diff --git a/data/assets/crate-map.png b/data/assets/crate-map.png new file mode 100644 index 00000000..b7658a40 Binary files /dev/null and b/data/assets/crate-map.png differ diff --git a/data/assets/golden-statues-map.png b/data/assets/golden-statues-map.png new file mode 100644 index 00000000..efe2f68c Binary files /dev/null and b/data/assets/golden-statues-map.png differ diff --git a/data/assets/shops-map.png b/data/assets/shops-map.png new file mode 100644 index 00000000..b16d8dd9 Binary files /dev/null and b/data/assets/shops-map.png differ diff --git a/data/changelogs/changelog_configs.json b/data/changelogs/changelog_configs.json index 7a827daa..428316d9 100644 --- a/data/changelogs/changelog_configs.json +++ b/data/changelogs/changelog_configs.json @@ -394,5 +394,359 @@ "date": "2024-12-21", "link": "https://forums.playdeadlock.com/threads/12-21-2024-update.52206/", "is_hero_lab": false + }, + "2024-12-31": { + "forum_id": "52769", + "date": "2024-12-31", + "link": "https://forums.playdeadlock.com/threads/12-31-2024-update.52769/", + "is_hero_lab": false + }, + "2025-01-12": { + "forum_id": "53389", + "date": "2025-01-12", + "link": "https://forums.playdeadlock.com/threads/01-12-2025-update.53389/", + "is_hero_lab": false + }, + "2025-01-17": { + "forum_id": "53607", + "date": "2025-01-17", + "link": "https://forums.playdeadlock.com/threads/01-17-2025-update.53607/", + "is_hero_lab": false + }, + "2025-01-19": { + "forum_id": "53961", + "date": "2025-01-19", + "link": "https://forums.playdeadlock.com/threads/01-19-2025-update.53961/", + "is_hero_lab": false + }, + "2025-01-27": { + "forum_id": "54590", + "date": "2025-01-27", + "link": "https://forums.playdeadlock.com/threads/01-27-2025-update.54590/", + "is_hero_lab": false + }, + "2025-02-11": { + "forum_id": "55677", + "date": "2025-02-11", + "link": "https://forums.playdeadlock.com/threads/02-11-2025-update.55677/", + "is_hero_lab": false + }, + "2025-02-20_HeroLab": { + "forum_id": null, + "date": "2025-02-20", + "link": null, + "is_hero_lab": true + }, + "2025-02-25": { + "forum_id": "56683", + "date": "2025-02-25", + "link": "https://forums.playdeadlock.com/threads/02-25-2025-update.56683/", + "is_hero_lab": false + }, + "2025-03-13": { + "forum_id": "58592", + "date": "2025-03-13", + "link": "https://forums.playdeadlock.com/threads/03-13-2025-update.58592/", + "is_hero_lab": false + }, + "2025-03-16": { + "forum_id": "58880", + "date": "2025-03-16", + "link": "https://forums.playdeadlock.com/threads/03-16-2025-update.58880/", + "is_hero_lab": false + }, + "2025-03-19": { + "forum_id": "59098", + "date": "2025-03-19", + "link": "https://forums.playdeadlock.com/threads/03-19-2025-update.59098/", + "is_hero_lab": false + }, + "2025-04-04": { + "forum_id": "60284", + "date": "2025-04-04", + "link": "https://forums.playdeadlock.com/threads/04-04-2025-update.60284/", + "is_hero_lab": false + }, + "2025-04-17": { + "forum_id": "61382", + "date": "2025-04-17", + "link": "https://forums.playdeadlock.com/threads/04-17-2025-update.61382/", + "is_hero_lab": false + }, + "2025-05-08": { + "forum_id": "63133", + "date": "2025-05-08", + "link": "https://forums.playdeadlock.com/threads/05-08-2025-update.63133/", + "is_hero_lab": false + }, + "2025-05-11": { + "forum_id": "64113", + "date": "2025-05-11", + "link": "https://forums.playdeadlock.com/threads/05-11-2025-update.64113/", + "is_hero_lab": false + }, + "2025-05-19": { + "forum_id": "65381", + "date": "2025-05-19", + "link": "https://forums.playdeadlock.com/threads/05-19-2025-update.65381/", + "is_hero_lab": false + }, + "2025-05-21": { + "forum_id": "65674", + "date": "2025-05-21", + "link": "https://forums.playdeadlock.com/threads/05-21-2025-update.65674/", + "is_hero_lab": false + }, + "2025-05-27": { + "forum_id": "66453", + "date": "2025-05-27", + "link": "https://forums.playdeadlock.com/threads/05-27-2025-update.66453/", + "is_hero_lab": false + }, + "2025-06-17": { + "forum_id": "68401", + "date": "2025-06-17", + "link": "https://forums.playdeadlock.com/threads/06-17-2025-update.68401/", + "is_hero_lab": false + }, + "2025-07-04": { + "forum_id": "70156", + "date": "2025-07-04", + "link": "https://forums.playdeadlock.com/threads/07-04-2025-update.70156/", + "is_hero_lab": false + }, + "2025-07-29": { + "forum_id": "72760", + "date": "2025-07-29", + "link": "https://forums.playdeadlock.com/threads/07-29-2025-update.72760/", + "is_hero_lab": false + }, + "2025-08-01": { + "forum_id": "72760", + "date": "2025-08-01", + "link": "https://forums.playdeadlock.com/threads/07-29-2025-update.72760/post-139997", + "is_hero_lab": false + }, + "2025-08-08": { + "forum_id": "72760", + "date": "2025-08-08", + "link": "https://forums.playdeadlock.com/threads/07-29-2025-update.72760/post-141214", + "is_hero_lab": false + }, + "2025-08-18": { + "forum_id": "75046", + "date": "2025-08-18", + "link": "https://forums.playdeadlock.com/threads/08-18-2025-update.75046/", + "is_hero_lab": false + }, + "2025-08-22": { + "forum_id": "75046", + "date": "2025-08-22", + "link": "https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-145970", + "is_hero_lab": false + }, + "2025-08-28": { + "forum_id": "75046", + "date": "2025-08-28", + "link": "https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-149166", + "is_hero_lab": false + }, + "2025-08-29": { + "forum_id": "75046", + "date": "2025-08-29", + "link": "https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-149696", + "is_hero_lab": false + }, + "2025-09-04": { + "forum_id": "80693", + "date": "2025-09-04", + "link": "https://forums.playdeadlock.com/threads/09-04-2025-update.80693/", + "is_hero_lab": false + }, + "2025-10-02": { + "forum_id": "84332", + "date": "2025-10-02", + "link": "https://forums.playdeadlock.com/threads/10-02-2025-update.84332/", + "is_hero_lab": false + }, + "2025-10-03": { + "forum_id": "84332", + "date": "2025-10-03", + "link": "https://forums.playdeadlock.com/threads/10-02-2025-update.84332/post-159495", + "is_hero_lab": false + }, + "2025-10-05": { + "forum_id": "84332", + "date": "2025-10-05", + "link": "https://forums.playdeadlock.com/threads/10-02-2025-update.84332/post-160063", + "is_hero_lab": false + }, + "2025-10-24": { + "forum_id": "87198", + "date": "2025-10-24", + "link": "https://forums.playdeadlock.com/threads/10-24-2025-update.87198/", + "is_hero_lab": false + }, + "2025-11-21": { + "forum_id": "90383", + "date": "2025-11-21", + "link": "https://forums.playdeadlock.com/threads/11-21-2025-update.90383/", + "is_hero_lab": false + }, + "2025-11-22": { + "forum_id": "90383", + "date": "2025-11-22", + "link": "https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-171913", + "is_hero_lab": false + }, + "2025-11-23": { + "forum_id": "90383", + "date": "2025-11-23", + "link": "https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-172057", + "is_hero_lab": false + }, + "2025-11-27": { + "forum_id": "90383", + "date": "2025-11-27", + "link": "https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-173347", + "is_hero_lab": false + }, + "2025-12-03": { + "forum_id": "90383", + "date": "2025-12-03", + "link": "https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-174987", + "is_hero_lab": false + }, + "2025-12-16": { + "forum_id": "93983", + "date": "2025-12-16", + "link": "https://forums.playdeadlock.com/threads/12-16-2025-update.93983/", + "is_hero_lab": false + }, + "2025-12-17": { + "forum_id": "93983", + "date": "2025-12-17", + "link": "https://forums.playdeadlock.com/threads/12-16-2025-update.93983/post-178389", + "is_hero_lab": false + }, + "2025-12-29": { + "forum_id": "95233", + "date": "2025-12-29", + "link": "https://forums.playdeadlock.com/threads/12-29-2025-update.95233/", + "is_hero_lab": false + }, + "2025-12-30": { + "forum_id": "95233", + "date": "2025-12-30", + "link": "https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763", + "is_hero_lab": false + }, + "2026-01-20": { + "forum_id": "95233", + "date": "2026-01-20", + "link": "https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-185824", + "is_hero_lab": false + }, + "2026-01-30": { + "forum_id": "102822", + "date": "2026-01-30", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/", + "is_hero_lab": false + }, + "2026-02-02": { + "forum_id": "102822", + "date": "2026-02-02", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-197062", + "is_hero_lab": false + }, + "2026-02-04": { + "forum_id": "102822", + "date": "2026-02-04", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-198653", + "is_hero_lab": false + }, + "2026-02-12": { + "forum_id": "102822", + "date": "2026-02-12", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-204182", + "is_hero_lab": false + }, + "2026-02-13": { + "forum_id": "102822", + "date": "2026-02-13", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-205106", + "is_hero_lab": false + }, + "2026-02-17": { + "forum_id": "102822", + "date": "2026-02-17", + "link": "https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-207811", + "is_hero_lab": false + }, + "2026-03-06": { + "forum_id": "114328", + "date": "2026-03-06", + "link": "https://forums.playdeadlock.com/threads/03-06-2026-update.114328/", + "is_hero_lab": false + }, + "2026-03-07": { + "forum_id": "114328", + "date": "2026-03-07", + "link": "https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-217955", + "is_hero_lab": false + }, + "2026-03-10": { + "forum_id": "114328", + "date": "2026-03-10", + "link": "https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287", + "is_hero_lab": false + }, + "2026-03-21": { + "forum_id": "114328", + "date": "2026-03-21", + "link": "https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-226950", + "is_hero_lab": false + }, + "2026-03-25": { + "forum_id": "121766", + "date": "2026-03-25", + "link": "https://forums.playdeadlock.com/threads/03-25-2026-update.121766/", + "is_hero_lab": false + }, + "2026-03-30": { + "forum_id": "121766", + "date": "2026-03-30", + "link": "https://forums.playdeadlock.com/threads/03-25-2026-update.121766/post-232903", + "is_hero_lab": false + }, + "2026-04-10": { + "forum_id": "125825", + "date": "2026-04-10", + "link": "https://forums.playdeadlock.com/threads/04-10-2026-update.125825/", + "is_hero_lab": false + }, + "2026-04-30": { + "forum_id": "129989", + "date": "2026-04-30", + "link": "https://forums.playdeadlock.com/threads/04-30-2026-update.129989/", + "is_hero_lab": false + }, + "2026-05-01": { + "forum_id": "129989", + "date": "2026-05-01", + "link": "https://forums.playdeadlock.com/threads/04-30-2026-update.129989/post-246437", + "is_hero_lab": false + }, + "2026-05-22": { + "forum_id": "135477", + "date": "2026-05-22", + "link": "https://forums.playdeadlock.com/threads/05-22-2026-update.135477/", + "is_hero_lab": false + }, + "2026-05-25": { + "forum_id": "135477", + "date": "2026-05-25", + "link": "https://forums.playdeadlock.com/threads/05-22-2026-update.135477/post-259788", + "is_hero_lab": false } } \ No newline at end of file diff --git a/data/changelogs/hotfixes.json b/data/changelogs/hotfixes.json new file mode 100644 index 00000000..0637a088 --- /dev/null +++ b/data/changelogs/hotfixes.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/data/changelogs/raw/2024-10-24_HeroLab.txt b/data/changelogs/raw/2024-10-24_HeroLab.txt index b9b38a98..9da6cbbf 100644 --- a/data/changelogs/raw/2024-10-24_HeroLab.txt +++ b/data/changelogs/raw/2024-10-24_HeroLab.txt @@ -10,8 +10,8 @@ [ HeroLab Fathom ] - Hero Added to Hero Labs -[ HeroLab Viper ] +[ HeroLab Vyper ] - Hero Added to Hero Labs -[ HeroLab Magician ] +[ HeroLab Sinclair ] - Hero Added to Hero Labs diff --git a/data/changelogs/raw/2024-10-29_HeroLab.txt b/data/changelogs/raw/2024-10-29_HeroLab.txt index 17e6abc1..190727e2 100644 --- a/data/changelogs/raw/2024-10-29_HeroLab.txt +++ b/data/changelogs/raw/2024-10-29_HeroLab.txt @@ -14,12 +14,12 @@ - Scalding Spray: Updated particle to not obstruct Fathom's vision, and added a hit effect - Breach: Updated particle effects -[ HeroLab Viper ] +[ HeroLab Vyper ] - Hook Dagger has been replaced by Screwjab Dagger - Lethal Venom: Improve VFX - Slither: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance. - Petrify: Improve VFX, SFX, and Camera Controls when Petrified - Petrify: Can no longer be cast mid-air -[ HeroLab Magician ] +[ HeroLab Sinclair ] - Gun: Now properly has damage fall-off diff --git a/data/changelogs/raw/2024-11-07_HeroLab.txt b/data/changelogs/raw/2024-11-07_HeroLab.txt index a546a647..b3392b3c 100644 --- a/data/changelogs/raw/2024-11-07_HeroLab.txt +++ b/data/changelogs/raw/2024-11-07_HeroLab.txt @@ -16,7 +16,7 @@ [ HeroLab Trapper ] - Hero Added to Hero Labs -[ HeroLab Magician ] +[ HeroLab Sinclair ] - Now has an ultimate ability - Grand Finale - Vexing Bolt: Now applies 20% Fire Rate Slow, instead of Movement Slow - Vexing Bolt: Debuff Duration increased from 2s to 5s diff --git a/data/changelogs/raw/2024-11-21_HeroLab.txt b/data/changelogs/raw/2024-11-21_HeroLab.txt index 2e3c3853..09455df4 100644 --- a/data/changelogs/raw/2024-11-21_HeroLab.txt +++ b/data/changelogs/raw/2024-11-21_HeroLab.txt @@ -17,13 +17,13 @@ [ HeroLab Fathom ] - Weapon: Bullet damage per boon reduced from 0.57 to 0.35 -[ HeroLab Viper ] +[ HeroLab Vyper ] - Petrify has been replaced by Petrifying Bola - Screwjab Dagger: No longer interrupts sliding - Lethal Venom: Now applies a screen effect - Gun: Tracer revisions to improve visibility due to the high fire rate -[ HeroLab Magician ] +[ HeroLab Sinclair ] - Vexing Bolt: Now always casts alongside your Assistant, at reduced damage - Vexing Bol: Reduce Spirit Scaling from 1.4 to 1.2 - Rabbit Hex: Can no longer be cast on yourself diff --git a/data/changelogs/raw/2024-11-26_HeroLab.txt b/data/changelogs/raw/2024-11-26_HeroLab.txt index 1046c201..4c471250 100644 --- a/data/changelogs/raw/2024-11-26_HeroLab.txt +++ b/data/changelogs/raw/2024-11-26_HeroLab.txt @@ -1,4 +1,4 @@ -[ HeroLab Viper ] +[ HeroLab Vyper ] - Gun: Reduce damage from 11 to 9 - Gun: Increase clip size from 18 to 24 - Reduce health per boon from 35 to 30 diff --git a/data/changelogs/raw/2024-12-06_HeroLab.txt b/data/changelogs/raw/2024-12-06_HeroLab.txt index 78530967..a194fbbe 100644 --- a/data/changelogs/raw/2024-12-06_HeroLab.txt +++ b/data/changelogs/raw/2024-12-06_HeroLab.txt @@ -10,7 +10,7 @@ - Scalding Spray: Updated particles - Lurker's Ambush: The active's projectile now has a 2.5m radius -[ HeroLab Viper ] +[ HeroLab Vyper ] - Increase model size by +15% [ HeroLab Raven ] diff --git a/data/changelogs/raw/2024-12-31.txt b/data/changelogs/raw/2024-12-31.txt new file mode 100644 index 00000000..47b20614 --- /dev/null +++ b/data/changelogs/raw/2024-12-31.txt @@ -0,0 +1,19 @@ +- Rapid Recharge: Charge Time reduced from -60% to -45% +- Rapid Recharge: Weapon Power increased from 12% to 18% +- Yamato: Bullet damage growth reduced from 0.35 to 0.33 +- Yamato: Shadow Transformation cooldown increased from 85s to 100s +- Mirage: Fire Scarabs base damage reduced from 90 to 75 +- Infernus: Flame Dash cooldown increased from 35s to 38s +- Infernus: Flame Dash spirit scaling increased from 0.7 to 0.8 +- Infernus: Flame Dash T2 reduced from +45 to +40 +- Infernus: Flame Dash T3 Charge Time increased from 18s to 20s +- Kelvin: Base Spirit Resistance increased from 10% to 15% +- Kelvin: Ice Path cooldown increased from 42s to 46s +- Warden: Base bullet damage reduced from 19.8 to 19.5 +- Warden: Last Stand base DPS reduced from 100 to 90 +- Warden: Last Stand DPS spirit power scaling increased from 1.2 to 1.4 +- Vindicta: Bullet Velocity reduced from 889 to 810 +- Vindicta: Assassinate T2 reduced from +130 to +120 +- Vindicta: Assassinate Charge Time increased from 2s to 2.5s +- Shiv: Bullet growth reduced from +0.31 to +0.27 +- Shiv: Serrated Knives T3 increased from +5 Bleed DPS to +7 \ No newline at end of file diff --git a/data/changelogs/raw/2025-01-12.txt b/data/changelogs/raw/2025-01-12.txt new file mode 100644 index 00000000..d0a58e93 --- /dev/null +++ b/data/changelogs/raw/2025-01-12.txt @@ -0,0 +1,11 @@ +- Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS) +- Berserker: Weapon Damage per Stack reduced from 6% to 5% +- Berserker: Bullet Resistance reduced from 9% to 8% +- Frenzy: Weapon Damage per Stack reduced from 8% to 7% +- Frenzy: Bullet Resistance reduced from 10% to 8% +- Frenzy: Fire Rate reduced from 40% to 35% +- Frenzy: Low Health Bullet Resistance reduced from 55% to 50% +- Restorative Shot: Cooldown increased from 7s to 9s +- Unstoppable state no longer blocks anti-heal effects +- Yamato: Bullet damage growth reduced from 0.33 to 0.27 +- Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15% \ No newline at end of file diff --git a/data/changelogs/raw/2025-01-17.txt b/data/changelogs/raw/2025-01-17.txt new file mode 100644 index 00000000..8607234e --- /dev/null +++ b/data/changelogs/raw/2025-01-17.txt @@ -0,0 +1,18 @@ +Deadlock - Holliday, Vyper, Calico, and The Magnificent Sinclair - Steam News + + +Today's update adds four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the... + + + + + store.steampowered.com + + + + + +- Added Holliday +- Added Vyper +- Added Calico +- Added The Magnificent Sinclair \ No newline at end of file diff --git a/data/changelogs/raw/2025-01-19.txt b/data/changelogs/raw/2025-01-19.txt new file mode 100644 index 00000000..80e4419c --- /dev/null +++ b/data/changelogs/raw/2025-01-19.txt @@ -0,0 +1,57 @@ +- Bebop: Hook T1 reduced from 30% more weapon damage to 25% +- Bebop: Exploding Uppercut T2 reduced from +60% weapon damage to +50% +- Bebop: Sticky Bomb damage reduced from 120 to 110 +- Bebop: Sticky Bomb T2 reduced from +80 Damage to +75 +- Calico: Bullet Damage increased from 2 to 2.2 +- Calico: Leaping Slash Radius increased from 4m to 4.5m +- Calico: Leaping Slash T2 damage increased from +50 to +75 +- Calico: Ava now destroys breakables it runs through +- Calico: Ava T2 increased from 25% movespeed to 35% +- Holliday: Bullet damage growth increased from 1.5 to 1.7 +- Holliday: Powder Keg T2 reduced from 140 to 120 +- Holliday: Crackshot now triggers on units. Uses half cooldown when triggered this way. +- Holliday: Crackshot damage reduced from 75 to 60 +- Holliday: Crackshot spirit scaling increased from 1 to 1.2 +- Holliday: Crackshot T2 increased from 75 to 85 +- Holliday: Crackshot T3 now also has -2s on creeps +- Holliday: Fixed Crackshot applying Slowing Hex's anti-teleport debuff +- Holliday: Spirit Lasso T2 duration increased from +0.5 to +0.75 +- Holliday: Fixed height on damage from Bounce Pad sometimes causing it to not hurt heroes on your lasso +- Kelvin: Health increased from 600 to 650 +- Mirage: Fire Scarabs Max Health Steal reduced from 75 to 50 +- Mirage: Fire Scarabs Max Health Steal spirit scaling increased from 0.9 to 1.4 +- Shiv: Bullet Damage reduced from 5.7 to 5.5 +- Shiv: Slice and Dice damage reduced from 110 to 100 +- Shiv: Slice and Dice T2 reduced from +70 to +60 +- Shiv: Slice and Dice spirit scaling increased from 1.3 to 1.55 +- Shiv: Bloodletting deferred damage duration reduced from 13s to 12s +- Shiv: Bloodletting cooldown increased from 50s to 60s +- The Magnificent Sinclair: Rabbit Hex movespeed increased from 25% to 35% +- The Magnificent Sinclair: Rabbit Hex can no longer be applied to Unstoppable +- The Magnificent Sinclair: Rabbit Hex now triggers Reactive Barrier +- The Magnificent Sinclair: Fixed Debuff Reducer not working on Rabbit +- The Magnificent Sinclair: Teleporting now drops the Urn +- The Magnificent Sinclair: Vexing Bolt base damage reduced from 120 to 110 +- The Magnificent Sinclair: Spectral Assistant base cooldown increased from 30s to 40s +- The Magnificent Sinclair: Spectral Assistant base duration decreased from 8s to 6s +- Vindicta: Movespeed reduced from 9 to 8 +- Vindicta: Bullet Velocity reduced from 810 to 740 +- Vyper: Bullet Damage decreased from 9 to 7 +- Vyper: Move Speed reduced from 7.3 to 7.0 +- Vyper: Lethal Venom Max Damage reduced from 200 to 180 +- Vyper: Slither T3 spirit and bullet resist while sliding reduced from +30% to +25% +- Wraith: Card Trick spirit scaling reduced from 1.1 to 0.9 +- Wraith: Card Trick cooldown increased from 0.65 to 0.75 +- Wraith: Card Trick summon rate from non-heroes reduced from 0.35 to 0.25 +- Wraith: Telekinesis silence and disarm duration increased from 2.5s to 3s +- Wraith: Telekinesis cast delay reduced from 0.4s to 0.3s +- Wraith: Telekinesis up/down motion now lasts 0.25s longer and moves a little bit higher +- Yamato: Bullet damage growth reduced from 0.27 to 0.24 +- All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction) +- Extra Stamina: Fire Rate reduced from 5% to 4% +- Alchemical Fire: Reduced from -40% Effectiveness vs non-heroes to -50% +- Alchemical Fire: Weapon Damage in radius reduced from +50% to +40% +- Hunter's Aura: Bullet Resist Reduction reduced from -9% to -8% +- Hunter's Aura: Fire Rate Slow increased from -9% to -10% +- Sharpshooter: Weapon Damage reduced from 30% to 20% +- Sharpshooter: Movespeed penalty increased from -0.5 to -1 \ No newline at end of file diff --git a/data/changelogs/raw/2025-01-27.txt b/data/changelogs/raw/2025-01-27.txt new file mode 100644 index 00000000..08ee086a --- /dev/null +++ b/data/changelogs/raw/2025-01-27.txt @@ -0,0 +1,68 @@ +- Abrams: Infernal Resilience increased from 11% to 12% +- Bebop: Uppercut air control lockout period reduced from 0.5s to 0.3s +- Dynamo: Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8 +- Dynamo: Kinetic Pulse T3 now also adds +1 Charge +- Calico: Gloom Bombs now has updated impact SFX +- Calico: Gloom Bombs now has an arming effect for when they are about to detonate +- Calico: Leaping Slash only heals when hitting heroes +- Calico: Leaping Slash fixed VFX to match the damage area more accurately +- Calico: Leaping Slash updated to break breakables in the area +- Calico: Leaping Slash fixed a bug where calico's slash would deal no damage near walls +- Calico: Ava duration reduced from 20s to 15s +- Calico: Ava cooldown reduced from 50s to 45s +- Calico: Ava now gets slowed by 30% for 1s anytime she takes damage +- Calico: Ava speed reduced from 75% to 65% +- Calico: Ava T2 speed increased from +35% to +45% +- Calico: Ava now can now meow with m1 +- Calico: Return to Shadows cooldown increased from 80s to 90s +- Calico: Fixed Leaping Slash doing bonus damage from Melee Charge +- Grey Talon: Spirit Snare cooldown reduced from 37s to 34s +- Grey Talon: Spirit Snare T2 increased from +0.5s to +0.75s +- Haze: Bullet Dance T3 increased from +40% Evasion to +60% +- Haze: Bullet Dance T3 increased from +2 Dance Move Speed to +3 +- Holliday: Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier +- Holliday: Powder Keg Charge Time increased from 1s to 2s +- Holliday: Powder Keg knock up time reduced by 15% +- Holliday: Bounce Pad no will no longer expire after 5 seconds in the air +- Holliday: Bounce Pad spirit scaling reduced from 0.9 to 0.4 +- Holliday: Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active +- Holliday: Bounce Pad VFX and lifetime display improved +- Holliday: Bounce Pad will now be more responsive for the player when landing and dealing damage +- Holliday: Spirit Lasso duration reduced from 2.5s to 2.25s +- Holliday: Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad +- Holliday: Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes +- Kelvin: Arctic Beam now also slows roll distances by 20% +- Seven: Storm Cloud secondary ability delay reduced from 2s to 0.25s +- Shiv: Serrated Knives no longer stops after hitting a Soul Orb +- Sinclair: No longer has -35% Headshot Damage Reduction +- Sinclair: Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage) +- Sinclair: Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2 +- Sinclair: Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners +- Sinclair: Rabbit can now use jump +- Sinclair: Rabbit Hex projectile updated to better track targets that have recently changes models +- Sinclair: Spectral Assistant update VFX radius & lifetimes to scale off of clone damage +- Sinclair: Audience Participation cooldown with successful usage reduced from 100% to 50% +- Sinclair: Audience Participation stolen ultimate duration increased from 10s to 20s +- Sinclair: Audience Participation VFX updated steal effect to feel snappier +- Sinclair: Audience Participation fixed a typo in the ability description +- Vindicta: Bullet damage reduced from 11.7 to 11.4 +- Vindicta: Crow projectile speed reduced from 4750 to 4250 +- Vindicta: Assassinate T2 reduced from +120 to +110 +- Viscous: Goo Ball turn rate improved by 10% +- Vyper: Bullet damage growth increased from 0.32 to 0.36 +- Vyper: Petrifying Bola changed the petrify to no longer be breakable +- Vyper: Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage +- Vyper: Fixed Lethal Venom T2 anti-heal not working properly + +- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) +- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage) +- Can no longer stand on top of Walkers + +- Ammo Scavenger: Ammo reduced from 15% to 10% +- Swift Striker: Fire Rate reduced from 22% to 20% +- Alchemical Fire: Base damage reduced from 50 to 45 +- Spellslinger Headshots: Amp per headshot increased from 4% to 6% +- Spellslinger Headshots: Max Stacks reduced from 12 to 10 +- Bullet Lifesteal: Lifesteal reduced from 26% to 24% +- Heroic Aura: Lifesteal reduced from 18% to 16% +- Berserker: Damage to gain stack increased from 100 to 120 \ No newline at end of file diff --git a/data/changelogs/raw/2025-02-11.txt b/data/changelogs/raw/2025-02-11.txt new file mode 100644 index 00000000..77e2e032 --- /dev/null +++ b/data/changelogs/raw/2025-02-11.txt @@ -0,0 +1,21 @@ +- Calico: Leaping Slash T2 damage decreased from +75 to +60 +- Calico: Return to Shadows cooldown increased from 90s to 100s +- Calico: Return to Shadows speed reduced from +50% to +30% +- Calico: Return to Shadows T2 now also grants +20% speed +- Holliday: Powder Keg cooldown between charges increased from 2s to 3.5s +- Holliday: Bounce Pad T2 damage reduced from +100 to +80 +- Sinclair: Bullet Damage reduced by 15% +- Sinclair: Bullet velocity increased from 86 to 340 +- Sinclair: Spectral Assistant now has new VFX +- Sinclair: Rabbit Hex targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s. +- Sinclair: Rabbit Hex now has new VFX +- Sinclair: Audience Participation range increased from 10m to 20m +- Sinclair: Audience Participation copy duration decreased from 20s to 10s +- Sinclair: Various new and improved SFX +- Wraith: Card Trick base radius reduced from 5m to 4m +- Wraith: Telekinesis base damage reduced from 175 to 140 + +- Ammo Scavenger: Max Stacks reduced from 20 to 18 +- Ammo Scavenger: No longer grants +40 health +- Extra Stamina: No longer grants +4% Fire Rate +- Restorative Shot: No longer grants +3% Weapon Damage \ No newline at end of file diff --git a/data/changelogs/raw/2025-02-20_HeroLab.txt b/data/changelogs/raw/2025-02-20_HeroLab.txt new file mode 100644 index 00000000..e4827f52 --- /dev/null +++ b/data/changelogs/raw/2025-02-20_HeroLab.txt @@ -0,0 +1,6 @@ +[ HeroLab Trapper ] +- Bottled Phantasmicide: Increase initial radius from 4.5m to 6m +- Bottled Phantasmicide: Increase cooldown from 25s to 30s +- Bottled Phantasmicide: Update Spirit Scaling to increase slow amount +- Silktrap: Now reveals enemies hit by silktrap +- Silktrap: Increase debuff duration from 2s to 3s diff --git a/data/changelogs/raw/2025-02-25.txt b/data/changelogs/raw/2025-02-25.txt new file mode 100644 index 00000000..df77866e --- /dev/null +++ b/data/changelogs/raw/2025-02-25.txt @@ -0,0 +1,9 @@ +Deadlock - Map Rework Update - Steam News + + +Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. [ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral... + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2025-03-13.txt b/data/changelogs/raw/2025-03-13.txt new file mode 100644 index 00000000..f498ac90 --- /dev/null +++ b/data/changelogs/raw/2025-03-13.txt @@ -0,0 +1,31 @@ +- Increased horizontal soul orb movement a bit +- Soul Orb spawn delay increased a bit and added some variability + +- Neutrals soul values reduced by 15% (including Sinner's Sacrifice) +- Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5 +- Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes + +- Golden Statue Buffs adjustments + - Level 1 Ammo reduced from 4% to 3% + - Level 2 Ammo reduced from 6% to 5% + - Level 3 Ammo reduced from 8% to 7% + - Level 1 HP reduced from 20 to 15 + - Level 2 HP reduced from 30 to 25 + - Level 3 HP reduced from 40 to 35 + - Level 3 Weapon Power reduced from 7% to 6% + - Level 3 Spirit reduced from 5 to 4 + +- Minor respawn curve adjustments + +- Holliday: Powder Keg T2 decreased from +120 to +100 +- Holliday: Bounce Pad cooldown increased from 37s to 41s +- Holliday: Bounce Pad T1 is now T2 +- Holliday: Bounce Pad New T1 is -10s cooldown +- Holliday: Bounce Pad T2 is now T3. Removed T3 Stun + +- Haze: Bullet Dance bonus damage is now weapon damage instead of spirit + +- Sinclair: Assistant damage now follows his gun's falloff range +- Sinclair: Assistant base damage reduced from 30 to 20 + +- Cold Front: No longer does double damage to creeps \ No newline at end of file diff --git a/data/changelogs/raw/2025-03-16.txt b/data/changelogs/raw/2025-03-16.txt new file mode 100644 index 00000000..04f0e69e --- /dev/null +++ b/data/changelogs/raw/2025-03-16.txt @@ -0,0 +1,5 @@ +- Neutral bounty increased by 5% +- Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min) +- Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday) +- Restorative Locket: No longer grants +10% Spirit Resist +- Divine Barrier: Shields reduced from 260 to 230 \ No newline at end of file diff --git a/data/changelogs/raw/2025-03-19.txt b/data/changelogs/raw/2025-03-19.txt new file mode 100644 index 00000000..4df66c58 --- /dev/null +++ b/data/changelogs/raw/2025-03-19.txt @@ -0,0 +1 @@ +- Sprint increased by +0.5 for all heroes \ No newline at end of file diff --git a/data/changelogs/raw/2025-04-04.txt b/data/changelogs/raw/2025-04-04.txt new file mode 100644 index 00000000..ceef6bfe --- /dev/null +++ b/data/changelogs/raw/2025-04-04.txt @@ -0,0 +1,51 @@ +- Added an option to allow canceling abilities with the ability key to the main options page. + +- Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7 +- Soul orb size increased by 10% +- Soul orb lag compensation buffer increased from 120ms to 140ms +- Fixed issues with denying melee soul orbs +- Fixed various other timing related bugs with Soul orbs + +- Fixed shotguns doing too much damage to Guardians + +- Removed the outer lanes teleporters +- Sprint increased by +0.5 for all heroes + +- Removed the top of the mid arch from being able to be occupied + +- Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal +- Fix an edge case where a player can claim the Rejuv but also get parried +- Fixed spellslinger headshots providing more bonuses than intended +- Fixed some misc mispredictions during Ice Path movement +- Fixed Ice Path being overly sticky for allies + +- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn +- Urn reveal time reduced from 25s to 15s +- Urn speed limit increased from 13 m/s to 15 m/s + +- Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall +- Mantle now requires pushing WASD Direction toward a ledge +- Improved Camera positions while character is backed up against walls +- When attaching to a zipline, movement direction can override the travel direction +- When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope + +- Calico: Health growth per boon reduced from 41 to 34 +- Calico: Leaping Slash Heal reduced from 50 to 40 +- Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1 + +- Holliday: Powder Keg T2 bonus damage reduced from 100 to 80 +- Holliday: Crackshot T2 bonus damage reduced from 85 to 60 + +- Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s + +- Seven: Health Regen reduced from 3 to 1.5 + +- Sinclair: Vexing Bolt cooldown increased from 15 to 24 +- Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s" +- Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown + +- Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024 +- Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3% + +- Infuser: Spirit Lifesteal reduced from 20% to 15% +- Infuser: Bonus Spirit reduced from 16 to 13 \ No newline at end of file diff --git a/data/changelogs/raw/2025-04-17.txt b/data/changelogs/raw/2025-04-17.txt new file mode 100644 index 00000000..c7a3fdc6 --- /dev/null +++ b/data/changelogs/raw/2025-04-17.txt @@ -0,0 +1,146 @@ +[ General ] + +- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. + +- Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) +- Guardians attack range reduced from 38.1m to 35m +- Guardians melee attempt range reduced from 6.1m to 5m +- Guardians melee damage range reduced from 8m to 7m +- Players can no longer Parry troopers +- Medic Trooper: Heal no longer has charges (was 3) +- Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before) +- Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby +- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian + +- Urn now reveals you immediately +- First urn is now considered for comeback mechanics (15% NW delta) +- Urn now has a visual indication on the model to indicate if its a side favored pickup +- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home +- Fixed Debuff Resistance affecting Urn pickup time + +- Heavy Melee Cancel momentum is significantly reduced + + + +[ Trooper AI Fixes ] + +- Melee troopers will no longer see and follow players around corners and through veils +- Smoothed out trooper navigation in some spots of the map where they need to drop down +- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers +- Troopers now know to cross the base and attack the other shrine once their near one is defeated +- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range +- Fixed a bug where troopers would fidget with their facing direction when walking without a target +- Fixed a bug where troopers would fear really steep stairs +- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight + + + +[ Items ] + +- Hollow Point Ward: Spirit Shield reduced from 95 to 70 +- Hollow Point Ward: Weapon Damage reduced from 20% to 18% +- Healing Rite: Total HP Regen reduced from 370 to 350 +- Healing Rite: Cooldown increased from 64s to 70s +- Healbane: Heal on kill changed from 350 to 275 +- Enchanter's Barrier: Reduced from 300 to 250 +- Combat Barrier: Reduced from 325 to 275 +- Divine Barrier: Cooldown increased from 30s to 40s +- Restorative Locket: Range to gain charges reduced from 50m to 35m +- Restorative Locket: Heal per stack reduced from 32 to 30 +- Debuff Reducer: Health reduced from 125 to 75 +- Debuff Reducer: Debuff Reduction reduced from 28 to 24% +- Fortitude: Weapon Damage reduced from 27% to 23% +- Fortitude: Out of combat time increased from 10s to 13s +- Phantom Strike: Cooldown increased from 26s to 30s +- Spirit Strike: Spirit Resist Reduction reduced from 12% to 8% +- Decay: Health Regen reduced from 1.5 to 1 +- Decay: Spirit Power reduced from +7 to +4 +- Decay: Cooldown increased from 33s to 36s +- Knockdown: Now removes all momentum and brings heroes straight down +- Ethereal Shift: Moved from Tier 3 to Tier 4 +- Ethereal Shift: Can now be canceled early +- Ethereal Shift: Duration increased from 3.5s to 4s +- Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s +- Echo Shard: Cooldown increased from 21s to 23s + + + +[ Heroes ] + +- Bebop: Base stamina reduced from 3 to 2 +- Bebop: Base regen reduced from 3 to 1.5 +- Bebop: No longer gains +1% Spirit Resist Per Boon + +- Calico: Base ammo reduced from 12 to 9 +- Calico: Gun damage growth reduced by 25% +- Calico: Gloom Bombs T1 and T2 swapped + +- Grey Talon: HP regen reduced from 2.5 to 1.5 +- Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014 +- Grey Talon: Charged Shot damage reduced from 100 to 90 +- Grey Talon: Charged Shot spirit scaling reduced from 1.6 to 1.2 +- Grey Talon: Charged Shot T3 spirit scaling increased from +0.9 to +1.3 + +- Haze: Sleep Dagger now causes the target to be unable to slide while drowsy +- Haze: Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s +- Haze: Bullet Dance Fire Rate increased from +30% to +35% +- Haze: Bullet Dance T2 increased from -40s Cooldown to -50s + +- Holliday: Base gun damage reduced from 29 to 26 +- Holliday: Gun damage growth increased from 1.53 to 1.72 +- Holliday: Lasso bonus bounce pad duration reduced from 1.5 to 1s +- Holliday: Fixed being able to Heavy Melee while casting Lasso + +- Ivy: Headshot hitbox is smaller now (no longer includes the ears) +- Ivy: Fixed visibility issues with Air Drop + +- Kelvin: Base Spirit Resist reduced from 15% to 0 +- Kelvin: Now gains +1% Spirit Resist per boon +- Kelvin: Base Sprint reduced from 2 to 1.5 +- Kelvin: Frozen Shelter cooldown increased from 130s to 140s +- Kelvin: Frozen Shelter T2 Cooldown increased from -40s to -50s + +- Lady Geist: Fixed some cases where Life Swap did not work + +- Lash: Ground Strike base damage reduced from 90 to 75 +- Lash: Death Slam lock-on time increased from 0.6s to 0.7s + +- McGinnis: Mini Turrets tracking speed increased by 15% +- McGinnis: Mini Turrets bullet velocity increased by 10% +- McGinnis: Mini Turrets T3 now also increases duration by 18s + +- Mirage: Base Health reduced from 550 to 500 +- Mirage: Djinn's Mark T1 slow reduced from 80% to 60% +- Mirage: Fire Scarabs Bullet Resist Reduction reduced from -10% to -8% + +- Mo & Krill: Burrow T2 reduced from +140 Damage to +100 +- Mo & Krill: Burrow spirit scaling increased from 1.4 to 1.7 +- Mo & Krill: Combo DPS reduced from 60 to 40 +- Mo & Krill: Combo spirit scaling increased from 1.1 to 1.3 + +- Paradox: Kinetic Carbine T2 reduced from -10s Cooldown to -8s + +- Pocket: Base bullet damage reduced from 4.5 to 3.9 +- Pocket: Bullet damage growth increased from 0.28 to 0.32 +- Pocket: Enchanter's Satchel damage reduced from 100 to 70 +- Pocket: Enchanter's Satchel T2 damage increased from +80 to +110 + +- Seven: Storm Cloud lightning bolt damage reduced from 150 to 100 +- Seven: Storm Cloud lightning bolt radius increased from 6m to 7m + +- Sinclair: Bullet damage reduced from 23 to 20 +- Sinclair: Fixed Rabbit Hex Damage Amp not affecting allied damage +- Sinclair: Rabbit Hex Damage Amp reduced from 25% to 15% +- Sinclair: Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06 +- Sinclair: Rabbit Hex T3 now also increases Damage Amp by +5% +- Sinclair: Rabbit Hex Move Speed increased from 15% to 22% +- Sinclair: Rabbit Hex no longer deals 80 damage +- Sinclair: Vexing Bolt min damage reduced from 75 to 65 +- Sinclair: Vexing Bolt max damage reduced from 150 to 130 + +- Vindicta: Crow Familiar Cooldown increased from 26s to 28s +- Vindicta: Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8% + +- Warden: Base health increased from 550 to 575 +- Warden: Base regen increased from 2 to 3 +- Warden: Fixed Phantom Strike and Warp Stone working through Binding Ward capture \ No newline at end of file diff --git a/data/changelogs/raw/2025-05-08.txt b/data/changelogs/raw/2025-05-08.txt new file mode 100644 index 00000000..b653586c --- /dev/null +++ b/data/changelogs/raw/2025-05-08.txt @@ -0,0 +1,9 @@ +Deadlock - Shop Rework Update - Steam News + + +Full shop rework including many new items, build authoring, quickbuy redesign and several other game updates + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2025-05-11.txt b/data/changelogs/raw/2025-05-11.txt new file mode 100644 index 00000000..2980db88 --- /dev/null +++ b/data/changelogs/raw/2025-05-11.txt @@ -0,0 +1,36 @@ +- Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93) +- Spirit Power scaling globally reduced by -7% + +- Lady Geist: Malice now costs 6% of your Current HP +- Lady Geist: Malice damage reduced from 32 to 25 +- Lady Geist: Malice damage spirit scaling reduced from 0.72 to 0.6 +- Lady Geist: T2 Malice reduced from 40 to 30 +- Shiv: Slice and Dice damage reduced from 100 to 80 +- Shiv: Bullet damage growth reduced from 0.246 to 0.22 +- Vyper: Lethal Venom T2 reduced from -60% Healing Reduction to -40% +- Vyper: Slither T3 reduced from +25% Resist to +20% +- Pocket: Affliction duration reduced from 14s to 12s +- Kelvin Beam: Arctic Beam DPS reduced from 60 to 50 + +- Fleetfoot: Cooldown reduced from 12s to 11s +- Split Shot: Shot count increased from 4 to 5 +- Active Reload: Cooldown reduced from 14s to 12s +- Headhunter: Bonus Headshot damage reduced from 150 to 120 +- Spirit Rend: Cooldown increased from 2s to 2.5s +- Cultist Sacrifice: Health reduced from 350 to 300 +- Capacitor: Cooldown increased from 30s to 40s + +- Divine Barrier: Cooldown increased from 36s to 45s +- Inhibitor: Duration increased from 2.5s to 3s + +- Mystic Regen: Duration reduced from 6s to 5s +- Mystic Regen: Spirit Power scaling reduced from 0.06 to 0.05 +- Silence Wave: Cooldown increased from 24s to 28s +- Tankbuster: Fixed working on mid boss and objectives +- Decay: Spirit power scaling reduced from 0.007 to 0.005 +- Decay: Cooldown increased from 22s to 24s +- Decay: Cast range spirit scaling reduced from 0.16 to 0.14 +- Boundless Spirit: Heal reduced from 100 to 75 +- Mercurial Magnum: Fire Rate bonus reduced from +30% to +25% +- Mercurial Magnum: Spirit Power scaling reduced from 0.6 to 0.5 +- Spirit Burn: Healing Reduction reduced from -80% to -70% \ No newline at end of file diff --git a/data/changelogs/raw/2025-05-19.txt b/data/changelogs/raw/2025-05-19.txt new file mode 100644 index 00000000..35fcf645 --- /dev/null +++ b/data/changelogs/raw/2025-05-19.txt @@ -0,0 +1,189 @@ +[ General ] + +- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days) +- Distance allowed to shoot Shrines increased by 7m +- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min) +- 2 hero soul split ratio increased from 60% to 65% +- Walker HP increased by 10% +- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes +- Objectives Spirit Resistance reduced from 50% to 40% + +- The soul orb securer's advantage over denier has been reduced. +- Add a flash to the start of the soul orb claimability window + + + +[ Map ] + +- Moved outer lane Base Guardians down to the lower landing. +- Added interior connection from lower landing to the ropes. +- Flattened the shape of the outer lane base bridges. + + + +[ Heroes ] + +- Abrams: Move Speed reduced from 6.8 to 6.5 +- Dynamo: Rejuvenating Aurora T3 reduced from 3% to 2.5% +- Kelvin: Stamina Cooldown increased from 5s to 6s +- Lady Geist: Health per boon reduced from 86 to 82 +- Lady Geist: Essence Bomb self damage spirit scaling increased from 1.3 to 1.6 +- Lady Geist: Life Drain cast range reduced from 20m to 18m +- McGinnis: Medicinal Specter T3 reduced from 3.5% to 3% +- Shiv: Move Speed reduced from 7 to 6.8 +- Shiv: Health per boon reduced from 81 to 77 +- Shiv: Base gun damage reduced from 4.95 to 4.6 +- Vyper: Health per boon reduced from 64 to 53 +- Vyper: Now has -20% Crit Bonus Scale (like Kelvin) +- Vyper: Bullet damage growth reduced from 0.33 to 0.28 +- Warden: Last Stand T2 reduced from +70 DPS to +60 +- Warden: Last Stand spirit power scaling increased from 1.3 to 1.4 +- Wraith: Health per boon reduced from 65 to 57 +- Wraith: Full Auto T2 spirit damage per bullet reduced from 5 to 4 +- Yamato: Crimson Slash T2 heal reduced from 8% to 6% + + + +[ Weapon Items ] + +- Close Quarters: Melee Resistance increased from 15% to 20% +- Extended Magazine: Max Ammo increased from 25% to 30% +- Headshot Booster: Cooldown increased from 6s to 8s +- Monster Rounds: Out of Combat regen reduced from 1.5 to 1 +- Restorative Shot: Weapon Damage increased from 6% to 8% +- Restorative Shot: Cooldown reduced from 7s to 6s + +- Active Reload: No longer goes on cooldown when it doesn't trigger +- Active Reload: Now grants +1 Move Speed during the active +- Backstabber: Now only triggers when hitting an enemy within 25m +- Fleetfoot: Cooldown reduced from 11s to 10s +- Intensifying Magazine: Weapon Damage increased from 40% to 45% +- Long Range: Weapon Damage increased from 35% to 40% +- Melee Charge: Bonus Heavy Damage reduced from 30% to 25% +- Slowing Bullets: Dash distance slow reduced from -25% to -20% +- Titanic Magazine: Weapon Damage reduced from 15% to 12% +- Weakening Headshot: Health bonus increased from +50 to +75 + +- Alchemical Fire: Spirit power scaling increased from 0.056 to 0.07 +- Berserker: Bullet Resistance reduced from 18% to 16% +- Burst Fire: Now grants +10% Fire Rate +- Burst Fire: Active Fire Rate reduced from +45% to +35% +- Burst Fire: Cooldown reduced from 8s to 7s +- Burst Fire: Duration reduced from 4s to 3.5s +- Cultist Sacrifice: Buff no longer expires on death +- Cultist Sacrifice: Buff duration reduced from 180s to 170s +- Cultist Sacrifice: Bonus health reduced from 300 to 275 +- Escalating Resilience: Bonus health increased from +100 to +125 +- Escalating Resilience: Stack duration increased from 20s to 24s +- Express Shot: Weapon Damage reduced from +150% to +125% +- Headhunter: Cooldown increased from 6s to 8s +- Headhunter: Weapon Damage reduced from +8% to +5% +- Hollow Point: Bullet Resistance Reduction increased from -10% to -12% +- Hunter's Aura: Bullet Resistance Reduction increased from -7% to -8% +- Point Blank: Melee Resistance increased from +25% to +30% +- Sharpshooter: Weapon Fall-off Range increased from +18% to +20% +- Spirit Rend: Debuff duration reduced from 8s to 7s +- Tesla Bullets: Damage reduced from 45 to 40 +- Toxic Bullets: Bleed reduced from 2.6% to 2.5% + +- Armor Piercing Rounds: Chance reduced from 65% to 60% +- Capacitor: Active damage reduced from 200 to 100 +- Capacitor: Damage reduced from 45 to 40 +- Crushing Fists: Bonus Heavy Damage reduced from 30% to 25% +- Crushing Fists: Melee damage reduced from 25% to 20% +- Frenzy: Bullet Resistance bonuses changed to Spirit Resistance +- Glass Cannon: Fire Rate per stack increased from +7% to +8% +- Lucky Shot: Chance increased from 20% to 25% +- Shadow Weave: Cooldown reduced from 48s to 40s +- Spiritual Overflow: Fire Rate reduced from +40% to +30% +- Spiritual Overflow: Active now also grants +20% Ability Duration + + + +[ Vitality Items ] + +- Enduring Speed: Now upgrades from Sprint Boots +- Enduring Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed) +- Enduring Speed: Slow Resistance reduced from 50% to 30% +- Enduring Speed: No longer grants +75 Bonus Health +- Enduring Speed: Now grants +2 Out of Combat Regen +- Bullet Lifesteal: Bonus Health increased from +70 to +90 +- Debuff Reducer: Bonus Health reduced from +75 to +50 +- Enchanter's Emblem: Out of Combat Regen reduced from +3 to +2 +- Guardian Ward: Bonus Range increased from +8% to +10% +- Healing Booster: Healing Effectiveness reduced from +25% to +20% +- Healing Nova: Heal reduced from 300 to 260 +- Healing Nova: Spirit power scaling increased from 0.93 to 1.3 +- Reactive Barrier: Now grants +5% Spirit Resistance +- Restorative Locket: Charge up range reduced from 35m to 30m +- Restorative Locket: Heal spirit scaling reduced from 0.23 to 0.17 +- Return Fire: Cooldown reduced from 30s to 25s +- Spirit Shielding: Now grants +1 Move Speed after the shield triggers +- Weapon Shielding: Now grants +1 Move Speed after the shield triggers + +- Bullet Resilience: Low HP trigger increased from +30% to +35% +- Debuff Remover: Move Speed buff duration reduced from 4s to 3s +- Fury Trance: Bonus health increased from +50 to +100 +- Fury Trance: Active Bullet Resistance changed to Spirit Resistance +- Lifestrike: Heal reduced from 60% to 50% +- Majestic Leap: Cooldown reduced from 32s to 28s +- Majestic Leap: Barrier increased from 300 to 350 +- Metal Skin: Dash Distance penalty reduced from 25% to 20% +- Rescue Beam: Heal reduced from 25% to 20% +- Spirit Resilience: Low HP trigger increased from +30% to +35% +- Stamina Mastery: Air Jump/Dash Distance increased from +25% to +30% +- Trophy Collector: Max Stacks increased from 14 to 16 +- Veil Walker: Invis duration reduced from 7s to 6s + +- Cheat Death: Duration increased from 4s to 4.5s +- Cheat Death: Cooldown reduced from 130s to 120s +- Healing Tempo: Healing Effectiveness reduced from +30% to +25% +- Infuser: Spirit Power reduced from +35 to +30 +- Phantom Strike: Cooldown increased from 30s to 35s +- Plated Armor: On-Hit Prevention Percent reduced from 60% to 50% +- Siphon Bullets: No longer grants +10% Bullet Resistance +- Siphon Bullets: Now grants +12% Spirit Resistance +- Siphon Bullets: Cooldown reduced from 0.8s to 0.7s +- Spellbreaker: Cooldown reduced from 14s to 10s + + + +[ Spirit Items ] + +- Extra Charge: Charged Spirit Power increased from +5 to +7 +- Mystic Burst: Chargeup time reduced from 14s to 12s +- Mystic Regeneration: No longer scales with Spirit Power +- Mystic Regeneration: Now upgrades to a new T3 Spirit Item, Radiant Regeneration +- Rusted Barrel: Fire Rate reduction increased from -30% to -35% + +- Arcane Surge: Ability Range reduced from +20% to +15% +- Arcane Surge: Ability Duration reduced from +20% to +15% +- Bullet Resist Shredder: Duration increased from 6s to 8s +- Cold Front: Cooldown reduced from 30s to 24s +- Compress Cooldown: Imbued Cooldown Reduction increased from +18% to +22% +- Duration Extender: Imbued Ability Duration increased from +20% to +22% +- Quicksilver Reload: Chargeup time increased from 16s to 18s + +- Decay: Damage reduced from 2.75% to 2.5% +- Decay: Cooldown increased from 24s to 30s +- Rapid Recharge: Charged Spirit Power increased from +10 to +16 +- Silence Wave: Cooldown increased from 28s to 30s +- Silence Wave: Silence duration reduced from 4s to 3.75s +- Surge of Power: Spirit Power increased from 22 to 25 +- Tankbuster: Damage reduced from 7% to 6% +- Tankbuster: Chargeup time increased from 8s to 12s +- Torment Pulse: Bonus Health increased from 110 to 125 +- Radiant Regeneration: New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s. + +- Arctic Blast: Cooldown reduced from 30s to 24s +- Boundless Spirit: No longer heals and grants movement speed on ability cast. +- Boundless Spirit: Now grants +10% Spirit Power +- Boundless Spirit: Spirit Power reduced from 40 to 35 +- Echo Shard: Cooldown reduced from 35s to 30s +- Escalating Exposure: Spirit Amp per Stack increased from 4% to 4.5% +- Escalating Exposure: Max Stacks reduced from 14 to 12 +- Ethereal Shift: Cooldown reduced from 24s to 22s +- Focus Lens: Cooldown increased from 27s to 28s +- Mercurial Magnum: Chargeup time increased from 10s to 14s +- Scourge: Damage reduced from 3.5% to 3.25% +- Spirit Burn: Damage Threshold increased from 400 to 500 \ No newline at end of file diff --git a/data/changelogs/raw/2025-05-21.txt b/data/changelogs/raw/2025-05-21.txt new file mode 100644 index 00000000..5e12bf5a --- /dev/null +++ b/data/changelogs/raw/2025-05-21.txt @@ -0,0 +1,42 @@ +[ General ] + +- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. +- Trooper resistance near base reduced from 50% to 40% +- Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) +- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn) +- Melee damage growth per boon reduced by 5% + +- Express Shot: Weapon Damage increased from 125% to 150% +- Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% +- Headshot Booster: Health reduced from 65 to 40 +- Headhunter: Heal reduced from 6% to 4% +- Headhunter: Heal now scales with spirit power (0.014) +- Headhunter: Bonus damage reduced from 120 to 100 +- Headhunter: Bonus damage now scales with spirit power (0.3) +- Cultists Sacrifice: Bonus health reduced from 275 to 250 +- Cultists Sacrifice: Bonus duration reduced from 170s to 160s +- Spirit Rend: Fixed being able to get 2 stacks without using the cooldown +- Frenzy: Active Spirit Resistance reduced from 40% to 30% +- Siphon Bullets: Steal per hit reduced from 65 to 55 +- Siphon Bullets: Spirit Resistance reduced from 12% to 10% +- Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor +- Decay: Cast range spirit scaling reduced from 0.13 to 0.1 +- Decay: Damage reduced from 2.5% to 2.4% +- Decay: Damage spirit scaling reduced from 0.00465 to 0.0038 +- Decay: Cooldown increased from 30s to 36s +- Decay: Healing Reduction increased from -35% to -40% +- Superior Cooldown: Cooldown Reduction reduced from 27% to 26% + + +[ Map ] + +Base: +- Added statues in front of Mid Lane entrances for cover. +- Moved Shrines away from the back walls a bit. +- Extended shrine low ground closer to the throne. +- Redesigned cover in front of the throne. +- Removed a tree in front of the Mid Lane entrance. +- Tweaked trooper nodes to go around new statues. + +Bug Fixes: +- Removed a misplaced Curiosity Shop sign. \ No newline at end of file diff --git a/data/changelogs/raw/2025-05-27.txt b/data/changelogs/raw/2025-05-27.txt new file mode 100644 index 00000000..ac4c38a2 --- /dev/null +++ b/data/changelogs/raw/2025-05-27.txt @@ -0,0 +1,98 @@ +- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min +- Trooper resistance near base reduced from 40% to 35% +- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents +- Fixed Neutrals near the base gaining the "near base" trooper resist + +- Added news kiosk structure in between Mid Lane Walker and base entrance +- Added wall partition structures outside of Outer Lane base entrances +- Improved lighting in Mid Boss area + +- Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works) +- Headshot Booster: Now requires the center pellet hit the head hitbox to count +- Fleetfoot: Cooldown increased from 10s to 16s +- Fleetfoot: Duration increased from 4s to 6s +- Fleetfoot: No longer grants +125 Bonus Health +- Fleetfoot: Now grants +10% Bullet Resistance +- Fleetfoot: While active, you gain +40% Slow Resistance +- Melee Charge: Fixed always giving 25% more damage against objectives +- Headhunter: Now requires the center pellet hit the head hitbox to count +- Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon) +- Headhunter: Bonus Headshot Damage reduced from 100 to 75 +- Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon) +- Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2 +- Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30% +- Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30% +- Cultist Sacrifice: Fire Rate reduced from 25% to 10% +- Cultist Sacrifice: Fire Rate now scales with Boons (1.25%) +- Cultist Sacrifice: Health Bonus reduced from 250 to 100 +- Cultist Sacrifice: Health Bonus now scales with Boons (11) +- Blood Tribute: Fire Rate increased from 35% to 40% +- Express Shot: Fixed shotguns with express shot instantly applying buildups +- Crippling Headshot: No longer has a 3s cooldown +- Crippling Headshot: Debuff duration reduced from 10s to 8s +- Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component) +- Crushing Fists: Fixed always giving 25% more damage against objectives +- Healing Nova: Now a T3 item +- Healing Nova: Base heal increased from 260 to 325 +- Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon) +- Healing Nova: Now grants +8 Spirit Power +- Healing Nova: Cooldown reduced from 70s to 60s +- Counterspell: Duration increased from 0.8s to 1s +- Spellbreaker: Fixed it affecting Lady Geist's Soul Exchange +- Siphon Bullets: Cooldown increased from 0.7s to 0.8s +- Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover +- Superior Cooldown: Cooldown Reduction reduced from 26% to 25% +- Tankbuster: Fixed various bugs when multiple abilities hit on the same frame +- Decay: Damage no longer procs item effects (like Affliction) +- Lightning Scroll: Fixed bugs when used with Refresher +- Boundless Spirit: Spirit % bonus increased from +10% to +13% +- Vortex Web: Adjusted cast arc to be more similar to other grenades +- Mercurial Magnum: Fixed an interaction bug with Split Shot + + +- Abrams: Health growth per boon reduced from 81 to 78 +- Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12% +- Abrams: Infernal Resilience T3 increased from 5% to 6% +- Abrams: Various network related fixed for Shoulder Charge +- Abrams: Shoulder Charge wall stun from 0.85s to 0.6s +- Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun +- Abrams: Shoulder Charge T3 changed to -18s Cooldown +- Abrams: Seismic Impact cooldown increased from 160s to 170s +- Bebop: Hyperbeam cooldown reduced from 130s to 110s +- Bebop: Fixed some issues with lag compensation and Hook +- Calico: Ammo increased from 9 to 10 +- Calico: Ava self slow on damage duration increased from 1.5s to 2s +- Calico: Ava self slow on damage increased from -50% to -65% +- Calico: Ava duration reduced from 15s to 14s +- Calico: Ava T1 duration reduced from +20s to +14s +- Calico: Ava recent damage window increased from 5s to 6s +- Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash) +- Grey Talon: Spirit Snare radius increased from 6.2 to 6.5 +- Grey Talon: Guided Owl duration increased from 14s to 16s +- Grey Talon: Guided Owl cooldown decreased from 127s to 125s +- Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s +- Holliday: Fixed some issues with lag compensation and Lasso +- Holliday: Spirit Lasso cooldown increased from 100s to 105s +- Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s +- Infernus: Afterburn headshot buildup rate improved by 10% +- McGinnis: Fixed Turret bugs when thrown at the Patron Throne +- Mo & Krill: Base gun damage increased from 2.6 to 2.7 +- Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42 +- Mo & Krill: Combo cooldown increased from 75s to 80s +- Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3 +- Seven: Fixed Health Regen being 3 instead of 1.5 +- Seven: Power Surge spirit scaling increased from 0.148 to 0.16 +- Seven: Storm Cloud DPS reduced from 120 to 115 +- Seven: Storm Cloud T3 reduced from +75 to +70 +- Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7 +- Seven: Storm Cloud cooldown increased from 148s to 155s +- Shiv: Alt Fire base damage reduced by 15% +- Shiv: Rage per weapon damage reduced by 10% +- Sinclair: Vexing Bolt radius increased from 3m to 3.5m +- Sinclair: Vexing Bolt radius fixed to scale with radius increase now +- Sinclair: Spectral Assistant T2 duration increased from +5s to +7s +- Sinclair: Rabbit Hex cooldown reduced from 35s to 30s +- Viscous: Goo Ball duration reduced from 10s to 9s +- Warden: Bullet damage per boon reduced from 0.74 to 0.6 +- Warden: Last Stand interrupt cooldown increased from 20s to 30s +- Wraith: Telekinesis duration reduced from 3s to 2.75s \ No newline at end of file diff --git a/data/changelogs/raw/2025-06-17.txt b/data/changelogs/raw/2025-06-17.txt new file mode 100644 index 00000000..2b21a33b --- /dev/null +++ b/data/changelogs/raw/2025-06-17.txt @@ -0,0 +1,93 @@ +[ Map Changes ] + +Mid Lane Rework (between Guardians): +- Removed the Arch Monument. +- Removed the rope entrances to Mid Boss. +- Removed barrels and kiosk low cover. +- Replaced bridge with a larger version. +- Added stairway entrance to Mid Boss. +- Moved the veil areas to fit with the new bridge. +- Veil areas connect to Mid Boss. +- Extended the wall cover further toward the bridge. + +Mid Boss Changes: +- Started Mid Boss Sewer theming. +- Added connection from the rope shafts to upper area of Mid Boss. +- Increase height of entrances to rope shafts from Mid Boss. +- Added sloped mounds on side of stairs from the pit. + + +- Adjusted breakables that were spread out in the underground + + + +[ Gameplay Changes ] + +- Flex Slot changed from "Two Guardians" to "Three Guardians" +- Flex Slot changed from "Two Walker" to "Three Walkers" + +- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby). +- Trooper damage to Walkers reduced from 80 DPS to 60 DPS + +- Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes) +- Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters +- Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team +- Trooper base bounty reduced from 132 to 120 +- Trooper bounty growth per minute increased from 1 to 1.5 + +- Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second) +- Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s +- Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s + +- Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before). + +- Walker HP increased by 10% +- Walker Spirit Resist reduced from 40% to 30% + +- Soul Orb auto claim radius reduced from 40m to 35m +- Headshot multiplier reduced from 1.9x to 1.8x +- Fixed some issues with hitting troopers while on ziplines +- Fix potential prediction issue on guns, causing clients' spread to potentially decay faster + +- Rejuv drop duration reduced from 9s to 8s + +- Opening Rounds: No longer works against objectives +- Extra Regen: Regen reduced from 3.5 to 3 +- Healing Booster: Regen reduced from 3.5 to 3 +- Enchanter's Emblem: Spirit Resistance reduced from 18% to 15% +- Fortitude: Damage taken cooldown increased from 12s to 14s +- Bullet Resilience: Health threshold for bonus resistance reduced from 35% to 30% +- Spirit Resilience: Health threshold for bonus resistance reduced from 35% to 30% +- Rescue Beam: Cooldown increased from 30s to 60s +- Radiant Regeneration: Regen reduced from 5 HP to 4 +- Radiant Regeneration: Healing on ability cast reduced from 100 to 70 +- Radiant Regeneration: Healing on ability cast now scales with Boons (1.5) +- Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper) +- Superior Cooldown: Cooldown Reduction reduced from 25% to 24% + + +- Calico: Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them +- Calico: Base Health reduced from 700 to 650 +- Calico: Base Health Growth reduced by 13% +- Calico: Leaping Slash melee multiplier has been reduced from 1.6 to 1.3 +- Calico: Return to Shadows T3 reduced from +30% Amp to +24% +- Kelvin Arctic Beam cooldown increased from 24s to 25s +- Kelvin: Arctic Beam T1 reduced from -7.5s Cooldown to -7s +- Kelvin: Arctic Beam T3 range reduced from 13m to 10m +- Lady Geist: Base bullet damage reduced from 26 to 23 +- Lady Geist: Life Drain self slow increased from 25% to 40% +- Lady Geist: Soul Exchange cast range reduced from 7m to 6m +- Viscous: Goo Ball hitbox size increased a bit (easier to hit him) +- Viscous: Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit. +- Viscous: Goo Ball damage reduced from 140 to 120 +- Warden: Last Stand no longer gets reduced cooldown when interrupted +- Warden: Last Stand DPS reduced from 90 to 80 +- Warden: Last Stand T2 DPS reduced from +60 to +50 +- Warden: Last Stand spirit scaling increased from 1.4 to 1.6 +- Wraith: Base health reduced from 700 to 650 +- Wraith: Bullet damage growth reduced by 18% +- Wraith: Card Trick damage reduced from 70 to 60 +- Wraith: Card Trick spirit scaling increased from 0.84 to 1.1 +- Wraith: Card Trick T3 now also applies a 25% Slow for 1s +- Wraith: Full Auto T2 reduced from 4 Spirit Damage to 3 +- Wraith: Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally \ No newline at end of file diff --git a/data/changelogs/raw/2025-07-04.txt b/data/changelogs/raw/2025-07-04.txt new file mode 100644 index 00000000..815be0b6 --- /dev/null +++ b/data/changelogs/raw/2025-07-04.txt @@ -0,0 +1,181 @@ +[ General ] + +- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%) +- Spirit bonus based on souls spent in the tree is increased by 25% +- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected) +- Spirit gained from leveling reduced from 1.25 to 1.1 +- Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer) +- 300 Souls Boon now gives an AP instead of an Ability Unlock +- 600 Souls Boon now gives an Ability Unlock instead of a AP +- Small neutral camp bounty increased by 15% +- Zip Line after taking Base Guardians in a lane increased from +120% to +140% +- Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s +- Rejuv bonus duration changed from 4 minutes to 3/4/5 +- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230% +- Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure) +- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min +- Mid Boss HP increased by 15% +- Mid Boss warning sound now plays at 70% HP rather than 60% +- Rejuv drop duration reduced from 8s to 7s +- Mid Boss Spirit Resistance from abilities reduced from 30% to 20% +- Mid Boss Spirit Resistance from items reduced from 50% to 20% +- Walker Spirit resistance reduced from 30% to 25% +- Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps) +- Guardian total bounty reduced from 1650 to 1000 +- Walker total bounty reduced from 4500 to 3500 +- Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase) +- End hero kill value increased from 2000 to 2200 +- Bullet Lifesteal vs creeps increased from 50% to 60% +- Spirit Lifesteal vs creeps increased from 33% to 40% +- Comeback values are now roughly 25% stronger (this was released before this patch in a recent update) +- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server +- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel) +- Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball +- Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team +- Fixed a bug where players could exit the map if they tried to teleport into specific corners + + + +[ Weapon Items ] + +- Restorative Shot: Heal from heroes increased from 40 to 50 +- Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20 + +- Split Shot: Duration increased from 4.5s to 5s +- Split Shot: Cooldown reduced from 16s to 14s +- Weakening Headshot: No longer has a 3s cooldown +- Swift Striker: Fire Rate reduced from 20% to 18% + +- Toxic Bullets: Buildup is now 15% harder +- Blood Tribute: Health Drain reduced from 50 to 40 +- Blood Tribute: No longer grants +125 Bonus Health +- Blood Tribute: Now grants +8% Spirit Resist +- Express Shot cooldown reduced from 4s to 3s +- Express Shot: Weapon Damage increased from 150% to 165% +- Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the item +- Cultists Sacrifice: Cooldown reduced from 260s to 250s + +- Ricochet: Fire Rate reduced from 25% to 20% +- Ricochet: No longer bounces off objectives +- Shadow Weave: Ambush Fire Rate increased from +30% to +35% +- Spellslinger: Now only activates while in combat + + + +[ Vitality Items ] + +- Melee Lifesteal: Now has double cooldown when triggered via light melee +- Rebuttal: Bonus Health increased from +50 to +75 + +- Weapon Shielding: Move Speed bonus increased from 1 to 1.5 +- Weapon Shielding: Cooldown reduced from 40s to 35s +- Spirit Shielding: Move Speed bonus increased from 1 to 1.5 +- Spirit Shielding: Cooldown reduced from 40s to 35s +- Guardian Ward: Buff duration increased from 5s to 6s +- Reactive Barrier: Spirit Resist increased from +5% to +6% + +- Lifestrike: Now has double cooldown when triggered via light melee. +- Fortitude: Regen reduced from 3% to 2% +- Fortitude: No longer grants +22% Weapon Damage +- Veilwalker: Heal now scales with boons (+3) +- Counterspell: Cooldown reduced from 25s to 20s +- Counterspell: Now also grants +100 Health and +8 Spirit Power +- Counterspell: Successful parry now provides +150 Heal +- Trophy Collector: Souls per minute increased from 20 to 23 + +- Inhibitor: Now uses the buildup proc mechanic +- Inhibitor: Debuff duration increased from 3s to 4s +- Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance +- Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance +- Cheat Death: Cooldown reduced from 120s to 100s +- Divine Barrier: Buff duration increased from 5s to 6s +- Witchmail: Cooldown reduction per hit increased from 3s to 4s +- Unstoppable: Fixed Silencer’s passive interaction during this state + + + +[ Spirit Items ] + +- Rusted Barrel: Health increased from +50 to +60 +- Rusted Barrel: Now provides +0.5 Sprint +- Rusted Barrel: Cooldown reduced from 30s to 25s +- Disarming Hex: Cooldown reduced from 30s to 25s +- Spirit Strike: Now has double cooldown when triggered via light melee. + +- Slowing Hex: Now provides +0.5 Sprint +- Slowing Hex: Debuff effects stays on for longer so it's easier to see +- Spirit Sap: Spirit Power reduction increased from -12 to -15 + +- Spirit Snatch: Now has double cooldown when triggered via light melee. +- Knockdown: Now provides +6% Ability Range +- Knockdown: Cooldown reduced from 40s to 35s +- Rapid Recharge: Spirit Power for charged abilities increased from +16 to +20 + +- Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction) +- Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction +- Superior Cooldown: Ability Cooldown Reduction increased from 24% to 25% + +- Boundless Spirit: Percentage spirit bonus increased from 13% to 15% +- Vortex Web: Now provides +1 Sprint +- Vortex Web: Capture Radius increased from 11m to 12m +- Ethereal Shift: Cooldown reduced from 22s to 20s +- Ethereal Shift: Move Speed while channeling increased from 3.5 to 4 + + + +[ Heroes ] + +- Abrams: Shoulder Charge T3 increased from -18s to -22s +- Abrams: Infernal Resilience T3 increased from +6% to +7% + +- Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12 +- Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well) +- Infernus: Afterburn spirit scaling increased from 0.56 to 0.66 +- Infernus: Flame Dash T2 DPS reduced by 10% +- Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8 + +- Ivy: Bullet growth reduced from 0.16 to 0.15 +- Ivy: No longer ignores shooting speed penalty +- Ivy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally + +- Kelvin: Frozen Shelter now freezes Urn (like it does other objectives) + +- Lady Geist: Base bullet damage reduced from 23 to 21 +- Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65s +- Lady Geist: Malice health cost increased from 6% to 7% +- Lady Geist: Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards” +- Lady Geist: Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp" +- Lady Geist: Soul Exchange cast range reduced from 6m to 5.5m + +- Lash: Flog cast range reduced from 25m to 20m +- Lash: Ground Strike damage height reduced from 3.3m to 3m + +- McGinnis: Medicinal Specter now comes out faster and has a better visual que +- McGinnis: Heavy Barrage DPS increased by 6% +- McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding +- McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down +- McGinnis: Health per boon increased from 52 to 56 + +- Mirage: Djinn's Mark now has a range limit on application (45m) +- Mirage: Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls + +- Paradox: Gun recoil adjustments to make it smoother + +- Pocket: Fixed Cloak sliding up walls very quickly +- Pocket: Fixed Cloak sometimes getting stuck on the lip of a corner +- Pocket: Fixed Cloak issue where you would teleport far shoter than expected + +- Seven: Storm Cloud DPS reduced by 10% + +- Sinclair: Base bullet damage reduced from 20 to 17 +- Sinclair: Bullet velocity reduced from 340 to 300 +- Sinclair: Rabbit Hex cast range reduced from 30m to 24m +- Sinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9 +- Sinclair: Rabbit Hex move speed increased from 22% to 36% +- Sinclair: Can no longer teleport back to assistant while silenced or cursed + +- Warden: Base bullet damage reduced from 17.6 to 17 + +- Wraith: Card Trick T3 slow increased from 25% to 30% +- Wraith: Card Trick spirit scaling increased from 1.1 to 1.2 +- Wraith: Project Mind fixed going no where if the player is on uneven ground \ No newline at end of file diff --git a/data/changelogs/raw/2025-07-29.txt b/data/changelogs/raw/2025-07-29.txt new file mode 100644 index 00000000..e61e97c2 --- /dev/null +++ b/data/changelogs/raw/2025-07-29.txt @@ -0,0 +1,209 @@ +[ General ] + +- Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. +- Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes. + + +- Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s. +- Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window. + + +- Slight reduction to the amount of turning you can do while performing a heavy melee +- Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop) +- Heavy Melee cooldown increased from 0.9s to 1.0s +- Heavy Melee cooldown when missing increased from 0.9s to 1.3s +- Parried stun duration is no longer reduced by debuff resistance +- Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%) + + +- Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%. + +Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox +Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist +Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis + + +- Removed the teleporters behind the Walkers +- After 20 minutes, trooper spawn time is reduced from 30s to 25s +- Trooper bounty growth reduced from 1.5 to 1.2 +- Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid. + + +- Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8% +- Breakables souls growth per minute reduced from 2.6 to 2.0 +- Reduced comeback multipliers a bit +- Neutrals bounty increased by 15% (strong neutrals +25%) +- Medium Neutrals respawn rate increased from 360s to 420s (+17%) +- Strong Neutrals respawn rate increased from 480s to 600s (+25%) + +- Sinner's Sacrifice: Retaliate damage increased from 40 to 60 +- Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes) + +- Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient) + +- Movespeed Slow when shooting reduced from -30% to -25% +- Side Walkers HP increased by 10% +- Objectives no longer have 20-25% Spirit Resistance +- The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage +- Trooper: Walk speed increased from 6.1 to 6.3 +- Trooper: Run speed increased from 11 to 13 +- Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s) +- Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground +- Zipline knockoff stun duration reduced from 3s to 2.5s +- Added new UI indicator on HP for showing pending heal (affects things like Abram's passive) + + +[ Weapon Items ] + +- Restorative Shot: Heal from NPC reduced from 20 to 15 +- Restorative Shot: Weapon damage reduced from 8% to 6% + +- Fleetfoot: Bullet Resistance reduced from 10% to 6% +- Melee Charge: Bullet Resistance reduced from 10% to 6% +- Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8% +- Slowing Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again +- Swift Striker: Fire Rate increased from 18% to 20% + +- Express Shot: Primary weapon damage increased from 165% to 185% +- Toxic Bullets: Damage reduced from 2.5% Max HP to 2.1% +- Toxic Bullets: Now scales with Spirit Power (0.005%) +- Berserker: Bullet Resistance reduced from 16% to 8% +- Blood Tribute: Healing Reduction reduced from -50% to -40% +- Blood Tribute: Now grants +4 Out of Combat Regen +- Blood Tribute: Active Move Speed increased from 1.75 to 2 +- Weighted Shots: Bullet Velocity reduced from -25% to -30% +- Weighted Shots: Stamina Recovery reduced from -10% to -20% +- Hunter's Aura: Now grants +1 Sprint +- Spirit Rend: Spirit Resist Reduction increased from -7% to -8% + +- Crushing Fists: Bullet Resistance reduced from 20% to 12% +- Crushing Fists: Heavy Melee Distance reduced from +70% to +60% +- Armor Piercing Rounds: Chance reduced from 60% to 50% +- Shadow Weave: Duration reduced from 25s to 18s +- Shadow Weave: Cooldown reduced from 40s to 32s +- Shadow Weave: Now grants +25% Melee Damage on Ambush reveal +- Capacitor: Damage increased from 45 to 50 +- Spellslinger: Buff duration increased from 10s to 14s + + + +[ Vitality Items ] + +- Guardian Ward: Cooldown reduced from 45s to 40s +- Weapon Shielding: Barrier reduced from 400 to 325 +- Weapon Shielding: Barrier no longer scales with Spirit Power (1.116) +- Weapon Shielding: Barrier now scales with Boons (+4) +- Spirit Shielding: Barrier reduced from 400 to 325 +- Spirit Shielding: Barrier no longer scales with Spirit Power (1.116) +- Spirit Shielding: Barrier now scales with Boons (+4) +- Return Fire: Bullet Resistance reduced from 10% to 6% +- Return Fire: Bullet Damage Returned reduced from 60% to 50% +- Return Fire: Spirit Damage return from 30% to 25% + +- Veil Walker: Cooldown reduced from 14s to 12s +- Metal Skin: Cooldown reduced from 24s to 20s +- Debuff Remover: Bonus Health reduced from 125 to 100 +- Debuff Remover: Cooldown increased from 45s to 50s +- Trophy Collector: Out of Combat regen increased from 2 to 3.5 +- Spirit Resilience: Spirit Resistance reduced from 30% to 25% + +- Divine Barrier: Cooldown reduced from 45s to 40s +- Cheat Death: Effect no longer gets pierced by kill events like Killing Blow or Guided Owl + + +[ Spirit Items ] + +- Rusted Barrel: Now reduces Bullet Resistance by 5% +- Rusted Barrel: Cooldown reduced from 25s to 20s + +- Suppressor: Fire Rate reduction reduced from -35% to -30% +- Cold Front: Spirit Resistance reduced from 10% to 6% +- Slowing Hex: Duration increased from 3s to 3.5s +- Bullet Resist Shredder: Bullet Resistance Reduction increased from -12% to -13% +- Spirit Sap: Spirit Power reduction increased from -15 to -18 +- Spirit Sap: Cast Range increased from 30m to 40m +- Spirit Sap: Bonus Health increased from 50 to 75 + +- Disarming Hex: Cooldown reduced from 25s to 20s +- Surge of Power: Cooldown increased from 8s to 14s +- Surge of Power: Duration increased from 6s to 8s +- Surge of Power: Fire Rate increased from 20% to 22% +- Surge of Power: Spirit Power increased from 25 to 28 +- Tankbuster: Now ignores enemy Spirit Resistance +- Tankbuster: Damage reduced from 6% to 5% +- Decay: Damage increased from 2.4% to 2.6% + +- Scourge: Projectile speed increased from 800 to 1600 +- Focus Lens cooldown reduced from 28s to 25s +- Vortex Web: Projectile Speed increased from 1800 to 2400 + + + +[ Heroes ] + +- Bebop: No longer has +10% Base Bullet Resistance +- Bebop: Now has +0.3% Bullet Resistance per Boon +- Bebop: Exploding Uppercut T2 reduced from +50% Weapon Damage to +40% +- Bebop: Exploding Uppercut T2 duration reduced from 12s to 9s +- Bebop: Grapple Arm T1 reduced from +25% Weapon Damage to +20% +- Bebop: Grapple Arm T1 duration reduced from 10s to 6s + +- Dynamo: Kinetic Pulse damage height increased from 0.5m to 0.7m + +- Grey Talon: Spirit Snare Curse duration increased from 1.75s to 2s +- Grey Talon: Guided Owl cooldown reduced from 135s to 120s + +- Kelvin: Arctic Beam T3 no longer bounces off of objectives + +- Lady Geist: Essence Bomb no longer sticks to units +- Lady Geist: Essence Bomb cooldown increased from 10.5 to 14.5 +- Lady Geist: Essence Bomb radius increased from 7m to 9m +- Lady Geist: Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown" +- Lady Geist: Essence Bomb projectile speed increased by 25% + +- McGinnis: Health per boon reduced from 56 to 52 +- McGinnis: Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it +- McGinnis: Spectral Wall change the preview particle +- McGinnis: Spectral Wall now supports Lag Compensation +- McGinnis: Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption +- McGinnis: Turrets health per boon reduced from 12 to 10 + +- Mirage: Base bullet damage reduced by 10% + +- Paradox: Bullet damage scaling increased by 10% + +- Pocket: Affliction initial Current HP % damage increased from 10% to 12% + +- Shiv: Rage now only builds up from damaging players +- Shiv: Rage buildup for all damage types increased by 20% (easier to build up) +- Shiv: Rage decay duration increased from 9s to 12s +- Shiv: Bloodletting duration reduced from 12s to 6s +- Shiv: Bloodletting cooldown reduced from 60s to 45s +- Shiv: Bloodletting damage clear increased from 30% to 40% +- Shiv: Bloodletting T1 and T2 swapped +- Shiv: Bloodletting T3 increased from +20% to +35% + +- Seven: Base movement speed reduced from 7.1 to 6.9 +- Seven: Move Speed spirit scaling reduced from 0.023 to 0.02 +- Seven: Power Surge T1 and T2 swapped +- Seven: Storm Cloud cooldown increased from 170s to 180s +- Seven: Storm Cloud Spirit Power scaling reduced from 0.7 to 0.65 +- Seven: Storm Cloud DPS reduced from 95 to 90 +- Seven: Storm Cloud T3 reduced from +65 to +60 + +- Vindicta: Crow T1 bounce no longer bounces off of objectives +- Vindicta: Stake T3 reduced from +2m to +1m + +- Viscous: Puddle Punch cooldown reduced from 30s to 24s +- Viscous: Puddle Punch T3 increased from -11.5s Cooldown to -12s + +- Warden: Bullet base damage reduced from 17 to 15 +- Warden: Bullet damage growth increased from 0.38 to 0.44 +- Warden: DPS reduced from 74 to 70 +- Warden: Last Stand lifesteal vs non-heroes reduced from 15% to 10% + +- Wraith: Bullet damage increased from 4.95 to 5.115 +- Wraith: Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage) + +- Yamato: Alt Fire base damage reduced from 63.36 to 50 +- Yamato: Alt Fire base damage now grows per boon (+0.7) \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-01.txt b/data/changelogs/raw/2025-08-01.txt new file mode 100644 index 00000000..15a56a0f --- /dev/null +++ b/data/changelogs/raw/2025-08-01.txt @@ -0,0 +1,4 @@ +- Rejuv buff duration reduced from 7 minutes to 5 minutes +- Side Walkers +16% HP, Mid Walkers +8% HP +- Tankbuster cooldown increased from 12s to 14s +- Parry bonus damage reduced from 30% to 25% \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-08.txt b/data/changelogs/raw/2025-08-08.txt new file mode 100644 index 00000000..30915158 --- /dev/null +++ b/data/changelogs/raw/2025-08-08.txt @@ -0,0 +1,19 @@ +- Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone. +- Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) +- Buff reduced from +20% max hp to +15% +- Buff reduced from +20% fire rate to +15% + +- Dash speed for bucket 3 heroes increased from -15% to -10% + +- Seven: Base Sprint speed reduced from 2.0 to 1.0 +- Seven: Base regen reduced from 1.5 to 1.0 +- Seven: Base health reduced from 700 to 650 +- Shiv: Bloodletting cooldown reduced from 45s to 25s +- Shiv: Bloodletting T1 cooldown increased from -25s to -10s +- Shiv: Bloodletting T2 increased from +6% Deferred to +10% +- Shiv: Bloodletting Rage deferred bonus from +14% to +15% +- Shiv: Bloodletting deferred damage from +20% to +25% +- Vyper: Gun cycle time increased from 0.063 to 0.07 (a nerf) +- Vyper: Slither T1 slide distance reduced from +25% to +20% +- Vyper: Headshot Crit value reduced from 80% to 70% +- Vyper: Fixed some issues with hitbox and its size in some areas \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-18.txt b/data/changelogs/raw/2025-08-18.txt new file mode 100644 index 00000000..40893742 --- /dev/null +++ b/data/changelogs/raw/2025-08-18.txt @@ -0,0 +1,9 @@ +Deadlock - Six New Heroes - Steam News + + +... coming to the streets of the Cursed Apple + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-22.txt b/data/changelogs/raw/2025-08-22.txt new file mode 100644 index 00000000..1c8cd7fb --- /dev/null +++ b/data/changelogs/raw/2025-08-22.txt @@ -0,0 +1,9 @@ +- Billy: Health regen increased from 2.5 to 3.0 +- Billy: Health per boon reduced from 44 to 43 +- Billy: Blasted bullet amp increased from 8% to 9% +- Billy: Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50 +- Billy: Blasted reduced health boost spirit scaling from 0.9x to 0.8x +- Billy: Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s +- Billy: Blasted cooldown reduced from 30s to 27s +- Billy: Blasted no longer gives bonus health from objectives +- Billy: Chain Gang time to break LOS increased by 0.1s \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-28.txt b/data/changelogs/raw/2025-08-28.txt new file mode 100644 index 00000000..ba85df95 --- /dev/null +++ b/data/changelogs/raw/2025-08-28.txt @@ -0,0 +1,18 @@ +- Billy: Bashdown melee scaling increased from 1x to 1.1x +- Billy: Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x +- Billy: Bashdown impact center is now slightly closer to Billy +- Billy: Chain Gang will snap slightly faster when target is out of LOS +- Billy: Chain Gang pull consistency improved in complex terrain +- Doorman: Call Bell cooldown increased from 16s to 18s +- Doorman: Luggage Cart T3 stun reduced duration from 1.5s to 1.2s +- Drifter: Weapon damage per boon reduced from 0.693 to 0.55 +- Drifter: Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf) +- Drifter: Health per boon reduced from 43 to 41 +- Drifter: Rend T3 Bullet Lifesteal reduced from 55% to 45% +- Drifter: Bloodscent T3 Amplified damage reduced from +13% to +11% +- Mina: Sanguine Retreat T3 increased from -7s cooldown to -12s Cooldown +- Mina: Love Bites cooldown reduced from 8s to 7s +- Mina: Love Bites T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s +- Mina: Nox Nostra cooldown reduced from 150s to 130s +- Mina: Nox Nostra silence duration increased from 1s to 1.25s +- Paige: Fixed some pathfinding issues with Conjure Dragon \ No newline at end of file diff --git a/data/changelogs/raw/2025-08-29.txt b/data/changelogs/raw/2025-08-29.txt new file mode 100644 index 00000000..b9d84192 --- /dev/null +++ b/data/changelogs/raw/2025-08-29.txt @@ -0,0 +1,15 @@ +- Drifter: Rend spirit scaling reduced from 1.5 to 1.4 +- Drifter: Rend T1 reduced from +40 Damage to +35 +- Drifter: Weapon damage at max range reduced from 80% to 60% +- Drifter: Eternal Night bonus spirit damage reduced from 9 to 7 +- Drifter: Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2 +- Drifter: Eternal Night T1 bonus spirit damage reduced from +11 to +7 +- Drifter: Eternal Night attack damage no longer procs Lightning Scroll +- Victor: Base regen reduced from 3 to 1.5 +- Victor: Jumpstart regen spirit scaling reduced from 2 to 1.8 +- Victor: Jumpstart T3 reduced from -8s Cooldown to -4s +- Victor: Aura of Suffering self damage increased from 80% to 100% +- Victor: Shocking Reanimation rebirth health reduced from 100% to 60% +- Victor: Shocking Reanimation cooldown increased from 180s to 190s +- Victor: Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health" +- Victor: Shocking Reanimation attack damage no longer procs Lightning Scroll \ No newline at end of file diff --git a/data/changelogs/raw/2025-09-04.txt b/data/changelogs/raw/2025-09-04.txt new file mode 100644 index 00000000..7b5f0b8b --- /dev/null +++ b/data/changelogs/raw/2025-09-04.txt @@ -0,0 +1,177 @@ +- Rejuv only heals the person hitting the crystal +- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds +- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds + +- Abrams: Infernal Resilience damage regenerated increased from 12% to 13% + +- Bebop: Weapon Range growth per boon increased from 1.2 to 1.5 +- Bebop: Bullet damage growth per boon increased from 0.13 to 0.14 +- Bebop: Exploding Uppercut cooldown reduced from 21s to 19s +- Bebop: Exploding Uppercut T1 increased from -10.5s to -11s +- Bebop: Hyperbeam cooldown reduced from 120s to 105s + +- Billy: Base health from 730 to 740 +- Billy: Rising Ram cooldown decreased from 33s to 30s + +- Calico: Gloom Bombs T3 increased from +2 Bombs to +3 +- Calico: Leaping Slash melee damage scaling increased from 1.3 to 1.5 +- Calico: Leaping Slash heal spirit scaling increased from 1.2 to 1.4 +- Calico: Ava T3 increased from -15s Cooldown to -20s +- Calico: Ava T3 increased from +25 Health Regen to +35 +- Calico: Return to Shadows cooldown reduced from 110s to 100s + +- Doorman: Call Bell explosion damage reduced from 70 to 60 +- Doorman: Call Bell explosion damage spirit scaling increased from 1.4 to 1.5 +- Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void. + +- Drifter: Health gain per boon reduced from 41 to 39 +- Drifter: Weapon falloff start distance reduced from 24m to 22m +- Drifter: Weapon damage gain per boon reduced from 0.55 to 0.52 +- Drifter: Bloodscent T3 Bonus amp damage reduced from +11% to +10% +- Drifter: Rend now causes you to briefly float in the air during the cast time + +- Grey Talon: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08 +- Grey Talon: Spirit Snare Curse duration increased from 2s to 2.25s +- Grey Talon: Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s" +- Grey Talon: Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius" + +- Holliday: Base bullet damage reduced from 26 to 22 +- Holliday: Bullet damage growth increased from 1.08 to 1.23 +- Holliday: Powder Keg displacement duration reduced from 1s to 0.4s +- Holliday: Powder Keg damage reduced from 90 to 80 +- Holliday: Powder Keg T2 damage reduced from 75 to 65 +- Holliday: Powder Keg spirit scaling increased from 1.4 to 1.6 +- Holliday: Powder Keg T3 charges reduced from +3 to +2 +- Holliday: Powder Keg T3 now also increases displacement duration by 0.4s + +- Infernus: Flame Dash DPS reduced from 33 to 30 +- Infernus: Flame Dash T2 reduced from +37 DPS to +35 + +- Kelvin: Frost Grenade cooldown reduced from 22s to 20s + +- Mina: Rake heal spirit scaling increased from 1 to 1.5 +- Mina: Love Bites buildup now takes 1 less shot +- Mina: Love Bites on proc damage increased from 45 to 55 +- Mina: Love Bites on proc damage spirit scaling increased from 1.5 to 1.7 +- Mina: Nox Nostra cooldown reduced from 130s to 115s + +- Mirage: Fire Scarabs T3 increased from +60 Max Health Steal to +70 + +- Mo & Krill: Combo cast range reduced from 5m to 4.75m + +- Paige: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6 + +- Paradox: Bullet damage growth reduced from 0.275 to 0.27 + +- Seven: Move speed reduced from 6.9 to 6.8 +- Seven: Incoming crit resistance reduced from -35% to -25% +- Seven: Power Surge T3 spirit power scaling reduced from 0.34 to 0.3 +- Seven: Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6 +- Seven: Storm Cloud initial radius reduced from 12m to 10m + +- Shiv: Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS +- Shiv: Slice and Dice T3 Max cd reduction from -6s to -8s +- Shiv: Bloodletting cooldown reduced from 25s to 20s +- Shiv: Bloodletting incoming damage deferred increased from 25% to 30% +- Shiv: Bloodletting T3 increased from +35% Damage Cleared to +45% + +- Sinclair: Vexing Bolt radius reduced from 3.5 to 3.25 +- Sinclair: Spectral Assistant base damage reduced from 18 to 15 +- Sinclair: Spectral Assistant spirit scaling increased from 0.28 to 0.36 +- Sinclair: Spectral Assistant T3 increased from +45% Fire Rate to +60% +- Sinclair: Rabbit Hex T3 increased from +5% Damage Amp to +7% +- Sinclair: Audience Participation cooldown reduced from 100s to 85s +- Sinclair: Audience Participation duration increased from 10s to 12s + +- Victor: Health per boon reduced from 45 to 41 +- Victor: Jumpstart recharge timer increased from 3s to 8s +- Victor: Aura of Suffering reduced from 9m to 8m +- Victor: Aura of Suffering cooldown increased from 1s to 2.5s + +- Vindicta: Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you) +- Vindicta: Stake duration reduced from 2s to 1.75s +- Vindicta: Stake slow increased from 30% to 40% +- Vindicta: Flight duration increased from 12s to 13s +- Vindicta: Flight spirit damage increased from 9 to 10 +- Vindicta: Flight T2 increased from +6s to +7s +- Vindicta: Flight T3 increased from +11 Spirit Damage to +14 +- Vindicta: Crow Familiar debuff duration reduced from 6s to 4s +- Vindicta: Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013 +- Vindicta: Crow Familiar bleed per second increased from 2.15% to 2.7% +- Vindicta: Crow Familiar T2 reduced from -16s Cooldown to -12s + +- Viscous: Alt Fire base damage reduced from 63 to 48 +- Viscous: Alt Fire damage growth increased from 0.45 to 1.25 + +- Vyper: Falloff min range increased from 13m to 15m +- Vyper: Screwjab Dagger spirit scaling increased from 0.74 to 1.0 +- Vyper: Screwjab dagger cooldown reduced from 10s to 9s +- Vyper: Screwjab Dagger T3 increased from +1s Slow Duration to +2s +- Vyper: Lethal Venom cooldown reduced from 26s to 20s +- Vyper: Petrifying Bola range increased from 6m to 8m +- Vyper: Petrifying Bola cooldown reduced from 110s to 90s + +- Warden: Base Sprint speed reduced from 2.5 to 2 +- Warden: Alchemical Flask T2 reduced from +45 to +40 +- Warden: Last Stand spirit scaling reduced from 1.6 to 1.45 + + +- Weakening Headshot: Bullet resistance reduction increased from -12% to -13% +- Weakening Headshot: Debuff duration increased from 10s to 12s +- Backstabber: Cooldown increased from 4s to 5s +- Backstabber: Damage per second reduced from 20 to 17 +- Long Range: Now grants +4% Fall Off Range +- Sharpshooter: Sprint increased from 1 to 1.5 +- Blood Tribute: Spirit Resistance increased from 8% to 10% +- Blood Tribute: Active move speed increased from 2 to 2.25 +- Headhunter: Bonus Damage boon scaling increased from 3 to 4 +- Shadow Weave: Invis Sprint speed increased from +2 to +5 +- Capacitor: Now grants +8% Fire Rate +- Capacitor: Projectile speed increased by 20% +- Crippling Headshot: Debuff duration increased from 8s to 12s +- Ricochet: No longer targets zipline targets +- Spellslinger: Buff duration increased from 14 to 18 + +- Rebuttal: No longer grants +50% Melee Damage on successful parry +- Rebuttal: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification) +- Weapon Shielding: Damage requirement reduced from 200 to 175 +- Return Fire: Bullet Resistance increased from 6% to 8% +- Restorative Locket: No longer scales with Spirit Power (0.17) +- Restorative Locket: Now scales with Boons (0.3) +- Guardian Ward: Cast range increased from 35m to 40m +- Divine Barrier: Cast range increased from 35m to 40m +- Veil Walker: Heal per boon increased from 3 to 4 +- Veil Walker: Duration increased from 6s to 7s +- Healing Nova: Heal per boon increased from 4.4 to 6 +- Healing Nova: Now grants +6% Ability Range +- Metal Skin: Duration increased from 4s to 5s +- Counterspell: Duration reduced from 1 to 0.9 +- Trophy Collector: Out of Combat regen increased from 3.5 to 4 +- Trophy Collector: Souls Per Minute increased from 23 to 25 +- Cheat Death: Cooldown reduced from 100s to 90s +- Witchmail: Spirit Power bonus increased from 10 to 14 +- Siphon Bullets: Max HP Steal reduced from 55 to 35 +- Siphon Bullets: Max HP Steal now scales per Boon (0.8) +- Siphon Bullets: Duration reduced from 20s to 17s +- Inhibitor: Healing Reduction increased from -30% to -35% +- Inhibitor: Debuff duration increased from 4s to 5s + +- Rusted Barrel: Cast range increased from 23m to 28m +- Rusted Barrel: Bullet Resistance reduction increased from -5% to -6% +- Bullet Resist Shredder: No longer grants +20% Melee Resistance +- Bullet Resist Shredder: Now grants +7% Bullet Resistance +- Cold Front: Damage reduced from 125 to 100 +- Quicksilver Reload: Bonus damage reduced from 60 to 55 +- Spirit Sap: Spirit Power Reduction increased from -18 to -24 +- Silence Wave: Spirit Power Reduction increased from -18 to -24 +- Silence Wave: Silence duration reduced from 3.75 to 3.25 +- Silence Wave: Width increased by 10% +- Torment Pulse: Cooldown reduced from 1.5 to 1.4 +- Decay: Cooldown reduced from 36 to 32 +- Decay: Bleed Damage spirit scaling increased from 0.0038 to 0.0055 +- Magic Carpet: Spirit Power increased from +10 to +14 +- Magic Carpet: Speed increased from 6 to 7 +- Focus Lens: Now deals damage whenever the debuff is removed rather than only on expire +- Escalating Exposure: Spirit Resistance reduced from 20% to 17% +- Spirit Burn: Ability Range reduced from 10% to 8% +- Spirit Burn: Proc damage reduced from 120 to 110 \ No newline at end of file diff --git a/data/changelogs/raw/2025-10-02.txt b/data/changelogs/raw/2025-10-02.txt new file mode 100644 index 00000000..81029455 --- /dev/null +++ b/data/changelogs/raw/2025-10-02.txt @@ -0,0 +1,240 @@ +[ General ] + +* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) + +* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc). + +* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners + +* Reduced shooting lock-out period when jumping from 0.15s to 0.0s +* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping + +* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free) +* Reduced corner boosting velocity by 20% + +* Mid Boss base HP increased from 12500 to 13000 +* Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min +* Rejuv bonus HP reduced from 15% to 10% +* 2nd Midboss rejuv credits reduced from 4 to 3 + +* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them + +* Soul Urn: Carriers now have +30% bullet and +30% spirit Resist +* Soul Urn: Movespeed bonus reduced from +7m to +3.5m +* Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second + +* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k) + +* Neutral Shop no longer gets disabled if an enemy is nearby +* Distance to attack Walkers reduced from 35m to 34m +* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot. +* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished + + + + +[ Heroes ] + +* Abrams: Siphon Life damage and spirit scaling reduced by 10% +* Abrams: Siphon Life heal ratio increased by 10% +* Abrams: Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit) + +* Billy: Add footsteps to Billy's out of combat run animations +* Billy: Base move speed reduced from 7.3 to 7.1 +* Billy: Blasted T1 movespeed increased from +1.75 to +2.25m + +* Calico: Base bullet damage increased from 1.9 to 2.0 +* Calico: Gloom Bombs radius increased from 2.5m to 3m +* Calico: Ava duration increased from 14s to 16s +* Calico: Leaping Slash height increased from 1.5m to 2.5m +* Calico: Return to Shadows cooldown reduced from 100s to 90s +* Calico: Return to Shadows radius increased from 7m to 7.5m + +* Doorman: Doorway placement has been improved +* Doorman: Doorway can now be placed through veils again +* Doorman: Improved performance when placing Doorway + +* Drifter: Stalker's Mark new sound added for teleport precast +* Drifter: Stalker's Mark replaced temp whizby sound with an updated version +* Drifter: Stalker's Mark ambush cast delay increased from 0.0s to 0.35s + +* Dynamo: Kinetic Pulse height increased from 0.7m to 1.0m +* Dynamo: Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.4 + +* Grey Talon: Charged Shot spirit scaling reduced from 1.11 to 1.0 +* Grey Talon: Charged Shot T3 spirit scaling reduced from 1.11 to 1.0 +* Grey Talon: Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out + +* Ivy: Bullet damage growth reduced from 0.15 to 0.11 +* Ivy: Spirit scaling per boon increased from 1.1 to 1.2 +* Ivy: Kudzu Bomb DPS reduced from 55 to 50 +* Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40 +* Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5 +* Ivy: Air Drop no longer grants allied bullet resistance (still grants barrier on drop) + +* Kelvin: Base bullet damage reduced from 18.9 to 17.8 +* Kelvin: Clip size reduced from 15 to 14 +* Kelvin: Spirit Power per boon increased from 1.1 to 1.3 + +* Lady Geist: Essence Bomb spirit scaling increased from 1.07 to 1.22 + +* Lash: Ground Strike range reduced from 11m to 10m +* Lash: Ground Strike cooldown increased from 19s to 21s +* Lash: Ground Strike damage reduced from 70 to 60 + +* Mina: New heavy melee animation +* Mina: Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click +* Mina: Rake heal spirit scale reduced from 1.5 to 0.5 +* Mina: Rake T2 now also increases heal spirit scale by 1.0 +* Mina: Rake T3 damage increased from 6% to 7% +* Mina: Sanguine Retreat cooldown increased from 27s to 30s +* Mina: Nox Nostra now has 50% reduction in damage against objectives +* Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives) + +* Mirage: Djinn's Mark is now affected by cooldown reduction + +* Mo & Krill: Bullet damage growth per boon increased from 0.063 to 0.07 +* Mo & Krill: Burrow bullet resistance reduced from 80% to 60% +* Mo & Krill: Combo duration reduced from 2.5s to 2.4s +* Mo & Krill: Combo T2 duration reduced from 0.75s to 0.7s + +* Paige: Bullet projectile speed increased by 15% +* Paige: Bullet damage growth per boon reduced from 0.8 to 0.66 +* Paige: Defend and Fight! duration increased from 5s to 7s +* Paige: Defend and Fight! cooldown increased from 26s to 30s +* Paige: Captivating Read reduced cooldown from 30s to 25s +* Paige: Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit +* Paige: Captivating Read radius increased from 7m to 7.5m +* Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground +* Paige: Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0) +* Paige: Rallying Charge healing reduced from 150 (+2) to 125 (+1.6) +* Paige: Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m +* Paige: Rallying Charge increased horse speed from 1700 to 2000 +* Paige: Rallying Charge reduced knock-up speed from 800 to 600 +* Paige: Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front + +* Seven: Static Charge T2 reduced from +8m to +7m +* Seven: Power Surge spirit power scaling reduced by 10% +* Seven: Storm Cloud’s Lightning Strike damage reduced from 90 to 75 +* Seven: Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5 + +* Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968) +* Victor: Pain Battery fixed the bolts hitting world geometry more often than intended +* Victor: Pain Battery damage required to charge up reduced from 50% max health to 40% +* Victor: Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1 +* Victor: Aura of Suffering self damage reduced from 100% to 85% +* Victor: Shocking Reanimation increased stun duration from 1s to 1.5s +* Victor: Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0 +* Victor: Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to " ++3m Radius and +100 Damage" +* Victor: Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" +* Victor: Shocking Reanimation improved hit detection +* Victor: Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis + +* Vindicta: Base bullet damage increased from 11.4 to 11.8 +* Vindicta: Flight duration increased from 13s to 15s +* Vindicta: Flight T2 increased from 7s to 8s +* Vindicta: Flight spirit damage scaling increased from 0.19 to 0.22 +* Vindicta: Assassinate bonus damage spirit scaling increased from 1.4 to 1.7 +* Vindicta: Assassinate cooldown reduced from 60s to 50s + +* Viscous: Alt fire base damage reduced from 48 to 42 +* Viscous: Alt fire damage growth increased from 1.25 to 1.6 +* Viscous: Splatter damage reduced from 80 to 70 +* Viscous: Splatter T1 increased from -5.75s to -6s + +* Vyper: Screwjab Dagger has been reworked +* Vyper: Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target +* Vyper: Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges. +* Vyper: Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack +* Vyper: Screwjab Dagger has a max stack of 3 (shows in overhead) +* Vyper: Screwjab Dagger slow changed from 50% to 35% + 15% per stack +* Vyper: Screwjab Dagger slow duration increased from 1s to 2s +* Vyper: Screwjab Dagger cooldown increased from 9s to 10s +* Vyper: Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge +* Vyper: Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack +* Vyper: Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit +* Vyper: Screwjab Dagger projectile speed increased from 3500 to 4200 +* Vyper: Screwjab Dagger updated sfx +* Vyper: Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target. +* Vyper: Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives) +* Vyper: Lethal Venom T3 upgrade can now trigger on all enemies, including troopers +* Vyper: Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf) +* Vyper: Slither is no longer leveled up by default at the start of the game +* Vyper: Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd. +* Vyper: Slither now leaves a green trail + +* Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3 +* Warden: Fire rate spirit scaling increased from 0.22 to 0.25 + +* Wraith: Base bullet damage increased from 5.115 to 5.4 +* Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155 +* Wraith: Card Trick delay reduced from 0.75 to 0.7 + + + +[ Items ] + +* Headshot Booster: Damage reduced from 50 to 45 +* High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well) +* Backstabber: Cooldown increased from 5s to 6s +* Mystic Shot: Damage reduced from 60 to 55 +* Cultist Sacrifice: Fire Rate reduced from 10% to 8% +* Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7 +* Cultist Sacrifice: Health boon scaling reduced from 7 to 4 +* Cultist Sacrifice: Health reduced from 100 to 75 +* Cultist Sacrifice: Cooldown increased from 250s to 260s +* Spirit Rend: Debuff duration increased from 7s to 8s +* Spirit Rend: Cooldown reduced from 2.5s to 2.25s +* Toxic Bullets: Burn increased from 2.1% to 2.2% +* Blood Tribute: Heal reduction reduced from -40% to -30% +* Tesla Bullets: Fixed proc rate being improved with general cooldown reduction +* Capacitor: Fixed proc rate being improved with general cooldown reduction +* Shadow Weave: Spotted radius reduced from 26m to 20m +* Spiritual Overflow: No longer grants +20% Ability Duration on proc +* Spiritual Overflow: Now grants +20% Cooldown Reduction on proc + +* Extra Health: Bonus Health increased from 175 to 185 +* Sprint Boots: Sprint increased from 2 to 2.25 (affects upgrades) +* Rebuttal: Now grants +18% Melee Resistance +* Spirit Lifesteal: Now provides +6 Spirit Power +* Restorative Locket: Boon scaling increased from 0.3 to 0.4 +* Weapon Shielding: Damage Threshold reduced from 175 to 150 +* Weapon Shielding: Movespeed increased from 1.5 to 1.75 +* Spirit Shielding: Movespeed increased from 1.5 to 1.75 +* Reactive Barrier: Cooldown increased from 22s to 24s +* Veil Walker: Heal reduced from 150 to 85 +* Veil Walker: Heal scale per boon increased from 4 to 6 +* Veil Walker: Cooldown increased from 12s to 15s +* Veil Walker: Reveal on damage duration increased from 0.25s to 0.5s +* Veil Walker: Initial invis fade duration increased from 0s to 0.25s +* Veil Walker: Reveal on spotted duration increased from 0.25s to 1.25s +* Counterspell: Parry duration reduced from 0.9s to 0.8s +* Majestic Leap: Barrier reduced from 350 to 140 +* Majestic Leap: Barrier now scales with Boons (10 scaling) +* Rescue Beam: Cast range increased from 28m to 32m +* Fury Trance: Cooldown increased from 16s to 18s +* Spirit Resilience: Spirit Resistance increased from 25% to 30% +* Diviner’s Kevlar: Duration increased from 13s to 20s +* Diviner’s Kevlar: Spirit Power increased from +25 to +35 +* Cheat Death: Damage output reduction reduced from -70% to -60% +* Cheat Death: Healing reduction reduced from -70% to -60% +* Inhibitor: Buildup rate increased (now matches Slowing Bullets buildup rate) +* Inhibitor: No longer limited to hero only targets +* Unstoppable: Duration increased from 5s to 5.5s +* Colossus: Active resist increased from 30% to 35% +* Colossus: Radius increased from 12m to 14m +* Spellbreaker: Threshold increased from 150 to 175 + +* Rusted Barrel: Cast range increased from 28m to 32m +* Rusted Barrel: Bullet Resistance reduction increased from -6% to -8% +* Mystic Burst: Cooldown increased from 12s to 14s +* Quicksilver Reload: Bonus damage reduced from 55 to 44 +* Cold Front: Bonus damage reduced from 100 to 95 +* Cold Front: Cooldown increased from 24s to 25s +* Mystic Slow: Now reduces dash distance by 10% (affects upgrades) +* Disarming Hex: Cast range increased from 23m to 32m +* Silence Wave: Silence duration reduced from 3.25s to 3s +* Spirit Snatch: Melee damage reduced from 10% to 7% +* Greater Expansion: Spirit Resist increased from 8% to 10% +* Spirit Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown) \ No newline at end of file diff --git a/data/changelogs/raw/2025-10-03.txt b/data/changelogs/raw/2025-10-03.txt new file mode 100644 index 00000000..a237c3da --- /dev/null +++ b/data/changelogs/raw/2025-10-03.txt @@ -0,0 +1,6 @@ +* Victor: Pain Battery T3 heal reduced from 20% to 18% +* Victor: Jumpstart cooldown increased from 22s to 23s +* Victor: Aura of Suffering self damage can no longer be reduced by spirit resistance (same as Jumpstart) +* Victor: Aura of Suffering self damage reduced from 85% to 80% + +* Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds) \ No newline at end of file diff --git a/data/changelogs/raw/2025-10-05.txt b/data/changelogs/raw/2025-10-05.txt new file mode 100644 index 00000000..4189a684 --- /dev/null +++ b/data/changelogs/raw/2025-10-05.txt @@ -0,0 +1,5 @@ +* Victor: Aura of Suffering self damage reduced from 80% to 70% +* Victor: Aura of Suffering radius reduced from 8m to 7.7m +* Victor: Aura of Suffering MinDPS, MaxDPS and spirit scaling increased by ~5-6% +* Victor: Jumpstart duration increased from 4s to 4.5s +* Victor: Shocking Reanimation radius increased from 12m to 13m \ No newline at end of file diff --git a/data/changelogs/raw/2025-10-24.txt b/data/changelogs/raw/2025-10-24.txt new file mode 100644 index 00000000..9e9a3bfa --- /dev/null +++ b/data/changelogs/raw/2025-10-24.txt @@ -0,0 +1,59 @@ +* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines). + + +* Mystic Shot: Base damage reduced from 55 to 45 +* Mystic Shot: Spirit scaling increased from 0.65 to 0.75 +* Warp Stone: Bullet Resist reduced from 40% to 35% +* Capacitor: Fire Rate reduced from 8% to 5% +* Capacitor: Cooldown increased from 40s to 60s +* Guardian Ward: Cooldown increased from 40s to 45s +* Reactive Barrier: Cooldown increased from 24s to 26s +* Spirit Shielding: Barrier reduced from 325 to 300 +* Spirit Shielding: Barrier boon scaling increased from 4 to 5 +* Weapon Shielding: Barrier reduced from 325 to 300 +* Weapon Shielding: Barrier boon scaling increased from 4 to 5 +* Fortitude: Damage taken duration to regen reduced from 14s to 13s +* Trophy Collector: Souls per Minute increased from 25 to 30 +* Majestic Leap: Cooldown increased from 28s to 32s +* Divine Barrier: Cooldown increased from 40s to 45s +* Rusted Barrel: Bonus health increased from 60 to 70 +* Silence Wave: Cooldown increased from 30s to 35s (affects component) +* Spirit Snatch: Duration reduced from 14s to 10s +* Spirit Snatch: Bonus damage reduced from 75 to 50 +* Ethereal Shift: Cooldown increased from 20s to 45s +* Ethereal Shift: Movespeed during phase reduced from 4m to 3m +* Ethereal Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc +* Curse: Cooldown reduced from 50s to 45s + + +* Calico: Gloom Bombs cooldown increased from 10s to 12s +* Calico: Gloom Bombs base damage from 55 to 45 +* Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64 +* Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65% +* Calico: Ava no longer replenishes stamina on usage +* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0 +* Doorman: Outgoing headshot damage multiplier reduced by 25% +* Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7 +* Drifter: Bloodscent isolated kill bonus reduced from 5% to 4% +* Drifter: Base bullet damage increased from 20.9 to 21.3 +* Drifter: Bullet damage growth increased from 0.52 to 0.56 +* Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30% +* Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s +* Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08 +* Infernus: Flame Dash T2 reduced from +35 to +30 +* Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20% +* Infernus: Afterburn T3 reduced from +28 DPS to +26 +* Kelvin: Base regen reduced from 2 to 1 +* Kelvin: Headshot reduction reduced from -20% to -25% +* Kelvin: Frozen Shelter cooldown increased from 150s to 170s +* McGinnis: Medicinal Specter now has a 1s linger time +* Paradox: Base bullet damage reduced from 6.48 to 6.15 +* Paradox: Paradoxical Swap cooldown increased from 70s to 75s +* Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55 +* Shiv: Alt fire knockback reduced by 10% +* Victor: Pain Battery T1 and T2 swapped +* Victor: Aura of Suffering max damage reduced from 80 to 70 +* Victor: Aura of Suffering T2 reduced from +10/50 to +8/40 +* Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4 +* Warden: Base bullet damage increased from 15 to 16.2 +* Warden: Binding Word range increased from 19m to 20m \ No newline at end of file diff --git a/data/changelogs/raw/2025-11-21.txt b/data/changelogs/raw/2025-11-21.txt new file mode 100644 index 00000000..05cf1a73 --- /dev/null +++ b/data/changelogs/raw/2025-11-21.txt @@ -0,0 +1,318 @@ +[ General ] + +- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before. +- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. +- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed. +- Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% +- Very small tweaks to the secure/deny lag calculation to improve it +- Increased trooper range to be considered in range for souls to drop from 35m to 45m +- Medic troopers no longer have a passive healing pulse ability +- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time. + + +- Starting souls count increased from 400 to 600 +- Trooper bounty values increased by 10% +- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 + + +- Reworked the position of your player camera and various details that affect visibility around your hero + + +- Neutrals bounty increased by 10% +- Neutrals HP increased by +15% +- Small neutrals damage +15% +- Small neutral camps respawn time 180s to 120s +- Medium neutrals spirit resist from 30% to 40% +- Medium neutrals damage increased by 25% +- Hard neutrals spirit resist increased from 35% to 50% +- Hard neutrals damage increased by 30% +- Sinner's Sacrifice: Return damage increased from 60 to 80 +- Minimum unsecured gold to drop increased from 100 to 150 +- Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening) + + +- Reduced all AP damage upgrades by 10% +- Base gun damage and gun damage growth increased by 10% (excluding Paige) +- Headshot multiplier reduced from 1.8x to 1.65x +- Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent +- Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent +- Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent +- Added a UI highlight to 4800 reward row of the investment bonuses + + +- Initial wall jump now costs 0.25 stamina +- Stamina regen rate reduced by 5% (5s to 5.25s) + + +- After 35 minutes all troopers gain +50% HP. +- Guardians HP increased from 3500 to 4250 HP +- Walker HP increased by 40% +- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less) +- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) +- Walker stomp cooldown reduced from 10s to 6s +- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP +- Walker fireballs radius from 5m to 6m +- Walker fireballs debuff now lingers for 4s +- Walker fireballs now reduce bullet and spirit resistance by 10% +- Walker area in mid lane adjusted +- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's +- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match +- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match +- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged. + +- Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians" + + +- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp +- Mid Boss base health increased from 13000 to 14000 +- Mid Boss health growth per minute increased from 200 to 230 +- Team that kills Mid Boss gets +2 permanent buffs for each player + + +- Dropping / Throwing the Urn now causes Parry to go on CD +- Soul Urn no longer grants +1 AP to the person dropping it off +- Soul Urn now provides 4 Permanent Buffs to the person dropping it off +- Added two levels at 47k and 49k to let you get all ability upgrades + + +- Jump Pad stun window increased from 0.6s to 0.9s +- When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed + + +- Subsequent CC reduction increased from 7%/21% to 8/24% + + +- Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen +- Gun Buff ammo increased from 20->60% to 35->70% +- Gun Buff now reloads your ammo on pickup +- Casting Buff spirit power increased from 15>40 to 15->65 +- Casting Buff cooldown reduction rescaled from 12->25% to 12->20% +- Movement Buff stamina from 1->4 to 2->4 + + +- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck. +- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles + + + +[ Items ] + +Cooldown Reduction Changes: +- Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5% +- Compress Cooldown: Cooldown Reduction reduced from +22% to +18% +- Superior Cooldown: Cooldown Reduction reduced from +25% to +20% +- Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25% +- Spellslinger: Cooldown Reduction reduced from +12% to +6% +- Spiritual Overflow: Cooldown Reduction reduced from +20% to +12% +- Echo Shard: No longer grants +5% Cooldown Reduction +- Scourge: Cooldown Reduction reduced from +6% to +4% +- Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1% + + +- Headshot Booster: Cooldown increased from 8 to 9 +- High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades) +- Split Shot: Cooldown increased from 14s to 32s +- Mystic Shot: Proc damage reduced from 45 to 40 +- Mystic Shot: Spirit power scaling increased from 0.75 to 0.8 +- Opening Rounds: Spirit Power increased from +7 to +8 +- Blood Tribute: Debuff Resistance reduced from +50% to +40% +- Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate +- Toxic Bullets duration increased from 3s to 4s +- Express Shot: Weapon Damage now scales with boons (+2) +- Express Shot: Weapon Damage reduced from 185% to 170% +- Express Shot: Secondary Fire Weapon Damage now scales with boons (+1) +- Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45% +- Express Shot: Ammo consumed increased from 30% to 40% +- Weighted Shots: Weapon Damage increased from +30% to +35% +- Warp Stone: Bullet Resist reduced from 35% to 30% +- Escalating Resilience: Bonus Health reduced from 125 to 100 +- Tesla Bullets: Shock damage reduced from 40 to 33 +- Tesla Bullets: Shock damage spirit power growth increased from 0.14 to 0.19 +- Capacitor: Shock damage reduced from 50 to 43 +- Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19 +- Capacitor: No longer dispels buffs (moved to Curse) +- Capacitor: Cooldown reduced from 60s to 50s +- Capacitor: Slow duration reduced from 5s to 4s (75%->0%) +- Capacitor: Slow debuff now prevents stamina usage and silences movement abilities +- Shadow Weave: Reveal distance reduced from 20m to 18m +- Shadow Weave: Full invisibility distance reduced from 50m to 30m +- Lucky Shot: Damage reduced from 125% to 110% +- Glass Cannon: Max Health reduced from -10% to -13% +- Crippling Headshot: Healing Reduction increased from -30% to -35% +- Spiritual Overflow: Fire Rate increased from +30% to +35% +- Spellslinger: Fire Rate per stack increased from 10% to 12% +- Silencer: Spirit Resist increased from 14% to 15% + + +- Reactive Barrier: Cooldown increased from 26s to 40s +- Reactive Barrier: Duration reduced from 12s to 10s +- Spirit Shielding: Cooldown increased from 35s to 45s +- Spirit Shielding: Damage threshold increased from 175 to 225 +- Spirit Shielding: Duration reduced from 8s to 7s +- Weapon Shielding: Cooldown increased from 35s to 45s +- Weapon Shielding: Duration reduced from 8s to 7s +- Majestic Leap: Cooldown increased from 32s to 34s +- Cheat Death: Removes all non-stun debuffs on proc +- Inhibitor: Healing Reduction increased from -35% to -40% +- Spellbreaker: Cooldown reduced from 10s to 9s + + +- Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12% +- Mystic Vulnerability: Duration increased from 6s to 7s +- Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens) +- Decay: Healing Reduction increased from -40% to -45% +- Silence Wave: No longer upgrades from Spirit Sap +- Silence Wave: No longer reduces Spirit Resistance or Spirit Power +- Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth) +- Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist) +- Focus Lens: Now builds from Spirit Sap +- Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s +- Focus Lens: Fire Rate reduced from +16 to +13 +- Curse: Now dispels buffs +- Curse: Cooldown increased from 45s to 55s +- Curse: Weapon Damage reduced from 20% to 15% +- Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction) +- Scourge: Max Health damage per second increased from 3.25% to 3.5% +- Scourge: Cooldown reduced from 38s to 35s + + + +[ Heroes ] + + +- Abrams: Shoulder Charge cooldown reduced from 37s to 33s +- Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s +- Abrams: Seismic Impact T3 duration increased from 3s to 4s + +- Bebop: Health growth reduced from 54 to 46 +- Bebop: Exploding Uppercut cooldown increased from 19s to 22s +- Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6 +- Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. +- Bebop: Hyperbeam DPS reduced from 190 to 160 +- Bebop: Hyperbeam T2 increased from +90 to +120 + +- Billy: Rising Ram T2 increased from +25% Weapon Damage to +35% +- Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5% + +- Calico: Clip size increased from 10 to 12 +- Calico: Reload time increased from 2.5s to 2.6s +- Calico: Gloom Bombs cooldown increased from 12s to 14s +- Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18% +- Calico: Return To Shadows T3 duration increased from 5s to 6s + +- Doorman: Base regen from 2 to 1 +- Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff. +- Doorman: Call Bell explosion damage reduced from 60 to 55 +- Doorman: Call Bell T2 explosion damage reduced from +50 to +45 +- Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0 + +- Drifter: Rend cooldown reduced from 15s to 13s +- Drifter: Base regen increased from 2.5 to 3.5 + +- Dynamo: Base regen increased from 2 to 2.5 +- Dynamo: Kinetic Pulse range increased from 15m to 20m +- Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s + +- Holliday: Base regen reduced from 2.0 to 1.0 +- Holliday: Base bullet growth reduced from 1.23 to 1.04 +- Holliday: Base damage reduced from 22 to 18 +- Holliday: Bounce Pad damage reduced from 80 to 60 +- Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing + +- Infernus: Afterburn buildup is now 10% slower on body shots +- Infernus: Napalm T3 damage amp reduced from +20% to +17% + +- Ivy: Kudzu Bomb damage reduced from 50 to 40 +- Ivy: Kudzu Bomb spirit scaling increased from 0.56 to 0.65 +- Ivy: Stone Form cooldown reduced from 42s to 37s +- Ivy: Watcher’s Covenant bullet lifesteal increased from 10% to 15% +- Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30% +- Ivy: Air Drop cast range increased from 12m to 14m + +- Kelvin: Bullet Velocity reduced from 254 to 160 +- Kelvin: Frost Grenade base damage reduced from 74 to 60 +- Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration" +- Kelvin: Frozen Shelter duration reduced from 5.5s to 5s + +- Lash: Grapple cooldown reduced from 42s to 35s +- Lash: Flog heal vs heroes increased from 50% to 60% +- Lash: Flog damage increased from 60 to 65 +- Lash: Flog cooldown reduced from 26s to 24 +- Lash: Flog T2 increased from -14s to -12s +- Lash: Death Slam cooldown reduced from 155s to 145s + +- Lady Geist: Soul Exchange T3 radius increased from 15m to 25m + +- Mina: Sanguine Retreat cooldown increased from 30s to 32s +- Mina: Sanguine Retreat no longer resets air jump and dash limits +- Mina: Love Bites cooldown increased from 7s to 8s +- Mina: Love Bites T3 from -1 Stamina to -2 + +- McGinnis: Mini Turrets health per boon increased from 10 to 13 +- McGinnis: Spectral Wall speed increased by 10% + +- Mirage: Fire Scarabs Max Health steal increased from 37 to 45 +- Mirage: Traveler can now target friendly objectives +- Mirage: Traveler cooldown reduced from 160s to 145s +- Mirage: Traveler T1 now also reduces cooldown by 25s + +- Mo & Krill: Health Regen reduced from 3 to 1 + +- Paige: Bullet damage growth reduced from 0.66 to 0.52 +- Paige: Defend and Fight! barrier reduced from 200 to 150 +- Paige: Defend and Fight! duration reduced from 7s to 5s +- Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling) +- Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier +- Paige: Defend and Fight! T2 now also grants +2s Duration + +- Paradox: Base regen reduced from 2.0 to 1.0 +- Paradox: Bullet damage growth reduced from 0.27 to 0.22 +- Paradox: Base health reduced from 700 to 650 +- Paradox: Health per boon reduced from 47 to 45 +- Paradox: Pulse Grenade damage reduced from 40 to 35 +- Paradox: Pulse Grenade spirit scaling increased from 0.43 to 0.55 +- Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine + +- Pocket: Base regen reduced from 2 to 1 +- Pocket: Flying Cloak damage reduced from 85 to 70 +- Pocket: Flying Cloak T2 increased from +75 to +85 + +- Seven: Lightning Ball radius increased from 3.5m to 4.25m +- Seven: Crit reduction increased from 25% to 35% + +- Shiv: Alt fire knockback reduced by 10% +- Shiv: Alt fire ammo cost increased from 2 to 3 +- Shiv: Killing Blow Rage Damage Bonus reduced from 17% to 15% +- Shiv: Killing Blow T2 Rage Damage bonus reduced from 8% to 6% +- Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further +- Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well) + +- Sinclair: Health reduced from 700 to 650 +- Sinclair: Regen reduced from 3 to 2 +- Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2 +- Sinclair: Audience Participation cooldown reduced from 50% to 40% + +- Viscous: Splatter cooldown increased from 21s to 30s +- Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius" +- Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown" +- Viscous: Splatter T3 now also increases spirit scaling by 0.4 +- Viscous: The Cube duration reduced from 4s to 3s +- Viscous: The Cube regen increased from 30 to 40 +- Viscous: The Cube T2 now also increases duration by +1s + +- Vyper: Health per boon increased from 33 to 35 + +- Warden: Bullet damage increased from 16.2 to 16.6 +- Warden: Bullet damage growth increased from 0.44 to 0.48 +- Warden: Health regen reduced from 3 to 2 +- Warden: Alchemical Flask radius reduced from 6.5m to 5.5m +- Warden: Alchemical Flask T2 now also grants +1m + +- Wraith: Card Trick base damage increased from 55 to 60 +- Wraith: Project Mind cooldown reduced from 48s to 42s + +- Yamato: Base regen reduced from 2.0 to 1.0 +- Yamato: Power Slash low charge damage from 40% to 30% +- Yamato: Power Slash medium charge damage from 60% to 50% +- Yamato: Crimson Slash cooldown increased from 11.5s to 15s +- Yamato: Crimson Slash T3 increased from -5.75s Cooldown to -9s \ No newline at end of file diff --git a/data/changelogs/raw/2025-11-22.txt b/data/changelogs/raw/2025-11-22.txt new file mode 100644 index 00000000..a7f76129 --- /dev/null +++ b/data/changelogs/raw/2025-11-22.txt @@ -0,0 +1,6 @@ +- Gun base damage reduced by 5% (not growth) +- Medic Pack missing health % reduced from 10% to 8% +- Stamina regen returned from 5.25s to 5s +- Neutrals bounty increased by 5% +- Warden: Bullet damage growth per boon reduced from 0.53 to 0.47 +- Drifter: Base health reduced from 750 to 675 \ No newline at end of file diff --git a/data/changelogs/raw/2025-11-23.txt b/data/changelogs/raw/2025-11-23.txt new file mode 100644 index 00000000..e60f599d --- /dev/null +++ b/data/changelogs/raw/2025-11-23.txt @@ -0,0 +1,11 @@ +- Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this. + +=== Patch 2 === +- Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50% +- Guardians HP increased from 4250 to 5500 +- Guardians armor decay peak at 12m instead of 10m +- Fixed Base Guardians HP not matching Lane Guardians (were 1000 less) +- Hero base health increased by 50 +- Trophy Collector: Souls per minute reduced from 30 to 22 +- Trophy Collector: Health per stack reduced from 25 to 20 +- Focus Lens: Cooldown increased from 25s to 32s (Spirit Sap now matches this too) \ No newline at end of file diff --git a/data/changelogs/raw/2025-11-27.txt b/data/changelogs/raw/2025-11-27.txt new file mode 100644 index 00000000..5b8c4a8e --- /dev/null +++ b/data/changelogs/raw/2025-11-27.txt @@ -0,0 +1,10 @@ +- Medic Pack now heal amounts increased by 2x +- Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.) +- Medic Pack regen applied over 2s instead of 1s +- Medic Pack ally search radius from 30 to 35 +- Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range. + +- Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last) + +- Focus Lens: Cooldown increased from 32s to 38s +- Focus Lens: Duration reduced from 4.25s to 4s \ No newline at end of file diff --git a/data/changelogs/raw/2025-12-03.txt b/data/changelogs/raw/2025-12-03.txt new file mode 100644 index 00000000..613a26d8 --- /dev/null +++ b/data/changelogs/raw/2025-12-03.txt @@ -0,0 +1,36 @@ +- Neutrals HP increases by 0.5% per minute +- Neutrals damage increases by 0.5% per minute +- Neutrals base damage reduced by 30% +- Hard neutrals now take +20% more melee damage +- Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening) +- Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping) + +- Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP +- Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m + +- Getting shot now slows your move speed by 10% for 0.7s + +- When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates +- Fix for FOV "pop" in Vindicta's Assassination + +- Billy: Blasted no longer works against Sinner's Sacrifice +- Billy: Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7 +- Billy: Chain Gang will now break slightly faster when target is out of LOS +- Billy: Chain Gang can no longer be broken by mantling +- Drifter: Base bullet damage reduced from 22.25 to 19.5 +- Dynamo: Kinetic Pulse range spirit scaling reduced from 0.256 to 0.2 +- Infernus: Base bullet damage reduced from 6.2 to 5.5 +- Infernus: Bullet falloff range from 20-58 to 18-55 +- Infernus: Afterburn now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots. +- Shiv: Rage now builds 8% slower +- Wraith: Card Trick spirit scaling reduced from 1.2 to 1.0 +- Wraith: Card Toss T2 reduced from +40 Damage to +35 + +- Fleetfoot: Speed duration reduced from 6s to 5s +- Express Shot: No longer has a no shooting for 3s requirement +- Express Shot: Now has a 8s cooldown +- Express Shot: Primary fire damage reduced from 170% to 125% +- Express Shot: Secondary fire damage reduced from 45% to 35% +- Express Shot: Ammo drain reduced from 40% to 30% +- Return Fire: Bullet damage returned increased from 50% to 60% +- Focus Lens: Cooldown increased from 38s to 45s \ No newline at end of file diff --git a/data/changelogs/raw/2025-12-16.txt b/data/changelogs/raw/2025-12-16.txt new file mode 100644 index 00000000..d509c4f4 --- /dev/null +++ b/data/changelogs/raw/2025-12-16.txt @@ -0,0 +1,110 @@ +- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed +- Move Speed bonuses now stack diminishingly +- Base move speed reduced by 0.1 (except for heroes lower than 6.5) +- Heroes with move speed spirit scaling have the values reduced by 40% +- Updated move speed values on items: +- Active Reload: Move speed reduced from 1 to 0.75​- Backstabber: Move speed reduced from 1.75 to 1.5​- Fleetfoot: Move speed reduced from 3.5 to 3.25​- Enduring Speed: Move speed reduced from 2.25 to 2.0​- Guardian Ward: Move speed reduced from 3 to 2.75​- Spirit Shielding: Move speed reduced from 1.75 to 1.5​- Weapon Shielding: Move speed reduced from 1.75 to 1.5​- Blood Tribute: Move speed reduced from 2.25 to 2​- Burst Fire: Move speed reduced from 1.5 to 1.25​- Headhunter: Move speed reduced from 2 to 1.75​- Heroic Aura: Move speed reduced from 2.5 to 2.25​- Counterspell: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- Fortitude: Move speed reduced from 1.5 to 1.25​- Veil Walker: Invis move speed reduced from 4 to 3.5​- Radiant Regeneration: Move speed reduced from 2 to 1.75​- Surge of Power: Move speed reduced from 2 to 1.75​- Frenzy: Move speed reduced from 1 to 0.75​- Frenzy: Active move speed reduced from 3 to 2.5​- Divine Barrier: Move speed reduced from 3 to 2.75​- Healing Tempo: Move speed reduced from 1.5 to 1.25​- Juggernaut: Move speed reduced from 2.25 to 2​- Ethereal Shift: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec +- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 +- Base sprint speed reduced by 0.4 +- Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5 +- Updated sprint values on items: +- Sprint Boots: Sprint reduced from 2.2 to 2.0​- Long Range: Sprint reduced from 1 to 0.75​- Swift Striker: Sprint reduced from 1 to 0.75​- Mystic Slow: Sprint reduced from 1 to 0.75​- Heroic Aura: Sprint reduced from 2 to 1.5​- Hunter's Aura: Sprint reduced from 1 to 0.75​- Sharpshooter: Sprint reduced from 1.5 to 1​- Rescue Beam: Sprint reduced from 1 to 0.75​- Trophy Collector: Sprint reduced from 2.2 to 2.0​- Disarming Hex: Sprint reduced from 1 to 0.75​- Shadow Weave: Sprint reduced from 2 to 1.5​- Lightning Scroll: Sprint reduced from 1 to 0.75​- Vortex Web: Sprint reduced from 1 to 0.75​- Enduring Speed: Slow resist reduced from 30% to 25% +- Fleetfoot: Active slow resist reduced from 40% to 35% +- Majestic Leap: Cooldown increased from 34s to 45s +- Majestic Leap: Barrier scaling per boon reduced from 10 to 8 + + +- Bonus Health on all Weapon and Spirit items is reduced by ~25 +- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400) +- Colossus: Bonus Health reduced from +600 to +300 +- Colossus: Now grants +15% Base Health +- Siphon Bullets: Cooldown increased from 0.8s to 1.2s + + +- Spirit investment tree 4.8k bonus reduced from 45 to 38 +- Surge of Power Imbued Ability Spirit reduced from 28 to 24 +- Rapid Recharge Charged Ability Spirit reduced from 20 to 16 +- Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16% +- Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap) +- Spirit Snatch: Spirit Resist steal reduced from 15% to 12% +- Tankbuster: Changed from doing % of Max Health to a % of Current Health +- Tankbuster: Damage dealt increased from 5% to 7.5% + + +- Trooper bounty reduced by 12% + + +- Shrines health increased from 3000 to 7000 +- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) +- Walker Rocket Barrage radius reduced from 6m to 5m + + +- Medic orbs now heals allied troopers 30% more +- Medic orbs regen on allied troopers is now applied over 8s instead of 2s +- Medic Trooper HP increased from 260 to 350 (default trooper is 300) +- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35) +- Medic Troopers attack range vs troopers and players increased by +5m over the default +- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) + + +- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min +- Urn: Comeback bounty now gives more souls +- Urn: Bullet and Spirit resist for carrier increased from 30% to 50% +- Urn: Bonus bounty for carrier increased from 25% to 35% + + +- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills +- Increased portion of the bounty the killer gets relative to the assist portion +- Increased comeback bounties for losing team a bit + + +- Getting hit while on Jump Pad during the window now deals 15% max hp damage + + +- Neutral HP reduced by 20% +- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards) +- Neutrals spirit resistance increased by 5% +- Sinner's Sacrifice bounty reduced by 10% +- Cultist Sacrifice: Cooldown increased from 260s to 270s +- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). + +There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: + +1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​ + + + +- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist +- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet. +- Fixed Curse dispelling targets with Unstoppable state + + + +- Billy: Health regen reduced from 3 to 2.5 +- Billy: Blasted non-player effectiveness reduced from 35% to 25% +- Billy: Blasted light melee effectiveness reduced from 50% to 40% +- Billy: Chain Gang will now break slightly faster when target is out of LOS + +- Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1 +- Dynamo: Health regen reduced from 2.5 to 1.75 + +- Lady Geist: Stamina dash distance moved to bucket 3 (slower) +- Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8 +- Lady Geist: Malice self damage increased from 7% to 9% + +- Mirage: Move speed reduced by 0.2 +- Mirage: Bullet damage per boon reduced from 0.616 to 0.5 +- Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s +- Mirage: Djinn's Mark max range from 45m to 40m +- Mirage: Traveler cooldown increased from 145s to 155s +- Mirage: Traveler T1 cooldown from -25s to -35s + +- Shiv: Bloodletting deferred damage reduced from 30% to 25% +- Shiv: Bloodletting T2 deferred damage increased from 10% to 15% +- Shiv: Rage buildup rate reduced by 6% +- Shiv: Killing Blow cast range reduced from 15m to 13m + +- Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80 + +- Wraith: Bullet damage per boon reduced from 0.17 to 0.14 +- Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7 \ No newline at end of file diff --git a/data/changelogs/raw/2025-12-17.txt b/data/changelogs/raw/2025-12-17.txt new file mode 100644 index 00000000..cad942e9 --- /dev/null +++ b/data/changelogs/raw/2025-12-17.txt @@ -0,0 +1,5 @@ +- Initial wall jump no longer costs stamina +- Stamina now regenerates faster (from 5s to 4.5s for 1 stamina) +- Removed on bullet hit move slow +- Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s +- Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in) \ No newline at end of file diff --git a/data/changelogs/raw/2025-12-29.txt b/data/changelogs/raw/2025-12-29.txt new file mode 100644 index 00000000..0afd9fca --- /dev/null +++ b/data/changelogs/raw/2025-12-29.txt @@ -0,0 +1,43 @@ +- Bebop: Stamina increased from 2 to 3 +- Bebop: Stamina regeneration cooldown increased from 4.55s to 6s +- Bebop: Bebop Health per boon increased from +46 to +52 +- Bebop: Sticky Bomb base damage reduced from 100 to 75 +- Bebop: Sticky Bomb T2 damage reduced from 63 to 60 +- Bebop: Sticky Bomb Spirit Scaling increased from 1.1 to 1.5 +- Bebop: Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling +- Bebop: Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling +- Grey Talon: Rain of Arrows cooldown reduced from 35s to 30s +- Grey Talon: Rain of Arrows T3 now also grants +30% Bullet Evasion +- Grey Talon: Guided Owl duration increased from 16s to 18s +- Grey Talon: Guided Owl T1 damage increased from +81 to +85 +- Grey Talon: Guided Owl Spirit Power per kill increased from 5 to 8 +- Holliday: Powder Keg cooldown reduced from 32s to 28s +- Holliday: Fixed Lasso being removed by Divine Barrier +- Ivy: Watcher's Covenant Replicated Healing increased from 25% to 35% +- Ivy: Watcher's Covenant Replicated Healing now scales with boons (0.5) +- Ivy: Air Drop ally damage penalty reduced from -30% to -20% +- Kelvin: Frost Grenade T3 now also reduces stamina regen by -30% +- Kelvin: Ice Path T3 Max Spirit Power increased from 55 to 75 +- Kelvin: Ice Path T3 Spirit Power linger duration increased from 6s to 8s +- Mo & Krill: Burrow initial knockup vertical area detection improved +- Mo & Krill: Sand Blast now deals a fixed 40 damage +- Mo & Krill: Sand Blast can now be casted while Burrowed +- Mo & Krill: Sand Blast T2 increased from -19s Cooldown to -23s +- Mo & Krill: Sand Blast T3 now also slows dash distance by 40% +- Paradox: Kinetic Carbine cooldown reduced from 30s to 27s +- Paradox: Time Wall Width increased from 7m to 7.5m +- Seven: Lightning Ball T3 increased from +1m to +1.5m +- Seven: Power Surge T2 reduced from -15% Spirit Resist for 8s to -10% for 6s +- Seven: Storm Cloud DPS increased from 90 to 95 +- Seven: Storm Cloud T3 increased from +54 DPS to 65 +- Seven: Storm Cloud T3 move speed increased from 2.5 to 3.8 +- Sinclair: Spirit power growth increased from 1.1 to 1.3 +- Sinclair: Vexing Bolt initial velocity reduced from 1000 to 800 +- Sinclair: Vexing Bolt now only snaps to heroes +- Sinclair: Vexing Bolt max duration increased from 3s to 4s (max damage is still at 2s) +- Sinclair: Vexing Bolt now shows the target to redirect to (similar to Wraith's Cards) +- Sinclair: Rabbit Hex cooldown reduced from 30s to 26s +- Sinclair: Rabbit Hex radius increased from 6m to 6.5m +- Yamato: Power Slash T3 bonus damage reduced from +166 to +150 +- Yamato: Power Slash T3 now also increases spirit power scaling by 0.5 +- Yamato: Shadow Transformation heal on kill increased from 12% to 15% \ No newline at end of file diff --git a/data/changelogs/raw/2025-12-30.txt b/data/changelogs/raw/2025-12-30.txt new file mode 100644 index 00000000..1fbea21d --- /dev/null +++ b/data/changelogs/raw/2025-12-30.txt @@ -0,0 +1,14 @@ +- Billy: Base bullet damage reduced from 6.79 to 6.3 +- Lady Geist: Ammo reduced from 10 to 9 +- Lady Geist: Bullet Falloff from 58m to 52m +- McGinnis: Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03 +- McGinnis: Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05 +- McGinnis: Medicinal Specter T3 reduced from 3% Max Health to 2.5% +- McGinnis: Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow) +- McGinnis: Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2 +- Toxic Bullets: Bleed damage reduced from 2.2% to 2% +- Toxic Bullets: Buildup is 10% harder +- Bebop: Stamina regeneration cooldown improved from 6s to 5.5s +- Bebop: Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill) +- Bebop: Sticky Bomb base damage increased from 70 to 80 +- Bebop: Sticky Bomb T2 increased from +60 to +70 \ No newline at end of file diff --git a/data/changelogs/raw/2026-01-20.txt b/data/changelogs/raw/2026-01-20.txt new file mode 100644 index 00000000..3ac28f37 --- /dev/null +++ b/data/changelogs/raw/2026-01-20.txt @@ -0,0 +1,18 @@ +- Respawn time at 19 minutes reduced from 35s to 30s +- Respawn time at 30 minutes reduced from 75s to 70s +- You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens) + +- Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected) + +- Urn no longer requires a drop off channel time +- Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee) +- Urn pickup channel time is reset if you get hit with a light or heavy melee +- Can no longer parry while channeling to pickup the urn +- Urn carrier resist reduced from 50% to 30% + +- Down Dash stamina cost reduced from 1 to 0.5 +- Stamina Regen in the healing zone is now dramatically increased +- Kinetic Dash: Ammo count reduced from +8 to +6 + +=== Patch 2 === +- Urn now drops if it travels through doorman portals \ No newline at end of file diff --git a/data/changelogs/raw/2026-01-30.txt b/data/changelogs/raw/2026-01-30.txt new file mode 100644 index 00000000..61c41114 --- /dev/null +++ b/data/changelogs/raw/2026-01-30.txt @@ -0,0 +1,181 @@ +- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window. + +- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4) + +- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount + +- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases) + +- Added Dash Speed to the Vitality stat screen + +- Kinetic Dash: Bonus ammo no longer scales with % increase +- Intensifying Magazine: Time for Max Damage reduced from 3s to 2.5s +- Slowing Bullets: No longer provides Fire Rate +- Slowing Bullets: Now provides +15% Weapon Damage +- Slowing Bullets: Dash Distance reduction increased from -20% to -25% +- Slowing Bullets: Minor improvement in buildup rate +- Hollow Point: Bullet Resist Reduction reduced from -12% to -9% +- Alchemical Fire: Bullet Resist Reduction reduced from -8% to -7% +- Alchemical Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055 +- Glass Cannon: Max Health penalty increased from -13% to -15% +- Lucky Shot: Ammo reduced from +40% to +30% +- Lucky Shot: Crit reduced from 110% to 100% +- Capacitor: Debuff duration reduced from 4s to 3s +- Capacitor: Cooldown reduced from 50s to 40s +- Melee Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x +- Lifestrike: Light Melee cooldown penalty reduced from 2x to 1.5x +- Extra Regen: Now provides +1 Out of Combat Regen +- Healing Booster: Now provides +1 Out of Combat Regen +- Healing Tempo: Now provides +4 Out of Combat Regen +- Restorative Locket: Cooldown reduced from 30s to 20s +- Restorative Locket: Changed from +6% Spirit Resist to +8% +- Restorative Locket: Changed to self cast only +- Restorative Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max +- Fury Trance: Bullet Lifesteal reduced from 22% to 18% +- Stamina Mastery: Air Dash distance reduced from 30% to 23% +- Stamina Mastery: Stamina recovery reduced from 20% to 18% +- Metal Skin: Cooldown increased from 20s to 24s +- Bullet Resilience: Low HP threshold increased from 30% to 35% health +- Spirit Resilience: Low HP threshold increased from 30% to 35% health +- Debuff Remover: Now renamed to Dispel Magic +- Dispel Magic: No longer builds from Debuff Reducer +- Dispel Magic: No longer grants +30% Debuff Resistance +- Dispel Magic: Now grants +14% Spirit Resistance +- Dispel Magic: No longer grants +100 HP +- Dispel Magic: Move Speed bonus reduced from 2.25 to 2 +- Debuff Reducer: Debuff Resistance increased from 20% to 25% +- Debuff Reducer: No longer grants +50 Health +- Unstoppable: Bonus Health increased from +75 to +125 +- Unstoppable: Debuff Resistance increased from 20% to 25% +- Spellbreaker: Now builds out of Debuff Reducer +- Spellbreaker: Spirit Resistance reduced from 25% to 18% +- Inhibitor: Weapon Damage increased from 15% to 22% +- Inhibitor: Bonus Health increased from 125 to 150 +- Bullet Resist Shredder: Bullet Resistance increased from 7% to 8% +- Bullet Resist Shredder: Bullet Resist Reduction reduced from -12% to -10% +- Mystic Regeneration: Now provides +40 Health +- Radiant Regeneration: Now provides +65 Health +- Cold Front: Vertical hitbox increased from 2.5m to 3.5m +- Cold Front: Spread duration increased from 0.5s to 0.6s +- Arctic Blast: Vertical hitbox increased from 2.5m to 3.5m +- Arctic Blast: Spread duration increased from 0.5s to 0.6s +- Mystic Slow: Dash distance increased from -10% to -12% +- Lightning Scroll: Dash distance increased from -10% to -12% +- Quicksilver Reload: Bonus damage now has spirit scaling (0.16) +- Mercurial Magnum: Bonus damage now has spirit scaling (0.16) +- Silence Wave: Spirit damage scaling increased from 0.3 to 0.6 +- Rapid Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10 +- Rapid Recharge: Time between charges reduced from +50% to +30% +- Rapid Recharge: Now reduces cooldown on charged abilities by 14% +- Mystic Reverb: Spirit Lifesteal reduced from 15% to 10% +- Mystic Reverb: Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb) +- Echo Shard: Removed cast time +- Spirit Burn: Burn DPS now scales with spirit power (0.05) +- Curse: Renamed Curse to Cursed Relic +- Curse: No longer grants +15% Weapon Damage +- Curse: While holding this item you have a -8% Total Damage Penalty + +- Abrams: Gun Falloff range reduced from 20m-46m to 17m-40m +- Abrams: Bullet damage growth reduced from +0.154 to +0.13 +- Abrams: Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12) +- Abrams: Fixed Shoulder Charge T1 triggering from non-heroes +- Abrams: Seismic Impact damage increased from 55 to 75 +- Abrams: Seismic Impact stun duration increased from 1.5s to 1.6s +- Abrams: Improved collision consistency with Seismic Impact +- Bebop: Exploding Uppercut T3 no longer grants +100% Ammo +- Bebop: Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit +- Bebop: Fixed some bugs with Sticky Bomb tooltip +- Bebop: Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10) +- Bebop: Sticky Bomb now drops on the ground and continues counting down when dispelled +- Bebop: Sticky Bomb can no longer be selfcast +- Bebop: Sticky Bomb T2 increased from +70 Damage to +75 +- Billy: Bullet damage growth reduced from 0.18 to 0.165 +- Billy: Blasted Amp increased from 9% to 10% +- Billy: Blasted Melee Bonus Health reduced from 80 to 70 +- Billy: Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8 +- Billy: Chain Gang damage reduced from 150 to 120 +- Billy: Chain Gang now always goes on full cooldown after interruption +- Drifter: Bloodscent Isolation Range reduced from 25m to 20m +- Drifter: Stalker's Mark T3 now also increases duration by 2s +- Drifter: Fixed Stalkers Mark not gaining charges from items after upgrading the T3 +- Drifter: Eternal Night cooldown reduced from 130s to 120s +- Grey Talon: Rain of Arrows air speed from 3.8 to 4.1 +- Grey Talon: Spirit Snare lifetime increased from 20s to 22s +- Grey Talon: Guided Owl cooldown reduced from 120s to 110s +- Grey Talon: Guided Owl spirit power per kill increased from 8 to 10 +- Ivy: No longer has reduced melee damage +- Ivy: Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels +- Kelvin: Ice Path T2 increased from -15s Cooldown to -17s +- Kelvin: Ice Path T3 max spirit increased from 75 to 90 +- Kelvin: Ice Path T3 duration increased from 8s to 9s +- Kelvin: Frozen Shelter duration increased from 5s to 5.25s +- Lash: Ground Strike rotation is restricted to 90 degrees rather than 360 +- Lash: Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations +- Lash: Grapple T1 reduced from -19s Cooldown to -17s +- Lash: Flog damage spirit scaling reduced from 1.1 to 0.85 +- Mina: Move speed reduced from 6.6 to 6.5 +- Mina: Stamina cooldown increased from 3.6s to 3.9s +- Mina: Rake Heal spirit scaling reduced from 0.5 to 0.43 +- Mina: Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6 +- Mina: Love Bites T3 reduced from -2 Stamina to -1 +- Paige: Defend and Fight barrier reduced from 150 to 125 +- Paige: Captivating Read damage reduced from 120 to 90 +- Shiv: Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25 +- Victor: Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92 +- Viscous: Spirit per boon increased from 1.1 to 1.3 +- Viscous: Bullet damage per boon reduced from +0.5 to +0.36 +- Viscous: The Cube T3 no longer removes ult debuffs +- Viscous: Puddle Punch displacement duration reduced from 1s to 0.8s +- Vyper: Lethal Venom Max Venom damage reduced from 165 to 140 +- Vyper: Lethal Venom Max Damage now happens at 30% HP instead of 25% +- Vyper: Lethal Venom cooldown increased from 20s to 24s +- Vyper: Lethal Venom T2 now also reduces cooldown by 8s +- Vyper: Screwjab Dagger T3 increased from 40% Charge Cooldown to 55% +- Vyper: Petrifying Bola damage increased from 45/165 to 50/180 +- Vindicta: Stake Tether Length no longer increases when Capture Radius increases +- Vindicta: Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls +- Vindicta: Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive) +- Warden: Bullet damage growth reduced from 0.47 to 0.44 + + + +Street Brawl: +- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability. + +- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2 +- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist. +- Legendary items drop rates increased very slightly +- Ultimates initial cooldown increased by 5s +- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15 +- Trooper Overtime DPS bonus increased by 20% +- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes +- Objective resist decay now goes to -60% instead of -50% +- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.) + +- Prism Blast: DPS reduced from 300 to 270 +- Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration +- Enhanced Unstable Concoction: No longer increases duration or cooldown + + +Brawl Specific Balance: +-- +- Bebop: Hyperbeam duration reduced from 11s to 7s +- McGinnis: Mini Turret cooldown increased from 18s to 26s +- McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously) +- Seven: Storm Cloud damage reduced by 25% +- Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced) +- Dynamo: Singularity max HP damage reduced from 1.5% to 1% +- Lash: Death Slam throw distance reduced by 30% +- Lash: Ground Strike damage reduced by 10% +- Warden: Last Stand healing reduced by 25% +- Graves: Borrowed Decree duration reduced by 30% +- Graves: Borrowed Decree ghoul damage reduced by 30% + +- Drifter: Bloodscent Isolation Range reduced from 20m to 10m +- Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5 +- Holliday: Bounce Pad cooldown reduced by 20s +- Mirage: Traveler Cooldown reduced from 155s to 60s +- Calico: Return to Shadows cooldown reduced from 90s to 60s + +- Alchemical Fire: Damage reduced by 30% +- Curse: Duration reduced from 3.25s to 2.75s \ No newline at end of file diff --git a/data/changelogs/raw/2026-02-02.txt b/data/changelogs/raw/2026-02-02.txt new file mode 100644 index 00000000..a7be791b --- /dev/null +++ b/data/changelogs/raw/2026-02-02.txt @@ -0,0 +1,13 @@ +- Graves: Jar of Dead overall damage reduced by 18% +- Graves: Jar of Dead distances deadheads bounce off enemies is reduced +- Graves: Jar of Dead deadheads now die a little faster to damage +- Graves: Borrowed Decree T3 changed from 5% Max HP to 5% Current HP +- Bebop: Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012 +- Bebop: Sticky Bomb T3 duration increased from 3s to 5s +- Bebop: Sticky Bomb T3 now grants +20% Fire Rate +- Shiv: Health growth per boon reduced from 48 to 45 +- Shiv: Serrated Knives overall damage reduced by 12% +- Rem: Pillow Toss Cooldown On Pillow Hit from -4s to -5s +- Rem: Tag Along T2 Item and Barrier effectiveness increase from 20% to 25% +- Rem: Lil Helpers T2 increased from +1m Move Speed to +1.5 +- Rem: Naptime T3 increased from -40s Cooldown to -55s \ No newline at end of file diff --git a/data/changelogs/raw/2026-02-04.txt b/data/changelogs/raw/2026-02-04.txt new file mode 100644 index 00000000..0cc9b6da --- /dev/null +++ b/data/changelogs/raw/2026-02-04.txt @@ -0,0 +1,48 @@ +- Bebop: Uppercut T3 heal reduced from 20% Missing Health to 17% +- Bebop: Sticky Bomb fuse timer increased from 3.0 to 3.5 +- Bebop: Sticky Bomb radius reduced from 12m to 10m +- Bebop: Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01 + +- Graves: Fixed her weapon not working with Close Quarters & Point Blank +- Graves: Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended +- Graves: Reduced gun range from 18m to 16m +- Graves: Increase base move speed from 6.6 to 7.0m +- Graves: Jar of Dead initial charges from 1 to 2 +- Graves: Jar of Dead initial attacks more staggered, rather than all at once +- Graves: Jar of Dead pickup range for death from 10m to 18m +- Graves: Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage +- Graves: Borrowed Decree cooldown increased from 110s to 120s + +- Silver: Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase) +- Silver: Increase base magazine size from 5 to 6 +- Silver: Increase base regen from 2 to 2.5 +- Silver: Slam Fire Cooldown increased from 20s to 22s +- Silver: Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage +- Silver: Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown +- Silver: Slam Fire T3 reduced from 10% Current Health to 8% +- Silver: Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage +- Silver: Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown +- Silver: Lycan Curse increase attack range from 5.5m to 6.0m +- Silver: Lycan Curse Headshot Resistance reduced from -35% to -20% +- Silver: Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse) +- Silver: Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse +- Silver: Lycan Curse requires more damage to transform later in the game +- Silver: Lycan Curse Cooldown from 22s to 35s +- Silver: Lycan Curse base health bonus from 350 to 100 +- Silver: Lycan Curse movespeed bonus from +3m to +2m +- Silver: Go for the Throat Missing Health Damage reduced from 8% to 6% +- Silver: Go for the Throat T3 Missing Health Damage reduced from 5% to 4% +- Silver: Go For The Throat Cooldown from 5s to 6.5s + +- Dispel Magic: Spirit Resist increased from 14% to 16% +- Fury Trance: Fire Rate reduced from 35% to 30% +- Mystic Reverb: Imbued Lifesteal from 30% to 27% +- Bullet Resilience: Health Threshold trigger from 35% to 40% HP +- Bullet Resilience: Threshold Bullet Resistance bonus reduced from 30% to 22% +- Spirit Resilience: Health Threshold trigger from 35% to 40% HP +- Spirit Resilience: Threshold Spirit Resistance bonus reduced from 30% to 22% + +- Street Brawl: Healing in base is now 2x faster +- Street Brawl: Randoming bonus reroll now also affects round 3 +- Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s +- Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s \ No newline at end of file diff --git a/data/changelogs/raw/2026-02-12.txt b/data/changelogs/raw/2026-02-12.txt new file mode 100644 index 00000000..68ab1d80 --- /dev/null +++ b/data/changelogs/raw/2026-02-12.txt @@ -0,0 +1,70 @@ +- Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved) +- Shrines HP reduced by 10% + +- Improved blue zipline attach speed and fixed various bugs + +- Street Brawl: There is now a global time slow when the round ends +- Street Brawl: You can now move around in the spawn area after buying phase ends + +- Celeste: Now has a base -6% Bullet Resistance +- Celeste: Base damage reduced from 29 to 25 +- Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage +- Celeste: Light Eater now respects line of sight +- Celeste: Dazzling Trick explosion radius reduced from 15m to 14m +- Celeste: Radiant Daggers damage reduced from 65 to 60 +- Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42 +- Celeste: Shining Wonder damage reduced from 115 to 105 +- Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air + +- Graves: Base damage from 4.2 to 4.0 +- Graves: Max attack range increased from 16m to 17m +- Graves: Grasping Hands width reduced from 20m to 14m +- Graves: Grasping Hands duration reduced from 7s to 5s +- Graves: Grasping Hands damage spirit scaling 1.3 to 1.9 +- Graves: Jar of Dead max duration reduced from 15s to 10s +- Graves: Jar of Dead damage increased from 16 to 20 +- Graves: Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration) +- Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04) + +- Rem: Light Melee damage increased by 15% +- Rem: Pillow Toss time between charges reduced from 12s to 10s +- Rem: Pillow Toss T2 now also grants +2m Radius +- Rem: Pillow Toss T3 no longer grants +2m Radius +- Rem: Pillow Toss T3 now also grants +1 Charge +- Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100% +- Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer +- Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s +- Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125 +- Rem: Lil Helpers trooper resistance reduced from 35% to 30% +- Rem: Lil Helpers T3 increased from +15% Resistance to +20% +- Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you +- Rem: Naptime T3 increased from -55s Cooldown to -65s + +- Silver: Base health increased from 725 to 800 +- Silver: Falloff range changed from 16m-46m to 20m-46m +- Silver: Ammo increased from 6 to 7 +- Silver: Boot Kick spirit scaling increased from 1 to 2 +- Silver: Entangling Bola spirit scaling increased from 1 to 1.6 +- Silver: Go For The Throat range increased from 7m to 7.5m +- Silver: Lycan Curse buildup rate improved a bit +- Silver: Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%) + +- Venator: Health increased from 720 to 750 +- Venator: Consecrating Grenade T2 now also increases debuff duration by +1s +- Venator: Gutshot cooldown reduced from 26s to 23s +- Venator: Gutshot added tooltip for wall stun distance. +- Venator: Gutshot fixed wall stun distance not scaling with ability range +- Venator: Gutshot increased wall stun distance from 6.5m to 7m +- Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9 +- Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration +- Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator +- Venator: Hex-Lined Snap Trap clarified tooltip +- Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2 +- Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s +- Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s +- Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s +- Venator: Hex-Lined Snap Trap T3 increased from 20% to 25% +- Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5 +- Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming +- Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage +- Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources \ No newline at end of file diff --git a/data/changelogs/raw/2026-02-13.txt b/data/changelogs/raw/2026-02-13.txt new file mode 100644 index 00000000..61fbb663 --- /dev/null +++ b/data/changelogs/raw/2026-02-13.txt @@ -0,0 +1,10 @@ +- Apollo: Bullet damage growth increased from 0.6 to 0.75 +- Apollo: Flawless Advance T2 now also increases bullet resist while performing the hold/lunge + +- Celeste: Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged) +- Celeste: Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon +- Celeste: Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction +- Celeste: Radiant Daggers base damage reduced from 60 to 55 +- Celeste: Radiant Daggers CD increased by 3s (moved to T2) +- Celeste: Shining Wonder bounce speed reduced a bit +- Celeste: Shining Wonder air glide now falls faster after a short period \ No newline at end of file diff --git a/data/changelogs/raw/2026-02-17.txt b/data/changelogs/raw/2026-02-17.txt new file mode 100644 index 00000000..a3357dd5 --- /dev/null +++ b/data/changelogs/raw/2026-02-17.txt @@ -0,0 +1,16 @@ +- Apollo: Fixed Slowing Hex not preventing Disengaging Sigil +- Apollo: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well) +- Apollo: Flawless Advance hit radius reduced by ~10% +- Apollo: Flawless Advance Base Hold Damage reduced from 30 to 25 +- Apollo: Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55 +- Apollo: Flawless Advance Max Hold Damage reduced from 45 to 40 +- Apollo: Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9 +- Apollo: Flawless Advance Perfect Damage reduced from 75 to 65 +- Apollo: Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55 +- Apollo: Flawless Advance T3 reduced from +75 Perfect Damage to +65 +- Apollo: Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling) +- Apollo: Flawless Advance T1 heal on hit reduced from 35 to 30 +- Apollo: Itani Lo Sahn now goes on cooldown when interrupted +- Apollo: Fixed Itani Lo Sahn hitting targets behind him +- Apollo: Itani Lo Sahn base damage reduced from 250 to 225 +- Apollo: Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6 \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-06.txt b/data/changelogs/raw/2026-03-06.txt new file mode 100644 index 00000000..f9d1c4de --- /dev/null +++ b/data/changelogs/raw/2026-03-06.txt @@ -0,0 +1,1829 @@ +[ General ] + + +* Can now jump during slide + +* Dash jump grants a very brief period with increased air control (30% for 0.25s) + + +* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) + +* Shrines attack no longer hits heroes under the shrine + +* Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) + +* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die + +* Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push + + +* Medic Troopers DPS grows by 3% per minute + +* Troopers now gain 7 HP regen when out of combat + +* Trooper wave interval increased from every 25s to every 20s starting at 35 minutes + +* Guardians bounty increased from 1000 to 1500 + +* Walkers bounty increased from 3500 to 4000 + +* Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 + +* Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min + +* Base Guardians bounty from 750 to 1000 + +* Shrines bounty increased from 0 to 2000 + +* Mid Boss base bounty increased from 2000 to 3000 + +* Mid Boss base HP increased from 11900 to 13000 + +* Mid Boss global announcement health threshold reduced from 70% to 50% + +* Mid Boss now has 35% Debuff Resistance + +* Rejuv drop duration reduced from 7s to 6s + +* Rejuv duration no longer refreshes when hitting a crystal later + + +* Minimap now indicates if the Urn is a favored, neutral or unfavored + + +* Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker + +* Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker + +* Added "0 Way" veils underneath the Shrine platforms in each base + +* Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges + + +* Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) + +* Move speed diminishing ramp now occurs around 11m rather than 10m + +* Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) + + +* Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) + + + + +[ Items ] + + +* Added new T1 Spirit Item: Golden Goose Egg + + +* Extended Magazine: Weapon Damage increased from +6% to +8% + +* High-Velocity Rounds: No longer grants +5% Fire Rate + +* High-Velocity Rounds: Now grants +8% Weapon Damage + +* High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) + +* Long Range: Fall-off Range increased from +4% to +8% + +* Active Reload: You can now reload while already full when carrying this item + +* Opening Rounds: Spirit Power increased from +8 to +10 + +* Opening Rounds: Weapon Damage increased from +40% to +45% + +* Swift Striker: Fire Rate increased from 18% to 20% + +* Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0 + +* Split Shot: Cooldown reduced from 32s to 24s + +* Split Shot: Now supports custom count and angles per hero + +* Split Shot: Enabled for Celeste (3 at 70 degrees) + +* Backstabber: Renamed to Stalker + +* Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target + +* Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) + +* Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities + +* Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12% + +* Weakening Headshot: Bonus health increased from +50 to +60 + +* Ballistic Enchantment: Weapon damage per stack increased from 18% to 20% + +* Ballistic Enchantment: Range reduced from 30% to 25% + +* Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5% + +* Hunter's Aura: Solo hero multiplier reduced from 3x to 2x + +* Hunter's Aura: Bullet Resist Reduction increased from -8% to -10% + +* Hunter's Aura: Fire Rate Reduction increased from -11% to -14% + +* Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive + +* Weighted Shots: No longer grants +16% Spirit Resist + +* Weighted Shots: Now grants -0.5m Move Speed + +* Weighted Shots: No longer grants -30% Bullet Velocity + +* Weighted Shots: Debuff Resist increased from 16% to 18% + +* Weighted Shots: Weapon Damage increased from 35% to 40% + +* Weighted Shots: Stamina Reduction reduced from -20% to -14% + +* Express Shot: Ammo consumed changed from -30% to 2 Ammo + +* Blood Tribute: No longer has healing reduction + +* Blood Tribute: Self damage increased from 40 to 50 + +* Spirit Rend: Cooldown reduced from 2.2s to 2s + +* Spirit Rend: Spirit Lifesteal increased from 8% to 12% + +* Crushing Fists: Heavy Mele Bonus damage now works with heavy melee abilities + +* Frenzy: Base Fire Rate increased from 8% to 10% + +* Frenzy: Base Spirit Resist increased from 10% to 15% + +* Frenzy: Conditional Fire Rate reduced from 28% to 25% + +* Frenzy: Conditional Spirit Resist reduced from 30% to 20% + +* Spiritual Overflow: Spirit Power increased from 30 to 40 + +* Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction + + +* Extra Health: Increased from 185 to 210 + +* Enduring Speed: Fixed slow resistance interaction with dash slows + +* Restorative Locket: Range increased from 30m to 35m + +* Restorative Locket: Max stamina regen increased from 3 to 4 + +* Restorative Locket: Now always restores at least 1 stamina + +* Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) + +* Return Fire: Bullet Damage Returned reduced from 60% to 50% + +* Weapon Shielding: Damage threshold increased from 150 to 250 + +* Weapon Shielding: Cooldown reduced from 45s to 35s + +* Bullet Resilience: Low Health threshold increased from 40% to 50% + +* Bullet Resilience: Low Health resistance reduced from 22% to 15% + +* Spirit Resilience: Low Health threshold increased from 40% to 50% + +* Spirit Resilience: Low Health resistance reduced from 22% to 15% + +* Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon + +* Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon + +* Majestic Leap: Barrier increased from 140 to 200 + +* Trophy Collector: Souls per minute increased from 22 to 25 + +* Dispel Magic: Cooldown reduced from 50s to 40s + +* Fortitude: Time to regen reduced from 13s to 10s + +* Spellbreaker: High instant damage reduction reduced from -75% to -65% + +* Diviner's Kevlar: Cooldown reduced from 64s to 40s + +* Inhibitor: Damage Penalty reduced from -35% to -30% + +* Inhibitor: Weapon Damage bonus increased from +22% to +25% + +* Cheat Death: No longer reduces movement speed by -2m during the death immunity phase + +* Colossus: Active now grants you an additional +30% Melee Damage + +* Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount + + +* Mystic Regeneration: Health bonus increased from +40 to +50 + +* Mystic Regeneration: Duration increased from 5s to 6s + +* Rusted Barrel: Cooldown reduced from 20s to 16s + +* Arcane Surge: Spirit Power increased from +15 to +20 + +* Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values + +* Slowing Hex: Projectile speed increased from 53m/s to 80m/s + +* Slowing Hex: Cooldown reduced from 30s to 27s + +* Suppressor: Debuff duration increased from 4s to 5s + +* Spirit Sap: Spirit Power loss increased from -24 to -30 + +* Spirit Sap: Cooldown reduced from 32s to 18s + +* Decay: Healing Reduction increased from -45% to -50% + +* Silence Wave: Damage spirit scaling increased from 0.6 to 1.0 + +* Silence Wave: Cooldown reduced from 35s to 30s + +* Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster) + +* Radiant Regeneration: Health bonus increased from +65 to +90 + +* Radiant Regeneration: Duration increased from 5s to 6s + +* Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0 + +* Tankbuster: Current Health Bonus Damage increased from 7.5% to 8% + +* Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25 + +* Torment Pulse: No longer hits sleeping enemies to avoid waking them up + +* Disarming Hex: Cooldown reduced from 20s to 16s + +* Magic Carpet: Duration increased from 8s to 12s + +* Magic Carpet: Bonus health increased from 75 to 125 + +* Ethereal Shift: Cooldown reduced from 45s to 35s + +* Cursed Relic: Damage penalty increased from -8% to -10% + +* Vortex Web: Now has a unit target option where it will vacuum enemies around that target + + + + +[ Heroes ] + + +* Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon + +* Abrams: Siphon Life DPS reduced from 29 to 22 + +* Abrams: Siphon Life range reduced from 10m to 7.5m + +* Abrams: Siphon Life is now circular rather than just in front of him + +* Abrams: Siphon Life range no longer increases with Spirit Power + +* Abrams: Siphon Life visual range FX fixed to show larger than default radius values + +* Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80% + +* Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40% + +* Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6 + +* Abrams: Siphon Life T1 increased from -19s to -20s + +* Abrams: Siphon Life T3 now also increases radius by +3.5m + +* Abrams: Siphon Life T3 DPS reduced from 20 to 18 + +* Abrams: Shoulder Charge damage reduced from 37 to 30 + +* Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s + +* Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4 + +* Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" + +* Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s + +* Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s + +* Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s + +* Abrams: Infernal Resilience T2 increased from +150 Health to +200 + +* Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance + +* Abrams: Seismic Impact is a little faster to target the location when rising + +* Abrams: Seismic Impact damage increase from 75 to 100 + +* Abrams: Seismic Impact now allows you to use items during it + +* Abrams: Seismic Impact radius reduced from 10.5m to 9m + +* Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" + +* Abrams: Seismic Impact T3 now also increases radius by 6m + + +* Apollo: Fixed Riposte not leaving the ground when started on the ground + +* Apollo: Riposte no longer triggers from trooper or neutral damage + +* Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed + +* Apollo: Flawless Advance now gets interrupted by stun and sleep + +* Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 + +* Apollo: Itani Lo Sahn's hit width no longer scales with radius increases + + +* Bebop: Hook can now be canceled + + +* Billy: Bashdown radius reduced from 4.5m to 4m + +* Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" + +* Billy: Bashdown T3 now also reduces charge time by 2s + +* Billy: Rising Ram damage reduced from 55 to 40 + +* Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9 + +* Billy: Rising Ram cooldown reduced by 50% on impact + +* Billy: Rising Ram charge duration reduced from 0.51s to 0.3s + +* Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" + +* Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" + +* Billy: Rising Ram T3 increased from 6.5% Max Health to 8% + +* Billy: Blasted spirit scaling reduced from 0.8 to 0.6 + +* Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) + +* Billy: Blasted passive no longer reduces enemy fire rate by -14% + +* Billy: Blasted tooltip simplified + +* Billy: Blasted T3 now also increases spirit scaling by +0.6 + +* Billy: Chain Gang radius reduced from 13m to 12m + +* Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist + +* Billy: Chain Gang cooldown increased from 125s to 150s + +* Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" + +* Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" + +* Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in + +* Billy: Chain Gang T3 no longer grants +90 damage + +* Billy: Chain Gang T3 now also increases the radius by +5m + + +* Calico: Bullets no longer have gravity + +* Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. + +* Calico: Gloom Bombs changed so the first grenade always lands in the middle + +* Calico: Gloom Bombs projectile sticky radius increased from 10 to 15 + +* Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s + +* Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers + +* Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes + +* Calico: Leaping Slash can now dash vertically, even while on the ground + +* Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill + +* Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage + +* Calico: Leaping Slash radius reduced from 4.5m to 4m + +* Calico: Ava can no longer manipulate movement if meleeing while midair + +* Calico: Ava now uses healthbar modifier style for duration + +* Calico: Ava fixed camera not being centered around Ava + +* Calico: Ava melee attack delay reduced from 0.4s to 0.0s + +* Calico: Ava melee attack cooldown increased from 0.75 to 0.85 + +* Calico: Ava melee attack now goes the way you are looking + +* Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage + +* Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration + +* Calico: Ava cooldown reduced from 45s to 30s + +* Calico: Ava duration reduced from 16s to 15s + +* Calico: Ava T1 duration increased from +14s to 15s + +* Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen + +* Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s + +* Calico: Return To Shadows now allows for some vertical flight movement during channel + +* Calico: Return To Shadows now has new channel bar + +* Calico: Return to Shadows T2 reduced from 67.5 Damage to 65 + +* Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead + + +* Celeste: Gravity reduced from -20% to -28% (less gravity) + +* Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) + +* Celeste: Shining Wonder bounce range reduced from 17m to 15m + +* Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s + + +* Doorman: Gun now pierces through targets at 50% reduced damage + +* Doorman: Call Bell time between charges increased from 4s to 6s + +* Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling) + +* Doorman: Call Bell explosion damage increased from 55 to 85 + +* Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 + +* Doorman: Call Bell T1 increased from +2m to +2.5m + +* Doorman: Call Bell T2 no longer has Impact Damage + +* Doorman: Call Bell T2 Explosion Damage increased from 40 to 75 + +* Doorman: Call Bell T2 now increases spirit scaling by +0.6 + +* Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" + +* Doorman: Doorway now has a timer icon above the ability + +* Doorman: Doorway T1 duration increased from +10s to +15s + +* Doorman: Doorway T2 barrier duration increased from 8s to 12s + +* Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25) + +* Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well) + +* Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage" + +* Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m + +* Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" + +* Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target + +* Doorman: Hotel Guest cast range increased from 6m to 7m + +* Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast + +* Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return + +* Doorman: Hotel Guest now supports instant cast settings + +* Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s + +* Doorman: Hotel Guest cast range increased from 5m to 6m + +* Doorman: Hotel Guest cost of stay damage reduced from 150 to 75 + +* Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125 + +* Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" + +* Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" + +* Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out" + + +* Drifter: Rend damage range reduced from 18m to 16m + +* Drifter: Rend cooldown increased from 13s to 16s + +* Drifter: Rend damage spirit scaling increased from 1.4 to 1.8 + +* Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) + +* Drifter: Rend T1 bonus damage increased from +32 to +40 + +* Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" + +* Drifter: Stalker's Mark duration reduced from 6s to 5s + +* Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" + +* Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" + +* Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" + +* Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill + +* Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% + +* Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" + +* Drifter: Eternal Night now makes the targets be considered as isolated + +* Drifter: Eternal Night Sprint reduced from +3m to +2m + +* Drifter: Eternal Night no longer has 7 spirit damage proc + +* Drifter: Eternal Night cooldown increased from 120s to 125s + +* Drifter: Eternal Night duration reduced from 7s to 6.5s + +* Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) + +* Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" + +* Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" + + +* Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5 + +* Dynamo: Kinetic Pulse cooldown increased from 22s to 26s + +* Dynamo: Kinetic Pulse damage increased from 90 to 115 + +* Dynamo: Kinetic Pulse range reduced from 20m to 16m + +* Dynamo: Kinetic Pulse range no longer increases with spirit scaling + +* Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1 + +* Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" + +* Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" + +* Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" + +* Dynamo: Quantum Entanglement no longer grants +26% Fire Rate + +* Dynamo: Quantum Entanglement no longer reloads ammo + +* Dynamo: Quantum Entanglement base ability now restores 1 stamina + +* Dynamo: Quantum Entanglement ally distance increased from 10m to 13m + +* Dynamo: Quantum Entanglement range increased from 9m to 10m + +* Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m + +* Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown" + +* Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" + +* Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s + +* Dynamo: Rejuvenating Aurora now has a 1s linger on allies + +* Dynamo: Rejuvenating Aurora now lets you jump while using it + +* Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" + +* Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s + +* Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s + +* Dynamo: Singularity no longer does 1.5% Max Health DPS + +* Dynamo: Singularity DPS increased from 40 to 75 + +* Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28 + +* Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5% + + +* Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive + +* Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s + +* Graves: Grasping Hands cooldown reduced from 38s to 34s + +* Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" + +* Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown" + + +* Haze: Spirit per boon reduced from 1.1 to 0.5 + +* Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s + +* Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling + +* Haze: Sleep Dagger cooldown increased from 26s to 30s + +* Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s + +* Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" + +* Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" + +* Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup" + +* Haze: Smoke Bomb cooldown increased from 30s to 33s + +* Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08 + +* Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed + +* Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m + +* Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges" + +* Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" + +* Haze: Smoke Bomb T3 now also grants +1 Charge + +* Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18 + +* Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8 + +* Haze: Fixation T1 reduced from +50 Spirit Damage to +40 + +* Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14 + +* Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20% + +* Haze: Bullet Dance base ability now has 60% Evasion + +* Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08 + +* Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7 + +* Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7 + +* Haze: Bullet Dance T2 now also increases Fire Rate by +10% + +* Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion + +* Haze: Bullet Dance T3 now also fires at an additional target + + +* Infernus: Napalm damage reduced from 46 to 40 + +* Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6 + +* Infernus: Napalm amplified damage taken reduced from 20% to 16% + +* Infernus: Napalm T2 lifesteal increased from 10% to 15% + +* Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0 + +* Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown" + +* Infernus: Flame Dash T2 DPS reduced from +27 to +20 + +* Infernus: Flame Dash T2 DPS now also increases trail duration by 1s + +* Infernus: Flame Dash T3 no longer reduces cooldown by 15s + +* Infernus: Flame Dash T3 now also grants +1 Charge + +* Infernus: Flame Dash T3 time between charges reduced from 20s to 14s + +* Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy) + +* Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS" + +* Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage + +* Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) + +* Infernus: Concussive Combustion cast now causes camera to move back a bit + +* Infernus: Concussive Combustion delay increased from 3s to 3.25s + +* Infernus: Concussive Combustion radius reduced from 13m to 12m + +* Infernus: Concussive Combustion cooldown increased from 140s to 165s + +* Infernus: Concussive Combustion damage reduced from 150 to 125 + +* Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage" + +* Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal" + +* Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius" + + +* Ivy: Now has -10% Gravity + +* Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon + +* Ivy: Kudzu Bomb renamed to Entangling Thorns + +* Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s + +* Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55 + +* Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5" + +* Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s" + +* Ivy: Watcher's Covenant renamed to Kudzu Connection + +* Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18 + +* Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15 + +* Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus" + +* Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal" + +* Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active" + +* Ivy: Stone Form cooldown increased from 37s to 40s + +* Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8 + +* Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal" + +* Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown" + +* Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)" + +* Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s + +* Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0 + +* Ivy: Air Drop Cooldown reduced from 100s to 65s + +* Ivy: Air Drop duration increased from 16s to 21s + +* Ivy: Air Drop base/max speed increased from 11/18m to 10/22m + +* Ivy: Air Drop bomb radius increased from 14m to 20m + +* Ivy: Air Drop buff duration reduced from 12s to 8s + +* Ivy: Air Drop ally cast range increased from 14m to 18m + +* Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping + +* Ivy: Air Drop bomb no longer has a fast explode expanding behavior + +* Ivy: Air Drop bomb no longer causes a knockup + +* Ivy: Air Drop bomb no longer slows on explode by default + +* Ivy: Air Drop bomb no longer provides barrier by default + +* Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s. + +* Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s" + +* Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0 + + +* Kelvin: Frost Grenade now impacts on Ice Path + +* Kelvin: Frost Grenade radius reduced from 6.5m to 6m + +* Kelvin: Frost Grenade cooldown increased from 20s to 30s + +* Kelvin: Frost Grenade now comes with 2 charges + +* Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling) + +* Kelvin: Frost Grenade no longer has -40% Stamina regen reduction + +* Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30" + +* Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown" + +* Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m" + +* Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space + +* Kelvin: Ice Path cooldown increased from 46s to 50s + +* Kelvin: Ice Path incline/decline speed increased + +* Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path" + +* Kelvin: Ice Path T2 increased from -17s Cooldown to -20s + +* Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path + +* Kelvin: Arctic Beam visual clarity on VFX improved + +* Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it + +* Kelvin: Arctic Beam Max Fire Rate Reduction reduced from -35% to -20% + +* Kelvin: Arctic Beam Max Slow reduced from -40% to -20% + +* Kelvin: Arctic Beam spirit scaling reduced from 0.8 to 0.5 + +* Kelvin: Arctic Beam cooldown increased from 25s to 28s + +* Kelvin: Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%" + +* Kelvin: Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling" + +* Kelvin: Arctic Beam T3 now also reduces cooldown by 13s + +* Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam + +* Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. + +* Kelvin: Frozen Shelter duration reduced from 5.25s to 5s + +* Kelvin: Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown" + +* Kelvin: Frozen Shelter T2 increased from +1s to +1.5s + +* Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies) + + +* Lady Geist: Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) + +* Lady Geist: Essence Bomb radius reduced from 9m to 7m + +* Lady Geist: Essence Bomb cooldown reduced from 14.5s to 14s + +* Lady Geist: Essence Bomb T1 increased from -4s to -5s + +* Lady Geist: Essence Bomb T2 also increases radius by +2m + +* Lady Geist: Life Drain cooldown increased from 30s to 34s + +* Lady Geist: Life Drain break range reduced from 30m to 28m + +* Lady Geist: Life Drain T1 DPS increased from +16.2 to +18 + +* Lady Geist: Life Drain T2 duration increased from +2s to +2.5s + +* Lady Geist: Life Drain T3 charges increased from +1 to +2 + +* Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3 + +* Lady Geist: Soul Exchange cast time reduced from 0.2s to 0.1s + +* Lady Geist: Soul Exchange post cast hold time reduced from 0.7s to 0.2s + +* Lady Geist: Soul Exchange T1 cooldown increased from -35s to -60s + +* Lady Geist: Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s" + +* Lady Geist: Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s" + + +* Lash: Increased Sparkles + +* Lash: Fixed Ground Strike against players brought down from mid air not doing damage + +* Lash: Grapple T2 weapon damage increased from +6 to +7 + +* Lash: Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" + +* Lash: Flog cooldown increased from 24s to 26s + +* Lash: Flog Attack Angle no longer increases with Spirit Power + +* Lash: Flog heal vs heroes reduced from 60% to 50% + +* Lash: Flog T2 increased from -12s Cooldown to -16s + +* Lash: Flog T2 now also reduces Fire Rate by 30% + +* Lash: Flog T3 no longer reduces Fire Rate + +* Lash: Flog T3 damage reduced from +86 to +80 + +* Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20% + +* Lash: Fixed Death Slam camera sometimes being obstructed + +* Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3) + +* Lash: Death Slam cooldown increased from 145s to 150s + +* Lash: Death Slam T1 throw distance increased from +8m to +12m + +* Lash: Death Slam T2 cooldown increased from -25s to -40s + +* Lash: Death Slam T3 now also increases cast range by +10m + + +* McGinnis: Stamina speed bucket 3 to 2 + +* McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon + +* McGinnis: Mini Turret duration increased from 24s to 35s + +* McGinnis: Mini Turret base health and health growth reduced by 40% + +* McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80% + +* McGinnis: Mini Turrets now have 35% melee resist + +* McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved + +* McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking + +* McGinnis: Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS" + +* McGinnis: Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges" + +* McGinnis: Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime" + +* McGinnis: Medicinal Specter duration no longer scales with spirit power + +* McGinnis: Medicinal Specter radius no longer scales with spirit power + +* McGinnis: Medicinal Specter regen now scales with spirit power (+0.3) + +* McGinnis: Medicinal Specter cooldown increased from 48s to 50s + +* McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery + +* McGinnis: Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance" + +* McGinnis: Medicinal Specter T2 increased from -17s Cooldown to -20s + +* McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100% + +* McGinnis: Medicinal Specter T3 regen reduced from 2.5% Max HP to 2% + +* McGinnis: Medicinal Specter T3 now also increases radius by 3m + +* McGinnis: Medicinal Specter T3 now also increases duration by 1s + +* McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward + +* McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) + +* McGinnis: Spectral Wall min range reduced from 6m to 5m + +* McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned + +* McGinnis: Spectral Wall T1 no longer drains 1 stamina + +* McGinnis: Spectral Wall T1 Damage Amp increased from 15% to 20% + +* McGinnis: Spectral Wall T2 also increases wall duration by +2s + +* McGinnis: Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) + +* McGinnis: Heavy Barrage duration reduced from 13s to 8s + +* McGinnis: Heavy Barrage minimum range reduced from 9m to 8.5m + +* McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance + +* McGinnis: Heavy Barrage T1 move slow reduced from 40% to 30% + +* McGinnis: Heavy Barrage T1 dash slow increased from 20% to 30% + +* McGinnis: Heavy Barrage T1 slow duration reduced from 2s to 1.5s + +* McGinnis: Heavy Barrage T2 cooldown reduction increased from -45s to -55s + +* McGinnis: Heavy Barrage T2 now also increases duration by 6s + +* McGinnis: Heavy Barrage T3 damage increased from +21 to +25 + +* McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25 + +* McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m + + +* Mina: Stamina cooldown increased from 3.9s to 4.2s + +* Mina: Rake cooldown increased from 10s to 16s + +* Mina: Rake hero hit missing health as damage increased from 3% to 5% + +* Mina: Rake heal per kill reduced from 30 to 25 + +* Mina: Rake heal per kill spirit scaling reduced from 0.43 to 0.3 + +* Mina: Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage" + +* Mina: Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown" + +* Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling + +* Mina: Sanguine Retreat cast range reduced 10m to 9m + +* Mina: Sanguine Retreat recast window increased from 3s to 3.5s + +* Mina: Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets" + +* Mina: Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown" + +* Mina: Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast" + +* Mina: Love Bites Cooldown increased from 8s to 10s + +* Mina: Love Bites damage reduced from 6 to 4 + +* Mina: Love Bites damage spirit scaling increased from 0.06 to 0.09 + +* Mina: Love Bites bonus damage reduced from 55 to 45 + +* Mina: Love Bites bonus damage spirit scaling increased from 1.6 to 1.85 + +* Mina: Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s" + +* Mina: Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45 + +* Mina: Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s" + +* Mina: Nox Nostra cooldown increased from 115s to 130s + +* Mina: Nox Nostra damage reduced from 6 to 5.6 + +* Mina: Nox Nostra T1 increased from +1.8 to +2.2 + +* Mina: Nox Nostra T2 cooldown increased from -40s to -55s + + +* Mirage: Bullet damage reduced from 15.2+0.5 to 14.8+0.3 + +* Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability. + +* Mirage: Fire Scarabs collision and model size increased a bit + +* Mirage: Fire Scarabs base charges reduced from 4 to 2 + +* Mirage: Fire Scarabs spirit scaling reduced from 1.0 to 0.8 + +* Mirage: Fire Scarabs now immediately steal the health from the target + +* Mirage: Fire Scarabs Max Health steal increased from 45 to 70 + +* Mirage: Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal + +* Mirage: Fire Scarabs cooldown increased from 40s to 45s + +* Mirage: Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal" + +* Mirage: Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges" + +* Mirage: Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling" + +* Mirage: Fire Scarabs no longer has a reduced effect against non-heroes + +* Mirage: Tornado renamed to Dust Devil + +* Mirage: Dust Devil lift duration reduced from 1.0s to 0.4s + +* Mirage: Dust Devil spirit scaling reduced from 0.7 to 0.3 + +* Mirage: Dust Devil now slows affected enemies by 30% for 3s + +* Mirage: Dust Devil bullet evasion duration increased from 3.5s to 4s + +* Mirage: Dust Devil bullet evasion increased from 25% to 30% + +* Mirage: Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage" + +* Mirage: Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion" + +* Mirage: Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0" + +* Mirage: Djinn's Mark cooldown increased from 2.6s to 3s + +* Mirage: Djinn's Mark multiplier duration increased from 4.5s to 5s + +* Mirage: Djinn's Mark reveal duration increased from 3s to 6s + +* Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) + +* Mirage: Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s" + +* Mirage: Djinn's Mark T2 increased from +8.1 Damage to +20 + +* Mirage: Djinn's Mark T3 cooldown increased from -0.75s to -1s + +* Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks + +* Mirage: Traveler cooldown reduced from 155s to 145s + +* Mirage: Traveler can now be cast while on the zipline + +* Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. + +* Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location. + +* Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate + +* Mirage: Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s" + +* Mirage: Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier for 12s" + +* Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown" + + +* Mo & Krill: Scorn damage reduced from 56 to 50 + +* Mo & Krill: Scorn radius reduced from 10m to 9m + +* Mo & Krill: Scorn spirit scaling increased from 0.42 to 0.75 + +* Mo & Krill: Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage" + +* Mo & Krill: Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius" + +* Mo & Krill: Burrow now lets you enter the tunnels + +* Mo & Krill: Burrow cooldown increased from 37s to 40s + +* Mo & Krill: Burrow T1 changed from "+3s Duration" to "+50 Spin DPS" + +* Mo & Krill: Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time" + +* Mo & Krill: Burrow T3 increased from +2 m/s Move Speed to +4 + +* Mo & Krill: Burrow T3 increased from -19s Cooldown to -20s + +* Mo & Krill: Sand Blast cooldown reduced from 42s to 40s + +* Mo & Krill: Sand Blast duration reduced from 3s to 2.5s + +* Mo & Krill: Sand Blast range reduced from 35m to 25m + +* Mo & Krill: Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range" + +* Mo & Krill: Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%" + +* Mo & Krill: Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown" + +* Mo & Krill: Combo cooldown increased from 90s to 150s + +* Mo & Krill: Combo DPS increased from 35 to 60 + +* Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal" + +* Mo & Krill: Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist" + +* Mo & Krill: Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown" + + +* Paige: Conjure Dragon renamed to Bookwyrm + +* Paige: Bookwyrm fixed initial location not starting where you click it + +* Paige: Bookwyrm cooldown increased from 30s to 33s + +* Paige: Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width" + +* Paige: Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range" + +* Paige: Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30 + +* Paige: Bookwyrm T3 now also grants +1 Charge + +* Paige: Defend and Fight! renamed to Plot Armor + +* Paige: Plot Armor barrier spirit scaling reduced from 1.6 to 1.3 + +* Paige: Plot Armor T3 now also increases spirit scaling (+0.3) + +* Paige: Captivating Read height area no longer increases with range bonuses + +* Paige: Captivating Read cooldown increased from 25s to 30s + +* Paige: Captivating Read immobilize duration reduced from 1.25s to 1s + +* Paige: Captivating Read T1 cooldown increased from -6s to -11s + +* Paige: Captivating Read T2 immobilize duration increased from 0.75s to 1s + +* Paige: Captivating Read T3 now also increases radius by 1m + +* Paige: Rallying Charge T2 now also reduces cooldown by 30s + +* Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150% + + +* Paradox: Pulse Grenade radius reduced from 6m to 5.5m + +* Paradox: Pulse Grenade radius increases by +1m per Pulse + +* Paradox: Pulse Grenade Amp Per Stack reduced from 6% to 4% + +* Paradox: Pulse Grenade cooldown increased from 28s to 32s + +* Paradox: Pulse Grenade spirit scaling reduced from 0.6 to 0.4 + +* Paradox: Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s + +* Paradox: Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown + +* Paradox: Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" + +* Paradox: Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" + +* Paradox: Time Wall duration reduced from 6s to 5.5 + +* Paradox: Time Wall no longer damages enemies going through it + +* Paradox: Time Wall now increases allied bullet speeds going through it by 100% + +* Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) + +* Paradox: Time Wall T1 increased from +2m Width to +3m + +* Paradox: Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" + +* Paradox: Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) + +* Paradox: Kinetic Carbine cooldown increased from 27s to 30s + +* Paradox: Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13 + +* Paradox: Kinetic Carbine base damage scale increased from 100% to 125% + +* Paradox: Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" + +* Paradox: Kinetic Carbine T3 now also increases charge hold by 2s + +* Paradox: Paradoxical Swap cooldown increased from 75s to 95s + +* Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal + +* Paradox: Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health + +* Paradox: Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" + +* Paradox: Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" + +* Paradox: Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" + + +* Pocket: Barrage projectile speed increased by 15% + +* Pocket: Barrage now lets you use stamina during the ability + +* Pocket: Barrage now lets you use Flying Cloak during the ability + +* Pocket: Barrage T1 increased from +12.6 Damage Per Projectile to +16 + +* Pocket: Barrage T2 cooldown increased from -14s to -16s + +* Pocket: Barrage T3 increased from +2m Radius to +3m + +* Pocket: Flying Cloak cooldown reduced from 32s to 26s + +* Pocket: Flying Cloak damage reduced from 70 to 60 + +* Pocket: Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance) + +* Pocket: Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage" + +* Pocket: Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s" + +* Pocket: Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown" + +* Pocket: Enchanter's Satchel spirit scaling increased from 0.61 to 0.9 + +* Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40% + +* Pocket: Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40% + +* Pocket: Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s + +* Pocket: Enchanter's Satchel T3 now also increases radius by 4m + +* Pocket: Affliction no longer applies 12% Current Health Damage + +* Pocket: Affliction DPS increased from 28 to 32 + +* Pocket: Affliction spirit scaling increased from 0.17 to 0.2 + +* Pocket: Affliction cooldown increased from 140s to 150s + +* Pocket: Affliction T1 increased from -25s Cooldown to -40s Cooldown + +* Pocket: Affliction T2 no longer reduces healing by 40% + +* Pocket: Affliction T2 now also increases radius by 4m + +* Pocket: Affliction T3 no longer increases radius by 6m + +* Pocket: Affliction T3 now prevents all healing on targets + +* Pocket: Affliction T3 increases spirit scaling by +0.1 + + +* Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) + +* Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14 + +* Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s + +* Rem: Naptime sleep duration decreased from 4.25s to 4s + +* Rem: Naptime radius decreased from 20m to 17.0m + +* Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" + +* Rem: Naptime T3 now also grants +50% damage resist while channeling + + +* Seven: Move Speed no longer scales with spirit power + +* Seven: Sprint speed increased from 0.6m to 1.8m + +* Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) + +* Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target + +* Seven: Lightning Ball T2 now also increases lifetime by 1s + +* Seven: Static Charge damage reduced from 38 to 35 + +* Seven: Static Charge cast range reduced from 16m to 15m + +* Seven: Static Charge cast range no longer increases with spirit power + +* Seven: Static Charge T1 increased from -19s Cooldown to -20s + +* Seven: Static Charge T2 now also increases cast range by +5m + +* Seven: Static Charge T3 now also increases damage by +160 + +* Seven: Power Surge duration no longer scales with spirit power + +* Seven: Power Surge cooldown increased from 48s to 50s + +* Seven: Power Surge max jumps increased from 3 to 4 + +* Seven: Power Surge T1 increased from -15s to -18s + +* Seven: Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" + +* Seven: Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" + +* Seven: Storm Cloud allows movement in the base ability (1.5m) + +* Seven: Storm Cloud bullet resistance reduced from 20% to 0% + +* Seven: Storm Cloud T1 bullet resist increased from 35% to 55% + +* Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before) + + +* Shiv: Stamina reduced from 3 to 2 + +* Shiv: Stamina movement speed reduced from 6.7 to 6.5 + +* Shiv: Bullet damage growth increased from 0.154 to 0.165 + +* Shiv: Serrated Knives no longer has impact damage + +* Shiv: Serrated Knives Bleed DPS per knife increased from 4 to 10 + +* Shiv: Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15 + +* Shiv: Serrated Knives T1 changed from "+1 Charge" to "+2s Duration" + +* Shiv: Serrated Knives T2 changed from "+2s Duration" to "+2 Charges" + +* Shiv: Serrated Knives T3 no longer has +30 Impact Damage + +* Shiv: Serrated Knives T3 DPS increased from +5.5 to +12 + +* Shiv: Serrated Knives T3 increases spirit scaling by +0.10 + +* Shiv: Slice and Dice cooldown increased from 15s to 16s + +* Shiv: Slice and Dice Impact damage reduced from 75 to 60 + +* Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack. + +* Shiv: Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown + +* Shiv: Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range" + +* Shiv: Slice and Dice T3 now also grants +50 Impact Damage + +* Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control + +* Shiv: Killing Blow Damage Amp reduced from 15% to 14% + +* Shiv: Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp" + +* Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown + +* Shiv: Killing Blow T3 now also increases enemy health threshold by +5% + + +* Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5 + +* Silver: Fixed Tail Whack being considered a movement ability + +* Silver: Tail Whack disarm duration reduced from 2.5s to 2s + +* Silver: Tail Whack slow duration increased from 1.5s to 2s + +* Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration" + +* Silver: Lycan Curse cooldown increased from 35s to 50s + +* Silver: Lycan Curse base health bonus reduced from 100 to 75 + +* Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance + +* Silver: Lycan Curse no longer grants +2m Move Speed + +* Silver: Lycan Curse T1 resist increased from +14% to +15% + +* Silver: Lycan Curse T2 bonus health increased from 125 to 150 + + +* Victor: Bullet damage increased from 12.3 to 12.5 + +* Victor: Pain Battery now starts charged + +* Victor: Pain Battery range increased from 20m to 28m + +* Victor: Pain Battery reduced randomness on the projectile paths + +* Victor: Pain Battery bolt count from 5 to 7 + +* Victor: Pain Battery T2 increased from +36 to +50 + +* Victor: Pain Battery T3 now also increases spirit scaling by +0.6 + +* Victor: Jumpstart cooldown increased from 23s to 30s + +* Victor: Jumpstart Move Speed reduced from 4m to 3m + +* Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2 + +* Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed + +* Victor: Jumpstart T2 now also reduces cooldown by -8s + +* Victor: Jumpstart T3 now also provides +1 Charge + +* Victor: Jumpstart T3 no longer reduces cooldown + +* Victor: Jumpstart T3 now also increases spirit scaling by 0.8 + +* Victor: Aura of Suffering time to max DPS reduced from 10s to 6s + +* Victor: Aura of Suffering radius increased from 7.7m to 10m + +* Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s + +* Victor: Aura of Suffering Min DPS reduced from 16 to 12 + +* Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135 + +* Victor: Aura of Suffering Max DPS reduced from 70 to 54 + +* Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67 + +* Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26 + +* Victor: Aura of Suffering Text Progress bar indicates time to Max DPS + +* Victor: Aura of Suffering T3 reduced from +13% Damage to +15% + +* Victor: Shocking Reanimation radius reduced from 13m to 12m + +* Victor: Shocking Reanimation rebirth health reduced from 60% to 50% + +* Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" + +* Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50% + +* Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" + + +* Vindicta: Fire Rate no longer scales with Spirit Power + +* Vindicta: Bullet damage now scales with spirit power (0.022) + +* Vindcita: Ammo reduced from 22 to 19 + +* Vindicta: Bullet Velocity increased from 557 to 660 + +* Vindicta: Stake damage reduced from 55 to 40 + +* Vindicta: Stake damage spirit scaling increased from 0.37 to 0.5 + +* Vindicta: Stake projectile speed increased from 20m/s to 25m/s + +* Vindicta: Stake T1 changed from "-35% Fire Rate" to "+65 Damage" + +* Vindicta: Stake T3 Tether Duration increased from +0.5s to +0.75s + +* Vindicta: Stake T3 capture radius increased from +1m to +2m + +* Vindicta: Flight now allows you to use melee + +* Vindicta: Flight now allows parry to be used + +* Vindicta: Flight now grants you +50% Item Cast Range + +* Vindicta: Flight spirit damage scaling reduced from 0.22 to 0.18 + +* Vindicta: Flight duration reduced from 15s to 13s + +* Vindicta: Flight T2 duration increased from +8s to +10s + +* Vindicta: Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10 + +* Vindicta: Flight T3 now increases spirit scaling by 0.1 + +* Vindicta: Flight T3 now also refreshes duration on hero kill + +* Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path + +* Vindicta: Crow Familiar debuff duration no longer scales with spirit power + +* Vindicta: Crow Familiar debuff duration increased from 4s to 5s + +* Vindicta: Crow Familiar bleed damage reduced from 2.7% to 2.2% + +* Vindicta: Crow Familiar damage increased from 37 to 40 + +* Vindcita: Crow Familiar cooldown increased from 28s to 32s + +* Vindicta: Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" + +* Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5% + +* Vindicta: Crow Familiar T3 now also increases debuff duration by 2s + +* Vindicta: Assassinate while scoped no longer un-scopes when using items + +* Vindicta: Assassinate now has a 4s buffer on impact for bonus credit + +* Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged + +* Vindicta: Assassinate weapon damage bonus increased from 5% to 6% + + +* Viscous: Splatter bounces once by default + +* Viscous: Splatter cooldown reduced from 30s to 26 + +* Viscous: Splatter spirit scaling reduced from 1.77 to 0.8 + +* Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies + +* Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26% + +* Viscous: Splatter T1 radius increased from +1m to +2m + +* Viscous: Splatter T2 cooldown increased from -12s to -14s + +* Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3 + +* Viscous: Splatter T3 still adds 2 bounces + +* Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels + +* Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3 + +* Viscous: The Cube T3 increased from -21s Cooldown to -25s + +* Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies + +* Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s + +* Viscous: Puddle Punch Slow increased from 15% to 20% + +* Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank) + +* Viscous: Puddle Punch radius reduced from 4.5m to 4m + +* Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage" + +* Viscous: Goo Ball no longer can carry Urn + +* Viscous: Goo Ball turn rate improved a bit + +* Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3) + +* Viscous: Goo Ball cooldown increased from 115s to 130s + +* Viscous: Goo Ball duration increased from 9s to 10s + +* Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35% + +* Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown" + +* Viscous: Goo Ball T2 reduced from +72 Damage to +70 + +* Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration" + + +* Warden: Bullet growth per boon reduced from 0.44 to 0.38 + +* Warden: Alchemical Flask Weapon Damage reduction reduced from -30% to -25% + +* Warden: Alchemical Flask T2 damage increased from +36 to +40 + +* Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20% + +* Warden: Alchemical Flask T2 no longer increases radius by 1m + +* Warden: Alchemical Flask T3 cooldown increased from -6.5s to -7s + +* Warden: Alchemical Flask T3 now also increases radius by 2m + +* Warden: Willpower duration reduced from 7s to 5s + +* Warden: Willpower cooldown reduced from 42s to 40 + +* Warden: Willpower barrier now scales with spirit power in the base ability (+0.5) + +* Warden: Willpower T2 cooldown from -19s to -22s + +* Warden: Willpower T2 now also increases duration by +2s + +* Warden: Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)" + +* Warden: Binding Word cast range reduced from 20m to 15m + +* Warden: Binding Word cooldown decreased from 37s to 34s + +* Warden: Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s" + +* Warden: Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range" + +* Warden: Binding Word T2 now increases trap duration by 0.75s + +* Warden: Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped" + +* Warden: Last Stand Channeling bullet and spirit resist increased from 30% to 60% + +* Warden: Last Stand radius reduced from 13m to 12m + +* Warden: Last Stand T1 increased from +3m Radius to +4m + +* Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist + +* Warden: Last Stand T3 duration increased from +2.5s to +3s + +* Warden: Last Stand T3 now also grants you Unstoppable while channeling + + +* Wraith: Card Trick cards now have specific suites with special bonuses. + + - Card Types: + + - Spades: +70% Damage + + - Diamond: Cuts enemy resistances by -8% for 5s. Does not stack. + + - Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal no non-heroes) + + - Clubs: 30% Slow for 3s + + - Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) + +* Wraith: Card Trick base charge count increased from 1 to 2 + +* Wraith: Card Trick base damage reduced from 60 to 45 + +* Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55 + +* Wraith: Card Trick buildup now takes 20% longer + +* Wraith: Card Trick cooldown reduced from 0.75s to 0.5s + +* Wraith: Card Trick post cast time reduced from 0.2s to 0.1 + +* Wraith: Card Trick now highlights the card that will be throw next. + +* Wraith: Card Trick now has unique sounds for each card suite that is summoned. + +* Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges" + +* Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" + +* Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) + +* Wraith: Fixed Project Mind interaction with stuns + +* Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies) + +* Wraith: Full Auto duration no longer scales with Spirit Power + +* Wraith: Full Auto cooldown reduced from 48s to 45s + +* Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) + +* Wraith: Full Auto T1 increased from -14s Cooldown to -20s + +* Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" + +* Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" + +* Wraith: Telekinesis cooldown increased from 110s to 120s + +* Wraith: Telekinesis cast range reduced from 20m to 14m + +* Wraith: Telekinesis cast time increased from 0.1s to 0.3s + +* Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. + +* Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage" + +* Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" + +* Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range + + +* Yamato: Power Slash being held down no longer automatically fires it + +* Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry + +* Yamato: Power Slash base ability now has +60% Bullet Resist while channeling + +* Yamato: Power Slash cooldown increased from 10.5s to 12s + +* Yamato: Power Slash Slash Length reduced from 25m to 22m + +* Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" + +* Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" + +* Yamato: Power Slash T3 now also grants +8m Range + +* Yamato: Flying Strike renamed to Flying Slash + +* Yamato: Flying Slash is now light melee damage rather than spirit + +* Yamato: Flying Slash slow increased from -30% to -50% + +* Yamato: Flying Slash cooldown increased from 21s to 36s + +* Yamato: Flying Slash range increased from 20m to 25m + +* Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" + +* Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" + +* Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." + +* Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player + +* Yamato: Crimson Slash cooldown increased from 15s to 16s + +* Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30% + +* Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" + +* Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s + +* Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6) + +* Yamato: Shadow Transformation cooldown increased from 110s to 130s + +* Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30% + +* Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" + +* Yamato: Shadow Transformation T2 now also reduces cooldown by 25s + +* Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30% + +=== Patch 2 === + +Deadlock - Gameplay Update - 03-06-2026 - Steam News + + +[ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no... + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-07.txt b/data/changelogs/raw/2026-03-07.txt new file mode 100644 index 00000000..2db66166 --- /dev/null +++ b/data/changelogs/raw/2026-03-07.txt @@ -0,0 +1,57 @@ +* Golden Egg Goose: Souls Per Minute increased from 75 to 90 +* Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23 + +* Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s + +* Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45 + +* Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3 +* Paradox: Time Wall slow duration increased from 1.25s to 2s +* Paradox: Time Wall T1 now also increases duration by +2.5s +* Paradox: Time Wall T2 no longer increases duration by +2.5s +* Paradox: Time Wall T2 now also silences enemies for 2.3s +* Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling +* Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health +* Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3 + +* Silver: Lycan Curse base health bonus increased from +75 to +125 +* Silver: Lycan Curse T2 increased from +3m to +4m + +* Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1 +* Viscous: Puddle Punch scaling reduced from 1.1 to 1.0 + +* Wraith: Card Trick Spade reduced from +70% to +60% +* Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0 +* Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75 +* Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half) +* Wraith: Telekinesis debuff duration reduced from 3s to 2.75s + +=== Patch 2 === + +- Golden Egg Goose: Souls Per Minute increased from 75 to 90 +- Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23 + +- Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s + +- Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45 + +- Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3 +- Paradox: Time Wall slow duration increased from 1.25s to 2s +- Paradox: Time Wall T1 now also increases duration by +2.5s +- Paradox: Time Wall T2 no longer increases duration by +2.5s +- Paradox: Time Wall T2 now also silences enemies for 2.3s +- Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling +- Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health +- Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3 + +- Silver: Lycan Curse base health bonus increased from +75 to +125 +- Silver: Lycan Curse T2 increased from +3m to +4m + +- Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1 +- Viscous: Puddle Punch scaling reduced from 1.1 to 1.0 + +- Wraith: Card Trick Spade reduced from +70% to +60% +- Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0 +- Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75 +- Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half) +- Wraith: Telekinesis debuff duration reduced from 3s to 2.75s \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-10.txt b/data/changelogs/raw/2026-03-10.txt new file mode 100644 index 00000000..6013ab77 --- /dev/null +++ b/data/changelogs/raw/2026-03-10.txt @@ -0,0 +1,205 @@ +* Base [[Guardian|Guardians]] HP reduced from 5500 to 4000 +* [[Zipline]] can now be captured a little bit more forward towards the enemy base +* The minimum always captured [[Zipline|zipline]] distance in your base is now reduced a little bit inwards +* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty + +* Hero base health increased by 40 +* Hero health increased growth by +4 and 8% +* Vitality investment bonuses increased by 12% + +* Golden Goose Egg: souls per buff improved from every 200 souls to every 150 +* Vortex Web: Will now only unit target when used with alt cast + +* Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed + +* Calico: Move speed reduced from 7.2 to 6.8 +* Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) +* Calico: Leaping Slash scaling reduced from 1.5 to 1.2 +* Calico: Leaping Slash T2 reduced from 300 Souls to 225 + +* Celeste: Gravity from 28% to 25% (was 20% previous patch) +* Celeste: Air Control increased from 38% to 44% (was 50% previous patch) +* Celeste: Light Eater on hit damage reduced from 25 to 20 +* Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8 +* Celeste: Shining Wonder no longer refunds half cooldown on miss +* Celeste: Shining Wonder linger time reduced from 3.25s to 3s + +* Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) +* Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage" +* Doorman: Call Bell T3 now also increases slow by 15% + +* Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend + +* Ivy: Bullet damage growth increased from 0.06 to 0.08 +* Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally +* Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7 +* Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7 +* Ivy: Air Drop T2 slow reduced from 50% to 40% + +* Lash: Death Slam throw range increased from 12m to 14m +* Lash: Death Slam throw range now scales with spirit range (+0.14) +* Lash: Death Slam T3 cast range reduced from +10m to +6m +* Lash: Death Slam T3 stun increased from 1s to 1.2s + +* McGinnis: Heavy Barrage radius reduced from 5m to 4.5m +* McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s +* McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2 +* McGinnis: Heavy Barrage T3 damage reduced from +25 to +22 + +* Mirage: Fire Scarabs cooldown reduced from 45s to 35s +* Mirage: Traveler T1 now also increases Fire Rate by 20% + +* Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x +* Mo & Krill: Scorn cooldown increased from 12.5s to 13s +* Mo & Krill: Combo DPS reduced from 60 to 45 +* Mo & Krill: Combo cooldown reduced from 150s to 140s +* Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" +* Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" + +* Paradox: Pulse Grenade does half damage to objectives + +* Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly) +* Pocket: Affliction DPS increased from 32+0.2 to 34+0.22 +* Pocket: Affliction T2 duration reduced from +4s to +3s +* Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11 + +* Seven: Lightning Ball charge time reduced from 8s to 7s +* Seven: Storm Cloud T3 increases speed from +3m to +4m + +* Shiv: Alt fire knockback increased by 10% +* Shiv: Serrated Knives cooldown increased from 16s to 18s +* Shiv: Killing Blow range increased from 13m to 18m +* Shiv: Killing Blow travel speed increased a bit + +* Silver: Lycan Curse cooldown reduced from 50s to 40s +* Silver: Lycan Curse T1 increased from 15% Resists to 18% + +* Victor: Pain Battery T3 reduced from 18% Missing Health to 15% +* Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6 +* Victor: Aura of Suffering can now be activated on the [[Zipline|zipline]] +* Victor: Aura of Suffering radius reduced from 10m to 9.5m +* Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10% +* Victor: Shocking Reanimation cooldown increased from 190s to 210s +* Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s + +* Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow + +* Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago) +* Viscous: Puddle Punch scaling reduced from 1 to 0.8 + +* Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50% +* Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30% + +* Wraith: Card Trick cooldown increased from 0.5s to 0.6s +* Wraith: Card Trick Joker no longer bounces to other targets +* Wraith: Card Trick gaining charges (AP or [[Shop|shop]]) no longer automatically builds them up +* Wraith: Card Trick can now be alt casted to fire from the inverse order +* Wraith: Card Trick T3 Spade bonus reduced from +50% to +40% +* Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5 +* Wraith: Telekinesis cast range reduced from 14m to 13m +* Wraith: Telekinesis throw range reduced from 14m to 13m +* Wraith: Telekinesis cast delay increased from 0.3s to 0.35s + +=== Patch 2 === + +- Base Guardians HP reduced from 5500 to 4000 +- Zipline can now be captured a little bit more forward towards the enemy base +- The minimum always captured zipline distance in your base is now reduced a little bit inwards +- Super troopers (when a lane shrine is down) now have 15% less bounty + +- Hero base health increased by 40 +- Hero health increased growth by +4 and 8% +- Vitality investment bonuses increased by 12% + +- Golden Goose Egg: souls per buff improved from every 200 souls to every 150 +- Vortex Web: Will now only unit target when used with alt cast + +- Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed + +- Calico: Move speed reduced from 7.2 to 6.8 +- Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) +- Calico: Leaping Slash scaling reduced from 1.5 to 1.2 +- Calico: Leaping Slash T2 reduced from 300 Souls to 225 + +- Celeste: Gravity from 28% to 25% (was 20% previous patch) +- Celeste: Air Control increased from 38% to 44% (was 50% previous patch) +- Celeste: Light Eater on hit damage reduced from 25 to 20 +- Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8 +- Celeste: Shining Wonder no longer refunds half cooldown on miss +- Celeste: Shining Wonder linger time reduced from 3.25s to 3s + +- Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) +- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage" +- Doorman: Call Bell T3 now also increases slow by 15% + +- Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend + +- Ivy: Bullet damage growth increased from 0.06 to 0.08 +- Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally +- Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7 +- Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7 +- Ivy: Air Drop T2 slow reduced from 50% to 40% + +- Lash: Death Slam throw range increased from 12m to 14m +- Lash: Death Slam throw range now scales with spirit range (+0.14) +- Lash: Death Slam T3 cast range reduced from +10m to +6m +- Lash: Death Slam T3 stun increased from 1s to 1.2s + +- McGinnis: Heavy Barrage radius reduced from 5m to 4.5m +- McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s +- McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2 +- McGinnis: Heavy Barrage T3 damage reduced from +25 to +22 + +- Mirage: Fire Scarabs cooldown reduced from 45s to 35s +- Mirage: Traveler T1 now also increases Fire Rate by 20% + +- Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x +- Mo & Krill: Scorn cooldown increased from 12.5s to 13s +- Mo & Krill: Combo DPS reduced from 60 to 45 +- Mo & Krill: Combo cooldown reduced from 150s to 140s +- Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" +- Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" + +- Paradox: Pulse Grenade does half damage to objectives + +- Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly) +- Pocket: Affliction DPS increased from 32+0.2 to 34+0.22 +- Pocket: Affliction T2 duration reduced from +4s to +3s +- Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11 + +- Seven: Lightning Ball charge time reduced from 8s to 7s +- Seven: Storm Cloud T3 increases speed from +3m to +4m + +- Shiv: Alt fire knockback increased by 10% +- Shiv: Serrated Knives cooldown increased from 16s to 18s +- Shiv: Killing Blow range increased from 13m to 18m +- Shiv: Killing Blow travel speed increased a bit + +- Silver: Lycan Curse cooldown reduced from 50s to 40s +- Silver: Lycan Curse T1 increased from 15% Resists to 18% + +- Victor: Pain Battery T3 reduced from 18% Missing Health to 15% +- Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6 +- Victor: Aura of Suffering can now be activated on the zipline +- Victor: Aura of Suffering radius reduced from 10m to 9.5m +- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10% +- Victor: Shocking Reanimation cooldown increased from 190s to 210s +- Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s + +- Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow + +- Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago) +- Viscous: Puddle Punch scaling reduced from 1 to 0.8 + +- Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50% +- Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30% + +- Wraith: Card Trick cooldown increased from 0.5s to 0.6s +- Wraith: Card Trick Joker no longer bounces to other targets +- Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up +- Wraith: Card Trick can now be alt casted to fire from the inverse order +- Wraith: Card Trick T3 Spade bonus reduced from +50% to +40% +- Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5 +- Wraith: Telekinesis cast range reduced from 14m to 13m +- Wraith: Telekinesis throw range reduced from 14m to 13m +- Wraith: Telekinesis cast delay increased from 0.3s to 0.35s \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-21.txt b/data/changelogs/raw/2026-03-21.txt new file mode 100644 index 00000000..9338f358 --- /dev/null +++ b/data/changelogs/raw/2026-03-21.txt @@ -0,0 +1,459 @@ +* Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) +* Hero health growth increased by +3 and 4% +* Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 +* Small neutrals spirit resist increased from 35% to 45% + +* Greater Expansion: Ability Range reduced from 35% to 30% +* Guardian Ward: Ability Range reduced from 10% to 8% +* Ballistic Enchantment: Ability Range reduced from 25% to 20% +* Cultist Sacrifice: Ability Range reduced from +15% to +12% +* Healing Nova: Ability Range reduced from +6% to +5% +* Rescue Beam: Ability Range reduced from +8% to +6% +* Knockdown: Ability Range reduced from +6% to +5% +* Divine Barrier: Ability Range reduced from +15% to +10% +* Arcane Surge: Ability Range reduced from 15% to 12% +* Echo Shard: No longer grants +5% Ability Range +* Spirit Burn: Ability Range reduced from +8% to +6% +* Vortex Web: Ability Range reduced from +10% to +8% + +* Weighted Shots: Debuff Resist increased from 18% to 20% +* Burst Fire: Duration increased from 3.5s to 4.5s +* Burst Fire: Cooldown increased from 7s to 9s +* Blood Tribute: Spirit Resist reduced from 10% to 8% +* Enchanter's Emblem: Spirit Resist increased from 15% to 18% +* Restorative Locket: Spirit Resist increased from 8% to 10% +* Metal Skin: Bullet Resist reduced from 15% to 12% +* Counterspell: Bonus Health reduced from 100 to 75 +* Golden Goose Egg: Now has a 2 second channel to hatch +* Boundless Spirit: Constant spirit bonus reduced from 35 to 30 + +* Abrams: Melee damage per boon increased by 10% +* Abrams: Siphon Life range increased from 7.5m to 8m +* Abrams: Siphon Life T3 range reduced from +3.5m to +3m +* Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8% +* Abrams: Seismic Impact impact height increased from 4m to 6m +* Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s +* Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s + +* Apollo: Bullet damage increased from 17 to 18.5 +* Apollo: Riposte T2 melee resist reduction increased from -22% to -30% +* Apollo: Riposte T3 increased from +1.2s Stun to +1.6s + +* Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough + +* Calico: Leaping Slash scaling reduced from 1.2 to 0.8 +* Calico: Leaping Slash cooldown increased from 11s to 13s +* Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s" +* Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules) +* Calico: Return to Shadows move speed reduced from 30% to 20% +* Calico: Return to Shadows cooldown increased from 90s to 100s + +* Celeste: Bullet/Melee resistance reduced from -6% to -8% +* Celeste: Gun now has falloff 22m->60m +* Celeste: Bullet damage increased from 18+0.6 to 22+0.7 +* Celeste: Light Eater spirit scaling increased from 0.23 to 0.28 +* Celeste: Dazzling Trick no longer grants +1m Move Speed +* Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m +* Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56 +* Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" +* Celeste: Radiant Daggers T3 fire rate increased from 6% to 7% +* Celeste: Shining Wonder range reduced from 15m to 14m +* Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8 + +* Doorman: Call Bell now continuously emits slow +* Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7 +* Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 +* Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge" +* Doorman: Call Bell T3 no longer grants +1 Charge +* Doorman: Call Bell T3 now also grants +4m Radius +* Doorman: Call Bell T3 duration increased from +22s to +26s +* Doorman: Call Bell T3 now also increases spirit scaling by +0.4 +* Doorman: Call Bell T3 no longer increases slow by -15% +* Doorman: Doorway now shows the range of where the second door can be placed on the minimap. +* Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15 +* Doorman: Doorway T3 reduced from +50m to +45m +* Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway + +* Dynamo: Ammo increased from 18 to 20 +* Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8 +* Dynamo: Kinetic Pulse width increased from 5m to 5.5m +* Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m +* Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies) +* Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6% + +* Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35 +* Graves: Jar of Dead health per boon increased from 1 to 1.3 +* Graves: Jar of Dead fixed colliding with the world sometimes +* Graves: Jar of Dead T2 now increases duration by +4s +* Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s +* Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" +* Graves: Essence Theft T3 fixed to latch onto targets nearby more readily +* Graves: Borrowed Decree now summons 2 Ghouls on cast +* Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast +* Graves: Borrowed Decree T3 increased from +5% Current Health to +6% + +* Infernus: Reload time reduced from 2.491 to 2.25 +* Infernus: Flame Dash speed now moves faster by the same amount of speed above your base +* Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85% + +* Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6 +* Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7 +* Ivy: Air Drop ally cast range increased from 18m to 22m +* Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules) +* Ivy: Air Drop cooldown increased from 65s to 85s +* Ivy: Air Drop cooldown is reduced by 25% when used on allies + +* Kelvin: Frost Grenade radius increased from 6m to 6.5m +* Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8 +* Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9 +* Kelvin: Ice Path T2 increased from -20s Cooldown to -25s +* Kelvin: Ice Path T3 now also grants +20 Spirit Power +* Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65 + +* McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon +* McGinnis: Mini Turret attack range increased from 25m to 30m +* McGinnis: Medicinal Specter radius increased from 5m to 5.5m +* McGinnis: Spectral Wall duration increased from 4.5s to 5s +* McGinnis: Heavy Barrage cooldown increased from 165s to 175s +* McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2 +* McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16 +* McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18 + +* Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) +* Mina: Float time with umbrella increased from 2.5s to 4s +* Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max +* Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff) + +* Mirage: Fire Scarabs no longer does max health steal +* Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. +* Mirage: Fire Scarabs no longer applies +10% Damage Amp +* Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3) +* Mirage: Dust Devil radius increased from 3.5m to 4m +* Mirage: Dust Devil T3 window to recast increased from 5s to 6s +* Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44 +* Mirage: Djinn's Mark debuff visuals improved +* Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s +* Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s +* Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage +* Mirage: Traveler wait time reduced from 3s to 2s +* Mirage: Traveler interrupt cooldown reduced from 6s to 4s +* Mirage: Traveler cooldown reduced from 145s to 120s +* Mirage: Traveler can now be manually canceled +* Mirage: Traveler can now also target units + +* Mo & Krill: Combo range reduced from 4.8m to 4m +* Mo & Krill: Combo DPS reduced from 45 to 40 +* Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6 +* Mo & Krill: Combo cooldown reduced from 140s to 130s +* Mo & Krill: Combo T3 DPS reduced from +60 to +50 +* Mo & Krill: Combo T3 now also increases spirit scaling +0.4 +* Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive) + +* Shiv: Stamina increased from 2 to 3 +* Shiv: Stamina cooldown increased from 4.5s to 5.5s +* Shiv: Bloodletting no longer interrupts sliding when cast +* Shiv: Bloodletting is now affected by healing modifiers +* Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window +* Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range + +* Silver: Slam Fire Weapon Accuracy reduced from -25% to -30% +* Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases +* Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough +* Silver: Tail Whack spirit scaling increased from 1 to 1.5 +* Silver: Lycan Curse now grants 1.5m Move Speed +* Silver: Lycan Curse T1 increased from +18% Resists to +20% +* Silver: Lycan Curse T2 increased from +150 Bonus Health to +200 +* Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit + +* Victor: Health per boon increased from 46 to 50 +* Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) +* Victor: Shocking Reanimation radius increased from 12m to 18m +* Victor: Shocking Reanimation cooldown increased from 210s to 230s +* Victor: Shocking Reanimation T3 no longer increases radius by 6m +* Victor: Shocking Reanimation T3 cooldown from -70s to -100s +* Victor: Shocking Reanimation T3 now also deals +150 Damage + +* Viscous: Puddle Punch scaling reduced from 0.8 to 0.6 +* Viscous: Puddle Punch now has +20 bonus damage +* Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s +* Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s +* Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s +* Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s +* Viscous: Goo Ball duration increased from 10s to 11s + +* Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area +* Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) +* Wraith: Project Mind cooldown increased from 42s to 46s +* Wraith: Project Mind T3 cooldown increased from -28s to -32s +* Wraith: Full Auto T3 now interrupts/finishes an ongoing reload +* Wraith: Telekinesis cast time increased from 0.35s to 0.45s +* Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s +* Wraith: Telekinesis cast range reduced from 13m to 10m +* Wraith: Telekinesis cooldown increased from 120s to 130s + +* Yamato: Fixed Flying Slash|l1=Flying Strike{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still) + + + +[ Street Brawl ] + +* Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Burst|l1=Nullification Blast{{sic}}, Cloak of Opportunity + +* Unstable Concoction: Now grants you unstoppable during the pre explosion state +* Unstable Concoction: Radius increased from 18m to 22m +* Shadow Strike: Stamina increased from +2 to +3 +* Shadow Strike: Now grants +350 Health +* Shadow Strike: DPS increased from 75 to 125 +* Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4 +* Shadow Strike: Invis duration increased from 2.5s to 3s +* Electric Slippers: Damage radius increased from 8m to 12m +* Electric Slippers: Slide Fire Rate increased from 50% to 60% +* Nullification Burst: Radius increased from 12m to 20m +* Nullification Burst: Now grants +40% Debuff Resistance +* Celestial Blessing: Cooldown reduced from 50s to 30s +* Celestial Blessing: Heal increased from up to 50% of your HP to 60% +* Celestial Blessing: Heal min increased from 300 to 400 +* Runed Gauntlets: Melee distance increased from 130% to 150% +* Runed Gauntlets: Cooldown on hit reduced from -12% to -16% +* Runed Gauntlets: Cooldown on hit reduced from -3s to -4s +* Seraphim Wings: In Air Damage Reduction increased from -40% to -60% +* Seraphim Wings: Additional air dash/jump increased from +1 to unlimited +* Cloak of Opportunity: Barrier increased from 300 to 500 +* Cloak of Opportunity: Cooldown reduced from 14s to 12s +* Infinite Rounds: Fire Rate increased from 30% to 35% +* Mystical Piano: Radius increased from 11m to 12m +* Shrink Ray: Now grants +20% Fire Rate while shrunk + +* Brawl Victor: Aura of Suffering aura radius reduced by 2m +* Brawl Bebop: Hyper Beam duration from -4s to -5s + +=== Patch 2 === + +- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) +- Hero health growth increased by +3 and 4% +- Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 +- Small neutrals spirit resist increased from 35% to 45% + +- Greater Expansion: Ability Range reduced from 35% to 30% +- Guardian Ward: Ability Range reduced from 10% to 8% +- Ballistic Enchantment: Ability Range reduced from 25% to 20% +- Cultist Sacrifice: Ability Range reduced from +15% to +12% +- Healing Nova: Ability Range reduced from +6% to +5% +- Rescue Beam: Ability Range reduced from +8% to +6% +- Knockdown: Ability Range reduced from +6% to +5% +- Divine Barrier: Ability Range reduced from +15% to +10% +- Arcane Surge: Ability Range reduced from 15% to 12% +- Echo Shard: No longer grants +5% Ability Range +- Spirit Burn: Ability Range reduced from +8% to +6% +- Vortex Web: Ability Range reduced from +10% to +8% + +- Weighted Shots: Debuff Resist increased from 18% to 20% +- Burst Fire: Duration increased from 3.5s to 4.5s +- Burst Fire: Cooldown increased from 7s to 9s +- Blood Tribute: Spirit Resist reduced from 10% to 8% +- Enchanter's Emblem: Spirit Resist increased from 15% to 18% +- Restorative Locket: Spirit Resist increased from 8% to 10% +- Metal Skin: Bullet Resist reduced from 15% to 12% +- Counterspell: Bonus Health reduced from 100 to 75 +- Golden Goose Egg: Now has a 2 second channel to hatch +- Boundless Spirit: Constant spirit bonus reduced from 35 to 30 + +- Abrams: Melee damage per boon increased by 10% +- Abrams: Siphon Life range increased from 7.5m to 8m +- Abrams: Siphon Life T3 range reduced from +3.5m to +3m +- Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8% +- Abrams: Seismic Impact impact height increased from 4m to 6m +- Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s +- Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s + +- Apollo: Bullet damage increased from 17 to 18.5 +- Apollo: Riposte T2 melee resist reduction increased from -22% to -30% +- Apollo: Riposte T3 increased from +1.2s Stun to +1.6s + +- Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough + +- Calico: Leaping Slash scaling reduced from 1.2 to 0.8 +- Calico: Leaping Slash cooldown increased from 11s to 13s +- Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s" +- Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules) +- Calico: Return to Shadows move speed reduced from 30% to 20% +- Calico: Return to Shadows cooldown increased from 90s to 100s + +- Celeste: Bullet/Melee resistance reduced from -6% to -8% +- Celeste: Gun now has falloff 22m->60m +- Celeste: Bullet damage increased from 18+0.6 to 22+0.7 +- Celeste: Light Eater spirit scaling increased from 0.23 to 0.28 +- Celeste: Dazzling Trick no longer grants +1m Move Speed +- Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m +- Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56 +- Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" +- Celeste: Radiant Daggers T3 fire rate increased from 6% to 7% +- Celeste: Shining Wonder range reduced from 15m to 14m +- Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8 + +- Doorman: Call Bell now continuously emits slow +- Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7 +- Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 +- Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge" +- Doorman: Call Bell T3 no longer grants +1 Charge +- Doorman: Call Bell T3 now also grants +4m Radius +- Doorman: Call Bell T3 duration increased from +22s to +26s +- Doorman: Call Bell T3 now also increases spirit scaling by +0.4 +- Doorman: Call Bell T3 no longer increases slow by -15% +- Doorman: Doorway now shows the range of where the second door can be placed on the minimap. +- Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15 +- Doorman: Doorway T3 reduced from +50m to +45m +- Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway + +- Dynamo: Ammo increased from 18 to 20 +- Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8 +- Dynamo: Kinetic Pulse width increased from 5m to 5.5m +- Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m +- Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies) +- Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6% + +- Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35 +- Graves: Jar of Dead health per boon increased from 1 to 1.3 +- Graves: Jar of Dead fixed colliding with the world sometimes +- Graves: Jar of Dead T2 now increases duration by +4s +- Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s +- Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" +- Graves: Essence Theft T3 fixed to latch onto targets nearby more readily +- Graves: Borrowed Decree now summons 2 Ghouls on cast +- Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast +- Graves: Borrowed Decree T3 increased from +5% Current Health to +6% + +- Infernus: Reload time reduced from 2.491 to 2.25 +- Infernus: Flame Dash speed now moves faster by the same amount of speed above your base +- Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85% + +- Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6 +- Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7 +- Ivy: Air Drop ally cast range increased from 18m to 22m +- Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules) +- Ivy: Air Drop cooldown increased from 65s to 85s +- Ivy: Air Drop cooldown is reduced by 25% when used on allies + +- Kelvin: Frost Grenade radius increased from 6m to 6.5m +- Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8 +- Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9 +- Kelvin: Ice Path T2 increased from -20s Cooldown to -25s +- Kelvin: Ice Path T3 now also grants +20 Spirit Power +- Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65 + +- McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon +- McGinnis: Mini Turret attack range increased from 25m to 30m +- McGinnis: Medicinal Specter radius increased from 5m to 5.5m +- McGinnis: Spectral Wall duration increased from 4.5s to 5s +- McGinnis: Heavy Barrage cooldown increased from 165s to 175s +- McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2 +- McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16 +- McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18 + +- Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) +- Mina: Float time with umbrella increased from 2.5s to 4s +- Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max +- Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff) + +- Mirage: Fire Scarabs no longer does max health steal +- Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. +- Mirage: Fire Scarabs no longer applies +10% Damage Amp +- Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3) +- Mirage: Dust Devil radius increased from 3.5m to 4m +- Mirage: Dust Devil T3 window to recast increased from 5s to 6s +- Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44 +- Mirage: Djinn's Mark debuff visuals improved +- Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s +- Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s +- Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage +- Mirage: Traveler wait time reduced from 3s to 2s +- Mirage: Traveler interrupt cooldown reduced from 6s to 4s +- Mirage: Traveler cooldown reduced from 145s to 120s +- Mirage: Traveler can now be manually canceled +- Mirage: Traveler can now also target units + +- Mo & Krill: Combo range reduced from 4.8m to 4m +- Mo & Krill: Combo DPS reduced from 45 to 40 +- Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6 +- Mo & Krill: Combo cooldown reduced from 140s to 130s +- Mo & Krill: Combo T3 DPS reduced from +60 to +50 +- Mo & Krill: Combo T3 now also increases spirit scaling +0.4 +- Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive) + +- Shiv: Stamina increased from 2 to 3 +- Shiv: Stamina cooldown increased from 4.5s to 5.5s +- Shiv: Bloodletting no longer interrupts sliding when cast +- Shiv: Bloodletting is now affected by healing modifiers +- Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window +- Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range + +- Silver: Slam Fire Weapon Accuracy reduced from -25% to -30% +- Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases +- Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough +- Silver: Tail Whack spirit scaling increased from 1 to 1.5 +- Silver: Lycan Curse now grants 1.5m Move Speed +- Silver: Lycan Curse T1 increased from +18% Resists to +20% +- Silver: Lycan Curse T2 increased from +150 Bonus Health to +200 +- Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit + +- Victor: Health per boon increased from 46 to 50 +- Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) +- Victor: Shocking Reanimation radius increased from 12m to 18m +- Victor: Shocking Reanimation cooldown increased from 210s to 230s +- Victor: Shocking Reanimation T3 no longer increases radius by 6m +- Victor: Shocking Reanimation T3 cooldown from -70s to -100s +- Victor: Shocking Reanimation T3 now also deals +150 Damage + +- Viscous: Puddle Punch scaling reduced from 0.8 to 0.6 +- Viscous: Puddle Punch now has +20 bonus damage +- Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s +- Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s +- Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s +- Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s +- Viscous: Goo Ball duration increased from 10s to 11s + +- Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area +- Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) +- Wraith: Project Mind cooldown increased from 42s to 46s +- Wraith: Project Mind T3 cooldown increased from -28s to -32s +- Wraith: Full Auto T3 now interrupts/finishes an ongoing reload +- Wraith: Telekinesis cast time increased from 0.35s to 0.45s +- Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s +- Wraith: Telekinesis cast range reduced from 13m to 10m +- Wraith: Telekinesis cooldown increased from 120s to 130s + +- Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) + + + +[ Street Brawl ] + +- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity + +- Unstable Concoction: Now grants you unstoppable during the pre explosion state +- Unstable Concoction: Radius increased from 18m to 22m +- Shadow Strike: Stamina increased from +2 to +3 +- Shadow Strike: Now grants +350 Health +- Shadow Strike: DPS increased from 75 to 125 +- Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4 +- Shadow Strike: Invis duration increased from 2.5s to 3s +- Electric Slippers: Damage radius increased from 8m to 12m +- Electric Slippers: Slide Fire Rate increased from 50% to 60% +- Nullification Burst: Radius increased from 12m to 20m +- Nullification Burst: Now grants +40% Debuff Resistance +- Celestial Blessing: Cooldown reduced from 50s to 30s +- Celestial Blessing: Heal increased from up to 50% of your HP to 60% +- Celestial Blessing: Heal min increased from 300 to 400 +- Runed Gauntlet: Melee distance increased from 130% to 150% +- Runed Gauntlet: Cooldown on hit reduced from -12% to -16% +- Runed Gauntlet: Cooldown on hit reduced from -3s to -4s +- Seraphim Wings: In Air Damage Reduction increased from -40% to -60% +- Seraphim Wings: Additional air dash/jump increased from +1 to unlimited +- Cloak of Opportunity: Barrier increased from 300 to 500 +- Cloak of Opportunity: Cooldown reduced from 14s to 12s +- Infinite Rounds: Fire Rate increased from 30% to 35% +- Mystical Piano: Radius increased from 11m to 12m +- Shrink Ray: Now grants +20% Fire Rate while shrunk + +- Brawl Victor: Aura of Suffering aura radius reduced by 2m +- Brawl Bebop: Hyper Beam duration from -4s to -5s \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-25.txt b/data/changelogs/raw/2026-03-25.txt new file mode 100644 index 00000000..93895fe7 --- /dev/null +++ b/data/changelogs/raw/2026-03-25.txt @@ -0,0 +1,63 @@ +- Bebop: Base health regen increased from 1.5 to 2.5 + +- Calico: Leaping Slash base damage increased from 50 to 60 + +- Celeste: Base regen reduced from 2 to 1 +- Celeste: Dazzling Trick T3 silence duration reduced from +2s to +1.5s + +- Doorman: Call Bell slow increased from 30% to 35% +- Doorman: Call Bell radius increased from 5m to 6m +- Doorman: Doorway Distance increased from 60m to 70m +- Doorman: Luggage Cart T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall +- Doorman: Luggage Cart T3 stun duration reduced from 1.5s to 1.25s + +- Graves: Grasping Hands spirit damage scaling reduced from 1.9 to 1.6 +- Graves: Grasping Hands T3 reduced from 2 Ghouls Summoned to 1 +- Graves: Grasping Hands T3 now also reduces cooldown by 10s +- Graves: Borrowed Decree Ghoul HP reduced from 200 + 12/boon to 180 + 8/boon +- Graves: Borrowed Decree Ghouls damage reduced from 150 to 135 + +- Holliday: Bounce Pad now provides allies with air control and stomp damage +- Holliday: Crackshot T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s + +- Infernus: Afterburn DPS increased from 12 to 14 +- Infernus: Afterburn T1 DPS increased from +14 to +16 +- Infernus: Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100% +- Infernus: Concussive Combustion T2 increased from -65s Cooldown to -75s + +- Kelvin: Frost Grenade damage spirit scaling reduced from 0.8 to 0.7 +- Kelvin: Frost Grenade T3 damage spirit scaling reduced from 0.9 to 0.8 + +- Lady Geist: Gun Falloff reduced from 20->52 to 17->48 +- Lady Geist: Life Drain spirit scaling reduced from 0.536 to 0.43 +- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.4 + +- McGinnis: Medicinal Specter T3 duration increased from +1s to +1.5s +- McGinnis: Spectral Wall duration increased from 5s to 5.5s + +- Mirage: Fire Scarabs Health Steal Per Sec reduced from 10 to 9 +- Mirage: Fire Scarabs T1 reduced from +8 Health Steal Per Sec to +7 +- Mirage: Fire Scarabs T3 spirit scaling reduced from +0.23 to +0.17 +- Mirage: Dust Devil cooldown increased from 32s to 36s +- Mirage: Dust Devil T2 cooldown increased from -8s to -12s +- Mirage: Dust Devil T3 now also increases lift duration by 0.3s +- Mirage: Djinn's Mark spirit scaling reduced from 0.44 to 0.38 + +- Rem: Naptime T3 now also provides unstoppable while channeling + +- Silver: Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124 +- Silver: Slam Fire cooldown increased from 22s to 25s +- Silver: Slam Fire T2 cooldown increased from -7s to -10s + +- Venator: Consecrating Grenade impact damage scaling reduced from 1.2 to 1.0 +- Venator: Gut Shot wall stun reduced from 0.65s to 0.6s +- Venator: Gut Shot damage scaling reduced from 1 to 0.8 + +- Victor: Restored health per boon back to 46 +- Victor: No longer has -30% Lifesteal Effectiveness +- Victor: Jumpstart T3 no longer purges non-ult debuffs +- Victor: Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50% +- Victor: Aura of Suffering radius reduced from 9.5m to 9m + + +- Street Brawl: You now have all AP unlocked by round 5 \ No newline at end of file diff --git a/data/changelogs/raw/2026-03-30.txt b/data/changelogs/raw/2026-03-30.txt new file mode 100644 index 00000000..bd858287 --- /dev/null +++ b/data/changelogs/raw/2026-03-30.txt @@ -0,0 +1,3 @@ +- Graves: Jar of Dead T2 no longer grants +4s Duration +- Graves: Jar of Dead T3 changed from "+2 Deadheads and Deadheads apply Essence Theft" to "+2 Deadheads and +4s Duration" +- Graves: Essence Theft T3 changed from "+1 tether and improved targeting angle" to "Your summons now apply Essence Theft" \ No newline at end of file diff --git a/data/changelogs/raw/2026-04-10.txt b/data/changelogs/raw/2026-04-10.txt new file mode 100644 index 00000000..0c7500e4 --- /dev/null +++ b/data/changelogs/raw/2026-04-10.txt @@ -0,0 +1,303 @@ +[ General ] + +* Parrying is now allowed while ground dashing in order to bring it in-line with air dashing + +* Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration) + +* Medic Trooper missing health percent heal reduced from 16% to 14% +* Medic Trooper fixed regen growth per minute reduced from 4 to 3 + +* Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s) +* Improved various abilities behavior when casting while sliding + + + +[ Items ] + +* Recharging Rush: Cooldown increased from 20s to 24s +* Titanic Magazine: Ammo increased from 90% to 100% +* Titanic Magazine: Weapon Damage increased from 12% to 14% +* Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon +* Toxic Bullets: Buildup is now 10% slower +* Toxic Bullets: Bleed reduced from 2% to 1.7% +* Toxic Bullets: Anti Heal increased from -30% to -35% +* Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m +* Cultist Sacrifice: Bonus Souls increased from 150% to 170% +* Armor Piercing Rounds: Chance increased from 50% to 55% + +* Return Fire: Bullet damage returned increased from 50% to 60% +* Return Fire: Cooldown reduced from 25s to 23s +* Spirit Shielding: Move Speed increased from 1.5m to 1.75m +* Spirit Shielding: Barrier duration increased from 7s to 8s +* Weapon Shielding: Move Speed increased from 1.5m to 1.75m +* Weapon Shielding: Barrier duration increased from 7s to 8s +* Weapon Shielding: Time Frame increased from 3.5s to 4s +* Plated Armor: Bonus health increased from +100 to +130 + +* Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100 +* Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs) +* Decay: Spirit scaling reduced from 0.0055 to 0.004 +* Silence Wave: Damage reduced from 100 to 75 +* Silence Wave: Spirit scaling reduced from 1.0 to 0.7 +* Silence Wave: Cooldown increased from 30s to 42s +* Echo Shard: Cooldown increased from 30s to 35s +* Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster + + + +[ Heroes ] + +* Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s +* Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself +* Bebop: Sticky Bomb radius reduced from 10m to 8m +* Bebop: Grapple Arm now deals light melee damage (0.7 scaling) + +* Billy: Bashdown T3 increased from -2s Charge Time to -3s +* Billy: Rising Ram T3 damage increased from 8% to 10% + +* Celeste: Base health reduced from 790 to 700 +* Celeste: Health per boon reduced from 47 to 45 +* Celeste: No longer has negative base bullet resistance +* Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon +* Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps) +* Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 +* Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34 +* Celeste: Light Eater debuff duration reduced from 12s to 8s +* Celeste: Light Eater debuff duration now scales with spirit (0.05) +* Celeste: Dazzling Trick Barrier reduced from 120 to 100 +* Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80 +* Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9% +* Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73 + +* Doorman: Doorways now reveal on the minimap for enemies when they are within LOS +* Doorman: Luggage Cart collision size reduced by 10% +* Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off) + +* Dynamo: Quantum Entanglement cooldown increased from 16s to 19s + +* Grey Talon: Spirit power per boon increased from 1.1 to 1.6 +* Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m +* Grey Talon: Guided Owl min speed reduced from 17.8m to 15m +* Grey Talon: Guided Owl max speed increased from 35.56m to 36m +* Grey Talon: Guided Owl duration increased from 18s to 20s + +* Haze: Sleep Dagger no longer takes you out of RMB zoom +* Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003) +* Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8 +* Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s +* Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s +* Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s +* Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1 +* Haze: Smoke Bomb T3 lifesteal increased from 30% to 40% +* Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2 +* Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12 +* Haze: Fixed being able to slide while using Bullet Dance +* Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming +* Haze: Bullet Dance cooldown reduced from 165s to 145s +* Haze: Bullet Dance no longer grants 60% Evasion +* Haze: Bullet Dance duration increased from 3s to 3.5s +* Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03 +* Haze: Bullet Dance fire rate increased from 20% to 25% +* Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed" + +* Holliday: Various behavior and feel improvements to her gun + +* Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8 +* Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9 + +* Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon +* Lady Geist: Soul Exchange cooldown increased from 185s to 190s + +* McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon +* McGinnis: Spectral Wall duration increased from 5.5s to 6s +* McGinnis: Spectral Wall segment count increased from 7 to 8 + +* Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8 +* Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1 +* Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35 + +* Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon +* Paradox: Time Wall width increased from 7.5m to 8m +* Paradox: Time Wall height increased from 3.5m to 4m +* Paradox: Kinetic Carbine collision radius increased slightly + +* Rem: Fixed souls bug with breakables +* Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast +* Rem: Naptime radius increased from 17m to 19m +* Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s + +* Shiv: Fixed Rage not building up against Barriers + +* Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s +* Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s +* Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s +* Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s + +* Victor: Bullet damage increased from 12 to 13 +* Victor: Jumpstart T2 increased from +50 Total HP Regen to +70 +* Victor: Aura of Suffering now builds up over 8s instead of 6s +* Victor: Aura of Suffering T1 slow now also affects dashes +* Victor: Aura of Suffering T1 slow reduced from 30% to 25% +* Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling) +* Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling) +* Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die + +* Vyper: Screwjab Dagger no longer takes you out of RMB zoom +* Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s +* Vyper: Sliding uphill now allows for lateral movement +* Vyper: Slither slide distance increased from +10% to +15% + +* Yamato: Fixed Crimson Slash not hitting through veils + +=== Patch 2 === + +[ General ] + +- Parrying is now allowed while ground dashing in order to bring it in-line with air dashing + +- Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration) + +- Medic Trooper missing health percent heal reduced from 16% to 14% +- Medic Trooper fixed regen growth per minute reduced from 4 to 3 + +- Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s) +- Improved various abilities behavior when casting while sliding + + + +[ Items ] + +- Recharging Rush: Cooldown increased from 20s to 24s +- Titanic Magazine: Ammo increased from 90% to 100% +- Titanic Magazine: Weapon Damage increased from 12% to 14% +- Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon +- Toxic Bullets: Buildup is now 10% slower +- Toxic Bullets: Bleed reduced from 2% to 1.7% +- Toxic Bullets: Anti Heal increased from -30% to -35% +- Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m +- Cultist Sacrifice: Bonus Souls increased from 150% to 170% +- Armor Piercing Rounds: Chance increased from 50% to 55% + +- Return Fire: Bullet damage returned increased from 50% to 60% +- Return Fire: Cooldown reduced from 25s to 23s +- Spirit Shielding: Move Speed increased from 1.5m to 1.75m +- Spirit Shielding: Barrier duration increased from 7s to 8s +- Weapon Shielding: Move Speed increased from 1.5m to 1.75m +- Weapon Shielding: Barrier duration increased from 7s to 8s +- Weapon Shielding: Time Frame increased from 3.5s to 4s +- Plated Armor: Bonus health increased from +100 to +130 + +- Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100 +- Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs) +- Decay: Spirit scaling reduced from 0.0055 to 0.004 +- Silence Wave: Damage reduced from 100 to 75 +- Silence Wave: Spirit scaling reduced from 1.0 to 0.7 +- Silence Wave: Cooldown increased from 30s to 42s +- Echo Shard: Cooldown increased from 30s to 35s +- Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster + + + +[ Heroes ] + +- Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s +- Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself +- Bebop: Sticky Bomb radius reduced from 10m to 8m +- Bebop: Grapple Arm now deals light melee damage (0.7 scaling) + +- Billy: Bashdown T3 increased from -2s Charge Time to -3s +- Billy: Rising Ram T3 damage increased from 8% to 10% + +- Celeste: Base health reduced from 790 to 700 +- Celeste: Health per boon reduced from 47 to 45 +- Celeste: No longer has negative base bullet resistance +- Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon +- Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps) +- Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 +- Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34 +- Celeste: Light Eater debuff duration reduced from 12s to 8s +- Celeste: Light Eater debuff duration now scales with spirit (0.05) +- Celeste: Dazzling Trick Barrier reduced from 120 to 100 +- Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80 +- Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9% +- Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73 + +- Doorman: Doorways now reveal on the minimap for enemies when they are within LOS +- Doorman: Luggage Cart collision size reduced by 10% +- Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off) + +- Dynamo: Quantum Entanglement cooldown increased from 16s to 19s + +- Grey Talon: Spirit power per boon increased from 1.1 to 1.6 +- Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m +- Grey Talon: Guided Owl min speed reduced from 17.8m to 15m +- Grey Talon: Guided Owl max speed increased from 35.56m to 36m +- Grey Talon: Guided Owl duration increased from 18s to 20s + +- Haze: Sleep Dagger no longer takes you out of RMB zoom +- Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003) +- Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8 +- Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s +- Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s +- Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s +- Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1 +- Haze: Smoke Bomb T3 lifesteal increased from 30% to 40% +- Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2 +- Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12 +- Haze: Fixed being able to slide while using Bullet Dance +- Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming +- Haze: Bullet Dance cooldown reduced from 165s to 145s +- Haze: Bullet Dance no longer grants 60% Evasion +- Haze: Bullet Dance duration increased from 3s to 3.5s +- Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03 +- Haze: Bullet Dance fire rate increased from 20% to 25% +- Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed" + +- Holliday: Various behavior and feel improvements to her gun + +- Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8 +- Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9 + +- Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon +- Lady Geist: Soul Exchange cooldown increased from 185s to 190s + +- McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon +- McGinnis: Spectral Wall duration increased from 5.5s to 6s +- McGinnis: Spectral Wall segment count increased from 7 to 8 + +- Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8 +- Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1 +- Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35 + +- Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon +- Paradox: Time Wall width increased from 7.5m to 8m +- Paradox: Time Wall height increased from 3.5m to 4m +- Paradox: Kinetic Carbine collision radius increased slightly + +- Rem: Fixed souls bug with breakables +- Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast +- Rem: Naptime radius increased from 17m to 19m +- Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s + +- Shiv: Fixed Rage not building up against Barriers + +- Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s +- Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s +- Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s +- Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s + +- Victor: Bullet damage increased from 12 to 13 +- Victor: Jumpstart T2 increased from +50 Total HP Regen to +70 +- Victor: Aura of Suffering now builds up over 8s instead of 6s +- Victor: Aura of Suffering T1 slow now also affects dashes +- Victor: Aura of Suffering T1 slow reduced from 30% to 25% +- Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling) +- Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling) +- Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die + +- Vyper: Screwjab Dagger no longer takes you out of RMB zoom +- Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s +- Vyper: Sliding uphill now allows for lateral movement +- Vyper: Slither slide distance increased from +10% to +15% + +- Yamato: Fixed Crimson Slash not hitting through veils \ No newline at end of file diff --git a/data/changelogs/raw/2026-04-30.txt b/data/changelogs/raw/2026-04-30.txt new file mode 100644 index 00000000..6b261747 --- /dev/null +++ b/data/changelogs/raw/2026-04-30.txt @@ -0,0 +1,9 @@ +Deadlock - Gameplay Update - 04-30-2026 - Steam News + + +[ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by... + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2026-05-01.txt b/data/changelogs/raw/2026-05-01.txt new file mode 100644 index 00000000..be7d75b2 --- /dev/null +++ b/data/changelogs/raw/2026-05-01.txt @@ -0,0 +1,5 @@ +* Trophy Collector: Now has -15% Weapon Damage vs NPCs + +=== Patch 2 === + +- Trophy Collector: Now has -15% Weapon Damage vs NPCs \ No newline at end of file diff --git a/data/changelogs/raw/2026-05-22.txt b/data/changelogs/raw/2026-05-22.txt new file mode 100644 index 00000000..5d7dd817 --- /dev/null +++ b/data/changelogs/raw/2026-05-22.txt @@ -0,0 +1,712 @@ +=== General === + + +* Base HP reduced by 10 for all heroes + +* HP per boon reduced by 3 + + +* Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) + +* Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes + +* Breakables spawn time increased from 2 minutes to 3 minutes + + +* Shrines are now invulnerable until one pair of Base Guardians are destroyed + +* Backdoor removal linger duration reduced from 20s to 14s + + +* Knockup durations are now affected by debuff reduction + + +* Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively) + +* Sliding no longer resets sprint speed + + +* Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after. + + +* Bullet Velocity now stacks additively rather than diminishingly + + +* Medic trooper heal duration increased from 2s to 4s (same overall heal amount) + +* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) + +* Medic Trooper heal increased from 12% missing hp to 13% + + +* Fixed Parry FX not always matching state + + +* Base Guardian Bullet Resistance increased from 10% to 20% + +* Shrine Bullet Resistance increased from 10% to 20% + +* Tier 2 Bullet Resistance increased from 25% to 35% + + +* Midboss now starts spawned at the beginning of the game + + +* Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc) + + +* Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling) + + +* Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86 + +* Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4) + +* Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66 + + +* Fixed various item barrier durations not scaling with duration increases + +* Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option. + +* Fixed a bug where walkers were spinning while lasering. + +* Smoothed zipline grabbing to fix some jitter + +* Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes) + +* Removed delay on ziplines when using alternative key binds + + +* Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jumpstart, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher + + +* Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor + + + +=== Soul Urn === + + +* We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some. + + +Primary Rules: + +* To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up. + +* The Urn is now always dropped off on top of the bridge on the middle of the map. + +* Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored). + +* While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer. + +* If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited. + + + +Other Details: + +* After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage). + +* Urn damage is lethal + +* Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position. + +* No longer silences you while carrying. You are still disarmed and movement silenced. + +* No longer grants +30% Bullet and Spirit Resist while carrying it + +* Area around deposting the urn is revealed (urn runner is also revealed as usual) + +* The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns) + +* Souls are all instant after the deposit is complete + +* All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it. + + + + + +=== Items === + + +* Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward. + + +* Restorative Shot: NPC Healing increased from 15 to 20 + +* Melee Charge: Cooldown reduced from 7s to 5s + +* Active Reload: Lifesteal increased from 14% to 16% + +* Weakening Headshot: Now works vs NPCs + +* Fleetfoot: Now grants +6% Weapon Damage + +* Fleetfoot: Active slow resistance increased from 35% to 40% + +* Opening Rounds: Spirit Power reduced from +7 to +4 + +* Slowing Bullets: Dash Distance slow reduced from -25% to -22% + +* Mystic Shot: Spirit scaling increased from 1 to 1.2 + +* Recharging Rush: Cooldown increased from 24s to 25s + +* Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s + +* Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2 + +* Ballistic Enhancement: Now upgrades from Mystic Expansion + +* Ballistic Enhancement: Ability Range increased from +20% to +22% + +* Weighted Shots: Dash Distance slow reduced from -25% to -22% + +* Weighted Shots: Debuff resistance increased from 20% to 22% + +* Shadow Weave: Duration increased from 10s to 13s + +* Shadow Weave: Ambush Fire Rate increased from 20% to 25% + +* Shadow Weave: Ambush Spirit Power increased from 20 to 25 + +* Shadow Weave: Ambush Melee Damage increased from 20% to 25% + +* Escalating Resilience: Max Ammo increased from 30% to 35% + +* Escalating Resilience: Weapon Damage increased from 15% to 18% + +* Heroic Aura: Radius increased from 30m to 35m + +* Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity. + +* Sharpshooter: Long range weapon damage reduced from 70% to 60% + +* Sharpshooter: Now has innate 10% Weapon Damage (from components) + +* Hunter's Aura: Fire Rate reduction increased from -14% to -15% + +* Cultist Sacrifice: Weapon Damage increased from 8% to 10% + +* Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8 + +* Cultist Sacrifice: Bonus Souls increased from 170% to 180% + +* Toxic Bullets: No longer builds up from melee attacks + +* Capacitor: Proc cooldown reduced from 0.25s to 0.2s + +* Crushing Fists: Cooldown reduced from 7s to 5s + +* Crushing Fists: Melee damage increased from 20% to 22% + +* Frenzy: Triggered debuff resistance increased from 30% to 40% + +* Crippling Headshot: Now works vs NPCs + +* Crippling Headshot: Bullet Resist reduction increased from -16% to -17% + +* Crippling Headshot: Spirit Resist reduction increased from -16% to -17% + +* Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%) + +* Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has) + +* Glass Cannon: Max Health reduction reduced from -15% to -13% + +* Silencer: Spirit Resistance reduced from 15% to 12% + +* Spellslinger: Cooldown Reduction reduced from 6% to 5% + + +* Healing Rite: Spirit scaling increased from 0.93 to 1.1 + +* Extra Regen: Regen reduced from 3 to 2.5 + +* Extra Regen: Out of Combat regen increased from 1 to 1.5 + +* Rebuttal: Parry cooldown reduced from -2s to -1.75s + +* Debuff Reducer: Now grants +90 Health + +* Return Fire: Duration increased from 6s to 6.5s + +* Healing Booster: Fixed various abilities and items not being boosted correctly + +* Restorative Locket: No longer has a minimum of 1 stamina restore + +* Restorative Locket: Max stamina restored reduced from 4 to 3 + +* Reactive Barrier: Now grants +1 Out of Combat Regen (from components) + +* Spirit Shielding: No longer grants +1.75m Move Speed on activation + +* Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration) + +* Weapon Shielding: No longer grants +1.75m Move Speed on activation + +* Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration) + +* Guardian Ward: Barrier increased from 200 to 250 + +* Guardian Ward: Cooldown increased from 45s to 60s + +* Guardian Ward: Now grants +1.5 Out of Combat Regen (from components) + +* Bullet Lifesteal: Now grants +6% Weapon Damage + +* Battle Vest: Weapon Damage increased from 15% to 18% + +* Dispel Magic: Cooldown increased from 40s to 45s + +* Spirit Lifesteal: Bonus Health increased from +70 to +90 + +* Fury Trance: Active duration increased from 6s to 6.5s + +* Fury Trance: Gains the +6% Weapon Damage (from component) + +* Fury Trance: Fire Rate increased from 30% to 32% + +* Majestic Leap: Now grants +50% air control for the duration of the barrier + +* Majestic Leap: Barrier boon scaling increased from 8 to 12 + +* Fortitude: Move speed increased from 1.25m to 1.5m + +* Veil Walker: Heal per boon increased from 6 to 8 + +* Veil Walker: Invisibility duration increased from 7s to 8s + +* Counterspell: Spirit Power reduced from +8 to +5 + +* Divine Barrier: Now grants +1.5 Out of Combat Regen (from components) + +* Juggernaut: Fire Rate reduction increased from -36% to -40% + +* Juggernaut: Move speed bonus increased from +2m to +2.5m + +* Spellbreaker: Now grants +90 Health (from components) + +* Indomitable: Barrier scaling increased from 1.8 to 2.0 + +* Indomitable: Now has +2 Out of Combat Regen (from components) + +* Indomitable: Bullet Resist increased from 8% to 10% + +* Indomitable: Spirit Resist increased from 8% to 10% + +* Witchmail: Spirit Resist increased from 20% to 22% + +* Unstoppable: Cooldown reduced from 65s to 60s + +* Infuser: Duration increased from 6s to 7s + +* Infuser: Gains +6 Spirit Power (from components) + +* Vampiric Burst: Duration increased from 4.5s to 5s + +* Vampiric Burst: Now grants +6% Weapon Power (from components) + +* Leech: Updated bonus HP to match the components + + +* Golden Goose Egg: Permanent buff from every 100 souls to every 80 + +* Mystic Regeneration: Regen duration increased from 6s to 7s + +* Rusted Barrel: Bonus health increased from 50 to 60 + +* Cold Front: Radius reduced from 12m to 10m + +* Cold Front: Damage height increased from 5m to 7m + +* Bullet Resist Shredder: No longer grants +65 Bonus Health + +* Bullet Resist Shredder: Bullet Resist increased from 8% to 9% + +* Bullet Resist Shredder: Now grants +9% Weapon Damage + +* Mystic Slow: Bonus Health increased from +30 to +50 + +* Arcane Surge: Fixed various interaction bugs with different abilities + +* Surge of Power: Imbued Spirit Power increased from 24 to 25 + +* Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84 + +* Spirit Snatch: Spirit Power Steal increased from 20 to 28 + +* Decay: Cooldown reduced from 32s to 30s + +* Disarming Hex: Duration increased from 4s to 4.25s + +* Torment Pulse: Melee Resist increased from 15% to 18% + +* Radiant Regeneration: Regen duration increased from 6s to 7s + +* Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14 + +* Magic Carpet: Now innately grants -15% Gravity and Air Control by +25% + +* Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration + +* Arctic Blast: Radius increased from 12m to 16m + +* Arctic Blast: Damage height increased from 5m to 7m + +* Arctic Blast: No longer does 15% damage amp + +* Arctic Blast: Immobilize increased from 0.75s to 1s + +* Focus Lens: Duration increased from 4s to 4.5s + +* Scourge: Debuff resist increased from 15% to 17% + +* Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49 + +* Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex + + + +=== Heroes === + + +* Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health" + +* Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes) + +* Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s + +* Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s + + +* Apollo: Improved the hero's hitboxes (easier to hit) + +* Apollo: Base regen reduced from 2 to 1 + +* Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m. + +* Apollo: Riposte no longer triggers on damage auras (things like Flame Dash) + +* Apollo: Riposte no longer triggers off of objective damage + +* Apollo: Flawless Advance hitbox reduced by 10% + + +* Bebop: Bullet damage per boon reduced from 0.139 to 0.115 + +* Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30% + +* Bebop: Sticky Bomb T2 increased from +75 Damage to +85 + + +* Billy: Health per boon increased from +48 to +59 + +* Billy: Bullet damage per boon reduced from 0.165 to 0.142 + +* Billy: Rising Ram cooldown increased from 30s to 32s + +* Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s + +* Billy: Rising Ram T3 increased from -10s Cooldown to -13s + + +* Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) + + +* Celeste: Improved the hero's hitboxes (easier to hit) + +* Celeste: Stamina cooldown increased from 4.5s to 5s + +* Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage" + +* Celeste: Shining Wonder T2 increased from +50 Damage to +70 + + +* Doorman: Call Bell radius reduced from 6m to 5.5m + +* Doorman: Call Bell T3 radius increased from +4m to +4.5m + +* Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3 + +* Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s) + +* Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration) + +* Doorman: Doorways close sub ability now starts on cooldown for 8s + +* Doorman: Doorway is no longer unsilenceable + +* Doorman: Fixed recent bug causing Luggage Cart not being dispelled + + +* Drifter: Rend T3 no longer increases scaling by 0.4 + +* Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale) + + +* Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15% + +* Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55 + +* Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50% + + +* Graves: Sprint speed increased from 1.6 to 2.2 + +* Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1) + +* Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her + +* Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks + +* Graves: Fixed Deadheads being unable to dash through veils + +* Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode + +* Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off + +* Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy + +* Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her + +* Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now) + +* Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat + +* Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads + +* Graves: Update Grave's melee to also set the dash target for Deadheads + +* Graves: Bullet damage and growth reduced by -10% + + +* Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s + +* Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s + +* Grey Talon: Rain of Arrows duration reduced from 7s to 4s + +* Grey Talon: Rain of Arrows moving ability in air improved + +* Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25% + +* Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3 + +* Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s" + +* Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s) + + +* Haze: Fixation T3 increased from +0.12 to +0.14 + + +* Holliday: Base bullet damage increased from 18.8 to 19.7 + +* Holliday: Health regen increased from 1 to 2 + + +* Infernus: Bullet size increased from 3 to 4 + +* Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s + + +* Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6 + +* Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground + +* Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38 + + +* Lash: Bullet damage per boon reduced from 0.341 to 0.31 + +* Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04 + +* Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration + +* Lash: Grapple T3 now also grants +1 Charge + + +* McGinnis: Bullet damage per boon increased from 0.17 to 0.18 + +* McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar + +* McGinnis: Medicinal Specter radius increased from 5.5m to 6m + + +* Mina: Innate -8% Debuff Resist + +* Mina: Fixed Rake sometimes not working with high ping + +* Mina: Love Bites T3 increased from -4s Cooldown to -5s + +* Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra) + +* Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5% + + +* Mirage: Updated Djinn's Mark visuals + + +* Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed + +* Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s + + +* Paige: Bookwyrm T2 improved from -8s Cooldown to -12s + +* Paige: Rallying Charge T3 increased from +135 Damage to +160 + +* Paige: Rallying Charge now has half cooldown if it hits no allies or enemies + + +* Paradox: Time Wall T1 duration increased from +2.5s to +3.5s + +* Paradox: Time Wall T3 increased from +1 Charge to +2 + +* Paradox: Time Wall T3 Charge Delay reduced from 4s to 2s + +* Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55% + +* Paradox: Paradoxical Swap damage increased from 125 to 150 + + +* Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s + +* Pocket: Affliction cooldown increased from 140s to 150s + + +* Rem: Pillow Toss charge time reduced from 9s to 8s + +* Rem: Pillow Toss T3 increased from +90 to +100 Damage + +* Rem: Tag Along burst heal now also applies to secondary allies that you jump to + +* Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster) + +* Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35% + +* Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0 + +* Rem: Tag Along can now be cast through veils + +* Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s + +* Rem: Tag Along time to fly to your ally is now 50% faster + +* Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon + +* Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping + +* Rem: Tag Along now allows friendly auras to affect Rem + +* Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground + +* Rem: Tag Along eject no longer briefly restricts movement abilities and input + +* Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%) + + +* Seven: Bullet damage growth reduced from 0.374 to 0.337 + +* Seven: Crit reduction increased from 35% to 55% + + +* Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6% + +* Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35% + +* Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50% + +* Shiv: Killing Blow cooldown increased from 105s to 125s + +* Shiv: Killing Blow full rage damage bonus reduced from 14% to 12% + +* Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10% + +* Shiv: Killing Blow T2 now also reduces cooldown by -30s + + +* Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same) + +* Silver: Entangling Bola no longer prevents you from jumping and mantling + +* Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown" + +* Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets" + +* Silver: Lycan Curse Fire Rate reduced from 80% to 65% + +* Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45 + + +* Venator: Health increased from 790+43/boon to 830+48/boon + +* Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30% + +* Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge + + +* Victor: Bullet damage reduced from 13+0.3135 to 12+0.26 + +* Victor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9 + +* Victor: Aura of Suffering now does 50% damage to objectives + + +* Viscous: Puddle Punch T1 now also increases damage by +20 + +* Viscous: Puddle Punch T2 no longer increases damage by +30 + +* Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes) + + +* Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6% + +* Vyper: Screwjab Dagger T3 now also increases max stacks by 2 + + +* Warden: Bullet damage per boon reduced from 0.38 to 0.34 + +* Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast + +* Warden: Binding Word T2 no longer increases cast range by +12m + + +* Yamato: Power Slash post cast time reduced from 0.4s to 0.2s + +* Yamato: Power Slash spirit scaling increased from 1.86s to 2.1 + +* Yamato: Flying Slash range increased from 25m to 30m + +* Yamato: Flying Slash T2 no longer grants +20m Cast Range + +* Yamato: Flying Slash T3 now also grants +15m Cast Range + +* Yamato: Flying Slash T3 increased from +1 Charge to +2 + +* Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low + +* Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7 + + + +=== Street Brawl === + + +* Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech + +=== Patch 2 === + +Deadlock - Gameplay Update - 05-22-2026 - Steam News + + +[ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2... + + + + + store.steampowered.com \ No newline at end of file diff --git a/data/changelogs/raw/2026-05-25.txt b/data/changelogs/raw/2026-05-25.txt new file mode 100644 index 00000000..a417d7e6 --- /dev/null +++ b/data/changelogs/raw/2026-05-25.txt @@ -0,0 +1,13 @@ +* Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane +* Urn timer extension when contested increased from 1.25s to 3s +* Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s +* Urn comeback bullet and spirit resist auras reduced from 50% to 35% +* Urn pickup spot is now where the old comeback drop off spots were for when your team is behind +* Urn runner no longer has sprint disabled +* Urn runner now has max sprint acceleration +* Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen +* Urn runner for the team that is behind now gains an extra +4m Sprint +* Urn collision radius increased by 20% +* Various smaller urn holding timers and variables adjusted to account for the new location + +Please continue to give feedback on the Urn as we work through iterations on it. \ No newline at end of file diff --git a/data/changelogs/versions/2024-05-03.json b/data/changelogs/versions/2024-05-03.json index 2be73380..4138bec5 100644 --- a/data/changelogs/versions/2024-05-03.json +++ b/data/changelogs/versions/2024-05-03.json @@ -142,7 +142,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -321,12 +321,10 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", + "Description": "* {{PageRef|Infernus}}: Catalyst no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-05-13.json b/data/changelogs/versions/2024-05-13.json index 0b04e174..73064e0a 100644 --- a/data/changelogs/versions/2024-05-13.json +++ b/data/changelogs/versions/2024-05-13.json @@ -227,9 +227,9 @@ ] }, { - "Description": "* {{PageRef|Hollow Point Ward}}: Spirit Shield increased from +70 to +80", + "Description": "* {{PageRef|Hollow Point}} Ward: Spirit Shield increased from +70 to +80", "Tags": [ - "Hollow Point Ward", + "Hollow Point", "Item", "Weapon Item" ] @@ -358,7 +358,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -366,15 +366,13 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast range increased from 12m to 20m", + "Description": "* Withering Whip: Cast range increased from 12m to 20m", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { @@ -402,11 +400,9 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Spirit buff duration increased from 5s to 8s", + "Description": "* Superior Stamina: Spirit buff duration increased from 5s to 8s", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { @@ -434,19 +430,15 @@ ] }, { - "Description": "* {{PageRef|Curse}}: Now provides +15% Clip", + "Description": "* Curse: Now provides +15% Clip", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Curse}}: Duration increased from 3.5s to 3.75s", + "Description": "* Curse: Duration increased from 3.5s to 3.75s", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { @@ -495,8 +487,7 @@ "Bullet Lifesteal", "Item", "Vitality Item", - "Vampiric Burst", - "Weapon Item" + "Vampiric Burst" ] }, { @@ -538,7 +529,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -569,39 +560,31 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} cooldown reduced from 27s to 22s", + "Description": "* {{PageRef|Bebop}}: Hook cooldown reduced from 27s to 22s", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} T3 reduced from -15s to -12s Cooldown", + "Description": "* {{PageRef|Bebop}}: Hook T3 reduced from -15s to -12s Cooldown", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} Speed increased from 2700 to 3000", + "Description": "* {{PageRef|Bebop}}: Hook Speed increased from 2700 to 3000", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} Return Speed increased from 1800 to 2200", + "Description": "* {{PageRef|Bebop}}: Hook Return Speed increased from 1800 to 2200", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-05-16.json b/data/changelogs/versions/2024-05-16.json index f8819698..674b9f54 100644 --- a/data/changelogs/versions/2024-05-16.json +++ b/data/changelogs/versions/2024-05-16.json @@ -433,19 +433,15 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist", + "Description": "* Silence Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Cooldown increased from 20s to 35s", + "Description": "* Silence Glyph: Cooldown increased from 20s to 35s", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { @@ -505,11 +501,9 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%", + "Description": "* Improved Burst: Max HP bonus damage reduced from 13% to 11%", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Item" ] }, { @@ -554,19 +548,15 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp", + "Description": "* Withering Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +15% Ammo", + "Description": "* Withering Whip: Now grants +15% Ammo", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { @@ -574,7 +564,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -582,7 +572,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -748,12 +738,13 @@ ] }, { - "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} Stomp Damage reduced from 125 to 110", + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} {{PageRef|Stomp}} Damage reduced from 125 to 110", "Tags": [ "Ground Strike", "Hero", "Ability", - "Lash" + "Lash", + "Stomp" ] }, { diff --git a/data/changelogs/versions/2024-05-19.json b/data/changelogs/versions/2024-05-19.json index 14739919..0ea0c987 100644 --- a/data/changelogs/versions/2024-05-19.json +++ b/data/changelogs/versions/2024-05-19.json @@ -14,11 +14,9 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}} duration reduced from 5s to 3.5s", + "Description": "* Silence Glyph duration reduced from 5s to 3.5s", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] } ] \ No newline at end of file diff --git a/data/changelogs/versions/2024-05-23.json b/data/changelogs/versions/2024-05-23.json index e93b2653..2c52a667 100644 --- a/data/changelogs/versions/2024-05-23.json +++ b/data/changelogs/versions/2024-05-23.json @@ -538,43 +538,33 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Moved from T3 to T2", + "Description": "* Withering Whip: Moved from T3 to T2", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Duration reduced 5s to 3.5s", + "Description": "* Withering Whip: Duration reduced 5s to 3.5s", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cooldown increased from 25s to 40s", + "Description": "* Withering Whip: Cooldown increased from 25s to 40s", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Bullet Resist reduced from 25% to 20%", + "Description": "* Withering Whip: Bullet Resist reduced from 25% to 20%", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast range reduced from 20m to 15m", + "Description": "* Withering Whip: Cast range reduced from 20m to 15m", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { @@ -602,19 +592,15 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Bullet Shield increased from 275 to 300", + "Description": "* Combat Barrier: Bullet Shield increased from 275 to 300", "Tags": [ - "Combat Barrier", - "Item", - "Vitality Item" + "Item" ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%", + "Description": "* Combat Barrier: Weapon Damage while Shielded from 20% to 24%", "Tags": [ - "Combat Barrier", - "Item", - "Vitality Item" + "Item" ] }, { @@ -634,27 +620,21 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Moved from T2 to T3", + "Description": "* Silence Glyph: Moved from T2 to T3", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Health increased from 50 to 75", + "Description": "* Silence Glyph: Health increased from 50 to 75", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Spirit Amp increased from 8% to 12%", + "Description": "* Silence Glyph: Spirit Amp increased from 8% to 12%", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { @@ -734,11 +714,9 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Damage reduced from 11% Max HP to 10%", + "Description": "* Improved Burst: Damage reduced from 11% Max HP to 10%", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Item" ] }, { @@ -750,11 +728,9 @@ ] }, { - "Description": "* {{PageRef|Curse}}: Ammo increased from 15% to 20%", + "Description": "* Curse: Ammo increased from 15% to 20%", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { @@ -829,12 +805,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: Improved {{PageRef|Hook}} hitbox detection to not grab targets that are behind cover", + "Description": "* {{PageRef|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-05-24.json b/data/changelogs/versions/2024-05-24.json index db2f0dec..33e5dedf 100644 --- a/data/changelogs/versions/2024-05-24.json +++ b/data/changelogs/versions/2024-05-24.json @@ -8,27 +8,21 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: No longer has +1 Stamina", + "Description": "* Withering Whip: No longer has +1 Stamina", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Duration reduced from 3.5s to 3s", + "Description": "* Withering Whip: Duration reduced from 3.5s to 3s", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Bullet Resist Reduction reduced from -20% to -14%", + "Description": "* Withering Whip: Bullet Resist Reduction reduced from -20% to -14%", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Other" ] } ] \ No newline at end of file diff --git a/data/changelogs/versions/2024-05-30.json b/data/changelogs/versions/2024-05-30.json index 2ecbae6a..2f5d6aba 100644 --- a/data/changelogs/versions/2024-05-30.json +++ b/data/changelogs/versions/2024-05-30.json @@ -433,19 +433,15 @@ ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Ammo reduced from +16% to +15%", + "Description": "* Basic Magazine: Ammo reduced from +16% to +15%", "Tags": [ - "Basic Magazine", - "Item", - "Weapon Item" + "Other" ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Weapon Damage reduced from +16% to +15%", + "Description": "* Basic Magazine: Weapon Damage reduced from +16% to +15%", "Tags": [ - "Basic Magazine", - "Item", - "Weapon Item" + "Other" ] }, { @@ -482,11 +478,8 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from 14% to 12%", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Spirit Amp reduced from 14% to 12%", "Tags": [ - "Soul Shredder Bullets", - "Item", - "Weapon Item", "Souls" ] }, @@ -589,11 +582,9 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Spirit buff duration increased from 8s to 12s", + "Description": "* Superior Stamina: Spirit buff duration increased from 8s to 12s", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Other" ] }, { @@ -645,7 +636,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -653,7 +644,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -665,11 +656,9 @@ ] }, { - "Description": "* {{PageRef|Curse}}: Now grants +8 Spirit", + "Description": "* Curse: Now grants +8 Spirit", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Other" ] }, { @@ -953,12 +942,13 @@ ] }, { - "Description": "* {{PageRef|McGinnis}}: Rocket {{PageRef|Barrage}} now does less damage to objectives similar to other ability damage", + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Rocket Barrage}} now does less damage to objectives similar to other ability damage", "Tags": [ - "McGinnis", + "Rocket Barrage", "Hero", - "Barrage", "Ability", + "McGinnis", + "Barrage", "Pocket" ] }, diff --git a/data/changelogs/versions/2024-06-06.json b/data/changelogs/versions/2024-06-06.json index 594be642..ae30dfcb 100644 --- a/data/changelogs/versions/2024-06-06.json +++ b/data/changelogs/versions/2024-06-06.json @@ -632,12 +632,10 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10%", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Spirit Amp reduced from +12% to +10%", "Tags": [ - "Soul Shredder Bullets", - "Item", - "Weapon Item", - "Souls" + "Souls", + "Item" ] }, { @@ -649,11 +647,9 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: HP Regen reduced from 2 to 1.5", + "Description": "* Improved Cooldown: HP Regen reduced from 2 to 1.5", "Tags": [ - "Improved Cooldown", - "Item", - "Spirit Item" + "Item" ] }, { @@ -794,27 +790,21 @@ ] }, { - "Description": "* {{PageRef|Curse}}: No longer prevents stamina usage", + "Description": "* Curse: No longer prevents stamina usage", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Curse}}: Now also prevents item usage", + "Description": "* Curse: Now also prevents item usage", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Curse}}: Duration reduced from 3.75s to 3.5s", + "Description": "* Curse: Duration reduced from 3.75s to 3.5s", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Item" ] }, { diff --git a/data/changelogs/versions/2024-06-13.json b/data/changelogs/versions/2024-06-13.json index b20932b6..5574b0be 100644 --- a/data/changelogs/versions/2024-06-13.json +++ b/data/changelogs/versions/2024-06-13.json @@ -221,7 +221,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -281,7 +281,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -340,11 +340,9 @@ ] }, { - "Description": "* Added {{PageRef|Curse}} item selection start, loop, and end sounds", + "Description": "* Added Curse item selection start, loop, and end sounds", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Other" ] }, { @@ -589,11 +587,9 @@ ] }, { - "Description": "* {{PageRef|Enchanter's Barrier}}: Shield increased from 275 to 300", + "Description": "* Enchanter's Barrier: Shield increased from 275 to 300", "Tags": [ - "Enchanter's Barrier", - "Item", - "Vitality Item" + "Item" ] }, { @@ -729,7 +725,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -799,7 +795,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -842,12 +838,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} grab radius reduced from 40 inches to 36", + "Description": "* {{PageRef|Bebop}}: Hook grab radius reduced from 40 inches to 36", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-06-20.json b/data/changelogs/versions/2024-06-20.json index 6797a78e..8911a982 100644 --- a/data/changelogs/versions/2024-06-20.json +++ b/data/changelogs/versions/2024-06-20.json @@ -72,11 +72,8 @@ ] }, { - "Description": "* Updated {{PageRef|Sleep Dagger}} and {{PageRef|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities", + "Description": "* Updated {{PageRef|Sleep Dagger}} and Silence Glyph tooltips to clarify that they do not cancel channeling abilities", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item", "Sleep Dagger", "Hero", "Ability", @@ -227,7 +224,7 @@ "Tags": [ "Infuser", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -607,35 +604,27 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Cooldown reduced from 35s to 30s", + "Description": "* Silence Glyph: Cooldown reduced from 35s to 30s", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Stamina increased from +2 to +3", + "Description": "* Superior Stamina: Stamina increased from +2 to +3", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Fire Rate increased from +12% to +15%", + "Description": "* Superior Stamina: Fire Rate increased from +12% to +15%", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Spirit Bonus after 2nd jump/dash increased from +20 to +25", + "Description": "* Superior Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { @@ -789,7 +778,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -797,7 +786,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -805,7 +794,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -945,12 +934,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} hitbox reduced from 36 inches to 33", + "Description": "* {{PageRef|Bebop}}: Hook hitbox reduced from 36 inches to 33", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-06-27.json b/data/changelogs/versions/2024-06-27.json index bc2c7e9d..f1793a55 100644 --- a/data/changelogs/versions/2024-06-27.json +++ b/data/changelogs/versions/2024-06-27.json @@ -77,13 +77,12 @@ ] }, { - "Description": "* Fixed a bug where pinging {{PageRef|Bebop}}'s {{PageRef|Hook}} and {{PageRef|Sticky Bomb}} abilities would call the wrong ability name", + "Description": "* Fixed a bug where pinging {{PageRef|Bebop}}'s Hook and {{PageRef|Sticky Bomb}} abilities would call the wrong ability name", "Tags": [ "Sticky Bomb", "Hero", "Ability", - "Bebop", - "Hook" + "Bebop" ] }, { @@ -412,7 +411,7 @@ "Tags": [ "Infuser", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -589,19 +588,15 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Ammo increased from 15% to 20%", + "Description": "* Withering Whip: Ammo increased from 15% to 20%", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +4 Spirit", + "Description": "* Withering Whip: Now grants +4 Spirit", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { @@ -681,7 +676,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -823,7 +818,7 @@ "Tags": [ "Vampiric Burst", "Item", - "Weapon Item" + "Vitality Item" ] }, { diff --git a/data/changelogs/versions/2024-07-04.json b/data/changelogs/versions/2024-07-04.json index 27f52918..58bc8fc6 100644 --- a/data/changelogs/versions/2024-07-04.json +++ b/data/changelogs/versions/2024-07-04.json @@ -77,9 +77,12 @@ ] }, { - "Description": "* Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.", + "Description": "* Added descriptive tooltips to {{PageRef|Rend}}er and Audio options within settings. {{PageRef|Rend}}er tooltips include an estimate of performance impact where applicable.", "Tags": [ - "Other" + "Rend", + "Hero", + "Ability", + "Drifter" ] }, { @@ -426,9 +429,12 @@ ] }, { - "Description": "* Doorways into the Authority Building and Jazz Club are now offset", + "Description": "* {{PageRef|Doorway}}s into the Authority Building and Jazz Club are now offset", "Tags": [ - "Other" + "Doorway", + "Hero", + "Ability", + "The Doorman" ] }, { @@ -461,11 +467,9 @@ ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Ammo increased from 15% to 20%", + "Description": "* Basic Magazine: Ammo increased from 15% to 20%", "Tags": [ - "Basic Magazine", - "Item", - "Weapon Item" + "Item" ] }, { @@ -727,7 +731,7 @@ ] }, { - "Description": "* {{PageRef|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{PageRef|Hook}}, {{PageRef|Paradoxical Swap}}, Upper Cut)", + "Description": "* {{PageRef|Reactive Barrier}}: Now procs on displacement abilities (e.g. Hook, {{PageRef|Paradoxical Swap}}, Upper Cut)", "Tags": [ "Reactive Barrier", "Item", @@ -735,9 +739,7 @@ "Paradoxical Swap", "Hero", "Ability", - "Paradox", - "Hook", - "Bebop" + "Paradox" ] }, { @@ -781,27 +783,21 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash", + "Description": "* Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Now grants +8 Spirit", + "Description": "* Superior Stamina: Now grants +8 Spirit", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance", + "Description": "* Superior Stamina: Now grants +30% Air Dash and Air Jump distance", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item" + "Item" ] }, { @@ -945,7 +941,7 @@ "Tags": [ "Infuser", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -965,11 +961,9 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +50 Health", + "Description": "* Withering Whip: Now grants +50 Health", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Item" ] }, { @@ -1031,27 +1025,21 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: No longer applies 50% slow", + "Description": "* Improved Burst: No longer applies 50% slow", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Improved Burst}}: Now grants +100 Spirit Shield Health", + "Description": "* Improved Burst: Now grants +100 Spirit Shield Health", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Item" ] }, { - "Description": "* {{PageRef|Improved Burst}}: Now grants +12% Weapon Damage", + "Description": "* Improved Burst: Now grants +12% Weapon Damage", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Item" ] }, { @@ -1107,7 +1095,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -1115,7 +1103,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -1123,7 +1111,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -1131,7 +1119,7 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item" + "Vitality Item" ] }, { diff --git a/data/changelogs/versions/2024-07-11.json b/data/changelogs/versions/2024-07-11.json index b38d8d9b..a2bc5bb3 100644 --- a/data/changelogs/versions/2024-07-11.json +++ b/data/changelogs/versions/2024-07-11.json @@ -569,9 +569,8 @@ ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Ammo increased from +20% to +24%", + "Description": "* Basic Magazine: Ammo increased from +20% to +24%", "Tags": [ - "Basic Magazine", "Item", "Weapon Item" ] @@ -758,6 +757,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -824,12 +824,11 @@ ] }, { - "Description": "* {{PageRef|Debuff Remover}}: T3 Vitality {{PageRef|Item}} that upgrades from {{PageRef|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45", + "Description": "* Debuff Remover: T3 Vitality {{PageRef|Item}} that upgrades from {{PageRef|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45", "Tags": [ "Debuff Reducer", "Item", - "Vitality Item", - "Debuff Remover" + "Vitality Item" ] }, { @@ -953,41 +952,36 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast range increased from 15m to 17m", + "Description": "* Withering Whip: Cast range increased from 15m to 17m", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Cooldown reduction increased from 12% to 13%", + "Description": "* Improved Cooldown: Cooldown reduction increased from 12% to 13%", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: No longer has +75 health", + "Description": "* Silence Glyph: No longer has +75 health", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now gives +150 spirit shield", + "Description": "* Silence Glyph: Now gives +150 spirit shield", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Reach}}: Non-Imbued range increased from +20% to +25%", + "Description": "* Improved Reach: Non-Imbued range increased from +20% to +25%", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] diff --git a/data/changelogs/versions/2024-07-18.json b/data/changelogs/versions/2024-07-18.json index 3ed75786..f46bd080 100644 --- a/data/changelogs/versions/2024-07-18.json +++ b/data/changelogs/versions/2024-07-18.json @@ -646,6 +646,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -654,6 +655,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -832,9 +834,8 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Air Jump/Dash Distance increased from +30% to +50%", + "Description": "* Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -977,6 +978,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -998,33 +1000,29 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Cooldown Reduction increased from +13% to +14%", + "Description": "* Improved Cooldown: Cooldown Reduction increased from +13% to +14%", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast Range increased from 17m to 18m", + "Description": "* Withering Whip: Cast Range increased from 17m to 18m", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now grants +2 Sprint", + "Description": "* Silence Glyph: Now grants +2 Sprint", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now reduces Spirit Resist instead of providing Spirit Amplification", + "Description": "* Silence Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1117,6 +1115,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1153,9 +1152,8 @@ ] }, { - "Description": "* {{PageRef|Curse}}: No longer grants +20% Ammo", + "Description": "* Curse: No longer grants +20% Ammo", "Tags": [ - "Curse", "Item", "Spirit Item" ] @@ -1276,12 +1274,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} speed reduced from 3000 to 2850", + "Description": "* {{PageRef|Bebop}}: Hook speed reduced from 3000 to 2850", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-08-01.json b/data/changelogs/versions/2024-08-01.json index 717f85ab..9b73a8db 100644 --- a/data/changelogs/versions/2024-08-01.json +++ b/data/changelogs/versions/2024-08-01.json @@ -68,11 +68,9 @@ ] }, { - "Description": "* Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and {{PageRef|Discord}}/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.", + "Description": "* Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.", "Tags": [ - "Discord", - "Item", - "Spirit Item" + "Other" ] }, { @@ -182,11 +180,12 @@ ] }, { - "Description": "* Fixed {{PageRef|Walker}}s having a pause at the end of their Rocket {{PageRef|Barrage}}", + "Description": "* Fixed {{PageRef|Walker}}s having a pause at the end of their {{PageRef|Rocket Barrage}}", "Tags": [ - "Barrage", + "Rocket Barrage", "Hero", "Ability", + "Barrage", "Pocket", "Objective", "Walker" @@ -701,9 +700,9 @@ ] }, { - "Description": "* {{PageRef|Hollow Point Ward}}: Bonus damage reduced from 25% to 20%", + "Description": "* {{PageRef|Hollow Point}} Ward: Bonus damage reduced from 25% to 20%", "Tags": [ - "Hollow Point Ward", + "Hollow Point", "Item", "Weapon Item" ] @@ -757,13 +756,12 @@ ] }, { - "Description": "* Added a new T3 Weapon {{PageRef|Item}}, {{PageRef|Pristine Emblem}}: Gives +25% Weapon Damage, +12 Spirit Power, and +12% {{PageRef|Spirit Armor}}. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.", + "Description": "* Added a new T3 Weapon {{PageRef|Item}}, Pristine Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% {{PageRef|Spirit Armor}}. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.", "Tags": [ - "Pristine Emblem", - "Item", - "Weapon Item", "Spirit Armor", - "Vitality Item" + "Item", + "Vitality Item", + "Weapon Item" ] }, { @@ -1025,9 +1023,8 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Fire Rate reduced from 15% to 10%", + "Description": "* Superior Stamina: Fire Rate reduced from 15% to 10%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -1122,9 +1119,8 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Spirit Shield increased from 150 to 225", + "Description": "* Silence Glyph: Spirit Shield increased from 150 to 225", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1197,6 +1193,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, diff --git a/data/changelogs/versions/2024-08-15.json b/data/changelogs/versions/2024-08-15.json index e63d77b6..e0a63c93 100644 --- a/data/changelogs/versions/2024-08-15.json +++ b/data/changelogs/versions/2024-08-15.json @@ -913,21 +913,19 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Now grants +6% Weapon Damage", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Now grants +6% Weapon Damage", "Tags": [ - "Soul Shredder Bullets", + "Souls", "Item", - "Weapon Item", - "Souls" + "Weapon Item" ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Debuff duration increased from 5s to 6s", "Tags": [ - "Soul Shredder Bullets", + "Souls", "Item", - "Weapon Item", - "Souls" + "Weapon Item" ] }, { @@ -943,6 +941,7 @@ "Tags": [ "Warp Stone", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -951,6 +950,7 @@ "Tags": [ "Warp Stone", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -959,6 +959,7 @@ "Tags": [ "Warp Stone", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -1213,17 +1214,15 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28%", + "Description": "* Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20", + "Description": "* Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20", "Tags": [ - "Enchanter's Barrier", "Item", "Vitality Item" ] @@ -1237,25 +1236,22 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40%", + "Description": "* Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Fire Rate reduced from 10% to 7%", + "Description": "* Superior Stamina: Fire Rate reduced from 10% to 7%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Debuff resistance reduced from +40% to +35%", + "Description": "* Debuff Remover: Debuff resistance reduced from +40% to +35%", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] @@ -1382,6 +1378,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1390,6 +1387,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1410,9 +1408,8 @@ ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Now gives +5% Spirit Resist", + "Description": "* Mystic Reach: Now gives +5% Spirit Resist", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] @@ -1506,25 +1503,22 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm", + "Description": "* Withering Whip: Now applies -40% Fire Rate instead of a Disarm", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Duration increased from 3s to 4.5s", + "Description": "* Withering Whip: Duration increased from 3s to 4.5s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast range increased from 18m to 24m", + "Description": "* Withering Whip: Cast range increased from 18m to 24m", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1538,9 +1532,8 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Cooldown reduction increased from 14% to 15%", + "Description": "* Improved Cooldown: Cooldown reduction increased from 14% to 15%", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] @@ -1562,9 +1555,8 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Reduced Weapon Damage from +12% to +8%", + "Description": "* Improved Burst: Reduced Weapon Damage from +12% to +8%", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] @@ -1594,9 +1586,8 @@ ] }, { - "Description": "* {{PageRef|Improved Reach}}: Now gives +10% Spirit Resist", + "Description": "* Improved Reach: Now gives +10% Spirit Resist", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] @@ -1618,17 +1609,15 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: No longer reduces Spirit Resist", + "Description": "* Silence Glyph: No longer reduces Spirit Resist", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now deals +150 damage on impact", + "Description": "* Silence Glyph: Now deals +150 damage on impact", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1654,6 +1643,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1666,9 +1656,8 @@ ] }, { - "Description": "* {{PageRef|Curse}}: Cooldown increased from 40s to 50s", + "Description": "* Curse: Cooldown increased from 40s to 50s", "Tags": [ - "Curse", "Item", "Spirit Item" ] @@ -1775,21 +1764,17 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} range reduced from 40m to 35m", + "Description": "* {{PageRef|Bebop}}: Hook range reduced from 40m to 35m", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} T2 increased from +25m to +30m", + "Description": "* {{PageRef|Bebop}}: Hook T2 increased from +25m to +30m", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-08-22.json b/data/changelogs/versions/2024-08-22.json index 4e89d3f0..f391935e 100644 --- a/data/changelogs/versions/2024-08-22.json +++ b/data/changelogs/versions/2024-08-22.json @@ -1,50 +1,38 @@ [ { - "Description": "* Fixed {{PageRef|High-Velocity Mag}} affecting some abilities", + "Description": "* Fixed High-Velocity Mag affecting some abilities", "Tags": [ - "High-Velocity Mag", - "Item", - "Weapon Item" + "Other" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Damage reduced from 150 to 100", + "Description": "* Silence Glyph: Damage reduced from 150 to 100", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0", + "Description": "* Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Cast range reduced from 40m to 25m", + "Description": "* Silence Glyph: Cast range reduced from 40m to 25m", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Sprint reduced from 2 to 1", + "Description": "* Silence Glyph: Sprint reduced from 2 to 1", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Spirit Shield reduced from +225 to +200", + "Description": "* Silence Glyph: Spirit Shield reduced from +225 to +200", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { diff --git a/data/changelogs/versions/2024-08-29.json b/data/changelogs/versions/2024-08-29.json index 345cfd6d..8c5bc1a9 100644 --- a/data/changelogs/versions/2024-08-29.json +++ b/data/changelogs/versions/2024-08-29.json @@ -245,11 +245,9 @@ ] }, { - "Description": "* Added new effects for {{PageRef|Withering Whip}}", + "Description": "* Added new effects for Withering Whip", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Other" ] }, { @@ -755,8 +753,9 @@ ] }, { - "Description": "* Hollow Point Rounds: Spirit Shield increased from +80 to +85", + "Description": "* {{PageRef|Hollow Point}} Rounds: Spirit Shield increased from +80 to +85", "Tags": [ + "Hollow Point", "Item", "Weapon Item" ] @@ -770,9 +769,8 @@ ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Bullet Velocity reduced from +35% to +30% (now has an upgrade)", + "Description": "* High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] @@ -873,6 +871,7 @@ "Tags": [ "Warp Stone", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -933,12 +932,11 @@ ] }, { - "Description": "* Added new T3 Weapon {{PageRef|Item}}, {{PageRef|Headhunter}}: Requires {{PageRef|High-Velocity Mag}}. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.", + "Description": "* Added new T3 Weapon {{PageRef|Item}}, {{PageRef|Headhunter}}: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.", "Tags": [ - "High-Velocity Mag", + "Headhunter", "Item", - "Weapon Item", - "Headhunter" + "Weapon Item" ] }, { @@ -1049,9 +1047,8 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Now also grants +8% Fire Rate while active", + "Description": "* Combat Barrier: Now also grants +8% Fire Rate while active", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] @@ -1089,9 +1086,8 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Air Jump/Dash Distance reduced from +40% to +30%", + "Description": "* Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -1296,33 +1292,29 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: No longer grants +20% Ammo", + "Description": "* Withering Whip: No longer grants +20% Ammo", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +8% Fire Rate", + "Description": "* Withering Whip: Now grants +8% Fire Rate", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Fire Rate slow reduced from -40% to -30%", + "Description": "* Withering Whip: Fire Rate slow reduced from -40% to -30%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cooldown reduced from 40s to 25s", + "Description": "* Withering Whip: Cooldown reduced from 40s to 25s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1351,9 +1343,8 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Cooldown Reduction increased from 15% to 16%", + "Description": "* Improved Cooldown: Cooldown Reduction increased from 15% to 16%", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] @@ -1431,9 +1422,8 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Duration reduced from 3.5s to 3s", + "Description": "* Silence Glyph: Duration reduced from 3.5s to 3s", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1484,17 +1474,15 @@ ] }, { - "Description": "* {{PageRef|Improved Reach}}: Spirit Resist increased from +10% to +12%", + "Description": "* Improved Reach: Spirit Resist increased from +10% to +12%", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Curse}}: Duration reduced from 3.5 to 3.25", + "Description": "* Curse: Duration reduced from 3.5 to 3.25", "Tags": [ - "Curse", "Item", "Spirit Item" ] @@ -1613,12 +1601,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.", + "Description": "* {{PageRef|Bebop}}: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { @@ -1843,30 +1829,24 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} Damage Amplification reduced from 30% to 25%", + "Description": "* {{PageRef|Infernus}}: Catalyst Damage Amplification reduced from 30% to 25%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} T3 Damage Amplification increased from +10% to +15%", + "Description": "* {{PageRef|Infernus}}: Catalyst T3 Damage Amplification increased from +10% to +15%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} T2 reduced from +20% Lifesteal to +15%", + "Description": "* {{PageRef|Infernus}}: Catalyst T2 reduced from +20% Lifesteal to +15%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-09-12.json b/data/changelogs/versions/2024-09-12.json index 08859653..dabd7845 100644 --- a/data/changelogs/versions/2024-09-12.json +++ b/data/changelogs/versions/2024-09-12.json @@ -461,7 +461,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -547,8 +547,11 @@ ] }, { - "Description": "* {{PageRef|Walker}} AoE Stomp has new effects", + "Description": "* {{PageRef|Walker}} AoE {{PageRef|Stomp}} has new effects", "Tags": [ + "Stomp", + "Hero", + "Ability", "Objective", "Walker" ] @@ -583,7 +586,7 @@ "Tags": [ "Infuser", "Item", - "Spirit Item" + "Vitality Item" ] }, { @@ -752,9 +755,8 @@ ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%", + "Description": "* High-Velocity Mag: Weapon Damage reduced from 14% to 12%", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] @@ -776,8 +778,9 @@ ] }, { - "Description": "* Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%", + "Description": "* {{PageRef|Hollow Point}} Round: Conditional Weapon Damage increased from 20% to 22%", "Tags": [ + "Hollow Point", "Item", "Weapon Item" ] @@ -875,12 +878,11 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Weapon Damage increased from 6% to 7%", "Tags": [ - "Soul Shredder Bullets", + "Souls", "Item", - "Weapon Item", - "Souls" + "Weapon Item" ] }, { @@ -1240,17 +1242,15 @@ ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Spirit Resist increased from 5% to 6%", + "Description": "* Mystic Reach: Spirit Resist increased from 5% to 6%", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Ability Range increased from 15% to 16%", + "Description": "* Mystic Reach: Ability Range increased from 15% to 16%", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] @@ -1284,9 +1284,8 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Fire Rate slow increased from 30% to 40%", + "Description": "* Withering Whip: Fire Rate slow increased from 30% to 40%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1325,17 +1324,15 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Damage reduced from 10% of Max HP to 9%", + "Description": "* Improved Burst: Damage reduced from 10% of Max HP to 9%", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Reach}}: Spirit Power increased from +6 to +8", + "Description": "* Improved Reach: Spirit Power increased from +6 to +8", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] @@ -1353,9 +1350,8 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Spirit Shield reduced from +200 to +150", + "Description": "* Silence Glyph: Spirit Shield reduced from +200 to +150", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1432,12 +1428,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} range reduced from 35m to 30m", + "Description": "* {{PageRef|Bebop}}: Hook range reduced from 35m to 30m", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-09-26.json b/data/changelogs/versions/2024-09-26.json index 161a3a16..af5a8eae 100644 --- a/data/changelogs/versions/2024-09-26.json +++ b/data/changelogs/versions/2024-09-26.json @@ -420,7 +420,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -428,7 +428,7 @@ "Tags": [ "Warp Stone", "Item", - "Weapon Item" + "Vitality Item" ] }, { @@ -779,9 +779,8 @@ ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%", + "Description": "* High-Velocity Mag: Bullet Velocity reduced from +30% to +25%", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] @@ -795,9 +794,9 @@ ] }, { - "Description": "* {{PageRef|Hollow Point Ward}}: Spirit Shield increased from +85 to +95", + "Description": "* {{PageRef|Hollow Point}} Ward: Spirit Shield increased from +85 to +95", "Tags": [ - "Hollow Point Ward", + "Hollow Point", "Item", "Weapon Item" ] @@ -910,18 +909,15 @@ ] }, { - "Description": "* {{PageRef|Pristine Emblem}}: Now requires {{PageRef|High-Velocity Mag}}", + "Description": "* Pristine Emblem: Now requires High-Velocity Mag", "Tags": [ - "High-Velocity Mag", "Item", - "Weapon Item", - "Pristine Emblem" + "Weapon Item" ] }, { - "Description": "* {{PageRef|Pristine Emblem}}: Now grants +35% Bullet Velocity", + "Description": "* Pristine Emblem: Now grants +35% Bullet Velocity", "Tags": [ - "Pristine Emblem", "Item", "Weapon Item" ] @@ -979,6 +975,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -1048,25 +1045,22 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%", + "Description": "* Combat Barrier: Fire Rate while shielded reduced from 8% to 6%", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%", + "Description": "* Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Bullet Shield increased from +300 to +325", + "Description": "* Combat Barrier: Bullet Shield increased from +300 to +325", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] @@ -1140,12 +1134,11 @@ ] }, { - "Description": "* {{PageRef|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%", + "Description": "* Improved {{PageRef|Bullet Armor}}: Bullet Resist increased from 45% to 50%", "Tags": [ - "Improved Bullet Armor", + "Bullet Armor", "Item", - "Vitality Item", - "Bullet Armor" + "Vitality Item" ] }, { @@ -1279,57 +1272,50 @@ ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Ability Range increased from 16% to 18%", + "Description": "* Mystic Reach: Ability Range increased from 16% to 18%", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist", + "Description": "* Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: No longer grants +8% Fire Rate", + "Description": "* Withering Whip: No longer grants +8% Fire Rate", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Spirit Power increased from +4 to +6", + "Description": "* Withering Whip: Spirit Power increased from +4 to +6", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +1 Sprint", + "Description": "* Withering Whip: Now grants +1 Sprint", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cast range increased from 24m to 30m", + "Description": "* Withering Whip: Cast range increased from 24m to 30m", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Fire Rate slow increased from 40% to 45%", + "Description": "* Withering Whip: Fire Rate slow increased from 40% to 45%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1359,9 +1345,8 @@ ] }, { - "Description": "* {{PageRef|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist", + "Description": "* Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] @@ -1506,12 +1491,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} range reduced from 30m to 25m", + "Description": "* {{PageRef|Bebop}}: Hook range reduced from 30m to 25m", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-10-10.json b/data/changelogs/versions/2024-10-10.json index d8423626..0c3c6990 100644 --- a/data/changelogs/versions/2024-10-10.json +++ b/data/changelogs/versions/2024-10-10.json @@ -141,8 +141,11 @@ ] }, { - "Description": "* Added Stomp AoE range indication as the {{PageRef|Walker}} is about to use the ability", + "Description": "* Added {{PageRef|Stomp}} AoE range indication as the {{PageRef|Walker}} is about to use the ability", "Tags": [ + "Stomp", + "Hero", + "Ability", "Objective", "Walker" ] @@ -474,11 +477,9 @@ ] }, { - "Description": "* Added {{PageRef|Silence Glyph}} cast and hit sounds", + "Description": "* Added Silence Glyph cast and hit sounds", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { @@ -649,12 +650,9 @@ ] }, { - "Description": "* Inferno {{PageRef|Catalyst}} effect revisions to help show range better", + "Description": "* Inferno Catalyst effect revisions to help show range better", "Tags": [ - "Catalyst", - "Hero", - "Ability", - "Infernus" + "Other" ] }, { @@ -1012,9 +1010,8 @@ ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Ammo increased from 24% to 26%", + "Description": "* Basic Magazine: Ammo increased from 24% to 26%", "Tags": [ - "Basic Magazine", "Item", "Weapon Item" ] @@ -1097,6 +1094,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -1105,6 +1103,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -1250,9 +1249,8 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Weapon Damage reduced from 25% to 22%", + "Description": "* Combat Barrier: Weapon Damage reduced from 25% to 22%", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] @@ -1275,9 +1273,8 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Stamina Recovery increased from 20% to 25%", + "Description": "* Superior Stamina: Stamina Recovery increased from 20% to 25%", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -1365,25 +1362,22 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: No longer grants +50 Health", + "Description": "* Withering Whip: No longer grants +50 Health", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now grants +100 Bullet Shield", + "Description": "* Withering Whip: Now grants +100 Bullet Shield", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cooldown reduced from 26s to 22s", + "Description": "* Withering Whip: Cooldown reduced from 26s to 22s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1422,9 +1416,8 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Max Health damage reduced from 9% to 7%", + "Description": "* Improved Burst: Max Health damage reduced from 9% to 7%", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] @@ -1569,30 +1562,24 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} range increased from 25m to 30m", + "Description": "* {{PageRef|Bebop}}: Hook range increased from 25m to 30m", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} now also hits enemy troopers, killing them instantly", + "Description": "* {{PageRef|Bebop}}: Hook now also hits enemy troopers, killing them instantly", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: Fixed some cases where {{PageRef|Hook}} would grab players from around corners", + "Description": "* {{PageRef|Bebop}}: Fixed some cases where Hook would grab players from around corners", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { @@ -1785,21 +1772,17 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} Damage Amp reduced from 25% to 20%", + "Description": "* {{PageRef|Infernus}}: Catalyst Damage Amp reduced from 25% to 20%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} T3 Damage Amp increased from 15% to 20%", + "Description": "* {{PageRef|Infernus}}: Catalyst T3 Damage Amp increased from 15% to 20%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { @@ -2477,11 +2460,8 @@ ] }, { - "Description": "* {{PageRef|Viscous}}: Fixed {{PageRef|Superior Stamina}} dash count not working with {{PageRef|Goo Ball}}", + "Description": "* {{PageRef|Viscous}}: Fixed Superior Stamina dash count not working with {{PageRef|Goo Ball}}", "Tags": [ - "Superior Stamina", - "Item", - "Vitality Item", "Goo Ball", "Hero", "Ability", diff --git a/data/changelogs/versions/2024-10-11.json b/data/changelogs/versions/2024-10-11.json index 820fda28..9157b775 100644 --- a/data/changelogs/versions/2024-10-11.json +++ b/data/changelogs/versions/2024-10-11.json @@ -34,21 +34,17 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} collision against troopers reduced to 12 (default is 33)", + "Description": "* {{PageRef|Bebop}}: Hook collision against troopers reduced to 12 (default is 33)", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them)", + "Description": "* {{PageRef|Bebop}}: Hook no longer kills troopers (so you can bomb/uppercut/melee them)", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-10-24.json b/data/changelogs/versions/2024-10-24.json index 38b5c4f0..d48c4d54 100644 --- a/data/changelogs/versions/2024-10-24.json +++ b/data/changelogs/versions/2024-10-24.json @@ -6,15 +6,13 @@ ] }, { - "Description": "* Added 6 new heroes to {{PageRef|Hero}} Labs, a new experimental hero matchmaking mode. The heroes are {{PageRef|Holliday}}, {{PageRef|Calico}}, {{PageRef|Wrecker}}, {{PageRef|Fathom}}, {{PageRef|Viper}} and {{PageRef|Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as {{PageRef|Magician}} ultimate). There will be a specific hero labs section on the forum to post feedback on these. {{PageRef|Hero}}es in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the {{PageRef|Hero}} Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.", + "Description": "* Added 6 new heroes to {{PageRef|Hero}} Labs, a new experimental hero matchmaking mode. The heroes are {{PageRef|Holliday}}, {{PageRef|Calico}}, {{PageRef|Wrecker}}, {{PageRef|Fathom}}, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. {{PageRef|Hero}}es in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the {{PageRef|Hero}} Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.", "Tags": [ "Holliday", "Hero", - "Magician", "Wrecker", "Calico", - "Fathom", - "Viper" + "Fathom" ] }, { @@ -312,12 +310,10 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: reduced darkness of players affected by {{PageRef|Catalyst}} debuff", + "Description": "* {{PageRef|Infernus}}: reduced darkness of players affected by Catalyst debuff", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { @@ -855,25 +851,22 @@ ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Bullet Velocity reduced from 25% to 20%", + "Description": "* High-Velocity Mag: Bullet Velocity reduced from 25% to 20%", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Bullet Shield Health increased from 50 to 65", + "Description": "* High-Velocity Mag: Bullet Shield Health increased from 50 to 65", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Weapon damage increased from 12% to 13%", + "Description": "* High-Velocity Mag: Weapon damage increased from 12% to 13%", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] @@ -1014,6 +1007,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -1152,9 +1146,8 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Spirit Power increased from 8 to 12", + "Description": "* Superior Stamina: Spirit Power increased from 8 to 12", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -1268,17 +1261,15 @@ ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Ability Range reduced from 18% to 15%", + "Description": "* Mystic Reach: Ability Range reduced from 18% to 15%", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Mystic Reach}}: Bullet Resist increased from 6% to 7%", + "Description": "* Mystic Reach: Bullet Resist increased from 6% to 7%", "Tags": [ - "Mystic Reach", "Item", "Spirit Item" ] @@ -1300,17 +1291,15 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Now grants +75 Spirit Shield", + "Description": "* Improved Cooldown: Now grants +75 Spirit Shield", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Projectile speed increased by 30%", + "Description": "* Withering Whip: Projectile speed increased by 30%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1375,18 +1364,16 @@ ] }, { - "Description": "* {{PageRef|Improved Reach}}: Non-{{PageRef|Imbued Ability}} Range increased from 25% to 26%", + "Description": "* Improved Reach: Non-{{PageRef|Imbued Ability}} Range increased from 25% to 26%", "Tags": [ "Imbued Ability", "Item", - "Spirit Item", - "Improved Reach" + "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Reach}}: Bullet Resist increased from 12% to 13%", + "Description": "* Improved Reach: Bullet Resist increased from 12% to 13%", "Tags": [ - "Improved Reach", "Item", "Spirit Item" ] @@ -1408,17 +1395,15 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Max HP Damage increased from 7% to 9%", + "Description": "* Improved Burst: Max HP Damage increased from 7% to 9%", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Burst}}: Threshold damage increased from 125 to 200", + "Description": "* Improved Burst: Threshold damage increased from 125 to 200", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] @@ -1609,12 +1594,10 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} now returns troopers 75% faster than normal", + "Description": "* {{PageRef|Bebop}}: Hook now returns troopers 75% faster than normal", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-10-24_HeroLab.json b/data/changelogs/versions/2024-10-24_HeroLab.json index c317eb70..5b692080 100644 --- a/data/changelogs/versions/2024-10-24_HeroLab.json +++ b/data/changelogs/versions/2024-10-24_HeroLab.json @@ -56,7 +56,7 @@ ] }, { - "Description": "

HeroLab Viper

", + "Description": "

HeroLab Vyper

", "Tags": [ "Other" ] @@ -64,13 +64,13 @@ { "Description": "* {{PageRef|Hero}} Added to {{PageRef|Hero}} Labs", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] }, { - "Description": "

HeroLab Magician

", + "Description": "

HeroLab Sinclair

", "Tags": [ "Other" ] @@ -78,8 +78,8 @@ { "Description": "* {{PageRef|Hero}} Added to {{PageRef|Hero}} Labs", "Tags": [ - "HeroLab Magician", - "Magician", + "HeroLab Sinclair", + "Sinclair", "Hero" ] } diff --git a/data/changelogs/versions/2024-10-29_HeroLab.json b/data/changelogs/versions/2024-10-29_HeroLab.json index 909c1faa..8f77d443 100644 --- a/data/changelogs/versions/2024-10-29_HeroLab.json +++ b/data/changelogs/versions/2024-10-29_HeroLab.json @@ -43,8 +43,8 @@ "Sekhmet's Spirit", "Hero", "Ability", - "Calico", - "HeroLab Calico" + "HeroLab Calico", + "Calico" ] }, { @@ -53,8 +53,8 @@ "Nekomata Ward", "Hero", "Ability", - "Calico", - "HeroLab Calico" + "HeroLab Calico", + "Calico" ] }, { @@ -63,8 +63,8 @@ "Nekomata Ward", "Hero", "Ability", - "Calico", - "HeroLab Calico" + "HeroLab Calico", + "Calico" ] }, { @@ -73,8 +73,8 @@ "Nekomata Ward", "Hero", "Ability", - "Calico", - "HeroLab Calico" + "HeroLab Calico", + "Calico" ] }, { @@ -112,21 +112,19 @@ ] }, { - "Description": "

HeroLab Viper

", + "Description": "

HeroLab Vyper

", "Tags": [ "Other" ] }, { - "Description": "* {{PageRef|Hook}} Dagger has been replaced by {{PageRef|Screwjab Dagger}}\t\t\t", + "Description": "* Hook Dagger has been replaced by {{PageRef|Screwjab Dagger}}\t\t\t", "Tags": [ "Screwjab Dagger", "Hero", "Ability", - "Viper", - "Hook", - "Bebop", - "HeroLab Viper" + "Vyper", + "HeroLab Vyper" ] }, { @@ -135,8 +133,8 @@ "Lethal Venom", "Hero", "Ability", - "Viper", - "HeroLab Viper" + "Vyper", + "HeroLab Vyper" ] }, { @@ -145,8 +143,8 @@ "Slither", "Hero", "Ability", - "Viper", - "HeroLab Viper" + "Vyper", + "HeroLab Vyper" ] }, { @@ -155,8 +153,8 @@ "Petrify", "Hero", "Ability", - "HeroLab Viper", - "Viper" + "HeroLab Vyper", + "Vyper" ] }, { @@ -165,12 +163,12 @@ "Petrify", "Hero", "Ability", - "HeroLab Viper", - "Viper" + "HeroLab Vyper", + "Vyper" ] }, { - "Description": "

HeroLab Magician

", + "Description": "

HeroLab Sinclair

", "Tags": [ "Other" ] @@ -178,8 +176,8 @@ { "Description": "* Gun: Now properly has damage fall-off", "Tags": [ - "HeroLab Magician", - "Magician", + "HeroLab Sinclair", + "Sinclair", "Hero" ] } diff --git a/data/changelogs/versions/2024-11-01.json b/data/changelogs/versions/2024-11-01.json index 379aa308..0e492c87 100644 --- a/data/changelogs/versions/2024-11-01.json +++ b/data/changelogs/versions/2024-11-01.json @@ -64,11 +64,9 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Damage threshold requirement reduced from 200 to 175", + "Description": "* Improved Burst: Damage threshold requirement reduced from 200 to 175", "Tags": [ - "Improved Burst", - "Item", - "Spirit Item" + "Other" ] } ] \ No newline at end of file diff --git a/data/changelogs/versions/2024-11-07.json b/data/changelogs/versions/2024-11-07.json index e34eeb6e..81b0f3d4 100644 --- a/data/changelogs/versions/2024-11-07.json +++ b/data/changelogs/versions/2024-11-07.json @@ -736,6 +736,7 @@ "Tags": [ "Vampiric Burst", "Item", + "Vitality Item", "Weapon Item" ] }, @@ -786,9 +787,8 @@ ] }, { - "Description": "* {{PageRef|Combat Barrier}}: Fire Rate increased from 6% to 7%", + "Description": "* Combat Barrier: Fire Rate increased from 6% to 7%", "Tags": [ - "Combat Barrier", "Item", "Vitality Item" ] @@ -868,17 +868,15 @@ ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Debuff Resistance increased from 35% to 40%", + "Description": "* Debuff Remover: Debuff Resistance increased from 35% to 40%", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Cooldown reduced from 48s to 45s", + "Description": "* Debuff Remover: Cooldown reduced from 48s to 45s", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] @@ -1025,25 +1023,22 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Bullet Resist reduction reduced from -14% to -11%", + "Description": "* Withering Whip: Bullet Resist reduction reduced from -14% to -11%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cooldown reduced from 22s to 18s", + "Description": "* Withering Whip: Cooldown reduced from 22s to 18s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Now deals 50 Spirit Damage", + "Description": "* Withering Whip: Now deals 50 Spirit Damage", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1089,25 +1084,22 @@ ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Cooldown Reduction reduced from 16% to 14%", + "Description": "* Improved Cooldown: Cooldown Reduction reduced from 16% to 14%", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Spirit Shield improved from 75 to 100", + "Description": "* Improved Cooldown: Spirit Shield improved from 75 to 100", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Cooldown}}: Now grants +10% Ammo", + "Description": "* Improved Cooldown: Now grants +10% Ammo", "Tags": [ - "Improved Cooldown", "Item", "Spirit Item" ] @@ -1121,17 +1113,15 @@ ] }, { - "Description": "* {{PageRef|Improved Burst}}: Now triggers on your base damage, rather than how much the target receives", + "Description": "* Improved Burst: Now triggers on your base damage, rather than how much the target receives", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Improved Burst}}: Max HP damage reduced from 9% to 8%", + "Description": "* Improved Burst: Max HP damage reduced from 9% to 8%", "Tags": [ - "Improved Burst", "Item", "Spirit Item" ] @@ -1268,21 +1258,17 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} damage reduced from 40 to 10", + "Description": "* {{PageRef|Bebop}}: Hook damage reduced from 40 to 10", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} damage now has spirit scaling of 2x", + "Description": "* {{PageRef|Bebop}}: Hook damage now has spirit scaling of 2x", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { @@ -1413,12 +1399,10 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} slow reduced from 40% to 35%", + "Description": "* {{PageRef|Infernus}}: Catalyst slow reduced from 40% to 35%", "Tags": [ "Infernus", - "Hero", - "Catalyst", - "Ability" + "Hero" ] }, { diff --git a/data/changelogs/versions/2024-11-07_HeroLab.json b/data/changelogs/versions/2024-11-07_HeroLab.json index ef8f0366..a9ea64bc 100644 --- a/data/changelogs/versions/2024-11-07_HeroLab.json +++ b/data/changelogs/versions/2024-11-07_HeroLab.json @@ -6,12 +6,13 @@ ] }, { - "Description": "* {{PageRef|Bounce Pad}}: Updated to only allow one Stomp per {{PageRef|Bounce Pad}}\t\t\t", + "Description": "* {{PageRef|Bounce Pad}}: Updated to only allow one {{PageRef|Stomp}} per {{PageRef|Bounce Pad}}\t\t\t", "Tags": [ "Bounce Pad", "Hero", "Ability", "Holliday", + "Stomp", "HeroLab Holliday" ] }, @@ -130,7 +131,7 @@ ] }, { - "Description": "

HeroLab Magician

", + "Description": "

HeroLab Sinclair

", "Tags": [ "Other" ] @@ -141,8 +142,8 @@ "Grand Finale", "Hero", "Ability", - "HeroLab Magician", - "Magician" + "HeroLab Sinclair", + "Sinclair" ] }, { @@ -151,8 +152,8 @@ "Vexing Bolt", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -161,8 +162,8 @@ "Vexing Bolt", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -171,8 +172,8 @@ "Vexing Bolt", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -181,8 +182,8 @@ "Spectral Assistant", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] } ] \ No newline at end of file diff --git a/data/changelogs/versions/2024-11-21.json b/data/changelogs/versions/2024-11-21.json index 19ce45d9..601365e1 100644 --- a/data/changelogs/versions/2024-11-21.json +++ b/data/changelogs/versions/2024-11-21.json @@ -210,11 +210,9 @@ ] }, { - "Description": " - {{PageRef|Curse}}: Cast delay changed from 0.0s to 0.1s, to match other similar actives", + "Description": " - Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives", "Tags": [ - "Curse", - "Item", - "Spirit Item" + "Other" ] }, { @@ -242,19 +240,15 @@ ] }, { - "Description": " - {{PageRef|Withering Whip}}: No longer interrupts sliding, to match other similar actives", + "Description": " - Withering Whip: No longer interrupts sliding, to match other similar actives", "Tags": [ - "Withering Whip", - "Item", - "Spirit Item" + "Other" ] }, { - "Description": " - {{PageRef|Silence Glyph}}: Cast delay changed from 0.0s to 0.1s, to match other similar actives", + "Description": " - Silence Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives", "Tags": [ - "Silence Glyph", - "Item", - "Spirit Item" + "Other" ] }, { @@ -507,13 +501,11 @@ ] }, { - "Description": "* Stubbed in first pass VO for {{PageRef|Fathom}}, {{PageRef|Magician}}, {{PageRef|Trapper}}, and {{PageRef|Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage", + "Description": "* Stubbed in first pass VO for {{PageRef|Fathom}}, Magician, {{PageRef|Trapper}}, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage", "Tags": [ - "Magician", - "Hero", "Trapper", - "Fathom", - "Viper" + "Hero", + "Fathom" ] }, { @@ -667,15 +659,21 @@ ] }, { - "Description": "* {{PageRef|Walker}}s Stomp now also deals 10% Max HP as damage", + "Description": "* {{PageRef|Walker}}s {{PageRef|Stomp}} now also deals 10% Max HP as damage", "Tags": [ + "Stomp", + "Hero", + "Ability", "Objective", "Walker" ] }, { - "Description": "* {{PageRef|Walker}}s Laser now also deals 2% Max HP DPS", + "Description": "* {{PageRef|Walker}}s {{PageRef|Laser}} now also deals 2% Max HP DPS", "Tags": [ + "Laser", + "Hero", + "Ability", "Objective", "Walker" ] @@ -702,8 +700,12 @@ ] }, { - "Description": "* {{PageRef|Patron}} Laser now also deals 3% Max HP DPS", + "Description": "* {{PageRef|Patron Laser}} now also deals 3% Max HP DPS", "Tags": [ + "Patron Laser", + "Hero", + "Ability", + "Laser", "Objective", "Patron" ] @@ -1124,22 +1126,18 @@ ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} T2 reduced from 15% Lifesteal to 12%", + "Description": "* {{PageRef|Infernus}}: Catalyst T2 reduced from 15% Lifesteal to 12%", "Tags": [ "Infernus", "Hero", - "Catalyst", - "Ability", "Heal / Anti-Heal Rebalance" ] }, { - "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} T3 reduced from -40% Heal Degen to -33%", + "Description": "* {{PageRef|Infernus}}: Catalyst T3 reduced from -40% Heal Degen to -33%", "Tags": [ "Infernus", "Hero", - "Catalyst", - "Ability", "Heal / Anti-Heal Rebalance" ] }, @@ -1372,12 +1370,10 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: {{PageRef|Spirit Lifesteal}} reduced from 20% to 18%", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: {{PageRef|Spirit Lifesteal}} reduced from 20% to 18%", "Tags": [ - "Soul Shredder Bullets", - "Item", - "Weapon Item", "Spirit Lifesteal", + "Item", "Vitality Item", "Souls", "Heal / Anti-Heal Rebalance" @@ -1430,7 +1426,6 @@ "Item", "Vitality Item", "Vampiric Burst", - "Weapon Item", "Heal / Anti-Heal Rebalance" ] }, @@ -1549,12 +1544,11 @@ ] }, { - "Description": "* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from 10% to 8%", + "Description": "* {{PageRef|Souls|alt_name=Soul}} Shredder Bullets: Spirit Amp reduced from 10% to 8%", "Tags": [ - "Soul Shredder Bullets", + "Souls", "Item", - "Weapon Item", - "Souls" + "Weapon Item" ] }, { @@ -1590,14 +1584,13 @@ ] }, { - "Description": "* New T3 Weapon {{PageRef|Item}}, {{PageRef|Spellslinger Headshots}}: Requires {{PageRef|Soul Shredder Bullets}}. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% {{PageRef|Spirit Lifesteal}} (component passive), and +150 Health.", + "Description": "* New T3 Weapon {{PageRef|Item}}, {{PageRef|Spellslinger}} Headshots: Requires {{PageRef|Souls|alt_name=Soul}} Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% {{PageRef|Spirit Lifesteal}} (component passive), and +150 Health.", "Tags": [ - "Spellslinger Headshots", - "Item", - "Weapon Item", - "Soul Shredder Bullets", "Spirit Lifesteal", + "Item", "Vitality Item", + "Spellslinger", + "Weapon Item", "Souls" ] }, @@ -1716,17 +1709,15 @@ ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Active buff duration on purge increased from 3s to 4s", + "Description": "* Debuff Remover: Active buff duration on purge increased from 3s to 4s", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Purging a debuff now also heals you for 10% Max HP", + "Description": "* Debuff Remover: Purging a debuff now also heals you for 10% Max HP", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] @@ -1772,17 +1763,15 @@ ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Now grants +75 Health", + "Description": "* Superior Stamina: Now grants +75 Health", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Superior Stamina}}: Now increases Wall Jump count by 1 as well", + "Description": "* Superior Stamina: Now increases Wall Jump count by 1 as well", "Tags": [ - "Superior Stamina", "Item", "Vitality Item" ] @@ -1826,6 +1815,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1846,9 +1836,8 @@ ] }, { - "Description": "* {{PageRef|Withering Whip}}: Cooldown reduced from 18s to 15s", + "Description": "* Withering Whip: Cooldown reduced from 18s to 15s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1862,17 +1851,15 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact", + "Description": "* Silence Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Cooldown reduced from 32s to 24s", + "Description": "* Silence Glyph: Cooldown reduced from 32s to 24s", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1958,9 +1945,9 @@ "Tags": [ "Diviner's Kevlar", "Item", - "Spirit Item", + "Vitality Item", "Spirit Lifesteal", - "Vitality Item" + "Spirit Item" ] }, { @@ -1968,6 +1955,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -2046,13 +2034,11 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{PageRef|Viscous}} Cube)", + "Description": "* {{PageRef|Bebop}}: Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing {{PageRef|Viscous}} Cube)", "Tags": [ "Viscous", "Hero", - "Bebop", - "Hook", - "Ability" + "Bebop" ] }, { diff --git a/data/changelogs/versions/2024-11-21_HeroLab.json b/data/changelogs/versions/2024-11-21_HeroLab.json index 04340884..23a52635 100644 --- a/data/changelogs/versions/2024-11-21_HeroLab.json +++ b/data/changelogs/versions/2024-11-21_HeroLab.json @@ -147,7 +147,7 @@ ] }, { - "Description": "

HeroLab Viper

", + "Description": "

HeroLab Vyper

", "Tags": [ "Other" ] @@ -158,9 +158,9 @@ "Petrifying Bola", "Hero", "Ability", - "Viper", + "Vyper", "Petrify", - "HeroLab Viper" + "HeroLab Vyper" ] }, { @@ -169,8 +169,8 @@ "Screwjab Dagger", "Hero", "Ability", - "Viper", - "HeroLab Viper" + "Vyper", + "HeroLab Vyper" ] }, { @@ -179,20 +179,20 @@ "Lethal Venom", "Hero", "Ability", - "Viper", - "HeroLab Viper" + "Vyper", + "HeroLab Vyper" ] }, { "Description": "* Gun: Tracer revisions to improve visibility due to the high fire rate", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] }, { - "Description": "

HeroLab Magician

", + "Description": "

HeroLab Sinclair

", "Tags": [ "Other" ] @@ -203,15 +203,15 @@ "Vexing Bolt", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { "Description": "* Vexing Bol: Reduce Spirit Scaling from 1.4 to 1.2\t\t\t", "Tags": [ - "HeroLab Magician", - "Magician", + "HeroLab Sinclair", + "Sinclair", "Hero" ] }, @@ -221,8 +221,8 @@ "Rabbit Hex", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -231,8 +231,8 @@ "Rabbit Hex", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -241,8 +241,8 @@ "Spectral Assistant", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -251,8 +251,8 @@ "Spectral Assistant", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -261,8 +261,8 @@ "Spectral Assistant", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] }, { @@ -271,8 +271,8 @@ "Spectral Assistant", "Hero", "Ability", - "Magician", - "HeroLab Magician" + "Sinclair", + "HeroLab Sinclair" ] } ] \ No newline at end of file diff --git a/data/changelogs/versions/2024-11-26_HeroLab.json b/data/changelogs/versions/2024-11-26_HeroLab.json index 1a473fdc..c6da4704 100644 --- a/data/changelogs/versions/2024-11-26_HeroLab.json +++ b/data/changelogs/versions/2024-11-26_HeroLab.json @@ -1,6 +1,6 @@ [ { - "Description": "

HeroLab Viper

", + "Description": "

HeroLab Vyper

", "Tags": [ "Other" ] @@ -8,24 +8,24 @@ { "Description": "* Gun: Reduce damage from 11 to 9\t\t\t", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] }, { "Description": "* Gun: Increase clip size from 18 to 24\t\t\t", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] }, { "Description": "* Reduce health per boon from 35 to 30", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] } diff --git a/data/changelogs/versions/2024-12-06.json b/data/changelogs/versions/2024-12-06.json index 6d81cc79..62819cef 100644 --- a/data/changelogs/versions/2024-12-06.json +++ b/data/changelogs/versions/2024-12-06.json @@ -513,9 +513,8 @@ ] }, { - "Description": "* {{PageRef|Basic Magazine}}: Weapon Damage reduced from 15% to 12%", + "Description": "* Basic Magazine: Weapon Damage reduced from 15% to 12%", "Tags": [ - "Basic Magazine", "Item", "Weapon Item" ] @@ -545,25 +544,24 @@ ] }, { - "Description": "* {{PageRef|High-Velocity Mag}}: Weapon Damage reduced from 13% to 11%", + "Description": "* High-Velocity Mag: Weapon Damage reduced from 13% to 11%", "Tags": [ - "High-Velocity Mag", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|Hollow Point Ward}}: Threshold increased from 60% to 65%", + "Description": "* {{PageRef|Hollow Point}} Ward: Threshold increased from 60% to 65%", "Tags": [ - "Hollow Point Ward", + "Hollow Point", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|Hollow Point Ward}}: Weapon Damage reduced from 22% to 20%", + "Description": "* {{PageRef|Hollow Point}} Ward: Weapon Damage reduced from 22% to 20%", "Tags": [ - "Hollow Point Ward", + "Hollow Point", "Item", "Weapon Item" ] @@ -627,9 +625,9 @@ ] }, { - "Description": "* {{PageRef|Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp", + "Description": "* {{PageRef|Spellslinger}} Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp", "Tags": [ - "Spellslinger Headshots", + "Spellslinger", "Item", "Weapon Item" ] @@ -780,9 +778,8 @@ ] }, { - "Description": "* {{PageRef|Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6%", + "Description": "* Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%", "Tags": [ - "Enchanter's Barrier", "Item", "Vitality Item" ] @@ -874,17 +871,15 @@ ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Buff duration increased from 4s to 5s", + "Description": "* Debuff Remover: Buff duration increased from 4s to 5s", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] }, { - "Description": "* {{PageRef|Debuff Remover}}: Heal on active increased from 10% Max HP to 300 HP", + "Description": "* Debuff Remover: Heal on active increased from 10% Max HP to 300 HP", "Tags": [ - "Debuff Remover", "Item", "Vitality Item" ] @@ -925,6 +920,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -933,6 +929,7 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -941,21 +938,20 @@ "Tags": [ "Infuser", "Item", + "Vitality Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Duration increased from 4.5s to 5s", + "Description": "* Withering Whip: Duration increased from 4.5s to 5s", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Withering Whip}}: Bullet Resist reduced from -11% to -12%", + "Description": "* Withering Whip: Bullet Resist reduced from -11% to -12%", "Tags": [ - "Withering Whip", "Item", "Spirit Item" ] @@ -1001,17 +997,15 @@ ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Now pierces through all enemies in the path", + "Description": "* Silence Glyph: Now pierces through all enemies in the path", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] }, { - "Description": "* {{PageRef|Silence Glyph}}: Projectile and collision size increased by 40%", + "Description": "* Silence Glyph: Projectile and collision size increased by 40%", "Tags": [ - "Silence Glyph", "Item", "Spirit Item" ] @@ -1085,6 +1079,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1093,6 +1088,7 @@ "Tags": [ "Diviner's Kevlar", "Item", + "Vitality Item", "Spirit Item" ] }, @@ -1140,30 +1136,24 @@ ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} now shows a hero icon when you connect with a target", + "Description": "* {{PageRef|Bebop}}: Hook now shows a hero icon when you connect with a target", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} delay reduced when pulling allies", + "Description": "* {{PageRef|Bebop}}: Hook delay reduced when pulling allies", "Tags": [ "Bebop", - "Hero", - "Hook", - "Ability" + "Hero" ] }, { - "Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} T1 now also improves {{PageRef|Melee|alt_name=melee}} damage", + "Description": "* {{PageRef|Bebop}}: Hook T1 now also improves {{PageRef|Melee|alt_name=melee}} damage", "Tags": [ "Bebop", "Hero", - "Hook", - "Ability", "Melee" ] }, @@ -1235,15 +1225,12 @@ ] }, { - "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} now applies a {{PageRef|Curse}} debuff for 1.75s to all enemies in the radius when it triggers instead of a tether", + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether", "Tags": [ "Spirit Snare", "Hero", "Ability", - "Grey Talon", - "Curse", - "Item", - "Spirit Item" + "Grey Talon" ] }, { @@ -1256,15 +1243,12 @@ ] }, { - "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} T2 now increases {{PageRef|Curse}} debuff by 0.5s", + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} T2 now increases Curse debuff by 0.5s", "Tags": [ "Spirit Snare", "Hero", "Ability", - "Grey Talon", - "Curse", - "Item", - "Spirit Item" + "Grey Talon" ] }, { diff --git a/data/changelogs/versions/2024-12-06_HeroLab.json b/data/changelogs/versions/2024-12-06_HeroLab.json index 610115d6..08e2d33c 100644 --- a/data/changelogs/versions/2024-12-06_HeroLab.json +++ b/data/changelogs/versions/2024-12-06_HeroLab.json @@ -78,7 +78,7 @@ ] }, { - "Description": "

HeroLab Viper

", + "Description": "

HeroLab Vyper

", "Tags": [ "Other" ] @@ -86,8 +86,8 @@ { "Description": "* Increase model size by +15%", "Tags": [ - "HeroLab Viper", - "Viper", + "HeroLab Vyper", + "Vyper", "Hero" ] }, diff --git a/data/changelogs/versions/2024-12-21.json b/data/changelogs/versions/2024-12-21.json index eba15c79..d323a377 100644 --- a/data/changelogs/versions/2024-12-21.json +++ b/data/changelogs/versions/2024-12-21.json @@ -58,25 +58,25 @@ ] }, { - "Description": "* {{PageRef|Spellslinger Headshots}}: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)", + "Description": "* {{PageRef|Spellslinger}} Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)", "Tags": [ - "Spellslinger Headshots", + "Spellslinger", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|Spellslinger Headshots}}: Spirit Amp per headshot increased from 3% to 4%", + "Description": "* {{PageRef|Spellslinger}} Headshots: Spirit Amp per headshot increased from 3% to 4%", "Tags": [ - "Spellslinger Headshots", + "Spellslinger", "Item", "Weapon Item" ] }, { - "Description": "* {{PageRef|Spellslinger Headshots}}: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)", + "Description": "* {{PageRef|Spellslinger}} Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)", "Tags": [ - "Spellslinger Headshots", + "Spellslinger", "Item", "Weapon Item" ] diff --git a/data/changelogs/versions/2024-12-31.json b/data/changelogs/versions/2024-12-31.json new file mode 100644 index 00000000..c0967b73 --- /dev/null +++ b/data/changelogs/versions/2024-12-31.json @@ -0,0 +1,161 @@ +[ + { + "Description": "* {{PageRef|Rapid Recharge}}: Charge Time reduced from -60% to -45%", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Weapon Power increased from 12% to 18%", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Bullet damage growth reduced from 0.35 to 0.33", + "Tags": [ + "Yamato", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} cooldown increased from 85s to 100s", + "Tags": [ + "Shadow Transformation", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} base damage reduced from 90 to 75", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} cooldown increased from 35s to 38s", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} spirit scaling increased from 0.7 to 0.8", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T2 reduced from +45 to +40", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T3 Charge Time increased from 18s to 20s", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Base Spirit Resistance increased from 10% to 15%", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} cooldown increased from 42s to 46s", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base bullet damage reduced from 19.8 to 19.5", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} base DPS reduced from 100 to 90", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} DPS spirit power scaling increased from 1.2 to 1.4", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Bullet Velocity reduced from 889 to 810", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} T2 reduced from +130 to +120", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} Charge Time increased from 2s to 2.5s", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Bullet growth reduced from +0.31 to +0.27", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Serrated Knives}} T3 increased from +5 Bleed DPS to +7", + "Tags": [ + "Serrated Knives", + "Hero", + "Ability", + "Shiv" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-01-12.json b/data/changelogs/versions/2025-01-12.json new file mode 100644 index 00000000..b03db5fa --- /dev/null +++ b/data/changelogs/versions/2025-01-12.json @@ -0,0 +1,90 @@ +[ + { + "Description": "* {{PageRef|Alchemical Fire}}: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Berserker}}: Weapon Damage per Stack reduced from 6% to 5%", + "Tags": [ + "Berserker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Berserker}}: Bullet Resistance reduced from 9% to 8%", + "Tags": [ + "Berserker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Weapon Damage per Stack reduced from 8% to 7%", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Bullet Resistance reduced from 10% to 8%", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Fire Rate reduced from 40% to 35%", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Low Health Bullet Resistance reduced from 55% to 50%", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Cooldown increased from 7s to 9s", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Unstoppable}} state no longer blocks anti-heal effects", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Bullet damage growth reduced from 0.33 to 0.27", + "Tags": [ + "Yamato", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T1 reduced from +20% Fire Rate to +15%", + "Tags": [ + "Shadow Transformation", + "Hero", + "Ability", + "Yamato" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-01-17.json b/data/changelogs/versions/2025-01-17.json new file mode 100644 index 00000000..6545b176 --- /dev/null +++ b/data/changelogs/versions/2025-01-17.json @@ -0,0 +1,68 @@ +[ + { + "Description": "Deadlock - {{PageRef|Holliday}}, {{PageRef|Vyper}}, {{PageRef|Calico}}, and The Magnificent {{PageRef|Sinclair}} - Steam News", + "Tags": [ + "Holliday", + "Hero", + "Sinclair", + "Calico", + "Vyper" + ] + }, + { + "Description": "\t\t\t\t\t", + "Tags": [ + "Other" + ] + }, + { + "Description": "Today's update adds four new heroes to matchmaking: {{PageRef|Holliday}}, {{PageRef|Vyper}}, {{PageRef|Calico}}, and The Magnificent {{PageRef|Sinclair}}. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the...", + "Tags": [ + "Holliday", + "Hero", + "Sinclair", + "Calico", + "Vyper" + ] + }, + { + "Description": "\t\t\t\t\tstore.steampowered.com", + "Tags": [ + "Other" + ] + }, + { + "Description": "\t\t\t\t", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Added {{PageRef|Holliday}}", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* Added {{PageRef|Vyper}}", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* Added {{PageRef|Calico}}", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* Added The Magnificent {{PageRef|Sinclair}}", + "Tags": [ + "Sinclair", + "Hero" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-01-19.json b/data/changelogs/versions/2025-01-19.json new file mode 100644 index 00000000..4ab19d56 --- /dev/null +++ b/data/changelogs/versions/2025-01-19.json @@ -0,0 +1,499 @@ +[ + { + "Description": "* {{PageRef|Bebop}}: Hook T1 reduced from 30% more weapon damage to 25%", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} damage reduced from 120 to 110", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T2 reduced from +80 Damage to +75", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Bullet Damage increased from 2 to 2.2", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} Radius increased from 4m to 4.5m", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} T2 damage increased from +50 to +75", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} now destroys {{PageRef|Breakable|alt_name=breakable}}s it runs through", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability", + "Breakable" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} T2 increased from 25% movespeed to 35%", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Bullet damage growth increased from 1.5 to 1.7", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T2 reduced from 140 to 120", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} now triggers on units. Uses half cooldown when triggered this way.", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} damage reduced from 75 to 60", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} spirit scaling increased from 1 to 1.2", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} T2 increased from 75 to 85", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} T3 now also has -2s on {{PageRef|Creep|alt_name=creeps}}", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday", + "NPC", + "Creep" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed {{PageRef|Crackshot}} applying {{PageRef|Slowing Hex}}'s anti-teleport debuff", + "Tags": [ + "Slowing Hex", + "Item", + "Spirit Item", + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} T2 duration increased from +0.5 to +0.75", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed height on damage from {{PageRef|Bounce Pad}} sometimes causing it to not hurt heroes on your lasso", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Health increased from 600 to 650", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} Max Health Steal reduced from 75 to 50", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} Max Health Steal spirit scaling increased from 0.9 to 1.4", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Bullet Damage reduced from 5.7 to 5.5", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Slice and Dice}} damage reduced from 110 to 100", + "Tags": [ + "Slice and Dice", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Slice and Dice}} T2 reduced from +70 to +60", + "Tags": [ + "Slice and Dice", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Slice and Dice}} spirit scaling increased from 1.3 to 1.55", + "Tags": [ + "Slice and Dice", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} deferred damage duration reduced from 13s to 12s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} cooldown increased from 50s to 60s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} movespeed increased from 25% to 35%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} can no longer be applied to {{PageRef|Unstoppable}}", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item", + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} now triggers {{PageRef|Reactive Barrier}}", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item", + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: Fixed {{PageRef|Debuff Reducer}} not working on Rabbit", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item", + "Sinclair", + "Hero" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: Teleporting now drops the {{PageRef|Soul Urn|alt_name=Urn}}", + "Tags": [ + "Sinclair", + "Hero", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} base damage reduced from 120 to 110", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} base cooldown increased from 30s to 40s", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* The Magnificent {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} base duration decreased from 8s to 6s", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Movespeed reduced from 9 to 8", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Bullet Velocity reduced from 810 to 740", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Bullet Damage decreased from 9 to 7", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Move Speed reduced from 7.3 to 7.0", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} Max Damage reduced from 200 to 180", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} T3 spirit and bullet resist while sliding reduced from +30% to +25%", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} spirit scaling reduced from 1.1 to 0.9", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} cooldown increased from 0.65 to 0.75", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} summon rate from non-heroes reduced from 0.35 to 0.25", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} silence and disarm duration increased from 2.5s to 3s", + "Tags": [ + "Telekinesis", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} cast delay reduced from 0.4s to 0.3s", + "Tags": [ + "Telekinesis", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} up/down motion now lasts 0.25s longer and moves a little bit higher", + "Tags": [ + "Telekinesis", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Bullet damage growth reduced from 0.27 to 0.24", + "Tags": [ + "Yamato", + "Hero" + ] + }, + { + "Description": "* All heroes base {{PageRef|Weapon|alt_name=gun}} damage and growth reduced by 10% (numbers listed above are before this global reduction)", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Extra Stamina}}: Fire Rate reduced from 5% to 4%", + "Tags": [ + "Extra Stamina", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Reduced from -40% Effectiveness vs non-heroes to -50%", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Weapon Damage in radius reduced from +50% to +40%", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hunter's Aura}}: Bullet Resist Reduction reduced from -9% to -8%", + "Tags": [ + "Hunter's Aura", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hunter's Aura}}: Fire Rate Slow increased from -9% to -10%", + "Tags": [ + "Hunter's Aura", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Sharpshooter}}: Weapon Damage reduced from 30% to 20%", + "Tags": [ + "Sharpshooter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Sharpshooter}}: Movespeed penalty increased from -0.5 to -1", + "Tags": [ + "Sharpshooter", + "Item", + "Weapon Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-01-27.json b/data/changelogs/versions/2025-01-27.json new file mode 100644 index 00000000..7835b158 --- /dev/null +++ b/data/changelogs/versions/2025-01-27.json @@ -0,0 +1,584 @@ +[ + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} increased from 11% to 12%", + "Tags": [ + "Infernal Resilience", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Uppercut air control lockout period reduced from 0.5s to 0.3s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} T3 now also adds +1 Charge", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} now has updated impact SFX", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} now has an arming effect for when they are about to detonate", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} only heals when hitting heroes", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} fixed VFX to match the damage area more accurately", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} updated to break {{PageRef|Breakable|alt_name=breakable}}s in the area", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico", + "Breakable" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} fixed a bug where calico's slash would deal no damage near walls", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} duration reduced from 20s to 15s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} cooldown reduced from 50s to 45s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} now gets slowed by 30% for 1s anytime she takes damage", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} speed reduced from 75% to 65%", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} T2 speed increased from +35% to +45%", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} now can now meow with m1", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} cooldown increased from 80s to 90s", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Fixed {{PageRef|Leaping Slash}} doing bonus damage from {{PageRef|Melee Charge}}", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico", + "Melee Charge", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} cooldown reduced from 37s to 34s", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} T2 increased from +0.5s to +0.75s", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T3 increased from +40% Evasion to +60%", + "Tags": [ + "Bullet Dance", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3", + "Tags": [ + "Bullet Dance", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} will no longer arm instantly if the player has the {{PageRef|Bounce Pad}} modifier", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday", + "Powder Keg" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} Charge Time increased from 1s to 2s", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} knock up time reduced by 15%", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} no will no longer expire after 5 seconds in the air", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} will now play a different sound on the player's first bounce when the stomp modifier is active", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} VFX and lifetime display improved", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} will now be more responsive for the player when landing and dealing damage", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} duration reduced from 2.5s to 2.25s", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} duration now lasts 1.5s longer when using {{PageRef|Bounce Pad}}", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday", + "Bounce Pad" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} now also slows roll distances by 20%", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} secondary ability delay reduced from 2s to 0.25s", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Serrated Knives}} no longer stops after hitting a {{PageRef|Souls|alt_name=Soul}} {{PageRef|Orb}}", + "Tags": [ + "Serrated Knives", + "Hero", + "Ability", + "Shiv", + "Souls", + "Orb" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: No longer has -35% Headshot Damage Reduction", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} allow for retarget to try to find targets through walls and to bend around corners", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Rabbit can now use jump", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} projectile updated to better track targets that have recently changes models", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} update VFX radius & lifetimes to scale off of clone damage", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} cooldown with successful usage reduced from 100% to 50%", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} stolen ultimate duration increased from 10s to 20s", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} VFX updated steal effect to feel snappier", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} fixed a typo in the ability description", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Bullet damage reduced from 11.7 to 11.4", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Crow projectile speed reduced from 4750 to 4250", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} T2 reduced from +120 to +110", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Goo Ball}} turn rate improved by 10%", + "Tags": [ + "Goo Ball", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Bullet damage growth increased from 0.32 to 0.36", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Petrifying Bola}} changed the petrify to no longer be {{PageRef|Breakable|alt_name=breakable}}", + "Tags": [ + "Petrifying Bola", + "Hero", + "Ability", + "Vyper", + "Petrify", + "Breakable" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} updated to deal damage through petrify, rather than cleanse the petrify and damage", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Fixed {{PageRef|Lethal Venom}} T2 anti-heal not working properly", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Shrine}}s are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)", + "Tags": [ + "Objective", + "Shrine" + ] + }, + { + "Description": "* Can no longer stand on top of {{PageRef|Walker}}s", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Ammo Scavenger}}: Ammo reduced from 15% to 10%", + "Tags": [ + "Ammo Scavenger", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Swift Striker}}: Fire Rate reduced from 22% to 20%", + "Tags": [ + "Swift Striker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Base damage reduced from 50 to 45", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}} Headshots: Amp per headshot increased from 4% to 6%", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}} Headshots: Max Stacks reduced from 12 to 10", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Lifesteal}}: Lifesteal reduced from 26% to 24%", + "Tags": [ + "Bullet Lifesteal", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Heroic Aura}}: Lifesteal reduced from 18% to 16%", + "Tags": [ + "Heroic Aura", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Berserker}}: Damage to gain stack increased from 100 to 120", + "Tags": [ + "Berserker", + "Item", + "Weapon Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-02-11.json b/data/changelogs/versions/2025-02-11.json new file mode 100644 index 00000000..772a7fed --- /dev/null +++ b/data/changelogs/versions/2025-02-11.json @@ -0,0 +1,172 @@ +[ + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} T2 damage decreased from +75 to +60", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} cooldown increased from 90s to 100s", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} speed reduced from +50% to +30%", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} T2 now also grants +20% speed", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} cooldown between charges increased from 2s to 3.5s", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} T2 damage reduced from +100 to +80", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Bullet Damage reduced by 15%", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Bullet velocity increased from 86 to 340", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} now has new VFX ", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s. ", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} now has new VFX", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} range increased from 10m to 20m", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} copy duration decreased from 20s to 10s", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Various new and improved SFX ", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} base radius reduced from 5m to 4m", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} base damage reduced from 175 to 140", + "Tags": [ + "Telekinesis", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Ammo Scavenger}}: Max Stacks reduced from 20 to 18", + "Tags": [ + "Ammo Scavenger", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ammo Scavenger}}: No longer grants +40 health", + "Tags": [ + "Ammo Scavenger", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Extra Stamina}}: No longer grants +4% Fire Rate", + "Tags": [ + "Extra Stamina", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: No longer grants +3% Weapon Damage", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-02-20_HeroLab.json b/data/changelogs/versions/2025-02-20_HeroLab.json new file mode 100644 index 00000000..04216539 --- /dev/null +++ b/data/changelogs/versions/2025-02-20_HeroLab.json @@ -0,0 +1,58 @@ +[ + { + "Description": "

HeroLab Trapper

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Bottled Phantasmicide}}: Increase initial radius from 4.5m to 6m\t\t\t", + "Tags": [ + "Bottled Phantasmicide", + "Hero", + "Ability", + "Trapper", + "HeroLab Trapper" + ] + }, + { + "Description": "* {{PageRef|Bottled Phantasmicide}}: Increase cooldown from 25s to 30s\t\t\t", + "Tags": [ + "Bottled Phantasmicide", + "Hero", + "Ability", + "Trapper", + "HeroLab Trapper" + ] + }, + { + "Description": "* {{PageRef|Bottled Phantasmicide}}: Update Spirit Scaling to increase slow amount\t\t\t", + "Tags": [ + "Bottled Phantasmicide", + "Hero", + "Ability", + "Trapper", + "HeroLab Trapper" + ] + }, + { + "Description": "* {{PageRef|Silktrap}}: Now reveals enemies hit by silktrap\t\t\t", + "Tags": [ + "Silktrap", + "Hero", + "Ability", + "Trapper", + "HeroLab Trapper" + ] + }, + { + "Description": "* {{PageRef|Silktrap}}: Increase debuff duration from 2s to 3s\t\t\t", + "Tags": [ + "Silktrap", + "Hero", + "Ability", + "Trapper", + "HeroLab Trapper" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-02-25.json b/data/changelogs/versions/2025-02-25.json new file mode 100644 index 00000000..9160274e --- /dev/null +++ b/data/changelogs/versions/2025-02-25.json @@ -0,0 +1,26 @@ +[ + { + "Description": "Deadlock - {{PageRef|Map}} Rework Update - Steam News", + "Tags": [ + "Map" + ] + }, + { + "Description": "\t\t\t\t\t", + "Tags": [ + "Other" + ] + }, + { + "Description": "Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. [ {{PageRef|Map}} Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral...", + "Tags": [ + "Map" + ] + }, + { + "Description": "\t\t\t\t\tstore.steampowered.com", + "Tags": [ + "Other" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-03-13.json b/data/changelogs/versions/2025-03-13.json new file mode 100644 index 00000000..f01b68eb --- /dev/null +++ b/data/changelogs/versions/2025-03-13.json @@ -0,0 +1,180 @@ +[ + { + "Description": "* Increased horizontal {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orb}} movement a bit", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} {{PageRef|Orb}} spawn delay increased a bit and added some variability", + "Tags": [ + "Souls", + "Orb" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s {{PageRef|Souls|alt_name=soul}} values reduced by 15% (including {{PageRef|Sinner's Sacrifice}})", + "Tags": [ + "NPC", + "Creep", + "Denizen", + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}} spawn/respawn time increased from 8/4 minutes to 10/5", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* Mid {{PageRef|Denizen|alt_name=Neutral}} Camp respawn time increased from 5 minutes to 6 minutes", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Golden Statue}} Buffs adjustments", + "Tags": [ + "Breakable", + "Golden Statue" + ] + }, + { + "Description": " - Level 1 Ammo reduced from 4% to 3%", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 2 Ammo reduced from 6% to 5%", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 3 Ammo reduced from 8% to 7%", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 1 HP reduced from 20 to 15", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 2 HP reduced from 30 to 25", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 3 HP reduced from 40 to 35", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 3 Weapon Power reduced from 7% to 6%", + "Tags": [ + "Other" + ] + }, + { + "Description": " - Level 3 Spirit reduced from 5 to 4", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Minor respawn curve adjustments", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T2 decreased from +120 to +100", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} cooldown increased from 37s to 41s", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} T1 is now T2", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} New T1 is -10s cooldown", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} T2 is now T3. Removed T3 Stun", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus damage is now weapon damage instead of spirit", + "Tags": [ + "Bullet Dance", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Assistant damage now follows his gun's falloff range", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Assistant base damage reduced from 30 to 20", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: No longer does double damage to {{PageRef|Creep|alt_name=creeps}}", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item", + "NPC", + "Creep" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-03-16.json b/data/changelogs/versions/2025-03-16.json new file mode 100644 index 00000000..69a5afe3 --- /dev/null +++ b/data/changelogs/versions/2025-03-16.json @@ -0,0 +1,41 @@ +[ + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}} bounty increased by 5%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}} initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* Fixed a bug with {{PageRef|Denizen|alt_name=Neutral}} bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: No longer grants +10% Spirit Resist", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Shields reduced from 260 to 230", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-03-19.json b/data/changelogs/versions/2025-03-19.json new file mode 100644 index 00000000..11faff3d --- /dev/null +++ b/data/changelogs/versions/2025-03-19.json @@ -0,0 +1,8 @@ +[ + { + "Description": "* Sprint increased by +0.5 for all heroes", + "Tags": [ + "Other" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-04-04.json b/data/changelogs/versions/2025-04-04.json new file mode 100644 index 00000000..238fa762 --- /dev/null +++ b/data/changelogs/versions/2025-04-04.json @@ -0,0 +1,285 @@ +[ + { + "Description": "* Added an option to allow canceling abilities with the ability key to the main options page.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} {{PageRef|{{PageRef|Souls|alt_name=Soul}} Orb|alt_name=orb}} spawn delay range increased from 0.2-0.7 to 0.4-0.7", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} {{PageRef|{{PageRef|Souls|alt_name=Soul}} Orb|alt_name=orb}} size increased by 10%", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} {{PageRef|{{PageRef|Souls|alt_name=Soul}} Orb|alt_name=orb}} lag compensation buffer increased from 120ms to 140ms", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Fixed issues with denying {{PageRef|Melee|alt_name=melee}} {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orbs}}", + "Tags": [ + "Souls", + "Soul Orb", + "Melee" + ] + }, + { + "Description": "* Fixed various other timing related bugs with {{PageRef|Souls|alt_name=Soul}} {{PageRef|{{PageRef|Souls|alt_name=Soul}} Orb|alt_name=orbs}}", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Fixed shotguns doing too much damage to {{PageRef|Guardian}}s", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* Removed the outer lanes teleporters", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Sprint increased by +0.5 for all heroes", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Removed the top of the mid arch from being able to be occupied", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Lifesteal provided by things like {{PageRef|Souls|alt_name=Soul}} Shredder bullets now properly diminishes in stacking with other sources of lifesteal", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Fix an edge case where a player can claim the {{PageRef|Rejuvenator|alt_name=Rejuv}} but also get {{PageRef|Parry|alt_name=parried}}", + "Tags": [ + "Rejuvenator", + "Melee", + "Parry" + ] + }, + { + "Description": "* Fixed spellslinger headshots providing more bonuses than intended", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fixed some misc mispredictions during {{PageRef|Ice Path}} movement", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* Fixed {{PageRef|Ice Path}} being overly sticky for allies", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* Fixed {{PageRef|Ivy}}, {{PageRef|Viscous}} and {{PageRef|Magic Carpet}} moving faster than desired when holding the {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Urn|alt_name=urn}}", + "Tags": [ + "Magic Carpet", + "Item", + "Spirit Item", + "Viscous", + "Hero", + "Ivy", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} reveal time reduced from 25s to 15s", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} speed limit increased from 13 m/s to 15 m/s", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Mantle now requires pushing WASD Direction toward a ledge", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Improved Camera positions while character is backed up against walls", + "Tags": [ + "Other" + ] + }, + { + "Description": "* When attaching to a zipline, movement direction can override the travel direction", + "Tags": [ + "Other" + ] + }, + { + "Description": "* When holding \"Jump/Mantle\" after attaching to a {{PageRef|Rope|alt_name=rope}}, continue to move up the {{PageRef|Rope|alt_name=rope}}", + "Tags": [ + "Rope" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Health growth per boon reduced from 41 to 34", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} Heal reduced from 50 to 40", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} Heal Spirit Scaling reduced from 1.6 to 1.1", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T2 bonus damage reduced from 100 to 80", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} T2 bonus damage reduced from 85 to 60", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} T2 reduced from +4s Multiplier Duration to +2.5s", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Health Regen reduced from 3 to 1.5", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} cooldown increased from 15 to 24", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} T1 changed from -4s Cooldown to \"Bolt Apply -25% Fire Rate for 5s\"", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} T2 changed from \"Bolt Apply -25% Fire Rate for 5s\" to -13s Cooldown", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} Health Drain reduced from 3% to 2.3%", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Infuser}}: {{PageRef|Spirit Lifesteal}} reduced from 20% to 15%", + "Tags": [ + "Spirit Lifesteal", + "Item", + "Vitality Item", + "Infuser" + ] + }, + { + "Description": "* {{PageRef|Infuser}}: Bonus Spirit reduced from 16 to 13", + "Tags": [ + "Infuser", + "Item", + "Vitality Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-04-17.json b/data/changelogs/versions/2025-04-17.json new file mode 100644 index 00000000..5b958f91 --- /dev/null +++ b/data/changelogs/versions/2025-04-17.json @@ -0,0 +1,901 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|{{PageRef|Souls|alt_name=Soul}} Orb}}s no longer have special duplication rules before 8 minutes. {{PageRef|Souls|alt_name=Soul}} splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s attack range reduced from 38.1m to 35m", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s {{PageRef|Melee|alt_name=melee}} attempt range reduced from 6.1m to 5m", + "Tags": [ + "Objective", + "Guardian", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s {{PageRef|Melee|alt_name=melee}} damage range reduced from 8m to 7m", + "Tags": [ + "Objective", + "Guardian", + "Melee" + ] + }, + { + "Description": "* Players can no longer {{PageRef|Parry}} troopers", + "Tags": [ + "Melee", + "Parry" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}}: Heal no longer has charges (was 3)", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}}: Cooldown reduced from 35s to 6s (this was the previous setup before)", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}}: Fixed healing sometimes not functioning on bounce when there are walls nearby", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s will no longer aggro to you when you shoot them while they are attacking a {{PageRef|Guardian}}", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} now reveals you immediately", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* First {{PageRef|Soul Urn|alt_name=urn}} is now considered for comeback mechanics (15% NW delta)", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} now has a visual indication on the model to indicate if its a side favored pickup", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Fixed Debuff Resistance affecting {{PageRef|Soul Urn|alt_name=Urn}} pickup time", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Heavy {{PageRef|Melee}} Cancel momentum is significantly reduced", + "Tags": [ + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "

Trooper AI Fixes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Melee}} troopers will no longer see and follow players around corners and through {{PageRef|Cosmic Veil|alt_name=veil}}s", + "Tags": [ + "Melee", + "Cosmic Veil", + "Trooper AI Fixes" + ] + }, + { + "Description": "* Smoothed out trooper navigation in some spots of the map where they need to drop down", + "Tags": [ + "Trooper AI Fixes" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s that are attacking shrines are no longer distracted from their task by distant enemy troopers", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Trooper AI Fixes" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s now know to cross the base and attack the other shrine once their near one is defeated", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Trooper AI Fixes" + ] + }, + { + "Description": "* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range", + "Tags": [ + "Trooper AI Fixes" + ] + }, + { + "Description": "* Fixed a bug where troopers would fidget with their facing direction when walking without a target", + "Tags": [ + "Trooper AI Fixes" + ] + }, + { + "Description": "* Fixed a bug where troopers would fear really steep stairs", + "Tags": [ + "Trooper AI Fixes" + ] + }, + { + "Description": "* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight", + "Tags": [ + "Trooper AI Fixes" + ] + }, + { + "Description": "

Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Hollow Point}} Ward: Spirit Shield reduced from 95 to 70", + "Tags": [ + "Hollow Point", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hollow Point}} Ward: Weapon Damage reduced from 20% to 18%", + "Tags": [ + "Hollow Point", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Healing Rite}}: Total HP Regen reduced from 370 to 350", + "Tags": [ + "Healing Rite", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Rite}}: Cooldown increased from 64s to 70s", + "Tags": [ + "Healing Rite", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healbane}}: Heal on kill changed from 350 to 275", + "Tags": [ + "Healbane", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Enchanter's Barrier: Reduced from 300 to 250", + "Tags": [ + "Item" + ] + }, + { + "Description": "* Combat Barrier: Reduced from 325 to 275", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Cooldown increased from 30s to 40s", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Range to gain charges reduced from 50m to 35m", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Heal per stack reduced from 32 to 30", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Debuff Reducer}}: Health reduced from 125 to 75", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Debuff Reducer}}: Debuff Reduction reduced from 28 to 24%", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: Weapon Damage reduced from 27% to 23%", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: Out of combat time increased from 10s to 13s", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Phantom Strike}}: Cooldown increased from 26s to 30s", + "Tags": [ + "Phantom Strike", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Strike}}: Spirit Resist Reduction reduced from 12% to 8%", + "Tags": [ + "Spirit Strike", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Health Regen reduced from 1.5 to 1", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Spirit Power reduced from +7 to +4", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cooldown increased from 33s to 36s", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Knockdown}}: Now removes all momentum and brings heroes straight down", + "Tags": [ + "Knockdown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Moved from Tier 3 to Tier 4", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Can now be canceled early", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Duration increased from 3.5s to 4s", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Max speed during activation increased from 2m/s to 3m/s", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Echo Shard}}: Cooldown increased from 21s to 23s", + "Tags": [ + "Echo Shard", + "Item", + "Spirit Item" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Base stamina reduced from 3 to 2", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Base regen reduced from 3 to 1.5", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: No longer gains +1% Spirit Resist Per Boon", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Base ammo reduced from 12 to 9", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Weapon|alt_name=Gun}} damage growth reduced by 25%", + "Tags": [ + "Calico", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} T1 and T2 swapped", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: HP regen reduced from 2.5 to 1.5", + "Tags": [ + "Grey Talon", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: Move Speed spirit scaling reduced from 0.025 to 0.014", + "Tags": [ + "Grey Talon", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} damage reduced from 100 to 90", + "Tags": [ + "Charged Shot", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} spirit scaling reduced from 1.6 to 1.2", + "Tags": [ + "Charged Shot", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} T3 spirit scaling increased from +0.9 to +1.3", + "Tags": [ + "Charged Shot", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} now causes the target to be unable to slide while drowsy", + "Tags": [ + "Sleep Dagger", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s", + "Tags": [ + "Sleep Dagger", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} Fire Rate increased from +30% to +35%", + "Tags": [ + "Bullet Dance", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T2 increased from -40s Cooldown to -50s", + "Tags": [ + "Bullet Dance", + "Hero", + "Ability", + "Haze" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Base {{PageRef|Weapon|alt_name=gun}} damage reduced from 29 to 26", + "Tags": [ + "Holliday", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Weapon|alt_name=Gun}} damage growth increased from 1.53 to 1.72", + "Tags": [ + "Holliday", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Lasso bonus {{PageRef|Bounce Pad|alt_name=bounce pad}} duration reduced from 1.5 to 1s", + "Tags": [ + "Holliday", + "Hero", + "Bounce Pad" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed being able to Heavy {{PageRef|Melee}} while casting Lasso", + "Tags": [ + "Holliday", + "Hero", + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Headshot hitbox is smaller now (no longer includes the ears)", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Fixed visibility issues with {{PageRef|Air Drop}}", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Base Spirit Resist reduced from 15% to 0", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Now gains +1% Spirit Resist per boon", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Base Sprint reduced from 2 to 1.5", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} cooldown increased from 130s to 140s", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T2 Cooldown increased from -40s to -50s", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Fixed some cases where Life Swap did not work", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} base damage reduced from 90 to 75", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} lock-on time increased from 0.6s to 0.7s", + "Tags": [ + "Death Slam", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}}s tracking speed increased by 15%", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}}s bullet velocity increased by 10%", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}}s T3 now also increases duration by 18s", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: Base Health reduced from 550 to 500", + "Tags": [ + "Mirage", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} T1 slow reduced from 80% to 60%", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} Bullet Resist Reduction reduced from -10% to -8%", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} T2 reduced from +140 Damage to +100", + "Tags": [ + "Mo & Krill", + "Hero", + "Burrow", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} spirit scaling increased from 1.4 to 1.7", + "Tags": [ + "Mo & Krill", + "Hero", + "Burrow", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} DPS reduced from 60 to 40", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} spirit scaling increased from 1.1 to 1.3", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s", + "Tags": [ + "Kinetic Carbine", + "Hero", + "Ability", + "Paradox" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Base bullet damage reduced from 4.5 to 3.9", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Bullet damage growth increased from 0.28 to 0.32", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Enchanter's Satchel}} damage reduced from 100 to 70", + "Tags": [ + "Enchanter's Satchel", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Enchanter's Satchel}} T2 damage increased from +80 to +110", + "Tags": [ + "Enchanter's Satchel", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} lightning bolt damage reduced from 150 to 100", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} lightning bolt radius increased from 6m to 7m", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Bullet damage reduced from 23 to 20", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Fixed {{PageRef|Rabbit Hex}} Damage Amp not affecting allied damage", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} Damage Amp reduced from 25% to 15%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} Damage Amp spirit scaling reduced from 0.1 to 0.06", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} T3 now also increases Damage Amp by +5%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} Move Speed increased from 15% to 22%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} no longer deals 80 damage", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} min damage reduced from 75 to 65", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} max damage reduced from 150 to 130", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} Cooldown increased from 26s to 28s", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base health increased from 550 to 575", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base regen increased from 2 to 3", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Fixed {{PageRef|Phantom Strike}} and {{PageRef|Warp Stone}} working through Binding Ward capture", + "Tags": [ + "Phantom Strike", + "Item", + "Vitality Item", + "Warp Stone", + "Warden", + "Hero" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-05-08.json b/data/changelogs/versions/2025-05-08.json new file mode 100644 index 00000000..ac1e204c --- /dev/null +++ b/data/changelogs/versions/2025-05-08.json @@ -0,0 +1,26 @@ +[ + { + "Description": "Deadlock - {{PageRef|Shop}} Rework Update - Steam News", + "Tags": [ + "Shop" + ] + }, + { + "Description": "\t\t\t\t\t", + "Tags": [ + "Other" + ] + }, + { + "Description": "Full {{PageRef|Shop|alt_name=shop}} rework including many new items, build authoring, quickbuy redesign and several other game updates", + "Tags": [ + "Shop" + ] + }, + { + "Description": "\t\t\t\t\tstore.steampowered.com", + "Tags": [ + "Other" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-05-11.json b/data/changelogs/versions/2025-05-11.json new file mode 100644 index 00000000..37833f4a --- /dev/null +++ b/data/changelogs/versions/2025-05-11.json @@ -0,0 +1,262 @@ +[ + { + "Description": "* Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Spirit Power scaling globally reduced by -7%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} now costs 6% of your Current HP", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage reduced from 32 to 25", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage spirit scaling reduced from 0.72 to 0.6", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: T2 {{PageRef|Malice}} reduced from 40 to 30", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Slice and Dice}} damage reduced from 100 to 80", + "Tags": [ + "Slice and Dice", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Bullet damage growth reduced from 0.246 to 0.22", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} T2 reduced from -60% Healing Reduction to -40%", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} T3 reduced from +25% Resist to +20%", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Affliction}} duration reduced from 14s to 12s", + "Tags": [ + "Affliction", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Kelvin}} Beam: {{PageRef|Arctic Beam}} DPS reduced from 60 to 50", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Cooldown reduced from 12s to 11s", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Split Shot}}: Shot count increased from 4 to 5", + "Tags": [ + "Split Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Active Reload}}: Cooldown reduced from 14s to 12s", + "Tags": [ + "Active Reload", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus Headshot damage reduced from 150 to 120", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Cooldown increased from 2s to 2.5s", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Health reduced from 350 to 300", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Cooldown increased from 30s to 40s", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Cooldown increased from 36s to 45s", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Duration increased from 2.5s to 3s", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Mystic Regen: Duration reduced from 6s to 5s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Mystic Regen: Spirit Power scaling reduced from 0.06 to 0.05", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Cooldown increased from 24s to 28s", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Fixed working on mid boss and objectives", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Spirit power scaling reduced from 0.007 to 0.005", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cooldown increased from 22s to 24s", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cast range spirit scaling reduced from 0.16 to 0.14", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: Heal reduced from 100 to 75", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mercurial Magnum}}: Fire Rate bonus reduced from +30% to +25%", + "Tags": [ + "Mercurial Magnum", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mercurial Magnum}}: Spirit Power scaling reduced from 0.6 to 0.5", + "Tags": [ + "Mercurial Magnum", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Healing Reduction reduced from -80% to -70%", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-05-19.json b/data/changelogs/versions/2025-05-19.json new file mode 100644 index 00000000..3424d004 --- /dev/null +++ b/data/changelogs/versions/2025-05-19.json @@ -0,0 +1,1275 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s now gain 50% resistance when they are in near the base (this has been 30% the past few days)", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Distance allowed to shoot {{PageRef|Shrine}}s increased by 7m", + "Tags": [ + "Objective", + "Shrine" + ] + }, + { + "Description": "* Hero Kill Bounty increased from 175→1600 to 250→1800 (maxes out at 45 min)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* 2 hero {{PageRef|Souls|alt_name=soul}} split ratio increased from 60% to 65%", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* {{PageRef|Walker}} HP increased by 10%", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}}s resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Objective}}s Spirit Resistance reduced from 50% to 40%", + "Tags": [ + "Objective" + ] + }, + { + "Description": "* The {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orb}} securer's advantage over denier has been reduced.", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Add a flash to the start of the {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orb}} claimability window", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "

Map

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Moved outer lane {{PageRef|Base Guardian}}s down to the lower landing.", + "Tags": [ + "Objective", + "Base Guardian", + "Guardian", + "Map" + ] + }, + { + "Description": "* Added interior connection from lower landing to the ropes.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Flattened the shape of the outer lane base bridges.", + "Tags": [ + "Map" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Move Speed reduced from 6.8 to 6.5", + "Tags": [ + "Abrams", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Rejuvenating Aurora}} T3 reduced from 3% to 2.5%", + "Tags": [ + "Rejuvenating Aurora", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Stamina Cooldown increased from 5s to 6s", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Health per boon reduced from 86 to 82", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} self damage spirit scaling increased from 1.3 to 1.6", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Life Drain}} cast range reduced from 20m to 18m", + "Tags": [ + "Lady Geist", + "Hero", + "Life Drain", + "Ability" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} T3 reduced from 3.5% to 3%", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Move Speed reduced from 7 to 6.8", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Health per boon reduced from 81 to 77", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Base {{PageRef|Weapon|alt_name=gun}} damage reduced from 4.95 to 4.6", + "Tags": [ + "Shiv", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Health per boon reduced from 64 to 53", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Now has -20% Crit Bonus Scale (like {{PageRef|Kelvin}})", + "Tags": [ + "Kelvin", + "Hero", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Bullet damage growth reduced from 0.33 to 0.28", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} T2 reduced from +70 DPS to +60", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} spirit power scaling increased from 1.3 to 1.4", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Health per boon reduced from 65 to 57", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Full Auto}} T2 spirit damage per bullet reduced from 5 to 4", + "Tags": [ + "Full Auto", + "Hero", + "Ability", + "Raven", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 heal reduced from 8% to 6%", + "Tags": [ + "Crimson Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "

Weapon Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Close Quarters}}: {{PageRef|Melee}} Resistance increased from 15% to 20%", + "Tags": [ + "Close Quarters", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Extended Magazine}}: Max Ammo increased from 25% to 30%", + "Tags": [ + "Extended Magazine", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headshot Booster}}: Cooldown increased from 6s to 8s", + "Tags": [ + "Headshot Booster", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Monster Rounds}}: Out of Combat regen reduced from 1.5 to 1", + "Tags": [ + "Monster Rounds", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Weapon Damage increased from 6% to 8%", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Cooldown reduced from 7s to 6s", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Active Reload}}: No longer goes on cooldown when it doesn't trigger", + "Tags": [ + "Active Reload", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Active Reload}}: Now grants +1 Move Speed during the active", + "Tags": [ + "Active Reload", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Backstabber}}: Now only triggers when hitting an enemy within 25m", + "Tags": [ + "Backstabber", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Cooldown reduced from 11s to 10s", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Intensifying Magazine}}: Weapon Damage increased from 40% to 45%", + "Tags": [ + "Intensifying Magazine", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Long Range}}: Weapon Damage increased from 35% to 40%", + "Tags": [ + "Long Range", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Melee Charge}}: Bonus Heavy Damage reduced from 30% to 25%", + "Tags": [ + "Melee Charge", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: Dash distance slow reduced from -25% to -20%", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Titanic Magazine}}: Weapon Damage reduced from 15% to 12%", + "Tags": [ + "Titanic Magazine", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weakening Headshot}}: Health bonus increased from +50 to +75", + "Tags": [ + "Weakening Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Spirit power scaling increased from 0.056 to 0.07", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Berserker}}: Bullet Resistance reduced from 18% to 16%", + "Tags": [ + "Berserker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Burst Fire}}: Now grants +10% Fire Rate", + "Tags": [ + "Burst Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Burst Fire}}: Active Fire Rate reduced from +45% to +35%", + "Tags": [ + "Burst Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Burst Fire}}: Cooldown reduced from 8s to 7s", + "Tags": [ + "Burst Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Burst Fire}}: Duration reduced from 4s to 3.5s", + "Tags": [ + "Burst Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Buff no longer expires on death", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Buff duration reduced from 180s to 170s", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Bonus health reduced from 300 to 275", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Resilience}}: Bonus health increased from +100 to +125", + "Tags": [ + "Escalating Resilience", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Resilience}}: Stack duration increased from 20s to 24s", + "Tags": [ + "Escalating Resilience", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Weapon Damage reduced from +150% to +125%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Cooldown increased from 6s to 8s", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Weapon Damage reduced from +8% to +5%", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hollow Point}}: Bullet Resistance Reduction increased from -10% to -12%", + "Tags": [ + "Hollow Point", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hunter's Aura}}: Bullet Resistance Reduction increased from -7% to -8%", + "Tags": [ + "Hunter's Aura", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Point Blank}}: {{PageRef|Melee}} Resistance increased from +25% to +30%", + "Tags": [ + "Point Blank", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Sharpshooter}}: Weapon Fall-off Range increased from +18% to +20%", + "Tags": [ + "Sharpshooter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Debuff duration reduced from 8s to 7s", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Tesla Bullets}}: Damage reduced from 45 to 40", + "Tags": [ + "Tesla Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Bleed reduced from 2.6% to 2.5%", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Armor Piercing Rounds}}: Chance reduced from 65% to 60%", + "Tags": [ + "Armor Piercing Rounds", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Active damage reduced from 200 to 100", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Damage reduced from 45 to 40", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crushing Fists}}: Bonus Heavy Damage reduced from 30% to 25%", + "Tags": [ + "Crushing Fists", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crushing Fists}}: {{PageRef|Melee}} damage reduced from 25% to 20%", + "Tags": [ + "Crushing Fists", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Bullet Resistance bonuses changed to Spirit Resistance", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Glass Cannon}}: Fire Rate per stack increased from +7% to +8%", + "Tags": [ + "Glass Cannon", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Lucky Shot}}: Chance increased from 20% to 25%", + "Tags": [ + "Lucky Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Cooldown reduced from 48s to 40s", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: Fire Rate reduced from +40% to +30%", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: Active now also grants +20% Ability Duration", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "

Vitality Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Enduring Speed}}: Now upgrades from {{PageRef|Sprint Boots}}", + "Tags": [ + "Enduring Speed", + "Item", + "Vitality Item", + "Sprint Boots" + ] + }, + { + "Description": "* {{PageRef|Enduring Speed}}: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)", + "Tags": [ + "Enduring Speed", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Enduring Speed}}: Slow Resistance reduced from 50% to 30%", + "Tags": [ + "Enduring Speed", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Enduring Speed}}: No longer grants +75 Bonus Health", + "Tags": [ + "Enduring Speed", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Enduring Speed}}: Now grants +2 Out of Combat Regen", + "Tags": [ + "Enduring Speed", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Lifesteal}}: Bonus Health increased from +70 to +90", + "Tags": [ + "Bullet Lifesteal", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Debuff Reducer}}: Bonus Health reduced from +75 to +50", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Enchanter's Emblem}}: Out of Combat Regen reduced from +3 to +2", + "Tags": [ + "Enchanter's Emblem", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Guardian Ward}}: Bonus Range increased from +8% to +10%", + "Tags": [ + "Guardian Ward", + "Item", + "Vitality Item", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Healing Booster}}: Healing Effectiveness reduced from +25% to +20%", + "Tags": [ + "Healing Booster", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Heal reduced from 300 to 260", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Spirit power scaling increased from 0.93 to 1.3", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Now grants +5% Spirit Resistance", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Charge up range reduced from 35m to 30m", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Heal spirit scaling reduced from 0.23 to 0.17", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Cooldown reduced from 30s to 25s", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Now grants +1 Move Speed after the shield triggers", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Now grants +1 Move Speed after the shield triggers", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resilience}}: Low HP trigger increased from +30% to +35%", + "Tags": [ + "Bullet Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Debuff Remover: Move Speed buff duration reduced from 4s to 3s", + "Tags": [ + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fury Trance}}: Bonus health increased from +50 to +100", + "Tags": [ + "Fury Trance", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fury Trance}}: Active Bullet Resistance changed to Spirit Resistance", + "Tags": [ + "Fury Trance", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Lifestrike}}: Heal reduced from 60% to 50%", + "Tags": [ + "Lifestrike", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Cooldown reduced from 32s to 28s", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Barrier increased from 300 to 350", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Metal Skin}}: Dash Distance penalty reduced from 25% to 20%", + "Tags": [ + "Metal Skin", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rescue Beam}}: Heal reduced from 25% to 20%", + "Tags": [ + "Rescue Beam", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Resilience}}: Low HP trigger increased from +30% to +35%", + "Tags": [ + "Spirit Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Stamina Mastery}}: Air Jump/Dash Distance increased from +25% to +30%", + "Tags": [ + "Stamina Mastery", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: Max Stacks increased from 14 to 16", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Invis duration reduced from 7s to 6s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Duration increased from 4s to 4.5s", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Cooldown reduced from 130s to 120s", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Healing Tempo}}: Healing Effectiveness reduced from +30% to +25%", + "Tags": [ + "Healing Tempo", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Infuser}}: Spirit Power reduced from +35 to +30", + "Tags": [ + "Infuser", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Phantom Strike}}: Cooldown increased from 30s to 35s", + "Tags": [ + "Phantom Strike", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Plated Armor}}: On-Hit Prevention Percent reduced from 60% to 50%", + "Tags": [ + "Plated Armor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: No longer grants +10% Bullet Resistance", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Now grants +12% Spirit Resistance", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Cooldown reduced from 0.8s to 0.7s", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Cooldown reduced from 14s to 10s", + "Tags": [ + "Spellbreaker", + "Item", + "Vitality Item" + ] + }, + { + "Description": "

Spirit Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Extra Charge}}: Charged Spirit Power increased from +5 to +7", + "Tags": [ + "Extra Charge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Burst}}: Chargeup time reduced from 14s to 12s", + "Tags": [ + "Mystic Burst", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Regeneration}}: No longer scales with Spirit Power", + "Tags": [ + "Mystic Regeneration", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Regeneration}}: Now upgrades to a new T3 Spirit {{PageRef|Item}}, {{PageRef|Radiant Regeneration}}", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Mystic Regeneration" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Fire Rate reduction increased from -30% to -35%", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Arcane Surge}}: Ability Range reduced from +20% to +15%", + "Tags": [ + "Arcane Surge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Arcane Surge}}: Ability Duration reduced from +20% to +15%", + "Tags": [ + "Arcane Surge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Duration increased from 6s to 8s", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Cooldown reduced from 30s to 24s", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Compress Cooldown}}: Imbued Cooldown Reduction increased from +18% to +22%", + "Tags": [ + "Compress Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Duration Extender}}: {{PageRef|Imbued Ability}} Duration increased from +20% to +22%", + "Tags": [ + "Duration Extender", + "Item", + "Spirit Item", + "Imbued Ability" + ] + }, + { + "Description": "* {{PageRef|Quicksilver Reload}}: Chargeup time increased from 16s to 18s", + "Tags": [ + "Quicksilver Reload", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Damage reduced from 2.75% to 2.5%", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cooldown increased from 24s to 30s", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Charged Spirit Power increased from +10 to +16", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Cooldown increased from 28s to 30s", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Silence duration reduced from 4s to 3.75s", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}}: Spirit Power increased from 22 to 25", + "Tags": [ + "Surge of Power", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Damage reduced from 7% to 6%", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Chargeup time increased from 8s to 12s", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Torment Pulse}}: Bonus Health increased from 110 to 125", + "Tags": [ + "Torment Pulse", + "Item", + "Spirit Item", + "Pulse", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Radiant Regeneration}}: New T3 Spirit {{PageRef|Item}}, upgrades from {{PageRef|Mystic Regeneration}}. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Mystic Regeneration" + ] + }, + { + "Description": "* {{PageRef|Arctic Blast}}: Cooldown reduced from 30s to 24s", + "Tags": [ + "Arctic Blast", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: No longer heals and grants movement speed on ability cast.", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: Now grants +10% Spirit Power", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: Spirit Power reduced from 40 to 35", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Echo Shard}}: Cooldown reduced from 35s to 30s", + "Tags": [ + "Echo Shard", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Exposure}}: Spirit Amp per Stack increased from 4% to 4.5%", + "Tags": [ + "Escalating Exposure", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Exposure}}: Max Stacks reduced from 14 to 12", + "Tags": [ + "Escalating Exposure", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Cooldown reduced from 24s to 22s", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Cooldown increased from 27s to 28s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mercurial Magnum}}: Chargeup time increased from 10s to 14s", + "Tags": [ + "Mercurial Magnum", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Scourge}}: Damage reduced from 3.5% to 3.25%", + "Tags": [ + "Scourge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Damage Threshold increased from 400 to 500", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-05-21.json b/data/changelogs/versions/2025-05-21.json new file mode 100644 index 00000000..6fe25432 --- /dev/null +++ b/data/changelogs/versions/2025-05-21.json @@ -0,0 +1,270 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s will now only flinch from player damage if it is a headshot while the trooper is busy running.", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Trooper}} resistance near base reduced from 50% to 40%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Fixed {{PageRef|Breakable}} {{PageRef|Souls|alt_name=souls}} being counted as secured {{PageRef|Souls|alt_name=souls}} rather than unsecured {{PageRef|Souls|alt_name=souls}} (this fix was released yesterday)", + "Tags": [ + "Breakable", + "Souls" + ] + }, + { + "Description": "* Added {{PageRef|Breakable}} {{PageRef|Souls|alt_name=souls}} to the post game {{PageRef|Souls}} by Source graph (was previously bundled in with Urn)", + "Tags": [ + "Souls", + "Breakable" + ] + }, + { + "Description": "* {{PageRef|Melee}} damage growth per boon reduced by 5%", + "Tags": [ + "Melee" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Weapon Damage increased from 125% to 150%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Now does reduced damage for non-primary {{PageRef|Weapon|alt_name=gun}} damage (alt fires, carbine), 150% to 75%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Headshot Booster}}: Health reduced from 65 to 40", + "Tags": [ + "Headshot Booster", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Heal reduced from 6% to 4%", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Heal now scales with spirit power (0.014)", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus damage reduced from 120 to 100", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus damage now scales with spirit power (0.3)", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* Cultists Sacrifice: Bonus health reduced from 275 to 250", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Cultists Sacrifice: Bonus duration reduced from 170s to 160s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Frenzy}}: Active Spirit Resistance reduced from 40% to 30%", + "Tags": [ + "Frenzy", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Steal per hit reduced from 65 to 55", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Spirit Resistance reduced from 12% to 10%", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Fixed the cooldown not being consumed when blocked by {{PageRef|Plated Armor}}", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item", + "Plated Armor" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cast range spirit scaling reduced from 0.13 to 0.1", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Damage reduced from 2.5% to 2.4%", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Damage spirit scaling reduced from 0.00465 to 0.0038", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cooldown increased from 30s to 36s", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Healing Reduction increased from -35% to -40%", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26%", + "Tags": [ + "Superior Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "

Map

", + "Tags": [ + "Other" + ] + }, + { + "Description": "Base:", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Added statues in front of Mid Lane entrances for cover.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Moved {{PageRef|Shrine}}s away from the back walls a bit.", + "Tags": [ + "Objective", + "Shrine", + "Map" + ] + }, + { + "Description": "* Extended shrine low ground closer to the throne.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Redesigned cover in front of the throne.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Removed a tree in front of the Mid Lane entrance.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Tweaked trooper nodes to go around new statues.", + "Tags": [ + "Map" + ] + }, + { + "Description": "Bug Fixes:", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Removed a misplaced Curiosity {{PageRef|Shop}} sign.", + "Tags": [ + "Shop", + "Map" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-05-27.json b/data/changelogs/versions/2025-05-27.json new file mode 100644 index 00000000..a0b9c5a3 --- /dev/null +++ b/data/changelogs/versions/2025-05-27.json @@ -0,0 +1,799 @@ +[ + { + "Description": "* {{PageRef|Breakable}} {{PageRef|Souls|alt_name=souls}} rescaled from 28.5 + 2.375/min to 23 + 2.6/min", + "Tags": [ + "Breakable", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Trooper}} resistance near base reduced from 40% to 35%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Fixed a bug where {{PageRef|Soul Urn|alt_name=Urn}} can be invisibly carried on the hero by throwing it in certain areas like the air vents", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Fixed {{PageRef|Denizen|alt_name=Neutral}}s near the base gaining the \"near base\" trooper resist", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Added news kiosk structure in between Mid Lane {{PageRef|Walker}} and base entrance", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Added wall partition structures outside of Outer Lane base entrances", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Improved lighting in {{PageRef|Mid-Boss|alt_name=Mid Boss}} area", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{PageRef|Mystic Shot}} works)", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item", + "Mystic Shot" + ] + }, + { + "Description": "* {{PageRef|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count", + "Tags": [ + "Headshot Booster", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Cooldown increased from 10s to 16s", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Duration increased from 4s to 6s", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: No longer grants +125 Bonus Health", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Now grants +10% Bullet Resistance", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: While active, you gain +40% Slow Resistance", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Melee Charge}}: Fixed always giving 25% more damage against objectives", + "Tags": [ + "Melee Charge", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Now requires the center pellet hit the head hitbox to count", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus Headshot Damage reduced from 100 to 75", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Out of Combat Regen reduced from 4 to 2", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Weapon Damage vs NPC reduced from 35% to 30%", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Bullet Resist vs NPC reduced from 35% to 30%", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Fire Rate reduced from 25% to 10%", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Fire Rate now scales with Boons (1.25%)", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Health Bonus reduced from 250 to 100", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Health Bonus now scales with Boons (11)", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Fire Rate increased from 35% to 40%", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Fixed shotguns with express shot instantly applying buildups", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crippling Headshot}}: No longer has a 3s cooldown", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crippling Headshot}}: Debuff duration reduced from 10s to 8s", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Armor Piercing Rounds}}: Bullet Velocity increased from 30% to 35% (to match the component)", + "Tags": [ + "Armor Piercing Rounds", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crushing Fists}}: Fixed always giving 25% more damage against objectives", + "Tags": [ + "Crushing Fists", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Now a T3 item", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Base heal increased from 260 to 325", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Heal now scales with Boons rather than Spirit Power (7 per Boon)", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Now grants +8 Spirit Power", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Cooldown reduced from 70s to 60s", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: Duration increased from 0.8s to 1s", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Fixed it affecting {{PageRef|Lady Geist}}'s {{PageRef|Soul Exchange}}", + "Tags": [ + "Soul Exchange", + "Hero", + "Ability", + "Lady Geist", + "Spellbreaker", + "Item", + "Vitality Item", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Cooldown increased from 0.7s to 0.8s", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Fixed various bugs with stat stealing and {{PageRef|Capacitor}}/Debuff Remover", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item", + "Capacitor", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Superior Cooldown}}: Cooldown Reduction reduced from 26% to 25%", + "Tags": [ + "Superior Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Fixed various bugs when multiple abilities hit on the same frame", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Damage no longer procs item effects (like {{PageRef|Affliction}})", + "Tags": [ + "Affliction", + "Hero", + "Ability", + "Pocket", + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Lightning Scroll}}: Fixed bugs when used with {{PageRef|Refresher}}", + "Tags": [ + "Lightning Scroll", + "Item", + "Spirit Item", + "Refresher" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: Spirit % bonus increased from +10% to +13%", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Vortex Web}}: Adjusted cast arc to be more similar to other grenades", + "Tags": [ + "Vortex Web", + "Item", + "Spirit Item", + "Vortex", + "Hero", + "Ability", + "Thumper" + ] + }, + { + "Description": "* {{PageRef|Mercurial Magnum}}: Fixed an interaction bug with {{PageRef|Split Shot}}", + "Tags": [ + "Mercurial Magnum", + "Item", + "Spirit Item", + "Split Shot", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Health growth per boon reduced from 81 to 78", + "Tags": [ + "Abrams", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} Damage Regenerated increased from 10% to 12%", + "Tags": [ + "Infernal Resilience", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} T3 increased from 5% to 6%", + "Tags": [ + "Infernal Resilience", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Various network related fixed for {{PageRef|Shoulder Charge}}", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} wall stun from 0.85s to 0.6s", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} T3 changed to -18s Cooldown", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} cooldown increased from 160s to 170s", + "Tags": [ + "Seismic Impact", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Hyperbeam cooldown reduced from 130s to 110s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Fixed some issues with lag compensation and Hook", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Ammo increased from 9 to 10", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} self slow on damage duration increased from 1.5s to 2s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} self slow on damage increased from -50% to -65%", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} duration reduced from 15s to 14s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} T1 duration reduced from +20s to +14s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} recent damage window increased from 5s to 6s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Fixed Curse and stuns not interrupting {{PageRef|Ava}} (similar to {{PageRef|Ice Path}} and {{PageRef|Flame Dash}})", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus", + "Ice Path", + "Kelvin", + "Calico", + "Ava" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} radius increased from 6.2 to 6.5", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} duration increased from 14s to 16s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} cooldown decreased from 127s to 125s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} T2 cooldown improved from -47s to -50s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed some issues with lag compensation and Lasso", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} cooldown increased from 100s to 105s", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Spirit Lasso}} T3 improved from -30s Cooldown to -35s", + "Tags": [ + "Spirit Lasso", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} headshot buildup rate improved by 10%", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Fixed Turret bugs when thrown at the {{PageRef|Patron}} Throne", + "Tags": [ + "McGinnis", + "Hero", + "Objective", + "Patron" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: Base {{PageRef|Weapon|alt_name=gun}} damage increased from 2.6 to 2.7", + "Tags": [ + "Mo & Krill", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Scorn}} spirit scaling increased from 0.39 to 0.42", + "Tags": [ + "Mo & Krill", + "Hero", + "Scorn", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} cooldown increased from 75s to 80s", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} spirit damage scaling increased from 1.04 to 1.3", + "Tags": [ + "Flying Cloak", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Fixed Health Regen being 3 instead of 1.5", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} spirit scaling increased from 0.148 to 0.16", + "Tags": [ + "Power Surge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} DPS reduced from 120 to 115", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T3 reduced from +75 to +70", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} spirit scaling increased from 0.65 to 0.7", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} cooldown increased from 148s to 155s", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Alt Fire base damage reduced by 15%", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage per weapon damage reduced by 10%", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} radius increased from 3m to 3.5m", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} radius fixed to scale with radius increase now", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} T2 duration increased from +5s to +7s", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} cooldown reduced from 35s to 30s", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Goo Ball}} duration reduced from 10s to 9s", + "Tags": [ + "Goo Ball", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage per boon reduced from 0.74 to 0.6", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} interrupt cooldown increased from 20s to 30s", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} duration reduced from 3s to 2.75s", + "Tags": [ + "Telekinesis", + "Hero", + "Ability", + "Wraith" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-06-17.json b/data/changelogs/versions/2025-06-17.json new file mode 100644 index 00000000..dc276a0d --- /dev/null +++ b/data/changelogs/versions/2025-06-17.json @@ -0,0 +1,645 @@ +[ + { + "Description": "

Map Changes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "Mid Lane Rework (between {{PageRef|Guardian}}s):", + "Tags": [ + "Objective", + "Guardian", + "Map" + ] + }, + { + "Description": "* Removed the Arch Monument.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Removed the {{PageRef|Rope|alt_name=rope}} entrances to {{PageRef|Mid-Boss|alt_name=Mid Boss}}.", + "Tags": [ + "NPC", + "Mid-Boss", + "Rope", + "Map" + ] + }, + { + "Description": "* Removed barrels and kiosk low cover.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Replaced bridge with a larger version.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Added stairway entrance to {{PageRef|Mid-Boss|alt_name=Mid Boss}}.", + "Tags": [ + "NPC", + "Mid-Boss", + "Map" + ] + }, + { + "Description": "* Moved the {{PageRef|Cosmic Veil|alt_name=veil}} areas to fit with the new bridge.", + "Tags": [ + "Cosmic Veil", + "Map" + ] + }, + { + "Description": "* {{PageRef|Cosmic Veil|alt_name=Veil}} areas connect to {{PageRef|Mid-Boss|alt_name=Mid Boss}}.", + "Tags": [ + "NPC", + "Mid-Boss", + "Cosmic Veil", + "Map" + ] + }, + { + "Description": "* Extended the wall cover further toward the bridge.", + "Tags": [ + "Map" + ] + }, + { + "Description": "{{PageRef|Mid-Boss|alt_name=Mid Boss}} Changes:", + "Tags": [ + "NPC", + "Mid-Boss", + "Map" + ] + }, + { + "Description": "* Started {{PageRef|Mid-Boss|alt_name=Mid Boss}} Sewer theming.", + "Tags": [ + "NPC", + "Mid-Boss", + "Map" + ] + }, + { + "Description": "* Added connection from the {{PageRef|Rope|alt_name=rope}} shafts to upper area of {{PageRef|Mid-Boss|alt_name=Mid Boss}}.", + "Tags": [ + "NPC", + "Mid-Boss", + "Rope", + "Map" + ] + }, + { + "Description": "* Increase height of entrances to {{PageRef|Rope|alt_name=rope}} shafts from {{PageRef|Mid-Boss|alt_name=Mid Boss}}.", + "Tags": [ + "NPC", + "Mid-Boss", + "Rope", + "Map" + ] + }, + { + "Description": "* Added sloped mounds on side of stairs from the pit.", + "Tags": [ + "Map" + ] + }, + { + "Description": "* Adjusted {{PageRef|Breakable|alt_name=breakable}}s that were spread out in the underground", + "Tags": [ + "Breakable", + "Map" + ] + }, + { + "Description": "

Gameplay Changes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Flex Slot}} changed from \"Two {{PageRef|Guardian}}s\" to \"Three {{PageRef|Guardian}}s\"", + "Tags": [ + "Objective", + "Guardian", + "Item", + "Flex Slot", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Flex Slot}} changed from \"Two {{PageRef|Walker}}\" to \"Three {{PageRef|Walker}}s\"", + "Tags": [ + "Objective", + "Walker", + "Item", + "Flex Slot", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Guardian}} and {{PageRef|Walker}} total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).", + "Tags": [ + "Objective", + "Guardian", + "Walker", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Trooper}} damage to {{PageRef|Walker}}s reduced from 80 DPS to 60 DPS", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Objective", + "Walker", + "Gameplay" + ] + }, + { + "Description": "* Hero Kill bounty increased from 250→1800 to 300→2000 (over 40 minutes, previously over 45 minutes)", + "Tags": [ + "Gameplay" + ] + }, + { + "Description": "* Killing heroes no longer spawns orbs, instead the {{PageRef|Souls|alt_name=souls}} are directly awarded to the killer and assisters", + "Tags": [ + "Souls", + "Gameplay" + ] + }, + { + "Description": "* Destroying objectives no longer spawns orbs, instead the {{PageRef|Souls|alt_name=souls}} are directly awarded to the killer and their team", + "Tags": [ + "Souls", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Trooper}} base bounty reduced from 132 to 120", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty growth per minute increased from 1 to 1.5", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Gameplay" + ] + }, + { + "Description": "* Time holding {{PageRef|Soul Urn|alt_name=Urn}} before taking damage reduced from 90s to 45s (1% max health damage per second)", + "Tags": [ + "Souls", + "Soul Urn", + "Gameplay" + ] + }, + { + "Description": "* Time {{PageRef|Soul Urn|alt_name=Urn}} will Autorun back to Home regardless of nearby players reduced from 75s to 45s", + "Tags": [ + "Souls", + "Soul Urn", + "Gameplay" + ] + }, + { + "Description": "* Time an {{PageRef|Soul Urn|alt_name=Urn}} will wait for a nearby player to pick it up reduced from 20s to 12s", + "Tags": [ + "Souls", + "Soul Urn", + "Gameplay" + ] + }, + { + "Description": "* Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).", + "Tags": [ + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Walker}} HP increased by 10%", + "Tags": [ + "Objective", + "Walker", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Walker}} Spirit Resist reduced from 40% to 30%", + "Tags": [ + "Objective", + "Walker", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} {{PageRef|Orb}} auto claim radius reduced from 40m to 35m", + "Tags": [ + "Souls", + "Orb", + "Gameplay" + ] + }, + { + "Description": "* Headshot multiplier reduced from 1.9x to 1.8x", + "Tags": [ + "Gameplay" + ] + }, + { + "Description": "* Fixed some issues with hitting troopers while on {{PageRef|Zipline|alt_name=ziplines}}", + "Tags": [ + "Zipline", + "Gameplay" + ] + }, + { + "Description": "* Fix potential prediction issue on guns, causing clients' spread to potentially decay faster", + "Tags": [ + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} drop duration reduced from 9s to 8s", + "Tags": [ + "Rejuvenator", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Opening Rounds}}: No longer works against objectives", + "Tags": [ + "Opening Rounds", + "Item", + "Weapon Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Extra Regen}}: Regen reduced from 3.5 to 3", + "Tags": [ + "Extra Regen", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Healing Booster}}: Regen reduced from 3.5 to 3", + "Tags": [ + "Healing Booster", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Enchanter's Emblem}}: Spirit Resistance reduced from 18% to 15%", + "Tags": [ + "Enchanter's Emblem", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: Damage taken cooldown increased from 12s to 14s", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Bullet Resilience}}: Health threshold for bonus resistance reduced from 35% to 30%", + "Tags": [ + "Bullet Resilience", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Spirit Resilience}}: Health threshold for bonus resistance reduced from 35% to 30%", + "Tags": [ + "Spirit Resilience", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Rescue Beam}}: Cooldown increased from 30s to 60s", + "Tags": [ + "Rescue Beam", + "Item", + "Vitality Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Radiant Regeneration}}: Regen reduced from 5 HP to 4", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Radiant Regeneration}}: Healing on ability cast reduced from 100 to 70", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Radiant Regeneration}}: Healing on ability cast now scales with Boons (1.5)", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}} only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Superior Cooldown}}: Cooldown Reduction reduced from 25% to 24%", + "Tags": [ + "Superior Cooldown", + "Item", + "Spirit Item", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} no longer automatically breaks boxes, instead you can use the {{PageRef|Melee|alt_name=melee}} hotkey to do a pounce attack to break them", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability", + "Melee", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Base Health reduced from 700 to 650", + "Tags": [ + "Calico", + "Hero", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Base Health Growth reduced by 13%", + "Tags": [ + "Calico", + "Hero", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} {{PageRef|Melee|alt_name=melee}} multiplier has been reduced from 1.6 to 1.3", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico", + "Melee", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} T3 reduced from +30% Amp to +24%", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Kelvin}} {{PageRef|Arctic Beam}} cooldown increased from 24s to 25s", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} T1 reduced from -7.5s Cooldown to -7s", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} T3 range reduced from 13m to 10m", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Base bullet damage reduced from 26 to 23", + "Tags": [ + "Lady Geist", + "Hero", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Life Drain}} self slow increased from 25% to 40%", + "Tags": [ + "Lady Geist", + "Hero", + "Life Drain", + "Ability", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} cast range reduced from 7m to 6m", + "Tags": [ + "Soul Exchange", + "Hero", + "Ability", + "Lady Geist", + "Souls", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Goo Ball}} hitbox size increased a bit (easier to hit him)", + "Tags": [ + "Goo Ball", + "Hero", + "Ability", + "Viscous", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Goo Ball}} damage reduced from 140 to 120", + "Tags": [ + "Goo Ball", + "Hero", + "Ability", + "Viscous", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} no longer gets reduced cooldown when interrupted", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} DPS reduced from 90 to 80", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} T2 DPS reduced from +60 to +50", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} spirit scaling increased from 1.4 to 1.6", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Base health reduced from 700 to 650", + "Tags": [ + "Wraith", + "Hero", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Bullet damage growth reduced by 18%", + "Tags": [ + "Wraith", + "Hero", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} damage reduced from 70 to 60", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} spirit scaling increased from 0.84 to 1.1", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} T3 now also applies a 25% Slow for 1s", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Full Auto}} T2 reduced from 4 Spirit Damage to 3", + "Tags": [ + "Full Auto", + "Hero", + "Ability", + "Raven", + "Wraith", + "Gameplay" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Project Mind}} improved teleport targeting to remove cases where {{PageRef|Wraith}} would clip nearby geo unintentionally", + "Tags": [ + "Project Mind", + "Hero", + "Ability", + "Wraith", + "Gameplay" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-07-04.json b/data/changelogs/versions/2025-07-04.json new file mode 100644 index 00000000..fc8532c4 --- /dev/null +++ b/data/changelogs/versions/2025-07-04.json @@ -0,0 +1,1144 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Bullet Cycle Time for all heroes increased by 5% (effectively reduces {{PageRef|Weapon|alt_name=gun}} DPS globally by 5%)", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "* Spirit bonus based on {{PageRef|Souls|alt_name=souls}} spent in the tree is increased by 25%", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Spirit gained from leveling reduced from 1.25 to 1.1", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* 300 {{PageRef|Souls}} Boon now gives an AP instead of an Ability Unlock", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* 600 {{PageRef|Souls}} Boon now gives an Ability Unlock instead of a AP", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Small {{PageRef|Denizen|alt_name=neutral}} camp bounty increased by 15%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Zip Line after taking {{PageRef|Base Guardian}}s in a lane increased from +120% to +140%", + "Tags": [ + "Objective", + "Base Guardian", + "Guardian" + ] + }, + { + "Description": "* Zip Line after taking {{PageRef|Base Guardian}}s in a lane ramp up time reduced from 4s to 3s", + "Tags": [ + "Objective", + "Base Guardian", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} bonus duration changed from 4 minutes to 3/4/5", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} trooper health bonus reduced from 200/230/260% to 170/200/230%", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} shield regeneration changed from 100 + 8/min to 50 + 7/min", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} HP increased by 15%", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} warning sound now plays at 70% HP rather than 60%", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} drop duration reduced from 8s to 7s", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} Spirit Resistance from abilities reduced from 30% to 20%", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} Spirit Resistance from items reduced from 50% to 20%", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Walker}} Spirit resistance reduced from 30% to 25%", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Guardian}} base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Guardian}} total bounty reduced from 1650 to 1000", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Walker}} total bounty reduced from 4500 to 3500", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* End hero kill value increased from 2000 to 2200", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Bullet Lifesteal}} vs {{PageRef|Creep|alt_name=creeps}} increased from 50% to 60%", + "Tags": [ + "Bullet Lifesteal", + "Item", + "Vitality Item", + "NPC", + "Creep" + ] + }, + { + "Description": "* {{PageRef|Spirit Lifesteal}} vs {{PageRef|Creep|alt_name=creeps}} increased from 33% to 40%", + "Tags": [ + "Spirit Lifesteal", + "Item", + "Vitality Item", + "NPC", + "Creep" + ] + }, + { + "Description": "* Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fixed a bug causing {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orb}} shots towards the end of the contested window to not register as hits on the server", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Fixed some AoE abilities not hitting midboss ({{PageRef|Kelvin}} {{PageRef|Frost Grenade}}, {{PageRef|Lady Geist}} Blood Bomb, {{PageRef|Holliday}} Barrel)", + "Tags": [ + "Frost Grenade", + "Hero", + "Ability", + "Kelvin", + "Lady Geist", + "Holliday" + ] + }, + { + "Description": "* Fixed various camera issues with {{PageRef|Calico}}'s {{PageRef|Ava}} Form and {{PageRef|Viscous}}'s {{PageRef|Goo Ball}}", + "Tags": [ + "Goo Ball", + "Hero", + "Ability", + "Viscous", + "Calico", + "Ava" + ] + }, + { + "Description": "* Fixed an issue where {{PageRef|Souls}} were shared with anyone that punched a {{PageRef|Sinner's Sacrifice}}, regardless of the duration or team", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* Fixed a bug where players could exit the map if they tried to teleport into specific corners", + "Tags": [ + "Other" + ] + }, + { + "Description": "

Weapon Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Heal from heroes increased from 40 to 50", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Heal from NPCs/Orbs increased from 15 to 20", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Split Shot}}: Duration increased from 4.5s to 5s", + "Tags": [ + "Split Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Split Shot}}: Cooldown reduced from 16s to 14s", + "Tags": [ + "Split Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weakening Headshot}}: No longer has a 3s cooldown", + "Tags": [ + "Weakening Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Swift Striker}}: Fire Rate reduced from 20% to 18%", + "Tags": [ + "Swift Striker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Buildup is now 15% harder", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Health Drain reduced from 50 to 40", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: No longer grants +125 Bonus Health", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Now grants +8% Spirit Resist", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}} cooldown reduced from 4s to 3s", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Weapon Damage increased from 150% to 165%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Fixed {{PageRef|Kinetic Carbine}} using the primary values rather than secondary values on the item", + "Tags": [ + "Kinetic Carbine", + "Hero", + "Ability", + "Paradox", + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* Cultists Sacrifice: Cooldown reduced from 260s to 250s", + "Tags": [ + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Ricochet}}: Fire Rate reduced from 25% to 20%", + "Tags": [ + "Ricochet", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Ricochet}}: No longer bounces off objectives", + "Tags": [ + "Ricochet", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Ambush Fire Rate increased from +30% to +35%", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}}: Now only activates while in combat", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "

Vitality Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Melee Lifesteal}}: Now has double cooldown when triggered via {{PageRef|Light Melee|alt_name=light melee}}", + "Tags": [ + "Melee Lifesteal", + "Item", + "Vitality Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Rebuttal}}: Bonus Health increased from +50 to +75", + "Tags": [ + "Rebuttal", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Move Speed bonus increased from 1 to 1.5", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Cooldown reduced from 40s to 35s", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Move Speed bonus increased from 1 to 1.5", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Cooldown reduced from 40s to 35s", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Guardian Ward}}: Buff duration increased from 5s to 6s", + "Tags": [ + "Guardian Ward", + "Item", + "Vitality Item", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Spirit Resist increased from +5% to +6%", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Lifestrike}}: Now has double cooldown when triggered via {{PageRef|Light Melee|alt_name=light melee}}.", + "Tags": [ + "Lifestrike", + "Item", + "Vitality Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: Regen reduced from 3% to 2%", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: No longer grants +22% Weapon Damage", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Cosmic Veil|alt_name=Veil}}walker: Heal now scales with boons (+3)", + "Tags": [ + "Cosmic Veil", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: Cooldown reduced from 25s to 20s", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: Now also grants +100 Health and +8 Spirit Power", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: Successful {{PageRef|Parry|alt_name=parry}} now provides +150 Heal", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item", + "Melee", + "Parry" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: {{PageRef|Souls}} per minute increased from 20 to 23", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Now uses the buildup proc mechanic", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Debuff duration increased from 3s to 4s", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Now grants Bullet Resistance instead of Spirit Resistance", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Now grants Bullet Resistance instead of Spirit Resistance", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Cooldown reduced from 120s to 100s", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Buff duration increased from 5s to 6s", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Witchmail}}: Cooldown reduction per hit increased from 3s to 4s", + "Tags": [ + "Witchmail", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Unstoppable}}: Fixed {{PageRef|Silencer}}’s passive interaction during this state", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item", + "Silencer", + "Weapon Item" + ] + }, + { + "Description": "

Spirit Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Health increased from +50 to +60", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Now provides +0.5 Sprint", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Cooldown reduced from 30s to 25s", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Disarming Hex}}: Cooldown reduced from 30s to 25s", + "Tags": [ + "Disarming Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Strike}}: Now has double cooldown when triggered via {{PageRef|Light Melee|alt_name=light melee}}.", + "Tags": [ + "Spirit Strike", + "Item", + "Spirit Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Slowing Hex}}: Now provides +0.5 Sprint", + "Tags": [ + "Slowing Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Hex}}: Debuff effects stays on for longer so it's easier to see", + "Tags": [ + "Slowing Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Spirit Power reduction increased from -12 to -15", + "Tags": [ + "Spirit Sap", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: Now has double cooldown when triggered via {{PageRef|Light Melee|alt_name=light melee}}.", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Knockdown}}: Now provides +6% Ability Range", + "Tags": [ + "Knockdown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Knockdown}}: Cooldown reduced from 40s to 35s", + "Tags": [ + "Knockdown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Spirit Power for charged abilities increased from +16 to +20", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)", + "Tags": [ + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Added a new T4 Spirit {{PageRef|Item}}, {{PageRef|Transcendent Cooldown}}. Builds from {{PageRef|Superior Cooldown}}. Provides +30% Ability Cooldown Reduction and +30% {{PageRef|Item}} Cooldown Reduction", + "Tags": [ + "Transcendent Cooldown", + "Item", + "Spirit Item", + "Superior Cooldown" + ] + }, + { + "Description": "* {{PageRef|Superior Cooldown}}: Ability Cooldown Reduction increased from 24% to 25%", + "Tags": [ + "Superior Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Boundless Spirit}}: Percentage spirit bonus increased from 13% to 15%", + "Tags": [ + "Boundless Spirit", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Vortex Web}}: Now provides +1 Sprint", + "Tags": [ + "Vortex Web", + "Item", + "Spirit Item", + "Vortex", + "Hero", + "Ability", + "Thumper" + ] + }, + { + "Description": "* {{PageRef|Vortex Web}}: Capture Radius increased from 11m to 12m", + "Tags": [ + "Vortex Web", + "Item", + "Spirit Item", + "Vortex", + "Hero", + "Ability", + "Thumper" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Cooldown reduced from 22s to 20s", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Move Speed while channeling increased from 3.5 to 4", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} T3 increased from -18s to -22s", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} T3 increased from +6% to +7%", + "Tags": [ + "Infernal Resilience", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: Bullet damage growth per boon reduced from 0.16 to 0.12", + "Tags": [ + "Infernus", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} spirit scaling increased from 0.56 to 0.66", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T2 DPS reduced by 10%", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} spirit power scaling increased from 0.7 to 0.8", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Bullet growth reduced from 0.16 to 0.15", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: No longer ignores shooting speed penalty", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} now freezes {{PageRef|Soul Urn|alt_name=Urn}} (like it does other objectives)", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Base bullet damage reduced from 23 to 21", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} arming time increased from 0.5s to 0.65s", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} health cost increased from 6% to 7%", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} T2 changed from \"+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} T3 changed from \"+6 Blood Shards\" to \"+7% Damage Amp\"", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} cast range reduced from 6m to 5.5m", + "Tags": [ + "Soul Exchange", + "Hero", + "Ability", + "Lady Geist", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} cast range reduced from 25m to 20m", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} damage height reduced from 3.3m to 3m", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} now comes out faster and has a better visual que", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} DPS increased by 6%", + "Tags": [ + "Heavy Barrage", + "Hero", + "Ability", + "McGinnis", + "Barrage", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Fixed {{PageRef|Mini Turret}}s missing targets that are on the ground from Stun or Sliding", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Fixed {{PageRef|Mini Turret}}s not targeting Phase 1 of the {{PageRef|Patron}} after shields are down", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis", + "Objective", + "Patron" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Health per boon increased from 52 to 56", + "Tags": [ + "McGinnis", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} now has a range limit on application (45m)", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: Fixed Cases where {{PageRef|Mirage}}'s {{PageRef|Tornado}} would get Stuck and/or Go through Walls", + "Tags": [ + "Tornado", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Weapon|alt_name=Gun}} recoil adjustments to make it smoother", + "Tags": [ + "Paradox", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Fixed Cloak sliding up walls very quickly", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Fixed Cloak sometimes getting stuck on the lip of a corner", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Fixed Cloak issue where you would teleport far shoter than expected", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} DPS reduced by 10%", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Base bullet damage reduced from 20 to 17", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Bullet velocity reduced from 340 to 300", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} cast range reduced from 30m to 24m", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} detonation delay increased from 0.7 to 0.9", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} move speed increased from 22% to 36%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Can no longer teleport back to assistant while silenced or cursed", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base bullet damage reduced from 17.6 to 17", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} T3 slow increased from 25% to 30%", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} spirit scaling increased from 1.1 to 1.2", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Project Mind}} fixed going no where if the player is on uneven ground", + "Tags": [ + "Project Mind", + "Hero", + "Ability", + "Wraith" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-07-29.json b/data/changelogs/versions/2025-07-29.json new file mode 100644 index 00000000..28535b72 --- /dev/null +++ b/data/changelogs/versions/2025-07-29.json @@ -0,0 +1,1289 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* Reworked {{PageRef|Rejuvenator|alt_name=Rejuv}} reward from {{PageRef|Mid-Boss|alt_name=Mid Boss}}. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with {{PageRef|Rejuvenator|alt_name=Rejuv}} no longer counts as a kill/death nor gives out bounties. While you have the {{PageRef|Rejuvenator|alt_name=Rejuv}} buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.", + "Tags": [ + "NPC", + "Mid-Boss", + "Rejuvenator" + ] + }, + { + "Description": "* {{PageRef|Melee}}ing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.", + "Tags": [ + "Melee" + ] + }, + { + "Description": "* Adding a debuff that makes you climb {{PageRef|Rope|alt_name={{PageRef|Rope|alt_name=rope}}s}} 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a {{PageRef|Rope|alt_name=rope}}, and tapers off to 0% in the last 1s of the damage window.", + "Tags": [ + "Rope" + ] + }, + { + "Description": "* Slight reduction to the amount of turning you can do while performing a {{PageRef|Heavy Melee|alt_name=heavy melee}}", + "Tags": [ + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* {{PageRef|Light Melee|alt_name=Light melee}} base damage reduced by 20% (except for {{PageRef|Viscous}}, {{PageRef|Calico}} and {{PageRef|Bebop}})", + "Tags": [ + "Viscous", + "Hero", + "Calico", + "Bebop", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* Heavy {{PageRef|Melee}} cooldown increased from 0.9s to 1.0s", + "Tags": [ + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* Heavy {{PageRef|Melee}} cooldown when missing increased from 0.9s to 1.3s", + "Tags": [ + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* Parried stun duration is no longer reduced by debuff resistance", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Parry}} bonus damage is no longer {{PageRef|Melee|alt_name=melee}} specific, now affects all damage types (reduced from 35% to 30%)", + "Tags": [ + "Melee", + "Parry" + ] + }, + { + "Description": "* Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.", + "Tags": [ + "Other" + ] + }, + { + "Description": "Bucket 1: {{PageRef|Ivy}}, {{PageRef|Haze}}, {{PageRef|Holliday}}, {{PageRef|Calico}}, {{PageRef|Grey Talon}}, {{PageRef|Paradox}}", + "Tags": [ + "Grey Talon", + "Hero", + "Holliday", + "Paradox", + "Calico", + "Haze", + "Ivy" + ] + }, + { + "Description": "Bucket 2: {{PageRef|Seven}}, {{PageRef|Mirage}}, {{PageRef|Lash}}, {{PageRef|Yamato}}, {{PageRef|Pocket}}, {{PageRef|Viscous}}, {{PageRef|Vyper}}, {{PageRef|Warden}}, {{PageRef|Vindicta}}, {{PageRef|Sinclair}}, {{PageRef|Wraith}}, {{PageRef|Infernus}}, {{PageRef|Lady Geist}}", + "Tags": [ + "Lady Geist", + "Hero", + "Vindicta", + "Infernus", + "Sinclair", + "Viscous", + "Mirage", + "Pocket", + "Warden", + "Wraith", + "Yamato", + "Seven", + "Vyper", + "Lash" + ] + }, + { + "Description": "Bucket 3: {{PageRef|Mo & Krill}}, {{PageRef|Abrams}}, {{PageRef|Shiv}}, {{PageRef|Dynamo}}, {{PageRef|Bebop}}, {{PageRef|Kelvin}}, {{PageRef|McGinnis}}", + "Tags": [ + "Mo & Krill", + "Hero", + "McGinnis", + "Abrams", + "Dynamo", + "Kelvin", + "Bebop", + "Shiv" + ] + }, + { + "Description": "* Removed the teleporters behind the {{PageRef|Walker}}s", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* After 20 minutes, trooper spawn time is reduced from 30s to 25s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty growth reduced from 1.5 to 1.2", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Removed the {{PageRef|Bounce Pad|alt_name=bounce pad}}s on top of the Nursery/{{PageRef|Fish Market}} rooftop leading back to Mid.", + "Tags": [ + "Bounce Pad", + "Map", + "Fish Market" + ] + }, + { + "Description": "* {{PageRef|Trooper}} ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Breakable}}s {{PageRef|Souls|alt_name=souls}} growth per minute reduced from 2.6 to 2.0", + "Tags": [ + "Breakable", + "Souls" + ] + }, + { + "Description": "* Reduced comeback multipliers a bit", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s bounty increased by 15% (strong {{PageRef|Denizen|alt_name=neutrals}} +25%)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Medium {{PageRef|Denizen|alt_name=Neutral}}s respawn rate increased from 360s to 420s (+17%)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Strong {{PageRef|Denizen|alt_name=Neutral}}s respawn rate increased from 480s to 600s (+25%)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}}: Retaliate damage increased from 40 to 60", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}}: {{PageRef|Heavy Melee|alt_name=Heavy {{PageRef|Melee|alt_name=melee}}}} end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the {{PageRef|Melee|alt_name=melee}} timing changes)", + "Tags": [ + "Melee", + "Heavy Melee", + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Movespeed Slow when shooting reduced from -30% to -25%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Side {{PageRef|Walker}}s HP increased by 10%", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Objective}}s no longer have 20-25% Spirit Resistance", + "Tags": [ + "Objective" + ] + }, + { + "Description": "* The following abilities now do 50% damage to objectives: {{PageRef|Last Stand}}, {{PageRef|Storm Cloud}}, {{PageRef|Hyper Beam}}, {{PageRef|Heavy Barrage}}", + "Tags": [ + "Heavy Barrage", + "Hero", + "Ability", + "McGinnis", + "Storm Cloud", + "Seven", + "Last Stand", + "Warden", + "Hyper Beam", + "Barrage", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Trooper}}: Walk speed increased from 6.1 to 6.3", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Trooper}}: Run speed increased from 11 to 13", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Update the {{PageRef|Zipline}} {{PageRef|Knockdown}} to make the players go straight down and not start the stun timer until they hit the ground", + "Tags": [ + "Knockdown", + "Item", + "Spirit Item", + "Zipline" + ] + }, + { + "Description": "* {{PageRef|Zipline}} knockoff stun duration reduced from 3s to 2.5s", + "Tags": [ + "Zipline" + ] + }, + { + "Description": "* Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)", + "Tags": [ + "Other" + ] + }, + { + "Description": "

Weapon Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Heal from NPC reduced from 20 to 15", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Shot}}: Weapon damage reduced from 8% to 6%", + "Tags": [ + "Restorative Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Bullet Resistance reduced from 10% to 6%", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Melee Charge}}: Bullet Resistance reduced from 10% to 6%", + "Tags": [ + "Melee Charge", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Spirit Shredder Bullets}}: Spirit Resist Reduction increased from -7% to -8%", + "Tags": [ + "Spirit Shredder Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: After buildup is achieved, debuff duration is refreshed rather than starting buildup again", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Swift Striker}}: Fire Rate increased from 18% to 20%", + "Tags": [ + "Swift Striker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Primary weapon damage increased from 165% to 185%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Damage reduced from 2.5% Max HP to 2.1%", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Now scales with Spirit Power (0.005%)", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Berserker}}: Bullet Resistance reduced from 16% to 8%", + "Tags": [ + "Berserker", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Healing Reduction reduced from -50% to -40%", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Now grants +4 Out of Combat Regen", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Active Move Speed increased from 1.75 to 2", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weighted Shots}}: Bullet Velocity reduced from -25% to -30%", + "Tags": [ + "Weighted Shots", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weighted Shots}}: Stamina Recovery reduced from -10% to -20%", + "Tags": [ + "Weighted Shots", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hunter's Aura}}: Now grants +1 Sprint", + "Tags": [ + "Hunter's Aura", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Spirit Resist Reduction increased from -7% to -8%", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Crushing Fists}}: Bullet Resistance reduced from 20% to 12%", + "Tags": [ + "Crushing Fists", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crushing Fists}}: Heavy {{PageRef|Melee}} Distance reduced from +70% to +60%", + "Tags": [ + "Crushing Fists", + "Item", + "Weapon Item", + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* {{PageRef|Armor Piercing Rounds}}: Chance reduced from 60% to 50%", + "Tags": [ + "Armor Piercing Rounds", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Duration reduced from 25s to 18s", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Cooldown reduced from 40s to 32s", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Now grants +25% {{PageRef|Melee}} Damage on Ambush reveal", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Damage increased from 45 to 50", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}}: Buff duration increased from 10s to 14s", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "

Vitality Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Guardian Ward}}: Cooldown reduced from 45s to 40s", + "Tags": [ + "Guardian Ward", + "Item", + "Vitality Item", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Barrier reduced from 400 to 325", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Barrier no longer scales with Spirit Power (1.116)", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Barrier now scales with Boons (+4)", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Barrier reduced from 400 to 325", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Barrier no longer scales with Spirit Power (1.116)", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Barrier now scales with Boons (+4)", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Bullet Resistance reduced from 10% to 6%", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Bullet Damage Returned reduced from 60% to 50%", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Spirit Damage return from 30% to 25%", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Cooldown reduced from 14s to 12s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Metal Skin}}: Cooldown reduced from 24s to 20s", + "Tags": [ + "Metal Skin", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Debuff Remover: Bonus Health reduced from 125 to 100", + "Tags": [ + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Debuff Remover: Cooldown increased from 45s to 50s", + "Tags": [ + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: Out of Combat regen increased from 2 to 3.5", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Resilience}}: Spirit Resistance reduced from 30% to 25%", + "Tags": [ + "Spirit Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Cooldown reduced from 45s to 40s", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Effect no longer gets pierced by kill events like {{PageRef|Killing Blow}} or {{PageRef|Guided Owl}}", + "Tags": [ + "Killing Blow", + "Hero", + "Ability", + "Shiv", + "Cheat Death", + "Item", + "Vitality Item", + "Rutger", + "Guided Owl", + "Grey Talon" + ] + }, + { + "Description": "

Spirit Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Now reduces Bullet Resistance by 5%", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Cooldown reduced from 25s to 20s", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Suppressor}}: Fire Rate reduction reduced from -35% to -30%", + "Tags": [ + "Suppressor", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Spirit Resistance reduced from 10% to 6%", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Hex}}: Duration increased from 3s to 3.5s", + "Tags": [ + "Slowing Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Bullet Resistance Reduction increased from -12% to -13%", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Spirit Power reduction increased from -15 to -18", + "Tags": [ + "Spirit Sap", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Cast Range increased from 30m to 40m", + "Tags": [ + "Spirit Sap", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Bonus Health increased from 50 to 75", + "Tags": [ + "Spirit Sap", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Disarming Hex}}: Cooldown reduced from 25s to 20s", + "Tags": [ + "Disarming Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}}: Cooldown increased from 8s to 14s", + "Tags": [ + "Surge of Power", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}}: Duration increased from 6s to 8s", + "Tags": [ + "Surge of Power", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}}: Fire Rate increased from 20% to 22%", + "Tags": [ + "Surge of Power", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}}: Spirit Power increased from 25 to 28", + "Tags": [ + "Surge of Power", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Now ignores enemy Spirit Resistance", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Damage reduced from 6% to 5%", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Damage increased from 2.4% to 2.6%", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Scourge}}: Projectile speed increased from 800 to 1600", + "Tags": [ + "Scourge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}} cooldown reduced from 28s to 25s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Vortex Web}}: Projectile Speed increased from 1800 to 2400", + "Tags": [ + "Vortex Web", + "Item", + "Spirit Item", + "Vortex", + "Hero", + "Ability", + "Thumper" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: No longer has +10% Base Bullet Resistance", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Now has +0.3% Bullet Resistance per Boon", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T2 reduced from +50% Weapon Damage to +40%", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T2 duration reduced from 12s to 9s", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Grapple Arm}} T1 reduced from +25% Weapon Damage to +20%", + "Tags": [ + "Grapple Arm", + "Hero", + "Ability", + "Bebop", + "Grapple", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Grapple Arm}} T1 duration reduced from 10s to 6s", + "Tags": [ + "Grapple Arm", + "Hero", + "Ability", + "Bebop", + "Grapple", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} damage height increased from 0.5m to 0.7m", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} Curse duration increased from 1.75s to 2s", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} cooldown reduced from 135s to 120s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} T3 no longer bounces off of objectives", + "Tags": [ + "Arctic Beam", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} no longer sticks to units", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} cooldown increased from 10.5 to 14.5", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} radius increased from 7m to 9m", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} T1 changed from \"+2m Radius\" to \"-4s Cooldown\"", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} projectile speed increased by 25%", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Health per boon reduced from 56 to 52", + "Tags": [ + "McGinnis", + "Hero" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} fixed a bug where aiming at long stairs would sometimes cause the preview to go through it", + "Tags": [ + "Spectral Wall", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} change the preview particle", + "Tags": [ + "Spectral Wall", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} now supports Lag Compensation", + "Tags": [ + "Spectral Wall", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} will now erupt where the preview Particle is displaying when manually triggering the Eruption", + "Tags": [ + "Spectral Wall", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: Turrets health per boon reduced from 12 to 10", + "Tags": [ + "McGinnis", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: Base bullet damage reduced by 10%", + "Tags": [ + "Mirage", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Bullet damage scaling increased by 10%", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Affliction}} initial Current HP % damage increased from 10% to 12%", + "Tags": [ + "Affliction", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage now only builds up from damaging players", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage buildup for all damage types increased by 20% (easier to build up)", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage decay duration increased from 9s to 12s", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} duration reduced from 12s to 6s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} cooldown reduced from 60s to 45s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} damage clear increased from 30% to 40%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T1 and T2 swapped", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T3 increased from +20% to +35%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Base movement speed reduced from 7.1 to 6.9", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Move Speed spirit scaling reduced from 0.023 to 0.02", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} T1 and T2 swapped", + "Tags": [ + "Power Surge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} cooldown increased from 170s to 180s", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} Spirit Power scaling reduced from 0.7 to 0.65", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} DPS reduced from 95 to 90", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T3 reduced from +65 to +60", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Crow T1 bounce no longer bounces off of objectives", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T3 reduced from +2m to +1m", + "Tags": [ + "Vindicta", + "Hero", + "Stake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Puddle Punch}} cooldown reduced from 30s to 24s", + "Tags": [ + "Puddle Punch", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Puddle Punch}} T3 increased from -11.5s Cooldown to -12s", + "Tags": [ + "Puddle Punch", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet base damage reduced from 17 to 15", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage growth increased from 0.38 to 0.44", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: DPS reduced from 74 to 70", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} lifesteal vs non-heroes reduced from 15% to 10%", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Bullet damage increased from 4.95 to 5.115", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Alt Fire base damage reduced from 63.36 to 50", + "Tags": [ + "Yamato", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Alt Fire base damage now grows per boon (+0.7)", + "Tags": [ + "Yamato", + "Hero" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-01.json b/data/changelogs/versions/2025-08-01.json new file mode 100644 index 00000000..9c0d68ca --- /dev/null +++ b/data/changelogs/versions/2025-08-01.json @@ -0,0 +1,30 @@ +[ + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 7 minutes to 5 minutes", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* Side {{PageRef|Walker}}s +16% HP, Mid {{PageRef|Walker}}s +8% HP", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}} cooldown increased from 12s to 14s", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Parry}} bonus damage reduced from 30% to 25%", + "Tags": [ + "Melee", + "Parry" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-08.json b/data/changelogs/versions/2025-08-08.json new file mode 100644 index 00000000..9bcb79b1 --- /dev/null +++ b/data/changelogs/versions/2025-08-08.json @@ -0,0 +1,131 @@ +[ + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} now drops 1 crystal again, with each {{PageRef|Heavy Melee|alt_name=heavy melee}} hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.", + "Tags": [ + "Melee", + "Heavy Melee", + "Rejuvenator" + ] + }, + { + "Description": "* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Buff reduced from +20% max hp to +15%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Buff reduced from +20% fire rate to +15%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Dash speed for bucket 3 heroes increased from -15% to -10%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Base Sprint speed reduced from 2.0 to 1.0", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Base regen reduced from 1.5 to 1.0", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Base health reduced from 700 to 650", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} cooldown reduced from 45s to 25s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T1 cooldown increased from -25s to -10s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T2 increased from +6% Deferred to +10%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} Rage deferred bonus from +14% to +15%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} deferred damage from +20% to +25%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Weapon|alt_name=Gun}} cycle time increased from 0.063 to 0.07 (a nerf)", + "Tags": [ + "Vyper", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} T1 slide distance reduced from +25% to +20%", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Headshot Crit value reduced from 80% to 70%", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Fixed some issues with hitbox and its size in some areas", + "Tags": [ + "Vyper", + "Hero" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-18.json b/data/changelogs/versions/2025-08-18.json new file mode 100644 index 00000000..24229720 --- /dev/null +++ b/data/changelogs/versions/2025-08-18.json @@ -0,0 +1,26 @@ +[ + { + "Description": "Deadlock - Six New Heroes - Steam News", + "Tags": [ + "Other" + ] + }, + { + "Description": "\t\t\t\t\t", + "Tags": [ + "Other" + ] + }, + { + "Description": "... coming to the streets of the Cursed Apple", + "Tags": [ + "Other" + ] + }, + { + "Description": "\t\t\t\t\tstore.steampowered.com", + "Tags": [ + "Other" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-22.json b/data/changelogs/versions/2025-08-22.json new file mode 100644 index 00000000..239de5e5 --- /dev/null +++ b/data/changelogs/versions/2025-08-22.json @@ -0,0 +1,81 @@ +[ + { + "Description": "* {{PageRef|Billy}}: Health regen increased from 2.5 to 3.0", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Health per boon reduced from 44 to 43", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} bullet amp increased from 8% to 9%", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} reduced health boost spirit scaling from 0.9x to 0.8x", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} base duration reduced from 8.5s to 8.0s and duration on {{PageRef|Heavy Melee|alt_name=heavy melee}} reduced from 5.0s to 4.5s", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} cooldown reduced from 30s to 27s", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} no longer gives bonus health from objectives", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} time to break LOS increased by 0.1s", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-28.json b/data/changelogs/versions/2025-08-28.json new file mode 100644 index 00000000..834de3bf --- /dev/null +++ b/data/changelogs/versions/2025-08-28.json @@ -0,0 +1,162 @@ +[ + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Bashdown}} {{PageRef|Melee|alt_name=melee}} scaling increased from 1x to 1.1x", + "Tags": [ + "Bashdown", + "Hero", + "Ability", + "Billy", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Bashdown}} spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x", + "Tags": [ + "Bashdown", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Bashdown}} impact center is now slightly closer to {{PageRef|Billy}}", + "Tags": [ + "Bashdown", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} will snap slightly faster when target is out of LOS", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} pull consistency improved in complex terrain", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} cooldown increased from 16s to 18s", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Luggage Cart}} T3 stun reduced duration from 1.5s to 1.2s", + "Tags": [ + "Luggage Cart", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Weapon damage per boon reduced from 0.693 to 0.55", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Health per boon reduced from 43 to 41", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Rend}} T3 {{PageRef|Bullet Lifesteal}} reduced from 55% to 45%", + "Tags": [ + "Bullet Lifesteal", + "Item", + "Vitality Item", + "Drifter", + "Hero", + "Rend", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Bloodscent}} T3 Amplified damage reduced from +13% to +11%", + "Tags": [ + "Bloodscent", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Sanguine Retreat}} T3 increased from -7s cooldown to -12s Cooldown", + "Tags": [ + "Sanguine Retreat", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} cooldown reduced from 8s to 7s", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Nox Nostra}} cooldown reduced from 150s to 130s", + "Tags": [ + "Nox Nostra", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Nox Nostra}} silence duration increased from 1s to 1.25s", + "Tags": [ + "Nox Nostra", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Paige}}: Fixed some pathfinding issues with {{PageRef|Conjure Dragon}}", + "Tags": [ + "Conjure Dragon", + "Hero", + "Ability", + "Paige" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-08-29.json b/data/changelogs/versions/2025-08-29.json new file mode 100644 index 00000000..e461b6e3 --- /dev/null +++ b/data/changelogs/versions/2025-08-29.json @@ -0,0 +1,142 @@ +[ + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Rend}} spirit scaling reduced from 1.5 to 1.4", + "Tags": [ + "Drifter", + "Hero", + "Rend", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Rend}} T1 reduced from +40 Damage to +35", + "Tags": [ + "Drifter", + "Hero", + "Rend", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Weapon damage at max range reduced from 80% to 60%", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Eternal Night}} bonus spirit damage reduced from 9 to 7", + "Tags": [ + "Eternal Night", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Eternal Night}} bonus spirit damage scaling reduced from 0.25 to 0.2", + "Tags": [ + "Eternal Night", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Eternal Night}} T1 bonus spirit damage reduced from +11 to +7", + "Tags": [ + "Eternal Night", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Eternal Night}} attack damage no longer procs {{PageRef|Lightning Scroll}}", + "Tags": [ + "Lightning Scroll", + "Item", + "Spirit Item", + "Eternal Night", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Victor}}: Base regen reduced from 3 to 1.5", + "Tags": [ + "Victor", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Jumpstart}} regen spirit scaling reduced from 2 to 1.8", + "Tags": [ + "Jumpstart", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Jumpstart}} T3 reduced from -8s Cooldown to -4s", + "Tags": [ + "Jumpstart", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} self damage increased from 80% to 100%", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} rebirth health reduced from 100% to 60%", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} cooldown increased from 180s to 190s", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} T2 changed from \"-20s Cooldown\" to \"+40% {{PageRef|Rebirth}} Health\"", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor", + "Rebirth", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} attack damage no longer procs {{PageRef|Lightning Scroll}}", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor", + "Lightning Scroll", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-09-04.json b/data/changelogs/versions/2025-09-04.json new file mode 100644 index 00000000..f86c61d7 --- /dev/null +++ b/data/changelogs/versions/2025-09-04.json @@ -0,0 +1,1276 @@ +[ + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} only heals the person hitting the crystal", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Patron}} 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds", + "Tags": [ + "Objective", + "Patron" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} damage regenerated increased from 12% to 13%", + "Tags": [ + "Infernal Resilience", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Weapon Range growth per boon increased from 1.2 to 1.5", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Bullet damage growth per boon increased from 0.13 to 0.14", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} cooldown reduced from 21s to 19s", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T1 increased from -10.5s to -11s", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Hyperbeam cooldown reduced from 120s to 105s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Base health from 730 to 740", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Rising Ram}} cooldown decreased from 33s to 30s", + "Tags": [ + "Rising Ram", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} T3 increased from +2 Bombs to +3", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} {{PageRef|Melee|alt_name=melee}} damage scaling increased from 1.3 to 1.5", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} heal spirit scaling increased from 1.2 to 1.4", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} T3 increased from -15s Cooldown to -20s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} T3 increased from +25 Health Regen to +35", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} cooldown reduced from 110s to 100s", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} explosion damage reduced from 70 to 60", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} explosion damage spirit scaling increased from 1.4 to 1.5", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Hotel Guest}} now teleports the target back to the beginning of the hotel if they fall into the void.", + "Tags": [ + "Hotel Guest", + "Hero", + "Ability", + "The Doorman", + "Map", + "Hotel" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Health gain per boon reduced from 41 to 39", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Weapon falloff start distance reduced from 24m to 22m", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Weapon damage gain per boon reduced from 0.55 to 0.52", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Bloodscent}} T3 Bonus amp damage reduced from +11% to +10%", + "Tags": [ + "Bloodscent", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Rend}} now causes you to briefly float in the air during the cast time", + "Tags": [ + "Drifter", + "Hero", + "Rend", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08", + "Tags": [ + "Grey Talon", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} Curse duration increased from 2s to 2.25s", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} T2 changed from \"+0.75 Curse Duration\" to \"Applies -15% Bullet Resistance for 10s\"", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} T3 changed from \"{{PageRef|Grey Talon}} deals +30% more Bullet Damage to enemies hit by {{PageRef|Spirit Snare}} for 10s\" to \"+1s Curse Duration and +1.5m Radius\"", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Base bullet damage reduced from 26 to 22", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Bullet damage growth increased from 1.08 to 1.23", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} displacement duration reduced from 1s to 0.4s", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} damage reduced from 90 to 80", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T2 damage reduced from 75 to 65", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} spirit scaling increased from 1.4 to 1.6", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T3 charges reduced from +3 to +2", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} T3 now also increases displacement duration by 0.4s", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} DPS reduced from 33 to 30", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T2 reduced from +37 DPS to +35", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} cooldown reduced from 22s to 20s", + "Tags": [ + "Frost Grenade", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} heal spirit scaling increased from 1 to 1.5", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} buildup now takes 1 less shot", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} on proc damage increased from 45 to 55", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} on proc damage spirit scaling increased from 1.5 to 1.7", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Nox Nostra}} cooldown reduced from 130s to 115s", + "Tags": [ + "Nox Nostra", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} T3 increased from +60 Max Health Steal to +70", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} cast range reduced from 5m to 4.75m", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} barrier spirit power scaling increased from 1.4 to 1.6", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Move speed reduced from 6.9 to 6.8", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Incoming crit resistance reduced from -35% to -25%", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} T3 spirit power scaling reduced from 0.34 to 0.3", + "Tags": [ + "Power Surge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} DPS spirit scaling reduced from 0.65 to 0.6", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} initial radius reduced from 12m to 10m", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Serrated Knives}} T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS", + "Tags": [ + "Serrated Knives", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Slice and Dice}} T3 Max cd reduction from -6s to -8s", + "Tags": [ + "Slice and Dice", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} cooldown reduced from 25s to 20s", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} incoming damage deferred increased from 25% to 30%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T3 increased from +35% Damage Cleared to +45%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} radius reduced from 3.5 to 3.25", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} base damage reduced from 18 to 15", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} spirit scaling increased from 0.28 to 0.36", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} T3 increased from +45% Fire Rate to +60%", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} T3 increased from +5% Damage Amp to +7%", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} cooldown reduced from 100s to 85s", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} duration increased from 10s to 12s", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Victor}}: Health per boon reduced from 45 to 41", + "Tags": [ + "Victor", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Jumpstart}} recharge timer increased from 3s to 8s", + "Tags": [ + "Jumpstart", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} reduced from 9m to 8m", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} cooldown increased from 1s to 2.5s", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)", + "Tags": [ + "Vindicta", + "Hero", + "Stake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} duration reduced from 2s to 1.75s", + "Tags": [ + "Vindicta", + "Hero", + "Stake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} slow increased from 30% to 40%", + "Tags": [ + "Vindicta", + "Hero", + "Stake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} duration increased from 12s to 13s", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit damage increased from 9 to 10", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 increased from +6s to +7s", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T3 increased from +11 Spirit Damage to +14", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} debuff duration reduced from 6s to 4s", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} debuff duration spirit scaling reduced from 0.022 to 0.013", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} bleed per second increased from 2.15% to 2.7%", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} T2 reduced from -16s Cooldown to -12s", + "Tags": [ + "Crow Familiar", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Alt Fire base damage reduced from 63 to 48", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Alt Fire damage growth increased from 0.45 to 1.25", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Falloff min range increased from 13m to 15m", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Screwjab dagger cooldown reduced from 10s to 9s", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} cooldown reduced from 26s to 20s", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Petrifying Bola}} range increased from 6m to 8m", + "Tags": [ + "Petrifying Bola", + "Hero", + "Ability", + "Vyper", + "Petrify" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Petrifying Bola}} cooldown reduced from 110s to 90s", + "Tags": [ + "Petrifying Bola", + "Hero", + "Ability", + "Vyper", + "Petrify" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base Sprint speed reduced from 2.5 to 2", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} T2 reduced from +45 to +40", + "Tags": [ + "Alchemical Flask", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} spirit scaling reduced from 1.6 to 1.45", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Weakening Headshot}}: Bullet resistance reduction increased from -12% to -13%", + "Tags": [ + "Weakening Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weakening Headshot}}: Debuff duration increased from 10s to 12s", + "Tags": [ + "Weakening Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Backstabber}}: Cooldown increased from 4s to 5s", + "Tags": [ + "Backstabber", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Backstabber}}: Damage per second reduced from 20 to 17", + "Tags": [ + "Backstabber", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Long Range}}: Now grants +4% Fall Off Range", + "Tags": [ + "Long Range", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Sharpshooter}}: Sprint increased from 1 to 1.5", + "Tags": [ + "Sharpshooter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Spirit Resistance increased from 8% to 10%", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Active move speed increased from 2 to 2.25", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Headhunter}}: Bonus Damage boon scaling increased from 3 to 4", + "Tags": [ + "Headhunter", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Invis Sprint speed increased from +2 to +5", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Now grants +8% Fire Rate", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Projectile speed increased by 20%", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crippling Headshot}}: Debuff duration increased from 8s to 12s", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Ricochet}}: No longer targets {{PageRef|Zipline|alt_name=zipline}} targets", + "Tags": [ + "Ricochet", + "Item", + "Weapon Item", + "Zipline" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}}: Buff duration increased from 14 to 18", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Rebuttal}}: No longer grants +50% {{PageRef|Melee}} Damage on successful {{PageRef|Parry|alt_name=parry}}", + "Tags": [ + "Rebuttal", + "Item", + "Vitality Item", + "Melee", + "Parry" + ] + }, + { + "Description": "* {{PageRef|Rebuttal}}: Now grants +30% Bonus Damage on successful {{PageRef|Parry|alt_name=parry}} (affects all damage, similar to the base {{PageRef|Parry|alt_name=parry}} amplification)", + "Tags": [ + "Rebuttal", + "Item", + "Vitality Item", + "Melee", + "Parry" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Damage requirement reduced from 200 to 175", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Bullet Resistance increased from 6% to 8%", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: No longer scales with Spirit Power (0.17)", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Now scales with Boons (0.3)", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Guardian Ward}}: Cast range increased from 35m to 40m", + "Tags": [ + "Guardian Ward", + "Item", + "Vitality Item", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Cast range increased from 35m to 40m", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Heal per boon increased from 3 to 4", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Duration increased from 6s to 7s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Heal per boon increased from 4.4 to 6", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Nova}}: Now grants +6% Ability Range", + "Tags": [ + "Healing Nova", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Metal Skin}}: Duration increased from 4s to 5s", + "Tags": [ + "Metal Skin", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: Duration reduced from 1 to 0.9", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: Out of Combat regen increased from 3.5 to 4", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: {{PageRef|Souls}} Per Minute increased from 23 to 25", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Cooldown reduced from 100s to 90s", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Witchmail}}: Spirit Power bonus increased from 10 to 14", + "Tags": [ + "Witchmail", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Max HP Steal reduced from 55 to 35", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Max HP Steal now scales per Boon (0.8)", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Duration reduced from 20s to 17s", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Healing Reduction increased from -30% to -35%", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Debuff duration increased from 4s to 5s", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Cast range increased from 23m to 28m", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Bullet Resistance reduction increased from -5% to -6%", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: No longer grants +20% {{PageRef|Melee}} Resistance", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Now grants +7% Bullet Resistance", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Damage reduced from 125 to 100", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Quicksilver Reload}}: Bonus damage reduced from 60 to 55", + "Tags": [ + "Quicksilver Reload", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Spirit Power Reduction increased from -18 to -24", + "Tags": [ + "Spirit Sap", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Spirit Power Reduction increased from -18 to -24", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Silence duration reduced from 3.75 to 3.25", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Width increased by 10%", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Torment Pulse}}: Cooldown reduced from 1.5 to 1.4", + "Tags": [ + "Torment Pulse", + "Item", + "Spirit Item", + "Pulse", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Cooldown reduced from 36 to 32", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Bleed Damage spirit scaling increased from 0.0038 to 0.0055", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Magic Carpet}}: Spirit Power increased from +10 to +14", + "Tags": [ + "Magic Carpet", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Magic Carpet}}: Speed increased from 6 to 7", + "Tags": [ + "Magic Carpet", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Now deals damage whenever the debuff is removed rather than only on expire", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Exposure}}: Spirit Resistance reduced from 20% to 17%", + "Tags": [ + "Escalating Exposure", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Ability Range reduced from 10% to 8%", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Proc damage reduced from 120 to 110", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-10-02.json b/data/changelogs/versions/2025-10-02.json new file mode 100644 index 00000000..75c2672f --- /dev/null +++ b/data/changelogs/versions/2025-10-02.json @@ -0,0 +1,1670 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{PageRef|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{PageRef|Abrams}} shoulder charge CC on the grab and the stun, {{PageRef|Lash}} ult grab and stun, etc).", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item", + "Abrams", + "Hero", + "Lash" + ] + }, + { + "Description": "* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Reduced shooting lock-out period when jumping from 0.15s to 0.0s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Reduced corner boosting velocity by 20%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} base HP increased from 12500 to 13000", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} damage resistance per second reduced from 50 + 7/min to 35 + 5/min", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} bonus HP reduced from 15% to 10%", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* 2nd {{PageRef|Mid-Boss|alt_name=Midboss}} rejuv credits reduced from 4 to 3", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* Dropped Unsecured {{PageRef|Souls|alt_name=soul}} bags now require a Heavy {{PageRef|Melee}} to secure rather than standing ontop of them", + "Tags": [ + "Melee", + "Heavy Melee", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} Urn: Carriers now have +30% bullet and +30% spirit Resist", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} Urn: Movespeed bonus reduced from +7m to +3.5m", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* {{PageRef|Souls|alt_name=Soul}} Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}} {{PageRef|Shop}} no longer gets disabled if an enemy is nearby", + "Tags": [ + "NPC", + "Creep", + "Denizen", + "Shop" + ] + }, + { + "Description": "* Distance to attack {{PageRef|Walker}}s reduced from 35m to 34m", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. {{PageRef|Item}}s include {{PageRef|Weakening Headshot}}, {{PageRef|Crippling Headshot}}, {{PageRef|Headshot Booster}}, {{PageRef|Headhunter}}, {{PageRef|Hollow Point}} and {{PageRef|Mystic Shot}}.", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item", + "Weakening Headshot", + "Headshot Booster", + "Hollow Point", + "Mystic Shot", + "Headhunter" + ] + }, + { + "Description": "* Enabled input buffering for shooting, dashing, {{PageRef|Melee|alt_name=melee}} and parry. This allows input to register before the current action is finished", + "Tags": [ + "Melee" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life}} damage and spirit scaling reduced by 10%", + "Tags": [ + "Siphon Life", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life}} heal ratio increased by 10%", + "Tags": [ + "Siphon Life", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup {{PageRef|Melee|alt_name=melee}} hit)", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Add footsteps to {{PageRef|Billy}}'s out of combat run animations", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Base move speed reduced from 7.3 to 7.1", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} T1 movespeed increased from +1.75 to +2.25m", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Base bullet damage increased from 1.9 to 2.0", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} radius increased from 2.5m to 3m", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} duration increased from 14s to 16s", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Leaping Slash}} height increased from 1.5m to 2.5m", + "Tags": [ + "Leaping Slash", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} cooldown reduced from 100s to 90s", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} radius increased from 7m to 7.5m", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* Doorman: {{PageRef|Doorway}} placement has been improved", + "Tags": [ + "Doorway", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Doorway}} can now be placed through {{PageRef|Cosmic Veil|alt_name=veil}}s again", + "Tags": [ + "Doorway", + "Hero", + "Ability", + "The Doorman", + "Cosmic Veil" + ] + }, + { + "Description": "* Doorman: Improved performance when placing {{PageRef|Doorway}}", + "Tags": [ + "Doorway", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Stalker's Mark}} new sound added for teleport precast", + "Tags": [ + "Stalker's Mark", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Stalker's Mark}} replaced temp whizby sound with an updated version", + "Tags": [ + "Stalker's Mark", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Stalker's Mark}} ambush cast delay increased from 0.0s to 0.35s", + "Tags": [ + "Stalker's Mark", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} height increased from 0.7m to 1.0m", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Rejuvenating Aurora}} spirit scaling per level increased from 0.372 to 0.4", + "Tags": [ + "Rejuvenating Aurora", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} spirit scaling reduced from 1.11 to 1.0", + "Tags": [ + "Charged Shot", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} T3 spirit scaling reduced from 1.11 to 1.0", + "Tags": [ + "Charged Shot", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out", + "Tags": [ + "Rain of Arrows", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Bullet damage growth reduced from 0.15 to 0.11", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} DPS reduced from 55 to 50", + "Tags": [ + "Kudzu Bomb", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} T3 DPS reduced from +46 to +40", + "Tags": [ + "Kudzu Bomb", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Stone Form}} damage spirit scaling increased from 1.0 to 1.5", + "Tags": [ + "Stone Form", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop)", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Base bullet damage reduced from 18.9 to 17.8", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Clip size reduced from 15 to 14", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Spirit Power per boon increased from 1.1 to 1.3", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} spirit scaling increased from 1.07 to 1.22", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} range reduced from 11m to 10m", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} cooldown increased from 19s to 21s", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} damage reduced from 70 to 60", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Mina}}: New {{PageRef|Heavy Melee|alt_name=heavy melee}} animation", + "Tags": [ + "Mina", + "Hero", + "Melee", + "Heavy Melee" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} now passively lets you float in the air with the umbrella for up to 2.5s with right click", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} heal spirit scale reduced from 1.5 to 0.5", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} T2 now also increases heal spirit scale by 1.0", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} T3 damage increased from 6% to 7%", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Sanguine Retreat}} cooldown increased from 27s to 30s", + "Tags": [ + "Sanguine Retreat", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Nox Nostra}} now has 50% reduction in damage against objectives", + "Tags": [ + "Nox Nostra", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Nox Nostra}} reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)", + "Tags": [ + "Nox Nostra", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} is now affected by cooldown reduction", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: Bullet damage growth per boon increased from 0.063 to 0.07", + "Tags": [ + "Mo & Krill", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} bullet resistance reduced from 80% to 60%", + "Tags": [ + "Mo & Krill", + "Hero", + "Burrow", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} duration reduced from 2.5s to 2.4s", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} T2 duration reduced from 0.75s to 0.7s", + "Tags": [ + "Mo & Krill", + "Hero", + "Combo", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Paige}}: Bullet projectile speed increased by 15%", + "Tags": [ + "Paige", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66", + "Tags": [ + "Paige", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} duration increased from 5s to 7s", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} cooldown increased from 26s to 30s", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Captivating Read}} reduced cooldown from 30s to 25s", + "Tags": [ + "Captivating Read", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit", + "Tags": [ + "Captivating Read", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Captivating Read}} radius increased from 7m to 7.5m", + "Tags": [ + "Captivating Read", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Conjure Dragon}} now properly applies burning effect below the dragon if the dragon is far off the ground", + "Tags": [ + "Conjure Dragon", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} damage reduced from 150 (+1.2) to 125 (+1.0)", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} healing reduced from 150 (+2) to 125 (+1.6)", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} both damage & healing now grows as the horses travel, up to a max +100% of both at 350m", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} increased horse speed from 1700 to 2000", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} reduced knock-up speed from 800 to 600", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Rallying Charge}} spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front", + "Tags": [ + "Rallying Charge", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Static Charge}} T2 reduced from +8m to +7m", + "Tags": [ + "Static Charge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} spirit power scaling reduced by 10%", + "Tags": [ + "Power Surge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}}’s Lightning Strike damage reduced from 90 to 75", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}}’s Lightning Strike spirit power reduced from 1.4 to 0.5", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Victor}}: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)", + "Tags": [ + "Victor", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Pain Battery}} fixed the bolts hitting world geometry more often than intended", + "Tags": [ + "Pain Battery", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Pain Battery}} damage required to charge up reduced from 50% max health to 40%", + "Tags": [ + "Pain Battery", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} self damage reduced from 100% to 85%", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} increased stun duration from 1s to 1.5s", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} T1 changed from \"+10 spirit damage per bullet and 25% fire rate until reload\" to \"", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "+3m Radius and +100 Damage\"", + "Tags": [ + "Hero" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} T3 changed from \"+200 damage and +3m radius\" to \"+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown\"", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} improved hit detection", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: Fixed {{PageRef|Shocking Reanimation}} sometimes not hitting targets that are in the Z axis", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: Base bullet damage increased from 11.4 to 11.8", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} duration increased from 13s to 15s", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 increased from 7s to 8s", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit damage scaling increased from 0.19 to 0.22", + "Tags": [ + "Vindicta", + "Hero", + "Flight", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} bonus damage spirit scaling increased from 1.4 to 1.7", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} cooldown reduced from 60s to 50s", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Alt fire base damage reduced from 48 to 42", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Alt fire damage growth increased from 1.25 to 1.6", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} damage reduced from 80 to 70", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} T1 increased from -5.75s to -6s", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} has been reworked", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} now stacks in both damage and slows the more daggers you hit against the same target", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} is now charge-based, with a 4.5s time between charges. Starts with 2 charges.", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} has a max stack of 3 (shows in overhead)", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} slow changed from 50% to 35% + 15% per stack", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} slow duration increased from 1s to 2s", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} cooldown increased from 9s to 10s", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} T1 changed from -4s Cooldown to +1 Charge", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} projectile speed increased from 3500 to 4200", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} updated sfx", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} can now be cast on non-trooper enemies (neutrals and objectives)", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} T3 upgrade can now trigger on all enemies, including troopers", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} T3 build-up per shot reduced from 5 to 4.5 (a nerf)", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} is no longer leveled up by default at the start of the game", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Slither}} now leaves a green trail", + "Tags": [ + "Slither", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} DPS spirit scaling reduced from 1.45 to 1.3", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Fire rate spirit scaling increased from 0.22 to 0.25", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Base bullet damage increased from 5.115 to 5.4", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Bullet damage growth per boon reduced from 0.175 to 0.155", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} delay reduced from 0.75 to 0.7", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "

Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Headshot Booster}}: Damage reduced from 50 to 45", + "Tags": [ + "Headshot Booster", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Backstabber}}: Cooldown increased from 5s to 6s", + "Tags": [ + "Backstabber", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Shot}}: Damage reduced from 60 to 55", + "Tags": [ + "Mystic Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8%", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Health reduced from 100 to 75", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Cooldown increased from 250s to 260s", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Debuff duration increased from 7s to 8s", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Spirit Rend}}: Cooldown reduced from 2.5s to 2.25s", + "Tags": [ + "Spirit Rend", + "Item", + "Weapon Item", + "Rend", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Burn increased from 2.1% to 2.2%", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Heal reduction reduced from -40% to -30%", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Tesla Bullets}}: Fixed proc rate being improved with general cooldown reduction", + "Tags": [ + "Tesla Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Fixed proc rate being improved with general cooldown reduction", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Spotted radius reduced from 26m to 20m", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: No longer grants +20% Ability Duration on proc", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: Now grants +20% Cooldown Reduction on proc", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Extra Health}}: Bonus Health increased from 175 to 185", + "Tags": [ + "Extra Health", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Sprint Boots}}: Sprint increased from 2 to 2.25 (affects upgrades)", + "Tags": [ + "Sprint Boots", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rebuttal}}: Now grants +18% {{PageRef|Melee}} Resistance", + "Tags": [ + "Rebuttal", + "Item", + "Vitality Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Spirit Lifesteal}}: Now provides +6 Spirit Power", + "Tags": [ + "Spirit Lifesteal", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Boon scaling increased from 0.3 to 0.4", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Damage Threshold reduced from 175 to 150", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Movespeed increased from 1.5 to 1.75", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Movespeed increased from 1.5 to 1.75", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Cooldown increased from 22s to 24s", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Heal reduced from 150 to 85", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Heal scale per boon increased from 4 to 6", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Cooldown increased from 12s to 15s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Reveal on damage duration increased from 0.25s to 0.5s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Initial invis fade duration increased from 0s to 0.25s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Veil Walker}}: Reveal on spotted duration increased from 0.25s to 1.25s", + "Tags": [ + "Veil Walker", + "Item", + "Vitality Item", + "Objective", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* {{PageRef|Counterspell}}: {{PageRef|Parry}} duration reduced from 0.9s to 0.8s", + "Tags": [ + "Counterspell", + "Item", + "Vitality Item", + "Melee", + "Parry" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Barrier reduced from 350 to 140", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Barrier now scales with Boons (10 scaling)", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rescue Beam}}: Cast range increased from 28m to 32m", + "Tags": [ + "Rescue Beam", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fury Trance}}: Cooldown increased from 16s to 18s", + "Tags": [ + "Fury Trance", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Resilience}}: Spirit Resistance increased from 25% to 30%", + "Tags": [ + "Spirit Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Diviner’s Kevlar: Duration increased from 13s to 20s", + "Tags": [ + "Item" + ] + }, + { + "Description": "* Diviner’s Kevlar: Spirit Power increased from +25 to +35", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Damage output reduction reduced from -70% to -60%", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Healing reduction reduced from -70% to -60%", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Buildup rate increased (now matches {{PageRef|Slowing Bullets}} buildup rate)", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item", + "Inhibitor", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: No longer limited to hero only targets", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Unstoppable}}: Duration increased from 5s to 5.5s", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Colossus}}: Active resist increased from 30% to 35%", + "Tags": [ + "Colossus", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Colossus}}: Radius increased from 12m to 14m", + "Tags": [ + "Colossus", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Threshold increased from 150 to 175", + "Tags": [ + "Spellbreaker", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Cast range increased from 28m to 32m", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Bullet Resistance reduction increased from -6% to -8%", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Burst}}: Cooldown increased from 12s to 14s", + "Tags": [ + "Mystic Burst", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Quicksilver Reload}}: Bonus damage reduced from 55 to 44", + "Tags": [ + "Quicksilver Reload", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Bonus damage reduced from 100 to 95", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Cooldown increased from 24s to 25s", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Slow}}: Now reduces dash distance by 10% (affects upgrades)", + "Tags": [ + "Mystic Slow", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Disarming Hex}}: Cast range increased from 23m to 32m", + "Tags": [ + "Disarming Hex", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Silence duration reduced from 3.25s to 3s", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: {{PageRef|Melee}} damage reduced from 10% to 7%", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Greater Expansion}}: Spirit Resist increased from 8% to 10%", + "Tags": [ + "Greater Expansion", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-10-03.json b/data/changelogs/versions/2025-10-03.json new file mode 100644 index 00000000..35e62ebc --- /dev/null +++ b/data/changelogs/versions/2025-10-03.json @@ -0,0 +1,45 @@ +[ + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Pain Battery}} T3 heal reduced from 20% to 18%", + "Tags": [ + "Pain Battery", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Jumpstart}} cooldown increased from 22s to 23s", + "Tags": [ + "Jumpstart", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} self damage can no longer be reduced by spirit resistance (same as {{PageRef|Jumpstart}})", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor", + "Jumpstart" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} self damage reduced from 85% to 80%", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* Fixed Wall Jumps not refunding stamina if a mantle or {{PageRef|Zipline|alt_name=zipline}} occurs within the refund window (similar to how we treat other stamina refunds)", + "Tags": [ + "Zipline" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-10-05.json b/data/changelogs/versions/2025-10-05.json new file mode 100644 index 00000000..6b275a9c --- /dev/null +++ b/data/changelogs/versions/2025-10-05.json @@ -0,0 +1,47 @@ +[ + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} self damage reduced from 80% to 70%", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} radius reduced from 8m to 7.7m", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} MinDPS, MaxDPS and spirit scaling increased by ~5-6%", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Jumpstart}} duration increased from 4s to 4.5s", + "Tags": [ + "Jumpstart", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Shocking Reanimation}} radius increased from 12m to 13m", + "Tags": [ + "Shocking Reanimation", + "Hero", + "Ability", + "Victor" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-10-24.json b/data/changelogs/versions/2025-10-24.json new file mode 100644 index 00000000..15524120 --- /dev/null +++ b/data/changelogs/versions/2025-10-24.json @@ -0,0 +1,454 @@ +[ + { + "Description": "* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to {{PageRef|Zipline|alt_name=ziplines}} having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as {{PageRef|Zipline|alt_name=ziplines}}).", + "Tags": [ + "Zipline" + ] + }, + { + "Description": "* {{PageRef|Mystic Shot}}: Base damage reduced from 55 to 45", + "Tags": [ + "Mystic Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Shot}}: Spirit scaling increased from 0.65 to 0.75", + "Tags": [ + "Mystic Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Warp Stone}}: Bullet Resist reduced from 40% to 35%", + "Tags": [ + "Warp Stone", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Fire Rate reduced from 8% to 5%", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Cooldown increased from 40s to 60s", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Guardian Ward}}: Cooldown increased from 40s to 45s", + "Tags": [ + "Guardian Ward", + "Item", + "Vitality Item", + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Cooldown increased from 24s to 26s", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Barrier reduced from 325 to 300", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Barrier boon scaling increased from 4 to 5", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Barrier reduced from 325 to 300", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Barrier boon scaling increased from 4 to 5", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fortitude}}: Damage taken duration to regen reduced from 14s to 13s", + "Tags": [ + "Fortitude", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: {{PageRef|Souls}} per Minute increased from 25 to 30", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Cooldown increased from 28s to 32s", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Divine Barrier}}: Cooldown increased from 40s to 45s", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Rusted Barrel}}: Bonus health increased from 60 to 70", + "Tags": [ + "Rusted Barrel", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Cooldown increased from 30s to 35s (affects component)", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: Duration reduced from 14s to 10s", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: Bonus damage reduced from 75 to 50", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Cooldown increased from 20s to 45s", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Movespeed during phase reduced from 4m to 3m", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Ethereal Shift}}: Can no longer target an ethereal shifted ally with things like {{PageRef|Rescue Beam}}, {{PageRef|Viscous}} Cube, etc", + "Tags": [ + "Ethereal Shift", + "Item", + "Spirit Item", + "Rescue Beam", + "Vitality Item", + "Viscous", + "Hero" + ] + }, + { + "Description": "* Curse: Cooldown reduced from 50s to 45s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} cooldown increased from 10s to 12s", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} base damage from 55 to 45", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} spirit scaling reduced from 0.74 to 0.64", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65%", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Ava}} no longer replenishes stamina on usage", + "Tags": [ + "Calico", + "Hero", + "Ava", + "Ability" + ] + }, + { + "Description": "* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Doorman: Outgoing headshot damage multiplier reduced by 25%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Bloodscent}} isolated kill bonus reduced from 5% to 4%", + "Tags": [ + "Bloodscent", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Base bullet damage increased from 20.9 to 21.3", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Bullet damage growth increased from 0.52 to 0.56", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Quantum Entanglement}} Fire Rate increased from +25% to +30%", + "Tags": [ + "Quantum Entanglement", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Rejuvenating Aurora}} cooldown reduced from 48s to 45s", + "Tags": [ + "Rejuvenating Aurora", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: Bullet damage growth per boon reduced from 0.12 to 0.08", + "Tags": [ + "Infernus", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T2 reduced from +35 to +30", + "Tags": [ + "Flame Dash", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T1 reduced from -25% Spirit Damage to -20%", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T3 reduced from +28 DPS to +26", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Base regen reduced from 2 to 1", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Headshot reduction reduced from -20% to -25%", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} cooldown increased from 150s to 170s", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} now has a 1s linger time", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Base bullet damage reduced from 6.48 to 6.15", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|{{PageRef|Paradox}}ical Swap}} cooldown increased from 70s to 75s", + "Tags": [ + "Paradoxical Swap", + "Hero", + "Ability", + "Paradox" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Lightning Ball}} spirit scaling increased from 0.43 to 0.55", + "Tags": [ + "Lightning Ball", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Alt fire knockback reduced by 10%", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Pain Battery}} T1 and T2 swapped", + "Tags": [ + "Pain Battery", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} max damage reduced from 80 to 70", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} T2 reduced from +10/50 to +8/40", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} spirit scaling increased from 0.65/0.33 to 0.8/0.4", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Base bullet damage increased from 15 to 16.2", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Binding Word}} range increased from 19m to 20m", + "Tags": [ + "Binding Word", + "Hero", + "Ability", + "Warden" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-11-21.json b/data/changelogs/versions/2025-11-21.json new file mode 100644 index 00000000..f46a7e6f --- /dev/null +++ b/data/changelogs/versions/2025-11-21.json @@ -0,0 +1,1967 @@ +[ + { + "Description": "

{{PageRef|Other|alt_name=General}}

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty mechanics have been reworked. The first half of the {{PageRef|Souls|alt_name=souls}} still fly out as deniable {{PageRef|Soul Orb|alt_name=orb}}, however rather than the other half being instantly given to nearby players it will fall to the ground as an {{PageRef|Soul Orb|alt_name=orb}} that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.", + "Tags": [ + "NPC", + "Creep", + "Trooper", + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Enemy {{PageRef|Soul Orb|alt_name=orbs}} are visible as faint colorless {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orbs}} to your team, but cannot be claimed.", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Amount of {{PageRef|Souls|alt_name=souls}} in the flying {{PageRef|Soul Orb|alt_name=orb}} that can be secured/denied reduced from 50% to 40%", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Very small tweaks to the secure/deny lag calculation to improve it", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Increased trooper range to be considered in range for {{PageRef|Souls|alt_name=souls}} to drop from 35m to 45m", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Medic troopers no longer have a passive healing pulse ability", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the {{PageRef|Souls|alt_name=soul}} {{PageRef|Soul Orb|alt_name=orbs}} on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Starting {{PageRef|Souls|alt_name=souls}} count increased from 400 to 600", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty values increased by 10%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Reworked the position of your player camera and various details that affect visibility around your hero", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s bounty increased by 10%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s HP increased by +15%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Small {{PageRef|Denizen|alt_name=neutrals}} damage +15%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Small {{PageRef|Denizen|alt_name=neutral}} camps respawn time 180s to 120s", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Medium {{PageRef|Denizen|alt_name=neutrals}} spirit resist from 30% to 40%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Medium {{PageRef|Denizen|alt_name=neutrals}} damage increased by 25%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Hard {{PageRef|Denizen|alt_name=neutrals}} spirit resist increased from 35% to 50%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Hard {{PageRef|Denizen|alt_name=neutrals}} damage increased by 30%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}}: Return damage increased from 60 to 80", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* Minimum unsecured gold to drop increased from 100 to 150", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Sprint/Out of Combat regen timer against {{PageRef|Denizen|alt_name=neutrals}} increased from 0.5s to 2.5s (takes longer to start sprinting/regening)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Reduced all AP damage upgrades by 10%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Base {{PageRef|Weapon|alt_name=gun}} damage and {{PageRef|Weapon|alt_name=gun}} damage growth increased by 10% (excluding {{PageRef|Paige}})", + "Tags": [ + "Paige", + "Hero", + "Weapon" + ] + }, + { + "Description": "* Headshot multiplier reduced from 1.8x to 1.65x", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 {{PageRef|Souls|alt_name=souls}} spent", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 {{PageRef|Souls|alt_name=souls}} spent", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 {{PageRef|Souls|alt_name=souls}} spent", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Added a UI highlight to 4800 reward row of the investment bonuses", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Initial wall jump now costs 0.25 stamina", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Stamina regen rate reduced by 5% (5s to 5.25s)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* After 35 minutes all troopers gain +50% HP.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s HP increased from 3500 to 4250 HP", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Walker}} HP increased by 40%", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} on the Side Lanes now have same HP as Midlane (rather than ~37% less)", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} stomp cooldown reduced from 10s to 6s", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} fireballs radius from 5m to 6m", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} fireballs debuff now lingers for 4s", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} fireballs now reduce bullet and spirit resistance by 10%", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Walker}} area in mid lane adjusted", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Walker}}s now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Note: The {{PageRef|Walker}} resistance change used to be in the client a couple months ago, but it got bugged.", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Base slot count increased from 8 to 9 and {{PageRef|Flex Slot|alt_name=Flex slot}} count reduced from 4 to 3. One is given for each {{PageRef|Walker}} killed. Previously the 4 were given for: \"3 {{PageRef|Guardian}}s\", \"1 {{PageRef|Walker}}\", \"3 {{PageRef|Walker}}s\", and \"Set of {{PageRef|Base {{PageRef|Guardian}}}}s\"", + "Tags": [ + "Objective", + "Base Guardian", + "Guardian", + "Walker", + "Item", + "Flex Slot" + ] + }, + { + "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp", + "Tags": [ + "Rejuvenator" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} base health increased from 13000 to 14000", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} health growth per minute increased from 200 to 230", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* Team that kills {{PageRef|Mid-Boss|alt_name=Mid Boss}} gets +2 permanent buffs for each player", + "Tags": [ + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* Dropping / Throwing the {{PageRef|Soul Urn|alt_name=Urn}} now causes {{PageRef|Parry}} to go on CD", + "Tags": [ + "Melee", + "Parry", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn}} no longer grants +1 AP to the person dropping it off", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn}} now provides 4 Permanent Buffs to the person dropping it off", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Added two levels at 47k and 49k to let you get all ability upgrades", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Jump Pad stun window increased from 0.6s to 0.9s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Subsequent CC reduction increased from 7%/21% to 8/24%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Survival Buff hp regen changed from 0.5→1.5% Max HP to 4→40 Fixed Regen", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Weapon|alt_name=Gun}} Buff ammo increased from 20→60% to 35→70%", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Weapon|alt_name=Gun}} Buff now reloads your ammo on pickup", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "* Casting Buff spirit power increased from 15>40 to 15→65", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Casting Buff cooldown reduction rescaled from 12→25% to 12→20%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Movement Buff stamina from 1→4 to 2→4", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fixed a bug where troopers could clip into the world while running up stairs and over obstacles", + "Tags": [ + "Other" + ] + }, + { + "Description": "

Items

", + "Tags": [ + "Other" + ] + }, + { + "Description": "Cooldown Reduction Changes:", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Enchanter's Emblem}}: Cooldown Reduction reduced from +7% to +5%", + "Tags": [ + "Enchanter's Emblem", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Compress Cooldown}}: Cooldown Reduction reduced from +22% to +18%", + "Tags": [ + "Compress Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Superior Cooldown}}: Cooldown Reduction reduced from +25% to +20%", + "Tags": [ + "Superior Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Transcendent Cooldown}}: Cooldown Reduction reduced from +30% to +25%", + "Tags": [ + "Transcendent Cooldown", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}}: Cooldown Reduction reduced from +12% to +6%", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: Cooldown Reduction reduced from +20% to +12%", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Echo Shard}}: No longer grants +5% Cooldown Reduction", + "Tags": [ + "Echo Shard", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Scourge}}: Cooldown Reduction reduced from +6% to +4%", + "Tags": [ + "Scourge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Golden Statue}}: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%", + "Tags": [ + "Breakable", + "Golden Statue", + "Item" + ] + }, + { + "Description": "* {{PageRef|Headshot Booster}}: Cooldown increased from 8 to 9", + "Tags": [ + "Headshot Booster", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Split Shot}}: Cooldown increased from 14s to 32s", + "Tags": [ + "Split Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Shot}}: Proc damage reduced from 45 to 40", + "Tags": [ + "Mystic Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Shot}}: Spirit power scaling increased from 0.75 to 0.8", + "Tags": [ + "Mystic Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Opening Rounds}}: Spirit Power increased from +7 to +8", + "Tags": [ + "Opening Rounds", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Blood Tribute}}: Debuff Resistance reduced from +50% to +40%", + "Tags": [ + "Blood Tribute", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Now provides Weapon Damage instead of Fire Rate", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}} duration increased from 3s to 4s", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Weapon Damage now scales with boons (+2)", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Weapon Damage reduced from 185% to 170%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Secondary Fire Weapon Damage now scales with boons (+1)", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Secondary Fire Weapon Damage reduced from 75% to 45%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Ammo consumed increased from 30% to 40%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Weighted Shots}}: Weapon Damage increased from +30% to +35%", + "Tags": [ + "Weighted Shots", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Warp Stone}}: Bullet Resist reduced from 35% to 30%", + "Tags": [ + "Warp Stone", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Escalating Resilience}}: Bonus Health reduced from 125 to 100", + "Tags": [ + "Escalating Resilience", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Tesla Bullets}}: Shock damage reduced from 40 to 33", + "Tags": [ + "Tesla Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Tesla Bullets}}: Shock damage spirit power growth increased from 0.14 to 0.19", + "Tags": [ + "Tesla Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Shock damage reduced from 50 to 43", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Shock damage spirit power growth increased from 0.14 to 0.19", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: No longer dispels buffs (moved to Curse)", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Cooldown reduced from 60s to 50s", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Slow duration reduced from 5s to 4s (75%→0%)", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Slow debuff now prevents stamina usage and silences movement abilities", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Reveal distance reduced from 20m to 18m", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Shadow Weave}}: Full invisibility distance reduced from 50m to 30m", + "Tags": [ + "Shadow Weave", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Lucky Shot}}: Damage reduced from 125% to 110%", + "Tags": [ + "Lucky Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Glass Cannon}}: Max Health reduced from -10% to -13%", + "Tags": [ + "Glass Cannon", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Crippling Headshot}}: Healing Reduction increased from -30% to -35%", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spiritual Overflow}}: Fire Rate increased from +30% to +35%", + "Tags": [ + "Spiritual Overflow", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Spellslinger}}: Fire Rate per stack increased from 10% to 12%", + "Tags": [ + "Spellslinger", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Silencer}}: Spirit Resist increased from 14% to 15%", + "Tags": [ + "Silencer", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Cooldown increased from 26s to 40s", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Reactive Barrier}}: Duration reduced from 12s to 10s", + "Tags": [ + "Reactive Barrier", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Cooldown increased from 35s to 45s", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Damage threshold increased from 175 to 225", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Shielding}}: Duration reduced from 8s to 7s", + "Tags": [ + "Spirit Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Cooldown increased from 35s to 45s", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Weapon Shielding}}: Duration reduced from 8s to 7s", + "Tags": [ + "Weapon Shielding", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Cooldown increased from 32s to 34s", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Cheat Death}}: Removes all non-stun debuffs on proc", + "Tags": [ + "Cheat Death", + "Item", + "Vitality Item", + "Hero", + "Ability", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Healing Reduction increased from -35% to -40%", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Cooldown reduced from 10s to 9s", + "Tags": [ + "Spellbreaker", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Bullet Resist Reduction reduced from 13% to 12%", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Vulnerability}}: Duration increased from 6s to 7s", + "Tags": [ + "Mystic Vulnerability", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Sap}}: Cooldown reduced from 35s to 25s (matches {{PageRef|Focus Lens}})", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item", + "Spirit Sap" + ] + }, + { + "Description": "* {{PageRef|Decay}}: Healing Reduction increased from -40% to -45%", + "Tags": [ + "Decay", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: No longer upgrades from {{PageRef|Spirit Sap}}", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item", + "Spirit Sap" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: No longer reduces Spirit Resistance or Spirit Power", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Now deals 100 Impact Damage (0.3 spirit power growth)", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: Instead of increasing CD to 2x on {{PageRef|Light Melee|alt_name=light melee}} hit, the effects of {{PageRef|Spirit Snatch}} are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Now builds from {{PageRef|Spirit Sap}}", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item", + "Spirit Sap" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Fire Rate reduced from +16 to +13", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Curse: Now dispels buffs", + "Tags": [ + "Item" + ] + }, + { + "Description": "* Curse: Cooldown increased from 45s to 55s", + "Tags": [ + "Item" + ] + }, + { + "Description": "* Curse: Weapon Damage reduced from 20% to 15%", + "Tags": [ + "Item" + ] + }, + { + "Description": "* {{PageRef|Echo Shard}}: Now grants +5% Ability Range (no longer has the +5% CD Reduction)", + "Tags": [ + "Echo Shard", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Scourge}}: Max Health damage per second increased from 3.25% to 3.5%", + "Tags": [ + "Scourge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Scourge}}: Cooldown reduced from 38s to 35s", + "Tags": [ + "Scourge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "

Heroes

", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} cooldown reduced from 37s to 33s", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Shoulder Charge}} T3 reduced from -22s Cooldown to -18s", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} T3 duration increased from 3s to 4s", + "Tags": [ + "Seismic Impact", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Health growth reduced from 54 to 46", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} cooldown increased from 19s to 22s", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} spirit scaling increased from 0.49 to 0.6", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 changed from \"On Attach: -30% Outgoing Damage for 5s\" to \"On Cast: +5 m/s for 3s\". Multiple instances stack independently.", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Hyperbeam DPS reduced from 190 to 160", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Hyperbeam T2 increased from +90 to +120", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Rising Ram}} T2 increased from +25% Weapon Damage to +35%", + "Tags": [ + "Rising Ram", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Rising Ram}} T3 increased from 6% Max Health as spirit damage to 6.5%", + "Tags": [ + "Rising Ram", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Clip size increased from 10 to 12", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Reload time increased from 2.5s to 2.6s", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Gloom Bombs}} cooldown increased from 12s to 14s", + "Tags": [ + "Gloom Bombs", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Return To Shadows T3 Damage Amp reduced from +24% to +18%", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Calico}}: Return To Shadows T3 duration increased from 5s to 6s", + "Tags": [ + "Calico", + "Hero" + ] + }, + { + "Description": "* Doorman: Base regen from 2 to 1", + "Tags": [ + "Hero" + ] + }, + { + "Description": "* Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.", + "Tags": [ + "Hero" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} explosion damage reduced from 60 to 55", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} T2 explosion damage reduced from +50 to +45", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* Doorman: {{PageRef|Call Bell}} impact damage spirit scaling increased from 0.7 to 1.0", + "Tags": [ + "Call Bell", + "Hero", + "Ability", + "The Doorman" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Rend}} cooldown reduced from 15s to 13s", + "Tags": [ + "Drifter", + "Hero", + "Rend", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Base regen increased from 2.5 to 3.5", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: Base regen increased from 2 to 2.5", + "Tags": [ + "Dynamo", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} range increased from 15m to 20m", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} cooldown reduced from 26s to 22s", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Base regen reduced from 2.0 to 1.0", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Base bullet growth reduced from 1.23 to 1.04", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Base damage reduced from 22 to 18", + "Tags": [ + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} damage reduced from 80 to 60", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed a bug where you could get extra speed/distance with dash jump/{{PageRef|Bounce Pad|alt_name=bounce pad}} timing", + "Tags": [ + "Holliday", + "Hero", + "Bounce Pad" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} buildup is now 10% slower on body shots", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Napalm}} T3 damage amp reduced from +20% to +17%", + "Tags": [ + "Infernus", + "Hero", + "Napalm", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} damage reduced from 50 to 40", + "Tags": [ + "Kudzu Bomb", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} spirit scaling increased from 0.56 to 0.65", + "Tags": [ + "Kudzu Bomb", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Stone Form}} cooldown reduced from 42s to 37s", + "Tags": [ + "Stone Form", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: Watcher’s Covenant bullet lifesteal increased from 10% to 15%", + "Tags": [ + "Ivy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Air Drop}} damage penalty for ally you are carrying reduced from -50% to -30%", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Air Drop}} cast range increased from 12m to 14m", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: Bullet Velocity reduced from 254 to 160", + "Tags": [ + "Kelvin", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} base damage reduced from 74 to 60", + "Tags": [ + "Frost Grenade", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T2 changed from \"-45s Cooldown\" to \"+1s Duration\"", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} duration reduced from 5.5s to 5s", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 42s to 35s", + "Tags": [ + "Grapple", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} heal vs heroes increased from 50% to 60%", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} damage increased from 60 to 65", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} cooldown reduced from 26s to 24", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} T2 increased from -14s to -12s", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} cooldown reduced from 155s to 145s", + "Tags": [ + "Death Slam", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} T3 radius increased from 15m to 25m", + "Tags": [ + "Soul Exchange", + "Hero", + "Ability", + "Lady Geist", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Sanguine Retreat}} cooldown increased from 30s to 32s", + "Tags": [ + "Sanguine Retreat", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Sanguine Retreat}} no longer resets air jump and dash limits", + "Tags": [ + "Sanguine Retreat", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} cooldown increased from 7s to 8s", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} T3 from -1 Stamina to -2", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}}s health per boon increased from 10 to 13", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} speed increased by 10%", + "Tags": [ + "Spectral Wall", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Fire Scarabs}} Max Health steal increased from 37 to 45", + "Tags": [ + "Fire Scarabs", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} can now target friendly objectives", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} cooldown reduced from 160s to 145s", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} T1 now also reduces cooldown by 25s", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: Health Regen reduced from 3 to 1", + "Tags": [ + "Mo & Krill", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paige}}: Bullet damage growth reduced from 0.66 to 0.52", + "Tags": [ + "Paige", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} barrier reduced from 200 to 150", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} duration reduced from 7s to 5s", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} T2 changed from +25% Fire Rate to +100 Barrier", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Defend and Fight!}} T2 now also grants +2s Duration", + "Tags": [ + "Defend and Fight!", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Base regen reduced from 2.0 to 1.0", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Bullet damage growth reduced from 0.27 to 0.22", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Base health reduced from 700 to 650", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Health per boon reduced from 47 to 45", + "Tags": [ + "Paradox", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Pulse Grenade}} damage reduced from 40 to 35", + "Tags": [ + "Pulse Grenade", + "Hero", + "Ability", + "Paradox", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Pulse Grenade}} spirit scaling increased from 0.43 to 0.55", + "Tags": [ + "Pulse Grenade", + "Hero", + "Ability", + "Paradox", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: Fixed a bug where you could airdash further then expected with {{PageRef|Kinetic Carbine}}", + "Tags": [ + "Kinetic Carbine", + "Hero", + "Ability", + "Paradox" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: Base regen reduced from 2 to 1", + "Tags": [ + "Pocket", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} damage reduced from 85 to 70", + "Tags": [ + "Flying Cloak", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} T2 increased from +75 to +85", + "Tags": [ + "Flying Cloak", + "Hero", + "Ability", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Lightning Ball}} radius increased from 3.5m to 4.25m", + "Tags": [ + "Lightning Ball", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: Crit reduction increased from 25% to 35%", + "Tags": [ + "Seven", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Alt fire knockback reduced by 10%", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Alt fire ammo cost increased from 2 to 3", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Killing Blow}} Rage Damage Bonus reduced from 17% to 15%", + "Tags": [ + "Killing Blow", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Killing Blow}} T2 Rage Damage bonus reduced from 8% to 6%", + "Tags": [ + "Killing Blow", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Killing Blow}} Rage state now causes your alt fire knockback to push you a little further", + "Tags": [ + "Killing Blow", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Health reduced from 700 to 650", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Regen reduced from 3 to 2", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Spectral Assistant}} total swaps allowed increased from 1 to 2", + "Tags": [ + "Spectral Assistant", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Audience Participation}} cooldown reduced from 50% to 40%", + "Tags": [ + "Audience Participation", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} cooldown increased from 21s to 30s", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} T1 changed from \"-6s Cooldown\" to \"+40 Damage and +1m Radius\"", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} T2 changed from \"+45 Damage and +1m Radius\" to \"-12s Cooldown\"", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Splatter}} T3 now also increases spirit scaling by 0.4", + "Tags": [ + "Splatter", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|The Cube}} duration reduced from 4s to 3s", + "Tags": [ + "The Cube", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|The Cube}} regen increased from 30 to 40", + "Tags": [ + "The Cube", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|The Cube}} T2 now also increases duration by +1s", + "Tags": [ + "The Cube", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: Health per boon increased from 33 to 35", + "Tags": [ + "Vyper", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage increased from 16.2 to 16.6", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage growth increased from 0.44 to 0.48", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Health regen reduced from 3 to 2", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} radius reduced from 6.5m to 5.5m", + "Tags": [ + "Alchemical Flask", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} T2 now also grants +1m", + "Tags": [ + "Alchemical Flask", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} base damage increased from 55 to 60", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Project Mind}} cooldown reduced from 48s to 42s", + "Tags": [ + "Project Mind", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: Base regen reduced from 2.0 to 1.0", + "Tags": [ + "Yamato", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} low charge damage from 40% to 30%", + "Tags": [ + "Power Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} medium charge damage from 60% to 50%", + "Tags": [ + "Power Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} cooldown increased from 11.5s to 15s", + "Tags": [ + "Crimson Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 increased from -5.75s Cooldown to -9s", + "Tags": [ + "Crimson Slash", + "Hero", + "Ability", + "Yamato" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-11-22.json b/data/changelogs/versions/2025-11-22.json new file mode 100644 index 00000000..12406c3e --- /dev/null +++ b/data/changelogs/versions/2025-11-22.json @@ -0,0 +1,43 @@ +[ + { + "Description": "* {{PageRef|Weapon|alt_name=Gun}} base damage reduced by 5% (not growth)", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "* Medic Pack missing health % reduced from 10% to 8%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Stamina regen returned from 5.25s to 5s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s bounty increased by 5%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage growth per boon reduced from 0.53 to 0.47", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Base health reduced from 750 to 675", + "Tags": [ + "Drifter", + "Hero" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-11-23.json b/data/changelogs/versions/2025-11-23.json new file mode 100644 index 00000000..430577b1 --- /dev/null +++ b/data/changelogs/versions/2025-11-23.json @@ -0,0 +1,75 @@ +[ + { + "Description": "* Fixed a bug with falloff calculation that was often causing {{PageRef|Weapon|alt_name=guns}} to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.", + "Tags": [ + "Hero", + "Weapon" + ] + }, + { + "Description": "=== Patch 2 ===", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s HP increased from 4250 to 5500", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* {{PageRef|Guardian}}s armor decay peak at 12m instead of 10m", + "Tags": [ + "Objective", + "Guardian" + ] + }, + { + "Description": "* Fixed {{PageRef|Base {{PageRef|Guardian}}}}s HP not matching Lane {{PageRef|Guardian}}s (were 1000 less)", + "Tags": [ + "Objective", + "Base Guardian", + "Guardian" + ] + }, + { + "Description": "* Hero base health increased by 50", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: {{PageRef|Souls}} per minute reduced from 30 to 22", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Trophy Collector}}: Health per stack reduced from 25 to 20", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Cooldown increased from 25s to 32s ({{PageRef|Spirit Sap}} now matches this too)", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item", + "Spirit Sap" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-11-27.json b/data/changelogs/versions/2025-11-27.json new file mode 100644 index 00000000..ff6e26ed --- /dev/null +++ b/data/changelogs/versions/2025-11-27.json @@ -0,0 +1,55 @@ +[ + { + "Description": "* Medic Pack now heal amounts increased by 2x", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. {{PageRef|Other}} nearby units also get the reduced values.)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Medic Pack regen applied over 2s instead of 1s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Medic Pack ally search radius from 30 to 35", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Walker}}s now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Cooldown increased from 32s to 38s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Duration reduced from 4.25s to 4s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-12-03.json b/data/changelogs/versions/2025-12-03.json new file mode 100644 index 00000000..6870f21c --- /dev/null +++ b/data/changelogs/versions/2025-12-03.json @@ -0,0 +1,251 @@ +[ + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s HP increases by 0.5% per minute", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s damage increases by 0.5% per minute", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s base damage reduced by 30%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Hard {{PageRef|Denizen|alt_name=neutrals}} now take +20% more {{PageRef|Melee|alt_name=melee}} damage", + "Tags": [ + "NPC", + "Creep", + "Denizen", + "Melee" + ] + }, + { + "Description": "* Sprint/Out of Combat regen timer against {{PageRef|Denizen|alt_name=neutrals}} increased from 2.5s to 4s (takes longer to start sprinting/regening)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Walker}}s and {{PageRef|Mid-Boss|alt_name=Mid Boss}} now have +15% Bullet Resistance and -15% HP", + "Tags": [ + "Objective", + "Walker", + "NPC", + "Mid-Boss" + ] + }, + { + "Description": "* {{PageRef|Walker}} ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m", + "Tags": [ + "Objective", + "Walker" + ] + }, + { + "Description": "* Getting shot now slows your move speed by 10% for 0.7s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fix for FOV \"pop\" in {{PageRef|Vindicta}}'s Assassination", + "Tags": [ + "Vindicta", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} no longer works against {{PageRef|Sinner's Sacrifice}}", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} Max Health {{PageRef|Melee|alt_name=melee}} spirit scaling reduced from 0.78 to 0.7", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} will now break slightly faster when target is out of LOS", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} can no longer be broken by mantling", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Base bullet damage reduced from 22.25 to 19.5", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} range spirit scaling reduced from 0.256 to 0.2", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: Base bullet damage reduced from 6.2 to 5.5", + "Tags": [ + "Infernus", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: Bullet falloff range from 20-58 to 18-55", + "Tags": [ + "Infernus", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.", + "Tags": [ + "Afterburn", + "Hero", + "Ability", + "Infernus" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage now builds 8% slower", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Card Trick}} spirit scaling reduced from 1.2 to 1.0", + "Tags": [ + "Card Trick", + "Hero", + "Ability", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Card Toss T2 reduced from +40 Damage to +35", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Speed duration reduced from 6s to 5s", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: No longer has a no shooting for 3s requirement", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Now has a 8s cooldown", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Primary fire damage reduced from 170% to 125%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Secondary fire damage reduced from 45% to 35%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Express Shot}}: Ammo drain reduced from 40% to 30%", + "Tags": [ + "Express Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Return Fire}}: Bullet damage returned increased from 50% to 60%", + "Tags": [ + "Return Fire", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Cooldown increased from 38s to 45s", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-12-16.json b/data/changelogs/versions/2025-12-16.json new file mode 100644 index 00000000..b0ef757d --- /dev/null +++ b/data/changelogs/versions/2025-12-16.json @@ -0,0 +1,636 @@ +[ + { + "Description": "* The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Move Speed bonuses now stack diminishingly", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Base move speed reduced by 0.1 (except for heroes lower than 6.5)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Heroes with move speed spirit scaling have the values reduced by 40%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Updated move speed values on items:", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Active Reload}}: Move speed reduced from 1 to 0.75​- {{PageRef|Backstabber}}: Move speed reduced from 1.75 to 1.5​- {{PageRef|Fleetfoot}}: Move speed reduced from 3.5 to 3.25​- {{PageRef|Enduring Speed}}: Move speed reduced from 2.25 to 2.0​- {{PageRef|Guardian Ward}}: Move speed reduced from 3 to 2.75​- {{PageRef|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5​- {{PageRef|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5​- {{PageRef|Blood Tribute}}: Move speed reduced from 2.25 to 2​- {{PageRef|Burst Fire}}: Move speed reduced from 1.5 to 1.25​- {{PageRef|Headhunter}}: Move speed reduced from 2 to 1.75​- {{PageRef|Heroic Aura}}: Move speed reduced from 2.5 to 2.25​- {{PageRef|Counterspell}}: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- {{PageRef|Fortitude}}: Move speed reduced from 1.5 to 1.25​- {{PageRef|Veil Walker}}: Invis move speed reduced from 4 to 3.5​- {{PageRef|Radiant Regeneration}}: Move speed reduced from 2 to 1.75​- {{PageRef|Surge of Power}}: Move speed reduced from 2 to 1.75​- {{PageRef|Frenzy}}: Move speed reduced from 1 to 0.75​- {{PageRef|Frenzy}}: Active move speed reduced from 3 to 2.5​- {{PageRef|Divine Barrier}}: Move speed reduced from 3 to 2.75​- {{PageRef|Healing Tempo}}: Move speed reduced from 1.5 to 1.25​- {{PageRef|Juggernaut}}: Move speed reduced from 2.25 to 2​- {{PageRef|Ethereal Shift}}: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item", + "Spirit Shielding", + "Vitality Item", + "Weapon Shielding", + "Enduring Speed", + "Divine Barrier", + "Surge of Power", + "Ethereal Shift", + "Active Reload", + "Weapon Item", + "Blood Tribute", + "Guardian Ward", + "Healing Tempo", + "Counterspell", + "Heroic Aura", + "Veil Walker", + "Backstabber", + "Burst Fire", + "Headhunter", + "Juggernaut", + "Fortitude", + "Fleetfoot", + "Frenzy", + "Objective", + "Guardian", + "Walker", + "Cosmic Veil" + ] + }, + { + "Description": "* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Base sprint speed reduced by 0.4", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* Updated sprint values on items:", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Sprint Boots}}: Sprint reduced from 2.2 to 2.0​- {{PageRef|Long Range}}: Sprint reduced from 1 to 0.75​- {{PageRef|Swift Striker}}: Sprint reduced from 1 to 0.75​- {{PageRef|Mystic Slow}}: Sprint reduced from 1 to 0.75​- {{PageRef|Heroic Aura}}: Sprint reduced from 2 to 1.5​- {{PageRef|Hunter's Aura}}: Sprint reduced from 1 to 0.75​- {{PageRef|Sharpshooter}}: Sprint reduced from 1.5 to 1​- {{PageRef|Rescue Beam}}: Sprint reduced from 1 to 0.75​- {{PageRef|Trophy Collector}}: Sprint reduced from 2.2 to 2.0​- {{PageRef|Disarming Hex}}: Sprint reduced from 1 to 0.75​- {{PageRef|Shadow Weave}}: Sprint reduced from 2 to 1.5​- {{PageRef|Lightning Scroll}}: Sprint reduced from 1 to 0.75​- {{PageRef|Vortex Web}}: Sprint reduced from 1 to 0.75​- {{PageRef|Enduring Speed}}: Slow resist reduced from 30% to 25%", + "Tags": [ + "Trophy Collector", + "Item", + "Vitality Item", + "Lightning Scroll", + "Spirit Item", + "Enduring Speed", + "Swift Striker", + "Weapon Item", + "Hunter's Aura", + "Disarming Hex", + "Shadow Weave", + "Sharpshooter", + "Sprint Boots", + "Heroic Aura", + "Mystic Slow", + "Rescue Beam", + "Vortex Web", + "Long Range", + "Vortex", + "Hero", + "Ability", + "Thumper" + ] + }, + { + "Description": "* {{PageRef|Fleetfoot}}: Active slow resist reduced from 40% to 35%", + "Tags": [ + "Fleetfoot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Cooldown increased from 34s to 45s", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8", + "Tags": [ + "Majestic Leap", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Bonus Health on all Weapon and Spirit items is reduced by ~25", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Colossus}}: Bonus Health reduced from +600 to +300", + "Tags": [ + "Colossus", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Colossus}}: Now grants +15% Base Health", + "Tags": [ + "Colossus", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s", + "Tags": [ + "Siphon Bullets", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Spirit investment tree 4.8k bonus reduced from 45 to 38", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Surge of Power}} {{PageRef|Imbued Ability}} Spirit reduced from 28 to 24", + "Tags": [ + "Imbued Ability", + "Item", + "Spirit Item", + "Surge of Power" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}} Charged Ability Spirit reduced from 20 to 16", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Crippling Headshot}}: Bullet and Spirit Resist reduction from -18% to -16%", + "Tags": [ + "Crippling Headshot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Focus Lens}}: Spirit Resist reduction reduced from -12% to -9% (affects {{PageRef|Spirit Sap}})", + "Tags": [ + "Focus Lens", + "Item", + "Spirit Item", + "Spirit Sap" + ] + }, + { + "Description": "* {{PageRef|Spirit Snatch}}: Spirit Resist steal reduced from 15% to 12%", + "Tags": [ + "Spirit Snatch", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Tankbuster}}: Damage dealt increased from 5% to 7.5%", + "Tags": [ + "Tankbuster", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Trooper}} bounty reduced by 12%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Shrine}}s health increased from 3000 to 7000", + "Tags": [ + "Objective", + "Shrine" + ] + }, + { + "Description": "* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Walker}} {{PageRef|Rocket Barrage}} radius reduced from 6m to 5m", + "Tags": [ + "Rocket Barrage", + "Hero", + "Ability", + "Barrage", + "Pocket", + "Objective", + "Walker" + ] + }, + { + "Description": "* Medic {{PageRef|Soul Orb|alt_name=orbs}} now heals allied troopers 30% more", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Medic {{PageRef|Soul Orb|alt_name=orbs}} regen on allied troopers is now applied over 8s instead of 2s", + "Tags": [ + "Souls", + "Soul Orb" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}} HP increased from 260 to 350 (default trooper is 300)", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}} DPS vs other troopers increased from 35 to 45 (default trooper is 35)", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Medic {{PageRef|Trooper}}s attack range vs troopers and players increased by +5m over the default", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Medic Pack pickup range scales from 18m→26m to 18m→30m (over the same time period, 10min to 18min)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Urn: Comeback bounty now gives more {{PageRef|Souls|alt_name=souls}}", + "Tags": [ + "Souls" + ] + }, + { + "Description": "* Urn: Bullet and Spirit resist for carrier increased from 30% to 50%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Urn: Bonus bounty for carrier increased from 25% to 35%", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Increased portion of the bounty the killer gets relative to the assist portion", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Increased comeback bounties for losing team a bit", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Getting hit while on Jump Pad during the window now deals 15% max hp damage", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}} HP reduced by 20%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}} HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s spirit resistance increased by 5%", + "Tags": [ + "NPC", + "Creep", + "Denizen" + ] + }, + { + "Description": "* {{PageRef|Sinner's Sacrifice}} bounty reduced by 10%", + "Tags": [ + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* {{PageRef|Cultist Sacrifice}}: Cooldown increased from 260s to 270s", + "Tags": [ + "Cultist Sacrifice", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* Unsecured {{PageRef|Souls|alt_name={{PageRef|Souls|alt_name=soul}}s}} claim period reworked. Previously the way it worked was any unsecured {{PageRef|Souls|alt_name={{PageRef|Souls|alt_name=soul}}s}} you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 {{PageRef|Souls|alt_name=soul}}. The new system drains 0.5% (of the remaining {{PageRef|Souls|alt_name={{PageRef|Souls|alt_name=soul}}s}}) + 1.6 (scales with the 8% bounty growth per minute).", + "Tags": [ + "Souls" + ] + }, + { + "Description": "There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:", + "Tags": [ + "Other" + ] + }, + { + "Description": "1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist", + "Tags": [ + "Other" + ] + }, + { + "Description": "* When {{PageRef|Armor Piercing Rounds}} Proc's, {{PageRef|Plated Armor}} can no longer stop the Proc'd Bullet.", + "Tags": [ + "Armor Piercing Rounds", + "Item", + "Weapon Item", + "Plated Armor", + "Vitality Item" + ] + }, + { + "Description": "* Fixed Curse dispelling targets with {{PageRef|Unstoppable}} state", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Health regen reduced from 3 to 2.5", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} non-player effectiveness reduced from 35% to 25%", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} {{PageRef|Light Melee|alt_name=light melee}} effectiveness reduced from 50% to 40%", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} will now break slightly faster when target is out of LOS", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Kinetic Pulse}} spirit scaling range reduced from 0.2 to 0.1", + "Tags": [ + "Kinetic Pulse", + "Hero", + "Ability", + "Dynamo", + "Pulse", + "Rutger" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: Health regen reduced from 2.5 to 1.75", + "Tags": [ + "Dynamo", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Stamina dash distance moved to bucket 3 (slower)", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Essence Bomb}} self damage spirit scaling reduced from 1.6 to 1.8", + "Tags": [ + "Essence Bomb", + "Hero", + "Ability", + "Lady Geist" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} self damage increased from 7% to 9%", + "Tags": [ + "Lady Geist", + "Hero", + "Malice", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: Move speed reduced by 0.2", + "Tags": [ + "Mirage", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: Bullet damage per boon reduced from 0.616 to 0.5", + "Tags": [ + "Mirage", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} cooldown increased from 2.5s to 2.6s", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Djinn's Mark}} max range from 45m to 40m", + "Tags": [ + "Djinn's Mark", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} cooldown increased from 145s to 155s", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} T1 cooldown from -25s to -35s", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} deferred damage reduced from 30% to 25%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Bloodletting}} T2 deferred damage increased from 10% to 15%", + "Tags": [ + "Bloodletting", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: Rage buildup rate reduced by 6%", + "Tags": [ + "Shiv", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Killing Blow}} cast range reduced from 15m to 13m", + "Tags": [ + "Killing Blow", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} T2 reduced from +90 Max Bonus Damage to 80", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: Bullet damage per boon reduced from 0.17 to 0.14", + "Tags": [ + "Wraith", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Wraith}}: {{PageRef|Project Mind}} T2 spirit scaling reduced from 2.44 to 1.7", + "Tags": [ + "Project Mind", + "Hero", + "Ability", + "Wraith" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-12-17.json b/data/changelogs/versions/2025-12-17.json new file mode 100644 index 00000000..e47cd1de --- /dev/null +++ b/data/changelogs/versions/2025-12-17.json @@ -0,0 +1,36 @@ +[ + { + "Description": "* Initial wall jump no longer costs stamina", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Removed on bullet hit move slow", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Weakened {{PageRef|Patron}} now gains 50% damage reduction if one defender is in the {{PageRef|Pit|alt_name=pit}} and 100% if two or more are (defenders must be in {{PageRef|Pit|alt_name=pit}} for at least 2s for reduction to kick in)", + "Tags": [ + "Objective", + "Patron", + "Weakened Patron", + "Map", + "Pit" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-12-29.json b/data/changelogs/versions/2025-12-29.json new file mode 100644 index 00000000..ef1feaca --- /dev/null +++ b/data/changelogs/versions/2025-12-29.json @@ -0,0 +1,384 @@ +[ + { + "Description": "* {{PageRef|Bebop}}: Stamina increased from 2 to 3", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Stamina regeneration cooldown increased from 4.55s to 6s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Bebop}} Health per boon increased from +46 to +52", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} base damage reduced from 100 to 75", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T2 damage reduced from 63 to 60", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} Spirit Scaling increased from 1.1 to 1.5", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} per hero kill from 4% to 2.5% + 0.015% Spirit Scaling", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} cooldown reduced from 35s to 30s", + "Tags": [ + "Rain of Arrows", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} T3 now also grants +30% Bullet Evasion", + "Tags": [ + "Rain of Arrows", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} duration increased from 16s to 18s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} T1 damage increased from +81 to +85", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} Spirit Power per kill increased from 5 to 8", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Powder Keg}} cooldown reduced from 32s to 28s", + "Tags": [ + "Powder Keg", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: Fixed Lasso being removed by {{PageRef|Divine Barrier}}", + "Tags": [ + "Divine Barrier", + "Item", + "Vitality Item", + "Holliday", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Replicated Healing increased from 25% to 35%", + "Tags": [ + "Watcher's Covenant", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Replicated Healing now scales with boons (0.5)", + "Tags": [ + "Watcher's Covenant", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Air Drop}} ally damage penalty reduced from -30% to -20%", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 now also reduces stamina regen by -30%", + "Tags": [ + "Frost Grenade", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 Max Spirit Power increased from 55 to 75", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 Spirit Power linger duration increased from 6s to 8s", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} initial knockup vertical area detection improved", + "Tags": [ + "Mo & Krill", + "Hero", + "Burrow", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} now deals a fixed 40 damage", + "Tags": [ + "Mo & Krill", + "Hero", + "Sand Blast", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} can now be casted while {{PageRef|Burrow}}ed", + "Tags": [ + "Mo & Krill", + "Hero", + "Sand Blast", + "Ability", + "Burrow" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} T2 increased from -19s Cooldown to -23s", + "Tags": [ + "Mo & Krill", + "Hero", + "Sand Blast", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} T3 now also slows dash distance by 40%", + "Tags": [ + "Mo & Krill", + "Hero", + "Sand Blast", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} cooldown reduced from 30s to 27s", + "Tags": [ + "Kinetic Carbine", + "Hero", + "Ability", + "Paradox" + ] + }, + { + "Description": "* {{PageRef|Paradox}}: {{PageRef|Time Wall}} Width increased from 7m to 7.5m", + "Tags": [ + "Time Wall", + "Hero", + "Ability", + "Paradox" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Lightning Ball}} T3 increased from +1m to +1.5m", + "Tags": [ + "Lightning Ball", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} T2 reduced from -15% Spirit Resist for 8s to -10% for 6s", + "Tags": [ + "Power Surge", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} DPS increased from 90 to 95", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T3 increased from +54 DPS to 65", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T3 move speed increased from 2.5 to 3.8", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: Spirit power growth increased from 1.1 to 1.3", + "Tags": [ + "Sinclair", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} initial velocity reduced from 1000 to 800", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} now only snaps to heroes", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} max duration increased from 3s to 4s (max damage is still at 2s)", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Vexing Bolt}} now shows the target to redirect to (similar to {{PageRef|Wraith}}'s Cards)", + "Tags": [ + "Vexing Bolt", + "Hero", + "Ability", + "Sinclair", + "Wraith" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} cooldown reduced from 30s to 26s", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Sinclair}}: {{PageRef|Rabbit Hex}} radius increased from 6m to 6.5m", + "Tags": [ + "Rabbit Hex", + "Hero", + "Ability", + "Sinclair" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T3 bonus damage reduced from +166 to +150", + "Tags": [ + "Power Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T3 now also increases spirit power scaling by 0.5", + "Tags": [ + "Power Slash", + "Hero", + "Ability", + "Yamato" + ] + }, + { + "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} heal on kill increased from 12% to 15%", + "Tags": [ + "Shadow Transformation", + "Hero", + "Ability", + "Yamato" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2025-12-30.json b/data/changelogs/versions/2025-12-30.json new file mode 100644 index 00000000..2ce39a8f --- /dev/null +++ b/data/changelogs/versions/2025-12-30.json @@ -0,0 +1,122 @@ +[ + { + "Description": "* {{PageRef|Billy}}: Base bullet damage reduced from 6.79 to 6.3", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Ammo reduced from 10 to 9", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Lady Geist}}: Bullet Falloff from 58m to 52m", + "Tags": [ + "Lady Geist", + "Hero" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} radius spirit scaling reduced from 0.0456 to 0.03", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} duration spirit scaling reduced from 0.11 to 0.05", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} T3 reduced from 3% Max Health to 2.5%", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} T1 slow increased from 30% to 40% (and 20% dash slow)", + "Tags": [ + "Heavy Barrage", + "Hero", + "Ability", + "McGinnis", + "Barrage", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} T3 spirit scaling increased from +0.1 to +0.2", + "Tags": [ + "Heavy Barrage", + "Hero", + "Ability", + "McGinnis", + "Barrage", + "Pocket" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Bleed damage reduced from 2.2% to 2%", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Toxic Bullets}}: Buildup is 10% harder", + "Tags": [ + "Toxic Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Stamina regeneration cooldown improved from 6s to 5.5s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} base damage increased from 70 to 80", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T2 increased from +60 to +70", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2026-01-20.json b/data/changelogs/versions/2026-01-20.json new file mode 100644 index 00000000..be034be5 --- /dev/null +++ b/data/changelogs/versions/2026-01-20.json @@ -0,0 +1,105 @@ +[ + { + "Description": "* Respawn time at 19 minutes reduced from 35s to 30s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Respawn time at 30 minutes reduced from 75s to 70s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Denizen|alt_name=Neutral}} respawn times, hp, and bounty reduced by 30% ({{PageRef|Sinner's Sacrifice|alt_name=sinner's sacrifice}} unaffected)", + "Tags": [ + "NPC", + "Creep", + "Denizen", + "Souls", + "Sinner's Sacrifice" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} no longer requires a drop off channel time", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} is now knocked out of your hands with a {{PageRef|Light Melee|alt_name=light melee}} (instead of only with a {{PageRef|Heavy Melee|alt_name=heavy melee}})", + "Tags": [ + "Melee", + "Light Melee", + "Heavy Melee", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} pickup channel time is reset if you get hit with a light or {{PageRef|Heavy Melee|alt_name=heavy melee}}", + "Tags": [ + "Melee", + "Heavy Melee", + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Can no longer {{PageRef|Parry|alt_name=parry}} while channeling to pickup the {{PageRef|Soul Urn|alt_name=urn}}", + "Tags": [ + "Souls", + "Soul Urn", + "Melee", + "Parry" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} carrier resist reduced from 50% to 30%", + "Tags": [ + "Souls", + "Soul Urn" + ] + }, + { + "Description": "* Down Dash stamina cost reduced from 1 to 0.5", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Stamina Regen in the healing zone is now dramatically increased", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Kinetic Dash}}: Ammo count reduced from +8 to +6", + "Tags": [ + "Kinetic Dash", + "Item", + "Weapon Item" + ] + }, + { + "Description": "=== Patch 2 ===", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} now drops if it travels through doorman portals", + "Tags": [ + "Souls", + "Soul Urn" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/versions/2026-01-30.json b/data/changelogs/versions/2026-01-30.json new file mode 100644 index 00000000..3a5173b8 --- /dev/null +++ b/data/changelogs/versions/2026-01-30.json @@ -0,0 +1,1364 @@ +[ + { + "Description": "* Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Added Dash Speed to the Vitality stat screen", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Kinetic Dash}}: Bonus ammo no longer scales with % increase", + "Tags": [ + "Kinetic Dash", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Intensifying Magazine}}: Time for Max Damage reduced from 3s to 2.5s", + "Tags": [ + "Intensifying Magazine", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: No longer provides Fire Rate", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: Now provides +15% Weapon Damage", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: Dash Distance reduction increased from -20% to -25%", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Slowing Bullets}}: Minor improvement in buildup rate", + "Tags": [ + "Slowing Bullets", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Hollow Point}}: Bullet Resist Reduction reduced from -12% to -9%", + "Tags": [ + "Hollow Point", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Bullet Resist Reduction reduced from -8% to -7%", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Glass Cannon}}: Max Health penalty increased from -13% to -15%", + "Tags": [ + "Glass Cannon", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Lucky Shot}}: Ammo reduced from +40% to +30%", + "Tags": [ + "Lucky Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Lucky Shot}}: Crit reduced from 110% to 100%", + "Tags": [ + "Lucky Shot", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Debuff duration reduced from 4s to 3s", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|Capacitor}}: Cooldown reduced from 50s to 40s", + "Tags": [ + "Capacitor", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* {{PageRef|{{PageRef|Melee}} Lifesteal}}: Light {{PageRef|Melee}} cooldown penalty reduced from 2x to 1.5x", + "Tags": [ + "Melee Lifesteal", + "Item", + "Vitality Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Lifestrike}}: Light {{PageRef|Melee}} cooldown penalty reduced from 2x to 1.5x", + "Tags": [ + "Lifestrike", + "Item", + "Vitality Item", + "Melee", + "Light Melee" + ] + }, + { + "Description": "* {{PageRef|Extra Regen}}: Now provides +1 Out of Combat Regen", + "Tags": [ + "Extra Regen", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Booster}}: Now provides +1 Out of Combat Regen", + "Tags": [ + "Healing Booster", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Healing Tempo}}: Now provides +4 Out of Combat Regen", + "Tags": [ + "Healing Tempo", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Cooldown reduced from 30s to 20s", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Changed from +6% Spirit Resist to +8%", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Changed to self cast only", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Restorative Locket}}: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max", + "Tags": [ + "Restorative Locket", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Fury Trance}}: {{PageRef|Bullet Lifesteal}} reduced from 22% to 18%", + "Tags": [ + "Bullet Lifesteal", + "Item", + "Vitality Item", + "Fury Trance" + ] + }, + { + "Description": "* {{PageRef|Stamina Mastery}}: Air Dash distance reduced from 30% to 23%", + "Tags": [ + "Stamina Mastery", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Stamina Mastery}}: Stamina recovery reduced from 20% to 18%", + "Tags": [ + "Stamina Mastery", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Metal Skin}}: Cooldown increased from 20s to 24s", + "Tags": [ + "Metal Skin", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resilience}}: Low HP threshold increased from 30% to 35% health", + "Tags": [ + "Bullet Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Resilience}}: Low HP threshold increased from 30% to 35% health", + "Tags": [ + "Spirit Resilience", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* Debuff Remover: Now renamed to {{PageRef|Dispel Magic}}", + "Tags": [ + "Dispel Magic", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Dispel Magic}}: No longer builds from {{PageRef|Debuff Reducer}}", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item", + "Dispel Magic" + ] + }, + { + "Description": "* {{PageRef|Dispel Magic}}: No longer grants +30% Debuff Resistance", + "Tags": [ + "Dispel Magic", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Dispel Magic}}: Now grants +14% Spirit Resistance", + "Tags": [ + "Dispel Magic", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Dispel Magic}}: No longer grants +100 HP", + "Tags": [ + "Dispel Magic", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Dispel Magic}}: Move Speed bonus reduced from 2.25 to 2", + "Tags": [ + "Dispel Magic", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Debuff Reducer}}: Debuff Resistance increased from 20% to 25%", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Debuff Reducer}}: No longer grants +50 Health", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Unstoppable}}: Bonus Health increased from +75 to +125", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Unstoppable}}: Debuff Resistance increased from 20% to 25%", + "Tags": [ + "Unstoppable", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Now builds out of {{PageRef|Debuff Reducer}}", + "Tags": [ + "Debuff Reducer", + "Item", + "Vitality Item", + "Spellbreaker" + ] + }, + { + "Description": "* {{PageRef|Spellbreaker}}: Spirit Resistance reduced from 25% to 18%", + "Tags": [ + "Spellbreaker", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Weapon Damage increased from 15% to 22%", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Inhibitor}}: Bonus Health increased from 125 to 150", + "Tags": [ + "Inhibitor", + "Item", + "Vitality Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Bullet Resistance increased from 7% to 8%", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Bullet Resist Shredder}}: Bullet Resist Reduction reduced from -12% to -10%", + "Tags": [ + "Bullet Resist Shredder", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Regeneration}}: Now provides +40 Health", + "Tags": [ + "Mystic Regeneration", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Radiant Regeneration}}: Now provides +65 Health", + "Tags": [ + "Radiant Regeneration", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Vertical hitbox increased from 2.5m to 3.5m", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Cold Front}}: Spread duration increased from 0.5s to 0.6s", + "Tags": [ + "Cold Front", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Arctic Blast}}: Vertical hitbox increased from 2.5m to 3.5m", + "Tags": [ + "Arctic Blast", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Arctic Blast}}: Spread duration increased from 0.5s to 0.6s", + "Tags": [ + "Arctic Blast", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Slow}}: Dash distance increased from -10% to -12%", + "Tags": [ + "Mystic Slow", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Lightning Scroll}}: Dash distance increased from -10% to -12%", + "Tags": [ + "Lightning Scroll", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Quicksilver Reload}}: Bonus damage now has spirit scaling (0.16)", + "Tags": [ + "Quicksilver Reload", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mercurial Magnum}}: Bonus damage now has spirit scaling (0.16)", + "Tags": [ + "Mercurial Magnum", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Silence Wave}}: Spirit damage scaling increased from 0.3 to 0.6", + "Tags": [ + "Silence Wave", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Bonus Spirit Power for Charged Abilities reduced from +16 to +10", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Time between charges reduced from +50% to +30%", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Rapid Recharge}}: Now reduces cooldown on charged abilities by 14%", + "Tags": [ + "Rapid Recharge", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Reverb}}: {{PageRef|Spirit Lifesteal}} reduced from 15% to 10%", + "Tags": [ + "Spirit Lifesteal", + "Item", + "Vitality Item", + "Mystic Reverb", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Mystic Reverb}}: Imbued ability now provides +30% {{PageRef|Spirit Lifesteal}} for any damage it does (including the reverb)", + "Tags": [ + "Spirit Lifesteal", + "Item", + "Vitality Item", + "Mystic Reverb", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Echo Shard}}: Removed cast time", + "Tags": [ + "Echo Shard", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* {{PageRef|Spirit Burn}}: Burn DPS now scales with spirit power (0.05)", + "Tags": [ + "Spirit Burn", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Curse: Renamed Curse to {{PageRef|Cursed Relic}}", + "Tags": [ + "Cursed Relic", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Curse: No longer grants +15% Weapon Damage", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Curse: While holding this item you have a -8% Total Damage Penalty", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Weapon|alt_name=Gun}} Falloff range reduced from 20m-46m to 17m-40m", + "Tags": [ + "Abrams", + "Hero", + "Weapon" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Bullet damage growth reduced from +0.154 to +0.13", + "Tags": [ + "Abrams", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life}} T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)", + "Tags": [ + "Siphon Life", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Fixed {{PageRef|Shoulder Charge}} T1 triggering from non-heroes", + "Tags": [ + "Shoulder Charge", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} damage increased from 55 to 75", + "Tags": [ + "Seismic Impact", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} stun duration increased from 1.5s to 1.6s", + "Tags": [ + "Seismic Impact", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Abrams}}: Improved collision consistency with {{PageRef|Seismic Impact}}", + "Tags": [ + "Seismic Impact", + "Hero", + "Ability", + "Abrams" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T3 no longer grants +100% Ammo", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit", + "Tags": [ + "Exploding Uppercut", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Fixed some bugs with {{PageRef|Sticky Bomb}} tooltip", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10)", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} now drops on the ground and continues counting down when dispelled", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} can no longer be selfcast", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T2 increased from +70 Damage to +75", + "Tags": [ + "Sticky Bomb", + "Hero", + "Ability", + "Bebop" + ] + }, + { + "Description": "* {{PageRef|Billy}}: Bullet damage growth reduced from 0.18 to 0.165", + "Tags": [ + "Billy", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} Amp increased from 9% to 10%", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} {{PageRef|Melee}} Bonus Health reduced from 80 to 70", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Blasted}} {{PageRef|Melee}} Bonus Health spirit scaling increased from 0.7 to 0.8", + "Tags": [ + "Blasted", + "Hero", + "Ability", + "Billy", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} damage reduced from 150 to 120", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Billy}}: {{PageRef|Chain Gang}} now always goes on full cooldown after interruption", + "Tags": [ + "Chain Gang", + "Hero", + "Ability", + "Billy" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Bloodscent}} Isolation Range reduced from 25m to 20m", + "Tags": [ + "Bloodscent", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Stalker's Mark}} T3 now also increases duration by 2s", + "Tags": [ + "Stalker's Mark", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: Fixed Stalkers Mark not gaining charges from items after upgrading the T3", + "Tags": [ + "Drifter", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Eternal Night}} cooldown reduced from 130s to 120s", + "Tags": [ + "Eternal Night", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} air speed from 3.8 to 4.1", + "Tags": [ + "Rain of Arrows", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Spirit Snare}} lifetime increased from 20s to 22s", + "Tags": [ + "Spirit Snare", + "Hero", + "Ability", + "Grey Talon" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} cooldown reduced from 120s to 110s", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} spirit power per kill increased from 8 to 10", + "Tags": [ + "Grey Talon", + "Hero", + "Guided Owl", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: No longer has reduced {{PageRef|Melee|alt_name=melee}} damage", + "Tags": [ + "Ivy", + "Hero", + "Melee" + ] + }, + { + "Description": "* {{PageRef|Ivy}}: {{PageRef|Air Drop}} now has a very brief period where allies cannot cancel to prevent accidental cancels", + "Tags": [ + "Air Drop", + "Hero", + "Ability", + "Ivy" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T2 increased from -15s Cooldown to -17s", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 max spirit increased from 75 to 90", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 duration increased from 8s to 9s", + "Tags": [ + "Ice Path", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} duration increased from 5s to 5.25s", + "Tags": [ + "Frozen Shelter", + "Hero", + "Ability", + "Kelvin" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} rotation is restricted to 90 degrees rather than 360", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: Fixed bugs with {{PageRef|Ground Strike}} where it would sometimes not do damage on ramps and special locations", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} T1 reduced from -19s Cooldown to -17s", + "Tags": [ + "Grapple", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} damage spirit scaling reduced from 1.1 to 0.85", + "Tags": [ + "Lash", + "Hero", + "Flog", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: Move speed reduced from 6.6 to 6.5", + "Tags": [ + "Mina", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mina}}: Stamina cooldown increased from 3.6s to 3.9s", + "Tags": [ + "Mina", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Rake}} Heal spirit scaling reduced from 0.5 to 0.43", + "Tags": [ + "Mina", + "Hero", + "Rake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} bonus damage spirit power scaling reduced from 1.7 to 1.6", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Mina}}: {{PageRef|Love Bites}} T3 reduced from -2 Stamina to -1", + "Tags": [ + "Love Bites", + "Hero", + "Ability", + "Mina" + ] + }, + { + "Description": "* {{PageRef|Paige}}: Defend and Fight barrier reduced from 150 to 125", + "Tags": [ + "Paige", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Paige}}: {{PageRef|Captivating Read}} damage reduced from 120 to 90", + "Tags": [ + "Captivating Read", + "Hero", + "Ability", + "Paige" + ] + }, + { + "Description": "* {{PageRef|Shiv}}: {{PageRef|Serrated Knives}} impact damage spirit ratio reduced from 0.558 to 0.25", + "Tags": [ + "Serrated Knives", + "Hero", + "Ability", + "Shiv" + ] + }, + { + "Description": "* {{PageRef|Victor}}: {{PageRef|Aura of Suffering}} spirit scaling reduced from 0.23/1.15 to 0.18/0.92", + "Tags": [ + "Aura of Suffering", + "Hero", + "Ability", + "Victor" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Spirit per boon increased from 1.1 to 1.3", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: Bullet damage per boon reduced from +0.5 to +0.36", + "Tags": [ + "Viscous", + "Hero" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|The Cube}} T3 no longer removes ult debuffs", + "Tags": [ + "The Cube", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Viscous}}: {{PageRef|Puddle Punch}} displacement duration reduced from 1s to 0.8s", + "Tags": [ + "Puddle Punch", + "Hero", + "Ability", + "Viscous" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} Max Venom damage reduced from 165 to 140", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} Max Damage now happens at 30% HP instead of 25%", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} cooldown increased from 20s to 24s", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Lethal Venom}} T2 now also reduces cooldown by 8s", + "Tags": [ + "Lethal Venom", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Screwjab Dagger}} T3 increased from 40% Charge Cooldown to 55%", + "Tags": [ + "Screwjab Dagger", + "Hero", + "Ability", + "Vyper" + ] + }, + { + "Description": "* {{PageRef|Vyper}}: {{PageRef|Petrifying Bola}} damage increased from 45/165 to 50/180", + "Tags": [ + "Petrifying Bola", + "Hero", + "Ability", + "Vyper", + "Petrify" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} Tether Length no longer increases when Capture Radius increases", + "Tags": [ + "Vindicta", + "Hero", + "Stake", + "Ability" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} now grants +5% Weapon Damage per kill rather than Bonus {{PageRef|Souls}}", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta", + "Souls" + ] + }, + { + "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} T3 now provides an additional +4% Weapon Damage per kill (retroactive)", + "Tags": [ + "Assassinate", + "Hero", + "Ability", + "Vindicta" + ] + }, + { + "Description": "* {{PageRef|Warden}}: Bullet damage growth reduced from 0.47 to 0.44", + "Tags": [ + "Warden", + "Hero" + ] + }, + { + "Description": "Street Brawl:", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}}s now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* Legendary items drop rates increased very slightly", + "Tags": [ + "Other" + ] + }, + { + "Description": "* Ultimates initial cooldown increased by 5s", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Trooper}} Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Trooper}} Overtime DPS bonus increased by 20%", + "Tags": [ + "NPC", + "Creep", + "Trooper" + ] + }, + { + "Description": "* {{PageRef|Objective}} resist decay now peaks at 2.2 minutes rather than 2.5 minutes", + "Tags": [ + "Objective" + ] + }, + { + "Description": "* {{PageRef|Objective}} resist decay now goes to -60% instead of -50%", + "Tags": [ + "Objective" + ] + }, + { + "Description": "* Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Prism Blast}}: DPS reduced from 300 to 270", + "Tags": [ + "Prism Blast", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Enhanced {{PageRef|Unstable Concoction}}: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration", + "Tags": [ + "Unstable Concoction", + "Item", + "Spirit Item" + ] + }, + { + "Description": "* Enhanced {{PageRef|Unstable Concoction}}: No longer increases duration or cooldown", + "Tags": [ + "Unstable Concoction", + "Item", + "Spirit Item" + ] + }, + { + "Description": "Brawl Specific Balance:", + "Tags": [ + "Other" + ] + }, + { + "Description": "--", + "Tags": [ + "Other" + ] + }, + { + "Description": "* {{PageRef|Bebop}}: Hyperbeam duration reduced from 11s to 7s", + "Tags": [ + "Bebop", + "Hero" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} cooldown increased from 18s to 26s", + "Tags": [ + "Mini Turret", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|McGinnis}}: {{PageRef|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously)", + "Tags": [ + "Medicinal Specter", + "Hero", + "Ability", + "McGinnis" + ] + }, + { + "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} damage reduced by 25%", + "Tags": [ + "Storm Cloud", + "Hero", + "Ability", + "Seven" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% (was previously being reduced)", + "Tags": [ + "Rejuvenating Aurora", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} max HP damage reduced from 1.5% to 1%", + "Tags": [ + "Singularity", + "Hero", + "Ability", + "Dynamo" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} throw distance reduced by 30%", + "Tags": [ + "Death Slam", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} damage reduced by 10%", + "Tags": [ + "Ground Strike", + "Hero", + "Ability", + "Lash" + ] + }, + { + "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} healing reduced by 25%", + "Tags": [ + "Last Stand", + "Hero", + "Ability", + "Warden" + ] + }, + { + "Description": "* {{PageRef|Graves}}: {{PageRef|Borrowed Decree}} duration reduced by 30%", + "Tags": [ + "Borrowed Decree", + "Hero", + "Ability", + "Graves" + ] + }, + { + "Description": "* {{PageRef|Graves}}: {{PageRef|Borrowed Decree}} ghoul damage reduced by 30%", + "Tags": [ + "Borrowed Decree", + "Hero", + "Ability", + "Graves" + ] + }, + { + "Description": "* {{PageRef|Drifter}}: {{PageRef|Bloodscent}} Isolation Range reduced from 20m to 10m", + "Tags": [ + "Bloodscent", + "Hero", + "Ability", + "Drifter" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Crackshot}} Spirit Scaling increased from 1.1 to 2.5", + "Tags": [ + "Crackshot", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Holliday}}: {{PageRef|Bounce Pad}} cooldown reduced by 20s", + "Tags": [ + "Bounce Pad", + "Hero", + "Ability", + "Holliday" + ] + }, + { + "Description": "* {{PageRef|Mirage}}: {{PageRef|Traveler}} Cooldown reduced from 155s to 60s", + "Tags": [ + "Traveler", + "Hero", + "Ability", + "Mirage" + ] + }, + { + "Description": "* {{PageRef|Calico}}: {{PageRef|Return to Shadows}} cooldown reduced from 90s to 60s", + "Tags": [ + "Return to Shadows", + "Hero", + "Ability", + "Calico" + ] + }, + { + "Description": "* {{PageRef|Alchemical Fire}}: Damage reduced by 30%", + "Tags": [ + "Alchemical Fire", + "Item", + "Weapon Item" + ] + }, + { + "Description": "* Curse: Duration reduced from 3.25s to 2.75s", + "Tags": [ + "Other" + ] + } +] \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-03.txt b/data/changelogs/wiki/2024-05-03.txt new file mode 100644 index 00000000..d85b48dc --- /dev/null +++ b/data/changelogs/wiki/2024-05-03.txt @@ -0,0 +1,113 @@ +{{Update layout +| prev_update = +| month = May +| day = 3 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ +| source_title = 05-03-2024 Update +| notes = +General Changes: +== +* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting +* Added a Resources page to the dashboard which contains a browsable item [[Shop|shop]] +* Added overhead text display when another hero uses active items +* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right +* Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead +* Added support for Flex Items in the Hero [[Sandbox]] + +* Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0 +* Increased the default framerate cap from 120 to 400 +* Improved UI display when endgame objectives are being attacked +* Added music for when the base is under attack +* Changed the local player icon on the the minimap to always be on top of enemy icons +* [[Shop]] music will now only play for shops players can access +* Postgame graphs now default to team stats rather than individual +* Added borders around hero icons on the minimap when watching replays/spectating +* Top bar now shows incoming players before they are fully connected +* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back) + +* Various VOIP improvements +* Fixed open mic threshold +* Fixed various consistency issues with the presentation of Souls terminology, icons, etc +* Fixed {{AbilityIcon|Flying Cloak}} teleporting players into geometry or out of the world +* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry +* Fixed {{AbilityIcon|Fixation}} decimal point display +* Fixed {{AbilityIcon|Parry}} animation not playing +* Fixed various issues with the spectate UI display +* Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}'s alt fire +* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities + + + +Gameplay Changes: +== +* Troopers DPS vs Lane [[Guardian|Guardians]] reduced from 44 to 36 +* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while +* The uncapturable [[Zipline|zipline]] nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base) + +* You are now silenced while carrying the [[Urn]] +* [[Urn]] bounty increased from 900 + 160/minute to 900 + 200/minute +* [[Sinner's Sacrifice|Vaults]] base bounty increased from 150 to 200 + +* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 +* {{HeroIcon|Abrams}}: Siphon DPS increased from 24 to 35 + +* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS increased from 48 to 60 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8% + +* {{HeroIcon|Grey Talon}}: Charge Shot damage increased from 95 to 105 +* {{HeroIcon|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} damage increased from 200 to 300 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3 + +* {{HeroIcon|Infernus}}: Catalyst no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160 + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 bonus damage increased from +100 to +175 + +* {{HeroIcon|Lady Geist}}: Blood Bomb damage increased from 80 to 100 +* {{HeroIcon|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70 +* {{HeroIcon|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage amp per shard increased from 10% to 15% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45 +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Damage increased from 55 to 65 +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 from +3m to +5m +* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges +* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 25m to 30m +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} width increased from 3m to 5m +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} is now permissive with small obstructions in the way +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} no longer loses its state as you change elevations +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now knocks enemies up when you come up +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS increased from 50 to 60 +* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero + +* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 +* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s +* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60% +* {{HeroIcon|Yamato}}: Flying Strike cooldown reduced from 35 to 20 +* {{HeroIcon|Yamato}}: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range" +* {{HeroIcon|Yamato}}: Flying Strike range no longer scales with Spirit +* {{HeroIcon|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15 +* {{HeroIcon|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10 +* {{HeroIcon|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-10.txt b/data/changelogs/wiki/2024-05-10.txt new file mode 100644 index 00000000..d92a09f7 --- /dev/null +++ b/data/changelogs/wiki/2024-05-10.txt @@ -0,0 +1,22 @@ +{{Update layout +| prev_update = {{Update link|May|3|2024}} +| month = May +| day = 10 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-10-2024-update.689/ +| source_title = 05-10-2024 Update +| notes = +We’ve heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it’s important to try to improve these as best we can so everyone can have fun playing. Options are a bit limited right now in general due to small queue sizes, but we have a few adjustments we are doing in today’s update that we hope will give us more potential to optimize and tweak the system in the immediate future. These changes will need continual tuning over the coming days, so the impact may not be fully visible today. + +* The match will no longer start at a fixed time immediately after 12 players are in the queue, sometimes it might start faster sometimes it might start slower, depending on the distribution of players in the queue. There will still be an upper bound for how long it waits, for practical reasons, but it won’t automatically start asap if it knows the match won’t be good. Conversely, if the match is already reasonable it won’t wait unnecessarily to start it.​ +​ +* Parties that have too high of a gap between the players in them will often make for a bad experience for both teams, but especially the opponents. When we detect that your party has this composition, we will present a warning letting you know that this will result in a more difficult match for your party and might also take longer to find a game, so you can decide if you value the group/social aspect more or not. In terms of specific matchmaking changes, in cases where the party has a large gap in skill, the party’s overall skill will now be biased closer to the best player’s values rather than the average. This will make it less likely that the system grabs lower skilled players for the opposing team just because your party was ok with wide variance.​ + + +This update also has a couple of fixes that we are moving up from our usual end of week patch: + +* We fixed a bug when combining shields and resistance that caused you to take too much damage. Previously there was a bug where if you take a high amount of damage, the remaining damage after shield reduction would pass through as pure damage instead of being reduced by resist. An example of this is someone dealing 800 spirit damage to you and you having 80 Spirit Shield and 45% Spirit Resistance. With the bug, the 800 would be reduced to 720 from the shield, and then you would lose 720 health. With the fix, the shield now reduces the damage to 720 as usual, but the remaining amount then gets reduced by 45% to 396 health lost instead of 720.​ +​ +* We are also nerfing {{ItemIcon|Alchemical Fire}}. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.​ +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-13.txt b/data/changelogs/wiki/2024-05-13.txt new file mode 100644 index 00000000..585944e7 --- /dev/null +++ b/data/changelogs/wiki/2024-05-13.txt @@ -0,0 +1,179 @@ +{{Update layout +| prev_update = {{Update link|May|10|2024}} +| month = May +| day = 13 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-13-2024-update.807/ +| source_title = 05-13-2024 Update +| notes = +[ General Changes ] + +* [[Sandbox]] mode now supports entering it with your party +* [[Sandbox]] mode now has [[Trooper|troopers]] spawning on the left side + +* Added Search By Match ID to the Watch Tab +* Added Filter By Hero to the Watch Tab + +* You can now see an indicator for enemy [[Trooper|troopers]] when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane) + +* Map is now precached while in the queue to improve loading times into matches +* Visual and Audio updates to the [[Shop|shop]] +* Added a key for toggling replays being paused (defaults to P) +* {{HeroIcon|Pocket}} {{AbilityIcon|Affliction}} visual and sound effects reworked +* {{HeroIcon|Pocket}} Enchanter’s Satchel visual effects updated +* Fixed a bug where {{HeroIcon|Pocket}}’s briefcase would stop animating when the duration upgrade was taken +* Updated {{ItemIcon|Divine Barrier}} sound effects +* Updated {{HeroIcon|Dynamo}} VO for {{AbilityIcon|Quantum Entanglement}} and a few other missing lines +* Hero death voices are now broadcast more widely +* Fixed being unable to ping while casting or channeling +* Fixed various issues with hero abilities causing you to be stuck in walls +* Fixed players being able to kill themselves pre-match and run around in the map +* Fixed Ice Dome effects disappearing while still active if {{HeroIcon|Kelvin}} dies during it +* Simplify some visuals with {{HeroIcon|Seven}}’s {{AbilityIcon|Storm Cloud}} radius indicator to help clarify the bounds +* Fixed Stamina not appearing to regenerate while spectating +* Improve the text display when a replay is still processing after a match +* Fixed [[Walker]] boss moving around while the game is paused +* Fixed some controller input issues +* {{ItemIcon|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen +* Updated {{ItemIcon|Decay}} item sound effects +* Updated {{ItemIcon|Berserker}} item visuals +* Fixed visual bug on Spirit [[Urn]] when dropping on the ground +* Fixed {{ItemIcon|Restorative Locket}} Spirit Resist not working +* Fixed items not updating in the UI when purchased from the [[Shop|shop]] while spectating a teammate + + + +[ Item Gameplay Changes ] + +* {{ItemIcon|Spirit Strike}}: Buff duration increased from 12s to 18s +* {{ItemIcon|Spirit Strike}}: Melee damage bonus increased from 15% to 20% +* {{ItemIcon|Hollow Point}} Ward: Spirit Shield increased from +70 to +80 +* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 10s to 8s +* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 30/60 to 40/80 +* {{ItemIcon|Restorative Locket}}: Max Stacks increased from 12 to 15 +* {{ItemIcon|Restorative Locket}}: Cooldown increased from 15s to 18s +* {{ItemIcon|Reactive Barrier}}: Barrier duration increased from 10s to 13s +* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 60s to 40s +* {{ItemIcon|Return Fire}}: No longer has Spirit and Fire Rate bonus during the active +* {{ItemIcon|Return Fire}}: Now passively always gives +7 Spirit and +7% Fire Rate +* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 30s to 25s +* {{ItemIcon|Decay}}: Cooldown reduced from 25s to 22s +* {{ItemIcon|Decay}}: Cast range increased from 20m to 30m +* {{ItemIcon|Enduring Speed}}: Movement Speed increased from 1 to 1.25 +* {{ItemIcon|Suppressor}}: Now provides +50 Health +* Quicksilver: Now passively has a +10% reload time penalty +* {{ItemIcon|Divine Barrier}}: No longer restores any Stamina on the target (previously fully restored it) +* {{ItemIcon|Warp Stone}}: No longer slows your hero for 3s +* {{ItemIcon|Warp Stone}}: Bullet Resist duration increased from 3s to 5s +* Withering Whip: Cast range increased from 12m to 20m +* {{ItemIcon|Knockdown}}: Cooldown reduced from 55s to 50s +* {{ItemIcon|Knockdown}}: Now provides +200 Spirit Shield +* {{ItemIcon|Escalating Resilience}}: Resist per stack increased from 1% to 2% +* Superior Stamina: Spirit buff duration increased from 5s to 8s +* {{ItemIcon|Lifestrike}}: Slow duration increased from 1s to 1.5s +* {{ItemIcon|Lifestrike}}: Cooldown reduced from 10s to 8s +* {{ItemIcon|Heroic Aura}}: Active radius increased from 20m to 30m +* Curse: Now provides +15% Clip +* Curse: Duration increased from 3.5s to 3.75s +* {{ItemIcon|Shadow Weave}}: Now provides +15 Health Regen +* {{ItemIcon|Phantom Strike}}: No longer passively provides +500 Bullet Shield +* {{ItemIcon|Phantom Strike}}: Now provides +200 Health +* {{ItemIcon|Phantom Strike}}: When using the active, gain a temporary +500 Bullet Shield for 7 seconds +* {{ItemIcon|Phantom Strike}}: Now deals 200 damage on impact +* {{ItemIcon|Vampiric Burst}}: Active {{ItemIcon|Bullet Lifesteal}} increased from 40% to 60% +* {{ItemIcon|Unstoppable}}: Movement Speed increased from +1 to +1.25 +* {{ItemIcon|Mystic Reverb}}: {{ItemIcon|Spirit Lifesteal}} increased from +10% to +15% +* {{ItemIcon|Mystic Reverb}}: Spirit Resist increased from +10% to +15% +* {{ItemIcon|Crippling Headshot}}: Headshot Resistance Reduction increased from 30% to 35% +* {{ItemIcon|Diviner's Kevlar}}: Channeling Spirit bonus increased from +40 to +50 + + + +[ Hero Gameplay Changes ] + +* {{HeroIcon|Abrams}}: Reduced chances that Leap gets stuck on geometry during the downward phase + +* {{HeroIcon|Bebop}}: No longer has an innate +15% Spirit Resist +* {{HeroIcon|Bebop}}: Now has innate +20% Bullet Resist +* {{HeroIcon|Bebop}}: Hook cooldown reduced from 27s to 22s +* {{HeroIcon|Bebop}}: Hook T3 reduced from -15s to -12s Cooldown +* {{HeroIcon|Bebop}}: Hook Speed increased from 2700 to 3000 +* {{HeroIcon|Bebop}}: Hook Return Speed increased from 1800 to 2200 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} damage increased from 105 to 115 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Multishot increased from 3 to 5 + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 30s to 26s + +* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn}} refreshing from item damage + +* {{HeroIcon|Ivy}}: Base stamina increased from 3 to 4 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of {{HeroIcon|Lash}} on impact +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}}'s ground preview now lines up under {{HeroIcon|Lash}} when cast on the ground +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} T3 reduced from +100% to +85% +* {{HeroIcon|Lash}}: Bullet Damage growth increased from 0.76 to 1.0 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} tether visuals now improved to communicate the different phases its in + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} now comes out quicker and no longer slows you + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} Spirit Resistance increased 50% to 60% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} Health increased from 30% to 40% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 increased from +5m Range to +10m +* {{HeroIcon|McGinnis}}: Fixed issues with {{AbilityIcon|Heavy Barrage}} not damaging units within the target area + +* {{HeroIcon|Mo & Krill}}: Base HP increased from 650 to 700 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} damage increased from 40 to 50 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 debuff duration increased from 10s to 16s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} duration increased from 3.5s to 4s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 DPS increased from +30 to +40 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}} +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} no longer deals damage to [[Mid-Boss|Mid Boss]] +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75% + +* {{HeroIcon|Pocket}}: Gun damage per bullet reduced from 6 to 5.6 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS reduced from 30 to 26 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} rebalanced around no longer reducing fire rate (similar shock value effectiveness as before) + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} damage increased from 48 to 55 + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} cooldown reduced from 13s to 11s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects) +* {{HeroIcon|Yamato}}: Shadow Explosion radius increased from 14m to 16m +* {{HeroIcon|Yamato}}: Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s +* {{HeroIcon|Yamato}}: Shadow Explosion T3 Spirit bonus increased from +10% to +15% +* {{HeroIcon|Yamato}}: Shadow Explosion T3 Fire Rate bonus increased from +5% to +10% + + + +[ Misc Gameplay Changes ] + +* Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat). +* Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus. +* [[Patron]] (Weakened) now has 40hp/s regen when it has not taken damage for 30s +* Medic Troopers no longer use their heal on [[Trooper|troopers]] if there is a hero within 30m +* [[Zipline]] Speed Boost cooldown reduced from 420s to 380s +* Damage over time no longer prevents [[Zipline|zipline]] usage +* Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle [[Trooper|troopers]] within 50m in the last 20 seconds. +* Troopers run speed increased from 9.1 m/s to 10 m/s +* Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS +* Troopers DPS vs [[Walker|Walkers]] from 110 DPS to 80 DPS +* Troopers DPS vs Base [[Guardian|Guardians]] from 110 DPS to 80 DPS +* [[Crate]] Powerups: Removed [[Zipline]] buff as a potential drop +* [[Crate]] Powerups: Increased Health Regen drop from 1.25% Regen to 1.5% +* [[Crate]] Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s +* [[Sinner's Sacrifice|Vault]] base bounty increased from 200 to 225 +* Fixed some issues that allowed players to more easily camp players in the spawn area + + + +Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-16.txt b/data/changelogs/wiki/2024-05-16.txt new file mode 100644 index 00000000..2519a97a --- /dev/null +++ b/data/changelogs/wiki/2024-05-16.txt @@ -0,0 +1,140 @@ +{{Update layout +| prev_update = {{Update link|May|13|2024}} +| month = May +| day = 16 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-16-2024-update.902/ +| source_title = 05-16-2024 Update +| notes = +[ General Changes ] + +* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT. + +* Redesigned the [[Walker]] model and visuals + +* Added ambient sound effects +* Added jar smash sound effects +* Updated {{ItemIcon|Cold Front}} sound effects +* Improved NPC/minion weapon fire audio feedback for victims +* Improved player damage received audio feedback +* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects +* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects +* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} has improved visual effects +* Fixed a bug where the shopping book visuals could get stuck on your hero +* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now +* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap) +* Patrons will now play a voice warning when [[Rejuvenator]] time is close to expiring as well as when it's expired +* Updated VO for [[Amber Hand]]'s [[Patron]] +* Increased the duration of the item-used popup text a bit +* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise +* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through +* Added a short wall between [[Shrine|Shrines]] level of the base and the [[Weakened Patron]] level +* Moved the taxi back into the street to fix players getting stuck between the front and the building corner +* Moved a truck away from the garage to give wide enough path for {{HeroIcon|Mo & Krill}} +* Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing +* Added clips at outer lane T1 stairs where you could get stuck doing a roll slide +* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall +* Fixed gaps where you could climb outside of the map +* Added a wall between the T1 [[Shop|shop]] and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage +* Fixed a couple of spots where Mo could get stuck between a truck and wall +* Replaced news stand that was close to the T1 with different cover kiosk building to avoid [[Shop|shop]] confusion +* Fixed no collision on water tower on the garage roof. + + + +[ Misc Gameplay Changes ] + +* Medium and Hard [[Denizen|neutrals]] now spawn at 7 minutes +* [[Denizen|Neutrals]] now have 20% Spirit Resist +* Basement [[Denizen|neutrals]] now have +2 Medium [[Denizen|neutrals]] and -4 Small [[Denizen|neutrals]] +* Basement [[Denizen|neutrals]] are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time) +* Fixed various abuses where you can shoot [[Denizen|neutrals]] without them being able to shoot back. [[Denizen|Neutrals]] now become invulnerable when they have no line of sight of you for 2 seconds. + +* Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst) +* Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time) +* [[Zipline]] Boost ability is now available at the start of the game (used to start on cooldown) +* Shield break cooldown reduced from 80s to 60s +* Troopers run speed increased from 10 m/s to 11 m/s +* Medic [[Trooper]] health increased from 200 to 240 + + + +[ Item Gameplay Changes ] + +* Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s. + +* {{ItemIcon|Mystic Burst}}: Bonus damage reduced from +40 to +35 +* Medic Bullets: Cooldown reduced from 5s to 4s +* {{ItemIcon|Headshot Booster}}: Headshot damage increased from +30 to +50 +* {{ItemIcon|Close Quarters}}: Bullet Shield increased from 70 to 85 +* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 30% to 25% +* {{ItemIcon|Healing Rite}}: Cooldown reduced from 90s to 80s + +* {{ItemIcon|Kinetic Dash}}: No longer gives +1 Stamina +* {{ItemIcon|Kinetic Dash}}: Now causes your dash-jumps to only require 1 stamina +* {{ItemIcon|Berserker}}: Weapon Damage Per Stack increased from 5% to 6% +* {{ItemIcon|Mystic Shot}}: Cooldown increased from 3s to 5s +* {{ItemIcon|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield +* Health Nova: Now provides +50 Health +* {{ItemIcon|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight) +* {{ItemIcon|Return Fire}}: Bullet damage returned reduced from 75% to 60% +* {{ItemIcon|Return Fire}}: Fixed not returning fire to {{HeroIcon|McGinnis}}' sentries +* Silence Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist +* Silence Glyph: Cooldown increased from 20s to 35s +* {{ItemIcon|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS +* {{ItemIcon|Restorative Locket}}: Now gives +4 Spirit + +* {{ItemIcon|Alchemical Fire}}: Moved from T2 to T3 +* {{ItemIcon|Alchemical Fire}}: Now grants +150 Bullet Shield +* {{ItemIcon|Alchemical Fire}}: Now grants +12% Weapon Damage +* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85 +* {{ItemIcon|Majestic Leap}}: You can now use the active again while in the air to dive down faster +* Improved Burst: Max HP bonus damage reduced from 13% to 11% +* {{ItemIcon|Knockdown}}: Cast range increased from 40m to 50m +* {{ItemIcon|Mystic Slow}}: Now requires {{ItemIcon|Suppressor}} as a component +* {{ItemIcon|Mystic Slow}}: Now provides +75 Health, +3 Regen and +6 spirit +* {{ItemIcon|Mystic Slow}}: Fire Rate slow increased from 20% to 35% +* {{ItemIcon|Lifestrike}}: Cooldown reduced from 8s to 5s +* Withering Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp +* Withering Whip: Now grants +15% Ammo +* {{ItemIcon|Warp Stone}}: Removed cast time + +* {{ItemIcon|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds. +* {{ItemIcon|Echo Shard}}: No longer gives +20 Spirit for the second cast +* {{ItemIcon|Mystic Reverb}}: Extra damage on the reverb reduced from 40% to 35% +* {{ItemIcon|Frenzy}}: Bonus health increased from +150 to +200 + + + +[ Hero Gameplay Changes ] + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. +* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path}} trail created. Max of 40 Spirit. +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 changed to +4 Invis Sprint +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30% +* {{HeroIcon|Ivy}}: True Form cooldown reduced from 50s to 40s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} {{AbilityIcon|Stomp}} Damage reduced from 125 to 110 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6 +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay +* {{HeroIcon|Yamato}}: Shadow Explosion cooldown reduced from 120s to 90s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-19.txt b/data/changelogs/wiki/2024-05-19.txt new file mode 100644 index 00000000..dbbee50a --- /dev/null +++ b/data/changelogs/wiki/2024-05-19.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|May|16|2024}} +| month = May +| day = 19 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-19-2024-update.1033/ +| source_title = 05-19-2024 Update +| notes = +[ Item Gameplay Changes ] + +* {{ItemIcon|Kinetic Dash}} passive now has a 14s cooldown +* Silence Glyph duration reduced from 5s to 3.5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-23.txt b/data/changelogs/wiki/2024-05-23.txt new file mode 100644 index 00000000..438ec3de --- /dev/null +++ b/data/changelogs/wiki/2024-05-23.txt @@ -0,0 +1,191 @@ +{{Update layout +| prev_update = {{Update link|May|19|2024}} +| month = May +| day = 23 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/ +| source_title = 05-23-2024 Update +| notes = +[ General Changes ] + +* Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT. + +* Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page. +* Added post game player reporting option + +* Ally player glow-through-world silhouette now communicates their current health +* Added ambient music track +* Added unique {{HeroIcon|Haze}} footstep sound effects +* Fixed various issues with mic audio input and lag it introduced +* Small adjustments to how the crosshair UI area looks +* Mic input device is now selected from in-game settings rather than the steam client +* Improved various networking and hit registration related issues (this was released a couple days ago) +* Updated [[Trooper]] and [[Denizen|Neutral]] shooting sound effects +* Various improvements to damage audio clarity for victims and attackers +* Sped up select [[Amber Hand]] VO that related to game state ([[Shrine|shrines]] being under attack, protecting the [[Urn|urn]] runner etc) +* Adding game audio muted indicator in top left if the game is muted +* Camera can now be moved while the game is paused in replays +* Fixed the [[Rejuvenator]] falling during pause +* Fixed the Idol falling during pause +* Fixed the bottom most [[Shop|shop]] items having part of their icon be unclickable +* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}) +* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}’s {{AbilityIcon|Death Slam}} +* Updated Bullet Shredder debuff effects +* [[Mid-Boss]] is now invulnerable if there are no enemies it can actually attack +* Fixed your active items not hiding in the UI when you are dead and spectating a team mate +* Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago) +* Fixed various movement stuck bugs with {{HeroIcon|Ivy}} +* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears +* Improved {{HeroIcon|Vindicta}}’s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected +* Fixed upgrading {{HeroIcon|McGinnis}}’s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly +* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}’s pulses to go off at once +* Fixed {{HeroIcon|Kelvin}}’s Ice Beam sometimes not hitting [[Denizen|Neutrals]] +* Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see +* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from [[Denizen|Neutrals]] +* Fixed getting stuck under stair at inner lanes near [[Guardian]] +* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult +* Sapphire side materials tint color changed to white +* Sapphire side street materials changed to new asphalt blend +* Added new slide and reload animation for {{HeroIcon|Wraith}} +* Out of combat run animation variants now only play during sprint state +* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades +* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with {{AbilityIcon|Storm Cloud}}) +* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly + +* Improved visibility of {{HeroIcon|Seven}}’s bullet and travel path +* Improved visibility of {{HeroIcon|Paradox}}’s bullet and travel path +* Improved visibility of {{HeroIcon|Wraith}}’s bullet and travel path +* Improved visibility of {{HeroIcon|Haze}}’s bullet and travel path +* Improved visibility of {{HeroIcon|Lady Geist}}’s bullet and travel path +* Added custom tracer and muzzle flash for {{HeroIcon|Seven}}’s gun +* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}’s gun +* Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}’s gun + + + +[ Misc Gameplay Changes ] + +* Adjusted map around the middle lanes to have an area with Veils for laning +* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister) +* Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst) + +* Unclaimed souls now convert 10% slower +* [[Sinner's Sacrifice|Vaults]] base bounty increased from 220 to 260 +* Strong [[Denizen|Neutrals]] Spirit Resist increased from 25% to 35% +* Medium [[Denizen|Neutrals]] Spirit Resist increased from 25% to 30% +* Starting at 15 minutes, one melee [[Trooper]] per wave will spawn with 1.75x health +* Medic [[Trooper]] health increased from 240 to 260 +* Sidelane Veils near [[Guardian|Guardians]] are now one-way visibility (used to be blocked visibility in both directions) +* [[Denizen|Neutrals]] can now lean side to side to fire when obstructed by map geometry and being attacked + +* [[Zipline]] Boost ability speed increased from 100% to 130% +* [[Zipline]] Boost ability ramp time to reach max speed reduced from 2s to 1s +* [[Zipline]] base speed boost after Base [[Guardian|Guardians]] are killed increased from 100% to 120% +* [[Zipline]] base speed boost's ramp time after Base [[Guardian|Guardians]] are killed reduced from 5s to 4s +* Being Disarmed no longer prevents you from reloading + + + +[ Item Gameplay Changes ] + +* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s +* {{ItemIcon|Spirit Strike}}: No longer has +50 Health +* {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield +* {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen +* {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen +* {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint +* {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s + +* Withering Whip: Moved from T3 to T2 +* Withering Whip: Duration reduced 5s to 3.5s +* Withering Whip: Cooldown increased from 25s to 40s +* Withering Whip: Bullet Resist reduced from 25% to 20% +* Withering Whip: Cast range reduced from 20m to 15m +* {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s +* {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35 +* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s +* Combat Barrier: Bullet Shield increased from 275 to 300 +* Combat Barrier: Weapon Damage while Shielded from 20% to 24% +* {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target +* {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon + +* Silence Glyph: Moved from T2 to T3 +* Silence Glyph: Health increased from 50 to 75 +* Silence Glyph: Spirit Amp increased from 8% to 12% +* Shifting Shroud: Cooldown reduced from 70s to 55s +* Shifting Shroud: Duration 2.5s to 2.75s +* {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s +* {{ItemIcon|Majestic Leap}}: Now gives +75 Health +* {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110 +* {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5 +* {{ItemIcon|Knockdown}}: Now grants +2 Sprint +* {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground +* {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4 +* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36% +* Improved Burst: Damage reduced from 11% Max HP to 10% + +* {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist +* Curse: Ammo increased from 15% to 20% +* {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist +* {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10% +* {{ItemIcon|Silencer}}: Now provides 15% Ammo +* {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8 +* {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150 + + + +[ Hero Gameplay Changes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T1 and T2 swapped +* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm +* {{HeroIcon|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover +* {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m +* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15 +* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3) +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer gets +140 damage with the T3 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup" +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast time increased from 0.7s to 0.8s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion from 70% to 50% +* {{HeroIcon|Ivy}}: Kudzu Bomb duration increased from 3.5s to 4s +* {{HeroIcon|Ivy}}: Kudzu Bomb T2 duration increased from +1.5s to +2s +* {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 50% to 65% +* {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate reduced from 20% to 15% +* {{HeroIcon|Ivy}}: Watcher's Covenant T1 changed to +15% Rate +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 26s to 23s +* {{HeroIcon|Kelvin}}: While Ice Pathing you no longer slow down when you shoot your gun +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Channel move speed increased from 4 to 6 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.65s to 0.5s +* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice}} clipping aggressively against map geometry edges +* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6 +* {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s +* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} healing against non-heroes reduced from 1x to 0.7x +* {{HeroIcon|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes) +* {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage}} projectiles getting caught on map geometry +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40% +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} travel speed increased from 800 to 1000 +* {{HeroIcon|Wraith}}: Royal Flush no longer has a cast delay +* {{HeroIcon|Wraith}}: Royal Flush time to spawn cards increased from 0.4s to 0.6s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} no longer allows the victim to shoot back +* {{HeroIcon|Yamato}}: Shadow Explosion renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects {{AbilityIcon|Power Slash}} cast time, Flying Strike flying time, and {{AbilityIcon|Crimson Slash}} cast time. +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-24.txt b/data/changelogs/wiki/2024-05-24.txt new file mode 100644 index 00000000..a79f07f3 --- /dev/null +++ b/data/changelogs/wiki/2024-05-24.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|May|23|2024}} +| month = May +| day = 24 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-24-2024-update.1359/ +| source_title = 05-24-2024 Update +| notes = +* {{ItemIcon|Decay}}: Cast range reduced from 30m to 15m +* Withering Whip: No longer has +1 Stamina +* Withering Whip: Duration reduced from 3.5s to 3s +* Withering Whip: Bullet Resist Reduction reduced from -20% to -14% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-05-30.txt b/data/changelogs/wiki/2024-05-30.txt new file mode 100644 index 00000000..f51545a7 --- /dev/null +++ b/data/changelogs/wiki/2024-05-30.txt @@ -0,0 +1,178 @@ +{{Update layout +| prev_update = {{Update link|May|24|2024}} +| month = May +| day = 30 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-30-2024-update.2514/ +| source_title = 05-30-2024 Update +| notes = +[ General Changes ] + +* Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback. +* Added a temporary matchmaking ban system for people that leave games + +* Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update. +* Matches in the watch tab will now indicate if a friend is in that match + +* A paused a game can only be unpaused by the player that paused for the first 30 seconds +* Once you pause a game, you cannot pause it again within 5 minutes +* Pause now says the player name pausing it + +* Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed +* Added a sound when you receive a chat message +* Increased the base font size for text chat +* Increased the duration text chat is visible +* You can now ping enemy items on the scoreboard to say alert players that the hero has that item. +* You can now middle mouse click an ability to say its on cooldown +* You can now alt click your active items to say if they are ready or not +* Candle Troopers and other NPCS can no longer see or shoot through [[Cosmic Veil|Cosmic Veils]] +* Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly +* Adjusted the health bar on [[Walker|Walkers]] to be easier to see +* Match found sound now plays regardless of window focus +* Added option to give fast stamina regen in Hero [[Sandbox]] +* Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping +* Fixed zooming bypassing the shooting speed penalty +* Added new effects for Shifting Shroud +* T1 Boss now has quicker melee animations +* Fixed Turrets causing backdoor protection to be lost + +* Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused +* Fixed a bug with using Melee in the air that could cause you to move a lot +* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}} +* Added new sprint animations for {{HeroIcon|Abrams}} +* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects +* Fixed various bugs and crashes with hero guides +* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} +* Fixed some outdated details on the minimap +* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better +* Added visual tell for when {{AbilityIcon|Assassinate}} is active +* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck +* Updated [[Zipline]] Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done +* Fixed an edge case with {{ItemIcon|Unstoppable}} and a debuff being applied on the same frame +* Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2 +* Fixed getting stuck going up the ramp on the inner lane street +* Fixed corner [[Denizen|neutral]] camps not burrowing if they lose line of sight +* Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse + + + +[Misc Gameplay] + +* Lane [[Guardian]] HP increased from 3750 to 4600 +* Various adjustments to lane layout to give defenders more options for forward positions near their [[Guardian]] +* Midlane [[Walker|Walkers]] HP reduced a little bit to match the same HP as the sidelane [[Walker|Walkers]] +* Base [[Guardian|Guardians]] moved a little bit further towards the outside of the base +* Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before) +* Airborne Heavy Melee distance increased to match ground version +* Heavy Melee time reduced from 0.6 to 0.55 (same for Air) +* [[Crate]] powerups can now only spawn after 2 minutes (when the small [[Denizen|neutrals]] spawn) +* Added [[Breakable|breakable]] crates inside each lane's [[Cosmic Veil]] +* Expanded space in some of the lane's [[Cosmic Veil|Cosmic Veils]] +* Audible distance of enemy footsteps is reduced +* Special 15 minute melee creep now upgrades again at 25 minutes +* Base [[Zipline|zipline]] speed increased by 10% + +* Extended inner lane [[Urn|urn]] bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal +* Removed 3 bush trees on each inner lane near the [[Urn|urn]] bridge buildings +* Carved out interior of inner lane tower buildings beside the [[Guardian]] and connected to the [[Denizen|neutral]] camp in the underground areas +* Moved outer lane [[Walker]] on Factory and Mansion sides slightly closer to the stairs +* Carved out interior of outer lane wall buildings beside the [[Walker]] to allow forward position for defenders +* Reduced width of forward base lookout bridges + + + +[Item Gameplay] + +* Basic Magazine: Ammo reduced from +16% to +15% +* Basic Magazine: Weapon Damage reduced from +16% to +15% +* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 9s to 5s +* {{ItemIcon|Spirit Strike}}: Health Regen increased from 0.7 to 1 +* Enduring Spirit: No longer provides +1 Sprint +* Enduring Spirit: +10% {{ItemIcon|Spirit Lifesteal}} +* [[Souls|Soul]] Shredder Bullets: Spirit Amp reduced from 14% to 12% +* {{ItemIcon|Slowing Hex}}: Cooldown increased from 25 to 27 +* {{ItemIcon|Restorative Locket}}: Spirit increased from +4 to +5 +* {{ItemIcon|Decay}}: Cast range now scales with Spirit (0.2 factor) +* {{ItemIcon|Suppressor}}: Fire rate slow increased from 30% to 35% +* {{ItemIcon|Enduring Speed}}: Move Speed increased from +1.25 to +1.4 +* {{ItemIcon|Swift Striker}}: Bullet Resist penalty reduced from -8% to -7% +* {{ItemIcon|Alchemical Fire}}: Now grants +5 Spirit +* {{ItemIcon|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175 +* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 37 to 34 +* Shifting Shroud: Duration increased from 2.75 to 3 +* Shifting Shroud: Can now be canceled early +* Shifting Shroud: Cooldown reduced from 55s to 45s +* {{ItemIcon|Knockdown}}: Cooldown reduced from 50s to 40s +* Superior Stamina: Spirit buff duration increased from 8s to 12s +* {{ItemIcon|Lifestrike}}: Melee damage increased from +35% to +40% +* {{ItemIcon|Toxic Bullets}}: Now deals half damage against [[Trooper|troopers]] and [[Denizen|neutrals]] +* {{ItemIcon|Leech}}: No longer gives +8 Spirit +* {{ItemIcon|Glass Cannon}}: Weapon Damage reduced from +70% to +65% +* {{ItemIcon|Mystic Reverb}}: No longer stops the echo if the target dies +* {{ItemIcon|Vampiric Burst}}: Duration reduced from 5s to 4.5s +* {{ItemIcon|Vampiric Burst}}: Lifesteal increased from 60% to 70% +* {{ItemIcon|Shadow Weave}}: Invis Sprint increased from +3 to +5 +* Curse: Now grants +8 Spirit +* {{ItemIcon|Refresher}}: Spirit Resist increased from +10% to +12% +* {{ItemIcon|Silencer}}: Ammo increased from +15% to +20% +* {{ItemIcon|Spiritual Overflow}}: Spirit bonus increased from 30 to 35 +* {{ItemIcon|Boundless Spirit}}: Spirit increased from +40 to +45 + + + +[Hero Gameplay] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing +* {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.7m to 2.9m +* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m +* {{HeroIcon|Grey Talon}}: Charge Shot spirit scaling improved from 1 to 1.3 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 Fire Rate slow increased from +30% to +35% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 increased from +40 DPS to +45 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 increased from -15s to -20s +* {{HeroIcon|Ivy}}: Kudzu Bomb T3 improved from +50 DPS to +60 +* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6 to 6.5 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} charge time reduced from 10s to 8s +* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path}} +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} slow resistance increased from 50% to 60% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Rocket Barrage}} now does less damage to objectives similar to other ability damage +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses +* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) +* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 5m to 6m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from 100% to 150% +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} speed increased by 7% +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7 +* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer grants +1 bonus air speed +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10% +* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T1 improved from +15% to +20% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} duration increased from 5s to 6s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 50s to 45s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}} +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change) + +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-01.txt b/data/changelogs/wiki/2024-06-01.txt new file mode 100644 index 00000000..e1914ec8 --- /dev/null +++ b/data/changelogs/wiki/2024-06-01.txt @@ -0,0 +1,12 @@ +{{Update layout +| prev_update = {{Update link|May|30|2024}} +| month = June +| day = 1 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-01-2024-update.3004/ +| source_title = 06-01-2024 Update +| notes = +* {{ItemIcon|Return Fire}}: No longer applies procs +* {{ItemIcon|Return Fire}}: Bullet damage return increased from 60% to 70% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-06.txt b/data/changelogs/wiki/2024-06-06.txt new file mode 100644 index 00000000..fb8bab8a --- /dev/null +++ b/data/changelogs/wiki/2024-06-06.txt @@ -0,0 +1,182 @@ +{{Update layout +| prev_update = {{Update link|June|1|2024}} +| month = June +| day = 6 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/ +| source_title = 06-06-2024 Update +| notes = +[ General Changes ] + +* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. + +* Replaced the [[Denizen|neutral]] [[Sinner's Sacrifice|vaults]] with a new model, the [[Sinner's Sacrifice]] +* Added the ability to change builds while in-game +* Build descriptions can now be seen in-game via a tooltip +* Added [[Denizen|neutrals]] to Hero [[Sandbox]] (the small room in the back on the right) +* Added new objective health bars for [[Guardian|Guardians]] and [[Walker|Walkers]] + +* Added Match History link to the top right +* You can now move active item slots on the HUD while holding alt/tab +* Improved visibility of the voice icon indicating who is talking +* Hero icons on the minimap are scaled up a little when holding alt +* Removed Pause cooldown in private bot matches and tutorial/sandbox + +* Improved networking when there is packet loss or jitter +* [[Souls|Soul]] Vessel dropped from heroes (after killing [[Denizen|neutrals]]) now scales in size based on how many souls are inside +* Improved {{HeroIcon|Grey Talon}}'s trap visibility +* Increased the speed of [[Guardian]]'s melee attacks +* Changed [[Guardian]]'s behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range +* Candle [[Trooper|trooper]] health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot +* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration +* Improved menu UI sound feedback +* Player's icon is highlighted in the top bar +* Added UI sound effects for team and opponent deaths +* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop +* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects +* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players +* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile +* Fixed some visual issues with {{AbilityIcon|Ice Path}} +* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} +* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} upgrade +* Visual effects updates for melee lifesteal items +* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry +* Updated sound effects for the [[Sinner's Sacrifice]] +* Updated {{HeroIcon|Pocket}}'s Enchanted Satchel delay and explode sounds +* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} cast and impact sounds +* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} delay and impact sounds + +* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes +* Fixed an HTML exploit with chat +* Fixed not being able to place deployable abilities at certain angles +* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown" +* Fixed training {{HeroIcon|Ivy}}'s True Form causing you to get healed +* Fixed a bug with {{AbilityIcon|Malice}} firing slightly upward +* Changed collision on barrel stand stacks to block bullets +* Added zapper on factory outpost building +* Removed roof duct on top of low building besides inner [[Walker]] +* Removed street lamp post that was causing heroes to get stuck near inner lane [[Guardian]] +* Added lights to outer lane [[Cosmic Veil]] tunnels +* More heroes will now compliment on good uses of ultimates instead of just saying "good work" +* Fixed more instances of heroes being called out by the wrong name + + + +[ Misc Gameplay ] + +* Base hero kill value increased from 150 to 225 + +* [[Rejuvenator|Rejuv]] duration reduced from 4 to 3 minutes +* [[Rejuvenator|Rejuv]] buff no longer increases your ammo +* [[Rejuvenator|Rejuv]] now causes all your candle [[Trooper|troopers]] to have double health for 3 minutes +* [[Mid-Boss|Mid Boss]] can now only be damaged by enemies inside the bottom pit +* [[Mid-Boss|Mid Boss]] [[Rejuvenator|Rejuv]] claim time reduced from 2.5s to 1.5s + +* Strong [[Denizen|neutrals]] HP reduced by 20% +* Strong [[Denizen|neutrals]] souls bounty reduced by 20% +* 4 Strong [[Denizen|Neutral]] camps in the corners of the map have been replaced with Medium [[Denizen|neutrals]] +* [[Sinner's Sacrifice|Vaults]] souls increased from 260 to 300 + +* Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16 +* Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20% +* Bullet damage falloff now maxes out at ~65m instead of ~70m +* [[Walker]] bomb damage reduced from 300 to 200 +* Moved the middle lane Base [[Guardian|Guardians]] further out slightly + +* Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit. +* Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s +* Mid boss area has reduced destructibles +* Movement Speed powerup duration increased from 12s to 30s +* Movement Speed powerup movespeed reduced from 2 to 1 +* Movement Speed powerup sprint speed increased from 2 to 4 +* Fire Rate powerup reduced from +20% to +15% +* Fire Rate powerup duration increased from 25s to 35s +* Health Regen powerup regen reduced from 1.5% to 1% +* Health Regen powerup duration increased from 15s to 25s +* Cooldown Reduction powerup reduced from 25% to 20% +* Extra Clip powerup reduced from 4 clips to 3 +* {{ItemIcon|Extra Stamina}} powerup duration increased from 60s to 80s +* {{ItemIcon|Extra Stamina}} powerup amount reduced from 2 to 1 + +* Crouch movespeed increased from 4 to 4.75 +* Bullet Shields now block damage from melee (similar to resistance) +* Increased the distance heroes slide when they come to the bottom of a ramp + + + +[ Item Gameplay ] + +* {{ItemIcon|Extra Regen}}: Regen increased from 1.75 to 2 +* Enduring Spirit: {{ItemIcon|Spirit Lifesteal}} reduced from +10% to +8% +* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 35s to 25s +* {{ItemIcon|Decay}} changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now) +* {{ItemIcon|Healbane}} moved from Spirit tree to Vitality tree +* {{ItemIcon|Healbane}} now gives +50 Health +* {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23% +* [[Souls|Soul]] Shredder Bullets: Spirit Amp reduced from +12% to +10% +* {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s +* Improved Cooldown: HP Regen reduced from 2 to 1.5 +* {{ItemIcon|Knockdown}}: No longer provides +2 Sprint +* {{ItemIcon|Knockdown}}: Now provides +1 Stamina +* Shifting Shroud: Cooldown reduced from 45s to 35s +* Shifting Shroud: Bonus spirit duration increased from 6s to 10s +* {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15% +* {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s +* {{ItemIcon|Metal Skin}} cooldown increased from 25s to 30s +* {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 4s to 3.5s +* {{ItemIcon|Torment Pulse}}: Interval improved from 2s to 1.5s +* {{ItemIcon|Torment Pulse}}: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6) +* {{ItemIcon|Torment Pulse}}: HP bonus reduced from +150 to +125 +* {{ItemIcon|Majestic Leap}}: Velocity increased from 22.5 to 27 +* {{ItemIcon|Leech}}: {{ItemIcon|Spirit Lifesteal}} reduced from +35% to +33% +* {{ItemIcon|Refresher}}: No longer has cast time (was 1s) +* {{ItemIcon|Mystic Reverb}}: Fixed the damage being reduced by armor twice +* {{ItemIcon|Mystic Reverb}}: Damage reduced from 35% to 30% +* Curse: No longer prevents stamina usage +* Curse: Now also prevents item usage +* Curse: Duration reduced from 3.75s to 3.5s +* Diviner's Kelvar: Bullet Shield increased from 700 to 1000 +* {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50 +* {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s + + + +[ Hero Gameplay] + +* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes +* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} base radius increased from 8m to 10m +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40% +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s +* {{HeroIcon|Ivy}}: Watcher's Covenant heal sharing reduced from 65% to 55% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint speed increased from +1 to +2 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 12s to 15s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed to -40s Cooldown +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be dismissed early +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} can now be dismissed early +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m +* {{HeroIcon|Pocket}}: Enchanted Satchel cast time reduced from 0.25s to 0.15s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown increased from 35s to 50s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage +* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this) +* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}} +* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35% +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +150 Spirit Shield to +200 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-07.txt b/data/changelogs/wiki/2024-06-07.txt new file mode 100644 index 00000000..9c933902 --- /dev/null +++ b/data/changelogs/wiki/2024-06-07.txt @@ -0,0 +1,13 @@ +{{Update layout +| prev_update = {{Update link|June|6|2024}} +| month = June +| day = 7 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-07-2024-update.4443/ +| source_title = 06-07-2024 Update +| notes = +* [[Rejuvenator|Rejuv]] buff to candle [[Trooper|troopers]] reduced from +100% HP to +50% +* Fixed [[Rejuvenator|rejuv]] buff applying to objectives +* Fixed various performance related issues from the previous update +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-13.txt b/data/changelogs/wiki/2024-06-13.txt new file mode 100644 index 00000000..5538dfa1 --- /dev/null +++ b/data/changelogs/wiki/2024-06-13.txt @@ -0,0 +1,170 @@ +{{Update layout +| prev_update = {{Update link|June|7|2024}} +| month = June +| day = 13 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-13-2024-update.5773/ +| source_title = 06-13-2024 Update +| notes = +[ General Changes] + +* Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match. +* You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games. +* Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs) + +* Spirit stat has now been renamed to Spirit Power with updated icon +* Top bar now highlights your lane partner and lane enemies during the laning phase +* Increased difficulty for hard mode bots +* Added sandbox option for spawning [[Denizen|neutrals]] +* Improved the camera when using {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} +* Added overhead number counter effect for opponents to see the stacks of {{ItemIcon|Berserker}} +* Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m +* Fixed ping wheel randomly coming up instantly instead of doing an in-world ping +* Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings) +* Ping Wheel context slot will now show nothing if there is no context currently +* Added new UI indicating how many friends you have that are in the game +* Improved visibility of the edge of {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} + +* Fixed various issues with bots getting stuck +* Fixed Build descriptions not showing up properly with the in-game tooltip version +* Moved HUD elements closer to center for ultra wide monitors +* Added heal and kill events to the contextual ping wheel slot +* Fixed AP not showing when you have your hero selected +* Fixed TAB/ALT not bringing up your abilities when spectating the [[Patron]] +* Added indicator for burrow damage radius for the local player +* Fixed {{AbilityIcon|Affliction}} sometimes becoming lethal when combined with {{ItemIcon|Escalating Exposure}} +* Fixed {{HeroIcon|Yamato}}'s {{AbilityIcon|Crimson Slash}} visual direction being wrong sometimes +* Added [[Patron]] VO for when allied or enemy base [[Guardian|guardians]] are destroyed +* Adjusted the builds drop down in-game to be more clear it can be changed there +* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} moving the [[Mid-Boss|Mid Boss]] +* Fixed various bugs with Shifting Shroud +* Added a new "major damage" sound effect to indicate large instances of damage to the local player +* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip +* Fixed {{ItemIcon|Diviner's Kevlar}} gaining the Bullet Shield buff if the ultimate was manually cancelled +* Updated effects for {{ItemIcon|Unstoppable}} +* Minor improvements to visibility of {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} cast +* Updated effects to {{ItemIcon|Alchemical Fire}} to make it less noisy +* Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities +* Fixed some bugs with {{HeroIcon|Pocket}}/channeling +* A few buildings are 2-3 stories taller +* Added new effects for {{ItemIcon|Knockdown}} +* Added new effects for {{ItemIcon|Vampiric Burst}} +* Fixed {{HeroIcon|Mo & Krill}} gaining {{ItemIcon|Reactive Barrier}} buff while channeling the ultimate +* Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings +* Changed {{HeroIcon|Ivy}}'s True Form ability name to {{AbilityIcon|Stone Form}} +* Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO) +* Fixed several instances of ability use VO getting swallowed up by SFX +* Boosted volume of ult cast VO +* Added various ambient sounds - walla, birds, drones - and overall mix tweaks +* Iterated on binding word sound effects +* Added Curse item selection start, loop, and end sounds +* The Patrons no longer care about the well being of the [[Urn]] Runner, and so they will stop asking you to protect them (patrons will no longer call out the [[Urn|urn]] being picked up) + + + +[ Misc Gameplay ] + +* Added two new underground tunnels, one on each side of the map. The tunnels connect the underground [[Shop|shop]] to the Bodega area on Amber and the Theater area on Sapphire. +* Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse) + +* [[Urn]] reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude +* A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares. +* Kill assist window increased from 7s to 10s + +* [[Rejuvenator]] is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground +* [[Rejuvenator]] will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position + +* You can air-dash downward by pressing CTRL+SHIFT while in the air +* Successful [[Parry|parry]] reduces the cooldown from 1s to 0.5s (unsuccessful [[Parry|parry]] cd is still 6s) +* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}. +* Post lane medic [[Trooper|troopers]] will heal other [[Trooper|troopers]] if a hero within range is full hp +* Post lane medic [[Trooper|troopers]]' hero heal increased from 40 to 80 +* Base [[Zipline|zipline]] speed increased by 5% +* If the {{AbilityIcon|Soul Urn}} is dropped it goes back to its original spot a little bit faster +* Healing/Spawn area in the base now has its defense damage go up over time +* Carrying the {{AbilityIcon|Soul Urn}} no longer causes you to get slowed briefly by 50% when you get shot +* Carrying the {{AbilityIcon|Soul Urn}} now always slows you by 15% +* Carrying the {{AbilityIcon|Soul Urn}} now also silences your items +* The silence effect for {{AbilityIcon|Soul Urn}} now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs) +* Base side doors near the healing area now open a lot faster + + + +[ Item Gameplay ] + +* {{ItemIcon|Mystic Burst}}: No longer grants +3 Spirit Power +* {{ItemIcon|Mystic Burst}}: No longer grants +1 Sprint +* {{ItemIcon|Mystic Burst}}: Now grants +40 Spirit Shield +* {{ItemIcon|Mystic Burst}}: Now grants +6% Weapon Power +* {{ItemIcon|Headshot Booster}}: Bonus headshot damage reduced from 50 to 45 +* Medic Bullets: Healing from heroes increased from 25 to 30 +* {{ItemIcon|Extra Health}}: Health increased from 125 to 135 +* {{ItemIcon|Divine Barrier}}: No longer grants +2 Sprint +* {{ItemIcon|Divine Barrier}}: Bullet Resist reduced from 10% to 7% +* {{ItemIcon|Divine Barrier}}: Cooldown increased from 20 to 30 +* {{ItemIcon|Divine Barrier}}: Active Move Speed reduced from 3 to 2 +* Enchanter's Barrier: Shield increased from 275 to 300 +* {{ItemIcon|Bullet Resist Shredder}}: Debuff duration increased from 4s to 5s +* {{ItemIcon|Healbane}}: Bonus HP increased from 50 to 75 +* {{ItemIcon|Healing Booster}}: No longer grants +50 HP +* {{ItemIcon|Healing Booster}}: Now grants +8% Spirit Resist +* {{ItemIcon|Swift Striker}}: Armor penalty reduced from -7% to -6% +* {{ItemIcon|Fleetfoot}}: Cooldown increased from 20s to 22s +* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 25s to 20s +* {{ItemIcon|Cold Front}}: Time to expand reduced from 1.5s to 0.75s +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 15s to 20s +* {{ItemIcon|Majestic Leap}}: Drop down speed reduced from 51 to 36 +* {{ItemIcon|Burst Fire}}: Cooldown reduced from 10s to 9s +* {{ItemIcon|Rescue Beam}}: No longer grants movement speed +* {{ItemIcon|Rescue Beam}}: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast. +* {{ItemIcon|Tesla Bullets}}: Internal cooldown reduced from 0.4s to 0.35s +* {{ItemIcon|Mystic Slow}}: Bonus HP increased from +75 to +100 +* Shifting Shroud: Renamed to {{ItemIcon|Ethereal Shift}} +* {{ItemIcon|Warp Stone}}: Fixed some cases where it would fail to cast near objects +* {{ItemIcon|Escalating Resilience}}: Stacks share a duration now and each new stack refreshes it +* {{ItemIcon|Escalating Resilience}}: Duration reduced from 15s to 10s +* {{ItemIcon|Escalating Resilience}}: Max resistance reduced from 36% to 30% +* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 34s to 30s +* {{ItemIcon|Crippling Headshot}}: Bullet and Spirit resistance reduction reduced from 35% to 30% +* {{ItemIcon|Boundless Spirit}}: Spirit Power increased from +50 to +55 +* {{ItemIcon|Boundless Spirit}}: Now grants +175 Health +* Richochet: Ammo increased from +25% to +30% +* {{ItemIcon|Vampiric Burst}}: Lifesteal increased from 70% to 80% +* {{ItemIcon|Refresher}}: Now has a 0.3s cast time + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: Base health regen reduced from 2 to 1 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120 +* {{HeroIcon|Bebop}}: Hook grab radius reduced from 40 inches to 36 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} tracking speed increased by 10% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 10m to 9m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 increased from +4 m/s Invis Sprint Speed to +5 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} causes your footsteps to be silent +* {{HeroIcon|Ivy}}: Watcher's Covenant replicated healing reduced from 55% to 45% +* {{HeroIcon|Ivy}}: Watcher's Covenant no longer provides +2 m/s in the base ability +* {{HeroIcon|Ivy}}: Watcher's Covenant T2 movement bonus increased from +2 m/s to +3 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} movement speed slow increased from 25% to 35% +* {{HeroIcon|Kelvin}}: Can now dismiss {{AbilityIcon|Frozen Shelter}} while channeling other abilities ({{AbilityIcon|Arctic Beam}}) +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s +* {{HeroIcon|McGinnis}}: Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first) +* {{HeroIcon|McGinnis}}: Can now dismiss {{AbilityIcon|Spectral Wall}} while channeling other abilities ({{AbilityIcon|Heavy Barrage}}) +* {{HeroIcon|Mo & Krill}}: HP Growth per boon reduced from 48 to 42 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now grants 25 max hp each time a target dies during it +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} initial radius increased from 10m to 12m +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T2 bonus radius reduced from 12m to 10m +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +210 to +200 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 100 to 110 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-14.txt b/data/changelogs/wiki/2024-06-14.txt new file mode 100644 index 00000000..57f04b3e --- /dev/null +++ b/data/changelogs/wiki/2024-06-14.txt @@ -0,0 +1,11 @@ +{{Update layout +| prev_update = {{Update link|June|13|2024}} +| month = June +| day = 14 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-14-2024-update.6080/ +| source_title = 06-14-2024 Update +| notes = +This update reverts the communication changes from yesterday. Thanks for sharing all your thoughts on the topic, we'll think about better ways to work on this in the future. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-16.txt b/data/changelogs/wiki/2024-06-16.txt new file mode 100644 index 00000000..d20e51a0 --- /dev/null +++ b/data/changelogs/wiki/2024-06-16.txt @@ -0,0 +1,12 @@ +{{Update layout +| prev_update = {{Update link|June|14|2024}} +| month = June +| day = 16 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-16-2024-update.6424/ +| source_title = 06-16-2024 Update +| notes = +* Carrying the {{AbilityIcon|Soul Urn}} no longer causes your hero to be revealed to enemies + +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-20.txt b/data/changelogs/wiki/2024-06-20.txt new file mode 100644 index 00000000..058a5956 --- /dev/null +++ b/data/changelogs/wiki/2024-06-20.txt @@ -0,0 +1,214 @@ +{{Update layout +| prev_update = {{Update link|June|16|2024}} +| month = June +| day = 20 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-20-2024-update.7003/ +| source_title = 06-20-2024 Update +| notes = +[ General Changes ] + +* Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). + +* Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases) +* Added search functionality to the [[Shop|shop]]. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'. +* The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while) + +* Your personal builds are now always sorted to the top of the in-game Builds dropdown +* Various network related improvements when there is packet loss +* Preferred heroes in your roster are now remember on the client across sessions +* Fixed chat wheel not working during the post-game sequence + +* Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance +* Re-enabled ultra wide UI mode +* Added street names and symbols to the [[Zipline]] UI +* Updated {{AbilityIcon|Sleep Dagger}} and Silence Glyph tooltips to clarify that they do not cancel channeling abilities +* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} +* Improved visibility of Inferno's {{AbilityIcon|Concussive Combustion}} +* Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) +* Fixed the unit target UI not showing the activation button hint +* Added a [[Cosmic Veil]] to the hero demo map +* Added {{ItemIcon|Ethereal Shift}} sounds +* Added wind sound when on the [[Zipline]] + + + +[ Misc Gameplay ] + +* [[Rejuvenator|Rejuv]] buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values. + +* Footsteps are now quieter when obstructed by level geometry +* {{AbilityIcon|Dash}}-Down is now double tap CTRL instead of CTRL+SHIFT +* [[Sinner's Sacrifice|Vault]] bounty increased from 300 to 330 +* Fixed various bugs with {{ItemIcon|Headshot Booster}} and {{ItemIcon|Sharpshooter}} + +* Added another entrance/exit to the underground tunnels from the warehouse interiors +* Enclosed the exterior Medium [[Denizen|Neutral]] Camp with fencing in front of the Theater to match the Amber side Cab Stand +* Added two more veils on each side: +1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire +2) Between the exterior Strong [[Denizen|Neutral]] Camps and the outer lane near the T2 + + + +[ Item Gameplay ] + +* Added a new T1 Spirit item, {{ItemIcon|Infuser}} ++8% Spirit Resist ++10% Ammo +Active: Gain 12 Spirit and 20% {{ItemIcon|Spirit Lifesteal}} for 6 seconds. Cooldown: 35s + + +* Added a new T1 Weapon item, Ammo Scavenger ++20% Ammo ++50 Health +Passive: Anytime you secure or deny a [[Souls|Soul]], you get 2 ammo back and have +20% Fire Rate for 4 seconds. + + +* Added a new T2 Weapon item, {{ItemIcon|Active Reload}} +-20% Reload Time ++8% Weapon Damage +Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% {{ItemIcon|Bullet Lifesteal}} and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s + +Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/ + + +* Added a new T2 Weapon item, {{ItemIcon|Veil Walker}} ++15% Ammo ++8% Weapon Damage ++200 Bullet Shield +* Passive: Walking through a [[Cosmic Veil]] causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. [[Cosmic Veil|Cosmic Veils]] regenerate any shields you have. Cooldown: 20s + + +* Added a new T2 Weapon item, {{ItemIcon|Melee Charge}} ++15% Melee Damage ++10% Weapon Power ++75 Health +Passive: Hitting an enemy with a heavy melee reloads your weapon +Passive: Increases your heavy melee charge distance by 40% + +Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/ + + +* Added a new T4 Vitality item, {{ItemIcon|Colossus}} ++500 HP ++20% Melee Damage ++20% Weapon Damage +Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s + + +* {{ItemIcon|Healing Rite}}: Duration increased from 15s to 17s (total regen increased from 350 to 370) +* {{ItemIcon|Extra Spirit}}: Spirit Power increased from +6 to +7 +* {{ItemIcon|Extra Charge}}: Now grants +7% Cooldown Reduction For Charged Abilities +* {{ItemIcon|Extra Charge}}: No longer grants +6 Spirit to Charged Abilities + +* {{ItemIcon|Swift Striker}}: Negative bullet resist reduced from -6% to -5% +* {{ItemIcon|Mystic Shot}}: Spirit scaling increased from 0.45 to 0.6 +* {{ItemIcon|Enduring Speed}}: Slow resist increased from 35% to 40% +* {{ItemIcon|Enduring Speed}}: Now grants +1.5 HP Regen +* {{ItemIcon|Healing Booster}}: Spirit Resist reduced from 8% to 7% +* {{ItemIcon|Healing Booster}}: Now provides +7% Bullet Resist +* {{ItemIcon|Return Fire}}: Cooldown reduced from 30s to 24s +* {{ItemIcon|Restorative Locket}}: Fixed the max stack limit not being followed +* {{ItemIcon|Restorative Locket}}: Max stacks increased from 15 to 18 +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist Reduction increased from -10% to -12% +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist Reduction duration increased from 5s to 6s +* {{ItemIcon|Decay}}: Cooldown reduced from 27s to 25s +* {{ItemIcon|Suppressor}}: Duration reduced from 4s to 2.5s + +* {{ItemIcon|Mystic Slow}}: Duration increased from 2s to 2.5s +* {{ItemIcon|Titanic Magazine}}: Ammo increased from 65% to 75% +* {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 35s to 30s +* {{ItemIcon|Rescue Beam}}: Cast range increased from 40m to 45m +* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 45s to 40s +* Silence Glyph: Cooldown reduced from 35s to 30s +* Superior Stamina: Stamina increased from +2 to +3 +* Superior Stamina: Fire Rate increased from +12% to +15% +* Superior Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25 +* {{ItemIcon|Lifestrike}}: Slow duration increased from 1.5s to 2s +* {{ItemIcon|Lifestrike}}: Heal increased from 40% of damage to 45% +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 20s to 26s +* {{ItemIcon|Majestic Leap}}: Damage cooldown window increased from 4s to 5s +* {{ItemIcon|Majestic Leap}}: Fixed cooldown reduction affecting the damage cooldown +* {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 30s +* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +15 to +18 +* Tesla: Bounce radius increased from 7m to 9m +* {{ItemIcon|Burst Fire}}: Now increases your slide distance and duration by 25% +* {{ItemIcon|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through) + +* {{ItemIcon|Inhibitor}}: Moved from Weapon tree to Vitality +* {{ItemIcon|Inhibitor}}: No longer requires the component {{ItemIcon|Slowing Bullets}} +* {{ItemIcon|Inhibitor}}: Now has +175 Health +* {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 30% to 20% +* {{ItemIcon|Crippling Headshot}}: Bullet and {{ItemIcon|Spirit Lifesteal}} reduced from 15% to 10% +* {{ItemIcon|Unstoppable}}: Active Spirit Resistance reduced from 40% to 20% +* {{ItemIcon|Ricochet}}: {{ItemIcon|Ricochet}} Damage increased from 40% to 45% +* {{ItemIcon|Ricochet}}: Ammo increased from 30% to 35% +* {{ItemIcon|Vampiric Burst}}: Now grants +150 Health +* {{ItemIcon|Vampiric Burst}}: Weapon Damage increased from 20% to 25% +* {{ItemIcon|Vampiric Burst}}: Can now be cast while busy (such as while you are shooting) +* {{ItemIcon|Siphon Bullets}}: Max HP Steal increased from 40 to 45 +* {{ItemIcon|Spiritual Overflow}}: Cooldown reduction increased from 10% to 15% +* {{ItemIcon|Spiritual Overflow}}: Bonus Spirit Power increased from +35 to +40 +* {{ItemIcon|Frenzy}}: Low HP Spirit Resist increased from +25% to +30% +* {{ItemIcon|Frenzy}}: Fixed tooltip on Spirit Resist missing the % +* {{ItemIcon|Shadow Weave}}: Now grants +30% Ammo +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate increased from +50% to +60% +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Spirit Power increased from +40 to +55 +* {{ItemIcon|Shadow Weave}}: Invisibility no longer plays footstep sounds (general change) +* {{ItemIcon|Shadow Weave}}: Casting the item immediately puts you into Sprint mode +* {{ItemIcon|Leech}}: Now grants +7 Spirit +* {{ItemIcon|Mystic Reverb}}: Delayed damage increased from 30% to 40% +* {{ItemIcon|Boundless Spirit}}: Spirit Power increased from +55 to +60 +* {{ItemIcon|Boundless Spirit}}: Bonus Health increased from +175 to +200 + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. +* {{HeroIcon|Bebop}}: Hook hitbox reduced from 36 inches to 33 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation) +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} can now explode in the air by pressing the release key +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen" +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4 +* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender +* {{HeroIcon|Ivy}}: Kudzu Bomb now does 50% less damage to objectives +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}}) +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer starts decaying the arm time while in the air +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs) +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s" +* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away +* {{HeroIcon|McGinnis}}: Turret range reduced from 30m to 25m +* {{HeroIcon|McGinnis}}: Turret HP scaling reduced from 40% to 30% (affects initial HP too) +* {{HeroIcon|McGinnis}}: Turret cooldown reduced from 35s to 30s +* {{HeroIcon|McGinnis}}: Turret Charge Time reduced from 8s to 6s +* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% +* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s +* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn}} while spinning out of {{AbilityIcon|Burrow}} +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus health per kill increased from 25 to 30 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} base damage reduced from 40 to 35 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 reduced from +20 to +15 +* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}} +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-23.txt b/data/changelogs/wiki/2024-06-23.txt new file mode 100644 index 00000000..157f556b --- /dev/null +++ b/data/changelogs/wiki/2024-06-23.txt @@ -0,0 +1,17 @@ +{{Update layout +| prev_update = {{Update link|June|20|2024}} +| month = June +| day = 23 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-23-2024-update.7705/ +| source_title = 06-23-2024 Update +| notes = +* {{ItemIcon|Spirit Strike}}: Melee damage reduced from 20% to 15% +* {{ItemIcon|Melee Charge}}: No longer grants +15% Melee Damage +* {{ItemIcon|Veil Walker}}: Bullet Shield reduced from +200 to +150 +* {{ItemIcon|Veil Walker}}: Shield restore now takes 5s to fully regen +* {{ItemIcon|Veil Walker}}: Cooldown increased from 20s to 25s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now causes you to be unable to die during the buff +* There is no longer a reinforcement [[Trooper|trooper]] wave after [[Guardian|Guardians]] and [[Walker|Walkers]] die +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-06-27.txt b/data/changelogs/wiki/2024-06-27.txt new file mode 100644 index 00000000..f6289c99 --- /dev/null +++ b/data/changelogs/wiki/2024-06-27.txt @@ -0,0 +1,199 @@ +{{Update layout +| prev_update = {{Update link|June|23|2024}} +| month = June +| day = 27 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-27-2024-update.8486/ +| source_title = 06-27-2024 Update +| notes = +[ General Changes ] + +* Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero. + +* Added settings option to allow weapon zoom to be a toggle +* Added a game volume slider which will control volume independently from voice chat (VoIP) +* General improvements to voice chat quality +* Non-matchmaking lobbies are now considered safe to abandon +* Crates now show the amount of souls they have in the tooltip +* Greater contrast between team and enemy sounds +* Updated headshot hit indicator +* Updated {{HeroIcon|McGinnis}} weapon sounds +* Updated {{HeroIcon|Vindicta}} weapon sounds +* Updated {{HeroIcon|Lady Geist}} weapon sounds +* Fixed a bug where pinging {{HeroIcon|Bebop}}'s Hook and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name +* Fixed a recent bug with {{ItemIcon|Metal Skin}} that caused you to do zero bullet damage +* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early +* Updated {{HeroIcon|Dynamo}}'s animation while using {{AbilityIcon|Rejuvenating Aurora}} +* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}} +* Fixed a bug that could cause button input detection to malfunction +* Fixed an issue where the [[Rejuvenator]] being stolen was firing incorrectly +* Fixed a bug introduced in last week's update that caused gun spreads to not work properly +* Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage +* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation + + + +[ Misc Gameplay ] + +* Flex slot removed from killing the [[Patron]] and added to killing all [[Walker|Walkers]] +* [[Urn]] now spawns on both sides of the map. Bounty for each is reduced by 40% +* [[Rejuvenator]] now reduces players' next respawn time by 75% instead of giving a 3s respawn time + +* Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced. + ++2 Spirit ++1.5% Fire Rate ++3% Ammo ++15 Max HP (this has slightly higher odds of dropping than the others) ++0.5% Cooldown Reduction ++2% Weapon Damage + + +* At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up. + +* Movement powerup duration increased from 30s to 50s +* Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18% +* Regeneration powerup duration increased from 25s to 45s +* Stamina powerup duration increased from 80s to 120s +* Cooldown powerup is unchanged +* Clip powerup is unchanged + + +* Breakables initial spawn time increased from 2 min to 3 min +* Fixed being able to hide inside the [[Guardian]]'s head +* Jumping after a dash jump no longer causes your hero to sometimes jump in place +* Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min) +* All hero guns' reload time reduced by 5% +* [[Zipline]] Boost ability cooldown reduced from 380s to 340s +* Medic [[Trooper]] heal now bounces to up to one other allied hero within 25m from the hero + +* [[Trooper]] gold sharing radius from the location of the allied hero reduced from 50m to 40m +* Creep waves now land at their lane destinations at the same time as each other + +* Added connection hallway between outer lane [[Shop]] and [[Crate|crate]] room +* Opened up Authority Building and Jazz Club to the [[Guardian]] side +* Added intermediate cover in front of Amber Orange [[Guardian]] and Sapphire Blue [[Guardian]] +* Added Veils to entrances to base fountain +* Extended cover near Sapphire Orange [[Guardian]] to match Amber Blue +* Extended alcove on outer lane cover position in front of the [[Shop]] +* Underground tunnels have more light +* Removed underground tunnel alcoves +* Added signs for entrance to the underground tunnel from the warehouse side + + + +[ Item Gameplay ] + +* {{ItemIcon|Extra Charge}}: CD reduction increased from +7% to +8% +* {{ItemIcon|Infuser}}: Active Spirit Power increased from +12 to +18 +* Ammo Scavenger: Now a Spirit Item +* Ammo Scavenger: No longer grants +20% Fire Rate for 4s on [[Souls|Soul]] Secure/Deny +* Ammo Scavenger: Now grants +3 Spirit for 18s on [[Souls|Soul]] Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks. +* {{ItemIcon|Extra Spirit}}: Spirit bonus increased from +7 to +8 +* {{ItemIcon|Extra Health}}: Health increased from +135 to +140 +* {{ItemIcon|Healing Rite}}: Cooldown reduced from 80s to 75s + +* {{ItemIcon|Swift Striker}}: Fire Rate increased from +20% to +22% +* {{ItemIcon|Active Reload}}: Timing window to click increased from 0.2s to 0.3s +* {{ItemIcon|Active Reload}}: Active {{ItemIcon|Bullet Lifesteal}} increased from 30% to 40% +* {{ItemIcon|Active Reload}}: Duration increased from 6s to 8s +* {{ItemIcon|Active Reload}}: Weapon Damage increased from 8% to 10% +* {{ItemIcon|Melee Charge}}: Weapon Damage increased from 10% to 15% +* {{ItemIcon|Long Range}}: Ammo increased from +15% to +20% +* {{ItemIcon|Bullet Lifesteal}}: Increased from 20% to 22% +* {{ItemIcon|Reactive Barrier}}: Spirit Shield Health reduced from +500 to +200 +* {{ItemIcon|Reactive Barrier}}: Now grants +400 Bullet Shield Health +* {{ItemIcon|Restorative Locket}}: Max stacks increased from 18 to 20 +* {{ItemIcon|Duration Extender}}: Health increased from +50 to +75 +* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 18% to 16% +* {{ItemIcon|Decay}}: Healing Reduction improved from -65% to -70% +* {{ItemIcon|Decay}}: Bleed increased from 2.4% to 2.6% +* Withering Whip: Ammo increased from 15% to 20% +* Withering Whip: Now grants +4 Spirit +* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -35% to -30% + +* {{ItemIcon|Mystic Slow}}: Fire Rate reduction reduced from -35% to -30% +* {{ItemIcon|Titanic Magazine}}: Ammo increased from +75% to +90% +* {{ItemIcon|Escalating Resilience}}: Stack duration increased from 10s to 14s +* {{ItemIcon|Burst Fire}}: Cooldown reduced from 9s to 8s +* {{ItemIcon|Burst Fire}}: Slide Distance increased from 25% to 35% +* {{ItemIcon|Alchemical Fire}}: Max DPS increased from 85 to 95 +* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 30s to 28s +* {{ItemIcon|Alchemical Fire}}: Weapon Damage increased from +12% to +14% +* {{ItemIcon|Warp Stone}}: Distance increased from 12m to 13m +* {{ItemIcon|Point Blank}}: Bullet Shield health increased from +200 to +225 +* {{ItemIcon|Heroic Aura}}: Now provides +16% {{ItemIcon|Bullet Lifesteal}} +* {{ItemIcon|Heroic Aura}}: No longer grants a 10% Fire Rate Aura +* {{ItemIcon|Heroic Aura}}: Active now grants +20% Fire Rate instead of {{ItemIcon|Bullet Lifesteal}} +* {{ItemIcon|Lifestrike}}: Slow duration increased from 2s to 2.5s +* {{ItemIcon|Surge of Power}}: Imbued Ability Spirit Power increased from +20 to +24 +* {{ItemIcon|Ethereal Shift}}: Duration increased from 3s to 3.5s +* {{ItemIcon|Ethereal Shift}}: Post-cast bonus is now still granted when ending the buff early +* {{ItemIcon|Superior Duration}}: Health increased from +100 to +125 +* {{ItemIcon|Superior Duration}}: Now grants +4 Health Regen + +* {{ItemIcon|Crippling Headshot}}: Weapon Damage reduced from 25% to 20% +* {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 8s to 5s +* {{ItemIcon|Spiritual Overflow}}: Bonus spirit increased from +40 to +45 +* {{ItemIcon|Spiritual Overflow}}: Fire Rate increased from +15% to +20% +* {{ItemIcon|Frenzy}}: Whenever you go back above 40%, the buff lingers for 4s +* {{ItemIcon|Frenzy}}: Ammo increased from +7 to +9 +* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 30s to 24s +* {{ItemIcon|Siphon Bullets}}: Max HP Steal duration increased from 12s to 15s +* {{ItemIcon|Leech}}: Now grants +8% Weapon Damage +* {{ItemIcon|Mystic Reverb}}: Radius increased from 10m to 12m +* {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 12s to 8s + + + +[ Hero Gameplay ] + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} is prevented from being cast when {{HeroIcon|Dynamo}} is rooted or movement-silenced (such as by {{ItemIcon|Slowing Hex}}) +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from +5% to +4% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6 +* {{HeroIcon|Haze}}: Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to) +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} base dps reduced from 20 to 18 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +35 to +33 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} spirit scaling increased from 0.7 to 0.9 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} cooldown reduced from 25 to 23 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m +* {{HeroIcon|McGinnis}}: Fixed her gun having a recent regression that caused it to not have any spread +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m) +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} now shows up on the minimap +* {{HeroIcon|McGinnis}}: Medicinal Spectre can no longer be attacked +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} height increased by 2m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s +* {{HeroIcon|McGinnis}}: Fixed a bug with {{AbilityIcon|Spectral Wall}} that caused the [[Rejuvenator]] to instantly drop +* {{HeroIcon|Mo & Krill}}: Base HP regen increased from 2.5 to 3 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} damage increased from 50 to 60 +* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing for more with things like {{ItemIcon|Mystic Burst}} +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now destroys breakables in its path +* {{HeroIcon|Mo & Krill}}: Fixed {{ItemIcon|Healing Booster}} not applying to {{AbilityIcon|Scorn}}'s 2x heal multiplier on heroes +* {{HeroIcon|Mo & Krill}}: Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo}} +* {{HeroIcon|Paradox}}: Base movement speed reduced from 7 to 6.5 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} can now be canceled by shooting +* {{HeroIcon|Seven}}: Fixed {{ItemIcon|Return Fire}} working with {{AbilityIcon|Power Surge}} +* {{HeroIcon|Seven}}: No longer has base +15% Spirit Resistance +* {{HeroIcon|Seven}}: Now has base +20% Bullet Resistance +* {{HeroIcon|Seven}}: Base health regen reduced from 2 to 1 +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T1 improved from -15s Cooldown to -20s +* {{HeroIcon|Vindicta}}: Base movement speed increased from 7 to 8 +* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Crow Familiar}} T1 only bouncing to 1 additional target instead of 2 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level is reduced a bit +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} no longer loses movement speed when the shield is depleted +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} duration reduced from 8s to 7s +* {{HeroIcon|Wraith}}: The Royal Flush ability has been replaced with {{AbilityIcon|Card Trick}}. {{AbilityIcon|Card Trick}} enables {{HeroIcon|Wraith}}'s weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact. +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 175 to 170 +* {{HeroIcon|Yamato}}: Can now cancel Flying Strike +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} damage and debuff resistance reduced from 80% to 70% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration increased from 4.5s to 5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-07-04.txt b/data/changelogs/wiki/2024-07-04.txt new file mode 100644 index 00000000..4e4e45dd --- /dev/null +++ b/data/changelogs/wiki/2024-07-04.txt @@ -0,0 +1,235 @@ +{{Update layout +| prev_update = {{Update link|June|27|2024}} +| month = July +| day = 4 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/ +| source_title = 07-04-2024 Update +| notes = +[ General Changes ] + +* Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). + +* Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). + +* Added a new Damage Report feature. You can now open a flyout panel within the [[Shop|shop]] to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds. + +* Reworked the top bar HUD to reduce overall height + +* While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key. +* Minimap now displays dead heroes for 5 seconds after their death + +* Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding) + +* Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it +* All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a [[Souls|soul]] orb by an enemy will have its own unique sound. +* Fixed the HUD cooldown state thrashing while picking up the {{AbilityIcon|Soul Urn}} +* Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby +* Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable. +* Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with [[Denizen|neutral]] farming) +* Reduced the end of match delay from 10s to 4s +* Added a shatter sound effect for meleeing the mid boss rejuvenator +* Added ghost models inside the doorways of the juke closets to help clarify which are dead ends +* Fixed position of the "All [[Walker|Walkers]] Destroyed" Flex slot to be the 2nd slot rather than the 4th +* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} procs +* Added rejuvenator pickup sound +* Minimap now highlights {{AbilityIcon|Soul Urn}} dropoff location +* Updated {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} cast sound +* Added audio feedback for environmental damage +* Fixed sounds associated with last hit playing unreliably +* Updated sounds for {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}} projectile, impact, and when you gain a card +* Added traffic and construction ambient sounds and updated general ambience mix + + + +[ Misc Gameplay] + +* [[Urn]] count changed from 2 to 1 (previous souls value restored) +* [[Urn]] pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge) +* [[Urn]] drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the [[Urn]] spawns in) +* [[Urn]] pickup time reduced from 4s to 2s +* [[Urn]] now has a 2s drop-off time +* [[Urn]] no longer applies a 15% slow +* [[Urn]] now prevents you from using the [[Zipline|zipline]] while carrying it +* The person delivering the [[Urn|urn]] now gets +25% [[Souls|soul]] bonus + +* Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: +Gun: +30% Clip and +20% Fire Rate for 100s +Survival: +400 Max HP and +1% HP Regen for 100s +Casting: +20% Cooldown Reduction and +25 Spirit for 100s +Movement: +2 Stamina, +2 Sprint and +30% [[Zipline|zipline]] boost for 100s +* Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again + +* Base [[Guardian|Guardians]] and [[Shrine|Shrines]] now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second. +* Fixed [[Walker|Walkers]] not using their stomp properly + +* Troopers now deal 25% less damage to other [[Trooper|troopers]] +* Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s) + +* Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes) +* Breakables now use pseudorandom rolls (makes streaks of success or failure less likely) +* Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game) +* Golden Statue's CD Reduction bonus increased from 0.5% to 0.75% +* After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: +Max HP: +15 to +20 +Weapon Damage: +2% to +3% +Spirit Power: +2 to +3 +Fire Rate: +1.5% to +2% +CD Reduction: 0.75% to 1% +Ammo: 3% to 5% + +* Bullet falloff damage now starts at 25m instead of 27m + +* Inner lane [[Walker]] arena (Amber Orange and Sapphire Blue): +* Added hallway on street level from the warehouse interior to underneath the overpass +* Reworked stairs for defenders to reach the overpass to start near the [[Walker]] and exit with line of sight down the lane +* Added some juke closets around the map +* Added some balconies/awnings around the map +* Shortened the underground tunnels from the Subway entrance side +* Doorways into the Authority Building and Jazz Club are now offset +* Moved the new cover barrier in front of the inner lane [[Guardian]] closer to the [[Guardian]] + + + +[ Item Gameplay ] + +* {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s +* {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs +* Basic Magazine: Ammo increased from 15% to 20% +* Medic Bullets: Renamed to {{ItemIcon|Restorative Shot}} +* {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s +* {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35% +* {{ItemIcon|Active Reload}}: Cooldown reduced from 25s to 23s +* {{ItemIcon|Active Reload}}: Active fire rate bonus increased from 15% to 18% +* {{ItemIcon|Berserker}}: Weapon Damage per stack reduced from +6% to +5% + +* {{ItemIcon|Titanic Magazine}}: Reload penalty reduced from -15% to -10% +* {{ItemIcon|Intensifying Magazine}}: Ammo reduced from 30% to 25% +* {{ItemIcon|Point Blank}}: Now gives +1 Stamina +* {{ItemIcon|Hunter's Aura}}: Bullet Resist reduction reduced from -15% to -10% +* {{ItemIcon|Hunter's Aura}}: Fire Rate slow reduced from -15% to -10% +* {{ItemIcon|Hunter's Aura}}: Solo enemy hero case increased from 2x to 3x +* {{ItemIcon|Burst Fire}}: Slide distance increased from +35% to +50% +* {{ItemIcon|Tesla Bullets}}: Damage is now affected by falloff +* {{ItemIcon|Tesla Bullets}}: Proc chance reduced from 30% to 25% +* {{ItemIcon|Tesla Bullets}}: {{AbilityIcon|Jump}} radius reduced from 9m to 8m +* {{ItemIcon|Escalating Resilience}}: Now gives +14% Ammo + +* {{ItemIcon|Lucky Shot}}: Slow duration reduced from 2s to 1.5s +* {{ItemIcon|Lucky Shot}}: No longer provides +20% Weapon Damage +* {{ItemIcon|Ricochet}}: {{ItemIcon|Ricochet}} damage increased from 45% to 50% +* {{ItemIcon|Silencer}}: Debuff duration reduced from 3s to 2s +* {{ItemIcon|Crippling Headshot}}: Bullet and Spirit Resist reductions reduced from -30% to -24% +* {{ItemIcon|Siphon Bullets}}: Steal duration increased from 15s to 20s + + +* {{ItemIcon|Sprint Boots}}: Sprint Speed reduced from +3 to +2 +* {{ItemIcon|Sprint Boots}}: Now a component of {{ItemIcon|Enduring Speed}} +* {{ItemIcon|Extra Stamina}}: Now provides +10% Stamina Recovery +* {{ItemIcon|Extra Health}}: Increased from +140 to +150 + +* {{ItemIcon|Enduring Speed}}: Now requires {{ItemIcon|Sprint Boots}} +* {{ItemIcon|Enduring Speed}}: Now grants +2 Sprint +* {{ItemIcon|Restorative Locket}}: Can now be cast on allies (30m cast range) +* {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m +* {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s +* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. Hook, {{AbilityIcon|Paradoxical Swap}}, Upper Cut) +* {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s +* {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100 +* {{ItemIcon|Return Fire}}: Fixed spirit damage returned counting as bullet damage +* {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24% + +* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s +* Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash +* Superior Stamina: Now grants +8 Spirit +* Superior Stamina: Now grants +30% Air {{AbilityIcon|Dash}} and Air {{AbilityIcon|Jump}} distance +* {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s +* {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled +* {{ItemIcon|Debuff Reducer}}: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced. +* {{ItemIcon|Debuff Reducer}}: Passive debuff resistance increased from 30% to 35% +* {{ItemIcon|Debuff Reducer}}: Now gives +125 Health +* {{ItemIcon|Debuff Reducer}}: Cooldown reduced from 45s to 25s + +* {{ItemIcon|Unstoppable}}: No longer has components (loses slow resist and movespeed bonus) +* {{ItemIcon|Colossus}}: Cooldown reduced from 65s to 45s +* {{ItemIcon|Colossus}}: Model size increase from 10% to 20% +* {{ItemIcon|Inhibitor}}: No longer grants +10% Fire Rate +* {{ItemIcon|Inhibitor}}: Slow reduced from 35% to 25% +* {{ItemIcon|Leech}}: Spirit Power increased from +7 to +10 +* {{ItemIcon|Leech}}: Weapon Damage increased from +8% to +12% +* {{ItemIcon|Leech}}: Bonus Health increased from +125 to +150 +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate reduced from +60% to +40% +* {{ItemIcon|Shadow Weave}}: Cooldown increased from 35s to 45s +* {{ItemIcon|Shadow Weave}}: No longer instantly grants sprint + + +* {{ItemIcon|Infuser}}: Spirit Power reduced from +18 to +16 +* {{ItemIcon|Extra Spirit}}: Now gives +25 Health + +* {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s +* Withering Whip: Now grants +50 Health +* {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s +* {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8% +* {{ItemIcon|Decay}}: Spirit bonus increased from +5 to +7 +* {{ItemIcon|Duration Extender}}: Now grants +1.5 hp regen +* {{ItemIcon|Bullet Resist Shredder}}: Debuff duration increased from 6s to 8s +* {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor + +* {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s +* Improved Burst: No longer applies 50% slow +* Improved Burst: Now grants +100 Spirit Shield Health +* Improved Burst: Now grants +12% Weapon Damage +* {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32% +* {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24% +* {{ItemIcon|Improved Spirit}}: Now grants +75 Health +* {{ItemIcon|Knockdown}}: Cooldown increased from 30s to 45s +* {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 30s to 25s + +* {{ItemIcon|Mystic Reverb}}: The target is now slowed by 50% during the 3s delay +* {{ItemIcon|Diviner's Kevlar}}: Now provides +8% Cooldown Reduction +* {{ItemIcon|Diviner's Kevlar}}: Fixed the duration missing in the tooltip +* {{ItemIcon|Diviner's Kevlar}}: Buff duration increased from 10s to 12s +* {{ItemIcon|Diviner's Kevlar}}: Now grants +700 Spirit Shield and +700 Bullet Shield +* {{ItemIcon|Escalating Exposure}} now has a base of -12% Spirit Resist reduction +* {{ItemIcon|Boundless Spirit}}: Health Regen increased from +10 to +15 +* {{ItemIcon|Boundless Spirit}}: Bonus Health increased from +200 to +300 + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s +* {{HeroIcon|Bebop}}: Base HP regen reduced from 2 to 1 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}} +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 is now -15s CD +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now +6 Invis Sprint +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 is now Gain +30% {{ItemIcon|Bullet Lifesteal}} for 8s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T1 changed from +1s Sleep Duration to Drains 1 Stamina +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} dps linger duration increased from 0.4s to 1s +* {{HeroIcon|Ivy}}: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally +* {{HeroIcon|Ivy}}: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m +* {{HeroIcon|Ivy}}: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible +* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frost Grenade}} not going where you had targeted if you moved quickly during the cast +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 bonus now lingers for 6s extra +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against [[Trooper|troopers]]/[[Denizen|neutrals]] increased from -30% to -40% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -50% to -60% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} falloff damage increased from -30% to -35% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 28s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} recharge time reduced from 6s to 5s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 and T2 swapped +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 stamina drain reduced from 2 to 1 +* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Combo}} not gaining bonus HP when enemies died during it unless you got the killing blow +* {{HeroIcon|Mo & Krill}}: Health growth per boon reduced from 47 to 44 +* {{HeroIcon|Mo & Krill}}: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and {{AbilityIcon|Scorn}}) +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range now scales with Spirit (0.1) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} up and down speed improved a bit +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now drains 1 stamina from the target on cast +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T3 cooldown reduced from -35s to -30s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-07-11.txt b/data/changelogs/wiki/2024-07-11.txt new file mode 100644 index 00000000..81c30334 --- /dev/null +++ b/data/changelogs/wiki/2024-07-11.txt @@ -0,0 +1,249 @@ +{{Update layout +| prev_update = {{Update link|July|4|2024}} +| month = July +| day = 11 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/ +| source_title = 07-11-2024 Update +| notes = +[ General Changes ] + +* Testing schedule now starts 1 hour earlier for all regions +* EU matchmaking region is now split up into two regions based on language + +* [[Shop]] search now highlights the relevant sections of the item tooltip that match the search string you've put in +* Fixed the [[Shop]] search not finding all the types of bonuses an item has +* Various adjustments to the Damage Report feature +* Damage Report now shows up by default when dead or spectating +* Added HUD Notifications on {{AbilityIcon|Soul Urn}} drop off to let depositor know they gained +25% Souls and +1 AP +* Reworked how cycling through spectators works. Space bar now cycles between all the players. +* You can now click on the top bar hero icons to jump to a specific hero while spectating +* You no longer automatically switch to other players when the player you are watching dies +* Fixed not being able to click on the portrait of a dead hero while spectating +* Reduced the flash damage effect on heroes to reduce visual noise +* Added in-world confirmation text when an enemy denies your [[Souls|soul]] orbs +* {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast +* {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger +* Updated {{ItemIcon|Restorative Shot}} impact and heal effects +* Updated {{ItemIcon|Phantom Strike}} effects +* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally +* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects +* Added currency sound effects for receiving small and large amount of souls +* Added new sound effects to picking up powerups and [[Breakable|breakable]] drops +* Added a UI sound when entering hero select screen +* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved +* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to [[Zipline|zipline]] (caused audio bugs as well) +* Fixed {{AbilityIcon|Soul Urn}} walking back while the game is paused +* Fixed bugs with {{AbilityIcon|Guided Owl}} and pause +* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s Kudzu Bomb, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item) +* Fixed some instances of heroes being called by the wrong name +* Get Started tutorial VO has been replaced and some text has been updated +* Newsstand now has a lot more world lore news callouts +* Enabled support for FSR 2 by default + +* Widened the street on the outer side of the factory/mansion +* Added street curb models around factory and mansion +* Added street curb overlay around factory and mansion +* Replaced temp arrows with street sign markings coming out of the mid temple +* Removed some fake doors to not confuse with juke closets +* Replaced older stone wall material with newer one in uptown areas +* Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes +* Added rooftop smart prop trim where it was missing + + + +[ Misc Gameplay ] + +* Reworked the core base area where the [[Weakened Patron]] goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it. +* Redesigned exit from the base's regeneration area to the rest of the base +* Increased [[Weakened Patron]]'s out of combat (30s) regeneration from 40 to 80 +* Removed platform blocking line of sight from regeneration area exit to the center +* Added window in fountain barrier beside exit +* Added two drop down chutes from fountain to the center + +* Base respawn time increased from 8s to 12s (peak values unchanged) +* [[Guardian]] health increased by 10% +* [[Base Guardian]] health increased by 10% +* [[Zipline]] Boost duration increased from 25s to 32s + +* [[Urn]] now grants the [[Urn]] Runner +1 AP +* [[Urn]] Runner now gains +2 sprint and is disarmed while carrying the [[Urn]] +* [[Urn]] bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500) +* [[Urn]] display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the [[Urn|urn]], and a red rectangle at the destination if an enemy is carrying it + +* Powerup Bonus duration increased from 100s to 130s +* Movement powerup now grants +20% stamina regeneration +* Fixed Movement powerup not replenishing stamina on pickup +* Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes +* Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%) +* Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%) +* Capture radius for [[Breakable|breakable]] drops increased very slightly + +* Added an indicator near the reticle when {{AbilityIcon|Parry}} is on cooldown +* Added a visual effect when the [[Rejuvenator]] is attackable + +* Global base Ammo increased by 5% (except for {{HeroIcon|Wraith}} and {{HeroIcon|Haze}}) +* The spawn area's regeneration buff now lingers for 1s +* Bullet falloff damage now starts at 22m instead of 25m +* [[Base Guardian]] and [[Shrine|Shrines]] bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0% +* [[Trooper]] gold sharing radius from the location of the [[Souls|soul]] orb increased from 50m to 60m +* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3) +* Fixed dropping unsecured souls not lowering your net worth +* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not +* Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days + +* Added several upper level juke closets from balconies/awnings and two on rooftops +* Shortened connection to the underground tunnel from the [[Shop|shop]] side +* Adjusted pathing in the underground tunnel to be a little less zig zagging +* Added more signage to the underground tunnel +* Redesigned interior of new stairwells beside inner lane [[Walker|Walkers]] + + +[ Weapon Items ] + +* {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40 +* {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6% +* Basic Magazine: Ammo increased from +20% to +24% + +* {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12% +* {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6% +* {{ItemIcon|Long Range}}: Min distance reduced from 20m to 18m +* {{ItemIcon|Active Reload}}: Added 0.2s grace period where the reload start does not count any button presses +* {{ItemIcon|Active Reload}}: Active fire rate increased from 18% to 24% +* {{ItemIcon|Active Reload}}: Cooldown reduced from 23s to 21s +* {{ItemIcon|Kinetic Dash}}: Cooldown reduced from 14s to 12s +* {{ItemIcon|Melee Charge}}: Bonus health increased from 75 to 100 + +* {{ItemIcon|Burst Fire}}: Now innately gives +12% fire rate +* {{ItemIcon|Burst Fire}}: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30% +* {{ItemIcon|Heroic Aura}}: Lifesteal increased from 16% to 18% +* {{ItemIcon|Heroic Aura}}: Active duration reduced from 8s to 5s +* {{ItemIcon|Heroic Aura}}: Active movement speed increased from 2 to 3 +* {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25% +* {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty +* Sharp Shooter: Min distance reduced from 20m to 18m + +* {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700) +* {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s +* {{ItemIcon|Silencer}}: Active no longer applies 30% slow for 2s +* {{ItemIcon|Silencer}}: Weapon damage reduced from 25% to 15% +* {{ItemIcon|Frenzy}}: Active spirit resist increased from 30% to 40% +* {{ItemIcon|Vampiric Burst}}: Active lifesteal increased from 80% to 100% +* {{ItemIcon|Glass Cannon}}: Weapon damage increased from 65% to 70% + + + +[ Vitality Items ] + +* {{ItemIcon|Extra Regen}}: Health regen increased from 2 to 2.3 +* {{ItemIcon|Healing Rite}}: Bonus health increased from 35 to 45 +* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s + +* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26% +* Health Nova: Now grants +10% weapon damage +* {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active. + +* Debuff Remover: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45 +* {{ItemIcon|Fortitude}}: Health increased from 225 to 250 +* {{ItemIcon|Majestic Leap}}: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down +* {{ItemIcon|Lifestrike}}: Now grants +6% bullet resist + +* {{ItemIcon|Phantom Strike}}: Fixed it sometimes malfunctioning and not teleporting to the target +* {{ItemIcon|Leech}}: {{ItemIcon|Spirit Lifesteal}} increased from 33% to 35% +* {{ItemIcon|Leech}}: {{ItemIcon|Bullet Lifesteal}} increased from 30% to 35% +* {{ItemIcon|Unstoppable}}: Duration reduced from 9s to 6s +* {{ItemIcon|Unstoppable}}: No longer grants +20% spirit resist in the active +* {{ItemIcon|Unstoppable}}: Now grants +15% spirit resist innately +* {{ItemIcon|Unstoppable}}: Now grants +12 spirit power +* {{ItemIcon|Unstoppable}}: Now grants +1 m/s + + + +[ Spirit Items ] + +* {{ItemIcon|Extra Charge}}: Now grants +6% weapon damage +* Ammo Scavenger: Ammo reduced from +20% to +15% +* {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85 + +* Withering Whip: Cast range increased from 15m to 17m +* Improved Cooldown: Cooldown reduction increased from 12% to 13% + +* Silence Glyph: No longer has +75 health +* Silence Glyph: Now gives +150 spirit shield +* Improved Reach: Non-Imbued range increased from +20% to +25% +* {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3 + +* {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s +* {{ItemIcon|Mystic Reverb}}: Now gives +15% ability range + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} speed increased by 25% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} distance increased by 15% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life}} not healing you against shields + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base ability now stuns for 0.75s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base damage reduced from 300 to 250 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 is now +100 damage +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} collision size reduced + +* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5 + +* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55 +* {{HeroIcon|Ivy}}: Watcher's Covenant replicated healing reduced from 45% to 35% +* {{HeroIcon|Ivy}}: Watcher's Covenant bullet lifesteal now scales with spirit power (0.18) +* {{HeroIcon|Ivy}}: Watcher's Covenant fire rate reduced from 15% to 10% +* {{HeroIcon|Ivy}}: Watcher's Covenant fire rate now scales with spirit power (0.2) +* {{HeroIcon|Ivy}}: Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast + +* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10 +* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15 +* {{HeroIcon|Lash}}: Now has +8% spirit resist +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you) +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range reduced from 19m to 14m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8 + +* {{HeroIcon|McGinnis}}: Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage) +* {{HeroIcon|McGinnis}}: Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades +* {{HeroIcon|McGinnis}}: Turrets duration reduced from 40s to 30s + +* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +2s to +1.5s + +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10% + +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} duration from 1.5s to 2s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed to 2.5s Disarm + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range scaling reduced from 0.1 to 0.07 +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} base radius reduced from 8m to 5m +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 changed to +5m radius + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05 +* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85 + +* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power +* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015) + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}} +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-07-18.txt b/data/changelogs/wiki/2024-07-18.txt new file mode 100644 index 00000000..b1f71ad1 --- /dev/null +++ b/data/changelogs/wiki/2024-07-18.txt @@ -0,0 +1,275 @@ +{{Update layout +| prev_update = {{Update link|July|11|2024}} +| month = July +| day = 18 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-18-2024-update.11831/ +| source_title = 07-18-2024 Update +| notes = +[ General Changes ] + +* Accounts that are banned for cheating will now have all their invited accounts banned as well + +* The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons +* You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait +* Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying. +* Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view +* Opening the [[Shop|shop]] now always minimizes the Damage Report + +* Updated effects on {{HeroIcon|Pocket}} effects to improve visibility +* Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}} +* Updated effects for heavy melee +* Updated bullet resist debuff effects +* Added new {{ItemIcon|Cold Front}} visual effects +* Added new {{ItemIcon|Echo Shard}} visual effects +* Added new {{ItemIcon|Refresher}} visual effects +* Added {{ItemIcon|Knockdown}} select, cast, delay, and impact sound effects +* Added {{HeroIcon|Warden}} {{AbilityIcon|Alchemical Flask}} cast, projectile, and impact sound effects +* Raised volume of {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}} charge up sound effect +* Raised volume of party invite, join, and roster select sound effects +* [[Guardian|Guardians]] now fade out from the world 10 seconds after dying +* Fixed a bug that allowed you to shoot through walls +* Fixed a bug where {{HeroIcon|Infernus}} could get stuck in his {{AbilityIcon|Flame Dash}} pose +* Fixed a speed exploit with {{HeroIcon|Infernus}} {{AbilityIcon|Flame Dash}} +* Fixed a bug that allowed your gun to be very accurate while holding tab +* Reverted a change from last update to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} – it now launches where the reticle is aiming at the end of the cast +* Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple +* Started replacing older style rollup doors with new ones with larger dimensions +* Improved game startup time +* ALT+SPACE can now be used to select the previous player when spectating +* Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only) +* Added additional voice lines for {{HeroIcon|Abrams}} +* Removed voice lines / fixed text that referenced the [[Urn|urn]] being delivered to the temple +* Added [[Mid-Boss|Midboss]] arrive, low health, and death sound effects +* Removed pause cooldown while in [[Sandbox]] +* Added a small delay so kill lines play after death sound effects rather than under them + + + +[ Misc Gameplay ] + +* Reworked the mid temple area as well adding various different entrances to it +* Reworked the upper mid temple area and the drop down entrances to the bottom pit +* Changed the [[Denizen|neutrals]] in the top mid temple area to a strong, a medium and a small creep (2 of these) + +* The bridges are now a bit wider and have higher side walls that reduce extended line of sight +* Base entrance window area can no longer be invaded from the outside by double jumping +* Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger) +* Added more juke spots +* Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding + +* Sounds occluded by level geometry will now be quieter + +* Powerup spawn locations moved to the bridges +* Powerup buff duration increased from 130s to 150s +* Golden Statues level 2 drops now happen at 15 minutes instead of 20 +* Increased golden statue drop chance by 4% + +* [[Guardian]] HP increased by 10% +* [[Guardian]] melee no longer does a double instant melee attack sometimes +* [[Guardian]] melee attack no longer has a splash range much larger than its visuals +* [[Walker]] in mid lanes health increased by 12% +* [[Walker]] stomp can no longer be dodged with double jump +* [[Walker]] stomp area increased a bit +* [[Weakened Patron]] health increased by 20% + +* [[Mid-Boss|Mid Boss]] starting health increased from 4500 to 5000 +* [[Mid-Boss|Mid Boss]] health gained per minute increased from 200 to 275 +* [[Rejuvenator|Rejuv]] drop time reduced from 12.5s to 9s +* [[Mid-Boss|Midboss]] makes a global sound when at 35% hp + +* Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not) + +* Base ammo increased by 5% (except for {{HeroIcon|Haze}} and {{HeroIcon|Wraith}}) +* T2 items cost increased from 1200 to 1250 +* T4 Items cost reduced from 6500 to 6300 +* Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20% +* Can no longer use the Teleporter while carrying the [[Urn]] +* Teleporter now has the same damage rules as [[Zipline|zipline]] (DoT no longer prevents usage) +* Cooldown reduction now stacks diminishingly +* Reduced the momentum coming off of the [[Zipline|zipline]] a bit + + + +[ Weapon Items ] + +* {{ItemIcon|Restorative Shot}}: Bullet Resist reduced from 8% to 7% +* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from 6% to 5% +* {{ItemIcon|Rapid Rounds}} (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP + +* {{ItemIcon|Fleetfoot}}: Now gives +25% Slide Distance +* {{ItemIcon|Mystic Shot}}: Now gives +4 Spirit +* {{ItemIcon|Active Reload}}: Cooldown reduced from 21s to 17s +* {{ItemIcon|Active Reload}}: Initial grace period increased from 0.2s to 0.3s +* {{ItemIcon|Berserker}}: Bullet Resist reduced from 10% to 8% +* {{ItemIcon|Kinetic Dash}}: Cooldown reduced from 12s to 10s + +* {{ItemIcon|Veil Walker}}: Moved to T3 Vitality + +* {{ItemIcon|Burst Fire}}: Now gives +2 m/s Move Speed during the 3s active +* {{ItemIcon|Escalating Resilience}}: No longer grants +14% Ammo +* {{ItemIcon|Escalating Resilience}}: Stack duration increased from 14s to 20s +* {{ItemIcon|Point Blank}}: Bullet Shield Health increased from 225 to 250 +* {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +5 to +7 +* {{ItemIcon|Sharpshooter}}: Ammo increased from 15% to 20% +* {{ItemIcon|Titanic Magazine}}: Ammo increased from 90% to 100% + +* {{ItemIcon|Siphon Bullets}}: Max frequency improved from 1s to 0.8s +* {{ItemIcon|Silencer}}: No longer provides +20% Ammo +* {{ItemIcon|Ricochet}}: Now gives +100 Health +* {{ItemIcon|Frenzy}}: Low Health Spirit Resist increased from 40% to 45% +* {{ItemIcon|Vampiric Burst}}: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip. +* {{ItemIcon|Vampiric Burst}}: Cooldown increased from 24s to 35s + + + +[ Vitality Items ] + +* {{ItemIcon|Healing Rite}}: Active now gives +2 Sprint +* {{ItemIcon|Extra Health}}: Health increased from +150 to +160 +* {{ItemIcon|Extra Stamina}}: Fire Rate reduced from 8% to 7% +* {{ItemIcon|Extra Regen}}: Regen increased from 2.3 to 2.5 +* {{ItemIcon|Melee Lifesteal}}: Works against creeps for 25% effectiveness + +* {{ItemIcon|Healbane}}: Heal on hero kill reduced from 400 to 350 +* Health Nova: Cooldown reduced from 65s to 60s +* Health Nova: Now heals over 2s instead of 3s +* {{ItemIcon|Divine Barrier}}: Cast range increased from 25m to 30m +* {{ItemIcon|Bullet Lifesteal}}: Health increased from +50 to +75 +* {{ItemIcon|Spirit Lifesteal}}: No longer grants +8 Spirit Power +* {{ItemIcon|Spirit Lifesteal}}: Now grants +75 Health +* {{ItemIcon|Debuff Reducer}}: Weapon Damage reduced from 10% to 6% + +* {{ItemIcon|Veil Walker}}: Moved from T2 Weapon to T3 Vitality +* {{ItemIcon|Veil Walker}}: Invisibility and speed duration increased from 4s to 5s +* {{ItemIcon|Veil Walker}}: Cooldown reduced from 25s to 20s +* {{ItemIcon|Veil Walker}}: Bullet Shield Health increased from 150 to 185 +* {{ItemIcon|Veil Walker}}: Now gives +185 Spirit Shield Health +* {{ItemIcon|Fortitude}}: Bonus health increased from +250 to +275 +* Superior Stamina: Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} Distance increased from +30% to +50% +* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 35s to 30s +* {{ItemIcon|Rescue Beam}}: Heal amount increased from 25% to 30% +* {{ItemIcon|Majestic Leap}}: Health increased from +75 to +100 +* {{ItemIcon|Lifestrike}}: Works against creeps for 25% effectiveness + +* {{ItemIcon|Leech}}: Bonus health increased from 150 to 175 +* {{ItemIcon|Leech}}: Spirit Power increased from +10 to +12 +* {{ItemIcon|Leech}}: Weapon Damage increased from +12% to +15% +* {{ItemIcon|Shadow Weave}}: Invis sprint speed reduced from +5 to +2 +* {{ItemIcon|Phantom Strike}}: No longer grants +200 Health +* {{ItemIcon|Phantom Strike}}: Now grants +15% Bullet Resist +* {{ItemIcon|Phantom Strike}}: Weapon Damage increased from 20% to 30% +* {{ItemIcon|Phantom Strike}}: No longer grants Bullet Shield on teleport +* {{ItemIcon|Phantom Strike}}: Now disarms the enemy for the slow duration (3s) +* [[Souls|Soul]] Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction. + + + +[ Spirit Items ] + +* Ammo Scavenger: Spirit Power Per [[Souls|Soul]] reduced from 3 to 2 +* {{ItemIcon|Infuser}}: Spirit Resistance reduced from 8% to 7% +* {{ItemIcon|Spirit Strike}}: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8 + +* {{ItemIcon|Slowing Hex}}: Sprint reduced from +2 to +1 +* Improved Cooldown: Cooldown Reduction increased from +13% to +14% +* Withering Whip: Cast Range increased from 17m to 18m + +* Silence Glyph: Now grants +2 Sprint +* Silence Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification +* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +18 to +21 +* {{ItemIcon|Torment Pulse}}: Target count increased from 1 to 2 +* {{ItemIcon|Torment Pulse}}: Fixed sometimes waking up [[Denizen|neutrals]] +* {{ItemIcon|Rapid Recharge}}: Bonus Ability Charges increased from +2 to +3 +* {{ItemIcon|Knockdown}}: Cast range reduced from 50m to 35m +* {{ItemIcon|Superior Cooldown}}: Imbued Cooldown Reduction increased from +30% to +32% +* {{ItemIcon|Superior Cooldown}}: Non-Imbued Cooldown Reduction increased from +20% to +22% +* {{ItemIcon|Surge of Power}}: Cooldown reduced from 12s to 10s +* {{ItemIcon|Ethereal Shift}}: Fixed a bug that could prevent you from shooting when you came out + +* {{ItemIcon|Diviner's Kevlar}}: Cooldown reduction increased from +8% to +12% +* {{ItemIcon|Mystic Reverb}}: Slow now applies in the radius around the target +* {{ItemIcon|Mystic Reverb}}: Radius increased from 12m to 16m +* {{ItemIcon|Echo Shard}}: Now grants +10% Bullet Resistance +* {{ItemIcon|Escalating Exposure}}: Now grants +125 Health +* Curse: No longer grants +20% Ammo + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} duration to regen increased from 14s to 16s (this is a nerf) +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 18% to 17% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +8% to +9% +* {{HeroIcon|Abrams}}: Improved reliability of {{AbilityIcon|Seismic Impact}} +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} base radius increased from 6m to 9m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown) +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing + +* {{HeroIcon|Bebop}}: Base HP regen increased from 1 to 2.5 +* {{HeroIcon|Bebop}}: No longer has 24% base bullet resistance +* {{HeroIcon|Bebop}}: Now gains +2% Bullet Resistance per boon (happens 11 times) +* {{HeroIcon|Bebop}}: Hook speed reduced from 3000 to 2850 +* {{HeroIcon|Bebop}}: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m +* {{HeroIcon|Bebop}}: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum +* {{HeroIcon|Bebop}}: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away +* {{HeroIcon|Bebop}}: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2 +* {{HeroIcon|Bebop}}: Hyperbeam T2 increased from +120 to +140 + +* {{HeroIcon|Dynamo}}: Gun damage growth increased from 0.8 to 0.9 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit power scaling increased from 1.2 to 1.4 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} duration reduced from 3 to 2.75 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} spirit scaling increased from 1.3 to 1.6 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} min sleep time reduced from 0.3 to 0.2 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} wake-up time reduced from 0.15 to 0.1 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} projectile size reduced by 10% +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T1 and T2 swapped +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} damage per stack reduced from 0.25 to 0.2 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate increased from +20% to +25% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} radius increased from 14m to 15m + +* {{HeroIcon|Ivy}}: Base damage reduced from 5.0 to 4.5 +* {{HeroIcon|Ivy}}: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6 +* {{HeroIcon|Ivy}}: Watcher's Covenant replicated healing reduced from 35% to 30% + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 23s to 21s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 15s to 18s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 now hits up to 2 additional targets + +* {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 28 to 25 +* {{HeroIcon|Lady Geist}}: Bullet damage growth increased from 1.84 to 2.1 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T2 reduced from +70 to +60 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 increased from 20% to 22% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} self slow reduced from -40% to -25% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health. + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s +* {{HeroIcon|McGinnis}}: Base melee damage reduced by 20% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} segments that are touching the [[Rejuvenator|Rejuv]] will be destroyed + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10% + +* {{HeroIcon|Pocket}}: Base bullet resistance improved from -20% to -15% +* {{HeroIcon|Pocket}}: Base gun damage reduced from 5.6 to 5.0 +* {{HeroIcon|Pocket}}: Gun damage growth increased from 0.35 to 0.4 + +* {{HeroIcon|Seven}}: Base regen increased from 1 to 1.5 +* {{HeroIcon|Seven}}: Base bullet resistance reduced from 20% to 8% +* {{HeroIcon|Seven}}: Now gains +1% Bullet Resistance per boon (happens 11 times) +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} scaling reduced from 0.2 to 0.16 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-07-23.txt b/data/changelogs/wiki/2024-07-23.txt new file mode 100644 index 00000000..f5d8bb05 --- /dev/null +++ b/data/changelogs/wiki/2024-07-23.txt @@ -0,0 +1,18 @@ +{{Update layout +| prev_update = {{Update link|July|18|2024}} +| month = July +| day = 23 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-23-2024-update.12505/ +| source_title = 07-23-2024 Update +| notes = +* Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs +* [[Mid-Boss|Mid Boss]] starting health increased from 5000 to 6000 +* [[Mid-Boss|Mid Boss]] health gained per minute increased from 275 to 350 +* [[Mid-Boss|Mid Boss]] warning sound now plays at 50% HP +* Fixed bot behavior with the new [[Urn]] locations +* Fixed some bugs with Hero Demo options not working due to a recent update +* Fixed a rare case where you could abandon a match accidentally when accepting a friend invite +* Fixed some cases where the confirmation to abandon match wasn't showing up +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-01.txt b/data/changelogs/wiki/2024-08-01.txt new file mode 100644 index 00000000..c1bb57f9 --- /dev/null +++ b/data/changelogs/wiki/2024-08-01.txt @@ -0,0 +1,310 @@ +{{Update layout +| prev_update = {{Update link|July|23|2024}} +| month = August +| day = 1 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-01-2024-update.13369/ +| source_title = 08-01-2024 Update +| notes = +[ General Changes ] + +* Added a new hero, {{HeroIcon|Viscous}}. He's green. +1722549138302.png + + +* Improved client performance + +* Reworked the Hero Builds system. Browsing and editing builds now happens within the [[Shop]] UI (accessible via [[Sandbox]] or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference. + + + +* North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others). +* NA region testing times now start 1 hour earlier weekdays and weekends + +* Minimum hero roster requirement reduced from 4 to 3 + +* Added Oceanic servers and matchmaking region. Testing times are displayed in the client + +* Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it. + + + +* When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations. + + + +* Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well. + +* Hero [[Sandbox]]: Added an orb spawner for practicing last-hitting orbs +* Hero [[Sandbox]]: Added a dummy hero that patrols left and right to practice targeting + +* Added a checkbox on the startup development dialog to be able to choose to not show it again + +* Your vision through a [[Cosmic Veil]] is now based on your hero position rather than camera position +* Adjusted [[Zipline]] camera positions for various heroes to help with visibility +* Double tap threshold increased from 0.2s to 0.3s +* Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations +* Candle [[Trooper]] behind-wall HUD indicator now also shows near-death state + +* Fixed taking damage not interrupting teleporters +* Fixed clicking on the top bar or minimap to change spectate targets being unreliable +* Fixed Function keys (F1-F5) being broken recently and not spectating team mates +* Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, {{AbilityIcon|Quantum Entanglement}}, etc) +* Fixed {{HeroIcon|Paradox}} Swap sometimes putting players behind walls +* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match +* Fixed {{HeroIcon|Abrams}}' Charge and Siphon pings not playing the correct VO +* Fixed [[Walker|Walkers]] having a pause at the end of their {{AbilityIcon|Rocket Barrage}} +* Fixed multiple instances of "{{AbilityIcon|Killing Blow}}" in the Damage Report +* Temporarily disabled the audio reminder on being unable to damage the [[Patron|patron]] while the [[Shrine|shrines]] are alive +* Fixed {{AbilityIcon|Spectral Wall}} forcing itself into the first ability slot if its cooldown is refreshed +* Changed camera to more closely track the followed hero angles when watching replays +* Player names no longer show up above hero's heads when in replay free-cam mode +* Increased post-game time by 1s +* Fixed upgrading abilities via hotkeys not working while dead +* Fixed dead player minimap icons showing over enemy players who are below street level and over [[Shop|shop]] icons +* Fixed various bugs with {{HeroIcon|Infernus}} that caused significant lag +* Fixed [[Shrine|Shrines]] not having collision +* Fixed crosshair sometimes being stuck hidden for {{HeroIcon|Yamato}} after Flying Strike was interrupted +* Added a bunch of new {{HeroIcon|Ivy}} lines including updated pings, kill lines, etc +* Improved mix clarity for game dialog +* Improved distinction between orb collect and orb deny sounds +* Fixed various cheat/debug commands being accessible +* Updated {{HeroIcon|Pocket}} animations: New crouch walk and aim, updated slide animation, and new firing from slide animation. +* Updated {{HeroIcon|Mo & Krill}} {{AbilityIcon|Burrow}} start, duration, and end sounds +* Updated {{HeroIcon|Mo & Krill}} {{AbilityIcon|Combo}} sound +* Updated {{HeroIcon|Mo & Krill}} {{AbilityIcon|Sand Blast}} cast sound mix +* Updated {{HeroIcon|Warden}} {{AbilityIcon|Alchemical Flask}} impact sounds +* Updated {{HeroIcon|Warden}} {{AbilityIcon|Binding Word}} sound mix for teammates +* Updated {{HeroIcon|Pocket}} Enchanted Satchel cast and delay sounds +* Added sleep status sound +* Updated {{HeroIcon|Wraith}} [[Zipline|zipline]] animations +* Fixed a bug with [[Urn]] that could cause you to be permanently silenced +* Fixed [[Shop|shop]] close sounds playing whenever the player enters the radius of a closed [[Shop|shop]] +* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} +* Improved ground impact effects for {{HeroIcon|Ivy}}'s True Form +* The client now culls more sounds when they are below a volume threshold +* The server no longer tells clients to play certain sounds when players and spectators are outside of audible range +* Shortened weapons and abilities volume attenuation over distance +* Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out +* Replaced two oil trucks with a new vehicle prop +* Improved visibility of low health state on [[Trooper|troopers]] about to die +* Fixed {{HeroIcon|Pocket}}'s Cloak being able to tunnel through some ceilings and out of the world + + +[ Misc Gameplay ] + +* Reworked the location of the [[Walker]] on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well. +DL_Yellow_changes.png + + + +* The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies. + +* [[Souls|Soul]] Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up. + + +* Teleporters are now in pairs that send you between them to traverse the map horizontally +* Removed outer lane teleporters +* Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters. +teleporter_locations_map.jpg + + +* Old teleport exit location changed to a connection to the street that slopes down to Mid + + +* Added connection from the underground teleport station to the outer lane [[Guardian]] (previously a juke spot) + + +* Added steam tunnel connection from Amber Blue [[Guardian]] and Sapphire Orange [[Guardian]] to Mid (one-way) + +* Each [[Trooper|trooper]] you shoot at will now consider you a higher priority than [[Guardian|Guardians]]/[[Walker|Walkers]]; that [[Trooper|trooper]] will stop shooting the [[Guardian|Guardians]]/[[Walker|Walkers]] and consider you its target for a few seconds +* [[Walker]] laser DPS vs [[Trooper|troopers]] increased from 150 to 190 +* Parrying a [[Guardian]] attack will no longer cause the [[Guardian]] to be stunned + +* When [[Shrine|Shrines]] are destroyed the [[Patron]] gets more aggressive, moves faster, and does more damage +* [[Weakened Patron]] HP regen increased from 80 to 120 +* [[Weakened Patron]] out of combat delay reduced from 30s to 20s + +* [[Rejuvenator|Rejuv]] bonus reduced from 75% to 50% respawn time reduction +* [[Mid-Boss|Mid Boss]] health gained per minute increased from 350 to 425 + +* [[Urn]] now gives the team that is behind +2 more sprint when carrying it +* Bullet damage falloff now maxes out at ~60m instead of ~65m + +* Movement Powerup: Stamina regen increased from 20% to 30% +* Movement Powerup: Sprint speed increased from +2 to +3 +* Movement Powerup: [[Zipline]] bonus increased from 30% to 50% +* Gun Powerup: Ammo increased from +30% to +40% +* Powerup durations increased from 150s to 160s + +* Reworked the climb-up exit from the [[Cosmic Veil]] space on the outer lanes + + +* Moved kiosk cover prop in the outer lanes to space out [[Trooper|trooper]] paths +* Moved delivery truck out from the street curb near the underground [[Shop|shop]] +* Moved [[Breakable|breakable]] idols from the street level juke spots to other locations +* Removed the tree in front of the [[Walker|Walkers]] on Amber Orange and Sapphire Blue +* Replaced some trees on the Amber side with steam vents +* Moved barrel cover barrier to block the [[Guardian]] [[Shop|shop]] opening on Amber Purple and Sapphire Yellow +* Raised the sign on the roof of the garage +* Removed the smoke wall from the end of the alleys + + +[ Weapon Items ] + +* {{ItemIcon|Hollow Point}} Ward: Bonus damage reduced from 25% to 20% +* {{ItemIcon|Monster Rounds}}: HP Bonus increased from +50 to +65 +* {{ItemIcon|Rapid Rounds}}: HP Penalty increased from -40 HP to -50 HP + +* {{ItemIcon|Mystic Shot}}: Base Spirit Damage reduced from +70 to +65 +* {{ItemIcon|Berserker}}: Damage required to earn a stack increased from 100 to 110 +* {{ItemIcon|Kinetic Dash}}: Now gives 1 HP regen +* {{ItemIcon|Slowing Bullets}}: Weapon Damage increased from 14% to 16% + +* Added a new T3 Weapon Item, Pristine Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage. +* {{ItemIcon|Hunter's Aura}}: No longer grants +16% Ammo +* {{ItemIcon|Hunter's Aura}}: Now grants +150 Health +* {{ItemIcon|Point Blank}}: Bullet Shield increased from 250 to 300 +* {{ItemIcon|Point Blank}}: Weapon Damage increased from 40% to 45% +* {{ItemIcon|Titanic Magazine}}: Now gives +8% Bullet resistance +* {{ItemIcon|Heroic Aura}}: Bonus Health increased from +125 to +150 +* {{ItemIcon|Intensifying Magazine}}: Fixed a bug that allowed you to gain weapon damage without firing + +* {{ItemIcon|Ricochet}}: Bonus Health increased from 100 to 125 +* {{ItemIcon|Ricochet}}: Now gives +8% Fire Rate +* {{ItemIcon|Glass Cannon}}: Weapon Damage increased from 70% to 75% +* {{ItemIcon|Silencer}}: Cooldown increased from 25s to 34s +* {{ItemIcon|Siphon Bullets}}: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close) +* {{ItemIcon|Spiritual Overflow}}: Now grants +10% {{ItemIcon|Spirit Lifesteal}} + + + + +[ Vitality Items ] + +* {{ItemIcon|Extra Regen}}: Regen increased from 2.5 to 2.7 +* {{ItemIcon|Melee Lifesteal}}: Bonus health increased from +50 to +70 + +* {{ItemIcon|Restorative Locket}}: When consuming at max stacks, replenishes target's stamina fully +* {{ItemIcon|Return Fire}}: Bullet Damage returned increased from 70% to 80% +* {{ItemIcon|Return Fire}}: Bonus HP increased from +100 to +125 +* {{ItemIcon|Divine Barrier}}: Cast range increased from 30m to 35m +* {{ItemIcon|Divine Barrier}}: Now grants +1.5 HP Regen +* Health Nova: Bonus HP increased from +50 to +75 +* {{ItemIcon|Reactive Barrier}}: Now grants +75 HP + +* {{ItemIcon|Rescue Beam}}: Pull speed is now 25% faster +* {{ItemIcon|Rescue Beam}}: Now grants +2 Sprint +* {{ItemIcon|Rescue Beam}}: Bonus HP increased from +100 to +125 +* {{ItemIcon|Metal Skin}}: Duration increased from 3s to 3.5s +* {{ItemIcon|Lifestrike}}: Bullet Resist increased from 6% to 8% +* {{ItemIcon|Veil Walker}}: Bullet and Spirit Shields increased from 185 to 200 +* {{ItemIcon|Veil Walker}}: Cooldown reduced from 20s to 18s +* {{ItemIcon|Veil Walker}}: Weapon Damage increased from 6% to 10% +* Superior Stamina: Fire Rate reduced from 15% to 10% + +* {{ItemIcon|Colossus}}: Bonus HP increased from 500 to 600 +* [[Souls|Soul]] Rebirth: Cooldown reduction increased from 10% to 15% +* {{ItemIcon|Phantom Strike}}: Cast range increased from 30m to 35m +* {{ItemIcon|Inhibitor}}: Debuff duration increased from 2s to 2.5s +* {{ItemIcon|Leech}}: Now provides +30% Degen Resistance (reduces anti heal effects by 30%) + + + + +[ Spirit Items ] + +* {{ItemIcon|Spirit Strike}}: Spirit Damage increased from 30 to 40 +* Ammo Scavenger: Spirit Power duration increased from 18s to 24s + +* {{ItemIcon|Cold Front}}: Damage reduced from 115 to 100 +* {{ItemIcon|Cold Front}}: Spirit Power damage scaling increased from 0.98 to 1.25 +* {{ItemIcon|Duration Extender}}: Bonus HP increased from 75 to 100 + +* Silence Glyph: Spirit Shield increased from 150 to 225 +* {{ItemIcon|Superior Duration}}: Bonus HP increased from 125 to 175 +* {{ItemIcon|Surge of Power}}: Imbued Spirit Power increased from +24 to +26 +* Torment: Now has a regular cooldown that is reduced by cooldown reduction + +* {{ItemIcon|Escalating Exposure}}: First stack no longer does double amp value +* {{ItemIcon|Escalating Exposure}}: Now passively applies -12% Spirit Resist when dealing Spirit Damage +* {{ItemIcon|Refresher}}: Cooldown reduced from 220s to 200s +* {{ItemIcon|Refresher}}: Spirit Resist increased from 12% to 14% +* {{ItemIcon|Echo Shard}}: Bullet Resist increased from 10% to 16% +* {{ItemIcon|Diviner's Kevlar}}: Buff duration increased from 12s to 15s + + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s Ice Dome +* {{HeroIcon|Abrams}}: Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall +* {{HeroIcon|Abrams}}: Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}} +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 reduced from +6.5 to +5.5 Weapon Damage +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 200 to 175 + +* {{HeroIcon|Bebop}}: Bullet Resistance growth per boon increased from 2% to 2.5% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration now scales with Spirit (0.08) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.2 to 2.4 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4m to 4.5m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} recharge time reduced from 6s to 5s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} regen Spirit Power scaling increased from 0.4 to 0.5 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 10% +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} explosion radius increased from 10m to 12m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown reduced from 120s to 110s + +* {{HeroIcon|Haze}}: Bullet damage falloff is now 20% more falloff than default +* {{HeroIcon|Haze}}: Can now cast {{AbilityIcon|Smoke Bomb}} while on [[Zipline|zipline]] + +* {{HeroIcon|Infernus}}: Fixed {{HeroIcon|Infernus}} being unable to slide out of {{AbilityIcon|Flame Dash}} +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 and T2 Swapped +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} base DPS reduced from 18 to 15 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 DPS reduced from 33 to 30 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} spirit scaling increased from 0.4 to 0.5 + +* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Arctic Beam}} not having proper lag compensation +* {{HeroIcon|Kelvin}}: Fixed some cases where {{AbilityIcon|Frost Grenade}} would explode and not hit anyone +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} can now be canceled directly by using [[Parry|parry]] +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cast time reduced from 0.2s to 0.1s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} recharge time reduced from 8s to 7s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint is now granted immediately on use + +* {{HeroIcon|Lady Geist}}: Base sprint reduced from 2 to 1 + +* {{HeroIcon|Lash}}: Base sprint reduced from 3 to 1 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter reduced from 6.3 to 6.0 + +* {{HeroIcon|McGinnis}}: Mini Turrets no longer target immune structures +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cast/aim behavior improved for indoors and close range +* {{HeroIcon|McGinnis}}: Reverted recent melee damage reduction +* {{HeroIcon|McGinnis}}: Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by {{HeroIcon|McGinnis}}) +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} base HP increased from +50 to +75 + +* {{HeroIcon|Mo & Krill}}: Can now reload while burrowed + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off +* {{HeroIcon|Paradox}}: Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10% +* {{HeroIcon|Paradox}}: Ammo count reduced from 54 to 45 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} damage is dealt over 18s instead of 16s (same total damage, lower DPS) +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.25s to 1.1s +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 stun duration reduced from 1.25s to 1.1s +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +5m to +7m +* {{HeroIcon|Seven}}: Headshot damage taken reduced by 25% + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown reduced from 45 to 40 +* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.85 to 1.0 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} post cast time reduced from 0.5s to 0.2s +* {{HeroIcon|Wraith}}: Fixed some issues {{AbilityIcon|Card Trick}} tracking that could cause it to orb players or go to the wrong spot + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision size reduced by 10% +* {{HeroIcon|Yamato}}: Bullet damage growth increased from 0.4 to 0.5 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-06.txt b/data/changelogs/wiki/2024-08-06.txt new file mode 100644 index 00000000..1a4f09de --- /dev/null +++ b/data/changelogs/wiki/2024-08-06.txt @@ -0,0 +1,25 @@ +{{Update layout +| prev_update = {{Update link|August|1|2024}} +| month = August +| day = 6 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-06-2024-update.14283/ +| source_title = 08-06-2024 Update +| notes = +* Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion) +* Server performance improvements +* New categories added to builds are now wider by default +* Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature + +* {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}} +* {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball}} +* {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}} +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip. +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian|Guardians]] as a surface to punch from +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Cooldown from 18s to 20s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Base Damage from 120 to 110 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-15.txt b/data/changelogs/wiki/2024-08-15.txt new file mode 100644 index 00000000..54cc287d --- /dev/null +++ b/data/changelogs/wiki/2024-08-15.txt @@ -0,0 +1,431 @@ +{{Update layout +| prev_update = {{Update link|August|6|2024}} +| month = August +| day = 15 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/ +| source_title = 08-15-2024 Update +| notes = +[ General Changes ] + +* Added a new hero, {{HeroIcon|Shiv}} + +* Games can now be watched by an unlimited number of spectators +* Spectator games now have 1 minute delay + +* Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress. +* Language can be selected from the settings menu + +* Matchmaking windows are now open 1 hour earlier in all regions + +* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority + +* Added customization options for your crosshair + +* Builds: You can now author a suggested ordering of Ability Upgrades +* Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build +* Fixed a bug that allowed published build data to overwrite local changes to a published build +* Fixed a bug that prevented the last used hero build from loading when it was not a favorited build +* Hovering items in the [[Shop|shop]] will now highlight their components, or which item they are components of + +* Reworked the Hero Stats UI in the [[Shop|shop]] +* Hero Stats in the [[Shop|shop]] have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here. +* Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues +* Added descriptive gun information to each hero +* Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items + +* Added Outgoing Damage as a UI display mode that you can toggle through +* Added a setting to let you customize the ability cancel hotkey (default is spacebar) +* Added a "Friends Only" checkbox to filter the watch tab +* Added an option to control zoom sensitivity + +* Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state +* Using an active item or ability removes the undo option for the item/AP +* Fixed some abuse cases with undoing AP cooldown reductions +* Added a video setting to reduce flashing effects +* Unpause hotkey is now displayed when the game is paused +* Pause cooldown per player increased from 10 minutes to 15 minutes + +* Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state +* Replaced the [[Urn]] drop parachute with new effects +* Fixed some cases where the comeback souls would be higher than intended in the early game +* Fixed being unable to ping while dead +* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring +* Improved smoothing of spectator camera position and angles +* Fixed a bug that allowed teleporters to be used while carrying the {{AbilityIcon|Soul Urn}} +* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz +* Fixed stuns resetting their duration if you were on the ground and became airborne +* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck +* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target +* Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items +* Fixed ESC not working to close Settings popup sometimes +* Various visual adjustments on highlight and strobe effects being too loud in some cases +* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again +* Added popup to bot games to indicate that they tend to be much longer games than normal ones +* Improved {{HeroIcon|Abrams}} Siphon and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much +* Added new Silence status effect sound +* Updated bullet whizby sounds for nearly all characters +* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby +* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound +* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators +* Fixed some spectator/replay sound and music bugs +* Various sound related performance improvements +* More impactful damage indication sound for attackers +* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds +* Improved lighting performance around [[Shop|shop]] +* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet +* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}} +* Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity +* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance +* Fixed Mimic options in sandbox not working properly +* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether +* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp +* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip +* Added alternate [[Shop|shop]] music +* Added {{ItemIcon|Refresher}} cast sound + + + + +[ Misc Gameplay ] + +* Teleporter activation no longer gets canceled on incoming damage. +* Teleporter channel time increased from 4s to 5s + +* [[Walker|Walkers]] now require you to be within 30m to deal damage to them +* [[Walker]] Health increased by 15% +* [[Base Guardian]] Health increased by 20% +* [[Patron]] damage increased by 30% after it is vulnerable +* [[Weakened Patron]] Health increased by 15% +* [[Weakened Patron]] now has a {{ItemIcon|Torment Pulse}} style effect, hitting up to 2 enemies in the pit for 75 damage per second +* You can now use melee hotkey while zoomed to exit zoom and perform a melee + +* Added Bounce Pads in various areas of the map that launch you in a defined direction +bounce_pad_locations.jpg + + + +* Added one-way defender exits beside each outer lane entrance +* Added Speed Boost Volumes in the defender passages on the outsides of the base +base_speed_boost.jpg + + + +* Firehouse (building next to Sapphire Yellow [[Guardian]]) has been reworked to match the layout of the Chapel + +* Low roof buildings beside Amber Purple [[Guardian]] and Sapphire Yellow [[Guardian]] are now valid play spaces +* Removed zap triggers +* Added truck on the back side of those buildings to allow climbing up +* Removed rooftop props for those buildings +* Added billboards to the edge closest to the lane + +* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces +* Removed zap triggers +* Expanded rooftop size +* Added fire escape stairs to allow access from the upper level from the Mid +rooftop_locations_large.jpg + + + + +* [[Walker]] Arena - Amber Yellow/Sapphire Purple: +* Added catwalks from high ground defender area to building across the street +* Added passage through building and stairs up to a peek spot toward the [[Guardian]] +* Replaced upper floor juke spot with a connection through building across from new peek spot +amber_yellow_walker_arena.jpg + + + + +* [[Walker]] Arena - Amber Orange/Sapphire Blue: +* Added catwalk from the low roof building to the building across the street +* Replaced juke spot in the courtyard with passage connecting to the new catwalk +* Widened hallway above Underground [[Shop]] +* Removed railing and added stairs in the passage toward the [[Guardian]] +* Courtyard floor opening to the Underground [[Shop]] moved closer to above the [[Shop|shop]] +* {{AbilityIcon|Bounce Pad}} added to allow easier navigation from the Underground [[Shop]] to the upper courtyard. Replaces a juke spot. +amber_orange_walker_arena.jpg + + + +* [[Walker]] Arena - Amber Blue/Sapphire Orange: +* Added interior shaft with {{AbilityIcon|Bounce Pad}} to an upper level balcony from defender side to face the [[Guardian]] +* Added a {{AbilityIcon|Bounce Pad}} on the ground floor of the Police Station/Garment Building to the upper floor +* Added a juke spot inside the Police Station/Garment Building +* Added a juke spot down the stairs from the [[Guardian]] to the left +amber_blue_walker_arena.jpg + + + + +* [[Walker]] Arena - Amber Purple/Sapphire Yellow: +* Added an interior corridor through the building between the base and the [[Walker]] +* Added a balcony that borders the arena on the back side of the [[Walker]] +amber_purple_walker_arena.jpg + + + + +[ Weapon Items ] + +* {{ItemIcon|Headshot Booster}}: No longer has +40 Bonus Health +* {{ItemIcon|Headshot Booster}}: Now has +40 Bullet Shield +* {{ItemIcon|Monster Rounds}}: Health reduced from +65 to +50 +* {{ItemIcon|Monster Rounds}}: Now grants +30% Bullet Resistance vs NPCs +* {{ItemIcon|Restorative Shot}}: Weapon Damage increased from 6% to 8% + +* {{ItemIcon|Active Reload}}: Lifesteal reduced from 40% to 30% +* {{ItemIcon|Active Reload}}: Fire Rate reduced from 24% to 20% +* {{ItemIcon|Kinetic Dash}}: HP regen increased from 1 to 1.5 +* {{ItemIcon|Long Range}}: Min distance reduced from 18m to 15m +* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s +* {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit +* [[Souls|Soul]] Shredder Bullets: Now grants +6% Weapon Damage +* [[Souls|Soul]] Shredder Bullets: Debuff duration increased from 5s to 6s +* {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from [[Trooper|troopers]] + +* {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40% +* {{ItemIcon|Warp Stone}}: No longer grants +2 Sprint +* {{ItemIcon|Warp Stone}}: Now gains +8 Spirit +* {{ItemIcon|Point Blank}}: No longer grants +300 Bullet Shield +* {{ItemIcon|Point Blank}}: Now grants +15% Bullet Armor +* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36% +* {{ItemIcon|Heroic Aura}}: Lifesteal increased from 18% to 20% +* {{ItemIcon|Alchemical Fire}}: Bullet Shield increased from 175 to 225 +* {{ItemIcon|Sharpshooter}}: Min distance reduced from 18m to 15m +* {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 16% to 18% +* {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 8% to 10% +* {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 3.5s to 3s (this is a buff) + +* {{ItemIcon|Ricochet}}: Fire Rate increased from +8% to +12% +* {{ItemIcon|Ricochet}}: Health increased from +125 to +150 +* {{ItemIcon|Siphon Bullets}}: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back. +* {{ItemIcon|Silencer}}: Reduced active duration from 6s to 4s +* {{ItemIcon|Glass Cannon}}: Now gives +1 Movement Speed +* {{ItemIcon|Glass Cannon}}: No longer gives +2 ammo on kill +* {{ItemIcon|Glass Cannon}}: Weapon Damage reduced from +75% to +70% +* {{ItemIcon|Glass Cannon}}: Now gives +10% Weapon Damage per kill (up to +50%) +* {{ItemIcon|Glass Cannon}}: When you die you lose a stack + + + + +[ Vitality Items ] + +* {{ItemIcon|Melee Lifesteal}}: Heal effectiveness vs non-heroes increased from 25% to 35% +* {{ItemIcon|Melee Lifesteal}}: Health increased from +70 to +75 +* {{ItemIcon|Extra Regen}}: Regen increased from 2.7 to 2.8 +* {{ItemIcon|Healing Rite}}: Cooldown reduced from 75s to 65s +* {{ItemIcon|Healing Rite}}: Cast Range increased from 20m to 30m + +* {{ItemIcon|Healing Booster}}: Spirit Resist reduced from +7% to +6% +* {{ItemIcon|Healing Booster}}: Bullet Resist reduced from +7% to +6% +* {{ItemIcon|Divine Barrier}}: Duration increased from 4s to 5s +* {{ItemIcon|Divine Barrier}}: Cooldown reduced from 30s to 28s +* {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15 +* {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40 +* Health Nova: Health increased from +75 to +100 +* Combat Barrier: Weapon Damage While Shielded increased from +24% to +28% +* Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20 +* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28% + +* Superior Stamina: Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} Distance reduced from +50% to +40% +* Superior Stamina: Fire Rate reduced from 10% to 7% +* Debuff Remover: Debuff resistance reduced from +40% to +35% +* {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35% +* {{ItemIcon|Lifestrike}}: Heal increased from 45% of melee damage to +55% +* {{ItemIcon|Majestic Leap}}: Health increased from +100 to +125 +* {{ItemIcon|Majestic Leap}}: Spirit Power increased from +8 to +10 +* {{ItemIcon|Metal Skin}}: Cooldown reduced from 30s to 25s +* {{ItemIcon|Fortitude}}: Out of combat regen timer reduced from 13s to 12s +* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 30s to 25s + +* [[Souls|Soul]] Rebirth: Rebirth Health increased from 40% to 50% +* [[Souls|Soul]] Rebirth: Cooldown reduced from 240s to 200s +* {{ItemIcon|Inhibitor}}: Weapon Damage increased from 20% to 25% +* {{ItemIcon|Colossus}}: Slow increased from 20% to 25% +* {{ItemIcon|Colossus}}: Slow now affects stamina distances +* {{ItemIcon|Phantom Strike}}: Cast range reduced from 35m to 30m + + + + +[ Spirit Items ] + +* {{ItemIcon|Infuser}}: No longer gives +7% Spirit Resist +* {{ItemIcon|Infuser}}: Now gives +50 Health +* {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50 +* {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12% +* Mystic Reach: Now gives +5% Spirit Resist +* Ammo Scavenger: Spirit Power Duration increased from 24s to 35s + +* {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75 +* {{ItemIcon|Cold Front}}: Damage Spirit Power scaling increased from 1.25 to 1.5 +* {{ItemIcon|Decay}}: Healing Reduction reduced from -70% to -50% +* {{ItemIcon|Decay}}: Bleed increased from 2.8% to 3.1% +* {{ItemIcon|Decay}}: Cooldown increased from 25s to 30s +* {{ItemIcon|Slowing Hex}}: Debuff no longer cancels active mobility spells, it only prevents them from being casted +* {{ItemIcon|Slowing Hex}}: Damage reduced from 100 to 70 +* {{ItemIcon|Slowing Hex}}: Cast range reduced from 35m to 25m +* {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30% +* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350 +* Withering Whip: Now applies -40% Fire Rate instead of a Disarm +* Withering Whip: Duration increased from 3s to 4.5s +* Withering Whip: Cast range increased from 18m to 24m +* {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50 + +* Improved Cooldown: Cooldown reduction increased from 14% to 15% +* {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate +* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s +* Improved Burst: Reduced Weapon Damage from +12% to +8% +* {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s +* {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28 +* {{ItemIcon|Surge of Power}}: Now grants +75 Health +* Improved Reach: Now gives +10% Spirit Resist +* {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage +* {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40% +* Silence Glyph: No longer reduces Spirit Resist +* Silence Glyph: Now deals +150 damage on impact +* {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24% + +* {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s +* {{ItemIcon|Diviner's Kevlar}}: Cooldown increased from 30s to 60s +* {{ItemIcon|Refresher}}: Spirit Resist increased from 14% to 16% +* Curse: Cooldown increased from 40s to 50s + + + + +[ New Items ] + +* Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield. + +Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/ + + +* Added a new T4 Spirit item, {{ItemIcon|Magic Carpet}}: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the {{ItemIcon|Magic Carpet}} you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s + +Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ + + + + +[ Hero Gameplay ] + +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150 + +* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m) +* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70% +* {{HeroIcon|Bebop}}: Base regen increased from 2.5 to 3 +* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10% +* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max) +* {{HeroIcon|Bebop}}: Hook range reduced from 40m to 35m +* {{HeroIcon|Bebop}}: Hook T2 increased from +25m to +30m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s +* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3) +* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10% +* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has Spirit Armor + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period) +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7 + +* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s +* {{HeroIcon|Ivy}}: Watcher's Covenant T1 reduced from +15% Fire Rate to +10% +* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time. + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow) +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}} + +* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42 +* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15% +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35% + +* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70% +* {{HeroIcon|McGinnis}}: Mini Turrets now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types + +* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}} +* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0% +* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15% +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8% +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack +* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with Cloak + +* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s + +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit +* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}} +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit +* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75 +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}}) + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}}) +* {{HeroIcon|Wraith}}: Fixed being able to melee and [[Parry|parry]] while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} + +* {{HeroIcon|Yamato}}: Base melee damage increased by 10% +* {{HeroIcon|Yamato}}: Flying Strike T3 now procs after the ability ends, rather than when connecting to the target +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-16.txt b/data/changelogs/wiki/2024-08-16.txt new file mode 100644 index 00000000..58a2c475 --- /dev/null +++ b/data/changelogs/wiki/2024-08-16.txt @@ -0,0 +1,37 @@ +{{Update layout +| prev_update = {{Update link|August|15|2024}} +| month = August +| day = 16 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-16-2024-update.17251/ +| source_title = 08-16-2024 Update +| notes = +* Fixed spectating ending 1 minute before the game ended +* Fixed Hero Demo starting you at max level +* Fixed {{HeroIcon|Lady Geist}} not being able to jump during {{AbilityIcon|Life Drain}} +* Fixed the boon level display in the hero pages not working correctly +* Changed default [[Shop|shop]] music back to original + +* {{HeroIcon|Shiv}}: Gun base damage reduced from 6.3 to 5.7 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} collision size reduced by 10% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} projectile speed reduced by 10% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} base damage reduced from 75 to 35 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} spirit scaling reduced from 1 to 0.6 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} DPS spirit scaling reduced from 0.2 to 0.16 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 reduced from +75 Damage and +5 Bleed to +40 Damage and +5 Bleed +* {{HeroIcon|Shiv}}: Fixed {{AbilityIcon|Serrated Knives}} bouncing to other units even if it did not impact the target +* {{HeroIcon|Shiv}}: Fixed Rage and {{AbilityIcon|Bloodletting}} not clearing out on death +* {{HeroIcon|Shiv}}: Fixed {{AbilityIcon|Bloodletting}} deferred damage waking him up from sleep +* {{HeroIcon|Shiv}}: Fixed {{AbilityIcon|Killing Blow}} falling through the world sometimes + +* {{HeroIcon|Ivy}}: Restored previous audio processing +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown increased from 70s to 80s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} duration reduced from 20s to 17s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb no longer silences in the base (now part of t3) +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb slow duration increased from 3s to 4.5s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T2 now also has +5m radius +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T3 no longer has +12m radius +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T3 no longer extends debuff duration by +2s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T3 silences enemies for 4.5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-18.txt b/data/changelogs/wiki/2024-08-18.txt new file mode 100644 index 00000000..14f04c79 --- /dev/null +++ b/data/changelogs/wiki/2024-08-18.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|August|16|2024}} +| month = August +| day = 18 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-18-2024-update.18377/ +| source_title = 08-18-2024 Update +| notes = +* {{ItemIcon|Restorative Locket}}: Spirit Resist reduced from 10% to 8% +* {{ItemIcon|Restorative Locket}}: Cooldown increased from 24s to 28s +* {{ItemIcon|Restorative Locket}}: Heal reduced from 40 per stack to 35 +* {{ItemIcon|Restorative Locket}}: Stamina restore changed from max stamina to 1 charge +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-22.txt b/data/changelogs/wiki/2024-08-22.txt new file mode 100644 index 00000000..fe04830a --- /dev/null +++ b/data/changelogs/wiki/2024-08-22.txt @@ -0,0 +1,24 @@ +{{Update layout +| prev_update = {{Update link|August|18|2024}} +| month = August +| day = 22 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/ +| source_title = 08-22-2024 Update +| notes = +* Fixed High-Velocity Mag affecting some abilities +* Silence Glyph: Damage reduced from 150 to 100 +* Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0 +* Silence Glyph: Cast range reduced from 40m to 25m +* Silence Glyph: Sprint reduced from 2 to 1 +* Silence Glyph: Spirit Shield reduced from +225 to +200 +* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s +* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70% +* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) +* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35% +* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies +* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-23.txt b/data/changelogs/wiki/2024-08-23.txt new file mode 100644 index 00000000..4641e3d8 --- /dev/null +++ b/data/changelogs/wiki/2024-08-23.txt @@ -0,0 +1,13 @@ +{{Update layout +| prev_update = {{Update link|August|22|2024}} +| month = August +| day = 23 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-23-2024-update.19948/ +| source_title = 08-23-2024 Update +| notes = +* We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions. + +* Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-08-29.txt b/data/changelogs/wiki/2024-08-29.txt new file mode 100644 index 00000000..7a654682 --- /dev/null +++ b/data/changelogs/wiki/2024-08-29.txt @@ -0,0 +1,396 @@ +{{Update layout +| prev_update = {{Update link|August|23|2024}} +| month = August +| day = 29 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-29-2024-update.22253/ +| source_title = 08-29-2024 Update +| notes = +[ General Changes ] + +* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players) + +* Added Report button to ESC menu player list to allow reporting of teammates in-game +* Improved visibility of report button on post-game screen + +* You can now drag-and-drop items between categories in Builds +* Added search to the Public Builds list, you can search by keyword within build names +* Newly published hero builds now store the language of the build +* Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language +* Fixed issue with builds list not updating when changing between heroes in sandbox + +* Added localization support for German, Polish, and Korean. + +* Matchmaking window is now open 1 hour earlier on weekdays and weekends + +* Players can only pause once per game +* A team can only pause at most 3 times in total amongst all the players +* The game application now flashes when the game is unpaused + +* Various client and server performance improvements + +* Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden. + +* Added a Melee Trainer bot in the 'gym' area of hero sandbox + +* Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time +* Added a checkbox on the post game survey to make it not show again in the future +* Items now show their spirit power impact when using alt +* Fixed profile match history not remembering the history page you were on +* Added Heal Amp and Debuff Resist to the Vitality stats in the [[Shop|shop]] +* Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently) +* The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades +* Can now reliably spectate a friend's game via the Friendlist +* Miscellaneous fixes to friends and party menus +* Added unavailable state to [[Zipline]] UI when [[Zipline|zipline]] is on damage cooldown +* Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes. +* Added new respawn countdown music 5 seconds before respawn +* Added alternate [[Shop|shop]] music which plays in the [[Denizen|neutral]] [[Shop|shop]] +* Spectator count is now shown in-game +* Player names are now shown to spectators +* Added object motion blur +* Optimized performance of distance field ambient occlusion + +* Fixed selling an item not removing charges correctly. Now you can't buy {{ItemIcon|Extra Charge}} and immediately sell it and keep that readied charge. +* Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue) +* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity +* Fixed a bug that caused items in the build page to not be dimmed when the [[Shop|shop]] was out of range +* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound +* Added new effects for Withering Whip +* Updated {{ItemIcon|Ethereal Shift}} effects +* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed +* Fixed parts of {{HeroIcon|Shiv}}'s coat being considered a headshot +* Build list will now refresh if you change heroes in the sandbox +* Fixed [[Zipline]] speed from [[Base Guardian]] killing and Zip booster ability not stacking properly +* Fixed [[Base Guardian]] boost not properly doing its ramp up and instead instantly being fast +* Added custom effects for Abram's {{AbilityIcon|Seismic Impact}} T3 buff +* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives +* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound +* Added {{ItemIcon|Decay}} impact sound +* Removed wind and city ambient looping sounds +* Volume and playback tweaks to one shot ambient sounds +* Removed vent sounds in places where vents had been removed +* Fixed some spectator music bugs +* Updated negative feedback sound for clarity +* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} +* Updated {{ItemIcon|Majestic Leap}} sound +* Updated bounce pad sound +* Improved some {{AbilityIcon|Binding Word}} effects to be less noisy +* Increased charged melee volume and falloff for victims +* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges +* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents +* Updated {{HeroIcon|Viscous}} primary fire sound +* [[Souls|Soul]] jar return effect tinted red like minimap to make it more clear it's the return location +* Player's low health screen effect more visible for longer if you're below 20% of your max HP +* Teleporter model and effect updated +* Updated {{AbilityIcon|Alchemical Flask}} projectile effect +* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up +* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}} +* Added {{ItemIcon|Shadow Weave}} cast and ambush sounds +* Fixed bullets hitting the world immediately when looking sharply upward +* Fixed [[Sinner's Sacrifice]] not always correctly animating +* Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone) +* Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane +* Fixed a bunch of minor typos / grammar errors in various texts +* Added 'Express' state to [[Zipline|zipline]] indicators when speed had increased from defeating Enemy Base [[Guardian|Guardians]] + + + +[ Misc Gameplay ] + +* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once) + +* Moved a flex slot from "Set of enemy Base [[Guardian|Guardians]]" to "All Enemy Lane [[Guardian|Guardians]]" + +* Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them. + + + + +* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red [[Denizen|neutral]] creeps) +* Four teleporters have changed locations +* The upper floor teleporters have moved to the street level +* The interior teleporters have moved to the Bodega building and the Theater +* Teleporters are closed for the first 10 minutes (they look visually closed) + +teleporter_locations_screenshots_update.jpg + + + +* [[Guardian|Guardians]] no longer give 1 AP +* AP is now added to the following [[Souls|Soul]] levels: 3500, 5200, 8000, 9700 + +* {{AbilityIcon|Parry}} cooldown reduced from 6s to 5s +* [[Urn]] delivery sprint bonus increased from +2 to +3 +* The minimum range the player must be to attack a [[Walker|walker]] is increased from 30m to 32m +* Golden Statues drop rate increased by 6% + +* Replaced some bounce pads with ropes if the purpose was to go straight up +* Added two bounce pads next to sidelane [[Walker|walkers]] at cultural center and courthouse + +* Added bounce pad from the Amber Orange/Sapphire Blue [[Walker]] walkway to the low roofs toward the [[Walker]]. + +new_bouncepad.png + + + +* Removed some rooftop zap volumes that damage players +* Several buildings have been made taller to make their rooftops out of bounds +* Several buildings have been made shorter to make them more accessible + +valid_rooftop_locations.png + + + +* A few of the buildings have new passageways at higher floors that are along the way to the rooftop + + + +* [[Breakable]] containers have been added to the new playable rooftops +* Juke closets have replaced the previous location of the upper floor teleporters +* The half of the underground tunnel towards the outer lanes has been made wider +* Tunnel walls now have the color of the lane that the exit is closest to +* Removed the archway leading to the underground [[Shop|shop]] +* Placed temporary signage for interior buildings and storefronts for future reference +* Two upper floor juke spots have been converted to passages through buildings +* Added a new upper floor juke spot to each side +* Stairwell from Amber Orange/Sapphire Blue [[Walker]] catwalk to the courtyard now less cramped +* Lowered the statue pedestals in the inner lanes outside of Mid + + + +[ Weapon Items ] + +* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPC increased from 30% to 35% +* {{ItemIcon|Hollow Point}} Rounds: Spirit Shield increased from +80 to +85 +* {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 30 to 35 + +* High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade) + +* {{ItemIcon|Active Reload}}: Lifesteal reduced from 30% to 22% +* {{ItemIcon|Active Reload}}: Buff duration reduced from 8s to 7s +* {{ItemIcon|Kinetic Dash}}: Active Fire Rate reduced from 30% to 25% +* {{ItemIcon|Long Range}}: Now grants +90 Bullet Shield +* {{ItemIcon|Melee Charge}}: Now grants +1 HP regen +* {{ItemIcon|Swift Striker}}: Now grants +10% Ammo + +* {{ItemIcon|Titanic Magazine}}: Bullet Armor increased from 10% to 15% +* {{ItemIcon|Toxic Bullets}}: Heal Reduction increased from -55% to -65% +* {{ItemIcon|Toxic Bullets}}: Bleed damage reduced from 6% to 5% +* {{ItemIcon|Toxic Bullets}}: Now grants +100 Health +* {{ItemIcon|Intensifying Magazine}}: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying +* {{ItemIcon|Warp Stone}}: Active Bullet Resistance reduced from 40% to 30% +* {{ItemIcon|Sharpshooter}}: Now grants +175 Bullet Shield +* {{ItemIcon|Sharpshooter}}: No longer provides bonus headshot damage +* {{ItemIcon|Sharpshooter}}: Weapon damage increased from 60% to 70% +* {{ItemIcon|Burst Fire}}: Active duration increased from 3s to 4s +* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 36% to 40% +* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 28s to 26s +* {{ItemIcon|Heroic Aura}}: Active duration increased from 5s to 6s + +* Added new T3 Weapon Item, {{ItemIcon|Headhunter}}: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds. + +* {{ItemIcon|Siphon Bullets}}: Weapon Damage reduced from 40% to 28% +* {{ItemIcon|Frenzy}}: Ammo increased from +9 to +12 +* {{ItemIcon|Lucky Shot}}: Proc chance increased from 30% to 35% +* {{ItemIcon|Ricochet}}: Bounce damage increased from 50% to 60% +* {{ItemIcon|Ricochet}}: Fixed not applying spirit bonus damage from {{HeroIcon|Vindicta}} and {{HeroIcon|Wraith}} abilities + + + +[ Vitality Items ] + +* {{ItemIcon|Melee Lifesteal}}: Effectiveness vs non-heroes increased from 35% to 40% +* {{ItemIcon|Healing Rite}}: Cooldown reduced from 65s to 60s + +* {{ItemIcon|Divine Barrier}}: No longer grants +7% Bullet Resist +* {{ItemIcon|Divine Barrier}}: No longer grants +1.5 Health Regen +* {{ItemIcon|Divine Barrier}}: Now grants +1 Sprint +* {{ItemIcon|Divine Barrier}}: Now grants +75 Health +* {{ItemIcon|Divine Barrier}}: Now grants +8% Ability Range +* Combat Barrier: Now also grants +8% Fire Rate while active +* Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active +* {{ItemIcon|Reactive Barrier}}: Duration reduced from 13s to 9s +* {{ItemIcon|Healing Booster}}: Now has also 15% Heal Reduction Resist ({{ItemIcon|Leech}} no longer has it) +* {{ItemIcon|Healing Booster}}: No longer has +6% Bullet Resist + +* Superior Stamina: Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} Distance reduced from +40% to +30% +* {{ItemIcon|Metal Skin}}: Cooldown reduced from 25s to 22s +* {{ItemIcon|Rescue Beam}}: Channel duration reduced from 3s to 2.5s +* {{ItemIcon|Lifestrike}}: Effectiveness vs non-heroes increased from 35% to 40% +* {{ItemIcon|Fortitude}}: Damage taken duration threshold reduced from 12s to 11s +* {{ItemIcon|Veil Walker}}: Cooldown reduced from 18s to 17s +* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 26s to 24s + +* {{ItemIcon|Leech}}: No longer has 30% Heal Reduction Resist +* {{ItemIcon|Unstoppable}}: Can now be cast while channeling +* {{ItemIcon|Unstoppable}}: Cooldown reduced from 65s to 60s +* [[Souls|Soul]] Rebirth: Cooldown reduction increased from +15% to +18% +* [[Souls|Soul]] Rebirth: Now grants +12 Spirit +* [[Souls|Soul]] Rebirth: Fixed being able to purchase globally during its brief respawn period +* [[Souls|Soul]] Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll +* {{ItemIcon|Colossus}}: Slow increased from 25% to 35% +* {{ItemIcon|Shadow Weave}}: Spirit Shield health increased from +200 to +300 +* {{ItemIcon|Shadow Weave}}: Spot radius reduced from 20m to 18m +* {{ItemIcon|Phantom Strike}}: Cast range reduced from 30m to 25m + + + +[ Spirit Items ] + +* Ammo Scavenger: Health increased from +50 to +60 +* {{ItemIcon|Extra Charge}}: Cooldown reduction increased from +8% to +10% +* {{ItemIcon|Spirit Strike}}: Debuff duration increased from 8s to 13s +* {{ItemIcon|Spirit Strike}}: Spirit Shield increased from +85 to +100 +* {{ItemIcon|Extra Spirit}}: Health increased from +25 to +35 + +* Withering Whip: No longer grants +20% Ammo +* Withering Whip: Now grants +8% Fire Rate +* Withering Whip: Fire Rate slow reduced from -40% to -30% +* Withering Whip: Cooldown reduced from 40s to 25s +* Quicksilver: No longer has +10% Reload Time +* {{ItemIcon|Suppressor}}: Health regen reduced from 3 to 2.5 +* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -30% to -25% +* Improved Cooldown: Cooldown Reduction increased from 15% to 16% +* {{ItemIcon|Duration Extender}}: Health regen increased from 1.5 to 1.75 +* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 30% +* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 27s to 25s + +* {{ItemIcon|Rapid Recharge}}: Charge count reduced from +3 to +2 +* {{ItemIcon|Rapid Recharge}}: Faster Time Between Charges increased from +40% to +55% +* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities increased from +20% to +25% +* {{ItemIcon|Knockdown}}: Delay reduced from 3s to 2s +* {{ItemIcon|Knockdown}}: Stun reduced from 1.25s to 0.9s +* {{ItemIcon|Knockdown}}: Cast range increased from 35m to 45m +* Silence Glyph: Duration reduced from 3.5s to 3s +* {{ItemIcon|Torment Pulse}}: Spirit damage scaling increased from 0.2 to 0.24 +* {{ItemIcon|Surge of Power}}: Imbued Ability Spirit Power increased from +28 to +34 +* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from +24% to +26% +* {{ItemIcon|Improved Spirit}}: Health Regen increased from 2 to 3 +* {{ItemIcon|Improved Spirit}}: Health increased from +75 to +100 +* Improved Reach: Spirit Resist increased from +10% to +12% + +* Curse: Duration reduced from 3.5 to 3.25 +* {{ItemIcon|Magic Carpet}}: You are now unslowable while on the {{ItemIcon|Magic Carpet}} +* {{ItemIcon|Magic Carpet}}: Cooldown reduced from 40s to 30s +* {{ItemIcon|Magic Carpet}}: Barriers now last for 16s +* {{ItemIcon|Echo Shard}}: Now grants +8 Spirit Power +* {{ItemIcon|Escalating Exposure}}: Base Spirit Resist reduction increased from -12% to -15% +* {{ItemIcon|Refresher}}: Now grants +8% Bullet Resist +* {{ItemIcon|Boundless Spirit}}: Sprint reduced from +4 to +3 +* {{ItemIcon|Boundless Spirit}}: Now grants +25% Weapon Damage + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf) +* {{HeroIcon|Abrams}}: Now does pull ups on the [[Zipline|zipline]] once again (this is a buff) +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected + +* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m +* {{HeroIcon|Bebop}}: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} can now be canceled by using {{AbilityIcon|Parry}} + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using {{AbilityIcon|Parry}} +* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners +* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} range reduced from 9m to 8m + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 8% +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65 +* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25) +* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using Rain of Fire +* {{HeroIcon|Grey Talon}}: Immobilizing Trap root duration reduced from 2s to 1.25s +* {{HeroIcon|Grey Talon}}: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root +* {{HeroIcon|Grey Talon}}: Immobilizing Trap T2 changed from +1s Root to +2s Slow + +* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1) + +* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed is now affected by slows +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s +* {{HeroIcon|Infernus}}: Catalyst Damage Amplification reduced from 30% to 25% +* {{HeroIcon|Infernus}}: Catalyst T3 Damage Amplification increased from +10% to +15% +* {{HeroIcon|Infernus}}: Catalyst T2 reduced from +20% Lifesteal to +15% + +* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5 +* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35 +* {{HeroIcon|Ivy}}: Watcher's Covenant T2 reduced from +3 m/s to +2 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer silences allies +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now causes allies to deal 50% less damage while being carried +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} movement adjusted to be a little less frantic +* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop}} bomb disappearing if you cancel your ultimate after dropping it but before it lands +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast cast time increased from 1s to 2s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} max move speed reduced from 20 to 18 +* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop}} flight you can pitch up and down with {{AbilityIcon|Dash}}/Crouch buttons +* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop}} flying + +* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6 +* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow increased from 60% to 80% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now affects [[Souls|soul]] orbs (secures/denies them) +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 15m to 13m +* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path}} jitter +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 Heal increased from 135 to 145 + +* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} no longer gives a stamina charge on use + +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack +* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage}} amp visual not showing properly + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius increased from 5m to 6m +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +7m to +8m +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit power scaling reduced from 1.1 to 0.8 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to reach maximum radius reduced from 6s to 3s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Now provides +20% Bullet Resistance in the base ability + +* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4 +* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10% +* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +100 to +85 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now considers creeps for only half value +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 35% to 30% +* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} is now more clear about when the target will be killed + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04 +* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready + +* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling +* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown) +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow) +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration increased +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased +* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on + +* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6 +* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3 + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision radius reduced by 8% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m +* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}'s Owl +* {{HeroIcon|Yamato}}: Fixed some cases where Flying Strike could get into a stuck state +* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn't +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-01.txt b/data/changelogs/wiki/2024-09-01.txt new file mode 100644 index 00000000..2ed2d8dc --- /dev/null +++ b/data/changelogs/wiki/2024-09-01.txt @@ -0,0 +1,21 @@ +{{Update layout +| prev_update = {{Update link|August|29|2024}} +| month = September +| day = 1 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-01-2024-update.24093/ +| source_title = 09-01-2024 Update +| notes = +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} now has 30% Slow Resistance +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast time reduced from 2 to 1.3 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}}: Spirit Power DPS scaling reduced from 0.8 to 0.7 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} base cast range from 60m to 40m +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 damage from +50 to +35 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} base cooldown increased from 24 to 28 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now knocks people less high into the air +* {{HeroIcon|Viscous}}: Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets +* [[Rope]] climb speed increased from 11 to 13 +* [[Rope]] activation range increased from 2.2m to 2.4m +* Fixed an HTML parsing exploit with builds +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-12.txt b/data/changelogs/wiki/2024-09-12.txt new file mode 100644 index 00000000..269a644a --- /dev/null +++ b/data/changelogs/wiki/2024-09-12.txt @@ -0,0 +1,402 @@ +{{Update layout +| prev_update = {{Update link|September|1|2024}} +| month = September +| day = 12 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/ +| source_title = 09-12-2024 Update +| notes = +[ General Changes ] + +* Matchmaking is now open 24/7 for all regions + +* Added new minimap +Updated base asset and added new unique Hero Icons​ +[[Denizen|Neutral]] Camps are now represented by a highlight glow on the buildings they are located within​ +The Orange Lane (Orchard) is now the Green Lane (Greenwich)​ + +* Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results. +* There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally. +* Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well. + +* New players that are queued solo will only match with other new players until they get 4 wins +* The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup +* A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks. +* AFK players will be automatically kicked out after a few minutes +* Abandon Match dialog is now more clear about consequences of leaving +* Abandon Match now has a time delay before you can click it to help protect against some accidental cases + +* Added custom hotkeys per hero + +* {{AbilityIcon|Bounce Pad}} visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path. +* Added little spirit frog legs to the {{AbilityIcon|Soul Urn}} +* Orange [[Zipline|zipline]] is now green + +* Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state. +* The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged +* Added UI button hints when using "Alternate Cast Button" in some extra cases +* Added a slider for Double Tap Alternate Cast timing +* Added a slider for Press and Hold Alternate Cast required time + +-Changes to Scoreboard (TAB) and Extra Info (ALT) +Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​ +​ +Scoreboard (TAB):​ +* Enables cursor mode​ +* Displays Scoreboard​ +* Displays Damage Summary​ +* Allows minimap ping and draw​ +​ +Extra Info (ALT):​ +* No longer enables cursor mode​ +* Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​ +* Can now more easily map ALT as an Alternate Cast button​ +* Displays extra information on HUD (ie. [[Zipline]] Speed Boost Cooldown) - we plan to expand upon this in future updates​ +​ + +* Client performance improvements +* Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users + +* Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning + +* Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies. + +* Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc) +* Adjusted [[Mid-Boss|Midboss]] low health roar sound to be more distinct from spawn sound +* Added Maximum FPS Sliders for Dashboard and In-Game +* Removed Pause limit for hero testing, coop bot matches, and the tutorial +* Added support for launching the game in a secondary monitor properly +* Fixed friends menu scrolling up automatically when it shouldn't +* Fixed being unable to invite offline users to a party +* Fixed invite tooltips on friends menu not being positioned correctly +* {{ItemIcon|Metal Skin}} effects revisions +* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} effects improvement to make the boundary more clear +* Updated medic healing beam colors to be consistent with other heals +* Melee [[Trooper|troopers]] no longer play swipe effect (to reduce some unnecessary noise) +* Added better indication when all four active slots are full +* Updated Ice Dome to fix some performance related issues +* Updated Torment visual effects to reduce some noise +* Added sound for {{ItemIcon|Tesla Bullets}} proc +* Added sound for {{ItemIcon|Toxic Bullets}} proc +* {{ItemIcon|Divine Barrier}} wings no longer fully opaque +* Reduced intensity of last hit status effect +* Updated {{ItemIcon|Echo Shard}} sound effects +* Added low ammo indication sound +* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds +* Updated {{ItemIcon|Refresher}} effects colors from green to purple +* Minor updates to Abram's {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise +* Updated {{HeroIcon|Lady Geist}} Blood Bomb, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds +* Added {{AbilityIcon|Shoulder Charge}} wall impact effects +* Changed open mic audio settings to allow open mic to opt in to team chat or party chat +* Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff +* Added {{ItemIcon|Lucky Shot}} proc sound effect +* Updated {{ItemIcon|Berserker}} buff effects +* Adjusted {{HeroIcon|Shiv}}'s running reload animation +* Added wall impact animation for Abram's {{AbilityIcon|Shoulder Charge}} +* Lowered gun arm during Abram's jump animation to not obscure reticle +* [[Souls|Soul]] Jar return location effects will change color based on the captured state of the [[Souls|Soul]] Jar +* {{HeroIcon|Lady Geist}} Blood bomb revisions to improve visibility in team fights +* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}} +* Distance field shadows and AO no longer visible behind cosmic veils +* Added sliders for FSR and FSR2 sharpness +* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO +* [[Walker]] AoE {{AbilityIcon|Stomp}} has new effects +* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted +* Revised {{ItemIcon|Silencer}} cast and duration sounds +* Added Rebirth channel and revive sounds +* Added {{ItemIcon|Infuser}} cast sound +* Audio bug fixes related to switching spectating targets + + +[ Misc Gameplay ] + +* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other + +* [[Extra Slot|Flex Slot]] moved from "First [[Walker]]" to "Two [[Walker|Walkers]]" +* All ability and item cooldowns increased by 6% globally +* Max respawn time now happens at 35 minutes rather than 40 minutes +* T4 Items Cost reduced from 6300 to 6200 +* Shield regeneration time reduced from 60s to 50s + +* Wall {{AbilityIcon|Jump}} activation has been made more lenient +* Wall {{AbilityIcon|Jump}} launch angle can now be steered a bit more +* {{AbilityIcon|Jump}} shooting lockout period reduced from 0.25s to 0.15s +* Souls from bosses now appear much more spread out +* [[Rope]] climbing speed increased from 13 to 14 +* Taking non-dot damage while on a [[Rope|rope]] slows you by 30% +* Improved Heavy melee hit registration +* [[Mid-Boss|Mid Boss]] warning now happens at 60% instead of 50% +* [[Walker]] beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m) +* Successful {{AbilityIcon|Parry}} CD reduced from 0.5s to 0.25s + +* Fixed Alt Fires not working with conditional bonuses (like Close Range) +* Melee [[Trooper|trooper]] hitbox improved +* Fixed Medic Troopers sometimes using their heal on [[Guardian]] boss +* Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns +* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max + + +[ Weapon Items ] + +* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40 +* High-Velocity Mag: Weapon Damage reduced from 14% to 12% +* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40 +* {{ItemIcon|Restorative Shot}}: Healing from [[Trooper|troopers]] increased from 10 to 15 +* {{ItemIcon|Hollow Point}} Round: Conditional Weapon Damage increased from 20% to 22% +* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9% +* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health + +* {{ItemIcon|Active Reload}}: Lifesteal reduced from 22% to 20% +* {{ItemIcon|Mystic Shot}}: Spirit damage now considers bullet falloff +* {{ItemIcon|Mystic Shot}}: Cooldown reduced from 6s to 5s +* {{ItemIcon|Berserker}}: Bullet Resist reduced from 8% to 7% +* {{ItemIcon|Long Range}}: Bullet Shield increased from +90 to +140 +* {{ItemIcon|Melee Charge}}: Charge distance bonus is moved to innate section +* {{ItemIcon|Melee Charge}}: Passive now has a 8s cooldown +* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage +* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs +* [[Souls|Soul]] Shredder Bullets: Weapon Damage increased from 6% to 7% +* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3 +* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s +* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90 + +* Warpstone: Range reduced from 13m to 11m +* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2 +* {{ItemIcon|Burst Fire}}: Now provides +70 Health +* {{ItemIcon|Sharpshooter}}: Bullet Health increased from +175 to +200 +* {{ItemIcon|Hunter's Aura}}: Bullet Resist reduction reduced from -10% to -9% +* {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 15% to 18% +* {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +7 to +11 + +* {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 5s to 4s +* {{ItemIcon|Lucky Shot}}: Bonus Damage increased from 80% to 90% +* {{ItemIcon|Glass Cannon}}: Max stacks increased from 5 to 7 +* {{ItemIcon|Silencer}}: Damage increased from 15% to 20% +* {{ItemIcon|Frenzy}}: Linger duration increased from 4s to 6s + + +[ Vitality Items ] + +* {{ItemIcon|Healing Rite}}: Now grants +3 Spirit Power +* Enduring Spirit: {{ItemIcon|Spirit Lifesteal}} increased from 8% to 10% +* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13% + +* Health Nova: Now requires {{ItemIcon|Healing Rite}} +* Health Nova: Now grants +4 Spirit Power +* Health Nova: Range reduced from 18m to 15m +* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260 +* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260 + +* {{ItemIcon|Rescue Beam}}: Heal reduced from 30% to 26% +* {{ItemIcon|Rescue Beam}}: Cast range reduced from 45m to 36m +* {{ItemIcon|Rescue Beam}}: No longer requires {{ItemIcon|Healing Rite}} +* {{ItemIcon|Fortitude}}: Lane [[Trooper|troopers]] do not reset the passive regen timer +* {{ItemIcon|Lifestrike}}: Melee damage reduced from 40% to 35% +* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 24s to 22s +* {{ItemIcon|Metal Skin}}: Cooldown reduced from 22s to 20s + +* {{ItemIcon|Inhibitor}}: Fixed damage reduction on bullets not being reduced by a percentage properly +* {{ItemIcon|Colossus}}: Radius increased from 10m to 12m +* {{ItemIcon|Colossus}}: Cooldown reduced from 45s to 35s +* {{ItemIcon|Phantom Strike}}: Damage reduced from 150 to 75 +* {{ItemIcon|Phantom Strike}}: Spirit Power scaling reduced from 2 to 1 +* [[Souls|Soul]] Rebirth: No longer grants 20% Weapon Damage +* [[Souls|Soul]] Rebirth: Cooldown Reduction reduced from 18% to 15% +* {{ItemIcon|Unstoppable}}: Fixed not preventing Disarm properly + + +[ Spirit Items ] + +* {{ItemIcon|Spirit Strike}}: Melee damage reduced from 15% to 12% +* {{ItemIcon|Spirit Strike}}: Debuff duration reduced from 13s to 11s +* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80 +* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8 +* Mystic Reach: Spirit Resist increased from 5% to 6% +* Mystic Reach: Ability Range increased from 15% to 16% +* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9 +* Ammo Scavenger: [[Denizen|Neutral]] kills now count as a [[Souls|soul]] capture +* Ammo Scavenger: Buff duration increased from 35s to 40s + +* Withering Whip: Fire Rate slow increased from 30% to 40% +* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20% +* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65 + +* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff) +* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 {{ItemIcon|Extra Charge}} gives +6%) +* Improved Burst: Damage reduced from 10% of Max HP to 9% +* Improved Reach: Spirit Power increased from +6 to +8 +* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140 +* Silence Glyph: Spirit Shield reduced from +200 to +150 + +* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12 + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s + +* {{HeroIcon|Bebop}}: Uppercut no longer roots your hero during cast time +* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up +* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies +* {{HeroIcon|Bebop}}: Hook range reduced from 35m to 30m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas) + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 4% to 3.8% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T1 reduced from 40% slow to 35% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 11s to 12s + +* {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} doing damage through buildings +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage reduced from +7 to +4 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 Weapon Damage reduced from +7 to +5 +* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown increased from 110s to 120s + +* {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls + +* {{HeroIcon|Infernus}}: Base health reduced from 625 to 600 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} slow resistance increased from 30% to 50% + +* {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} silence and slow debuff duration reduced from 4.5s to 4s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} fire rate slow reduced from 80% to 40% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 80% to 70% +* {{HeroIcon|Kelvin}}: Objectives and [[Rejuvenator]] are now frozen and invulnerable when under frozen shelter +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} and {{AbilityIcon|Arctic Beam}} can now also be cancelled by hitting the ability key again + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 damage increased from 22% to 26% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} spirit scaling increased from 1.05 to 1.15 +* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case) +* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change) + +* {{HeroIcon|Lash}}: Ground Slam now allows you to turn during the descent +* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85 +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05 + +* {{HeroIcon|McGinnis}}: Medicinal Spectre radius reduced from 6m to 5m +* {{HeroIcon|McGinnis}}: Medicinal Spectre radius now grows with Spirit Power (0.07) +* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}} +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m +* {{HeroIcon|McGinnis}}: Mini Turrets bullet travel speed increased + +* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing +* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}} +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 reduced from +1s to +0.75s + +* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6% +* {{HeroIcon|Pocket}}: Bararge slow reduced from 40% to 30% +* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks + +* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0% +* {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons +* {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35% +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced from 124 to 110 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} max radius reduced from 30m to 25m +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown reduced from 180s to 140s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} audio is now a little clearer when it's cast + +* {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives}} hitting targets behind walls +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 125 to 105 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 50% to 40% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Bonus Damage from Full Rage reduced from +25% to +20% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also increases Rage Amp by +5% + +* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03 +* {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction +* {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} scope ends when you are stunned + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air +* {{HeroIcon|Viscous}}: Improved various issues with the camera +* {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms +* {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} damage reduced from 110 to 100 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved a bit +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}} + +* {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} debuff duration reduced from 7s to 6s +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} radius reduced from 7m to 6.5m +* {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} damage reduced from 100 to 80 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.2 to 1.5 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} card projectiles spawn above the reticle rather than on the left side + +* {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15) +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 170 to 160 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Grapple}} post cast duration reduced from 0.5 to 0.2 +* {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc) +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40% +* {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash}} with [[Parry|parry]] + + +[ Map Changes ] + +Inner Lane Changes: +* Added connections from the [[Shop]] to the front of the Department Store and the New York Oracle buildings +* Added [[Cosmic Veil|veil]] in the opening at the front looking out toward the opposing side +* Added a cover barrier in front of the opening with the [[Cosmic Veil|veil]] +* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid + +amber_green_guardian_arena.png + +dynamo_01.png + +dynamo_02.png + + + +Base Changes: +* Angled the walkway connection from the outer lane exits to the inner lane exits +* Added an overhang below the [[Patron]] position +* Added two juke closets facing the [[Patron]] + +base_update_091224.jpg + + +[[Rope]] Changes: +* Removed the exterior ropes from the Garage and Nightclub +* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof + + +dynamo_03.png +dynamo_04.png + + +Rooftop Changes: +* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club +* Removed rooftop details from roofs that are not safe +* Added rooftop details to new valid rooftops + +Miscellaneous: +* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them +* Replaced wall landing in front of the Nursery and the Market with an electrical box + +Bug Fixes: +* Fixed [[Breakable|breakable]] items outside the underground tunnel +* Removed some duplicate models, lights and geometry +* Fixed bug where the Hotel sign was replacing billboards on other rooftops +* Fixed rooftop details not aligned to the new height of the rooftops +* Fixed enemy team from being able to enter the base side passages +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-14.txt b/data/changelogs/wiki/2024-09-14.txt new file mode 100644 index 00000000..7ee06825 --- /dev/null +++ b/data/changelogs/wiki/2024-09-14.txt @@ -0,0 +1,18 @@ +{{Update layout +| prev_update = {{Update link|September|12|2024}} +| month = September +| day = 14 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-14-2024-update.29586/ +| source_title = 09-14-2024 Update +| notes = +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} end radius reduced from 5m to 4m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow reduced from 40% to 30% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} DPS reduced from 220 to 205 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} DPS spirit scaling reduced from 3 to 2.7 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius spirit power reduced from 0.07 to 0.05 +* Ammo Scavenger: Buff duration reduced from 40s to 35s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-17.txt b/data/changelogs/wiki/2024-09-17.txt new file mode 100644 index 00000000..6541b3dc --- /dev/null +++ b/data/changelogs/wiki/2024-09-17.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|September|14|2024}} +| month = September +| day = 17 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-17-2024-update.30413/ +| source_title = 09-17-2024 Update +| notes = +* Fixed players being able to exploit [[Souls|soul]] sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy [[Trooper|trooper]] death event 4 times per wave number during the laning phase. +* Fixed [[Trooper|troopers]] sometimes not dying after doing their death flash state +* Fixed {{ItemIcon|Unstoppable}} state not preventing fire rate reductions +* Fixed {{HeroIcon|Grey Talon}}'s Charge Shot and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-19.txt b/data/changelogs/wiki/2024-09-19.txt new file mode 100644 index 00000000..80d4de19 --- /dev/null +++ b/data/changelogs/wiki/2024-09-19.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|September|17|2024}} +| month = September +| day = 19 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-19-2024-update.31166/ +| source_title = 09-19-2024 Update +| notes = +* Replaced the recent [[Souls|soul]] duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed [[Souls|soul]] abuses when dipping into a solo lane. +* Private lobbies can now assign players to duo and solo lanes +* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction +* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}} +* {{ItemIcon|Veil Walker}}: Fire Rate reduced from 30% to 20% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-26.txt b/data/changelogs/wiki/2024-09-26.txt new file mode 100644 index 00000000..e372f720 --- /dev/null +++ b/data/changelogs/wiki/2024-09-26.txt @@ -0,0 +1,390 @@ +{{Update layout +| prev_update = {{Update link|September|19|2024}} +| month = September +| day = 26 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ +| source_title = 09-26-2024 Update +| notes = +[ General Changes ] + +* Added new hero, {{HeroIcon|Mirage}}. + + + + +* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. + + + +* Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities. +* Hero specific keybinds now say the ability name instead of ability 1-4 +* Added [[Zipline]] hotkey that can be independently bound from space/jump +* Fixed per-hero keys not inheriting user-defined default keys properly +* Added keybind indicator for hero-specific binds showing which keys have been bound for that hero + +* Added Custom Match play mode +* Private lobbies now have an option to turn on cheats +* Private lobbies now let you select the specific servers to use +* Private lobbies now have an option to make the match publicly visible or private to only the players +* Private lobbies now support post-game and replays properly +* Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed) + +* Added a cheat report option in-game and post-game +* Can now mute and report enemy players using ESC while in-game + +* Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side) + +* Added voice indicators for when players are speaking in party and team chat (green for party, white for team) +* Updated Player Card and action menu when clicking on a player in the friend list or ESC menu +* Fixed Rich Presence for Steam and in-game friend lists +* Party Code is now hidden when you enable Streamer Mode + +* Added Region indicator to the matches on the watch tab +* Fixed search by MatchID not working for games that are live +* Added Spectator Fog of War toggle (hotkeys available in settings) + +* Added South Africa servers +* Added Italian localization + +* Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find +* Builds that haven't been updated in 30 days now have a distinct visual + +* General rendering performance improvements +* Shadow quality improvements for higher shadow settings +* Fixed issues with player outline rendering in FSR2 +* Fixed regression with saturation volumes outline not showing up +* Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts) +* Lighting improvements in map + +* Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun' +* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab +* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} +* Added frosted shell effect on the [[Rejuvenator|rejuv]] crystal when {{AbilityIcon|Frozen Shelter}} is active +* Music and Sound effects will now pause during game pause +* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover + +* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn}} and {{AbilityIcon|Flog}} +* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}} +* Wall Jumps now use better animations to communicate directionality +* Fixed jumping between ziplines consuming stamina +* Fixed Magic Reverb not getting increased bonus damage from damage amps +* Improved preloading during queue time +* Updated {{AbilityIcon|Killing Blow}} effects +* Updated {{AbilityIcon|Lightning Ball}} effects to reduce some visual noise +* Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably +* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range +* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets +* No longer play low ammo sounds when firing while sliding +* Fixed not being able to bind Reload to Mouse Wheel Up/Down +* Minimap line colors now match the color of the hero drawing them +* Fixed spectator keybinds not showing correctly +* Updated Flying Strike effects to reduce some visual noise +* Fixed [[Extra Slot|Flex Slot]] unlock order not matching the usual order of unlocks +* Updated {{AbilityIcon|Sleep Dagger}} projectile, impact and sleeping debuff visuals +* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel +* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}} +* Updated bullet shield break effects +* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time +* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead +* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry +* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, Geist bombs, etc) +* Fixed {{AbilityIcon|Dash}} not always breaking breakables +* Breakables will now wait to spawn if a player is in the way +* {{HeroIcon|Abrams}} now has a new custom heavy melee animation +* Updated {{HeroIcon|Haze}} VO +* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam}} and {{AbilityIcon|Ice Path}} were flipped +* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so +* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} (fixed a bug with {{HeroIcon|Lash}}'s hero select lines) +* Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear +* {{HeroIcon|Infernus}} will no longer appear in every bot match +* Bots can now choose to play {{HeroIcon|Lady Geist}}, {{HeroIcon|Mirage}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Warden}} +* Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip +* Updated [[Rejuvenator]] buff effect +* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form +* Added citadel_give_gold cheat command +* Improved read on the connecting [[Rope|rope]] for Flying Strike and reduced visual obstruction of the ending slash +* Music bug fixes for replay and spectating +* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter +* Timing critical music and sfx will pause and resume in response to game pause + + + +[ Misc Gameplay ] + +* Side lanes are now a little further apart from the middle lanes +* Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls. +* Lane setup is now always 1-2-2-1 +* [[Zipline]] Boost now starts on cooldown again +* [[Trooper]] damage reduction from [[Guardian|Guardians]] reduced from 35% to 28% (they die a little faster to [[Guardian|Guardians]] now) +* [[Trooper]] share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m) +* Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch) + +* Some latency-related calculation improvements that help orbs be a little less deny favored +* Orbs now appear a little smaller to the enemy that is trying to deny them + +* Added a [[Souls|Soul]] Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase) + +* Fire Rate slows now stack diminishingly + +* [[Rejuvenator|Rejuv]] bonus creep HP increased from 50% to 70% +* [[Rejuvenator|Rejuv]] bonus is no longer consumed for dead players, they have it on their next life now + +* Troopers no longer give half bounty when base [[Guardian|guardians]] are destroyed for that lane +* Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists) +* Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min) +* Teleporter delay reduced from 5s to 4s +* [[Guardian|Guardians]] now deal 10% more damage to players + +* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed +* Fixed [[Sinner's Sacrifice]] sharing bounty to nearby allies + +* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc) + +* Boon count increased from 11 to 14 (added to 16/18/20k) +* Non-Health boon bonuses rescaled over the 14 levels (same total as before) + +* Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower +* Added [[Rejuvenator|Rejuv]] drop on a loop in the sandbox mode +* Added infinite ammo option to sandbox ("No Reload") +* Fixed dashing downwards not destroying breakables +* Silence now deselects your ability if you had it open when silenced + + + +[ Weapon Items ] + +* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% +* High-Velocity Mag: Bullet Velocity reduced from +30% to +25% +* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s +* {{ItemIcon|Hollow Point}} Ward: Spirit Shield increased from +85 to +95 +* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% + +* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% +* {{ItemIcon|Kinetic Dash}}: Fire Rate max duration reduced from 8s to 7s +* {{ItemIcon|Berserker}}: Damage required per stack reduced from 110 to 100 +* {{ItemIcon|Mystic Shot}}: Damage spirit scaling increased from 0.6 to 0.8 +* {{ItemIcon|Melee Charge}}: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload. +* {{ItemIcon|Melee Charge}}: Cooldown increased from 8.5s to 10s + +* {{ItemIcon|Intensifying Magazine}}: Max Weapon Damage reduced from 75% to 60% +* {{ItemIcon|Escalating Resilience}}: Fire Rate reduced from 14% to 12% +* {{ItemIcon|Headhunter}}: Now requires {{ItemIcon|Headshot Booster}} +* {{ItemIcon|Headhunter}}: No longer grants +50% Bullet Velocity +* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate +* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction +* Pristine Emblem: Now requires High-Velocity Mag +* Pristine Emblem: Now grants +35% Bullet Velocity +* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% +* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly + +* {{ItemIcon|Frenzy}}: Low HP Spirit Resist changed to Bullet Resist +* {{ItemIcon|Spiritual Overflow}}: Now grants +250 Bullet Shield +* {{ItemIcon|Silencer}}: Now grants +12 Spirit +* {{ItemIcon|Ricochet}}: Fire Rate reduced from 12% to 10% +* {{ItemIcon|Vampiric Burst}}: Fixed casting it interrupting sliding +* {{ItemIcon|Siphon Bullets}}: Moved to T4 Vitality +* {{ItemIcon|Shadow Weave}}: Now a T4 Weapon Item + + + +[ Vitality Items ] + +* {{ItemIcon|Melee Lifesteal}}: Melee Damage reduced from 13% to 12% +* {{ItemIcon|Melee Lifesteal}}: Heal vs non-heroes reduced from 40% to 30% +* {{ItemIcon|Extra Stamina}}: Stamina Recovery increased from 10% to 14% + +* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point +* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 +* Combat Barrier: Fire Rate while shielded reduced from 8% to 6% +* Combat Barrier: Weapon Damage while shielded reduced from 28% to 25% +* Combat Barrier: Bullet Shield increased from +300 to +325 +* Health Nova: Weapon Damage increased from 10% to 12% +* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance +* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% +* {{ItemIcon|Return Fire}}: No longer grants +7% Fire Rate +* {{ItemIcon|Return Fire}}: Spirit Power increased from +7 to +9 +* {{ItemIcon|Return Fire}}: Fixed {{ItemIcon|Ricochet}}'d bullets not returning the right amount of damage +* Bullet Armor: Bullet Resist increased from 20% to 25% + +* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate +* Improved Bullet Armor: Bullet Resist increased from 45% to 50% +* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 +* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s +* {{ItemIcon|Lifestrike}}: Fixed proccing heal more than once when hitting multiple targets + +* {{ItemIcon|Shadow Weave}}: Moved to T4 Weapon +* {{ItemIcon|Siphon Bullets}}: Now a T4 Vitality Item +* {{ItemIcon|Siphon Bullets}}: No longer grants +28% Weapon Damage +* {{ItemIcon|Siphon Bullets}}: Now grants +18% Bullet Resistance +* {{ItemIcon|Colossus}}: Slow radius increased from 12m to 14m +* [[Souls|Soul]] Rebirth: Increases base respawn rate by +15s +* {{ItemIcon|Unstoppable}}: Can no longer be cast during channels + + + +[ Spirit Items ] + +* Ammo Scavenger: Ammo reduced from 15% to 10% +* Ammo Scavenger: Health reduced from 60 to 40 +* Ammo Scavenger: Duration reduced from 35s to 30s +* Ammo Scavenger: Max stacks reduced from 12 to 10 +* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen +* Mystic Reach: Ability Range increased from 16% to 18% +* Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist + +* Withering Whip: No longer grants +8% Fire Rate +* Withering Whip: Spirit Power increased from +4 to +6 +* Withering Whip: Now grants +1 Sprint +* Withering Whip: Cast range increased from 24m to 30m +* Withering Whip: Fire Rate slow increased from 40% to 45% +* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already +* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s +* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 + +* Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist +* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 +* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster +* {{ItemIcon|Torment Pulse}}: Health Bonus increased from 140 to 160 +* {{ItemIcon|Torment Pulse}}: Spirit Power damage scaling increased from 0.25 to 0.33 +* {{ItemIcon|Rapid Recharge}}: Faster Time Between Charges increased from +55% to +65% +* {{ItemIcon|Rapid Recharge}}: Cooldown Reduction For Charged Abilities increased from +25% to 30% + +* {{ItemIcon|Magic Carpet}}: Fixed it consuming stamina when jumping off +* {{ItemIcon|Escalating Exposure}}: Fixed the bonus damage being reduced twice by resistance +* {{ItemIcon|Refresher}}: Bullet Resist increased from 8% to 16% +* {{ItemIcon|Refresher}}: Spirit Resist reduced from 16% to 8% +* {{ItemIcon|Echo Shard}}: Now has a 0.3s cast delay (like {{ItemIcon|Refresher}}) + + + +[ Hero Changes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 +* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs + +* {{HeroIcon|Bebop}}: Hook range reduced from 30m to 25m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m + +* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} can be alternate-casted to remain near the ground +* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows}} going half the distance +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} bonus spirit on death now has a 3s buffer window +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m + +* {{HeroIcon|Haze}}: Sleep dagger hitbox reduced by 10% +* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} +* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting +* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}} +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15% + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now works against airborne targets +* {{HeroIcon|Ivy}}: Kudzu Bomb T3 now also grants +2m Radius +* {{HeroIcon|Ivy}}: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7 +* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed +* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form}} during the Take {{AbilityIcon|Flight}} animation to circumvent the vulnerable cast period + +* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% +* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 70% to 50% +* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path}} now destroys them + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown reduced from 42s to 30s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s +* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like [[Souls|Soul]] Shredder and {{AbilityIcon|Malice}} stacks) +* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 + +* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on Wall and {{AbilityIcon|Barrage}} +* {{HeroIcon|McGinnis}}: Can now cast [[Parry|parry]] to cancel your ult +* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.75s to 2.5s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} damage spirit scaling increased from 0.8 to 1.1 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} kill trigger now has a 3s buffer window to get credit +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +1.5s to +1s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 30m to 35m +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} base speed increased from 3 to 4 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 speed reduced from +3 to +2 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp +* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple Time Walls + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 reduced from +5% to +4% + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.1 to 0.9 +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 reduced from 1.1 to 0.9 +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius reduced from 6m to 5m +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} can now be alternate-casted on self (does not stun you) +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now respects line of sight + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 now also gives +1m Radius + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +85 to +75 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per spirit damage reduced from 0.02 to 0.013 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage drain rate increased from 0.3 to 0.35 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Bonus Damage reduced from 20% to 15% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from 5% to 10% + +* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m +* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m +* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight}} ending if you touch the ground +* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level reduced a little bit +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cleanse is now part of the T2 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s +* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 +* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball}} +* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}} +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range and escape time increased by 15% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 0.9 to 1.2 + +* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20% +* {{HeroIcon|Yamato}}: Fixed various issues with Flying Strike pathing +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo + + +[ Map Changes ] + +* Outer lanes at the middle of the map pushed further away from the inner lanes + +* Added connection from canal near the [[Urn|urn]] platforms through the Radio Station and Apartment buildings + + + +* Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner +* Added interior room partition from the Fish Market/Nursery to the Shops +* Moved [[Rope|rope]] to the Fish Market/Nursery rooftop to the back of the building +* Removed upper interior hallway from [[Rope|rope]] to the Fish Market/Nursery rooftops +* Moved truck from in front of archway with cosmic [[Cosmic Veil|veil]] to the back of the Fish Market/Nursery + + + + +* Redesigned outer lane path (ziplines and [[Trooper|trooper]] nodes) from [[Walker]] to [[Guardian]] on Amber Yellow and Sapphire Purple + + + + + +* Added interior passage beside Subway Entrance to the outer lanes +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-27.txt b/data/changelogs/wiki/2024-09-27.txt new file mode 100644 index 00000000..06826914 --- /dev/null +++ b/data/changelogs/wiki/2024-09-27.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|September|26|2024}} +| month = September +| day = 27 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-27-2024-update.33816/ +| source_title = 09-27-2024 Update +| notes = +* {{HeroIcon|Mirage}}: Tornado lift duration reduced from 1.5s to 1.2s +* {{HeroIcon|Mirage}}: Tornado T1 bonus lift duration reduced from +0.5s to +0.4s +* {{HeroIcon|Mirage}}: Tornado base bullet evasion reduced from 30% to 25% +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T3 now also reduces Multiplier Cooldown by 0.5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-09-29.txt b/data/changelogs/wiki/2024-09-29.txt new file mode 100644 index 00000000..cc313795 --- /dev/null +++ b/data/changelogs/wiki/2024-09-29.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|September|27|2024}} +| month = September +| day = 29 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-29-2024-update.34541/ +| source_title = 09-29-2024 Update +| notes = +* Outer ziplines hero speed increased by 20% relative to inner lanes (same as [[Trooper|troopers]] on outer lanes [[Zipline|zipline]] being faster) +* Initial respawn reduced from 12s to 8s +* [[Urn]] now drops when teleporting with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} +* Fixed {{HeroIcon|Wraith}} Cards, {{HeroIcon|Shiv}} Rage and lifesteal from increasing by shooting the [[Shop|shop]] +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-02.txt b/data/changelogs/wiki/2024-10-02.txt new file mode 100644 index 00000000..cc785dd7 --- /dev/null +++ b/data/changelogs/wiki/2024-10-02.txt @@ -0,0 +1,25 @@ +{{Update layout +| prev_update = {{Update link|September|29|2024}} +| month = October +| day = 2 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-02-2024-update.35439/ +| source_title = 10-02-2024 Update +| notes = +* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch) +* [[Zipline]] Boost cooldown reduced from 340s (5.6min) to 280s (4.6min) +* {{HeroIcon|Ivy}}: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6 +* {{HeroIcon|Ivy}}: Kudzu Bomb T3 damage reduced from +60 to +50 +* {{HeroIcon|Ivy}}: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} explosion now respects line of sight +* {{HeroIcon|Mirage}}: Bullet radius reduced from 8 to 6 +* {{HeroIcon|Mirage}}: Tornado time for victims to reach max height reduced from 0.3s to 0.2s +* {{HeroIcon|Mirage}}: Tornado lift duration reduced from 1.2s to 1.1s +* {{HeroIcon|Mirage}}: Fixed Tornado being castable while busy (such as while channeling {{AbilityIcon|Traveler}}) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 now only applies the slow when the multiplier is 2x or higher +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} damage is now treated as a DoT in terms of [[Zipline|zipline]] rules (doesn't prevent ziplining or knock you off) +* {{HeroIcon|Mirage}}: Fixed {{AbilityIcon|Djinn's Mark}} applying bullet procs with {{ItemIcon|Return Fire}} +* {{HeroIcon|Pocket}}: Fixed {{ItemIcon|Mystic Reverb}} causing {{AbilityIcon|Affliction}} damage be lethal +* Fixed certain player name lengths not being reportable +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-07.txt b/data/changelogs/wiki/2024-10-07.txt new file mode 100644 index 00000000..c19d6bb0 --- /dev/null +++ b/data/changelogs/wiki/2024-10-07.txt @@ -0,0 +1,13 @@ +{{Update layout +| prev_update = {{Update link|October|2|2024}} +| month = October +| day = 7 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-07-2024-update.36441/ +| source_title = 10-07-2024 Update +| notes = +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate reduced from +40% to +30% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Spirit scaling reduced from 1.5 to 1.2 +* Fixed various cases where you could target/select units behind walls with abilities (like {{HeroIcon|Yamato}}'s Flying Strike) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-10.txt b/data/changelogs/wiki/2024-10-10.txt new file mode 100644 index 00000000..b616c953 --- /dev/null +++ b/data/changelogs/wiki/2024-10-10.txt @@ -0,0 +1,444 @@ +{{Update layout +| prev_update = {{Update link|October|7|2024}} +| month = October +| day = 10 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-10-2024-update.36958/ +| source_title = 10-10-2024 Update +| notes = +[ Ranked Mode ] + +* Added Ranked mode + +We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality. + +You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode. + +The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match. + +When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games. + +Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis). + +In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday. + +The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals. + + + +[ General Changes ] + +* Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast. + +View attachment quick_cast_modes.mp4 + + +* Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped) + +View attachment input_buffering.mp4 + + +* Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends. +* If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build. + +* For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams. +* Added "Allow Duplicate Heroes" setting in Private Lobbies + +* Certain heroes now have a higher priority at being in dual lanes ({{HeroIcon|Ivy}} and {{HeroIcon|Dynamo}} atm) + +* Added per-player voice volume slider (accessible by clicking on a player via the ESC menu) + +* Pausing is no longer allowed in the first three minutes of the game + +* Added Thai and Indonesian localization + +* Replaced the temp {{HeroIcon|Yamato}} VO with a new translation spoken by a native actress +* Added {{AbilityIcon|Stomp}} AoE range indication as the [[Walker]] is about to use the ability +* Updated the way status effects are shown above the healthbar +* Fixed [[Trooper|troopers]] being unreliable to shoot while on the [[Zipline|zipline]] +* Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls +* Fixed AFK kick detection not working properly +* Added Crit Bonus Scale tooltip to the Weapon stats in the [[Shop|shop]] +* Fixed ESC key not working on the private lobbies page +* Fixed respawn music not playing while spectating another player +* Fixed a bug where the bot that would pick up the [[Urn]] was not the closest one, just the one that was in the highest player slot +* Fixed Streamer mode not persisting between game relaunches +* Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab +* Rescue beam now shows heal indicator if you heal someone with it +* Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster +* Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap +* Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up +* Enabled Middle Mouse for "pinging" minimap +* Enabled the ability to middle mouse click players on the top bar +* Fixed {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} sometimes sending him into orbit +* Fixed {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} continuing to do damage while being teleported by {{AbilityIcon|Quantum Entanglement}} +* Fixed {{AbilityIcon|Quantum Entanglement}}'s camera position anims not being smooth +* {{HeroIcon|Yamato}}'s Flying Strike now also cancels when the target is out of world (like with {{AbilityIcon|Quantum Entanglement}}) +* Fixed Pausing not working when using hero specific key binds +* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in +* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world +* Updated ground strike preview cone to have a little more information on shape & outer bounds +* Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately +* Fixed issues with Bots not using ziplines properly +* Added {{ItemIcon|Return Fire}} proc sound +* Added {{ItemIcon|Metal Skin}} proc sound +* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound +* Added [[Guardian]] and [[Walker]] death notification sound for all players +* Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player +* Fixed hero death UI sound playing inconsistently +* Added bullet evasion sound effects +* Updated {{HeroIcon|Kelvin}} weapon fire audio +* Updated {{HeroIcon|Infernus}} weapon fire audio +* Improved clarity for hero roster selection VO +* [[Walker]] laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground +* Re-enabled weapon-specific reload sounds +* {{HeroIcon|Abrams}} Life Siphon fades to 50% opacity after initial start to improve visibility +* Added {{ItemIcon|Healing Rite}} cast sound +* Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds +* Added Health Nova cast sound +* Added {{ItemIcon|Return Fire}} cast sound +* Revised {{ItemIcon|Metal Skin}} cast sound +* Added {{ItemIcon|Colossus}} cast and loop sounds +* Added echo to {{ItemIcon|Echo Shard}} cast sound +* Added Silence Glyph cast and hit sounds +* Added Ammo Scavenger proc sound +* Added {{ItemIcon|Restorative Shot}} proc sound +* Added {{ItemIcon|Toxic Bullets}} proc variations +* Added a distance fade to [[Souls|Soul]] Shredder debuff effect and tweaked colors to reduce visual noise +* Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne +* Reworked visual effects for puddle punch +* Updated "getting started" VO for the ability points tab to match the text +* Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc). +* The [[Patron|patron]] once again will warn you when your [[Walker|Walkers]] are under attack +* The [[Patron|patron]] now will sometimes offer words of encouragement when you level up instead of when you destroy a [[Guardian]] or [[Walker]] +* Increased the time you need to carry the [[Urn|urn]] before the [[Urn|urn]] nags about not being delivered +* Fixed more instances of the wrong name for a hero being called out +* If you're {{HeroIcon|Dynamo}} or Krill, you can now ping during your ult to alert your allies +* {{HeroIcon|Mirage}} still loves the Djinn, but he yells about them less frequently +* Added new custom charge and light melee and [[Parry|parry]] animations for {{HeroIcon|Bebop}} +* Added improvements for meleeing while using {{AbilityIcon|Siphon Life}} (book now floats and hand makes a fist) +* Updated {{HeroIcon|Grey Talon}} root effect for trap +* Updated {{HeroIcon|Grey Talon}} updated firing, projectile, impact effects +* Updated {{AbilityIcon|Rain of Arrows}} effects +* New heavy melee anims added to {{HeroIcon|Mo & Krill}} and {{HeroIcon|Ivy}} +* Adjusted [[Trooper]] tracer and muzzle effects for better alignment and lower visual noise +* Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches +* Inferno Catalyst effect revisions to help show range better +* [[Trooper]] death effects resolve quicker and more cleanly +* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}} +* [[Souls|Soul]] jar effect carry and dropoff revisions to reduce visual noise for carrier +* New Imports Building +* New Taxi Stand building +* Replaced old retaining wall +* Replaced block-in park bridges + + + +[ Misc Gameplay ] + +* Troopers attack range vs Lane [[Guardian|Guardians]] reduced from 13.5m to 12m (they get closer to it) +* Players now need to be within 19m (above the ramp) to attack a Lane [[Guardian]] +* [[Guardian|Guardians]] now take 70% less damage from [[Trooper|troopers]] at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) +* [[Guardian]] damage vs players increased by 20% + +* Medium Camps spawn time changed from 7 min to 5 min +* Hard Camps spawn time changed from 7 min to 8 min +* Teleporters open time changed from 10 min to 8 min +* [[Trooper]] spawn/bounty lane end time changed from 10 min to 8 min +* [[Sinner's Sacrifice|Vaults]] spawn time/interval changed from 10/5 to 8/4 + +* Golden Statues and Breakables spawn time changed from 3 min to 2 min +* Golden Statues bonuses upgrade time changed from 15 min to 10 min +* Golden Statue Health buff increased from 15/20 to 20/30 +* Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power) + +* [[Mid-Boss|Mid Boss]] now has 15 regen +* [[Mid-Boss|Mid Boss]] creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase) +* [[Mid-Boss|Mid Boss]] [[Rejuvenator|rejuv]] respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase) + +* [[Urn]] now causes the runner to be revealed on the minimap +* Heavy Melee against the [[Urn|urn]] runner now causes them to drop the [[Urn|urn]] +* [[Urn]] delivery now gives each player on your team a Golden Statue permanent buff +* [[Urn]] bounty increased by 15% +* [[Urn]] now falls down from the sky a little bit faster + +* Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead) +* Percentage of deniable orbs from objectives for [[Guardian]]/[[Walker]]/[[Patron]]/[[Shrine|Shrines]] rescaled from 54.55/66.67/100/0% to 35% + +* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) + +* All heroes' movespeed increased by 0.3 ({{ItemIcon|Enduring Speed}} reduced by 0.3) + +* Bullet and {{ItemIcon|Spirit Lifesteal}} now stack diminishingly + +* Teleporters now grant +3 m/s for 5s after arriving at the other side +* Updated teleporter locations + + + + +* Moved teleporters to travel between outer lane [[Walker|Walkers]] + + + + +* Added teleporters in the underground tunnels + + + +* Changed underground teleporters to go between Subway and Tunnel on the same side of the map + + +* Widened stairs from [[Shrine|Shrines]] back to the player spawn area +* Added ledge to mantle back up to the player spawn area from the pit +* Added bridge and stair to the upper level of the Subway Entrance building from the outer lane [[Walker]] arenas +* Added upper level connection through the Subway Entrance building + + + + +* Moved [[Guardian|Guardians]] back slightly further from stairs down to the canal +* Widened channels surrounding Mid Temple slightly +* Widened archways between Mid Temple channels + + + +* Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof + + + +[ Weapon Items ] + +* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPCs reduced from 35% to 30% +* {{ItemIcon|Restorative Shot}}: Weapon Damage reduced from 8% to 7% +* Basic Magazine: Ammo increased from 24% to 26% + +* {{ItemIcon|Melee Charge}}: Cooldown increased from 10.5s to 16s +* {{ItemIcon|Long Range}}: Ammo increase from 20% to 25% + +* {{ItemIcon|Tesla Bullets}}: Spirit scaling increased from 0.13 to 0.16 +* {{ItemIcon|Alchemical Fire}}: Now behaves like other grenades and does not bounce off walls +* {{ItemIcon|Alchemical Fire}}: Base DPS increased from 45 to 55 +* {{ItemIcon|Toxic Bullets}}: Buildup is now 15% slower + +* {{ItemIcon|Frenzy}}: Low HP threshold increased from 40% to 50% +* {{ItemIcon|Ricochet}}: Range reduced from 14m to 11m +* {{ItemIcon|Silencer}}: Spirit Power increased from 12 to 18 +* {{ItemIcon|Vampiric Burst}}: Added ammo on active increased from +50% to +75% +* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 37s to 34s +* {{ItemIcon|Spiritual Overflow}}: No longer grants +20% Fire Rate +* {{ItemIcon|Spiritual Overflow}}: Upon full build-up, grants +35% Fire Rate +* {{ItemIcon|Spiritual Overflow}}: Activated Spirit Power increased from +45 to +50 + + +[ Vitality Items ] + +* {{ItemIcon|Healing Rite}}: Regen duration increased from 17s to 19s (same total heal) +* {{ItemIcon|Extra Regen}}: Regen increased from 2.8 to 3 +* {{ItemIcon|Extra Regen}}: Ammo increased from 8% to 10% +* {{ItemIcon|Extra Stamina}}: Stamina Recovery increased from 14% to 16% +* {{ItemIcon|Extra Stamina}}: Fire Rate reduced from 7% to 6% +* {{ItemIcon|Extra Stamina}}: Now gives +25 Health +* {{ItemIcon|Extra Health}}: Weapon Damage increased from 5% to 6% + +* {{ItemIcon|Enduring Speed}}: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3) +* {{ItemIcon|Enduring Speed}}: Slow resist reduced from 40% to 35% +* {{ItemIcon|Restorative Locket}}: Spirit Resist increased from 8% to 10% +* {{ItemIcon|Restorative Locket}}: Now grants +1 Sprint +* {{ItemIcon|Return Fire}}: Cooldown increased from 25s to 30s +* {{ItemIcon|Return Fire}}: Active bullet resist reduced from 25% to 20% +* Health Nova: Spirit Power increased from +4 to +6 +* Combat Barrier: Weapon Damage reduced from 25% to 22% + +* {{ItemIcon|Fortitude}}: Health increased from +300 to +325 +* {{ItemIcon|Lifestrike}}: Heal increased from 55% of melee damage to 65% +* Superior Stamina: Stamina Recovery increased from 20% to 25% +* {{ItemIcon|Veil Walker}}: Speed increased from 3 to 4 +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 23s to 26s +* {{ItemIcon|Rescue Beam}}: Cast range reduced from 36m to 32m + +* {{ItemIcon|Leech}}: Weapon Damage increase from +15% to +20% +* {{ItemIcon|Leech}}: Spirit Power increased from +12 to +18 +* {{ItemIcon|Siphon Bullets}}: HP Steal Per Bullet increased from 45 to 50 + + +[ Spirit Items ] + +* {{ItemIcon|Extra Spirit}}: Spirit Power increased from 9 to 10 +* Ammo Scavenger: Spirit Power Per [[Souls|Soul]] reduced from 2 to 1 +* Ammo Scavenger: Max Stacks increased from 10 to 20 + +* Withering Whip: No longer grants +50 Health +* Withering Whip: Now grants +100 Bullet Shield +* Withering Whip: Cooldown reduced from 26s to 22s +* {{ItemIcon|Cold Front}}: Cooldown reduced from 34s to 28s +* {{ItemIcon|Mystic Vulnerability}}: Fixed it stacking with {{ItemIcon|Escalating Exposure}} +* {{ItemIcon|Slowing Hex}}: Slow reduced from 30% to 25% + +* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +23 to +28 +* Improved Burst: Max Health damage reduced from 9% to 7% +* {{ItemIcon|Knockdown}}: Cooldown reduced from 48s to 40s +* {{ItemIcon|Ethereal Shift}}: Can no longer end it early +* {{ItemIcon|Torment Pulse}}: {{AbilityIcon|Pulse}} interval is now fixed and does not get reduced with cooldown reduction +* {{ItemIcon|Superior Cooldown}}: Now grants +100 Spirit Shield + +* {{ItemIcon|Escalating Exposure}}: Spirit Resist On Damage reduced from -15% to -12% +* {{ItemIcon|Escalating Exposure}}: Amp Per Stack reduced from 6% to 5% +* {{ItemIcon|Escalating Exposure}}: Duration reduced from 15s to 12s +* {{ItemIcon|Refresher}}: Cooldown increased from 212s to 230s +* {{ItemIcon|Mystic Reverb}}: Slow reduced from 50% to 40% + + +[ Hero Changes ] + +* {{HeroIcon|Abrams}}: Base health reduced from 600 to 570 +* {{HeroIcon|Abrams}}: Health per boon increased from 32 to 34 (1048 vs 1046 total) +* {{HeroIcon|Abrams}}: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 15 max stacks +* {{HeroIcon|Bebop}}: Hook range increased from 25m to 30m +* {{HeroIcon|Bebop}}: Hook now also hits enemy [[Trooper|troopers]], killing them instantly +* {{HeroIcon|Bebop}}: Fixed some cases where Hook would grab players from around corners +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s +* {{HeroIcon|Bebop}}: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2) + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 12.5s to 15s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 now also also reduces cooldown by 4s +* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} T2 tooltip to clarify that it affects bullets only and not melee damage + +* {{HeroIcon|Grey Talon}}: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged) +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Rain of Arrows}} alternate cast causing you to hit the ground soon after cast +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} colliding with nearby objects during cast +* {{HeroIcon|Grey Talon}}: Fire Rate no longer scales with Spirit Power +* {{HeroIcon|Grey Talon}}: Base bullet damage now scales with Spirit Power (0.1) +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} 3s grace period for kill increased to 4s +* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} grace period still requiring that he gets the kill, rather than the target just die +* {{HeroIcon|Grey Talon}}: Movespeed no longer scales with Spirit Power +* {{HeroIcon|Grey Talon}}: Base stamina increased from 3 to 4 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} max stacks increased from 30 to 40 +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.2 to +0.15 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} no longer grants +15% Fire Rate +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} base ability now grants 2 Targets Hit Per Shot +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} base ability no longer grants +25% Evasion +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 now grants +40% Evasion and +2 {{AbilityIcon|Bullet Dance}} Speed + +* {{HeroIcon|Infernus}}: Catalyst Damage Amp reduced from 25% to 20% +* {{HeroIcon|Infernus}}: Catalyst T3 Damage Amp increased from 15% to 20% + +* {{HeroIcon|Ivy}}: Improved default camera position +* {{HeroIcon|Ivy}}: Take {{AbilityIcon|Flight}} control keys are now similar to {{HeroIcon|Vindicta}}'s +* {{HeroIcon|Ivy}}: Fixed some issues with control on Take {{AbilityIcon|Flight}} when near a wall + +* {{HeroIcon|Lady Geist}}: Fixed a bug that could cause some units to take more damage than intended with {{AbilityIcon|Essence Bomb}} when multiple targets are hit +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} can now be alternate-casted on allied heroes +* {{HeroIcon|Lady Geist}}: Added double tap accidental protection for {{AbilityIcon|Life Drain}} to help against instant cancellations +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} slow duration reduced from 6s to 4s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} amp duration reduced from 16s to 13s +* {{HeroIcon|Lady Geist}}: You can now see how many {{AbilityIcon|Malice}} stacks you have on you as the opponent + +* {{HeroIcon|Lash}}: Base bullet damage reduced from 10 to 9 +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70% +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Heal vs creeps reduced from 30% to 25% + +* {{HeroIcon|McGinnis}}: No longer has +25% Spirit Resist +* {{HeroIcon|McGinnis}}: Now has +15% Bullet Resist +* {{HeroIcon|McGinnis}}: Mini Turrets T1 no longer grants +1 charge +* {{HeroIcon|McGinnis}}: Mini Turrets duration reduced from 30s to 24s +* {{HeroIcon|McGinnis}}: Mini Turrets cooldown reduced from 30s to 24s +* {{HeroIcon|McGinnis}}: Mini Turrets health scaling reduced from 30% to 20% +* {{HeroIcon|McGinnis}}: Mini Turrets recharge time reduced from 5s to 3s +* {{HeroIcon|McGinnis}}: Mini Turrets cast range increased from 15m to 20m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against [[Trooper|troopers]]/[[Denizen|neutrals]] increased from -40% to -50% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70% +* {{HeroIcon|McGinnis}}: Fixed {{ItemIcon|Ricochet}} not bouncing off of Mini Turrets +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} radius increased from 4.5m to 5m + +* {{HeroIcon|Mirage}}: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase) +* {{HeroIcon|Mirage}}: Enemies that have already been hit by {{AbilityIcon|Fire Scarabs}} now let the next scarab projectile pass through them + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} base damage reduced from 16 to 12 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} scaling from spirit power increased from 0.4 to 0.55 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} reveal duration increased from 2s to 3s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} now causes your camera to move to the destination during the channel +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 is now "+2 m/s" (was -20s cd) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T2 is now "-30s cd" (was +2 m/s) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T3 fire rate increased from 20% to 30% + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD) +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 95s to 75s + +* {{HeroIcon|Paradox}}: Bullet growth per boon increased from 0.33 to 0.45 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} not being spawned when looking down while casting +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 48s to 65s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 30m to 25m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T1 now reduces cooldown by 15s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T3 now increases range by 20m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} radius reduced from 7m to 6m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} Damage Amp per Stack increased from 5% to 6% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 no longer increases Damage Amp by 2% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also increases the radius by 1m per pulse + +* {{HeroIcon|Pocket}}: Shotgun falloff start reduced from 22m to 16m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} damage now respects line of sight +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} now shows an aoe indicator for {{HeroIcon|Pocket}} while channeling +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.4 to 0.34 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius reduced from 6.5m to 4.5m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 now also increases radius by 2m + +* {{HeroIcon|Seven}}: Base regen increased from 1.5 to 3 +* {{HeroIcon|Seven}}: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02 +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 increased from +1m to +2m + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} Spirit damage scaling increased from 1.2 to 1.3 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T1 improved from -3.75s to -4s +* {{HeroIcon|Shiv}}: Rage decay rate reduced from 0.35 to 0.25 +* {{HeroIcon|Shiv}}: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay) + +* {{HeroIcon|Vindicta}}: Reverted recent falloff damage changes +* {{HeroIcon|Vindicta}}: Fall off increased from 58m (default) to 64m +* {{HeroIcon|Vindicta}}: Bullet damage growth per boon reduced from 0.79 to 0.55 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration no longer scales with Spirit Power +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 now increases flight duration by 6s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} bonus move speed above base now scales at 50% effectiveness +* {{HeroIcon|Vindicta}}: No longer has -10% base bullet resist +* {{HeroIcon|Vindicta}}: Health growth per boon reduced from 20 to 15 +* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus souls is now unsecured +* {{HeroIcon|Vindicta}}: Shooting while flying now has similar speed impact as on the ground +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} air acceleration decreased a little +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects [[Mid-Boss|Mid Boss]] + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} no longer triggers on hit effect while in {{ItemIcon|Ethereal Shift}} +* {{HeroIcon|Viscous}}: Fixed Superior Stamina dash count not working with {{AbilityIcon|Goo Ball}} +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun duration reduced from 1s to 0.7s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} base damage reduced from 100 to 90 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T2 reduced from +70 to +60 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit damage scale increased from 1.5 to 1.9 +* {{HeroIcon|Viscous}}: Fixed Instant Cast not working for {{AbilityIcon|Puddle Punch}} + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 14s to 12s +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} damage increased from 55 to 65 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T1 is now +1 Stamina Reduction +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 is now +50 Damage +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} channel duration reduced from 2.2s to 2s +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} range increased from 12m to 13m + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scale reduced from 1.2 to 1.1 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} generation via melee reduced by 50% + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} cooldown increased from 8.5s to 10.5s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T2 now also reduces cooldown by 2s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-11.txt b/data/changelogs/wiki/2024-10-11.txt new file mode 100644 index 00000000..507bfbb4 --- /dev/null +++ b/data/changelogs/wiki/2024-10-11.txt @@ -0,0 +1,23 @@ +{{Update layout +| prev_update = {{Update link|October|10|2024}} +| month = October +| day = 11 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ +| source_title = 10-11-2024 Update +| notes = +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death +* {{HeroIcon|Bebop}}: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range +* {{HeroIcon|Bebop}}: Hook collision against [[Trooper|troopers]] reduced to 12 (default is 33) +* {{HeroIcon|Bebop}}: Hook no longer kills [[Trooper|troopers]] (so you can bomb/uppercut/melee them) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s +* {{HeroIcon|Vindicta}}: Movespeed increased from 8.3 to 9 +* {{ItemIcon|Torment Pulse}} now scales with cooldown again +* {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3 +* Fixed {{ItemIcon|Ethereal Shift}} scaling with duration +* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes) +* Updated {{AbilityIcon|Heavy Barrage}} sound +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-15.txt b/data/changelogs/wiki/2024-10-15.txt new file mode 100644 index 00000000..b780aa96 --- /dev/null +++ b/data/changelogs/wiki/2024-10-15.txt @@ -0,0 +1,20 @@ +{{Update layout +| prev_update = {{Update link|October|11|2024}} +| month = October +| day = 15 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-15-2024-update.38925/ +| source_title = 10-15-2024 Update +| notes = +* [[Urn]] now reveals you after 20s from initial pickup +* [[Urn]] sprint changed from +3/5 for winning/losing team to +2/6 +* First flex slot is now granted after 3 [[Guardian|Guardians]] die instead of 4 +* Base kill bounty reduced from 225 to 150 (still scales to 1400 over time) +* Respawn time at 20 minutes reduced from 45s to 40s +* T3 Golden Statues spawn time moved from 25 min to 30 min +* Range to attack lane [[Guardian|Guardians]] increased from 19m to 20m +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 reduced from +2m Radius to +1m +* {{HeroIcon|Shiv}}: Rage decay rate increased from 0.25 to 0.3 +* {{HeroIcon|Shiv}}: Rage buffer duration reduced from 12s to 10s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-18-1.txt b/data/changelogs/wiki/2024-10-18-1.txt new file mode 100644 index 00000000..f4337671 --- /dev/null +++ b/data/changelogs/wiki/2024-10-18-1.txt @@ -0,0 +1,12 @@ +{{Update layout +| prev_update = {{Update link|October|18|2024}} +| month = October +| day = 18 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-18-2024-update-2.39693/ +| source_title = 10-18-2024 Update-2 +| notes = +* Ranked now has weekend specific hours (starts 5 hours earlier) +* Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-18.txt b/data/changelogs/wiki/2024-10-18.txt new file mode 100644 index 00000000..5961bb81 --- /dev/null +++ b/data/changelogs/wiki/2024-10-18.txt @@ -0,0 +1,13 @@ +{{Update layout +| prev_update = {{Update link|October|15|2024}} +| month = October +| day = 18 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-18-2024-update.39630/ +| source_title = 10-18-2024 Update +| notes = +Ranked Matchmaking Update: + +* We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-24.txt b/data/changelogs/wiki/2024-10-24.txt new file mode 100644 index 00000000..ae6530b3 --- /dev/null +++ b/data/changelogs/wiki/2024-10-24.txt @@ -0,0 +1,390 @@ +{{Update layout +| prev_update = {{Update link|October|18|2024}} +| month = October +| day = 24 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/ +| source_title = 10-24-2024 Update +| notes = +[ General Changes ] + +* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection. + +* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile. + +* Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models + + + +* Updated environment lighting and sky + +* Added sequential kill streak music cues + +* Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Flight}} +* Fixed being unable to report/mute disconnected players + +* You can now drag and drop build categories to move them around +* Added quick-selection for favorite builds. Clicking on the name of your currently active build in the [[Shop|shop]] will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser. + +* Added indication of game mode within match history +* Added Rank badge to matches on the Watch page +* Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval + +* Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn + +* Fixed issue in several languages where team net worth number shrunk to an unreadable size +* Fixed Urns sometimes appearing to stay in the world after being picked up +* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case) +* {{HeroIcon|Lash}} melee animation updates +* Added Melee Resistance to Vitality stat screen +* Lowered pitch of {{HeroIcon|Haze}} voice processing +* Added teleporter channel and appear sounds +* Added {{ItemIcon|Healing Rite}} end sound +* Added {{ItemIcon|Mystic Shot}} proc sound +* Added {{ItemIcon|Magic Carpet}} cast, cast delay, loop, and end sounds +* Updated {{ItemIcon|Slowing Hex}} projectile loop, hit, and debuff sounds +* {{HeroIcon|Yamato}}'s Flying Strike now stops tracking targets that teleport +* {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} now stops tracking targets that teleport +* {{HeroIcon|McGinnis}} melee animation updates +* Fixing hitting ESC to close to intro movie also closing the ranked summary popup +* Fixed pregame countdown drawing over the [[Shop|shop]] UI +* {{HeroIcon|Pocket}} climb animation adjustments +* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews {{HeroIcon|Mirage}}'s model at destination to show facing direction +* {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} revisions to show start of effect better but reduce noise afterwards +* Silenced debuff revisions to reduce obstructed vision of player +* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: debuff vfx reduced opacity after start to reduce noise +* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}}: damage vfx revision to reduce visual noise, debuff moved to overhead UI +* {{HeroIcon|Mirage}} gun revisions to tracer, muzzle flash, and impacts +* {{HeroIcon|Shiv}} Dagger: reduced size of stuck dagger in victim +* {{ItemIcon|Unstoppable}} vfx has a more obvious start +* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: revisions to reduce vfx noise and obstructions + +* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: reduced brightness of vfx for players close to it +* {{HeroIcon|Shiv}} {{AbilityIcon|Slice and Dice}}: reduced vfx noise for players close to it +* {{HeroIcon|Infernus}}: reduced darkness of players affected by Catalyst debuff +* {{HeroIcon|Infernus}}: reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects +* {{HeroIcon|Infernus}}: reduced visual noise of tracers and firerate increases +* {{HeroIcon|Ivy}} Kudzu Bomb effects properly display visuals when above ground +* {{HeroIcon|Lash}} {{AbilityIcon|Flog}}: new effects +* {{HeroIcon|Viscous}}: cleaner effect for viscous alt-fire +* {{ItemIcon|Rescue Beam}}: fixed some visual bugs on the effects +* {{ItemIcon|Knockdown}}: updated effect animation to alert when it will stun +* Ammo Scavenger: proc sound only plays when applying a stack +* Play a sound when a debuff is applied to player but is purged due to some invulnerability +* Fixed instances where mix ducking occurs too early in a sound event's lifetime +* Fixed audio occlusion filtering artifacts during high rates of change +* Enabled certain music cues like 'respawn' to interrupt base attack music +* Denied orb sound will no longer play beyond 2500 game units from the player +* Reduced visual noise of {{HeroIcon|Wraith}}'s tracers when close up or when {{HeroIcon|Wraith}} has a high fire rate +* Increased intelligibility of team-specific hero death sound +* Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately +* Added looping telegraph for {{HeroIcon|Seven}} {{AbilityIcon|Static Charge}} ability +* Added victim-specific sound for {{AbilityIcon|Static Charge}} the moment it is applied +* Bots are better at coming together to defend and push lanes +* Bots will prioritize assisting human allies on offense +* Reduced visual noise of {{HeroIcon|Seven}}'s tracers, especially when close up or when {{HeroIcon|Seven}} has a high fire rate + +* Added a "Mouse Sensitivity: Vertical Scaling" setting +* Added a "Reset Camera" bind (available in Steam Input) +* Fixed Steam Input "Melee" Action not resetting the camera vertically +* Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature). +* Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y) +* Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined. + + +[ Misc Gameplay ] + +* AP is no longer granted for [[Walker|Walkers]] +* [[Shrine]]/[[Patron]] no longer have [[Souls|Soul]]/AP bounties +* [[Shrine]] [[Extra Slot|Flex Slot]] moved to "All [[Shrine|Shrines]]" +* Missing AP from above is redistributed along souls reward line at similar [[Souls|soul]] levels that the objectives previously died on average + +* [[Trooper]] [[Souls|Soul]] Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying +* [[Trooper]] [[Souls|soul]] changed from 50/50% in the kill/orb to 60/40% + +* Breakables spawn time increased from 2 minutes to 3 minutes +* Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min + +* [[Urn]] comeback properties now require an 8% net worth lead to kick in +* [[Urn]] pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is. + + + + + +* If the [[Urn]] hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this. +* Whenever the [[Urn]] is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds. +* Increased speed [[Urn]] walks back + +* [[Guardian]] attack range requirement changed from 20m to requiring you are above the ramp on high ground +* [[Guardian]] resist vs [[Trooper|troopers]] changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes +* [[Guardian|Guardians]] now have resist vs players starting at 40% and ending at -35% at 8 minutes + +* [[Walker|Walkers]] now have resist vs [[Trooper|troopers]] starting at 60% and ending at -30% at 14 minutes +* [[Walker|Walkers]] now have resist vs players starting at 60% and ending at -30% at 14 minutes + +* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes +* Backdoor protection detection range for [[Trooper|troopers]] increased (harder to kill [[Trooper|troopers]] approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't) +* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die) + +* [[Mid-Boss|Mid Boss]] respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes + +* The 70s respawn time now happens at 30 min instead of 35 min +* There is now a respawn curve that goes from 70s to 75s over 30->40 minutes + +* Base [[Guardian|Guardians]] and [[Shrine|Shrines]] no longer have out-of-combat regen + +* {{AbilityIcon|Parry}} active window increased from 0.7 to 0.75 +* {{AbilityIcon|Parry}} cooldown reduced from 5s to 4.5s + +* Medic [[Trooper]] heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other [[Trooper|troopers]], mainly affects waves pushing on their own] +* Medic [[Trooper]] heal cooldown increased from 6s to 35s +* [[Sinner's Sacrifice]] now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player) + +* Redesigned stairs from central canal to the outer lanes (near [[Urn]] spawn) +* Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings + +View attachment canal_update_102424.mp4 + + + +* Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the [[Walker]] arenas +* Added a {{AbilityIcon|Bounce Pad}} from these connection hallways to the front of the overpass +* [[Denizen|Neutral]] camps beside Amber Purple and Sapphire Yellow [[Walker]] arenas moved from the ground floor to the upper floor + +View attachment purple_update_102424.mp4 + + + +* Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the [[Sinner's Sacrifice]] [[Denizen|neutrals]] +* Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club + +View attachment garage_nightclub_102424.mp4 + + +* Added more [[Zipline|zipline]] nodes to outer lanes + + +[ Weapon Items ] + +* {{ItemIcon|Restorative Shot}}: Weapon Damage reduced from 7% to 6% +* {{ItemIcon|Restorative Shot}}: Cooldown increased from 5.5s to 6s +* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 9% to 10% +* {{ItemIcon|Monster Rounds}}: Resist vs NPCs reduced from 30% to 25% +* High-Velocity Mag: Bullet Velocity reduced from 25% to 20% +* High-Velocity Mag: Bullet Shield Health increased from 50 to 65 +* High-Velocity Mag: Weapon damage increased from 12% to 13% + +* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 15% to 12% +* {{ItemIcon|Melee Charge}}: Health reduced from 100 to 75 +* {{ItemIcon|Long Range}}: No longer grants +25% Ammo +* {{ItemIcon|Long Range}}: Now has -20% Reload Time +* {{ItemIcon|Active Reload}}: No longer grants -20% Reload Time +* {{ItemIcon|Active Reload}}: Now grants +18% Ammo +* {{ItemIcon|Mystic Shot}}: Proc cannot miss due to evasion +* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5.25 to 5.75 + +* {{ItemIcon|Burst Fire}}: Now grants +20% Slow Resistance +* {{ItemIcon|Sharpshooter}}: No longer grants +20% Ammo +* {{ItemIcon|Sharpshooter}}: Now has -20% Reload Time +* {{ItemIcon|Tesla Bullets}}: Proc cooldown can now be reduced by cooldown reduction +* {{ItemIcon|Titanic Magazine}}: Now grants +12% Spirit Resist +* {{ItemIcon|Titanic Magazine}}: No longer grants +18% Bullet Resist +* {{ItemIcon|Titanic Magazine}}: Now grants +25% Melee Damage Resistance + +* {{ItemIcon|Lucky Shot}}: Proc now pierces evasion +* {{ItemIcon|Vampiric Burst}}: Health increased from 150 to 175 + + + +[ Vitality Items ] + +* {{ItemIcon|Extra Regen}}: No longer grants +25 Health +* {{ItemIcon|Extra Stamina}}: Bonus Health increased from +25 to +35 +* {{ItemIcon|Extra Health}}: Now upgrades into {{ItemIcon|Fortitude}} + +* {{ItemIcon|Enduring Speed}}: Slow Resist reduced from 35% to 30% +* {{ItemIcon|Reactive Barrier}}: Ammo increased from 15% to 20% + +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 26s to 45s +* {{ItemIcon|Majestic Leap}}: Getting shot while in the air disables the drop-down ability +* {{ItemIcon|Rescue Beam}}: Pull speed reduced by 20% +* {{ItemIcon|Rescue Beam}}: Sprint reduced from +2 to +1 +* {{ItemIcon|Fortitude}}: Now upgrades from {{ItemIcon|Extra Health}} +* {{ItemIcon|Fortitude}}: Health increased from 325 to 365 +* {{ItemIcon|Fortitude}}: Restore delay reduced from 11s to 10s +* {{ItemIcon|Fortitude}}: Weapon Damage increased from 25% to 27% +* {{ItemIcon|Veil Walker}}: Bullet Shield increased from 200 to 250 +* {{ItemIcon|Veil Walker}}: Spirit Shield increased from 200 to 250 +* Superior Stamina: Spirit Power increased from 8 to 12 + +* [[Souls|Soul]] Rebirth: No longer grants +15% Cooldown Reduction +* [[Souls|Soul]] Rebirth: Cooldown increased from 212s to 240s +* {{ItemIcon|Siphon Bullets}}: Max HP Steal Per Bullet increased from 50 to 55 +* {{ItemIcon|Leech}}: Now has 12% Cooldown Reduction +* {{ItemIcon|Leech}}: No longer grants Spirit Power +* {{ItemIcon|Phantom Strike}}: No longer grants 15% Bullet Resist +* {{ItemIcon|Phantom Strike}}: Now grants +15% Spirit Resist +* {{ItemIcon|Unstoppable}}: No longer grants +15% Spirit Resist +* {{ItemIcon|Unstoppable}}: Now grants +15% Bullet Resist +* {{ItemIcon|Unstoppable}}: No longer grants 1 Move Speed +* {{ItemIcon|Colossus}}: Slow reduced from 35% to 30% +* {{ItemIcon|Colossus}}: Slow radius reduced from 14m to 12m + + + +[ Spirit Items ] + +* Mystic Reach: Ability Range reduced from 18% to 15% +* Mystic Reach: Bullet Resist increased from 6% to 7% +* Ammo Scavenger: Duration increased from 30s to 35s + +* {{ItemIcon|Slowing Hex}}: Slow reduced from 25% to 20% +* Improved Cooldown: Now grants +75 Spirit Shield +* Withering Whip: Projectile speed increased by 30% +* {{ItemIcon|Cold Front}} now does double damage to NPC units +* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 16% to 14% +* {{ItemIcon|Duration Extender}}: Now grants +8% Weapon Damage +* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +5% Bullet Resist +* {{ItemIcon|Bullet Resist Shredder}}: Now grants +15% Melee damage resistance + +* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to {{ItemIcon|Fleetfoot}}) +* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2 +* Improved Reach: Non-Imbued Ability Range increased from 25% to 26% +* Improved Reach: Bullet Resist increased from 12% to 13% +* {{ItemIcon|Mystic Slow}}: Slow reduced from 30% to 25% +* {{ItemIcon|Mystic Slow}}: Health bonus increased from 100 to 140 +* Improved Burst: Max HP Damage increased from 7% to 9% +* Improved Burst: Threshold damage increased from 125 to 200 +* {{ItemIcon|Superior Cooldown}}: Spirit Shield increased from 100 to 150 +* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from 26% to 27% +* {{ItemIcon|Superior Duration}}: Imbued duration increased from 32% to 33% +* {{ItemIcon|Ethereal Shift}}: Active no longer grants 14 spirit power or reloads +* {{ItemIcon|Ethereal Shift}}: Active now grants +3 Movespeed for 5 seconds after returning +* {{ItemIcon|Ethereal Shift}}: Active now grants +40% Spirit Resist for 5 seconds after returning +* {{ItemIcon|Ethereal Shift}}: Now grants +6 Spirit Power +* {{ItemIcon|Improved Spirit}}: Spirit Power increased from 28 to 30 + +* {{ItemIcon|Boundless Spirit}}: Spirit Power increased from 60 to 65 +* {{ItemIcon|Boundless Spirit}}: Weapon Power increased from 25% to 30% +* {{ItemIcon|Escalating Exposure}}: Spirit Amp Per Stack reduced from 5% to 4% +* {{ItemIcon|Mystic Reverb}}: Slow now only affects the primary target +* {{ItemIcon|Mystic Reverb}}: {{ItemIcon|Spirit Lifesteal}}, Spirit Resist, and Ability Range reduced from 15% to 14% + + + +[ Hero Changes ] + +* {{HeroIcon|Abrams}}: Melee attack rate reduced by 15% (time between attacks) +* {{HeroIcon|Abrams}}: Gun falloff damage starts at 20m instead of 22m +* {{HeroIcon|Abrams}}: Fixed some cases where {{AbilityIcon|Shoulder Charge}} would do a 180/360 on spell cast +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sliding against wall surfaces incorrectly +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes getting stuck on objects + +* {{HeroIcon|Bebop}}: Bullet damage growth increased from 0.29 to 0.33 +* {{HeroIcon|Bebop}}: No longer gains 1% Bullet Resist per boon +* {{HeroIcon|Bebop}}: Now gains 1% Spirit Resist per boon +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up) +* {{HeroIcon|Bebop}}: Hook now returns [[Trooper|troopers]] 75% faster than normal + +* {{HeroIcon|Grey Talon}}: Base regen increased from 2 to 2.5 +* {{HeroIcon|Grey Talon}}: Gun spirit scaling increased from 0.1 to 0.13 +* {{HeroIcon|Grey Talon}}: Movespeed now scales with Spirit Power again +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe speed with stamina increased by 30% + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 reduced from 30% to 25% + +* {{HeroIcon|Ivy}}: Base bullet damage increased from 4.5 to 5 +* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.39 to 0.36 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} slow reduced from 35% to 30% + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} slow reduced from 50% to 40% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 heal reduced from 145 to 125 +* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frozen Shelter}} not freezing weakened [[Patron|patron]] + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} slow reduced from 20% to 15% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} debuff duration reduced from 13s to 9s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} Damage Amp reduced from 15% to 8% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T2 now also increases damage amp by 7% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} no longer causes you to un-zoom on cast + +* {{HeroIcon|McGinnis}}: Gun spin decay rate improved from 0.65 to 0.25 +* {{HeroIcon|McGinnis}}: Mini Turrets cooldown reduced from 24s to 18s +* {{HeroIcon|McGinnis}}: Mini Turrets spirit resist increased from 60% to 80% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} minimum range increased from 6m to 7m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown increased from 106s to 140s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30% + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T3 max health steal increased from +70 to +80 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T3 cooldown between multipliers improved from -0.5s to -0.75s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} Fire Rate increased from 20% to 30% +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T2 cooldown reduction improved from -30s to -40s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T3 now grants {{ItemIcon|Unstoppable}} for 3s on arrival + +* {{HeroIcon|Mo & Krill}}: Now has 20% Headshot Crit reduction +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} bullet and spirit resist now persist while spinning out of the burrow + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T1 changed from +1 {{AbilityIcon|Pulse}} to +0.8s Duration +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} shots cannot miss due to evasion +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} can now pierce breakables +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} cooldown increased from 23s to 26s +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} radius reduced from 4m to 3.5m +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T2 slow reduced from 40% to 35% +* {{HeroIcon|Seven}}: Movespeed reduced from 7.3 to 7.1 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} expand time reduced from 3s to 2s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} range increased from 25m to 30m + +* {{HeroIcon|Shiv}}: Base speed reduced from 7.3 to 7.0 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} collision radius reduced by 20% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown increased from 21s to 50s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s) +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} duration increased from 10s to 13s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Incoming Damage Deferred reduced from 30% to 22% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 changed to +8% Incoming Damage Deferred (was +5s duration) +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} range reduced from 20m to 13m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per heavy melee reduced from 3.5 to 2.75 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buffer duration reduced from 10s to 9s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup vs creeps reduced by 50% + +* {{HeroIcon|Vindicta}}: Gun cycle time improved from 0.26s to 0.22s +* {{HeroIcon|Vindicta}}: Bullet damage growth per boon increased from 0.55 to 0.65 +* {{HeroIcon|Vindicta}}: Fire rate now scales with Spirit Power (0.14) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} no longer splits to allies +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration increased from 8s to 12s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4" +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits you + +* {{HeroIcon|Viscous}}: Bullet damage reduced from 12 to 11 +* {{HeroIcon|Viscous}}: Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6) +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 moved to T3 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 is now +35 HP regen +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T2 reduced from +60 Damage to +50 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Resist reduced from 70% to 60% + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} slow duration reduced from 6s to 3s +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} weapon damage duration increased from 6s to 7s +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape time reduced from 2.9s to 2.8s +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range increased from 18.5m to 19m +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 now also grants you unstoppable during the 2s channel + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} base damage reduced from 80 to 70 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.5s to 0.65s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cooldown increased from 95s to 100s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T1 cooldown improved from -28s to -30s + +* {{HeroIcon|Yamato}}: Fixed being able to cast an ability while casting Flying Strike +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} following in the direction of dash instead of cross hair +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed to +20% Fire Rate +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Cooldown reduced from 106s to 90s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-27.txt b/data/changelogs/wiki/2024-10-27.txt new file mode 100644 index 00000000..51e16ef3 --- /dev/null +++ b/data/changelogs/wiki/2024-10-27.txt @@ -0,0 +1,30 @@ +{{Update layout +| prev_update = {{Update link|October|24|2024}} +| month = October +| day = 27 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-27-2024-update.42492/ +| source_title = 10-27-2024 Update +| notes = +* [[Urn]] NW lead requirement increased from 8% to 10% +* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cast range increased from 13m to 14m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} rage per weapon damage increased from 0.015 to 0.017 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} drain rate reduced from 0.3 to 0.25 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by {{AbilityIcon|Sticky Bomb}} damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T1 improved from -7.5s to -8s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} cooldown reduced from 19s to 18s +* {{HeroIcon|Grey Talon}}: Movespeed spirit scaling reduced from 0.04 to 0.032 +* {{HeroIcon|Grey Talon}}: Bullet damage spirit scaling reduced from 0.13 to 0.12 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} cooldown increased from 38s to 42s +* {{HeroIcon|McGinnis}}: Mini Turrets Spirit Resist reduced from 80% to 70% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 reduced from +1m per {{AbilityIcon|Pulse}} to +0.75m +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS increased from 110 to 120 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 90s to 85s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-10-29.txt b/data/changelogs/wiki/2024-10-29.txt new file mode 100644 index 00000000..035dc0a3 --- /dev/null +++ b/data/changelogs/wiki/2024-10-29.txt @@ -0,0 +1,11 @@ +{{Update layout +| prev_update = {{Update link|October|27|2024}} +| month = October +| day = 29 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-29-2024-update.42985/ +| source_title = 10-29-2024 Update +| notes = +* Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-01.txt b/data/changelogs/wiki/2024-11-01.txt new file mode 100644 index 00000000..07b02f01 --- /dev/null +++ b/data/changelogs/wiki/2024-11-01.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|October|29|2024}} +| month = November +| day = 1 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-01-2024-update.43705/ +| source_title = 11-01-2024 Update +| notes = +* {{HeroIcon|Grey Talon}}: Base bullet damage reduced from 30 to 27 +* {{HeroIcon|Grey Talon}}: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} cooldown increased from 32s to 40s +* {{HeroIcon|Mirage}}: HP per boon reduced from 41 to 37 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach (still gains 5% on target death) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s +* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s +* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff +* Improved Burst: Damage threshold requirement reduced from 200 to 175 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-07.txt b/data/changelogs/wiki/2024-11-07.txt new file mode 100644 index 00000000..07be8fd3 --- /dev/null +++ b/data/changelogs/wiki/2024-11-07.txt @@ -0,0 +1,308 @@ +{{Update layout +| prev_update = {{Update link|November|1|2024}} +| month = November +| day = 7 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ +| source_title = 11-07-2024 Update +| notes = +[ General Changes ] + +* Added Trapper to Hero Labs +* Added support for Hero Labs in Private Lobbies, Private Bot Games and [[Sandbox]] that can be used at any time +* Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs + +* Added Quickbuy - You can now right-click items in the [[Shop|shop]] to add them to your Quickbuy queue. When you return to the [[Shop|shop]], you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the [[Shop|shop]] rather than auto-purchase. + +* The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases. + +* Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit). + +* Added a Recent Purchases log to the [[Shop]] that displays all items bought by players during a match, ordered by most recent + +* Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives. +* Added checkbox in settings to force the game to take focus when the game is unpaused +* You can now hover party members on the dashboard while in queue to view their roster +* {{ItemIcon|Active Reload}} indicator UI slightly adjusted +* Added "Frenzied" text when you own {{ItemIcon|Frenzy}} and go below 50% health +* Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility. + +* Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration. +* Added hover tooltip descriptions to stats on the left side of the hud + +* Bots will more aggressively attack the [[Shrine|Shrines]] and [[Patron]] when pushing into the enemy base +* Fixed being able to briefly gain regen when crossing the [[Cosmic Veil|Veil]] of the enemy fountain +* Fixed Commends for All Heroes not showing up correctly in player profiles +* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Barrage}} explosions to show the edge of the aoe better +* Fixed the 'x' button in the [[Shop|shop]] search not clearing the search box +* Sinners Sacrifice now has a final damage state for clear read on final hit +* Fixed some issues with {{AbilityIcon|Quantum Entanglement}} not moving units with it correctly when there is nearby geometry +* Fixed various bugs with Duplicate Hero not working properly in private lobbies +* Fixed {{HeroIcon|Grey Talon}} getting assist credit while flying {{AbilityIcon|Guided Owl}} +* Fixed [[Sinner's Sacrifice]] changing facing direction sometimes +* Fixed a rare bug where shields would never regenerate +* Fixed some cases where [[Trooper|troopers]] could get stuck in the base +* Fixed using melee to secure orbs being a little unresponsive +* New effects for {{HeroIcon|Viscous}} heavy melee +* Added an ambient looping sound for each bridge powerup +* Fixed some animation issues with {{HeroIcon|Vindicta}} +* Added new [[Zipline|zipline]] animation for {{HeroIcon|Vindicta}} +* Looped music will resume playing if interrupted by a transient cue +* Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time +* Improved animation readability for {{HeroIcon|Mo & Krill}} heavy melee +* Reduced visual clutter on {{HeroIcon|Seven}}'s tracers with high fire rate +* Reduced visual clutter on {{HeroIcon|Wraith}}'s tracers with high fire rate +* Effects updates for {{ItemIcon|Fortitude}} +* Added missing lean animation near walls for {{HeroIcon|Mirage}} +* {{AbilityIcon|Sand Blast}} distance and aoe read improvements +* Fixed issues where health regen effect will begin popping on and off if player is at max health +* New sounds added to {{HeroIcon|Yamato}}’s {{AbilityIcon|Power Slash}}, Flying Strike, and {{AbilityIcon|Shadow Transformation}} abilities +* New sounds added to {{HeroIcon|Lash}}’s {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Flog}} abilities + +* Renamed "Mouse Wheel" to "Chat Wheel" +* Steam Input support: +* Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​- Added a "Replay Controls" action set​- Allow Steam Deck to see the Key Bindings Screen​- Improved Glyph Swapping behavior when mixing controller and keyboard inputs​- Added Controller tab to house Controller specific options.​- Added a Steam Input Configurator launch button.​- Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​- Fixed crash in spectator mode when querying controller button state​- Fixed Controller not working until loading a level​- Official Steam Input configs for SteamDeck and DualSense have been updated​- Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​ + + +[ Misc Gameplay ] + +* Troopers no longer change [[Souls|soul]] sharing rules after laning phase ends (meaning 2 heroes don't split souls) +* Troopers no longer increase their bounty by 20% at 8 minutes +* Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min) +* [[Denizen|Neutral]] Creeps now give 5% less souls + +* Troopers now take 28% more damage from [[Guardian|Guardians]] +* [[Walker|Walkers]] damage vs players increased by 10% +* [[Guardian|Guardians]] will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the [[Guardian]] + +* Moved 8 [[Denizen|neutral]] camps (4 on each side) from outside the outer lanes behind the [[Walker|Walkers]] to in between inner and outer lanes + + + + +* Added [[Cosmic Veil|Cosmic Veils]] to the ground floor entrances to Mid that grant vision looking in but block vision looking out + +* Biased [[Urn]] delivery locations moved slightly closer to [[Denizen|neutral]] positions + +* Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m) +* [[Walker]] armor loss over time now happens at 16m instead of 14m +* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes +* [[Mid-Boss|Mid Boss]] [[Rejuvenator|Rejuv]] [[Trooper]] Health increased by 30% +* Fixed Troopers resistance against Base [[Guardian|Guardians]] not working properly + +* Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings +* Moved the stairs from the warehouse interior to the underground tunnel further from the [[Urn]] delivery location + + + +View attachment warehouse_update.mp4 + + +* Removed all railings from fire escape stairs +* Pass at making rooftops smoother to navigate +* Removed angled supports from chimney +* Removed collision from small props +* Added stairs on top of Bodega + +* Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations +* Replaced temp antennae with more "menacing" version to designate zap trigger locations + + + + +These changes were included early in the map update that came with the Halloween patch: + - New Hotel building art pass + - Changed exit location from the player spawn area to the rest of the base to the angled walls + + + + +[ Weapon Items ] + +* {{ItemIcon|Close Quarters}}: No longer grants +85 Bullet Shield Health +* {{ItemIcon|Close Quarters}}: Now grants +5% Bullet Resist +* {{ItemIcon|Restorative Shot}}: No longer grants +7% Bullet Resist +* {{ItemIcon|Restorative Shot}}: Now grants +90 Bullet Shield +* {{ItemIcon|Restorative Shot}}: Now procs on orb shots for NPC heal value + +* {{ItemIcon|Melee Charge}}: No longer grants +1 HP Regen +* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 12% to 10% +* {{ItemIcon|Long Range}}: Long range Weapon Damage reduced from 40% to 30% +* {{ItemIcon|Long Range}}: Now grants +10% Weapon Damage +* {{ItemIcon|Berserker}}: Bullet Resist increased from 7% to 9% +* {{ItemIcon|Active Reload}}: Now grants +50 Health +* {{ItemIcon|Slowing Bullets}}: Spirit Power increased from +5 to +6 + +* {{ItemIcon|Sharpshooter}}: Long range Weapon Damage reduced from 70% to 50% +* {{ItemIcon|Sharpshooter}}: Now grants +20% Weapon Damage +* {{ItemIcon|Alchemical Fire}}: Now grants +1 Sprint +* {{ItemIcon|Heroic Aura}}: Cooldown reduced from 32s to 25s +* {{ItemIcon|Intensifying Magazine}}: Time to reach Max Damage reduced from 3s to 2.7s +* {{ItemIcon|Toxic Bullets}}: Damage changed from 5% of Current Health to 2.5% of Max Health + +* {{ItemIcon|Shadow Weave}}: Detection range increased from 18m to 22m +* {{ItemIcon|Glass Cannon}}: Health loss reduced from -15% to -12% +* {{ItemIcon|Frenzy}}: Low HP bullet resist increased from 45% to 55% +* {{ItemIcon|Lucky Shot}}: Fixed it causing proc effects to roll twice whenever it procced +* {{ItemIcon|Silencer}}: Now grants +12% Spirit Resist +* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 34s to 30s + + + +[ Vitality Items ] + +* {{ItemIcon|Extra Health}}: Weapon Damage increased from 6% to 7% +* {{ItemIcon|Healing Rite}}: Duration increased from 19s to 20s (total health restored unchanged) + +* Bullet Armor: Bullet Resist increased from 25% to 26% +* {{ItemIcon|Return Fire}}: Duration reduced from 7s to 6s +* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range +* Combat Barrier: Fire Rate increased from 6% to 7% +* {{ItemIcon|Debuff Reducer}}: Health increased from +75 to +125 +* {{ItemIcon|Healbane}}: Healing reduction increased from -40% to -45% +* {{ItemIcon|Reactive Barrier}}: Restores 1 stamina on proc +* Spirit Armor: Spirit Resist increased from 20% to 22% +* {{ItemIcon|Divine Barrier}}: No longer grants +8% Ability Range +* {{ItemIcon|Divine Barrier}}: Now grants +6 Spirit Power +* {{ItemIcon|Restorative Locket}}: No longer grants +5 Spirit Power +* {{ItemIcon|Restorative Locket}}: Now grants +25% Melee Resistance + +* {{ItemIcon|Metal Skin}}: No longer blocks melee damage +* Debuff Remover: Debuff Resistance increased from 35% to 40% +* Debuff Remover: Cooldown reduced from 48s to 45s +* {{ItemIcon|Veil Walker}}: Ammo increased from 12% to 15% +* {{ItemIcon|Veil Walker}}: Weapon Damage increased from 10% to 15% +* {{ItemIcon|Fortitude}}: Health increased from 365 to 400 +* {{ItemIcon|Lifestrike}}: Bullet resistance increased from 8% to 10% + +* [[Souls|Soul]] Rebirth: Removed from the game +* {{ItemIcon|Inhibitor}}: Slow reduced from 25% to 20% +* {{ItemIcon|Siphon Bullets}}: Now grants +15% Weapon Damage +* {{ItemIcon|Phantom Strike}}: Now grounds any flying targets on impact (similar to how {{ItemIcon|Slowing Hex}} used to work) + + +[ Spirit Items ] + +* Ammo Scavenger: Duration increased from 35s to 45s +* {{ItemIcon|Mystic Burst}}: Now triggers on your base damage, rather than how much the target receives + +* {{ItemIcon|Slowing Hex}}: Now uses Enduring Spirit as a component +* {{ItemIcon|Slowing Hex}}: Now gains +10% {{ItemIcon|Spirit Lifesteal}} and +75 Bonus Health +* {{ItemIcon|Slowing Hex}}: Spirit Power reduced from 5 to 4 +* {{ItemIcon|Slowing Hex}}: No longer grants +1 Sprint +* {{ItemIcon|Slowing Hex}}: Damage reduced from 70 to 40 +* Withering Whip: Bullet Resist reduction reduced from -14% to -11% +* Withering Whip: Cooldown reduced from 22s to 18s +* Withering Whip: Now deals 50 Spirit Damage +* {{ItemIcon|Decay}}: Now grants +1.5 HP Regen +* {{ItemIcon|Decay}}: Now grants +8% Ability Duration +* {{ItemIcon|Decay}}: Healing reduction increased from -50% to -70% +* {{ItemIcon|Decay}}: Bleed Damage reduced from 3.1% to 1% +* {{ItemIcon|Decay}}: Cooldown reduced from 45s to 33s +* Improved Cooldown: Cooldown Reduction reduced from 16% to 14% +* Improved Cooldown: Spirit Shield improved from 75 to 100 +* Improved Cooldown: Now grants +10% Ammo + +* {{ItemIcon|Superior Cooldown}}: Now grants +15% Ammo +* Improved Burst: Now triggers on your base damage, rather than how much the target receives +* Improved Burst: Max HP damage reduced from 9% to 8% + +* {{ItemIcon|Magic Carpet}}: Now grants +10% Ability Range + + + +[ Hero Changes ] + +* {{HeroIcon|Abrams}}: Reverted Melee attack speed reduction +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% +* {{HeroIcon|Abrams}}: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to {{ItemIcon|Inhibitor}}'s debuff) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies +* {{HeroIcon|Bebop}}: Hook damage reduced from 40 to 10 +* {{HeroIcon|Bebop}}: Hook damage now has spirit scaling of 2x +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast + +* {{HeroIcon|Dynamo}}: Now gains 1% Bullet Resist per Boon (0->14%) +* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} sometimes not moving you to the destination properly +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals 1.5% Max HP in the base ability +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 increased from 3.8% to 4% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} Base DPS reduced from 60 to 45 + +* {{HeroIcon|Grey Talon}}: Base bullet damage reduced from 27 to 24 +* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on) +* {{HeroIcon|Grey Talon}}: Falloff range rescaled from 22m->58m to 18m->54m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe distance with stamina reduced by 30% +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} hitbox size reduced by 20% + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} no longer hits 2 targets +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now grants +30% Fire Rate +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now allows you to use items during it +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate + +* {{HeroIcon|Infernus}}: Catalyst slow reduced from 40% to 35% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14% + +* {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3 +* {{HeroIcon|Ivy}}: Watcher's Covenant {{ItemIcon|Bullet Lifesteal}} spirit scaling increased from 0.2 to 0.3 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the [[Zipline|zipline]] +* {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s tornado and {{AbilityIcon|Death Slam}} +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) + +* {{HeroIcon|McGinnis}}: Mini Turrets DPS reduced from 60 to 40 +* {{HeroIcon|McGinnis}}: Mini Turrets health reduced from 20% max HP to 15% + +* {{HeroIcon|Mirage}}: Bullet size reduced from 6 to 5 +* {{HeroIcon|Mirage}}: Tornado speed reduced from 20m to 18m +* {{HeroIcon|Mirage}}: Torando Lift Duration reduced from 1.1s to 1s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10% + +* {{HeroIcon|Paradox}}: Bullet velocity increased from 411 to 525 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} no longer has charges +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance) + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} spirit scaling increased from 0.4 to 0.5 +* {{HeroIcon|Pocket}}: Light melee damage increased from 63 to 75 + +* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 15 to 13 +* {{HeroIcon|Vindicta}}: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration increased from 1.75s to 2s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 reduced from +8s to +6s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} health regen now scales with spirit at 0.2 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} down dash ability moved from T3 to base ability +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} size now increases with range upgrades (doesn't affect collision with world) +* {{HeroIcon|Viscous}}: Fixed some hit detection issues with {{AbilityIcon|Goo Ball}} + +* {{HeroIcon|Warden}}: Now has +1 Sprint +* {{HeroIcon|Warden}}: Bullet Velocity increased from 213 to 290 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} now goes on cooldown if you die or the ability is interrupted while cast +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 no longer grants unstoppable during channel +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} now grants +50% Spirit Resist during channel + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast time increased from 0.6 to 0.7 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} damage reduced from 200 to 175 + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now affects the grapple time speed +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration increased from 4s to 6s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer prevents death +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now grants +60% Bullet and Spirit Resist +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 30% hp (done after the dispel) +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-10.txt b/data/changelogs/wiki/2024-11-10.txt new file mode 100644 index 00000000..0e6eb5f4 --- /dev/null +++ b/data/changelogs/wiki/2024-11-10.txt @@ -0,0 +1,16 @@ +{{Update layout +| prev_update = {{Update link|November|7|2024}} +| month = November +| day = 10 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-10-2024-update.45689/ +| source_title = 11-10-2024 Update +| notes = +* [[Souls|Soul]] Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22% (for 1/2/3/4/5/6 players) + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 60% to 50% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Heal reduced from 30% to 25% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 6s to 5.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-13.txt b/data/changelogs/wiki/2024-11-13.txt new file mode 100644 index 00000000..6ec3b4d4 --- /dev/null +++ b/data/changelogs/wiki/2024-11-13.txt @@ -0,0 +1,25 @@ +{{Update layout +| prev_update = {{Update link|November|10|2024}} +| month = November +| day = 13 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/ +| source_title = 11-13-2024 Update +| notes = +* Troopers now do 20% more damage to each other +* [[Souls|Soul]] Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) + +* First [[Urn]] is now always [[Denizen|neutral]] regardless of NW lead +* [[Guardian]] resistance changed from -35% at 8 minutes to -50% at 10 minutes +* Heavy Melee canceling can no longer be done with some abilities (only items atm) +* Team vs Team NW comeback formula toned down + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-21.txt b/data/changelogs/wiki/2024-11-21.txt new file mode 100644 index 00000000..6b771219 --- /dev/null +++ b/data/changelogs/wiki/2024-11-21.txt @@ -0,0 +1,536 @@ +{{Update layout +| prev_update = {{Update link|November|13|2024}} +| month = November +| day = 21 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2024-update.47476/ +| source_title = 11-21-2024 Update +| notes = +[ Matchmaking Rework ] + +* This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours. + +* Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month). + +* Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation). + +* Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days. + +* You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall). + +* The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons. + +* Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match. + +* If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use. + +* When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together. + +* Added Swap Lanes feature. During the rooftop and [[Zipline|zipline]] phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it. + +* There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game. + + + + +[ General Changes ] + +* Added secondary key binds for actions +* You are now able to browse and favorite builds in the dashboard +* [[Sandbox]] mode now shows the souls value of the current items you have in your inventory +* Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued" +* Items in the [[Shop|shop]] that imbue abilities are tagged with a label with a similar styling to active items +* Commend toasts now stay on your screen until they are dismissed +* Commend toasts now have a button to return the commend to the player that commended you +* Adjusted the behavior of the Incoming Damage UI so that it can still be used in [[Sandbox]] mode +* There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both [[Sandbox]] and in the Dashboard + +Quickbuy: + - Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible + - You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue.. + +* Adjusted Powerup Runes' design to look more visually [[Breakable|breakable]] (due to melee change explained later in the gameplay section) + +* Low priority games now require wins to count + +* Gaining [[Rejuvenator]] buff now shows what stats have been improved on your hero (like powerups and other buffs) +* Fixed {{HeroIcon|Abrams}} camera +* Added icon variants for high or low ground for small/medium/large camps +* Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible" +* Purchase Log in the [[Shop|shop]] now shows enemy and ally purchases with different colors +* Fixed F1-F5 Keys not working (for moving camera to allies) + +* Updated active items to have uniform sliding/cast delay behavior + - Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives + - {{ItemIcon|Slowing Hex}}: No longer interrupts sliding, to match other similar actives + - {{ItemIcon|Decay}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives + - {{ItemIcon|Decay}}: No longer interrupts sliding, to match other similar actives + - Withering Whip: No longer interrupts sliding, to match other similar actives + - Silence Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives + - {{ItemIcon|Knockdown}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives + - {{ItemIcon|Knockdown}}: No longer interrupts sliding, to match other similar actives + +* The through-wall ally silhouette health bars are now more accurate +* Optimized lighting in the map for better rendering performance +* Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component) +* Removed redundant Replay keybinds (now shares with Spectating) +* Added Chat Wheel Options as keybinds so you can bind keys to certain responses +* Fixed not being able to ping enemy items +* Added music and ambient sounds to hotel +* Added new run animation for {{HeroIcon|Seven}} +* Revised {{HeroIcon|Mirage}} {{AbilityIcon|Fire Scarabs}} projectile and cast sounds +* Revised Casting bridge buff loop +* Remastered weapon fire for {{HeroIcon|Seven}} +* Remastered weapon fire for {{HeroIcon|Paradox}} +* Fixed a bug where nearly all sound stops and never returns +* Fixed respawn music cue failing to play with [[Shop|shop]] menu open +* Fixed music not playing while the player is outside their base and their base is under attack +* Fixed haze smoke bomb loop not playing for teammates +* Improved negative feedback sound effect timing +* Fixed some cases where some sounds could overpower everything else +* Added key and button name localization support for keybinds +* Visual update to {{HeroIcon|Mirage}} Tornado bullet evasion buff +* Visual update to {{AbilityIcon|Medicinal Specter}} to improve visibility +* Visual update to turret tracers, muzzle flash and impacts +* {{AbilityIcon|Sand Blast}} revision to help user judge distance and AOE +* Added preview state to Flying Strike +* Added effect to when the [[Zipline|zipline]] ability first starts +* Added an AOE landing indicator for where units will be thrown with {{AbilityIcon|Death Slam}} (only shows for allies) +* Fixed {{AbilityIcon|Ground Strike}} preview cone visual to be more accurate +* Updated [[Patron]] VO to give the [[Amber Hand]] more lines that are unique to him as opposed to having the identical script of the [[Sapphire Flame]] (for instance, while the [[Sapphire Flame]] might praise {{HeroIcon|Haze}} by saying "you are perfection, {{HeroIcon|Haze}}", the [[Amber Hand]] would say "{{HeroIcon|Haze}} will dance, and they will fall") +* Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed +* Updated {{HeroIcon|Bebop}} VO: remaster pass and added some content +* Updated {{HeroIcon|Viscous}} VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch) +* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content +* Updated {{HeroIcon|Kelvin}} VO: remaster pass and added some content +* Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage +* Updated {{HeroIcon|Holliday}} VO: remaster pass and added some content +* Some rendering performance improvements +* Fixed some lightmap quality regressions +* Fixed textures being slightly too blurry in FSR2 +* Fixed some rendering features (such as distance field shadows) running despite being disabled in UI +* Fixed right-clicking on an item in the [[Shop|shop]] in build editing mode causing it to be added to your Quickbuy queue +* Steam Game Recording no longer records kills/deaths if you're dead and spectating another player +* Steam Game Recording timeline no longer records [[Shrine]] objectives as "The World" +* Fixed fps_max accidentally being changed to slider maximum value when out of slider range +* Video Settings slider for fps_max goes up to 400 +* Fixing tooltips on keybind dropdowns not working correctly +* New sounds added to {{HeroIcon|Yamato}}'s Flying Strike while aiming +* New sounds added to {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} and {{AbilityIcon|Sand Blast}} abilities +* Hit confirm sound added to {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability +* Fixed a bug causing {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} emerge sound to double up when not cancelling the burrow early +* Fixed {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} traveling/underground sound not looping correctly + + +* Steam Input support + - Fixed Controller binds not working when the same Keyboard binds were empty + - Fixed Show Scoreboard glyph in [[Sandbox]] Mode UI + + + + + +[ Misc Gameplay ] + +* [[Souls|Soul]] Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%) +* Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min) + +* [[Walker|Walkers]] {{AbilityIcon|Stomp}} now also deals 10% Max HP as damage +* [[Walker|Walkers]] {{AbilityIcon|Laser}} now also deals 2% Max HP DPS +* [[Walker|Walkers]] now provide nearby allied heroes 25% Bullet and Spirit Resistance +* [[Walker|Walkers]] now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team) +* Middle Lane [[Walker|Walkers]] HP increased from 5800 to 8000 (side [[Walker|walkers]] HP is 5175) + +* {{AbilityIcon|Patron Laser}} now also deals 3% Max HP DPS +* [[Extra Slot|Flex Slot]] changed from All [[Shrine|Shrines]] to 1 [[Shrine]] and 2 Base [[Guardian|Guardians]] + +* [[Mid-Boss|Mid Boss]] [[Trooper|trooper]] health for first spawn reduced from 95% to 70% +* [[Trooper]] Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes) + +* Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes + +* [[Trooper]] [[Souls|soul]] changed from 60/40% in the kill/orb to 65/35% +* Medic [[Trooper]] now has 3 charges of heal rather than 2 +* Falloff min range reduced from 22m to 20m + +* Air Drag when getting off the [[Zipline|zipline]] increased from 20% to 25% (default in general is 20%) + +* Improved various issues with Heavy Melee vs {{AbilityIcon|Dash}}/{{AbilityIcon|Parry}} when there is latency + +* Killing the first [[Patron]] now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s. + +* Powerups now require a heavy melee to claim (art visuals updated) +* Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes) +* Gun Powerup: + - Previously was +20% Fire Rate and +40% Ammo for 160s. + - Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo" +* Survival Powerup: + - Previously was +400 Health and +1% Max Health Regen for 160s. + - Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen" +* Casting Powerup: + - Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s. + - Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction" +* Movement Powerup: + - Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% [[Zipline]] Boost for 160s. + - Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% [[Zipline]] Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% [[Zipline]] Boost" + +* [[Urn]] time to reveal increased from 20s to 25s +* Initial [[Urn]] bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min) +* Adding an alternate [[Urn]] mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. [[Urn]] pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s. + +* Moved rooftop [[Denizen|neutral]] camps on Amber Yellow and Sapphire Purple to rooftops closer to the [[Guardian]] + + + + +* Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings + +View attachment truck_update.mp4 + + +* Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes +* Removed stairs up to the Radio Station interior from the underground Teleport Station +* Redesigned Radio Station interior to be more open + +View attachment canal_update.mp4 + + + +* Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances +* Removed the cosmic veils from the entrances of the connection corridor + +View attachment connection_update.mp4 + + +* Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway) + +View attachment armory_update.mp4 + + + +* Moved the side lane teleporters to the crawl space under the Hard camp + +View attachment teleporter_update.mp4 + + +* Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it +* Removed [[Rope]] inside the Police Station/Garment Building + + + + +* Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas + + + + +* Added a fence guard beside the stairs inside the Garage/Night Club + + + + +* Added zapper effect to the antenna models on rooftops +* New building facade art in Amber Blue and Purple lanes + + + + +* Added a street gate structure between the Garage and the Record [[Shop]] + + + + +[ Heal / Anti-Heal Rebalance ] + +* Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability) + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} regen reduced from 32 to 30 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} Spirit Power scaling reduced from 0.5 to 0.45 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3.8% to 3.4% + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40% + +* {{HeroIcon|Infernus}}: Catalyst T2 reduced from 15% Lifesteal to 12% +* {{HeroIcon|Infernus}}: Catalyst T3 reduced from -40% Heal Degen to -33% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 reduced from 100% to 85% + +* {{HeroIcon|Ivy}}: Watcher's Covenant {{ItemIcon|Bullet Lifesteal}} reduced from 15% to 12% +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} Max Health Heal reduced from 10% to 8% +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T3 Max Health Heal reduced from +20% to +16% + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 reduced from +125 Heal to +100 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} regen reduced from 120 to 110 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power) + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65% +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5% + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} heal vs heroes reduced from 2x to 1.6x +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} heal vs creeps reduced from 0.7x to 0.6x + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 Healing Reduction reduced from 60% to 50% + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} non-hero lifesteal reduced from 50% to 20% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} hero lifesteal reduced from 100% to 80% + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 lifesteal reduced from 35% to 30% + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} regen reduced from 40 to 35 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 regen reduced from +35 to +30 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} regen spirit power scaling reduced from 0.2 to 0.18 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} reduced from 22% to 20% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 reduced from +8% to +6% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} rage bonus reduced from +15% to 14% + +* [[Souls|Soul]] Shredder Bullets: {{ItemIcon|Spirit Lifesteal}} reduced from 20% to 18% +* {{ItemIcon|Active Reload}}: {{ItemIcon|Bullet Lifesteal}} reduced from 20% to 18% +* {{ItemIcon|Headhunter}}: Heal per Headshot reduced from 8% to 7% +* {{ItemIcon|Heroic Aura}}: {{ItemIcon|Bullet Lifesteal}} reduced from 20% to 18% +* {{ItemIcon|Toxic Bullets}}: Healing Reduction reduced from 65% to 50% +* {{ItemIcon|Vampiric Burst}}: {{ItemIcon|Bullet Lifesteal}} reduced from 100% to 80% +* {{ItemIcon|Melee Lifesteal}}: Lifesteal reduced from 20% to 18% +* {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 28% to 26% +* {{ItemIcon|Restorative Locket}}: Regen per stack reduced from 35 to 32 +* {{ItemIcon|Spirit Lifesteal}}: Lifesteal reduced from 23% to 22% +* {{ItemIcon|Healbane}}: Healing Reduction reduced from 45% to 40% +* {{ItemIcon|Lifestrike}}: Lifesteal reduced from 65% to 55% +* {{ItemIcon|Decay}}: Healing Reduction reduced from 70% to 55% +* {{ItemIcon|Leech}}: {{ItemIcon|Bullet Lifesteal}} reduced from 35% to 32% +* {{ItemIcon|Leech}}: {{ItemIcon|Spirit Lifesteal}} reduced from 35% to 32% + + + + + +[ Weapon Items ] + +* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 10% to 11% +* {{ItemIcon|Monster Rounds}}: Bonus Health reduced from 50 to 30 + +* {{ItemIcon|Berserker}}: Weapon Damage per stack increased from 5% to 6% +* [[Souls|Soul]] Shredder Bullets: Spirit Amp reduced from 10% to 8% + +* {{ItemIcon|Headhunter}}: Head Shot Bonus Damage reduced from +140 to +130 +* {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 20s +* {{ItemIcon|Alchemical Fire}}: DPS burn lingers on targets for 1s +* {{ItemIcon|Hunter's Aura}}: Fire Rate slow reduced from 10% to 9% + +* New T3 Weapon Item, {{ItemIcon|Spellslinger}} Headshots: Requires [[Souls|Soul]] Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% {{ItemIcon|Spirit Lifesteal}} (component passive), and +150 Health. + +* {{ItemIcon|Glass Cannon}}: Now requires {{ItemIcon|Slowing Bullets}} and grants the slow passive +* {{ItemIcon|Silencer}}: Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than {{ItemIcon|Toxic Bullets}}) +* {{ItemIcon|Lucky Shot}}: Damage multiplier increased from 90% to 110% +* {{ItemIcon|Lucky Shot}}: Now grants +150 Bullet Shield + + + + + +[ Vitality Items ] + +* {{ItemIcon|Melee Lifesteal}}: Now grants +3% Bullet Resist + +* {{ItemIcon|Reactive Barrier}}: Bullet Shield health reduced from 400 to 350 +* {{ItemIcon|Return Fire}}: Now requires {{ItemIcon|Extra Regen}} +* {{ItemIcon|Debuff Reducer}}: Debuff Resist reduced from 30% to 28% +* {{ItemIcon|Debuff Reducer}}: Weapon Damage increased from 6% to 8% +* {{ItemIcon|Divine Barrier}}: Now has +8% Ability Range again instead of +6 Spirit Power +* {{ItemIcon|Divine Barrier}}: No longer grants +1 Sprint +* {{ItemIcon|Healing Nova}}: No longer has +6% Ability Range +* {{ItemIcon|Healbane}}: Duration increased from 6s to 7s + +* Debuff Remover: Active buff duration on purge increased from 3s to 4s +* Debuff Remover: Purging a debuff now also heals you for 10% Max HP +* {{ItemIcon|Rescue Beam}}: Heal reduced from 26% to 24% +* {{ItemIcon|Rescue Beam}}: Now grants +6% Ability Range +* {{ItemIcon|Rescue Beam}}: Cooldown increased from 26s to 36s +* {{ItemIcon|Rescue Beam}}: Pull speed reduced by 15% +* {{ItemIcon|Metal Skin}}: Active now reduces your Move Speed by 1.5 +* Superior Stamina: Now grants +75 Health +* Superior Stamina: Now increases Wall {{AbilityIcon|Jump}} count by 1 as well +* {{ItemIcon|Majestic Leap}}: Now grants +6% Spirit Resist + +* {{ItemIcon|Phantom Strike}}: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}) + + + + + +[ Spirit Items ] + +* Ammo Scavenger: While at max stacks you gain +2 Sprint +* {{ItemIcon|Infuser}}: Cooldown reduced from 37s to 32s + +* {{ItemIcon|Decay}}: Healing Reduction reduced from 70% to 55% +* {{ItemIcon|Decay}}: Damage increased from 1% to 1.4% +* Withering Whip: Cooldown reduced from 18s to 15s + +* {{ItemIcon|Improved Spirit}}: Health increased from 100 to 125 +* Silence Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact +* Silence Glyph: Cooldown reduced from 32s to 24s +* {{ItemIcon|Ethereal Shift}}: Post Shift now also grants +20 Spirit Power +* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from 65% to 60% +* Knock Down: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}) +* {{ItemIcon|Mystic Slow}}: Now grants +1 Sprint +* {{ItemIcon|Mystic Slow}}: Health increased from 140 to 160 +* {{ItemIcon|Torment Pulse}}: Now grants +15% Melee Resistance + +* New T3 Spirit Item, {{ItemIcon|Spirit Snatch}}: Requires {{ItemIcon|Spirit Strike}}. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-[[Souls|soul]]-spirit-strike-upgrade.46932/ ) + +* New T3 Spirit Item, {{ItemIcon|Arcane Surge}}: Requires {{ItemIcon|Kinetic Dash}}. After successful {{AbilityIcon|Dash}} {{AbilityIcon|Jump}}, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist. + +* {{ItemIcon|Diviner's Kevlar}}: No longer grants +20% {{ItemIcon|Spirit Lifesteal}} +* {{ItemIcon|Diviner's Kevlar}}: Now grants +7% Ability Duration +* {{ItemIcon|Echo Shard}}: Cast delay reduced from 0.3s to 0.25s +* {{ItemIcon|Mystic Reverb}}: Damage increased from 40% to 45% +* {{ItemIcon|Refresher}}: Cooldown increased from 230s to 260s + + + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: Base regen increased from 1 to 1.5 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05) +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} drag down collision improved a bit + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too +* {{HeroIcon|Bebop}}: Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube) + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} now slides around geometry when it hits an obstruction +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} now allows you to reload during it (currently only allows you to continue reloading if cast before) +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} pulling allies no longer cancels their channel +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} now has a visual indicator for allies that will teleport +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally range increased from 9m to 10m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 15s to 16s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 cooldown reduction improved from -4s to -5s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} now allows you to use melee before T3 upgrade + +* {{HeroIcon|Grey Talon}}: Bullet damage increased from 24 to 25 +* {{HeroIcon|Grey Talon}}: Health growth per boon increased from 27 to 29 +* {{HeroIcon|Grey Talon}}: Immobilizing Trap now tethers targets rather than rooting them +* {{HeroIcon|Grey Talon}}: Immobilizing Trap tether duration increased 1.25s to 1.5s +* {{HeroIcon|Grey Talon}}: Immobilizing Trap no longer applies 50% slow for 1s +* {{HeroIcon|Grey Talon}}: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends +* {{HeroIcon|Grey Talon}}: Immobilizing Trap T2 changed from +2s Slow to +1s Tether +* {{HeroIcon|Grey Talon}}: Immobilizing Trap radius increased from 6 to 6.2 +* {{HeroIcon|Grey Talon}}: Immobilizing Trap T1 CD improved from -19s to -20s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away + +* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client +* {{HeroIcon|Haze}}: Using items during {{AbilityIcon|Smoke Bomb}} no longer breaks invisibility +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown reduced from 37s to 30s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 changed from -14s to +6 Invis Sprint Speed +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed from +6 Invis Sprint Speed to +15% {{ItemIcon|Bullet Lifesteal}} for 8s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 changed from +30% {{ItemIcon|Bullet Lifesteal}} for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still) +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} damage vs objectives reduced by 30% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling) +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 changed to +7 Spirit Damage + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup decay time is now 15% slower +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} radius increased from 12m to 13m +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 radius reduced from +4m to +3m + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} drag down collision improved a bit + +* {{HeroIcon|Ivy}}: Bullet damage increased from 5 to 5.2 +* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.36 to 0.34 +* {{HeroIcon|Ivy}}: Fixed being launched incorrectly when using {{AbilityIcon|Stone Form}} on certain geometry +* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Stone Form}} having a brief period of vulnerability after cast +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} flight controls improved a bit +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} duration reduced from 17s to 16s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown increased from 85s to 90s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} speed can now be increased with movespeed or sprint items (when out of combat) +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now amplifies Sprint values by 1.5x + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Seismic Impact}}, {{AbilityIcon|Death Slam}} and {{AbilityIcon|Ground Strike}} now smash through {{AbilityIcon|Ice Path}} + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} Self Damage spirit scaling reduced from 2 to 1.8 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} drag down collision improved a bit + +* {{HeroIcon|McGinnis}}: Bullet Velocity increased from 533 to 590 +* {{HeroIcon|McGinnis}}: Fixed Wall triggering {{ItemIcon|Reactive Barrier}} before T3 stun +* {{HeroIcon|McGinnis}}: Mini Turrets health no longer scales with your hero's health. +* {{HeroIcon|McGinnis}}: Mini Turrets Spirit Resist reduced from 70% to 30% +* {{HeroIcon|McGinnis}}: Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game) +* {{HeroIcon|McGinnis}}: Mini Turrets now gain +20 Health per Boon +* {{HeroIcon|McGinnis}}: Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds) +* {{HeroIcon|McGinnis}}: Fixed Mini Turrets dying causing you to lose sprint +* {{HeroIcon|McGinnis}}: Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged) +* {{HeroIcon|McGinnis}}: Mini Turrets bullet velocity increased from 406 to 500 + +* {{HeroIcon|Mirage}}: Tornado speed reduced by 10% +* {{HeroIcon|Mirage}}: Fixed Tornado being usable while immobilized +* {{HeroIcon|Mirage}}: Tornado and {{AbilityIcon|Fire Scarabs}} ability slots swapped +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown increased from 130s to 145s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T2 increased from -40s to -55s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now be cast by targeting the top bar portraits + +* {{HeroIcon|Mo & Krill}}: Headshot resistance now only applies to the big head +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} can now go under {{AbilityIcon|Spectral Wall}} +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now pulls the target closer to you over time +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} health gain increased from 30 to 70 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} duration reduced from 3.5s to 3s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 slow reduced from 50% to 40% + +* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects (Headshot booster, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} now deals 50 damage for going through it + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} now causes you to levitate up and down a little bit in a cycle rather than being fully stationary +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} expand time reduced from 2s to 1.5s + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} cooldown reduced from 19s to 16s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} can now capture souls +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} base damage increased from 105 to 110 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +75 to +70 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} cooldown reduced from 16s to 15s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T1 reduced from -4s to -3s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} threshold increased from 20% to 22% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 reduced from +8% Enemy Health Threshold to +6% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Damage Bonus increased from 15% to 17% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 reduced from +10% Full Rage Bonus Damage to +8% +* {{HeroIcon|Shiv}}: Fixed an issue where using {{AbilityIcon|Serrated Knives}} and immediately holding M1 after to shoot not firing your gun +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage per spirit damage increased from 0.013 to 0.014 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cast range increased from 14m to 15m + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} radius increased from 8m to 9m +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120 +* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} can now be parried (does not stun {{HeroIcon|Viscous}}, only blocks the puddle effect for the parrying player) + +* {{HeroIcon|Warden}}: Fire Rate spirit scaling reduced from 0.3 to 0.25 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} now respects LOS +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} cooldown increased from 138s to 140s +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} resistance during channel increased from 50% to 60% + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 no longer has spirit scaling (moved to T3) +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 now also adds spirit scaling +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} now causes the target to oscillate up and down a little bit + +* {{HeroIcon|Yamato}}: Improved cases where {{AbilityIcon|Power Slash}} would hit enemies behind cover +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer heals on cast +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +2s to +3s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 15% of your max hp on hero kill +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-11-29.txt b/data/changelogs/wiki/2024-11-29.txt new file mode 100644 index 00000000..aa1dc881 --- /dev/null +++ b/data/changelogs/wiki/2024-11-29.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|November|21|2024}} +| month = November +| day = 29 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-29-2024-update.49470/ +| source_title = 11-29-2024 Update +| notes = +* [[Guardian|Guardians]] now deal 25% more damage to [[Trooper|troopers]] +* [[Guardian|Guardians]] now take 25% more damage from [[Trooper|troopers]]/players +* Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the [[Trooper|trooper]]. The change reduces it by 5m on both. ) +* Respawn time at 40 minutes moved to 35 minutes +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-12-06.txt b/data/changelogs/wiki/2024-12-06.txt new file mode 100644 index 00000000..e4954794 --- /dev/null +++ b/data/changelogs/wiki/2024-12-06.txt @@ -0,0 +1,361 @@ +{{Update layout +| prev_update = {{Update link|November|29|2024}} +| month = December +| day = 6 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/ +| source_title = 12-06-2024 Update +| notes = +[ General Changes ] + +* Added a new hero, Raven, to Hero Labs + +* Added park theming to purple lane +* Added park backdrop to park side of map +* Updated tree models to new visual style and added player collision to canopies + +* For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating +* Moved the post-game survey to the final score screen +* Added text box field to the post-game survey +* Muting a player now also silences map drawing, pings, and chatwheel messages + +* Various rendering performance improvements on map assets +* Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language +* Added Toggle Crouch as a new keybind +* Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client. +* Fixed [[Shop|shop]] search not working in the [[Shop|shop]] when opened from Resources +* Revisions to melee [[Parry|parry]] effect and removal of the [[Parry|parry]] fail effect to make parries more clear +* Tweaked falloff range and toned down bass frequencies of hotel music +* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound +* Updated {{HeroIcon|Pocket}} Enchanted Satchel cast sound +* Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before +* Fixed invulnerable-to-debuff sound effect playing at wrong times +* Fixed melee damage audio playing despite no damage dealt +* Fixed [[Rejuvenator|rejuv]] collect sound playing from wrong location in hero sandbox +* Updated [[Parry|parry]] cast and [[Parry|parry]] success sounds +* {{HeroIcon|Mirage}} now has custom animations for most of his core movement +* Fixed being able to wall jump off of the same surface multiple times +* Fixed the Damage Report UI clipping into the [[Shop|shop]] in [[Sandbox]] mode +* Fixed [[Shop|shop]] showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources +* Fixed clicking on minimap not taking you to that location as a spectator +* Fade rooftop antenna ambient effects so that they are not visible at a distance +* Visual revisions to Quantum entanglement effect +* Reverted recent updates to {{HeroIcon|Shiv}} run animations +* Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced +* {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} impact sound adjusted for better feedback for attacking player +* Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items +* Visual updates to {{HeroIcon|Mirage}} muzzle flash and tracers +* Updated Bullet Flurry tracers to be spirit-based +* Fixed {{HeroIcon|Bebop}}'s bomb damage growth not being reflected in the tooltip +* Fixed {{HeroIcon|Grey Talon}}'s spirit power growth from his ult not being reflected in the [[Shop|shop]] +* Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy +* Fixed some item sounds playing on caster instead of target +* Updated Krill VO - largely remastering pass, but some new content +* Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues +* Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly +* Updated {{ItemIcon|Divine Barrier}} cast sound + +* Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9 + +* Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/) + +* Steam Input Support: + - Added support for new Crouch Toggle button + - Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation. + - Added versioning system to Configs, so that outdated configs are unloaded + + + + +[ Misc Gameplay ] + +* Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players. + +* The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area + +* The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant + +* The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so + +* Ability Range stat now has diminishing stacking +* Ability Duration stat now has diminishing stacking +* Fire Rate now has a minimum final value of -50% + +* Heroes now have +0.5 Sprint +* {{ItemIcon|Sprint Boots}} reduced from +2 Sprint to +1.5 +* {{ItemIcon|Enduring Speed}} reduced from +2 Sprint to +1.5 + +* Carrying [[Urn]] now sets and limits your movespeed to a fixed 13 (this includes things like {{HeroIcon|Ivy}} {{AbilityIcon|Air Drop}}). It no longer provides sprint. The speed cannot be reduced or increased. +* [[Urn]] spawn point now alternates left and right starting with left, rather than being random + +* Shooting a [[Trooper|trooper]] on a [[Zipline|zipline]] now causes other [[Trooper|troopers]] near it on the [[Zipline|zipline]] to dismount as well +* Flying over buildings no longer causes you to get zapped, only standing on the building does + +* [[Patron]] HP reduced from 10k to 7.5k +* Downed [[Patron]] HP reduced from 18k to 13.5k +* [[Patron]] HP grows by 250/Min starting 20 min +* Downed [[Patron]] HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min) + +* Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase. + +* Added new limiting function for the [[Souls|soul]] orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay: + Players can only participate in 4 [[Soul Orb]] share events per [[Trooper|trooper]] wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 [[Trooper|troopers]] from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 [[Trooper|troopers]], that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal. + +* Reverted a few changes recently related to [[Souls|soul]] duplication issues + - Reverted: - [[Guardian|Guardians]] now deal 25% more damage to [[Trooper|troopers]] + - Reverted: - [[Guardian|Guardians]] now take 25% more damage from [[Trooper|troopers]]/players + - Reverted: - Range to be considered for souls reduced by 5m + - Reverted: - Troopers now do 20% more damage to each other + + + + +[ Weapon Items ] + +* Basic Magazine: Weapon Damage reduced from 15% to 12% +* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22% +* {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4% +* {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s +* High-Velocity Mag: Weapon Damage reduced from 13% to 11% +* {{ItemIcon|Hollow Point}} Ward: Threshold increased from 60% to 65% +* {{ItemIcon|Hollow Point}} Ward: Weapon Damage reduced from 22% to 20% +* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26% +* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10% +* {{ItemIcon|Restorative Shot}}: Weapon Damage reduced from 6% to 3% + +* {{ItemIcon|Berserker}}: Now builds into {{ItemIcon|Frenzy}} +* {{ItemIcon|Active Reload}}: Ammo increased from 18% to 24% +* {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s +* {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65 + +* {{ItemIcon|Spellslinger}} Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp +* {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance +* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75% +* {{ItemIcon|Alchemical Fire}}: Spirit Power reduced from 11 to 7 +* {{ItemIcon|Sharpshooter}}: Now reduces your Fire Rate by 10% and movespeed by 0.5 +* {{ItemIcon|Sharpshooter}}: Weapon Damage increased from 20% to 30% +* {{ItemIcon|Sharpshooter}}: Far range Weapon Damage increased from +50% to +70% +* {{ItemIcon|Titanic Magazine}}: Melee Resistance increased from 25% to 30% +* {{ItemIcon|Alchemical Fire}}: Added alternate desaturated variant for friendly versions of this + +* {{ItemIcon|Frenzy}}: Now builds from {{ItemIcon|Berserker}}. Grants {{ItemIcon|Berserker}} passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory) +* {{ItemIcon|Crippling Headshot}}: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc) +* {{ItemIcon|Shadow Weave}}: Spot radius increased from 22m to 26m +* {{ItemIcon|Lucky Shot}}: Proc Chance reduced from 35% to 34% +* {{ItemIcon|Silencer}}: Buildup difficulty increased by 18% +* {{ItemIcon|Spiritual Overflow}}: Cooldown Reduction reduced from 15% to 12% + + + +[ Vitality Items ] + +* {{ItemIcon|Extra Stamina}}: Fire Rate reduced from 6% to 5% +* {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30 + +* {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s +* Enchanter's Barrier: Cooldown reduction reduced from 8% to 6% +* {{ItemIcon|Return Fire}} no longer has +9 Spirit Power +* {{ItemIcon|Return Fire}} now has +3 HP Regen +* {{ItemIcon|Return Fire}} now has +10% Ammo +* {{ItemIcon|Restorative Locket}}: Cooldown reduced from 30s to 25s + +* {{ItemIcon|Veil Walker}}: When shot while invisible, you will require 1s to go back invisible rather than 0.25s +* {{ItemIcon|Veil Walker}}: Cooldown increased from 18s to 22s +* {{ItemIcon|Majestic Leap}}: No longer gets interrupted on slam down if you get shot +* {{ItemIcon|Metal Skin}}: Duration increased from 3.5s to 4s +* {{ItemIcon|Metal Skin}}: Stamina movement distance reduced by 25% +* {{ItemIcon|Rescue Beam}}: Range reduced from 32m to 28m +* Debuff Remover: Buff duration increased from 4s to 5s +* Debuff Remover: Heal on active increased from 10% Max HP to 300 HP + +* {{ItemIcon|Unstoppable}}: Now has 20% Slow Resistance +* {{ItemIcon|Leech}}: No longer provides +12% Cooldown Reduction +* {{ItemIcon|Leech}}: Now upgrades from {{ItemIcon|Healbane}}. Provides +60% Anti Healing for 8s on Spirit Damage dealt. + + + +[ Spirit Items ] + +* {{ItemIcon|Infuser}}: Duration increased from 6s to 8s +* {{ItemIcon|Infuser}}: No longer grants +50 Health +* {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield + +* Withering Whip: Duration increased from 4.5s to 5s +* Withering Whip: Bullet Resist reduced from -11% to -12% +* {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s +* {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s +* {{ItemIcon|Decay}}: Bleed damage increased from 1.4% to 1.5% + +* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25% +* {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s) +* Silence Glyph: Now pierces through all enemies in the path +* Silence Glyph: Projectile and collision size increased by 40% +* {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18% +* {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18 +* {{ItemIcon|Arcane Surge}}: Spirit Power reduced from +20 to +18 +* {{ItemIcon|Mystic Slow}}: Duration increased from 2s to 2.5s +* {{ItemIcon|Surge of Power}}: Fire Rate increased from 10% to 15% +* {{ItemIcon|Knockdown}}: Stun duration reduced from 0.9 to 0.75 +* {{ItemIcon|Knockdown}}: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m) + +* {{ItemIcon|Refresher}}: Cast delay increased from 0.3s to 0.6s +* {{ItemIcon|Diviner's Kevlar}}: Cooldown Reduction reduced from 12% to 10% +* {{ItemIcon|Diviner's Kevlar}}: Ability Duration increased from 7% to 10% +* {{ItemIcon|Mystic Reverb}}: Damage increased from 45% to 50% +* {{ItemIcon|Magic Carpet}}: Duration increased from 7s to 8s + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5 +* {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65 + +* {{HeroIcon|Bebop}}: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s) +* {{HeroIcon|Bebop}}: Hook now shows a hero icon when you connect with a target +* {{HeroIcon|Bebop}}: Hook delay reduced when pulling allies +* {{HeroIcon|Bebop}}: Hook T1 now also improves melee damage + +* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too +* {{HeroIcon|Dynamo}}: Fixed {{ItemIcon|Magic Carpet}} + {{HeroIcon|Dynamo}} heal interaction +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cooldown increased from 191s to 215s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do + +* {{HeroIcon|Grey Talon}}: Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}} +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 now increases Curse debuff by 0.5s +* {{HeroIcon|Grey Talon}}: You can now shoot {{AbilityIcon|Charged Shot}} onto {{AbilityIcon|Spirit Snare}} center to trigger it to detonate immediately in a 30% increased radius +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} can now secure orbs + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 Sprint reduced from +6 to +5 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 charge time reduced from 10s to 7s +* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Fixation}} not working correctly with debuff resist +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from 0.15 to 0.12 +* {{HeroIcon|Haze}}: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, [[Parry|parry]] etc). The target still wakes up on damage. +* {{HeroIcon|Haze}}: Sleep dagger now takes effect immediately, rather than after a brief delay +* {{HeroIcon|Haze}}: Fixed creeps sometimes attacking and waking on sleeping targets +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown increased from 138s to 150s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 reduced from +7 to +6 Spirit Damage +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 increased from -38s to -40s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fixed an issue causing the game to freeze for the duration of the ult channel + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown reduced from 40s to 35s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 changed from -19s CD to -15s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 now also makes the ability charged (15s charge time) +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} spirit scaling increased from 0.5 to 0.6 + +* {{HeroIcon|Ivy}}: Melee damage and growth reduced by 15% +* {{HeroIcon|Ivy}}: Starting Health reduced from 550 to 525 +* {{HeroIcon|Ivy}}: Watcher's Covenant fixed to replicate healing even when you are full +* {{HeroIcon|Ivy}}: Watcher's Covenant now initially locks onto the target in your facing direction if there is one +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now shows the {{HeroIcon|Ivy}} player a visible radius indicator for where your hero will hit +* {{HeroIcon|Ivy}}: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} damage reduced from 150 to 125 +* {{HeroIcon|Ivy}}: Fixed {{ItemIcon|Phantom Strike}} not grounding {{HeroIcon|Ivy}} when using {{AbilityIcon|Air Drop}} +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability + +* {{HeroIcon|Kelvin}}: Fixed some issues with being unable to shoot over half-height cover +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} now also reduces Stamina Regeneration during the slow duration +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} now created on key up. While the key is down an outline of the area will be shown +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} cooldown increased from 127s to 130s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 increased from -38s to -40s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} can now secure orbs +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s" +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s" +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} duration increased from 2s to 2.5s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time. + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like [[Mid-Boss|Mid Boss]] arena + +* {{HeroIcon|McGinnis}}: Mini Turrets HP gain per boon increased from 20 to 30 +* {{HeroIcon|McGinnis}}: Mini Turrets no longer limit the damage they take to 33% of HP per second +* {{HeroIcon|McGinnis}}: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying. +* {{HeroIcon|McGinnis}}: Mini Turrets Fire Rate reduced by 20% + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now applies its drain over 4s instead of frontloaded +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer restricts you from hitting the same target (debuff duration refreshes) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} launch window increased from 5s to 8s (can be extended by duration extender) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} now allows you to rotate the camera +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T2 changed from "-56 Cooldown" to "Grants Ally {{AbilityIcon|Traveler}} Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m) + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} is no longer affected by {{AbilityIcon|Shoulder Charge}} +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Spectral Wall}} no longer hits you while you are Burrowed +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} now heals you instantly rather than over 1s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} health gain tooltip clarified + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s + +* {{HeroIcon|Pocket}}: Health growth reduced from 31 to 27 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T1 increased from -4.75s to -5s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} Escape Duration reduced from 2s to 1.5s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 now also increases Escape Duration by +0.5s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} duration increased from 3.2 to 3.4s (slower speed, same overall distance) +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} now immediately deals 18% of Current HP on application +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS reduced from 27 to 12 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.3 to 0.22 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} radius reduced from 14m to 9m +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 reduced from +27 DPS to +15 DPS +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 now also increases range by +5m and increases initial damage by 5% + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit. +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced from 125 to 110 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 now also allows you to float around at 2.5m/s speed + +* {{HeroIcon|Shiv}}: Fixed some targeting issues with {{AbilityIcon|Killing Blow}} + +* {{HeroIcon|Vindicta}}: Health reduced from 550 to 525 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130 + +* {{HeroIcon|Viscous}}: Fixed visual [[Parry|parry]] cooldown bug with {{AbilityIcon|Puddle Punch}} +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cooldown reduced from 48s to 42s +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range reduced from 30m to 26m +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} radius increased from 4 to 4.5 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} slow reduced from 20% to 15% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 slow reduced from 20% to 15% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 now also causes the Punch to become a heavy melee +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} damage Spirit Power scaling reduced from 1.3 to 1.1 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} damage T2 reduced from 120 to 90 + +* {{HeroIcon|Warden}}: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} Resistance reduced from 60% to 30% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} now only goes on cooldown for 20s when interrupted rather than full +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 now also reduces cooldown by 35s +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration" + +* {{HeroIcon|Wraith}}: Bullet damage growth increased 0.37 to 0.39 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 reduces the improved Spirit Power scaling from 0.1 to 0.05 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 changed from 30% {{ItemIcon|Bullet Lifesteal}} to 20% Bullet and {{ItemIcon|Spirit Lifesteal}} +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast time reduced from 0.7s to 0.4s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} projectile speed increased from 650 to 750 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration now applies to the silence and disarm, increased to +0.75s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T3 now causes the projectile to bounce to another nearby hero within 20m + +* {{HeroIcon|Yamato}}: Flying Strike T3 now also lets you grapple to ally heroes +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cast time reduced from 2s to 1.5s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer has a 0.6s post cast time +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-12-17.txt b/data/changelogs/wiki/2024-12-17.txt new file mode 100644 index 00000000..a6a38f48 --- /dev/null +++ b/data/changelogs/wiki/2024-12-17.txt @@ -0,0 +1,11 @@ +{{Update layout +| prev_update = {{Update link|December|6|2024}} +| month = December +| day = 17 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-17-2024-update.52008/ +| source_title = 12-17-2024 Update +| notes = +Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises... +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-12-21.txt b/data/changelogs/wiki/2024-12-21.txt new file mode 100644 index 00000000..4bbc7b35 --- /dev/null +++ b/data/changelogs/wiki/2024-12-21.txt @@ -0,0 +1,35 @@ +{{Update layout +| prev_update = {{Update link|December|17|2024}} +| month = December +| day = 21 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/ +| source_title = 12-21-2024 Update +| notes = +* Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum +* Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are) +* T4 items cost reduced from 6.2k to 6k +* Shield duration to not take damage before regenerating increased from 18s to 30s +* Fixed {{ItemIcon|Ethereal Shift}} not canceling abilities like {{AbilityIcon|Flight}} +* Fixed various bugs with {{ItemIcon|Arcane Surge}} +* Tick gold increased from 2/1% to 2.5/1.5% +* {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s +* {{ItemIcon|Spellslinger}} Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement) +* {{ItemIcon|Spellslinger}} Headshots: Spirit Amp per headshot increased from 3% to 4% +* {{ItemIcon|Spellslinger}} Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently) +* {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before) +* {{ItemIcon|Veil Walker}}: Now a T4 item +* {{ItemIcon|Veil Walker}}: Shields increased from 250 to 300 +* {{ItemIcon|Veil Walker}}: Invisibility and speed duration increased from 5s to 7s +* {{ItemIcon|Veil Walker}}: Initial fade out time reduced from 1s to the previous 0.25s value +* {{ItemIcon|Alchemical Fire}}: Base DPS reduced from 55 to 50 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 changed Charge Time increased from 15s to 18s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -10% Bullet Resist to -8% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} base damage reduced from 120 to 100 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage reduced from 120 to 100 +* {{HeroIcon|Warden}}: Bullet damage growth reduced from 0.94 to 0.9 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} now does 40% less damage to objectives (similar to various other abilities) +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 45% to 40% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from 15% to 20% Resist +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2024-12-31.txt b/data/changelogs/wiki/2024-12-31.txt new file mode 100644 index 00000000..bea532f6 --- /dev/null +++ b/data/changelogs/wiki/2024-12-31.txt @@ -0,0 +1,29 @@ +{{Update layout +| prev_update = {{Update link|December|21|2024}} +| month = December +| day = 31 +| year = 2024 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-31-2024-update.52769/ +| source_title = 12-31-2024 Update +| notes = +* {{ItemIcon|Rapid Recharge}}: Charge Time reduced from -60% to -45% +* {{ItemIcon|Rapid Recharge}}: Weapon Power increased from 12% to 18% +* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.35 to 0.33 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 85s to 100s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} base damage reduced from 90 to 75 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 35s to 38s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} spirit scaling increased from 0.7 to 0.8 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 reduced from +45 to +40 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 Charge Time increased from 18s to 20s +* {{HeroIcon|Kelvin}}: Base Spirit Resistance increased from 10% to 15% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} cooldown increased from 42s to 46s +* {{HeroIcon|Warden}}: Base bullet damage reduced from 19.8 to 19.5 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} base DPS reduced from 100 to 90 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} DPS spirit power scaling increased from 1.2 to 1.4 +* {{HeroIcon|Vindicta}}: Bullet Velocity reduced from 889 to 810 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +130 to +120 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Charge Time increased from 2s to 2.5s +* {{HeroIcon|Shiv}}: Bullet growth reduced from +0.31 to +0.27 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 increased from +5 Bleed DPS to +7 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-01-12.txt b/data/changelogs/wiki/2025-01-12.txt new file mode 100644 index 00000000..e3ea0c99 --- /dev/null +++ b/data/changelogs/wiki/2025-01-12.txt @@ -0,0 +1,21 @@ +{{Update layout +| prev_update = {{Update link|December|31|2024}} +| month = January +| day = 12 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-12-2025-update.53389/ +| source_title = 01-12-2025 Update +| notes = +* {{ItemIcon|Alchemical Fire}}: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS) +* {{ItemIcon|Berserker}}: Weapon Damage per Stack reduced from 6% to 5% +* {{ItemIcon|Berserker}}: Bullet Resistance reduced from 9% to 8% +* {{ItemIcon|Frenzy}}: Weapon Damage per Stack reduced from 8% to 7% +* {{ItemIcon|Frenzy}}: Bullet Resistance reduced from 10% to 8% +* {{ItemIcon|Frenzy}}: Fire Rate reduced from 40% to 35% +* {{ItemIcon|Frenzy}}: Low Health Bullet Resistance reduced from 55% to 50% +* {{ItemIcon|Restorative Shot}}: Cooldown increased from 7s to 9s +* {{ItemIcon|Unstoppable}} state no longer blocks anti-heal effects +* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.33 to 0.27 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 reduced from +20% Fire Rate to +15% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-01-17.txt b/data/changelogs/wiki/2025-01-17.txt new file mode 100644 index 00000000..2c27e97b --- /dev/null +++ b/data/changelogs/wiki/2025-01-17.txt @@ -0,0 +1,28 @@ +{{Update layout +| prev_update = {{Update link|January|12|2025}} +| month = January +| day = 17 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-17-2025-update.53607/ +| source_title = 01-17-2025 Update +| notes = +Deadlock - {{HeroIcon|Holliday}}, {{HeroIcon|Vyper}}, {{HeroIcon|Calico}}, and The Magnificent {{HeroIcon|Sinclair}} - Steam News + + +Today's update adds four new heroes to matchmaking: {{HeroIcon|Holliday}}, {{HeroIcon|Vyper}}, {{HeroIcon|Calico}}, and The Magnificent {{HeroIcon|Sinclair}}. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the... + + + + + store.steampowered.com + + + + + +* Added {{HeroIcon|Holliday}} +* Added {{HeroIcon|Vyper}} +* Added {{HeroIcon|Calico}} +* Added The Magnificent {{HeroIcon|Sinclair}} +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-01-19.txt b/data/changelogs/wiki/2025-01-19.txt new file mode 100644 index 00000000..778b88e5 --- /dev/null +++ b/data/changelogs/wiki/2025-01-19.txt @@ -0,0 +1,67 @@ +{{Update layout +| prev_update = {{Update link|January|17|2025}} +| month = January +| day = 19 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-19-2025-update.53961/ +| source_title = 01-19-2025 Update +| notes = +* {{HeroIcon|Bebop}}: Hook T1 reduced from 30% more weapon damage to 25% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} damage reduced from 120 to 110 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75 +* {{HeroIcon|Calico}}: Bullet Damage increased from 2 to 2.2 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} Radius increased from 4m to 4.5m +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 damage increased from +50 to +75 +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now destroys breakables it runs through +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 increased from 25% movespeed to 35% +* {{HeroIcon|Holliday}}: Bullet damage growth increased from 1.5 to 1.7 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way. +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} damage reduced from 75 to 60 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T2 increased from 75 to 85 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps +* {{HeroIcon|Holliday}}: Fixed {{AbilityIcon|Crackshot}} applying {{ItemIcon|Slowing Hex}}'s anti-teleport debuff +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75 +* {{HeroIcon|Holliday}}: Fixed height on damage from {{AbilityIcon|Bounce Pad}} sometimes causing it to not hurt heroes on your lasso +* {{HeroIcon|Kelvin}}: Health increased from 600 to 650 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health Steal reduced from 75 to 50 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health Steal spirit scaling increased from 0.9 to 1.4 +* {{HeroIcon|Shiv}}: Bullet Damage reduced from 5.7 to 5.5 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 110 to 100 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +70 to +60 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} spirit scaling increased from 1.3 to 1.55 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage duration reduced from 13s to 12s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown increased from 50s to 60s +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} movespeed increased from 25% to 35% +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} can no longer be applied to {{ItemIcon|Unstoppable}} +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} now triggers {{ItemIcon|Reactive Barrier}} +* The Magnificent {{HeroIcon|Sinclair}}: Fixed {{ItemIcon|Debuff Reducer}} not working on Rabbit +* The Magnificent {{HeroIcon|Sinclair}}: Teleporting now drops the [[Urn]] +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} base damage reduced from 120 to 110 +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} base cooldown increased from 30s to 40s +* The Magnificent {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} base duration decreased from 8s to 6s +* {{HeroIcon|Vindicta}}: Movespeed reduced from 9 to 8 +* {{HeroIcon|Vindicta}}: Bullet Velocity reduced from 810 to 740 +* {{HeroIcon|Vyper}}: Bullet Damage decreased from 9 to 7 +* {{HeroIcon|Vyper}}: Move Speed reduced from 7.3 to 7.0 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} Max Damage reduced from 200 to 180 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T3 spirit and bullet resist while sliding reduced from +30% to +25% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling reduced from 1.1 to 0.9 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.65 to 0.75 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} summon rate from non-heroes reduced from 0.35 to 0.25 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} silence and disarm duration increased from 2.5s to 3s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast delay reduced from 0.4s to 0.3s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} up/down motion now lasts 0.25s longer and moves a little bit higher +* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.27 to 0.24 +* All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction) +* {{ItemIcon|Extra Stamina}}: Fire Rate reduced from 5% to 4% +* {{ItemIcon|Alchemical Fire}}: Reduced from -40% Effectiveness vs non-heroes to -50% +* {{ItemIcon|Alchemical Fire}}: Weapon Damage in radius reduced from +50% to +40% +* {{ItemIcon|Hunter's Aura}}: Bullet Resist Reduction reduced from -9% to -8% +* {{ItemIcon|Hunter's Aura}}: Fire Rate Slow increased from -9% to -10% +* {{ItemIcon|Sharpshooter}}: Weapon Damage reduced from 30% to 20% +* {{ItemIcon|Sharpshooter}}: Movespeed penalty increased from -0.5 to -1 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-01-27.txt b/data/changelogs/wiki/2025-01-27.txt new file mode 100644 index 00000000..5edf44a8 --- /dev/null +++ b/data/changelogs/wiki/2025-01-27.txt @@ -0,0 +1,78 @@ +{{Update layout +| prev_update = {{Update link|January|19|2025}} +| month = January +| day = 27 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-27-2025-update.54590/ +| source_title = 01-27-2025 Update +| notes = +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% +* {{HeroIcon|Bebop}}: Uppercut air control lockout period reduced from 0.5s to 0.3s +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 now also adds +1 Charge +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} now has updated impact SFX +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} now has an arming effect for when they are about to detonate +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} only heals when hitting heroes +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} fixed VFX to match the damage area more accurately +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} updated to break breakables in the area +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} fixed a bug where calico's slash would deal no damage near walls +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 20s to 15s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} cooldown reduced from 50s to 45s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now gets slowed by 30% for 1s anytime she takes damage +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} speed reduced from 75% to 65% +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 speed increased from +35% to +45% +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now can now meow with m1 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 80s to 90s +* {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Leaping Slash}} doing bonus damage from {{ItemIcon|Melee Charge}} +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} cooldown reduced from 37s to 34s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 increased from +0.5s to +0.75s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 increased from +40% Evasion to +60% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the {{AbilityIcon|Bounce Pad}} modifier +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} knock up time reduced by 15% +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now play a different sound on the player's first bounce when the stomp modifier is active +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using {{AbilityIcon|Bounce Pad}} +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now also slows roll distances by 20% +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} secondary ability delay reduced from 2s to 0.25s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} no longer stops after hitting a [[Soul Orb]] +* {{HeroIcon|Sinclair}}: No longer has -35% Headshot Damage Reduction +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage) +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} allow for retarget to try to find targets through walls and to bend around corners +* {{HeroIcon|Sinclair}}: Rabbit can now use jump +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} projectile updated to better track targets that have recently changes models +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} update VFX radius & lifetimes to scale off of clone damage +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} cooldown with successful usage reduced from 100% to 50% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} stolen ultimate duration increased from 10s to 20s +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} VFX updated steal effect to feel snappier +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} fixed a typo in the ability description +* {{HeroIcon|Vindicta}}: Bullet damage reduced from 11.7 to 11.4 +* {{HeroIcon|Vindicta}}: Crow projectile speed reduced from 4750 to 4250 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved by 10% +* {{HeroIcon|Vyper}}: Bullet damage growth increased from 0.32 to 0.36 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} changed the petrify to no longer be [[Breakable|breakable]] +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} updated to deal damage through petrify, rather than cleanse the petrify and damage +* {{HeroIcon|Vyper}}: Fixed {{AbilityIcon|Lethal Venom}} T2 anti-heal not working properly + +* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) +* [[Shrine|Shrines]] are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage) +* Can no longer stand on top of [[Walker|Walkers]] + +* Ammo Scavenger: Ammo reduced from 15% to 10% +* {{ItemIcon|Swift Striker}}: Fire Rate reduced from 22% to 20% +* {{ItemIcon|Alchemical Fire}}: Base damage reduced from 50 to 45 +* {{ItemIcon|Spellslinger}} Headshots: Amp per headshot increased from 4% to 6% +* {{ItemIcon|Spellslinger}} Headshots: Max Stacks reduced from 12 to 10 +* {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 26% to 24% +* {{ItemIcon|Heroic Aura}}: Lifesteal reduced from 18% to 16% +* {{ItemIcon|Berserker}}: Damage to gain stack increased from 100 to 120 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-02-11.txt b/data/changelogs/wiki/2025-02-11.txt new file mode 100644 index 00000000..17c5bf6f --- /dev/null +++ b/data/changelogs/wiki/2025-02-11.txt @@ -0,0 +1,31 @@ +{{Update layout +| prev_update = {{Update link|January|27|2025}} +| month = February +| day = 11 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/02-11-2025-update.55677/ +| source_title = 02-11-2025 Update +| notes = +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 damage decreased from +75 to +60 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 90s to 100s +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} speed reduced from +50% to +30% +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T2 now also grants +20% speed +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} cooldown between charges increased from 2s to 3.5s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T2 damage reduced from +100 to +80 +* {{HeroIcon|Sinclair}}: Bullet Damage reduced by 15% +* {{HeroIcon|Sinclair}}: Bullet velocity increased from 86 to 340 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} now has new VFX +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s. +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} now has new VFX +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} range increased from 10m to 20m +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} copy duration decreased from 20s to 10s +* {{HeroIcon|Sinclair}}: Various new and improved SFX +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} base radius reduced from 5m to 4m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} base damage reduced from 175 to 140 + +* Ammo Scavenger: Max Stacks reduced from 20 to 18 +* Ammo Scavenger: No longer grants +40 health +* {{ItemIcon|Extra Stamina}}: No longer grants +4% Fire Rate +* {{ItemIcon|Restorative Shot}}: No longer grants +3% Weapon Damage +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-02-25.txt b/data/changelogs/wiki/2025-02-25.txt new file mode 100644 index 00000000..820aa219 --- /dev/null +++ b/data/changelogs/wiki/2025-02-25.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|February|11|2025}} +| month = February +| day = 25 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/02-25-2025-update.56683/ +| source_title = 02-25-2025 Update +| notes = +Deadlock - Map Rework Update - Steam News + + +Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. [ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, [[Denizen|neutral]]... + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-03-13.txt b/data/changelogs/wiki/2025-03-13.txt new file mode 100644 index 00000000..34c05113 --- /dev/null +++ b/data/changelogs/wiki/2025-03-13.txt @@ -0,0 +1,41 @@ +{{Update layout +| prev_update = {{Update link|February|25|2025}} +| month = March +| day = 13 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-13-2025-update.58592/ +| source_title = 03-13-2025 Update +| notes = +* Increased horizontal [[Souls|soul]] orb movement a bit +* [[Soul Orb]] spawn delay increased a bit and added some variability + +* [[Denizen|Neutrals]] [[Souls|soul]] values reduced by 15% (including [[Sinner's Sacrifice]]) +* [[Sinner's Sacrifice]] spawn/respawn time increased from 8/4 minutes to 10/5 +* Mid [[Denizen|Neutral]] Camp respawn time increased from 5 minutes to 6 minutes + +* Golden Statue Buffs adjustments + - Level 1 Ammo reduced from 4% to 3% + - Level 2 Ammo reduced from 6% to 5% + - Level 3 Ammo reduced from 8% to 7% + - Level 1 HP reduced from 20 to 15 + - Level 2 HP reduced from 30 to 25 + - Level 3 HP reduced from 40 to 35 + - Level 3 Weapon Power reduced from 7% to 6% + - Level 3 Spirit reduced from 5 to 4 + +* Minor respawn curve adjustments + +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 decreased from +120 to +100 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} cooldown increased from 37s to 41s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T1 is now T2 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} New T1 is -10s cooldown +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T2 is now T3. Removed T3 Stun + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus damage is now weapon damage instead of spirit + +* {{HeroIcon|Sinclair}}: Assistant damage now follows his gun's falloff range +* {{HeroIcon|Sinclair}}: Assistant base damage reduced from 30 to 20 + +* {{ItemIcon|Cold Front}}: No longer does double damage to creeps +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-03-16.txt b/data/changelogs/wiki/2025-03-16.txt new file mode 100644 index 00000000..a930ae81 --- /dev/null +++ b/data/changelogs/wiki/2025-03-16.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|March|13|2025}} +| month = March +| day = 16 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-16-2025-update.58880/ +| source_title = 03-16-2025 Update +| notes = +* [[Denizen|Neutral]] bounty increased by 5% +* [[Sinner's Sacrifice]] initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min) +* Fixed a bug with [[Denizen|Neutral]] bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday) +* {{ItemIcon|Restorative Locket}}: No longer grants +10% Spirit Resist +* {{ItemIcon|Divine Barrier}}: Shields reduced from 260 to 230 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-03-19.txt b/data/changelogs/wiki/2025-03-19.txt new file mode 100644 index 00000000..2462c69c --- /dev/null +++ b/data/changelogs/wiki/2025-03-19.txt @@ -0,0 +1,11 @@ +{{Update layout +| prev_update = {{Update link|March|16|2025}} +| month = March +| day = 19 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-19-2025-update.59098/ +| source_title = 03-19-2025 Update +| notes = +* Sprint increased by +0.5 for all heroes +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-04-04.txt b/data/changelogs/wiki/2025-04-04.txt new file mode 100644 index 00000000..f94ee99e --- /dev/null +++ b/data/changelogs/wiki/2025-04-04.txt @@ -0,0 +1,61 @@ +{{Update layout +| prev_update = {{Update link|March|19|2025}} +| month = April +| day = 4 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/04-04-2025-update.60284/ +| source_title = 04-04-2025 Update +| notes = +* Added an option to allow canceling abilities with the ability key to the main options page. + +* [[Souls|Soul]] orb spawn delay range increased from 0.2-0.7 to 0.4-0.7 +* [[Souls|Soul]] orb size increased by 10% +* [[Souls|Soul]] orb lag compensation buffer increased from 120ms to 140ms +* Fixed issues with denying melee [[Souls|soul]] orbs +* Fixed various other timing related bugs with [[Souls|Soul]] orbs + +* Fixed shotguns doing too much damage to [[Guardian|Guardians]] + +* Removed the outer lanes teleporters +* Sprint increased by +0.5 for all heroes + +* Removed the top of the mid arch from being able to be occupied + +* Lifesteal provided by things like [[Souls|Soul]] Shredder bullets now properly diminishes in stacking with other sources of lifesteal +* Fix an edge case where a player can claim the [[Rejuvenator|Rejuv]] but also get parried +* Fixed spellslinger headshots providing more bonuses than intended +* Fixed some misc mispredictions during {{AbilityIcon|Ice Path}} movement +* Fixed {{AbilityIcon|Ice Path}} being overly sticky for allies + +* Fixed {{HeroIcon|Ivy}}, {{HeroIcon|Viscous}} and {{ItemIcon|Magic Carpet}} moving faster than desired when holding the [[Souls|soul]] [[Urn|urn]] +* [[Urn]] reveal time reduced from 25s to 15s +* [[Urn]] speed limit increased from 13 m/s to 15 m/s + +* Wall {{AbilityIcon|Jump}}'s behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall +* Mantle now requires pushing WASD Direction toward a ledge +* Improved Camera positions while character is backed up against walls +* When attaching to a [[Zipline|zipline]], movement direction can override the travel direction +* When holding "{{AbilityIcon|Jump}}/Mantle" after attaching to a [[Rope|rope]], continue to move up the [[Rope|rope]] + +* {{HeroIcon|Calico}}: Health growth per boon reduced from 41 to 34 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} Heal reduced from 50 to 40 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} Heal Spirit Scaling reduced from 1.6 to 1.1 + +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 bonus damage reduced from 100 to 80 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T2 bonus damage reduced from 85 to 60 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T2 reduced from +4s Multiplier Duration to +2.5s + +* {{HeroIcon|Seven}}: Health Regen reduced from 3 to 1.5 + +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} cooldown increased from 15 to 24 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s" +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Health Drain reduced from 3% to 2.3% + +* {{ItemIcon|Infuser}}: {{ItemIcon|Spirit Lifesteal}} reduced from 20% to 15% +* {{ItemIcon|Infuser}}: Bonus Spirit reduced from 16 to 13 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-04-17.txt b/data/changelogs/wiki/2025-04-17.txt new file mode 100644 index 00000000..cf7fccee --- /dev/null +++ b/data/changelogs/wiki/2025-04-17.txt @@ -0,0 +1,156 @@ +{{Update layout +| prev_update = {{Update link|April|4|2025}} +| month = April +| day = 17 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/04-17-2025-update.61382/ +| source_title = 04-17-2025 Update +| notes = +[ General ] + +* [[Souls|Soul]] Orbs no longer have special duplication rules before 8 minutes. [[Souls|Soul]] splitting rules are now the same before 8 minutes as afterwards. Adjusted [[Trooper|trooper]] economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. + +* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) +* [[Guardian|Guardians]] attack range reduced from 38.1m to 35m +* [[Guardian|Guardians]] melee attempt range reduced from 6.1m to 5m +* [[Guardian|Guardians]] melee damage range reduced from 8m to 7m +* Players can no longer {{AbilityIcon|Parry}} [[Trooper|troopers]] +* Medic [[Trooper]]: Heal no longer has charges (was 3) +* Medic [[Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before) +* Medic [[Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby +* Troopers will no longer aggro to you when you shoot them while they are attacking a [[Guardian]] + +* [[Urn]] now reveals you immediately +* First [[Urn|urn]] is now considered for comeback mechanics (15% NW delta) +* [[Urn]] now has a visual indication on the model to indicate if its a side favored pickup +* [[Urn]] will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home +* Fixed Debuff Resistance affecting [[Urn]] pickup time + +* Heavy Melee Cancel momentum is significantly reduced + + + +[ [[Trooper]] AI Fixes ] + +* Melee [[Trooper|troopers]] will no longer see and follow players around corners and through veils +* Smoothed out [[Trooper|trooper]] navigation in some spots of the map where they need to drop down +* Troopers that are attacking [[Shrine|shrines]] are no longer distracted from their task by distant enemy [[Trooper|troopers]] +* Troopers now know to cross the base and attack the other [[Shrine|shrine]] once their near one is defeated +* Fixed a bug where [[Trooper|troopers]] would rapidly change targets when multiple enemies are in range +* Fixed a bug where [[Trooper|troopers]] would fidget with their facing direction when walking without a target +* Fixed a bug where [[Trooper|troopers]] would fear really steep stairs +* Fixed a bug where [[Trooper|troopers]] would flash their targeting flare at the targeted player every time they came into camera or line of sight + + + +[ Items ] + +* {{ItemIcon|Hollow Point}} Ward: Spirit Shield reduced from 95 to 70 +* {{ItemIcon|Hollow Point}} Ward: Weapon Damage reduced from 20% to 18% +* {{ItemIcon|Healing Rite}}: Total HP Regen reduced from 370 to 350 +* {{ItemIcon|Healing Rite}}: Cooldown increased from 64s to 70s +* {{ItemIcon|Healbane}}: Heal on kill changed from 350 to 275 +* Enchanter's Barrier: Reduced from 300 to 250 +* Combat Barrier: Reduced from 325 to 275 +* {{ItemIcon|Divine Barrier}}: Cooldown increased from 30s to 40s +* {{ItemIcon|Restorative Locket}}: Range to gain charges reduced from 50m to 35m +* {{ItemIcon|Restorative Locket}}: Heal per stack reduced from 32 to 30 +* {{ItemIcon|Debuff Reducer}}: Health reduced from 125 to 75 +* {{ItemIcon|Debuff Reducer}}: Debuff Reduction reduced from 28 to 24% +* {{ItemIcon|Fortitude}}: Weapon Damage reduced from 27% to 23% +* {{ItemIcon|Fortitude}}: Out of combat time increased from 10s to 13s +* {{ItemIcon|Phantom Strike}}: Cooldown increased from 26s to 30s +* {{ItemIcon|Spirit Strike}}: Spirit Resist Reduction reduced from 12% to 8% +* {{ItemIcon|Decay}}: Health Regen reduced from 1.5 to 1 +* {{ItemIcon|Decay}}: Spirit Power reduced from +7 to +4 +* {{ItemIcon|Decay}}: Cooldown increased from 33s to 36s +* {{ItemIcon|Knockdown}}: Now removes all momentum and brings heroes straight down +* {{ItemIcon|Ethereal Shift}}: Moved from Tier 3 to Tier 4 +* {{ItemIcon|Ethereal Shift}}: Can now be canceled early +* {{ItemIcon|Ethereal Shift}}: Duration increased from 3.5s to 4s +* {{ItemIcon|Ethereal Shift}}: Max speed during activation increased from 2m/s to 3m/s +* {{ItemIcon|Echo Shard}}: Cooldown increased from 21s to 23s + + + +[ Heroes ] + +* {{HeroIcon|Bebop}}: Base stamina reduced from 3 to 2 +* {{HeroIcon|Bebop}}: Base regen reduced from 3 to 1.5 +* {{HeroIcon|Bebop}}: No longer gains +1% Spirit Resist Per Boon + +* {{HeroIcon|Calico}}: Base ammo reduced from 12 to 9 +* {{HeroIcon|Calico}}: Gun damage growth reduced by 25% +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T1 and T2 swapped + +* {{HeroIcon|Grey Talon}}: HP regen reduced from 2.5 to 1.5 +* {{HeroIcon|Grey Talon}}: Move Speed spirit scaling reduced from 0.025 to 0.014 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} damage reduced from 100 to 90 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} spirit scaling reduced from 1.6 to 1.2 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T3 spirit scaling increased from +0.9 to +1.3 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now causes the target to be unable to slide while drowsy +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} Fire Rate increased from +30% to +35% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 increased from -40s Cooldown to -50s + +* {{HeroIcon|Holliday}}: Base gun damage reduced from 29 to 26 +* {{HeroIcon|Holliday}}: Gun damage growth increased from 1.53 to 1.72 +* {{HeroIcon|Holliday}}: Lasso bonus bounce pad duration reduced from 1.5 to 1s +* {{HeroIcon|Holliday}}: Fixed being able to Heavy Melee while casting Lasso + +* {{HeroIcon|Ivy}}: Headshot hitbox is smaller now (no longer includes the ears) +* {{HeroIcon|Ivy}}: Fixed visibility issues with {{AbilityIcon|Air Drop}} + +* {{HeroIcon|Kelvin}}: Base Spirit Resist reduced from 15% to 0 +* {{HeroIcon|Kelvin}}: Now gains +1% Spirit Resist per boon +* {{HeroIcon|Kelvin}}: Base Sprint reduced from 2 to 1.5 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} cooldown increased from 130s to 140s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 Cooldown increased from -40s to -50s + +* {{HeroIcon|Lady Geist}}: Fixed some cases where Life Swap did not work + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75 +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} lock-on time increased from 0.6s to 0.7s + +* {{HeroIcon|McGinnis}}: Mini Turrets tracking speed increased by 15% +* {{HeroIcon|McGinnis}}: Mini Turrets bullet velocity increased by 10% +* {{HeroIcon|McGinnis}}: Mini Turrets T3 now also increases duration by 18s + +* {{HeroIcon|Mirage}}: Base Health reduced from 550 to 500 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 slow reduced from 80% to 60% +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Bullet Resist Reduction reduced from -10% to -8% + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T2 reduced from +140 Damage to +100 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} spirit scaling increased from 1.4 to 1.7 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 60 to 40 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} spirit scaling increased from 1.1 to 1.3 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s + +* {{HeroIcon|Pocket}}: Base bullet damage reduced from 4.5 to 3.9 +* {{HeroIcon|Pocket}}: Bullet damage growth increased from 0.28 to 0.32 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} damage reduced from 100 to 70 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T2 damage increased from +80 to +110 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} lightning bolt damage reduced from 150 to 100 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} lightning bolt radius increased from 6m to 7m + +* {{HeroIcon|Sinclair}}: Bullet damage reduced from 23 to 20 +* {{HeroIcon|Sinclair}}: Fixed {{AbilityIcon|Rabbit Hex}} Damage Amp not affecting allied damage +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Damage Amp reduced from 25% to 15% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Damage Amp spirit scaling reduced from 0.1 to 0.06 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} T3 now also increases Damage Amp by +5% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Move Speed increased from 15% to 22% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} no longer deals 80 damage +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} min damage reduced from 75 to 65 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} max damage reduced from 150 to 130 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Cooldown increased from 26s to 28s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 Spirit and Bullet Resist Reduction reduced from -12% to -8% + +* {{HeroIcon|Warden}}: Base health increased from 550 to 575 +* {{HeroIcon|Warden}}: Base regen increased from 2 to 3 +* {{HeroIcon|Warden}}: Fixed {{ItemIcon|Phantom Strike}} and {{ItemIcon|Warp Stone}} working through Binding Ward capture +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-05-08.txt b/data/changelogs/wiki/2025-05-08.txt new file mode 100644 index 00000000..a30ece4e --- /dev/null +++ b/data/changelogs/wiki/2025-05-08.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|April|17|2025}} +| month = May +| day = 8 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-08-2025-update.63133/ +| source_title = 05-08-2025 Update +| notes = +Deadlock - [[Shop]] Rework Update - Steam News + + +Full [[Shop|shop]] rework including many new items, build authoring, quickbuy redesign and several other game updates + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-05-11.txt b/data/changelogs/wiki/2025-05-11.txt new file mode 100644 index 00000000..e7a25bb7 --- /dev/null +++ b/data/changelogs/wiki/2025-05-11.txt @@ -0,0 +1,46 @@ +{{Update layout +| prev_update = {{Update link|May|8|2025}} +| month = May +| day = 11 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-11-2025-update.64113/ +| source_title = 05-11-2025 Update +| notes = +* Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93) +* Spirit Power scaling globally reduced by -7% + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} now costs 6% of your Current HP +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage reduced from 32 to 25 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage spirit scaling reduced from 0.72 to 0.6 +* {{HeroIcon|Lady Geist}}: T2 {{AbilityIcon|Malice}} reduced from 40 to 30 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 100 to 80 +* {{HeroIcon|Shiv}}: Bullet damage growth reduced from 0.246 to 0.22 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T2 reduced from -60% Healing Reduction to -40% +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T3 reduced from +25% Resist to +20% +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} duration reduced from 14s to 12s +* {{HeroIcon|Kelvin}} Beam: {{AbilityIcon|Arctic Beam}} DPS reduced from 60 to 50 + +* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 12s to 11s +* {{ItemIcon|Split Shot}}: Shot count increased from 4 to 5 +* {{ItemIcon|Active Reload}}: Cooldown reduced from 14s to 12s +* {{ItemIcon|Headhunter}}: Bonus Headshot damage reduced from 150 to 120 +* {{ItemIcon|Spirit Rend}}: Cooldown increased from 2s to 2.5s +* {{ItemIcon|Cultist Sacrifice}}: Health reduced from 350 to 300 +* {{ItemIcon|Capacitor}}: Cooldown increased from 30s to 40s + +* {{ItemIcon|Divine Barrier}}: Cooldown increased from 36s to 45s +* {{ItemIcon|Inhibitor}}: Duration increased from 2.5s to 3s + +* Mystic Regen: Duration reduced from 6s to 5s +* Mystic Regen: Spirit Power scaling reduced from 0.06 to 0.05 +* {{ItemIcon|Silence Wave}}: Cooldown increased from 24s to 28s +* {{ItemIcon|Tankbuster}}: Fixed working on mid boss and objectives +* {{ItemIcon|Decay}}: Spirit power scaling reduced from 0.007 to 0.005 +* {{ItemIcon|Decay}}: Cooldown increased from 22s to 24s +* {{ItemIcon|Decay}}: Cast range spirit scaling reduced from 0.16 to 0.14 +* {{ItemIcon|Boundless Spirit}}: Heal reduced from 100 to 75 +* {{ItemIcon|Mercurial Magnum}}: Fire Rate bonus reduced from +30% to +25% +* {{ItemIcon|Mercurial Magnum}}: Spirit Power scaling reduced from 0.6 to 0.5 +* {{ItemIcon|Spirit Burn}}: Healing Reduction reduced from -80% to -70% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-05-19.txt b/data/changelogs/wiki/2025-05-19.txt new file mode 100644 index 00000000..d92c1d9a --- /dev/null +++ b/data/changelogs/wiki/2025-05-19.txt @@ -0,0 +1,199 @@ +{{Update layout +| prev_update = {{Update link|May|11|2025}} +| month = May +| day = 19 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-19-2025-update.65381/ +| source_title = 05-19-2025 Update +| notes = +[ General ] + +* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days) +* Distance allowed to shoot [[Shrine|Shrines]] increased by 7m +* Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min) +* 2 hero [[Souls|soul]] split ratio increased from 60% to 65% +* [[Walker]] HP increased by 10% +* [[Walker|Walkers]] resistance vs [[Trooper|troopers]] reaches -40% at 20 minutes instead of 16 minutes +* Objectives Spirit Resistance reduced from 50% to 40% + +* The [[Souls|soul]] orb securer's advantage over denier has been reduced. +* Add a flash to the start of the [[Souls|soul]] orb claimability window + + + +[ Map ] + +* Moved outer lane Base [[Guardian|Guardians]] down to the lower landing. +* Added interior connection from lower landing to the ropes. +* Flattened the shape of the outer lane base bridges. + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: Move Speed reduced from 6.8 to 6.5 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3% to 2.5% +* {{HeroIcon|Kelvin}}: Stamina Cooldown increased from 5s to 6s +* {{HeroIcon|Lady Geist}}: Health per boon reduced from 86 to 82 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} self damage spirit scaling increased from 1.3 to 1.6 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cast range reduced from 20m to 18m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 reduced from 3.5% to 3% +* {{HeroIcon|Shiv}}: Move Speed reduced from 7 to 6.8 +* {{HeroIcon|Shiv}}: Health per boon reduced from 81 to 77 +* {{HeroIcon|Shiv}}: Base gun damage reduced from 4.95 to 4.6 +* {{HeroIcon|Vyper}}: Health per boon reduced from 64 to 53 +* {{HeroIcon|Vyper}}: Now has -20% Crit Bonus Scale (like {{HeroIcon|Kelvin}}) +* {{HeroIcon|Vyper}}: Bullet damage growth reduced from 0.33 to 0.28 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 reduced from +70 DPS to +60 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit power scaling increased from 1.3 to 1.4 +* {{HeroIcon|Wraith}}: Health per boon reduced from 65 to 57 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 spirit damage per bullet reduced from 5 to 4 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T2 heal reduced from 8% to 6% + + + +[ Weapon Items ] + +* {{ItemIcon|Close Quarters}}: Melee Resistance increased from 15% to 20% +* {{ItemIcon|Extended Magazine}}: Max Ammo increased from 25% to 30% +* {{ItemIcon|Headshot Booster}}: Cooldown increased from 6s to 8s +* {{ItemIcon|Monster Rounds}}: Out of Combat regen reduced from 1.5 to 1 +* {{ItemIcon|Restorative Shot}}: Weapon Damage increased from 6% to 8% +* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 7s to 6s + +* {{ItemIcon|Active Reload}}: No longer goes on cooldown when it doesn't trigger +* {{ItemIcon|Active Reload}}: Now grants +1 Move Speed during the active +* Backstabber: Now only triggers when hitting an enemy within 25m +* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 11s to 10s +* {{ItemIcon|Intensifying Magazine}}: Weapon Damage increased from 40% to 45% +* {{ItemIcon|Long Range}}: Weapon Damage increased from 35% to 40% +* {{ItemIcon|Melee Charge}}: Bonus Heavy Damage reduced from 30% to 25% +* {{ItemIcon|Slowing Bullets}}: {{AbilityIcon|Dash}} distance slow reduced from -25% to -20% +* {{ItemIcon|Titanic Magazine}}: Weapon Damage reduced from 15% to 12% +* {{ItemIcon|Weakening Headshot}}: Health bonus increased from +50 to +75 + +* {{ItemIcon|Alchemical Fire}}: Spirit power scaling increased from 0.056 to 0.07 +* {{ItemIcon|Berserker}}: Bullet Resistance reduced from 18% to 16% +* {{ItemIcon|Burst Fire}}: Now grants +10% Fire Rate +* {{ItemIcon|Burst Fire}}: Active Fire Rate reduced from +45% to +35% +* {{ItemIcon|Burst Fire}}: Cooldown reduced from 8s to 7s +* {{ItemIcon|Burst Fire}}: Duration reduced from 4s to 3.5s +* {{ItemIcon|Cultist Sacrifice}}: Buff no longer expires on death +* {{ItemIcon|Cultist Sacrifice}}: Buff duration reduced from 180s to 170s +* {{ItemIcon|Cultist Sacrifice}}: Bonus health reduced from 300 to 275 +* {{ItemIcon|Escalating Resilience}}: Bonus health increased from +100 to +125 +* {{ItemIcon|Escalating Resilience}}: Stack duration increased from 20s to 24s +* {{ItemIcon|Express Shot}}: Weapon Damage reduced from +150% to +125% +* {{ItemIcon|Headhunter}}: Cooldown increased from 6s to 8s +* {{ItemIcon|Headhunter}}: Weapon Damage reduced from +8% to +5% +* {{ItemIcon|Hollow Point}}: Bullet Resistance Reduction increased from -10% to -12% +* {{ItemIcon|Hunter's Aura}}: Bullet Resistance Reduction increased from -7% to -8% +* {{ItemIcon|Point Blank}}: Melee Resistance increased from +25% to +30% +* {{ItemIcon|Sharpshooter}}: Weapon Fall-off Range increased from +18% to +20% +* {{ItemIcon|Spirit Rend}}: Debuff duration reduced from 8s to 7s +* {{ItemIcon|Tesla Bullets}}: Damage reduced from 45 to 40 +* {{ItemIcon|Toxic Bullets}}: Bleed reduced from 2.6% to 2.5% + +* {{ItemIcon|Armor Piercing Rounds}}: Chance reduced from 65% to 60% +* {{ItemIcon|Capacitor}}: Active damage reduced from 200 to 100 +* {{ItemIcon|Capacitor}}: Damage reduced from 45 to 40 +* {{ItemIcon|Crushing Fists}}: Bonus Heavy Damage reduced from 30% to 25% +* {{ItemIcon|Crushing Fists}}: Melee damage reduced from 25% to 20% +* {{ItemIcon|Frenzy}}: Bullet Resistance bonuses changed to Spirit Resistance +* {{ItemIcon|Glass Cannon}}: Fire Rate per stack increased from +7% to +8% +* {{ItemIcon|Lucky Shot}}: Chance increased from 20% to 25% +* {{ItemIcon|Shadow Weave}}: Cooldown reduced from 48s to 40s +* {{ItemIcon|Spiritual Overflow}}: Fire Rate reduced from +40% to +30% +* {{ItemIcon|Spiritual Overflow}}: Active now also grants +20% Ability Duration + + + +[ Vitality Items ] + +* {{ItemIcon|Enduring Speed}}: Now upgrades from {{ItemIcon|Sprint Boots}} +* {{ItemIcon|Enduring Speed}}: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed) +* {{ItemIcon|Enduring Speed}}: Slow Resistance reduced from 50% to 30% +* {{ItemIcon|Enduring Speed}}: No longer grants +75 Bonus Health +* {{ItemIcon|Enduring Speed}}: Now grants +2 Out of Combat Regen +* {{ItemIcon|Bullet Lifesteal}}: Bonus Health increased from +70 to +90 +* {{ItemIcon|Debuff Reducer}}: Bonus Health reduced from +75 to +50 +* {{ItemIcon|Enchanter's Emblem}}: Out of Combat Regen reduced from +3 to +2 +* {{ItemIcon|Guardian Ward}}: Bonus Range increased from +8% to +10% +* {{ItemIcon|Healing Booster}}: Healing Effectiveness reduced from +25% to +20% +* {{ItemIcon|Healing Nova}}: Heal reduced from 300 to 260 +* {{ItemIcon|Healing Nova}}: Spirit power scaling increased from 0.93 to 1.3 +* {{ItemIcon|Reactive Barrier}}: Now grants +5% Spirit Resistance +* {{ItemIcon|Restorative Locket}}: Charge up range reduced from 35m to 30m +* {{ItemIcon|Restorative Locket}}: Heal spirit scaling reduced from 0.23 to 0.17 +* {{ItemIcon|Return Fire}}: Cooldown reduced from 30s to 25s +* {{ItemIcon|Spirit Shielding}}: Now grants +1 Move Speed after the shield triggers +* {{ItemIcon|Weapon Shielding}}: Now grants +1 Move Speed after the shield triggers + +* {{ItemIcon|Bullet Resilience}}: Low HP trigger increased from +30% to +35% +* Debuff Remover: Move Speed buff duration reduced from 4s to 3s +* {{ItemIcon|Fury Trance}}: Bonus health increased from +50 to +100 +* {{ItemIcon|Fury Trance}}: Active Bullet Resistance changed to Spirit Resistance +* {{ItemIcon|Lifestrike}}: Heal reduced from 60% to 50% +* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 32s to 28s +* {{ItemIcon|Majestic Leap}}: Barrier increased from 300 to 350 +* {{ItemIcon|Metal Skin}}: {{AbilityIcon|Dash}} Distance penalty reduced from 25% to 20% +* {{ItemIcon|Rescue Beam}}: Heal reduced from 25% to 20% +* {{ItemIcon|Spirit Resilience}}: Low HP trigger increased from +30% to +35% +* {{ItemIcon|Stamina Mastery}}: Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} Distance increased from +25% to +30% +* {{ItemIcon|Trophy Collector}}: Max Stacks increased from 14 to 16 +* {{ItemIcon|Veil Walker}}: Invis duration reduced from 7s to 6s + +* {{ItemIcon|Cheat Death}}: Duration increased from 4s to 4.5s +* {{ItemIcon|Cheat Death}}: Cooldown reduced from 130s to 120s +* {{ItemIcon|Healing Tempo}}: Healing Effectiveness reduced from +30% to +25% +* {{ItemIcon|Infuser}}: Spirit Power reduced from +35 to +30 +* {{ItemIcon|Phantom Strike}}: Cooldown increased from 30s to 35s +* {{ItemIcon|Plated Armor}}: On-Hit Prevention Percent reduced from 60% to 50% +* {{ItemIcon|Siphon Bullets}}: No longer grants +10% Bullet Resistance +* {{ItemIcon|Siphon Bullets}}: Now grants +12% Spirit Resistance +* {{ItemIcon|Siphon Bullets}}: Cooldown reduced from 0.8s to 0.7s +* {{ItemIcon|Spellbreaker}}: Cooldown reduced from 14s to 10s + + + +[ Spirit Items ] + +* {{ItemIcon|Extra Charge}}: Charged Spirit Power increased from +5 to +7 +* {{ItemIcon|Mystic Burst}}: Chargeup time reduced from 14s to 12s +* {{ItemIcon|Mystic Regeneration}}: No longer scales with Spirit Power +* {{ItemIcon|Mystic Regeneration}}: Now upgrades to a new T3 Spirit Item, {{ItemIcon|Radiant Regeneration}} +* {{ItemIcon|Rusted Barrel}}: Fire Rate reduction increased from -30% to -35% + +* {{ItemIcon|Arcane Surge}}: Ability Range reduced from +20% to +15% +* {{ItemIcon|Arcane Surge}}: Ability Duration reduced from +20% to +15% +* {{ItemIcon|Bullet Resist Shredder}}: Duration increased from 6s to 8s +* {{ItemIcon|Cold Front}}: Cooldown reduced from 30s to 24s +* {{ItemIcon|Compress Cooldown}}: Imbued Cooldown Reduction increased from +18% to +22% +* {{ItemIcon|Duration Extender}}: Imbued Ability Duration increased from +20% to +22% +* {{ItemIcon|Quicksilver Reload}}: Chargeup time increased from 16s to 18s + +* {{ItemIcon|Decay}}: Damage reduced from 2.75% to 2.5% +* {{ItemIcon|Decay}}: Cooldown increased from 24s to 30s +* {{ItemIcon|Rapid Recharge}}: Charged Spirit Power increased from +10 to +16 +* {{ItemIcon|Silence Wave}}: Cooldown increased from 28s to 30s +* {{ItemIcon|Silence Wave}}: Silence duration reduced from 4s to 3.75s +* {{ItemIcon|Surge of Power}}: Spirit Power increased from 22 to 25 +* {{ItemIcon|Tankbuster}}: Damage reduced from 7% to 6% +* {{ItemIcon|Tankbuster}}: Chargeup time increased from 8s to 12s +* {{ItemIcon|Torment Pulse}}: Bonus Health increased from 110 to 125 +* {{ItemIcon|Radiant Regeneration}}: New T3 Spirit Item, upgrades from {{ItemIcon|Mystic Regeneration}}. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s. + +* {{ItemIcon|Arctic Blast}}: Cooldown reduced from 30s to 24s +* {{ItemIcon|Boundless Spirit}}: No longer heals and grants movement speed on ability cast. +* {{ItemIcon|Boundless Spirit}}: Now grants +10% Spirit Power +* {{ItemIcon|Boundless Spirit}}: Spirit Power reduced from 40 to 35 +* {{ItemIcon|Echo Shard}}: Cooldown reduced from 35s to 30s +* {{ItemIcon|Escalating Exposure}}: Spirit Amp per Stack increased from 4% to 4.5% +* {{ItemIcon|Escalating Exposure}}: Max Stacks reduced from 14 to 12 +* {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 24s to 22s +* {{ItemIcon|Focus Lens}}: Cooldown increased from 27s to 28s +* {{ItemIcon|Mercurial Magnum}}: Chargeup time increased from 10s to 14s +* {{ItemIcon|Scourge}}: Damage reduced from 3.5% to 3.25% +* {{ItemIcon|Spirit Burn}}: Damage Threshold increased from 400 to 500 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-05-21.txt b/data/changelogs/wiki/2025-05-21.txt new file mode 100644 index 00000000..cf7515d4 --- /dev/null +++ b/data/changelogs/wiki/2025-05-21.txt @@ -0,0 +1,52 @@ +{{Update layout +| prev_update = {{Update link|May|19|2025}} +| month = May +| day = 21 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674/ +| source_title = 05-21-2025 Update +| notes = +[ General ] + +* Troopers will now only flinch from player damage if it is a headshot while the [[Trooper|trooper]] is busy running. +* [[Trooper]] resistance near base reduced from 50% to 40% +* Fixed [[Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) +* Added [[Breakable]] souls to the post game Souls by Source graph (was previously bundled in with [[Urn]]) +* Melee damage growth per boon reduced by 5% + +* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% +* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% +* {{ItemIcon|Headshot Booster}}: Health reduced from 65 to 40 +* {{ItemIcon|Headhunter}}: Heal reduced from 6% to 4% +* {{ItemIcon|Headhunter}}: Heal now scales with spirit power (0.014) +* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100 +* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3) +* Cultists Sacrifice: Bonus health reduced from 275 to 250 +* Cultists Sacrifice: Bonus duration reduced from 170s to 160s +* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown +* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30% +* {{ItemIcon|Siphon Bullets}}: Steal per hit reduced from 65 to 55 +* {{ItemIcon|Siphon Bullets}}: Spirit Resistance reduced from 12% to 10% +* {{ItemIcon|Siphon Bullets}}: Fixed the cooldown not being consumed when blocked by {{ItemIcon|Plated Armor}} +* {{ItemIcon|Decay}}: Cast range spirit scaling reduced from 0.13 to 0.1 +* {{ItemIcon|Decay}}: Damage reduced from 2.5% to 2.4% +* {{ItemIcon|Decay}}: Damage spirit scaling reduced from 0.00465 to 0.0038 +* {{ItemIcon|Decay}}: Cooldown increased from 30s to 36s +* {{ItemIcon|Decay}}: Healing Reduction increased from -35% to -40% +* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26% + + +[ Map ] + +Base: +* Added statues in front of Mid Lane entrances for cover. +* Moved [[Shrine|Shrines]] away from the back walls a bit. +* Extended [[Shrine|shrine]] low ground closer to the throne. +* Redesigned cover in front of the throne. +* Removed a tree in front of the Mid Lane entrance. +* Tweaked [[Trooper|trooper]] nodes to go around new statues. + +Bug Fixes: +* Removed a misplaced Curiosity [[Shop]] sign. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-05-27.txt b/data/changelogs/wiki/2025-05-27.txt new file mode 100644 index 00000000..f4eddb03 --- /dev/null +++ b/data/changelogs/wiki/2025-05-27.txt @@ -0,0 +1,108 @@ +{{Update layout +| prev_update = {{Update link|May|21|2025}} +| month = May +| day = 27 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ +| source_title = 05-27-2025 Update +| notes = +* [[Breakable]] souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min +* [[Trooper]] resistance near base reduced from 40% to 35% +* Fixed a bug where [[Urn]] can be invisibly carried on the hero by throwing it in certain areas like the air vents +* Fixed [[Denizen|Neutrals]] near the base gaining the "near base" [[Trooper|trooper]] resist + +* Added news kiosk structure in between Mid Lane [[Walker]] and base entrance +* Added wall partition structures outside of Outer Lane base entrances +* Improved lighting in [[Mid-Boss|Mid Boss]] area + +* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works) +* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count +* {{ItemIcon|Fleetfoot}}: Cooldown increased from 10s to 16s +* {{ItemIcon|Fleetfoot}}: Duration increased from 4s to 6s +* {{ItemIcon|Fleetfoot}}: No longer grants +125 Bonus Health +* {{ItemIcon|Fleetfoot}}: Now grants +10% Bullet Resistance +* {{ItemIcon|Fleetfoot}}: While active, you gain +40% Slow Resistance +* {{ItemIcon|Melee Charge}}: Fixed always giving 25% more damage against objectives +* {{ItemIcon|Headhunter}}: Now requires the center pellet hit the head hitbox to count +* {{ItemIcon|Headhunter}}: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon) +* {{ItemIcon|Headhunter}}: Bonus Headshot Damage reduced from 100 to 75 +* {{ItemIcon|Headhunter}}: Heal now scales with Boons rather than Spirit Power (0.1 per Boon) +* {{ItemIcon|Cultist Sacrifice}}: Out of Combat Regen reduced from 4 to 2 +* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage vs NPC reduced from 35% to 30% +* {{ItemIcon|Cultist Sacrifice}}: Bullet Resist vs NPC reduced from 35% to 30% +* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 25% to 10% +* {{ItemIcon|Cultist Sacrifice}}: Fire Rate now scales with Boons (1.25%) +* {{ItemIcon|Cultist Sacrifice}}: Health Bonus reduced from 250 to 100 +* {{ItemIcon|Cultist Sacrifice}}: Health Bonus now scales with Boons (11) +* {{ItemIcon|Blood Tribute}}: Fire Rate increased from 35% to 40% +* {{ItemIcon|Express Shot}}: Fixed shotguns with express shot instantly applying buildups +* {{ItemIcon|Crippling Headshot}}: No longer has a 3s cooldown +* {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 10s to 8s +* {{ItemIcon|Armor Piercing Rounds}}: Bullet Velocity increased from 30% to 35% (to match the component) +* {{ItemIcon|Crushing Fists}}: Fixed always giving 25% more damage against objectives +* {{ItemIcon|Healing Nova}}: Now a T3 item +* {{ItemIcon|Healing Nova}}: Base heal increased from 260 to 325 +* {{ItemIcon|Healing Nova}}: Heal now scales with Boons rather than Spirit Power (7 per Boon) +* {{ItemIcon|Healing Nova}}: Now grants +8 Spirit Power +* {{ItemIcon|Healing Nova}}: Cooldown reduced from 70s to 60s +* {{ItemIcon|Counterspell}}: Duration increased from 0.8s to 1s +* {{ItemIcon|Spellbreaker}}: Fixed it affecting {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} +* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.7s to 0.8s +* {{ItemIcon|Siphon Bullets}}: Fixed various bugs with stat stealing and {{ItemIcon|Capacitor}}/Debuff Remover +* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 26% to 25% +* {{ItemIcon|Tankbuster}}: Fixed various bugs when multiple abilities hit on the same frame +* {{ItemIcon|Decay}}: Damage no longer procs item effects (like {{AbilityIcon|Affliction}}) +* {{ItemIcon|Lightning Scroll}}: Fixed bugs when used with {{ItemIcon|Refresher}} +* {{ItemIcon|Boundless Spirit}}: Spirit % bonus increased from +10% to +13% +* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades +* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}} + + +* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6% +* {{HeroIcon|Abrams}}: Various network related fixed for {{AbilityIcon|Shoulder Charge}} +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s +* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 130s to 110s +* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and Hook +* {{HeroIcon|Calico}}: Ammo increased from 9 to 10 +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage increased from -50% to -65% +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 15s to 14s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T1 duration reduced from +20s to +14s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} recent damage window increased from 5s to 6s +* {{HeroIcon|Calico}}: Fixed Curse and stuns not interrupting {{AbilityIcon|Ava}} (similar to {{AbilityIcon|Ice Path}} and {{AbilityIcon|Flame Dash}}) +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} radius increased from 6.2 to 6.5 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 14s to 16s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown decreased from 127s to 125s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T2 cooldown improved from -47s to -50s +* {{HeroIcon|Holliday}}: Fixed some issues with lag compensation and Lasso +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} headshot buildup rate improved by 10% +* {{HeroIcon|McGinnis}}: Fixed Turret bugs when thrown at the [[Patron]] Throne +* {{HeroIcon|Mo & Krill}}: Base gun damage increased from 2.6 to 2.7 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} spirit scaling increased from 0.39 to 0.42 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown increased from 75s to 80s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} spirit damage scaling increased from 1.04 to 1.3 +* {{HeroIcon|Seven}}: Fixed Health Regen being 3 instead of 1.5 +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.148 to 0.16 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced from 120 to 115 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 reduced from +75 to +70 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit scaling increased from 0.65 to 0.7 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown increased from 148s to 155s +* {{HeroIcon|Shiv}}: Alt Fire base damage reduced by 15% +* {{HeroIcon|Shiv}}: Rage per weapon damage reduced by 10% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius increased from 3m to 3.5m +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius fixed to scale with radius increase now +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} T2 duration increased from +5s to +7s +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cooldown reduced from 35s to 30s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 10s to 9s +* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.74 to 0.6 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} interrupt cooldown increased from 20s to 30s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} duration reduced from 3s to 2.75s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-06-17.txt b/data/changelogs/wiki/2025-06-17.txt new file mode 100644 index 00000000..a8b90aa8 --- /dev/null +++ b/data/changelogs/wiki/2025-06-17.txt @@ -0,0 +1,103 @@ +{{Update layout +| prev_update = {{Update link|May|27|2025}} +| month = June +| day = 17 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/06-17-2025-update.68401/ +| source_title = 06-17-2025 Update +| notes = +[ Map Changes ] + +Mid Lane Rework (between [[Guardian|Guardians]]): +* Removed the Arch Monument. +* Removed the [[Rope|rope]] entrances to [[Mid-Boss|Mid Boss]]. +* Removed barrels and kiosk low cover. +* Replaced bridge with a larger version. +* Added stairway entrance to [[Mid-Boss|Mid Boss]]. +* Moved the [[Cosmic Veil|veil]] areas to fit with the new bridge. +* [[Cosmic Veil|Veil]] areas connect to [[Mid-Boss|Mid Boss]]. +* Extended the wall cover further toward the bridge. + +[[Mid-Boss|Mid Boss]] Changes: +* Started [[Mid-Boss|Mid Boss]] Sewer theming. +* Added connection from the [[Rope|rope]] shafts to upper area of [[Mid-Boss|Mid Boss]]. +* Increase height of entrances to [[Rope|rope]] shafts from [[Mid-Boss|Mid Boss]]. +* Added sloped mounds on side of stairs from the pit. + + +* Adjusted breakables that were spread out in the underground + + + +[ Gameplay Changes ] + +* [[Extra Slot|Flex Slot]] changed from "Two [[Guardian|Guardians]]" to "Three [[Guardian|Guardians]]" +* [[Extra Slot|Flex Slot]] changed from "Two [[Walker]]" to "Three [[Walker|Walkers]]" + +* [[Guardian]] and [[Walker]] total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby). +* [[Trooper]] damage to [[Walker|Walkers]] reduced from 80 DPS to 60 DPS + +* Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes) +* Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters +* Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team +* [[Trooper]] base bounty reduced from 132 to 120 +* [[Trooper]] bounty growth per minute increased from 1 to 1.5 + +* Time holding [[Urn]] before taking damage reduced from 90s to 45s (1% max health damage per second) +* Time [[Urn]] will Autorun back to Home regardless of nearby players reduced from 75s to 45s +* Time an [[Urn]] will wait for a nearby player to pick it up reduced from 20s to 12s + +* Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before). + +* [[Walker]] HP increased by 10% +* [[Walker]] Spirit Resist reduced from 40% to 30% + +* [[Soul Orb]] auto claim radius reduced from 40m to 35m +* Headshot multiplier reduced from 1.9x to 1.8x +* Fixed some issues with hitting [[Trooper|troopers]] while on ziplines +* Fix potential prediction issue on guns, causing clients' spread to potentially decay faster + +* [[Rejuvenator|Rejuv]] drop duration reduced from 9s to 8s + +* {{ItemIcon|Opening Rounds}}: No longer works against objectives +* {{ItemIcon|Extra Regen}}: Regen reduced from 3.5 to 3 +* {{ItemIcon|Healing Booster}}: Regen reduced from 3.5 to 3 +* {{ItemIcon|Enchanter's Emblem}}: Spirit Resistance reduced from 18% to 15% +* {{ItemIcon|Fortitude}}: Damage taken cooldown increased from 12s to 14s +* {{ItemIcon|Bullet Resilience}}: Health threshold for bonus resistance reduced from 35% to 30% +* {{ItemIcon|Spirit Resilience}}: Health threshold for bonus resistance reduced from 35% to 30% +* {{ItemIcon|Rescue Beam}}: Cooldown increased from 30s to 60s +* {{ItemIcon|Radiant Regeneration}}: Regen reduced from 5 HP to 4 +* {{ItemIcon|Radiant Regeneration}}: Healing on ability cast reduced from 100 to 70 +* {{ItemIcon|Radiant Regeneration}}: Healing on ability cast now scales with Boons (1.5) +* {{ItemIcon|Tankbuster}} only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a [[Trooper|trooper]]) +* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 25% to 24% + + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them +* {{HeroIcon|Calico}}: Base Health reduced from 700 to 650 +* {{HeroIcon|Calico}}: Base Health Growth reduced by 13% +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} melee multiplier has been reduced from 1.6 to 1.3 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T3 reduced from +30% Amp to +24% +* {{HeroIcon|Kelvin}} {{AbilityIcon|Arctic Beam}} cooldown increased from 24s to 25s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 reduced from -7.5s Cooldown to -7s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 13m to 10m +* {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 26 to 23 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} self slow increased from 25% to 40% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast range reduced from 7m to 6m +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} hitbox size increased a bit (easier to hit him) +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit. +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} damage reduced from 140 to 120 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer gets reduced cooldown when interrupted +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} DPS reduced from 90 to 80 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 DPS reduced from +60 to +50 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 1.4 to 1.6 +* {{HeroIcon|Wraith}}: Base health reduced from 700 to 650 +* {{HeroIcon|Wraith}}: Bullet damage growth reduced by 18% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} damage reduced from 70 to 60 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 0.84 to 1.1 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 now also applies a 25% Slow for 1s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 reduced from 4 Spirit Damage to 3 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} improved teleport targeting to remove cases where {{HeroIcon|Wraith}} would clip nearby geo unintentionally +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-07-04.txt b/data/changelogs/wiki/2025-07-04.txt new file mode 100644 index 00000000..7cd3df9c --- /dev/null +++ b/data/changelogs/wiki/2025-07-04.txt @@ -0,0 +1,191 @@ +{{Update layout +| prev_update = {{Update link|June|17|2025}} +| month = July +| day = 4 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-04-2025-update.70156/ +| source_title = 07-04-2025 Update +| notes = +[ General ] + +* Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%) +* Spirit bonus based on souls spent in the tree is increased by 25% +* Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected) +* Spirit gained from leveling reduced from 1.25 to 1.1 +* Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer) +* 300 Souls Boon now gives an AP instead of an Ability Unlock +* 600 Souls Boon now gives an Ability Unlock instead of a AP +* Small [[Denizen|neutral]] camp bounty increased by 15% +* Zip Line after taking Base [[Guardian|Guardians]] in a lane increased from +120% to +140% +* Zip Line after taking Base [[Guardian|Guardians]] in a lane ramp up time reduced from 4s to 3s +* [[Rejuvenator|Rejuv]] bonus duration changed from 4 minutes to 3/4/5 +* [[Rejuvenator|Rejuv]] [[Trooper|trooper]] health bonus reduced from 200/230/260% to 170/200/230% +* [[Mid-Boss|Mid Boss]] total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to [[Rejuvenator|rejuv]] secure) +* [[Mid-Boss|Mid Boss]] shield regeneration changed from 100 + 8/min to 50 + 7/min +* [[Mid-Boss|Mid Boss]] HP increased by 15% +* [[Mid-Boss|Mid Boss]] warning sound now plays at 70% HP rather than 60% +* [[Rejuvenator|Rejuv]] drop duration reduced from 8s to 7s +* [[Mid-Boss|Mid Boss]] Spirit Resistance from abilities reduced from 30% to 20% +* [[Mid-Boss|Mid Boss]] Spirit Resistance from items reduced from 50% to 20% +* [[Walker]] Spirit resistance reduced from 30% to 25% +* [[Guardian]] base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps) +* [[Guardian]] total bounty reduced from 1650 to 1000 +* [[Walker]] total bounty reduced from 4500 to 3500 +* Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase) +* End hero kill value increased from 2000 to 2200 +* {{ItemIcon|Bullet Lifesteal}} vs creeps increased from 50% to 60% +* {{ItemIcon|Spirit Lifesteal}} vs creeps increased from 33% to 40% +* Comeback values are now roughly 25% stronger (this was released before this patch in a recent update) +* Fixed a bug causing [[Souls|soul]] orb shots towards the end of the contested window to not register as hits on the server +* Fixed some AoE abilities not hitting midboss ({{HeroIcon|Kelvin}} {{AbilityIcon|Frost Grenade}}, {{HeroIcon|Lady Geist}} Blood Bomb, {{HeroIcon|Holliday}} Barrel) +* Fixed various camera issues with {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} Form and {{HeroIcon|Viscous}}'s {{AbilityIcon|Goo Ball}} +* Fixed an issue where Souls were shared with anyone that punched a [[Sinner's Sacrifice]], regardless of the duration or team +* Fixed a bug where players could exit the map if they tried to teleport into specific corners + + + +[ Weapon Items ] + +* {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 40 to 50 +* {{ItemIcon|Restorative Shot}}: Heal from NPCs/Orbs increased from 15 to 20 + +* {{ItemIcon|Split Shot}}: Duration increased from 4.5s to 5s +* {{ItemIcon|Split Shot}}: Cooldown reduced from 16s to 14s +* {{ItemIcon|Weakening Headshot}}: No longer has a 3s cooldown +* {{ItemIcon|Swift Striker}}: Fire Rate reduced from 20% to 18% + +* {{ItemIcon|Toxic Bullets}}: Buildup is now 15% harder +* {{ItemIcon|Blood Tribute}}: Health Drain reduced from 50 to 40 +* {{ItemIcon|Blood Tribute}}: No longer grants +125 Bonus Health +* {{ItemIcon|Blood Tribute}}: Now grants +8% Spirit Resist +* {{ItemIcon|Express Shot}} cooldown reduced from 4s to 3s +* {{ItemIcon|Express Shot}}: Weapon Damage increased from 150% to 165% +* {{ItemIcon|Express Shot}}: Fixed {{AbilityIcon|Kinetic Carbine}} using the primary values rather than secondary values on the item +* Cultists Sacrifice: Cooldown reduced from 260s to 250s + +* {{ItemIcon|Ricochet}}: Fire Rate reduced from 25% to 20% +* {{ItemIcon|Ricochet}}: No longer bounces off objectives +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate increased from +30% to +35% +* {{ItemIcon|Spellslinger}}: Now only activates while in combat + + + +[ Vitality Items ] + +* {{ItemIcon|Melee Lifesteal}}: Now has double cooldown when triggered via light melee +* {{ItemIcon|Rebuttal}}: Bonus Health increased from +50 to +75 + +* {{ItemIcon|Weapon Shielding}}: Move Speed bonus increased from 1 to 1.5 +* {{ItemIcon|Weapon Shielding}}: Cooldown reduced from 40s to 35s +* {{ItemIcon|Spirit Shielding}}: Move Speed bonus increased from 1 to 1.5 +* {{ItemIcon|Spirit Shielding}}: Cooldown reduced from 40s to 35s +* {{ItemIcon|Guardian Ward}}: Buff duration increased from 5s to 6s +* {{ItemIcon|Reactive Barrier}}: Spirit Resist increased from +5% to +6% + +* {{ItemIcon|Lifestrike}}: Now has double cooldown when triggered via light melee. +* {{ItemIcon|Fortitude}}: Regen reduced from 3% to 2% +* {{ItemIcon|Fortitude}}: No longer grants +22% Weapon Damage +* Veilwalker: Heal now scales with boons (+3) +* {{ItemIcon|Counterspell}}: Cooldown reduced from 25s to 20s +* {{ItemIcon|Counterspell}}: Now also grants +100 Health and +8 Spirit Power +* {{ItemIcon|Counterspell}}: Successful [[Parry|parry]] now provides +150 Heal +* {{ItemIcon|Trophy Collector}}: Souls per minute increased from 20 to 23 + +* {{ItemIcon|Inhibitor}}: Now uses the buildup proc mechanic +* {{ItemIcon|Inhibitor}}: Debuff duration increased from 3s to 4s +* {{ItemIcon|Siphon Bullets}}: Now grants Bullet Resistance instead of Spirit Resistance +* {{ItemIcon|Cheat Death}}: Now grants Bullet Resistance instead of Spirit Resistance +* {{ItemIcon|Cheat Death}}: Cooldown reduced from 120s to 100s +* {{ItemIcon|Divine Barrier}}: Buff duration increased from 5s to 6s +* {{ItemIcon|Witchmail}}: Cooldown reduction per hit increased from 3s to 4s +* {{ItemIcon|Unstoppable}}: Fixed {{ItemIcon|Silencer}}’s passive interaction during this state + + + +[ Spirit Items ] + +* {{ItemIcon|Rusted Barrel}}: Health increased from +50 to +60 +* {{ItemIcon|Rusted Barrel}}: Now provides +0.5 Sprint +* {{ItemIcon|Rusted Barrel}}: Cooldown reduced from 30s to 25s +* {{ItemIcon|Disarming Hex}}: Cooldown reduced from 30s to 25s +* {{ItemIcon|Spirit Strike}}: Now has double cooldown when triggered via light melee. + +* {{ItemIcon|Slowing Hex}}: Now provides +0.5 Sprint +* {{ItemIcon|Slowing Hex}}: Debuff effects stays on for longer so it's easier to see +* {{ItemIcon|Spirit Sap}}: Spirit Power reduction increased from -12 to -15 + +* {{ItemIcon|Spirit Snatch}}: Now has double cooldown when triggered via light melee. +* {{ItemIcon|Knockdown}}: Now provides +6% Ability Range +* {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 35s +* {{ItemIcon|Rapid Recharge}}: Spirit Power for charged abilities increased from +16 to +20 + +* Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction) +* Added a new T4 Spirit Item, {{ItemIcon|Transcendent Cooldown}}. Builds from {{ItemIcon|Superior Cooldown}}. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction +* {{ItemIcon|Superior Cooldown}}: Ability Cooldown Reduction increased from 24% to 25% + +* {{ItemIcon|Boundless Spirit}}: Percentage spirit bonus increased from 13% to 15% +* {{ItemIcon|Vortex Web}}: Now provides +1 Sprint +* {{ItemIcon|Vortex Web}}: Capture Radius increased from 11m to 12m +* {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 22s to 20s +* {{ItemIcon|Ethereal Shift}}: Move Speed while channeling increased from 3.5 to 4 + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 increased from -18s to -22s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +6% to +7% + +* {{HeroIcon|Infernus}}: Bullet damage growth per boon reduced from 0.16 to 0.12 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well) +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} spirit scaling increased from 0.56 to 0.66 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 DPS reduced by 10% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} spirit power scaling increased from 0.7 to 0.8 + +* {{HeroIcon|Ivy}}: Bullet growth reduced from 0.16 to 0.15 +* {{HeroIcon|Ivy}}: No longer ignores shooting speed penalty +* {{HeroIcon|Ivy}}: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} now freezes [[Urn]] (like it does other objectives) + +* {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 23 to 21 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arming time increased from 0.5s to 0.65s +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} health cost increased from 6% to 7% +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards” +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T3 changed from "+6 Blood Shards" to "+7% Damage Amp" +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast range reduced from 6m to 5.5m + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cast range reduced from 25m to 20m +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} now comes out faster and has a better visual que +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} DPS increased by 6% +* {{HeroIcon|McGinnis}}: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding +* {{HeroIcon|McGinnis}}: Fixed Mini Turrets not targeting Phase 1 of the [[Patron]] after shields are down +* {{HeroIcon|McGinnis}}: Health per boon increased from 52 to 56 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} now has a range limit on application (45m) +* {{HeroIcon|Mirage}}: Fixed Cases where {{HeroIcon|Mirage}}'s Tornado would get Stuck and/or Go through Walls + +* {{HeroIcon|Paradox}}: Gun recoil adjustments to make it smoother + +* {{HeroIcon|Pocket}}: Fixed Cloak sliding up walls very quickly +* {{HeroIcon|Pocket}}: Fixed Cloak sometimes getting stuck on the lip of a corner +* {{HeroIcon|Pocket}}: Fixed Cloak issue where you would teleport far shoter than expected + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced by 10% + +* {{HeroIcon|Sinclair}}: Base bullet damage reduced from 20 to 17 +* {{HeroIcon|Sinclair}}: Bullet velocity reduced from 340 to 300 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cast range reduced from 30m to 24m +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} detonation delay increased from 0.7 to 0.9 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} move speed increased from 22% to 36% +* {{HeroIcon|Sinclair}}: Can no longer teleport back to assistant while silenced or cursed + +* {{HeroIcon|Warden}}: Base bullet damage reduced from 17.6 to 17 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 slow increased from 25% to 30% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.1 to 1.2 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} fixed going no where if the player is on uneven ground +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-07-29.txt b/data/changelogs/wiki/2025-07-29.txt new file mode 100644 index 00000000..e83e2880 --- /dev/null +++ b/data/changelogs/wiki/2025-07-29.txt @@ -0,0 +1,219 @@ +{{Update layout +| prev_update = {{Update link|July|4|2025}} +| month = July +| day = 29 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/ +| source_title = 07-29-2025 Update +| notes = +[ General ] + +* [[Mid-Boss|Mid Boss]] HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. +* Reworked [[Rejuvenator|Rejuv]] reward from [[Mid-Boss|Mid Boss]]. No longer buffs [[Trooper|troopers]], reduces respawn time and buffs various stats. Upon death, 3 [[Rejuvenator|rejuv]] crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with [[Rejuvenator|Rejuv]] no longer counts as a kill/death nor gives out bounties. While you have the [[Rejuvenator|Rejuv]] buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes. + + +* Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s. +* Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a [[Rope|rope]], and tapers off to 0% in the last 1s of the damage window. + + +* Slight reduction to the amount of turning you can do while performing a heavy melee +* Light melee base damage reduced by 20% (except for {{HeroIcon|Viscous}}, {{HeroIcon|Calico}} and {{HeroIcon|Bebop}}) +* Heavy Melee cooldown increased from 0.9s to 1.0s +* Heavy Melee cooldown when missing increased from 0.9s to 1.3s +* Parried stun duration is no longer reduced by debuff resistance +* {{AbilityIcon|Parry}} bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%) + + +* Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%. + +Bucket 1: {{HeroIcon|Ivy}}, {{HeroIcon|Haze}}, {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Grey Talon}}, {{HeroIcon|Paradox}} +Bucket 2: {{HeroIcon|Seven}}, {{HeroIcon|Mirage}}, {{HeroIcon|Lash}}, {{HeroIcon|Yamato}}, {{HeroIcon|Pocket}}, {{HeroIcon|Viscous}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}, {{HeroIcon|Vindicta}}, {{HeroIcon|Sinclair}}, {{HeroIcon|Wraith}}, {{HeroIcon|Infernus}}, {{HeroIcon|Lady Geist}} +Bucket 3: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Abrams}}, {{HeroIcon|Shiv}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Bebop}}, {{HeroIcon|Kelvin}}, {{HeroIcon|McGinnis}} + + +* Removed the teleporters behind the [[Walker|Walkers]] +* After 20 minutes, [[Trooper|trooper]] spawn time is reduced from 30s to 25s +* [[Trooper]] bounty growth reduced from 1.5 to 1.2 +* Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid. + + +* [[Trooper]] ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8% +* Breakables souls growth per minute reduced from 2.6 to 2.0 +* Reduced comeback multipliers a bit +* [[Denizen|Neutrals]] bounty increased by 15% (strong [[Denizen|neutrals]] +25%) +* Medium [[Denizen|Neutrals]] respawn rate increased from 360s to 420s (+17%) +* Strong [[Denizen|Neutrals]] respawn rate increased from 480s to 600s (+25%) + +* [[Sinner's Sacrifice]]: Retaliate damage increased from 40 to 60 +* [[Sinner's Sacrifice]]: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes) + +* Hero bounties are now reduced based on the amount of players, similar to the [[Trooper|trooper]] mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient) + +* Movespeed Slow when shooting reduced from -30% to -25% +* Side [[Walker|Walkers]] HP increased by 10% +* Objectives no longer have 20-25% Spirit Resistance +* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}} +* [[Trooper]]: Walk speed increased from 6.1 to 6.3 +* [[Trooper]]: Run speed increased from 11 to 13 +* Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s) +* Update the [[Zipline]] {{ItemIcon|Knockdown}} to make the players go straight down and not start the stun timer until they hit the ground +* [[Zipline]] knockoff stun duration reduced from 3s to 2.5s +* Added new UI indicator on HP for showing pending heal (affects things like Abram's passive) + + +[ Weapon Items ] + +* {{ItemIcon|Restorative Shot}}: Heal from NPC reduced from 20 to 15 +* {{ItemIcon|Restorative Shot}}: Weapon damage reduced from 8% to 6% + +* {{ItemIcon|Fleetfoot}}: Bullet Resistance reduced from 10% to 6% +* {{ItemIcon|Melee Charge}}: Bullet Resistance reduced from 10% to 6% +* {{ItemIcon|Spirit Shredder Bullets}}: Spirit Resist Reduction increased from -7% to -8% +* {{ItemIcon|Slowing Bullets}}: After buildup is achieved, debuff duration is refreshed rather than starting buildup again +* {{ItemIcon|Swift Striker}}: Fire Rate increased from 18% to 20% + +* {{ItemIcon|Express Shot}}: Primary weapon damage increased from 165% to 185% +* {{ItemIcon|Toxic Bullets}}: Damage reduced from 2.5% Max HP to 2.1% +* {{ItemIcon|Toxic Bullets}}: Now scales with Spirit Power (0.005%) +* {{ItemIcon|Berserker}}: Bullet Resistance reduced from 16% to 8% +* {{ItemIcon|Blood Tribute}}: Healing Reduction reduced from -50% to -40% +* {{ItemIcon|Blood Tribute}}: Now grants +4 Out of Combat Regen +* {{ItemIcon|Blood Tribute}}: Active Move Speed increased from 1.75 to 2 +* {{ItemIcon|Weighted Shots}}: Bullet Velocity reduced from -25% to -30% +* {{ItemIcon|Weighted Shots}}: Stamina Recovery reduced from -10% to -20% +* {{ItemIcon|Hunter's Aura}}: Now grants +1 Sprint +* {{ItemIcon|Spirit Rend}}: Spirit Resist Reduction increased from -7% to -8% + +* {{ItemIcon|Crushing Fists}}: Bullet Resistance reduced from 20% to 12% +* {{ItemIcon|Crushing Fists}}: Heavy Melee Distance reduced from +70% to +60% +* {{ItemIcon|Armor Piercing Rounds}}: Chance reduced from 60% to 50% +* {{ItemIcon|Shadow Weave}}: Duration reduced from 25s to 18s +* {{ItemIcon|Shadow Weave}}: Cooldown reduced from 40s to 32s +* {{ItemIcon|Shadow Weave}}: Now grants +25% Melee Damage on {{AbilityIcon|Ambush}} reveal +* {{ItemIcon|Capacitor}}: Damage increased from 45 to 50 +* {{ItemIcon|Spellslinger}}: Buff duration increased from 10s to 14s + + + +[ Vitality Items ] + +* {{ItemIcon|Guardian Ward}}: Cooldown reduced from 45s to 40s +* {{ItemIcon|Weapon Shielding}}: Barrier reduced from 400 to 325 +* {{ItemIcon|Weapon Shielding}}: Barrier no longer scales with Spirit Power (1.116) +* {{ItemIcon|Weapon Shielding}}: Barrier now scales with Boons (+4) +* {{ItemIcon|Spirit Shielding}}: Barrier reduced from 400 to 325 +* {{ItemIcon|Spirit Shielding}}: Barrier no longer scales with Spirit Power (1.116) +* {{ItemIcon|Spirit Shielding}}: Barrier now scales with Boons (+4) +* {{ItemIcon|Return Fire}}: Bullet Resistance reduced from 10% to 6% +* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 60% to 50% +* {{ItemIcon|Return Fire}}: Spirit Damage return from 30% to 25% + +* {{ItemIcon|Veil Walker}}: Cooldown reduced from 14s to 12s +* {{ItemIcon|Metal Skin}}: Cooldown reduced from 24s to 20s +* Debuff Remover: Bonus Health reduced from 125 to 100 +* Debuff Remover: Cooldown increased from 45s to 50s +* {{ItemIcon|Trophy Collector}}: Out of Combat regen increased from 2 to 3.5 +* {{ItemIcon|Spirit Resilience}}: Spirit Resistance reduced from 30% to 25% + +* {{ItemIcon|Divine Barrier}}: Cooldown reduced from 45s to 40s +* {{ItemIcon|Cheat Death}}: Effect no longer gets pierced by kill events like {{AbilityIcon|Killing Blow}} or {{AbilityIcon|Guided Owl}} + + +[ Spirit Items ] + +* {{ItemIcon|Rusted Barrel}}: Now reduces Bullet Resistance by 5% +* {{ItemIcon|Rusted Barrel}}: Cooldown reduced from 25s to 20s + +* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -35% to -30% +* {{ItemIcon|Cold Front}}: Spirit Resistance reduced from 10% to 6% +* {{ItemIcon|Slowing Hex}}: Duration increased from 3s to 3.5s +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resistance Reduction increased from -12% to -13% +* {{ItemIcon|Spirit Sap}}: Spirit Power reduction increased from -15 to -18 +* {{ItemIcon|Spirit Sap}}: Cast Range increased from 30m to 40m +* {{ItemIcon|Spirit Sap}}: Bonus Health increased from 50 to 75 + +* {{ItemIcon|Disarming Hex}}: Cooldown reduced from 25s to 20s +* {{ItemIcon|Surge of Power}}: Cooldown increased from 8s to 14s +* {{ItemIcon|Surge of Power}}: Duration increased from 6s to 8s +* {{ItemIcon|Surge of Power}}: Fire Rate increased from 20% to 22% +* {{ItemIcon|Surge of Power}}: Spirit Power increased from 25 to 28 +* {{ItemIcon|Tankbuster}}: Now ignores enemy Spirit Resistance +* {{ItemIcon|Tankbuster}}: Damage reduced from 6% to 5% +* {{ItemIcon|Decay}}: Damage increased from 2.4% to 2.6% + +* {{ItemIcon|Scourge}}: Projectile speed increased from 800 to 1600 +* {{ItemIcon|Focus Lens}} cooldown reduced from 28s to 25s +* {{ItemIcon|Vortex Web}}: Projectile Speed increased from 1800 to 2400 + + + +[ Heroes ] + +* {{HeroIcon|Bebop}}: No longer has +10% Base Bullet Resistance +* {{HeroIcon|Bebop}}: Now has +0.3% Bullet Resistance per Boon +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 reduced from +50% Weapon Damage to +40% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 duration reduced from 12s to 9s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} T1 reduced from +25% Weapon Damage to +20% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} T1 duration reduced from 10s to 6s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage height increased from 0.5m to 0.7m + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} Curse duration increased from 1.75s to 2s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown reduced from 135s to 120s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 no longer bounces off of objectives + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer sticks to units +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} cooldown increased from 10.5 to 14.5 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} radius increased from 7m to 9m +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T1 changed from "+2m Radius" to "-4s Cooldown" +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} projectile speed increased by 25% + +* {{HeroIcon|McGinnis}}: Health per boon reduced from 56 to 52 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} fixed a bug where aiming at long stairs would sometimes cause the preview to go through it +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} change the preview particle +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} now supports Lag Compensation +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} will now erupt where the preview Particle is displaying when manually triggering the Eruption +* {{HeroIcon|McGinnis}}: Turrets health per boon reduced from 12 to 10 + +* {{HeroIcon|Mirage}}: Base bullet damage reduced by 10% + +* {{HeroIcon|Paradox}}: Bullet damage scaling increased by 10% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} initial Current HP % damage increased from 10% to 12% + +* {{HeroIcon|Shiv}}: Rage now only builds up from damaging players +* {{HeroIcon|Shiv}}: Rage buildup for all damage types increased by 20% (easier to build up) +* {{HeroIcon|Shiv}}: Rage decay duration increased from 9s to 12s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} duration reduced from 12s to 6s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown reduced from 60s to 45s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} damage clear increased from 30% to 40% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 and T2 swapped +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +20% to +35% + +* {{HeroIcon|Seven}}: Base movement speed reduced from 7.1 to 6.9 +* {{HeroIcon|Seven}}: Move Speed spirit scaling reduced from 0.023 to 0.02 +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T1 and T2 swapped +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown increased from 170s to 180s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Spirit Power scaling reduced from 0.7 to 0.65 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced from 95 to 90 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 reduced from +65 to +60 + +* {{HeroIcon|Vindicta}}: Crow T1 bounce no longer bounces off of objectives +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 reduced from +2m to +1m + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} cooldown reduced from 30s to 24s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 increased from -11.5s Cooldown to -12s + +* {{HeroIcon|Warden}}: Bullet base damage reduced from 17 to 15 +* {{HeroIcon|Warden}}: Bullet damage growth increased from 0.38 to 0.44 +* {{HeroIcon|Warden}}: DPS reduced from 74 to 70 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} lifesteal vs non-heroes reduced from 15% to 10% + +* {{HeroIcon|Wraith}}: Bullet damage increased from 4.95 to 5.115 +* {{HeroIcon|Wraith}}: Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage) + +* {{HeroIcon|Yamato}}: Alt Fire base damage reduced from 63.36 to 50 +* {{HeroIcon|Yamato}}: Alt Fire base damage now grows per boon (+0.7) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-01.txt b/data/changelogs/wiki/2025-08-01.txt new file mode 100644 index 00000000..971c59a2 --- /dev/null +++ b/data/changelogs/wiki/2025-08-01.txt @@ -0,0 +1,14 @@ +{{Update layout +| prev_update = {{Update link|July|29|2025}} +| month = August +| day = 1 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/post-139997 +| source_title = 07-29-2025 Update (Reply) +| notes = +* [[Rejuvenator|Rejuv]] buff duration reduced from 7 minutes to 5 minutes +* Side [[Walker|Walkers]] +16% HP, Mid [[Walker|Walkers]] +8% HP +* {{ItemIcon|Tankbuster}} cooldown increased from 12s to 14s +* {{AbilityIcon|Parry}} bonus damage reduced from 30% to 25% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-08.txt b/data/changelogs/wiki/2025-08-08.txt new file mode 100644 index 00000000..7e31a343 --- /dev/null +++ b/data/changelogs/wiki/2025-08-08.txt @@ -0,0 +1,29 @@ +{{Update layout +| prev_update = {{Update link|August|1|2025}} +| month = August +| day = 8 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/post-141214 +| source_title = 07-29-2025 Update (Reply) +| notes = +* [[Rejuvenator|Rejuv]] now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team [[Rejuvenator|rejuv]] credits get reduced by 1 (an ally can only consume one [[Rejuvenator|rejuv]] credit). The top bar has a UI indicator for how many [[Rejuvenator|rejuv]] credits remain. When all [[Rejuvenator|rejuv]] credits are used, the buff disappears for everyone. +* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) +* Buff reduced from +20% max hp to +15% +* Buff reduced from +20% fire rate to +15% + +* {{AbilityIcon|Dash}} speed for bucket 3 heroes increased from -15% to -10% + +* {{HeroIcon|Seven}}: Base Sprint speed reduced from 2.0 to 1.0 +* {{HeroIcon|Seven}}: Base regen reduced from 1.5 to 1.0 +* {{HeroIcon|Seven}}: Base health reduced from 700 to 650 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown reduced from 45s to 25s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 cooldown increased from -25s to -10s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T2 increased from +6% Deferred to +10% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Rage deferred bonus from +14% to +15% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage from +20% to +25% +* {{HeroIcon|Vyper}}: Gun cycle time increased from 0.063 to 0.07 (a nerf) +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T1 slide distance reduced from +25% to +20% +* {{HeroIcon|Vyper}}: Headshot Crit value reduced from 80% to 70% +* {{HeroIcon|Vyper}}: Fixed some issues with hitbox and its size in some areas +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-18.txt b/data/changelogs/wiki/2025-08-18.txt new file mode 100644 index 00000000..ed8e867f --- /dev/null +++ b/data/changelogs/wiki/2025-08-18.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|August|8|2025}} +| month = August +| day = 18 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-18-2025-update.75046/ +| source_title = 08-18-2025 Update +| notes = +Deadlock - Six New Heroes - Steam News + + +... coming to the streets of the Cursed Apple + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-22.txt b/data/changelogs/wiki/2025-08-22.txt new file mode 100644 index 00000000..5d569333 --- /dev/null +++ b/data/changelogs/wiki/2025-08-22.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|August|18|2025}} +| month = August +| day = 22 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-145970 +| source_title = 08-18-2025 Update (Reply) +| notes = +* {{HeroIcon|Billy}}: Health regen increased from 2.5 to 3.0 +* {{HeroIcon|Billy}}: Health per boon reduced from 44 to 43 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} bullet amp increased from 8% to 9% +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} reduced health boost spirit scaling from 0.9x to 0.8x +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} cooldown reduced from 30s to 27s +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} no longer gives bonus health from objectives +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} time to break LOS increased by 0.1s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-28.txt b/data/changelogs/wiki/2025-08-28.txt new file mode 100644 index 00000000..0ae6d3c6 --- /dev/null +++ b/data/changelogs/wiki/2025-08-28.txt @@ -0,0 +1,28 @@ +{{Update layout +| prev_update = {{Update link|August|22|2025}} +| month = August +| day = 28 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-149166 +| source_title = 08-18-2025 Update (Reply) +| notes = +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} melee scaling increased from 1x to 1.1x +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} impact center is now slightly closer to {{HeroIcon|Billy}} +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} will snap slightly faster when target is out of LOS +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} pull consistency improved in complex terrain +* Doorman: {{AbilityIcon|Call Bell}} cooldown increased from 16s to 18s +* Doorman: {{AbilityIcon|Luggage Cart}} T3 stun reduced duration from 1.5s to 1.2s +* {{HeroIcon|Drifter}}: Weapon damage per boon reduced from 0.693 to 0.55 +* {{HeroIcon|Drifter}}: Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf) +* {{HeroIcon|Drifter}}: Health per boon reduced from 43 to 41 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 {{ItemIcon|Bullet Lifesteal}} reduced from 55% to 45% +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 Amplified damage reduced from +13% to +11% +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} T3 increased from -7s cooldown to -12s Cooldown +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} cooldown reduced from 8s to 7s +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} cooldown reduced from 150s to 130s +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} silence duration increased from 1s to 1.25s +* {{HeroIcon|Paige}}: Fixed some pathfinding issues with Conjure Dragon +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-08-29.txt b/data/changelogs/wiki/2025-08-29.txt new file mode 100644 index 00000000..10176fbc --- /dev/null +++ b/data/changelogs/wiki/2025-08-29.txt @@ -0,0 +1,25 @@ +{{Update layout +| prev_update = {{Update link|August|28|2025}} +| month = August +| day = 29 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/08-18-2025-update.75046/post-149696 +| source_title = 08-18-2025 Update (Reply) +| notes = +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} spirit scaling reduced from 1.5 to 1.4 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T1 reduced from +40 Damage to +35 +* {{HeroIcon|Drifter}}: Weapon damage at max range reduced from 80% to 60% +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} bonus spirit damage reduced from 9 to 7 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} bonus spirit damage scaling reduced from 0.25 to 0.2 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} T1 bonus spirit damage reduced from +11 to +7 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} attack damage no longer procs {{ItemIcon|Lightning Scroll}} +* {{HeroIcon|Victor}}: Base regen reduced from 3 to 1.5 +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} regen spirit scaling reduced from 2 to 1.8 +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 reduced from -8s Cooldown to -4s +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} self damage increased from 80% to 100% +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} rebirth health reduced from 100% to 60% +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 180s to 190s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T2 changed from "-20s Cooldown" to "+40% Rebirth Health" +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} attack damage no longer procs {{ItemIcon|Lightning Scroll}} +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-09-04.txt b/data/changelogs/wiki/2025-09-04.txt new file mode 100644 index 00000000..0e76b0ed --- /dev/null +++ b/data/changelogs/wiki/2025-09-04.txt @@ -0,0 +1,187 @@ +{{Update layout +| prev_update = {{Update link|August|29|2025}} +| month = September +| day = 4 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/ +| source_title = 09-04-2025 Update +| notes = +* [[Rejuvenator|Rejuv]] only heals the person hitting the crystal +* Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds +* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated increased from 12% to 13% + +* {{HeroIcon|Bebop}}: Weapon Range growth per boon increased from 1.2 to 1.5 +* {{HeroIcon|Bebop}}: Bullet damage growth per boon increased from 0.13 to 0.14 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s +* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 120s to 105s + +* {{HeroIcon|Billy}}: Base health from 730 to 740 +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown decreased from 33s to 30s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T3 increased from +2 Bombs to +3 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} melee damage scaling increased from 1.3 to 1.5 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} heal spirit scaling increased from 1.2 to 1.4 +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T3 increased from -15s Cooldown to -20s +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T3 increased from +25 Health Regen to +35 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 110s to 100s + +* Doorman: {{AbilityIcon|Call Bell}} explosion damage reduced from 70 to 60 +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.4 to 1.5 +* Doorman: {{AbilityIcon|Hotel Guest}} now teleports the target back to the beginning of the hotel if they fall into the void. + +* {{HeroIcon|Drifter}}: Health gain per boon reduced from 41 to 39 +* {{HeroIcon|Drifter}}: Weapon falloff start distance reduced from 24m to 22m +* {{HeroIcon|Drifter}}: Weapon damage gain per boon reduced from 0.55 to 0.52 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 Bonus amp damage reduced from +11% to +10% +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} now causes you to briefly float in the air during the cast time + +* {{HeroIcon|Grey Talon}}: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} Curse duration increased from 2s to 2.25s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s" +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T3 changed from "{{HeroIcon|Grey Talon}} deals +30% more Bullet Damage to enemies hit by {{AbilityIcon|Spirit Snare}} for 10s" to "+1s Curse Duration and +1.5m Radius" + +* {{HeroIcon|Holliday}}: Base bullet damage reduced from 26 to 22 +* {{HeroIcon|Holliday}}: Bullet damage growth increased from 1.08 to 1.23 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} displacement duration reduced from 1s to 0.4s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} damage reduced from 90 to 80 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 damage reduced from 75 to 65 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling increased from 1.4 to 1.6 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 charges reduced from +3 to +2 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 now also increases displacement duration by 0.4s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS reduced from 33 to 30 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 reduced from +37 DPS to +35 + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 22s to 20s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scaling increased from 1 to 1.5 +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} buildup now takes 1 less shot +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} on proc damage increased from 45 to 55 +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} on proc damage spirit scaling increased from 1.5 to 1.7 +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} cooldown reduced from 130s to 115s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T3 increased from +60 Max Health Steal to +70 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m + +* {{HeroIcon|Paige}}: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6 + +* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27 + +* {{HeroIcon|Seven}}: Move speed reduced from 6.9 to 6.8 +* {{HeroIcon|Seven}}: Incoming crit resistance reduced from -35% to -25% +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 spirit power scaling reduced from 0.34 to 0.3 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS spirit scaling reduced from 0.65 to 0.6 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} initial radius reduced from 12m to 10m + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 Max cd reduction from -6s to -8s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown reduced from 25s to 20s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred increased from 25% to 30% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +35% Damage Cleared to +45% + +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius reduced from 3.5 to 3.25 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} base damage reduced from 18 to 15 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} spirit scaling increased from 0.28 to 0.36 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} T3 increased from +45% Fire Rate to +60% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} T3 increased from +5% Damage Amp to +7% +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} cooldown reduced from 100s to 85s +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} duration increased from 10s to 12s + +* {{HeroIcon|Victor}}: Health per boon reduced from 45 to 41 +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} recharge timer increased from 3s to 8s +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} reduced from 9m to 8m +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} cooldown increased from 1s to 2.5s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you) +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} slow increased from 30% to 40% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration increased from 12s to 13s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage increased from 9 to 10 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 increased from +6s to +7s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 increased from +11 Spirit Damage to +14 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration reduced from 6s to 4s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration spirit scaling reduced from 0.022 to 0.013 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} bleed per second increased from 2.15% to 2.7% +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T2 reduced from -16s Cooldown to -12s + +* {{HeroIcon|Viscous}}: Alt Fire base damage reduced from 63 to 48 +* {{HeroIcon|Viscous}}: Alt Fire damage growth increased from 0.45 to 1.25 + +* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0 +* {{HeroIcon|Vyper}}: Screwjab dagger cooldown reduced from 10s to 9s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} range increased from 6m to 8m +* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} cooldown reduced from 110s to 90s + +* {{HeroIcon|Warden}}: Base Sprint speed reduced from 2.5 to 2 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 reduced from +45 to +40 +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling reduced from 1.6 to 1.45 + + +* {{ItemIcon|Weakening Headshot}}: Bullet resistance reduction increased from -12% to -13% +* {{ItemIcon|Weakening Headshot}}: Debuff duration increased from 10s to 12s +* Backstabber: Cooldown increased from 4s to 5s +* Backstabber: Damage per second reduced from 20 to 17 +* {{ItemIcon|Long Range}}: Now grants +4% Fall Off Range +* {{ItemIcon|Sharpshooter}}: Sprint increased from 1 to 1.5 +* {{ItemIcon|Blood Tribute}}: Spirit Resistance increased from 8% to 10% +* {{ItemIcon|Blood Tribute}}: Active move speed increased from 2 to 2.25 +* {{ItemIcon|Headhunter}}: Bonus Damage boon scaling increased from 3 to 4 +* {{ItemIcon|Shadow Weave}}: Invis Sprint speed increased from +2 to +5 +* {{ItemIcon|Capacitor}}: Now grants +8% Fire Rate +* {{ItemIcon|Capacitor}}: Projectile speed increased by 20% +* {{ItemIcon|Crippling Headshot}}: Debuff duration increased from 8s to 12s +* {{ItemIcon|Ricochet}}: No longer targets [[Zipline|zipline]] targets +* {{ItemIcon|Spellslinger}}: Buff duration increased from 14 to 18 + +* {{ItemIcon|Rebuttal}}: No longer grants +50% Melee Damage on successful [[Parry|parry]] +* {{ItemIcon|Rebuttal}}: Now grants +30% Bonus Damage on successful [[Parry|parry]] (affects all damage, similar to the base [[Parry|parry]] amplification) +* {{ItemIcon|Weapon Shielding}}: Damage requirement reduced from 200 to 175 +* {{ItemIcon|Return Fire}}: Bullet Resistance increased from 6% to 8% +* {{ItemIcon|Restorative Locket}}: No longer scales with Spirit Power (0.17) +* {{ItemIcon|Restorative Locket}}: Now scales with Boons (0.3) +* {{ItemIcon|Guardian Ward}}: Cast range increased from 35m to 40m +* {{ItemIcon|Divine Barrier}}: Cast range increased from 35m to 40m +* {{ItemIcon|Veil Walker}}: Heal per boon increased from 3 to 4 +* {{ItemIcon|Veil Walker}}: Duration increased from 6s to 7s +* {{ItemIcon|Healing Nova}}: Heal per boon increased from 4.4 to 6 +* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range +* {{ItemIcon|Metal Skin}}: Duration increased from 4s to 5s +* {{ItemIcon|Counterspell}}: Duration reduced from 1 to 0.9 +* {{ItemIcon|Trophy Collector}}: Out of Combat regen increased from 3.5 to 4 +* {{ItemIcon|Trophy Collector}}: Souls Per Minute increased from 23 to 25 +* {{ItemIcon|Cheat Death}}: Cooldown reduced from 100s to 90s +* {{ItemIcon|Witchmail}}: Spirit Power bonus increased from 10 to 14 +* {{ItemIcon|Siphon Bullets}}: Max HP Steal reduced from 55 to 35 +* {{ItemIcon|Siphon Bullets}}: Max HP Steal now scales per Boon (0.8) +* {{ItemIcon|Siphon Bullets}}: Duration reduced from 20s to 17s +* {{ItemIcon|Inhibitor}}: Healing Reduction increased from -30% to -35% +* {{ItemIcon|Inhibitor}}: Debuff duration increased from 4s to 5s + +* {{ItemIcon|Rusted Barrel}}: Cast range increased from 23m to 28m +* {{ItemIcon|Rusted Barrel}}: Bullet Resistance reduction increased from -5% to -6% +* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +20% Melee Resistance +* {{ItemIcon|Bullet Resist Shredder}}: Now grants +7% Bullet Resistance +* {{ItemIcon|Cold Front}}: Damage reduced from 125 to 100 +* {{ItemIcon|Quicksilver Reload}}: Bonus damage reduced from 60 to 55 +* {{ItemIcon|Spirit Sap}}: Spirit Power Reduction increased from -18 to -24 +* {{ItemIcon|Silence Wave}}: Spirit Power Reduction increased from -18 to -24 +* {{ItemIcon|Silence Wave}}: Silence duration reduced from 3.75 to 3.25 +* {{ItemIcon|Silence Wave}}: Width increased by 10% +* {{ItemIcon|Torment Pulse}}: Cooldown reduced from 1.5 to 1.4 +* {{ItemIcon|Decay}}: Cooldown reduced from 36 to 32 +* {{ItemIcon|Decay}}: Bleed Damage spirit scaling increased from 0.0038 to 0.0055 +* {{ItemIcon|Magic Carpet}}: Spirit Power increased from +10 to +14 +* {{ItemIcon|Magic Carpet}}: Speed increased from 6 to 7 +* {{ItemIcon|Focus Lens}}: Now deals damage whenever the debuff is removed rather than only on expire +* {{ItemIcon|Escalating Exposure}}: Spirit Resistance reduced from 20% to 17% +* {{ItemIcon|Spirit Burn}}: Ability Range reduced from 10% to 8% +* {{ItemIcon|Spirit Burn}}: Proc damage reduced from 120 to 110 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-10-02.txt b/data/changelogs/wiki/2025-10-02.txt new file mode 100644 index 00000000..cf80821a --- /dev/null +++ b/data/changelogs/wiki/2025-10-02.txt @@ -0,0 +1,250 @@ +{{Update layout +| prev_update = {{Update link|September|4|2025}} +| month = October +| day = 2 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ +| source_title = 10-02-2025 Update +| notes = +[ General ] + +* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) + +* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc). + +* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners + +* Reduced shooting lock-out period when jumping from 0.15s to 0.0s +* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping + +* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free) +* Reduced corner boosting velocity by 20% + +* [[Mid-Boss|Mid Boss]] base HP increased from 12500 to 13000 +* [[Mid-Boss|Mid Boss]] damage resistance per second reduced from 50 + 7/min to 35 + 5/min +* [[Rejuvenator|Rejuv]] bonus HP reduced from 15% to 10% +* 2nd [[Mid-Boss|Midboss]] [[Rejuvenator|rejuv]] credits reduced from 4 to 3 + +* Dropped Unsecured [[Souls|soul]] bags now require a Heavy Melee to secure rather than standing ontop of them + +* {{AbilityIcon|Soul Urn}}: Carriers now have +30% bullet and +30% spirit Resist +* {{AbilityIcon|Soul Urn}}: Movespeed bonus reduced from +7m to +3.5m +* {{AbilityIcon|Soul Urn}}: Damage taken when holding too long increased from 1% to 1.5% Max Health per second + +* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k) + +* [[Denizen|Neutral]] [[Shop]] no longer gets disabled if an enemy is nearby +* Distance to attack [[Walker|Walkers]] reduced from 35m to 34m +* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}. +* Enabled input buffering for shooting, dashing, melee and [[Parry|parry]]. This allows input to register before the current action is finished + + + + +[ Heroes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} damage and spirit scaling reduced by 10% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal ratio increased by 10% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit) + +* {{HeroIcon|Billy}}: Add footsteps to {{HeroIcon|Billy}}'s out of combat run animations +* {{HeroIcon|Billy}}: Base move speed reduced from 7.3 to 7.1 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} T1 movespeed increased from +1.75 to +2.25m + +* {{HeroIcon|Calico}}: Base bullet damage increased from 1.9 to 2.0 +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} radius increased from 2.5m to 3m +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration increased from 14s to 16s +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} height increased from 1.5m to 2.5m +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 100s to 90s +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} radius increased from 7m to 7.5m + +* Doorman: {{AbilityIcon|Doorway}} placement has been improved +* Doorman: {{AbilityIcon|Doorway}} can now be placed through veils again +* Doorman: Improved performance when placing {{AbilityIcon|Doorway}} + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} new sound added for teleport precast +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} replaced temp whizby sound with an updated version +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} ambush cast delay increased from 0.0s to 0.35s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} height increased from 0.7m to 1.0m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} spirit scaling per level increased from 0.372 to 0.4 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} spirit scaling reduced from 1.11 to 1.0 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T3 spirit scaling reduced from 1.11 to 1.0 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out + +* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.15 to 0.11 +* {{HeroIcon|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2 +* {{HeroIcon|Ivy}}: Kudzu Bomb DPS reduced from 55 to 50 +* {{HeroIcon|Ivy}}: Kudzu Bomb T3 DPS reduced from +46 to +40 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling increased from 1.0 to 1.5 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop) + +* {{HeroIcon|Kelvin}}: Base bullet damage reduced from 18.9 to 17.8 +* {{HeroIcon|Kelvin}}: Clip size reduced from 15 to 14 +* {{HeroIcon|Kelvin}}: Spirit Power per boon increased from 1.1 to 1.3 + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} spirit scaling increased from 1.07 to 1.22 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} range reduced from 11m to 10m +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} cooldown increased from 19s to 21s +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage reduced from 70 to 60 + +* {{HeroIcon|Mina}}: New heavy melee animation +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} now passively lets you float in the air with the umbrella for up to 2.5s with right click +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scale reduced from 1.5 to 0.5 +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 now also increases heal spirit scale by 1.0 +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T3 damage increased from 6% to 7% +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} cooldown increased from 27s to 30s +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} now has 50% reduction in damage against objectives +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives) + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} is now affected by cooldown reduction + +* {{HeroIcon|Mo & Krill}}: Bullet damage growth per boon increased from 0.063 to 0.07 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} bullet resistance reduced from 80% to 60% +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.5s to 2.4s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 duration reduced from 0.75s to 0.7s + +* {{HeroIcon|Paige}}: Bullet projectile speed increased by 15% +* {{HeroIcon|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66 +* {{HeroIcon|Paige}}: Defend and Fight! duration increased from 5s to 7s +* {{HeroIcon|Paige}}: Defend and Fight! cooldown increased from 26s to 30s +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} reduced cooldown from 30s to 25s +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} radius increased from 7m to 7.5m +* {{HeroIcon|Paige}}: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} damage reduced from 150 (+1.2) to 125 (+1.0) +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} healing reduced from 150 (+2) to 125 (+1.6) +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} both damage & healing now grows as the horses travel, up to a max +100% of both at 350m +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} increased horse speed from 1700 to 2000 +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} reduced knock-up speed from 800 to 600 +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 reduced from +8m to +7m +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit power scaling reduced by 10% +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}}’s Lightning Strike damage reduced from 90 to 75 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}}’s Lightning Strike spirit power reduced from 1.4 to 0.5 + +* {{HeroIcon|Victor}}: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968) +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} fixed the bolts hitting world geometry more often than intended +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} damage required to charge up reduced from 50% max health to 40% +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} self damage reduced from 100% to 85% +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to " ++3m Radius and +100 Damage" +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection +* {{HeroIcon|Victor}}: Fixed {{AbilityIcon|Shocking Reanimation}} sometimes not hitting targets that are in the Z axis + +* {{HeroIcon|Vindicta}}: Base bullet damage increased from 11.4 to 11.8 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration increased from 13s to 15s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 increased from 7s to 8s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage scaling increased from 0.19 to 0.22 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage spirit scaling increased from 1.4 to 1.7 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} cooldown reduced from 60s to 50s + +* {{HeroIcon|Viscous}}: Alt fire base damage reduced from 48 to 42 +* {{HeroIcon|Viscous}}: Alt fire damage growth increased from 1.25 to 1.6 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} damage reduced from 80 to 70 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T1 increased from -5.75s to -6s + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} has been reworked +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} now stacks in both damage and slows the more daggers you hit against the same target +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} is now charge-based, with a 4.5s time between charges. Starts with 2 charges. +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} has a max stack of 3 (shows in overhead) +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} slow changed from 50% to 35% + 15% per stack +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} slow duration increased from 1s to 2s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} cooldown increased from 9s to 10s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T1 changed from -4s Cooldown to +1 Charge +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} projectile speed increased from 3500 to 4200 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} updated sfx +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target. +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} can now be cast on non-[[Trooper|trooper]] enemies ([[Denizen|neutrals]] and objectives) +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T3 upgrade can now trigger on all enemies, including [[Trooper|troopers]] +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T3 build-up per shot reduced from 5 to 4.5 (a nerf) +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} is no longer leveled up by default at the start of the game +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd. +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} now leaves a green trail + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} DPS spirit scaling reduced from 1.45 to 1.3 +* {{HeroIcon|Warden}}: Fire rate spirit scaling increased from 0.22 to 0.25 + +* {{HeroIcon|Wraith}}: Base bullet damage increased from 5.115 to 5.4 +* {{HeroIcon|Wraith}}: Bullet damage growth per boon reduced from 0.175 to 0.155 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} delay reduced from 0.75 to 0.7 + + + +[ Items ] + +* {{ItemIcon|Headshot Booster}}: Damage reduced from 50 to 45 +* High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well) +* Backstabber: Cooldown increased from 5s to 6s +* {{ItemIcon|Mystic Shot}}: Damage reduced from 60 to 55 +* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8% +* Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7 +* {{ItemIcon|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4 +* {{ItemIcon|Cultist Sacrifice}}: Health reduced from 100 to 75 +* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 250s to 260s +* {{ItemIcon|Spirit Rend}}: Debuff duration increased from 7s to 8s +* {{ItemIcon|Spirit Rend}}: Cooldown reduced from 2.5s to 2.25s +* {{ItemIcon|Toxic Bullets}}: Burn increased from 2.1% to 2.2% +* {{ItemIcon|Blood Tribute}}: Heal reduction reduced from -40% to -30% +* {{ItemIcon|Tesla Bullets}}: Fixed proc rate being improved with general cooldown reduction +* {{ItemIcon|Capacitor}}: Fixed proc rate being improved with general cooldown reduction +* {{ItemIcon|Shadow Weave}}: Spotted radius reduced from 26m to 20m +* {{ItemIcon|Spiritual Overflow}}: No longer grants +20% Ability Duration on proc +* {{ItemIcon|Spiritual Overflow}}: Now grants +20% Cooldown Reduction on proc + +* {{ItemIcon|Extra Health}}: Bonus Health increased from 175 to 185 +* {{ItemIcon|Sprint Boots}}: Sprint increased from 2 to 2.25 (affects upgrades) +* {{ItemIcon|Rebuttal}}: Now grants +18% Melee Resistance +* {{ItemIcon|Spirit Lifesteal}}: Now provides +6 Spirit Power +* {{ItemIcon|Restorative Locket}}: Boon scaling increased from 0.3 to 0.4 +* {{ItemIcon|Weapon Shielding}}: Damage Threshold reduced from 175 to 150 +* {{ItemIcon|Weapon Shielding}}: Movespeed increased from 1.5 to 1.75 +* {{ItemIcon|Spirit Shielding}}: Movespeed increased from 1.5 to 1.75 +* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 22s to 24s +* {{ItemIcon|Veil Walker}}: Heal reduced from 150 to 85 +* {{ItemIcon|Veil Walker}}: Heal scale per boon increased from 4 to 6 +* {{ItemIcon|Veil Walker}}: Cooldown increased from 12s to 15s +* {{ItemIcon|Veil Walker}}: Reveal on damage duration increased from 0.25s to 0.5s +* {{ItemIcon|Veil Walker}}: Initial invis fade duration increased from 0s to 0.25s +* {{ItemIcon|Veil Walker}}: Reveal on spotted duration increased from 0.25s to 1.25s +* {{ItemIcon|Counterspell}}: {{AbilityIcon|Parry}} duration reduced from 0.9s to 0.8s +* {{ItemIcon|Majestic Leap}}: Barrier reduced from 350 to 140 +* {{ItemIcon|Majestic Leap}}: Barrier now scales with Boons (10 scaling) +* {{ItemIcon|Rescue Beam}}: Cast range increased from 28m to 32m +* {{ItemIcon|Fury Trance}}: Cooldown increased from 16s to 18s +* {{ItemIcon|Spirit Resilience}}: Spirit Resistance increased from 25% to 30% +* Diviner’s Kevlar: Duration increased from 13s to 20s +* Diviner’s Kevlar: Spirit Power increased from +25 to +35 +* {{ItemIcon|Cheat Death}}: Damage output reduction reduced from -70% to -60% +* {{ItemIcon|Cheat Death}}: Healing reduction reduced from -70% to -60% +* {{ItemIcon|Inhibitor}}: Buildup rate increased (now matches {{ItemIcon|Slowing Bullets}} buildup rate) +* {{ItemIcon|Inhibitor}}: No longer limited to hero only targets +* {{ItemIcon|Unstoppable}}: Duration increased from 5s to 5.5s +* {{ItemIcon|Colossus}}: Active resist increased from 30% to 35% +* {{ItemIcon|Colossus}}: Radius increased from 12m to 14m +* {{ItemIcon|Spellbreaker}}: Threshold increased from 150 to 175 + +* {{ItemIcon|Rusted Barrel}}: Cast range increased from 28m to 32m +* {{ItemIcon|Rusted Barrel}}: Bullet Resistance reduction increased from -6% to -8% +* {{ItemIcon|Mystic Burst}}: Cooldown increased from 12s to 14s +* {{ItemIcon|Quicksilver Reload}}: Bonus damage reduced from 55 to 44 +* {{ItemIcon|Cold Front}}: Bonus damage reduced from 100 to 95 +* {{ItemIcon|Cold Front}}: Cooldown increased from 24s to 25s +* {{ItemIcon|Mystic Slow}}: Now reduces dash distance by 10% (affects upgrades) +* {{ItemIcon|Disarming Hex}}: Cast range increased from 23m to 32m +* {{ItemIcon|Silence Wave}}: Silence duration reduced from 3.25s to 3s +* {{ItemIcon|Spirit Snatch}}: Melee damage reduced from 10% to 7% +* {{ItemIcon|Greater Expansion}}: Spirit Resist increased from 8% to 10% +* {{ItemIcon|Spirit Burn}}: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-10-03.txt b/data/changelogs/wiki/2025-10-03.txt new file mode 100644 index 00000000..28a53630 --- /dev/null +++ b/data/changelogs/wiki/2025-10-03.txt @@ -0,0 +1,16 @@ +{{Update layout +| prev_update = {{Update link|October|2|2025}} +| month = October +| day = 3 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/post-159495 +| source_title = 10-02-2025 Update (Reply) +| notes = +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T3 heal reduced from 20% to 18% +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} cooldown increased from 22s to 23s +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} self damage can no longer be reduced by spirit resistance (same as {{AbilityIcon|Jumpstart}}) +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} self damage reduced from 85% to 80% + +* Fixed Wall Jumps not refunding stamina if a mantle or [[Zipline|zipline]] occurs within the refund window (similar to how we treat other stamina refunds) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-10-05.txt b/data/changelogs/wiki/2025-10-05.txt new file mode 100644 index 00000000..cf77248f --- /dev/null +++ b/data/changelogs/wiki/2025-10-05.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|October|3|2025}} +| month = October +| day = 5 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/post-160063 +| source_title = 10-02-2025 Update (Reply) +| notes = +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} self damage reduced from 80% to 70% +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 8m to 7.7m +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} MinDPS, MaxDPS and spirit scaling increased by ~5-6% +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} duration increased from 4s to 4.5s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} radius increased from 12m to 13m +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-10-24.txt b/data/changelogs/wiki/2025-10-24.txt new file mode 100644 index 00000000..76da898b --- /dev/null +++ b/data/changelogs/wiki/2025-10-24.txt @@ -0,0 +1,69 @@ +{{Update layout +| prev_update = {{Update link|October|5|2025}} +| month = October +| day = 24 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/10-24-2025-update.87198/ +| source_title = 10-24-2025 Update +| notes = +* Getting damaged during the initial launch window (0.6s) after using a {{AbilityIcon|Jump}} Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines). + + +* {{ItemIcon|Mystic Shot}}: Base damage reduced from 55 to 45 +* {{ItemIcon|Mystic Shot}}: Spirit scaling increased from 0.65 to 0.75 +* {{ItemIcon|Warp Stone}}: Bullet Resist reduced from 40% to 35% +* {{ItemIcon|Capacitor}}: Fire Rate reduced from 8% to 5% +* {{ItemIcon|Capacitor}}: Cooldown increased from 40s to 60s +* {{ItemIcon|Guardian Ward}}: Cooldown increased from 40s to 45s +* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 24s to 26s +* {{ItemIcon|Spirit Shielding}}: Barrier reduced from 325 to 300 +* {{ItemIcon|Spirit Shielding}}: Barrier boon scaling increased from 4 to 5 +* {{ItemIcon|Weapon Shielding}}: Barrier reduced from 325 to 300 +* {{ItemIcon|Weapon Shielding}}: Barrier boon scaling increased from 4 to 5 +* {{ItemIcon|Fortitude}}: Damage taken duration to regen reduced from 14s to 13s +* {{ItemIcon|Trophy Collector}}: Souls per Minute increased from 25 to 30 +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 28s to 32s +* {{ItemIcon|Divine Barrier}}: Cooldown increased from 40s to 45s +* {{ItemIcon|Rusted Barrel}}: Bonus health increased from 60 to 70 +* {{ItemIcon|Silence Wave}}: Cooldown increased from 30s to 35s (affects component) +* {{ItemIcon|Spirit Snatch}}: Duration reduced from 14s to 10s +* {{ItemIcon|Spirit Snatch}}: Bonus damage reduced from 75 to 50 +* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 20s to 45s +* {{ItemIcon|Ethereal Shift}}: Movespeed during phase reduced from 4m to 3m +* {{ItemIcon|Ethereal Shift}}: Can no longer target an ethereal shifted ally with things like {{ItemIcon|Rescue Beam}}, {{HeroIcon|Viscous}} Cube, etc +* Curse: Cooldown reduced from 50s to 45s + + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} cooldown increased from 10s to 12s +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} base damage from 55 to 45 +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} spirit scaling reduced from 0.74 to 0.64 +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65% +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes stamina on usage +* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0 +* Doorman: Outgoing headshot damage multiplier reduced by 25% +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4% +* {{HeroIcon|Drifter}}: Base bullet damage increased from 20.9 to 21.3 +* {{HeroIcon|Drifter}}: Bullet damage growth increased from 0.52 to 0.56 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} Fire Rate increased from +25% to +30% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} cooldown reduced from 48s to 45s +* {{HeroIcon|Infernus}}: Bullet damage growth per boon reduced from 0.12 to 0.08 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 reduced from +35 to +30 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 reduced from -25% Spirit Damage to -20% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +28 DPS to +26 +* {{HeroIcon|Kelvin}}: Base regen reduced from 2 to 1 +* {{HeroIcon|Kelvin}}: Headshot reduction reduced from -20% to -25% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} cooldown increased from 150s to 170s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} now has a 1s linger time +* {{HeroIcon|Paradox}}: Base bullet damage reduced from 6.48 to 6.15 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 70s to 75s +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} spirit scaling increased from 0.43 to 0.55 +* {{HeroIcon|Shiv}}: Alt fire knockback reduced by 10% +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T1 and T2 swapped +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} max damage reduced from 80 to 70 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T2 reduced from +10/50 to +8/40 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.65/0.33 to 0.8/0.4 +* {{HeroIcon|Warden}}: Base bullet damage increased from 15 to 16.2 +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} range increased from 19m to 20m +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-11-21.txt b/data/changelogs/wiki/2025-11-21.txt new file mode 100644 index 00000000..4bc21314 --- /dev/null +++ b/data/changelogs/wiki/2025-11-21.txt @@ -0,0 +1,328 @@ +{{Update layout +| prev_update = {{Update link|October|24|2025}} +| month = November +| day = 21 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/ +| source_title = 11-21-2025 Update +| notes = +[ General ] + +* [[Trooper]] bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before. +* They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. +* Enemy orbs are visible as faint colorless [[Souls|soul]] orbs to your team, but cannot be claimed. +* Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% +* Very small tweaks to the secure/deny lag calculation to improve it +* Increased [[Trooper|trooper]] range to be considered in range for souls to drop from 35m to 45m +* Medic [[Trooper|troopers]] no longer have a passive healing pulse ability +* Medic [[Trooper|troopers]] now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the [[Souls|soul]] orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time. + + +* Starting souls count increased from 400 to 600 +* [[Trooper]] bounty values increased by 10% +* [[Trooper]] bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 + + +* Reworked the position of your player camera and various details that affect visibility around your hero + + +* [[Denizen|Neutrals]] bounty increased by 10% +* [[Denizen|Neutrals]] HP increased by +15% +* Small [[Denizen|neutrals]] damage +15% +* Small [[Denizen|neutral]] camps respawn time 180s to 120s +* Medium [[Denizen|neutrals]] spirit resist from 30% to 40% +* Medium [[Denizen|neutrals]] damage increased by 25% +* Hard [[Denizen|neutrals]] spirit resist increased from 35% to 50% +* Hard [[Denizen|neutrals]] damage increased by 30% +* [[Sinner's Sacrifice]]: Return damage increased from 60 to 80 +* Minimum unsecured gold to drop increased from 100 to 150 +* Sprint/Out of Combat regen timer against [[Denizen|neutrals]] increased from 0.5s to 2.5s (takes longer to start sprinting/regening) + + +* Reduced all AP damage upgrades by 10% +* Base gun damage and gun damage growth increased by 10% (excluding {{HeroIcon|Paige}}) +* Headshot multiplier reduced from 1.8x to 1.65x +* Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent +* Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent +* Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent +* Added a UI highlight to 4800 reward row of the investment bonuses + + +* Initial wall jump now costs 0.25 stamina +* Stamina regen rate reduced by 5% (5s to 5.25s) + + +* After 35 minutes all [[Trooper|troopers]] gain +50% HP. +* [[Guardian|Guardians]] HP increased from 3500 to 4250 HP +* [[Walker]] HP increased by 40% +* [[Walker]] on the Side Lanes now have same HP as Midlane (rather than ~37% less) +* [[Walker]] engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) +* [[Walker]] stomp cooldown reduced from 10s to 6s +* [[Walker]] stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP +* [[Walker]] fireballs radius from 5m to 6m +* [[Walker]] fireballs debuff now lingers for 4s +* [[Walker]] fireballs now reduce bullet and spirit resistance by 10% +* [[Walker]] area in mid lane adjusted +* Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's +* [[Guardian|Guardians]] now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match +* [[Walker|Walkers]] now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match +* Note: The [[Walker]] resistance change used to be in the client a couple months ago, but it got bugged. + +* Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each [[Walker]] killed. Previously the 4 were given for: "3 [[Guardian|Guardians]]", "1 [[Walker]]", "3 [[Walker|Walkers]]", and "Set of Base [[Guardian|Guardians]]" + + +* [[Rejuvenator|Rejuv]] buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp +* [[Mid-Boss|Mid Boss]] base health increased from 13000 to 14000 +* [[Mid-Boss|Mid Boss]] health growth per minute increased from 200 to 230 +* Team that kills [[Mid-Boss|Mid Boss]] gets +2 permanent buffs for each player + + +* Dropping / Throwing the [[Urn]] now causes {{AbilityIcon|Parry}} to go on CD +* {{AbilityIcon|Soul Urn}} no longer grants +1 AP to the person dropping it off +* {{AbilityIcon|Soul Urn}} now provides 4 Permanent Buffs to the person dropping it off +* Added two levels at 47k and 49k to let you get all ability upgrades + + +* {{AbilityIcon|Jump}} Pad stun window increased from 0.6s to 0.9s +* When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed + + +* Subsequent CC reduction increased from 7%/21% to 8/24% + + +* Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen +* Gun Buff ammo increased from 20->60% to 35->70% +* Gun Buff now reloads your ammo on pickup +* Casting Buff spirit power increased from 15>40 to 15->65 +* Casting Buff cooldown reduction rescaled from 12->25% to 12->20% +* Movement Buff stamina from 1->4 to 2->4 + + +* Added new [[Trooper|trooper]] anti-stuck behavior to fix some places where you can move a [[Trooper|trooper]] to get them stuck. +* Fixed a bug where [[Trooper|troopers]] could clip into the world while running up stairs and over obstacles + + + +[ Items ] + +Cooldown Reduction Changes: +* {{ItemIcon|Enchanter's Emblem}}: Cooldown Reduction reduced from +7% to +5% +* {{ItemIcon|Compress Cooldown}}: Cooldown Reduction reduced from +22% to +18% +* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from +25% to +20% +* {{ItemIcon|Transcendent Cooldown}}: Cooldown Reduction reduced from +30% to +25% +* {{ItemIcon|Spellslinger}}: Cooldown Reduction reduced from +12% to +6% +* {{ItemIcon|Spiritual Overflow}}: Cooldown Reduction reduced from +20% to +12% +* {{ItemIcon|Echo Shard}}: No longer grants +5% Cooldown Reduction +* {{ItemIcon|Scourge}}: Cooldown Reduction reduced from +6% to +4% +* Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1% + + +* {{ItemIcon|Headshot Booster}}: Cooldown increased from 8 to 9 +* High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades) +* {{ItemIcon|Split Shot}}: Cooldown increased from 14s to 32s +* {{ItemIcon|Mystic Shot}}: Proc damage reduced from 45 to 40 +* {{ItemIcon|Mystic Shot}}: Spirit power scaling increased from 0.75 to 0.8 +* {{ItemIcon|Opening Rounds}}: Spirit Power increased from +7 to +8 +* {{ItemIcon|Blood Tribute}}: Debuff Resistance reduced from +50% to +40% +* {{ItemIcon|Cultist Sacrifice}}: Now provides Weapon Damage instead of Fire Rate +* {{ItemIcon|Toxic Bullets}} duration increased from 3s to 4s +* {{ItemIcon|Express Shot}}: Weapon Damage now scales with boons (+2) +* {{ItemIcon|Express Shot}}: Weapon Damage reduced from 185% to 170% +* {{ItemIcon|Express Shot}}: Secondary Fire Weapon Damage now scales with boons (+1) +* {{ItemIcon|Express Shot}}: Secondary Fire Weapon Damage reduced from 75% to 45% +* {{ItemIcon|Express Shot}}: Ammo consumed increased from 30% to 40% +* {{ItemIcon|Weighted Shots}}: Weapon Damage increased from +30% to +35% +* {{ItemIcon|Warp Stone}}: Bullet Resist reduced from 35% to 30% +* {{ItemIcon|Escalating Resilience}}: Bonus Health reduced from 125 to 100 +* {{ItemIcon|Tesla Bullets}}: Shock damage reduced from 40 to 33 +* {{ItemIcon|Tesla Bullets}}: Shock damage spirit power growth increased from 0.14 to 0.19 +* {{ItemIcon|Capacitor}}: Shock damage reduced from 50 to 43 +* {{ItemIcon|Capacitor}}: Shock damage spirit power growth increased from 0.14 to 0.19 +* {{ItemIcon|Capacitor}}: No longer dispels buffs (moved to Curse) +* {{ItemIcon|Capacitor}}: Cooldown reduced from 60s to 50s +* {{ItemIcon|Capacitor}}: Slow duration reduced from 5s to 4s (75%->0%) +* {{ItemIcon|Capacitor}}: Slow debuff now prevents stamina usage and silences movement abilities +* {{ItemIcon|Shadow Weave}}: Reveal distance reduced from 20m to 18m +* {{ItemIcon|Shadow Weave}}: Full invisibility distance reduced from 50m to 30m +* {{ItemIcon|Lucky Shot}}: Damage reduced from 125% to 110% +* {{ItemIcon|Glass Cannon}}: Max Health reduced from -10% to -13% +* {{ItemIcon|Crippling Headshot}}: Healing Reduction increased from -30% to -35% +* {{ItemIcon|Spiritual Overflow}}: Fire Rate increased from +30% to +35% +* {{ItemIcon|Spellslinger}}: Fire Rate per stack increased from 10% to 12% +* {{ItemIcon|Silencer}}: Spirit Resist increased from 14% to 15% + + +* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 26s to 40s +* {{ItemIcon|Reactive Barrier}}: Duration reduced from 12s to 10s +* {{ItemIcon|Spirit Shielding}}: Cooldown increased from 35s to 45s +* {{ItemIcon|Spirit Shielding}}: Damage threshold increased from 175 to 225 +* {{ItemIcon|Spirit Shielding}}: Duration reduced from 8s to 7s +* {{ItemIcon|Weapon Shielding}}: Cooldown increased from 35s to 45s +* {{ItemIcon|Weapon Shielding}}: Duration reduced from 8s to 7s +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 32s to 34s +* {{ItemIcon|Cheat Death}}: Removes all non-stun debuffs on proc +* {{ItemIcon|Inhibitor}}: Healing Reduction increased from -35% to -40% +* {{ItemIcon|Spellbreaker}}: Cooldown reduced from 10s to 9s + + +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist Reduction reduced from 13% to 12% +* {{ItemIcon|Mystic Vulnerability}}: Duration increased from 6s to 7s +* {{ItemIcon|Spirit Sap}}: Cooldown reduced from 35s to 25s (matches {{ItemIcon|Focus Lens}}) +* {{ItemIcon|Decay}}: Healing Reduction increased from -40% to -45% +* {{ItemIcon|Silence Wave}}: No longer upgrades from {{ItemIcon|Spirit Sap}} +* {{ItemIcon|Silence Wave}}: No longer reduces Spirit Resistance or Spirit Power +* {{ItemIcon|Silence Wave}}: Now deals 100 Impact Damage (0.3 spirit power growth) +* {{ItemIcon|Spirit Snatch}}: Instead of increasing CD to 2x on light melee hit, the effects of {{ItemIcon|Spirit Snatch}} are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist) +* {{ItemIcon|Focus Lens}}: Now builds from {{ItemIcon|Spirit Sap}} +* {{ItemIcon|Focus Lens}}: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s +* {{ItemIcon|Focus Lens}}: Fire Rate reduced from +16 to +13 +* Curse: Now dispels buffs +* Curse: Cooldown increased from 45s to 55s +* Curse: Weapon Damage reduced from 20% to 15% +* {{ItemIcon|Echo Shard}}: Now grants +5% Ability Range (no longer has the +5% CD Reduction) +* {{ItemIcon|Scourge}}: Max Health damage per second increased from 3.25% to 3.5% +* {{ItemIcon|Scourge}}: Cooldown reduced from 38s to 35s + + + +[ Heroes ] + + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} cooldown reduced from 37s to 33s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 reduced from -22s Cooldown to -18s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 duration increased from 3s to 4s + +* {{HeroIcon|Bebop}}: Health growth reduced from 54 to 46 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown increased from 19s to 22s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} spirit scaling increased from 0.49 to 0.6 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. +* {{HeroIcon|Bebop}}: Hyperbeam DPS reduced from 190 to 160 +* {{HeroIcon|Bebop}}: Hyperbeam T2 increased from +90 to +120 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T2 increased from +25% Weapon Damage to +35% +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 increased from 6% Max Health as spirit damage to 6.5% + +* {{HeroIcon|Calico}}: Clip size increased from 10 to 12 +* {{HeroIcon|Calico}}: Reload time increased from 2.5s to 2.6s +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} cooldown increased from 12s to 14s +* {{HeroIcon|Calico}}: Return To Shadows T3 Damage Amp reduced from +24% to +18% +* {{HeroIcon|Calico}}: Return To Shadows T3 duration increased from 5s to 6s + +* Doorman: Base regen from 2 to 1 +* Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff. +* Doorman: {{AbilityIcon|Call Bell}} explosion damage reduced from 60 to 55 +* Doorman: {{AbilityIcon|Call Bell}} T2 explosion damage reduced from +50 to +45 +* Doorman: {{AbilityIcon|Call Bell}} impact damage spirit scaling increased from 0.7 to 1.0 + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} cooldown reduced from 15s to 13s +* {{HeroIcon|Drifter}}: Base regen increased from 2.5 to 3.5 + +* {{HeroIcon|Dynamo}}: Base regen increased from 2 to 2.5 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} range increased from 15m to 20m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} cooldown reduced from 26s to 22s + +* {{HeroIcon|Holliday}}: Base regen reduced from 2.0 to 1.0 +* {{HeroIcon|Holliday}}: Base bullet growth reduced from 1.23 to 1.04 +* {{HeroIcon|Holliday}}: Base damage reduced from 22 to 18 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} damage reduced from 80 to 60 +* {{HeroIcon|Holliday}}: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup is now 10% slower on body shots +* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm}} T3 damage amp reduced from +20% to +17% + +* {{HeroIcon|Ivy}}: Kudzu Bomb damage reduced from 50 to 40 +* {{HeroIcon|Ivy}}: Kudzu Bomb spirit scaling increased from 0.56 to 0.65 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} cooldown reduced from 42s to 37s +* {{HeroIcon|Ivy}}: Watcher’s Covenant bullet lifesteal increased from 10% to 15% +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} damage penalty for ally you are carrying reduced from -50% to -30% +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cast range increased from 12m to 14m + +* {{HeroIcon|Kelvin}}: Bullet Velocity reduced from 254 to 160 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} base damage reduced from 74 to 60 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed from "-45s Cooldown" to "+1s Duration" +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} duration reduced from 5.5s to 5s + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown reduced from 42s to 35s +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} heal vs heroes increased from 50% to 60% +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} damage increased from 60 to 65 +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 26s to 24 +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T2 increased from -14s to -12s +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown reduced from 155s to 145s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 radius increased from 15m to 25m + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} cooldown increased from 30s to 32s +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} no longer resets air jump and dash limits +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} cooldown increased from 7s to 8s +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 from -1 Stamina to -2 + +* {{HeroIcon|McGinnis}}: Mini Turrets health per boon increased from 10 to 13 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} speed increased by 10% + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health steal increased from 37 to 45 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now target friendly objectives +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown reduced from 160s to 145s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 now also reduces cooldown by 25s + +* {{HeroIcon|Mo & Krill}}: Health Regen reduced from 3 to 1 + +* {{HeroIcon|Paige}}: Bullet damage growth reduced from 0.66 to 0.52 +* {{HeroIcon|Paige}}: Defend and Fight! barrier reduced from 200 to 150 +* {{HeroIcon|Paige}}: Defend and Fight! duration reduced from 7s to 5s +* {{HeroIcon|Paige}}: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling) +* {{HeroIcon|Paige}}: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier +* {{HeroIcon|Paige}}: Defend and Fight! T2 now also grants +2s Duration + +* {{HeroIcon|Paradox}}: Base regen reduced from 2.0 to 1.0 +* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.27 to 0.22 +* {{HeroIcon|Paradox}}: Base health reduced from 700 to 650 +* {{HeroIcon|Paradox}}: Health per boon reduced from 47 to 45 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} damage reduced from 40 to 35 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} spirit scaling increased from 0.43 to 0.55 +* {{HeroIcon|Paradox}}: Fixed a bug where you could airdash further then expected with {{AbilityIcon|Kinetic Carbine}} + +* {{HeroIcon|Pocket}}: Base regen reduced from 2 to 1 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} damage reduced from 85 to 70 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T2 increased from +75 to +85 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} radius increased from 3.5m to 4.25m +* {{HeroIcon|Seven}}: Crit reduction increased from 25% to 35% + +* {{HeroIcon|Shiv}}: Alt fire knockback reduced by 10% +* {{HeroIcon|Shiv}}: Alt fire ammo cost increased from 2 to 3 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage Damage Bonus reduced from 17% to 15% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 Rage Damage bonus reduced from 8% to 6% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage state now causes your alt fire knockback to push you a little further +* {{HeroIcon|Shiv}}: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well) + +* {{HeroIcon|Sinclair}}: Health reduced from 700 to 650 +* {{HeroIcon|Sinclair}}: Regen reduced from 3 to 2 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} total swaps allowed increased from 1 to 2 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} cooldown reduced from 50% to 40% + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} cooldown increased from 21s to 30s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius" +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown" +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 now also increases spirit scaling by 0.4 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} duration reduced from 4s to 3s +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} regen increased from 30 to 40 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 now also increases duration by +1s + +* {{HeroIcon|Vyper}}: Health per boon increased from 33 to 35 + +* {{HeroIcon|Warden}}: Bullet damage increased from 16.2 to 16.6 +* {{HeroIcon|Warden}}: Bullet damage growth increased from 0.44 to 0.48 +* {{HeroIcon|Warden}}: Health regen reduced from 3 to 2 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} radius reduced from 6.5m to 5.5m +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 now also grants +1m + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} base damage increased from 55 to 60 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 48s to 42s + +* {{HeroIcon|Yamato}}: Base regen reduced from 2.0 to 1.0 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} low charge damage from 40% to 30% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} medium charge damage from 60% to 50% +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} cooldown increased from 11.5s to 15s +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 increased from -5.75s Cooldown to -9s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-11-22.txt b/data/changelogs/wiki/2025-11-22.txt new file mode 100644 index 00000000..5be855b9 --- /dev/null +++ b/data/changelogs/wiki/2025-11-22.txt @@ -0,0 +1,16 @@ +{{Update layout +| prev_update = {{Update link|November|21|2025}} +| month = November +| day = 22 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-171913 +| source_title = 11-21-2025 Update (Reply) +| notes = +* Gun base damage reduced by 5% (not growth) +* Medic Pack missing health % reduced from 10% to 8% +* Stamina regen returned from 5.25s to 5s +* [[Denizen|Neutrals]] bounty increased by 5% +* {{HeroIcon|Warden}}: Bullet damage growth per boon reduced from 0.53 to 0.47 +* {{HeroIcon|Drifter}}: Base health reduced from 750 to 675 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-11-23.txt b/data/changelogs/wiki/2025-11-23.txt new file mode 100644 index 00000000..5ccb9621 --- /dev/null +++ b/data/changelogs/wiki/2025-11-23.txt @@ -0,0 +1,21 @@ +{{Update layout +| prev_update = {{Update link|November|22|2025}} +| month = November +| day = 23 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-172057 +| source_title = 11-21-2025 Update (Reply) +| notes = +* Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this. + +=== Patch 2 === +* Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50% +* [[Guardian|Guardians]] HP increased from 4250 to 5500 +* [[Guardian|Guardians]] armor decay peak at 12m instead of 10m +* Fixed Base [[Guardian|Guardians]] HP not matching Lane [[Guardian|Guardians]] (were 1000 less) +* Hero base health increased by 50 +* {{ItemIcon|Trophy Collector}}: Souls per minute reduced from 30 to 22 +* {{ItemIcon|Trophy Collector}}: Health per stack reduced from 25 to 20 +* {{ItemIcon|Focus Lens}}: Cooldown increased from 25s to 32s ({{ItemIcon|Spirit Sap}} now matches this too) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-11-27.txt b/data/changelogs/wiki/2025-11-27.txt new file mode 100644 index 00000000..e6fd0840 --- /dev/null +++ b/data/changelogs/wiki/2025-11-27.txt @@ -0,0 +1,20 @@ +{{Update layout +| prev_update = {{Update link|November|23|2025}} +| month = November +| day = 27 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-173347 +| source_title = 11-21-2025 Update (Reply) +| notes = +* Medic Pack now heal amounts increased by 2x +* Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.) +* Medic Pack regen applied over 2s instead of 1s +* Medic Pack ally search radius from 30 to 35 +* Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range. + +* [[Walker|Walkers]] now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last) + +* {{ItemIcon|Focus Lens}}: Cooldown increased from 32s to 38s +* {{ItemIcon|Focus Lens}}: Duration reduced from 4.25s to 4s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-12-03.txt b/data/changelogs/wiki/2025-12-03.txt new file mode 100644 index 00000000..bfa56a8e --- /dev/null +++ b/data/changelogs/wiki/2025-12-03.txt @@ -0,0 +1,46 @@ +{{Update layout +| prev_update = {{Update link|November|27|2025}} +| month = December +| day = 3 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/post-174987 +| source_title = 11-21-2025 Update (Reply) +| notes = +* [[Denizen|Neutrals]] HP increases by 0.5% per minute +* [[Denizen|Neutrals]] damage increases by 0.5% per minute +* [[Denizen|Neutrals]] base damage reduced by 30% +* Hard [[Denizen|neutrals]] now take +20% more melee damage +* Sprint/Out of Combat regen timer against [[Denizen|neutrals]] increased from 2.5s to 4s (takes longer to start sprinting/regening) +* Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping) + +* [[Walker|Walkers]] and [[Mid-Boss|Mid Boss]] now have +15% Bullet Resistance and -15% HP +* [[Walker]] ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m + +* Getting shot now slows your move speed by 10% for 0.7s + +* When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates +* Fix for FOV "pop" in {{HeroIcon|Vindicta}}'s Assassination + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} no longer works against [[Sinner's Sacrifice]] +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} Max Health melee spirit scaling reduced from 0.78 to 0.7 +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} can no longer be broken by mantling +* {{HeroIcon|Drifter}}: Base bullet damage reduced from 22.25 to 19.5 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} range spirit scaling reduced from 0.256 to 0.2 +* {{HeroIcon|Infernus}}: Base bullet damage reduced from 6.2 to 5.5 +* {{HeroIcon|Infernus}}: Bullet falloff range from 20-58 to 18-55 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots. +* {{HeroIcon|Shiv}}: Rage now builds 8% slower +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling reduced from 1.2 to 1.0 +* {{HeroIcon|Wraith}}: Card Toss T2 reduced from +40 Damage to +35 + +* {{ItemIcon|Fleetfoot}}: Speed duration reduced from 6s to 5s +* {{ItemIcon|Express Shot}}: No longer has a no shooting for 3s requirement +* {{ItemIcon|Express Shot}}: Now has a 8s cooldown +* {{ItemIcon|Express Shot}}: Primary fire damage reduced from 170% to 125% +* {{ItemIcon|Express Shot}}: Secondary fire damage reduced from 45% to 35% +* {{ItemIcon|Express Shot}}: Ammo drain reduced from 40% to 30% +* {{ItemIcon|Return Fire}}: Bullet damage returned increased from 50% to 60% +* {{ItemIcon|Focus Lens}}: Cooldown increased from 38s to 45s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-12-16.txt b/data/changelogs/wiki/2025-12-16.txt new file mode 100644 index 00000000..612f13a4 --- /dev/null +++ b/data/changelogs/wiki/2025-12-16.txt @@ -0,0 +1,120 @@ +{{Update layout +| prev_update = {{Update link|December|3|2025}} +| month = December +| day = 16 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/ +| source_title = 12-16-2025 Update +| notes = +* The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed +* Move Speed bonuses now stack diminishingly +* Base move speed reduced by 0.1 (except for heroes lower than 6.5) +* Heroes with move speed spirit scaling have the values reduced by 40% +* Updated move speed values on items: +* {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75​- Backstabber: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25​- {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0​- {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5​- {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75​- {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5​- {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec +* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 +* Base sprint speed reduced by 0.4 +* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5 +* Updated sprint values on items: +* {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Hunter's Aura}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1​- {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25% +* {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35% +* {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s +* {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8 + + +* Bonus Health on all Weapon and Spirit items is reduced by ~25 +* Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400) +* {{ItemIcon|Colossus}}: Bonus Health reduced from +600 to +300 +* {{ItemIcon|Colossus}}: Now grants +15% Base Health +* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s + + +* Spirit investment tree 4.8k bonus reduced from 45 to 38 +* {{ItemIcon|Surge of Power}} Imbued Ability Spirit reduced from 28 to 24 +* {{ItemIcon|Rapid Recharge}} Charged Ability Spirit reduced from 20 to 16 +* {{ItemIcon|Crippling Headshot}}: Bullet and Spirit Resist reduction from -18% to -16% +* {{ItemIcon|Focus Lens}}: Spirit Resist reduction reduced from -12% to -9% (affects {{ItemIcon|Spirit Sap}}) +* {{ItemIcon|Spirit Snatch}}: Spirit Resist steal reduced from 15% to 12% +* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health +* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5% + + +* [[Trooper]] bounty reduced by 12% + + +* [[Shrine|Shrines]] health increased from 3000 to 7000 +* Killing both enemy [[Shrine|shrines]] will now make all of your [[Trooper|troopers]] stronger (30% hp and 30% damage) +* [[Walker]] {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m + + +* Medic orbs now heals allied [[Trooper|troopers]] 30% more +* Medic orbs regen on allied [[Trooper|troopers]] is now applied over 8s instead of 2s +* Medic [[Trooper]] HP increased from 260 to 350 (default [[Trooper|trooper]] is 300) +* Medic [[Trooper]] DPS vs other [[Trooper|troopers]] increased from 35 to 45 (default [[Trooper|trooper]] is 35) +* Medic Troopers attack range vs [[Trooper|troopers]] and players increased by +5m over the default +* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) + + +* [[Urn]]: Bounty increased from 700 + 230/min to 1300 + 230/min +* [[Urn]]: Comeback bounty now gives more souls +* [[Urn]]: Bullet and Spirit resist for carrier increased from 30% to 50% +* [[Urn]]: Bonus bounty for carrier increased from 25% to 35% + + +* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills +* Increased portion of the bounty the killer gets relative to the assist portion +* Increased comeback bounties for losing team a bit + + +* Getting hit while on {{AbilityIcon|Jump}} Pad during the window now deals 15% max hp damage + + +* [[Denizen|Neutral]] HP reduced by 20% +* [[Denizen|Neutral]] HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards) +* [[Denizen|Neutrals]] spirit resistance increased by 5% +* [[Sinner's Sacrifice]] bounty reduced by 10% +* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 260s to 270s +* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 [[Souls|soul]]. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). + +There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: + +1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​ + + + +* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist +* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. +* Fixed Curse dispelling targets with {{ItemIcon|Unstoppable}} state + + + +* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25% +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40% +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling range reduced from 0.2 to 0.1 +* {{HeroIcon|Dynamo}}: Health regen reduced from 2.5 to 1.75 + +* {{HeroIcon|Lady Geist}}: Stamina dash distance moved to bucket 3 (slower) +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} self damage spirit scaling reduced from 1.6 to 1.8 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} self damage increased from 7% to 9% + +* {{HeroIcon|Mirage}}: Move speed reduced by 0.2 +* {{HeroIcon|Mirage}}: Bullet damage per boon reduced from 0.616 to 0.5 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} cooldown increased from 2.5s to 2.6s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} max range from 45m to 40m +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown increased from 145s to 155s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 cooldown from -25s to -35s + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 30% to 25% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T2 deferred damage increased from 10% to 15% +* {{HeroIcon|Shiv}}: Rage buildup rate reduced by 6% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cast range reduced from 15m to 13m + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +90 Max Bonus Damage to 80 + +* {{HeroIcon|Wraith}}: Bullet damage per boon reduced from 0.17 to 0.14 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T2 spirit scaling reduced from 2.44 to 1.7 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-12-17.txt b/data/changelogs/wiki/2025-12-17.txt new file mode 100644 index 00000000..36091321 --- /dev/null +++ b/data/changelogs/wiki/2025-12-17.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|December|16|2025}} +| month = December +| day = 17 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/post-178389 +| source_title = 12-16-2025 Update (Reply) +| notes = +* Initial wall jump no longer costs stamina +* Stamina now regenerates faster (from 5s to 4.5s for 1 stamina) +* Removed on bullet hit move slow +* Time delay before sprint starts working after hero/[[Denizen|neutral]] interaction reduced from 4s to 3s +* [[Weakened Patron]] now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in) +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-12-29.txt b/data/changelogs/wiki/2025-12-29.txt new file mode 100644 index 00000000..1fb1dad8 --- /dev/null +++ b/data/changelogs/wiki/2025-12-29.txt @@ -0,0 +1,53 @@ +{{Update layout +| prev_update = {{Update link|December|17|2025}} +| month = December +| day = 29 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/ +| source_title = 12-29-2025 Update +| notes = +* {{HeroIcon|Bebop}}: Stamina increased from 2 to 3 +* {{HeroIcon|Bebop}}: Stamina regeneration cooldown increased from 4.55s to 6s +* {{HeroIcon|Bebop}}: {{HeroIcon|Bebop}} Health per boon increased from +46 to +52 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} base damage reduced from 100 to 75 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 damage reduced from 63 to 60 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} Spirit Scaling increased from 1.1 to 1.5 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} per hero kill from 4% to 2.5% + 0.015% Spirit Scaling +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown reduced from 35s to 30s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T3 now also grants +30% Bullet Evasion +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 16s to 18s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 damage increased from +81 to +85 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} Spirit Power per kill increased from 5 to 8 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} cooldown reduced from 32s to 28s +* {{HeroIcon|Holliday}}: Fixed Lasso being removed by {{ItemIcon|Divine Barrier}} +* {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 25% to 35% +* {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing now scales with boons (0.5) +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} ally damage penalty reduced from -30% to -20% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 now also reduces stamina regen by -30% +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Max Spirit Power increased from 55 to 75 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Spirit Power linger duration increased from 6s to 8s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} initial knockup vertical area detection improved +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} now deals a fixed 40 damage +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} can now be casted while Burrowed +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T2 increased from -19s Cooldown to -23s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 now also slows dash distance by 40% +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 27s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Width increased from 7m to 7.5m +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 increased from +1m to +1.5m +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T2 reduced from -15% Spirit Resist for 8s to -10% for 6s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS increased from 90 to 95 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 increased from +54 DPS to 65 +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 move speed increased from 2.5 to 3.8 +* {{HeroIcon|Sinclair}}: Spirit power growth increased from 1.1 to 1.3 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} initial velocity reduced from 1000 to 800 +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} now only snaps to heroes +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} max duration increased from 3s to 4s (max damage is still at 2s) +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} now shows the target to redirect to (similar to {{HeroIcon|Wraith}}'s Cards) +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cooldown reduced from 30s to 26s +* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} radius increased from 6m to 6.5m +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +166 to +150 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T3 now also increases spirit power scaling by 0.5 +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal on kill increased from 12% to 15% +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2025-12-30.txt b/data/changelogs/wiki/2025-12-30.txt new file mode 100644 index 00000000..a3b8a833 --- /dev/null +++ b/data/changelogs/wiki/2025-12-30.txt @@ -0,0 +1,24 @@ +{{Update layout +| prev_update = {{Update link|December|29|2025}} +| month = December +| day = 30 +| year = 2025 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763 +| source_title = 12-29-2025 Update (Reply) +| notes = +* {{HeroIcon|Billy}}: Base bullet damage reduced from 6.79 to 6.3 +* {{HeroIcon|Lady Geist}}: Ammo reduced from 10 to 9 +* {{HeroIcon|Lady Geist}}: Bullet Falloff from 58m to 52m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius spirit scaling reduced from 0.0456 to 0.03 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration spirit scaling reduced from 0.11 to 0.05 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 reduced from 3% Max Health to 2.5% +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow increased from 30% to 40% (and 20% dash slow) +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling increased from +0.1 to +0.2 +* {{ItemIcon|Toxic Bullets}}: Bleed damage reduced from 2.2% to 2% +* {{ItemIcon|Toxic Bullets}}: Buildup is 10% harder +* {{HeroIcon|Bebop}}: Stamina regeneration cooldown improved from 6s to 5.5s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-01-20.txt b/data/changelogs/wiki/2026-01-20.txt new file mode 100644 index 00000000..d491b024 --- /dev/null +++ b/data/changelogs/wiki/2026-01-20.txt @@ -0,0 +1,28 @@ +{{Update layout +| prev_update = {{Update link|December|30|2025}} +| month = January +| day = 20 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-185824 +| source_title = 12-29-2025 Update (Reply) +| notes = +* Respawn time at 19 minutes reduced from 35s to 30s +* Respawn time at 30 minutes reduced from 75s to 70s +* You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens) + +* [[Denizen|Neutral]] respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected) + +* [[Urn]] no longer requires a drop off channel time +* [[Urn]] is now knocked out of your hands with a light melee (instead of only with a heavy melee) +* [[Urn]] pickup channel time is reset if you get hit with a light or heavy melee +* Can no longer [[Parry|parry]] while channeling to pickup the [[Urn|urn]] +* [[Urn]] carrier resist reduced from 50% to 30% + +* Down {{AbilityIcon|Dash}} stamina cost reduced from 1 to 0.5 +* Stamina Regen in the healing zone is now dramatically increased +* {{ItemIcon|Kinetic Dash}}: Ammo count reduced from +8 to +6 + +=== Patch 2 === +* [[Urn]] now drops if it travels through doorman portals +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-01-30.txt b/data/changelogs/wiki/2026-01-30.txt new file mode 100644 index 00000000..ce97f313 --- /dev/null +++ b/data/changelogs/wiki/2026-01-30.txt @@ -0,0 +1,191 @@ +{{Update layout +| prev_update = {{Update link|January|20|2026}} +| month = January +| day = 30 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/ +| source_title = 01-30-2026 Update +| notes = +* Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window. + +* Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4) + +* Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount + +* Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases) + +* Added {{AbilityIcon|Dash}} Speed to the Vitality stat screen + +* {{ItemIcon|Kinetic Dash}}: Bonus ammo no longer scales with % increase +* {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 3s to 2.5s +* {{ItemIcon|Slowing Bullets}}: No longer provides Fire Rate +* {{ItemIcon|Slowing Bullets}}: Now provides +15% Weapon Damage +* {{ItemIcon|Slowing Bullets}}: {{AbilityIcon|Dash}} Distance reduction increased from -20% to -25% +* {{ItemIcon|Slowing Bullets}}: Minor improvement in buildup rate +* {{ItemIcon|Hollow Point}}: Bullet Resist Reduction reduced from -12% to -9% +* {{ItemIcon|Alchemical Fire}}: Bullet Resist Reduction reduced from -8% to -7% +* {{ItemIcon|Alchemical Fire}}: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055 +* {{ItemIcon|Glass Cannon}}: Max Health penalty increased from -13% to -15% +* {{ItemIcon|Lucky Shot}}: Ammo reduced from +40% to +30% +* {{ItemIcon|Lucky Shot}}: Crit reduced from 110% to 100% +* {{ItemIcon|Capacitor}}: Debuff duration reduced from 4s to 3s +* {{ItemIcon|Capacitor}}: Cooldown reduced from 50s to 40s +* {{ItemIcon|Melee Lifesteal}}: Light Melee cooldown penalty reduced from 2x to 1.5x +* {{ItemIcon|Lifestrike}}: Light Melee cooldown penalty reduced from 2x to 1.5x +* {{ItemIcon|Extra Regen}}: Now provides +1 Out of Combat Regen +* {{ItemIcon|Healing Booster}}: Now provides +1 Out of Combat Regen +* {{ItemIcon|Healing Tempo}}: Now provides +4 Out of Combat Regen +* {{ItemIcon|Restorative Locket}}: Cooldown reduced from 30s to 20s +* {{ItemIcon|Restorative Locket}}: Changed from +6% Spirit Resist to +8% +* {{ItemIcon|Restorative Locket}}: Changed to self cast only +* {{ItemIcon|Restorative Locket}}: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max +* {{ItemIcon|Fury Trance}}: {{ItemIcon|Bullet Lifesteal}} reduced from 22% to 18% +* {{ItemIcon|Stamina Mastery}}: Air {{AbilityIcon|Dash}} distance reduced from 30% to 23% +* {{ItemIcon|Stamina Mastery}}: Stamina recovery reduced from 20% to 18% +* {{ItemIcon|Metal Skin}}: Cooldown increased from 20s to 24s +* {{ItemIcon|Bullet Resilience}}: Low HP threshold increased from 30% to 35% health +* {{ItemIcon|Spirit Resilience}}: Low HP threshold increased from 30% to 35% health +* Debuff Remover: Now renamed to {{ItemIcon|Dispel Magic}} +* {{ItemIcon|Dispel Magic}}: No longer builds from {{ItemIcon|Debuff Reducer}} +* {{ItemIcon|Dispel Magic}}: No longer grants +30% Debuff Resistance +* {{ItemIcon|Dispel Magic}}: Now grants +14% Spirit Resistance +* {{ItemIcon|Dispel Magic}}: No longer grants +100 HP +* {{ItemIcon|Dispel Magic}}: Move Speed bonus reduced from 2.25 to 2 +* {{ItemIcon|Debuff Reducer}}: Debuff Resistance increased from 20% to 25% +* {{ItemIcon|Debuff Reducer}}: No longer grants +50 Health +* {{ItemIcon|Unstoppable}}: Bonus Health increased from +75 to +125 +* {{ItemIcon|Unstoppable}}: Debuff Resistance increased from 20% to 25% +* {{ItemIcon|Spellbreaker}}: Now builds out of {{ItemIcon|Debuff Reducer}} +* {{ItemIcon|Spellbreaker}}: Spirit Resistance reduced from 25% to 18% +* {{ItemIcon|Inhibitor}}: Weapon Damage increased from 15% to 22% +* {{ItemIcon|Inhibitor}}: Bonus Health increased from 125 to 150 +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resistance increased from 7% to 8% +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist Reduction reduced from -12% to -10% +* {{ItemIcon|Mystic Regeneration}}: Now provides +40 Health +* {{ItemIcon|Radiant Regeneration}}: Now provides +65 Health +* {{ItemIcon|Cold Front}}: Vertical hitbox increased from 2.5m to 3.5m +* {{ItemIcon|Cold Front}}: Spread duration increased from 0.5s to 0.6s +* {{ItemIcon|Arctic Blast}}: Vertical hitbox increased from 2.5m to 3.5m +* {{ItemIcon|Arctic Blast}}: Spread duration increased from 0.5s to 0.6s +* {{ItemIcon|Mystic Slow}}: {{AbilityIcon|Dash}} distance increased from -10% to -12% +* {{ItemIcon|Lightning Scroll}}: {{AbilityIcon|Dash}} distance increased from -10% to -12% +* {{ItemIcon|Quicksilver Reload}}: Bonus damage now has spirit scaling (0.16) +* {{ItemIcon|Mercurial Magnum}}: Bonus damage now has spirit scaling (0.16) +* {{ItemIcon|Silence Wave}}: Spirit damage scaling increased from 0.3 to 0.6 +* {{ItemIcon|Rapid Recharge}}: Bonus Spirit Power for Charged Abilities reduced from +16 to +10 +* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from +50% to +30% +* {{ItemIcon|Rapid Recharge}}: Now reduces cooldown on charged abilities by 14% +* {{ItemIcon|Mystic Reverb}}: {{ItemIcon|Spirit Lifesteal}} reduced from 15% to 10% +* {{ItemIcon|Mystic Reverb}}: Imbued ability now provides +30% {{ItemIcon|Spirit Lifesteal}} for any damage it does (including the reverb) +* {{ItemIcon|Echo Shard}}: Removed cast time +* {{ItemIcon|Spirit Burn}}: Burn DPS now scales with spirit power (0.05) +* Curse: Renamed Curse to {{ItemIcon|Cursed Relic}} +* Curse: No longer grants +15% Weapon Damage +* Curse: While holding this item you have a -8% Total Damage Penalty + +* {{HeroIcon|Abrams}}: Gun Falloff range reduced from 20m-46m to 17m-40m +* {{HeroIcon|Abrams}}: Bullet damage growth reduced from +0.154 to +0.13 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12) +* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} T1 triggering from non-heroes +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage increased from 55 to 75 +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} stun duration increased from 1.5s to 1.6s +* {{HeroIcon|Abrams}}: Improved collision consistency with {{AbilityIcon|Seismic Impact}} +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T3 no longer grants +100% Ammo +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit +* {{HeroIcon|Bebop}}: Fixed some bugs with {{AbilityIcon|Sticky Bomb}} tooltip +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10) +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now drops on the ground and continues counting down when dispelled +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can no longer be selfcast +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +70 Damage to +75 +* {{HeroIcon|Billy}}: Bullet damage growth reduced from 0.18 to 0.165 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} Amp increased from 9% to 10% +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} Melee Bonus Health reduced from 80 to 70 +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} Melee Bonus Health spirit scaling increased from 0.7 to 0.8 +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} damage reduced from 150 to 120 +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} now always goes on full cooldown after interruption +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 25m to 20m +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T3 now also increases duration by 2s +* {{HeroIcon|Drifter}}: Fixed Stalkers Mark not gaining charges from items after upgrading the T3 +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} cooldown reduced from 130s to 120s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} air speed from 3.8 to 4.1 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} lifetime increased from 20s to 22s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown reduced from 120s to 110s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit power per kill increased from 8 to 10 +* {{HeroIcon|Ivy}}: No longer has reduced melee damage +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now has a very brief period where allies cannot cancel to prevent accidental cancels +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T2 increased from -15s Cooldown to -17s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 75 to 90 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 duration increased from 8s to 9s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} duration increased from 5s to 5.25s +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} rotation is restricted to 90 degrees rather than 360 +* {{HeroIcon|Lash}}: Fixed bugs with {{AbilityIcon|Ground Strike}} where it would sometimes not do damage on ramps and special locations +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T1 reduced from -19s Cooldown to -17s +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} damage spirit scaling reduced from 1.1 to 0.85 +* {{HeroIcon|Mina}}: Move speed reduced from 6.6 to 6.5 +* {{HeroIcon|Mina}}: Stamina cooldown increased from 3.6s to 3.9s +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} Heal spirit scaling reduced from 0.5 to 0.43 +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} bonus damage spirit power scaling reduced from 1.7 to 1.6 +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 reduced from -2 Stamina to -1 +* {{HeroIcon|Paige}}: Defend and Fight barrier reduced from 150 to 125 +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} damage reduced from 120 to 90 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} impact damage spirit ratio reduced from 0.558 to 0.25 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} spirit scaling reduced from 0.23/1.15 to 0.18/0.92 +* {{HeroIcon|Viscous}}: Spirit per boon increased from 1.1 to 1.3 +* {{HeroIcon|Viscous}}: Bullet damage per boon reduced from +0.5 to +0.36 +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T3 no longer removes ult debuffs +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} displacement duration reduced from 1s to 0.8s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} Max Venom damage reduced from 165 to 140 +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} Max Damage now happens at 30% HP instead of 25% +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown increased from 20s to 24s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T2 now also reduces cooldown by 8s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from 40% Charge Cooldown to 55% +* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} damage increased from 45/165 to 50/180 +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} Tether Length no longer increases when Capture Radius increases +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now grants +5% Weapon Damage per kill rather than Bonus Souls +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T3 now provides an additional +4% Weapon Damage per kill (retroactive) +* {{HeroIcon|Warden}}: Bullet damage growth reduced from 0.47 to 0.44 + + + +Street Brawl: +* Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability. + +* Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2 +* Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist. +* Legendary items drop rates increased very slightly +* Ultimates initial cooldown increased by 5s +* [[Trooper]] Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15 +* [[Trooper]] Overtime DPS bonus increased by 20% +* Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes +* Objective resist decay now goes to -60% instead of -50% +* Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.) + +* {{ItemIcon|Prism Blast}}: DPS reduced from 300 to 270 +* Enhanced {{ItemIcon|Unstable Concoction}}: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration +* Enhanced {{ItemIcon|Unstable Concoction}}: No longer increases duration or cooldown + + +Brawl Specific Balance: +-- +* {{HeroIcon|Bebop}}: Hyperbeam duration reduced from 11s to 7s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously) +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25% +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% (was previously being reduced) +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1% +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30% +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage reduced by 10% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} healing reduced by 25% +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} duration reduced by 30% +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} ghoul damage reduced by 30% + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 20m to 10m +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} Spirit Scaling increased from 1.1 to 2.5 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} cooldown reduced by 20s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} Cooldown reduced from 155s to 60s +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 90s to 60s + +* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30% +* Curse: Duration reduced from 3.25s to 2.75s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-02-02.txt b/data/changelogs/wiki/2026-02-02.txt new file mode 100644 index 00000000..532993d7 --- /dev/null +++ b/data/changelogs/wiki/2026-02-02.txt @@ -0,0 +1,23 @@ +{{Update layout +| prev_update = {{Update link|January|30|2026}} +| month = February +| day = 2 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-197062 +| source_title = 01-30-2026 Update (Reply) +| notes = +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} overall damage reduced by 18% +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} distances deadheads bounce off enemies is reduced +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} deadheads now die a little faster to damage +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} T3 changed from 5% Max HP to 5% Current HP +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 duration increased from 3s to 5s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 now grants +20% Fire Rate +* {{HeroIcon|Shiv}}: Health growth per boon reduced from 48 to 45 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} overall damage reduced by 12% +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} Cooldown On Pillow Hit from -4s to -5s +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T2 Item and Barrier effectiveness increase from 20% to 25% +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} T2 increased from +1m Move Speed to +1.5 +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T3 increased from -40s Cooldown to -55s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-02-04.txt b/data/changelogs/wiki/2026-02-04.txt new file mode 100644 index 00000000..0b702e64 --- /dev/null +++ b/data/changelogs/wiki/2026-02-04.txt @@ -0,0 +1,58 @@ +{{Update layout +| prev_update = {{Update link|February|2|2026}} +| month = February +| day = 4 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-198653 +| source_title = 01-30-2026 Update (Reply) +| notes = +* {{HeroIcon|Bebop}}: Uppercut T3 heal reduced from 20% Missing Health to 17% +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5 +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01 + +* {{HeroIcon|Graves}}: Fixed her weapon not working with {{ItemIcon|Close Quarters}} & {{ItemIcon|Point Blank}} +* {{HeroIcon|Graves}}: Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended +* {{HeroIcon|Graves}}: Reduced gun range from 18m to 16m +* {{HeroIcon|Graves}}: Increase base move speed from 6.6 to 7.0m +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} initial charges from 1 to 2 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} initial attacks more staggered, rather than all at once +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} pickup range for death from 10m to 18m +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} ghouls are now slowed by 20% for 0.5s when taking bullet damage +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} cooldown increased from 110s to 120s + +* {{HeroIcon|Silver}}: Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase) +* {{HeroIcon|Silver}}: Increase base magazine size from 5 to 6 +* {{HeroIcon|Silver}}: Increase base regen from 2 to 2.5 +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Cooldown increased from 20s to 22s +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} T1 changed from -4s cooldown to +15% Weapon Damage +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} T2 changed from +30% Weapon Damage to -7s Cooldown +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} T3 reduced from 10% Current Health to 8% +* {{HeroIcon|Silver}}: {{AbilityIcon|Boot Kick}} T3 changed from -25% damage to +80 spirit damage and -35% damage +* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} increase attack range from 5.5m to 6.0m +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Headshot Resistance reduced from -35% to -20% +* {{HeroIcon|Silver}}: Fixed slowing down when using her weapon in {{AbilityIcon|Lycan Curse}} (was doing that in human form rather than in {{AbilityIcon|Lycan Curse}}) +* {{HeroIcon|Silver}}: Fixed her weapon not working with {{ItemIcon|Close Quarters}} & {{ItemIcon|Point Blank}} when in {{AbilityIcon|Lycan Curse}} +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} requires more damage to transform later in the game +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Cooldown from 22s to 35s +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} base health bonus from 350 to 100 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} movespeed bonus from +3m to +2m +* {{HeroIcon|Silver}}: Go for the Throat Missing Health Damage reduced from 8% to 6% +* {{HeroIcon|Silver}}: Go for the Throat T3 Missing Health Damage reduced from 5% to 4% +* {{HeroIcon|Silver}}: {{AbilityIcon|Go For The Throat}} Cooldown from 5s to 6.5s + +* {{ItemIcon|Dispel Magic}}: Spirit Resist increased from 14% to 16% +* {{ItemIcon|Fury Trance}}: Fire Rate reduced from 35% to 30% +* {{ItemIcon|Mystic Reverb}}: Imbued Lifesteal from 30% to 27% +* {{ItemIcon|Bullet Resilience}}: Health Threshold trigger from 35% to 40% HP +* {{ItemIcon|Bullet Resilience}}: Threshold Bullet Resistance bonus reduced from 30% to 22% +* {{ItemIcon|Spirit Resilience}}: Health Threshold trigger from 35% to 40% HP +* {{ItemIcon|Spirit Resilience}}: Threshold Spirit Resistance bonus reduced from 30% to 22% + +* Street Brawl: Healing in base is now 2x faster +* Street Brawl: Randoming bonus reroll now also affects round 3 +* Street Brawl: {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s +* Street Brawl: {{HeroIcon|Graves}} {{AbilityIcon|Jar of Dead}} charge cooldown increased from 13s to 16s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-02-12.txt b/data/changelogs/wiki/2026-02-12.txt new file mode 100644 index 00000000..02dc3ffa --- /dev/null +++ b/data/changelogs/wiki/2026-02-12.txt @@ -0,0 +1,80 @@ +{{Update layout +| prev_update = {{Update link|February|4|2026}} +| month = February +| day = 12 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-204182 +| source_title = 01-30-2026 Update (Reply) +| notes = +* Troopers now get stronger for the specific lane that the [[Shrine|shrine]] died in, rather than only after both [[Shrine|shrines]] died (when both die, middle lane also gets improved) +* [[Shrine|Shrines]] HP reduced by 10% + +* Improved blue [[Zipline|zipline]] attach speed and fixed various bugs + +* Street Brawl: There is now a global time slow when the round ends +* Street Brawl: You can now move around in the spawn area after buying phase ends + +* {{HeroIcon|Celeste}}: Now has a base -6% Bullet Resistance +* {{HeroIcon|Celeste}}: Base damage reduced from 29 to 25 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} {{ItemIcon|Spirit Lifesteal}} no longer grants lifesteal to allies doing damage +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} now respects line of sight +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} explosion radius reduced from 15m to 14m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} damage reduced from 65 to 60 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} spirit scaling reduced from 0.49 to 0.42 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage reduced from 115 to 105 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} now causes you glide down more slowly while channeling it if cast in the air + +* {{HeroIcon|Graves}}: Base damage from 4.2 to 4.0 +* {{HeroIcon|Graves}}: Max attack range increased from 16m to 17m +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} width reduced from 20m to 14m +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} duration reduced from 7s to 5s +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} damage spirit scaling 1.3 to 1.9 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} max duration reduced from 15s to 10s +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} damage increased from 16 to 20 +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} spawn interval improved from every 5s to every 4s (same total ghouls over the duration) +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04) + +* {{HeroIcon|Rem}}: Light Melee damage increased by 15% +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} time between charges reduced from 12s to 10s +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T2 now also grants +2m Radius +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T3 no longer grants +2m Radius +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T3 now also grants +1 Charge +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} souls gained on [[Trooper|troopers]] when no nearby allies are around increased from 50% to 100% +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} [[Trooper|troopers]] now grants +20% Bonus Bounty to the killer +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} following [[Trooper|trooper]] heal reduced from 14/s to 10/s +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} following [[Trooper|trooper]] heal spirit scaling increased from 0.1 to 0.125 +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} [[Trooper|trooper]] resistance reduced from 35% to 30% +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} T3 increased from +15% Resistance to +20% +* {{HeroIcon|Rem}}: Enemies attacking a [[Sinner's Sacrifice]] while your helpers are on it will now cause them to get scared and go back to you +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T3 increased from -55s Cooldown to -65s + +* {{HeroIcon|Silver}}: Base health increased from 725 to 800 +* {{HeroIcon|Silver}}: Falloff range changed from 16m-46m to 20m-46m +* {{HeroIcon|Silver}}: Ammo increased from 6 to 7 +* {{HeroIcon|Silver}}: {{AbilityIcon|Boot Kick}} spirit scaling increased from 1 to 2 +* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} spirit scaling increased from 1 to 1.6 +* {{HeroIcon|Silver}}: {{AbilityIcon|Go For The Throat}} range increased from 7m to 7.5m +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} buildup rate improved a bit +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} resist reduced from 20% to 14% (T1 from 15% to 14%) + +* {{HeroIcon|Venator}}: Health increased from 720 to 750 +* {{HeroIcon|Venator}}: {{AbilityIcon|Consecrating Grenade}} T2 now also increases debuff duration by +1s +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} cooldown reduced from 26s to 23s +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} added tooltip for wall stun distance. +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} fixed wall stun distance not scaling with ability range +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} increased wall stun distance from 6.5m to 7m +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} on wall hit bonus damage scaling increased from 0.4 to 0.9 +* {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration +* {{HeroIcon|Venator}}: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with {{HeroIcon|Venator}} +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} clarified tooltip +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} spirit scaling increased from 1.6 to 2.2 +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} reveal duration increased from 5s to 6s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} cooldown reduced from 30s to 25s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T2 reduced from -12s to -8s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from 20% to 25% +* {{HeroIcon|Venator}}: {{AbilityIcon|Ira Domini}} reduced weapon damage scaling from 1.7 to 1.5 +* {{HeroIcon|Venator}}: {{AbilityIcon|Ira Domini}} now has a laser visual & sound effect where {{HeroIcon|Venator}} is aiming +* {{HeroIcon|Venator}}: {{AbilityIcon|Ira Domini}} T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage +* Quick {{HeroIcon|Silver}} Reload and {{ItemIcon|Mercurial Magnum}} now proc on non-spirit ability sources +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-02-13.txt b/data/changelogs/wiki/2026-02-13.txt new file mode 100644 index 00000000..2711f62e --- /dev/null +++ b/data/changelogs/wiki/2026-02-13.txt @@ -0,0 +1,20 @@ +{{Update layout +| prev_update = {{Update link|February|12|2026}} +| month = February +| day = 13 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-205106 +| source_title = 01-30-2026 Update (Reply) +| notes = +* {{HeroIcon|Apollo}}: Bullet damage growth increased from 0.6 to 0.75 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T2 now also increases bullet resist while performing the hold/lunge + +* {{HeroIcon|Celeste}}: Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged) +* {{HeroIcon|Celeste}}: Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} T1 and T2 swapped the Lifesteal and Cooldown Reduction +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} base damage reduced from 60 to 55 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} CD increased by 3s (moved to T2) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} bounce speed reduced a bit +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} air glide now falls faster after a short period +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-02-17.txt b/data/changelogs/wiki/2026-02-17.txt new file mode 100644 index 00000000..f8cfb820 --- /dev/null +++ b/data/changelogs/wiki/2026-02-17.txt @@ -0,0 +1,26 @@ +{{Update layout +| prev_update = {{Update link|February|13|2026}} +| month = February +| day = 17 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-207811 +| source_title = 01-30-2026 Update (Reply) +| notes = +* {{HeroIcon|Apollo}}: Fixed {{ItemIcon|Slowing Hex}} not preventing {{AbilityIcon|Disengaging Sigil}} +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well) +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} hit radius reduced by ~10% +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Base Hold Damage reduced from 30 to 25 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Base Hold Damage spirit scaling reduced from 0.7 to 0.55 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Max Hold Damage reduced from 45 to 40 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Max Hold Damage spirit scaling reduced from 1.1 to 0.9 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Perfect Damage reduced from 75 to 65 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Perfect Damage spirit scaling reduced from 1.65 to 1.55 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T3 reduced from +75 Perfect Damage to +65 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling) +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T1 heal on hit reduced from 35 to 30 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}} now goes on cooldown when interrupted +* {{HeroIcon|Apollo}}: Fixed {{AbilityIcon|Itani Lo Sahn}} hitting targets behind him +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}} base damage reduced from 250 to 225 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}} spirit scaling reduced from 1.75 to 1.6 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-06.txt b/data/changelogs/wiki/2026-03-06.txt new file mode 100644 index 00000000..1b8ee2e0 --- /dev/null +++ b/data/changelogs/wiki/2026-03-06.txt @@ -0,0 +1,1839 @@ +{{Update layout +| prev_update = {{Update link|February|17|2026}} +| month = March +| day = 6 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/ +| source_title = 03-06-2026 Update +| notes = +[ General ] + + +* Can now jump during slide + +* {{AbilityIcon|Dash}} jump grants a very brief period with increased air control (30% for 0.25s) + + +* [[Shrine]] is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like [[Walker|Walkers]]) + +* [[Shrine|Shrines]] attack no longer hits heroes under the [[Shrine|shrine]] + +* Super [[Trooper|troopers]] bonus DPS increased from +40% to +60% (the upgraded [[Trooper|troopers]] when [[Shrine]] dies) + +* Middle Lane [[Trooper|troopers]] now gets upgraded when either of the [[Shrine|shrines]] die, rather than only when both die + +* Killing a pair of base [[Guardian|guardians]] now spawns a [[Zipline|zipline]] boosted [[Trooper|trooper]] wave to reinforce your push + + +* Medic Troopers DPS grows by 3% per minute + +* Troopers now gain 7 HP regen when out of combat + +* [[Trooper]] wave interval increased from every 25s to every 20s starting at 35 minutes + +* [[Guardian|Guardians]] bounty increased from 1000 to 1500 + +* [[Walker|Walkers]] bounty increased from 3500 to 4000 + +* [[Walker|Walkers]] Health rescaled from 6800/9350/11900 to 6000/9000/12000 + +* [[Walker|Walkers]] armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min + +* Base [[Guardian|Guardians]] bounty from 750 to 1000 + +* [[Shrine|Shrines]] bounty increased from 0 to 2000 + +* [[Mid-Boss|Mid Boss]] base bounty increased from 2000 to 3000 + +* [[Mid-Boss|Mid Boss]] base HP increased from 11900 to 13000 + +* [[Mid-Boss|Mid Boss]] global announcement health threshold reduced from 70% to 50% + +* [[Mid-Boss|Mid Boss]] now has 35% Debuff Resistance + +* [[Rejuvenator|Rejuv]] drop duration reduced from 7s to 6s + +* [[Rejuvenator|Rejuv]] duration no longer refreshes when hitting a crystal later + + +* Minimap now indicates if the [[Urn]] is a favored, [[Denizen|neutral]] or unfavored + + +* Added a [[Denizen|neutral]] camp (2 Normal, 3 Weak) at [[Hidden King]] Park [[Walker]] + +* Added a [[Denizen|neutral]] camp (2 Normal, 3 Weak) at [[Archmother]] York [[Walker]] + +* Added "0 Way" veils underneath the [[Shrine]] platforms in each base + +* Moved the mid lane bridge above the [[Hidden King]] Base entrance more to the middle of the two edges + + +* Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) + +* Move speed diminishing ramp now occurs around 11m rather than 10m + +* Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) + + +* Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) + + + + +[ Items ] + + +* Added new T1 Spirit Item: {{ItemIcon|Golden Goose Egg}} + + +* {{ItemIcon|Extended Magazine}}: Weapon Damage increased from +6% to +8% + +* {{ItemIcon|High-Velocity Rounds}}: No longer grants +5% Fire Rate + +* {{ItemIcon|High-Velocity Rounds}}: Now grants +8% Weapon Damage + +* {{ItemIcon|High-Velocity Rounds}}: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) + +* {{ItemIcon|Long Range}}: Fall-off Range increased from +4% to +8% + +* {{ItemIcon|Active Reload}}: You can now reload while already full when carrying this item + +* {{ItemIcon|Opening Rounds}}: Spirit Power increased from +8 to +10 + +* {{ItemIcon|Opening Rounds}}: Weapon Damage increased from +40% to +45% + +* {{ItemIcon|Swift Striker}}: Fire Rate increased from 18% to 20% + +* {{ItemIcon|Mystic Shot}}: Damage spirit scaling increased from 0.8 to 1.0 + +* {{ItemIcon|Split Shot}}: Cooldown reduced from 32s to 24s + +* {{ItemIcon|Split Shot}}: Now supports custom count and angles per hero + +* {{ItemIcon|Split Shot}}: Enabled for {{HeroIcon|Celeste}} (3 at 70 degrees) + +* Backstabber: Renamed to {{ItemIcon|Stalker}} + +* {{ItemIcon|Stalker}}: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target + +* {{ItemIcon|Stalker}}: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) + +* {{ItemIcon|Melee Charge}}: Heavy Melee Bonus damage now works with heavy melee abilities + +* {{ItemIcon|Spirit Shredder Bullets}}: {{ItemIcon|Spirit Lifesteal}} increased from 8% to 12% + +* {{ItemIcon|Weakening Headshot}}: Bonus health increased from +50 to +60 + +* {{ItemIcon|Ballistic Enchantment}}: Weapon damage per stack increased from 18% to 20% + +* {{ItemIcon|Ballistic Enchantment}}: Range reduced from 30% to 25% + +* {{ItemIcon|Ballistic Enchantment}}: Non-hero weapon damage increased from 4% to 5% + +* {{ItemIcon|Hunter's Aura}}: Solo hero multiplier reduced from 3x to 2x + +* {{ItemIcon|Hunter's Aura}}: Bullet Resist Reduction increased from -8% to -10% + +* {{ItemIcon|Hunter's Aura}}: Fire Rate Reduction increased from -11% to -14% + +* {{ItemIcon|Weighted Shots}}: Now builds from {{ItemIcon|Slowing Bullets}}. Has {{ItemIcon|Slowing Bullets}} passive + +* {{ItemIcon|Weighted Shots}}: No longer grants +16% Spirit Resist + +* {{ItemIcon|Weighted Shots}}: Now grants -0.5m Move Speed + +* {{ItemIcon|Weighted Shots}}: No longer grants -30% Bullet Velocity + +* {{ItemIcon|Weighted Shots}}: Debuff Resist increased from 16% to 18% + +* {{ItemIcon|Weighted Shots}}: Weapon Damage increased from 35% to 40% + +* {{ItemIcon|Weighted Shots}}: Stamina Reduction reduced from -20% to -14% + +* {{ItemIcon|Express Shot}}: Ammo consumed changed from -30% to 2 Ammo + +* {{ItemIcon|Blood Tribute}}: No longer has healing reduction + +* {{ItemIcon|Blood Tribute}}: Self damage increased from 40 to 50 + +* {{ItemIcon|Spirit Rend}}: Cooldown reduced from 2.2s to 2s + +* {{ItemIcon|Spirit Rend}}: {{ItemIcon|Spirit Lifesteal}} increased from 8% to 12% + +* {{ItemIcon|Crushing Fists}}: Heavy Mele Bonus damage now works with heavy melee abilities + +* {{ItemIcon|Frenzy}}: Base Fire Rate increased from 8% to 10% + +* {{ItemIcon|Frenzy}}: Base Spirit Resist increased from 10% to 15% + +* {{ItemIcon|Frenzy}}: Conditional Fire Rate reduced from 28% to 25% + +* {{ItemIcon|Frenzy}}: Conditional Spirit Resist reduced from 30% to 20% + +* {{ItemIcon|Spiritual Overflow}}: Spirit Power increased from 30 to 40 + +* {{ItemIcon|Spiritual Overflow}}: Now grants +20% Duration instead of +12% CD Reduction + + +* {{ItemIcon|Extra Health}}: Increased from 185 to 210 + +* {{ItemIcon|Enduring Speed}}: Fixed slow resistance interaction with dash slows + +* {{ItemIcon|Restorative Locket}}: Range increased from 30m to 35m + +* {{ItemIcon|Restorative Locket}}: Max stamina regen increased from 3 to 4 + +* {{ItemIcon|Restorative Locket}}: Now always restores at least 1 stamina + +* {{ItemIcon|Return Fire}}: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) + +* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 60% to 50% + +* {{ItemIcon|Weapon Shielding}}: Damage threshold increased from 150 to 250 + +* {{ItemIcon|Weapon Shielding}}: Cooldown reduced from 45s to 35s + +* {{ItemIcon|Bullet Resilience}}: Low Health threshold increased from 40% to 50% + +* {{ItemIcon|Bullet Resilience}}: Low Health resistance reduced from 22% to 15% + +* {{ItemIcon|Spirit Resilience}}: Low Health threshold increased from 40% to 50% + +* {{ItemIcon|Spirit Resilience}}: Low Health resistance reduced from 22% to 15% + +* {{ItemIcon|Lifestrike}}: Heal on melee hit reduced from 160 to 100 + 1.5/boon + +* {{ItemIcon|Lifestrike}}: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon + +* {{ItemIcon|Majestic Leap}}: Barrier increased from 140 to 200 + +* {{ItemIcon|Trophy Collector}}: Souls per minute increased from 22 to 25 + +* {{ItemIcon|Dispel Magic}}: Cooldown reduced from 50s to 40s + +* {{ItemIcon|Fortitude}}: Time to regen reduced from 13s to 10s + +* {{ItemIcon|Spellbreaker}}: High instant damage reduction reduced from -75% to -65% + +* {{ItemIcon|Diviner's Kevlar}}: Cooldown reduced from 64s to 40s + +* {{ItemIcon|Inhibitor}}: Damage Penalty reduced from -35% to -30% + +* {{ItemIcon|Inhibitor}}: Weapon Damage bonus increased from +22% to +25% + +* {{ItemIcon|Cheat Death}}: No longer reduces movement speed by -2m during the death immunity phase + +* {{ItemIcon|Colossus}}: Active now grants you an additional +30% Melee Damage + +* {{ItemIcon|Siphon Bullets}}: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount + + +* {{ItemIcon|Mystic Regeneration}}: Health bonus increased from +40 to +50 + +* {{ItemIcon|Mystic Regeneration}}: Duration increased from 5s to 6s + +* {{ItemIcon|Rusted Barrel}}: Cooldown reduced from 20s to 16s + +* {{ItemIcon|Arcane Surge}}: Spirit Power increased from +15 to +20 + +* {{ItemIcon|Slowing Hex}}: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values + +* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 53m/s to 80m/s + +* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 30s to 27s + +* {{ItemIcon|Suppressor}}: Debuff duration increased from 4s to 5s + +* {{ItemIcon|Spirit Sap}}: Spirit Power loss increased from -24 to -30 + +* {{ItemIcon|Spirit Sap}}: Cooldown reduced from 32s to 18s + +* {{ItemIcon|Decay}}: Healing Reduction increased from -45% to -50% + +* {{ItemIcon|Silence Wave}}: Damage spirit scaling increased from 0.6 to 1.0 + +* {{ItemIcon|Silence Wave}}: Cooldown reduced from 35s to 30s + +* {{ItemIcon|Knockdown}}: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster) + +* {{ItemIcon|Radiant Regeneration}}: Health bonus increased from +65 to +90 + +* {{ItemIcon|Radiant Regeneration}}: Duration increased from 5s to 6s + +* {{ItemIcon|Radiant Regeneration}}: Healing on Ability Cast boon scaling increased from 1.5 to 2.0 + +* {{ItemIcon|Tankbuster}}: Current Health Bonus Damage increased from 7.5% to 8% + +* {{ItemIcon|Torment Pulse}}: Damage spirit scaling reduced from 0.28 to 0.25 + +* {{ItemIcon|Torment Pulse}}: No longer hits sleeping enemies to avoid waking them up + +* {{ItemIcon|Disarming Hex}}: Cooldown reduced from 20s to 16s + +* {{ItemIcon|Magic Carpet}}: Duration increased from 8s to 12s + +* {{ItemIcon|Magic Carpet}}: Bonus health increased from 75 to 125 + +* {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 45s to 35s + +* {{ItemIcon|Cursed Relic}}: Damage penalty increased from -8% to -10% + +* {{ItemIcon|Vortex Web}}: Now has a unit target option where it will vacuum enemies around that target + + + + +[ Heroes ] + + +* {{HeroIcon|Abrams}}: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} DPS reduced from 29 to 22 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} range reduced from 10m to 7.5m + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} is now circular rather than just in front of him + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} range no longer increases with Spirit Power + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} visual range FX fixed to show larger than default radius values + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} Lifesteal against heroes increased from 66% to 80% + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40% + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T1 increased from -19s to -20s + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 now also increases radius by +3.5m + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 DPS reduced from 20 to 18 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} damage reduced from 37 to 30 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s + +* {{HeroIcon|Abrams}}: Should Charge spirit scaling reduced from 1.9 to 1.4 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 cooldown increased from -18s to -20s + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 increased from +150 Health to +200 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 now also grants +20% Debuff Resistance + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is a little faster to target the location when rising + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage increase from 75 to 100 + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now allows you to use items during it + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} radius reduced from 10.5m to 9m + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 now also increases radius by 6m + + +* {{HeroIcon|Apollo}}: Fixed {{AbilityIcon|Riposte}} not leaving the ground when started on the ground + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers from [[Trooper|trooper]] or [[Denizen|neutral]] damage + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T2 no longer increases {{HeroIcon|Apollo}}'s lunge speed + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} now gets interrupted by stun and sleep + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}} base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}}'s hit width no longer scales with radius increases + + +* {{HeroIcon|Bebop}}: Hook can now be canceled + + +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m + +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" + +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8% + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though) + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14% + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} tooltip simplified + +* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} T3 changed from 2s {{ItemIcon|Unstoppable}} to +1.3s {{ItemIcon|Unstoppable}} for each hero pulled in + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage + +* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m + + +* {{HeroIcon|Calico}}: Bullets no longer have gravity + +* {{HeroIcon|Calico}}: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} changed so the first grenade always lands in the middle + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} projectile sticky radius increased from 10 to 15 + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} cast delay reduced from 0.15s to 0.1s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T2 changed from +16.2 damage to +75 bonus damage vs barriers + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} improved targeting of dash to end early if near enemy heroes + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} can now dash vertically, even while on the ground + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 changed from +40 damage to +300 souls on hero kill + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T3 changed from -50% CDR on hit to -50% CDR and +60 damage + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} radius reduced from 4.5m to 4m + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} can no longer manipulate movement if meleeing while midair + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now uses healthbar modifier style for duration + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} fixed camera not being centered around {{AbilityIcon|Ava}} + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} melee attack delay reduced from 0.4s to 0.0s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} melee attack cooldown increased from 0.75 to 0.85 + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} melee attack now goes the way you are looking + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} cooldown reduced from 45s to 30s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 16s to 15s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T1 duration increased from +14s to 15s + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 changed from +45% Speed to +45% Speed and +15 Health Regen + +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s + +* {{HeroIcon|Calico}}: Return To Shadows now allows for some vertical flight movement during channel + +* {{HeroIcon|Calico}}: Return To Shadows now has new channel bar + +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T2 reduced from 67.5 Damage to 65 + +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead + + +* {{HeroIcon|Celeste}}: Gravity reduced from -20% to -28% (less gravity) + +* {{HeroIcon|Celeste}}: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) + +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} bounce range reduced from 17m to 15m + +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger duration reduced from 4.5s to 3.25s + + +* Doorman: Gun now pierces through targets at 50% reduced damage + +* Doorman: {{AbilityIcon|Call Bell}} time between charges increased from 4s to 6s + +* Doorman: {{AbilityIcon|Call Bell}} no longer has Impact Damage (was 40 with 1.0 scaling) + +* Doorman: {{AbilityIcon|Call Bell}} explosion damage increased from 55 to 85 + +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4 + +* Doorman: {{AbilityIcon|Call Bell}} T1 increased from +2m to +2.5m + +* Doorman: {{AbilityIcon|Call Bell}} T2 no longer has Impact Damage + +* Doorman: {{AbilityIcon|Call Bell}} T2 Explosion Damage increased from 40 to 75 + +* Doorman: {{AbilityIcon|Call Bell}} T2 now increases spirit scaling by +0.6 + +* Doorman: {{AbilityIcon|Call Bell}} T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" + +* Doorman: {{AbilityIcon|Doorway}} now has a timer icon above the ability + +* Doorman: {{AbilityIcon|Doorway}} T1 duration increased from +10s to +15s + +* Doorman: {{AbilityIcon|Doorway}} T2 barrier duration increased from 8s to 12s + +* Doorman: {{AbilityIcon|Doorway}} T3 doorway distance now also scales with Spirit Power (0.25) + +* Doorman: {{AbilityIcon|Luggage Cart}} is now 20% larger (20% wider hitbox as well) + +* Doorman: {{AbilityIcon|Luggage Cart}} T1 changed from "-8s Cooldown" to "+60 Damage" + +* Doorman: {{AbilityIcon|Luggage Cart}} T2 increased from +15m Cast Range to +20m + +* Doorman: {{AbilityIcon|Luggage Cart}} T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" + +* Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target + +* Doorman: {{AbilityIcon|Hotel Guest}} cast range increased from 6m to 7m + +* Doorman: {{AbilityIcon|Hotel Guest}} no longer goes on cooldown if the target dies during the cast + +* Doorman: {{AbilityIcon|Hotel Guest}} fixed enemies not always landing in the correct spot on return + +* Doorman: {{AbilityIcon|Hotel Guest}} now supports instant cast settings + +* Doorman: {{AbilityIcon|Hotel Guest}} returning guest now has a 100% time slow that decays to 0% over 1s + +* Doorman: {{AbilityIcon|Hotel Guest}} cast range increased from 5m to 6m + +* Doorman: {{AbilityIcon|Hotel Guest}} cost of stay damage reduced from 150 to 75 + +* Doorman: {{AbilityIcon|Hotel Guest}} failure to check-out damage reduced from 250 to 125 + +* Doorman: {{AbilityIcon|Hotel Guest}} T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" + +* Doorman: {{AbilityIcon|Hotel Guest}} T2 changed from "{{ItemIcon|Unstoppable}} while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" + +* Doorman: {{AbilityIcon|Hotel Guest}} T3 changed from "-50s Cooldown" to "{{ItemIcon|Unstoppable}} while Hotel is occupied. 10s Cooldown on Failure to Check Out" + + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} damage range reduced from 18m to 16m + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} cooldown increased from 13s to 16s + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} damage spirit scaling increased from 1.4 to 1.8 + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T1 bonus damage increased from +32 to +40 + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 changed from "Gain 45% {{ItemIcon|Bullet Lifesteal}} against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} duration reduced from 6s to 5s + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} now grants {{HeroIcon|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{HeroIcon|Drifter}} gets the assist or the kill + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} now makes the targets be considered as isolated + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} Sprint reduced from +3m to +2m + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} no longer has 7 spirit damage proc + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} cooldown increased from 120s to 125s + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} duration reduced from 7s to 6.5s + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" + + +* {{HeroIcon|Dynamo}}: Bullet damage increased from 12.2+0.44 to 12.6+0.5 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} cooldown increased from 22s to 26s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage increased from 90 to 115 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} range reduced from 20m to 16m + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} range no longer increases with spirit scaling + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling increased from 1.7 to 2.1 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} no longer grants +26% Fire Rate + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} no longer reloads ammo + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} base ability now restores 1 stamina + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally distance increased from 10m to 13m + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} range increased from 9m to 10m + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T1 increased from +4m Range to +6m + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T2 changed from "+22% Fire Rate" to "-6s Cooldown" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} cooldown increased from 45s to 48s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} now has a 1s linger on allies + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} now lets you jump while using it + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T2 cooldown from -14s to -20s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T2 now also increases duration by 1s + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} no longer does 1.5% Max Health DPS + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS increased from 40 to 75 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS spirit scaling increased from 0.19 to 0.28 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 increased from 4% Max Health DPS to 5.5% + + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} is now set up to work through proper alternate cast methods and be more responsive + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} Immobilize duration reduced from 1.5s to 1.25s + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} cooldown reduced from 38s to 34s + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown" + + +* {{HeroIcon|Haze}}: Spirit per boon reduced from 1.1 to 0.5 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Sleep move speed reduced from 2m/s to 1.5m/s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Wake Up delay no longer increases with spirit scaling + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 26s to 30s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Sleep duration reduced from 3s to 2.75s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and {{AbilityIcon|Dash}} Slow for 2.5s on wakeup" + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown increased from 30s to 33s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration spirit scaling reduced from 0.18 to 0.08 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} no longer has base +2m Invis Sprint Speed + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 increased from +5m Invis Sprint Speed to +7m + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed from "+10% {{ItemIcon|Bullet Lifesteal}}" to "Enables 2 Ability Charges" + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" + +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 now also grants +1 Charge + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} reduced from +0.2 Weapon Damage per stack to +0.18 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T1 spirit scaling increased from 0.37 to 0.8 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T1 reduced from +50 Spirit Damage to +40 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 increased from +0.12 Weapon Damage to +0.14 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} Fire Rate bonus reduced from 30% to 20% + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} base ability now has 60% Evasion + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} duration spirit scaling increased from 0.06 to 0.08 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} Bonus Bullet Damage reduced from 10 to 7 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +4 Bullet Damage to +7 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 now also increases Fire Rate by +10% + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 no longer adds 60% Bullet Evasion + +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 now also fires at an additional target + + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm}} damage reduced from 46 to 40 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm}} damage spirit scaling increased from 0.3 to 0.6 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm}} amplified damage taken reduced from 20% to 16% + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm}} T2 lifesteal increased from 10% to 15% + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS spirit scaling increased from 0.8 to 1.0 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 changed from "-25% Fire Rate" to "-12s Cooldown" + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 DPS reduced from +27 to +20 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 DPS now also increases trail duration by 1s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 no longer reduces cooldown by 15s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 now also grants +1 Charge + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 time between charges reduced from 20s to 14s + +* {{HeroIcon|Infernus}}: Melee can now buildup afterburn (20% for light melee, 35% for heavy) + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 changed from "-20% Spirit Damage" to "+14 DPS" + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 changed from +1s Burn Duration to -35% Spirit Damage + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} cast now causes camera to move back a bit + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} delay increased from 3s to 3.25s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} radius reduced from 13m to 12m + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} cooldown increased from 140s to 165s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} damage reduced from 150 to 125 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T1 changed from "-35s Cooldown" to "+100 Damage" + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal" + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius" + + +* {{HeroIcon|Ivy}}: Now has -10% Gravity + +* {{HeroIcon|Ivy}}: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon + +* {{HeroIcon|Ivy}}: Kudzu Bomb renamed to {{AbilityIcon|Entangling Thorns}} + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} Recharge Time reduced from 8s to 5s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} spirit scaling reduced from 0.65 to 0.55 + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s" + +* {{HeroIcon|Ivy}}: Watcher's Covenant renamed to {{AbilityIcon|Kudzu Connection}} + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} Fire Rate spirit scaling reduced from 0.25 to 0.18 + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} {{ItemIcon|Bullet Lifesteal}} spirit scaling reduced from 0.19 to 0.15 + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% {{ItemIcon|Bullet Lifesteal}}" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} T3 changed from "+1 Tether Count" to "Ability is now always active" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} cooldown increased from 37s to 40s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling reduced from 1.5 to 0.8 + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T1 changed from "-19s cooldown" to "+7% Max Health Heal" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} spirit damage scaling reduced from 2.3 to 1.0 + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} Cooldown reduced from 100s to 65s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} duration increased from 16s to 21s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} base/max speed increased from 11/18m to 10/22m + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb radius increased from 14m to 20m + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} buff duration reduced from 12s to 8s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} ally cast range increased from 14m to 18m + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now grants you and your ally +20% Outgoing Damage after dropping + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb no longer has a fast explode expanding behavior + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb no longer causes a knockup + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb no longer slows on explode by default + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} bomb no longer provides barrier by default + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s. + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s" + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0 + + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} now impacts on {{AbilityIcon|Ice Path}} + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius reduced from 6.5m to 6m + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown increased from 20s to 30s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} now comes with 2 charges + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} now heals in the base ability (60 + 0.9 Spirit Scaling) + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} no longer has -40% Stamina regen reduction + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T1 changed from "+1 Charge" to "Increases damage and heal by +30" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} is now cancelled on Ability Button Press instead of Space + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} cooldown increased from 46s to 50s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} incline/decline speed increased + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on {{AbilityIcon|Ice Path}}" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T2 increased from -17s Cooldown to -20s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 now grants you +35% Spirit Power while on {{AbilityIcon|Ice Path}} + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} visual clarity on VFX improved + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now lets you cast {{AbilityIcon|Frost Grenade}} and items while using it + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Max Fire Rate Reduction reduced from -35% to -20% + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Max Slow reduced from -40% to -20% + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} spirit scaling reduced from 0.8 to 0.5 + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} cooldown increased from 25s to 28s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 now also reduces cooldown by 13s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be canceled first without canceling Ice Beam + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} duration reduced from 5.25s to 5s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown" + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 increased from +1s to +1.5s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 now also dispels non-ult debuffs on cast (affects you and allies) + + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} radius reduced from 9m to 7m + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} cooldown reduced from 14.5s to 14s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T1 increased from -4s to -5s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T2 also increases radius by +2m + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown increased from 30s to 34s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} break range reduced from 30m to 28m + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T1 DPS increased from +16.2 to +18 + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T2 duration increased from +2s to +2.5s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T3 charges increased from +1 to +2 + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T3 now also increases spirit scaling by +0.3 + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.2s to 0.1s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} post cast hold time reduced from 0.7s to 0.2s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T1 cooldown increased from -35s to -60s + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s" + +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s" + + +* {{HeroIcon|Lash}}: Increased Sparkles + +* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Ground Strike}} against players brought down from mid air not doing damage + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T2 weapon damage increased from +6 to +7 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown increased from 24s to 26s + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Attack Angle no longer increases with Spirit Power + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} heal vs heroes reduced from 60% to 50% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T2 increased from -12s Cooldown to -16s + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T2 now also reduces Fire Rate by 30% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 no longer reduces Fire Rate + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 damage reduced from +86 to +80 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also increases Attack Angle by 40 and Heal by +20% + +* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}} camera sometimes being obstructed + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance no longer scales with Spirit Power (was 0.3) + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 145s to 150s + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 throw distance increased from +8m to +12m + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T2 cooldown increased from -25s to -40s + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 now also increases cast range by +10m + + +* {{HeroIcon|McGinnis}}: Stamina speed bucket 3 to 2 + +* {{HeroIcon|McGinnis}}: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} duration increased from 24s to 35s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} base health and health growth reduced by 40% + +* {{HeroIcon|McGinnis}}: Mini Turrets initial fading resist start value increased from 60% to 80% + +* {{HeroIcon|McGinnis}}: Mini Turrets now have 35% melee resist + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} tracking, angle and projectile speeds significantly improved + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} on the minimap now flash/turn red when they are attacking + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS" + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges" + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime" + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration no longer scales with spirit power + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius no longer scales with spirit power + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen now scales with spirit power (+0.3) + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} cooldown increased from 48s to 50s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} no longer provides +15% Stamina Recovery + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance" + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T2 increased from -17s Cooldown to -20s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T2 now also increases Stamina Recovery by +100% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 regen reduced from 2.5% Max HP to 2% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 now also increases radius by 3m + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 now also increases duration by 1s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} that is midcast will now fire when you are interrupted, rather than continue to expand outward + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 6m to 5m + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} applies it's slow to enemies it passes through while being summoned + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 no longer drains 1 stamina + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 Damage Amp increased from 15% to 20% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T2 also increases wall duration by +2s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} minimum range reduced from 9m to 8.5m + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 tooltip updated to clarify that it also reduces dash distance + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 move slow reduced from 40% to 30% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 dash slow increased from 20% to 30% + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 2s to 1.5s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T2 cooldown reduction increased from -45s to -55s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T2 now also increases duration by 6s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 damage increased from +21 to +25 + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling from +0.2 to +0.25 + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 now also increases explosion radius by 2m + + +* {{HeroIcon|Mina}}: Stamina cooldown increased from 3.9s to 4.2s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} cooldown increased from 10s to 16s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} hero hit missing health as damage increased from 3% to 5% + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal per kill reduced from 30 to 25 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal per kill spirit scaling reduced from 0.43 to 0.3 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T1 changed from "+20 Heal Per Kill" to "+60 Damage" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T3 now also provides +1.2 Heal Per Kill spirit scaling + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} cast range reduced 10m to 9m + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} recast window increased from 3s to 3.5s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} T3 changed from "-12s Cooldown" to "+1 Recast" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} Cooldown increased from 8s to 10s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} damage reduced from 6 to 4 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} damage spirit scaling increased from 0.06 to 0.09 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} bonus damage reduced from 55 to 45 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} bonus damage spirit scaling increased from 1.6 to 1.85 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T2 Damage/Bonus reduced from 3.6/50 to 3/45 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s" + +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} cooldown increased from 115s to 130s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} damage reduced from 6 to 5.6 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T1 increased from +1.8 to +2.2 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T2 cooldown increased from -40s to -55s + + +* {{HeroIcon|Mirage}}: Bullet damage reduced from 15.2+0.5 to 14.8+0.3 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer have a limited duration to launch each one. Functions as a normal charged ability. + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} collision and model size increased a bit + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} base charges reduced from 4 to 2 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} spirit scaling reduced from 1.0 to 0.8 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now immediately steal the health from the target + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health steal increased from 45 to 70 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} cooldown increased from 40s to 45s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T1 changed from "-15s Cooldown" to "+50 Max Health Steal" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 changed from "-8% Bullet Resist" to "+2 Charges" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer has a reduced effect against non-heroes + +* {{HeroIcon|Mirage}}: Tornado renamed to {{AbilityIcon|Dust Devil}} + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} lift duration reduced from 1.0s to 0.4s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} spirit scaling reduced from 0.7 to 0.3 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} now slows affected enemies by 30% for 3s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} bullet evasion duration increased from 3.5s to 4s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} bullet evasion increased from 25% to 30% + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T1 changed from "+0.4s Lift Duration" to "+60 Damage" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} cooldown increased from 2.6s to 3s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} multiplier duration increased from 4.5s to 5s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} reveal duration increased from 3s to 6s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T2 increased from +8.1 Damage to +20 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T3 cooldown increased from -0.75s to -1s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T3 now also stuns for 0.5s at max stacks + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown reduced from 155s to 145s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now be cast while on the [[Zipline|zipline]] + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} now targets a location on the minimap rather than units. Places you at the ground level of that location. + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} no longer grants +2m Move Speed and +26% Fire Rate + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T2 changed from "Grants {{AbilityIcon|Traveler}} Buffs to Ally" to "400 Barrier for 12s" + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T3 "{{ItemIcon|Unstoppable}} for 3s" to "-80s Cooldown" + + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} damage reduced from 56 to 50 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} radius reduced from 10m to 9m + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} spirit scaling increased from 0.42 to 0.75 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T1 changed from "-3.75s Cooldown" to "+35 Damage" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now lets you enter the tunnels + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} cooldown increased from 37s to 40s + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T1 changed from "+3s Duration" to "+50 Spin DPS" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s {{AbilityIcon|Burrow}} Time" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 increased from +2 m/s Move Speed to +4 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 increased from -19s Cooldown to -20s + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} cooldown reduced from 42s to 40s + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} duration reduced from 3s to 2.5s + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range reduced from 35m to 25m + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 changed from "+1s" to "+50 Damage and +5m Range" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T2 changed from "-23s Cooldown" to "Slows targets Move Speed and {{AbilityIcon|Dash}} Distance by -25%" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 changed from "Slows targets Move Speed and {{AbilityIcon|Dash}} Distance by -40%" to "+1s Duration and -20s Cooldown" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown increased from 90s to 150s + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS increased from 35 to 60 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T1 changed "+30% Bullet Resist During {{AbilityIcon|Combo}}" to "+100% Lifesteal" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist" + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown" + + +* {{HeroIcon|Paige}}: Conjure Dragon renamed to {{AbilityIcon|Bookwyrm}} + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} fixed initial location not starting where you click it + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} cooldown increased from 30s to 33s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width" + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range" + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T3 Damage/DPS rescaled from 104/27 to 100/30 + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T3 now also grants +1 Charge + +* {{HeroIcon|Paige}}: Defend and Fight! renamed to {{AbilityIcon|Plot Armor}} + +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} barrier spirit scaling reduced from 1.6 to 1.3 + +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T3 now also increases spirit scaling (+0.3) + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} height area no longer increases with range bonuses + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} cooldown increased from 25s to 30s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} immobilize duration reduced from 1.25s to 1s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} T1 cooldown increased from -6s to -11s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} T2 immobilize duration increased from 0.75s to 1s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} T3 now also increases radius by 1m + +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T2 now also reduces cooldown by 30s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T3 now also increases Max Amp from +100% to +150% + + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} radius reduced from 6m to 5.5m + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} radius increases by +1m per {{AbilityIcon|Pulse}} + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} Amp Per Stack reduced from 6% to 4% + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} cooldown increased from 28s to 32s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 {{AbilityIcon|Pulse}} Damage and +0.5 Spirit Scaling" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 changed from "+36 {{AbilityIcon|Pulse}} Damage and +0.8m Radius per {{AbilityIcon|Pulse}}" to "+4% Damage Amp Per Stack and +1.6s Duration" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 6s to 5.5 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} no longer damages enemies going through it + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} now increases allied bullet speeds going through it by 100% + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 increased from +2m Width to +3m + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 27s to 30s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} base damage scale increased from 100% to 125% + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 now also increases charge hold by 2s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 75s to 95s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} no longer has 80% {{ItemIcon|Spirit Lifesteal}} + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" + + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} projectile speed increased by 15% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now lets you use stamina during the ability + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now lets you use {{AbilityIcon|Flying Cloak}} during the ability + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 increased from +12.6 Damage Per Projectile to +16 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T2 cooldown increased from -14s to -16s + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from +2m Radius to +3m + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} cooldown reduced from 32s to 26s + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} damage reduced from 70 to 60 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} duration increased from 3.4s to 3.8s (travels slower, same total distance) + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T1 changed from "-14s Cooldown" to "+70 Damage" + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s" + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown" + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.61 to 0.9 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 now also reduces movement speed by 40% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 Fire Rate slow increased from 35% to 40% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 Escape duration increased from +0.5s to +1.5s + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 now also increases radius by 4m + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer applies 12% Current Health Damage + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS increased from 28 to 32 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} spirit scaling increased from 0.17 to 0.2 + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T1 increased from -25s Cooldown to -40s Cooldown + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 no longer reduces healing by 40% + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 now also increases radius by 4m + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 no longer increases radius by 6m + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 now prevents all healing on targets + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 increases spirit scaling by +0.1 + + +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} [[Trooper|trooper]] base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) + +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} [[Trooper|trooper]] healing spirit scaling increased from 0.125 to 0.14 + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} sleep move speed reduced from 2m/s to 1.5m/s + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} sleep duration decreased from 4.25s to 4s + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} radius decreased from 20m to 17.0m + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T3 now also grants +50% damage resist while channeling + + +* {{HeroIcon|Seven}}: Move Speed no longer scales with spirit power + +* {{HeroIcon|Seven}}: Sprint speed increased from 0.6m to 1.8m + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} fixed now doing damage if another ball was already hitting a target + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T2 now also increases lifetime by 1s + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} damage reduced from 38 to 35 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range reduced from 16m to 15m + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range no longer increases with spirit power + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T1 increased from -19s Cooldown to -20s + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 now also increases cast range by +5m + +* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 now also increases damage by +160 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} duration no longer scales with spirit power + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} cooldown increased from 48s to 50s + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} max jumps increased from 3 to 4 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T1 increased from -15s to -18s + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" + +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} allows movement in the base ability (1.5m) + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} bullet resistance reduced from 20% to 0% + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 bullet resist increased from 35% to 55% + +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 increases move speed by +3m (was +3.8m before) + + +* {{HeroIcon|Shiv}}: Stamina reduced from 3 to 2 + +* {{HeroIcon|Shiv}}: Stamina movement speed reduced from 6.7 to 6.5 + +* {{HeroIcon|Shiv}}: Bullet damage growth increased from 0.154 to 0.165 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} no longer has impact damage + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} Bleed DPS per knife increased from 4 to 10 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} Bleed DPS spirit scaling increased from 0.13 to 0.15 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T1 changed from "+1 Charge" to "+2s Duration" + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T2 changed from "+2s Duration" to "+2 Charges" + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 no longer has +30 Impact Damage + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 DPS increased from +5.5 to +12 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 increases spirit scaling by +0.10 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} cooldown increased from 15s to 16s + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} Impact damage reduced from 75 to 60 + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} reduces Spirit Resistance by 6% for 16s. Multiple instances stack. + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T1 increased from -3s Cooldown to -6s Cooldown + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m {{AbilityIcon|Dash}} Range" + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now also grants +50 Impact Damage + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} is no longer unit targeted, you jump in the direction forward with some small control + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Damage Amp reduced from 15% to 14% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp" + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T3 now grants you 20s to recast the ultimate, rather than removing the cooldown + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T3 now also increases enemy health threshold by +5% + + +* {{HeroIcon|Silver}}: {{AbilityIcon|Mauling Leap}} damage scaling reduced from 1.9 to 1.5 + +* {{HeroIcon|Silver}}: Fixed {{AbilityIcon|Tail Whack}} being considered a movement ability + +* {{HeroIcon|Silver}}: {{AbilityIcon|Tail Whack}} disarm duration reduced from 2.5s to 2s + +* {{HeroIcon|Silver}}: {{AbilityIcon|Tail Whack}} slow duration increased from 1.5s to 2s + +* {{HeroIcon|Silver}}: {{AbilityIcon|Tail Whack}} T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration" + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown increased from 35s to 50s + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} base health bonus reduced from 100 to 75 + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} no longer grants +14% Bullet and Spirit Resistance + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} no longer grants +2m Move Speed + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 resist increased from +14% to +15% + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T2 bonus health increased from 125 to 150 + + +* {{HeroIcon|Victor}}: Bullet damage increased from 12.3 to 12.5 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} now starts charged + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} range increased from 20m to 28m + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} reduced randomness on the projectile paths + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} bolt count from 5 to 7 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T2 increased from +36 to +50 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T3 now also increases spirit scaling by +0.6 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} cooldown increased from 23s to 30s + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} Move Speed reduced from 4m to 3m + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} spirit scaling reduced from 1.8 to 1.2 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T1 increased from +1.5m to +3m Move Speed + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T2 now also reduces cooldown by -8s + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 now also provides +1 Charge + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 no longer reduces cooldown + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 now also increases spirit scaling by 0.8 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} time to max DPS reduced from 10s to 6s + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius increased from 7.7m to 10m + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} toggle cooldown reduced from 2.5s to 2s + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Min DPS reduced from 16 to 12 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Min DPS spirit scaling reduced from 0.18 to 0.135 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Max DPS reduced from 70 to 54 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Max DPS spirit scaling reduced from 0.9 to 0.67 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T2 Min/Max DPS reduced from 8/36 to 6/26 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Text Progress bar indicates time to Max DPS + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T3 reduced from +13% Damage to +15% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} radius reduced from 13m to 12m + +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} rebirth health reduced from 60% to 50% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" + +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T2 rebirth health increased from 40% to 50% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" + + +* {{HeroIcon|Vindicta}}: Fire Rate no longer scales with Spirit Power + +* {{HeroIcon|Vindicta}}: Bullet damage now scales with spirit power (0.022) + +* Vindcita: Ammo reduced from 22 to 19 + +* {{HeroIcon|Vindicta}}: Bullet Velocity increased from 557 to 660 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} damage reduced from 55 to 40 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} damage spirit scaling increased from 0.37 to 0.5 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} projectile speed increased from 20m/s to 25m/s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 changed from "-35% Fire Rate" to "+65 Damage" + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 Tether Duration increased from +0.5s to +0.75s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T3 capture radius increased from +1m to +2m + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} now allows you to use melee + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} now allows [[Parry|parry]] to be used + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} now grants you +50% Item Cast Range + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage scaling reduced from 0.22 to 0.18 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration reduced from 15s to 13s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 duration increased from +8s to +10s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 Spirit Damage Per Bullet reduced from 12.6 to 10 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 now increases spirit scaling by 0.1 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 now also refreshes duration on hero kill + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now releases a swarm of crows in a cone forward, hitting all enemies along the path + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration no longer scales with spirit power + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 4s to 5s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} bleed damage reduced from 2.7% to 2.2% + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} damage increased from 37 to 40 + +* Vindcita: {{AbilityIcon|Crow Familiar}} cooldown increased from 28s to 32s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T1 changed from "{{ItemIcon|Ricochet}} up to 2 times" to "Reduces healing by -35%" + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T2 now also increase bleed damage by +0.5% + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 now also increases debuff duration by 2s + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} while scoped no longer un-scopes when using items + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now has a 4s buffer on impact for bonus credit + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} while scoped now plays a sound for you when the it is fully charged + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} weapon damage bonus increased from 5% to 6% + + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} bounces once by default + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} cooldown reduced from 30s to 26 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} spirit scaling reduced from 1.77 to 0.8 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} ground effect now increases slide distance by 60% for you and your allies + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} multiple hit damage value reduced from 50% to 50/38/26% + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T1 radius increased from +1m to +2m + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T2 cooldown increased from -12s to -14s + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 spirit scaling increased from +0.4 to +1.3 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 still adds 2 bounces + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} now has a very brief period where allies cannot cancel to prevent accidental cancels + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} healing spirit scaling increased from 0.14 to 0.3 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T3 increased from -21s Cooldown to -25s + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now grants +30% Air Control when affecting yourself or allies + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Time increased from 1.5s to 1.7s + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Slow increased from 15% to 20% + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now acts as if its close range with respect to item procs (like {{ItemIcon|Point Blank}}) + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} radius reduced from 4.5m to 4m + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage" + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} no longer can carry [[Urn]] + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved a bit + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now use abilities and items (rather than being locked behind T3) + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 115s to 130s + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration increased from 9s to 10s + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Bullet and Spirit resist reduced from 60% to 35% + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 changed from "+5s Duration" to "-30s Cooldown" + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T2 reduced from +72 Damage to +70 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration" + + +* {{HeroIcon|Warden}}: Bullet growth per boon reduced from 0.44 to 0.38 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} Weapon Damage reduction reduced from -30% to -25% + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 damage increased from +36 to +40 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 now also increases Weapon Damage Reduction by -20% + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 no longer increases radius by 1m + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 cooldown increased from -6.5s to -7s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also increases radius by 2m + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} duration reduced from 7s to 5s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} cooldown reduced from 42s to 40 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} barrier now scales with spirit power in the base ability (+0.5) + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T2 cooldown from -19s to -22s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T2 now also increases duration by +2s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)" + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} cast range reduced from 20m to 15m + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} cooldown decreased from 37s to 34s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s" + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range" + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T2 now increases trap duration by 0.75s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped" + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} Channeling bullet and spirit resist increased from 30% to 60% + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} radius reduced from 13m to 12m + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T1 increased from +3m Radius to +4m + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 no longer grants +50% Bullet and Spirit Resist + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 duration increased from +2.5s to +3s + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 now also grants you {{ItemIcon|Unstoppable}} while channeling + + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cards now have specific suites with special bonuses. + + - Card Types: + + - Spades: +70% Damage + + - Diamond: Cuts enemy resistances by -8% for 5s. Does not stack. + + - Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal no non-heroes) + + - Clubs: 30% Slow for 3s + + - Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} base charge count increased from 1 to 2 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} base damage reduced from 60 to 45 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling reduced from 1.0 to 0.55 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} buildup now takes 20% longer + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown reduced from 0.75s to 0.5s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} post cast time reduced from 0.2s to 0.1 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now highlights the card that will be throw next. + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has unique sounds for each card suite that is summoned. + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) + +* {{HeroIcon|Wraith}}: Fixed {{AbilityIcon|Project Mind}} interaction with stuns + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} no longer affects allies (previously gave half fire rate to allies) + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} duration no longer scales with Spirit Power + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} cooldown reduced from 48s to 45s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T1 increased from -14s Cooldown to -20s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 changed from "+15% Bullet and {{ItemIcon|Spirit Lifesteal}} and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cooldown increased from 110s to 120s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 20m to 14m + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast time increased from 0.1s to 0.3s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range + + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} being held down no longer automatically fires it + +* {{HeroIcon|Yamato}}: You can now cast {{AbilityIcon|Parry}} directly while channeling {{AbilityIcon|Power Slash}} to fire the {{AbilityIcon|Power Slash}} and [[Parry|parry]] + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} base ability now has +60% Bullet Resist while channeling + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} cooldown increased from 10.5s to 12s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} Slash Length reduced from 25m to 22m + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T3 now also grants +8m Range + +* {{HeroIcon|Yamato}}: Flying Strike renamed to {{AbilityIcon|Flying Slash}} + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} is now light melee damage rather than spirit + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} slow increased from -30% to -50% + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} cooldown increased from 21s to 36s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} range increased from 20m to 25m + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 changed from "Can {{AbilityIcon|Grapple}} to ally heroes and +6 Weapon Damage for 10s" to "Can {{AbilityIcon|Grapple}} to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." + +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Flying Slash}} T3 ally cast stopping too soon before reaching the player + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} cooldown increased from 15s to 16s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} Fire Rate reduction increased from -18% to -30% + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 increased from -9s Cooldown to -10s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 now also increases spirit scaling (+0.6) + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 110s to 130s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30% + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T2 now also reduces cooldown by 25s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30% + +=== Patch 2 === + +Deadlock - Gameplay Update - 03-06-2026 - Steam News + + +[ General ] - Can now jump during slide - {{AbilityIcon|Dash}} jump grants a very brief period with increased air control (30% for 0.25s) - [[Shrine]] is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like [[Walker|Walkers]]) - [[Shrine|Shrines]] attack no... + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-07.txt b/data/changelogs/wiki/2026-03-07.txt new file mode 100644 index 00000000..3006fc3d --- /dev/null +++ b/data/changelogs/wiki/2026-03-07.txt @@ -0,0 +1,67 @@ +{{Update layout +| prev_update = {{Update link|March|6|2026}} +| month = March +| day = 7 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-217955 +| source_title = 03-06-2026 Update (Reply) +| notes = +* Golden Egg Goose: Souls Per Minute increased from 75 to 90 +* {{ItemIcon|Torment Pulse}}: {{AbilityIcon|Pulse}} Damage reduced from 27+0.25 to 25+0.23 + +* Doorman: {{AbilityIcon|Hotel Guest}} T3 late checkout cooldown increased from 10s to 13s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} spirit scaling reduced from 0.55 to 0.45 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3 + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} base health bonus increased from +75 to +125 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T2 increased from +3m to +4m + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 spirit scaling reduced from 1.3 to 1.1 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 1.1 to 1.0 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Spade reduced from +70% to +60% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Heart scaling reduced from 1.25 to 1.0 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Heart scaling increased from 0.5 to 0.75 +* {{HeroIcon|Wraith}}: Fixed {{AbilityIcon|Card Trick}} Heart heal doing full value for non-heroes (instead of half) +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} debuff duration reduced from 3s to 2.75s + +=== Patch 2 === + +* Golden Egg Goose: Souls Per Minute increased from 75 to 90 +* {{ItemIcon|Torment Pulse}}: {{AbilityIcon|Pulse}} Damage reduced from 27+0.25 to 25+0.23 + +* Doorman: {{AbilityIcon|Hotel Guest}} T3 late checkout cooldown increased from 10s to 13s + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} spirit scaling reduced from 0.55 to 0.45 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3 +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3 + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} base health bonus increased from +75 to +125 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T2 increased from +3m to +4m + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 spirit scaling reduced from 1.3 to 1.1 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 1.1 to 1.0 + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Spade reduced from +70% to +60% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Heart scaling reduced from 1.25 to 1.0 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Heart scaling increased from 0.5 to 0.75 +* {{HeroIcon|Wraith}}: Fixed {{AbilityIcon|Card Trick}} Heart heal doing full value for non-heroes (instead of half) +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} debuff duration reduced from 3s to 2.75s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-10.txt b/data/changelogs/wiki/2026-03-10.txt new file mode 100644 index 00000000..f5fc576e --- /dev/null +++ b/data/changelogs/wiki/2026-03-10.txt @@ -0,0 +1,215 @@ +{{Update layout +| prev_update = {{Update link|March|7|2026}} +| month = March +| day = 10 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287 +| source_title = 03-06-2026 Update (Reply) +| notes = +* Base [[[[Guardian]]|[[Guardian|Guardians]]]] HP reduced from 5500 to 4000 +* [[[[Zipline]]]] can now be captured a little bit more forward towards the enemy base +* The minimum always captured [[[[Zipline]]|[[Zipline|zipline]]]] distance in your base is now reduced a little bit inwards +* Super [[[[Trooper]]|[[Trooper|troopers]]]] (when a lane [[[[Shrine]]|[[Shrine|shrine]]]] is down) now have 15% less bounty + +* Hero base health increased by 40 +* Hero health increased growth by +4 and 8% +* Vitality investment bonuses increased by 12% + +* {{ItemIcon|Golden Goose Egg}}: souls per buff improved from every 200 souls to every 150 +* {{ItemIcon|Vortex Web}}: Will now only unit target when used with alt cast + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T3 now also increases {{HeroIcon|Apollo}}'s attacking lunge speed + +* {{HeroIcon|Calico}}: Move speed reduced from 7.2 to 6.8 +* {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Gloom Bombs}} T2 giving an extra +15 flat bonus (released a couple days ago) +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} scaling reduced from 1.5 to 1.2 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 reduced from 300 Souls to 225 + +* {{HeroIcon|Celeste}}: Gravity from 28% to 25% (was 20% previous patch) +* {{HeroIcon|Celeste}}: Air Control increased from 38% to 44% (was 50% previous patch) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} on hit damage reduced from 25 to 20 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} barrier spirit scaling reduced from 1.1 to 0.8 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} no longer refunds half cooldown on miss +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s + +* Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) +* Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage" +* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15% + +* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}} + +* {{HeroIcon|Ivy}}: Bullet damage growth increased from 0.06 to 0.08 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} now only gives you half the bonus if you aren't connected to an ally +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} damage spirit scaling reduced from 1 to 0.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T1 barrier spirit scaling reduced from 1 to 0.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T2 slow reduced from 50% to 40% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range increased from 12m to 14m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range now scales with spirit range (+0.14) +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 cast range reduced from +10m to +6m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 stun increased from 1s to 1.2s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} radius reduced from 5m to 4.5m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 1.5s to 1s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from +0.25 to +0.2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 damage reduced from +25 to +22 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} cooldown reduced from 45s to 35s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 now also increases Fire Rate by 20% + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} heal vs non-heroes reduced from 0.5x to 0.35x +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} cooldown increased from 12.5s to 13s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 60 to 45 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 150s to 140s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} does half damage to objectives + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} duration reduced from 12s to 11s (overall total damage is reduced slightly) +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS increased from 32+0.2 to 34+0.22 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 duration reduced from +4s to +3s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 DPS increased from 16+0.1 to 18+0.11 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} charge time reduced from 8s to 7s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 increases speed from +3m to +4m + +* {{HeroIcon|Shiv}}: Alt fire knockback increased by 10% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} cooldown increased from 16s to 18s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} range increased from 13m to 18m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} travel speed increased a bit + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown reduced from 50s to 40s +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 increased from 15% Resists to 18% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T3 reduced from 18% Missing Health to 15% +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} can now be activated on the [[[[Zipline]]|[[Zipline|zipline]]]] +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 10m to 9.5m +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Base and T2 Max DPS and scaling reduced by 10% +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 190s to 210s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -50s Cooldown to -70s + +* {{HeroIcon|Vindicta}}: Fixed not gaining bonus damage if a proc bonus was the killing blow + +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} T3 giving an extra +60 melee damage (released a couple days ago) +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 1 to 0.8 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} Bullet and Spirit Resist while channeling reduced from 60% to 50% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 now also increases Bullet and Spirit Resist while channeling by +30% + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.5s to 0.6s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Joker no longer bounces to other targets +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} gaining charges (AP or [[[[Shop]]|[[Shop|shop]]]]) no longer automatically builds them up +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} can now be alt casted to fire from the inverse order +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Spade bonus reduced from +50% to +40% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Heart healing scale reduced from +0.75 to +0.5 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 14m to 13m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} throw range reduced from 14m to 13m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast delay increased from 0.3s to 0.35s + +=== Patch 2 === + +* Base [[Guardian|Guardians]] HP reduced from 5500 to 4000 +* [[Zipline]] can now be captured a little bit more forward towards the enemy base +* The minimum always captured [[Zipline|zipline]] distance in your base is now reduced a little bit inwards +* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty + +* Hero base health increased by 40 +* Hero health increased growth by +4 and 8% +* Vitality investment bonuses increased by 12% + +* {{ItemIcon|Golden Goose Egg}}: souls per buff improved from every 200 souls to every 150 +* {{ItemIcon|Vortex Web}}: Will now only unit target when used with alt cast + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T3 now also increases {{HeroIcon|Apollo}}'s attacking lunge speed + +* {{HeroIcon|Calico}}: Move speed reduced from 7.2 to 6.8 +* {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Gloom Bombs}} T2 giving an extra +15 flat bonus (released a couple days ago) +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} scaling reduced from 1.5 to 1.2 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 reduced from 300 Souls to 225 + +* {{HeroIcon|Celeste}}: Gravity from 28% to 25% (was 20% previous patch) +* {{HeroIcon|Celeste}}: Air Control increased from 38% to 44% (was 50% previous patch) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} on hit damage reduced from 25 to 20 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} barrier spirit scaling reduced from 1.1 to 0.8 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} no longer refunds half cooldown on miss +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s + +* Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) +* Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage" +* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15% + +* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}} + +* {{HeroIcon|Ivy}}: Bullet damage growth increased from 0.06 to 0.08 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} now only gives you half the bonus if you aren't connected to an ally +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} damage spirit scaling reduced from 1 to 0.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T1 barrier spirit scaling reduced from 1 to 0.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T2 slow reduced from 50% to 40% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range increased from 12m to 14m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range now scales with spirit range (+0.14) +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 cast range reduced from +10m to +6m +* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 stun increased from 1s to 1.2s + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} radius reduced from 5m to 4.5m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 1.5s to 1s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from +0.25 to +0.2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 damage reduced from +25 to +22 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} cooldown reduced from 45s to 35s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 now also increases Fire Rate by 20% + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} heal vs non-heroes reduced from 0.5x to 0.35x +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} cooldown increased from 12.5s to 13s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 60 to 45 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 150s to 140s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} does half damage to objectives + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} duration reduced from 12s to 11s (overall total damage is reduced slightly) +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS increased from 32+0.2 to 34+0.22 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 duration reduced from +4s to +3s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 DPS increased from 16+0.1 to 18+0.11 + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} charge time reduced from 8s to 7s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 increases speed from +3m to +4m + +* {{HeroIcon|Shiv}}: Alt fire knockback increased by 10% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} cooldown increased from 16s to 18s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} range increased from 13m to 18m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} travel speed increased a bit + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown reduced from 50s to 40s +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 increased from 15% Resists to 18% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T3 reduced from 18% Missing Health to 15% +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} can now be activated on the [[Zipline|zipline]] +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 10m to 9.5m +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Base and T2 Max DPS and scaling reduced by 10% +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 190s to 210s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -50s Cooldown to -70s + +* {{HeroIcon|Vindicta}}: Fixed not gaining bonus damage if a proc bonus was the killing blow + +* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} T3 giving an extra +60 melee damage (released a couple days ago) +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 1 to 0.8 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} Bullet and Spirit Resist while channeling reduced from 60% to 50% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 now also increases Bullet and Spirit Resist while channeling by +30% + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.5s to 0.6s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Joker no longer bounces to other targets +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} gaining charges (AP or [[Shop|shop]]) no longer automatically builds them up +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} can now be alt casted to fire from the inverse order +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Spade bonus reduced from +50% to +40% +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Heart healing scale reduced from +0.75 to +0.5 +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 14m to 13m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} throw range reduced from 14m to 13m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast delay increased from 0.3s to 0.35s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-21.txt b/data/changelogs/wiki/2026-03-21.txt new file mode 100644 index 00000000..e6b5e905 --- /dev/null +++ b/data/changelogs/wiki/2026-03-21.txt @@ -0,0 +1,469 @@ +{{Update layout +| prev_update = {{Update link|March|10|2026}} +| month = March +| day = 21 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-226950 +| source_title = 03-06-2026 Update (Reply) +| notes = +* Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) +* Hero health growth increased by +3 and 4% +* Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 +* Small [[Denizen|neutrals]] spirit resist increased from 35% to 45% + +* {{ItemIcon|Greater Expansion}}: Ability Range reduced from 35% to 30% +* {{ItemIcon|Guardian Ward}}: Ability Range reduced from 10% to 8% +* {{ItemIcon|Ballistic Enchantment}}: Ability Range reduced from 25% to 20% +* {{ItemIcon|Cultist Sacrifice}}: Ability Range reduced from +15% to +12% +* {{ItemIcon|Healing Nova}}: Ability Range reduced from +6% to +5% +* {{ItemIcon|Rescue Beam}}: Ability Range reduced from +8% to +6% +* {{ItemIcon|Knockdown}}: Ability Range reduced from +6% to +5% +* {{ItemIcon|Divine Barrier}}: Ability Range reduced from +15% to +10% +* {{ItemIcon|Arcane Surge}}: Ability Range reduced from 15% to 12% +* {{ItemIcon|Echo Shard}}: No longer grants +5% Ability Range +* {{ItemIcon|Spirit Burn}}: Ability Range reduced from +8% to +6% +* {{ItemIcon|Vortex Web}}: Ability Range reduced from +10% to +8% + +* {{ItemIcon|Weighted Shots}}: Debuff Resist increased from 18% to 20% +* {{ItemIcon|Burst Fire}}: Duration increased from 3.5s to 4.5s +* {{ItemIcon|Burst Fire}}: Cooldown increased from 7s to 9s +* {{ItemIcon|Blood Tribute}}: Spirit Resist reduced from 10% to 8% +* {{ItemIcon|Enchanter's Emblem}}: Spirit Resist increased from 15% to 18% +* {{ItemIcon|Restorative Locket}}: Spirit Resist increased from 8% to 10% +* {{ItemIcon|Metal Skin}}: Bullet Resist reduced from 15% to 12% +* {{ItemIcon|Counterspell}}: Bonus Health reduced from 100 to 75 +* {{ItemIcon|Golden Goose Egg}}: Now has a 2 second channel to hatch +* {{ItemIcon|Boundless Spirit}}: Constant spirit bonus reduced from 35 to 30 + +* {{HeroIcon|Abrams}}: Melee damage per boon increased by 10% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 4s to 5s + +* {{HeroIcon|Apollo}}: Bullet damage increased from 17 to 18.5 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} T2 melee resist reduction increased from -22% to -30% +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} T3 increased from +1.2s Stun to +1.6s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} scaling reduced from 1.2 to 0.8 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} cooldown increased from 11s to 13s +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 reduced from "+225s within 4s" to "+200 within 3s" +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} is no longer disabled by damage over time abilities (same as [[Zipline|zipline]] rules) +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} move speed reduced from 30% to 20% +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 90s to 100s + +* {{HeroIcon|Celeste}}: Bullet/Melee resistance reduced from -6% to -8% +* {{HeroIcon|Celeste}}: Gun now has falloff 22m->60m +* {{HeroIcon|Celeste}}: Bullet damage increased from 18+0.6 to 22+0.7 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} spirit scaling increased from 0.23 to 0.28 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} no longer grants +1m Move Speed +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} T1 increased from +2.5m Move Speed to +3.5m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} spirit scaling increased from 0.42 to 0.56 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T3 fire rate increased from 6% to 7% +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} range reduced from 15m to 14m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} T3 reduced from +10 Max Bounces to +8 + +* Doorman: {{AbilityIcon|Call Bell}} now continuously emits slow +* Doorman: {{AbilityIcon|Call Bell}} impact damage spirit scaling reduced from 1 to 0.7 +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4 +* Doorman: {{AbilityIcon|Call Bell}} T1 changed from "+3m Radius" to "+1 Charge" +* Doorman: {{AbilityIcon|Call Bell}} T3 no longer grants +1 Charge +* Doorman: {{AbilityIcon|Call Bell}} T3 now also grants +4m Radius +* Doorman: {{AbilityIcon|Call Bell}} T3 duration increased from +22s to +26s +* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases spirit scaling by +0.4 +* Doorman: {{AbilityIcon|Call Bell}} T3 no longer increases slow by -15% +* Doorman: {{AbilityIcon|Doorway}} now shows the range of where the second door can be placed on the minimap. +* Doorman: {{AbilityIcon|Doorway}} T3 distance spirit scaling reduced from 0.25 to 0.15 +* Doorman: {{AbilityIcon|Doorway}} T3 reduced from +50m to +45m +* Doorman: Fixed {{AbilityIcon|Luggage Cart}} moving targets with {{ItemIcon|Unstoppable}} if it goes through a {{AbilityIcon|Doorway}} + +* {{HeroIcon|Dynamo}}: Ammo increased from 18 to 20 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 2.1 to 1.8 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 5m to 5.5m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +16m Range to +20m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 now also replenishes 1 charge for charged abilities (half effect on allies) +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max health as damage increased from 5.5% to 6% + +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} spirit scaling increased from 0.25 to 0.35 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} health per boon increased from 1 to 1.3 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} fixed colliding with the world sometimes +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} T2 now increases duration by +4s +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} deploy time reduced from 0.7s to 0.6s +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" +* {{HeroIcon|Graves}}: {{AbilityIcon|Essence Theft}} T3 fixed to latch onto targets nearby more readily +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} now summons 2 Ghouls on cast +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} T3 no longer summons 3 Ghouls on cast +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} T3 increased from +5% Current Health to +6% + +* {{HeroIcon|Infernus}}: Reload time reduced from 2.491 to 2.25 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed now moves faster by the same amount of speed above your base +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 increased from +65% Explosion Lifesteal to +85% + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} spirit scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T3 spirit scaling reduced from +2 to +1.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} ally cast range increased from 18m to 22m +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} is no longer disabled by damage over time abilities (same as [[Zipline|zipline]] rules) +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown increased from 65s to 85s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown is reduced by 25% when used on allies + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6m to 6.5m +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.914 to 0.8 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 damage spirit scaling reduced from 1.0 to 0.9 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T2 increased from -20s Cooldown to -25s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 now also grants +20 Spirit Power +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 increased from 50 Health Regen to 65 + +* {{HeroIcon|McGinnis}}: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} attack range increased from 25m to 30m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius increased from 5m to 5.5m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration increased from 4.5s to 5s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown increased from 165s to 175s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling reduced from 0.23 to 0.2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from 0.2 to 0.16 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 DPS reduced from 22 to 18 + +* {{HeroIcon|Mina}}: Fixed a bug with {{AbilityIcon|Rake}} with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) +* {{HeroIcon|Mina}}: Float time with umbrella increased from 2.5s to 4s +* {{HeroIcon|Mina}}: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max +* {{HeroIcon|Mina}}: Fixed various issues with {{AbilityIcon|Nox Nostra}} bats not hitting things properly (DPS values reduced to compensate for this indirect buff) + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer does max health steal +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer applies +10% Damage Amp +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now reduces enemy damage output by 20% (and +15% in T3) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} radius increased from 3.5m to 4m +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T3 window to recast increased from 5s to 6s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.51 to 0.44 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} debuff visuals improved +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 slow duration increased from 0.5s to 0.8s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T2 multiplier duration increased from 2.5s to 3s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} no longer gets interrupted by non-hero sources nor DOT damage +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} wait time reduced from 3s to 2s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} interrupt cooldown reduced from 6s to 4s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown reduced from 145s to 120s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now be manually canceled +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now also target units + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} range reduced from 4.8m to 4m +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 45 to 40 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS spirit scaling reduced from 1.2 to 0.6 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 140s to 130s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 DPS reduced from +60 to +50 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 now also increases spirit scaling +0.4 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} health rescaled from 50 to 30 + 1/Boon (not retroactive) + +* {{HeroIcon|Shiv}}: Stamina increased from 2 to 3 +* {{HeroIcon|Shiv}}: Stamina cooldown increased from 4.5s to 5.5s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} no longer interrupts sliding when cast +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} is now affected by healing modifiers +* {{HeroIcon|Shiv}}: Fixed a bug with {{AbilityIcon|Killing Blow}} T3 causing the cooldown to be delayed if you failed to execute during the allowed window +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range + +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Weapon Accuracy reduced from -25% to -30% +* {{HeroIcon|Silver}}: {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Boot Kick}} and {{AbilityIcon|Mauling Leap}} now benefit from range increases +* {{HeroIcon|Silver}}: {{AbilityIcon|Boot Kick}} now uses a break-off angle when grounded, allowing upward movement if looking up enough +* {{HeroIcon|Silver}}: {{AbilityIcon|Tail Whack}} spirit scaling increased from 1 to 1.5 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} now grants 1.5m Move Speed +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 increased from +18% Resists to +20% +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T2 increased from +150 Bonus Health to +200 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T3 now has a 1.5s buffer for kill credit + +* {{HeroIcon|Victor}}: Health per boon increased from 46 to 50 +* {{HeroIcon|Victor}}: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} radius increased from 12m to 18m +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 210s to 230s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 no longer increases radius by 6m +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 cooldown from -70s to -100s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 now also deals +150 Damage + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now has +20 bonus damage +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} wind up time increased from 0.15s to 0.2s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} displacement duration reduced from 0.8s to 0.6s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun duration reduced from 0.7s to 0.5s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} lockout period from being affected again increased from 1.25s to 1.35s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration increased from 10s to 11s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} heart now only heals for half the amount for secondary targets in the area +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown increased from 42s to 46s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T3 cooldown increased from -28s to -32s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 now interrupts/finishes an ongoing reload +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast time increased from 0.35s to 0.45s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} debuff duration reduced from 2.75s to 2.25s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 13m to 10m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cooldown increased from 120s to 130s + +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Flying Slash}}|l1=Flying Strike{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still) + + + +[ Street Brawl ] + +* Improved the following Enhanced Items: {{ItemIcon|Blood Tribute}}, {{ItemIcon|Shadow Weave}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Majestic Leap}}, {{ItemIcon|Metal Skin}}, {{ItemIcon|Monster Rounds}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Cursed Relic}}, {{ItemIcon|Heroic Aura}}, {{ItemIcon|Rusted Barrel}}, {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Nullification Burst}}|l1=Nullification Blast{{sic}}, {{ItemIcon|Cloak of Opportunity}} + +* {{ItemIcon|Unstable Concoction}}: Now grants you unstoppable during the pre explosion state +* {{ItemIcon|Unstable Concoction}}: Radius increased from 18m to 22m +* {{ItemIcon|Shadow Strike}}: Stamina increased from +2 to +3 +* {{ItemIcon|Shadow Strike}}: Now grants +350 Health +* {{ItemIcon|Shadow Strike}}: DPS increased from 75 to 125 +* {{ItemIcon|Shadow Strike}}: DPS spirit scaling increased from 0.2 to 0.4 +* {{ItemIcon|Shadow Strike}}: Invis duration increased from 2.5s to 3s +* {{ItemIcon|Electric Slippers}}: Damage radius increased from 8m to 12m +* {{ItemIcon|Electric Slippers}}: Slide Fire Rate increased from 50% to 60% +* {{ItemIcon|Nullification Burst}}: Radius increased from 12m to 20m +* {{ItemIcon|Nullification Burst}}: Now grants +40% Debuff Resistance +* {{ItemIcon|Celestial Blessing}}: Cooldown reduced from 50s to 30s +* {{ItemIcon|Celestial Blessing}}: Heal increased from up to 50% of your HP to 60% +* {{ItemIcon|Celestial Blessing}}: Heal min increased from 300 to 400 +* {{ItemIcon|Runed Gauntlets}}: Melee distance increased from 130% to 150% +* {{ItemIcon|Runed Gauntlets}}: Cooldown on hit reduced from -12% to -16% +* {{ItemIcon|Runed Gauntlets}}: Cooldown on hit reduced from -3s to -4s +* {{ItemIcon|Seraphim Wings}}: In Air Damage Reduction increased from -40% to -60% +* {{ItemIcon|Seraphim Wings}}: Additional air dash/jump increased from +1 to unlimited +* {{ItemIcon|Cloak of Opportunity}}: Barrier increased from 300 to 500 +* {{ItemIcon|Cloak of Opportunity}}: Cooldown reduced from 14s to 12s +* {{ItemIcon|Infinite Rounds}}: Fire Rate increased from 30% to 35% +* {{ItemIcon|Mystical Piano}}: Radius increased from 11m to 12m +* {{ItemIcon|Shrink Ray}}: Now grants +20% Fire Rate while shrunk + +* Brawl {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} aura radius reduced by 2m +* Brawl {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration from -4s to -5s + +=== Patch 2 === + +* Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) +* Hero health growth increased by +3 and 4% +* Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 +* Small [[Denizen|neutrals]] spirit resist increased from 35% to 45% + +* {{ItemIcon|Greater Expansion}}: Ability Range reduced from 35% to 30% +* {{ItemIcon|Guardian Ward}}: Ability Range reduced from 10% to 8% +* {{ItemIcon|Ballistic Enchantment}}: Ability Range reduced from 25% to 20% +* {{ItemIcon|Cultist Sacrifice}}: Ability Range reduced from +15% to +12% +* {{ItemIcon|Healing Nova}}: Ability Range reduced from +6% to +5% +* {{ItemIcon|Rescue Beam}}: Ability Range reduced from +8% to +6% +* {{ItemIcon|Knockdown}}: Ability Range reduced from +6% to +5% +* {{ItemIcon|Divine Barrier}}: Ability Range reduced from +15% to +10% +* {{ItemIcon|Arcane Surge}}: Ability Range reduced from 15% to 12% +* {{ItemIcon|Echo Shard}}: No longer grants +5% Ability Range +* {{ItemIcon|Spirit Burn}}: Ability Range reduced from +8% to +6% +* {{ItemIcon|Vortex Web}}: Ability Range reduced from +10% to +8% + +* {{ItemIcon|Weighted Shots}}: Debuff Resist increased from 18% to 20% +* {{ItemIcon|Burst Fire}}: Duration increased from 3.5s to 4.5s +* {{ItemIcon|Burst Fire}}: Cooldown increased from 7s to 9s +* {{ItemIcon|Blood Tribute}}: Spirit Resist reduced from 10% to 8% +* {{ItemIcon|Enchanter's Emblem}}: Spirit Resist increased from 15% to 18% +* {{ItemIcon|Restorative Locket}}: Spirit Resist increased from 8% to 10% +* {{ItemIcon|Metal Skin}}: Bullet Resist reduced from 15% to 12% +* {{ItemIcon|Counterspell}}: Bonus Health reduced from 100 to 75 +* {{ItemIcon|Golden Goose Egg}}: Now has a 2 second channel to hatch +* {{ItemIcon|Boundless Spirit}}: Constant spirit bonus reduced from 35 to 30 + +* {{HeroIcon|Abrams}}: Melee damage per boon increased by 10% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8% +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 4s to 5s + +* {{HeroIcon|Apollo}}: Bullet damage increased from 17 to 18.5 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} T2 melee resist reduction increased from -22% to -30% +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} T3 increased from +1.2s Stun to +1.6s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} scaling reduced from 1.2 to 0.8 +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} cooldown increased from 11s to 13s +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 reduced from "+225s within 4s" to "+200 within 3s" +* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} is no longer disabled by damage over time abilities (same as [[Zipline|zipline]] rules) +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} move speed reduced from 30% to 20% +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 90s to 100s + +* {{HeroIcon|Celeste}}: Bullet/Melee resistance reduced from -6% to -8% +* {{HeroIcon|Celeste}}: Gun now has falloff 22m->60m +* {{HeroIcon|Celeste}}: Bullet damage increased from 18+0.6 to 22+0.7 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} spirit scaling increased from 0.23 to 0.28 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} no longer grants +1m Move Speed +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} T1 increased from +2.5m Move Speed to +3.5m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} spirit scaling increased from 0.42 to 0.56 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T3 fire rate increased from 6% to 7% +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} range reduced from 15m to 14m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} T3 reduced from +10 Max Bounces to +8 + +* Doorman: {{AbilityIcon|Call Bell}} now continuously emits slow +* Doorman: {{AbilityIcon|Call Bell}} impact damage spirit scaling reduced from 1 to 0.7 +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4 +* Doorman: {{AbilityIcon|Call Bell}} T1 changed from "+3m Radius" to "+1 Charge" +* Doorman: {{AbilityIcon|Call Bell}} T3 no longer grants +1 Charge +* Doorman: {{AbilityIcon|Call Bell}} T3 now also grants +4m Radius +* Doorman: {{AbilityIcon|Call Bell}} T3 duration increased from +22s to +26s +* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases spirit scaling by +0.4 +* Doorman: {{AbilityIcon|Call Bell}} T3 no longer increases slow by -15% +* Doorman: {{AbilityIcon|Doorway}} now shows the range of where the second door can be placed on the minimap. +* Doorman: {{AbilityIcon|Doorway}} T3 distance spirit scaling reduced from 0.25 to 0.15 +* Doorman: {{AbilityIcon|Doorway}} T3 reduced from +50m to +45m +* Doorman: Fixed {{AbilityIcon|Luggage Cart}} moving targets with {{ItemIcon|Unstoppable}} if it goes through a {{AbilityIcon|Doorway}} + +* {{HeroIcon|Dynamo}}: Ammo increased from 18 to 20 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 2.1 to 1.8 +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 5m to 5.5m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +16m Range to +20m +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 now also replenishes 1 charge for charged abilities (half effect on allies) +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max health as damage increased from 5.5% to 6% + +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} spirit scaling increased from 0.25 to 0.35 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} health per boon increased from 1 to 1.3 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} fixed colliding with the world sometimes +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} T2 now increases duration by +4s +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} deploy time reduced from 0.7s to 0.6s +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" +* {{HeroIcon|Graves}}: {{AbilityIcon|Essence Theft}} T3 fixed to latch onto targets nearby more readily +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} now summons 2 Ghouls on cast +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} T3 no longer summons 3 Ghouls on cast +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} T3 increased from +5% Current Health to +6% + +* {{HeroIcon|Infernus}}: Reload time reduced from 2.491 to 2.25 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed now moves faster by the same amount of speed above your base +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 increased from +65% Explosion Lifesteal to +85% + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} spirit scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T3 spirit scaling reduced from +2 to +1.7 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} ally cast range increased from 18m to 22m +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} is no longer disabled by damage over time abilities (same as [[Zipline|zipline]] rules) +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown increased from 65s to 85s +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown is reduced by 25% when used on allies + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6m to 6.5m +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.914 to 0.8 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 damage spirit scaling reduced from 1.0 to 0.9 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T2 increased from -20s Cooldown to -25s +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 now also grants +20 Spirit Power +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 increased from 50 Health Regen to 65 + +* {{HeroIcon|McGinnis}}: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} attack range increased from 25m to 30m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius increased from 5m to 5.5m +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration increased from 4.5s to 5s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown increased from 165s to 175s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling reduced from 0.23 to 0.2 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from 0.2 to 0.16 +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 DPS reduced from 22 to 18 + +* {{HeroIcon|Mina}}: Fixed a bug with {{AbilityIcon|Rake}} with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) +* {{HeroIcon|Mina}}: Float time with umbrella increased from 2.5s to 4s +* {{HeroIcon|Mina}}: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max +* {{HeroIcon|Mina}}: Fixed various issues with {{AbilityIcon|Nox Nostra}} bats not hitting things properly (DPS values reduced to compensate for this indirect buff) + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer does max health steal +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} no longer applies +10% Damage Amp +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} now reduces enemy damage output by 20% (and +15% in T3) +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} radius increased from 3.5m to 4m +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T3 window to recast increased from 5s to 6s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.51 to 0.44 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} debuff visuals improved +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 slow duration increased from 0.5s to 0.8s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T2 multiplier duration increased from 2.5s to 3s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} no longer gets interrupted by non-hero sources nor DOT damage +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} wait time reduced from 3s to 2s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} interrupt cooldown reduced from 6s to 4s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown reduced from 145s to 120s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now be manually canceled +* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} can now also target units + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} range reduced from 4.8m to 4m +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 45 to 40 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS spirit scaling reduced from 1.2 to 0.6 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 140s to 130s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 DPS reduced from +60 to +50 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 now also increases spirit scaling +0.4 +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} health rescaled from 50 to 30 + 1/Boon (not retroactive) + +* {{HeroIcon|Shiv}}: Stamina increased from 2 to 3 +* {{HeroIcon|Shiv}}: Stamina cooldown increased from 4.5s to 5.5s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} no longer interrupts sliding when cast +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} is now affected by healing modifiers +* {{HeroIcon|Shiv}}: Fixed a bug with {{AbilityIcon|Killing Blow}} T3 causing the cooldown to be delayed if you failed to execute during the allowed window +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range + +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Weapon Accuracy reduced from -25% to -30% +* {{HeroIcon|Silver}}: {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Boot Kick}} and {{AbilityIcon|Mauling Leap}} now benefit from range increases +* {{HeroIcon|Silver}}: {{AbilityIcon|Boot Kick}} now uses a break-off angle when grounded, allowing upward movement if looking up enough +* {{HeroIcon|Silver}}: {{AbilityIcon|Tail Whack}} spirit scaling increased from 1 to 1.5 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} now grants 1.5m Move Speed +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 increased from +18% Resists to +20% +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T2 increased from +150 Bonus Health to +200 +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T3 now has a 1.5s buffer for kill credit + +* {{HeroIcon|Victor}}: Health per boon increased from 46 to 50 +* {{HeroIcon|Victor}}: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} radius increased from 12m to 18m +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 210s to 230s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 no longer increases radius by 6m +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 cooldown from -70s to -100s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 now also deals +150 Damage + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 0.8 to 0.6 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now has +20 bonus damage +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} wind up time increased from 0.15s to 0.2s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} displacement duration reduced from 0.8s to 0.6s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun duration reduced from 0.7s to 0.5s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} lockout period from being affected again increased from 1.25s to 1.35s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration increased from 10s to 11s + +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} heart now only heals for half the amount for secondary targets in the area +* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown increased from 42s to 46s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T3 cooldown increased from -28s to -32s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T3 now interrupts/finishes an ongoing reload +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast time increased from 0.35s to 0.45s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} debuff duration reduced from 2.75s to 2.25s +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 13m to 10m +* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cooldown increased from 120s to 130s + +* {{HeroIcon|Yamato}}: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) + + + +[ Street Brawl ] + +* Improved the following Enhanced Items: {{ItemIcon|Blood Tribute}}, {{ItemIcon|Shadow Weave}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Majestic Leap}}, {{ItemIcon|Metal Skin}}, {{ItemIcon|Monster Rounds}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Cursed Relic}}, {{ItemIcon|Heroic Aura}}, {{ItemIcon|Rusted Barrel}}, {{ItemIcon|Weapon Shielding}}, Nullification Blast, {{ItemIcon|Cloak of Opportunity}} + +* {{ItemIcon|Unstable Concoction}}: Now grants you unstoppable during the pre explosion state +* {{ItemIcon|Unstable Concoction}}: Radius increased from 18m to 22m +* {{ItemIcon|Shadow Strike}}: Stamina increased from +2 to +3 +* {{ItemIcon|Shadow Strike}}: Now grants +350 Health +* {{ItemIcon|Shadow Strike}}: DPS increased from 75 to 125 +* {{ItemIcon|Shadow Strike}}: DPS spirit scaling increased from 0.2 to 0.4 +* {{ItemIcon|Shadow Strike}}: Invis duration increased from 2.5s to 3s +* {{ItemIcon|Electric Slippers}}: Damage radius increased from 8m to 12m +* {{ItemIcon|Electric Slippers}}: Slide Fire Rate increased from 50% to 60% +* {{ItemIcon|Nullification Burst}}: Radius increased from 12m to 20m +* {{ItemIcon|Nullification Burst}}: Now grants +40% Debuff Resistance +* {{ItemIcon|Celestial Blessing}}: Cooldown reduced from 50s to 30s +* {{ItemIcon|Celestial Blessing}}: Heal increased from up to 50% of your HP to 60% +* {{ItemIcon|Celestial Blessing}}: Heal min increased from 300 to 400 +* Runed Gauntlet: Melee distance increased from 130% to 150% +* Runed Gauntlet: Cooldown on hit reduced from -12% to -16% +* Runed Gauntlet: Cooldown on hit reduced from -3s to -4s +* {{ItemIcon|Seraphim Wings}}: In Air Damage Reduction increased from -40% to -60% +* {{ItemIcon|Seraphim Wings}}: Additional air dash/jump increased from +1 to unlimited +* {{ItemIcon|Cloak of Opportunity}}: Barrier increased from 300 to 500 +* {{ItemIcon|Cloak of Opportunity}}: Cooldown reduced from 14s to 12s +* {{ItemIcon|Infinite Rounds}}: Fire Rate increased from 30% to 35% +* {{ItemIcon|Mystical Piano}}: Radius increased from 11m to 12m +* {{ItemIcon|Shrink Ray}}: Now grants +20% Fire Rate while shrunk + +* Brawl {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} aura radius reduced by 2m +* Brawl {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration from -4s to -5s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-25.txt b/data/changelogs/wiki/2026-03-25.txt new file mode 100644 index 00000000..0bc881e0 --- /dev/null +++ b/data/changelogs/wiki/2026-03-25.txt @@ -0,0 +1,73 @@ +{{Update layout +| prev_update = {{Update link|March|21|2026}} +| month = March +| day = 25 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-25-2026-update.121766/ +| source_title = 03-25-2026 Update +| notes = +* {{HeroIcon|Bebop}}: Base health regen increased from 1.5 to 2.5 + +* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} base damage increased from 50 to 60 + +* {{HeroIcon|Celeste}}: Base regen reduced from 2 to 1 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} T3 silence duration reduced from +2s to +1.5s + +* Doorman: {{AbilityIcon|Call Bell}} slow increased from 30% to 35% +* Doorman: {{AbilityIcon|Call Bell}} radius increased from 5m to 6m +* Doorman: {{AbilityIcon|Doorway}} Distance increased from 60m to 70m +* Doorman: {{AbilityIcon|Luggage Cart}} T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall +* Doorman: {{AbilityIcon|Luggage Cart}} T3 stun duration reduced from 1.5s to 1.25s + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} spirit damage scaling reduced from 1.9 to 1.6 +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 reduced from 2 Ghouls Summoned to 1 +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 now also reduces cooldown by 10s +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} Ghoul HP reduced from 200 + 12/boon to 180 + 8/boon +* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} Ghouls damage reduced from 150 to 135 + +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} now provides allies with air control and stomp damage +* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} DPS increased from 12 to 14 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 DPS increased from +14 to +16 +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 increased from +85% Explosion Lifesteal to +100% +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T2 increased from -65s Cooldown to -75s + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.8 to 0.7 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 damage spirit scaling reduced from 0.9 to 0.8 + +* {{HeroIcon|Lady Geist}}: Gun Falloff reduced from 20->52 to 17->48 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} spirit scaling reduced from 0.536 to 0.43 +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} T3 spirit scaling increased from +0.3 to +0.4 + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 duration increased from +1s to +1.5s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration increased from 5s to 5.5s + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Health Steal Per Sec reduced from 10 to 9 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T1 reduced from +8 Health Steal Per Sec to +7 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T3 spirit scaling reduced from +0.23 to +0.17 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} cooldown increased from 32s to 36s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T2 cooldown increased from -8s to -12s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Dust Devil}} T3 now also increases lift duration by 0.3s +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.44 to 0.38 + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T3 now also provides unstoppable while channeling + +* {{HeroIcon|Silver}}: Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124 +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} cooldown increased from 22s to 25s +* {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} T2 cooldown increased from -7s to -10s + +* {{HeroIcon|Venator}}: {{AbilityIcon|Consecrating Grenade}} impact damage scaling reduced from 1.2 to 1.0 +* {{HeroIcon|Venator}}: Gut Shot wall stun reduced from 0.65s to 0.6s +* {{HeroIcon|Venator}}: Gut Shot damage scaling reduced from 1 to 0.8 + +* {{HeroIcon|Victor}}: Restored health per boon back to 46 +* {{HeroIcon|Victor}}: No longer has -30% Lifesteal Effectiveness +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 no longer purges non-ult debuffs +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50% +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 9.5m to 9m + + +* Street Brawl: You now have all AP unlocked by round 5 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-03-30.txt b/data/changelogs/wiki/2026-03-30.txt new file mode 100644 index 00000000..859d09bd --- /dev/null +++ b/data/changelogs/wiki/2026-03-30.txt @@ -0,0 +1,13 @@ +{{Update layout +| prev_update = {{Update link|March|25|2026}} +| month = March +| day = 30 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/03-25-2026-update.121766/post-232903 +| source_title = 03-25-2026 Update (Reply) +| notes = +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} T2 no longer grants +4s Duration +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} T3 changed from "+2 Deadheads and Deadheads apply {{AbilityIcon|Essence Theft}}" to "+2 Deadheads and +4s Duration" +* {{HeroIcon|Graves}}: {{AbilityIcon|Essence Theft}} T3 changed from "+1 tether and improved targeting angle" to "Your summons now apply {{AbilityIcon|Essence Theft}}" +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-04-10.txt b/data/changelogs/wiki/2026-04-10.txt new file mode 100644 index 00000000..3b08ee33 --- /dev/null +++ b/data/changelogs/wiki/2026-04-10.txt @@ -0,0 +1,313 @@ +{{Update layout +| prev_update = {{Update link|March|30|2026}} +| month = April +| day = 10 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/04-10-2026-update.125825/ +| source_title = 04-10-2026 Update +| notes = +[ General ] + +* Parrying is now allowed while ground dashing in order to bring it in-line with air dashing + +* {{AbilityIcon|Parry}} anti mash protection previously would last for 0.25s after the [[Parry|parry]] success (so you couldn't [[Parry|parry]] again for that duration). It is now for 0.25s only after the initial [[Parry|parry]] input is provided, irrespective of when the [[Parry|parry]] success happens (this means there is less delay before you can do a back to back [[Parry|parry]] when [[Parry|parry]] success is done later in the duration) + +* Medic [[Trooper]] missing health percent heal reduced from 16% to 14% +* Medic [[Trooper]] fixed regen growth per minute reduced from 4 to 3 + +* Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s) +* Improved various abilities behavior when casting while sliding + + + +[ Items ] + +* {{ItemIcon|Recharging Rush}}: Cooldown increased from 20s to 24s +* {{ItemIcon|Titanic Magazine}}: Ammo increased from 90% to 100% +* {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 12% to 14% +* {{ItemIcon|Express Shot}}: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon +* {{ItemIcon|Toxic Bullets}}: Buildup is now 10% slower +* {{ItemIcon|Toxic Bullets}}: Bleed reduced from 2% to 1.7% +* {{ItemIcon|Toxic Bullets}}: Anti Heal increased from -30% to -35% +* {{ItemIcon|Sharpshooter}}: Movement Speed penalty reduced from -1m to -0.7m +* {{ItemIcon|Cultist Sacrifice}}: Bonus Souls increased from 150% to 170% +* {{ItemIcon|Armor Piercing Rounds}}: Chance increased from 50% to 55% + +* {{ItemIcon|Return Fire}}: Bullet damage returned increased from 50% to 60% +* {{ItemIcon|Return Fire}}: Cooldown reduced from 25s to 23s +* {{ItemIcon|Spirit Shielding}}: Move Speed increased from 1.5m to 1.75m +* {{ItemIcon|Spirit Shielding}}: Barrier duration increased from 7s to 8s +* {{ItemIcon|Weapon Shielding}}: Move Speed increased from 1.5m to 1.75m +* {{ItemIcon|Weapon Shielding}}: Barrier duration increased from 7s to 8s +* {{ItemIcon|Weapon Shielding}}: Time Frame increased from 3.5s to 4s +* {{ItemIcon|Plated Armor}}: Bonus health increased from +100 to +130 + +* {{ItemIcon|Golden Goose Egg}}: Souls required for permanent buff reduced from 150 to 100 +* {{ItemIcon|Golden Goose Egg}}: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs) +* {{ItemIcon|Decay}}: Spirit scaling reduced from 0.0055 to 0.004 +* {{ItemIcon|Silence Wave}}: Damage reduced from 100 to 75 +* {{ItemIcon|Silence Wave}}: Spirit scaling reduced from 1.0 to 0.7 +* {{ItemIcon|Silence Wave}}: Cooldown increased from 30s to 42s +* {{ItemIcon|Echo Shard}}: Cooldown increased from 30s to 35s +* {{ItemIcon|Lightning Scroll}}: Fixed the stun delay being affected by debuff reducer making the stun go off faster + + + +[ Heroes ] + +* {{HeroIcon|Bebop}}: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling) + +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10% + +* {{HeroIcon|Celeste}}: Base health reduced from 790 to 700 +* {{HeroIcon|Celeste}}: Health per boon reduced from 47 to 45 +* {{HeroIcon|Celeste}}: No longer has negative base bullet resistance +* {{HeroIcon|Celeste}}: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon +* {{HeroIcon|Celeste}}: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} on bullet hit rescaled from 20 + 0.28 to 15 + 0.34 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} debuff duration reduced from 12s to 8s +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} debuff duration now scales with spirit (0.05) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} Barrier reduced from 120 to 100 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} T2 Barrier reduced from +100 to +80 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T3 increased from 7% Fire Rate per Stack to 9% +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased from 105 + 0.63 to 120 + 0.73 + +* Doorman: Doorways now reveal on the minimap for enemies when they are within LOS +* Doorman: {{AbilityIcon|Luggage Cart}} collision size reduced by 10% +* Doorman: {{AbilityIcon|Luggage Cart}} no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off) + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 16s to 19s + +* {{HeroIcon|Grey Talon}}: Spirit power per boon increased from 1.1 to 1.6 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} channeling move speed increased from 1.3m to 1.5m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} min speed reduced from 17.8m to 15m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} max speed increased from 35.56m to 36m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 18s to 20s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer takes you out of RMB zoom +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Wake Up delay now has spirit scaling (0.003) +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.6 to 2.8 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 increased from -15s Cooldown to -17s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 sleep duration increased from +0.75s to +1s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 slow duration increased from 2.5s to 3s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} spirit scaling increased from 0.08 to 0.1 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 lifesteal increased from 30% to 40% +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} Weapon Damage per stack increased from 0.18 to 0.2 +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.14 Weapon Damage per stack to +0.12 +* {{HeroIcon|Haze}}: Fixed being able to slide while using {{AbilityIcon|Bullet Dance}} +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 165s to 145s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} no longer grants 60% Evasion +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} duration increased from 3s to 3.5s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} duration spirit scaling reduced from 0.08 to 0.03 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate increased from 20% to 25% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed" + +* {{HeroIcon|Holliday}}: Various behavior and feel improvements to her gun + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} healing spirit scaling reduced from 0.9 to 0.8 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 healing spirit scaling reduced from +1.0 to +0.9 + +* {{HeroIcon|Lady Geist}}: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cooldown increased from 185s to 190s + +* {{HeroIcon|McGinnis}}: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration increased from 5.5s to 6s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} segment count increased from 7 to 8 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Health Steal per second reduced from 9 to 8 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Health Steal per second spirit scaling reduced from 0.12 to 0.1 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.38 to 0.35 + +* {{HeroIcon|Paradox}}: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} width increased from 7.5m to 8m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} height increased from 3.5m to 4m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius increased slightly + +* {{HeroIcon|Rem}}: Fixed souls bug with breakables +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} radius increased from 17m to 19m +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T2 sleep duration increased from +0.5s to +0.75s + +* {{HeroIcon|Shiv}}: Fixed Rage not building up against Barriers + +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} immobilize duration reduced from 1.5s to 1.25s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} cooldown increased from 25s to 28s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T1 increased from -8s Cooldown to -11s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T2 increased from +0.75s Duration to +1s + +* {{HeroIcon|Victor}}: Bullet damage increased from 12 to 13 +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T2 increased from +50 Total HP Regen to +70 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} now builds up over 8s instead of 6s +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T1 slow now also affects dashes +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T1 slow reduced from 30% to 25% +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Min DPS increased by 10% (affects base damage, AP and spirit scaling) +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Max DPS increased by 20% (affects base damage, AP and spirit scaling) +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} now applies a heavy diminishing slow immediately when you die + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} no longer takes you out of RMB zoom +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} charge time reduced from 4.5s to 4.0s +* {{HeroIcon|Vyper}}: Sliding uphill now allows for lateral movement +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} slide distance increased from +10% to +15% + +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} not hitting through veils + +=== Patch 2 === + +[ General ] + +* Parrying is now allowed while ground dashing in order to bring it in-line with air dashing + +* {{AbilityIcon|Parry}} anti mash protection previously would last for 0.25s after the [[Parry|parry]] success (so you couldn't [[Parry|parry]] again for that duration). It is now for 0.25s only after the initial [[Parry|parry]] input is provided, irrespective of when the [[Parry|parry]] success happens (this means there is less delay before you can do a back to back [[Parry|parry]] when [[Parry|parry]] success is done later in the duration) + +* Medic [[Trooper]] missing health percent heal reduced from 16% to 14% +* Medic [[Trooper]] fixed regen growth per minute reduced from 4 to 3 + +* Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s) +* Improved various abilities behavior when casting while sliding + + + +[ Items ] + +* {{ItemIcon|Recharging Rush}}: Cooldown increased from 20s to 24s +* {{ItemIcon|Titanic Magazine}}: Ammo increased from 90% to 100% +* {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 12% to 14% +* {{ItemIcon|Express Shot}}: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon +* {{ItemIcon|Toxic Bullets}}: Buildup is now 10% slower +* {{ItemIcon|Toxic Bullets}}: Bleed reduced from 2% to 1.7% +* {{ItemIcon|Toxic Bullets}}: Anti Heal increased from -30% to -35% +* {{ItemIcon|Sharpshooter}}: Movement Speed penalty reduced from -1m to -0.7m +* {{ItemIcon|Cultist Sacrifice}}: Bonus Souls increased from 150% to 170% +* {{ItemIcon|Armor Piercing Rounds}}: Chance increased from 50% to 55% + +* {{ItemIcon|Return Fire}}: Bullet damage returned increased from 50% to 60% +* {{ItemIcon|Return Fire}}: Cooldown reduced from 25s to 23s +* {{ItemIcon|Spirit Shielding}}: Move Speed increased from 1.5m to 1.75m +* {{ItemIcon|Spirit Shielding}}: Barrier duration increased from 7s to 8s +* {{ItemIcon|Weapon Shielding}}: Move Speed increased from 1.5m to 1.75m +* {{ItemIcon|Weapon Shielding}}: Barrier duration increased from 7s to 8s +* {{ItemIcon|Weapon Shielding}}: Time Frame increased from 3.5s to 4s +* {{ItemIcon|Plated Armor}}: Bonus health increased from +100 to +130 + +* {{ItemIcon|Golden Goose Egg}}: Souls required for permanent buff reduced from 150 to 100 +* {{ItemIcon|Golden Goose Egg}}: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs) +* {{ItemIcon|Decay}}: Spirit scaling reduced from 0.0055 to 0.004 +* {{ItemIcon|Silence Wave}}: Damage reduced from 100 to 75 +* {{ItemIcon|Silence Wave}}: Spirit scaling reduced from 1.0 to 0.7 +* {{ItemIcon|Silence Wave}}: Cooldown increased from 30s to 42s +* {{ItemIcon|Echo Shard}}: Cooldown increased from 30s to 35s +* {{ItemIcon|Lightning Scroll}}: Fixed the stun delay being affected by debuff reducer making the stun go off faster + + + +[ Heroes ] + +* {{HeroIcon|Bebop}}: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m +* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling) + +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10% + +* {{HeroIcon|Celeste}}: Base health reduced from 790 to 700 +* {{HeroIcon|Celeste}}: Health per boon reduced from 47 to 45 +* {{HeroIcon|Celeste}}: No longer has negative base bullet resistance +* {{HeroIcon|Celeste}}: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon +* {{HeroIcon|Celeste}}: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} on bullet hit rescaled from 20 + 0.28 to 15 + 0.34 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} debuff duration reduced from 12s to 8s +* {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} debuff duration now scales with spirit (0.05) +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} Barrier reduced from 120 to 100 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} T2 Barrier reduced from +100 to +80 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T3 increased from 7% Fire Rate per Stack to 9% +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased from 105 + 0.63 to 120 + 0.73 + +* Doorman: Doorways now reveal on the minimap for enemies when they are within LOS +* Doorman: {{AbilityIcon|Luggage Cart}} collision size reduced by 10% +* Doorman: {{AbilityIcon|Luggage Cart}} no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off) + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 16s to 19s + +* {{HeroIcon|Grey Talon}}: Spirit power per boon increased from 1.1 to 1.6 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} channeling move speed increased from 1.3m to 1.5m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} min speed reduced from 17.8m to 15m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} max speed increased from 35.56m to 36m +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 18s to 20s + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer takes you out of RMB zoom +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Wake Up delay now has spirit scaling (0.003) +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.6 to 2.8 +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 increased from -15s Cooldown to -17s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 sleep duration increased from +0.75s to +1s +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 slow duration increased from 2.5s to 3s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} spirit scaling increased from 0.08 to 0.1 +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 lifesteal increased from 30% to 40% +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} Weapon Damage per stack increased from 0.18 to 0.2 +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.14 Weapon Damage per stack to +0.12 +* {{HeroIcon|Haze}}: Fixed being able to slide while using {{AbilityIcon|Bullet Dance}} +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 165s to 145s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} no longer grants 60% Evasion +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} duration increased from 3s to 3.5s +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} duration spirit scaling reduced from 0.08 to 0.03 +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate increased from 20% to 25% +* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed" + +* {{HeroIcon|Holliday}}: Various behavior and feel improvements to her gun + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} healing spirit scaling reduced from 0.9 to 0.8 +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 healing spirit scaling reduced from +1.0 to +0.9 + +* {{HeroIcon|Lady Geist}}: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon +* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cooldown increased from 185s to 190s + +* {{HeroIcon|McGinnis}}: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration increased from 5.5s to 6s +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} segment count increased from 7 to 8 + +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Health Steal per second reduced from 9 to 8 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Health Steal per second spirit scaling reduced from 0.12 to 0.1 +* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.38 to 0.35 + +* {{HeroIcon|Paradox}}: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} width increased from 7.5m to 8m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} height increased from 3.5m to 4m +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius increased slightly + +* {{HeroIcon|Rem}}: Fixed souls bug with breakables +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} radius increased from 17m to 19m +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} T2 sleep duration increased from +0.5s to +0.75s + +* {{HeroIcon|Shiv}}: Fixed Rage not building up against Barriers + +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} immobilize duration reduced from 1.5s to 1.25s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} cooldown increased from 25s to 28s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T1 increased from -8s Cooldown to -11s +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T2 increased from +0.75s Duration to +1s + +* {{HeroIcon|Victor}}: Bullet damage increased from 12 to 13 +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T2 increased from +50 Total HP Regen to +70 +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} now builds up over 8s instead of 6s +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T1 slow now also affects dashes +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T1 slow reduced from 30% to 25% +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Min DPS increased by 10% (affects base damage, AP and spirit scaling) +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Max DPS increased by 20% (affects base damage, AP and spirit scaling) +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} now applies a heavy diminishing slow immediately when you die + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} no longer takes you out of RMB zoom +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} charge time reduced from 4.5s to 4.0s +* {{HeroIcon|Vyper}}: Sliding uphill now allows for lateral movement +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} slide distance increased from +10% to +15% + +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} not hitting through veils +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-04-30.txt b/data/changelogs/wiki/2026-04-30.txt new file mode 100644 index 00000000..92e62416 --- /dev/null +++ b/data/changelogs/wiki/2026-04-30.txt @@ -0,0 +1,19 @@ +{{Update layout +| prev_update = {{Update link|April|10|2026}} +| month = April +| day = 30 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/04-30-2026-update.129989/ +| source_title = 04-30-2026 Update +| notes = +Deadlock - Gameplay Update - 04-30-2026 - Steam News + + +[ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by... + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-05-01.txt b/data/changelogs/wiki/2026-05-01.txt new file mode 100644 index 00000000..b8e98905 --- /dev/null +++ b/data/changelogs/wiki/2026-05-01.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|April|30|2026}} +| month = May +| day = 1 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/04-30-2026-update.129989/post-246437 +| source_title = 04-30-2026 Update (Reply) +| notes = +* {{ItemIcon|Trophy Collector}}: Now has -15% Weapon Damage vs NPCs + +=== Patch 2 === + +* {{ItemIcon|Trophy Collector}}: Now has -15% Weapon Damage vs NPCs +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-05-22.txt b/data/changelogs/wiki/2026-05-22.txt new file mode 100644 index 00000000..58a30a3a --- /dev/null +++ b/data/changelogs/wiki/2026-05-22.txt @@ -0,0 +1,722 @@ +{{Update layout +| prev_update = {{Update link|May|1|2026}} +| month = May +| day = 22 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-22-2026-update.135477/ +| source_title = 05-22-2026 Update +| notes = +=== General === + + +* Base HP reduced by 10 for all heroes + +* HP per boon reduced by 3 + + +* [[Guardian|Guardians]] scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) + +* Medium [[Denizen|neutrals]] initial spawn time reduced from 6 minutes to 5 minutes + +* Breakables spawn time increased from 2 minutes to 3 minutes + + +* [[Shrine|Shrines]] are now invulnerable until one pair of Base [[Guardian|Guardians]] are destroyed + +* Backdoor removal linger duration reduced from 20s to 14s + + +* Knockup durations are now affected by debuff reduction + + +* Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively) + +* Sliding no longer resets sprint speed + + +* Stamina Regeneration is reduced by 25% for 5s after using a Wall {{AbilityIcon|Jump}}. This does not trigger when out of combat or when mantling soon after. + + +* Bullet Velocity now stacks additively rather than diminishingly + + +* Medic [[Trooper|trooper]] heal duration increased from 2s to 4s (same overall heal amount) + +* When receiving multiple of the Medic [[Trooper|trooper]] orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) + +* Medic [[Trooper]] heal increased from 12% missing hp to 13% + + +* Fixed {{AbilityIcon|Parry}} FX not always matching state + + +* [[Base Guardian]] Bullet Resistance increased from 10% to 20% + +* [[Shrine]] Bullet Resistance increased from 10% to 20% + +* Tier 2 Bullet Resistance increased from 25% to 35% + + +* [[Mid-Boss|Midboss]] now starts spawned at the beginning of the game + + +* Total Damage Reduction debuffs now stack diminishingly rather than additively ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) + + +* Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling) + + +* Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86 + +* Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4) + +* Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66 + + +* Fixed various item barrier durations not scaling with duration increases + +* [[Walker|Walkers]] will interrupt a rocket barrage during the 1s windup if stomp becomes an option. + +* Fixed a bug where [[Walker|walkers]] were spinning while lasering. + +* Smoothed [[Zipline|zipline]] grabbing to fix some jitter + +* Added ropes to [[Zipline|zipline]] binding (so if a player rebinds [[Zipline|zipline]] to something other than SPACE it will also apply to mounting/dismounting ropes) + +* Removed delay on ziplines when using alternative key binds + + +* Fixed the following abilities taking you out of zoom temporarily when cast: {{AbilityIcon|Blasted}}, {{AbilityIcon|Gloom Bombs}}, {{AbilityIcon|Shining Wonder}}, {{AbilityIcon|Call Bell}}, {{AbilityIcon|Luggage Cart}}, {{AbilityIcon|Stalker's Mark}}, {{AbilityIcon|Rejuvenating Aurora}}, {{AbilityIcon|Charged Shot}}, {{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}, {{AbilityIcon|Spirit Lasso}}, {{AbilityIcon|Napalm}}, {{AbilityIcon|Ice Path}}, {{AbilityIcon|Flog}}, {{AbilityIcon|Spectral Wall}}, {{AbilityIcon|Rake}}, {{AbilityIcon|Fire Scarabs}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, {{AbilityIcon|Time Wall}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Barrage}}, {{AbilityIcon|Flying Cloak}}, {{AbilityIcon|Pillow Toss}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Entangling Bola}}, {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Vexing Bolt}}, {{AbilityIcon|Consecrating Grenade}}, Gut Shot, Snap Trap, {{AbilityIcon|Ira Domini}}, {{AbilityIcon|Pain Battery}}, {{AbilityIcon|Jumpstart}}, {{AbilityIcon|Flight}}, {{AbilityIcon|Crow Familiar}}, {{AbilityIcon|Lethal Venom}}, {{AbilityIcon|Petrifying Bola}}, {{AbilityIcon|Alchemical Flask}}, {{AbilityIcon|Card Trick}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Silence Wave}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Refresher}} + + +* Fixed the following items and abilities not working through veils: {{ItemIcon|Heroic Aura}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Divine Barrier}}, {{AbilityIcon|Kudzu Connection}}, Cube, {{AbilityIcon|Tag Along}}, {{AbilityIcon|Lil Helpers}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Scourge}}, {{AbilityIcon|Plot Armor}} + + + +=== {{AbilityIcon|Soul Urn}} === + + +* We are experimenting with an alternate set of [[Urn]] mechanics. Please give us your thoughts on this after you've played with it some. + + +Primary Rules: + +* To pickup the [[Urn]], rather than standing in place to channel, you now light or heavy melee the [[Urn]] to pick it up. + +* The [[Urn]] is now always dropped off on top of the bridge on the middle of the map. + +* Once dropped off, the [[Urn]] will go into a "Depositing" phase for a set amount of time, depending on which team the [[Urn|urn]] favors (3s/5s/10s for Favored/[[Denizen|Neutral]]/Unfavored). + +* While in the Depositing phase, the enemy team can Heavy Melee the [[Urn|urn]] to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer. + +* If the [[Urn|urn]] is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the [[Urn|urn]] while it is being carried, dropped or deposited. + + + +Other Details: + +* After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage). + +* [[Urn]] damage is lethal + +* Like before, when the [[Urn]] is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position. + +* No longer silences you while carrying. You are still disarmed and movement silenced. + +* No longer grants +30% Bullet and Spirit Resist while carrying it + +* Area around deposting the [[Urn|urn]] is revealed ([[Urn|urn]] runner is also revealed as usual) + +* The rules for Favored/Unfavored remain the same (+15% [[Souls|soul]] difference for the first [[Urn|urn]] at 10:00, +10% for all future urns) + +* Souls are all instant after the deposit is complete + +* All rewards are the same. The last person to contest the [[Urn|urn]] gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it. + + + + + +=== Items === + + +* Added a new T1 Vitality Item, {{ItemIcon|Grit}}. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Reactive Barrier}} (these do not inherit the manual cast active) and {{ItemIcon|Guardian Ward}}. + + +* {{ItemIcon|Restorative Shot}}: NPC Healing increased from 15 to 20 + +* {{ItemIcon|Melee Charge}}: Cooldown reduced from 7s to 5s + +* {{ItemIcon|Active Reload}}: Lifesteal increased from 14% to 16% + +* {{ItemIcon|Weakening Headshot}}: Now works vs NPCs + +* {{ItemIcon|Fleetfoot}}: Now grants +6% Weapon Damage + +* {{ItemIcon|Fleetfoot}}: Active slow resistance increased from 35% to 40% + +* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +7 to +4 + +* {{ItemIcon|Slowing Bullets}}: {{AbilityIcon|Dash}} Distance slow reduced from -25% to -22% + +* {{ItemIcon|Mystic Shot}}: Spirit scaling increased from 1 to 1.2 + +* {{ItemIcon|Recharging Rush}}: Cooldown increased from 24s to 25s + +* {{ItemIcon|Tesla Bullets}}: Proc cooldown reduced from 0.25s to 0.2s + +* {{ItemIcon|Alchemical Fire}}: Damage per Second spirit scaling increased from 0.152 to 0.2 + +* Ballistic Enhancement: Now upgrades from {{ItemIcon|Mystic Expansion}} + +* Ballistic Enhancement: Ability Range increased from +20% to +22% + +* {{ItemIcon|Weighted Shots}}: {{AbilityIcon|Dash}} Distance slow reduced from -25% to -22% + +* {{ItemIcon|Weighted Shots}}: Debuff resistance increased from 20% to 22% + +* {{ItemIcon|Shadow Weave}}: Duration increased from 10s to 13s + +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate increased from 20% to 25% + +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Spirit Power increased from 20 to 25 + +* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Melee Damage increased from 20% to 25% + +* {{ItemIcon|Escalating Resilience}}: Max Ammo increased from 30% to 35% + +* {{ItemIcon|Escalating Resilience}}: Weapon Damage increased from 15% to 18% + +* {{ItemIcon|Heroic Aura}}: Radius increased from 30m to 35m + +* {{ItemIcon|Sharpshooter}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (in addition to {{ItemIcon|Long Range}}). Grants +60% Bullet Velocity. + +* {{ItemIcon|Sharpshooter}}: Long range weapon damage reduced from 70% to 60% + +* {{ItemIcon|Sharpshooter}}: Now has innate 10% Weapon Damage (from components) + +* {{ItemIcon|Hunter's Aura}}: Fire Rate reduction increased from -14% to -15% + +* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage increased from 8% to 10% + +* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage boon scaling increased from 0.7 to 0.8 + +* {{ItemIcon|Cultist Sacrifice}}: Bonus Souls increased from 170% to 180% + +* {{ItemIcon|Toxic Bullets}}: No longer builds up from melee attacks + +* {{ItemIcon|Capacitor}}: Proc cooldown reduced from 0.25s to 0.2s + +* {{ItemIcon|Crushing Fists}}: Cooldown reduced from 7s to 5s + +* {{ItemIcon|Crushing Fists}}: Melee damage increased from 20% to 22% + +* {{ItemIcon|Frenzy}}: Triggered debuff resistance increased from 30% to 40% + +* {{ItemIcon|Crippling Headshot}}: Now works vs NPCs + +* {{ItemIcon|Crippling Headshot}}: Bullet Resist reduction increased from -16% to -17% + +* {{ItemIcon|Crippling Headshot}}: Spirit Resist reduction increased from -16% to -17% + +* {{ItemIcon|Spiritual Overflow}}: {{ItemIcon|Spirit Lifesteal}} moved from Active to Innate (reduced from 16% to 13%) + +* {{ItemIcon|Spiritual Overflow}}: Now builds from {{ItemIcon|Spirit Lifesteal}} (gains the innates it has) + +* {{ItemIcon|Glass Cannon}}: Max Health reduction reduced from -15% to -13% + +* {{ItemIcon|Silencer}}: Spirit Resistance reduced from 15% to 12% + +* {{ItemIcon|Spellslinger}}: Cooldown Reduction reduced from 6% to 5% + + +* {{ItemIcon|Healing Rite}}: Spirit scaling increased from 0.93 to 1.1 + +* {{ItemIcon|Extra Regen}}: Regen reduced from 3 to 2.5 + +* {{ItemIcon|Extra Regen}}: Out of Combat regen increased from 1 to 1.5 + +* {{ItemIcon|Rebuttal}}: {{AbilityIcon|Parry}} cooldown reduced from -2s to -1.75s + +* {{ItemIcon|Debuff Reducer}}: Now grants +90 Health + +* {{ItemIcon|Return Fire}}: Duration increased from 6s to 6.5s + +* {{ItemIcon|Healing Booster}}: Fixed various abilities and items not being boosted correctly + +* {{ItemIcon|Restorative Locket}}: No longer has a minimum of 1 stamina restore + +* {{ItemIcon|Restorative Locket}}: Max stamina restored reduced from 4 to 3 + +* {{ItemIcon|Reactive Barrier}}: Now grants +1 Out of Combat Regen (from components) + +* {{ItemIcon|Spirit Shielding}}: No longer grants +1.75m Move Speed on activation + +* {{ItemIcon|Spirit Shielding}}: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration) + +* {{ItemIcon|Weapon Shielding}}: No longer grants +1.75m Move Speed on activation + +* {{ItemIcon|Weapon Shielding}}: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration) + +* {{ItemIcon|Guardian Ward}}: Barrier increased from 200 to 250 + +* {{ItemIcon|Guardian Ward}}: Cooldown increased from 45s to 60s + +* {{ItemIcon|Guardian Ward}}: Now grants +1.5 Out of Combat Regen (from components) + +* {{ItemIcon|Bullet Lifesteal}}: Now grants +6% Weapon Damage + +* {{ItemIcon|Battle Vest}}: Weapon Damage increased from 15% to 18% + +* {{ItemIcon|Dispel Magic}}: Cooldown increased from 40s to 45s + +* {{ItemIcon|Spirit Lifesteal}}: Bonus Health increased from +70 to +90 + +* {{ItemIcon|Fury Trance}}: Active duration increased from 6s to 6.5s + +* {{ItemIcon|Fury Trance}}: Gains the +6% Weapon Damage (from component) + +* {{ItemIcon|Fury Trance}}: Fire Rate increased from 30% to 32% + +* {{ItemIcon|Majestic Leap}}: Now grants +50% air control for the duration of the barrier + +* {{ItemIcon|Majestic Leap}}: Barrier boon scaling increased from 8 to 12 + +* {{ItemIcon|Fortitude}}: Move speed increased from 1.25m to 1.5m + +* {{ItemIcon|Veil Walker}}: Heal per boon increased from 6 to 8 + +* {{ItemIcon|Veil Walker}}: Invisibility duration increased from 7s to 8s + +* {{ItemIcon|Counterspell}}: Spirit Power reduced from +8 to +5 + +* {{ItemIcon|Divine Barrier}}: Now grants +1.5 Out of Combat Regen (from components) + +* {{ItemIcon|Juggernaut}}: Fire Rate reduction increased from -36% to -40% + +* {{ItemIcon|Juggernaut}}: Move speed bonus increased from +2m to +2.5m + +* {{ItemIcon|Spellbreaker}}: Now grants +90 Health (from components) + +* {{ItemIcon|Indomitable}}: Barrier scaling increased from 1.8 to 2.0 + +* {{ItemIcon|Indomitable}}: Now has +2 Out of Combat Regen (from components) + +* {{ItemIcon|Indomitable}}: Bullet Resist increased from 8% to 10% + +* {{ItemIcon|Indomitable}}: Spirit Resist increased from 8% to 10% + +* {{ItemIcon|Witchmail}}: Spirit Resist increased from 20% to 22% + +* {{ItemIcon|Unstoppable}}: Cooldown reduced from 65s to 60s + +* {{ItemIcon|Infuser}}: Duration increased from 6s to 7s + +* {{ItemIcon|Infuser}}: Gains +6 Spirit Power (from components) + +* {{ItemIcon|Vampiric Burst}}: Duration increased from 4.5s to 5s + +* {{ItemIcon|Vampiric Burst}}: Now grants +6% Weapon Power (from components) + +* {{ItemIcon|Leech}}: Updated bonus HP to match the components + + +* {{ItemIcon|Golden Goose Egg}}: Permanent buff from every 100 souls to every 80 + +* {{ItemIcon|Mystic Regeneration}}: Regen duration increased from 6s to 7s + +* {{ItemIcon|Rusted Barrel}}: Bonus health increased from 50 to 60 + +* {{ItemIcon|Cold Front}}: Radius reduced from 12m to 10m + +* {{ItemIcon|Cold Front}}: Damage height increased from 5m to 7m + +* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +65 Bonus Health + +* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist increased from 8% to 9% + +* {{ItemIcon|Bullet Resist Shredder}}: Now grants +9% Weapon Damage + +* {{ItemIcon|Mystic Slow}}: Bonus Health increased from +30 to +50 + +* {{ItemIcon|Arcane Surge}}: Fixed various interaction bugs with different abilities + +* {{ItemIcon|Surge of Power}}: Imbued Spirit Power increased from 24 to 25 + +* {{ItemIcon|Spirit Snatch}}: Bonus damage spirit scaling increased from 0.744 to 0.84 + +* {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 20 to 28 + +* {{ItemIcon|Decay}}: Cooldown reduced from 32s to 30s + +* {{ItemIcon|Disarming Hex}}: Duration increased from 4s to 4.25s + +* {{ItemIcon|Torment Pulse}}: Melee Resist increased from 15% to 18% + +* {{ItemIcon|Radiant Regeneration}}: Regen duration increased from 6s to 7s + +* {{ItemIcon|Rapid Recharge}}: Spirit Power for Charged Abilities increased from +10 to +14 + +* {{ItemIcon|Magic Carpet}}: Now innately grants -15% Gravity and Air Control by +25% + +* {{ItemIcon|Arctic Blast}}: Slowed targets now have their stamina regen frozen for the 4s slow duration + +* {{ItemIcon|Arctic Blast}}: Radius increased from 12m to 16m + +* {{ItemIcon|Arctic Blast}}: Damage height increased from 5m to 7m + +* {{ItemIcon|Arctic Blast}}: No longer does 15% damage amp + +* {{ItemIcon|Arctic Blast}}: Immobilize increased from 0.75s to 1s + +* {{ItemIcon|Focus Lens}}: Duration increased from 4s to 4.5s + +* {{ItemIcon|Scourge}}: Debuff resist increased from 15% to 17% + +* {{ItemIcon|Mercurial Magnum}}: Base Bullet Damage spirit scaling increased from 0.465 to 0.49 + +* {{ItemIcon|Vortex Web}}: Fixed the debuff losing gravity modification when upgraded from {{ItemIcon|Slowing Hex}} + + + +=== Heroes === + + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health" + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% {{ItemIcon|Melee Lifesteal}}" (40% effective vs non-heroes) + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 5s to 6s + + +* {{HeroIcon|Apollo}}: Improved the hero's hitboxes (easier to hit) + +* {{HeroIcon|Apollo}}: Base regen reduced from 2 to 1 + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the [[Parry|parry]] to buffer it). Cast range is 25m. + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}}) + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers off of objective damage + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} hitbox reduced by 10% + + +* {{HeroIcon|Bebop}}: Bullet damage per boon reduced from 0.139 to 0.115 + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30% + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85 + + +* {{HeroIcon|Billy}}: Health per boon increased from +48 to +59 + +* {{HeroIcon|Billy}}: Bullet damage per boon reduced from 0.165 to 0.142 + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s + +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s + + +* {{HeroIcon|Calico}}: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) + + +* {{HeroIcon|Celeste}}: Improved the hero's hitboxes (easier to hit) + +* {{HeroIcon|Celeste}}: Stamina cooldown increased from 4.5s to 5s + +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage" + +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} T2 increased from +50 Damage to +70 + + +* Doorman: {{AbilityIcon|Call Bell}} radius reduced from 6m to 5.5m + +* Doorman: {{AbilityIcon|Call Bell}} T3 radius increased from +4m to +4.5m + +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.4 to 1.3 + +* Doorman: {{AbilityIcon|Call Bell}} inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s) + +* Doorman: {{AbilityIcon|Call Bell}} inaccuracy debuff reduced from -100% to -40% (lasts the full duration) + +* Doorman: Doorways close sub ability now starts on cooldown for 8s + +* Doorman: {{AbilityIcon|Doorway}} is no longer unsilenceable + +* Doorman: Fixed recent bug causing {{AbilityIcon|Luggage Cart}} not being dispelled + + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 no longer increases scaling by 0.4 + +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also deals Heavy Melee Damage (0.55 scale) + + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 reduced from -18% Bullet Resistance to -15% + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.65 to 1.55 + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50% + + +* {{HeroIcon|Graves}}: Sprint speed increased from 1.6 to 2.2 + +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} now spawns a ghoul in the base ability (T3 still increases it by 1) + +* {{HeroIcon|Graves}}: Updated dash ranges for Deadheads to be calculated from the center of {{HeroIcon|Graves}} when they are following her + +* {{HeroIcon|Graves}}: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks + +* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash through veils + +* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode + +* {{HeroIcon|Graves}}: Fixed Deadhead's damage taken from bullets being unaffected by fall-off + +* {{HeroIcon|Graves}}: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy + +* {{HeroIcon|Graves}}: Fixed Deadheads becoming inactive if {{HeroIcon|Graves}} dies while they are following her + +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now) + +* {{HeroIcon|Graves}}: Increased speed & acceleration of Deadheads only when they are following {{HeroIcon|Graves}} - doesn't affect in-combat + +* {{HeroIcon|Graves}}: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads + +* {{HeroIcon|Graves}}: Update Grave's melee to also set the dash target for Deadheads + +* {{HeroIcon|Graves}}: Bullet damage and growth reduced by -10% + + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown reduced from 30s to 22s + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cast delay reduced from 0.5s to 0.2s + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} duration reduced from 7s to 4s + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} moving ability in air improved + +* {{HeroIcon|Grey Talon}}: Rain of Arrow stamina distance changed from being -9% to +25% + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage bonus reduced from +4 to +3 + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s" + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s) + + +* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 increased from +0.12 to +0.14 + + +* {{HeroIcon|Holliday}}: Base bullet damage increased from 18.8 to 19.7 + +* {{HeroIcon|Holliday}}: Health regen increased from 1 to 2 + + +* {{HeroIcon|Infernus}}: Bullet size increased from 3 to 4 + +* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 increased from +0.75s Stun Duration to +0.9s + + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.7 to 0.6 + +* {{HeroIcon|Kelvin}}: When interrupted on {{AbilityIcon|Ice Path}}, it no longer creates an ice path below him and instead lets him fall to the ground + +* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} DPS spirit scaling reduced from 0.5 to 0.38 + + +* {{HeroIcon|Lash}}: Bullet damage per boon reduced from 0.341 to 0.31 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit scaling increased from 0.0372 to 0.04 + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T2 bonus damage no longer stacks with itself, but instead refreshes the duration + +* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T3 now also grants +1 Charge + + +* {{HeroIcon|McGinnis}}: Bullet damage per boon increased from 0.17 to 0.18 + +* {{HeroIcon|McGinnis}}: Fixed {{AbilityIcon|Heavy Barrage}} not triggering {{ItemIcon|Diviner's Kevlar}} + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius increased from 5.5m to 6m + + +* {{HeroIcon|Mina}}: Innate -8% Debuff Resist + +* {{HeroIcon|Mina}}: Fixed {{AbilityIcon|Rake}} sometimes not working with high ping + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 increased from -4s Cooldown to -5s + +* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} no longer applies the flat on hit damage to abilities (was doing 20% of its value on {{AbilityIcon|Nox Nostra}}) + +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T3 reduced from 1% Current HP to 0.5% + + +* {{HeroIcon|Mirage}}: Updated {{AbilityIcon|Djinn's Mark}} visuals + + +* {{HeroIcon|Mo & Krill}}: Getting hit with a melee no longer knocks you up when you are burrowed + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 increased from +1s Duration to +1.5s + + +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T2 improved from -8s Cooldown to -12s + +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T3 increased from +135 Damage to +160 + +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} now has half cooldown if it hits no allies or enemies + + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2 + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55% + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} damage increased from 125 to 150 + + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T2 weapon damage duration reduced from 8s to 6s + +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s + + +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} charge time reduced from 9s to 8s + +* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T3 increased from +90 to +100 Damage + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} burst heal now also applies to secondary allies that you jump to + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster) + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35% + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0 + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} can now be cast through veils + +* {{HeroIcon|Rem}}: Reduced lockout period after ejecting from {{AbilityIcon|Tag Along}} from 1s to 0.3s + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} time to fly to your ally is now 50% faster + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} heal duration is now displayed on the hud as well as the healthbar icon + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} fixed specific abilities/items that could kill {{HeroIcon|Rem}} while he's napping + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} now allows friendly auras to affect {{HeroIcon|Rem}} + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject no longer briefly restricts movement abilities and input + +* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} now provides +30% damage reduction in the base ability (T3 still adds +50%) + + +* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.374 to 0.337 + +* {{HeroIcon|Seven}}: Crit reduction increased from 35% to 55% + + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from -8% Spirit Resist to -6% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 40% to 35% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +45% Deferred Damage Cleared to +50% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cooldown increased from 105s to 125s + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} full rage damage bonus reduced from 14% to 12% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from +8% Full Rage Damage Bonus to +10% + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also reduces cooldown by -30s + + +* {{HeroIcon|Silver}}: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same) + +* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} no longer prevents you from jumping and mantling + +* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T2 changed from "+0.75s Duration" to "-5s Cooldown" + +* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T3 changed from "-5s Cooldown and {{ItemIcon|Ricochet}} to 2 additional targets" to "+0.75s Duration and {{ItemIcon|Ricochet}} to 2 additional targets" + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate reduced from 80% to 65% + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate spirit scaling increased from 0.25 to 0.45 + + +* {{HeroIcon|Venator}}: Health increased from 790+43/boon to 830+48/boon + +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from +25% Damage Against Revealed Targets to +30% + +* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 now also grants +1 Charge + + +* {{HeroIcon|Victor}}: Bullet damage reduced from 13+0.3135 to 12+0.26 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling increased from +0.6 to +0.9 + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} now does 50% damage to objectives + + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T1 now also increases damage by +20 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 no longer increases damage by +30 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 now also grants +40% Lifesteal (1/4th against non-heroes) + + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T2 bullet resist per stack from -5% to -6% + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 now also increases max stacks by 2 + + +* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.38 to 0.34 + +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 debuff resistance now retroactively applies to existing debuffs when cast + +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T2 no longer increases cast range by +12m + + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} post cast time reduced from 0.4s to 0.2s + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling increased from 1.86s to 2.1 + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} range increased from 25m to 30m + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T2 no longer grants +20m Cast Range + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 now also grants +15m Cast Range + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 increased from +1 Charge to +2 + +* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} not being able to hit anything if the player is aimed too high or low + +* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 increased from +5 Weapon Damage to +7 + + + +=== Street Brawl === + + +* Fixed the following Enhanced Items not maintaining their stats from components: {{ItemIcon|Opening Rounds}}, {{ItemIcon|Tankbuster}}, {{ItemIcon|Kinetic Dash}}, {{ItemIcon|Radiant Regeneration}}, {{ItemIcon|Burst Fire}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Arcane Surge}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Leech}} + +=== Patch 2 === + +Deadlock - Gameplay Update - 05-22-2026 - Steam News + + +[ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - [[Guardian|Guardians]] scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium [[Denizen|neutrals]] initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2... + + + + + store.steampowered.com +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-05-25.txt b/data/changelogs/wiki/2026-05-25.txt new file mode 100644 index 00000000..00efcec9 --- /dev/null +++ b/data/changelogs/wiki/2026-05-25.txt @@ -0,0 +1,23 @@ +{{Update layout +| prev_update = {{Update link|May|22|2026}} +| month = May +| day = 25 +| year = 2026 +| next_update = +| source = https://forums.playdeadlock.com/threads/05-22-2026-update.135477/post-259788 +| source_title = 05-22-2026 Update (Reply) +| notes = +* [[Urn]] drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane +* [[Urn]] timer extension when contested increased from 1.25s to 3s +* [[Urn]] deposit timers for favored/[[Denizen|neutral]]/unfavored increased from 3/5/10s to 5/10/15s +* [[Urn]] comeback bullet and spirit resist auras reduced from 50% to 35% +* [[Urn]] pickup spot is now where the old comeback drop off spots were for when your team is behind +* [[Urn]] runner no longer has sprint disabled +* [[Urn]] runner now has max sprint acceleration +* [[Urn]] runner now gains +2m Sprint, +1 Stamina, +10% {{AbilityIcon|Dash}} Distance and +15% Stamina Regen +* [[Urn]] runner for the team that is behind now gains an extra +4m Sprint +* [[Urn]] collision radius increased by 20% +* Various smaller [[Urn|urn]] holding timers and variables adjusted to account for the new location + +Please continue to give feedback on the [[Urn]] as we work through iterations on it. +}} \ No newline at end of file diff --git a/data/csv/hero-data.csv b/data/csv/hero-data.csv index 3d5a258c..89b09dea 100644 --- a/data/csv/hero-data.csv +++ b/data/csv/hero-data.csv @@ -1,43 +1,65 @@ -,AbilityResourceMax,AbilityResourceRegenPerSecond,BaseHealthRegen,BaseWeaponDamageIncrease,BoundAbilities,BulletDamage,BulletGravityScale,BulletSpeed,BulletsPerBurst,BulletsPerShot,BurstInterShotInterval,ClipSize,CritDamageBonusScale,CritDamageReceivedScale,CrouchSpeed,DPS,FalloffBias,FalloffEndRange,FalloffEndScale,FalloffStartRange,FalloffStartScale,HeavyMeleeDamage,InDevelopment,InHeroLabs,IsDisabled,IsRecommended,IsSelectable,LevelScaling,LightMeleeDamage,Lore,MaxHealth,MaxMoveSpeed,MoveAcceleration,Name,Playstyle,ProcBuildUpRateScale,ReloadDelay,ReloadMovespeed,ReloadSingle,ReloadSpeed,ReloadTime,Role,RoundsPerSecond,ShootMoveSpeed,SpiritScaling,SprintSpeed,Stamina,StaminaCooldown,StaminaRegenPerSecond,SustainedDPS,TechDuration,TechRange,WeaponDescription,WeaponName,WeaponPowerScale,WeaponTypes,RecommendedItems,BulletResist,RoundsPerSecondAtMaxSpin,SpinAcceleration,SpinDeceleration,TechResist -hero_astro,0,0,2.0,0,"{'1': {'Name': 'Powder Keg', 'Key': 'ability_explosive_barrel'}, '2': {'Name': 'Bounce Pad', 'Key': 'ability_bounce_pad'}, '3': {'Name': 'Crackshot', 'Key': 'ability_crackshot'}, '4': {'Name': 'Spirit Lasso', 'Key': 'ability_gravity_lasso'}}",32.2,0.8,635.0,1,1,0.0,10,1.0,0.0,4.75,71.55555555555557,0.5,57.5056,0.1,19.9898,1.0,116,True,True,False,False,True,"{'BulletDamage': 1.4928569999999999, 'MaxHealth': 33.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.317459999999997, 'SustainedDPS': 2.059113103448275}",63,hero_astro_lore,625.0,8.3,4,Holliday,hero_astro_playstyle,1,0.0,1.0,False,0,2.75,hero_astro_role,2.222222222222222,0.7000000000000001,{},0.5,2,5.0,0.2,44.41379310344828,0,0,citadel_weapon_hero_astro_set_desc,citadel_weapon_hero_astro_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ]",,,,,, -hero_atlas,0,0,1.5,0,"{'1': {'Name': 'Siphon Life', 'Key': 'citadel_ability_bull_heal'}, '2': {'Name': 'Shoulder Charge', 'Key': 'citadel_ability_bull_charge'}, '3': {'Name': 'Infernal Resilience', 'Key': 'citadel_ability_passive_beefy'}, '4': {'Name': 'Seismic Impact', 'Key': 'citadel_ability_bull_leap'}}",4.5,0.8,609.5999503938,1,9,0.0,9,1.0,0.0,4.75,67.5,0.5,45.72,0.1,20.000010800000002,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.251429, 'MaxHealth': 34.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.771435000000011, 'SustainedDPS': 2.19517639450283}",63,hero_atlas_lore,570.0,6.8,4,Abrams,hero_atlas_playstyle,1,0.705,1.0,True,0,0.35250000000000004,hero_atlas_role,1.666666666666666,0.7000000000000001,{},0.5,3,5.0,0.2,39.28860145513339,0,0,citadel_weapon_hero_atlas_set_desc,citadel_weapon_hero_atlas_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, S, p, r, e, a, d, s, h, o, t, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, l, i, f, e, s, t, r, i, k, e, _, g, a, u, n, t, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, ', ,, , ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, o, l, d, _, f, r, o, n, t, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, _, r, e, d, u, c, t, i, o, n, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, f, e, r, v, o, r, ', ]",,,,, -hero_bebop,0,0,3.0,0,"{'1': {'Name': 'Exploding Uppercut', 'Key': 'citadel_ability_uppercut'}, '2': {'Name': 'Sticky Bomb', 'Key': 'citadel_ability_sticky_bomb'}, '3': {'Name': 'Hook', 'Key': 'citadel_ability_hook'}, '4': {'Name': 'Hyper Beam', 'Key': 'citadel_ability_bebop_laser_beam'}}",5.3,0.8,508.0,1,1,0.0,66,1.0,0.0,4.75,66.25,0.5,50.8,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.33, 'MaxHealth': 41.0, 'TechResist': 1.0, 'PowerIncreases': 1, 'BonusAttackRange': 77.334084, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.125, 'SustainedDPS': 2.854521625163819}",63,hero_bebop_lore,650.0,6.55,4,Bebop,hero_bebop_playstyle,1,0.0,1.0,False,0,2.35,hero_bebop_role,12.5,0.7000000000000001,{},3.5,3,5.0,0.2,45.84534731323722,0,0,citadel_weapon_hero_bebop_set_desc,citadel_weapon_hero_bebop_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, B, e, a, m, W, e, a, p, o, n, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, a, c, o, l, y, t, e, s, _, g, l, o, v, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, b, l, i, t, z, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, i, n, t, e, n, s, i, f, y, i, n, g, _, c, l, i, p, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ]",10.0,,,, -hero_bomber,0,0,2.0,0,"{'1': {'Name': None, 'Key': 'ability_charged_bomb'}, '2': {'Name': None, 'Key': 'ability_bomber_ability02'}, '3': {'Name': None, 'Key': 'ability_bomber_ability03'}, '4': {'Name': None, 'Key': 'ability_bomber_ult'}}",5.5,0.0,571.5,1,1,0.0,30,1.0,0.0,4.75,61.111111111111114,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'BulletDamage': 0.124929, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 1.388099999999994, 'SustainedDPS': 0.7207442307692341}",63,hero_bomber_lore,550.0,7.3,4,Bomber,hero_bomber_playstyle,1,0.0,1.0,False,0,2.5,hero_bomber_role,11.11111111111111,0.7000000000000001,{},0.0,3,5.0,0.2,31.730769230769234,0,0,citadel_weapon_hero_bomber_set_desc,citadel_weapon_hero_bomber_set,1,,,,,,, -hero_cadence,0,0,2.0,0,"{'1': {'Name': 'Anthem', 'Key': 'cadence_ability_anthem'}, '2': {'Name': 'Silence Contraptions', 'Key': 'cadence_ability_silencecontraptions'}, '3': {'Name': 'Lullaby', 'Key': 'cadence_ability_lullaby'}, '4': {'Name': 'Crescendo', 'Key': 'cadence_ability_crescendo'}}",4.9,0.8,635.0,4,1,0.1,24,1.0,0.0,4.75,28.000000000000004,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_cadence_lore,650.0,7.3,4,Cadence,hero_cadence_playstyle,1,0.0,1.0,False,0,2.0,hero_cadence_role,3.333333333333333,0.7000000000000001,{},0.0,3,5.0,0.2,18.967741935483875,0,0,citadel_weapon_hero_cadence_set_desc,citadel_weapon_hero_cadence_set,1,,,,,,, -hero_chrono,0,0,2.0,0,"{'1': {'Name': 'Pulse Grenade', 'Key': 'citadel_ability_chrono_pulse_grenade'}, '2': {'Name': 'Time Wall', 'Key': 'citadel_ability_chrono_time_wall'}, '3': {'Name': 'Kinetic Carbine', 'Key': 'citadel_ability_chrono_kinetic_carbine'}, '4': {'Name': 'Paradoxical Swap', 'Key': 'citadel_ability_chrono_swap'}}",7.2,0.1,525.00022,5,1,0.07,40,1.0,0.0,4.75,57.14285714285713,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.45, 'MaxHealth': 40.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.571428571428569, 'SustainedDPS': 2.360655737704924}",63,hero_chrono_lore,550.0,6.8,4,Paradox,hero_chrono_playstyle,1,0.0,1.0,False,0,2.585,hero_chrono_role,3.571428571428571,0.7000000000000001,{},0.5,3,5.0,0.2,37.77049180327868,0,0,citadel_weapon_hero_chrono_set_desc,citadel_weapon_hero_chrono_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, B, u, r, s, t, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, m, e, d, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ]",,,,, -hero_dynamo,0,0,2.0,0,"{'1': {'Name': 'Kinetic Pulse', 'Key': 'citadel_ability_stomp'}, '2': {'Name': 'Quantum Entanglement', 'Key': 'citadel_ability_void_sphere'}, '3': {'Name': 'Rejuvenating Aurora', 'Key': 'citadel_ability_nikuman'}, '4': {'Name': 'Singularity', 'Key': 'citadel_ability_self_vacuum'}}",13.0,0.8,320.03999999999996,1,1,0.0,18,1.0,0.0,4.75,52.0,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.707143, 'MaxHealth': 44.0, 'BulletResist': 1.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.828572000000001, 'SustainedDPS': 1.858185985401462}",63,hero_dynamo_lore,650.0,6.8,4,Dynamo,hero_dynamo_playstyle,1,0.0,1.0,False,0,2.35,hero_dynamo_role,4.0,0.7000000000000001,{},0.5,3,5.0,0.2,34.16058394160584,0,0,citadel_weapon_hero_dynamo_set_desc,citadel_weapon_hero_dynamo_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, r, o, c, k, e, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, a, b, i, l, i, t, y, _, r, e, f, r, e, s, h, e, r, ', ]",,,,, -hero_forge,0,0,2.0,0,"{'1': {'Name': 'Mini Turret', 'Key': 'citadel_ability_shieldedsentry'}, '2': {'Name': 'Medicinal Specter', 'Key': 'citadel_ability_mobile_resupply'}, '3': {'Name': 'Spectral Wall', 'Key': 'citadel_ability_fissure_wall'}, '4': {'Name': 'Heavy Barrage', 'Key': 'citadel_ability_rocket_barrage'}}",7.15,0.8,589.9911999999999,1,1,0.0,66,1.0,0.0,4.75,89.375,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.34571399999999997, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.321425000000005, 'SustainedDPS': 2.662441540256708}",63,hero_forge_lore,550.0,6.8,4,McGinnis,hero_forge_playstyle,1,0.0,1.0,False,0,3.29,hero_forge_role,5.0,0.7000000000000001,{},0.5,2,5.0,0.2,55.064177362893815,0,0,citadel_weapon_hero_forge_set_desc,citadel_weapon_hero_forge_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, t, a, m, i, n, a, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, f, l, e, e, t, f, o, o, t, _, b, o, o, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, d, p, s, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, a, b, i, l, i, t, y, _, p, o, w, e, r, _, s, h, a, r, d, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ]",15.0,12.5,0.5,0.25, -hero_genericperson,0,0,2.0,0,"{'1': {'Name': None, 'Key': 'genericperson_ability_1'}, '2': {'Name': None, 'Key': 'genericperson_ability_2'}, '3': {'Name': None, 'Key': 'genericperson_ability_3'}, '4': {'Name': None, 'Key': 'genericperson_ability_4'}}",11.6,0.0,635.0,1,1,0.0,15,1.0,0.0,4.75,57.99999999999999,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,False,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_genericperson_lore,550.0,7.3,4,Generic Person,hero_genericperson_playstyle,1,0.0,1.0,False,0,2.0,hero_genericperson_role,5.0,0.7000000000000001,{},0.0,3,5.0,0.2,34.8,0,0,citadel_weapon_hero_genericperson_set_desc,citadel_weapon_hero_genericperson_set,1,,,,,,, -hero_ghost,0,0,1.0,0,"{'1': {'Name': 'Essence Bomb', 'Key': 'ability_blood_bomb'}, '2': {'Name': 'Life Drain', 'Key': 'ability_life_drain'}, '3': {'Name': 'Malice', 'Key': 'ability_blood_shards'}, '4': {'Name': 'Soul Exchange', 'Key': 'ability_health_swap'}}",25.0,0.8,828.04,1,1,0.0,13,1.0,0.0,4.75,55.555555555555564,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 1.65, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.666666666666657, 'SustainedDPS': 2.542975696502665}",63,hero_ghost_lore,650.0,6.3,4,Lady Geist,hero_ghost_playstyle,1,0.0,1.0,False,0,2.585,hero_ghost_role,2.222222222222222,0.7000000000000001,{},2.0,3,5.0,0.2,38.52993479549497,0,0,citadel_weapon_hero_ghost_set_desc,citadel_weapon_hero_ghost_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ]","[, ', u, p, g, r, a, d, e, _, m, e, d, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, b, a, n, e, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, f, e, r, v, o, r, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,, -hero_gigawatt,0,0,3.0,0,"{'1': {'Name': 'Lightning Ball', 'Key': 'citadel_ability_lightning_ball'}, '2': {'Name': 'Static Charge', 'Key': 'citadel_ability_static_charge'}, '3': {'Name': 'Power Surge', 'Key': 'ability_power_surge'}, '4': {'Name': 'Storm Cloud', 'Key': 'citadel_ability_storm_cloud'}}",11.5,0.8,635.0,3,1,0.08,29,1.0,-35.0,4.75,70.40816326530613,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.597143, 'MaxHealth': 31.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.655977551020385, 'SustainedDPS': 2.443623753527745}",63,hero_gigawatt_lore,550.0,7.1,4,Seven,hero_gigawatt_playstyle,1,0.0,1.0,False,0,2.35,hero_gigawatt_role,4.0,0.7000000000000001,{'MaxMoveSpeed': 0.023},0.5,3,5.0,0.2,47.06020696142992,0,0,citadel_weapon_hero_gigawatt_set_desc,citadel_weapon_hero_gigawatt_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, B, u, r, s, t, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, e, a, l, i, n, g, _, m, a, g, i, c, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, r, o, c, k, e, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ]",,,,, -hero_gunslinger,0,0,2.0,0,"{'1': {'Name': 'Pulse Grenade', 'Key': 'citadel_ability_chrono_pulse_grenade'}, '2': {'Name': None, 'Key': 'gunslinger_knockbackblast'}, '3': {'Name': 'Infernal Brand', 'Key': 'gunslinger_demonMark'}, '4': {'Name': 'Demontrigger Blitz', 'Key': 'ability_gunslinger_salvo'}}",30.0,0.8,635.0,1,1,0.0,6,1.0,0.0,4.75,100.0,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'BulletDamage': 1.49286, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.976200000000006, 'SustainedDPS': 1.96860659340659}",63,hero_gunslinger_lore,550.0,7.3,4,Gunslinger,hero_gunslinger_playstyle,1,0.0,1.0,False,0,2.75,hero_gunslinger_role,3.333333333333333,0.7000000000000001,{},0.0,3,5.0,0.2,39.56043956043956,0,0,citadel_weapon_hero_gunslinger_set_desc,citadel_weapon_hero_gunslinger_set,1,,,,,,, -hero_haze,0,0,2.0,0,"{'1': {'Name': 'Sleep Dagger', 'Key': 'ability_sleep_dagger'}, '2': {'Name': 'Smoke Bomb', 'Key': 'ability_smoke_bomb'}, '3': {'Name': 'Fixation', 'Key': 'ability_stacking_damage'}, '4': {'Name': 'Bullet Dance', 'Key': 'ability_bullet_flurry'}}",5.6,1.5,762.0,1,1,0.0,25,1.0,0.0,4.75,55.99999999999999,0.5,45.9994,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.223929, 'MaxHealth': 27.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.239290000000004, 'SustainedDPS': 1.154273195876285}",63,hero_haze_lore,500.0,8.3,4,Haze,hero_haze_playstyle,1,0.0,1.0,False,0,2.35,hero_haze_role,10.0,0.7000000000000001,"{'ClipSize': 0.5, 'SustainedDPS': 0.276877761413839}",0.5,3,5.0,0.2,28.8659793814433,0,0,citadel_weapon_hero_haze_set_desc,citadel_weapon_hero_haze_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, b, l, i, t, z, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, b, u, r, s, t, _, f, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, _, r, e, d, u, c, t, i, o, n, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, i, n, h, i, b, i, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, s, i, l, e, n, c, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,, -hero_hornet,0,0,2.0,0,"{'1': {'Name': 'Stake', 'Key': 'citadel_ability_hornet_chain'}, '2': {'Name': 'Flight', 'Key': 'citadel_ability_hornet_leap'}, '3': {'Name': 'Crow Familiar', 'Key': 'citadel_ability_hornet_sting'}, '4': {'Name': 'Assassinate', 'Key': 'citadel_ability_hornet_snipe'}}",13.0,0.8,889.0,1,1,0.0,22,1.0,0.0,4.75,59.0909090909091,0.5,64.000126,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.8, 'MaxHealth': 20.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.6363636363636402, 'SustainedDPS': 2.269796234201699}",63,hero_hornet_lore,525.0,9.0,4,Vindicta,hero_hornet_playstyle,1,0.0,1.0,False,0,2.914,hero_hornet_role,4.545454545454546,0.7000000000000001,"{'RoundsPerSecond': 0.00636, 'FireRate': 0.14, 'DPS': 0.082679999999996, 'SustainedDPS': 0.032196695020481}",0.5,2,5.0,0.2,36.88418880577767,0,0,citadel_weapon_hero_hornet_set_desc,citadel_weapon_hero_hornet_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, L, o, n, g, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, l, o, n, g, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, q, u, i, c, k, _, s, i, l, v, e, r, ', ,, , ', u, p, g, r, a, d, e, _, s, h, a, r, p, s, h, o, o, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, s, i, l, e, n, c, e, r, ', ]",,,,, -hero_inferno,0,0,2.0,0,"{'1': {'Name': 'Catalyst', 'Key': 'ability_incendiary_projectile'}, '2': {'Name': 'Flame Dash', 'Key': 'ability_flame_dash'}, '3': {'Name': 'Afterburn', 'Key': 'ability_afterburn'}, '4': {'Name': 'Concussive Combustion', 'Key': 'ability_fire_bomb'}}",6.6,0.8,660.4,1,1,0.0,27,1.0,0.0,4.75,65.99999999999999,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.28285699999999997, 'MaxHealth': 33.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.828569999999999, 'SustainedDPS': 1.4712269312271211}",63,hero_inferno_lore,600.0,6.8,4,Infernus,hero_inferno_playstyle,1,0.0,1.0,False,0,2.491,hero_inferno_role,10.0,0.7000000000000001,{},0.5,3,5.0,0.2,34.32864573299941,0,0,citadel_weapon_hero_inferno_set_desc,citadel_weapon_hero_inferno_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, q, u, i, c, k, _, s, i, l, v, e, r, ', ,, , ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, o, x, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, r, i, c, o, c, h, e, t, ', ]",,,,, -hero_kali,0,0,2.0,0,"{'1': {'Name': 'Occilioblade', 'Key': 'citadel_ability_kali_spinning_blade'}, '2': {'Name': 'Pack Hunter', 'Key': 'citadel_ability_kali_disruptive_charge'}, '3': {'Name': 'Dust Storm', 'Key': 'ability_kali_dust_storm'}, '4': {'Name': ""Trapper's Delight"", 'Key': 'ability_kali_trappers_bolo'}}",12.98,0.6000000000000001,508.0,2,1,0.5,16,1.0,0.0,4.75,23.178571428571427,0.5,57.5056,0.1,19.9898,1.0,116,False,False,True,False,True,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_kali_lore,550.0,7.3,4,Kali,hero_kali_playstyle,1,0.0,1.0,False,0,2.6,hero_kali_role,8.333333333333334,0.7000000000000001,{},0.0,3,5.0,0.2,17.965397923875432,0,0,citadel_weapon_hero_kali_set_desc,citadel_weapon_hero_kali_set,1,,,,,,, -hero_kelvin,0,0,2.0,0,"{'1': {'Name': 'Frost Grenade', 'Key': 'ability_ice_grenade'}, '2': {'Name': 'Ice Path', 'Key': 'ability_icepath'}, '3': {'Name': 'Arctic Beam', 'Key': 'ability_icebeam'}, '4': {'Name': 'Frozen Shelter', 'Key': 'ability_ice_dome'}}",21.0,0.30000000000000004,254.0,1,1,0.0,15,0.8,0.0,4.75,84.0,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.71, 'MaxHealth': 50.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.840000000000003, 'SustainedDPS': 1.681136543015}",63,hero_kelvin_lore,600.0,6.8,4,Kelvin,hero_kelvin_playstyle,1,0.0,1.0,False,0,2.585,hero_kelvin_role,4.0,0.7000000000000001,{},0.5,3,5.0,0.2,49.72375690607735,0,0,citadel_weapon_hero_kelvin_set_desc,citadel_weapon_hero_kelvin_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, m, e, d, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,,10.0 -hero_krill,0,0,3.0,0,"{'1': {'Name': 'Scorn', 'Key': 'ability_intimidate'}, '2': {'Name': 'Burrow', 'Key': 'ability_burrow'}, '3': {'Name': 'Sand Blast', 'Key': 'ability_throw_sand'}, '4': {'Name': 'Combo', 'Key': 'ability_ult_combo'}}",3.6,0.8,320.03999999999996,1,4,0.0,20,1.0,-19.999999999999996,4.75,80.0,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.196429, 'MaxHealth': 44.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.3650888888888915, 'SustainedDPS': 2.447713395638636}",63,hero_krill_lore,700.0,8.1,4,Mo & Krill,hero_krill_playstyle,1,0.0,1.0,False,0,2.8200000000000003,hero_krill_role,5.555555555555555,0.7000000000000001,{},0.5,3,5.0,0.2,44.85981308411215,0,0,citadel_weapon_hero_krill_set_desc,citadel_weapon_hero_krill_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, S, p, r, e, a, d, s, h, o, t, ', ]","[, ', u, p, g, r, a, d, e, _, m, e, d, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, f, l, e, e, t, f, o, o, t, _, b, o, o, t, s, ', ,, , ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, a, r, d, i, o, _, c, a, l, i, b, r, a, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, a, m, a, g, e, _, p, u, l, s, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, p, h, a, n, t, o, m, _, s, t, r, i, k, e, ', ]",,,,, -hero_lash,0,0,2.0,0,"{'1': {'Name': 'Ground Strike', 'Key': 'citadel_ability_lash_down_strike'}, '2': {'Name': 'Grapple', 'Key': 'citadel_ability_lash'}, '3': {'Name': 'Flog', 'Key': 'ability_lash_flog'}, '4': {'Name': 'Death Slam', 'Key': 'citadel_ability_lash_ultimate'}}",9.0,0.8,635.0,3,1,0.08,29,1.0,0.0,4.75,55.10204081632653,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.707143, 'MaxHealth': 42.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.3294469387755115, 'SustainedDPS': 2.89376486359361}",63,hero_lash_lore,550.0,7.3,4,Lash,hero_lash_playstyle,1,0.0,1.0,False,0,2.35,hero_lash_role,4.0,0.7000000000000001,{},1.5,3,5.0,0.2,36.829727187206025,0,0,citadel_weapon_hero_lash_set_desc,citadel_weapon_hero_lash_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, B, u, r, s, t, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, c, o, l, d, _, f, r, o, n, t, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, e, r, i, o, r, _, s, t, a, m, i, n, a, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ]",,,,,15.0 -hero_magician,0,0,3.0,0,"{'1': {'Name': 'Vexing Bolt', 'Key': 'ability_magician_magicbolt'}, '2': {'Name': 'Spectral Assistant', 'Key': 'ability_magician_cloneturret'}, '3': {'Name': 'Rabbit Hex', 'Key': 'ability_magician_animalcurse'}, '4': {'Name': 'Grand Finale!', 'Key': 'ability_magician_bigbolt'}}",30.0,0.0,86.3599938024,2,1,0.1,22,1.0,-35.0,4.75,85.71428571428572,0.5,60.96,0.30000000000000004,25.4,1.0,116,True,True,False,False,True,"{'BulletDamage': 0.597143, 'MaxHealth': 31.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 1.7061228571428582, 'SustainedDPS': 1.287955490196083}",63,hero_magician_lore,550.0,7.3,4,Magician,hero_magician_playstyle,1,0.0,1.0,False,0,2.5,hero_magician_role,2.0,0.7000000000000001,{'MaxMoveSpeed': 0.023},0.5,3,5.0,0.2,64.70588235294117,0,0,citadel_weapon_hero_magician_set_desc,citadel_weapon_hero_magician_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, B, u, r, s, t, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, L, o, n, g, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, e, a, l, i, n, g, _, m, a, g, i, c, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, r, o, c, k, e, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ]",,,,, -hero_mirage,0,0,2.0,0,"{'1': {'Name': 'Fire Scarabs', 'Key': 'mirage_fire_beetles'}, '2': {'Name': 'Tornado', 'Key': 'mirage_tornado'}, '3': {'Name': ""Djinn's Mark"", 'Key': 'mirage_sand_phantom'}, '4': {'Name': 'Traveler', 'Key': 'mirage_teleport'}}",18.0,0.8,828.04,1,1,0.0,16,1.0,0.0,4.75,51.42857142857143,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 1.0, 'MaxHealth': 37.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.857142857142861, 'SustainedDPS': 1.9512195121951232}",63,hero_mirage_lore,550.0,7.3,4,Mirage,hero_mirage_playstyle,1,0.0,1.0,False,0,2.6,hero_mirage_role,2.857142857142857,0.7000000000000001,{},0.5,3,5.0,0.2,35.1219512195122,0,0,citadel_weapon_hero_mirage_set_desc,citadel_weapon_hero_mirage_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ]","[, ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, f, l, e, e, t, f, o, o, t, _, b, o, o, t, s, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, o, v, e, r, f, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ]",,,,, -hero_nano,0,0,2.0,0,"{'1': {'Name': ""Sekhmet's Spirit"", 'Key': 'ability_perched_predator'}, '2': {'Name': 'Pounce', 'Key': 'ability_nano_pounce'}, '3': {'Name': 'Nekomata Ward', 'Key': 'ability_nano_proximity_ritual'}, '4': {'Name': 'Queen of Shadows', 'Key': 'ability_nano_shadow_step'}}",3.0,0.8,317.5,1,5,0.0,16,1.0,0.0,4.75,75.0,0.5,57.5056,0.1,19.9898,1.0,116,True,True,False,False,True,"{'BulletDamage': 0.124929, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.123224999999991, 'SustainedDPS': 1.611987096774186}",63,hero_nano_lore,550.0,7.3,4,Calico,hero_nano_playstyle,1,0.0,1.0,False,0,3.0,hero_nano_role,5.0,0.7000000000000001,{},0.5,3,5.0,0.2,38.70967741935484,0,0,citadel_weapon_hero_nano_set_desc,citadel_weapon_hero_nano_set,1,,"[, ', u, p, g, r, a, d, e, _, l, i, f, e, s, t, r, i, k, e, _, g, a, u, n, t, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, a, c, o, l, y, t, e, s, _, g, l, o, v, e, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, k, i, n, e, t, i, c, _, s, a, s, h, ', ,, , ', u, p, g, r, a, d, e, _, c, a, r, d, i, o, _, c, a, l, i, b, r, a, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, b, o, x, i, n, g, _, g, l, o, v, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, t, o, x, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, a, m, a, g, e, _, p, u, l, s, e, ', ,, , ', u, p, g, r, a, d, e, _, b, e, l, t, _, f, e, d, _, m, a, g, a, z, i, n, e, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, e, r, i, o, r, _, s, t, a, m, i, n, a, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ]",,,,, -hero_operative,0,0,2.0,0,"{'1': {'Name': 'Blindside', 'Key': 'operative_blindside'}, '2': {'Name': 'Umbrella Maneuver', 'Key': 'operative_umbrella_maneuver'}, '3': {'Name': 'Full Auto', 'Key': 'citadel_ability_wraith_rapidfire'}, '4': {'Name': 'Revelation', 'Key': 'operative_revelation'}}",27.0,0.8,828.04,1,1,0.0,9,1.0,0.0,4.75,49.090909090909086,0.5,57.5056,0.1,19.9898,1.0,116,True,True,False,False,True,"{'BulletDamage': 1.3, 'MaxHealth': 33.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.363636363636367, 'SustainedDPS': 1.552753815527538}",63,hero_operative_lore,550.0,7.3,4,Raven,hero_operative_playstyle,1,0.0,1.0,False,0,2.585,hero_operative_role,1.818181818181818,0.7000000000000001,{},0.5,3,5.0,0.2,32.249502322495026,0,0,citadel_weapon_hero_operative_set_desc,citadel_weapon_hero_operative_set,1,,"[, ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, m, e, l, e, e, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, k, i, n, e, t, i, c, _, s, a, s, h, ', ,, , ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, s, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, l, i, f, e, s, t, r, i, k, e, _, g, a, u, n, t, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, d, u, r, a, t, i, o, n, _, e, x, t, e, n, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, i, m, b, u, e, d, _, d, u, r, a, t, i, o, n, _, e, x, t, e, n, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, d, h, u, n, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, p, r, i, s, t, i, n, e, _, e, m, b, l, e, m, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ]",,,,, -hero_orion,0,0,2.5,0,"{'1': {'Name': 'Charged Shot', 'Key': 'ability_charged_shot'}, '2': {'Name': 'Rain of Arrows', 'Key': 'ability_power_jump'}, '3': {'Name': 'Spirit Snare', 'Key': 'ability_immobilize_trap'}, '4': {'Name': 'Guided Owl', 'Key': 'ability_guided_arrow'}}",25.0,0.8,495.3,1,1,0.0,17,1.0,0.0,4.75,45.45454545454545,0.5,53.999891999999996,0.1,17.999989399999997,1.0,116,False,False,False,True,True,"{'BulletDamage': 1.62, 'MaxHealth': 29.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 2.9454545454545453, 'SustainedDPS': 2.353846153846156}",63,hero_orion_lore,550.0,6.3,4,Grey Talon,hero_orion_playstyle,1,0.0,1.0,False,0,2.35,hero_orion_role,1.818181818181818,0.7000000000000001,"{'MaxMoveSpeed': 0.025, 'BulletDamage': 0.12, 'DPS': 0.218181818181818, 'SustainedDPS': 0.17435897435897302}",0.5,4,5.0,0.2,36.324786324786324,0,0,citadel_weapon_hero_orion_set_desc,citadel_weapon_hero_orion_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, o, l, l, o, w, _, p, o, i, n, t, _, r, o, u, n, d, s, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, l, o, n, g, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, t, o, r, m, ', ,, , ', u, p, g, r, a, d, e, _, s, h, a, r, p, s, h, o, o, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ]",,,,, -hero_rutger,0,0,2.0,0,"{'1': {'Name': 'Rocket Launcher', 'Key': 'rutger_rocket'}, '2': {'Name': 'Force Field', 'Key': 'rutger_force_field'}, '3': {'Name': 'Cheat Death', 'Key': 'rutger_cheat_death'}, '4': {'Name': 'Pulse', 'Key': 'rutger_pulse'}}",3.24,0.8,320.03999999999996,1,4,0.0,14,1.0,0.0,4.75,72.00000000000001,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_rutger_lore,550.0,7.3,4,Rutger,hero_rutger_playstyle,1,0.0,1.0,False,0,2.4,hero_rutger_role,5.555555555555555,0.7000000000000001,{},0.0,3,5.0,0.2,36.8780487804878,0,0,citadel_weapon_hero_rutger_set_desc,citadel_weapon_hero_rutger_set,1,,,,,,, -hero_shieldguy,0,0,2.0,0,"{'1': {'Name': None, 'Key': 'ability_shieldguy_ability01'}, '2': {'Name': None, 'Key': 'ability_shieldguy_ability02'}, '3': {'Name': None, 'Key': 'ability_shieldguy_ability03'}, '4': {'Name': None, 'Key': 'ability_shieldguy_ult'}}",5.5,0.0,571.5,1,1,0.0,30,1.0,0.0,4.75,61.111111111111114,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'BulletDamage': 0.124929, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 1.388099999999994, 'SustainedDPS': 0.7207442307692341}",63,hero_shieldguy_lore,550.0,7.3,4,Shield Guy,hero_shieldguy_playstyle,1,0.0,1.0,False,0,2.5,hero_shieldguy_role,11.11111111111111,0.7000000000000001,{},0.0,3,5.0,0.2,31.730769230769234,0,0,citadel_weapon_hero_shieldguy_set_desc,citadel_weapon_hero_shieldguy_set,1,,,,,,, -hero_shiv,0,0,2.0,0,"{'1': {'Name': 'Serrated Knives', 'Key': 'citadel_ability_shiv_dagger'}, '2': {'Name': 'Slice and Dice', 'Key': 'citadel_ability_shiv_dash'}, '3': {'Name': 'Bloodletting', 'Key': 'citadel_ability_shiv_defer_damage'}, '4': {'Name': 'Killing Blow', 'Key': 'citadel_ability_shiv_killing_blow'}}",5.7,0.8,609.6,1,6,0.0,10,1.0,0.0,4.75,65.14285714285714,0.5,41.147999999999996,0.1,19.7866,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.314286, 'MaxHealth': 35.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.591840000000005, 'SustainedDPS': 2.342504347826093}",63,hero_shiv_lore,600.0,7.0,4,Shiv,hero_shiv_playstyle,1,0.0,1.0,False,0,2.8,hero_shiv_role,1.9047619047619042,0.7000000000000001,{},0.5,3,5.0,0.2,42.48447204968944,0,0,citadel_weapon_hero_shiv_set_desc,citadel_weapon_hero_shiv_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, S, p, r, e, a, d, s, h, o, t, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, c, a, r, d, i, o, _, c, a, l, i, b, r, a, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, r, e, s, i, s, t, _, s, h, r, e, d, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, e, a, l, i, n, g, _, m, a, g, i, c, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, t, o, r, m, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, r, e, d, u, c, e, _, d, e, b, u, f, f, _, d, u, r, a, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, s, i, p, h, o, n, _, b, u, l, l, e, t, s, ', ]",,,,, -hero_slork,0,0,2.0,0,"{'1': {'Name': 'Scalding Spray', 'Key': 'fathom_scalding_spray'}, '2': {'Name': 'Breach', 'Key': 'fathom_breach'}, '3': {'Name': 'Reefdweller Harpoon', 'Key': 'fathom_reefdweller_harpoon'}, '4': {'Name': ""Lurker's Ambush"", 'Key': 'fathom_lurkers_ambush'}}",4.0,0.8,558.8,1,7,0.0,13,1.0,0.0,4.75,62.22222222222223,0.5,45.72,0.1,15.999993400000001,1.0,116,True,True,False,False,True,"{'BulletDamage': 0.35000000000000003, 'MaxHealth': 36.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 5.444444444444429, 'SustainedDPS': 3.046389287422286}",63,hero_slork_lore,550.0,7.3,4,Fathom,hero_slork_playstyle,1,0.705,1.0,True,0,0.30000000000000004,hero_slork_role,2.222222222222222,0.7000000000000001,{},0.5,3,5.0,0.2,34.815877570540415,0,0,citadel_weapon_hero_slork_set_desc,citadel_weapon_hero_slork_set,1,,"[, ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, f, l, e, e, t, f, o, o, t, _, b, o, o, t, s, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, a, m, a, g, e, _, p, u, l, s, e, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, f, i, r, e, _, r, a, t, e, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, i, n, h, i, b, i, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, p, h, a, n, t, o, m, _, s, t, r, i, k, e, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ]",,,,, -hero_synth,0,0,2.0,0,"{'1': {'Name': 'Barrage', 'Key': 'synth_barrage'}, '2': {'Name': 'Flying Cloak', 'Key': 'synth_plasma_flux'}, '3': {'Name': ""Enchanter's Satchel"", 'Key': 'synth_pulse'}, '4': {'Name': 'Affliction', 'Key': 'synth_affliction'}}",5.0,0.8,558.8,1,7,0.0,11,1.0,0.0,4.75,70.0,0.5,45.72,0.1,15.999993400000001,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.314286, 'MaxHealth': 27.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.131810186666666, 'DPS': 4.400003999999996, 'SustainedDPS': 2.9086564903846153}",75,hero_synth_lore,550.0,7.3,4,Pocket,hero_synth_playstyle,1,0.0,1.0,False,0,2.8200000000000003,hero_synth_role,2.0,0.7000000000000001,{},0.5,3,5.0,0.2,46.27403846153846,0,0,citadel_weapon_hero_synth_set_desc,citadel_weapon_hero_synth_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, S, p, r, e, a, d, s, h, o, t, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, r, o, c, k, e, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ]",,,,,-15.0 -hero_targetdummy,0,0,2.0,0,"{'1': {'Name': None, 'Key': 'targetdummy_ability_1'}, '2': {'Name': None, 'Key': 'targetdummy_ability_2'}, '3': {'Name': None, 'Key': 'targetdummy_ability_3'}, '4': {'Name': None, 'Key': 'targetdummy_ability_4'}}",11.6,0.0,635.0,1,1,0.0,15,1.0,0.0,4.75,57.99999999999999,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,False,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_targetdummy_lore,3000.0,7.3,4,TargetDummy,hero_targetdummy_playstyle,1,0.0,1.0,False,0,2.0,hero_targetdummy_role,5.0,0.7000000000000001,{},0.0,3,5.0,0.2,34.8,0,0,citadel_weapon_hero_targetdummy_set_desc,citadel_weapon_hero_targetdummy_set,1,,,,,,, -hero_tengu,0,0,2.0,0,"{'1': {'Name': 'Kudzu Bomb', 'Key': 'citadel_ability_tengu_urn'}, '2': {'Name': ""Watcher's Covenant"", 'Key': 'citadel_ability_tangotether'}, '3': {'Name': 'Stone Form', 'Key': 'citadel_ability_tengu_stone_form'}, '4': {'Name': 'Air Drop', 'Key': 'citadel_ability_tengu_airlift'}}",5.2,0.8,571.5,1,1,0.0,33,1.0,0.0,4.75,74.28571428571428,0.5,57.5056,0.1,19.9898,1.0,99,False,False,False,False,True,"{'BulletDamage': 0.34, 'MaxHealth': 35.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.27, 'HeavyMeleeDamage': 4.161666666666666, 'DPS': 4.857142857142861, 'SustainedDPS': 2.360117795540603}",54,hero_tengu_lore,525.0,7.3,4,Ivy,hero_tengu_playstyle,1,0.0,1.0,False,0,2.444,hero_tengu_role,14.285714285714285,1.0,{},0.5,4,5.0,0.2,36.09591922591502,0,0,citadel_weapon_hero_tengu_set_desc,citadel_weapon_hero_tengu_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, n, o, v, a, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, t, i, t, a, n, _, r, o, u, n, d, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, b, a, n, s, h, e, e, _, s, l, u, g, s, ', ,, , ', u, p, g, r, a, d, e, _, i, n, h, i, b, i, t, o, r, ', ]",,,,, -hero_thumper,0,0,2.0,0,"{'1': {'Name': 'Shatter Cannon', 'Key': 'thumper_ability_1'}, '2': {'Name': 'Spike Strip', 'Key': 'thumper_ability_2'}, '3': {'Name': 'Badger Drone', 'Key': 'thumper_ability_3'}, '4': {'Name': 'Vortex', 'Key': 'thumper_ability_4'}}",34.2,0.25,124.46,1,1,0.0,6,1.0,0.0,4.75,57.00000000000001,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_thumper_lore,550.0,7.3,4,Thumper,hero_thumper_playstyle,1,0.0,1.0,False,0,2.1,hero_thumper_role,1.666666666666666,0.7000000000000001,{},0.0,3,5.0,0.2,36.00000000000001,0,0,citadel_weapon_hero_thumper_set_desc,citadel_weapon_hero_thumper_set,1,,,,,,, -hero_tokamak,0,0,2.0,0,"{'1': {'Name': 'Hot Shot', 'Key': 'tokamak_hot_shot'}, '2': {'Name': 'Dying Star', 'Key': 'tokamak_dying_star'}, '3': {'Name': 'Blinding Radiance', 'Key': 'tokamak_radiance'}, '4': {'Name': 'Pulse Cannon', 'Key': 'tokamak_crimson_cannon'}}",8.2,0.8,406.4,1,1,0.0,50,1.0,0.0,4.75,68.33333333333333,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'BulletDamage': 0.666836, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 5.556966666666668, 'SustainedDPS': 3.334180000000003}",63,hero_tokamak_lore,550.0,7.3,4,Tokamak,hero_tokamak_playstyle,1,0.0,1.0,False,0,4.0,hero_tokamak_role,8.333333333333334,0.7000000000000001,{},0.0,3,5.0,0.2,40.99999999999999,0,0,citadel_weapon_hero_tokamak_set_desc,citadel_weapon_hero_tokamak_set,1,,,,,,, -hero_trapper,0,0,2.0,0,"{'1': {'Name': 'Bottled Phantasmicide', 'Key': 'ability_trapper_poisonjar'}, '2': {'Name': 'Silktrap', 'Key': 'ability_trapper_webwall'}, '3': {'Name': 'Pest Barrier', 'Key': 'ability_trapper_spidershield'}, '4': {'Name': 'Crawling Plague', 'Key': 'ability_trapper_spiderwave'}}",4.0,0.0,380.9999751842,1,13,0.0,8,1.0,0.0,4.75,86.66666666666667,0.5,45.72,0.1,15.999993400000001,1.0,116,True,True,False,False,True,"{'BulletDamage': 0.36, 'MaxHealth': 45.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 7.800000000000011, 'SustainedDPS': 4.913385826771659}",63,hero_trapper_lore,550.0,7.3,4,Trapper,hero_trapper_playstyle,1,0.0,1.0,False,0,2.8200000000000003,hero_trapper_role,1.666666666666666,0.7000000000000001,{},0.5,3,5.0,0.2,54.59317585301838,0,0,citadel_weapon_hero_trapper_set_desc,citadel_weapon_hero_trapper_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, m, e, d, i, c, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, b, a, n, e, ', ,, , ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, i, m, b, u, e, d, _, d, u, r, a, t, i, o, n, _, e, x, t, e, n, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, a, b, i, l, i, t, y, _, p, o, w, e, r, _, s, h, a, r, d, ', ]",,,,,-15.0 -hero_vandal,0,0,2.0,0,"{'1': {'Name': None, 'Key': 'citadel_ability_vandal_surge'}, '2': {'Name': None, 'Key': 'ability_vandal_pillar'}, '3': {'Name': None, 'Key': 'ability_haunt'}, '4': {'Name': None, 'Key': 'citadel_ability_vandal_overflow'}}",3.0,0.0,571.5,1,1,0.0,150,1.0,0.0,4.75,33.333333333333336,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'BulletDamage': 0.39285699999999996, 'MaxHealth': 35.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.365077777777778, 'SustainedDPS': 3.101502631578945}",63,hero_vandal_lore,550.0,7.3,4,Vandal,hero_vandal_playstyle,1,0.5,1.0,False,0,5.0,hero_vandal_role,3.333333333333333,0.7000000000000001,{},0.0,4,5.0,0.2,23.68421052631579,0,0,citadel_weapon_hero_vandal_set_desc,citadel_weapon_hero_vandal_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, n, o, v, a, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, t, i, t, a, n, _, r, o, u, n, d, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, b, a, n, s, h, e, e, _, s, l, u, g, s, ', ,, , ', u, p, g, r, a, d, e, _, i, n, h, i, b, i, t, o, r, ', ]",,11.11111111111111,1.0,0.65, -hero_viper,0,0,2.0,0,"{'1': {'Name': 'Screwjab Dagger', 'Key': 'ability_viper_debuffdagger'}, '2': {'Name': 'Lethal Venom', 'Key': 'ability_viper_venom'}, '3': {'Name': 'Slither', 'Key': 'ability_viper_snakedash'}, '4': {'Name': 'Petrifying Bola', 'Key': 'ability_viper_petrifybola'}}",9.0,0.0,411.4800248158,1,1,0.0,24,1.0,0.0,4.75,150.0,0.5,33.019999999999996,0.1,12.7,1.0,116,True,True,False,False,True,"{'BulletDamage': 0.39285699999999996, 'MaxHealth': 30.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 6.54761666666667, 'SustainedDPS': 3.101502631578938}",63,hero_viper_lore,550.0,7.3,4,Viper,hero_viper_playstyle,1,0.0,1.0,False,0,1.6,hero_viper_role,16.666666666666668,0.7000000000000001,{'MaxMoveSpeed': 0.023},0.5,4,5.0,0.2,71.05263157894737,0,0,citadel_weapon_hero_viper_set_desc,citadel_weapon_hero_viper_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, r, e, s, i, s, t, _, s, h, r, e, d, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, q, u, i, c, k, _, s, i, l, v, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, _, r, e, d, u, c, t, i, o, n, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,, -hero_viscous,0,0,2.0,0,"{'1': {'Name': 'Splatter', 'Key': 'viscous_goo_grenade'}, '2': {'Name': 'The Cube', 'Key': 'viscous_restorative_goo'}, '3': {'Name': 'Puddle Punch', 'Key': 'viscous_telepunch'}, '4': {'Name': 'Goo Ball', 'Key': 'viscous_goo_bowling_ball'}}",11.0,0.0,254.0,1,1,0.0,20,1.0,0.0,4.75,55.0,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.9, 'MaxHealth': 38.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.5, 'SustainedDPS': 2.769230769230766}",63,hero_viscous_lore,550.0,7.3,4,Viscous,hero_viscous_playstyle,1,0.0,1.0,False,0,2.5,hero_viscous_role,5.0,0.7000000000000001,{},0.5,3,5.0,0.2,33.84615384615385,0,0,citadel_weapon_hero_viscous_set_desc,citadel_weapon_hero_viscous_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, a, m, a, g, e, _, p, u, l, s, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,, -hero_warden,0,0,2.0,0,"{'1': {'Name': 'Alchemical Flask', 'Key': 'ability_warden_crowd_control'}, '2': {'Name': 'Willpower', 'Key': 'ability_warden_high_alert'}, '3': {'Name': 'Binding Word', 'Key': 'ability_warden_lock_down'}, '4': {'Name': 'Last Stand', 'Key': 'ability_warden_riot_protocol'}}",19.8,0.25,289.99942,1,1,0.0,17,1.0,0.0,4.75,79.2,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,False,True,"{'BulletDamage': 0.9, 'MaxHealth': 45.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 3.5999999999999943, 'SustainedDPS': 2.135678391959793}",63,hero_warden_lore,550.0,6.3,4,Warden,hero_warden_playstyle,1,0.0,1.0,False,0,2.914,hero_warden_role,4.0,0.7000000000000001,"{'RoundsPerSecond': 0.0088, 'FireRate': 0.22, 'DPS': 0.174239999999997, 'SustainedDPS': 0.061266928420074}",1.5,3,5.0,0.2,46.98492462311558,0,0,citadel_weapon_hero_warden_set_desc,citadel_weapon_hero_warden_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, P, r, o, j, e, c, t, i, l, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ,, , ', u, p, g, r, a, d, e, _, f, l, e, e, t, f, o, o, t, _, b, o, o, t, s, ', ,, , ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, a, r, d, i, o, _, c, a, l, i, b, r, a, t, o, r, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, p, u, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, u, n, s, t, o, p, p, a, b, l, e, ', ,, , ', u, p, g, r, a, d, e, _, i, n, h, i, b, i, t, o, r, ', ]",,,,, -hero_wraith,0,0,2.0,0,"{'1': {'Name': 'Card Trick', 'Key': 'citadel_ability_card_toss'}, '2': {'Name': 'Project Mind', 'Key': 'citadel_ability_projectmind'}, '3': {'Name': 'Full Auto', 'Key': 'citadel_ability_wraith_rapidfire'}, '4': {'Name': 'Telekinesis', 'Key': 'citadel_ability_psychic_lift'}}",5.5,0.0,571.5,1,1,0.0,52,1.0,0.0,4.75,61.111111111111114,0.5,57.5056,0.1,19.9898,1.0,116,False,False,False,True,True,"{'BulletDamage': 0.39, 'MaxHealth': 31.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.333333333333329, 'SustainedDPS': 2.703999999999993}",63,hero_wraith_lore,550.0,7.3,4,Wraith,hero_wraith_playstyle,1,0.0,1.0,False,0,2.8200000000000003,hero_wraith_role,11.11111111111111,0.7000000000000001,{'SprintSpeed': 0.06},0.5,3,5.0,0.2,38.13333333333333,0,0,citadel_weapon_hero_wraith_set_desc,citadel_weapon_hero_wraith_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, R, a, p, i, d, F, i, r, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, r, e, s, i, s, t, _, s, h, r, e, d, d, e, r, ', ,, , ', u, p, g, r, a, d, e, _, q, u, i, c, k, _, s, i, l, v, e, r, ', ,, , ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, _, r, e, d, u, c, t, i, o, n, _, a, u, r, a, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, c, r, i, t, s, h, o, t, ', ]",,,,, -hero_wrecker,0,0,2.0,0,"{'1': {'Name': 'Wrecking Ball', 'Key': 'citadel_ability_wrecker_bouldergrenade'}, '2': {'Name': 'Consume', 'Key': 'ability_wrecker_salvage'}, '3': {'Name': 'Bio Blast', 'Key': 'ability_scrap_blast'}, '4': {'Name': 'Overload', 'Key': 'citadel_ability_wrecker_garbage_suck'}}",21.0,0.8,635.0,1,1,0.0,15,1.0,0.0,4.75,84.0,0.5,57.5056,0.1,19.9898,1.0,116,True,True,False,False,True,"{'BulletDamage': 1.241429, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495, 'DPS': 4.9657160000000005, 'SustainedDPS': 2.864836153846155}",63,hero_wrecker_lore,550.0,7.3,4,Wrecker,hero_wrecker_playstyle,1,0.0,1.0,False,0,2.75,hero_wrecker_role,4.0,0.7000000000000001,{},0.5,3,5.0,0.2,48.46153846153846,0,0,citadel_weapon_hero_wrecker_set_desc,citadel_weapon_hero_wrecker_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, M, e, d, i, u, m, R, a, n, g, e, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, H, e, a, v, y, H, i, t, t, e, r, ', ]","[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, r, e, g, e, n, e, r, a, t, i, n, g, _, b, u, l, l, e, t, _, s, h, i, e, l, d, ', ,, , ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ,, , ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, e, c, h, a, r, g, e, ', ,, , ', u, p, g, r, a, d, e, _, c, h, o, n, k, y, ', ,, , ', u, p, g, r, a, d, e, _, e, s, c, a, l, a, t, i, n, g, _, e, x, p, o, s, u, r, e, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, d, a, m, a, g, e, _, r, e, c, y, c, l, e, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, d, i, v, i, n, e, r, s, _, k, e, v, l, a, r, ', ,, , ', u, p, g, r, a, d, e, _, c, o, l, d, _, f, r, o, n, t, ', ]",,,,, -hero_yakuza,0,0,2.0,0,"{'1': {'Name': 'Shakedown', 'Key': 'yakuza_shakedown_target'}, '2': {'Name': 'Hired Muscle', 'Key': 'yakuza_kobun'}, '3': {'Name': 'Protection Racket', 'Key': 'yakuza_protection_racket'}, '4': {'Name': 'Setting Sun', 'Key': 'yakuza_setting_sun'}}",5.4,0.8,406.4,2,1,0.05,20,1.0,0.0,4.75,54.0,0.5,57.5056,0.1,19.9898,1.0,116,True,False,True,False,True,"{'MaxHealth': 41.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.9188216507936495}",63,hero_yakuza_lore,550.0,7.3,4,The Boss,hero_yakuza_playstyle,1,0.0,1.0,False,0,1.6,hero_yakuza_role,10.0,0.7000000000000001,{},0.0,3,5.0,0.2,30.0,0,0,citadel_weapon_hero_yakuza_set_desc,citadel_weapon_hero_yakuza_set,1,,,,,,, -hero_yamato,0,0,2.0,0,"{'1': {'Name': 'Power Slash', 'Key': 'citadel_ability_power_slash'}, '2': {'Name': 'Flying Strike', 'Key': 'citadel_ability_flying_strike'}, '3': {'Name': 'Crimson Slash', 'Key': 'citadel_ability_healing_slash'}, '4': {'Name': 'Shadow Transformation', 'Key': 'citadel_ability_infinity_slash'}}",5.65,0.0,254.0,1,5,0.0,12,1.0,0.0,4.75,70.625,0.5,45.72,0.1,19.9898,1.0,128,False,False,False,False,True,"{'BulletDamage': 0.353, 'MaxHealth': 31.0, 'PowerIncreases': 1, 'LightMeleeDamage': 2.671429, 'HeavyMeleeDamage': 4.955694376811594, 'DPS': 4.412499999999994, 'SustainedDPS': 2.923799006073999}",69,hero_yamato_lore,500.0,8.3,4,Yamato,hero_yamato_playstyle,1,0.0,1.0,False,0,2.444,hero_yamato_role,2.5,0.7000000000000001,"{'ClipSize': 0.15, 'SustainedDPS': 0.19573644963872902}",0.5,3,5.0,0.2,46.797349530646045,0,0,citadel_weapon_hero_yamato_set_desc,citadel_weapon_hero_yamato_set,1,"[, ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, S, p, r, e, a, d, s, h, o, t, ', ,, , ', A, t, t, r, i, b, u, t, e, _, E, W, e, a, p, o, n, A, t, t, r, i, b, u, t, e, _, C, l, o, s, e, R, a, n, g, e, ', ]","[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ,, , ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ,, , ', u, p, g, r, a, d, e, _, c, o, l, d, _, f, r, o, n, t, ', ,, , ', u, p, g, r, a, d, e, _, c, r, a, c, k, s, h, o, t, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ,, , ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, b, a, n, e, ', ,, , ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, h, o, c, k, ', ,, , ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, a, m, a, g, e, _, p, u, l, s, e, ', ,, , ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, q, u, a, r, t, e, r, _, c, o, m, b, a, t, ', ,, , ', u, p, g, r, a, d, e, _, f, e, r, v, o, r, ', ,, , ', u, p, g, r, a, d, e, _, m, e, g, a, _, s, p, i, r, i, t, ', ,, , ', u, p, g, r, a, d, e, _, a, b, i, l, i, t, y, _, r, e, f, r, e, s, h, e, r, ', ]",,,,, +,AbilityResourceMax,AbilityResourceRegenPerSecond,AirDashDistanceInMeters,AirDashDuration,AirDashSpeed,BaseHealthRegen,BaseWeaponDamageIncrease,BoundAbilities,CritDamageBonusPercent,CritDamageReceivedPercent,CrouchSpeed,GroundDashDistanceInMeters,GroundDashDuration,GroundDashSpeed,HeavyMeleeDamage,HeroBulletLifestealEffectiveness,HeroSpiritLifestealEffectiveness,InDevelopment,InHeroLabs,IsDisabled,IsRecommended,IsSelectable,LevelScaling,LightMeleeDamage,Lore,MaxHealth,MaxMoveSpeed,MoveAcceleration,Name,Playstyle,ProcBuildUpRateScale,ReloadSpeed,Role,SpiritScaling,SprintSpeed,Stamina,StaminaCooldown,StaminaRegenPerSecond,TechDuration,TechRange,Type,Weapon,WeaponPowerScale,MeleeResist,TechResist,BuildUpRate,BulletLifesteal,DebuffResist +hero_airheart,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Rocket Launcher"", ""Key"": ""rutger_rocket""}, ""4"": {""Name"": ""Hyper Beam"", ""Key"": ""citadel_ability_bebop_laser_beam""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.2, ""MaxHealth"": 41.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_airheart_lore,680.0,6.8,4,,hero_airheart_playstyle,1,0,hero_airheart_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_astro,0,0,8.0,0.43,18.6,2.0,0,"{""1"": {""Name"": ""Powder Keg"", ""Key"": ""ability_explosive_barrel""}, ""2"": {""Name"": ""Bounce Pad"", ""Key"": ""ability_bounce_pad""}, ""3"": {""Name"": ""Crackshot"", ""Key"": ""ability_crackshot""}, ""4"": {""Name"": ""Spirit Lasso"", ""Key"": ""ability_gravity_lasso""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 1.1440000000000001, ""MaxHealth"": 43.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.4212, ""SustainedDPS"": 1.5304}",50.0,hero_astro_lore,780.0,8.2,4,Holliday,hero_astro_playstyle,1,0,hero_astro_role,{},1.6,2.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 1156.0, ""BulletDamage"": 19.7, ""RoundsPerSecond"": 2.1164, ""ClipSize"": 10, ""ReloadTime"": 2.75, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 41.693, ""SustainedDPS"": 26.354, ""NameKey"": ""citadel_weapon_hero_astro_set"", ""DescKey"": ""citadel_weapon_hero_astro_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter""]}",1,,,,, +hero_atlas,0,0,8.0,0.49,16.3,1.5,0,"{""1"": {""Name"": ""Siphon Life"", ""Key"": ""citadel_ability_bull_heal""}, ""2"": {""Name"": ""Shoulder Charge"", ""Key"": ""citadel_ability_bull_charge""}, ""3"": {""Name"": ""Infernal Resilience"", ""Key"": ""citadel_ability_passive_beefy""}, ""4"": {""Name"": ""Seismic Impact"", ""Key"": ""citadel_ability_bull_leap""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.1, ""MaxHealth"": 52.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.738, ""HeavyMeleeDamage"": 4.0322, ""DPS"": 1.4286, ""SustainedDPS"": 0.8483900000000001}",50.0,hero_atlas_lore,800.0,6.4,4,Abrams,hero_atlas_playstyle,1,0,hero_atlas_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Brawler,"{""BulletSpeed"": 609.6, ""BulletDamage"": 3.6, ""RoundsPerSecond"": 1.5873, ""ClipSize"": 9, ""ReloadTime"": 0.35250000000000004, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.705, ""ReloadSingle"": true, ""FalloffStartRange"": 17.0, ""FalloffEndRange"": 40.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 9, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 51.429, ""SustainedDPS"": 30.542, ""NameKey"": ""citadel_weapon_hero_atlas_set"", ""DescKey"": ""citadel_weapon_hero_atlas_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_bebop,0,0,8.0,0.49,16.3,2.5,0,"{""1"": {""Name"": ""Exploding Uppercut"", ""Key"": ""citadel_ability_uppercut""}, ""2"": {""Name"": ""Sticky Bomb"", ""Key"": ""citadel_ability_sticky_bomb""}, ""3"": {""Name"": ""Grapple Arm"", ""Key"": ""citadel_ability_hook""}, ""4"": {""Name"": ""Hyper Beam"", ""Key"": ""citadel_ability_bebop_laser_beam""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.115, ""MaxHealth"": 55.0, ""BonusAttackRange"": 1.5, ""PowerIncreases"": 1, ""BulletResist"": 0.30000000000000004, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 2.9092000000000002, ""DPS"": 1.3691, ""SustainedDPS"": 0.9615}",63.0,hero_bebop_lore,880.0,6.45,4,Bebop,hero_bebop_playstyle,1,0,hero_bebop_role,{},4.0,3.0,5.5000055000055,0.18181799999999998,0,0,Brawler,"{""BulletSpeed"": 508.0, ""BulletDamage"": 4.98, ""RoundsPerSecond"": 11.905, ""ClipSize"": 66, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 50.8, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 59.287, ""SustainedDPS"": 41.637, ""NameKey"": ""citadel_weapon_hero_bebop_set"", ""DescKey"": ""citadel_weapon_hero_bebop_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BeamWeapon"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_boho,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Skipshot"", ""Key"": ""ability_boho_bouncyprojectile""}, ""2"": {""Name"": ""Swish"", ""Key"": ""ability_boho_doublehit""}, ""3"": {""Name"": ""Intertwine"", ""Key"": ""ability_boho_damageshare""}, ""4"": {""Name"": null, ""Key"": ""ability_boho_channeltether""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.495, ""MaxHealth"": 65.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 4.95, ""SustainedDPS"": 2.7}",50.0,hero_boho_lore,705.0,8.0,4,Boho,hero_boho_playstyle,1,0,hero_boho_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 139.7, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 10.0, ""ClipSize"": 30, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.01, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 55.0, ""SustainedDPS"": 30.0, ""NameKey"": ""citadel_weapon_hero_boho_set"", ""DescKey"": ""citadel_weapon_hero_boho_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_LongRange""]}",1,,,,, +hero_bomber,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""ability_charged_bomb""}, ""2"": {""Name"": null, ""Key"": ""ability_bomber_ability02""}, ""3"": {""Name"": null, ""Key"": ""ability_bomber_ability03""}, ""4"": {""Name"": null, ""Key"": ""ability_bomber_ult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.077, ""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.85555, ""SustainedDPS"": 0.44423}",50.0,hero_bomber_lore,780.0,7.2,4,Bomber,hero_bomber_playstyle,1,0,hero_bomber_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 571.5, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 11.111, ""ClipSize"": 30, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 61.111, ""SustainedDPS"": 31.731, ""NameKey"": ""citadel_weapon_hero_bomber_set"", ""DescKey"": ""citadel_weapon_hero_bomber_set_desc""}",1,,,,, +hero_bookworm,0,0,8.0,0.49,16.3,2.0,0,"{""1"": {""Name"": ""Bookwyrm"", ""Key"": ""ability_bookworm_dragonfire""}, ""2"": {""Name"": ""Plot Armor"", ""Key"": ""ability_bookworm_knightbarrier""}, ""3"": {""Name"": ""Captivating Read"", ""Key"": ""ability_bookworm_aoemagic""}, ""4"": {""Name"": ""Rallying Charge"", ""Key"": ""ability_bookworm_knightcharge""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,120.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.52, ""MaxHealth"": 29.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.2, ""HeavyMeleeDamage"": 3.4286, ""DPS"": 1.04, ""SustainedDPS"": 0.7663200000000001}",42.0,hero_bookworm_lore,680.0,6.9,4,Paige,hero_bookworm_playstyle,1,0,hero_bookworm_role,"{""HeavyMeleeDamage"": 0.30000000000000004}",3.5,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 43.43, ""BulletDamage"": 35.0, ""RoundsPerSecond"": 2.0, ""ClipSize"": 14, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0.1, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": false, ""AmmoConsumedPerShot"": 1, ""ExplosionRadius"": 0.635, ""ExplosionDamageScaleAtMaxRadius"": 1.0, ""DPS"": 70.0, ""SustainedDPS"": 51.579, ""NameKey"": ""citadel_weapon_hero_bookworm_set"", ""DescKey"": ""citadel_weapon_hero_bookworm_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_LongRange""]}",1,,,,, +hero_cadence,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Anthem"", ""Key"": ""cadence_ability_anthem""}, ""2"": {""Name"": ""Silence Contraptions"", ""Key"": ""cadence_ability_silencecontraptions""}, ""3"": {""Name"": ""Lullaby"", ""Key"": ""cadence_ability_lullaby""}, ""4"": {""Name"": ""Crescendo"", ""Key"": ""cadence_ability_crescendo""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_cadence_lore,830.0,7.2,4,Cadence,hero_cadence_playstyle,1,0,hero_cadence_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 635.0, ""BulletDamage"": 4.9, ""RoundsPerSecond"": 5.7143, ""ClipSize"": 24, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 4, ""BurstInterShotInterval"": 0.1, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 28.0, ""SustainedDPS"": 18.968, ""NameKey"": ""citadel_weapon_hero_cadence_set"", ""DescKey"": ""citadel_weapon_hero_cadence_set_desc""}",1,,,,, +hero_chrono,0,0,8.0,0.43,18.6,1.0,0,"{""1"": {""Name"": ""Pulse Grenade"", ""Key"": ""citadel_ability_chrono_pulse_grenade""}, ""2"": {""Name"": ""Time Wall"", ""Key"": ""citadel_ability_chrono_time_wall""}, ""3"": {""Name"": ""Kinetic Carbine"", ""Key"": ""citadel_ability_chrono_kinetic_carbine""}, ""4"": {""Name"": ""Paradoxical Swap"", ""Key"": ""citadel_ability_chrono_swap""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.26, ""MaxHealth"": 48.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.9652, ""SustainedDPS"": 1.3203}",50.0,hero_chrono_lore,730.0,6.7,4,Paradox,hero_chrono_playstyle,1,0,hero_chrono_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 525.0, ""BulletDamage"": 6.8, ""RoundsPerSecond"": 7.5586, ""ClipSize"": 40, ""ReloadTime"": 2.585, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.1, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 5, ""BurstInterShotInterval"": 0.07350000000000001, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 51.398, ""SustainedDPS"": 34.531, ""NameKey"": ""citadel_weapon_hero_chrono_set"", ""DescKey"": ""citadel_weapon_hero_chrono_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_doorman,0,0,8.0,0.43,18.6,1.0,0,"{""1"": {""Name"": ""Call Bell"", ""Key"": ""ability_doorman_bomb""}, ""2"": {""Name"": ""Doorway"", ""Key"": ""ability_doorman_doorway""}, ""3"": {""Name"": ""Luggage Cart"", ""Key"": ""ability_doorman_luggage_cart""}, ""4"": {""Name"": ""Hotel Guest"", ""Key"": ""ability_doorman_hotel""}}",-25.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 1.1, ""MaxHealth"": 44.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.746, ""SustainedDPS"": 1.1828}",50.0,hero_doorman_lore,755.0,7.9,4,The Doorman,hero_doorman_playstyle,1,0,hero_doorman_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 203.2, ""BulletDamage"": 29.26, ""RoundsPerSecond"": 1.5873, ""ClipSize"": 8, ""ReloadTime"": 2.4, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0.05, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 46.444, ""SustainedDPS"": 31.462, ""NameKey"": ""citadel_weapon_hero_doorman_set"", ""DescKey"": ""citadel_weapon_hero_doorman_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_HeavyHitter"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_drifter,0,0,8.0,0.47000000000000003,17.0,3.5,0,"{""1"": {""Name"": ""Rend"", ""Key"": ""drifter_blood_blast""}, ""2"": {""Name"": ""Stalker's Mark"", ""Key"": ""drifter_shadow_mark""}, ""3"": {""Name"": ""Bloodscent"", ""Key"": ""ability_drifter_hunger""}, ""4"": {""Name"": ""Eternal Night"", ""Key"": ""drifter_darkness""}}",-45.0,0.0,4.75,10.0,0.68,14.7,120.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.616, ""MaxHealth"": 41.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6816, ""DPS"": 1.3968, ""SustainedDPS"": 0.9555400000000001}",51.5,hero_drifter_lore,755.0,6.9,4,Drifter,hero_drifter_playstyle,1,0,hero_drifter_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 508.0, ""BulletDamage"": 19.5, ""RoundsPerSecond"": 2.2676, ""ClipSize"": 12, ""ReloadTime"": 2.444, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 22.0, ""FalloffEndRange"": 27.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.6000000000000001, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 3, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": true, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 44.218, ""SustainedDPS"": 30.248, ""NameKey"": ""citadel_weapon_hero_drifter_set"", ""DescKey"": ""citadel_weapon_hero_drifter_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_druid,0,0,8.0,0.47000000000000003,17.0,2.0,0,{},0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.124929, ""MaxHealth"": 43.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_druid_lore,780.0,7.2,4,Druid,hero_druid_playstyle,1,0,hero_druid_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,,1,,,,, +hero_dynamo,0,0,8.0,0.49,16.3,1.75,0,"{""1"": {""Name"": ""Kinetic Pulse"", ""Key"": ""citadel_ability_stomp""}, ""2"": {""Name"": ""Quantum Entanglement"", ""Key"": ""citadel_ability_void_sphere""}, ""3"": {""Name"": ""Rejuvenating Aurora"", ""Key"": ""citadel_ability_nikuman""}, ""4"": {""Name"": ""Singularity"", ""Key"": ""citadel_ability_self_vacuum""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.5, ""MaxHealth"": 64.0, ""PowerIncreases"": 1, ""BulletResist"": 0.625, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.9047, ""SustainedDPS"": 1.3158}",50.0,hero_dynamo_lore,880.0,6.7,4,Dynamo,hero_dynamo_playstyle,1,0,hero_dynamo_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 320.0, ""BulletDamage"": 12.6, ""RoundsPerSecond"": 3.8095, ""ClipSize"": 20, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 48.0, ""SustainedDPS"": 33.158, ""NameKey"": ""citadel_weapon_hero_dynamo_set"", ""DescKey"": ""citadel_weapon_hero_dynamo_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_familiar,0,0,8.0,0.49,16.3,2.0,0,"{""1"": {""Name"": ""Pillow Toss"", ""Key"": ""ability_familiar_ability02""}, ""2"": {""Name"": ""Tag Along"", ""Key"": ""ability_familiar_attach""}, ""3"": {""Name"": ""Lil Helpers"", ""Key"": ""ability_familiar_helpinghands""}, ""4"": {""Name"": ""Naptime"", ""Key"": ""ability_familiar_ability01""}}",-20.0,10.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.34, ""MaxHealth"": 29.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.16, ""DPS"": 1.3077, ""SustainedDPS"": 0.82157}",58.0,hero_familiar_lore,680.0,7.2,4,Rem,hero_familiar_playstyle,1,0,hero_familiar_role,{},4.0,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 160.0, ""BulletDamage"": 16, ""RoundsPerSecond"": 3.8462, ""ClipSize"": 13, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.85, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 61.539, ""SustainedDPS"": 38.662, ""NameKey"": ""citadel_weapon_hero_familiar_set"", ""DescKey"": ""citadel_weapon_hero_familiar_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,-5.0,,,, +hero_fencer,0,0,8.0,0.47000000000000003,17.0,1.0,0,"{""1"": {""Name"": ""Disengaging Sigil"", ""Key"": ""ability_fencer_throwblade""}, ""2"": {""Name"": ""Riposte"", ""Key"": ""ability_fencer_riposte""}, ""3"": {""Name"": ""Flawless Advance"", ""Key"": ""ability_fencer_lunge""}, ""4"": {""Name"": ""Itani Lo Sahn"", ""Key"": ""ability_fencer_ultimate""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.8250000000000001, ""BulletDamageAltFire"": 0.5, ""MaxHealth"": 47.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 2.9092000000000002, ""DPS"": 2.1711, ""SustainedDPS"": 1.5091999999999999}",63.0,hero_fencer_lore,770.0,7.2,4,Apollo,hero_fencer_playstyle,1,0,hero_fencer_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 127.0, ""BulletDamage"": 18.5, ""RoundsPerSecond"": 2.6316, ""ClipSize"": 15, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 25.4, ""FalloffEndRange"": 25.4, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 1.0, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": true, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 48.685, ""SustainedDPS"": 33.842, ""NameKey"": ""citadel_weapon_hero_fencer_set"", ""DescKey"": ""citadel_weapon_hero_fencer_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_forge,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Mini Turret"", ""Key"": ""citadel_ability_shieldedsentry""}, ""2"": {""Name"": ""Medicinal Specter"", ""Key"": ""citadel_ability_mobile_resupply""}, ""3"": {""Name"": ""Spectral Wall"", ""Key"": ""citadel_ability_fissure_wall""}, ""4"": {""Name"": ""Heavy Barrage"", ""Key"": ""citadel_ability_rocket_barrage""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.18, ""MaxHealth"": 55.0, ""PowerIncreases"": 1, ""TechResist"": 0.625, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.1429, ""SustainedDPS"": 1.3448}",50.0,hero_forge_lore,780.0,6.7,4,McGinnis,hero_forge_playstyle,1,0,hero_forge_role,{},1.6,2.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 650.0, ""BulletDamage"": 6.4, ""RoundsPerSecond"": 4.7619, ""ClipSize"": 66, ""ReloadTime"": 3.29, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""RoundsPerSecondAtMaxSpin"": 11.904761904761903, ""SpinAcceleration"": 0.5, ""SpinDeceleration"": 0.25, ""DPS"": 76.19, ""SustainedDPS"": 47.815, ""NameKey"": ""citadel_weapon_hero_forge_set"", ""DescKey"": ""citadel_weapon_hero_forge_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_fortuna,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""ability_fortuna_ability01""}, ""2"": {""Name"": null, ""Key"": ""ability_fortuna_ability02""}, ""3"": {""Name"": null, ""Key"": ""ability_fortuna_ability03""}, ""4"": {""Name"": null, ""Key"": ""ability_fortuna_ult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.18, ""MaxHealth"": 37.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.0, ""SustainedDPS"": 1.0385}",50.0,hero_fortuna_lore,680.0,7.2,4,Fortuna,hero_fortuna_playstyle,1,0,hero_fortuna_role,"{""SprintSpeed"": 0.06}",1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 571.5, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 11.111, ""ClipSize"": 30, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 61.111, ""SustainedDPS"": 31.731, ""NameKey"": ""citadel_weapon_hero_fortuna_set"", ""DescKey"": ""citadel_weapon_hero_fortuna_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_frank,0,0,8.0,0.49,16.3,1.5,0,"{""1"": {""Name"": ""Pain Battery"", ""Key"": ""ability_frank_shocktarget2""}, ""2"": {""Name"": ""Jumpstart"", ""Key"": ""ability_frank_selfzap""}, ""3"": {""Name"": ""Aura of Suffering"", ""Key"": ""ability_frank_painaura""}, ""4"": {""Name"": ""Shocking Reanimation"", ""Key"": ""ability_frank_revive""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.26, ""MaxHealth"": 36.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.5205000000000002, ""SustainedDPS"": 0.9594100000000001}",50.0,hero_frank_lore,800.0,6.3,4,Victor,hero_frank_playstyle,1,0,hero_frank_role,"{""BaseHealthRegen"": 0.08}",1.1,3.0,4.5000045000045,0.222222,0,0,Brawler,"{""BulletSpeed"": 203.2, ""BulletDamage"": 12.0, ""RoundsPerSecond"": 5.0505, ""ClipSize"": 24, ""ReloadTime"": 2.4, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""RoundsPerSecondAtMaxSpin"": 5.847953216374268, ""SpinAcceleration"": 0.6000000000000001, ""SpinDeceleration"": 1.0, ""DPS"": 70.175, ""SustainedDPS"": 44.28, ""NameKey"": ""citadel_weapon_hero_frank_set"", ""DescKey"": ""citadel_weapon_hero_frank_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,0.0,,, +hero_genericperson,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""genericperson_ability_1""}, ""2"": {""Name"": null, ""Key"": ""genericperson_ability_2""}, ""3"": {""Name"": null, ""Key"": ""genericperson_ability_3""}, ""4"": {""Name"": null, ""Key"": ""genericperson_ability_4""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,False,False,False,"{""MaxHealth"": 65.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_genericperson_lore,780.0,7.2,4,Generic Person,hero_genericperson_playstyle,1,0,hero_genericperson_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 635.0, ""BulletDamage"": 11.6, ""RoundsPerSecond"": 5.0, ""ClipSize"": 15, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 58.0, ""SustainedDPS"": 34.8, ""NameKey"": ""citadel_weapon_hero_genericperson_set"", ""DescKey"": ""citadel_weapon_hero_genericperson_set_desc""}",1,,,,, +hero_ghost,0,0,8.0,0.49,16.3,1.0,0,"{""1"": {""Name"": ""Essence Bomb"", ""Key"": ""ability_blood_bomb""}, ""2"": {""Name"": ""Life Drain"", ""Key"": ""ability_life_drain""}, ""3"": {""Name"": ""Malice"", ""Key"": ""ability_blood_shards""}, ""4"": {""Name"": ""Soul Exchange"", ""Key"": ""ability_health_swap""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 1.0, ""MaxHealth"": 54.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.1164, ""SustainedDPS"": 1.3163}",50.0,hero_ghost_lore,880.0,6.3,4,Lady Geist,hero_ghost_playstyle,1,0,hero_ghost_role,{},2.4,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 828.0, ""BulletDamage"": 20.7, ""RoundsPerSecond"": 2.1164, ""ClipSize"": 9, ""ReloadTime"": 2.585, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 17.0, ""FalloffEndRange"": 48.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 43.809, ""SustainedDPS"": 27.247, ""NameKey"": ""citadel_weapon_hero_ghost_set"", ""DescKey"": ""citadel_weapon_hero_ghost_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter""]}",1,,,,, +hero_gigawatt,0,0,8.0,0.47000000000000003,17.0,1.0,0,"{""1"": {""Name"": ""Lightning Ball"", ""Key"": ""citadel_ability_lightning_ball""}, ""2"": {""Name"": ""Static Charge"", ""Key"": ""citadel_ability_static_charge""}, ""3"": {""Name"": ""Power Surge"", ""Key"": ""ability_power_surge""}, ""4"": {""Name"": ""Storm Cloud"", ""Key"": ""citadel_ability_storm_cloud""}}",0.0,55.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.337, ""MaxHealth"": 43.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.9649999999999999, ""SustainedDPS"": 1.3345}",50.0,hero_gigawatt_lore,730.0,6.7,4,Seven,hero_gigawatt_playstyle,1,0,hero_gigawatt_role,{},1.8,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 635.0, ""BulletDamage"": 10.8, ""RoundsPerSecond"": 5.8309, ""ClipSize"": 29, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 3, ""BurstInterShotInterval"": 0.084, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 62.974, ""SustainedDPS"": 42.766, ""NameKey"": ""citadel_weapon_hero_gigawatt_set"", ""DescKey"": ""citadel_weapon_hero_gigawatt_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_graf,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""ability_graf_ability01""}, ""2"": {""Name"": null, ""Key"": ""ability_graf_ability02""}, ""3"": {""Name"": null, ""Key"": ""ability_graf_ability03""}, ""4"": {""Name"": null, ""Key"": ""ability_graf_ult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.25, ""MaxHealth"": 31.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.7777000000000003, ""SustainedDPS"": 1.4423}",50.0,hero_graf_lore,510.0,7.2,4,Graf,hero_graf_playstyle,1,0,hero_graf_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 571.5, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 11.111, ""ClipSize"": 30, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 61.111, ""SustainedDPS"": 31.731, ""NameKey"": ""citadel_weapon_hero_graf_set"", ""DescKey"": ""citadel_weapon_hero_graf_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_gunslinger,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Pulse Grenade"", ""Key"": ""citadel_ability_chrono_pulse_grenade""}, ""2"": {""Name"": null, ""Key"": ""gunslinger_knockbackblast""}, ""3"": {""Name"": ""Infernal Brand"", ""Key"": ""gunslinger_demonMark""}, ""4"": {""Name"": ""Demontrigger Blitz"", ""Key"": ""ability_gunslinger_salvo""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.924, ""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 3.08, ""SustainedDPS"": 1.2185}",50.0,hero_gunslinger_lore,780.0,7.2,4,Gunslinger,hero_gunslinger_playstyle,1,0,hero_gunslinger_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 635.0, ""BulletDamage"": 30.0, ""RoundsPerSecond"": 3.3333, ""ClipSize"": 6, ""ReloadTime"": 2.75, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 99.999, ""SustainedDPS"": 39.56, ""NameKey"": ""citadel_weapon_hero_gunslinger_set"", ""DescKey"": ""citadel_weapon_hero_gunslinger_set_desc""}",1,,,,, +hero_haze,0,0,8.0,0.43,18.6,2.0,0,"{""1"": {""Name"": ""Sleep Dagger"", ""Key"": ""ability_sleep_dagger""}, ""2"": {""Name"": ""Smoke Bomb"", ""Key"": ""ability_smoke_bomb""}, ""3"": {""Name"": ""Fixation"", ""Key"": ""ability_stacking_damage""}, ""4"": {""Name"": ""Bullet Dance"", ""Key"": ""ability_bullet_flurry""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.14300000000000002, ""MaxHealth"": 35.0, ""PowerIncreases"": 1, ""TechPower"": 0.5, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.3618999999999999, ""SustainedDPS"": 0.7185900000000001}",50.0,hero_haze_lore,730.0,8.2,4,Haze,hero_haze_playstyle,1,0,hero_haze_role,"{""ClipSize"": 0.5, ""SustainedDPS"": 0.24710000000000001}",1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 762.0, ""BulletDamage"": 5.26, ""RoundsPerSecond"": 9.5238, ""ClipSize"": 25, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 46.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 1.5, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 50.095, ""SustainedDPS"": 26.432, ""NameKey"": ""citadel_weapon_hero_haze_set"", ""DescKey"": ""citadel_weapon_hero_haze_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_hornet,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Stake"", ""Key"": ""citadel_ability_hornet_chain""}, ""2"": {""Name"": ""Flight"", ""Key"": ""citadel_ability_hornet_leap""}, ""3"": {""Name"": ""Crow Familiar"", ""Key"": ""citadel_ability_hornet_sting""}, ""4"": {""Name"": ""Assassinate"", ""Key"": ""citadel_ability_hornet_snipe""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.495, ""MaxHealth"": 29.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.1429, ""SustainedDPS"": 1.2878}",50.0,hero_hornet_lore,755.0,7.9,4,Vindicta,hero_hornet_playstyle,1,0,hero_hornet_role,"{""BulletDamage"": 0.022, ""DPS"": 0.09523799999999999, ""SustainedDPS"": 0.057236999999999996}",1.6,2.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 660.0, ""BulletDamage"": 12.33, ""RoundsPerSecond"": 4.329, ""ClipSize"": 19, ""ReloadTime"": 2.914, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 64.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 53.377, ""SustainedDPS"": 32.079, ""NameKey"": ""citadel_weapon_hero_hornet_set"", ""DescKey"": ""citadel_weapon_hero_hornet_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_LongRange""]}",1,,,,, +hero_inferno,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Napalm"", ""Key"": ""ability_incendiary_projectile""}, ""2"": {""Name"": ""Flame Dash"", ""Key"": ""ability_flame_dash""}, ""3"": {""Name"": ""Afterburn"", ""Key"": ""ability_afterburn""}, ""4"": {""Name"": ""Concussive Combustion"", ""Key"": ""ability_fire_bomb""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.088, ""MaxHealth"": 41.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.8380900000000001, ""SustainedDPS"": 0.46726000000000006}",50.0,hero_inferno_lore,830.0,6.7,4,Infernus,hero_inferno_playstyle,1,0,hero_inferno_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 660.4, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 9.5238, ""ClipSize"": 27, ""ReloadTime"": 2.25, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 18.0, ""FalloffEndRange"": 55.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 52.381, ""SustainedDPS"": 29.204, ""NameKey"": ""citadel_weapon_hero_inferno_set"", ""DescKey"": ""citadel_weapon_hero_inferno_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_kali,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Occilioblade"", ""Key"": ""citadel_ability_kali_spinning_blade""}, ""2"": {""Name"": ""Pack Hunter"", ""Key"": ""citadel_ability_kali_disruptive_charge""}, ""3"": {""Name"": ""Dust Storm"", ""Key"": ""ability_kali_dust_storm""}, ""4"": {""Name"": ""Trapper's Delight"", ""Key"": ""ability_kali_trappers_bolo""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,True,False,False,"{""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_kali_lore,780.0,7.2,4,Kali,hero_kali_playstyle,1,0,hero_kali_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 508.0, ""BulletDamage"": 12.98, ""RoundsPerSecond"": 1.7857, ""ClipSize"": 16, ""ReloadTime"": 2.6, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.6000000000000001, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 2, ""BurstInterShotInterval"": 0.5, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 23.178, ""SustainedDPS"": 17.965, ""NameKey"": ""citadel_weapon_hero_kali_set"", ""DescKey"": ""citadel_weapon_hero_kali_set_desc""}",1,,,,, +hero_kelvin,0,0,8.0,0.49,16.3,1.0,0,"{""1"": {""Name"": ""Frost Grenade"", ""Key"": ""ability_ice_grenade""}, ""2"": {""Name"": ""Ice Path"", ""Key"": ""ability_icepath""}, ""3"": {""Name"": ""Arctic Beam"", ""Key"": ""ability_icebeam""}, ""4"": {""Name"": ""Frozen Shelter"", ""Key"": ""ability_ice_dome""}}",-25.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.418, ""MaxHealth"": 63.0, ""PowerIncreases"": 1, ""TechResist"": 0.625, ""TechPower"": 1.3, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.5924, ""SustainedDPS"": 0.9348200000000001}",50.0,hero_kelvin_lore,880.0,6.7,4,Kelvin,hero_kelvin_playstyle,1,0,hero_kelvin_role,{},1.1,3.0,5.500247511138001,0.18181000000000003,0,0,Brawler,"{""BulletSpeed"": 160.0, ""BulletDamage"": 18.6, ""RoundsPerSecond"": 3.8095, ""ClipSize"": 14, ""ReloadTime"": 2.585, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.30000000000000004, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 70.857, ""SustainedDPS"": 41.597, ""NameKey"": ""citadel_weapon_hero_kelvin_set"", ""DescKey"": ""citadel_weapon_hero_kelvin_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_krill,0,0,8.0,0.49,16.3,1.0,0,"{""1"": {""Name"": ""Scorn"", ""Key"": ""ability_intimidate""}, ""2"": {""Name"": ""Burrow"", ""Key"": ""ability_burrow""}, ""3"": {""Name"": ""Sand Blast"", ""Key"": ""ability_throw_sand""}, ""4"": {""Name"": ""Combo"", ""Key"": ""ability_ult_combo""}}",0.0,20.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.0847, ""MaxHealth"": 68.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.7926000000000002, ""SustainedDPS"": 1.0267}",50.0,hero_krill_lore,930.0,8.0,4,Mo & Krill,hero_krill_playstyle,1,0,hero_krill_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Brawler,"{""BulletSpeed"": 320.0, ""BulletDamage"": 2.8200000000000003, ""RoundsPerSecond"": 5.291, ""ClipSize"": 20, ""ReloadTime"": 2.8200000000000003, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 4, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 59.682, ""SustainedDPS"": 34.182, ""NameKey"": ""citadel_weapon_hero_krill_set"", ""DescKey"": ""citadel_weapon_hero_krill_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_Spreadshot""]}",1,,,,, +hero_lash,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Ground Strike"", ""Key"": ""citadel_ability_lash_down_strike""}, ""2"": {""Name"": ""Grapple"", ""Key"": ""citadel_ability_lash""}, ""3"": {""Name"": ""Flog"", ""Key"": ""ability_lash_flog""}, ""4"": {""Name"": ""Death Slam"", ""Key"": ""citadel_ability_lash_ultimate""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.31, ""MaxHealth"": 53.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.8075999999999999, ""SustainedDPS"": 1.2276}",50.0,hero_lash_lore,780.0,7.2,4,Lash,hero_lash_playstyle,1,0,hero_lash_role,{},2.1,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 635.0, ""BulletDamage"": 8.46, ""RoundsPerSecond"": 5.8309, ""ClipSize"": 29, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 3, ""BurstInterShotInterval"": 0.084, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 49.329, ""SustainedDPS"": 33.5, ""NameKey"": ""citadel_weapon_hero_lash_set"", ""DescKey"": ""citadel_weapon_hero_lash_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,10.0,,, +hero_magician,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Vexing Bolt"", ""Key"": ""ability_magician_magicbolt""}, ""2"": {""Name"": ""Spectral Assistant"", ""Key"": ""ability_magician_cloneturret""}, ""3"": {""Name"": ""Rabbit Hex"", ""Key"": ""ability_magician_animalhexarea""}, ""4"": {""Name"": ""Audience Participation"", ""Key"": ""ability_magician_copyult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.55, ""MaxHealth"": 40.0, ""PowerIncreases"": 1, ""TechPower"": 1.3, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.4966, ""SustainedDPS"": 1.0501}",50.0,hero_magician_lore,730.0,7.2,4,Sinclair,hero_magician_playstyle,1,0,hero_magician_role,"{""MaxMoveSpeed"": 0.013800000000000002}",1.6,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 300.0, ""BulletDamage"": 17.76, ""RoundsPerSecond"": 2.7211, ""ClipSize"": 16, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 25.4, ""FalloffEndRange"": 60.96, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.30000000000000004, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 2, ""BurstInterShotInterval"": 0.105, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 48.327, ""SustainedDPS"": 33.909, ""NameKey"": ""citadel_weapon_hero_magician_set"", ""DescKey"": ""citadel_weapon_hero_magician_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_LongRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_mirage,0,0,8.0,0.47000000000000003,17.0,1.5,0,"{""1"": {""Name"": ""Fire Scarabs"", ""Key"": ""mirage_fire_beetles""}, ""2"": {""Name"": ""Dust Devil"", ""Key"": ""mirage_tornado""}, ""3"": {""Name"": ""Djinn's Mark"", ""Key"": ""mirage_sand_phantom""}, ""4"": {""Name"": ""Traveler"", ""Key"": ""mirage_teleport""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.30000000000000004, ""MaxHealth"": 47.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.8163300000000001, ""SustainedDPS"": 0.5660400000000001}",50.0,hero_mirage_lore,730.0,7.0,4,Mirage,hero_mirage_playstyle,1,0,hero_mirage_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 828.0, ""BulletDamage"": 14.8, ""RoundsPerSecond"": 2.7211, ""ClipSize"": 16, ""ReloadTime"": 2.6, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 40.272, ""SustainedDPS"": 27.925, ""NameKey"": ""citadel_weapon_hero_mirage_set"", ""DescKey"": ""citadel_weapon_hero_mirage_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter""]}",1,,,,, +hero_nano,0,0,8.0,0.43,18.6,2.0,0,"{""1"": {""Name"": ""Gloom Bombs"", ""Key"": ""ability_nano_clustergrenade""}, ""2"": {""Name"": ""Leaping Slash"", ""Key"": ""ability_nano_dash""}, ""3"": {""Name"": ""Ava"", ""Key"": ""ability_nano_catform""}, ""4"": {""Name"": ""Return to Shadows"", ""Key"": ""ability_nano_shadow_pulse""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.043000000000000003, ""MaxHealth"": 39.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 2.9092000000000002, ""DPS"": 1.8429000000000002, ""SustainedDPS"": 0.9070300000000001}",63.0,hero_nano_lore,730.0,6.8,4,Calico,hero_nano_playstyle,1,0,hero_nano_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 317.5, ""BulletDamage"": 1.8399999999999999, ""RoundsPerSecond"": 4.7619, ""ClipSize"": 12, ""ReloadTime"": 2.6, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 9, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 78.857, ""SustainedDPS"": 38.812, ""NameKey"": ""citadel_weapon_hero_nano_set"", ""DescKey"": ""citadel_weapon_hero_nano_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_necro,0,0,8.0,0.47000000000000003,17.0,1.0,0,"{""1"": {""Name"": ""Jar of Dead"", ""Key"": ""ability_necro_hauntingskull""}, ""2"": {""Name"": ""Grasping Hands"", ""Key"": ""ability_necro_zombiewall""}, ""3"": {""Name"": ""Essence Theft"", ""Key"": ""ability_necro_fear""}, ""4"": {""Name"": ""Borrowed Decree"", ""Key"": ""ability_necro_gravestone""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.054, ""MaxHealth"": 35.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.52941, ""SustainedDPS"": 0.31395}",50.0,hero_necro_lore,730.0,7.0,4,Graves,hero_necro_playstyle,1,0,hero_necro_role,{},2.2,2.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 635.0, ""BulletDamage"": 3.6, ""RoundsPerSecond"": 9.8039, ""ClipSize"": 40, ""ReloadTime"": 2.8, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 7.62, ""FalloffEndRange"": 17.02, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.5, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 35.294, ""SustainedDPS"": 20.93, ""NameKey"": ""citadel_weapon_hero_necro_set"", ""DescKey"": ""citadel_weapon_hero_necro_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BeamWeapon"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,-50.0,8.0, +hero_opera,0,0,8.0,0.47000000000000003,17.0,2.0,0,{},0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.07, ""MaxHealth"": 69.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_opera_lore,780.0,7.2,4,Opera,hero_opera_playstyle,1,0,hero_opera_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,,1,,,,, +hero_operative,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Blindside"", ""Key"": ""operative_blindside""}, ""2"": {""Name"": ""Umbrella Maneuver"", ""Key"": ""operative_umbrella_maneuver""}, ""3"": {""Name"": ""Full Auto"", ""Key"": ""citadel_ability_wraith_rapidfire""}, ""4"": {""Name"": ""Revelation"", ""Key"": ""operative_revelation""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.803, ""MaxHealth"": 54.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 3.8238000000000003, ""SustainedDPS"": 2.367}",50.0,hero_operative_lore,780.0,7.2,4,Raven,hero_operative_playstyle,1,0,hero_operative_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 828.0, ""BulletDamage"": 10.8, ""RoundsPerSecond"": 4.7619, ""ClipSize"": 20, ""ReloadTime"": 2.585, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 2, ""BurstInterShotInterval"": 0.1, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 51.429, ""SustainedDPS"": 31.835, ""NameKey"": ""citadel_weapon_hero_operative_set"", ""DescKey"": ""citadel_weapon_hero_operative_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_orion,0,0,8.0,0.43,18.6,1.5,0,"{""1"": {""Name"": ""Charged Shot"", ""Key"": ""ability_charged_shot""}, ""2"": {""Name"": ""Rain of Arrows"", ""Key"": ""ability_power_jump""}, ""3"": {""Name"": ""Spirit Snare"", ""Key"": ""ability_immobilize_trap""}, ""4"": {""Name"": ""Guided Owl"", ""Key"": ""ability_guided_arrow""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 1.001, ""MaxHealth"": 40.0, ""PowerIncreases"": 1, ""TechPower"": 1.6, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.7333, ""SustainedDPS"": 1.3986}",50.0,hero_orion_lore,780.0,6.3,4,Grey Talon,hero_orion_playstyle,1,0,hero_orion_role,"{""MaxMoveSpeed"": 0.008400000000000001, ""BulletDamage"": 0.08, ""DPS"": 0.13853000000000001, ""SustainedDPS"": 0.11177000000000001}",1.6,4.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 495.3, ""BulletDamage"": 23.51, ""RoundsPerSecond"": 1.7316, ""ClipSize"": 17, ""ReloadTime"": 2.35, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 18.0, ""FalloffEndRange"": 54.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": true, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 40.71, ""SustainedDPS"": 32.847, ""NameKey"": ""citadel_weapon_hero_orion_set"", ""DescKey"": ""citadel_weapon_hero_orion_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_HeavyHitter"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_priest,0,0,8.0,0.49,16.3,2.0,0,"{""1"": {""Name"": ""Consecrating Grenade"", ""Key"": ""ability_priest_flashbang""}, ""2"": {""Name"": ""Gutshot"", ""Key"": ""ability_priest_knockback""}, ""3"": {""Name"": ""Hex-Lined Snap Trap"", ""Key"": ""ability_priest_beartrap""}, ""4"": {""Name"": ""Ira Domini"", ""Key"": ""ability_priest_weaponswap""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,125.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.27, ""MaxHealth"": 45.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.7000000000000002, ""HeavyMeleeDamage"": 4.25, ""DPS"": 2.1429, ""SustainedDPS"": 1.2805}",50.0,hero_priest_lore,820.0,6.4,4,Venator,hero_priest_playstyle,1,0,hero_priest_role,"{""TechResist"": 0.12178000000000001, ""BulletResist"": 0.12178000000000001}",1.5,3.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 1588.0, ""BulletDamage"": 8.0, ""RoundsPerSecond"": 7.9365, ""ClipSize"": 33, ""ReloadTime"": 2.8, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 50.8, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 63.492, ""SustainedDPS"": 37.942, ""NameKey"": ""citadel_weapon_hero_priest_set"", ""DescKey"": ""citadel_weapon_hero_priest_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_punkgoat,0,0,8.0,0.47000000000000003,17.0,2.5,0,"{""1"": {""Name"": ""Bashdown"", ""Key"": ""ability_punkgoat_ult""}, ""2"": {""Name"": ""Rising Ram"", ""Key"": ""ability_punkgoat_goatflip""}, ""3"": {""Name"": ""Blasted"", ""Key"": ""ability_punkgoat_blasted""}, ""4"": {""Name"": ""Chain Gang"", ""Key"": ""ability_punkgoat_tether""}}",-20.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.14200000000000002, ""MaxHealth"": 56.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.6706, ""SustainedDPS"": 0.78166}",50.0,hero_punkgoat_lore,820.0,7.0,4,Billy,hero_punkgoat_playstyle,1,0,hero_punkgoat_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Brawler,"{""BulletSpeed"": 513.1, ""BulletDamage"": 6.3, ""RoundsPerSecond"": 11.765, ""ClipSize"": 30, ""ReloadTime"": 2.9, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 13.97, ""FalloffEndRange"": 31.75, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 74.12, ""SustainedDPS"": 34.679, ""NameKey"": ""citadel_weapon_hero_punkgoat_set"", ""DescKey"": ""citadel_weapon_hero_punkgoat_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_rutger,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Rocket Launcher"", ""Key"": ""rutger_rocket""}, ""2"": {""Name"": ""Force Field"", ""Key"": ""rutger_force_field""}, ""3"": {""Name"": ""Cheat Death"", ""Key"": ""rutger_cheat_death""}, ""4"": {""Name"": ""Pulse"", ""Key"": ""rutger_pulse""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_rutger_lore,780.0,7.2,4,Rutger,hero_rutger_playstyle,1,0,hero_rutger_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 320.0, ""BulletDamage"": 3.24, ""RoundsPerSecond"": 5.5556, ""ClipSize"": 14, ""ReloadTime"": 2.4, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 4, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 72.001, ""SustainedDPS"": 36.878, ""NameKey"": ""citadel_weapon_hero_rutger_set"", ""DescKey"": ""citadel_weapon_hero_rutger_set_desc""}",1,,,,, +hero_shieldguy,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""ability_shieldguy_ability01""}, ""2"": {""Name"": null, ""Key"": ""ability_shieldguy_ability02""}, ""3"": {""Name"": null, ""Key"": ""ability_shieldguy_ability03""}, ""4"": {""Name"": null, ""Key"": ""ability_shieldguy_ult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.077, ""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.85555, ""SustainedDPS"": 0.44423}",50.0,hero_shieldguy_lore,780.0,7.2,4,Shield Guy,hero_shieldguy_playstyle,1,0,hero_shieldguy_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 571.5, ""BulletDamage"": 5.5, ""RoundsPerSecond"": 11.111, ""ClipSize"": 30, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 61.111, ""SustainedDPS"": 31.731, ""NameKey"": ""citadel_weapon_hero_shieldguy_set"", ""DescKey"": ""citadel_weapon_hero_shieldguy_set_desc""}",1,,,,, +hero_shiv,0,0,8.0,0.49,16.3,2.0,0,"{""1"": {""Name"": ""Serrated Knives"", ""Key"": ""citadel_ability_shiv_dagger""}, ""2"": {""Name"": ""Slice and Dice"", ""Key"": ""citadel_ability_shiv_dash""}, ""3"": {""Name"": ""Bloodletting"", ""Key"": ""citadel_ability_shiv_defer_damage""}, ""4"": {""Name"": ""Killing Blow"", ""Key"": ""citadel_ability_shiv_killing_blow""}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.165, ""MaxHealth"": 48.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.796, ""SustainedDPS"": 1.191}",50.0,hero_shiv_lore,830.0,6.5,4,Shiv,hero_shiv_playstyle,1,0,hero_shiv_role,{},1.6,3.0,5.500247511138001,0.18181000000000003,0,0,Brawler,"{""BulletSpeed"": 609.6, ""BulletDamage"": 4.8, ""RoundsPerSecond"": 1.8141, ""ClipSize"": 10, ""ReloadTime"": 2.8, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.79, ""FalloffEndRange"": 41.15, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 6, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 52.246, ""SustainedDPS"": 34.647, ""NameKey"": ""citadel_weapon_hero_shiv_set"", ""DescKey"": ""citadel_weapon_hero_shiv_set_desc"", ""AltFire"": {""BulletSpeed"": 609.6, ""BulletDamage"": 4.36, ""RoundsPerSecond"": 0.7936500000000001, ""ClipSize"": 8, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 12, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0.05, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 3, ""DPS"": 41.524, ""SustainedDPS"": 34.649, ""NameKey"": ""citadel_weapon_shiv_alt"", ""DescKey"": ""citadel_weapon_shiv_alt_desc""}, ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_skyrunner,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Lifethread"", ""Key"": ""ability_skyrunner_swingline""}, ""2"": {""Name"": null, ""Key"": ""ability_skyrunner_magic_beam""}, ""3"": {""Name"": ""Flakshot"", ""Key"": ""ability_skyrunner_flakshot""}, ""4"": {""Name"": ""Demontrigger Blitz"", ""Key"": ""ability_gunslinger_salvo""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.44, ""MaxHealth"": 54.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 4.6561, ""SustainedDPS"": 2.4362}",50.0,hero_skyrunner_lore,780.0,7.2,4,Skyrunner,hero_skyrunner_playstyle,1,0,hero_skyrunner_role,{},2.5,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 108.0, ""BulletDamage"": 5.0, ""RoundsPerSecond"": 10.582, ""ClipSize"": 36, ""ReloadTime"": 3.1, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 52.91, ""SustainedDPS"": 27.684, ""NameKey"": ""citadel_weapon_hero_skyrunner_set"", ""DescKey"": ""citadel_weapon_hero_skyrunner_set_desc"", ""AltFire"": {""BulletSpeed"": 108.0, ""BulletDamage"": 5.0, ""RoundsPerSecond"": 1.5873, ""ClipSize"": 10, ""ReloadTime"": 3.1, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 12, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 12, ""DPS"": 95.238, ""SustainedDPS"": 63.83, ""NameKey"": ""citadel_weapon_skyrunner_alt"", ""DescKey"": ""citadel_weapon_skyrunner_alt_desc""}, ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,10.0,,, +hero_slork,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Scalding Spray"", ""Key"": ""fathom_scalding_spray""}, ""2"": {""Name"": ""Breach"", ""Key"": ""fathom_breach""}, ""3"": {""Name"": ""Reefdweller Harpoon"", ""Key"": ""fathom_reefdweller_harpoon""}, ""4"": {""Name"": ""Lurker's Ambush"", ""Key"": ""fathom_lurkers_ambush""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.22, ""MaxHealth"": 57.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 3.4222, ""SustainedDPS"": 1.9149}",50.0,hero_slork_lore,780.0,7.2,4,Fathom,hero_slork_playstyle,1,0,hero_slork_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 558.8, ""BulletDamage"": 3.6, ""RoundsPerSecond"": 2.2222, ""ClipSize"": 13, ""ReloadTime"": 0.30000000000000004, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.705, ""ReloadSingle"": true, ""FalloffStartRange"": 16.0, ""FalloffEndRange"": 45.72, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 7, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 55.999, ""SustainedDPS"": 31.334, ""NameKey"": ""citadel_weapon_hero_slork_set"", ""DescKey"": ""citadel_weapon_hero_slork_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_swan,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""ability_swan_featherboomerang""}, ""2"": {""Name"": ""Jet\u00e9"", ""Key"": ""ability_swan_leap""}, ""3"": {""Name"": ""Acrobat"", ""Key"": ""ability_swan_acrobat""}, ""4"": {""Name"": null, ""Key"": ""ability_swan_ult""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.275, ""MaxHealth"": 64.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.7936500000000001, ""SustainedDPS"": 0.4173}",50.0,hero_swan_lore,780.0,6.8,4,Swan,hero_swan_playstyle,1,0,hero_swan_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 177.8, ""BulletDamage"": 10.0, ""RoundsPerSecond"": 2.886, ""ClipSize"": 8, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 2, ""BurstInterShotInterval"": 0.084, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 0, ""DPS"": 28.86, ""SustainedDPS"": 15.174, ""NameKey"": ""citadel_weapon_hero_swan_set"", ""DescKey"": ""citadel_weapon_hero_swan_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_synth,0,0,8.0,0.47000000000000003,17.0,1.0,0,"{""1"": {""Name"": ""Barrage"", ""Key"": ""synth_barrage""}, ""2"": {""Name"": ""Flying Cloak"", ""Key"": ""synth_plasma_flux""}, ""3"": {""Name"": ""Enchanter's Satchel"", ""Key"": ""synth_pulse""}, ""4"": {""Name"": ""Affliction"", ""Key"": ""synth_affliction""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.2, ""MaxHealth"": 38.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.0547, ""DPS"": 2.6667, ""SustainedDPS"": 1.7918}",60.0,hero_synth_lore,780.0,7.2,4,Pocket,hero_synth_playstyle,1,0,hero_synth_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 558.8, ""BulletDamage"": 4.28, ""RoundsPerSecond"": 1.9048, ""ClipSize"": 11, ""ReloadTime"": 2.8200000000000003, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 16.0, ""FalloffEndRange"": 45.72, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 7, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 57.068, ""SustainedDPS"": 38.344, ""NameKey"": ""citadel_weapon_hero_synth_set"", ""DescKey"": ""citadel_weapon_hero_synth_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,-15.0,,, +hero_targetdummy,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""targetdummy_ability_1""}, ""2"": {""Name"": null, ""Key"": ""targetdummy_ability_2""}, ""3"": {""Name"": null, ""Key"": ""targetdummy_ability_3""}, ""4"": {""Name"": null, ""Key"": ""targetdummy_ability_4""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,False,False,False,"{""MaxHealth"": 65.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_targetdummy_lore,2990.0,7.2,4,TargetDummy,hero_targetdummy_playstyle,1,0,hero_targetdummy_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 635.0, ""BulletDamage"": 11.6, ""RoundsPerSecond"": 5.0, ""ClipSize"": 15, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 58.0, ""SustainedDPS"": 34.8, ""NameKey"": ""citadel_weapon_hero_targetdummy_set"", ""DescKey"": ""citadel_weapon_hero_targetdummy_set_desc""}",1,,,,, +hero_tengu,0,0,8.0,0.43,18.6,2.0,0,"{""1"": {""Name"": ""Entangling Thorns"", ""Key"": ""citadel_ability_tengu_urn""}, ""2"": {""Name"": ""Kudzu Connection"", ""Key"": ""citadel_ability_tangotether""}, ""3"": {""Name"": ""Stone Form"", ""Key"": ""citadel_ability_tengu_stone_form""}, ""4"": {""Name"": ""Air Drop"", ""Key"": ""citadel_ability_tengu_airlift""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.08, ""MaxHealth"": 47.0, ""PowerIncreases"": 1, ""TechPower"": 1.2, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.0884, ""SustainedDPS"": 0.5421400000000001}",50.0,hero_tengu_lore,755.0,7.2,4,Ivy,hero_tengu_playstyle,1,0,hero_tengu_role,{},1.6,4.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 571.5, ""BulletDamage"": 4.45, ""RoundsPerSecond"": 13.605, ""ClipSize"": 33, ""ReloadTime"": 2.444, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 60.542, ""SustainedDPS"": 30.157, ""NameKey"": ""citadel_weapon_hero_tengu_set"", ""DescKey"": ""citadel_weapon_hero_tengu_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_testhero,0,0,8.0,0.43,18.6,2.0,0,{},0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,True,False,True,False,True,"{""BulletDamage"": 0.043000000000000003, ""MaxHealth"": 42.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 2.9092000000000002}",63.0,hero_testhero_lore,730.0,6.8,4,,hero_testhero_playstyle,1,0,hero_testhero_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_thumper,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Shatter Cannon"", ""Key"": ""thumper_ability_1""}, ""2"": {""Name"": ""Spike Strip"", ""Key"": ""thumper_ability_2""}, ""3"": {""Name"": ""Badger Drone"", ""Key"": ""thumper_ability_3""}, ""4"": {""Name"": ""Vortex"", ""Key"": ""thumper_ability_4""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_thumper_lore,780.0,7.2,4,Thumper,hero_thumper_playstyle,1,0,hero_thumper_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 124.5, ""BulletDamage"": 34.2, ""RoundsPerSecond"": 1.6667, ""ClipSize"": 6, ""ReloadTime"": 2.1, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.25, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 57.001, ""SustainedDPS"": 36.0, ""NameKey"": ""citadel_weapon_hero_thumper_set"", ""DescKey"": ""citadel_weapon_hero_thumper_set_desc""}",1,,,,, +hero_tokamak,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Hot Shot"", ""Key"": ""tokamak_hot_shot""}, ""2"": {""Name"": ""Dying Star"", ""Key"": ""tokamak_dying_star""}, ""3"": {""Name"": ""Blinding Radiance"", ""Key"": ""tokamak_radiance""}, ""4"": {""Name"": ""Pulse Cannon"", ""Key"": ""tokamak_crimson_cannon""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.418, ""MaxHealth"": 69.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 3.4833, ""SustainedDPS"": 2.09}",50.0,hero_tokamak_lore,780.0,7.2,4,Tokamak,hero_tokamak_playstyle,1,0,hero_tokamak_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 406.4, ""BulletDamage"": 8.2, ""RoundsPerSecond"": 8.3333, ""ClipSize"": 50, ""ReloadTime"": 4.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 68.333, ""SustainedDPS"": 41.0, ""NameKey"": ""citadel_weapon_hero_tokamak_set"", ""DescKey"": ""citadel_weapon_hero_tokamak_set_desc""}",1,,,,, +hero_trapper,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Bottled Phantasmicide"", ""Key"": ""ability_trapper_poisonjar""}, ""2"": {""Name"": ""Silktrap"", ""Key"": ""ability_trapper_webwall""}, ""3"": {""Name"": ""Pest Barrier"", ""Key"": ""ability_trapper_spidershield""}, ""4"": {""Name"": ""Crawling Plague"", ""Key"": ""ability_trapper_spiderwave""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.22, ""MaxHealth"": 71.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 4.7668, ""SustainedDPS"": 3.0027}",50.0,hero_trapper_lore,780.0,7.2,4,Trapper,hero_trapper_playstyle,1,0,hero_trapper_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 381.0, ""BulletDamage"": 4.0, ""RoundsPerSecond"": 1.6667, ""ClipSize"": 8, ""ReloadTime"": 2.8200000000000003, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 16.0, ""FalloffEndRange"": 45.72, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 13, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""ExplosionRadius"": 0.0, ""DPS"": 86.668, ""SustainedDPS"": 54.594, ""NameKey"": ""citadel_weapon_hero_trapper_set"", ""DescKey"": ""citadel_weapon_hero_trapper_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,-15.0,,, +hero_unicorn,0,0,8.0,0.43,18.6,1.0,0,"{""1"": {""Name"": ""Light Eater"", ""Key"": ""ability_unicorn_radiantblast""}, ""2"": {""Name"": ""Dazzling Trick"", ""Key"": ""ability_unicorn_prismaticguard""}, ""3"": {""Name"": ""Radiant Daggers"", ""Key"": ""ability_unicorn_luminousstrike""}, ""4"": {""Name"": ""Shining Wonder"", ""Key"": ""ability_unicorn_dazzlingorb""}}",-25.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.8200000000000001, ""MaxHealth"": 35.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.4138, ""SustainedDPS"": 0.98794}",50.0,hero_unicorn_lore,690.0,6.2,4,Celeste,hero_unicorn_playstyle,1,0,hero_unicorn_role,{},1.6,4.0,5.0,0.2,0,0,Marksman,"{""BulletSpeed"": 50.0, ""BulletDamage"": 18, ""RoundsPerSecond"": 1.7241, ""ClipSize"": 8, ""ReloadTime"": 2.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 22.0, ""FalloffEndRange"": 60.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.2, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""ExplosionRadius"": 0.0, ""DPS"": 31.034, ""SustainedDPS"": 21.686, ""NameKey"": ""citadel_weapon_hero_unicorn_set"", ""DescKey"": ""citadel_weapon_hero_unicorn_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile"", ""Attribute_EWeaponAttribute_Bouncy""]}",1,,,,, +hero_vampirebat,0,0,8.0,0.43,18.6,2.0,0,"{""1"": {""Name"": ""Rake"", ""Key"": ""ability_vampirebat_steallife""}, ""2"": {""Name"": ""Sanguine Retreat"", ""Key"": ""ability_vampirebat_batblink""}, ""3"": {""Name"": ""Love Bites"", ""Key"": ""ability_vampirebat_lovebites""}, ""4"": {""Name"": ""Nox Nostra"", ""Key"": ""ability_vampirebat_batswarm""}}",0.0,0.0,4.75,10.0,0.62,16.1,116.0,1.0,1.0,False,False,False,True,True,"{""BulletDamage"": 0.275, ""MaxHealth"": 28.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.0913, ""SustainedDPS"": 0.69857}",50.0,hero_vampirebat_lore,660.0,6.5,4,Mina,hero_vampirebat_playstyle,1,0,hero_vampirebat_role,{},1.6,2.0,4.2000042000042,0.238095,0,0,Marksman,"{""BulletSpeed"": 762.0, ""BulletDamage"": 7.31, ""RoundsPerSecond"": 3.9683, ""ClipSize"": 12, ""ReloadTime"": 1.7000000000000002, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 46.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 29.008, ""SustainedDPS"": 18.569, ""NameKey"": ""citadel_weapon_hero_vampirebat_set"", ""DescKey"": ""citadel_weapon_hero_vampirebat_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_BurstFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,,-8.0 +hero_vandal,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": null, ""Key"": ""citadel_ability_vandal_surge""}, ""2"": {""Name"": null, ""Key"": ""ability_vandal_pillar""}, ""3"": {""Name"": null, ""Key"": ""ability_haunt""}, ""4"": {""Name"": null, ""Key"": ""citadel_ability_vandal_overflow""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.242, ""MaxHealth"": 56.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.6889000000000003, ""SustainedDPS"": 1.9622000000000002}",50.0,hero_vandal_lore,780.0,7.2,4,Vandal,hero_vandal_playstyle,1,0,hero_vandal_role,{},1.6,4.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 571.5, ""BulletDamage"": 3.0, ""RoundsPerSecond"": 3.3333, ""ClipSize"": 150, ""ReloadTime"": 5.0, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": false, ""AmmoConsumedPerShot"": 1, ""ExplosionRadius"": 0.0, ""RoundsPerSecondAtMaxSpin"": 11.11111111111111, ""SpinAcceleration"": 1.0, ""SpinDeceleration"": 0.65, ""DPS"": 33.333, ""SustainedDPS"": 24.324, ""NameKey"": ""citadel_weapon_hero_vandal_set"", ""DescKey"": ""citadel_weapon_hero_vandal_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_viper,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Screwjab Dagger"", ""Key"": ""ability_viper_debuffdagger""}, ""2"": {""Name"": ""Lethal Venom"", ""Key"": ""ability_viper_venom""}, ""3"": {""Name"": ""Slither"", ""Key"": ""ability_viper_snakedash""}, ""4"": {""Name"": ""Petrifying Bola"", ""Key"": ""ability_viper_petrifybola""}}",-30.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.178, ""MaxHealth"": 37.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 2.5429, ""SustainedDPS"": 1.3025}",50.0,hero_viper_lore,780.0,6.9,4,Vyper,hero_viper_playstyle,1,0,hero_viper_role,"{""MaxMoveSpeed"": 0.013800000000000002}",1.6,4.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 411.5, ""BulletDamage"": 6.58, ""RoundsPerSecond"": 14.286, ""ClipSize"": 24, ""ReloadTime"": 1.6, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 14.99, ""FalloffEndRange"": 33.02, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 94.002, ""SustainedDPS"": 48.147, ""NameKey"": ""citadel_weapon_hero_viper_set"", ""DescKey"": ""citadel_weapon_hero_viper_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, +hero_viscous,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Splatter"", ""Key"": ""viscous_goo_grenade""}, ""2"": {""Name"": ""The Cube"", ""Key"": ""viscous_restorative_goo""}, ""3"": {""Name"": ""Puddle Punch"", ""Key"": ""viscous_telepunch""}, ""4"": {""Name"": ""Goo Ball"", ""Key"": ""viscous_goo_bowling_ball""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.36, ""BulletDamageAltFire"": 1.6, ""MaxHealth"": 47.0, ""PowerIncreases"": 1, ""TechPower"": 1.3, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 2.9092000000000002, ""DPS"": 1.7143000000000002, ""SustainedDPS"": 1.0746}",63.0,hero_viscous_lore,780.0,7.2,4,Viscous,hero_viscous_playstyle,1,0,hero_viscous_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Mystic,"{""BulletSpeed"": 254.0, ""BulletDamage"": 10.34, ""RoundsPerSecond"": 4.7619, ""ClipSize"": 20, ""ReloadTime"": 2.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""ExplosionDamageScaleAtMaxRadius"": 0.30000000000000004, ""DPS"": 49.238, ""SustainedDPS"": 30.866, ""NameKey"": ""citadel_weapon_hero_viscous_set"", ""DescKey"": ""citadel_weapon_hero_viscous_set_desc"", ""AltFire"": {""BulletSpeed"": 38.1, ""BulletDamage"": 42.0, ""RoundsPerSecond"": 0.7936500000000001, ""ClipSize"": 10, ""ReloadTime"": 2.1, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.2, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": false, ""AmmoConsumedPerShot"": 5, ""ExplosionRadius"": 3.556, ""ExplosionDamageScaleAtMaxRadius"": 0.5, ""DPS"": 33.333, ""SustainedDPS"": 28.571, ""NameKey"": ""citadel_weapon_viscous_set_2"", ""DescKey"": ""citadel_weapon_viscous_set_2_desc""}, ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_warden,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Alchemical Flask"", ""Key"": ""ability_warden_crowd_control""}, ""2"": {""Name"": ""Willpower"", ""Key"": ""ability_warden_high_alert""}, ""3"": {""Name"": ""Binding Word"", ""Key"": ""ability_warden_lock_down""}, ""4"": {""Name"": ""Last Stand"", ""Key"": ""ability_warden_riot_protocol""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.34, ""MaxHealth"": 63.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.2952, ""SustainedDPS"": 0.7835700000000001}",50.0,hero_warden_lore,805.0,6.3,4,Warden,hero_warden_playstyle,1,0,hero_warden_role,"{""RoundsPerSecond"": 0.01, ""FireRate"": 0.25, ""DPS"": 0.1734, ""SustainedDPS"": 0.06339499999999999}",1.6,3.0,4.5000045000045,0.222222,0,0,Brawler,"{""BulletSpeed"": 290.0, ""BulletDamage"": 17.34, ""RoundsPerSecond"": 3.8095, ""ClipSize"": 17, ""ReloadTime"": 2.914, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.25, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 66.057, ""SustainedDPS"": 39.962, ""NameKey"": ""citadel_weapon_hero_warden_set"", ""DescKey"": ""citadel_weapon_hero_warden_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange"", ""Attribute_EWeaponAttribute_Projectile""]}",1,,,,, +hero_werewolf,0,0,8.0,0.47000000000000003,17.0,2.5,0,"{""1"": {""Name"": ""Slam Fire"", ""Key"": ""ability_werewolf_unloadgun""}, ""2"": {""Name"": ""Boot Kick"", ""Key"": ""ability_werewolf_kickflip""}, ""3"": {""Name"": ""Entangling Bola"", ""Key"": ""ability_werewolf_netshot""}, ""4"": {""Name"": ""Lycan Curse"", ""Key"": ""ability_werewolf_transformation""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.117, ""BulletDamageAltFire"": 0.7735000000000001, ""MaxHealth"": 29.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 0.9635500000000001, ""SustainedDPS"": 0.67054}",50.0,hero_werewolf_lore,830.0,6.7,4,Silver,hero_werewolf_playstyle,1,0,hero_werewolf_role,{},1.5,2.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 812.8, ""BulletDamage"": 5.1, ""RoundsPerSecond"": 1.1765, ""ClipSize"": 7, ""ReloadTime"": 0.30000000000000004, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.5, ""ReloadSingle"": true, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 45.72, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 7, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 42.001, ""SustainedDPS"": 29.229, ""NameKey"": ""citadel_weapon_hero_werewolf_set"", ""DescKey"": ""citadel_weapon_hero_werewolf_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_werewolf_transformed,0,0,8.0,0.47000000000000003,17.0,2.5,0,"{""1"": {""Name"": ""Go For The Throat"", ""Key"": ""ability_werewolf_frenzy""}, ""2"": {""Name"": ""Mauling Leap"", ""Key"": ""ability_werewolf_maulingleap""}, ""3"": {""Name"": ""Tail Whack"", ""Key"": ""ability_werewolf_cripplingslash""}, ""4"": {""Name"": ""Lycan Curse"", ""Key"": ""ability_werewolf_transformation""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.7735000000000001, ""MaxHealth"": 29.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.5470000000000002, ""SustainedDPS"": 1.5470000000000002}",50.0,hero_werewolf_transformed_lore,830.0,6.7,4,Silver (Transformed),hero_werewolf_transformed_playstyle,1,0,hero_werewolf_transformed_role,{},1.5,2.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 254.0, ""BulletDamage"": 25.0, ""RoundsPerSecond"": 2.0, ""ClipSize"": 0, ""ReloadTime"": 1.5, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 1.0, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 50.0, ""SustainedDPS"": 50.0, ""NameKey"": ""citadel_weapon_hero_werewolf_transformed_set"", ""DescKey"": ""citadel_weapon_hero_werewolf_transformed_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_wraith,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Card Trick"", ""Key"": ""citadel_ability_card_toss""}, ""2"": {""Name"": ""Project Mind"", ""Key"": ""citadel_ability_projectmind""}, ""3"": {""Name"": ""Full Auto"", ""Key"": ""citadel_ability_wraith_rapidfire""}, ""4"": {""Name"": ""Telekinesis"", ""Key"": ""citadel_ability_psychic_lift""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.14, ""MaxHealth"": 37.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 1.4815, ""SustainedDPS"": 0.9413}",50.0,hero_wraith_lore,730.0,7.2,4,Wraith,hero_wraith_playstyle,1,0,hero_wraith_role,"{""SprintSpeed"": 0.05}",1.6,3.0,4.5000045000045,0.222222,0,0,Marksman,"{""BulletSpeed"": 571.5, ""BulletDamage"": 5.64, ""RoundsPerSecond"": 10.582, ""ClipSize"": 52, ""ReloadTime"": 2.8200000000000003, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 18.0, ""FalloffEndRange"": 52.0, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 59.682, ""SustainedDPS"": 37.921, ""NameKey"": ""citadel_weapon_hero_wraith_set"", ""DescKey"": ""citadel_weapon_hero_wraith_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_RapidFire"", ""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_wrecker,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Wrecking Ball"", ""Key"": ""citadel_ability_wrecker_bouldergrenade""}, ""2"": {""Name"": ""Consume"", ""Key"": ""ability_wrecker_salvage""}, ""3"": {""Name"": ""Bio Blast"", ""Key"": ""ability_scrap_blast""}, ""4"": {""Name"": ""Overload"", ""Key"": ""citadel_ability_wrecker_garbage_suck""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""BulletDamage"": 0.77, ""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656, ""DPS"": 3.08, ""SustainedDPS"": 1.7769}",50.0,hero_wrecker_lore,780.0,7.2,4,Wrecker,hero_wrecker_playstyle,1,0,hero_wrecker_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 635.0, ""BulletDamage"": 18.9, ""RoundsPerSecond"": 4.0, ""ClipSize"": 15, ""ReloadTime"": 2.75, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 75.6, ""SustainedDPS"": 43.615, ""NameKey"": ""citadel_weapon_hero_wrecker_set"", ""DescKey"": ""citadel_weapon_hero_wrecker_set_desc"", ""WeaponTypes"": [""Attribute_EWeaponAttribute_MediumRange""]}",1,,,,, +hero_yakuza,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{""1"": {""Name"": ""Shakedown"", ""Key"": ""yakuza_shakedown_target""}, ""2"": {""Name"": ""Hired Muscle"", ""Key"": ""yakuza_kobun""}, ""3"": {""Name"": ""Protection Racket"", ""Key"": ""yakuza_protection_racket""}, ""4"": {""Name"": ""Setting Sun"", ""Key"": ""yakuza_setting_sun""}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,False,"{""MaxHealth"": 66.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6656}",50.0,hero_yakuza_lore,780.0,7.2,4,The Boss,hero_yakuza_playstyle,1,0,hero_yakuza_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,"{""BulletSpeed"": 406.4, ""BulletDamage"": 5.4, ""RoundsPerSecond"": 10.0, ""ClipSize"": 20, ""ReloadTime"": 1.6, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.8, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 2, ""BurstInterShotInterval"": 0.05, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 54.0, ""SustainedDPS"": 30.0, ""NameKey"": ""citadel_weapon_hero_yakuza_set"", ""DescKey"": ""citadel_weapon_hero_yakuza_set_desc""}",1,,,,, +hero_yamato,0,0,8.0,0.47000000000000003,17.0,1.0,0,"{""1"": {""Name"": ""Power Slash"", ""Key"": ""citadel_ability_power_slash""}, ""2"": {""Name"": ""Flying Slash"", ""Key"": ""citadel_ability_flying_strike""}, ""3"": {""Name"": ""Crimson Slash"", ""Key"": ""citadel_ability_healing_slash""}, ""4"": {""Name"": ""Shadow Transformation"", ""Key"": ""citadel_ability_infinity_slash""}}",0.0,0.0,4.75,10.0,0.68,14.7,128.0,1.0,1.0,False,False,False,False,True,"{""BulletDamage"": 0.154, ""BulletDamageAltFire"": 0.7000000000000001, ""MaxHealth"": 47.0, ""PowerIncreases"": 1, ""TechPower"": 1.1, ""LightMeleeDamage"": 1.58, ""HeavyMeleeDamage"": 3.6771000000000003, ""DPS"": 1.8334000000000001, ""SustainedDPS"": 1.2347000000000001}",55.0,hero_yamato_lore,730.0,8.2,4,Yamato,hero_yamato_playstyle,1,0,hero_yamato_role,"{""ClipSize"": 0.15, ""SustainedDPS"": 0.17233}",1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{""BulletSpeed"": 254.0, ""BulletDamage"": 5.31, ""RoundsPerSecond"": 2.3810000000000002, ""ClipSize"": 12, ""ReloadTime"": 2.444, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 45.72, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 0.0, ""BulletsPerShot"": 5, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": true, ""AmmoConsumedPerShot"": 1, ""DPS"": 63.216, ""SustainedDPS"": 42.571, ""NameKey"": ""citadel_weapon_hero_yamato_set"", ""DescKey"": ""citadel_weapon_hero_yamato_set_desc"", ""AltFire"": {""BulletSpeed"": 76.2, ""BulletDamage"": 50, ""RoundsPerSecond"": 0.9523800000000001, ""ClipSize"": 9, ""ReloadTime"": 2.1, ""ReloadMovespeed"": 1.0, ""ReloadDelay"": 0.0, ""ReloadSingle"": false, ""FalloffStartRange"": 19.99, ""FalloffEndRange"": 57.51, ""FalloffStartScale"": 1.0, ""FalloffEndScale"": 0.1, ""FalloffBias"": 0.5, ""BulletGravityScale"": 1.0, ""BulletsPerShot"": 1, ""BulletsPerBurst"": 1, ""BurstInterShotInterval"": 0, ""ShootMoveSpeed"": 0.75, ""HitOnceAcrossAllBullets"": false, ""CanCrit"": false, ""AmmoConsumedPerShot"": 3, ""ExplosionRadius"": 3.048, ""DPS"": 47.619, ""SustainedDPS"": 38.961, ""NameKey"": ""citadel_weapon_yamato_alt"", ""DescKey"": ""citadel_weapon_yamato_alt_desc""}, ""WeaponTypes"": [""Attribute_EWeaponAttribute_Spreadshot"", ""Attribute_EWeaponAttribute_CloseRange""]}",1,,,,, diff --git a/data/csv/item-data.csv b/data/csv/item-data.csv index 5e6ea1ba..bf8486c3 100644 --- a/data/csv/item-data.csv +++ b/data/csv/item-data.csv @@ -1,210 +1,286 @@ -,Name,Description,Cost,Tier,Activation,Slot,Components,TargetTypes,ShopFilters,Disabled,AbilityCooldown,AbilityDuration,AbilityCastRange,AbilityUnitTargetLimit,AbilityCastDelay,AbilityChannelTime,AbilityPostCastDuration,AbilityCharges,AbilityCooldownBetweenCharge,ChannelMoveSpeed,AbilityResourceCost,TechPower,WeaponPower,BonusMoveSpeed,BulletResist,TechResist,MaxBulletResist,StackLossFrequency,ArmorLossPerHit,BulletArmor,BonusSprintSpeed,SpiritDamage,TechArmorDamageReduction,TechShieldMaxHealth,BonusMeleeDamagePercent,TempBulletShieldHealth,Radius,BulletShieldMaxHealth,BaseAttackDamagePercent,BonusClipSizePercent,BulletLifestealPercent,BonusFireRate,BonusHealth,ActivateTime,JumpVelocityHidden,AssaultLifestealPercent,AssaultDuration,AssaultFireRate,ExplodeRadius,AmmoPerSoul,SpiritPowerPerSoul,MaxStacks,CaptureRadius,TetherDuration,TetherRadius,TechRangeMultiplier,TechRadiusMultiplier,DebuffDuration,StartRadius,InvisAlertWhenFading,InvisCancelOnDamage,InvisFadeToDuration,InvisMoveSpeedMod,SpottedRadius,RevealOnDamageDuration,RevealOnSpottedDuration,FullInvisDistance,TempTechShieldHealth,SpiritStolePerHit,HeadshotBonusSteal,ProcCooldown,StealDuration,BonusAbilityDurationPercent,BonusHealthRegen,MinimumDamage,BonusClipSize,Stamina,SlowResistancePercent,SpiritPower,ResistReduction,BulletShieldDamagePercent,AbilityLifestealPercentHero,BulletResistReduction,MagicResistReduction,DiminishingMultiplier,SpinUpTime,SpinUpDecay,InitialFireRateDecrease,MaxFireRateIncrease,BonusReloadTime,DamageDuration,DamageToStack,WeaponPowerPerStack,LocalBulletArmorReduction,BonusAbilityCharges,SlowPercent,SlowDuration,LifestealHeal,LifestealHealPercent,NonHeroHealPct,BulletArmorReduction,FireRateSlow,SingleTargetPlayerMultiplier,MeleeResistPercent,ActivatedFireRate,SlideScale,CycleTimeFireRateDecrease,BurstFireShotPercent,NormalizedClipEmptySpeedIncrease,BurstFireShotsFromClipPercent,PerfectBurstWeaponPower,BonusHeadshotDamage,BaseBonusWeaponPower,IntraBurstFireRateIncrease,NonBurstFireConversionFactor,MovementThresholdSq,RegenWhileInvisible,DamagePerChain,BonusPerChain,ChainRadius,ProcChance,ChainCount,ChainTickRate,CooldownBetweenChargeReduction,BonusChargedAbilityDamage,BonusChargedCooldownReduction,CooldownReductionFlat,LightMeleeTimeWindow,DamagePulseAmount,PulseInterval,PulseRadius,DeathImmunityDuration,DeathImmunityPulseRateMultiplier,RestoreDelay,HealLifePercentOutOfCombat,HealthThreshold,AmbushDuration,AmbushBonusFireRate,AmbushBonusTechPower,CloseRangeBonusWeaponPower,CloseRangeBonusDamageRange,SpreadDuration,EndRadius,Damage,NPCDamageMult,GroundDashReductionPercent,ModelScaleGrowth,TechArmor,HealPercentAmount,RegenDuration,ImbuedCooldownReduction,NonImbuedCooldownReduction,ProcBonusMagicDamage,CritDamagePercent,CooldownReduction,HealAmpReceivePenaltyPercent,HealAmpRegenPenaltyPercent,HealOnKill,StatusResistancePercent,SpiritSteal,SpiritStealDuration,MaxHealthPercentAsDPS,MaxHealthPercentAsHealPerSecond,AuraRadius,BulletShieldOnCast,TechShieldOnCast,BuffDuration,AirJumps,AirJumpVerticalSpeedPercent,InteruptCooldown,BonusFireRatePlayerUnit,ActiveRadius,ActiveBonusMoveSpeed,ReloadSpeedMultipler,MagicIncreasePerStack,BonusSpiritForChargedAbilities,CooldownReductionOnChargedAbilities,LowHealthThreshold,FervorMovespeed,FervorFireRate,FervorBulletResist,LingerDuration,BonusFireRateNPC,MoveWhileShootingSpeedPenaltyReductionPercent,MoveWhileZoomedSpeedPenaltyReductionPercent,BonusClipDuration,LowHealthPercentThreshold,LowHealthLifeStealPercent,KillBonusMoveSpeedPerStack,MaxKillBonusMoveSpeedStack,BonusDamagePerHero,GalvanicDebuffDuration,GalvanicBuffDuration,BuffDamageMult,BuffMoveSpeedBonus,MaxHealthLossPercent,BonusClipPerKill,MaxClipBonus,WeaponPowerPerKill,SkipFrames,HeadShotBonusDamage,HealPercentPerHeadshot,MovementSpeedBonusDuration,HealOnLevelHealAmount,HealAmpCastPercent,HealAmpRegenPercent,DegenResistance,TotalHealthRegen,HeroTargetBonus,HealInterval,HealAmount,HealRadius,NonHeroAbilityLifestealTooltipOnly,HighGroundBonusWeaponPower,DamageThreshold,DamageReduction,BonusBulletSpeedPercent,LifeThreshold,ImbuedBonusDuration,ImbuedBonusDamage,NonImbuedBonusDuration,StaminaCooldownReduction,BonusSpirit,OutgoingDamagePenaltyPercent,ShootDurationForMax,BaseAttackDamagePercentAtMaxDuration,LifestrikeHeal,LifestrikeHealPercent,LongRangeBonusWeaponPower,LongRangeBonusWeaponPowerMinRange,SummonDuration,ShieldDuration,FlyingBulletShield,FlyingTechShield,FlyMoveSpeed,BonusMovespeed,BonusSpiritMaxTime,BonusSpiritWindow,BonusSpiritMin,BonusSpiritWithMagicShield,CooldownReductionWithShield,ReProcLockoutTime,MaxHealthDamage,MovementSpeedSlow,ImbuedTechPower,FireRateBonus,HealFromHero,HealFromNPC,MeleeDistanceScale,BonusHeavyMeleeDamage,ActiveMoveSpeedPenalty,DPS,DPSIncrease,DPSMax,TickRate,MinTargetsRequired,NonPlayerBonusWeaponPower,NonPlayerBulletResist,RespawnDelay,RespawnBonusHealthDuration,ImpactDamage,EnemyLifeThreshold,BaseAttackDamagePercentBonus,ImmunityDuration,BuildUpPerShot,BuildUpDuration,TechDamageReduction,SilenceDuration,BaseDamagePct,NanoTechPerShot,BaseDamagePerShot,SpellAmplificationMultiplier,FireRateDuration,SpawnTimePenalty,RespawnHealthPercent,HealOnActivate,AttackDamageWhenShielded,FireRateWhenShielded,MaxArmorStacks,BulletResistPerStack,BulletResistDuration,SelfModifier,HealPerStack,BulletDamageReflectedPct,SpiritDamageReflectedPct,ReturnFireBulletResist,RicochetDamagePercent,RicochetRadius,RicochetTargetsTooltipOnly,AirControlPercent,SlamDownRadius,VerticalDifferenceTolerance,TossSpeed,DropDownSpeed,ImpactHeight,MinAimAngle,DotHealthPercent,SaviorBulletShieldHealth,SaviorMagicShieldHealth,DampingFactor,LiftHeight,MoveSpeedMax,BonusTechPower,BonusAttackRangePercent,BonusZoomPercent,EMPDuration,StealPerHit,StealPerKill,StackLostPerDeath,HealthSteal,ParticleRadius,SpellShieldLingerDuration,SpellShieldFlavorText,ShreddersTechAmp,BonusAmpPerHeadshot,TechArmorGain,TechPowerReduction,TechPowerGain,ModelScale,TrackingSpeed,TurretAttackDelay,TurretAttackRange,TurretDeployTime,TurretLifetime,AttackConeAngle,StationaryWeaponPower,StationaryRecoilReduction,CasterHealthPercent,BulletSpeedOverride,StasisRadius,ExplodeDamage,StunDuration,EMPProcChance,MaxFallSpeed,SlamdownSpeed,StoredSpiritDamage,AirMoveIncreasePercent,ActiveBonusFireRate,ActiveBonusLifesteal,ActiveReloadPercent,StunDelay,VisualContractRadius,MaxBonusDuration,MaxHeightForBonus,CooldownOnMiss,TechDamagePercent,DelayDuration,TechCleaveDamagePercent,TechCleaveRadius,DamagePulseRadius,NonImbuedTechRangeMultiplier,NonImbuedTechRadiusMultiplier,ImbuedTechRangeMultiplier,ImbuedTechRadiusMultiplier,NonHeroReductionPercent,HeightOffGround,BonusBaseWeaponDamageTaken,DotDuration,DotMultiplerTroopers,InvisDuration,VexBarrierBulletMaxHealth,VexBarrierTechMaxHealth,VexBarrierShieldDuration,CasterBuffDuration,WeaponPowerPerDeath,KillWindow,MaxWeaponPower,BaseBonusCounter,HealthDamagePercent,BonusReloadSpeed,BonusWeaponPower,OverdriveClipDuration,WeaponPowerWhileActivated,HealthDrainedPerSecond,Interval -ability_item_pickup_effects,,,None,,ActivationPress,,,"[, ', H, e, r, o, ', ]",,False,0,2.0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -armor_upgrade_base,,,None,,Passive,Armor,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -armor_upgrade_t1,,,500,1,Passive,Armor,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -armor_upgrade_t2,,,1250,2,Passive,Armor,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -armor_upgrade_t3,,,3000,3,Passive,Armor,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -armor_upgrade_t4,,,6000,4,Passive,Armor,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -tech_upgrade_base,,,None,,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -tech_upgrade_t1,,,500,1,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -tech_upgrade_t2,,,1250,2,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -tech_upgrade_t3,,,3000,3,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -tech_upgrade_t4,,,6000,4,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ability_power_shard,Echo Shard,,6000,4,InstantCast,Tech,,,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,21.0,0,0,1,0.2,0,0,0,0,50,0,12,0,1m,16,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ability_refresher,Refresher,"Reset the cooldown of all your abilities and restore all your charges.",6000,4,InstantCast,Tech,,,,False,260.0,0,0,1,0.6,0,0,0,0,50,0,0,0,,16,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ablative_coat,Ablative Coat,"Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",6000,4,Passive,Armor,,"[, ]",,True,21.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,40,1,4,1,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_acolytes_glove,Spirit Strike,"When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.",500,1,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",False,8.5,11,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,50,-12,80,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_active_bullet_shield,Shield Rush,"Give temporary bullet shield for you and nearby allied Heros and their minions.",6000,4,InstantCast,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ,, , ', M, i, n, i, o, n, F, r, i, e, n, d, l, y, ', ]",,True,64.0,15,25m,1,0.25,0,0,0,0,50,0,0,0,,,,,,,,5m,,,,,800,30m,400,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_active_reload,Active Reload,"While reloading, pressing R during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.",1250,2,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,18.0,7,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,10,24,18,20,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aerial_assault,Aerial Assault,,6000,4,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,26.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,25,15,,0.75,30.0m,20,3.0,60,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ammo_scavenger,Ammo Scavenger,"Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed",500,1,Passive,Tech,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,45,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,2m,,,,,,,,,15,,,40,,,,,,,2,1,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_root,Vacuum Web,,6000,4,ActivationPress,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,42.0,0,0,1,0.2,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12m,3.5,3m,20,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_silence,EMP Grenade,"Throw a grenade that silences enemies and lowers their spirit resistance.",3000,3,ActivationPress,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,32.0,0.25,0,1,0.2,0,0,0,0,50,0,0,0,,,-20,,,,,,,,225,,,8m,,,,,,,,,,,,,,,,,,,,,5,1m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_smoke_bomb,Smoke,"Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.",3000,3,InstantCast,Tech,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]",,True,64.0,25,0,1,1.5,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,1,1,0.3,1.5m,20m,0.25,0.25,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_tech_shield,Spirit Barrier Pulse,"Temporarily gain spirit barrier for you and all nearby allied units.",1250,2,InstantCast,Tech,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,32.0,16,0,1,0.25,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_eater,Arcane Eater,"Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.",1250,2,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,99,,,,,,,,,,,,,,,,,1,1,0.5,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_extension,Duration Extender,"Increases the Duration of your abilities and items.",1250,2,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,8,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14,1.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_medallion,Arcane Medallion,"Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.",3000,3,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,0,12,0,1,0,0,0,0,0,50,0,35,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_surge,Arcane Surge,"Your next Dash-Jump does not cost an extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, k, i, n, e, t, i, c, _, s, a, s, h, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,10.5,7,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,20,100,,,,,,,,,,,,,18,18,,,,,,,,,,,,,,,,18,,,5,1,15,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_armor_reduction_debuff,Armor Piercing Rounds,"Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.",3000,3,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",True,0,8,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-60,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_attack_speed_1,Fire Rate,"Increases your Fire Rate.",1250,2,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_attack_speed_2,Improved Fire Rate,"Increases your Fire Rate.",3000,3,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_banshee_slugs,Crippling Headshot,,6000,4,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,20,,10,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,10,24,24,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_base,,,None,,Passive,,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_belt_fed_magazine,Belt-Fed Magazine,"Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.",6000,4,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,1.0,40,60,0.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_berserker,Berserker,"Your Weapon Damage increases as you take sustained damage.",1250,2,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,10,100,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_blitz_bullets,Swift Striker,,1250,2,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,10,,22,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bonus_ability_charge_3,Hyper Charge,"+{s:BonusAbilityCharges} to your max ability charges.",3000,3,Passive,Tech,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_boxing_glove,Lifestrike,"Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.",3000,3,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, l, i, f, e, s, t, r, i, k, e, _, g, a, u, n, t, l, e, t, s, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, e, l, e, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,5,0,0,1,0,0,0,0,0,50,0,0,0,,10,,,,,,,,,,35,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,2.5,110,55,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_armor,Bullet Armor,"Decreases damage taken from bullets.",1250,2,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,26,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_armor_2,Improved Bullet Armor,"Decreases damage taken from bullets.",3000,3,Passive,Armor,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_armor_reduction_aura,Hunter's Aura,"Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.",3000,3,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,15m,,,,,,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-9,9,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_damage_reduction_aura,Weapon Jammer,"Reduces the Fire Rate of all nearby enemies.",1250,2,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,12m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_resist_shredder,Bullet Resist Shredder,"Reduces Bullet Resist on enemies when you deal Spirit Damage.",1250,2,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,8,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-12,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_burst_fire,Burst Fire,"Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",3000,3,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ]",False,8.5,4.0,0,1,0,0,0,0,0,50,0,0,0,2m,,,,,,,,,,,,,,,,,,12,70,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,30,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_burst_fire_actuator,Burst Fire Actuator,"Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.",1250,2,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,100,25,15,20,0,5,0,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_camouflage,Camouflage Suit,"Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.",1250,2,InstantCast,Armor,,,,True,10.5,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,0,1.0,0,20m,0,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cardio_calibrator,Enduring Speed,"Reduces the effect of enemy Movement Slow.",1250,2,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ]",,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,1.1m,,,,,,,1.5m,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_chain_lightning,Tesla Bullets,"Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",3000,3,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0.35,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,14,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,60,8m,25,2,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_charge_mastery,Charge Mastery,,6000,4,Passive,Tech,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,15,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_charmed_wraps,Charmed Wraps,"Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).",1250,2,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,26.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cheat_death,Cheat Death,,6000,4,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,159.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,2,8m,4,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_chonky,Fortitude,"After not taking damage for 10s, gain 4% Max Health Regen.",3000,3,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,2m,,,,,,,,,,,,,,,27,,,,400,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,4,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size,Basic Magazine,"Increases ammo.",500,1,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,12,26,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_2,Big Clip,"Big Increase ammo.",1250,2,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_3,Extra Large Magazine,"Greatly Increases ammo.",3000,3,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_fixed,Extended Magazine,"Increases ammo.",1250,2,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_fixed_t3,Extra Large Magazine,"Greatly Increases ammo.",3000,3,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cloaking_device,Cloaking Device,"Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",3000,3,Passive,Armor,,,,True,10.5,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,1,1.5,3m,20m,1.5,1.5,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cloaking_device_active,Shadow Weave,"Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.",6000,4,InstantCast,Weapon,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,48.0,25,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,300,,,,,,30,,,,,,,,,,,,,,,,,,,,1,1,0.6,2m,26m,1.5,1.5,50m,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,30,55,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_close_quarter_combat,Point Blank,"When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.",3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,25,2,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,45,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_close_range,Close Quarters,"Deal additional Weapon Damage when in close range to your target.",500,1,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cold_front,Cold Front,"Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.",1250,2,InstantCast,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,28.0,3.0,0,1,0,0,0,0,0,50,0,0,0,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.75,14m,75,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_colossus,Colossus,"Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.",6000,4,InstantCast,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,37.0,7,0,1,0,0,0,0,0,50,0,0,0,,40,40,,,,,,,,,20,,12m,,20,,,,600,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_combo_breaker,Combo Breaker,"Remove all debuffs and heal yourself.
Can be used while stunned.",6000,4,InstantCast,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,23.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,30,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_containment,Slowing Hex,"Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.",1250,2,ActivationPress,Tech,"[, ', u, p, g, r, a, d, e, _, r, e, s, i, l, i, e, n, c, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, o, v, e, m, e, n, t, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,28.0,3.0,25m,1,0.1,0,0,0,0,50,0,5,0,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,-30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cooldown_reduction,Superior Cooldown,"Reduces the Cooldown of your abilities and items.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ]",,"[, ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,150,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32,24,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_crackshot,Mystic Shot,"Your next bullet deals bonus Spirit Damage.",1250,2,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,5.75,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,1m,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_critshot,Lucky Shot,"Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.",6000,4,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,1m,150,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,1.5,,,,,,,,,,,,,,,,,,,,,,,,34,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,110,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_damage_recycler,Leech,"Reduces the effect of enemy applied healing reduction.",6000,4,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, b, a, n, e, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,8,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,20,,32,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,-60,-60,350,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_debuff_reducer,Debuff Reducer,"Reduces the duration of all negative effects applied to you.",1250,2,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,8,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_disarm,Drain Will,"Fires a projectile which reduces the Fire Rate of the target and steals Spirit.",500,1,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,26.0,6,17m,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_discord,Discord,"Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.",6000,4,ActivationPress,Tech,,"[, ', H, e, r, o, ', ]",,True,32.0,10,25m,1,0.25,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-80,-80,,,,,3,5,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_diviners_kevlar,Diviner's Kevlar,"Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.",6000,4,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,64.0,0,0,1,0,0,0,0,0,50,0,40,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,700,700,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_double_jump,Double-Jump,"Allows you to perform an additional jump in mid-air.",500,1,Passive,Armor,,,,True,8.5,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,75,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_dps_aura,Heroic Aura,"Provides Fire Rate to nearby player minions.",3000,3,InstantCast,Weapon,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,20.0,6,0,1,0,0,0,0,0,50,0,0,0,1m,,,,,,,,,,,,,20m,,,,18,25,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,30m,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_drum_magazine,Drum Magazine,"Provides a large ammo bonus, and increased reload speed",3000,3,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_duration_extender,[Deprecated] Duration Extender,"Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.",1250,2,Passive,Tech,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_endurance,Extra Regen,,500,1,Passive,Armor,,,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_escalating_exposure,Escalating Exposure,"Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.",6000,4,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, v, u, l, n, e, r, a, b, i, l, i, t, y, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,12,0,1,0,0,0,0,0,50,0,0,0,,,15,,,,,,,-12,,,,,,,,,,125,,,,,,,,,20,,,,,,,,,,,,,,,,,,,0.7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_extra_charge,Extra Charge,"Adds one to your ability max charges.",500,1,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_fervor,Frenzy,,6000,4,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, b, e, r, s, e, r, k, e, r, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,10,,,,,,,,,,,,,,,,,,150,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,10,100,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,4m,40,55,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_fire_rate_aura,Fire Rate Aura,"Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes",1250,2,Passive,Weapon,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_fleetfoot_boots,Fleetfoot,,1250,2,InstantCast,Weapon,,,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,20.0,4,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,30,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3m,,,,,,,,,,,100,100,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_frenzy,,,6000,4,Passive,Armor,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,15m,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,45,45,2m,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_full_spectrum,Full Spectrum,,6000,4,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_galvanic_storm,Galvanic Storm,,6000,4,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,400,,,,,,,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,75,7m,30,7,0.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,7,2,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_glass_cannon,Glass Cannon,"Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.",6000,4,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,1m,,,,,,,,,,,,,,,70,,,10,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,1.3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-12,2,14,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_glitch,Curse,"Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.",6000,4,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,53.0,3.25,20m,1,0.1,0,0,0,0,50,0,8,0,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_headhunter,Headhunter,"Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.",3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,6,0,0,1,0,0,0,0,0,50,0,0,0,2m,,,,,,,,,,,,,,150,15,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,130,7,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_headshot_booster,Headshot Booster,"Deal bonus Weapon Damage with headshots.",500,1,Passive,Weapon,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,8.5,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,40,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_heal_on_level,Patron's Healing,"When you receive a Boon, automatically heal.",500,1,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,210,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_healbane,Healbane,"Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.",1250,2,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', H, e, a, l, i, n, g, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,7,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40,-40,350,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_healing_booster,Healing Booster,"Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.",1250,2,Passive,Armor,,,"[, ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,25,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health,Extra Health,"Increase health.",500,1,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,7,,,,160,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_nova,Healing Nova,"Heal yourself and nearby allies. Heals an additional 20% per ally.",1250,2,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ]","[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ]",False,64.0,0,0,1,0.25,0,0,0,0,50,0,6,0,,,,,,,,,,,,,,,,12,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,260,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_regen_1,Health Regen,"Increases health regen.",500,1,Passive,Armor,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_regen_aura,Healing Aura,"Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.",3000,3,Passive,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,40,9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_stealing_magic,Spirit Lifesteal,"Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",1250,2,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_stimpak,Healing Rite,"Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",500,1,ActivationPress,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ]",False,64.0,0,30m,1,0.2,0,0,0,0,50,0,3,0,,,,,,,,2m,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,370,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_height_advantage,Height Advantage,"Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.",500,1,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_high_impact_armor,High Impact Armor,"Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.",1250,2,Passive,Armor,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_high_velocity_mag,High-Velocity Mag,,500,1,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,65,11,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_hollow_point_rounds,Hollow Point Ward,"When you are above 65% health, deal additional Weapon Damage.",500,1,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,4,0,,,,,,,,,,,95,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_imbued_ability,Imbued Ability,,6000,4,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,15,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_imbued_duration_extender,Superior Duration,"Increases the duration of your abilities and items.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]",,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,15,,,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,33,,27,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_improved_bullet_armor,Improved Bullet Armor,"Decreases damage taken from bullets.",3000,3,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, b, u, l, l, e, t, _, a, r, m, o, r, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,50,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_improved_spirit,Extra Spirit,,500,1,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,10,0,,,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_improved_stamina,Extra Stamina,,500,1,Passive,Armor,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,5,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,16,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_infuser,Infuser,"Gain Spirit Power and Spirit Lifesteal.",500,1,InstantCast,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,32.0,8,0,1,0.0,0,0,0,0,50,0,0,0,,,,,,,,,,,70,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,16,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_inhibitor,Inhibitor,"Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.",6000,4,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,25,,,,175,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_intensifying_clip,Intensifying Magazine,"Increases Weapon Damage as you continuously fire your weapon.",3000,3,Passive,Weapon,,,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,20,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.7,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_kinetic_sash,Kinetic Dash,"Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",1250,2,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,10.5,7,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,20,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_lifestrike_gauntlets,Melee Lifesteal,"Your Melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.",500,1,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, e, l, e, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,7.5,0,0,1,0,0,0,0,0,50,0,0,0,,3,,,,,,,,,,12,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,90,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_long_range,Long Range,"Deal additional Weapon Damage when beyond a minimum distance from your target.",1250,2,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,140,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_long_range_slowing_tech,Omni Spirit,"Applies a movement slow to enemies when dealing spirit damage.",3000,3,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_burst,Mystic Burst,"Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.",500,1,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,6.25,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,40,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_carpet,Magic Carpet,Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.,6000,4,InstantCast,Tech,,,"[, ', M, o, v, e, m, e, n, t, ', ]",False,32.0,8,0,1,0.2,0,0,0,0,-1,0,15,0,,,,,,,,,,,,,,,,,,,,150,,,,,,,,,,,,,10,10,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.3,16,400,400,6m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_clarity,Clarity,"On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.",1250,2,Passive,Tech,,,,True,16.0,8,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28,,,,,,,,,,,,,2m,12,1,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_missile,Conjure Missiles,,6000,4,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,1m,,,,,,,,,,,,,,,70,,,10,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15,2,14,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_reach,Mystic Reach,"Increases the range and effect radius of your abilities and items.",500,1,Passive,Tech,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_shield,Enchanter's Barrier,"While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.",1250,2,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_shock,Improved Burst,"Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, b, u, r, s, t, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,100,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_slow,Mystic Slow,"When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, s, u, p, p, r, e, s, s, o, r, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,2.5,0,1,0,0,0,0,0,50,0,6,0,,,,,,,,1m,,,,,,,,,,,,160,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_storm,Surge of Power,"Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.",3000,3,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,10.5,0,0,1,0,0,0,0,0,50,0,0,0,2m,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_tempo,Improved Cooldown,"Reduces the Cooldown of your abilities and items.",1250,2,Passive,Tech,,,"[, ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,100,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_vulnerability,Mystic Vulnerability,"When the target takes Spirit Damage, they have their Spirit Resist reduced.",1250,2,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,6,0,1,0,0,0,0,0,50,0,0,0,,,6,,,,,,,-12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_medic_bullets,Restorative Shot,"Your next bullet will heal you based on what target you hit.",500,1,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,7,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,1m,100,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_mega_spirit,Boundless Spirit,,6000,4,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,65,0,,,,,,,,2m,,,,,,,,30,,,,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_melee_charge,Melee Charge,"Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo.
Only activates when Bonus Ammo is not full.",1250,2,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ]","[, ', M, e, l, e, e, ', ]",False,16,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,10,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_metal_skin,Metal Skin,"Become immune to bullets.",3000,3,InstantCast,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,28.0,4.0,0,1,0,0,0,0,0,50,0,8,0,,,,,,,,,,,,,,,,,,,8,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-1.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_mod_disruptor,Soul Disruptor,"Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.",6000,4,ActivationPress,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,32.0,5,0,1,0.2,0,0,0,0,50,0,0,0,,,-18,,,,,,,,,,,8m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,10,100,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_nearby_enemy_boost,Adrenaline Rush,"Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.",3000,3,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,1m,,,,,,,,,,,,,20m,,48,,,30,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_non_player_bonus,Monster Rounds,"Gain additional 26% Weapon Damage when attacking Troopers, Neutrals and Bosses.",500,1,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,26,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_personal_rejuvenator,Rebirth,Respawns the hero at the spot they died.,3000,3,Passive,Tech,,,,True,509.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_phantom_strike,Phantom Strike,"Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.",6000,4,ActivationPress,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,26.0,0,25m,1,0.35,0,0,0,0,50,0,0,0,,,15,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_predator_precision,Predator Precision,"Gain additional weapon damage against enemy Heroes that are low health",1250,2,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,50,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_pristine_emblem,Pristine Emblem,"Your attacks have additional Weapon Damage against enemies above 50% health.",3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, h, i, g, h, _, v, e, l, o, c, i, t, y, _, m, a, g, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,12,0,,,12,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_proc_disarm,Disarming Bullets,"Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.",1250,2,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,0,5,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,1.0,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_proc_silence,Silencer,"Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage. Victims are immune to the build up for 12s after debuff expires.",6000,4,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,15,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,1.298,5,-40,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_proc_tech_damage,Magitech Rounds,"Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",3000,3,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.0001,1,1,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_quarantine,Quarantine,"Quarantine an enemy Hero, making them invincible but also silencing and disarming them.",1250,2,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,42.0,4.5,30m,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_quick_silver,Quicksilver Reload,"Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.",1250,2,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rapid_recharge,Rapid Recharge,,3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ]",,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rapid_rounds,Rapid Rounds,,500,1,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,1m,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rebirth,Soul Rebirth,,6000,4,Passive,Armor,,,,True,240.0,0,0,1,0,0,0,0,0,50,0,12,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,30,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_reduce_debuff_duration,Debuff Remover,"Reduces the duration of all negative effects applied to you.",3000,3,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, d, e, b, u, f, f, _, r, e, d, u, c, e, r, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,45.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,20,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,5,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_regenerating_bullet_shield,Combat Barrier,"While you have a Bullet Shield, gain Weapon Damage and Fire Rate.",1250,2,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,325,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_regenerative_armor,Regenerative Armor,Gain a short burst of health regeneration when taking bullet damage from heroes,1250,2,Passive,Armor,,,,True,0,5,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_reinforcing_casings,Escalating Resilience,"Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.",3000,3,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,14,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,2,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_reload_speed,Fast Reload,"Increased reload speed.",1250,2,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rescue_beam,Rescue Beam,"Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.",3000,3,ActivationPress,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,36.0,0,28m,1,0,2.5,0,0,0,30m,0,9,0,0m,,,,,,,1m,,,,,,,,,,,,125,,,,,,,,,,,,,6,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,26,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_resilience,Enduring Spirit,,500,1,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,4,0,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_restorative_locket,Restorative Locket,,1250,2,ActivationPress,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,25.0,0,30m,1,0.1,0,0,0,0,50,0,0,0,,,10,,,,,1m,,,,,,50m,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_return_fire,Return Fire,"Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.",1250,2,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ]",,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,30.0,6,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,10,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,30,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ricochet,Ricochet,"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",6000,4,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', P, r, o, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ]","[, ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,35,,10,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,11m,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rocket_booster,Majestic Leap,"Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.",3000,3,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, o, v, e, m, e, n, t, ', ]",False,40.0,0,0,1,0,0,0,0,0,50,0,10,0,,,6,,,,,,,,,,,,,,,,,125,,27m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,10m,2m,500,1417,2m,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rocket_boots,Majestic Leap - Disabled,"Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",3000,3,InstantCast,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,16.0,0,0,1,0,0,0,0,0,50,0,8,0,,,,,,,,,,,,,,,,,,,,75,,22.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rupture,Decay,"Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal.",1250,2,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,33.0,10,15m,1,0.1,0,0,0,0,50,0,7,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-55,-55,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_savior,Divine Barrier,"Provide the target with Bullet Shield, Spirit Shield, and Move Speed. Can be self-cast.",1250,2,ActivationPress,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,30.0,0,35m,1,0.2,0,0,0,0,20m,0,0,0,2m,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,8,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,260,260,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_self_bubble,Ethereal Shift,"You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist.
Cancels any active ability.",3000,3,InstantCast,Tech,,,"[, ', F, i, r, e, R, a, t, e, ', ]",False,32.0,3.5,0,1,0,0,0,0,0,50,0,6,0,3m,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,120,2m,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_sharpshooter,Sharpshooter,"Deal additional Weapon Damage when beyond a minimum distance from your target.",3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, l, o, n, g, _, r, a, n, g, e, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,-0.5m,,,,,,,,,,,,,,200,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_silencer,Silencer,,6000,4,InstantCast,Weapon,"[, ', u, p, g, r, a, d, e, _, s, l, o, w, i, n, g, _, b, u, l, l, e, t, s, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,36.0,4,0,1,0,0,0,0,0,50,0,18,0,,,12,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,1.3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_siphon_bullets,Siphon Bullets,,6000,4,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,18,,,,,,,,,,,,,,15,,,,,,,,,,,,,9999,,,,,,,,,,,,,,,,,,,0.8,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,1,2,55,1m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_slow_immunity,Unstoppable - Deprecated,Purges any roots and chains on use and makes you immune to slows for the duration,1250,2,InstantCast,Armor,,,,True,32.0,6,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_slowing_bullets,Slowing Bullets,"Your bullets apply Movement Slow.",1250,2,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,6,0,,,,,,,,,,,,,,,,16,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,1.3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_slowing_tech,Slowing Spirit,"Dealing Spirit Damage applies Movement Slows to your target.",500,1,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_small_attack_speed,Basic Fire Rate,"Increases your Fire Rate.",500,1,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_soaring_spirit,Improved Spirit,,3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ]",,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,30,0,,,,,,,,1m,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_spellshield,Hexafoil Ward,"Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat.",3000,3,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",True,12,0,0,1,0,0,0,0,0,50,0,0,0,,,15,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.3,asdasd,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_spellslinger_headshots,Spellslinger Headshots,"Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.",3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, t, e, c, h, _, d, e, f, e, n, s, e, _, s, h, r, e, d, d, e, r, s, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,12,,,,150,,,,,,,,,12,,,,,,6,,,,,,,,,,,,,1.5,,,,,,,,,,,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_spirit_snatch,Spirit Snatch,"When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, a, c, o, l, y, t, e, s, _, g, l, o, v, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",False,6,16,0,1,0,0,0,0,0,50,0,0,0,,,8,,,,,1m,50,-12,,15,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,-26,26,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_sprint_booster,Sprint Boots,"Increases your forward move speed over time. Taking damage resets the effect for 1.5s",500,1,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,1.5m,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stabilizer,Stabilizer,"Removes the move speed penalty while shooting, and increases bullet speed.",500,1,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stabilizing_tripod,Stabilizing Tripod,"Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.",3000,3,ActivationPress,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,64.0,20,15m,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,125,0.35,50m,2.0,20,10,40,25,100,6500,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stasis_bomb,Stasis Bomb,,6000,4,InstantCast,Armor,,,,True,37.0,6,20m,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,1.6,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,120,4m,,,,3,,,,,,,,,,,,,,,,,,,,,,,,7m,250,1.5,100,0,500,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_superacolytes_glove,Hex-Sealed Knuckles,"After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, a, c, o, l, y, t, e, s, _, g, l, o, v, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",True,3,13,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,100,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_superior_stamina,Superior Stamina,,3000,3,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, t, a, m, i, n, a, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,12,0,,,,,,,,,,,,,,,,,,,7,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_suppressor,Suppressor,"When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.",1250,2,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', H, e, a, l, i, n, g, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,2.5,0,1,0,0,0,0,0,50,0,4,0,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_surging_power,Vampiric Burst,,6000,4,InstantCast,Weapon,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,30.0,4.5,0,1,0,0,0,0,0,50,0,0,0,2m,,,,,,,,,,,,,,,25,,,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,80,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_target_stun,Knockdown,"Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to 30m).",3000,3,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,40.0,0,45m,1,0.1,0,0,0,0,50,0,6,0,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,2,3m,1.5,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_targeted_silence,Silence Glyph,"Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.",3000,3,InstantCast,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,24.0,3.0,25m,1,0.1,0,0,0,0,50,0,0,0,,,,,,,,1m,,,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,24.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_armor,Spirit Armor,"Reduces the damage you take from Spirit abilities.",1250,2,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,5,0,,,22,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_bleed,Mystic Reverb,"Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.",6000,4,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,6.25,0,0,1,0,0,0,0,0,50,0,0,0,,,14,,,,,,,,,,,16m,,,,,,,,,,,,,,,,,,,14,14,,,,,,,,,,,,,,,,,,100,,,,,,,14,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,3,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_cleave,Quantum Chimaera,"Your Tech attacks strike additional nearby enemies for 75% of the total damage.",3000,3,Passive,Tech,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.05,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,10m,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_damage_pulse,Torment Pulse,"Periodically deals Spirit Damage to the closest two enemies nearby.",3000,3,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,1.5,0,0,1,0,0,0,0,0,50,0,6,0,,,,,,,,,,,,,,,,,,,,160,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9m,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_defender,Tech Defender,,6000,4,InstantCast,Armor,,,,True,95.0,6,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_defense_shredders,Soul Shredder Bullets,"Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.",1250,2,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_overflow,Spiritual Overflow,"Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.",6000,4,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,0,18,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,225,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.75,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_purge,Improved Spirit Armor,,3000,3,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, t, e, c, h, _, a, r, m, o, r, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,8,0,,,45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_range,Improved Reach,"Increases the range and effect radius of your abilities and items.",3000,3,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, r, e, a, c, h, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,8,0,,13,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,26,25,35,35,,,,,,,,,,,,,,,,,,,,, -upgrade_thermal_detonator,Alchemical Fire,"Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes.",3000,3,ActivationPress,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,28.0,5,0,1,0.2,0,0,0,0,50,0,7,0,,,,,,,,1m,,,,,,10m,225,14,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,7,95,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,50,50,,,,,,,,,,,,,,,,,, -upgrade_titan_round,Titanic Magazine,,3000,3,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ]",,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,12,,,,,,,,,,,,,18,120,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_toughness_3,Toughness,"Increases Health and health regen.",1250,2,Passive,Armor,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,175,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_toxic_bullets,Toxic Bullets,"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.",3000,3,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-50,-65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,0.92,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,0.5,,,,,,,,,,,,,,,, -upgrade_unstoppable,Unstoppable,"Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.",6000,4,InstantCast,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,64.0,6,0,1,0,0,0,0,0,50,0,0,0,,15,,,,,,,,,,,,,,,,,,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_vampire,Bullet Lifesteal,"Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",1250,2,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,26,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_veil_walker,Veil Walker,"Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.",6000,4,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,22.0,16,0,1,0,0,0,0,0,50,0,0,0,4m,,,,,,,,,,300,,,,300,15,15,,,,,,,,,,,,,,,,,,,,1,0,0,0,20m,0.25,0.25,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,, -upgrade_vex_barrier,Reactive Barrier,"Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.",1250,2,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,32.0,10,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,20,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,350,200,9,,,,,,,,,,,, -upgrade_warp_stone,Warp Stone,"Teleport straight ahead, gaining Bullet Resist.",3000,3,InstantCast,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,16.0,0,11m,1,0.0,0,0,0,0,50,0,8,0,,30,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,, -upgrade_weapon_detention_ammo,Detention Rounds,"Your bullets build up on enemies, causing them to be tethered to their position.",6000,4,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,15,150,,,,,,,,,,,2.3,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,1.2,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_weapon_eater,Weapon Eater,"Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",1250,2,Passive,Weapon,,,,True,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,1,30,-5,,,,,,, -upgrade_weapon_instant_reload,Reloader + Huge Clip,Press the [Reload] key while reloading to instantly finish your reload,3000,3,Passive,Weapon,,,,True,21.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_weapon_overdrive_clip,Overdrive Clip,"Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.",3000,3,InstantCast,Weapon,,,,True,53.0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,-75,100,5,,, -upgrade_weapon_power_and_health_drain,Overdrive,"Increase your Courage while draining your own health.",1250,2,InstantCast,Armor,,,,True,11.5,4,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,135,35,0.1 -upgrade_withering_whip,Withering Whip,"Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.",1250,2,ActivationPress,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,15.0,5,30m,1,0.1,0,0,0,0,50,0,0,0,,,,,,,,1m,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,-12,45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -weapon_upgrade_base,,,None,,Passive,Weapon,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -weapon_upgrade_t1,,,500,1,Passive,Weapon,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -weapon_upgrade_t2,,,1250,2,Passive,Weapon,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -weapon_upgrade_t3,,,3000,3,Passive,Weapon,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -weapon_upgrade_t4,,,6000,4,Passive,Weapon,,,,False,0,0,0,1,0,0,0,0,0,50,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,Name,Description,Cost,Tier,Activation,Slot,Components,TargetTypes,ShopFilters,IsDisabled,StreetBrawl,IsImbue,AbilityDuration,AbilityUnitTargetLimit,AbilityCooldownBetweenCharge,ChannelMoveSpeed,AbilityCooldown,AbilityCastDelay,AbilityPostCastDuration,AbilityCharges,Damage,Radius,SnowballSpeed,SnowballCount,Spread,MaxLevel,Progression,AbilityCastRange,HeightOffGround,BonusFireRate,TechResist,BulletResist,PropertyUpgrades,MaxBulletResist,StackLossFrequency,ArmorLossPerHit,BulletArmor,BonusSprintSpeed,TechPower,CooldownReductionPerHit,CooldownReduction,DamageThreshold,LightMeleeCooldownMult,SpiritDamage,TechArmorDamageReduction,BulletLifestealPercent,BonusClipSizePercent,BonusMoveSpeed,ActivateTime,JumpVelocityHidden,AssaultLifestealPercent,AssaultDuration,AssaultFireRate,ExplodeRadius,Stamina,AirMoveIncreasePercent,StaminaCooldownReduction,AmmoPerSoul,SpiritPowerPerSoul,MaxStacks,StatusResistancePercent,OutOfCombatHealthRegen,DegenResistance,CaptureRadius,TetherDuration,TetherRadius,SlowPercent,GroundDashReductionPercent,TechRangeMultiplier,TechRadiusMultiplier,DebuffDuration,StartRadius,BonusHealth,InvisAlertWhenFading,InvisCancelOnDamage,InvisFadeToDuration,InvisMoveSpeedMod,SpottedRadius,RevealOnDamageDuration,RevealOnSpottedDuration,FullInvisDistance,TempTechShieldHealth,RicochetDamagePercent,RicochetRadius,RicochetTargetsTooltipOnly,ProcChance,CritDamagePercent,BonusBulletSpeedPercent,BaseAttackDamagePercent,SpiritStolePerHit,HeadshotBonusSteal,ProcCooldown,StealDuration,BonusAbilityDurationPercent,MinimumDamage,SpiritPower,TechRadiusMultiplierBuff,TechRangeMultiplierBuff,SpreadDuration,EndRadius,SlowDuration,DamageHeight,NPCDamageMult,FreezeDuration,ResistReduction,BulletShieldDamagePercent,CooldownReductionOnProc,VexBarrierCombatBarrier,BulletResistReduction,MagicResistReduction,HealAmpReceivePenaltyPercent,HealAmpRegenPenaltyPercent,DiminishingMultiplier,SpinUpTime,SpinUpDecay,InitialFireRateDecrease,MaxFireRateIncrease,DamageDuration,DamageToStack,WeaponPowerPerStack,HealthDrainedPerSecond,TickRate,InnateStatusResistancePercent,BonusAbilityCharges,TechPowerPercent,BonusMeleeDamagePercent,LifestealHeal,LifestealHealPercent,NonHeroHealPct,BulletArmorReduction,FireRateSlow,SingleTargetPlayerMultiplier,WeaponPowerPerStackNonHero,NonHeroStackLimit,ActivatedFireRate,SlideScale,BurstFireShotPercent,NormalizedClipEmptySpeedIncrease,BurstFireShotsFromClipPercent,PerfectBurstWeaponPower,BaseBonusWeaponPower,NonBurstFireConversionFactor,MovementThresholdSq,RegenWhileInvisible,DamagePerChain,BonusPerChain,ChainRadius,ChainCount,ChainTickRate,MaxSlowPercent,SlowResistancePercent,MinHeal,HealPercentAmount,BuffDuration,BuffMoveSpeedBonus,CooldownBetweenChargeReduction,BonusChargedAbilityDamage,BonusChargedCooldownReduction,CooldownReductionFlat,LightMeleeTimeWindow,DeathImmunityDuration,DeathImmunityDamageReduction,RestoreDelay,HealLifePercentOutOfCombat,HealthThreshold,BonusClipSize,CombatBarrier,StatusImmuneDuration,AmbushDuration,AmbushBonusFireRate,AmbushBonusTechPower,AmbushBonusMeleeDamage,CloseRangeBonusWeaponPower,CloseRangeBonusDamageRange,MeleeResistPercent,MovementSpeedSlow,BonusBaseHealth,BuffBulletResist,BuffTechResist,ModelScaleGrowth,ModelScaleGrowthTooltip,TechArmor,BonusHealthRegen,RegenDuration,ExplosionRadius,ExplosionDamage,HeroMultiplier,ArmingTime,SpellParryDuration,SpiritPowerInnate,HealOnSuccess,ProcBonusMagicDamage,MeleeDistanceScale,BonusHeavyMeleeDamage,StunDuration,LightMeleeStacks,LightMeleeAmmo,HeavyMeleeMultiplier,AbilityLifestealPercentHero,DeflectionPercent,BulletProcDeflectionPercent,DeflectionRandomness,SpiritSteal,SpiritStealDuration,MaxHealthPercentAsDPS,AuraRadius,CooldownReductionPctOnOthers,AirJumps,AirJumpVerticalSpeedPercent,InterruptCooldown,ActiveRadius,ActiveBonusMoveSpeed,NonHeroMult,ReloadSpeedMultipler,BulletRadius,HealthPctDamage,OutgoingDamagePenaltyPercent,SlideTurnScale,EvasionWhileSliding,FireRateWhileSliding,MagicIncreasePerStack,RespawnTime,BuffFrequency,AmmoReloadPercent,AbilityChargeUpTime,BulletsBonusMagicDamage,ProcAmmoConsumed,ProcBulletVelocity,ProcBaseAttackDamagePercent,ProcBaseAttackDamagePercentAltFire,BonusSpiritForChargedAbilities,LowHealthThreshold,FervorMovespeed,FervorFireRate,FervorStatusResistancePercent,BonusFireRateNPC,MoveWhileShootingSpeedPenaltyReductionPercent,MoveWhileZoomedSpeedPenaltyReductionPercent,PercentDamage,TechPowerReduction,ResistReductionDuration,LowHealthPercentThreshold,LowHealthLifeStealPercent,KillBonusMoveSpeedPerStack,MaxKillBonusMoveSpeedStack,BonusDamagePerHero,ActiveBonusFireRate,TechShieldMaxHealth,GalvanicDebuffDuration,GalvanicBuffDuration,BuffDamageMult,MaxHealthLossPercent,BonusClipPerKill,FireRatePerKill,BuildUpDuration,BuildUpPerShot,WeaponPowerPerKill,SkipFrames,AbilityChannelTime,BonusGoldPerMinute,ThinkRate,StartingGold,BonusBuffsPerGold,BarrierDuration,GuardianWardCombatBarrier,GrowthPerMeter,InitialWidth,HeadShotBonusDamage,HealPercentPerHeadshot,MovementSpeedBonusDuration,HealOnLevelHealAmount,HealOnKill,MinimumHealAmount,HealAmpCastPercent,HealAmpRegenPercent,TotalHealthRegen,HealInterval,HealAmount,HealRadius,NonHeroAbilityLifestealTooltipOnly,HighGroundBonusWeaponPower,DamageReduction,LifeThreshold,AirBonusDamageGiven,AirBonusDamageTaken,GravityScale,AirControlPercent,AirControlAccelPercent,ImbuedBonusDuration,ImbuedBonusDamage,BulletResistBelowThreshold,BonusSpirit,AbilityLifestealPercentHeroPassive,ShootDurationForMax,BaseAttackDamagePercentAtMaxDuration,FireRateSlowDuration,LifestrikeHeal,LongRangeBonusWeaponPower,LongRangeBonusWeaponPowerMinRange,BonusAttackRangePercent,SummonDuration,FlyMoveSpeed,BonusMovespeed,BonusSpiritMaxTime,BonusSpiritWindow,BonusSpiritMin,MaxClipBonus,ReProcLockoutTime,WatcherMaxDuration,CurrentHealthDamage,ImbuedTechPower,FireRateBonus,HealFromHero,HealFromNPC,ParryCooldownReduction,BonusDamagePercent,ParrySuccessHealPercentage,ActiveMoveSpeedPenalty,DPS,DPSIncrease,DPSMax,Regeneration,RegenerationDuration,TechDamagePercent,DelayDuration,ImbueAbilityLifesteal,MaxHealthDamage,StunDelay,DazeMoveSpeed,DazeDuration,MinTargetsRequired,NonPlayerBonusWeaponPower,NonPlayerBulletResist,BonusSoulsPct,BonusAbilityChargesNonCharge,EnableAbilityCharges,CooldownReductionOnChargedAbilities,AllyPercentage,DamageThresholdDuration,RespawnDelay,ImpactDamage,BeamLength,BeamWidth,DampingFactor,LiftHeight,FloatMoveSpeed,EnemyLifeThreshold,BaseAttackDamagePercentBonus,ImmunityDuration,TechDamageReduction,SilenceDuration,BaseDamagePct,NanoTechPerShot,BaseDamagePerShot,SpellAmplificationMultiplier,SpawnTimePenalty,RespawnHealthPercent,DamageWindow,HealOnActivate,MaxArmorStacks,BulletResistPerStack,BulletResistDuration,SelfModifier,HealingPerCast,HealPerStack,MaxStaminaRestore,BulletDamageReflectedPct,SpiritDamageReflectedPct,AirControlPercentBarrier,SlamDownRadius,VerticalDifferenceTolerance,TossSpeed,DropDownSpeed,MaxLandingSpeed,ImpactHeight,MinAimAngle,CooldownReductionOnHitMin,CooldownReductionOnHitPct,DotHealthPercent,DamagePulseInterval,DamagePulseAmount,DamagePulseRadius,ResistStealAmount,BonusZoomPercent,ImbuedCooldownReduction,ShrinkDuration,EMPDuration,StealPerHit,StealPerKill,StackLostPerDeath,HealthStealPctHero,ParticleRadius,SpiritDamageReductionProc,SpellShieldLingerDuration,SpellShieldFlavorText,CooldownReductionPctOnNonHeroes,DamagePctVsNonHeroes,LightMeleeReduction,TechArmorGain,TechPowerGain,BonusShotsDuration,BulletSplitShot,SpreadAngleDegrees,WeaponDamageBonusDuration,WeaponDamagePerStack,ModelScale,TrackingSpeed,TurretAttackDelay,TurretAttackRange,TurretDeployTime,TurretLifetime,AttackConeAngle,StationaryWeaponPower,StationaryRecoilReduction,CasterHealthPercent,BulletSpeedOverride,StasisRadius,ExplodeDamage,EMPProcChance,SlamdownSpeed,MoveSpeedMax,StoredSpiritDamage,ActiveBonusLifesteal,ActiveReloadPercent,VisualContractRadius,MaxBonusDuration,MaxHeightForBonus,CooldownOnMiss,TechCleaveDamagePercent,TechCleaveRadius,TechResistBelowThreshold,NonHeroReductionPercent,ItemCooldownReduction,DotDuration,DotMultiplerTroopers,StackingBonusSprintSpeed,StackingTechRangeMultiplier,StackingTechRadiusMultiplier,StackingGoldPerMinute,DelayBeforeStun,MaxHPDamage,RespawnTimeMod,InvisDuration,HealOnVeil,CasterBuffDuration,ProcRadius,DebuffRadius,ReduceFootstepSound,WeaponPowerPerDeath,KillWindow,MaxWeaponPower,BaseBonusCounter,HealthDamagePercent,BonusReloadSpeed,BonusWeaponPower,OverdriveClipDuration,WeaponPowerWhileActivated,Interval +ability_item_pickup_effects,,,,,Press,,,Hero,,False,False,False,2.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_base,,,,,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_t1,,,800.0,1.0,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_t2,,,1600.0,2.0,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_t3,,,3200.0,3.0,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_t4,,,6400.0,4.0,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +armor_upgrade_t5,,,9999.0,5.0,Passive,Armor,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +cosmetic_item_snowball,Snowball,"Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.

Throwing a Snowball at an ally won't inflict damage and will reset its cooldown.",,,InstantCast,,,"AllFriendly, AllEnemy",WeaponDamage,False,False,False,,1,1.5,-1,18.0,0.1,1.0,1.0,1,5,630.0,1.0,3.0,32.0,"{""Damage"": {""Levels"": {""0"": 1.0, ""1"": 2.0, ""2"": 4.0, ""3"": 8.0, ""4"": 12.0, ""32"": 20.0}}, ""Speed"": {""Levels"": {""0"": 630.0, ""1"": 787.0, ""2"": 944.0, ""3"": 1102.0, ""4"": 1260.0, ""5"": 1417.0, ""6"": 1575.0, ""32"": 2756.0}}, ""Cooldown"": {""Levels"": {""0"": 18.0, ""1"": 16.0, ""2"": 14.0, ""3"": 12.0, ""4"": 10.0, ""5"": 8.0}}, ""Charges"": {""Levels"": {""0"": 1.0, ""8"": 2.0, ""16"": 3.0, ""24"": 4.0, ""32"": 5.0}, ""Behavior"": ""UsePrevious""}, ""Radius"": {""Levels"": {""0"": 5.0, ""32"": 20.0}}, ""SnowballCount"": {""Levels"": {""0"": 1.0, ""16"": 2.0, ""32"": 3.0}, ""Behavior"": ""UsePrevious""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +cosmetic_item_voting_poster,Place Poster,,,,OnRelease,,,,WeaponDamage,False,False,False,,1,-1.0,-1,0.5,0.15,,,,5,,,,,,550,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_01,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_02,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_03,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_04,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_05,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +item_projectile_test_06,,,800.0,1.0,InstantCast,Weapon,,AllEnemy,WeaponDamage,True,False,False,1.0,1,-1.0,-1,1.0,0.01,,,,0.5m,,,,,,30m,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_base,,,,,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_t1,,,800.0,1.0,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_t2,,,1600.0,2.0,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_t3,,,3200.0,3.0,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_t4,,,6400.0,4.0,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tech_upgrade_t5,,,9999.0,5.0,Passive,Tech,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ability_power_shard,Echo Shard,,6400.0,4.0,InstantCast,Tech,,,"Movement, MagicDamage",False,False,True,,1,-1.0,-1,35.0,,,,,,,,,,,,,5.0,5.0,5.0,"{""BulletResist"": 5, ""TechResist"": 5, ""BonusFireRate"": 5, ""AbilityCooldown"": -10, ""TechRadiusMultiplier"": 5, ""TechRangeMultiplier"": 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ability_refresher,Refresher,"Reset the cooldown of all your abilities and restore all your charges.",6400.0,4.0,InstantCast,Tech,,,,False,False,False,,1,-1.0,-1,300.0,0.6000000000000001,,,,,,,,,,,,,14.0,15.0,"{""AbilityCooldown"": -210}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ablative_coat,,,6400.0,4.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,30.0,1.0,4.0,1.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_absorbing_armor,Witchmail,"Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.",6400.0,4.0,Passive,Armor,,,"WeaponDamage, Durability",False,False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,,22.0,,"{""TechPower"": 26, ""CooldownReductionPerHit"": 2, ""TechResist"": 5}",,,,,,14.0,4.0,7.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_acolytes_glove,Spirit Strike,"When you perform a Light or Heavy Melee attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.
",800.0,1.0,Passive,Tech,,HeroEnemy,"MagicDamage, Melee",False,False,False,6.0,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,"{""SpiritDamage"": 80, ""TechArmorDamageReduction"": -5}",,,,,,,,,,2.0,"{""Value"": 40, ""Scale"": {""Value"": 0.372, ""Type"": ""spirit""}}",-6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_active_bullet_shield,,,6400.0,4.0,InstantCast,Armor,,"HeroFriendly, MinionFriendly",,True,False,False,15.0,1,-1.0,-1,64.0,0.25,,,,30m,,,,,,25m,,,,,,,,,,5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_active_reload,Active Reload,"While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.",1600.0,2.0,Passive,Weapon,,,WeaponDamage,False,False,False,7.0,1,-1.0,-1,12.0,,,,,,,,,,,,,25.0,,,"{""BonusFireRate"": 15, ""BonusMoveSpeed"": ""3m"", ""BulletLifestealPercent"": 12, ""BonusClipSizePercent"": 10}",,,,,,,,,,,,,16.0,20.0,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aerial_assault,,,6400.0,4.0,InstantCast,Armor,,AllEnemy,,True,False,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,25.0,,,0.75,30.0m,20.0,3.0,60.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aerial_supremacy,Aerial Supremacy,,9999.0,5.0,Passive,Armor,upgrade_superior_stamina,,"MagicDamage, Movement, FireRate",True,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Stamina"": 3, ""AirMoveIncreasePercent"": 30, ""StaminaCooldownReduction"": 10}",,,,,,,,,,,,,,,,,,,,,,7.0,70.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ammo_scavenger,Ammo Scavenger,"Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed",800.0,1.0,Passive,Tech,,,"WeaponDamage, ClipSize",True,False,False,45.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,2.0,1.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ancient_shield,Ancient Shield,,9999.0,5.0,Passive,Armor,,,WeaponDamage,True,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,40.0,40.0,"{""DegenResistance"": 10, ""StatusResistancePercent"": 10, ""TechResist"": 10, ""OutOfCombatHealthRegen"": 10, ""BulletResist"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,40.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_root,Vortex Web,,6400.0,4.0,Press,Tech,upgrade_containment,AllEnemy,,False,False,False,4.0,1,-1.0,-1,42.0,0.2,,,,,,,,,,30m,,,,,"{""BonusSprintSpeed"": ""9m"", ""AbilityCooldown"": -22, ""TechRadiusMultiplier"": 10, ""TechRangeMultiplier"": 10, ""SlowPercent"": 15}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,12m,0.5,1m,35.0,-40.0,8.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_silence,,,3200.0,3.0,Press,Tech,,AllEnemy,"MagicDamage, Disruption",True,False,False,0.25,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,5.0,1m,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_smoke_bomb,,,3200.0,3.0,InstantCast,Tech,,HeroFriendly,,True,False,False,25.0,1,-1.0,-1,64.0,1.5,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.30000000000000004,1.5m,20m,0.25,0.25,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_tech_shield,,,1600.0,2.0,InstantCast,Tech,,AllFriendly,,True,False,False,16.0,1,-1.0,-1,32.0,0.25,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_apex_combat,Apex Combat,"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",9999.0,5.0,Passive,Weapon,upgrade_ricochet,"HeroEnemy, BossEnemy, TrooperEnemy, PropEnemy, MinionEnemy, Neutral",ClipSize,True,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""RicochetDamagePercent"": 25, ""CritDamagePercent"": 30, ""ProcChance"": 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,13m,4.0,40.0,125.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aprounds,Armor Piercing Rounds,"Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",6400.0,4.0,Passive,Weapon,upgrade_high_velocity_mag,,"ClipSize, WeaponDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusBulletSpeedPercent"": 55, ""ProcChance"": 20, ""BaseAttackDamagePercent"": 30}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,55.0,,60.0,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_eater,,,1600.0,2.0,Passive,Weapon,,HeroEnemy,"MagicDamage, FireRate",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,99.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.5,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_extension,Duration Extender,"Imbue an ability to increase its Duration.",1600.0,2.0,Passive,Tech,,,,False,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusAbilityDurationPercent"": 12}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_medallion,,,3200.0,3.0,Passive,Tech,,HeroEnemy,,True,False,False,12.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_surge,Arcane Surge,"After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.",1600.0,2.0,Passive,Tech,upgrade_improved_stamina,,"MagicDamage, FireRate, ClipSize, Movement, Durability",False,False,False,7.0,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Stamina"": 1, ""SpiritPower"": 25, ""TechRadiusMultiplierBuff"": 15, ""TechRangeMultiplierBuff"": 15, ""BonusAbilityDurationPercent"": 15, ""StaminaCooldownReduction"": 14}",,,,,,,,,,,,,,,,,,,,,,1.0,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,20.0,12.0,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arctic_blast,Arctic Blast,"Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, Freezing and then Slowing targets it hits.

Slowed targets have their stamina regen frozen",6400.0,4.0,InstantCast,Tech,upgrade_cold_front,AllEnemy,"MagicDamage, Disruption, Durability",False,False,False,,1,-1.0,-1,24.0,,,,"{""Value"": 175, ""Scale"": {""Value"": 0.6975, ""Type"": ""spirit""}}",,,,,,,,,,10.0,,"{""Damage"": 150, ""AbilityCooldown"": -12, ""TechResist"": 15, ""FreezeDuration"": 0.25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,0.6000000000000001,16m,4.0,7m,1.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_armor_reduction_debuff,,,3200.0,3.0,Passive,Weapon,,"HeroEnemy, CreepEnemy, MinionEnemy",WeaponDamage,True,False,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,-60.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_attack_speed_1,,,1600.0,2.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_attack_speed_2,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_auto_cleanse,Indomitable,,6400.0,4.0,Passive,Armor,upgrade_vex_barrier,,Durability,False,False,False,10.0,1,-1.0,-1,55.0,,,,,,,,,,,,,,10.0,10.0,"{""BulletResist"": 14, ""TechResist"": 14, ""AbilityCooldown"": -35, ""VexBarrierCombatBarrier"": 450}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,"{""Value"": 325, ""Scale"": {""Value"": 2.0, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_banshee_slugs,Crippling Headshot,,6400.0,4.0,Passive,Weapon,upgrade_headshot_booster2,,"WeaponDamage, Disruption",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""MagicResistReduction"": -12, ""BulletResistReduction"": -12, ""HealAmpReceivePenaltyPercent"": -25, ""HealAmpRegenPenaltyPercent"": -25, ""BonusHealth"": 150}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-16.0,-16.0,-35.0,-35.0,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_base,,,,,Passive,,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_belt_fed_magazine,,,6400.0,4.0,Passive,Weapon,,,"FireRate, ClipSize",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,1.0,40.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_berserker,Berserker,"Your Weapon Damage increases as you take sustained damage.",3200.0,3.0,Passive,Weapon,,,"WeaponDamage, ClipSize, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,"{""WeaponPowerPerStack"": 3, ""BulletResist"": 8, ""MaxStacks"": 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,120.0,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_blitz_bullets,Swift Striker,,1600.0,2.0,Passive,Weapon,upgrade_rapid_rounds,,FireRate,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,20.0,,,"{""BonusFireRate"": 15, ""BonusSprintSpeed"": ""4m""}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_blood_tribute,Blood Tribute,"Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed.",3200.0,3.0,InstantCastToggle,Weapon,,,WeaponDamage,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,35.0,8.0,,"{""HealthDrainedPerSecond"": -20, ""BonusFireRate"": 30, ""TechResist"": 14, ""OutOfCombatHealthRegen"": 8}",,,,,,,,,,,,,,,2.0m,,,,,,,,,,,,,35.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,0.1,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bonus_ability_charge_3,,,3200.0,3.0,Passive,Tech,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_boundless_spirit,Boundless Spirit,,6400.0,4.0,Passive,Tech,upgrade_soaring_spirit,,"MagicDamage, Movement, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechPower"": 25, ""TechPowerPercent"": 10, ""OutOfCombatHealthRegen"": 4, ""BonusHealth"": 100}",,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_boxing_glove,Lifestrike,"Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
",3200.0,3.0,Passive,Armor,upgrade_lifestrike_gauntlets,AllEnemy,"Durability, Melee, Healing",False,False,False,,1,-1.0,-1,4.0,,,,,,,,,,,,,,,,"{""BonusMeleeDamagePercent"": 10, ""BonusHealth"": 125, ""AbilityCooldown"": -3}",,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,16.0,100.0,30.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_armor,Bullet Armor,,1600.0,2.0,Passive,Armor,,,"WeaponDamage, Durability",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_armor_2,,,3200.0,3.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_armor_reduction_aura,Hunter's Aura,"Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.",3200.0,3.0,Passive,Weapon,,"HeroEnemy, CreepEnemy, MinionEnemy","WeaponDamage, Disruption, ClipSize",False,False,False,,1,-1.0,-1,,,,,,15m,,,,,,,,,,,"{""FireRateSlow"": 5, ""BulletArmorReduction"": -6, ""BonusHealth"": 125, ""BonusSprintSpeed"": ""3m""}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10,15.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_damage_reduction_aura,,,1600.0,2.0,Passive,Armor,,"HeroEnemy, CreepEnemy, MinionEnemy",,True,False,False,,1,-1.0,-1,,,,,,12m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_resist_shredder,Bullet Resist Shredder,"Reduces Bullet Resist on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",1600.0,2.0,Passive,Tech,,"HeroEnemy, CreepEnemy, MinionEnemy","WeaponDamage, Durability",False,False,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,9.0,"{""BulletResist"": 7, ""BulletArmorReduction"": -11, ""BaseAttackDamagePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bulletshredimbue,Ballistic Enchantment,"Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.",3200.0,3.0,Passive,Weapon,upgrade_magic_reach,AllEnemy,WeaponDamage,False,False,True,14.0,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""WeaponPowerPerStack"": 15, ""TechRangeMultiplier"": 15, ""TechRadiusMultiplier"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,5.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_burst_fire,Burst Fire,"Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",3200.0,3.0,Passive,Weapon,upgrade_rapid_rounds,,FireRate,False,False,False,4.5,1,-1.0,-1,9.0,,,,,,,,,,,,,10.0,,,"{""SlideScale"": 50, ""ActivatedFireRate"": 15, ""BonusMoveSpeed"": ""1.5m"", ""BonusFireRate"": 14, ""AbilityCooldown"": -1}",,,,,,,,,,,,,,,1.25m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_burst_fire_actuator,,,1600.0,2.0,Passive,Weapon,,HeroEnemy,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,25.0,15.0,20.0,5.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_camouflage,,,1600.0,2.0,InstantCast,Armor,,,,True,False,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,1.0,,20m,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_capacitor,Capacitor,"Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.",6400.0,4.0,InstantCast,Weapon,upgrade_chain_lightning,"HeroEnemy, CreepEnemy, BossEnemy, MinionEnemy","MagicDamage, FireRate",False,False,False,,1,-1.0,-1,40.0,0.2,,,100,,,,,,,,,5.0,,,"{""ProcChance"": 5, ""BonusFireRate"": 15, ""DamagePerChain"": 25, ""AbilityCooldown"": -32, ""Damage"": 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,0.2,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 43, ""Scale"": {""Value"": 0.19, ""Type"": ""spirit""}}","{""Value"": 43, ""Scale"": {""Value"": 0.19, ""Type"": ""spirit""}}",10m,6.0,0.4,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cardio_calibrator,Enduring Speed,"Reduces the effect of enemy Move Speed penalties.",1600.0,2.0,Passive,Armor,upgrade_sprint_booster,,"Movement, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""SlowResistancePercent"": 30, ""BonusMoveSpeed"": ""2m"", ""OutOfCombatHealthRegen"": 8}",,,,,,,,,,,,,,,2.0m,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_celestial_guidance,Celestial Blessing,Applies an extremely powerful cleanse that replenishes your allies globally.,9999.0,5.0,InstantCast,Armor,,"HeroFriendly, TrooperFriendly, MinionFriendly",,False,True,False,,1,-1.0,-1,30.0,,,,,999m,,,,,,,,,,,"{""AbilityCooldown"": -20, ""BuffDuration"": 2, ""MinHeal"": 200}",,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,60.0,6.0,5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_chain_lightning,Tesla Bullets,"Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",3200.0,3.0,Passive,Weapon,,AllEnemy,"MagicDamage, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""DamagePerChain"": 25, ""BonusPerChain"": 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,0.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 33, ""Scale"": {""Value"": 0.19, ""Type"": ""spirit""}}","{""Value"": 33, ""Scale"": {""Value"": 0.19, ""Type"": ""spirit""}}",8m,4.0,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_charge_mastery,,,6400.0,4.0,Passive,Tech,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,15.0,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_charmed_wraps,,,1600.0,2.0,Passive,Tech,,HeroEnemy,,True,False,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cheat_death,Cheat Death,,6400.0,4.0,Passive,Armor,,AllEnemy,,False,False,False,,1,-1.0,-1,90.0,,,,,,,,,,,,,,,15.0,"{""DeathImmunityDamageReduction"": 90, ""HealAmpReceivePenaltyPercent"": 90, ""HealAmpRegenPenaltyPercent"": 90, ""DeathImmunityDuration"": 0.5, ""AbilityCooldown"": -20}",,,,,,,,,,,,,,,0m,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-60.0,-60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.5,-60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_chonky,Fortitude,"After not taking damage for a period, gain health regen.",3200.0,3.0,Passive,Armor,upgrade_health,,"WeaponDamage, Durability, Healing, Movement",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""RestoreDelay"": -6, ""BonusHealth"": 375, ""BonusMoveSpeed"": ""1m"", ""HealLifePercentOutOfCombat"": 1}",,,,,,,,,,,,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,,,375,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,2.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size,Extended Magazine,,800.0,1.0,Passive,Weapon,,,"WeaponDamage, ClipSize",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusClipSizePercent"": 30}",,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_2,,,1600.0,2.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_3,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_fixed,,,1600.0,2.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_fixed_t3,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cloak_of_opportunity,Cloak of Opportunity,"Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}",9999.0,5.0,Passive,Armor,,AllFriendly,,False,True,False,,1,-1.0,-1,12.0,,,,,,,,,,,,,,,,"{""BonusMoveSpeed"": ""4m"", ""AbilityCooldown"": -4, ""CombatBarrier"": 300}",,,,,,,,,,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,500,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cloaking_device,,,3200.0,3.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,1.5,3m,20m,1.5,1.5,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cloaking_device_active,Shadow Weave,"Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.",3200.0,3.0,InstantCast,Weapon,,,"MagicDamage, FireRate, Movement",False,False,False,13.0,1,-1.0,-1,45.0,,,,,,,,,,,,,,,,"{""OutOfCombatHealthRegen"": 20, ""AmbushBonusFireRate"": 35, ""AmbushBonusMeleeDamage"": 30, ""AmbushBonusTechPower"": 35, ""AbilityCooldown"": -17}",,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,1.0,1.0,0.6000000000000001,5m,20m,1.5,1.5,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,25.0,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_close_quarter_combat,Point Blank,"When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.",3200.0,3.0,Passive,Weapon,upgrade_close_range,HeroEnemy,"WeaponDamage, Durability, Disruption",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""CloseRangeBonusWeaponPower"": 30, ""MeleeResistPercent"": 30, ""BonusHealth"": 150, ""SlowPercent"": 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,15m,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_close_range,Close Quarters,"Deal additional Weapon Damage when in close range to your target.",800.0,1.0,Passive,Weapon,,,"WeaponDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""CloseRangeBonusWeaponPower"": 15, ""MeleeResistPercent"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,15m,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cold_front,Cold Front,"Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and Slows targets it hits.",1600.0,2.0,InstantCast,Tech,,AllEnemy,"MagicDamage, Disruption, Durability",False,False,False,4.0,1,-1.0,-1,25.0,,,,"{""Value"": 95, ""Scale"": {""Value"": 0.465, ""Type"": ""spirit""}}",,,,,,,,,,6.0,,"{""TechResist"": 8, ""AbilityCooldown"": -13, ""Damage"": 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,0.6000000000000001,10m,,7m,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_colossus,Colossus,"Grow larger in size, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}.

Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced dash speed.",6400.0,4.0,InstantCast,Armor,upgrade_health,,Durability,False,False,False,7.0,1,-1.0,-1,37.0,,,,,14m,,,,,,,,,,,"{""BonusBaseHealth"": 15, ""ModelScaleGrowth"": 0.2, ""ModelScaleGrowthTooltip"": 20, ""BuffBulletResist"": 10, ""BuffTechResist"": 10, ""AbilityCooldown"": -7}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,-25.0,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,35.0,35.0,1.2,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_combo_breaker,,,6400.0,4.0,InstantCast,Armor,,AllFriendly,,True,False,False,,1,-1.0,-1,23.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,2.75,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_containment,Slowing Hex,"Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
",1600.0,2.0,Press,Tech,,HeroEnemy,"Movement, Disruption, MagicDamage",False,False,False,3.5,1,-1.0,-1,27.0,0.1,,,,,,,,,,25m,,,,,"{""SlowPercent"": 10, ""AbilityCooldown"": -18, ""GroundDashReductionPercent"": -6}",,,,,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,-30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cooldown_reduction,Superior Cooldown,"Reduces the Cooldown of your abilities.",3200.0,3.0,Passive,Tech,upgrade_magic_tempo,,Healing,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""CooldownReduction"": 10, ""OutOfCombatHealthRegen"": 6}",,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_corpse_explosion,Soul Explosion,"Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.",3200.0,3.0,Passive,Tech,,AllEnemy,"MagicDamage, Movement",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,1m,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,110,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,4m,125.0,150.0,0.1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_counterspell,Counterspell,"Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",3200.0,3.0,Passive,Armor,,AllEnemy,"Durability, Melee, Healing",False,False,False,,1,-1.0,-1,23.0,,,,,,,,,,,,,,,,"{""SpiritPower"": 20, ""BonusHealth"": 150, ""HealOnSuccess"": 250, ""BonusMoveSpeed"": ""2m"", ""AbilityCooldown"": -8}",,,,,,,,,,,,,,,1.75m,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.8,5.0,150.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_crackshot,Mystic Shot,Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.,1600.0,2.0,Passive,Weapon,,AllEnemy,"WeaponDamage, MagicDamage",False,False,False,,1,-1.0,-1,8.0,,,,,1m,,,,,,,,,,,"{""ProcBonusMagicDamage"": 109, ""SpiritPower"": 14}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,1.0,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 40, ""Scale"": {""Value"": 1.2, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_critshot,Lucky Shot,"Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.",6400.0,4.0,Passive,Weapon,,AllEnemy,"WeaponDamage, ClipSize",False,False,False,,1,-1.0,-1,,,,,,1m,,,,,,,,,,,"{""CritDamagePercent"": 30, ""BonusClipSizePercent"": 40, ""ProcChance"": 5}",,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_crushing_fists,Crushing Fists,"Your {g:citadel_inline_attribute:'MeleeDamage'} will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.",6400.0,4.0,Passive,Weapon,upgrade_melee_charge,"HeroEnemy, TrooperEnemy, MinionEnemy, Neutral",Melee,False,False,False,,1,-1.0,-1,5.0,,,,,,,,,,,,,,,12.0,"{""MeleeDistanceScale"": 40, ""BulletResist"": 12, ""BonusMeleeDamagePercent"": 15, ""BulletResistReduction"": -4, ""BonusHeavyMeleeDamage"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-4.0,,,,,,,,,,,,,,,,,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,25.0,0.5,1.0,15.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_damage_recycler,Leech,"Reduces the effect of enemy applied healing reduction.",6400.0,4.0,Passive,Armor,"upgrade_vampire, upgrade_health_stealing_magic",AllEnemy,"MagicDamage, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BulletLifestealPercent"": 15, ""AbilityLifestealPercentHero"": 15, ""BonusHealth"": 200, ""TechPower"": 15, ""BaseAttackDamagePercent"": 15}",,,,,,12.0,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,180,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_debuff_reducer,Debuff Reducer,"Reduces the duration of all negative effects applied to you.",1600.0,2.0,Passive,Armor,,,WeaponDamage,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""StatusResistancePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_deflecting_armor,Plated Armor,"Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.",6400.0,4.0,Passive,Armor,,,Durability,False,False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,,,,"{""DeflectionPercent"": 15, ""BulletProcDeflectionPercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,130,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,50.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_disarm,,,800.0,1.0,Press,Tech,,HeroEnemy,"MagicDamage, Disruption",True,False,False,6.0,1,-1.0,-1,26.0,,,,,,,,,,,17m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_discord,Scourge,"Apply Spirit Resist and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
Can be self cast.",6400.0,4.0,Press,Tech,,HeroFriendly,,False,False,False,10.0,1,-1.0,-1,35.0,0.25,,,,,,,,,,35m,,,40.0,,"{""MaxHealthPercentAsDPS"": 2, ""CombatBarrier"": 300, ""StatusResistancePercent"": 20, ""BonusHealth"": 125, ""AbilityDuration"": 3}",,,,,,,,,,,,,,,,,,,,,,,,,,,,17.0,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_divine_barrier,Divine Barrier,"Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
",6400.0,4.0,Press,Armor,upgrade_guardian_ward,HeroFriendly,"Durability, Movement",False,False,False,,1,-1.0,-1,45.0,0.2,,,,,,,,,,40m,,,,,"{""AbilityCooldown"": -27, ""TechRadiusMultiplier"": 10, ""TechRangeMultiplier"": 10}",,,,,,,,,,,,,,,2.75m,,,,,,,,,,,,,,1.5,,,,,,,10.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,600,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_diviners_kevlar,Diviner's Kevlar,"Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.",6400.0,4.0,Passive,Armor,,,"MagicDamage, Durability, Healing",False,False,False,,1,-1.0,-1,40.0,,,,,,,,,,,,,,,,"{""BonusAbilityDurationPercent"": 15, ""TechPower"": 55, ""CombatBarrier"": 500, ""AbilityCooldown"": -14}",,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,1000,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_double_jump,,,800.0,1.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,8.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,75.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_dps_aura,Heroic Aura,"Provides Bullet Resist to nearby friendly units.",3200.0,3.0,InstantCast,Weapon,,AllFriendly,"FireRate, Healing, Movement",False,False,False,7.0,1,-1.0,-1,22.0,,,,,35m,,,,,,,,26.0,,17.0,"{""ActiveBonusMoveSpeed"": ""3m"", ""BonusFireRate"": 34, ""BulletResist"": 10, ""ActiveRadius"": ""15m""}",,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35m,2.25m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_drum_magazine,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_duration_extender,,,1600.0,2.0,Passive,Tech,,,Durability,True,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_eldritch_shot,Haunting Shot,"Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

The bullet is larger and penetrates through targets.",9999.0,5.0,Passive,Weapon,,AllEnemy,"WeaponDamage, MagicDamage",False,True,False,,1,-1.0,-1,2.5,,,,,1m,,,,,,,,,,,"{""GroundDashReductionPercent"": -10, ""HealthPctDamage"": 5, ""MovementSpeedSlow"": 10, ""HealAmpReceivePenaltyPercent"": -15, ""HealAmpRegenPenaltyPercent"": -15, ""OutgoingDamagePenaltyPercent"": -15, ""AbilityCooldown"": -1}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40.0,,,4.0,,,,,,,,,,,,,,,100.0,,,,,,1.0,,,,,,,,,,,,,,,,,,,-40.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5m,10.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_electric_slippers,Electric Slippers,"When sliding, evade bullets, gain fire rate and deal damage to enemies around you.

Cooldown is per target.
",9999.0,5.0,Passive,Armor,,AllEnemy,,False,True,False,,1,-1.0,-1,,,,,100,12m,,,,,,,,,,,"{""Stamina"": 2, ""EvasionWhileSliding"": 15, ""Damage"": 50, ""FireRateWhileSliding"": 20}",,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.30000000000000004,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,60.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_enchanted_holsters,Spellslinger,"While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.",6400.0,4.0,Passive,Weapon,,,"MagicDamage, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,11.0,,,"{""ReloadSpeedMultipler"": -3, ""BonusFireRate"": 6, ""CooldownReduction"": 8}",,,,,,,,5.0,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_endurance,Extra Regen,,800.0,1.0,Passive,Armor,,,"ClipSize, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusHealthRegen"": 9}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_escalating_exposure,Escalating Exposure,"Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking Spirit Amp that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",6400.0,4.0,Passive,Tech,upgrade_magic_vulnerability,AllEnemy,"MagicDamage, Durability",False,False,False,12.0,1,-1.0,-1,,,,,,,,,,,,,,,17.0,,"{""MagicIncreasePerStack"": 1.5, ""TechResist"": 8, ""TechArmorDamageReduction"": -10, ""MaxStacks"": 6}",,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.7000000000000001,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_eternal_gift,Eternal Gift,Periodically gain a random permanent stat buff.,9999.0,5.0,Passive,Armor,,,,False,True,False,,1,-1.0,-1,165.0,,,,,,,,,,,,,,,,"{""BuffFrequency"": -0.5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-70.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ethereal_bullets,Mercurial Magnum,"Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'} based on your Spirit Power.",6400.0,4.0,Passive,Tech,upgrade_quick_silver,AllEnemy,"MagicDamage, FireRate",False,False,True,,1,-1.0,-1,15.0,,,,"{""Value"": 60, ""Scale"": {""Value"": 0.16, ""Type"": ""spirit""}}",,,,,,,,,22.0,,,"{""BonusFireRate"": 20, ""BonusClipSizePercent"": 60, ""Damage"": 120, ""BulletsBonusMagicDamage"": 20, ""TechPower"": 15}",,,,,,7.0,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,14.0,"{""Value"": 25, ""Scale"": {""Value"": 0.49, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_express_shot,Express Shot,"Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.",3200.0,3.0,Passive,Weapon,upgrade_high_velocity_mag,,WeaponDamage,False,False,False,,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,"{""ProcBaseAttackDamagePercent"": 75, ""ProcBaseAttackDamagePercentAltFire"": 25, ""BonusBulletSpeedPercent"": 45, ""BaseAttackDamagePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,100.0,"{""Value"": 125, ""Scale"": {""Value"": 2, ""Type"": ""power_increase""}}","{""Value"": 40, ""Scale"": {""Value"": 1.3, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_extra_charge,Extra Charge,"Adds one to your ability max charges.",800.0,1.0,Passive,Tech,,,MagicDamage,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusAbilityCharges"": 1, ""BonusSpiritForChargedAbilities"": 7}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_fervor,Frenzy,,6400.0,4.0,Passive,Weapon,,,"WeaponDamage, FireRate, ClipSize, Movement",False,False,False,10.0,1,-1.0,-1,16.0,,,,,,,,,,,,,15.0,,,"{""BonusHealth"": 125, ""FervorFireRate"": 20, ""FervorMovespeed"": ""3m"", ""FervorStatusResistancePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,160,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,4m,40.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_fire_rate_aura,,,1600.0,2.0,Passive,Weapon,,AllFriendly,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_fleetfoot_boots,Fleetfoot,,1600.0,2.0,InstantCast,Weapon,,,"ClipSize, Movement",False,False,False,5.0,1,-1.0,-1,16.0,,,,,,,,,,,,,,,6.0,"{""SlowResistancePercent"": 30, ""BulletResist"": 12, ""ActiveBonusMoveSpeed"": ""3m""}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0m,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_focus_lens,Focus Lens,"Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.",6400.0,4.0,Press,Tech,upgrade_spirit_sap,HeroEnemy,"Disruption, MagicDamage",False,False,False,4.5,1,-1.0,-1,45.0,0.1,,,,,,,,,,20m,,10.0,,,"{""PercentDamage"": 20, ""BonusFireRate"": 20, ""TechPowerReduction"": -26, ""MagicResistReduction"": -12, ""AbilityDuration"": 0.25, ""AbilityCooldown"": -12}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-9.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,-30.0,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_frenzy,,,6400.0,4.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,45.0,45.0,2m,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_full_spectrum,,,6400.0,4.0,Passive,Tech,,AllEnemy,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,60.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_fury_trance,Fury Trance,,3200.0,3.0,InstantCast,Armor,upgrade_vampire,HeroFriendly,"FireRate, WeaponDamage, Movement, Healing",False,False,False,6.5,1,-1.0,-1,18.0,,,,,,,,,,,,,,40.0,,"{""BulletLifestealPercent"": 28, ""ActiveBonusFireRate"": 25, ""TechResist"": 20, ""BonusHealth"": 110}",,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_galvanic_storm,,,6400.0,4.0,Passive,Weapon,,AllEnemy,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 50, ""Scale"": {""Value"": 0.304668, ""Type"": ""spirit""}}","{""Value"": 75, ""Scale"": {""Value"": 0.457, ""Type"": ""spirit""}}",7m,7.0,0.2,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,5.0,7.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_glass_cannon,Glass Cannon,"Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.",6400.0,4.0,Passive,Weapon,,HeroEnemy,"WeaponDamage, ClipSize, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""FireRatePerKill"": 8, ""BaseAttackDamagePercent"": 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,80,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-13.0,2.0,7.0,2.0,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_glass_cannon2,Glass Cannon v2,"Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",6400.0,4.0,Passive,Weapon,,HeroEnemy,"WeaponDamage, FireRate",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-50.0,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_glitch,Cursed Relic,"Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.",6400.0,4.0,Press,Tech,,HeroEnemy,"Disruption, WeaponDamage",False,False,False,3.25,1,-1.0,-1,55.0,0.1,,,,,,,,,,20m,,,,,"{""AbilityCooldown"": -40, ""AbilityDuration"": 0.25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_goose_egg,Golden Goose Egg,"Gain souls over time, as long as you are alive.",800.0,1.0,InstantCast,Tech,,,Movement,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusSprintSpeed"": 5, ""OutOfCombatHealthRegen"": 10, ""BonusBuffsPerGold"": -50, ""OutgoingDamagePenaltyPercent"": 20}",,,,,1m,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,90.0,3.0,400.0,80.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_greater_withering_whip,Disarming Hex,"Disarms enemy target and reduces their Bullet Resist.",3200.0,3.0,Press,Tech,upgrade_withering_whip,HeroEnemy,"Disruption, MagicDamage",False,False,False,4.25,1,-1.0,-1,16.0,0.1,,,,,,,,,,32m,,,,,"{""BonusHealth"": 175, ""BulletArmorReduction"": -7, ""AbilityCooldown"": -8}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-13,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_grit,Grit,"Gain a Barrier for a short duration.",800.0,1.0,InstantCast,Armor,,,Durability,False,False,False,,1,-1.0,-1,60.0,,,,,,,,,,,,,,,,"{""CombatBarrier"": 250, ""OutOfCombatHealthRegen"": 10, ""AbilityCooldown"": -25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_guardian_ward,Guardian Ward,"Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
",1600.0,2.0,Press,Armor,upgrade_grit,HeroFriendly,"Durability, Movement",False,False,False,,1,-1.0,-1,60.0,0.2,,,,,,,,,,40m,,,,,"{""TechRangeMultiplier"": 12, ""TechRadiusMultiplier"": 12, ""GuardianWardCombatBarrier"": 250, ""ChannelMoveSpeed"": 2, ""AbilityCooldown"": -12}",,,,,,,,,,,,,,,2.75m,,,,,,,,,,,,,,1.5,,,,,,,8.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,250.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_haunting_scream,Haunting Scream,"Launch an expanding projectile which Curses enemies for a short duration.",9999.0,5.0,InstantCast,Tech,,HeroEnemy,"WeaponDamage, Disruption",True,True,False,3.0,1,-1.0,-1,25.0,0.1,,,400,,,,,,,40m,1m,,,,"{""AbilityCooldown"": -8, ""TechPowerPercent"": 10, ""AbilityDuration"": 0.25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,0.15m,5.0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_headhunter,Headhunter,"Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",3200.0,3.0,Passive,Weapon,upgrade_headshot_booster,,WeaponDamage,False,False,False,,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,"{""HeadShotBonusDamage"": 75, ""HealPercentPerHeadshot"": 4, ""AbilityCooldown"": -3}",,,,,,,,,,,,,,,1.75m,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,100.0,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 75, ""Scale"": {""Value"": 4, ""Type"": ""power_increase""}}",4.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_headshot_booster,Headshot Booster,"Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",800.0,1.0,Passive,Weapon,,,"Durability, FireRate",False,False,False,,1,-1.0,-1,9.0,,,,,,,,,,,,,,,,"{""HeadShotBonusDamage"": 55}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_headshot_booster2,Weakening Headshot,"Landing a Headshot reduces their Bullet Resist.",1600.0,2.0,Passive,Weapon,,,"Durability, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BulletResistReduction"": -7, ""BonusHealth"": 125}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-13.0,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_heal_on_level,Patron's Healing,"When you receive a Boon, automatically heal.",800.0,1.0,Passive,Armor,,,"Durability, Healing",True,False,False,,1,,1.3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,210.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_healbane,Healbane,"Your {g:citadel_inline_attribute:'SpiritDamage'} applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.",1600.0,2.0,Passive,Armor,,AllEnemy,"Healing, Disruption, Durability",False,False,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""HealAmpRegenPenaltyPercent"": -20, ""HealAmpReceivePenaltyPercent"": -20, ""TechPower"": 11, ""HealOnKill"": 125}",,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,-35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,275.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_healbuff,Healing Tempo,"Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.",6400.0,4.0,Passive,Armor,upgrade_healing_booster,,"FireRate, Healing",False,False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,35.0,10.0,,"{""HealAmpRegenPercent"": 10, ""HealAmpCastPercent"": 10, ""TechResist"": 10, ""BonusMoveSpeed"": ""2m"", ""BonusFireRate"": 20, ""BonusHealthRegen"": 6}",,,,,,,,,,,,,,,1.25m,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_healing_booster,Healing Booster,"Increases the effectiveness of your healing.",1600.0,2.0,Passive,Armor,upgrade_endurance,,Healing,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""HealAmpRegenPercent"": 15, ""HealAmpCastPercent"": 15, ""BonusHealthRegen"": 9}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health,Extra Health,,800.0,1.0,Passive,Armor,,,"WeaponDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusHealth"": 115}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,210,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_2,Toughness,,1600.0,2.0,Passive,Armor,,,"WeaponDamage, Durability",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_nova,Healing Nova,"Heal yourself and nearby allies.",3200.0,3.0,InstantCast,Armor,upgrade_health_stimpak,"HeroFriendly, TrooperFriendly, MinionFriendly",Healing,False,False,False,,1,-1.0,-1,60.0,0.25,,,,,,,,,,,,,,,"{""TechRadiusMultiplier"": 12, ""TechRangeMultiplier"": 12, ""TechPower"": 12, ""TotalHealthRegen"": 425}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,18m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,325.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_regen_1,,,800.0,1.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_regen_aura,,,3200.0,3.0,Passive,Armor,,AllFriendly,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,40.0,9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_stealing_magic,Spirit Lifesteal,,1600.0,2.0,Passive,Armor,,,"MagicDamage, Healing, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""AbilityLifestealPercentHero"": 14, ""BonusHealth"": 80, ""TechPower"": 9}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,13.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_stimpak,Healing Rite,"Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",800.0,1.0,Press,Armor,,HeroFriendly,Healing,False,False,False,,1,-1.0,-1,70.0,0.2,,,,,,,,,,30m,,,,,"{""TotalHealthRegen"": 600, ""BonusSprintSpeed"": ""6m"", ""AbilityCooldown"": -60}",,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,300.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_height_advantage,,,800.0,1.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_high_impact_armor,,,1600.0,2.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_high_velocity_mag,High-Velocity Rounds,,800.0,1.0,Passive,Weapon,,,WeaponDamage,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusBulletSpeedPercent"": 45, ""BaseAttackDamagePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_hollow_point_rounds,Hollow Point,"When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",3200.0,3.0,Passive,Weapon,,AllEnemy,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BulletArmorReduction"": -12, ""BonusHealth"": 150, ""BaseAttackDamagePercent"": 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.5,,,,,,,,,8.0,,125,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_icarus_wings,Seraphim Wings,"When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.",9999.0,5.0,Passive,Armor,,,,False,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""AirBonusDamageGiven"": 10, ""AirBonusDamageTaken"": -10, ""StaminaCooldownReduction"": 30}",,,,,,,,,,,,,,,,,,,,,,,,120.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,-40.0,-70.0,100.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_imbued_ability,,,6400.0,4.0,Passive,Tech,,AllEnemy,,True,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_imbued_duration_extender,Superior Duration,"Increases the duration of your abilities and items.",3200.0,3.0,Passive,Tech,upgrade_arcane_extension,AllEnemy,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,"{""BonusAbilityDurationPercent"": 12, ""BulletResist"": 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_improved_bullet_armor,Bullet Resilience,"When below 50% health, gain additional Bullet Resist.",3200.0,3.0,Passive,Armor,,,Durability,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,30.0,"{""BulletResist"": 10, ""BulletResistBelowThreshold"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_improved_spirit,Extra Spirit,,800.0,1.0,Passive,Tech,,,"MagicDamage, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechPower"": 10}",,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_improved_stamina,Extra Stamina,,800.0,1.0,Passive,Armor,,,"FireRate, Movement",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Stamina"": 1, ""StaminaCooldownReduction"": 14}",,,,,,,,,,,,,,,,,,,,,,1.0,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_infinite_rounds,Infinite Rounds,"You have infinite ammo.",9999.0,5.0,Passive,Weapon,,,"ClipSize, WeaponDamage",False,True,False,,1,-1.0,-1,,,,,,,,,,,,,,35.0,,,"{""BonusBulletSpeedPercent"": 100, ""BonusFireRate"": 20, ""ProcChance"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,200.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_infinitemagazine,Endless Magazine,"Gain infinite ammo and {g:citadel_inline_attribute:'BonusFireRate'}.",6400.0,4.0,InstantCast,Weapon,,,"WeaponDamage, FireRate, ClipSize",True,False,False,6.0,1,-1.0,-1,40.0,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_infuser,Infuser,"Gain Spirit Lifesteal and Spirit Power.",6400.0,4.0,InstantCast,Armor,upgrade_health_stealing_magic,,MagicDamage,False,False,False,7.0,1,-1.0,-1,30.0,,,,,,,,,,,,,,10.0,,"{""AbilityCooldown"": -10, ""TechResist"": 10, ""BonusSpirit"": 30, ""BonusHealth"": 50, ""AbilityLifestealPercentHeroPassive"": 16}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,30.0,13.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_inhibitor,Inhibitor,"Your bullets build up to reduce the target's outgoing damage and apply healing reduction.",6400.0,4.0,Passive,Armor,,AllEnemy,"WeaponDamage, Disruption, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""OutgoingDamagePenaltyPercent"": -20, ""HealAmpReceivePenaltyPercent"": -20, ""HealAmpRegenPenaltyPercent"": -20, ""BonusHealth"": 125, ""BaseAttackDamagePercent"": 20}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,150,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,-40.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.77,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_intensifying_clip,Intensifying Magazine,"Increases Weapon Damage as you continuously fire your weapon.",1600.0,2.0,Passive,Weapon,,,"ClipSize, WeaponDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusClipSizePercent"": 40, ""BaseAttackDamagePercentAtMaxDuration"": 55}",,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,45.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_juggernaut,Juggernaut,,6400.0,4.0,Passive,Armor,upgrade_cardio_calibrator,,Durability,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusMoveSpeed"": ""3.5m"", ""MeleeResistPercent"": 15, ""FireRateSlow"": 20, ""SlowResistancePercent"": 15, ""BonusHealthRegen"": 8}",,,,,,,,,,,,,,,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_kinetic_sash,Kinetic Dash,"When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",1600.0,2.0,Passive,Weapon,upgrade_improved_stamina,,"FireRate, ClipSize, Movement, Durability",False,False,False,7.0,1,-1.0,-1,,,,,,,,,,,,,,25.0,,,"{""BonusFireRate"": 20, ""Stamina"": 1, ""BonusClipSize"": 6, ""StaminaCooldownReduction"": 14}",,,,,,,,,,,,,,,,,,,,,,1.0,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_lifestrike_gauntlets,Melee Lifesteal,"Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
",800.0,1.0,Passive,Armor,,AllEnemy,"Durability, Melee, Healing",False,False,False,,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,"{""BonusMeleeDamagePercent"": 12, ""AbilityCooldown"": -6}",,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_long_range,Long Range,"Deal additional Weapon Damage when beyond a minimum distance from your target.",1600.0,2.0,Passive,Weapon,,,"WeaponDamage, ClipSize",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusAttackRangePercent"": 8, ""LongRangeBonusWeaponPower"": 30}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,15m,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_long_range_slowing_tech,,,3200.0,3.0,Passive,Tech,,"HeroEnemy, CreepEnemy",,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,30.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_burst,Mystic Burst,"Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 80 damage to deal additional damage.",800.0,1.0,Passive,Tech,,AllEnemy,"MagicDamage, Healing",False,False,False,,1,-1.0,-1,14.0,,,,40,,,,,,,,,,,,"{""Damage"": 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_carpet,Magic Carpet,"Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
",6400.0,4.0,InstantCast,Tech,,,Movement,False,False,False,12.0,1,-1.0,-1,32.0,0.2,,,,,,,,,,,,,,,"{""TechPower"": 46, ""AbilityDuration"": 8, ""BonusAbilityDurationPercent"": 15, ""FlyMoveSpeed"": ""6m"", ""SummonDuration"": -0.30000000000000004}",,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,25.0,,,,,,,,,,,,,,1.3,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_clarity,,"On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.",1600.0,2.0,Passive,Tech,,,,True,False,False,8.0,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,2m,12.0,1.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_missile,Conjure Missiles,,6400.0,4.0,Passive,Weapon,,,"WeaponDamage, ClipSize, FireRate",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,1m,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,2.0,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_reach,Mystic Expansion,"Imbue an ability to increase its range and effect radius.",800.0,1.0,Passive,Tech,,,,False,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechRadiusMultiplier"": 15, ""TechRangeMultiplier"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_shield,Enchanter's Emblem,"While you are above 65% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction.",1600.0,2.0,Passive,Armor,,,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,18.0,,"{""TechResist"": 13, ""OutOfCombatHealthRegen"": 3, ""TechPower"": 15, ""CooldownReduction"": 7}",,,,,,15.0,,5.0,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_shock,Tankbuster,"Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.",3200.0,3.0,Passive,Tech,upgrade_magic_burst,AllEnemy,"MagicDamage, Disruption",False,False,False,,1,-1.0,-1,14.0,,,,40,,,,,,,,,,,,"{""CurrentHealthDamage"": 5, ""BonusHealth"": 100, ""Damage"": 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,165.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,30.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_slow,Mystic Slow,"When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their Move Speed reduced.",1600.0,2.0,Passive,Tech,,AllEnemy,Disruption,False,False,False,2.0,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""MovementSpeedSlow"": 15, ""GroundDashReductionPercent"": -10, ""BonusHealth"": 100, ""BonusSprintSpeed"": 1}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-12.0,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_storm,Surge of Power,"Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.",3200.0,3.0,Passive,Tech,upgrade_improved_spirit,,"MagicDamage, Movement",False,False,True,,1,-1.0,-1,14.0,,,,,,,,,,,,,,,,"{""ImbuedTechPower"": 32, ""FireRateBonus"": 18, ""BonusMoveSpeed"": ""2m""}",,,,,,,,,,,,,,,1.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_tempo,Compress Cooldown,"Imbue an ability to reduce its Cooldown.",1600.0,2.0,Passive,Tech,,,Healing,False,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""CooldownReduction"": 10}",,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_vulnerability,Mystic Vulnerability,"When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.",1600.0,2.0,Passive,Tech,,AllEnemy,"MagicDamage, Disruption",False,False,False,7.0,1,-1.0,-1,,,,,,,,,,,,,,,8.0,,"{""TechResist"": 8, ""TechArmorDamageReduction"": -10}",,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_medic_bullets,Restorative Shot,"Your next bullet will heal you based on what target you hit.",800.0,1.0,Passive,Weapon,,AllEnemy,"WeaponDamage, Healing",False,False,False,,1,-1.0,-1,6.0,,,,,1m,,,,,,,,,,,"{""HealFromHero"": 100, ""HealFromNPC"": 40}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_melee_charge,Melee Charge,"Your next Heavy Melee attack against an enemy deals increased damage.",1600.0,2.0,Passive,Weapon,,"HeroEnemy, TrooperEnemy, MinionEnemy, Neutral",Melee,False,False,False,,1,-1.0,-1,5.0,,,,,,,,,,,,,,,6.0,"{""MeleeDistanceScale"": 30, ""BulletResist"": 12, ""BonusHeavyMeleeDamage"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_melee_rebuttal,Rebuttal,"On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.",800.0,1.0,Passive,Armor,,AllEnemy,"Durability, Melee, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""ParryCooldownReduction"": 0.5, ""MeleeResistPercent"": 22, ""BonusDamagePercent"": 20, ""BonusHealth"": 150}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.75,30.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_metal_skin,Metal Skin,"Become immune to bullets.",3200.0,3.0,InstantCast,Armor,,,"Durability, FireRate",False,False,False,5.0,1,-1.0,-1,24.0,,,,,,,,,,,,,,,12.0,"{""ActiveMoveSpeedPenalty"": ""6.5m"", ""GroundDashReductionPercent"": 60, ""AbilityCooldown"": -2, ""BulletResist"": 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-1.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_mod_disruptor,,,6400.0,4.0,Press,Tech,,AllEnemy,,True,False,False,5.0,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 50, ""Scale"": {""Value"": 0.152334, ""Type"": ""spirit""}}","{""Value"": 10, ""Scale"": {""Value"": 0.030466999999999998, ""Type"": ""spirit""}}","{""Value"": 100, ""Scale"": {""Value"": 0.304668, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_mystic_regeneration,Mystic Regeneration,Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.,800.0,1.0,Passive,Tech,,,"MagicDamage, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Regeneration"": 8, ""BonusHealth"": 150}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_mystic_reverb,Mystic Reverb,,6400.0,4.0,Passive,Tech,,AllEnemy,"MagicDamage, Healing",False,False,True,,1,-1.0,-1,6.25,,,,,16m,,,,,,,,,,,"{""AbilityLifestealPercentHero"": 25, ""TechDamagePercent"": 20}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,3.0,22.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_mystical_piano,Mystical Piano,"After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.",9999.0,5.0,Press,Tech,,AllEnemy,,False,True,False,1.7000000000000002,1,-1.0,-1,23.0,0.2,,,,12m,,,,,,,,,,,"{""AbilityCooldown"": -15, ""Radius"": ""3m""}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.7000000000000002,2m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_nearby_enemy_boost,,,3200.0,3.0,Passive,Weapon,,HeroEnemy,"WeaponDamage, FireRate, Movement",True,False,False,,1,-1.0,-1,,,,,,20m,,,,,,,,30.0,,,,,,,,,,,,,,,,,,1m,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,48,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_non_player_bonus,Monster Rounds,,800.0,1.0,Passive,Weapon,,,"WeaponDamage, Durability, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""NonPlayerBonusWeaponPower"": 35, ""NonPlayerBulletResist"": 35, ""OutOfCombatHealthRegen"": 1}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_non_player_bonus_sacrifice,Cultist Sacrifice,"Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.",3200.0,3.0,Press,Weapon,upgrade_non_player_bonus,"TrooperEnemy, Neutral, MinionEnemy","WeaponDamage, Durability, Healing",False,False,False,160.0,1,-1.0,-1,270.0,,,,,,,,,,,7m,,,,,"{""TechRadiusMultiplier"": 40, ""TechRangeMultiplier"": 40, ""BaseAttackDamagePercent"": 47, ""BonusHealth"": 300, ""NonPlayerBonusWeaponPower"": 30, ""NonPlayerBulletResist"": 30}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,12.0,12.0,,,"{""Value"": 50, ""Scale"": {""Value"": 4, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,"{""Value"": 10, ""Scale"": {""Value"": 0.8, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,30.0,180.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_nullification_aura,Nullification Burst,Removes any positive buffs and prevents stamina usage and healing effects on enemies.,9999.0,5.0,InstantCast,Armor,,AllEnemy,Disruption,False,True,False,7.0,1,-1.0,-1,18.0,,,,"{""Value"": 250, ""Scale"": {""Value"": 0.465, ""Type"": ""spirit""}}",,,,,,,,,,,,"{""EndRadius"": ""6m"", ""BonusHealth"": 300, ""StatusResistancePercent"": 20, ""Damage"": 200}",,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,2m,300,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,20m,,4m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_omnicharge_pendant,Omnicharge Signet,"Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.",9999.0,5.0,Passive,Tech,,,,False,True,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusAbilityCharges"": 2, ""BonusSpiritForChargedAbilities"": 30, ""CooldownBetweenChargeReduction"": 5, ""CooldownReductionOnChargedAbilities"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,1.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_patrons_blessing,Mystic Conduit,Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.,9999.0,5.0,Passive,Tech,,AllFriendly,,False,True,False,,1,-1.0,-1,25.0,,,,,25m,,,,,,,,,,,"{""TechRadiusMultiplier"": 10, ""TechRangeMultiplier"": 10, ""CooldownReduction"": 10}",,,,,,40.0,,40.0,300.0,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,700.0,35m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_personal_rejuvenator,Rebirth,Respawns the hero at the spot they died.,3200.0,3.0,Passive,Tech,,,,True,False,False,,1,-1.0,-1,509.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_phantom_strike,Phantom Strike,"Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.",6400.0,4.0,Press,Armor,,HeroEnemy,"WeaponDamage, Durability, Movement, Disruption",False,False,False,,1,-1.0,1.3m,35.0,0.35000000000000003,,,,,,,,,,25m,,,,,"{""TechPower"": 12, ""BaseAttackDamagePercent"": 20, ""AbilityCooldown"": -20, ""ImpactDamage"": 100}",,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 75, ""Scale"": {""Value"": 0.93, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_predator_precision,,,1600.0,2.0,Passive,Weapon,,,FireRate,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_prism_blast,Prism Blast,"You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.",9999.0,5.0,InstantCast,Tech,,AllEnemy,FireRate,False,True,False,6.0,1,-1.0,-1,40.0,,,,,,,,,,,,,,,,"{""AbilityDuration"": 2, ""AbilityCooldown"": -10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 270, ""Scale"": {""Value"": 1.75, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,30m,2.9m,3.0,100.0,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_pristine_emblem,Opening Rounds,"Your attacks have additional Weapon Damage against enemies above 50% health.",1600.0,2.0,Passive,Weapon,upgrade_high_velocity_mag,AllEnemy,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BaseAttackDamagePercentBonus"": 25, ""TechPower"": 18, ""BonusBulletSpeedPercent"": 45, ""BaseAttackDamagePercent"": 15}",,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_proc_disarm,,,1600.0,2.0,Passive,Weapon,,HeroEnemy,,True,False,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_proc_silence,Silencer,"Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.",6400.0,4.0,Passive,Weapon,,HeroEnemy,"Disruption, WeaponDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,12.0,,"{""TechDamageReduction"": -15, ""SilenceDuration"": 1.25, ""TechResist"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,1.04,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,-25.0,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_proc_tech_damage,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 0.0001, ""Scale"": {""Value"": 3.04668, ""Type"": ""spirit""}}","{""Value"": 1, ""Scale"": {""Value"": 3.04668, ""Type"": ""spirit""}}",1.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_quarantine,,,1600.0,2.0,Press,Tech,,HeroEnemy,,True,False,False,4.5,1,-1.0,-1,42.0,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_quick_silver,Quicksilver Reload,"Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use.",1600.0,2.0,Passive,Tech,,AllEnemy,"MagicDamage, FireRate",False,False,True,,1,-1.0,-1,18.0,,,,"{""Value"": 44, ""Scale"": {""Value"": 0.16, ""Type"": ""spirit""}}",,,,,,,,,10.0,,,"{""BonusFireRate"": 20, ""Damage"": 56, ""AbilityChargeUpTime"": -4, ""AbilityCooldown"": -4}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rapid_recharge,Rapid Recharge,,3200.0,3.0,Passive,Tech,upgrade_extra_charge,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BonusAbilityCharges"": 2, ""CooldownReductionOnChargedAbilities"": 15, ""BonusSpiritForChargedAbilities"": 20, ""CooldownBetweenChargeReduction"": 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rapid_rounds,Rapid Rounds,,800.0,1.0,Passive,Weapon,,,"FireRate, Movement",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,9.0,,,"{""BonusFireRate"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rebirth,Soul Rebirth,,6400.0,4.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,240.0,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,30.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rechargingbullets,Recharging Rush,"Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.",1600.0,2.0,Passive,Weapon,,,"WeaponDamage, Durability",False,False,False,,1,-1.0,-1,25.0,,,,,,,,,,,,,,,,"{""AbilityCooldown"": -12, ""BonusClipSizePercent"": 30, ""BaseAttackDamagePercent"": 30}",,,,,,,,,200.0,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_reduce_debuff_duration,Dispel Magic,,3200.0,3.0,InstantCast,Armor,,,WeaponDamage,False,False,False,,1,-1.0,-1,45.0,,,,,,,,,,,,,,10.0,,"{""HealOnActivate"": 150, ""TechResist"": 20, ""AbilityCooldown"": -25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,250.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_regenerating_bullet_shield,Battle Vest,"While you are above 65% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.",1600.0,2.0,Passive,Armor,,,"WeaponDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,7.0,,18.0,"{""OutOfCombatHealthRegen"": 3, ""BulletResist"": 12, ""BaseAttackDamagePercent"": 15, ""BonusFireRate"": 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_regenerative_armor,,,1600.0,2.0,Passive,Armor,,,,True,False,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_reinforcing_casings,Escalating Resilience,"Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.",3200.0,3.0,Passive,Weapon,upgrade_clip_size,,"WeaponDamage, Durability, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BulletResistPerStack"": 2, ""MaxArmorStacks"": 20, ""BonusClipSizePercent"": 30, ""BonusHealth"": 125, ""WeaponPower"": 10}",,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,18,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,2.0,24.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_reload_speed,,,1600.0,2.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rescue_beam,Rescue Beam,"Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.",3200.0,3.0,Press,Armor,upgrade_health_stimpak,HeroFriendly,"MagicDamage, Durability, Healing, Movement",False,False,False,,1,-1.0,-1,60.0,,,,,,,,,,,35m,,,,,"{""TechRadiusMultiplier"": 20, ""TechRangeMultiplier"": 20, ""HealPercentAmount"": 15, ""AbilityCooldown"": -45}",,,,,0.75m,,,,,,,,,,0m,,,,,,,,,,,,,,,,,,,,,6.0,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,0.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_resilience,Enduring Spirit,,800.0,1.0,Passive,Armor,,,"MagicDamage, Durability",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_resonant_healing,Radiant Regeneration,"Heal and gain bonus Movement Speed for a short duration when you cast an ability.",3200.0,3.0,Passive,Tech,upgrade_mystic_regeneration,,"MagicDamage, Movement, Healing",False,False,False,3.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,"{""Regeneration"": 9, ""HealingPerCast"": 60, ""BonusHealth"": 110, ""BonusMoveSpeed"": ""1m""}",,,,,,,,,,,,,,,1.75m,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_restorative_locket,Restorative Locket,,1600.0,2.0,InstantCast,Armor,,HeroFriendly,"Healing, Durability",False,False,False,,1,-1.0,-1,20.0,0.1,,,,35m,,,,,,35m,,,10.0,,"{""TechResist"": 10, ""HealPerStack"": 30, ""AbilityCooldown"": -8, ""MaxStaminaRestore"": 2, ""MinStaminaRestore"": 2}",,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,16.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_return_fire,Return Fire,"Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.",1600.0,2.0,InstantCast,Armor,,,"Durability, MagicDamage, FireRate",False,False,False,6.5,1,-1.0,-1,23.0,,,,,,,,,,,,,,,10.0,"{""BulletResist"": 16, ""SpiritDamageReflectedPct"": 15, ""BulletDamageReflectedPct"": 25, ""AbilityCooldown"": -10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ricochet,Ricochet,"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",6400.0,4.0,Passive,Weapon,,"HeroEnemy, BossEnemy, TrooperEnemy, PropEnemy, MinionEnemy, Neutral",ClipSize,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,18.0,,,"{""RicochetDamagePercent"": 15, ""BonusFireRate"": 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,13m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rocket_booster,Majestic Leap,"Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.",3200.0,3.0,InstantCast,Armor,,AllEnemy,Movement,False,False,False,,1,-1.0,-1,45.0,,,,,,,,,,,,,,,,"{""AbilityCooldown"": -35, ""CombatBarrier"": 275, ""InterruptCooldown"": -3}",,,,,,,,,,,,,,,,,27m,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 200, ""Scale"": {""Value"": 12, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,10m,2m,500.0,35m,20m,2m,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rocket_boots,Majestic Leap - Disabled,,3200.0,3.0,InstantCast,Armor,,,"MagicDamage, Movement",True,False,False,,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,22.5m,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_runed_gauntlets,Runed Gauntlets,"Everytime you land a heavy melee, your existing cooldowns get reduced.",9999.0,5.0,Passive,Weapon,,AllEnemy,,False,True,False,,1,-1.0,-1,10.0,,,,,,,,,,,,,,,,"{""MeleeDistanceScale"": 50, ""MeleeResistPercent"": 15, ""CooldownReductionOnHitPct"": 6}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,150.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rupture,Decay,"Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.",3200.0,3.0,Press,Tech,,HeroEnemy,"MagicDamage, Disruption",False,False,False,10.0,1,-1.0,-1,30.0,0.1,,,,,,,,,,"{""Value"": ""20m"", ""Scale"": {""Value"": 0.1, ""Type"": ""spirit""}}",,,,,"{""TechPower"": 12, ""BonusHealth"": 90, ""HealAmpReceivePenaltyPercent"": -20, ""HealAmpRegenPenaltyPercent"": -20, ""DotHealthPercent"": 0.5, ""AbilityCooldown"": -10}",,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-50.0,-50.0,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 2.6, ""Scale"": {""Value"": 0.004, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_self_bubble,Ethereal Shift,"You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.",6400.0,4.0,InstantCast,Tech,,,FireRate,False,False,False,4.0,1,-1.0,-1,35.0,,,,,,,,,,,,,,30.0,,"{""AbilityDuration"": 2, ""BonusSpirit"": 30, ""BonusMoveSpeed"": ""2m"", ""TechResist"": 10, ""AbilityCooldown"": -10, ""FloatMoveSpeed"": ""3.5m""}",,,,,,,,,,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,200.0,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_shadow_step,Shadow Step,"Teleport straight ahead.",9999.0,5.0,InstantCast,Armor,,,"WeaponDamage, Movement",True,True,False,,1,-1.0,-1,3.0,,,,,,,,,,,12m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,50,13m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_shadow_strike,Shadow Strike,"Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.",9999.0,5.0,Passive,Armor,,AllEnemy,,False,True,False,3.0,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Stamina"": 1, ""BonusHealth"": 250, ""ResistStealAmount"": 20, ""DPS"": 125, ""AbilityDuration"": 3}",,,,,,,,,,,,,,,,,,,,,,3.0,,,,,1.0,,,,,,,,,,,,,350,1.0,,0.2,,0m,1.5,0.25,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 125, ""Scale"": {""Value"": 0.4, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_sharpshooter,Sharpshooter,"Deal additional Weapon Damage when beyond a minimum distance from your target.",3200.0,3.0,Passive,Weapon,"upgrade_long_range, upgrade_high_velocity_mag",,"WeaponDamage, ClipSize",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""LongRangeBonusWeaponPower"": 40, ""BonusAttackRangePercent"": 10}",,,,,1.0m,,,,,,,,,,-0.7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,15m,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_shivas_bracelet,Frostbite Charm,"Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.

Cooldown is per target.
",9999.0,5.0,Passive,Tech,,AllEnemy,,False,True,True,,1,-1.0,-1,10.0,,,,200,,,,,,,,,,,,"{""AbilityCooldown"": -2, ""ImbuedCooldownReduction"": 15, ""ImbuedTechPower"": 40, ""Damage"": 100, ""FreezeDuration"": 0.30000000000000004}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_shrink_ray,Shrink Ray,"Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.",9999.0,5.0,Press,Tech,,HeroFriendly,Healing,False,True,False,,1,-1.0,-1,30.0,0.2,,,,,,,,,,40m,,20.0,,,"{""ModelScaleGrowth"": -0.15, ""ModelScaleGrowthTooltip"": -15, ""BonusMoveSpeed"": ""2m"", ""BonusFireRate"": 20, ""AbilityCooldown"": -15}",,,,,,,,,,,,,,,5.0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,-50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_silencer,Silencer,,6400.0,4.0,InstantCast,Weapon,,HeroEnemy,Disruption,True,False,False,4.0,1,-1.0,-1,36.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_siphon_bullets,Siphon Bullets,,6400.0,4.0,Passive,Armor,,HeroEnemy,"WeaponDamage, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,10.0,"{""HealthStealPctHero"": 1.5, ""BulletResist"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,9999.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,1.2,17.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,2.0,2.5,1m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_slow_immunity,,,1600.0,2.0,InstantCast,Armor,,,,True,False,False,6.0,1,-1.0,-1,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_slowing_bullets,Slowing Bullets,"Your bullets build up a Movement Slow on enemies.",1600.0,2.0,Passive,Weapon,,HeroEnemy,"WeaponDamage, Disruption",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BaseAttackDamagePercent"": 30, ""SlowPercent"": 20, ""GroundDashReductionPercent"": -10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,-22.0,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.7000000000000001,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_slowing_tech,,,800.0,1.0,Passive,Tech,,"HeroEnemy, CreepEnemy",,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_small_attack_speed,,,800.0,1.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_soaring_spirit,Improved Spirit,,1600.0,2.0,Passive,Tech,upgrade_improved_spirit,,"Movement, MagicDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechPower"": 22, ""OutOfCombatHealthRegen"": 3}",,,,,1m,18.0,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spellbreaker,Spellbreaker,The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.,6400.0,4.0,Passive,Armor,upgrade_debuff_reducer,,Durability,False,False,False,,1,-1.0,-1,9.0,,,,,,,,,,,,,,18.0,,"{""TechResist"": 15, ""StatusResistancePercent"": 15, ""AbilityCooldown"": -3}",,,,,,,,,175.0,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spellshield,Hexafoil Ward,"Block the next {g:citadel_inline_attribute:'SpiritDamage'} or Debuff, preventing its effects. Only regenerates outside of combat.",3200.0,3.0,Passive,Armor,,,Durability,True,False,False,,1,,1.3m,12.0,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.30000000000000004,asdasd,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spellslinger_headshots,Spirit Rend,,3200.0,3.0,Passive,Weapon,upgrade_tech_defense_shredders,AllEnemy,"WeaponDamage, MagicDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""MagicResistReduction"": -5, ""AbilityLifestealPercentHero"": 10, ""TechArmorDamageReduction"": -10}",,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,4.0,,,,,,,,,,,8.0,,75,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,-7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spirit_bubble,Spirit Shielding,"Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",1600.0,2.0,Passive,Armor,upgrade_grit,,Durability,False,False,False,,1,-1.0,-1,45.0,,,,,,,,,,,,,,18.0,,"{""OutOfCombatHealthRegen"": 3, ""CombatBarrier"": 175, ""TechResist"": 20, ""AbilityCooldown"": -20}",,,,,,,,,225.0,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 300, ""Scale"": {""Value"": 5, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spirit_burn,Spirit Burn,"Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.",6400.0,4.0,Passive,Tech,,AllEnemy,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,20.0,,,,,,,,,,,,,,,,"{""ExplosionDamage"": 160, ""TechRadiusMultiplier"": 12, ""TechRangeMultiplier"": 12, ""DPS"": 20, ""AbilityCooldown"": -6}",,,,,,,,,500.0,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,6.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-70.0,-70.0,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12m,110.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 24, ""Scale"": {""Value"": 0.06, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spirit_sap,Spirit Sap,"Target an enemy to reduce their Spirit Resist and Spirit Power.",1600.0,2.0,Press,Tech,,HeroEnemy,MagicDamage,False,False,False,12.0,1,-1.0,-1,18.0,0.1,,,,,,,,,,40m,,,,,"{""BonusHealth"": 150, ""MagicResistReduction"": -12, ""AbilityCooldown"": -12, ""TechPowerReduction"": -26}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-9.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_spirit_snatch,Spirit Snatch,"When you perform a Light or Heavy Melee attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals Spirit Resist and Spirit Power.

Effects are reduced by 30% for Light Melee hits.
",3200.0,3.0,Passive,Tech,upgrade_acolytes_glove,HeroEnemy,"MagicDamage, Melee",False,False,False,10.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,"{""SpiritDamage"": 50, ""TechArmorGain"": 5, ""TechArmorDamageReduction"": -5, ""TechPowerGain"": 35, ""TechPowerReduction"": -35}",,,,,,,,,,,"{""Value"": 50, ""Scale"": {""Value"": 0.84, ""Type"": ""spirit""}}",-12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,12.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_split_shot,Split Shot,"Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.",1600.0,2.0,InstantCast,Weapon,,,WeaponDamage,False,False,False,,1,-1.0,-1,27.0,,,,,,,,,,,,,,,,"{""BulletSplitShot"": 4, ""WeaponDamagePerStack"": 8, ""AbilityCooldown"": -8}",,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,5.0,45.0,12.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_sprint_booster,Sprint Boots,,800.0,1.0,Passive,Armor,,,"WeaponDamage, Healing, Movement",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""OutOfCombatHealthRegen"": 8, ""BonusSprintSpeed"": ""12m""}",,,,,2.0m,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stabilizer,,,800.0,1.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stabilizing_tripod,,,3200.0,3.0,Press,Weapon,,AllEnemy,,True,False,False,20.0,1,-1.0,-1,64.0,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,125.0,0.35000000000000003,50m,2.0,20.0,10.0,40.0,25.0,100.0,6500.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stasis_bomb,,,6400.0,4.0,InstantCast,Armor,,,,True,False,False,6.0,1,-1.0,-1,37.0,,,,,,,,,,,20m,,,,,,,,,,,,,,,,,,,,,,,,,,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,120.0,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7m,"{""Value"": 250, ""Scale"": {""Value"": 1.5233400000000001, ""Type"": ""spirit""}}",100.0,500.0,4m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_superacolytes_glove,Hex-Sealed Knuckles,"After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.",3200.0,3.0,Passive,Tech,,HeroEnemy,"MagicDamage, Melee",True,False,False,13.0,1,-1.0,-1,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 200, ""Scale"": {""Value"": 0.93, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_superior_stamina,Stamina Mastery,,3200.0,3.0,Passive,Armor,upgrade_improved_stamina,,"MagicDamage, Movement, FireRate",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""Stamina"": 2, ""AirMoveIncreasePercent"": 40, ""StaminaCooldownReduction"": 15}",,,,,,,,,,,,,,,,,,,,,,2.0,23.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_suppressor,Suppressor,"When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their Fire Rate.",1600.0,2.0,Passive,Tech,,AllEnemy,"Healing, Disruption",False,False,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,"{""TechPower"": 12, ""BulletResist"": 16, ""FireRateSlow"": 20}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_surging_power,Vampiric Burst,,6400.0,4.0,InstantCast,Armor,upgrade_vampire,HeroFriendly,"FireRate, WeaponDamage, Movement, Healing",False,False,False,5.0,1,-1.0,-1,30.0,,,,,,,,,,,,,,,10.0,"{""ActiveBonusFireRate"": 25, ""AbilityCooldown"": -10, ""BulletResist"": 10, ""BulletLifestealPercent"": 16, ""BonusHealth"": 110}",,,,,,,,,,,,,13.0,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_target_stun,Knockdown,"Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.",3200.0,3.0,Press,Tech,,HeroEnemy,"MagicDamage, Disruption",False,False,False,,1,-1.0,-1,35.0,0.1,,,,,,,,,,45m,,,,,"{""TechRadiusMultiplier"": 6, ""TechRangeMultiplier"": 6, ""StunDuration"": 0.75, ""BonusHealth"": 75}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,5.0,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3m,1.5,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_targeted_silence,Silence Wave,"Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.",3200.0,3.0,InstantCast,Tech,,HeroEnemy,"WeaponDamage, Disruption",False,False,False,3.0,1,-1.0,-1,42.0,0.1,,,"{""Value"": 75, ""Scale"": {""Value"": 0.7000000000000001, ""Type"": ""spirit""}}",,,,,,,40m,1m,,,,"{""AbilityCooldown"": -10, ""Damage"": 125, ""BonusHealth"": 75}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.15m,5.0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_armor,Spirit Armor,,1600.0,2.0,Passive,Armor,,,"MagicDamage, Durability",True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_cleave,,,3200.0,3.0,Passive,Tech,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.05,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75.0,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_damage_pulse,Torment Pulse,Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.,3200.0,3.0,Passive,Tech,,AllEnemy,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,1.4,,,,,,,,,,,,,,,,"{""BonusHealth"": 75, ""DamagePulseAmount"": 30}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 25, ""Scale"": {""Value"": 0.23, ""Type"": ""spirit""}}",9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_defender,,,6400.0,4.0,InstantCast,Armor,,,,True,False,False,6.0,1,-1.0,-1,95.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,85,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_defense_shredders,Spirit Shredder Bullets,"Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.",1600.0,2.0,Passive,Weapon,,AllEnemy,"MagicDamage, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechArmorDamageReduction"": -10, ""AbilityLifestealPercentHero"": 10}",,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_overflow,Spiritual Overflow,"Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.",6400.0,4.0,Passive,Weapon,upgrade_health_stealing_magic,HeroEnemy,"MagicDamage, FireRate",False,False,False,15.0,1,-1.0,-1,,,,,,,,,,,,,,32.0,,,"{""BonusAbilityDurationPercent"": 15, ""BonusSpirit"": 30, ""BonusFireRate"": 20, ""AbilityLifestealPercentHero"": 15}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,13.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.75,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_purge,Spirit Resilience,"When below 50% health, gain additional Spirit Resist.",3200.0,3.0,Passive,Armor,,,Durability,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,30.0,,"{""TechResist"": 10, ""TechResistBelowThreshold"": 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_range,Greater Expansion,"Increases the range and effect radius of your abilities and items.",3200.0,3.0,Passive,Tech,upgrade_magic_reach,,"MagicDamage, Durability",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,10.0,,"{""TechResist"": 10, ""TechRadiusMultiplier"": 20, ""TechRangeMultiplier"": 20}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_thermal_detonator,Alchemical Fire,"Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.",3200.0,3.0,Press,Weapon,,AllEnemy,"WeaponDamage, MagicDamage",False,False,False,5.0,1,-1.0,-1,30.0,0.2,,,,10m,,,,,,,50,,,,"{""DPS"": 30, ""DPSMax"": 30, ""BulletArmorReduction"": -8, ""SpiritPower"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,"{""Value"": -7, ""Scale"": {""Value"": -0.055, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 45, ""Scale"": {""Value"": 0.2, ""Type"": ""spirit""}}","{""Value"": 7, ""Scale"": {""Value"": 0.4, ""Type"": ""spirit""}}","{""Value"": 95, ""Scale"": {""Value"": 0.4, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_timeless_emblem,Timeless Emblem,,9999.0,5.0,Passive,Tech,upgrade_transcendent_cooldown,,Healing,True,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""TechRadiusMultiplier"": 10, ""TechRangeMultiplier"": 10, ""CooldownReduction"": 10, ""ItemCooldownReduction"": 10, ""BonusAbilityDurationPercent"": 10}",,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_titan_round,Titanic Magazine,,1600.0,2.0,Passive,Weapon,upgrade_clip_size,,"ClipSize, WeaponDamage",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BaseAttackDamagePercent"": 18, ""BonusClipSizePercent"": 70}",,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_toughness_3,,,1600.0,2.0,Passive,Armor,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_toxic_bullets,Toxic Bullets,"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.",3200.0,3.0,Passive,Weapon,,"HeroEnemy, CreepEnemy, MinionEnemy","MagicDamage, Disruption",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""HealAmpReceivePenaltyPercent"": -30, ""HealAmpRegenPenaltyPercent"": -30, ""DotHealthPercent"": 0.7000000000000001}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,-35.0,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,1.28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 1.7000000000000002, ""Scale"": {""Value"": 0.005, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,0.5,,,,,,,,,,,,,,,,,,,,,,, +upgrade_transcendent_cooldown,Transcendent Cooldown,"Reduces the Cooldown of your abilities and items.",6400.0,4.0,Passive,Tech,upgrade_cooldown_reduction,,Healing,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""ItemCooldownReduction"": 10, ""OutOfCombatHealthRegen"": 10, ""CooldownReduction"": 15}",,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_trophy_collector,Trophy Collector,"Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.",1600.0,2.0,Passive,Armor,upgrade_sprint_booster,,"WeaponDamage, Healing, Movement",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""StackingTechRadiusMultiplier"": 3, ""StackingTechRangeMultiplier"": 3, ""OutOfCombatHealthRegen"": 6, ""BonusSprintSpeed"": ""12m"", ""MaxStacks"": 83}",,,,,2.0m,,,,,,,,,,,,,,,,,,,,,,16.0,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.15m,0.75,0.75,18.0,,,,,,,,,,,,,,,,,,, +upgrade_ultimate_burst,Lightning Scroll,Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.,6400.0,4.0,Passive,Tech,upgrade_magic_slow,AllEnemy,"MagicDamage, Disruption",False,False,False,2.0,1,-1.0,-1,,,,,150,,,,,,,,,,,,"{""BonusHealth"": 100, ""Damage"": 100, ""BonusSprintSpeed"": ""5m"", ""StunDuration"": 0.75}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,-12.0,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,0.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,, +upgrade_unstable_concoction,Unstable Concoction,"Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.",9999.0,5.0,InstantCast,Tech,,AllEnemy,,False,True,False,4.0,1,-1.0,-1,25.0,,,,,22m,,,,,,,,,,,"{""StunDuration"": 0.5, ""BaseAttackDamagePercent"": 50, ""TechPower"": 50, ""BonusHealth"": 1300}",,,,,,150.0,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,,,,3000,,,,,,,,,,,,,,,,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,50.0,,,,,,,,,,,,,,,, +upgrade_unstoppable,Unstoppable,"Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.",6400.0,4.0,InstantCast,Armor,upgrade_debuff_reducer,,"Durability, Movement",False,False,False,5.5,1,-1.0,-1,60.0,,,,,,,,,,,,,,,,"{""AbilityDuration"": 1.25, ""BonusHealth"": 75, ""AbilityCooldown"": -35, ""StatusResistancePercent"": 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_vampire,Bullet Lifesteal,,1600.0,2.0,Passive,Armor,,,"Durability, Healing",False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""BulletLifestealPercent"": 16, ""BonusHealth"": 120}",,,,,,,,,,,,,13.0,,,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_veil_walker,Veil Walker,"Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.",3200.0,3.0,Passive,Armor,upgrade_sprint_booster,,"Durability, ClipSize",False,False,False,16.0,1,-1.0,-1,15.0,,,,,,,,,,,,,,,,"{""SpiritPower"": 25, ""InvisMoveSpeedMod"": ""6m"", ""HealOnVeil"": 300, ""AbilityCooldown"": -9, ""InvisDuration"": 4, ""BonusMoveSpeed"": ""4m"", ""OutOfCombatHealthRegen"": 8, ""BonusSprintSpeed"": ""12m""}",,,,,2.0m,,,,,,,,,,3.5m,,,,,,,,,,,,,,2.0,,,,,,,,,,,125,1.0,,0.25,,20m,0.5,1.25,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,85.0,,,,,,,,,,,,,, +upgrade_vex_barrier,Reactive Barrier,"Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.",1600.0,2.0,Passive,Armor,upgrade_grit,,Durability,False,False,False,10.0,1,-1.0,-1,55.0,,,,,,,,,,,,,,,,"{""VexBarrierCombatBarrier"": 375, ""AbilityCooldown"": -15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 325, ""Scale"": {""Value"": 1.8, ""Type"": ""spirit""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_warp_stone,Warp Stone,"Teleport straight ahead, gaining Bullet Resist.",3200.0,3.0,InstantCast,Armor,,,"WeaponDamage, Movement",False,False,False,,1,-1.0,-1,16.0,,,,,,,,,,,11m,,,,30.0,"{""BulletResist"": 20, ""AbilityCastRange"": ""9m"", ""AbilityCooldown"": -3}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,, +upgrade_weapon_backstabber,Stalker,"Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Wounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed through walls.",1600.0,2.0,Passive,Weapon,,,WeaponDamage,False,False,False,5.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,"{""BulletResistReduction"": -10, ""BonusMoveSpeed"": ""2m"", ""DPS"": 20, ""ReduceFootstepSound"": -50}",,,,,,,,,,,,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,5.0,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-6.0,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,17,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8m,25m,-50.0,,,,,,,,,, +upgrade_weapon_detention_ammo,,,6400.0,4.0,Passive,Weapon,,HeroEnemy,Disruption,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.3,7m,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_weapon_eater,,,1600.0,2.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,1.0,30.0,-5.0,,,,,, +upgrade_weapon_instant_reload,,,3200.0,3.0,Passive,Weapon,,,,True,False,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_weapon_overdrive_clip,,,3200.0,3.0,InstantCast,Weapon,,,,True,False,False,,1,-1.0,-1,53.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,-75.0,100.0,5.0,, +upgrade_weapon_power_and_health_drain,,,1600.0,2.0,InstantCast,Armor,,,,True,False,False,4.0,1,-1.0,-1,11.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,135.0,0.1 +upgrade_weapon_shielding,Weapon Shielding,"Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",1600.0,2.0,Passive,Armor,upgrade_grit,,Durability,False,False,False,,1,-1.0,-1,35.0,,,,,,,,,,,,,,,18.0,"{""OutOfCombatHealthRegen"": 3, ""CombatBarrier"": 225, ""BulletResist"": 15, ""AbilityCooldown"": -20}",,,,,,,,,250.0,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{""Value"": 300, ""Scale"": {""Value"": 5, ""Type"": ""power_increase""}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_weighted_shots,Weighted Shots,"Your bullets build up a Movement Slow on enemies.",3200.0,3.0,Passive,Weapon,upgrade_slowing_bullets,HeroEnemy,WeaponDamage,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,"{""StatusResistancePercent"": 10, ""BaseAttackDamagePercent"": 35, ""SlowPercent"": 20, ""GroundDashReductionPercent"": -10}",,,,,,,,,,,,,,,-0.5m,,,,,,,,,-14.0,,,,22.0,,,,,,30.0,-22.0,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.7000000000000001,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_withering_whip,Rusted Barrel,"Target an enemy to reduce their Fire Rate and Bullet Resistance.",800.0,1.0,Press,Tech,,HeroEnemy,"Disruption, MagicDamage",False,False,False,5.0,1,-1.0,-1,16.0,0.1,,,,,,,,,,32m,,,,,"{""BonusHealth"": 130, ""BulletArmorReduction"": -4, ""FireRateSlow"": 20, ""AbilityCooldown"": -8}",,,,,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-8,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_base,,,,,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_t1,,,800.0,1.0,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_t2,,,1600.0,2.0,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_t3,,,3200.0,3.0,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_t4,,,6400.0,4.0,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weapon_upgrade_t5,,,9999.0,5.0,Passive,Weapon,,,,False,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, diff --git a/data/item-component-tree.txt b/data/item-component-tree.txt index a8352e15..4218d9d9 100644 --- a/data/item-component-tree.txt +++ b/data/item-component-tree.txt @@ -2,35 +2,70 @@ title: Items --- graph -high_velocity_mag ---> pristine_emblem -slowing_bullets ---> silencer -berserker ---> frenzy +monster_rounds ---> cultist_sacrifice +tesla_bullets ---> capacitor +high_velocity_rounds ---> opening_rounds +slowing_bullets ---> weighted_shots long_range ---> sharpshooter +high_velocity_rounds ---> sharpshooter headshot_booster ---> headhunter -soul_shredder_bullets ---> spellslinger_headshots +spirit_shredder_bullets ---> spirit_rend +weakening_headshot ---> crippling_headshot close_quarters ---> point_blank -debuff_reducer ---> debuff_remover -spirit_armor ---> improved_spirit_armor -bullet_armor ---> improved_bullet_armor +ricochet ---> apex_combat +extra_regen ---> healing_booster extra_health ---> fortitude -healbane ---> leech +bullet_lifesteal ---> leech +spirit_lifesteal ---> leech +sprint_boots ---> trophy_collector sprint_boots ---> enduring_speed -extra_stamina ---> superior_stamina +extra_stamina ---> stamina_mastery +stamina_mastery ---> aerial_supremacy +grit ---> weapon_shielding +grit ---> spirit_shielding extra_spirit ---> improved_spirit -extra_regen ---> return_fire -mystic_reach ---> improved_reach -mystic_burst ---> improved_burst -suppressor ---> mystic_slow +spirit_lifesteal ---> spiritual_overflow +mystic_expansion ---> greater_expansion +mystic_burst ---> tankbuster mystic_vulnerability ---> escalating_exposure extra_charge ---> rapid_recharge -improved_cooldown ---> superior_cooldown -enduring_spirit ---> slowing_hex +compress_cooldown ---> superior_cooldown +superior_cooldown ---> transcendent_cooldown +transcendent_cooldown ---> timeless_emblem +spirit_sap ---> focus_lens +rusted_barrel ---> disarming_hex +healing_rite ---> rescue_beam +slowing_hex ---> vortex_web healing_rite ---> healing_nova -kinetic_dash ---> arcane_surge +spirit_lifesteal ---> infuser +grit ---> guardian_ward +guardian_ward ---> divine_barrier +extra_stamina ---> kinetic_dash +extra_stamina ---> arcane_surge +debuff_reducer ---> unstoppable +extra_health ---> colossus +cold_front ---> arctic_blast duration_extender ---> superior_duration -slowing_bullets ---> glass_cannon +bullet_lifesteal ---> fury_trance +bullet_lifesteal ---> vampiric_burst melee_lifesteal ---> lifestrike spirit_strike ---> spirit_snatch +melee_charge ---> crushing_fists +mystic_regeneration ---> radiant_regeneration improved_spirit ---> boundless_spirit -basic_magazine ---> titanic_magazine -spirit_strike ---> hex_sealed_knuckles \ No newline at end of file +rapid_rounds ---> burst_fire +extra_spirit ---> surge_of_power +quicksilver_reload ---> mercurial_magnum +extended_magazine ---> escalating_resilience +rapid_rounds ---> swift_striker +sprint_boots ---> veil_walker +grit ---> reactive_barrier +reactive_barrier ---> indomitable +extended_magazine ---> titanic_magazine +mystic_slow ---> lightning_scroll +healing_booster ---> healing_tempo +high_velocity_rounds ---> armor_piercing_rounds +debuff_reducer ---> spellbreaker +enduring_speed ---> juggernaut +high_velocity_rounds ---> express_shot +mystic_expansion ---> ballistic_enchantment \ No newline at end of file diff --git a/data/json/ability-cards.json b/data/json/ability-cards.json index 380d3beb..9587eee6 100644 --- a/data/json/ability-cards.json +++ b/data/json/ability-cards.json @@ -3,32 +3,63 @@ "Name": "Infernus", "1": { "Key": "ability_incendiary_projectile", - "Name": "Catalyst", + "Name": "Napalm", "DescKey": "ability_incendiary_projectile_desc", "Info1": { "Main": { "Props": [ - { - "Key": "DamageAmplification", - "Name": "Damage Amplification", - "Value": 20, - "Type": "damage" - }, { "Key": "Damage", "Name": "Damage", - "Value": 50, - "Type": "tech_damage", + "Value": 40.0, "Scale": { - "Value": 0.3276, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { + "Title": "On Hit:", "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 35, "Type": "slow" + }, + { + "Title": "On Hit:", + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 4, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "ability_incendiary_projectile_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "Napalm Effects:", + "Key": "IncomingDamagePercentFromCaster", + "Name": "Damage Taken", + "Value": 16, + "Type": "damage" + }, + { + "Title": "Napalm Effects:", + "Key": "LifestealPercentHero", + "Name": "Lifesteal", + "Value": 0, + "Type": "healing" + }, + { + "Title": "Napalm Effects:", + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": 0, + "Type": "healing" } ] }, @@ -38,26 +69,19 @@ "Name": "Debuff Duration", "Value": 8, "Type": "duration" - }, - { - "Key": "SlowDuration", - "Name": "Slow Duration", - "Value": 4, - "Type": "duration" } - ], - "DescKey": "ability_incendiary_projectile_desc" + ] }, "Upgrades": [ { "AbilityCharges": 1 }, { - "LifestealPercentHero": 12, + "LifestealPercentHero": 15, "DescKey": "ability_incendiary_projectile_t2_desc" }, { - "DamageAmplification": 20, + "IncomingDamagePercentFromCaster": 17, "HealAmpReceivePenaltyPercent": -33, "HealAmpRegenPenaltyPercent": -33, "DescKey": "ability_incendiary_projectile_t3_desc" @@ -75,14 +99,14 @@ "Name": null, "Value": 1 }, - "FlameHeightOffGround": { - "Name": null, - "Value": 50 - }, "GrowthPerMeter": { "Name": null, "Value": 0.5 }, + "HeightOffGround": { + "Name": null, + "Value": 50 + }, "InitialWidth": { "Name": null, "Value": 1 @@ -136,30 +160,25 @@ "Type": "move_speed" }, { - "Key": "FlameAuraDPS", - "Name": "DPS", - "Value": 40, - "Type": "tech_damage", + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 30, "Scale": { - "Value": 0.6552, + "Value": 0.7, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" } ] }, "Alt": [ - { - "Key": "DashSpeed", - "Name": "Dash Speed", - "Value": 12, - "Type": "move_speed" - }, - { - "Key": "FlameDashDebuffDuration", - "Name": "Debuff Duration", - "Value": null, - "Type": "duration" - }, { "Key": "GroundFlameDuration", "Name": "Trail Duration", @@ -171,28 +190,28 @@ "Name": "Trail Width", "Value": 4.5, "Type": "distance" + }, + { + "Key": "SlowResistance", + "Name": "Slow Resistance", + "Value": 50, + "Type": "move_speed" } ], "DescKey": "ability_flame_dash_desc" }, "Upgrades": [ { - "FireRateSlow": 30, - "FlameDashDebuffDuration": 6, - "DescKey": "ability_flame_dash_t1_desc" + "AbilityCooldown": -12.0 }, { - "FlameAuraDPS": 45 + "DPS": 20.0, + "GroundFlameDuration": 1, + "DescKey": "ability_flame_dash_t2_desc" }, { - "AbilityCooldown": -15.0, - "AbilityCharges": 1, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" - }, - "AbilityCooldownBetweenCharge": 18, + "AbilityCharges": 2, + "AbilityCooldownBetweenCharge": 14, "DescKey": "ability_flame_dash_t3_desc" } ], @@ -207,9 +226,9 @@ "Value": 8, "Type": "move_speed" }, - "SlowResistancePercent": { - "Name": "Movement Slow Resist", - "Value": 50, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 12, "Type": "move_speed" } }, @@ -246,7 +265,7 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 35.0, + "Value": 38.0, "Type": "cooldown" }, "AbilityDuration": { @@ -263,58 +282,89 @@ "Main": { "Props": [ { + "Title": "Burn Effect:", "Key": "DPS", - "Name": "DPS", - "Value": 15, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 14.0, "Scale": { - "Value": 0.6, + "Value": 0.66, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "Burn Effect:", + "Key": "BurnDurationBase", + "Name": "Unknown(BurnDurationBase)", + "Value": 3, + "Type": "duration" }, { + "Title": "Burn Effect:", "Key": "BurnDuration", "Name": "Burn Duration", "Value": 3, "Type": "duration" + }, + { + "Title": "Burn Effect:", + "Key": "OutgoingTechDamagePercent", + "Name": "Spirit Damage", + "Value": 0, + "Type": "tech_damage" } ] }, "Alt": [ { "Key": "BuildUpBulletPercentPerHit", - "Name": "Buildup per bullet", - "Value": 9 + "Name": "Buildup Per Bullet", + "Value": 8.1, + "Type": "cast" }, { "Key": "CritBuildup", - "Name": "Headshot Buildup", - "Value": 14 - }, - { - "Key": "BuildUpDuration", - "Value": 17, - "Type": "duration" + "Name": "Buildup Per Headshot", + "Value": 15.4, + "Type": "cast" } ], "DescKey": "ability_afterburn_desc" }, "Upgrades": [ { - "AfterburnSpiritDamageReduction": -25, - "DescKey": "ability_afterburn_t1_desc" + "DPS": 16 }, { - "BurnDuration": 1 + "OutgoingTechDamagePercent": -35, + "DescKey": "ability_afterburn_t2_desc" }, { - "DPS": 30 + "BurnDuration": 3, + "DescKey": "ability_afterburn_t3_desc" } ], + "Duration": { + "BuildUpDuration": { + "Name": null, + "Value": 17, + "Type": "duration" + }, + "RefillDuration": { + "Name": null, + "Value": 0.5, + "Type": "duration" + }, + "RefillDurationCrit": { + "Name": null, + "Value": 1.0, + "Type": "duration" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -327,6 +377,11 @@ "Name": null, "Value": 0.5 } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -337,51 +392,81 @@ "Main": { "Props": [ { - "Key": "StunDuration", - "Name": "Stun Duration", - "Value": 1.25, + "Key": "ExplodeDelay", + "Name": "Explosion Delay", + "Value": 3.25, "Type": "duration" }, { "Key": "Damage", "Name": "Damage", - "Value": 160, - "Type": "tech_damage", + "Value": 125, "Scale": { - "Value": 1.04832, + "Value": 0.974938, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "ExplodeDelay", - "Name": "Explosion Delay", - "Value": 3, + "Title": "On Hit:", + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 1.25, "Type": "duration" } ] }, - "Alt": null, + "Alt": [ + { + "Key": "Radius", + "Name": "Radius", + "Value": 12, + "Type": "distance" + } + ], "DescKey": "ability_fire_bomb_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Hero Hit:", + "Key": "FireRatePerHero", + "Name": "Unknown(FireRatePerHero)", + "Value": 0, + "Type": "fire_rate" + }, + { + "Title": "On Hero Hit:", + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [] + }, "Upgrades": [ { - "AbilityCooldown": -38.0 + "Damage": 100 }, { - "StunDuration": 0.5, - "Radius": "3m", + "AbilityCooldown": -75.0, + "LifeStealPercentOnHit": 100, "DescKey": "ability_fire_bomb_t2_desc" }, { - "Damage": 115, - "LifeStealPercentOnHit": 85, + "StunDuration": 0.9, + "Radius": 10, "DescKey": "ability_fire_bomb_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -393,12 +478,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 127.0, + "Value": 165.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 13, + "Value": 12, "Type": "distance" } } @@ -414,19 +504,25 @@ "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 80, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 75, "Scale": { - "Value": 0.45864, + "Value": 0.5, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "ShockRadius", "Name": "Radius", - "Value": 3.5, + "Value": 4.25, "Type": "distance" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" } ] }, @@ -445,18 +541,20 @@ "AbilityCharges": 1 }, { - "SlowPercent": 35 + "SlowPercent": 35, + "MaxLifetime": 1, + "DescKey": "citadel_ability_lightning_ball_t2_desc" }, { - "DPS": 70, - "ShockRadius": "1m", + "DPS": 58.5, + "ShockRadius": 1.5, "DescKey": "citadel_ability_lightning_ball_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -465,14 +563,6 @@ "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, - "HitSpeed": { - "Name": null, - "Value": 80 - }, "MinShockDuration": { "Name": null, "Value": 0.5 @@ -499,7 +589,7 @@ }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 8, + "Value": 7, "Type": "charge_cooldown" } }, @@ -513,6 +603,7 @@ { "Key": "StunDuration", "Name": "Stun Duration", + "StatusEffect": "Stun", "Value": 0.9, "Type": "duration" }, @@ -525,12 +616,12 @@ { "Key": "Damage", "Name": "Damage", - "Value": 40, - "Type": "tech_damage", + "Value": 35, "Scale": { - "Value": 0.85176, + "Value": 0.792137, "Type": "spirit" - } + }, + "Type": "tech_damage" } ] }, @@ -546,19 +637,23 @@ }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -20.0 }, { - "ShockRadius": "8m" + "ShockRadius": 7, + "AbilityCastRange": 5, + "DescKey": "citadel_ability_static_charge_t2_desc" }, { - "StunDuration": 0.9 + "StunDuration": 0.9, + "Damage": 160, + "DescKey": "citadel_ability_static_charge_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -575,17 +670,18 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 16, - "Type": "range", - "Scale": { - "Value": 0.07, - "Type": "spirit" - } + "Value": 15, + "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", "Value": 42.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { @@ -599,16 +695,16 @@ "Key": "DamagePerChain", "Name": "Shock Damage", "Value": 10, - "Type": "tech_damage", "Scale": { - "Value": 0.16, + "Value": 0.14, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "ChainCount", "Name": "Max Jumps", - "Value": 3 + "Value": 4 } ] }, @@ -624,29 +720,37 @@ }, "Upgrades": [ { - "TechResistDebuff": -15, - "DebuffDuration": 8, - "DescKey": "ability_power_surge_t1_desc" + "AbilityCooldown": -18.0 }, { - "AbilityCooldown": -15.0 + "BonusMoveSpeed": 3, + "BonusPerChain": { + "Value": 8, + "Scale": { + "Value": 0.23, + "Type": "spirit" + } + }, + "DamagePerChain": { + "Value": 8, + "Scale": { + "Value": 0.23, + "Type": "spirit" + } + }, + "DescKey": "ability_power_surge_t2_desc" }, { - "DamagePerChain": 12, - "BonusPerChain": 12, - "ChainCount": 3, - "Scale": { - "Prop": "BonusPerChain", - "Value": 0.366912, - "Type": "spirit" - }, + "TechResistDebuff": -15, + "DebuffDuration": 10, + "AbilityDuration": 12, "DescKey": "ability_power_surge_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -659,14 +763,10 @@ "Name": "Damage on Jump", "Value": 10, "Scale": { - "Value": 0.132, + "Value": 0.32, "Type": "spirit" } }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, "ChainTickRate": { "Name": null, "Value": 0.2 @@ -679,17 +779,18 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 48.0, + "Value": 50.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 10, - "Type": "duration", - "Scale": { - "Value": 0.06552, - "Type": "spirit" - } + "Type": "duration" } }, "4": { @@ -701,13 +802,18 @@ "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 120, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 95, "Scale": { - "Value": 0.7, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "FlightControlEnabled", + "Name": "Flight Speed", + "Value": 1.5 } ] }, @@ -715,13 +821,13 @@ { "Key": "InitialRadius", "Name": "Initial Radius", - "Value": 12, + "Value": 10, "Type": "distance" }, { "Key": "BulletResistOnActive", "Name": "Bullet Resist", - "Value": 20, + "Value": 0, "Type": "bullet_armor_up" } ], @@ -735,17 +841,17 @@ { "Key": "LightningStrikeDamage", "Name": "Strike Damage", - "Value": 150, - "Type": "tech_damage", + "Value": 75.0, "Scale": { - "Value": 1.5, + "Value": 0.5, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "LightningStrikeRadius", "Name": "Strike Radius", - "Value": 6, + "Value": 7, "Type": "distance" } ], @@ -753,17 +859,17 @@ }, "Upgrades": [ { - "BulletResistOnActive": 35, + "BulletResistOnActive": 55, "DescKey": "citadel_ability_storm_cloud_t1_desc" }, { - "Radius": "10m", + "Radius": 10, "AbilityChannelTime": 7, "DescKey": "citadel_ability_storm_cloud_t2_desc" }, { - "DPS": 75, - "FlightControlEnabled": 1, + "DPS": 65.0, + "FlightControlEnabled": 4, "DescKey": "citadel_ability_storm_cloud_t3_desc" } ], @@ -774,22 +880,11 @@ "Type": "cooldown" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 7, - "Type": "cast" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 25 - }, "CameraDistance": { "Name": null, "Value": 600 @@ -799,7 +894,7 @@ "Value": 120 }, "DamageInterval": { - "Name": "Damage Interval", + "Name": null, "Value": 0.25 }, "EndingSoonTime": { @@ -808,7 +903,7 @@ }, "LightningStrikeDelay": { "Name": null, - "Value": 2 + "Value": 0.25 }, "LightningStrikeKnockBackForce": { "Name": null, @@ -819,11 +914,21 @@ "Value": 1 } }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 7, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 148.0, + "Value": 180.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", "Value": 30, @@ -843,18 +948,18 @@ { "Key": "ChainDuration", "Name": "Tether Duration", - "Value": 2.0, + "Value": 1.75, "Type": "duration" }, { "Key": "Damage", "Name": "Damage", - "Value": 60, - "Type": "tech_damage", + "Value": 40, "Scale": { - "Value": 0.39312, + "Value": 0.5, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "CaptureRadius", @@ -868,13 +973,13 @@ { "Key": "ChainLength", "Name": "Tether Length", - "Value": 6, + "Value": 9, "Type": "distance" }, { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30, + "Name": "Move Speed", + "Value": 40, "Type": "slow" } ], @@ -882,21 +987,21 @@ }, "Upgrades": [ { - "FireRateSlow": 40 + "Damage": 65 }, { "AbilityCooldown": -20.0 }, { - "ChainDuration": 0.5, - "CaptureRadius": "2m", + "ChainDuration": 0.75, + "CaptureRadius": 2, "DescKey": "citadel_ability_hornet_chain_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -907,7 +1012,7 @@ }, "EnemyDragSpeed": { "Name": null, - "Value": 1000 + "Value": 25.4 } }, "AbilityCastDelay": { @@ -919,6 +1024,11 @@ "Name": "Cooldown", "Value": 40.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "2": { @@ -931,12 +1041,18 @@ { "Key": "MagicDamagePerBullet", "Name": "Spirit Damage Per Bullet", - "Value": 10.0, - "Type": "tech_damage", + "Value": 10, "Scale": { - "Value": 0.2016, + "Value": 0.18, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "FlyingItemCastRange", + "Name": "Item Range", + "Value": 50, + "Type": "distance" } ] }, @@ -949,19 +1065,20 @@ "DescKey": "citadel_ability_hornet_leap_t1_desc" }, { - "AbilityDuration": 6 + "AbilityDuration": 10 }, { - "MagicDamagePerBullet": 12.0 + "MagicDamagePerBullet": { + "Value": 10, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "RefreshOnKill": 1, + "DescKey": "citadel_ability_hornet_leap_t3_desc" } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 0.2, - "Type": "cast" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, @@ -971,10 +1088,6 @@ "Name": null, "Value": -35 }, - "AirSpeedBonus": { - "Name": "Bonus Air Speed", - "Value": 0 - }, "JumpVelocity": { "Name": "Jump Velocity", "Value": 1000 @@ -992,14 +1105,24 @@ "Value": 40 } }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.2, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", "Value": 42.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 12, + "Value": 13, "Type": "duration" } }, @@ -1012,36 +1135,37 @@ "Props": [ { "Key": "ImpactDamage", - "Name": "Damage", + "Name": "Impact Damage", "Value": 40, - "Type": "tech_damage", "Scale": { - "Value": 0.8, + "Value": 0.744, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "DotHealthPercent", "Name": "Bleed Damage", - "Value": 3.0, + "Value": 2.2, "Type": "tech_damage" }, { "Key": "DebuffDuration", "Name": "Debuff Duration", - "Value": 6, - "Type": "duration", - "Scale": { - "Value": 0.03, - "Type": "spirit" - } + "Value": 5, + "Type": "duration" } ] }, "Alt": [ + { + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": 0 + }, { "Key": "BulletResistReduction", - "Name": "Bullet Resist Reduction", + "Name": "Bullet Resist", "Value": -6, "Type": "bullet_armor_down" }, @@ -1055,23 +1179,26 @@ }, "Upgrades": [ { - "TargetBounceRange": "15m", - "TargetBounceCount": 3, + "HealAmpReceivePenaltyPercent": -35, + "HealAmpRegenPenaltyPercent": -35, "DescKey": "citadel_ability_hornet_sting_t1_desc" }, { - "AbilityCooldown": -16.0 + "AbilityCooldown": -12.0, + "DotHealthPercent": 0.5, + "DescKey": "citadel_ability_hornet_sting_t2_desc" }, { - "BulletResistReduction": -12, - "TechArmorDamageReduction": -12, + "BulletResistReduction": -8, + "TechArmorDamageReduction": -8, + "DebuffDuration": 2, "DescKey": "citadel_ability_hornet_sting_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1084,28 +1211,24 @@ "Name": null, "Value": 1 }, - "TargetBounceRange": { - "Name": null, - "Value": 0 - }, "TickRate": { "Name": null, "Value": 1.0 }, "VisualSplashRadius": { "Name": null, - "Value": 1 + "Value": 4 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.0, - "Type": "cast" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 26.0, + "Value": 32.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -1118,27 +1241,28 @@ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 90, "Scale": { - "Value": 1.0, + "Value": 0.93, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "LowHealthEnemyDamageBonus", "Name": "Max Bonus Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 90, "Scale": { - "Value": 1.5, + "Value": 1.7, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "BonusGoldOnKill", - "Name": "Bonus Souls Per Assassination", - "Value": 250 + "Key": "WeaponDamageBonusPerKill", + "Name": "Weapon Damage Per Kill", + "Value": 6, + "Type": "bullet_damage" } ] }, @@ -1165,14 +1289,13 @@ }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -20.0 }, { - "LowHealthEnemyDamageBonus": 130 + "LowHealthEnemyDamageBonus": 80 }, { - "BonusGoldOnKill": 600, - "DescKey": "citadel_ability_hornet_snipe_t3_desc" + "WeaponDamageBonusPerKill": 4 } ], "Range": { @@ -1185,22 +1308,19 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, - "Damage": { - "WeaponDamageBonus": { - "Name": "Weapon Damage", - "Value": 13, - "Type": "bullet_damage" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, + "BonusGoldOnKill": { + "Name": "Bonus Souls Per Assassination", + "Value": 250 + }, "LowHealthEnemyThresholdPct": { "Name": "Low Health Threshold", "Value": 50 @@ -1229,12 +1349,12 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 53.0, + "Value": 50.0, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 2, + "Value": 2.5, "Type": "charge_cooldown" } } @@ -1251,22 +1371,17 @@ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 90, "Scale": { - "Value": 1.15, + "Value": 1.22, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "SelfDamage", - "Name": "Self Damage", - "Value": 30, - "Type": "tech_damage", - "Scale": { - "Value": 1.8, - "Type": "spirit" - } + "Key": "SelfDamagePct", + "Name": "Health Cost", + "Value": 30 } ] }, @@ -1274,18 +1389,35 @@ { "Key": "ArmingDuration", "Name": "Arming Duration", - "Value": 0.5, + "Value": 0.65, "Type": "duration" } ], "DescKey": "ability_blood_bomb_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "BloodSpillDuration", + "Name": "Toxic Mess Duration", + "Value": 0, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "RequiresUpgradeIndex": 2, + "DescKey": "ability_blood_bomb_t3_desc" + }, "Upgrades": [ { - "Radius": "2m" + "AbilityCooldown": -5 }, { - "Damage": 60 + "Damage": 50, + "Radius": 2, + "DescKey": "ability_blood_bomb_t2_desc" }, { "BloodSpillDPSPercent": 26, @@ -1296,7 +1428,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1316,17 +1448,18 @@ "BeepSoundMaxFrequency": { "Name": null, "Value": 0.1 - }, - "BossDamagePercent": { - "Name": null, - "Value": 25 } }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 10.5, + "Value": 14.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", "Value": 7, @@ -1343,12 +1476,12 @@ { "Key": "LifeDrainPerSecond", "Name": "Damage Per Second", - "Value": 35, - "Type": "tech_damage", + "Value": 32, "Scale": { - "Value": 0.576576, + "Value": 0.43, "Type": "spirit" - } + }, + "Type": "tech_damage" } ] }, @@ -1356,13 +1489,13 @@ { "Key": "LifeDrainHealthMult", "Name": "Damage to Heal", - "Value": 100, + "Value": 75, "Type": "healing" }, { "Key": "MaxRange", "Name": "Max Tether Range", - "Value": 30, + "Value": 28, "Type": "distance" } ], @@ -1370,38 +1503,43 @@ }, "Upgrades": [ { - "LifeDrainPerSecond": 20 + "LifeDrainPerSecond": 18 }, { - "AbilityDuration": 2.0 + "AbilityDuration": 2.5 }, { - "AbilityCharges": 2, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" - }, + "AbilityCharges": 3, "AbilityCooldownBetweenCharge": 0.1, + "LifeDrainPerSecond": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, "DescKey": "ability_life_drain_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, + "Debuff": { + "MoveSpeedReduction": { + "Name": null, + "Value": 40, + "Type": "slow" + } + }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 10 }, - "MoveSpeedReduction": { - "Name": null, - "Value": 25 - }, "TickRate": { "Name": null, "Value": 0.1 @@ -1414,12 +1552,12 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 20, + "Value": 18, "Type": "distance" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 34.0, "Type": "cooldown" }, "AbilityDuration": { @@ -1437,13 +1575,19 @@ "Props": [ { "Key": "HealthToDamage", - "Name": "Health To Damage", - "Value": 32, - "Type": "tech_damage", + "Name": "Damage", + "Value": 23.0, "Scale": { - "Value": 0.72072, + "Value": 0.558, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "SelfDamagePct", + "Name": "Health Cost", + "Value": 9, + "Type": "tech_damage" } ] }, @@ -1500,13 +1644,13 @@ "AbilityCooldown": -3 }, { - "HealthToDamage": 40, - "VulnerabilityPerStack": 7, + "HealthToDamage": 25.2, + "NumBloodShards": 4, + "SpreadAngleDegrees": 22, "DescKey": "ability_blood_shards_t2_desc" }, { - "NumBloodShards": 6, - "SpreadAngleDegrees": 22, + "VulnerabilityPerStack": 7, "DescKey": "ability_blood_shards_t3_desc" } ], @@ -1540,6 +1684,11 @@ "Name": "Cooldown", "Value": 6, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -1566,13 +1715,13 @@ "Alt": [ { "Key": "SelfBuffDuration", - "Value": null, + "Value": 0, "Type": "duration" }, { "Key": "SilenceDuration", "Name": "Silence Duration", - "Value": null, + "Value": 0, "Type": "duration" }, { @@ -1586,16 +1735,18 @@ }, "Upgrades": [ { - "AbilityCooldown": -38.0 + "AbilityCooldown": -60.0 }, { - "SelfBuffDuration": 8, - "BonusFireRate": 40, + "SilenceDuration": 3, + "SilenceRadius": 25, "DescKey": "ability_health_swap_t2_desc" }, { - "SilenceDuration": 3, - "SilenceRadius": "15m", + "SelfBuffDuration": 8, + "TechResist": 50, + "BonusFireRate": 40, + "BonusSpirit": 60, "DescKey": "ability_health_swap_t3_desc" } ], @@ -1612,7 +1763,7 @@ "Value": 1 }, "EnemySlowPct": { - "Name": "Enemy Movement Slow", + "Name": "Enemy Move Speed", "Value": 70 }, "InitialUpSpeed": { @@ -1625,24 +1776,29 @@ }, "PostCastHoldTime": { "Name": null, - "Value": 0.7 + "Value": 0.2 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 0.1, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 7, + "Value": 5.5, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 170.0, + "Value": 190.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 0.25, @@ -1660,47 +1816,63 @@ "Main": { "Props": [ { - "Key": "LifeDrainPerSecond", + "Key": "DPS", "Name": "Damage Per Second", - "Value": 35, - "Type": "tech_damage", + "Value": 22, "Scale": { - "Value": 0.65, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "HealingFactor", - "Name": "Heal vs Heroes", - "Value": 75, - "Type": "healing" + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 4, + "Type": "duration" }, { - "Key": "NonHeroHealingFactor", - "Name": "Heal vs Non-Heroes", - "Value": 40, + "Title": "On Hit:", + "Key": "HealingFactor", + "Name": "Lifesteal", + "Value": 70, "Type": "healing" } ] }, - "Alt": null, + "Alt": [ + { + "Key": "NonHeroHealingFactor", + "Name": "Lifesteal vs Non-Heroes", + "Value": 35, + "Type": "healing" + } + ], "DescKey": "citadel_ability_bull_heal_desc" }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -20.0 }, { "AbilityDuration": 2 }, { - "LifeDrainPerSecond": 40 + "DPS": { + "Value": 18, + "Scale": { + "Value": 0.12, + "Type": "spirit" + } + }, + "Radius": 3, + "DescKey": "citadel_ability_bull_heal_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1719,6 +1891,11 @@ "Value": 42.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 4, @@ -1726,12 +1903,8 @@ }, "Radius": { "Name": "Radius", - "Value": 10, - "Type": "distance", - "Scale": { - "Value": 0.05, - "Type": "spirit" - } + "Value": 8, + "Type": "distance" } }, "2": { @@ -1742,43 +1915,78 @@ "Main": { "Props": [ { + "Title": "On Hero Collide:", "Key": "Damage", "Name": "Damage", - "Value": 40, - "Type": "tech_damage", + "Value": 30, "Scale": { - "Value": 2.09664, + "Value": 1.4, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hero Collide:", + "Key": "WeaponDamageBonus", + "Name": "Weapon Damage", + "Value": 0, + "Type": "bullet_damage" }, { + "Title": "On Hero Collide:", + "Key": "WeaponPowerIncreaseDuration", + "Name": "Weapon Damage Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "citadel_ability_bull_charge_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Wall Hit:", "Key": "StunDuration", "Name": "Stun Duration", - "Value": 0.85, + "StatusEffect": "Stun", + "Value": 0.3, "Type": "duration" + }, + { + "Title": "On Wall Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" } ] }, - "Alt": null, - "DescKey": "citadel_ability_bull_charge_desc" + "Alt": [] }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "SlowPercent": 40, + "SlowDuration": 3, + "DescKey": "citadel_ability_bull_charge_t1_desc" }, { - "AbilityDuration": 0.5 + "StunDuration": 0.8, + "DescKey": "citadel_ability_bull_charge_t2_desc" }, { - "WeaponDamageBonus": 5.5, - "WeaponPowerIncreaseDuration": 8, + "AbilityCooldown": -20, + "WeaponDamageBonus": 1.5, + "WeaponPowerIncreaseDuration": 6, "DescKey": "citadel_ability_bull_charge_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1826,12 +2034,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 37.0, + "Value": 33.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 1.2, + "Value": 1.4, "Type": "duration" } }, @@ -1843,12 +2056,14 @@ "Main": { "Props": [ { + "Title": "Passive:", "Key": "RegenIncomingDamagePercent", - "Name": "Damage regenerated", - "Value": 11, + "Name": "Damage Regenerated", + "Value": 13, "Type": "healing" }, { + "Title": "Passive:", "Key": "RegenIncomingDamageDuration", "Name": "Regeneration Time", "Value": 20, @@ -1862,25 +2077,39 @@ "Name": "Health Regen", "Value": 1, "Type": "health" + }, + { + "Key": "BonusMaxHealth", + "Name": "Max Health", + "Value": 0, + "Type": "health" + }, + { + "Key": "MeleeLifesteal", + "Name": "Melee Lifesteal", + "Value": 0, + "Type": "healing" } ], "DescKey": "citadel_ability_passive_beefy_desc" }, "Upgrades": [ { - "BonusHealthRegen": 1.5 + "BonusMaxHealth": 200 }, { - "BonusMaxHealth": 150 + "MeleeLifesteal": 18 }, { - "RegenIncomingDamagePercent": 5.5 + "RegenIncomingDamagePercent": 8, + "StatusResistancePercent": 20, + "DescKey": "citadel_ability_passive_beefy_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1889,10 +2118,19 @@ "Name": null, "Value": 1 }, + "NonHeroHealPct": { + "Name": null, + "Value": 40 + }, "RegenDamageInterval": { "Name": null, "Value": 1.0 } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -1902,53 +2140,88 @@ "Info1": { "Main": { "Props": [ + { + "Key": "ImmunityDuration", + "Name": "Immunity Duration", + "StatusEffect": "Unstoppable", + "Value": 0, + "Type": "duration" + }, { "Key": "Damage", "Name": "Damage", - "Value": 150, - "Type": "tech_damage", + "Value": 100, "Scale": { - "Value": 0.91728, + "Value": 2.325, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { + "Title": "On Hit:", "Key": "StunDuration", "Name": "Stun Duration", - "Value": 1, + "StatusEffect": "Stun", + "Value": 1.6, "Type": "duration" } ] }, - "Alt": [ - { - "Key": "ImpactRadius", - "Name": "Impact Radius", - "Value": 9, - "Type": "distance" - } - ], + "Alt": [], "DescKey": "citadel_ability_bull_leap_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Hero Hit:", + "Key": "BonusMaxHealthPerHero", + "Name": "Max Health", + "Value": 0, + "Type": "health" + }, + { + "Title": "On Hero Hit:", + "Key": "BonusFireRatePerHero", + "Name": "Fire Rate", + "Value": 0, + "Type": "bullet_damage" + }, + { + "Title": "On Hero Hit:", + "Key": "LandingBonusesDuration", + "Name": "Buff Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [] + }, "Upgrades": [ { - "AbilityCooldown": -38.0 + "AbilityCooldown": -35.0 }, { - "BonusMaxHealthPerHero": 100, - "BonusFireRatePerHero": 15, - "LandingBonusesDuration": 25, - "DescKey": "citadel_ability_bull_leap_t2_desc" + "StunDuration": 0.8 }, { - "ImmunityDuration": 3, + "ImmunityDuration": 6, + "ImpactRadius": 6, "DescKey": "citadel_ability_bull_leap_t3_desc" } ], + "Range": { + "ImpactRadius": { + "Name": "Impact Radius", + "Value": 9, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -1959,13 +2232,22 @@ }, "ImpactHeight": { "Name": null, - "Value": 4 + "Value": 6 + }, + "TossSpeed": { + "Name": null, + "Value": 450 } }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 159.0, + "Value": 185.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -1981,39 +2263,112 @@ { "Key": "Damage", "Name": "Damage", - "Value": 70, - "Type": "tech_damage", + "Value": 45, "Scale": { - "Value": 1.1, + "Value": 0.55, "Type": "spirit" - } + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "citadel_ability_card_toss_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "Spade", + "Key": "SpadeDamageBonus", + "Name": "Bonus Damage", + "Value": 60, + "Type": "tech_damage" }, { - "Key": "AbilityCharges", - "Name": "Charges", - "Value": 1, - "Type": "cast" + "Title": "Diamond", + "Key": "DiamondResistShred", + "Name": "Bullet and Spirit Resist Reduction", + "Value": -8.0, + "Type": "bullet_armor_down" } ] }, - "Alt": null, - "DescKey": "citadel_ability_card_toss_desc" + "Alt": [], + "DescKey": "ability_header_card_toss_suits_desc" + }, + "Info3": { + "Main": { + "Props": [ + { + "Title": "Club", + "Key": "ClubSlowPercent", + "Name": "Movement Slow", + "Value": -30, + "Type": "slow" + }, + { + "Title": "Heart", + "Key": "HeartHeal", + "Name": "Heal", + "Value": 75, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "healing" + } + ] + }, + "Alt": [] }, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCharges": 2 }, { - "Damage": 50 + "Damage": { + "Value": 40, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_card_toss_t2_desc" }, { - "CardResourceGenPctScale": 50 + "ImprovedJokerChance": 1, + "SpadeDamageBonus": 40, + "DiamondResistShred": -5, + "HeartHeal": { + "Value": 75, + "Scale": { + "Value": 0.5, + "Type": null + } + }, + "ClubSlowPercent": -20, + "DescKey": "citadel_ability_card_toss_t3_desc" } ], + "Duration": { + "ClubSlowDuration": { + "Name": null, + "Value": 3, + "Type": "duration" + } + }, + "Range": { + "JokerExtraCardSearchRadius": { + "Name": null, + "Value": 20, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2024,7 +2379,7 @@ }, "AbilityPostCastDuration": { "Name": null, - "Value": 0.2 + "Value": 0.1 }, "AbilityUnitTargetLimit": { "Name": null, @@ -2036,7 +2391,7 @@ }, "CardResourceGenPctScale": { "Name": "Card Summon Rate", - "Value": 106.0, + "Value": 85, "Scale": { "Value": -1.0, "Type": "cooldown" @@ -2058,6 +2413,18 @@ "Name": null, "Value": 10 }, + "CooldownBetweenCards": { + "Name": null, + "Value": 0.5 + }, + "DiamondResistShredDuration": { + "Name": null, + "Value": 5 + }, + "HeartHealNonHeroRatio": { + "Name": null, + "Value": 0.5 + }, "NonPlayerCardResourceScale": { "Name": null, "Value": 0.35 @@ -2074,29 +2441,34 @@ "AbilityCastRange": { "Name": "Cast Range", "Value": 500, - "Type": "range", "Scale": { "Value": 0.0, "Type": "range" - } + }, + "Type": "range" }, "AbilityCharges": { "Name": "Charges", - "Value": 1, + "Value": 2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 0.65, - "Type": "cooldown", + "Value": 0.6, "Scale": { "Value": 0.0, "Type": "cooldown" - } + }, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" }, "Radius": { "Name": "Radius", - "Value": 5, + "Value": 4, "Type": "distance" } }, @@ -2105,32 +2477,65 @@ "Name": "Project Mind", "DescKey": "citadel_ability_projectmind_desc", "Info1": { - "Main": null, - "Alt": null, + "Main": {}, + "Alt": [], "DescKey": "citadel_ability_projectmind_desc" }, - "Upgrades": [ - { - "AbilityCastRange": "15m" - }, - { - "BulletShieldOnLand": 300, - "BulletShieldDuration": 8, - "Scale": { - "Prop": "BulletShieldOnLand", - "Value": 2.6208, - "Type": "spirit" - }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "Barrier:", + "Key": "AbilityCastRange", + "Name": "Cast Range", + "Value": 25, + "Type": "range" + }, + { + "Title": "Barrier:", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "bullet_armor_up" + } + ] + }, + "Alt": [ + { + "Key": "BarrierDuration", + "Name": "Barrier Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Upgrades": [ + { + "AbilityCastRange": 15 + }, + { + "CombatBarrier": { + "Value": 300, + "Scale": { + "Value": 1.7, + "Type": "spirit" + } + }, + "BarrierDuration": 5, "DescKey": "citadel_ability_projectmind_t2_desc" }, { - "AbilityCooldown": -28.0 + "AbilityCooldown": -32.0 } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 200, + "Value": 5.1, "Type": "move_speed" } }, @@ -2160,8 +2565,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 48.0, + "Value": 46.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { @@ -2180,12 +2590,12 @@ { "Key": "MagicDamagePerBullet", "Name": "Spirit Damage Per Bullet", - "Value": 0.0, - "Type": "tech_damage", + "Value": 2, "Scale": { - "Value": 0, + "Value": 0.03, "Type": "spirit" - } + }, + "Type": "tech_damage" } ] }, @@ -2193,13 +2603,13 @@ { "Key": "AbilityLifestealPercent", "Name": "Spirit Lifesteal", - "Value": null, + "Value": 0, "Type": "healing" }, { "Key": "BulletLifestealPercent", "Name": "Bullet Lifesteal", - "Value": null, + "Value": 0, "Type": "healing" } ], @@ -2207,31 +2617,29 @@ }, "Upgrades": [ { - "AbilityCooldown": -14.0 + "AbilityCooldown": -20 }, { - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null - }, - "MagicDamagePerBullet": 5 + "BonusFireRate": 10, + "AbilityDuration": 3, + "DescKey": "citadel_ability_wraith_rapidfire_t2_desc" }, { - "BulletLifestealPercent": 20, - "AbilityLifestealPercent": 20, - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null + "MagicDamagePerBullet": { + "Value": 0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } }, + "UnlimitedAmmo": 1, "DescKey": "citadel_ability_wraith_rapidfire_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2239,30 +2647,22 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "AlliedFireRatePercentage": { - "Name": null, - "Value": 50 } }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 48.0, + "Value": 45, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 5, - "Type": "duration", - "Scale": { - "Value": 0.06552, - "Type": "spirit" - } - }, - "Radius": { - "Name": "Radius", - "Value": 25, - "Type": "distance" + "Type": "duration" } }, "4": { @@ -2275,40 +2675,68 @@ { "Key": "Damage", "Name": "Damage", - "Value": 175, - "Type": "tech_damage", + "Value": 100, "Scale": { - "Value": 1.04832, + "Value": 1.0, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "TossDistance", + "Name": "Throw Range", + "Value": 13 }, + { + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "StatusEffect": "Stun", + "Value": 0.65, + "Type": "cast" + } + ] + }, + "Alt": [], + "DescKey": "citadel_ability_psychic_lift_desc" + }, + "Info2": { + "Main": { + "Props": [ { "Key": "AbilityDuration", "Name": "Duration", - "Value": 2.5, + "Value": 2.25, "Type": "duration" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 40, + "Type": "slow" } ] }, - "Alt": null, - "DescKey": "citadel_ability_psychic_lift_desc" + "Alt": [], + "DescKey": "citadel_ability_psychic_lift_slam_desc" }, "Upgrades": [ { - "AbilityCooldown": -30.0 + "Damage": 100 }, { - "AbilityDuration": 0.75 + "AbilityCooldown": -50 }, { - "LiftChainCount": 1, + "AbilityDuration": 1.5, + "TossDistance": 6, + "AbilityCastRange": 6, "DescKey": "citadel_ability_psychic_lift_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2325,29 +2753,47 @@ "Name": null, "Value": 20 }, + "LiftDuration": { + "Name": null, + "Value": 2 + }, "LiftHeight": { "Name": null, "Value": 80 + }, + "TossUpStrength": { + "Name": null, + "Value": 220 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.4, + "Value": 0.45, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 20, + "Value": 10, "Type": "range" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.65, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 100.0, + "Value": 130, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 2.5, + "Value": 2.25, "Type": "duration" } } @@ -2364,27 +2810,27 @@ { "Key": "TurretDPS", "Name": "Turret DPS", - "Value": 40, - "Type": "tech_damage", + "Value": 30, "Scale": { - "Value": 0.419328, + "Value": 0.39, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "TurretBaseHealth", "Name": "Turret Health", - "Value": 150, - "Type": "health", + "Value": 90, "Scale": { - "Value": 20, + "Value": 7.8, "Type": "power_increase" - } + }, + "Type": "health" }, { "Key": "TurretAttackRange", "Name": "Attack Range", - "Value": 25, + "Value": 30, "Type": "distance" } ] @@ -2393,7 +2839,7 @@ { "Key": "TurretLifetime", "Name": "Lifetime", - "Value": 24, + "Value": 35, "Type": "duration" } ], @@ -2401,17 +2847,17 @@ }, "Upgrades": [ { - "MoveSlowPercent": 25, - "SlowDuration": 1.3, + "TurretAttackRange": 10, + "TurretDPS": 10, "DescKey": "citadel_ability_shieldedsentry_t1_desc" }, { - "TurretAttackRange": "10m", - "AttackSpeedMult": 10, - "DescKey": "citadel_ability_shieldedsentry_t2_desc" + "AbilityCharges": 2 }, { - "TurretDPS": 45 + "AttackSpeedMult": 30, + "TurretLifetime": 12, + "DescKey": "citadel_ability_shieldedsentry_t3_desc" } ], "Duration": { @@ -2424,7 +2870,7 @@ "Range": { "TurretAttackFalloffEnd": { "Name": null, - "Value": 35, + "Value": 30, "Type": "distance" }, "TurretAttackFalloffStart": { @@ -2433,13 +2879,6 @@ "Type": "distance" } }, - "Health": { - "TurretHealthPerBoon": { - "Name": null, - "Value": 30, - "Type": "health" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, @@ -2451,7 +2890,7 @@ }, "AttackSpeedMult": { "Name": null, - "Value": 80 + "Value": 100 }, "BossDamagePercentIncoming": { "Name": null, @@ -2461,6 +2900,18 @@ "Name": null, "Value": 30 }, + "DecayingResist": { + "Name": null, + "Value": 80 + }, + "DecayingResistDuration": { + "Name": null, + "Value": 6 + }, + "MeleeResist": { + "Name": null, + "Value": 35 + }, "ModelScale": { "Name": null, "Value": 0.8 @@ -2471,7 +2922,7 @@ }, "TechResist": { "Name": "Spirit Resist", - "Value": 30 + "Value": 35 }, "TickRate": { "Name": null, @@ -2479,7 +2930,7 @@ }, "TrackingSpeed": { "Name": null, - "Value": 125 + "Value": 430 }, "TurretAttackDelay": { "Name": null, @@ -2523,15 +2974,37 @@ "Key": "ExternalBonusHealthRegen", "Name": "Health Regen", "Value": 25, + "Scale": { + "Value": 0.3, + "Type": "spirit" + }, "Type": "healing" + }, + { + "Key": "HealRadius", + "Name": "Heal Radius", + "Value": 6, + "Type": "distance" + }, + { + "Key": "AuraFireRateBonus", + "Name": "Unknown(AuraFireRateBonus)", + "Value": 0, + "Type": "fire_rate" } ] }, "Alt": [ + { + "Key": "StaminaCooldownReduction", + "Name": "Stamina Recovery", + "Value": 0, + "Type": "stamina_recovery" + }, { "Key": "MaxHealthRegenPct", "Name": "Max Health Regen", - "Value": null, + "Value": 0, "Type": "healing" } ], @@ -2539,32 +3012,25 @@ }, "Upgrades": [ { - "AuraFireRateBonus": 35, + "SpiritResist": 40, "DescKey": "citadel_ability_mobile_resupply_t1_desc" }, { - "AbilityCooldown": -17.0 + "AbilityCooldown": -20.0, + "StaminaCooldownReduction": 100.0, + "DescKey": "citadel_ability_mobile_resupply_t2_desc" }, { - "MaxHealthRegenPct": 4.5, + "MaxHealthRegenPct": 2.0, + "HealRadius": 3, + "AbilityDuration": 1.5, "DescKey": "citadel_ability_mobile_resupply_t3_desc" } ], - "Range": { - "HealRadius": { - "Name": "Heal Radius", - "Value": 5, - "Type": "distance", - "Scale": { - "Value": 0.05, - "Type": "spirit" - } - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2580,9 +3046,9 @@ "Name": null, "Value": 1 }, - "MaxHealthRegenPctInterval": { - "Name": null, - "Value": 0.5 + "HealInterval": { + "Name": "Heal Interval", + "Value": 0.1 } }, "AbilityCastDelay": { @@ -2597,17 +3063,18 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 48.0, + "Value": 50.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 6, - "Type": "duration", - "Scale": { - "Value": 0.12, - "Type": "spirit" - } + "Value": 6.5, + "Type": "duration" } }, "3": { @@ -2620,18 +3087,25 @@ { "Key": "Damage", "Name": "Damage", - "Value": 64, - "Type": "tech_damage", + "Value": 60, "Scale": { - "Value": 0.78624, + "Value": 0.731203, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 20, "Type": "slow" + }, + { + "Key": "WallStunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 0, + "Type": "duration" } ] }, @@ -2639,7 +3113,7 @@ { "Key": "MinRange", "Name": "Minimum Range", - "Value": 6, + "Value": 5, "Type": "distance" }, { @@ -2653,29 +3127,38 @@ "Name": "Slow Duration", "Value": 2.5, "Type": "duration" + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, + "Type": "duration" } ], "DescKey": "citadel_ability_fissure_wall_desc" }, "Upgrades": [ { - "StaminaReduction": 1, - "BonusDamagePercent": 15, + "BonusDamagePercent": 20, "DebuffDuration": 7, "DescKey": "citadel_ability_fissure_wall_t1_desc" }, { - "AbilityCooldown": -22.0 + "AbilityCooldown": -20.0, + "AbilityDuration": 2, + "DescKey": "citadel_ability_fissure_wall_t2_desc" }, { - "WallStunDuration": 1, + "CreateTurrets": 2, + "TurretLifeTime": 8, + "SlowPercent": 30, "DescKey": "citadel_ability_fissure_wall_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2686,7 +3169,7 @@ }, "NumWallSegments": { "Name": null, - "Value": 7 + "Value": 8 }, "PushForce": { "Name": null, @@ -2702,7 +3185,7 @@ }, "TimeToMaxDistance": { "Name": null, - "Value": 2 + "Value": 1.8 } }, "AbilityCastRange": { @@ -2712,12 +3195,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 46.0, + "Value": 50.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 5, + "Value": 6.0, "Type": "duration" } }, @@ -2731,12 +3219,12 @@ { "Key": "DamagePerRocket", "Name": "Damage Per Rocket", - "Value": 30, - "Type": "tech_damage", + "Value": 22.5, "Scale": { - "Value": 0.35, + "Value": 0.2, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "GrenadesPerSecond", @@ -2746,7 +3234,7 @@ { "Key": "ExplosionRadius", "Name": "Explosion Radius", - "Value": 5, + "Value": 4.5, "Type": "distance" } ] @@ -2755,14 +3243,19 @@ { "Key": "MinDistance", "Name": "Min Range", - "Value": 7, + "Value": 8.5, "Type": "distance" }, { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 13, - "Type": "cast" + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 8, + "Type": "duration" + }, + { + "Key": "MoveSlowDuration", + "Value": 0, + "Type": "duration" } ], "DescKey": "citadel_ability_rocket_barrage_desc" @@ -2770,14 +3263,24 @@ "Upgrades": [ { "MoveSlowPercent": 30, - "MoveSlowDuration": 2.0, + "EnemyDashSlowPercent": -30, + "MoveSlowDuration": 1, "DescKey": "citadel_ability_rocket_barrage_t1_desc" }, { - "AbilityCooldown": -50.0 + "AbilityCooldown": -55.0, + "AbilityDuration": 6, + "DescKey": "citadel_ability_rocket_barrage_t2_desc" }, { - "DamagePerRocket": 30, + "DamagePerRocket": { + "Value": 18, + "Scale": { + "Value": 0.16, + "Type": "spirit" + } + }, + "ExplosionRadius": 2, "DescKey": "citadel_ability_rocket_barrage_t3_desc" } ], @@ -2788,14 +3291,17 @@ "Type": "move_speed" } }, - "Other": { - "AbilityUnitTargetLimit": { - "Name": null, - "Value": 100 - }, - "BossDamagePercent": { + "Debuff": { + "GroundDashReductionPercent": { + "Name": "Dash Distance", + "Value": -35, + "Type": "slow" + } + }, + "Other": { + "AbilityUnitTargetLimit": { "Name": null, - "Value": 50 + "Value": 100 }, "DetonateTimer": { "Name": null, @@ -2832,12 +3338,13 @@ "TrackingTime": { "Name": null, "Value": 0.4 - }, - "TrackingVariance": { - "Name": null, - "Value": 0 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", "Value": 50, @@ -2845,8 +3352,18 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 140.0, + "Value": 175.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8, + "Type": "duration" } } }, @@ -2862,22 +3379,28 @@ { "Key": "PulseDamage", "Name": "Pulse Damage", - "Value": 45, - "Type": "tech_damage", + "Value": 35, "Scale": { - "Value": 0.45864, + "Value": 0.3, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "DamageAmplificationPerStack", "Name": "Bonus Damage per Stack", - "Value": 6, + "Value": 4, "Type": "damage" } ] }, "Alt": [ + { + "Key": "RadiusIncreasePerPulse", + "Name": "Radius Per Pulse", + "Value": 1, + "Type": "distance" + }, { "Key": "PulseInterval", "Name": "Pulse Interval", @@ -2892,14 +3415,14 @@ }, { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30, + "Name": "Move Speed", + "Value": 20, "Type": "slow" }, { "Key": "MovementSlowDuration", "Name": "Slow Duration", - "Value": 2.0, + "Value": 0.2, "Type": "duration" } ], @@ -2907,28 +3430,28 @@ }, "Upgrades": [ { - "AbilityDuration": 0.8 + "AbilityCooldown": -12 }, { - "AbilityCooldown": -8 + "PulseDamage": { + "Value": 20, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_chrono_pulse_grenade_t2_desc" }, { - "PulseDamage": 45, - "RadiusIncreasePerPulse": "0.75m", + "DamageAmplificationPerStack": 4, + "AbilityDuration": 1.6, "DescKey": "citadel_ability_chrono_pulse_grenade_t3_desc" } ], - "Range": { - "RadiusIncreasePerPulse": { - "Name": null, - "Value": 0, - "Type": "distance" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -2936,10 +3459,6 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "BossDamagePercent": { - "Name": null, - "Value": 50 } }, "AbilityCastDelay": { @@ -2949,9 +3468,14 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 28.0, + "Value": 32.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 3.2, @@ -2959,7 +3483,7 @@ }, "Radius": { "Name": "Radius", - "Value": 6, + "Value": 5.5, "Type": "distance" } }, @@ -2971,22 +3495,27 @@ "Main": { "Props": [ { - "Key": "TimeScaleDuration", - "Name": "Time Stop Duration", - "Value": 0.5, - "Type": "duration" - }, - { - "Key": "DamageWallHit", - "Name": "Damage on Touch", - "Value": 50, - "Type": "tech_damage" + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0 }, { "Key": "MovementSlowPct", "Name": "Movement Slow", "Value": 80, "Type": "slow" + }, + { + "Key": "TimeScaleDuration", + "Name": "Time Stop Duration", + "Value": 0.5, + "Type": "duration" + }, + { + "Key": "FriendlyBulletDamageBonus", + "Name": "Ally Weapon Damage", + "Value": 30, + "Type": "bullet_damage" } ] }, @@ -2994,42 +3523,44 @@ { "Key": "TimeWallWidth", "Name": "Wall Width", - "Value": 7, + "Value": 8, "Type": "range" }, { "Key": "TimeWallHeight", "Name": "Wall Height", - "Value": 3.5 + "Value": 4 }, { - "Key": "DamagePctPerWallHit", - "Name": "Max Health Damage", - "Value": null, - "Type": "tech_damage" + "Key": "TimeWallTimeScaleFriendly", + "Name": "Ally Bullet Speed", + "Value": 2 } ], "DescKey": "citadel_ability_chrono_time_wall_desc" }, "Upgrades": [ { - "TimeWallWidth": "2m", - "TimeWallHeight": "1m", + "TimeWallWidth": 3, + "TimeWallHeight": 1, + "AbilityDuration": 3.5, "DescKey": "citadel_ability_chrono_time_wall_t1_desc" }, { - "DamagePctPerWallHit": 10, + "FriendlyBulletDamageBonus": 35, + "DebuffDuration": 2.3, "DescKey": "citadel_ability_chrono_time_wall_t2_desc" }, { - "DebuffDuration": 2.5, + "AbilityCharges": 3, + "AbilityCooldownBetweenCharge": 2, "DescKey": "citadel_ability_chrono_time_wall_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -3040,19 +3571,7 @@ }, "AuraEffectDuration": { "Name": null, - "Value": 1.25 - }, - "DamageTickRate": { - "Name": null, - "Value": 1.5 - }, - "FriendlyBulletDamageBonus": { - "Name": null, - "Value": 20 - }, - "FriendlyBulletTimeScale": { - "Name": null, - "Value": 3 + "Value": 2 }, "TimeWallDepth": { "Name": null, @@ -3078,7 +3597,7 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 200, + "Value": 5.08, "Type": "range" }, "AbilityCooldown": { @@ -3088,7 +3607,7 @@ }, "AbilityDuration": { "Name": "Duration", - "Value": 6, + "Value": 5.5, "Type": "duration" } }, @@ -3101,13 +3620,17 @@ "Props": [ { "Key": "MaxBonusBulletDamage", - "Name": "Max Damage Amp", - "Value": 100, + "Name": "Max Damage", + "Value": 5, + "Scale": { + "Value": 125, + "Type": "weapon_power" + }, "Type": "tech_damage" }, { "Key": "MaxSlowDuration", - "Name": "Max Stop Duration", + "Name": "Max Time-Stop", "Value": 0.4, "Type": "duration" }, @@ -3115,54 +3638,36 @@ "Key": "SpeedChange", "Name": "Bonus Speed", "Value": 25, - "Type": "move_speed", "Scale": { - "Value": 0.09828, + "Value": 0.13, "Type": "spirit" - } + }, + "Type": "move_speed" } ] }, "Alt": [ { - "Key": "BaseBulletDamage", - "Name": "Bullet Damage", + "Key": "MinBonusBulletDamage", + "Name": "Min Damage", "Value": 5, - "Type": "bullet_damage", "Scale": { - "Value": 1.0, - "Type": "damage" - } - }, - { - "Key": "HeadshotBonus", - "Name": "Headshot Damage", - "Value": 15, - "Type": "tech_damage" - }, - { - "Key": "MinBonusBulletDamage", - "Name": "Min Damage Amp", - "Value": 25, + "Value": 25, + "Type": "weapon_power" + }, "Type": "tech_damage" }, - { - "Key": "MinSlowDuration", - "Name": "Min Stop Duration", - "Value": 0.25, - "Type": "duration" - }, - { - "Key": "MaxChargeDuration", - "Name": "Full Charge Time", - "Value": 2.5, - "Type": "duration" - }, { "Key": "SpeedBoostDuration", - "Name": "Speed Duration", + "Name": "Charge Hold Duration", "Value": 3.5, "Type": "duration" + }, + { + "Key": "HeadshotBonus", + "Name": "Headshot Damage", + "Value": 14, + "Type": "tech_damage" } ], "DescKey": "citadel_ability_chrono_kinetic_carbine_desc" @@ -3172,19 +3677,36 @@ "MaxSlowDuration": 0.4 }, { - "AbilityCooldown": -10, - "SpeedBoostDuration": 2, - "DescKey": "citadel_ability_chrono_kinetic_carbine_t2_desc" + "AbilityCooldown": -12 }, { - "MaxBonusBulletDamage": 50, + "SpeedBoostDuration": 2, + "MaxBonusBulletDamage": { + "Value": 0, + "Scale": { + "Value": 55, + "Type": "weapon_power" + } + }, "DescKey": "citadel_ability_chrono_kinetic_carbine_t3_desc" } ], + "Duration": { + "MaxChargeDuration": { + "Name": "Full Charge Time", + "Value": 2.5, + "Type": "duration" + }, + "MinSlowDuration": { + "Name": "Min Time-Stop", + "Value": 0.25, + "Type": "duration" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -3193,13 +3715,17 @@ "Name": null, "Value": 1 }, + "AirMoveIncreasePercent": { + "Name": "Air Jump/Dash Distance", + "Value": 20 + }, "BonusBulletSpeed": { "Name": null, "Value": 100 }, "BulletRadiusOverride": { "Name": null, - "Value": 13.7 + "Value": 16.0 }, "BulletTimeScale": { "Name": null, @@ -3228,8 +3754,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 28.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -3240,40 +3771,76 @@ "Main": { "Props": [ { - "Key": "SwapTotalDamage", + "Key": "SwapDamage", "Name": "Swap Damage", - "Value": 125, - "Type": "tech_damage", + "Value": 150.0, "Scale": { - "Value": 0.6552, + "Value": 1.1, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "SpellLifesteal", - "Name": "Spell Lifesteal", - "Value": 100 + "Key": "MaxHealthDamage", + "Name": "Max Health Damage", + "Value": 0.0, + "Type": "tech_damage" } ] }, - "Alt": null, + "Alt": [ + { + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "bullet_armor_up" + }, + { + "Key": "BarrierDuration", + "Name": "Barrier Duration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "MultiSwap", + "Name": "Multi Target Radius", + "Value": 0, + "Type": "distance" + } + ], "DescKey": "citadel_ability_chrono_swap_desc" }, "Upgrades": [ { - "AbilityCooldown": -15 + "CombatBarrier": { + "Value": 200, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "BarrierDuration": 8, + "DescKey": "citadel_ability_chrono_swap_t1_desc" }, { - "SwapTotalDamage": 100 + "AbilityCastRange": 13, + "AbilityCooldown": -35, + "DescKey": "citadel_ability_chrono_swap_t2_desc" }, { - "AbilityCastRange": "15m" + "MultiSwap": 7, + "MaxHealthDamage": 10, + "DescKey": "citadel_ability_chrono_swap_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -3319,8 +3886,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 65.0, + "Value": 95.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -3336,55 +3908,86 @@ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 115.0, "Scale": { - "Value": 1.4, + "Value": 1.55, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "StompRange", - "Name": "Stomp Range", - "Value": 15, - "Type": "distance", - "Scale": { - "Value": 0.275184, - "Type": "spirit" - } + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 1 } ] }, "Alt": [ + { + "Key": "StompRange", + "Name": "Pulse Range", + "Value": 16, + "Type": "distance" + }, { "Key": "StompWidth", - "Name": "Ability Width", - "Value": 5.0, + "Name": "Pulse Width", + "Value": 5.5, "Type": "distance" } ], "DescKey": "citadel_ability_stomp_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Hit:", + "Key": "BulletResistReduction", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_down" + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Title": "On Hit:", + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [] + }, "Upgrades": [ { - "FireRateSlow": 25, - "SlowPercent": 35, - "SlowDuration": 4, + "AbilityCharges": 1, "DescKey": "citadel_ability_stomp_t1_desc" }, { - "BulletArmorReduction": 30, - "BulletArmorReductionDuration": 8, + "BulletResistReduction": -15, + "SlowPercent": 30, + "SlowDuration": 4, "DescKey": "citadel_ability_stomp_t2_desc" }, { - "Damage": 125 + "Damage": 135, + "StompRange": 20, + "DescKey": "citadel_ability_stomp_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -3395,15 +3998,15 @@ }, "ClimbHeight": { "Name": null, - "Value": 0.5 + "Value": 1.0 }, "DistanceAboveGround": { "Name": null, - "Value": 0.5 + "Value": 1.0 }, "DropDownRate": { "Name": null, - "Value": 8 + "Value": 20 }, "ImpactInterval": { "Name": null, @@ -3447,45 +4050,51 @@ "Main": { "Props": [ { - "Key": "VoidTime", - "Name": "Void Time", - "Value": 1.4, - "Type": "duration" - }, - { - "Key": "AllyDistance", - "Name": "Ally Distance", + "Key": "AbilityCastRange", + "Name": "Cast Range", "Value": 10, - "Type": "distance" + "Type": "range" }, { - "Key": "FireRateBonus", - "Name": "Fire Rate Bonus", - "Value": 25, - "Type": "fire_rate" + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 1.4, + "Type": "duration" } ] }, - "Alt": [], + "Alt": [ + { + "Key": "StaminaRestore", + "Name": "Stamina Restored", + "Value": 1 + }, + { + "Key": "AllyDistance", + "Name": "Ally Distance", + "Value": 13, + "Type": "distance" + } + ], "DescKey": "citadel_ability_void_sphere_desc" }, "Upgrades": [ { - "AbilityCastRange": "4m" + "AbilityCastRange": 6 }, { - "FireRateBonus": 25 + "AbilityCooldown": -6 }, { - "BonusClipSizePercent": 120, - "AbilityCooldown": -5, + "ReduceDebuffs": 50, + "ChargeReplenish": 1, "DescKey": "citadel_ability_void_sphere_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -3494,10 +4103,6 @@ "Name": null, "Value": 1 }, - "FireRateBonusDurationMax": { - "Name": null, - "Value": 8 - }, "TrailInterval": { "Name": null, "Value": 0.01 @@ -3505,13 +4110,23 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 9, + "Value": 10, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 16, + "Value": 20, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 1.4, + "Type": "duration" } }, "3": { @@ -3524,12 +4139,12 @@ { "Key": "HealingPerSecond", "Name": "Health Restored", - "Value": 30, - "Type": "healing", + "Value": 25, "Scale": { - "Value": 0.45, + "Value": 0.4, "Type": "spirit" - } + }, + "Type": "healing" }, { "Key": "AbilityChannelTime", @@ -3551,28 +4166,25 @@ }, "Upgrades": [ { - "MovementSpeedBonus": "4m", + "MovementSpeedBonus": 4, "MovementSpeedBonusDuration": 8, "DescKey": "citadel_ability_nikuman_t1_desc" }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": -20.0, + "AbilityChannelTime": 1.0, + "DescKey": "citadel_ability_nikuman_t2_desc" }, { "NoChannel": 1, - "HealMaxHealthPercent": 3.4, + "HealMaxHealthPercent": 2.5, "DescKey": "citadel_ability_nikuman_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 4.2, - "Type": "move_speed" - }, - "MovementSpeedBonus": { - "Name": null, - "Value": 0, + "Value": -1, "Type": "move_speed" } }, @@ -3580,12 +4192,26 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "AuraLingerDuration": { + "Name": null, + "Value": 1.0 } }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 5, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", "Value": 48.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -3595,21 +4221,21 @@ "Info1": { "Main": { "Props": [ - { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 2.75, - "Type": "cast" - }, { "Key": "DPS", - "Name": "DPS", - "Value": 45, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 75, "Scale": { - "Value": 0.209664, + "Value": 0.28, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "DPSPercentHealth", + "Name": "Max Health as Damage", + "Value": 0.0, + "Type": "tech_damage" } ] }, @@ -3619,29 +4245,27 @@ "Name": "Singularity Radius", "Value": 7, "Type": "distance" + }, + { + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 2.75, + "Type": "cast" } ], "DescKey": "citadel_ability_self_vacuum_desc" }, "Upgrades": [ { - "VacuumRadius": "2m" + "VacuumRadius": 2 }, { "AbilityChannelTime": 0.75 }, { - "DamagePercentHealth": 4, - "DescKey": "citadel_ability_self_vacuum_t3_desc" + "DPSPercentHealth": 6 } ], - "Damage": { - "DamagePercentHealth": { - "Name": "Damage Health Percent", - "Value": 1.5, - "Type": "tech_damage" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, @@ -3653,11 +4277,11 @@ }, "Speed": { "Name": null, - "Value": 200 + "Value": 5.08 }, "TickRate": { "Name": null, - "Value": 1 + "Value": 0.25 }, "TossAngle": { "Name": null, @@ -3665,7 +4289,7 @@ }, "TossSpeed": { "Name": null, - "Value": 350 + "Value": 8.89 } }, "AbilityCastDelay": { @@ -3673,10 +4297,20 @@ "Value": 0.2, "Type": "cast" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 2.75, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 215.0, + "Value": 230.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -3692,16 +4326,26 @@ { "Key": "Damage", "Name": "Damage", - "Value": 80, - "Type": "tech_damage", + "Value": 60, "Scale": { - "Value": 0.9828, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "HealAmount", + "Name": "Heal Amount", + "Value": 60, + "Scale": { + "Value": 0.8, + "Type": "spirit" + }, + "Type": "healing" }, { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 40, "Type": "slow" } @@ -3713,36 +4357,44 @@ "Name": "Slow Duration", "Value": 4, "Type": "duration" - }, - { - "Key": "StaminaCooldownIncrease", - "Name": "Stamina Regen", - "Value": -40 } ], "DescKey": "ability_ice_grenade_desc" }, "Upgrades": [ { - "AbilityCharges": 1 + "Damage": 30, + "HealAmount": 30, + "DescKey": "ability_ice_grenade_t1_desc" }, { - "HealAmount": 100, - "Scale": { - "Prop": "HealAmount", - "Value": 1.9656, - "Type": "spirit" - }, + "PauseStaminaRegen": 1, + "AbilityCooldown": -10, "DescKey": "ability_ice_grenade_t2_desc" }, { - "Damage": 175 + "Radius": 2, + "HealAmount": { + "Value": 0, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "DescKey": "ability_ice_grenade_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -3759,12 +4411,12 @@ }, "AbilityCharges": { "Name": "Charges", - "Value": 1, + "Value": 2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 22.0, + "Value": 30.0, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { @@ -3811,15 +4463,16 @@ }, "Upgrades": [ { - "SprintSpeedBonus": "4m" + "MoveSpeedBonus": 2, + "BulletResist": 35, + "DescKey": "ability_icepath_t1_desc" }, { - "AbilityCooldown": -15.0 + "AbilityCooldown": -25.0 }, { - "BonusSpiritMeter": 1, - "BonusSpiritMax": 55, - "BonusSpiritLingerDuration": 6, + "BonusSpiritPct": 35, + "BonusSpirit": 20, "DescKey": "ability_icepath_t3_desc" } ], @@ -3851,8 +4504,13 @@ "Value": 100, "Type": "move_speed" }, + "SlideScale": { + "Name": "Slide Distance", + "Value": 50, + "Type": "move_speed" + }, "SlowResistancePercent": { - "Name": "Movement Slow Resist", + "Name": "Slow Resist", "Value": 60, "Type": "move_speed" } @@ -3894,9 +4552,14 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 42.0, + "Value": 50.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 8, @@ -3912,32 +4575,32 @@ "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 60, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 45.0, "Scale": { - "Value": 0.9, + "Value": 0.38, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "MaxSlowPercent", - "Name": "Max Slow", - "Value": 40, + "Name": "Max Move Speed", + "Value": 20, "Type": "slow" }, { "Key": "MaxFireRateSlowPercent", - "Name": "Max Fire Rate Slow", - "Value": 40, - "Type": "bullet_damage" + "Name": "Max Fire Rate", + "Value": 20, + "Type": "fire_rate" } ] }, "Alt": [ { "Key": "MaxSlowTime", - "Name": "Max Slow Build Time", + "Name": "Time To Max Debuff", "Value": 2.0, "Type": "duration" }, @@ -3949,7 +4612,7 @@ }, { "Key": "IceBeamBuildupProcDuration", - "Name": "Slow Linger Duration", + "Name": "Debuff Linger Duration", "Value": 2, "Type": "duration" }, @@ -3957,30 +4620,46 @@ "Key": "BeamSplit", "Name": "Extra Beam Range", "Value": 0, - "Type": "radius", "Scale": { "Value": 0.0, "Type": "range" - } + }, + "Type": "radius" + }, + { + "Key": "MaxGroundDashReductionPercent", + "Name": "Max Dash Slow", + "Value": -20 } ], "DescKey": "ability_icebeam_desc" }, "Upgrades": [ { - "AbilityCooldown": -7.5 + "MaxSlowPercent": 25, + "MaxFireRateSlowPercent": 25, + "DescKey": "ability_icebeam_t1_desc" }, { - "DPS": 40 + "DPS": { + "Value": 20, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "ability_icebeam_t2_desc" }, { - "BeamSplit": "13m", - "Scale": { - "Prop": "BeamSplit", - "Value": 1.0, - "Type": "range" + "BeamSplit": { + "Value": 10, + "Scale": { + "Value": 0.93, + "Type": "range" + } }, "BeamSplitCount": 2, + "AbilityCooldown": -13, "DescKey": "ability_icebeam_t3_desc" } ], @@ -3991,13 +4670,6 @@ "Type": "duration" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 5.0, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", @@ -4036,8 +4708,18 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 24.0, + "Value": 28.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5.0, + "Type": "duration" } }, "4": { @@ -4050,26 +4732,32 @@ { "Key": "BonusHealthRegen", "Name": "Health Regen", - "Value": 110, - "Type": "healing", + "Value": 90, "Scale": { "Value": 0.0, "Type": "spirit" - } + }, + "Type": "healing" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 35, - "Type": "slow" + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" } ] }, "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 35, + "Type": "slow" + }, { "Key": "MaxHealthRegen", "Name": "Max Health Heal", - "Value": null, + "Value": 0, "Type": "healing" } ], @@ -4077,26 +4765,27 @@ }, "Upgrades": [ { - "FireRateSlow": 40, - "DescKey": "ability_ice_dome_t1_desc" + "AbilityCooldown": -25 }, { - "AbilityCooldown": -40.0 + "AbilityDuration": 1.5 }, { - "BonusHealthRegen": 60, - "Scale": { - "Prop": "BonusHealthRegen", - "Value": 1.4, - "Type": "spirit" + "BonusHealthRegen": { + "Value": 65, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } }, + "PurgeOnCast": 1, "DescKey": "ability_ice_dome_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -4111,7 +4800,7 @@ }, "EnemyDragSpeed": { "Name": null, - "Value": 1000 + "Value": 25.4 }, "GrowTime": { "Name": null, @@ -4123,14 +4812,24 @@ "Value": 0.2, "Type": "cast" }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 8, + "Type": "range" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 130, + "Value": 170, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 5.5, + "Value": 5, "Type": "duration" }, "Radius": { @@ -4152,22 +4851,18 @@ { "Key": "Damage", "Name": "Damage", - "Value": 70, - "Type": "tech_damage", + "Value": 65, "Scale": { "Value": 2.8, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "SleepWakeUpDelay", - "Name": "Wake Up Time", - "Value": 0.1, - "Type": "duration", - "Scale": { - "Value": 0.003276, - "Type": "spirit" - } + "Key": "SleepDuration", + "Name": "Sleep Duration", + "Value": 2.75, + "Type": "duration" } ] }, @@ -4179,39 +4874,51 @@ "Type": "duration" }, { - "Key": "SleepDuration", - "Name": "Sleep Duration", - "Value": 3, - "Type": "duration" - }, + "Key": "SleepWakeUpDelay", + "Name": "Wake Up Delay", + "Value": 0.1, + "Scale": { + "Value": 0.003, + "Type": "spirit" + }, + "Type": "duration" + }, { "Key": "SleepMoveSpeed", "Name": "Sleep Movespeed", - "Value": 2, + "Value": 1.5, "Type": "move_speed" + }, + { + "Key": "RicochetRadius", + "Name": "Ricochet Range", + "Value": 0 } ], "DescKey": "ability_sleep_dagger_desc" }, "Upgrades": [ { - "StaminaReduction": 1, + "BulletResistReduction": -8.0, + "BulletResistReductionDuration": 6, "DescKey": "ability_sleep_dagger_t1_desc" }, { - "AbilityCooldown": -12.0 + "AbilityCooldown": -17.0, + "DescKey": "ability_sleep_dagger_t2_desc" }, { - "BulletResistReduction": -12, - "FireRateSlow": 40, - "BulletResistReductionDuration": 6, + "SleepDuration": 1, + "SlowPercent": 50, + "GroundDashReductionPercent": -50, + "DebuffDuration": 3, "DescKey": "ability_sleep_dagger_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -4223,10 +4930,6 @@ "DoesNotBreakInvis": { "Name": null, "Value": 1 - }, - "RicochetRadius": { - "Name": "Ricochet Range", - "Value": 20 } }, "AbilityCastDelay": { @@ -4236,8 +4939,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 26.0, + "Value": 30.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "2": { @@ -4265,30 +4973,36 @@ { "Key": "InvisMoveSpeedMod", "Name": "Invis Sprint Speed", - "Value": 2.0, + "Value": 0, "Type": "move_speed" + }, + { + "Key": "PostInvisBuffDuration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "PhaseOutDuration", + "Name": "Invincible Duration", + "Value": 0, + "Type": "duration" } ], "DescKey": "ability_smoke_bomb_desc" }, "Upgrades": [ { - "InvisMoveSpeedMod": "5m" + "InvisMoveSpeedMod": 7 }, { - "BulletLifesteal": 15, - "PostInvisBuffDuration": 8, + "AbilityCharges": 2, + "AbilityCooldownBetweenCharge": 7, "DescKey": "ability_smoke_bomb_t2_desc" }, { - "AbilityCharges": 1, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" - }, - "AbilityCooldownBetweenCharge": 7, - "PhaseOutDuration": 0.5, + "BulletLifesteal": 40, + "PostInvisBuffDuration": 5, + "DispelOnUse": 1, "DescKey": "ability_smoke_bomb_t3_desc" } ], @@ -4307,7 +5021,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -4327,17 +5041,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 33.0, "Type": "cooldown" }, "AbilityDuration": { "Name": "Duration", "Value": 8, - "Type": "duration", "Scale": { - "Value": 0.19656, + "Value": 0.1, "Type": "spirit" - } + }, + "Type": "duration" } }, "3": { @@ -4357,19 +5071,30 @@ "Key": "MaxStacks", "Name": "Max Stacks", "Value": 40 + }, + { + "Key": "ProcDamage", + "Name": "Spirit Damage", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "tech_damage" } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_stacking_damage_desc" }, "Upgrades": [ { - "ProcDamage": 60, - "Scale": { - "Prop": "ProcDamage", - "Value": 0.39312, - "Type": "spirit" + "ProcDamage": { + "Value": 40, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } }, "ProcDamageStackCount": 20, "SlowPercent": 15, @@ -4382,13 +5107,13 @@ "DescKey": "ability_stacking_damage_t2_desc" }, { - "DamageBonusFixedPerStack": 0.12 + "DamageBonusFixedPerStack": 0.14 } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -4396,12 +5121,13 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "BossDamagePct": { - "Name": null, - "Value": 20 } }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 6, @@ -4418,17 +5144,20 @@ { "Key": "BonusFireRate", "Name": "Fire Rate", - "Value": 30 + "Value": 25, + "Type": "fire_rate" }, { - "Key": "SpiritDamage", - "Name": "Spirit Damage", - "Value": 6, - "Type": "tech_damage", - "Scale": { - "Value": 0.1, - "Type": "spirit" - } + "Key": "WeaponDamageBonus", + "Name": "Weapon Damage", + "Value": 7, + "Type": "bullet_damage" + }, + { + "Key": "TargetsPerTick", + "Name": "Targets Hit Per Shot", + "Value": 1, + "Type": "radius" } ] }, @@ -4436,7 +5165,7 @@ { "Key": "EvasionPercent", "Name": "Bullet Evasion", - "Value": null + "Value": 30 }, { "Key": "ChannelMoveSpeed", @@ -4449,33 +5178,24 @@ }, "Upgrades": [ { - "SpiritDamage": 6 + "WeaponDamageBonus": 7 }, { - "AbilityCooldown": -40.0 + "BonusFireRate": 10, + "ChannelMoveSpeed": 3, + "DescKey": "ability_bullet_flurry_t2_desc" }, { - "EvasionPercent": 40, - "ChannelMoveSpeed": "2m", + "EvasionPercent": 40.0, + "AbilityCooldown": -75, "DescKey": "ability_bullet_flurry_t3_desc" } ], "Range": { - "TargetsPerTick": { - "Name": "Targets Hit Per Shot", - "Value": 1, - "Type": "radius" - } - }, - "Damage": { - "ExplodeDamage": { - "Name": "Explode Damage", - "Value": 250, - "Type": "tech_damage", - "Scale": { - "Value": 1.638, - "Type": "spirit" - } + "RadiusMin": { + "Name": null, + "Value": 0.75, + "Type": "distance" } }, "Other": { @@ -4499,21 +5219,26 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 150.0, + "Value": 145.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 3.0, - "Type": "duration", + "Value": 3.5, "Scale": { - "Value": 0.06552, + "Value": 0.03, "Type": "spirit" - } + }, + "Type": "duration" }, "Radius": { "Name": "Radius", - "Value": 15, + "Value": 16, "Type": "distance" } } @@ -4527,37 +5252,44 @@ "Info1": { "Main": { "Props": [ + { + "Key": "ArmTime", + "Name": "Arm Time", + "Value": 0.5, + "Type": "duration" + }, { "Key": "BarrelDamage", "Name": "Explosion Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 80, "Scale": { - "Value": 1.9656, + "Value": 1.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "ArmTime", - "Name": "Arm Time", - "Value": 1 + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0.4 } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_explosive_barrel_desc" }, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCooldown": -10 }, { - "BarrelDamage": 140 + "BarrelDamage": 58.5 }, { - "AbilityCooldown": -9.5, - "MinTimeBeforeDestroy": -1, - "ArmTime": -1, + "AbilityCharges": 2, + "TossDuration": 0.4, + "TossSpeed": 3.556, "DescKey": "ability_explosive_barrel_t3_desc" } ], @@ -4571,7 +5303,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -4622,7 +5354,7 @@ }, "TossSpeed": { "Name": null, - "Value": 400 + "Value": 3.556 } }, "AbilityCastDelay": { @@ -4632,17 +5364,17 @@ }, "AbilityCharges": { "Name": "Charges", - "Value": 2, + "Value": 1, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 32.0, + "Value": 28.0, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 5, + "Value": 3.5, "Type": "charge_cooldown" }, "Radius": { @@ -4661,12 +5393,18 @@ { "Key": "StompDamage", "Name": "Stomp Damage", - "Value": 120, - "Type": "tech_damage", + "Value": 60, "Scale": { - "Value": 0.91728, + "Value": 0.372, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "Radius", + "Name": "Radius", + "Value": 12, + "Type": "distance" } ] }, @@ -4676,27 +5414,33 @@ "Name": "Air Control", "Value": 100, "Type": "move_speed" + }, + { + "Key": "SpeedOnLandDuration", + "Value": 0, + "Type": "duration" } ], "DescKey": "ability_bounce_pad_desc" }, "Upgrades": [ { - "SpeedOnLand": "4m", - "SpeedOnLandDuration": 4, + "AbilityCooldown": -10, "DescKey": "ability_bounce_pad_t1_desc" }, { - "StompDamage": 100, - "Scale": { - "Prop": "StompDamage", - "Value": 1.04832, - "Type": null - }, + "SpeedOnLand": 4, + "SpeedOnLandDuration": 4, "DescKey": "ability_bounce_pad_t2_desc" }, { - "StompStunDuration": 1.25, + "StompDamage": { + "Value": 67.5, + "Scale": { + "Value": 0.32178, + "Type": "spirit" + } + }, "DescKey": "ability_bounce_pad_t3_desc" } ], @@ -4709,18 +5453,13 @@ }, "Move": { "AirControlAccelPercent": { - "Name": null, + "Name": "Air Acceleration", "Value": 50, "Type": "move_speed" }, "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" - }, - "SpeedOnLand": { - "Name": null, - "Value": 0, + "Value": -1, "Type": "move_speed" } }, @@ -4751,7 +5490,7 @@ }, "TossSpeed": { "Name": null, - "Value": 500 + "Value": 12.7 }, "UpFactor": { "Name": null, @@ -4774,7 +5513,7 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 37.0, + "Value": 41, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { @@ -4803,16 +5542,16 @@ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "bullet_damage", + "Value": 55, "Scale": { - "Value": 1.0, - "Type": "weapon_damage" - } + "Value": 1.116, + "Type": "spirit" + }, + "Type": "bullet_damage" }, { "Key": "FadingSlowPercent", - "Name": "Fading Movement Slow", + "Name": "Fading Move Speed", "Value": 50, "Type": "slow" }, @@ -4824,18 +5563,21 @@ } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_crackshot_desc" }, "Upgrades": [ { - "FadingSlowPercent": 25 + "FadingSlowPercent": 25, + "DescKey": "ability_crackshot_t1_desc" }, { - "Damage": 50 + "Damage": 49.5 }, { - "AbilityCooldownPerHeadshot": -2 + "AbilityCooldownPerHeadshot": -6, + "AbilityCooldownPerHeadshotNPC": -3, + "DescKey": "ability_crackshot_t3_desc" } ], "Range": { @@ -4849,6 +5591,10 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "CrackshotNPCCDReduction": { + "Name": null, + "Value": 50 } }, "AbilityCastDelay": { @@ -4860,6 +5606,11 @@ "Name": "Cooldown", "Value": 20, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -4870,37 +5621,61 @@ "Main": { "Props": [ { - "Key": "ExtraTargetConeAngle", - "Name": "Targetting Cone Angle", - "Value": 40 + "Key": "AbilityDuration", + "Name": "Duration", + "StatusEffect": "Stun", + "Value": 2.25, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 80, + "Scale": { + "Value": 0.93, + "Type": "spirit" + }, + "Type": "tech_damage" } ] }, - "Alt": [], + "Alt": [ + { + "Key": "BouncePadExtendDuration", + "Value": 1.0 + } + ], "DescKey": "ability_gravity_lasso_desc" }, "Upgrades": [ { - "AbilityDuration": 0.6 + "Damage": 80 }, { - "AbilityCooldown": -56.0 + "AbilityDuration": 0.75 }, { - "GrabExtraTargets": 1, - "ExtraTargetConeAngle": 60, - "DescKey": "ability_gravity_lasso_t3_desc" + "AbilityCooldown": -50 } ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "BouncePadExtendDuration": { - "Name": null, - "Value": 2 - }, "CameraPreviewDistance": { "Name": null, "Value": 200 @@ -4913,17 +5688,21 @@ "Name": null, "Value": 0.6 }, + "ExtraTargetConeAngle": { + "Name": "Targetting Cone Angle", + "Value": 60 + }, "ExtraTargetHorizontalOffset": { "Name": null, "Value": 30 }, "FollowDampingFactor": { "Name": null, - "Value": 12 + "Value": 8 }, "FollowDistance": { "Name": null, - "Value": 120 + "Value": 60 }, "GrabExtraTargetsRadiusMult": { "Name": null, @@ -4931,7 +5710,7 @@ }, "LassoTargetMaxSpeed": { "Name": null, - "Value": 550 + "Value": 55 }, "LiftHeight": { "Name": null, @@ -4940,21 +5719,43 @@ "LiftHorizontal": { "Name": null, "Value": -30 + }, + "LiftInitialDelay": { + "Name": null, + "Value": 0.5 + }, + "LiftInitialRisingSpeed": { + "Name": null, + "Value": 100 + }, + "LiftInitialVelocityStart": { + "Name": null, + "Value": 500 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 10, + "Value": 20, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 159.0, + "Value": 115, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 2.5, + "Value": 2.25, "Type": "duration" } } @@ -4972,65 +5773,87 @@ "Key": "UppercutDamage", "Name": "Uppercut Damage", "Value": 0.01, - "Type": "melee_damage", "Scale": { "Value": 1.0, "Type": "melee" - } + }, + "Type": "melee_damage" }, { - "Key": "LandingDamage", - "Name": "Area Damage", - "Value": 80, - "Type": "tech_damage", - "Scale": { - "Value": 0.52416, - "Type": "spirit" - } + "Key": "MissingHPHeal", + "Name": "Missing HP Heal", + "Value": 0, + "Type": "healing" }, { - "Key": "OnLandDamageRadius", - "Name": "Landing Radius", - "Value": 14, - "Type": "distance" + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0.5 } ] }, - "Alt": [ - { - "Key": "FireRateSlow", - "Name": "Fire Rate Slow", - "Value": 15, - "Type": "slow", - "Scale": { - "Value": 0.2, - "Type": "spirit" + "Alt": [], + "DescKey": "citadel_ability_uppercut_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Landing:", + "Key": "LandingDamage", + "Name": "Area Damage", + "Value": 75, + "Scale": { + "Value": 0.6, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Landing:", + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": -14, + "Scale": { + "Value": -0.186, + "Type": "spirit" + }, + "Type": "slow" } - }, + ] + }, + "Alt": [ { - "Key": "ExplodeDebuffDuration", - "Name": "Fire Rate Slow Duration", - "Value": 5, - "Type": "duration" + "Key": "OnLandDamageRadius", + "Name": "Landing Radius", + "Value": 14, + "Type": "distance" } - ], - "DescKey": "citadel_ability_uppercut_desc" + ] }, "Upgrades": [ { - "AbilityCooldown": -10.5 + "AbilityCooldown": -11 }, { - "UppercutBuffOnHit": 12, - "BuffBaseWeaponPct": 60, + "UppercutBuffOnHit": 9, + "BuffBaseWeaponPct": 30, "DescKey": "citadel_ability_uppercut_t2_desc" }, { "RestoreHookCooldown": 1, - "ClipSizeBonus": 100, + "MissingHPHeal": 17, "DescKey": "citadel_ability_uppercut_t3_desc" } ], + "Duration": { + "ExplodeDebuffDuration": { + "Name": "Fire Rate Slow Duration", + "Value": 5, + "Type": "duration" + } + }, "Range": { "MeleeAttackLength": { "Name": "Melee Range", @@ -5046,7 +5869,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -5071,6 +5894,10 @@ "Name": null, "Value": 60 }, + "TossDurationFriendly": { + "Name": null, + "Value": 0.3 + }, "TossVelocity": { "Name": null, "Value": 25 @@ -5078,8 +5905,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 21.0, + "Value": 22.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "2": { @@ -5090,50 +5922,95 @@ "Main": { "Props": [ { + "Key": "FuseTime", + "Name": "Fuse Time", + "Value": 3.5, + "Type": "duration" + }, + { + "Title": "On Hit:", "Key": "Damage", "Name": "Damage", - "Value": 120, - "Type": "tech_damage", + "Value": 85, "Scale": { - "Value": 1.2, + "Value": 1.5, "Type": "spirit" - } - }, - { - "Key": "FuseTime", - "Name": "Fuse Time", - "Value": 3.0, - "Type": "duration" + }, + "Type": "tech_damage" } ] }, "Alt": [], "DescKey": "citadel_ability_sticky_bomb_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Attach:", + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [] + }, + "Info3": { + "Main": { + "Props": [ + { + "Title": "On Hero Hit:", + "Key": "BonusDamagePctPerPlayerHit", + "Name": "Sticky Bomb Damage", + "Value": 1.0, + "Scale": { + "Value": 0.0015, + "Type": "spirit" + }, + "Type": "damage" + }, + { + "Title": "On Hero Kill:", + "Key": "BonusDamagePctPerPlayerKilled", + "Name": "Sticky Bomb Damage", + "Value": 2.5, + "Scale": { + "Value": 0.01, + "Type": "spirit" + }, + "Type": "damage" + } + ] + }, + "Alt": [] + }, "Upgrades": [ { "AbilityCooldown": -8 }, { - "Damage": 80 + "Damage": 85 }, { - "OutgoingDamagePenaltyPercent": -30, - "DebuffDuration": 5, + "MovementSpeedBonus": 5, + "BonusFireRate": 20, + "MovementSpeedBonusDuration": 5, "DescKey": "citadel_ability_sticky_bomb_t3_desc" } ], "Duration": { "KillCheckWindow": { "Name": null, - "Value": 12.0, + "Value": 10.0, "Type": "duration" } }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -5142,13 +6019,17 @@ "Name": null, "Value": 1 }, - "BonusDamagePctPerPlayerHit": { + "OnHitDiminish": { "Name": null, - "Value": 1.5 + "Value": 60 }, - "BonusDamagePctPerPlayerKilled": { + "OnKillDiminish": { "Name": null, - "Value": 4 + "Value": 7 + }, + "SelfDamagePercent": { + "Name": null, + "Value": 20 } }, "AbilityCastRange": { @@ -5161,82 +6042,112 @@ "Value": 18.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 3.0, + "Value": 3.5, "Type": "duration" }, "Radius": { "Name": "Radius", - "Value": 12, + "Value": 8, "Type": "distance" } }, "3": { "Key": "citadel_ability_hook", - "Name": "Hook", + "Name": "Grapple Arm", "DescKey": "citadel_ability_hook_desc", "Info1": { "Main": { "Props": [ + { + "Key": "AbilityCastRange", + "Name": "Cast Range", + "Value": 30, + "Type": "range" + }, { "Key": "Damage", "Name": "Damage", - "Value": 10, - "Type": "tech_damage", + "Value": 0, "Scale": { - "Value": 2.0, - "Type": "spirit" - } + "Value": 0.7, + "Type": "melee" + }, + "Type": "melee_damage" } ] }, - "Alt": null, + "Alt": [], "DescKey": "citadel_ability_hook_desc" }, "Upgrades": [ { - "BulletAmp": 30, - "BulletAmpDuration": 10, + "BulletAmp": 20, + "BulletAmpDuration": 6, "DescKey": "citadel_ability_hook_t1_desc" }, { - "AbilityCastRange": "30m" + "AbilityCastRange": 30 }, { "AbilityCooldown": -11.5 } ], + "Duration": { + "RestrictionDuration": { + "Name": null, + "Value": 0.5, + "Type": "duration" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" - }, - "EndOfHookMoveSpeedBonus": { - "Name": null, - "Value": 0, + "Value": -1, "Type": "move_speed" } }, "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "EndOfHookCommandRestrictLinger": { + "CancelHookDuration": { "Name": null, - "Value": 0.25 + "Value": 0.2 }, "FriendlyHookIgnoreRange": { "Name": null, "Value": 8 }, + "HookImpactDelay": { + "Name": null, + "Value": 0.5 + }, "HookingSlowSpeedLimit": { "Name": null, - "Value": 0.001 + "Value": 5 + }, + "SlowPercent": { + "Name": "Move Speed", + "Value": 90 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", "Value": 30, @@ -5246,6 +6157,11 @@ "Name": "Cooldown", "Value": 23.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -5257,23 +6173,18 @@ "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 205, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 160, "Scale": { - "Value": 2.7, + "Value": 2.511, "Type": "spirit" - } - }, - { - "Key": "BeamWidth", - "Name": "Beam Width", - "Value": 2.9 + }, + "Type": "tech_damage" }, { "Title": "On Hit:", "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 25, "Type": "slow" } @@ -5285,20 +6196,25 @@ "Name": "Beam Length", "Value": 70, "Type": "distance" + }, + { + "Key": "BeamWidth", + "Name": "Beam Width", + "Value": 2.9 } ], "DescKey": "citadel_ability_bebop_laser_beam_desc" }, "Upgrades": [ { - "AbilityCooldown": -30.0 + "AbilityCooldown": -25.0 }, { - "DPS": 100 + "DPS": 108.0 }, { - "BeamLifesteal": 80, - "BeamLifestealNonHeroPercent": 25, + "BeamLifesteal": 65, + "BeamLifestealNonHeroPercent": 20, "DescKey": "citadel_ability_bebop_laser_beam_t3_desc" } ], @@ -5309,17 +6225,10 @@ "Type": "duration" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 11, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 70, + "Value": 1.8, "Type": "move_speed" } }, @@ -5344,14 +6253,6 @@ "Name": null, "Value": 4.0 }, - "BossDamagePercent": { - "Name": null, - "Value": 20 - }, - "CameraDistance": { - "Name": null, - "Value": 7 - }, "FallSpeedMax": { "Name": null, "Value": 1 @@ -5382,65 +6283,76 @@ "Value": 1.0, "Type": "cast" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 11, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 130.0, + "Value": 105.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, "hero_nano": { "Name": "Calico", "1": { - "Key": "ability_perched_predator", - "Name": "Sekhmet's Spirit", - "DescKey": "ability_perched_predator_desc", + "Key": "ability_nano_clustergrenade", + "Name": "Gloom Bombs", + "DescKey": "ability_nano_clustergrenade_desc", "Info1": { "Main": { "Props": [ { - "Key": "ExplosionDamage", - "Name": "Explosion Damage", - "Value": 100, - "Type": "tech_damage", + "Key": "GrenadeCount", + "Name": "Bomb Count", + "Value": 4, + "Type": "cast" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 45, "Scale": { - "Value": 1.3, + "Value": 0.644, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "ExplosionRadius", - "Name": "Explosion Radius", - "Value": 8, - "Type": "distance" + "Key": "BonusDamageVsBarrier", + "Name": "Bonus Damage vs Barriers", + "Value": 0, + "Type": "tech_damage" } ] }, - "Alt": null, - "DescKey": "ability_perched_predator_desc" + "Alt": [], + "DescKey": "ability_nano_clustergrenade_desc" }, "Upgrades": [ { - "ExplosionRadius": "4m" + "AbilityCooldown": -3 }, { - "AbilityCooldown": -11.5 + "MeleeResistReduction": 5, + "MeleeResistReductionDuration": 5, + "DescKey": "ability_nano_clustergrenade_t2_desc" }, { - "ExplosionDamage": 120 + "GrenadeCount": 3 } ], - "Duration": { - "CatLifetime": { - "Name": "Cat Lifetime", - "Value": 2.5, - "Type": "duration" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -5449,494 +6361,386 @@ "Name": null, "Value": 1 }, - "CatAboveGround": { + "GrenadeAngleVariance": { "Name": null, - "Value": 0.1 - }, - "CatAccel": { - "Name": null, - "Value": 15 + "Value": 0.08 }, - "CatClimbHeight": { - "Name": null, - "Value": 3 + "Lifetime": { + "Name": "Lifetime", + "Value": 0.75 }, - "CatDropDownRate": { + "MultiHitPenaltyPercentage": { "Name": null, - "Value": 5 + "Value": 65 }, - "CatMaxSpeed": { - "Name": "Ghostcat Max Speed", - "Value": 25 - }, - "CatStartSpeed": { + "TimeBetweenGrenades": { "Name": null, - "Value": 5 + "Value": 0.05 }, - "ChargeDragVerticalOffset": { - "Name": null, - "Value": 30 - }, - "ChargeRadius": { - "Name": null, - "Value": 75 - }, - "TossSpeed": { + "TossSpeed": { "Name": null, "Value": 400 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 0.15, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 26.0, + "Value": 14, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 3.0, + "Type": "distance" } }, "2": { - "Key": "ability_nano_pounce", - "Name": "Pounce", - "DescKey": "ability_nano_pounce_desc", + "Key": "ability_nano_dash", + "Name": "Leaping Slash", + "DescKey": "ability_nano_dash_desc", "Info1": { "Main": { "Props": [ { - "Key": "Damage", - "Name": "Damage", - "Value": 60, - "Type": "melee_damage", + "Key": "ImpactDamage", + "Name": "Impact Damage", + "Value": 10.0, "Scale": { - "Value": 0.7, + "Value": 0.8, + "Type": "melee" + }, + "Type": "melee_damage" + }, + { + "Title": "On Hero Hit:", + "Key": "HealAmount", + "Name": "Heal Amount", + "Value": 40, + "Scale": { + "Value": 1.4, "Type": "spirit" - } + }, + "Type": "healing" }, { - "Key": "ExplodeRadius", - "Name": "Explosion Radius", - "Value": 6, - "Type": "distance" + "Title": "On Hero Hit:", + "Key": "CooldownRefundPercent", + "Name": "Cooldown Refund", + "Value": 0, + "Type": "cooldown" } ] }, "Alt": [ { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30, - "Type": "slow" - }, - { - "Key": "SlowDuration", - "Name": "Slow Duration", - "Value": 2.0, - "Type": "duration" + "Key": "BountyDuration", + "Name": "Bounty Duration", + "Value": 0 } ], - "DescKey": "ability_nano_pounce_desc" + "DescKey": "ability_nano_dash_desc" }, "Upgrades": [ { - "SlowDuration": 1, - "DescKey": "ability_nano_pounce_t1_desc" + "HealAmount": 25 }, { - "FireRateSlow": 30, - "ActiveReloadPercent": 20, - "DescKey": "ability_nano_pounce_t2_desc" + "BonusGoldOnKill": 200, + "BountyDuration": 3, + "DescKey": "ability_nano_dash_t2_desc" }, { - "AbilityCharges": 1, - "Damage": 60, - "DescKey": "ability_nano_pounce_t3_desc" + "CooldownRefundPercent": 50, + "ImpactDamage": 60, + "DescKey": "ability_nano_dash_t3_desc" } ], + "Range": { + "SlashRadius": { + "Name": "Slash Radius", + "Value": 4, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Other": { - "AbilityPostCastDuration": { - "Name": null, - "Value": 0.4 - }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, "CameraDistance": { "Name": null, - "Value": 250 + "Value": 550 + }, + "DashAngleThreshold": { + "Name": null, + "Value": 89 + }, + "DashRadius": { + "Name": "Radius", + "Value": 2.0 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 60.96 }, - "DoublePounceTime": { + "MoveSpeedPenaltyMaxSpeed": { "Name": null, - "Value": 3 + "Value": 200 }, - "JumpHeight": { + "PostDashMaintainedVelocityRatio": { "Name": null, - "Value": 3 + "Value": 0.15 }, - "MinTimeToTarget": { + "SideMoveSpeedReduction": { "Name": null, - "Value": 0.5 + "Value": -90 }, - "MoveSpeedToTarget": { + "SlashForwardOffset": { "Name": null, - "Value": 25 + "Value": 1.5 }, - "SlashRange": { + "SlashHeight": { "Name": null, - "Value": 3 + "Value": 2.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 0.1, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 14, - "Type": "range", - "Scale": { - "Value": 0.08, - "Type": "spirit" - } - }, - "AbilityCharges": { - "Name": "Charges", - "Value": 2, - "Type": "cast" + "Value": 9, + "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 26.0, + "Value": 13, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 8, + "Value": -1.0, "Type": "charge_cooldown" } }, "3": { - "Key": "ability_nano_proximity_ritual", - "Name": "Nekomata Ward", - "DescKey": "ability_nano_proximity_ritual_desc", + "Key": "ability_nano_catform", + "Name": "Ava", + "DescKey": "ability_nano_catform_desc", "Info1": { "Main": { "Props": [ { - "Key": "DPS", - "Name": "DPS", - "Value": 40, - "Type": "tech_damage", - "Scale": { - "Value": 0.3, - "Type": "spirit" - } + "Key": "MinBonusMoveSpeedPercent", + "Name": "Min Move Speed", + "Value": 30, + "Type": "move_speed" }, { - "Key": "StatueHealth", - "Name": "(Normalized)", - "Value": 300, - "Type": "health", - "Scale": { - "Value": 2, - "Type": "spirit" - } + "Key": "MaxBonusMoveSpeedPercent", + "Name": "Max Move Speed", + "Value": 65, + "Type": "move_speed" }, { - "Key": "ActiveRadius", - "Name": "Active Radius", - "Value": 40, - "Type": "distance", - "Scale": { - "Value": 0.2, - "Type": "spirit" - } + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 15, + "Type": "duration" } ] }, "Alt": [ { - "Key": "AttackRadius", - "Value": 30, - "Type": "distance" - }, - { - "Key": "TargetLifesteal", - "Value": 30, - "Type": "healing" + "Key": "SpeedBuildDuration", + "Value": 4, + "Type": "duration" }, { - "Key": "HealAmpReceivePenaltyPercent", - "Name": "Healing Reduction", - "Value": -20, - "Type": "damage" + "Key": "InterruptCooldown", + "Name": "Interrupt Cooldown", + "Value": 6, + "Type": "duration" }, { - "Key": "VictimDamageReduction", - "Value": null, - "Type": "damage" + "Key": "HealthRegen", + "Name": "Health Regen", + "Value": 0, + "Type": "healing" } ], - "DescKey": "ability_nano_proximity_ritual_desc" + "DescKey": "ability_nano_catform_desc" }, "Upgrades": [ { - "MakeInvisible": 1, - "DescKey": "ability_nano_proximity_ritual_t1_desc" + "BuffDuration": 15 }, { - "AbilityDuration": 30, - "DPS": 20, - "DescKey": "ability_nano_proximity_ritual_t2_desc" + "MaxBonusMoveSpeedPercent": 45, + "HealthRegen": 15, + "DescKey": "ability_nano_catform_t2_desc" }, { - "VictimDamageReduction": -30, - "HealAmpReceivePenaltyPercent": -30, - "HealAmpRegenPenaltyPercent": -30, - "DescKey": "ability_nano_proximity_ritual_t3_desc" + "OutgoingDamagePercent": 20, + "DamageAmpDuration": 6, + "DamageAmpBuildDuration": 10, + "DescKey": "ability_nano_catform_t3_desc" } ], - "Duration": { - "RecentDamageMarkDuration": { - "Name": null, - "Value": 1.5, - "Type": "duration" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, - "Damage": { - "HealAmpRegenPenaltyPercent": { - "Name": "Healing Reduction", - "Value": -20, - "Type": "damage" - } - }, - "Health": { - "TargetLifestealNonHero": { - "Name": null, - "Value": 10, - "Type": "healing" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "CatActivateDuration": { - "Name": null, - "Value": 2.0 - }, - "DamageTick": { - "Name": null, - "Value": 1.0 - }, - "InvisFadeToDuration": { - "Name": "Fade Time", - "Value": 1.0 - }, - "RevealOnDamageDuration": { - "Name": null, - "Value": 1.5 - }, - "RevealOnSpottedDuration": { - "Name": null, - "Value": 1.5 - }, - "SpottedRadius": { - "Name": "Spot Radius", - "Value": 20 - }, - "StatueArmTime": { + "CatFormDamageDealtReduction": { "Name": null, - "Value": 0.5 + "Value": -100 }, - "TickInterval": { + "EnemyDamageSpeedPenalty": { "Name": null, - "Value": 0.1 + "Value": 65 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.2, - "Type": "cast" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 30, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 60, - "Type": "duration" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { - "Key": "ability_nano_shadow_step", - "Name": "Queen of Shadows", - "DescKey": "ability_nano_shadow_step_desc", + "Key": "ability_nano_shadow_pulse", + "Name": "Return to Shadows", + "DescKey": "ability_nano_shadow_pulse_desc", "Info1": { "Main": { "Props": [ { - "Key": "InvisMoveSpeedMod", - "Name": "Invis Sprint Speed", - "Value": 2.0, - "Type": "move_speed", + "Key": "Damage", + "Name": "Damage", + "Value": 140.0, "Scale": { - "Value": 0.04, + "Value": 0.609336, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "DamageAmplification", - "Name": "Damage Amplification", + "Key": "BonusMoveSpeedPercent", + "Name": "Move Speed", "Value": 20, - "Type": "damage" + "Type": "move_speed" } ] }, "Alt": [ { - "Key": "BulletArmorReductionLight", - "Value": 5, - "Type": "bullet_armor_down" - }, - { - "Key": "BulletArmorReductionHeavy", - "Value": 15, - "Type": "bullet_armor_down" - }, - { - "Key": "BulletArmorReductionDuration", - "Name": "Duration", - "Value": 6, - "Type": "duration" - }, - { - "Key": "SpottedRadius", - "Name": "Spot Radius", - "Value": 15, - "Type": "distance" - }, - { - "Key": "StaminaCooldownReduction", - "Name": "Stamina Recovery", - "Value": null - }, - { - "Key": "SlowResistancePercent", - "Name": "Movement Slow Resist", - "Value": null, - "Type": "move_speed" + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 3, + "Type": "cast" }, { - "Key": "SilenceOnHeavyDuration", - "Name": "Silence Duration", - "Value": null, - "Type": "duration" + "Key": "OutgoingDamagePercent", + "Name": "Damage", + "Value": 0, + "Type": "damage" } ], - "DescKey": "ability_nano_shadow_step_desc" + "DescKey": "ability_nano_shadow_pulse_desc" }, "Upgrades": [ { - "StaminaCooldownReduction": 30 + "AbilityCooldown": -25 }, { - "SlowResistancePercent": 40, - "PurgeOnActivate": 1, - "DescKey": "ability_nano_shadow_step_t2_desc" + "Damage": 65, + "BonusMoveSpeedPercent": 20, + "DescKey": "ability_nano_shadow_pulse_t2_desc" }, { - "SilenceOnHeavyDuration": 3, - "DamageAmplification": 20, - "DescKey": "ability_nano_shadow_step_t3_desc" + "RefundCooldowns": 1, + "HealAmount": 350, + "DescKey": "ability_nano_shadow_pulse_t3_desc" } ], - "Duration": { - "InvisFadeToDuration": { - "Name": "Fade Time", - "Value": 0.25, - "Type": "duration" - }, - "RevealOnDamageDuration": { - "Name": null, - "Value": 0.7, - "Type": "duration" - }, - "RevealOnSpottedDuration": { - "Name": null, - "Value": 0.7, - "Type": "duration" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, - "Damage": { - "MeleeAttackSpeedBonus": { - "Name": null, - "Value": 20, - "Type": "melee_damage" - } - }, - "Debuff": { - "SlowPercent": { - "Name": "Movement Slow", - "Value": 30, - "Type": "slow" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "InvisAlertWhenFading": { + "AirDrag": { "Name": null, - "Value": 1 + "Value": 4 + }, + "AirSpeedMax": { + "Name": null, + "Value": 100 + }, + "FallSpeedMax": { + "Name": null, + "Value": 0.254 + }, + "ZAcceleration": { + "Name": null, + "Value": 800 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.2, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 3, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 100.0, + "Value": 100, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 12, - "Type": "duration", - "Scale": { - "Value": 0.05, - "Type": "spirit" - } + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 7.5, + "Type": "distance" } } }, @@ -5952,16 +6756,16 @@ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 80, "Scale": { - "Value": 1.6, + "Value": 1.0, "Type": "spirit" - } + }, + "Type": "tech_damage" } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_charged_shot_desc" }, "Upgrades": [ @@ -5969,30 +6773,25 @@ "AbilityCharges": 1 }, { - "Damage": 65, + "Damage": 54.0, "DescKey": "ability_charged_shot_t2_desc" }, { "AbilityCooldownBetweenCharge": -3, - "Scale": { - "Prop": "Damage", - "Value": 0.91728, - "Type": "spirit" + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } }, "DescKey": "ability_charged_shot_t3_desc" } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 9999, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.5, "Type": "move_speed" } }, @@ -6003,11 +6802,7 @@ }, "AirSpeedMax": { "Name": null, - "Value": 150 - }, - "BossDamagePercent": { - "Name": null, - "Value": 25 + "Value": 4.1 }, "CameraHeightOffset": { "Name": null, @@ -6019,7 +6814,7 @@ }, "FallSpeedMax": { "Name": null, - "Value": 60 + "Value": 1.524 }, "TechCleaveExpireTime": { "Name": null, @@ -6031,6 +6826,11 @@ "Value": 0.5, "Type": "cast" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 9999, + "Type": "cast" + }, "AbilityCharges": { "Name": "Charges", "Value": 1, @@ -6063,7 +6863,7 @@ { "Key": "WeaponDamageBonus", "Name": "Weapon Damage", - "Value": 4, + "Value": 3, "Type": "bullet_damage" } ] @@ -6071,44 +6871,50 @@ "Alt": [ { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": null, + "Name": "Move Speed", + "Value": 0, "Type": "slow" }, { "Key": "SlowDuration", "Name": "Slow Duration", - "Value": null, + "Value": 0, "Type": "duration" }, { "Key": "BulletLifestealPercent", "Name": "Bullet Lifesteal", - "Value": null, + "Value": 0, "Type": "healing" }, { "Key": "TechLifestealPercent", "Name": "Spirit Lifesteal", - "Value": null, + "Value": 0, "Type": "healing" + }, + { + "Key": "EvasionPercent", + "Name": "Bullet Evasion", + "Value": 0 } ], "DescKey": "ability_power_jump_desc" }, "Upgrades": [ { - "AbilityCooldown": -14.0 + "WeaponDamageBonus": 3, + "SlowPercent": 30, + "SlowDuration": 1.5, + "DescKey": "ability_power_jump_t1_desc" }, { - "WeaponDamageBonus": 5, - "SlowPercent": 40, - "SlowDuration": 1.5, - "DescKey": "ability_power_jump_t2_desc" + "AbilityCooldown": -13.0 }, { - "BulletLifestealPercent": 40, - "TechLifestealPercent": 40, + "BulletLifestealPercent": 30, + "TechLifestealPercent": 30, + "EvasionPercent": 30, "DescKey": "ability_power_jump_t3_desc" } ], @@ -6119,11 +6925,11 @@ }, "AirMoveIncreasePercent": { "Name": "Air Jump/Dash Distance", - "Value": -9 + "Value": 25 }, "AirSpeedMax": { "Name": null, - "Value": 150 + "Value": 6.64 }, "AltJumpSpeed": { "Name": null, @@ -6131,7 +6937,7 @@ }, "FallSpeedMax": { "Name": null, - "Value": 15 + "Value": 0.635 }, "FxRadius": { "Name": null, @@ -6148,17 +6954,22 @@ }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.5, + "Value": 0.2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 35.0, + "Value": 22.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 7, + "Value": 4, "Type": "duration" } }, @@ -6172,19 +6983,19 @@ { "Key": "TetherDuration", "Name": "Tether Duration", - "Value": 1.75, + "Value": 2.25, "Type": "duration" }, { "Key": "Damage", "Name": "Damage", - "Value": 30, + "Value": 25, "Type": "tech_damage" }, { "Key": "Lifetime", "Name": "Lifetime", - "Value": 20, + "Value": 22, "Type": "duration" } ] @@ -6198,7 +7009,7 @@ }, { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 30, "Type": "slow" }, @@ -6210,14 +7021,14 @@ }, { "Key": "BulletVulnerbility", - "Name": "Weapon Damage Amplification", - "Value": null, + "Name": "Bullet Damage Amp", + "Value": 0, "Type": "bullet_armor_down" }, { "Key": "DebuffDuration", "Name": "Debuff Duration", - "Value": null, + "Value": 0, "Type": "duration" } ], @@ -6228,11 +7039,13 @@ "AbilityCooldown": -20.0 }, { - "TetherDuration": 0.5 + "BulletArmorReduction": -15, + "DebuffDuration": 10, + "DescKey": "ability_immobilize_trap_t2_desc" }, { - "BulletVulnerbility": 30, - "DebuffDuration": 10, + "TetherDuration": 1, + "Radius": 1.5, "DescKey": "ability_immobilize_trap_t3_desc" } ], @@ -6253,7 +7066,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -6276,17 +7089,22 @@ }, "TripUpSpeed": { "Name": null, - "Value": 250 + "Value": 6.35 } }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 37.0, + "Value": 34, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 6.2, + "Value": 6.5, "Type": "distance" } }, @@ -6300,18 +7118,24 @@ { "Key": "Damage", "Name": "Damage", - "Value": 250, - "Type": "tech_damage", + "Value": 230.0, "Scale": { - "Value": 1.008, + "Value": 0.93744, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "ExplosionRadius", "Name": "Explosion Radius", "Value": 12, "Type": "distance" + }, + { + "Key": "StunDuration", + "Name": "Stun Duration", + "Value": 0.75, + "Type": "duration" } ] }, @@ -6319,7 +7143,7 @@ { "Key": "BonusTechPowerPerKill", "Name": "Spirit Power Per Kill", - "Value": 5, + "Value": 10, "Type": "tech_damage" } ], @@ -6327,30 +7151,16 @@ }, "Upgrades": [ { - "Damage": 100 + "Damage": 85.0 }, { - "AbilityCooldown": -47.0 + "AbilityCooldown": -45.0 }, { "LowHealthEnemyThresholdPct": 22, "DescKey": "ability_guided_arrow_t3_desc" } ], - "Duration": { - "StunDuration": { - "Name": "Stun Duration", - "Value": 0.75, - "Type": "duration" - } - }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 14, - "Type": "cast" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, @@ -6362,10 +7172,20 @@ "Value": 1.5, "Type": "cast" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 20, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 127.0, + "Value": 110.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -6381,17 +7201,17 @@ { "Key": "Damage", "Name": "Damage", - "Value": 60, - "Type": "tech_damage", + "Value": 50, "Scale": { - "Value": 0.419328, + "Value": 0.75, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "DamageHealMult", "Name": "Hero Damage to Heal", - "Value": 1.6, + "Value": 1.2, "Type": "healing" } ] @@ -6400,7 +7220,7 @@ { "Key": "DamageHealMultNonHero", "Name": "Damage to Heal", - "Value": 0.6, + "Value": 0.35, "Type": "healing" } ], @@ -6408,10 +7228,12 @@ }, "Upgrades": [ { - "AbilityCooldown": -3.75 + "Damage": 35 }, { - "Damage": 25 + "AbilityCooldown": -5, + "Radius": 1, + "DescKey": "ability_intimidate_t2_desc" }, { "DamageBonus": 15, @@ -6422,7 +7244,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -6443,12 +7265,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 12.5, + "Value": 13, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 10, + "Value": 9, "Type": "distance" } }, @@ -6462,24 +7289,30 @@ { "Key": "BonusMoveSpeed", "Name": "Move Speed", - "Value": 4, + "Value": 5, "Type": "move_speed" }, { "Key": "DPS", - "Name": "DPS", - "Value": 80, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 75, "Scale": { - "Value": 1.44144, + "Value": 1.488, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "SpinDuration", "Name": "Spin Duration", "Value": 1.5, "Type": "duration" + }, + { + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 1 } ] }, @@ -6487,7 +7320,7 @@ { "Key": "BulletResist", "Name": "Bullet Resist", - "Value": 80, + "Value": 60, "Type": "bullet_armor_up" }, { @@ -6501,17 +7334,17 @@ }, "Upgrades": [ { - "AbilityChannelTime": 3, + "DPS": 50, "DescKey": "ability_burrow_t1_desc" }, { - "DPS": 140, - "Radius": "2m", + "AbilityChannelTime": 4, + "Radius": 2, "DescKey": "ability_burrow_t2_desc" }, { - "AbilityCooldown": -19.0, - "BonusMoveSpeed": "2m", + "AbilityCooldown": -20.0, + "BonusMoveSpeed": 4, "DescKey": "ability_burrow_t3_desc" } ], @@ -6527,13 +7360,6 @@ "Type": "duration" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 5, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", @@ -6568,11 +7394,21 @@ "Value": 1, "Type": "cast" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 5, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 37.0, + "Value": 40.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", "Value": 5, @@ -6586,37 +7422,51 @@ "Info1": { "Main": { "Props": [ + { + "Key": "AbilityDuration", + "Name": "Duration", + "StatusEffect": "Disarmed", + "Value": 2.5, + "Type": "duration" + }, { "Key": "Damage", "Name": "Damage", "Value": 40, - "Type": "tech_damage", - "Scale": { - "Value": 1.04832, - "Type": "spirit" - } + "Type": "tech_damage" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_throw_sand_desc" }, "Upgrades": [ { - "AbilityDuration": 1 + "Damage": 50, + "AbilityCastRange": 5, + "DescKey": "ability_throw_sand_t1_desc" }, { - "AbilityCooldown": -19.0 + "SlowPercent": 25, + "GroundDashReductionPercent": -25, + "DescKey": "ability_throw_sand_t2_desc" }, { - "SlowPercent": 40, + "AbilityCooldown": -20.0, + "AbilityDuration": 1.5, "DescKey": "ability_throw_sand_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, @@ -6629,6 +7479,10 @@ "Name": null, "Value": 0.5 }, + "HeightOffGround": { + "Name": null, + "Value": 20 + }, "InitialWidth": { "Name": null, "Value": 5 @@ -6641,17 +7495,22 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 35, + "Value": 25, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 42.0, + "Value": 40.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 3.0, + "Value": 2.5, "Type": "duration" } }, @@ -6664,47 +7523,57 @@ "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 60, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 40, "Scale": { - "Value": 1.1, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "LifeStealPercentOnHit", + "Name": "Unknown(LifeStealPercentOnHit)", + "Value": 0, + "Type": "health" }, { "Key": "BonusHealthOnKill", "Name": "Bonus Max Health Per Kill", - "Value": 70, + "Value": 30, + "Scale": { + "Value": 1, + "Type": "power_increase" + }, "Type": "health" } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_ult_combo_desc" }, "Upgrades": [ { - "BulletResist": 30, + "LifeStealPercentOnHit": 100, "DescKey": "ability_ult_combo_t1_desc" }, { - "AbilityChannelTime": 0.75, + "AbilityCooldown": -35, + "BulletResist": 50, "DescKey": "ability_ult_combo_t2_desc" }, { - "DPS": 40, - "LifeStealPercentOnHit": 100, + "AbilityChannelTime": 0.7, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, "DescKey": "ability_ult_combo_t3_desc" } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 2.5, - "Type": "cast" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, @@ -6713,13 +7582,23 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 5, + "Value": 4.0, "Type": "range" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 2.4, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 75.0, + "Value": 130.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -6734,23 +7613,23 @@ "Props": [ { "Key": "ImpactDamage", - "Name": "Damage", - "Value": 35, - "Type": "tech_damage", + "Name": "Impact Damage", + "Value": 0, "Scale": { - "Value": 0.6, + "Value": 0.0, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "BleedDPSPerStack", "Name": "Bleed DPS Per Knife", - "Value": 5, - "Type": "tech_damage", + "Value": 10.0, "Scale": { - "Value": 0.16, + "Value": 0.13, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "BleedDuration", @@ -6774,19 +7653,25 @@ } ] }, - "Alt": null, + "Alt": [], "DescKey": "citadel_ability_shiv_dagger_max_rage_desc" }, "Upgrades": [ { - "AbilityCharges": 1 + "BleedDuration": 2 }, { - "BleedDuration": 2 + "AbilityCharges": 2, + "DescKey": "citadel_ability_shiv_dagger_t2_desc" }, { - "ImpactDamage": 40, - "BleedDPSPerStack": 5, + "BleedDPSPerStack": { + "Value": 12, + "Scale": { + "Value": 0.09, + "Type": "spirit" + } + }, "DescKey": "citadel_ability_shiv_dagger_t3_desc" } ], @@ -6797,17 +7682,10 @@ "Type": "distance" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 0.2, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -6829,6 +7707,11 @@ "Value": 1 } }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.2, + "Type": "cast" + }, "AbilityCharges": { "Name": "Charges", "Value": 2, @@ -6836,7 +7719,7 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 16.0, + "Value": 18, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { @@ -6854,43 +7737,92 @@ "Props": [ { "Key": "ImpactDamage", - "Name": "Damage", - "Value": 110, - "Type": "tech_damage", + "Name": "Impact Damage", + "Value": 60, "Scale": { - "Value": 1.3, + "Value": 1.4415, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "DashRange", - "Name": "Dash Range", + "Name": "Time Window", "Value": 12, "Type": "distance" + }, + { + "Key": "TechArmorDamageReduction", + "Name": "Spirit Resist", + "Value": -6, + "Type": "tech_armor_down" } ] }, - "Alt": null, + "Alt": [ + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 14, + "Type": "duration" + } + ], "DescKey": "citadel_ability_shiv_dash_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On hit", + "Key": "CooldownReductionOnHit", + "Name": "Cooldown Reduced on Hero Hit", + "Value": 0, + "Type": "cooldown" + }, + { + "Title": "On hit", + "Key": "MaxCooldownReductionsFromHits", + "Name": "Max Cooldown Reduction", + "Value": 0 + } + ] + }, + "Alt": [ + { + "Key": "CooldownReductionOnHitNonHero", + "Name": "Cooldown Reduced on Non-Hero Hit", + "Value": 0, + "Type": "cooldown" + } + ], + "RequiresUpgradeIndex": 2 + }, + "Info3": { + "Main": {}, + "Alt": [], + "DescKey": "citadel_ability_shiv_dash_ult_desc" + }, "Upgrades": [ { - "AbilityCooldown": -3 + "AbilityCooldown": -6 }, { - "ImpactDamage": 70 + "TechArmorDamageReduction": -6, + "DashRange": 2, + "DescKey": "citadel_ability_shiv_dash_t2_desc" }, { + "ImpactDamage": 50, "CooldownReductionOnHit": 2, "CooldownReductionOnHitNonHero": 1, - "MaxCooldownReductionsFromHits": 6, + "MaxCooldownReductionsFromHits": 8, "DescKey": "citadel_ability_shiv_dash_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -6912,12 +7844,12 @@ "Value": 89 }, "DashRadius": { - "Name": null, + "Name": "Radius", "Value": 2.5 }, "DashSpeed": { "Name": "Dash Speed", - "Value": 2400 + "Value": 60.96 }, "MoveSpeedPenaltyMaxSpeed": { "Name": null, @@ -6939,8 +7871,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 15.0, + "Value": 16.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { @@ -6953,13 +7890,13 @@ { "Key": "DamagePctDeferred", "Name": "Incoming Damage Deferred", - "Value": 20, + "Value": 25, "Type": "damage" }, { "Key": "DeferredDamageDuration", "Name": "Deferred Damage Duration", - "Value": 13, + "Value": 6, "Type": "duration" } ] @@ -6974,12 +7911,12 @@ "Title": "On Activate", "Key": "DeferClearPct", "Name": "Deferred Damage Cleared", - "Value": 40, + "Value": 35, "Type": "healing" } ] }, - "Alt": null + "Alt": [] }, "Info3": { "Main": { @@ -6987,29 +7924,29 @@ { "Key": "DamagePctDeferredMaxRage", "Name": "Incoming Damage Deferred", - "Value": 14, + "Value": 15, "Type": "damage" } ] }, - "Alt": null, + "Alt": [], "DescKey": "citadel_ability_shiv_defer_damage_max_rage_desc" }, "Upgrades": [ { - "DamagePctDeferred": 6 + "AbilityCooldown": -10 }, { - "AbilityCooldown": -25 + "DamagePctDeferred": 15 }, { - "DeferClearPct": 25 + "DeferClearPct": 50 } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7026,8 +7963,13 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 50.0, + "Value": 20.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -7036,15 +7978,21 @@ "Info1": { "Main": { "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 200, + "Type": "tech_damage" + }, { "Key": "EnemyHealthPercent", "Name": "Enemy health threshold", - "Value": 22, + "Value": 20, "Type": "health" } ] }, - "Alt": null, + "Alt": [], "DescKey": "citadel_ability_shiv_killing_blow_active_desc" }, "Info2": { @@ -7053,33 +8001,40 @@ { "Key": "BuffDamage", "Name": "Full Rage Damage Bonus", - "Value": 17, + "Value": 12, "Type": "damage" + }, + { + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0, + "Type": "move_speed" } ] }, - "Alt": null, + "Alt": [], "DescKey": "citadel_ability_shiv_killing_blow_passive_desc" }, "Upgrades": [ { - "BonusMoveSpeed": "2m", + "BonusMoveSpeed": 2, "DescKey": "citadel_ability_shiv_killing_blow_t1_desc" }, { - "EnemyHealthPercent": 6, - "BuffDamage": 8, + "BuffDamage": 10, + "AbilityCooldown": -30, "DescKey": "citadel_ability_shiv_killing_blow_t2_desc" }, { - "ShortCooldown": 0.5, + "RecastWindow": 20, + "EnemyHealthPercent": 5, "DescKey": "citadel_ability_shiv_killing_blow_t3_desc" } ], "Cooldown": { "RageDrainDelayDuration": { "Name": null, - "Value": 9, + "Value": 12, "Type": "cooldown" } }, @@ -7093,21 +8048,14 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, - "Damage": { - "Damage": { - "Name": "Damage", - "Value": 200, - "Type": "tech_damage" - } - }, "Other": { "AbilityPostCastDuration": { "Name": null, - "Value": 0.25 + "Value": 0.15 }, "AbilityUnitTargetLimit": { "Name": null, @@ -7125,56 +8073,54 @@ "Name": null, "Value": 3 }, - "JumpHeight": { - "Name": null, - "Value": 80 - }, "MinTimeToTarget": { "Name": null, "Value": 0.5 }, "MoveSpeedToTarget": { "Name": null, - "Value": 25 - }, - "NonPlayerRageScale": { - "Name": null, - "Value": 0.1 - }, - "PauseOnTargetTime": { - "Name": null, - "Value": 0.66 + "Value": 30 }, "RagePerHeavyMelee": { "Name": null, - "Value": 2.75 + "Value": 2.85384 }, "RagePerLightMelee": { "Name": null, - "Value": 1.5 + "Value": 1.55664 }, "RagePerSpiritDamage": { "Name": null, - "Value": 0.014 + "Value": 0.01452864 }, "RagePerWeaponDamage": { "Name": null, - "Value": 0.017 + "Value": 0.0158766 }, "SlashRange": { "Name": null, - "Value": 80 + "Value": 90 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.05, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 15, + "Value": 18, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 95.0, + "Value": 125.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -7182,24 +8128,24 @@ "Name": "Ivy", "1": { "Key": "citadel_ability_tengu_urn", - "Name": "Kudzu Bomb", + "Name": "Entangling Thorns", "DescKey": "citadel_ability_tengu_urn_desc", "Info1": { "Main": { "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 60, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 40, "Scale": { - "Value": 0.6, + "Value": 0.45, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 35, "Type": "slow" } @@ -7213,18 +8159,26 @@ "AbilityCharges": 1 }, { - "AbilityDuration": 2 + "Radius": 2, + "DPS": { + "Value": 0, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_tengu_urn_t2_desc" }, { - "DPS": 50, - "Radius": "2m", + "TimeToEntangle": 2, + "EntangleDuration": 1.6, "DescKey": "citadel_ability_tengu_urn_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7233,10 +8187,6 @@ "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, "Height": { "Name": null, "Value": 2 @@ -7263,7 +8213,7 @@ }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 8, + "Value": 5, "Type": "charge_cooldown" }, "AbilityDuration": { @@ -7279,7 +8229,7 @@ }, "2": { "Key": "citadel_ability_tangotether", - "Name": "Watcher's Covenant", + "Name": "Kudzu Connection", "DescKey": "citadel_ability_tangotether_desc", "Info1": { "Main": { @@ -7288,26 +8238,30 @@ "Key": "BonusFireRate", "Name": "Fire Rate", "Value": 10, - "Type": "fire_rate", "Scale": { - "Value": 0.3, + "Value": 0.18, "Type": "spirit" - } + }, + "Type": "fire_rate" }, { "Key": "BulletLifestealPercent", "Name": "Bullet Lifesteal", - "Value": 12, - "Type": "healing", + "Value": 15, "Scale": { - "Value": 0.3, + "Value": 0.15, "Type": "spirit" - } + }, + "Type": "healing" }, { "Key": "TetherSharedHealPct", "Name": "Replicated Healing", - "Value": 30, + "Value": 35, + "Scale": { + "Value": 0.5, + "Type": "power_increase" + }, "Type": "healing" } ] @@ -7329,20 +8283,33 @@ }, "Upgrades": [ { - "BonusFireRate": 10 + "MoveSpeedBonus": 2 }, { - "MoveSpeedBonus": "2.0m", + "BonusFireRate": 8, + "BulletLifestealPercent": 8, "DescKey": "citadel_ability_tangotether_t2_desc" }, { - "TotalTetherTargets": 1 + "AbilityDuration": -13, + "AbilityCooldown": -37, + "DescKey": "citadel_ability_tangotether_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, + "Type": "move_speed" + }, + "MoveWhileShootingSpeedPenaltyReductionPercent": { + "Name": "move speed penalty while shooting reduction", + "Value": 100, + "Type": "move_speed" + }, + "MoveWhileZoomedSpeedPenaltyReductionPercent": { + "Name": null, + "Value": 100, "Type": "move_speed" } }, @@ -7370,6 +8337,11 @@ "Value": 37.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 12, @@ -7386,23 +8358,24 @@ { "Key": "Damage", "Name": "Damage", - "Value": 80, - "Type": "tech_damage", + "Value": 75, "Scale": { - "Value": 1.04832, + "Value": 0.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "StunDuration", "Name": "Stun Duration", + "StatusEffect": "Stun", "Value": 0.75, "Type": "duration" }, { "Key": "MaxHealthRegen", "Name": "Max Health Heal", - "Value": 8, + "Value": 6, "Type": "healing" } ] @@ -7412,21 +8385,27 @@ }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "MaxHealthRegen": 7.0 }, { - "StunDuration": 0.5, - "Damage": 80, - "DescKey": "citadel_ability_tengu_stone_form_t2_desc" + "AbilityCooldown": -25 }, { - "MaxHealthRegen": 16 + "StunDuration": 1, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.7, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_tengu_stone_form_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7453,10 +8432,6 @@ "LiftTime": { "Name": null, "Value": 1.0 - }, - "StatueScale": { - "Name": null, - "Value": 1.0 } }, "AbilityCastDelay": { @@ -7466,12 +8441,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 42.0, + "Value": 40.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 2, + "Value": 3, "Type": "duration" }, "Radius": { @@ -7490,72 +8470,72 @@ { "Key": "ExplodeDamage", "Name": "Explode Damage", - "Value": 125, - "Type": "tech_damage", + "Value": 115.0, "Scale": { - "Value": 2.5, + "Value": 0.7, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "AirDropOutgoingDamagePercent", + "Name": "Outgoing Damage Bonus", + "Value": 20, + "Type": "damage" }, { "Key": "AirDropBulletShield", - "Name": "Bullet Shield", - "Value": 200, - "Type": "bullet_armor_up", + "Name": "Barrier", + "Value": 0, "Scale": { - "Value": 2.5, + "Value": 0, "Type": "spirit" - } - }, - { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 4, - "Type": "duration" + }, + "Type": "combat_barrier" } ] }, "Alt": [ { - "Key": "FlyingBulletResist", - "Name": "Bullet Resist", - "Value": 40, - "Type": "bullet_armor_up" + "Key": "OnLandDamageRadius", + "Name": "Landing Radius", + "Value": 20, + "Type": "distance" }, { "Key": "BuffDuration", "Name": "Buff Duration", - "Value": 12, + "Value": 8, "Type": "duration" }, - { - "Key": "OnLandDamageRadius", - "Name": "Landing Radius", - "Value": 14, - "Type": "distance" - }, { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30, + "Name": "Move Speed", + "Value": 0, "Type": "slow" }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, + "Type": "duration" + }, { "Key": "BulletArmorReduction", "Name": "Bullet Resist", - "Value": null, + "Value": 0, "Type": "bullet_armor_down" }, { "Key": "BulletArmorReductionDuration", "Name": "Duration", - "Value": null, + "Value": 0, "Type": "duration" }, { "Key": "SilenceDuration", "Name": "Silence Duration", - "Value": null, + "Value": 0, "Type": "duration" } ], @@ -7563,38 +8543,57 @@ }, "Upgrades": [ { - "BulletArmorReduction": -20, - "BulletArmorReductionDuration": 12, + "AirDropBulletShield": { + "Value": 300, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, "DescKey": "citadel_ability_tengu_airlift_t1_desc" }, { - "AirDropBulletShield": 300, - "OnLandDamageRadius": "5m", + "SlowPercent": 40, + "DebuffDuration": 3, "DescKey": "citadel_ability_tengu_airlift_t2_desc" }, { - "SilenceDuration": 4.5, + "SilenceDuration": 3, + "ExplodeDamage": { + "Value": 0, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "AirDropBulletShield": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, "DescKey": "citadel_ability_tengu_airlift_t3_desc" } ], "Duration": { "AllyCastDelay": { "Name": null, - "Value": 0.2, + "Value": 0.1, "Type": "duration" } }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, "Damage": { "AllyOutgoingDamagePercent": { "Name": null, - "Value": -50, + "Value": -20, "Type": "damage" } }, @@ -7603,41 +8602,53 @@ "Name": null, "Value": 1 }, + "CooldownReductionPctOnOthers": { + "Name": null, + "Value": 25 + }, + "InterruptCooldown": { + "Name": "Interrupt Cooldown", + "Value": 3.5 + }, "OnLandDamageRadiusStart": { "Name": null, - "Value": 4 + "Value": 16 }, "SilenceBombSpeed": { "Name": null, "Value": 12 - }, - "TossSpeed": { - "Name": null, - "Value": 400 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 1.3, + "Value": 0.1, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 8, + "Value": 22, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 90.0, + "Value": 85.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 16.0, + "Value": 21.0, "Type": "duration" } } }, + "hero_kali": { + "Name": "Kali" + }, "hero_warden": { "Name": "Warden", "1": { @@ -7650,23 +8661,23 @@ { "Key": "Damage", "Name": "Damage", - "Value": 65, - "Type": "tech_damage", + "Value": 60, "Scale": { - "Value": 0.78624, + "Value": 0.731203, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "MoveSpeedSlowPct", - "Name": "Move Speed Slow", + "Name": "Move Speed", "Value": 20, "Type": "slow" }, { "Key": "WeaponPowerDebuff", "Name": "Weapon Damage", - "Value": -30, + "Value": -25, "Type": "bullet_damage" } ] @@ -7687,7 +8698,7 @@ { "Key": "StaminaReduction", "Name": "Stamina Reduction", - "Value": null + "Value": 0 } ], "DescKey": "ability_warden_crowd_control_desc" @@ -7698,18 +8709,21 @@ "DescKey": "ability_warden_crowd_control_t1_desc" }, { - "Damage": 50 + "Damage": 40, + "WeaponPowerDebuff": -20, + "DescKey": "ability_warden_crowd_control_t2_desc" }, { - "FireRateSlow": 35, - "AbilityCooldown": -6.5, + "FireRateSlow": 30, + "AbilityCooldown": -7, + "Radius": 2, "DescKey": "ability_warden_crowd_control_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7737,9 +8751,14 @@ "Value": 12.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 6.5, + "Value": 5.5, "Type": "distance" } }, @@ -7751,24 +8770,30 @@ "Main": { "Props": [ { - "Key": "TechShieldPoints", - "Name": "Spirit Shield Health", - "Value": 150, - "Type": "tech_armor_up", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 125, "Scale": { - "Value": 0.0, + "Value": 0.5, "Type": "spirit" - } + }, + "Type": "combat_barrier" }, { "Key": "MoveSpeedBonusPct", "Name": "Move Speed bonus", "Value": 15, "Type": "move_speed" + }, + { + "Key": "StatusResistancePercent", + "Name": "Debuff Resist", + "Value": 0, + "Type": "duration" } ] }, - "Alt": null, + "Alt": [], "DescKey": "ability_warden_high_alert_desc" }, "Upgrades": [ @@ -7776,14 +8801,18 @@ "MoveSpeedBonusPct": 20 }, { - "AbilityCooldown": -19.0 + "AbilityCooldown": -22, + "AbilityDuration": 2, + "DescKey": "ability_warden_high_alert_t2_desc" }, { - "TechShieldPoints": 200, - "Scale": { - "Prop": "TechShieldPoints", - "Value": 3.9312, - "Type": "spirit" + "StatusResistancePercent": 40, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 2.5, + "Type": "spirit" + } }, "DescKey": "ability_warden_high_alert_t3_desc" } @@ -7791,7 +8820,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7803,12 +8832,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 42.0, + "Value": 40, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 7, + "Value": 5, "Type": "duration" } }, @@ -7822,12 +8856,12 @@ { "Key": "Damage", "Name": "Damage", - "Value": 120, - "Type": "tech_damage", + "Value": 110, "Scale": { - "Value": 2.6208, + "Value": 2.437344, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "ImmobilizeDuration", @@ -7847,7 +8881,7 @@ { "Key": "EscapeRange", "Name": "Escape Range", - "Value": 19, + "Value": 20, "Type": "distance" } ], @@ -7855,21 +8889,24 @@ }, "Upgrades": [ { - "ImmobilizeDuration": 1 + "BulletArmorReduction": 20, + "BulletArmorReductionDuration": 5, + "DescKey": "ability_warden_lock_down_t1_desc" }, { - "AbilityCooldown": -19.0 + "ImmobilizeDuration": 0.75, + "DescKey": "ability_warden_lock_down_t2_desc" }, { - "BulletArmorReduction": 20, - "BulletArmorReductionDuration": 6, + "AbilityCooldown": -18, + "SilenceDebuff": 1, "DescKey": "ability_warden_lock_down_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -7877,6 +8914,10 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "AdditionalTargetRadius": { + "Name": null, + "Value": 20 } }, "AbilityCastDelay": { @@ -7886,12 +8927,12 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 20, + "Value": 15, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 37.0, + "Value": 34, "Type": "cooldown" } }, @@ -7905,17 +8946,17 @@ { "Key": "PulseDPS", "Name": "DPS", - "Value": 100, - "Type": "tech_damage", + "Value": 70, "Scale": { - "Value": 1.2, + "Value": 1.3, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "HealthStealPctHero", "Name": "Hero Lifesteal", - "Value": 80, + "Value": 65, "Type": "healing" }, { @@ -7936,19 +8977,19 @@ { "Key": "HealthStealPct", "Name": "Non-Hero Lifesteal", - "Value": 20, + "Value": 10, "Type": "healing" }, { "Key": "BulletResist", "Name": "Bullet Resist", - "Value": 30, + "Value": 50, "Type": "bullet_armor_up" }, { "Key": "TechResist", "Name": "Spirit Resist", - "Value": 30, + "Value": 50, "Type": "tech_armor_up" } ], @@ -7956,17 +8997,18 @@ }, "Upgrades": [ { - "Radius": "3m" + "Radius": 4 }, { - "PulseDPS": 70, - "AbilityCooldown": -35.0, + "PulseDPS": 40.5, + "AbilityCooldown": -30.0, "DescKey": "ability_warden_riot_protocol_t2_desc" }, { - "BulletResist": 50.0, - "TechResist": 50.0, - "AbilityDuration": 2.5, + "AbilityDuration": 3, + "UnstoppableCastDelay": 1, + "BulletResist": 30, + "TechResist": 30, "DescKey": "ability_warden_riot_protocol_t3_desc" } ], @@ -7975,17 +9017,9 @@ "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 60 - }, "ConeAngle": { "Name": "Cone Angle", "Value": 115 - }, - "CooldownOnInterrupt": { - "Name": null, - "Value": 20 } }, "AbilityCastDelay": { @@ -7995,9 +9029,14 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 140.0, + "Value": 155.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 6, @@ -8005,7 +9044,7 @@ }, "Radius": { "Name": "Radius", - "Value": 13, + "Value": 12, "Type": "distance" } } @@ -8022,17 +9061,17 @@ { "Key": "FullChargeDamage", "Name": "Full Charge Damage", - "Value": 160, - "Type": "tech_damage", + "Value": 145, "Scale": { - "Value": 2.0, + "Value": 2.1, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "SlashLength", "Name": "Slash Length", - "Value": 25, + "Value": 22, "Type": "distance" } ] @@ -8040,20 +9079,20 @@ "Alt": [ { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": null, + "Name": "Move Speed", + "Value": 0, "Type": "slow" }, { "Key": "SlowDuration", "Name": "Slow Duration", - "Value": null, + "Value": 0, "Type": "duration" }, { "Key": "BulletResist", "Name": "Bullet Resist", - "Value": null, + "Value": 60, "Type": "bullet_armor_up" } ], @@ -8061,42 +9100,49 @@ }, "Upgrades": [ { - "BulletResist": 60, + "SlowDuration": 3, + "SlowPercent": 40, "DescKey": "citadel_ability_power_slash_t1_desc" }, { - "SlowDuration": 3, - "SlowPercent": 40, - "AbilityCooldown": -2, + "AbilityCooldown": -4, "DescKey": "citadel_ability_power_slash_t2_desc" }, { - "FullChargeDamage": 200 + "FullChargeDamage": { + "Value": 150, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "SlashLength": 8, + "DescKey": "citadel_ability_power_slash_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, "Damage": { "MediumChargeDamagePct": { "Name": "Medium Charge Dmg", - "Value": 60, + "Value": 50, "Type": "tech_damage" }, "ShortChargeDamagePct": { "Name": "Short Charge Dmg", - "Value": 40, + "Value": 30, "Type": "tech_damage" } }, "Other": { "AbilityPostCastDuration": { "Name": null, - "Value": 0.4 + "Value": 0.2 }, "AbilityUnitTargetLimit": { "Name": null, @@ -8115,7 +9161,7 @@ "Value": 4 }, "SlashRadius": { - "Name": null, + "Name": "Slash Radius", "Value": 41, "Type": "" } @@ -8127,13 +9173,18 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 10.5, + "Value": 12, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "2": { "Key": "citadel_ability_flying_strike", - "Name": "Flying Strike", + "Name": "Flying Slash", "DescKey": "citadel_ability_flying_strike_desc", "Info1": { "Main": { @@ -8141,17 +9192,17 @@ { "Key": "Damage", "Name": "Damage", - "Value": 70, - "Type": "tech_damage", + "Value": 0, "Scale": { - "Value": 0.6552, - "Type": "spirit" - } + "Value": 1.0, + "Type": "melee" + }, + "Type": "melee_damage" }, { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30, + "Name": "Move Speed", + "Value": 50, "Type": "slow" } ] @@ -8166,24 +9217,49 @@ ], "DescKey": "citadel_ability_flying_strike_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "Upon reaching target:", + "Key": "SpiritBonus", + "Name": "Bonus Spirit", + "Value": 0.0, + "Type": "tech_damage" + }, + { + "Title": "Upon reaching target:", + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [], + "RequiresUpgradeIndex": 1 + }, "Upgrades": [ { - "SlowPercent": 25 + "AbilityCooldown": -18 }, { - "AbilityCastRange": "20m" + "SpiritBonus": 40, + "BuffDuration": 6, + "DescKey": "citadel_ability_flying_strike_t2_desc" }, { - "WeaponDamageBonus": 6, - "WeaponPowerIncreaseDuration": 10, + "AbilityCastRange": 15, "CanGrappleAllyHeroes": 1, + "AbilityCharges": 3, + "AbilityCooldownBetweenCharge": 3, "DescKey": "citadel_ability_flying_strike_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -8199,12 +9275,12 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 20, + "Value": 30, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 21.0, + "Value": 36.0, "Type": "cooldown" } }, @@ -8218,27 +9294,27 @@ { "Key": "Damage", "Name": "Damage", - "Value": 60, - "Type": "tech_damage", + "Value": 55, "Scale": { - "Value": 0.39312, + "Value": 0.37, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "HealFixedHealth", "Name": "Heal on hero hit", - "Value": 70, - "Type": "healing", + "Value": 55, "Scale": { - "Value": 1.11384, + "Value": 1.035871, "Type": "spirit" - } + }, + "Type": "healing" }, { "Key": "FireRateSlow", - "Name": "Fire Rate Slow", - "Value": 20, + "Name": "Fire Rate", + "Value": 30, "Type": "bullet_damage" } ] @@ -8255,15 +9331,37 @@ }, "Upgrades": [ { - "FireRateSlow": 30 + "BuffDuration": 4, + "BuffMeleeDamage": 30, + "DescKey": "citadel_ability_healing_slash_t1_desc" }, { - "HealMaxHealth": 10 + "HealMaxHealth": 6, + "DescKey": "citadel_ability_healing_slash_t2_desc" }, { - "AbilityCooldown": -5.75 + "AbilityCooldown": -10, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_healing_slash_t3_desc" } ], + "Duration": { + "BuffDuration": { + "Name": "Buff Duration", + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "duration" + } + }, "Other": { "AbilityPostCastDuration": { "Name": null, @@ -8281,9 +9379,14 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 11.5, + "Value": 16, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", "Value": 13, @@ -8321,13 +9424,13 @@ { "Key": "BulletResist", "Name": "Bullet Resist", - "Value": 40, + "Value": 30, "Type": "bullet_armor_up" }, { "Key": "TechResist", "Name": "Spirit Resist", - "Value": 40, + "Value": 30, "Type": "tech_armor_up" }, { @@ -8338,7 +9441,7 @@ }, { "Key": "MaxHealthHealOnCast", - "Value": null, + "Value": 0, "Type": "healing" } ], @@ -8346,43 +9449,41 @@ }, "Upgrades": [ { - "BonusFireRate": 20 + "WeaponDamageBonus": 7 }, { - "BonusMoveSpeed": "4m" + "BonusMoveSpeed": 4, + "AbilityCooldown": -25, + "DescKey": "citadel_ability_infinity_slash_t2_desc" }, { "AbilityDuration": 3.0, - "BulletResist": 20, - "TechResist": 20, + "BulletResist": 30, + "TechResist": 30, "DescKey": "citadel_ability_infinity_slash_t3_desc" } ], - "Duration": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 1.5, - "Type": "duration" - } - }, - "Move": { - "BonusMoveSpeed": { - "Name": "Move Speed", - "Value": 0, - "Type": "move_speed" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 } }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1.5, + "Type": "duration" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 85.0, + "Value": 130.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 5, @@ -8402,36 +9503,42 @@ { "Key": "StompDamage", "Name": "Stomp Damage", - "Value": 90, - "Type": "tech_damage", + "Value": 60.0, "Scale": { - "Value": 0.85, + "Value": 0.7905, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "StompDamagePerMeterPrimary", "Name": "Damage Per Meter", - "Value": 6.0, - "Type": "tech_damage", + "Value": 5.5, "Scale": { - "Value": 0.05, + "Value": 0.04, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0 } ] }, "Alt": [ { "Key": "EnemySlowPct", - "Name": "Enemy Movement Slow", - "Value": null, + "Name": "Enemy Move Speed", + "Value": 0, "Type": "slow" }, { "Key": "SlowDuration", "Name": "Slow Duration", - "Value": null, + "Value": 0, "Type": "duration" } ], @@ -8445,13 +9552,25 @@ "EnemySlowPct": 50, "SlowDuration": 3, "StompBounceHeight": 400, + "TossDuration": 1, "DescKey": "citadel_ability_lash_down_strike_t2_desc" }, { - "Scale": { - "Prop": "StompDamagePerMeterSecondary", - "Value": 0.00875, - "Type": "spirit" + "StompDamagePerMeterPrimary": { + "Value": 113, + "Scale": { + "Value": 0.03255, + "Type": "spirit" + }, + "Multiply": true + }, + "StompDamagePerMeterSecondary": { + "Value": 113, + "Scale": { + "Value": 0.008137, + "Type": "spirit" + }, + "Multiply": true }, "DescKey": "citadel_ability_lash_down_strike_t3_desc" } @@ -8459,19 +9578,19 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Damage": { "StompDamagePerMeterSecondary": { "Name": null, - "Value": 4.5, - "Type": "tech_damage", + "Value": 4.2, "Scale": { - "Value": 0.00875, + "Value": 0.008137, "Type": "spirit" - } + }, + "Type": "tech_damage" } }, "Other": { @@ -8493,7 +9612,7 @@ }, "StompVerticalThreshold": { "Name": null, - "Value": 130 + "Value": 118 }, "StrikeVelocity": { "Name": null, @@ -8507,12 +9626,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 19.0, + "Value": 21.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 11, + "Value": 10, "Type": "distance" } }, @@ -8535,19 +9659,19 @@ { "Key": "WeaponDamageBonus", "Name": "Weapon Damage", - "Value": null, + "Value": 0, "Type": "bullet_damage" }, { "Key": "WeaponDamageBonusDuration", "Name": "Bonus Duration", - "Value": null, + "Value": 0, "Type": "duration" }, { "Key": "WeaponFireRateBonus", "Name": "Fire Rate", - "Value": null, + "Value": 0, "Type": "fire_rate" } ], @@ -8555,30 +9679,25 @@ }, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -17.0 }, { - "AbilityCastRange": "20m", - "WeaponDamageBonus": 6, + "AbilityCastRange": 20, + "WeaponDamageBonus": 7.0, "WeaponDamageBonusDuration": 10, "DescKey": "citadel_ability_lash_t2_desc" }, { - "WeaponFireRateBonus": 20, + "AbilityCharges": 1, + "RestoreStaminaOnUse": 1, + "AirControlPercent": 60, "DescKey": "citadel_ability_lash_t3_desc" } ], - "Range": { - "MinDistance": { - "Name": "Min Range", - "Value": 0, - "Type": "distance" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -8608,7 +9727,7 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 42.0, + "Value": 35.0, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { @@ -8628,27 +9747,23 @@ "Key": "Damage", "Name": "Damage", "Value": 65, - "Type": "tech_damage", "Scale": { - "Value": 1.17936, + "Value": 0.85, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "HealPctVsHeroes", "Name": "Heal vs heroes", - "Value": 65, + "Value": 50, "Type": "healing" }, { "Key": "TargetingConeAngle", "Name": "Attack Angle", "Value": 30, - "Type": "distance", - "Scale": { - "Value": 0.45864, - "Type": "spirit" - } + "Type": "distance" } ] }, @@ -8656,20 +9771,26 @@ { "Key": "HealPctVsNonHeroes", "Name": "Heal vs non-heroes", - "Value": 20, + "Value": 16, "Type": "healing" }, { "Key": "EnemySlowPct", - "Name": "Enemy Movement Slow", - "Value": null, + "Name": "Enemy Move Speed", + "Value": 0, "Type": "slow" }, { "Key": "EnemySlowDuration", - "Name": "Enemy Slow Duration", - "Value": null, + "Name": "Debuff Duration", + "Value": 0, "Type": "duration" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" } ], "DescKey": "ability_lash_flog_desc" @@ -8681,18 +9802,22 @@ "DescKey": "ability_lash_flog_t1_desc" }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": -16.0, + "FireRateSlow": 30, + "DescKey": "ability_lash_flog_t2_desc" }, { - "Damage": 105, - "FireRateSlow": 35, + "Damage": 80, + "TargetingConeAngle": 40, + "HealPctVsHeroes": 20, + "HealPctVsNonHeroes": 6, "DescKey": "ability_lash_flog_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -8709,13 +9834,18 @@ }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 25, + "Value": 20, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", "Value": 26.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { @@ -8727,20 +9857,20 @@ "Props": [ { "Key": "ImpactDamage", - "Name": "Damage", - "Value": 115, - "Type": "tech_damage", + "Name": "Impact Damage", + "Value": 105, "Scale": { - "Value": 1.04832, + "Value": 0.974938, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "ThrowDistance", "Name": "Max Throw Distance", - "Value": 12, + "Value": 14, "Scale": { - "Value": 0.3276, + "Value": 0.14, "Type": "spirit" } } @@ -8749,7 +9879,7 @@ "Alt": [ { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 50, "Type": "slow" }, @@ -8770,20 +9900,21 @@ }, "Upgrades": [ { - "ThrowDistance": "8m" + "ThrowDistance": 12 }, { - "AbilityCooldown": -30 + "AbilityCooldown": -40 }, { - "StunDuration": 1, + "StunDuration": 1.2, + "AbilityCastRange": 6, "DescKey": "citadel_ability_lash_ultimate_t3_desc" } ], "Cooldown": { "TimeToGainLockonStack": { "Name": null, - "Value": 0.6, + "Value": 0.7, "Type": "cooldown" } }, @@ -8794,17 +9925,10 @@ "Type": "distance" } }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 2.3, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -8868,10 +9992,20 @@ "Value": 20, "Type": "distance" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 2.3, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 140.0, + "Value": 150.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, @@ -8887,24 +10021,35 @@ { "Key": "Damage", "Name": "Damage", - "Value": 90, - "Type": "tech_damage", + "Value": 70, "Scale": { - "Value": 1.9, + "Value": 0.8, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "MaxBounces", + "Name": "Bounces", + "Value": 1 } ] }, "Alt": [], "DescKey": "viscous_goo_grenade_desc" }, + "Info2": { + "Main": {}, + "Alt": [], + "RequiresUpgradeIndex": 2, + "DescKey": "viscous_goo_grenade_bounce_desc" + }, "Info3": { "Main": { "Props": [ { "Key": "SlowPercent", - "Name": "Movement Slow", + "Name": "Move Speed", "Value": 35, "Type": "slow" }, @@ -8912,11 +10057,11 @@ "Key": "PuddleDuration", "Name": "Puddle Duration", "Value": 10, - "Type": "duration", "Scale": { - "Value": 1.0, + "Value": 1.1, "Type": "duration" - } + }, + "Type": "duration" } ] }, @@ -8925,22 +10070,29 @@ }, "Upgrades": [ { - "AbilityCooldown": -5.75 + "Damage": 36, + "Radius": 2, + "DescKey": "viscous_goo_grenade_t1_desc" }, { - "Damage": 50, - "Radius": "1m", - "DescKey": "viscous_goo_grenade_t2_desc" + "AbilityCooldown": -14 }, { "MaxBounces": 2, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, "DescKey": "viscous_goo_grenade_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -8953,21 +10105,25 @@ "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, "DetonateCooldown": { "Name": null, "Value": 0.15 }, + "FourthHitDamagePercentage": { + "Name": null, + "Value": 0.26 + }, + "PuddleSlideBuff": { + "Name": null, + "Value": 60 + }, "SecondHitDamagePercentage": { "Name": null, - "Value": 0.7 + "Value": 0.5 }, "ThirdHitDamagePercentage": { "Name": null, - "Value": 0.5 + "Value": 0.38 } }, "AbilityCastDelay": { @@ -8977,9 +10133,14 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 21.0, + "Value": 26.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", "Value": 5, @@ -8996,17 +10157,17 @@ { "Key": "BonusHealthRegen", "Name": "Health Regen", - "Value": 35, - "Type": "healing", + "Value": 40, "Scale": { - "Value": 0.18, + "Value": 0.3, "Type": "spirit" - } + }, + "Type": "healing" }, { "Key": "AbilityDuration", "Name": "Duration", - "Value": 4, + "Value": 3, "Type": "duration" } ] @@ -9014,18 +10175,44 @@ "Alt": [], "DescKey": "viscous_restorative_goo_desc" }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0 + }, + { + "Key": "StaminaCooldownReduction", + "Name": "Stamina Recovery", + "Value": 0 + }, + { + "Key": "PostCubeBuffDuration", + "Name": "Buff Duration", + "Value": 8 + } + ] + }, + "Alt": [], + "RequiresUpgradeIndex": 0, + "DescKey": "viscous_restorative_goo_buff_desc" + }, "Upgrades": [ { - "BonusMoveSpeed": "2.5m", + "BonusMoveSpeed": 2.5, "StaminaCooldownReduction": 30, "PostCubeBuff": 1, "DescKey": "viscous_restorative_goo_t1_desc" }, { - "BonusHealthRegen": 30 + "BonusHealthRegen": 25, + "AbilityDuration": 1, + "DescKey": "viscous_restorative_goo_t2_desc" }, { - "AbilityCooldown": -21.0, + "AbilityCooldown": -25.0, "PurgeDebuffs": 1, "DescKey": "viscous_restorative_goo_t3_desc" } @@ -9033,7 +10220,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -9042,10 +10229,6 @@ "Name": null, "Value": 1 }, - "BonusMoveSpeed": { - "Name": "Move Speed", - "Value": 0 - }, "BreakoutTime": { "Name": null, "Value": 1 @@ -9070,10 +10253,6 @@ "Name": null, "Value": 300 }, - "PostCubeBuffDuration": { - "Name": "Buff Duration", - "Value": 8 - }, "PushBackForce": { "Name": null, "Value": 250 @@ -9102,9 +10281,14 @@ "Value": 42.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 4, + "Value": 3, "Type": "duration" } }, @@ -9115,11 +10299,37 @@ "Info1": { "Main": { "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 20.0, + "Scale": { + "Value": 0.6, + "Type": "melee" + }, + "Type": "melee_damage" + }, + { + "Key": "DamageHeavyMelee", + "Name": "Damage", + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + }, + "Type": "melee_damage" + }, { "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 15, + "Name": "Move Speed", + "Value": 20, "Type": "slow" + }, + { + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0.6 } ] }, @@ -9128,36 +10338,51 @@ "Key": "ImpactDuration", "Name": "Slow Duration", "Value": 4 + }, + { + "Key": "LifeStealPercentOnHit", + "Value": 0, + "Type": "healing" } ], "DescKey": "viscous_telepunch_desc" }, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCharges": 1, + "Damage": 20, + "DescKey": "viscous_telepunch_t1_desc" }, { - "Damage": 35, - "SlowPercent": 15, + "Radius": 1.5, + "LifeStealPercentOnHit": 40, "DescKey": "viscous_telepunch_t2_desc" }, { + "AbilityCooldown": -12, "UseHeavyMelee": 1, - "AbilityCooldown": -11.5, - "Scale": { - "Prop": "Damage", - "Value": 0, - "Type": null + "DamageHeavyMelee": { + "Value": 40, + "Scale": { + "Value": 0.6, + "Type": "heavy_melee" + } + }, + "Damage": { + "Value": -40, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } }, - "DamageHeavyMelee": 35, - "Damage": -35, "DescKey": "viscous_telepunch_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -9166,6 +10391,14 @@ "Name": null, "Value": 1 }, + "FriendlyImpactDuration": { + "Name": null, + "Value": 2 + }, + "PunchFriendlyAirControl": { + "Name": null, + "Value": 30 + }, "PunchHalfHeight": { "Name": null, "Value": 5.5 @@ -9207,17 +10440,17 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 24.0, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 1.5, + "Value": 1.7, "Type": "charge_cooldown" }, "Radius": { "Name": "Radius", - "Value": 4.5, + "Value": 4, "Type": "distance" } }, @@ -9231,17 +10464,17 @@ { "Key": "Damage", "Name": "Damage", - "Value": 140, - "Type": "tech_damage", + "Value": 110, "Scale": { - "Value": 1.1, + "Value": 1, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { "Key": "StunDuration", "Name": "Stun Duration", - "Value": 0.7 + "Value": 0.5 }, { "Key": "BallRadius", @@ -9255,25 +10488,26 @@ { "Key": "TechResist", "Name": "Spirit Resist", - "Value": 60 + "Value": 35 }, { "Key": "BulletResist", "Name": "Bullet Resist", - "Value": 60 + "Value": 35 } ], "DescKey": "viscous_goo_bowling_ball_desc" }, "Upgrades": [ { - "AbilityDuration": 5 + "AbilityCooldown": -30 }, { - "Damage": 90 + "Damage": 70 }, { - "CastWhileRolling": 1, + "AbilityDuration": 6, + "StunDuration": 0.3, "DescKey": "viscous_goo_bowling_ball_t3_desc" } ], @@ -9287,7 +10521,7 @@ "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 275, + "Value": 7, "Type": "move_speed" }, "MoveSpeedMax": { @@ -9313,14 +10547,14 @@ "Name": null, "Value": 50 }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, "BreakablePropDamageRadius": { "Name": null, "Value": 75 }, + "CastWhileRolling": { + "Name": null, + "Value": 1 + }, "FrictionPercentage": { "Name": null, "Value": -85 @@ -9349,77 +10583,106 @@ }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 95.0, + "Value": 130, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 10, + "Value": 11, "Type": "duration" } } }, - "hero_wrecker": { - "Name": "Wrecker", + "hero_gunslinger": { + "Name": "Gunslinger", "1": { - "Key": "citadel_ability_wrecker_bouldergrenade", - "Name": "Wrecking Ball", - "DescKey": "citadel_ability_wrecker_bouldergrenade_desc", + "Key": "citadel_ability_chrono_pulse_grenade", + "Name": "Pulse Grenade", + "DescKey": "citadel_ability_chrono_pulse_grenade_desc", "Info1": { "Main": { "Props": [ { - "Key": "Damage", - "Name": "Damage", - "Value": 150, - "Type": "tech_damage", - "Scale": { - "Value": 1.4, - "Type": "spirit" - } - }, - { - "Key": "ExplosionDamage", - "Name": "Explosion Damage", - "Value": 80, + "Key": "PulseDamage", + "Name": "Pulse Damage", + "Value": 35, "Scale": { - "Value": 0.8, + "Value": 0.3, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "StunDuration", - "Name": "Stun Duration", - "Value": 1, - "Type": "duration" + "Key": "DamageAmplificationPerStack", + "Name": "Bonus Damage per Stack", + "Value": 4, + "Type": "damage" } ] }, "Alt": [ { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 1.2, - "Type": "cast" + "Key": "RadiusIncreasePerPulse", + "Name": "Radius Per Pulse", + "Value": 1, + "Type": "distance" + }, + { + "Key": "PulseInterval", + "Name": "Pulse Interval", + "Value": 0.8, + "Type": "duration" + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 8.0, + "Type": "duration" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 20, + "Type": "slow" + }, + { + "Key": "MovementSlowDuration", + "Name": "Slow Duration", + "Value": 0.2, + "Type": "duration" } ], - "DescKey": "citadel_ability_wrecker_bouldergrenade_desc" + "DescKey": "citadel_ability_chrono_pulse_grenade_desc" }, "Upgrades": [ { - "AbilityCooldown": -7.5 + "AbilityCooldown": -12 }, { - "Damage": 50 + "PulseDamage": { + "Value": 20, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "DescKey": "citadel_ability_chrono_pulse_grenade_t2_desc" }, { - "StunDuration": 0.5 + "DamageAmplificationPerStack": 4, + "AbilityDuration": 1.6, + "DescKey": "citadel_ability_chrono_pulse_grenade_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 100, + "Value": -1, "Type": "move_speed" } }, @@ -9427,385 +10690,394 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "ExplosionPushForce": { - "Name": null, - "Value": 1200 } }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 50, - "Type": "range" + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 31, + "Value": 32.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 6, + "Value": 3.2, "Type": "duration" }, "Radius": { "Name": "Radius", - "Value": 7 + "Value": 5.5, + "Type": "distance" } }, "2": { - "Key": "ability_wrecker_salvage", - "Name": "Consume", - "DescKey": "ability_wrecker_salvage_desc", + "Key": "gunslinger_knockbackblast", + "Name": "Unknown(gunslinger_knockbackblast)", "Info1": { "Main": { - "Props": [ - { - "Key": "DPS", - "Name": "DPS", - "Value": 60, - "Type": "tech_damage", - "Scale": { - "Value": 1.04832, - "Type": "spirit" - } - } - ] + "Props": [] }, "Alt": [ { - "Key": "SalvageDuration", - "Name": "Max Duration", - "Value": 4, - "Type": "duration" + "Key": "AbilityCastDelay", + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" }, { - "Key": "MaxRange", - "Name": "Max Tether Range", - "Value": 20, - "Type": "distance" + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 0, + "Type": "cast" } ], - "DescKey": "ability_wrecker_salvage_desc" + "DescKey": "ability_gunslinger_salvo_desc" }, - "Upgrades": [ - { - "ConsumeHealPercentage": 25 - }, - { - "DPS": 40 - }, - { - "AbilityUnitTargetLimit": 2, - "DescKey": "ability_wrecker_salvage_t3_desc" - } - ], + "Upgrades": [], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 150, + "Value": -1, "Type": "move_speed" } }, - "Health": { - "ConsumeHealPercentage": { - "Name": "Consume Heal Percentage", - "Value": 50, - "Type": "healing" - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "TickInterval": { + "ConeAngle": { + "Name": "Cone Angle", + "Value": 45 + }, + "Damage": { + "Name": "Damage", + "Value": 120 + }, + "EnemyShoveForce": { "Name": null, - "Value": 0.25 + "Value": 800 + }, + "SelfShoveForce": { + "Name": null, + "Value": 200 + }, + "SlowDuration": { + "Name": "Slow Duration", + "Value": 3 + }, + "SlowPercent": { + "Name": "Move Speed", + "Value": 30 + }, + "StunDuration": { + "Name": "Stun Duration", + "Value": 1 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 15, + "Value": 8, "Type": "range" }, - "AbilityCooldown": { - "Name": "Cooldown", - "Value": 12.5, - "Type": "cooldown" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { - "Key": "ability_scrap_blast", - "Name": "Bio Blast", - "DescKey": "ability_scrap_blast_desc", + "Key": "gunslinger_demonMark", + "Name": "Infernal Brand", + "DescKey": "gunslinger_demonMark_desc", "Info1": { "Main": { "Props": [ { - "Key": "ScrapDamage", - "Name": "Damage", - "Value": 75, - "Type": "tech_damage", + "Key": "ProcDamage", + "Name": "Spirit Damage", + "Value": 100, "Scale": { - "Value": 0.78624, + "Value": 0.744, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "EnemyMoveSlow", - "Name": "Enemy Slow per hit", - "Value": 10, - "Type": "slow" - } - ] - }, - "Alt": [ - { - "Key": "EnemyMoveSlowDuration", - "Name": "Enemy Slow Duration", - "Value": 5, - "Type": "duration" + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 25, + "Type": "fire_rate" + }, + { + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 2, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "SearchRadius", + "Name": "Search Radius", + "Value": 20 + }, + { + "Key": "MarkDuration", + "Name": "Mark Duration", + "Value": 5 + }, + { + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 3 } ], - "DescKey": "ability_scrap_blast_desc" + "DescKey": "gunslinger_demonMark_desc" }, "Upgrades": [ { - "AbilityCharges": 2 - }, - { - "ScrapDamage": 55 + "AbilityCooldown": -3 }, { - "EnemyMoveSlow": 20 + "ProcDamage": 50 } ], - "Range": { - "BlastRadius": { - "Name": null, - "Value": 10, - "Type": "distance" - } - }, - "Move": { - "ChannelMoveSpeed": { - "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" + "Damage": { + "Damage": { + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 0.93, + "Type": "weapon_damage" + }, + "Type": "bullet_damage" } }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "SearchAngle": { + "Name": null, + "Value": 20 + }, + "SearchRate": { + "Name": null, + "Value": 1 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.25, + "Value": 0.15, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 15, + "Value": 40, "Type": "range" }, - "AbilityCharges": { - "Name": "Charges", - "Value": 2, - "Type": "cast" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 64.0, + "Value": 14, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 3, + "Value": -1.0, "Type": "charge_cooldown" } }, "4": { - "Key": "citadel_ability_wrecker_garbage_suck", - "Name": "Overload", - "DescKey": "citadel_ability_wrecker_garbage_suck_desc", + "Key": "ability_gunslinger_salvo", + "Name": "Demontrigger Blitz", + "DescKey": "ability_gunslinger_salvo_desc", "Info1": { "Main": { "Props": [ { - "Key": "BaseDamage", - "Name": "Base Damage", - "Value": 75, - "Type": "tech_damage", - "Scale": { - "Value": 1.0, - "Type": "spirit" - } - }, - { - "Key": "DamagePerSecond", - "Name": "Damage Per Second", - "Value": 100, - "Type": "tech_damage", - "Scale": { - "Value": 2.8, - "Type": "spirit" - } + "Key": "TotalShots", + "Name": "Total Shots Fired", + "Value": 4, + "Type": "bullet_damage" }, { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 3, - "Type": "cast" + "Key": "ProcDamagePercentage", + "Name": "Bonus Bullet Damage", + "Value": 220, + "Type": "tech_damage" } ] }, "Alt": [ { - "Key": "GarbageRadius", - "Name": "Overload Radius", - "Value": 12, - "Type": "distance" + "Key": "AbilityCastDelay", + "Name": "Cast Delay", + "Value": 1, + "Type": "cast" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 50, - "Type": "slow" + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 1, + "Type": "cast" } ], - "DescKey": "citadel_ability_wrecker_garbage_suck_desc" + "DescKey": "ability_gunslinger_salvo_desc" }, "Upgrades": [ { - "GarbageRadius": "2m" + "AbilityCooldown": -20 }, { - "AbilityCooldown": -35 + "DebuffDuration": 6 }, { - "BaseDamage": 100, - "DamagePerSecond": 50 + "TotalShots": 2 } ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 3.8, + "Type": "move_speed" + } + }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "CameraDistance": { - "Name": null, - "Value": 800 - }, - "Speed": { - "Name": null, - "Value": 200 + "Damage": { + "Name": "Damage", + "Value": null }, - "TickRate": { + "OverrideBulletRadius": { "Name": null, - "Value": 1 + "Value": 0.3 }, - "TossAngle": { - "Name": null, - "Value": 45 + "ProcChance": { + "Name": "Proc Chance", + "Value": 100 }, - "TossSpeed": { + "TickRate": { "Name": null, - "Value": 350 + "Value": 0.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 60, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 130, + "Value": 90, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, - "hero_synth": { - "Name": "Pocket", + "hero_yakuza": { + "Name": "The Boss" + }, + "hero_genericperson": { + "Name": "Generic Person" + }, + "hero_tokamak": { + "Name": "Tokamak" + }, + "hero_wrecker": { + "Name": "Wrecker", "1": { - "Key": "synth_barrage", - "Name": "Barrage", - "DescKey": "synth_barrage_desc", + "Key": "citadel_ability_wrecker_bouldergrenade", + "Name": "Wrecking Ball", + "DescKey": "citadel_ability_wrecker_bouldergrenade_desc", "Info1": { "Main": { "Props": [ { - "Key": "AmpPercentPerStack", - "Name": "Amp Per Stack", - "Value": 6, - "Type": "damage" + "Key": "Damage", + "Name": "Damage", + "Value": 150, + "Scale": { + "Value": 1.302, + "Type": "spirit" + }, + "Type": "tech_damage" }, { - "Key": "DamagePerProjectile", - "Name": "Damage Per Projectile", - "Value": 35, - "Type": "tech_damage", + "Key": "ExplosionDamage", + "Name": "Explosion Damage", + "Value": 80, "Scale": { - "Value": 0.5, + "Value": 0.744, "Type": "spirit" } }, { - "Key": "MoveSlowPercent", - "Name": "Movement Slow", - "Value": 30, - "Type": "slow" + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 1, + "Type": "duration" } ] }, "Alt": [ { - "Key": "ProjectileAmount", - "Name": "Projectile Amount", - "Value": 4 - }, - { - "Key": "SlowDuration", - "Name": "Slow Duration", - "Value": 1.5, - "Type": "duration" - }, - { - "Key": "AmpDuration", - "Name": "Amp Duration", - "Value": 15, - "Type": "duration" + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 1.2, + "Type": "cast" } ], - "DescKey": "synth_barrage_desc" + "DescKey": "citadel_ability_wrecker_bouldergrenade_desc" }, "Upgrades": [ { - "DamagePerProjectile": 15 + "AbilityCooldown": -7.5 }, { - "AbilityCooldown": -14.0 + "Damage": 50 }, { - "AmpPercentPerStack": 4, - "Radius": "2m", - "DescKey": "synth_barrage_t3_desc" + "StunDuration": 0.5 } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 2, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 2.5, "Type": "move_speed" } }, @@ -9814,81 +11086,104 @@ "Name": null, "Value": 1 }, - "AirDrag": { - "Name": null, - "Value": 0.3 - }, - "AirSpeedMax": { - "Name": null, - "Value": 100 - }, - "FallSpeedMax": { + "ExplosionPushForce": { "Name": null, - "Value": 10 + "Value": 1200 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.3, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 50, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1.2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 32.0, + "Value": 31, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 4.5, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 7 } }, "2": { - "Key": "synth_plasma_flux", - "Name": "Flying Cloak", - "DescKey": "synth_plasma_flux_desc", + "Key": "ability_wrecker_salvage", + "Name": "Consume", + "DescKey": "ability_wrecker_salvage_desc", "Info1": { "Main": { "Props": [ { - "Key": "Damage", - "Name": "Damage", - "Value": 90, - "Type": "tech_damage", + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 60, "Scale": { - "Value": 1.11384, + "Value": 0.974938, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "SalvageBonus_FireRate", + "Name": "Fire Rate per bonus", + "Value": 0, + "Type": "bullet_damage" + }, + { + "Key": "ConsumeHealPercentage", + "Name": "Consume Heal Percentage", + "Value": 50, + "Type": "healing" } ] }, "Alt": [ { - "Key": "MaxLifetime", - "Name": "Lifetime", - "Value": 3.4, + "Key": "SalvageDuration", + "Name": "Max Duration", + "Value": 4, "Type": "duration" + }, + { + "Key": "MaxRange", + "Name": "Max Tether Range", + "Value": 20, + "Type": "distance" } ], - "DescKey": "synth_plasma_flux_desc" + "DescKey": "ability_wrecker_salvage_desc" }, "Upgrades": [ { - "AbilityCooldown": -14.0 + "ConsumeHealPercentage": 25 }, { - "Damage": 80 + "DPS": 40 }, { - "WeaponDamageBonus": 7, - "WeaponDamageBonusDuration": 10, - "DescKey": "synth_plasma_flux_t3_desc" + "AbilityUnitTargetLimit": 2, + "DescKey": "ability_wrecker_salvage_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 3.8, "Type": "move_speed" } }, @@ -9897,80 +11192,84 @@ "Name": null, "Value": 1 }, - "TickRate": { + "TickInterval": { "Name": null, - "Value": 0.1 + "Value": 0.25 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.2, - "Type": "cast" + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 15, + "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 32.0, + "Value": 12.5, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 5, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { - "Key": "synth_pulse", - "Name": "Enchanter's Satchel", - "DescKey": "synth_pulse_desc", + "Key": "ability_scrap_blast", + "Name": "Bio Blast", + "DescKey": "ability_scrap_blast_desc", "Info1": { "Main": { "Props": [ { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 1.5, - "Type": "cast" - }, - { - "Key": "Damage", + "Key": "ScrapDamage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 75, "Scale": { - "Value": 0.6552, + "Value": 0.731203, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "EnemyMoveSlow", + "Name": "Enemy Slow per hit", + "Value": 10, + "Type": "slow" } ] }, "Alt": [ { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": null, + "Key": "EnemyMoveSlowDuration", + "Name": "Enemy Slow Duration", + "Value": 5, "Type": "duration" } ], - "DescKey": "synth_pulse_desc" + "DescKey": "ability_scrap_blast_desc" }, "Upgrades": [ { - "AbilityCooldown": -5 + "AbilityCharges": 2 }, { - "Damage": 80 + "ScrapDamage": 55 }, { - "FireRateSlow": 40, - "DebuffDuration": 4.0, - "AbilityChannelTime": 0.5, - "DescKey": "synth_pulse_t3_desc" + "EnemyMoveSlow": 20 } ], + "Range": { + "BlastRadius": { + "Name": null, + "Value": 10, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -9978,94 +11277,106 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "FallSpeedMax": { - "Name": null, - "Value": 1 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.15, + "Value": 0.25, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 15, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 17.0, + "Value": 64.0, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 12, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 3, + "Type": "charge_cooldown" } }, "4": { - "Key": "synth_affliction", - "Name": "Affliction", - "DescKey": "synth_affliction_desc", + "Key": "citadel_ability_wrecker_garbage_suck", + "Name": "Overload", + "DescKey": "citadel_ability_wrecker_garbage_suck_desc", "Info1": { "Main": { "Props": [ { - "Key": "CurrentHealthDamage", - "Name": "Current Health Damage", - "Value": 18, - "Type": "tech_damage", + "Key": "BaseDamage", + "Name": "Base Damage", + "Value": 75, "Scale": { - "Value": 0.0, + "Value": 0.93, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "DPS", - "Name": "DPS", - "Value": 12, - "Type": "tech_damage", + "Key": "DamagePerSecond", + "Name": "Damage Per Second", + "Value": 100, "Scale": { - "Value": 0.22, + "Value": 2.604, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 18, - "Type": "duration" + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 3, + "Type": "cast" } ] }, "Alt": [ { - "Key": "BonusTechPowerPerKill", - "Name": "Spirit Power Per Kill", - "Value": null, - "Type": "tech_damage" + "Key": "GarbageRadius", + "Name": "Overload Radius", + "Value": 12, + "Type": "distance" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 50, + "Type": "slow" } ], - "DescKey": "synth_affliction_desc" + "DescKey": "citadel_ability_wrecker_garbage_suck_desc" }, "Upgrades": [ { - "AbilityCooldown": -28 + "GarbageRadius": 2 }, { - "HealAmpReceivePenaltyPercent": -50, - "HealAmpRegenPenaltyPercent": -50, - "DescKey": "synth_affliction_t2_desc" + "AbilityCooldown": -35 }, { - "DPS": 12, - "Radius": "5m", - "CurrentHealthDamage": 5, - "DescKey": "synth_affliction_t3_desc" + "BaseDamage": 100, + "DamagePerSecond": 50 } ], - "Move": { - "ChannelMoveSpeed": { - "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" + "Damage": { + "DPS": { + "Name": "Damage Per Second", + "Value": 0, + "Scale": { + "Value": 0.194988, + "Type": "spirit" + }, + "Type": "tech_damage" } }, "Other": { @@ -10073,232 +11384,218 @@ "Name": null, "Value": 1 }, - "CanBePurged": { + "CameraDistance": { + "Name": null, + "Value": 800 + }, + "Speed": { + "Name": null, + "Value": 5.08 + }, + "TickRate": { "Name": null, "Value": 1 }, - "DamageInterval": { - "Name": "Damage Interval", - "Value": 0.5 + "TossAngle": { + "Name": null, + "Value": 45 + }, + "TossSpeed": { + "Name": null, + "Value": 8.89 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.6, + "Value": 0.2, + "Type": "cast" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 3, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 130.0, + "Value": 130, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 9, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, - "hero_mirage": { - "Name": "Mirage", + "hero_rutger": { + "Name": "Rutger" + }, + "hero_synth": { + "Name": "Pocket", "1": { - "Key": "mirage_fire_beetles", - "Name": "Fire Scarabs", - "DescKey": "mirage_fire_beetles_desc", - "Info1": { - "Main": { + "Key": "synth_barrage", + "Name": "Barrage", + "DescKey": "synth_barrage_desc", + "Info1": { + "Main": { "Props": [ { - "Key": "HealthSteal", - "Name": "Max HP Steal Per Bullet", - "Value": 90, - "Type": "healing", + "Key": "AmpPercentPerStack", + "Name": "Amp Per Stack", + "Value": 6, + "Type": "damage" + }, + { + "Key": "DamagePerProjectile", + "Name": "Damage Per Projectile", + "Value": 32, "Scale": { - "Value": 0.9, + "Value": 0.465, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "BulletArmorReduction", - "Name": "Bullet Resist", - "Value": -10, - "Type": "bullet_armor_down" + "Key": "MoveSlowPercent", + "Name": "Movement Slow", + "Value": 30, + "Type": "slow" } ] }, "Alt": [ { - "Key": "LaunchWindowDuration", - "Name": "Launch Window", - "Value": 8, - "Type": "duration" + "Key": "ProjectileAmount", + "Name": "Projectile Amount", + "Value": 4 }, { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 14, + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 1.5, "Type": "duration" }, { - "Key": "LaunchWindowCooldown", - "Name": "Cooldown", - "Value": 40, - "Type": "cooldown" - }, - { - "Key": "StatStealDuration", - "Name": "Health Steal Duration", - "Value": 4 + "Key": "AmpDuration", + "Name": "Amp Duration", + "Value": 15, + "Type": "duration" } ], - "DescKey": "mirage_fire_beetles_desc" + "DescKey": "synth_barrage_desc" }, "Upgrades": [ { - "LaunchWindowCooldown": -15 + "DamagePerProjectile": 16 }, { - "BulletArmorReduction": -8 + "AbilityCooldown": -16.0 }, { - "HealthSteal": 80 + "AmpPercentPerStack": 4, + "Radius": 3, + "DescKey": "synth_barrage_t3_desc" } ], - "Duration": { - "StealDuration": { - "Name": "Steal Duration", - "Value": 14, - "Type": "duration" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.3, "Type": "move_speed" } }, "Other": { - "AbilityChargesConditionally": { - "Name": null, - "Value": 1 - }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "HeroStack": { + "AirDrag": { "Name": null, - "Value": 3 - }, - "MaxStacks": { - "Name": "Max Stacks", - "Value": 100 + "Value": 0.3 }, - "NonHeroStack": { + "AirSpeedMax": { "Name": null, - "Value": 1 + "Value": 2.54 }, - "StatStealDamageInstances": { + "FallSpeedMax": { "Name": null, - "Value": 5 + "Value": 10 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.05, + "Value": 0.3, "Type": "cast" }, - "AbilityCharges": { - "Name": "Charges", - "Value": 4, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 2, "Type": "cast" }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 32.0, + "Type": "cooldown" + }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 0.05, + "Value": -1.0, "Type": "charge_cooldown" }, "Radius": { "Name": "Radius", - "Value": 1, + "Value": 4.5, "Type": "distance" } }, "2": { - "Key": "mirage_tornado", - "Name": "Tornado", - "DescKey": "mirage_tornado_desc", + "Key": "synth_plasma_flux", + "Name": "Flying Cloak", + "DescKey": "synth_plasma_flux_desc", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 70, - "Type": "tech_damage", + "Value": 60, "Scale": { - "Value": 0.7, + "Value": 1.3, "Type": "spirit" - } - }, - { - "Key": "HoldInPlaceDuration", - "Name": "Lift Duration", - "Value": 1.0, - "Type": "duration" - }, - { - "Key": "WhirlwindEvasionChance", - "Name": "Bullet Evasion Chance", - "Value": 25 + }, + "Type": "tech_damage" } ] }, "Alt": [ { - "Key": "WhirlwindDuration", - "Name": "Bullet Evasion Duration", - "Value": 3.5 - }, - { - "Key": "Radius", - "Name": "Radius", - "Value": 3.5, - "Type": "distance" + "Key": "MaxLifetime", + "Name": "Lifetime", + "Value": 3.8, + "Type": "duration" } ], - "DescKey": "mirage_tornado_desc" + "DescKey": "synth_plasma_flux_desc" }, "Upgrades": [ { - "HoldInPlaceDuration": 0.4 + "Damage": 70 }, { - "AbilityCooldown": -14.0 + "WeaponDamageBonus": 5, + "WeaponDamageBonusDuration": 6, + "DescKey": "synth_plasma_flux_t2_desc" }, { - "WhirlwindEvasionChance": 20 + "MaxLifetime": 1.6, + "AbilityCooldown": -14, + "DescKey": "synth_plasma_flux_t3_desc" } ], - "Duration": { - "EnemyLiftDuration": { - "Name": "Lift Up Time", - "Value": 0.2, - "Type": "duration" - } - }, - "Range": { - "OpenHeight": { - "Name": null, - "Value": 8, - "Type": "distance" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 18, + "Value": -1, "Type": "move_speed" } }, @@ -10307,139 +11604,99 @@ "Name": null, "Value": 1 }, - "BossDamagePercent": { - "Name": null, - "Value": 50 - }, - "ClimbHeight": { - "Name": null, - "Value": 1 - }, - "DampingFactor": { - "Name": null, - "Value": 0.3 - }, - "DistanceAboveGround": { - "Name": null, - "Value": 2 - }, - "DropDownRate": { - "Name": null, - "Value": 10 - }, - "LiftHeight": { - "Name": null, - "Value": 3 - }, - "MaxDeltaMovementControl": { - "Name": null, - "Value": 2 - }, - "ProjectileThinkInterval": { - "Name": null, - "Value": 0.01 - }, "TickRate": { "Name": null, - "Value": 0.25 - }, - "TornadoSpeed": { - "Name": null, - "Value": 945 + "Value": 0.1 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.0, + "Value": 0.2, "Type": "cast" }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 20, - "Type": "distance" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 32.0, + "Value": 25.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 3.5, + "Value": 5, "Type": "distance" } }, "3": { - "Key": "mirage_sand_phantom", - "Name": "Djinn's Mark", - "DescKey": "mirage_sand_phantom_desc", + "Key": "synth_pulse", + "Name": "Enchanter's Satchel", + "DescKey": "synth_pulse_desc", "Info1": { "Main": { "Props": [ { - "Key": "ProcDamageBase", - "Name": "Base Damage", - "Value": 12, - "Type": "tech_damage", + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 1.5, + "Type": "cast" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 65, "Scale": { - "Value": 0.55, + "Value": 1.1, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "MaxStacks", - "Name": "Max Stacks", - "Value": 8 + "Key": "MoveSlowPercent", + "Name": "Movement Slow", + "Value": 0, + "Type": "slow" }, { - "Key": "ProcCooldown", - "Name": "Max Frequency", - "Value": 2.5 + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "bullet_damage" } ] }, "Alt": [ { - "Key": "VictimStackDuration", - "Name": "Multiplier Duration", - "Value": 4.5 - }, - { - "Key": "RevealDuration", - "Name": "Reveal Duration", - "Value": 3.0 + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, + "Type": "duration" } ], - "DescKey": "mirage_sand_phantom_passive_desc" - }, - "Info2": { - "Main": { - "Props": [] - }, - "Alt": [], - "DescKey": "mirage_sand_phantom_desc" + "DescKey": "synth_pulse_desc" }, "Upgrades": [ { - "MovementSpeedSlow": 80, - "SlowDuration": 0.5, - "DescKey": "mirage_sand_phantom_t1_desc" + "AbilityCooldown": -5 }, { - "VictimStackDuration": 4.0, - "ProcDamageBase": 10, - "DescKey": "mirage_sand_phantom_t2_desc" + "Damage": 90 }, { - "ProcCooldown": -0.75, - "MaxStacks": 4, - "DescKey": "mirage_sand_phantom_t3_desc" + "FireRateSlow": 40, + "MoveSlowPercent": 40, + "DebuffDuration": 4.0, + "AbilityChannelTime": 1.5, + "Radius": 4, + "DescKey": "synth_pulse_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 200, + "Value": 1.3, "Type": "move_speed" } }, @@ -10448,155 +11705,208 @@ "Name": null, "Value": 1 }, - "ProcChance": { - "Name": "Proc Chance", - "Value": 100 + "FallSpeedMax": { + "Name": null, + "Value": 0.0254 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.0, + "Value": 0.15, "Type": "cast" }, - "AbilityCooldown": { - "Name": "Cooldown", - "Value": 2.5, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1.5, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 17.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 12, + "Type": "distance" } }, "4": { - "Key": "mirage_teleport", - "Name": "Traveler", - "DescKey": "mirage_teleport_desc", + "Key": "synth_affliction", + "Name": "Affliction", + "DescKey": "synth_affliction_desc", "Info1": { "Main": { "Props": [ { - "Key": "AbilityChannelTime", - "Name": "Channel Duration", - "Value": 2.5, - "Type": "cast" + "Key": "CurrentHealthDamage", + "Name": "Current Health Damage", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "tech_damage" }, { - "Key": "BonusMoveSpeed", - "Name": "Move Speed", - "Value": 2, - "Type": "move_speed" + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 34, + "Scale": { + "Value": 0.22, + "Type": "spirit" + }, + "Type": "tech_damage" }, { - "Key": "BonusFireRate", - "Name": "Fire Rate", - "Value": 30, - "Type": "fireRate" + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 11, + "Type": "duration" } ] }, "Alt": [ { - "Key": "MovementSpeedBonusDuration", - "Name": "Move Speed Duration", - "Value": 4, - "Type": "duration" + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": 0 } ], - "DescKey": "mirage_teleport_desc" + "DescKey": "synth_affliction_desc" }, "Upgrades": [ { - "BonusMoveSpeed": "2m" + "AbilityCooldown": -40 }, { - "BuffTarget": 1, - "DescKey": "mirage_teleport_t2_desc" + "DebuffDuration": 3, + "Radius": 4, + "DescKey": "synth_affliction_t2_desc" }, { - "ImmunityDuration": 3, - "DescKey": "mirage_teleport_t3_desc" + "DPS": { + "Value": 18, + "Scale": { + "Value": 0.11, + "Type": "spirit" + } + }, + "DisableHealing": 1, + "DescKey": "synth_affliction_t3_desc" } ], - "Duration": { - "FireRateMaxDuration": { - "Name": null, - "Value": 10, - "Type": "duration" - } - }, - "Range": { - "SearchRadius": { - "Name": "Search Radius", - "Value": 30, - "Type": "distance" + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" } }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "CanBePurged": { + "Name": null, + "Value": 1 + }, + "DamageInterval": { + "Name": null, + "Value": 0.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.01, + "Value": 0.6, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 145.0, + "Value": 150.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 9, + "Type": "distance" } } }, - "hero_slork": { - "Name": "Fathom", + "hero_thumper": { + "Name": "Thumper" + }, + "hero_mirage": { + "Name": "Mirage", "1": { - "Key": "fathom_scalding_spray", - "Name": "Scalding Spray", - "DescKey": "fathom_scalding_spray_desc", + "Key": "mirage_fire_beetles", + "Name": "Fire Scarabs", + "DescKey": "mirage_fire_beetles_desc", "Info1": { "Main": { "Props": [ { "Key": "DPS", - "Name": "DPS", - "Value": 40, - "Type": "tech_damage", + "Name": "Damage Per Second", + "Value": 8, "Scale": { - "Value": 0.4, + "Value": 0.1, "Type": "spirit" - } - }, - { - "Key": "WeaponDamageBonusPerSec", - "Name": "Weapon Damage Gain Per Sec", - "Value": 7, - "Type": "bullet_damage" + }, + "Type": "healing" }, { - "Key": "WeaponDamageBonusDuration", - "Name": "Bonus Duration", - "Value": 12, - "Type": "duration" + "Key": "OutgoingDamagePenaltyPercent", + "Name": "Damage Penalty", + "Value": -20, + "Type": "damage" } ] }, - "Alt": null, - "DescKey": "fathom_scalding_spray_desc" + "Alt": [ + { + "Key": "StealDuration", + "Name": "Steal Duration", + "Value": 7, + "Type": "duration" + } + ], + "DescKey": "mirage_fire_beetles_desc" }, "Upgrades": [ { - "AbilityCooldown": -15.0 + "DPS": 7 }, { - "AbilityDuration": 2 + "AbilityCharges": 2, + "DescKey": "mirage_fire_beetles_t2_desc" }, { - "DPS": 45 + "OutgoingDamagePenaltyPercent": -15, + "DPS": { + "Value": 0, + "Scale": { + "Value": 0.17, + "Type": "spirit" + } + } } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -10605,81 +11915,131 @@ "Name": null, "Value": 1 }, - "TickRate": { - "Name": null, - "Value": 0.25 + "MaxStacks": { + "Name": "Max Stacks", + "Value": 100 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.05, + "Type": "cast" + }, "AbilityCharges": { "Name": "Charges", - "Value": 1, + "Value": 2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 40.0, + "Value": 35, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 8, + "Value": 1, "Type": "charge_cooldown" - }, - "AbilityDuration": { - "Name": "Duration", - "Value": 3, - "Type": "duration" - }, - "Radius": { - "Name": "Radius", - "Value": 12, - "Type": "distance" } }, "2": { - "Key": "fathom_breach", - "Name": "Breach", - "DescKey": "fathom_breach_desc", + "Key": "mirage_tornado", + "Name": "Dust Devil", + "DescKey": "mirage_tornado_desc", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 80, - "Type": "tech_damage", + "Value": 65, "Scale": { - "Value": 0.7, + "Value": 0.3, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Key": "HoldInPlaceDuration", + "Name": "Lift Duration", + "Value": 0.3, + "Type": "duration" + }, + { + "Key": "WhirlwindEvasionChance", + "Name": "Bullet Evasion Chance", + "Value": 30 } ] }, - "Alt": [], - "DescKey": "fathom_breach_desc" + "Alt": [ + { + "Key": "Radius", + "Name": "Radius", + "Value": 4, + "Type": "distance" + }, + { + "Key": "WhirlwindDuration", + "Name": "Bullet Evasion Duration", + "Value": 4, + "Type": "duration" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 30, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 3, + "Type": "duration" + } + ], + "DescKey": "mirage_tornado_desc" }, "Upgrades": [ { - "ExplosionRadius": "3m" + "Damage": 60, + "DescKey": "mirage_tornado_t1_desc" }, { - "AbilityCooldown": -8 + "AbilityCooldown": -12, + "WhirlwindEvasionChance": 30, + "DescKey": "mirage_tornado_t2_desc" }, { - "Damage": 120 + "RecastWindow": 6, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "HoldInPlaceDuration": 0.3, + "DescKey": "mirage_tornado_t3_desc" } ], + "Duration": { + "EnemyLiftDuration": { + "Name": "Lift Up Time", + "Value": 0.2, + "Type": "duration" + } + }, "Range": { - "ExplosionRadius": { - "Name": "Explosion Radius", - "Value": 6, + "OpenHeight": { + "Name": null, + "Value": 8, "Type": "distance" } }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -10688,394 +12048,10423 @@ "Name": null, "Value": 1 }, - "GravityScale": { + "ClimbHeight": { "Name": null, - "Value": 1.4 + "Value": 1 }, - "TossSpeed": { + "DampingFactor": { "Name": null, - "Value": 350 + "Value": 0.1 + }, + "DistanceAboveGround": { + "Name": null, + "Value": 0.5 + }, + "DropDownRate": { + "Name": null, + "Value": 10 + }, + "LiftHeight": { + "Name": null, + "Value": 3 + }, + "MaxDeltaMovementControl": { + "Name": null, + "Value": 2 + }, + "ProjectileThinkInterval": { + "Name": null, + "Value": 0.01 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + }, + "TornadoSpeed": { + "Name": null, + "Value": 24 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.0, + "Value": 0.1, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", "Value": 20, - "Type": "range" + "Type": "distance" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 22.0, + "Value": 36.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 4, + "Type": "distance" } }, "3": { - "Key": "fathom_reefdweller_harpoon", - "Name": "Reefdweller Harpoon", - "DescKey": "fathom_reefdweller_harpoon_desc", + "Key": "mirage_sand_phantom", + "Name": "Djinn's Mark", + "DescKey": "mirage_sand_phantom_desc", "Info1": { + "Main": { + "Props": [ + { + "Key": "ProcDamageBase", + "Name": "Base Damage", + "Value": 11, + "Scale": { + "Value": 0.35, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "DMarkMultiplierPerStack", + "Name": "Damage Per Mark", + "Value": 2, + "Type": "damage" + }, + { + "Key": "MaxStacks", + "Name": "Max Stacks", + "Value": 4, + "Type": "distance" + } + ] + }, + "Alt": [ + { + "Key": "ProcCooldown", + "Name": "Max Frequency", + "Value": 3, + "Type": "cooldown" + }, + { + "Key": "VictimStackDuration", + "Name": "Djinn's Mark Duration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "RevealDuration", + "Name": "Reveal Duration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "ProcMaxRange", + "Name": "Proc Max Range", + "Value": 40, + "Type": "range" + }, + { + "Key": "StunDuration", + "Name": "Stun Duration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "mirage_sand_phantom_passive_desc" + }, + "Info2": { "Main": { "Props": [] }, "Alt": [], - "DescKey": "fathom_reefdweller_harpoon_desc" + "DescKey": "mirage_sand_phantom_desc" }, - "Info2": { - "Main": null, - "Alt": null + "Upgrades": [ + { + "MovementSpeedSlow": 60, + "SlowDuration": 0.8, + "DescKey": "mirage_sand_phantom_t1_desc" + }, + { + "ProcDamageBase": 20, + "VictimStackDuration": 3, + "DescKey": "mirage_sand_phantom_t2_desc" + }, + { + "AbilityCooldown": -1, + "ProcCooldown": -1, + "StunDuration": 0.5, + "MaxStacks": 1, + "DescKey": "mirage_sand_phantom_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "ProcChance": { + "Name": "Proc Chance", + "Value": 100 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 3, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "mirage_teleport", + "Name": "Traveler", + "DescKey": "mirage_teleport_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "TeleportCompletedTime", + "Name": "Wait Time", + "Value": 2, + "Type": "duration" + }, + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0 + }, + { + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0, + "Type": "move_speed" + }, + { + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "bullet_armor_up" + } + ] + }, + "Alt": [ + { + "Key": "MovementSpeedBonusDuration", + "Name": "Move Speed Duration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "InterruptCooldown", + "Name": "Interrupt Cooldown", + "Value": 4, + "Type": "duration" + } + ], + "DescKey": "mirage_teleport_desc" }, "Upgrades": [ { - "AbilityCooldown": -5 + "BonusMoveSpeed": 3, + "BonusFireRate": 20, + "MovementSpeedBonusDuration": 12, + "DescKey": "mirage_teleport_t1_desc" + }, + { + "CombatBarrier": { + "Value": 400, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "mirage_teleport_t2_desc" + }, + { + "AbilityCooldown": -80 + } + ], + "Range": { + "SearchRadius": { + "Name": "Search Radius", + "Value": 30, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 120.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_slork": { + "Name": "Fathom", + "1": { + "Key": "fathom_scalding_spray", + "Name": "Scalding Spray", + "DescKey": "fathom_scalding_spray_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 40, + "Scale": { + "Value": 0.372, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "WeaponDamageBonusPerSec", + "Name": "Weapon Damage Gain Per Sec", + "Value": 5, + "Scale": { + "Value": 0.0372, + "Type": "spirit" + }, + "Type": "bullet_damage" + }, + { + "Key": "WeaponDamageBonusDuration", + "Name": "Bonus Duration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "fathom_scalding_spray_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -15.0 + }, + { + "AbilityDuration": 2 + }, + { + "DPS": 55 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 40.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 8, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 3, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 12, + "Type": "distance" + } + }, + "2": { + "Key": "fathom_breach", + "Name": "Breach", + "DescKey": "fathom_breach_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 80, + "Scale": { + "Value": 0.651, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "fathom_breach_desc" + }, + "Upgrades": [ + { + "ExplosionRadius": 3 + }, + { + "AbilityCooldown": -8 + }, + { + "Damage": 120 + } + ], + "Range": { + "ExplosionRadius": { + "Name": "Explosion Radius", + "Value": 6, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "GravityScale": { + "Name": "Gravity Scale", + "Value": 1.4 + }, + "TossSpeed": { + "Name": null, + "Value": 350 + }, + "WallImpactLookAheadDistance": { + "Name": null, + "Value": 100 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 22.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "fathom_reefdweller_harpoon", + "Name": "Reefdweller Harpoon", + "DescKey": "fathom_reefdweller_harpoon_desc", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [], + "DescKey": "fathom_reefdweller_harpoon_desc" + }, + "Info2": { + "Main": {}, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": -5 + }, + { + "AbilityCastRange": 5 + }, + { + "DetachBuffDuration": 7, + "BonusFireRate": 30, + "DescKey": "fathom_reefdweller_harpoon_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityChargesConditionally": { + "Name": null, + "Value": 1 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "ReelSpeed": { + "Name": null, + "Value": 1500 + }, + "WallLatchIdealDist": { + "Name": null, + "Value": 5 + }, + "WallLatchSettleDist": { + "Name": null, + "Value": 40 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 30, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 2, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "fathom_lurkers_ambush", + "Name": "Lurker's Ambush", + "Info1": { + "Main": { + "Props": [ + { + "Key": "NotSeenByEnemiesRegen", + "Name": "Max Health Regen", + "Value": 3, + "Type": "healing" + }, + { + "Key": "InvisFadeToDuration", + "Name": "Fade Time", + "Value": 1.5 + } + ] + }, + "Alt": [], + "DescKey": "fathom_lurkers_ambush_passive_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 60, + "Scale": { + "Value": 0.651, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "EnemySlowPct", + "Name": "Enemy Move Speed", + "Value": 60, + "Type": "slow" + }, + { + "Key": "DebuffMaxDuration", + "Name": "Max Slow Duration", + "Value": 3.5, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "fathom_lurkers_ambush_active_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -15 + }, + { + "DebuffMaxDuration": 1 + }, + { + "NotSeenByEnemiesRegen": 2 + } + ], + "Duration": { + "NonLatchedDurationPct": { + "Name": null, + "Value": 50, + "Type": "duration" + } + }, + "Range": { + "SpottedRadius": { + "Name": "Spot Radius", + "Value": 999, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 5, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "ChannelTimeForMaxDebuff": { + "Name": null, + "Value": 1.5 + }, + "DebuffMinDuration": { + "Name": null, + "Value": 1.0 + }, + "InitialHeight": { + "Name": null, + "Value": 350 + }, + "RevealOnDamageDuration": { + "Name": null, + "Value": 0.5 + }, + "RevealOnSpottedDuration": { + "Name": null, + "Value": 3 + }, + "StandStillMinTime": { + "Name": null, + "Value": 0.5 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 30, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 9999, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 50.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_cadence": { + "Name": "Cadence" + }, + "hero_targetdummy": { + "Name": "TargetDummy" + }, + "hero_bomber": { + "Name": "Bomber", + "1": { + "Key": "ability_charged_bomb", + "Name": "Unknown(ability_charged_bomb)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "MaxDamage": { + "Name": "Max Damage", + "Value": 100, + "Scale": { + "Value": 1.16064, + "Type": "spirit" + }, + "Type": "tech_damage" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BlastJumpVelocity": { + "Name": null, + "Value": 25 + }, + "BlastJumpVelocityCrouch": { + "Name": null, + "Value": 30 + }, + "BlastJumpVelocityGround": { + "Name": null, + "Value": 20 + }, + "MaxChargeTime": { + "Name": null, + "Value": 2.0 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 10.5, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 7, + "Type": "distance" + } + }, + "2": { + "Key": "ability_bomber_ability02", + "Name": "Unknown(ability_bomber_ability02)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_bomber_ability03", + "Name": "Unknown(ability_bomber_ability03)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_bomber_ult", + "Name": "Unknown(ability_bomber_ult)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCooldown", + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_shieldguy": { + "Name": "Shield Guy", + "1": { + "Key": "ability_shieldguy_ability01", + "Name": "Unknown(ability_shieldguy_ability01)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_shieldguy_ability02", + "Name": "Unknown(ability_shieldguy_ability02)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_shieldguy_ability03", + "Name": "Unknown(ability_shieldguy_ability03)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_shieldguy_ult", + "Name": "Unknown(ability_shieldguy_ult)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCooldown", + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_viper": { + "Name": "Vyper", + "1": { + "Key": "ability_viper_debuffdagger", + "Name": "Screwjab Dagger", + "DescKey": "ability_viper_debuffdagger_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 50, + "Scale": { + "Value": 0.8, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 35, + "Type": "slow" + }, + { + "Title": "On Hit:", + "Key": "BulletResistReduction", + "Name": "Bullet Resist", + "Value": 0, + "Type": "tech_armor_down" + } + ] + }, + "Alt": [], + "DescKey": "ability_viper_debuffdagger_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Stack:", + "Key": "DamagePerStack", + "Name": "Damage per Stack", + "Value": 25, + "Scale": { + "Value": 0.4, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Stack:", + "Key": "SlowPercentPerStack", + "Name": "Move Speed per Stack", + "Value": 15, + "Type": "slow" + }, + { + "Title": "On Stack:", + "Key": "BulletResistReductionPerStack", + "Name": "Bullet Resist per Stack", + "Value": 0, + "Type": "tech_armor_down" + } + ] + }, + "Alt": [ + { + "Key": "StackDuration", + "Name": "Stack Duration", + "Value": 10 + }, + { + "Key": "MaxStacks", + "Name": "Max Stacks", + "Value": 3 + } + ] + }, + "Upgrades": [ + { + "AbilityCharges": 1 + }, + { + "BulletResistReduction": -8, + "BulletResistReductionPerStack": -6, + "DescKey": "ability_viper_debuffdagger_t2_desc" + }, + { + "CooldownRefundPercent": 55, + "MaxStacks": 2, + "DescKey": "ability_viper_debuffdagger_t3_desc" + } + ], + "Duration": { + "SlowDuration": { + "Name": "Slow Duration", + "Value": 2, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 10, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 4.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_viper_venom", + "Name": "Lethal Venom", + "DescKey": "ability_viper_venom_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "VenomMinDamage", + "Name": "Minimum Venom Damage", + "Value": 20, + "Scale": { + "Value": 0.651, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "VenomMaxDamage", + "Name": "Max Venom Damage", + "Value": 140, + "Scale": { + "Value": 2.79, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "VenomMissingHealthDamagePercentage", + "Name": "Missing Health Damage", + "Value": 0, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "VenomMaxDamageHealthPercentage", + "Name": "Health for Max Damage", + "Value": 30 + }, + { + "Key": "VenomDuration", + "Name": "Venom Buildup Duration", + "Value": 3 + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": 0 + } + ], + "DescKey": "ability_viper_venom_desc" + }, + "Upgrades": [ + { + "VenomMaxDamage": 31.5 + }, + { + "HealAmpRegenPenaltyPercent": -40, + "HealAmpReceivePenaltyPercent": -40, + "AbilityCooldown": -12, + "DescKey": "ability_viper_venom_t2_desc" + }, + { + "BuildUpPerShot": 4.5, + "DescKey": "ability_viper_venom_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BuildUpDuration": { + "Name": null, + "Value": 5 + }, + "VenomBuildupPerShot": { + "Name": null, + "Value": 1 + }, + "VenomMinDamageHealthPercentage": { + "Name": null, + "Value": 100 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 10, + "Scale": { + "Value": 0.2, + "Type": "power_increase" + }, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 28.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_viper_snakedash", + "Name": "Slither", + "DescKey": "ability_viper_snakedash_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SlideScale", + "Name": "Slide Distance", + "Value": 15, + "Type": "move_speed" + }, + { + "Title": "On Slide:", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + } + ] + }, + "Alt": [], + "DescKey": "ability_viper_snakedash_desc" + }, + "Upgrades": [ + { + "SlideScale": 20 + }, + { + "Stamina": 2 + }, + { + "BuffDuration": 5, + "CombatBarrier": { + "Value": 180, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "AbilityCooldown": 8, + "DescKey": "ability_viper_snakedash_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_viper_petrifybola", + "Name": "Petrifying Bola", + "DescKey": "ability_viper_petrifybola_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "PetrifyDuration", + "Name": "Petrify Duration", + "StatusEffect": "Petrify", + "Value": 2.0 + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 50.0, + "Scale": { + "Value": 0.744, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "PetrifyDamage", + "Name": "Petrify Damage", + "Value": 180, + "Scale": { + "Value": 2.046, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 50, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 1.5 + } + ], + "DescKey": "ability_viper_petrifybola_desc" + }, + "Upgrades": [ + { + "PetrifyDamage": 49.5 + }, + { + "AbilityCooldown": -25 + }, + { + "PetrifyDuration": 1.0, + "DescKey": "ability_viper_petrifybola_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "PetrifyDamageBreakThreshold": { + "Name": "Petrify Damage Block", + "Value": 200, + "Type": "health" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 90, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 8 + } + } + }, + "hero_vandal": { + "Name": "Vandal", + "1": { + "Key": "citadel_ability_vandal_surge", + "Name": "Unknown(citadel_ability_vandal_surge)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "citadel_ability_psychic_lift_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -28.0 + }, + { + "AbilityDuration": 0.5 + }, + { + "AbilityUnitTargetLimit": 5 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DampingFactor": { + "Name": null, + "Value": 0.5 + }, + "LiftHeight": { + "Name": null, + "Value": 120 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.6, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 16, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 1.25, + "Type": "duration" + } + }, + "2": { + "Key": "ability_vandal_pillar", + "Name": "Unknown(ability_vandal_pillar)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 200, + "Scale": { + "Value": 1.0695, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "PetrifyDuration", + "Name": "Petrify Duration", + "Value": 3, + "Type": "duration" + }, + { + "Key": "PetrifyDamageBreakThreshold", + "Name": "Petrify Damage Block", + "Value": 200, + "Type": "health" + } + ], + "DescKey": "ability_viper_ult_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -15 + }, + { + "PetrifyDuration": 1.5 + }, + { + "Radius": 3 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.15 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "HalfHeight": { + "Name": null, + "Value": 6 + }, + "PreDetonateDuration": { + "Name": null, + "Value": 0.6 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 60, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 4 + } + }, + "3": { + "Key": "ability_haunt", + "Name": "Unknown(ability_haunt)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 15, + "Scale": { + "Value": 0.465, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BurnDuration", + "Name": "Burn Duration", + "Value": 0.3, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "BuildUpBulletPercentPerHit", + "Name": "Buildup Per Bullet", + "Value": 8.33 + }, + { + "Key": "CritBuildup", + "Name": "Buildup Per Headshot", + "Value": 16 + }, + { + "Key": "BuildUpDuration", + "Value": 0.1, + "Type": "duration" + } + ], + "DescKey": "ability_afterburn_desc" + }, + "Upgrades": [ + { + "AfterburnSpiritDamageReduction": -30 + }, + { + "BurnDuration": 1 + }, + { + "DPS": 30 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TickRate": { + "Name": null, + "Value": 0.5 + } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "citadel_ability_vandal_overflow", + "Name": "Unknown(citadel_ability_vandal_overflow)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "citadel_ability_psychic_lift_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -28.0 + }, + { + "AbilityDuration": 0.5 + }, + { + "AbilityUnitTargetLimit": 5 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DampingFactor": { + "Name": null, + "Value": 0.5 + }, + "LiftHeight": { + "Name": null, + "Value": 120 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.6, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 16, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 1.25, + "Type": "duration" + } + } + }, + "hero_magician": { + "Name": "Sinclair", + "1": { + "Key": "ability_magician_magicbolt", + "Name": "Vexing Bolt", + "DescKey": "ability_magician_magicbolt_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MinDamage", + "Name": "Minimum Damage", + "Value": 60, + "Scale": { + "Value": 0.93, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "MaxDamage", + "Name": "Max Damage", + "Value": 120, + "Scale": { + "Value": 1.86, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "CloneDamagePercentage", + "Name": "Assistant Damage", + "Value": 50.0, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "MaxDamageTime", + "Name": "Time for Max Damage", + "Value": 2, + "Type": "duration" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "ability_magician_magicbolt_desc" + }, + "Upgrades": [ + { + "FireRateSlow": 25, + "DebuffDuration": 5, + "DescKey": "ability_magician_magicbolt_t1_desc" + }, + { + "AbilityCooldown": -13 + }, + { + "MaxDamage": 126.0, + "CloneDamagePercentage": 50.0, + "DescKey": "ability_magician_magicbolt_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.3 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CloneBoltDelay": { + "Name": null, + "Value": 0.1 + }, + "InitialProjectileVelocity": { + "Name": null, + "Value": 800 + }, + "ProjectileLifetime": { + "Name": null, + "Value": 4 + }, + "ProjectileRedirectCount": { + "Name": "Max Redirects", + "Value": 1 + }, + "RedirectVelocity": { + "Name": null, + "Value": 1500 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 500, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 24, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 3, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 3.25, + "Type": "distance" + } + }, + "2": { + "Key": "ability_magician_cloneturret", + "Name": "Spectral Assistant", + "DescKey": "ability_magician_cloneturret_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 15, + "Scale": { + "Value": 0.36, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "TotalSwaps", + "Name": "Max Swaps", + "Value": 2 + } + ] + }, + "Alt": [], + "DescKey": "ability_magician_cloneturret_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "AbilityDuration": 7, + "AbilityCastRange": 5, + "LeashRadius": 5, + "DescKey": "ability_magician_cloneturret_t2_desc" + }, + { + "BonusFireRate": 60, + "Damage": 12.6, + "DescKey": "ability_magician_cloneturret_t3_desc" + } + ], + "Range": { + "LeashRadius": { + "Name": "Max Leash Radius", + "Value": 20, + "Type": "time" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TurretBulletTargetAngle": { + "Name": null, + "Value": 20, + "Type": "" + }, + "TurretBulletTargetRadius": { + "Name": null, + "Value": 500 + }, + "TurretBulletVerticalOffset": { + "Name": null, + "Value": 2 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 15, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 40, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6, + "Type": "duration" + } + }, + "3": { + "Key": "ability_magician_animalhexarea", + "Name": "Rabbit Hex", + "DescKey": "ability_magician_animalhexarea_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 0, + "Type": "tech_damage" + }, + { + "Key": "HexDuration", + "Name": "Hex Duration", + "Value": 2 + }, + { + "Key": "DamageAmpPercentage", + "Name": "Damage Amp", + "Value": 15, + "Scale": { + "Value": 0.0558, + "Type": "spirit" + }, + "Type": "damage" + } + ] + }, + "Alt": [ + { + "Key": "MoveSpeedBonusPct", + "Name": "Move Speed bonus", + "Value": 36, + "Type": "move_speed" + }, + { + "Key": "Radius", + "Name": "Radius", + "Value": 6.5, + "Type": "distance" + } + ], + "DescKey": "ability_magician_animalhexarea_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "HexDuration": 1 + }, + { + "Radius": 3, + "DamageAmpPercentage": 7, + "DescKey": "ability_magician_animalhexarea_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + }, + "HexMoveSpeedLimit": { + "Name": "Movement Speed Limit", + "Value": 6, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirDampingDuration": { + "Name": null, + "Value": 1 + }, + "DetonationDelay": { + "Name": null, + "Value": 0.9 + }, + "SelfBumpImpulse": { + "Name": null, + "Value": 500 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 24, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 6.5, + "Type": "distance" + } + }, + "4": { + "Key": "ability_magician_copyult", + "Name": "Audience Participation", + "DescKey": "ability_magician_copyult_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "CopiedUltWindow", + "Name": "Copy Duration", + "Value": 12, + "Type": "time" + }, + { + "Key": "CopyCooldownPercentage", + "Name": "Copied Cooldown", + "Value": 40, + "Type": "cooldown" + } + ] + }, + "Alt": [], + "DescKey": "ability_magician_copyult_desc" + }, + "Upgrades": [ + { + "DescKey": "ability_magician_copyult_t1_desc" + }, + { + "DescKey": "ability_magician_copyult_t2_desc" + }, + { + "DescKey": "ability_magician_copyult_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CopyInternalCooldown": { + "Name": null, + "Value": 0.5 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 85, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_trapper": { + "Name": "Trapper", + "1": { + "Key": "ability_trapper_poisonjar", + "Name": "Bottled Phantasmicide", + "DescKey": "ability_trapper_poisonjar_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 25, + "Scale": { + "Value": 0.279, + "Type": "spirit" + }, + "Type": "slow" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "InitialRadius", + "Name": "Initial Radius", + "Value": 6, + "Type": "distance" + }, + { + "Key": "RadiusPerSecond", + "Name": "Radius Growth", + "Value": 0.25, + "Type": "distance" + } + ], + "DescKey": "ability_trapper_poisonjar_desc" + }, + "Upgrades": [ + { + "SlowPercent": 20 + }, + { + "AbilityDuration": 4 + }, + { + "TechArmorDamageReduction": -25, + "DescKey": "ability_trapper_poisonjar_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "Height": { + "Name": null, + "Value": 2 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8, + "Type": "duration" + } + }, + "2": { + "Key": "ability_trapper_webwall", + "Name": "Silktrap", + "DescKey": "ability_trapper_webwall_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 40, + "Scale": { + "Value": 0.279, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 99, + "Type": "slow" + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 3 + }, + { + "Key": "SilenceDuration", + "Name": "Silence Duration", + "Value": 0 + } + ] + }, + "Alt": [ + { + "Key": "WebDuration", + "Name": "Web Duration", + "Value": 120, + "Type": "duration" + }, + { + "Key": "MinWallToWallDistance", + "Name": "Minimum Web Distance", + "Value": 3, + "Type": "distance" + }, + { + "Key": "MaxWallToWallDistance", + "Name": "Maximum Web Distance", + "Value": 100, + "Type": "distance" + } + ], + "DescKey": "ability_trapper_webwall_desc" + }, + "Upgrades": [ + { + "AbilityCharges": 1 + }, + { + "WebDuration": 120 + }, + { + "SilenceDuration": 2.5, + "DebuffDuration": 2, + "DescKey": "ability_trapper_webwall_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TickRate": { + "Name": null, + "Value": 0.5 + }, + "WebArmTime": { + "Name": null, + "Value": 0.5 + }, + "WebWallTickRate": { + "Name": null, + "Value": 0.15 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.22, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 40, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 40, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 1, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 0.6 + } + }, + "3": { + "Key": "ability_trapper_spidershield", + "Name": "Pest Barrier", + "DescKey": "ability_trapper_spidershield_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 200, + "Scale": { + "Value": 2.046, + "Type": "spirit" + }, + "Type": "combat_barrier" + }, + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 30, + "Scale": { + "Value": 0.651, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 30 + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0.5 + } + ], + "DescKey": "ability_trapper_spidershield_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -8 + }, + { + "CombatBarrier": 200 + }, + { + "Radius": 5 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TickRate": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 45, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 5 + } + }, + "4": { + "Key": "ability_trapper_spiderwave", + "Name": "Crawling Plague", + "DescKey": "ability_trapper_spiderwave_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SpiderDamage", + "Name": "Spider Damage", + "Value": 140, + "Scale": { + "Value": 0.744, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "SpiderCount", + "Name": "Spiders Released", + "Value": 5 + } + ] + }, + "Alt": [ + { + "Key": "SpiderLifetime", + "Name": "Spider Life Time", + "Value": 25 + }, + { + "Key": "SpiderSearchRadius", + "Name": "Spider Chase Distance", + "Value": 2, + "Type": "distance" + }, + { + "Key": "SpiritStealDuration", + "Name": "Spirit Debuff Duration", + "Value": 10, + "Type": "duration" + }, + { + "Key": "SpiritReducedPerStack", + "Name": "Spirit Reduction", + "Value": 5, + "Type": "tech_damage" + }, + { + "Key": "SpiritResReducedPerStack", + "Name": "Spirit Resist Reduction", + "Value": 5, + "Type": "tech_armor_up" + } + ], + "DescKey": "ability_trapper_spiderwave_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -45 + }, + { + "SpiritResReducedPerStack": 3, + "SpiritReducedPerStack": 3, + "DescKey": "ability_trapper_spiderwave_t2_desc" + }, + { + "SpiderCount": 5, + "SpreadDistance": 900, + "DescKey": "ability_trapper_spiderwave_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "SpiderArmingTime": { + "Name": null, + "Value": 0.5 + }, + "SpiderChaseVelocity": { + "Name": null, + "Value": 400 + }, + "SpiderClimbHeight": { + "Name": null, + "Value": 0.3 + }, + "SpiderDistAboveGround": { + "Name": null, + "Value": 0.1 + }, + "SpiderExplodeRadius": { + "Name": null, + "Value": 3 + }, + "SpiderFloatDownRate": { + "Name": null, + "Value": 8 + }, + "SpiderGravity": { + "Name": null, + "Value": 1 + }, + "SpiderRandomPositionRadius": { + "Name": null, + "Value": 4 + }, + "SpiderTickRate": { + "Name": null, + "Value": 0.3 + }, + "SpreadAngle": { + "Name": null, + "Value": 30 + }, + "SpreadDistance": { + "Name": null, + "Value": 900 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.6, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 160, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 3.5 + } + } + }, + "hero_operative": { + "Name": "Raven", + "1": { + "Key": "operative_blindside", + "Name": "Blindside", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 30, + "Scale": { + "Value": 0.279, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "TurnRateSlowDuration", + "Name": "Slowed Turn Rate Duration", + "Value": 2.0, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "operative_blindside_active_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "BackstabBonusDamagePct", + "Name": "Blindside Damage", + "Value": 40 + } + ] + }, + "Alt": [], + "DescKey": "operative_blindside_passive_desc" + }, + "Upgrades": [ + { + "TurnRateSlowDuration": 1 + }, + { + "AbilityCooldown": -12 + }, + { + "BackstabBonusDamagePct": 30 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CameraTurnRateMax": { + "Name": null, + "Value": 100 + }, + "MaxCameraAngleForSeeing": { + "Name": null, + "Value": 180 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 6.5, + "Type": "distance" + } + }, + "2": { + "Key": "operative_umbrella_maneuver", + "Name": "Umbrella Maneuver", + "DescKey": "operative_umbrella_maneuver_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 1.395, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "operative_umbrella_maneuver_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -14 + }, + { + "Damage": 50 + }, + { + "AbilityCooldown": 0, + "DescKey": "operative_umbrella_maneuver_t3_desc" + } + ], + "Range": { + "ExplodeRadius": { + "Name": "Explosion Radius", + "Value": 5, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "ActivateTime": { + "Name": null, + "Value": 0.2 + }, + "AirSpeedMax": { + "Name": null, + "Value": 3.81 + }, + "BackwardsVelocity": { + "Name": null, + "Value": 13.0 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1.524 + }, + "TimeBeforeProjectileLaunch": { + "Name": null, + "Value": 1.25 + }, + "UpImpulse": { + "Name": null, + "Value": 15.0 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 32.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "citadel_ability_wraith_rapidfire", + "Name": "Full Auto", + "DescKey": "citadel_ability_wraith_rapidfire_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 20, + "Type": "fire_rate" + }, + { + "Key": "MagicDamagePerBullet", + "Name": "Spirit Damage Per Bullet", + "Value": 2, + "Scale": { + "Value": 0.03, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "AbilityLifestealPercent", + "Name": "Spirit Lifesteal", + "Value": 0, + "Type": "healing" + }, + { + "Key": "BulletLifestealPercent", + "Name": "Bullet Lifesteal", + "Value": 0, + "Type": "healing" + } + ], + "DescKey": "citadel_ability_wraith_rapidfire_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -20 + }, + { + "BonusFireRate": 10, + "AbilityDuration": 3, + "DescKey": "citadel_ability_wraith_rapidfire_t2_desc" + }, + { + "MagicDamagePerBullet": { + "Value": 0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "UnlimitedAmmo": 1, + "DescKey": "citadel_ability_wraith_rapidfire_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 45, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + }, + "4": { + "Key": "operative_revelation", + "Name": "Revelation", + "DescKey": "operative_revelation_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 50, + "Scale": { + "Value": 0.651, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "Radius", + "Name": "Radius", + "Value": 15, + "Type": "distance" + }, + { + "Key": "CurseDuration", + "Name": "Curse Duration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 25, + "Type": "slow" + }, + { + "Key": "TimeBeforeCursed", + "Name": "Time Until Cursed", + "Value": 2, + "Type": "duration" + } + ], + "DescKey": "operative_revelation_desc" + }, + "Upgrades": [ + { + "Radius": 5 + }, + { + "AbilityCooldown": -25.0 + }, + { + "DPS": 50 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 4.2, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "GroundDashReductionPercent": { + "Name": "Dash Distance", + "Value": -20 + }, + "MaxCameraAngleForSeeing": { + "Name": null, + "Value": 180 + }, + "MoveSpeedReduction": { + "Name": null, + "Value": 20 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.3, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 90.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 15, + "Type": "distance" + } + } + }, + "hero_vampirebat": { + "Name": "Mina", + "1": { + "Key": "ability_vampirebat_steallife", + "Name": "Rake", + "DescKey": "ability_vampirebat_steallife_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 60, + "Scale": { + "Value": 1.0, + "Type": "stats_count" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hero Hit:", + "Key": "MissingHealthDamagePercentage", + "Name": "Missing Health Damage", + "Value": 5, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "ability_vampirebat_steallife_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Kill:", + "Key": "RakeHealPerKill", + "Name": "Heal Per Kill", + "Value": 25, + "Scale": { + "Value": 0.3, + "Type": "spirit" + }, + "Type": "healing" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "Damage": 60 + }, + { + "RakeHealPerKill": 30, + "AbilityCooldown": -8, + "DescKey": "ability_vampirebat_steallife_t2_desc" + }, + { + "MissingHealthDamagePercentage": 7.0, + "RakeHealPerKill": { + "Value": 0, + "Scale": { + "Value": 1.2, + "Type": "spirit" + } + }, + "DescKey": "ability_vampirebat_steallife_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.4 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 6 + }, + "AirDrag": { + "Name": null, + "Value": 0.2 + }, + "FallSpeedMax": { + "Name": null, + "Value": 3 + }, + "FallingDrag": { + "Name": null, + "Value": 20 + }, + "MaxFloatTime": { + "Name": null, + "Value": 4.0 + }, + "MiniJumpVelocity": { + "Name": null, + "Value": 200 + }, + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 60 + }, + "TimeBetweenAttacks": { + "Name": null, + "Value": 0.04 + }, + "TrooperExecuteThreshold": { + "Name": null, + "Value": 60 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 10, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 16, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_vampirebat_batblink", + "Name": "Sanguine Retreat", + "DescKey": "ability_vampirebat_batblink_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCastRange", + "Name": "Cast Range", + "Value": 9, + "Scale": { + "Value": 0.02, + "Type": "spirit" + }, + "Type": "range" + }, + { + "Key": "RecastWindow", + "Name": "Recast Window", + "Value": 3.5, + "Type": "cooldown" + } + ] + }, + "Alt": [], + "DescKey": "ability_vampirebat_batblink_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Cast:", + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + }, + { + "Title": "On Cast:", + "Key": "BonusBullets", + "Name": "Bonus Bullets", + "Value": 0 + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "BonusFireRate": 25, + "BuffDuration": 8, + "BonusBullets": 8, + "DescKey": "ability_vampirebat_batblink_t1_desc" + }, + { + "AbilityCooldown": -10 + }, + { + "MaxRecasts": 1, + "DescKey": "ability_vampirebat_batblink_t3_desc" + } + ], + "Cast": { + "MaxRecasts": { + "Name": "Max Recasts", + "Value": 1, + "Type": "cast" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "EndJumpVelocity": { + "Name": null, + "Value": 200 + }, + "ExitVelocity": { + "Name": null, + "Value": 5 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 9, + "Scale": { + "Value": 0.02, + "Type": "spirit" + }, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 32, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 0.65, + "Type": "duration" + } + }, + "3": { + "Key": "ability_vampirebat_lovebites", + "Name": "Love Bites", + "DescKey": "ability_vampirebat_lovebites_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MagicDamagePerBullet", + "Name": "Spirit Damage Per Bullet", + "Value": 4, + "Scale": { + "Value": 0.09, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Proc:", + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 45, + "Scale": { + "Value": 1.85, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Proc:", + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "ability_vampirebat_lovebites_desc" + }, + "Upgrades": [ + { + "SlowDuration": 3, + "SlowPercent": 30, + "DescKey": "ability_vampirebat_lovebites_t1_desc" + }, + { + "MagicDamagePerBullet": 3.0, + "BonusDamage": 45, + "DescKey": "ability_vampirebat_lovebites_t2_desc" + }, + { + "PerTargetCooldown": -5, + "BonusFireRate": 25, + "BuffDuration": 5, + "DescKey": "ability_vampirebat_lovebites_t3_desc" + } + ], + "Cooldown": { + "PerTargetCooldown": { + "Name": null, + "Value": 10, + "Type": "cooldown" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BuildUpDuration": { + "Name": null, + "Value": 5 + }, + "BuildUpHeadshotBonus": { + "Name": null, + "Value": 1.5 + }, + "BuildUpPerBat": { + "Name": null, + "Value": 20 + }, + "BuildUpPerDagger": { + "Name": null, + "Value": 30 + }, + "BuildUpPerShot": { + "Name": null, + "Value": 18.4 + }, + "EffectivenessVolumeScaleMax": { + "Name": null, + "Value": 1.0 + }, + "EffectivenessVolumeScaleMin": { + "Name": null, + "Value": 0.5 + } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_vampirebat_batswarm", + "Name": "Nox Nostra", + "DescKey": "ability_vampirebat_batswarm_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BatPerSecond", + "Name": "Bats per Second", + "Value": 30 + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 4.45, + "Scale": { + "Value": 0.094, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "StatusEffect": "Silence", + "Value": 1.25 + }, + { + "Title": "On Hit:", + "Key": "CurrentHealthPercent", + "Name": "Current Health", + "Value": 0, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "BonusBatsPerProc", + "Name": "Additional Bats Per Love Bite", + "Value": 2, + "Type": "cast" + }, + { + "Key": "BatCount", + "Name": "Total Bats Released", + "Value": 75, + "Type": "cast" + } + ], + "DescKey": "ability_vampirebat_batswarm_desc" + }, + "Upgrades": [ + { + "Damage": 1.74 + }, + { + "AbilityCooldown": -55 + }, + { + "CurrentHealthPercent": 0.5, + "DescKey": "ability_vampirebat_batswarm_t3_desc" + } + ], + "Cooldown": { + "TimeToGainLockonStack": { + "Name": null, + "Value": 0.01, + "Type": "cooldown" + } + }, + "Range": { + "LockonConeAngle": { + "Name": null, + "Value": 40, + "Type": "distance" + } + }, + "Cast": { + "BonusBatsMax": { + "Name": "Max Additional Bats", + "Value": 50, + "Type": "cast" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 12 + }, + "AirDrag": { + "Name": null, + "Value": 12 + }, + "BatCountPerWave": { + "Name": null, + "Value": 1 + }, + "BatEffectiveness": { + "Name": null, + "Value": 0.2 + }, + "BatSpawnRadius": { + "Name": null, + "Value": 1.5 + }, + "BatSpawnRandomAngle": { + "Name": null, + "Value": 0.15 + }, + "BatSpawnRandomVelocity": { + "Name": null, + "Value": 300 + }, + "CurrentHealthDamageCapToBosses": { + "Name": null, + "Value": 20 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + }, + "GroundAccelerationPercentage": { + "Name": null, + "Value": -80 + }, + "GroundFrictioNpercentage": { + "Name": null, + "Value": -80 + }, + "JumpCeilingCheckDistance": { + "Name": null, + "Value": 11 + }, + "JumpPitch": { + "Name": null, + "Value": -60 + }, + "JumpSpeed": { + "Name": null, + "Value": 17 + }, + "MaxBatTargets": { + "Name": null, + "Value": 2 + }, + "MaxLockonStacks": { + "Name": null, + "Value": 1 + }, + "NotInConeLosesLock": { + "Name": null, + "Value": 1 + }, + "StacksCanDecay": { + "Name": null, + "Value": 1 + }, + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 20 + }, + "TimeToLoseLockonStack": { + "Name": null, + "Value": 0.3 + }, + "VerticalDrag": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 40, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 130, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_drifter": { + "Name": "Drifter", + "1": { + "Key": "drifter_blood_blast", + "Name": "Rend", + "DescKey": "drifter_blood_blast_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 40.0, + "Scale": { + "Value": 1.8, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Close Range", + "Key": "Damage", + "Name": "Damage", + "Value": 0.0, + "Scale": { + "Value": 1.2, + "Type": "melee" + }, + "Type": "melee_damage" + }, + { + "Title": "On Close Range", + "Key": "DamageHeavyMelee", + "Name": "Damage", + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + }, + "Type": "melee_damage" + }, + { + "Title": "On Close Range", + "Key": "BulletLifestealPercentHero", + "Name": "Bullet Lifesteal", + "Value": 0, + "Type": "healing" + }, + { + "Title": "On Close Range", + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "StatusEffect": "Silence", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "RangeForBonusDamage", + "Name": "Close Range", + "Value": 8, + "Type": "distance" + }, + { + "Key": "LifestealDuration", + "Name": "Lifesteal Duration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "drifter_blood_blast_desc" + }, + "Upgrades": [ + { + "BonusDamage": 40 + }, + { + "AbilityCooldown": -7.0, + "DescKey": "drifter_blood_blast_t2_desc" + }, + { + "DebuffDuration": 2.3, + "UseHeavyMelee": 1, + "DamageHeavyMelee": { + "Value": 0, + "Scale": { + "Value": 0.55, + "Type": "heavy_melee" + } + }, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } + }, + "DescKey": "drifter_blood_blast_t3_desc" + } + ], + "Range": { + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 50, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.5 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 30 + }, + "AirSpeedMax": { + "Name": null, + "Value": 70 + }, + "ExtraSweepConeAngle": { + "Name": null, + "Value": 60 + }, + "ExtraSweepOffsetBehindCaster": { + "Name": null, + "Value": 80 + }, + "ExtraSweepRange": { + "Name": null, + "Value": 3 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 16, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 16.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "drifter_shadow_mark", + "Name": "Stalker's Mark", + "DescKey": "drifter_shadow_mark_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DotHealthPercent", + "Name": "Bleed Damage", + "Value": 2.0, + "Scale": { + "Value": 0.015, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": 0 + } + ] + }, + "Alt": [ + { + "Key": "AbilityCharges", + "Name": "Charges", + "Value": 0, + "Type": "cast" + }, + { + "Key": "BulletResistReduction", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_down" + }, + { + "Key": "AbilityCooldownBetweenCharge", + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + ], + "DescKey": "drifter_shadow_mark_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "After ambushing:", + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "BulletResistReduction": -8, + "DescKey": "drifter_shadow_mark_t1_desc" + }, + { + "AbilityDuration": 3, + "AbilityCooldown": -8, + "DescKey": "drifter_shadow_mark_t2_desc" + }, + { + "DotHealthPercent": 2.0, + "HealAmpReceivePenaltyPercent": -40, + "HealAmpRegenPenaltyPercent": -40, + "DescKey": "drifter_shadow_mark_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "TeleportDamage": { + "Name": "Blink Damage", + "Value": 0, + "Scale": { + "Value": 0.5, + "Type": "spirit" + }, + "Type": "tech_damage" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirDrag": { + "Name": null, + "Value": 3 + }, + "FallSpeedMax": { + "Name": null, + "Value": 0.3 + }, + "TeleportBackOffsetFromTarget": { + "Name": null, + "Value": 135 + }, + "TickRate": { + "Name": null, + "Value": 0.5 + }, + "VerticalDrag": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 20, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + }, + "3": { + "Key": "ability_drifter_hunger", + "Name": "Bloodscent", + "DescKey": "ability_drifter_hunger_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AmpDamagePercent", + "Name": "Amplified Damage", + "Value": 15, + "Type": "damage" + }, + { + "Key": "IsolationRange", + "Name": "Isolation Range", + "Value": 20, + "Type": "distance" + } + ] + }, + "Alt": [ + { + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0, + "Type": "move_speed" + } + ], + "DescKey": "ability_drifter_hunger_passive_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Isolated Hero Death:", + "Key": "WeaponDmgPerIsolationKill", + "Name": "Permanent Weapon Damage", + "Value": 3, + "Type": "bullet_damage" + }, + { + "Title": "On Isolated Hero Death:", + "Key": "HealOnKillPct", + "Name": "Missing Health as Healing", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "healing" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "BonusMoveSpeed": 2, + "DescKey": "ability_drifter_hunger_t1_desc" + }, + { + "HealOnKillPct": 18, + "StaminaToRestore": 2, + "DescKey": "ability_drifter_hunger_t2_desc" + }, + { + "AmpDamagePercent": 12.0 + } + ], + "Duration": { + "InvisDuration": { + "Name": "Invisibility Duration", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "duration" + }, + "KillDuration": { + "Name": "Kill Duration", + "Value": 300, + "Type": "duration" + }, + "TrailDuration": { + "Name": "Trail Duration", + "Value": 10, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "LowHealthThreshold": { + "Name": "Health Threshold", + "Value": 30, + "Type": "health" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DelayBeforeInvisStarts": { + "Name": null, + "Value": 0.6 + }, + "InvisFadeToDuration": { + "Name": "Fade Time", + "Value": 0.3 + }, + "IsolationAssistPercentValue": { + "Name": null, + "Value": 100 + }, + "MaxTrailTargets": { + "Name": "Max Trail Targets", + "Value": 2 + }, + "RevealOnDamageDuration": { + "Name": null, + "Value": 0.25 + }, + "RevealOnSpottedDuration": { + "Name": null, + "Value": 1.5 + }, + "SpottedRadius": { + "Name": "Spot Radius", + "Value": 15 + }, + "TargetLingerDuration": { + "Name": null, + "Value": 3 + }, + "TickRate": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 80, + "Type": "range" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "drifter_darkness", + "Name": "Eternal Night", + "DescKey": "drifter_darkness_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SmallVisionDistance", + "Name": "Reduced Vision", + "Value": 15, + "Type": "distance" + }, + { + "Key": "BonusSprintSpeed", + "Name": "Sprint Speed", + "Value": 2, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "MaxTargets", + "Name": "Max Targets", + "Value": 2 + } + ], + "DescKey": "drifter_darkness_desc" + }, + "Upgrades": [ + { + "BonusSprintSpeed": 10 + }, + { + "AbilityCooldown": -45 + }, + { + "AbilityDuration": 2.5, + "MaxTargets": 1, + "DescKey": "drifter_darkness_t3_desc" + } + ], + "Duration": { + "RevealDuration": { + "Name": "Reveal Duration", + "Value": 3, + "Type": "duration" + } + }, + "Range": { + "DrifterNearbyRangeCheck": { + "Name": "Drifter Nearby", + "Value": 40, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Damage": { + "BonusFireRate": { + "Name": "Fire Rate", + "Value": 0, + "Scale": { + "Value": 0, + "Type": "spirit" + }, + "Type": "fire_rate" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AuraLingerDuration": { + "Name": null, + "Value": 0.001 + }, + "BonusSprintAcceleration": { + "Name": null, + "Value": 12 + }, + "DarkFactor": { + "Name": null, + "Value": 1.0 + }, + "DistanceForMaxProjSpeed": { + "Name": null, + "Value": 200 + }, + "MaxProjectileSpeed": { + "Name": null, + "Value": 3000 + }, + "MinProjectileSpeed": { + "Name": null, + "Value": 3000 + }, + "PostProcessFadeInTime": { + "Name": null, + "Value": 0.2 + }, + "PostProcessFadeOutTime": { + "Name": null, + "Value": 1.0 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 1.0, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 100, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 125.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6.5, + "Type": "duration" + } + } + }, + "hero_priest": { + "Name": "Venator", + "1": { + "Key": "ability_priest_flashbang", + "Name": "Consecrating Grenade", + "DescKey": "ability_priest_flashbang_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 35, + "Scale": { + "Value": 1.0, + "Type": "weapon_damage_increase" + }, + "Type": "bullet_damage" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Name": "Healing Reduction", + "Value": -30, + "Type": "damage" + }, + { + "Title": "On Hit:", + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 10, + "Scale": { + "Value": 1.6, + "Type": "power_increase" + }, + "Type": "damage" + }, + { + "Title": "On Hit:", + "Key": "DPSPercentHealth", + "Name": "Max Health as Damage", + "Value": 0 + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0 + }, + { + "Title": "On Hit:", + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0 + } + ] + }, + "Alt": [ + { + "Key": "BurnDuration", + "Name": "Burn Duration", + "Value": 3.5, + "Type": "duration" + }, + { + "Key": "BurnRadius", + "Name": "Burn Radius", + "Value": 4.5, + "Type": "distance" + } + ], + "DescKey": "ability_priest_flashbang_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -5 + }, + { + "Radius": 1.5, + "BurnRadius": 1.5, + "BurnDuration": 1.0, + "DescKey": "ability_priest_flashbang_t2_desc" + }, + { + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "AbilityCharges": 1, + "AbilityCooldownBetweenCharge": 3, + "DescKey": "ability_priest_flashbang_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "HealAmpRegenPenaltyPercent": { + "Name": "Healing Reduction", + "Value": -30, + "Type": "damage" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.15 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BounceGrenadeSpeed": { + "Name": null, + "Value": 1100 + }, + "BounceLifetime": { + "Name": null, + "Value": 0.5 + }, + "BurnLingerDuration": { + "Name": null, + "Value": 0.15 + }, + "CameraTurnRateMax": { + "Name": null, + "Value": 15 + }, + "PreBounceLifetime": { + "Name": null, + "Value": 15 + }, + "TickRate": { + "Name": null, + "Value": 0.2 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.03, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 25, + "Type": "cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 4.5, + "Type": "distance" + } + }, + "2": { + "Key": "ability_priest_knockback", + "Name": "Gutshot", + "DescKey": "ability_priest_knockback_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 60, + "Scale": { + "Value": 0.7, + "Type": "weapon_damage_increase" + }, + "Type": "bullet_damage" + }, + { + "Title": "On Wall Hit:", + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 30, + "Scale": { + "Value": 0.8, + "Type": "weapon_damage_increase" + }, + "Type": "bullet_damage" + }, + { + "Title": "On Wall Hit:", + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 0.6 + } + ] + }, + "Alt": [ + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0 + }, + { + "Key": "WallStunDistance", + "Name": "Wall Stun Range", + "Value": 7, + "Type": "distance" + } + ], + "DescKey": "ability_priest_knockback_desc" + }, + "Upgrades": [ + { + "Damage": 25 + }, + { + "AbilityCooldown": -10, + "StunDuration": 0.4, + "DescKey": "ability_priest_knockback_t2_desc" + }, + { + "BuffDuration": 5, + "DescKey": "ability_priest_knockback_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 99 + }, + "BonusKnockbackDistance": { + "Name": null, + "Value": 3.5 + }, + "KnockbackSpeed": { + "Name": null, + "Value": 1200 + }, + "MaxPushForceHorizontal": { + "Name": null, + "Value": 1400 + }, + "MaxPushForceVertical": { + "Name": null, + "Value": 500 + }, + "PushForce": { + "Name": null, + "Value": 6 + }, + "SelfPushForce": { + "Name": null, + "Value": 500 + }, + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 60 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 10, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 23, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_priest_beartrap", + "Name": "Hex-Lined Snap Trap", + "DescKey": "ability_priest_beartrap_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 80, + "Scale": { + "Value": 2.2, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "ImmobilizeDuration", + "Name": "Immobilize Duration", + "StatusEffect": "Immobilize", + "Value": 1.25, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "IncomingDamagePercentFromCaster", + "Name": "Damage Taken", + "Value": 0, + "Type": "damage" + }, + { + "Key": "RevealDuration", + "Name": "Reveal Duration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "Lifetime", + "Name": "Lifetime", + "Value": 30, + "Type": "duration" + } + ], + "DescKey": "ability_priest_beartrap_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -11 + }, + { + "ImmobilizeDuration": 1.0 + }, + { + "IncomingDamagePercentFromCaster": 30, + "AbilityCharges": 1, + "DescKey": "ability_priest_beartrap_t3_desc" + } + ], + "Duration": { + "ArmTime": { + "Name": "Arm Time", + "Value": 0.5, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TetherDuration": { + "Name": "Tether Duration", + "Value": 0.6 + }, + "TetherRadius": { + "Name": "Tether Radius", + "Value": 0.3 + }, + "TickRate": { + "Name": null, + "Value": 0.1 + }, + "TrapHeight": { + "Name": null, + "Value": 2 + }, + "TripUpSpeed": { + "Name": null, + "Value": 6.35 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 28, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 8, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 2, + "Type": "distance" + } + }, + "4": { + "Key": "ability_priest_weaponswap", + "Name": "Ira Domini", + "DescKey": "ability_priest_weaponswap_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 120, + "Scale": { + "Value": 1.5, + "Type": "weapon_damage_increase" + }, + "Type": "bullet_damage" + }, + { + "Title": "While Blessed:", + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 100, + "Scale": { + "Value": 3.0, + "Type": "power_increase" + }, + "Type": "tech_damage" + }, + { + "Title": "While Blessed:", + "Key": "ExecuteThreshold", + "Name": "Execute Threshold", + "Value": 8, + "Type": "damage" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 0 + } + ], + "DescKey": "ability_priest_weaponswap_desc" + }, + "Upgrades": [ + { + "BonusMoveSpeed": 1.2, + "DescKey": "ability_priest_weaponswap_t1_desc" + }, + { + "BonusDamage": 65, + "AbilityCooldown": -15, + "DescKey": "ability_priest_weaponswap_t2_desc" + }, + { + "AllStakesBlessed": 1, + "DescKey": "ability_priest_weaponswap_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BonusAmpToVampire": { + "Name": null, + "Value": 5 + }, + "ExplodeRadius": { + "Name": "Explosion Radius", + "Value": 0.2 + }, + "PushForce": { + "Name": null, + "Value": 500 + }, + "StakeCount": { + "Name": "Total Stakes", + "Value": 3 + }, + "SwapEndDelay": { + "Name": null, + "Value": 0.6 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.3, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 140, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 15, + "Type": "duration" + } + } + }, + "hero_frank": { + "Name": "Victor", + "1": { + "Key": "ability_frank_shocktarget2", + "Name": "Pain Battery", + "DescKey": "ability_frank_shocktarget2_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 1.6, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hero Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Title": "On Hero Hit:", + "Key": "MissingHealthPercentHeal", + "Name": "Missing Health as Healing", + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "healing" + }, + "Type": "healing" + } + ] + }, + "Alt": [], + "DescKey": "ability_frank_shocktarget2_desc" + }, + "Info2": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "SlowPercent": 40, + "SlowDuration": "2s", + "DescKey": "ability_frank_shocktarget2_t1_desc" + }, + { + "Damage": 50.0 + }, + { + "MissingHealthPercentHeal": 15, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "ability_frank_shocktarget2_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "HealOnHit": { + "Name": null, + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "healing" + }, + "Type": "healing" + } + }, + "Other": { + "AbilityChargesConditionally": { + "Name": null, + "Value": 1 + }, + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BatteryGenerationPercent": { + "Name": "Battery Generation", + "Value": 100, + "Scale": { + "Value": -1.0, + "Type": "cooldown" + } + }, + "BoltCount": { + "Name": null, + "Value": 7 + }, + "BonusShocksDelay": { + "Name": null, + "Value": 0.2 + }, + "SpreadAngle": { + "Name": null, + "Value": 40 + }, + "SpreadRandomness": { + "Name": null, + "Value": 0.005 + }, + "StoredDamageHealthPercentRequired": { + "Name": null, + "Value": 40 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.35, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 28, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 2, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_frank_selfzap", + "Name": "Jumpstart", + "DescKey": "ability_frank_selfzap_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "CurrentHealthPercentDamage", + "Name": "Current Health", + "Value": 15, + "Type": "tech_damage" + }, + { + "Title": "On Buff:", + "Key": "TotalHealthRegen", + "Name": "Total HP Regen", + "Value": 100, + "Scale": { + "Value": 1.2, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Title": "On Buff:", + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 3, + "Type": "move_speed" + }, + { + "Title": "On Buff:", + "Key": "StatusResistancePercent", + "Name": "Debuff Resist", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "ability_frank_selfzap_desc" + }, + "Upgrades": [ + { + "BonusMoveSpeed": 3 + }, + { + "TotalHealthRegen": 70, + "AbilityCooldown": -8, + "DescKey": "ability_frank_selfzap_t2_desc" + }, + { + "AbilityCharges": 1, + "TotalHealthRegen": { + "Value": 0, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "StatusResistancePercent": 50, + "DescKey": "ability_frank_selfzap_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.35, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 8, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 4.5, + "Type": "duration" + } + }, + "3": { + "Key": "ability_frank_painaura", + "Name": "Aura of Suffering", + "DescKey": "ability_frank_painaura_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MinDPS", + "Name": "Minimum DPS", + "Value": 13, + "Scale": { + "Value": 0.15, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "MaxDPS", + "Name": "Max DPS", + "Value": 58, + "Scale": { + "Value": 0.72, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Enemy Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Title": "On Enemy Hit:", + "Key": "OutgoingDamagePercent", + "Name": "Damage", + "Value": 0, + "Type": "damage" + }, + { + "Title": "On Enemy Hit:", + "Key": "IncomingDamagePercent", + "Name": "Damage Taken", + "Value": 0, + "Type": "health" + } + ] + }, + "Alt": [ + { + "Key": "SelfDamagePercentage", + "Name": "Self Damage", + "Value": 70, + "Type": "damage" + }, + { + "Key": "StatusResistancePercent", + "Name": "Debuff Resist", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "ability_frank_painaura_desc" + }, + "Upgrades": [ + { + "SlowPercent": 25, + "EnemyDashSlowPercent": -25, + "DebuffDuration": 0.5, + "DescKey": "ability_frank_painaura_t1_desc" + }, + { + "MinDps": 6, + "MaxDPS": 34.0, + "DescKey": "ability_frank_painaura_t2_desc" + }, + { + "IncomingDamagePercent": 15, + "DescKey": "ability_frank_painaura_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "Damage": { + "Name": "Damage", + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "spirit" + }, + "Type": "tech_damage" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DebuffDuration": { + "Name": "Debuff Duration", + "Value": 0.5 + }, + "SelfDPS": { + "Name": null, + "Value": 15 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + }, + "ToggleOffDelay": { + "Name": null, + "Value": 0.5 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 2.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 9, + "Type": "distance" + } + }, + "4": { + "Key": "ability_frank_revive", + "Name": "Shocking Reanimation", + "DescKey": "ability_frank_revive_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "RespawnHealthPercent", + "Name": "Rebirth Health", + "Value": 50, + "Type": "healing" + }, + { + "Title": "On Revive:", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Type": "tech_armor_up" + }, + { + "Title": "On Revive:", + "Key": "Damage", + "Name": "Damage", + "Value": 200, + "Scale": { + "Value": 2.0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Revive:", + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 1.5 + } + ] + }, + "Alt": [ + { + "Key": "BulletResist", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_up" + }, + { + "Key": "TechResist", + "Name": "Spirit Resist", + "Value": 0, + "Type": "tech_armor_up" + }, + { + "Key": "BonusDamagePerBullet", + "Name": "Damage per Bullet", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 120, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 3 + } + ], + "DescKey": "ability_frank_revive_desc" + }, + "Upgrades": [ + { + "BonusDamagePerBullet": { + "Value": 6.0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "BonusFireRate": 15, + "DescKey": "ability_frank_revive_t1_desc" + }, + { + "RespawnHealthPercent": 50 + }, + { + "Damage": 150, + "StunDuration": 1.5, + "AbilityCooldown": -130, + "DescKey": "ability_frank_revive_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Debuff": { + "EnemyDashSlowPercent": { + "Name": null, + "Value": -30, + "Type": "slow" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.66 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "HalfHeight": { + "Name": null, + "Value": 15 + }, + "InitialDelay": { + "Name": null, + "Value": 0.5 + }, + "RespawnDelay": { + "Name": null, + "Value": 3 + }, + "ZombieTickRate": { + "Name": null, + "Value": 0.02 + } + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 3, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 230, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 18, + "Type": "distance" + } + } + }, + "hero_bookworm": { + "Name": "Paige", + "1": { + "Key": "ability_bookworm_dragonfire", + "Name": "Bookwyrm", + "DescKey": "ability_bookworm_dragonfire_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 60, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 30, + "Scale": { + "Value": 0.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "GroundFlameDuration", + "Name": "Trail Duration", + "Value": 3.0, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "DragonTravelRange", + "Name": "Dragon Travel Range", + "Value": 20, + "Type": "distance" + } + ], + "DescKey": "ability_bookworm_dragonfire_desc" + }, + "Upgrades": [ + { + "GroundFlameDuration": 2, + "Radius": 1, + "DescKey": "ability_bookworm_dragonfire_t1_desc" + }, + { + "DragonTravelRange": 10, + "AbilityCooldown": -12, + "DescKey": "ability_bookworm_dragonfire_t2_desc" + }, + { + "Damage": 100, + "DPS": 30.0, + "AbilityCharges": 1, + "DescKey": "ability_bookworm_dragonfire_t3_desc" + } + ], + "Duration": { + "DebuffDuration": { + "Name": "Debuff Duration", + "Value": 1.5, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AuraLingerDuration": { + "Name": null, + "Value": 0.1 + }, + "DragonConeRange": { + "Name": null, + "Value": 5 + }, + "DragonRangePerSecond": { + "Name": null, + "Value": 500 + }, + "DragonSearchRadius": { + "Name": null, + "Value": 8.5 + }, + "DragonSearchTickRate": { + "Name": null, + "Value": 0.1 + }, + "DragonUpwardSpeed": { + "Name": null, + "Value": 400 + }, + "GroundAuraSpacing": { + "Name": null, + "Value": 1 + }, + "StartupDelay": { + "Name": null, + "Value": 0.3 + }, + "TickRate": { + "Name": null, + "Value": 0.3 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 33, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 7, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 4, + "Type": "distance" + } + }, + "2": { + "Key": "ability_bookworm_knightbarrier", + "Name": "Plot Armor", + "DescKey": "ability_bookworm_knightbarrier_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 125, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "bullet_armor_up" + }, + { + "Key": "BaseAttackDamagePercent", + "Name": "Weapon Damage", + "Value": 25, + "Scale": { + "Value": 0.2, + "Type": "spirit" + }, + "Type": "bullet_damage" + }, + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "fire_rate" + } + ] + }, + "Alt": [], + "DescKey": "ability_bookworm_knightbarrier_desc" + }, + "Info2": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "BonusFireRate": { + "Value": 14, + "Scale": { + "Value": 0.13, + "Type": "spirit" + } + }, + "DescKey": "ability_bookworm_knightbarrier_t1_desc" + }, + { + "CombatBarrier": 100, + "AbilityDuration": 2, + "DescKey": "ability_bookworm_knightbarrier_t2_desc" + }, + { + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "BonusTargets": 2, + "BonusTargetsBarrierPercentage": 75, + "DescKey": "ability_bookworm_knightbarrier_t3_desc" + } + ], + "Range": { + "ShoveRadius": { + "Name": "Shove Radius", + "Value": 6, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BonusSpiritDamagePercent": { + "Name": null, + "Value": 15 + }, + "BonusTargetRadius": { + "Name": null, + "Value": 30 + }, + "PushForce": { + "Name": null, + "Value": 900 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 35, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 28.0, + "Type": "cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + }, + "3": { + "Key": "ability_bookworm_aoemagic", + "Name": "Captivating Read", + "DescKey": "ability_bookworm_aoemagic_desc", + "Info1": { + "Main": { + "Props": [ + { + "Title": "On Hit:", + "Key": "Damage", + "Name": "Damage", + "Value": 90, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "ImmobilizeDuration", + "Name": "Immobilize Duration", + "StatusEffect": "Immobilize", + "Value": 1.0 + }, + { + "Title": "On Hit:", + "Key": "TechArmorDamageReduction", + "Name": "Spirit Resist", + "Value": 0, + "Type": "tech_armor_down" + } + ] + }, + "Alt": [ + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 45, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 0.5, + "Type": "duration" + } + ], + "DescKey": "ability_bookworm_aoemagic_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -11 + }, + { + "ImmobilizeDuration": 1 + }, + { + "TechArmorDamageReduction": -18, + "DebuffDuration": 6, + "Radius": 1, + "DescKey": "ability_bookworm_aoemagic_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DetonationDelay": { + "Name": null, + "Value": 1.25 + }, + "Height": { + "Name": null, + "Value": 8 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 30, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 7.5 + } + }, + "4": { + "Key": "ability_bookworm_knightcharge", + "Name": "Rallying Charge", + "DescKey": "ability_bookworm_knightcharge_desc", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [], + "DescKey": "ability_bookworm_knightcharge_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Enemy Hit:", + "Key": "Damage", + "Name": "Damage", + "Value": 125, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Enemy Hit:", + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 1.0 + } + ] + }, + "Alt": [] + }, + "Info3": { + "Main": { + "Props": [ + { + "Title": "On Friendly Hit:", + "Key": "HealAmount", + "Name": "Heal Amount", + "Value": 125, + "Scale": { + "Value": 1.6, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Title": "On Friendly Hit:", + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 5, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "MaxAmp", + "Value": 100, + "Type": "damage" + }, + { + "Key": "MaxAmpDistance", + "Value": 350, + "Type": "distance" + } + ] + }, + "Upgrades": [ + { + "HealAmount": 150 + }, + { + "KnightCount": 4, + "KnightCountInFirstWave": 4, + "AbilityCooldown": -30, + "DescKey": "ability_bookworm_knightcharge_t2_desc" + }, + { + "Damage": 160.0, + "StunDuration": 0.5, + "MaxAmp": 50, + "DescKey": "ability_bookworm_knightcharge_t3_desc" + } + ], + "Duration": { + "BuffDuration": { + "Name": "Buff Duration", + "Value": 9, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirDrag": { + "Name": null, + "Value": 0.8 + }, + "AllyHeight": { + "Name": null, + "Value": 20 + }, + "AllyRadius": { + "Name": null, + "Value": 4 + }, + "CancelCooldownRefundPercentage": { + "Name": null, + "Value": 50 + }, + "FallSpeedMax": { + "Name": null, + "Value": 20 + }, + "GravityAcceleration": { + "Name": null, + "Value": -1900 + }, + "GroundStickHeight": { + "Name": null, + "Value": 0.05 + }, + "KnightBonusPerWave": { + "Name": null, + "Value": -99 + }, + "KnightChargeHeight": { + "Name": null, + "Value": 3.5 + }, + "KnightChargeWidth": { + "Name": null, + "Value": 1.7 + }, + "KnightCount": { + "Name": null, + "Value": 5 + }, + "KnightCountInFirstWave": { + "Name": null, + "Value": 5 + }, + "KnightJumpSpeed": { + "Name": null, + "Value": 900 + }, + "KnightMaxFallHeight": { + "Name": null, + "Value": -35 + }, + "KnightMaxJumpHeight": { + "Name": null, + "Value": 30 + }, + "KnightNavForwardDistance": { + "Name": null, + "Value": 8 + }, + "KnightNavSearchDistance": { + "Name": null, + "Value": 10 + }, + "KnightPositionSpread": { + "Name": "Knight Spread", + "Value": 1.8 + }, + "KnightPositionStagger": { + "Name": null, + "Value": -4 + }, + "KnightWhiskerLength": { + "Name": null, + "Value": 300 + }, + "KnightWhiskerSide": { + "Name": null, + "Value": 50 + }, + "KnightWhiskerStrength": { + "Name": null, + "Value": 0.2 + }, + "TargetFindingDelay": { + "Name": null, + "Value": 0.04 + }, + "TossBackSpeed": { + "Name": null, + "Value": 100 + }, + "TossUpSpeed": { + "Name": null, + "Value": 600 + }, + "WaveCount": { + "Name": null, + "Value": 2 + }, + "WavePositionStagger": { + "Name": null, + "Value": -15 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 600, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.7, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 190, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 13, + "Type": "duration" + } + } + }, + "hero_boho": { + "Name": "Boho", + "1": { + "Key": "ability_boho_bouncyprojectile", + "Name": "Skipshot", + "DescKey": "ability_boho_bouncyprojectile_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 60, + "Scale": { + "Value": 0.4, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BounceCount", + "Name": "Shield Bounces", + "Value": 3 + }, + { + "Key": "BounceRadius", + "Name": "Bounce Range", + "Value": 18, + "Type": "distance" + } + ] + }, + "Alt": [ + { + "Key": "CooldownReductionPercentagePerHit", + "Value": 15, + "Type": "cooldown" + } + ], + "DescKey": "ability_boho_bouncyprojectile_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -2 + }, + { + "Damage": 18.0 + }, + { + "BounceCount": 2 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 14, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 15, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 7, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_boho_doublehit", + "Name": "Swish", + "DescKey": "ability_boho_doublehit_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 50, + "Scale": { + "Value": 0.6, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hero Hit:", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 80, + "Scale": { + "Value": 0.8, + "Type": "spirit" + }, + "Type": "health" + }, + { + "Title": "On Hero Hit:", + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 2, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 4, + "Type": "move_speed" + }, + { + "Key": "CombatBarrierPerStack", + "Value": 20, + "Scale": { + "Value": 0.2, + "Type": "spirit" + }, + "Type": "health" + } + ], + "DescKey": "ability_boho_doublehit_desc" + }, + "Upgrades": [ + { + "Damage": 18.0 + }, + { + "BonusMoveSpeed": 2 + }, + { + "CombatBarrier": 80 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.7 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 16 + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 6 + }, + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 100 + }, + "TimeBetweenAttacks": { + "Name": null, + "Value": 0.35 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 11, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 14, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_boho_damageshare", + "Name": "Intertwine", + "DescKey": "ability_boho_damageshare_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DamageShareRadius", + "Name": "Link Distance", + "Value": 8, + "Type": "distance" + }, + { + "Key": "DamageSharePercentage", + "Name": "Linked Damage", + "Value": 30, + "Scale": { + "Value": 0.186, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "MaxLinks", + "Name": "Max Links", + "Value": 6, + "Type": "cast" + } + ], + "DescKey": "ability_boho_damageshare_desc" + }, + "Upgrades": [ + { + "DamageShareRadius": 3 + }, + { + "AbilityDuration": 3 + }, + { + "DamageSharePercentage": 22.5 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DebuffDuration": { + "Name": "Debuff Duration", + "Value": 6 + }, + "LinkDuration": { + "Name": null, + "Value": 0.5 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + } + }, + "hero_doorman": { + "Name": "The Doorman", + "1": { + "Key": "ability_doorman_bomb", + "Name": "Call Bell", + "DescKey": "ability_doorman_bomb_desc", + "Info1": { + "Main": { + "Props": [ + { + "Title": "On Impact", + "Key": "ImpactDamage", + "Name": "Impact Damage", + "Value": 40, + "Scale": { + "Value": 0.7, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "ability_doorman_bomb_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "Explosion", + "Key": "ExplosionDamage", + "Name": "Explosion Damage", + "Value": 55, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "Explosion", + "Key": "DebuffAccuracy", + "Name": "Weapon Accuracy", + "Value": -40, + "Type": "fire_rate" + }, + { + "Title": "Explosion", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 35, + "Type": "slow" + } + ] + }, + "Alt": [ + { + "Key": "ProjectileFuse", + "Value": 3, + "Type": "duration" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 4, + "Type": "duration" + } + ] + }, + "Upgrades": [ + { + "AbilityCharges": 1, + "DescKey": "ability_doorman_bomb_t1_desc" + }, + { + "ImpactDamage": 30, + "ExplosionDamage": 40, + "DescKey": "ability_doorman_bomb_t2_desc" + }, + { + "ProjectileFuse": 26, + "Radius": 4.5, + "ImpactDamage": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "ExplosionDamage": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "DescKey": "ability_doorman_bomb_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.5 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AccuracyDebuffFalloffBias": { + "Name": null, + "Value": 0.3 + }, + "EnableAura": { + "Name": null, + "Value": 1 + }, + "ProjectileDrag": { + "Name": null, + "Value": 0.975 + } + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 18.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 6, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 4, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 5.5, + "Type": "distance" + } + }, + "2": { + "Key": "ability_doorman_doorway", + "Name": "Doorway", + "DescKey": "ability_doorman_doorway_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DoorwayDistance", + "Name": "Doorway Distance", + "Value": 70, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "distance" + }, + { + "Title": "On Portal", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "bullet_armor_up" + }, + { + "Title": "On Portal", + "Key": "BarrierDuration", + "Name": "Barrier Duration", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [], + "DescKey": "ability_doorman_doorway_desc" + }, + "Upgrades": [ + { + "AbilityDuration": 15 + }, + { + "CombatBarrier": { + "Value": 250, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "BarrierDuration": 12, + "DescKey": "ability_doorman_doorway_t2_desc" + }, + { + "DoorwayDistance": { + "Value": 45, + "Scale": { + "Value": 0.15, + "Type": "spirit" + } + }, + "AbilityCastRange": 30, + "DescKey": "ability_doorman_doorway_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DoorwayCloseCooldown": { + "Name": null, + "Value": 8 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 50, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 40, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 20, + "Type": "duration" + } + }, + "3": { + "Key": "ability_doorman_luggage_cart", + "Name": "Luggage Cart", + "DescKey": "ability_doorman_luggage_cart_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "CartDamage", + "Name": "Cart Damage", + "Value": 80, + "Scale": { + "Value": 0.75, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "ability_doorman_luggage_cart_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Wall Hit", + "Key": "WallImpactDamage", + "Name": "Impact Damage", + "Value": 0, + "Scale": { + "Value": 0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Wall Hit", + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 0, + "Type": "duration" + } + ] + }, + "Alt": [], + "RequiresUpgradeIndex": 1, + "DescKey": "ability_doorman_luggage_cart_t3_note" + }, + "Upgrades": [ + { + "CartDamage": 60 + }, + { + "AbilityCastRange": 20, + "WallImpactDamage": { + "Value": 75, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "ability_doorman_luggage_cart_t2_desc" + }, + { + "StunDuration": 1.25, + "AbilityCooldown": -15, + "DescKey": "ability_doorman_luggage_cart_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 25, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 30, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6, + "Type": "duration" + } + }, + "4": { + "Key": "ability_doorman_hotel", + "Name": "Hotel Guest", + "DescKey": "ability_doorman_hotel_desc", + "Info1": { + "Main": { + "Props": [ + { + "Title": "Cost of Stay", + "Key": "Damage", + "Name": "Damage", + "Value": 75, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "Failure to Check-Out", + "Key": "LateCheckoutDamage", + "Name": "Damage", + "Value": 125, + "Scale": { + "Value": 1.5, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [], + "DescKey": "ability_doorman_hotel_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "While a Guest", + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 6.5, + "Type": "duration" + }, + { + "Title": "While a Guest", + "Key": "HotelTimeScale", + "Name": "Slow", + "Value": null, + "Type": "slow" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": -25, + "StaminaDrain": 1, + "DescKey": "ability_doorman_hotel_t1_desc" + }, + { + "Damage": 150, + "LateCheckoutDamage": 150, + "LateCheckoutStun": 1.5, + "DescKey": "ability_doorman_hotel_t2_desc" + }, + { + "UnstoppableWhileHotelOccupied": 1, + "LateCheckoutCooldown": 13, + "DescKey": "ability_doorman_hotel_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.7 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "TimeSlowDuration": { + "Name": null, + "Value": 1.0 + }, + "TimeSlowPercentage": { + "Name": null, + "Value": 100 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 7, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 120, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6.5, + "Type": "duration" + } + } + }, + "hero_skyrunner": { + "Name": "Skyrunner", + "1": { + "Key": "ability_skyrunner_swingline", + "Name": "Lifethread", + "DescKey": "ability_skyrunner_swingline_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MaxMoveSpeed", + "Name": "Max Movement Speed", + "Value": 25, + "Type": "move_speed" + } + ] + }, + "Alt": [], + "DescKey": "ability_skyrunner_swingline_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "SwingLineBulletDistance": { + "Name": null, + "Value": 40 + } + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 2, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 12, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 0.1, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_skyrunner_magic_beam", + "Name": "Unknown(ability_skyrunner_magic_beam)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BlockerScaleFactor": { + "Name": null, + "Value": 4 + }, + "Damage": { + "Name": "Damage", + "Value": 120 + }, + "GrowTime": { + "Name": null, + "Value": 0.2 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 30, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 12, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 2, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 6, + "Type": "duration" + }, + "Radius": { + "Name": "Radius", + "Value": 4 + } + }, + "3": { + "Key": "ability_skyrunner_flakshot", + "Name": "Flakshot", + "DescKey": "ability_skyrunner_flakshot_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 3, + "Scale": { + "Value": 0.093, + "Type": "spirit" + }, + "Type": "bullet_damage" + }, + { + "Key": "RicochetChance", + "Name": "Ricochet Chance", + "Value": 50, + "Type": "cast" + }, + { + "Key": "RicochetDamagePercent", + "Name": "Ricochet Damage", + "Value": 100, + "Type": "bullet_damage" + } + ] + }, + "Alt": [], + "DescKey": "ability_skyrunner_flakshot_desc" + }, + "Upgrades": [ + { + "RicochetChance": 50 + }, + { + "BonusDamage": 5 + }, + { + "RicochetDamagePercent": 50 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DirectionVariance": { + "Name": null, + "Value": 0.02 + }, + "MinEffectiveness": { + "Name": null, + "Value": -1 + }, + "RicochetAssistRatio": { + "Name": null, + "Value": 0.5 + }, + "RicochetRadius": { + "Name": "Ricochet Range", + "Value": 20 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 5 + } + }, + "4": { + "Key": "ability_gunslinger_salvo", + "Name": "Demontrigger Blitz", + "DescKey": "ability_gunslinger_salvo_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "TotalShots", + "Name": "Total Shots Fired", + "Value": 4, + "Type": "bullet_damage" + }, + { + "Key": "ProcDamagePercentage", + "Name": "Bonus Bullet Damage", + "Value": 220, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "AbilityCastDelay", + "Name": "Cast Delay", + "Value": 1, + "Type": "cast" + }, + { + "Key": "AbilityChannelTime", + "Name": "Channel Duration", + "Value": 1, + "Type": "cast" + } + ], + "DescKey": "ability_gunslinger_salvo_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -20 + }, + { + "DebuffDuration": 6 + }, + { + "TotalShots": 2 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 3.8, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "Damage": { + "Name": "Damage", + "Value": null + }, + "OverrideBulletRadius": { + "Name": null, + "Value": 0.3 + }, + "ProcChance": { + "Name": "Proc Chance", + "Value": 100 + }, + "TickRate": { + "Name": null, + "Value": 0.5 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 60, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 90, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_swan": { + "Name": "Swan", + "1": { + "Key": "ability_swan_featherboomerang", + "Name": "Unknown(ability_swan_featherboomerang)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BonusDamage": { + "Name": "Bonus Damage", + "Value": 170 + }, + "Damage": { + "Name": "Damage", + "Value": 30 + }, + "ProjectileArrivalTime": { + "Name": null, + "Value": 1 + }, + "ProjectileForwardSpeed": { + "Name": null, + "Value": 800 + }, + "ProjectileSideFrequency": { + "Name": null, + "Value": 2 + }, + "ProjectileSideSpeed": { + "Name": null, + "Value": 300 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.05, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 8, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 4 + } + }, + "2": { + "Key": "ability_swan_leap", + "Name": "Jeté", + "DescKey": "ability_swan_leap_desc", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [], + "DescKey": "ability_swan_leap_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BuffDuration": { + "Name": "Buff Duration", + "Value": 7 + }, + "JumpPitch": { + "Name": null, + "Value": -30 + }, + "JumpSpeed": { + "Name": null, + "Value": 20 + } + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 14, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_swan_acrobat", + "Name": "Acrobat", + "DescKey": "ability_swan_acrobat_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MaxStacks", + "Name": "Max Stacks", + "Value": 4, + "Type": "cast" + }, + { + "Title": "On Buff:", + "Key": "BurstBonusPerStack", + "Name": "Weapon Burst Bonus", + "Value": 1, + "Type": "bullet_damage" + }, + { + "Title": "On Buff:", + "Key": "FireRatePerStack", + "Name": "Fire Rate per Stack", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [], + "DescKey": "ability_swan_acrobat_desc" + }, + "Upgrades": [ + { + "AbilityDuration": 3 + }, + { + "FireRatePerStack": 4 + }, + { + "MaxStacks": 4 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 7, + "Type": "duration" + } + }, + "4": { + "Key": "ability_swan_ult", + "Name": "Unknown(ability_swan_ult)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCooldown", + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_punkgoat": { + "Name": "Billy", + "1": { + "Key": "ability_punkgoat_ult", + "Name": "Bashdown", + "DescKey": "ability_punkgoat_ult_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MeleeDamage", + "Name": "Melee Damage", + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "melee" + }, + "Type": "melee_damage" + }, + { + "Key": "HeavyMeleeDamage", + "Name": "Damage", + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + }, + "Type": "melee_damage" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 35, + "Scale": { + "Value": 1.1, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0.4, + "Type": "duration" + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "FireRateSlowDuration", + "Name": "Duration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "bullet_damage" + } + ], + "DescKey": "ability_punkgoat_ult_desc" + }, + "Upgrades": [ + { + "AbilityCooldown": -10, + "DescKey": "ability_punkgoat_ult_t1_desc" + }, + { + "AbilityCastRange": 2, + "AbilityCharges": 1, + "DescKey": "ability_punkgoat_ult_t2_desc" + }, + { + "CountsAsLightMelee": -1, + "CountsAsHeavyMelee": 1, + "HeavyMeleeDamage": { + "Value": 0.0, + "Scale": { + "Value": 0.6, + "Type": "heavy_melee" + } + }, + "MeleeDamage": { + "Value": 0.0, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } + }, + "AbilityCooldownBetweenCharge": -3, + "DescKey": "ability_punkgoat_ult_t3_desc" + } + ], + "Duration": { + "ExplodeDelay": { + "Name": "Explosion Delay", + "Value": 0.5, + "Type": "duration" + }, + "PullDownDuration": { + "Name": null, + "Value": 0.75, + "Type": "duration" + } + }, + "Range": { + "PlaceDistanceInFrontOfCaster": { + "Name": null, + "Value": 6.2, + "Type": "distance" + }, + "PullDownRange": { + "Name": null, + "Value": 3, + "Type": "distance" + }, + "WaveEndRadius": { + "Name": null, + "Value": 8.0, + "Type": "distance" + }, + "WaveStartRadius": { + "Name": null, + "Value": 0.5, + "Type": "distance" + }, + "WaveThickness": { + "Name": null, + "Value": 1, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 4.826, + "Type": "move_speed" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.3 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CameraTurnRateMax": { + "Name": null, + "Value": 2000 + }, + "CountsAsLightMelee": { + "Name": null, + "Value": 1 + }, + "TossForce": { + "Name": null, + "Value": 350 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 4, + "Type": "distance" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.3, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 35, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 8, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_punkgoat_goatflip", + "Name": "Rising Ram", + "DescKey": "ability_punkgoat_goatflip_desc", + "Info1": { + "Main": { + "Props": [ + { + "Title": "On Impact:", + "Key": "Damage", + "Name": "Damage", + "Value": 40, + "Scale": { + "Value": 1.9, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Impact:", + "Key": "DealMaxHealthDamagePct", + "Name": "Max Health Damage", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "WeaponDamageBurst", + "Value": 0, + "Type": "damage" + }, + { + "Key": "WeaponDamageBurstDuration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "ability_punkgoat_goatflip_desc" + }, + "Upgrades": [ + { + "WeaponDamageBurst": 25, + "WeaponDamageBurstDuration": 5, + "DescKey": "ability_punkgoat_goatflip_t1_desc" + }, + { + "AbilityDuration": 0.4, + "DescKey": "ability_punkgoat_goatflip_t2_desc" + }, + { + "DealMaxHealthDamagePct": { + "Value": 10, + "Scale": { + "Value": 0.017, + "Type": "spirit" + } + }, + "AbilityCooldown": -13 + } + ], + "Range": { + "ChargeMultiHitRadius": { + "Name": null, + "Value": 1.5, + "Type": "distance" + }, + "ChargeRadius": { + "Name": null, + "Value": 2.54, + "Type": "distance" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirControlAccelPercent": { + "Name": "Air Acceleration", + "Value": 50.0 + }, + "AirControlDashReductionPct": { + "Name": null, + "Value": -70.0 + }, + "AirControlDebuffDuration": { + "Name": null, + "Value": 1.5 + }, + "AirControlPercent": { + "Name": "Air Control", + "Value": 50.0 + }, + "AllowRamMultiple": { + "Name": null, + "Value": 1 + }, + "CameraTurnRateMax": { + "Name": null, + "Value": 188 + }, + "ChargeSpeed": { + "Name": "Charge Speed", + "Value": 1200 + }, + "ChargeStrikeDistance": { + "Name": null, + "Value": 165 + }, + "GoingBackAwaySpeed": { + "Name": null, + "Value": -100 + }, + "GoingUpDistance": { + "Name": null, + "Value": 3.1 + }, + "GoingUpEnemyDistancePercent": { + "Name": null, + "Value": 95 + }, + "GoingUpSpeed": { + "Name": null, + "Value": 430 + }, + "HoverGravityScale": { + "Name": null, + "Value": 0.75 + }, + "KnockAwaySpeed": { + "Name": null, + "Value": 170 + }, + "NearbyHeroKillDistance": { + "Name": null, + "Value": 10 + }, + "ReduceCooldownOnHitPct": { + "Name": null, + "Value": 50 + }, + "TimeBeforeGoUpForLagComp": { + "Name": null, + "Value": 0.1 + }, + "TimeGoingUpEnemy": { + "Name": null, + "Value": 0.2 + }, + "WorldImpactRadius": { + "Name": null, + "Value": 25 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.35, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 32, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 0.3, + "Type": "duration" + } + }, + "3": { + "Key": "ability_punkgoat_blasted", + "Name": "Blasted", + "DescKey": "ability_punkgoat_blasted_desc", + "Info1": { + "Main": {}, + "Alt": [], + "DescKey": "ability_punkgoat_blasted_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "While Blasted:", + "Key": "MaxHealthMelee", + "Name": "Melee Bonus Health", + "Value": 70, + "Scale": { + "Value": 0.6, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Title": "While Blasted:", + "Key": "BulletDamageAmp", + "Name": "Wrecked Bullet Amp", + "Value": 10, + "Type": "bullet_damage" + }, + { + "Title": "While Blasted:", + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0.0, + "Type": "move_speed" + } + ] + }, + "Alt": [ + { + "Key": "HealthBoostDuration", + "Value": 11, + "Type": "duration" + } + ], + "DescKey": "ability_punkgoat_blastedactive_desc" + }, + "Upgrades": [ + { + "BonusMoveSpeed": 2.25, + "DescKey": "ability_punkgoat_blasted_t1_desc" + }, + { + "GainSlamOnUse": 1, + "BulletDamageAmp": 7, + "DescKey": "ability_punkgoat_blasted_t2_desc" + }, + { + "MaxHealthMelee": { + "Value": 50, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DescKey": "ability_punkgoat_blasted_t3_desc" + } + ], + "Duration": { + "BulletDamageAmpDuration": { + "Name": null, + "Value": 7.0, + "Type": "duration" + }, + "DurationPerHeavyMelee": { + "Name": null, + "Value": 4.5, + "Type": "duration" + }, + "DurationPerLightMelee": { + "Name": null, + "Value": 2.8, + "Type": "duration" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BlastedRateOnBulletPct": { + "Name": null, + "Value": 50 + }, + "BulletsReloadedPerHeavyMeleePct": { + "Name": null, + "Value": 100 + }, + "BulletsReloadedPerLightMeleePct": { + "Name": null, + "Value": 35 + }, + "LightMeleeScalePct": { + "Name": null, + "Value": 40 + }, + "MaxDuration": { + "Name": null, + "Value": 35.0 + }, + "NonPlayerResourceScalePct": { + "Name": null, + "Value": 25 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.28, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 27, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8.0, + "Type": "duration" + } + }, + "4": { + "Key": "ability_punkgoat_tether", + "Name": "Chain Gang", + "DescKey": "ability_punkgoat_tether_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "UnstoppablePerHero", + "Name": "Per Hero", + "StatusEffect": "Unstoppable", + "Value": 0, + "Type": "duration" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 120, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 2.8, + "Type": "duration" + } + ] + }, + "Alt": [ + { + "Key": "MoveSpeedSlowMaxPct", + "Value": 35, + "Type": "move_speed" + }, + { + "Key": "BulletResist", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_up" + }, + { + "Key": "TechResist", + "Name": "Spirit Resist", + "Value": 0, + "Type": "tech_armor_up" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "bullet_damage" + }, + { + "Key": "FireRateSlowDuration", + "Name": "Duration", + "Value": 0, + "Type": "duration" + } + ], + "DescKey": "ability_punkgoat_tether_desc" + }, + "Upgrades": [ + { + "BulletResist": 40, + "TechResist": 40, + "DescKey": "ability_punkgoat_tether_t1_desc" + }, + { + "AbilityCooldown": -50 + }, + { + "UnstoppablePerHero": 1.3, + "AbilityCastRange": 5, + "DescKey": "ability_punkgoat_tether_t3_desc" + } + ], + "Range": { + "RopeLength": { + "Name": null, + "Value": 2.0, + "Type": "distance" + }, + "RopeSnapDistance": { + "Name": null, + "Value": 45.0, + "Type": "distance" + }, + "RopeSoftEdgeLength": { + "Name": null, + "Value": 4.5, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + }, + "MoveSpeedSlowMinPct": { + "Name": null, + "Value": 25, + "Type": "move_speed" + } + }, + "Damage": { + "DPS": { + "Name": "Damage Per Second", + "Value": 45, + "Scale": { + "Value": 0.9, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + "DamageIncreasePct": { + "Name": null, + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "damage" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "PullDistance": { + "Name": null, + "Value": 4 + }, + "PullDuration": { + "Name": null, + "Value": 0.8 + }, + "PullForceMax": { + "Name": null, + "Value": 2000 + }, + "PullTrackCasterDuration": { + "Name": null, + "Value": 0.5 + }, + "RopeSnapNoLOSDuration": { + "Name": null, + "Value": 0.5 + }, + "TickRate": { + "Name": null, + "Value": 0.25 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 12.0, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 150, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 2.8, + "Type": "duration" + } + } + }, + "hero_druid": { + "Name": "Druid" + }, + "hero_graf": { + "Name": "Graf", + "1": { + "Key": "ability_graf_ability01", + "Name": "Unknown(ability_graf_ability01)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_graf_ability02", + "Name": "Unknown(ability_graf_ability02)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_graf_ability03", + "Name": "Unknown(ability_graf_ability03)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_graf_ult", + "Name": "Unknown(ability_graf_ult)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCooldown", + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_fortuna": { + "Name": "Fortuna", + "1": { + "Key": "ability_fortuna_ability01", + "Name": "Unknown(ability_fortuna_ability01)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_fortuna_ability02", + "Name": "Unknown(ability_fortuna_ability02)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_fortuna_ability03", + "Name": "Unknown(ability_fortuna_ability03)", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "4": { + "Key": "ability_fortuna_ult", + "Name": "Unknown(ability_fortuna_ult)", + "Info1": { + "Main": { + "Props": [ + { + "Key": "AbilityCooldown", + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 127.0, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } + }, + "hero_necro": { + "Name": "Graves", + "1": { + "Key": "ability_necro_hauntingskull", + "Name": "Jar of Dead", + "DescKey": "ability_necro_hauntingskull_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SkullCount", + "Name": "Deadheads", + "Value": 4, + "Type": "cast" + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 20, + "Scale": { + "Value": 0.31, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "HealOnHit", + "Value": 0 + }, + { + "Key": "TargetSearchRadius", + "Name": "Search Range", + "Value": 7, + "Type": "distance" + }, + { + "Key": "TargetDashRadius", + "Name": "Dash Range", + "Value": 15, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "distance" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 0, + "Type": "slow" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 0 + }, + { + "Key": "HealPerPickup", + "Name": "Heal On Pickup", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "healing" + } + ], + "DescKey": "ability_necro_hauntingskull_desc" + }, + "Upgrades": [ + { + "HealPerPickup": { + "Value": 5, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "DescKey": "ability_necro_hauntingskull_t1_desc" + }, + { + "SlowPercent": 30, + "SlowDuration": 1, + "DescKey": "ability_necro_hauntingskull_t2_desc" + }, + { + "SkullCount": 2, + "SkullLifetime": 4, + "DescKey": "ability_necro_hauntingskull_t3_desc" + } + ], + "Duration": { + "SkullLifetime": { + "Name": "Deadhead Lifetime", + "Value": 10, + "Type": "duration" + } + }, + "Cast": { + "ResourceCost": { + "Name": null, + "Value": 100, + "Scale": { + "Value": 1.0, + "Type": "cooldown" + }, + "Type": "cast" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "SummonHealth": { + "Name": "Summon Health", + "Value": 20, + "Scale": { + "Value": 1.3, + "Type": "power_increase" + }, + "Type": "health" + } + }, + "Other": { + "AbilityChargesConditionally": { + "Name": null, + "Value": 1 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DelayBeforeRespawning": { + "Name": null, + "Value": 1 + }, + "KillTime": { + "Name": null, + "Value": 0.2 + }, + "MaxHits": { + "Name": "Max Hits", + "Value": -1 + }, + "PickupsPerBossDeath": { + "Name": null, + "Value": 5 + }, + "PickupsPerDeath": { + "Name": null, + "Value": 1 + }, + "PickupsPerHeroDeath": { + "Name": null, + "Value": 5 + }, + "PickupsPerNeutralTrooperDeath": { + "Name": null, + "Value": 2 + }, + "ResourceGenerationPercent": { + "Name": null, + "Value": 100 + }, + "ResourcePerPickup": { + "Name": null, + "Value": 10 + }, + "ResourceRadius": { + "Name": null, + "Value": 40 + }, + "SkullImmuneDuration": { + "Name": null, + "Value": 0.15 + }, + "SkullKillGold": { + "Name": null, + "Value": 5, + "Scale": { + "Value": 0.25, + "Type": "power_increase" + } + }, + "SpawnRadius": { + "Name": null, + "Value": 2 + }, + "SummonTakesDamage": { + "Name": null, + "Value": 1 + }, + "TargetSearchDelayMax": { + "Name": null, + "Value": 1.25 + }, + "TargetSearchDelayMin": { + "Name": null, + "Value": 1.5 + }, + "TargetSearchInitialDelayMax": { + "Name": null, + "Value": 0.2 + }, + "TargetSearchInitialDelayMin": { + "Name": null, + "Value": 0.15 + }, + "TargetSearchInitialStagger": { + "Name": null, + "Value": 0.125 + }, + "TickRate": { + "Name": null, + "Value": 0.2 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 4, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 13, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_necro_zombiewall", + "Name": "Grasping Hands", + "DescKey": "ability_necro_zombiewall_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "SummonCount", + "Name": "Gangsters Summoned", + "Value": 1 + }, + { + "Key": "Damage", + "Name": "Damage", + "Value": 90, + "Scale": { + "Value": 1.6, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "DamagePctPerWallHit", + "Name": "Max Health Damage", + "Value": 0, + "Type": "tech_damage" + }, + { + "Key": "ImmobilizeDuration", + "Name": "Immobilize Duration", + "StatusEffect": "Immobilize", + "Value": 1.25 + } + ] + }, + "Alt": [], + "DescKey": "ability_necro_zombiewall_desc" + }, + "Upgrades": [ + { + "AbilityDuration": 2 + }, + { + "Damage": 90, + "ZombieWallLength": 10, + "DescKey": "ability_necro_zombiewall_t2_desc" + }, + { + "ImmobilizeDuration": 1.0, + "SummonCount": 1, + "AbilityCooldown": -10, + "DescKey": "ability_necro_zombiewall_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Debuff": { + "SlowPercent": { + "Name": "Move Speed", + "Value": 40, + "Type": "slow" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AuraRadius": { + "Name": "Aura Radius", + "Value": 0.75 + }, + "DebuffDuration": { + "Name": "Debuff Duration", + "Value": 0.5 + }, + "GroundAuraPopDelay": { + "Name": null, + "Value": 1.1 + }, + "GroundAuraSpacing": { + "Name": null, + "Value": 1 + }, + "TechResist": { + "Name": "Spirit Resist", + "Value": 40 + }, + "TetherDuration": { + "Name": "Tether Duration", + "Value": 1 + }, + "TetherRadius": { + "Name": "Tether Radius", + "Value": 0.1 + }, + "TickRate": { + "Name": null, + "Value": 0.1 + }, + "ZombieWallDeployTime": { + "Name": null, + "Value": 0.6 + }, + "ZombieWallHeight": { + "Name": null, + "Value": 2.5 + }, + "ZombieWallLength": { + "Name": "Wall Length", + "Value": 14, + "Scale": { + "Value": 0.05, + "Type": "spirit" + } + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 24, + "Type": "range" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 34, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" + } + }, + "3": { + "Key": "ability_necro_fear", + "Name": "Essence Theft", + "DescKey": "ability_necro_fear_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "MaxStolenAttackDamage", + "Name": "Max Weapon Damage Stolen", + "Value": 25, + "Scale": { + "Value": 0.25, + "Type": "spirit" + }, + "Type": "bullet_damage" + }, + { + "Key": "MaxStolenSpiritResist", + "Name": "Max Spirit Resist Stolen", + "Value": 10, + "Type": "tech_armor_down" + }, + { + "Key": "MaxStolenFireRate", + "Name": "Max Fire Rate Stolen", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [ + { + "Key": "MaxStolenTargets", + "Name": "Max Steal Targets", + "Value": 3 + }, + { + "Key": "ShootDurationForMax", + "Name": "Time for Max Damage", + "Value": 4, + "Type": "duration" + } + ], + "DescKey": "ability_necro_fear_desc" + }, + "Upgrades": [ + { + "MaxStolenSpiritResist": 5 + }, + { + "MaxStolenAttackDamage": 20 + }, + { + "SkullBuildUp": 0.15, + "ZombieMeleeBuildUp": 0.15, + "ZombieExplosionBuildUp": 1.0, + "DescKey": "ability_necro_fear_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "DelayBeforeLoss": { + "Name": null, + "Value": 0.5 + }, + "ProgressLossMultiplier": { + "Name": null, + "Value": 2.3 + }, + "ProgressLossPerSecond": { + "Name": null, + "Value": 1 + }, + "TickInterval": { + "Name": null, + "Value": 0.15 + } + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 4, + "Type": "duration" + } + }, + "4": { + "Key": "ability_necro_gravestone", + "Name": "Borrowed Decree", + "Info1": { + "Main": { + "Props": [] + }, + "Alt": [], + "DescKey": "ability_necro_gravestone_desc_1" + }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 135, + "Scale": { + "Value": 1.5, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "StunDuration", + "Name": "Stun Duration", + "StatusEffect": "Stun", + "Value": 0 + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 80, + "Type": "slow" + } + ] + }, + "Alt": [ + { + "Key": "SummonHealth", + "Name": "Summon Health", + "Value": 180, + "Scale": { + "Value": 8.0, + "Type": "power_increase" + }, + "Type": "health" + }, + { + "Key": "SummonMeleeDamage", + "Name": "Melee Damage", + "Value": 40, + "Scale": { + "Value": 0.5, + "Type": "spirit" + }, + "Type": "bullet_damage" + }, + { + "Key": "SummonLifetime", + "Name": "Summon Lifetime", + "Value": 20, + "Type": "duration" + }, + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 1.25, + "Type": "duration" + }, + { + "Key": "ExplosionRadius", + "Name": "Explosion Radius", + "Value": 6.5 + }, + { + "Key": "SummonFrequency", + "Name": "Time to Summon", + "Value": 4, + "Type": "duration" + } + ], + "DescKey": "ability_necro_gravestone_desc_2" + }, + "Upgrades": [ + { + "AbilityCooldown": -20 + }, + { + "MoveSpeedPercent": 25, + "AbilityDuration": 10, + "DescKey": "ability_necro_gravestone_t2_desc" + }, + { + "CurrentHealthDamagePercentage": 6, + "DescKey": "ability_necro_gravestone_t3_desc" + } + ], + "Range": { + "AuraRadius": { + "Name": "Aura Radius", + "Value": 8, + "Type": "distance" + } + }, + "Damage": { + "BonusSpiritDamagePercentage": { + "Name": "Bonus Spirit Damage", + "Value": 15, + "Type": "tech_damage" + }, + "TechPower": { + "Name": "Spirit Power", + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "power_increase" + }, + "Type": "tech_damage" + } + }, + "Health": { + "BonusHealthRegen": { + "Name": "Health Regen", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "healing" + }, + "GravestoneHealth": { + "Name": "Gravestone Health", + "Value": 100, + "Type": "health" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "BlockerScaleFactor": { + "Name": null, + "Value": 1 + }, + "BuffDuration": { + "Name": "Buff Duration", + "Value": -1 + }, + "BulletResist": { + "Name": "Bullet Resist", + "Value": 12.5 + }, + "DamageSlowDuration": { + "Name": null, + "Value": 0.5 + }, + "DamageSlowPercent": { + "Name": null, + "Value": 20 + }, + "DecayDuration": { + "Name": null, + "Value": 1 + }, + "DecayTickRate": { + "Name": null, + "Value": 0.1 + }, + "ExplodeDelay": { + "Name": "Explosion Delay", + "Value": 0.23 + }, + "GravestoneTakesDamage": { + "Name": null, + "Value": 1 + }, + "GrowTime": { + "Name": null, + "Value": 0.1 + }, + "KnockupRadius": { + "Name": null, + "Value": 4 + }, + "KnockupSideRatio": { + "Name": null, + "Value": 1 + }, + "KnockupSpeed": { + "Name": null, + "Value": 240 + }, + "MaxGravestones": { + "Name": "Max Gravestones", + "Value": 3 + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 40 + }, + "PushForce": { + "Name": null, + "Value": 300 + }, + "ReplicateZombieCast": { + "Name": null, + "Value": 1 + }, + "SlowPercentPerStack": { + "Name": null, + "Value": 0.5 + }, + "SpawnDuration": { + "Name": null, + "Value": 1.5 + }, + "StackDuration": { + "Name": "Stack Duration", + "Value": 5 + }, + "StackingDebuffTickRate": { + "Name": null, + "Value": 0.25 + }, + "SummonBurstCount": { + "Name": null, + "Value": 2 + }, + "SummonBurstFrequency": { + "Name": null, + "Value": 0.1 + }, + "SummonInitialDelay": { + "Name": null, + "Value": 0.3 + }, + "SummonMaxCount": { + "Name": null, + "Value": 32 + }, + "SummonSearchRadius": { + "Name": null, + "Value": 4 + }, + "TechArmorDamageReductionPerStack": { + "Name": "Spirit Resistance per Stack", + "Value": -0.5 + }, + "TechResist": { + "Name": "Spirit Resist", + "Value": 20 + }, + "TickRate": { + "Name": null, + "Value": 0.4 + } + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 20, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.66, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 120, + "Type": "cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 16, + "Scale": { + "Value": 0.04, + "Type": "spirit" + }, + "Type": "duration" + } + } + }, + "hero_fencer": { + "Name": "Apollo", + "1": { + "Key": "ability_fencer_throwblade", + "Name": "Disengaging Sigil", + "DescKey": "ability_fencer_throwblade_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 85, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 30, + "Type": "slow" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [ + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 4 + }, + { + "Key": "SigilRadius", + "Name": "Radius", + "Value": 6.5, + "Type": "distance" + } + ], + "DescKey": "ability_fencer_throwblade_desc" + }, + "Upgrades": [ + { + "Damage": 30 + }, + { + "BonusFireRate": 20, + "BonusBulletSpeedPercent": 50, + "BuffDuration": 10, + "DescKey": "ability_fencer_throwblade_t2_desc" + }, + { + "StaminaToRestore": 2, + "ResetsAirLimit": 1, + "DescKey": "ability_fencer_throwblade_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirDrag": { + "Name": null, + "Value": 2.0 + }, + "AirSpeedMax": { + "Name": null, + "Value": 70 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + }, + "JumpVelocityHidden": { + "Name": null, + "Value": 10.5 + }, + "SigilHeight": { + "Name": null, + "Value": 15 + }, + "TraceToGroundDistance": { + "Name": null, + "Value": 1000 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 12, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_fencer_riposte", + "Name": "Riposte", + "DescKey": "ability_fencer_riposte_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "ParryWindow", + "Name": "Invulnerability Duration", + "Value": 0.3 + } + ] + }, + "Alt": [], + "DescKey": "ability_fencer_riposte_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Pommel Hit:", + "Key": "StunDuration", + "Name": "Stun Duration", + "Value": 0.6, + "Type": "duration" + }, + { + "Title": "On Pommel Hit:", + "Key": "MeleeResistReduction", + "Name": "Melee Resist", + "Value": 22, + "Type": "bullet_armor_down" + } + ] + }, + "Alt": [ + { + "Key": "MeleeResistReductionDuration", + "Name": "Melee Resist Reduction Duration", + "Value": 3.0, + "Type": "duration" + } + ] + }, + "Upgrades": [ + { + "AbilityCooldown": -7 + }, + { + "MeleeResistReduction": 30 + }, + { + "StunDuration": 1.6 + } + ], + "Range": { + "DashRange": { + "Name": "Time Window", + "Value": 20, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "AbilityLifestealPercentHero": { + "Name": "Spirit Lifesteal", + "Value": 50, + "Type": "healing" + } + }, + "Debuff": { + "MoveSpeedMax": { + "Name": "Move Speed", + "Value": 4, + "Type": "slow" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CounterattackAntiMashDelay": { + "Name": null, + "Value": 0.2 + }, + "DamageThreshold": { + "Name": "Damage Threshold", + "Value": 60, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "DampingFactor": { + "Name": null, + "Value": 0.5 + }, + "DashGraceWindow": { + "Name": null, + "Value": 1 + }, + "DashRadius": { + "Name": "Radius", + "Value": 2.2 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 76.2 + }, + "LiftHeight": { + "Name": null, + "Value": 240 + }, + "SideMoveSpeed": { + "Name": null, + "Value": -100 + }, + "SlashConeAngle": { + "Name": null, + "Value": 90 + }, + "SlashHalfWidth": { + "Name": null, + "Value": 1 + }, + "SlashRadius": { + "Name": "Slash Radius", + "Value": 6 + }, + "SlowDuration": { + "Name": "Slow Duration", + "Value": 4 + }, + "SlowPercent": { + "Name": "Move Speed", + "Value": 40 + }, + "TurnRateMax": { + "Name": null, + "Value": 10 + } + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.8, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 22, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_fencer_lunge", + "Name": "Flawless Advance", + "DescKey": "ability_fencer_lunge_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BaseDamage", + "Name": "Base Damage", + "Value": 25, + "Scale": { + "Value": 0.55, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "MaxDamageBeforePerfect", + "Name": "Max Hold Damage", + "Value": 40, + "Scale": { + "Value": 0.9, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "MaxStabs", + "Name": "Max Lunges", + "Value": 3 + }, + { + "Key": "BulletResist", + "Name": "Bullet Resist", + "Value": 0 + } + ], + "DescKey": "ability_fencer_lunge_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Perfect Hold:", + "Key": "PerfectDamage", + "Name": "Perfect Damage", + "Value": 65, + "Scale": { + "Value": 1.55, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Perfect Hold:", + "Key": "HealFixedHealth", + "Name": "Heal on hero hit", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "healing" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "HealFixedHealth": { + "Value": 30, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + }, + "DescKey": "ability_fencer_lunge_t1_desc" + }, + { + "AbilityCooldown": -10, + "BulletResist": 60, + "DashBuffDuration": 1.5, + "DescKey": "ability_fencer_lunge_t2_desc" + }, + { + "BaseDamage": { + "Value": 30, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "MaxDamageBeforePerfect": { + "Value": 45, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "PerfectDamage": { + "Value": 65, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "AttackDashRange": 3.0, + "DashSpeed": 13.97, + "DescKey": "ability_fencer_lunge_t3_desc" + } + ], + "Range": { + "AttackDashRange": { + "Name": "Attacking Lunge Distance", + "Value": 3.0, + "Type": "distance" + }, + "DashRange": { + "Name": "Time Window", + "Value": 5.0, + "Type": "distance" + }, + "SlashLength": { + "Name": "Slash Length", + "Value": 13, + "Type": "distance" + }, + "SlashRadius": { + "Name": "Slash Radius", + "Value": 1.6, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "MaxProcBleedDamagePercent": { + "Name": null, + "Value": 50, + "Type": "tech_damage" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AttackingDashSpeed": { + "Name": null, + "Value": 55.88 + }, + "DashAngleThreshold": { + "Name": null, + "Value": 89 + }, + "DashRadius": { + "Name": "Radius", + "Value": 1.85 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 27.94 + }, + "HoldDurationMax": { + "Name": null, + "Value": 1.1 + }, + "HoldDurationMin": { + "Name": null, + "Value": 0.25 + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 2 + }, + "ParryCooldownReduction": { + "Name": "Parry Cooldown", + "Value": 5 + }, + "PctTravelDistanceToDamageIn": { + "Name": null, + "Value": 80 + }, + "PerfectHoldTimeStart": { + "Name": "Perfect Window Start", + "Value": 0.525 + }, + "PerfectWindowDuration": { + "Name": "Perfect Window Duration", + "Value": 0.25 + }, + "RecastTime": { + "Name": null, + "Value": 5 + }, + "SlashCollisionRadius": { + "Name": null, + "Value": 4.05 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8, + "Type": "duration" + } + }, + "4": { + "Key": "ability_fencer_ultimate", + "Name": "Itani Lo Sahn", + "DescKey": "ability_fencer_ultimate_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DelayedDamage", + "Name": "Delayed Damage", + "Value": 190, + "Scale": { + "Value": 2.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BonusDamagePercent", + "Name": "Bonus Damage", + "Value": 60 + } + ] + }, + "Alt": [ + { + "Key": "IncomingDamageReductionPercent", + "Name": "Time Slow Damage Reduction", + "Value": 70 + }, + { + "Key": "LowHealthEnemyThresholdPct", + "Name": "Low Health Threshold", + "Value": 50 + }, + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 1.8, + "Type": "duration" + } + ], + "DescKey": "ability_fencer_ultimate_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On hit", + "Key": "CooldownReductionOnHit", + "Name": "Cooldown Reduced on Hero Hit", + "Value": 0, + "Type": "cooldown" + } + ] + }, + "Alt": [] + }, + "Upgrades": [ + { + "DashRange": 8 + }, + { + "AbilityCooldown": -40 + }, + { + "BonusDamagePercent": 40, + "DescKey": "ability_fencer_ultimate_t3_desc" + } + ], + "Duration": { + "CasterLockDuration": { + "Name": null, + "Value": 1.8, + "Type": "duration" + } + }, + "Range": { + "DashRadius": { + "Name": "Radius", + "Value": 7, + "Type": "distance" + }, + "DashRange": { + "Name": "Time Window", + "Value": 27, + "Type": "distance" + } + }, + "Damage": { + "ImpactDamage": { + "Name": "Impact Damage", + "Value": 70, + "Scale": { + "Value": 0.77, + "Type": "spirit" + }, + "Type": "tech_damage" + } + }, + "Debuff": { + "GroundDashReductionPercent": { + "Name": "Dash Distance", + "Value": -30, + "Type": "slow" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirSpeedMax": { + "Name": null, + "Value": 70 + }, + "CameraDistance": { + "Name": null, + "Value": 250 + }, + "DashAngleThreshold": { + "Name": null, + "Value": 89 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 254.0 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + }, + "GapDistanceToWall": { + "Name": null, + "Value": 180 }, - { - "AbilityCastRange": "5m" + "MoveSpeedPenaltyMaxSpeed": { + "Name": null, + "Value": 200 }, - { - "DetachBuffDuration": 7, - "BonusFireRate": 30, - "DescKey": "fathom_reefdweller_harpoon_t3_desc" - } - ], - "Move": { - "ChannelMoveSpeed": { - "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" - } - }, - "Other": { - "AbilityChargesConditionally": { + "SideMoveSpeedReduction": { "Name": null, - "Value": 1 + "Value": -100 }, - "AbilityUnitTargetLimit": { + "TechCleaveExpireTime": { "Name": null, - "Value": 1 + "Value": 0.35 }, - "InitialFreezeTime": { + "TimeScaleDebuff": { "Name": null, - "Value": 0.0 + "Value": 70 }, - "ReelSpeed": { + "TimerSoundDuration": { "Name": null, - "Value": 1500 + "Value": 1 }, - "WallLatchIdealDist": { + "TravelDistPctBeforeWallGapCheck": { "Name": null, - "Value": 5 + "Value": 70 }, - "WallLatchSettleDist": { + "TurnRateMaxDuringCast": { "Name": null, - "Value": 40 + "Value": 999 }, - "WallLatchSettleTime": { + "VacuumSpeed": { "Name": null, - "Value": 0.0 + "Value": 10.16 } }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 30, - "Type": "range" + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 1.5, + "Type": "cast" }, - "AbilityCharges": { - "Name": "Charges", - "Value": 2, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 9999, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30, + "Value": 125, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 2, + "Value": -1.0, "Type": "charge_cooldown" } - }, + } + }, + "hero_airheart": { + "Name": null, "4": { - "Key": "fathom_lurkers_ambush", - "Name": "Lurker's Ambush", + "Key": "citadel_ability_bebop_laser_beam", + "Name": "Hyper Beam", + "DescKey": "citadel_ability_bebop_laser_beam_desc", "Info1": { "Main": { "Props": [ { - "Key": "NotSeenByEnemiesRegen", - "Name": "Max Health Regen", - "Value": 3, - "Type": "healing" - }, - { - "Key": "InvisFadeToDuration", - "Name": "Fade Time", - "Value": 1.5 - } - ] - }, - "Alt": [], - "DescKey": "fathom_lurkers_ambush_passive_desc" - }, - "Info2": { - "Main": { - "Props": [ - { - "Key": "ImmobilizeMaxDuration", - "Name": "Max Immobilize Duration", - "Value": 3, - "Type": "duration" - }, - { - "Key": "MaxDamage", - "Name": "Max Damage", - "Value": 125, - "Type": "tech_damage", + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 160, "Scale": { - "Value": 1.25, + "Value": 2.511, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 25, + "Type": "slow" } ] }, - "Alt": [], - "DescKey": "fathom_lurkers_ambush_active_desc" + "Alt": [ + { + "Key": "BeamLength", + "Name": "Beam Length", + "Value": 70, + "Type": "distance" + }, + { + "Key": "BeamWidth", + "Name": "Beam Width", + "Value": 2.9 + } + ], + "DescKey": "citadel_ability_bebop_laser_beam_desc" }, "Upgrades": [ { - "AbilityCooldown": -15 + "AbilityCooldown": -25.0 }, { - "NotSeenByEnemiesRegen": 2 + "DPS": 108.0 }, { - "ImmobilizeMaxDuration": 1 + "BeamLifesteal": 65, + "BeamLifestealNonHeroPercent": 20, + "DescKey": "citadel_ability_bebop_laser_beam_t3_desc" } ], - "Range": { - "SpottedRadius": { - "Name": "Spot Radius", - "Value": 999, - "Type": "distance" - } - }, - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 9999, - "Type": "cast" + "Duration": { + "SlowTargetDuration": { + "Name": null, + "Value": 0.5, + "Type": "duration" } }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 1.8, "Type": "move_speed" } }, - "Damage": { - "MinDamage": { - "Name": null, - "Value": 50, - "Type": "tech_damage", - "Scale": { - "Value": 0.5, - "Type": "spirit" - } - } - }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "ChannelTimeForMaxImmobilize": { + "AirSpeedMax": { "Name": null, - "Value": 2.5 + "Value": 70 }, - "ImmobilizeMinDuration": { + "BeamCloseDamagePercent": { "Name": null, - "Value": 1 + "Value": 75 }, - "InitialHeight": { + "BeamCloseRadius": { "Name": null, - "Value": 350 + "Value": 5.0 }, - "RevealOnDamageDuration": { + "BeamEndRadius": { "Name": null, - "Value": 0.5 + "Value": 4.0 }, - "RevealOnSpottedDuration": { + "FallSpeedMax": { "Name": null, - "Value": 3 + "Value": 1 }, - "StandStillMinTime": { + "GroundDashReductionPercent": { + "Name": "Dash Distance", + "Value": -40 + }, + "Interval": { + "Name": null, + "Value": 0.1 + }, + "TrackingSpeed": { + "Name": null, + "Value": 55 + }, + "ZoomBias": { "Name": null, "Value": 0.5 }, - "TickRate": { + "ZoomTime": { "Name": null, - "Value": 0.25 + "Value": 0.1 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.0, + "Value": 1.0, "Type": "cast" }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 30, - "Type": "range" + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 11, + "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 50.0, + "Value": 105.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, - "hero_viper": { - "Name": "Viper", + "hero_familiar": { + "Name": "Rem", "1": { - "Key": "ability_viper_debuffdagger", - "Name": "Screwjab Dagger", - "DescKey": "ability_viper_debuffdagger_desc", + "Key": "ability_familiar_ability02", + "Name": "Pillow Toss", + "DescKey": "ability_familiar_ability02_desc", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 50, - "Type": "tech_damage", + "Value": 75, "Scale": { - "Value": 0.8, + "Value": 1.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 50 + "Key": "FadingSlowPercent", + "Name": "Fading Move Speed", + "Value": 45, + "Type": "slow" }, { - "Key": "SlowDuration", - "Name": "Slow Duration", - "Value": 1, + "Key": "TossDuration", + "Name": "Duration", + "StatusEffect": "Displacement", + "Value": 0.4, "Type": "duration" } ] }, - "Alt": [], - "DescKey": "ability_viper_debuffdagger_desc" + "Alt": [ + { + "Key": "EffectDuration", + "Name": "Debuff Duration", + "Value": 3.0, + "Type": "duration" + }, + { + "Key": "CDReduceOnPillowHit", + "Value": 5 + } + ], + "DescKey": "ability_familiar_ability02_desc" }, "Upgrades": [ { - "AbilityCooldown": -4 + "AbilityCooldown": -7 }, { - "Damage": 50 + "FireRateSlow": 35, + "Radius": 2, + "DescKey": "ability_familiar_ability02_t2_desc" }, { - "SlowDuration": "1s", - "StaminaReduction": 1, - "DescKey": "ability_viper_debuffdagger_t3_desc" + "Damage": 100, + "AbilityCharges": 1, + "DescKey": "ability_familiar_ability02_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 99999, + "Value": -1, "Type": "move_speed" } }, "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "OrbsToFire": { + "Name": null, + "Value": 1 + }, + "TossForce": { + "Name": null, + "Value": 300 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 0.3, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 40, + "Type": "range" + }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 10, + "Value": 25.0, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 8, + "Type": "charge_cooldown" + }, + "Radius": { + "Name": "Radius", + "Value": 5, + "Type": "distance" } }, "2": { - "Key": "ability_viper_venom", - "Name": "Lethal Venom", - "DescKey": "ability_viper_venom_desc", + "Key": "ability_familiar_attach", + "Name": "Tag Along", + "DescKey": "ability_familiar_attach_desc", "Info1": { "Main": { "Props": [ { - "Key": "VenomMinDamage", - "Name": "Minimum Venom Damage", - "Value": 20, - "Type": "tech_damage", + "Key": "MissingHealthBurstPct", + "Name": "Missing Health Burst", + "Value": 15, "Scale": { - "Value": 0.7, + "Value": 0.03, "Type": "spirit" - } + }, + "Type": "health" }, { - "Key": "VenomMaxDamage", - "Name": "Max Venom Damage", - "Value": 200, - "Type": "tech_damage", + "Key": "HealingPerSecond", + "Name": "Health Restored", + "Value": 42, "Scale": { - "Value": 3.0, + "Value": 0.66, "Type": "spirit" - } + }, + "Type": "healing" + }, + { + "Key": "BonusBarrierAmpPercent", + "Name": "Barrier Effectiveness", + "Value": 0, + "Type": "healing" + }, + { + "Key": "BonusItemDurationPercent", + "Name": "Bonus Item Duration/Range", + "Value": 0, + "Type": "duration" } ] }, "Alt": [ { - "Key": "VenomMaxDamageHealthPercentage", - "Name": "Health for Max Damage", - "Value": 25 + "Key": "HealthRegenDuration", + "Name": "Regen Duration", + "Value": 2, + "Type": "duration" }, { - "Key": "VenomDuration", - "Name": "Venom Buildup Duration", - "Value": 3 + "Key": "TechPowerPercent", + "Name": "Spirit Power", + "Value": 0, + "Type": "tech_damage" }, { - "Key": "HealAmpReceivePenaltyPercent", - "Name": "Healing Reduction", - "Value": null + "Key": "HopOffEffecDuration", + "Name": "Buff Duration", + "Value": 0, + "Type": "duration" + }, + { + "Key": "BonusSpiritPower", + "Name": "Bonus Spirit Power", + "Value": 0, + "Type": "tech_damage" } ], - "DescKey": "ability_viper_venom_desc" + "DescKey": "ability_familiar_attach_desc" }, "Upgrades": [ { - "VenomMaxDamage": 40 + "AbilityCooldown": -8 }, { - "HealAmpRegenPenaltyPercent": -60, - "HealAmpReceivePenaltyPercent": -60 + "BonusBarrierAmpPercent": 35, + "BonusItemDurationPercent": 35, + "BonusItemRangePercent": 35, + "DescKey": "ability_familiar_attach_t2_desc" }, { - "VenomMissingHealthDamagePercentage": 8, - "DescKey": "ability_viper_venom_t3_desc" + "TechPowerPercent": 15, + "BonusSpiritPower": 35, + "HopOffEffecDuration": 10, + "MissingHealthBurstPct": { + "Value": 0, + "Scale": { + "Value": 0.02, + "Type": "spirit" + } + }, + "HealingPerSecond": { + "Value": 0, + "Scale": { + "Value": 0.34, + "Type": "spirit" + } + }, + "DescKey": "ability_familiar_attach_t3_desc" } ], "Move": { + "BonusMoveSpeed": { + "Name": "Move Speed", + "Value": 4, + "Type": "move_speed" + }, "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 5, "Type": "move_speed" } }, @@ -11084,140 +22473,313 @@ "Name": null, "Value": 1 }, - "VenomMinDamageHealthPercentage": { + "HopOutLockoutDuration": { "Name": null, - "Value": 100 + "Value": 0.3 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 15, + "Value": 23, "Type": "range" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 26.0, + "Value": 40, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 5.5, + "Type": "duration" } }, "3": { - "Key": "ability_viper_snakedash", - "Name": "Slither", - "DescKey": "ability_viper_snakedash_desc", + "Key": "ability_familiar_helpinghands", + "Name": "Lil Helpers", + "DescKey": "ability_familiar_helpinghands_desc", "Info1": { + "Main": { + "Props": [] + }, + "Alt": [], + "DescKey": "ability_familiar_helpinghands_desc" + }, + "Info2": { "Main": { "Props": [ { - "Key": "SlideScale", - "Name": "Slide Distance", - "Value": 10, + "Title": "Following Hero:", + "Key": "TechArmorGain", + "Name": "Spirit Resist", + "Value": 15, + "Type": "tech_armor_up" + }, + { + "Title": "Following Hero:", + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 3.0, "Type": "move_speed" + }, + { + "Title": "Following Hero:", + "Key": "PlayerInfestDuration", + "Name": "Duration", + "Value": 8 } ] }, - "Alt": null, - "DescKey": "ability_viper_snakedash_desc" + "Alt": [] + }, + "Info3": { + "Main": { + "Props": [ + { + "Title": "Following Trooper:", + "Key": "InfestDamageTakenPercent", + "Name": "Damage / Resists", + "Value": 30 + }, + { + "Title": "Following Trooper:", + "Key": "InfestHeal", + "Name": "Trooper Heal", + "Value": 8, + "Scale": { + "Value": 0.14, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Title": "Following Trooper:", + "Key": "NPCInfestDuration", + "Name": "Duration", + "Value": 50 + } + ] + }, + "Alt": [] }, "Upgrades": [ { - "SlideScale": 25 + "HelperCount": 1, + "DescKey": "ability_familiar_helpinghands_t1_desc" }, { - "Stamina": 2 + "TechArmorGain": 8, + "BonusMoveSpeed": 1.5, + "DescKey": "ability_familiar_helpinghands_t2_desc" }, { - "SlideResist": 30, - "DescKey": "ability_viper_snakedash_t3_desc" + "HelperCount": 2, + "InfestDamageTakenPercent": 20, + "DescKey": "ability_familiar_helpinghands_t3_desc" } ], + "Duration": { + "ArmTime": { + "Name": "Arm Time", + "Value": 0.1, + "Type": "duration" + }, + "HelperChoreCooldownDuration": { + "Name": null, + "Value": 5, + "Type": "duration" + }, + "HelperDowntimeDuration": { + "Name": null, + "Value": 15.1, + "Type": "duration" + }, + "InfestHealInterval": { + "Name": null, + "Value": 2.0, + "Type": "duration" + }, + "PatrolDamageCooldown": { + "Name": null, + "Value": 10, + "Type": "duration" + } + }, + "Range": { + "AuraAttackHeight": { + "Name": null, + "Value": 10, + "Type": "distance" + }, + "AuraRadius": { + "Name": "Aura Radius", + "Value": 10, + "Type": "distance" + }, + "AuraSoftRadius": { + "Name": null, + "Value": 10, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 100, + "Value": -1, "Type": "move_speed" } }, + "Damage": { + "DPSPerSprite": { + "Name": null, + "Value": 1, + "Type": "tech_damage" + }, + "Damage": { + "Name": "Damage", + "Value": 20, + "Type": "tech_damage" + } + }, "Other": { "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "HelperCount": { + "Name": null, + "Value": 1 + }, + "HelpersPerPatrol": { + "Name": null, + "Value": 4 + }, + "InfestBurstHealthPercent": { + "Name": null, + "Value": 75 + }, + "TickRate": { + "Name": null, + "Value": 0.2 } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 45, + "Scale": { + "Value": 0.0, + "Type": "range" + }, + "Type": "range" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { - "Key": "ability_viper_petrifybola", - "Name": "Petrifying Bola", - "DescKey": "ability_viper_petrifybola_desc", + "Key": "ability_familiar_ability01", + "Name": "Naptime", + "DescKey": "ability_familiar_ability01_desc", "Info1": { "Main": { "Props": [ { - "Key": "PetrifyDuration", - "Name": "Petrify Duration", - "Value": 2 - }, - { - "Key": "Damage", - "Name": "Damage", - "Value": 50, - "Type": "tech_damage", + "Key": "AwakeDamage", + "Name": "Wake Damage", + "Value": 120, "Scale": { - "Value": 0.8, + "Value": 1.6, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "PetrifyDamage", - "Name": "Petrify Damage", - "Value": 180, - "Type": "tech_damage", + "Key": "SleepDamageThreshold", + "Name": "Sleep Damage Threshold", + "Value": 100, "Scale": { - "Value": 2.2, - "Type": "spirit" - } + "Value": 3.1, + "Type": "power_increase" + }, + "Type": "damage" + }, + { + "Key": "MoveSpeedAndDashSlowPct", + "Name": "Move/Dash Slow", + "Value": 25, + "Type": "slow" } ] }, "Alt": [ { - "Key": "PetrifyRadius", - "Name": "Petrify Radius", - "Value": 3 + "Key": "Radius", + "Name": "Radius", + "Value": 19.0, + "Type": "distance" }, { - "Key": "PetrifyDamageBreakThreshold", - "Name": "Petrify Damage Block", - "Value": 200 + "Key": "SleepDuration", + "Name": "Sleep Duration", + "Value": 4.0, + "Type": "duration" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 50, - "Type": "slow" + "Key": "MinSleepTime", + "Value": 0.5, + "Type": "duration" }, { - "Key": "SlowDuration", - "Name": "Slow Duration", - "Value": 3.5 + "Key": "DamageResistPctWhileChanneling", + "Value": 30 } ], - "DescKey": "ability_viper_petrifybola_desc" + "DescKey": "ability_familiar_ability01_desc" }, "Upgrades": [ { - "PetrifyDamage": 60 + "ConsumeStaminaOnWake": 1, + "NoStaminaRegenDuringSleep": 1, + "DescKey": "ability_familiar_ability01_t1_desc" }, { - "AbilityCooldown": -30 + "SleepDuration": 0.75, + "Radius": 3, + "DescKey": "ability_familiar_ability01_t2_desc" }, { - "PetrifyDuration": "1.5s" + "DamageResistPctWhileChanneling": 50, + "UnstoppableWhileChanneling": 1, + "AbilityCooldown": -65, + "DescKey": "ability_familiar_ability01_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 9999, + "Value": -1, + "Type": "move_speed" + }, + "SleepMoveSpeed": { + "Name": "Sleep Movespeed", + "Value": 1.5, "Type": "move_speed" } }, @@ -11225,681 +22787,891 @@ "AbilityUnitTargetLimit": { "Name": null, "Value": 1 + }, + "Height": { + "Name": null, + "Value": 20 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.1, + "Value": 0.18, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 24, + "Type": "distance" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 1.9, + "Scale": { + "Value": 0.0, + "Type": "duration" + }, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 100, + "Value": 175.0, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "Radius": { "Name": "Radius", - "Value": 6 + "Value": 19.0, + "Type": "distance" } } }, - "hero_magician": { - "Name": "Magician", + "hero_werewolf": { + "Name": "Silver", "1": { - "Key": "ability_magician_magicbolt", - "Name": "Vexing Bolt", - "DescKey": "ability_magician_magicbolt_desc", + "Key": "ability_werewolf_unloadgun", + "Name": "Slam Fire", + "DescKey": "ability_werewolf_unloadgun_desc", "Info1": { "Main": { "Props": [ { - "Key": "Damage", - "Name": "Damage", - "Value": 120, - "Type": "tech_damage", - "Scale": { - "Value": 1.2, - "Type": "spirit" - } + "Key": "MaxShots", + "Name": "Max Shots", + "Value": 3, + "Type": "cast" }, { - "Key": "CloneDamage", - "Name": "Assistant Damage", - "Value": 80, - "Type": "tech_damage", - "Scale": { - "Value": 0.8, - "Type": "spirit" - } + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 300, + "Type": "fire_rate" + }, + { + "Key": "CurrentHealthDamagePercentage", + "Name": "Current Health as Damage", + "Value": 3, + "Type": "bullet_damage" } ] }, "Alt": [ { - "Key": "FireRateSlow", - "Name": "Fire Rate Slow", - "Value": 20, - "Type": "slow" - }, - { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 5, - "Type": "duration" + "Key": "AccuracyPercentage", + "Name": "Weapon Accuracy", + "Value": -30, + "Type": "distance" }, { - "Key": "TechArmorDamageReduction", - "Value": null, - "Type": "tech_armor_up" + "Key": "BaseAttackDamagePercent", + "Name": "Weapon Damage", + "Value": 0, + "Type": "bullet_damage" }, { - "Key": "ProjectileRedirectCount", - "Name": "Max Redirects", - "Value": 1 + "Key": "BonusCurrentHealthDamagePercentage", + "Name": "Bonus Current Health as Damage", + "Value": 0, + "Type": "bullet_damage" } ], - "DescKey": "ability_magician_magicbolt_desc" + "DescKey": "ability_werewolf_unloadgun_desc" }, "Upgrades": [ { - "AbilityCooldown": -4 + "BaseAttackDamagePercent": 15 }, { - "TechArmorDamageReduction": -20 + "AbilityCooldown": -10 }, { - "Damage": 110, - "Scale": { - "Prop": "CloneDamage", - "Value": 0.4, - "Type": "spirit" - }, - "CloneDamage": 150, - "DescKey": "ability_magician_magicbolt_t3_desc" + "StackDuration": 3, + "MaxStacks": 3, + "BonusCurrentHealthDamagePercentage": 8, + "DescKey": "ability_werewolf_unloadgun_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 5.08, "Type": "move_speed" } }, "Other": { - "AbilityPostCastDuration": { - "Name": null, - "Value": 0.3 - }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "InitialProjectileVelocity": { + "BulletEffectiveness": { "Name": null, - "Value": 1000 + "Value": 0.1 }, - "ProjectileLifetime": { + "BulletRadiusOverride": { "Name": null, + "Value": 7 + }, + "BulletSpread": { + "Name": "Gun Spread", + "Value": -1 + }, + "Damage": { + "Name": "Damage", + "Value": 40 + }, + "DebuffDuration": { + "Name": "Debuff Duration", "Value": 3 }, - "RedirectVelocity": { + "LingerDuration": { + "Name": "Linger Duration", + "Value": 0.1 + }, + "ProcChance": { + "Name": "Proc Chance", + "Value": 100 + }, + "RecoilDelayFactor": { "Name": null, - "Value": 1500 + "Value": 0.05 + }, + "RecoilRecoverySpeed": { + "Name": null, + "Value": 0.1 + }, + "RecoilSpeed": { + "Name": null, + "Value": 12 + }, + "RecoilStrength": { + "Name": null, + "Value": 12 + }, + "SpreadPenaltyPerShot": { + "Name": null, + "Value": 0.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.1, + "Value": 0.45, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 500, + "Value": 0.0254, + "Scale": { + "Value": 0.0, + "Type": "range" + }, "Type": "range" }, - "AbilityCharges": { - "Name": "Charges", - "Value": 1, - "Type": "cast" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 15, + "Value": 25, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 3, + "Value": -1.0, "Type": "charge_cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 3 + "AbilityDuration": { + "Name": "Duration", + "Value": 5, + "Type": "duration" } }, "2": { - "Key": "ability_magician_cloneturret", - "Name": "Spectral Assistant", - "DescKey": "ability_magician_cloneturret_desc", + "Key": "ability_werewolf_kickflip", + "Name": "Boot Kick", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 30, - "Type": "tech_damage", + "Value": 0, "Scale": { - "Value": 0.3, - "Type": "spirit" - } + "Value": 0.9, + "Type": "melee" + }, + "Type": "tech_damage" }, { - "Key": "TotalSwaps", - "Name": "Max Swaps", - "Value": 1 + "Key": "DisarmDuration", + "Name": "Disarm Duration", + "StatusEffect": "Disarmed", + "Value": 0, + "Type": "duration" } ] }, "Alt": [ { - "Key": "AbilityDuration", - "Name": "Duration", - "Value": 8, + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0, "Type": "duration" - }, + } + ], + "DescKey": "ability_werewolf_kickflip_desc_1" + }, + "Info2": { + "Main": { + "Props": [ + { + "Key": "BonusDamage", + "Name": "Bonus Damage", + "Value": 25, + "Scale": { + "Value": 2.0, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ { - "Key": "LeashRadius", - "Name": "Max Leash Radius", - "Value": 20, - "Type": "time" + "Key": "MarkDuration", + "Name": "Mark Duration", + "Value": 3, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "duration" } ], - "DescKey": "ability_magician_cloneturret_desc" + "DescKey": "ability_werewolf_kickflip_desc_2" }, "Upgrades": [ { - "AbilityCooldown": -10 + "AbilityCooldown": -6 }, { - "AbilityDuration": 5, - "AbilityCastRange": "5m", - "LeashRadius": "5m", - "DescKey": "ability_magician_cloneturret_t2_desc" + "StaminaRestore": 2, + "DescKey": "ability_werewolf_kickflip_t2_desc" }, { - "BonusFireRate": 45, - "Damage": 15, - "DescKey": "ability_magician_cloneturret_t3_desc" + "OutgoingDamagePercent": -35, + "DebuffDuration": 5, + "BonusDamage": 80, + "DescKey": "ability_werewolf_kickflip_t3_desc" } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 5, - "Type": "cast" - } - }, - "Move": { - "ChannelMoveSpeed": { - "Name": "Channel Move Speed", - "Value": 100, - "Type": "move_speed" + "Range": { + "LeapRadius": { + "Name": null, + "Value": 1.7, + "Type": "distance" } }, "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.25 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "TurretBulletTargetAngle": { + "AirDrag": { "Name": null, - "Value": 20, - "Type": "" + "Value": 0.8 }, - "TurretBulletTargetRadius": { + "CameraTurnRateMax": { "Name": null, - "Value": 500 + "Value": 188 }, - "TurretBulletVerticalOffset": { + "EnemyPushForceAway": { "Name": null, - "Value": 2 + "Value": 300 + }, + "EnemyPushForceUp": { + "Name": null, + "Value": 300 + }, + "FallSpeedMax": { + "Name": null, + "Value": 20 + }, + "LeapForwardOffset": { + "Name": null, + "Value": 2.5 + }, + "SelfPushForceCameraAway": { + "Name": null, + "Value": 600 + }, + "SelfPushForceUp": { + "Name": null, + "Value": 200 + }, + "SlowDuration": { + "Name": "Slow Duration", + "Value": 0.1 + }, + "SuccessInputWindow": { + "Name": null, + "Value": 0.3 + }, + "TimeScaleDebuff": { + "Name": null, + "Value": 95 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.15, + "Value": 0.25, "Type": "cast" }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 15, + "Value": 10.6, "Type": "range" }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.35, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30, + "Value": 21, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 8, - "Type": "duration" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { - "Key": "ability_magician_animalcurse", - "Name": "Rabbit Hex", - "DescKey": "ability_magician_animalcurse_desc", + "Key": "ability_werewolf_netshot", + "Name": "Entangling Bola", + "DescKey": "ability_werewolf_netshot_desc", "Info1": { "Main": { "Props": [ { - "Key": "DamageAmpPercentage", - "Name": "Damage Amp", - "Value": 25, - "Type": "damage", + "Key": "Damage", + "Name": "Damage", + "Value": 40, "Scale": { - "Value": 0.1, + "Value": 1.6, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 20, + "Type": "slow" + }, + { + "Title": "On Hit:", + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 1.5, + "Type": "duration" } ] }, - "Alt": [ - { - "Key": "HexMoveSpeedLimit", - "Name": "Movement Speed Limit", - "Value": 6, - "Type": "move_speed" - }, - { - "Key": "Radius", - "Name": "Radius", - "Value": 0, - "Type": "distance" - } - ], - "DescKey": "ability_magician_animalcurse_desc" + "Alt": [], + "DescKey": "ability_werewolf_netshot_desc" }, "Upgrades": [ { - "AbilityCooldown": -10 + "SlowPercent": 25 }, { - "AbilityDuration": 1 + "AbilityCooldown": -5 }, { - "Radius": "6m", - "DescKey": "ability_magician_animalcurse_t3_desc" + "RicochetCount": 2, + "RicochetRange": 15, + "DebuffDuration": 0.75, + "DescKey": "ability_werewolf_netshot_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Other": { - "AbilityPostCastDuration": { - "Name": null, - "Value": 0.1 - }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 - }, - "AirDampingDuration": { - "Name": null, - "Value": 1 - }, - "SelfBumpImpulse": { - "Name": null, - "Value": 500 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.35, + "Value": 0.24, "Type": "cast" }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 20, - "Type": "range" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 45, + "Value": 20, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 2, - "Type": "duration" - }, - "Radius": { - "Name": "Radius", - "Value": 0, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { - "Key": "ability_magician_bigbolt", - "Name": "Grand Finale!", - "DescKey": "ability_magician_bigbolt_desc", + "Key": "ability_werewolf_transformation", + "Name": "Lycan Curse", + "DescKey": "ability_werewolf_transformation_desc", "Info1": { "Main": { "Props": [ { - "Key": "TotalBolts", - "Name": "Magic Bolts", - "Value": 3 + "Key": "BonusHealth", + "Name": "Bonus Health", + "Value": 125, + "Scale": { + "Value": 15.0, + "Type": "power_increase" + }, + "Type": "health" }, { - "Key": "Damage", - "Name": "Damage", - "Value": 120, - "Type": "tech_damage", - "Scale": { - "Value": 1.5, - "Type": "spirit" - } + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 1.5, + "Type": "move_speed" }, { - "Key": "DamagePerShot", - "Name": "Damage Gain per Bolt", - "Value": 50, - "Type": "tech_damage", + "Key": "BonusSprintSpeed", + "Name": "Sprint Speed", + "Value": 0, + "Type": "move_speed" + }, + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 65, "Scale": { - "Value": 0.5, + "Value": 0.45, "Type": "spirit" - } + }, + "Type": "fire_rate" } ] }, "Alt": [ { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 25, - "Type": "slow" + "Key": "BulletResist", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_up" }, { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 2, + "Key": "TechResist", + "Name": "Spirit Resist", + "Value": 0, + "Type": "tech_armor_up" + }, + { + "Key": "MissingHealthPercentHeal", + "Name": "Missing Health as Healing", + "Value": 30, + "Type": "healing" + }, + { + "Key": "KillDurationBonus", + "Name": "Kill Duration Bonus", + "Value": 0, "Type": "duration" + }, + { + "Key": "HealAmount", + "Name": "Heal Amount", + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Key": "Stamina", + "Name": "Stamina", + "Value": 0, + "Type": "move_speed" } ], - "DescKey": "ability_magician_bigbolt_desc" + "DescKey": "ability_werewolf_transformation_desc" }, "Upgrades": [ { - "SlowPercent": 25 + "BulletResist": 20, + "TechResist": 20, + "DescKey": "ability_werewolf_transformation_t1_desc" }, { - "AbilityCooldown": -40 + "BonusMoveSpeed": 4, + "BonusHealth": 200, + "DescKey": "ability_werewolf_transformation_t2_desc" }, { - "DamagePerShot": 50, - "BoltRefundPerKill": 1, - "DescKey": "ability_magician_bigbolt_t3_desc" + "KillDurationBonus": 15, + "KillCreditWindow": 1.5, + "DescKey": "ability_werewolf_transformation_t3_desc" } ], - "Cast": { - "AbilityChannelTime": { - "Name": "Channel Duration", - "Value": 8, - "Type": "cast" - } - }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": 7.62, "Type": "move_speed" } }, "Other": { + "AbilityChargesConditionally": { + "Name": null, + "Value": 1 + }, "AbilityPostCastDuration": { "Name": null, - "Value": 0.3 + "Value": 0.5 }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "AirSpeedMax": { + "AutoActivateHealthThreshold": { "Name": null, - "Value": 70 + "Value": 20 }, - "BoltRefundPerKill": { + "BonusDurationOnBullet": { "Name": null, - "Value": 1 + "Value": 0.15 }, - "FallSpeedMax": { + "BonusDurationOnHeavyMelee": { "Name": null, - "Value": 1 + "Value": 1.5 }, - "InitialProjectileVelocity": { + "BonusDurationOnLightMelee": { "Name": null, - "Value": 1000 + "Value": 0.5 }, - "ProjectileLifetime": { + "BonusDurationPerHealthPercentLost": { "Name": null, - "Value": 3 + "Value": 0.1 }, - "ProjectileRedirectCount": { - "Name": "Max Redirects", + "CameraTurnRateMax": { + "Name": null, + "Value": 188 + }, + "EndingWarningSoundDuration": { + "Name": null, + "Value": 3.0 + }, + "HeadshotResist": { + "Name": null, + "Value": -20 + }, + "LowHealthFraction": { + "Name": null, + "Value": 30 + }, + "LowHealthRageBonus": { + "Name": null, + "Value": 40, + "Scale": { + "Value": 1.8, + "Type": "power_increase" + } + }, + "MaxRage": { + "Name": null, + "Value": 100, + "Scale": { + "Value": 9.4, + "Type": "power_increase" + } + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 15 + }, + "RagePerDamage": { + "Name": null, + "Value": 0.255 + }, + "RagePercentagePerSecondInCombat": { + "Name": null, "Value": 1 }, - "RedirectVelocity": { + "RagePercentagePerSecondOutOfCombat": { "Name": null, - "Value": 1500 + "Value": -3 }, - "ShootDelay": { + "ReadyDuration": { "Name": null, - "Value": 0.7 + "Value": 3 + }, + "StackDuration": { + "Name": "Stack Duration", + "Value": 5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.5, + "Value": 0.2, "Type": "cast" }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 500, - "Type": "range" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 100, + "Value": 40, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 3, + "Value": -1.0, "Type": "charge_cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 3 + "AbilityDuration": { + "Name": "Duration", + "Value": 15, + "Type": "duration" } } }, - "hero_trapper": { - "Name": "Trapper", + "hero_unicorn": { + "Name": "Celeste", "1": { - "Key": "ability_trapper_poisonjar", - "Name": "Bottled Phantasmicide", - "DescKey": "ability_trapper_poisonjar_desc", + "Key": "ability_unicorn_radiantblast", + "Name": "Light Eater", + "DescKey": "ability_unicorn_radiantblast_desc", "Info1": { "Main": { "Props": [ { - "Key": "DPS", - "Name": "DPS", - "Value": 50, - "Type": "tech_damage", - "Scale": { - "Value": 0.5, - "Type": "spirit" - } + "Key": "AbilityLifestealPercentHero", + "Name": "Spirit Lifesteal", + "Value": 20, + "Type": "healing" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 20, - "Type": "slow" + "Key": "FlareDamage", + "Name": "Flare Damage", + "Value": 40, + "Scale": { + "Value": 0.47, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "AbilityDuration", + "Name": "Duration", + "Value": 8, + "Scale": { + "Value": 0.05, + "Type": "spirit" }, + "Type": "duration" + } + ], + "DescKey": "ability_unicorn_radiantblast_desc" + }, + "Info2": { + "Main": { + "Props": [ { - "Key": "AbilityDuration", - "Name": "Duration", - "Value": 8, - "Type": "duration" + "Title": "On Bullet Hit", + "Key": "Damage", + "Name": "Damage", + "Value": 15, + "Scale": { + "Value": 0.34, + "Type": "spirit" + }, + "Type": "tech_damage" } ] }, - "Alt": [ - { - "Key": "InitialRadius", - "Name": "Initial Radius", - "Value": 4.5, - "Type": "distance" - }, - { - "Key": "RadiusPerSecond", - "Name": "Radius Growth", - "Value": 0.25, - "Type": "distance" - } - ], - "DescKey": "ability_trapper_poisonjar_desc" + "Alt": [] }, "Upgrades": [ { - "SpiritDamageReduction": -20, - "DescKey": "ability_trapper_poisonjar_t1_desc" + "AbilityLifestealPercentHero": 15 }, { - "AbilityDuration": 4 + "AbilityCastRange": 3, + "AbilityCooldown": -10, + "DescKey": "ability_unicorn_radiantblast_t2_desc" }, { - "DPS": 100 + "Damage": { + "Value": 25, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + }, + "DescKey": "ability_unicorn_radiantblast_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Other": { "AbilityUnitTargetLimit": { "Name": null, - "Value": 1 - }, - "BossDamagePercent": { - "Name": null, - "Value": 50 + "Value": 100 }, - "Height": { + "ExtraSweepRadius": { "Name": null, "Value": 2 }, + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 70 + }, "TickRate": { "Name": null, - "Value": 0.25 + "Value": 0.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.2, + "Value": 0.3, "Type": "cast" }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 10, + "Type": "range" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 25, + "Value": 20, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", "Value": 8, + "Scale": { + "Value": 0.05, + "Type": "spirit" + }, "Type": "duration" } }, "2": { - "Key": "ability_trapper_webwall", - "Name": "Silktrap", - "DescKey": "ability_trapper_webwall_desc", + "Key": "ability_unicorn_prismaticguard", + "Name": "Dazzling Trick", + "DescKey": "ability_unicorn_prismaticguard_desc", "Info1": { "Main": { "Props": [ { - "Key": "Damage", - "Name": "Damage", - "Value": 200, - "Type": "tech_damage", + "Key": "CombatBarrier", + "Name": "Barrier", + "Value": 100, "Scale": { - "Value": 1.3, + "Value": 0.8, "Type": "spirit" - } + }, + "Type": "bullet_armor_up" }, { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 99, - "Type": "slow" + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 0, + "Type": "move_speed" } ] }, "Alt": [ { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 2 - }, - { - "Key": "WebDuration", - "Name": "Web Duration", - "Value": 60, + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 4, "Type": "duration" - }, - { - "Key": "MinWallToWallDistance", - "Name": "Minimum Web Distance", - "Value": 3, - "Type": "distance" - }, + } + ], + "DescKey": "ability_unicorn_prismaticguard_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Explode", + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 1.75, + "Type": "duration" + }, + { + "Title": "On Explode", + "Key": "BarrierDamagePercentage", + "Name": "Barrier Damage", + "Value": 50, + "Type": "tech_damage" + } + ] + }, + "Alt": [ { - "Key": "MaxWallToWallDistance", - "Name": "Maximum Web Distance", - "Value": 100, + "Key": "ExplodeRadius", + "Name": "Explosion Radius", + "Value": 14, "Type": "distance" } - ], - "DescKey": "ability_trapper_webwall_desc" + ] }, "Upgrades": [ { - "AbilityCharges": 1 + "BonusMoveSpeed": 3.5 }, { - "WebDuration": 120 + "CombatBarrier": { + "Value": 80, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "DescKey": "ability_unicorn_prismaticguard_t2_desc" }, { - "SilenceDuration": 2.5, - "DescKey": "ability_trapper_webwall_t3_desc" + "DebuffDuration": 1.5, + "AbilityCooldown": -18, + "DescKey": "ability_unicorn_prismaticguard_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -11908,109 +23680,97 @@ "Name": null, "Value": 1 }, - "WebArmTime": { - "Name": null, - "Value": 0.5 - }, - "WebWallTickRate": { - "Name": null, - "Value": 0.15 + "MaxLifetime": { + "Name": "Lifetime", + "Value": 4 } }, - "AbilityCastDelay": { - "Name": "Cast Delay", - "Value": 0.22, - "Type": "cast" - }, - "AbilityCastRange": { - "Name": "Cast Range", - "Value": 40, - "Type": "range" - }, - "AbilityCharges": { - "Name": "Charges", - "Value": 1, - "Type": "cast" - }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 40, + "Value": 35, "Type": "cooldown" }, "AbilityCooldownBetweenCharge": { "Name": "Charge Delay", - "Value": 1, + "Value": -1.0, "Type": "charge_cooldown" - }, - "Radius": { - "Name": "Radius", - "Value": 0.6 } }, "3": { - "Key": "ability_trapper_spidershield", - "Name": "Pest Barrier", - "DescKey": "ability_trapper_spidershield_desc", + "Key": "ability_unicorn_luminousstrike", + "Name": "Radiant Daggers", + "DescKey": "ability_unicorn_luminousstrike_desc", "Info1": { "Main": { "Props": [ { - "Key": "TechShieldPoints", - "Name": "Spirit Shield Health", - "Value": 200, - "Type": "tech_armor_up", + "Key": "ImpactDamage", + "Name": "Impact Damage", + "Value": 55, "Scale": { - "Value": 2.2, + "Value": 0.56, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "DPS", - "Name": "DPS", - "Value": 30, - "Type": "tech_damage", - "Scale": { - "Value": 0.7, - "Type": "spirit" - } + "Key": "MagicIncreasePerStack", + "Name": "Spirit Amp per Stack", + "Value": 8, + "Type": "tech_armor_down" }, { - "Key": "AbilityDuration", - "Name": "Duration", - "Value": 5, - "Type": "duration" + "Key": "FireRatePerStack", + "Name": "Fire Rate per Stack", + "Value": 0, + "Type": "fire_rate" } ] }, "Alt": [ { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 30 + "Key": "ExplosionRadius", + "Name": "Explosion Radius", + "Value": 8, + "Type": "distance" }, { - "Key": "DebuffDuration", - "Name": "Debuff Duration", - "Value": 0.5 + "Key": "PreExplosionDuration", + "Value": 1.4, + "Type": "duration" + }, + { + "Key": "BuffMaxStacks", + "Value": 6, + "Type": "cast" + }, + { + "Key": "BuffDuration", + "Name": "Buff Duration", + "Value": 25, + "Type": "duration" } ], - "DescKey": "ability_trapper_spidershield_desc" + "DescKey": "ability_unicorn_luminousstrike_desc" }, "Upgrades": [ { - "AbilityCooldown": -8 + "AbilityCharges": 2 }, { - "TechShieldPoints": 200 + "ImpactDamage": 80, + "AbilityCooldown": -22, + "DescKey": "ability_unicorn_luminousstrike_t2_desc" }, { - "Radius": "5m" + "MagicIncreasePerStack": 3, + "FireRatePerStack": 9 } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -12019,107 +23779,128 @@ "Name": null, "Value": 1 }, + "BuffDelay": { + "Name": null, + "Value": 0.75 + }, + "ClimbHeight": { + "Name": null, + "Value": 50.0 + }, + "ExplosionInterval": { + "Name": "Beam Interval", + "Value": 0.7 + }, + "PostExplosionDuration": { + "Name": null, + "Value": 0.8 + }, "TickRate": { "Name": null, - "Value": 1 + "Value": 0.5 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.2, + "Type": "cast" + }, "AbilityCastRange": { "Name": "Cast Range", - "Value": 45, + "Value": 30, "Type": "range" }, + "AbilityCharges": { + "Name": "Charges", + "Value": 1, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30, + "Value": 33, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 5, - "Type": "duration" - }, - "Radius": { - "Name": "Radius", - "Value": 5 + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": 2, + "Type": "charge_cooldown" } }, "4": { - "Key": "ability_trapper_spiderwave", - "Name": "Crawling Plague", - "DescKey": "ability_trapper_spiderwave_desc", + "Key": "ability_unicorn_dazzlingorb", + "Name": "Shining Wonder", + "DescKey": "ability_unicorn_dazzlingorb_desc", "Info1": { "Main": { "Props": [ - { - "Key": "SpiderDamage", - "Name": "Spider Damage", - "Value": 140, - "Type": "tech_damage", + { + "Key": "Damage", + "Name": "Damage", + "Value": 135, "Scale": { - "Value": 0.8, + "Value": 0.73, "Type": "spirit" - } + }, + "Type": "tech_damage" }, { - "Key": "SpiderCount", - "Name": "Spiders Released", - "Value": 5 + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 40, + "Type": "slow" + }, + { + "Key": "MaxBounces", + "Name": "Bounces", + "Value": 8 } ] }, "Alt": [ { - "Key": "SpiderLifetime", - "Name": "Spider Life Time", - "Value": 25 - }, - { - "Key": "SpiderSearchRadius", - "Name": "Spider Chase Distance", - "Value": 2, - "Type": "distance" + "Key": "GroundDashReductionPercent", + "Name": "Dash Distance", + "Value": -25, + "Type": "slow" }, { - "Key": "SpiritStealDuration", - "Name": "Spirit Debuff Duration", - "Value": 10, + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 1.5, "Type": "duration" }, { - "Key": "SpiritReducedPerStack", - "Name": "Spirit Reduction", - "Value": 5, - "Type": "tech_damage" + "Key": "BounceRadius", + "Name": "Bounce Range", + "Value": 15.5, + "Type": "distance" }, { - "Key": "SpiritResReducedPerStack", - "Name": "Spirit Resist Reduction", - "Value": 5, - "Type": "tech_armor_up" + "Key": "BounceGrace", + "Value": 3 } ], - "DescKey": "ability_trapper_spiderwave_desc" + "DescKey": "ability_unicorn_dazzlingorb_desc" }, "Upgrades": [ { - "AbilityCooldown": -45 + "GroundDashReductionPercent": -15, + "SlowPercent": 20, + "DescKey": "ability_unicorn_dazzlingorb_t1_desc" }, { - "SpiritResReducedPerStack": 3, - "SpiritReducedPerStack": 3, - "DescKey": "ability_trapper_spiderwave_t2_desc" + "Damage": 70 }, { - "SpiderCount": 5, - "SpreadDistance": "900m", - "DescKey": "ability_trapper_spiderwave_t3_desc" + "MaxBounces": 8, + "AbilityCooldown": -35, + "DescKey": "ability_unicorn_dazzlingorb_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, @@ -12128,442 +23909,597 @@ "Name": null, "Value": 1 }, - "SpiderArmingTime": { - "Name": null, - "Value": 0.5 - }, - "SpiderChaseVelocity": { - "Name": null, - "Value": 400 - }, - "SpiderClimbHeight": { - "Name": null, - "Value": 0.3 - }, - "SpiderDistAboveGround": { - "Name": null, - "Value": 0.1 - }, - "SpiderExplodeRadius": { - "Name": null, - "Value": 3 - }, - "SpiderFloatDownRate": { - "Name": null, - "Value": 8 - }, - "SpiderGravity": { - "Name": null, - "Value": 1 - }, - "SpiderRandomPositionRadius": { + "NextTargetDuration": { "Name": null, "Value": 4 }, - "SpiderTickRate": { - "Name": null, - "Value": 0.3 - }, - "SpreadAngle": { - "Name": null, - "Value": 30 - }, - "SpreadDistance": { + "PriorityBounceRadius": { "Name": null, - "Value": 900 + "Value": 11.5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.6, + "Value": 0.75, + "Type": "cast" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 9999, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 160, + "Value": 140, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 3.5 + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } } }, - "hero_operative": { - "Name": "Raven", + "hero_opera": { + "Name": "Opera" + }, + "hero_testhero": { + "Name": null + }, + "hero_werewolf_transformed": { + "Name": "Silver (Transformed)", "1": { - "Key": "operative_blindside", - "Name": "Blindside", + "Key": "ability_werewolf_frenzy", + "Name": "Go For The Throat", + "DescKey": "ability_werewolf_frenzy_desc", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 30, - "Type": "tech_damage", + "Value": 0.0, "Scale": { - "Value": 0.3, - "Type": "spirit" - } + "Value": 1.5, + "Type": "melee" + }, + "Type": "melee_damage" }, { - "Key": "TurnRateSlowDuration", - "Name": "Slowed Turn Rate Duration", - "Value": 2.0, - "Type": "duration" - } - ] - }, - "Alt": [], - "DescKey": "operative_blindside_active_desc" - }, - "Info2": { - "Main": { - "Props": [ + "Key": "MissingHealthDamagePercentage", + "Name": "Missing Health Damage", + "Value": 6, + "Type": "melee_damage" + }, { - "Key": "BackstabBonusDamagePct", - "Name": "Blindside Damage", - "Value": 40 + "Key": "LifeStealPercentOnHit", + "Name": "Unknown(LifeStealPercentOnHit)", + "Value": 40, + "Type": "healing" } ] }, - "Alt": null, - "DescKey": "operative_blindside_passive_desc" + "Alt": [], + "DescKey": "ability_werewolf_frenzy_desc" }, "Upgrades": [ { - "TurnRateSlowDuration": 1 + "Damage": 30 }, { - "AbilityCooldown": -12 + "LifeStealPercentOnHit": 25 }, { - "BackstabBonusDamagePct": 30 + "MissingHealthDamagePercentage": 4 } ], + "Range": { + "TargetingConeAngle": { + "Name": "Attack Angle", + "Value": 40, + "Type": "distance" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Other": { - "AbilityUnitTargetLimit": { - "Name": null, - "Value": 1 - }, - "CameraTurnRateMax": { + "AbilityPostCastDuration": { "Name": null, - "Value": 100 + "Value": 0.5 }, - "MaxCameraAngleForSeeing": { + "AbilityUnitTargetLimit": { "Name": null, - "Value": 180 + "Value": 16 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.1, + "Value": 0.2, "Type": "cast" }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 7.5, + "Type": "range" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 30.0, + "Value": 6.5, "Type": "cooldown" }, - "Radius": { - "Name": "Radius", - "Value": 6.5, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "2": { - "Key": "operative_umbrella_maneuver", - "Name": "Umbrella Maneuver", - "DescKey": "operative_umbrella_maneuver_desc", + "Key": "ability_werewolf_maulingleap", + "Name": "Mauling Leap", + "DescKey": "ability_werewolf_maulingleap_desc", "Info1": { "Main": { "Props": [ { "Key": "Damage", "Name": "Damage", - "Value": 100, - "Type": "tech_damage", + "Value": 0, "Scale": { - "Value": 1.6, + "Value": 1.5, + "Type": "melee" + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "DPS", + "Name": "Damage Per Second", + "Value": 15, + "Scale": { + "Value": 0.15, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "BulletArmorReduction", + "Name": "Bullet Resist", + "Value": -8, + "Type": "bullet_armor_down" } ] }, - "Alt": [], - "DescKey": "operative_umbrella_maneuver_desc" + "Alt": [ + { + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 6, + "Type": "duration" + } + ], + "DescKey": "ability_werewolf_maulingleap_desc" }, "Upgrades": [ { - "AbilityCooldown": -14 + "DPS": 10 }, { - "AbilityCooldown": 0, - "DescKey": "operative_umbrella_maneuver_t2_desc" + "AbilityCooldown": -9 }, { - "AbilityCooldown": 0, - "DescKey": "operative_umbrella_maneuver_t3_desc" + "BulletArmorReduction": -12 } ], - "Duration": { - "AssaultDuration": { - "Name": "Air Attack Duration", - "Value": 2.0, - "Type": "duration" - } - }, - "Move": { - "ChannelMoveSpeed": { - "Name": "Channel Move Speed", - "Value": 50, - "Type": "move_speed" + "Range": { + "LeapMultiHitRadius": { + "Name": null, + "Value": 1.5, + "Type": "distance" + }, + "LeapRadius": { + "Name": null, + "Value": 2.8, + "Type": "distance" } }, "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.1 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "ActivateTime": { + "AllowRamMultiple": { "Name": null, - "Value": 0.2 + "Value": 1 }, - "BackwardsVelocity": { + "CameraTurnRateMax": { "Name": null, - "Value": 13.0 + "Value": 188 }, - "UpImpulse": { + "LeapForwardOffset": { "Name": null, - "Value": 15.0 + "Value": 0.3 + }, + "TickRate": { + "Name": null, + "Value": 0.5 + }, + "WorldImpactRadius": { + "Name": null, + "Value": 25 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.0, + "Value": 0.35, + "Type": "cast" + }, + "AbilityCastRange": { + "Name": "Cast Range", + "Value": 18.1, + "Type": "range" + }, + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.55, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 32.0, + "Value": 16, "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "3": { - "Key": "citadel_ability_wraith_rapidfire", - "Name": "Full Auto", - "DescKey": "citadel_ability_wraith_rapidfire_desc", + "Key": "ability_werewolf_cripplingslash", + "Name": "Tail Whack", + "DescKey": "ability_werewolf_cripplingslash_desc", "Info1": { "Main": { "Props": [ { - "Key": "BonusFireRate", - "Name": "Fire Rate", - "Value": 20, - "Type": "fire_rate" - }, - { - "Key": "MagicDamagePerBullet", - "Name": "Spirit Damage Per Bullet", - "Value": 0.0, - "Type": "tech_damage", + "Key": "Damage", + "Name": "Damage", + "Value": 45, "Scale": { - "Value": 0, + "Value": 1.5, "Type": "spirit" - } + }, + "Type": "tech_damage" + }, + { + "Title": "On Hit:", + "Key": "DisarmDuration", + "Name": "Disarm Duration", + "StatusEffect": "Disarmed", + "Value": 2.0 + }, + { + "Title": "On Hit:", + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 30, + "Type": "slow" + }, + { + "Title": "On Hit:", + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" } ] }, "Alt": [ { - "Key": "AbilityLifestealPercent", - "Name": "Spirit Lifesteal", - "Value": null, - "Type": "healing" - }, - { - "Key": "BulletLifestealPercent", - "Name": "Bullet Lifesteal", - "Value": null, - "Type": "healing" + "Key": "DebuffDuration", + "Name": "Debuff Duration", + "Value": 0 } ], - "DescKey": "citadel_ability_wraith_rapidfire_desc" + "DescKey": "ability_werewolf_cripplingslash_desc" }, "Upgrades": [ { - "AbilityCooldown": -14.0 + "Damage": 25 }, { - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null - }, - "MagicDamagePerBullet": 5 + "SlowPercent": 40 }, { - "BulletLifestealPercent": 20, - "AbilityLifestealPercent": 20, - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null - }, - "DescKey": "citadel_ability_wraith_rapidfire_t3_desc" + "DisarmDuration": 1.5, + "SlowDuration": 1.5, + "DescKey": "ability_werewolf_cripplingslash_t3_desc" } ], + "Duration": { + "SlowDuration": { + "Name": "Slow Duration", + "Value": 2.0, + "Type": "duration" + } + }, "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 50, + "Value": -1, "Type": "move_speed" } }, "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "AlliedFireRatePercentage": { + "LeftForce": { "Name": null, - "Value": 50 + "Value": 400 + }, + "PushForce": { + "Name": null, + "Value": 300 + }, + "SlashHeight": { + "Name": null, + "Value": 3 + }, + "SlashRadius": { + "Name": "Slash Radius", + "Value": 10 } }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.15, + "Type": "cast" + }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 48.0, + "Value": 18, "Type": "cooldown" }, - "AbilityDuration": { - "Name": "Duration", - "Value": 5, - "Type": "duration", - "Scale": { - "Value": 0.06552, - "Type": "spirit" - } - }, - "Radius": { - "Name": "Radius", - "Value": 25, - "Type": "distance" + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" } }, "4": { - "Key": "operative_revelation", - "Name": "Revelation", - "DescKey": "operative_revelation_desc", + "Key": "ability_werewolf_transformation", + "Name": "Lycan Curse", + "DescKey": "ability_werewolf_transformation_desc", "Info1": { "Main": { "Props": [ { - "Key": "DPS", - "Name": "DPS", - "Value": 50, - "Type": "tech_damage", + "Key": "BonusHealth", + "Name": "Bonus Health", + "Value": 125, "Scale": { - "Value": 0.5, - "Type": "spirit" - } + "Value": 15.0, + "Type": "power_increase" + }, + "Type": "health" }, { - "Key": "Radius", - "Name": "Radius", - "Value": 13, - "Type": "distance" + "Key": "BonusMoveSpeed", + "Name": "Move Speed", + "Value": 1.5, + "Type": "move_speed" }, { - "Key": "CurseDuration", - "Name": "Curse Duration", - "Value": 3, - "Type": "duration" + "Key": "BonusSprintSpeed", + "Name": "Sprint Speed", + "Value": 0, + "Type": "move_speed" + }, + { + "Key": "BonusFireRate", + "Name": "Fire Rate", + "Value": 65, + "Scale": { + "Value": 0.45, + "Type": "spirit" + }, + "Type": "fire_rate" } ] }, "Alt": [ { - "Key": "SlowPercent", - "Name": "Movement Slow", - "Value": 25, - "Type": "slow" + "Key": "BulletResist", + "Name": "Bullet Resist", + "Value": 0, + "Type": "bullet_armor_up" }, { - "Key": "TimeBeforeCursed", - "Name": "Time Until Cursed", - "Value": 2, + "Key": "TechResist", + "Name": "Spirit Resist", + "Value": 0, + "Type": "tech_armor_up" + }, + { + "Key": "MissingHealthPercentHeal", + "Name": "Missing Health as Healing", + "Value": 30, + "Type": "healing" + }, + { + "Key": "KillDurationBonus", + "Name": "Kill Duration Bonus", + "Value": 0, "Type": "duration" + }, + { + "Key": "HealAmount", + "Name": "Heal Amount", + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + }, + "Type": "healing" + }, + { + "Key": "Stamina", + "Name": "Stamina", + "Value": 0, + "Type": "move_speed" } ], - "DescKey": "operative_revelation_desc" + "DescKey": "ability_werewolf_transformation_desc" }, "Upgrades": [ { - "Radius": "3m" + "BulletResist": 20, + "TechResist": 20, + "DescKey": "ability_werewolf_transformation_t1_desc" }, { - "AbilityCooldown": -25.0 + "BonusMoveSpeed": 4, + "BonusHealth": 200, + "DescKey": "ability_werewolf_transformation_t2_desc" }, { - "DPS": 40 + "KillDurationBonus": 15, + "KillCreditWindow": 1.5, + "DescKey": "ability_werewolf_transformation_t3_desc" } ], "Move": { "ChannelMoveSpeed": { "Name": "Channel Move Speed", - "Value": 4.2, + "Value": 7.62, "Type": "move_speed" } }, "Other": { + "AbilityChargesConditionally": { + "Name": null, + "Value": 1 + }, + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.5 + }, "AbilityUnitTargetLimit": { "Name": null, "Value": 1 }, - "GroundDashReductionPercent": { - "Name": "Dash Distance", + "AutoActivateHealthThreshold": { + "Name": null, + "Value": 20 + }, + "BonusDurationOnBullet": { + "Name": null, + "Value": 0.15 + }, + "BonusDurationOnHeavyMelee": { + "Name": null, + "Value": 1.5 + }, + "BonusDurationOnLightMelee": { + "Name": null, + "Value": 0.5 + }, + "BonusDurationPerHealthPercentLost": { + "Name": null, + "Value": 0.1 + }, + "CameraTurnRateMax": { + "Name": null, + "Value": 188 + }, + "EndingWarningSoundDuration": { + "Name": null, + "Value": 3.0 + }, + "HeadshotResist": { + "Name": null, "Value": -20 }, - "MaxCameraAngleForSeeing": { + "LowHealthFraction": { "Name": null, - "Value": 180 + "Value": 30 }, - "MoveSpeedReduction": { + "LowHealthRageBonus": { "Name": null, - "Value": 20 + "Value": 40, + "Scale": { + "Value": 1.8, + "Type": "power_increase" + } }, - "TickRate": { + "MaxRage": { "Name": null, - "Value": 0.25 + "Value": 100, + "Scale": { + "Value": 9.4, + "Type": "power_increase" + } + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 15 + }, + "RagePerDamage": { + "Name": null, + "Value": 0.255 + }, + "RagePercentagePerSecondInCombat": { + "Name": null, + "Value": 1 + }, + "RagePercentagePerSecondOutOfCombat": { + "Name": null, + "Value": -3 + }, + "ReadyDuration": { + "Name": null, + "Value": 3 + }, + "StackDuration": { + "Name": "Stack Duration", + "Value": 5 } }, "AbilityCastDelay": { "Name": "Cast Delay", - "Value": 0.3, + "Value": 0.2, "Type": "cast" }, "AbilityCooldown": { "Name": "Cooldown", - "Value": 90.0, + "Value": 40, "Type": "cooldown" }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, "AbilityDuration": { "Name": "Duration", - "Value": 6, + "Value": 15, "Type": "duration" - }, - "Radius": { - "Name": "Radius", - "Value": 13, - "Type": "distance" } } } diff --git a/data/json/ability-data.json b/data/json/ability-data.json index 999a756e..adcf29a6 100644 --- a/data/json/ability-data.json +++ b/data/json/ability-data.json @@ -1,24 +1,57 @@ { "ability_afterburn": { - "AbilityUnitTargetLimit": 1, - "BuildUpBulletPercentPerHit": 9, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_afterburn_watcher", + "Subclass": "modifier_afterburn_watcher", + "LightMeleeBuildUp": 20, + "HeavyMeleeBuildUp": 35, + "LightMeleeRefresh": 1.5, + "HeavyMeleeRefresh": 3.0, + "AfterburnDotModifier": { + "Class": "modifier_afterburn_dot", + "Subclass": "modifier_afterburn_dot", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "OutgoingTechDamagePercent" + ], + "StatusEffectPriority": 50 + }, + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_citadel_base_buildup" + } + } + ], + "BuildUpBulletPercentPerHit": 8.1, "BuildUpDuration": 17, "BurnDuration": 3, - "ChannelMoveSpeed": 50, - "CritBuildup": 14, - "DPS": 15, + "BurnDurationBase": 3, + "ChannelMoveSpeed": -1, + "CritBuildup": 15.4, + "DPS": { + "Value": 14.0, + "Scale": { + "Value": 0.66, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "ability_afterburn", "Name": "Afterburn", + "RefillDuration": 0.5, + "RefillDurationCrit": 1.0, "TickRate": 0.5, "Upgrades": [ { - "AfterburnSpiritDamageReduction": -25 + "DPS": 16 }, { - "BurnDuration": 1 + "OutgoingTechDamagePercent": -35 }, { - "DPS": 30 + "BurnDuration": 3 } ] }, @@ -27,13 +60,35 @@ "AbilityCooldown": 10.5, "AbilityCooldownBetweenCharge": 2.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 48, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 48, + "Scale": { + "Value": 0.438722, + "Type": "spirit" + } + }, "DamageAmplificationPerStack": 10, "DebuffDuration": 15, + "DebuffModifier": { + "Class": "modifier_astro_rifle_debuff", + "Subclass": "modifier_astro_rifle_debuff", + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "IsDisabled": false, "Key": "ability_astro_rifle", "MaxStacks": 10, "Name": "Marksman", + "SelfModifier": { + "Class": "modifier_astro_rifle_self", + "Subclass": "modifier_astro_rifle_self" + }, "Upgrades": [ { "SlowPercent": 15, @@ -43,29 +98,43 @@ "DamageAmplificationPerStack": 5 }, { - "Damage": 48, - "Scale": { - "Prop": "Damage", - "Value": 0.628992, - "Type": "spirit" + "Damage": { + "Value": 48, + "Scale": { + "Value": 0.584963, + "Type": "spirit" + } } } ] }, "ability_astro_shotgun_toggle": { "AbilityCastDelay": 0.4, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CloseRangeBonusDamageRange", + "CloseRangeBonusWeaponPower" + ] + } + ], "BackwardsShotDelayTime": 0.15, + "BuffModifier": { + "Class": "modifier_astro_shotgun_buff", + "Subclass": "modifier_astro_shotgun_buff" + }, "BulletScaleFactor": -0.75, - "ChannelMoveSpeed": 8, + "ChannelMoveSpeed": -1, "ClipSizeOverride": 2, - "CloseRangeBonusDamageRange": 0, + "IsDisabled": false, "Key": "ability_astro_shotgun_toggle", "Name": "Force of Nature", "Upgrades": [ { "CloseRangeBonusWeaponPower": 20, - "CloseRangeBonusDamageRange": "7m" + "CloseRangeBonusDamageRange": 7 }, { "ClipSizeOverride": 2 @@ -75,26 +144,101 @@ } ] }, + "ability_bebop_stickybomb2": { + "AbilityCastDelay": 0.01, + "AbilityCooldown": 18, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "BombFriction": 3, + "BombRestitution": 1.3, + "BonusDamage": { + "Value": 180, + "Scale": { + "Value": 1.86, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 65, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, + "DebuffDuration": 7, + "DebuffModifier": { + "Class": "modifier_warden_crowd_control_debuff", + "Subclass": "modifier_warden_crowd_control_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponPowerDebuff", + "FireRateSlow" + ] + }, + "ForwardVelocity": 800, + "IsDisabled": false, + "Key": "ability_bebop_stickybomb2", + "MoveSpeedSlowPct": 20, + "Name": "Sticky Bomb", + "ProjectileLifetime": 2, + "Radius": 6.5, + "SlowDuration": 3, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedSlowPct" + ] + }, + "Upgrades": [ + { + "AbilityCooldown": -8 + }, + { + "BonusDamage": 50, + "Damage": 50 + }, + { + "AbilityCooldown": -6.5 + } + ], + "WeaponPowerDebuff": -30 + }, "ability_blood_bomb": { - "AbilityCooldown": 10.5, + "AbilityCooldown": 14.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ArmingDuration": 0.5, + "ArmingDuration": 0.65, "BeepSoundBuildupCount": 4, "BeepSoundIntervalBias": 0.55, "BeepSoundMaxFrequency": 0.1, - "BossDamagePercent": 25, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 90, + "Scale": { + "Value": 1.22, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "ability_blood_bomb", "Name": "Essence Bomb", "Radius": 7, - "SelfDamage": 30, + "SelfDamagePct": 30, + "SpilledBloodModifier": { + "Class": "modifier_spilled_blood_thinker", + "Subclass": "modifier_spilled_blood_thinker", + "TickRate": 0.5, + "Height": 80.0 + }, "Upgrades": [ { - "Radius": "2m" + "AbilityCooldown": -5 }, { - "Damage": 60 + "Damage": 50, + "Radius": 2 }, { "BloodSpillDPSPercent": 26, @@ -105,16 +249,29 @@ "ability_blood_shards": { "AbilityCastDelay": 0.12, "AbilityCooldown": 6, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.3, "AbilityUnitTargetLimit": 1, "ChannelMoveSpeed": -1, "DebuffDuration": 9, - "HealthToDamage": 32, + "DebuffModifier": { + "Class": "modifier_blood_shard_debuff", + "Subclass": "modifier_blood_shard_debuff" + }, + "HealthToDamage": { + "Value": 23.0, + "Scale": { + "Value": 0.558, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "ability_blood_shards", "MaxStacks": 5, "MoveSpeedPenaltyPerStack": 15, "Name": "Malice", "NumBloodShards": 3, + "SelfDamagePct": 9, "SlowDuration": 4, "SpreadAngleDegrees": 6, "Upgrades": [ @@ -122,20 +279,254 @@ "AbilityCooldown": -3 }, { - "HealthToDamage": 40, - "VulnerabilityPerStack": 7 + "HealthToDamage": 25.2, + "NumBloodShards": 4, + "SpreadAngleDegrees": 22 }, { - "NumBloodShards": 6, - "SpreadAngleDegrees": 22 + "VulnerabilityPerStack": 7 } ], "VulnerabilityPerStack": 8 }, + "ability_boho_ability01": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_boho_ability01", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_boho_ability02": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_boho_ability02", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_boho_bouncyprojectile": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 14, + "AbilityCharges": 1, + "AbilityCooldown": 15, + "AbilityCooldownBetweenCharge": 7, + "AbilityUnitTargetLimit": 1, + "BounceCount": 3, + "BounceRadius": 18, + "ChannelMoveSpeed": -1, + "CooldownReductionPercentagePerHit": 15, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_boho_bouncyprojectile", + "Name": "Skipshot", + "Upgrades": [ + { + "AbilityCooldown": -2 + }, + { + "Damage": 18.0 + }, + { + "BounceCount": 2 + } + ] + }, + "ability_boho_channeltether": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 12, + "AbilityChannelTime": 3, + "AbilityCooldown": 100, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 16, + "BonusDamage": { + "Value": 100, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "BonusMoveSpeed": 2, + "BuffDuration": 4, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "CombatBarrier" + ] + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_boho_channeltether_tether", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "ImmobilizeDuration": 2, + "ImmobilizeModifier": { + "Class": "modifier_bookworm_immobilize", + "Subclass": "immobilize" + }, + "IsDisabled": false, + "Key": "ability_boho_channeltether", + "Name": null, + "SlowPercent": 30, + "TetherLeashRange": 15, + "TimeBetweenAttacks": 0.45, + "Upgrades": [ + { + "Damage": 18.0 + }, + { + "CombatBarrier": 150 + }, + { + "ImmobilizeDuration": 1 + } + ] + }, + "ability_boho_damageshare": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DamageShareModifier": { + "Class": "modifier_boho_damageshare", + "Subclass": "damageshare" + }, + "DamageSharePercentage": { + "Value": 30, + "Scale": { + "Value": 0.186, + "Type": "spirit" + } + }, + "DamageShareRadius": 8, + "DebuffDuration": 6, + "IsDisabled": false, + "Key": "ability_boho_damageshare", + "LinkDuration": 0.5, + "MaxLinks": 6, + "Name": "Intertwine", + "TickRate": 0.25, + "Upgrades": [ + { + "DamageShareRadius": 3 + }, + { + "AbilityDuration": 3 + }, + { + "DamageSharePercentage": 22.5 + } + ] + }, + "ability_boho_doublehit": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 11, + "AbilityCooldown": 14, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.7, + "AbilityUnitTargetLimit": 16, + "BonusMoveSpeed": 2, + "BuffDuration": 4, + "BuffModifier": { + "Class": "modifier_boho_doublehit_buff", + "Subclass": "buff" + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 80, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "CombatBarrierPerStack": { + "Value": 20, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + }, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_boho_doublehit", + "MaxStacks": 6, + "Name": "Swish", + "TargetingConeAngle": 100, + "TimeBetweenAttacks": 0.35, + "Upgrades": [ + { + "Damage": 18.0 + }, + { + "BonusMoveSpeed": 2 + }, + { + "CombatBarrier": 80 + } + ] + }, "ability_bomber_ability02": { "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "ability_bomber_ability02", "Name": null, "Upgrades": [ @@ -152,8 +543,10 @@ }, "ability_bomber_ability03": { "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "ability_bomber_ability03", "Name": null, "Upgrades": [ @@ -170,8 +563,10 @@ }, "ability_bomber_ult": { "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "ability_bomber_ult", "Name": null, "Upgrades": [ @@ -186,121 +581,483 @@ } ] }, + "ability_bookworm_aoemagic": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 30, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AreaModifier": { + "Class": "modifier_bookworm_aoemagic_areamodifier", + "Subclass": "areamodifier", + "RootModifier": { + "Class": "modifier_bookworm_immobilize", + "Subclass": "root" + }, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slowmodifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechArmorDamageReduction" + ] + } + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 90, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "DetonationDelay": 1.25, + "Height": 8, + "ImmobilizeDuration": 1.0, + "IsDisabled": false, + "Key": "ability_bookworm_aoemagic", + "Name": "Captivating Read", + "Radius": 7.5, + "SlowDuration": 0.5, + "SlowPercent": 45, + "Upgrades": [ + { + "AbilityCooldown": -11 + }, + { + "ImmobilizeDuration": 1 + }, + { + "TechArmorDamageReduction": -18, + "DebuffDuration": 6, + "Radius": 1 + } + ] + }, + "ability_bookworm_dragonfire": { + "AbilityCastDelay": 0.1, + "AbilityCharges": 1, + "AbilityCooldown": 33, + "AbilityCooldownBetweenCharge": 7, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AuraLingerDuration": 0.1, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 30, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "Damage": { + "Value": 60, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "DebuffDuration": 1.5, + "DragonConeRange": 5, + "DragonRangePerSecond": 500, + "DragonSearchRadius": 8.5, + "DragonSearchTickRate": 0.1, + "DragonTravelRange": 20, + "DragonUpwardSpeed": 400, + "GroundAuraModifier": { + "Class": "modifier_dragonfire_ground_aura", + "Subclass": "groundaura", + "ProvidedByAura": { + "Class": "modifier_bookworm_dragonfire", + "Subclass": "groundaura_burn" + } + }, + "GroundAuraSpacing": 1, + "GroundFlameDuration": 3.0, + "IsDisabled": false, + "Key": "ability_bookworm_dragonfire", + "Name": "Bookwyrm", + "Radius": 4, + "StartupDelay": 0.3, + "TickRate": 0.3, + "Upgrades": [ + { + "GroundFlameDuration": 2, + "Radius": 1 + }, + { + "DragonTravelRange": 10, + "AbilityCooldown": -12 + }, + { + "Damage": 100, + "DPS": 30.0, + "AbilityCharges": 1 + } + ] + }, + "ability_bookworm_knightbarrier": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 35, + "AbilityCooldown": 28.0, + "AbilityDuration": 5, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "AttackModifier": { + "Class": "modifier_base", + "Subclass": "attackbuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BaseAttackDamagePercent", + "BonusFireRate" + ] + }, + "BarrierModifier": { + "Class": "modifier_bookworm_knightbarrier", + "Subclass": "knightbarrier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BaseAttackDamagePercent", + "BonusFireRate" + ], + "DebuffModifier": { + "Class": "modifier_citadel_disarm_proc", + "Subclass": "disarm" + } + }, + "BaseAttackDamagePercent": { + "Value": 25, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + }, + "BonusFireRate": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "BonusSpiritDamagePercent": 15, + "BonusTargetRadius": 30, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 125, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_bookworm_knightbarrier", + "Name": "Plot Armor", + "PushForce": 900, + "ShoveRadius": 6, + "Upgrades": [ + { + "BonusFireRate": { + "Value": 14, + "Scale": { + "Value": 0.13, + "Type": "spirit" + } + } + }, + { + "CombatBarrier": 100, + "AbilityDuration": 2 + }, + { + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "BonusTargets": 2, + "BonusTargetsBarrierPercentage": 75 + } + ] + }, + "ability_bookworm_knightcharge": { + "AbilityCastRange": 600, + "AbilityChannelTime": 0.7, + "AbilityCooldown": 190, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 13, + "AbilityUnitTargetLimit": 1, + "AirDrag": 0.8, + "AllyHeight": 20, + "AllyRadius": 4, + "BonusMoveSpeed": 5, + "BuffDuration": 9, + "BuffModifier": { + "Class": "modifier_bookworm_knightcharge_buff", + "Subclass": "buff" + }, + "CancelCooldownRefundPercentage": 50, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 125, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "FallSpeedMax": 20, + "GravityAcceleration": -1900, + "GroundStickHeight": 0.05, + "HealAmount": { + "Value": 125, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_bookworm_knightcharge", + "KnightBonusPerWave": -99, + "KnightChargeHeight": 3.5, + "KnightChargeWidth": 1.7, + "KnightCount": 5, + "KnightCountInFirstWave": 5, + "KnightJumpSpeed": 900, + "KnightMaxFallHeight": -35, + "KnightMaxJumpHeight": 30, + "KnightNavForwardDistance": 8, + "KnightNavSearchDistance": 10, + "KnightPositionSpread": 1.8, + "KnightPositionStagger": -4, + "KnightWhiskerLength": 300, + "KnightWhiskerSide": 50, + "KnightWhiskerStrength": 0.2, + "MaxAmp": 100, + "MaxAmpDistance": 350, + "Name": "Rallying Charge", + "StunDuration": 1.0, + "TargetFindingDelay": 0.04, + "TossBackSpeed": 100, + "TossUpSpeed": 600, + "Upgrades": [ + { + "HealAmount": 150 + }, + { + "KnightCount": 4, + "KnightCountInFirstWave": 4, + "AbilityCooldown": -30 + }, + { + "Damage": 160.0, + "StunDuration": 0.5, + "MaxAmp": 50 + } + ], + "WaveCount": 2, + "WavePositionStagger": -15 + }, "ability_bounce_pad": { "AbilityCastDelay": 0.08, "AbilityCharges": 1, - "AbilityCooldown": 37.0, + "AbilityCooldown": 41, "AbilityCooldownBetweenCharge": 3.5, "AbilityDuration": 22, "AbilityUnitTargetLimit": 1, "AirControlAccelPercent": 50, "AirControlPercent": 100, + "AllyBounceModifier": { + "Class": "modifier_bounce_pad_ally", + "Subclass": "modifier_bounce_pad_ally" + }, "BarrelBounceVelocity": 800, "BarrelUpFactor": 1, + "BounceModifier": { + "Class": "modifier_citadel_bounce_pad_stomp", + "Subclass": "modifier_citadel_bounce_pad_stomp" + }, "BounceVelocity": 750, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "ability_bounce_pad", "MinAirTimeForStomp": 0.2, "Name": "Bounce Pad", "PlaceDistance": 200, "Radius": 12, "Scale": 1, - "SpeedOnLand": 0, - "StompDamage": 120, - "TossSpeed": 500, + "SpeedOnLandModifier": { + "Class": "modifier_base", + "Subclass": "speed_on_land", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SpeedOnLand" + ] + }, + "StompDamage": { + "Value": 60, + "Scale": { + "Value": 0.372, + "Type": "spirit" + } + }, + "TossSpeed": 12.7, "UpFactor": 1.2, "Upgrades": [ { - "SpeedOnLand": "4m", - "SpeedOnLandDuration": 4 + "AbilityCooldown": -10 }, { - "StompDamage": 100, - "Scale": { - "Prop": "StompDamage", - "Value": 1.04832, - "Type": null - } + "SpeedOnLand": 4, + "SpeedOnLandDuration": 4 }, { - "StompStunDuration": 1.25 + "StompDamage": { + "Value": 67.5, + "Scale": { + "Value": 0.32178, + "Type": "spirit" + } + } } ], "VerticalDifferenceTolerance": 60 }, "ability_bullet_flurry": { "AbilityCastDelay": 0.4, - "AbilityCooldown": 150.0, - "AbilityDuration": 3.0, - "AbilityUnitTargetLimit": 1, - "BonusFireRate": 30, + "AbilityCooldown": 145.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": { + "Value": 3.5, + "Scale": { + "Value": 0.03, + "Type": "spirit" + } + }, + "AbilityUnitTargetLimit": 1, + "AutoCastDelayModifier": { + "Class": "modifier_citadel_bullet_flurry_windup", + "Subclass": "cast" + }, + "BonusFireRate": 25, + "BulletFlurryModifier": { + "Class": "modifier_citadel_bullet_flurry", + "Subclass": "modifier_citadel_bullet_flurry", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "WeaponDamageBonus" + ] + }, "ChannelMoveSpeed": 4, - "ExplodeDamage": 250, + "EvasionPercent": 30, + "IsDisabled": false, "Key": "ability_bullet_flurry", "Name": "Bullet Dance", "OverrideBulletRadius": 10, "ProcChance": 100, - "Radius": 15, - "SpiritDamage": 6, + "Radius": 16, + "RadiusMin": 0.75, "TargetsPerTick": 1, "Upgrades": [ { - "SpiritDamage": 6 + "WeaponDamageBonus": 7 }, { - "AbilityCooldown": -40.0 + "BonusFireRate": 10, + "ChannelMoveSpeed": 3 }, { - "EvasionPercent": 40, - "ChannelMoveSpeed": "2m" + "EvasionPercent": 40.0, + "AbilityCooldown": -75 } - ] + ], + "WeaponDamageBonus": 7 }, "ability_burrow": { "AbilityCastDelay": 1, "AbilityChannelTime": 5, - "AbilityCooldown": 37.0, + "AbilityCooldown": 40.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BonusMoveSpeed": 4, - "BulletResist": 80, + "BonusMoveSpeed": 5, + "BulletResist": 60, + "BurrowModifier": { + "Class": "modifier_burrow", + "Subclass": "modifier_burrow", + "DesatAmount": 0.3 + }, "ChannelMoveSpeed": -1, - "DPS": 80, + "DPS": { + "Value": 75, + "Scale": { + "Value": 1.488, + "Type": "spirit" + } + }, "EnemyDamageSpeedPenalty": 0.5, + "IsDisabled": false, "Key": "ability_burrow", "Name": "Burrow", "Radius": 5, "SpeedLostDuration": 1, "SpinDuration": 1.5, + "SpinModifier": { + "Class": "modifier_spin", + "Subclass": "modifier_spin", + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SpinSlowPercent" + ] + } + }, "SpinSlowDuration": 0.3, "SpinSlowPercent": 10, "TechResist": 30, "TickRate": 0.1, + "TossDuration": 1, "UpForce": 250, "Upgrades": [ { - "AbilityChannelTime": 3 + "DPS": 50 }, { - "DPS": 140, - "Radius": "2m" + "AbilityChannelTime": 4, + "Radius": 2 }, { - "AbilityCooldown": -19.0, - "BonusMoveSpeed": "2m" + "AbilityCooldown": -20.0, + "BonusMoveSpeed": 4 } ] }, "ability_charged_bomb": { "AbilityCastDelay": 0.2, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BlastJumpVelocity": 25, "BlastJumpVelocityCrouch": 30, "BlastJumpVelocityGround": 20, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "ChargeBombModifier": { + "Class": "modifier_charged_bomb", + "Subclass": "modifier_charged_bomb" + }, + "IsDisabled": false, "Key": "ability_charged_bomb", "MaxChargeTime": 2.0, - "MaxDamage": 100, + "MaxDamage": { + "Value": 100, + "Scale": { + "Value": 1.16064, + "Type": "spirit" + } + }, "Name": null, "Radius": 7, "Upgrades": [ @@ -315,6 +1072,15 @@ } ] }, + "ability_charged_bomb_throw": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_charged_bomb_throw", + "Name": null, + "Upgrades": [] + }, "ability_charged_shot": { "AbilityCastDelay": 0.5, "AbilityChannelTime": 9999, @@ -322,13 +1088,23 @@ "AbilityCooldown": 17.0, "AbilityCooldownBetweenCharge": 4, "AbilityUnitTargetLimit": 1, - "AirSpeedMax": 150, - "BossDamagePercent": 25, + "AirSpeedMax": 4.1, + "AutoChannelModifier": { + "Class": "modifier_intrinsic_base", + "Subclass": "modifier_intrinsic_base" + }, "CameraHeightOffset": 20, "CameraHorizontalOffset": 15, - "ChannelMoveSpeed": 50, - "Damage": 100, - "FallSpeedMax": 60, + "ChannelMoveSpeed": 1.5, + "Damage": { + "Value": 80, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "FallSpeedMax": 1.524, + "IsDisabled": false, "Key": "ability_charged_shot", "Name": "Charged Shot", "TechCleaveExpireTime": 0.2, @@ -337,14 +1113,16 @@ "AbilityCharges": 1 }, { - "Damage": 65 + "Damage": 54.0 }, { "AbilityCooldownBetweenCharge": -3, - "Scale": { - "Prop": "Damage", - "Value": 0.91728, - "Type": "spirit" + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } } } ] @@ -352,11 +1130,24 @@ "ability_crackshot": { "AbilityCastDelay": 0.15, "AbilityCooldown": 20, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "Damage": 100, + "CrackshotNPCCDReduction": 50, + "Damage": { + "Value": 55, + "Scale": { + "Value": 1.116, + "Type": "spirit" + } + }, "DebuffDuration": 2, + "DebuffModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, "ExplosionRadius": 2, "FadingSlowPercent": 50, + "IsDisabled": false, "Key": "ability_crackshot", "Name": "Crackshot", "Upgrades": [ @@ -364,18 +1155,27 @@ "FadingSlowPercent": 25 }, { - "Damage": 50 + "Damage": 49.5 }, { - "AbilityCooldownPerHeadshot": -2 + "AbilityCooldownPerHeadshot": -6, + "AbilityCooldownPerHeadshotNPC": -3 } ] }, "ability_death_tax": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 4, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DeathTaxHeal": 30, + "ChannelMoveSpeed": -1, + "DeathTaxHeal": { + "Value": 30, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "ability_death_tax", "Name": "Death Tax", "Upgrades": [ @@ -392,20 +1192,437 @@ } ] }, - "ability_empowerbullet": { - "AbilityCastDelay": 0.15, - "AbilityCooldown": 6, + "ability_digger_mudshield": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "BonusClip": 1, - "BuffDuration": 3, - "Damage": 100, - "Key": "ability_empowerbullet", - "Name": "Sleight of Hand", - "ProcChance": 100, - "ProcDamagePercentage": 100, - "Upgrades": [ + "BuffModifier": { + "Class": "modifier_digger_mudshield", + "Subclass": "mudshield_modifier" + }, + "BulletShieldDamageConversionPercent": 80, + "BulletShieldMaxHealthPercentage": 30, + "ChannelMoveSpeed": -1, + "Damage": 60, + "FlatBulletDamageReduction": 5, + "IsDisabled": false, + "Key": "ability_digger_mudshield", + "Name": "Mud Shield", + "Radius": 7, + "ShieldDuration": 6, + "TickRate": 0.1, + "Upgrades": [ + { + "AbilityCooldown": -5 + }, + { + "BulletShieldMissingHealthPercentage": 18 + }, + { + "FlatBulletDamageReduction": 15 + } + ] + }, + "ability_digger_mudshield_trigger": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_digger_mudshield_trigger", + "Name": null, + "Upgrades": [] + }, + "ability_doorman_bomb": { + "AbilityCharges": 1, + "AbilityCooldown": 18.0, + "AbilityCooldownBetweenCharge": 6, + "AbilityDuration": 4, + "AbilityPostCastDuration": 0.5, + "AbilityUnitTargetLimit": 1, + "AccuracyDebuffFalloffBias": 0.3, + "AuraModifier": { + "Class": "modifier_doorman_bell_aura", + "Subclass": "modifier_doorman_bell_aura", + "ProvidedByAura": { + "Class": "modifier_slow_base", + "Subclass": "slow_aura_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "ChannelMoveSpeed": -1, + "DebuffAccuracy": -40, + "EnableAura": 1, + "ExplosionDamage": { + "Value": 55, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "ImpactDamage": { + "Value": 40, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "InaccuracyModifier": { + "Class": "modifier_dooman_bomb_debuff", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_doorman_bomb", + "Name": "Call Bell", + "ProjectileDrag": 0.975, + "ProjectileFuse": 3, + "Radius": 5.5, + "SlowPercent": 35, + "Upgrades": [ + { + "AbilityCharges": 1 + }, + { + "ImpactDamage": 30, + "ExplosionDamage": 40 + }, + { + "ProjectileFuse": 26, + "Radius": 4.5, + "ImpactDamage": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "ExplosionDamage": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + } + } + ] + }, + "ability_doorman_doorway": { + "AbilityCastRange": 50, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 20, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "DoorwayCloseCooldown": 8, + "DoorwayDistance": { + "Value": 70, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "DoorwayTimerModifier": { + "Class": "modifier_base", + "Subclass": "doorway_timer_modifier" + }, + "IsDisabled": false, + "Key": "ability_doorman_doorway", + "Name": "Doorway", + "PortalBarrierModifier": { + "Class": "modifier_base", + "Subclass": "doorway_barrier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier" + ] + }, + "Upgrades": [ + { + "AbilityDuration": 15 + }, + { + "CombatBarrier": { + "Value": 250, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "BarrierDuration": 12 + }, + { + "DoorwayDistance": { + "Value": 45, + "Scale": { + "Value": 0.15, + "Type": "spirit" + } + }, + "AbilityCastRange": 30 + } + ] + }, + "ability_doorman_doorway_close": { + "AbilityCooldown": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_doorman_doorway_close", + "Name": "Close Doors", + "Upgrades": [] + }, + "ability_doorman_hotel": { + "AbilityCastRange": 7, + "AbilityChannelTime": 1, + "AbilityCooldown": 120, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6.5, + "AbilityPostCastDuration": 0.7, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 75, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "DamageModifier": { + "Class": "modifier_base", + "Subclass": "damage_timer" + }, + "FreezeModifier": { + "Class": "modifier_doorman_hotel_transition_freeze", + "Subclass": "freeze" + }, + "HotelModifier": { + "Class": "modifier_doorman_hotel_victim", + "Subclass": "hotel" + }, + "HotelTimeScale": null, + "ImposterModifier": { + "Class": "modifier_doorman_hotel_imposter", + "Subclass": "imposter", + "ImposterModifierFX": { + "Class": "modifier_doorman_hotel_imposter_fx", + "Subclass": "fx" + } + }, + "IsDisabled": false, + "Key": "ability_doorman_hotel", + "LateCheckoutDamage": { + "Value": 125, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "Name": "Hotel Guest", + "NoDrawModifier": { + "Class": "modifier_base", + "Subclass": "nodraw" + }, + "PreTeleportModifier": { + "Class": "modifier_base", + "Subclass": "pre_teleport" + }, + "TeleportFXModifier": { + "Class": "modifier_doorman_hotel_teleport_fx", + "Subclass": "teleport_fx" + }, + "TimeSlowDuration": 1.0, + "TimeSlowPercentage": 100, + "TimeslowModifier": { + "Class": "modifier_doorman_diminishing_timestop", + "Subclass": "doorman_exit_timeslow" + }, + "UnstoppableWhileChannelingModifier": { + "Class": "modifier_unstoppable", + "Subclass": "doorman_hotel_unstoppable", + "StatusEffectPriority": 25 + }, + "Upgrades": [ + { + "AbilityCooldown": -25, + "StaminaDrain": 1 + }, + { + "Damage": 150, + "LateCheckoutDamage": 150, + "LateCheckoutStun": 1.5 + }, + { + "UnstoppableWhileHotelOccupied": 1, + "LateCheckoutCooldown": 13 + } + ] + }, + "ability_doorman_luggage_cart": { + "AbilityCastDelay": 0.25, + "AbilityCastRange": 25, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "CartDamage": { + "Value": 80, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_doorman_luggage_cart", + "ModifierDrag": { + "Class": "modifier_luggage_drag", + "Subclass": "drag" + }, + "Name": "Luggage Cart", + "Upgrades": [ + { + "CartDamage": 60 + }, + { + "AbilityCastRange": 20, + "WallImpactDamage": { + "Value": 75, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } + }, + { + "StunDuration": 1.25, + "AbilityCooldown": -15 + } + ], + "WallImpactDamage": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "spirit" + } + } + }, + "ability_drifter_hunger": { + "AbilityCastRange": 80, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AmpDamagePercent": 15, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_drifter_hunger_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, + "ChannelMoveSpeed": -1, + "DelayBeforeInvisStarts": 0.6, + "HealOnKillPct": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "InvisDuration": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "InvisFadeToDuration": 0.3, + "InvisModifier": { + "Class": "modifier_invis", + "Subclass": "modifier_invis" + }, + "IsDisabled": false, + "IsolationAssistPercentValue": 100, + "IsolationRange": 20, + "Key": "ability_drifter_hunger", + "KillDuration": 300, + "LowHealthThreshold": 30, + "MaxTrailTargets": 2, + "Name": "Bloodscent", + "RevealOnDamageDuration": 0.25, + "RevealOnSpottedDuration": 1.5, + "SpottedRadius": 15, + "TargetLingerDuration": 3, + "TargetModifier": { + "Class": "modifier_hunger_target", + "Subclass": "hunger_target" + }, + "TickRate": 1, + "TrailDuration": 10, + "Upgrades": [ + { + "BonusMoveSpeed": 2 + }, + { + "HealOnKillPct": 18, + "StaminaToRestore": 2 + }, + { + "AmpDamagePercent": 12.0 + } + ], + "WeaponDmgPerIsolationKill": 3 + }, + "ability_empowerbullet": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 6, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusClip": 1, + "BuffDuration": 3, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.93, + "Type": "weapon_damage" + } + }, + "DebuffModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, + "EmpowerBulletModifier": { + "Class": "modifier_empower_bullet", + "Subclass": "empowerbullet_watcher", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ], + "StatusEffectPriority": 0, + "MaxBulletsToProcInShot": 1.0, + "DebuffModifier": { + "Class": "modifier_stomp_debuff", + "Subclass": "empowerbullet_debuff" + } + }, + "IsDisabled": false, + "Key": "ability_empowerbullet", + "Name": "Sleight of Hand", + "ProcChance": 100, + "ProcDamagePercentage": 100, + "Upgrades": [ { - "BonusMoveSpeed": "2m" + "BonusMoveSpeed": 2 }, { "DebuffDuration": 5, @@ -418,12 +1635,18 @@ }, "ability_explosive_barrel": { "AbilityCastDelay": 0.125, - "AbilityCharges": 2, - "AbilityCooldown": 32.0, - "AbilityCooldownBetweenCharge": 5, + "AbilityCharges": 1, + "AbilityCooldown": 28.0, + "AbilityCooldownBetweenCharge": 3.5, "AbilityUnitTargetLimit": 1, - "ArmTime": 1, - "BarrelDamage": 100, + "ArmTime": 0.5, + "BarrelDamage": { + "Value": 80, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, "BarrelHeavyMeleeForceForward": 1100, "BarrelHeavyMeleeForceUp": 550, "BarrelLifetime": 8, @@ -434,825 +1657,5719 @@ "BarrelRollSpeedMoveAir": 10, "BarrelRollSpeedMoveMin": 15, "BarrelScale": 1.3, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "ability_explosive_barrel", "MinTimeBeforeDestroy": 1.0, "Name": "Powder Keg", "Radius": 6, - "TossSpeed": 400, + "TossDuration": 0.4, + "TossSpeed": 3.556, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCooldown": -10 }, { - "BarrelDamage": 140 + "BarrelDamage": 58.5 }, { - "AbilityCooldown": -9.5, - "MinTimeBeforeDestroy": -1, - "ArmTime": -1 - } - ] - }, - "ability_fire_bomb": { - "AbilityCooldown": 127.0, + "AbilityCharges": 2, + "TossDuration": 0.4, + "TossSpeed": 3.556 + } + ] + }, + "ability_familiar_ability01": { + "AbilityCastDelay": 0.18, + "AbilityCastRange": 24, + "AbilityChannelTime": { + "Value": 1.9, + "Scale": { + "Value": 0.0, + "Type": "duration" + } + }, + "AbilityCooldown": 175.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "channeling" + }, + "AwakeDamage": { + "Value": 120, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "DamageResistPctWhileChanneling": 30, + "EffectModifier": { + "Class": "citadel_modifier_familiar_asleep", + "Subclass": "effect" + }, + "Height": 20, + "IsDisabled": false, + "Key": "ability_familiar_ability01", + "MinSleepTime": 0.5, + "MoveSpeedAndDashSlowPct": 25, + "Name": "Naptime", + "Radius": 19.0, + "SleepDamageThreshold": { + "Value": 100, + "Scale": { + "Value": 3.1, + "Type": "power_increase" + } + }, + "SleepDuration": 4.0, + "SleepMoveSpeed": 1.5, + "StaringModifier": { + "Class": "citadel_modifier_familiar_staring", + "Subclass": "staring", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedAndDashSlowPct" + ] + }, + "UnstoppableWhileChannelingModifier": { + "Class": "modifier_unstoppable", + "Subclass": "familiar_ult_unstoppable", + "StatusEffectPriority": 25 + }, + "Upgrades": [ + { + "ConsumeStaminaOnWake": 1, + "NoStaminaRegenDuringSleep": 1 + }, + { + "SleepDuration": 0.75, + "Radius": 3 + }, + { + "DamageResistPctWhileChanneling": 50, + "UnstoppableWhileChanneling": 1, + "AbilityCooldown": -65 + } + ] + }, + "ability_familiar_ability02": { + "AbilityCastDelay": 0.3, + "AbilityCastRange": 40, + "AbilityCharges": 1, + "AbilityCooldown": 25.0, + "AbilityCooldownBetweenCharge": 8, + "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 160, - "ExplodeDelay": 3, - "Key": "ability_fire_bomb", - "Name": "Concussive Combustion", - "Radius": 13, - "StunDuration": 1.25, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "channeling" + }, + "CDReduceOnPillowHit": 5, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 75, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "EffectDuration": 3.0, + "EffectModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "FadingSlowPercent": 45, + "IsDisabled": false, + "Key": "ability_familiar_ability02", + "Name": "Pillow Toss", + "OrbsToFire": 1, + "Radius": 5, + "TossDuration": 0.4, + "TossForce": 300, "Upgrades": [ { - "AbilityCooldown": -38.0 + "AbilityCooldown": -7 }, { - "StunDuration": 0.5, - "Radius": "3m" + "FireRateSlow": 35, + "Radius": 2 }, { - "Damage": 115, - "LifeStealPercentOnHit": 85 + "Damage": 100, + "AbilityCharges": 1 } ] }, - "ability_flame_dash": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 35.0, - "AbilityDuration": 3.0, + "ability_familiar_attach": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": 23, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5.5, "AbilityUnitTargetLimit": 1, - "AuraLingerDuration": 1.0, - "ChannelMoveSpeed": 18, - "DashAirSpeed": 8, - "DashSpeed": 12, - "FlameAuraDPS": 40, - "FlameAuraRadius": 4.5, - "FlameDashJumpBonus": 50, - "GroundAuraSpacing": 1, - "GroundFlameDuration": 4, - "Key": "ability_flame_dash", - "Name": "Flame Dash", - "SideMoveSpeedReduction": -65, - "SlowResistancePercent": 50, - "SpeedBurstSpeed": 20, - "TickRate": 0.5, + "AllyLockoutModifier": { + "Class": "modifier_base", + "Subclass": "tagalonglockout" + }, + "AttachHealModifier": { + "Class": "modifier_familiar_attach_heal", + "Subclass": "attachheal" + }, + "AttachedModifier": { + "Class": "modifier_familiar_attached", + "Subclass": "attached", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusHealingAmpPercent", + "BonusBarrierAmpPercent", + "TechPowerPercent", + "BonusSpiritPower" + ], + "HostModifier": { + "Class": "modifier_familiar_attachhost", + "Subclass": "host" + }, + "ReplicatedBarrierModifier": { + "Class": "modifier_citadel_familiar_replicatedbarrier", + "Subclass": "familiarbarrier" + }, + "AttachEndingModifier": { + "Class": "modifier_base", + "Subclass": "attachending" + }, + "EndingWarningDuration": 5.0 + }, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "castdelay" + }, + "BonusMoveSpeed": 4, + "CameraDummyModifier": { + "Class": "modifier_familiar_camdummy", + "Subclass": "cameradummy" + }, + "ChannelMoveSpeed": 5, + "DeathBarrierModifier": { + "Class": "modifier_citadel_familiar_replicatedbarrier", + "Subclass": "deathbarrier" + }, + "HealingPerSecond": { + "Value": 42, + "Scale": { + "Value": 0.66, + "Type": "spirit" + } + }, + "HealthRegenDuration": 2, + "HopOffBuffModifier": { + "Class": "modifier_base", + "Subclass": "hopoutbuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechPowerPercent", + "BonusSpiritPower" + ] + }, + "HopOutLockoutDuration": 0.3, + "HopOutLockoutModifier": { + "Class": "modifier_familiar_hopoutlockout", + "Subclass": "lockout" + }, + "IsDisabled": false, + "Key": "ability_familiar_attach", + "LaunchTossModifier": { + "Class": "modifier_familiar_attach_launchoff", + "Subclass": "launchtoss" + }, + "LaunchedSelfModifier": { + "Class": "citadel_modifier_familiar_speedlines", + "Subclass": "launch" + }, + "MissingHealthBurstPct": { + "Value": 15, + "Scale": { + "Value": 0.03, + "Type": "spirit" + } + }, + "MovingToAttachModifier": { + "Class": "modifier_familiar_movingtoattach", + "Subclass": "movingtoattach" + }, + "Name": "Tag Along", + "SpeedModifier": { + "Class": "modifier_base", + "Subclass": "speed", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, "Upgrades": [ { - "FireRateSlow": 30, - "FlameDashDebuffDuration": 6 + "AbilityCooldown": -8 }, { - "FlameAuraDPS": 45 + "BonusBarrierAmpPercent": 35, + "BonusItemDurationPercent": 35, + "BonusItemRangePercent": 35 }, { - "AbilityCooldown": -15.0, - "AbilityCharges": 1, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" + "TechPowerPercent": 15, + "BonusSpiritPower": 35, + "HopOffEffecDuration": 10, + "MissingHealthBurstPct": { + "Value": 0, + "Scale": { + "Value": 0.02, + "Type": "spirit" + } }, - "AbilityCooldownBetweenCharge": 18 + "HealingPerSecond": { + "Value": 0, + "Scale": { + "Value": 0.34, + "Type": "spirit" + } + } } ] }, - "ability_gravity_lasso": { - "AbilityCastRange": 10, - "AbilityCooldown": 159.0, - "AbilityDuration": 2.5, + "ability_familiar_attach_trigger": { + "AbilityCastRange": 30, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BouncePadExtendDuration": 2, - "CameraPreviewDistance": 200, - "CameraPreviewOffset": 25, - "CameraPreviewSpeed": 0.6, - "ExtraTargetConeAngle": 40, - "ExtraTargetHorizontalOffset": 30, - "FollowDampingFactor": 12, - "FollowDistance": 120, - "GrabExtraTargetsRadiusMult": 2, - "Key": "ability_gravity_lasso", - "LassoTargetMaxSpeed": 550, - "LiftHeight": 7, - "LiftHorizontal": -30, - "Name": "Spirit Lasso", - "Upgrades": [ - { - "AbilityDuration": 0.6 + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_familiar_attach_trigger", + "Name": "Hop To Ally", + "Upgrades": [] + }, + "ability_familiar_helpinghands": { + "AIAggroModifier": { + "Class": "modifier_neutral_aggro", + "Subclass": "aiaggro" + }, + "AIPhysicsModifier": { + "Class": "modifier_familiar_ai_physics", + "Subclass": "aiphysics" + }, + "AbilityCastDelay": 0.1, + "AbilityCastRange": { + "Value": 45, + "Scale": { + "Value": 0.0, + "Type": "range" + } + }, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ArmTime": 0.1, + "AuraAttackHeight": 10, + "AuraRadius": 10, + "AuraSoftRadius": 10, + "BonusMoveSpeed": 3.0, + "ChannelMoveSpeed": -1, + "DPSPerSprite": 1, + "Damage": 20, + "HelperChoreCooldownDuration": 5, + "HelperCount": 1, + "HelperDowntimeDuration": 15.1, + "HelpersPerPatrol": 4, + "InfestBuildingModifier": { + "Class": "citadel_modifier_familiar_infested_building", + "Subclass": "infestbuilding" + }, + "InfestBurstHealthPercent": 75, + "InfestDamageTakenPercent": 30, + "InfestHeal": { + "Value": 8, + "Scale": { + "Value": 0.14, + "Type": "spirit" + } + }, + "InfestHealInterval": 2.0, + "InfestModifier": { + "Class": "citadel_modifier_familiar_infested", + "Subclass": "infest" + }, + "InfestWaitingModifier": { + "Class": "modifier_base", + "Subclass": "infestwaiting" + }, + "InvisWatcherModifier": { + "Class": "modifier_familiar_helper_invis_watcher", + "Subclass": "familiar_helper_invis_watcher" + }, + "IsDisabled": false, + "Key": "ability_familiar_helpinghands", + "NPCInfestDuration": 50, + "Name": "Lil Helpers", + "PatrolDamageCooldown": 10, + "PlayerInfestDuration": 8, + "TechArmorGain": 15, + "TickRate": 0.2, + "Upgrades": [ + { + "HelperCount": 1 + }, + { + "TechArmorGain": 8, + "BonusMoveSpeed": 1.5 + }, + { + "HelperCount": 2, + "InfestDamageTakenPercent": 20 + } + ] + }, + "ability_fencer_lunge": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 26, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "AttackDashRange": 3.0, + "AttackingDashSpeed": 55.88, + "BaseDamage": { + "Value": 25, + "Scale": { + "Value": 0.55, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "DashAngleThreshold": 89, + "DashBuffModifier": { + "Class": "modifier_base", + "Subclass": "dashmodifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResist" + ] + }, + "DashRadius": 1.85, + "DashRange": 5.0, + "DashSpeed": 27.94, + "HealFixedHealth": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "HoldDurationMax": 1.1, + "HoldDurationMin": 0.25, + "IsDisabled": false, + "Key": "ability_fencer_lunge", + "MaxDamageBeforePerfect": { + "Value": 40, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "MaxProcBleedDamagePercent": 50, + "MaxStabs": 3, + "MaxStacks": 2, + "Name": "Flawless Advance", + "ParryCooldownReduction": 5, + "PctTravelDistanceToDamageIn": 80, + "PerfectDamage": { + "Value": 65, + "Scale": { + "Value": 1.55, + "Type": "spirit" + } + }, + "PerfectHoldTimeStart": 0.525, + "PerfectWindowDuration": 0.25, + "RecastTime": 5, + "SlashCollisionRadius": 4.05, + "SlashLength": 13, + "SlashRadius": 1.6, + "Upgrades": [ + { + "HealFixedHealth": { + "Value": 30, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + } }, { - "AbilityCooldown": -56.0 + "AbilityCooldown": -10, + "BulletResist": 60, + "DashBuffDuration": 1.5 }, { - "GrabExtraTargets": 1, - "ExtraTargetConeAngle": 60 + "BaseDamage": { + "Value": 30, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "MaxDamageBeforePerfect": { + "Value": 45, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "PerfectDamage": { + "Value": 65, + "Scale": { + "Value": 1.15, + "Type": "spirit", + "Multiply": true + } + }, + "AttackDashRange": 3.0, + "DashSpeed": 13.97 } ] }, - "ability_guided_arrow": { - "AbilityCastDelay": 1.5, - "AbilityChannelTime": 14, - "AbilityCooldown": 127.0, + "ability_fencer_riposte": { + "AbilityChannelTime": 0.8, + "AbilityCooldown": 22, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityLifestealPercentHero": 50, "AbilityUnitTargetLimit": 1, - "BonusTechPowerPerKill": 5, - "Damage": 250, - "ExplosionRadius": 12, - "Key": "ability_guided_arrow", - "Name": "Guided Owl", - "StunDuration": 0.75, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "riposte_cast_modifier" + }, + "ChannelMoveSpeed": -1, + "CounterattackAntiMashDelay": 0.2, + "DamageThreshold": { + "Value": 60, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "DampingFactor": 0.5, + "DashGraceWindow": 1, + "DashRadius": 2.2, + "DashRange": 20, + "DashSpeed": 76.2, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_fencer_riposte_attack_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MeleeResistReduction" + ] + }, + "IsDisabled": false, + "Key": "ability_fencer_riposte", + "LiftHeight": 240, + "MeleeResistReduction": 22, + "MeleeResistReductionDuration": 3.0, + "MoveSpeedMax": 4, + "Name": "Riposte", + "ParryWindow": 0.3, + "SideMoveSpeed": -100, + "SlashConeAngle": 90, + "SlashHalfWidth": 1, + "SlashRadius": 6, + "SlowDuration": 4, + "SlowPercent": 40, + "StunDuration": 0.6, + "TurnRateMax": 10, "Upgrades": [ { - "Damage": 100 + "AbilityCooldown": -7 }, { - "AbilityCooldown": -47.0 + "MeleeResistReduction": 30 }, { - "LowHealthEnemyThresholdPct": 22 + "StunDuration": 1.6 } ] }, - "ability_gunslinger_demon_carbine": { - "AbilityCooldown": 30.0, + "ability_fencer_riposte_target_select": { + "AbilityCastRange": 25, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BaseBulletDamage": 5, - "BonusBulletSpeed": 100, - "BulletRadiusOverride": 13.7, - "BulletTimeScale": 0.01, - "ChannelMoveSpeed": 50, - "DemonShotCount": 3, - "HeadshotBonus": 15, - "Key": "ability_gunslinger_demon_carbine", - "MaxChargeDuration": 2.5, - "MoveSpeedWhileShootingPenaltyReduction": 100, - "Name": "Hellfire Salvo", - "ProcDamagePercentage": 400, - "SpeedChange": 25, - "Upgrades": [ - { - "AbilityCooldown": -15 - } - ], - "WeaponReadyDuration": 5 + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_fencer_riposte_target_select", + "Name": null, + "Upgrades": [] }, - "ability_gunslinger_salvo": { - "AbilityCastDelay": 1, - "AbilityCastRange": 60, - "AbilityChannelTime": 1, - "AbilityCooldown": 90, + "ability_fencer_throwblade": { + "AbilityCastDelay": 0.5, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 150, - "Damage": null, - "Key": "ability_gunslinger_salvo", - "Name": "Demontrigger Blitz", - "OverrideBulletRadius": 0.3, - "ProcChance": 100, - "ProcDamagePercentage": 220, - "TickRate": 0.5, - "TotalShots": 4, + "AirDrag": 2.0, + "AirSpeedMax": 70, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_fencer_sigil_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "BonusBulletSpeedPercent" + ] + }, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 85, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "fencer_sigil_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "FireRateSlow" + ] + }, + "FallSpeedMax": 1, + "IsDisabled": false, + "JumpVelocityHidden": 10.5, + "Key": "ability_fencer_throwblade", + "Name": "Disengaging Sigil", + "SigilHeight": 15, + "SigilRadius": 6.5, + "SlowDuration": 4, + "SlowPercent": 30, + "TraceToGroundDistance": 1000, "Upgrades": [ { - "AbilityCooldown": -20 + "Damage": 30 }, { - "DebuffDuration": 6 + "BonusFireRate": 20, + "BonusBulletSpeedPercent": 50, + "BuffDuration": 10 }, { - "TotalShots": 2 + "StaminaToRestore": 2, + "ResetsAirLimit": 1 } ] }, - "ability_gunslinger_spreadingfire": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 10, - "AbilityUnitTargetLimit": 1, - "BurnDuration": 4, - "ChannelMoveSpeed": 50, - "DPS": 20, - "Damage": 50, - "Key": "ability_gunslinger_spreadingfire", - "Name": "Flame Imp", - "SpreadRadius": 7, - "SpreadTargets": 1, - "TickRate": 0.5, + "ability_fencer_ultimate": { + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 9999, + "AbilityCooldown": 125, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "AirSpeedMax": 70, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "fencer_ult_cast_delay" + }, + "BonusDamagePercent": 60, + "CameraDistance": 250, + "CasterArrivalModifier": { + "Class": "modifier_base", + "Subclass": "modifier_fencer_ultimate_caster_arrival" + }, + "CasterLockDuration": 1.8, + "CasterModifier": { + "Class": "modifier_fencer_ultimate_caster", + "Subclass": "modifier_fencer_ultimate_caster" + }, + "DashAngleThreshold": 89, + "DashRadius": 7, + "DashRange": 27, + "DashSpeed": 254.0, + "DebuffDuration": 1.8, + "DelayedDamage": { + "Value": 190, + "Scale": { + "Value": 2.3, + "Type": "spirit" + } + }, + "FallSpeedMax": 1, + "GapDistanceToWall": 180, + "GroundDashReductionPercent": -30, + "ImpactDamage": { + "Value": 70, + "Scale": { + "Value": 0.77, + "Type": "spirit" + } + }, + "IncomingDamageReductionPercent": 70, + "IsDisabled": false, + "Key": "ability_fencer_ultimate", + "LowHealthEnemyThresholdPct": 50, + "MoveSpeedPenaltyMaxSpeed": 200, + "Name": "Itani Lo Sahn", + "SideMoveSpeedReduction": -100, + "TargetModifier": { + "Class": "modifier_fencer_ultimate_target", + "Subclass": "cursed", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "GroundDashReductionPercent", + "FireRateSlow" + ], + "StatusEffectPriority": 50, + "EndTimeScaleForFlinch": 0.9, + "DamageTimeOffset": 0.3 + }, + "TargetNonHeroModifier": { + "Class": "modifier_fencer_ultimate_target", + "Subclass": "cursed_non_hero", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "GroundDashReductionPercent", + "FireRateSlow" + ], + "StatusEffectPriority": 50, + "EndTimeScaleForFlinch": 0.9, + "DamageTimeOffset": 0.3 + }, + "TechCleaveExpireTime": 0.35, + "TimeScaleDebuff": 70, + "TimerSoundDuration": 1, + "TravelDistPctBeforeWallGapCheck": 70, + "TurnRateMaxDuringCast": 999, "Upgrades": [ { - "SpreadRadius": "3m" + "DashRange": 8 }, { - "BurnDuration": "2s" + "AbilityCooldown": -40 }, { - "DPS": 25, - "SpreadTargets": 1 + "BonusDamagePercent": 40 } - ] + ], + "VacuumSpeed": 10.16 }, - "ability_hat_trick": { - "AbilityCastDelay": 0.15, - "AbilityCooldown": 21.0, + "ability_fire_bomb": { + "AbilityCooldown": 165.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "Damage": 100, - "DebuffDuration": 5, - "ExplosionRadius": 2, - "Key": "ability_hat_trick", - "Name": "Hat Trick", - "SlowPercent": 20, + "BuffModifier": { + "Class": "modifier_firebomb_buff", + "Subclass": "buff" + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 125, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "ExplodeDelay": 3.25, + "FireBombModifier": { + "Class": "modifier_firebomb", + "Subclass": "modifier_firebomb", + "StatusEffectPriority": 45 + }, + "IsDisabled": false, + "Key": "ability_fire_bomb", + "Name": "Concussive Combustion", + "ProgressBarModifier": { + "Class": "modifier_base", + "Subclass": "modifier_progressbar" + }, + "Radius": 12, + "StunDuration": 1.25, "Upgrades": [ { - "Damage": 50 + "Damage": 100 }, { - "AbilityCooldown": -9.5 + "AbilityCooldown": -75.0, + "LifeStealPercentOnHit": 100 }, { - "SlowPercent": 30 + "StunDuration": 0.9, + "Radius": 10 } ] }, - "ability_haunt": { + "ability_flame_dash": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 38.0, + "AbilityDuration": 3.0, "AbilityUnitTargetLimit": 1, - "BuildUpBulletPercentPerHit": 8.33, - "BuildUpDuration": 0.1, - "BurnDuration": 0.3, - "ChannelMoveSpeed": 50, - "CritBuildup": 16, - "DPS": 15, - "Key": "ability_haunt", - "Name": null, + "AuraLingerDuration": 1.0, + "ChannelMoveSpeed": 18, + "DPS": { + "Value": 30, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "DashAirSpeed": 8, + "DashSpeed": 12, + "FlameAuraRadius": 4.5, + "FlameDashJumpBonus": 50, + "FlameDashModifier": { + "Class": "modifier_flamedash", + "Subclass": "modifier_flamedash", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FlameDashJumpBonus", + "SlowResistance" + ], + "GroundAuraModifier": { + "Class": "modifier_flamedash_ground_aura", + "Subclass": "modifier_flamedash_ground_aura", + "Height": 80.0, + "ProvidedByAura": { + "Class": "modifier_flamedash_burn", + "Subclass": "modifier_flamedash_burn", + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_flamedash_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + } + } + }, + "ProgressModifier": { + "Class": "modifier_base", + "Subclass": "progress_watcher" + } + }, + "GroundAuraSpacing": 1, + "GroundFlameDuration": 4, + "IsDisabled": false, + "Key": "ability_flame_dash", + "Name": "Flame Dash", + "SideMoveSpeedReduction": -65, + "SlowResistance": 50, + "SpeedBurstSpeed": 20, "TickRate": 0.5, "Upgrades": [ { - "AfterburnSpiritDamageReduction": -30 + "AbilityCooldown": -12.0 }, { - "BurnDuration": 1 + "DPS": 20.0, + "GroundFlameDuration": 1 }, { - "DPS": 30 + "AbilityCharges": 2, + "AbilityCooldownBetweenCharge": 14 } ] }, - "ability_health_swap": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 7, - "AbilityCooldown": 170.0, - "AbilityDuration": 0.25, + "ability_fortuna_ability01": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 2, - "EnemyMinHealthPct": 30, - "EnemySlowPct": 70, - "InitialUpSpeed": 150, - "Key": "ability_health_swap", - "MinDiffToCast": 0.1, - "MinHealthTakenPct": 30, - "Name": "Soul Exchange", - "PostCastHoldTime": 0.7, - "SilenceRadius": 0, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_fortuna_ability01", + "Name": null, "Upgrades": [ { - "AbilityCooldown": -38.0 + "AbilityCooldown": 0 }, { - "SelfBuffDuration": 8, - "BonusFireRate": 40 + "AbilityCooldown": 0 }, { - "SilenceDuration": 3, - "SilenceRadius": "15m" + "AbilityCooldown": 0 } ] }, - "ability_ice_dome": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 130, - "AbilityDuration": 5.5, + "ability_fortuna_ability02": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BlockerScaleFactor": 115, - "BonusHealthRegen": 110, - "ChannelMoveSpeed": 50, - "EnemyDragSpeed": 1000, - "GrowTime": 0.2, - "Key": "ability_ice_dome", - "Name": "Frozen Shelter", - "Radius": 10, - "SlowPercent": 35, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_fortuna_ability02", + "Name": null, "Upgrades": [ { - "FireRateSlow": 40 + "AbilityCooldown": 0 }, { - "AbilityCooldown": -40.0 + "AbilityCooldown": 0 }, { - "BonusHealthRegen": 60, - "Scale": { - "Prop": "BonusHealthRegen", - "Value": 1.4, - "Type": "spirit" - } + "AbilityCooldown": 0 } ] }, - "ability_ice_grenade": { - "AbilityCastDelay": 0.1, - "AbilityCharges": 1, - "AbilityCooldown": 22.0, - "AbilityCooldownBetweenCharge": 7, + "ability_fortuna_ability03": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 80, - "Key": "ability_ice_grenade", - "Name": "Frost Grenade", - "Radius": 6.5, - "SlowDuration": 4, - "SlowPercent": 40, - "StaminaCooldownIncrease": -40, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_fortuna_ability03", + "Name": null, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCooldown": 0 }, { - "HealAmount": 100, - "Scale": { - "Prop": "HealAmount", - "Value": 1.9656, - "Type": "spirit" - } + "AbilityCooldown": 0 }, { - "Damage": 175 + "AbilityCooldown": 0 } ] }, - "ability_icebeam": { - "AbilityChannelTime": 5.0, - "AbilityCooldown": 24.0, + "ability_fortuna_ult": { + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BeamSplit": 0, - "CameraDistance": 250, "ChannelMoveSpeed": -1, - "ChannelSlowPercent": 8, - "DPS": 60, - "IceBeamBuildupProcDuration": 2, - "Key": "ability_icebeam", - "MaxFireRateSlowPercent": 40, - "MaxSlowPercent": 40, - "MaxSlowTime": 2.0, - "MinSlowPercent": 30, - "Name": "Arctic Beam", - "PathLength": 25, - "PathWidth": 1.1, - "SlowDuration": 0.6, - "TickRate": 0.1, + "IsDisabled": false, + "Key": "ability_fortuna_ult", + "Name": null, "Upgrades": [ { - "AbilityCooldown": -7.5 + "AbilityCooldown": 0 }, { - "DPS": 40 + "AbilityCooldown": 0 }, { - "BeamSplit": "13m", - "Scale": { - "Prop": "BeamSplit", - "Value": 1.0, - "Type": "range" - }, - "BeamSplitCount": 2 + "AbilityCooldown": 0 } ] }, - "ability_icepath": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 42.0, + "ability_frank_painaura": { + "AbilityCooldown": 2.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 8, "AbilityUnitTargetLimit": 1, - "CameraDistance": 250, + "AuraModifier": { + "Class": "modifier_frank_painaura", + "Subclass": "painaura", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "StatusResistancePercent" + ], + "DebuffModifier": { + "Class": "modifier_frank_painaura_target", + "Subclass": "painauradebuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "EnemyDashSlowPercent", + "OutgoingDamagePercent", + "IncomingDamagePercent" + ] + } + }, + "AuraOffModifier": { + "Class": "modifier_base", + "Subclass": "auraoff" + }, "ChannelMoveSpeed": -1, - "IcePathAuraDuration": 18, - "IcePathEdgeWidth": 0.7, - "IcePathInterval": 0.5, - "IcePathPullInStrength": 20, - "IcePathShardRadius": 1.2, - "Key": "ability_icepath", - "MinHeight": 20, - "ModifierRadius": 5, - "MoveSpeedBonus": 2, - "MoveWhileShootingSpeedPenaltyReductionPercent": 100, - "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, - "Name": "Ice Path", - "PopupForce": 30, - "SlowResistancePercent": 60, - "SprintSpeedBonus": 2, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, + "DebuffDuration": 0.5, + "IsDisabled": false, + "Key": "ability_frank_painaura", + "MaxDPS": { + "Value": 58, + "Scale": { + "Value": 0.72, + "Type": "spirit" + } + }, + "MinDPS": { + "Value": 13, + "Scale": { + "Value": 0.15, + "Type": "spirit" + } + }, + "Name": "Aura of Suffering", + "Radius": 9, + "SelfDPS": 15, + "SelfDamagePercentage": 70, + "TickRate": 0.25, + "ToggleOffDelay": 0.5, "Upgrades": [ { - "SprintSpeedBonus": "4m" + "SlowPercent": 25, + "EnemyDashSlowPercent": -25, + "DebuffDuration": 0.5 }, { - "AbilityCooldown": -15.0 + "MinDps": 6, + "MaxDPS": 34.0 }, { - "BonusSpiritMeter": 1, - "BonusSpiritMax": 55, - "BonusSpiritLingerDuration": 6 + "IncomingDamagePercent": 15 } ] }, - "ability_immobilize_trap": { - "AbilityCooldown": 37.0, - "AbilityUnitTargetLimit": 1, - "ArmTime": 2.0, - "ChannelMoveSpeed": 50, - "ChargedShotHitRadiusScale": 30, - "Damage": 30, - "Key": "ability_immobilize_trap", - "Lifetime": 20, - "Name": "Spirit Snare", - "Radius": 6.2, - "SkipFrames": 6, - "SlowPercent": 30, - "TetherDuration": 1.75, - "TetherRadius": 6, - "TrapHeight": 2, - "TripGravity": 0.4, - "TripTime": 0.5, - "TripUpSpeed": 250, + "ability_frank_revive": { + "AbilityChannelTime": 3, + "AbilityCooldown": 230, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.66, + "AbilityUnitTargetLimit": 1, + "BonusDamagePerBullet": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "selfbuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResist", + "TechResist" + ] + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 200, + "Scale": { + "Value": 2.0, + "Type": "spirit" + } + }, + "DashSlowModifier": { + "Class": "modifier_base", + "Subclass": "dashslow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "EnemyDashSlowPercent" + ] + }, + "EnemyDashSlowPercent": -30, + "HalfHeight": 15, + "InitialDelay": 0.5, + "IsDisabled": false, + "Key": "ability_frank_revive", + "Name": "Shocking Reanimation", + "Radius": 18, + "RespawnDelay": 3, + "RespawnHealthPercent": 50, + "RevivingModifier": { + "Class": "modifier_frank_reviving", + "Subclass": "reviving" + }, + "SlowDuration": 3, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, + "SlowPercent": 120, + "StunDuration": 1.5, "Upgrades": [ { - "AbilityCooldown": -20.0 + "BonusDamagePerBullet": { + "Value": 6.0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "BonusFireRate": 15 }, { - "TetherDuration": 0.5 + "RespawnHealthPercent": 50 }, { - "BulletVulnerbility": 30, - "DebuffDuration": 10 + "Damage": 150, + "StunDuration": 1.5, + "AbilityCooldown": -130 } - ] - }, - "ability_incendiary_projectile": { - "AbilityCastDelay": 0.1, - "AbilityCastRange": 20, + ], + "ZombieModifier": { + "Class": "modifier_frank_zombie", + "Subclass": "zombie" + }, + "ZombieTickRate": 0.02 + }, + "ability_frank_selfzap": { + "AbilityChannelTime": 0.35, "AbilityCharges": 1, - "AbilityCooldown": 25.0, - "AbilityCooldownBetweenCharge": 6, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": 8, + "AbilityDuration": 4.5, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 18, - "Damage": 50, - "DamageAmplification": 20, - "DebuffDuration": 8, - "FlameHeightOffGround": 50, - "GrowthPerMeter": 0.5, - "InitialWidth": 1, - "Key": "ability_incendiary_projectile", - "Name": "Catalyst", - "ParticleRadiusMultiplier": 1.15, - "SlowDuration": 4, - "SlowPercent": 35, - "TickRate": 0.5, + "BonusMoveSpeed": 3, + "BuffModifier": { + "Class": "modifier_frank_selfzap", + "Subclass": "selfzap" + }, + "ChannelMoveSpeed": -1, + "CurrentHealthPercentDamage": 15, + "IsDisabled": false, + "Key": "ability_frank_selfzap", + "Name": "Jumpstart", + "TotalHealthRegen": { + "Value": 100, + "Scale": { + "Value": 1.2, + "Type": "spirit" + } + }, "Upgrades": [ { - "AbilityCharges": 1 + "BonusMoveSpeed": 3 }, { - "LifestealPercentHero": 12 + "TotalHealthRegen": 70, + "AbilityCooldown": -8 }, { - "DamageAmplification": 20, - "HealAmpReceivePenaltyPercent": -33, - "HealAmpRegenPenaltyPercent": -33 + "AbilityCharges": 1, + "TotalHealthRegen": { + "Value": 0, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "StatusResistancePercent": 50 } ] }, - "ability_intimidate": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 12.5, + "ability_frank_shocktarget2": { + "AbilityCastDelay": 0.35, + "AbilityCastRange": 28, + "AbilityChargesConditionally": 1, + "AbilityCooldown": 2, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 60, - "DamageHealMult": 1.6, - "DamageHealMultNonHero": 0.6, - "Key": "ability_intimidate", - "Name": "Scorn", - "Radius": 10, - "TickRate": 0.1, + "BatteryGenerationPercent": { + "Value": 100, + "Scale": { + "Value": -1.0, + "Type": "cooldown" + } + }, + "BoltCount": 7, + "BonusShocksDelay": 0.2, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 100, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "FullyChargedFXModifier": { + "Class": "modifier_frank_shockfullycharged", + "Subclass": "charged_fx" + }, + "HealOnHit": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "healing" + } + }, + "IsDisabled": false, + "Key": "ability_frank_shocktarget2", + "MissingHealthPercentHeal": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "healing" + } + }, + "Name": "Pain Battery", + "ShockModifier": { + "Class": "modifier_frank_shocktarget", + "Subclass": "shock" + }, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "zap_slow" + }, + "SpreadAngle": 40, + "SpreadRandomness": 0.005, + "StoredDamageHealthPercentRequired": 40, "Upgrades": [ { - "AbilityCooldown": -3.75 + "SlowPercent": 40, + "SlowDuration": "2s" }, { - "Damage": 25 + "Damage": 50.0 }, { - "DamageBonus": 15, - "DebuffDuration": 16 + "MissingHealthPercentHeal": 15, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } } ] }, - "ability_kali_dust_storm": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 25.0, - "AbilityDuration": 5, + "ability_golden_idol": { + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirMoveIncreasePercent": 10, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_intrinsic_base", + "Subclass": "modifier_intrinsic_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FixedMoveSpeed", + "SlowResistancePercent", + "BonusMoveSpeed", + "BulletResist", + "TechResist", + "Stamina", + "AirMoveIncreasePercent", + "GroundMoveIncreasePercent", + "BonusSprintAcceleration", + "StaminaCooldownReduction" + ] + } + ], + "BonusMoveSpeed": 3.5, + "BonusSprintAcceleration": 14, + "BonusSprintSpeed": 2, + "ChannelMoveSpeed": -1, + "DropOffTimer": 0.1, + "DropoffTimerModifier": { + "Class": "modifier_idol_return_timer", + "Subclass": "timer" + }, + "FixedMoveSpeed": 15, + "GroundMoveIncreasePercent": 10, + "HoldingIdolModifier": { + "Class": "modifier_citadel_holding_golden_idol", + "Subclass": "modifier_citadel_holding_golden_idol" + }, + "IsDisabled": false, + "Key": "ability_golden_idol", + "Lifetime": 3, + "Name": "Soul Urn", + "NoPickupModifier": { + "Class": "modifier_idol_team_timeout", + "Subclass": "no_pickup" + }, + "Radius": 20, + "SlowResistancePercent": 100, + "Stamina": 1, + "StaminaCooldownReduction": 15, + "TrailingTeamBonusSprintSpeed": 6, + "Upgrades": [] + }, + "ability_graf_ability01": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "ClimbHeight": 1, - "CloseRangeSpeed": 80, - "DamagePerSecond": 50, - "DebuffDuration": 3.0, - "DistanceAboveGround": 2, - "DropDownRate": 2, - "FireRateSlow": 20, - "GroundDashReductionPercent": -30, - "Key": "ability_kali_dust_storm", - "Name": "Dust Storm", - "OpenHeight": 2, - "Radius": 3.5, - "SlowPercent": 20, - "ThrownObjectRadius": 20, - "TickRate": 0.25, - "TornadoSpeed": 600, - "TrackingDistance": 15, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_graf_ability01", + "Name": null, "Upgrades": [ { - "SlowPercent": 30 + "AbilityCooldown": 0 }, { - "FireRateSlow": 40 + "AbilityCooldown": 0 }, { - "AbilityDuration": 3, - "AbilityCooldown": -9.5 + "AbilityCooldown": 0 } ] }, - "ability_kali_trappers_bolo": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 25, - "AbilityCooldown": 127.0, + "ability_graf_ability02": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BoloBounceCount": 6, - "BoloBounceSpeed": 800, - "BoloContractRadius": 5, - "BoloHitDamage": 25, - "BoloProcDamage": 75, - "BoloRadius": 0.8, - "ChannelMoveSpeed": 50, - "DebuffDelay": 2, - "ImmobilizeDuration": 2.0, - "Key": "ability_kali_trappers_bolo", - "MaxGroundDashReduction": -50, - "MaxSlow": 100, - "Name": "Trapper's Delight", + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_graf_ability02", + "Name": null, "Upgrades": [ { - "ReverseLifeLeech": 30, - "ReverseLifeLeechDuration": 8 + "AbilityCooldown": 0 }, { - "AbilityCooldown": -47.0 + "AbilityCooldown": 0 }, { - "StunsTargets": 1 + "AbilityCooldown": 0 } ] }, - "ability_lash_flog": { - "AbilityCastDelay": 0.15, - "AbilityCastRange": 25, + "ability_graf_ability03": { "AbilityCooldown": 26.0, - "AbilityUnitTargetLimit": 30, - "ChannelMoveSpeed": 50, - "Damage": 65, - "HealPctVsHeroes": 65, - "HealPctVsNonHeroes": 20, - "Key": "ability_lash_flog", - "Name": "Flog", - "TargetingConeAngle": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_graf_ability03", + "Name": null, "Upgrades": [ { - "EnemySlowDuration": 3, - "EnemySlowPct": 35 + "AbilityCooldown": 0 }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": 0 }, { - "Damage": 105, - "FireRateSlow": 35 + "AbilityCooldown": 0 } ] }, - "ability_life_drain": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 20, - "AbilityCooldown": 30.0, - "AbilityDuration": 2.5, - "AbilityUnitTargetLimit": 10, - "ChannelMoveSpeed": 50, - "Key": "ability_life_drain", - "LifeDrainHealthMult": 100, - "LifeDrainPerSecond": 35, - "MaxRange": 30, - "MoveSpeedReduction": 25, - "Name": "Life Drain", - "TickRate": 0.1, + "ability_graf_ult": { + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_graf_ult", + "Name": null, "Upgrades": [ { - "LifeDrainPerSecond": 20 + "AbilityCooldown": 0 }, { - "AbilityDuration": 2.0 + "AbilityCooldown": 0 }, { - "AbilityCharges": 2, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" - }, - "AbilityCooldownBetweenCharge": 0.1 + "AbilityCooldown": 0 } ] }, - "ability_magician_animalcurse": { - "AbilityCastDelay": 0.35, + "ability_gravity_lasso": { + "AbilityCastDelay": 0.5, "AbilityCastRange": 20, - "AbilityCooldown": 45, - "AbilityDuration": 2, - "AbilityPostCastDuration": 0.1, + "AbilityCooldown": 115, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 2.25, "AbilityUnitTargetLimit": 1, - "AirDampingDuration": 1, - "ChannelMoveSpeed": 50, - "DamageAmpPercentage": 25, - "HexMoveSpeedLimit": 6, - "Key": "ability_magician_animalcurse", - "Name": "Rabbit Hex", - "Radius": 0, - "SelfBumpImpulse": 500, + "BouncePadExtendDuration": 1.0, + "CameraPreviewDistance": 200, + "CameraPreviewOffset": 25, + "CameraPreviewSpeed": 0.6, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 80, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, + "ExtraTargetConeAngle": 60, + "ExtraTargetHorizontalOffset": 30, + "FollowDampingFactor": 8, + "FollowDistance": 60, + "GrabExtraTargetsRadiusMult": 2, + "IsDisabled": false, + "Key": "ability_gravity_lasso", + "LassoTargetMaxSpeed": 55, + "LiftHeight": 7, + "LiftHorizontal": -30, + "LiftInitialDelay": 0.5, + "LiftInitialRisingSpeed": 100, + "LiftInitialVelocityStart": 500, + "Name": "Spirit Lasso", "Upgrades": [ { - "AbilityCooldown": -10 + "Damage": 80 }, { - "AbilityDuration": 1 + "AbilityDuration": 0.75 }, { - "Radius": "6m" + "AbilityCooldown": -50 } ] }, - "ability_magician_bigbolt": { - "AbilityCastDelay": 0.5, - "AbilityCastRange": 500, - "AbilityChannelTime": 8, - "AbilityCooldown": 100, - "AbilityCooldownBetweenCharge": 3, - "AbilityPostCastDuration": 0.3, - "AbilityUnitTargetLimit": 1, - "AirSpeedMax": 70, - "BoltRefundPerKill": 1, - "ChannelMoveSpeed": 50, - "Damage": 120, - "DamagePerShot": 50, - "DebuffDuration": 2, - "FallSpeedMax": 1, - "InitialProjectileVelocity": 1000, - "Key": "ability_magician_bigbolt", - "Name": "Grand Finale!", - "ProjectileLifetime": 3, - "ProjectileRedirectCount": 1, - "Radius": 3, - "RedirectVelocity": 1500, - "ShootDelay": 0.7, - "SlowPercent": 25, - "TotalBolts": 3, + "ability_guided_arrow": { + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 20, + "AbilityCooldown": 110.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusTechPowerPerKill": 10, + "Damage": { + "Value": 230.0, + "Scale": { + "Value": 0.93744, + "Type": "spirit" + } + }, + "ExplosionRadius": 12, + "GuidingModifier": { + "Class": "modifier_guiding_arrow", + "Subclass": "modifier_guiding_arrow", + "GlowEnemeyModifier": { + "Class": "modifier_low_health_glow", + "Subclass": "modifier_low_health_glow" + } + }, + "IsDisabled": false, + "Key": "ability_guided_arrow", + "KillCheckModifier": { + "Class": "modifier_guiding_arrow_killcheck", + "Subclass": "killcheck_modifier" + }, + "Name": "Guided Owl", + "StunDuration": 0.75, "Upgrades": [ { - "SlowPercent": 25 + "Damage": 85.0 }, { - "AbilityCooldown": -40 + "AbilityCooldown": -45.0 }, { - "DamagePerShot": 50, - "BoltRefundPerKill": 1 + "LowHealthEnemyThresholdPct": 22 } ] }, - "ability_magician_cloneturret": { - "AbilityCastDelay": 0.15, - "AbilityCastRange": 15, - "AbilityChannelTime": 5, - "AbilityCooldown": 30, - "AbilityDuration": 8, + "ability_gunslinger_demon_carbine": { + "AbilityCooldown": 30.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 100, - "Damage": 30, - "Key": "ability_magician_cloneturret", - "LeashRadius": 20, - "Name": "Spectral Assistant", - "TotalSwaps": 1, - "TurretBulletTargetAngle": 20, - "TurretBulletTargetRadius": 500, - "TurretBulletVerticalOffset": 2, + "BaseBulletDamage": { + "Value": 5, + "Scale": { + "Value": 1.0, + "Type": "damage" + } + }, + "BonusBulletSpeed": 100, + "BulletRadiusOverride": 13.7, + "BulletTimeScale": 0.01, + "ChannelMoveSpeed": -1, + "ChargingModifier": { + "Class": "modifier_gunslinger_demon_carbine", + "Subclass": "modifier_gunslinger_demon_carbine" + }, + "DebuffModifier": { + "Class": "modifier_chrono_kinetic_carbine_slow", + "Subclass": "modifier_chrono_kinetic_carbine_slow", + "StatusEffectPriority": 50 + }, + "DemonShotCount": 3, + "HeadshotBonus": 15, + "IsDisabled": false, + "Key": "ability_gunslinger_demon_carbine", + "MaxChargeDuration": 2.5, + "MoveSpeedWhileShootingPenaltyReduction": 100, + "Name": "Hellfire Salvo", + "ProcDamagePercentage": 400, + "SpeedChange": { + "Value": 25, + "Scale": { + "Value": 0.0914, + "Type": "spirit" + } + }, "Upgrades": [ { - "AbilityCooldown": -10 - }, - { - "AbilityDuration": 5, - "AbilityCastRange": "5m", - "LeashRadius": "5m" - }, - { - "BonusFireRate": 45, - "Damage": 15 + "AbilityCooldown": -15 } - ] + ], + "WeaponReadyDuration": 5 }, - "ability_magician_escape": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 15, - "AbilityCooldown": 30, - "AbilityPostCastDuration": 0.5, + "ability_gunslinger_salvo": { + "AbilityCastDelay": 1, + "AbilityCastRange": 60, + "AbilityChannelTime": 1, + "AbilityCooldown": 90, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BuffDuration": 2, - "ChannelMoveSpeed": 50, - "FullInvisDistance": 50, - "InvisAlertWhenFading": 1, - "InvisFadeToDuration": 0.5, - "InvisMoveSpeedMod": 2.0, - "InvisibilityDuration": 2, - "Key": "ability_magician_escape", - "Name": "Escape Artist", - "RevealOnSpottedDuration": 0.5, - "SpottedRadius": 2, + "ChannelMoveSpeed": 3.8, + "Damage": null, + "IsDisabled": false, + "Key": "ability_gunslinger_salvo", + "Name": "Demontrigger Blitz", + "OverrideBulletRadius": 0.3, + "ProcChance": 100, + "ProcDamagePercentage": 220, + "ProcWatcherModifier": { + "Class": "modifier_salvo_bullet", + "Subclass": "salvo_bullet_watcher", + "MaxBulletsToProcInShot": 1.0 + }, + "TickRate": 0.5, + "TotalShots": 4, "Upgrades": [ { - "StaminaHeal": 2 + "AbilityCooldown": -20 }, { - "AbilityCooldown": -15 + "DebuffDuration": 6 }, { - "InvisibilityDuration": 2 + "TotalShots": 2 } - ] + ], + "VictimWarningModifier": { + "Class": "modifier_base", + "Subclass": "gunslinger_salvo_warning_modifier" + } }, - "ability_magician_magicbolt": { - "AbilityCastDelay": 0.1, - "AbilityCastRange": 500, - "AbilityCharges": 1, - "AbilityCooldown": 15, - "AbilityCooldownBetweenCharge": 3, - "AbilityPostCastDuration": 0.3, + "ability_gunslinger_spreadingfire": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 10, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "CloneDamage": 80, - "Damage": 120, - "DebuffDuration": 5, - "FireRateSlow": 20, - "InitialProjectileVelocity": 1000, - "Key": "ability_magician_magicbolt", - "Name": "Vexing Bolt", - "ProjectileLifetime": 3, - "ProjectileRedirectCount": 1, - "Radius": 3, - "RedirectVelocity": 1500, + "BurnDuration": 4, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 20, + "Scale": { + "Value": 0.6975, + "Type": "spirit" + } + }, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, + "FireDebuffModifier": { + "Class": "modifier_spreadingfire_dot", + "Subclass": "modifier_spreadingfire_dot", + "StatusEffectPriority": 50 + }, + "IsDisabled": false, + "Key": "ability_gunslinger_spreadingfire", + "Name": "Flame Imp", + "SpreadRadius": 7, + "SpreadTargets": 1, + "TickRate": 0.5, "Upgrades": [ { - "AbilityCooldown": -4 + "SpreadRadius": 3 }, { - "TechArmorDamageReduction": -20 + "BurnDuration": "2s" }, { - "Damage": 110, - "Scale": { - "Prop": "CloneDamage", - "Value": 0.4, - "Type": "spirit" - }, - "CloneDamage": 150 + "DPS": 25, + "SpreadTargets": 1 } ] }, - "ability_magician_shadowclone": { + "ability_hat_trick": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 21.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.93744, + "Type": "spirit" + } + }, + "DebuffDuration": 5, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "ExplosionRadius": 2, + "IsDisabled": false, + "Key": "ability_hat_trick", + "Name": "Hat Trick", + "SlowPercent": 20, + "Upgrades": [ + { + "Damage": 50 + }, + { + "AbilityCooldown": -9.5 + }, + { + "SlowPercent": 30 + } + ] + }, + "ability_haunt": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_afterburn_watcher", + "Subclass": "modifier_afterburn_watcher", + "AfterburnDotModifier": { + "Class": "modifier_afterburn_dot", + "Subclass": "modifier_afterburn_dot", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AfterburnSpiritDamageReduction" + ], + "StatusEffectPriority": 50 + }, + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_citadel_base_buildup" + } + } + ], + "BuildUpBulletPercentPerHit": 8.33, + "BuildUpDuration": 0.1, + "BurnDuration": 0.3, + "ChannelMoveSpeed": -1, + "CritBuildup": 16, + "DPS": { + "Value": 15, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_haunt", + "Name": null, + "TickRate": 0.5, + "Upgrades": [ + { + "AfterburnSpiritDamageReduction": -30 + }, + { + "BurnDuration": 1 + }, + { + "DPS": 30 + } + ] + }, + "ability_health_swap": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 5.5, + "AbilityCooldown": 190.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.25, + "AbilityUnitTargetLimit": 1, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "TechResist", + "BonusSpirit" + ] + }, + "ChannelMoveSpeed": 2, + "EnemyMinHealthPct": 30, + "EnemySlowPct": 70, + "InitialUpSpeed": 150, + "IsDisabled": false, + "Key": "ability_health_swap", + "MinDiffToCast": 0.1, + "MinHealthTakenPct": 30, + "Name": "Soul Exchange", + "PostCastHoldTime": 0.2, + "PreCastModifier": { + "Class": "modifier_healthswap_precast", + "Subclass": "modifier_healthswap_precast" + }, + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + }, + "SwapModifier": { + "Class": "modifier_health_swap_debuff", + "Subclass": "modifier_health_swap_debuff" + }, + "Upgrades": [ + { + "AbilityCooldown": -60.0 + }, + { + "SilenceDuration": 3, + "SilenceRadius": 25 + }, + { + "SelfBuffDuration": 8, + "TechResist": 50, + "BonusFireRate": 40, + "BonusSpirit": 60 + } + ] + }, + "ability_ice_dome": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 8, + "AbilityCooldown": 170, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "BlockerScaleFactor": 115, + "BonusHealthRegen": { + "Value": 90, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "EnemyDragSpeed": 25.4, + "GrowTime": 0.2, + "IceDomeModifier": { + "Class": "modifier_ice_dome", + "Subclass": "modifier_ice_dome", + "FriendlyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "ice_dome_friendly_aura", + "ProvidedByAura": { + "Class": "modifier_ice_dome_friendly", + "Subclass": "modifier_ice_dome_friendly", + "Duration": 0.5 + } + }, + "EnemyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "ice_dome_enemy_aura", + "ProvidedByAura": { + "Class": "modifier_icedome_auramodifier_base", + "Subclass": "modifier_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow", + "SlowPercent" + ], + "Duration": 0.5 + } + } + }, + "IsDisabled": false, + "Key": "ability_ice_dome", + "Name": "Frozen Shelter", + "Radius": 10, + "SlowPercent": 35, + "Upgrades": [ + { + "AbilityCooldown": -25 + }, + { + "AbilityDuration": 1.5 + }, + { + "BonusHealthRegen": { + "Value": 65, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "PurgeOnCast": 1 + } + ] + }, + "ability_ice_dome_trigger": { + "IsDisabled": false, + "Key": "ability_ice_dome_trigger", + "Name": "Frozen Shelter", + "Upgrades": [] + }, + "ability_ice_grenade": { + "AbilityCastDelay": 0.1, + "AbilityCharges": 2, + "AbilityCooldown": 30.0, + "AbilityCooldownBetweenCharge": 7, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "HealAmount": { + "Value": 60, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "IceGrenadeSlowModifier": { + "Class": "modifier_icegrenade_debuff", + "Subclass": "kelvin_ice_grenade_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_ice_grenade", + "Name": "Frost Grenade", + "Radius": 6.5, + "SlowDuration": 4, + "SlowPercent": 40, + "Upgrades": [ + { + "Damage": 30, + "HealAmount": 30 + }, + { + "PauseStaminaRegen": 1, + "AbilityCooldown": -10 + }, + { + "Radius": 2, + "HealAmount": { + "Value": 0, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + } + } + ] + }, + "ability_icebeam": { + "AbilityCooldown": 28.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5.0, + "AbilityUnitTargetLimit": 1, + "BeamSplit": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "range" + } + }, + "BuildupModifier": { + "Class": "modifier_icebeam_stacking_slow", + "Subclass": "modifier_icebeam_stacking_slow", + "BuildUpDecayDelay": 0.4, + "StatusEffectPriority": 50 + }, + "CameraDistance": 250, + "ChannelMoveSpeed": -1, + "ChannelSlowPercent": 8, + "DPS": { + "Value": 45.0, + "Scale": { + "Value": 0.38, + "Type": "spirit" + } + }, + "IceBeamBuildupProcDuration": 2, + "IceBeamModifier": { + "Class": "modifier_base", + "Subclass": "icebeaming", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "ChannelSlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_icebeam", + "MaxFireRateSlowPercent": 20, + "MaxGroundDashReductionPercent": -20, + "MaxSlowPercent": 20, + "MaxSlowTime": 2.0, + "MinSlowPercent": 30, + "Name": "Arctic Beam", + "PathLength": 25, + "PathWidth": 1.1, + "SlowDuration": 0.6, + "TickRate": 0.1, + "Upgrades": [ + { + "MaxSlowPercent": 25, + "MaxFireRateSlowPercent": 25 + }, + { + "DPS": { + "Value": 20, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } + }, + { + "BeamSplit": { + "Value": 10, + "Scale": { + "Value": 0.93, + "Type": "range" + } + }, + "BeamSplitCount": 2, + "AbilityCooldown": -13 + } + ] + }, + "ability_icepath": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 1, + "CameraDistance": 250, + "ChannelMoveSpeed": -1, + "IcePathAuraDuration": 18, + "IcePathEdgeWidth": 0.7, + "IcePathInterval": 0.5, + "IcePathModifier": { + "Class": "modifier_icepath", + "Subclass": "modifier_icepath", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusTechDamagePercent", + "SlowResistancePercent", + "MoveWhileShootingSpeedPenaltyReductionPercent", + "MoveWhileZoomedSpeedPenaltyReductionPercent" + ], + "FriendlyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "modifier_icepath_friendly_aura", + "ProvidedByAura": { + "Class": "icepath_friendly_modifier", + "Subclass": "modifier_icepath_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedBonus", + "SprintSpeedBonus", + "SlideScale" + ] + } + }, + "BonusSpiritLingerModifier": { + "Class": "modifier_icepath_tech_power_linger", + "Subclass": "modifier_icepath_tech_power_linger" + } + }, + "IcePathPullInStrength": 20, + "IcePathShardRadius": 1.2, + "IsDisabled": false, + "Key": "ability_icepath", + "MinHeight": 20, + "ModifierRadius": 5, + "MoveSpeedBonus": 2, + "MoveWhileShootingSpeedPenaltyReductionPercent": 100, + "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, + "Name": "Ice Path", + "PopupForce": 30, + "SlideScale": 50, + "SlowResistancePercent": 60, + "SprintSpeedBonus": 2, + "Upgrades": [ + { + "MoveSpeedBonus": 2, + "BulletResist": 35 + }, + { + "AbilityCooldown": -25.0 + }, + { + "BonusSpiritPct": 35, + "BonusSpirit": 20 + } + ] + }, + "ability_immobilize_trap": { + "AbilityCooldown": 34, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ArmTime": 2.0, + "ChannelMoveSpeed": -1, + "ChargedShotHitRadiusScale": 30, + "Damage": 25, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_immobilize_trap_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction" + ] + }, + "GlitchModifier": { + "Class": "modifier_glitch_debuff", + "Subclass": "modifier_glitch_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SkipFrames", + "SlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_immobilize_trap", + "Lifetime": 22, + "Name": "Spirit Snare", + "Radius": 6.5, + "SkipFrames": 6, + "SlowPercent": 30, + "TetherDuration": 2.25, + "TetherRadius": 6, + "TrapHeight": 2, + "TripGravity": 0.4, + "TripTime": 0.5, + "TripUpSpeed": 6.35, + "Upgrades": [ + { + "AbilityCooldown": -20.0 + }, + { + "BulletArmorReduction": -15, + "DebuffDuration": 10 + }, + { + "TetherDuration": 1, + "Radius": 1.5 + } + ] + }, + "ability_incendiary_projectile": { + "AbilityCastDelay": 0.1, "AbilityCastRange": 20, - "AbilityChannelTime": 1, + "AbilityCharges": 1, + "AbilityCooldown": 25.0, + "AbilityCooldownBetweenCharge": 6, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 18, + "Damage": { + "Value": 40.0, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "DebuffDuration": 8, + "DebuffModifier": { + "Class": "modifier_incendiary_debuff", + "Subclass": "modifier_incendiary_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ], + "StatusEffectPriority": 50 + }, + "GrowthPerMeter": 0.5, + "HeightOffGround": 50, + "IncomingDamagePercentFromCaster": 16, + "InitialWidth": 1, + "IsDisabled": false, + "Key": "ability_incendiary_projectile", + "Name": "Napalm", + "ParticleRadiusMultiplier": 1.15, + "SlowDuration": 4, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SlowPercent": 35, + "TickRate": 0.5, + "Upgrades": [ + { + "AbilityCharges": 1 + }, + { + "LifestealPercentHero": 15 + }, + { + "IncomingDamagePercentFromCaster": 17, + "HealAmpReceivePenaltyPercent": -33, + "HealAmpRegenPenaltyPercent": -33 + } + ] + }, + "ability_intimidate": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 13, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + }, + "DamageHealMult": 1.2, + "DamageHealMultNonHero": 0.35, + "DebuffModifier": { + "Class": "modifier_intimidate_debuff", + "Subclass": "modifier_intimidate_debuff" + }, + "EnemyModifier": { + "Class": "modifier_intimidated", + "Subclass": "modifier_intimidated" + }, + "IsDisabled": false, + "Key": "ability_intimidate", + "Name": "Scorn", + "Radius": 9, + "TickRate": 0.1, + "Upgrades": [ + { + "Damage": 35 + }, + { + "AbilityCooldown": -5, + "Radius": 1 + }, + { + "DamageBonus": 15, + "DebuffDuration": 16 + } + ] + }, + "ability_kali_dust_storm": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 25.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "ClimbHeight": 1, + "CloseRangeSpeed": 80, + "DamagePerSecond": { + "Value": 50, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "DebuffDuration": 3.0, + "DistanceAboveGround": 2, + "DropDownRate": 2, + "FireRateSlow": 20, + "GrenadeTrailModifier": { + "Class": "modifier_citadel_dust_storm_thrown", + "Subclass": "modifier_citadel_dust_storm_thrown" + }, + "GroundDashReductionPercent": -30, + "IsDisabled": false, + "Key": "ability_kali_dust_storm", + "Name": "Dust Storm", + "OpenHeight": 2, + "Radius": 3.5, + "SlowPercent": 20, + "ThrownObjectRadius": 20, + "TickRate": 0.25, + "TornadoSpeed": 600, + "TrackingDistance": 15, + "Upgrades": [ + { + "SlowPercent": 30 + }, + { + "FireRateSlow": 40 + }, + { + "AbilityDuration": 3, + "AbilityCooldown": -9.5 + } + ] + }, + "ability_kali_trappers_bolo": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 25, + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BoloBounceCount": 6, + "BoloBounceSpeed": 800, + "BoloContractRadius": 5, + "BoloHitDamage": { + "Value": 25, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "BoloProcDamage": { + "Value": 75, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "BoloRadius": 0.8, + "ChannelMoveSpeed": -1, + "DebuffDelay": 2, + "DebuffModifier": { + "Class": "modifier_citadel_bolo", + "Subclass": "modifier_citadel_bolo", + "TrapModifier": { + "Class": "modifier_citadel_root", + "Subclass": "modifier_citadel_root" + }, + "ReverseLeechModifier": { + "Class": "modifier_citadel_bolo_leech", + "Subclass": "modifier_citadel_bolo_leech" + } + }, + "ImmobilizeDuration": 2.0, + "IsDisabled": false, + "Key": "ability_kali_trappers_bolo", + "MaxGroundDashReduction": -50, + "MaxSlow": 100, + "Name": "Trapper's Delight", + "Upgrades": [ + { + "ReverseLifeLeech": 30, + "ReverseLifeLeechDuration": 8 + }, + { + "AbilityCooldown": -47.0 + }, + { + "StunsTargets": 1 + } + ] + }, + "ability_lash_flog": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 20, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 30, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 65, + "Scale": { + "Value": 0.85, + "Type": "spirit" + } + }, + "FlogDebuffModifier": { + "Class": "modifier_lash_flog_debuff", + "Subclass": "modifier_lash_flog_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "HealPctVsHeroes": 50, + "HealPctVsNonHeroes": 16, + "IsDisabled": false, + "Key": "ability_lash_flog", + "Name": "Flog", + "TargetingConeAngle": 30, + "Upgrades": [ + { + "EnemySlowDuration": 3, + "EnemySlowPct": 35 + }, + { + "AbilityCooldown": -16.0, + "FireRateSlow": 30 + }, + { + "Damage": 80, + "TargetingConeAngle": 40, + "HealPctVsHeroes": 20, + "HealPctVsNonHeroes": 6 + } + ] + }, + "ability_life_drain": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 18, + "AbilityCooldown": 34.0, + "AbilityDuration": 2.5, + "AbilityUnitTargetLimit": 10, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_life_drain", + "LifeDrainCasterModifier": { + "Class": "modifier_base", + "Subclass": "modifier_life_drain_caster" + }, + "LifeDrainHealthMult": 75, + "LifeDrainPerSecond": { + "Value": 32, + "Scale": { + "Value": 0.43, + "Type": "spirit" + } + }, + "LifeDrainTargetModifier": { + "Class": "modifier_life_drain", + "Subclass": "modifier_life_drain", + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_life_drain_silence" + } + }, + "MaxRange": 28, + "MoveSpeedReduction": 40, + "Name": "Life Drain", + "TickRate": 0.1, + "Upgrades": [ + { + "LifeDrainPerSecond": 18 + }, + { + "AbilityDuration": 2.5 + }, + { + "AbilityCharges": 3, + "AbilityCooldownBetweenCharge": 0.1, + "LifeDrainPerSecond": { + "Value": 0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + } + } + ] + }, + "ability_magician_animalcurse": { + "AbilityCastDelay": 0.35, + "AbilityCastRange": 20, + "AbilityCooldown": 45, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 2, + "AbilityPostCastDuration": 0.1, + "AbilityUnitTargetLimit": 1, + "AirDampingDuration": 1, + "AirDampingModifier": { + "Class": "modifier_airdamp", + "Subclass": "airdamp_animalcurse" + }, + "ChannelMoveSpeed": -1, + "CurseModifier": { + "Class": "modifier_citadel_animalcurse", + "Subclass": "animalhex_curse_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedBonusPct" + ], + "ModelScale": 0.75 + }, + "DamageAmpPercentage": { + "Value": 25, + "Scale": { + "Value": 0.093, + "Type": "spirit" + } + }, + "HexMoveSpeedLimit": 6, + "IsDisabled": false, + "Key": "ability_magician_animalcurse", + "MoveSpeedBonusPct": 35, + "Name": "Rabbit Hex", + "SelfBumpImpulse": 500, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "AbilityDuration": 1 + }, + { + "Radius": 6 + } + ] + }, + "ability_magician_animalhexarea": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 24, + "AbilityCooldown": 26, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirDampingDuration": 1, + "ChannelMoveSpeed": -1, + "DamageAmpPercentage": { + "Value": 15, + "Scale": { + "Value": 0.0558, + "Type": "spirit" + } + }, + "DetonationDelay": 0.9, + "HexAreaModifier": { + "Class": "modifier_magician_animalcurse_hexarea", + "Subclass": "hexarea_modifier", + "HexModifier": { + "Class": "modifier_citadel_animalcurse", + "Subclass": "animalhex_curse_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedBonusPct" + ], + "ModelScale": 0.75 + } + }, + "HexDuration": 2, + "HexMoveSpeedLimit": 6, + "IsDisabled": false, + "Key": "ability_magician_animalhexarea", + "MoveSpeedBonusPct": 36, + "Name": "Rabbit Hex", + "Radius": 6.5, + "SelfBumpImpulse": 500, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "HexDuration": 1 + }, + { + "Radius": 3, + "DamageAmpPercentage": 7 + } + ] + }, + "ability_magician_bigbolt": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": 500, + "AbilityChannelTime": 8, + "AbilityCooldown": 100, + "AbilityCooldownBetweenCharge": 3, + "AbilityPostCastDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "AirSpeedMax": 70, + "BoltHitModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "magician_bigbolt_modifier" + }, + "BoltRefundPerKill": 1, + "CasterModifier": { + "Class": "modifier_base", + "Subclass": "magician_caster_bigbolt_modifier" + }, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 120, + "Scale": { + "Value": 1.395, + "Type": "spirit" + } + }, + "DamagePerShot": { + "Value": 50, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, + "DebuffDuration": 2, + "FallSpeedMax": 1, + "InitialProjectileVelocity": 1000, + "IsDisabled": false, + "Key": "ability_magician_bigbolt", + "Name": "Grand Finale!", + "ProjectileLifetime": 3, + "ProjectileRedirectCount": 1, + "Radius": 3, + "RedirectVelocity": 1500, + "ShootDelay": 0.7, + "SlowPercent": 25, + "TotalBolts": 3, + "Upgrades": [ + { + "SlowPercent": 25 + }, + { + "AbilityCooldown": -40 + }, + { + "DamagePerShot": 50, + "BoltRefundPerKill": 1 + } + ] + }, + "ability_magician_cloneturret": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 15, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "cloneturret_buff_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ], + "Duration": -1.0 + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 15, + "Scale": { + "Value": 0.36, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_magician_cloneturret", + "LeashRadius": 20, + "Name": "Spectral Assistant", + "TotalSwaps": 2, + "TurretBulletTargetAngle": 20, + "TurretBulletTargetRadius": 500, + "TurretBulletVerticalOffset": 2, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "AbilityDuration": 7, + "AbilityCastRange": 5, + "LeashRadius": 5 + }, + { + "BonusFireRate": 60, + "Damage": 12.6 + } + ] + }, + "ability_magician_cloneturret_trigger": { + "AbilityCooldown": 2, + "IsDisabled": false, + "Key": "ability_magician_cloneturret_trigger", + "Name": "Spectral Assistant", + "Upgrades": [] + }, + "ability_magician_copyult": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 20, + "AbilityCooldown": 85, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "CopiedUltSpawnedEntityModifier": { + "Class": "modifier_citadel_copiedult_spawnedentity", + "Subclass": "copiedult_spawnedentity" + }, + "CopiedUltWindow": 12, + "CopyCooldownPercentage": 40, + "CopyInternalCooldown": 0.5, + "InformTargetUltCopiedModifier": { + "Class": "modifier_base", + "Subclass": "copyult_informtargetultcopied" + }, + "IsDisabled": false, + "Key": "ability_magician_copyult", + "Name": "Audience Participation", + "UltActiveModifier": { + "Class": "modifier_citadel_copyult", + "Subclass": "copyult_modifier" + }, + "UltCopiedModifier": { + "Class": "modifier_citadel_copyultpending", + "Subclass": "ultcopied" + }, + "Upgrades": [ + {}, + {}, + {} + ] + }, + "ability_magician_escape": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 15, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.5, + "AbilityUnitTargetLimit": 1, + "BuffDuration": 2, + "ChannelMoveSpeed": -1, + "EscapedModifier": { + "Class": "modifier_invis", + "Subclass": "escape_escaped_modifier" + }, + "FullInvisDistance": 50, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 0.5, + "InvisMoveSpeedMod": 2.0, + "InvisibilityDuration": 2, + "IsDisabled": false, + "Key": "ability_magician_escape", + "Name": "Escape Artist", + "RevealOnSpottedDuration": 0.5, + "SpottedRadius": 2, + "Upgrades": [ + { + "StaminaHeal": 2 + }, + { + "AbilityCooldown": -15 + }, + { + "InvisibilityDuration": 2 + } + ] + }, + "ability_magician_magicbolt": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 500, + "AbilityCharges": 1, + "AbilityCooldown": 24, + "AbilityCooldownBetweenCharge": 3, + "AbilityPostCastDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "CloneBoltDelay": 0.1, + "CloneDamagePercentage": 50.0, + "InitialProjectileVelocity": 800, + "IsDisabled": false, + "Key": "ability_magician_magicbolt", + "MaxDamage": { + "Value": 120, + "Scale": { + "Value": 1.86, + "Type": "spirit" + } + }, + "MaxDamageTime": 2, + "MinDamage": { + "Value": 60, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, + "Name": "Vexing Bolt", + "ProjectileLifetime": 4, + "ProjectileRedirectCount": 1, + "Radius": 3.25, + "RedirectVelocity": 1500, + "TargetDebuffModifier": { + "Class": "modifier_base", + "Subclass": "magician_magicbolt_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow", + "TechArmorDamageReduction" + ] + }, + "Upgrades": [ + { + "FireRateSlow": 25, + "DebuffDuration": 5 + }, + { + "AbilityCooldown": -13 + }, + { + "MaxDamage": 126.0, + "CloneDamagePercentage": 50.0 + } + ] + }, + "ability_magician_magicbolt_trigger": { + "IsDisabled": false, + "Key": "ability_magician_magicbolt_trigger", + "Name": null, + "Upgrades": [] + }, + "ability_magician_shadowclone": { + "AbilityCastRange": 20, + "AbilityChannelTime": 1, + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "CloneDamagePercentage": 30, + "CloneGoldToGive": 10000, + "CloneHealthPercentage": 40, + "CloneLifetime": 60, + "CloneModifier": { + "Class": "modifier_shadowclone", + "Subclass": "shadowclone_modifier_magician" + }, + "CloneSpawnDistance": 2, + "Damage": { + "Value": 220, + "Scale": { + "Value": 2.046, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_magician_shadowclone", + "Name": "The Great Homonculus!", + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_magician_stage": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 20, + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5.5, + "AbilityUnitTargetLimit": 1, + "BlockerScaleFactor": 115, + "BonusHealthRegen": { + "Value": 120, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "EnemyDragSpeed": 25.4, + "GrowTime": 0.2, + "IceDomeModifier": { + "Class": "modifier_ice_dome", + "Subclass": "modifier_ice_dome", + "FriendlyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "ice_dome_friendly_aura", + "ProvidedByAura": { + "Class": "modifier_ice_dome_friendly", + "Subclass": "modifier_ice_dome_friendly", + "Duration": 0.5 + } + }, + "EnemyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "ice_dome_enemy_aura", + "ProvidedByAura": { + "Class": "modifier_icedome_auramodifier_base", + "Subclass": "modifier_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow", + "SlowPercent" + ], + "Duration": 0.5 + } + } + }, + "IsDisabled": false, + "Key": "ability_magician_stage", + "Name": "Captive Audience", + "Radius": 15, + "SlowPercent": 35, + "Upgrades": [ + { + "FireRateSlow": 40 + }, + { + "AbilityCooldown": -38.0 + }, + { + "BonusHealthRegen": { + "Value": 70, + "Scale": { + "Value": 1.52334, + "Type": "spirit" + } + } + } + ] + }, + "ability_medic_trooper_heal": { + "AbilityCastRange": 15, + "AbilityCharges": 1, + "AbilityCooldown": 6, + "AbilityCooldownBetweenCharge": 6, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "Heal_Players": 40, + "Heal_Players_Post_Lane": 80, + "Heal_Troopers": 80, + "HeroNearbyRange": 30, + "IsDisabled": false, + "Key": "ability_medic_trooper_heal", + "Name": null, + "SecondaryHealHeroRange": 25, + "Upgrades": [] + }, + "ability_nano_catform": { + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BuffDuration": 15, + "BuffModifier": { + "Class": "modifier_nano_catform", + "Subclass": "modifier_catform", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "HealthRegen", + "CatFormDamageDealtReduction" + ], + "ModelScale": 1.0 + }, + "CatFormDamageDealtReduction": -100, + "ChannelMoveSpeed": -1, + "DamageAmpModifier": { + "Class": "modifier_nano_damageamp", + "Subclass": "damageamp" + }, + "EnemyDamageSpeedPenalty": 65, + "InterruptCooldown": 6, + "IsDisabled": false, + "Key": "ability_nano_catform", + "MaxBonusMoveSpeedPercent": 65, + "MinBonusMoveSpeedPercent": 30, + "Name": "Ava", + "SpeedBuildDuration": 4, + "Upgrades": [ + { + "BuffDuration": 15 + }, + { + "MaxBonusMoveSpeedPercent": 45, + "HealthRegen": 15 + }, + { + "OutgoingDamagePercent": 20, + "DamageAmpDuration": 6, + "DamageAmpBuildDuration": 10 + } + ] + }, + "ability_nano_catform_pounce": { + "AbilityCooldown": 0.85, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_nano_catform_pounce", + "Name": null, + "Upgrades": [] + }, + "ability_nano_catform_trigger": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_nano_catform_trigger", + "Name": null, + "Upgrades": [] + }, + "ability_nano_clustergrenade": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 14, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 45, + "Scale": { + "Value": 0.644, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_nano_gloom_bomb_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MeleeResistReduction" + ] + }, + "GrenadeAngleVariance": 0.08, + "GrenadeCount": 4, + "IsDisabled": false, + "Key": "ability_nano_clustergrenade", + "Lifetime": 0.75, + "ModifierDragEnemy": { + "Class": "modifier_perched_predator_drag", + "Subclass": "modifier_perched_predator_drag" + }, + "MultiHitPenaltyPercentage": 65, + "Name": "Gloom Bombs", + "Radius": 3.0, + "TimeBetweenGrenades": 0.05, + "TossSpeed": 400, + "Upgrades": [ + { + "AbilityCooldown": -3 + }, + { + "MeleeResistReduction": 5, + "MeleeResistReductionDuration": 5 + }, + { + "GrenadeCount": 3 + } + ] + }, + "ability_nano_dash": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 9, + "AbilityCooldown": 13, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BountyModifier": { + "Class": "modifier_nano_bounty", + "Subclass": "bounty" + }, + "CameraDistance": 550, + "ChannelMoveSpeed": -1, + "DashAngleThreshold": 89, + "DashModifier": { + "Class": "modifier_citadel_shiv_dash", + "Subclass": "modifier_citadel_shiv_dash" + }, + "DashRadius": 2.0, + "DashSpeed": 60.96, + "HealAmount": { + "Value": 40, + "Scale": { + "Value": 1.4, + "Type": "spirit" + } + }, + "ImpactDamage": { + "Value": 10.0, + "Scale": { + "Value": 0.8, + "Type": "melee" + } + }, + "IsDisabled": false, + "Key": "ability_nano_dash", + "MoveSpeedPenaltyMaxSpeed": 200, + "Name": "Leaping Slash", + "PostDashMaintainedVelocityRatio": 0.15, + "SideMoveSpeedReduction": -90, + "SlashForwardOffset": 1.5, + "SlashHeight": 2.5, + "SlashRadius": 4, + "Upgrades": [ + { + "HealAmount": 25 + }, + { + "BonusGoldOnKill": 200, + "BountyDuration": 3 + }, + { + "CooldownRefundPercent": 50, + "ImpactDamage": 60 + } + ] + }, + "ability_nano_pounce": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": { + "Value": 14, + "Scale": { + "Value": 0.0744, + "Type": "spirit" + } + }, + "AbilityCharges": 2, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": 8, + "AbilityPostCastDuration": 0.4, + "AbilityUnitTargetLimit": 1, + "CameraDistance": 250, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "DoublePounceModifier": { + "Class": "modifier_base", + "Subclass": "double_pounce_notify" + }, + "DoublePounceTime": 3, + "ExplodeRadius": 6, + "IsDisabled": false, + "JumpHeight": 3, + "Key": "ability_nano_pounce", + "LeapModifier": { + "Class": "modifier_citadel_nano_pounce_self", + "Subclass": "modifier_citadel_nano_pounce_self" + }, + "MinTimeToTarget": 0.5, + "MoveSpeedToTarget": 25, + "Name": "Pounce", + "SlashRange": 3, + "SlowDuration": 2.0, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "FireRateSlow" + ] + }, + "SlowPercent": 30, + "Upgrades": [ + { + "SlowDuration": 1 + }, + { + "FireRateSlow": 30, + "ActiveReloadPercent": 20 + }, + { + "AbilityCharges": 1, + "Damage": 60 + } + ] + }, + "ability_nano_pounce_instant": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": { + "Value": 14, + "Scale": { + "Value": 0.0744, + "Type": "spirit" + } + }, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.4, + "AbilityUnitTargetLimit": 1, + "CameraDistance": 250, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "DoublePounceModifier": { + "Class": "modifier_base", + "Subclass": "double_pounce_notify" + }, + "DoublePounceTime": 3, + "ExplodeRadius": 6, + "IsDisabled": false, + "JumpHeight": 3, + "Key": "ability_nano_pounce_instant", + "LeapModifier": { + "Class": "modifier_citadel_nano_pounce_self", + "Subclass": "modifier_citadel_nano_pounce_self" + }, + "MinTimeToTarget": 0.5, + "MoveSpeedToTarget": 25, + "Name": null, + "SlashRange": 3, + "SlowDuration": 2.0, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "FireRateSlow" + ] + }, + "SlowPercent": 30, + "Upgrades": [ + { + "SlowDuration": 1 + }, + { + "FireRateSlow": 30, + "ActiveReloadPercent": 20 + }, + { + "AbilityCharges": 1, + "Damage": 60 + } + ] + }, + "ability_nano_proximity_ritual": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 30.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 60, + "AbilityUnitTargetLimit": 1, + "ActiveRadius": { + "Value": 40, + "Scale": { + "Value": 0.186, + "Type": "spirit" + } + }, + "AttackRadius": 30, + "CatActivateDuration": 2.0, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.279, + "Type": "spirit" + } + }, + "DamageTick": 1.0, + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "InvisFadeToDuration": 1.0, + "IsDisabled": false, + "Key": "ability_nano_proximity_ritual", + "Name": "Nekomata Ward", + "PredatoryStatueModifier": { + "Class": "modifier_nano_predatory_statue", + "Subclass": "modifier_nano_predatory_statue", + "SelfHealScale": 0.2, + "NewTargetAttackTime": 0.5, + "MinRevealTime": 2.0, + "RevealModifier": { + "Class": "modifier_base", + "Subclass": "reveal_modifier" + }, + "TargetModifier": { + "Class": "modifier_nano_predatory_statue_target", + "Subclass": "modifier_nano_predatory_statue_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ] + } + }, + "RecentDamageMarkDuration": 1.5, + "RecentDamageModifier": { + "Class": "modifier_base", + "Subclass": "modifier_nano_recent_damage" + }, + "RevealOnDamageDuration": 1.5, + "RevealOnSpottedDuration": 1.5, + "SpottedRadius": 20, + "StatueArmTime": 0.5, + "StatueHealth": { + "Value": 300, + "Scale": { + "Value": 1.86, + "Type": "spirit" + } + }, + "TargetLifesteal": 30, + "TargetLifestealNonHero": 10, + "TickInterval": 0.1, + "Upgrades": [ + { + "MakeInvisible": 1 + }, + { + "AbilityDuration": 30, + "DPS": 20 + }, + { + "VictimDamageReduction": -30, + "HealAmpReceivePenaltyPercent": -30, + "HealAmpRegenPenaltyPercent": -30 + } + ] + }, + "ability_nano_shadow_pulse": { + "AbilityChannelTime": 3, + "AbilityCooldown": 100, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirDrag": 4, + "AirSpeedMax": 100, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "channeling" + }, + "BonusMoveSpeedPercent": 20, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 140.0, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "OutgoingDamagePercent", + "CombatBarrier" + ] + }, + "FallSpeedMax": 0.254, + "IsDisabled": false, + "Key": "ability_nano_shadow_pulse", + "Name": "Return to Shadows", + "Radius": 7.5, + "Upgrades": [ + { + "AbilityCooldown": -25 + }, + { + "Damage": 65, + "BonusMoveSpeedPercent": 20 + }, + { + "RefundCooldowns": 1, + "HealAmount": 350 + } + ], + "ZAcceleration": 800 + }, + "ability_nano_shadow_step": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 110.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": { + "Value": 12, + "Scale": { + "Value": 0.0465, + "Type": "spirit" + } + }, + "AbilityUnitTargetLimit": 1, + "BulletArmorReductionDuration": 6, + "BulletArmorReductionHeavy": 15, + "BulletArmorReductionLight": 5, + "ChannelMoveSpeed": -1, + "DamageAmplification": 20, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 0.25, + "InvisMoveSpeedMod": { + "Value": 2.0, + "Scale": { + "Value": 0.0372, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_nano_shadow_step", + "MeleeAttackSpeedBonus": 20, + "Name": "Queen of Shadows", + "PurgeModifier": { + "Class": "modifier_base", + "Subclass": "modifier_purge" + }, + "RevealOnDamageDuration": 0.7, + "RevealOnSpottedDuration": 0.7, + "ShadowModifier": { + "Class": "modifier_nano_shadow_step", + "Subclass": "modifier_nano_shadow_step", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MeleeAttackSpeedBonus", + "StaminaCooldownReduction", + "SlowResistancePercent" + ], + "DesatFactor": 0.6, + "MinCloak": 0.7, + "MaxCloak": 0.99, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + } + }, + "SlowPercent": 30, + "SpottedRadius": 15, + "Upgrades": [ + { + "StaminaCooldownReduction": 30 + }, + { + "SlowResistancePercent": 40, + "PurgeOnActivate": 1 + }, + { + "SilenceOnHeavyDuration": 3, + "DamageAmplification": 20 + } + ] + }, + "ability_necro_coffin": { + "AbilityCooldown": 28, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusMoveSpeedPercent": 15, + "BuffDuration": { + "Value": 4, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier", + "BonusMoveSpeedPercent" + ] + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 65, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "Damage": { + "Value": 65, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "DebuffDuration": 3, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "ImmobilizeModifier": { + "Class": "modifier_citadel_root", + "Subclass": "immobilize" + }, + "IsDisabled": false, + "Key": "ability_necro_coffin", + "Name": "Back Off!", + "Radius": 9, + "SlowPercent": 40, + "Upgrades": [ + { + "CombatBarrier": 50 + }, + { + "AbilityCooldown": -6 + }, + { + "BonusMoveSpeedPercent": 15 + } + ] + }, + "ability_necro_fear": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DebuffModifier": { + "Class": "modifier_necro_rampup", + "Subclass": "debuff", + "BuildUpDecayDelay": 2.0, + "CycleTimeDelayAdd": 0.1 + }, + "DelayBeforeLoss": 0.5, + "IsDisabled": false, + "Key": "ability_necro_fear", + "MaxStolenAttackDamage": { + "Value": 25, + "Scale": { + "Value": 0.25, + "Type": "spirit" + } + }, + "MaxStolenSpiritResist": 10, + "MaxStolenTargets": 3, + "Name": "Essence Theft", + "ProgressLossMultiplier": 2.3, + "ProgressLossPerSecond": 1, + "ShootDurationForMax": 4, + "TickInterval": 0.15, + "Upgrades": [ + { + "MaxStolenSpiritResist": 5 + }, + { + "MaxStolenAttackDamage": 20 + }, + { + "SkullBuildUp": 0.15, + "ZombieMeleeBuildUp": 0.15, + "ZombieExplosionBuildUp": 1.0 + } + ] + }, + "ability_necro_gravestone": { + "AbilityCastRange": 20, + "AbilityChannelTime": 0.66, + "AbilityCooldown": 120, + "AbilityDuration": { + "Value": 16, + "Scale": { + "Value": 0.04, + "Type": "spirit" + } + }, + "AbilityUnitTargetLimit": 1, + "AuraRadius": 8, + "BlockerScaleFactor": 1, + "BonusHealthRegen": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "BonusSpiritDamagePercentage": 15, + "BuffDuration": -1, + "BulletResist": 12.5, + "Damage": { + "Value": 135, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "DamageSlowDuration": 0.5, + "DamageSlowPercent": 20, + "DecayDuration": 1, + "DecayTickRate": 0.1, + "ExplodeDelay": 0.23, + "ExplosionRadius": 6.5, + "GraveStoneModifier": { + "Class": "modifier_gravestone", + "Subclass": "gravestone", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "nearby" + }, + "GravestoneCriticalModifier": { + "Class": "modifier_base", + "Subclass": "gravestonecritical" + } + }, + "GravestoneHealth": 100, + "GravestoneTakesDamage": 1, + "GrowTime": 0.1, + "IsDisabled": false, + "Key": "ability_necro_gravestone", + "KnockupRadius": 4, + "KnockupSideRatio": 1, + "KnockupSpeed": 240, + "MaxGravestones": 3, + "MaxStacks": 40, + "Name": "Borrowed Decree", + "PushForce": 300, + "ReplicateZombieCast": 1, + "SlowDuration": 1.25, + "SlowPercent": 80, + "SlowPercentPerStack": 0.5, + "SpawnDuration": 1.5, + "StackDuration": 5, + "StackingDebuffTickRate": 0.25, + "SummonBurstCount": 2, + "SummonBurstFrequency": 0.1, + "SummonFrequency": 4, + "SummonHealth": { + "Value": 180, + "Scale": { + "Value": 8.0, + "Type": "power_increase" + } + }, + "SummonInitialDelay": 0.3, + "SummonLifetime": 20, + "SummonMaxCount": 32, + "SummonMeleeDamage": { + "Value": 40, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "SummonSearchRadius": 4, + "TechArmorDamageReductionPerStack": -0.5, + "TechPower": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "power_increase" + } + }, + "TechResist": 20, + "TickRate": 0.4, + "Upgrades": [ + { + "AbilityCooldown": -20 + }, + { + "MoveSpeedPercent": 25, + "AbilityDuration": 10 + }, + { + "CurrentHealthDamagePercentage": 6 + } + ], + "ZombieSummonModifier": { + "Class": "modifier_necro_summonzombies_area", + "Subclass": "summonzombiesarea", + "SummonModifier": { + "Class": "modifier_base", + "Subclass": "summon_buffs", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResist", + "BonusHealthRegen", + "MoveSpeedPercent" + ] + }, + "SummonDecayModifier": { + "Class": "modifier_necro_summondecay", + "Subclass": "summon_decay" + }, + "ForwardWalkDistance": 0.0, + "ZombieSpawnNavMeshSearchDistance": 300.0, + "SpawningInModifier": { + "Class": "modifier_base", + "Subclass": "spawningin" + }, + "SpawningInTime": 0.1, + "ZombieSpawnForwardOffset": 100.0 + } + }, + "ability_necro_haunt": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 35, + "AbilityCooldown": 22, + "AbilityDuration": 5, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "BonusMoveSpeed": 3, + "BuffModifier": { + "Class": "modifier_necro_hauntingspirits", + "Subclass": "buff" + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 25, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "DebuffDuration": 3, + "DebuffModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "DetonationRange": 1, + "HauntCount": 3, + "HoverRadius": 0.75, + "IsDisabled": false, + "Key": "ability_necro_haunt", + "Name": "Haunting Spectres", + "PhysicsCurlNoiseFrequency": 0.005, + "PhysicsCurlNoiseStrength": 0.6, + "PhysicsDamperStrength": 5, + "PhysicsSpinPerSecond": 180, + "PhysicsSpringStrength": 150, + "SlowPercent": 30, + "SpawnRadius": 0.2, + "TargetSearchDelayOnSuccess": 0.3, + "TargetSearchInitialDelay": 0.7, + "TargetSearchRadius": 6, + "TargetSearchRadiusVsHeroes": 15, + "TargetSearchTick": 0.1, + "TickRate": 0.1, + "Upgrades": [ + { + "Damage": 16 + }, + { + "FireRateSlow": 30 + }, + { + "HauntCount": 3 + } + ] + }, + "ability_necro_hauntingskull": { + "AbilityCastDelay": 0.15, + "AbilityCharges": 4, + "AbilityChargesConditionally": 1, + "AbilityCooldownBetweenCharge": 13, + "AbilityUnitTargetLimit": 1, + "AreaModifier": { + "Class": "modifier_necro_hauntingskull_area", + "Subclass": "area", + "InitialRandomVariance": 30.0, + "SpawnPositionNavMeshSearchRange": 60.0 + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 20, + "Scale": { + "Value": 0.31, + "Type": "spirit" + } + }, + "DelayBeforeRespawning": 1, + "HealPerPickup": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_necro_hauntingskull", + "KillTime": 0.2, + "MaxHits": -1, + "Name": "Jar of Dead", + "PickupsPerBossDeath": 5, + "PickupsPerDeath": 1, + "PickupsPerHeroDeath": 5, + "PickupsPerNeutralTrooperDeath": 2, + "ResourceCost": { + "Value": 100, + "Scale": { + "Value": 1.0, + "Type": "cooldown" + } + }, + "ResourceGenerationPercent": 100, + "ResourcePerPickup": 10, + "ResourceRadius": 40, + "SkullCount": 4, + "SkullImmuneDuration": 0.15, + "SkullKillGold": { + "Value": 5, + "Scale": { + "Value": 0.25, + "Type": "power_increase" + } + }, + "SkullLifetime": 10, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SpawnRadius": 2, + "StackingDebuffModifier": { + "Class": "modifier_necro_hauntingskull_stackingdebuff", + "Subclass": "debuff" + }, + "SummonBuffModifier": { + "Class": "modifier_base", + "Subclass": "summonbuff" + }, + "SummonHealth": { + "Value": 20, + "Scale": { + "Value": 1.3, + "Type": "power_increase" + } + }, + "SummonModifier": { + "Class": "modifier_barrier_tracker", + "Subclass": "barriertracker", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SummonFireRate" + ] + }, + "SummonTakesDamage": 1, + "TargetDashRadius": { + "Value": 15, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "TargetSearchDelayMax": 1.25, + "TargetSearchDelayMin": 1.5, + "TargetSearchInitialDelayMax": 0.2, + "TargetSearchInitialDelayMin": 0.15, + "TargetSearchInitialStagger": 0.125, + "TargetSearchRadius": 7, + "TickRate": 0.2, + "Upgrades": [ + { + "HealPerPickup": { + "Value": 5, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + } + }, + { + "SlowPercent": 30, + "SlowDuration": 1 + }, + { + "SkullCount": 2, + "SkullLifetime": 4 + } + ] + }, + "ability_necro_killsummon": { + "AbilityCastRange": 30, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_necro_killsummon", + "Name": "Borrow Life", + "RecastWindow": 10, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_necro_killsummon_trigger": { + "AbilityCastDelay": 0.2, + "AbilityCharges": 1, + "AbilityCooldownBetweenCharge": 8, + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "AuraModifier": { + "Class": "modifier_citadel_tengu_urn_aura", + "Subclass": "urn_aura", + "ProvidedByAura": { + "Class": "modifier_urn_debuff", + "Subclass": "modifier_urn_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 55, + "Scale": { + "Value": 0.558, + "Type": "spirit" + } + }, + "Damage": 180, + "HealAmount": 100, + "Height": 2, + "IsDisabled": false, + "Key": "ability_necro_killsummon_trigger", + "Name": null, + "Radius": 6, + "SlowPercent": 35, + "TickRate": 0.25, + "Upgrades": [ + { + "AbilityCharges": 1 + }, + { + "AbilityDuration": 2 + }, + { + "DPS": 46.0, + "Radius": 2 + } + ] + }, + "ability_necro_nukemap": { + "AbilityChannelTime": 4, + "AbilityCooldown": 180, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirDrag": 0.8, + "Damage": { + "Value": 120, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "DelayedEffectModifier": { + "Class": "modifier_base", + "Subclass": "debuff" + }, + "FallSpeedMax": 20, + "IsDisabled": false, + "Key": "ability_necro_nukemap", + "Name": null, + "Radius": 3000, + "Upgrades": [ + { + "Damage": 30 + }, + { + "AbilityCooldown": -30 + }, + { + "Damage": 220 + } + ] + }, + "ability_necro_wither": { + "AbilityCastDelay": 0.15, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AreaModifier": { + "Class": "modifier_necro_hauntingskull_area", + "Subclass": "area", + "InitialRandomVariance": 30.0, + "SpawnPositionNavMeshSearchRange": 60.0 + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 20, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "DelayBeforeRespawning": 1, + "IsDisabled": false, + "Key": "ability_necro_wither", + "MaxHits": -1, + "MaxStacks": 40, + "Name": "Wither & Die", + "SkullImmuneDuration": 0.15, + "SkullLifetime": 10, + "SkullsOnKill": 1, + "SkullsOnPlayerKill": 3, + "SlowPercentPerStack": 0.5, + "SpawnRadius": 2, + "StackDuration": 4, + "StackingDebuffModifier": { + "Class": "modifier_necro_hauntingskull_stackingdebuff", + "Subclass": "stackingdebuff" + }, + "SummonBuffModifier": { + "Class": "modifier_base", + "Subclass": "summonbuff" + }, + "SummonHealth": { + "Value": 20, + "Scale": { + "Value": 2.0, + "Type": "power_increase" + } + }, + "SummonModifier": { + "Class": "modifier_barrier_tracker", + "Subclass": "barriertracker" + }, + "TargetDashRadius": 13, + "TargetSearchDelayMax": 0.88, + "TargetSearchDelayMin": 0.65, + "TargetSearchRadius": 5, + "TechArmorDamageReductionPerStack": -0.5, + "TickRate": 0.3, + "Upgrades": [ + { + "SlowPercentPerStack": 0.5 + }, + { + "MaxStacks": 20 + }, + { + "StacksToProcSkull": 10 + } + ] + }, + "ability_necro_zombiewall": { + "AbilityCastRange": 24, + "AbilityCooldown": 34, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AuraRadius": 0.75, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeedPercent", + "CombatBarrier" + ] + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 90, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "DebuffDuration": 0.5, + "GroundAuraModifier": { + "Class": "modifier_zombiewall_ground_aura", + "Subclass": "zombiewall", + "ProvidedByAura": { + "Class": "modifier_necro_zombiewall_debuff", + "Subclass": "debuff" + } + }, + "GroundAuraPopDelay": 1.1, + "GroundAuraPriorityModifier": { + "Class": "modifier_zombiewall_ground_aura", + "Subclass": "zombiewall", + "ProvidedByAura": { + "Class": "modifier_necro_zombiewall_debuff", + "Subclass": "debuff" + } + }, + "GroundAuraSpacing": 1, + "ImmobilizeDuration": 1.25, + "ImmobilizeModifier": { + "Class": "modifier_citadel_root", + "Subclass": "immobilize" + }, + "IsDisabled": false, + "Key": "ability_necro_zombiewall", + "Name": "Grasping Hands", + "SlowPercent": 40, + "SummonCount": 1, + "TechResist": 40, + "TetherDuration": 1, + "TetherModifier": { + "Class": "modifier_necro_zombiewall_tether", + "Subclass": "tether" + }, + "TetherRadius": 0.1, + "TickRate": 0.1, + "Upgrades": [ + { + "AbilityDuration": 2 + }, + { + "Damage": 90, + "ZombieWallLength": 10 + }, + { + "ImmobilizeDuration": 1.0, + "SummonCount": 1, + "AbilityCooldown": -10 + } + ], + "ZombieWallDeployTime": 0.6, + "ZombieWallHeight": 2.5, + "ZombieWallLength": { + "Value": 14, + "Scale": { + "Value": 0.05, + "Type": "spirit" + } + } + }, + "ability_npc_shield": { + "AbilityCooldown": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": -1, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_npc_shield", + "Name": null, + "ShieldHealth": 10000, + "ShieldScale": 2.5, + "Upgrades": [] + }, + "ability_perched_predator": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "CatAboveGround": 0.1, + "CatAccel": 15, + "CatClimbHeight": 3, + "CatDropDownRate": 5, + "CatLifetime": 2.5, + "CatMaxSpeed": 25, + "CatStartSpeed": 5, + "ChannelMoveSpeed": -1, + "ChargeDragVerticalOffset": 30, + "ChargeRadius": 75, + "ExplosionDamage": { + "Value": 100, + "Scale": { + "Value": 1.209, + "Type": "spirit" + } + }, + "ExplosionRadius": 8, + "IsDisabled": false, + "Key": "ability_perched_predator", + "ModifierDragEnemy": { + "Class": "modifier_perched_predator_drag", + "Subclass": "modifier_perched_predator_drag" + }, + "Name": "Sekhmet's Spirit", + "TossSpeed": 400, + "Upgrades": [ + { + "ExplosionRadius": 4 + }, + { + "AbilityCooldown": -11.5 + }, + { + "ExplosionDamage": 120 + } + ] + }, + "ability_perched_predator_trigger": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_perched_predator_trigger", + "Name": null, + "Upgrades": [] + }, + "ability_power_jump": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 22.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "AirMoveIncreasePercent": 25, + "AirSpeedMax": 6.64, + "AltJumpSpeed": 12, + "BulletSplitShot": 5, + "FallSpeedMax": 0.635, + "FxRadius": 4, + "InAirModifier": { + "Class": "modifier_air_raid", + "Subclass": "modifier_air_raid", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AirMoveIncreasePercent", + "WeaponDamageBonus", + "BulletLifestealPercent", + "TechLifestealPercent", + "EvasionPercent", + "BonusStamina" + ], + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "IsDisabled": false, + "JumpPitch": -60, + "JumpSpeed": 27.5, + "Key": "ability_power_jump", + "Name": "Rain of Arrows", + "PowerJumpModifier": { + "Class": "modifier_power_jump", + "Subclass": "modifier_power_jump", + "AirDrag": 2.0, + "VerticalCameraOffset": 20.0, + "VerticalCameraOffsetLerpTime": 0.4 + }, + "Upgrades": [ + { + "WeaponDamageBonus": 3, + "SlowPercent": 30, + "SlowDuration": 1.5 + }, + { + "AbilityCooldown": -13.0 + }, + { + "BulletLifestealPercent": 30, + "TechLifestealPercent": 30, + "EvasionPercent": 30 + } + ], + "WeaponDamageBonus": 3 + }, + "ability_power_surge": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "BonusPerChain": { + "Value": 10, + "Scale": { + "Value": 0.32, + "Type": "spirit" + } + }, + "BuffModifier": { + "Class": "modifier_power_surge", + "Subclass": "modifier_power_surge", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ], + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_power_surge_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResistDebuff" + ] + } + }, + "ChainCount": 4, + "ChainModifier": { + "Class": "modifier_power_surge_chain_lightning", + "Subclass": "modifier_power_surge_chain_lightning" + }, + "ChainRadius": 10, + "ChainTickRate": 0.2, + "ChannelMoveSpeed": -1, + "DamagePerChain": { + "Value": 10, + "Scale": { + "Value": 0.14, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_power_surge", + "Name": "Power Surge", + "Upgrades": [ + { + "AbilityCooldown": -18.0 + }, + { + "BonusMoveSpeed": 3, + "BonusPerChain": { + "Value": 8, + "Scale": { + "Value": 0.23, + "Type": "spirit" + } + }, + "DamagePerChain": { + "Value": 8, + "Scale": { + "Value": 0.23, + "Type": "spirit" + } + } + }, + { + "TechResistDebuff": -15, + "DebuffDuration": 10, + "AbilityDuration": 12 + } + ] + }, + "ability_priest_antispiritvest": { + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BlockBufferDuration": 0.5, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier", + "TechResist", + "StatusResistancePercent", + "BulletResist" + ] + }, + "BulletResist": 20, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 100, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_priest_antispiritvest", + "Name": "Blessed Tac-Vest", + "ShieldBreakModifier": { + "Class": "modifier_base", + "Subclass": "shieldbreak", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BaseAttackDamagePercent" + ] + }, + "StackingModifier": { + "Class": "modifier_priest_stackingdefense", + "Subclass": "stackingdefense" + }, + "TechResist": 20, + "Upgrades": [ + { + "CombatBarrier": 50 + }, + { + "AbilityCooldown": -4 + }, + { + "BaseAttackDamagePercent": 35, + "BuffDuration": 6 + } + ] + }, + "ability_priest_barrage": { + "AbilityCastDelay": 0.3, + "AbilityChannelTime": 3, + "AbilityCooldown": 60, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 80, + "Scale": { + "Value": 1.0, + "Type": "weapon_damage_increase" + } + }, + "ExplodeRadius": 0.2, + "IsDisabled": false, + "Key": "ability_priest_barrage", + "Name": "Witching Hour", + "PushForce": 300000, + "SelfModifier": { + "Class": "modifier_base", + "Subclass": "self" + }, + "SlowDuration": 1, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "barrage_slow_modifier" + }, + "SlowPercent": 60, + "TimeBetweenShots": 0.3, + "TotalShotCount": 4, + "Upgrades": [ + { + "AbilityCooldown": -25 + }, + { + "Damage": 40 + }, + { + "ExecuteThreshold": 30 + } + ] + }, + "ability_priest_beartrap": { + "AbilityCastDelay": 0.2, + "AbilityCharges": 2, + "AbilityCooldown": 28, + "AbilityCooldownBetweenCharge": 8, + "AbilityUnitTargetLimit": 1, + "ArmTime": 0.5, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 80, + "Scale": { + "Value": 2.2, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_priest_beartrap_debuff", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction" + ] + }, + "ImmobilizeDuration": 1.25, + "ImmobilizeModifier": { + "Class": "modifier_priest_immobilize", + "Subclass": "immobilize" + }, + "IsDisabled": false, + "Key": "ability_priest_beartrap", + "Lifetime": 30, + "Name": "Hex-Lined Snap Trap", + "Radius": 2, + "RevealDuration": 6, + "TetherDuration": 0.6, + "TetherModifier": { + "Class": "modifier_priest_tether", + "Subclass": "tether" + }, + "TetherRadius": 0.3, + "TickRate": 0.1, + "TrapHeight": 2, + "TripUpSpeed": 6.35, + "Upgrades": [ + { + "AbilityCooldown": -11 + }, + { + "ImmobilizeDuration": 1.0 + }, + { + "IncomingDamagePercentFromCaster": 30, + "AbilityCharges": 1 + } + ] + }, + "ability_priest_flashbang": { + "AbilityCastDelay": 0.03, + "AbilityCooldown": 25, + "AbilityPostCastDuration": 0.15, + "AbilityUnitTargetLimit": 1, + "BounceGrenadeSpeed": 1100, + "BounceLifetime": 0.5, + "BurnDuration": 3.5, + "BurnLingerDuration": 0.15, + "BurnRadius": 4.5, + "CameraTurnRateMax": 15, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 10, + "Scale": { + "Value": 1.6, + "Type": "power_increase" + } + }, + "Damage": { + "Value": 35, + "Scale": { + "Value": 1.0, + "Type": "weapon_damage_increase" + } + }, + "EnemyDebuffModifier": { + "Class": "modifier_priest_flashbangburnaura", + "Subclass": "burnaura", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ], + "FlashFadeOutTime": 0.1, + "AuraRadius": 0.0, + "ProvidedByAura": { + "Class": "modifier_priest_flashbangburn", + "Subclass": "burn" + } + }, + "HealAmpReceivePenaltyPercent": -30, + "HealAmpRegenPenaltyPercent": -30, + "IsDisabled": false, + "Key": "ability_priest_flashbang", + "Name": "Consecrating Grenade", + "PreBounceLifetime": 15, + "Radius": 4.5, + "TickRate": 0.2, + "Upgrades": [ + { + "AbilityCooldown": -5 + }, + { + "Radius": 1.5, + "BurnRadius": 1.5, + "BurnDuration": 1.0 + }, + { + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "AbilityCharges": 1, + "AbilityCooldownBetweenCharge": 3 + } + ] + }, + "ability_priest_knockback": { + "AbilityCastDelay": 0.25, + "AbilityCastRange": 10, + "AbilityCooldown": 23, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 99, + "BonusDamage": { + "Value": 30, + "Scale": { + "Value": 0.8, + "Type": "weapon_damage_increase" + } + }, + "BonusKnockbackDistance": 3.5, + "BuffModifier": { + "Class": "modifier_priest_knockback_buff", + "Subclass": "buff" + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.7, + "Type": "weapon_damage_increase" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff" + }, + "IsDisabled": false, + "Key": "ability_priest_knockback", + "KnockbackModifier": { + "Class": "modifier_priestknockback", + "Subclass": "priest_knockback", + "MomentumMaintained": 0.3 + }, + "KnockbackSpeed": 1200, + "KnockbackToWallModifier": { + "Class": "modifier_priestknockback", + "Subclass": "priest_knockbacktowall" + }, + "MaxPushForceHorizontal": 1400, + "MaxPushForceVertical": 500, + "Name": "Gutshot", + "PushForce": 6, + "SelfPushForce": 500, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, + "StunDuration": 0.6, + "TargetingConeAngle": 60, + "Upgrades": [ + { + "Damage": 25 + }, + { + "AbilityCooldown": -10, + "StunDuration": 0.4 + }, + { + "BuffDuration": 5 + } + ], + "WallStunDistance": 7 + }, + "ability_priest_selfheal": { + "AbilityCastDelay": 0.125, + "AbilityChannelTime": 4, + "AbilityCooldown": 45, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.125, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "FlatHealthHealing": { + "Value": 120, + "Scale": { + "Value": 2.79, + "Type": "spirit" + } + }, + "IncomingDamagePercent": -35, + "IsDisabled": false, + "Key": "ability_priest_selfheal", + "Name": "Potent Vapors", + "SelfModifier": { + "Class": "modifier_base", + "Subclass": "selfheal", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "IncomingDamagePercent" + ] + }, + "TickRate": 0.25, + "Upgrades": [ + { + "FlatHealthHealing": 80 + }, + { + "AbilityCooldown": -15 + }, + { + "SlowResistance": 100 + } + ] + }, + "ability_priest_silencebomb": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 33, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 99, + "AuraModifier": { + "Class": "modifier_citadel_priest_silencebomb_aura", + "Subclass": "aura", + "ProvidedByAura": { + "Class": "modifier_silencebomb_debuff", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "ChannelMoveSpeed": -1, + "DPS": 5, + "DebuffDuration": 3, + "InitialRadius": { + "Value": 4, + "Scale": { + "Value": 0.01, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_priest_silencebomb", + "Name": "Choking Incense", + "RadiusPerSecond": 0.2, + "SlowDuration": 2, + "SlowPercent": 30, + "SmokeGrenadeModifier": { + "Class": "modifier_smokegrenade", + "Subclass": "modifier_priest_smokegrenade", + "EnemyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "enemyaura", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "StaminaDrain" + ] + } + } + }, + "TickRate": 0.15, + "Upgrades": [ + { + "AbilityDuration": 3 + }, + { + "SlowPercent": 20 + }, + { + "SilenceStamina": 1 + } + ] + }, + "ability_priest_smokegrenade": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 10, + "AbilityCooldown": 24, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 99, + "BlockerScaleFactor": 115, + "BombFriction": 12, + "BombRestitution": 2.0, + "BonusDamge": 12, + "BonusFireRate": -30, + "BonusHealthRegen": 1, + "ChannelMoveSpeed": -1, + "DebuffDuration": 3, + "GrowTime": 0.2, + "IsDisabled": false, + "Key": "ability_priest_smokegrenade", + "Name": "Teargas Grenade", + "ProjectileLifetime": 2, + "Radius": 6, + "SlowDuration": 2, + "SmokeGrenadeModifier": { + "Class": "modifier_smokegrenade", + "Subclass": "modifier_priest_smokegrenade", + "EnemyAuraModifier": { + "Class": "modifier_base_aura", + "Subclass": "enemyaura", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "StaminaDrain" + ] + } + } + }, + "Upgrades": [ + { + "AbilityDuration": 3 + }, + { + "StaminaDrain": -1 + }, + { + "Radius": 2 + } + ] + }, + "ability_priest_stackingdefense": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "CooldownPerStack": 0.5, + "IsDisabled": false, + "Key": "ability_priest_stackingdefense", + "MaxStacks": 20, + "Name": "Grit", + "ResistancePerStack": 1, + "StackDuration": 8, + "StackingModifier": { + "Class": "modifier_priest_stackingdefense", + "Subclass": "stackingdefense" + }, + "Upgrades": [ + { + "StackDuration": 2 + }, + { + "MaxStacks": 10 + }, + { + "WeaponDamagePerStack": 1.5 + } + ] + }, + "ability_priest_weaponswap": { + "AbilityCastDelay": 0.3, + "AbilityCooldown": 140, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 15, + "AbilityUnitTargetLimit": 1, + "BonusAmpToVampire": 5, + "BonusDamage": { + "Value": 100, + "Scale": { + "Value": 3.0, + "Type": "power_increase" + } + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 120, + "Scale": { + "Value": 1.5, + "Type": "weapon_damage_increase" + } + }, + "ExecuteThreshold": 8, + "ExplodeRadius": 0.2, + "IsDisabled": false, + "Key": "ability_priest_weaponswap", + "Name": "Ira Domini", + "PushForce": 500, + "SelfModifier": { + "Class": "modifier_priest_crossbowequipped", + "Subclass": "self", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "barrage_slow_modifier" + }, + "StakeCount": 3, + "SwapEndDelay": 0.6, + "Upgrades": [ + { + "BonusMoveSpeed": 1.2 + }, + { + "BonusDamage": 65, + "AbilityCooldown": -15 + }, + { + "AllStakesBlessed": 1 + } + ] + }, + "ability_punkgoat_blasted": { + "AbilityCastDelay": 0.28, + "AbilityCooldown": 27, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8.0, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_punkgoat_blastedhealthwatcher", + "Subclass": "blastedhealthwatcher" + } + ], + "BlastedModifier": { + "Class": "modifier_punkgoat_blastedactive", + "Subclass": "blastedactive" + }, + "BlastedPassiveModifier": { + "Class": "modifier_punkgoat_blastedpassive", + "Subclass": "blasted" + }, + "BlastedRateOnBulletPct": 50, + "BulletDamageAmp": 10, + "BulletDamageAmpDuration": 7.0, + "BulletsReloadedPerHeavyMeleePct": 100, + "BulletsReloadedPerLightMeleePct": 35, + "ChannelMoveSpeed": -1, + "DurationPerHeavyMelee": 4.5, + "DurationPerLightMelee": 2.8, + "HealthBoostDuration": 11, + "HealthDisplayModifier": { + "Class": "modifier_base", + "Subclass": "blastedhealthdisplay" + }, + "HealthModifier": { + "Class": "modifier_punkgoat_blastedhealth", + "Subclass": "blastedhealth" + }, + "IsDisabled": false, + "Key": "ability_punkgoat_blasted", + "LightMeleeScalePct": 40, + "MaxDuration": 35.0, + "MaxHealthMelee": { + "Value": 70, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "Name": "Blasted", + "NonPlayerResourceScalePct": 25, + "ShredModifier": { + "Class": "modifier_punkgoat_blastedshred", + "Subclass": "blastedshred", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "Upgrades": [ + { + "BonusMoveSpeed": 2.25 + }, + { + "GainSlamOnUse": 1, + "BulletDamageAmp": 7 + }, + { + "MaxHealthMelee": { + "Value": 50, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } + } + ] + }, + "ability_punkgoat_goatflip": { + "AbilityCastDelay": 0.35, + "AbilityCooldown": 32, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "AirControlAccelPercent": 50.0, + "AirControlDashReductionPct": -70.0, + "AirControlDebuffDuration": 1.5, + "AirControlPercent": 50.0, + "AllowRamMultiple": 1, + "CameraTurnRateMax": 188, + "ChargeMultiHitRadius": 1.5, + "ChargeRadius": 2.54, + "ChargeSpeed": 1200, + "ChargeStrikeDistance": 165, + "Damage": { + "Value": 40, + "Scale": { + "Value": 1.9, + "Type": "spirit" + } + }, + "DealMaxHealthDamagePct": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "GoingBackAwaySpeed": -100, + "GoingUpDistance": 3.1, + "GoingUpEnemyDistancePercent": 95, + "GoingUpSpeed": 430, + "HoverGravityScale": 0.75, + "IsDisabled": false, + "Key": "ability_punkgoat_goatflip", + "KnockAwaySpeed": 170, + "Name": "Rising Ram", + "NearbyHeroKillDistance": 10, + "ReduceCooldownOnHitPct": 50, + "TimeBeforeGoUpForLagComp": 0.1, + "TimeGoingUpEnemy": 0.2, + "Upgrades": [ + { + "WeaponDamageBurst": 25, + "WeaponDamageBurstDuration": 5 + }, + { + "AbilityDuration": 0.4 + }, + { + "DealMaxHealthDamagePct": { + "Value": 10, + "Scale": { + "Value": 0.017, + "Type": "spirit" + } + }, + "AbilityCooldown": -13 + } + ], + "WorldImpactRadius": 25 + }, + "ability_punkgoat_slide": { + "AbilityCooldown": 0.85, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.6, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_slide_debuff", + "Subclass": "modifier_slide_debuff" + } + ], + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_punkgoat_slide", + "Name": null, + "Upgrades": [] + }, + "ability_punkgoat_tether": { + "AbilityCastRange": 12.0, + "AbilityCooldown": 150, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 2.8, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 45, + "Scale": { + "Value": 0.9, + "Type": "spirit" + } + }, + "Damage": { + "Value": 120, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "DamageIncreasePct": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "FireRateSlowModifier": { + "Class": "modifier_base", + "Subclass": "tether_firerate_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "IsDisabled": false, + "Key": "ability_punkgoat_tether", + "MoveSpeedSlowMaxPct": 35, + "MoveSpeedSlowMinPct": 25, + "Name": "Chain Gang", + "PullDistance": 4, + "PullDuration": 0.8, + "PullForceMax": 2000, + "PullModifier": { + "Class": "modifier_punkgoat_tether_pull", + "Subclass": "pull" + }, + "PullTrackCasterDuration": 0.5, + "RopeLength": 2.0, + "RopeSnapDistance": 45.0, + "RopeSnapNoLOSDuration": 0.5, + "RopeSoftEdgeLength": 4.5, + "TetheredModifier": { + "Class": "modifier_punkgoat_tether", + "Subclass": "tether" + }, + "TickRate": 0.25, + "UnstoppableModifier": { + "Class": "modifier_unstoppable", + "Subclass": "unstoppable", + "StatusEffectPriority": 25 + }, + "Upgrades": [ + { + "BulletResist": 40, + "TechResist": 40 + }, + { + "AbilityCooldown": -50 + }, + { + "UnstoppablePerHero": 1.3, + "AbilityCastRange": 5 + } + ], + "WaitingToPullModifier": { + "Class": "modifier_punkgoat_tether_waiting", + "Subclass": "waiting_for_pull", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResist", + "BulletResist" + ] + } + }, + "ability_punkgoat_ult": { + "AbilityCastRange": 4, + "AbilityChannelTime": 0.3, + "AbilityCharges": 1, + "AbilityCooldown": 35, + "AbilityCooldownBetweenCharge": 8, + "AbilityPostCastDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "CameraTurnRateMax": 2000, + "ChannelMoveSpeed": 4.826, + "CountsAsLightMelee": 1, + "Damage": { + "Value": 35, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, + "DiminishingSlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, + "ExplodeDelay": 0.5, + "FireRateModifier": { + "Class": "modifier_base", + "Subclass": "slam_firerate_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow", + "BulletResistReduction" + ] + }, + "GroundAuraModifier": { + "Class": "modifier_punkgoat_sigil_aura", + "Subclass": "sigil_aura", + "Height": 100.0, + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "sigil_modifier" + } + }, + "HeavyMeleeDamage": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + } + }, + "IsDisabled": false, + "Key": "ability_punkgoat_ult", + "MeleeDamage": { + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "melee" + } + }, + "Name": "Bashdown", + "PlaceDistanceInFrontOfCaster": 6.2, + "PullDownDuration": 0.75, + "PullDownRange": 3, + "PullToGroundModifier": { + "Class": "modifier_charge_drag_enemy", + "Subclass": "modifier_charge_drag_enemy", + "ForwardOffset": 200, + "VerticalOffset": 0, + "ForceDistScale": 11 + }, + "TossDuration": 0.4, + "TossForce": 350, + "Upgrades": [ + { + "AbilityCooldown": -10 + }, + { + "AbilityCastRange": 2, + "AbilityCharges": 1 + }, + { + "CountsAsLightMelee": -1, + "CountsAsHeavyMelee": 1, + "HeavyMeleeDamage": { + "Value": 0.0, + "Scale": { + "Value": 0.6, + "Type": "heavy_melee" + } + }, + "MeleeDamage": { + "Value": 0.0, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } + }, + "AbilityCooldownBetweenCharge": -3 + } + ], + "WaveEndRadius": 8.0, + "WaveStartRadius": 0.5, + "WaveThickness": 1 + }, + "ability_rolling_fireball": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 30, + "Scale": { + "Value": 1.209, + "Type": "spirit" + } + }, + "InitialDamage": { + "Value": 100, + "Scale": { + "Value": 1.209, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_rolling_fireball", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": -1 + }, + { + "AbilityCooldown": -11.5 + }, + { + "InitialDamage": 120 + } + ] + }, + "ability_scrap_blast": { + "AbilityCastDelay": 0.25, + "AbilityCastRange": 15, + "AbilityCharges": 2, + "AbilityCooldown": 64.0, + "AbilityCooldownBetweenCharge": 3, + "AbilityUnitTargetLimit": 1, + "BlastRadius": 10, + "ChannelMoveSpeed": -1, + "DebuffModifier": { + "Class": "modifier_scrap_blast_debuff", + "Subclass": "modifier_scrap_blast_debuff" + }, + "EnemyMoveSlow": 10, + "EnemyMoveSlowDuration": 5, + "IsDisabled": false, + "Key": "ability_scrap_blast", + "Name": "Bio Blast", + "ScrapDamage": { + "Value": 75, + "Scale": { + "Value": 0.731203, + "Type": "spirit" + } + }, + "Upgrades": [ + { + "AbilityCharges": 2 + }, + { + "ScrapDamage": 55 + }, + { + "EnemyMoveSlow": 20 + } + ] + }, + "ability_shieldguy_ability01": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_shieldguy_ability01", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_shieldguy_ability02": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_shieldguy_ability02", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_shieldguy_ability03": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_shieldguy_ability03", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_shieldguy_ult": { + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_shieldguy_ult", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_skyrunner_flakshot": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_base", + "Subclass": "flakshotbase", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + } + ], + "BonusDamage": { + "Value": 3, + "Scale": { + "Value": 0.093, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "DirectionVariance": 0.02, + "IsDisabled": false, + "Key": "ability_skyrunner_flakshot", + "MinEffectiveness": -1, + "Name": "Flakshot", + "Radius": 5, + "RicochetAssistRatio": 0.5, + "RicochetChance": 50, + "RicochetDamagePercent": 100, + "RicochetRadius": 20, + "Upgrades": [ + { + "RicochetChance": 50 + }, + { + "BonusDamage": 5 + }, + { + "RicochetDamagePercent": 50 + } + ] + }, + "ability_skyrunner_magic_beam": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 30, + "AbilityCharges": 1, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": 2, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "BlockerScaleFactor": 4, + "ChannelMoveSpeed": -1, + "Damage": 120, + "GrowTime": 0.2, + "IsDisabled": false, + "Key": "ability_skyrunner_magic_beam", + "MagicBeamModifier": { + "Class": "modifier_magic_beam", + "Subclass": "beammodifier" + }, + "Name": null, + "Radius": 4, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_skyrunner_swingline": { + "AbilityCharges": 2, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": 0.1, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_skyrunner_swingline", + "MaxMoveSpeed": 25, + "Name": "Lifethread", + "SwingLineBulletDistance": 40, + "SwingModifier": { + "Class": "modifier_base", + "Subclass": "swinging" + }, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_skyrunner_ult": { "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "CloneDamagePercentage": 30, - "CloneGoldToGive": 10000, - "CloneHealthPercentage": 40, - "CloneLifetime": 60, - "CloneSpawnDistance": 2, - "Damage": 220, - "Key": "ability_magician_shadowclone", - "Name": "The Great Homonculus!", + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_skyrunner_ult", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_sleep_dagger": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 30.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 65, + "Scale": { + "Value": 2.8, + "Type": "spirit" + } + }, + "DoesNotBreakInvis": 1, + "IsDisabled": false, + "Key": "ability_sleep_dagger", + "MinimumSleepTime": 0.2, + "Name": "Sleep Dagger", + "SleepDuration": 2.75, + "SleepModifier": { + "Class": "modifier_citadel_sleep_dagger_asleep", + "Subclass": "modifier_citadel_sleep_dagger_asleep", + "PostSleepModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_postsleep", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "GroundDashReductionPercent", + "SlowPercent" + ] + }, + "PostSleepStaminaModifier": { + "Class": "modifier_base", + "Subclass": "modifier_no_stam_recovery", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "StaminaRecoveryReduction" + ] + }, + "PostSleepBulletShredModifier": { + "Class": "modifier_base", + "Subclass": "modifier_bullet_shred_postsleep", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResistReduction" + ] + } + }, + "SleepMoveSpeed": 1.5, + "SleepWakeUpDelay": { + "Value": 0.1, + "Scale": { + "Value": 0.003, + "Type": "spirit" + } + }, + "Upgrades": [ + { + "BulletResistReduction": -8.0, + "BulletResistReductionDuration": 6 + }, + { + "AbilityCooldown": -17.0 + }, + { + "SleepDuration": 1, + "SlowPercent": 50, + "GroundDashReductionPercent": -50, + "DebuffDuration": 3 + } + ] + }, + "ability_smoke_bomb": { + "AbilityCooldown": 33.0, + "AbilityDuration": { + "Value": 8, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "AbilityUnitTargetLimit": 1, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletLifesteal", + "MovementSpeedWhileZoom", + "MovementSpeedWhileShoot" + ] + }, + "ChannelMoveSpeed": -1, + "FullInvisDistance": 50, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 1.5, + "InvisModifier": { + "Class": "modifier_invis", + "Subclass": "smokebomb_modifier_invis" + }, + "IsDisabled": false, + "Key": "ability_smoke_bomb", + "Name": "Smoke Bomb", + "PhaseOutModifier": { + "Class": "modifier_base", + "Subclass": "phaseout_modifier" + }, + "RevealOnDamageDuration": 1.5, + "RevealOnSpottedDuration": 0.5, + "SpottedRadius": 18, + "Upgrades": [ + { + "InvisMoveSpeedMod": 7 + }, + { + "AbilityCharges": 2, + "AbilityCooldownBetweenCharge": 7 + }, + { + "BulletLifesteal": 40, + "PostInvisBuffDuration": 5, + "DispelOnUse": 1 + } + ] + }, + "ability_stacking_damage": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DamageBonusFixedPerStack": 0.2, + "IsDisabled": false, + "Key": "ability_stacking_damage", + "MaxStacks": 40, + "Name": "Fixation", + "ProcDamage": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "StackingModifier": { + "Class": "modifier_passive_haze_stacking_damage", + "Subclass": "modifier_passive_haze_stacking_damage", + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "Upgrades": [ + { + "ProcDamage": { + "Value": 40, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "ProcDamageStackCount": 20, + "SlowPercent": 15, + "SlowDuration": 2 + }, + { + "AbilityDuration": 5, + "MaxStacks": 40 + }, + { + "DamageBonusFixedPerStack": 0.14 + } + ] + }, + "ability_swan_acrobat": { + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "BurstBonusPerStack": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_swan_acrobat", + "MaxStacks": 4, + "Name": "Acrobat", + "StackingModifier": { + "Class": "modifier_swan_acrobat", + "Subclass": "stack" + }, + "Upgrades": [ + { + "AbilityDuration": 3 + }, + { + "FireRatePerStack": 4 + }, + { + "MaxStacks": 4 + } + ] + }, + "ability_swan_featherboomerang": { + "AbilityCastDelay": 0.05, + "AbilityCooldown": 8, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusDamage": 170, + "ChannelMoveSpeed": -1, + "Damage": 30, + "IsDisabled": false, + "Key": "ability_swan_featherboomerang", + "Name": null, + "ProjectileArrivalTime": 1, + "ProjectileForwardSpeed": 800, + "ProjectileSideFrequency": 2, + "ProjectileSideSpeed": 300, + "Radius": 4, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_swan_leap": { + "AbilityChannelTime": 0.15, + "AbilityCooldown": 14, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BuffDuration": 7, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "leapmodifier" + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "JumpPitch": -30, + "JumpSpeed": 20, + "Key": "ability_swan_leap", + "Name": "Jeté", + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_swan_ult": { + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_swan_ult", + "Name": null, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_target_practice": { + "AbilityCastDelay": 0.2, + "AbilityCooldown": 48.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusPerHeadshot": 25, + "ChannelMoveSpeed": -1, + "DamageOnBuildup": { + "Value": 125, + "Scale": { + "Value": 1.066338, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_target_practice", + "Name": "Target Practice", + "ShotsToProc": 4, + "TargetOffSetScale": 2.0, + "TargetPracticeDuration": 10, + "TargetPracticeEnemyModifier": { + "Class": "modifier_target_practice_enemy", + "Subclass": "modifier_target_practice_enemy", + "BuildupModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_citadel_base_buildup", + "BuildUpDecayDelay": 20.0 + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_target_practice_bullet_resist", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction" + ] + }, + "BuildupCompleteModifier": { + "Class": "modifier_base", + "Subclass": "modifier_base" + } + }, + "TargetPracticeSelfModifier": { + "Class": "modifier_target_practice_self", + "Subclass": "modifier_target_practice_self" + }, + "Upgrades": [ + { + "AbilityCooldown": -19.0 + }, + { + "DamageOnBuildup": 50 + }, + { + "BulletArmorReduction": -30, + "DebuffDuration": 6 + } + ] + }, + "ability_throw_sand": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 25, + "AbilityCooldown": 40.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 2.5, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": 40, + "DebuffModifier": { + "Class": "modifier_citadel_throw_sand_debuff", + "Subclass": "modifier_citadel_throw_sand_debuff" + }, + "GrowthPerMeter": 0.5, + "HeightOffGround": 20, + "InitialWidth": 5, + "IsDisabled": false, + "Key": "ability_throw_sand", + "Name": "Sand Blast", + "Upgrades": [ + { + "Damage": 50, + "AbilityCastRange": 5 + }, + { + "SlowPercent": 25, + "GroundDashReductionPercent": -25 + }, + { + "AbilityCooldown": -20.0, + "AbilityDuration": 1.5 + } + ] + }, + "ability_trapper_fear": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_fear_watcher", + "Subclass": "modifier_fear_watcher", + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_fear_buildup", + "BuildUpDecayDelay": 3.0 + }, + "BuildupProcModifier": { + "Class": "modifier_trapper_immobilize", + "Subclass": "trapper_immobilize", + "StatusEffectPriority": 0 + } + } + ], + "BuildUpDuration": 15, + "BuildupProcDamage": { + "Value": 120, + "Scale": { + "Value": 1.488, + "Type": "spirit" + } + }, + "BuildupProcDuration": 2, + "BuildupSpiritDamageThreshold": 200, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_trapper_fear", + "Name": "Spectral Silk", + "SlowPercent": 50, + "Upgrades": [ + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + }, + { + "AbilityCooldown": 0 + } + ] + }, + "ability_trapper_fear1": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.3, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_fear_watcher", + "Subclass": "modifier_fear_watcher", + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_fear_buildup", + "BuildUpDecayDelay": 3.0 + }, + "BuildupProcModifier": { + "Class": "modifier_trapper_immobilize", + "Subclass": "trapper_immobilize", + "StatusEffectPriority": 0 + } + } + ], + "BuildUpDuration": 15, + "BuildupProcDamage": { + "Value": 120, + "Scale": { + "Value": 1.488, + "Type": "spirit" + } + }, + "BuildupProcDuration": 2, + "BuildupSpiritDamageThreshold": 200, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_trapper_fear1", + "Name": null, + "SlowPercent": 50, "Upgrades": [ { "AbilityCooldown": 0 @@ -1265,1029 +7382,2093 @@ } ] }, - "ability_magician_stage": { + "ability_trapper_poisonjar": { "AbilityCastDelay": 0.2, - "AbilityCastRange": 20, - "AbilityCooldown": 127.0, - "AbilityDuration": 5.5, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, "AbilityUnitTargetLimit": 1, - "BlockerScaleFactor": 115, - "BonusHealthRegen": 120, - "ChannelMoveSpeed": 50, - "EnemyDragSpeed": 1000, - "GrowTime": 0.2, - "Key": "ability_magician_stage", - "Name": "Captive Audience", - "Radius": 15, - "SlowPercent": 35, - "Upgrades": [ - { - "FireRateSlow": 40 - }, - { - "AbilityCooldown": -38.0 - }, - { - "BonusHealthRegen": 70, - "Scale": { - "Prop": "BonusHealthRegen", - "Value": 1.638, - "Type": "spirit" - } + "AuraModifier": { + "Class": "modifier_citadel_trapper_poisonjar_aura", + "Subclass": "poisonjar_aura", + "ProvidedByAura": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_poisonjar_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "TechArmorDamageReduction" + ] + } + }, + "ChannelMoveSpeed": -1, + "Height": 2, + "InitialRadius": 6, + "IsDisabled": false, + "Key": "ability_trapper_poisonjar", + "Name": "Bottled Phantasmicide", + "RadiusPerSecond": 0.25, + "SlowPercent": { + "Value": 25, + "Scale": { + "Value": 0.279, + "Type": "spirit" } - ] - }, - "ability_nano_pounce": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 14, - "AbilityCharges": 2, - "AbilityCooldown": 26.0, - "AbilityCooldownBetweenCharge": 8, - "AbilityPostCastDuration": 0.4, - "AbilityUnitTargetLimit": 1, - "CameraDistance": 250, - "ChannelMoveSpeed": 50, - "Damage": 60, - "DoublePounceTime": 3, - "ExplodeRadius": 6, - "JumpHeight": 3, - "Key": "ability_nano_pounce", - "MinTimeToTarget": 0.5, - "MoveSpeedToTarget": 25, - "Name": "Pounce", - "SlashRange": 3, - "SlowDuration": 2.0, - "SlowPercent": 30, + }, + "TickRate": 0.25, "Upgrades": [ { - "SlowDuration": 1 + "SlowPercent": 20 }, { - "FireRateSlow": 30, - "ActiveReloadPercent": 20 + "AbilityDuration": 4 }, { - "AbilityCharges": 1, - "Damage": 60 + "TechArmorDamageReduction": -25 } ] }, - "ability_nano_pounce_instant": { - "AbilityCastDelay": 0.2, - "AbilityCastRange": 14, - "AbilityCooldown": 26.0, - "AbilityPostCastDuration": 0.4, + "ability_trapper_spidershield": { + "AbilityCastRange": 45, + "AbilityCooldown": 30, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, "AbilityUnitTargetLimit": 1, - "CameraDistance": 250, - "ChannelMoveSpeed": 50, - "Damage": 60, - "DoublePounceTime": 3, - "ExplodeRadius": 6, - "JumpHeight": 3, - "Key": "ability_nano_pounce_instant", - "MinTimeToTarget": 0.5, - "MoveSpeedToTarget": 25, - "Name": null, - "SlashRange": 3, - "SlowDuration": 2.0, + "BuffModifier": { + "Class": "modifier_trapper_spidershield", + "Subclass": "modifier_trapper_spidershield", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier" + ], + "StatusEffectPriority": 100, + "PulseDebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_trapper_spidershield_pulsedebuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 200, + "Scale": { + "Value": 2.046, + "Type": "spirit" + } + }, + "DPS": { + "Value": 30, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "DebuffDuration": 0.5, + "IsDisabled": false, + "Key": "ability_trapper_spidershield", + "Name": "Pest Barrier", + "Radius": 5, "SlowPercent": 30, + "TickRate": 1, "Upgrades": [ { - "SlowDuration": 1 + "AbilityCooldown": -8 }, { - "FireRateSlow": 30, - "ActiveReloadPercent": 20 + "CombatBarrier": 200 }, { - "AbilityCharges": 1, - "Damage": 60 + "Radius": 5 } ] }, - "ability_nano_proximity_ritual": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 30.0, - "AbilityDuration": 60, + "ability_trapper_spiderwave": { + "AbilityCastDelay": 0.6, + "AbilityCooldown": 160, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ActiveRadius": 40, - "AttackRadius": 30, - "CatActivateDuration": 2.0, - "ChannelMoveSpeed": 50, - "DPS": 40, - "DamageTick": 1.0, - "HealAmpReceivePenaltyPercent": -20, - "HealAmpRegenPenaltyPercent": -20, - "InvisFadeToDuration": 1.0, - "Key": "ability_nano_proximity_ritual", - "Name": "Nekomata Ward", - "RecentDamageMarkDuration": 1.5, - "RevealOnDamageDuration": 1.5, - "RevealOnSpottedDuration": 1.5, - "SpottedRadius": 20, - "StatueArmTime": 0.5, - "StatueHealth": 300, - "TargetLifesteal": 30, - "TargetLifestealNonHero": 10, - "TickInterval": 0.1, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, + "Key": "ability_trapper_spiderwave", + "Name": "Crawling Plague", + "Radius": 3.5, + "SpiderArmingTime": 0.5, + "SpiderChaseVelocity": 400, + "SpiderClimbHeight": 0.3, + "SpiderCount": 5, + "SpiderDamage": { + "Value": 140, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, + "SpiderDistAboveGround": 0.1, + "SpiderExplodeRadius": 3, + "SpiderFloatDownRate": 8, + "SpiderGravity": 1, + "SpiderLifetime": 25, + "SpiderRandomPositionRadius": 4, + "SpiderSearchRadius": 2, + "SpiderTickRate": 0.3, + "SpiritReducedPerStack": 5, + "SpiritResReducedPerStack": 5, + "SpiritStealDebuffModifier": { + "Class": "modifier_trapper_stealspirit_debuff", + "Subclass": "trapper_stealspirit_debuff" + }, + "SpiritStealDuration": 10, + "SpreadAngle": 30, + "SpreadDistance": 900, "Upgrades": [ { - "MakeInvisible": 1 + "AbilityCooldown": -45 }, { - "AbilityDuration": 30, - "DPS": 20 + "SpiritResReducedPerStack": 3, + "SpiritReducedPerStack": 3 }, { - "VictimDamageReduction": -30, - "HealAmpReceivePenaltyPercent": -30, - "HealAmpRegenPenaltyPercent": -30 + "SpiderCount": 5, + "SpreadDistance": 900 } ] }, - "ability_nano_shadow_step": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 100.0, - "AbilityDuration": 12, + "ability_trapper_webwall": { + "AbilityCastDelay": 0.22, + "AbilityCastRange": 40, + "AbilityCharges": 1, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": 1, "AbilityUnitTargetLimit": 1, - "BulletArmorReductionDuration": 6, - "BulletArmorReductionHeavy": 15, - "BulletArmorReductionLight": 5, - "ChannelMoveSpeed": 50, - "DamageAmplification": 20, - "InvisAlertWhenFading": 1, - "InvisFadeToDuration": 0.25, - "InvisMoveSpeedMod": 2.0, - "Key": "ability_nano_shadow_step", - "MeleeAttackSpeedBonus": 20, - "Name": "Queen of Shadows", - "RevealOnDamageDuration": 0.7, - "RevealOnSpottedDuration": 0.7, - "SlowPercent": 30, - "SpottedRadius": 15, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.279, + "Type": "spirit" + } + }, + "DebuffDuration": 3, + "DebuffModifier": { + "Class": "modifier_webwall_debuff", + "Subclass": "modifier_webwall_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_trapper_webwall", + "MaxWallToWallDistance": 100, + "MinWallToWallDistance": 3, + "Name": "Silktrap", + "Radius": 0.6, + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "webwall_silence" + }, + "SlowPercent": 99, + "TickRate": 0.5, "Upgrades": [ { - "StaminaCooldownReduction": 30 + "AbilityCharges": 1 }, { - "SlowResistancePercent": 40, - "PurgeOnActivate": 1 + "WebDuration": 120 }, { - "SilenceOnHeavyDuration": 3, - "DamageAmplification": 20 + "SilenceDuration": 2.5, + "DebuffDuration": 2 } - ] + ], + "WebArmTime": 0.5, + "WebDuration": 120, + "WebWallTickRate": 0.15 }, - "ability_perched_predator": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 26.0, + "ability_trigger_base": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "CatAboveGround": 0.1, - "CatAccel": 15, - "CatClimbHeight": 3, - "CatDropDownRate": 5, - "CatLifetime": 2.5, - "CatMaxSpeed": 25, - "CatStartSpeed": 5, - "ChannelMoveSpeed": 50, - "ChargeDragVerticalOffset": 30, - "ChargeRadius": 75, - "ExplosionDamage": 100, - "ExplosionRadius": 8, - "Key": "ability_perched_predator", - "Name": "Sekhmet's Spirit", - "TossSpeed": 400, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_trigger_base", + "Name": null, + "Upgrades": [] + }, + "ability_ult_combo": { + "AbilityCastRange": 4.0, + "AbilityChannelTime": 2.4, + "AbilityCooldown": 130.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusHealthOnKill": { + "Value": 30, + "Scale": { + "Value": 1, + "Type": "power_increase" + } + }, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_ult_combo", + "KillCheckModifier": { + "Class": "modifier_base", + "Subclass": "killcheck_modifier" + }, + "Name": "Combo", + "SelfModifier": { + "Class": "modifier_ult_combo_self", + "Subclass": "modifier_ult_combo_self", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResist" + ] + }, + "TargetModifier": { + "Class": "modifier_ult_combo_target", + "Subclass": "modifier_ult_combo_target", + "StatusEffectPriority": 50, + "TargetPosDistance": 100.0, + "TargetPosRange": 20.0 + }, "Upgrades": [ { - "ExplosionRadius": "4m" + "LifeStealPercentOnHit": 100 }, { - "AbilityCooldown": -11.5 + "AbilityCooldown": -35, + "BulletResist": 50 }, { - "ExplosionDamage": 120 + "AbilityChannelTime": 0.7, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + } } ] }, - "ability_power_jump": { - "AbilityCastDelay": 0.5, - "AbilityCooldown": 35.0, - "AbilityDuration": 7, + "ability_unicorn_dazzlingorb": { + "AbilityCastDelay": 0.75, + "AbilityChannelTime": 9999, + "AbilityCooldown": 140, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "AirMoveIncreasePercent": -9, - "AirSpeedMax": 150, - "AltJumpSpeed": 12, - "BulletSplitShot": 5, - "FallSpeedMax": 15, - "FxRadius": 4, - "JumpPitch": -60, - "JumpSpeed": 27.5, - "Key": "ability_power_jump", - "Name": "Rain of Arrows", + "BounceGrace": 3, + "BounceRadius": 15.5, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 135, + "Scale": { + "Value": 0.73, + "Type": "spirit" + } + }, + "GroundDashReductionPercent": -25, + "IsDisabled": false, + "Key": "ability_unicorn_dazzlingorb", + "MaxBounces": 8, + "Name": "Shining Wonder", + "NextTargetDuration": 4, + "OrbWatcherModifier": { + "Class": "modifier_dazzling_orb_watcher", + "Subclass": "daz_orb", + "MinProjectileTravelTime": 0.2, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "dazzling_orb_slow_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "GroundDashReductionPercent" + ], + "StatusEffectPriority": 150 + }, + "NextTargetModifier": { + "Class": "modifier_unicorn_dazzling_orb_next_target", + "Subclass": "dazzling_orb_next_target_modifier" + }, + "OrbFriendlyBounceWatcherModifier": { + "Class": "modifier_base", + "Subclass": "dazzling_orb_friendly_watcher" + } + }, + "PriorityBounceRadius": 11.5, + "SlowDuration": 1.5, + "SlowPercent": 40, "Upgrades": [ { - "AbilityCooldown": -14.0 + "GroundDashReductionPercent": -15, + "SlowPercent": 20 }, { - "WeaponDamageBonus": 5, - "SlowPercent": 40, - "SlowDuration": 1.5 + "Damage": 70 }, { - "BulletLifestealPercent": 40, - "TechLifestealPercent": 40 + "MaxBounces": 8, + "AbilityCooldown": -35 } - ], - "WeaponDamageBonus": 4 + ] }, - "ability_power_surge": { + "ability_unicorn_luminousstrike": { "AbilityCastDelay": 0.2, - "AbilityCooldown": 48.0, - "AbilityDuration": 10, + "AbilityCastRange": 30, + "AbilityCharges": 1, + "AbilityCooldown": 33, + "AbilityCooldownBetweenCharge": 2, "AbilityUnitTargetLimit": 1, - "BonusPerChain": 10, - "BossDamagePercent": 50, - "ChainCount": 3, - "ChainRadius": 10, - "ChainTickRate": 0.2, - "ChannelMoveSpeed": 50, - "DamagePerChain": 10, - "Key": "ability_power_surge", - "Name": "Power Surge", + "BuffDelay": 0.75, + "BuffDuration": 25, + "BuffMaxStacks": 6, + "BuffModifier": { + "Class": "modifier_unicorn_luminousstrike_buff", + "Subclass": "luminous_strike_buff" + }, + "ChannelMoveSpeed": -1, + "ClimbHeight": 50.0, + "ExplosionInterval": 0.7, + "ExplosionRadius": 8, + "ImpactDamage": { + "Value": 55, + "Scale": { + "Value": 0.56, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_unicorn_luminousstrike", + "MagicIncreasePerStack": 8, + "Name": "Radiant Daggers", + "PostExplosionDuration": 0.8, + "PreExplosionDuration": 1.4, + "TickRate": 0.5, "Upgrades": [ { - "TechResistDebuff": -15, - "DebuffDuration": 8 + "AbilityCharges": 2 }, { - "AbilityCooldown": -15.0 + "ImpactDamage": 80, + "AbilityCooldown": -22 }, { - "DamagePerChain": 12, - "BonusPerChain": 12, - "ChainCount": 3, - "Scale": { - "Prop": "BonusPerChain", - "Value": 0.366912, - "Type": "spirit" - } + "MagicIncreasePerStack": 3, + "FireRatePerStack": 9 } ] }, - "ability_rolling_fireball": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 26.0, + "ability_unicorn_prismaticguard": { + "AbilityCooldown": 35, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 30, - "InitialDamage": 100, - "Key": "ability_rolling_fireball", - "Name": null, - "Upgrades": [ - { - "AbilityCooldown": -1 - }, - { - "AbilityCooldown": -11.5 + "BarrierDamagePercentage": 50, + "BuffDuration": 4, + "BuffModifier": { + "Class": "modifier_unicorn_prismatic_guard", + "Subclass": "modifier_unicorn_prismatic_guard_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "CombatBarrier" + ], + "VerticalBoost": 0.5 + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 100, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "DebuffDuration": 1.75, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_unicorn_prismatic_guard_debuff" + }, + "ExplodeRadius": 14, + "IsDisabled": false, + "Key": "ability_unicorn_prismaticguard", + "MaxLifetime": 4, + "Name": "Dazzling Trick", + "Upgrades": [ + { + "BonusMoveSpeed": 3.5 + }, + { + "CombatBarrier": { + "Value": 80, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + } }, { - "InitialDamage": 120 + "DebuffDuration": 1.5, + "AbilityCooldown": -18 } ] }, - "ability_scrap_blast": { - "AbilityCastDelay": 0.25, - "AbilityCastRange": 15, - "AbilityCharges": 2, - "AbilityCooldown": 64.0, - "AbilityCooldownBetweenCharge": 3, - "AbilityUnitTargetLimit": 1, - "BlastRadius": 10, - "ChannelMoveSpeed": 50, - "EnemyMoveSlow": 10, - "EnemyMoveSlowDuration": 5, - "Key": "ability_scrap_blast", - "Name": "Bio Blast", - "ScrapDamage": 75, + "ability_unicorn_radiantblast": { + "AbilityCastDelay": 0.3, + "AbilityCastRange": 10, + "AbilityCooldown": 20, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": { + "Value": 8, + "Scale": { + "Value": 0.05, + "Type": "spirit" + } + }, + "AbilityLifestealPercentHero": 20, + "AbilityUnitTargetLimit": 100, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 15, + "Scale": { + "Value": 0.34, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_unicorn_radiant_flare_damage", + "Subclass": "unicorn_radiantblast_debuff" + }, + "ExtraSweepRadius": 2, + "FlareDamage": { + "Value": 40, + "Scale": { + "Value": 0.47, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_unicorn_radiantblast", + "Name": "Light Eater", + "TargetingConeAngle": 70, + "TickRate": 0.5, "Upgrades": [ { - "AbilityCharges": 2 + "AbilityLifestealPercentHero": 15 }, { - "ScrapDamage": 55 + "AbilityCastRange": 3, + "AbilityCooldown": -10 }, { - "EnemyMoveSlow": 20 + "Damage": { + "Value": 25, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + } } ] }, - "ability_shieldguy_ability01": { - "AbilityCooldown": 26.0, + "ability_vampirebat_batblink": { + "AbilityCastRange": { + "Value": 9, + "Scale": { + "Value": 0.02, + "Type": "spirit" + } + }, + "AbilityCooldown": 32, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.65, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_shieldguy_ability01", - "Name": null, - "Upgrades": [ - { - "AbilityCooldown": 0 + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "ChannelMoveSpeed": -1, + "EndJumpVelocity": 200, + "ExitVelocity": 5, + "IsDisabled": false, + "Key": "ability_vampirebat_batblink", + "MaxRecasts": 1, + "Name": "Sanguine Retreat", + "RecastWindow": 3.5, + "SelfBuffModifier": { + "Class": "modifier_base", + "Subclass": "selfbuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ], + "StatusEffectPriority": 101 + }, + "Upgrades": [ + { + "BonusFireRate": 25, + "BuffDuration": 8, + "BonusBullets": 8 }, { - "AbilityCooldown": 0 + "AbilityCooldown": -10 }, { - "AbilityCooldown": 0 + "MaxRecasts": 1 } ] }, - "ability_shieldguy_ability02": { - "AbilityCooldown": 26.0, + "ability_vampirebat_batblink_trigger": { + "AbilityCastRange": 16, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.8, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_shieldguy_ability02", + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_vampirebat_batblink_trigger", + "Name": null, + "Upgrades": [] + }, + "ability_vampirebat_batcloud": { + "AbilityCastDelay": 0.6, + "AbilityCooldown": 120, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AirDrag": 3, + "ChannelMoveSpeed": 1.3, + "CurrentHealthPercent": 4, + "Damage": { + "Value": 10, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "DamageTickRate": 0.3, + "FallSpeedMax": 0.3, + "IsDisabled": false, + "JumpPitch": -60, + "JumpSpeed": 20.0, + "Key": "ability_vampirebat_batcloud", + "MaxMoveSpeed": 20, "Name": null, + "Radius": 7, + "SelfModifier": { + "Class": "modifier_vampirebat_batcloud_self", + "Subclass": "batcloudself" + }, + "Upgrades": [] + }, + "ability_vampirebat_batswarm": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": 40, + "AbilityCooldown": 130, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 12, + "AirDrag": 12, + "BatCount": 75, + "BatCountPerWave": 1, + "BatEffectiveness": 0.2, + "BatPerSecond": 30, + "BatSpawnRadius": 1.5, + "BatSpawnRandomAngle": 0.15, + "BatSpawnRandomVelocity": 300, + "BonusBatsMax": 50, + "BonusBatsPerProc": 2, + "ChannelMoveSpeed": -1, + "CurrentHealthDamageCapToBosses": 20, + "Damage": { + "Value": 4.45, + "Scale": { + "Value": 0.094, + "Type": "spirit" + } + }, + "DebuffDuration": 1.25, + "DebuffModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "debuff" + }, + "FallSpeedMax": 1, + "GroundAccelerationPercentage": -80, + "GroundFrictioNpercentage": -80, + "IsDisabled": false, + "JumpCeilingCheckDistance": 11, + "JumpPitch": -60, + "JumpSpeed": 17, + "Key": "ability_vampirebat_batswarm", + "LockonConeAngle": 40, + "MaxBatTargets": 2, + "MaxLockonStacks": 1, + "Name": "Nox Nostra", + "NotInConeLosesLock": 1, + "StacksCanDecay": 1, + "TargetingConeAngle": 20, + "TimeToGainLockonStack": 0.01, + "TimeToLoseLockonStack": 0.3, "Upgrades": [ { - "AbilityCooldown": 0 + "Damage": 1.74 }, { - "AbilityCooldown": 0 + "AbilityCooldown": -55 }, { - "AbilityCooldown": 0 + "CurrentHealthPercent": 0.5 } - ] - }, - "ability_shieldguy_ability03": { - "AbilityCooldown": 26.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_shieldguy_ability03", - "Name": null, + ], + "VerticalDrag": 1 + }, + "ability_vampirebat_lovebites": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusDamage": { + "Value": 45, + "Scale": { + "Value": 1.85, + "Type": "spirit" + } + }, + "BuildUpDuration": 5, + "BuildUpHeadshotBonus": 1.5, + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "lovebites_buildup", + "BuildUpDecayDelay": 3.0 + }, + "BuildUpPerBat": 20, + "BuildUpPerDagger": 30, + "BuildUpPerShot": 18.4, + "ChannelMoveSpeed": -1, + "DamageProcModifier": { + "Class": "modifier_vampirebat_lovebitesproc", + "Subclass": "lovebites_proc", + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "lovebites_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slowsf", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "EffectivenessVolumeScaleMax": 1.0, + "EffectivenessVolumeScaleMin": 0.5, + "IsDisabled": false, + "Key": "ability_vampirebat_lovebites", + "MagicDamagePerBullet": { + "Value": 4, + "Scale": { + "Value": 0.09, + "Type": "spirit" + } + }, + "Name": "Love Bites", + "PerTargetCooldown": 10, "Upgrades": [ { - "AbilityCooldown": 0 + "SlowDuration": 3, + "SlowPercent": 30 }, { - "AbilityCooldown": 0 + "MagicDamagePerBullet": 3.0, + "BonusDamage": 45 }, { - "AbilityCooldown": 0 + "PerTargetCooldown": -5, + "BonusFireRate": 25, + "BuffDuration": 5 } ] }, - "ability_shieldguy_ult": { - "AbilityCooldown": 127.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_shieldguy_ult", - "Name": null, + "ability_vampirebat_steallife": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 10, + "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.4, + "AbilityUnitTargetLimit": 6, + "AirDrag": 0.2, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 1.0, + "Type": "stats_count" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechArmorDamageReduction" + ] + }, + "FallSpeedMax": 3, + "FallingDrag": 20, + "FloatingModifier": { + "Class": "modifier_base", + "Subclass": "floatingmodifier" + }, + "IsDisabled": false, + "Key": "ability_vampirebat_steallife", + "MaxFloatTime": 4.0, + "MiniJumpVelocity": 200, + "MissingHealthDamagePercentage": 5, + "Name": "Rake", + "RakeHealPerKill": { + "Value": 25, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "TargetingConeAngle": 60, + "TimeBetweenAttacks": 0.04, + "TrooperExecuteThreshold": 60, "Upgrades": [ { - "AbilityCooldown": 0 + "Damage": 60 }, { - "AbilityCooldown": 0 + "RakeHealPerKill": 30, + "AbilityCooldown": -8 }, { - "AbilityCooldown": 0 + "MissingHealthDamagePercentage": 7.0, + "RakeHealPerKill": { + "Value": 0, + "Scale": { + "Value": 1.2, + "Type": "spirit" + } + } } ] }, - "ability_sleep_dagger": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 26.0, + "ability_vandal_pillar": { + "AbilityCastDelay": 0.1, + "AbilityCastRange": 20, + "AbilityCooldown": 60, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.15, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 70, - "DoesNotBreakInvis": 1, - "Key": "ability_sleep_dagger", - "MinimumSleepTime": 0.2, - "Name": "Sleep Dagger", - "RicochetRadius": 20, - "SleepDuration": 3, - "SleepMoveSpeed": 2, - "SleepWakeUpDelay": 0.1, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 200, + "Scale": { + "Value": 1.0695, + "Type": "spirit" + } + }, + "HalfHeight": 6, + "IsDisabled": false, + "Key": "ability_vandal_pillar", + "Name": null, + "PetrifyDamageBreakThreshold": 200, + "PetrifyDuration": 3, + "PetrifyModifier": { + "Class": "modifier_citadel_petrify", + "Subclass": "viper_ult_petrify" + }, + "PreDetonateDuration": 0.6, + "Radius": 4, "Upgrades": [ { - "StaminaReduction": 1 + "AbilityCooldown": -15 }, { - "AbilityCooldown": -12.0 + "PetrifyDuration": 1.5 }, { - "BulletResistReduction": -12, - "FireRateSlow": 40, - "BulletResistReductionDuration": 6 + "Radius": 3 } ] }, - "ability_smoke_bomb": { - "AbilityCooldown": 30.0, - "AbilityDuration": 8, + "ability_viper_debuffdagger": { + "AbilityCastDelay": 0.2, + "AbilityCharges": 2, + "AbilityCooldown": 10, + "AbilityCooldownBetweenCharge": 4.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "FullInvisDistance": 50, - "InvisAlertWhenFading": 1, - "InvisFadeToDuration": 1.5, - "InvisMoveSpeedMod": 2.0, - "Key": "ability_smoke_bomb", - "Name": "Smoke Bomb", - "RevealOnDamageDuration": 1.5, - "RevealOnSpottedDuration": 0.5, - "SpottedRadius": 18, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, + "DamagePerStack": { + "Value": 25, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_citadel_viper_stackingdebuff", + "Subclass": "debuff" + }, + "IsDisabled": false, + "Key": "ability_viper_debuffdagger", + "MaxStacks": 3, + "Name": "Screwjab Dagger", + "SlowDuration": 2, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "debuffdagger_debuff" + }, + "SlowPercent": 35, + "SlowPercentPerStack": 15, + "StackDuration": 10, "Upgrades": [ { - "InvisMoveSpeedMod": "5m" + "AbilityCharges": 1 }, { - "BulletLifesteal": 15, - "PostInvisBuffDuration": 8 + "BulletResistReduction": -8, + "BulletResistReductionPerStack": -6 }, { - "AbilityCharges": 1, - "Scale": { - "Prop": "AbilityCharges", - "Value": 1, - "Type": "max_charges" - }, - "AbilityCooldownBetweenCharge": 7, - "PhaseOutDuration": 0.5 + "CooldownRefundPercent": 55, + "MaxStacks": 2 } ] }, - "ability_stacking_damage": { - "AbilityDuration": 6, + "ability_viper_hookdagger": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 9, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BossDamagePct": 20, - "ChannelMoveSpeed": 50, - "DamageBonusFixedPerStack": 0.2, - "Key": "ability_stacking_damage", - "MaxStacks": 40, - "Name": "Fixation", + "CatchRadius": 3, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_viper_hookdagger", + "Name": "Hook Blade", + "OutgoingDamage": { + "Value": 45.0, + "Scale": { + "Value": 0.279, + "Type": "spirit" + } + }, + "OutgoingProjectileLifetime": { + "Value": 0.4, + "Scale": { + "Value": 1.0, + "Type": "range" + } + }, + "ReturnDamage": { + "Value": 90, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "ReturnRadius": 1, + "ReturnVelocity": 2300, + "SlowDebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_viper_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SlowDuration": 1, + "SlowPercent": 35, + "SpreadAngle": 90, + "TickRate": 0.01, "Upgrades": [ { - "ProcDamage": 60, - "Scale": { - "Prop": "ProcDamage", - "Value": 0.39312, - "Type": "spirit" - }, - "ProcDamageStackCount": 20, - "SlowPercent": 15, - "SlowDuration": 2 + "AbilityCooldown": -4 }, { - "AbilityDuration": 5, - "MaxStacks": 40 + "SlowPercent": 35 }, - { - "DamageBonusFixedPerStack": 0.12 - } + {} ] }, - "ability_target_practice": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 48.0, + "ability_viper_petrifybola": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 90, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BonusPerHeadshot": 25, - "ChannelMoveSpeed": 50, - "DamageOnBuildup": 125, - "Key": "ability_target_practice", - "Name": "Target Practice", - "ShotsToProc": 4, - "TargetOffSetScale": 2.0, - "TargetPracticeDuration": 10, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 50.0, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_viper_petrifybola", + "Name": "Petrifying Bola", + "PetrifyDamage": { + "Value": 180, + "Scale": { + "Value": 2.046, + "Type": "spirit" + } + }, + "PetrifyDamageBreakThreshold": 200, + "PetrifyDuration": 2.0, + "PetrifyModifier": { + "Class": "modifier_citadel_petrify", + "Subclass": "petrifybola_petrify", + "StatusEffectPriority": 0 + }, + "Radius": 8, + "SlowDuration": 1.5, + "SlowModifier": { + "Class": "modifier_base", + "Subclass": "petrifybola_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SlowPercent": 50, "Upgrades": [ { - "AbilityCooldown": -19.0 + "PetrifyDamage": 49.5 }, { - "DamageOnBuildup": 50 + "AbilityCooldown": -25 }, { - "BulletArmorReduction": -30, - "DebuffDuration": 6 + "PetrifyDuration": 1.0 } ] }, - "ability_throw_sand": { - "AbilityCastDelay": 0.15, - "AbilityCastRange": 35, - "AbilityCooldown": 42.0, - "AbilityDuration": 3.0, + "ability_viper_slide": { + "AbilityCooldown": 0.85, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 40, - "GrowthPerMeter": 0.5, - "InitialWidth": 5, - "Key": "ability_throw_sand", - "Name": "Sand Blast", + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_viper_slide", + "Name": null, + "Upgrades": [] + }, + "ability_viper_snakedash": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_base", + "Subclass": "viperslide_intrinsic", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlideScale", + "Stamina" + ] + }, + { + "Class": "modifier_viper_slidebuff", + "Subclass": "viper_slidebuff_modifier", + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "slidebarrier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier" + ] + } + } + ], + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_viper_snakedash", + "Name": "Slither", + "SlideScale": 15, "Upgrades": [ { - "AbilityDuration": 1 + "SlideScale": 20 }, { - "AbilityCooldown": -19.0 + "Stamina": 2 }, { - "SlowPercent": 40 + "BuffDuration": 5, + "CombatBarrier": { + "Value": 180, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "AbilityCooldown": 8 } ] }, - "ability_trapper_fear": { + "ability_viper_ult": { "AbilityCastDelay": 0.1, - "AbilityCooldown": 26.0, - "AbilityPostCastDuration": 0.3, - "AbilityUnitTargetLimit": 1, - "BuildUpDuration": 15, - "BuildupProcDamage": 120, - "BuildupProcDuration": 2, - "BuildupSpiritDamageThreshold": 200, - "ChannelMoveSpeed": 50, - "Key": "ability_trapper_fear", - "Name": "Spectral Silk", - "SlowPercent": 50, + "AbilityCastRange": 20, + "AbilityCooldown": 60, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.15, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 200, + "Scale": { + "Value": 1.0695, + "Type": "spirit" + } + }, + "HalfHeight": 6, + "IsDisabled": false, + "Key": "ability_viper_ult", + "Name": "Petrify", + "PetrifyDamageBreakThreshold": { + "Value": 200, + "Scale": { + "Value": 1.116, + "Type": "spirit" + } + }, + "PetrifyDuration": 3, + "PetrifyModifier": { + "Class": "modifier_citadel_petrify", + "Subclass": "viper_ult_petrify" + }, + "PreDetonateDuration": 1, + "Radius": 4, "Upgrades": [ { - "AbilityCooldown": 0 + "AbilityCooldown": -15 }, { - "AbilityCooldown": 0 + "PetrifyDuration": 1.5 }, { - "AbilityCooldown": 0 + "Radius": 3 } ] }, - "ability_trapper_fear1": { - "AbilityCastDelay": 0.1, - "AbilityCooldown": 26.0, - "AbilityPostCastDuration": 0.3, + "ability_viper_venom": { + "AbilityCastRange": { + "Value": 10, + "Scale": { + "Value": 0.2, + "Type": "power_increase" + } + }, + "AbilityCooldown": 28.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BuildUpDuration": 15, - "BuildupProcDamage": 120, - "BuildupProcDuration": 2, - "BuildupSpiritDamageThreshold": 200, - "ChannelMoveSpeed": 50, - "Key": "ability_trapper_fear1", - "Name": null, - "SlowPercent": 50, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_citadel_viper_venom_proc_watcher", + "Subclass": "venom_proc_watcher" + } + ], + "BuildUpDuration": 5, + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_citadel_base_buildup", + "BuildUpDecayDelay": 2.0 + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_viper_venom", + "Name": "Lethal Venom", "Upgrades": [ { - "AbilityCooldown": 0 + "VenomMaxDamage": 31.5 }, { - "AbilityCooldown": 0 + "HealAmpRegenPenaltyPercent": -40, + "HealAmpReceivePenaltyPercent": -40, + "AbilityCooldown": -12 }, { - "AbilityCooldown": 0 + "BuildUpPerShot": 4.5 } - ] + ], + "VenomBuildupPerShot": 1, + "VenomDuration": 3, + "VenomMaxDamage": { + "Value": 140, + "Scale": { + "Value": 2.79, + "Type": "spirit" + } + }, + "VenomMaxDamageHealthPercentage": 30, + "VenomMinDamage": { + "Value": 20, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "VenomMinDamageHealthPercentage": 100, + "VenomModifier": { + "Class": "modifier_viper_venom", + "Subclass": "viper_venom_modifier_subclass", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ] + } }, - "ability_trapper_poisonjar": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 25, - "AbilityDuration": 8, + "ability_warden_crowd_control": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 12.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "DPS": 50, - "Height": 2, - "InitialRadius": 4.5, - "Key": "ability_trapper_poisonjar", - "Name": "Bottled Phantasmicide", - "RadiusPerSecond": 0.25, - "SlowPercent": 20, - "TickRate": 0.25, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.731203, + "Type": "spirit" + } + }, + "DebuffDuration": 7, + "DebuffModifier": { + "Class": "modifier_warden_crowd_control_debuff", + "Subclass": "modifier_warden_crowd_control_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponPowerDebuff", + "FireRateSlow" + ] + }, + "ForwardVelocity": 800, + "IsDisabled": false, + "Key": "ability_warden_crowd_control", + "MoveSpeedSlowPct": 20, + "Name": "Alchemical Flask", + "ProjectileLifetime": 60, + "Radius": 5.5, + "SlowDuration": 3, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedSlowPct" + ] + }, "Upgrades": [ { - "SpiritDamageReduction": -20 + "StaminaReduction": 1 }, { - "AbilityDuration": 4 + "Damage": 40, + "WeaponPowerDebuff": -20 }, { - "DPS": 100 + "FireRateSlow": 30, + "AbilityCooldown": -7, + "Radius": 2 } - ] + ], + "WeaponPowerDebuff": -25 }, - "ability_trapper_spidershield": { - "AbilityCastRange": 45, - "AbilityCooldown": 30, + "ability_warden_high_alert": { + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 5, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 30, - "DebuffDuration": 0.5, - "Key": "ability_trapper_spidershield", - "Name": "Pest Barrier", - "Radius": 5, - "SlowPercent": 30, - "TechShieldPoints": 200, - "TickRate": 1, + "BuffModifier": { + "Class": "modifier_warden_high_alert", + "Subclass": "modifier_warden_high_alert", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier", + "StatusResistancePercent" + ], + "StatusEffectPriority": 100 + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 125, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_warden_high_alert", + "MoveSpeedBonusPct": 15, + "Name": "Willpower", "Upgrades": [ { - "AbilityCooldown": -8 + "MoveSpeedBonusPct": 20 }, { - "TechShieldPoints": 200 + "AbilityCooldown": -22, + "AbilityDuration": 2 }, { - "Radius": "5m" + "StatusResistancePercent": 40, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 2.5, + "Type": "spirit" + } + } } ] }, - "ability_trapper_spiderwave": { - "AbilityCastDelay": 0.6, - "AbilityCooldown": 160, + "ability_warden_lock_down": { + "AbilityCastDelay": 0.15, + "AbilityCastRange": 15, + "AbilityCooldown": 34, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_trapper_spiderwave", - "Name": "Crawling Plague", - "Radius": 3.5, - "SpiderArmingTime": 0.5, - "SpiderChaseVelocity": 400, - "SpiderClimbHeight": 0.3, - "SpiderCount": 5, - "SpiderDamage": 140, - "SpiderDistAboveGround": 0.1, - "SpiderExplodeRadius": 3, - "SpiderFloatDownRate": 8, - "SpiderGravity": 1, - "SpiderLifetime": 25, - "SpiderRandomPositionRadius": 4, - "SpiderSearchRadius": 2, - "SpiderTickRate": 0.3, - "SpiritReducedPerStack": 5, - "SpiritResReducedPerStack": 5, - "SpiritStealDuration": 10, - "SpreadAngle": 30, - "SpreadDistance": 900, + "AdditionalTargetRadius": 20, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 110, + "Scale": { + "Value": 2.437344, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_warden_lockdown_debuff", + "Subclass": "modifier_warden_lockdown_debuff", + "RootModifier": { + "Class": "modifier_citadel_root", + "Subclass": "modifier_citadel_root" + }, + "BulletResistModifier": { + "Class": "modifier_lockdown_bullet_resist", + "Subclass": "modifier_lockdown_bullet_resist" + }, + "SilencedModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + } + }, + "EscapeRange": 20, + "EscapeTime": 2.8, + "ImmobilizeDuration": 1.75, + "IsDisabled": false, + "Key": "ability_warden_lock_down", + "Name": "Binding Word", "Upgrades": [ { - "AbilityCooldown": -45 + "BulletArmorReduction": 20, + "BulletArmorReductionDuration": 5 }, { - "SpiritResReducedPerStack": 3, - "SpiritReducedPerStack": 3 + "ImmobilizeDuration": 0.75 }, { - "SpiderCount": 5, - "SpreadDistance": "900m" + "AbilityCooldown": -18, + "SilenceDebuff": 1 } ] }, - "ability_trapper_webwall": { - "AbilityCastDelay": 0.22, - "AbilityCastRange": 40, - "AbilityCharges": 1, - "AbilityCooldown": 40, - "AbilityCooldownBetweenCharge": 1, + "ability_warden_riot_protocol": { + "AbilityCastDelay": 2, + "AbilityCooldown": 155.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 200, - "DebuffDuration": 2, - "Key": "ability_trapper_webwall", - "MaxWallToWallDistance": 100, - "MinWallToWallDistance": 3, - "Name": "Silktrap", - "Radius": 0.6, - "SlowPercent": 99, + "AutoCastDelayModifier": { + "Class": "modifier_warden_riot_protocol_castdelay", + "Subclass": "modifier_warden_riot_protocol_cast_delay", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResist", + "BulletResist" + ], + "UnstoppableModifier": { + "Class": "modifier_unstoppable", + "Subclass": "modifier_unstoppable", + "StatusEffectPriority": 25 + } + }, + "BulletResist": 50, + "ConeAngle": 115, + "HealthStealPct": 10, + "HealthStealPctHero": 65, + "IsDisabled": false, + "Key": "ability_warden_riot_protocol", + "Name": "Last Stand", + "PulseDPS": { + "Value": 70, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "PulseInterval": 0.5, + "Radius": 12, + "TechResist": 50, "Upgrades": [ { - "AbilityCharges": 1 + "Radius": 4 }, { - "WebDuration": 120 + "PulseDPS": 40.5, + "AbilityCooldown": -30.0 }, { - "SilenceDuration": 2.5 + "AbilityDuration": 3, + "UnstoppableCastDelay": 1, + "BulletResist": 30, + "TechResist": 30 } ], - "WebArmTime": 0.5, - "WebDuration": 60, - "WebWallTickRate": 0.15 - }, - "ability_ult_combo": { - "AbilityCastRange": 5, - "AbilityChannelTime": 2.5, - "AbilityCooldown": 75.0, + "WardenBuffModifier": { + "Class": "modifier_warden_riot_protocol", + "Subclass": "modifier_warden_riot_protocol", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ], + "EnemyDebuffModifier": { + "Class": "modifier_warden_riot_protocol_enemy_debuff", + "Subclass": "modifier_warden_riot_protocol_enemy_debuff" + } + } + }, + "ability_werewolf_cripplingslash": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 18, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "BonusHealthOnKill": 70, - "DPS": 60, - "Key": "ability_ult_combo", - "Name": "Combo", + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 45, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "DisarmDuration": 2.0, + "DisarmModifier": { + "Class": "modifier_citadel_disarmed", + "Subclass": "disarm" + }, + "IsDisabled": false, + "Key": "ability_werewolf_cripplingslash", + "LeftForce": 400, + "Name": "Tail Whack", + "PushForce": 300, + "SlashHeight": 3, + "SlashRadius": 10, + "SlowDuration": 2.0, + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "slow" + }, + "SlowPercent": 30, "Upgrades": [ { - "BulletResist": 30 + "Damage": 25 }, { - "AbilityChannelTime": 0.75 + "SlowPercent": 40 }, { - "DPS": 40, - "LifeStealPercentOnHit": 100 + "DisarmDuration": 1.5, + "SlowDuration": 1.5 } ] }, - "ability_vandal_pillar": { - "AbilityCastDelay": 0.1, - "AbilityCastRange": 20, - "AbilityCooldown": 60, - "AbilityPostCastDuration": 0.15, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 200, - "HalfHeight": 6, - "Key": "ability_vandal_pillar", - "Name": null, - "PetrifyDamageBreakThreshold": 200, - "PetrifyDuration": 3, - "PreDetonateDuration": 0.6, - "Radius": 4, + "ability_werewolf_frenzy": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 7.5, + "AbilityCooldown": 6.5, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.5, + "AbilityUnitTargetLimit": 16, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 0.0, + "Scale": { + "Value": 1.5, + "Type": "melee" + } + }, + "IsDisabled": false, + "Key": "ability_werewolf_frenzy", + "LifeStealPercentOnHit": 40, + "MissingHealthDamagePercentage": 6, + "Name": "Go For The Throat", + "TargetModifier": { + "Class": "modifier_drifter_rend_bullet_lifesteal", + "Subclass": "modifier_drifter_rend_bullet_lifesteal" + }, + "TargetingConeAngle": 40, "Upgrades": [ { - "AbilityCooldown": -15 + "Damage": 30 }, { - "PetrifyDuration": 1.5 + "LifeStealPercentOnHit": 25 }, { - "Radius": "3m" + "MissingHealthDamagePercentage": 4 } ] }, - "ability_viper_debuffdagger": { - "AbilityCastDelay": 0.2, - "AbilityCooldown": 10, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 99999, - "Damage": 50, - "Key": "ability_viper_debuffdagger", - "Name": "Screwjab Dagger", - "SlowDuration": 1, - "SlowPercent": 50, + "ability_werewolf_hunt": { + "AbilityCastDelay": 0.4, + "AbilityChannelTime": 1, + "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AuraHumanModifier": { + "Class": "modifier_base_aura", + "Subclass": "humanaura", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "allybuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + } + }, + "AuraWerewolfModifier": { + "Class": "modifier_werewolf_huntaura_werewolf", + "Subclass": "huntaura_werewolf", + "AuraTargetingConeHalfWidth": 80.0, + "AuraTargetingConeAngle": 100.0, + "ProvidedByAura": { + "Class": "modifier_citadel_stunned", + "Subclass": "fear" + } + }, + "BonusMoveSpeed": 2, + "BuffDuration": 8, + "ChannelMoveSpeed": -1, + "DPS": 5, + "IsDisabled": false, + "Key": "ability_werewolf_hunt", + "Name": null, + "Radius": 20, + "SelfBuffHumanModifier": { + "Class": "modifier_base", + "Subclass": "selfbuff_human", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, + "SelfBuffWerewolfModifier": { + "Class": "modifier_base", + "Subclass": "selfbuff_werewolf", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, + "TickRate": 0.1, "Upgrades": [ { - "AbilityCooldown": -4 + "AbilityCooldown": 0 }, { - "Damage": 50 + "AbilityCooldown": 0 }, { - "SlowDuration": "1s", - "StaminaReduction": 1 + "AbilityCooldown": 0 } ] }, - "ability_viper_hookdagger": { - "AbilityCastDelay": 0.15, - "AbilityCooldown": 10, + "ability_werewolf_kickflip": { + "AbilityCastDelay": 0.25, + "AbilityCastRange": 10.6, + "AbilityChannelTime": 0.35, + "AbilityCooldown": 21, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.25, "AbilityUnitTargetLimit": 1, - "CatchRadius": 3, - "ChannelMoveSpeed": 50, - "Key": "ability_viper_hookdagger", - "Name": "Hook Blade", - "OutgoingDamage": 50, - "OutgoingProjectileLifetime": 0.4, - "ReturnDamage": 90, - "ReturnRadius": 1, - "ReturnVelocity": 2300, - "SlowDuration": 1, - "SlowPercent": 35, - "SpreadAngle": 90, - "TickRate": 0.01, + "AirDrag": 0.8, + "BonusDamage": { + "Value": 25, + "Scale": { + "Value": 2.0, + "Type": "spirit" + } + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "CameraTurnRateMax": 188, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.9, + "Type": "melee" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "OutgoingDamagePercent" + ] + }, + "DisarmModifier": { + "Class": "modifier_citadel_disarmed", + "Subclass": "disarm" + }, + "EnemyPushForceAway": 300, + "EnemyPushForceUp": 300, + "FallSpeedMax": 20, + "IsDisabled": false, + "Key": "ability_werewolf_kickflip", + "LeapForwardOffset": 2.5, + "LeapRadius": 1.7, + "LeapingModifier": { + "Class": "modifier_citadel_werewolf_leaping", + "Subclass": "leaping" + }, + "MarkDuration": { + "Value": 3, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "MarkModifier": { + "Class": "modifier_werewolf_kickflip_bonusdamage", + "Subclass": "bonusdamage" + }, + "Name": "Boot Kick", + "SelfPushForceCameraAway": 600, + "SelfPushForceUp": 200, + "SlowDuration": 0.1, + "SuccessEnemyModifier": { + "Class": "modifier_citadel_root", + "Subclass": "enemysuccess" + }, + "SuccessInputWindow": 0.3, + "SuccessSelfModifier": { + "Class": "modifier_werewolf_kickflip_success_self", + "Subclass": "selfsuccess" + }, + "TimeScaleDebuff": 95, + "Upgrades": [ + { + "AbilityCooldown": -6 + }, + { + "StaminaRestore": 2 + }, + { + "OutgoingDamagePercent": -35, + "DebuffDuration": 5, + "BonusDamage": 80 + } + ] + }, + "ability_werewolf_leap": { + "AbilityCastDelay": 0.35, + "AbilityChannelTime": 3, + "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.25, + "AbilityUnitTargetLimit": 1, + "AirDrag": 0.1, + "ChannelMoveSpeed": 5.08, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.9, + "Type": "melee" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "EnemyPushForceAway": 200, + "EnemyPushForceUp": 300, + "GravityScale": 1, + "Height": 4, + "IsDisabled": false, + "Key": "ability_werewolf_leap", + "LandingBonusesModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed" + ] + }, + "LeapCameraSpeed": 300, + "LeapForwardSpeed": 800, + "LeapInputSpeed": 250, + "LeapMultiHitRadius": 1.5, + "LeapRadius": 2.54, + "LeapUpSpeed": 200, + "LeapingModifier": { + "Class": "modifier_citadel_werewolf_leaping", + "Subclass": "leaping" + }, + "Name": "Crushing Leap", + "Radius": 7.5, + "SlowPercent": 30, "Upgrades": [ { - "AbilityCooldown": -4 + "LandingBonusesDuration": 5, + "BonusMoveSpeed": 2 }, { - "SlowPercent": 35 + "AbilityCooldown": -9 }, - {} - ] + { + "StunDuration": 1.2 + } + ], + "WorldImpactRadius": 25 }, - "ability_viper_petrifybola": { - "AbilityCastDelay": 0.1, - "AbilityCooldown": 100, + "ability_werewolf_maulingleap": { + "AbilityCastDelay": 0.35, + "AbilityCastRange": 18.1, + "AbilityChannelTime": 0.55, + "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.1, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 9999, - "Damage": 50, - "Key": "ability_viper_petrifybola", - "Name": "Petrifying Bola", - "PetrifyDamage": 180, - "PetrifyDamageBreakThreshold": 200, - "PetrifyDuration": 2, - "PetrifyRadius": 3, - "Radius": 6, - "SlowDuration": 3.5, - "SlowPercent": 50, + "AllowRamMultiple": 1, + "BulletArmorReduction": -8, + "CameraTurnRateMax": 188, + "DPS": { + "Value": 15, + "Scale": { + "Value": 0.15, + "Type": "spirit" + } + }, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.5, + "Type": "melee" + } + }, + "DebuffDuration": 6, + "DebuffModifier": { + "Class": "modifier_citadel_werewolf_maulingleapdebuff", + "Subclass": "shred", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction" + ] + }, + "IsDisabled": false, + "Key": "ability_werewolf_maulingleap", + "LeapForwardOffset": 0.3, + "LeapMultiHitRadius": 1.5, + "LeapRadius": 2.8, + "LeapingModifier": { + "Class": "modifier_citadel_werewolf_leaping", + "Subclass": "leaping" + }, + "Name": "Mauling Leap", + "TickRate": 0.5, "Upgrades": [ { - "PetrifyDamage": 60 + "DPS": 10 }, { - "AbilityCooldown": -30 + "AbilityCooldown": -9 }, { - "PetrifyDuration": "1.5s" + "BulletArmorReduction": -12 } - ] + ], + "WorldImpactRadius": 25 }, - "ability_viper_snakedash": { - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 100, - "Key": "ability_viper_snakedash", - "Name": "Slither", - "SlideScale": 10, + "ability_werewolf_netshot": { + "AbilityCastDelay": 0.24, + "AbilityCooldown": 20, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BonusDebuffModifier": { + "Class": "modifier_base", + "Subclass": "bonusdebuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "OutgoingDamagePercent" + ] + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 40, + "Scale": { + "Value": 1.6, + "Type": "spirit" + } + }, + "DebuffDuration": 1.5, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, + "Key": "ability_werewolf_netshot", + "Name": "Entangling Bola", + "RootModifier": { + "Class": "modifier_citadel_root", + "Subclass": "root" + }, + "SlowPercent": 20, "Upgrades": [ { - "SlideScale": 25 + "SlowPercent": 25 }, { - "Stamina": 2 + "AbilityCooldown": -5 }, { - "SlideResist": 30 + "RicochetCount": 2, + "RicochetRange": 15, + "DebuffDuration": 0.75 } ] }, - "ability_viper_ult": { - "AbilityCastDelay": 0.1, - "AbilityCastRange": 20, - "AbilityCooldown": 60, - "AbilityPostCastDuration": 0.15, + "ability_werewolf_onthehunt": { + "AbilityCooldown": 48.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": { + "Value": 4, + "Scale": { + "Value": 0.060934, + "Type": "spirit" + } + }, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 200, - "HalfHeight": 6, - "Key": "ability_viper_ult", - "Name": "Petrify", - "PetrifyDamageBreakThreshold": 200, - "PetrifyDuration": 3, - "PreDetonateDuration": 1, - "Radius": 4, + "AlliedFireRatePercentage": 50, + "BonusFireRate": 30, + "BonusMoveSpeed": 2, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_werewolf_onthehunt", + "Name": "On The Hunt", + "Radius": 25, + "RapidFireModifier": { + "Class": "modifier_werewolf_onthehunt", + "Subclass": "modifier_rapidfire", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletLifestealPercent", + "AbilityLifestealPercent" + ] + }, "Upgrades": [ { - "AbilityCooldown": -15 + "AbilityDuration": 3 }, { - "PetrifyDuration": 1.5 + "BonusMoveSpeed": 1 }, { - "Radius": "3m" + "BulletLifestealPercent": 18 } ] }, - "ability_viper_venom": { - "AbilityCastRange": 15, - "AbilityCooldown": 26.0, + "ability_werewolf_passive": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_viper_venom", - "Name": "Lethal Venom", - "Upgrades": [ - { - "VenomMaxDamage": 40 - }, - { - "HealAmpRegenPenaltyPercent": -60, - "HealAmpReceivePenaltyPercent": -60 - }, - { - "VenomMissingHealthDamagePercentage": 8 - } - ], - "VenomDuration": 3, - "VenomMaxDamage": 200, - "VenomMaxDamageHealthPercentage": 25, - "VenomMinDamage": 20, - "VenomMinDamageHealthPercentage": 100 + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_werewolf_passive", + "Name": null, + "Upgrades": [] }, - "ability_warden_crowd_control": { + "ability_werewolf_trackingbomb": { "AbilityCastDelay": 0.1, - "AbilityCooldown": 12.0, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 65, - "DebuffDuration": 7, + "BountyThreshold": 500, + "ChannelMoveSpeed": -1, + "Damage": 55, + "EnhancedHowlDebuffDuration": 10, "ForwardVelocity": 800, - "Key": "ability_warden_crowd_control", + "HowlDebuffDuration": 2, + "HowlDebuffModifier": { + "Class": "modifier_werewolf_trackingbomb", + "Subclass": "howldebuff", + "LabelOffset": 160.0 + }, + "HowlRadius": 80, + "IsDisabled": false, + "Key": "ability_werewolf_trackingbomb", + "MinHealthFractionToTrack": 30, "MoveSpeedSlowPct": 20, - "Name": "Alchemical Flask", + "Name": null, "ProjectileLifetime": 60, - "Radius": 6.5, + "Radius": 7.5, "SlowDuration": 3, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedSlowPct" + ] + }, + "TickRate": 0.1, + "TrackingRangeHuman": 50, + "TrackingRangeWerewolf": 100, "Upgrades": [ { "StaminaReduction": 1 }, { - "Damage": 50 + "Damage": 40.0 }, { "FireRateSlow": 35, "AbilityCooldown": -6.5 } ], + "VialDebuffDuration": 9, + "VialDebuffModifier": { + "Class": "modifier_werewolf_trackingbomb", + "Subclass": "vialdebuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponPowerDebuff", + "FireRateSlow" + ] + }, "WeaponPowerDebuff": -30 }, - "ability_warden_high_alert": { - "AbilityCooldown": 42.0, - "AbilityDuration": 7, + "ability_werewolf_transformation": { + "AbilityCastDelay": 0.2, + "AbilityChargesConditionally": 1, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 15, + "AbilityPostCastDuration": 0.5, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "ability_warden_high_alert", - "MoveSpeedBonusPct": 15, - "Name": "Willpower", - "TechShieldPoints": 150, + "AutoActivateHealthThreshold": 20, + "BonusDurationOnBullet": 0.15, + "BonusDurationOnHeavyMelee": 1.5, + "BonusDurationOnLightMelee": 0.5, + "BonusDurationPerHealthPercentLost": 0.1, + "BonusFireRate": { + "Value": 65, + "Scale": { + "Value": 0.45, + "Type": "spirit" + } + }, + "BonusHealth": { + "Value": 125, + "Scale": { + "Value": 15.0, + "Type": "power_increase" + } + }, + "BonusMoveSpeed": 1.5, + "CameraTurnRateMax": 188, + "ChannelMoveSpeed": 7.62, + "EndingWarningSoundDuration": 3.0, + "HeadshotResist": -20, + "HealAmount": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "ability_werewolf_transformation", + "KillCreditModifier": { + "Class": "modifier_base", + "Subclass": "killcredit" + }, + "LowHealthFraction": 30, + "LowHealthRageBonus": { + "Value": 40, + "Scale": { + "Value": 1.8, + "Type": "power_increase" + } + }, + "MaxRage": { + "Value": 100, + "Scale": { + "Value": 9.4, + "Type": "power_increase" + } + }, + "MaxStacks": 15, + "MissingHealthPercentHeal": 30, + "Name": "Lycan Curse", + "RagePerDamage": 0.255, + "RagePercentagePerSecondInCombat": 1, + "RagePercentagePerSecondOutOfCombat": -3, + "ReadyDuration": 3, + "ReadyModifier": { + "Class": "modifier_base", + "Subclass": "ready" + }, + "StackDuration": 5, "Upgrades": [ { - "MoveSpeedBonusPct": 20 + "BulletResist": 20, + "TechResist": 20 }, { - "AbilityCooldown": -19.0 + "BonusMoveSpeed": 4, + "BonusHealth": 200 }, { - "TechShieldPoints": 200, - "Scale": { - "Prop": "TechShieldPoints", - "Value": 3.9312, - "Type": "spirit" - } + "KillDurationBonus": 15, + "KillCreditWindow": 1.5 } - ] - }, - "ability_warden_lock_down": { - "AbilityCastDelay": 0.15, - "AbilityCastRange": 20, - "AbilityCooldown": 37.0, + ], + "WerewolfModifier": { + "Class": "modifier_werewolf", + "Subclass": "werewolf", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResist", + "BulletResist", + "HeadshotResist", + "BonusHealth", + "BonusMoveSpeed" + ], + "ModelScale": 1.0, + "StackingBuffModifier": { + "Class": "modifier_werewolf_stackingbuff", + "Subclass": "stackingbuff" + }, + "StatusEffectPriority": 10 + } + }, + "ability_werewolf_transformation_trigger": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 120, - "EscapeRange": 19, - "EscapeTime": 2.8, - "ImmobilizeDuration": 1.75, - "Key": "ability_warden_lock_down", - "Name": "Binding Word", - "Upgrades": [ - { - "ImmobilizeDuration": 1 - }, - { - "AbilityCooldown": -19.0 - }, - { - "BulletArmorReduction": 20, - "BulletArmorReductionDuration": 6 - } - ] + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_werewolf_transformation_trigger", + "Name": "End the Curse", + "Upgrades": [] }, - "ability_warden_riot_protocol": { - "AbilityCastDelay": 2, - "AbilityCooldown": 140.0, - "AbilityDuration": 6, + "ability_werewolf_unloadgun": { + "AbilityCastDelay": 0.45, + "AbilityCastRange": { + "Value": 0.0254, + "Scale": { + "Value": 0.0, + "Type": "range" + } + }, + "AbilityCooldown": 25, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, "AbilityUnitTargetLimit": 1, - "BonusMoveSpeed": 0, - "BossDamagePercent": 60, - "BulletResist": 30, - "ConeAngle": 115, - "CooldownOnInterrupt": 20, - "HealthStealPct": 20, - "HealthStealPctHero": 80, - "Key": "ability_warden_riot_protocol", - "Name": "Last Stand", - "PulseDPS": 100, - "PulseInterval": 0.5, - "Radius": 13, - "TechResist": 30, + "AccuracyPercentage": -30, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "channeling" + }, + "BonusFireRate": 300, + "BuffModifier": { + "Class": "modifier_werewolf_unloadgun2", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BaseAttackDamagePercent" + ], + "MaxBulletsToProcInShot": 1.0, + "StackingModifier": { + "Class": "modifier_base", + "Subclass": "stacking" + } + }, + "BulletEffectiveness": 0.1, + "BulletRadiusOverride": 7, + "BulletSpread": -1, + "ChannelMoveSpeed": 5.08, + "CurrentHealthDamagePercentage": 3, + "Damage": 40, + "DebuffDuration": 3, + "IsDisabled": false, + "Key": "ability_werewolf_unloadgun", + "LingerDuration": 0.1, + "MaxShots": 3, + "Name": "Slam Fire", + "ProcChance": 100, + "RecoilDelayFactor": 0.05, + "RecoilRecoverySpeed": 0.1, + "RecoilSpeed": 12, + "RecoilStrength": 12, + "SpreadPenaltyPerShot": 0.5, "Upgrades": [ { - "Radius": "3m" + "BaseAttackDamagePercent": 15 }, { - "PulseDPS": 70, - "AbilityCooldown": -35.0 + "AbilityCooldown": -10 }, { - "BulletResist": 50.0, - "TechResist": 50.0, - "AbilityDuration": 2.5 + "StackDuration": 3, + "MaxStacks": 3, + "BonusCurrentHealthDamagePercentage": 8 } ] }, "ability_wrecker_salvage": { "AbilityCastRange": 15, "AbilityCooldown": 12.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 150, + "BuffModifier": { + "Class": "modifier_wrecker_salvage_buff", + "Subclass": "modifier_wrecker_salvage_buff" + }, + "ChannelMoveSpeed": 3.8, "ConsumeHealPercentage": 50, - "DPS": 60, + "DPS": { + "Value": 60, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "ability_wrecker_salvage", "MaxRange": 20, "Name": "Consume", "SalvageDuration": 4, + "SalvageEnemyModifier": { + "Class": "modifier_wrecker_salvage", + "Subclass": "modifier_wrecker_salvage" + }, + "StunEnemyModifier": { + "Class": "modifier_citadel_stunned", + "Subclass": "modifier_wrecker_salvage_stun" + }, "TickInterval": 0.25, "Upgrades": [ { @@ -2305,11 +9486,30 @@ "AbilityCastDelay": 1.5, "AbilityChannelTime": 8, "AbilityCooldown": 138.0, - "AbilityUnitTargetLimit": 1, - "DamagePerSecondFlown": 16, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "DamagePerSecondFlown": { + "Value": 16, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "EnemySlowPct" + ] + }, "EnemyMoveSlowDuration": 1, "EnemySlowPct": 60, "ExplosionRadius": 8, + "GuidingModifier": { + "Class": "modifier_base", + "Subclass": "guiding_modifier" + }, + "IsDisabled": false, "Key": "ability_wrecker_teleport", "Name": "Astral Walk", "Upgrades": [ @@ -2328,25 +9528,60 @@ "AbilityCastDelay": 1.0, "AbilityChannelTime": 5, "AbilityCooldown": 170.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "AccelSpeed": 2400, + "ActiveModifier": { + "Class": "modifier_wrecker_ultimate", + "Subclass": "modifier_wrecker_ultimate_subclass", + "EnemyGrabModifier": { + "Class": "modifier_wrecker_ultimate_grab_enemy", + "Subclass": "modifier_wrecker_ultimate_grab_enemy" + }, + "EnemyThrowModifier": { + "Class": "modifier_wrecker_ultimate_throw_enemy", + "Subclass": "modifier_wrecker_ultimate_throw_enemy" + }, + "EnemyDamageModifier": { + "Class": "modifier_damage_on_hit_ground", + "Subclass": "modifier_wrecker_ultimate_damage_enemy" + }, + "InvincibleModifier": { + "Class": "modifier_wrecker_ultimate_invincible", + "Subclass": "wrecker_invincible" + } + }, "BeamLength": 20, "BeamWidth": 40, - "ChannelMoveSpeed": 200, + "ChannelMoveSpeed": 5, + "GrabDamage": { + "Value": 0, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "GrabRange": 5, "HoldDistance": 2, "HoldHeight": 120, + "IsDisabled": false, "Key": "ability_wrecker_ultimate", "Name": "Magnetic Flux", "PullSpeed": 800, "StunDuration": 1.5, - "ThrowDamage": 160, + "ThrowDamage": { + "Value": 160, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + }, "ThrowSpeed": 500, "TimeUntilStasis": 0.5, "TrackingSpeed": 70, "Upgrades": [ { - "BeamLength": "10m" + "BeamLength": 10 }, { "AbilityCooldown": -38.0 @@ -2360,9 +9595,15 @@ "AbilityCastDelay": 1.4, "AbilityCastRange": 50, "AbilityCooldown": 31, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AutoThrowModifier": { + "Class": "modifier_wrecking_ball_auto_throw", + "Subclass": "modifier_wrecking_ball_auto_throw" + }, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "ability_wrecking_ball", "MinSpeed": 80, "MoveSpeedLimit": 6, @@ -2377,19 +9618,44 @@ "WreckingBallDamage": 80 }, { - "MoveSpeedLimit": "4m" + "MoveSpeedLimit": 4 } ], - "WreckingBallDamage": 150, + "WreckingBallDamage": { + "Value": 150, + "Scale": { + "Value": 1.302, + "Type": "spirit" + } + }, "WreckingBallPushForce": 1500 }, + "ability_wrecking_ball_throw": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ability_wrecking_ball_throw", + "Name": null, + "Upgrades": [] + }, "cadence_ability_anthem": { "AbilityCastDelay": 0.75, "AbilityCooldown": 37.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 8, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AnthemAOEModifier": { + "Class": "modifier_cadence_anthem_aoe", + "Subclass": "modifier_cadence_anthem_aoe", + "ProvidedByAura": { + "Class": "modifier_cadence_anthem_buff", + "Subclass": "modifier_cadence_anthem_buff" + } + }, + "ChannelMoveSpeed": 1.3, "ExtraLargeClip": 25, + "IsDisabled": false, "Key": "cadence_ability_anthem", "LingerDuration": 0.5, "Name": "Anthem", @@ -2400,7 +9666,7 @@ "ExtraLargeClip": 75 }, { - "Radius": "4m" + "Radius": 4 }, { "PeakFireRateBonus": 100 @@ -2411,11 +9677,30 @@ "AbilityCastDelay": 0.5, "AbilityChannelTime": 3, "AbilityCooldown": 95.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BulletResist": -20, - "ChannelMoveSpeed": 0, - "Damage": 120, + "CrescendoAOEModifier": { + "Class": "modifier_cadence_crescendo_aoe", + "Subclass": "modifier_cadence_crescendo_aoe", + "ProvidedByAura": { + "Class": "modifier_cadence_crescendo_in_aoe", + "Subclass": "modifier_cadence_crescendo_in_aoe", + "PostAOEModifier": { + "Class": "modifier_cadence_crescendo_post_aoe", + "Subclass": "modifier_cadence_crescendo_post_aoe" + } + } + }, + "Damage": { + "Value": 120, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + }, "DebuffDuration": 6, + "IsDisabled": false, "Key": "cadence_ability_crescendo", "Name": "Crescendo", "Radius": 12, @@ -2434,13 +9719,27 @@ "cadence_ability_grandfinale": { "AbilityCastDelay": 0.1, "AbilityCooldown": 95.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BuildUpDuration": 10, "BuildUpMaxDamage": 150, "BuildUpMaxDamageNonHero": 300, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "ExplosiveDamage": 120, "FireRateBonus": 30, + "GrandFinaleAOEModifier": { + "Class": "modifier_cadence_grandfinale_aoe", + "Subclass": "modifier_cadence_grandfinale_aoe", + "ProvidedByAura": { + "Class": "modifier_cadence_grandfinale_buff", + "Subclass": "modifier_cadence_grandfinale_buff", + "BuildUpModifier": { + "Class": "modifier_citadel_base_buildup", + "Subclass": "modifier_citadel_base_buildup" + } + } + }, + "IsDisabled": false, "Key": "cadence_ability_grandfinale", "Name": "Grand Finale", "Radius": 12, @@ -2461,22 +9760,35 @@ "cadence_ability_lullaby": { "AbilityCastDelay": 0.25, "AbilityCooldown": 48.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "ExternalBonusHealthRegen": 15, + "IsDisabled": false, "Key": "cadence_ability_lullaby", "LingerDuration": 0.25, "MinimumSleepTime": 2, "Name": "Lullaby", "Radius": 12, + "SleepAOEModifier": { + "Class": "modifier_cadence_sleep_aoe", + "Subclass": "modifier_cadence_sleep_aoe", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "ExternalBonusHealthRegen" + ], + "ProvidedByAura": { + "Class": "modifier_cadence_sleeping", + "Subclass": "modifier_cadence_sleeping" + } + }, "SleepWakeUpDelay": 0.25, "Upgrades": [ { "ExternalBonusHealthRegen": 15 }, { - "Radius": "2m" + "Radius": 2 }, { "LingerDuration": 0.75 @@ -2486,21 +9798,37 @@ "cadence_ability_silencecontraptions": { "AbilityCastDelay": 0.25, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "BonusMoveSpeed": 0, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "DashDistance": 8, "DebuffDuration": 2, + "IsDisabled": false, "Key": "cadence_ability_silencecontraptions", "MeleeEMP": 1, "Name": "Silence Contraptions", + "SilenceContraptionsModifier": { + "Class": "modifier_cadence_silence_contraptions", + "Subclass": "modifier_cadence_silence_contraptions", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "BonusStamina" + ], + "DebuffModifier": { + "Class": "modifier_cadence_silence_contraptions_debuff", + "Subclass": "modifier_cadence_silence_contraptions_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, "Upgrades": [ { "SlowPercent": 40 }, { - "DashDistance": "4m" + "DashDistance": 4 }, { "DebuffDuration": 1.5 @@ -2510,7 +9838,8 @@ "citadel_ability_bebop_laser_beam": { "AbilityCastDelay": 1.0, "AbilityChannelTime": 11, - "AbilityCooldown": 130.0, + "AbilityCooldown": 105.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "AirSpeedMax": 70, "BeamCloseDamagePercent": 75, @@ -2518,160 +9847,352 @@ "BeamEndRadius": 4.0, "BeamLength": 70, "BeamWidth": 2.9, - "BossDamagePercent": 20, - "CameraDistance": 7, - "ChannelMoveSpeed": 70, - "DPS": 205, + "ChannelMoveSpeed": 1.8, + "DPS": { + "Value": 160, + "Scale": { + "Value": 2.511, + "Type": "spirit" + } + }, "FallSpeedMax": 1, "GroundDashReductionPercent": -40, "Interval": 0.1, + "IsDisabled": false, "Key": "citadel_ability_bebop_laser_beam", "Name": "Hyper Beam", + "RestrictionModifier": { + "Class": "modifier_slow_base", + "Subclass": "bebop_laser_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, "SlowPercent": 25, "SlowTargetDuration": 0.5, "TrackingSpeed": 55, "Upgrades": [ { - "AbilityCooldown": -30.0 + "AbilityCooldown": -25.0 }, { - "DPS": 100 + "DPS": 108.0 }, { - "BeamLifesteal": 80, - "BeamLifestealNonHeroPercent": 25 + "BeamLifesteal": 65, + "BeamLifestealNonHeroPercent": 20 } ], "ZoomBias": 0.5, "ZoomTime": 0.1 }, "citadel_ability_bull_charge": { - "AbilityCooldown": 37.0, - "AbilityDuration": 1.2, + "AbilityCooldown": 33.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 1.4, "AbilityUnitTargetLimit": 1, "CameraTurnRateMax": 200, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "ChargeDragVerticalOffset": 30, "ChargeRadius": 2.2, "ChargeSpeedMax": 30, "CollidePlayersStopTime": 0.3, - "Damage": 40, + "Damage": { + "Value": 30, + "Scale": { + "Value": 1.4, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_bull_charge", + "ModifierBullCharging": { + "Class": "modifier_citadel_bull_charging", + "Subclass": "modifier_citadel_bull_charging" + }, + "ModifierChargeDragEnemy": { + "Class": "modifier_charge_drag_enemy", + "Subclass": "modifier_charge_drag_enemy", + "VerticalOffset": 30, + "ForwardOffset": 120 + }, + "ModifierTossAirControlLockout": { + "Class": "modifier_base", + "Subclass": "air_control_lockout", + "Duration": 1.0 + }, + "ModifierWeaponPowerIncrease": { + "Class": "modifier_base", + "Subclass": "modifier_shoulder_charge_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponDamageBonus" + ] + }, "Name": "Shoulder Charge", "SideMoveSpeedReduction": -65, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "wall_slam_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, "SpeedInitial": 18.75, - "StunDuration": 0.85, + "StunDuration": 0.3, "TossUpMagnitude": 0.5, "TurnRateMax": 140, "Upgrades": [ { - "AbilityCooldown": -19.0 + "SlowPercent": 40, + "SlowDuration": 3 }, { - "AbilityDuration": 0.5 + "StunDuration": 0.8 }, { - "WeaponDamageBonus": 5.5, - "WeaponPowerIncreaseDuration": 8 + "AbilityCooldown": -20, + "WeaponDamageBonus": 1.5, + "WeaponPowerIncreaseDuration": 6 } ] }, "citadel_ability_bull_heal": { "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 4, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "HealingFactor": 75, + "AuraModifier": { + "Class": "modifier_bull_heal_aura", + "Subclass": "modifier_bull_heal_aura", + "ProvidedByAura": { + "Class": "modifier_bull_heal_target", + "Subclass": "modifier_bull_heal_target" + }, + "AuraRadius": 0.0 + }, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 22, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, + "HealingFactor": 70, + "IsDisabled": false, "Key": "citadel_ability_bull_heal", - "LifeDrainPerSecond": 35, "Name": "Siphon Life", - "NonHeroHealingFactor": 40, - "Radius": 10, + "NonHeroHealingFactor": 35, + "Radius": 8, "TickRate": 0.25, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -20.0 }, { "AbilityDuration": 2 }, { - "LifeDrainPerSecond": 40 + "DPS": { + "Value": 18, + "Scale": { + "Value": 0.12, + "Type": "spirit" + } + }, + "Radius": 3 } ] }, "citadel_ability_bull_leap": { - "AbilityCooldown": 159.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 150, - "ImpactHeight": 4, + "AbilityCooldown": 185.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ActiveModifier": { + "Class": "modifier_base", + "Subclass": "leap_active" + }, + "BoostModifier": { + "Class": "modifier_citadel_bull_leap_boosting", + "Subclass": "modifier_citadel_bull_leap_boosting" + }, + "ChannelMoveSpeed": -1, + "CrashModifier": { + "Class": "modifier_citadel_bull_leap_boosting_crash", + "Subclass": "modifier_citadel_bull_leap_boosting_crash" + }, + "Damage": { + "Value": 100, + "Scale": { + "Value": 2.325, + "Type": "spirit" + } + }, + "DragModifier": { + "Class": "modifier_charge_drag_enemy", + "Subclass": "modifier_charge_drag_enemy", + "ForwardOffset": 200, + "VerticalOffset": 0 + }, + "ImmunityModifier": { + "Class": "modifier_unstoppable", + "Subclass": "modifier_unstoppable", + "StatusEffectPriority": 25 + }, + "ImpactHeight": 6, "ImpactRadius": 9, + "IsDisabled": false, "Key": "citadel_ability_bull_leap", + "LandingBonusesModifier": { + "Class": "modifier_citadel_bull_leap_landing_bonuses", + "Subclass": "modifier_citadel_bull_leap_landing_bonuses" + }, "Name": "Seismic Impact", - "StunDuration": 1, + "StunDuration": 1.6, + "TossSpeed": 450, "Upgrades": [ { - "AbilityCooldown": -38.0 + "AbilityCooldown": -35.0 }, { - "BonusMaxHealthPerHero": 100, - "BonusFireRatePerHero": 15, - "LandingBonusesDuration": 25 + "StunDuration": 0.8 }, { - "ImmunityDuration": 3 + "ImmunityDuration": 6, + "ImpactRadius": 6 } ] }, "citadel_ability_card_toss": { - "AbilityCastRange": 500, - "AbilityCharges": 1, + "AbilityCastRange": { + "Value": 500, + "Scale": { + "Value": 0.0, + "Type": "range" + } + }, + "AbilityCharges": 2, "AbilityChargesConditionally": 1, - "AbilityCooldown": 0.65, - "AbilityPostCastDuration": 0.2, + "AbilityCooldown": { + "Value": 0.6, + "Scale": { + "Value": 0.0, + "Type": "cooldown" + } + }, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.1, "AbilityUnitTargetLimit": 1, "BonusAbilityResource": 100, - "CardResourceGenPctScale": 106.0, + "CardResourceGenPctScale": { + "Value": 85, + "Scale": { + "Value": -1.0, + "Type": "cooldown" + } + }, "CardResourcePerBulletCrit": 6, "CardResourcePerBulletHit": 4, "CardResourcePerHeavyMelee": 25, "CardResourcePerLightMelee": 10, - "ChannelMoveSpeed": 50, - "Damage": 70, + "ChannelMoveSpeed": -1, + "ClubModifier": { + "Class": "modifier_slow_base", + "Subclass": "club_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "ClubSlowPercent" + ] + }, + "ClubSlowDuration": 3, + "ClubSlowPercent": -30, + "CooldownBetweenCards": 0.5, + "Damage": { + "Value": 45, + "Scale": { + "Value": 0.55, + "Type": "spirit" + } + }, + "DiamondModifier": { + "Class": "modifier_cardtoss_stacking_resist_shred", + "Subclass": "diamond_card_debuff" + }, + "DiamondResistShred": -8.0, + "DiamondResistShredDuration": 5, + "HeartHeal": { + "Value": 75, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "HeartHealNonHeroRatio": 0.5, + "IsDisabled": false, + "JokerExtraCardSearchRadius": 20, "Key": "citadel_ability_card_toss", "Name": "Card Trick", "NonPlayerCardResourceScale": 0.35, "ProjectileOriginHeightOffset": 50, - "Radius": 5, + "Radius": 4, "ResourcePerCard": 100, + "SpadeDamageBonus": 60, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCharges": 2 }, { - "Damage": 50 + "Damage": { + "Value": 40, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + } }, { - "CardResourceGenPctScale": 50 + "ImprovedJokerChance": 1, + "SpadeDamageBonus": 40, + "DiamondResistShred": -5, + "HeartHeal": { + "Value": 75, + "Scale": { + "Value": 0.5, + "Type": null + } + }, + "ClubSlowPercent": -20 } ] }, "citadel_ability_chain_lightning": { "AbilityCooldown": 0.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_citadel_lightning_bullet", + "Subclass": "modifier_citadel_lightning_bullet" + } + ], + "ChannelMoveSpeed": -1, "ConeAngle": 45, "ConeRadius": 6, - "Damage": 16, + "Damage": { + "Value": 15, + "Scale": { + "Value": 0.55, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_chain_lightning", "Name": "Chain Lightning", "Upgrades": [ { - "ConeRadius": "4m" + "ConeRadius": 4 }, { - "Damage": 24 + "Damage": 19.8 }, { "MultiChain": 1 @@ -2680,13 +10201,33 @@ }, "citadel_ability_charged_tackle": { "AbilityCooldown": 21.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "CameraDistance": 120, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "ChargeActiveModifier": { + "Class": "modifier_citadel_charged_tackle_active", + "Subclass": "modifier_citadel_charged_tackle_active" + }, "ChargeDistance": 20, "ChargeDragVerticalOffset": 40, - "Damage": 64, + "ChargePrepareModifier": { + "Class": "modifier_citadel_charged_tackle_prepare", + "Subclass": "modifier_citadel_charged_tackle_prepare" + }, + "Damage": { + "Value": 64, + "Scale": { + "Value": 0.584963, + "Type": "spirit" + } + }, + "DragModifier": { + "Class": "modifier_charge_pull_enemy", + "Subclass": "modifier_charge_pull_enemy" + }, "DragReleaseSpeed": 6, + "IsDisabled": false, "Key": "citadel_ability_charged_tackle", "Name": "Charged Tackle", "PrepareTime": 0.6, @@ -2697,7 +10238,7 @@ "Upgrades": [ { "Damage": 80, - "ChargeDistance": "10m" + "ChargeDistance": 10 }, { "TechShield": 400, @@ -2710,26 +10251,55 @@ ] }, "citadel_ability_chrono_kinetic_carbine": { - "AbilityCooldown": 30.0, + "AbilityCooldown": 28.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BaseBulletDamage": 5, + "AirMoveIncreasePercent": 20, "BonusBulletSpeed": 100, - "BulletRadiusOverride": 13.7, + "BulletRadiusOverride": 16.0, "BulletTimeScale": 0.01, - "ChannelMoveSpeed": 50, - "HeadshotBonus": 15, + "ChannelMoveSpeed": -1, + "ChargingModifier": { + "Class": "modifier_chrono_kinetic_carbine", + "Subclass": "modifier_chrono_kinetic_carbine" + }, + "DebuffModifier": { + "Class": "modifier_chrono_kinetic_carbine_slow", + "Subclass": "modifier_chrono_kinetic_carbine_slow", + "StatusEffectPriority": 50 + }, + "HeadshotBonus": 14, + "IsDisabled": false, "Key": "citadel_ability_chrono_kinetic_carbine", - "MaxBonusBulletDamage": 100, + "MaxBonusBulletDamage": { + "Value": 5, + "Scale": { + "Value": 125, + "Type": "weapon_power" + } + }, "MaxChargeDuration": 2.5, "MaxSlowDuration": 0.4, - "MinBonusBulletDamage": 25, + "MinBonusBulletDamage": { + "Value": 5, + "Scale": { + "Value": 25, + "Type": "weapon_power" + } + }, "MinSlowDuration": 0.25, "MoveSpeedWhileShootingPenaltyReduction": 100, "Name": "Kinetic Carbine", "ProjectileTimeScale": 0.01, "ShotCount": 1, "SpeedBoostDuration": 3.5, - "SpeedChange": 25, + "SpeedChange": { + "Value": 25, + "Scale": { + "Value": 0.13, + "Type": "spirit" + } + }, "TimeScaleDebuff": 90, "TimeWarpRadius": 5, "Upgrades": [ @@ -2737,84 +10307,161 @@ "MaxSlowDuration": 0.4 }, { - "AbilityCooldown": -10, - "SpeedBoostDuration": 2 + "AbilityCooldown": -12 }, { - "MaxBonusBulletDamage": 50 + "SpeedBoostDuration": 2, + "MaxBonusBulletDamage": { + "Value": 0, + "Scale": { + "Value": 55, + "Type": "weapon_power" + } + } } ] }, "citadel_ability_chrono_pulse_grenade": { "AbilityCastDelay": 0.2, - "AbilityCooldown": 28.0, + "AbilityCooldown": 32.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 3.2, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "DamageAmplificationPerStack": 6, + "ChannelMoveSpeed": -1, + "DamageAmplificationPerStack": 4, "DebuffDuration": 8.0, + "IsDisabled": false, "Key": "citadel_ability_chrono_pulse_grenade", - "MovementSlowDuration": 2.0, + "MovementSlowDuration": 0.2, "Name": "Pulse Grenade", - "PulseDamage": 45, + "PulseAreaModifier": { + "Class": "modifier_chrono_pulse_grenade_pulse_area", + "Subclass": "modifier_chrono_pulse_grenade_pulse_area", + "DebuffModifier": { + "Class": "modifier_chrono_pulse_grenade_debuff", + "Subclass": "modifier_chrono_pulse_grenade_debuff" + }, + "SlowModifier": { + "Class": "modifier_pulsegrenade_timeslow", + "Subclass": "slow" + } + }, + "PulseDamage": { + "Value": 35, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, "PulseInterval": 0.8, - "Radius": 6, - "RadiusIncreasePerPulse": 0, - "SlowPercent": 30, + "Radius": 5.5, + "RadiusIncreasePerPulse": 1, + "SlowPercent": 20, "Upgrades": [ { - "AbilityDuration": 0.8 + "AbilityCooldown": -12 }, { - "AbilityCooldown": -8 + "PulseDamage": { + "Value": 20, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + } }, { - "PulseDamage": 45, - "RadiusIncreasePerPulse": "0.75m" + "DamageAmplificationPerStack": 4, + "AbilityDuration": 1.6 } ] }, "citadel_ability_chrono_swap": { "AbilityCastDelay": 0.15, "AbilityCastRange": 25, - "AbilityCooldown": 65.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AbilityCooldown": 95.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BubbleMoveModifier": { + "Class": "modifier_chrono_swap_bubble_move", + "Subclass": "modifier_chrono_swap_bubble_move", + "MultiSwapDistFromOrigin": 80.0 + }, + "ChannelMoveSpeed": 1.3, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, "DistanceToMaxTime": 30, "InitialFreezeTime": 0.25, "InitialHeight": 350, + "IsDisabled": false, "Key": "citadel_ability_chrono_swap", "MinSwapTime": 0.6, "Name": "Paradoxical Swap", - "SpellLifesteal": 100, + "ShieldModifier": { + "Class": "modifier_base", + "Subclass": "barrier_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier" + ] + }, + "SwapDamage": { + "Value": 150.0, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, "SwapTime": 1.0, - "SwapTotalDamage": 125, "TickRate": 0.25, "Upgrades": [ { - "AbilityCooldown": -15 + "CombatBarrier": { + "Value": 200, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "BarrierDuration": 8 }, { - "SwapTotalDamage": 100 + "AbilityCastRange": 13, + "AbilityCooldown": -35 }, { - "AbilityCastRange": "15m" + "MultiSwap": 7, + "MaxHealthDamage": 10 } ] }, "citadel_ability_chrono_time_wall": { "AbilityCastDelay": 0.2, - "AbilityCastRange": 200, + "AbilityCastRange": 5.08, "AbilityCooldown": 25.0, - "AbilityDuration": 6, + "AbilityDuration": 5.5, "AbilityUnitTargetLimit": 1, - "AuraEffectDuration": 1.25, - "ChannelMoveSpeed": 50, - "DamageTickRate": 1.5, - "DamageWallHit": 50, - "FriendlyBulletDamageBonus": 20, - "FriendlyBulletTimeScale": 3, + "AuraEffectDuration": 2, + "AuraModifier": { + "Class": "modifier_citadel_chrono_time_wall_aura", + "Subclass": "modifier_citadel_chrono_time_wall_aura", + "ProvidedByAura": { + "Class": "modifier_citadel_chrono_time_wall_effect", + "Subclass": "modifier_citadel_chrono_time_wall_effect" + }, + "DebuffModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + }, + "AuraRadius": 0.001 + }, + "ChannelMoveSpeed": 1.3, + "FriendlyBulletDamageBonus": 30, + "IsDisabled": false, "Key": "citadel_ability_chrono_time_wall", "MovementSlowPct": 80, "Name": "Time Wall", @@ -2822,122 +10469,331 @@ "TimeWallDepth": 0.5, "TimeWallDepthVisualScale": 0.16, "TimeWallFormationTime": 0.5, - "TimeWallHeight": 3.5, + "TimeWallHeight": 4, "TimeWallTimeScale": 0.0001, - "TimeWallWidth": 7, + "TimeWallTimeScaleFriendly": 2, + "TimeWallWidth": 8, "Upgrades": [ { - "TimeWallWidth": "2m", - "TimeWallHeight": "1m" + "TimeWallWidth": 3, + "TimeWallHeight": 1, + "AbilityDuration": 3.5 }, { - "DamagePctPerWallHit": 10 + "FriendlyBulletDamageBonus": 35, + "DebuffDuration": 2.3 }, { - "DebuffDuration": 2.5 + "AbilityCharges": 3, + "AbilityCooldownBetweenCharge": 2 } ] }, + "citadel_ability_climb_rope": { + "AbilityCooldown": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "ClimbRopeSlowFromRecentDamageModifier": { + "Class": "modifier_climb_rope_slow", + "Subclass": "climb_rope_slow_from_recent_damage", + "RampDownTime": 1.0, + "PercentageMultiplierStart": 40, + "PercentageMultiplierEnd": 0 + }, + "ClimbRopeSlowOnHitModifier": { + "Class": "modifier_ramp_slow", + "Subclass": "climb_rope_slow_on_hit", + "RampUpTime": 2.0, + "PercentageMultiplierStart": 80, + "PercentageMultiplierEnd": 20 + }, + "IsDisabled": false, + "Key": "citadel_ability_climb_rope", + "Name": null, + "Upgrades": [] + }, + "citadel_ability_dash": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.6, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_stamina_regen_jump_reduction", + "Subclass": "modifier_stamina_regen_jump_reduction" + } + ], + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_dash", + "Name": "Dash", + "Upgrades": [] + }, "citadel_ability_fissure_wall": { "AbilityCastRange": 50, - "AbilityCooldown": 46.0, - "AbilityDuration": 5, + "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 64, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.731203, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_fissure_wall", - "MinRange": 6, + "MinRange": 5, "Name": "Spectral Wall", - "NumWallSegments": 7, + "NumWallSegments": 8, "PushForce": 175, "SegmentEmitTime": 0.1, "SlowDuration": 2.5, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, "SlowPercent": 20, "TimeBetweenSegments": 0.035, - "TimeToMaxDistance": 2, + "TimeToMaxDistance": 1.8, "Upgrades": [ { - "StaminaReduction": 1, - "BonusDamagePercent": 15, + "BonusDamagePercent": 20, "DebuffDuration": 7 }, { - "AbilityCooldown": -22.0 + "AbilityCooldown": -20.0, + "AbilityDuration": 2 }, { - "WallStunDuration": 1 + "CreateTurrets": 2, + "TurretLifeTime": 8, + "SlowPercent": 30 } ], - "WallImpactRange": 5 + "WallImpactRange": 5, + "WallModifier": { + "Class": "modifier_fissure_wall", + "Subclass": "modifier_fissure_wall", + "EnemyVisionModifier": { + "Class": "modifier_base", + "Subclass": "modifier_enemy_vision" + }, + "DebuffModifier": { + "Class": "modifier_bonus_damage_percent", + "Subclass": "modifier_bonus_damage_percent" + }, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SentryDistanceFromWall": 80 + } + }, + "citadel_ability_fissure_wall_cancel": { + "AbilityCooldown": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_fissure_wall_cancel", + "Name": "Cancel Fissure Wall", + "Upgrades": [] + }, + "citadel_ability_fissure_wall_trigger": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_fissure_wall_trigger", + "Name": "Trigger Fissure Wall", + "Upgrades": [] }, "citadel_ability_flying_strike": { - "AbilityCastRange": 20, - "AbilityCooldown": 21.0, + "AbilityCastRange": 30, + "AbilityCooldown": 36.0, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 70, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "spirit_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SpiritBonus" + ] + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "melee" + } + }, + "GrappleTargetModifier": { + "Class": "modifier_citadel_flying_strike", + "Subclass": "target" + }, + "IsDisabled": false, "Key": "citadel_ability_flying_strike", - "Name": "Flying Strike", + "Name": "Flying Slash", "SlowDuration": 2.5, - "SlowPercent": 30, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SlowPercent": 50, "Upgrades": [ { - "SlowPercent": 25 + "AbilityCooldown": -18 }, { - "AbilityCastRange": "20m" + "SpiritBonus": 40, + "BuffDuration": 6 }, { - "WeaponDamageBonus": 6, - "WeaponPowerIncreaseDuration": 10, - "CanGrappleAllyHeroes": 1 + "AbilityCastRange": 15, + "CanGrappleAllyHeroes": 1, + "AbilityCharges": 3, + "AbilityCooldownBetweenCharge": 3 } ] }, "citadel_ability_healing_slash": { "AbilityCastDelay": 0.3, - "AbilityCooldown": 11.5, + "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.4, "AbilityUnitTargetLimit": 1, - "Damage": 60, + "BuffDuration": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "healing_slash_buff_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BuffMeleeDamage" + ] + }, + "Damage": { + "Value": 55, + "Scale": { + "Value": 0.37, + "Type": "spirit" + } + }, "DebuffDuration": 4, - "FireRateSlow": 20, - "HealFixedHealth": 70, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "FireRateSlow": 30, + "HealFixedHealth": { + "Value": 55, + "Scale": { + "Value": 1.035871, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_healing_slash", "Name": "Crimson Slash", "Radius": 13, "Upgrades": [ { - "FireRateSlow": 30 + "BuffDuration": 4, + "BuffMeleeDamage": 30 }, { - "HealMaxHealth": 10 + "HealMaxHealth": 6 }, { - "AbilityCooldown": -5.75 + "AbilityCooldown": -10, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } } ] }, "citadel_ability_hook": { + "AbilityCastDelay": 0.1, "AbilityCastRange": 30, "AbilityCooldown": 23.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 10, - "EndOfHookCommandRestrictLinger": 0.25, - "EndOfHookMoveSpeedBonus": 0, + "BulletAmpModifier": { + "Class": "modifier_bebop_hook_bullet_amp", + "Subclass": "modifier_bebop_hook_bullet_amp" + }, + "CancelHookDuration": 0.2, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.7, + "Type": "melee" + } + }, "FriendlyHookIgnoreRange": 8, - "HookingSlowSpeedLimit": 0.001, + "HookImpactDelay": 0.5, + "HookingSlowSpeedLimit": 5, + "IsDisabled": false, "Key": "citadel_ability_hook", - "Name": "Hook", - "Upgrades": [ - { - "BulletAmp": 30, - "BulletAmpDuration": 10 - }, - { - "AbilityCastRange": "30m" + "Name": "Grapple Arm", + "RestrictionDuration": 0.5, + "SelfModifier": { + "Class": "modifier_citadel_hookself", + "Subclass": "modifier_citadel_hookself" + }, + "SlowPercent": 90, + "TargetModifier": { + "Class": "modifier_citadel_hooktarget", + "Subclass": "modifier_citadel_hooktarget", + "RestrictionModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_bases", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "TossUpSpeed": 0.0, + "ReturnSpeed": 2000.0, + "ReturnPositionForwardOffset": 100.0, + "CloseEnoughDistance": 30.0, + "FailSafeDurationMult": 2.0, + "FailSafeMinTime": 1.0, + "ReturnSpeedFail": 100.0, + "ReturnStuckTime": 0.2 + }, + "Upgrades": [ + { + "BulletAmp": 20, + "BulletAmpDuration": 6 + }, + { + "AbilityCastRange": 30 }, { "AbilityCooldown": -11.5 @@ -2947,39 +10803,79 @@ "citadel_ability_hornet_chain": { "AbilityCastDelay": 0.2, "AbilityCooldown": 40.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "CaptureRadius": 9, - "ChainDuration": 2.0, - "ChainLength": 6, - "ChannelMoveSpeed": 50, - "Damage": 60, - "EnemyDragSpeed": 1000, + "ChainDuration": 1.75, + "ChainLength": 9, + "ChainModifier": { + "Class": "modifier_citadel_hornet_chain_connection", + "Subclass": "modifier_citadel_hornet_chain_connection", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow" + ] + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 40, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "DisarmModifier": { + "Class": "modifier_citadel_disarmed", + "Subclass": "modifier_citadel_disarmed" + }, + "EnemyDragSpeed": 25.4, + "IsDisabled": false, "Key": "citadel_ability_hornet_chain", "Name": "Stake", - "SlowPercent": 30, + "SlowPercent": 40, "Upgrades": [ { - "FireRateSlow": 40 + "Damage": 65 }, { "AbilityCooldown": -20.0 }, { - "ChainDuration": 0.5, - "CaptureRadius": "2m" + "ChainDuration": 0.75, + "CaptureRadius": 2 } ] }, "citadel_ability_hornet_leap": { "AbilityChannelTime": 0.2, "AbilityCooldown": 42.0, - "AbilityDuration": 12, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 13, "AbilityUnitTargetLimit": 1, "AirSideMoveSpeedPercentage": -35, - "AirSpeedBonus": 0, + "FlyingItemCastRange": 50, + "IsDisabled": false, "JumpVelocity": 1000, "Key": "citadel_ability_hornet_leap", - "MagicDamagePerBullet": 10.0, + "KillCheckModifier": { + "Class": "modifier_base", + "Subclass": "killcheck_modifier", + "Duration": 1.0 + }, + "LeapModifier": { + "Class": "modifier_hornet_leap", + "Subclass": "modifier_hornet_leap", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponRecoilReduction", + "BonusClipSizePercent" + ] + }, + "MagicDamagePerBullet": { + "Value": 10, + "Scale": { + "Value": 0.18, + "Type": "spirit" + } + }, "MaxFlyHeight": 1720, "MinVelocityZ": -20.0, "Name": "Flight", @@ -2988,25 +10884,34 @@ "BonusClipSizePercent": 50 }, { - "AbilityDuration": 6 + "AbilityDuration": 10 }, { - "MagicDamagePerBullet": 12.0 + "MagicDamagePerBullet": { + "Value": 10, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "RefreshOnKill": 1 } ], "WeaponRecoilReduction": 40 }, "citadel_ability_hornet_mark": { - "AbilityCastRange": 2500, + "AbilityCastRange": 63.5, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 12, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "citadel_ability_hornet_mark", "Name": "Vindicta's Mark", "Upgrades": [ { - "AbilityCastRange": 2500 + "AbilityCastRange": 63.5 }, { "ChargeForKill": 1 @@ -3018,15 +10923,36 @@ }, "citadel_ability_hornet_snipe": { "AbilityCharges": 2, - "AbilityCooldown": 53.0, - "AbilityCooldownBetweenCharge": 2, + "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": 2.5, "AbilityUnitTargetLimit": 1, "BonusGoldOnKill": 250, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 90, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, + "GlowEnemyModifier": { + "Class": "modifier_low_health_glow", + "Subclass": "modifier_low_health_glow" + }, "HeadshotBonus": 20, + "IsDisabled": false, "Key": "citadel_ability_hornet_snipe", - "LowHealthEnemyDamageBonus": 100, + "KillCheckModifier": { + "Class": "modifier_base", + "Subclass": "killcheck_modifier" + }, + "LowHealthEnemyDamageBonus": { + "Value": 90, + "Scale": { + "Value": 1.7, + "Type": "spirit" + } + }, "LowHealthEnemyThresholdPct": 50, "MaxSoundDistance": 2000, "MinChargeDamagePercent": 50, @@ -3034,83 +10960,160 @@ "Name": "Assassinate", "Range": 1000, "ShotRadius": 4.0, + "SnipeModifier": { + "Class": "modifier_citadel_hornet_snipe", + "Subclass": "modifier_citadel_hornet_snipe" + }, "TimeToFullCharge": 1.0, "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -20.0 }, { - "LowHealthEnemyDamageBonus": 130 + "LowHealthEnemyDamageBonus": 80 }, { - "BonusGoldOnKill": 600 + "WeaponDamageBonusPerKill": 4 } ], "ViewPunch": 2.5, - "WeaponDamageBonus": 13 + "WeaponDamageBonusPerKill": 6 }, "citadel_ability_hornet_sting": { - "AbilityCastDelay": 0.0, - "AbilityCooldown": 26.0, + "AbilityCooldown": 32.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, "BulletResistReduction": -6, - "ChannelMoveSpeed": 50, - "DebuffDuration": 6, - "DotHealthPercent": 3.0, - "ImpactDamage": 40, + "ChannelMoveSpeed": -1, + "DebuffDuration": 5, + "DebuffModifier": { + "Class": "modifier_citadel_hornet_sting_debuff", + "Subclass": "modifier_citadel_hornet_sting_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResistReduction", + "TechArmorDamageReduction", + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent", + "FireRateSlow" + ] + }, + "DotHealthPercent": 2.2, + "ImpactDamage": { + "Value": 40, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_hornet_sting", "Name": "Crow Familiar", - "TargetBounceRange": 0, "TechArmorDamageReduction": -6, "TickRate": 1.0, "Upgrades": [ { - "TargetBounceRange": "15m", - "TargetBounceCount": 3 + "HealAmpReceivePenaltyPercent": -35, + "HealAmpRegenPenaltyPercent": -35 }, { - "AbilityCooldown": -16.0 + "AbilityCooldown": -12.0, + "DotHealthPercent": 0.5 }, { - "BulletResistReduction": -12, - "TechArmorDamageReduction": -12 + "BulletResistReduction": -8, + "TechArmorDamageReduction": -8, + "DebuffDuration": 2 } ], - "VisualSplashRadius": 1 + "VisualSplashRadius": 4 }, "citadel_ability_infinity_slash": { "AbilityChannelTime": 1.5, - "AbilityCooldown": 85.0, + "AbilityCooldown": 130.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 5, "AbilitySpeedPct": 60, "AbilityUnitTargetLimit": 1, - "BonusMoveSpeed": 0, - "BulletResist": 40, + "AutoChannelModifier": { + "Class": "modifier_base", + "Subclass": "channel" + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResist", + "TechResist", + "WeaponDamageBonus", + "BonusMoveSpeed" + ], + "StatusEffectPriority": 0 + }, + "BuffTimerModifier": { + "Class": "modifier_yamato_infinity_slash_buff_timer", + "Subclass": "timer" + }, + "BulletResist": 30, + "IsDisabled": false, "Key": "citadel_ability_infinity_slash", "MaxHealthRegen": 15, "Name": "Shadow Transformation", "ShadowFormDurationOnKill": 2.0, - "TechResist": 40, + "TechResist": 30, "Upgrades": [ { - "BonusFireRate": 20 + "WeaponDamageBonus": 7 }, { - "BonusMoveSpeed": "4m" + "BonusMoveSpeed": 4, + "AbilityCooldown": -25 }, { "AbilityDuration": 3.0, - "BulletResist": 20, - "TechResist": 20 + "BulletResist": 30, + "TechResist": 30 } ] }, + "citadel_ability_jump": { + "AbilityCooldown": 0.15, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirJumpVerticalSpeedPercent": 75, + "ChannelMoveSpeed": -1, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_wall_jump_stamina_regen_reduction", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "StaminaRegenReduction" + ] + }, + "IsDisabled": false, + "Key": "citadel_ability_jump", + "Name": "Jump", + "SlideLeapSpeedPenaltyMax": 100, + "SlideLeapSpeedPenaltyTime": 0.2, + "StaminaRegenReduction": -25, + "StaminaRegenReductionDuration": 5, + "Upgrades": [], + "VerticalSpeed": 300, + "WeaponSpreadPenalty": 3 + }, "citadel_ability_kali_disruptive_charge": { "AbilityCooldown": 21.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 4, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "BuffModifier": { + "Class": "modifier_citadel_disruptive_charge", + "Subclass": "modifier_citadel_disruptive_charge", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "citadel_ability_kali_disruptive_charge", "MoveSpeedBonusPercentStart": 120, "Name": "Pack Hunter", @@ -3134,9 +11137,22 @@ "AbilityCooldown": 30.0, "AbilityCooldownBetweenCharge": 6, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "Damage": 120, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 120, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, "Key": "citadel_ability_kali_spinning_blade", "MinReflectionDOTResult": -0.95, "MinReflectionZ": 0.3, @@ -3154,11 +11170,13 @@ "SlowDuration": 4 }, { - "Damage": 40, - "Scale": { - "Prop": "Damage", - "Value": 1.3104, - "Type": "spirit" + "Damage": { + "Value": 40, + "Scale": { + "Value": 1.218672, + "Type": "spirit", + "Multiply": true + } } }, { @@ -3169,45 +11187,100 @@ "citadel_ability_lash": { "AbilityCastRange": 30, "AbilityCharges": 1, - "AbilityCooldown": 42.0, + "AbilityCooldown": 35.0, "AbilityCooldownBetweenCharge": 2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AirControlModifier": { + "Class": "modifier_grapple_air_control", + "Subclass": "modifier_air_control", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AirControlPercent" + ] + }, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_grapple_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponDamageBonus", + "WeaponFireRateBonus" + ] + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "JumpSlowResistance": 0.667, "JumpVelocity": 20, "Key": "citadel_ability_lash", "LashFriendlies": 1, - "MinDistance": 0, "Name": "Grapple", "Upgrades": [ { - "AbilityCooldown": -19.0 + "AbilityCooldown": -17.0 }, { - "AbilityCastRange": "20m", - "WeaponDamageBonus": 6, + "AbilityCastRange": 20, + "WeaponDamageBonus": 7.0, "WeaponDamageBonusDuration": 10 }, { - "WeaponFireRateBonus": 20 + "AbilityCharges": 1, + "RestoreStaminaOnUse": 1, + "AirControlPercent": 60 } ] }, "citadel_ability_lash_down_strike": { "AbilityCastDelay": 0.15, - "AbilityCooldown": 19.0, + "AbilityCooldown": 21.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.4, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "DownStrikeModifier": { + "Class": "modifier_base", + "Subclass": "modifier_lash_down_strike_embedded" + }, + "DragModifier": { + "Class": "modifier_charge_drag_enemy", + "Subclass": "modifier_charge_drag_enemy", + "ForwardOffset": 200, + "VerticalOffset": -200, + "ForceDistScale": 10 + }, + "ImpactModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_slow_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "EnemySlowPct" + ] + }, + "IsDisabled": false, "Key": "citadel_ability_lash_down_strike", "MinAimAngle": 60, "Name": "Ground Strike", - "Radius": 11, - "StompDamage": 90, - "StompDamagePerMeterPrimary": 6.0, - "StompDamagePerMeterSecondary": 4.5, + "Radius": 10, + "StompDamage": { + "Value": 60.0, + "Scale": { + "Value": 0.7905, + "Type": "spirit" + } + }, + "StompDamagePerMeterPrimary": { + "Value": 5.5, + "Scale": { + "Value": 0.04, + "Type": "spirit" + } + }, + "StompDamagePerMeterSecondary": { + "Value": 4.2, + "Scale": { + "Value": 0.008137, + "Type": "spirit" + } + }, "StompDamagePrimaryRange": 25, - "StompVerticalThreshold": 130, + "StompVerticalThreshold": 118, "StrikeVelocity": 50, "Upgrades": [ { @@ -3216,13 +11289,25 @@ { "EnemySlowPct": 50, "SlowDuration": 3, - "StompBounceHeight": 400 + "StompBounceHeight": 400, + "TossDuration": 1 }, { - "Scale": { - "Prop": "StompDamagePerMeterSecondary", - "Value": 0.00875, - "Type": "spirit" + "StompDamagePerMeterPrimary": { + "Value": 113, + "Scale": { + "Value": 0.03255, + "Type": "spirit" + }, + "Multiply": true + }, + "StompDamagePerMeterSecondary": { + "Value": 113, + "Scale": { + "Value": 0.008137, + "Type": "spirit" + }, + "Multiply": true } } ] @@ -3231,13 +11316,36 @@ "AbilityCastDelay": 0.3, "AbilityCastRange": 20, "AbilityChannelTime": 2.3, - "AbilityCooldown": 140.0, + "AbilityCooldown": 150.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 6, "BoostTime": 1.0, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "GrappleEnemyModifier": { + "Class": "modifier_lash_grapple_enemy_debuff", + "Subclass": "modifier_lash_grapple_enemy_debuff", + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + }, + "GrappleTargetModifier": { + "Class": "modifier_lash_grapple_target", + "Subclass": "target" + }, "HangTime": 0.6, - "ImpactDamage": 115, + "ImpactDamage": { + "Value": 105, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + } + }, "ImpactRadius": 6, + "IsDisabled": false, "Key": "citadel_ability_lash_ultimate", "LiftHeight": 6, "LockonConeAngle": 40, @@ -3248,20 +11356,31 @@ "SlamSpeed": 1600, "SlowDuration": 4, "SlowPercent": 50, - "ThrowDistance": 12, + "TargetModifier": { + "Class": "modifier_lash_grapple_target", + "Subclass": "lockon" + }, + "ThrowDistance": { + "Value": 14, + "Scale": { + "Value": 0.14, + "Type": "spirit" + } + }, "ThrowStraightDuration": 1.5, - "TimeToGainLockonStack": 0.6, + "TimeToGainLockonStack": 0.7, "TimeToLoseLockonStack": 2, "UpBoostSpeed": 400, "Upgrades": [ { - "ThrowDistance": "8m" + "ThrowDistance": 12 }, { - "AbilityCooldown": -30 + "AbilityCooldown": -40 }, { - "StunDuration": 1 + "StunDuration": 1.2, + "AbilityCastRange": 6 } ] }, @@ -3269,41 +11388,71 @@ "AbilityCastDelay": 0.2, "AbilityCharges": 1, "AbilityCooldown": 26.0, - "AbilityCooldownBetweenCharge": 8, + "AbilityCooldownBetweenCharge": 7, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "DPS": 80, - "HitSpeed": 80, + "ChannelMoveSpeed": 1.3, + "DPS": { + "Value": 75, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_lightning_ball", "MaxLifetime": 5, "MinShockDuration": 0.5, "Name": "Lightning Ball", - "ShockRadius": 3.5, + "ShockRadius": 4.25, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "gigagwatt_lightningball_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, "TickRate": 0.1, "Upgrades": [ { "AbilityCharges": 1 }, { - "SlowPercent": 35 + "SlowPercent": 35, + "MaxLifetime": 1 }, { - "DPS": 70, - "ShockRadius": "1m" + "DPS": 58.5, + "ShockRadius": 1.5 } - ] + ], + "ZapModifier": { + "Class": "modifier_citadel_lightningball", + "Subclass": "modifier_citadel_lightningball" + } }, "citadel_ability_magewalk": { "AbilityCastRange": 10, "AbilityCooldown": 15, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 30, + "BubbleModifier": { + "Class": "modifier_magewalk", + "Subclass": "modifier_magewalk", + "StatusEffectPriority": 100 + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 30, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, "EmpoweredAttackCount": 2, "FireRateBonus": 25, "FireRateBonusDurationMax": 8, "ImpulseStrength": -3000, + "IsDisabled": false, "Key": "citadel_ability_magewalk", "MageTime": 1.5, "Name": "Misdirection", @@ -3315,9 +11464,13 @@ "TurretBaseHealth": 400, "TurretHealthScaling": null, "TurretLifetime": 8, + "TurretModifier": { + "Class": "modifier_base", + "Subclass": "turret_modifier" + }, "Upgrades": [ { - "AbilityCastRange": "4m" + "AbilityCastRange": 4 }, { "FireRateBonus": 25 @@ -3328,290 +11481,482 @@ } ] }, + "citadel_ability_mantle": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_mantle", + "MantleSlowOnHitModifier": { + "Class": "modifier_ramp_slow", + "Subclass": "mantle_hit_slow", + "RampUpTime": 2.0, + "PercentageMultiplierStart": 80, + "PercentageMultiplierEnd": 20 + }, + "Name": null, + "Upgrades": [] + }, + "citadel_ability_melee_parry": { + "AbilityCooldown": { + "Value": 4.5, + "Scale": { + "Value": "-1", + "Type": "parry_cd" + } + }, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_melee_parry", + "Name": "Parry", + "ParriedStunTime": 2.75, + "ParryActiveModifier": { + "Class": "modifier_citadel_parry", + "Subclass": "modifier_citadel_parry" + }, + "ParryBossVictimCalmModifier": { + "Class": "modifier_base", + "Subclass": "boss_victim_calm" + }, + "ParryBossVictimNoMeleeModifier": { + "Class": "modifier_base", + "Subclass": "boss_victim_no_melee" + }, + "ParryCooldownModifier": { + "Class": "modifier_base", + "Subclass": "parry_cooldown_display" + }, + "ParryEndVisualModifier": { + "Class": "modifier_base", + "Subclass": "parry_end_visuals", + "StatusEffectPriority": 0 + }, + "ParryMoveSpeed": 50, + "ParryVictimModifier": { + "Class": "modifier_citadel_parried_stun", + "Subclass": "modifier_citadel_parried_stun" + }, + "Upgrades": [], + "VictimDamageTakenScale": 25 + }, "citadel_ability_mobile_resupply": { "AbilityCastDelay": 0.2, "AbilityCastRange": 15, - "AbilityCooldown": 48.0, - "AbilityDuration": 6, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "ExternalBonusHealthRegen": 25, - "HealRadius": 5, + "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6.5, + "AbilityUnitTargetLimit": 1, + "AuraModifier": { + "Class": "modifier_mobile_resupply_aura", + "Subclass": "modifier_mobile_resupply_aura", + "AmbientParticleRadiusControlPoint": 1, + "ModifierProvidedByAuraDuration": 1.0, + "ProvidedByAura": { + "Class": "modifier_mobile_resupply", + "Subclass": "modifier_mobile_resupply", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AuraFireRateBonus", + "StaminaCooldownReduction", + "SpiritResist" + ] + } + }, + "ChannelMoveSpeed": -1, + "ExternalBonusHealthRegen": { + "Value": 25, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "HealInterval": 0.1, + "HealRadius": 6, + "IsDisabled": false, "Key": "citadel_ability_mobile_resupply", - "MaxHealthRegenPctInterval": 0.5, "Name": "Medicinal Specter", "TurretHealMult": 1.0, "Upgrades": [ { - "AuraFireRateBonus": 35 + "SpiritResist": 40 }, { - "AbilityCooldown": -17.0 + "AbilityCooldown": -20.0, + "StaminaCooldownReduction": 100.0 }, { - "MaxHealthRegenPct": 4.5 + "MaxHealthRegenPct": 2.0, + "HealRadius": 3, + "AbilityDuration": 1.5 } ] }, "citadel_ability_nikuman": { "AbilityChannelTime": 5, "AbilityCooldown": 48.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 4.2, - "HealingPerSecond": 30, + "AuraLingerDuration": 1.0, + "ChannelMoveSpeed": -1, + "HealingPerSecond": { + "Value": 25, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_nikuman", - "MovementSpeedBonus": 0, "Name": "Rejuvenating Aurora", + "NikumanModifier": { + "Class": "modifier_nikuman", + "Subclass": "modifier_nikuman", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "heal_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MovementSpeedBonus" + ] + } + }, "ShareWithFriendsRadius": 8, "Upgrades": [ { - "MovementSpeedBonus": "4m", + "MovementSpeedBonus": 4, "MovementSpeedBonusDuration": 8 }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": -20.0, + "AbilityChannelTime": 1.0 }, { "NoChannel": 1, - "HealMaxHealthPercent": 3.4 + "HealMaxHealthPercent": 2.5 } ] }, "citadel_ability_passive_beefy": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_infernal_resilience_melee", + "Subclass": "modifier_infernal_resilience_melee" + }, + { + "Class": "modifier_intrinsic_base", + "Subclass": "modifier_intrinsic_base", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "StatusResistancePercent" + ] + } + ], "BonusHealthRegen": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "citadel_ability_passive_beefy", "Name": "Infernal Resilience", + "NonHeroHealPct": 40, "RegenDamageInterval": 1.0, "RegenIncomingDamageDuration": 20, - "RegenIncomingDamagePercent": 11, + "RegenIncomingDamagePercent": 13, "Upgrades": [ { - "BonusHealthRegen": 1.5 + "BonusMaxHealth": 200 }, { - "BonusMaxHealth": 150 + "MeleeLifesteal": 18 }, { - "RegenIncomingDamagePercent": 5.5 + "RegenIncomingDamagePercent": 8, + "StatusResistancePercent": 20 } ] }, "citadel_ability_power_slash": { "AbilityCastDelay": 1.4, - "AbilityCooldown": 10.5, - "AbilityPostCastDuration": 0.4, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "BulletResist": 60, + "ChannelMoveSpeed": 1.3, "FallSpeedMax": 5, - "FullChargeDamage": 160, + "FullChargeDamage": { + "Value": 145, + "Scale": { + "Value": 2.1, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_power_slash", - "MediumChargeDamagePct": 60, + "MediumChargeDamagePct": 50, "Name": "Power Slash", "PowerUpStages": 3, - "ShortChargeDamagePct": 40, + "ShortChargeDamagePct": 30, "SlashCollisionRadius": 4, - "SlashLength": 25, + "SlashLength": 22, "SlashRadius": 41, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "UnstoppableWhileCastingModifier": { + "Class": "modifier_unstoppable", + "Subclass": "yamato_powerslash_unstoppable", + "StatusEffectPriority": 25 + }, "Upgrades": [ { - "BulletResist": 60 + "SlowDuration": 3, + "SlowPercent": 40 }, { - "SlowDuration": 3, - "SlowPercent": 40, - "AbilityCooldown": -2 + "AbilityCooldown": -4 }, { - "FullChargeDamage": 200 + "FullChargeDamage": { + "Value": 150, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "SlashLength": 8 } ] }, "citadel_ability_projectmind": { "AbilityCastDelay": 0.75, "AbilityCastRange": 25, - "AbilityCooldown": 48.0, + "AbilityCooldown": 46.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "CameraDistance": 250, - "ChannelMoveSpeed": 200, + "ChannelMoveSpeed": 5.1, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_projectmind", "Name": "Project Mind", + "ProjectMindModifier": { + "Class": "modifier_citadel_projectmind", + "Subclass": "modifier_citadel_projectmind", + "ShieldModifier": { + "Class": "modifier_wraith_project_mind_shield", + "Subclass": "modifier_wraith_project_mind_shield", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "CombatBarrier" + ] + } + }, "TrailInterval": 0.1, "Upgrades": [ { - "AbilityCastRange": "15m" - }, - { - "BulletShieldOnLand": 300, - "BulletShieldDuration": 8, - "Scale": { - "Prop": "BulletShieldOnLand", - "Value": 2.6208, - "Type": "spirit" - } - }, - { - "AbilityCooldown": -28.0 - } - ] - }, - "citadel_ability_psychic_daggers": { - "AbilityCastDelay": 0.01, - "AbilityCooldown": 42.0, - "AbilityDuration": 3.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DaggersPerRow": 6, - "DamagePerDagger": 40, - "DistanceOut": 35, - "HeightOffset": 110, - "Key": "citadel_ability_psychic_daggers", - "MaxDaggers": 4, - "Name": "Royal Flush", - "ProjectileHorizontalMinOffset": 5, - "ProjectileOffset": 7, - "ProjectileRowOffset": 5, - "Radius": 15, - "ShootInterval": 0.6, - "SpawnDuration": 0.6, - "Upgrades": [ - { - "DamagePerDagger": 16 + "AbilityCastRange": 15 }, { - "AbilityCooldown": -19.0 + "CombatBarrier": { + "Value": 300, + "Scale": { + "Value": 1.7, + "Type": "spirit" + } + }, + "BarrierDuration": 5 }, { - "ShouldBounce": 1 + "AbilityCooldown": -32.0 } ] }, "citadel_ability_psychic_lift": { - "AbilityCastDelay": 0.4, - "AbilityCastRange": 20, - "AbilityCooldown": 100.0, - "AbilityDuration": 2.5, + "AbilityCastDelay": 0.45, + "AbilityCastRange": 10, + "AbilityChannelTime": 0.65, + "AbilityCooldown": 130, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 2.25, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 175, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 100, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, "DampingFactor": 0.3, + "IsDisabled": false, "Key": "citadel_ability_psychic_lift", "LiftChainRadius": 20, + "LiftDuration": 2, "LiftHeight": 80, + "LiftModifier": { + "Class": "modifier_citadel_psychiclift", + "Subclass": "lift", + "RiseMaxSpeed": 750.0, + "RiseAcc": 3000.0, + "RiseTime": 0.75, + "SlamAcc": 6000.0, + "SlamImpactRadius": 100.0, + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "silence" + }, + "DisarmModifier": { + "Class": "modifier_citadel_disarmed", + "Subclass": "disarm" + }, + "RiseDecayFracEnd": 0.95, + "RiseDecayFracStart": 0.3, + "OccilateMaxDistance": 400.0, + "OccilateDegreesPerSecond": 300.0, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "lift_slow_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "SlamTime": 0.5 + }, "Name": "Telekinesis", + "SlowPercent": 40, + "TossDistance": 13, + "TossUpStrength": 220, "Upgrades": [ { - "AbilityCooldown": -30.0 - }, - { - "AbilityDuration": 0.75 - }, - { - "LiftChainCount": 1 - } - ] - }, - "citadel_ability_psychic_pulse": { - "AbilityCooldown": 32.0, - "AbilityDuration": 3, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "citadel_ability_psychic_pulse", - "Name": "Psychic Pulse", - "SenseRange": 30, - "Upgrades": [ - { - "AbilityCooldown": -6.5 + "Damage": 100 }, { - "SenseRange": "10m" + "AbilityCooldown": -50 }, { - "AbilityDuration": 3 + "AbilityDuration": 1.5, + "TossDistance": 6, + "AbilityCastRange": 6 } ] }, "citadel_ability_rocket_barrage": { + "AbilityCastDelay": 0.2, "AbilityCastRange": 50, - "AbilityChannelTime": 13, - "AbilityCooldown": 140.0, + "AbilityCooldown": 175.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, "AbilityUnitTargetLimit": 100, - "BossDamagePercent": 50, + "BarrageModifier": { + "Class": "modifier_citadel_rocket_barrage_volley", + "Subclass": "modifier_citadel_rocket_barrage_volley" + }, "ChannelMoveSpeed": -1, - "DamagePerRocket": 30, + "DamagePerRocket": { + "Value": 22.5, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + }, "DetonateTimer": 5, "ExplosionFalloffDisabled": 1, - "ExplosionRadius": 5, + "ExplosionRadius": 4.5, "GrenadesPerSecond": 6, + "GroundDashReductionPercent": -35, "IntervalRampUpStart": 0.35, "IntervalRampUpTime": 0.3, + "IsDisabled": false, "Key": "citadel_ability_rocket_barrage", "MaxSpread": 5, - "MinDistance": 7, + "MinDistance": 8.5, + "MoveSlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_forge_rocket_barrage_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSlowPercent", + "EnemyDashSlowPercent" + ] + }, "Name": "Heavy Barrage", "ProjectileIgnoreCollisionTime": 0.2, "TrackSpeedFar": 100, "TrackSpeedNear": 150, "TrackingTime": 0.4, - "TrackingVariance": 0, "Upgrades": [ { "MoveSlowPercent": 30, - "MoveSlowDuration": 2.0 - }, - { - "AbilityCooldown": -50.0 - }, - { - "DamagePerRocket": 30 - } - ] - }, - "citadel_ability_running_decoy": { - "AbilityCooldown": 26.0, - "AbilityDuration": 6, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Key": "citadel_ability_running_decoy", - "Name": "Decoy", - "Upgrades": [ - { - "MoveSpeedMod": "2m" + "EnemyDashSlowPercent": -30, + "MoveSlowDuration": 1 }, { - "HealOnCloneDamage": 100 + "AbilityCooldown": -55.0, + "AbilityDuration": 6 }, { - "AbilityDuration": 6 + "DamagePerRocket": { + "Value": 18, + "Scale": { + "Value": 0.16, + "Type": "spirit" + } + }, + "ExplosionRadius": 2 } ] }, "citadel_ability_self_vacuum": { "AbilityCastDelay": 0.2, "AbilityChannelTime": 2.75, - "AbilityCooldown": 215.0, + "AbilityCooldown": 230.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "CameraDistance": 400, - "DPS": 45, - "DamagePercentHealth": 1.5, + "DPS": { + "Value": 75, + "Scale": { + "Value": 0.28, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_self_vacuum", "Name": "Singularity", - "Speed": 200, - "TickRate": 1, + "Speed": 5.08, + "TickRate": 0.25, "TossAngle": 45, - "TossSpeed": 350, + "TossSpeed": 8.89, "Upgrades": [ { - "VacuumRadius": "2m" + "VacuumRadius": 2 }, { "AbilityChannelTime": 0.75 }, { - "DamagePercentHealth": 4 + "DPSPercentHealth": 6 } ], + "VacuumAuraModifier": { + "Class": "modifier_vacuumaura", + "Subclass": "modifier_vacuumaura", + "ProvidedByAura": { + "Class": "modifier_vacuumaura_target", + "Subclass": "modifier_vacuumaura_target", + "OuterSpeedScale": 10.0, + "StatusEffectPriority": 60 + }, + "StatusEffectPriority": 0 + }, "VacuumRadius": 7 }, "citadel_ability_shieldedsentry": { @@ -3622,36 +11967,62 @@ "AbilityCooldownBetweenCharge": 3, "AbilityUnitTargetLimit": 1, "AttackConeAngle": 10, - "AttackSpeedMult": 80, + "AttackSpeedMult": 100, "BossDamagePercentIncoming": 50, "BossDamagePercentOutgoing": 30, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_forge_mini_turret_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSlowPercent" + ] + }, + "DecayingResist": 80, + "DecayingResistDuration": 6, + "InnateModifier": { + "Class": "modifier_forge_mini_turret_innate_modifier", + "Subclass": "modifier_forge_mini_turret_innate_modifier" + }, + "IsDisabled": false, "Key": "citadel_ability_shieldedsentry", + "MeleeResist": 35, "ModelScale": 0.8, "Name": "Mini Turret", "NonHeroDamagePercentOutgoing": 50, - "TechResist": 30, + "TechResist": 35, "TickRate": 0.5, - "TrackingSpeed": 125, + "TrackingSpeed": 430, "TurretAttackDelay": 0.2, - "TurretAttackFalloffEnd": 35, + "TurretAttackFalloffEnd": 30, "TurretAttackFalloffStart": 20, - "TurretAttackRange": 25, - "TurretBaseHealth": 150, - "TurretDPS": 40, + "TurretAttackRange": 30, + "TurretBaseHealth": { + "Value": 90, + "Scale": { + "Value": 7.8, + "Type": "power_increase" + } + }, + "TurretDPS": { + "Value": 30, + "Scale": { + "Value": 0.39, + "Type": "spirit" + } + }, "TurretDeployTime": 0.25, - "TurretHealthPerBoon": 30, - "TurretLifetime": 24, + "TurretLifetime": 35, "Upgrades": [ { - "MoveSlowPercent": 25, - "SlowDuration": 1.3 + "TurretAttackRange": 10, + "TurretDPS": 10 }, { - "TurretAttackRange": "10m", - "AttackSpeedMult": 10 + "AbilityCharges": 2 }, { - "TurretDPS": 45 + "AttackSpeedMult": 30, + "TurretLifetime": 12 } ] }, @@ -3659,143 +12030,293 @@ "AOERadius": 10, "AbilityChannelTime": 0.2, "AbilityCharges": 2, - "AbilityCooldown": 16.0, + "AbilityCooldown": 18, "AbilityCooldownBetweenCharge": 2, "AbilityPostCastDuration": 0.3, "AbilityUnitTargetLimit": 1, - "BleedDPSPerStack": 5, + "BleedDPSPerStack": { + "Value": 10.0, + "Scale": { + "Value": 0.13, + "Type": "spirit" + } + }, "BleedDuration": 5, "BleedTickRate": 1, - "ChannelMoveSpeed": 50, - "ImpactDamage": 35, + "ChannelMoveSpeed": -1, + "DamageDebuffModifier": { + "Class": "modifier_shiv_thrown_shiv_damage_debuff", + "Subclass": "modifier_shiv_thrown_shiv_damage_debuff" + }, + "ImpactDamage": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_shiv_dagger", "MovementSlow": 35, "Name": "Serrated Knives", "RicochetCount": 1, + "SlowDebuffModifier": { + "Class": "modifier_shiv_thrown_shiv_slow_debuff", + "Subclass": "modifier_shiv_thrown_shiv_slow_debuff" + }, "Upgrades": [ { - "AbilityCharges": 1 + "BleedDuration": 2 }, { - "BleedDuration": 2 + "AbilityCharges": 2 }, { - "ImpactDamage": 40, - "BleedDPSPerStack": 5 + "BleedDPSPerStack": { + "Value": 12, + "Scale": { + "Value": 0.09, + "Type": "spirit" + } + } } ] }, "citadel_ability_shiv_dash": { "AbilityCastDelay": 0.25, - "AbilityCooldown": 15.0, + "AbilityCooldown": 16.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, "CameraDistance": 250, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "DashAngleThreshold": 89, + "DashModifier": { + "Class": "modifier_citadel_shiv_dash", + "Subclass": "modifier_citadel_shiv_dash" + }, "DashRadius": 2.5, "DashRange": 12, - "DashSpeed": 2400, - "ImpactDamage": 110, + "DashSpeed": 60.96, + "DebuffDuration": 14, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_shiv_dash_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechArmorDamageReduction" + ] + }, + "ImpactDamage": { + "Value": 60, + "Scale": { + "Value": 1.4415, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_shiv_dash", "MoveSpeedPenaltyMaxSpeed": 200, "Name": "Slice and Dice", "SideMoveSpeedReduction": -100, + "TechArmorDamageReduction": -6, "TechCleaveExpireTime": 0.35, "Upgrades": [ { - "AbilityCooldown": -3 + "AbilityCooldown": -6 }, { - "ImpactDamage": 70 + "TechArmorDamageReduction": -6, + "DashRange": 2 }, { + "ImpactDamage": 50, "CooldownReductionOnHit": 2, "CooldownReductionOnHitNonHero": 1, - "MaxCooldownReductionsFromHits": 6 + "MaxCooldownReductionsFromHits": 8 } ] }, "citadel_ability_shiv_defer_damage": { "AbilityCastDelay": 0.25, - "AbilityCooldown": 50.0, + "AbilityCooldown": 20.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DamagePctDeferred": 20, - "DamagePctDeferredMaxRage": 14, - "DeferClearPct": 40, - "DeferredDamageDuration": 13, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "cast" + }, + "ChannelMoveSpeed": -1, + "DamagePctDeferred": 25, + "DamagePctDeferredMaxRage": 15, + "DeferClearPct": 35, + "DeferredDamageDuration": 6, + "IsDisabled": false, "Key": "citadel_ability_shiv_defer_damage", "Name": "Bloodletting", "Upgrades": [ { - "DamagePctDeferred": 6 + "AbilityCooldown": -10 }, { - "AbilityCooldown": -25 + "DamagePctDeferred": 15 }, { - "DeferClearPct": 25 + "DeferClearPct": 50 } ] }, "citadel_ability_shiv_killing_blow": { - "AbilityCastRange": 15, - "AbilityCooldown": 95.0, - "AbilityPostCastDuration": 0.25, + "AbilityCastDelay": 0.05, + "AbilityCastRange": 18, + "AbilityCooldown": 125.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.15, "AbilityUnitTargetLimit": 1, "BonusAbilityResource": 10, - "BuffDamage": 17, + "BuffDamage": 12, "CameraDistance": 400, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "Damage": 200, - "EnemyHealthPercent": 22, + "EnemyHealthPercent": 20, "EnemyHealthPercentBuffer": 3, - "JumpHeight": 80, + "IsDisabled": false, "Key": "citadel_ability_shiv_killing_blow", + "KillableModifier": { + "Class": "modifier_killing_blow_glow", + "Subclass": "modifier_killing_blow_glow" + }, + "LeapModifier": { + "Class": "modifier_citadel_shiv_killingblow_leap", + "Subclass": "modifier_citadel_shiv_killingblow_leap" + }, "MinTimeToTarget": 0.5, - "MoveSpeedToTarget": 25, + "MoveSpeedToTarget": 30, "Name": "Killing Blow", - "NonPlayerRageScale": 0.1, - "PauseOnTargetTime": 0.66, - "RageDrainDelayDuration": 9, + "RageDrainDelayDuration": 12, "RageDrainRate": 0.25, - "RagePerHeavyMelee": 2.75, - "RagePerLightMelee": 1.5, - "RagePerSpiritDamage": 0.014, - "RagePerWeaponDamage": 0.017, - "SlashRange": 80, + "RagePerHeavyMelee": 2.85384, + "RagePerLightMelee": 1.55664, + "RagePerSpiritDamage": 0.01452864, + "RagePerWeaponDamage": 0.0158766, + "SlashRange": 90, "Upgrades": [ { - "BonusMoveSpeed": "2m" + "BonusMoveSpeed": 2 }, { - "EnemyHealthPercent": 6, - "BuffDamage": 8 + "BuffDamage": 10, + "AbilityCooldown": -30 }, { - "ShortCooldown": 0.5 + "RecastWindow": 20, + "EnemyHealthPercent": 5 } ] }, + "citadel_ability_slide": { + "AbilityCooldown": 0.85, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 0.6, + "AbilityUnitTargetLimit": 1, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_slide_debuff", + "Subclass": "modifier_slide_debuff" + } + ], + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_slide", + "Name": null, + "Upgrades": [] + }, + "citadel_ability_sprint": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_sprint", + "Name": "", + "Upgrades": [] + }, "citadel_ability_static_charge": { "AbilityCastDelay": 0.2, - "AbilityCastRange": 16, + "AbilityCastRange": 15, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 40, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 35, + "Scale": { + "Value": 0.792137, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "citadel_ability_static_charge", "Name": "Static Charge", "ShockDelay": 3.5, "ShockRadius": 5, + "StaticChargeModifier": { + "Class": "modifier_citadel_staticcharge", + "Subclass": "modifier_citadel_staticcharge" + }, + "StunDuration": 0.9, + "Upgrades": [ + { + "AbilityCooldown": -20.0 + }, + { + "ShockRadius": 7, + "AbilityCastRange": 5 + }, + { + "StunDuration": 0.9, + "Damage": 160 + } + ] + }, + "citadel_ability_static_charge_v2": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": { + "Value": 16, + "Scale": { + "Value": 0.0651, + "Type": "spirit" + } + }, + "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 35, + "Scale": { + "Value": 0.792137, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "citadel_ability_static_charge_v2", + "Name": "Static Charge", + "ShockDelay": 3.5, + "ShockRadius": 5, + "StaticChargeModifier": { + "Class": "modifier_citadel_staticcharge", + "Subclass": "modifier_citadel_staticcharge" + }, + "StaticChargeWorldModifier": { + "Class": "modifier_citadel_staticcharge", + "Subclass": "modifier_citadel_staticcharge_world" + }, "StunDuration": 0.9, "Upgrades": [ { "AbilityCooldown": -19.0 }, { - "ShockRadius": "8m" + "ShockRadius": 7 }, { "StunDuration": 0.9 @@ -3805,27 +12326,75 @@ "citadel_ability_sticky_bomb": { "AbilityCastRange": 6, "AbilityCooldown": 18.0, - "AbilityDuration": 3.0, - "AbilityUnitTargetLimit": 1, - "BonusDamagePctPerPlayerHit": 1.5, - "BonusDamagePctPerPlayerKilled": 4, - "ChannelMoveSpeed": 50, - "Damage": 120, - "FuseTime": 3.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 3.5, + "AbilityUnitTargetLimit": 1, + "BombAttachedModifier": { + "Class": "modifier_citadel_sticky_bomb_attached", + "Subclass": "modifier_citadel_sticky_bomb_attached", + "OnGroundModifier": { + "Class": "modifier_citadel_sticky_bomb_on_ground", + "Subclass": "modifier_citadel_sticky_bomb_on_ground", + "OnGroundModifier": { + "Class": "modifier_base", + "Subclass": "empty" + } + } + }, + "BonusDamagePctPerPlayerHit": { + "Value": 1.0, + "Scale": { + "Value": 0.0015, + "Type": "spirit" + } + }, + "BonusDamagePctPerPlayerKilled": { + "Value": 2.5, + "Scale": { + "Value": 0.01, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 85, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "FuseTime": 3.5, + "IsDisabled": false, "Key": "citadel_ability_sticky_bomb", - "KillCheckWindow": 12.0, + "KillCheckModifier": { + "Class": "modifier_base", + "Subclass": "killcheck_modifier" + }, + "KillCheckWindow": 10.0, "Name": "Sticky Bomb", - "Radius": 12, + "OnHitDiminish": 60, + "OnKillDiminish": 7, + "Radius": 8, + "SelfBuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_citadel_sticky_bomb_self_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MovementSpeedBonus", + "BonusFireRate" + ] + }, + "SelfDamagePercent": 20, "Upgrades": [ { "AbilityCooldown": -8 }, { - "Damage": 80 + "Damage": 85 }, { - "OutgoingDamagePenaltyPercent": -30, - "DebuffDuration": 5 + "MovementSpeedBonus": 5, + "BonusFireRate": 20, + "MovementSpeedBonusDuration": 5 } ] }, @@ -3835,157 +12404,365 @@ "AbilityCooldown": 26.0, "AbilityCooldownBetweenCharge": 5, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "ClimbHeight": 0.5, - "Damage": 100, - "DistanceAboveGround": 0.5, - "DropDownRate": 8, + "BulletResistModifier": { + "Class": "modifier_stomp_debuff", + "Subclass": "modifier_stomp_debuff" + }, + "ChannelMoveSpeed": 1.3, + "ClimbHeight": 1.0, + "Damage": { + "Value": 115.0, + "Scale": { + "Value": 1.55, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "debuff_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResistReduction", + "SlowPercent" + ] + }, + "DistanceAboveGround": 1.0, + "DropDownRate": 20, "ImpactInterval": 0.1, + "IsDisabled": false, "Key": "citadel_ability_stomp", "Name": "Kinetic Pulse", - "StompRange": 15, - "StompWidth": 5.0, + "StompRange": 16, + "StompWidth": 5.5, "TechCleaveExpireTime": 0.2, + "TossDuration": 1, "TossSpeed": 450, "Upgrades": [ { - "FireRateSlow": 25, - "SlowPercent": 35, - "SlowDuration": 4 + "AbilityCharges": 1 }, { - "BulletArmorReduction": 30, - "BulletArmorReductionDuration": 8 + "BulletResistReduction": -15, + "SlowPercent": 30, + "SlowDuration": 4 }, { - "Damage": 125 + "Damage": 135, + "StompRange": 20 } ] }, "citadel_ability_storm_cloud": { "AbilityChannelTime": 7, - "AbilityCooldown": 148.0, + "AbilityCooldown": 180.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 25, - "BulletResistOnActive": 20, "CameraDistance": 600, "CloudHeight": 120, - "DPS": 120, + "DPS": { + "Value": 95, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, "DamageInterval": 0.25, "EndingSoonTime": 2, "ExpandTime": 1.5, - "InitialRadius": 12, + "FlightControlEnabled": 1.5, + "InitialRadius": 10, + "IsDisabled": false, "Key": "citadel_ability_storm_cloud", - "LightningStrikeDamage": 150, - "LightningStrikeDelay": 2, + "LightningStrikeAOEModifier": { + "Class": "modifier_lightning_strike_area", + "Subclass": "lightning_strike" + }, + "LightningStrikeDamage": { + "Value": 75.0, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "LightningStrikeDelay": 0.25, "LightningStrikeKnockBackForce": 500, - "LightningStrikeRadius": 6, + "LightningStrikeRadius": 7, "LightningStrikes": 1, "Name": "Storm Cloud", "Radius": 30, + "StormCloudModifier": { + "Class": "modifier_citadel_stormcloud", + "Subclass": "modifier_citadel_stormcloud", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletResistOnActive" + ] + }, "Upgrades": [ { - "BulletResistOnActive": 35 + "BulletResistOnActive": 55 }, { - "Radius": "10m", + "Radius": 10, "AbilityChannelTime": 7 }, { - "DPS": 75, - "FlightControlEnabled": 1 + "DPS": 65.0, + "FlightControlEnabled": 4 } ] }, "citadel_ability_tangotether": { "AbilityCastRange": 16, "AbilityCooldown": 37.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 12, "AbilityUnitTargetLimit": 1, - "BonusFireRate": 10, - "BulletLifestealPercent": 12, - "ChannelMoveSpeed": 50, + "BonusFireRate": { + "Value": 10, + "Scale": { + "Value": 0.18, + "Type": "spirit" + } + }, + "BulletLifestealPercent": { + "Value": 15, + "Scale": { + "Value": 0.15, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "GrappleTargetModifier": { + "Class": "citadel_modifier_tangotether_target", + "Subclass": "target" + }, "HealingPerGlub": 20, + "IsDisabled": false, "Key": "citadel_ability_tangotether", - "MoveSpeedBonus": 0, - "Name": "Watcher's Covenant", - "TetherSharedHealPct": 30, + "MoveWhileShootingSpeedPenaltyReductionPercent": 100, + "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, + "Name": "Kudzu Connection", + "TetherModifier": { + "Class": "citadel_modifier_tangotether_tether", + "Subclass": "citadel_modifier_tangotether_tether", + "MinConnectTime": 2.0, + "DisconnectDistanceBuffer": 100.0, + "TargetAwayDistance": 250.0, + "CandidateCloserDistance": 400.0, + "BuffModifier": { + "Class": "citadel_modifier_tangotether_tether_receiver", + "Subclass": "citadel_modifier_tangotether_tether_receiver", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "BulletLifestealPercent", + "MoveSpeedBonus", + "MoveWhileShootingSpeedPenaltyReductionPercent", + "MoveWhileZoomedSpeedPenaltyReductionPercent" + ] + }, + "LockedTargetModifier": { + "Class": "modifier_base", + "Subclass": "tether_locked_modifier" + }, + "NoConnectionModifier": { + "Class": "modifier_tether_no_connection", + "Subclass": "modifier_tether_no_connection" + }, + "StatusEffectPriority": 50 + }, + "TetherSharedHealPct": { + "Value": 35, + "Scale": { + "Value": 0.5, + "Type": "power_increase" + } + }, "TickRate": 0.1, "TotalTetherTargets": 1, "Upgrades": [ { - "BonusFireRate": 10 + "MoveSpeedBonus": 2 }, { - "MoveSpeedBonus": "2.0m" + "BonusFireRate": 8, + "BulletLifestealPercent": 8 }, { - "TotalTetherTargets": 1 + "AbilityDuration": -13, + "AbilityCooldown": -37 } ] }, + "citadel_ability_tangotether_trigger": { + "AbilityCastRange": 10, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_tangotether_trigger", + "Name": null, + "Upgrades": [] + }, "citadel_ability_tengu_airlift": { - "AbilityCastDelay": 1.3, - "AbilityCastRange": 8, - "AbilityCooldown": 90.0, - "AbilityDuration": 16.0, - "AbilityUnitTargetLimit": 1, - "AirDropBulletShield": 200, - "AllyCastDelay": 0.2, - "AllyOutgoingDamagePercent": -50, - "BuffDuration": 12, - "ChannelMoveSpeed": 50, - "DebuffDuration": 4, - "ExplodeDamage": 125, - "FlyingBulletResist": 40, + "AbilityCastDelay": 0.1, + "AbilityCastRange": 22, + "AbilityCooldown": 85.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 21.0, + "AbilityUnitTargetLimit": 1, + "AirDropBulletShield": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "spirit" + } + }, + "AirDropOutgoingDamagePercent": 20, + "AllyCastDelay": 0.1, + "AllyOutgoingDamagePercent": -20, + "BuffDuration": 8, + "BulletResistModifier": { + "Class": "modifier_base", + "Subclass": "airdrop_bulletresist", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction" + ] + }, + "ChannelMoveSpeed": 1.3, + "CooldownReductionPctOnOthers": 25, + "DroppedBuffModifier": { + "Class": "modifier_base", + "Subclass": "barrier_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AirDropBulletShield", + "AirDropOutgoingDamagePercent" + ] + }, + "ExplodeDamage": { + "Value": 115.0, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "ExplodingAllyModifier": { + "Class": "modifier_airlift_exploding_ally", + "Subclass": "modifier_airlift_exploding_ally" + }, + "FlyingModifier": { + "Class": "modifier_base", + "Subclass": "modifier_base" + }, + "GrabModifier": { + "Class": "modifier_airlift_grab", + "Subclass": "modifier_airlift_grab", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "AllyOutgoingDamagePercent" + ], + "LiftHorizontal": 0, + "LiftHeight": -120, + "FollowDampingFactor": 20, + "FollowDistance": -60, + "AllyPossibleStuckDistance": 320, + "AllyGrabCancelTime": 1.0 + }, + "InterruptCooldown": 3.5, + "IsDisabled": false, "Key": "citadel_ability_tengu_airlift", "Name": "Air Drop", - "OnLandDamageRadius": 14, - "OnLandDamageRadiusStart": 4, + "OnLandDamageRadius": 20, + "OnLandDamageRadiusStart": 16, "SilenceBombSpeed": 12, - "SlowPercent": 30, - "TossSpeed": 400, - "Upgrades": [ - { - "BulletArmorReduction": -20, - "BulletArmorReductionDuration": 12 + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + }, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_airlift_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "Upgrades": [ + { + "AirDropBulletShield": { + "Value": 300, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + } }, { - "AirDropBulletShield": 300, - "OnLandDamageRadius": "5m" + "SlowPercent": 40, + "DebuffDuration": 3 }, { - "SilenceDuration": 4.5 + "SilenceDuration": 3, + "ExplodeDamage": { + "Value": 0, + "Scale": { + "Value": 1.5, + "Type": "spirit" + } + }, + "AirDropBulletShield": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + } } ] }, "citadel_ability_tengu_stone_form": { "AbilityCastDelay": 0.25, - "AbilityCooldown": 42.0, - "AbilityDuration": 2, + "AbilityCooldown": 40.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 3, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 80, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 75, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, "DampingFactor": 0.25, + "DragModifier": { + "Class": "modifier_charge_drag_enemy", + "Subclass": "modifier_charge_drag_enemy", + "ForwardOffset": 0, + "VerticalOffset": -200, + "ForceDistScale": 10 + }, + "IsDisabled": false, "Key": "citadel_ability_tengu_stone_form", "LiftHeight": 180, "LiftTime": 1.0, - "MaxHealthRegen": 8, + "MaxHealthRegen": 6, "MoveSpeedMax": 8, "Name": "Stone Form", "Radius": 6, - "StatueScale": 1.0, "StunDuration": 0.75, "Upgrades": [ { - "AbilityCooldown": -19.0 + "MaxHealthRegen": 7.0 }, { - "StunDuration": 0.5, - "Damage": 80 + "AbilityCooldown": -25 }, { - "MaxHealthRegen": 16 + "StunDuration": 1, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.7, + "Type": "spirit" + } + } } ] }, @@ -3993,15 +12770,36 @@ "AbilityCastDelay": 0.2, "AbilityCharges": 1, "AbilityCooldown": 32.0, - "AbilityCooldownBetweenCharge": 8, + "AbilityCooldownBetweenCharge": 5, "AbilityDuration": 4, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "DPS": 60, + "AuraModifier": { + "Class": "modifier_citadel_tengu_urn_aura", + "Subclass": "urn_aura", + "ProvidedByAura": { + "Class": "modifier_urn_debuff", + "Subclass": "modifier_urn_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ], + "EntangleModifier": { + "Class": "modifier_citadel_root", + "Subclass": "immobilize" + } + } + }, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.45, + "Type": "spirit" + } + }, "Height": 2, + "IsDisabled": false, "Key": "citadel_ability_tengu_urn", - "Name": "Kudzu Bomb", + "Name": "Entangling Thorns", "Radius": 6, "SlowPercent": 35, "TickRate": 0.25, @@ -4010,57 +12808,340 @@ "AbilityCharges": 1 }, { - "AbilityDuration": 2 + "Radius": 2, + "DPS": { + "Value": 0, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + } }, { - "DPS": 50, - "Radius": "2m" + "TimeToEntangle": 2, + "EntangleDuration": 1.6 } ] }, + "citadel_ability_tier2boss_aoe_wave": { + "AbilityCastDelay": 2.5, + "AbilityCastRange": 25.4, + "AbilityCooldown": 3, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AoEModifier": { + "Class": "modifier_t2boss_wave_aura", + "Subclass": "modifier_t2boss_wave_aura", + "ProvidedByAura": { + "Class": "modifier_t2boss_aoe_wave_target", + "Subclass": "modifier_t2boss_aoe_wave_target", + "TossUpStrength": 400.0, + "TossHorizontalMin": 300, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "SilenceModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + }, + "DisarmModifier": { + "Class": "modifier_citadel_disarmed", + "Subclass": "modifier_citadel_disarmed" + }, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_airlift_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + } + }, + "ChannelMoveSpeed": -1, + "Damage": 300, + "DamageHealthPercent": 20, + "IsDisabled": false, + "Key": "citadel_ability_tier2boss_aoe_wave", + "Name": null, + "SlowPercent": 30, + "Upgrades": [], + "WaveFinalRadius": 40, + "WaveSpeed": 16, + "WaveStartRadius": 4 + }, + "citadel_ability_tier2boss_laser_beam": { + "AbilityCastDelay": 1.0, + "AbilityCastRange": 34.92, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "CreepDPS": 190, + "DPS": 125, + "IsDisabled": false, + "Key": "citadel_ability_tier2boss_laser_beam", + "MaxHPDPS": 2, + "Name": "Laser", + "PathLength": 1250, + "PathWidth": 30, + "SweepSpeed": 1, + "TrackingSpeed": 30, + "Upgrades": [] + }, + "citadel_ability_tier2boss_rocket_barrage": { + "AbilityCastRange": 35.56, + "AbilityCooldown": 10, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 100, + "AuraModifier": { + "Class": "modifier_tier2boss_rocket_damage_aura", + "Subclass": "modifier_tier2boss_rocket_damage_aura", + "ModifierProvidedByAuraDuration": 4.0, + "ProvidedByAura": { + "Class": "modifier_tier2boss_rocket_damage_aura_debuff", + "Subclass": "modifier_tier2boss_rocket_damage_aura_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + } + }, + "BulletArmorReduction": -10, + "ChannelMoveSpeed": -1, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "FireDPS": 25, + "FireDPSTrooperFactor": 0.3, + "FireDuration": 5, + "FireRadius": 6, + "FireTickInterval": 0.5, + "GrenadesInVolley": 6, + "InitialVolleyInaccuracy": 100, + "IsDisabled": false, + "Key": "citadel_ability_tier2boss_rocket_barrage", + "MaxSimultaneousVolley": 1, + "Name": "Rocket Barrage", + "PerVolleyInaccuracy": 25, + "Radius": 5, + "TechArmorReduction": -10, + "Upgrades": [], + "VolleyInterval": 0.5 + }, + "citadel_ability_tier2boss_stomp": { + "AbilityCastDelay": 1.5, + "AbilityCastRange": 12.0, + "AbilityCooldown": 6, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 100, + "ActivationDistance": 472.441, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_tier2boss_stomp", + "Name": "Stomp", + "Upgrades": [] + }, + "citadel_ability_tier3boss_laser_beam": { + "AbilityCastRange": 30.48, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BeamModifier": { + "Class": "modifier_tier3boss_electric_beam", + "Subclass": "modifier_tier3boss_electric_beam", + "LaserDPSToPlayers": 440.0, + "LaserDPSMaxHealth": 5, + "LaserDPSToNPCs": 80.0, + "AuraDropTickRate": 0.5, + "GroundAuraModifier": { + "Class": "modifier_tier3boss_laser_aura", + "Subclass": "modifier_tier3boss_laser_aura", + "ModifierProvidedByAuraDuration": 4.0, + "AuraRadius": 160.0, + "ProvidedByAura": { + "Class": "modifier_tier3boss_laser_debuff", + "Subclass": "modifier_tier3boss_laser_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ], + "Duration": 4, + "TickRate": 0.5, + "NPCDPS": 80, + "PlayerDPS": 100, + "MaxHealthDPS": 4 + } + } + }, + "BulletArmorReduction": -10, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_tier3boss_laser_beam", + "Name": "Patron Laser", + "PathLength": 2000, + "PathWidth": 40, + "TechArmorReduction": -10, + "Upgrades": [] + }, + "citadel_ability_trooper_zip_line": { + "AbilityCooldown": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DamageCooldown": 3, + "DismountHorizontalMaxSpeedPercent": 85, + "DismountHorizontalMinSpeedPercent": 40, + "DismountVerticalSpeed": 300, + "IsDisabled": false, + "Key": "citadel_ability_trooper_zip_line", + "KnockedOffDamagePct": 15, + "KnockedOffSlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "modifier_knocked_off_zipline_slow" + }, + "LatchEndSpeed": 750, + "LatchInitialSpeed": 600, + "LatchMaxTime": 0.5, + "LatchSpeed": 1500, + "LatchVisualSnapProgress": 0.85, + "MaxMountDistance2D": 1200, + "Name": null, + "PlayerSpeedCheckScale": 0.55, + "RegenZoneDismountHorizontalMaxSpeed": 300, + "RidingZipLineModifier": { + "Class": "modifier_base", + "Subclass": "modifier_riding_zipline" + }, + "SlowDuration": 8, + "StunDuration": 2.5, + "Upgrades": [], + "ZipAcc": 1000, + "ZipLineIntroModifier": { + "Class": "modifier_base", + "Subclass": "modifier_zipline_intro" + }, + "ZipLineKnockdownImmuneModifier": { + "Class": "modifier_zipline_knockdown_immune", + "Subclass": "modifier_zipline_knockdown_immune" + }, + "ZipLineSlowModifier": { + "Class": "modifier_zipline_speed", + "Subclass": "zipline_protection_slow", + "RampUpTime": 2.0, + "PercentageMultiplierStart": -70, + "PercentageMultiplierEnd": 0 + }, + "ZipSpeedInner": 700, + "ZipSpeedOuter": 830, + "ZiplineProtectionDamageAmp": 35, + "ZiplineProtectionSlowDurationOnHit": 2.0 + }, "citadel_ability_uppercut": { - "AbilityCooldown": 21.0, + "AbilityCooldown": 22.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, + "BonusFireRate": { + "Value": -14, + "Scale": { + "Value": -0.186, + "Type": "spirit" + } + }, "BuffGunRangePercent": 100, - "ChannelMoveSpeed": 50, + "BuffModifier": { + "Class": "modifier_uppercut_buff", + "Subclass": "modifier_uppercut_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BuffGunRangePercent", + "BuffBaseWeaponPct" + ] + }, + "ChannelMoveSpeed": -1, + "ClipModifier": { + "Class": "modifier_uppercut_clipsize", + "Subclass": "modifier_uppercut_clipsize", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "ClipSizeBonus" + ] + }, "EnemyHeroTossVelocity": 20, "ExplodeDebuffDuration": 5, - "FireRateSlow": 15, "ForceReductionOnAngleDown": 0.75, + "IsDisabled": false, "Key": "citadel_ability_uppercut", - "LandingDamage": 80, + "LandingDamage": { + "Value": 75, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + }, "MeleeAttackLength": 6, "MeleeHalfAngle": 60, "MeleeRadius": 2.5, "Name": "Exploding Uppercut", "OnLandDamageRadius": 14, + "TossDuration": 0.5, + "TossDurationFriendly": 0.3, "TossVelocity": 25, "Upgrades": [ { - "AbilityCooldown": -10.5 + "AbilityCooldown": -11 }, { - "UppercutBuffOnHit": 12, - "BuffBaseWeaponPct": 60 + "UppercutBuffOnHit": 9, + "BuffBaseWeaponPct": 30 }, { "RestoreHookCooldown": 1, - "ClipSizeBonus": 100 + "MissingHPHeal": 17 } ], - "UppercutDamage": 0.01 + "UppercutDamage": { + "Value": 0.01, + "Scale": { + "Value": 1.0, + "Type": "melee" + } + }, + "UppercutModifier": { + "Class": "modifier_citadel_uppercutted", + "Subclass": "modifier_citadel_uppercutted", + "NoExplodeModifier": { + "Class": "modifier_base", + "Subclass": "modifier_no_uppercut_explosion_damage" + }, + "ExplodeDebuffModifier": { + "Class": "modifier_base", + "Subclass": "uppercut_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "StatusEffectPriority": 20 + } }, "citadel_ability_vandal_overflow": { "AbilityCastDelay": 0.6, "AbilityCastRange": 20, "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 1.25, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + } + }, "DampingFactor": 0.5, + "IsDisabled": false, "Key": "citadel_ability_vandal_overflow", "LiftHeight": 120, + "LiftModifier": { + "Class": "modifier_citadel_vandaloverflow", + "Subclass": "lift" + }, "Name": null, "Upgrades": [ { @@ -4078,13 +13159,25 @@ "AbilityCastDelay": 0.6, "AbilityCastRange": 20, "AbilityCooldown": 16, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 1.25, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.974938, + "Type": "spirit" + } + }, "DampingFactor": 0.5, + "IsDisabled": false, "Key": "citadel_ability_vandal_surge", "LiftHeight": 120, + "LiftModifier": { + "Class": "modifier_citadel_vandalsurge", + "Subclass": "lift" + }, "Name": null, "Upgrades": [ { @@ -4099,38 +13192,56 @@ ] }, "citadel_ability_void_sphere": { - "AbilityCastRange": 9, - "AbilityCooldown": 16, - "AbilityUnitTargetLimit": 1, - "AllyDistance": 10, - "ChannelMoveSpeed": 50, - "FireRateBonus": 25, - "FireRateBonusDurationMax": 8, + "AbilityCastRange": 10, + "AbilityCooldown": 20, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 1.4, + "AbilityUnitTargetLimit": 1, + "AllyDistance": 13, + "BubbleModifier": { + "Class": "modifier_void_sphere", + "Subclass": "modifier_void_sphere", + "StatusEffectPriority": 100, + "BuffModifier": { + "Class": "modifier_voidsphere_buff", + "Subclass": "modifier_voidsphere_buff" + } + }, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "citadel_ability_void_sphere", "Name": "Quantum Entanglement", + "StaminaRestore": 1, "TrailInterval": 0.01, "Upgrades": [ { - "AbilityCastRange": "4m" + "AbilityCastRange": 6 }, { - "FireRateBonus": 25 + "AbilityCooldown": -6 }, { - "BonusClipSizePercent": 120, - "AbilityCooldown": -5 + "ReduceDebuffs": 50, + "ChargeReplenish": 1 } - ], - "VoidTime": 1.4 + ] }, "citadel_ability_wing_blast": { "AbilityCastDelay": 0.6, "AbilityCooldown": 53.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 3, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 50, + "ChannelMoveSpeed": 1.3, + "DPS": { + "Value": 50, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "Distance": 20, + "IsDisabled": false, "Key": "citadel_ability_wing_blast", "MaxPushVelocity": 800, "Name": "Wing Blast", @@ -4141,7 +13252,7 @@ "DPS": 30 }, { - "Radius": "2.5m" + "Radius": 2.5 }, { "AbilityDuration": 3 @@ -4149,36 +13260,47 @@ ] }, "citadel_ability_wraith_rapidfire": { - "AbilityCooldown": 48.0, + "AbilityCooldown": 45, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 5, "AbilityUnitTargetLimit": 1, - "AlliedFireRatePercentage": 50, "BonusFireRate": 20, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "citadel_ability_wraith_rapidfire", - "MagicDamagePerBullet": 0.0, + "MagicDamagePerBullet": { + "Value": 2, + "Scale": { + "Value": 0.03, + "Type": "spirit" + } + }, "Name": "Full Auto", - "Radius": 25, + "RapidFireModifier": { + "Class": "modifier_rapidfire", + "Subclass": "modifier_rapidfire", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletLifestealPercent", + "AbilityLifestealPercent" + ] + }, "Upgrades": [ { - "AbilityCooldown": -14.0 + "AbilityCooldown": -20 }, { - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null - }, - "MagicDamagePerBullet": 5 + "BonusFireRate": 10, + "AbilityDuration": 3 }, { - "BulletLifestealPercent": 20, - "AbilityLifestealPercent": 20, - "Scale": { - "Prop": "MagicDamagePerBullet", - "Value": 0.05, - "Type": null - } + "MagicDamagePerBullet": { + "Value": 0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "UnlimitedAmmo": 1 } ] }, @@ -4186,12 +13308,26 @@ "AbilityCastRange": 50, "AbilityChannelTime": 1.2, "AbilityCooldown": 31, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 100, - "Damage": 150, - "ExplosionDamage": 80, + "ChannelMoveSpeed": 2.5, + "Damage": { + "Value": 150, + "Scale": { + "Value": 1.302, + "Type": "spirit" + } + }, + "ExplosionDamage": { + "Value": 80, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, "ExplosionPushForce": 1200, + "IsDisabled": false, "Key": "citadel_ability_wrecker_bouldergrenade", "Name": "Wrecking Ball", "Radius": 7, @@ -4212,21 +13348,56 @@ "AbilityCastDelay": 0.2, "AbilityChannelTime": 3, "AbilityCooldown": 130, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BaseDamage": 75, + "BaseDamage": { + "Value": 75, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, "CameraDistance": 800, - "DamagePerSecond": 100, + "DPS": { + "Value": 0, + "Scale": { + "Value": 0.194988, + "Type": "spirit" + } + }, + "DamagePerSecond": { + "Value": 100, + "Scale": { + "Value": 2.604, + "Type": "spirit" + } + }, + "GarbageAuraModifier": { + "Class": "modifier_garbageaura", + "Subclass": "modifier_garbageaura", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "modifier_garbageaura_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ], + "OuterSpeedScale": 10.0, + "StatusEffectPriority": 60 + }, + "StatusEffectPriority": 0 + }, "GarbageRadius": 12, + "IsDisabled": false, "Key": "citadel_ability_wrecker_garbage_suck", "Name": "Overload", "SlowPercent": 50, - "Speed": 200, + "Speed": 5.08, "TickRate": 1, "TossAngle": 45, - "TossSpeed": 350, + "TossSpeed": 8.89, "Upgrades": [ { - "GarbageRadius": "2m" + "GarbageRadius": 2 }, { "AbilityCooldown": -35 @@ -4237,21 +13408,331 @@ } ] }, + "citadel_ability_zip_line": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "DamageCooldown": 3, + "DismountHorizontalMaxSpeedPercent": 85, + "DismountHorizontalMinSpeedPercent": 40, + "DismountVerticalSpeed": 300, + "IsDisabled": false, + "Key": "citadel_ability_zip_line", + "KnockedOffDamagePct": 15, + "KnockedOffSlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "modifier_knocked_off_zipline_slow" + }, + "LatchEndSpeed": 750, + "LatchInitialSpeed": 600, + "LatchMaxTime": 0.5, + "LatchSpeed": 1500, + "LatchVisualSnapProgress": 0.85, + "MaxMountDistance2D": 15, + "Name": "Hyperline", + "PlayerSpeedCheckScale": 0.55, + "RegenZoneDismountHorizontalMaxSpeed": 300, + "RidingZipLineModifier": { + "Class": "modifier_base", + "Subclass": "modifier_riding_zipline" + }, + "SlowDuration": 8, + "StunDuration": 2.5, + "Upgrades": [], + "ZipAcc": 1000, + "ZipLineIntroModifier": { + "Class": "modifier_base", + "Subclass": "modifier_zipline_intro" + }, + "ZipLineKnockdownImmuneModifier": { + "Class": "modifier_zipline_knockdown_immune", + "Subclass": "modifier_zipline_knockdown_immune" + }, + "ZipLineSlowModifier": { + "Class": "modifier_zipline_speed", + "Subclass": "zipline_protection_slow", + "RampUpTime": 2.0, + "PercentageMultiplierStart": -70, + "PercentageMultiplierEnd": 0 + }, + "ZipSpeedInner": 693, + "ZipSpeedOuter": 810, + "ZiplineProtectionDamageAmp": 35, + "ZiplineProtectionSlowDurationOnHit": 2.0 + }, + "citadel_ability_zipline_boost": { + "AbilityCooldown": 360, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 32, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "citadel_ability_zipline_boost", + "Name": null, + "Upgrades": [], + "ZipboostModifier": { + "Class": "modifier_zipline_boost", + "Subclass": "modifier_zipline_boost", + "RampUpTime": 1.0, + "PercentageSpeedIncreaseRampTo": 80.0 + } + }, + "citadel_base_lockon_ability": { + "IsDisabled": false, + "Key": "citadel_base_lockon_ability", + "LockonConeAngle": 40, + "LosingLockGraceTime": 0.5, + "MaxLockonStacks": 1, + "Name": null, + "TimeToGainLockonStack": 0.7, + "TimeToLoseLockonStack": 2, + "Upgrades": [] + }, + "drifter_blood_blast": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": 16, + "AbilityCooldown": 16.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.5, + "AbilityUnitTargetLimit": 30, + "AirSpeedMax": 70, + "BonusDamage": { + "Value": 40.0, + "Scale": { + "Value": 1.8, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 0.0, + "Scale": { + "Value": 1.2, + "Type": "melee" + } + }, + "DamageHeavyMelee": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + } + }, + "DebuffModifier": { + "Class": "modifier_citadel_silenced", + "Subclass": "debuff" + }, + "ExtraSweepConeAngle": 60, + "ExtraSweepOffsetBehindCaster": 80, + "ExtraSweepRange": 3, + "FallSpeedMax": 1, + "IsDisabled": false, + "Key": "drifter_blood_blast", + "Name": "Rend", + "RangeForBonusDamage": 8, + "TargetModifier": { + "Class": "modifier_drifter_rend_bullet_lifesteal", + "Subclass": "modifier_drifter_rend_bullet_lifesteal" + }, + "TargetingConeAngle": 50, + "Upgrades": [ + { + "BonusDamage": 40 + }, + { + "AbilityCooldown": -7.0 + }, + { + "DebuffDuration": 2.3, + "UseHeavyMelee": 1, + "DamageHeavyMelee": { + "Value": 0, + "Scale": { + "Value": 0.55, + "Type": "heavy_melee" + } + }, + "Damage": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } + } + } + ] + }, + "drifter_darkness": { + "AbilityCastDelay": 1.0, + "AbilityCastRange": 100, + "AbilityCooldown": 125.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 6.5, + "AbilityUnitTargetLimit": 1, + "AuraLingerDuration": 0.001, + "BonusFireRate": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "spirit" + } + }, + "BonusSprintAcceleration": 12, + "BonusSprintSpeed": 2, + "CasterModifier": { + "Class": "modifier_drifter_darkness_caster", + "Subclass": "modifier_drifter_darkness_caster", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusSprintSpeed", + "BonusFireRate", + "BonusSprintAcceleration" + ] + }, + "ChannelMoveSpeed": 1.3, + "DarkFactor": 1.0, + "DistanceForMaxProjSpeed": 200, + "DrifterNearbyRangeCheck": 40, + "IsDisabled": false, + "Key": "drifter_darkness", + "MaxProjectileSpeed": 3000, + "MaxTargets": 2, + "MinProjectileSpeed": 3000, + "Name": "Eternal Night", + "PostProcessFadeInTime": 0.2, + "PostProcessFadeOutTime": 1.0, + "RevealDuration": 3, + "SmallVisionDistance": 15, + "TargetModifier": { + "Class": "modifier_drifter_darkness_target", + "Subclass": "modifier_drifter_darkness_target", + "ProvidedByAura": { + "Class": "modifier_drifter_darkness_target_boundary_unit", + "Subclass": "modifier_drifter_darkness_target_boundary_unit" + } + }, + "TargetRevealModifier": { + "Class": "modifier_base", + "Subclass": "modifier_drifter_darkness_target_reveal" + }, + "Upgrades": [ + { + "BonusSprintSpeed": 10 + }, + { + "AbilityCooldown": -45 + }, + { + "AbilityDuration": 2.5, + "MaxTargets": 1 + } + ] + }, + "drifter_shadow_mark": { + "AbilityCastDelay": 0.15, + "AbilityCooldown": 20, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AirDrag": 3, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_drifter_stalkers_mark_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate" + ] + }, + "ChannelMoveSpeed": -1, + "DotHealthPercent": { + "Value": 2.0, + "Scale": { + "Value": 0.015, + "Type": "spirit" + } + }, + "FallSpeedMax": 0.3, + "IsDisabled": false, + "Key": "drifter_shadow_mark", + "Name": "Stalker's Mark", + "PostTeleportModifier": { + "Class": "modifier_drifter_stalkers_mark_post_teleport", + "Subclass": "modifier_drifter_stalkers_mark_post_teleport" + }, + "TargetModifier": { + "Class": "modifier_drifter_shadow_mark_target", + "Subclass": "modifier_drifter_shadow_mark_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "BulletResistReduction", + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ] + }, + "TargetTeleportModifier": { + "Class": "modifier_base", + "Subclass": "modifier_drifter_shadow_mark_teleport_target" + }, + "TeleportBackOffsetFromTarget": 135, + "TeleportDamage": { + "Value": 0, + "Scale": { + "Value": 0.5, + "Type": "spirit" + } + }, + "TickRate": 0.5, + "Upgrades": [ + { + "BulletResistReduction": -8 + }, + { + "AbilityDuration": 3, + "AbilityCooldown": -8 + }, + { + "DotHealthPercent": 2.0, + "HealAmpReceivePenaltyPercent": -40, + "HealAmpRegenPenaltyPercent": -40 + } + ], + "VerticalDrag": 1 + }, + "drifter_shadow_mark_teleport": { + "AbilityCastDelay": 0.3, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "drifter_shadow_mark_teleport", + "Name": "Ambush", + "Upgrades": [] + }, "fathom_breach": { - "AbilityCastDelay": 0.0, "AbilityCastRange": 20, "AbilityCooldown": 22.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 80, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 80, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, "ExplosionRadius": 6, "GravityScale": 1.4, + "InFlightModifier": { + "Class": "modifier_base", + "Subclass": "modifier_in_flight" + }, + "IsDisabled": false, "Key": "fathom_breach", "Name": "Breach", "TossSpeed": 350, "Upgrades": [ { - "ExplosionRadius": "3m" + "ExplosionRadius": 3 }, { "AbilityCooldown": -8 @@ -4259,17 +13740,24 @@ { "Damage": 120 } - ] + ], + "WallImpactLookAheadDistance": 100 }, "fathom_defer_damage": { "AbilityCastDelay": 0.25, "AbilityCooldown": 50.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "cast" + }, + "ChannelMoveSpeed": -1, "DamagePctDeferred": 22, "DamagePctDeferredMaxRage": 15, "DeferClearPct": 40, "DeferredDamageDuration": 13, + "IsDisabled": false, "Key": "fathom_defer_damage", "Name": null, "Upgrades": [ @@ -4285,22 +13773,46 @@ ] }, "fathom_lurkers_ambush": { - "AbilityCastDelay": 0.0, "AbilityCastRange": 30, "AbilityChannelTime": 9999, "AbilityCooldown": 50.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "ChannelTimeForMaxImmobilize": 2.5, - "ImmobilizeMaxDuration": 3, - "ImmobilizeMinDuration": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 5, + "ChannelTimeForMaxDebuff": 1.5, + "DPS": { + "Value": 60, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, + "DebuffMaxDuration": 3.5, + "DebuffMinDuration": 1.0, + "DebuffModifier": { + "Class": "modifier_fathom_lurkers_ambush_debuff", + "Subclass": "modifier_fathom_lurkers_ambush_debuff" + }, + "EnemySlowPct": 60, "InitialHeight": 350, "InvisFadeToDuration": 1.5, + "InvisModifier": { + "Class": "modifier_lurkers_ambush_invis", + "Subclass": "invis", + "InvisBias": 0.8 + }, + "IsDisabled": false, "Key": "fathom_lurkers_ambush", - "MaxDamage": 125, - "MinDamage": 50, "Name": "Lurker's Ambush", + "NonLatchedDurationPct": 50, "NotSeenByEnemiesRegen": 3, + "RegenModifier": { + "Class": "modifier_base", + "Subclass": "regen", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "NotSeenByEnemiesRegen" + ] + }, "RevealOnDamageDuration": 0.5, "RevealOnSpottedDuration": 3, "SpottedRadius": 999, @@ -4311,10 +13823,10 @@ "AbilityCooldown": -15 }, { - "NotSeenByEnemiesRegen": 2 + "DebuffMaxDuration": 1 }, { - "ImmobilizeMaxDuration": 1 + "NotSeenByEnemiesRegen": 2 } ] }, @@ -4325,8 +13837,8 @@ "AbilityCooldown": 30, "AbilityCooldownBetweenCharge": 2, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "InitialFreezeTime": 0.0, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "fathom_reefdweller_harpoon", "Name": "Reefdweller Harpoon", "ReelSpeed": 1500, @@ -4335,7 +13847,7 @@ "AbilityCooldown": -5 }, { - "AbilityCastRange": "5m" + "AbilityCastRange": 5 }, { "DetachBuffDuration": 7, @@ -4343,8 +13855,7 @@ } ], "WallLatchIdealDist": 5, - "WallLatchSettleDist": 40, - "WallLatchSettleTime": 0.0 + "WallLatchSettleDist": 40 }, "fathom_scalding_spray": { "AbilityCharges": 1, @@ -4352,8 +13863,30 @@ "AbilityCooldownBetweenCharge": 8, "AbilityDuration": 3, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 40, + "AuraModifier": { + "Class": "modifier_fathom_scalding_spray_aura", + "Subclass": "modifier_fathom_scalding_spray_aura", + "AuraTargetingConeAngle": 60.0, + "AuraTargetingConeHalfWidth": 50.0, + "AuraRadius": 0.0, + "ProvidedByAura": { + "Class": "modifier_fathom_scalding_spray_target", + "Subclass": "modifier_fathom_scalding_spray_target" + }, + "BuffModifier": { + "Class": "modifier_fathom_scalding_spray_weapon_damage", + "Subclass": "modifier_fathom_scalding_spray_weapon_damage" + } + }, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 40, + "Scale": { + "Value": 0.372, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "fathom_scalding_spray", "Name": "Scalding Spray", "Radius": 12, @@ -4366,17 +13899,25 @@ "AbilityDuration": 2 }, { - "DPS": 45 + "DPS": 55 } ], "WeaponDamageBonusDuration": 12, - "WeaponDamageBonusPerSec": 7 + "WeaponDamageBonusPerSec": { + "Value": 5, + "Scale": { + "Value": 0.0372, + "Type": "spirit" + } + } }, "genericperson_ability_1": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "genericperson_ability_1", "Name": null, "Upgrades": [ @@ -4394,8 +13935,10 @@ "genericperson_ability_2": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "genericperson_ability_2", "Name": null, "Upgrades": [ @@ -4413,8 +13956,10 @@ "genericperson_ability_3": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "genericperson_ability_3", "Name": null, "Upgrades": [ @@ -4432,8 +13977,10 @@ "genericperson_ability_4": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "genericperson_ability_4", "Name": null, "Upgrades": [ @@ -4452,15 +13999,41 @@ "AbilityCastDelay": 0.15, "AbilityCastRange": 40, "AbilityCooldown": 14, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BonusFireRate": 25, "BonusMoveSpeed": 2, "BuffDuration": 3, - "Damage": 100, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.93, + "Type": "weapon_damage" + } + }, + "IsDisabled": false, "Key": "gunslinger_demonMark", "MarkDuration": 5, + "MarkModifier": { + "Class": "modifier_gunslinger_demonmark", + "Subclass": "demonmark", + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "demonmark_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "BonusMoveSpeed" + ] + } + }, "Name": "Infernal Brand", - "ProcDamage": 100, + "ProcDamage": { + "Value": 100, + "Scale": { + "Value": 0.744, + "Type": "spirit" + } + }, "SearchAngle": 20, "SearchRadius": 20, "SearchRate": 1, @@ -4476,11 +14049,17 @@ "gunslinger_knockbackblast": { "AbilityCastDelay": 0.1, "AbilityCastRange": 8, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "ConeAngle": 45, "Damage": 120, + "DebuffModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "knockback_slow" + }, "EnemyShoveForce": 800, + "IsDisabled": false, "Key": "gunslinger_knockbackblast", "Name": null, "SelfShoveForce": 200, @@ -4494,13 +14073,20 @@ "AbilityCastRange": 15, "AbilityChannelTime": 1.5, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, + "AutoChannelModifier": { + "Class": "modifier_citadel_rapid_fire", + "Subclass": "modifier_citadel_rapid_fire", + "AirDrag": 2.0 + }, "BulletAccuracy": 200, "BulletSpeedPercent": 100, "CastRangeWhenVertical": 30, "CastRangeWhenVerticalBias": 0.3, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, "FireRateMultiplier": 100, + "IsDisabled": false, "JuggleAirSpeedMax": 50, "JuggleFallSpeedMax": 20, "Key": "gunslinger_rapid_fire", @@ -4513,9 +14099,16 @@ "AbilityCooldown": 10.5, "AbilityCooldownBetweenCharge": 0.8, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 100, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "ExplosionRadius": 3, + "IsDisabled": false, "Key": "gunslinger_rocket_launcher", "LaunchMaxSpeed": 750, "LaunchMinSpeed": 700, @@ -4526,11 +14119,27 @@ }, "gunslinger_sleep_bomb": { "AbilityCooldown": 95.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": "", "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 50, + "AuraModifier": { + "Class": "modifier_sleep_bomb_aura", + "Subclass": "modifier_sleep_bomb_aura", + "ProvidedByAura": { + "Class": "modifier_sleep_bomb_asleep", + "Subclass": "modifier_sleep_bomb_asleep" + } + }, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 50, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "EndRadius": 30, + "IsDisabled": false, "Key": "gunslinger_sleep_bomb", "Name": "Sleep Bomb", "SleepDuration": 6, @@ -4539,144 +14148,292 @@ "Upgrades": [] }, "gunslinger_tenacity": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BulletLifestealPercent": 15, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "gunslinger_tenacity", "LowHealthHealingScalePercent": 100, "Name": "Tenacity", "Upgrades": [] }, + "held_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "held_base", + "Name": null, + "Upgrades": [] + }, + "inherent_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "inherent_base", + "Name": null, + "Upgrades": [] + }, "mirage_fire_beetles": { "AbilityCastDelay": 0.05, - "AbilityCharges": 4, - "AbilityChargesConditionally": 1, - "AbilityCooldownBetweenCharge": 0.05, + "AbilityCharges": 2, + "AbilityCooldown": 35, + "AbilityCooldownBetweenCharge": 1, "AbilityUnitTargetLimit": 1, - "BulletArmorReduction": -10, - "ChannelMoveSpeed": 50, - "DebuffDuration": 14, - "HealthSteal": 90, - "HeroStack": 3, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 8, + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "mirage_fire_beetles", - "LaunchWindowCooldown": 40, - "LaunchWindowDuration": 8, "MaxStacks": 100, "Name": "Fire Scarabs", - "NonHeroStack": 1, - "Radius": 1, - "StatStealDamageInstances": 5, - "StatStealDuration": 4, - "StealDuration": 14, + "OutgoingDamagePenaltyPercent": -20, + "StatStolenDebuffModifier": { + "Class": "modifier_mirage_fire_scarabs_health_loss", + "Subclass": "modifier_mirage_fire_scarabs_health_loss" + }, + "StealDuration": 7, "Upgrades": [ { - "LaunchWindowCooldown": -15 + "DPS": 7 }, { - "BulletArmorReduction": -8 + "AbilityCharges": 2 }, { - "HealthSteal": 80 + "OutgoingDamagePenaltyPercent": -15, + "DPS": { + "Value": 0, + "Scale": { + "Value": 0.17, + "Type": "spirit" + } + } } ] }, "mirage_sand_phantom": { - "AbilityCastDelay": 0.0, - "AbilityCooldown": 2.5, + "AbilityCooldown": 3, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 200, + "AutoIntrinsicModifiers": [ + { + "Class": "modifier_mirage_sand_phantom_proc", + "Subclass": "modifier_mirage_sand_phantom_proc", + "MaxBulletsToProcInShot": 1, + "ProcReadyModifier": { + "Class": "modifier_mirage_sand_phantom_proc_ready", + "Subclass": "modifier_mirage_sand_phantom_proc_ready" + }, + "PassiveVictimModifier": { + "Class": "modifier_mirage_sand_phantom_passive_victim", + "Subclass": "modifier_mirage_sand_phantom_passive_victim", + "SlowModifier": { + "Class": "modifier_diminishing_slow", + "Subclass": "mirage_djinns_mark_slow" + } + } + } + ], + "ChannelMoveSpeed": -1, + "DMarkMultiplierPerStack": 2, + "IsDisabled": false, "Key": "mirage_sand_phantom", - "MaxStacks": 8, + "MaxStacks": 4, "Name": "Djinn's Mark", "ProcChance": 100, - "ProcCooldown": 2.5, - "ProcDamageBase": 12, - "RevealDuration": 3.0, + "ProcCooldown": 3, + "ProcDamageBase": { + "Value": 11, + "Scale": { + "Value": 0.35, + "Type": "spirit" + } + }, + "ProcMaxRange": 40, + "RevealDuration": 6, "Upgrades": [ { - "MovementSpeedSlow": 80, - "SlowDuration": 0.5 + "MovementSpeedSlow": 60, + "SlowDuration": 0.8 }, { - "VictimStackDuration": 4.0, - "ProcDamageBase": 10 + "ProcDamageBase": 20, + "VictimStackDuration": 3 }, { - "ProcCooldown": -0.75, - "MaxStacks": 4 + "AbilityCooldown": -1, + "ProcCooldown": -1, + "StunDuration": 0.5, + "MaxStacks": 1 } ], - "VictimStackDuration": 4.5 + "VictimStackDuration": 5 }, "mirage_teleport": { - "AbilityCastDelay": 0.01, - "AbilityChannelTime": 2.5, - "AbilityCooldown": 145.0, - "AbilityUnitTargetLimit": 1, - "BonusFireRate": 30, - "BonusMoveSpeed": 2, - "FireRateMaxDuration": 10, + "AbilityCooldown": 120.0, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BuffModifier": { + "Class": "modifier_mirage_traveler_movement_speed", + "Subclass": "modifier_mirage_teleport_movement_speed", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "BonusFireRate", + "CombatBarrier" + ] + }, + "ChannelMoveSpeed": -1, + "CombatBarrier": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "ImmunityModifier": { + "Class": "modifier_unstoppable", + "Subclass": "modifier_unstoppable", + "StatusEffectPriority": 0 + }, + "InterruptCooldown": 4, + "InterruptNotificationModifier": { + "Class": "modifier_base", + "Subclass": "notification", + "Duration": 2.0 + }, + "IsDisabled": false, "Key": "mirage_teleport", - "MovementSpeedBonusDuration": 4, "Name": "Traveler", "SearchRadius": 30, + "TeleportCompletedTime": 2, "Upgrades": [ { - "BonusMoveSpeed": "2m" + "BonusMoveSpeed": 3, + "BonusFireRate": 20, + "MovementSpeedBonusDuration": 12 }, { - "BuffTarget": 1 + "CombatBarrier": { + "Value": 400, + "Scale": { + "Value": 0.6, + "Type": "spirit" + } + } }, { - "ImmunityDuration": 3 + "AbilityCooldown": -80 } ] }, "mirage_tornado": { - "AbilityCastDelay": 0.0, + "AbilityCastDelay": 0.1, "AbilityCastRange": 20, - "AbilityCooldown": 32.0, + "AbilityCooldown": 36.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 18, + "ChannelMoveSpeed": -1, "ClimbHeight": 1, - "Damage": 70, - "DampingFactor": 0.3, - "DistanceAboveGround": 2, + "Damage": { + "Value": 65, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, + "DampingFactor": 0.1, + "DistanceAboveGround": 0.5, "DropDownRate": 10, "EnemyLiftDuration": 0.2, - "HoldInPlaceDuration": 1.0, + "HoldInPlaceDuration": 0.3, + "IsDisabled": false, "Key": "mirage_tornado", "LiftHeight": 3, "MaxDeltaMovementControl": 2, - "Name": "Tornado", + "Name": "Dust Devil", "OpenHeight": 8, "ProjectileThinkInterval": 0.01, - "Radius": 3.5, + "Radius": 4, + "SlowDuration": 3, + "SlowPercent": 30, "TickRate": 0.25, - "TornadoSpeed": 945, + "TornadoSpeed": 24, "Upgrades": [ { - "HoldInPlaceDuration": 0.4 + "Damage": 60 }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": -12, + "WhirlwindEvasionChance": 30 }, { - "WhirlwindEvasionChance": 20 + "RecastWindow": 6, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.0, + "Type": "spirit" + } + }, + "HoldInPlaceDuration": 0.3 } ], - "WhirlwindDuration": 3.5, - "WhirlwindEvasionChance": 25 + "WhirlwindDuration": 4, + "WhirlwindEvasionChance": 30, + "WhirlwindEvasionModifier": { + "Class": "modifier_mirage_tornado_evasion", + "Subclass": "modifier_mirage_tornado_evasion", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WhirlwindEvasionChance" + ] + } + }, + "npc_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "npc_base", + "Name": null, + "Upgrades": [] + }, + "npc_ultimate_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "npc_ultimate_base", + "Name": null, + "Upgrades": [] }, "operative_blindside": { "AbilityCastDelay": 0.1, "AbilityCooldown": 30.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BackstabBonusDamagePct": 40, "CameraTurnRateMax": 100, - "ChannelMoveSpeed": 50, - "Damage": 30, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 30, + "Scale": { + "Value": 0.279, + "Type": "spirit" + } + }, + "EnemyDebuffModifier": { + "Class": "modifier_operative_blindside_enemy_debuff", + "Subclass": "modifier_operative_blindside_enemy_debuff" + }, + "IsDisabled": false, "Key": "operative_blindside", "MaxCameraAngleForSeeing": 180, "Name": "Blindside", @@ -4697,50 +14454,99 @@ "operative_revelation": { "AbilityCastDelay": 0.3, "AbilityCooldown": 90.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, + "CasterModifier": { + "Class": "modifier_operative_revelation_caster", + "Subclass": "modifier_operative_revelation_caster", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSpeedReduction" + ], + "StatusEffectPriority": 25, + "AuraModifier": { + "Class": "modifier_operative_revelation_aura", + "Subclass": "modifier_operative_revelation_aura", + "ProvidedByAura": { + "Class": "modifier_operative_revelation_target", + "Subclass": "modifier_operative_revelation_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "GroundDashReductionPercent" + ], + "DebuffModifier": { + "Class": "modifier_glitch_debuff", + "Subclass": "modifier_glitch_debuff" + } + } + } + }, "ChannelMoveSpeed": 4.2, "CurseDuration": 3, - "DPS": 50, + "DPS": { + "Value": 50, + "Scale": { + "Value": 0.651, + "Type": "spirit" + } + }, "GroundDashReductionPercent": -20, + "IsDisabled": false, "Key": "operative_revelation", "MaxCameraAngleForSeeing": 180, "MoveSpeedReduction": 20, "Name": "Revelation", - "Radius": 13, + "Radius": 15, "SlowPercent": 25, "TickRate": 0.25, "TimeBeforeCursed": 2, "Upgrades": [ { - "Radius": "3m" + "Radius": 5 }, { "AbilityCooldown": -25.0 }, { - "DPS": 40 + "DPS": 50 } ] }, "operative_umbrella_maneuver": { - "AbilityCastDelay": 0.0, "AbilityCooldown": 32.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "ActivateTime": 0.2, - "AssaultDuration": 2.0, + "AirHangModifier": { + "Class": "modifier_operative_umbrella_maneuver_air_hang", + "Subclass": "modifier_operative_umbrella_maneuver_air_hang", + "AirSpeed": -1, + "AirDrag": -1, + "FallSpeed": 10 + }, + "AirSpeedMax": 3.81, "BackwardsVelocity": 13.0, - "ChannelMoveSpeed": 50, - "Damage": 100, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 100, + "Scale": { + "Value": 1.395, + "Type": "spirit" + } + }, + "ExplodeRadius": 5, + "FallSpeedMax": 1.524, + "IsDisabled": false, "Key": "operative_umbrella_maneuver", "Name": "Umbrella Maneuver", + "TimeBeforeProjectileLaunch": 1.25, "UpImpulse": 15.0, "Upgrades": [ { "AbilityCooldown": -14 }, { - "AbilityCooldown": 0 + "Damage": 50 }, { "AbilityCooldown": 0 @@ -4749,11 +14555,22 @@ }, "rutger_cheat_death": { "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 4, "AbilityUnitTargetLimit": 1, "BonusHealthRegen": 2, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "rutger_cheat_death", + "ModifierCheatDeathActivated": { + "Class": "modifier_rutger_cheat_death_activated", + "Subclass": "modifier_rutger_cheat_death_activated", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "BulletLifestealPercent" + ], + "Duration": -1.0 + }, "Name": "Cheat Death", "Upgrades": [ { @@ -4770,17 +14587,40 @@ "rutger_force_field": { "AbilityCastDelay": 0.1, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 10, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AuraModifier": { + "Class": "modifier_rutger_force_field_aura", + "Subclass": "force_field_aura", + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "modifier_rutger_force_field" + } + }, + "ChannelMoveSpeed": -1, "ChargeUpTime": 0.5, - "Damage": 70, + "Damage": { + "Value": 70, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "EdgePushDuration": 0.15, "ForceFieldThinkRate": 0.05, "Height": 150, + "IsDisabled": false, "Key": "rutger_force_field", "Name": "Force Field", "SlowDuration": 0.3, + "SlowModifier": { + "Class": "modifier_slow_base", + "Subclass": "slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, "SlowPercent": 60, "SpherePushExtraDistance": 1.5, "SphereRadius": 5, @@ -4795,17 +14635,47 @@ "AbilityDuration": 3 } ], + "VictimPushModifier": { + "Class": "modifier_rutger_force_field_push_out", + "Subclass": "modifier_rutger_force_field_push_out", + "Duration": -1.0 + }, "VictimPushTime": 0.4 }, "rutger_pulse": { "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DamageMax": 350, + "AuraModifier": { + "Class": "modifier_rutger_pulse_aura", + "Subclass": "modifier_rutger_pulse_aura_subclass", + "ProvidedByAura": { + "Class": "modifier_rutger_pulse_target", + "Subclass": "modifier_rutger_pulse_target_subclass", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MovementSlow" + ] + } + }, + "ChannelMoveSpeed": -1, + "DamageMax": { + "Value": 350, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "DamageMax_DistanceFuzz": 2, - "DamageMin": 50, + "DamageMin": { + "Value": 50, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "EndRadius": 30, + "IsDisabled": false, "Key": "rutger_pulse", "MovementSlow": 25, "Name": "Pulse", @@ -4828,14 +14698,24 @@ "AbilityCooldown": 17.0, "AbilityCooldownBetweenCharge": 1, "AbilityUnitTargetLimit": 1, - "AirSpeedMax": 150, - "BossDamagePercent": 100, + "AirSpeedMax": 3.81, + "AutoChannelModifier": { + "Class": "modifier_intrinsic_base", + "Subclass": "modifier_intrinsic_base" + }, "CameraHeightOffset": 20, "CameraHorizontalOffset": 15, - "ChannelMoveSpeed": 50, - "Damage": 120, - "FallSpeedMax": 60, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 120, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "FallSpeedMax": 1.524, "ImpactRadius": 5, + "IsDisabled": false, "Key": "rutger_rocket", "LaunchMaxSpeed": 600, "LaunchMinSpeed": 525, @@ -4857,31 +14737,104 @@ } ] }, + "signature_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "signature_base", + "Name": null, + "Upgrades": [] + }, + "super_neutral_charge": { + "AbilityCooldown": 10, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "CameraDistance": 120, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 120, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "IsDisabled": false, + "Key": "super_neutral_charge", + "Name": "Mid Boss Charge", + "PrepareTime": 0.8, + "StunDuration": 0.5, + "TackleDurationMax": 1.0, + "TackleDurationMin": 0.5, + "TackleRadius": 2.5, + "TackleSpeed": 1000, + "Upgrades": [] + }, + "super_neutral_shield": { + "AbilityCooldown": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": -1, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "super_neutral_shield", + "Name": null, + "ShieldHealth": 10000, + "ShieldScale": 2.5, + "Upgrades": [] + }, "synth_affliction": { "AbilityCastDelay": 0.6, - "AbilityCooldown": 130.0, + "AbilityCooldown": 150.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "CanBePurged": 1, - "ChannelMoveSpeed": 50, - "CurrentHealthDamage": 18, - "DPS": 12, + "ChannelMoveSpeed": 1.3, + "CurrentHealthDamage": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "DPS": { + "Value": 34, + "Scale": { + "Value": 0.22, + "Type": "spirit" + } + }, "DamageInterval": 0.5, - "DebuffDuration": 18, + "DebuffDuration": 11, + "DebuffModifier": { + "Class": "modifier_synth_affliction_debuff", + "Subclass": "modifier_synth_affliction_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "HealAmpReceivePenaltyPercent", + "HealAmpRegenPenaltyPercent" + ] + }, + "IsDisabled": false, "Key": "synth_affliction", "Name": "Affliction", "Radius": 9, "Upgrades": [ { - "AbilityCooldown": -28 + "AbilityCooldown": -40 }, { - "HealAmpReceivePenaltyPercent": -50, - "HealAmpRegenPenaltyPercent": -50 + "DebuffDuration": 3, + "Radius": 4 }, { - "DPS": 12, - "Radius": "5m", - "CurrentHealthDamage": 5 + "DPS": { + "Value": 18, + "Scale": { + "Value": 0.11, + "Type": "spirit" + } + }, + "DisableHealing": 1 } ] }, @@ -4889,14 +14842,41 @@ "AbilityCastDelay": 0.3, "AbilityChannelTime": 2, "AbilityCooldown": 32.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "AirDrag": 0.3, - "AirSpeedMax": 100, + "AirSpeedMax": 2.54, "AmpDuration": 15, + "AmpModifier": { + "Class": "modifier_synth_barrage_amp", + "Subclass": "modifier_synth_barrage_amp" + }, "AmpPercentPerStack": 6, - "ChannelMoveSpeed": 50, - "DamagePerProjectile": 35, + "AutoChannelModifier": { + "Class": "modifier_intrinsic_base", + "Subclass": "modifier_intrinsic_base" + }, + "BarrageCasterModifier": { + "Class": "modifier_synth_barrage_caster", + "Subclass": "modifier_synth_barrage_caster" + }, + "ChannelMoveSpeed": 1.3, + "DamagePerProjectile": { + "Value": 32, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_slow_base", + "Subclass": "modifier_synth_barrage_debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "MoveSlowPercent" + ] + }, "FallSpeedMax": 10, + "IsDisabled": false, "Key": "synth_barrage", "MoveSlowPercent": 30, "Name": "Barrage", @@ -4905,106 +14885,94 @@ "SlowDuration": 1.5, "Upgrades": [ { - "DamagePerProjectile": 15 + "DamagePerProjectile": 16 }, { - "AbilityCooldown": -14.0 + "AbilityCooldown": -16.0 }, { "AmpPercentPerStack": 4, - "Radius": "2m" - } - ] - }, - "synth_blitz": { - "AbilityCastDelay": 0.15, - "AbilityCharges": 2, - "AbilityCooldown": 53.0, - "AbilityCooldownBetweenCharge": 6, - "AbilityDuration": 5, - "AbilityUnitTargetLimit": 1, - "BonusFireRate": 50, - "BulletLifestealPercent": 50, - "ChannelMoveSpeed": 50, - "FastFireBullets": 5, - "Key": "synth_blitz", - "MaxStacks": 5, - "Name": "Blitz", - "TechAmpLinger": 0, - "Upgrades": [ - { - "TechAmpPerBullet": 7, - "TechAmpLinger": 15 - }, - { - "AbilityCooldown": -24.0 - }, - { - "FastFireBullets": 4, - "MaxStacks": 4 - } - ] - }, - "synth_grasp": { - "AbilityCastDelay": 0.15, - "AbilityCastRange": 8, - "AbilityCooldown": 16.0, - "AbilityDuration": 3, - "AbilityUnitTargetLimit": 1, - "BulletShieldDuration": 10, - "BulletShieldPerHero": 100, - "ChannelMoveSpeed": 50, - "EnemyDragSpeed": 1000, - "Key": "synth_grasp", - "Name": "Grasp", - "SlowPercent": 30, - "TetherLength": 7, - "Upgrades": [ - { - "AbilityDuration": 1 - }, - { - "BulletShieldPerHero": 150 - }, - { - "LifestealPerSecond": 4, - "LifestealHealthMult": 100, - "LifestealTickRate": 0.25 + "Radius": 3 } ] }, "synth_plasma_flux": { "AbilityCastDelay": 0.2, - "AbilityCooldown": 32.0, + "AbilityCooldown": 25.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 90, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 60, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "synth_plasma_flux", - "MaxLifetime": 3.4, + "MaxLifetime": 3.8, "Name": "Flying Cloak", "Radius": 5, "TickRate": 0.1, "Upgrades": [ { - "AbilityCooldown": -14.0 + "Damage": 70 }, { - "Damage": 80 + "WeaponDamageBonus": 5, + "WeaponDamageBonusDuration": 6 }, { - "WeaponDamageBonus": 7, - "WeaponDamageBonusDuration": 10 + "MaxLifetime": 1.6, + "AbilityCooldown": -14 } - ] + ], + "WeaponDamageBonusModifier": { + "Class": "modifier_synth_plasma_flux_weapon_damage", + "Subclass": "modifier_synth_plasma_flux_weapon_damage", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponDamageBonus" + ] + } + }, + "synth_plasma_flux_trigger": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "synth_plasma_flux_trigger", + "Name": null, + "Upgrades": [] }, "synth_pulse": { "AbilityCastDelay": 0.15, "AbilityChannelTime": 1.5, "AbilityCooldown": 17.0, - "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 100, - "FallSpeedMax": 1, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 65, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, + "DebuffModifier": { + "Class": "modifier_base", + "Subclass": "debuff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "FireRateSlow", + "MoveSlowPercent" + ] + }, + "EscapeModifier": { + "Class": "modifier_synth_pulse_escape", + "Subclass": "modifier_synth_pulse_escape" + }, + "FallSpeedMax": 0.0254, + "IsDisabled": false, "Key": "synth_pulse", "Name": "Enchanter's Satchel", "Radius": 12, @@ -5013,20 +14981,24 @@ "AbilityCooldown": -5 }, { - "Damage": 80 + "Damage": 90 }, { "FireRateSlow": 40, + "MoveSlowPercent": 40, "DebuffDuration": 4.0, - "AbilityChannelTime": 0.5 + "AbilityChannelTime": 1.5, + "Radius": 4 } ] }, "targetdummy_ability_1": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "targetdummy_ability_1", "Name": null, "Upgrades": [ @@ -5044,8 +15016,10 @@ "targetdummy_ability_2": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "targetdummy_ability_2", "Name": null, "Upgrades": [ @@ -5063,8 +15037,10 @@ "targetdummy_ability_3": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "targetdummy_ability_3", "Name": null, "Upgrades": [ @@ -5082,8 +15058,10 @@ "targetdummy_ability_4": { "AbilityCastDelay": 1, "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, "Key": "targetdummy_ability_4", "Name": null, "Upgrades": [ @@ -5098,6 +15076,15 @@ } ] }, + "targetdummy_inherent": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "targetdummy_inherent", + "Name": null, + "Upgrades": [] + }, "thumper_ability_1": { "AbilityCastDelay": 0.1, "AbilityCastRange": 40, @@ -5107,8 +15094,15 @@ "AbilityUnitTargetLimit": 1, "BounceRadians": 0.5, "BounceRange": 20, - "ChannelMoveSpeed": 50, - "Damage": 120, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 120, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "thumper_ability_1", "MaxPlaneDistance": 1, "Name": "Shatter Cannon", @@ -5132,17 +15126,46 @@ "thumper_ability_2": { "AbilityCastDelay": 0.42, "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, - "BarbedWireDPS": 10, - "BarbedWireDamagePerMeter": 30, + "BarbedWireAuraModifier": { + "Class": "modifier_thumper_ability_2_aura", + "Subclass": "modifier_thumper_ability_2_aura", + "ProvidedByAura": { + "Class": "modifier_thumper_ability_2", + "Subclass": "modifier_thumper_ability_2", + "StatusEffectPriority": 100 + } + }, + "BarbedWireDPS": { + "Value": 10, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "BarbedWireDamagePerMeter": { + "Value": 30, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "BarbedWireHeightOffGround": 1, "BarbedWireRadius": 4, "BarbedWireSlow": 50, "BarbedWireTickRate": 0.5, - "ChannelMoveSpeed": 50, - "Damage": 125, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 125, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "ImpactInterval": 0.1, + "IsDisabled": false, "Key": "thumper_ability_2", "Name": "Spike Strip", "StompRange": 25, @@ -5152,7 +15175,7 @@ "AbilityDuration": 2 }, { - "BarbedWireRadius": "3m" + "BarbedWireRadius": 3 }, { "BarbedWireDamagePerMeter": 30 @@ -5164,10 +15187,22 @@ "AbilityCastDelay": 0.2, "AbilityCastRange": 30, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 8, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 8, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 8, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "DroneModifier": { + "Class": "modifier_thumper_drone", + "Subclass": "modifier_thumper_drone" + }, + "IsDisabled": false, "Key": "thumper_ability_3", "Name": "Badger Drone", "TickInterval": 0.5, @@ -5186,15 +15221,25 @@ }, "thumper_ability_4": { "AbilityCooldown": 10.5, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "ClimbHeight": 1, "DistanceAboveGround": 2, "DropDownRate": 2, "Duration": 4, "InitialForce": 300, + "IsDisabled": false, "Key": "thumper_ability_4", "Name": "Vortex", + "PullAOEModifier": { + "Class": "modifier_thumper_pull_aoe", + "Subclass": "modifier_thumper_pull_aoe", + "ProvidedByAura": { + "Class": "modifier_thumper_enemy_pulled", + "Subclass": "modifier_thumper_enemy_pulled" + } + }, "PushAccel": 1000, "PushNPCSpeed": 800, "Radius": 15, @@ -5214,11 +15259,29 @@ "tokamak_breach": { "AbilityCastDelay": 0.25, "AbilityCooldown": 42.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "AllySmokeAOEModifier": { + "Class": "modifier_tokamak_ally_smoke_aoe", + "Subclass": "modifier_tokamak_ally_smoke_aoe", + "ProvidedByAura": { + "Class": "modifier_invis", + "Subclass": "modifier_tokamak_ally_in_smoke" + } + }, + "ChannelMoveSpeed": -1, + "EnemySmokeAOEModifier": { + "Class": "modifier_tokamak_enemy_smoke_aoe", + "Subclass": "modifier_tokamak_enemy_smoke_aoe", + "ProvidedByAura": { + "Class": "modifier_citadel_silenced", + "Subclass": "modifier_citadel_silenced" + } + }, "FullInvisDistance": 5, "InvisAlertWhenFading": 1, "InvisFadeToDuration": 1.0, + "IsDisabled": false, "Key": "tokamak_breach", "Name": "Breach", "Radius": 12, @@ -5244,14 +15307,26 @@ "AbilityCastRange": 100, "AbilityChannelTime": 3.6, "AbilityCooldown": 127.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "AimFOV": 60, "AimZoomDuration": 0.15, "AirSpeedMax": 70, - "ChannelMoveSpeed": 50, - "Damage": 190, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "modifier_cast_delay" + }, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 190, + "Scale": { + "Value": 1.462406, + "Type": "spirit" + } + }, "DelayBetweenShots": 0.6, "FallSpeedMax": 1, + "IsDisabled": false, "Key": "tokamak_crimson_cannon", "Name": "Pulse Cannon", "TargetingWidth": 0.8, @@ -5260,11 +15335,12 @@ "DelayBetweenShots": -0.2 }, { - "Damage": 50, - "Scale": { - "Prop": "Damage", - "Value": 1.57248, - "Type": "spirit" + "Damage": { + "Value": 50, + "Scale": { + "Value": 1.462406, + "Type": "spirit" + } } }, { @@ -5273,44 +15349,66 @@ ] }, "tokamak_dying_star": { - "AbilityCastDelay": 0.0, "AbilityCastRange": 20, "AbilityCooldown": 25.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "Damage": 80, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 80, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + }, "ExplosionRadius": 6, "GravityScale": 1.4, + "InFlightModifier": { + "Class": "modifier_base", + "Subclass": "modifier_in_flight" + }, + "IsDisabled": false, "Key": "tokamak_dying_star", "Name": "Dying Star", "TossSpeed": 350, "Upgrades": [ { - "ExplosionRadius": "3m" + "ExplosionRadius": 3 }, { "AbilityCooldown": -7.5 }, { - "Scale": { - "Prop": "Damage", - "Value": 0.52416, - "Type": "spirit" - }, - "Damage": 80 + "Damage": { + "Value": 80, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + } } ] }, "tokamak_heat_sinks": { + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, "BaseHeatPower": 20.0, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "HeatDotModifier": { + "Class": "modifier_tokamak_heat_sinks_dot", + "Subclass": "modifier_tokamak_heat_sinks_dot" + }, + "IsDisabled": false, "Key": "tokamak_heat_sinks", - "MaxHeatPower": 0.0, - "MeleeBurnDPS": 80, + "MeleeBurnDPS": { + "Value": 80, + "Scale": { + "Value": 0.487469, + "Type": "spirit" + } + }, "MeleeHitCount": 3, "MeleeIgniteTime": 0.5, - "MeleeSpeedBonusPercentage": 0.0, "Name": "Thermal Vault", "TickRate": 0.1, "TossSpeed": 400, @@ -5328,6 +15426,20 @@ ], "WeaponDamagePerHeat": 1.0 }, + "tokamak_heat_sinks_inherent": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "HeatDissipationInterval": 0.12, + "HeatGrowthInterval": 0.06, + "HeatPerAmmo": 0.02, + "IsDisabled": false, + "Key": "tokamak_heat_sinks_inherent", + "Name": null, + "OverheatWarning": 0.65, + "Upgrades": [], + "VentEfficiency": 3.0 + }, "tokamak_hot_shot": { "AbilityCastDelay": 0.2, "AbilityChannelTime": 1.0, @@ -5337,12 +15449,24 @@ "AbilityUnitTargetLimit": 1, "BeamLength": 30, "BeamWidth": 4.0, - "ChannelMoveSpeed": 70, - "HeatPowerLength": 0, - "HotDPS": 90, + "ChannelMoveSpeed": 1.8, + "HotDPS": { + "Value": 90, + "Scale": { + "Value": 0.548402, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "tokamak_hot_shot", "Name": "Hot Shot", - "NormalDPS": 55, + "NormalDPS": { + "Value": 55, + "Scale": { + "Value": 0.335135, + "Type": "spirit" + } + }, "TickRate": 0.1, "TrackingSpeed": 180, "Upgrades": [ @@ -5353,29 +15477,48 @@ "AbilityChannelTime": 0.5 }, { - "Scale": { - "Prop": "HotDPS", - "Value": 0.314496, - "Type": "spirit" + "NormalDPS": { + "Value": 16, + "Scale": { + "Value": 0.097494, + "Type": "spirit" + } }, - "NormalDPS": 16, - "HotDPS": 48 + "HotDPS": { + "Value": 48, + "Scale": { + "Value": 0.292481, + "Type": "spirit" + } + } } ] }, "tokamak_radiance": { "AbilityCastDelay": 0.25, "AbilityCooldown": 48.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 6, "AbilityUnitTargetLimit": 1, "BlindScale": 0.5, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "EvasionChance": 20, + "IsDisabled": false, "Key": "tokamak_radiance", "LookDotMin": 0.866, "LookRadiusScale": 1, - "MaxDPS": 16, + "MaxDPS": { + "Value": 16, + "Scale": { + "Value": 0.097494, + "Type": "spirit" + } + }, "Name": "Blinding Radiance", + "RadianceModifier": { + "Class": "modifier_tokamak_radiance", + "Subclass": "modifier_tokamak_radiance" + }, "Radius": 40, "TickRate": 0.25, "Upgrades": [ @@ -5386,102 +15529,247 @@ "EvasionChance": 20 }, { - "Scale": { - "Prop": "MaxDPS", - "Value": 0.157248, - "Type": "spirit" - }, - "MaxDPS": 24 + "MaxDPS": { + "Value": 24, + "Scale": { + "Value": 0.146241, + "Type": "spirit" + } + } } ] }, + "trooper_boss_grenade": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": "38.1 50.8", + "AbilityCooldown": "40 30 20", + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BlastRadius": 300, + "ChannelMoveSpeed": -1, + "Damage": 100, + "FuseDuration": 3, + "Grenades": "1 1 3", + "ImpulseVelocity": 1200, + "IsDisabled": false, + "Key": "trooper_boss_grenade", + "Name": "Stun Grenade", + "PlayerDamage": 100, + "StunDuration": "1 2 3", + "Upgrades": [] + }, + "trooper_grenade": { + "AbilityCastDelay": 0.2, + "AbilityCastRange": 40.64, + "AbilityCooldown": 4, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ArmingDuration": 5, + "BlastRadius": 4, + "ChannelMoveSpeed": -1, + "Damage": 200, + "Grenades": 1, + "ImpulseVelocity": 400, + "IsDisabled": false, + "Key": "trooper_grenade", + "Name": null, + "PlayerDamage": 100, + "Upgrades": [] + }, + "trooper_neutral_grenade": { + "AbilityCastDelay": 0.5, + "AbilityCastRange": 50.8, + "AbilityCooldown": 40, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "BlastRadius": 300, + "ChannelMoveSpeed": -1, + "Damage": 50, + "FuseDuration": 3, + "Grenades": 1, + "ImpulseVelocity": 1200, + "IsDisabled": false, + "Key": "trooper_neutral_grenade", + "Name": "Stun Grenade", + "PlayerDamage": 100, + "StunDuration": 1, + "Upgrades": [] + }, + "ultimate_base": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "ultimate_base", + "Name": null, + "Upgrades": [] + }, + "vanguard_aoe_buff": { + "AbilityCooldown": 5, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AuraRadius": 50, + "BonusFireRate": 15, + "BonusSpirit": 20, + "BuffModifier": { + "Class": "modifier_base", + "Subclass": "modifier_vanguard_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "BonusSpirit" + ] + }, + "ChannelMoveSpeed": -1, + "HealingModifier": { + "Class": "modifier_health_nova", + "Subclass": "modifier_healing_Nova_active" + }, + "HeroAndSelfHPS": 5, + "HeroAndSelfHPSGrowthPerMinute": 0.4, + "IsDisabled": false, + "Key": "vanguard_aoe_buff", + "NPCHPS": 2, + "NPCHPSGrowthPerMinute": 0.2, + "Name": null, + "Upgrades": [] + }, "viscous_goo_bowling_ball": { "AbilityCastDelay": 0.55, - "AbilityCooldown": 95.0, - "AbilityDuration": 10, + "AbilityCooldown": 130, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 11, "AbilityUnitTargetLimit": 1, "AccelerationPercentage": -60, "AirJumpForce": 500, "BallHitRadius": 1.8, "BallOffset": 50, "BallRadius": 1.4, - "BossDamagePercent": 50, "BreakablePropDamageRadius": 75, - "BulletResist": 60, - "ChannelMoveSpeed": 275, - "Damage": 140, + "BulletResist": 35, + "CastWhileRolling": 1, + "ChannelMoveSpeed": 7, + "Damage": { + "Value": 110, + "Scale": { + "Value": 1, + "Type": "spirit" + } + }, + "DamagePreventionModifier": { + "Class": "modifier_base", + "Subclass": "viscous_ball_damage_prevention", + "Duration": 1.2 + }, "FrictionPercentage": -85, + "IsDisabled": false, "JumpForce": 500, "Key": "viscous_goo_bowling_ball", "KnockForce": 400, "MoveSpeedMax": 7, "Name": "Goo Ball", "ParticleRadiusMultiplier": 1.2, - "StunDuration": 0.7, - "TechResist": 60, + "RollingModifier": { + "Class": "modifier_viscous_ball", + "Subclass": "viscous_rolling_resist", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "TechResist", + "BulletResist" + ] + }, + "StunDuration": 0.5, + "TechResist": 35, "TickRate": 0.25, "Upgrades": [ { - "AbilityDuration": 5 + "AbilityCooldown": -30 }, { - "Damage": 90 + "Damage": 70 }, { - "CastWhileRolling": 1 + "AbilityDuration": 6, + "StunDuration": 0.3 } ] }, "viscous_goo_grenade": { "AbilityCastDelay": 0.001, - "AbilityCooldown": 21.0, + "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityPostCastDuration": 0.2, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 50, - "ChannelMoveSpeed": 50, - "Damage": 90, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 70, + "Scale": { + "Value": 0.8, + "Type": "spirit" + } + }, "DetonateCooldown": 0.15, + "FourthHitDamagePercentage": 0.26, + "GooGrenadeImpactModifier": { + "Class": "modifier_viscous_goo_grenade_debuff", + "Subclass": "modifier_viscous_goo_grenade_debuff" + }, + "GooGrenadePuddleAuraFriendlyModifier": { + "Class": "modifier_base_aura", + "Subclass": "goo_grenade_friendly_aura", + "AuraRadius": -1.0, + "ProvidedByAura": { + "Class": "modifier_base", + "Subclass": "goo_puddle_slide_modifier", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "PuddleSlideBuff" + ] + } + }, + "GooGrenadePuddleAuraModifier": { + "Class": "modifier_viscous_goo_aura", + "Subclass": "goo_grenade_puddle_aura", + "ProvidedByAura": { + "Class": "modifier_slow_base", + "Subclass": "puddle_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "AuraRadius": -1.0 + }, + "IsDisabled": false, "Key": "viscous_goo_grenade", + "MaxBounces": 1, "Name": "Splatter", - "PuddleDuration": 10, + "PuddleDuration": { + "Value": 10, + "Scale": { + "Value": 1.1, + "Type": "duration" + } + }, + "PuddleSlideBuff": 60, "Radius": 5, - "SecondHitDamagePercentage": 0.7, + "SecondHitDamagePercentage": 0.5, "SlowPercent": 35, - "ThirdHitDamagePercentage": 0.5, - "Upgrades": [ - { - "AbilityCooldown": -5.75 - }, - { - "Damage": 50, - "Radius": "1m" - }, - { - "MaxBounces": 2 - } - ] - }, - "viscous_goo_puddle": { - "AbilityChannelTime": 4, - "AbilityCooldown": 127.0, - "AbilityUnitTargetLimit": 1, - "AllowMovement": 1, - "ChannelMoveSpeed": 300, - "DamageHeight": 1, - "DamagePerSecond": 75, - "DamageRadius": 7.5, - "Key": "viscous_goo_puddle", - "Name": "Goo Form", - "ThinkInterval": 0.25, + "ThirdHitDamagePercentage": 0.38, "Upgrades": [ { - "DamageRadius": "2.5m" + "Damage": 36, + "Radius": 2 }, { - "AbilityCooldown": -28.0 + "AbilityCooldown": -14 }, { - "AbilityChannelTime": 0 + "MaxBounces": 2, + "Damage": { + "Value": 0, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + } } ] }, @@ -5489,34 +15777,65 @@ "AbilityCastDelay": 0.1, "AbilityCastRange": 26, "AbilityCooldown": 42.0, - "AbilityDuration": 4, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 3, "AbilityUnitTargetLimit": 1, - "BonusHealthRegen": 35, - "BonusMoveSpeed": 0, + "BonusHealthRegen": { + "Value": 40, + "Scale": { + "Value": 0.3, + "Type": "spirit" + } + }, "BreakoutTime": 1, "BulletForce": 600, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, "CubeScale": 1.5, "Friction": -80, "HeavyMeleeForce": 700, + "IsDisabled": false, "Key": "viscous_restorative_goo", "LightMeleeForce": 300, "Name": "The Cube", "PostCubeBuffDuration": 8, "PushBackForce": 250, "PushBackRadius": 50, + "RestorativeGooModifier": { + "Class": "modifier_restorative_goo", + "Subclass": "modifier_restorative_goo", + "DistanceCameraOffset": 450.0, + "DistanceCameraOffsetLerpTime": 0.5, + "DistanceCameraOffsetBias": 0.75, + "BreakoutProgressBarModifier": { + "Class": "modifier_base", + "Subclass": "breakoutProgress" + }, + "PostCubeBuffModifier": { + "Class": "modifier_base", + "Subclass": "cube_post_speed_buff", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusMoveSpeed", + "StaminaCooldownReduction" + ] + } + }, + "SelfCubeModelSwapModifier": { + "Class": "modifier_base", + "Subclass": "viscous_self_cube_model_swap" + }, "SlideForce": 70, "Upgrades": [ { - "BonusMoveSpeed": "2.5m", + "BonusMoveSpeed": 2.5, "StaminaCooldownReduction": 30, "PostCubeBuff": 1 }, { - "BonusHealthRegen": 30 + "BonusHealthRegen": 25, + "AbilityDuration": 1 }, { - "AbilityCooldown": -21.0, + "AbilityCooldown": -25.0, "PurgeDebuffs": 1 } ] @@ -5524,48 +15843,136 @@ "viscous_telepunch": { "AbilityCastRange": 40, "AbilityCharges": 1, - "AbilityCooldown": 30.0, - "AbilityCooldownBetweenCharge": 1.5, + "AbilityCooldown": 24.0, + "AbilityCooldownBetweenCharge": 1.7, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "Damage": { + "Value": 20.0, + "Scale": { + "Value": 0.6, + "Type": "melee" + } + }, + "DamageHeavyMelee": { + "Value": 0, + "Scale": { + "Value": 0, + "Type": "heavy_melee" + } + }, + "FriendlyImpactDuration": 2, + "FriendlyImpactModifier": { + "Class": "modifier_base", + "Subclass": "modifier_friendly_punch_air_control", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "PunchFriendlyAirControl" + ] + }, "ImpactDuration": 4, + "ImpactModifier": { + "Class": "modifier_slow_base", + "Subclass": "viscous_telepunch_movement_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + }, + "IsDisabled": false, "Key": "viscous_telepunch", "Name": "Puddle Punch", + "PunchFriendlyAirControl": 30, "PunchHalfHeight": 5.5, "PunchRollSlow": -40, "PunchRollSlowDuration": 1, - "Radius": 4.5, - "SlowPercent": 15, + "PunchRollSlowModifier": { + "Class": "modifier_base", + "Subclass": "viscous_punch_roll_slow", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "PunchRollSlow" + ] + }, + "Radius": 4, + "SlowPercent": 20, + "TossDuration": 0.6, "TossGroundSideRatio": 0.7, "TossSpeed": 625, "TossSpeedUpWall": 500, "TossSpeedWall": 750, "Upgrades": [ { - "AbilityCharges": 1 + "AbilityCharges": 1, + "Damage": 20 }, { - "Damage": 35, - "SlowPercent": 15 + "Radius": 1.5, + "LifeStealPercentOnHit": 40 }, { + "AbilityCooldown": -12, "UseHeavyMelee": 1, - "AbilityCooldown": -11.5, - "Scale": { - "Prop": "Damage", - "Value": 0, - "Type": null + "DamageHeavyMelee": { + "Value": 40, + "Scale": { + "Value": 0.6, + "Type": "heavy_melee" + } }, - "DamageHeavyMelee": 35, - "Damage": -35 + "Damage": { + "Value": -40, + "Scale": { + "Value": 0.0, + "Type": "melee", + "Multiply": true + } + } } ] }, + "yakuza_fealty": { + "AbilityCastRange": 25, + "AbilityChannelTime": 3, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "DPS": 50, + "IsDisabled": false, + "Key": "yakuza_fealty", + "Name": null, + "TargetModifier": { + "Class": "modifier_citadel_fealty_target", + "Subclass": "modifier_citadel_fealty_target" + }, + "ThinkInterval": 0.25, + "Upgrades": [] + }, + "yakuza_gang_activity": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "yakuza_gang_activity", + "Name": null, + "Upgrades": [] + }, + "yakuza_gang_activity_cancel": { + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": -1, + "IsDisabled": false, + "Key": "yakuza_gang_activity_cancel", + "Name": null, + "Upgrades": [] + }, "yakuza_kobun": { "AbilityCastRange": 30, "AbilityCooldown": 32.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": 1.3, + "CloneModifier": { + "Class": "modifier_hero_clone", + "Subclass": "modifier_hero_clone" + }, + "IsDisabled": false, "Key": "yakuza_kobun", "Name": "Hired Muscle", "SummonCount": 1, @@ -5589,11 +15996,13 @@ "AbilityCastDelay": 0.25, "AbilityCastRange": 30, "AbilityCooldown": 32.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityDuration": 12, "AbilityUnitTargetLimit": 1, "BonusCritDamagePercent": 20, "BulletShieldHealth": 180, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "yakuza_protection_racket", "Name": "Protection Racket", "Upgrades": [ @@ -5611,16 +16020,33 @@ }, "yakuza_setting_sun": { "AbilityCooldown": 74.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "BossDamagePercent": 25, - "CenterDamage": 250, + "CenterDamage": { + "Value": 250, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "CenterRadius": 5, - "ChannelMoveSpeed": 50, + "ChannelMoveSpeed": -1, + "IsDisabled": false, "Key": "yakuza_setting_sun", "Name": "Setting Sun", - "OuterDamage": 100, + "OuterDamage": { + "Value": 100, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, "Radius": 10, "Range": 25, + "SettingSunThinkerModifier": { + "Class": "modifier_setting_sun_thinker", + "Subclass": "modifier_setting_sun_thinker" + }, "ShootDuration": 1.5, "TargetingDuration": 1.0, "Upgrades": [ @@ -5628,22 +16054,51 @@ "AbilityCooldown": -19.0 }, { - "Range": "175m" + "Range": 175 }, { "CenterDamage": 200 } ] }, + "yakuza_shakedown": { + "AbilityChannelTime": 5, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, + "Key": "yakuza_shakedown", + "Name": "Shakedown", + "Upgrades": [] + }, "yakuza_shakedown_target": { "AbilityChannelTimeDisplay": 5, "AbilityCooldown": 26.0, + "AbilityCooldownBetweenCharge": -1.0, "AbilityUnitTargetLimit": 1, - "ChannelMoveSpeed": 50, - "DPS": 45, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 45, + "Scale": { + "Value": 0.609336, + "Type": "spirit" + } + }, + "IsDisabled": false, "Key": "yakuza_shakedown_target", "Name": "Shakedown", + "PulseModifier": { + "Class": "modifier_citadel_shakedown_pulse", + "Subclass": "modifier_citadel_shakedown_pulse" + }, "Radius": 6, + "RootModifier": { + "Class": "modifier_base", + "Subclass": "modifier_citadel_shakedown_target", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "WeaponPowerDebuff" + ] + }, "ShareDamagePercent": 33, "ShareDamageThreshold": 20, "TickTime": 0.5, @@ -5658,5 +16113,28 @@ "ShareDamagePercent": 67 } ] + }, + "yakuza_summon_gangster": { + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": 1.3, + "GangsterHealth": 200, + "IsDisabled": false, + "Key": "yakuza_summon_gangster", + "Name": null, + "Upgrades": [] + }, + "yakuza_teleport_to_gangster": { + "AbilityCastDelay": 5, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AutoCastDelayModifier": { + "Class": "modifier_base", + "Subclass": "teleport_to_gangster" + }, + "ChannelMoveSpeed": 1.3, + "IsDisabled": false, + "Key": "yakuza_teleport_to_gangster", + "Name": null, + "Upgrades": [] } } \ No newline at end of file diff --git a/data/json/attribute-data.json b/data/json/attribute-data.json index c8b213d0..c779740a 100644 --- a/data/json/attribute-data.json +++ b/data/json/attribute-data.json @@ -63,6 +63,14 @@ "BaseHealthRegen": { "label": "StatDesc_BaseHealthRegen" }, + "HealingOutput": { + "label": "StatDesc_HealingOutput", + "postfix": "StatDesc_HealingOutput_postfix" + }, + "OOCHealthRegen": { + "label": "OutOfCombatHealthRegen_label", + "postfix": "OutOfCombatHealthRegen_prefix" + }, "BulletResist": { "label": "BulletResist_label", "postfix": "BulletResist_postfix" @@ -71,20 +79,10 @@ "label": "TechResist_label", "postfix": "TechResist_postfix" }, - "BulletShieldHealth": { - "label": "StatDesc_BulletShieldHealth" - }, - "TechShieldHealth": { - "label": "StatDesc_TechShieldHealth" - }, "MeleeResist": { "label": "StatDesc_MeleeResist", "postfix": "StatDesc_MeleeResist_postfix" }, - "HealingOutput": { - "label": "StatDesc_HealingOutput", - "postfix": "StatDesc_HealingOutput_postfix" - }, "DebuffResist": { "label": "StatDesc_DebuffResist", "postfix": "StatDesc_DebuffResist_postfix" @@ -111,6 +109,18 @@ }, "Stamina": { "label": "StatDesc_Stamina" + }, + "DashSpeedInMeters": { + "label": "StatDesc_DashSpeedInMeters", + "postfix": "StatDesc_DashSpeedInMeters_postfix" + }, + "GroundDashSpeed": { + "label": "StatDesc_DashSpeedInMeters", + "postfix": "StatDesc_DashSpeedInMeters_postfix" + }, + "AirDashSpeed": { + "label": "StatDesc_DashSpeedInMeters", + "postfix": "StatDesc_DashSpeedInMeters_postfix" } }, "Spirit": { diff --git a/data/json/generic-data.json b/data/json/generic-data.json index 16b31bef..c8ea3474 100644 --- a/data/json/generic-data.json +++ b/data/json/generic-data.json @@ -7,33 +7,55 @@ ], "CurrencyTypeSounds": { "AbilityPoints": { - "SourceSounds": {} + "SourceSounds": { + "BossKill": "Player.AcquireAp", + "Cheats": "Player.AcquireAp", + "LevelUp": "Player.AcquireAp" + } }, "Gold": { - "SourceSounds": {} + "SourceSounds": { + "ItemSale": "", + "TreasureChest": "", + "OrbPlayer": "Player.ClaimOrb", + "OrbDeny": "Player.ClaimOrb", + "OrbLaneTrooper": "Player.ClaimOrb", + "OrbNeutralTrooper": "Player.ClaimOrb", + "OrbTier1TrooperBoss": "Player.ClaimOrb", + "OrbTier2TrooperBoss": "Player.ClaimOrb", + "OrbTier3TrooperBoss": "Player.ClaimOrb", + "OrbBaseSentry": "Player.ClaimOrb", + "OrbDeployable": "Player.ClaimOrb", + "OrbTrophyKill": "Player.ClaimOrb", + "OrbTreasureChest": "Player.ClaimOrb", + "NeutralWorldPickup": "Neutral.Bounty.Pickup", + "ItemPurchase": "Player.PurchaseUpgrade", + "ItemUpgrade": "Player.PurchaseUpgrade" + } } }, "DamageFlash": { "FlashType_BulletDamage": { - "Duration": 0.25, - "Coverage": 0.5, - "Hardness": 0.7, - "Brightness": 1.2, + "Duration": 0.1, + "Coverage": 1.0, + "Hardness": 1.0, + "Brightness": 0.2, "Color": [ 255, - 0, + 128, 0 - ] + ], + "BrightnessInLightSensitivityMode": 0.0 }, "FlashType_TechDamage": { - "Duration": 0.25, - "Coverage": 0.5, - "Hardness": 0.5, - "Brightness": 1.5, + "Duration": 0.1, + "Coverage": 1.0, + "Hardness": 1.0, + "Brightness": 0.2, "Color": [ - 35, - 17, - 236 + 165, + 51, + 255 ] }, "FlashType_Healing": { @@ -50,35 +72,68 @@ }, "FlashType_CritDamage": { "Duration": 0.33, - "Coverage": 0.6, + "Coverage": 0.8, "Hardness": 0.9, - "Brightness": 1.7, + "Brightness": 0.5, "Color": [ 255, 255, 0 - ] + ], + "m_bHeadOnly": true }, "FlashType_MeleeActivate": { - "Duration": 0.275, - "Coverage": 0.5, + "Duration": 0.1, + "Coverage": 1.0, "Color": [ - 254, - 101, - 40 + 49, + 169, + 250 ], - "Brightness": 3.0, + "Brightness": 0.8, "Hardness": 0.0 + }, + "FlashType_PatronHit": { + "Duration": 0.05, + "Coverage": 0.99, + "Color": [ + 255, + 134, + 5 + ], + "Brightness": 0.3, + "Hardness": 1.0 } }, - "DamageIndicatorParamSets": { - "DamageIndicatorSet_Normal": {}, - "DamageIndicatorSet_MinionDealt": {}, - "DamageIndicatorSet_DOT": {}, - "DamageIndicatorSet_TroopersAndNeutrals": {} + "DamageFlashLowViolence": { + "FlashType_BulletDamage": { + "Duration": 0.25, + "Coverage": 0.5, + "Hardness": 0.7, + "Brightness": 3.5, + "Color": [ + 12, + 0, + 15 + ] + } + }, + "DamageIndicatorSounds": { + "DamageDefault": "Damage.Send", + "DamageCrit": "Damage.Send.Crit", + "DamageLethal": "Damage.Send.Lethal", + "DamageInvulnerable": "Damage.Send.Invulnerable", + "DamageDOT": "Damage.Send.DOT", + "DamageHealthTransfer": "Player.Heal.SiphonTick" + }, + "DamageReceivedSounds": { + "DamageReceiveDefault": "Damage.Receive.Default", + "DamageReceiveNPC": "Damage.Receive.NPC", + "DamageReceiveDOT": "Damage.Receive.DOT", + "DamageReceiveMeleeNPC": "Damage.Receive.Melee.NPC", + "DamageReceiveMelee": "Damage.Receive.Melee", + "DamageReceiveShield": "Damage.Receive.Shield" }, - "DamageIndicatorSounds": {}, - "DamageReceivedSounds": {}, "DefaultDOF": { "DofNearBlurry": 0.0, "DofNearCrisp": 0.0, @@ -98,7 +153,25 @@ "ScanlineStrength": 1.5, "BreakupStrength": 0.0 }, - "HealingReceivedSounds": {}, + "HealingReceivedSounds": { + "HOTLoopSounds": { + "CITADEL_AUDIO_LOOP_LOOP_SOUND": "Player.Heal.OverTime.Lp", + "CITADEL_AUDIO_LOOP_STOP_SOUND": "Player.Heal.OverTime.Stop", + "CITADEL_AUDIO_LOOP_START_SOUND": "Player.Heal.OverTime.Start" + }, + "Priority": 1, + "HOTToppedOff": "Player.Heal.OverTime.TopOff", + "DirectHealingSmall": "Player.Heal.Burst.Small", + "DirectHealingMedium": "Player.Heal.Burst.Medium" + }, + "HeroKillGoldShareFrac": [ + 1.25, + 0.575, + 0.283, + 0.175, + 0.11, + 0.083 + ], "HeroTestingTargetDummyUpgrades": [ "upgrade_toughness_2", "upgrade_health_regen_1", @@ -108,33 +181,62 @@ "upgrade_zipine_mastery" ], "IdolParams": { + "IdolModel": "models/props_gameplay/idol_urn/idol_urn.vmdl", "LoopingSequenceName": "golden_idol_idle", + "ParachuteModel": "models/props_gameplay/gold_crate_parachute.vmdl", + "CrateModel": "models/props_gameplay/gold_crate.vmdl", + "IdolReturnLocationParticle": "particles/environment/soul_jar_return_location.vpcf", "IdolReturnLocationParticleScale": 2.0, - "IdolDropHeight": 1800.0, - "IdolDropDuration": 12.5 + "IdolSpawnLocationParticle": "particles/environment/soul_jar_summon.vpcf", + "IdolDroppingParticle": "particles/environment/soul_jar_drop.vpcf", + "IdolDropHeight": 1400.0, + "IdolDropDuration": 12.5, + "IdolSpawnSound": "Soul.Urn.Spawn", + "IdolSpawnCompleteSound": "Soul.Urn.Spawn.Complete" }, "ItemPricePerTier": [ 0, - 500, - 1250, - 3000, - 6000 + 800, + 1600, + 3200, + 6400, + 9999 ], + "KillStreakFireParticle": "particles/ui/ui_topbar_killstreak.vpcf", "LaneInfo": [ + { + "LaneName": "White", + "CSSClass": "whiteLane", + "Color": [ + 200, + 200, + 200 + ], + "MinimapZiplineColorOverride": [ + 200, + 200, + 200 + ], + "ObjectiveColor": [ + 200, + 200, + 200 + ] + }, { "LaneName": "Yellow", "CSSClass": "yellowLane", "Color": [ - 249, - 213, - 6 - ], - "MinimapColorOverride": [ - 249, - 212, - 5 + 241, + 204, + 48 ], "MinimapZiplineColorOverride": [ + 190, + 169, + 78 + ], + "ObjectiveColor": [ 249, 212, 5 @@ -152,35 +254,35 @@ "LaneName": "Green", "CSSClass": "greenLane", "Color": [ - 48, - 151, - 70 - ], - "MinimapColorOverride": [ - 47, - 151, - 68 + 255, + 20, + 147 ], "MinimapZiplineColorOverride": [ - 47, - 151, - 68 + 255, + 20, + 147 + ], + "ObjectiveColor": [ + 255, + 20, + 147 ] }, { "LaneName": "Blue", "CSSClass": "blueLane", "Color": [ - 67, - 124, - 220 - ], - "MinimapColorOverride": [ - 67, - 125, - 220 + 41, + 177, + 204 ], "MinimapZiplineColorOverride": [ + 85, + 155, + 190 + ], + "ObjectiveColor": [ 67, 125, 220 @@ -198,29 +300,56 @@ "LaneName": "Purple", "CSSClass": "purpleLane", "Color": [ - 194, - 65, - 168 - ], - "MinimapColorOverride": [ - 194, - 65, - 168 + 89, + 178, + 71 ], "MinimapZiplineColorOverride": [ - 194, - 64, - 168 + 102, + 153, + 92 + ], + "ObjectiveColor": [ + 89, + 178, + 71 ] } ], - "LanePhaseGoldShareFrac": [ - 1.0, - 1.0, - 0.66, - 0.5, - 0.4, - 0.33 + "MidbossIndicatorRespawningParticle": "particles/environment/rejuv_indicator_timer.vpcf", + "MidbossIndicatorSpawnedParticle": "particles/environment/rejuv_indicator.vpcf", + "MiniMapOffsets": [ + { + "eEntityClass": "CLASS_BOSS_TIER_3", + "vOffset2D": [ + 0.0, + 1000.0 + ], + "iLane": 0 + }, + { + "eEntityClass": "CLASS_BOSS_BARRACKS", + "iLane": 1, + "vOffset2D": [ + 500.0, + 0.0 + ] + }, + { + "eEntityClass": "CLASS_BOSS_BARRACKS", + "iLane": 6, + "vOffset2D": [ + 500.0, + 0.0 + ] + }, + { + "eEntityClass": "CLASS_DESTROYABLE_BUILDING", + "vOffset2D": [ + 0.0, + 400.0 + ] + } ], "MinimapTeamCombineColor": [ 83, @@ -232,6 +361,7 @@ 91, 66 ], + "MinimapZiplinesParticle": "particles/ui/ui_minimap.vpcf", "NewPlayerMetrics": [ { "SkillTierName": "Bronze", @@ -292,40 +422,75 @@ ] }, "ObjectiveParams": { - "GoldPerOrb": 40, - "Tier1GoldKill": 175, - "Tier1GoldOrbs": 100, - "Tier2GoldKill": 500, - "Tier2GoldOrbs": 250, - "BaseGuardiansGoldKill": 85, - "BaseGuardiansGoldOrbs": 40, - "ShrinesGoldKill": 0, + "GoldPerOrb": 0, + "NearPlayerSplitPct": 40.0, + "Tier1GoldKill": 1500, + "Tier1GoldOrbs": 0, + "Tier2GoldKill": 4000, + "Tier2GoldOrbs": 0, + "BaseGuardiansGoldKill": 1000, + "BaseGuardiansGoldOrbs": 0, + "ShrinesGoldKill": 2000, "ShrinesGoldOrbs": 0, "PatronPhase1GoldKill": 0, "PatronPhase1GoldOrbs": 0 }, - "PostLanePhaseGoldShareFrac": [ - 1.0, - 0.6, - 0.35, - 0.25, - 0.2, - 0.16 + "OutlineColorEnemy": [ + 230, + 25, + 25, + 255 + ], + "OutlineColorEnemyHero": [ + 162, + 34, + 34, + 255 + ], + "OutlineColorFriend": [ + 215, + 201, + 175, + 255 + ], + "OutlineColorNeutral": [ + 0, + 125, + 125, + 255 + ], + "OutlineColorTeam1": [ + 231, + 182, + 89, + 255 + ], + "OutlineColorTeam2": [ + 91, + 121, + 230, + 255 ], "RejuvParams": { "RejuvinatorExpirationWarningTiming": 30, - "RejuvinatorBuffDuration": 180, - "RejuvinatorDropHeight": 752, - "RejuvinatorDropDuration": 9, + "RejuvinatorBuffDuration": 240, + "RejuvinatorDropHeight": 500, + "RejuvinatorDropDuration": 6, + "RejuvPickupSound": "Rejuv.Pickup", "TrooperHealthMult": [ 1.7, - 2.2, - 2.5 + 2.0, + 2.3 ], "PlayerRespawnMult": [ - 0.6, 0.5, - 0.4 + 0.4, + 0.3 + ], + "RejuvinatorRebirthDuration": [ + 240, + 240, + 240 ] }, "ResourceTypes": { @@ -334,18 +499,705 @@ "CantCastOutOfResourceToken": "#CITADEL_ABILITY_INVALID_NOT_RAGE" } }, + "ShoppingEffect": "particles/generic/hero_shopping_status.vpcf", "StatTypeImages": { "BaseHealthRegen": "file://{images}/upgrades/mods_armor/health_regen.psd", "BulletArmorDamageReduction": "file://{images}/upgrades/mods_armor/bullet_armor.psd", "TechArmorDamageReduction": "file://{images}/upgrades/mods_armor/tech_armor.psd" }, + "StreetBrawl": { + "m_vecRespawnTimes": [ + 25, + 25, + 30, + 30, + 30 + ], + "m_vecGoldPerRound": [ + 5600, + 7400, + 9400, + 11600, + 14000 + ], + "m_vecAPPerRound": [ + 6, + 6, + 5, + 5, + 10 + ], + "m_vecItemDraftRerollsPerRound": [ + 1, + 1, + 1, + 1, + 1 + ], + "m_vecRoundLengthMinutes": [ + 3, + 3, + 3, + 3, + 3 + ], + "m_vecRoundLengthMinutesUrgent": [ + 4.5, + 4.5, + 4.5, + 4.5, + 4.5 + ], + "OvertimeRespawnTimeIncrease": [ + 25, + 25, + 25, + 25, + 30 + ], + "OvertimeRespawnTimeIncreaseUrgent": [ + 40, + 40, + 40, + 40, + 45 + ], + "OvertimeTrooperHealthScale": [ + 1.75, + 1.75, + 1.75, + 2.0, + 2.5 + ], + "OvertimeTrooperDamageScale": [ + 1.44, + 1.44, + 1.44, + 1.44, + 1.56 + ], + "m_vecBuyTime": [ + 50, + 50, + 50, + 50, + 50 + ], + "m_vecPreBuyTime": [ + 6.0, + 0.0, + 0.0, + 0.0, + 0.0 + ], + "m_iScoreToWin": 3, + "ScoringTime": 6, + "m_iLaneNumber": 4, + "m_vecObjectiveMaxHealth": [ + 1800, + 3200, + 4600, + 6000, + 7400 + ], + "Tier2BonusHealth": 4000, + "ComebackBonusHealth": 1200, + "ComebackBonusHealthCritical": 2800, + "TrooperSpawnTimer": [ + 18, + 18, + 15, + 15, + 15 + ], + "TrooperSpawnBeforeRoundStartTimer": 5.0, + "ZipBoostCooldownOnStart": 20.0, + "BuyTimeGracePeriod": 60.0, + "Tier1MaxResistTime": 2.2, + "Tier2MaxResistTime": 2.2, + "m_iUltimateUnlockRound": 1, + "m_vecItemDraftRoundsPerGameRound": [ + { + "m_chanceRare": { + "OutcomesToWeights": { + "0": 0.0, + "1": 0.0, + "2": 10.0, + "3": 60.0, + "4": 40.0, + "5": 20.0, + "6": 0.0 + } + }, + "m_chanceEnhanced": { + "OutcomesToWeights": { + "0": 10.0, + "1": 20.0, + "2": 20.0, + "3": 35.0, + "4": 15.0, + "5": 0.0, + "6": 0.0 + } + }, + "m_vecItemDraftRounds": [ + { + "m_eNormalModTier": "EModTier_1", + "m_eRareModTier": "EModTier_2" + }, + { + "m_eNormalModTier": "EModTier_2", + "m_eRareModTier": "EModTier_3" + }, + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4" + } + ] + }, + { + "m_chanceRare": { + "OutcomesToWeights": { + "0": 0.0, + "1": 0.0, + "2": 10.0, + "3": 60.0, + "4": 40.0, + "5": 20.0, + "6": 0.0 + } + }, + "m_chanceEnhanced": { + "OutcomesToWeights": { + "0": 10.0, + "1": 20.0, + "2": 20.0, + "3": 35.0, + "4": 15.0, + "5": 0.0, + "6": 0.0 + } + }, + "m_vecItemDraftRounds": [ + { + "m_eNormalModTier": "EModTier_2", + "m_eRareModTier": "EModTier_3" + }, + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4" + }, + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4" + } + ] + }, + { + "m_chanceRare": { + "OutcomesToWeights": { + "0": 0.0, + "1": 0.0, + "2": 10.0, + "3": 60.0, + "4": 40.0, + "5": 20.0, + "6": 0.0 + } + }, + "m_chanceEnhanced": { + "OutcomesToWeights": { + "0": 10.0, + "1": 20.0, + "2": 20.0, + "3": 35.0, + "4": 15.0, + "5": 0.0, + "6": 0.0 + } + }, + "m_vecItemDraftRounds": [ + { + "m_eNormalModTier": "EModTier_2", + "m_eRareModTier": "EModTier_3", + "RareWeight": 50 + }, + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4", + "RareWeight": 50 + }, + { + "m_eNormalModTier": "EModTier_4", + "m_eRareModTier": "EModTier_5", + "RareWeight": 0 + } + ] + }, + { + "m_chanceRare": { + "OutcomesToWeights": { + "0": 0.0, + "1": 0.0, + "2": 10.0, + "3": 60.0, + "4": 40.0, + "5": 20.0, + "6": 0.0 + } + }, + "m_chanceEnhanced": { + "OutcomesToWeights": { + "0": 10.0, + "1": 20.0, + "2": 20.0, + "3": 35.0, + "4": 15.0, + "5": 0.0, + "6": 0.0 + } + }, + "m_vecItemDraftRounds": [ + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4", + "RareWeight": 40 + }, + { + "m_eNormalModTier": "EModTier_3", + "m_eRareModTier": "EModTier_4", + "RareWeight": 40 + }, + { + "m_eNormalModTier": "EModTier_4", + "m_eRareModTier": "EModTier_5", + "RareWeight": 20 + } + ] + }, + { + "m_chanceRare": { + "OutcomesToWeights": { + "0": 5.0, + "1": 10.0, + "2": 40.0, + "3": 10.0, + "4": 0.0, + "5": 0.0 + } + }, + "m_chanceEnhanced": { + "OutcomesToWeights": { + "0": 0.0, + "1": 0.0, + "2": 5.0, + "3": 35.0, + "4": 15.0, + "5": 0.0, + "6": 0.0 + } + }, + "m_vecItemDraftRounds": [ + { + "m_eNormalModTier": "EModTier_4", + "m_eRareModTier": "EModTier_5" + }, + { + "m_eNormalModTier": "EModTier_4", + "m_eRareModTier": "EModTier_5" + }, + { + "m_eNormalModTier": "EModTier_4", + "m_eRareModTier": "EModTier_5" + } + ] + } + ], + "TrooperModifier": "modifier_streetbrawl_trooper", + "ItemTierToItemDraftBuckets": { + "ModTier_1": { + "Buckets": { + "Normal": 40.0, + "Good": 60.0 + }, + "BucketName": "Tier 1" + }, + "ModTier_2": { + "Buckets": { + "Normal": 50.0, + "Good": 50.0 + }, + "BucketName": "Tier 2" + }, + "ModTier_3": { + "Buckets": { + "Normal": 50.0, + "Good": 50.0 + }, + "BucketName": "Tier 3" + }, + "ModTier_4": { + "Buckets": { + "Normal": 55.0, + "Good": 45.0 + }, + "BucketName": "Tier 4" + }, + "ModTier_5": { + "Buckets": { + "Normal": 80.0, + "Good": 20.0 + }, + "BucketName": "Tier 5" + } + } + }, "TargetingSpringStrength": [ 0.0, 2.0, 10.0, 30.0 ], - "TeleporterParams": {}, - "UISounds": {}, - "generic_data_type": "CitadelGenericData_t" + "TeleporterParams": { + "StartEffect": "particles/environment/teleporter_pad_start.vpcf", + "EndEffect": "particles/environment/teleporter_pad_end.vpcf", + "EnterSound": "Teleport.Enter", + "StartSound": "Teleport.Buildup", + "TeleportedSound": "Teleport.Appear" + }, + "TrooperKillGoldShareFrac": [ + 1.0, + 0.54, + 0.36, + 0.25, + 0.2, + 0.16 + ], + "generic_data_type": "CitadelGenericData_t", + "m_enemyObjectivesColor": [ + 220, + 76, + 47 + ], + "m_enemyZiplineColor": [ + 140, + 55, + 38 + ], + "m_vecArmorGroups": [ + { + "m_eShopGroup": "EMoreHealth", + "m_vecUpgrades": [ + "upgrade_health", + "upgrade_health_2", + "upgrade_chonky", + "upgrade_colossus", + "upgrade_unstoppable" + ] + }, + { + "m_eShopGroup": "EHealing", + "m_vecUpgrades": [ + "upgrade_medic_bullets", + "upgrade_health_stimpak", + "upgrade_health_nova", + "upgrade_rescue_beam" + ] + }, + { + "m_eShopGroup": "ERevitalization", + "m_vecUpgrades": [ + "upgrade_endurance", + "upgrade_restorative_locket", + "upgrade_vex_barrier", + "upgrade_healing_booster", + "upgrade_healbuff" + ] + }, + { + "m_eShopGroup": "EDebuffs", + "m_vecUpgrades": [ + "upgrade_debuff_reducer", + "upgrade_reduce_debuff_duration", + "upgrade_inhibitor" + ] + }, + { + "m_eShopGroup": "ESpiritProtection", + "m_vecUpgrades": [ + "upgrade_tech_armor", + "upgrade_magic_shield", + "upgrade_tech_purge", + "upgrade_cheat_death", + "upgrade_absorbing_armor", + "upgrade_phantom_strike", + "upgrade_spellbreaker" + ] + }, + { + "m_eShopGroup": "EBulletProtection", + "m_vecUpgrades": [ + "upgrade_return_fire", + "upgrade_regenerating_bullet_shield", + "upgrade_bullet_armor", + "upgrade_improved_bullet_armor", + "upgrade_deflecting_armor" + ] + }, + { + "m_eShopGroup": "ELifesteal", + "m_vecUpgrades": [ + "upgrade_vampire", + "upgrade_surging_power", + "upgrade_health_stealing_magic", + "upgrade_infuser", + "upgrade_damage_recycler" + ] + }, + { + "m_eShopGroup": "EMelee", + "m_vecUpgrades": [ + "upgrade_lifestrike_gauntlets", + "upgrade_melee_rebuttal", + "upgrade_boxing_glove" + ] + }, + { + "m_eShopGroup": "EMovementAndAgility", + "m_vecUpgrades": [ + "upgrade_improved_stamina", + "upgrade_sprint_booster", + "upgrade_cardio_calibrator", + "upgrade_superior_stamina", + "upgrade_rocket_booster", + "upgrade_juggernaut" + ] + }, + { + "m_eShopGroup": "EAntiHealing", + "m_vecUpgrades": [ + "upgrade_healbane" + ] + }, + { + "m_eShopGroup": "EAdditionalProtection", + "m_vecUpgrades": [ + "upgrade_weapon_shielding", + "upgrade_spirit_bubble", + "upgrade_savior", + "upgrade_metal_skin", + "upgrade_veil_walker", + "upgrade_siphon_bullets", + "upgrade_diviners_kevlar" + ] + } + ], + "m_vecSpiritGroups": [ + { + "m_eShopGroup": "EMoreSpirit", + "m_vecUpgrades": [ + "upgrade_improved_spirit", + "upgrade_magic_storm", + "upgrade_soaring_spirit", + "upgrade_boundless_spirit" + ] + }, + { + "m_eShopGroup": "EBurstDamage", + "m_vecUpgrades": [ + "upgrade_magic_burst", + "upgrade_quick_silver", + "upgrade_magic_shock", + "upgrade_ultimate_burst" + ] + }, + { + "m_eShopGroup": "ESpiritRange", + "m_vecUpgrades": [ + "upgrade_magic_reach", + "upgrade_arcane_surge", + "upgrade_tech_range" + ] + }, + { + "m_eShopGroup": "EDuration", + "m_vecUpgrades": [ + "upgrade_arcane_extension", + "upgrade_imbued_duration_extender", + "upgrade_magic_carpet", + "upgrade_spirit_burn" + ] + }, + { + "m_eShopGroup": "ECharges", + "m_vecUpgrades": [ + "upgrade_extra_charge", + "upgrade_rapid_recharge" + ] + }, + { + "m_eShopGroup": "ECooldown", + "m_vecUpgrades": [ + "upgrade_magic_tempo", + "upgrade_cooldown_reduction", + "upgrade_ability_power_shard" + ] + }, + { + "m_eShopGroup": "EMeleeSpirit", + "m_vecUpgrades": [ + "upgrade_acolytes_glove", + "upgrade_spirit_snatch" + ] + }, + { + "m_eShopGroup": "ESlowingMagic", + "m_vecUpgrades": [ + "upgrade_suppressor", + "upgrade_magic_slow", + "upgrade_mystic_reverb" + ] + }, + { + "m_eShopGroup": "EMagicVulnerability", + "m_vecUpgrades": [ + "upgrade_magic_vulnerability", + "upgrade_escalating_exposure" + ] + }, + { + "m_eShopGroup": "ECrownControl", + "m_vecUpgrades": [ + "upgrade_containment", + "upgrade_target_stun", + "upgrade_aoe_root" + ] + }, + { + "m_eShopGroup": "EAntiGun", + "m_vecUpgrades": [ + "upgrade_withering_whip", + "upgrade_greater_withering_whip" + ] + }, + { + "m_eShopGroup": "EMiscSpirit", + "m_vecUpgrades": [ + "upgrade_mystic_regeneration", + "upgrade_bullet_resist_shredder", + "upgrade_tech_damage_pulse" + ] + }, + { + "m_eShopGroup": "EActives", + "m_vecUpgrades": [ + "upgrade_spirit_sap", + "upgrade_rupture", + "upgrade_cold_front", + "upgrade_self_bubble", + "upgrade_targeted_silence", + "upgrade_glitch", + "upgrade_discord", + "upgrade_focus_lens", + "upgrade_ability_refresher" + ] + } + ], + "m_vecWeaponGroups": [ + { + "m_vecUpgrades": [ + "upgrade_clip_size", + "upgrade_active_reload", + "upgrade_intensifying_clip", + "upgrade_titan_round", + "upgrade_infinitemagazine", + "upgrade_reinforcing_casings" + ], + "m_eShopGroup": "EMagazines" + }, + { + "m_eShopGroup": "ERateOfFire", + "m_vecUpgrades": [ + "upgrade_rapid_rounds", + "upgrade_blitz_bullets", + "upgrade_burst_fire", + "upgrade_ricochet" + ] + }, + { + "m_eShopGroup": "EBulletVelocity", + "m_vecUpgrades": [ + "upgrade_weighted_shots", + "upgrade_high_velocity_mag", + "upgrade_long_range", + "upgrade_split_shot", + "upgrade_pristine_emblem", + "upgrade_sharpshooter", + "upgrade_aprounds" + ] + }, + { + "m_eShopGroup": "EHeadshotEnthusiasts", + "m_vecUpgrades": [ + "upgrade_headshot_booster", + "upgrade_headshot_booster2", + "upgrade_headhunter", + "upgrade_banshee_slugs" + ] + }, + { + "m_eShopGroup": "EWeaponRange", + "m_vecUpgrades": [ + "upgrade_close_range", + "upgrade_close_quarter_combat", + "upgrade_bullet_armor_reduction_aura", + "upgrade_cloaking_device_active", + "upgrade_proc_silence" + ] + }, + { + "m_eShopGroup": "ETankingBullets", + "m_vecUpgrades": [ + "upgrade_melee_charge", + "upgrade_berserker", + "upgrade_fervor" + ] + }, + { + "m_eShopGroup": "ESpiritSlinger", + "m_vecUpgrades": [ + "upgrade_crackshot", + "upgrade_tech_defense_shredders", + "upgrade_spellslinger_headshots", + "upgrade_chain_lightning", + "upgrade_tech_overflow" + ] + }, + { + "m_eShopGroup": "EActives", + "m_vecUpgrades": [ + "upgrade_fleetfoot_boots", + "upgrade_thermal_detonator", + "upgrade_dps_aura", + "upgrade_warp_stone" + ] + }, + { + "m_eShopGroup": "EMisc", + "m_vecUpgrades": [ + "upgrade_hollow_point_rounds", + "upgrade_non_player_bonus", + "upgrade_kinetic_sash", + "upgrade_toxic_bullets", + "upgrade_critshot" + ] + }, + { + "m_eShopGroup": "ESlowingBullets", + "m_vecUpgrades": [ + "upgrade_slowing_bullets", + "upgrade_glass_cannon" + ] + } + ] } \ No newline at end of file diff --git a/data/json/hero-data.json b/data/json/hero-data.json index ba2f6f01..a5fb4014 100644 --- a/data/json/hero-data.json +++ b/data/json/hero-data.json @@ -1,7 +1,76 @@ { + "hero_airheart": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Rocket Launcher", + "Key": "rutger_rocket" + }, + "4": { + "Name": "Hyper Beam", + "Key": "citadel_ability_bebop_laser_beam" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.2, + "MaxHealth": 41.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 + }, + "LightMeleeDamage": 50, + "Lore": "hero_airheart_lore", + "MaxHealth": 680.0, + "MaxMoveSpeed": 6.8, + "MoveAcceleration": 4, + "Name": null, + "Playstyle": "hero_airheart_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_airheart_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3.0, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": null, + "Weapon": { + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, "hero_astro": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -22,72 +91,87 @@ "Key": "ability_gravity_lasso" } }, - "BulletDamage": 32.2, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 10, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 71.55555555555557, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, "HeavyMeleeDamage": 116, - "InDevelopment": true, - "InHeroLabs": true, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 1.492857, - "MaxHealth": 33.0, + "BulletDamage": 1.144, + "MaxHealth": 43.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.317459999999997, - "SustainedDPS": 2.0591131034482757 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.4212, + "SustainedDPS": 1.5304 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_astro_lore", - "MaxHealth": 625, - "MaxMoveSpeed": 8.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 8.2, "MoveAcceleration": 4, "Name": "Holliday", "Playstyle": "hero_astro_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.75, "Role": "hero_astro_role", - "RoundsPerSecond": 2.2222222222222223, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 2, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 44.41379310344828, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_astro_set_desc", - "WeaponName": "citadel_weapon_hero_astro_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 1156.0, + "BulletDamage": 19.7, + "RoundsPerSecond": 2.1164, + "ClipSize": 10, + "ReloadTime": 2.75, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 41.693, + "SustainedDPS": 26.354, + "NameKey": "citadel_weapon_hero_astro_set", + "DescKey": "citadel_weapon_hero_astro_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter" + ] + }, + "WeaponPowerScale": 1 }, "hero_atlas": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, "BaseHealthRegen": 1.5, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -108,88 +192,88 @@ "Key": "citadel_ability_bull_leap" } }, - "BulletDamage": 4.5, - "BulletGravityScale": 0.8, - "BulletSpeed": 609.5999503938, - "BulletsPerBurst": 1, - "BulletsPerShot": 9, - "BurstInterShotInterval": 0, - "ClipSize": 9, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 67.5, - "FalloffBias": 0.5, - "FalloffEndRange": 45.72, - "FalloffEndScale": 0.1, - "FalloffStartRange": 20.000010800000002, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.251429, - "MaxHealth": 34.0, + "BulletDamage": 0.1, + "MaxHealth": 52.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.771435000000011, - "SustainedDPS": 2.1951763945028304 + "TechPower": 1.1, + "LightMeleeDamage": 1.738, + "HeavyMeleeDamage": 4.0322, + "DPS": 1.4286, + "SustainedDPS": 0.84839 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_atlas_lore", - "MaxHealth": 570, - "MaxMoveSpeed": 6.8, + "MaxHealth": 800.0, + "MaxMoveSpeed": 6.4, "MoveAcceleration": 4, "Name": "Abrams", "Playstyle": "hero_atlas_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_close_range", - "upgrade_lifestrike_gauntlets", - "upgrade_health", - "upgrade_berserker", - "upgrade_cold_front", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_chonky", - "upgrade_close_quarter_combat", - "upgrade_improved_bullet_armor", - "upgrade_tech_purge", - "upgrade_bullet_armor_reduction_aura", - "upgrade_fervor" - ], - "ReloadDelay": 0.705, - "ReloadMovespeed": 1.0, - "ReloadSingle": true, "ReloadSpeed": 0, - "ReloadTime": 0.3525, "Role": "hero_atlas_role", - "RoundsPerSecond": 1.6666666666666667, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 39.28860145513339, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_atlas_set_desc", - "WeaponName": "citadel_weapon_hero_atlas_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_Spreadshot", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 609.6, + "BulletDamage": 3.6, + "RoundsPerSecond": 1.5873, + "ClipSize": 9, + "ReloadTime": 0.3525, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.705, + "ReloadSingle": true, + "FalloffStartRange": 17.0, + "FalloffEndRange": 40.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 9, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 51.429, + "SustainedDPS": 30.542, + "NameKey": "citadel_weapon_hero_atlas_set", + "DescKey": "citadel_weapon_hero_atlas_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_bebop": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 3.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 2.5, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -201,7 +285,7 @@ "Key": "citadel_ability_sticky_bomb" }, "3": { - "Name": "Hook", + "Name": "Grapple Arm", "Key": "citadel_ability_hook" }, "4": { @@ -209,92 +293,190 @@ "Key": "citadel_ability_bebop_laser_beam" } }, - "BulletDamage": 5.3, - "BulletGravityScale": 0.8, - "BulletResist": 10.0, - "BulletSpeed": 508.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 66, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 66.25, - "FalloffBias": 0.5, - "FalloffEndRange": 50.8, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.33, - "MaxHealth": 41.0, - "TechResist": 1.0, + "BulletDamage": 0.115, + "MaxHealth": 55.0, + "BonusAttackRange": 1.5, "PowerIncreases": 1, - "BonusAttackRange": 77.334084, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.125, - "SustainedDPS": 2.8545216251638195 + "BulletResist": 0.3, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 2.9092, + "DPS": 1.3691, + "SustainedDPS": 0.9615 }, "LightMeleeDamage": 63, "Lore": "hero_bebop_lore", - "MaxHealth": 650.0, - "MaxMoveSpeed": 6.55, + "MaxHealth": 880.0, + "MaxMoveSpeed": 6.45, "MoveAcceleration": 4, "Name": "Bebop", "Playstyle": "hero_bebop_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_clip_size", - "upgrade_endurance", - "upgrade_magic_burst", - "upgrade_non_player_bonus", - "upgrade_acolytes_glove", - "upgrade_improved_spirit", - "upgrade_sprint_booster", - "upgrade_soaring_spirit", - "upgrade_tech_defense_shredders", - "upgrade_blitz_bullets", - "upgrade_tech_armor", - "upgrade_magic_shock", - "upgrade_intensifying_clip", - "upgrade_chonky", - "upgrade_mega_spirit" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, "Role": "hero_bebop_role", - "RoundsPerSecond": 12.5, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 3.5, + "SprintSpeed": 4.0, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 45.84534731323722, + "StaminaCooldown": 5.5000055000055, + "StaminaRegenPerSecond": 0.181818, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_bebop_set_desc", - "WeaponName": "citadel_weapon_hero_bebop_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_BeamWeapon", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 508.0, + "BulletDamage": 4.98, + "RoundsPerSecond": 11.905, + "ClipSize": 66, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 59.287, + "SustainedDPS": 41.637, + "NameKey": "citadel_weapon_hero_bebop_set", + "DescKey": "citadel_weapon_hero_bebop_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BeamWeapon", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_boho": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Skipshot", + "Key": "ability_boho_bouncyprojectile" + }, + "2": { + "Name": "Swish", + "Key": "ability_boho_doublehit" + }, + "3": { + "Name": "Intertwine", + "Key": "ability_boho_damageshare" + }, + "4": { + "Name": null, + "Key": "ability_boho_channeltether" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.495, + "MaxHealth": 65.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 4.95, + "SustainedDPS": 2.7 + }, + "LightMeleeDamage": 50, + "Lore": "hero_boho_lore", + "MaxHealth": 705.0, + "MaxMoveSpeed": 8.0, + "MoveAcceleration": 4, + "Name": "Boho", + "Playstyle": "hero_boho_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_boho_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": null, + "Weapon": { + "BulletSpeed": 139.7, + "BulletDamage": 5.5, + "RoundsPerSecond": 10.0, + "ClipSize": 30, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.01, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 55.0, + "SustainedDPS": 30.0, + "NameKey": "citadel_weapon_hero_boho_set", + "DescKey": "citadel_weapon_hero_boho_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_LongRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_bomber": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -315,68 +497,188 @@ "Key": "ability_bomber_ult" } }, - "BulletDamage": 5.5, - "BulletGravityScale": 0, - "BulletSpeed": 571.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 30, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 61.111111111111114, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.124929, - "MaxHealth": 41.0, + "BulletDamage": 0.077, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 1.3880999999999943, - "SustainedDPS": 0.7207442307692347 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.85555, + "SustainedDPS": 0.44423 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_bomber_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Bomber", "Playstyle": "hero_bomber_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.5, "Role": "hero_bomber_role", - "RoundsPerSecond": 11.11111111111111, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 31.730769230769234, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_bomber_set_desc", - "WeaponName": "citadel_weapon_hero_bomber_set", + "Type": null, + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 5.5, + "RoundsPerSecond": 11.111, + "ClipSize": 30, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 61.111, + "SustainedDPS": 31.731, + "NameKey": "citadel_weapon_hero_bomber_set", + "DescKey": "citadel_weapon_hero_bomber_set_desc" + }, + "WeaponPowerScale": 1 + }, + "hero_bookworm": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Bookwyrm", + "Key": "ability_bookworm_dragonfire" + }, + "2": { + "Name": "Plot Armor", + "Key": "ability_bookworm_knightbarrier" + }, + "3": { + "Name": "Captivating Read", + "Key": "ability_bookworm_aoemagic" + }, + "4": { + "Name": "Rallying Charge", + "Key": "ability_bookworm_knightcharge" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, + "HeavyMeleeDamage": 120.0, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.52, + "MaxHealth": 29.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.2, + "HeavyMeleeDamage": 3.4286, + "DPS": 1.04, + "SustainedDPS": 0.76632 + }, + "LightMeleeDamage": 42.0, + "Lore": "hero_bookworm_lore", + "MaxHealth": 680.0, + "MaxMoveSpeed": 6.9, + "MoveAcceleration": 4, + "Name": "Paige", + "Playstyle": "hero_bookworm_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_bookworm_role", + "SpiritScaling": { + "HeavyMeleeDamage": 0.3 + }, + "SprintSpeed": 3.5, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 43.43, + "BulletDamage": 35.0, + "RoundsPerSecond": 2.0, + "ClipSize": 14, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0.1, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": false, + "AmmoConsumedPerShot": 1, + "ExplosionRadius": 0.635, + "ExplosionDamageScaleAtMaxRadius": 1.0, + "DPS": 70.0, + "SustainedDPS": 51.579, + "NameKey": "citadel_weapon_hero_bookworm_set", + "DescKey": "citadel_weapon_hero_bookworm_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_LongRange" + ] + }, "WeaponPowerScale": 1 }, "hero_cadence": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -397,66 +699,81 @@ "Key": "cadence_ability_crescendo" } }, - "BulletDamage": 4.9, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 4, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.1, - "ClipSize": 24, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 28.000000000000004, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_cadence_lore", - "MaxHealth": 650, - "MaxMoveSpeed": 7.3, + "MaxHealth": 830.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Cadence", "Playstyle": "hero_cadence_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.0, "Role": "hero_cadence_role", - "RoundsPerSecond": 3.3333333333333335, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 18.967741935483875, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_cadence_set_desc", - "WeaponName": "citadel_weapon_hero_cadence_set", + "Type": null, + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 4.9, + "RoundsPerSecond": 5.7143, + "ClipSize": 24, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 4, + "BurstInterShotInterval": 0.1, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 28.0, + "SustainedDPS": 18.968, + "NameKey": "citadel_weapon_hero_cadence_set", + "DescKey": "citadel_weapon_hero_cadence_set_desc" + }, "WeaponPowerScale": 1 }, "hero_chrono": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -476,86 +793,342 @@ "Key": "citadel_ability_chrono_swap" } }, - "BulletDamage": 7.2, - "BulletGravityScale": 0.1, - "BulletSpeed": 525.00022, - "BulletsPerBurst": 5, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.07, - "ClipSize": 40, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 57.14285714285713, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.45, - "MaxHealth": 40.0, + "BulletDamage": 0.26, + "MaxHealth": 48.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.5714285714285694, - "SustainedDPS": 2.360655737704924 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.9652, + "SustainedDPS": 1.3203 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_chrono_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 6.8, + "MaxHealth": 730.0, + "MaxMoveSpeed": 6.7, "MoveAcceleration": 4, "Name": "Paradox", "Playstyle": "hero_chrono_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_hollow_point_rounds", - "upgrade_medic_bullets", - "upgrade_magic_burst", - "upgrade_sprint_booster", - "upgrade_crackshot", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_magic_shock", - "upgrade_chain_lightning", - "upgrade_chonky" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.585, "Role": "hero_chrono_role", - "RoundsPerSecond": 3.571428571428571, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 37.77049180327868, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_chrono_set_desc", - "WeaponName": "citadel_weapon_hero_chrono_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_BurstFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 525.0, + "BulletDamage": 6.8, + "RoundsPerSecond": 7.5586, + "ClipSize": 40, + "ReloadTime": 2.585, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.1, + "BulletsPerShot": 1, + "BulletsPerBurst": 5, + "BurstInterShotInterval": 0.0735, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 51.398, + "SustainedDPS": 34.531, + "NameKey": "citadel_weapon_hero_chrono_set", + "DescKey": "citadel_weapon_hero_chrono_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, - "hero_dynamo": { + "hero_doorman": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 1.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Call Bell", + "Key": "ability_doorman_bomb" + }, + "2": { + "Name": "Doorway", + "Key": "ability_doorman_doorway" + }, + "3": { + "Name": "Luggage Cart", + "Key": "ability_doorman_luggage_cart" + }, + "4": { + "Name": "Hotel Guest", + "Key": "ability_doorman_hotel" + } + }, + "CritDamageBonusPercent": -25.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 1.1, + "MaxHealth": 44.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.746, + "SustainedDPS": 1.1828 + }, + "LightMeleeDamage": 50, + "Lore": "hero_doorman_lore", + "MaxHealth": 755.0, + "MaxMoveSpeed": 7.9, + "MoveAcceleration": 4, + "Name": "The Doorman", + "Playstyle": "hero_doorman_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_doorman_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 203.2, + "BulletDamage": 29.26, + "RoundsPerSecond": 1.5873, + "ClipSize": 8, + "ReloadTime": 2.4, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0.05, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 46.444, + "SustainedDPS": 31.462, + "NameKey": "citadel_weapon_hero_doorman_set", + "DescKey": "citadel_weapon_hero_doorman_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_HeavyHitter", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_drifter": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 3.5, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Rend", + "Key": "drifter_blood_blast" + }, + "2": { + "Name": "Stalker's Mark", + "Key": "drifter_shadow_mark" + }, + "3": { + "Name": "Bloodscent", + "Key": "ability_drifter_hunger" + }, + "4": { + "Name": "Eternal Night", + "Key": "drifter_darkness" + } + }, + "CritDamageBonusPercent": -45.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 120, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.616, + "MaxHealth": 41.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6816, + "DPS": 1.3968, + "SustainedDPS": 0.95554 + }, + "LightMeleeDamage": 51.5, + "Lore": "hero_drifter_lore", + "MaxHealth": 755.0, + "MaxMoveSpeed": 6.9, + "MoveAcceleration": 4, + "Name": "Drifter", + "Playstyle": "hero_drifter_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_drifter_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 508.0, + "BulletDamage": 19.5, + "RoundsPerSecond": 2.2676, + "ClipSize": 12, + "ReloadTime": 2.444, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 22.0, + "FalloffEndRange": 27.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.6, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 3, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": true, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 44.218, + "SustainedDPS": 30.248, + "NameKey": "citadel_weapon_hero_drifter_set", + "DescKey": "citadel_weapon_hero_drifter_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_druid": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, + "BoundAbilities": {}, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.124929, + "MaxHealth": 43.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 + }, + "LightMeleeDamage": 50, + "Lore": "hero_druid_lore", + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, + "MoveAcceleration": 4, + "Name": "Druid", + "Playstyle": "hero_druid_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_druid_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": null, + "WeaponPowerScale": 1 + }, + "hero_dynamo": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 1.75, + "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { "Name": "Kinetic Pulse", @@ -574,197 +1147,608 @@ "Key": "citadel_ability_self_vacuum" } }, - "BulletDamage": 13.0, - "BulletGravityScale": 0.8, - "BulletSpeed": 320.03999999999996, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 18, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.5, + "MaxHealth": 64.0, + "PowerIncreases": 1, + "BulletResist": 0.625, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.9047, + "SustainedDPS": 1.3158 + }, + "LightMeleeDamage": 50, + "Lore": "hero_dynamo_lore", + "MaxHealth": 880.0, + "MaxMoveSpeed": 6.7, + "MoveAcceleration": 4, + "Name": "Dynamo", + "Playstyle": "hero_dynamo_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_dynamo_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 320.0, + "BulletDamage": 12.6, + "RoundsPerSecond": 3.8095, + "ClipSize": 20, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 48.0, + "SustainedDPS": 33.158, + "NameKey": "citadel_weapon_hero_dynamo_set", + "DescKey": "citadel_weapon_hero_dynamo_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_familiar": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Pillow Toss", + "Key": "ability_familiar_ability02" + }, + "2": { + "Name": "Tag Along", + "Key": "ability_familiar_attach" + }, + "3": { + "Name": "Lil Helpers", + "Key": "ability_familiar_helpinghands" + }, + "4": { + "Name": "Naptime", + "Key": "ability_familiar_ability01" + } + }, + "CritDamageBonusPercent": -20.0, + "CritDamageReceivedPercent": 10.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.34, + "MaxHealth": 29.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.16, + "DPS": 1.3077, + "SustainedDPS": 0.82157 + }, + "LightMeleeDamage": 58, + "Lore": "hero_familiar_lore", + "MaxHealth": 680.0, + "MaxMoveSpeed": 7.2, + "MeleeResist": -5.0, + "MoveAcceleration": 4, + "Name": "Rem", + "Playstyle": "hero_familiar_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_familiar_role", + "SpiritScaling": {}, + "SprintSpeed": 4.0, + "Stamina": 3.0, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": null, + "Weapon": { + "BulletSpeed": 160.0, + "BulletDamage": 16, + "RoundsPerSecond": 3.8462, + "ClipSize": 13, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.85, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 61.539, + "SustainedDPS": 38.662, + "NameKey": "citadel_weapon_hero_familiar_set", + "DescKey": "citadel_weapon_hero_familiar_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_fencer": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Disengaging Sigil", + "Key": "ability_fencer_throwblade" + }, + "2": { + "Name": "Riposte", + "Key": "ability_fencer_riposte" + }, + "3": { + "Name": "Flawless Advance", + "Key": "ability_fencer_lunge" + }, + "4": { + "Name": "Itani Lo Sahn", + "Key": "ability_fencer_ultimate" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.825, + "BulletDamageAltFire": 0.5, + "MaxHealth": 47.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 2.9092, + "DPS": 2.1711, + "SustainedDPS": 1.5092 + }, + "LightMeleeDamage": 63, + "Lore": "hero_fencer_lore", + "MaxHealth": 770.0, + "MaxMoveSpeed": 7.2, + "MoveAcceleration": 4, + "Name": "Apollo", + "Playstyle": "hero_fencer_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_fencer_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 127.0, + "BulletDamage": 18.5, + "RoundsPerSecond": 2.6316, + "ClipSize": 15, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 25.4, + "FalloffEndRange": 25.4, + "FalloffStartScale": 1.0, + "FalloffEndScale": 1.0, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": true, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 48.685, + "SustainedDPS": 33.842, + "NameKey": "citadel_weapon_hero_fencer_set", + "DescKey": "citadel_weapon_hero_fencer_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_forge": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Mini Turret", + "Key": "citadel_ability_shieldedsentry" + }, + "2": { + "Name": "Medicinal Specter", + "Key": "citadel_ability_mobile_resupply" + }, + "3": { + "Name": "Spectral Wall", + "Key": "citadel_ability_fissure_wall" + }, + "4": { + "Name": "Heavy Barrage", + "Key": "citadel_ability_rocket_barrage" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.18, + "MaxHealth": 55.0, + "PowerIncreases": 1, + "TechResist": 0.625, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.1429, + "SustainedDPS": 1.3448 + }, + "LightMeleeDamage": 50, + "Lore": "hero_forge_lore", + "MaxHealth": 780.0, + "MaxMoveSpeed": 6.7, + "MoveAcceleration": 4, + "Name": "McGinnis", + "Playstyle": "hero_forge_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_forge_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 2, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 650.0, + "BulletDamage": 6.4, + "RoundsPerSecond": 4.7619, + "ClipSize": 66, + "ReloadTime": 3.29, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "RoundsPerSecondAtMaxSpin": 11.904761904761903, + "SpinAcceleration": 0.5, + "SpinDeceleration": 0.25, + "DPS": 76.19, + "SustainedDPS": 47.815, + "NameKey": "citadel_weapon_hero_forge_set", + "DescKey": "citadel_weapon_hero_forge_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_fortuna": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": null, + "Key": "ability_fortuna_ability01" + }, + "2": { + "Name": null, + "Key": "ability_fortuna_ability02" + }, + "3": { + "Name": null, + "Key": "ability_fortuna_ability03" + }, + "4": { + "Name": null, + "Key": "ability_fortuna_ult" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 52.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, - "InDevelopment": false, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, "InHeroLabs": false, - "IsDisabled": false, - "IsRecommended": true, + "IsDisabled": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.707143, - "MaxHealth": 44.0, - "BulletResist": 1.0, + "BulletDamage": 0.18, + "MaxHealth": 37.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.828572000000001, - "SustainedDPS": 1.8581859854014624 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.0, + "SustainedDPS": 1.0385 }, - "LightMeleeDamage": 63, - "Lore": "hero_dynamo_lore", - "MaxHealth": 650, - "MaxMoveSpeed": 6.8, + "LightMeleeDamage": 50, + "Lore": "hero_fortuna_lore", + "MaxHealth": 680.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, - "Name": "Dynamo", - "Playstyle": "hero_dynamo_playstyle", + "Name": "Fortuna", + "Playstyle": "hero_fortuna_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_hollow_point_rounds", - "upgrade_clip_size", - "upgrade_magic_reach", - "upgrade_healing_booster", - "upgrade_arcane_extension", - "upgrade_magic_tempo", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_cooldown_reduction", - "upgrade_rocket_booster", - "upgrade_ability_refresher" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, - "Role": "hero_dynamo_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, - "SpiritScaling": {}, - "SprintSpeed": 0.5, + "Role": "hero_fortuna_role", + "SpiritScaling": { + "SprintSpeed": 0.06 + }, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 34.16058394160584, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_dynamo_set_desc", - "WeaponName": "citadel_weapon_hero_dynamo_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": null, + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 5.5, + "RoundsPerSecond": 11.111, + "ClipSize": 30, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 61.111, + "SustainedDPS": 31.731, + "NameKey": "citadel_weapon_hero_fortuna_set", + "DescKey": "citadel_weapon_hero_fortuna_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, - "hero_forge": { + "hero_frank": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 1.5, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { - "Name": "Mini Turret", - "Key": "citadel_ability_shieldedsentry" + "Name": "Pain Battery", + "Key": "ability_frank_shocktarget2" }, "2": { - "Name": "Medicinal Specter", - "Key": "citadel_ability_mobile_resupply" + "Name": "Jumpstart", + "Key": "ability_frank_selfzap" }, "3": { - "Name": "Spectral Wall", - "Key": "citadel_ability_fissure_wall" + "Name": "Aura of Suffering", + "Key": "ability_frank_painaura" }, "4": { - "Name": "Heavy Barrage", - "Key": "citadel_ability_rocket_barrage" + "Name": "Shocking Reanimation", + "Key": "ability_frank_revive" } }, - "BulletDamage": 7.15, - "BulletGravityScale": 0.8, - "BulletResist": 15.0, - "BulletSpeed": 589.9911999999999, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 66, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 89.375, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.345714, - "MaxHealth": 41.0, + "BulletDamage": 0.26, + "MaxHealth": 36.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.321425000000005, - "SustainedDPS": 2.662441540256708 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.5205, + "SustainedDPS": 0.95941 }, - "LightMeleeDamage": 63, - "Lore": "hero_forge_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 6.8, + "LightMeleeDamage": 50, + "Lore": "hero_frank_lore", + "MaxHealth": 800.0, + "MaxMoveSpeed": 6.3, "MoveAcceleration": 4, - "Name": "McGinnis", - "Playstyle": "hero_forge_playstyle", + "Name": "Victor", + "Playstyle": "hero_frank_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_extra_charge", - "upgrade_rapid_rounds", - "upgrade_resilience", - "upgrade_improved_stamina", - "upgrade_sprint_booster", - "upgrade_magic_reach", - "upgrade_fleetfoot_boots", - "upgrade_magic_tempo", - "upgrade_bullet_armor", - "upgrade_magic_shield", - "upgrade_magic_vulnerability", - "upgrade_chain_lightning", - "upgrade_rapid_recharge", - "upgrade_dps_aura", - "upgrade_magic_slow", - "upgrade_cooldown_reduction", - "upgrade_ability_power_shard", - "upgrade_escalating_exposure" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 3.29, - "Role": "hero_forge_role", - "RoundsPerSecond": 5.0, - "RoundsPerSecondAtMaxSpin": 12.5, - "ShootMoveSpeed": 0.7, - "SpinAcceleration": 0.5, - "SpinDeceleration": 0.25, - "SpiritScaling": {}, - "SprintSpeed": 0.5, - "Stamina": 2, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 55.064177362893815, + "Role": "hero_frank_role", + "SpiritScaling": { + "BaseHealthRegen": 0.08 + }, + "SprintSpeed": 1.1, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_forge_set_desc", - "WeaponName": "citadel_weapon_hero_forge_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "TechResist": 0.0, + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 203.2, + "BulletDamage": 12.0, + "RoundsPerSecond": 5.0505, + "ClipSize": 24, + "ReloadTime": 2.4, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "RoundsPerSecondAtMaxSpin": 5.847953216374268, + "SpinAcceleration": 0.6, + "SpinDeceleration": 1.0, + "DPS": 70.175, + "SustainedDPS": 44.28, + "NameKey": "citadel_weapon_hero_frank_set", + "DescKey": "citadel_weapon_hero_frank_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 }, "hero_genericperson": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -785,65 +1769,80 @@ "Key": "genericperson_ability_4" } }, - "BulletDamage": 11.6, - "BulletGravityScale": 0, - "BulletSpeed": 635.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 15, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 57.99999999999999, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, - "IsDisabled": true, + "IsDisabled": false, "IsRecommended": false, "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 65.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_genericperson_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Generic Person", "Playstyle": "hero_genericperson_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.0, "Role": "hero_genericperson_role", - "RoundsPerSecond": 5.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 34.8, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_genericperson_set_desc", - "WeaponName": "citadel_weapon_hero_genericperson_set", + "Type": null, + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 11.6, + "RoundsPerSecond": 5.0, + "ClipSize": 15, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 58.0, + "SustainedDPS": 34.8, + "NameKey": "citadel_weapon_hero_genericperson_set", + "DescKey": "citadel_weapon_hero_genericperson_set_desc" + }, "WeaponPowerScale": 1 }, "hero_ghost": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -864,90 +1863,88 @@ "Key": "ability_health_swap" } }, - "BulletDamage": 25, - "BulletGravityScale": 0.8, - "BulletSpeed": 828.04, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 13, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 55.555555555555564, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 1.65, - "MaxHealth": 41.0, + "BulletDamage": 1.0, + "MaxHealth": 54.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.666666666666657, - "SustainedDPS": 2.5429756965026655 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.1164, + "SustainedDPS": 1.3163 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_ghost_lore", - "MaxHealth": 650, + "MaxHealth": 880.0, "MaxMoveSpeed": 6.3, "MoveAcceleration": 4, "Name": "Lady Geist", "Playstyle": "hero_ghost_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_medic_bullets", - "upgrade_headshot_booster", - "upgrade_magic_burst", - "upgrade_resilience", - "upgrade_magic_reach", - "upgrade_crackshot", - "upgrade_tech_defense_shredders", - "upgrade_bullet_armor", - "upgrade_healbane", - "upgrade_tech_armor", - "upgrade_magic_shock", - "upgrade_tech_purge", - "upgrade_improved_bullet_armor", - "upgrade_fervor", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.585, "Role": "hero_ghost_role", - "RoundsPerSecond": 2.2222222222222223, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 2.0, + "SprintSpeed": 2.4, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 38.52993479549497, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_ghost_set_desc", - "WeaponName": "citadel_weapon_hero_ghost_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter" - ] + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 828.0, + "BulletDamage": 20.7, + "RoundsPerSecond": 2.1164, + "ClipSize": 9, + "ReloadTime": 2.585, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 17.0, + "FalloffEndRange": 48.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 43.809, + "SustainedDPS": 27.247, + "NameKey": "citadel_weapon_hero_ghost_set", + "DescKey": "citadel_weapon_hero_ghost_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter" + ] + }, + "WeaponPowerScale": 1 }, "hero_gigawatt": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 3.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -967,93 +1964,188 @@ "Key": "citadel_ability_storm_cloud" } }, - "BulletDamage": 11.5, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 3, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.08, - "ClipSize": 29, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": -35.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 55.0, "CrouchSpeed": 4.75, - "DPS": 70.40816326530613, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": true, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.597143, - "MaxHealth": 31.0, + "BulletDamage": 0.337, + "MaxHealth": 43.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.655977551020385, - "SustainedDPS": 2.4436237535277456 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.965, + "SustainedDPS": 1.3345 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_gigawatt_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.1, + "MaxHealth": 730.0, + "MaxMoveSpeed": 6.7, "MoveAcceleration": 4, "Name": "Seven", "Playstyle": "hero_gigawatt_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_non_player_bonus", - "upgrade_resilience", - "upgrade_improved_spirit", - "upgrade_magic_reach", - "upgrade_tech_defense_shredders", - "upgrade_health_stealing_magic", - "upgrade_tech_armor", - "upgrade_bullet_armor", - "upgrade_magic_vulnerability", - "upgrade_suppressor", - "upgrade_rocket_booster", - "upgrade_chain_lightning", - "upgrade_magic_slow", - "upgrade_soaring_spirit", - "upgrade_tech_purge", - "upgrade_damage_recycler", - "upgrade_escalating_exposure" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, "Role": "hero_gigawatt_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, - "SpiritScaling": { - "MaxMoveSpeed": 0.023 + "SpiritScaling": {}, + "SprintSpeed": 1.8, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 10.8, + "RoundsPerSecond": 5.8309, + "ClipSize": 29, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 3, + "BurstInterShotInterval": 0.084, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 62.974, + "SustainedDPS": 42.766, + "NameKey": "citadel_weapon_hero_gigawatt_set", + "DescKey": "citadel_weapon_hero_gigawatt_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_graf": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": null, + "Key": "ability_graf_ability01" + }, + "2": { + "Name": null, + "Key": "ability_graf_ability02" + }, + "3": { + "Name": null, + "Key": "ability_graf_ability03" + }, + "4": { + "Name": null, + "Key": "ability_graf_ult" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.25, + "MaxHealth": 31.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.7777, + "SustainedDPS": 1.4423 }, - "SprintSpeed": 0.5, + "LightMeleeDamage": 50, + "Lore": "hero_graf_lore", + "MaxHealth": 510.0, + "MaxMoveSpeed": 7.2, + "MoveAcceleration": 4, + "Name": "Graf", + "Playstyle": "hero_graf_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_graf_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 47.06020696142992, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_gigawatt_set_desc", - "WeaponName": "citadel_weapon_hero_gigawatt_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_BurstFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": null, + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 5.5, + "RoundsPerSecond": 11.111, + "ClipSize": 30, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 61.111, + "SustainedDPS": 31.731, + "NameKey": "citadel_weapon_hero_graf_set", + "DescKey": "citadel_weapon_hero_graf_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_gunslinger": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -1074,68 +2166,83 @@ "Key": "ability_gunslinger_salvo" } }, - "BulletDamage": 30.0, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 6, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 100.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 1.49286, - "MaxHealth": 41.0, + "BulletDamage": 0.924, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.976200000000006, - "SustainedDPS": 1.9686065934065908 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 3.08, + "SustainedDPS": 1.2185 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_gunslinger_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Gunslinger", "Playstyle": "hero_gunslinger_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.75, "Role": "hero_gunslinger_role", - "RoundsPerSecond": 3.3333333333333335, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 39.56043956043956, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_gunslinger_set_desc", - "WeaponName": "citadel_weapon_hero_gunslinger_set", + "Type": null, + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 30.0, + "RoundsPerSecond": 3.3333, + "ClipSize": 6, + "ReloadTime": 2.75, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 99.999, + "SustainedDPS": 39.56, + "NameKey": "citadel_weapon_hero_gunslinger_set", + "DescKey": "citadel_weapon_hero_gunslinger_set_desc" + }, "WeaponPowerScale": 1 }, "hero_haze": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -1156,91 +2263,90 @@ "Key": "ability_bullet_flurry" } }, - "BulletDamage": 5.6, - "BulletGravityScale": 1.5, - "BulletSpeed": 762.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 25, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 55.99999999999999, - "FalloffBias": 0.5, - "FalloffEndRange": 45.9994, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": true, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.223929, - "MaxHealth": 27.0, + "BulletDamage": 0.143, + "MaxHealth": 35.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.239290000000004, - "SustainedDPS": 1.1542731958762857 + "TechPower": 0.5, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.3619, + "SustainedDPS": 0.71859 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_haze_lore", - "MaxHealth": 500.0, - "MaxMoveSpeed": 8.3, + "MaxHealth": 730.0, + "MaxMoveSpeed": 8.2, "MoveAcceleration": 4, "Name": "Haze", "Playstyle": "hero_haze_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_clip_size", - "upgrade_improved_spirit", - "upgrade_vampire", - "upgrade_slowing_bullets", - "upgrade_blitz_bullets", - "upgrade_regenerating_bullet_shield", - "upgrade_magic_shield", - "upgrade_burst_fire", - "upgrade_bullet_armor_reduction_aura", - "upgrade_chonky", - "upgrade_inhibitor", - "upgrade_silencer", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, "Role": "hero_haze_role", - "RoundsPerSecond": 10.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": { "ClipSize": 0.5, - "SustainedDPS": 0.27687776141383935 + "SustainedDPS": 0.2471 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 28.8659793814433, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_haze_set_desc", - "WeaponName": "citadel_weapon_hero_haze_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 762.0, + "BulletDamage": 5.26, + "RoundsPerSecond": 9.5238, + "ClipSize": 25, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 46.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 1.5, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 50.095, + "SustainedDPS": 26.432, + "NameKey": "citadel_weapon_hero_haze_set", + "DescKey": "citadel_weapon_hero_haze_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_hornet": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -1261,101 +2367,96 @@ "Key": "citadel_ability_hornet_snipe" } }, - "BulletDamage": 13, - "BulletGravityScale": 0.8, - "BulletSpeed": 889.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 22, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 59.0909090909091, - "FalloffBias": 0.5, - "FalloffEndRange": 64.000126, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.8, - "MaxHealth": 20.0, + "BulletDamage": 0.495, + "MaxHealth": 29.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.6363636363636402, - "SustainedDPS": 2.2697962342016993 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.1429, + "SustainedDPS": 1.2878 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_hornet_lore", - "MaxHealth": 525, - "MaxMoveSpeed": 9, + "MaxHealth": 755.0, + "MaxMoveSpeed": 7.9, "MoveAcceleration": 4, "Name": "Vindicta", "Playstyle": "hero_hornet_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_hollow_point_rounds", - "upgrade_headshot_booster", - "upgrade_improved_spirit", - "upgrade_extra_charge", - "upgrade_long_range", - "upgrade_slowing_bullets", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_quick_silver", - "upgrade_sharpshooter", - "upgrade_rapid_recharge", - "upgrade_chonky", - "upgrade_soaring_spirit", - "upgrade_critshot", - "upgrade_mega_spirit", - "upgrade_silencer" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.914, "Role": "hero_hornet_role", - "RoundsPerSecond": 4.545454545454546, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "RoundsPerSecond": 0.00636, - "FireRate": 0.14, - "DPS": 0.08267999999999631, - "SustainedDPS": 0.03219669502048106 + "BulletDamage": 0.022, + "DPS": 0.095238, + "SustainedDPS": 0.057237 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 2, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.88418880577767, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_hornet_set_desc", - "WeaponName": "citadel_weapon_hero_hornet_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_LongRange" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 660.0, + "BulletDamage": 12.33, + "RoundsPerSecond": 4.329, + "ClipSize": 19, + "ReloadTime": 2.914, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 64.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 53.377, + "SustainedDPS": 32.079, + "NameKey": "citadel_weapon_hero_hornet_set", + "DescKey": "citadel_weapon_hero_hornet_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_LongRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_inferno": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { - "Name": "Catalyst", + "Name": "Napalm", "Key": "ability_incendiary_projectile" }, "2": { @@ -1371,89 +2472,87 @@ "Key": "ability_fire_bomb" } }, - "BulletDamage": 6.6, - "BulletGravityScale": 0.8, - "BulletSpeed": 660.4, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 27, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 65.99999999999999, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": true, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.282857, - "MaxHealth": 33.0, + "BulletDamage": 0.088, + "MaxHealth": 41.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.828569999999999, - "SustainedDPS": 1.4712269312271218 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.83809, + "SustainedDPS": 0.46726 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_inferno_lore", - "MaxHealth": 600, - "MaxMoveSpeed": 6.8, + "MaxHealth": 830.0, + "MaxMoveSpeed": 6.7, "MoveAcceleration": 4, "Name": "Infernus", "Playstyle": "hero_inferno_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_clip_size", - "upgrade_endurance", - "upgrade_rapid_rounds", - "upgrade_improved_spirit", - "upgrade_resilience", - "upgrade_magic_vulnerability", - "upgrade_quick_silver", - "upgrade_arcane_extension", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_tech_defense_shredders", - "upgrade_soaring_spirit", - "upgrade_toxic_bullets", - "upgrade_damage_recycler", - "upgrade_ricochet" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.491, "Role": "hero_inferno_role", - "RoundsPerSecond": 10.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 34.32864573299941, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_inferno_set_desc", - "WeaponName": "citadel_weapon_hero_inferno_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 660.4, + "BulletDamage": 5.5, + "RoundsPerSecond": 9.5238, + "ClipSize": 27, + "ReloadTime": 2.25, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 18.0, + "FalloffEndRange": 55.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 52.381, + "SustainedDPS": 29.204, + "NameKey": "citadel_weapon_hero_inferno_set", + "DescKey": "citadel_weapon_hero_inferno_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_kali": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -1474,66 +2573,81 @@ "Key": "ability_kali_trappers_bolo" } }, - "BulletDamage": 12.98, - "BulletGravityScale": 0.6, - "BulletSpeed": 508.0, - "BulletsPerBurst": 2, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.5, - "ClipSize": 16, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 23.178571428571427, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_kali_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Kali", "Playstyle": "hero_kali_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.6, "Role": "hero_kali_role", - "RoundsPerSecond": 8.333333333333334, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 17.965397923875432, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_kali_set_desc", - "WeaponName": "citadel_weapon_hero_kali_set", + "Type": null, + "Weapon": { + "BulletSpeed": 508.0, + "BulletDamage": 12.98, + "RoundsPerSecond": 1.7857, + "ClipSize": 16, + "ReloadTime": 2.6, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.6, + "BulletsPerShot": 1, + "BulletsPerBurst": 2, + "BurstInterShotInterval": 0.5, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 23.178, + "SustainedDPS": 17.965, + "NameKey": "citadel_weapon_hero_kali_set", + "DescKey": "citadel_weapon_hero_kali_set_desc" + }, "WeaponPowerScale": 1 }, "hero_kelvin": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -1553,92 +2667,90 @@ "Key": "ability_ice_dome" } }, - "BulletDamage": 21, - "BulletGravityScale": 0.3, - "BulletSpeed": 254.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 15, - "CritDamageBonusScale": 0.8, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": -25.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 84.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.71, - "MaxHealth": 50.0, + "BulletDamage": 0.418, + "MaxHealth": 63.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.8400000000000034, - "SustainedDPS": 1.6811365430150005 + "TechResist": 0.625, + "TechPower": 1.3, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.5924, + "SustainedDPS": 0.93482 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_kelvin_lore", - "MaxHealth": 600.0, - "MaxMoveSpeed": 6.8, + "MaxHealth": 880.0, + "MaxMoveSpeed": 6.7, "MoveAcceleration": 4, "Name": "Kelvin", "Playstyle": "hero_kelvin_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_medic_bullets", - "upgrade_close_range", - "upgrade_magic_burst", - "upgrade_extra_charge", - "upgrade_resilience", - "upgrade_berserker", - "upgrade_crackshot", - "upgrade_healing_booster", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_magic_shock", - "upgrade_close_quarter_combat", - "upgrade_tech_purge", - "upgrade_rapid_recharge", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.585, "Role": "hero_kelvin_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.1, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 49.72375690607735, + "StaminaCooldown": 5.500247511138001, + "StaminaRegenPerSecond": 0.18181, "TechDuration": 0, "TechRange": 0, - "TechResist": 10.0, - "WeaponDescription": "citadel_weapon_hero_kelvin_set_desc", - "WeaponName": "citadel_weapon_hero_kelvin_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 160.0, + "BulletDamage": 18.6, + "RoundsPerSecond": 3.8095, + "ClipSize": 14, + "ReloadTime": 2.585, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.3, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 70.857, + "SustainedDPS": 41.597, + "NameKey": "citadel_weapon_hero_kelvin_set", + "DescKey": "citadel_weapon_hero_kelvin_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 }, "hero_krill": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 3, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -1658,89 +2770,87 @@ "Key": "ability_ult_combo" } }, - "BulletDamage": 3.6, - "BulletGravityScale": 0.8, - "BulletSpeed": 320.03999999999996, - "BulletsPerBurst": 1, - "BulletsPerShot": 4, - "BurstInterShotInterval": 0, - "ClipSize": 20, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": -19.999999999999996, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 20.0, "CrouchSpeed": 4.75, - "DPS": 80.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.196429, - "MaxHealth": 44.0, + "BulletDamage": 0.0847, + "MaxHealth": 68.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.3650888888888915, - "SustainedDPS": 2.4477133956386368 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.7926, + "SustainedDPS": 1.0267 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_krill_lore", - "MaxHealth": 700, - "MaxMoveSpeed": 8.1, + "MaxHealth": 930.0, + "MaxMoveSpeed": 8.0, "MoveAcceleration": 4, "Name": "Mo & Krill", "Playstyle": "hero_krill_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_medic_bullets", - "upgrade_magic_burst", - "upgrade_close_range", - "upgrade_sprint_booster", - "upgrade_fleetfoot_boots", - "upgrade_berserker", - "upgrade_cardio_calibrator", - "upgrade_healing_booster", - "upgrade_tech_armor", - "upgrade_bullet_armor", - "upgrade_magic_vulnerability", - "upgrade_tech_damage_pulse", - "upgrade_improved_bullet_armor", - "upgrade_tech_purge", - "upgrade_phantom_strike" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.82, "Role": "hero_krill_role", - "RoundsPerSecond": 5.555555555555555, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 44.85981308411215, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_krill_set_desc", - "WeaponName": "citadel_weapon_hero_krill_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_Spreadshot" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 320.0, + "BulletDamage": 2.82, + "RoundsPerSecond": 5.291, + "ClipSize": 20, + "ReloadTime": 2.82, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 4, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 59.682, + "SustainedDPS": 34.182, + "NameKey": "citadel_weapon_hero_krill_set", + "DescKey": "citadel_weapon_hero_krill_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_Spreadshot" + ] + }, + "WeaponPowerScale": 1 }, "hero_lash": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -1761,90 +2871,89 @@ "Key": "citadel_ability_lash_ultimate" } }, - "BulletDamage": 9, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 3, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.08, - "ClipSize": 29, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 55.10204081632653, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.707143, - "MaxHealth": 42.0, + "BulletDamage": 0.31, + "MaxHealth": 53.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.3294469387755115, - "SustainedDPS": 2.89376486359361 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.8076, + "SustainedDPS": 1.2276 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_lash_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Lash", "Playstyle": "hero_lash_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_magic_burst", - "upgrade_non_player_bonus", - "upgrade_close_range", - "upgrade_extra_charge", - "upgrade_sprint_booster", - "upgrade_magic_reach", - "upgrade_cold_front", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_superior_stamina", - "upgrade_rapid_recharge", - "upgrade_tech_range", - "upgrade_magic_shock", - "upgrade_chonky" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, "Role": "hero_lash_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 1.5, + "SprintSpeed": 2.1, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.829727187206025, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "TechResist": 15.0, - "WeaponDescription": "citadel_weapon_hero_lash_set_desc", - "WeaponName": "citadel_weapon_hero_lash_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_BurstFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "TechResist": 10.0, + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 8.46, + "RoundsPerSecond": 5.8309, + "ClipSize": 29, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 3, + "BurstInterShotInterval": 0.084, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 49.329, + "SustainedDPS": 33.5, + "NameKey": "citadel_weapon_hero_lash_set", + "DescKey": "citadel_weapon_hero_lash_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_magician": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 3.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -1857,102 +2966,98 @@ }, "3": { "Name": "Rabbit Hex", - "Key": "ability_magician_animalcurse" + "Key": "ability_magician_animalhexarea" }, "4": { - "Name": "Grand Finale!", - "Key": "ability_magician_bigbolt" + "Name": "Audience Participation", + "Key": "ability_magician_copyult" } }, - "BulletDamage": 30.0, - "BulletGravityScale": 0, - "BulletSpeed": 86.3599938024, - "BulletsPerBurst": 2, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.1, - "ClipSize": 22, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": -35.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 85.71428571428572, - "FalloffBias": 0.5, - "FalloffEndRange": 60.96, - "FalloffEndScale": 0.3, - "FalloffStartRange": 25.4, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, - "InDevelopment": true, - "InHeroLabs": true, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.597143, - "MaxHealth": 31.0, + "BulletDamage": 0.55, + "MaxHealth": 40.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 1.7061228571428586, - "SustainedDPS": 1.287955490196083 + "TechPower": 1.3, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.4966, + "SustainedDPS": 1.0501 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_magician_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 730.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, - "Name": "Magician", + "Name": "Sinclair", "Playstyle": "hero_magician_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_non_player_bonus", - "upgrade_resilience", - "upgrade_improved_spirit", - "upgrade_magic_reach", - "upgrade_tech_defense_shredders", - "upgrade_health_stealing_magic", - "upgrade_tech_armor", - "upgrade_bullet_armor", - "upgrade_magic_vulnerability", - "upgrade_suppressor", - "upgrade_rocket_booster", - "upgrade_chain_lightning", - "upgrade_magic_slow", - "upgrade_soaring_spirit", - "upgrade_tech_purge", - "upgrade_damage_recycler", - "upgrade_escalating_exposure" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.5, "Role": "hero_magician_role", - "RoundsPerSecond": 2.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "MaxMoveSpeed": 0.023 + "MaxMoveSpeed": 0.0138 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 64.70588235294117, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_magician_set_desc", - "WeaponName": "citadel_weapon_hero_magician_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_BurstFire", - "Attribute_EWeaponAttribute_LongRange", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 300.0, + "BulletDamage": 17.76, + "RoundsPerSecond": 2.7211, + "ClipSize": 16, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 25.4, + "FalloffEndRange": 60.96, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 2, + "BurstInterShotInterval": 0.105, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 48.327, + "SustainedDPS": 33.909, + "NameKey": "citadel_weapon_hero_magician_set", + "DescKey": "citadel_weapon_hero_magician_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_LongRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 }, "hero_mirage": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.5, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -1960,7 +3065,7 @@ "Key": "mirage_fire_beetles" }, "2": { - "Name": "Tornado", + "Name": "Dust Devil", "Key": "mirage_tornado" }, "3": { @@ -1972,196 +3077,342 @@ "Key": "mirage_teleport" } }, - "BulletDamage": 18, - "BulletGravityScale": 0.8, - "BulletSpeed": 828.04, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 16, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 51.42857142857143, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 1.0, - "MaxHealth": 37.0, + "BulletDamage": 0.3, + "MaxHealth": 47.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.857142857142861, - "SustainedDPS": 1.9512195121951237 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.81633, + "SustainedDPS": 0.56604 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_mirage_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 730.0, + "MaxMoveSpeed": 7.0, "MoveAcceleration": 4, "Name": "Mirage", "Playstyle": "hero_mirage_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_headshot_booster", - "upgrade_hollow_point_rounds", - "upgrade_endurance", - "upgrade_resilience", - "upgrade_magic_burst", - "upgrade_magic_shield", - "upgrade_improved_spirit", - "upgrade_fleetfoot_boots", - "upgrade_tech_defense_shredders", - "upgrade_tech_armor", - "upgrade_arcane_extension", - "upgrade_soaring_spirit", - "upgrade_tech_purge", - "upgrade_magic_shock", - "upgrade_suppressor", - "upgrade_magic_slow", - "upgrade_tech_overflow", - "upgrade_mega_spirit" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.6, "Role": "hero_mirage_role", - "RoundsPerSecond": 2.857142857142857, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 35.1219512195122, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_mirage_set_desc", - "WeaponName": "citadel_weapon_hero_mirage_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter" - ] + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 828.0, + "BulletDamage": 14.8, + "RoundsPerSecond": 2.7211, + "ClipSize": 16, + "ReloadTime": 2.6, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 40.272, + "SustainedDPS": 27.925, + "NameKey": "citadel_weapon_hero_mirage_set", + "DescKey": "citadel_weapon_hero_mirage_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter" + ] + }, + "WeaponPowerScale": 1 }, "hero_nano": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { - "Name": "Sekhmet's Spirit", - "Key": "ability_perched_predator" + "Name": "Gloom Bombs", + "Key": "ability_nano_clustergrenade" + }, + "2": { + "Name": "Leaping Slash", + "Key": "ability_nano_dash" + }, + "3": { + "Name": "Ava", + "Key": "ability_nano_catform" + }, + "4": { + "Name": "Return to Shadows", + "Key": "ability_nano_shadow_pulse" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.043, + "MaxHealth": 39.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 2.9092, + "DPS": 1.8429, + "SustainedDPS": 0.90703 + }, + "LightMeleeDamage": 63, + "Lore": "hero_nano_lore", + "MaxHealth": 730.0, + "MaxMoveSpeed": 6.8, + "MoveAcceleration": 4, + "Name": "Calico", + "Playstyle": "hero_nano_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_nano_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 317.5, + "BulletDamage": 1.84, + "RoundsPerSecond": 4.7619, + "ClipSize": 12, + "ReloadTime": 2.6, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 9, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 78.857, + "SustainedDPS": 38.812, + "NameKey": "citadel_weapon_hero_nano_set", + "DescKey": "citadel_weapon_hero_nano_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_necro": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Jar of Dead", + "Key": "ability_necro_hauntingskull" }, "2": { - "Name": "Pounce", - "Key": "ability_nano_pounce" + "Name": "Grasping Hands", + "Key": "ability_necro_zombiewall" }, "3": { - "Name": "Nekomata Ward", - "Key": "ability_nano_proximity_ritual" + "Name": "Essence Theft", + "Key": "ability_necro_fear" }, "4": { - "Name": "Queen of Shadows", - "Key": "ability_nano_shadow_step" + "Name": "Borrowed Decree", + "Key": "ability_necro_gravestone" } }, - "BulletDamage": 3, - "BulletGravityScale": 0.8, - "BulletSpeed": 317.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 5, - "BurstInterShotInterval": 0, - "ClipSize": 16, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "BuildUpRate": -50.0, + "BulletLifesteal": 8.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": true, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.054, + "MaxHealth": 35.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.52941, + "SustainedDPS": 0.31395 + }, + "LightMeleeDamage": 50, + "Lore": "hero_necro_lore", + "MaxHealth": 730.0, + "MaxMoveSpeed": 7.0, + "MoveAcceleration": 4, + "Name": "Graves", + "Playstyle": "hero_necro_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_necro_role", + "SpiritScaling": {}, + "SprintSpeed": 2.2, + "Stamina": 2.0, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 3.6, + "RoundsPerSecond": 9.8039, + "ClipSize": 40, + "ReloadTime": 2.8, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 7.62, + "FalloffEndRange": 17.02, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.5, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 35.294, + "SustainedDPS": 20.93, + "NameKey": "citadel_weapon_hero_necro_set", + "DescKey": "citadel_weapon_hero_necro_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BeamWeapon", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_opera": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": {}, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 75.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, - "InHeroLabs": true, - "IsDisabled": false, + "InHeroLabs": false, + "IsDisabled": true, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.124929, - "MaxHealth": 41.0, + "BulletDamage": 0.07, + "MaxHealth": 69.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.123224999999991, - "SustainedDPS": 1.611987096774186 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, - "Lore": "hero_nano_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "LightMeleeDamage": 50, + "Lore": "hero_opera_lore", + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, - "Name": "Calico", - "Playstyle": "hero_nano_playstyle", + "Name": "Opera", + "Playstyle": "hero_opera_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_lifestrike_gauntlets", - "upgrade_acolytes_glove", - "upgrade_rapid_recharge", - "upgrade_close_range", - "upgrade_slowing_bullets", - "upgrade_kinetic_sash", - "upgrade_cardio_calibrator", - "upgrade_vampire", - "upgrade_regenerating_bullet_shield", - "upgrade_magic_shield", - "upgrade_boxing_glove", - "upgrade_close_quarter_combat", - "upgrade_toxic_bullets", - "upgrade_magic_burst", - "upgrade_tech_damage_pulse", - "upgrade_belt_fed_magazine", - "upgrade_superior_stamina", - "upgrade_damage_recycler", - "upgrade_tech_range", - "upgrade_mega_spirit" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 3.0, - "Role": "hero_nano_role", - "RoundsPerSecond": 5.0, - "ShootMoveSpeed": 0.7, + "Role": "hero_opera_role", "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 38.70967741935484, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_nano_set_desc", - "WeaponName": "citadel_weapon_hero_nano_set", + "Type": null, "WeaponPowerScale": 1 }, "hero_operative": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2182,87 +3433,88 @@ "Key": "operative_revelation" } }, - "BulletDamage": 27, - "BulletGravityScale": 0.8, - "BulletSpeed": 828.04, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 9, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 49.090909090909086, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, - "InHeroLabs": true, - "IsDisabled": false, + "InHeroLabs": false, + "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 1.3, - "MaxHealth": 33.0, + "BulletDamage": 0.803, + "MaxHealth": 54.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.363636363636367, - "SustainedDPS": 1.552753815527538 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 3.8238, + "SustainedDPS": 2.367 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_operative_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Raven", "Playstyle": "hero_operative_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_headshot_booster", - "upgrade_hollow_point_rounds", - "upgrade_melee_charge", - "upgrade_sprint_booster", - "upgrade_magic_reach", - "upgrade_cooldown_reduction", - "upgrade_kinetic_sash", - "upgrade_arcane_surge", - "upgrade_lifestrike_gauntlets", - "upgrade_magic_slow", - "upgrade_duration_extender", - "upgrade_imbued_duration_extender", - "upgrade_headhunter", - "upgrade_pristine_emblem", - "upgrade_bullet_armor", - "upgrade_tech_armor" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.585, "Role": "hero_operative_role", - "RoundsPerSecond": 1.8181818181818181, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 32.249502322495026, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_operative_set_desc", - "WeaponName": "citadel_weapon_hero_operative_set", + "Type": null, + "Weapon": { + "BulletSpeed": 828.0, + "BulletDamage": 10.8, + "RoundsPerSecond": 4.7619, + "ClipSize": 20, + "ReloadTime": 2.585, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 2, + "BurstInterShotInterval": 0.1, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 51.429, + "SustainedDPS": 31.835, + "NameKey": "citadel_weapon_hero_operative_set", + "DescKey": "citadel_weapon_hero_operative_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, "WeaponPowerScale": 1 }, "hero_orion": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2.5, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 1.5, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -2282,97 +3534,297 @@ "Key": "ability_guided_arrow" } }, - "BulletDamage": 25, - "BulletGravityScale": 0.8, - "BulletSpeed": 495.3, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 17, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 45.45454545454545, - "FalloffBias": 0.5, - "FalloffEndRange": 53.999891999999996, - "FalloffEndScale": 0.1, - "FalloffStartRange": 17.999989399999997, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 1.62, - "MaxHealth": 29.0, + "BulletDamage": 1.001, + "MaxHealth": 40.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 2.9454545454545453, - "SustainedDPS": 2.353846153846156 + "TechPower": 1.6, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.7333, + "SustainedDPS": 1.3986 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_orion_lore", - "MaxHealth": 550, + "MaxHealth": 780.0, "MaxMoveSpeed": 6.3, "MoveAcceleration": 4, "Name": "Grey Talon", "Playstyle": "hero_orion_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_hollow_point_rounds", - "upgrade_endurance", - "upgrade_magic_burst", - "upgrade_extra_charge", - "upgrade_improved_spirit", - "upgrade_sprint_booster", - "upgrade_crackshot", - "upgrade_long_range", - "upgrade_regenerating_bullet_shield", - "upgrade_magic_shield", - "upgrade_tech_defense_shredders", - "upgrade_magic_shock", - "upgrade_rapid_recharge", - "upgrade_soaring_spirit", - "upgrade_magic_storm", - "upgrade_sharpshooter", - "upgrade_mega_spirit" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.35, "Role": "hero_orion_role", - "RoundsPerSecond": 1.8181818181818181, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "MaxMoveSpeed": 0.025, - "BulletDamage": 0.12, - "DPS": 0.2181818181818187, - "SustainedDPS": 0.17435897435897374 + "MaxMoveSpeed": 0.0084, + "BulletDamage": 0.08, + "DPS": 0.13853, + "SustainedDPS": 0.11177 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 4, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.324786324786324, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 495.3, + "BulletDamage": 23.51, + "RoundsPerSecond": 1.7316, + "ClipSize": 17, + "ReloadTime": 2.35, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 18.0, + "FalloffEndRange": 54.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": true, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 40.71, + "SustainedDPS": 32.847, + "NameKey": "citadel_weapon_hero_orion_set", + "DescKey": "citadel_weapon_hero_orion_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_HeavyHitter", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_priest": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Consecrating Grenade", + "Key": "ability_priest_flashbang" + }, + "2": { + "Name": "Gutshot", + "Key": "ability_priest_knockback" + }, + "3": { + "Name": "Hex-Lined Snap Trap", + "Key": "ability_priest_beartrap" + }, + "4": { + "Name": "Ira Domini", + "Key": "ability_priest_weaponswap" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, + "HeavyMeleeDamage": 125.0, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": true, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.27, + "MaxHealth": 45.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.7, + "HeavyMeleeDamage": 4.25, + "DPS": 2.1429, + "SustainedDPS": 1.2805 + }, + "LightMeleeDamage": 50, + "Lore": "hero_priest_lore", + "MaxHealth": 820.0, + "MaxMoveSpeed": 6.4, + "MoveAcceleration": 4, + "Name": "Venator", + "Playstyle": "hero_priest_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_priest_role", + "SpiritScaling": { + "TechResist": 0.12178, + "BulletResist": 0.12178 + }, + "SprintSpeed": 1.5, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 1588.0, + "BulletDamage": 8.0, + "RoundsPerSecond": 7.9365, + "ClipSize": 33, + "ReloadTime": 2.8, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 63.492, + "SustainedDPS": 37.942, + "NameKey": "citadel_weapon_hero_priest_set", + "DescKey": "citadel_weapon_hero_priest_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_punkgoat": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.5, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Bashdown", + "Key": "ability_punkgoat_ult" + }, + "2": { + "Name": "Rising Ram", + "Key": "ability_punkgoat_goatflip" + }, + "3": { + "Name": "Blasted", + "Key": "ability_punkgoat_blasted" + }, + "4": { + "Name": "Chain Gang", + "Key": "ability_punkgoat_tether" + } + }, + "CritDamageBonusPercent": -20.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.142, + "MaxHealth": 56.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.6706, + "SustainedDPS": 0.78166 + }, + "LightMeleeDamage": 50, + "Lore": "hero_punkgoat_lore", + "MaxHealth": 820.0, + "MaxMoveSpeed": 7.0, + "MoveAcceleration": 4, + "Name": "Billy", + "Playstyle": "hero_punkgoat_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_punkgoat_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_orion_set_desc", - "WeaponName": "citadel_weapon_hero_orion_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 513.1, + "BulletDamage": 6.3, + "RoundsPerSecond": 11.765, + "ClipSize": 30, + "ReloadTime": 2.9, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 13.97, + "FalloffEndRange": 31.75, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 74.12, + "SustainedDPS": 34.679, + "NameKey": "citadel_weapon_hero_punkgoat_set", + "DescKey": "citadel_weapon_hero_punkgoat_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_rutger": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2393,65 +3845,80 @@ "Key": "rutger_pulse" } }, - "BulletDamage": 3.24, - "BulletGravityScale": 0.8, - "BulletSpeed": 320.03999999999996, - "BulletsPerBurst": 1, - "BulletsPerShot": 4, - "BurstInterShotInterval": 0, - "ClipSize": 14, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 72.00000000000001, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_rutger_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Rutger", "Playstyle": "hero_rutger_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.4, "Role": "hero_rutger_role", - "RoundsPerSecond": 5.555555555555555, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.8780487804878, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_rutger_set_desc", - "WeaponName": "citadel_weapon_hero_rutger_set", + "Type": null, + "Weapon": { + "BulletSpeed": 320.0, + "BulletDamage": 3.24, + "RoundsPerSecond": 5.5556, + "ClipSize": 14, + "ReloadTime": 2.4, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 4, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 72.001, + "SustainedDPS": 36.878, + "NameKey": "citadel_weapon_hero_rutger_set", + "DescKey": "citadel_weapon_hero_rutger_set_desc" + }, "WeaponPowerScale": 1 }, "hero_shieldguy": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2472,68 +3939,83 @@ "Key": "ability_shieldguy_ult" } }, - "BulletDamage": 5.5, - "BulletGravityScale": 0, - "BulletSpeed": 571.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 30, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 61.111111111111114, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.124929, - "MaxHealth": 41.0, + "BulletDamage": 0.077, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 1.3880999999999943, - "SustainedDPS": 0.7207442307692347 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.85555, + "SustainedDPS": 0.44423 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_shieldguy_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Shield Guy", "Playstyle": "hero_shieldguy_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.5, "Role": "hero_shieldguy_role", - "RoundsPerSecond": 11.11111111111111, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 31.730769230769234, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_shieldguy_set_desc", - "WeaponName": "citadel_weapon_hero_shieldguy_set", + "Type": null, + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 5.5, + "RoundsPerSecond": 11.111, + "ClipSize": 30, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 61.111, + "SustainedDPS": 31.731, + "NameKey": "citadel_weapon_hero_shieldguy_set", + "DescKey": "citadel_weapon_hero_shieldguy_set_desc" + }, "WeaponPowerScale": 1 }, "hero_shiv": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.49, + "AirDashSpeed": 16.3, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2554,99 +4036,243 @@ "Key": "citadel_ability_shiv_killing_blow" } }, - "BulletDamage": 5.7, - "BulletGravityScale": 0.8, - "BulletSpeed": 609.6, - "BulletsPerBurst": 1, - "BulletsPerShot": 6, - "BurstInterShotInterval": 0, - "ClipSize": 10, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 65.14285714285714, - "FalloffBias": 0.5, - "FalloffEndRange": 41.147999999999996, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.7866, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.7, + "GroundDashSpeed": 14.3, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.314286, - "MaxHealth": 35.0, + "BulletDamage": 0.165, + "MaxHealth": 48.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.591840000000005, - "SustainedDPS": 2.342504347826093 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.796, + "SustainedDPS": 1.191 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_shiv_lore", - "MaxHealth": 600, - "MaxMoveSpeed": 7.0, + "MaxHealth": 830.0, + "MaxMoveSpeed": 6.5, "MoveAcceleration": 4, "Name": "Shiv", "Playstyle": "hero_shiv_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_health", - "upgrade_close_range", - "upgrade_clip_size", - "upgrade_improved_spirit", - "upgrade_crackshot", - "upgrade_tech_defense_shredders", - "upgrade_slowing_bullets", - "upgrade_cardio_calibrator", - "upgrade_tech_armor", - "upgrade_bullet_armor", - "upgrade_bullet_resist_shredder", - "upgrade_health_stealing_magic", - "upgrade_magic_storm", - "upgrade_magic_vulnerability", - "upgrade_reduce_debuff_duration", - "upgrade_magic_slow", - "upgrade_close_quarter_combat", - "upgrade_tech_purge", - "upgrade_soaring_spirit", - "upgrade_cooldown_reduction", - "upgrade_mega_spirit", - "upgrade_escalating_exposure", - "upgrade_damage_recycler", - "upgrade_siphon_bullets" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.8, "Role": "hero_shiv_role", - "RoundsPerSecond": 1.9047619047619047, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 42.48447204968944, + "StaminaCooldown": 5.500247511138001, + "StaminaRegenPerSecond": 0.18181, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_shiv_set_desc", - "WeaponName": "citadel_weapon_hero_shiv_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_Spreadshot", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 609.6, + "BulletDamage": 4.8, + "RoundsPerSecond": 1.8141, + "ClipSize": 10, + "ReloadTime": 2.8, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.79, + "FalloffEndRange": 41.15, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 6, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 52.246, + "SustainedDPS": 34.647, + "NameKey": "citadel_weapon_hero_shiv_set", + "DescKey": "citadel_weapon_hero_shiv_set_desc", + "AltFire": { + "BulletSpeed": 609.6, + "BulletDamage": 4.36, + "RoundsPerSecond": 0.79365, + "ClipSize": 8, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 12, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0.05, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 3, + "DPS": 41.524, + "SustainedDPS": 34.649, + "NameKey": "citadel_weapon_shiv_alt", + "DescKey": "citadel_weapon_shiv_alt_desc" + }, + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_skyrunner": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Lifethread", + "Key": "ability_skyrunner_swingline" + }, + "2": { + "Name": null, + "Key": "ability_skyrunner_magic_beam" + }, + "3": { + "Name": "Flakshot", + "Key": "ability_skyrunner_flakshot" + }, + "4": { + "Name": "Demontrigger Blitz", + "Key": "ability_gunslinger_salvo" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.44, + "MaxHealth": 54.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 4.6561, + "SustainedDPS": 2.4362 + }, + "LightMeleeDamage": 50, + "Lore": "hero_skyrunner_lore", + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, + "MoveAcceleration": 4, + "Name": "Skyrunner", + "Playstyle": "hero_skyrunner_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_skyrunner_role", + "SpiritScaling": {}, + "SprintSpeed": 2.5, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "TechResist": 10.0, + "Type": null, + "Weapon": { + "BulletSpeed": 108.0, + "BulletDamage": 5.0, + "RoundsPerSecond": 10.582, + "ClipSize": 36, + "ReloadTime": 3.1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 52.91, + "SustainedDPS": 27.684, + "NameKey": "citadel_weapon_hero_skyrunner_set", + "DescKey": "citadel_weapon_hero_skyrunner_set_desc", + "AltFire": { + "BulletSpeed": 108.0, + "BulletDamage": 5.0, + "RoundsPerSecond": 1.5873, + "ClipSize": 10, + "ReloadTime": 3.1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 12, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 12, + "DPS": 95.238, + "SustainedDPS": 63.83, + "NameKey": "citadel_weapon_skyrunner_alt", + "DescKey": "citadel_weapon_skyrunner_alt_desc" + }, + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_slork": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2667,88 +4293,190 @@ "Key": "fathom_lurkers_ambush" } }, - "BulletDamage": 4.0, - "BulletGravityScale": 0.8, - "BulletSpeed": 558.8, - "BulletsPerBurst": 1, - "BulletsPerShot": 7, - "BurstInterShotInterval": 0, - "ClipSize": 13, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 62.22222222222223, - "FalloffBias": 0.5, - "FalloffEndRange": 45.72, - "FalloffEndScale": 0.1, - "FalloffStartRange": 15.999993400000001, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, - "InHeroLabs": true, - "IsDisabled": false, + "InHeroLabs": false, + "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.35, - "MaxHealth": 36.0, + "BulletDamage": 0.22, + "MaxHealth": 57.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 5.444444444444429, - "SustainedDPS": 3.0463892874222864 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 3.4222, + "SustainedDPS": 1.9149 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_slork_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Fathom", "Playstyle": "hero_slork_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_sprint_booster", - "upgrade_tech_defense_shredders", - "upgrade_close_range", - "upgrade_fleetfoot_boots", - "upgrade_endurance", - "upgrade_health_stimpak", - "upgrade_bullet_armor", - "upgrade_tech_damage_pulse", - "upgrade_tech_armor", - "upgrade_close_quarter_combat", - "upgrade_healing_booster", - "upgrade_cooldown_reduction", - "upgrade_fire_rate_aura", - "upgrade_inhibitor", - "upgrade_phantom_strike", - "upgrade_escalating_exposure" - ], - "ReloadDelay": 0.705, - "ReloadMovespeed": 1.0, - "ReloadSingle": true, "ReloadSpeed": 0, - "ReloadTime": 0.3, "Role": "hero_slork_role", - "RoundsPerSecond": 2.2222222222222223, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 34.815877570540415, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_slork_set_desc", - "WeaponName": "citadel_weapon_hero_slork_set", + "Type": null, + "Weapon": { + "BulletSpeed": 558.8, + "BulletDamage": 3.6, + "RoundsPerSecond": 2.2222, + "ClipSize": 13, + "ReloadTime": 0.3, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.705, + "ReloadSingle": true, + "FalloffStartRange": 16.0, + "FalloffEndRange": 45.72, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 7, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 55.999, + "SustainedDPS": 31.334, + "NameKey": "citadel_weapon_hero_slork_set", + "DescKey": "citadel_weapon_hero_slork_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, "WeaponPowerScale": 1 }, - "hero_synth": { + "hero_swan": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": null, + "Key": "ability_swan_featherboomerang" + }, + "2": { + "Name": "Jeté", + "Key": "ability_swan_leap" + }, + "3": { + "Name": "Acrobat", + "Key": "ability_swan_acrobat" + }, + "4": { + "Name": null, + "Key": "ability_swan_ult" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, + "InHeroLabs": false, + "IsDisabled": true, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.275, + "MaxHealth": 64.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.79365, + "SustainedDPS": 0.4173 + }, + "LightMeleeDamage": 50, + "Lore": "hero_swan_lore", + "MaxHealth": 780.0, + "MaxMoveSpeed": 6.8, + "MoveAcceleration": 4, + "Name": "Swan", + "Playstyle": "hero_swan_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_swan_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": null, + "Weapon": { + "BulletSpeed": 177.8, + "BulletDamage": 10.0, + "RoundsPerSecond": 2.886, + "ClipSize": 8, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 2, + "BurstInterShotInterval": 0.084, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 0, + "DPS": 28.86, + "SustainedDPS": 15.174, + "NameKey": "citadel_weapon_hero_swan_set", + "DescKey": "citadel_weapon_hero_swan_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_synth": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.0, + "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { "Name": "Barrage", @@ -2767,92 +4495,88 @@ "Key": "synth_affliction" } }, - "BulletDamage": 5.0, - "BulletGravityScale": 0.8, - "BulletSpeed": 558.8, - "BulletsPerBurst": 1, - "BulletsPerShot": 7, - "BurstInterShotInterval": 0, - "ClipSize": 11, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 70.0, - "FalloffBias": 0.5, - "FalloffEndRange": 45.72, - "FalloffEndScale": 0.1, - "FalloffStartRange": 15.999993400000001, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.314286, - "MaxHealth": 27.0, + "BulletDamage": 0.2, + "MaxHealth": 38.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.131810186666666, - "DPS": 4.400003999999996, - "SustainedDPS": 2.9086564903846153 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.0547, + "DPS": 2.6667, + "SustainedDPS": 1.7918 }, - "LightMeleeDamage": 75, + "LightMeleeDamage": 60, "Lore": "hero_synth_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Pocket", "Playstyle": "hero_synth_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_health_stimpak", - "upgrade_magic_burst", - "upgrade_close_range", - "upgrade_resilience", - "upgrade_improved_spirit", - "upgrade_crackshot", - "upgrade_tech_defense_shredders", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_suppressor", - "upgrade_magic_vulnerability", - "upgrade_rocket_booster", - "upgrade_magic_shock", - "upgrade_soaring_spirit", - "upgrade_magic_slow", - "upgrade_mega_spirit", - "upgrade_escalating_exposure" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.82, "Role": "hero_synth_role", - "RoundsPerSecond": 2.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 46.27403846153846, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, "TechResist": -15.0, - "WeaponDescription": "citadel_weapon_hero_synth_set_desc", - "WeaponName": "citadel_weapon_hero_synth_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_Spreadshot", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 558.8, + "BulletDamage": 4.28, + "RoundsPerSecond": 1.9048, + "ClipSize": 11, + "ReloadTime": 2.82, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 16.0, + "FalloffEndRange": 45.72, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 7, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 57.068, + "SustainedDPS": 38.344, + "NameKey": "citadel_weapon_hero_synth_set", + "DescKey": "citadel_weapon_hero_synth_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_targetdummy": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -2873,74 +4597,89 @@ "Key": "targetdummy_ability_4" } }, - "BulletDamage": 11.6, - "BulletGravityScale": 0, - "BulletSpeed": 635.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 15, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 57.99999999999999, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, - "IsDisabled": true, + "IsDisabled": false, "IsRecommended": false, "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 65.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_targetdummy_lore", - "MaxHealth": 3000, - "MaxMoveSpeed": 7.3, + "MaxHealth": 2990.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "TargetDummy", "Playstyle": "hero_targetdummy_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.0, "Role": "hero_targetdummy_role", - "RoundsPerSecond": 5.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 34.8, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_targetdummy_set_desc", - "WeaponName": "citadel_weapon_hero_targetdummy_set", + "Type": null, + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 11.6, + "RoundsPerSecond": 5.0, + "ClipSize": 15, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 58.0, + "SustainedDPS": 34.8, + "NameKey": "citadel_weapon_hero_targetdummy_set", + "DescKey": "citadel_weapon_hero_targetdummy_set_desc" + }, "WeaponPowerScale": 1 }, "hero_tengu": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { - "Name": "Kudzu Bomb", + "Name": "Entangling Thorns", "Key": "citadel_ability_tengu_urn" }, "2": { - "Name": "Watcher's Covenant", + "Name": "Kudzu Connection", "Key": "citadel_ability_tangotether" }, "3": { @@ -2952,87 +4691,144 @@ "Key": "citadel_ability_tengu_airlift" } }, - "BulletDamage": 5.2, - "BulletGravityScale": 0.8, - "BulletSpeed": 571.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 33, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.08, + "MaxHealth": 47.0, + "PowerIncreases": 1, + "TechPower": 1.2, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.0884, + "SustainedDPS": 0.54214 + }, + "LightMeleeDamage": 50, + "Lore": "hero_tengu_lore", + "MaxHealth": 755.0, + "MaxMoveSpeed": 7.2, + "MoveAcceleration": 4, + "Name": "Ivy", + "Playstyle": "hero_tengu_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_tengu_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 4, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 4.45, + "RoundsPerSecond": 13.605, + "ClipSize": 33, + "ReloadTime": 2.444, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 60.542, + "SustainedDPS": 30.157, + "NameKey": "citadel_weapon_hero_tengu_set", + "DescKey": "citadel_weapon_hero_tengu_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_testhero": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": {}, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 74.28571428571428, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, - "HeavyMeleeDamage": 99, - "InDevelopment": false, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": true, "InHeroLabs": false, - "IsDisabled": false, + "IsDisabled": true, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.34, - "MaxHealth": 35.0, + "BulletDamage": 0.043, + "MaxHealth": 42.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.27, - "HeavyMeleeDamage": 4.161666666666666, - "DPS": 4.857142857142861, - "SustainedDPS": 2.360117795540603 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 2.9092 }, - "LightMeleeDamage": 54, - "Lore": "hero_tengu_lore", - "MaxHealth": 525, - "MaxMoveSpeed": 7.3, + "LightMeleeDamage": 63, + "Lore": "hero_testhero_lore", + "MaxHealth": 730.0, + "MaxMoveSpeed": 6.8, "MoveAcceleration": 4, - "Name": "Ivy", - "Playstyle": "hero_tengu_playstyle", + "Name": null, + "Playstyle": "hero_testhero_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_health_stimpak", - "upgrade_clip_size", - "upgrade_non_player_bonus", - "upgrade_health_nova", - "upgrade_healing_booster", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_magic_tempo", - "upgrade_chain_lightning", - "upgrade_titan_round", - "upgrade_chonky", - "upgrade_banshee_slugs", - "upgrade_inhibitor" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.444, - "Role": "hero_tengu_role", - "RoundsPerSecond": 14.285714285714285, - "ShootMoveSpeed": 1.0, + "Role": "hero_testhero_role", "SpiritScaling": {}, - "SprintSpeed": 0.5, - "Stamina": 4, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.09591922591502, + "SprintSpeed": 1.6, + "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_tengu_set_desc", - "WeaponName": "citadel_weapon_hero_tengu_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": "Assassin", + "Weapon": { + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_thumper": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3053,65 +4849,80 @@ "Key": "thumper_ability_4" } }, - "BulletDamage": 34.2, - "BulletGravityScale": 0.25, - "BulletSpeed": 124.46, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 6, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 57.00000000000001, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_thumper_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Thumper", "Playstyle": "hero_thumper_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.1, "Role": "hero_thumper_role", - "RoundsPerSecond": 1.6666666666666667, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 36.00000000000001, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_thumper_set_desc", - "WeaponName": "citadel_weapon_hero_thumper_set", + "Type": null, + "Weapon": { + "BulletSpeed": 124.5, + "BulletDamage": 34.2, + "RoundsPerSecond": 1.6667, + "ClipSize": 6, + "ReloadTime": 2.1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.25, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 57.001, + "SustainedDPS": 36.0, + "NameKey": "citadel_weapon_hero_thumper_set", + "DescKey": "citadel_weapon_hero_thumper_set_desc" + }, "WeaponPowerScale": 1 }, "hero_tokamak": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3132,68 +4943,83 @@ "Key": "tokamak_crimson_cannon" } }, - "BulletDamage": 8.2, - "BulletGravityScale": 0.8, - "BulletSpeed": 406.4, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 50, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 68.33333333333333, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.666836, - "MaxHealth": 41.0, + "BulletDamage": 0.418, + "MaxHealth": 69.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 5.556966666666668, - "SustainedDPS": 3.3341800000000035 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 3.4833, + "SustainedDPS": 2.09 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_tokamak_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Tokamak", "Playstyle": "hero_tokamak_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 4.0, "Role": "hero_tokamak_role", - "RoundsPerSecond": 8.333333333333334, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 40.99999999999999, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_tokamak_set_desc", - "WeaponName": "citadel_weapon_hero_tokamak_set", + "Type": null, + "Weapon": { + "BulletSpeed": 406.4, + "BulletDamage": 8.2, + "RoundsPerSecond": 8.3333, + "ClipSize": 50, + "ReloadTime": 4.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 68.333, + "SustainedDPS": 41.0, + "NameKey": "citadel_weapon_hero_tokamak_set", + "DescKey": "citadel_weapon_hero_tokamak_set_desc" + }, "WeaponPowerScale": 1 }, "hero_trapper": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3214,93 +5040,294 @@ "Key": "ability_trapper_spiderwave" } }, - "BulletDamage": 4.0, - "BulletGravityScale": 0.0, - "BulletSpeed": 380.9999751842, - "BulletsPerBurst": 1, - "BulletsPerShot": 13, - "BurstInterShotInterval": 0, - "ClipSize": 8, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 86.66666666666667, - "FalloffBias": 0.5, - "FalloffEndRange": 45.72, - "FalloffEndScale": 0.1, - "FalloffStartRange": 15.999993400000001, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, - "InHeroLabs": true, - "IsDisabled": false, + "InHeroLabs": false, + "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.36, - "MaxHealth": 45.0, + "BulletDamage": 0.22, + "MaxHealth": 71.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 7.800000000000011, - "SustainedDPS": 4.913385826771659 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 4.7668, + "SustainedDPS": 3.0027 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_trapper_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Trapper", "Playstyle": "hero_trapper_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_medic_bullets", - "upgrade_non_player_bonus", - "upgrade_endurance", - "upgrade_resilience", - "upgrade_magic_burst", - "upgrade_extra_charge", - "upgrade_improved_spirit", - "upgrade_cooldown_reduction", - "upgrade_tech_defense_shredders", - "upgrade_healbane", - "upgrade_arcane_extension", - "upgrade_soaring_spirit", - "upgrade_tech_purge", - "upgrade_magic_shock", - "upgrade_suppressor", - "upgrade_imbued_duration_extender", - "upgrade_rapid_recharge", - "upgrade_ability_power_shard" - ], - "ReloadDelay": 0.0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.82, "Role": "hero_trapper_role", - "RoundsPerSecond": 1.6666666666666667, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "TechResist": -15.0, + "Type": null, + "Weapon": { + "BulletSpeed": 381.0, + "BulletDamage": 4.0, + "RoundsPerSecond": 1.6667, + "ClipSize": 8, + "ReloadTime": 2.82, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 16.0, + "FalloffEndRange": 45.72, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 13, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "ExplosionRadius": 0.0, + "DPS": 86.668, + "SustainedDPS": 54.594, + "NameKey": "citadel_weapon_hero_trapper_set", + "DescKey": "citadel_weapon_hero_trapper_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_unicorn": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 1, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Light Eater", + "Key": "ability_unicorn_radiantblast" + }, + "2": { + "Name": "Dazzling Trick", + "Key": "ability_unicorn_prismaticguard" + }, + "3": { + "Name": "Radiant Daggers", + "Key": "ability_unicorn_luminousstrike" + }, + "4": { + "Name": "Shining Wonder", + "Key": "ability_unicorn_dazzlingorb" + } + }, + "CritDamageBonusPercent": -25.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.82, + "MaxHealth": 35.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.4138, + "SustainedDPS": 0.98794 + }, + "LightMeleeDamage": 50, + "Lore": "hero_unicorn_lore", + "MaxHealth": 690.0, + "MaxMoveSpeed": 6.2, + "MoveAcceleration": 4, + "Name": "Celeste", + "Playstyle": "hero_unicorn_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_unicorn_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 4, "StaminaCooldown": 5.0, "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 54.59317585301838, "TechDuration": 0, "TechRange": 0, - "TechResist": -15.0, - "WeaponDescription": "citadel_weapon_hero_trapper_set_desc", - "WeaponName": "citadel_weapon_hero_trapper_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 50.0, + "BulletDamage": 18, + "RoundsPerSecond": 1.7241, + "ClipSize": 8, + "ReloadTime": 2.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 22.0, + "FalloffEndRange": 60.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.2, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "ExplosionRadius": 0.0, + "DPS": 31.034, + "SustainedDPS": 21.686, + "NameKey": "citadel_weapon_hero_unicorn_set", + "DescKey": "citadel_weapon_hero_unicorn_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile", + "Attribute_EWeaponAttribute_Bouncy" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_vampirebat": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.43, + "AirDashSpeed": 18.6, + "BaseHealthRegen": 2.0, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Rake", + "Key": "ability_vampirebat_steallife" + }, + "2": { + "Name": "Sanguine Retreat", + "Key": "ability_vampirebat_batblink" + }, + "3": { + "Name": "Love Bites", + "Key": "ability_vampirebat_lovebites" + }, + "4": { + "Name": "Nox Nostra", + "Key": "ability_vampirebat_batswarm" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "DebuffResist": -8, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.62, + "GroundDashSpeed": 16.1, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": true, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.275, + "MaxHealth": 28.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.0913, + "SustainedDPS": 0.69857 + }, + "LightMeleeDamage": 50, + "Lore": "hero_vampirebat_lore", + "MaxHealth": 660.0, + "MaxMoveSpeed": 6.5, + "MoveAcceleration": 4, + "Name": "Mina", + "Playstyle": "hero_vampirebat_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_vampirebat_role", + "SpiritScaling": {}, + "SprintSpeed": 1.6, + "Stamina": 2.0, + "StaminaCooldown": 4.2000042000042, + "StaminaRegenPerSecond": 0.238095, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 762.0, + "BulletDamage": 7.31, + "RoundsPerSecond": 3.9683, + "ClipSize": 12, + "ReloadTime": 1.7, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 46.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 29.008, + "SustainedDPS": 18.569, + "NameKey": "citadel_weapon_hero_vampirebat_set", + "DescKey": "citadel_weapon_hero_vampirebat_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_BurstFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_vandal": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3321,90 +5348,91 @@ "Key": "citadel_ability_vandal_overflow" } }, - "BulletDamage": 3.0, - "BulletGravityScale": 0, - "BulletSpeed": 571.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 150, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 33.333333333333336, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 0.392857, - "MaxHealth": 35.0, + "BulletDamage": 0.242, + "MaxHealth": 56.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.365077777777778, - "SustainedDPS": 3.1015026315789456 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.6889, + "SustainedDPS": 1.9622 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_vandal_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Vandal", "Playstyle": "hero_vandal_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_health_stimpak", - "upgrade_clip_size", - "upgrade_non_player_bonus", - "upgrade_health_nova", - "upgrade_healing_booster", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_magic_tempo", - "upgrade_chain_lightning", - "upgrade_titan_round", - "upgrade_chonky", - "upgrade_banshee_slugs", - "upgrade_inhibitor" - ], - "ReloadDelay": 0.5, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 5.0, "Role": "hero_vandal_role", - "RoundsPerSecond": 3.3333333333333335, - "RoundsPerSecondAtMaxSpin": 11.11111111111111, - "ShootMoveSpeed": 0.7, - "SpinAcceleration": 1.0, - "SpinDeceleration": 0.65, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 4, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 23.68421052631579, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_vandal_set_desc", - "WeaponName": "citadel_weapon_hero_vandal_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": null, + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 3.0, + "RoundsPerSecond": 3.3333, + "ClipSize": 150, + "ReloadTime": 5.0, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": false, + "AmmoConsumedPerShot": 1, + "ExplosionRadius": 0.0, + "RoundsPerSecondAtMaxSpin": 11.11111111111111, + "SpinAcceleration": 1.0, + "SpinDeceleration": 0.65, + "DPS": 33.333, + "SustainedDPS": 24.324, + "NameKey": "citadel_weapon_hero_vandal_set", + "DescKey": "citadel_weapon_hero_vandal_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_viper": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3425,89 +5453,89 @@ "Key": "ability_viper_petrifybola" } }, - "BulletDamage": 9.0, - "BulletGravityScale": 0.0, - "BulletSpeed": 411.4800248158, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 24, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": -30.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 150.0, - "FalloffBias": 0.5, - "FalloffEndRange": 33.019999999999996, - "FalloffEndScale": 0.1, - "FalloffStartRange": 12.7, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, - "InDevelopment": true, - "InHeroLabs": true, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.392857, - "MaxHealth": 30.0, + "BulletDamage": 0.178, + "MaxHealth": 37.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 6.54761666666667, - "SustainedDPS": 3.1015026315789385 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 2.5429, + "SustainedDPS": 1.3025 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_viper_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 6.9, "MoveAcceleration": 4, - "Name": "Viper", + "Name": "Vyper", "Playstyle": "hero_viper_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_clip_size", - "upgrade_non_player_bonus", - "upgrade_vampire", - "upgrade_slowing_bullets", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_bullet_resist_shredder", - "upgrade_quick_silver", - "upgrade_chain_lightning", - "upgrade_bullet_armor_reduction_aura", - "upgrade_chonky", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 1.6, "Role": "hero_viper_role", - "RoundsPerSecond": 16.666666666666668, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "MaxMoveSpeed": 0.023 + "MaxMoveSpeed": 0.0138 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 4, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 71.05263157894737, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_viper_set_desc", - "WeaponName": "citadel_weapon_hero_viper_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 411.5, + "BulletDamage": 6.58, + "RoundsPerSecond": 14.286, + "ClipSize": 24, + "ReloadTime": 1.6, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 14.99, + "FalloffEndRange": 33.02, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 94.002, + "SustainedDPS": 48.147, + "NameKey": "citadel_weapon_hero_viper_set", + "DescKey": "citadel_weapon_hero_viper_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_viscous": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3528,90 +5556,118 @@ "Key": "viscous_goo_bowling_ball" } }, - "BulletDamage": 11.0, - "BulletGravityScale": 0.0, - "BulletSpeed": 254.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 20, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 55.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.9, - "MaxHealth": 38.0, + "BulletDamage": 0.36, + "BulletDamageAltFire": 1.6, + "MaxHealth": 47.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.5, - "SustainedDPS": 2.7692307692307665 + "TechPower": 1.3, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 2.9092, + "DPS": 1.7143, + "SustainedDPS": 1.0746 }, "LightMeleeDamage": 63, "Lore": "hero_viscous_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Viscous", "Playstyle": "hero_viscous_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_non_player_bonus", - "upgrade_magic_burst", - "upgrade_resilience", - "upgrade_extra_charge", - "upgrade_improved_spirit", - "upgrade_berserker", - "upgrade_healing_booster", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_magic_shock", - "upgrade_rapid_recharge", - "upgrade_tech_damage_pulse", - "upgrade_magic_reach", - "upgrade_soaring_spirit", - "upgrade_tech_purge", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.5, "Role": "hero_viscous_role", - "RoundsPerSecond": 5.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 33.84615384615385, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_viscous_set_desc", - "WeaponName": "citadel_weapon_hero_viscous_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Mystic", + "Weapon": { + "BulletSpeed": 254.0, + "BulletDamage": 10.34, + "RoundsPerSecond": 4.7619, + "ClipSize": 20, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "ExplosionDamageScaleAtMaxRadius": 0.3, + "DPS": 49.238, + "SustainedDPS": 30.866, + "NameKey": "citadel_weapon_hero_viscous_set", + "DescKey": "citadel_weapon_hero_viscous_set_desc", + "AltFire": { + "BulletSpeed": 38.1, + "BulletDamage": 42.0, + "RoundsPerSecond": 0.79365, + "ClipSize": 10, + "ReloadTime": 2.1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.2, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": false, + "AmmoConsumedPerShot": 5, + "ExplosionRadius": 3.556, + "ExplosionDamageScaleAtMaxRadius": 0.5, + "DPS": 33.333, + "SustainedDPS": 28.571, + "NameKey": "citadel_weapon_viscous_set_2", + "DescKey": "citadel_weapon_viscous_set_2_desc" + }, + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 }, "hero_warden": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3632,95 +5688,295 @@ "Key": "ability_warden_riot_protocol" } }, - "BulletDamage": 19.8, - "BulletGravityScale": 0.25, - "BulletSpeed": 289.99942, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 17, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 79.2, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.9, - "MaxHealth": 45.0, + "BulletDamage": 0.34, + "MaxHealth": 63.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 3.5999999999999943, - "SustainedDPS": 2.135678391959793 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.2952, + "SustainedDPS": 0.78357 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_warden_lore", - "MaxHealth": 550, + "MaxHealth": 805.0, "MaxMoveSpeed": 6.3, "MoveAcceleration": 4, "Name": "Warden", "Playstyle": "hero_warden_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_close_range", - "upgrade_non_player_bonus", - "upgrade_magic_reach", - "upgrade_fleetfoot_boots", - "upgrade_berserker", - "upgrade_cardio_calibrator", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_suppressor", - "upgrade_magic_slow", - "upgrade_close_quarter_combat", - "upgrade_improved_bullet_armor", - "upgrade_tech_purge", - "upgrade_unstoppable", - "upgrade_inhibitor" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.914, "Role": "hero_warden_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "RoundsPerSecond": 0.0088, - "FireRate": 0.22, - "DPS": 0.1742399999999975, - "SustainedDPS": 0.06126692842007486 + "RoundsPerSecond": 0.01, + "FireRate": 0.25, + "DPS": 0.1734, + "SustainedDPS": 0.063395 }, - "SprintSpeed": 1.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 46.98492462311558, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Brawler", + "Weapon": { + "BulletSpeed": 290.0, + "BulletDamage": 17.34, + "RoundsPerSecond": 3.8095, + "ClipSize": 17, + "ReloadTime": 2.914, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.25, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 66.057, + "SustainedDPS": 39.962, + "NameKey": "citadel_weapon_hero_warden_set", + "DescKey": "citadel_weapon_hero_warden_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_werewolf": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.5, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Slam Fire", + "Key": "ability_werewolf_unloadgun" + }, + "2": { + "Name": "Boot Kick", + "Key": "ability_werewolf_kickflip" + }, + "3": { + "Name": "Entangling Bola", + "Key": "ability_werewolf_netshot" + }, + "4": { + "Name": "Lycan Curse", + "Key": "ability_werewolf_transformation" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.117, + "BulletDamageAltFire": 0.7735, + "MaxHealth": 29.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 0.96355, + "SustainedDPS": 0.67054 + }, + "LightMeleeDamage": 50, + "Lore": "hero_werewolf_lore", + "MaxHealth": 830.0, + "MaxMoveSpeed": 6.7, + "MoveAcceleration": 4, + "Name": "Silver", + "Playstyle": "hero_werewolf_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_werewolf_role", + "SpiritScaling": {}, + "SprintSpeed": 1.5, + "Stamina": 2, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, + "TechDuration": 0, + "TechRange": 0, + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 812.8, + "BulletDamage": 5.1, + "RoundsPerSecond": 1.1765, + "ClipSize": 7, + "ReloadTime": 0.3, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.5, + "ReloadSingle": true, + "FalloffStartRange": 19.99, + "FalloffEndRange": 45.72, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 7, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 42.001, + "SustainedDPS": 29.229, + "NameKey": "citadel_weapon_hero_werewolf_set", + "DescKey": "citadel_weapon_hero_werewolf_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 + }, + "hero_werewolf_transformed": { + "AbilityResourceMax": 0, + "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 2.5, + "BaseWeaponDamageIncrease": 0, + "BoundAbilities": { + "1": { + "Name": "Go For The Throat", + "Key": "ability_werewolf_frenzy" + }, + "2": { + "Name": "Mauling Leap", + "Key": "ability_werewolf_maulingleap" + }, + "3": { + "Name": "Tail Whack", + "Key": "ability_werewolf_cripplingslash" + }, + "4": { + "Name": "Lycan Curse", + "Key": "ability_werewolf_transformation" + } + }, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, + "CrouchSpeed": 4.75, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, + "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, + "InDevelopment": false, + "InHeroLabs": false, + "IsDisabled": false, + "IsRecommended": false, + "IsSelectable": true, + "LevelScaling": { + "BulletDamage": 0.7735, + "MaxHealth": 29.0, + "PowerIncreases": 1, + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.547, + "SustainedDPS": 1.547 + }, + "LightMeleeDamage": 50, + "Lore": "hero_werewolf_transformed_lore", + "MaxHealth": 830.0, + "MaxMoveSpeed": 6.7, + "MoveAcceleration": 4, + "Name": "Silver (Transformed)", + "Playstyle": "hero_werewolf_transformed_playstyle", + "ProcBuildUpRateScale": 1, + "ReloadSpeed": 0, + "Role": "hero_werewolf_transformed_role", + "SpiritScaling": {}, + "SprintSpeed": 1.5, + "Stamina": 2, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_warden_set_desc", - "WeaponName": "citadel_weapon_hero_warden_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_Projectile" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 254.0, + "BulletDamage": 25.0, + "RoundsPerSecond": 2.0, + "ClipSize": 0, + "ReloadTime": 1.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 1.0, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 50.0, + "SustainedDPS": 50.0, + "NameKey": "citadel_weapon_hero_werewolf_transformed_set", + "DescKey": "citadel_weapon_hero_werewolf_transformed_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_wraith": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3741,89 +5997,89 @@ "Key": "citadel_ability_psychic_lift" } }, - "BulletDamage": 5.5, - "BulletGravityScale": 0, - "BulletSpeed": 571.5, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 52, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 61.111111111111114, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, - "IsRecommended": true, + "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.39, - "MaxHealth": 31.0, + "BulletDamage": 0.14, + "MaxHealth": 37.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.333333333333329, - "SustainedDPS": 2.7039999999999935 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 1.4815, + "SustainedDPS": 0.9413 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_wraith_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 730.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Wraith", "Playstyle": "hero_wraith_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_clip_size", - "upgrade_non_player_bonus", - "upgrade_vampire", - "upgrade_slowing_bullets", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_bullet_resist_shredder", - "upgrade_quick_silver", - "upgrade_chain_lightning", - "upgrade_bullet_armor_reduction_aura", - "upgrade_chonky", - "upgrade_critshot" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.82, "Role": "hero_wraith_role", - "RoundsPerSecond": 11.11111111111111, - "ShootMoveSpeed": 0.7, "SpiritScaling": { - "SprintSpeed": 0.06 + "SprintSpeed": 0.05 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 38.13333333333333, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_wraith_set_desc", - "WeaponName": "citadel_weapon_hero_wraith_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_RapidFire", - "Attribute_EWeaponAttribute_MediumRange" - ] + "Type": "Marksman", + "Weapon": { + "BulletSpeed": 571.5, + "BulletDamage": 5.64, + "RoundsPerSecond": 10.582, + "ClipSize": 52, + "ReloadTime": 2.82, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 18.0, + "FalloffEndRange": 52.0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 59.682, + "SustainedDPS": 37.921, + "NameKey": "citadel_weapon_hero_wraith_set", + "DescKey": "citadel_weapon_hero_wraith_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_RapidFire", + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_wrecker": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3844,96 +6100,86 @@ "Key": "citadel_ability_wrecker_garbage_suck" } }, - "BulletDamage": 21.0, - "BulletGravityScale": 0.8, - "BulletSpeed": 635.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0, - "ClipSize": 15, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 84.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, - "InHeroLabs": true, - "IsDisabled": false, + "InHeroLabs": false, + "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "BulletDamage": 1.241429, - "MaxHealth": 41.0, + "BulletDamage": 0.77, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365, - "DPS": 4.9657160000000005, - "SustainedDPS": 2.8648361538461558 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656, + "DPS": 3.08, + "SustainedDPS": 1.7769 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_wrecker_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Wrecker", "Playstyle": "hero_wrecker_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_improved_spirit", - "upgrade_non_player_bonus", - "upgrade_close_range", - "upgrade_resilience", - "upgrade_magic_burst", - "upgrade_crackshot", - "upgrade_tech_defense_shredders", - "upgrade_magic_shield", - "upgrade_regenerating_bullet_shield", - "upgrade_suppressor", - "upgrade_magic_vulnerability", - "upgrade_magic_shock", - "upgrade_soaring_spirit", - "upgrade_magic_slow", - "upgrade_rapid_recharge", - "upgrade_chonky", - "upgrade_escalating_exposure", - "upgrade_mega_spirit", - "upgrade_damage_recycler", - "upgrade_healing_booster", - "upgrade_diviners_kevlar", - "upgrade_cold_front" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.75, "Role": "hero_wrecker_role", - "RoundsPerSecond": 4.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 48.46153846153846, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_wrecker_set_desc", - "WeaponName": "citadel_weapon_hero_wrecker_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_MediumRange", - "Attribute_EWeaponAttribute_HeavyHitter" - ] + "Type": null, + "Weapon": { + "BulletSpeed": 635.0, + "BulletDamage": 18.9, + "RoundsPerSecond": 4.0, + "ClipSize": 15, + "ReloadTime": 2.75, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 75.6, + "SustainedDPS": 43.615, + "NameKey": "citadel_weapon_hero_wrecker_set", + "DescKey": "citadel_weapon_hero_wrecker_set_desc", + "WeaponTypes": [ + "Attribute_EWeaponAttribute_MediumRange" + ] + }, + "WeaponPowerScale": 1 }, "hero_yakuza": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { @@ -3954,66 +6200,81 @@ "Key": "yakuza_setting_sun" } }, - "BulletDamage": 5.4, - "BulletGravityScale": 0.8, - "BulletSpeed": 406.4, - "BulletsPerBurst": 2, - "BulletsPerShot": 1, - "BurstInterShotInterval": 0.05, - "ClipSize": 20, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 54.0, - "FalloffBias": 0.5, - "FalloffEndRange": 57.5056, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 116, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": true, "InHeroLabs": false, "IsDisabled": true, "IsRecommended": false, - "IsSelectable": true, + "IsSelectable": false, "LevelScaling": { - "MaxHealth": 41.0, + "MaxHealth": 66.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.91882165079365 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6656 }, - "LightMeleeDamage": 63, + "LightMeleeDamage": 50, "Lore": "hero_yakuza_lore", - "MaxHealth": 550, - "MaxMoveSpeed": 7.3, + "MaxHealth": 780.0, + "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "The Boss", "Playstyle": "hero_yakuza_playstyle", "ProcBuildUpRateScale": 1, - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 1.6, "Role": "hero_yakuza_role", - "RoundsPerSecond": 10.0, - "ShootMoveSpeed": 0.7, "SpiritScaling": {}, - "SprintSpeed": 0, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 30.0, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_yakuza_set_desc", - "WeaponName": "citadel_weapon_hero_yakuza_set", + "Type": null, + "Weapon": { + "BulletSpeed": 406.4, + "BulletDamage": 5.4, + "RoundsPerSecond": 10.0, + "ClipSize": 20, + "ReloadTime": 1.6, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 2, + "BurstInterShotInterval": 0.05, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 54.0, + "SustainedDPS": 30.0, + "NameKey": "citadel_weapon_hero_yakuza_set", + "DescKey": "citadel_weapon_hero_yakuza_set_desc" + }, "WeaponPowerScale": 1 }, "hero_yamato": { "AbilityResourceMax": 0, "AbilityResourceRegenPerSecond": 0, - "BaseHealthRegen": 2.0, + "AirDashDistanceInMeters": 8.0, + "AirDashDuration": 0.47, + "AirDashSpeed": 17.0, + "BaseHealthRegen": 1.0, "BaseWeaponDamageIncrease": 0, "BoundAbilities": { "1": { @@ -4021,7 +6282,7 @@ "Key": "citadel_ability_power_slash" }, "2": { - "Name": "Flying Strike", + "Name": "Flying Slash", "Key": "citadel_ability_flying_strike" }, "3": { @@ -4033,91 +6294,111 @@ "Key": "citadel_ability_infinity_slash" } }, - "BulletDamage": 5.65, - "BulletGravityScale": 0.0, - "BulletSpeed": 254.0, - "BulletsPerBurst": 1, - "BulletsPerShot": 5, - "BurstInterShotInterval": 0, - "ClipSize": 12, - "CritDamageBonusScale": 1.0, - "CritDamageReceivedScale": 0.0, + "CritDamageBonusPercent": 0.0, + "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, - "DPS": 70.625, - "FalloffBias": 0.5, - "FalloffEndRange": 45.72, - "FalloffEndScale": 0.1, - "FalloffStartRange": 19.9898, - "FalloffStartScale": 1.0, + "GroundDashDistanceInMeters": 10.0, + "GroundDashDuration": 0.68, + "GroundDashSpeed": 14.7, "HeavyMeleeDamage": 128, + "HeroBulletLifestealEffectiveness": 1.0, + "HeroSpiritLifestealEffectiveness": 1.0, "InDevelopment": false, "InHeroLabs": false, "IsDisabled": false, "IsRecommended": false, "IsSelectable": true, "LevelScaling": { - "BulletDamage": 0.353, - "MaxHealth": 31.0, + "BulletDamage": 0.154, + "BulletDamageAltFire": 0.7, + "MaxHealth": 47.0, "PowerIncreases": 1, - "LightMeleeDamage": 2.671429, - "HeavyMeleeDamage": 4.955694376811594, - "DPS": 4.412499999999994, - "SustainedDPS": 2.923799006073999 + "TechPower": 1.1, + "LightMeleeDamage": 1.58, + "HeavyMeleeDamage": 3.6771, + "DPS": 1.8334, + "SustainedDPS": 1.2347 }, - "LightMeleeDamage": 69, + "LightMeleeDamage": 55, "Lore": "hero_yamato_lore", - "MaxHealth": 500.0, - "MaxMoveSpeed": 8.3, + "MaxHealth": 730.0, + "MaxMoveSpeed": 8.2, "MoveAcceleration": 4, "Name": "Yamato", "Playstyle": "hero_yamato_playstyle", "ProcBuildUpRateScale": 1, - "RecommendedItems": [ - "upgrade_endurance", - "upgrade_close_range", - "upgrade_headshot_booster", - "upgrade_magic_burst", - "upgrade_improved_spirit", - "upgrade_resilience", - "upgrade_cold_front", - "upgrade_crackshot", - "upgrade_tech_defense_shredders", - "upgrade_bullet_armor", - "upgrade_tech_armor", - "upgrade_healbane", - "upgrade_magic_shock", - "upgrade_tech_damage_pulse", - "upgrade_soaring_spirit", - "upgrade_close_quarter_combat", - "upgrade_fervor", - "upgrade_mega_spirit", - "upgrade_ability_refresher" - ], - "ReloadDelay": 0, - "ReloadMovespeed": 1.0, - "ReloadSingle": false, "ReloadSpeed": 0, - "ReloadTime": 2.444, "Role": "hero_yamato_role", - "RoundsPerSecond": 2.5, - "ShootMoveSpeed": 0.7, "SpiritScaling": { "ClipSize": 0.15, - "SustainedDPS": 0.19573644963872994 + "SustainedDPS": 0.17233 }, - "SprintSpeed": 0.5, + "SprintSpeed": 1.6, "Stamina": 3, - "StaminaCooldown": 5.0, - "StaminaRegenPerSecond": 0.2, - "SustainedDPS": 46.797349530646045, + "StaminaCooldown": 4.5000045000045, + "StaminaRegenPerSecond": 0.222222, "TechDuration": 0, "TechRange": 0, - "WeaponDescription": "citadel_weapon_hero_yamato_set_desc", - "WeaponName": "citadel_weapon_hero_yamato_set", - "WeaponPowerScale": 1, - "WeaponTypes": [ - "Attribute_EWeaponAttribute_Spreadshot", - "Attribute_EWeaponAttribute_CloseRange" - ] + "Type": "Assassin", + "Weapon": { + "BulletSpeed": 254.0, + "BulletDamage": 5.31, + "RoundsPerSecond": 2.381, + "ClipSize": 12, + "ReloadTime": 2.444, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 45.72, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 5, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 63.216, + "SustainedDPS": 42.571, + "NameKey": "citadel_weapon_hero_yamato_set", + "DescKey": "citadel_weapon_hero_yamato_set_desc", + "AltFire": { + "BulletSpeed": 76.2, + "BulletDamage": 50, + "RoundsPerSecond": 0.95238, + "ClipSize": 9, + "ReloadTime": 2.1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 19.99, + "FalloffEndRange": 57.51, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 1.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": false, + "AmmoConsumedPerShot": 3, + "ExplosionRadius": 3.048, + "DPS": 47.619, + "SustainedDPS": 38.961, + "NameKey": "citadel_weapon_yamato_alt", + "DescKey": "citadel_weapon_yamato_alt_desc" + }, + "WeaponTypes": [ + "Attribute_EWeaponAttribute_Spreadshot", + "Attribute_EWeaponAttribute_CloseRange" + ] + }, + "WeaponPowerScale": 1 } } \ No newline at end of file diff --git a/data/json/hero-meaningful-stats.json b/data/json/hero-meaningful-stats.json index f2acfc9d..edb98072 100644 --- a/data/json/hero-meaningful-stats.json +++ b/data/json/hero-meaningful-stats.json @@ -1,24 +1,33 @@ { + "AirDashDuration": true, + "AirDashSpeed": true, + "AmmoConsumedPerShot": true, "BaseHealthRegen": true, "BonusAttackRange": true, "BulletDamage": true, + "BulletDamageAltFire": true, "BulletGravityScale": true, "BulletResist": true, "BulletSpeed": true, "BulletsPerBurst": true, "BulletsPerShot": true, "BurstInterShotInterval": true, + "CanCrit": true, "ClipSize": true, - "CritDamageBonusScale": true, - "CritDamageReceivedScale": true, + "CritDamageBonusPercent": true, + "CritDamageReceivedPercent": true, "DPS": true, + "ExplosionDamageScaleAtMaxRadius": true, + "ExplosionRadius": true, "FalloffEndRange": true, "FalloffEndScale": true, "FalloffStartRange": true, "FireRate": true, + "GroundDashDuration": true, + "GroundDashSpeed": true, "HeavyMeleeDamage": true, + "HitOnceAcrossAllBullets": true, "InDevelopment": true, - "InHeroLabs": true, "IsDisabled": true, "IsRecommended": true, "IsSelectable": true, @@ -36,6 +45,10 @@ "SpinDeceleration": true, "SprintSpeed": true, "Stamina": true, + "StaminaCooldown": true, + "StaminaRegenPerSecond": true, "SustainedDPS": true, - "TechResist": true + "TechPower": true, + "TechResist": true, + "Type": true } \ No newline at end of file diff --git a/data/json/item-cards.json b/data/json/item-cards.json new file mode 100644 index 00000000..4680bd34 --- /dev/null +++ b/data/json/item-cards.json @@ -0,0 +1,22155 @@ +{ + "ability_item_pickup_effects": { + "Key": "ability_item_pickup_effects", + "Name": null, + "Description": null, + "Cost": null, + "Tier": null, + "Slot": null, + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "Hero" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 2.0, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_base": { + "Key": "upgrade_base", + "Name": null, + "Description": null, + "Cost": null, + "Tier": null, + "Slot": null, + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_base": { + "Key": "armor_upgrade_base", + "Name": null, + "Description": null, + "Cost": null, + "Tier": null, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_t1": { + "Key": "armor_upgrade_t1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_t2": { + "Key": "armor_upgrade_t2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_t3": { + "Key": "armor_upgrade_t3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_t4": { + "Key": "armor_upgrade_t4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "armor_upgrade_t5": { + "Key": "armor_upgrade_t5", + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_base": { + "Key": "weapon_upgrade_base", + "Name": null, + "Description": null, + "Cost": null, + "Tier": null, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_t1": { + "Key": "weapon_upgrade_t1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_t2": { + "Key": "weapon_upgrade_t2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_t3": { + "Key": "weapon_upgrade_t3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_t4": { + "Key": "weapon_upgrade_t4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "weapon_upgrade_t5": { + "Key": "weapon_upgrade_t5", + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_base": { + "Key": "tech_upgrade_base", + "Name": null, + "Description": null, + "Cost": null, + "Tier": null, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_t1": { + "Key": "tech_upgrade_t1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_t2": { + "Key": "tech_upgrade_t2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_t3": { + "Key": "tech_upgrade_t3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_t4": { + "Key": "tech_upgrade_t4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "tech_upgrade_t5": { + "Key": "tech_upgrade_t5", + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "item_projectile_test_01": { + "Key": "item_projectile_test_01", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_01_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "item_projectile_test_02": { + "Key": "item_projectile_test_02", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_02_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "item_projectile_test_03": { + "Key": "item_projectile_test_03", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_03_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "item_projectile_test_04": { + "Key": "item_projectile_test_04", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_04_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "item_projectile_test_05": { + "Key": "item_projectile_test_05", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_05_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "item_projectile_test_06": { + "Key": "item_projectile_test_06", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#item_projectile_test_06_desc", + "Cooldown": 1.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Radius", + "Value": "0.5m", + "Type": "distance" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.01, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "0.5m" + } + } + }, + "upgrade_clip_size": { + "Key": "upgrade_clip_size", + "Name": "Extended Magazine", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusClipSizePercent", + "Value": 30 + } + ], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 8, + "Type": "bullet_damage" + } + ] + }, + "Upgrades": { + "BonusClipSizePercent": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_non_player_bonus": { + "Key": "upgrade_non_player_bonus", + "Name": "Monster Rounds", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "NonPlayerBonusWeaponPower", + "Value": 25, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "NonPlayerBulletResist", + "Value": 25, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1, + "Type": "healing" + } + ] + }, + "Upgrades": { + "NonPlayerBonusWeaponPower": 35, + "NonPlayerBulletResist": 35, + "OutOfCombatHealthRegen": 1 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_non_player_bonus_sacrifice": { + "Key": "upgrade_non_player_bonus_sacrifice", + "Name": "Cultist Sacrifice", + "Description": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Press", + "Components": [ + "upgrade_non_player_bonus" + ], + "TargetTypes": [ + "TrooperEnemy", + "Neutral", + "MinionEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + }, + { + "Key": "NonPlayerBonusWeaponPower", + "Value": 30, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "NonPlayerBulletResist", + "Value": 30, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_non_player_bonus_sacrifice_desc", + "Cooldown": 270, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 10.0, + "Scale": { + "Value": 0.8, + "Type": "power_increase" + }, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusHealth", + "Value": 50.0, + "Scale": { + "Value": 4.0, + "Type": "power_increase" + }, + "Type": "health", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechRangeMultiplier", + "Value": 12, + "Type": "distance", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 160, + "Type": "duration" + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 40, + "TechRangeMultiplier": 40, + "BaseAttackDamagePercent": 47, + "BonusHealth": 300, + "NonPlayerBonusWeaponPower": 30, + "NonPlayerBulletResist": 30 + }, + "Other": { + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "7m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusSoulsPct": { + "Key": "BonusSoulsPct", + "Value": 180 + }, + "BonusAbilityCharges": { + "Key": "BonusAbilityCharges", + "Value": 1, + "Type": "cast", + "UsageFlags": "ConditionallyApplied" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 12, + "Type": "distance", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_ammo_scavenger": { + "Key": "upgrade_ammo_scavenger", + "Name": "Ammo Scavenger", + "Description": "Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_ammo_scavenger_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AmmoPerSoul", + "Value": 2 + }, + { + "Key": "SpiritPowerPerSoul", + "Value": 1, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "2m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityDuration", + "Value": 45, + "Type": "duration", + "LocTokenOverride": "AmmoScavengerDuration" + }, + { + "Key": "MaxStacks", + "Value": 18 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_clip_size_fixed": { + "Key": "upgrade_clip_size_fixed", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSize", + "Value": 6 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_clip_size_fixed_t3": { + "Key": "upgrade_clip_size_fixed_t3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipSize": { + "Key": "BonusClipSize", + "Value": 12 + } + } + }, + "upgrade_chain_lightning": { + "Key": "upgrade_chain_lightning", + "Name": "Tesla Bullets", + "Description": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_chain_lightning_desc", + "Cooldown": 0.2, + "ChargeUp": null, + "Main": [ + { + "Key": "DamagePerChain", + "Value": 33.0, + "Scale": { + "Value": 0.19, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "ProcChance", + "Value": 15 + } + ], + "Alt": [ + { + "Key": "ChainCount", + "Value": 4 + }, + { + "Key": "ChainRadius", + "Value": "8m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "DamagePerChain": 25, + "BonusPerChain": 25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusPerChain": { + "Key": "BonusPerChain", + "Value": 33.0, + "Scale": { + "Value": 0.19, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + "ChainTickRate": { + "Key": "ChainTickRate", + "Value": 0.4 + } + } + }, + "upgrade_capacitor": { + "Key": "upgrade_capacitor", + "Name": "Capacitor", + "Description": "Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": [ + "upgrade_chain_lightning" + ], + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "BossEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 5, + "Type": "fire_rate" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_chain_lightning_desc", + "Cooldown": 0.2, + "ChargeUp": null, + "Main": [ + { + "Key": "DamagePerChain", + "Value": 43.0, + "Scale": { + "Value": 0.19, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "ProcChance", + "Value": 20 + } + ], + "Alt": [ + { + "Key": "ChainCount", + "Value": 6 + }, + { + "Key": "ChainRadius", + "Value": "10m", + "Type": "distance" + } + ] + }, + "Info3": { + "Type": "Active", + "DescKey": "#upgrade_capacitor_desc", + "Cooldown": 40, + "ChargeUp": null, + "Main": [ + { + "Key": "Damage", + "Value": 100, + "Type": "tech_damage" + }, + { + "Key": "MaxSlowPercent", + "Value": 75, + "Type": "slow" + } + ], + "Alt": [ + { + "Key": "SlowDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ProcChance": 5, + "BonusFireRate": 15, + "DamagePerChain": 25, + "AbilityCooldown": -32, + "Damage": 25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusPerChain": { + "Key": "BonusPerChain", + "Value": 43.0, + "Scale": { + "Value": 0.19, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + "ChainTickRate": { + "Key": "ChainTickRate", + "Value": 0.4 + } + } + }, + "upgrade_galvanic_storm": { + "Key": "upgrade_galvanic_storm", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_galvanic_storm_passive1", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "DamagePerChain", + "Value": 50.0, + "Scale": { + "Value": 0.304668, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "BonusPerChain", + "Value": 75.0, + "Scale": { + "Value": 0.457002, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "ProcChance", + "Value": 30 + }, + { + "Key": "ChainRadius", + "Value": "7m", + "Type": "distance" + }, + { + "Key": "ChainCount", + "Value": 7 + }, + { + "Key": "ChainTickRate", + "Value": 0.2 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_galvanic_storm_passive2", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BuffDamageMult", + "Value": 2 + } + ], + "Alt": [ + { + "Key": "BuffMoveSpeedBonus", + "Value": "3m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "GalvanicBuffDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Info3": { + "Type": "Innate", + "DescKey": "#upgrade_regenerating_tech_shield", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ProcCooldown": { + "Key": "ProcCooldown", + "Value": 0.4, + "Type": "cooldown" + }, + "TechShieldMaxHealth": { + "Key": "TechShieldMaxHealth", + "Value": 400, + "Type": "tech_armor_up" + }, + "GalvanicDebuffDuration": { + "Key": "GalvanicDebuffDuration", + "Value": 5, + "Type": "duration" + }, + "ExplodeRadius": { + "Key": "ExplodeRadius", + "Value": "10m", + "Type": "distance" + } + } + }, + "upgrade_hollow_point_rounds": { + "Key": "upgrade_hollow_point_rounds", + "Name": "Hollow Point", + "Description": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 4.5, + "Type": "healing" + }, + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_hollow_point_rounds_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 35, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BulletArmorReduction", + "Value": -9, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletArmorReduction": -12, + "BonusHealth": 150, + "BaseAttackDamagePercent": 25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LifeThreshold": { + "Key": "LifeThreshold", + "Value": 65 + } + } + }, + "upgrade_pristine_emblem": { + "Key": "upgrade_pristine_emblem", + "Name": "Opening Rounds", + "Description": "Your attacks have additional Weapon Damage against enemies above 50% health.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_high_velocity_mag" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 60, + "Type": "bullet_damage" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 8, + "Type": "bullet_damage" + }, + { + "Key": "TechPower", + "Value": 4 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_pristine_emblem_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercentBonus", + "Value": 30, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Upgrades": { + "BaseAttackDamagePercentBonus": 25, + "TechPower": 18, + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "EnemyLifeThreshold": { + "Key": "EnemyLifeThreshold", + "Value": 50 + } + } + }, + "upgrade_stabilizer": { + "Key": "upgrade_stabilizer", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": "#upgrade_stabilizer_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 30 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MoveWhileShootingSpeedPenaltyReductionPercent": { + "Key": "MoveWhileShootingSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed" + }, + "MoveWhileZoomedSpeedPenaltyReductionPercent": { + "Key": "MoveWhileZoomedSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed" + } + } + }, + "upgrade_high_velocity_mag": { + "Key": "upgrade_high_velocity_mag", + "Name": "High-Velocity Rounds", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 60, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 8, + "Type": "bullet_damage" + } + ] + }, + "Upgrades": { + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_lifestrike_gauntlets": { + "Key": "upgrade_lifestrike_gauntlets", + "Name": "Melee Lifesteal", + "Description": "Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
", + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusMeleeDamagePercent", + "Value": 12, + "Type": "melee_damage" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_lifestrike_gauntlets_desc", + "Cooldown": 8, + "ChargeUp": null, + "Main": [ + { + "Key": "LifestrikeHeal", + "Value": 100, + "Type": "healing" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusMeleeDamagePercent": 12, + "AbilityCooldown": -6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeCooldownMult": { + "Key": "LightMeleeCooldownMult", + "Value": 1.5 + }, + "NonHeroHealPct": { + "Key": "NonHeroHealPct", + "Value": 30 + } + } + }, + "upgrade_melee_rebuttal": { + "Key": "upgrade_melee_rebuttal", + "Name": "Rebuttal", + "Description": "On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.", + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "ParryCooldownReduction", + "Value": 1.75, + "Type": "cooldown" + }, + { + "Key": "MeleeResistPercent", + "Value": 18 + }, + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_melee_rebuttal_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusDamagePercent", + "Value": 30, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ParryCooldownReduction": 0.5, + "MeleeResistPercent": 22, + "BonusDamagePercent": 20, + "BonusHealth": 150 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ParrySuccessHealPercentage": { + "Key": "ParrySuccessHealPercentage", + "Value": 100, + "Type": "healing" + } + } + }, + "upgrade_counterspell": { + "Key": "upgrade_counterspell", + "Name": "Counterspell", + "Description": "Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + }, + { + "Key": "SpiritPowerInnate", + "Value": 5, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_counterspell_desc", + "Cooldown": 23.0, + "ChargeUp": null, + "Main": [ + { + "Key": "HealOnSuccess", + "Value": 150, + "Type": "healing", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "HealOnCounterSpell" + }, + { + "Key": "SpiritPower", + "Value": 20, + "Type": "tech_power", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.75m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "SpellParryDuration", + "Value": 0.8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SpiritPower": 20, + "BonusHealth": 150, + "HealOnSuccess": 250, + "BonusMoveSpeed": "2m", + "AbilityCooldown": -8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_weighted_shots": { + "Key": "upgrade_weighted_shots", + "Name": "Weighted Shots", + "Description": "Your bullets build up a Movement Slow on enemies.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_slowing_bullets" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 40, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "StatusResistancePercent", + "Value": 22, + "Type": "duration" + }, + { + "Key": "StaminaCooldownReduction", + "Value": -14 + }, + { + "Key": "BonusMoveSpeed", + "Value": "-0.5m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_weighted_shots_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowPercent", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "GroundDashReductionPercent", + "Value": -22, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowDuration", + "Value": 3.5, + "Type": "duration" + }, + { + "Key": "BuildUpPerShot", + "Value": 0.7 + } + ] + }, + "Upgrades": { + "StatusResistancePercent": 10, + "BaseAttackDamagePercent": 35, + "SlowPercent": 20, + "GroundDashReductionPercent": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + } + } + }, + "upgrade_ancient_shield": { + "Key": "upgrade_ancient_shield", + "Name": "Ancient Shield", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 40, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "TechResist", + "Value": 40, + "Type": "tech_armor_up" + }, + { + "Key": "StatusResistancePercent", + "Value": 40, + "Type": "duration" + }, + { + "Key": "DegenResistance", + "Value": 40, + "Type": "healing", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 40, + "Type": "healing" + } + ] + }, + "Upgrades": { + "DegenResistance": 10, + "StatusResistancePercent": 10, + "TechResist": 10, + "OutOfCombatHealthRegen": 10, + "BulletResist": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_close_range": { + "Key": "upgrade_close_range", + "Name": "Close Quarters", + "Description": "Deal additional Weapon Damage when in close range to your target.", + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "MeleeResistPercent", + "Value": 20 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_close_range_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CloseRangeBonusWeaponPower", + "Value": 20, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "CloseRangeBonusDamageRange", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "CloseRangeBonusWeaponPower": 15, + "MeleeResistPercent": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_long_range": { + "Key": "upgrade_long_range", + "Name": "Long Range", + "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAttackRangePercent", + "Value": 8, + "Type": "distance" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_long_range_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "LongRangeBonusWeaponPower", + "Value": 40, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "LongRangeBonusWeaponPowerMinRange", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "BonusAttackRangePercent": 8, + "LongRangeBonusWeaponPower": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_slowing_bullets": { + "Key": "upgrade_slowing_bullets", + "Name": "Slowing Bullets", + "Description": "Your bullets build up a Movement Slow on enemies.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 15, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_slowing_bullets_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowPercent", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "GroundDashReductionPercent", + "Value": -22, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowDuration", + "Value": 3.5, + "Type": "duration" + }, + { + "Key": "BuildUpPerShot", + "Value": 0.7 + } + ] + }, + "Upgrades": { + "BaseAttackDamagePercent": 30, + "SlowPercent": 20, + "GroundDashReductionPercent": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + } + } + }, + "upgrade_inhibitor": { + "Key": "upgrade_inhibitor", + "Name": "Inhibitor", + "Description": "Your bullets build up to reduce the target's outgoing damage and apply healing reduction.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 10, + "Type": "bullet_damage" + }, + { + "Key": "BonusHealth", + "Value": 150, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_inhibitor_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "OutgoingDamagePenaltyPercent", + "Value": -30, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -40, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "BuildUpPerShot", + "Value": 0.77 + } + ] + }, + "Upgrades": { + "OutgoingDamagePenaltyPercent": -20, + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "BonusHealth": 125, + "BaseAttackDamagePercent": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -40, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_small_attack_speed": { + "Key": "upgrade_small_attack_speed", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 8 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_tech_defense_shredders": { + "Key": "upgrade_tech_defense_shredders", + "Name": "Spirit Shredder Bullets", + "Description": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_tech_defense_shredders_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechArmorDamageReduction", + "Value": -8, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityLifestealPercentHero", + "Value": 10, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "TechArmorDamageReduction": -10, + "AbilityLifestealPercentHero": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_attack_speed_1": { + "Key": "upgrade_attack_speed_1", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 15 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_nearby_enemy_boost": { + "Key": "upgrade_nearby_enemy_boost", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "FireRate", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_nearby_enemy_boost_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 48, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusFireRate", + "Value": 30, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "20m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TickRate": { + "Key": "TickRate", + "Value": 1 + }, + "MinTargetsRequired": { + "Key": "MinTargetsRequired", + "Value": 2 + } + } + }, + "upgrade_dps_aura": { + "Key": "upgrade_dps_aura", + "Name": "Heroic Aura", + "Description": "Provides Bullet Resist to nearby friendly units.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": [ + "FireRate", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "1.5m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_dps_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResist", + "Value": 17, + "Type": "bullet_armor_up" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "35m", + "Type": "distance" + } + ] + }, + "Info3": { + "Type": "Active", + "DescKey": "#upgrade_dps_aura_active_desc", + "Cooldown": 22.0, + "ChargeUp": null, + "Main": [ + { + "Key": "ActiveBonusMoveSpeed", + "Value": "2.25m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusFireRate", + "Value": 26, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "ActiveRadius", + "Value": "35m", + "Type": "distance" + }, + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ActiveBonusMoveSpeed": "3m", + "BonusFireRate": 34, + "BulletResist": 10, + "ActiveRadius": "15m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "NonHeroMult": { + "Key": "NonHeroMult", + "Value": 2 + } + } + }, + "upgrade_armor_reduction_debuff": { + "Key": "upgrade_armor_reduction_debuff", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 12, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_armor_reduction_debuff_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletShieldDamagePercent", + "Value": 60, + "Type": "bullet_damage" + } + ], + "Alt": [] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 8, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ResistReduction": { + "Key": "ResistReduction", + "Value": -60, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_weapon_detention_ammo": { + "Key": "upgrade_weapon_detention_ammo", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 100, + "Type": "health" + }, + { + "Key": "BonusFireRate", + "Value": 15 + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_weapon_detention_ammo_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TetherDuration", + "Value": 2.3, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "BuildUpPerShot", + "Value": 1.2 + }, + { + "Key": "TetherRadius", + "Value": "7m", + "Type": "distance" + }, + { + "Key": "ImmunityDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 10, + "Type": "duration" + } + } + }, + "upgrade_height_advantage": { + "Key": "upgrade_height_advantage", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": "#upgrade_height_advantage_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HighGroundBonusWeaponPower": { + "Key": "HighGroundBonusWeaponPower", + "Value": 50, + "Type": "bullet_damage" + } + } + }, + "upgrade_targeted_silence": { + "Key": "upgrade_targeted_silence", + "Name": "Silence Wave", + "Description": "Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_targeted_silence_desc", + "Cooldown": 42.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + }, + { + "Key": "Damage", + "Value": 75.0, + "Scale": { + "Value": 0.7, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 3, + "Type": "duration", + "LocTokenOverride": "#SilenceDuration" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -10, + "Damage": 125, + "BonusHealth": 75 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "CooldownOnMiss": { + "Key": "CooldownOnMiss", + "Value": 30.0 + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "1m" + }, + "GrowthPerMeter": { + "Key": "GrowthPerMeter", + "Value": "0.15m" + }, + "InitialWidth": { + "Key": "InitialWidth", + "Value": "5.0m" + } + } + }, + "upgrade_haunting_scream": { + "Key": "upgrade_haunting_scream", + "Name": "Haunting Scream", + "Description": "Launch an expanding projectile which Curses enemies for a short duration.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechPowerPercent", + "Value": 30 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_haunting_scream_desc", + "Cooldown": 25.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + }, + { + "Key": "StatusEffectDisarmed", + "Value": null + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -8, + "TechPowerPercent": 10, + "AbilityDuration": 0.25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": "1m" + }, + "GrowthPerMeter": { + "Key": "GrowthPerMeter", + "Value": "0.15m" + }, + "InitialWidth": { + "Key": "InitialWidth", + "Value": "5.0m" + }, + "Damage": { + "Key": "Damage", + "Value": 400 + }, + "SkipFrames": { + "Key": "SkipFrames", + "Value": 6, + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_proc_silence": { + "Key": "upgrade_proc_silence", + "Name": "Silencer", + "Description": "Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 12, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_proc_silence_debuff_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechDamageReduction", + "Value": -25, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 6 + } + ] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_proc_silence_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + } + ], + "Alt": [ + { + "Key": "SilenceDuration", + "Value": 2.5 + }, + { + "Key": "ImmunityDuration", + "Value": 10 + }, + { + "Key": "BuildUpPerShot", + "Value": 1.04 + } + ] + }, + "Upgrades": { + "TechDamageReduction": -15, + "SilenceDuration": 1.25, + "TechResist": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + } + } + }, + "upgrade_silencer": { + "Key": "upgrade_silencer", + "Name": "Silencer", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 20, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_silencer_active", + "Cooldown": 36.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + } + ], + "Alt": [ + { + "Key": "EMPDuration", + "Value": 2 + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 4, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_proc_disarm": { + "Key": "upgrade_proc_disarm", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_proc_disarm_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectDisarmed", + "Value": null + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "BuildUpPerShot", + "Value": 1.0 + }, + { + "Key": "BuildUpDuration", + "Value": 10, + "Type": "duration" + }, + { + "Key": "ImmunityDuration", + "Value": 3 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_berserker": { + "Key": "upgrade_berserker", + "Name": "Berserker", + "Description": "Your Weapon Damage increases as you take sustained damage.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 8, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_berserker_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "WeaponPowerPerStack", + "Value": 7, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "DamageToStack", + "Value": 120, + "Type": "bullet_armor_up" + }, + { + "Key": "MaxStacks", + "Value": 10 + }, + { + "Key": "DamageDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "WeaponPowerPerStack": 3, + "BulletResist": 8, + "MaxStacks": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_fervor": { + "Key": "upgrade_fervor", + "Name": "Frenzy", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "FireRate", + "ClipSize", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 160, + "Type": "health" + }, + { + "Key": "BonusFireRate", + "Value": 15 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_fervor_passive", + "Cooldown": 16, + "ChargeUp": null, + "Main": [ + { + "Key": "FervorMovespeed", + "Value": "4m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "FervorFireRate", + "Value": 40, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "FervorStatusResistancePercent", + "Value": 40, + "Type": "duration", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusHealth": 125, + "FervorFireRate": 20, + "FervorMovespeed": "3m", + "FervorStatusResistancePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LowHealthThreshold": { + "Key": "LowHealthThreshold", + "Value": 50 + } + } + }, + "upgrade_siphon_bullets": { + "Key": "upgrade_siphon_bullets", + "Name": "Siphon Bullets", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 15, + "Type": "bullet_damage" + }, + { + "Key": "BulletResist", + "Value": 10, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_siphon_bullets_desc_passive2", + "Cooldown": 1.2, + "ChargeUp": null, + "Main": [ + { + "Key": "HealthStealPctHero", + "Value": 2.5, + "Type": "health", + "LocTokenOverride": "SiphonBullets_HealthStealPctHero" + } + ], + "Alt": [ + { + "Key": "StealDuration", + "Value": 17, + "Type": "duration" + } + ] + }, + "Upgrades": { + "HealthStealPctHero": 1.5, + "BulletResist": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "StealPerHit": { + "Key": "StealPerHit", + "Value": 1 + }, + "StealPerKill": { + "Key": "StealPerKill", + "Value": 1 + }, + "StackLostPerDeath": { + "Key": "StackLostPerDeath", + "Value": 2 + }, + "MaxStacks": { + "Key": "MaxStacks", + "Value": 9999 + }, + "ParticleRadius": { + "Key": "ParticleRadius", + "Value": "1m", + "Type": "distance" + } + } + }, + "upgrade_headshot_booster": { + "Key": "upgrade_headshot_booster", + "Name": "Headshot Booster", + "Description": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 30, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_headshot_booster_desc", + "Cooldown": 9, + "ChargeUp": null, + "Main": [ + { + "Key": "HeadShotBonusDamage", + "Value": 45, + "Type": "bullet_damage" + } + ], + "Alt": [] + }, + "Upgrades": { + "HeadShotBonusDamage": 55 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ProcChance": { + "Key": "ProcChance", + "Value": 100 + } + } + }, + "upgrade_headshot_booster2": { + "Key": "upgrade_headshot_booster2", + "Name": "Weakening Headshot", + "Description": "Landing a Headshot reduces their Bullet Resist.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 60, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_headshot_booster2_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResistReduction", + "Value": -13, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletResistReduction": -7, + "BonusHealth": 125 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DiminishingMultiplier": { + "Key": "DiminishingMultiplier", + "Value": 0.5 + } + } + }, + "upgrade_sharpshooter": { + "Key": "upgrade_sharpshooter", + "Name": "Sharpshooter", + "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_long_range", + "upgrade_high_velocity_mag" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAttackRangePercent", + "Value": 20, + "Type": "distance" + }, + { + "Key": "BonusZoomPercent", + "Value": 25, + "Type": "distance" + } + ], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 60, + "Type": "bullet_damage" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 10, + "Type": "bullet_damage" + }, + { + "Key": "BonusSprintSpeed", + "Value": "1.0m", + "Type": "move_speed" + }, + { + "Key": "BonusMoveSpeed", + "Value": "-0.7m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_sharpshooter_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "LongRangeBonusWeaponPower", + "Value": 60, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "LongRangeBonusWeaponPowerMinRange", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "LongRangeBonusWeaponPower": 40, + "BonusAttackRangePercent": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_headhunter": { + "Key": "upgrade_headhunter", + "Name": "Headhunter", + "Description": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_headshot_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 5, + "Type": "bullet_damage" + }, + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_headhunter_desc", + "Cooldown": 8, + "ChargeUp": null, + "Main": [ + { + "Key": "HeadShotBonusDamage", + "Value": 75.0, + "Scale": { + "Value": 4.0, + "Type": "power_increase" + }, + "Type": "bullet_damage" + }, + { + "Key": "HealPercentPerHeadshot", + "Value": 4, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "BonusMoveSpeed", + "Value": "1.75m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "MovementSpeedBonusDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "HeadShotBonusDamage": 75, + "HealPercentPerHeadshot": 4, + "AbilityCooldown": -3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ProcChance": { + "Key": "ProcChance", + "Value": 100 + } + } + }, + "upgrade_spellslinger_headshots": { + "Key": "upgrade_spellslinger_headshots", + "Name": "Spirit Rend", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_tech_defense_shredders" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_spellslinger_headshots_part1_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechArmorDamageReduction", + "Value": -8, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityLifestealPercentHero", + "Value": 10, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_spellslinger_headshots_part2_desc", + "Cooldown": 2, + "ChargeUp": null, + "Main": [ + { + "Key": "MagicResistReduction", + "Value": -7, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "SpellSlingerHeadshots_SpiritShredPerStack" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 8, + "Type": "duration" + }, + { + "Key": "MaxStacks", + "Value": 4 + } + ] + }, + "Upgrades": { + "MagicResistReduction": -5, + "AbilityLifestealPercentHero": 10, + "TechArmorDamageReduction": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_banshee_slugs": { + "Key": "upgrade_banshee_slugs", + "Name": "Crippling Headshot", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_headshot_booster2" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_banshee_slugs_headshots_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResistReduction", + "Value": -16, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "MagicResistReduction", + "Value": -16, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Upgrades": { + "MagicResistReduction": -12, + "BulletResistReduction": -12, + "HealAmpReceivePenaltyPercent": -25, + "HealAmpRegenPenaltyPercent": -25, + "BonusHealth": 150 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealAmpReceivePenaltyPercent": { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + "DiminishingMultiplier": { + "Key": "DiminishingMultiplier", + "Value": 0.5 + } + } + }, + "upgrade_proc_tech_damage": { + "Key": "upgrade_proc_tech_damage", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_proc_tech_damage_desc", + "Cooldown": 1, + "ChargeUp": null, + "Main": [ + { + "Key": "NanoTechPerShot", + "Value": 1.0, + "Scale": { + "Value": 3.04668, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "BaseDamagePct", + "Value": 0.0001, + "Scale": { + "Value": 3.04668, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BaseDamagePerShot": { + "Key": "BaseDamagePerShot", + "Value": 1 + }, + "SpellAmplificationMultiplier": { + "Key": "SpellAmplificationMultiplier", + "Value": 5 + } + } + }, + "upgrade_crackshot": { + "Key": "upgrade_crackshot", + "Name": "Mystic Shot", + "Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "SpiritPower", + "Value": 7, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_crackshot_desc", + "Cooldown": 8, + "ChargeUp": null, + "Main": [ + { + "Key": "ProcBonusMagicDamage", + "Value": 40.0, + "Scale": { + "Value": 1.2, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [] + }, + "Upgrades": { + "ProcBonusMagicDamage": 109, + "SpiritPower": 14 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "1m" + }, + "ProcChance": { + "Key": "ProcChance", + "Value": 100 + }, + "ProcCooldown": { + "Key": "ProcCooldown", + "Value": 1, + "Type": "cooldown" + } + } + }, + "upgrade_critshot": { + "Key": "upgrade_critshot", + "Name": "Lucky Shot", + "Description": "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 30 + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_critshot_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CritDamagePercent", + "Value": 100, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "ProcChance", + "Value": 25 + } + ] + }, + "Upgrades": { + "CritDamagePercent": 30, + "BonusClipSizePercent": 40, + "ProcChance": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "1m", + "Type": "distance" + } + } + }, + "upgrade_close_quarter_combat": { + "Key": "upgrade_close_quarter_combat", + "Name": "Point Blank", + "Description": "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_close_range" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "MeleeResistPercent", + "Value": 30 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_close_quarter_combat_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CloseRangeBonusWeaponPower", + "Value": 50, + "Type": "bullet_damage" + }, + { + "Key": "SlowPercent", + "Value": 25, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "SlowDuration", + "Value": 2, + "Type": "duration" + }, + { + "Key": "CloseRangeBonusDamageRange", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "CloseRangeBonusWeaponPower": 30, + "MeleeResistPercent": 30, + "BonusHealth": 150, + "SlowPercent": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_clip_size_2": { + "Key": "upgrade_clip_size_2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipSizePercent": { + "Key": "BonusClipSizePercent", + "Value": 30 + } + } + }, + "upgrade_clip_size_3": { + "Key": "upgrade_clip_size_3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 60 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_toxic_bullets": { + "Key": "upgrade_toxic_bullets", + "Name": "Toxic Bullets", + "Description": "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_toxic_bullets_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "DotHealthPercent", + "Value": 1.7, + "Scale": { + "Value": 0.005, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DotDuration", + "Value": 4, + "Type": "duration" + }, + { + "Key": "BuildUpPerShot", + "Value": 1.28 + } + ] + }, + "Upgrades": { + "HealAmpReceivePenaltyPercent": -30, + "HealAmpRegenPenaltyPercent": -30, + "DotHealthPercent": 0.7 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + "DotMultiplerTroopers": { + "Key": "DotMultiplerTroopers", + "Value": 0.5 + } + } + }, + "upgrade_attack_speed_2": { + "Key": "upgrade_attack_speed_2", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 25 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_drum_magazine": { + "Key": "upgrade_drum_magazine", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipSize": { + "Key": "BonusClipSize", + "Value": 20 + }, + "ReloadSpeedMultipler": { + "Key": "ReloadSpeedMultipler", + "Value": -25 + } + } + }, + "upgrade_ricochet": { + "Key": "upgrade_ricochet", + "Name": "Ricochet", + "Description": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "BossEnemy", + "TrooperEnemy", + "PropEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 18 + } + ], + "Alt": [] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_ricochet_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "RicochetDamagePercent", + "Value": 65, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "RicochetTargetsTooltipOnly", + "Value": 2 + }, + { + "Key": "RicochetRadius", + "Value": "13m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "RicochetDamagePercent": 15, + "BonusFireRate": 25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_apex_combat": { + "Key": "upgrade_apex_combat", + "Name": "Apex Combat", + "Description": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "Cost": 9999, + "Tier": 5, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_ricochet" + ], + "TargetTypes": [ + "HeroEnemy", + "BossEnemy", + "TrooperEnemy", + "PropEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_apex_combat_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "RicochetDamagePercent", + "Value": 65, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "RicochetTargetsTooltipOnly", + "Value": 4 + }, + { + "Key": "RicochetRadius", + "Value": "13m", + "Type": "distance" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_critshot_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CritDamagePercent", + "Value": 125, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "ProcChance", + "Value": 40 + } + ] + }, + "Upgrades": { + "RicochetDamagePercent": 25, + "CritDamagePercent": 30, + "ProcChance": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_health": { + "Key": "upgrade_health", + "Name": "Extra Health", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHealth", + "Value": 210, + "Type": "health" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusHealth": 115 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_health_2": { + "Key": "upgrade_health_2", + "Name": "Toughness", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHealth", + "Value": 200, + "Type": "health" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_toughness_3": { + "Key": "upgrade_toughness_3", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + }, + { + "Key": "BonusHealthRegen", + "Value": 2, + "Type": "healing" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_bullet_armor": { + "Key": "upgrade_bullet_armor", + "Name": "Bullet Armor", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResist", + "Value": 18, + "Type": "bullet_armor_up" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_tech_armor": { + "Key": "upgrade_tech_armor", + "Name": "Spirit Armor", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 15, + "Type": "tech_armor_up" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_health_regen_1": { + "Key": "upgrade_health_regen_1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealthRegen", + "Value": 2.75, + "Type": "healing" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_vampire": { + "Key": "upgrade_vampire", + "Name": "Bullet Lifesteal", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletLifestealPercent", + "Value": 13, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 6, + "Type": "bullet_damage" + } + ] + }, + "Upgrades": { + "BulletLifestealPercent": 16, + "BonusHealth": 120 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_double_jump": { + "Key": "upgrade_double_jump", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 8.5, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "AirJumps": { + "Key": "AirJumps", + "Value": 1 + }, + "AirJumpVerticalSpeedPercent": { + "Key": "AirJumpVerticalSpeedPercent", + "Value": 75, + "Type": "move_speed" + }, + "InterruptCooldown": { + "Key": "InterruptCooldown", + "Value": 4, + "Type": "cooldown" + } + } + }, + "upgrade_health_regen_aura": { + "Key": "upgrade_health_regen_aura", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_health_regen_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealAmount", + "Value": 40, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "HealRadius", + "Value": "9m", + "Type": "distance" + }, + { + "Key": "HealInterval", + "Value": 3, + "Type": "cooldown" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_combo_breaker": { + "Key": "upgrade_combo_breaker", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_combo_breaker_desc", + "Cooldown": 23.0, + "ChargeUp": null, + "Main": [ + { + "Key": "HealPercentAmount", + "Value": 30, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "RegenDuration", + "Value": 10 + } + ] + }, + "Info2": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechArmor", + "Value": 2, + "Type": "tech_armor_up" + }, + { + "Key": "BonusHealthRegen", + "Value": 2.75, + "Type": "healing" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_debuff_reducer": { + "Key": "upgrade_debuff_reducer", + "Name": "Debuff Reducer", + "Description": "Reduces the duration of all negative effects applied to you.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_debuff_reducer_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "StatusResistancePercent", + "Value": 25, + "Type": "duration" + } + ] + }, + "Upgrades": { + "StatusResistancePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_reduce_debuff_duration": { + "Key": "upgrade_reduce_debuff_duration", + "Name": "Dispel Magic", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_reduce_debuff_duration_active_desc", + "Cooldown": 45.0, + "ChargeUp": null, + "Main": [ + { + "Key": "HealOnActivate", + "Value": 250, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "ActiveBonusMoveSpeed", + "Value": "2m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BuffDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "HealOnActivate": 150, + "TechResist": 20, + "AbilityCooldown": -25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_high_impact_armor": { + "Key": "upgrade_high_impact_armor", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DamageThreshold": { + "Key": "DamageThreshold", + "Value": 40 + }, + "DamageReduction": { + "Key": "DamageReduction", + "Value": 60 + } + } + }, + "upgrade_slow_immunity": { + "Key": "upgrade_slow_immunity", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 32.0, + "Type": "cooldown" + }, + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_bullet_armor_2": { + "Key": "upgrade_bullet_armor_2", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletArmor", + "Value": 2, + "Type": "bullet_armor_up" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_weapon_power_and_health_drain": { + "Key": "upgrade_weapon_power_and_health_drain", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_weapon_power_and_health_drain_desc", + "Cooldown": 11.5, + "ChargeUp": null, + "Main": [ + { + "Key": "WeaponPowerWhileActivated", + "Value": 135, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 4, + "Type": "duration" + }, + { + "Key": "HealthDrainedPerSecond", + "Value": 35 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Interval": { + "Key": "Interval", + "Value": 0.1 + } + } + }, + "upgrade_active_bullet_shield": { + "Key": "upgrade_active_bullet_shield", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroFriendly", + "MinionFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_active_bullet_shield_desc", + "Cooldown": 64.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 15, + "Type": "duration" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_generic_bullet_shield_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_sprint_booster_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "5m", + "Type": "move_speed" + } + ] + }, + "Other": { + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "25m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "30m", + "Type": "distance" + } + } + }, + "upgrade_ablative_coat": { + "Key": "upgrade_ablative_coat", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_ablative_coat_desc", + "Cooldown": 21.0, + "ChargeUp": null, + "Main": [ + { + "Key": "MaxBulletResist", + "Value": 30, + "Type": "bullet_armor_up" + } + ], + "Alt": [ + { + "Key": "ArmorLossPerHit", + "Value": 4, + "Type": "bullet_armor_down" + } + ] + }, + "Info2": { + "Type": "Innate", + "DescKey": "#upgrade_ablative_coat_innate", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "3m", + "Type": "move_speed" + }, + { + "Key": "BulletArmor", + "Value": 1, + "Type": "bullet_armor_up" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "StackLossFrequency": { + "Key": "StackLossFrequency", + "Value": 1 + } + } + }, + "upgrade_tech_purge": { + "Key": "upgrade_tech_purge", + "Name": "Spirit Resilience", + "Description": "When below 50% health, gain additional Spirit Resist.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 30, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 3, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_tech_purge_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealthThreshold", + "Value": 50 + }, + { + "Key": "TechResistBelowThreshold", + "Value": 15, + "Type": "tech_armor_up", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "#TechResist" + } + ], + "Alt": [] + }, + "Upgrades": { + "TechResist": 10, + "TechResistBelowThreshold": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_improved_bullet_armor": { + "Key": "upgrade_improved_bullet_armor", + "Name": "Bullet Resilience", + "Description": "When below 50% health, gain additional Bullet Resist.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResist", + "Value": 30, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 3, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_improved_bullet_armor_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealthThreshold", + "Value": 50 + }, + { + "Key": "BulletResistBelowThreshold", + "Value": 15, + "Type": "bullet_armor_up", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "#BulletResist" + } + ], + "Alt": [] + }, + "Upgrades": { + "BulletResist": 10, + "BulletResistBelowThreshold": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_metal_skin": { + "Key": "upgrade_metal_skin", + "Name": "Metal Skin", + "Description": "Become immune to bullets.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 12, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_metal_skin_desc", + "Cooldown": 24.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "ActiveMoveSpeedPenalty", + "Value": "-1.5m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "GroundDashReductionPercent", + "Value": -20, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityDuration", + "Value": 5.0, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ActiveMoveSpeedPenalty": "6.5m", + "GroundDashReductionPercent": 60, + "AbilityCooldown": -2, + "BulletResist": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_healing_booster": { + "Key": "upgrade_healing_booster", + "Name": "Healing Booster", + "Description": "Increases the effectiveness of your healing.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_endurance" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealthRegen", + "Value": 3, + "Type": "healing" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 1, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_healing_booster_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealAmpCastPercent", + "Value": 20 + } + ], + "Alt": [] + }, + "Upgrades": { + "HealAmpRegenPercent": 15, + "HealAmpCastPercent": 15, + "BonusHealthRegen": 9 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealAmpRegenPercent": { + "Key": "HealAmpRegenPercent", + "Value": 20 + } + } + }, + "upgrade_chonky": { + "Key": "upgrade_chonky", + "Name": "Fortitude", + "Description": "After not taking damage for a period, gain health regen.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_health" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHealth", + "Value": 375, + "Type": "health" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_chonky_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "RestoreDelay", + "Value": 10 + }, + { + "Key": "HealLifePercentOutOfCombat", + "Value": 2 + } + ], + "Alt": [] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_chonky_high_health_passive_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusMoveSpeed", + "Value": "1.5m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Upgrades": { + "RestoreDelay": -6, + "BonusHealth": 375, + "BonusMoveSpeed": "1m", + "HealLifePercentOutOfCombat": 1 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealthThreshold": { + "Key": "HealthThreshold", + "Value": 75 + } + } + }, + "upgrade_damage_recycler": { + "Key": "upgrade_damage_recycler", + "Name": "Leech", + "Description": "Reduces the effect of enemy applied healing reduction.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_vampire", + "upgrade_health_stealing_magic" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityLifestealPercentHero", + "Value": 25, + "Type": "healing" + }, + { + "Key": "BulletLifestealPercent", + "Value": 25, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 180, + "Type": "health" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 12, + "Type": "bullet_damage" + }, + { + "Key": "TechPower", + "Value": 12, + "Type": "tech_damage" + } + ] + }, + "Upgrades": { + "BulletLifestealPercent": 15, + "AbilityLifestealPercentHero": 15, + "BonusHealth": 200, + "TechPower": 15, + "BaseAttackDamagePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_bullet_damage_reduction_aura": { + "Key": "upgrade_bullet_damage_reduction_aura", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "MinionEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_bullet_damage_reduction_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "FireRateSlow", + "Value": 30, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "Radius", + "Value": "12m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_sprint_booster": { + "Key": "upgrade_sprint_booster", + "Name": "Sprint Boots", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusSprintSpeed", + "Value": "2.0m", + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + } + ] + }, + "Upgrades": { + "OutOfCombatHealthRegen": 8, + "BonusSprintSpeed": "12m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_trophy_collector": { + "Key": "upgrade_trophy_collector", + "Name": "Trophy Collector", + "Description": "Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_sprint_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "NonPlayerBonusWeaponPower", + "Value": -15, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusSprintSpeed", + "Value": "2.0m", + "Type": "move_speed" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_trophy_collector_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StackingBonusSprintSpeed", + "Value": "0.15m", + "Type": "move_speed", + "LocTokenOverride": "BonusSprintSpeed" + }, + { + "Key": "StackingTechRangeMultiplier", + "Value": 0.75, + "Type": "distance", + "LocTokenOverride": "TechRangeMultiplier" + }, + { + "Key": "StackingGoldPerMinute", + "Value": 18, + "Type": "souls" + } + ], + "Alt": [ + { + "Key": "MaxStacks", + "Value": 16 + } + ] + }, + "Upgrades": { + "StackingTechRadiusMultiplier": 3, + "StackingTechRangeMultiplier": 3, + "OutOfCombatHealthRegen": 6, + "BonusSprintSpeed": "12m", + "MaxStacks": 83 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "StackingTechRadiusMultiplier": { + "Key": "StackingTechRadiusMultiplier", + "Value": 0.75, + "Type": "distance" + }, + "ThinkRate": { + "Key": "ThinkRate", + "Value": 3 + } + } + }, + "upgrade_cardio_calibrator": { + "Key": "upgrade_cardio_calibrator", + "Name": "Enduring Speed", + "Description": "Reduces the effect of enemy Move Speed penalties.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_sprint_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "Movement", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusMoveSpeed", + "Value": "2.0m", + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_cardio_calibrator_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowResistancePercent", + "Value": 25, + "Type": "move_speed" + } + ], + "Alt": [] + }, + "Upgrades": { + "SlowResistancePercent": 30, + "BonusMoveSpeed": "2m", + "OutOfCombatHealthRegen": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_superior_stamina": { + "Key": "upgrade_superior_stamina", + "Name": "Stamina Mastery", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_improved_stamina" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Stamina", + "Value": 2 + }, + { + "Key": "StaminaCooldownReduction", + "Value": 18 + }, + { + "Key": "AirMoveIncreasePercent", + "Value": 23 + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_superior_stamina_passive", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "Stamina": 2, + "AirMoveIncreasePercent": 40, + "StaminaCooldownReduction": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_aerial_supremacy": { + "Key": "upgrade_aerial_supremacy", + "Name": "Aerial Supremacy", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_superior_stamina" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Stamina", + "Value": 7 + }, + { + "Key": "AirMoveIncreasePercent", + "Value": 70 + }, + { + "Key": "StaminaCooldownReduction", + "Value": 40 + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_aerial_supremacy_passive", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "Stamina": 3, + "AirMoveIncreasePercent": 30, + "StaminaCooldownReduction": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_rapid_rounds": { + "Key": "upgrade_rapid_rounds", + "Name": "Rapid Rounds", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 9 + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusFireRate": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_improved_stamina": { + "Key": "upgrade_improved_stamina", + "Name": "Extra Stamina", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Stamina", + "Value": 1 + } + ], + "Alt": [ + { + "Key": "StaminaCooldownReduction", + "Value": 12 + } + ] + }, + "Upgrades": { + "Stamina": 1, + "StaminaCooldownReduction": 14 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_bullet_armor_reduction_aura": { + "Key": "upgrade_bullet_armor_reduction_aura", + "Name": "Hunter's Aura", + "Description": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 100, + "Type": "health" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_bullet_armor_reduction_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletArmorReduction", + "Value": -10, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "FireRateSlow", + "Value": 15, + "Type": "fire_rate", + "UsageFlags": "ConditionallyEnemyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "FireRateSlow": 5, + "BulletArmorReduction": -6, + "BonusHealth": 125, + "BonusSprintSpeed": "3m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SingleTargetPlayerMultiplier": { + "Key": "SingleTargetPlayerMultiplier", + "Value": 2 + } + } + }, + "upgrade_camouflage": { + "Key": "upgrade_camouflage", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 10.5, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "InvisFadeToDuration": { + "Key": "InvisFadeToDuration", + "Value": 1.0, + "Type": "duration" + }, + "SpottedRadius": { + "Key": "SpottedRadius", + "Value": "20m" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 0.25, + "Type": "duration" + }, + "MovementThresholdSq": { + "Key": "MovementThresholdSq", + "Value": 200 + }, + "RegenWhileInvisible": { + "Key": "RegenWhileInvisible", + "Value": 5 + } + } + }, + "upgrade_regenerative_armor": { + "Key": "upgrade_regenerative_armor", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusHealthRegen": { + "Key": "BonusHealthRegen", + "Value": 20, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_grit": { + "Key": "upgrade_grit", + "Name": "Grit", + "Description": "Gain a Barrier for a short duration.", + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.0, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_grit_desc", + "Cooldown": 60, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 200, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BarrierDuration", + "Value": 4, + "Type": "duration" + } + ] + }, + "Upgrades": { + "CombatBarrier": 250, + "OutOfCombatHealthRegen": 10, + "AbilityCooldown": -25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_weapon_shielding": { + "Key": "upgrade_weapon_shielding", + "Name": "Weapon Shielding", + "Description": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2.5, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_weapon_shielding_desc", + "Cooldown": 35, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 300.0, + "Scale": { + "Value": 5.0, + "Type": "power_increase" + }, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BulletResist", + "Value": 18, + "Type": "bullet_armor_up", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DamageThreshold", + "Value": 250, + "Type": "bullet_armor_up" + }, + { + "Key": "DamageWindow", + "Value": 4.0, + "Type": "duration" + }, + { + "Key": "BarrierDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "OutOfCombatHealthRegen": 3, + "CombatBarrier": 225, + "BulletResist": 15, + "AbilityCooldown": -20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_spirit_bubble": { + "Key": "upgrade_spirit_bubble", + "Name": "Spirit Shielding", + "Description": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2.5, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_spirit_bubble_desc", + "Cooldown": 45, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 300.0, + "Scale": { + "Value": 5.0, + "Type": "power_increase" + }, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechResist", + "Value": 18, + "Type": "tech_armor_up", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DamageThreshold", + "Value": 225, + "Type": "bullet_armor_up" + }, + { + "Key": "DamageWindow", + "Value": 3.5, + "Type": "duration" + }, + { + "Key": "BarrierDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "OutOfCombatHealthRegen": 3, + "CombatBarrier": 175, + "TechResist": 20, + "AbilityCooldown": -20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_regenerating_bullet_shield": { + "Key": "upgrade_regenerating_bullet_shield", + "Name": "Battle Vest", + "Description": "While you are above 65% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResist", + "Value": 18, + "Type": "bullet_armor_up" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 3, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_regenerating_bullet_shield_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 18, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusFireRate", + "Value": 7, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Upgrades": { + "OutOfCombatHealthRegen": 3, + "BulletResist": 12, + "BaseAttackDamagePercent": 15, + "BonusFireRate": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LifeThreshold": { + "Key": "LifeThreshold", + "Value": 65 + } + } + }, + "upgrade_magic_shield": { + "Key": "upgrade_magic_shield", + "Name": "Enchanter's Emblem", + "Description": "While you are above 65% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 18 + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_magic_shield_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPower", + "Value": 15, + "Type": "tech_damage", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "CooldownReduction", + "Value": 5, + "Type": "cooldown", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [] + }, + "Upgrades": { + "TechResist": 13, + "OutOfCombatHealthRegen": 3, + "TechPower": 15, + "CooldownReduction": 7 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LifeThreshold": { + "Key": "LifeThreshold", + "Value": 65 + } + } + }, + "upgrade_improved_spirit": { + "Key": "upgrade_improved_spirit", + "Name": "Extra Spirit", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPower", + "Value": 10 + } + ], + "Alt": [] + }, + "Upgrades": { + "TechPower": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_mystic_regeneration": { + "Key": "upgrade_mystic_regeneration", + "Name": "Mystic Regeneration", + "Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_mystic_regeneration_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Regeneration", + "Value": 4, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "RegenerationDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "Regeneration": 8, + "BonusHealth": 150 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_soaring_spirit": { + "Key": "upgrade_soaring_spirit", + "Name": "Improved Spirit", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_improved_spirit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Movement", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPower", + "Value": 18 + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.5, + "Type": "healing" + } + ] + }, + "Upgrades": { + "TechPower": 22, + "OutOfCombatHealthRegen": 3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusSprintSpeed": { + "Key": "BonusSprintSpeed", + "Value": "1m", + "Type": "move_speed" + }, + "BonusHealth": { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + } + } + }, + "upgrade_tech_overflow": { + "Key": "upgrade_tech_overflow", + "Name": "Spiritual Overflow", + "Description": "Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_health_stealing_magic" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 15, + "Type": "duration" + }, + { + "Key": "AbilityLifestealPercentHero", + "Value": 13, + "Type": "healing" + }, + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + }, + { + "Key": "TechPower", + "Value": 6, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_tech_overflow_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 32, + "Type": "fire_rate", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "BonusSpirit", + "Value": 40, + "Type": "tech_damage", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [ + { + "Key": "BuildUpPerShot", + "Value": 0.75 + }, + { + "Key": "AbilityDuration", + "Value": 15, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusAbilityDurationPercent": 15, + "BonusSpirit": 30, + "BonusFireRate": 20, + "AbilityLifestealPercentHero": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "NonHeroAbilityLifestealTooltipOnly": { + "Key": "NonHeroAbilityLifestealTooltipOnly", + "Value": 3 + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 5, + "Type": "duration" + } + } + }, + "upgrade_return_fire": { + "Key": "upgrade_return_fire", + "Name": "Return Fire", + "Description": "Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 10, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_return_fire_desc", + "Cooldown": 23.0, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletDamageReflectedPct", + "Value": 65, + "Type": "bullet_damage" + }, + { + "Key": "SpiritDamageReflectedPct", + "Value": 25, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6.5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletResist": 16, + "SpiritDamageReflectedPct": 15, + "BulletDamageReflectedPct": 25, + "AbilityCooldown": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_tech_range": { + "Key": "upgrade_tech_range", + "Name": "Greater Expansion", + "Description": "Increases the range and effect radius of your abilities and items.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_magic_reach" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_tech_range_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechRangeMultiplier", + "Value": 30, + "Type": "distance" + } + ], + "Alt": [] + }, + "Upgrades": { + "TechResist": 10, + "TechRadiusMultiplier": 20, + "TechRangeMultiplier": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 30, + "Type": "distance" + } + } + }, + "upgrade_magic_reach": { + "Key": "upgrade_magic_reach", + "Name": "Mystic Expansion", + "Description": "Imbue an ability to increase its range and effect radius.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_magic_reach_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechRangeMultiplier", + "Value": 20, + "Type": "distance" + } + ], + "Alt": [] + }, + "Upgrades": { + "TechRadiusMultiplier": 15, + "TechRangeMultiplier": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 20, + "Type": "distance" + } + } + }, + "upgrade_extra_charge": { + "Key": "upgrade_extra_charge", + "Name": "Extra Charge", + "Description": "Adds one to your ability max charges.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": "#upgrade_extra_charge_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAbilityCharges", + "Value": 1, + "Type": "cast" + } + ], + "Alt": [ + { + "Key": "BonusSpiritForChargedAbilities", + "Value": 7 + } + ] + }, + "Upgrades": { + "BonusAbilityCharges": 1, + "BonusSpiritForChargedAbilities": 7 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_health_stealing_magic": { + "Key": "upgrade_health_stealing_magic", + "Name": "Spirit Lifesteal", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Healing", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityLifestealPercentHero", + "Value": 13, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + }, + { + "Key": "TechPower", + "Value": 6, + "Type": "tech_damage" + } + ] + }, + "Upgrades": { + "AbilityLifestealPercentHero": 14, + "BonusHealth": 80, + "TechPower": 9 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "NonHeroAbilityLifestealTooltipOnly": { + "Key": "NonHeroAbilityLifestealTooltipOnly", + "Value": 3 + } + } + }, + "upgrade_disarm": { + "Key": "upgrade_disarm", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 25, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_disarm_desc", + "Cooldown": 26.0, + "ChargeUp": null, + "Main": [ + { + "Key": "FireRateSlow", + "Value": 30, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SpiritSteal", + "Value": 22 + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "17m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpiritStealDuration": { + "Key": "SpiritStealDuration", + "Value": 6, + "Type": "duration" + } + } + }, + "upgrade_bullet_resist_shredder": { + "Key": "upgrade_bullet_resist_shredder", + "Name": "Bullet Resist Shredder", + "Description": "Reduces Bullet Resist on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 9, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 9, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_bullet_resist_shredder_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletArmorReduction", + "Value": -10, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletResist": 7, + "BulletArmorReduction": -11, + "BaseAttackDamagePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_mystic_reverb": { + "Key": "upgrade_mystic_reverb", + "Name": "Mystic Reverb", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityLifestealPercentHero", + "Value": 8, + "Type": "healing", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_tech_bleed_desc", + "Cooldown": 6.25, + "ChargeUp": null, + "Main": [ + { + "Key": "TechDamagePercent", + "Value": 50, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "ImbueAbilityLifesteal", + "Value": 22, + "Type": "healing", + "LocTokenOverride": "ImbueAbilityLifesteal" + }, + { + "Key": "MovementSpeedSlow", + "Value": 40, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "16m", + "Type": "distance" + }, + { + "Key": "DelayDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "AbilityLifestealPercentHero": 25, + "TechDamagePercent": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MinimumDamage": { + "Key": "MinimumDamage", + "Value": 100 + }, + "MaxHealthDamage": { + "Key": "MaxHealthDamage", + "Value": 10, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "MagicShockDamage" + } + } + }, + "upgrade_magic_burst": { + "Key": "upgrade_magic_burst", + "Name": "Mystic Burst", + "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 80 damage to deal additional damage.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_magic_burst_desc", + "Cooldown": null, + "ChargeUp": 14, + "Main": [ + { + "Key": "Damage", + "Value": 40, + "Type": "tech_damage", + "LocTokenOverride": "MagicBurstDamage" + } + ], + "Alt": [] + }, + "Upgrades": { + "Damage": 60 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 14, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MinimumDamage": { + "Key": "MinimumDamage", + "Value": 80 + } + } + }, + "upgrade_magic_shock": { + "Key": "upgrade_magic_shock", + "Name": "Tankbuster", + "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_magic_burst" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_magic_shock_desc", + "Cooldown": null, + "ChargeUp": 14, + "Main": [ + { + "Key": "Damage", + "Value": 40, + "Type": "tech_damage" + }, + { + "Key": "CurrentHealthDamage", + "Value": 8, + "Type": "tech_damage", + "LocTokenOverride": "MagicShockDamage" + } + ], + "Alt": [] + }, + "Upgrades": { + "CurrentHealthDamage": 5, + "BonusHealth": 100, + "Damage": 60 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 14, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MinimumDamage": { + "Key": "MinimumDamage", + "Value": 165 + }, + "ReProcLockoutTime": { + "Key": "ReProcLockoutTime", + "Value": 5 + }, + "WatcherMaxDuration": { + "Key": "WatcherMaxDuration", + "Value": 30 + } + } + }, + "upgrade_arcane_medallion": { + "Key": "upgrade_arcane_medallion", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_arcane_medallion_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPower", + "Value": 35, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MinimumDamage": { + "Key": "MinimumDamage", + "Value": 200 + } + } + }, + "upgrade_magic_vulnerability": { + "Key": "upgrade_magic_vulnerability", + "Name": "Mystic Vulnerability", + "Description": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 8, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_magic_vulnerability_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechArmorDamageReduction", + "Value": -8, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "TechResist": 8, + "TechArmorDamageReduction": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_healbane": { + "Key": "upgrade_healbane", + "Name": "Healbane", + "Description": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Healing", + "Disruption", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPower", + "Value": 7, + "Type": "tech_damage" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_healbane_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "HealOnKill", + "Value": 275, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "HealAmpRegenPenaltyPercent": -20, + "HealAmpReceivePenaltyPercent": -20, + "TechPower": 11, + "HealOnKill": 125 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -35, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_magic_slow": { + "Key": "upgrade_magic_slow", + "Name": "Mystic Slow", + "Description": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their Move Speed reduced.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_magic_slow_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "MovementSpeedSlow", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "GroundDashReductionPercent", + "Value": -12, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 2, + "Type": "duration" + } + ] + }, + "Upgrades": { + "MovementSpeedSlow": 15, + "GroundDashReductionPercent": -10, + "BonusHealth": 100, + "BonusSprintSpeed": 1 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_escalating_exposure": { + "Key": "upgrade_escalating_exposure", + "Name": "Escalating Exposure", + "Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking Spirit Amp that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_magic_vulnerability" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechArmorDamageReduction", + "Value": -8, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "EscalatingExposureTechArmorDamageReduction" + }, + { + "Key": "TechResist", + "Value": 17 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_escalating_exposure_desc", + "Cooldown": 0.7, + "ChargeUp": null, + "Main": [ + { + "Key": "MagicIncreasePerStack", + "Value": 4.5, + "Type": "tech_armor_down" + } + ], + "Alt": [ + { + "Key": "MaxStacks", + "Value": 12 + }, + { + "Key": "AbilityDuration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Upgrades": { + "MagicIncreasePerStack": 1.5, + "TechResist": 8, + "TechArmorDamageReduction": -10, + "MaxStacks": 6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_rapid_recharge": { + "Key": "upgrade_rapid_recharge", + "Name": "Rapid Recharge", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_extra_charge" + ], + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAbilityCharges", + "Value": 2, + "Type": "cast" + }, + { + "Key": "CooldownBetweenChargeReduction", + "Value": 30, + "Type": "cooldown" + } + ], + "Alt": [ + { + "Key": "CooldownReductionOnChargedAbilities", + "Value": 14 + }, + { + "Key": "BonusSpiritForChargedAbilities", + "Value": 14 + } + ] + }, + "Upgrades": { + "BonusAbilityCharges": 2, + "CooldownReductionOnChargedAbilities": 15, + "BonusSpiritForChargedAbilities": 20, + "CooldownBetweenChargeReduction": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_omnicharge_pendant": { + "Key": "upgrade_omnicharge_pendant", + "Name": "Omnicharge Signet", + "Description": "Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": true, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownBetweenChargeReduction", + "Value": 70, + "Type": "cooldown" + }, + { + "Key": "CooldownReductionOnChargedAbilities", + "Value": 30 + } + ], + "Alt": [ + { + "Key": "BonusSpiritForChargedAbilities", + "Value": 50 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_omnicharge_pendant_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAbilityCharges", + "Value": 4, + "Type": "cast", + "LocTokenOverride": "OmniPendantBonusAbilityCharges" + }, + { + "Key": "BonusAbilityChargesNonCharge", + "Value": 2, + "Type": "cast" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusAbilityCharges": 2, + "BonusSpiritForChargedAbilities": 30, + "CooldownBetweenChargeReduction": 5, + "CooldownReductionOnChargedAbilities": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "EnableAbilityCharges": { + "Key": "EnableAbilityCharges", + "Value": 1 + } + } + }, + "upgrade_magic_tempo": { + "Key": "upgrade_magic_tempo", + "Name": "Compress Cooldown", + "Description": "Imbue an ability to reduce its Cooldown.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_magic_tempo_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownReduction", + "Value": 18, + "Type": "cooldown", + "LocTokenOverride": "SingleAbilityCooldownReduction" + } + ], + "Alt": [] + }, + "Upgrades": { + "CooldownReduction": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_cooldown_reduction": { + "Key": "upgrade_cooldown_reduction", + "Name": "Superior Cooldown", + "Description": "Reduces the Cooldown of your abilities.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_magic_tempo" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 4, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_cooldown_reduction_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownReduction", + "Value": 20, + "Type": "cooldown" + } + ], + "Alt": [] + }, + "Upgrades": { + "CooldownReduction": 10, + "OutOfCombatHealthRegen": 6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_transcendent_cooldown": { + "Key": "upgrade_transcendent_cooldown", + "Name": "Transcendent Cooldown", + "Description": "Reduces the Cooldown of your abilities and items.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_cooldown_reduction" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 4, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_transcendent_cooldown_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownReduction", + "Value": 25, + "Type": "cooldown" + }, + { + "Key": "ItemCooldownReduction", + "Value": 25, + "Type": "cooldown" + } + ], + "Alt": [] + }, + "Upgrades": { + "ItemCooldownReduction": 10, + "OutOfCombatHealthRegen": 10, + "CooldownReduction": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_timeless_emblem": { + "Key": "upgrade_timeless_emblem", + "Name": "Timeless Emblem", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_transcendent_cooldown" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "CooldownReduction", + "Value": 50, + "Type": "cooldown" + }, + { + "Key": "ItemCooldownReduction", + "Value": 50, + "Type": "cooldown" + }, + { + "Key": "TechRangeMultiplier", + "Value": 50, + "Type": "distance" + }, + { + "Key": "BonusAbilityDurationPercent", + "Value": 50, + "Type": "duration" + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "CooldownReduction": 10, + "ItemCooldownReduction": 10, + "BonusAbilityDurationPercent": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 50, + "Type": "distance" + } + } + }, + "upgrade_shadow_step": { + "Key": "upgrade_shadow_step", + "Name": "Shadow Step", + "Description": "Teleport straight ahead.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_shadow_step_desc", + "Cooldown": 3.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityCastRange", + "Value": "12m", + "Type": "range", + "LocTokenOverride": "WarpStoneRange" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_shadow_step_passive_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "DamagePulseAmount", + "Value": 50, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "DamagePulseInterval", + "Value": 0.5 + }, + { + "Key": "DamagePulseRadius", + "Value": "13m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_duration_extender": { + "Key": "upgrade_duration_extender", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_duration_extender_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusAbilityDurationPercent": { + "Key": "BonusAbilityDurationPercent", + "Value": 20, + "Type": "duration" + } + } + }, + "upgrade_slowing_tech": { + "Key": "upgrade_slowing_tech", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_slowing_tech_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowPercent", + "Value": 15, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "SlowDuration", + "Value": 2, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_containment": { + "Key": "upgrade_containment", + "Name": "Slowing Hex", + "Description": "Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Movement", + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "0.5m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_containment_desc", + "Cooldown": 27, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowPercent", + "Value": 20, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "GroundDashReductionPercent", + "Value": -30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "25m", + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 3.5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SlowPercent": 10, + "AbilityCooldown": -18, + "GroundDashReductionPercent": -6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_spirit_sap": { + "Key": "upgrade_spirit_sap", + "Name": "Spirit Sap", + "Description": "Target an enemy to reduce their Spirit Resist and Spirit Power.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_spirit_sap_desc", + "Cooldown": 18, + "ChargeUp": null, + "Main": [ + { + "Key": "MagicResistReduction", + "Value": -9, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechPowerReduction", + "Value": -30, + "Type": "spirit" + }, + { + "Key": "AbilityDuration", + "Value": 12, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + } + ] + }, + "Upgrades": { + "BonusHealth": 150, + "MagicResistReduction": -12, + "AbilityCooldown": -12, + "TechPowerReduction": -26 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_focus_lens": { + "Key": "upgrade_focus_lens", + "Name": "Focus Lens", + "Description": "Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Press", + "Components": [ + "upgrade_spirit_sap" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 10 + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_focus_lens_desc", + "Cooldown": 45, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityDuration", + "Value": 4.5, + "Type": "duration" + }, + { + "Key": "PercentDamage", + "Value": 30, + "Type": "damage" + }, + { + "Key": "MagicResistReduction", + "Value": -9, + "Type": "tech_armor_down" + }, + { + "Key": "TechPowerReduction", + "Value": -30, + "Type": "spirit" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "20m", + "Type": "range" + }, + { + "Key": "ResistReductionDuration", + "Value": 12 + } + ] + }, + "Upgrades": { + "PercentDamage": 20, + "BonusFireRate": 20, + "TechPowerReduction": -26, + "MagicResistReduction": -12, + "AbilityDuration": 0.25, + "AbilityCooldown": -12 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_withering_whip": { + "Key": "upgrade_withering_whip", + "Name": "Rusted Barrel", + "Description": "Target an enemy to reduce their Fire Rate and Bullet Resistance.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 60, + "Type": "health" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.5m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_withering_whip_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [ + { + "Key": "FireRateSlow", + "Value": 32, + "Type": "fire_rate", + "UsageFlags": "ConditionallyEnemyApplied" + }, + { + "Key": "BulletArmorReduction", + "Value": -8, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "32m", + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration", + "LocTokenOverride": "WitheringWhipDisarmDuration" + } + ] + }, + "Upgrades": { + "BonusHealth": 130, + "BulletArmorReduction": -4, + "FireRateSlow": 20, + "AbilityCooldown": -8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_greater_withering_whip": { + "Key": "upgrade_greater_withering_whip", + "Name": "Disarming Hex", + "Description": "Disarms enemy target and reduces their Bullet Resist.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Press", + "Components": [ + "upgrade_withering_whip" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_greater_withering_whip_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectDisarmed", + "Value": null + }, + { + "Key": "BulletArmorReduction", + "Value": -13, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "32m", + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 4.25, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusHealth": 175, + "BulletArmorReduction": -7, + "AbilityCooldown": -8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_rescue_beam": { + "Key": "upgrade_rescue_beam", + "Name": "Rescue Beam", + "Description": "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Press", + "Components": [ + "upgrade_health_stimpak" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "MagicDamage", + "Durability", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + }, + { + "Key": "TechRangeMultiplier", + "Value": 6, + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_rescue_beam_desc", + "Cooldown": 60.0, + "ChargeUp": null, + "Main": [ + { + "Key": "HealPercentAmount", + "Value": 20, + "Type": "healing" + }, + { + "Key": "BonusMoveSpeed", + "Value": "0m", + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "AbilityChannelTime", + "Value": 2.5, + "Type": "cast" + }, + { + "Key": "AbilityCastRange", + "Value": "35m", + "Type": "range" + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 20, + "TechRangeMultiplier": 20, + "HealPercentAmount": 15, + "AbilityCooldown": -45 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealInterval": { + "Key": "HealInterval", + "Value": 0.2 + }, + "SelfModifier": { + "Key": "SelfModifier", + "Value": 100 + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 6, + "Type": "distance" + } + } + }, + "upgrade_personal_rejuvenator": { + "Key": "upgrade_personal_rejuvenator", + "Name": "Rebirth", + "Description": "Respawns the hero at the spot they died.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_personal_rejuvenator_desc", + "Cooldown": 509.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "RespawnDelay", + "Value": 5, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_rebirth": { + "Key": "upgrade_rebirth", + "Name": "Soul Rebirth", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SpawnTimePenalty", + "Value": 30, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "TechPower", + "Value": 12, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_rebirth_passive", + "Cooldown": 240.0, + "ChargeUp": null, + "Main": [ + { + "Key": "RespawnHealthPercent", + "Value": 50, + "Type": "healing" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "RespawnDelay": { + "Key": "RespawnDelay", + "Value": 4, + "Type": "duration" + } + } + }, + "upgrade_long_range_slowing_tech": { + "Key": "upgrade_long_range_slowing_tech", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 30, + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_long_range_slowing_tech_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "SlowPercent", + "Value": 20, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowDuration", + "Value": 2, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 30, + "Type": "distance" + } + } + }, + "upgrade_full_spectrum": { + "Key": "upgrade_full_spectrum", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_full_spectrum_passive", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusDamagePerHero", + "Value": 5, + "Type": "tech_damage" + }, + { + "Key": "SlowPercent", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowDuration", + "Value": 2, + "Type": "duration" + } + ] + }, + "Info2": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 60, + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 60, + "Type": "distance" + } + } + }, + "upgrade_tech_cleave": { + "Key": "upgrade_tech_cleave", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_tech_cleave_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechCleaveRadius", + "Value": "10m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechCleaveDamagePercent": { + "Key": "TechCleaveDamagePercent", + "Value": 75, + "Type": "tech_damage" + }, + "ProcCooldown": { + "Key": "ProcCooldown", + "Value": 0.05, + "Type": "cooldown" + } + } + }, + "upgrade_bonus_ability_charge_3": { + "Key": "upgrade_bonus_ability_charge_3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityCharges", + "Value": 3, + "Type": "cast" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_charge_mastery": { + "Key": "upgrade_charge_mastery", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_charge_mastery_passive", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info2": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityCharges", + "Value": 4, + "Type": "cast" + }, + { + "Key": "CooldownBetweenChargeReduction", + "Value": 50, + "Type": "cooldown" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusChargedAbilityDamage": { + "Key": "BonusChargedAbilityDamage", + "Value": 15 + }, + "BonusChargedCooldownReduction": { + "Key": "BonusChargedCooldownReduction", + "Value": 15, + "Type": "cooldown" + } + } + }, + "upgrade_rupture": { + "Key": "upgrade_rupture", + "Name": "Decay", + "Description": "Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechPower", + "Value": 8, + "Type": "tech_damage" + }, + { + "Key": "BonusHealth", + "Value": 65, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_rupture_desc", + "Cooldown": 30.0, + "ChargeUp": null, + "Main": [ + { + "Key": "DotHealthPercent", + "Value": 2.6, + "Scale": { + "Value": 0.004, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -50, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityCastRange", + "Value": "20m", + "Scale": { + "Value": 0.1, + "Type": "spirit" + }, + "Type": "range" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "20m", + "Scale": { + "Value": 0.1, + "Type": "spirit" + }, + "Type": "range" + }, + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "TechPower": 12, + "BonusHealth": 90, + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "DotHealthPercent": 0.5, + "AbilityCooldown": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -50, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + "TickRate": { + "Key": "TickRate", + "Value": 1.0 + } + } + }, + "upgrade_discord": { + "Key": "upgrade_discord", + "Name": "Scourge", + "Description": "Apply Spirit Resist and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
Can be self cast.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 100, + "Type": "health" + }, + { + "Key": "StatusResistancePercent", + "Value": 17, + "Type": "duration" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_discord_desc", + "Cooldown": 35.0, + "ChargeUp": null, + "Main": [ + { + "Key": "MaxHealthPercentAsDPS", + "Value": 3.5, + "Type": "tech_damage" + }, + { + "Key": "TechResist", + "Value": 40, + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "35m", + "Type": "range" + }, + { + "Key": "AuraRadius", + "Value": "10m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "MaxHealthPercentAsDPS": 2, + "CombatBarrier": 300, + "StatusResistancePercent": 20, + "BonusHealth": 125, + "AbilityDuration": 3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.25 + } + } + }, + "upgrade_aoe_tech_shield": { + "Key": "upgrade_aoe_tech_shield", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 32.0, + "Type": "cooldown" + }, + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 16, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TempTechShieldHealth": { + "Key": "TempTechShieldHealth", + "Value": 400, + "Type": "tech_armor_up" + }, + "Radius": { + "Key": "Radius", + "Value": "30m", + "Type": "distance" + } + } + }, + "upgrade_target_stun": { + "Key": "upgrade_target_stun", + "Name": "Knockdown", + "Description": "Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "TechRangeMultiplier", + "Value": 5, + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_target_stun_desc", + "Cooldown": 35.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectStun", + "Value": null + }, + { + "Key": "StunDuration", + "Value": 0.5, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "45m", + "Type": "range" + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 6, + "TechRangeMultiplier": 6, + "StunDuration": 0.75, + "BonusHealth": 75 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "StunDelay": { + "Key": "StunDelay", + "Value": 2, + "Type": "duration" + }, + "VisualContractRadius": { + "Key": "VisualContractRadius", + "Value": "3m" + }, + "MaxBonusDuration": { + "Key": "MaxBonusDuration", + "Value": 1.5 + }, + "MaxHeightForBonus": { + "Key": "MaxHeightForBonus", + "Value": "30m" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 5, + "Type": "distance" + } + } + }, + "upgrade_phantom_strike": { + "Key": "upgrade_phantom_strike", + "Name": "Phantom Strike", + "Description": "Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Movement", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 15, + "Type": "bullet_damage" + }, + { + "Key": "TechPower", + "Value": 8, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_phantom_strike_desc", + "Cooldown": 35.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectDisarmed", + "Value": null + }, + { + "Key": "SlowPercent", + "Value": 50, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "ImpactDamage", + "Value": 75.0, + "Scale": { + "Value": 0.93, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "AbilityCastRange", + "Value": "25m", + "Type": "range" + }, + { + "Key": "SlowDuration", + "Value": 3, + "Type": "duration", + "LocTokenOverride": "PhantomStrikeDebuffDuration" + } + ] + }, + "Upgrades": { + "TechPower": 12, + "BaseAttackDamagePercent": 20, + "AbilityCooldown": -20, + "ImpactDamage": 100 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.35, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": "1.3m", + "Type": "move_speed" + } + } + }, + "upgrade_warp_stone": { + "Key": "upgrade_warp_stone", + "Name": "Warp Stone", + "Description": "Teleport straight ahead, gaining Bullet Resist.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_warp_stone_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityCastRange", + "Value": "11m", + "Type": "range", + "LocTokenOverride": "WarpStoneRange" + }, + { + "Key": "BulletResist", + "Value": 30, + "Type": "bullet_armor_up", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "CasterBuffDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletResist": 20, + "AbilityCastRange": "9m", + "AbilityCooldown": -3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_aoe_root": { + "Key": "upgrade_aoe_root", + "Name": "Vortex Web", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Press", + "Components": [ + "upgrade_containment" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 8, + "Type": "distance" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_aoe_root_active", + "Cooldown": 42.0, + "ChargeUp": null, + "Main": [ + { + "Key": "CaptureRadius", + "Value": "12m", + "Type": "distance" + }, + { + "Key": "SlowPercent", + "Value": 35, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 4.0, + "Type": "duration" + }, + { + "Key": "GroundDashReductionPercent", + "Value": -40, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "BonusSprintSpeed": "9m", + "AbilityCooldown": -22, + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "SlowPercent": 15 + }, + "Other": { + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TetherDuration": { + "Key": "TetherDuration", + "Value": 0.5 + }, + "TetherRadius": { + "Key": "TetherRadius", + "Value": "1m", + "Type": "distance" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 8, + "Type": "distance" + } + } + }, + "upgrade_ability_refresher": { + "Key": "upgrade_ability_refresher", + "Name": "Refresher", + "Description": "Reset the cooldown of all your abilities and restore all your charges.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_ability_refresher_desc", + "Cooldown": 300, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "AbilityCooldown": -210 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.6, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechResist": { + "Key": "TechResist", + "Value": 14, + "Type": "tech_armor_up" + }, + "BulletResist": { + "Key": "BulletResist", + "Value": 15, + "Type": "bullet_armor_up" + } + } + }, + "upgrade_ability_power_shard": { + "Key": "upgrade_ability_power_shard", + "Name": "Echo Shard", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Movement", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 5, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechResist", + "Value": 5, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "BulletResist", + "Value": 5, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_ability_power_shard_active", + "Cooldown": 35.0, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "BulletResist": 5, + "TechResist": 5, + "BonusFireRate": 5, + "AbilityCooldown": -10, + "TechRadiusMultiplier": 5, + "TechRangeMultiplier": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_tech_damage_pulse": { + "Key": "upgrade_tech_damage_pulse", + "Name": "Torment Pulse", + "Description": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 100, + "Type": "health" + }, + { + "Key": "MeleeResistPercent", + "Value": 18 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_tech_damage_pulse_desc", + "Cooldown": 1.4, + "ChargeUp": null, + "Main": [ + { + "Key": "DamagePulseAmount", + "Value": 25.0, + "Scale": { + "Value": 0.23, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "DamagePulseRadius", + "Value": "9m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "BonusHealth": 75, + "DamagePulseAmount": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_cheat_death": { + "Key": "upgrade_cheat_death", + "Name": "Cheat Death", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 200, + "Type": "health" + }, + { + "Key": "BulletResist", + "Value": 15, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_cheat_death_unkillable_passive", + "Cooldown": 90.0, + "ChargeUp": null, + "Main": [ + { + "Key": "DeathImmunityDuration", + "Value": 4.5, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "DeathImmunityDamageReduction", + "Value": -60, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -60, + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "DeathImmunityDamageReduction": 90, + "HealAmpReceivePenaltyPercent": 90, + "HealAmpRegenPenaltyPercent": 90, + "DeathImmunityDuration": 0.5, + "AbilityCooldown": -20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -60, + "UsageFlags": "ConditionallyApplied" + }, + "BonusMoveSpeed": { + "Key": "BonusMoveSpeed", + "Value": "0m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_reload_speed": { + "Key": "upgrade_reload_speed", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ReloadSpeedMultipler": { + "Key": "ReloadSpeedMultipler", + "Value": -35 + } + } + }, + "upgrade_cloaking_device": { + "Key": "upgrade_cloaking_device", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 10.5, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "InvisCancelOnDamage": { + "Key": "InvisCancelOnDamage", + "Value": 1 + }, + "InvisFadeToDuration": { + "Key": "InvisFadeToDuration", + "Value": 1.5, + "Type": "duration" + }, + "InvisMoveSpeedMod": { + "Key": "InvisMoveSpeedMod", + "Value": "3m", + "Type": "move_speed" + }, + "SpottedRadius": { + "Key": "SpottedRadius", + "Value": "20m" + }, + "RevealOnDamageDuration": { + "Key": "RevealOnDamageDuration", + "Value": 1.5, + "Type": "duration" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 1.5, + "Type": "duration" + }, + "FullInvisDistance": { + "Key": "FullInvisDistance", + "Value": "50m" + } + } + }, + "upgrade_cloaking_device_active": { + "Key": "upgrade_cloaking_device_active", + "Name": "Shadow Weave", + "Description": "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "FireRate", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 5, + "Type": "healing" + }, + { + "Key": "BonusSprintSpeed", + "Value": "1.5m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_cloaking_device_active_desc", + "Cooldown": 45.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectInvisible", + "Value": null + }, + { + "Key": "AbilityDuration", + "Value": 13, + "Type": "duration", + "LocTokenOverride": "StealthDuration" + } + ], + "Alt": [ + { + "Key": "SpottedRadius", + "Value": "20m" + }, + { + "Key": "InvisMoveSpeedMod", + "Value": "5m", + "Type": "move_speed" + } + ] + }, + "Info3": { + "Type": "Active", + "DescKey": "#upgrade_cloaking_device_active_ambush_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AmbushBonusFireRate", + "Value": 25, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AmbushBonusTechPower", + "Value": 25, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AmbushBonusMeleeDamage", + "Value": 25, + "Type": "melee_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AmbushDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "OutOfCombatHealthRegen": 20, + "AmbushBonusFireRate": 35, + "AmbushBonusMeleeDamage": 30, + "AmbushBonusTechPower": 35, + "AbilityCooldown": -17 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "InvisCancelOnDamage": { + "Key": "InvisCancelOnDamage", + "Value": 1 + }, + "InvisFadeToDuration": { + "Key": "InvisFadeToDuration", + "Value": 0.6, + "Type": "duration" + }, + "RevealOnDamageDuration": { + "Key": "RevealOnDamageDuration", + "Value": 1.5, + "Type": "duration" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 1.5, + "Type": "duration" + }, + "FullInvisDistance": { + "Key": "FullInvisDistance", + "Value": "30m" + } + } + }, + "upgrade_fire_rate_aura": { + "Key": "upgrade_fire_rate_aura", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_fire_rate_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 10 + }, + { + "Key": "BonusFireRateNPC", + "Value": 35 + }, + { + "Key": "AuraRadius", + "Value": "30m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_weapon_overdrive_clip": { + "Key": "upgrade_weapon_overdrive_clip", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_weapon_overdrive_clip_desc", + "Cooldown": 53.0, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusReloadSpeed", + "Value": -75, + "Type": "time" + } + ], + "Alt": [ + { + "Key": "HealthDamagePercent", + "Value": 20, + "Type": "tech_damage" + }, + { + "Key": "BonusWeaponPower", + "Value": 100, + "Type": "bullet_damage" + }, + { + "Key": "OverdriveClipDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_rocket_boots": { + "Key": "upgrade_rocket_boots", + "Name": "Majestic Leap - Disabled", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechPower", + "Value": 8, + "Type": "tech_damage" + }, + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_rocket_boots_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "JumpVelocityHidden": { + "Key": "JumpVelocityHidden", + "Value": "22.5m" + }, + "InterruptCooldown": { + "Key": "InterruptCooldown", + "Value": 4, + "Type": "cooldown" + }, + "AirControlPercent": { + "Key": "AirControlPercent", + "Value": 100, + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_rocket_booster": { + "Key": "upgrade_rocket_booster", + "Name": "Majestic Leap", + "Description": "Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_rocket_booster_desc", + "Cooldown": 45, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 200.0, + "Scale": { + "Value": 12.0, + "Type": "power_increase" + }, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "InterruptCooldown", + "Value": 5, + "Type": "cooldown" + } + ], + "Alt": [ + { + "Key": "BarrierDuration", + "Value": 8, + "Type": "duration" + }, + { + "Key": "AirControlPercentBarrier", + "Value": 50, + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -35, + "CombatBarrier": 275, + "InterruptCooldown": -3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "JumpVelocityHidden": { + "Key": "JumpVelocityHidden", + "Value": "27m" + }, + "AirControlPercent": { + "Key": "AirControlPercent", + "Value": 100, + "UsageFlags": "ConditionallyApplied" + }, + "SlamDownRadius": { + "Key": "SlamDownRadius", + "Value": "10m", + "Type": "distance" + }, + "VerticalDifferenceTolerance": { + "Key": "VerticalDifferenceTolerance", + "Value": "2m" + }, + "TossSpeed": { + "Key": "TossSpeed", + "Value": 500 + }, + "SlowPercent": { + "Key": "SlowPercent", + "Value": 40, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + "SlowDuration": { + "Key": "SlowDuration", + "Value": 2.5, + "Type": "duration" + }, + "DropDownSpeed": { + "Key": "DropDownSpeed", + "Value": "35m" + }, + "MaxLandingSpeed": { + "Key": "MaxLandingSpeed", + "Value": "20m" + }, + "ImpactHeight": { + "Key": "ImpactHeight", + "Value": "2m" + }, + "MinAimAngle": { + "Key": "MinAimAngle", + "Value": 30 + } + } + }, + "upgrade_aerial_assault": { + "Key": "upgrade_aerial_assault", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_aerial_assault_active", + "Cooldown": 26.0, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info2": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletLifestealPercent", + "Value": 25, + "Type": "healing" + }, + { + "Key": "BonusFireRate", + "Value": 15 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ActivateTime": { + "Key": "ActivateTime", + "Value": 0.75 + }, + "JumpVelocityHidden": { + "Key": "JumpVelocityHidden", + "Value": "30.0m" + }, + "AssaultLifestealPercent": { + "Key": "AssaultLifestealPercent", + "Value": 20, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + }, + "AssaultDuration": { + "Key": "AssaultDuration", + "Value": 3.0, + "Type": "duration" + }, + "AssaultFireRate": { + "Key": "AssaultFireRate", + "Value": 60, + "UsageFlags": "ConditionallyApplied" + }, + "ExplodeRadius": { + "Key": "ExplodeRadius", + "Value": "3m", + "Type": "distance" + } + } + }, + "upgrade_health_nova": { + "Key": "upgrade_health_nova", + "Name": "Healing Nova", + "Description": "Heal yourself and nearby allies.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_health_stimpak" + ], + "TargetTypes": [ + "HeroFriendly", + "TrooperFriendly", + "MinionFriendly" + ], + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 5, + "Type": "distance" + }, + { + "Key": "SpiritPower", + "Value": 8, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_health_nova_desc", + "Cooldown": 60, + "ChargeUp": null, + "Main": [ + { + "Key": "TotalHealthRegen", + "Value": 325, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "RegenDuration", + "Value": 2, + "Type": "duration" + }, + { + "Key": "AuraRadius", + "Value": "18m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 12, + "TechRangeMultiplier": 12, + "TechPower": 12, + "TotalHealthRegen": 425 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.25, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 5, + "Type": "distance" + } + } + }, + "upgrade_restorative_locket": { + "Key": "upgrade_restorative_locket", + "Name": "Restorative Locket", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Healing", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_restorative_locket_active_desc", + "Cooldown": 20.0, + "ChargeUp": null, + "Main": [ + { + "Key": "HealPerStack", + "Value": 16, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "MaxStacks", + "Value": 25 + }, + { + "Key": "MaxStaminaRestore", + "Value": 3 + } + ] + }, + "Upgrades": { + "TechResist": 10, + "HealPerStack": 30, + "AbilityCooldown": -8, + "MaxStaminaRestore": 2, + "MinStaminaRestore": 2 + }, + "Other": { + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "35m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "35m", + "Type": "distance" + } + } + }, + "upgrade_health_stimpak": { + "Key": "upgrade_health_stimpak", + "Name": "Healing Rite", + "Description": "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_health_stimpak_desc", + "Cooldown": 70, + "ChargeUp": null, + "Main": [ + { + "Key": "TotalHealthRegen", + "Value": 300, + "Type": "healing" + }, + { + "Key": "BonusSprintSpeed", + "Value": "2m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "RegenDuration", + "Value": 20, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Upgrades": { + "TotalHealthRegen": 600, + "BonusSprintSpeed": "6m", + "AbilityCooldown": -60 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_shrink_ray": { + "Key": "upgrade_shrink_ray", + "Name": "Shrink Ray", + "Description": "Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_shrink_ray_desc", + "Cooldown": 30, + "ChargeUp": null, + "Main": [ + { + "Key": "ModelScaleGrowthTooltip", + "Value": -50 + }, + { + "Key": "BonusMoveSpeed", + "Value": "5.0m", + "Type": "move_speed" + }, + { + "Key": "BonusFireRate", + "Value": 20 + } + ], + "Alt": [ + { + "Key": "ShrinkDuration", + "Value": 60, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + } + ] + }, + "Upgrades": { + "ModelScaleGrowth": -0.15, + "ModelScaleGrowthTooltip": -15, + "BonusMoveSpeed": "2m", + "BonusFireRate": 20, + "AbilityCooldown": -15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ModelScaleGrowth": { + "Key": "ModelScaleGrowth", + "Value": 0.5 + } + } + }, + "upgrade_infuser": { + "Key": "upgrade_infuser", + "Name": "Infuser", + "Description": "Gain Spirit Lifesteal and Spirit Power.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_health_stealing_magic" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityLifestealPercentHeroPassive", + "Value": 13, + "Type": "healing" + }, + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "BonusHealth", + "Value": 100 + }, + { + "Key": "TechPower", + "Value": 6, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_infuser_desc", + "Cooldown": 30.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityLifestealPercentHero", + "Value": 70, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusSpirit", + "Value": 30, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -10, + "TechResist": 10, + "BonusSpirit": 30, + "BonusHealth": 50, + "AbilityLifestealPercentHeroPassive": 16 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "NonHeroAbilityLifestealTooltipOnly": { + "Key": "NonHeroAbilityLifestealTooltipOnly", + "Value": 3 + } + } + }, + "upgrade_guardian_ward": { + "Key": "upgrade_guardian_ward", + "Name": "Guardian Ward", + "Description": "Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Press", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Durability", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechRangeMultiplier", + "Value": 8, + "Type": "distance" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.5, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_guardian_ward_desc", + "Cooldown": 60, + "ChargeUp": null, + "Main": [ + { + "Key": "GuardianWardCombatBarrier", + "Value": 250, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "CombatBarrier" + }, + { + "Key": "BonusMoveSpeed", + "Value": "2.75m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + } + ] + }, + "Upgrades": { + "TechRangeMultiplier": 12, + "TechRadiusMultiplier": 12, + "GuardianWardCombatBarrier": 250, + "ChannelMoveSpeed": 2, + "AbilityCooldown": -12 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "CooldownReductionPctOnOthers": { + "Key": "CooldownReductionPctOnOthers", + "Value": 50 + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 8, + "Type": "distance" + } + } + }, + "upgrade_divine_barrier": { + "Key": "upgrade_divine_barrier", + "Name": "Divine Barrier", + "Description": "Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Press", + "Components": [ + "upgrade_guardian_ward" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Durability", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 10, + "Type": "distance" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.5, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_divine_barrier_desc", + "Cooldown": 45, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 600, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "2.75m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "40m", + "Type": "range" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -27, + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "CooldownReductionPctOnOthers": { + "Key": "CooldownReductionPctOnOthers", + "Value": 50 + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 10, + "Type": "distance" + } + } + }, + "upgrade_aoe_smoke_bomb": { + "Key": "upgrade_aoe_smoke_bomb", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_aoe_smoke_bomb_desc", + "Cooldown": 64.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 25, + "Type": "duration" + }, + { + "Key": "Radius", + "Value": "30m", + "Type": "distance" + }, + { + "Key": "InvisMoveSpeedMod", + "Value": "1.5m", + "Type": "move_speed" + }, + { + "Key": "SpottedRadius", + "Value": "20m" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 1.5, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "InvisCancelOnDamage": { + "Key": "InvisCancelOnDamage", + "Value": 1 + }, + "InvisFadeToDuration": { + "Key": "InvisFadeToDuration", + "Value": 0.3, + "Type": "duration" + }, + "RevealOnDamageDuration": { + "Key": "RevealOnDamageDuration", + "Value": 0.25, + "Type": "duration" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 0.25, + "Type": "duration" + }, + "FullInvisDistance": { + "Key": "FullInvisDistance", + "Value": "50m" + } + } + }, + "upgrade_thermal_detonator": { + "Key": "upgrade_thermal_detonator", + "Name": "Alchemical Fire", + "Description": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "SpiritPower", + "Value": 10, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_thermal_detonator_desc", + "Cooldown": 30.0, + "ChargeUp": null, + "Main": [ + { + "Key": "DPS", + "Value": 45.0, + "Scale": { + "Value": 0.2, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BulletArmorReduction", + "Value": -7.0, + "Scale": { + "Value": -0.055, + "Type": "spirit" + }, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DPSMax", + "Value": 95.0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "Radius", + "Value": "10m", + "Type": "distance" + }, + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "DPS": 30, + "DPSMax": 30, + "BulletArmorReduction": -8, + "SpiritPower": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DPSIncrease": { + "Key": "DPSIncrease", + "Value": 7.0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + "NonHeroReductionPercent": { + "Key": "NonHeroReductionPercent", + "Value": 50 + }, + "HeightOffGround": { + "Key": "HeightOffGround", + "Value": 50 + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + } + } + }, + "upgrade_blood_tribute": { + "Key": "upgrade_blood_tribute", + "Name": "Blood Tribute", + "Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "InstantCastToggle", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "InnateStatusResistancePercent", + "Value": 8, + "Type": "duration" + }, + { + "Key": "TechResist", + "Value": 8 + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 4, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_blood_tribute_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealthDrainedPerSecond", + "Value": 50, + "Type": "damage" + } + ], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 35, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "StatusResistancePercent", + "Value": 35, + "Type": "duration" + }, + { + "Key": "BonusMoveSpeed", + "Value": "2.0m", + "Type": "move_speed" + } + ] + }, + "Upgrades": { + "HealthDrainedPerSecond": -20, + "BonusFireRate": 30, + "TechResist": 14, + "OutOfCombatHealthRegen": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.1 + } + } + }, + "upgrade_fleetfoot_boots": { + "Key": "upgrade_fleetfoot_boots", + "Name": "Fleetfoot", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 6, + "Type": "bullet_damage" + }, + { + "Key": "SlideScale", + "Value": 35, + "Type": "movement_speed" + }, + { + "Key": "BulletResist", + "Value": 6, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_fleetfoot_boots_passive_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info3": { + "Type": "Active", + "DescKey": "#upgrade_fleetfoot_boots_active_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [ + { + "Key": "ActiveBonusMoveSpeed", + "Value": "3.0m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowResistancePercent", + "Value": 40, + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SlowResistancePercent": 30, + "BulletResist": 12, + "ActiveBonusMoveSpeed": "3m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MoveWhileShootingSpeedPenaltyReductionPercent": { + "Key": "MoveWhileShootingSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed" + }, + "MoveWhileZoomedSpeedPenaltyReductionPercent": { + "Key": "MoveWhileZoomedSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed" + } + } + }, + "upgrade_kinetic_sash": { + "Key": "upgrade_kinetic_sash", + "Name": "Kinetic Dash", + "Description": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_improved_stamina" + ], + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "ClipSize", + "Movement", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Stamina", + "Value": 1 + }, + { + "Key": "StaminaCooldownReduction", + "Value": 12 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_kinetic_sash_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 25, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusClipSize", + "Value": 6, + "Type": "clipsize", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "TemporaryBonusClipSize" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusFireRate": 20, + "Stamina": 1, + "BonusClipSize": 6, + "StaminaCooldownReduction": 14 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_arcane_surge": { + "Key": "upgrade_arcane_surge", + "Name": "Arcane Surge", + "Description": "After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_improved_stamina" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "FireRate", + "ClipSize", + "Movement", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Stamina", + "Value": 1 + }, + { + "Key": "StaminaCooldownReduction", + "Value": 12 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_arcane_surge_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechRangeMultiplierBuff", + "Value": 12, + "Type": "distance", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusAbilityDurationPercent", + "Value": 15, + "Type": "duration", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SpiritPower", + "Value": 20, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration", + "LocTokenOverride": "ArcaneSurgeWindow" + } + ] + }, + "Upgrades": { + "Stamina": 1, + "SpiritPower": 25, + "TechRadiusMultiplierBuff": 15, + "TechRangeMultiplierBuff": 15, + "BonusAbilityDurationPercent": 15, + "StaminaCooldownReduction": 14 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplierBuff": { + "Key": "TechRadiusMultiplierBuff", + "Value": 12, + "Type": "distance", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_weapon_eater": { + "Key": "upgrade_weapon_eater", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_weapon_eater_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "WeaponPowerPerKill": { + "Key": "WeaponPowerPerKill", + "Value": 3.5, + "Type": "bullet_damage" + }, + "WeaponPowerPerDeath": { + "Key": "WeaponPowerPerDeath", + "Value": 6, + "Type": "bullet_damage" + }, + "KillWindow": { + "Key": "KillWindow", + "Value": 1 + }, + "MaxWeaponPower": { + "Key": "MaxWeaponPower", + "Value": 30, + "Type": "bullet_damage" + }, + "BaseBonusCounter": { + "Key": "BaseBonusCounter", + "Value": -5, + "Type": "bullet_damage" + } + } + }, + "upgrade_weapon_instant_reload": { + "Key": "upgrade_weapon_instant_reload", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 21.0, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipSizePercent": { + "Key": "BonusClipSizePercent", + "Value": 60 + } + } + }, + "upgrade_tech_defender": { + "Key": "upgrade_tech_defender", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_tech_defender_active", + "Cooldown": 95.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Info2": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechArmor", + "Value": 1, + "Type": "tech_armor_up" + }, + { + "Key": "BonusHealth", + "Value": 85, + "Type": "health" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_unstoppable": { + "Key": "upgrade_unstoppable", + "Name": "Unstoppable", + "Description": "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_debuff_reducer" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "StatusResistancePercent", + "Value": 25, + "Type": "duration" + }, + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_unstoppable_desc", + "Cooldown": 60.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityDuration", + "Value": 5.5, + "Type": "duration" + } + ], + "Alt": [] + }, + "Upgrades": { + "AbilityDuration": 1.25, + "BonusHealth": 75, + "AbilityCooldown": -35, + "StatusResistancePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_colossus": { + "Key": "upgrade_colossus", + "Name": "Colossus", + "Description": "Grow larger in size, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}.

Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced dash speed.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_health" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusBaseHealth", + "Value": 25, + "Type": "health" + } + ], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 15 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_colossus_desc", + "Cooldown": 37.0, + "ChargeUp": null, + "Main": [ + { + "Key": "BuffBulletResist", + "Value": 35, + "Type": "bullet_armor_up", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BuffTechResist", + "Value": 35, + "Type": "tech_armor_up", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMeleeDamagePercent", + "Value": 30, + "Type": "melee_damage" + }, + { + "Key": "SlowPercent", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "14m", + "Type": "distance" + }, + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + }, + { + "Key": "ModelScaleGrowthTooltip", + "Value": 20 + } + ] + }, + "Upgrades": { + "BonusBaseHealth": 15, + "ModelScaleGrowth": 0.2, + "ModelScaleGrowthTooltip": 20, + "BuffBulletResist": 10, + "BuffTechResist": 10, + "AbilityCooldown": -7 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "GroundDashReductionPercent": { + "Key": "GroundDashReductionPercent", + "Value": -25, + "UsageFlags": "ConditionallyApplied" + }, + "ModelScaleGrowth": { + "Key": "ModelScaleGrowth", + "Value": 1.2 + } + } + }, + "upgrade_cold_front": { + "Key": "upgrade_cold_front", + "Name": "Cold Front", + "Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and Slows targets it hits.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 6 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_cold_front_desc", + "Cooldown": 25.0, + "ChargeUp": null, + "Main": [ + { + "Key": "Damage", + "Value": 95.0, + "Scale": { + "Value": 0.465, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "MovementSpeedSlow", + "Value": 60, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "AbilityDuration", + "Value": 4, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "EndRadius", + "Value": "10m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "TechResist": 8, + "AbilityCooldown": -13, + "Damage": 60 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpreadDuration": { + "Key": "SpreadDuration", + "Value": 0.6, + "Type": "duration" + }, + "StartRadius": { + "Key": "StartRadius", + "Value": "2m", + "Type": "distance" + }, + "DamageHeight": { + "Key": "DamageHeight", + "Value": "7m" + }, + "NPCDamageMult": { + "Key": "NPCDamageMult", + "Value": 1, + "Type": "tech_damage" + } + } + }, + "upgrade_arctic_blast": { + "Key": "upgrade_arctic_blast", + "Name": "Arctic Blast", + "Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, Freezing and then Slowing targets it hits.

Slowed targets have their stamina regen frozen", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": [ + "upgrade_cold_front" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 10 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_arctic_blast_desc", + "Cooldown": 24.0, + "ChargeUp": null, + "Main": [ + { + "Key": "Damage", + "Value": 175.0, + "Scale": { + "Value": 0.6975, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "FreezeDuration", + "Value": 1, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "EndRadius", + "Value": "16m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "Damage": 150, + "AbilityCooldown": -12, + "TechResist": 15, + "FreezeDuration": 0.25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpreadDuration": { + "Key": "SpreadDuration", + "Value": 0.6, + "Type": "duration" + }, + "StartRadius": { + "Key": "StartRadius", + "Value": "2m", + "Type": "distance" + }, + "SlowPercent": { + "Key": "SlowPercent", + "Value": 60, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + "SlowDuration": { + "Key": "SlowDuration", + "Value": 4, + "Type": "duration", + "LocTokenOverride": "ArcticBlastSlowDuration" + }, + "DamageHeight": { + "Key": "DamageHeight", + "Value": "7m" + }, + "NPCDamageMult": { + "Key": "NPCDamageMult", + "Value": 1, + "Type": "tech_damage" + } + } + }, + "upgrade_aoe_silence": { + "Key": "upgrade_aoe_silence", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 150, + "Type": "health" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 3, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_aoe_silence_desc", + "Cooldown": 32.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + }, + { + "Key": "TechResist", + "Value": -20, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "8m", + "Type": "distance" + }, + { + "Key": "DebuffDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 0.25, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "StartRadius": { + "Key": "StartRadius", + "Value": "1m", + "Type": "distance" + } + } + }, + "upgrade_self_bubble": { + "Key": "upgrade_self_bubble", + "Name": "Ethereal Shift", + "Description": "You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_self_bubble_desc", + "Cooldown": 35.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityDuration", + "Value": 4.0, + "Type": "duration", + "LocTokenOverride": "ShiftingVeilDuration" + } + ], + "Alt": [ + { + "Key": "BonusSpirit", + "Value": 20, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechResist", + "Value": 30, + "Type": "tech_armor_up", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "3m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BuffDuration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "FloatMoveSpeed", + "Value": "2.5m", + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "AbilityDuration": 2, + "BonusSpirit": 30, + "BonusMoveSpeed": "2m", + "TechResist": 10, + "AbilityCooldown": -10, + "FloatMoveSpeed": "3.5m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DampingFactor": { + "Key": "DampingFactor", + "Value": 3 + }, + "LiftHeight": { + "Key": "LiftHeight", + "Value": 200 + } + } + }, + "upgrade_stasis_bomb": { + "Key": "upgrade_stasis_bomb", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_stasis_bomb_active1", + "Cooldown": 37.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + } + ], + "Alt": [ + { + "Key": "StasisRadius", + "Value": "7m", + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_stasis_bomb_active2", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectStun", + "Value": null + } + ], + "Alt": [ + { + "Key": "StunDuration", + "Value": 1.5, + "Type": "duration" + }, + { + "Key": "ExplodeDamage", + "Value": 250.0, + "Scale": { + "Value": 1.52334, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "StasisRadius", + "Value": "7m", + "Type": "distance" + } + ] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_stasis_bomb_desc_passive", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + } + ], + "Alt": [ + { + "Key": "EMPDuration", + "Value": 3 + }, + { + "Key": "BuildUpPerShot", + "Value": 1.6 + }, + { + "Key": "BuildUpDuration", + "Value": 10, + "Type": "duration" + }, + { + "Key": "ImmunityDuration", + "Value": 4 + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + }, + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "20m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ExplodeRadius": { + "Key": "ExplodeRadius", + "Value": "7m", + "Type": "distance" + }, + "EMPProcChance": { + "Key": "EMPProcChance", + "Value": 100 + }, + "DampingFactor": { + "Key": "DampingFactor", + "Value": 0.5 + }, + "LiftHeight": { + "Key": "LiftHeight", + "Value": 120 + }, + "SlamdownSpeed": { + "Key": "SlamdownSpeed", + "Value": 500 + }, + "MoveSpeedMax": { + "Key": "MoveSpeedMax", + "Value": "4m", + "Type": "slow" + } + } + }, + "upgrade_quarantine": { + "Key": "upgrade_quarantine", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_quarantine_desc", + "Cooldown": 42.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 4.5, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "30m", + "Type": "range" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_glitch": { + "Key": "upgrade_glitch", + "Name": "Cursed Relic", + "Description": "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutgoingDamagePenaltyPercent", + "Value": -10, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_glitch_desc", + "Cooldown": 55.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectEMP", + "Value": null + }, + { + "Key": "StatusEffectDisarmed", + "Value": null + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 3.25, + "Type": "duration" + }, + { + "Key": "AbilityCastRange", + "Value": "20m", + "Type": "range" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -40, + "AbilityDuration": 0.25 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SkipFrames": { + "Key": "SkipFrames", + "Value": 6, + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_imbued_ability": { + "Key": "upgrade_imbued_ability", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_imbued_ability_passive1", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_imbued_ability_passive2", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "SlowPercent", + "Value": 15, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "SlowDuration", + "Value": 2, + "Type": "duration" + } + ] + }, + "Info3": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 20, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ImbuedBonusDuration": { + "Key": "ImbuedBonusDuration", + "Value": 25, + "Type": "duration" + }, + "ImbuedBonusDamage": { + "Key": "ImbuedBonusDamage", + "Value": 10, + "Type": "ETechPower" + } + } + }, + "upgrade_arcane_extension": { + "Key": "upgrade_arcane_extension", + "Name": "Duration Extender", + "Description": "Imbue an ability to increase its Duration.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_arcane_extension_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 22, + "Type": "duration" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusAbilityDurationPercent": 12 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_imbued_duration_extender": { + "Key": "upgrade_imbued_duration_extender", + "Name": "Superior Duration", + "Description": "Increases the duration of your abilities and items.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_arcane_extension" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletResist", + "Value": 8, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_imbued_duration_extender_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 28, + "Type": "duration" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusAbilityDurationPercent": 12, + "BulletResist": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_glass_cannon": { + "Key": "upgrade_glass_cannon", + "Name": "Glass Cannon", + "Description": "Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "ClipSize", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 80, + "Type": "bullet_damage" + }, + { + "Key": "MaxHealthLossPercent", + "Value": -13, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_glass_cannon_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "FireRatePerKill", + "Value": 7, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Upgrades": { + "FireRatePerKill": 8, + "BaseAttackDamagePercent": 60 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipPerKill": { + "Key": "BonusClipPerKill", + "Value": 2 + }, + "MaxStacks": { + "Key": "MaxStacks", + "Value": 8 + }, + "SlowPercent": { + "Key": "SlowPercent", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "GlassCannon_SlowPercent" + }, + "SlowDuration": { + "Key": "SlowDuration", + "Value": 3, + "Type": "duration" + }, + "BuildUpDuration": { + "Key": "BuildUpDuration", + "Value": 2, + "Type": "duration" + }, + "BuildUpPerShot": { + "Key": "BuildUpPerShot", + "Value": 1.2 + } + } + }, + "upgrade_fury_trance": { + "Key": "upgrade_fury_trance", + "Name": "Fury Trance", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_vampire" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "FireRate", + "WeaponDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletLifestealPercent", + "Value": 14, + "Type": "healing" + }, + { + "Key": "BonusHealth", + "Value": 100, + "Type": "health" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 6, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_fury_trance_active", + "Cooldown": 18.0, + "ChargeUp": null, + "Main": [ + { + "Key": "ActiveBonusFireRate", + "Value": 32, + "Type": "fire_rate" + }, + { + "Key": "TechResist", + "Value": 40, + "Type": "tech_armor_up" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6.5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletLifestealPercent": 28, + "ActiveBonusFireRate": 25, + "TechResist": 20, + "BonusHealth": 110 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_surging_power": { + "Key": "upgrade_surging_power", + "Name": "Vampiric Burst", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": [ + "upgrade_vampire" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "FireRate", + "WeaponDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletLifestealPercent", + "Value": 13, + "Type": "healing" + }, + { + "Key": "BulletResist", + "Value": 10, + "Type": "bullet_armor_up", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "BonusHealth", + "Value": 100 + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 6, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_surging_power_active", + "Cooldown": 30.0, + "ChargeUp": null, + "Main": [ + { + "Key": "ActiveBonusLifesteal", + "Value": 70, + "Type": "healing" + }, + { + "Key": "ActiveBonusFireRate", + "Value": 34, + "Type": "fire_rate" + } + ], + "Alt": [ + { + "Key": "ActiveReloadPercent", + "Value": 75 + }, + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ActiveBonusFireRate": 25, + "AbilityCooldown": -10, + "BulletResist": 10, + "BulletLifestealPercent": 16, + "BonusHealth": 110 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_mod_disruptor": { + "Key": "upgrade_mod_disruptor", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_mod_disruptor_desc", + "Cooldown": 32.0, + "ChargeUp": null, + "Main": [ + { + "Key": "DPS", + "Value": 50.0, + "Scale": { + "Value": 0.152334, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + }, + { + "Key": "DPSIncrease", + "Value": 10.0, + "Scale": { + "Value": 0.030467, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "DPSMax", + "Value": 100.0, + "Scale": { + "Value": 0.304668, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "Radius", + "Value": "8m", + "Type": "distance" + }, + { + "Key": "TechResist", + "Value": -18, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + } + } + }, + "upgrade_frenzy": { + "Key": "upgrade_frenzy", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": "#upgrade_frenzy_vampire_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletLifestealPercent", + "Value": 25, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_frenzy_aura_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BulletArmorReduction", + "Value": -40, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "Radius", + "Value": "15m", + "Type": "distance" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LowHealthPercentThreshold": { + "Key": "LowHealthPercentThreshold", + "Value": 45 + }, + "LowHealthLifeStealPercent": { + "Key": "LowHealthLifeStealPercent", + "Value": 45, + "Type": "healing" + }, + "KillBonusMoveSpeedPerStack": { + "Key": "KillBonusMoveSpeedPerStack", + "Value": "2m", + "Type": "move_speed" + }, + "MaxKillBonusMoveSpeedStack": { + "Key": "MaxKillBonusMoveSpeedStack", + "Value": 3 + } + } + }, + "upgrade_burst_fire_actuator": { + "Key": "upgrade_burst_fire_actuator", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseBonusWeaponPower", + "Value": 5 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_burst_fire_actuator_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BurstFireShotsFromClipPercent", + "Value": 15 + } + ], + "Alt": [ + { + "Key": "PerfectBurstWeaponPower", + "Value": 20 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BurstFireShotPercent": { + "Key": "BurstFireShotPercent", + "Value": 100 + }, + "NormalizedClipEmptySpeedIncrease": { + "Key": "NormalizedClipEmptySpeedIncrease", + "Value": 25 + }, + "NonBurstFireConversionFactor": { + "Key": "NonBurstFireConversionFactor", + "Value": 3 + } + } + }, + "upgrade_boxing_glove": { + "Key": "upgrade_boxing_glove", + "Name": "Lifestrike", + "Description": "Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_lifestrike_gauntlets" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusMeleeDamagePercent", + "Value": 16, + "Type": "melee_damage" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_boxing_glove_desc", + "Cooldown": 4, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowPercent", + "Value": 60, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "LifestealHeal", + "Value": 100, + "Type": "healing" + }, + { + "Key": "LifestealHealPercent", + "Value": 30, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "SlowDuration", + "Value": 2.5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusMeleeDamagePercent": 10, + "BonusHealth": 125, + "AbilityCooldown": -3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeCooldownMult": { + "Key": "LightMeleeCooldownMult", + "Value": 1.5 + }, + "NonHeroHealPct": { + "Key": "NonHeroHealPct", + "Value": 40 + } + } + }, + "upgrade_acolytes_glove": { + "Key": "upgrade_acolytes_glove", + "Name": "Spirit Strike", + "Description": "When you perform a Light or Heavy Melee attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.
", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Melee" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_acolytes_glove_desc", + "Cooldown": 8, + "ChargeUp": null, + "Main": [ + { + "Key": "SpiritDamage", + "Value": 40.0, + "Scale": { + "Value": 0.372, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "TechArmorDamageReduction", + "Value": -6, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SpiritDamage": 80, + "TechArmorDamageReduction": -5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeCooldownMult": { + "Key": "LightMeleeCooldownMult", + "Value": 2 + } + } + }, + "upgrade_spirit_snatch": { + "Key": "upgrade_spirit_snatch", + "Name": "Spirit Snatch", + "Description": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals Spirit Resist and Spirit Power.

Effects are reduced by 30% for Light Melee hits.
", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_acolytes_glove" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Melee" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusMeleeDamagePercent", + "Value": 7, + "Type": "melee_damage" + }, + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_spirit_snatch_desc", + "Cooldown": 6, + "ChargeUp": null, + "Main": [ + { + "Key": "SpiritDamage", + "Value": 50.0, + "Scale": { + "Value": 0.84, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "TechArmorGain", + "Value": 12, + "Type": "tech_armor_up", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "SpiritSnatch_TechArmorSteal" + }, + { + "Key": "TechPowerGain", + "Value": 25, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "SpiritSnatch_TechPowerSteal" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SpiritDamage": 50, + "TechArmorGain": 5, + "TechArmorDamageReduction": -5, + "TechPowerGain": 35, + "TechPowerReduction": -35 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeReduction": { + "Key": "LightMeleeReduction", + "Value": 30 + }, + "TechArmorDamageReduction": { + "Key": "TechArmorDamageReduction", + "Value": -12, + "Type": "tech_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + "TechPowerReduction": { + "Key": "TechPowerReduction", + "Value": -25, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_melee_charge": { + "Key": "upgrade_melee_charge", + "Name": "Melee Charge", + "Description": "Your next Heavy Melee attack against an enemy deals increased damage.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy", + "TrooperEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "Melee" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "MeleeDistanceScale", + "Value": 50 + } + ], + "Alt": [ + { + "Key": "BonusMeleeDamagePercent", + "Value": 10, + "Type": "melee_damage" + }, + { + "Key": "BulletResist", + "Value": 6, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_melee_charge_desc", + "Cooldown": 5, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHeavyMeleeDamage", + "Value": 25, + "Type": "melee_damage" + } + ], + "Alt": [] + }, + "Upgrades": { + "MeleeDistanceScale": 30, + "BulletResist": 12, + "BonusHeavyMeleeDamage": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_crushing_fists": { + "Key": "upgrade_crushing_fists", + "Name": "Crushing Fists", + "Description": "Your {g:citadel_inline_attribute:'MeleeDamage'} will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_melee_charge" + ], + "TargetTypes": [ + "HeroEnemy", + "TrooperEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "Melee" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "MeleeDistanceScale", + "Value": 60 + } + ], + "Alt": [ + { + "Key": "BonusMeleeDamagePercent", + "Value": 22, + "Type": "melee_damage" + }, + { + "Key": "BulletResist", + "Value": 12, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_melee_charge_desc", + "Cooldown": 5, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHeavyMeleeDamage", + "Value": 25, + "Type": "melee_damage" + } + ], + "Alt": [] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_crushing_fists_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "LightMeleeAmmo", + "Value": 15, + "Type": "clipsize" + }, + { + "Key": "BulletResistReduction", + "Value": -4, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "MaxStacks", + "Value": 6 + } + ], + "Alt": [ + { + "Key": "StunDuration", + "Value": 0.5 + }, + { + "Key": "DebuffDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "MeleeDistanceScale": 40, + "BulletResist": 12, + "BonusMeleeDamagePercent": 15, + "BulletResistReduction": -4, + "BonusHeavyMeleeDamage": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeStacks": { + "Key": "LightMeleeStacks", + "Value": 1 + }, + "HeavyMeleeMultiplier": { + "Key": "HeavyMeleeMultiplier", + "Value": 2 + } + } + }, + "upgrade_charmed_wraps": { + "Key": "upgrade_charmed_wraps", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_charmed_wraps_desc", + "Cooldown": 26.0, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "CooldownReductionFlat", + "Value": 8.0 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "LightMeleeTimeWindow": { + "Key": "LightMeleeTimeWindow", + "Value": 4.0 + } + } + }, + "upgrade_belt_fed_magazine": { + "Key": "upgrade_belt_fed_magazine", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_belt_fed_magazine_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusClipSizePercent", + "Value": 125 + } + ], + "Alt": [ + { + "Key": "SpinUpTime", + "Value": 3.5 + }, + { + "Key": "InitialFireRateDecrease", + "Value": 40 + }, + { + "Key": "MaxFireRateIncrease", + "Value": 60 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpinUpDecay": { + "Key": "SpinUpDecay", + "Value": 1.0 + } + } + }, + "upgrade_diviners_kevlar": { + "Key": "upgrade_diviners_kevlar", + "Name": "Diviner's Kevlar", + "Description": "Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Durability", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 15, + "Type": "duration" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_diviners_kevlar_desc", + "Cooldown": 40.0, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 1000, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechPower", + "Value": 35, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 20, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusAbilityDurationPercent": 15, + "TechPower": 55, + "CombatBarrier": 500, + "AbilityCooldown": -14 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_stabilizing_tripod": { + "Key": "upgrade_stabilizing_tripod", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "StationaryWeaponPower", + "Value": 40 + }, + { + "Key": "StationaryRecoilReduction", + "Value": 25 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_stabilizing_tripod_desc", + "Cooldown": 64.0, + "ChargeUp": null, + "Main": [ + { + "Key": "TurretLifetime", + "Value": 20, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "TurretAttackRange", + "Value": "50m", + "Type": "distance" + }, + { + "Key": "CasterHealthPercent", + "Value": 100 + } + ] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 20, + "Type": "duration" + }, + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": "15m", + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ModelScale": { + "Key": "ModelScale", + "Value": 1.0 + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + }, + "TrackingSpeed": { + "Key": "TrackingSpeed", + "Value": 125 + }, + "TurretAttackDelay": { + "Key": "TurretAttackDelay", + "Value": 0.35 + }, + "TurretDeployTime": { + "Key": "TurretDeployTime", + "Value": 2.0, + "Type": "duration" + }, + "AttackConeAngle": { + "Key": "AttackConeAngle", + "Value": 10 + }, + "BulletSpeedOverride": { + "Key": "BulletSpeedOverride", + "Value": 6500 + } + } + }, + "upgrade_resonant_healing": { + "Key": "upgrade_resonant_healing", + "Name": "Radiant Regeneration", + "Description": "Heal and gain bonus Movement Speed for a short duration when you cast an ability.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_mystic_regeneration" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_mystic_regeneration_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Regeneration", + "Value": 4, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "RegenerationDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Info3": { + "Type": null, + "DescKey": "#upgrade_resonant_healing_desc", + "Cooldown": 6, + "ChargeUp": null, + "Main": [ + { + "Key": "HealingPerCast", + "Value": 70, + "Type": "healing" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.75m", + "Type": "move_speed", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 3, + "Type": "duration" + } + ] + }, + "Upgrades": { + "Regeneration": 9, + "HealingPerCast": 60, + "BonusHealth": 110, + "BonusMoveSpeed": "1m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_boundless_spirit": { + "Key": "upgrade_boundless_spirit", + "Name": "Boundless Spirit", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_soaring_spirit" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechPowerPercent", + "Value": 15 + } + ], + "Alt": [ + { + "Key": "TechPower", + "Value": 30 + }, + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 4, + "Type": "healing" + } + ] + }, + "Upgrades": { + "TechPower": 25, + "TechPowerPercent": 10, + "OutOfCombatHealthRegen": 4, + "BonusHealth": 100 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_burst_fire": { + "Key": "upgrade_burst_fire", + "Name": "Burst Fire", + "Description": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_rapid_rounds" + ], + "TargetTypes": null, + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlideScale", + "Value": 50, + "Type": "movement_speed" + }, + { + "Key": "BonusFireRate", + "Value": 10, + "Type": "fire_rate" + } + ], + "Alt": [] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_burst_fire_desc", + "Cooldown": 9, + "ChargeUp": null, + "Main": [ + { + "Key": "ActivatedFireRate", + "Value": 32, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.25m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 4.5, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SlideScale": 50, + "ActivatedFireRate": 15, + "BonusMoveSpeed": "1.5m", + "BonusFireRate": 14, + "AbilityCooldown": -1 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_resilience": { + "Key": "upgrade_resilience", + "Name": "Enduring Spirit", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityLifestealPercentHero", + "Value": 7, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 25, + "Type": "health" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_endurance": { + "Key": "upgrade_endurance", + "Name": "Extra Regen", + "Description": null, + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusHealthRegen", + "Value": 2.5, + "Type": "healing" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.5, + "Type": "healing" + } + ] + }, + "Upgrades": { + "BonusHealthRegen": 9 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_magic_clarity": { + "Key": "upgrade_magic_clarity", + "Name": null, + "Description": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_magic_clarity_desc", + "Cooldown": 16.0, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusSpirit", + "Value": 28, + "Type": "tech_damage", + "LocTokenOverride": "ClarityBonusSpirit" + }, + { + "Key": "BonusMovespeed", + "Value": "2m", + "Type": "movement_speed" + } + ], + "Alt": [] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 8, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusSpiritMaxTime": { + "Key": "BonusSpiritMaxTime", + "Value": 12 + }, + "BonusSpiritWindow": { + "Key": "BonusSpiritWindow", + "Value": 1 + }, + "BonusSpiritMin": { + "Key": "BonusSpiritMin", + "Value": 2 + } + } + }, + "upgrade_magic_storm": { + "Key": "upgrade_magic_storm", + "Name": "Surge of Power", + "Description": "Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_improved_spirit" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_magic_storm_desc", + "Cooldown": 14, + "ChargeUp": null, + "Main": [ + { + "Key": "ImbuedTechPower", + "Value": 28, + "Type": "tech_damage" + }, + { + "Key": "FireRateBonus", + "Value": 20, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.75m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "MovementSpeedBonusDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ImbuedTechPower": 32, + "FireRateBonus": 18, + "BonusMoveSpeed": "2m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MoveWhileShootingSpeedPenaltyReductionPercent": { + "Key": "MoveWhileShootingSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + "MoveWhileZoomedSpeedPenaltyReductionPercent": { + "Key": "MoveWhileZoomedSpeedPenaltyReductionPercent", + "Value": 100, + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_suppressor": { + "Key": "upgrade_suppressor", + "Name": "Suppressor", + "Description": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their Fire Rate.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Healing", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechPower", + "Value": 6, + "Type": "tech_damage" + }, + { + "Key": "BulletResist", + "Value": 8, + "Type": "bullet_armor_up" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_suppressor_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "FireRateSlow", + "Value": 28, + "Type": "fire_rate", + "UsageFlags": "ConditionallyEnemyApplied" + }, + { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + } + ], + "Alt": [] + }, + "Upgrades": { + "TechPower": 12, + "BulletResist": 16, + "FireRateSlow": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_quick_silver": { + "Key": "upgrade_quick_silver", + "Name": "Quicksilver Reload", + "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use.", + "Cost": 1600, + "Tier": 2, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_quick_silver_desc", + "Cooldown": null, + "ChargeUp": 18, + "Main": [ + { + "Key": "Damage", + "Value": 44.0, + "Scale": { + "Value": 0.16, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BonusFireRate", + "Value": 10, + "Type": "fire_rate" + }, + { + "Key": "AmmoReloadPercent", + "Value": 100, + "Type": "clipsize" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusFireRate": 20, + "Damage": 56, + "AbilityChargeUpTime": -4, + "AbilityCooldown": -4 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 18, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuffDuration": { + "Key": "BuffDuration", + "Value": 12 + } + } + }, + "upgrade_ethereal_bullets": { + "Key": "upgrade_ethereal_bullets", + "Name": "Mercurial Magnum", + "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'} based on your Spirit Power.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_quick_silver" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 20 + }, + { + "Key": "TechPower", + "Value": 7 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_ethereal_bullets_desc", + "Cooldown": null, + "ChargeUp": 14, + "Main": [ + { + "Key": "BulletsBonusMagicDamage", + "Value": 25.0, + "Scale": { + "Value": 0.49, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "Damage", + "Value": 60.0, + "Scale": { + "Value": 0.16, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BonusFireRate", + "Value": 22, + "Type": "fire_rate" + } + ], + "Alt": [ + { + "Key": "AmmoReloadPercent", + "Value": 100 + } + ] + }, + "Upgrades": { + "BonusFireRate": 20, + "BonusClipSizePercent": 60, + "Damage": 120, + "BulletsBonusMagicDamage": 20, + "TechPower": 15 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 15, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BuffDuration": { + "Key": "BuffDuration", + "Value": 12 + } + } + }, + "upgrade_arcane_eater": { + "Key": "upgrade_arcane_eater", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 7, + "Type": "fire_rate" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_arcane_eater_desc", + "Cooldown": 0.5, + "ChargeUp": null, + "Main": [ + { + "Key": "SpiritStolePerHit", + "Value": 1, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "StealDuration", + "Value": 12, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "HeadshotBonusSteal": { + "Key": "HeadshotBonusSteal", + "Value": 1 + }, + "MaxStacks": { + "Key": "MaxStacks", + "Value": 99 + } + } + }, + "upgrade_predator_precision": { + "Key": "upgrade_predator_precision", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusFireRate", + "Value": 8 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_predator_precision_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 50, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "LifeThreshold", + "Value": 50 + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_intensifying_clip": { + "Key": "upgrade_intensifying_clip", + "Name": "Intensifying Magazine", + "Description": "Increases Weapon Damage as you continuously fire your weapon.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 20 + }, + { + "Key": "BaseAttackDamagePercent", + "Value": "", + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_intensifying_clip_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BaseAttackDamagePercentAtMaxDuration", + "Value": 45, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "ShootDurationForMax", + "Value": 2.5 + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusClipSizePercent": 40, + "BaseAttackDamagePercentAtMaxDuration": 55 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_reinforcing_casings": { + "Key": "upgrade_reinforcing_casings", + "Name": "Escalating Resilience", + "Description": "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_clip_size" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusClipSizePercent", + "Value": 35 + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 18 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_reinforcing_casings_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "MaxArmorStacks", + "Value": 30 + } + ], + "Alt": [ + { + "Key": "BulletResistPerStack", + "Value": 2, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BulletResistDuration", + "Value": 24 + } + ] + }, + "Upgrades": { + "BulletResistPerStack": 2, + "MaxArmorStacks": 20, + "BonusClipSizePercent": 30, + "BonusHealth": 125, + "WeaponPower": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_blitz_bullets": { + "Key": "upgrade_blitz_bullets", + "Name": "Swift Striker", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_rapid_rounds" + ], + "TargetTypes": null, + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 20 + } + ], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Upgrades": { + "BonusFireRate": 15, + "BonusSprintSpeed": "4m" + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_veil_walker": { + "Key": "upgrade_veil_walker", + "Name": "Veil Walker", + "Description": "Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_sprint_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "ClipSize" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "2.0m", + "Type": "move_speed" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 2, + "Type": "healing" + }, + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + }, + { + "Key": "SpiritPower", + "Value": 10, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_veil_walker_desc", + "Cooldown": 15.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectInvisible", + "Value": null + }, + { + "Key": "BonusMoveSpeed", + "Value": "3.5m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "#VeilWalker_MoveSpeed" + }, + { + "Key": "HealOnVeil", + "Value": 85, + "Type": "healing", + "LocTokenOverride": "#VeilWalker_Heal" + } + ], + "Alt": [ + { + "Key": "InvisDuration", + "Value": 8, + "Type": "duration" + } + ] + }, + "Upgrades": { + "SpiritPower": 25, + "InvisMoveSpeedMod": "6m", + "HealOnVeil": 300, + "AbilityCooldown": -9, + "InvisDuration": 4, + "BonusMoveSpeed": "4m", + "OutOfCombatHealthRegen": 8, + "BonusSprintSpeed": "12m" + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 16, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "InvisFadeToDuration": { + "Key": "InvisFadeToDuration", + "Value": 0.25, + "Type": "duration" + }, + "SpottedRadius": { + "Key": "SpottedRadius", + "Value": "20m" + }, + "RevealOnDamageDuration": { + "Key": "RevealOnDamageDuration", + "Value": 0.5, + "Type": "duration" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 1.25, + "Type": "duration" + } + } + }, + "upgrade_vex_barrier": { + "Key": "upgrade_vex_barrier", + "Name": "Reactive Barrier", + "Description": "Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.", + "Cost": 1600, + "Tier": 2, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 1.0, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_vex_barrier_desc", + "Cooldown": 55, + "ChargeUp": null, + "Main": [ + { + "Key": "VexBarrierCombatBarrier", + "Value": 325.0, + "Scale": { + "Value": 1.8, + "Type": "spirit" + }, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "CombatBarrier" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "VexBarrierCombatBarrier": 375, + "AbilityCooldown": -15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_auto_cleanse": { + "Key": "upgrade_auto_cleanse", + "Name": "Indomitable", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_vex_barrier" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletResist", + "Value": 10, + "Type": "bullet_armor_up" + }, + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up" + } + ], + "Alt": [ + { + "Key": "OutOfCombatHealthRegen", + "Value": 2.0, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_upgrade_auto_cleanse_desc", + "Cooldown": 55, + "ChargeUp": null, + "Main": [ + { + "Key": "VexBarrierCombatBarrier", + "Value": 325.0, + "Scale": { + "Value": 2.0, + "Type": "spirit" + }, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "CombatBarrier" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 10, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BulletResist": 14, + "TechResist": 14, + "AbilityCooldown": -35, + "VexBarrierCombatBarrier": 450 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "CooldownReductionOnProc": { + "Key": "CooldownReductionOnProc", + "Value": 20, + "Type": "cooldown" + } + } + }, + "upgrade_medic_bullets": { + "Key": "upgrade_medic_bullets", + "Name": "Restorative Shot", + "Description": "Your next bullet will heal you based on what target you hit.", + "Cost": 800, + "Tier": 1, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 6, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_medic_bullets_desc", + "Cooldown": 6, + "ChargeUp": null, + "Main": [ + { + "Key": "HealFromHero", + "Value": 50, + "Type": "healing" + }, + { + "Key": "HealFromNPC", + "Value": 20, + "Type": "healing" + } + ], + "Alt": [] + }, + "Upgrades": { + "HealFromHero": 100, + "HealFromNPC": 40 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "1m", + "Type": "distance" + }, + "ProcChance": { + "Key": "ProcChance", + "Value": 100 + } + } + }, + "upgrade_titan_round": { + "Key": "upgrade_titan_round", + "Name": "Titanic Magazine", + "Description": null, + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_clip_size" + ], + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusClipSizePercent", + "Value": 100 + } + ], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 14, + "Type": "bullet_damage" + } + ] + }, + "Upgrades": { + "BaseAttackDamagePercent": 18, + "BonusClipSizePercent": 70 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_split_shot": { + "Key": "upgrade_split_shot", + "Name": "Split Shot", + "Description": "Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_split_shot_desc", + "Cooldown": 27, + "ChargeUp": null, + "Main": [ + { + "Key": "BulletSplitShot", + "Value": 5, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "WeaponDamagePerStack", + "Value": 8, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "BonusShotsDuration", + "Value": 5, + "LocTokenOverride": "BuffDuration" + }, + { + "Key": "MaxStacks", + "Value": 5 + }, + { + "Key": "WeaponDamageBonusDuration", + "Value": 12, + "LocTokenOverride": "SplitShotWeaponDuration" + } + ] + }, + "Upgrades": { + "BulletSplitShot": 4, + "WeaponDamagePerStack": 8, + "AbilityCooldown": -8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpreadAngleDegrees": { + "Key": "SpreadAngleDegrees", + "Value": 45 + } + } + }, + "upgrade_active_reload": { + "Key": "upgrade_active_reload", + "Name": "Active Reload", + "Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 20 + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_active_reload_desc", + "Cooldown": 12, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 25, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BulletLifestealPercent", + "Value": 16, + "Type": "healing", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusFireRate": 15, + "BonusMoveSpeed": "3m", + "BulletLifestealPercent": 12, + "BonusClipSizePercent": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_magic_carpet": { + "Key": "upgrade_magic_carpet", + "Name": "Magic Carpet", + "Description": "Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusAbilityDurationPercent", + "Value": 15, + "Type": "duration" + }, + { + "Key": "BonusHealth", + "Value": 125, + "Type": "health" + }, + { + "Key": "TechPower", + "Value": 14 + }, + { + "Key": "GravityScale", + "Value": -15 + }, + { + "Key": "AirControlPercent", + "Value": 25, + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_magic_carpet_desc", + "Cooldown": 32.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityDuration", + "Value": 12, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "FlyMoveSpeed", + "Value": "7m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "MagicCarpetMoveSpeed" + }, + { + "Key": "SummonDuration", + "Value": 1.3 + } + ] + }, + "Upgrades": { + "TechPower": 46, + "AbilityDuration": 8, + "BonusAbilityDurationPercent": 15, + "FlyMoveSpeed": "6m", + "SummonDuration": -0.3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_spellshield": { + "Key": "upgrade_spellshield", + "Name": "Hexafoil Ward", + "Description": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or Debuff, preventing its effects. Only regenerates outside of combat.", + "Cost": 3200, + "Tier": 3, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SpellShieldFlavorText", + "Value": "asdasd", + "Type": "time" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_spellshield_desc", + "Cooldown": 12, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 15, + "Type": "tech_armor_up" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": "1.3m", + "Type": "move_speed" + }, + "SpellShieldLingerDuration": { + "Key": "SpellShieldLingerDuration", + "Value": 0.3 + } + } + }, + "upgrade_superacolytes_glove": { + "Key": "upgrade_superacolytes_glove", + "Name": "Hex-Sealed Knuckles", + "Description": "After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Melee" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 75, + "Type": "health" + }, + { + "Key": "BonusHealthRegen", + "Value": 1, + "Type": "healing" + }, + { + "Key": "BonusMeleeDamagePercent", + "Value": 30, + "Type": "melee_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_superacolytes_glove_desc", + "Cooldown": 3, + "ChargeUp": null, + "Main": [ + { + "Key": "StoredSpiritDamage", + "Value": 200.0, + "Scale": { + "Value": 0.93, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [] + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 13, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_magic_missile": { + "Key": "upgrade_magic_missile", + "Name": "Conjure Missiles", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "ClipSize", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 70, + "Type": "bullet_damage" + }, + { + "Key": "BonusFireRate", + "Value": 10 + }, + { + "Key": "BonusMoveSpeed", + "Value": "1m", + "Type": "move_speed" + }, + { + "Key": "MaxHealthLossPercent", + "Value": -15, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_glass_cannon_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "WeaponPowerPerKill", + "Value": 10, + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BonusClipPerKill": { + "Key": "BonusClipPerKill", + "Value": 2 + }, + "MaxClipBonus": { + "Key": "MaxClipBonus", + "Value": 14 + }, + "MaxStacks": { + "Key": "MaxStacks", + "Value": 5 + } + } + }, + "upgrade_heal_on_level": { + "Key": "upgrade_heal_on_level", + "Name": "Patron's Healing", + "Description": "When you receive a Boon, automatically heal.", + "Cost": 800, + "Tier": 1, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "Healing" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealthRegen", + "Value": 2.0, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_heal_on_level_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealOnLevelHealAmount", + "Value": 210, + "Type": "healing" + } + ], + "Alt": [] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": "1.3m", + "Type": "move_speed" + }, + "AuraRadius": { + "Key": "AuraRadius", + "Value": "15m", + "Type": "distance" + } + } + }, + "upgrade_spirit_burn": { + "Key": "upgrade_spirit_burn", + "Name": "Spirit Burn", + "Description": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechRangeMultiplier", + "Value": 6, + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_spirit_burn_desc", + "Cooldown": 20, + "ChargeUp": null, + "Main": [ + { + "Key": "DamageThreshold", + "Value": 500, + "Type": "tech_armor_up" + }, + { + "Key": "ExplosionDamage", + "Value": 110, + "Type": "tech_damage" + }, + { + "Key": "DPS", + "Value": 24.0, + "Scale": { + "Value": 0.06, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "ExplosionRadius", + "Value": "12m" + }, + { + "Key": "DebuffDuration", + "Value": 8, + "Type": "tech_damage" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -70, + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "ExplosionDamage": 160, + "TechRadiusMultiplier": 12, + "TechRangeMultiplier": 12, + "DPS": 20, + "AbilityCooldown": -6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 6, + "Type": "distance" + }, + "DamageThresholdDuration": { + "Key": "DamageThresholdDuration", + "Value": 5 + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -70, + "UsageFlags": "ConditionallyApplied" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + }, + "CooldownReductionPctOnNonHeroes": { + "Key": "CooldownReductionPctOnNonHeroes", + "Value": 50 + }, + "DamagePctVsNonHeroes": { + "Key": "DamagePctVsNonHeroes", + "Value": 50 + } + } + }, + "upgrade_ultimate_burst": { + "Key": "upgrade_ultimate_burst", + "Name": "Lightning Scroll", + "Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.", + "Cost": 6400, + "Tier": 4, + "Slot": "Tech", + "Activation": "Passive", + "Components": [ + "upgrade_magic_slow" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "MovementSpeedSlow", + "Value": 30, + "Type": "slow", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "LightningScrollMysticSlow" + }, + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + }, + { + "Key": "BonusSprintSpeed", + "Value": "0.75m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_ultimate_burst_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectStun", + "Value": null + }, + { + "Key": "StunDuration", + "Value": 0.75, + "Type": "duration" + }, + { + "Key": "Damage", + "Value": 150, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "DelayBeforeStun", + "Value": 3, + "Type": "duration" + } + ] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_ultimate_burst_hint", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info4": { + "Type": "Passive", + "DescKey": "#upgrade_ultimate_burst_upgrade", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "BonusHealth": 100, + "Damage": 100, + "BonusSprintSpeed": "5m", + "StunDuration": 0.75 + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 2, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SlowPercent": { + "Key": "SlowPercent", + "Value": 80, + "Type": "slow" + }, + "GroundDashReductionPercent": { + "Key": "GroundDashReductionPercent", + "Value": -12, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_corpse_explosion": { + "Key": "upgrade_corpse_explosion", + "Name": "Soul Explosion", + "Description": "Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.", + "Cost": 3200, + "Tier": 3, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 110, + "Type": "health" + }, + { + "Key": "BonusHealthRegen", + "Value": 3, + "Type": "healing" + }, + { + "Key": "TechPower", + "Value": 6 + }, + { + "Key": "BonusSprintSpeed", + "Value": "1m", + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_corpse_explosion_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "ExplosionDamage", + "Value": 125, + "Type": "tech_damage" + }, + { + "Key": "ExplosionRadius", + "Value": "4m" + } + ], + "Alt": [ + { + "Key": "HeroMultiplier", + "Value": 150 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ArmingTime": { + "Key": "ArmingTime", + "Value": 0.1 + } + } + }, + "upgrade_absorbing_armor": { + "Key": "upgrade_absorbing_armor", + "Name": "Witchmail", + "Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "TechResist", + "Value": 22, + "Type": "tech_armor_up" + }, + { + "Key": "TechPower", + "Value": 14, + "Type": "tech_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_absorbing_armor_desc", + "Cooldown": 1, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownReductionPerHit", + "Value": 4, + "Type": "cooldown" + } + ], + "Alt": [ + { + "Key": "DamageThreshold", + "Value": 75, + "Type": "tech_damage" + } + ] + }, + "Upgrades": { + "TechPower": 26, + "CooldownReductionPerHit": 2, + "TechResist": 5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "CooldownReduction": { + "Key": "CooldownReduction", + "Value": 7 + } + } + }, + "upgrade_healbuff": { + "Key": "upgrade_healbuff", + "Name": "Healing Tempo", + "Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_healing_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "HealAmpCastPercent", + "Value": 25 + } + ], + "Alt": [ + { + "Key": "TechResist", + "Value": 10, + "Type": "tech_armor_up" + }, + { + "Key": "BonusHealthRegen", + "Value": 6, + "Type": "healing" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 4, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_healbuff_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 35, + "Type": "fire_rate" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.25m", + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "BuffDuration", + "Value": 7 + } + ] + }, + "Upgrades": { + "HealAmpRegenPercent": 10, + "HealAmpCastPercent": 10, + "TechResist": 10, + "BonusMoveSpeed": "2m", + "BonusFireRate": 20, + "BonusHealthRegen": 6 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 1, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "MinimumHealAmount": { + "Key": "MinimumHealAmount", + "Value": 1 + }, + "HealAmpRegenPercent": { + "Key": "HealAmpRegenPercent", + "Value": 25 + } + } + }, + "upgrade_infinitemagazine": { + "Key": "upgrade_infinitemagazine", + "Name": "Endless Magazine", + "Description": "Gain infinite ammo and {g:citadel_inline_attribute:'BonusFireRate'}.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "FireRate", + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 100 + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 20 + }, + { + "Key": "BonusHealth", + "Value": 200 + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_infinitemagazine_desc", + "Cooldown": 40, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectInfiniteClip", + "Value": null + }, + { + "Key": "BonusFireRate", + "Value": 20, + "Type": "fire_rate" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_glass_cannon2": { + "Key": "upgrade_glass_cannon2", + "Name": "Glass Cannon v2", + "Description": "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 100, + "Type": "bullet_damage" + }, + { + "Key": "BonusFireRate", + "Value": 100 + }, + { + "Key": "MaxHealthLossPercent", + "Value": -50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 25, + "Type": "bullet_damage" + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "WeaponPowerPerKill": { + "Key": "WeaponPowerPerKill", + "Value": 10, + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_aprounds": { + "Key": "upgrade_aprounds", + "Name": "Armor Piercing Rounds", + "Description": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_high_velocity_mag" + ], + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 60 + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 8, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_aprounds_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "ProcChance", + "Value": 55 + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusBulletSpeedPercent": 55, + "ProcChance": 20, + "BaseAttackDamagePercent": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_infinite_rounds": { + "Key": "upgrade_infinite_rounds", + "Name": "Infinite Rounds", + "Description": "You have infinite ammo.", + "Cost": 9999, + "Tier": 5, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 200 + }, + { + "Key": "BonusFireRate", + "Value": 35 + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_aprounds_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "ProcChance", + "Value": 65 + } + ], + "Alt": [] + }, + "Info3": { + "Type": null, + "DescKey": "#upgrade_infinite_rounds_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Upgrades": { + "BonusBulletSpeedPercent": 100, + "BonusFireRate": 20, + "ProcChance": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_deflecting_armor": { + "Key": "upgrade_deflecting_armor", + "Name": "Plated Armor", + "Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 130, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_deflecting_armor_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "DeflectionPercent", + "Value": 30, + "Type": "bullet_armor_up" + }, + { + "Key": "BulletProcDeflectionPercent", + "Value": 50, + "Type": "bullet_armor_up" + } + ], + "Alt": [] + }, + "Upgrades": { + "DeflectionPercent": 15, + "BulletProcDeflectionPercent": 15 + }, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 1, + "Type": "cooldown" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DeflectionRandomness": { + "Key": "DeflectionRandomness", + "Value": 1 + } + } + }, + "upgrade_spellbreaker": { + "Key": "upgrade_spellbreaker", + "Name": "Spellbreaker", + "Description": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.", + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_debuff_reducer" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechResist", + "Value": 18, + "Type": "tech_armor_up" + }, + { + "Key": "StatusResistancePercent", + "Value": 25, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "BonusHealth", + "Value": 90, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_spellbreaker_desc", + "Cooldown": 9, + "ChargeUp": null, + "Main": [ + { + "Key": "SpiritDamageReductionProc", + "Value": 65, + "Type": "tech_armor_up" + } + ], + "Alt": [ + { + "Key": "DamageThreshold", + "Value": 175, + "Type": "tech_damage" + } + ] + }, + "Upgrades": { + "TechResist": 15, + "StatusResistancePercent": 15, + "AbilityCooldown": -3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_juggernaut": { + "Key": "upgrade_juggernaut", + "Name": "Juggernaut", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Slot": "Armor", + "Activation": "Passive", + "Components": [ + "upgrade_cardio_calibrator" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "SlowResistancePercent", + "Value": 50, + "Type": "move_speed" + } + ], + "Alt": [ + { + "Key": "BonusMoveSpeed", + "Value": "2.5m", + "Type": "move_speed" + }, + { + "Key": "MeleeResistPercent", + "Value": 25 + }, + { + "Key": "BonusHealthRegen", + "Value": 8, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_juggernaut_slow_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "FireRateSlow", + "Value": 40, + "Type": "fire_rate", + "UsageFlags": "ConditionallyEnemyApplied" + } + ], + "Alt": [ + { + "Key": "FireRateSlowDuration", + "Value": 4, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusMoveSpeed": "3.5m", + "MeleeResistPercent": 15, + "FireRateSlow": 20, + "SlowResistancePercent": 15, + "BonusHealthRegen": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_enchanted_holsters": { + "Key": "upgrade_enchanted_holsters", + "Name": "Spellslinger", + "Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.", + "Cost": 6400, + "Tier": 4, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "CooldownReduction", + "Value": 5, + "Type": "cooldown" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_enchanted_holsters_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusFireRate", + "Value": 11, + "Type": "fire_rate", + "UsageFlags": "IntrinsicallyProvidedInAbility" + }, + { + "Key": "ReloadSpeedMultipler", + "Value": -10, + "Type": "reload_speed", + "UsageFlags": "IntrinsicallyProvidedInAbility" + } + ], + "Alt": [ + { + "Key": "MaxStacks", + "Value": 6 + }, + { + "Key": "BuffDuration", + "Value": 18, + "Type": "duration" + } + ] + }, + "Upgrades": { + "ReloadSpeedMultipler": -3, + "BonusFireRate": 6, + "CooldownReduction": 8 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_weapon_backstabber": { + "Key": "upgrade_weapon_backstabber", + "Name": "Stalker", + "Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Wounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed through walls.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "ReduceFootstepSound", + "Value": -50 + }, + { + "Key": "BonusHealth", + "Value": 50, + "Type": "health" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_weapon_backstabber_desc", + "Cooldown": 6, + "ChargeUp": null, + "Main": [ + { + "Key": "DPS", + "Value": 17, + "Type": "tech_damage" + }, + { + "Key": "BulletResistReduction", + "Value": -6, + "Type": "bullet_armor_down", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "1.5m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "DebuffDuration", + "Value": 5 + }, + { + "Key": "ProcRadius", + "Value": "8m", + "Type": "distance", + "LocTokenOverride": "ProcRadius" + } + ] + }, + "Upgrades": { + "BulletResistReduction": -10, + "BonusMoveSpeed": "2m", + "DPS": 20, + "ReduceFootstepSound": -50 + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 5, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TickRate": { + "Key": "TickRate", + "Value": 0.5 + }, + "DebuffRadius": { + "Key": "DebuffRadius", + "Value": "25m", + "Type": "distance", + "LocTokenOverride": "BackstabberRadius" + } + } + }, + "upgrade_express_shot": { + "Key": "upgrade_express_shot", + "Name": "Express Shot", + "Description": "Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_high_velocity_mag" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusBulletSpeedPercent", + "Value": 60, + "Type": "bullet_damage" + } + ], + "Alt": [ + { + "Key": "BaseAttackDamagePercent", + "Value": 8, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_express_shot_desc", + "Cooldown": 8, + "ChargeUp": null, + "Main": [ + { + "Key": "ProcBaseAttackDamagePercent", + "Value": 125.0, + "Scale": { + "Value": 2.0, + "Type": "power_increase" + }, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "BaseAttackDamagePercent" + }, + { + "Key": "ProcBaseAttackDamagePercentAltFire", + "Value": 40.0, + "Scale": { + "Value": 1.3, + "Type": "power_increase" + }, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "BaseAttackDamagePercentAltFire" + } + ], + "Alt": [ + { + "Key": "ProcBulletVelocity", + "Value": 100, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied", + "LocTokenOverride": "BonusBulletSpeedPercent" + }, + { + "Key": "ProcAmmoConsumed", + "Value": 2 + } + ] + }, + "Upgrades": { + "ProcBaseAttackDamagePercent": 75, + "ProcBaseAttackDamagePercentAltFire": 25, + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_icarus_wings": { + "Key": "upgrade_icarus_wings", + "Name": "Seraphim Wings", + "Description": "When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "StaminaCooldownReduction", + "Value": 120 + }, + { + "Key": "GravityScale", + "Value": -70 + }, + { + "Key": "AirControlPercent", + "Value": 100, + "Type": "move_speed" + }, + { + "Key": "AirControlAccelPercent", + "Value": 50, + "Type": "move_speed" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_icarus_wings_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "AirBonusDamageGiven", + "Value": 40 + }, + { + "Key": "AirBonusDamageTaken", + "Value": -40 + } + ], + "Alt": [] + }, + "Upgrades": { + "AirBonusDamageGiven": 10, + "AirBonusDamageTaken": -10, + "StaminaCooldownReduction": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_mystical_piano": { + "Key": "upgrade_mystical_piano", + "Name": "Mystical Piano", + "Description": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Press", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_mystical_piano_desc", + "Cooldown": 23.0, + "ChargeUp": null, + "Main": [ + { + "Key": "StatusEffectStun", + "Value": null + }, + { + "Key": "StunDuration", + "Value": 2.0, + "Type": "duration" + }, + { + "Key": "DazeDuration", + "Value": 2.0, + "Type": "duration" + } + ], + "Alt": [ + { + "Key": "StunDelay", + "Value": 1.7 + }, + { + "Key": "Radius", + "Value": "12m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -15, + "Radius": "3m" + }, + "Other": { + "AbilityDuration": { + "Key": "AbilityDuration", + "Value": 1.7, + "Type": "duration" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "DazeMoveSpeed": { + "Key": "DazeMoveSpeed", + "Value": "2m", + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_nullification_aura": { + "Key": "upgrade_nullification_aura", + "Name": "Nullification Burst", + "Description": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "StatusResistancePercent", + "Value": 40, + "Type": "duration" + }, + { + "Key": "BonusHealth", + "Value": 300, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_nullification_aura_desc", + "Cooldown": 18.0, + "ChargeUp": null, + "Main": [ + { + "Key": "AbilityDuration", + "Value": 7, + "Type": "duration" + }, + { + "Key": "Damage", + "Value": 250.0, + "Scale": { + "Value": 0.465, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ], + "Alt": [ + { + "Key": "EndRadius", + "Value": "20m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "EndRadius": "6m", + "BonusHealth": 300, + "StatusResistancePercent": 20, + "Damage": 200 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SpreadDuration": { + "Key": "SpreadDuration", + "Value": 0.5, + "Type": "duration" + }, + "StartRadius": { + "Key": "StartRadius", + "Value": "2m", + "Type": "distance" + }, + "DamageHeight": { + "Key": "DamageHeight", + "Value": "4m" + } + } + }, + "upgrade_celestial_guidance": { + "Key": "upgrade_celestial_guidance", + "Name": "Celestial Blessing", + "Description": "Applies an extremely powerful cleanse that replenishes your allies globally.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "HeroFriendly", + "TrooperFriendly", + "MinionFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_celestial_guidance_desc", + "Cooldown": 30, + "ChargeUp": null, + "Main": [ + { + "Key": "HealPercentAmount", + "Value": 60, + "Type": "healing" + }, + { + "Key": "StaminaCooldownReduction", + "Value": 100, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BuffMoveSpeedBonus", + "Value": "5m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "MinHeal", + "Value": 400, + "Type": "healing" + }, + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Upgrades": { + "AbilityCooldown": -20, + "BuffDuration": 2, + "MinHeal": 200 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "999m", + "Type": "distance" + } + } + }, + "upgrade_eternal_gift": { + "Key": "upgrade_eternal_gift", + "Name": "Eternal Gift", + "Description": "Periodically gain a random permanent stat buff.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_eternal_gift_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BuffFrequency", + "Value": 2, + "Type": "duration" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_eternal_gift_respawn_desc", + "Cooldown": 165, + "ChargeUp": null, + "Main": [ + { + "Key": "RespawnTime", + "Value": -70, + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [] + }, + "Upgrades": { + "BuffFrequency": -0.5 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_patrons_blessing": { + "Key": "upgrade_patrons_blessing", + "Name": "Mystic Conduit", + "Description": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_patrons_blessing_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "TechRangeMultiplier", + "Value": 40, + "Type": "distance" + }, + { + "Key": "CooldownReduction", + "Value": 40, + "Type": "cooldown" + } + ], + "Alt": [ + { + "Key": "AllyPercentage", + "Value": 50 + }, + { + "Key": "Radius", + "Value": "25m", + "Type": "distance" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_patrons_blessing_proc_desc", + "Cooldown": 25, + "ChargeUp": null, + "Main": [ + { + "Key": "HealAmount", + "Value": 700, + "Type": "healing" + }, + { + "Key": "HealRadius", + "Value": "35m", + "Type": "distance" + } + ], + "Alt": [ + { + "Key": "DamageThreshold", + "Value": 300, + "Type": "tech_armor_up" + }, + { + "Key": "DamageThresholdDuration", + "Value": 5 + } + ] + }, + "Upgrades": { + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "CooldownReduction": 10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechPower": { + "Key": "TechPower", + "Value": 40 + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 40, + "Type": "distance" + } + } + }, + "upgrade_eldritch_shot": { + "Key": "upgrade_eldritch_shot", + "Name": "Haunting Shot", + "Description": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

The bullet is larger and penetrates through targets.", + "Cost": 9999, + "Tier": 5, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": null, + "DescKey": "#upgrade_eldritch_shot_desc", + "Cooldown": 2.5, + "ChargeUp": null, + "Main": [ + { + "Key": "HealthPctDamage", + "Value": 10, + "Type": "tech_damage" + }, + { + "Key": "OutgoingDamagePenaltyPercent", + "Value": -40, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "HealAmpReceivePenaltyPercent", + "Value": -40, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "BulletRadius", + "Value": "1.5m" + }, + { + "Key": "DebuffDuration", + "Value": 4, + "Type": "duration" + }, + { + "Key": "MovementSpeedSlow", + "Value": 40, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "GroundDashReductionPercent", + "Value": -40, + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "GroundDashReductionPercent": -10, + "HealthPctDamage": 5, + "MovementSpeedSlow": 10, + "HealAmpReceivePenaltyPercent": -15, + "HealAmpRegenPenaltyPercent": -15, + "OutgoingDamagePenaltyPercent": -15, + "AbilityCooldown": -1 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": "1m" + }, + "ProcChance": { + "Key": "ProcChance", + "Value": 100 + }, + "ProcCooldown": { + "Key": "ProcCooldown", + "Value": 1, + "Type": "cooldown" + }, + "HealAmpRegenPenaltyPercent": { + "Key": "HealAmpRegenPenaltyPercent", + "Value": -40, + "Type": "damage", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_cloak_of_opportunity": { + "Key": "upgrade_cloak_of_opportunity", + "Name": "Cloak of Opportunity", + "Description": "Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_cloak_of_opportunity_desc", + "Cooldown": 12.0, + "ChargeUp": null, + "Main": [ + { + "Key": "CombatBarrier", + "Value": 500, + "Type": "combat_barrier", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusMoveSpeed", + "Value": "3m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "StatusImmuneDuration", + "Value": 4, + "Type": "duration" + }, + { + "Key": "BuffDuration", + "Value": 6, + "Type": "duration" + } + ] + }, + "Upgrades": { + "BonusMoveSpeed": "4m", + "AbilityCooldown": -4, + "CombatBarrier": 300 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_runed_gauntlets": { + "Key": "upgrade_runed_gauntlets", + "Name": "Runed Gauntlets", + "Description": "Everytime you land a heavy melee, your existing cooldowns get reduced.", + "Cost": 9999, + "Tier": 5, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "MeleeDistanceScale", + "Value": 150 + } + ], + "Alt": [ + { + "Key": "MeleeResistPercent", + "Value": 50 + }, + { + "Key": "BonusMeleeDamagePercent", + "Value": 30, + "Type": "melee_damage" + } + ] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_runed_gauntlets_parry_desc", + "Cooldown": 10, + "ChargeUp": null, + "Main": [], + "Alt": [] + }, + "Info3": { + "Type": "Passive", + "DescKey": "#upgrade_runed_gauntlets_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "CooldownReductionOnHitPct", + "Value": 16, + "Type": "cooldown" + }, + { + "Key": "CooldownReductionOnHitMin", + "Value": 4, + "Type": "cooldown" + } + ], + "Alt": [] + }, + "Upgrades": { + "MeleeDistanceScale": 50, + "MeleeResistPercent": 15, + "CooldownReductionOnHitPct": 6 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_electric_slippers": { + "Key": "upgrade_electric_slippers", + "Name": "Electric Slippers", + "Description": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.

Cooldown is per target.
", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "Stamina", + "Value": 2 + }, + { + "Key": "SlideScale", + "Value": 80, + "Type": "movement_speed" + } + ], + "Alt": [] + }, + "Info2": { + "Type": "Passive", + "DescKey": "#upgrade_electric_slippers_desc", + "Cooldown": 0.3, + "ChargeUp": null, + "Main": [ + { + "Key": "Damage", + "Value": 100, + "Type": "tech_damage" + }, + { + "Key": "EvasionWhileSliding", + "Value": 60, + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "FireRateWhileSliding", + "Value": 60, + "Type": "fire_rate", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "Radius", + "Value": "12m", + "Type": "distance" + } + ] + }, + "Upgrades": { + "Stamina": 2, + "EvasionWhileSliding": 15, + "Damage": 50, + "FireRateWhileSliding": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "SlideTurnScale": { + "Key": "SlideTurnScale", + "Value": 100, + "Type": "movement_speed" + } + } + }, + "upgrade_prism_blast": { + "Key": "upgrade_prism_blast", + "Name": "Prism Blast", + "Description": "You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_prism_blast_desc", + "Cooldown": 40.0, + "ChargeUp": null, + "Main": [ + { + "Key": "DPS", + "Value": 270.0, + "Scale": { + "Value": 1.75, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Value": 6.0, + "Type": "duration", + "LocTokenOverride": "ShiftingVeilDuration" + } + ], + "Alt": [] + }, + "Upgrades": { + "AbilityDuration": 2, + "AbilityCooldown": -10 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "BeamLength": { + "Key": "BeamLength", + "Value": "30m", + "Type": "distance" + }, + "BeamWidth": { + "Key": "BeamWidth", + "Value": "2.9m" + }, + "DampingFactor": { + "Key": "DampingFactor", + "Value": 3 + }, + "LiftHeight": { + "Key": "LiftHeight", + "Value": 100 + }, + "FloatMoveSpeed": { + "Key": "FloatMoveSpeed", + "Value": "2.5m", + "Type": "slow", + "UsageFlags": "ConditionallyApplied" + } + } + }, + "upgrade_unstable_concoction": { + "Key": "upgrade_unstable_concoction", + "Name": "Unstable Concoction", + "Description": "Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_unstable_concoction_desc", + "Cooldown": 25.0, + "ChargeUp": null, + "Main": [ + { + "Key": "MaxHPDamage", + "Value": 30, + "Type": "tech_damage" + }, + { + "Key": "StunDuration", + "Value": 3.0, + "Type": "duration" + }, + { + "Key": "BonusMoveSpeed", + "Value": "10m", + "Type": "move_speed", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "BonusHealth", + "Value": 3000, + "Type": "health", + "UsageFlags": "ConditionallyApplied" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 4.0, + "Type": "duration" + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 150, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "Radius", + "Value": "22m" + }, + { + "Key": "TechPower", + "Value": 150, + "Type": "tech_damage", + "UsageFlags": "ConditionallyApplied" + } + ] + }, + "Upgrades": { + "StunDuration": 0.5, + "BaseAttackDamagePercent": 50, + "TechPower": 50, + "BonusHealth": 1300 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "RespawnTimeMod": { + "Key": "RespawnTimeMod", + "Value": 50 + } + } + }, + "upgrade_shivas_bracelet": { + "Key": "upgrade_shivas_bracelet", + "Name": "Frostbite Charm", + "Description": "Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.

Cooldown is per target.
", + "Cost": 9999, + "Tier": 5, + "Slot": "Tech", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": true, + "Info1": { + "Type": "Active", + "DescKey": "#upgrade_shivas_bracelet_desc", + "Cooldown": 10.0, + "ChargeUp": null, + "Main": [ + { + "Key": "ImbuedCooldownReduction", + "Value": 50, + "Type": "cooldown" + }, + { + "Key": "ImbuedTechPower", + "Value": 70, + "Type": "tech_damage" + }, + { + "Key": "Damage", + "Value": 200, + "Type": "tech_damage" + }, + { + "Key": "FreezeDuration", + "Value": 1 + } + ], + "Alt": [] + }, + "Upgrades": { + "AbilityCooldown": -2, + "ImbuedCooldownReduction": 15, + "ImbuedTechPower": 40, + "Damage": 100, + "FreezeDuration": 0.3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_shadow_strike": { + "Key": "upgrade_shadow_strike", + "Name": "Shadow Strike", + "Description": "Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.", + "Cost": 9999, + "Tier": 5, + "Slot": "Armor", + "Activation": "Passive", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "Stamina", + "Value": 3 + }, + { + "Key": "BonusHealth", + "Value": 350, + "Type": "health" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_shadow_strike_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "DPS", + "Value": 125.0, + "Scale": { + "Value": 0.4, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "AbilityDuration", + "Value": 3, + "Type": "duration", + "LocTokenOverride": "InvisDuration" + }, + { + "Key": "StealDuration", + "Value": 6, + "Type": "duration" + }, + { + "Key": "ResistStealAmount", + "Value": 40, + "Type": "tech_armor_up" + } + ], + "Alt": [ + { + "Key": "InvisFadeToDuration", + "Value": 0.2, + "Type": "duration" + } + ] + }, + "Upgrades": { + "Stamina": 1, + "BonusHealth": 250, + "ResistStealAmount": 20, + "DPS": 125, + "AbilityDuration": 3 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "InvisAlertWhenFading": { + "Key": "InvisAlertWhenFading", + "Value": 1 + }, + "SpottedRadius": { + "Key": "SpottedRadius", + "Value": "0m", + "Type": "distance" + }, + "RevealOnDamageDuration": { + "Key": "RevealOnDamageDuration", + "Value": 1.5, + "Type": "duration" + }, + "RevealOnSpottedDuration": { + "Key": "RevealOnSpottedDuration", + "Value": 0.25, + "Type": "duration" + }, + "TickRate": { + "Key": "TickRate", + "Value": 1 + }, + "MaxStacks": { + "Key": "MaxStacks", + "Value": 1 + } + } + }, + "upgrade_bulletshredimbue": { + "Key": "upgrade_bulletshredimbue", + "Name": "Ballistic Enchantment", + "Description": "Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.", + "Cost": 3200, + "Tier": 3, + "Slot": "Weapon", + "Activation": "Passive", + "Components": [ + "upgrade_magic_reach" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "Info1": { + "Type": "Passive", + "DescKey": "#upgrade_bulletshredimbue_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "WeaponPowerPerStack", + "Value": 20, + "Type": "bullet_damage", + "UsageFlags": "ConditionallyApplied" + }, + { + "Key": "TechRangeMultiplier", + "Value": 22, + "Type": "distance" + } + ], + "Alt": [ + { + "Key": "AbilityDuration", + "Value": 14, + "Type": "duration" + }, + { + "Key": "WeaponPowerPerStackNonHero", + "Value": 5 + }, + { + "Key": "NonHeroStackLimit", + "Value": 8 + } + ] + }, + "Upgrades": { + "WeaponPowerPerStack": 15, + "TechRangeMultiplier": 15, + "TechRadiusMultiplier": 15 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "TechRadiusMultiplier": { + "Key": "TechRadiusMultiplier", + "Value": 22, + "Type": "distance" + } + } + }, + "upgrade_rechargingbullets": { + "Key": "upgrade_rechargingbullets", + "Name": "Recharging Rush", + "Description": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.", + "Cost": 1600, + "Tier": 2, + "Slot": "Weapon", + "Activation": "Passive", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [], + "Alt": [ + { + "Key": "BonusClipSizePercent", + "Value": 20 + }, + { + "Key": "BaseAttackDamagePercent", + "Value": 10, + "Type": "bullet_damage" + } + ] + }, + "Info2": { + "Type": null, + "DescKey": "#upgrade_rechargingbullets_desc", + "Cooldown": 25, + "ChargeUp": null, + "Main": [ + { + "Key": "DamageThreshold", + "Value": 200 + } + ], + "Alt": [ + { + "Key": "DamageWindow", + "Value": 3.5 + } + ] + }, + "Upgrades": { + "AbilityCooldown": -12, + "BonusClipSizePercent": 30, + "BaseAttackDamagePercent": 30 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + } + } + }, + "upgrade_goose_egg": { + "Key": "upgrade_goose_egg", + "Name": "Golden Goose Egg", + "Description": "Gain souls over time, as long as you are alive.", + "Cost": 800, + "Tier": 1, + "Slot": "Tech", + "Activation": "InstantCast", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Innate", + "DescKey": null, + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "OutgoingDamagePenaltyPercent", + "Value": -10 + } + ], + "Alt": [ + { + "Key": "BonusSprintSpeed", + "Value": "1m", + "Type": "move_speed" + }, + { + "Key": "OutOfCombatHealthRegen", + "Value": 1, + "Type": "healing" + } + ] + }, + "Info2": { + "Type": "Active", + "DescKey": "#upgrade_goose_egg_active_desc", + "Cooldown": null, + "ChargeUp": null, + "Main": [ + { + "Key": "BonusGoldPerMinute", + "Value": 90, + "Type": "souls" + } + ], + "Alt": [] + }, + "Upgrades": { + "BonusSprintSpeed": 5, + "OutOfCombatHealthRegen": 10, + "BonusBuffsPerGold": -50, + "OutgoingDamagePenaltyPercent": 20 + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityChannelTime": { + "Key": "AbilityChannelTime", + "Value": 2, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "ThinkRate": { + "Key": "ThinkRate", + "Value": 3 + }, + "StartingGold": { + "Key": "StartingGold", + "Value": 400 + }, + "BonusBuffsPerGold": { + "Key": "BonusBuffsPerGold", + "Value": 80 + } + } + }, + "cosmetic_item_snowball": { + "Key": "cosmetic_item_snowball", + "Name": "Snowball", + "Description": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.

Throwing a Snowball at an ally won't inflict damage and will reset its cooldown.", + "Cost": null, + "Tier": null, + "Slot": null, + "Activation": "InstantCast", + "Components": null, + "TargetTypes": [ + "AllFriendly", + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Info1": { + "Type": "Active", + "DescKey": "#cosmetic_item_snowball_desc", + "Cooldown": 18, + "ChargeUp": null, + "Main": [ + { + "Key": "Damage", + "Value": 1 + }, + { + "Key": "AbilityCharges", + "Value": 1, + "Type": "cast" + } + ], + "Alt": [ + { + "Key": "SnowballSpeed", + "Value": 630 + }, + { + "Key": "SnowballCount", + "Value": 1 + }, + { + "Key": "Radius", + "Value": 5 + } + ] + }, + "Other": { + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityPostCastDuration": { + "Key": "AbilityPostCastDuration", + "Value": 1 + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": 1.5, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Spread": { + "Key": "Spread", + "Value": 3 + }, + "MaxLevel": { + "Key": "MaxLevel", + "Value": 32 + }, + "Progression": { + "Key": "Progression", + "Damage": { + "Levels": { + "0": 1.0, + "1": 2.0, + "2": 4.0, + "3": 8.0, + "4": 12.0, + "32": 20.0 + } + }, + "Speed": { + "Levels": { + "0": 630.0, + "1": 787.0, + "2": 944.0, + "3": 1102.0, + "4": 1260.0, + "5": 1417.0, + "6": 1575.0, + "32": 2756.0 + } + }, + "Cooldown": { + "Levels": { + "0": 18.0, + "1": 16.0, + "2": 14.0, + "3": 12.0, + "4": 10.0, + "5": 8.0 + } + }, + "Charges": { + "Levels": { + "0": 1.0, + "8": 2.0, + "16": 3.0, + "24": 4.0, + "32": 5.0 + }, + "Behavior": "UsePrevious" + }, + "Radius": { + "Levels": { + "0": 5.0, + "32": 20.0 + } + }, + "SnowballCount": { + "Levels": { + "0": 1.0, + "16": 2.0, + "32": 3.0 + }, + "Behavior": "UsePrevious" + } + } + } + }, + "cosmetic_item_voting_poster": { + "Key": "cosmetic_item_voting_poster", + "Name": "Place Poster", + "Description": null, + "Cost": null, + "Tier": null, + "Slot": null, + "Activation": "OnRelease", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "Other": { + "AbilityCooldown": { + "Key": "AbilityCooldown", + "Value": 0.5, + "Type": "cooldown" + }, + "AbilityCastRange": { + "Key": "AbilityCastRange", + "Value": 550, + "Type": "range" + }, + "AbilityUnitTargetLimit": { + "Key": "AbilityUnitTargetLimit", + "Value": 1 + }, + "AbilityCastDelay": { + "Key": "AbilityCastDelay", + "Value": 0.15, + "Type": "cast" + }, + "AbilityCooldownBetweenCharge": { + "Key": "AbilityCooldownBetweenCharge", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "ChannelMoveSpeed": { + "Key": "ChannelMoveSpeed", + "Value": -1, + "Type": "move_speed" + }, + "Radius": { + "Key": "Radius", + "Value": 5 + } + } + } +} \ No newline at end of file diff --git a/data/json/item-data.json b/data/json/item-data.json index 99753ba8..6981f2dc 100644 --- a/data/json/item-data.json +++ b/data/json/item-data.json @@ -2,285 +2,507 @@ "ability_item_pickup_effects": { "Name": null, "Description": null, - "Cost": "None", + "Cost": null, "Tier": null, - "Activation": "ActivationPress", + "Activation": "Press", "Slot": null, "Components": null, "TargetTypes": [ "Hero" ], "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "2.0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 2.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "armor_upgrade_base": { "Name": null, "Description": null, - "Cost": "None", + "Cost": null, "Tier": null, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "armor_upgrade_t1": { "Name": null, "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "armor_upgrade_t2": { "Name": null, "Description": null, - "Cost": "1250", - "Tier": "2", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "armor_upgrade_t3": { "Name": null, "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "armor_upgrade_t4": { "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 + }, + "armor_upgrade_t5": { + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 + }, + "cosmetic_item_snowball": { + "Name": "Snowball", + "Description": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.

Throwing a Snowball at an ally won't inflict damage and will reset its cooldown.", + "Cost": null, + "Tier": null, + "Activation": "InstantCast", + "Slot": null, + "Components": null, + "TargetTypes": [ + "AllFriendly", + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 18, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityPostCastDuration": 1, + "AbilityCharges": 1, + "AbilityCooldownBetweenCharge": 1.5, + "ChannelMoveSpeed": -1, + "Damage": 1, + "Radius": 5, + "SnowballSpeed": 630, + "SnowballCount": 1, + "Spread": 3, + "MaxLevel": 32, + "Progression": { + "Damage": { + "Levels": { + "0": 1.0, + "1": 2.0, + "2": 4.0, + "3": 8.0, + "4": 12.0, + "32": 20.0 + } + }, + "Speed": { + "Levels": { + "0": 630.0, + "1": 787.0, + "2": 944.0, + "3": 1102.0, + "4": 1260.0, + "5": 1417.0, + "6": 1575.0, + "32": 2756.0 + } + }, + "Cooldown": { + "Levels": { + "0": 18.0, + "1": 16.0, + "2": 14.0, + "3": 12.0, + "4": 10.0, + "5": 8.0 + } + }, + "Charges": { + "Levels": { + "0": 1.0, + "8": 2.0, + "16": 3.0, + "24": 4.0, + "32": 5.0 + }, + "Behavior": "UsePrevious" + }, + "Radius": { + "Levels": { + "0": 5.0, + "32": 20.0 + } + }, + "SnowballCount": { + "Levels": { + "0": 1.0, + "16": 2.0, + "32": 3.0 + }, + "Behavior": "UsePrevious" + } + } + }, + "cosmetic_item_voting_poster": { + "Name": "Place Poster", + "Description": null, + "Cost": null, + "Tier": null, + "Activation": "OnRelease", + "Slot": null, + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 0.5, + "AbilityCastRange": 550, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.15, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": 5 + }, + "item_projectile_test_01": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" + }, + "item_projectile_test_02": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" + }, + "item_projectile_test_03": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" + }, + "item_projectile_test_04": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" + }, + "item_projectile_test_05": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" + }, + "item_projectile_test_06": { + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.0, + "AbilityDuration": 1, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.01, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "0.5m", + "HeightOffGround": "0.5m" }, "tech_upgrade_base": { "Name": null, "Description": null, - "Cost": "None", + "Cost": null, "Tier": null, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "tech_upgrade_t1": { "Name": null, "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "tech_upgrade_t2": { "Name": null, "Description": null, - "Cost": "1250", - "Tier": "2", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "tech_upgrade_t3": { "Name": null, "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "tech_upgrade_t4": { "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 + }, + "tech_upgrade_t5": { + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "upgrade_ability_power_shard": { "Name": "Echo Shard", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -289,85 +511,108 @@ "Movement", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 21.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "12", - "WeaponPower": "0", - "BonusMoveSpeed": "1m", - "BulletResist": "16" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityCooldown": 35.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 5, + "TechResist": 5, + "BulletResist": 5, + "PropertyUpgrades": { + "BulletResist": 5, + "TechResist": 5, + "BonusFireRate": 5, + "AbilityCooldown": -10, + "TechRadiusMultiplier": 5, + "TechRangeMultiplier": 5 + } }, "upgrade_ability_refresher": { "Name": "Refresher", - "Description": "Reset the cooldown of all your abilities and restore all your charges.", - "Cost": "6000", - "Tier": "4", + "Description": "Reset the cooldown of all your abilities and restore all your charges.", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": 260.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.6", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechResist": "8", - "BulletResist": "16" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 300, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.6, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 14, + "BulletResist": 15, + "PropertyUpgrades": { + "AbilityCooldown": -210 + } }, "upgrade_ablative_coat": { - "Name": "Ablative Coat", - "Description": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "Cost": "6000", - "Tier": "4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": [], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 21.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "MaxBulletResist": "40", - "StackLossFrequency": "1", - "ArmorLossPerHit": "4", - "BulletArmor": "1", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MaxBulletResist": 30, + "StackLossFrequency": 1, + "ArmorLossPerHit": 4, + "BulletArmor": 1, "BonusSprintSpeed": "3m" }, + "upgrade_absorbing_armor": { + "Name": "Witchmail", + "Description": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 14, + "TechResist": 22, + "CooldownReductionPerHit": 4, + "CooldownReduction": 7, + "DamageThreshold": 75, + "PropertyUpgrades": { + "TechPower": 26, + "CooldownReductionPerHit": 2, + "TechResist": 5 + } + }, "upgrade_acolytes_glove": { "Name": "Spirit Strike", - "Description": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.", - "Cost": "500", - "Tier": "1", + "Description": "When you perform a Light or Heavy Melee attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.
", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -378,30 +623,33 @@ "MagicDamage", "Melee" ], - "Disabled": false, - "AbilityCooldown": 8.5, - "AbilityDuration": "11", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "SpiritDamage": "50", - "TechArmorDamageReduction": "-12", - "TechShieldMaxHealth": "80", - "BonusMeleeDamagePercent": "12" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 8, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LightMeleeCooldownMult": 2, + "SpiritDamage": { + "Value": 40, + "Scale": { + "Value": 0.372, + "Type": "spirit" + } + }, + "TechArmorDamageReduction": -6, + "PropertyUpgrades": { + "SpiritDamage": 80, + "TechArmorDamageReduction": -5 + } }, "upgrade_active_bullet_shield": { - "Name": "Shield Rush", - "Description": "Give temporary bullet shield for you and nearby allied Heros and their minions.", - "Cost": "6000", - "Tier": "4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -410,30 +658,24 @@ "MinionFriendly" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 64.0, - "AbilityDuration": "15", + "AbilityDuration": 15, "AbilityCastRange": "25m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.25", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TempBulletShieldHealth": "800", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.25, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "30m", - "BulletShieldMaxHealth": "400", "BonusSprintSpeed": "5m" }, "upgrade_active_reload": { "Name": "Active Reload", - "Description": "While reloading, pressing R during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.", - "Cost": "1250", - "Tier": "2", + "Description": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -441,31 +683,30 @@ "ShopFilters": [ "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": 18.0, - "AbilityDuration": "7", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "10", - "BonusClipSizePercent": "24", - "BulletLifestealPercent": "18", - "BonusFireRate": "20", - "BonusHealth": "50" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 12, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletLifestealPercent": 16, + "BonusFireRate": 25, + "BonusClipSizePercent": 20, + "BonusMoveSpeed": "0.75m", + "PropertyUpgrades": { + "BonusFireRate": 15, + "BonusMoveSpeed": "3m", + "BulletLifestealPercent": 12, + "BonusClipSizePercent": 10 + } }, "upgrade_aerial_assault": { - "Name": "Aerial Assault", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -473,34 +714,58 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 26.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ActivateTime": "0.75", - "BulletLifestealPercent": "25", - "BonusFireRate": "15", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ActivateTime": 0.75, + "BulletLifestealPercent": 25, + "BonusFireRate": 15, "JumpVelocityHidden": "30.0m", - "AssaultLifestealPercent": "20", - "AssaultDuration": "3.0", - "AssaultFireRate": "60", + "AssaultLifestealPercent": 20, + "AssaultDuration": 3.0, + "AssaultFireRate": 60, "ExplodeRadius": "3m" }, + "upgrade_aerial_supremacy": { + "Name": "Aerial Supremacy", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_superior_stamina" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Stamina": 7, + "AirMoveIncreasePercent": 70, + "StaminaCooldownReduction": 40, + "PropertyUpgrades": { + "Stamina": 3, + "AirMoveIncreasePercent": 30, + "StaminaCooldownReduction": 10 + } + }, "upgrade_ammo_scavenger": { "Name": "Ammo Scavenger", - "Description": "Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed", - "Cost": "500", - "Tier": "1", + "Description": "Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -509,65 +774,95 @@ "WeaponDamage", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "45", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "15", - "BonusHealth": "40", - "AmmoPerSoul": "2", - "SpiritPowerPerSoul": "1", - "MaxStacks": "20", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 45, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "AmmoPerSoul": 2, + "SpiritPowerPerSoul": 1, + "MaxStacks": 18, "BonusSprintSpeed": "2m" }, + "upgrade_ancient_shield": { + "Name": "Ancient Shield", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "StatusResistancePercent": 40, + "TechResist": 40, + "BulletResist": 40, + "OutOfCombatHealthRegen": 40, + "DegenResistance": 40, + "PropertyUpgrades": { + "DegenResistance": 10, + "StatusResistancePercent": 10, + "TechResist": 10, + "OutOfCombatHealthRegen": 10, + "BulletResist": 10 + } + }, "upgrade_aoe_root": { - "Name": "Vacuum Web", + "Name": "Vortex Web", "Description": null, - "Cost": "6000", - "Tier": "4", - "Activation": "ActivationPress", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", "Slot": "Tech", - "Components": null, + "Components": [ + "upgrade_containment" + ], "TargetTypes": [ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 42.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "AbilityDuration": 4.0, + "AbilityCastRange": "30m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "CaptureRadius": "12m", - "TetherDuration": "3.5", - "TetherRadius": "3m", - "TechRangeMultiplier": "20", - "TechRadiusMultiplier": "20" + "TetherDuration": 0.5, + "TetherRadius": "1m", + "SlowPercent": 35, + "GroundDashReductionPercent": -40, + "TechRangeMultiplier": 8, + "TechRadiusMultiplier": 8, + "BonusSprintSpeed": "0.75m", + "PropertyUpgrades": { + "BonusSprintSpeed": "9m", + "AbilityCooldown": -22, + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "SlowPercent": 15 + } }, "upgrade_aoe_silence": { - "Name": "EMP Grenade", - "Description": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "Cost": "3000", - "Tier": "3", - "Activation": "ActivationPress", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ @@ -577,31 +872,27 @@ "MagicDamage", "Disruption" ], - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 32.0, - "AbilityDuration": "0.25", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DebuffDuration": "5", + "AbilityDuration": 0.25, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DebuffDuration": 5, "StartRadius": "1m", "Radius": "8m", - "TechResist": "-20", - "TechShieldMaxHealth": "225" + "TechResist": -20, + "BonusHealth": 150, + "OutOfCombatHealthRegen": 3 }, "upgrade_aoe_smoke_bomb": { - "Name": "Smoke", - "Description": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -609,35 +900,30 @@ "HeroFriendly" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 64.0, - "AbilityDuration": "25", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "1.5", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "InvisAlertWhenFading": "1", - "InvisCancelOnDamage": "1", - "InvisFadeToDuration": "0.3", + "AbilityDuration": 25, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 1.5, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisCancelOnDamage": 1, + "InvisFadeToDuration": 0.3, "InvisMoveSpeedMod": "1.5m", "SpottedRadius": "20m", - "RevealOnDamageDuration": "0.25", - "RevealOnSpottedDuration": "0.25", + "RevealOnDamageDuration": 0.25, + "RevealOnSpottedDuration": 0.25, "Radius": "30m", "FullInvisDistance": "50m" }, "upgrade_aoe_tech_shield": { - "Name": "Spirit Barrier Pulse", - "Description": "Temporarily gain spirit barrier for you and all nearby allied units.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -645,28 +931,91 @@ "AllFriendly" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 32.0, - "AbilityDuration": "16", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.25", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TempTechShieldHealth": "400", + "AbilityDuration": 16, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.25, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TempTechShieldHealth": 400, "Radius": "30m" }, + "upgrade_apex_combat": { + "Name": "Apex Combat", + "Description": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_ricochet" + ], + "TargetTypes": [ + "HeroEnemy", + "BossEnemy", + "TrooperEnemy", + "PropEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "RicochetDamagePercent": 65, + "RicochetRadius": "13m", + "RicochetTargetsTooltipOnly": 4, + "ProcChance": 40, + "CritDamagePercent": 125, + "PropertyUpgrades": { + "RicochetDamagePercent": 25, + "CritDamagePercent": 30, + "ProcChance": 5 + } + }, + "upgrade_aprounds": { + "Name": "Armor Piercing Rounds", + "Description": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_high_velocity_mag" + ], + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusBulletSpeedPercent": 60, + "ProcChance": 55, + "BaseAttackDamagePercent": 8, + "PropertyUpgrades": { + "BonusBulletSpeedPercent": 55, + "ProcChance": 20, + "BaseAttackDamagePercent": 30 + } + }, "upgrade_arcane_eater": { - "Name": "Arcane Eater", - "Description": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -677,61 +1026,45 @@ "MagicDamage", "FireRate" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "7", - "SpiritStolePerHit": "1", - "HeadshotBonusSteal": "1", - "ProcCooldown": "0.5", - "MaxStacks": "99", - "StealDuration": "12" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 7, + "SpiritStolePerHit": 1, + "HeadshotBonusSteal": 1, + "ProcCooldown": 0.5, + "MaxStacks": 99, + "StealDuration": 12 }, "upgrade_arcane_extension": { "Name": "Duration Extender", - "Description": "Increases the Duration of your abilities and items.", - "Cost": "1250", - "Tier": "2", + "Description": "Imbue an ability to increase its Duration.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusAbilityDurationPercent": "14", - "BonusHealth": "100", - "BonusHealthRegen": "1.75", - "BaseAttackDamagePercent": "8" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityDurationPercent": 22, + "PropertyUpgrades": { + "BonusAbilityDurationPercent": 12 + } }, "upgrade_arcane_medallion": { - "Name": "Arcane Medallion", - "Description": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -739,31 +1072,25 @@ "HeroEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "12", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "35", - "WeaponPower": "0", - "MinimumDamage": "200" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 12, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 35, + "MinimumDamage": 200 }, "upgrade_arcane_surge": { "Name": "Arcane Surge", - "Description": "Your next Dash-Jump does not cost an extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.", - "Cost": "3000", - "Tier": "3", + "Description": "After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": [ - "upgrade_kinetic_sash" + "upgrade_improved_stamina" ], "TargetTypes": null, "ShopFilters": [ @@ -773,35 +1100,81 @@ "Movement", "Durability" ], - "Disabled": false, - "AbilityCooldown": 10.5, - "AbilityDuration": "7", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "20", - "BonusClipSize": "5", - "BonusHealth": "100", - "Stamina": "1", - "SlowResistancePercent": "15", - "TechRangeMultiplier": "18", - "TechRadiusMultiplier": "18", - "BonusAbilityDurationPercent": "18", - "SpiritPower": "18" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityDurationPercent": 15, + "SpiritPower": 20, + "TechRadiusMultiplierBuff": 12, + "TechRangeMultiplierBuff": 12, + "Stamina": 1, + "StaminaCooldownReduction": 12, + "PropertyUpgrades": { + "Stamina": 1, + "SpiritPower": 25, + "TechRadiusMultiplierBuff": 15, + "TechRangeMultiplierBuff": 15, + "BonusAbilityDurationPercent": 15, + "StaminaCooldownReduction": 14 + } + }, + "upgrade_arctic_blast": { + "Name": "Arctic Blast", + "Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, Freezing and then Slowing targets it hits.

Slowed targets have their stamina regen frozen", + "Cost": 6400, + "Tier": 4, + "Activation": "InstantCast", + "Slot": "Tech", + "Components": [ + "upgrade_cold_front" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 24.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SpreadDuration": 0.6, + "StartRadius": "2m", + "EndRadius": "16m", + "SlowPercent": 60, + "SlowDuration": 4, + "Damage": { + "Value": 175, + "Scale": { + "Value": 0.6975, + "Type": "spirit" + } + }, + "DamageHeight": "7m", + "NPCDamageMult": 1, + "TechResist": 10, + "FreezeDuration": 1, + "PropertyUpgrades": { + "Damage": 150, + "AbilityCooldown": -12, + "TechResist": 15, + "FreezeDuration": 0.25 + } }, "upgrade_armor_reduction_debuff": { - "Name": "Armor Piercing Rounds", - "Description": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -813,141 +1186,151 @@ "ShopFilters": [ "WeaponDamage" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ResistReduction": "-60", - "BaseAttackDamagePercent": "12", - "BulletShieldDamagePercent": "60" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ResistReduction": -60, + "BaseAttackDamagePercent": 12, + "BulletShieldDamagePercent": 60 }, "upgrade_attack_speed_1": { - "Name": "Fire Rate", - "Description": "Increases your Fire Rate.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "15" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 15 }, "upgrade_attack_speed_2": { - "Name": "Improved Fire Rate", - "Description": "Increases your Fire Rate.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "25" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 25 + }, + "upgrade_auto_cleanse": { + "Name": "Indomitable", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_vex_barrier" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 55, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 10, + "TechResist": 10, + "CooldownReductionOnProc": 20, + "VexBarrierCombatBarrier": { + "Value": 325, + "Scale": { + "Value": 2.0, + "Type": "spirit" + } + }, + "OutOfCombatHealthRegen": 2.0, + "PropertyUpgrades": { + "BulletResist": 14, + "TechResist": 14, + "AbilityCooldown": -35, + "VexBarrierCombatBarrier": 450 + } }, "upgrade_banshee_slugs": { "Name": "Crippling Headshot", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", - "Components": null, + "Components": [ + "upgrade_headshot_booster2" + ], "TargetTypes": null, "ShopFilters": [ "WeaponDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "20", - "BulletLifestealPercent": "10", - "AbilityLifestealPercentHero": "10", - "BulletResistReduction": "24", - "MagicResistReduction": "24", - "DebuffDuration": "4", - "DiminishingMultiplier": "0.5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 125, + "BulletResistReduction": -16, + "MagicResistReduction": -16, + "HealAmpReceivePenaltyPercent": -35, + "HealAmpRegenPenaltyPercent": -35, + "DebuffDuration": 12, + "DiminishingMultiplier": 0.5, + "PropertyUpgrades": { + "MagicResistReduction": -12, + "BulletResistReduction": -12, + "HealAmpReceivePenaltyPercent": -25, + "HealAmpRegenPenaltyPercent": -25, + "BonusHealth": 150 + } }, "upgrade_base": { "Name": null, "Description": null, - "Cost": "None", + "Cost": null, "Tier": null, "Activation": "Passive", "Slot": null, "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "upgrade_belt_fed_magazine": { - "Name": "Belt-Fed Magazine", - "Description": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", - "Cost": "6000", - "Tier": "4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -956,32 +1339,23 @@ "FireRate", "ClipSize" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "125", - "SpinUpTime": "3.5", - "SpinUpDecay": "1.0", - "InitialFireRateDecrease": "40", - "MaxFireRateIncrease": "60", - "BonusReloadTime": "0.0" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 125, + "SpinUpTime": 3.5, + "SpinUpDecay": 1.0, + "InitialFireRateDecrease": 40, + "MaxFireRateIncrease": 60 }, "upgrade_berserker": { "Name": "Berserker", - "Description": "Your Weapon Damage increases as you take sustained damage.", - "Cost": "1250", - "Tier": "2", + "Description": "Your Weapon Damage increases as you take sustained damage.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -991,88 +1365,139 @@ "ClipSize", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DamageDuration": "10", - "DamageToStack": "100", - "WeaponPowerPerStack": "6", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamageDuration": 10, + "DamageToStack": 120, + "WeaponPowerPerStack": 7, "MaxStacks": 10, - "BonusClipSize": "4", - "BulletResist": "9" + "BulletResist": 8, + "PropertyUpgrades": { + "WeaponPowerPerStack": 3, + "BulletResist": 8, + "MaxStacks": 8 + } }, "upgrade_blitz_bullets": { "Name": "Swift Striker", "Description": null, - "Cost": "1250", - "Tier": "2", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", - "Components": null, + "Components": [ + "upgrade_rapid_rounds" + ], "TargetTypes": null, "ShopFilters": [ "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "22", - "BonusClipSizePercent": "10", - "LocalBulletArmorReduction": "-5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 20, + "BonusSprintSpeed": "0.75m", + "PropertyUpgrades": { + "BonusFireRate": 15, + "BonusSprintSpeed": "4m" + } + }, + "upgrade_blood_tribute": { + "Name": "Blood Tribute", + "Description": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed.", + "Cost": 3200, + "Tier": 3, + "Activation": "InstantCastToggle", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 8, + "HealthDrainedPerSecond": 50, + "TickRate": 0.1, + "BonusFireRate": 35, + "StatusResistancePercent": 35, + "InnateStatusResistancePercent": 8, + "BonusMoveSpeed": "2.0m", + "OutOfCombatHealthRegen": 4, + "PropertyUpgrades": { + "HealthDrainedPerSecond": -20, + "BonusFireRate": 30, + "TechResist": 14, + "OutOfCombatHealthRegen": 8 + } }, "upgrade_bonus_ability_charge_3": { - "Name": "Hyper Charge", - "Description": "+{s:BonusAbilityCharges} to your max ability charges.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusAbilityCharges": "3" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityCharges": 3 + }, + "upgrade_boundless_spirit": { + "Name": "Boundless Spirit", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_soaring_spirit" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 30, + "BonusHealth": 75, + "OutOfCombatHealthRegen": 4, + "TechPowerPercent": 15, + "PropertyUpgrades": { + "TechPower": 25, + "TechPowerPercent": 10, + "OutOfCombatHealthRegen": 4, + "BonusHealth": 100 + } }, "upgrade_boxing_glove": { "Name": "Lifestrike", - "Description": "Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.", - "Cost": "3000", - "Tier": "3", + "Description": "Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": [ @@ -1086,34 +1511,32 @@ "Melee", "Healing" ], - "Disabled": false, - "AbilityCooldown": 5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "SlowPercent": "60", - "SlowDuration": "2.5", - "BonusMeleeDamagePercent": "35", - "LifestealHeal": "110", - "LifestealHealPercent": "55", - "BonusHealth": "125", - "BulletResist": "10", - "NonHeroHealPct": "40" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 4, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LightMeleeCooldownMult": 1.5, + "SlowPercent": 60, + "SlowDuration": 2.5, + "BonusMeleeDamagePercent": 16, + "LifestealHeal": 100, + "LifestealHealPercent": 30, + "BonusHealth": 125, + "NonHeroHealPct": 40, + "PropertyUpgrades": { + "BonusMeleeDamagePercent": 10, + "BonusHealth": 125, + "AbilityCooldown": -3 + } }, "upgrade_bullet_armor": { "Name": "Bullet Armor", - "Description": "Decreases damage taken from bullets.", - "Cost": "1250", - "Tier": "2", + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -1122,54 +1545,37 @@ "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletResist": "26", - "BaseAttackDamagePercent": "6" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 18 }, "upgrade_bullet_armor_2": { - "Name": "Improved Bullet Armor", - "Description": "Decreases damage taken from bullets.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletArmor": "2" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletArmor": 2 }, "upgrade_bullet_armor_reduction_aura": { "Name": "Hunter's Aura", - "Description": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.", - "Cost": "3000", - "Tier": "3", + "Description": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -1183,31 +1589,30 @@ "Disruption", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "150", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 100, "Radius": "15m", - "BulletArmorReduction": "-9", - "FireRateSlow": "9", - "SingleTargetPlayerMultiplier": "3" + "BulletArmorReduction": -10, + "FireRateSlow": 15, + "SingleTargetPlayerMultiplier": 2, + "BonusSprintSpeed": "0.75m", + "PropertyUpgrades": { + "FireRateSlow": 5, + "BulletArmorReduction": -6, + "BonusHealth": 125, + "BonusSprintSpeed": "3m" + } }, "upgrade_bullet_damage_reduction_aura": { - "Name": "Weapon Jammer", - "Description": "Reduces the Fire Rate of all nearby enemies.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -1217,28 +1622,20 @@ "MinionEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "12m", - "FireRateSlow": "30" + "FireRateSlow": 30 }, "upgrade_bullet_resist_shredder": { "Name": "Bullet Resist Shredder", - "Description": "Reduces Bullet Resist on enemies when you deal Spirit Damage.", - "Cost": "1250", - "Tier": "2", + "Description": "Reduces Bullet Resist on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -1251,62 +1648,95 @@ "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletArmorReduction": "-12", - "BonusHealth": "100", - "MeleeResistPercent": "15" - }, - "upgrade_burst_fire": { - "Name": "Burst Fire", - "Description": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.", - "Cost": "3000", - "Tier": "3", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletArmorReduction": -10, + "BaseAttackDamagePercent": 9, + "BulletResist": 9, + "PropertyUpgrades": { + "BulletResist": 7, + "BulletArmorReduction": -11, + "BaseAttackDamagePercent": 15 + } + }, + "upgrade_bulletshredimbue": { + "Name": "Ballistic Enchantment", + "Description": "Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", - "Components": null, - "TargetTypes": null, - "ShopFilters": [ + "Components": [ + "upgrade_magic_reach" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityDuration": 14, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 22, + "TechRadiusMultiplier": 22, + "WeaponPowerPerStack": 20, + "WeaponPowerPerStackNonHero": 5, + "NonHeroStackLimit": 8, + "PropertyUpgrades": { + "WeaponPowerPerStack": 15, + "TechRangeMultiplier": 15, + "TechRadiusMultiplier": 15 + } + }, + "upgrade_burst_fire": { + "Name": "Burst Fire", + "Description": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_rapid_rounds" + ], + "TargetTypes": null, + "ShopFilters": [ "FireRate" ], - "Disabled": false, - "AbilityCooldown": 8.5, - "AbilityDuration": "4.0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "12", - "ActivatedFireRate": "30", - "SlideScale": "50", - "SlowResistancePercent": "20", - "BonusMoveSpeed": "2m", - "BonusHealth": "70" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 9, + "AbilityDuration": 4.5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 10, + "ActivatedFireRate": 32, + "SlideScale": 50, + "BonusMoveSpeed": "1.25m", + "PropertyUpgrades": { + "SlideScale": 50, + "ActivatedFireRate": 15, + "BonusMoveSpeed": "1.5m", + "BonusFireRate": 14, + "AbilityCooldown": -1 + } }, "upgrade_burst_fire_actuator": { - "Name": "Burst Fire Actuator", - "Description": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -1314,69 +1744,107 @@ "HeroEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CycleTimeFireRateDecrease": "0", - "BurstFireShotPercent": "100", - "NormalizedClipEmptySpeedIncrease": "25", - "BurstFireShotsFromClipPercent": "15", - "PerfectBurstWeaponPower": "20", - "BonusHeadshotDamage": "0", - "BaseBonusWeaponPower": "5", - "IntraBurstFireRateIncrease": "0", - "NonBurstFireConversionFactor": "3" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BurstFireShotPercent": 100, + "NormalizedClipEmptySpeedIncrease": 25, + "BurstFireShotsFromClipPercent": 15, + "PerfectBurstWeaponPower": 20, + "BaseBonusWeaponPower": 5, + "NonBurstFireConversionFactor": 3 }, "upgrade_camouflage": { - "Name": "Camouflage Suit", - "Description": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 10.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "InvisAlertWhenFading": "1", - "InvisCancelOnDamage": "0", - "InvisFadeToDuration": "1.0", - "InvisMoveSpeedMod": "0", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 1.0, "SpottedRadius": "20m", - "RevealOnDamageDuration": "0", - "RevealOnSpottedDuration": "0.25", - "MovementThresholdSq": "200", - "RegenWhileInvisible": "5" + "RevealOnSpottedDuration": 0.25, + "MovementThresholdSq": 200, + "RegenWhileInvisible": 5 + }, + "upgrade_capacitor": { + "Name": "Capacitor", + "Description": "Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.", + "Cost": 6400, + "Tier": 4, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": [ + "upgrade_chain_lightning" + ], + "TargetTypes": [ + "HeroEnemy", + "CreepEnemy", + "BossEnemy", + "MinionEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 40, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ProcCooldown": 0.2, + "DamagePerChain": { + "Value": 43, + "Scale": { + "Value": 0.19, + "Type": "spirit" + } + }, + "BonusPerChain": { + "Value": 43, + "Scale": { + "Value": 0.19, + "Type": "spirit" + } + }, + "ChainRadius": "10m", + "ProcChance": 20, + "ChainCount": 6, + "ChainTickRate": 0.4, + "Damage": 100, + "MaxSlowPercent": 75, + "SlowDuration": 3, + "BonusFireRate": 5, + "PropertyUpgrades": { + "ProcChance": 5, + "BonusFireRate": 15, + "DamagePerChain": 25, + "AbilityCooldown": -32, + "Damage": 25 + } }, "upgrade_cardio_calibrator": { "Name": "Enduring Speed", - "Description": "Reduces the effect of enemy Movement Slow.", - "Cost": "1250", - "Tier": "2", + "Description": "Reduces the effect of enemy Move Speed penalties.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": [ @@ -1387,31 +1855,59 @@ "Movement", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusMoveSpeed": "1.1m", - "SlowResistancePercent": "30", - "BonusSprintSpeed": "1.5m", - "BonusHealth": "75", - "BonusHealthRegen": "1.5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusMoveSpeed": "2.0m", + "SlowResistancePercent": 25, + "OutOfCombatHealthRegen": 2, + "PropertyUpgrades": { + "SlowResistancePercent": 30, + "BonusMoveSpeed": "2m", + "OutOfCombatHealthRegen": 8 + } + }, + "upgrade_celestial_guidance": { + "Name": "Celestial Blessing", + "Description": "Applies an extremely powerful cleanse that replenishes your allies globally.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "HeroFriendly", + "TrooperFriendly", + "MinionFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 30, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MinHeal": 400, + "HealPercentAmount": 60, + "Radius": "999m", + "BuffDuration": 6, + "StaminaCooldownReduction": 100, + "BuffMoveSpeedBonus": "5m", + "PropertyUpgrades": { + "AbilityCooldown": -20, + "BuffDuration": 2, + "MinHeal": 200 + } }, "upgrade_chain_lightning": { "Name": "Tesla Bullets", - "Description": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "Cost": "3000", - "Tier": "3", + "Description": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -1422,62 +1918,62 @@ "MagicDamage", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0.35", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DamagePerChain": "30", - "BonusPerChain": "60", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ProcCooldown": 0.2, + "DamagePerChain": { + "Value": 33, + "Scale": { + "Value": 0.19, + "Type": "spirit" + } + }, + "BonusPerChain": { + "Value": 33, + "Scale": { + "Value": 0.19, + "Type": "spirit" + } + }, "ChainRadius": "8m", - "ProcChance": "25", - "ChainCount": "2", - "ChainTickRate": "0.4", - "BonusFireRate": "14" + "ProcChance": 15, + "ChainCount": 4, + "ChainTickRate": 0.4, + "PropertyUpgrades": { + "DamagePerChain": 25, + "BonusPerChain": 25 + } }, "upgrade_charge_mastery": { - "Name": "Charge Mastery", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusAbilityCharges": "4", - "CooldownBetweenChargeReduction": "50", - "BonusChargedAbilityDamage": "15", - "BonusChargedCooldownReduction": "15" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityCharges": 4, + "CooldownBetweenChargeReduction": 50, + "BonusChargedAbilityDamage": 15, + "BonusChargedCooldownReduction": 15 }, "upgrade_charmed_wraps": { - "Name": "Charmed Wraps", - "Description": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -1485,28 +1981,21 @@ "HeroEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 26.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CooldownReductionFlat": "8.0", - "LightMeleeTimeWindow": "4.0" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReductionFlat": 8.0, + "LightMeleeTimeWindow": 4.0 }, "upgrade_cheat_death": { "Name": "Cheat Death", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -1514,33 +2003,33 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": 159.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DamagePulseAmount": "65", - "PulseInterval": "2", - "PulseRadius": "8m", - "DeathImmunityDuration": "4", - "DeathImmunityPulseRateMultiplier": "4", - "BonusHealth": "175", - "BonusHealthRegen": "2" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 90.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DeathImmunityDuration": 4.5, + "BonusHealth": 200, + "BulletResist": 15, + "DeathImmunityDamageReduction": -60, + "HealAmpReceivePenaltyPercent": -60, + "HealAmpRegenPenaltyPercent": -60, + "BonusMoveSpeed": "0m", + "PropertyUpgrades": { + "DeathImmunityDamageReduction": 90, + "HealAmpReceivePenaltyPercent": 90, + "HealAmpRegenPenaltyPercent": 90, + "DeathImmunityDuration": 0.5, + "AbilityCooldown": -20 + } }, "upgrade_chonky": { "Name": "Fortitude", - "Description": "After not taking damage for 10s, gain 4% Max Health Regen.", - "Cost": "3000", - "Tier": "3", + "Description": "After not taking damage for a period, gain health regen.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": [ @@ -1553,32 +2042,29 @@ "Healing", "Movement" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "RestoreDelay": "10", - "HealLifePercentOutOfCombat": "4", - "HealthThreshold": "75", - "BonusMoveSpeed": "2m", - "BaseAttackDamagePercent": "27", - "BonusHealth": "400" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "RestoreDelay": 10, + "HealLifePercentOutOfCombat": 2, + "HealthThreshold": 75, + "BonusMoveSpeed": "1.5m", + "BonusHealth": 375, + "PropertyUpgrades": { + "RestoreDelay": -6, + "BonusHealth": 375, + "BonusMoveSpeed": "1m", + "HealLifePercentOutOfCombat": 1 + } }, "upgrade_clip_size": { - "Name": "Basic Magazine", - "Description": "Increases ammo.", - "Cost": "500", - "Tier": "1", + "Name": "Extended Magazine", + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -1587,165 +2073,150 @@ "WeaponDamage", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "26", - "BaseAttackDamagePercent": "12" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 30, + "BaseAttackDamagePercent": 8, + "PropertyUpgrades": { + "BonusClipSizePercent": 30 + } }, "upgrade_clip_size_2": { - "Name": "Big Clip", - "Description": "Big Increase ammo.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "30" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 30 }, "upgrade_clip_size_3": { - "Name": "Extra Large Magazine", - "Description": "Greatly Increases ammo.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "60" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 60 }, "upgrade_clip_size_fixed": { - "Name": "Extended Magazine", - "Description": "Increases ammo.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSize": "6" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSize": 6 }, "upgrade_clip_size_fixed_t3": { - "Name": "Extra Large Magazine", - "Description": "Greatly Increases ammo.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSize": "12" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSize": 12 + }, + "upgrade_cloak_of_opportunity": { + "Name": "Cloak of Opportunity", + "Description": "Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 12.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CombatBarrier": 500, + "BonusMoveSpeed": "3m", + "BuffDuration": 6, + "StatusImmuneDuration": 4, + "PropertyUpgrades": { + "BonusMoveSpeed": "4m", + "AbilityCooldown": -4, + "CombatBarrier": 300 + } }, "upgrade_cloaking_device": { - "Name": "Cloaking Device", - "Description": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 10.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "InvisAlertWhenFading": "1", - "InvisCancelOnDamage": "1", - "InvisFadeToDuration": "1.5", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisCancelOnDamage": 1, + "InvisFadeToDuration": 1.5, "InvisMoveSpeedMod": "3m", "SpottedRadius": "20m", - "RevealOnDamageDuration": "1.5", - "RevealOnSpottedDuration": "1.5", + "RevealOnDamageDuration": 1.5, + "RevealOnSpottedDuration": 1.5, "FullInvisDistance": "50m" }, "upgrade_cloaking_device_active": { "Name": "Shadow Weave", - "Description": "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.", - "Cost": "6000", - "Tier": "4", + "Description": "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Weapon", "Components": null, @@ -1755,40 +2226,41 @@ "FireRate", "Movement" ], - "Disabled": false, - "AbilityCooldown": 48.0, - "AbilityDuration": "25", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "InvisAlertWhenFading": "1", - "InvisCancelOnDamage": "1", - "InvisFadeToDuration": "0.6", - "InvisMoveSpeedMod": "2m", - "SpottedRadius": "26m", - "RevealOnDamageDuration": "1.5", - "RevealOnSpottedDuration": "1.5", - "FullInvisDistance": "50m", - "AmbushDuration": "8", - "AmbushBonusFireRate": "30", - "AmbushBonusTechPower": "55", - "TechShieldMaxHealth": "300", - "BonusHealthRegen": "15", - "BonusClipSizePercent": "30" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 45.0, + "AbilityDuration": 13, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisCancelOnDamage": 1, + "InvisFadeToDuration": 0.6, + "InvisMoveSpeedMod": "5m", + "SpottedRadius": "20m", + "RevealOnDamageDuration": 1.5, + "RevealOnSpottedDuration": 1.5, + "FullInvisDistance": "30m", + "AmbushDuration": 5, + "AmbushBonusFireRate": 25, + "AmbushBonusTechPower": 25, + "AmbushBonusMeleeDamage": 25, + "OutOfCombatHealthRegen": 5, + "BonusSprintSpeed": "1.5m", + "PropertyUpgrades": { + "OutOfCombatHealthRegen": 20, + "AmbushBonusFireRate": 35, + "AmbushBonusMeleeDamage": 30, + "AmbushBonusTechPower": 35, + "AbilityCooldown": -17 + } }, "upgrade_close_quarter_combat": { "Name": "Point Blank", - "Description": "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.", - "Cost": "3000", - "Tier": "3", + "Description": "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": [ @@ -1802,33 +2274,30 @@ "Durability", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CloseRangeBonusWeaponPower": "45", - "SlowPercent": "25", - "SlowDuration": "2", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CloseRangeBonusWeaponPower": 50, + "SlowPercent": 25, + "SlowDuration": 2, "CloseRangeBonusDamageRange": "15m", - "BulletResist": "15", - "MeleeResistPercent": "20", - "Stamina": "1" + "MeleeResistPercent": 30, + "BonusHealth": 75, + "PropertyUpgrades": { + "CloseRangeBonusWeaponPower": 30, + "MeleeResistPercent": 30, + "BonusHealth": 150, + "SlowPercent": 5 + } }, "upgrade_close_range": { "Name": "Close Quarters", - "Description": "Deal additional Weapon Damage when in close range to your target.", - "Cost": "500", - "Tier": "1", + "Description": "Deal additional Weapon Damage when in close range to your target.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -1837,29 +2306,25 @@ "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CloseRangeBonusWeaponPower": "22", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CloseRangeBonusWeaponPower": 20, "CloseRangeBonusDamageRange": "15m", - "BulletResist": "4" + "MeleeResistPercent": 20, + "PropertyUpgrades": { + "CloseRangeBonusWeaponPower": 15, + "MeleeResistPercent": 10 + } }, "upgrade_cold_front": { "Name": "Cold Front", - "Description": "Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.", - "Cost": "1250", - "Tier": "2", + "Description": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and Slows targets it hits.", + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -1871,69 +2336,80 @@ "Disruption", "Durability" ], - "Disabled": false, - "AbilityCooldown": 28.0, - "AbilityDuration": "3.0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "SpreadDuration": "0.75", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 25.0, + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SpreadDuration": 0.6, "StartRadius": "2m", - "EndRadius": "14m", - "SlowPercent": "40", - "Damage": "75", - "NPCDamageMult": "2", - "TechResist": "10" + "EndRadius": "10m", + "MovementSpeedSlow": 60, + "Damage": { + "Value": 95, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, + "DamageHeight": "7m", + "NPCDamageMult": 1, + "TechResist": 6, + "PropertyUpgrades": { + "TechResist": 8, + "AbilityCooldown": -13, + "Damage": 60 + } }, "upgrade_colossus": { "Name": "Colossus", - "Description": "Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.", - "Cost": "6000", - "Tier": "4", + "Description": "Grow larger in size, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}.

Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced dash speed.", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_health" + ], "TargetTypes": null, "ShopFilters": [ "Durability" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 37.0, - "AbilityDuration": "7", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "600", - "BonusMeleeDamagePercent": "20", - "BaseAttackDamagePercent": "20", - "BulletResist": "40", - "TechResist": "40", - "SlowPercent": "30", - "GroundDashReductionPercent": "-25", - "Radius": "12m", - "ModelScaleGrowth": "1.2" + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusBaseHealth": 25, + "BaseAttackDamagePercent": 15, + "BuffBulletResist": 35, + "BuffTechResist": 35, + "SlowPercent": 30, + "GroundDashReductionPercent": -25, + "Radius": "14m", + "ModelScaleGrowth": 1.2, + "ModelScaleGrowthTooltip": 20, + "BonusMeleeDamagePercent": 30, + "PropertyUpgrades": { + "BonusBaseHealth": 15, + "ModelScaleGrowth": 0.2, + "ModelScaleGrowthTooltip": 20, + "BuffBulletResist": 10, + "BuffTechResist": 10, + "AbilityCooldown": -7 + } }, "upgrade_combo_breaker": { - "Name": "Combo Breaker", - "Description": "Remove all debuffs and heal yourself.
Can be used while stunned.", - "Cost": "6000", - "Tier": "4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -1941,35 +2417,26 @@ "AllFriendly" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 23.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechArmor": "2", - "BonusHealthRegen": "2.75", - "HealPercentAmount": "30", - "RegenDuration": "10" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechArmor": 2, + "BonusHealthRegen": 2.75, + "HealPercentAmount": 30, + "RegenDuration": 10 }, "upgrade_containment": { "Name": "Slowing Hex", - "Description": "Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.", - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", + "Description": "Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
", + "Cost": 1600, + "Tier": 2, + "Activation": "Press", "Slot": "Tech", - "Components": [ - "upgrade_resilience" - ], + "Components": null, "TargetTypes": [ "HeroEnemy" ], @@ -1978,31 +2445,30 @@ "Disruption", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 28.0, - "AbilityDuration": "3.0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 27, + "AbilityDuration": 3.5, "AbilityCastRange": "25m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "5", - "WeaponPower": "0", - "SlowPercent": "20", - "Damage": "40", - "BonusHealth": "75", - "AbilityLifestealPercentHero": "10", - "GroundDashReductionPercent": "-30" + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SlowPercent": 20, + "GroundDashReductionPercent": -30, + "BonusSprintSpeed": "0.5m", + "PropertyUpgrades": { + "SlowPercent": 10, + "AbilityCooldown": -18, + "GroundDashReductionPercent": -6 + } }, "upgrade_cooldown_reduction": { "Name": "Superior Cooldown", - "Description": "Reduces the Cooldown of your abilities and items.", - "Cost": "3000", - "Tier": "3", + "Description": "Reduces the Cooldown of your abilities.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -2012,31 +2478,92 @@ "ShopFilters": [ "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ImbuedCooldownReduction": "32", - "NonImbuedCooldownReduction": "24", - "BonusHealthRegen": "4", - "TechShieldMaxHealth": "150", - "BonusClipSizePercent": "15" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReduction": 20, + "OutOfCombatHealthRegen": 4, + "PropertyUpgrades": { + "CooldownReduction": 10, + "OutOfCombatHealthRegen": 6 + } + }, + "upgrade_corpse_explosion": { + "Name": "Soul Explosion", + "Description": "Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 6, + "BonusHealthRegen": 3, + "BonusHealth": 110, + "BonusSprintSpeed": "1m", + "ExplosionRadius": "4m", + "ExplosionDamage": 125, + "HeroMultiplier": 150, + "ArmingTime": 0.1 + }, + "upgrade_counterspell": { + "Name": "Counterspell", + "Description": "Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 23.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SpiritPower": 20, + "BonusMoveSpeed": "1.75m", + "BuffDuration": 6, + "SpellParryDuration": 0.8, + "BonusHealth": 50, + "SpiritPowerInnate": 5, + "HealOnSuccess": 150, + "PropertyUpgrades": { + "SpiritPower": 20, + "BonusHealth": 150, + "HealOnSuccess": 250, + "BonusMoveSpeed": "2m", + "AbilityCooldown": -8 + } }, "upgrade_crackshot": { "Name": "Mystic Shot", - "Description": "Your next bullet deals bonus Spirit Damage.", - "Cost": "1250", - "Tier": "2", + "Description": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -2047,32 +2574,34 @@ "WeaponDamage", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 5.75, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "1m", - "ProcChance": "100", - "ProcCooldown": "1", - "ProcBonusMagicDamage": "65", - "BaseAttackDamagePercent": "12", - "SpiritPower": "4" + "ProcChance": 100, + "ProcCooldown": 1, + "ProcBonusMagicDamage": { + "Value": 40, + "Scale": { + "Value": 1.2, + "Type": "spirit" + } + }, + "SpiritPower": 7, + "PropertyUpgrades": { + "ProcBonusMagicDamage": 109, + "SpiritPower": 14 + } }, "upgrade_critshot": { "Name": "Lucky Shot", - "Description": "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.", - "Cost": "6000", - "Tier": "4", + "Description": "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -2083,37 +2612,77 @@ "WeaponDamage", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "1m", - "ProcChance": "34", - "SlowPercent": "30", - "SlowDuration": "1.5", - "CritDamagePercent": "110", - "BonusClipSizePercent": "30", - "BulletShieldMaxHealth": "150" + "ProcChance": 25, + "CritDamagePercent": 100, + "BonusClipSizePercent": 30, + "PropertyUpgrades": { + "CritDamagePercent": 30, + "BonusClipSizePercent": 40, + "ProcChance": 5 + } + }, + "upgrade_crushing_fists": { + "Name": "Crushing Fists", + "Description": "Your {g:citadel_inline_attribute:'MeleeDamage'} will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_melee_charge" + ], + "TargetTypes": [ + "HeroEnemy", + "TrooperEnemy", + "MinionEnemy", + "Neutral" + ], + "ShopFilters": [ + "Melee" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 12, + "BonusMeleeDamagePercent": 22, + "MeleeDistanceScale": 60, + "BonusHeavyMeleeDamage": 25, + "MaxStacks": 6, + "DebuffDuration": 8, + "StunDuration": 0.5, + "LightMeleeStacks": 1, + "LightMeleeAmmo": 15, + "HeavyMeleeMultiplier": 2, + "BulletResistReduction": -4, + "PropertyUpgrades": { + "MeleeDistanceScale": 40, + "BulletResist": 12, + "BonusMeleeDamagePercent": 15, + "BulletResistReduction": -4, + "BonusHeavyMeleeDamage": 15 + } }, "upgrade_damage_recycler": { "Name": "Leech", - "Description": "Reduces the effect of enemy applied healing reduction.", - "Cost": "6000", - "Tier": "4", + "Description": "Reduces the effect of enemy applied healing reduction.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": [ - "upgrade_healbane" + "upgrade_vampire", + "upgrade_health_stealing_magic" ], "TargetTypes": [ "AllEnemy" @@ -2122,34 +2691,30 @@ "MagicDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "AbilityLifestealPercentHero": "32", - "BulletLifestealPercent": "32", - "BaseAttackDamagePercent": "20", - "BonusHealth": "175", - "CooldownReduction": "0", - "HealAmpReceivePenaltyPercent": "-60", - "HealAmpRegenPenaltyPercent": "-60", - "HealOnKill": "350" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 12, + "AbilityLifestealPercentHero": 25, + "BulletLifestealPercent": 25, + "BaseAttackDamagePercent": 12, + "BonusHealth": 180, + "PropertyUpgrades": { + "BulletLifestealPercent": 15, + "AbilityLifestealPercentHero": 15, + "BonusHealth": 200, + "TechPower": 15, + "BaseAttackDamagePercent": 15 + } }, "upgrade_debuff_reducer": { "Name": "Debuff Reducer", - "Description": "Reduces the duration of all negative effects applied to you.", - "Cost": "1250", - "Tier": "2", + "Description": "Reduces the duration of all negative effects applied to you.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -2157,30 +2722,52 @@ "ShopFilters": [ "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "StatusResistancePercent": "28", - "BaseAttackDamagePercent": "8", - "BonusHealth": "125" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "StatusResistancePercent": 25, + "BonusHealth": 90, + "PropertyUpgrades": { + "StatusResistancePercent": 15 + } + }, + "upgrade_deflecting_armor": { + "Name": "Plated Armor", + "Description": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DeflectionPercent": 30, + "BulletProcDeflectionPercent": 50, + "DeflectionRandomness": 1, + "BonusHealth": 130, + "PropertyUpgrades": { + "DeflectionPercent": 15, + "BulletProcDeflectionPercent": 15 + } }, "upgrade_disarm": { - "Name": "Drain Will", - "Description": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "Cost": "500", - "Tier": "1", - "Activation": "ActivationPress", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ @@ -2190,64 +2777,102 @@ "MagicDamage", "Disruption" ], - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 26.0, - "AbilityDuration": "6", + "AbilityDuration": 6, "AbilityCastRange": "17m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "FireRateSlow": "30", - "SpiritSteal": "22", - "SpiritStealDuration": "6", - "BonusHealth": "50" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "FireRateSlow": 30, + "SpiritSteal": 22, + "SpiritStealDuration": 6, + "BonusHealth": 25 }, "upgrade_discord": { - "Name": "Discord", - "Description": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", - "Cost": "6000", - "Tier": "4", - "Activation": "ActivationPress", + "Name": "Scourge", + "Description": "Apply Spirit Resist and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
Can be self cast.", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ - "Hero" + "HeroFriendly" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": 32.0, - "AbilityDuration": "10", - "AbilityCastRange": "25m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.25", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealAmpReceivePenaltyPercent": "-80", - "HealAmpRegenPenaltyPercent": "-80", - "MaxHealthPercentAsDPS": "3", - "MaxHealthPercentAsHealPerSecond": "5", - "AuraRadius": "10m" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 35.0, + "AbilityDuration": 10, + "AbilityCastRange": "35m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.25, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TickRate": 0.25, + "MaxHealthPercentAsDPS": 3.5, + "AuraRadius": "10m", + "TechResist": 40, + "BonusHealth": 100, + "StatusResistancePercent": 17, + "PropertyUpgrades": { + "MaxHealthPercentAsDPS": 2, + "CombatBarrier": 300, + "StatusResistancePercent": 20, + "BonusHealth": 125, + "AbilityDuration": 3 + } + }, + "upgrade_divine_barrier": { + "Name": "Divine Barrier", + "Description": "Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", + "Slot": "Armor", + "Components": [ + "upgrade_guardian_ward" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Durability", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 45, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "OutOfCombatHealthRegen": 1.5, + "CooldownReductionPctOnOthers": 50, + "BuffDuration": 6, + "CombatBarrier": 600, + "BonusMoveSpeed": "2.75m", + "TechRangeMultiplier": 10, + "TechRadiusMultiplier": 10, + "PropertyUpgrades": { + "AbilityCooldown": -27, + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10 + } }, "upgrade_diviners_kevlar": { "Name": "Diviner's Kevlar", - "Description": "Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.", - "Cost": "6000", - "Tier": "4", + "Description": "Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", - "Slot": "Tech", + "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": [ @@ -2255,59 +2880,50 @@ "Durability", "Healing" ], - "Disabled": false, - "AbilityCooldown": 64.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "40", - "WeaponPower": "0", - "BulletShieldOnCast": "700", - "TechShieldOnCast": "700", - "BuffDuration": "15", - "CooldownReduction": "10", - "BonusAbilityDurationPercent": "10" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 40.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 35, + "CombatBarrier": 1000, + "BuffDuration": 20, + "BonusAbilityDurationPercent": 15, + "PropertyUpgrades": { + "BonusAbilityDurationPercent": 15, + "TechPower": 55, + "CombatBarrier": 500, + "AbilityCooldown": -14 + } }, "upgrade_double_jump": { - "Name": "Double-Jump", - "Description": "Allows you to perform an additional jump in mid-air.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 8.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "AirJumps": "1", - "AirJumpVerticalSpeedPercent": "75", - "InteruptCooldown": 4 + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "AirJumps": 1, + "AirJumpVerticalSpeedPercent": 75, + "InterruptCooldown": 4 }, "upgrade_dps_aura": { "Name": "Heroic Aura", - "Description": "Provides Fire Rate to nearby player minions.", - "Cost": "3000", - "Tier": "3", + "Description": "Provides Bullet Resist to nearby friendly units.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Weapon", "Components": null, @@ -2319,61 +2935,52 @@ "Healing", "Movement" ], - "Disabled": false, - "AbilityCooldown": 20.0, - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletLifestealPercent": "18", - "BonusFireRate": "25", - "BonusFireRatePlayerUnit": "40", - "Radius": "20m", - "ActiveRadius": "30m", - "ActiveBonusMoveSpeed": "2m", - "BonusHealth": "150", - "BonusMoveSpeed": "1m" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 22.0, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 26, + "Radius": "35m", + "ActiveRadius": "35m", + "ActiveBonusMoveSpeed": "2.25m", + "BulletResist": 17, + "NonHeroMult": 2, + "BonusSprintSpeed": "1.5m", + "PropertyUpgrades": { + "ActiveBonusMoveSpeed": "3m", + "BonusFireRate": 34, + "BulletResist": 10, + "ActiveRadius": "15m" + } }, "upgrade_drum_magazine": { - "Name": "Drum Magazine", - "Description": "Provides a large ammo bonus, and increased reload speed", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSize": "20", - "ReloadSpeedMultipler": "-25" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSize": 20, + "ReloadSpeedMultipler": -25 }, "upgrade_duration_extender": { - "Name": "[Deprecated] Duration Extender", - "Description": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -2381,27 +2988,125 @@ "ShopFilters": [ "Durability" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusAbilityDurationPercent": "20" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityDurationPercent": 20 + }, + "upgrade_eldritch_shot": { + "Name": "Haunting Shot", + "Description": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

The bullet is larger and penetrates through targets.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 2.5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "1m", + "ProcChance": 100, + "ProcCooldown": 1, + "BulletRadius": "1.5m", + "DebuffDuration": 4, + "HealthPctDamage": 10, + "OutgoingDamagePenaltyPercent": -40, + "HealAmpReceivePenaltyPercent": -40, + "HealAmpRegenPenaltyPercent": -40, + "MovementSpeedSlow": 40, + "GroundDashReductionPercent": -40, + "PropertyUpgrades": { + "GroundDashReductionPercent": -10, + "HealthPctDamage": 5, + "MovementSpeedSlow": 10, + "HealAmpReceivePenaltyPercent": -15, + "HealAmpRegenPenaltyPercent": -15, + "OutgoingDamagePenaltyPercent": -15, + "AbilityCooldown": -1 + } + }, + "upgrade_electric_slippers": { + "Name": "Electric Slippers", + "Description": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.

Cooldown is per target.
", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "12m", + "ProcCooldown": 0.3, + "Damage": 100, + "SlideScale": 80, + "SlideTurnScale": 100, + "EvasionWhileSliding": 60, + "Stamina": 2, + "FireRateWhileSliding": 60, + "PropertyUpgrades": { + "Stamina": 2, + "EvasionWhileSliding": 15, + "Damage": 50, + "FireRateWhileSliding": 20 + } + }, + "upgrade_enchanted_holsters": { + "Name": "Spellslinger", + "Description": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReduction": 5, + "BonusFireRate": 11, + "ReloadSpeedMultipler": -10, + "BuffDuration": 18, + "MaxStacks": 6, + "PropertyUpgrades": { + "ReloadSpeedMultipler": -3, + "BonusFireRate": 6, + "CooldownReduction": 8 + } }, "upgrade_endurance": { "Name": "Extra Regen", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -2410,28 +3115,23 @@ "ClipSize", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealthRegen": "3", - "BonusClipSizePercent": "10" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealthRegen": 2.5, + "OutOfCombatHealthRegen": 1.5, + "PropertyUpgrades": { + "BonusHealthRegen": 9 + } }, "upgrade_escalating_exposure": { "Name": "Escalating Exposure", - "Description": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.", - "Cost": "6000", - "Tier": "4", + "Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking Spirit Amp that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -2444,32 +3144,151 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "12", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ProcCooldown": "0.7", - "MagicIncreasePerStack": "4", - "TechResist": "15", - "BonusHealth": "125", - "TechArmorDamageReduction": "-12", - "MaxStacks": "20" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 12, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ProcCooldown": 0.7, + "MagicIncreasePerStack": 4.5, + "TechResist": 17, + "MaxStacks": 12, + "TechArmorDamageReduction": -8, + "PropertyUpgrades": { + "MagicIncreasePerStack": 1.5, + "TechResist": 8, + "TechArmorDamageReduction": -10, + "MaxStacks": 6 + } + }, + "upgrade_eternal_gift": { + "Name": "Eternal Gift", + "Description": "Periodically gain a random permanent stat buff.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 165, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "RespawnTime": -70, + "BuffFrequency": 2, + "PropertyUpgrades": { + "BuffFrequency": -0.5 + } + }, + "upgrade_ethereal_bullets": { + "Name": "Mercurial Magnum", + "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'} based on your Spirit Power.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_quick_silver" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityCooldown": 15, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 7, + "BonusFireRate": 22, + "BuffDuration": 12, + "Damage": { + "Value": 60, + "Scale": { + "Value": 0.16, + "Type": "spirit" + } + }, + "AmmoReloadPercent": 100, + "AbilityChargeUpTime": 14, + "BulletsBonusMagicDamage": { + "Value": 25, + "Scale": { + "Value": 0.49, + "Type": "spirit" + } + }, + "BonusClipSizePercent": 20, + "PropertyUpgrades": { + "BonusFireRate": 20, + "BonusClipSizePercent": 60, + "Damage": 120, + "BulletsBonusMagicDamage": 20, + "TechPower": 15 + } + }, + "upgrade_express_shot": { + "Name": "Express Shot", + "Description": "Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_high_velocity_mag" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusBulletSpeedPercent": 60, + "BaseAttackDamagePercent": 8, + "ProcAmmoConsumed": 2, + "ProcBulletVelocity": 100, + "ProcBaseAttackDamagePercent": { + "Value": 125, + "Scale": { + "Value": 2, + "Type": "power_increase" + } + }, + "ProcBaseAttackDamagePercentAltFire": { + "Value": 40, + "Scale": { + "Value": 1.3, + "Type": "power_increase" + } + }, + "PropertyUpgrades": { + "ProcBaseAttackDamagePercent": 75, + "ProcBaseAttackDamagePercentAltFire": 25, + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + } }, "upgrade_extra_charge": { "Name": "Extra Charge", - "Description": "Adds one to your ability max charges.", - "Cost": "500", - "Tier": "1", + "Description": "Adds one to your ability max charges.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -2477,35 +3296,27 @@ "ShopFilters": [ "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusAbilityCharges": "1", - "BonusSpiritForChargedAbilities": "0", - "CooldownReductionOnChargedAbilities": "10", - "BaseAttackDamagePercent": "6" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityCharges": 1, + "BonusSpiritForChargedAbilities": 7, + "PropertyUpgrades": { + "BonusAbilityCharges": 1, + "BonusSpiritForChargedAbilities": 7 + } }, "upgrade_fervor": { "Name": "Frenzy", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", - "Components": [ - "upgrade_berserker" - ], + "Components": null, "TargetTypes": null, "ShopFilters": [ "WeaponDamage", @@ -2513,38 +3324,32 @@ "ClipSize", "Movement" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSize": "12", - "BonusHealth": "150", - "LowHealthThreshold": "50", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 16, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LowHealthThreshold": 50, + "BonusHealth": 160, + "BonusFireRate": 15, "FervorMovespeed": "4m", - "FervorFireRate": "40", - "FervorBulletResist": "55", - "LingerDuration": "6", - "DamageDuration": "10", - "DamageToStack": "100", - "WeaponPowerPerStack": "8", - "MaxStacks": 10, - "BulletResist": "10" + "FervorFireRate": 40, + "FervorStatusResistancePercent": 40, + "PropertyUpgrades": { + "BonusHealth": 125, + "FervorFireRate": 20, + "FervorMovespeed": "3m", + "FervorStatusResistancePercent": 15 + } }, "upgrade_fire_rate_aura": { - "Name": "Fire Rate Aura", - "Description": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -2552,29 +3357,21 @@ "AllFriendly" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "10", - "BonusFireRateNPC": "35", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 10, + "BonusFireRateNPC": 35, "AuraRadius": "30m" }, "upgrade_fleetfoot_boots": { "Name": "Fleetfoot", "Description": null, - "Cost": "1250", - "Tier": "2", + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Weapon", "Components": null, @@ -2583,65 +3380,97 @@ "ClipSize", "Movement" ], - "Disabled": false, - "AbilityCooldown": 20.0, - "AbilityDuration": "4", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "MoveWhileShootingSpeedPenaltyReductionPercent": "100", - "MoveWhileZoomedSpeedPenaltyReductionPercent": "100", - "ActiveBonusMoveSpeed": "3m", - "BonusClipSizePercent": "30", - "BonusClipDuration": "10", - "BonusHealth": "90", - "SlideScale": "25" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 16.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MoveWhileShootingSpeedPenaltyReductionPercent": 100, + "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, + "ActiveBonusMoveSpeed": "3.0m", + "SlideScale": 35, + "BulletResist": 6, + "SlowResistancePercent": 40, + "BaseAttackDamagePercent": 6, + "PropertyUpgrades": { + "SlowResistancePercent": 30, + "BulletResist": 12, + "ActiveBonusMoveSpeed": "3m" + } + }, + "upgrade_focus_lens": { + "Name": "Focus Lens", + "Description": "Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", + "Slot": "Tech", + "Components": [ + "upgrade_spirit_sap" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 45, + "AbilityDuration": 4.5, + "AbilityCastRange": "20m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "PercentDamage": 30, + "BonusFireRate": 10, + "MagicResistReduction": -9, + "TechPowerReduction": -30, + "ResistReductionDuration": 12, + "PropertyUpgrades": { + "PercentDamage": 20, + "BonusFireRate": 20, + "TechPowerReduction": -26, + "MagicResistReduction": -12, + "AbilityDuration": 0.25, + "AbilityCooldown": -12 + } }, "upgrade_frenzy": { "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletLifestealPercent": "25", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletLifestealPercent": 25, "Radius": "15m", - "BulletArmorReduction": "-40", - "LowHealthPercentThreshold": "45", - "LowHealthLifeStealPercent": "45", + "BulletArmorReduction": -40, + "LowHealthPercentThreshold": 45, + "LowHealthLifeStealPercent": 45, "KillBonusMoveSpeedPerStack": "2m", - "MaxKillBonusMoveSpeedStack": "3" + "MaxKillBonusMoveSpeedStack": 3 }, "upgrade_full_spectrum": { - "Name": "Full Spectrum", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -2649,31 +3478,62 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechRangeMultiplier": "60", - "TechRadiusMultiplier": "60", - "SlowPercent": "30", - "SlowDuration": "2", - "BonusDamagePerHero": "5" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 60, + "TechRadiusMultiplier": 60, + "SlowPercent": 30, + "SlowDuration": 2, + "BonusDamagePerHero": 5 + }, + "upgrade_fury_trance": { + "Name": "Fury Trance", + "Description": null, + "Cost": 3200, + "Tier": 3, + "Activation": "InstantCast", + "Slot": "Armor", + "Components": [ + "upgrade_vampire" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "FireRate", + "WeaponDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 18.0, + "AbilityDuration": 6.5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletLifestealPercent": 14, + "ActiveBonusFireRate": 32, + "TechResist": 40, + "BonusHealth": 100, + "BaseAttackDamagePercent": 6, + "PropertyUpgrades": { + "BulletLifestealPercent": 28, + "ActiveBonusFireRate": 25, + "TechResist": 20, + "BonusHealth": 110 + } }, "upgrade_galvanic_storm": { - "Name": "Galvanic Storm", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -2681,44 +3541,46 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DamagePerChain": "50", - "BonusPerChain": "75", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamagePerChain": { + "Value": 50, + "Scale": { + "Value": 0.304668, + "Type": "spirit" + } + }, + "BonusPerChain": { + "Value": 75, + "Scale": { + "Value": 0.457, + "Type": "spirit" + } + }, "ChainRadius": "7m", - "ProcChance": "30", - "ProcCooldown": "0.4", - "ChainCount": "7", - "ChainTickRate": "0.2", - "TechShieldMaxHealth": "400", - "GalvanicDebuffDuration": "5", + "ProcChance": 30, + "ProcCooldown": 0.4, + "ChainCount": 7, + "ChainTickRate": 0.2, + "TechShieldMaxHealth": 400, + "GalvanicDebuffDuration": 5, "ExplodeRadius": "10m", - "GalvanicBuffDuration": "7", - "BuffDamageMult": "2", + "GalvanicBuffDuration": 7, + "BuffDamageMult": 2, "BuffMoveSpeedBonus": "3m" }, "upgrade_glass_cannon": { "Name": "Glass Cannon", - "Description": "Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.", - "Cost": "6000", - "Tier": "4", + "Description": "Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", - "Components": [ - "upgrade_slowing_bullets" - ], + "Components": null, "TargetTypes": [ "HeroEnemy" ], @@ -2727,37 +3589,59 @@ "ClipSize", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "70", - "MaxHealthLossPercent": "-12", - "BonusClipPerKill": "2", - "MaxClipBonus": "14", - "BonusFireRate": "10", - "BonusMoveSpeed": "1m", - "WeaponPowerPerKill": "10", - "MaxStacks": "7", - "SlowPercent": "25", - "SlowDuration": "1.3" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 80, + "MaxHealthLossPercent": -13, + "BonusClipPerKill": 2, + "FireRatePerKill": 7, + "MaxStacks": 8, + "SlowPercent": 30, + "SlowDuration": 3, + "BuildUpDuration": 2, + "BuildUpPerShot": 1.2, + "PropertyUpgrades": { + "FireRatePerKill": 8, + "BaseAttackDamagePercent": 60 + } + }, + "upgrade_glass_cannon2": { + "Name": "Glass Cannon v2", + "Description": "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "FireRate" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 100, + "MaxHealthLossPercent": -50, + "BonusFireRate": 100, + "WeaponPowerPerKill": 10, + "BonusBulletSpeedPercent": 25 }, "upgrade_glitch": { - "Name": "Curse", - "Description": "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.", - "Cost": "6000", - "Tier": "4", - "Activation": "ActivationPress", + "Name": "Cursed Relic", + "Description": "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ @@ -2767,29 +3651,203 @@ "Disruption", "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": 53.0, - "AbilityDuration": "3.25", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 55.0, + "AbilityDuration": 3.25, "AbilityCastRange": "20m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", - "SkipFrames": "6", - "SlowPercent": "0", - "BaseAttackDamagePercent": "20" + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SkipFrames": 6, + "OutgoingDamagePenaltyPercent": -10, + "PropertyUpgrades": { + "AbilityCooldown": -40, + "AbilityDuration": 0.25 + } + }, + "upgrade_goose_egg": { + "Name": "Golden Goose Egg", + "Description": "Gain souls over time, as long as you are alive.", + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Tech", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityChannelTime": 2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusGoldPerMinute": 90, + "OutgoingDamagePenaltyPercent": -10, + "ThinkRate": 3, + "BonusSprintSpeed": "1m", + "OutOfCombatHealthRegen": 1, + "StartingGold": 400, + "BonusBuffsPerGold": 80, + "PropertyUpgrades": { + "BonusSprintSpeed": 5, + "OutOfCombatHealthRegen": 10, + "BonusBuffsPerGold": -50, + "OutgoingDamagePenaltyPercent": 20 + } + }, + "upgrade_greater_withering_whip": { + "Name": "Disarming Hex", + "Description": "Disarms enemy target and reduces their Bullet Resist.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", + "Slot": "Tech", + "Components": [ + "upgrade_withering_whip" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "Disruption", + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 16.0, + "AbilityDuration": 4.25, + "AbilityCastRange": "32m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusSprintSpeed": "0.75m", + "BonusHealth": 75, + "BulletArmorReduction": -13, + "PropertyUpgrades": { + "BonusHealth": 175, + "BulletArmorReduction": -7, + "AbilityCooldown": -8 + } + }, + "upgrade_grit": { + "Name": "Grit", + "Description": "Gain a Barrier for a short duration.", + "Cost": 800, + "Tier": 1, + "Activation": "InstantCast", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 60, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CombatBarrier": 200, + "OutOfCombatHealthRegen": 1.0, + "BarrierDuration": 4, + "PropertyUpgrades": { + "CombatBarrier": 250, + "OutOfCombatHealthRegen": 10, + "AbilityCooldown": -25 + } + }, + "upgrade_guardian_ward": { + "Name": "Guardian Ward", + "Description": "Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
", + "Cost": 1600, + "Tier": 2, + "Activation": "Press", + "Slot": "Armor", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Durability", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 60, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReductionPctOnOthers": 50, + "OutOfCombatHealthRegen": 1.5, + "BuffDuration": 6, + "GuardianWardCombatBarrier": 250, + "BonusMoveSpeed": "2.75m", + "TechRangeMultiplier": 8, + "TechRadiusMultiplier": 8, + "PropertyUpgrades": { + "TechRangeMultiplier": 12, + "TechRadiusMultiplier": 12, + "GuardianWardCombatBarrier": 250, + "ChannelMoveSpeed": 2, + "AbilityCooldown": -12 + } + }, + "upgrade_haunting_scream": { + "Name": "Haunting Scream", + "Description": "Launch an expanding projectile which Curses enemies for a short duration.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Disruption" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 25.0, + "AbilityDuration": 3, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPowerPercent": 30, + "HeightOffGround": "1m", + "GrowthPerMeter": "0.15m", + "InitialWidth": "5.0m", + "Damage": 400, + "SkipFrames": 6, + "PropertyUpgrades": { + "AbilityCooldown": -8, + "TechPowerPercent": 10, + "AbilityDuration": 0.25 + } }, "upgrade_headhunter": { "Name": "Headhunter", - "Description": "Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.", - "Cost": "3000", - "Tier": "3", + "Description": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": [ @@ -2799,33 +3857,37 @@ "ShopFilters": [ "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": "6", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HeadShotBonusDamage": "130", - "BaseAttackDamagePercent": "15", - "BulletShieldMaxHealth": "150", - "HealPercentPerHeadshot": "7", - "BonusMoveSpeed": "2m", - "MovementSpeedBonusDuration": "3", - "BonusFireRate": "5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HeadShotBonusDamage": { + "Value": 75, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "BaseAttackDamagePercent": 5, + "BonusHealth": 50, + "HealPercentPerHeadshot": 4, + "BonusMoveSpeed": "1.75m", + "MovementSpeedBonusDuration": 3, + "ProcChance": 100, + "PropertyUpgrades": { + "HeadShotBonusDamage": 75, + "HealPercentPerHeadshot": 4, + "AbilityCooldown": -3 + } }, "upgrade_headshot_booster": { "Name": "Headshot Booster", - "Description": "Deal bonus Weapon Damage with headshots.", - "Cost": "500", - "Tier": "1", + "Description": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -2834,29 +3896,53 @@ "Durability", "FireRate" ], - "Disabled": false, - "AbilityCooldown": 8.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "4", - "BulletShieldMaxHealth": "40", - "HeadShotBonusDamage": "40" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 9, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HeadShotBonusDamage": 45, + "BonusHealth": 30, + "ProcChance": 100, + "PropertyUpgrades": { + "HeadShotBonusDamage": 55 + } + }, + "upgrade_headshot_booster2": { + "Name": "Weakening Headshot", + "Description": "Landing a Headshot reduces their Bullet Resist.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "Durability", + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResistReduction": -13, + "DebuffDuration": 12, + "DiminishingMultiplier": 0.5, + "BonusHealth": 60, + "PropertyUpgrades": { + "BulletResistReduction": -7, + "BonusHealth": 125 + } }, "upgrade_heal_on_level": { "Name": "Patron's Healing", "Description": "When you receive a Boon, automatically heal.", - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -2865,30 +3951,20 @@ "Durability", "Healing" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealOnLevelHealAmount": "210", - "BonusHealth": "25", - "BonusHealthRegen": "2.0", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": "1.3m", + "HealOnLevelHealAmount": 210, + "BonusHealthRegen": 2.0, "AuraRadius": "15m" }, "upgrade_healbane": { "Name": "Healbane", - "Description": "Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.", - "Cost": "1250", - "Tier": "2", + "Description": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -2900,62 +3976,123 @@ "Disruption", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "7", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealAmpReceivePenaltyPercent": "-40", - "HealAmpRegenPenaltyPercent": "-40", - "HealOnKill": "350", - "BonusHealth": "75" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 7, + "HealAmpReceivePenaltyPercent": -35, + "HealAmpRegenPenaltyPercent": -35, + "HealOnKill": 275, + "PropertyUpgrades": { + "HealAmpRegenPenaltyPercent": -20, + "HealAmpReceivePenaltyPercent": -20, + "TechPower": 11, + "HealOnKill": 125 + } + }, + "upgrade_healbuff": { + "Name": "Healing Tempo", + "Description": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_healing_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "FireRate", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 35, + "BuffDuration": 7, + "BonusMoveSpeed": "1.25m", + "MinimumHealAmount": 1, + "TechResist": 10, + "BonusHealthRegen": 6, + "HealAmpCastPercent": 25, + "HealAmpRegenPercent": 25, + "OutOfCombatHealthRegen": 4, + "PropertyUpgrades": { + "HealAmpRegenPercent": 10, + "HealAmpCastPercent": 10, + "TechResist": 10, + "BonusMoveSpeed": "2m", + "BonusFireRate": 20, + "BonusHealthRegen": 6 + } }, "upgrade_healing_booster": { "Name": "Healing Booster", - "Description": "Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.", - "Cost": "1250", - "Tier": "2", + "Description": "Increases the effectiveness of your healing.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_endurance" + ], "TargetTypes": null, "ShopFilters": [ "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealAmpCastPercent": "25", - "HealAmpRegenPercent": "25", - "BonusHealthRegen": "2", - "TechResist": "6", - "DegenResistance": "15" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HealAmpCastPercent": 20, + "HealAmpRegenPercent": 20, + "BonusHealthRegen": 3, + "OutOfCombatHealthRegen": 1, + "PropertyUpgrades": { + "HealAmpRegenPercent": 15, + "HealAmpCastPercent": 15, + "BonusHealthRegen": 9 + } }, "upgrade_health": { "Name": "Extra Health", - "Description": "Increase health.", - "Cost": "500", - "Tier": "1", + "Description": null, + "Cost": 800, + "Tier": 1, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 210, + "PropertyUpgrades": { + "BonusHealth": 115 + } + }, + "upgrade_health_2": { + "Name": "Toughness", + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -2964,91 +4101,76 @@ "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "160", - "BaseAttackDamagePercent": "7" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 200 }, "upgrade_health_nova": { "Name": "Healing Nova", - "Description": "Heal yourself and nearby allies. Heals an additional 20% per ally.", - "Cost": "1250", - "Tier": "2", + "Description": "Heal yourself and nearby allies.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Armor", "Components": [ "upgrade_health_stimpak" ], "TargetTypes": [ - "AllFriendly" + "HeroFriendly", + "TrooperFriendly", + "MinionFriendly" ], "ShopFilters": [ "Healing" ], - "Disabled": false, - "AbilityCooldown": 64.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.25", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "TotalHealthRegen": "260", - "HeroTargetBonus": "20", - "RegenDuration": "2.75", - "AuraRadius": "15m", - "BaseAttackDamagePercent": "12", - "BonusHealth": "100" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 60, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.25, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TotalHealthRegen": 325, + "RegenDuration": 2, + "AuraRadius": "18m", + "SpiritPower": 8, + "TechRangeMultiplier": 5, + "TechRadiusMultiplier": 5, + "PropertyUpgrades": { + "TechRadiusMultiplier": 12, + "TechRangeMultiplier": 12, + "TechPower": 12, + "TotalHealthRegen": 425 + } }, "upgrade_health_regen_1": { - "Name": "Health Regen", - "Description": "Increases health regen.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealthRegen": "2.75" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealthRegen": 2.75 }, "upgrade_health_regen_aura": { - "Name": "Healing Aura", - "Description": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -3056,29 +4178,21 @@ "AllFriendly" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealInterval": "3", - "HealAmount": "40", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HealInterval": 3, + "HealAmount": 40, "HealRadius": "9m" }, "upgrade_health_stealing_magic": { "Name": "Spirit Lifesteal", - "Description": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", - "Cost": "1250", - "Tier": "2", + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -3088,30 +4202,28 @@ "Healing", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "AbilityLifestealPercentHero": "22", - "NonHeroAbilityLifestealTooltipOnly": "3", - "BonusHealth": "75" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 6, + "AbilityLifestealPercentHero": 13, + "NonHeroAbilityLifestealTooltipOnly": 3, + "BonusHealth": 90, + "PropertyUpgrades": { + "AbilityLifestealPercentHero": 14, + "BonusHealth": 80, + "TechPower": 9 + } }, "upgrade_health_stimpak": { "Name": "Healing Rite", - "Description": "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", - "Cost": "500", - "Tier": "1", - "Activation": "ActivationPress", + "Description": "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", + "Cost": 800, + "Tier": 1, + "Activation": "Press", "Slot": "Armor", "Components": null, "TargetTypes": [ @@ -3120,83 +4232,66 @@ "ShopFilters": [ "Healing" ], - "Disabled": false, - "AbilityCooldown": 64.0, - "AbilityDuration": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 70, "AbilityCastRange": "30m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "3", - "WeaponPower": "0", - "TotalHealthRegen": "370", - "RegenDuration": "20", - "BonusHealth": "30", - "BonusSprintSpeed": "2m" + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TotalHealthRegen": 300, + "RegenDuration": 20, + "BonusSprintSpeed": "2m", + "PropertyUpgrades": { + "TotalHealthRegen": 600, + "BonusSprintSpeed": "6m", + "AbilityCooldown": -60 + } }, "upgrade_height_advantage": { - "Name": "Height Advantage", - "Description": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HighGroundBonusWeaponPower": "50" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HighGroundBonusWeaponPower": 50 }, "upgrade_high_impact_armor": { - "Name": "High Impact Armor", - "Description": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DamageThreshold": "40", - "DamageReduction": "60" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamageThreshold": 40, + "DamageReduction": 60 }, "upgrade_high_velocity_mag": { - "Name": "High-Velocity Mag", + "Name": "High-Velocity Rounds", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -3204,29 +4299,24 @@ "ShopFilters": [ "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusBulletSpeedPercent": "20", - "BaseAttackDamagePercent": "11", - "BulletShieldMaxHealth": "65" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusBulletSpeedPercent": 60, + "BaseAttackDamagePercent": 8, + "PropertyUpgrades": { + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + } }, "upgrade_hollow_point_rounds": { - "Name": "Hollow Point Ward", - "Description": "When you are above 65% health, deal additional Weapon Damage.", - "Cost": "500", - "Tier": "1", + "Name": "Hollow Point", + "Description": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -3237,29 +4327,57 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "4", - "WeaponPower": "0", - "LifeThreshold": "65", - "BaseAttackDamagePercent": "20", - "TechShieldMaxHealth": "95" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LifeThreshold": 65, + "BaseAttackDamagePercent": 35, + "OutOfCombatHealthRegen": 4.5, + "BonusHealth": 125, + "BulletArmorReduction": -9, + "DebuffDuration": 8, + "PropertyUpgrades": { + "BulletArmorReduction": -12, + "BonusHealth": 150, + "BaseAttackDamagePercent": 25 + } + }, + "upgrade_icarus_wings": { + "Name": "Seraphim Wings", + "Description": "When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "AirBonusDamageGiven": 40, + "AirBonusDamageTaken": -40, + "StaminaCooldownReduction": 120, + "GravityScale": -70, + "AirControlPercent": 100, + "AirControlAccelPercent": 50, + "PropertyUpgrades": { + "AirBonusDamageGiven": 10, + "AirBonusDamageTaken": -10, + "StaminaCooldownReduction": 30 + } }, "upgrade_imbued_ability": { - "Name": "Imbued Ability", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -3267,31 +4385,23 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ImbuedBonusDuration": "25", - "ImbuedBonusDamage": "10", - "BonusAbilityDurationPercent": "20", - "SlowPercent": "15", - "SlowDuration": "2" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ImbuedBonusDuration": 25, + "ImbuedBonusDamage": 10, + "BonusAbilityDurationPercent": 20, + "SlowPercent": 15, + "SlowDuration": 2 }, "upgrade_imbued_duration_extender": { "Name": "Superior Duration", - "Description": "Increases the duration of your abilities and items.", - "Cost": "3000", - "Tier": "3", + "Description": "Increases the duration of your abilities and items.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -3301,63 +4411,51 @@ "AllEnemy" ], "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ImbuedBonusDuration": "33", - "NonImbuedBonusDuration": "27", - "BonusHealth": "175", - "BaseAttackDamagePercent": "15", - "BonusHealthRegen": "4" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusAbilityDurationPercent": 28, + "BulletResist": 8, + "PropertyUpgrades": { + "BonusAbilityDurationPercent": 12, + "BulletResist": 8 + } }, "upgrade_improved_bullet_armor": { - "Name": "Improved Bullet Armor", - "Description": "Decreases damage taken from bullets.", - "Cost": "3000", - "Tier": "3", + "Name": "Bullet Resilience", + "Description": "When below 50% health, gain additional Bullet Resist.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", - "Components": [ - "upgrade_bullet_armor" - ], + "Components": null, "TargetTypes": null, "ShopFilters": [ - "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletResist": "50", - "BaseAttackDamagePercent": "10" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 30, + "HealthThreshold": 50, + "BulletResistBelowThreshold": 15, + "OutOfCombatHealthRegen": 3, + "PropertyUpgrades": { + "BulletResist": 10, + "BulletResistBelowThreshold": 10 + } }, "upgrade_improved_spirit": { "Name": "Extra Spirit", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -3366,28 +4464,22 @@ "MagicDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "10", - "WeaponPower": "0", - "BonusHealthRegen": "1", - "BonusHealth": "35" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 10, + "PropertyUpgrades": { + "TechPower": 10 + } }, "upgrade_improved_stamina": { "Name": "Extra Stamina", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -3396,97 +4488,154 @@ "FireRate", "Movement" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "Stamina": "1", - "StaminaCooldownReduction": "16", - "BonusFireRate": "5", - "BonusHealth": "35" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Stamina": 1, + "StaminaCooldownReduction": 12, + "PropertyUpgrades": { + "Stamina": 1, + "StaminaCooldownReduction": 14 + } + }, + "upgrade_infinite_rounds": { + "Name": "Infinite Rounds", + "Description": "You have infinite ammo.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "ClipSize", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusBulletSpeedPercent": 200, + "ProcChance": 65, + "BonusFireRate": 35, + "PropertyUpgrades": { + "BonusBulletSpeedPercent": 100, + "BonusFireRate": 20, + "ProcChance": 10 + } + }, + "upgrade_infinitemagazine": { + "Name": "Endless Magazine", + "Description": "Gain infinite ammo and {g:citadel_inline_attribute:'BonusFireRate'}.", + "Cost": 6400, + "Tier": 4, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "FireRate", + "ClipSize" + ], + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 40, + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 100, + "BaseAttackDamagePercent": 20, + "BonusFireRate": 20, + "BonusHealth": 200 }, "upgrade_infuser": { "Name": "Infuser", - "Description": "Gain Spirit Power and Spirit Lifesteal.", - "Cost": "500", - "Tier": "1", + "Description": "Gain Spirit Lifesteal and Spirit Power.", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", - "Slot": "Tech", - "Components": null, + "Slot": "Armor", + "Components": [ + "upgrade_health_stealing_magic" + ], "TargetTypes": null, "ShopFilters": [ "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 32.0, - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechShieldMaxHealth": "70", - "BonusClipSizePercent": "10", - "BonusSpirit": "16", - "AbilityLifestealPercentHero": "20" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 30.0, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 6, + "BonusHealth": 100, + "BonusSpirit": 30, + "AbilityLifestealPercentHero": 70, + "TechResist": 10, + "AbilityLifestealPercentHeroPassive": 13, + "NonHeroAbilityLifestealTooltipOnly": 3, + "PropertyUpgrades": { + "AbilityCooldown": -10, + "TechResist": 10, + "BonusSpirit": 30, + "BonusHealth": 50, + "AbilityLifestealPercentHeroPassive": 16 + } }, "upgrade_inhibitor": { "Name": "Inhibitor", - "Description": "Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.", - "Cost": "6000", - "Tier": "4", + "Description": "Your bullets build up to reduce the target's outgoing damage and apply healing reduction.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": [ - "HeroEnemy" + "AllEnemy" ], "ShopFilters": [ "WeaponDamage", "Disruption", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "175", - "BaseAttackDamagePercent": "25", - "SlowPercent": "20", - "DebuffDuration": "2.5", - "OutgoingDamagePenaltyPercent": "-35" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 150, + "DebuffDuration": 5, + "BuildUpPerShot": 0.77, + "BuildUpDuration": 5, + "OutgoingDamagePenaltyPercent": -30, + "BaseAttackDamagePercent": 10, + "HealAmpReceivePenaltyPercent": -40, + "HealAmpRegenPenaltyPercent": -40, + "PropertyUpgrades": { + "OutgoingDamagePenaltyPercent": -20, + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "BonusHealth": 125, + "BaseAttackDamagePercent": 20 + } }, "upgrade_intensifying_clip": { "Name": "Intensifying Magazine", - "Description": "Increases Weapon Damage as you continuously fire your weapon.", - "Cost": "3000", - "Tier": "3", + "Description": "Increases Weapon Damage as you continuously fire your weapon.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -3495,33 +4644,65 @@ "ClipSize", "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "25", - "BaseAttackDamagePercent": "20", - "ShootDurationForMax": "2.7", - "BaseAttackDamagePercentAtMaxDuration": "60" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 20, + "BaseAttackDamagePercent": "", + "ShootDurationForMax": 2.5, + "BaseAttackDamagePercentAtMaxDuration": 45, + "PropertyUpgrades": { + "BonusClipSizePercent": 40, + "BaseAttackDamagePercentAtMaxDuration": 55 + } + }, + "upgrade_juggernaut": { + "Name": "Juggernaut", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_cardio_calibrator" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MeleeResistPercent": 25, + "SlowResistancePercent": 50, + "FireRateSlow": 40, + "BonusHealthRegen": 8, + "BonusMoveSpeed": "2.5m", + "FireRateSlowDuration": 4, + "PropertyUpgrades": { + "BonusMoveSpeed": "3.5m", + "MeleeResistPercent": 15, + "FireRateSlow": 20, + "SlowResistancePercent": 15, + "BonusHealthRegen": 8 + } }, "upgrade_kinetic_sash": { "Name": "Kinetic Dash", - "Description": "Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.", - "Cost": "1250", - "Tier": "2", + "Description": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", - "Components": null, + "Components": [ + "upgrade_improved_stamina" + ], "TargetTypes": null, "ShopFilters": [ "FireRate", @@ -3529,30 +4710,29 @@ "Movement", "Durability" ], - "Disabled": false, - "AbilityCooldown": 10.5, - "AbilityDuration": "7", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "20", - "BonusClipSize": "5", - "BonusHealth": "100", - "BonusHealthRegen": "1.5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 25, + "BonusClipSize": 6, + "Stamina": 1, + "StaminaCooldownReduction": 12, + "PropertyUpgrades": { + "BonusFireRate": 20, + "Stamina": 1, + "BonusClipSize": 6, + "StaminaCooldownReduction": 14 + } }, "upgrade_lifestrike_gauntlets": { "Name": "Melee Lifesteal", - "Description": "Your Melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.", - "Cost": "500", - "Tier": "1", + "Description": "Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -3564,32 +4744,27 @@ "Melee", "Healing" ], - "Disabled": false, - "AbilityCooldown": 7.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusMeleeDamagePercent": "12", - "LifestrikeHeal": "90", - "LifestrikeHealPercent": "18", - "BonusHealth": "75", - "BulletResist": "3", - "NonHeroHealPct": "30" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LightMeleeCooldownMult": 1.5, + "BonusMeleeDamagePercent": 12, + "LifestrikeHeal": 100, + "NonHeroHealPct": 30, + "PropertyUpgrades": { + "BonusMeleeDamagePercent": 12, + "AbilityCooldown": -6 + } }, "upgrade_long_range": { "Name": "Long Range", - "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", - "Cost": "1250", - "Tier": "2", + "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -3598,31 +4773,26 @@ "WeaponDamage", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "10", - "LongRangeBonusWeaponPower": "30", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LongRangeBonusWeaponPower": 40, "LongRangeBonusWeaponPowerMinRange": "15m", - "ReloadSpeedMultipler": "-20", - "BulletShieldMaxHealth": "140" + "BonusSprintSpeed": "0.75m", + "BonusAttackRangePercent": 8, + "PropertyUpgrades": { + "BonusAttackRangePercent": 8, + "LongRangeBonusWeaponPower": 30 + } }, "upgrade_long_range_slowing_tech": { - "Name": "Omni Spirit", - "Description": "Applies a movement slow to enemies when dealing spirit damage.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -3631,30 +4801,22 @@ "CreepEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechRangeMultiplier": "30", - "TechRadiusMultiplier": "30", - "SlowPercent": "20", - "SlowDuration": "2" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 30, + "TechRadiusMultiplier": 30, + "SlowPercent": 20, + "SlowDuration": 2 }, "upgrade_magic_burst": { "Name": "Mystic Burst", - "Description": "Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.", - "Cost": "500", - "Tier": "1", + "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 80 damage to deal additional damage.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -3665,30 +4827,25 @@ "MagicDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": 6.25, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "Damage": "35", - "MinimumDamage": "80", - "TechShieldMaxHealth": "40", - "BaseAttackDamagePercent": "6" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 14, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Damage": 40, + "MinimumDamage": 80, + "AbilityChargeUpTime": 14, + "PropertyUpgrades": { + "Damage": 60 + } }, "upgrade_magic_carpet": { "Name": "Magic Carpet", - "Description": "Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.", - "Cost": "6000", - "Tier": "4", + "Description": "Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -3696,65 +4853,59 @@ "ShopFilters": [ "Movement" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 32.0, - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "-1", - "AbilityResourceCost": "0", - "TechPower": "15", - "WeaponPower": "0", - "SummonDuration": "1.3", - "ShieldDuration": "16", - "FlyingBulletShield": "400", - "FlyingTechShield": "400", - "FlyMoveSpeed": "6m", - "BonusHealth": "150", - "BonusAbilityDurationPercent": "10", - "TechRangeMultiplier": "10", - "TechRadiusMultiplier": "10" + "AbilityDuration": 12, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 14, + "SummonDuration": 1.3, + "FlyMoveSpeed": "7m", + "BonusAbilityDurationPercent": 15, + "AirControlPercent": 25, + "GravityScale": -15, + "BonusHealth": 125, + "PropertyUpgrades": { + "TechPower": 46, + "AbilityDuration": 8, + "BonusAbilityDurationPercent": 15, + "FlyMoveSpeed": "6m", + "SummonDuration": -0.3 + } }, "upgrade_magic_clarity": { - "Name": "Clarity", - "Description": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 16.0, - "AbilityDuration": "8", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "AbilityDuration": 8, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "BonusMovespeed": "2m", - "BonusSpirit": "28", - "BonusSpiritMaxTime": "12", - "BonusSpiritWindow": "1", - "BonusSpiritMin": "2" + "BonusSpirit": 28, + "BonusSpiritMaxTime": 12, + "BonusSpiritWindow": 1, + "BonusSpiritMin": 2 }, "upgrade_magic_missile": { "Name": "Conjure Missiles", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -3764,62 +4915,49 @@ "ClipSize", "FireRate" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "70", - "MaxHealthLossPercent": "-15", - "BonusClipPerKill": "2", - "MaxClipBonus": "14", - "BonusFireRate": "10", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 70, + "MaxHealthLossPercent": -15, + "BonusClipPerKill": 2, + "MaxClipBonus": 14, + "BonusFireRate": 10, "BonusMoveSpeed": "1m", - "WeaponPowerPerKill": "10", - "MaxStacks": "5" + "WeaponPowerPerKill": 10, + "MaxStacks": 5 }, "upgrade_magic_reach": { - "Name": "Mystic Reach", - "Description": "Increases the range and effect radius of your abilities and items.", - "Cost": "500", - "Tier": "1", + "Name": "Mystic Expansion", + "Description": "Imbue an ability to increase its range and effect radius.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechRangeMultiplier": "15", - "TechRadiusMultiplier": "15", - "BulletResist": "7" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 20, + "TechRadiusMultiplier": 20, + "PropertyUpgrades": { + "TechRadiusMultiplier": 15, + "TechRangeMultiplier": 15 + } }, "upgrade_magic_shield": { - "Name": "Enchanter's Barrier", - "Description": "While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.", - "Cost": "1250", - "Tier": "2", + "Name": "Enchanter's Emblem", + "Description": "While you are above 65% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -3828,29 +4966,29 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechShieldMaxHealth": "300", - "BonusSpiritWithMagicShield": "20", - "CooldownReductionWithShield": "6" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 15, + "TechResist": 18, + "OutOfCombatHealthRegen": 2, + "LifeThreshold": 65, + "CooldownReduction": 5, + "PropertyUpgrades": { + "TechResist": 13, + "OutOfCombatHealthRegen": 3, + "TechPower": 15, + "CooldownReduction": 7 + } }, "upgrade_magic_shock": { - "Name": "Improved Burst", - "Description": "Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.", - "Cost": "3000", - "Tier": "3", + "Name": "Tankbuster", + "Description": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -3863,102 +5001,97 @@ "MagicDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "MinimumDamage": "175", - "ReProcLockoutTime": "5", - "MaxHealthDamage": "8", - "TechShieldMaxHealth": "100", - "BaseAttackDamagePercent": "8" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 14, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MinimumDamage": 165, + "ReProcLockoutTime": 5, + "WatcherMaxDuration": 30, + "CurrentHealthDamage": 8, + "Damage": 40, + "AbilityChargeUpTime": 14, + "BonusHealth": 50, + "PropertyUpgrades": { + "CurrentHealthDamage": 5, + "BonusHealth": 100, + "Damage": 60 + } }, "upgrade_magic_slow": { "Name": "Mystic Slow", - "Description": "When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.", - "Cost": "3000", - "Tier": "3", + "Description": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their Move Speed reduced.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", - "Components": [ - "upgrade_suppressor" - ], + "Components": null, "TargetTypes": [ "AllEnemy" ], "ShopFilters": [ "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "2.5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "FireRateSlow": "40", - "MovementSpeedSlow": "25", - "BonusHealthRegen": "3", - "BonusHealth": "160", - "BonusSprintSpeed": "1m" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 2, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MovementSpeedSlow": 30, + "GroundDashReductionPercent": -12, + "BonusSprintSpeed": "0.75m", + "BonusHealth": 50, + "PropertyUpgrades": { + "MovementSpeedSlow": 15, + "GroundDashReductionPercent": -10, + "BonusHealth": 100, + "BonusSprintSpeed": 1 + } }, "upgrade_magic_storm": { "Name": "Surge of Power", - "Description": "Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.", - "Cost": "3000", - "Tier": "3", + "Description": "Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", - "Components": null, + "Components": [ + "upgrade_improved_spirit" + ], "TargetTypes": null, "ShopFilters": [ "MagicDamage", "Movement" ], - "Disabled": false, - "AbilityCooldown": 10.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ImbuedTechPower": "34", - "FireRateBonus": "15", - "BonusMoveSpeed": "2m", - "MovementSpeedBonusDuration": "6", - "BonusHealth": "75", - "MoveWhileShootingSpeedPenaltyReductionPercent": "100", - "MoveWhileZoomedSpeedPenaltyReductionPercent": "100" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityCooldown": 14, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ImbuedTechPower": 28, + "FireRateBonus": 20, + "BonusMoveSpeed": "1.75m", + "MovementSpeedBonusDuration": 8, + "MoveWhileShootingSpeedPenaltyReductionPercent": 100, + "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, + "PropertyUpgrades": { + "ImbuedTechPower": 32, + "FireRateBonus": 18, + "BonusMoveSpeed": "2m" + } }, "upgrade_magic_tempo": { - "Name": "Improved Cooldown", - "Description": "Reduces the Cooldown of your abilities and items.", - "Cost": "1250", - "Tier": "2", + "Name": "Compress Cooldown", + "Description": "Imbue an ability to reduce its Cooldown.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -3966,30 +5099,22 @@ "ShopFilters": [ "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CooldownReduction": "14", - "BonusHealthRegen": "1.5", - "TechShieldMaxHealth": "100", - "BonusClipSizePercent": "10" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReduction": 18, + "PropertyUpgrades": { + "CooldownReduction": 10 + } }, "upgrade_magic_vulnerability": { "Name": "Mystic Vulnerability", - "Description": "When the target takes Spirit Damage, they have their Spirit Resist reduced.", - "Cost": "1250", - "Tier": "2", + "Description": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -4000,28 +5125,25 @@ "MagicDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechArmorDamageReduction": "-12", - "TechResist": "6" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechArmorDamageReduction": -8, + "TechResist": 8, + "PropertyUpgrades": { + "TechResist": 8, + "TechArmorDamageReduction": -10 + } }, "upgrade_medic_bullets": { "Name": "Restorative Shot", - "Description": "Your next bullet will heal you based on what target you hit.", - "Cost": "500", - "Tier": "1", + "Description": "Your next bullet will heal you based on what target you hit.", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4032,67 +5154,28 @@ "WeaponDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": 7, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 6, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "1m", - "ProcChance": "90", - "BaseAttackDamagePercent": "3", - "HealFromHero": "40", - "HealFromNPC": "15", - "BulletShieldMaxHealth": "100" - }, - "upgrade_mega_spirit": { - "Name": "Boundless Spirit", - "Description": null, - "Cost": "6000", - "Tier": "4", - "Activation": "Passive", - "Slot": "Tech", - "Components": [ - "upgrade_soaring_spirit" - ], - "TargetTypes": null, - "ShopFilters": [ - "MagicDamage", - "Movement", - "Healing" - ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "65", - "WeaponPower": "0", - "BonusHealthRegen": "15", - "BaseAttackDamagePercent": "30", - "BonusSprintSpeed": "2m", - "BonusHealth": "300" + "ProcChance": 100, + "HealFromHero": 50, + "HealFromNPC": 20, + "BaseAttackDamagePercent": 6, + "PropertyUpgrades": { + "HealFromHero": 100, + "HealFromNPC": 40 + } }, "upgrade_melee_charge": { "Name": "Melee Charge", - "Description": "Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo.
Only activates when Bonus Ammo is not full.", - "Cost": "1250", - "Tier": "2", + "Description": "Your next Heavy Melee attack against an enemy deals increased damage.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4105,30 +5188,63 @@ "ShopFilters": [ "Melee" ], - "Disabled": false, - "AbilityCooldown": 16, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "10", - "BonusHealth": "65", - "MeleeDistanceScale": "40", - "BonusHeavyMeleeDamage": "20" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 6, + "BonusMeleeDamagePercent": 10, + "MeleeDistanceScale": 50, + "BonusHeavyMeleeDamage": 25, + "PropertyUpgrades": { + "MeleeDistanceScale": 30, + "BulletResist": 12, + "BonusHeavyMeleeDamage": 15 + } + }, + "upgrade_melee_rebuttal": { + "Name": "Rebuttal", + "Description": "On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.", + "Cost": 800, + "Tier": 1, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Durability", + "Melee", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 75, + "ParryCooldownReduction": 1.75, + "BuffDuration": 6, + "BonusDamagePercent": 30, + "ParrySuccessHealPercentage": 100, + "MeleeResistPercent": 18, + "PropertyUpgrades": { + "ParryCooldownReduction": 0.5, + "MeleeResistPercent": 22, + "BonusDamagePercent": 20, + "BonusHealth": 150 + } }, "upgrade_metal_skin": { "Name": "Metal Skin", - "Description": "Become immune to bullets.", - "Cost": "3000", - "Tier": "3", + "Description": "Become immune to bullets.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -4137,63 +5253,168 @@ "Durability", "FireRate" ], - "Disabled": false, - "AbilityCooldown": 28.0, - "AbilityDuration": "4.0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", - "BonusFireRate": "8", - "BonusHealth": "125", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 24.0, + "AbilityDuration": 5.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 12, "ActiveMoveSpeedPenalty": "-1.5m", - "GroundDashReductionPercent": "-25" + "GroundDashReductionPercent": -20, + "PropertyUpgrades": { + "ActiveMoveSpeedPenalty": "6.5m", + "GroundDashReductionPercent": 60, + "AbilityCooldown": -2, + "BulletResist": 5 + } }, "upgrade_mod_disruptor": { - "Name": "Soul Disruptor", - "Description": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "Cost": "6000", - "Tier": "4", - "Activation": "ActivationPress", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 32.0, - "AbilityDuration": "5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "DPS": "50", - "DPSIncrease": "10", - "DPSMax": "100", + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 50, + "Scale": { + "Value": 0.152334, + "Type": "spirit" + } + }, + "DPSIncrease": { + "Value": 10, + "Scale": { + "Value": 0.030467, + "Type": "spirit" + } + }, + "DPSMax": { + "Value": 100, + "Scale": { + "Value": 0.304668, + "Type": "spirit" + } + }, "Radius": "8m", - "TickRate": "0.5", - "TechResist": "-18" + "TickRate": 0.5, + "TechResist": -18 + }, + "upgrade_mystic_regeneration": { + "Name": "Mystic Regeneration", + "Description": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.", + "Cost": 800, + "Tier": 1, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Regeneration": 4, + "RegenerationDuration": 7, + "BonusHealth": 50, + "PropertyUpgrades": { + "Regeneration": 8, + "BonusHealth": 150 + } + }, + "upgrade_mystic_reverb": { + "Name": "Mystic Reverb", + "Description": null, + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityCooldown": 6.25, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechDamagePercent": 50, + "DelayDuration": 3, + "MinimumDamage": 100, + "Radius": "16m", + "AbilityLifestealPercentHero": 8, + "ImbueAbilityLifesteal": 22, + "MovementSpeedSlow": 40, + "MaxHealthDamage": 10, + "PropertyUpgrades": { + "AbilityLifestealPercentHero": 25, + "TechDamagePercent": 20 + } + }, + "upgrade_mystical_piano": { + "Name": "Mystical Piano", + "Description": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", + "Cost": 9999, + "Tier": 5, + "Activation": "Press", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 23.0, + "AbilityDuration": 1.7, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "StunDelay": 1.7, + "StunDuration": 2.0, + "DazeMoveSpeed": "2m", + "DazeDuration": 2.0, + "Radius": "12m", + "PropertyUpgrades": { + "AbilityCooldown": -15, + "Radius": "3m" + } }, "upgrade_nearby_enemy_boost": { - "Name": "Adrenaline Rush", - "Description": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4205,33 +5426,25 @@ "FireRate", "Movement" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "Radius": "20m", - "TickRate": "1", - "MinTargetsRequired": "2", - "BaseAttackDamagePercent": "48", - "BonusFireRate": "30", - "BonusHealth": "125", + "TickRate": 1, + "MinTargetsRequired": 2, + "BaseAttackDamagePercent": 48, + "BonusFireRate": 30, + "BonusHealth": 90, "BonusMoveSpeed": "1m" }, "upgrade_non_player_bonus": { "Name": "Monster Rounds", - "Description": "Gain additional 26% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "Cost": "500", - "Tier": "1", + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4241,58 +5454,211 @@ "Durability", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "NonPlayerBonusWeaponPower": "26", - "BonusHealth": "30", - "BonusHealthRegen": "1", - "NonPlayerBulletResist": "25" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "NonPlayerBonusWeaponPower": 25, + "OutOfCombatHealthRegen": 1, + "NonPlayerBulletResist": 25, + "PropertyUpgrades": { + "NonPlayerBonusWeaponPower": 35, + "NonPlayerBulletResist": 35, + "OutOfCombatHealthRegen": 1 + } + }, + "upgrade_non_player_bonus_sacrifice": { + "Name": "Cultist Sacrifice", + "Description": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", + "Slot": "Weapon", + "Components": [ + "upgrade_non_player_bonus" + ], + "TargetTypes": [ + "TrooperEnemy", + "Neutral", + "MinionEnemy" + ], + "ShopFilters": [ + "WeaponDamage", + "Durability", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 270, + "AbilityDuration": 160, + "AbilityCastRange": "7m", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "NonPlayerBonusWeaponPower": 30, + "OutOfCombatHealthRegen": 2, + "NonPlayerBulletResist": 30, + "BonusSoulsPct": 180, + "BonusHealth": { + "Value": 50, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "BaseAttackDamagePercent": { + "Value": 10, + "Scale": { + "Value": 0.8, + "Type": "power_increase" + } + }, + "BonusAbilityCharges": 1, + "TechRangeMultiplier": 12, + "TechRadiusMultiplier": 12, + "PropertyUpgrades": { + "TechRadiusMultiplier": 40, + "TechRangeMultiplier": 40, + "BaseAttackDamagePercent": 47, + "BonusHealth": 300, + "NonPlayerBonusWeaponPower": 30, + "NonPlayerBulletResist": 30 + } + }, + "upgrade_nullification_aura": { + "Name": "Nullification Burst", + "Description": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 18.0, + "AbilityDuration": 7, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SpreadDuration": 0.5, + "StartRadius": "2m", + "EndRadius": "20m", + "Damage": { + "Value": 250, + "Scale": { + "Value": 0.465, + "Type": "spirit" + } + }, + "DamageHeight": "4m", + "BonusHealth": 300, + "StatusResistancePercent": 40, + "PropertyUpgrades": { + "EndRadius": "6m", + "BonusHealth": 300, + "StatusResistancePercent": 20, + "Damage": 200 + } + }, + "upgrade_omnicharge_pendant": { + "Name": "Omnicharge Signet", + "Description": "Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": true, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownBetweenChargeReduction": 70, + "BonusAbilityCharges": 4, + "BonusAbilityChargesNonCharge": 2, + "EnableAbilityCharges": 1, + "CooldownReductionOnChargedAbilities": 30, + "BonusSpiritForChargedAbilities": 50, + "PropertyUpgrades": { + "BonusAbilityCharges": 2, + "BonusSpiritForChargedAbilities": 30, + "CooldownBetweenChargeReduction": 5, + "CooldownReductionOnChargedAbilities": 10 + } + }, + "upgrade_patrons_blessing": { + "Name": "Mystic Conduit", + "Description": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllFriendly" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 25, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 40, + "Radius": "25m", + "TechRangeMultiplier": 40, + "TechRadiusMultiplier": 40, + "CooldownReduction": 40, + "AllyPercentage": 50, + "HealAmount": 700, + "HealRadius": "35m", + "DamageThreshold": 300, + "DamageThresholdDuration": 5, + "PropertyUpgrades": { + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "CooldownReduction": 10 + } }, "upgrade_personal_rejuvenator": { "Name": "Rebirth", "Description": "Respawns the hero at the spot they died.", - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 509.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "RespawnDelay": "5", - "RespawnBonusHealthDuration": "0" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "RespawnDelay": 5 }, "upgrade_phantom_strike": { "Name": "Phantom Strike", - "Description": "Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.", - "Cost": "6000", - "Tier": "4", - "Activation": "ActivationPress", + "Description": "Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.", + "Cost": 6400, + "Tier": 4, + "Activation": "Press", "Slot": "Armor", "Components": null, "TargetTypes": [ @@ -4304,31 +5670,38 @@ "Movement", "Disruption" ], - "Disabled": false, - "AbilityCooldown": 26.0, - "AbilityDuration": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 35.0, "AbilityCastRange": "25m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.35", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechResist": "15", - "BaseAttackDamagePercent": "30", - "SlowPercent": "50", - "SlowDuration": "3", - "ImpactDamage": "75" + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.35, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": "1.3m", + "TechPower": 8, + "BaseAttackDamagePercent": 15, + "SlowPercent": 50, + "SlowDuration": 3, + "ImpactDamage": { + "Value": 75, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, + "PropertyUpgrades": { + "TechPower": 12, + "BaseAttackDamagePercent": 20, + "AbilityCooldown": -20, + "ImpactDamage": 100 + } }, "upgrade_predator_precision": { - "Name": "Predator Precision", - "Description": "Gain additional weapon damage against enemy Heroes that are low health", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4336,29 +5709,60 @@ "ShopFilters": [ "FireRate" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "8", - "LifeThreshold": "50", - "BaseAttackDamagePercent": "50" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 8, + "LifeThreshold": 50, + "BaseAttackDamagePercent": 50 + }, + "upgrade_prism_blast": { + "Name": "Prism Blast", + "Description": "You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "FireRate" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 40.0, + "AbilityDuration": 6.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BeamLength": "30m", + "BeamWidth": "2.9m", + "DPS": { + "Value": 270, + "Scale": { + "Value": 1.75, + "Type": "spirit" + } + }, + "DampingFactor": 3, + "LiftHeight": 100, + "FloatMoveSpeed": "2.5m", + "PropertyUpgrades": { + "AbilityDuration": 2, + "AbilityCooldown": -10 + } }, "upgrade_pristine_emblem": { - "Name": "Pristine Emblem", - "Description": "Your attacks have additional Weapon Damage against enemies above 50% health.", - "Cost": "3000", - "Tier": "3", + "Name": "Opening Rounds", + "Description": "Your attacks have additional Weapon Damage against enemies above 50% health.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": [ @@ -4371,31 +5775,29 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "12", - "WeaponPower": "0", - "EnemyLifeThreshold": "50", - "BaseAttackDamagePercent": "25", - "BaseAttackDamagePercentBonus": "25", - "TechResist": "12", - "BonusBulletSpeedPercent": "35" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 4, + "EnemyLifeThreshold": 50, + "BonusBulletSpeedPercent": 60, + "BaseAttackDamagePercent": 8, + "BaseAttackDamagePercentBonus": 30, + "PropertyUpgrades": { + "BaseAttackDamagePercentBonus": 25, + "TechPower": 18, + "BonusBulletSpeedPercent": 45, + "BaseAttackDamagePercent": 15 + } }, "upgrade_proc_disarm": { - "Name": "Disarming Bullets", - "Description": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4403,122 +5805,112 @@ "HeroEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ImmunityDuration": "3", - "BuildUpPerShot": "1.0", - "BuildUpDuration": "10" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ImmunityDuration": 3, + "BuildUpPerShot": 1.0, + "BuildUpDuration": 10 }, "upgrade_proc_silence": { "Name": "Silencer", - "Description": "Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage. Victims are immune to the build up for 12s after debuff expires.", - "Cost": "6000", - "Tier": "4", + "Description": "Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": [ "HeroEnemy" ], - "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "20", - "TechResist": "15", - "StatusResistancePercent": "20", - "TechDamageReduction": "-40", - "SilenceDuration": "2", - "DebuffDuration": "6", - "ImmunityDuration": "12", - "BuildUpPerShot": "1.298", - "BuildUpDuration": "5" + "ShopFilters": [ + "Disruption", + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 12, + "TechDamageReduction": -25, + "SilenceDuration": 2.5, + "DebuffDuration": 6, + "ImmunityDuration": 10, + "BuildUpPerShot": 1.04, + "BuildUpDuration": 5, + "PropertyUpgrades": { + "TechDamageReduction": -15, + "SilenceDuration": 1.25, + "TechResist": 15 + } }, "upgrade_proc_tech_damage": { - "Name": "Magitech Rounds", - "Description": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ProcCooldown": "1", - "BaseDamagePct": "0.0001", - "NanoTechPerShot": "1", - "BaseDamagePerShot": "1", - "SpellAmplificationMultiplier": "5" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ProcCooldown": 1, + "BaseDamagePct": { + "Value": 0.0001, + "Scale": { + "Value": 3.04668, + "Type": "spirit" + } + }, + "NanoTechPerShot": { + "Value": 1, + "Scale": { + "Value": 3.04668, + "Type": "spirit" + } + }, + "BaseDamagePerShot": 1, + "SpellAmplificationMultiplier": 5 }, "upgrade_quarantine": { - "Name": "Quarantine", - "Description": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ "HeroEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 42.0, - "AbilityDuration": "4.5", + "AbilityDuration": 4.5, "AbilityCastRange": "30m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "upgrade_quick_silver": { "Name": "Quicksilver Reload", - "Description": "Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.", - "Cost": "1250", - "Tier": "2", + "Description": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -4529,30 +5921,36 @@ "MagicDamage", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ProcCooldown": "12", - "FireRateBonus": "15", - "FireRateDuration": "12", - "Damage": "65" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": true, + "AbilityCooldown": 18, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 10, + "BuffDuration": 12, + "Damage": { + "Value": 44, + "Scale": { + "Value": 0.16, + "Type": "spirit" + } + }, + "AmmoReloadPercent": 100, + "AbilityChargeUpTime": 18, + "PropertyUpgrades": { + "BonusFireRate": 20, + "Damage": 56, + "AbilityChargeUpTime": -4, + "AbilityCooldown": -4 + } }, "upgrade_rapid_recharge": { "Name": "Rapid Recharge", "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -4560,30 +5958,28 @@ ], "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CooldownBetweenChargeReduction": "60", - "BonusAbilityCharges": "2", - "CooldownReductionOnChargedAbilities": "25", - "BaseAttackDamagePercent": "12" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownBetweenChargeReduction": 30, + "BonusAbilityCharges": 2, + "CooldownReductionOnChargedAbilities": 14, + "BonusSpiritForChargedAbilities": 14, + "PropertyUpgrades": { + "BonusAbilityCharges": 2, + "CooldownReductionOnChargedAbilities": 15, + "BonusSpiritForChargedAbilities": 20, + "CooldownBetweenChargeReduction": 5 + } }, "upgrade_rapid_rounds": { "Name": "Rapid Rounds", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -4592,91 +5988,103 @@ "FireRate", "Movement" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "10", - "BonusSprintSpeed": "1m" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 9, + "PropertyUpgrades": { + "BonusFireRate": 15 + } }, "upgrade_rebirth": { "Name": "Soul Rebirth", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 240.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "12", - "WeaponPower": "0", - "SpawnTimePenalty": "30", - "RespawnDelay": "4", - "RespawnHealthPercent": "50" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 12, + "SpawnTimePenalty": 30, + "RespawnDelay": 4, + "RespawnHealthPercent": 50 + }, + "upgrade_rechargingbullets": { + "Name": "Recharging Rush", + "Description": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 25, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 20, + "BaseAttackDamagePercent": 10, + "DamageThreshold": 200, + "DamageWindow": 3.5, + "PropertyUpgrades": { + "AbilityCooldown": -12, + "BonusClipSizePercent": 30, + "BaseAttackDamagePercent": 30 + } }, "upgrade_reduce_debuff_duration": { - "Name": "Debuff Remover", - "Description": "Reduces the duration of all negative effects applied to you.", - "Cost": "3000", - "Tier": "3", + "Name": "Dispel Magic", + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Armor", - "Components": [ - "upgrade_debuff_reducer" - ], + "Components": null, "TargetTypes": null, "ShopFilters": [ "WeaponDamage" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 45.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "StatusResistancePercent": "40", - "BaseAttackDamagePercent": "20", - "ActiveBonusMoveSpeed": "3m", - "BuffDuration": "5", - "HealOnActivate": "300", - "BonusHealth": "125" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 10, + "ActiveBonusMoveSpeed": "2m", + "BuffDuration": 3, + "HealOnActivate": 250, + "PropertyUpgrades": { + "HealOnActivate": 150, + "TechResist": 20, + "AbilityCooldown": -25 + } }, "upgrade_regenerating_bullet_shield": { - "Name": "Combat Barrier", - "Description": "While you have a Bullet Shield, gain Weapon Damage and Fire Rate.", - "Cost": "1250", - "Tier": "2", + "Name": "Battle Vest", + "Description": "While you are above 65% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -4685,118 +6093,107 @@ "WeaponDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletShieldMaxHealth": "325", - "AttackDamageWhenShielded": "22", - "FireRateWhenShielded": "7" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 18, + "OutOfCombatHealthRegen": 3, + "LifeThreshold": 65, + "BaseAttackDamagePercent": 18, + "BonusFireRate": 7, + "PropertyUpgrades": { + "OutOfCombatHealthRegen": 3, + "BulletResist": 12, + "BaseAttackDamagePercent": 15, + "BonusFireRate": 8 + } }, "upgrade_regenerative_armor": { - "Name": "Regenerative Armor", - "Description": "Gain a short burst of health regeneration when taking bullet damage from heroes", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealthRegen": "20" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealthRegen": 20 }, "upgrade_reinforcing_casings": { "Name": "Escalating Resilience", - "Description": "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.", - "Cost": "3000", - "Tier": "3", + "Description": "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", - "Components": null, + "Components": [ + "upgrade_clip_size" + ], "TargetTypes": null, "ShopFilters": [ "WeaponDamage", "Durability", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "MaxArmorStacks": "40", - "BulletResistPerStack": "2", - "BulletResistDuration": "20", - "BaseAttackDamagePercent": "14", - "BonusFireRate": "12" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MaxArmorStacks": 30, + "BulletResistPerStack": 2, + "BulletResistDuration": 24, + "BaseAttackDamagePercent": 18, + "BonusHealth": 75, + "BonusClipSizePercent": 35, + "PropertyUpgrades": { + "BulletResistPerStack": 2, + "MaxArmorStacks": 20, + "BonusClipSizePercent": 30, + "BonusHealth": 125, + "WeaponPower": 10 + } }, "upgrade_reload_speed": { - "Name": "Fast Reload", - "Description": "Increased reload speed.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ReloadSpeedMultipler": "-35" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ReloadSpeedMultipler": -35 }, "upgrade_rescue_beam": { "Name": "Rescue Beam", - "Description": "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.", - "Cost": "3000", - "Tier": "3", - "Activation": "ActivationPress", + "Description": "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_health_stimpak" + ], "TargetTypes": [ "HeroFriendly" ], @@ -4806,34 +6203,34 @@ "Healing", "Movement" ], - "Disabled": false, - "AbilityCooldown": 36.0, - "AbilityDuration": "0", - "AbilityCastRange": "28m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "2.5", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "30m", - "AbilityResourceCost": "0", - "TechPower": "9", - "WeaponPower": "0", - "HealPercentAmount": "26", - "HealInterval": "0.2", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 60.0, + "AbilityCastRange": "35m", + "AbilityUnitTargetLimit": 1, + "AbilityChannelTime": 2.5, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HealPercentAmount": 20, + "HealInterval": 0.2, "BonusMoveSpeed": "0m", - "BonusHealth": "125", - "BonusSprintSpeed": "1m", - "SelfModifier": "100", - "TechRangeMultiplier": "6", - "TechRadiusMultiplier": "6" + "BonusSprintSpeed": "0.75m", + "SelfModifier": 100, + "TechRangeMultiplier": 6, + "TechRadiusMultiplier": 6, + "PropertyUpgrades": { + "TechRadiusMultiplier": 20, + "TechRangeMultiplier": 20, + "HealPercentAmount": 15, + "AbilityCooldown": -45 + } }, "upgrade_resilience": { "Name": "Enduring Spirit", "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -4842,29 +6239,57 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "4", - "WeaponPower": "0", - "BonusHealth": "75", - "AbilityLifestealPercentHero": "10" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 25, + "AbilityLifestealPercentHero": 7 + }, + "upgrade_resonant_healing": { + "Name": "Radiant Regeneration", + "Description": "Heal and gain bonus Movement Speed for a short duration when you cast an ability.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_mystic_regeneration" + ], + "TargetTypes": null, + "ShopFilters": [ + "MagicDamage", + "Movement", + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 6, + "AbilityDuration": 3, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HealingPerCast": 70, + "BonusMoveSpeed": "1.75m", + "Regeneration": 4, + "RegenerationDuration": 7, + "BonusHealth": 90, + "PropertyUpgrades": { + "Regeneration": 9, + "HealingPerCast": 60, + "BonusHealth": 110, + "BonusMoveSpeed": "1m" + } }, "upgrade_restorative_locket": { "Name": "Restorative Locket", "Description": null, - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", + "Cost": 1600, + "Tier": 2, + "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": [ @@ -4874,74 +6299,71 @@ "Healing", "Durability" ], - "Disabled": false, - "AbilityCooldown": 25.0, - "AbilityDuration": "0", - "AbilityCastRange": "30m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "Radius": "50m", - "TechResist": "10", - "MeleeResistPercent": "25", - "BonusSprintSpeed": "1m", - "HealPerStack": "32", - "MaxStacks": "15" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 20.0, + "AbilityCastRange": "35m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Radius": "35m", + "TechResist": 10, + "HealPerStack": 16, + "MaxStacks": 25, + "MaxStaminaRestore": 3, + "PropertyUpgrades": { + "TechResist": 10, + "HealPerStack": 30, + "AbilityCooldown": -8, + "MaxStaminaRestore": 2, + "MinStaminaRestore": 2 + } }, "upgrade_return_fire": { "Name": "Return Fire", - "Description": "Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.", - "Cost": "1250", - "Tier": "2", + "Description": "Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.", + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Armor", - "Components": [ - "upgrade_endurance" - ], + "Components": null, "TargetTypes": null, "ShopFilters": [ "Durability", "MagicDamage", "FireRate" ], - "Disabled": false, - "AbilityCooldown": 30.0, - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletDamageReflectedPct": "60", - "BonusHealth": "125", - "BonusHealthRegen": "3", - "BonusClipSizePercent": "10", - "SpiritDamageReflectedPct": "30", - "ReturnFireBulletResist": "20" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 23.0, + "AbilityDuration": 6.5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletDamageReflectedPct": 65, + "SpiritDamageReflectedPct": 25, + "BulletResist": 10, + "PropertyUpgrades": { + "BulletResist": 16, + "SpiritDamageReflectedPct": 15, + "BulletDamageReflectedPct": 25, + "AbilityCooldown": -10 + } }, "upgrade_ricochet": { "Name": "Ricochet", - "Description": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", - "Cost": "6000", - "Tier": "4", + "Description": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": [ "HeroEnemy", + "BossEnemy", "TrooperEnemy", "PropEnemy", "MinionEnemy", @@ -4950,32 +6372,26 @@ "ShopFilters": [ "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "RicochetDamagePercent": "60", - "RicochetRadius": "11m", - "BonusClipSizePercent": "35", - "RicochetTargetsTooltipOnly": "2", - "BonusHealth": "150", - "BonusFireRate": "10" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "RicochetDamagePercent": 65, + "RicochetRadius": "13m", + "RicochetTargetsTooltipOnly": 2, + "BonusFireRate": 18, + "PropertyUpgrades": { + "RicochetDamagePercent": 15, + "BonusFireRate": 25 + } }, "upgrade_rocket_booster": { "Name": "Majestic Leap", - "Description": "Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.", - "Cost": "3000", - "Tier": "3", + "Description": "Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -4985,40 +6401,45 @@ "ShopFilters": [ "Movement" ], - "Disabled": false, - "AbilityCooldown": 40.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "10", - "WeaponPower": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 45, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "JumpVelocityHidden": "27m", - "InteruptCooldown": "5", - "AirControlPercent": "100", + "InterruptCooldown": 5, + "AirControlPercent": 100, + "AirControlPercentBarrier": 50, "SlamDownRadius": "10m", "VerticalDifferenceTolerance": "2m", - "TossSpeed": "500", - "SlowPercent": "40", - "SlowDuration": "2.5", - "DropDownSpeed": "1417", - "ImpactDamage": "0", + "TossSpeed": 500, + "SlowPercent": 40, + "SlowDuration": 2.5, + "DropDownSpeed": "35m", + "MaxLandingSpeed": "20m", "ImpactHeight": "2m", - "MinAimAngle": "30", - "BonusHealth": "125", - "TechResist": "6" + "MinAimAngle": 30, + "CombatBarrier": { + "Value": 200, + "Scale": { + "Value": 12, + "Type": "power_increase" + } + }, + "BarrierDuration": 8, + "PropertyUpgrades": { + "AbilityCooldown": -35, + "CombatBarrier": 275, + "InterruptCooldown": -3 + } }, "upgrade_rocket_boots": { "Name": "Majestic Leap - Disabled", - "Description": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", - "Cost": "3000", - "Tier": "3", + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Armor", "Components": null, @@ -5027,103 +6448,106 @@ "MagicDamage", "Movement" ], - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 16.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 8, "JumpVelocityHidden": "22.5m", - "InteruptCooldown": 4, - "AirControlPercent": "100", - "BonusHealth": "75" + "InterruptCooldown": 4, + "AirControlPercent": 100, + "BonusHealth": 50 + }, + "upgrade_runed_gauntlets": { + "Name": "Runed Gauntlets", + "Description": "Everytime you land a heavy melee, your existing cooldowns get reduced.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 10, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MeleeDistanceScale": 150, + "MeleeResistPercent": 50, + "BonusMeleeDamagePercent": 30, + "CooldownReductionOnHitMin": 4, + "CooldownReductionOnHitPct": 16, + "PropertyUpgrades": { + "MeleeDistanceScale": 50, + "MeleeResistPercent": 15, + "CooldownReductionOnHitPct": 6 + } }, "upgrade_rupture": { "Name": "Decay", - "Description": "Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal.", - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", + "Description": "Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ "HeroEnemy" ], "ShopFilters": [ - "MagicDamage", - "Disruption" - ], - "Disabled": false, - "AbilityCooldown": 33.0, - "AbilityDuration": "10", - "AbilityCastRange": "15m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "7", - "WeaponPower": "0", - "HealAmpReceivePenaltyPercent": "-55", - "HealAmpRegenPenaltyPercent": "-55", - "TickRate": "1.0", - "DotHealthPercent": "1.5", - "BonusHealthRegen": "1.5", - "BonusAbilityDurationPercent": "8" - }, - "upgrade_savior": { - "Name": "Divine Barrier", - "Description": "Provide the target with Bullet Shield, Spirit Shield, and Move Speed. Can be self-cast.", - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", - "Slot": "Armor", - "Components": null, - "TargetTypes": [ - "HeroFriendly" - ], - "ShopFilters": [ - "Durability", - "Movement" + "MagicDamage", + "Disruption" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 30.0, - "AbilityDuration": "0", - "AbilityCastRange": "35m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "20m", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BuffDuration": "5", - "SaviorBulletShieldHealth": "260", - "SaviorMagicShieldHealth": "260", - "BonusMoveSpeed": "2m", - "BonusHealth": "50", - "TechRangeMultiplier": "8", - "TechRadiusMultiplier": "8" + "AbilityDuration": 10, + "AbilityCastRange": { + "Value": "20m", + "Scale": { + "Value": 0.1, + "Type": "spirit" + } + }, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 8, + "HealAmpReceivePenaltyPercent": -50, + "HealAmpRegenPenaltyPercent": -50, + "TickRate": 1.0, + "DotHealthPercent": { + "Value": 2.6, + "Scale": { + "Value": 0.004, + "Type": "spirit" + } + }, + "BonusHealth": 65, + "PropertyUpgrades": { + "TechPower": 12, + "BonusHealth": 90, + "HealAmpReceivePenaltyPercent": -20, + "HealAmpRegenPenaltyPercent": -20, + "DotHealthPercent": 0.5, + "AbilityCooldown": -10 + } }, "upgrade_self_bubble": { "Name": "Ethereal Shift", - "Description": "You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist.
Cancels any active ability.", - "Cost": "3000", - "Tier": "3", + "Description": "You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -5131,109 +6555,232 @@ "ShopFilters": [ "FireRate" ], - "Disabled": false, - "AbilityCooldown": 32.0, - "AbilityDuration": "3.5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "BuffDuration": "5", - "TechResist": "40", - "DampingFactor": "3", - "LiftHeight": "120", - "MoveSpeedMax": "2m", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 35.0, + "AbilityDuration": 4.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BuffDuration": 5, + "TechResist": 30, + "DampingFactor": 3, + "LiftHeight": 200, + "BonusSpirit": 20, + "FloatMoveSpeed": "2.5m", "BonusMoveSpeed": "3m", - "BonusTechPower": "20" + "PropertyUpgrades": { + "AbilityDuration": 2, + "BonusSpirit": 30, + "BonusMoveSpeed": "2m", + "TechResist": 10, + "AbilityCooldown": -10, + "FloatMoveSpeed": "3.5m" + } + }, + "upgrade_shadow_step": { + "Name": "Shadow Step", + "Description": "Teleport straight ahead.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Armor", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Movement" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 3.0, + "AbilityCastRange": "12m", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamagePulseInterval": 0.5, + "DamagePulseAmount": 50, + "DamagePulseRadius": "13m" + }, + "upgrade_shadow_strike": { + "Name": "Shadow Strike", + "Description": "Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Armor", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityDuration": 3, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 0.2, + "SpottedRadius": "0m", + "RevealOnDamageDuration": 1.5, + "RevealOnSpottedDuration": 0.25, + "ResistStealAmount": 40, + "TickRate": 1, + "DPS": { + "Value": 125, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "MaxStacks": 1, + "StealDuration": 6, + "Stamina": 3, + "BonusHealth": 350, + "PropertyUpgrades": { + "Stamina": 1, + "BonusHealth": 250, + "ResistStealAmount": 20, + "DPS": 125, + "AbilityDuration": 3 + } }, "upgrade_sharpshooter": { "Name": "Sharpshooter", - "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", - "Cost": "3000", - "Tier": "3", + "Description": "Deal additional Weapon Damage when beyond a minimum distance from your target.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": [ - "upgrade_long_range" + "upgrade_long_range", + "upgrade_high_velocity_mag" ], "TargetTypes": null, "ShopFilters": [ "WeaponDamage", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "30", - "LongRangeBonusWeaponPower": "70", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 10, + "LongRangeBonusWeaponPower": 60, "LongRangeBonusWeaponPowerMinRange": "15m", - "BonusAttackRangePercent": "15", - "BonusZoomPercent": "35", - "ReloadSpeedMultipler": "-20", - "BulletShieldMaxHealth": "200", - "FireRateSlow": "10", - "BonusMoveSpeed": "-0.5m" + "BonusAttackRangePercent": 20, + "BonusZoomPercent": 25, + "BonusMoveSpeed": "-0.7m", + "BonusSprintSpeed": "1.0m", + "BonusBulletSpeedPercent": 60, + "PropertyUpgrades": { + "LongRangeBonusWeaponPower": 40, + "BonusAttackRangePercent": 10 + } + }, + "upgrade_shivas_bracelet": { + "Name": "Frostbite Charm", + "Description": "Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.

Cooldown is per target.
", + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": true, + "AbilityCooldown": 10.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ImbuedCooldownReduction": 50, + "ImbuedTechPower": 70, + "Damage": 200, + "FreezeDuration": 1, + "PropertyUpgrades": { + "AbilityCooldown": -2, + "ImbuedCooldownReduction": 15, + "ImbuedTechPower": 40, + "Damage": 100, + "FreezeDuration": 0.3 + } + }, + "upgrade_shrink_ray": { + "Name": "Shrink Ray", + "Description": "Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.", + "Cost": 9999, + "Tier": 5, + "Activation": "Press", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "HeroFriendly" + ], + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 30, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ShrinkDuration": 60, + "BonusMoveSpeed": "5.0m", + "ModelScaleGrowth": 0.5, + "ModelScaleGrowthTooltip": -50, + "BonusFireRate": 20, + "PropertyUpgrades": { + "ModelScaleGrowth": -0.15, + "ModelScaleGrowthTooltip": -15, + "BonusMoveSpeed": "2m", + "BonusFireRate": 20, + "AbilityCooldown": -15 + } }, "upgrade_silencer": { "Name": "Silencer", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Weapon", - "Components": [ - "upgrade_slowing_bullets" - ], + "Components": null, "TargetTypes": [ "HeroEnemy" ], "ShopFilters": [ - "WeaponDamage", "Disruption" ], - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 36.0, - "AbilityDuration": "4", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "18", - "WeaponPower": "0", - "EMPDuration": "2", - "BaseAttackDamagePercent": "20", - "SlowPercent": "25", - "SlowDuration": "1.3", - "TechResist": "12" + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "EMPDuration": 2, + "BaseAttackDamagePercent": 20 }, "upgrade_siphon_bullets": { "Name": "Siphon Bullets", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -5244,61 +6791,51 @@ "WeaponDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "15", - "BulletResist": "18", - "StealPerHit": "1", - "StealPerKill": "1", - "StackLostPerDeath": "2", - "MaxStacks": "9999", - "StealDuration": "20", - "ProcCooldown": "0.8", - "HealthSteal": "55", - "ParticleRadius": "1m" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 15, + "BulletResist": 10, + "StealPerHit": 1, + "StealPerKill": 1, + "StackLostPerDeath": 2, + "MaxStacks": 9999, + "StealDuration": 17, + "ProcCooldown": 1.2, + "HealthStealPctHero": 2.5, + "ParticleRadius": "1m", + "PropertyUpgrades": { + "HealthStealPctHero": 1.5, + "BulletResist": 10 + } }, "upgrade_slow_immunity": { - "Name": "Unstoppable - Deprecated", - "Description": "Purges any roots and chains on use and makes you immune to slows for the duration", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 32.0, - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "upgrade_slowing_bullets": { "Name": "Slowing Bullets", - "Description": "Your bullets apply Movement Slow.", - "Cost": "1250", - "Tier": "2", + "Description": "Your bullets build up a Movement Slow on enemies.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -5309,29 +6846,29 @@ "WeaponDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "SlowPercent": "25", - "SlowDuration": "1.3", - "BaseAttackDamagePercent": "16" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SlowPercent": 30, + "GroundDashReductionPercent": -22, + "SlowDuration": 3.5, + "BaseAttackDamagePercent": 15, + "BuildUpDuration": 5, + "BuildUpPerShot": 0.7, + "PropertyUpgrades": { + "BaseAttackDamagePercent": 30, + "SlowPercent": 20, + "GroundDashReductionPercent": -10 + } }, "upgrade_slowing_tech": { - "Name": "Slowing Spirit", - "Description": "Dealing Spirit Damage applies Movement Slows to your target.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -5340,54 +6877,38 @@ "CreepEnemy" ], "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "SlowPercent": "15", - "SlowDuration": "2" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "SlowPercent": 15, + "SlowDuration": 2 }, "upgrade_small_attack_speed": { - "Name": "Basic Fire Rate", - "Description": "Increases your Fire Rate.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusFireRate": "8" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusFireRate": 8 }, "upgrade_soaring_spirit": { "Name": "Improved Spirit", "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -5398,29 +6919,58 @@ "Movement", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "30", - "WeaponPower": "0", - "BonusHealthRegen": "3", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 18, "BonusSprintSpeed": "1m", - "BonusHealth": "125" + "BonusHealth": 75, + "OutOfCombatHealthRegen": 1.5, + "PropertyUpgrades": { + "TechPower": 22, + "OutOfCombatHealthRegen": 3 + } + }, + "upgrade_spellbreaker": { + "Name": "Spellbreaker", + "Description": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_debuff_reducer" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 9, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 18, + "StatusResistancePercent": 25, + "DamageThreshold": 175, + "SpiritDamageReductionProc": 65, + "BonusHealth": 90, + "PropertyUpgrades": { + "TechResist": 15, + "StatusResistancePercent": 15, + "AbilityCooldown": -3 + } }, "upgrade_spellshield": { "Name": "Hexafoil Ward", - "Description": "Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat.", - "Cost": "3000", - "Tier": "3", + "Description": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or Debuff, preventing its effects. Only regenerates outside of combat.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -5428,30 +6978,21 @@ "ShopFilters": [ "Durability" ], - "Disabled": true, - "AbilityCooldown": "12", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechResist": "15", - "BonusHealth": "25", - "SpellShieldLingerDuration": ".3", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 12, + "AbilityUnitTargetLimit": 1, + "ChannelMoveSpeed": "1.3m", + "TechResist": 15, + "SpellShieldLingerDuration": 0.3, "SpellShieldFlavorText": "asdasd" }, "upgrade_spellslinger_headshots": { - "Name": "Spellslinger Headshots", - "Description": "Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.", - "Cost": "3000", - "Tier": "3", + "Name": "Spirit Rend", + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": [ @@ -5464,34 +7005,153 @@ "WeaponDamage", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ProcCooldown": "1.5", - "BaseAttackDamagePercent": "12", - "BonusHealth": "150", - "MaxStacks": "12", - "ShreddersTechAmp": "8", - "BonusAmpPerHeadshot": "4", - "AbilityLifestealPercentHero": "18", - "DebuffDuration": "6" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ProcCooldown": 2, + "BonusHealth": 75, + "MaxStacks": 4, + "AbilityLifestealPercentHero": 10, + "MagicResistReduction": -7, + "TechArmorDamageReduction": -8, + "DebuffDuration": 8, + "PropertyUpgrades": { + "MagicResistReduction": -5, + "AbilityLifestealPercentHero": 10, + "TechArmorDamageReduction": -10 + } + }, + "upgrade_spirit_bubble": { + "Name": "Spirit Shielding", + "Description": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 45, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamageWindow": 3.5, + "DamageThreshold": 225, + "CombatBarrier": { + "Value": 300, + "Scale": { + "Value": 5, + "Type": "power_increase" + } + }, + "OutOfCombatHealthRegen": 2.5, + "BarrierDuration": 8, + "TechResist": 18, + "PropertyUpgrades": { + "OutOfCombatHealthRegen": 3, + "CombatBarrier": 175, + "TechResist": 20, + "AbilityCooldown": -20 + } + }, + "upgrade_spirit_burn": { + "Name": "Spirit Burn", + "Description": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 20, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 6, + "TechRadiusMultiplier": 6, + "DamageThreshold": 500, + "DamageThresholdDuration": 5, + "ExplosionDamage": 110, + "ExplosionRadius": "12m", + "DPS": { + "Value": 24, + "Scale": { + "Value": 0.06, + "Type": "spirit" + } + }, + "DebuffDuration": 8, + "HealAmpReceivePenaltyPercent": -70, + "HealAmpRegenPenaltyPercent": -70, + "TickRate": 0.5, + "CooldownReductionPctOnNonHeroes": 50, + "DamagePctVsNonHeroes": 50, + "PropertyUpgrades": { + "ExplosionDamage": 160, + "TechRadiusMultiplier": 12, + "TechRangeMultiplier": 12, + "DPS": 20, + "AbilityCooldown": -6 + } + }, + "upgrade_spirit_sap": { + "Name": "Spirit Sap", + "Description": "Target an enemy to reduce their Spirit Resist and Spirit Power.", + "Cost": 1600, + "Tier": 2, + "Activation": "Press", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "MagicDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 18, + "AbilityDuration": 12, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MagicResistReduction": -9, + "BonusHealth": 50, + "TechPowerReduction": -30, + "PropertyUpgrades": { + "BonusHealth": 150, + "MagicResistReduction": -12, + "AbilityCooldown": -12, + "TechPowerReduction": -26 + } }, "upgrade_spirit_snatch": { "Name": "Spirit Snatch", - "Description": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.", - "Cost": "3000", - "Tier": "3", + "Description": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals Spirit Resist and Spirit Power.

Effects are reduced by 30% for Light Melee hits.
", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -5504,35 +7164,72 @@ "MagicDamage", "Melee" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 6, - "AbilityDuration": "16", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "SpiritDamage": "50", - "TechArmorDamageReduction": "-12", - "TechArmorGain": "12", - "TechPowerReduction": "-26", - "TechPowerGain": "26", - "BonusMeleeDamagePercent": "15", - "TechResist": "8", - "BonusHealth": "125", - "BonusSprintSpeed": "1m" + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "LightMeleeReduction": 30, + "SpiritDamage": { + "Value": 50, + "Scale": { + "Value": 0.84, + "Type": "spirit" + } + }, + "TechArmorDamageReduction": -12, + "TechArmorGain": 12, + "TechPowerReduction": -25, + "TechPowerGain": 25, + "BonusMeleeDamagePercent": 7, + "BonusHealth": 75, + "PropertyUpgrades": { + "SpiritDamage": 50, + "TechArmorGain": 5, + "TechArmorDamageReduction": -5, + "TechPowerGain": 35, + "TechPowerReduction": -35 + } + }, + "upgrade_split_shot": { + "Name": "Split Shot", + "Description": "Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.", + "Cost": 1600, + "Tier": 2, + "Activation": "InstantCast", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 27, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusShotsDuration": 5, + "BulletSplitShot": 5, + "SpreadAngleDegrees": 45, + "WeaponDamageBonusDuration": 12, + "WeaponDamagePerStack": 8, + "MaxStacks": 5, + "PropertyUpgrades": { + "BulletSplitShot": 4, + "WeaponDamagePerStack": 8, + "AbilityCooldown": -8 + } }, "upgrade_sprint_booster": { "Name": "Sprint Boots", - "Description": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "Cost": "500", - "Tier": "1", + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -5542,140 +7239,120 @@ "Healing", "Movement" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusSprintSpeed": "1.5m", - "BaseAttackDamagePercent": "4", - "BonusHealthRegen": "1" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusSprintSpeed": "2.0m", + "OutOfCombatHealthRegen": 2, + "PropertyUpgrades": { + "OutOfCombatHealthRegen": 8, + "BonusSprintSpeed": "12m" + } }, "upgrade_stabilizer": { - "Name": "Stabilizer", - "Description": "Removes the move speed penalty while shooting, and increases bullet speed.", - "Cost": "500", - "Tier": "1", + "Name": null, + "Description": null, + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "MoveWhileShootingSpeedPenaltyReductionPercent": "100", - "MoveWhileZoomedSpeedPenaltyReductionPercent": "100", - "BonusBulletSpeedPercent": "30" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "MoveWhileShootingSpeedPenaltyReductionPercent": 100, + "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, + "BonusBulletSpeedPercent": 30 }, "upgrade_stabilizing_tripod": { - "Name": "Stabilizing Tripod", - "Description": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "Cost": "3000", - "Tier": "3", - "Activation": "ActivationPress", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Weapon", "Components": null, "TargetTypes": [ "AllEnemy" ], "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 64.0, - "AbilityDuration": "20", + "AbilityDuration": 20, "AbilityCastRange": "15m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ModelScale": "1.0", - "TickRate": "0.5", - "TrackingSpeed": "125", - "TurretAttackDelay": "0.35", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ModelScale": 1.0, + "TickRate": 0.5, + "TrackingSpeed": 125, + "TurretAttackDelay": 0.35, "TurretAttackRange": "50m", - "TurretDeployTime": "2.0", - "TurretLifetime": "20", - "AttackConeAngle": "10", - "StationaryWeaponPower": "40", - "StationaryRecoilReduction": "25", - "CasterHealthPercent": "100", - "BulletSpeedOverride": "6500" + "TurretDeployTime": 2.0, + "TurretLifetime": 20, + "AttackConeAngle": 10, + "StationaryWeaponPower": 40, + "StationaryRecoilReduction": 25, + "CasterHealthPercent": 100, + "BulletSpeedOverride": 6500 }, "upgrade_stasis_bomb": { - "Name": "Stasis Bomb", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 37.0, - "AbilityDuration": "6", + "AbilityDuration": 6, "AbilityCastRange": "20m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, "StasisRadius": "7m", "ExplodeRadius": "7m", - "ExplodeDamage": "250", - "StunDuration": "1.5", - "ImmunityDuration": "4", - "EMPDuration": "3", - "EMPProcChance": "100", - "BuildUpPerShot": "1.6", - "BuildUpDuration": "10", - "DampingFactor": "0.5", - "MaxFallSpeed": "0", - "LiftHeight": "120", - "SlamdownSpeed": "500", + "ExplodeDamage": { + "Value": 250, + "Scale": { + "Value": 1.52334, + "Type": "spirit" + } + }, + "StunDuration": 1.5, + "ImmunityDuration": 4, + "EMPDuration": 3, + "EMPProcChance": 100, + "BuildUpPerShot": 1.6, + "BuildUpDuration": 10, + "DampingFactor": 0.5, + "LiftHeight": 120, + "SlamdownSpeed": 500, "MoveSpeedMax": "4m" }, "upgrade_superacolytes_glove": { "Name": "Hex-Sealed Knuckles", "Description": "After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.", - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", - "Components": [ - "upgrade_acolytes_glove" - ], + "Components": null, "TargetTypes": [ "HeroEnemy" ], @@ -5683,30 +7360,30 @@ "MagicDamage", "Melee" ], - "Disabled": true, - "AbilityCooldown": "3", - "AbilityDuration": "13", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "StoredSpiritDamage": "200", - "TechShieldMaxHealth": "100", - "BonusHealthRegen": "1", - "BonusMeleeDamagePercent": "30" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 3, + "AbilityDuration": 13, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "StoredSpiritDamage": { + "Value": 200, + "Scale": { + "Value": 0.93, + "Type": "spirit" + } + }, + "BonusHealth": 75, + "BonusHealthRegen": 1, + "BonusMeleeDamagePercent": 30 }, "upgrade_superior_stamina": { - "Name": "Superior Stamina", + "Name": "Stamina Mastery", "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", "Components": [ @@ -5718,31 +7395,26 @@ "Movement", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "12", - "WeaponPower": "0", - "Stamina": "3", - "StaminaCooldownReduction": "25", - "BonusHealth": "75", - "BonusFireRate": "7", - "AirMoveIncreasePercent": "30" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Stamina": 2, + "StaminaCooldownReduction": 18, + "AirMoveIncreasePercent": 23, + "PropertyUpgrades": { + "Stamina": 2, + "AirMoveIncreasePercent": 40, + "StaminaCooldownReduction": 15 + } }, "upgrade_suppressor": { "Name": "Suppressor", - "Description": "When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.", - "Cost": "1250", - "Tier": "2", + "Description": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their Fire Rate.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -5753,32 +7425,32 @@ "Healing", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "2.5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "4", - "WeaponPower": "0", - "BonusHealth": "50", - "BonusHealthRegen": "2.5", - "FireRateSlow": "25" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 6, + "FireRateSlow": 28, + "BulletResist": 8, + "PropertyUpgrades": { + "TechPower": 12, + "BulletResist": 16, + "FireRateSlow": 20 + } }, "upgrade_surging_power": { "Name": "Vampiric Burst", "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", - "Slot": "Weapon", - "Components": null, + "Slot": "Armor", + "Components": [ + "upgrade_vampire" + ], "TargetTypes": [ "HeroFriendly" ], @@ -5788,33 +7460,35 @@ "Movement", "Healing" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 30.0, - "AbilityDuration": "4.5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "ActiveBonusFireRate": "40", - "ActiveBonusLifesteal": "80", - "BonusMoveSpeed": "2m", - "BaseAttackDamagePercent": "25", - "BonusHealth": "175", - "ActiveReloadPercent": "75" + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "ActiveBonusFireRate": 34, + "ActiveBonusLifesteal": 70, + "BonusHealth": 100, + "ActiveReloadPercent": 75, + "BulletResist": 10, + "BulletLifestealPercent": 13, + "BaseAttackDamagePercent": 6, + "PropertyUpgrades": { + "ActiveBonusFireRate": 25, + "AbilityCooldown": -10, + "BulletResist": 10, + "BulletLifestealPercent": 16, + "BonusHealth": 110 + } }, "upgrade_target_stun": { "Name": "Knockdown", - "Description": "Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to 30m).", - "Cost": "3000", - "Tier": "3", - "Activation": "ActivationPress", + "Description": "Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ @@ -5824,34 +7498,35 @@ "MagicDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": 40.0, - "AbilityDuration": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 35.0, "AbilityCastRange": "45m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "StunDelay": "2", - "StunDuration": "0.5", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "StunDelay": 2, + "StunDuration": 0.5, "VisualContractRadius": "3m", - "Damage": "20", - "TechShieldMaxHealth": "200", - "Stamina": "1", - "MaxBonusDuration": "1.5", - "MaxHeightForBonus": "30m" + "BonusHealth": 75, + "MaxBonusDuration": 1.5, + "MaxHeightForBonus": "30m", + "TechRangeMultiplier": 5, + "TechRadiusMultiplier": 5, + "PropertyUpgrades": { + "TechRadiusMultiplier": 6, + "TechRangeMultiplier": 6, + "StunDuration": 0.75, + "BonusHealth": 75 + } }, "upgrade_targeted_silence": { - "Name": "Silence Glyph", - "Description": "Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.", - "Cost": "3000", - "Tier": "3", + "Name": "Silence Wave", + "Description": "Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Tech", "Components": null, @@ -5862,30 +7537,39 @@ "WeaponDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": 24.0, - "AbilityDuration": "3.0", - "AbilityCastRange": "25m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "Damage": "100", - "TechShieldMaxHealth": "150", - "BonusSprintSpeed": "1m", - "CooldownOnMiss": 24.0 + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 42.0, + "AbilityDuration": 3, + "AbilityCastRange": "40m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 50, + "CooldownOnMiss": 30.0, + "HeightOffGround": "1m", + "GrowthPerMeter": "0.15m", + "InitialWidth": "5.0m", + "Damage": { + "Value": 75, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "PropertyUpgrades": { + "AbilityCooldown": -10, + "Damage": 125, + "BonusHealth": 75 + } }, "upgrade_tech_armor": { "Name": "Spirit Armor", - "Description": "Reduces the damage you take from Spirit abilities.", - "Cost": "1250", - "Tier": "2", + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -5894,94 +7578,39 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "5", - "WeaponPower": "0", - "TechResist": "22" - }, - "upgrade_tech_bleed": { - "Name": "Mystic Reverb", - "Description": "Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.", - "Cost": "6000", - "Tier": "4", - "Activation": "Passive", - "Slot": "Tech", - "Components": null, - "TargetTypes": [ - "AllEnemy" - ], - "ShopFilters": [ - "MagicDamage", - "Healing" - ], - "Disabled": false, - "AbilityCooldown": 6.25, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechDamagePercent": "50", - "DelayDuration": "3", - "MinimumDamage": "100", - "Radius": "16m", - "AbilityLifestealPercentHero": "14", - "TechResist": "14", - "TechRangeMultiplier": "14", - "TechRadiusMultiplier": "14", - "MovementSpeedSlow": "40" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 15 }, "upgrade_tech_cleave": { - "Name": "Quantum Chimaera", - "Description": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "TechCleaveDamagePercent": "75", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechCleaveDamagePercent": 75, "TechCleaveRadius": "10m", - "ProcCooldown": "0.05" + "ProcCooldown": 0.05 }, "upgrade_tech_damage_pulse": { "Name": "Torment Pulse", - "Description": "Periodically deals Spirit Damage to the closest two enemies nearby.", - "Cost": "3000", - "Tier": "3", + "Description": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": null, @@ -5992,57 +7621,54 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": 1.5, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "6", - "WeaponPower": "0", - "BonusHealth": "160", - "DamagePulseAmount": "40", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 1.4, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 100, + "DamagePulseAmount": { + "Value": 25, + "Scale": { + "Value": 0.23, + "Type": "spirit" + } + }, "DamagePulseRadius": "9m", - "MeleeResistPercent": "15" + "MeleeResistPercent": 18, + "PropertyUpgrades": { + "BonusHealth": 75, + "DamagePulseAmount": 30 + } }, "upgrade_tech_defender": { - "Name": "Tech Defender", + "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 95.0, - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "125", - "TechArmor": "1" + "AbilityDuration": 6, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 85, + "TechArmor": 1 }, "upgrade_tech_defense_shredders": { - "Name": "Soul Shredder Bullets", - "Description": "Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.", - "Cost": "1250", - "Tier": "2", + "Name": "Spirit Shredder Bullets", + "Description": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -6053,33 +7679,30 @@ "MagicDamage", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BaseAttackDamagePercent": "7", - "ShreddersTechAmp": "8", - "DebuffDuration": "6", - "AbilityLifestealPercentHero": "18" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechArmorDamageReduction": -8, + "DebuffDuration": 8, + "AbilityLifestealPercentHero": 10, + "PropertyUpgrades": { + "TechArmorDamageReduction": -10, + "AbilityLifestealPercentHero": 10 + } }, "upgrade_tech_overflow": { "Name": "Spiritual Overflow", - "Description": "Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.", - "Cost": "6000", - "Tier": "4", + "Description": "Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.", + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", - "Components": null, + "Components": [ + "upgrade_health_stealing_magic" + ], "TargetTypes": [ "HeroEnemy" ], @@ -6087,64 +7710,61 @@ "MagicDamage", "FireRate" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "18", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "CooldownReduction": "12", - "BulletShieldMaxHealth": "225", - "AbilityLifestealPercentHero": "10", - "BonusFireRate": "35", - "BonusSpirit": "50", - "BuildUpPerShot": "0.75", - "BuildUpDuration": "5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 15, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 6, + "AbilityLifestealPercentHero": 13, + "NonHeroAbilityLifestealTooltipOnly": 3, + "BonusHealth": 90, + "BonusFireRate": 32, + "BonusSpirit": 40, + "BonusAbilityDurationPercent": 15, + "BuildUpPerShot": 0.75, + "BuildUpDuration": 5, + "PropertyUpgrades": { + "BonusAbilityDurationPercent": 15, + "BonusSpirit": 30, + "BonusFireRate": 20, + "AbilityLifestealPercentHero": 15 + } }, "upgrade_tech_purge": { - "Name": "Improved Spirit Armor", - "Description": null, - "Cost": "3000", - "Tier": "3", + "Name": "Spirit Resilience", + "Description": "When below 50% health, gain additional Spirit Resist.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", - "Components": [ - "upgrade_tech_armor" - ], + "Components": null, "TargetTypes": null, "ShopFilters": [ - "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", - "TechResist": "45" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechResist": 30, + "HealthThreshold": 50, + "TechResistBelowThreshold": 15, + "OutOfCombatHealthRegen": 3, + "PropertyUpgrades": { + "TechResist": 10, + "TechResistBelowThreshold": 10 + } }, "upgrade_tech_range": { - "Name": "Improved Reach", - "Description": "Increases the range and effect radius of your abilities and items.", - "Cost": "3000", - "Tier": "3", + "Name": "Greater Expansion", + "Description": "Increases the range and effect radius of your abilities and items.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Tech", "Components": [ @@ -6155,32 +7775,27 @@ "MagicDamage", "Durability" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", - "NonImbuedTechRangeMultiplier": "26", - "NonImbuedTechRadiusMultiplier": "25", - "ImbuedTechRangeMultiplier": "35", - "ImbuedTechRadiusMultiplier": "35", - "BulletResist": "13" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechRangeMultiplier": 30, + "TechRadiusMultiplier": 30, + "TechResist": 10, + "PropertyUpgrades": { + "TechResist": 10, + "TechRadiusMultiplier": 20, + "TechRangeMultiplier": 20 + } }, "upgrade_thermal_detonator": { "Name": "Alchemical Fire", - "Description": "Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes.", - "Cost": "3000", - "Tier": "3", - "Activation": "ActivationPress", + "Description": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.", + "Cost": 3200, + "Tier": 3, + "Activation": "Press", "Slot": "Weapon", "Components": null, "TargetTypes": [ @@ -6190,38 +7805,93 @@ "WeaponDamage", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 28.0, - "AbilityDuration": "5", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.2", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "7", - "WeaponPower": "0", - "DPS": "50", - "DPSIncrease": "7", - "DPSMax": "95", - "NonHeroReductionPercent": "40", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 30.0, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.2, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DPS": { + "Value": 45, + "Scale": { + "Value": 0.2, + "Type": "spirit" + } + }, + "DPSIncrease": { + "Value": 7, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "DPSMax": { + "Value": 95, + "Scale": { + "Value": 0.4, + "Type": "spirit" + } + }, + "NonHeroReductionPercent": 50, "Radius": "10m", - "HeightOffGround": "50", - "TickRate": "0.5", - "LingerDuration": "1", - "BonusBaseWeaponDamageTaken": "50", - "BulletShieldMaxHealth": "225", - "BaseAttackDamagePercent": "14", - "BonusSprintSpeed": "1m" + "HeightOffGround": 50, + "TickRate": 0.5, + "BulletArmorReduction": { + "Value": -7, + "Scale": { + "Value": -0.055, + "Type": "spirit" + } + }, + "SpiritPower": 10, + "PropertyUpgrades": { + "DPS": 30, + "DPSMax": 30, + "BulletArmorReduction": -8, + "SpiritPower": 15 + } + }, + "upgrade_timeless_emblem": { + "Name": "Timeless Emblem", + "Description": null, + "Cost": 9999, + "Tier": 5, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_transcendent_cooldown" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": true, + "StreetBrawl": true, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReduction": 50, + "TechRangeMultiplier": 50, + "TechRadiusMultiplier": 50, + "BonusAbilityDurationPercent": 50, + "ItemCooldownReduction": 50, + "PropertyUpgrades": { + "TechRadiusMultiplier": 10, + "TechRangeMultiplier": 10, + "CooldownReduction": 10, + "ItemCooldownReduction": 10, + "BonusAbilityDurationPercent": 10 + } }, "upgrade_titan_round": { "Name": "Titanic Magazine", "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": [ @@ -6232,57 +7902,43 @@ "ClipSize", "WeaponDamage" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "120", - "BaseAttackDamagePercent": "18", - "MeleeResistPercent": "30", - "TechResist": "12" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 100, + "BaseAttackDamagePercent": 14, + "PropertyUpgrades": { + "BaseAttackDamagePercent": 18, + "BonusClipSizePercent": 70 + } }, "upgrade_toughness_3": { - "Name": "Toughness", - "Description": "Increases Health and health regen.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "175", - "BonusHealthRegen": "2" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 125, + "BonusHealthRegen": 2 }, "upgrade_toxic_bullets": { "Name": "Toxic Bullets", - "Description": "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.", - "Cost": "3000", - "Tier": "3", + "Description": "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -6295,67 +7951,211 @@ "MagicDamage", "Disruption" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "100", - "DotHealthPercent": "2.75", - "DotDuration": "3", - "BuildUpPerShot": "0.92", - "BuildUpDuration": "5", - "TickRate": "0.5", - "HealAmpReceivePenaltyPercent": "-50", - "HealAmpRegenPenaltyPercent": "-65", - "DotMultiplerTroopers": "0.5" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DotHealthPercent": { + "Value": 1.7, + "Scale": { + "Value": 0.005, + "Type": "spirit" + } + }, + "DotDuration": 4, + "BuildUpPerShot": 1.28, + "BuildUpDuration": 5, + "TickRate": 0.5, + "HealAmpReceivePenaltyPercent": -35, + "HealAmpRegenPenaltyPercent": -35, + "DotMultiplerTroopers": 0.5, + "PropertyUpgrades": { + "HealAmpReceivePenaltyPercent": -30, + "HealAmpRegenPenaltyPercent": -30, + "DotHealthPercent": 0.7 + } + }, + "upgrade_transcendent_cooldown": { + "Name": "Transcendent Cooldown", + "Description": "Reduces the Cooldown of your abilities and items.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_cooldown_reduction" + ], + "TargetTypes": null, + "ShopFilters": [ + "Healing" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "CooldownReduction": 25, + "ItemCooldownReduction": 25, + "OutOfCombatHealthRegen": 4, + "PropertyUpgrades": { + "ItemCooldownReduction": 10, + "OutOfCombatHealthRegen": 10, + "CooldownReduction": 15 + } + }, + "upgrade_trophy_collector": { + "Name": "Trophy Collector", + "Description": "Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_sprint_booster" + ], + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage", + "Healing", + "Movement" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusSprintSpeed": "2.0m", + "OutOfCombatHealthRegen": 2, + "StackingBonusSprintSpeed": "0.15m", + "StackingTechRangeMultiplier": 0.75, + "StackingTechRadiusMultiplier": 0.75, + "StackingGoldPerMinute": 18, + "ThinkRate": 3, + "MaxStacks": 16, + "NonPlayerBonusWeaponPower": -15, + "PropertyUpgrades": { + "StackingTechRadiusMultiplier": 3, + "StackingTechRangeMultiplier": 3, + "OutOfCombatHealthRegen": 6, + "BonusSprintSpeed": "12m", + "MaxStacks": 83 + } + }, + "upgrade_ultimate_burst": { + "Name": "Lightning Scroll", + "Description": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Tech", + "Components": [ + "upgrade_magic_slow" + ], + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": [ + "MagicDamage", + "Disruption" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityDuration": 2, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "Damage": 150, + "SlowPercent": 80, + "BonusHealth": 50, + "StunDuration": 0.75, + "DelayBeforeStun": 3, + "BonusSprintSpeed": "0.75m", + "MovementSpeedSlow": 30, + "GroundDashReductionPercent": -12, + "PropertyUpgrades": { + "BonusHealth": 100, + "Damage": 100, + "BonusSprintSpeed": "5m", + "StunDuration": 0.75 + } + }, + "upgrade_unstable_concoction": { + "Name": "Unstable Concoction", + "Description": "Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.", + "Cost": 9999, + "Tier": 5, + "Activation": "InstantCast", + "Slot": "Tech", + "Components": null, + "TargetTypes": [ + "AllEnemy" + ], + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": true, + "IsImbue": false, + "AbilityCooldown": 25.0, + "AbilityDuration": 4.0, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "TechPower": 150, + "BonusMoveSpeed": "10m", + "BonusHealth": 3000, + "BaseAttackDamagePercent": 150, + "MaxHPDamage": 30, + "StunDuration": 3.0, + "Radius": "22m", + "RespawnTimeMod": 50, + "PropertyUpgrades": { + "StunDuration": 0.5, + "BaseAttackDamagePercent": 50, + "TechPower": 50, + "BonusHealth": 1300 + } }, "upgrade_unstoppable": { "Name": "Unstoppable", - "Description": "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.", - "Cost": "6000", - "Tier": "4", + "Description": "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.", + "Cost": 6400, + "Tier": 4, "Activation": "InstantCast", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_debuff_reducer" + ], "TargetTypes": null, "ShopFilters": [ "Durability", "Movement" ], - "Disabled": false, - "AbilityCooldown": 64.0, - "AbilityDuration": "6", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "150", - "BulletResist": "15", - "SpiritPower": "12", - "SlowResistancePercent": "20" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 60.0, + "AbilityDuration": 5.5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 125, + "StatusResistancePercent": 25, + "PropertyUpgrades": { + "AbilityDuration": 1.25, + "BonusHealth": 75, + "AbilityCooldown": -35, + "StatusResistancePercent": 15 + } }, "upgrade_vampire": { "Name": "Bullet Lifesteal", - "Description": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", - "Cost": "1250", - "Tier": "2", + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", "Components": null, @@ -6364,136 +8164,171 @@ "Durability", "Healing" ], - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BulletLifestealPercent": "26", - "BonusHealth": "75" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletLifestealPercent": 13, + "BonusHealth": 90, + "BaseAttackDamagePercent": 6, + "PropertyUpgrades": { + "BulletLifestealPercent": 16, + "BonusHealth": 120 + } }, "upgrade_veil_walker": { "Name": "Veil Walker", - "Description": "Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.", - "Cost": "6000", - "Tier": "4", + "Description": "Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_sprint_booster" + ], "TargetTypes": null, "ShopFilters": [ "Durability", "ClipSize" ], - "Disabled": false, - "AbilityCooldown": 22.0, - "AbilityDuration": "16", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "InvisAlertWhenFading": "1", - "InvisCancelOnDamage": "0", - "InvisFadeToDuration": "0", - "InvisMoveSpeedMod": "0", + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 15.0, + "AbilityDuration": 16, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "InvisAlertWhenFading": 1, + "InvisFadeToDuration": 0.25, "SpottedRadius": "20m", - "RevealOnDamageDuration": "0.25", - "RevealOnSpottedDuration": "0.25", - "BulletShieldMaxHealth": "300", - "TechShieldMaxHealth": "300", - "BonusClipSizePercent": "15", - "BaseAttackDamagePercent": "15", - "BonusClipSize": "0", - "InvisDuration": "7", - "BonusMoveSpeed": "4m" + "RevealOnDamageDuration": 0.5, + "RevealOnSpottedDuration": 1.25, + "BonusSprintSpeed": "2.0m", + "OutOfCombatHealthRegen": 2, + "BonusHealth": 125, + "SpiritPower": 10, + "InvisDuration": 8, + "BonusMoveSpeed": "3.5m", + "HealOnVeil": 85, + "PropertyUpgrades": { + "SpiritPower": 25, + "InvisMoveSpeedMod": "6m", + "HealOnVeil": 300, + "AbilityCooldown": -9, + "InvisDuration": 4, + "BonusMoveSpeed": "4m", + "OutOfCombatHealthRegen": 8, + "BonusSprintSpeed": "12m" + } }, "upgrade_vex_barrier": { "Name": "Reactive Barrier", - "Description": "Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.", - "Cost": "1250", - "Tier": "2", + "Description": "Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Armor", - "Components": null, + "Components": [ + "upgrade_grit" + ], "TargetTypes": null, "ShopFilters": [ - "Durability", - "ClipSize", - "Healing" + "Durability" ], - "Disabled": false, - "AbilityCooldown": 32.0, - "AbilityDuration": "10", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "VexBarrierBulletMaxHealth": "350", - "VexBarrierTechMaxHealth": "200", - "BonusClipSizePercent": "20", - "BonusHealth": "75", - "BonusHealthRegen": "2", - "VexBarrierShieldDuration": "9" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 55, + "AbilityDuration": 10, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "VexBarrierCombatBarrier": { + "Value": 325, + "Scale": { + "Value": 1.8, + "Type": "spirit" + } + }, + "OutOfCombatHealthRegen": 1.0, + "PropertyUpgrades": { + "VexBarrierCombatBarrier": 375, + "AbilityCooldown": -15 + } }, "upgrade_warp_stone": { "Name": "Warp Stone", - "Description": "Teleport straight ahead, gaining Bullet Resist.", - "Cost": "3000", - "Tier": "3", + "Description": "Teleport straight ahead, gaining Bullet Resist.", + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", - "Slot": "Weapon", + "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": [ "WeaponDamage", "Movement" ], - "Disabled": false, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 16.0, - "AbilityDuration": "0", "AbilityCastRange": "11m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "8", - "WeaponPower": "0", - "BaseAttackDamagePercent": "20", - "BulletResist": "30", - "CasterBuffDuration": "5" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BulletResist": 30, + "CasterBuffDuration": 6, + "PropertyUpgrades": { + "BulletResist": 20, + "AbilityCastRange": "9m", + "AbilityCooldown": -3 + } + }, + "upgrade_weapon_backstabber": { + "Name": "Stalker", + "Description": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Wounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed through walls.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 6, + "AbilityDuration": 5, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 50, + "DPS": 17, + "TickRate": 0.5, + "ProcRadius": "8m", + "DebuffRadius": "25m", + "BulletResistReduction": -6, + "DebuffDuration": 5, + "BonusMoveSpeed": "1.5m", + "ReduceFootstepSound": -50, + "PropertyUpgrades": { + "BulletResistReduction": -10, + "BonusMoveSpeed": "2m", + "DPS": 20, + "ReduceFootstepSound": -50 + } }, "upgrade_weapon_detention_ammo": { - "Name": "Detention Rounds", - "Description": "Your bullets build up on enemies, causing them to be tethered to their position.", - "Cost": "6000", - "Tier": "4", + "Name": null, + "Description": null, + "Cost": 6400, + "Tier": 4, "Activation": "Passive", "Slot": "Weapon", "Components": null, @@ -6503,147 +8338,189 @@ "ShopFilters": [ "Disruption" ], - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusHealth": "150", - "BonusFireRate": "15", - "TetherDuration": "2.3", - "ImmunityDuration": "8", - "BuildUpPerShot": "1.2", - "BuildUpDuration": "10", + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusHealth": 100, + "BonusFireRate": 15, + "TetherDuration": 2.3, + "ImmunityDuration": 8, + "BuildUpPerShot": 1.2, + "BuildUpDuration": 10, "TetherRadius": "7m" }, "upgrade_weapon_eater": { - "Name": "Weapon Eater", - "Description": "Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "WeaponPowerPerKill": "3.5", - "WeaponPowerPerDeath": "6", - "KillWindow": "1", - "MaxWeaponPower": "30", - "BaseBonusCounter": "-5" + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "WeaponPowerPerKill": 3.5, + "WeaponPowerPerDeath": 6, + "KillWindow": 1, + "MaxWeaponPower": 30, + "BaseBonusCounter": -5 }, "upgrade_weapon_instant_reload": { - "Name": "Reloader + Huge Clip", - "Description": "Press the [Reload] key while reloading to instantly finish your reload", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 21.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "BonusClipSizePercent": "60" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BonusClipSizePercent": 60 }, "upgrade_weapon_overdrive_clip": { - "Name": "Overdrive Clip", - "Description": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "Cost": "3000", - "Tier": "3", + "Name": null, + "Description": null, + "Cost": 3200, + "Tier": 3, "Activation": "InstantCast", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 53.0, - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "HealthDamagePercent": "20", - "BonusReloadSpeed": "-75", - "BonusWeaponPower": "100", - "OverdriveClipDuration": "5" + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "HealthDamagePercent": 20, + "BonusReloadSpeed": -75, + "BonusWeaponPower": 100, + "OverdriveClipDuration": 5 }, "upgrade_weapon_power_and_health_drain": { - "Name": "Overdrive", - "Description": "Increase your Courage while draining your own health.", - "Cost": "1250", - "Tier": "2", + "Name": null, + "Description": null, + "Cost": 1600, + "Tier": 2, "Activation": "InstantCast", "Slot": "Armor", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": true, + "IsDisabled": true, + "StreetBrawl": false, + "IsImbue": false, "AbilityCooldown": 11.5, - "AbilityDuration": "4", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "WeaponPowerWhileActivated": "135", - "HealthDrainedPerSecond": "35", - "Interval": "0.1" + "AbilityDuration": 4, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "WeaponPowerWhileActivated": 135, + "HealthDrainedPerSecond": 35, + "Interval": 0.1 + }, + "upgrade_weapon_shielding": { + "Name": "Weapon Shielding", + "Description": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", + "Cost": 1600, + "Tier": 2, + "Activation": "Passive", + "Slot": "Armor", + "Components": [ + "upgrade_grit" + ], + "TargetTypes": null, + "ShopFilters": [ + "Durability" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 35, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "DamageWindow": 4.0, + "DamageThreshold": 250, + "CombatBarrier": { + "Value": 300, + "Scale": { + "Value": 5, + "Type": "power_increase" + } + }, + "OutOfCombatHealthRegen": 2.5, + "BarrierDuration": 8, + "BulletResist": 18, + "PropertyUpgrades": { + "OutOfCombatHealthRegen": 3, + "CombatBarrier": 225, + "BulletResist": 15, + "AbilityCooldown": -20 + } + }, + "upgrade_weighted_shots": { + "Name": "Weighted Shots", + "Description": "Your bullets build up a Movement Slow on enemies.", + "Cost": 3200, + "Tier": 3, + "Activation": "Passive", + "Slot": "Weapon", + "Components": [ + "upgrade_slowing_bullets" + ], + "TargetTypes": [ + "HeroEnemy" + ], + "ShopFilters": [ + "WeaponDamage" + ], + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "BaseAttackDamagePercent": 40, + "StatusResistancePercent": 22, + "StaminaCooldownReduction": -14, + "SlowPercent": 30, + "GroundDashReductionPercent": -22, + "SlowDuration": 3.5, + "BonusMoveSpeed": "-0.5m", + "BuildUpDuration": 5, + "BuildUpPerShot": 0.7, + "PropertyUpgrades": { + "StatusResistancePercent": 10, + "BaseAttackDamagePercent": 35, + "SlowPercent": 20, + "GroundDashReductionPercent": -10 + } }, "upgrade_withering_whip": { - "Name": "Withering Whip", - "Description": "Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.", - "Cost": "1250", - "Tier": "2", - "Activation": "ActivationPress", + "Name": "Rusted Barrel", + "Description": "Target an enemy to reduce their Fire Rate and Bullet Resistance.", + "Cost": 800, + "Tier": 1, + "Activation": "Press", "Slot": "Tech", "Components": null, "TargetTypes": [ @@ -6653,150 +8530,127 @@ "Disruption", "MagicDamage" ], - "Disabled": false, - "AbilityCooldown": 15.0, - "AbilityDuration": "5", - "AbilityCastRange": "30m", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0.1", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0", - "Damage": "50", - "FireRateSlow": "45", - "BulletArmorReduction": "-12", - "SpiritPower": "6", - "BonusSprintSpeed": "1m", - "BulletShieldMaxHealth": "100" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityCooldown": 16.0, + "AbilityDuration": 5, + "AbilityCastRange": "32m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0.1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1, + "FireRateSlow": 32, + "BonusHealth": 60, + "BonusSprintSpeed": "0.5m", + "BulletArmorReduction": -8, + "PropertyUpgrades": { + "BonusHealth": 130, + "BulletArmorReduction": -4, + "FireRateSlow": 20, + "AbilityCooldown": -8 + } }, "weapon_upgrade_base": { "Name": null, "Description": null, - "Cost": "None", + "Cost": null, "Tier": null, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "weapon_upgrade_t1": { "Name": null, "Description": null, - "Cost": "500", - "Tier": "1", + "Cost": 800, + "Tier": 1, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "weapon_upgrade_t2": { "Name": null, "Description": null, - "Cost": "1250", - "Tier": "2", + "Cost": 1600, + "Tier": 2, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "weapon_upgrade_t3": { "Name": null, "Description": null, - "Cost": "3000", - "Tier": "3", + "Cost": 3200, + "Tier": 3, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 }, "weapon_upgrade_t4": { "Name": null, "Description": null, - "Cost": "6000", - "Tier": "4", + "Cost": 6400, + "Tier": 4, + "Activation": "Passive", + "Slot": "Weapon", + "Components": null, + "TargetTypes": null, + "ShopFilters": null, + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 + }, + "weapon_upgrade_t5": { + "Name": null, + "Description": null, + "Cost": 9999, + "Tier": 5, "Activation": "Passive", "Slot": "Weapon", "Components": null, "TargetTypes": null, "ShopFilters": null, - "Disabled": false, - "AbilityCooldown": "0", - "AbilityDuration": "0", - "AbilityCastRange": "0", - "AbilityUnitTargetLimit": "1", - "AbilityCastDelay": "0", - "AbilityChannelTime": "0", - "AbilityPostCastDuration": "0", - "AbilityCharges": "0", - "AbilityCooldownBetweenCharge": "0", - "ChannelMoveSpeed": "50", - "AbilityResourceCost": "0", - "TechPower": "0", - "WeaponPower": "0" + "IsDisabled": false, + "StreetBrawl": false, + "IsImbue": false, + "AbilityUnitTargetLimit": 1, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -1 } } \ No newline at end of file diff --git a/data/json/midtown-metadata.json b/data/json/midtown-metadata.json new file mode 100644 index 00000000..908d1639 --- /dev/null +++ b/data/json/midtown-metadata.json @@ -0,0 +1,4 @@ +{ + "golden_statues_count": 173, + "crate_count": 518 +} \ No newline at end of file diff --git a/data/json/misc-data.json b/data/json/misc-data.json new file mode 100644 index 00000000..9b10af58 --- /dev/null +++ b/data/json/misc-data.json @@ -0,0 +1,3274 @@ +{ + "_include": [ + "scripts/misc/breakable_props.vdata_inc", + "scripts/misc/breakable_prop_pickups.vdata_inc", + "scripts/misc/xp_orbs.vdata_inc", + "scripts/misc/neutral_camps.vdata_inc", + "scripts/misc/capture_points.vdata_inc" + ], + "ammo_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "ammo_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Ammo", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT", + "value": 3 + } + ], + "SmallIconCssClass": "ammoIncrease" + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 255, + 165, + 0 + ] + }, + "ammo_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "ammo_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Ammo", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT", + "value": 5 + } + ], + "SmallIconCssClass": "ammoIncrease" + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 255, + 165, + 0 + ] + }, + "ammo_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "ammo_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Ammo", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT", + "value": 7 + } + ], + "SmallIconCssClass": "ammoIncrease" + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 255, + 165, + 0 + ] + }, + "capture_point_escort": { + "modifierCapturer": { + "ParticleEffect": "particles/npc/escort/escort_summon_debuff.vpcf", + "HudDisplayLocation": "DISPLAY_HUD_CENTER" + }, + "InitialEnableTimeInSeconds": [ + 840.0, + 960.0 + ], + "PreEnableWindowInSeconds": 10.0, + "RespawnRangeInSeconds": [ + 60.0, + 180.0 + ], + "EnabledLoopSounds": { + "CITADEL_AUDIO_LOOP_LOOP_SOUND": "Ability.A1.SiphonLife.Loop" + }, + "EnemyCapturingLoopSounds": { + "CITADEL_AUDIO_LOOP_LOOP_SOUND": "Ability.Bebop.StickyBomb.Loop" + }, + "FriendlyCapturingLoopSounds": { + "CITADEL_AUDIO_LOOP_LOOP_SOUND": "Dynamo.A3.Heal.Loop" + }, + "PreEnableParticle": "particles/npc/escort/escort_arriving.vpcf", + "EnabledParticle": "particles/npc/escort/escort_arrived.vpcf", + "OnFullyCapturedParticle": "particles/npc/escort/escort_spawn.vpcf", + "OnBecomeEnableParticle": "particles/npc/escort/escort_spawn.vpcf", + "DecaySpeed": 0.01, + "remapCapturersToCaptureTime": [ + 1.0, + 6.0, + 12.0, + 2.0 + ], + "TotalHealthToCapture": 0.0 + }, + "casting_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": true, + "NameLocString": "casting_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 150, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 300.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "Duration": 160.0, + "TimeMin": 5, + "TimeMax": 40, + "ModifierValues": [ + { + "ModifierValue": "MODIFIER_VALUE_TECH_POWER", + "valueMin": 15.0, + "valueMax": 65.0 + }, + { + "ModifierValue": "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE", + "valueMin": 12.0, + "valueMax": 20.0 + } + ], + "LocalizationName": "casting_powerup_pickup", + "AlwaysShowInStatModifierUI": [ + "MODIFIER_VALUE_TECH_POWER", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE" + ], + "HudIcon": "file://{images}/hud/modifiers/icon_powerup.svg", + "SmallIconCssClass": "casting_pickup", + "ModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", + "HudDisplayLocation": "DISPLAY_HUD_NONE", + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE" + }, + "Color": [ + 203, + 143, + 252 + ], + "TempParticleSheetIndex": 7, + "MiniMapCssClass": "powerup_casting", + "AmbientSound": "Powerup.Casting_Lp" + }, + "cd_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "cd_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE", + "value": 0.5 + } + ], + "SmallIconCssClass": "cooldownReduction" + }, + "DefaultMaterialGroupName": "blue", + "Color": [ + 0, + 0, + 200 + ] + }, + "cd_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "cd_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE", + "value": 0.75 + } + ], + "SmallIconCssClass": "cooldownReduction" + }, + "DefaultMaterialGroupName": "blue", + "Color": [ + 0, + 0, + 200 + ] + }, + "cd_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "cd_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE", + "value": 1.0 + } + ], + "SmallIconCssClass": "cooldownReduction" + }, + "DefaultMaterialGroupName": "blue", + "Color": [ + 0, + 0, + 200 + ] + }, + "change_team_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient_simple.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient_simple.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1, + "ShowOnMinimap": true, + "NameLocString": "change_team_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 120, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 150.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_PUNCHABLE_CHANGE_TEAM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "HudDisplayLocation": "DISPLAY_HUD_NONE" + }, + "TempParticleSheetIndex": 11, + "Color": [ + 195, + 82, + 26 + ], + "MiniMapCssClass": "powerup_survival", + "AmbientSound": "Powerup.Survival_Lp" + }, + "citadel_base_glass_horiz_01": { + "RespawnTime": 60.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": true, + "RenderAfterDeath": true, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_structures/caldera_base_glass_horiz_01_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": false + }, + "citadel_base_glass_vert_01": { + "RespawnTime": 60.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": true, + "RenderAfterDeath": true, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_structures/caldera_base_glass_vert_01_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": false + }, + "citadel_breakable_item_container": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 50.0, + "PrimaryPickups": [ + { + "Pickup": "spirit_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup", + "PickupWeight": 1.0 + } + ], + "Pickups_lv2": [ + { + "Pickup": "spirit_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup_lv2", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup_lv2", + "PickupWeight": 1.0 + } + ], + "Pickups_lv3": [ + { + "Pickup": "spirit_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup_lv3", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup_lv3", + "PickupWeight": 1.0 + } + ], + "MatchTimeMinsForLevel2Pickups": 10, + "MatchTimeMinsForLevel3Pickups": 30, + "InitialSpawnTimeTest": 1.0, + "RespawnTimeTest": 5.0, + "RollType": "ECitadelRandomRoll_BreakablePowerupPickup", + "LootListDeckSize": 5, + "hModel": "models/props_gameplay/item_container_breakable/item_container.vmdl", + "BreakSound": "glass.break" + }, + "citadel_breakable_jar_01": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/jar_01/jar_01.vmdl", + "IsMantleable": true, + "BreakSound": "Pottery.Break", + "DamageSound": "Pottery.BulletImpact" + }, + "citadel_breakable_lion_statue": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/lion_statue_02/lion_statue_02.vmdl", + "BreakSound": "Pottery.Break" + }, + "citadel_breakable_prop_box_multi": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/test/physics/break_box_multi.vmdl" + }, + "citadel_breakable_prop_car": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/car_04_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "citadel_breakable_prop_drop_gold": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup" + }, + "citadel_breakable_prop_drop_powerups": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 50.0, + "PrimaryPickups": [ + { + "Pickup": "spirit_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup", + "PickupWeight": 1.0 + } + ], + "Pickups_lv2": [ + { + "Pickup": "spirit_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup_lv2", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup_lv2", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup_lv2", + "PickupWeight": 1.0 + } + ], + "Pickups_lv3": [ + { + "Pickup": "spirit_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "firerate_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "ammo_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "hp_permanent_pickup_lv3", + "PickupWeight": 2.0 + }, + { + "Pickup": "cd_permanent_pickup_lv3", + "PickupWeight": 1.0 + }, + { + "Pickup": "wp_permanent_pickup_lv3", + "PickupWeight": 1.0 + } + ], + "MatchTimeMinsForLevel2Pickups": 10, + "MatchTimeMinsForLevel3Pickups": 30, + "InitialSpawnTimeTest": 1.0, + "RespawnTimeTest": 5.0, + "RollType": "ECitadelRandomRoll_BreakablePowerupPickup", + "LootListDeckSize": 5 + }, + "citadel_breakable_prop_pumpkin01": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props/pumpkin_a.vmdl", + "IsMantleable": true, + "BreakSound": "Pumpkin.Smash_Large" + }, + "citadel_breakable_prop_pumpkin02": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props/pumpkin_b.vmdl", + "IsMantleable": true, + "BreakSound": "Pumpkin.Smash_Large" + }, + "citadel_breakable_prop_pumpkin03": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props/pumpkin_c.vmdl", + "IsMantleable": true, + "BreakSound": "Pumpkin.Smash_Small" + }, + "citadel_breakable_prop_pumpkin04": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props/pumpkin_d.vmdl", + "IsMantleable": true, + "BreakSound": "Pumpkin.Smash_Small" + }, + "citadel_breakable_prop_vase": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/vase_large/vase_large.vmdl", + "BreakSound": "Pottery.Large.Break" + }, + "citadel_breakable_prop_wooden_crate": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/items/item_crate.vmdl", + "IsMantleable": true, + "BreakSound": "Wood.Crate.Break", + "SpawnSound": "Wood.Crate.Spawn" + }, + "citadel_breakable_prop_xmaspresent01": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/item_container_breakable/xmas_giftbox.vmdl", + "IsMantleable": true, + "BreakSound": "Present.Smash_Large" + }, + "citadel_breakable_prop_xmaspresent02": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/item_container_breakable/xmas_giftbox02.vmdl", + "IsMantleable": true, + "BreakSound": "Present.Smash_Large" + }, + "citadel_breakable_prop_xmaspresent03": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/item_container_breakable/xmas_giftbox03.vmdl", + "IsMantleable": true, + "BreakSound": "Present.Smash_Large" + }, + "citadel_breakable_sake_barrel": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/sake_barrel_01/sake_barrel_01.vmdl", + "BreakSound": "Wood.Crate.Break", + "IsMantleable": true + }, + "citadel_breakable_wooden_crate_02": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/wooden_crate_02/wooden_crate_02.vmdl", + "IsMantleable": true, + "BreakSound": "Wood.Crate.Break" + }, + "citadel_breakable_wooden_crate_03": { + "RespawnTime": 180.0, + "Health": 1, + "BreakOnDodgeTouch": true, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 180.0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_gameplay/wooden_crate_03/wooden_crate_03.vmdl", + "BreakSound": "Wood.Crate.Break", + "IsMantleable": true + }, + "citadel_change_team_spawner": { + "InitialSpawnTime": -1, + "RespawnTime": 1, + "InitialSpawnTimeTest": -1, + "RespawnTimeTest": 1, + "RespawnTimerStartsAfterPickup": true, + "hModel": "", + "ModelScale": 0.5, + "InactiveParticle": "particles/environment/powerup_spawner_inactive_ambient.vpcf", + "ActiveParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "SinglePickupOverride": "change_team_powerup_pickup" + }, + "citadel_herotest_orbspawner": { + "hModel": "models/npc/sewer_beast/sewer.vmdl", + "ModelScale": 1.5, + "AmbientParticle": "particles/environment/powerup_spawner_inactive_ambient.vpcf", + "SpawnParticle": "particles/trooper/trooper_death_sn.vpcf", + "GoldValue": 10, + "SpawnRate": 2.0, + "FirstSpawnTime": 180.0 + }, + "citadel_idol_cashin": { + "IdleParticleFriendly": "particles/generic/idol_pickup_aura.vpcf", + "IdleParticleEnemy": "particles/generic/idol_pickup_aura_enemy.vpcf", + "HitParticleFriendly": "particles/generic/idol_pickup_hit.vpcf", + "HitParticleEnemy": "particles/generic/idol_pickup_hit_enemy.vpcf", + "EndParticleFriendly": "particles/generic/idol_pickup_end.vpcf", + "EndParticleEnemy": "particles/generic/idol_pickup_end_enemy.vpcf", + "CashInTimeExtension": 3, + "CashInTimeFavored": 5.0, + "CashInTime": 10.0, + "CashInTimeUnfavored": 15.0, + "PhysicsRadius": 15.6, + "HoverHeight": 20.0, + "CashInLoopSound": "Soul.Urn.CashIn.Timer", + "CashInLoopEndSound": "", + "CashInLoopStartSound": "", + "AuraModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO", + "modifierProvidedByAura": { + "IsHidden": true, + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "EnabledStateMask": "MODIFIER_STATE_NEAR_IDOL_CASHIN" + }, + "IsHidden": true, + "AuraRadius": 2362.2 + }, + "ComebackAuraModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY", + "modifierProvidedByAura": { + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "IsHidden": true, + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST", + "value": 35 + }, + { + "ModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST", + "value": 35 + } + ] + }, + "IsHidden": true, + "AuraRadius": 2362.2, + "AuraTargetingCylinderUpOffset": 400.0, + "AuraTargetingCylinderHalfHeight": 1000.0 + }, + "SwitchTeamSound": "Soul.Urn.Switch.Team", + "SwitchOpponentSound": "Soul.Urn.Switch.Opponent" + }, + "citadel_item_powerup_spawner": { + "InitialSpawnTime": 300, + "SpawnInterval": 300, + "InitialSpawnTimeTest": 1.0, + "RespawnTimeTest": 10.0, + "hModel": "models/npc/sewer_beast/sewer.vmdl", + "ModelScale": 1.5, + "InactiveParticle": "particles/environment/powerup_spawner_inactive_ambient.vpcf", + "ActiveParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "PrimaryPickups": [ + { + "Pickup": "gun_powerup_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "survival_powerup_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "casting_powerup_pickup", + "PickupWeight": 1.0 + }, + { + "Pickup": "movement_powerup_pickup", + "PickupWeight": 1.0 + } + ] + }, + "citadel_refresh_spawner": { + "InitialSpawnTime": 5.0, + "RespawnTime": 1, + "InitialSpawnTimeTest": 5.0, + "RespawnTimeTest": 1, + "RespawnTimerStartsAfterPickup": true, + "hModel": "", + "ModelScale": 0.5, + "InactiveParticle": "particles/environment/powerup_spawner_inactive_ambient.vpcf", + "ActiveParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "SinglePickupOverride": "refresh_powerup_pickup" + }, + "dropped_necro_pickup": { + "PickupRadius": { + "Base": 708.0, + "PerMinuteAfterStart": 0, + "StartMinute": 0.0 + }, + "PickupSound": "Necro.HauntingDead.Pickup", + "PickupExpirationDuration": { + "Base": 10.0, + "PerMinuteAfterStart": 0.0, + "MaxValue": 0.0, + "StartMinute": 0.0 + }, + "hModel": "", + "gainedParticle": "particles/abilities/necro/necro_pickup_gained.vpcf", + "friendlyParticle": "particles/abilities/necro/necro_pickup.vpcf", + "enemyParticle": "particles/abilities/necro/necro_pickup_enemy.vpcf", + "Color": [ + 0, + 0, + 0, + 0 + ], + "SameTeamOnly": true, + "PicupIsVacuum": true, + "VacuumToPlayerSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": 467.916687, + "SlopeIncoming": 0.0, + "SlopeOutgoing": -8609.929688 + }, + { + "x": 0.105087, + "y": -436.874969, + "SlopeIncoming": -8609.929688, + "SlopeOutgoing": 9633.584961 + }, + { + "x": 0.275455, + "y": 1204.375, + "SlopeIncoming": 9633.584961, + "SlopeOutgoing": 4603.740723 + }, + { + "x": 0.634412, + "y": 2000.0, + "SlopeIncoming": 2216.488281, + "SlopeOutgoing": 0.0 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + } + ], + "vDomainMins": [ + 0.0, + -500.0 + ], + "vDomainMaxs": [ + 1.0, + 2000.0 + ] + }, + "InitialVacuumUpSpeed": [ + 120.0, + 350.0 + ], + "VacuumInitialVelSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": 0.538667, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 6.37255 + }, + { + "x": 0.033019, + "y": 0.749083, + "SlopeIncoming": 3.153351, + "SlopeOutgoing": 3.153351 + }, + { + "x": 0.088081, + "y": 0.816417, + "SlopeIncoming": 0.399116, + "SlopeOutgoing": 0.399116 + }, + { + "x": 0.433696, + "y": 0.909, + "SlopeIncoming": 0.267879, + "SlopeOutgoing": 0.267879 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + } + ], + "vDomainMins": [ + 0.0, + 0.0 + ], + "vDomainMaxs": [ + 0.5, + 1.0 + ] + }, + "InitialVacuumSideSpeed": [ + 100.0, + -400.0 + ], + "vacuumStartParticle": "particles/abilities/necro/necro_pickup_splat.vpcf", + "bPhysicallyDropToTheGroundOnSpawn": true, + "FallGravity": 0.6, + "HoverOffset": 15.0, + "fInitialSpawnXYSpeed": [ + 85.0, + 125.0 + ], + "fInitialSpawnZSpeed": [ + 30.0, + 110.0 + ], + "OutlineRange": 2000.0, + "OutlineColor": [ + 193, + 245, + 81, + 255 + ], + "friendlyModelParticle": "" + }, + "dropped_soul_orb": { + "PickupRadius": { + "Base": 709, + "PerMinuteAfterStart": 0, + "StartMinute": 0.0 + }, + "PickupSound": "Pickup.XpOrb", + "PickupExpirationDuration": { + "Base": 18.0, + "PerMinuteAfterStart": 4.0, + "MaxValue": 40.0, + "StartMinute": 10.0 + }, + "hModel": "", + "gainedParticle": "particles/environment/spirit_orb_dropped_gained.vpcf", + "friendlyParticle": "particles/environment/spirit_orb_dropped_ambient.vpcf", + "enemyParticle": "particles/environment/spirit_orb_dropped_ambient_enemy.vpcf", + "Color": [ + 0, + 0, + 0, + 0 + ], + "SameTeamOnly": true, + "PicupIsVacuum": true, + "VacuumToPlayerSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": -16.041637, + "SlopeIncoming": 0.0, + "SlopeOutgoing": -4004.629639 + }, + { + "x": 0.105087, + "y": -436.874969, + "SlopeIncoming": -4004.629639, + "SlopeOutgoing": 4603.734863 + }, + { + "x": 0.634412, + "y": 2000.0, + "SlopeIncoming": 4603.734863, + "SlopeOutgoing": 0.0 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + } + ], + "vDomainMins": [ + 0.0, + -500.0 + ], + "vDomainMaxs": [ + 1.0, + 2000.0 + ] + }, + "InitialVacuumUpSpeed": [ + 100.0, + 100.0 + ], + "VacuumInitialVelSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": 0.0, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 3.105128 + }, + { + "x": 0.037948, + "y": 0.117833, + "SlopeIncoming": 7.669573, + "SlopeOutgoing": 7.669573 + }, + { + "x": 0.130385, + "y": 1.0, + "SlopeIncoming": 0.423242, + "SlopeOutgoing": 0.423242 + }, + { + "x": 0.356127, + "y": 0.2525, + "SlopeIncoming": -2.70552, + "SlopeOutgoing": -2.70552 + }, + { + "x": 0.5, + "y": 0.0, + "SlopeIncoming": -1.755022, + "SlopeOutgoing": 0.0 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + } + ], + "vDomainMins": [ + 0.0, + 0.0 + ], + "vDomainMaxs": [ + 0.5, + 1.0 + ] + }, + "InitialVacuumSideSpeed": [ + 200.0, + 200.0 + ], + "vacuumStartParticle": "particles/environment/spirit_orb_dropped_claim.vpcf", + "bPhysicallyDropToTheGroundOnSpawn": true, + "FallGravity": 0.4, + "HoverOffset": 20.0, + "fInitialSpawnXYSpeed": [ + 85.0, + 125.0 + ], + "fInitialSpawnZSpeed": [ + 50.0, + 50.0 + ], + "OutlineRange": 2000.0, + "OutlineColor": [ + 112, + 248, + 193, + 255 + ] + }, + "firerate_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "firerate_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_FIRE_RATE", + "value": 1.5 + } + ], + "SmallIconCssClass": "fire_rate" + }, + "DefaultMaterialGroupName": "red", + "Color": [ + 200, + 0, + 0 + ] + }, + "firerate_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "firerate_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_FIRE_RATE", + "value": 2.0 + } + ], + "SmallIconCssClass": "fire_rate" + }, + "DefaultMaterialGroupName": "red", + "Color": [ + 200, + 0, + 0 + ] + }, + "firerate_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "firerate_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_FIRE_RATE", + "value": 2.5 + } + ], + "SmallIconCssClass": "fire_rate" + }, + "DefaultMaterialGroupName": "red", + "Color": [ + 200, + 0, + 0 + ] + }, + "gun_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": true, + "NameLocString": "gun_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 150, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 300.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "Duration": 160.0, + "TimeMin": 5, + "TimeMax": 40, + "ModifierValues": [ + { + "ModifierValue": "MODIFIER_VALUE_FIRE_RATE", + "valueMin": 12.0, + "valueMax": 35.0 + }, + { + "ModifierValue": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT", + "valueMin": 35.0, + "valueMax": 70.0 + } + ], + "LocalizationName": "gun_powerup_pickup", + "AlwaysShowInStatModifierUI": [ + "MODIFIER_VALUE_FIRE_RATE", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT" + ], + "HudIcon": "file://{images}/hud/modifiers/icon_powerup.svg", + "SmallIconCssClass": "gunpower_pickup", + "ModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", + "HudDisplayLocation": "DISPLAY_HUD_NONE", + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE" + }, + "Color": [ + 218, + 148, + 65 + ], + "TempParticleSheetIndex": 9, + "MiniMapCssClass": "powerup_gun", + "AmbientSound": "Powerup.Gun_Lp" + }, + "hp_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "hp_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Health", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_HEALTH_MAX", + "value": 15 + } + ] + }, + "DefaultMaterialGroupName": "green", + "Color": [ + 50, + 205, + 50 + ] + }, + "hp_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "hp_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Health", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_HEALTH_MAX", + "value": 25 + } + ] + }, + "DefaultMaterialGroupName": "green", + "Color": [ + 50, + 205, + 50 + ] + }, + "hp_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "hp_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Health", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_HEALTH_MAX", + "value": 35 + } + ] + }, + "DefaultMaterialGroupName": "green", + "Color": [ + 50, + 205, + 50 + ] + }, + "info_neutral_trooper_camp": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "" + }, + "medic_trooper_aoe_health_pickup_amber": { + "PickupRadius": { + "Base": 709, + "PerMinuteAfterStart": 59.0125, + "MaxValue": 1181.1, + "StartMinute": 10.0 + }, + "PickupSound": "Powerup.HealthPack.Pickup", + "PickupExpirationDuration": { + "Base": 18.0, + "PerMinuteAfterStart": 2.0, + "MaxValue": 40.0, + "StartMinute": 10.0 + }, + "hModel": "", + "gainedParticle": "particles/environment/health_pack_projectile_endcap.vpcf", + "friendlyParticle": "particles/environment/health_pack_dropped_ambient_amber.vpcf", + "enemyParticle": "particles/environment/health_pack_dropped_ambient_amber_enemy.vpcf", + "Color": [ + 0, + 0, + 0, + 0 + ], + "SameTeamOnly": true, + "HealFixed": { + "Base": 0.0, + "PerMinuteAfterStart": 0.0 + }, + "UseFixedDuration": true, + "RegenDuration": 2.0, + "RegenDurationTroopers": 8.0, + "RegenTrooperMulti": 1.3, + "MissingPctRegen": { + "Base": 16.0 + }, + "RegenHPS": 0.0, + "RegenModifier": { + "IsHidden": true, + "Attributes": "MODIFIER_ATTRIBUTE_MULTIPLE", + "HealingLoopSoundOverride": { + "LoopSound": "", + "StartSound": "Player.Heal.OverTime.LowPriority.Start", + "EndSound": "" + } + }, + "PicupIsVacuum": true, + "VacuumToPlayerSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": -16.041656, + "SlopeIncoming": 0.0, + "SlopeOutgoing": -15303.386719 + }, + { + "x": 0.031624, + "y": -500.0, + "SlopeIncoming": -483.901276, + "SlopeOutgoing": -483.901276 + }, + { + "x": 0.086967, + "y": -58.124969, + "SlopeIncoming": 7392.94043, + "SlopeOutgoing": 7392.94043 + }, + { + "x": 0.173933, + "y": 552.083374, + "SlopeIncoming": 3395.157715, + "SlopeOutgoing": 4762.609375 + }, + { + "x": 0.452622, + "y": 1183.333374, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 2265.070801 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_FREE" + }, + { + "IncomingTangent": "CURVE_TANGENT_FREE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + } + ], + "vDomainMins": [ + 0.0, + -500.0 + ], + "vDomainMaxs": [ + 1.0, + 2000.0 + ] + }, + "InitialVacuumUpSpeed": [ + 400.0, + 400.0 + ], + "VacuumInitialVelSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": 0.0, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 3.105128 + }, + { + "x": 0.037948, + "y": 0.117833, + "SlopeIncoming": 7.669573, + "SlopeOutgoing": 7.669573 + }, + { + "x": 0.130385, + "y": 1.0, + "SlopeIncoming": 0.423242, + "SlopeOutgoing": 0.423242 + }, + { + "x": 0.356127, + "y": 0.2525, + "SlopeIncoming": -2.70552, + "SlopeOutgoing": -2.70552 + }, + { + "x": 0.5, + "y": 0.0, + "SlopeIncoming": -1.755022, + "SlopeOutgoing": 0.0 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + } + ], + "vDomainMins": [ + 0.0, + 0.0 + ], + "vDomainMaxs": [ + 0.5, + 1.0 + ] + }, + "InitialVacuumSideSpeed": [ + 0.0, + 0.0 + ], + "EffectDistanceToRadiusRemap": [ + 250.0, + 20.0, + 1.0, + 0.0 + ], + "AOERadius": 1377.95, + "AOETargetTypes": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY", + "AOETargetFlags": "", + "ParticleAOEHeal": "particles/environment/health_pack_aoe_heal.vpcf", + "bPhysicallyDropToTheGroundOnSpawn": true, + "fInitialSpawnXYSpeed": [ + 0.0, + 0.0 + ], + "friendlyModelParticle": "particles/environment/health_pack_dropped_ambient_amber_entity.vpcf", + "enemyModelParticle": "particles/environment/health_pack_dropped_ambient_amber_entity_enemy.vpcf", + "friendlyInteractiveParticle": "particles/environment/health_pack_dropped_ambient_amber_otg.vpcf", + "enemyInteractiveParticle": "particles/environment/health_pack_dropped_ambient_amber_otg_enemy.vpcf", + "fInitialSpawnZSpeed": [ + 50.0, + 200.0 + ], + "HoverOffset": 0.0, + "vacuumStartParticle": "particles/environment/spirit_orb_dropped_claim.vpcf", + "VacuumStartSound": "Powerup.HealthPack.Vacuum", + "SolidRadius": 10.0, + "RegenFixed": { + "Base": 150.0, + "PerMinuteAfterStart": 4.0 + } + }, + "medic_trooper_aoe_health_pickup_sapphire": { + "PickupRadius": { + "Base": 709, + "PerMinuteAfterStart": 59.0125, + "MaxValue": 1181.1, + "StartMinute": 10.0 + }, + "PickupSound": "Powerup.HealthPack.Pickup", + "PickupExpirationDuration": { + "Base": 18.0, + "PerMinuteAfterStart": 2.0, + "MaxValue": 40.0, + "StartMinute": 10.0 + }, + "hModel": "", + "gainedParticle": "particles/environment/health_pack_projectile_endcap.vpcf", + "friendlyParticle": "particles/environment/health_pack_dropped_ambient_sapphire.vpcf", + "enemyParticle": "particles/environment/health_pack_dropped_ambient_sapphire_enemy.vpcf", + "Color": [ + 0, + 0, + 0, + 0 + ], + "SameTeamOnly": true, + "HealFixed": { + "Base": 0.0, + "PerMinuteAfterStart": 0.0 + }, + "UseFixedDuration": true, + "RegenDuration": 2.0, + "RegenDurationTroopers": 8.0, + "RegenTrooperMulti": 1.3, + "MissingPctRegen": { + "Base": 16.0 + }, + "RegenHPS": 0.0, + "RegenModifier": { + "IsHidden": true, + "Attributes": "MODIFIER_ATTRIBUTE_MULTIPLE", + "HealingLoopSoundOverride": { + "LoopSound": "", + "StartSound": "Player.Heal.OverTime.LowPriority.Start", + "EndSound": "" + } + }, + "PicupIsVacuum": true, + "VacuumToPlayerSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": -16.041656, + "SlopeIncoming": 0.0, + "SlopeOutgoing": -15303.386719 + }, + { + "x": 0.031624, + "y": -500.0, + "SlopeIncoming": -483.901276, + "SlopeOutgoing": -483.901276 + }, + { + "x": 0.086967, + "y": -58.124969, + "SlopeIncoming": 7392.94043, + "SlopeOutgoing": 7392.94043 + }, + { + "x": 0.173933, + "y": 552.083374, + "SlopeIncoming": 3395.157715, + "SlopeOutgoing": 4762.609375 + }, + { + "x": 0.452622, + "y": 1183.333374, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 2265.070801 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_FREE" + }, + { + "IncomingTangent": "CURVE_TANGENT_FREE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + } + ], + "vDomainMins": [ + 0.0, + -500.0 + ], + "vDomainMaxs": [ + 1.0, + 2000.0 + ] + }, + "InitialVacuumUpSpeed": [ + 400.0, + 400.0 + ], + "VacuumInitialVelSpeedCurve": { + "spline": [ + { + "x": 0.0, + "y": 0.0, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 3.105128 + }, + { + "x": 0.037948, + "y": 0.117833, + "SlopeIncoming": 7.669573, + "SlopeOutgoing": 7.669573 + }, + { + "x": 0.130385, + "y": 1.0, + "SlopeIncoming": 0.423242, + "SlopeOutgoing": 0.423242 + }, + { + "x": 0.356127, + "y": 0.2525, + "SlopeIncoming": -2.70552, + "SlopeOutgoing": -2.70552 + }, + { + "x": 0.5, + "y": 0.0, + "SlopeIncoming": -1.755022, + "SlopeOutgoing": 0.0 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_LINEAR", + "OutgoingTangent": "CURVE_TANGENT_LINEAR" + } + ], + "vDomainMins": [ + 0.0, + 0.0 + ], + "vDomainMaxs": [ + 0.5, + 1.0 + ] + }, + "InitialVacuumSideSpeed": [ + 0.0, + 0.0 + ], + "EffectDistanceToRadiusRemap": [ + 250.0, + 20.0, + 1.0, + 0.0 + ], + "AOERadius": 1377.95, + "AOETargetTypes": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY", + "AOETargetFlags": "", + "ParticleAOEHeal": "particles/environment/health_pack_aoe_heal.vpcf", + "bPhysicallyDropToTheGroundOnSpawn": true, + "fInitialSpawnXYSpeed": [ + 0.0, + 0.0 + ], + "friendlyModelParticle": "particles/environment/health_pack_dropped_ambient_sapphire_entity.vpcf", + "enemyModelParticle": "particles/environment/health_pack_dropped_ambient_sapphire_entity_enemy.vpcf", + "friendlyInteractiveParticle": "particles/environment/health_pack_dropped_ambient_sapphire_otg.vpcf", + "enemyInteractiveParticle": "particles/environment/health_pack_dropped_ambient_sapphire_otg_enemy.vpcf", + "fInitialSpawnZSpeed": [ + 50.0, + 200.0 + ], + "HoverOffset": 0.0, + "vacuumStartParticle": "particles/environment/spirit_orb_dropped_claim.vpcf", + "VacuumStartSound": "Powerup.HealthPack.Vacuum", + "SolidRadius": 10.0, + "RegenFixed": { + "Base": 150.0, + "PerMinuteAfterStart": 4.0 + } + }, + "movement_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": true, + "NameLocString": "movement_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 150, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 300.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "Duration": 160.0, + "TimeMin": 5, + "TimeMax": 40, + "ModifierValues": [ + { + "ModifierValue": "MODIFIER_VALUE_STAMINA", + "valueMin": 2, + "valueMax": 4 + }, + { + "ModifierValue": "MODIFIER_VALUE_SPRINT_SPEED_BONUS", + "valueMin": 59.0551, + "valueMax": 157.48 + }, + { + "ModifierValue": "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE", + "valueMin": 40, + "valueMax": 80 + }, + { + "ModifierValue": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE", + "valueMin": 20, + "valueMax": 50 + } + ], + "AlwaysShowInStatModifierUI": [ + "MODIFIER_VALUE_SPRINT_SPEED_BONUS", + "MODIFIER_VALUE_SPRINT_SPEED_BONUS", + "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE" + ], + "LocalizationName": "movement_powerup_pickup", + "HudIcon": "file://{images}/hud/modifiers/icon_powerup.svg", + "SmallIconCssClass": "movement_pickup", + "ModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", + "HudDisplayLocation": "DISPLAY_HUD_NONE", + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE" + }, + "TempParticleSheetIndex": 8, + "Color": [ + 50, + 50, + 255 + ], + "MiniMapCssClass": "powerup_movement", + "AmbientSound": "Powerup.Movement_Lp" + }, + "neutral_camp_bug": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 120, + "SpawnIntervalInSeconds": 120 + }, + "neutral_camp_bug_herotest": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 10 + }, + "neutral_camp_medium": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 300, + "SpawnIntervalInSeconds": 290, + "NeutralType": "NEUTRAL_TROOPER_NORMAL" + }, + "neutral_camp_medium_herotest": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 30, + "NeutralType": "NEUTRAL_TROOPER_NORMAL" + }, + "neutral_camp_midboss": { + "SpawnIntervalChange": -60, + "SpawnIntervalMin": 300, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 420, + "NeutralType": "NEUTRAL_SUPER" + }, + "neutral_camp_strong": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 480, + "SpawnIntervalInSeconds": 335, + "NeutralType": "NEUTRAL_TROOPER_STRONG" + }, + "neutral_camp_strong_herotest": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 30, + "NeutralType": "NEUTRAL_TROOPER_STRONG" + }, + "neutral_camp_vaults": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 480, + "SpawnIntervalInSeconds": 300, + "NeutralType": "NEUTRAL_VAULT" + }, + "neutral_camp_vaults_herotest": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 30, + "NeutralType": "NEUTRAL_VAULT" + }, + "neutral_camp_weak": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 120, + "SpawnIntervalInSeconds": 85, + "NeutralType": "NEUTRAL_TROOPER_WEAK" + }, + "neutral_camp_weak_herotest": { + "SpawnIntervalChange": 0, + "SpawnIntervalMin": 0, + "IdleAmbient": "", + "AlertAmbient": "", + "InitialSpawnDelayInSeconds": 0, + "SpawnIntervalInSeconds": 30, + "NeutralType": "NEUTRAL_TROOPER_WEAK" + }, + "refresh_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1, + "ShowOnMinimap": true, + "NameLocString": "refresh_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 150, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 300.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "HudDisplayLocation": "DISPLAY_HUD_NONE" + }, + "TempParticleSheetIndex": 10, + "Color": [ + 203, + 143, + 252 + ], + "MiniMapCssClass": "powerup_refresh", + "AmbientSound": "Powerup.Survival_Lp" + }, + "small_gold_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "small_gold_pickup_label:p", + "PickupSound": "Powerup.Pickup.Souls", + "NameOffset": 60, + "GoldAmount": 23, + "GoldPerMinuteAmount": 2.0, + "Color": [ + 0, + 255, + 204 + ], + "DefaultMaterialGroupName": "gold", + "IsPermanentPickup": true + }, + "spirit_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "spirit_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_TECH_POWER", + "value": 2.0 + } + ] + }, + "DefaultMaterialGroupName": "purple", + "Color": [ + 88, + 20, + 180 + ] + }, + "spirit_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "spirit_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_TECH_POWER", + "value": 3.0 + } + ] + }, + "DefaultMaterialGroupName": "purple", + "Color": [ + 88, + 20, + 180 + ] + }, + "spirit_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "spirit_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Spirit", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_TECH_POWER", + "value": 4.0 + } + ] + }, + "DefaultMaterialGroupName": "purple", + "Color": [ + 88, + 20, + 180 + ] + }, + "survival_powerup_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "enemyParticle": "particles/environment/powerup_spawner_ambient.vpcf", + "gainedParticle": "particles/generic/bridge_buff.vpcf", + "hModel": "models/null.vmdl", + "SpawnSound": "Powerup.BridgeBuff.Spawn", + "PickupExpirationDuration": { + "Base": 300, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": true, + "NameLocString": "survival_powerup_pickup", + "PickupSound": "Powerup.Pickup.Generic", + "NameOffset": 150, + "AuraModifier": { + "IsHidden": true, + "AuraRadius": 300.0, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "HitsRequired": 1, + "HitSound": "Powerup.Pickup.Punch", + "DamagedParticle": "particles/environment/powerup_spawner_ambient_damaged.vpcf", + "CollisionRadius": 40.0, + "Modifer": { + "Duration": 160.0, + "TimeMin": 5, + "TimeMax": 40, + "ModifierValues": [ + { + "ModifierValue": "MODIFIER_VALUE_HEALTH_MAX", + "valueMin": 200.0, + "valueMax": 750.0 + }, + { + "ModifierValue": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND", + "valueMin": 4, + "valueMax": 40 + } + ], + "LocalizationName": "survival_powerup_pickup", + "AlwaysShowInStatModifierUI": [ + "MODIFIER_VALUE_HEALTH_MAX", + "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND" + ], + "HudIcon": "file://{images}/hud/modifiers/icon_powerup.svg", + "SmallIconCssClass": "survival_pickup", + "ModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", + "HudDisplayLocation": "DISPLAY_HUD_NONE", + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE" + }, + "TempParticleSheetIndex": 6, + "Color": [ + 122, + 184, + 29 + ], + "MiniMapCssClass": "powerup_survival", + "AmbientSound": "Powerup.Survival_Lp" + }, + "vehicle_bike_flying": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/bike_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_car_01": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/car_01_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_car_04": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/car_04_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_car_05": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/car_05_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_ground_ship_03": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/ground_ship_03_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_large_truck_01": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/large_truck_01_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_large_truck_02": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/large_truck_02_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "vehicle_mini_truck_03": { + "RespawnTime": 180.0, + "Health": 100000000, + "BreakOnDodgeTouch": false, + "SolidAfterDeath": false, + "RenderAfterDeath": false, + "DamagedByAbilities": true, + "DamagedByMelee": true, + "DamagedByBullets": true, + "InitialSpawnTime": 0, + "PrimaryDropChance": 60.0, + "PrimaryPickups": [ + { + "Pickup": "small_gold_pickup", + "PickupWeight": 1.0 + } + ], + "RollType": "ECitadelRandomRoll_BreakableGoldPickup", + "hModel": "models/props_vehicles/mini_truck_03_breakable.vmdl", + "AnimgraphParamOnHit": "b_Hit_Trigger", + "DropChance": 0.0, + "AnimgraphParamDamageReceived": "", + "DamageSound": "", + "IsPermanent": true, + "IsMantleable": true + }, + "wp_permanent_pickup": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "wp_permanent_pickup_label", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT", + "value": 3 + } + ] + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 200, + 85, + 0 + ] + }, + "wp_permanent_pickup_lv2": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "wp_permanent_pickup_label_lv2", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT", + "value": 4 + } + ] + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 200, + 85, + 0 + ] + }, + "wp_permanent_pickup_lv3": { + "PickupRadius": { + "Base": 85.0, + "PerMinuteAfterStart": 0 + }, + "friendlyParticle": "particles/environment/breakable_item_drop.vpcf", + "enemyParticle": "particles/environment/breakable_item_drop.vpcf", + "gainedParticle": "particles/generic/powerup_spawner_gained.vpcf", + "hModel": "models/props_gameplay/powerup_idol/powerup_idol.vmdl", + "SpawnSound": "Powerup.Spawn.Generic", + "PickupExpirationDuration": { + "Base": 30, + "PerMinuteAfterStart": 0 + }, + "ParticleRadius": 1.5, + "ShowOnMinimap": false, + "NameLocString": "wp_permanent_pickup_label_lv3", + "PickupSound": "Powerup.Pickup.Weapon", + "NameOffset": 60, + "IsPermanentPickup": true, + "Modifer": { + "ScriptValues": [ + { + "ModifierValue": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT", + "value": 6 + } + ] + }, + "DefaultMaterialGroupName": "orange", + "Color": [ + 200, + 85, + 0 + ] + }, + "xp_orb": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 24, + "OrbSpawnOffsetRandomXYZ": 0, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 40.0, + "UpSpeedMin": 65.0, + "UpSpeedMax": 65.0, + "DownSpeed": 20.0, + "OscillateFrequency": 1.0, + "LifeTime": 3.0, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.1, + "InvulDuration": 0.12, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": false, + "KillerPlaneOffset": 0, + "OrbClaimWindow": 0, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65 + }, + "xp_orb_idol_dropoff": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 10.0, + "OrbSpawnOffsetRandomXYZ": 10.0, + "GravityScale": 0.0, + "LateralSpeedMin": 10.0, + "LateralSpeedMax": 60.0, + "UpSpeedMin": 10.0, + "UpSpeedMax": 60.0, + "DownSpeed": 20.0, + "OscillateFrequency": 1.0, + "LifeTime": 3.0, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.1, + "InvulDuration": 0.12, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": false, + "KillerPlaneOffset": 0, + "OrbClaimWindow": 0, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65 + }, + "xp_orb_neutral": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.4, + "OrbSpawnDelayMax": 0.7, + "OrbSpawnOffsetZ": 30, + "OrbSpawnOffsetRandomXYZ": 64.0, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 40.0, + "UpSpeedMin": 30.0, + "UpSpeedMax": 40.0, + "DownSpeed": 20.0, + "OscillateFrequency": 0.01, + "LifeTime": 1.7, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.2, + "InvulDuration": 0.2, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": true, + "KillerPlaneOffset": 15.0, + "OrbClaimWindow": 0.06, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65, + "KillerPlaneHorizontalDecayRate": 15.0, + "LateralMoveDuration": 0.3, + "KillerPlaneHorizontalSpeedX": 40.0, + "KillerPlaneHorizontalSpeedY": 55.0, + "KillerPlaneVerticalSpeed": 70.0, + "KillerPlaneSpeedNoise": 10.0, + "KillerPlaneLaunchOffset": 15.0, + "KillerPlaneLaunchDelay": 0.1, + "Radius": 1.2 + }, + "xp_orb_objective": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 0, + "OrbSpawnOffsetRandomXYZ": 64, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 60.0, + "UpSpeedMin": 65.0, + "UpSpeedMax": 65.0, + "DownSpeed": 20.0, + "OscillateFrequency": 1.0, + "LifeTime": 3.0, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.1, + "InvulDuration": 0.12, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": false, + "KillerPlaneOffset": 0, + "OrbClaimWindow": 0, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65, + "IsObjective": true + }, + "xp_orb_player_kill": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 24, + "OrbSpawnOffsetRandomXYZ": 0, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 40.0, + "UpSpeedMin": 65.0, + "UpSpeedMax": 65.0, + "DownSpeed": 20.0, + "OscillateFrequency": 1.0, + "LifeTime": 3.0, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.1, + "InvulDuration": 0.12, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": false, + "KillerPlaneOffset": 0, + "OrbClaimWindow": 0, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65 + }, + "xp_orb_siege_trooper": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 30, + "OrbSpawnOffsetRandomXYZ": 64.0, + "GravityScale": 0.0, + "LateralSpeedMin": 20.0, + "LateralSpeedMax": 20.0, + "UpSpeedMin": 25.0, + "UpSpeedMax": 25.0, + "DownSpeed": 20.0, + "OscillateFrequency": 0.01, + "LifeTime": 3.0, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.2, + "BurstSpeedDuration": 0.2, + "InvulDuration": 0.2, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": true, + "KillerPlaneOffset": 15.0, + "OrbClaimWindow": 0.06, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65, + "KillerPlaneHorizontalDecayRate": 15.0, + "KillerPlaneHorizontalSpeedX": 65.0, + "KillerPlaneHorizontalSpeedY": 55.0, + "KillerPlaneVerticalSpeed": 115.0, + "KillerPlaneSpeedNoise": 10.0, + "KillerPlaneLaunchOffset": 15.0, + "KillerPlaneLaunchDelay": 0.1, + "Radius": 2.0 + }, + "xp_orb_spawner": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.4, + "OrbSpawnDelayMax": 0.7, + "OrbSpawnOffsetZ": 30, + "OrbSpawnOffsetRandomXYZ": 64.0, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 40.0, + "UpSpeedMin": 65.0, + "UpSpeedMax": 65.0, + "DownSpeed": 20.0, + "OscillateFrequency": 0.01, + "LifeTime": 0.7, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.2, + "InvulDuration": 0.2, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": true, + "KillerPlaneOffset": 15.0, + "OrbClaimWindow": 0.06, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65, + "KillerPlaneHorizontalDecayRate": 15.0, + "LateralMoveDuration": 0.3, + "KillerPlaneHorizontalSpeedX": 40.0, + "KillerPlaneHorizontalSpeedY": 55.0, + "KillerPlaneVerticalSpeed": 115.0, + "KillerPlaneSpeedNoise": 10.0, + "KillerPlaneLaunchOffset": 15.0, + "KillerPlaneLaunchDelay": 0.1, + "Radius": 1.2 + }, + "xp_orb_trooper": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.4, + "OrbSpawnDelayMax": 0.7, + "OrbSpawnOffsetZ": 30, + "OrbSpawnOffsetRandomXYZ": 64.0, + "GravityScale": 0.0, + "LateralSpeedMin": 40.0, + "LateralSpeedMax": 40.0, + "UpSpeedMin": 65.0, + "UpSpeedMax": 65.0, + "DownSpeed": 20.0, + "OscillateFrequency": 0.01, + "LifeTime": 0.7, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.2, + "InvulDuration": 0.2, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": true, + "KillerPlaneOffset": 15.0, + "OrbClaimWindow": 0.06, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65, + "KillerPlaneHorizontalDecayRate": 15.0, + "LateralMoveDuration": 0.3, + "KillerPlaneHorizontalSpeedX": 40.0, + "KillerPlaneHorizontalSpeedY": 55.0, + "KillerPlaneVerticalSpeed": 115.0, + "KillerPlaneSpeedNoise": 10.0, + "KillerPlaneLaunchOffset": 15.0, + "KillerPlaneLaunchDelay": 0.1, + "Radius": 1.2 + }, + "xp_orb_vault": { + "OrbModel": "", + "FriendlyGlowParticle": "particles/generic/spirit_orb_ambient.vpcf", + "EnemyGlowParticle": "particles/generic/spirit_orb_ambient_enemy.vpcf", + "GoldReceivedParticle": "", + "FriendlyOrbDeniedParticle": "particles/generic/spirit_xp_denied_enemy.vpcf", + "EnemyOrbDeniedParticle": "particles/generic/spirit_xp_denied.vpcf", + "FriendlyOrbEarnedParticle": "particles/generic/spirit_xp_earned.vpcf", + "EnemyOrbEarnedParticle": "particles/generic/spirit_xp_earned_enemy.vpcf", + "OrbSpawnDelayMin": 0.3, + "OrbSpawnDelayMax": 0.3, + "OrbSpawnOffsetZ": 24, + "OrbSpawnOffsetRandomXYZ": 0, + "GravityScale": 0.0, + "LateralSpeedMin": 0.0, + "LateralSpeedMax": 0.0, + "UpSpeedMin": 85.0, + "UpSpeedMax": 105.0, + "DownSpeed": 20.0, + "OscillateFrequency": 1.0, + "LifeTime": 0.3, + "CollisionRadius": 12.0, + "BurstSpeedMultiplier": 1.5, + "BurstSpeedDuration": 0.1, + "InvulDuration": 0.12, + "OrbClaimed": "Player.ClaimOrb", + "OrbClaimedTeammate": "Teammate.ClaimOrb", + "OrbDenied": "Player.Deny", + "OrbDeniedPlayer": "Player.Denied", + "UseKillerPlaneOffsets": false, + "KillerPlaneOffset": 0, + "OrbClaimWindow": 0, + "PredictedHitLimboGlowParticle": "particles/generic/spirit_orb_processing.vpcf", + "OrbHitConfirm": "Player.ClaimOrb.Hit", + "FriendlyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit.vpcf", + "EnemyHitConfirmParticle": "particles/generic/spirit_orb_ambient_hit_enemy.vpcf", + "OrbHitPredicted": "Player.ClaimOrb.Hit", + "InvulDurationMin": 0.35, + "InvulDurationMax": 0.65 + } +} \ No newline at end of file diff --git a/data/json/npc-data.json b/data/json/npc-data.json new file mode 100644 index 00000000..084875d6 --- /dev/null +++ b/data/json/npc-data.json @@ -0,0 +1,4371 @@ +{ + "alt_npc_boss_tier1": { + "BackDoorProtectionRange": 30.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "ActivationTime": 10.0 + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.3048, + "Hull": 1, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 10 + } + ], + "InvulRange": 24.0, + "MaxHealth": 5500, + "MeleeAttemptRange": 5.0, + "MeleeHitRange": 7.0, + "MinMeleeAttackTime": 1.5, + "MitigateDamageFromPlayers": true, + "Name": "alt_npc_boss_tier1", + "OutlineRange": 31.75, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerDPS": 116.0, + "PlayerDamageResistPct": -25.0, + "RunSpeed": 7.62, + "SightRangeNPCs": 17.78, + "SightRangePlayers": 34.0, + "Tier1PlayerClipCapsuleHeight": 5.69, + "Tier1PlayerClipCapsuleRadius": 0.8128, + "TrooperDPS": 35.0, + "TrooperDamageResistPct": 42.5, + "TurnRate": 360, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 16, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 1, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 80.0, + "SustainedDPS": 80.0 + } + }, + "alt_npc_boss_tier2": { + "AoeWaveHealthThreshold": 0.25, + "BackDoorProtectionRange": 55.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "flShieldImpactDirectionOffset": 50.0 + }, + "BeamTurnToFire": true, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 10, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "5m", + "FireDuration": 5, + "FireDPS": 25, + "FireDPSTrooperFactor": 0.3, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + }, + "LosCheck": "ELOSCheck_Head_IgnoreObscureBlockers" + }, + "Key": "citadel_ability_tier2boss_rocket_barrage", + "Name": "Rocket Barrage" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 6.0, + "AbilityCastRange": 34.92, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 1.0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 1250, + "PathWidth": 0.762, + "MaxHPDPS": 2, + "DPS": 125, + "CreepDPS": 190, + "TrackingSpeed": 0.762, + "SweepSpeed": 0.0254 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "LaserCharge": { + "Duration": 1.5 + }, + "LaserLeft": { + "BeamStartSearchPos": "head_left", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "LaserMid": { + "BeamStartSearchPos": "head_mid" + }, + "LaserRight": { + "BeamStartSearchPos": "head_right", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "Key": "citadel_ability_tier2boss_laser_beam", + "Name": "Laser" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 6, + "AbilityDuration": 0, + "AbilityCastRange": 12.0, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ActivationDistance": 12.0 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "Key": "citadel_ability_tier2boss_stomp", + "Name": "Stomp" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 3, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 2.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "WaveSpeed": "16m", + "WaveStartRadius": "4m", + "WaveFinalRadius": "40m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "AG2SourceName": "citadel_ability_tier2boss_rocket_barrage", + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 300, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "SilenceModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "DisarmModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "SlowModifier": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + } + }, + "Key": "citadel_ability_tier2boss_aoe_wave", + "Name": "citadel_ability_tier2boss_aoe_wave" + } + }, + "BurstCooldown": 0.2, + "BurstDuration": 1.0, + "EmpoweredModifierLevel1": { + "MaxHealth": 9000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "EmpoweredModifierLevel2": { + "MaxHealth": 12000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "FriendlyAuraModifier": { + "IsHidden": true, + "AuraRadius": 28.0, + "LOSCheck": "ELOSCheck_Bounds", + "modifierProvidedByAura": { + "TECH_ARMOR_DAMAGE_RESIST": 15, + "BULLET_ARMOR_DAMAGE_RESIST": 15 + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY" + }, + "Hull": 2, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 35 + } + ], + "InvulModifier": { + "ShieldRadius": 7.62 + }, + "InvulModifierRange": 22.0, + "MaxHealth": 6000, + "MeleeAttackRadius": 5.08, + "MeleeAttemptRange": 15.24, + "MeleeDamage": 300, + "MeleeDamageHealthPct": 10.0, + "MeleeDuration": 0.9, + "MeleeHitTime": 0.6, + "MeleeTargetRadius": 5.08, + "Name": "alt_npc_boss_tier2", + "NearbyEnemyResist": { + "NearbyEnemyResistRange": 50.8, + "ResistValues": [ + 0, + 0, + 0, + 20, + 30, + 40, + 50 + ] + }, + "OutlineRange": 55.88, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerInitialSightRange": 22.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 30.48, + "RangeMax": 50.8 + }, + "SightRange": 36.0, + "SightRangeNPCs": 28.0, + "SightRangePlayers": 23.98, + "StaggerWatcherModifier": { + "IsHidden": true, + "BuildUpMax": 5.0, + "AdditionlPlayerMinContribution": 0.2, + "StaggeredModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "BuildUpModifier": { + "UseBaseWeaponCycleTimeForDelay": false, + "BuildUpDecayDelay": 2.0, + "BuildupMode": "BUILDUP_MODE_ONE_AND_DONE", + "BuildupAffectedByEffectiveness": true, + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "ProcDamageTypes": [ + "CITADEL_DAMAGETYPE_BULLET" + ] + }, + "StatTrackerAuraModifier": { + "IsHidden": true, + "AuraRadius": 32.0, + "modifierProvidedByAura": { + "DebuffType": "MODIFIER_DEBUFF_NO" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "StompAttemptRadius": 12.57, + "StompDamage": 350.0, + "StompDamageMaxHealthPercent": 15.0, + "StompDamageTrooperRate": 0.3, + "StompImpactHeight": 9.0, + "StompImpactRadius": 14.5, + "StompTossUpMagnitude": 1.25, + "StunDuration": 2.0, + "SweepAdjustSpeed": 12.7, + "SweepMaxAngle": 0.0, + "SweepMaxRange": 0.0, + "SweepRadius": 5.08, + "SweepSpeed": 30.48, + "SweepZScale": 0.5, + "TossSpeed": 8.89 + }, + "alt_npc_boss_tier2_weak": { + "AoeWaveHealthThreshold": 0.25, + "BackDoorProtectionRange": 55.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "flShieldImpactDirectionOffset": 50.0 + }, + "BeamTurnToFire": true, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 10, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "5m", + "FireDuration": 5, + "FireDPS": 25, + "FireDPSTrooperFactor": 0.3, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + }, + "LosCheck": "ELOSCheck_Head_IgnoreObscureBlockers" + }, + "Key": "citadel_ability_tier2boss_rocket_barrage", + "Name": "Rocket Barrage" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 6.0, + "AbilityCastRange": 34.92, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 1.0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 1250, + "PathWidth": 0.762, + "MaxHPDPS": 2, + "DPS": 125, + "CreepDPS": 190, + "TrackingSpeed": 0.762, + "SweepSpeed": 0.0254 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "LaserCharge": { + "Duration": 1.5 + }, + "LaserLeft": { + "BeamStartSearchPos": "head_left", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "LaserMid": { + "BeamStartSearchPos": "head_mid" + }, + "LaserRight": { + "BeamStartSearchPos": "head_right", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "Key": "citadel_ability_tier2boss_laser_beam", + "Name": "Laser" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 6, + "AbilityDuration": 0, + "AbilityCastRange": 12.0, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ActivationDistance": 12.0 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "Key": "citadel_ability_tier2boss_stomp", + "Name": "Stomp" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 3, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 2.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "WaveSpeed": "16m", + "WaveStartRadius": "4m", + "WaveFinalRadius": "40m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "AG2SourceName": "citadel_ability_tier2boss_rocket_barrage", + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 300, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "SilenceModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "DisarmModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "SlowModifier": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + } + }, + "Key": "citadel_ability_tier2boss_aoe_wave", + "Name": "citadel_ability_tier2boss_aoe_wave" + } + }, + "BurstCooldown": 0.2, + "BurstDuration": 1.0, + "EmpoweredModifierLevel1": { + "MaxHealth": 9000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "EmpoweredModifierLevel2": { + "MaxHealth": 12000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "FriendlyAuraModifier": { + "IsHidden": true, + "AuraRadius": 28.0, + "LOSCheck": "ELOSCheck_Bounds", + "modifierProvidedByAura": { + "TECH_ARMOR_DAMAGE_RESIST": 15, + "BULLET_ARMOR_DAMAGE_RESIST": 15 + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY" + }, + "Hull": 2, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 35 + } + ], + "InvulModifier": { + "ShieldRadius": 7.62 + }, + "InvulModifierRange": 22.0, + "MaxHealth": 6000, + "MeleeAttackRadius": 5.08, + "MeleeAttemptRange": 15.24, + "MeleeDamage": 300, + "MeleeDamageHealthPct": 10.0, + "MeleeDuration": 0.9, + "MeleeHitTime": 0.6, + "MeleeTargetRadius": 5.08, + "Name": "alt_npc_boss_tier2_weak", + "NearbyEnemyResist": { + "NearbyEnemyResistRange": 50.8, + "ResistValues": [ + 0, + 0, + 0, + 20, + 30, + 40, + 50 + ] + }, + "OutlineRange": 55.88, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerInitialSightRange": 22.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 30.48, + "RangeMax": 50.8 + }, + "SightRange": 36.0, + "SightRangeNPCs": 28.0, + "SightRangePlayers": 23.98, + "StaggerWatcherModifier": { + "IsHidden": true, + "BuildUpMax": 5.0, + "AdditionlPlayerMinContribution": 0.2, + "StaggeredModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "BuildUpModifier": { + "UseBaseWeaponCycleTimeForDelay": false, + "BuildUpDecayDelay": 2.0, + "BuildupMode": "BUILDUP_MODE_ONE_AND_DONE", + "BuildupAffectedByEffectiveness": true, + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "ProcDamageTypes": [ + "CITADEL_DAMAGETYPE_BULLET" + ] + }, + "StatTrackerAuraModifier": { + "IsHidden": true, + "AuraRadius": 32.0, + "modifierProvidedByAura": { + "DebuffType": "MODIFIER_DEBUFF_NO" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "StompAttemptRadius": 12.57, + "StompDamage": 350.0, + "StompDamageMaxHealthPercent": 15.0, + "StompDamageTrooperRate": 0.3, + "StompImpactHeight": 9.0, + "StompImpactRadius": 14.5, + "StompTossUpMagnitude": 1.25, + "StunDuration": 2.0, + "SweepAdjustSpeed": 12.7, + "SweepMaxAngle": 0.0, + "SweepMaxRange": 0.0, + "SweepRadius": 5.08, + "SweepSpeed": 30.48, + "SweepZScale": 0.5, + "TossSpeed": 8.89 + }, + "alt_npc_boss_tier3": { + "ArmAttackCooldownMax": 10.0, + "ArmAttackCooldownMin": 4.0, + "ArmAttackRadius": 3.81, + "BackdoorProtection": { + "HealthPerSecondRegen": 75.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0 + }, + "BoundAbilities": { + "ESlot_Weapon_Primary": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0 + }, + "WeaponInfo": { + "BulletSpeed": 635.0, + "BulletDamage": 106.0, + "RoundsPerSecond": 1.8868, + "ClipSize": 16, + "ReloadTime": 1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 25.4, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 200.0, + "SustainedDPS": 178.9 + }, + "StartTrained": true, + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityType": "EAbilityType_Weapon", + "AbilityPointsCost": 1, + "HUDPanel": { + "HUDElements": [ + { + "Context": "gun", + "Type": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN" + } + ] + }, + "DOFWhileZoomed": { + "DofNearCrisp": 200.0, + "DofFarCrisp": 100.0, + "DofFarBlurry": 7000.0 + }, + "AG2SourceName": "weapon", + "Key": "citadel_weapon_bosstier3_set", + "Name": "citadel_weapon_bosstier3_set" + }, + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 0, + "AbilityCastRange": 30.48, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 2000, + "PathWidth": 1.016, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "BeamModifier": { + "LaserDPSToPlayers": 440.0, + "LaserDPSMaxHealth": 5, + "LaserDPSToNPCs": 80.0, + "AuraDropTickRate": 0.5, + "GroundAuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "AuraRadius": 4.064, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ], + "Duration": 4, + "TickRate": 0.5, + "NPCDPS": 80, + "PlayerDPS": 100, + "MaxHealthDPS": 4 + } + } + }, + "Key": "citadel_ability_tier3boss_laser_beam", + "Name": "Patron Laser" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 1, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 3.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageNonHero": 500, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "SkipFrames": 6, + "WaveSpeed": "16m", + "WaveStartRadius": "2m", + "WaveFinalRadius": "12m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "PreviewModifier": { + "ShrineChargeOffset": 300.0 + }, + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "WaveHeight": 10.16, + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 600, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "CurseModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY", + "EnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "SkipFrames" + ] + } + } + }, + "Key": "citadel_ability_tier3boss_aoe_wave", + "Name": "Patron" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 4, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "SkipFrames": 6, + "SlowPercent": 30 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_NONE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_PRESS", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "projectileInfo": { + "Speed": 40.64, + "UpSpeed": 0, + "Behaviors": "PBF_StickToWorld | PBF_StartDetonateTimeOnHitTarget | PBF_StartDetonateTimeOnHitWorld | PBF_DisableTouchOnHit | PBF_OnlyTouchWorld" + }, + "CooldownMax": 12.0, + "CooldownMin": 6.0, + "DetonationTimeMax": 4.0, + "DetonationTimeMin": 4.0, + "BossHealthMax": 1.0, + "BossHealthMin": 0.2, + "BombDropDist": 400.0, + "ExplodeRadius": 16.51, + "BombOffsets": 300.0, + "BaseDamage": 300.0, + "DamageNonPlayer": 500.0, + "MaxHealthPctDamage": 0.2, + "DebuffDuration": 3.0, + "WarningOffset": 32.0, + "CurseModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY", + "EnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "SkipFrames" + ] + }, + "Key": "citadel_ability_tier3boss_drop_bombs", + "Name": "Patron" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 12, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "6m", + "FireDuration": 5, + "FireDPS": 25, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + } + }, + "Key": "citadel_ability_tier3boss_rocket_barrage", + "Name": "Patron" + } + }, + "CoreRadius": 3.556, + "CoreVerticalOffset": 350, + "DefaultMoveSpeed": 5.08, + "DefenderInPitInvulnerable": { + "EnabledStateMask": "MODIFIER_STATE_TIER3_DEFENDER_IN_PIT" + }, + "DyingModifier": { + "EnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_INVULNERABLE | MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_UNKILLABLE" + }, + "EnemyTrooperProtectionRange": 40.0, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0 + } + ], + "LaserCooldownPhase1": 10.0, + "LaserCooldownPhase2": 12.0, + "LaserDurationPhase1": 4.5, + "LaserDurationPhase2": 3.0, + "LaserMoveSpeed": 5.08, + "MaxHealth": 12000, + "Name": "alt_npc_boss_tier3", + "ObjectiveHealthGrowthPhase1": { + "GrowthPerMinute": 250, + "TickRate": 60.0, + "GrowthStartTimeInMinutes": 20 + }, + "ObjectiveHealthGrowthPhase2": { + "GrowthPerMinute": 450, + "TickRate": 60.0, + "GrowthStartTimeInMinutes": 1 + }, + "ObjectiveRegen": { + "OutOfCombatHealthRegen": 120.0, + "OutOfCombatRegenDelay": 20.0 + }, + "Phase1BossScale": 0.8, + "Phase1DyingBegin": 5.0, + "Phase1DyingDrop": 1.0, + "Phase1DyingTransformUp": 4.1, + "Phase1DyingWait": 3.4, + "Phase1Modifier": { + "EnabledStateMask": "MODIFIER_STATE_UNKILLABLE", + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "ForwardOffset": 0.0, + "PitRadius": 13.97, + "VisualHeight": 7.62 + }, + "Phase1ObserverPitch": 55, + "Phase2BossScale": 1.0, + "Phase2DamagePulseModifier": { + "IsHidden": true, + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "MaxTargets": 3, + "Radius": 19.05, + "DamagePerPulse": 75.0 + }, + "Phase2Health": 12000, + "Phase2ObserverPitch": 50, + "Phase2SightRange": 15.24, + "PhysicsImpulseMultiplier": 0, + "PostShrineTransition": 2.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 25.4, + "RangeMax": 50.8 + }, + "RotateSpeed": 0.00762, + "ShrineAttackHealthLossPerAttack": 0.15, + "ShrineAttackMinTimeBetweenAttacks": 10.0, + "SightRangeNPCs": 76.2, + "SightRangePlayers": 76.2, + "TransitionLightTime01": 2.5, + "TransitionLightTime02": 3.2, + "TransitionLightTime03": 4.0, + "TransitionLightTime04": 4.3, + "vPhase1ObserverOrigin": [ + -600, + 0, + 2000 + ], + "vPhase2ObserverOrigin": [ + -1000, + 0, + 1500 + ] + }, + "bullet_redirect_volume": { + "Name": "bullet_redirect_volume" + }, + "bullet_time_warp": { + "Name": "bullet_time_warp" + }, + "citadel_bounce_pad": { + "Name": "citadel_bounce_pad" + }, + "citadel_cat_animating": { + "Name": "citadel_cat_animating" + }, + "citadel_fissure_wall": { + "Name": "citadel_fissure_wall" + }, + "citadel_hideout_ball": { + "BallTouchRadius": 1.016, + "ConsecutiveJugglesVsRandomness": { + "pline": [ + { + "x": 0.0, + "y": 0.0, + "SlopeIncoming": 0.0, + "SlopeOutgoing": 0.0 + }, + { + "x": 1.659156, + "y": 0.0, + "SlopeIncoming": 45.28, + "SlopeOutgoing": 45.28 + }, + { + "x": 2.556732, + "y": 115.768867, + "SlopeIncoming": 16.865499, + "SlopeOutgoing": 16.865499 + }, + { + "x": 30.0, + "y": 400.0, + "SlopeIncoming": 9.854584, + "SlopeOutgoing": 9.854584 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + } + ], + "vDomainMins": [ + 0.0, + 0.0 + ], + "vDomainMaxs": [ + 30.0, + 400.0 + ] + }, + "DamagePositionOffset": 32.0, + "ForceMult": 10.0, + "ForceMultBullet": 30.0, + "ForceMultPlayer": 5.0, + "ForceVSCameraPitch": { + "pline": [ + { + "x": -89.0, + "y": 0.133396, + "SlopeIncoming": 0.002847, + "SlopeOutgoing": 0.002847 + }, + { + "x": -8.672765, + "y": 0.362075, + "SlopeIncoming": 0.006442, + "SlopeOutgoing": 0.006442 + }, + { + "x": 45.516243, + "y": 1.0, + "SlopeIncoming": 0.002053, + "SlopeOutgoing": 0.002053 + }, + { + "x": 65.598053, + "y": 0.514528, + "SlopeIncoming": -0.022912, + "SlopeOutgoing": -0.022912 + }, + { + "x": 78.348412, + "y": 0.247736, + "SlopeIncoming": -0.008957, + "SlopeOutgoing": -0.008957 + }, + { + "x": 89.0, + "y": 0.304906, + "SlopeIncoming": 0.005367, + "SlopeOutgoing": 0.005367 + } + ], + "tangents": [ + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + }, + { + "IncomingTangent": "CURVE_TANGENT_SPLINE", + "OutgoingTangent": "CURVE_TANGENT_SPLINE" + } + ], + "vDomainMins": [ + -89.0, + 0.0 + ], + "vDomainMaxs": [ + 89.0, + 1.0 + ] + }, + "InheritPlayerSpeedMultiplier": 0.00635, + "MinPlayerBallTouchForce": 80.0, + "MinPlayerHeavyMeleeForce": 2400.0, + "MinPlayerLightMeleeForce": 600.0, + "Name": "citadel_hideout_ball", + "PlayerLightMeleeChipAngle": 60.0, + "fl_MaxExtraGravityScale": 0.9 + }, + "citadel_hideout_clock": { + "HourChimeInterval": 2.3, + "Name": "citadel_hideout_clock" + }, + "citadel_hideout_shootable_target_spawner": { + "BallGoalThresHold": 40.0, + "BallMaxDist": 3000.0, + "FirstThink": 4.0, + "Name": "citadel_hideout_shootable_target_spawner", + "PigeonMaxCount": 15, + "ThinkRate": 0.1 + }, + "citadel_item_pickup_rejuv": { + "AbilityProjectile": "ability_item_pickup_effects", + "Name": "citadel_item_pickup_rejuv", + "PunchPickupModifier": { + "EnabledStateMask": "MODIFIER_STATE_IS_MELEE_TARGET", + "IsHidden": true, + "NearRejuvAuraModifier": { + "IsHidden": true, + "AuraRadius": 7.62, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_REJUVINATOR" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + } + }, + "RebirthModifier": { + "HEALTH_MAX_PERCENT": 0.0, + "FIRE_RATE": 0.0, + "TECH_DAMAGE_PERCENT": 0.0, + "RespawnLifePct": 100.0, + "RespawnDelay": 3.0 + } + }, + "citadel_item_pickup_rejuv_herotest": { + "AbilityProjectile": "ability_item_pickup_effects", + "Name": "citadel_item_pickup_rejuv_herotest", + "PunchPickupModifier": { + "EnabledStateMask": "MODIFIER_STATE_IS_MELEE_TARGET", + "IsHidden": true, + "NearRejuvAuraModifier": { + "IsHidden": true, + "AuraRadius": 7.62, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_REJUVINATOR" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + } + }, + "RebirthModifier": { + "HEALTH_MAX_PERCENT": 0.0, + "FIRE_RATE": 0.0, + "TECH_DAMAGE_PERCENT": 0.0, + "RespawnLifePct": 100.0, + "RespawnDelay": 3.0 + } + }, + "citadel_item_punchable_gold": { + "BobFrequency": 1.5, + "BobHeight": 0.0508, + "GroundOffset": 60, + "Name": "citadel_item_punchable_gold", + "PunchPickupModifier": { + "EnabledStateMask": "MODIFIER_STATE_IS_MELEE_TARGET", + "IsHidden": true, + "AuraRadius": 5.08, + "PhysicsRadius": 0.508, + "modifierProvidedByAura": { + "IsHidden": true, + "EnabledStateMask": "MODIFIER_STATE_NEAR_PUNCHABLE_PICKUP" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + } + }, + "citadel_spider_animating": { + "Name": "citadel_spider_animating" + }, + "citadel_viscous_ball": { + "Name": "citadel_viscous_ball", + "PhysicsRadius": 1.016 + }, + "destroyable_building": { + "BackdoorBulletResistModifier": { + "BulletResist": 60, + "BulletResistReductionPerHero": 20 + }, + "EnemyTrooperProtectionRange": 40.0, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 20 + } + ], + "MaxHealthFinal": 8775, + "MaxHealthGenerator": 5000, + "MaxHealthGeneratorSecond": 10000, + "Name": "destroyable_building", + "PowerGenerator": { + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "RangedArmorModifier": { + "RangeMin": 33.02, + "RangeMax": 33.02, + "InvulnRange": 11.43, + "PlayersOnly": true + }, + "TrooperJumpRange": 17.78 + }, + "nano_rollermine": { + "Name": "nano_rollermine", + "SightRangeNPCs": 26.01, + "SightRangePlayers": 26.01 + }, + "neutral_base": { + "GoldReward": 89, + "GoldRewardBonusPercentPerMinute": 1.08, + "Name": "neutral_base", + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SuppressOtherOutlinesWhenVisible": true, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 0, + "RoundsPerSecond": 3.3333, + "ClipSize": 10, + "ReloadTime": 1.5, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 0.0, + "SustainedDPS": 0.0 + } + }, + "neutral_sinners_sacrifice": { + "BreakableForceScale": 3.0, + "DamagedByAbilities": false, + "DamagedByBullets": false, + "DyingDuration": 0.0, + "FixedMeleeDamage": true, + "GoldReward": 155, + "GoldRewardBonusPercentPerMinute": 1.08, + "InitialSpawnDelay": 480, + "IntrinsicModifiers": [ + { + "EnabledStateMask": "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE" + } + ], + "MaxHealth": 500, + "Name": "neutral_sinners_sacrifice", + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "PhysicsImpulseMultiplier": 0, + "RetaliateDamage": 80.0, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SpawnBreakablesOnDeath": true, + "SpawnInterval": 300, + "SuppressOtherOutlinesWhenVisible": true, + "TrooperType": "NEUTRAL_SINNERS_SACRIFICE", + "VaultMiniGameHitWindow": 0.5, + "VaultMiniGameTime": 3.0, + "VaultSuccessDestroyTime": 1.3, + "VaultSuccessLightsScroll": 3.0, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 0, + "RoundsPerSecond": 3.3333, + "ClipSize": 10, + "ReloadTime": 1.5, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 0.0, + "SustainedDPS": 0.0 + } + }, + "neutral_trooper_normal": { + "FaceEnemyWhileIdle": true, + "GoldReward": 68, + "GoldRewardBonusPercentPerMinute": 1.08, + "HullCapsuleHeight": 4.318, + "HullCapsuleRadius": 0.762, + "InitialSpawnDelay": 300, + "IntrinsicModifiers": [ + { + "BULLET_DAMAGE_REDUCTION_PERCENT": 50.0, + "ABILITY_DAMAGE_REDUCTION_PERCENT": 45.0 + } + ], + "MaxHealth": 322, + "Name": "neutral_trooper_normal", + "NeutralDamageGrowth": { + "DamageGrowthPctPerMin": 0.5 + }, + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "PhysicsImpulseMultiplier": 0.0, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SpawnInterval": 290, + "SuppressOtherOutlinesWhenVisible": true, + "WeakPointCount": 2, + "WeakPointRespawnTime": 3.0, + "WeakPointType": "ENWP_Med", + "WeaponInfo": { + "BulletSpeed": 152.4, + "BulletDamage": 6.125, + "RoundsPerSecond": 2.0, + "ClipSize": -1, + "ReloadTime": 0.25, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 38.1, + "FalloffEndRange": 38.1, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 12.25, + "SustainedDPS": 12.25 + } + }, + "neutral_trooper_strong": { + "FaceEnemyWhileIdle": true, + "GoldReward": 181, + "GoldRewardBonusPercentPerMinute": 1.08, + "HullCapsuleHeight": 5.08, + "HullCapsuleRadius": 2.54, + "InitialSpawnDelay": 480, + "IntrinsicModifiers": [ + { + "BULLET_DAMAGE_REDUCTION_PERCENT": 60.0, + "ABILITY_DAMAGE_REDUCTION_PERCENT": 55.0, + "MELEE_DAMAGE_INCREASE_PERCENT": 20.0 + } + ], + "MaxHealth": 1133, + "Name": "neutral_trooper_strong", + "NeutralDamageGrowth": { + "DamageGrowthPctPerMin": 0.5 + }, + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "PhysicsImpulseMultiplier": 0.0, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SpawnInterval": 335, + "SuppressOtherOutlinesWhenVisible": true, + "TrooperType": "NEUTRAL_TROOPER_STRONG", + "WeakPointCount": 3, + "WeakPointRespawnTime": 3.0, + "WeakPointType": "ENWP_Strong", + "WeaponInfo": { + "BulletSpeed": 152.4, + "BulletDamage": 9.1, + "RoundsPerSecond": 2.0, + "ClipSize": -1, + "ReloadTime": 0.25, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 38.1, + "FalloffEndRange": 38.1, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 18.2, + "SustainedDPS": 18.2 + } + }, + "neutral_trooper_weak": { + "CapSimultanousAttackers": true, + "FaceEnemyWhileIdle": true, + "GoldReward": 41, + "GoldRewardBonusPercentPerMinute": 1.08, + "HullCapsuleHeight": 3.302, + "HullCapsuleRadius": 0.508, + "InitialSpawnDelay": 120, + "IntrinsicModifiers": [ + { + "BULLET_DAMAGE_REDUCTION_PERCENT": 50.0, + "ABILITY_DAMAGE_REDUCTION_PERCENT": 45.0 + } + ], + "MaxHealth": 129, + "Name": "neutral_trooper_weak", + "NeutralDamageGrowth": { + "DamageGrowthPctPerMin": 0.5 + }, + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "PhysicsImpulseMultiplier": 0.0, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SpawnInterval": 85, + "SuppressOtherOutlinesWhenVisible": true, + "TrooperType": "NEUTRAL_TROOPER_WEAK", + "WeakPointCount": 1, + "WeakPointRespawnTime": 6.0, + "WeakPointType": "ENWP_Weak", + "WeaponInfo": { + "BulletSpeed": 152.4, + "BulletDamage": 2.415, + "RoundsPerSecond": 2.0, + "ClipSize": -1, + "ReloadTime": 0.25, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 38.1, + "FalloffEndRange": 38.1, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 4.83, + "SustainedDPS": 4.83 + } + }, + "npc_barrack_boss": { + "BackDoorProtectionRange": 50.8, + "BackdoorBulletResistModifier": { + "BulletResist": 40, + "BulletResistReductionPerHero": 20 + }, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0 + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.1524, + "DeathFadeTimeEnd": 4.0, + "DeathFadeTimeStart": 2.0, + "EnemyTrooperProtectionRange": 40.0, + "Hull": 1, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 20 + } + ], + "InvulRange": 24.0, + "MaxHealth": 4000, + "MeleeAttemptRange": 6.35, + "MeleeDuration": 0.6, + "MeleeHitRange": 6.985, + "MinMeleeAttackTime": 1.5, + "Name": "npc_barrack_boss", + "OutlineRange": 31.75, + "OutlineThroughWalls": false, + "OutlineWhenVisible": false, + "PhysicsImpulseMultiplier": 0.0, + "PlayerAutoAttackRange": 24.13, + "PlayerDPS": 116.0, + "PlayerDamageResistPct": -25.0, + "RunSpeed": 7.62, + "SightRangeNPCs": 38.1, + "SightRangePlayers": 31.75, + "Tier1PlayerClipCapsuleHeight": 5.69, + "Tier1PlayerClipCapsuleRadius": 0.8128, + "TrooperDPS": 35.0, + "TrooperDamageResistPct": 42.5, + "TurnRate": 360, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 8, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 1, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 40.0, + "SustainedDPS": 40.0 + } + }, + "npc_barrack_boss_amber": { + "BackDoorProtectionRange": 50.8, + "BackdoorBulletResistModifier": { + "BulletResist": 40, + "BulletResistReductionPerHero": 20 + }, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0 + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.1524, + "DeathFadeTimeEnd": 4.0, + "DeathFadeTimeStart": 2.0, + "EnemyTrooperProtectionRange": 40.0, + "Hull": 1, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 20 + } + ], + "InvulRange": 24.0, + "MaxHealth": 4000, + "MeleeAttemptRange": 6.35, + "MeleeDuration": 0.6, + "MeleeHitRange": 6.985, + "MinMeleeAttackTime": 1.5, + "Name": "npc_barrack_boss_amber", + "OutlineRange": 31.75, + "OutlineThroughWalls": false, + "OutlineWhenVisible": false, + "PhysicsImpulseMultiplier": 0.0, + "PlayerAutoAttackRange": 24.13, + "PlayerDPS": 116.0, + "PlayerDamageResistPct": -25.0, + "RunSpeed": 7.62, + "SightRangeNPCs": 38.1, + "SightRangePlayers": 31.75, + "Tier1PlayerClipCapsuleHeight": 5.69, + "Tier1PlayerClipCapsuleRadius": 0.8128, + "TrooperDPS": 35.0, + "TrooperDamageResistPct": 42.5, + "TurnRate": 360, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 8, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 1, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 40.0, + "SustainedDPS": 40.0 + } + }, + "npc_barrack_boss_sapphire": { + "BackDoorProtectionRange": 50.8, + "BackdoorBulletResistModifier": { + "BulletResist": 40, + "BulletResistReductionPerHero": 20 + }, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0 + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.1524, + "DeathFadeTimeEnd": 4.0, + "DeathFadeTimeStart": 2.0, + "EnemyTrooperProtectionRange": 40.0, + "Hull": 1, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 20 + } + ], + "InvulRange": 24.0, + "MaxHealth": 4000, + "MeleeAttemptRange": 6.35, + "MeleeDuration": 0.6, + "MeleeHitRange": 6.985, + "MinMeleeAttackTime": 1.5, + "Name": "npc_barrack_boss_sapphire", + "OutlineRange": 31.75, + "OutlineThroughWalls": false, + "OutlineWhenVisible": false, + "PhysicsImpulseMultiplier": 0.0, + "PlayerAutoAttackRange": 24.13, + "PlayerDPS": 116.0, + "PlayerDamageResistPct": -25.0, + "RunSpeed": 7.62, + "SightRangeNPCs": 38.1, + "SightRangePlayers": 31.75, + "Tier1PlayerClipCapsuleHeight": 5.69, + "Tier1PlayerClipCapsuleRadius": 0.8128, + "TrooperDPS": 35.0, + "TrooperDamageResistPct": 42.5, + "TurnRate": 360, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 8, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 1, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 40.0, + "SustainedDPS": 40.0 + } + }, + "npc_base_defense_sentry": { + "AbilityWeapon": "citadel_weapon_base_defense_turret", + "MaxScale": 2.0, + "Name": "npc_base_defense_sentry", + "PhysicsImpulseMultiplier": 0, + "TimeToEndScale": 50.0, + "TimeToStartScale": 15.0 + }, + "npc_boss_tier1": { + "BackDoorProtectionRange": 30.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "ActivationTime": 10.0 + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.3048, + "Hull": 1, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 10 + } + ], + "InvulRange": 24.0, + "MaxHealth": 5500, + "MeleeAttemptRange": 5.0, + "MeleeHitRange": 7.0, + "MinMeleeAttackTime": 1.5, + "MitigateDamageFromPlayers": true, + "Name": "npc_boss_tier1", + "OutlineRange": 31.75, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerDPS": 116.0, + "PlayerDamageResistPct": -25.0, + "RunSpeed": 7.62, + "SightRangeNPCs": 17.78, + "SightRangePlayers": 34.0, + "Tier1PlayerClipCapsuleHeight": 5.69, + "Tier1PlayerClipCapsuleRadius": 0.8128, + "TrooperDPS": 35.0, + "TrooperDamageResistPct": 42.5, + "TurnRate": 360, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 16, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 1, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 50.8, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 80.0, + "SustainedDPS": 80.0 + } + }, + "npc_boss_tier2": { + "AoeWaveHealthThreshold": 0.25, + "BackDoorProtectionRange": 55.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "flShieldImpactDirectionOffset": 50.0 + }, + "BeamTurnToFire": true, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 10, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "5m", + "FireDuration": 5, + "FireDPS": 25, + "FireDPSTrooperFactor": 0.3, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + }, + "LosCheck": "ELOSCheck_Head_IgnoreObscureBlockers" + }, + "Key": "citadel_ability_tier2boss_rocket_barrage", + "Name": "Rocket Barrage" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 6.0, + "AbilityCastRange": 34.92, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 1.0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 1250, + "PathWidth": 0.762, + "MaxHPDPS": 2, + "DPS": 125, + "CreepDPS": 190, + "TrackingSpeed": 0.762, + "SweepSpeed": 0.0254 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "LaserCharge": { + "Duration": 1.5 + }, + "LaserLeft": { + "BeamStartSearchPos": "head_left", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "LaserMid": { + "BeamStartSearchPos": "head_mid" + }, + "LaserRight": { + "BeamStartSearchPos": "head_right", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "Key": "citadel_ability_tier2boss_laser_beam", + "Name": "Laser" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 6, + "AbilityDuration": 0, + "AbilityCastRange": 12.0, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ActivationDistance": 12.0 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "Key": "citadel_ability_tier2boss_stomp", + "Name": "Stomp" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 3, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 2.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "WaveSpeed": "16m", + "WaveStartRadius": "4m", + "WaveFinalRadius": "40m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "AG2SourceName": "citadel_ability_tier2boss_rocket_barrage", + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 300, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "SilenceModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "DisarmModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "SlowModifier": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + } + }, + "Key": "citadel_ability_tier2boss_aoe_wave", + "Name": "citadel_ability_tier2boss_aoe_wave" + } + }, + "BurstCooldown": 0.2, + "BurstDuration": 1.0, + "EmpoweredModifierLevel1": { + "MaxHealth": 9000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "EmpoweredModifierLevel2": { + "MaxHealth": 12000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "FriendlyAuraModifier": { + "IsHidden": true, + "AuraRadius": 28.0, + "LOSCheck": "ELOSCheck_Bounds", + "modifierProvidedByAura": { + "TECH_ARMOR_DAMAGE_RESIST": 15, + "BULLET_ARMOR_DAMAGE_RESIST": 15 + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY" + }, + "Hull": 2, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 35 + } + ], + "InvulModifier": { + "ShieldRadius": 7.62 + }, + "InvulModifierRange": 22.0, + "MaxHealth": 6000, + "MeleeAttackRadius": 5.08, + "MeleeAttemptRange": 15.24, + "MeleeDamage": 300, + "MeleeDamageHealthPct": 10.0, + "MeleeDuration": 0.9, + "MeleeHitTime": 0.6, + "MeleeTargetRadius": 5.08, + "Name": "npc_boss_tier2", + "NearbyEnemyResist": { + "NearbyEnemyResistRange": 50.8, + "ResistValues": [ + 0, + 0, + 0, + 20, + 30, + 40, + 50 + ] + }, + "OutlineRange": 55.88, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerInitialSightRange": 22.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 30.48, + "RangeMax": 50.8 + }, + "SightRange": 36.0, + "SightRangeNPCs": 28.0, + "SightRangePlayers": 23.98, + "StaggerWatcherModifier": { + "IsHidden": true, + "BuildUpMax": 5.0, + "AdditionlPlayerMinContribution": 0.2, + "StaggeredModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "BuildUpModifier": { + "UseBaseWeaponCycleTimeForDelay": false, + "BuildUpDecayDelay": 2.0, + "BuildupMode": "BUILDUP_MODE_ONE_AND_DONE", + "BuildupAffectedByEffectiveness": true, + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "ProcDamageTypes": [ + "CITADEL_DAMAGETYPE_BULLET" + ] + }, + "StatTrackerAuraModifier": { + "IsHidden": true, + "AuraRadius": 32.0, + "modifierProvidedByAura": { + "DebuffType": "MODIFIER_DEBUFF_NO" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "StompAttemptRadius": 12.57, + "StompDamage": 350.0, + "StompDamageMaxHealthPercent": 15.0, + "StompDamageTrooperRate": 0.3, + "StompImpactHeight": 9.0, + "StompImpactRadius": 14.5, + "StompTossUpMagnitude": 1.25, + "StunDuration": 2.0, + "SweepAdjustSpeed": 12.7, + "SweepMaxAngle": 0.0, + "SweepMaxRange": 0.0, + "SweepRadius": 5.08, + "SweepSpeed": 30.48, + "SweepZScale": 0.5, + "TossSpeed": 8.89 + }, + "npc_boss_tier2_weak": { + "AoeWaveHealthThreshold": 0.25, + "BackDoorProtectionRange": 55.0, + "BackdoorProtectionModifier": { + "HealthPerSecondRegen": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0, + "flShieldImpactDirectionOffset": 50.0 + }, + "BeamTurnToFire": true, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 10, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "5m", + "FireDuration": 5, + "FireDPS": 25, + "FireDPSTrooperFactor": 0.3, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + }, + "LosCheck": "ELOSCheck_Head_IgnoreObscureBlockers" + }, + "Key": "citadel_ability_tier2boss_rocket_barrage", + "Name": "Rocket Barrage" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 6.0, + "AbilityCastRange": 34.92, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 1.0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 1250, + "PathWidth": 0.762, + "MaxHPDPS": 2, + "DPS": 125, + "CreepDPS": 190, + "TrackingSpeed": 0.762, + "SweepSpeed": 0.0254 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "LaserCharge": { + "Duration": 1.5 + }, + "LaserLeft": { + "BeamStartSearchPos": "head_left", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "LaserMid": { + "BeamStartSearchPos": "head_mid" + }, + "LaserRight": { + "BeamStartSearchPos": "head_right", + "IsSideHead": true, + "SideSearchAngle": 90 + }, + "Key": "citadel_ability_tier2boss_laser_beam", + "Name": "Laser" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 6, + "AbilityDuration": 0, + "AbilityCastRange": 12.0, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ActivationDistance": 12.0 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "Key": "citadel_ability_tier2boss_stomp", + "Name": "Stomp" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 3, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 2.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "WaveSpeed": "16m", + "WaveStartRadius": "4m", + "WaveFinalRadius": "40m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "AG2SourceName": "citadel_ability_tier2boss_rocket_barrage", + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 300, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "SilenceModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "DisarmModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_NEVER", + "IsHidden": false + }, + "SlowModifier": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent" + ] + } + } + }, + "Key": "citadel_ability_tier2boss_aoe_wave", + "Name": "citadel_ability_tier2boss_aoe_wave" + } + }, + "BurstCooldown": 0.2, + "BurstDuration": 1.0, + "EmpoweredModifierLevel1": { + "MaxHealth": 9000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "EmpoweredModifierLevel2": { + "MaxHealth": 12000, + "TransitionDuration": 1.0, + "EnabledStateMask": "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE" + }, + "FriendlyAuraModifier": { + "IsHidden": true, + "AuraRadius": 28.0, + "LOSCheck": "ELOSCheck_Bounds", + "modifierProvidedByAura": { + "TECH_ARMOR_DAMAGE_RESIST": 15, + "BULLET_ARMOR_DAMAGE_RESIST": 15 + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY" + }, + "Hull": 2, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 35 + } + ], + "InvulModifier": { + "ShieldRadius": 7.62 + }, + "InvulModifierRange": 22.0, + "MaxHealth": 6000, + "MeleeAttackRadius": 5.08, + "MeleeAttemptRange": 15.24, + "MeleeDamage": 300, + "MeleeDamageHealthPct": 10.0, + "MeleeDuration": 0.9, + "MeleeHitTime": 0.6, + "MeleeTargetRadius": 5.08, + "Name": "npc_boss_tier2_weak", + "NearbyEnemyResist": { + "NearbyEnemyResistRange": 50.8, + "ResistValues": [ + 0, + 0, + 0, + 20, + 30, + 40, + 50 + ] + }, + "OutlineRange": 55.88, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "PhysicsImpulseMultiplier": 0.0, + "PlayerInitialSightRange": 22.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 30.48, + "RangeMax": 50.8 + }, + "SightRange": 36.0, + "SightRangeNPCs": 28.0, + "SightRangePlayers": 23.98, + "StaggerWatcherModifier": { + "IsHidden": true, + "BuildUpMax": 5.0, + "AdditionlPlayerMinContribution": 0.2, + "StaggeredModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "BuildUpModifier": { + "UseBaseWeaponCycleTimeForDelay": false, + "BuildUpDecayDelay": 2.0, + "BuildupMode": "BUILDUP_MODE_ONE_AND_DONE", + "BuildupAffectedByEffectiveness": true, + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "ProcDamageTypes": [ + "CITADEL_DAMAGETYPE_BULLET" + ] + }, + "StatTrackerAuraModifier": { + "IsHidden": true, + "AuraRadius": 32.0, + "modifierProvidedByAura": { + "DebuffType": "MODIFIER_DEBUFF_NO" + }, + "AuraSearchType": "CITADEL_UNIT_TARGET_HERO" + }, + "StompAttemptRadius": 12.57, + "StompDamage": 350.0, + "StompDamageMaxHealthPercent": 15.0, + "StompDamageTrooperRate": 0.3, + "StompImpactHeight": 9.0, + "StompImpactRadius": 14.5, + "StompTossUpMagnitude": 1.25, + "StunDuration": 2.0, + "SweepAdjustSpeed": 12.7, + "SweepMaxAngle": 0.0, + "SweepMaxRange": 0.0, + "SweepRadius": 5.08, + "SweepSpeed": 30.48, + "SweepZScale": 0.5, + "TossSpeed": 8.89 + }, + "npc_boss_tier3": { + "ArmAttackCooldownMax": 10.0, + "ArmAttackCooldownMin": 4.0, + "ArmAttackRadius": 3.81, + "BackdoorProtection": { + "HealthPerSecondRegen": 75.0, + "BackdoorProtectionDamageMitigationFromPlayers": 65.0, + "BackdoorProtectionDamageMitigationFromPlayers_Streetbrawl": 85.0 + }, + "BoundAbilities": { + "ESlot_Weapon_Primary": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0 + }, + "WeaponInfo": { + "BulletSpeed": 635.0, + "BulletDamage": 106.0, + "RoundsPerSecond": 1.8868, + "ClipSize": 16, + "ReloadTime": 1, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 25.4, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.1, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 200.0, + "SustainedDPS": 178.9 + }, + "StartTrained": true, + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityType": "EAbilityType_Weapon", + "AbilityPointsCost": 1, + "HUDPanel": { + "HUDElements": [ + { + "Context": "gun", + "Type": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN" + } + ] + }, + "DOFWhileZoomed": { + "DofNearCrisp": 200.0, + "DofFarCrisp": 100.0, + "DofFarBlurry": 7000.0 + }, + "AG2SourceName": "weapon", + "Key": "citadel_weapon_bosstier3_set", + "Name": "citadel_weapon_bosstier3_set" + }, + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 0, + "AbilityDuration": 0, + "AbilityCastRange": 30.48, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PathLength": 2000, + "PathWidth": 1.016, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_LINE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "BeamModifier": { + "LaserDPSToPlayers": 440.0, + "LaserDPSMaxHealth": 5, + "LaserDPSToNPCs": 80.0, + "AuraDropTickRate": 0.5, + "GroundAuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "AuraRadius": 4.064, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "IsHidden": true, + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ], + "Duration": 4, + "TickRate": 0.5, + "NPCDPS": 80, + "PlayerDPS": 100, + "MaxHealthDPS": 4 + } + } + }, + "Key": "citadel_ability_tier3boss_laser_beam", + "Name": "Patron Laser" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 1, + "AbilityDuration": 0, + "AbilityCastRange": 25.4, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 3.5, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Damage": 300, + "DamageNonHero": 500, + "DamageHealthPercent": 20, + "SlowPercent": 30, + "SkipFrames": 6, + "WaveSpeed": "16m", + "WaveStartRadius": "2m", + "WaveFinalRadius": "12m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "AbilityTargetFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE", + "PreviewModifier": { + "ShrineChargeOffset": 300.0 + }, + "AoEModifier": { + "AuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "WaveHeight": 10.16, + "modifierProvidedByAura": { + "IsHidden": true, + "TossUpStrength": 400.0, + "TossHorizontalMin": 600, + "TossHorizontalMax": 1200, + "DebuffDuration": 3.0, + "CurseModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY", + "EnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "SkipFrames" + ] + } + } + }, + "Key": "citadel_ability_tier3boss_aoe_wave", + "Name": "Patron" + }, + "ESlot_Signature_3": { + "AbilityProperties": { + "AbilityCooldown": 4, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "SkipFrames": 6, + "SlowPercent": 30 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_NONE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_PRESS", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY", + "projectileInfo": { + "Speed": 40.64, + "UpSpeed": 0, + "Behaviors": "PBF_StickToWorld | PBF_StartDetonateTimeOnHitTarget | PBF_StartDetonateTimeOnHitWorld | PBF_DisableTouchOnHit | PBF_OnlyTouchWorld" + }, + "CooldownMax": 12.0, + "CooldownMin": 6.0, + "DetonationTimeMax": 4.0, + "DetonationTimeMin": 4.0, + "BossHealthMax": 1.0, + "BossHealthMin": 0.2, + "BombDropDist": 400.0, + "ExplodeRadius": 16.51, + "BombOffsets": 300.0, + "BaseDamage": 300.0, + "DamageNonPlayer": 500.0, + "MaxHealthPctDamage": 0.2, + "DebuffDuration": 3.0, + "WarningOffset": 32.0, + "CurseModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY", + "EnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED", + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "SlowPercent", + "SkipFrames" + ] + }, + "Key": "citadel_ability_tier3boss_drop_bombs", + "Name": "Patron" + }, + "ESlot_Signature_4": { + "AbilityProperties": { + "AbilityCooldown": 12, + "AbilityDuration": 0, + "AbilityCastRange": 35.56, + "AbilityUnitTargetLimit": 100, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "VolleyInterval": 0.5, + "GrenadesInVolley": 6, + "MaxSimultaneousVolley": 1, + "InitialVolleyInaccuracy": 100, + "PerVolleyInaccuracy": 25, + "Damage": 200, + "DetonateTimer": 10, + "ExplosionFalloffDisabled": 1, + "Radius": "6m", + "FireDuration": 5, + "FireDPS": 25, + "FireTickInterval": 0.5, + "FireRadius": "6m", + "FireEscalationPerSecond": 0, + "BulletArmorReduction": -10, + "TechArmorReduction": -10 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Ultimate", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY", + "projectileInfo": { + "TrackingDuration": 1, + "TrackingStartTime": 1, + "TrackingEndTime": 2, + "GravityScale": 0.5, + "Behaviors": "PBF_DetonateOnHitWorld" + }, + "LaunchAngle": 45, + "AuraModifier": { + "ModifierProvidedByAuraDuration": 4.0, + "RemoveProvidedModifierOnAuraRemoval": true, + "modifierProvidedByAura": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BulletArmorReduction", + "TechArmorReduction" + ] + } + }, + "Key": "citadel_ability_tier3boss_rocket_barrage", + "Name": "Patron" + } + }, + "CoreRadius": 3.302, + "CoreVerticalOffset": 350, + "DefaultMoveSpeed": 5.08, + "DefenderInPitInvulnerable": { + "EnabledStateMask": "MODIFIER_STATE_TIER3_DEFENDER_IN_PIT" + }, + "DyingModifier": { + "EnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_INVULNERABLE | MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_UNKILLABLE" + }, + "EnemyTrooperProtectionRange": 40.0, + "IntrinsicModifiers": [ + { + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0 + } + ], + "LaserCooldownPhase1": 10.0, + "LaserCooldownPhase2": 12.0, + "LaserDurationPhase1": 4.5, + "LaserDurationPhase2": 3.0, + "LaserMoveSpeed": 5.08, + "MaxHealth": 12000, + "Name": "npc_boss_tier3", + "ObjectiveHealthGrowthPhase1": { + "GrowthPerMinute": 250, + "TickRate": 60.0, + "GrowthStartTimeInMinutes": 20 + }, + "ObjectiveHealthGrowthPhase2": { + "GrowthPerMinute": 450, + "TickRate": 60.0, + "GrowthStartTimeInMinutes": 1 + }, + "ObjectiveRegen": { + "OutOfCombatHealthRegen": 120.0, + "OutOfCombatRegenDelay": 20.0 + }, + "Phase1BossScale": 1.0, + "Phase1DyingBegin": 5.0, + "Phase1DyingDrop": 1.0, + "Phase1DyingTransformUp": 4.1, + "Phase1DyingWait": 3.4, + "Phase1Modifier": { + "EnabledStateMask": "MODIFIER_STATE_UNKILLABLE", + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "ForwardOffset": 0.0, + "PitRadius": 13.97, + "VisualHeight": 7.62 + }, + "Phase1ObserverPitch": 55, + "Phase2BossScale": 1.0, + "Phase2DamagePulseModifier": { + "IsHidden": true, + "Attributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", + "MaxTargets": 3, + "Radius": 19.05, + "DamagePerPulse": 75.0 + }, + "Phase2Health": 12000, + "Phase2ObserverPitch": 50, + "Phase2SightRange": 15.24, + "PhysicsImpulseMultiplier": 0, + "PostShrineTransition": 2.0, + "RangedArmorModifier": { + "BulletResistancePctMax": 100.0, + "TechResistancePctMax": 0, + "RangeMin": 25.4, + "RangeMax": 50.8 + }, + "RotateSpeed": 0.00762, + "ShrineAttackHealthLossPerAttack": 0.15, + "ShrineAttackMinTimeBetweenAttacks": 10.0, + "SightRangeNPCs": 76.2, + "SightRangePlayers": 76.2, + "TransitionLightTime01": 2.5, + "TransitionLightTime02": 3.2, + "TransitionLightTime03": 4.0, + "TransitionLightTime04": 4.3, + "vPhase1ObserverOrigin": [ + -600, + 0, + 2000 + ], + "vPhase2ObserverOrigin": [ + -1000, + 0, + 1500 + ] + }, + "npc_familiar_helper": { + "MeleeAttemptRange": 0.0, + "Name": "npc_familiar_helper", + "OutlineWhenVisible": false, + "SightRange": 40.64, + "StepHeight": 508.0, + "TurnRate": 10000.0 + }, + "npc_field_sentry": { + "IdleTurnAngles": 60.0, + "IdleTurnSpeed": 0.381, + "Name": "npc_field_sentry" + }, + "npc_necro_skele": { + "Acceleration": 0, + "DamageSlowModifier": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "DamageSlowPercent" + ] + }, + "IntrinsicModifiers": [ + { + "IsHidden": true + } + ], + "MeleeAttemptRange": 2.54, + "MeleeFireDelay": 0.3, + "MeleeHitRange": 2.794, + "Name": "npc_necro_skele", + "NonPlayerDamageResist": 0.25, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "RunSpeed": 5.842, + "SightRangeNPCs": 30.48, + "SightRangePlayers": 30.48, + "TargettingTiers": [ + { + "Category": "SKELE_TARGET_HERO", + "Range": 20.32 + }, + { + "Category": "SKELE_TARGET_NEUTRAL", + "Range": 15.24 + }, + { + "Category": "SKELE_TARGET_TROOPER", + "Range": 15.24 + }, + { + "Category": "SKELE_TARGET_BOSS", + "Range": 25.4 + }, + { + "Category": "SKELE_TARGET_HERO", + "Range": 30.48 + }, + { + "Category": "SKELE_TARGET_BOSS", + "Range": 30.48 + }, + { + "Category": "SKELE_TARGET_TROOPER", + "Range": 30.48 + } + ], + "TurnRate": 90.0, + "WalkSpeed": 5.842 + }, + "npc_neutral_bug": { + "GoldReward": 1, + "IntrinsicModifiers": [ + { + "EnabledStateMask": "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING" + } + ], + "MaxHealth": 1, + "Name": "npc_neutral_bug", + "OutlineThroughWalls": false, + "RespawnTime": 30.0, + "RespawnTimeHeroTest": 2.0, + "StepHeight": 0.8128 + }, + "npc_neutral_flying_pigeon": { + "CollisionRadius": 1.041, + "FrequencyR": [ + 10, + 20 + ], + "FrequencyY": [ + 4, + 6 + ], + "LifeTime": [ + 25, + 35 + ], + "Name": "npc_neutral_flying_pigeon", + "OrbitRadius": [ + 390, + 550 + ], + "RespawnTime": 30.0, + "VerticalOffset": [ + 50, + 100 + ], + "VerticalScale": [ + 50, + 100 + ] + }, + "npc_neutral_flying_weakpoint": { + "Name": "npc_neutral_flying_weakpoint" + }, + "npc_neutral_flying_weakpoint_base": { + "Name": "npc_neutral_flying_weakpoint_base" + }, + "npc_neutral_flying_weakpoint_med": { + "BonusDamageMult": 0.5, + "DamagePctOnDeath": 0.1, + "FrequencyR": 3, + "FrequencyY": 5, + "MaxDamagePct": 0.38, + "MaxY": 100, + "MinY": 60, + "Name": "npc_neutral_flying_weakpoint_med", + "OrbitRadius": 1.016 + }, + "npc_neutral_flying_weakpoint_strong": { + "BonusDamageMult": 0.5, + "DamagePctOnDeath": 0.05, + "FrequencyR": 3.5, + "FrequencyY": 2.5, + "MaxDamagePct": 0.8, + "MaxY": 120, + "MinY": 70, + "Name": "npc_neutral_flying_weakpoint_strong", + "OffSetScaler": 0.3, + "OrbitRadius": 2.032 + }, + "npc_neutral_flying_weakpoint_weak": { + "BonusDamageMult": 0.5, + "DamagePctOnDeath": 0.1, + "FrequencyR": 4, + "FrequencyY": 3, + "MaxDamagePct": 0.35, + "MaxY": 100, + "MinY": 80, + "Name": "npc_neutral_flying_weakpoint_weak", + "OrbitRadius": 0.508 + }, + "npc_neutral_hideout_cat": { + "BallSpeedMin": 2.54, + "ChaseAtTarget": 32.0, + "ChaseDistTolerance": 60, + "ChaseDistanceEnd": 11.43, + "ChaseDistanceStart": 8.89, + "CollisionRadius": 3.81, + "DistTolerance": 24.0, + "HitsToDisappear": [ + 5, + 10 + ], + "LifeTime": [ + 60, + 80 + ], + "MoveAwayTime": [ + 8, + 10 + ], + "Name": "npc_neutral_hideout_cat", + "RespawnTime": 5.0, + "RunDistanceMax": [ + 60, + 600 + ], + "RunSpeed": 8.128, + "TraceRadius": 0.762, + "ValidDirectionDist": 150.0, + "WalkSpeed": 3.81 + }, + "npc_neutral_hideout_rabbit": { + "BallSpeedMin": 2.54, + "ChaseAtTarget": 16.0, + "ChaseDistTolerance": 150, + "ChaseDistanceEnd": 11.43, + "ChaseDistanceStart": 8.89, + "ChaseMoveDistance": [ + 500, + 1200 + ], + "CollisionRadius": 3.81, + "DistTolerance": 24.0, + "HitsToDisappear": [ + 5, + 10 + ], + "LifeTime": [ + 25, + 35 + ], + "MoveAwayTime": [ + 1.5, + 3 + ], + "Name": "npc_neutral_hideout_rabbit", + "RespawnTime": 5.0, + "RunDistanceMax": [ + 100, + 220 + ], + "RunSpeed": 9.906, + "TraceRadius": 0.762, + "ValidDirectionDist": 150.0, + "WalkSpeed": 2.54 + }, + "npc_neutral_sinners_sacrifice_hideout": { + "BreakableForceScale": 3.0, + "DamagedByAbilities": false, + "DamagedByBullets": false, + "DyingDuration": 0.0, + "FixedMeleeDamage": true, + "GoldReward": 155, + "GoldRewardBonusPercentPerMinute": 1.08, + "IntrinsicModifiers": [ + { + "EnabledStateMask": "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE" + } + ], + "MaxHealth": 500, + "Name": "npc_neutral_sinners_sacrifice_hideout", + "OutlineRange": 20.32, + "OutlineThroughWalls": true, + "PhysicsImpulseMultiplier": 0, + "RespawnTime": 10.0, + "RetaliateDamage": 10, + "ShieldReactivateDelay": 2.0, + "SightRangePlayers": 50.8, + "SpawnBreakablesOnDeath": true, + "SuppressOtherOutlinesWhenVisible": true, + "TrooperType": "NEUTRAL_SINNERS_SACRIFICE", + "VaultMiniGameHitWindow": 0.5, + "VaultMiniGameTime": 3.0, + "VaultSuccessDestroyTime": 1.3, + "VaultSuccessLightsScroll": 3.0, + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 0, + "RoundsPerSecond": 3.3333, + "ClipSize": 10, + "ReloadTime": 1.5, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 0.0, + "SustainedDPS": 0.0 + } + }, + "npc_neutral_weakpoint": { + "BonusDamageMult": 0.5, + "DamageOnDeath": 20, + "GoldPercent": 0.05, + "MaxHealth": 100, + "Name": "npc_neutral_weakpoint" + }, + "npc_neutral_weakpoint_med": { + "BonusDamageMult": 0.5, + "DamageOnDeath": 25, + "GoldPercent": 0.05, + "MaxHealth": 125, + "Name": "npc_neutral_weakpoint_med", + "SoulsPercent": 0.035 + }, + "npc_neutral_weakpoint_strong": { + "BonusDamageMult": 0.5, + "DamageOnDeath": 50, + "GoldPercent": 0.05, + "MaxHealth": 250, + "Name": "npc_neutral_weakpoint_strong" + }, + "npc_player_bot_brain": { + "AirJumpMin": 200.0, + "ClimbUpCostBase": 32.0, + "ClimbUpCostScalar": 0.5, + "DashDamageThreshold": 0.05, + "DashDamageTickDown": 0.2, + "DefendBaseSearchRadius": 45.72, + "DisengageFromEnemyToLaneDist": 1200.0, + "EnemyDistanceForReload": 30.48, + "FaceTargetDistance": 30.48, + "Hull": 1, + "JumpMaxDist": 200.0, + "JumpMaxDrop": 1024.0, + "JumpMaxRise": 350.0, + "JumpMinDist": 50.0, + "MaxPathDistance": 33.02, + "MinDesiredDashDist": 200.0, + "MinLanePathDistance": 6.35, + "MinShootTimeToReload": 0.75, + "Name": "npc_player_bot_brain", + "NavGoalTolerance": 32.0, + "ReloadEnemyFarPct": 0.5, + "ReloadEnemyLoSPct": 0.5, + "ReloadEnemyLosTime": 0.5, + "SightRange": 40.64, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 40.64, + "StuckTime": 1.5, + "StuckTimeAir": 3.0, + "TurnRate": 15.0, + "VerticalAttachOffset": 16.0 + }, + "npc_shielded_sentry": { + "DeployProgressModifier": { + "DrawOverheadStatus": true + }, + "IdleTurnAngles": 60.0, + "IdleTurnSpeed": 0.381, + "IntrinsicModifier": { + "EnabledStateMask": "MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF" + }, + "Name": "npc_shielded_sentry", + "NearDeathDuration": 0.8, + "TrooperTakeDamageMult": 0.5, + "ZShootPostionOffset": 25.0 + }, + "npc_super_neutral": { + "AggroEnemy": { + "Attributes": "MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED" + }, + "BeamTurnRate": 360, + "BeamWeaponWidth": 0.6096, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 1, + "AbilityDuration": -1, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ShieldHealth": 10000, + "ShieldScale": 2.5 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "Key": "super_neutral_shield", + "Name": "super_neutral_shield" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 10, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "PrepareTime": 0.8, + "TackleDurationMin": 0.5, + "TackleDurationMax": 1.0, + "TackleSpeed": 25.4, + "TackleRadius": "2.5m", + "Damage": 120, + "StunDuration": 0.5, + "CameraDistance": 3.048 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_HERO_ENEMY", + "Key": "super_neutral_charge", + "Name": "Mid Boss Charge" + } + }, + "DyingDuration": 1.4, + "HealthGainPerMinute": 195, + "InitialSpawnDelay": 0, + "IntrinsicModifiers": [ + { + "HEALTH_REGEN_PER_SECOND": 15.0, + "ABILITY_DAMAGE_REDUCTION_PERCENT": 0.0, + "BULLET_ARMOR_DAMAGE_RESIST": 15, + "STATUS_RESISTANCE": 35 + } + ], + "Name": "npc_super_neutral", + "PhysicsImpulseMultiplier": 0.0, + "ShieldLogic": { + "BaseAbsorptionPerSecond": 35, + "ScalingAbsorptionPerMinute": 5 + }, + "SightRangeNPCs": 38.1, + "SightRangePlayers": 38.1, + "SpawnInterval": 420, + "StartingHealth": 13000, + "WeaponInfo": { + "BulletSpeed": 330.2, + "BulletDamage": 20.0, + "RoundsPerSecond": 5.0, + "ClipSize": -1, + "ReloadTime": 0, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 38.1, + "FalloffEndRange": 38.1, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 100.0, + "SustainedDPS": 100.0 + } + }, + "npc_yakuza_gangster": { + "MeleeAttemptRange": 0.0, + "Name": "npc_yakuza_gangster", + "SightRange": 40.64 + }, + "projectile_touch_volume": { + "Name": "projectile_touch_volume" + }, + "shield_escort": { + "BeamWeaponWidth": 1.016, + "BoundAbilities": { + "ESlot_Signature_1": { + "AbilityProperties": { + "AbilityCooldown": 5, + "AbilityDuration": 10, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "HeroAndSelfHPS": 5, + "HeroAndSelfHPSGrowthPerMinute": 0.4, + "NPCHPS": 2, + "NPCHPSGrowthPerMinute": 0.2, + "AuraRadius": "50m", + "TotalHealthRegen": 0, + "BonusFireRate": 15, + "BonusSpirit": 20 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_FRIENDLY", + "HealingModifier": { + "DrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", + "IsHidden": true + }, + "BuffModifier": { + "AutoRegisterModifierValueFromAbilityPropertyName": [ + "BonusFireRate", + "BonusSpirit" + ], + "IsHidden": false + }, + "Key": "vanguard_aoe_buff", + "Name": "vanguard_aoe_buff" + }, + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 1, + "AbilityDuration": -1, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "ShieldHealth": 10000, + "ShieldScale": 2.5 + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET", + "ShieldScale": 3.5, + "Key": "ability_npc_shield", + "Name": "ability_npc_shield" + } + }, + "CatchUpSpeed": 0.05842, + "EscortEnemyObjectiveSearchRadius": 17.02, + "EscortEnemySlowWalkRadius": 20.0, + "EscortFriendlyHeroFastMoveSearchRadius": 15.0, + "EscortFriendlyHeroSlowMoveSearchRadius": 40.0, + "MaxHealth": 5000, + "Name": "shield_escort", + "PhysicsImpulseMultiplier": 0.0, + "RunSpeed": 13.0, + "SightRangeNPCs": 76.2, + "SightRangePlayers": 76.2, + "WalkSpeed": 6.299, + "WeaponInfo": { + "BulletSpeed": null, + "BulletDamage": 75.0, + "RoundsPerSecond": 0.0, + "ClipSize": null, + "ReloadTime": null, + "ReloadMovespeed": 0.0, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 0, + "FalloffEndRange": 0, + "FalloffStartScale": 1.0, + "FalloffEndScale": 1.0, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 1.0, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1 + } + }, + "trooper_base": { + "Acceleration": 200, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 0.0, + "EnemyBaseDamageReduction": 35.0, + "MaxHealth": 300, + "MeleeAttemptRange": 2.54, + "MeleeChargeRange": 0, + "MeleeHitRange": 2.54, + "Name": "trooper_base", + "NearDeathDuration": 1.0, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 17.78, + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 35.0, + "MaxRange": 17.78, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 6.299, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 36, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 25.4, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 34.951, + "SustainedDPS": 34.951 + } + }, + "trooper_medic": { + "Acceleration": 200, + "BoundAbilities": { + "ESlot_Signature_2": { + "AbilityProperties": { + "AbilityCooldown": 6, + "AbilityDuration": 0, + "AbilityCastRange": "15m", + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 1, + "AbilityCooldownBetweenCharge": 6, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "Heal_Troopers": 80, + "Heal_Players": 40, + "Heal_Players_Post_Lane": 80, + "HeroNearbyRange": "30m", + "SecondaryHealHeroRange": "25m" + }, + "StartTrained": true, + "AbilityType": "EAbilityType_Signature", + "itsInterruptingStates": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_UNIT", + "AbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_PASSIVE", + "AbilityTargetTypes": "CITADEL_UNIT_TARGET_CREEP_FRIENDLY | CITADEL_UNIT_TARGET_HERO_FRIENDLY", + "Key": "ability_medic_trooper_heal", + "Name": "ability_medic_trooper_heal" + } + }, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 3.0, + "EnemyBaseDamageReduction": 35.0, + "MaxHealth": 350, + "MeleeAttackPoints": [ + 0.3 + ], + "MeleeAttemptRange": 2.54, + "MeleeChargeRange": 0, + "MeleeDamage": 25, + "MeleeDuration": 1.0, + "MeleeHitRange": 2.54, + "Name": "trooper_medic", + "NearDeathDuration": 1.0, + "NpcOutOfCombatRegenModifier": { + "OOCRegen": 7 + }, + "OutlineRange": 35.56, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 22.86, + "SpawnBreakablesOnDeath": true, + "TrooperType": "TROOPER_MEDIC", + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 45.0, + "MaxRange": 22.86, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 6.299, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 36, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 35.56, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 34.951, + "SustainedDPS": 34.951 + } + }, + "trooper_melee": { + "Acceleration": 200, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 0.0, + "EnemyBaseDamageReduction": 35.0, + "MaxHealth": 400, + "MeleeAttackPoints": [ + 0.4 + ], + "MeleeAttemptRange": 3.048, + "MeleeChargeRange": 25.4, + "MeleeDamage": 80.0, + "MeleeDuration": 1.333, + "MeleeHitRange": 3.048, + "Name": "trooper_melee", + "NearDeathDuration": 1.0, + "NpcOutOfCombatRegenModifier": { + "OOCRegen": 7 + }, + "OutlineRange": 35.56, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 17.78, + "SpawnBreakablesOnDeath": true, + "TrooperType": "TROOPER_MELEE", + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 35.0, + "MaxRange": 17.78, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 8.128, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 61.8, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 35.56, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 60.0, + "SustainedDPS": 60.0 + } + }, + "trooper_necro": { + "Acceleration": 200, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 0.0, + "EnemyBaseDamageReduction": 35.0, + "MaxHealth": 400, + "MeleeAttackPoints": [ + 0.4 + ], + "MeleeAttemptRange": 3.048, + "MeleeChargeRange": 25.4, + "MeleeDamage": 80.0, + "MeleeDuration": 1.333, + "MeleeHitRange": 3.048, + "Name": "trooper_necro", + "NearDeathDuration": 1.0, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 17.78, + "TrooperType": "TROOPER_MELEE", + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 35.0, + "MaxRange": 17.78, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 8.128, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 61.8, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 35.56, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 60.0, + "SustainedDPS": 60.0 + } + }, + "trooper_normal": { + "Acceleration": 200, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 0.0, + "EnemyBaseDamageReduction": 35.0, + "MaxHealth": 300, + "MeleeAttackPoints": [ + 0.5 + ], + "MeleeAttemptRange": 2.54, + "MeleeChargeRange": 0, + "MeleeDamage": 50, + "MeleeDuration": 1.5, + "MeleeHitRange": 2.54, + "Name": "trooper_normal", + "NearDeathDuration": 1.0, + "NpcOutOfCombatRegenModifier": { + "OOCRegen": 7 + }, + "OutlineRange": 35.56, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 17.78, + "SpawnBreakablesOnDeath": true, + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 35.0, + "MaxRange": 17.78, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 6.299, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 36, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 25.4, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 34.951, + "SustainedDPS": 34.951 + } + }, + "trooper_zipline_container": { + "Acceleration": 200, + "BoundAbilities": { + "ESlot_Ability_ZipLine": { + "AbilityProperties": { + "AbilityCooldown": 1, + "AbilityDuration": 0, + "AbilityCastRange": 0, + "AbilityUnitTargetLimit": 1, + "AbilityCastDelay": 0, + "AbilityChannelTime": 0, + "AbilityPostCastDuration": 0, + "AbilityCharges": 0, + "AbilityCooldownBetweenCharge": -1.0, + "ChannelMoveSpeed": -0.0254, + "AbilityResourceCost": 0, + "TechPower": 0, + "WeaponPower": 0, + "MaxMountDistance2D": 30.48, + "StunDuration": 2.5, + "SlowDuration": 8, + "KnockedOffDamagePct": 15, + "DismountHorizontalMinSpeedPercent": 40, + "DismountHorizontalMaxSpeedPercent": 85, + "RegenZoneDismountHorizontalMaxSpeed": 7.62, + "PlayerSpeedCheckScale": 0.55, + "DismountVerticalSpeed": 7.62, + "DamageCooldown": 3, + "ZipSpeedInner": 17.78, + "ZipSpeedOuter": 21.08, + "ZipAcc": 1000, + "LatchSpeed": 38.1, + "LatchInitialSpeed": 15.24, + "LatchEndSpeed": 19.05, + "LatchMaxTime": 0.5, + "LatchVisualSnapProgress": 0.85, + "ZiplineProtectionSlowDurationOnHit": 2.0, + "ZiplineProtectionDamageAmp": { + "VAlue": "35" + } + }, + "AbilityType": "EAbilityType_Innate", + "StartTrained": true, + "MaxLevel": 1, + "AbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", + "AbilityActivation": "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN", + "AbilityBehaviorsBits": "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN", + "itsInterruptingStates": "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP", + "MinButtonHoldTimeToActivate": 0.175, + "CrouchDropSpeedFraction": 0.0254, + "CrouchDropAirDragSuppressDuration": 2.0, + "ZiplineAirDrag": 0.25, + "DismountSpeedMax": 33.02, + "DismountSpeedMaxBrawl": 20.32, + "ZiplineIntroDuration": 3.0, + "RidingZipLineModifier": { + "IsHidden": true + }, + "KnockedOffSlowModifier": { + "DebuffType": "MODIFIER_DEBUFF_YES" + }, + "ZipLineIntroModifier": { + "EnabledStateMask": "MODIFIER_STATE_ZIPLINE_INTRO | MODIFIER_STATE_ZIPLINE_LOCKED", + "IsHidden": true, + "AllowApplicationPrediction": false + }, + "cameraSequenceAwaitingTether": { + "DistanceOperations": [ + { + "LerpEndAtDefault": false, + "LerpEnd": 20.0, + "LerpDuration": 0.5, + "CameraOperation": "k_ECameraOp_Lerp", + "ValuesAreRelative": true + }, + { + "CameraOperation": "k_ECameraOp_Maintain" + } + ], + "FOVOperations": [ + { + "LerpBias": 0.8, + "LerpDuration": 0.5, + "LerpEndAtDefault": false, + "LerpEnd": -10.0, + "CameraOperation": "k_ECameraOp_Lerp", + "ValuesAreRelative": true + }, + { + "CameraOperation": "k_ECameraOp_Maintain", + "ValuesAreRelative": true + } + ] + }, + "cameraSequenceLatched": { + "FOVOperations": [ + { + "LerpEndAtDefault": false, + "LerpEnd": 10.0, + "LerpBias": 0.8, + "LerpDuration": 0.4, + "CameraOperation": "k_ECameraOp_Lerp", + "ValuesAreRelative": true, + "Delay": 0.0 + }, + { + "SpringStrength": 4.0, + "SpringToDefault": false, + "SpringTarget": 71.0, + "LerpDuration": 4.0, + "LerpEndAtDefault": false, + "LerpEnd": 0.0, + "CameraOperation": "k_ECameraOp_Lerp", + "ValuesAreRelative": true + } + ], + "TargetPosOperations": [ + { + "LagMinDuration": 0.0, + "LagTime": 0.1, + "LagSpringStrength": 5.0, + "LagMaxSpeed": 1.905, + "CameraOperation": "k_ECameraOp_Lag" + } + ] + }, + "cameraSequenceAttached": { + "FOVOperations": [ + { + "LerpDuration": 5.6, + "CameraOperation": "k_ECameraOp_Lerp" + } + ], + "DistanceOperations": [ + { + "LerpDuration": 5.6, + "LerpEndAtDefault": false, + "LerpEnd": 0.0, + "CameraOperation": "k_ECameraOp_Lerp", + "ValuesAreRelative": true + }, + { + "CameraOperation": "k_ECameraOp_Maintain", + "ValuesAreRelative": true + } + ] + }, + "cameraSequenceClear": { + "DistanceOperations": [ + { + "CameraOperation": "k_ECameraOp_Spring" + } + ], + "FOVOperations": [ + { + "CameraOperation": "k_ECameraOp_Spring" + } + ] + }, + "DOFWhileZiplining": { + "DofNearCrisp": 0.0, + "DofFarCrisp": 0.0, + "DofFarBlurry": 0.0 + }, + "ZipLineKnockdownImmuneModifier": { + "DebuffType": "MODIFIER_DEBUFF_NO", + "IsHidden": true + }, + "ZipLineSlowModifier": { + "RampUpTime": 2.0, + "PercentageMultiplierStart": -70, + "PercentageMultiplierEnd": 0, + "IsHidden": true + }, + "ZiplineKnockdownUpImpulse": 400, + "CameraWobbleIntensity": 0.3, + "HUDPanel": { + "HUDElements": [ + { + "Type": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS", + "Context": "lane_selection" + } + ] + }, + "Key": "citadel_ability_trooper_zip_line", + "Name": "citadel_ability_trooper_zip_line" + } + }, + "BreakableForceScale": 5.0, + "DPSPctGrowthPerMinute": 0.0, + "MaxHealth": 1, + "MeleeAttemptRange": 2.54, + "MeleeChargeRange": 0, + "MeleeHitRange": 2.54, + "Name": "trooper_zipline_container", + "NearDeathDuration": 0, + "OutlineThroughWalls": true, + "OutlineWhenVisible": true, + "OutlineWidth": 0.1016, + "RunSpeed": 13.0, + "ShrinesDownBuffModifier": { + "HealthScale": 1.4, + "DamageScale": 60.0, + "EnabledStateMask": "MODIFIER_STATE_SUPER_TROOPER" + }, + "SightRangeNPCs": 40.64, + "SightRangePlayers": 17.78, + "SpawnBreakablesOnDeath": false, + "TrooperType": "TROOPER_ZIPLINE_CONTAINER", + "TurnRate": 360.0, + "VSGuardian": { + "BaseDPS": 14.4, + "EndDPS": 54.0, + "EndDPSTimeInSeconds": 600.0, + "MaxRange": 12.0 + }, + "VSPatron": { + "BaseDPS": 50.0, + "MaxRange": 25.4, + "DamageResist": 50.0 + }, + "VSPatronPhase2": { + "BaseDPS": 50.0, + "MaxRange": 12.0, + "DamageResist": 50.0 + }, + "VSPlayer": { + "BaseDPS": 28.0, + "DamageResist": -25.0 + }, + "VSShrine": { + "BaseDPS": 50.0, + "MaxRange": 11.43 + }, + "VSTrooper": { + "BaseDPS": 35.0, + "MaxRange": 17.78, + "DamageResist": 42.5 + }, + "VSWalker": { + "BaseDPS": 24.0, + "EndDPS": 84.0, + "EndDPSTimeInSeconds": 1200.0, + "MaxRange": 17.78, + "DamageResist": 80.0 + }, + "VSWatcher": { + "BaseDPS": 80.0, + "DamageResist": 67.5 + }, + "WalkSpeed": 6.299, + "WeaponInfo": { + "BulletSpeed": 304.8, + "BulletDamage": 36, + "RoundsPerSecond": 0.97087, + "ClipSize": -1, + "ReloadTime": 1.8, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 15.24, + "FalloffEndRange": 25.4, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 34.951, + "SustainedDPS": 34.951 + } + }, + "weapon_base": { + "Name": "weapon_base", + "WeaponInfo": { + "BulletSpeed": 457.2, + "BulletDamage": 0, + "RoundsPerSecond": 3.3333, + "ClipSize": 10, + "ReloadTime": 1.5, + "ReloadMovespeed": 0.023622, + "ReloadDelay": 0.0, + "ReloadSingle": false, + "FalloffStartRange": 50.8, + "FalloffEndRange": 76.2, + "FalloffStartScale": 1.0, + "FalloffEndScale": 0.3, + "FalloffBias": 0.5, + "BulletGravityScale": 0.8, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": false, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 0.0, + "SustainedDPS": 0.0 + } + } +} \ No newline at end of file diff --git a/data/json/resource-lookup.json b/data/json/resource-lookup.json new file mode 100644 index 00000000..14e4aa57 --- /dev/null +++ b/data/json/resource-lookup.json @@ -0,0 +1,2601 @@ +{ + "abrams": { + "name": "Abrams", + "key": "hero_atlas", + "type": "hero" + }, + "acrobat": { + "name": "Acrobat", + "key": "ability_swan_acrobat", + "hero_name": "Swan", + "hero_key": "hero_swan", + "type": "ability" + }, + "active reload": { + "name": "Active Reload", + "key": "upgrade_active_reload", + "type": "item" + }, + "affliction": { + "name": "Affliction", + "key": "synth_affliction", + "hero_name": "Pocket", + "hero_key": "hero_synth", + "type": "ability" + }, + "afterburn": { + "name": "Afterburn", + "key": "ability_afterburn", + "hero_name": "Infernus", + "hero_key": "hero_inferno", + "type": "ability" + }, + "air drop": { + "name": "Air Drop", + "key": "citadel_ability_tengu_airlift", + "hero_name": "Ivy", + "hero_key": "hero_tengu", + "type": "ability" + }, + "alchemical fire": { + "name": "Alchemical Fire", + "key": "upgrade_thermal_detonator", + "type": "item" + }, + "alchemical flask": { + "name": "Alchemical Flask", + "key": "ability_warden_crowd_control", + "hero_name": "Warden", + "hero_key": "hero_warden", + "type": "ability" + }, + "anthem": { + "name": "Anthem", + "key": "cadence_ability_anthem", + "hero_name": "Cadence", + "hero_key": "hero_cadence", + "type": "ability" + }, + "apollo": { + "name": "Apollo", + "key": "hero_fencer", + "type": "hero" + }, + "arcane surge": { + "name": "Arcane Surge", + "key": "upgrade_arcane_surge", + "type": "item" + }, + "arctic beam": { + "name": "Arctic Beam", + "key": "ability_icebeam", + "hero_name": "Kelvin", + "hero_key": "hero_kelvin", + "type": "ability" + }, + "arctic blast": { + "name": "Arctic Blast", + "key": "upgrade_arctic_blast", + "type": "item" + }, + "armor piercing rounds": { + "name": "Armor Piercing Rounds", + "key": "upgrade_aprounds", + "type": "item" + }, + "assassinate": { + "name": "Assassinate", + "key": "citadel_ability_hornet_snipe", + "hero_name": "Vindicta", + "hero_key": "hero_hornet", + "type": "ability" + }, + "audience participation": { + "name": "Audience Participation", + "key": "ability_magician_copyult", + "hero_name": "Sinclair", + "hero_key": "hero_magician", + "type": "ability" + }, + "aura of suffering": { + "name": "Aura of Suffering", + "key": "ability_frank_painaura", + "hero_name": "Victor", + "hero_key": "hero_frank", + "type": "ability" + }, + "ava": { + "name": "Ava", + "key": "ability_nano_catform", + "hero_name": "Calico", + "hero_key": "hero_nano", + "type": "ability" + }, + "badger drone": { + "name": "Badger Drone", + "key": "thumper_ability_3", + "hero_name": "Thumper", + "hero_key": "hero_thumper", + "type": "ability" + }, + "ballistic enchantment": { + "name": "Ballistic Enchantment", + "key": "upgrade_bulletshredimbue", + "type": "item" + }, + "barrage": { + "name": "Barrage", + "key": "synth_barrage", + "hero_name": "Pocket", + "hero_key": "hero_synth", + "type": "ability" + }, + "bashdown": { + "name": "Bashdown", + "key": "ability_punkgoat_ult", + "hero_name": "Billy", + "hero_key": "hero_punkgoat", + "type": "ability" + }, + "battle vest": { + "name": "Battle Vest", + "key": "upgrade_regenerating_bullet_shield", + "type": "item" + }, + "bebop": { + "name": "Bebop", + "key": "hero_bebop", + "type": "hero" + }, + "berserker": { + "name": "Berserker", + "key": "upgrade_berserker", + "type": "item" + }, + "billy": { + "name": "Billy", + "key": "hero_punkgoat", + "type": "hero" + }, + "binding word": { + "name": "Binding Word", + "key": "ability_warden_lock_down", + "hero_name": "Warden", + "hero_key": "hero_warden", + "type": "ability" + }, + "bio blast": { + "name": "Bio Blast", + "key": "ability_scrap_blast", + "hero_name": "Wrecker", + "hero_key": "hero_wrecker", + "type": "ability" + }, + "blasted": { + "name": "Blasted", + "key": "ability_punkgoat_blasted", + "hero_name": "Billy", + "hero_key": "hero_punkgoat", + "type": "ability" + }, + "blinding radiance": { + "name": "Blinding Radiance", + "key": "tokamak_radiance", + "hero_name": "Tokamak", + "hero_key": "hero_tokamak", + "type": "ability" + }, + "blindside": { + "name": "Blindside", + "key": "operative_blindside", + "hero_name": "Raven", + "hero_key": "hero_operative", + "type": "ability" + }, + "blood tribute": { + "name": "Blood Tribute", + "key": "upgrade_blood_tribute", + "type": "item" + }, + "bloodletting": { + "name": "Bloodletting", + "key": "citadel_ability_shiv_defer_damage", + "hero_name": "Shiv", + "hero_key": "hero_shiv", + "type": "ability" + }, + "bloodscent": { + "name": "Bloodscent", + "key": "ability_drifter_hunger", + "hero_name": "Drifter", + "hero_key": "hero_drifter", + "type": "ability" + }, + "boho": { + "name": "Boho", + "key": "hero_boho", + "type": "hero" + }, + "bomber": { + "name": "Bomber", + "key": "hero_bomber", + "type": "hero" + }, + "bookwyrm": { + "name": "Bookwyrm", + "key": "ability_bookworm_dragonfire", + "hero_name": "Paige", + "hero_key": "hero_bookworm", + "type": "ability" + }, + "boot kick": { + "name": "Boot Kick", + "key": "ability_werewolf_kickflip", + "hero_name": "Silver", + "hero_key": "hero_werewolf", + "type": "ability" + }, + "borrowed decree": { + "name": "Borrowed Decree", + "key": "ability_necro_gravestone", + "hero_name": "Graves", + "hero_key": "hero_necro", + "type": "ability" + }, + "bottled phantasmicide": { + "name": "Bottled Phantasmicide", + "key": "ability_trapper_poisonjar", + "hero_name": "Trapper", + "hero_key": "hero_trapper", + "type": "ability" + }, + "bounce pad": { + "name": "Bounce Pad", + "key": "ability_bounce_pad", + "hero_name": "Holliday", + "hero_key": "hero_astro", + "type": "ability" + }, + "boundless spirit": { + "name": "Boundless Spirit", + "key": "upgrade_boundless_spirit", + "type": "item" + }, + "breach": { + "name": "Breach", + "key": "fathom_breach", + "hero_name": "Fathom", + "hero_key": "hero_slork", + "type": "ability" + }, + "bullet dance": { + "name": "Bullet Dance", + "key": "ability_bullet_flurry", + "hero_name": "Haze", + "hero_key": "hero_haze", + "type": "ability" + }, + "bullet lifesteal": { + "name": "Bullet Lifesteal", + "key": "upgrade_vampire", + "type": "item" + }, + "bullet resilience": { + "name": "Bullet Resilience", + "key": "upgrade_improved_bullet_armor", + "type": "item" + }, + "bullet resist shredder": { + "name": "Bullet Resist Shredder", + "key": "upgrade_bullet_resist_shredder", + "type": "item" + }, + "burrow": { + "name": "Burrow", + "key": "ability_burrow", + "hero_name": "Mo & Krill", + "hero_key": "hero_krill", + "type": "ability" + }, + "burst fire": { + "name": "Burst Fire", + "key": "upgrade_burst_fire", + "type": "item" + }, + "cadence": { + "name": "Cadence", + "key": "hero_cadence", + "type": "hero" + }, + "calico": { + "name": "Calico", + "key": "hero_nano", + "type": "hero" + }, + "call bell": { + "name": "Call Bell", + "key": "ability_doorman_bomb", + "hero_name": "The Doorman", + "hero_key": "hero_doorman", + "type": "ability" + }, + "capacitor": { + "name": "Capacitor", + "key": "upgrade_capacitor", + "type": "item" + }, + "captivating read": { + "name": "Captivating Read", + "key": "ability_bookworm_aoemagic", + "hero_name": "Paige", + "hero_key": "hero_bookworm", + "type": "ability" + }, + "card trick": { + "name": "Card Trick", + "key": "citadel_ability_card_toss", + "hero_name": "Wraith", + "hero_key": "hero_wraith", + "type": "ability" + }, + "celeste": { + "name": "Celeste", + "key": "hero_unicorn", + "type": "hero" + }, + "celestial blessing": { + "name": "Celestial Blessing", + "key": "upgrade_celestial_guidance", + "type": "item" + }, + "chain gang": { + "name": "Chain Gang", + "key": "ability_punkgoat_tether", + "hero_name": "Billy", + "hero_key": "hero_punkgoat", + "type": "ability" + }, + "charged shot": { + "name": "Charged Shot", + "key": "ability_charged_shot", + "hero_name": "Grey Talon", + "hero_key": "hero_orion", + "type": "ability" + }, + "cheat death": { + "name": "Cheat Death", + "key": "upgrade_cheat_death", + "type": "item" + }, + "cloak of opportunity": { + "name": "Cloak of Opportunity", + "key": "upgrade_cloak_of_opportunity", + "type": "item" + }, + "close quarters": { + "name": "Close Quarters", + "key": "upgrade_close_range", + "type": "item" + }, + "cold front": { + "name": "Cold Front", + "key": "upgrade_cold_front", + "type": "item" + }, + "colossus": { + "name": "Colossus", + "key": "upgrade_colossus", + "type": "item" + }, + "combo": { + "name": "Combo", + "key": "ability_ult_combo", + "hero_name": "Mo & Krill", + "hero_key": "hero_krill", + "type": "ability" + }, + "compress cooldown": { + "name": "Compress Cooldown", + "key": "upgrade_magic_tempo", + "type": "item" + }, + "concussive combustion": { + "name": "Concussive Combustion", + "key": "ability_fire_bomb", + "hero_name": "Infernus", + "hero_key": "hero_inferno", + "type": "ability" + }, + "consecrating grenade": { + "name": "Consecrating Grenade", + "key": "ability_priest_flashbang", + "hero_name": "Venator", + "hero_key": "hero_priest", + "type": "ability" + }, + "consume": { + "name": "Consume", + "key": "ability_wrecker_salvage", + "hero_name": "Wrecker", + "hero_key": "hero_wrecker", + "type": "ability" + }, + "counterspell": { + "name": "Counterspell", + "key": "upgrade_counterspell", + "type": "item" + }, + "crackshot": { + "name": "Crackshot", + "key": "ability_crackshot", + "hero_name": "Holliday", + "hero_key": "hero_astro", + "type": "ability" + }, + "crawling plague": { + "name": "Crawling Plague", + "key": "ability_trapper_spiderwave", + "hero_name": "Trapper", + "hero_key": "hero_trapper", + "type": "ability" + }, + "crescendo": { + "name": "Crescendo", + "key": "cadence_ability_crescendo", + "hero_name": "Cadence", + "hero_key": "hero_cadence", + "type": "ability" + }, + "crimson slash": { + "name": "Crimson Slash", + "key": "citadel_ability_healing_slash", + "hero_name": "Yamato", + "hero_key": "hero_yamato", + "type": "ability" + }, + "crippling headshot": { + "name": "Crippling Headshot", + "key": "upgrade_banshee_slugs", + "type": "item" + }, + "crow familiar": { + "name": "Crow Familiar", + "key": "citadel_ability_hornet_sting", + "hero_name": "Vindicta", + "hero_key": "hero_hornet", + "type": "ability" + }, + "crushing fists": { + "name": "Crushing Fists", + "key": "upgrade_crushing_fists", + "type": "item" + }, + "cultist sacrifice": { + "name": "Cultist Sacrifice", + "key": "upgrade_non_player_bonus_sacrifice", + "type": "item" + }, + "cursed relic": { + "name": "Cursed Relic", + "key": "upgrade_glitch", + "type": "item" + }, + "dazzling trick": { + "name": "Dazzling Trick", + "key": "ability_unicorn_prismaticguard", + "hero_name": "Celeste", + "hero_key": "hero_unicorn", + "type": "ability" + }, + "death slam": { + "name": "Death Slam", + "key": "citadel_ability_lash_ultimate", + "hero_name": "Lash", + "hero_key": "hero_lash", + "type": "ability" + }, + "debuff reducer": { + "name": "Debuff Reducer", + "key": "upgrade_debuff_reducer", + "type": "item" + }, + "decay": { + "name": "Decay", + "key": "upgrade_rupture", + "type": "item" + }, + "demontrigger blitz": { + "name": "Demontrigger Blitz", + "key": "ability_gunslinger_salvo", + "hero_name": "Gunslinger", + "hero_key": "hero_gunslinger", + "type": "ability" + }, + "disarming hex": { + "name": "Disarming Hex", + "key": "upgrade_greater_withering_whip", + "type": "item" + }, + "disengaging sigil": { + "name": "Disengaging Sigil", + "key": "ability_fencer_throwblade", + "hero_name": "Apollo", + "hero_key": "hero_fencer", + "type": "ability" + }, + "dispel magic": { + "name": "Dispel Magic", + "key": "upgrade_reduce_debuff_duration", + "type": "item" + }, + "divine barrier": { + "name": "Divine Barrier", + "key": "upgrade_divine_barrier", + "type": "item" + }, + "diviner's kevlar": { + "name": "Diviner's Kevlar", + "key": "upgrade_diviners_kevlar", + "type": "item" + }, + "djinn's mark": { + "name": "Djinn's Mark", + "key": "mirage_sand_phantom", + "hero_name": "Mirage", + "hero_key": "hero_mirage", + "type": "ability" + }, + "doorway": { + "name": "Doorway", + "key": "ability_doorman_doorway", + "hero_name": "The Doorman", + "hero_key": "hero_doorman", + "type": "ability" + }, + "drifter": { + "name": "Drifter", + "key": "hero_drifter", + "type": "hero" + }, + "druid": { + "name": "Druid", + "key": "hero_druid", + "type": "hero" + }, + "duration extender": { + "name": "Duration Extender", + "key": "upgrade_arcane_extension", + "type": "item" + }, + "dust devil": { + "name": "Dust Devil", + "key": "mirage_tornado", + "hero_name": "Mirage", + "hero_key": "hero_mirage", + "type": "ability" + }, + "dust storm": { + "name": "Dust Storm", + "key": "ability_kali_dust_storm", + "hero_name": "Kali", + "hero_key": "hero_kali", + "type": "ability" + }, + "dying star": { + "name": "Dying Star", + "key": "tokamak_dying_star", + "hero_name": "Tokamak", + "hero_key": "hero_tokamak", + "type": "ability" + }, + "dynamo": { + "name": "Dynamo", + "key": "hero_dynamo", + "type": "hero" + }, + "echo shard": { + "name": "Echo Shard", + "key": "upgrade_ability_power_shard", + "type": "item" + }, + "electric slippers": { + "name": "Electric Slippers", + "key": "upgrade_electric_slippers", + "type": "item" + }, + "enchanter's emblem": { + "name": "Enchanter's Emblem", + "key": "upgrade_magic_shield", + "type": "item" + }, + "enchanter's satchel": { + "name": "Enchanter's Satchel", + "key": "synth_pulse", + "hero_name": "Pocket", + "hero_key": "hero_synth", + "type": "ability" + }, + "enduring speed": { + "name": "Enduring Speed", + "key": "upgrade_cardio_calibrator", + "type": "item" + }, + "entangling bola": { + "name": "Entangling Bola", + "key": "ability_werewolf_netshot", + "hero_name": "Silver", + "hero_key": "hero_werewolf", + "type": "ability" + }, + "entangling thorns": { + "name": "Entangling Thorns", + "key": "citadel_ability_tengu_urn", + "hero_name": "Ivy", + "hero_key": "hero_tengu", + "type": "ability" + }, + "escalating exposure": { + "name": "Escalating Exposure", + "key": "upgrade_escalating_exposure", + "type": "item" + }, + "escalating resilience": { + "name": "Escalating Resilience", + "key": "upgrade_reinforcing_casings", + "type": "item" + }, + "essence bomb": { + "name": "Essence Bomb", + "key": "ability_blood_bomb", + "hero_name": "Lady Geist", + "hero_key": "hero_ghost", + "type": "ability" + }, + "essence theft": { + "name": "Essence Theft", + "key": "ability_necro_fear", + "hero_name": "Graves", + "hero_key": "hero_necro", + "type": "ability" + }, + "eternal gift": { + "name": "Eternal Gift", + "key": "upgrade_eternal_gift", + "type": "item" + }, + "eternal night": { + "name": "Eternal Night", + "key": "drifter_darkness", + "hero_name": "Drifter", + "hero_key": "hero_drifter", + "type": "ability" + }, + "ethereal shift": { + "name": "Ethereal Shift", + "key": "upgrade_self_bubble", + "type": "item" + }, + "exploding uppercut": { + "name": "Exploding Uppercut", + "key": "citadel_ability_uppercut", + "hero_name": "Bebop", + "hero_key": "hero_bebop", + "type": "ability" + }, + "express shot": { + "name": "Express Shot", + "key": "upgrade_express_shot", + "type": "item" + }, + "extended magazine": { + "name": "Extended Magazine", + "key": "upgrade_clip_size", + "type": "item" + }, + "extra charge": { + "name": "Extra Charge", + "key": "upgrade_extra_charge", + "type": "item" + }, + "extra health": { + "name": "Extra Health", + "key": "upgrade_health", + "type": "item" + }, + "extra regen": { + "name": "Extra Regen", + "key": "upgrade_endurance", + "type": "item" + }, + "extra spirit": { + "name": "Extra Spirit", + "key": "upgrade_improved_spirit", + "type": "item" + }, + "extra stamina": { + "name": "Extra Stamina", + "key": "upgrade_improved_stamina", + "type": "item" + }, + "fathom": { + "name": "Fathom", + "key": "hero_slork", + "type": "hero" + }, + "fire scarabs": { + "name": "Fire Scarabs", + "key": "mirage_fire_beetles", + "hero_name": "Mirage", + "hero_key": "hero_mirage", + "type": "ability" + }, + "fixation": { + "name": "Fixation", + "key": "ability_stacking_damage", + "hero_name": "Haze", + "hero_key": "hero_haze", + "type": "ability" + }, + "flakshot": { + "name": "Flakshot", + "key": "ability_skyrunner_flakshot", + "hero_name": "Skyrunner", + "hero_key": "hero_skyrunner", + "type": "ability" + }, + "flame dash": { + "name": "Flame Dash", + "key": "ability_flame_dash", + "hero_name": "Infernus", + "hero_key": "hero_inferno", + "type": "ability" + }, + "flawless advance": { + "name": "Flawless Advance", + "key": "ability_fencer_lunge", + "hero_name": "Apollo", + "hero_key": "hero_fencer", + "type": "ability" + }, + "fleetfoot": { + "name": "Fleetfoot", + "key": "upgrade_fleetfoot_boots", + "type": "item" + }, + "flight": { + "name": "Flight", + "key": "citadel_ability_hornet_leap", + "hero_name": "Vindicta", + "hero_key": "hero_hornet", + "type": "ability" + }, + "flog": { + "name": "Flog", + "key": "ability_lash_flog", + "hero_name": "Lash", + "hero_key": "hero_lash", + "type": "ability" + }, + "flying cloak": { + "name": "Flying Cloak", + "key": "synth_plasma_flux", + "hero_name": "Pocket", + "hero_key": "hero_synth", + "type": "ability" + }, + "flying slash": { + "name": "Flying Slash", + "key": "citadel_ability_flying_strike", + "hero_name": "Yamato", + "hero_key": "hero_yamato", + "type": "ability" + }, + "focus lens": { + "name": "Focus Lens", + "key": "upgrade_focus_lens", + "type": "item" + }, + "force field": { + "name": "Force Field", + "key": "rutger_force_field", + "hero_name": "Rutger", + "hero_key": "hero_rutger", + "type": "ability" + }, + "fortitude": { + "name": "Fortitude", + "key": "upgrade_chonky", + "type": "item" + }, + "fortuna": { + "name": "Fortuna", + "key": "hero_fortuna", + "type": "hero" + }, + "frenzy": { + "name": "Frenzy", + "key": "upgrade_fervor", + "type": "item" + }, + "frost grenade": { + "name": "Frost Grenade", + "key": "ability_ice_grenade", + "hero_name": "Kelvin", + "hero_key": "hero_kelvin", + "type": "ability" + }, + "frostbite charm": { + "name": "Frostbite Charm", + "key": "upgrade_shivas_bracelet", + "type": "item" + }, + "frozen shelter": { + "name": "Frozen Shelter", + "key": "ability_ice_dome", + "hero_name": "Kelvin", + "hero_key": "hero_kelvin", + "type": "ability" + }, + "full auto": { + "name": "Full Auto", + "key": "citadel_ability_wraith_rapidfire", + "hero_name": "Wraith", + "hero_key": "hero_wraith", + "type": "ability" + }, + "fury trance": { + "name": "Fury Trance", + "key": "upgrade_fury_trance", + "type": "item" + }, + "generic person": { + "name": "Generic Person", + "key": "hero_genericperson", + "type": "hero" + }, + "glass cannon": { + "name": "Glass Cannon", + "key": "upgrade_glass_cannon", + "type": "item" + }, + "gloom bombs": { + "name": "Gloom Bombs", + "key": "ability_nano_clustergrenade", + "hero_name": "Calico", + "hero_key": "hero_nano", + "type": "ability" + }, + "go for the throat": { + "name": "Go For The Throat", + "key": "ability_werewolf_frenzy", + "hero_name": "Silver (Transformed)", + "hero_key": "hero_werewolf_transformed", + "type": "ability" + }, + "golden goose egg": { + "name": "Golden Goose Egg", + "key": "upgrade_goose_egg", + "type": "item" + }, + "goo ball": { + "name": "Goo Ball", + "key": "viscous_goo_bowling_ball", + "hero_name": "Viscous", + "hero_key": "hero_viscous", + "type": "ability" + }, + "graf": { + "name": "Graf", + "key": "hero_graf", + "type": "hero" + }, + "grapple": { + "name": "Grapple", + "key": "citadel_ability_lash", + "hero_name": "Lash", + "hero_key": "hero_lash", + "type": "ability" + }, + "grapple arm": { + "name": "Grapple Arm", + "key": "citadel_ability_hook", + "hero_name": "Bebop", + "hero_key": "hero_bebop", + "type": "ability" + }, + "grasping hands": { + "name": "Grasping Hands", + "key": "ability_necro_zombiewall", + "hero_name": "Graves", + "hero_key": "hero_necro", + "type": "ability" + }, + "graves": { + "name": "Graves", + "key": "hero_necro", + "type": "hero" + }, + "greater expansion": { + "name": "Greater Expansion", + "key": "upgrade_tech_range", + "type": "item" + }, + "grey talon": { + "name": "Grey Talon", + "key": "hero_orion", + "type": "hero" + }, + "grit": { + "name": "Grit", + "key": "upgrade_grit", + "type": "item" + }, + "ground strike": { + "name": "Ground Strike", + "key": "citadel_ability_lash_down_strike", + "hero_name": "Lash", + "hero_key": "hero_lash", + "type": "ability" + }, + "guardian ward": { + "name": "Guardian Ward", + "key": "upgrade_guardian_ward", + "type": "item" + }, + "guided owl": { + "name": "Guided Owl", + "key": "ability_guided_arrow", + "hero_name": "Grey Talon", + "hero_key": "hero_orion", + "type": "ability" + }, + "gunslinger": { + "name": "Gunslinger", + "key": "hero_gunslinger", + "type": "hero" + }, + "gutshot": { + "name": "Gutshot", + "key": "ability_priest_knockback", + "hero_name": "Venator", + "hero_key": "hero_priest", + "type": "ability" + }, + "haunting shot": { + "name": "Haunting Shot", + "key": "upgrade_eldritch_shot", + "type": "item" + }, + "haze": { + "name": "Haze", + "key": "hero_haze", + "type": "hero" + }, + "headhunter": { + "name": "Headhunter", + "key": "upgrade_headhunter", + "type": "item" + }, + "headshot booster": { + "name": "Headshot Booster", + "key": "upgrade_headshot_booster", + "type": "item" + }, + "healbane": { + "name": "Healbane", + "key": "upgrade_healbane", + "type": "item" + }, + "healing booster": { + "name": "Healing Booster", + "key": "upgrade_healing_booster", + "type": "item" + }, + "healing nova": { + "name": "Healing Nova", + "key": "upgrade_health_nova", + "type": "item" + }, + "healing rite": { + "name": "Healing Rite", + "key": "upgrade_health_stimpak", + "type": "item" + }, + "healing tempo": { + "name": "Healing Tempo", + "key": "upgrade_healbuff", + "type": "item" + }, + "heavy barrage": { + "name": "Heavy Barrage", + "key": "citadel_ability_rocket_barrage", + "hero_name": "McGinnis", + "hero_key": "hero_forge", + "type": "ability" + }, + "heroic aura": { + "name": "Heroic Aura", + "key": "upgrade_dps_aura", + "type": "item" + }, + "hex-lined snap trap": { + "name": "Hex-Lined Snap Trap", + "key": "ability_priest_beartrap", + "hero_name": "Venator", + "hero_key": "hero_priest", + "type": "ability" + }, + "high-velocity rounds": { + "name": "High-Velocity Rounds", + "key": "upgrade_high_velocity_mag", + "type": "item" + }, + "hired muscle": { + "name": "Hired Muscle", + "key": "yakuza_kobun", + "hero_name": "The Boss", + "hero_key": "hero_yakuza", + "type": "ability" + }, + "holliday": { + "name": "Holliday", + "key": "hero_astro", + "type": "hero" + }, + "hollow point": { + "name": "Hollow Point", + "key": "upgrade_hollow_point_rounds", + "type": "item" + }, + "hot shot": { + "name": "Hot Shot", + "key": "tokamak_hot_shot", + "hero_name": "Tokamak", + "hero_key": "hero_tokamak", + "type": "ability" + }, + "hotel guest": { + "name": "Hotel Guest", + "key": "ability_doorman_hotel", + "hero_name": "The Doorman", + "hero_key": "hero_doorman", + "type": "ability" + }, + "hunter's aura": { + "name": "Hunter's Aura", + "key": "upgrade_bullet_armor_reduction_aura", + "type": "item" + }, + "hyper beam": { + "name": "Hyper Beam", + "key": "citadel_ability_bebop_laser_beam", + "hero_name": "Bebop", + "hero_key": "hero_bebop", + "type": "ability" + }, + "ice path": { + "name": "Ice Path", + "key": "ability_icepath", + "hero_name": "Kelvin", + "hero_key": "hero_kelvin", + "type": "ability" + }, + "improved spirit": { + "name": "Improved Spirit", + "key": "upgrade_soaring_spirit", + "type": "item" + }, + "indomitable": { + "name": "Indomitable", + "key": "upgrade_auto_cleanse", + "type": "item" + }, + "infernal brand": { + "name": "Infernal Brand", + "key": "gunslinger_demonMark", + "hero_name": "Gunslinger", + "hero_key": "hero_gunslinger", + "type": "ability" + }, + "infernal resilience": { + "name": "Infernal Resilience", + "key": "citadel_ability_passive_beefy", + "hero_name": "Abrams", + "hero_key": "hero_atlas", + "type": "ability" + }, + "infernus": { + "name": "Infernus", + "key": "hero_inferno", + "type": "hero" + }, + "infinite rounds": { + "name": "Infinite Rounds", + "key": "upgrade_infinite_rounds", + "type": "item" + }, + "infuser": { + "name": "Infuser", + "key": "upgrade_infuser", + "type": "item" + }, + "inhibitor": { + "name": "Inhibitor", + "key": "upgrade_inhibitor", + "type": "item" + }, + "intensifying magazine": { + "name": "Intensifying Magazine", + "key": "upgrade_intensifying_clip", + "type": "item" + }, + "intertwine": { + "name": "Intertwine", + "key": "ability_boho_damageshare", + "hero_name": "Boho", + "hero_key": "hero_boho", + "type": "ability" + }, + "ira domini": { + "name": "Ira Domini", + "key": "ability_priest_weaponswap", + "hero_name": "Venator", + "hero_key": "hero_priest", + "type": "ability" + }, + "itani lo sahn": { + "name": "Itani Lo Sahn", + "key": "ability_fencer_ultimate", + "hero_name": "Apollo", + "hero_key": "hero_fencer", + "type": "ability" + }, + "ivy": { + "name": "Ivy", + "key": "hero_tengu", + "type": "hero" + }, + "jar of dead": { + "name": "Jar of Dead", + "key": "ability_necro_hauntingskull", + "hero_name": "Graves", + "hero_key": "hero_necro", + "type": "ability" + }, + "jeté": { + "name": "Jeté", + "key": "ability_swan_leap", + "hero_name": "Swan", + "hero_key": "hero_swan", + "type": "ability" + }, + "juggernaut": { + "name": "Juggernaut", + "key": "upgrade_juggernaut", + "type": "item" + }, + "jumpstart": { + "name": "Jumpstart", + "key": "ability_frank_selfzap", + "hero_name": "Victor", + "hero_key": "hero_frank", + "type": "ability" + }, + "kali": { + "name": "Kali", + "key": "hero_kali", + "type": "hero" + }, + "kelvin": { + "name": "Kelvin", + "key": "hero_kelvin", + "type": "hero" + }, + "killing blow": { + "name": "Killing Blow", + "key": "citadel_ability_shiv_killing_blow", + "hero_name": "Shiv", + "hero_key": "hero_shiv", + "type": "ability" + }, + "kinetic carbine": { + "name": "Kinetic Carbine", + "key": "citadel_ability_chrono_kinetic_carbine", + "hero_name": "Paradox", + "hero_key": "hero_chrono", + "type": "ability" + }, + "kinetic dash": { + "name": "Kinetic Dash", + "key": "upgrade_kinetic_sash", + "type": "item" + }, + "kinetic pulse": { + "name": "Kinetic Pulse", + "key": "citadel_ability_stomp", + "hero_name": "Dynamo", + "hero_key": "hero_dynamo", + "type": "ability" + }, + "knockdown": { + "name": "Knockdown", + "key": "upgrade_target_stun", + "type": "item" + }, + "kudzu connection": { + "name": "Kudzu Connection", + "key": "citadel_ability_tangotether", + "hero_name": "Ivy", + "hero_key": "hero_tengu", + "type": "ability" + }, + "lady geist": { + "name": "Lady Geist", + "key": "hero_ghost", + "type": "hero" + }, + "lash": { + "name": "Lash", + "key": "hero_lash", + "type": "hero" + }, + "last stand": { + "name": "Last Stand", + "key": "ability_warden_riot_protocol", + "hero_name": "Warden", + "hero_key": "hero_warden", + "type": "ability" + }, + "leaping slash": { + "name": "Leaping Slash", + "key": "ability_nano_dash", + "hero_name": "Calico", + "hero_key": "hero_nano", + "type": "ability" + }, + "leech": { + "name": "Leech", + "key": "upgrade_damage_recycler", + "type": "item" + }, + "lethal venom": { + "name": "Lethal Venom", + "key": "ability_viper_venom", + "hero_name": "Vyper", + "hero_key": "hero_viper", + "type": "ability" + }, + "life drain": { + "name": "Life Drain", + "key": "ability_life_drain", + "hero_name": "Lady Geist", + "hero_key": "hero_ghost", + "type": "ability" + }, + "lifestrike": { + "name": "Lifestrike", + "key": "upgrade_boxing_glove", + "type": "item" + }, + "lifethread": { + "name": "Lifethread", + "key": "ability_skyrunner_swingline", + "hero_name": "Skyrunner", + "hero_key": "hero_skyrunner", + "type": "ability" + }, + "light eater": { + "name": "Light Eater", + "key": "ability_unicorn_radiantblast", + "hero_name": "Celeste", + "hero_key": "hero_unicorn", + "type": "ability" + }, + "lightning ball": { + "name": "Lightning Ball", + "key": "citadel_ability_lightning_ball", + "hero_name": "Seven", + "hero_key": "hero_gigawatt", + "type": "ability" + }, + "lightning scroll": { + "name": "Lightning Scroll", + "key": "upgrade_ultimate_burst", + "type": "item" + }, + "lil helpers": { + "name": "Lil Helpers", + "key": "ability_familiar_helpinghands", + "hero_name": "Rem", + "hero_key": "hero_familiar", + "type": "ability" + }, + "long range": { + "name": "Long Range", + "key": "upgrade_long_range", + "type": "item" + }, + "love bites": { + "name": "Love Bites", + "key": "ability_vampirebat_lovebites", + "hero_name": "Mina", + "hero_key": "hero_vampirebat", + "type": "ability" + }, + "lucky shot": { + "name": "Lucky Shot", + "key": "upgrade_critshot", + "type": "item" + }, + "luggage cart": { + "name": "Luggage Cart", + "key": "ability_doorman_luggage_cart", + "hero_name": "The Doorman", + "hero_key": "hero_doorman", + "type": "ability" + }, + "lullaby": { + "name": "Lullaby", + "key": "cadence_ability_lullaby", + "hero_name": "Cadence", + "hero_key": "hero_cadence", + "type": "ability" + }, + "lurker's ambush": { + "name": "Lurker's Ambush", + "key": "fathom_lurkers_ambush", + "hero_name": "Fathom", + "hero_key": "hero_slork", + "type": "ability" + }, + "lycan curse": { + "name": "Lycan Curse", + "key": "ability_werewolf_transformation", + "hero_name": "Silver (Transformed)", + "hero_key": "hero_werewolf_transformed", + "type": "ability" + }, + "magic carpet": { + "name": "Magic Carpet", + "key": "upgrade_magic_carpet", + "type": "item" + }, + "majestic leap": { + "name": "Majestic Leap", + "key": "upgrade_rocket_booster", + "type": "item" + }, + "malice": { + "name": "Malice", + "key": "ability_blood_shards", + "hero_name": "Lady Geist", + "hero_key": "hero_ghost", + "type": "ability" + }, + "mauling leap": { + "name": "Mauling Leap", + "key": "ability_werewolf_maulingleap", + "hero_name": "Silver (Transformed)", + "hero_key": "hero_werewolf_transformed", + "type": "ability" + }, + "mcginnis": { + "name": "McGinnis", + "key": "hero_forge", + "type": "hero" + }, + "medicinal specter": { + "name": "Medicinal Specter", + "key": "citadel_ability_mobile_resupply", + "hero_name": "McGinnis", + "hero_key": "hero_forge", + "type": "ability" + }, + "melee charge": { + "name": "Melee Charge", + "key": "upgrade_melee_charge", + "type": "item" + }, + "melee lifesteal": { + "name": "Melee Lifesteal", + "key": "upgrade_lifestrike_gauntlets", + "type": "item" + }, + "mercurial magnum": { + "name": "Mercurial Magnum", + "key": "upgrade_ethereal_bullets", + "type": "item" + }, + "metal skin": { + "name": "Metal Skin", + "key": "upgrade_metal_skin", + "type": "item" + }, + "mina": { + "name": "Mina", + "key": "hero_vampirebat", + "type": "hero" + }, + "mini turret": { + "name": "Mini Turret", + "key": "citadel_ability_shieldedsentry", + "hero_name": "McGinnis", + "hero_key": "hero_forge", + "type": "ability" + }, + "mirage": { + "name": "Mirage", + "key": "hero_mirage", + "type": "hero" + }, + "mo & krill": { + "name": "Mo & Krill", + "key": "hero_krill", + "type": "hero" + }, + "monster rounds": { + "name": "Monster Rounds", + "key": "upgrade_non_player_bonus", + "type": "item" + }, + "mystic burst": { + "name": "Mystic Burst", + "key": "upgrade_magic_burst", + "type": "item" + }, + "mystic conduit": { + "name": "Mystic Conduit", + "key": "upgrade_patrons_blessing", + "type": "item" + }, + "mystic expansion": { + "name": "Mystic Expansion", + "key": "upgrade_magic_reach", + "type": "item" + }, + "mystic regeneration": { + "name": "Mystic Regeneration", + "key": "upgrade_mystic_regeneration", + "type": "item" + }, + "mystic reverb": { + "name": "Mystic Reverb", + "key": "upgrade_mystic_reverb", + "type": "item" + }, + "mystic shot": { + "name": "Mystic Shot", + "key": "upgrade_crackshot", + "type": "item" + }, + "mystic slow": { + "name": "Mystic Slow", + "key": "upgrade_magic_slow", + "type": "item" + }, + "mystic vulnerability": { + "name": "Mystic Vulnerability", + "key": "upgrade_magic_vulnerability", + "type": "item" + }, + "mystical piano": { + "name": "Mystical Piano", + "key": "upgrade_mystical_piano", + "type": "item" + }, + "napalm": { + "name": "Napalm", + "key": "ability_incendiary_projectile", + "hero_name": "Infernus", + "hero_key": "hero_inferno", + "type": "ability" + }, + "naptime": { + "name": "Naptime", + "key": "ability_familiar_ability01", + "hero_name": "Rem", + "hero_key": "hero_familiar", + "type": "ability" + }, + "nox nostra": { + "name": "Nox Nostra", + "key": "ability_vampirebat_batswarm", + "hero_name": "Mina", + "hero_key": "hero_vampirebat", + "type": "ability" + }, + "nullification burst": { + "name": "Nullification Burst", + "key": "upgrade_nullification_aura", + "type": "item" + }, + "occilioblade": { + "name": "Occilioblade", + "key": "citadel_ability_kali_spinning_blade", + "hero_name": "Kali", + "hero_key": "hero_kali", + "type": "ability" + }, + "omnicharge signet": { + "name": "Omnicharge Signet", + "key": "upgrade_omnicharge_pendant", + "type": "item" + }, + "opening rounds": { + "name": "Opening Rounds", + "key": "upgrade_pristine_emblem", + "type": "item" + }, + "opera": { + "name": "Opera", + "key": "hero_opera", + "type": "hero" + }, + "overload": { + "name": "Overload", + "key": "citadel_ability_wrecker_garbage_suck", + "hero_name": "Wrecker", + "hero_key": "hero_wrecker", + "type": "ability" + }, + "pack hunter": { + "name": "Pack Hunter", + "key": "citadel_ability_kali_disruptive_charge", + "hero_name": "Kali", + "hero_key": "hero_kali", + "type": "ability" + }, + "paige": { + "name": "Paige", + "key": "hero_bookworm", + "type": "hero" + }, + "pain battery": { + "name": "Pain Battery", + "key": "ability_frank_shocktarget2", + "hero_name": "Victor", + "hero_key": "hero_frank", + "type": "ability" + }, + "paradox": { + "name": "Paradox", + "key": "hero_chrono", + "type": "hero" + }, + "paradoxical swap": { + "name": "Paradoxical Swap", + "key": "citadel_ability_chrono_swap", + "hero_name": "Paradox", + "hero_key": "hero_chrono", + "type": "ability" + }, + "pest barrier": { + "name": "Pest Barrier", + "key": "ability_trapper_spidershield", + "hero_name": "Trapper", + "hero_key": "hero_trapper", + "type": "ability" + }, + "petrifying bola": { + "name": "Petrifying Bola", + "key": "ability_viper_petrifybola", + "hero_name": "Vyper", + "hero_key": "hero_viper", + "type": "ability" + }, + "phantom strike": { + "name": "Phantom Strike", + "key": "upgrade_phantom_strike", + "type": "item" + }, + "pillow toss": { + "name": "Pillow Toss", + "key": "ability_familiar_ability02", + "hero_name": "Rem", + "hero_key": "hero_familiar", + "type": "ability" + }, + "place poster": { + "name": "Place Poster", + "key": "cosmetic_item_voting_poster", + "type": "item" + }, + "plated armor": { + "name": "Plated Armor", + "key": "upgrade_deflecting_armor", + "type": "item" + }, + "plot armor": { + "name": "Plot Armor", + "key": "ability_bookworm_knightbarrier", + "hero_name": "Paige", + "hero_key": "hero_bookworm", + "type": "ability" + }, + "pocket": { + "name": "Pocket", + "key": "hero_synth", + "type": "hero" + }, + "point blank": { + "name": "Point Blank", + "key": "upgrade_close_quarter_combat", + "type": "item" + }, + "powder keg": { + "name": "Powder Keg", + "key": "ability_explosive_barrel", + "hero_name": "Holliday", + "hero_key": "hero_astro", + "type": "ability" + }, + "power slash": { + "name": "Power Slash", + "key": "citadel_ability_power_slash", + "hero_name": "Yamato", + "hero_key": "hero_yamato", + "type": "ability" + }, + "power surge": { + "name": "Power Surge", + "key": "ability_power_surge", + "hero_name": "Seven", + "hero_key": "hero_gigawatt", + "type": "ability" + }, + "prism blast": { + "name": "Prism Blast", + "key": "upgrade_prism_blast", + "type": "item" + }, + "project mind": { + "name": "Project Mind", + "key": "citadel_ability_projectmind", + "hero_name": "Wraith", + "hero_key": "hero_wraith", + "type": "ability" + }, + "protection racket": { + "name": "Protection Racket", + "key": "yakuza_protection_racket", + "hero_name": "The Boss", + "hero_key": "hero_yakuza", + "type": "ability" + }, + "puddle punch": { + "name": "Puddle Punch", + "key": "viscous_telepunch", + "hero_name": "Viscous", + "hero_key": "hero_viscous", + "type": "ability" + }, + "pulse": { + "name": "Pulse", + "key": "rutger_pulse", + "hero_name": "Rutger", + "hero_key": "hero_rutger", + "type": "ability" + }, + "pulse cannon": { + "name": "Pulse Cannon", + "key": "tokamak_crimson_cannon", + "hero_name": "Tokamak", + "hero_key": "hero_tokamak", + "type": "ability" + }, + "pulse grenade": { + "name": "Pulse Grenade", + "key": "citadel_ability_chrono_pulse_grenade", + "hero_name": "Paradox", + "hero_key": "hero_chrono", + "type": "ability" + }, + "quantum entanglement": { + "name": "Quantum Entanglement", + "key": "citadel_ability_void_sphere", + "hero_name": "Dynamo", + "hero_key": "hero_dynamo", + "type": "ability" + }, + "quicksilver reload": { + "name": "Quicksilver Reload", + "key": "upgrade_quick_silver", + "type": "item" + }, + "rabbit hex": { + "name": "Rabbit Hex", + "key": "ability_magician_animalhexarea", + "hero_name": "Sinclair", + "hero_key": "hero_magician", + "type": "ability" + }, + "radiant daggers": { + "name": "Radiant Daggers", + "key": "ability_unicorn_luminousstrike", + "hero_name": "Celeste", + "hero_key": "hero_unicorn", + "type": "ability" + }, + "radiant regeneration": { + "name": "Radiant Regeneration", + "key": "upgrade_resonant_healing", + "type": "item" + }, + "rain of arrows": { + "name": "Rain of Arrows", + "key": "ability_power_jump", + "hero_name": "Grey Talon", + "hero_key": "hero_orion", + "type": "ability" + }, + "rake": { + "name": "Rake", + "key": "ability_vampirebat_steallife", + "hero_name": "Mina", + "hero_key": "hero_vampirebat", + "type": "ability" + }, + "rallying charge": { + "name": "Rallying Charge", + "key": "ability_bookworm_knightcharge", + "hero_name": "Paige", + "hero_key": "hero_bookworm", + "type": "ability" + }, + "rapid recharge": { + "name": "Rapid Recharge", + "key": "upgrade_rapid_recharge", + "type": "item" + }, + "rapid rounds": { + "name": "Rapid Rounds", + "key": "upgrade_rapid_rounds", + "type": "item" + }, + "raven": { + "name": "Raven", + "key": "hero_operative", + "type": "hero" + }, + "reactive barrier": { + "name": "Reactive Barrier", + "key": "upgrade_vex_barrier", + "type": "item" + }, + "rebuttal": { + "name": "Rebuttal", + "key": "upgrade_melee_rebuttal", + "type": "item" + }, + "recharging rush": { + "name": "Recharging Rush", + "key": "upgrade_rechargingbullets", + "type": "item" + }, + "reefdweller harpoon": { + "name": "Reefdweller Harpoon", + "key": "fathom_reefdweller_harpoon", + "hero_name": "Fathom", + "hero_key": "hero_slork", + "type": "ability" + }, + "refresher": { + "name": "Refresher", + "key": "upgrade_ability_refresher", + "type": "item" + }, + "rejuvenating aurora": { + "name": "Rejuvenating Aurora", + "key": "citadel_ability_nikuman", + "hero_name": "Dynamo", + "hero_key": "hero_dynamo", + "type": "ability" + }, + "rem": { + "name": "Rem", + "key": "hero_familiar", + "type": "hero" + }, + "rend": { + "name": "Rend", + "key": "drifter_blood_blast", + "hero_name": "Drifter", + "hero_key": "hero_drifter", + "type": "ability" + }, + "rescue beam": { + "name": "Rescue Beam", + "key": "upgrade_rescue_beam", + "type": "item" + }, + "restorative locket": { + "name": "Restorative Locket", + "key": "upgrade_restorative_locket", + "type": "item" + }, + "restorative shot": { + "name": "Restorative Shot", + "key": "upgrade_medic_bullets", + "type": "item" + }, + "return fire": { + "name": "Return Fire", + "key": "upgrade_return_fire", + "type": "item" + }, + "return to shadows": { + "name": "Return to Shadows", + "key": "ability_nano_shadow_pulse", + "hero_name": "Calico", + "hero_key": "hero_nano", + "type": "ability" + }, + "revelation": { + "name": "Revelation", + "key": "operative_revelation", + "hero_name": "Raven", + "hero_key": "hero_operative", + "type": "ability" + }, + "ricochet": { + "name": "Ricochet", + "key": "upgrade_ricochet", + "type": "item" + }, + "riposte": { + "name": "Riposte", + "key": "ability_fencer_riposte", + "hero_name": "Apollo", + "hero_key": "hero_fencer", + "type": "ability" + }, + "rising ram": { + "name": "Rising Ram", + "key": "ability_punkgoat_goatflip", + "hero_name": "Billy", + "hero_key": "hero_punkgoat", + "type": "ability" + }, + "rocket launcher": { + "name": "Rocket Launcher", + "key": "rutger_rocket", + "hero_name": "Rutger", + "hero_key": "hero_rutger", + "type": "ability" + }, + "runed gauntlets": { + "name": "Runed Gauntlets", + "key": "upgrade_runed_gauntlets", + "type": "item" + }, + "rusted barrel": { + "name": "Rusted Barrel", + "key": "upgrade_withering_whip", + "type": "item" + }, + "rutger": { + "name": "Rutger", + "key": "hero_rutger", + "type": "hero" + }, + "sand blast": { + "name": "Sand Blast", + "key": "ability_throw_sand", + "hero_name": "Mo & Krill", + "hero_key": "hero_krill", + "type": "ability" + }, + "sanguine retreat": { + "name": "Sanguine Retreat", + "key": "ability_vampirebat_batblink", + "hero_name": "Mina", + "hero_key": "hero_vampirebat", + "type": "ability" + }, + "scalding spray": { + "name": "Scalding Spray", + "key": "fathom_scalding_spray", + "hero_name": "Fathom", + "hero_key": "hero_slork", + "type": "ability" + }, + "scorn": { + "name": "Scorn", + "key": "ability_intimidate", + "hero_name": "Mo & Krill", + "hero_key": "hero_krill", + "type": "ability" + }, + "scourge": { + "name": "Scourge", + "key": "upgrade_discord", + "type": "item" + }, + "screwjab dagger": { + "name": "Screwjab Dagger", + "key": "ability_viper_debuffdagger", + "hero_name": "Vyper", + "hero_key": "hero_viper", + "type": "ability" + }, + "seismic impact": { + "name": "Seismic Impact", + "key": "citadel_ability_bull_leap", + "hero_name": "Abrams", + "hero_key": "hero_atlas", + "type": "ability" + }, + "seraphim wings": { + "name": "Seraphim Wings", + "key": "upgrade_icarus_wings", + "type": "item" + }, + "serrated knives": { + "name": "Serrated Knives", + "key": "citadel_ability_shiv_dagger", + "hero_name": "Shiv", + "hero_key": "hero_shiv", + "type": "ability" + }, + "setting sun": { + "name": "Setting Sun", + "key": "yakuza_setting_sun", + "hero_name": "The Boss", + "hero_key": "hero_yakuza", + "type": "ability" + }, + "seven": { + "name": "Seven", + "key": "hero_gigawatt", + "type": "hero" + }, + "shadow strike": { + "name": "Shadow Strike", + "key": "upgrade_shadow_strike", + "type": "item" + }, + "shadow transformation": { + "name": "Shadow Transformation", + "key": "citadel_ability_infinity_slash", + "hero_name": "Yamato", + "hero_key": "hero_yamato", + "type": "ability" + }, + "shadow weave": { + "name": "Shadow Weave", + "key": "upgrade_cloaking_device_active", + "type": "item" + }, + "shakedown": { + "name": "Shakedown", + "key": "yakuza_shakedown_target", + "hero_name": "The Boss", + "hero_key": "hero_yakuza", + "type": "ability" + }, + "sharpshooter": { + "name": "Sharpshooter", + "key": "upgrade_sharpshooter", + "type": "item" + }, + "shatter cannon": { + "name": "Shatter Cannon", + "key": "thumper_ability_1", + "hero_name": "Thumper", + "hero_key": "hero_thumper", + "type": "ability" + }, + "shield guy": { + "name": "Shield Guy", + "key": "hero_shieldguy", + "type": "hero" + }, + "shining wonder": { + "name": "Shining Wonder", + "key": "ability_unicorn_dazzlingorb", + "hero_name": "Celeste", + "hero_key": "hero_unicorn", + "type": "ability" + }, + "shiv": { + "name": "Shiv", + "key": "hero_shiv", + "type": "hero" + }, + "shocking reanimation": { + "name": "Shocking Reanimation", + "key": "ability_frank_revive", + "hero_name": "Victor", + "hero_key": "hero_frank", + "type": "ability" + }, + "shoulder charge": { + "name": "Shoulder Charge", + "key": "citadel_ability_bull_charge", + "hero_name": "Abrams", + "hero_key": "hero_atlas", + "type": "ability" + }, + "shrink ray": { + "name": "Shrink Ray", + "key": "upgrade_shrink_ray", + "type": "item" + }, + "silence contraptions": { + "name": "Silence Contraptions", + "key": "cadence_ability_silencecontraptions", + "hero_name": "Cadence", + "hero_key": "hero_cadence", + "type": "ability" + }, + "silence wave": { + "name": "Silence Wave", + "key": "upgrade_targeted_silence", + "type": "item" + }, + "silencer": { + "name": "Silencer", + "key": "upgrade_proc_silence", + "type": "item" + }, + "silktrap": { + "name": "Silktrap", + "key": "ability_trapper_webwall", + "hero_name": "Trapper", + "hero_key": "hero_trapper", + "type": "ability" + }, + "silver": { + "name": "Silver", + "key": "hero_werewolf", + "type": "hero" + }, + "silver (transformed)": { + "name": "Silver (Transformed)", + "key": "hero_werewolf_transformed", + "type": "hero" + }, + "sinclair": { + "name": "Sinclair", + "key": "hero_magician", + "type": "hero" + }, + "singularity": { + "name": "Singularity", + "key": "citadel_ability_self_vacuum", + "hero_name": "Dynamo", + "hero_key": "hero_dynamo", + "type": "ability" + }, + "siphon bullets": { + "name": "Siphon Bullets", + "key": "upgrade_siphon_bullets", + "type": "item" + }, + "siphon life": { + "name": "Siphon Life", + "key": "citadel_ability_bull_heal", + "hero_name": "Abrams", + "hero_key": "hero_atlas", + "type": "ability" + }, + "skipshot": { + "name": "Skipshot", + "key": "ability_boho_bouncyprojectile", + "hero_name": "Boho", + "hero_key": "hero_boho", + "type": "ability" + }, + "skyrunner": { + "name": "Skyrunner", + "key": "hero_skyrunner", + "type": "hero" + }, + "slam fire": { + "name": "Slam Fire", + "key": "ability_werewolf_unloadgun", + "hero_name": "Silver", + "hero_key": "hero_werewolf", + "type": "ability" + }, + "sleep dagger": { + "name": "Sleep Dagger", + "key": "ability_sleep_dagger", + "hero_name": "Haze", + "hero_key": "hero_haze", + "type": "ability" + }, + "slice and dice": { + "name": "Slice and Dice", + "key": "citadel_ability_shiv_dash", + "hero_name": "Shiv", + "hero_key": "hero_shiv", + "type": "ability" + }, + "slither": { + "name": "Slither", + "key": "ability_viper_snakedash", + "hero_name": "Vyper", + "hero_key": "hero_viper", + "type": "ability" + }, + "slowing bullets": { + "name": "Slowing Bullets", + "key": "upgrade_slowing_bullets", + "type": "item" + }, + "slowing hex": { + "name": "Slowing Hex", + "key": "upgrade_containment", + "type": "item" + }, + "smoke bomb": { + "name": "Smoke Bomb", + "key": "ability_smoke_bomb", + "hero_name": "Haze", + "hero_key": "hero_haze", + "type": "ability" + }, + "snowball": { + "name": "Snowball", + "key": "cosmetic_item_snowball", + "type": "item" + }, + "soul exchange": { + "name": "Soul Exchange", + "key": "ability_health_swap", + "hero_name": "Lady Geist", + "hero_key": "hero_ghost", + "type": "ability" + }, + "spectral assistant": { + "name": "Spectral Assistant", + "key": "ability_magician_cloneturret", + "hero_name": "Sinclair", + "hero_key": "hero_magician", + "type": "ability" + }, + "spectral wall": { + "name": "Spectral Wall", + "key": "citadel_ability_fissure_wall", + "hero_name": "McGinnis", + "hero_key": "hero_forge", + "type": "ability" + }, + "spellbreaker": { + "name": "Spellbreaker", + "key": "upgrade_spellbreaker", + "type": "item" + }, + "spellslinger": { + "name": "Spellslinger", + "key": "upgrade_enchanted_holsters", + "type": "item" + }, + "spike strip": { + "name": "Spike Strip", + "key": "thumper_ability_2", + "hero_name": "Thumper", + "hero_key": "hero_thumper", + "type": "ability" + }, + "spirit burn": { + "name": "Spirit Burn", + "key": "upgrade_spirit_burn", + "type": "item" + }, + "spirit lasso": { + "name": "Spirit Lasso", + "key": "ability_gravity_lasso", + "hero_name": "Holliday", + "hero_key": "hero_astro", + "type": "ability" + }, + "spirit lifesteal": { + "name": "Spirit Lifesteal", + "key": "upgrade_health_stealing_magic", + "type": "item" + }, + "spirit rend": { + "name": "Spirit Rend", + "key": "upgrade_spellslinger_headshots", + "type": "item" + }, + "spirit resilience": { + "name": "Spirit Resilience", + "key": "upgrade_tech_purge", + "type": "item" + }, + "spirit sap": { + "name": "Spirit Sap", + "key": "upgrade_spirit_sap", + "type": "item" + }, + "spirit shielding": { + "name": "Spirit Shielding", + "key": "upgrade_spirit_bubble", + "type": "item" + }, + "spirit shredder bullets": { + "name": "Spirit Shredder Bullets", + "key": "upgrade_tech_defense_shredders", + "type": "item" + }, + "spirit snare": { + "name": "Spirit Snare", + "key": "ability_immobilize_trap", + "hero_name": "Grey Talon", + "hero_key": "hero_orion", + "type": "ability" + }, + "spirit snatch": { + "name": "Spirit Snatch", + "key": "upgrade_spirit_snatch", + "type": "item" + }, + "spirit strike": { + "name": "Spirit Strike", + "key": "upgrade_acolytes_glove", + "type": "item" + }, + "spiritual overflow": { + "name": "Spiritual Overflow", + "key": "upgrade_tech_overflow", + "type": "item" + }, + "splatter": { + "name": "Splatter", + "key": "viscous_goo_grenade", + "hero_name": "Viscous", + "hero_key": "hero_viscous", + "type": "ability" + }, + "split shot": { + "name": "Split Shot", + "key": "upgrade_split_shot", + "type": "item" + }, + "sprint boots": { + "name": "Sprint Boots", + "key": "upgrade_sprint_booster", + "type": "item" + }, + "stake": { + "name": "Stake", + "key": "citadel_ability_hornet_chain", + "hero_name": "Vindicta", + "hero_key": "hero_hornet", + "type": "ability" + }, + "stalker": { + "name": "Stalker", + "key": "upgrade_weapon_backstabber", + "type": "item" + }, + "stalker's mark": { + "name": "Stalker's Mark", + "key": "drifter_shadow_mark", + "hero_name": "Drifter", + "hero_key": "hero_drifter", + "type": "ability" + }, + "stamina mastery": { + "name": "Stamina Mastery", + "key": "upgrade_superior_stamina", + "type": "item" + }, + "static charge": { + "name": "Static Charge", + "key": "citadel_ability_static_charge", + "hero_name": "Seven", + "hero_key": "hero_gigawatt", + "type": "ability" + }, + "sticky bomb": { + "name": "Sticky Bomb", + "key": "citadel_ability_sticky_bomb", + "hero_name": "Bebop", + "hero_key": "hero_bebop", + "type": "ability" + }, + "stone form": { + "name": "Stone Form", + "key": "citadel_ability_tengu_stone_form", + "hero_name": "Ivy", + "hero_key": "hero_tengu", + "type": "ability" + }, + "storm cloud": { + "name": "Storm Cloud", + "key": "citadel_ability_storm_cloud", + "hero_name": "Seven", + "hero_key": "hero_gigawatt", + "type": "ability" + }, + "superior cooldown": { + "name": "Superior Cooldown", + "key": "upgrade_cooldown_reduction", + "type": "item" + }, + "superior duration": { + "name": "Superior Duration", + "key": "upgrade_imbued_duration_extender", + "type": "item" + }, + "suppressor": { + "name": "Suppressor", + "key": "upgrade_suppressor", + "type": "item" + }, + "surge of power": { + "name": "Surge of Power", + "key": "upgrade_magic_storm", + "type": "item" + }, + "swan": { + "name": "Swan", + "key": "hero_swan", + "type": "hero" + }, + "swift striker": { + "name": "Swift Striker", + "key": "upgrade_blitz_bullets", + "type": "item" + }, + "swish": { + "name": "Swish", + "key": "ability_boho_doublehit", + "hero_name": "Boho", + "hero_key": "hero_boho", + "type": "ability" + }, + "tag along": { + "name": "Tag Along", + "key": "ability_familiar_attach", + "hero_name": "Rem", + "hero_key": "hero_familiar", + "type": "ability" + }, + "tail whack": { + "name": "Tail Whack", + "key": "ability_werewolf_cripplingslash", + "hero_name": "Silver (Transformed)", + "hero_key": "hero_werewolf_transformed", + "type": "ability" + }, + "tankbuster": { + "name": "Tankbuster", + "key": "upgrade_magic_shock", + "type": "item" + }, + "targetdummy": { + "name": "TargetDummy", + "key": "hero_targetdummy", + "type": "hero" + }, + "telekinesis": { + "name": "Telekinesis", + "key": "citadel_ability_psychic_lift", + "hero_name": "Wraith", + "hero_key": "hero_wraith", + "type": "ability" + }, + "tesla bullets": { + "name": "Tesla Bullets", + "key": "upgrade_chain_lightning", + "type": "item" + }, + "the boss": { + "name": "The Boss", + "key": "hero_yakuza", + "type": "hero" + }, + "the cube": { + "name": "The Cube", + "key": "viscous_restorative_goo", + "hero_name": "Viscous", + "hero_key": "hero_viscous", + "type": "ability" + }, + "the doorman": { + "name": "The Doorman", + "key": "hero_doorman", + "type": "hero" + }, + "thumper": { + "name": "Thumper", + "key": "hero_thumper", + "type": "hero" + }, + "time wall": { + "name": "Time Wall", + "key": "citadel_ability_chrono_time_wall", + "hero_name": "Paradox", + "hero_key": "hero_chrono", + "type": "ability" + }, + "titanic magazine": { + "name": "Titanic Magazine", + "key": "upgrade_titan_round", + "type": "item" + }, + "tokamak": { + "name": "Tokamak", + "key": "hero_tokamak", + "type": "hero" + }, + "torment pulse": { + "name": "Torment Pulse", + "key": "upgrade_tech_damage_pulse", + "type": "item" + }, + "toxic bullets": { + "name": "Toxic Bullets", + "key": "upgrade_toxic_bullets", + "type": "item" + }, + "transcendent cooldown": { + "name": "Transcendent Cooldown", + "key": "upgrade_transcendent_cooldown", + "type": "item" + }, + "trapper": { + "name": "Trapper", + "key": "hero_trapper", + "type": "hero" + }, + "trapper's delight": { + "name": "Trapper's Delight", + "key": "ability_kali_trappers_bolo", + "hero_name": "Kali", + "hero_key": "hero_kali", + "type": "ability" + }, + "traveler": { + "name": "Traveler", + "key": "mirage_teleport", + "hero_name": "Mirage", + "hero_key": "hero_mirage", + "type": "ability" + }, + "trophy collector": { + "name": "Trophy Collector", + "key": "upgrade_trophy_collector", + "type": "item" + }, + "umbrella maneuver": { + "name": "Umbrella Maneuver", + "key": "operative_umbrella_maneuver", + "hero_name": "Raven", + "hero_key": "hero_operative", + "type": "ability" + }, + "unstable concoction": { + "name": "Unstable Concoction", + "key": "upgrade_unstable_concoction", + "type": "item" + }, + "unstoppable": { + "name": "Unstoppable", + "key": "upgrade_unstoppable", + "type": "item" + }, + "vampiric burst": { + "name": "Vampiric Burst", + "key": "upgrade_surging_power", + "type": "item" + }, + "vandal": { + "name": "Vandal", + "key": "hero_vandal", + "type": "hero" + }, + "veil walker": { + "name": "Veil Walker", + "key": "upgrade_veil_walker", + "type": "item" + }, + "venator": { + "name": "Venator", + "key": "hero_priest", + "type": "hero" + }, + "vexing bolt": { + "name": "Vexing Bolt", + "key": "ability_magician_magicbolt", + "hero_name": "Sinclair", + "hero_key": "hero_magician", + "type": "ability" + }, + "victor": { + "name": "Victor", + "key": "hero_frank", + "type": "hero" + }, + "vindicta": { + "name": "Vindicta", + "key": "hero_hornet", + "type": "hero" + }, + "viscous": { + "name": "Viscous", + "key": "hero_viscous", + "type": "hero" + }, + "vortex": { + "name": "Vortex", + "key": "thumper_ability_4", + "hero_name": "Thumper", + "hero_key": "hero_thumper", + "type": "ability" + }, + "vortex web": { + "name": "Vortex Web", + "key": "upgrade_aoe_root", + "type": "item" + }, + "vyper": { + "name": "Vyper", + "key": "hero_viper", + "type": "hero" + }, + "warden": { + "name": "Warden", + "key": "hero_warden", + "type": "hero" + }, + "warp stone": { + "name": "Warp Stone", + "key": "upgrade_warp_stone", + "type": "item" + }, + "weakening headshot": { + "name": "Weakening Headshot", + "key": "upgrade_headshot_booster2", + "type": "item" + }, + "weapon shielding": { + "name": "Weapon Shielding", + "key": "upgrade_weapon_shielding", + "type": "item" + }, + "weighted shots": { + "name": "Weighted Shots", + "key": "upgrade_weighted_shots", + "type": "item" + }, + "willpower": { + "name": "Willpower", + "key": "ability_warden_high_alert", + "hero_name": "Warden", + "hero_key": "hero_warden", + "type": "ability" + }, + "witchmail": { + "name": "Witchmail", + "key": "upgrade_absorbing_armor", + "type": "item" + }, + "wraith": { + "name": "Wraith", + "key": "hero_wraith", + "type": "hero" + }, + "wrecker": { + "name": "Wrecker", + "key": "hero_wrecker", + "type": "hero" + }, + "wrecking ball": { + "name": "Wrecking Ball", + "key": "citadel_ability_wrecker_bouldergrenade", + "hero_name": "Wrecker", + "hero_key": "hero_wrecker", + "type": "ability" + }, + "yamato": { + "name": "Yamato", + "key": "hero_yamato", + "type": "hero" + } +} \ No newline at end of file diff --git a/data/json/soul-unlock-data.json b/data/json/soul-unlock-data.json index b61f5ba8..475fb350 100644 --- a/data/json/soul-unlock-data.json +++ b/data/json/soul-unlock-data.json @@ -4,161 +4,178 @@ "AbilityUnlocks": 1 }, { - "RequiredSouls": 400, - "AbilityUnlocks": 1, + "RequiredSouls": 300, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 800, - "AbilityPoints": 1 + "RequiredSouls": 600, + "PowerIncrease": true, + "AbilityUnlocks": 1 }, { - "RequiredSouls": 1200, - "PowerIncrease": true + "RequiredSouls": 900, + "PowerIncrease": true, + "AbilityPoints": 1 }, { "RequiredSouls": 1500, + "PowerIncrease": true, "AbilityUnlocks": 1 }, { "RequiredSouls": 2200, - "AbilityPoints": 1, - "PowerIncrease": true + "PowerIncrease": true, + "AbilityPoints": 1 }, { "RequiredSouls": 3000, + "PowerIncrease": true, "AbilityUnlocks": 1 }, { - "RequiredSouls": 3500, + "RequiredSouls": 3800, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 4500, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 4600, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 5200, + "RequiredSouls": 5400, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 6000, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 6200, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 7500, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 7100, + "PowerIncrease": true, + "AbilityPoints": 1 }, { "RequiredSouls": 8000, + "PowerIncrease": true, "AbilityPoints": 1 }, { "RequiredSouls": 9000, - "AbilityPoints": 1, - "PowerIncrease": true - }, - { - "RequiredSouls": 9700, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 10500, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 10000, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 11500, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 11000, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 12500, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 12000, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 14000, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 13200, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 15000, - "PowerIncrease": true + "RequiredSouls": 14500, + "PowerIncrease": true, + "AbilityPoints": 1 }, { "RequiredSouls": 16000, - "AbilityPoints": 1, - "PowerIncrease": true + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 17000, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 17500, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 18000, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 19000, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 19000, - "AbilityPoints": 1, - "PowerIncrease": true + "RequiredSouls": 20500, + "PowerIncrease": true, + "AbilityPoints": 1 }, { - "RequiredSouls": 21500, + "RequiredSouls": 22000, + "PowerIncrease": true, "AbilityPoints": 1 }, { "RequiredSouls": 23500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 25500, + "RequiredSouls": 25000, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 27500, + "RequiredSouls": 26500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 30000, + "RequiredSouls": 28000, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 33000, + "RequiredSouls": 29500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 35000, + "RequiredSouls": 31000, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 37000, + "RequiredSouls": 32500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 39000, + "RequiredSouls": 34000, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 41000, + "RequiredSouls": 35500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 43000, + "RequiredSouls": 37000, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 45000, + "RequiredSouls": 38500, + "PowerIncrease": true, "AbilityPoints": 1 }, { - "RequiredSouls": 47000, + "RequiredSouls": 40000, + "PowerIncrease": true, "AbilityPoints": 1 } ] \ No newline at end of file diff --git a/data/json/stat-infobox-order.json b/data/json/stat-infobox-order.json index 7e985865..93ac5e07 100644 --- a/data/json/stat-infobox-order.json +++ b/data/json/stat-infobox-order.json @@ -21,19 +21,19 @@ "attribute_order": [ "MaxHealth", "BaseHealthRegen", + "HealingOutput", + "OOCHealthRegen", "BulletResist", "TechResist", - "BulletShieldHealth", - "TechShieldHealth", "MeleeResist", - "HealingOutput", "DebuffResist", "CritDamageReceivedScale", "MaxMoveSpeed", "SprintSpeed", "StaminaCooldown", "StaminaRegenIncrease", - "Stamina" + "Stamina", + "DashSpeedInMeters" ] }, "Spirit": { diff --git a/data/localizations/brazilian.json b/data/localizations/brazilian.json index 01a31fba..cdd2a7aa 100644 --- a/data/localizations/brazilian.json +++ b/data/localizations/brazilian.json @@ -1,40 +1,48 @@ { "AOERadius_label": "Raio do impacto", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "de raio do impacto", "AbandonMatchPrompt_Cancel": "Permanecer na partida", "AbandonMatchPrompt_Confirm": "Abandonar com penalidade", "AbandonMatchPrompt_Countdown": "Abandonar com penalidade ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Não é seguro sair desta partida. Você não poderá se reconectar, a sua equipe ficará com um jogador a menos e uma penalidade será aplicada.
Continuar mesmo assim?", "AbandonMatchPrompt_Title": "Abandonar a partida?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Ativar", "AbilityButtonHint_AlotCastLifeDrain": "Curar aliado", "AbilityButtonHint_AltCastRestorativeGoo": "Encubar a si", "AbilityButtonHint_AltCastStickyBomb": "Grudar em si", + "AbilityButtonHint_AltCastUnitTarget": "Alvejar unidade", "AbilityButtonHint_AltCastVoidSphere": "Trazer aliados", "AbilityButtonHint_AssassinateFoVCycle": "Alternar zoom", "AbilityButtonHint_AvaRecall": "Chamar Ava", "AbilityButtonHint_AvaWarp": "Translocar-se até Ava", + "AbilityButtonHint_BreakIceDome": "Remover o Abrigo Gélido", "AbilityButtonHint_BullLeapCrash": "Causar impacto", "AbilityButtonHint_CancelAbility": "Cancelar {s:ability_name}", + "AbilityButtonHint_CancelAll": "Cancelar", "AbilityButtonHint_CancelIceBeam": "Cancelar Feixe Ártico", "AbilityButtonHint_CancelIceDome": "Desfazer abrigo", "AbilityButtonHint_CancelIcePath": "Cancelar Caminho de Gelo", + "AbilityButtonHint_CancelTether": "Quebrar correntes", "AbilityButtonHint_CancelWall": "Remover parede", "AbilityButtonHint_CastIceDome": "Usar o Abrigo Gélido", "AbilityButtonHint_CastLifeDrain": "Drenar inimigo", + "AbilityButtonHint_CastOnHost": "Usar no hóspede", "AbilityButtonHint_CastOnSelf": "Usar em si", "AbilityButtonHint_CastOnTarget": "Usar no alvo", "AbilityButtonHint_CastRestorativeGoo": "Encubar o alvo", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teletransportar-se", - "AbilityButtonHint_ClimbRope": "Segure para escalar a corda", + "AbilityButtonHint_ClimbRope": "Segure {g:citadel_binding:'Zipline'} para escalar a corda", "AbilityButtonHint_CloneTurretSwap": "Trocar com a assistente", "AbilityButtonHint_Deploy": "Usar", "AbilityButtonHint_Deselect": "Cancelar", "AbilityButtonHint_Detonate": "Detonar", "AbilityButtonHint_DetonateDjinnBomb": "Detonar Bomba de Djinn", + "AbilityButtonHint_DragonsFireSpeedDown": "Desacelerar", + "AbilityButtonHint_DragonsFireSpeedUp": "Acelerar", + "AbilityButtonHint_DropBomb": "Largar bomba", "AbilityButtonHint_DropIdol": "Largar a Urna", "AbilityButtonHint_DropTarget": "Largar o aliado", "AbilityButtonHint_EruptWall": "Criar parede", @@ -52,191 +60,330 @@ "AbilityButtonHint_LightningCrashDive": "Antecipar impacto", "AbilityButtonHint_MagicBoltRedirect": "Redirecionar raio", "AbilityButtonHint_MagicianBigBoltFire": "Disparar raio", + "AbilityButtonHint_MeleeChangeTeam": "Use o golpe pesado para trocar de equipe", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Use o golpe pesado para destruir", + "AbilityButtonHint_MeleeIdolCashIn": "Use um golpe pesado para disputar a Urna de Almas", + "AbilityButtonHint_MeleeIdolPickup": "Golpeie para pegar a Urna de Almas", + "AbilityButtonHint_MeleePickUp": "Use o golpe pesado para colher almas", "AbilityButtonHint_MeleePowerUp": "Use o golpe pesado para pegar o poder", "AbilityButtonHint_MeleeRejuvinator": "Use o golpe pesado para pegar o Rejuvenescedor", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Descer", "AbilityButtonHint_MoveUp": "Subir", + "AbilityButtonHint_PlacePoster": "Colar pôster", + "AbilityButtonHint_RejuvenatorOwned": "Você já tem um, este irá para outro aliado", "AbilityButtonHint_RollingGooAccelerate": "Acelerar", "AbilityButtonHint_RollingGooCancel": "Cancelar", "AbilityButtonHint_RollingGooJump": "Pular", + "AbilityButtonHint_ShrinkSelf": "Encolher a si", + "AbilityButtonHint_ShrinkTarget": "Encolher alvo", "AbilityButtonHint_SpeedBoost": "Acelerar", "AbilityButtonHint_StopLifeDrain": "Interromper Drenagem de Vida", + "AbilityButtonHint_Swing": "Balançar", "AbilityButtonHint_SwitchToAltCastMode": "Alternar para modo de uso alternativo", "AbilityButtonHint_SwitchToNormalCastMode": "Alternar para modo padrão", + "AbilityButtonHint_TagAlongHop": "Ejetar", "AbilityButtonHint_Teleport": "Teletransportar-se", "AbilityButtonHint_Throw": "Lançar", "AbilityButtonHint_ZipLineBoost": "Impulso da tirolesa {s:ability_cooldown}", "AbilityCastDelay_label": "Atraso de lançamento", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "de atraso de lançamento", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Alcance de uso", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "de alcance de uso", "AbilityChannelTimeDisplay_label": "Duração da canalização", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "de canalização", "AbilityChannelTime_label": "Canalização", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "de canalização", + "AbilityChargeUpTime_postfix": "s", "AbilityCharges_label": "Cargas", + "AbilityCharges_postvalue_label": "cargas", "AbilityCooldownBetweenCharge_label": "Tempo mínimo entre usos", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "de tempo mínimo entre usos", + "AbilityCooldownPerHeadshotNPC_label": "Recarga por tiro na cabeça em não heróis", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "de recarga por tiro na cabeça em não heróis", "AbilityCooldownPerHeadshot_label": "Recarga por tiro na cabeça", "AbilityCooldownPerHeadshot_postfix": "s", + "AbilityCooldownPerHeadshot_postvalue_label": "de recarga por tiro na cabeça", "AbilityCooldownPerHit_label": "Redução de recargas por acerto", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "de redução de recargas por acerto", "AbilityCooldown_label": "Recarga", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "de recarga", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Redução de dano espiritual", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "de redução de dano espiritual", "AbilityDuration_label": "Duração", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "de duração", + "AbilityLifestealDuration_label": "Duração do roubo espiritual", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "de roubo espiritual", + "AbilityLifestealPercentHeroPassive_label": "Roubo de vida espiritual", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "de roubo de vida espiritual", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Roubo espiritual", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "de roubo espiritual", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Roubo de vida espiritual contra não heróis", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "de roubo de vida espiritual contra não heróis", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Roubo espiritual", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "de roubo espiritual", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", + "AbilitySpeedPct_label": "Aceleração das habilidades", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "de aceleração das habilidades", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "acima do limiar de vida", "AbsorbPercentage_label": "Dano absorvido", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "de dano absorvido", + "AccuracyPercentage_label": "Precisão da arma", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "de precisão da arma", "ActivatedFireRate_label": "Taxa de disparo", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "de taxa de disparo", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Taxa de disparo", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "de taxa de disparo", "ActiveBonusLifesteal_label": "Roubo de vida balístico", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "de roubo de vida balístico", "ActiveBonusMoveSpeed_label": "Velocidade de movimento", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "de velocidade de movimento", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Redução da resistência balística", + "ActiveBulletArmorReduction_postvalue_label": "de redução da resistência balística", "ActiveBulletDamageReduction_label": "Dano balístico", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "de dano balístico", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Vida para o escudo balístico", + "ActiveBulletShieldMaxHealth_postvalue_label": "de vida para o escudo balístico", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Taxa de disparo", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "de taxa de disparo", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "de vida", "ActiveHealthRegenBoost_label": "Regeneração de vida", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "de regeneração de vida", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Regeneração de vida", "ActiveHealthRegen_postfix": "de vida/s", + "ActiveHealthRegen_postvalue_label": "de regeneração de vida", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "enquanto ativo", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Dano balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "de dano balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Vida para o escudo balístico", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "de vida para o escudo balístico", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Redução de malefícios", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "de redução de malefícios", "ActiveMoveSpeedPenalty_label": "Penalid. vel. mov. ativa", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "de penalid. vel. mov. ativa", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value}/s", "ActiveRadius_label": "Raio ativo", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "de raio ativo", "ActiveReloadPercent_label": "Munição", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "de munição", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "Redução de efeitos", + "ActiveStatusResistancePercent_label": "Redução de malefícios", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "de redução de malefícios", "ActiveTechPower_label": "Poder espiritual", + "ActiveTechPower_postvalue_label": "de poder espiritual", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "após ativar", + "AfterburnDurationBase_label": "Duração base da queima", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "de duração base da queima", + "AfterburnDurationMax_label": "Duração máx. da queima", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "de duração máx. da queima", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Dano causado no ar", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "de dano causado no ar", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Dano sofrido no ar", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "de dano sofrido no ar", + "AirControlAccelPercent_label": "Aceleração aérea", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "de aceleração aérea", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Controle aéreo", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "de controle aéreo", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Controle aéreo", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "de controle aéreo", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Duração do escudo", + "AirDropBuffDuration_label": "Duração do efeito", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "de efeito", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Resist. balístic. p/ inimigos", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "de resist. balístic. p/ inimigos", "AirDropBulletResist_label": "Resist. balístic. p/ aliado", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "de resist. balístic. p/ aliado", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Escudo balístico", + "AirDropBulletShield_label": "Barreira", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "de barreira", "AirDropDebuff02Duration_label": "Duração da resist. balíst.", "AirDropDebuff02Duration_postfix": "s", - "AirDropDebuffDuration_label": "Duração da desac.", + "AirDropDebuff02Duration_postvalue_label": "de resist. balíst.", + "AirDropDebuffDuration_label": "Desaceleração", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "de desaceleração", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "de raio da explosão", + "AirDropOutgoingDamagePercent_label": "Dano causado adicional", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "de dano causado adicional", "AirDropSelfCastDelay_label": "Tempo de uso em si", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "de tempo de uso em si", "AirDropSilenceDuration_label": "Duração do silenc.", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "de silenciamento", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Distância do pulo e avanço aéreo", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "de distância do pulo e avanço aéreo", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Velocidade aérea adicional", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "de velocidade aérea adicional", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Raio de aliados próximos", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "de raio de aliados próximos", + "AllyPercentage_label": "Porcentagem em aliados", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "em aliados", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Taxa de disparo", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "de taxa de disparo", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Dano de golpes", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "de dano de golpes", "AmbushBonusTechPower_label": "Poder espiritual", + "AmbushBonusTechPower_postvalue_label": "de poder espiritual", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Emboscada", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "de emboscada", "AmmoPerSoul_label": "Munição por Alma", + "AmmoPerSoul_postvalue_label": "de munição por Alma", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Balas recarregadas", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "de balas recarregadas", "AmmoScavengerDuration_label": "Duração", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "de duração", + "AmpDamagePercent_label": "Amplificação de dano", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "de amplificação de dano", "AmpDuration_label": "Duração da amp.", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "de amplificação", "AmpPercentPerStack_label": "Amplificação por acúmulo", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "de amplificação por acúmulo", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Dano adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de dano adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Janela de uso", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "de janela de uso", + "ArcticBlastPercentDamage_label": "Dano adic. do congelamento", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "de dano adic. do congelamento", + "ArcticBlastSlowDuration_label": "Desaceleração", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "de desaceleração", + "AreaRadius_label": "Raio", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "de raio", "ArmTime_label": "Tempo para armar", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "de tempo para armar", "ArmingDuration_label": "Tempo para armar", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "de tempo para armar", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Vida base", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "de vida base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -245,69 +392,127 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_postfix": "m", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "Arma a laser", + "Attribute_EWeaponAttribute_Bouncy": "Saltitante", + "Attribute_EWeaponAttribute_Bow": "Arco", "Attribute_EWeaponAttribute_BurstFire": "Rajada de balas", "Attribute_EWeaponAttribute_CloseRange": "Curto alcance", + "Attribute_EWeaponAttribute_Crossbow": "Besta", + "Attribute_EWeaponAttribute_Heavy": "Artilharia pesada", "Attribute_EWeaponAttribute_HeavyHitter": "Dano pesado", "Attribute_EWeaponAttribute_LongRange": "Longo alcance", "Attribute_EWeaponAttribute_MediumRange": "Médio alcance", + "Attribute_EWeaponAttribute_Pistol": "Pistola", "Attribute_EWeaponAttribute_Projectile": "Projétil", "Attribute_EWeaponAttribute_RapidFire": "Disparo rápido", "Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido", "AuraDuration_label": "Duração da aura", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "de aura", + "AuraRadius_label": "Raio da aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "de raio da aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "de limiar de vida para uso automático", "AvaRecallCooldown_label": "Recarga da chamada", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "de recarga da chamada", + "AwakeDamage_label": "Dano ao acordar", + "AwakeDamage_postvalue_label": "de dano ao acordar", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Dano do Ponto Cego", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "de dano do Ponto Cego", + "BackstabberRadius_label": "Raio do efeito", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "de raio do efeito", "BallRadius_label": "Raio da bola", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "de raio da bola", "BarrelDamageRadius_label": "Raio da explosão", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "de raio da explosão", "BarrelDamage_label": "Dano da explosão", + "BarrelDamage_postvalue_label": "de dano da explosão", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Tempo para armar", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "de tempo para armar", + "BarrierDamagePercentage_label": "Barreira como dano", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "de barreira como dano", + "BarrierDuration_label": "Duração da barreira", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "de barreira", + "BaseAttackDamagePercentAltFire_label": "Dano balístico com disparo secundário", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "de dano balístico com disparo secundário", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Dano balístico máximo", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "de dano balístico máximo", "BaseAttackDamagePercentBonus_label": "Dano balístico", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "de dano balístico", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Dano balístico", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "de dano balístico", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Dano base", + "BaseAttackDamage_postvalue_label": "de dano base", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Dano balístico", + "BaseBulletDamage_postvalue_label": "de dano balístico", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Dano base", + "BaseDamage_postvalue_label": "de dano base", + "BaseHealOnHeadshot_label": "Cura por tiro na cabeça", + "BaseHealOnHeadshot_postvalue_label": "de cura por tiro na cabeça", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Title": "Tutorial básico", + "BatCount_label": "Total de morcegos libertados", + "BatCount_postvalue_label": "morcegos libertados no total", + "BatPerSecond_label": "Morcegos por segundo", + "BatPerSecond_postvalue_label": "morcegos por segundo", + "BatSwarmLifeTime_label": "Vida dos morcegos", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "de vida dos morcegos", + "BatteryGenerationPercent_label": "Geração de carga", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Alcance do raio", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "de alcance do raio", "BeamSplit_label": "Alcance adicional", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "de alcance adicional", "BeamWidth_label": "Largura do raio", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "de largura do raio", "BelowHealthThreshold_conditional": "abaixo do limiar de vida", + "BlastAOERadius_postvalue_label": "de raio da explosão", "BleedDPSPerStack_label": "Sangr. por faca", + "BleedDPSPerStack_postvalue_label": "de sangr. por faca", "BleedDamage_label": "Dano do sangramento", + "BleedDamage_postvalue_label": "de dano do sangramento", "BleedDuration_label": "Duração do sangramento", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "de sangramento", "BleedTechResist_label": "Resist. espiritual", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "de resist. espiritual", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -316,6 +521,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Duração da mancha tóxica", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "de mancha tóxica", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -323,10 +529,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Cargas p/ hab. sem cargas", + "BonusAbilityChargesNonCharge_postvalue_label": "cargas p/ hab. sem cargas", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Carga(s) para as habilidades", + "BonusAbilityCharges_postvalue_label": "carga(s) para as habilidades", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Duração das habilidades", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "de duração das habilidades", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -341,286 +552,471 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Amp. espiritual por tiro na cabeça", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Dist. até redução de dano", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "de dist. até redução de dano", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metros", + "BonusBarrierAmpPercent_label": "de eficácia de barreiras", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "de eficácia de barreiras", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Vida base", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "de vida base", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Dano balístico", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "de dano balístico", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Dano balístico com o escudo", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Dano balístico", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "de dano balístico", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Máx. morcegos adicionais", + "BonusBatsMax_postvalue_label": "de máx. morcegos adicionais", + "BonusBatsPerProc_label": "Morcegos adicionais por Beijo da Vampira", + "BonusBatsPerProc_postvalue_label": "morcegos adicionais por Beijo da Vampira", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", - "BonusBulletSpeedPercent_label": "Velocidade das balas", + "BonusBulletSpeedPercent_label": "Veloc. das balas", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "de veloc. das balas", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "balas adicionais", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Duração da canalização", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "de canalização", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Munição adicional por vítima", + "BonusClipPerKill_postvalue_label": "de munição adicional por vítima", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Munição", + "BonusClipSizePercent_label": "Munição máxima", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "de munição máxima", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Munição", + "BonusClipSize_postvalue_label": "de munição", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Redução de recargas por bala", + "BonusCooldownReduction_postvalue_label": "de redução de recargas por bala", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Vida atual como dano adic.", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "da vida atual como dano adic.", "BonusDPSPercent_label": "Dano balístico", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "de dano balístico", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Dano máx. armaz.", + "BonusDamageCap_postvalue_label": "de dano máx. armaz.", + "BonusDamageConversionPercent_label": "Dano sofrido armazenado", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "de dano sofrido armazenado", + "BonusDamagePctPerPlayerHit_label": "Dano da Bomba Pegajosa", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "de dano da Bomba Pegajosa", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Dano da Bomba Pegajosa", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "de dano da Bomba Pegajosa", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Dano por bala", + "BonusDamagePerBullet_postvalue_label": "de dano por bala", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Dano adicional", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "de dano adicional", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "de dano adicional a barreiras", + "BonusDamage_label": "Dano adicional", + "BonusDamage_postvalue_label": "de dano adicional", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Taxa de disparo de não heróis", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "de taxa de disparo de não heróis", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Taxa de disparo", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "de taxa de disparo", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Taxa disp. unid.", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "de taxa disp. unid.", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Taxa de disparo", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "de taxa de disparo", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Almas adicionais por Assassinato", + "BonusGoldOnKill_postvalue_label": "almas adicionais por Assassinato", + "BonusGoldPerMinute_postvalue_label": "almas por minuto", "BonusHeadshotDamage_label": "Dano adicional ao atirar na cabeça", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "de dano adicional ao atirar na cabeça", "BonusHealthOnKill_label": "Vida adicional por vítima", + "BonusHealthOnKill_postvalue_label": "de vida adicional por vítima", "BonusHealthPercent_label": "Vida", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "de vida", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Regeneração de vida", + "BonusHealthRegen_postvalue_label": "de regeneração de vida", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Vida adicional", + "BonusHealth_postvalue_label": "de vida adicional", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Dano pesado adicional", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "de dano pesado adicional", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Vida", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "de duração e alcance de itens", + "BonusMaxHealthPerHero_label": "Vida máxima", + "BonusMaxHealthPerHero_postvalue_label": "de vida máxima", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Vida máxima", + "BonusMaxHealth_postvalue_label": "de vida máxima", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Dano de golpes", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "de dano de golpes", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Dano de golpes", + "BonusMeleeDamage_postvalue_label": "de dano de golpes", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Velocidade de movimento", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "de velocidade de movimento", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Veloc. de mov.", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "de veloc. de mov.", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Dano ao saltar", + "BonusPerChain_postvalue_label": "de dano ao saltar", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "de raio do efeito", "BonusRegenMaxHealthPercent_label": "Regeneração de vida máxima", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "de regeneração de vida máxima", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Recarregamento", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "de recarregamento", "BonusReloadTime_postfix": "s", + "BonusSoulsPct_label": "Almas adicionais", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "de almas adicionais", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Dano espiritual adicional", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "de dano espiritual adicional", "BonusSpiritDuration_label": "Duração do adicional espiritual", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "de adicional espiritual", + "BonusSpiritForChargedAbilities_label": "Poder espiritual para habilidades com cargas", + "BonusSpiritForChargedAbilities_postvalue_label": "de poder espiritual para habilidades com cargas", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Poder espiritual com o escudo", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Poder espiritual adicional", + "BonusSpiritPower_postvalue_label": "de poder espiritual adicional", "BonusSpirit_conditional": "enquanto ativo", "BonusSpirit_label": "Poder espiritual", + "BonusSpirit_postvalue_label": "de poder espiritual", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Velocidade de corrida", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "de velocidade de corrida", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Velocidade de corrida", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "de velocidade de corrida", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Velocidade de corrida", + "BonusSuperSprintSpeed_postvalue_label": "de velocidade de corrida", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Dano espiritual adicional", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "de dano espiritual adicional", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Poder esp. por vítima", + "BonusTechPowerPerKill_postvalue_label": "de poder esp. por vítima", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "de poder espiritual", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Dano balístico", + "BonusWeaponDamage_postvalue_label": "de dano balístico", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Aprox. da arma", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "de aprox. da arma", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceGrace_postvalue_label": "sem alvo até sumir", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "de prolongamento por Saltadores", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Alcance de rebatida", + "BounceRadius_postvalue_label": "de alcance de rebatida", + "BountyDuration_label": "de recompensa", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "Duração da recompensa", "BrowseItems_Desc": "Explore o catálogo de itens e prepare-se para a sua próxima partida!", "BrowseItems_Title": "Lista de itens", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Resist. balística", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "de resist. balística", "BuffDamage_label": "Dano adicional c/ fúria no máx.", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "de dano adicional c/ fúria no máx.", "BuffDamage_prefix": "+", "BuffDuration_label": "Duração do efeito", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "de efeito", + "BuffFrequency_label": "Frequência do benefício", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "de frequência do benefício", + "BuffMaxStacks_postvalue_label": "de máximo de acúmulos", "BuffMoveSpeedBonus_label": "Velocidade de movimento", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "de velocidade de movimento", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Vel. de mov.", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "de vel. de mov.", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Resist. espiritual", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "de resist. espiritual", "BuildUpBulletPercentPerHit_label": "Carga por bala", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "de carga por bala", + "BuildUpPerSecond_label": "Carga por segundo", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "de carga por segundo", "BuildUpPercentPerHit_label": "Carga por acerto", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "de carga por acerto", "BuildUpProcDamage_label": "Dano da ativação", + "BuildUpProcDamage_postvalue_label": "de dano da ativação", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Duração da carga", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "de duração da carga", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Carga por disparo", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "de carga por disparo", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Limiar de dano espiritual", + "BuildupSpiritDamageThreshold_postvalue_label": "de limiar de dano espiritual", + "BulletArmorDamageReductionPerStack_label": "Resist. balíst. por acúm.", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "de resist. balíst. por acúm.", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Resist. balística", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "de resist. balística", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Duração", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "de duração", "BulletArmorReductionPerStack_label": "Dano balístico", "BulletArmorReductionPerStack_postfix": "% por acúmulo", + "BulletArmorReductionPerStack_postvalue_label": "de dano balístico", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Resist. balística", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "de resist. balística", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Armadura balística", + "BulletArmor_postvalue_label": "de armadura balística", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "de malefício", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "de amp. balística contra ferrados", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Dano espiritual adicional", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "de dano espiritual adicional", "BulletDamagePercent_label": "Dano balístico", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "de dano balístico", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Armadura balística", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "de armadura balística", "BulletDamageReflectedPct_label": "Dano balístico devolvido", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "de dano balístico devolvido", "BulletDamageTotal_label": "Dano balístico", + "BulletDamageTotal_postvalue_label": "de dano balístico", + "BulletLifestealPercentHero_label": "Roubo de vida balístico", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "de roubo de vida balístico", "BulletLifestealPercent_label": "Roubo balístico", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "de roubo balístico", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Penetração balística", + "BulletPenetrationPercent_label": "Dano da penetração balística", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "de dano da penetração balística", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Chance de ignorar efeitos", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "de chance de ignorar efeitos", + "BulletRadius_label": "Raio da bala", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "de raio da bala", "BulletResistDuration_label": "Duração do acúmulo", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "de acúmulo", "BulletResistOnActive_label": "Resist. balística", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "de resist. balística", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Resistência balística por acúmulo", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Redução da resistência balística", + "BulletResistPerStack_postvalue_label": "de resistência balística por acúmulo", + "BulletResistReductionPerStack_label": "Resist. balíst. por acúm.", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "de resist. balíst. por acúm.", + "BulletResistReduction_label": "Resist. balística", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "de resist. balística", "BulletResist_label": "Resist. balística", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "de resist. balística", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Escudo restante como dano", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "de escudo restante como dano", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Vida para o escudo balístico", + "BulletShieldHealth_postvalue_label": "de vida para o escudo balístico", + "BulletShieldMaxHealthPercentage_label": "Vida máxima como escudo", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "de vida máxima como escudo", "BulletShieldMaxHealth_label": "Vida para o escudo balístico", + "BulletShieldMaxHealth_postvalue_label": "de vida para o escudo balístico", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Vida faltante como escudo", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "de vida faltante como escudo", "BulletShieldOnCast_label": "Escudo balístico", - "BulletShieldOnHook_label": "Escudo balístico", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Vida do escudo balístico", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "de escudo balístico", + "BulletShieldOnLand_label": "Barreira ao teletransportar-se", + "BulletShieldOnLand_postvalue_label": "de barreira ao teletransportar-se", + "BulletShieldPoints_label": "Escudo balístico", + "BulletShieldPoints_postvalue_label": "de escudo balístico", "BulletSlowDuration_label": "Desaceleração", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "de desaceleração", "BulletSplitShot_label": "Disparos realizados", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "disparos realizados", + "BulletSpread_label": "Dispersão das balas", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "de dispersão das balas", + "BulletVulnerbility_label": "Amplificação de dano balístico", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "de amplificação de dano balístico", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Dano balístico base", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "de dano balístico base", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_postvalue_label": "de dano de queima por segundo", "BurnDuration_label": "Duração da queima", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "de queima", + "BurnRadius_label": "Raio das chamas", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "de raio das chamas", + "BurstBonusPerStack_label": "Instância de dano balístico", + "BurstBonusPerStack_postvalue_label": "de instância de dano balístico", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "de dano da explosão", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "de recarga ao atingir", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Comando de depuração requer herói-alvo", - "CITADEL_ABILITY_INVALID_ASLEEP": "Você está adormecido", + "CITADEL_ABILITY_INVALID_ASLEEP": "Dormindo: não pode agir", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "O alvo tem um besouro", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Realizando outra ação", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Atraso entre usos", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Cargas insuficientes", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Não pode ser usado no ar", - "CITADEL_ABILITY_INVALID_CHAINED": "Você está acorrentado", + "CITADEL_ABILITY_INVALID_CHAINED": "Habilidades de movimentação desativadas", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Cartucho cheio", - "CITADEL_ABILITY_INVALID_DISARMED": "Você está desarmado", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Alvo não consumível", + "CITADEL_ABILITY_INVALID_DISARMED": "Arma desativada", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Portais não permitidos aqui", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Inimigo com pouca vida", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Errou o momento do pulo avançado", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Pulo avançado: já perdeu o momento", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Pulo avançado: cedo demais", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Pulo avançado: tarde demais", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Pulo avançado: vigor insuficiente", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Você tem vida demais", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Já ativada", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Recarregando", - "CITADEL_ABILITY_INVALID_MUTED": "Silenciado, não pode usar habilidades nem itens", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Em recarga por mais {f:1:cooldown_seconds}s", + "CITADEL_ABILITY_INVALID_MUTED": "Habilidades e itens desativados", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nada para recarregar", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Precisa estar vivo", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Fúria insuficiente", @@ -631,6 +1027,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Ainda não aprendida", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Sem habilidade", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Sem dano para remover", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Passe o mouse sobre a habilidade para escolher um pôster", "CITADEL_ABILITY_INVALID_NO_TARGET": "Sem alvo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requer herói-alvo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requer não herói-alvo", @@ -643,32 +1040,43 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Não é possível realizar um avanço aéreo três vezes", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Não é possível pular no ar três vezes", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Não é possível realizar um avanço descendente três vezes", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Não é possível pular numa parede três vezes", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Portas separadas demais", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Vigor insuficiente", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Desativada enquanto pega a urna", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Ponto bloqueado", "CITADEL_ABILITY_INVALID_POSITION": "Posição inválida", "CITADEL_ABILITY_INVALID_PREMATCH": "A partida ainda não foi iniciada", - "CITADEL_ABILITY_INVALID_ROOTED": "Você está imobilizado", - "CITADEL_ABILITY_INVALID_SILENCED": "Não pode usar habilidades enquanto silenciado", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Não pode usar habilidades enquanto carrega a Urna", + "CITADEL_ABILITY_INVALID_ROOTED": "Habilidades de movimentação desativadas", + "CITADEL_ABILITY_INVALID_SILENCED": "Habilidades desativadas", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carregando a urna: habilidades desativadas", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Habilidades de movimentação desativadas", - "CITADEL_ABILITY_INVALID_STUNNED": "Você está atordoado", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Alvo fora do alcance", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Vigor desativado", + "CITADEL_ABILITY_INVALID_STUNNED": "Atordoado: não pode agir", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Fora do alcance", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Não é possível teletransportar-se", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Não pode ser usado enquanto mira", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Tirolesa não alvejada", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Indisponível", "Cancel": "Cancelar", "CaptureRadius_label": "Raio de captura", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "de raio de captura", "CarbineHeadshotBonus_label": "Dano adicional na cabeça", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "de dano adicional na cabeça", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Duração da mão", + "CardHandDuration_postvalue_label": "de duração da mão", "CardResourceGenPctScale_label": "Taxa de invocação de cartas", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "de taxa de invocação de cartas", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "de dano do carrinho", "CasterBuffDuration_label": "Duração do efeito", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "de efeito", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -677,17 +1085,20 @@ "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Máximo de saltos", + "ChainCount_postvalue_label": "saltos no máximo", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Duração das amarras", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "das amarras", "ChainLength_label": "Alcance das amarras", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "de alcance das amarras", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Raio do salto", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "de raio do salto", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -695,8 +1106,10 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeSpeed_label": "Velocidade da investida", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "de velocidade da investida", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -704,11 +1117,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Raio c/ Flecha Carregada", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "de raio c/ Flecha Carregada", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Cargas restauradas", + "ChargesRestored_postvalue_label": "de cargas restauradas", "CharmDamage_label": "Dano do encantamento", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "de dano do encantamento", "CitadelCategoryArmor": "Vitalidade", "CitadelCategoryBuilds": "Guia", "CitadelCategoryCustom": "Guia personalizado", @@ -716,6 +1130,10 @@ "CitadelCategorySuggested": "Itens sugeridos", "CitadelCategoryTech": "Espírito", "CitadelCategoryWeapon": "Arma", + "CitadelComponentGroup_EBulletVelocity": "Velocidade das balas", + "CitadelComponentGroup_ECrownControl": "Controle de grupo", + "CitadelComponentGroup_EMagazines": "Cartuchos", + "CitadelComponentGroup_EWeaponRange": "Ferramentas do Assassino", "CitadelHeroDetails_Background": "Biografia", "CitadelHeroDetails_Basic": "Básico", "CitadelHeroDetails_Builds": "Guias", @@ -724,14 +1142,16 @@ "CitadelHeroDetails_Builds_SelectButton": "Explorar guias", "CitadelHeroDetails_Equipment": "Equipamento", "CitadelHeroDetails_Progression": "Progressão", + "CitadelHeroDetails_Stats": "Atributos", "CitadelHeroStats_Spirit": "Atributos espirituais", "CitadelHeroStats_SpiritPower_Desc": "O poder espiritual aumenta a eficácia das suas habilidades e itens.", "CitadelHeroStats_SpiritPower_Impact": "Impacto do poder espiritual", "CitadelHeroStats_Vitality": "Atributos vitais", "CitadelHeroStats_Weapon": "Atributos balísticos", "CitadelHeroStats_Weapon_Falloff": "Distância de redução de dano", - "CitadelShopSearch": "Buscar", - "CitadelShop_SearchExampleAlt": "Experimente buscar pelo nome ou estatística, como munição, roubo de vida ou poder espiritual.", + "CitadelHeroStats_Weapon_Falloff_NA": "N/A", + "CitadelShopSearch": "Buscar itens", + "CitadelShop_SearchExampleAlt": "Experimente buscar pelo nome ou um dos atributos do item,
como munição, roubo de vida ou poder espiritual.", "CitadelShop_SearchExampleLine1": "Exemplos de busca:", "CitadelShop_SearchExampleLine2": "Nome: Ataque Fantasma", "CitadelShop_SearchExampleLine3": "Propriedade: resistência balística", @@ -739,7 +1159,11 @@ "Citadel_AbilityProperty_OnExplode": "Ao explodir:", "Citadel_AbilityProperty_OnHit": "Se atingir:", "Citadel_Ability_BuildAnnotation": "Próxima habilidade recomendada", + "Citadel_Ability_CannotImbue": "Não pode ser infundida", "Citadel_Ability_IsImbued": "Infundida", + "Citadel_Abrams_HeroTag_1": "Tanque", + "Citadel_Abrams_HeroTag_2": "Lutador", + "Citadel_Abrams_HeroTag_3": "Cabeça-Dura", "Citadel_AcceptFriendInvite_Body": "Aguarde", "Citadel_AcceptFriendInvite_ErrorBody": "Não foi possível aceitar o convite no momento. Tente novamente mais tarde.", "Citadel_AcceptFriendInvite_ErrorTitle": "Erro", @@ -753,14 +1177,23 @@ "Citadel_AlertPlayer_MatchReadyText": "A sua partida começou.", "Citadel_AlertPlayer_MatchReadyTitle": "Partida pronta", "Citadel_AlreadyInGame": "Falha ao iniciar a busca. Você já está em uma partida. Saia da partida atual para buscar outra.", + "Citadel_Astro_HeroTag_1": "Tiros certeiros", + "Citadel_Astro_HeroTag_2": "Explosiva", + "Citadel_Astro_HeroTag_3": "Laçadora", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Guardiões da Base", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Andador", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condenado pelo Patrono", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Chefe do Meio", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Guardião do Templo", "Citadel_AttackerClass_CLASS_TROOPER": "Soldado", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Guardião", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutro", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", + "Citadel_BannedHeroes": "Heróis banidos", + "Citadel_BannedWarning_Desc": "Você terá menos chances de ver esse herói nesta partida.", + "Citadel_BannedWarning_Title": "Herói evitado", + "Citadel_Bebop_HeroTag_1": "Gancho", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Soco", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Próxima", @@ -777,17 +1210,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Útil", + "Citadel_Bookworm_HeroTag_2": "Protetora", + "Citadel_Bookworm_HeroTag_3": "Literata", + "Citadel_BotMatchModal_Coop": "Partida on-line padrão com outros jogadores", "Citadel_BotMatchModal_Desc": "Selecione a dificuldade:", + "Citadel_BotMatchModal_Private": "Partida privada padrão", + "Citadel_BotMatchModal_PrivateBrawl": "Partida privada de Briga de Rua", + "Citadel_BuildBrowser_SelectBuild": "Usar guia selecionado", + "Citadel_BuildBrowser_Title": "Explorar guias", + "Citadel_BuildTagPicker_Abilities": "Habilidades", + "Citadel_BuildTagPicker_BuildItems": "Itens no guia", + "Citadel_BuildTagPicker_SpiritItems": "Itens espirituais", + "Citadel_BuildTagPicker_Standard": "Marcadores padrão", + "Citadel_BuildTagPicker_Title": "Selecionar marcador", + "Citadel_BuildTagPicker_VitalityItems": "Itens vitais", + "Citadel_BuildTagPicker_WeaponItems": "Itens balísticos", "Citadel_CancelFriendInvite_Body": "Aguarde", "Citadel_CancelFriendInvite_ConfirmBody": "Tem certeza de que deseja cancelar o pedido de amizade enviado para {g:dac_persona:b:account_id}? Não será possível enviar outro por alguns dias.", "Citadel_CancelFriendInvite_ConfirmTitle": "Cancelar pedido de amizade", "Citadel_CancelFriendInvite_ErrorBody": "Não foi possível cancelar o convite no momento. Tente novamente mais tarde.", "Citadel_CancelFriendInvite_ErrorTitle": "Erro", "Citadel_CancelFriendInvite_Title": "Removendo amigo", + "Citadel_CapturePoint_Capturer_Capturing": "Capturando", + "Citadel_ChatError_Disabled": "Falha ao enviar mensagem: conversa desativada no momento.", + "Citadel_ChatError_InternalError": "Falha ao enviar mensagem: erro interno.", + "Citadel_ChatError_InvalidMsg": "Falha ao enviar mensagem: mensagem inválida.", + "Citadel_ChatError_InvalidPermission": "Falha ao enviar mensagem: sem permissão.", + "Citadel_ChatError_RateLimited": "Falha ao enviar mensagem: muitas mensagens recentes.", + "Citadel_ChatError_Timeout": "Falha ao enviar mensagem: tempo esgotado.", + "Citadel_ChatError_Unknown": "Falha ao enviar mensagem: motivo desconhecido.", "Citadel_ChatMsg_CommsRestricted": "Você está sob restrição de comunicação. As suas mensagens não serão enviadas.", + "Citadel_ChatSender_LocalClient": "Sistema", + "Citadel_ChatTarget_GameAll": "Todos", + "Citadel_ChatTarget_GameAllies": "Aliados", + "Citadel_ChatTarget_Party": "Grupo", "Citadel_ChatType_AllTeam": "Equipe", "Citadel_ChatType_Disabled": "Desativada", "Citadel_ChatType_PartyOnly": "Grupo", + "Citadel_Chrono_HeroTag_1": "Calculista", + "Citadel_Chrono_HeroTag_2": "Disruptora", + "Citadel_Chrono_HeroTag_3": "Estrategista", "Citadel_CommendPlayer_Friendly": "Amigável e legal", "Citadel_CommendPlayer_PopupDesc": "Parabenize um jogador e informe ao sistema de criação de partidas que gostaria de vê-lo em partidas futuras.", "Citadel_CommendPlayer_PopupTitle": "Elogiar jogador", @@ -800,7 +1263,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) elogiou você por jogar bem.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) elogiou você por trabalhar em equipe.", "Citadel_ComponentOwned": "adquirido", - "Citadel_ComponentRequired": "Componentes:", + "Citadel_ComponentRequired": "Componente:", "Citadel_ComponentUseIn": "Em uso como componente de:", "Citadel_Confirm_Discord": "Deseja mesmo gerar o convite para o Discord? Ele poderá ser usado apenas pelas próximas duas horas, e você não poderá criar outro.", "Citadel_Confirm_Discord_Create": "Criar convite para o Discord", @@ -809,10 +1272,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Obtenha o seu link do Discord quando não estiver em um grupo ou na criação de partidas.", "Citadel_Confirm_Discord_InMatch_Title": "Indisponível agora", "Citadel_ConflictingWithPrimaryModifier": "Este modificador conflita com {s:key_name}", + "Citadel_Connection_GCUpdating": "Rede sendo atualizada", + "Citadel_Connection_GCUpdating_Desc": "Aguardando para reconectar", + "Citadel_Connection_LoggingIn": "Conectando-se à rede", + "Citadel_Connection_LoggingIn_Desc": "Iniciando a sessão...", + "Citadel_Connection_NoSession": "Sem conexão à rede", + "Citadel_Connection_NoSession_Desc": "Alguns recursos podem estar indisponíveis", + "Citadel_Connection_NoSteam": "Sem conexão ao Steam", + "Citadel_Connection_NoSteam_Desc": "Conecte-se ao Steam", + "Citadel_Connection_SteamUpdating": "Steam sendo atualizado", + "Citadel_Connection_SteamUpdating_Desc": "Aguarde a conclusão da atualização do Steam", "Citadel_CreateParty_AlreadyInParty": "Você já pertence a um grupo e, portanto, não pode criar outro até sair do atual.", "Citadel_CreateParty_Disabled": "O sistema de grupos foi desativado temporariamente para manutenção. Tente novamente em alguns minutos.", + "Citadel_CreateParty_DisabledMode": "Não é possível jogar neste modo em grupo no momento", "Citadel_CreateParty_ErrorTitle": "Falha ao criar o grupo", "Citadel_CreateParty_FailedToGetResponse": "Não foi possível se comunicar com a rede do Deadlock para criar um grupo. Tente novamente em alguns minutos.", + "Citadel_CreateParty_InMatchmaking": "Não é possível criar um grupo enquanto busca uma partida.", "Citadel_CreateParty_InternalError": "Ocorreu um erro interno ao tentar criar o grupo.", "Citadel_CreateParty_InvalidVersion": "O seu cliente não está na versão atual. Atualize-o e tente novamente.", "Citadel_CreateParty_NoRegionPings": "Não foi possível se comunicar com qualquer retransmissor de datagramas do Steam. Caso esteja conectado à internet, isso costuma ser causado pelo firewall, configuração de MTU ou conexão à internet.", @@ -826,14 +1301,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Dano de golpes", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Dano de veneno", "Citadel_Dashboard_AbandonTooltip": "Abandona a partida que você está jogando.", - "Citadel_Dashboard_BuildVersion": "Compilação {d:buildNumber} ({s:buildTime})", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "Versão {d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Impedir que o grupo busque uma partida.", "Citadel_Dashboard_CloseAnnounceTooltip": "Ocultar anúncios", "Citadel_Dashboard_CompilingShaders": "Pré-carregando o mapa e compilando os sombreadores ({d:prewarm_progress} de {d:prewarm_progress_total})", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} de {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Aguardando o pré-carregamento do mapa e a compilação dos sombreadores.", "Citadel_Dashboard_CompilingShaders_Title": "Pré-carregando o mapa e os sombreadores", - "Citadel_Dashboard_EnterMatchmaking": "Buscar\"npartida", + "Citadel_Dashboard_EnterMatchmaking": "Buscar
partida", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIDA CONTRA BOTS: aguardando jogadores", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIDA CONTRA BOTS: a partida iniciará em {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Buscando uma partida", @@ -858,16 +1334,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "A partida será iniciada em instantes", "Citadel_Dashboard_Status_GCOffline": "Rede do Deadlock off-line", "Citadel_Dashboard_Status_GCOffline_Detail": "Alguns recursos podem estar indisponíveis", + "Citadel_Dashboard_Status_MatchInProgress": "Partida em andamento", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} para voltar ou abandonar", "Citadel_Dashboard_Status_Mode_Coop": "Partida contra bots", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partida do laboratório", + "Citadel_Dashboard_Status_Mode_Placement": "Partida de posicionamento", "Citadel_Dashboard_Status_Mode_Private": "Partida privada", "Citadel_Dashboard_Status_Mode_Ranked": "Partida competitiva", - "Citadel_Dashboard_Status_Mode_Unranked": "Partida padrão", - "Citadel_Dashboard_Status_OutOfDateClient": "Atualização do jogo disponível", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Baixe a atualização mais recente no Steam.", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Briga de Rua", + "Citadel_Dashboard_Status_Mode_Unranked": "Partida", + "Citadel_Dashboard_Status_OutOfDateClient": "Atualização disponível", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Baixe no Steam", "Citadel_Dashboard_ViewLibrary": "Ver biblioteca", - "Citadel_Dead_ReplayDeath": "Rever morte", - "Citadel_Dead_ShopReminder": "Comprar e aprimorar", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Rever morte", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Abrir a loja e aprimorar as habilidades", + "Citadel_Digger_HeroTag_1": "Dupla dinâmica", + "Citadel_Digger_HeroTag_2": "Iniciadores", + "Citadel_Digger_HeroTag_3": "Entocadores", "Citadel_DisableDevMessage": "Não exibir novamente", "Citadel_DiscordInvite_AlreadyClaimedText": "Você já gerou o seu convite para o Discord. É permitido gerar apenas um convite por usuário.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Já gerado", @@ -885,15 +1368,41 @@ "Citadel_DiscordInvite_FailedTitle": "Erro", "Citadel_DiscordInvite_Loading": "Carregando...", "Citadel_DiscordInvite_Title": "Convite para o Discord", + "Citadel_Doorman_HeroTag_1": "Desorientador", + "Citadel_Doorman_HeroTag_2": "Controla o mapa", + "Citadel_Doorman_HeroTag_3": "Jogos mentais", + "Citadel_Drifter_HeroTag_1": "Perseguidor", + "Citadel_Drifter_HeroTag_2": "Sanguinário", + "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Vínculo duplicado", "Citadel_DuplicateKeybindDescBoundMultiple": "está vinculada a vários comandos:", "Citadel_DuplicateKeybindDescKey": "A tecla", - "Citadel_Exit_Game_Confirm": "Tem certeza de que deseja sair do Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Destravado por destruir três Guardiões inimigos", - "Citadel_FlexSlotUnlockedAllTier2": "Destravado por destruir todos os Andadores inimigos", - "Citadel_FlexSlotUnlockedGenerator": "Destravado por destruir um par de Guardiões da Base e um Santuário inimigo", - "Citadel_FlexSlotUnlockedKill2Tier2": "Destravado por destruir dois Andadores inimigos", - "Citadel_FlexSlot_Title": "Espaço flexível liberado", + "Citadel_Dynamo_HeroTag_1": "Cooperativo", + "Citadel_Dynamo_HeroTag_2": "Iniciador", + "Citadel_Dynamo_HeroTag_3": "Vira o jogo", + "Citadel_EnemyTeam": "Equipe inimiga", + "Citadel_Engineer_HeroTag_1": "Inventora", + "Citadel_Engineer_HeroTag_2": "Suporte", + "Citadel_Engineer_HeroTag_3": "Disruptora", + "Citadel_Event_Holiday_Challenge2025_Desc": "Vença uma partida jogando como cada herói para receber um enfeite exclusivo para a árvore do seu esconderijo.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Aprimore a sua Bola de Neve arremessável ao adicionar mais enfeites à sua árvore.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Nível {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Desafio Festivo de 2025", + "Citadel_Exit_Game_Confirm": "Tem certeza?", + "Citadel_Familiar_HeroTag_1": "Útil", + "Citadel_Familiar_HeroTag_2": "Pitico", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Elegância", + "Citadel_Fencer_HeroTag_2": "Mobilidade", + "Citadel_Fencer_HeroTag_3": "Afiadíssimo", + "Citadel_FlexSlotUnlockedSlot02": "Destravado por destruir um dos Andadores inimigos", + "Citadel_FlexSlotUnlockedSlot03": "Destravado por destruir dois dos Andadores inimigos", + "Citadel_FlexSlotUnlockedSlot04": "Destravado por destruir todos os Andadores inimigos", + "Citadel_FlexSlotVanguard": "Vanguarda chegando em breve à trilha {Lane Color}", + "Citadel_FlexSlot_Title": "Espaço adicional destravado", + "Citadel_Frank_HeroTag_1": "Você", + "Citadel_Frank_HeroTag_2": "não pode", + "Citadel_Frank_HeroTag_3": "me matar", "Citadel_FriendCode_AddFriendBadCode": "Código inválido.", "Citadel_FriendCode_AddFriendButton": "Adicionar amigo", "Citadel_FriendCode_AddFriendLabel": "Insira o código de amigo", @@ -928,18 +1437,19 @@ "Citadel_FriendCode_WaitingOnCode": "Tentando conectar-se", "Citadel_FriendsCategory_AlreadyOwned": "Já tem acesso", "Citadel_FriendsCategory_CanInvite": "Convidáveis", + "Citadel_FriendsCategory_IncomingPartyInvite": "Convites para grupos", "Citadel_FriendsCategory_InviteSent": "Convite enviado", "Citadel_FriendsCategory_Invited": "Convite pendente", "Citadel_FriendsCategory_Offline": "Off-line", "Citadel_FriendsCategory_Online": "On-line", - "Citadel_FriendsCategory_Party": "No grupo", - "Citadel_FriendsCategory_PartyInvite": "Convite enviado", + "Citadel_FriendsCategory_Party": "Grupo", + "Citadel_FriendsCategory_PartyInvite": "Convites enviados", "Citadel_FriendsCategory_Pending": "Pendente", "Citadel_FriendsCategory_PlayingCitadel": "Em jogo", "Citadel_FriendsCategory_SentInvite": "Convite enviado", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Insira o ID do amigo a ser adicionado", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Insira o código do amigo a ser adicionado", "Citadel_Friends_Add_Friend_Tooltip": "Adicionar amigo", - "Citadel_Friends_Add_Friend_Your_ID": "O seu ID é:", + "Citadel_Friends_Add_Friend_Your_ID": "O seu código é:", "Citadel_Friends_Empty": "Lista de amigos vazia", "Citadel_Friends_Friend_Code_Button": "Enviar pedido de amizade...", "Citadel_Friends_Online": "{d:friends_online} on-line", @@ -951,11 +1461,17 @@ "Citadel_GC_steamupdating": "Não foi possível buscar uma partida. Sem conexão ao Steam.", "Citadel_GC_updating": "Não foi possível buscar uma partida. A rede do Deadlock está sendo atualizada.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Derrota#|f|#Derrota", - "Citadel_GameOver_Victory:g": "#|m|#Vitória#|f|#Vitória", + "Citadel_GameOver_Defeat:f": "Derrota", + "Citadel_GameOver_Victory:f": "Vitória", + "Citadel_Geist_HeroTag_1": "Rouba vida", + "Citadel_Geist_HeroTag_2": "Dano a si", + "Citadel_Geist_HeroTag_3": "Fatal", "Citadel_GenericError_DurationControlBlocked": "Você alcançou o seu limite de tempo de jogo on-line.", "Citadel_GenericError_InvalidClientVersion": "Não é possível se conectar a esse servidor devido à diferença de versão. Tente atualizar o seu cliente para a versão mais recente.", "Citadel_GenericError_RegionInfoNotProvided": "Cadastre a sua conta para jogar on-line.", + "Citadel_Gigawatt_HeroTag_1": "Alta tensão", + "Citadel_Gigawatt_HeroTag_2": "Impiedoso", + "Citadel_Gigawatt_HeroTag_3": "Nega áreas", "Citadel_GlobalLeaderboard_Desc": "Classificação de habilidade", "Citadel_GlobalLeaderboard_Empty": "A tabela de classificações selecionada está vazia", "Citadel_GlobalLeaderboard_Error": "Erro ao carregar as classificações", @@ -977,42 +1493,65 @@ "Citadel_GraphType_Kills": "Vítimas", "Citadel_GraphType_LaneStats": "Estatísticas por trilha", "Citadel_GraphType_NetWorth": "Almas colhidas", + "Citadel_GraphType_NetWorthDelta": "Diferença de almas colhidas", "Citadel_GraphType_NetWorthPerMin": "Almas por minuto", + "Citadel_GraphType_RegenBreakdown": "Regeneração por tipo", "Citadel_GraphType_SoulsBySource": "Almas por fonte", "Citadel_Graph_Damage_Boss": "Objetivos", "Citadel_Graph_Damage_Creep": "Soldados", "Citadel_Graph_Damage_Neutral": "Inimigos neutros", "Citadel_Graph_Damage_Player": "Jogadores inimigos", + "Citadel_Graph_NetWorthDeltaLine": "Diferença de almas colhidas", + "Citadel_Graph_Souls_AbilityAssassinate": "Habilidade: Assassinar", "Citadel_Graph_Souls_Assists": "Assistências", "Citadel_Graph_Souls_Boss": "Objetivos", + "Citadel_Graph_Souls_Breakables": "Objetos quebráveis", "Citadel_Graph_Souls_Denies": "Negações", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Ritual de Sacrifício", + "Citadel_Graph_Souls_ItemGooseEgg": "Ovo Dourado", + "Citadel_Graph_Souls_ItemTrophyCollector": "Troféus de Caça", "Citadel_Graph_Souls_Lane": "Soldados", "Citadel_Graph_Souls_Neutral": "Inimigos neutros", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Inimigos mortos", + "Citadel_Graph_Souls_TeamBonus": "Empurrãozinho", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Âmbar", - "Citadel_Graph_Team2": "Safira", + "Citadel_Graph_Team1": "Rei Oculto", + "Citadel_Graph_Team2": "Arquimãe", "Citadel_Graph_WeaponDamage": "Dano balístico", "Citadel_Graph_WeaponDamageCrit": "Dano balístico crítico", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para a experiência ideal no jogo, acesse o suporte da AMD e baixe o driver mais recente.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Para a experiência ideal no jogo, acesse o suporte da NVIDIA e baixe o driver mais recente.", "Citadel_GraphicsDriverWarning_Title": "Aviso: driver de vídeo desatualizado", "Citadel_GraphicsSettingsWarning_Title": "Recomendação de configuração gráfica", - "Citadel_HUD_AbilityUnlockAvailable": "Segure [{s:show_scoreboard}] para destravar uma habilidade", + "Citadel_GunTag_Bow": "Arco", + "Citadel_GunTag_BurstFire": "Rajada de balas", + "Citadel_GunTag_Heavy": "Artilharia pesada", + "Citadel_GunTag_Pistol": "Pistola", + "Citadel_GunTag_Projectile": "Projéteis", + "Citadel_GunTag_SMG": "Submetralhadora", + "Citadel_GunTag_Shotgun": "Escopeta", + "Citadel_GunTag_Sniper": "Rifle de precisão", + "Citadel_HUD_AbilityUnlockAvailable": "Segure {g:citadel_binding:'Scoreboard'} para destravar uma habilidade", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Segure {g:citadel_binding:'AbilityUpgradeRadial'} para destravar uma habilidade", "Citadel_HUD_AbilityUnlock_Button": "Destravar", - "Citadel_HUD_AbilityUpgradeAvailable": "Segure [{s:show_scoreboard}] para aprimorar uma habilidade", + "Citadel_HUD_AbilityUnlock_Locked": "Travada", + "Citadel_HUD_AbilityUpgradeAvailable": "Segure {g:citadel_binding:'Scoreboard'} para aprimorar uma habilidade", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Segure {g:citadel_binding:'AbilityUpgradeRadial'} para aprimorar uma habilidade", + "Citadel_HUD_AdjustedBy": "AJUSTADO POR", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Dano causado a todos os heróis", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Dano sofrido de todos os heróis", + "Citadel_HUD_DamageReport_CurrentLife": "Vida atual", + "Citadel_HUD_DamageReport_DamageByHero": "Dano por herói", "Citadel_HUD_DamageReport_DamageDealt": "Dano causado", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Dano sofrido", "Citadel_HUD_DamageReport_HeroDamageDealt": "Dano causado ao herói", "Citadel_HUD_DamageReport_HeroDamageReceived": "Dano sofrido do herói", - "Citadel_HUD_DamageReport_LastRespawn": "Vida atual", + "Citadel_HUD_DamageReport_LastRespawn": "(última morte)", "Citadel_HUD_DamageReport_ShowMore": "Exibir mais", "Citadel_HUD_DamageReport_Time180": "3 minutos", "Citadel_HUD_DamageReport_Time30": "30s", @@ -1020,31 +1559,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuto", "Citadel_HUD_DamageReport_Time600": "10 minutos", "Citadel_HUD_DamageReport_Title": "Relatório de dano", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Fonte que causou mais dano#|#{i:num_damage_rows} fontes que causaram mais dano", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Fonte que causou mais dano} other{{i:num_damage_rows} fontes que causaram mais dano}}", "Citadel_HUD_DamageReport_Total": "Dano total:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Dano sofrido de heróis:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} acerto)#|#({i:hit_count} acertos)", - "Citadel_HUD_DamageSummary_Hint": "Segure [{s:show_scoreboard}] para ver os detalhes dos ajustes", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Segure{g:citadel_binding:'Scoreboard'}para ver os detalhes dos ajustes", "Citadel_HUD_DamageSummary_Title": "Dano sofrido", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Defensor próximo", "Citadel_HUD_Damage_Invulnerable": "Protegido", "Citadel_HUD_Damage_NoTroopers": "Requer soldados", "Citadel_HUD_Damage_NotInMidPit": "Não está no fosso", - "Citadel_HUD_Damage_NotInTier3Pit": "Não está no fosso", + "Citadel_HUD_Damage_NotInTier3Pit": "Fora do círculo", "Citadel_HUD_Damage_Resistant": "Resistente", "Citadel_HUD_Damage_TooFar": "Muito longe", "Citadel_HUD_Damage_TooLow": "Baixo demais", "Citadel_HUD_IdolPickedUp": "Pegou a Urna!", "Citadel_HUD_IdolReturned": "Devolveu a Urna!", + "Citadel_HUD_Impact_Asleep": "Dormindo", "Citadel_HUD_Impact_Assist": "Assistência", + "Citadel_HUD_Impact_Cursed": "Amaldiçoado", + "Citadel_HUD_Impact_Disarmed": "Desarmado", + "Citadel_HUD_Impact_Immobolized": "Imobilizado", "Citadel_HUD_Impact_Kill": "Matou", - "Citadel_HUD_JoinTeamChat_Dialog": "Segure [{s:key_voice_record}] para entrar na conversa da equipe", + "Citadel_HUD_Impact_Silenced": "Silenciado", + "Citadel_HUD_Impact_Stunned": "Atordoado", + "Citadel_HUD_JoinTeamChat_Dialog": "Segure {g:citadel_binding:'PushToTalk'} para entrar na conversa da equipe", "Citadel_HUD_LevelReward_BulletDamage": "Dano balístico", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Vida", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} mil", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} mil", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Próximas recompensas:", "Citadel_HUD_LevelReward_SpiritDamage": "Dano espiritual", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1053,25 +1602,32 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Suprema destravada", - "Citadel_HUD_NextReward_PowerIncrease": "Aumento de poder", - "Citadel_HUD_PatronBoon": "Uma bênção do seu Patrono...", + "Citadel_HUD_LevelUp_Title": "Bênção recebida", + "Citadel_HUD_NextReward_PowerIncrease": "Bênção", + "Citadel_HUD_PatronBoon": "Uma dádiva do seu Patrono...", "Citadel_HUD_PlayerKilledAnnouncement": " ganhou {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " se matou", "Citadel_HUD_PlayerLostGoldAnnouncement": " perdeu {i:param_1}", "Citadel_HUD_PowerIncrease": "Aumento de poder", "Citadel_HUD_RejuvCaptured": "Rejuvenescedor capturado", "Citadel_HUD_RejuvStolen": "Roubou o Rejuvenescedor!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Total de aumentos de poder", + "Citadel_HUD_TotalPowerIncreasesLabel": "Total de bênçãos", "Citadel_HUD_WeaponPowerAnnouncement": "Dano balístico e de golpes", + "Citadel_Haze_HeroTag_1": "Assassina", + "Citadel_Haze_HeroTag_2": "Furtiva", + "Citadel_Haze_HeroTag_3": "Letal", "Citadel_HeroBuilds_AP_Next_Indicator": "Sugestão", "Citadel_HeroBuilds_AbilityBuildInstructions": "Para definir a ordem recomendada de aprimoramentos das habilidades, aperte o botão \"Editar\" e então aprimore as habilidades na ordem que deseja adicionar ao guia.", "Citadel_HeroBuilds_AbilityBuildReset": "Editar", "Citadel_HeroBuilds_AbilityBuildTitle": "Ordem dos pontos de habilidade", - "Citadel_HeroBuilds_AddAnnotation": "Adicionar anotação", "Citadel_HeroBuilds_AddCategory": "Adicionar categoria", "Citadel_HeroBuilds_AddItem": "Adicionar ao guia", + "Citadel_HeroBuilds_AddTag": "Filtrar por marcador", "Citadel_HeroBuilds_AllTimeFavorite": "Desde o início", "Citadel_HeroBuilds_AlreadyInBuild": "Já presente no guia", + "Citadel_HeroBuilds_AssignTags": "Atribuir marcadores", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Guia de %hero_name% para iniciantes", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Itens padrão recomendados pela Valve para jogadores iniciantes deste herói.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Explorar guias", "Citadel_HeroBuilds_BrowseBuilds": "Explorar guias", @@ -1081,7 +1637,7 @@ "Citadel_HeroBuilds_BuildDescriptionTitle": "Descrição do guia", "Citadel_HeroBuilds_BuildID": "ID do guia: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Copiado!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nome do guia", "Citadel_HeroBuilds_BuildPublishedLabel": "Guia publicado", "Citadel_HeroBuilds_CancelChanges": "Cancelar", @@ -1090,20 +1646,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nome", "Citadel_HeroBuilds_ChangeHero": "Alterar herói", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Criado a partir da partida de ID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Cópia do guia de %persona_name% para %hero_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Durante uma partida, você só pode copiar guias do seu herói.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Falha ao copiar guia", "Citadel_HeroBuilds_CopyBuildLabel": "Copiar e editar", "Citadel_HeroBuilds_CopyOfName": "Cópia de [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Cópia de %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Criar guia", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Isso criará um guia local e não publicado com base nos itens que o jogador comprou nesta partida (incluindo os alvos de infusão e a ordem de venda dos itens).", "Citadel_HeroBuilds_CreateBuildLabel": "Criar novo guia", "Citadel_HeroBuilds_CurrenclyActive": "Ativo", - "Citadel_HeroBuilds_DailyFavorite": "Tendência", + "Citadel_HeroBuilds_DailyFavorite": "Popular hoje", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Este é um dos guias mais usados para este herói nas últimas 24 horas.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Guia padrão", + "Citadel_HeroBuilds_DefaultBuild_Added": "Novo guia padrão adicionado!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Falha ao atualizar o guia padrão!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Guia padrão", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Guia padrão existente atualizado!", "Citadel_HeroBuilds_DefaultHeroBuild": "Guia padrão para %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Itens padrão recomendados pela Valve para este herói.", "Citadel_HeroBuilds_DeleteBuildLabel": "Excluir", "Citadel_HeroBuilds_DeletePopupBody": "Tem certeza de que deseja excluir este guia?", "Citadel_HeroBuilds_DeletePopupTitle": "Excluir guia de herói", + "Citadel_HeroBuilds_Deleting_Error": "Falha ao excluir guia", + "Citadel_HeroBuilds_Deleting_Title": "Excluindo guia", "Citadel_HeroBuilds_DescriptionLabel": "Descrição do guia", + "Citadel_HeroBuilds_Early": "Início", "Citadel_HeroBuilds_EarlyGame": "Itens básicos", + "Citadel_HeroBuilds_EditBuild": "Editar guia", "Citadel_HeroBuilds_EditBuildLabel": "Editar", + "Citadel_HeroBuilds_EditCategory": "Editar categoria", "Citadel_HeroBuilds_EditInstructions": "Enquanto a loja estiver no modo de edição de guia, clicar em itens os adicionará à categoria atualmente selecionada no guia — ou, caso já estejam presentes, os removerá da categoria. É possível adicionar várias categorias com nomes e descrições personalizados, bem como redimensioná-las.

Clique com o botão direito em um item para removê-lo do guia ou adicionar comentários.", + "Citadel_HeroBuilds_EditMod": "Editar item", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Editar guia:", "Citadel_HeroBuilds_ErrorTitle": "Erro", @@ -1112,48 +1687,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Selecionado", "Citadel_HeroBuilds_FavoriteButtonTooltip": "(Des)favoritar guia", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Esta habilidade do herói será exibida como o alvo sugerido de infusão para este item ao comprá-lo. Caso o item seja comprado via compra rápida, a habilidade será escolhida automaticamente como alvo.", + "Citadel_HeroBuilds_ItemAnnotation": "Observações", + "Citadel_HeroBuilds_Lane": "Trilha", "Citadel_HeroBuilds_LastUpdatedTime": "Última atualização: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Minutos finais", "Citadel_HeroBuilds_LateGame": "Minutos finais", "Citadel_HeroBuilds_Loading_Body": "Aguarde", "Citadel_HeroBuilds_Loading_Failed": "Falha ao obter guias de herói", "Citadel_HeroBuilds_Loading_Title": "Carregando guias", + "Citadel_HeroBuilds_Mid": "Meio", "Citadel_HeroBuilds_MidGame": "Meio da partida", + "Citadel_HeroBuilds_MissingCategoryName": "Desconhecido", "Citadel_HeroBuilds_NameLabel": "Nome do guia", "Citadel_HeroBuilds_New": "Novo", "Citadel_HeroBuilds_NewCategory": "%number%ª categoria", "Citadel_HeroBuilds_NewHeroBuild": "Novo guia para %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[DESATUALIZADO]", "Citadel_HeroBuilds_Old": "Antigo", - "Citadel_HeroBuilds_OldButtonTooltip": "Este guia não foi atualizado recentemente.", + "Citadel_HeroBuilds_OldButtonTooltip": "Este guia não foi atualizado recentemente ou contém referências a itens que não existem mais. Copiá-lo ou editá-lo removerá essas referências.", + "Citadel_HeroBuilds_Optional": "Os itens nesta categoria são opcionais e não serão inclusos por padrão quando o guia for adicionado à fila.", + "Citadel_HeroBuilds_OptionalParens": "Opcional", + "Citadel_HeroBuilds_OptionalShort": "Opcional", "Citadel_HeroBuilds_PickABuildOption": "Guia sugerido", + "Citadel_HeroBuilds_PleaseWait": "Aguarde", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Os servidores estão ocupados respondendo a outras buscas.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Falha ao buscar guias", "Citadel_HeroBuilds_PublicBuildLabel": "Guia público", "Citadel_HeroBuilds_PublishBuildDesc": "Este guia poderá ser visto por todos os jogadores.", "Citadel_HeroBuilds_PublishBuildLabel": "Publicar", "Citadel_HeroBuilds_PublishBuildTitle": "Publicar guia de herói", "Citadel_HeroBuilds_PublishDialogVersion": "Versão: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Adicionar os itens à fila", + "Citadel_HeroBuilds_QuickbuyAll": "Clique com o botão direito para adicionar ou remover os itens da categoria à compra rápida", "Citadel_HeroBuilds_RecommendedItems": "Itens recomendados", "Citadel_HeroBuilds_RemoveFromBuild": "Remover", "Citadel_HeroBuilds_RemoveItem": "Remover do guia", + "Citadel_HeroBuilds_RevertBuildLabel": "Reverter", + "Citadel_HeroBuilds_RevertBuildTooltip": "Limpa as alterações locais realizadas neste guia e as substitui pela versão publicada atualmente.", + "Citadel_HeroBuilds_Reverting_Error": "Falha ao reverter guia", + "Citadel_HeroBuilds_Reverting_Title": "Revertendo guia", "Citadel_HeroBuilds_SaveBuild": "Salvar alterações", - "Citadel_HeroBuilds_Saving_Body": "Aguarde", - "Citadel_HeroBuilds_Saving_Title": "Salvando o guia", + "Citadel_HeroBuilds_Saving_Error": "Falha ao publicar guia", + "Citadel_HeroBuilds_Saving_Title": "Publicando o guia", + "Citadel_HeroBuilds_SearchText": "Buscar por texto ou ID", "Citadel_HeroBuilds_SelectBuildLabel": "Tornar padrão", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Meu guia atual:", + "Citadel_HeroBuilds_SellPriorityMessage": "Os itens com a maior prioridade de venda (um valor de 0 a 100) serão vendidos primeiro para dar lugar aos próximos itens do guia quando os espaços estiverem cheios e uma compra rápida for realizada.", + "Citadel_HeroBuilds_SellPriorityTitle": "Definir prioridade de venda", + "Citadel_HeroBuilds_SetImbueTarget": "Infundir:", + "Citadel_HeroBuilds_SetSellPriority": "Prioridade de venda", "Citadel_HeroBuilds_ShowAllLanguages": "Exibir todos os idiomas", "Citadel_HeroBuilds_TabName": "Guias", "Citadel_HeroBuilds_Tab_Favorites": "Favoritos", "Citadel_HeroBuilds_Tab_MyBuilds": "Meus guias", "Citadel_HeroBuilds_Tab_PublicBuilds": "Públicos", "Citadel_HeroBuilds_Title": "Guias de herói", - "Citadel_HeroBuilds_UpdateAnnotation": "Atualizar anotação", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Essa anotação aparecerá na descrição de itens na loja quando o seu guia estiver ativo.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "As observações são exibidas na descrição de itens na loja quando o seu guia estiver ativo.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Atualizar anotação do item", "Citadel_HeroBuilds_ValidateErrorBody": "Certifique-se de que o guia tem nome, descrição e ao menos um item recomendado.", "Citadel_HeroBuilds_ValidateErrorTitle": "Erro ao salvar o guia", + "Citadel_HeroBuilds_ValveBuildLabel": "Tornar padrão", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Versão: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popular", + "Citadel_HeroBuilds_WeeklyFavorite": "Popular na semana", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Este é um dos guias mais usados para este herói nos últimos sete dias.", + "Citadel_HeroGrid_Assassin": "Assassino", + "Citadel_HeroGrid_Brawler": "Lutador", + "Citadel_HeroGrid_Marksman": "Atirador", + "Citadel_HeroGrid_Mystic": "Místico", "Citadel_HeroLabsPatchNotes_PopupTitle": "Alterações recentes para {s:hero_name}", + "Citadel_HeroPage_Backstory": "Biografia:", "Citadel_HeroPage_BaseStats": "ATRIBUTOS BASE", "Citadel_HeroPage_Complexity": "Complexidade", "Citadel_HeroPage_EditBuild": "Criar ou editar guia", @@ -1163,27 +1767,89 @@ "Citadel_HeroPage_MissingVideos": "Os vídeos das habilidades deste herói ainda não foram criados", "Citadel_HeroPage_PlayerStats": "Estatísticas do jogador", "Citadel_HeroPage_Sandbox": "Testar herói", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Testar com o grupo", + "Citadel_HeroPage_Sandbox_Solo": "Testar herói", + "Citadel_HeroReleaseVote_Button_Swap": "Trocar para {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "O próximo herói será destravado em {t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "Jogue uma partida padrão ou de Briga de Rua para ganhar votos.", + "Citadel_HeroReleaseVote_HowToGetBonus": "A sua primeira vitória do dia concederá quatro votos adicionais.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Você tem {d:remaining_votes} {remaining_votes, plural, one{VOTO} other{VOTOS}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Apresentando", + "Citadel_HeroReleaseVote_Reveal_Title": "OS VOTOS foram apurados...", + "Citadel_HeroReleaseVote_Title": "Quem virá a seguir?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Você tem {d:remaining_votes} {remaining_votes, plural, one{voto} other{votos}} de desbloqueio de herói.
Cast {remaining_votes, plural, one{Use-o} other{Use-os}} na urna do Esconderijo.", + "Citadel_HeroReleaseVote_Unlocked": "Destravado", + "Citadel_HeroReleaseVote_VoteButton": "Votar", + "Citadel_HeroReleaseVote_VoteCounter": "Seu total", + "Citadel_HeroReleaseVote_World": "Votar", + "Citadel_HeroReleaseVote_World_HasVotes": "Votar", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Você tem {d:remaining_votes} {remaining_votes, plural, one{voto} other{votos}}", "Citadel_Hero_Stats_ItemValue": "Valor dos itens", "Citadel_Hero_Stats_Souls": "almas", + "Citadel_Hero_Stats_Title": "Atributos do herói:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Vida base adicional obtida ao comprar itens do tipo Vitalidade.", "Citadel_Hero_Stats_Tooltip_Shards": "A moeda de troca na loja de itens.", "Citadel_Hero_Stats_Tooltip_Spirit": "O poder espiritual aumenta a eficácia das suas habilidades. Ele é obtido ao comprar itens da aba Espírito.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Um ícone de poder espiritual nas suas habilidades indica o que ele afeta.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Dano adicional balístico e de golpes obtido ao comprar itens do tipo Arma.", "Citadel_Hero_Stats_Unsecured": "voláteis", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Falha de conexão", + "Citadel_HideoutConnectionFailed_NoServer": "Nenhum servidor atribuído", + "Citadel_HideoutConnectionFailed_Title": "Não foi possível entrar no Esconderijo do grupo", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Cliente incompatível", + "Citadel_Hideout_Exit": "Pressione {g:citadel_binding:'HideoutUse'} para sair do Deadlock", + "Citadel_Hideout_Heroes": "Pressione {g:citadel_binding:'HideoutUse'} para ver os hereóis", + "Citadel_Hideout_HolidayChallenge": "Pressione {g:citadel_binding:'HideoutUse'} para ver o progresso no Desafio Festivo", + "Citadel_Hideout_Intro": "Pressione qualquer tecla para iniciar", + "Citadel_Hideout_Learn": "Pressione {g:citadel_binding:'HideoutUse'} para aprender a jogar", + "Citadel_Hideout_News": "Saiba os detalhes", + "Citadel_Hideout_News_Button": "Pressione {g:citadel_binding:'HideoutUse'} para ver as notícias", + "Citadel_Hideout_Play": "Pressione {g:citadel_binding:'HideoutUse'} para selecionar um modo de jogo", + "Citadel_Hideout_Resources": "Pressione {g:citadel_binding:'HideoutUse'} para ver os recursos", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Golpeie para alternar recargas e vigor rápidos", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Golpeie para colher almas", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Golpeie enquanto as luzes estiverem piscando para obter almas adicionais. Golpes pesados concedem ainda mais!", + "Citadel_Hideout_VoteHero": "Pressione {g:citadel_binding:'HideoutUse'} para votar no próximo herói", + "Citadel_Hideout_Watch": "Pressione {g:citadel_binding:'HideoutUse'} para assistir a partidas", + "Citadel_Hideout_Welcome": "Boas-vindas ao Esconderijo", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Lembrança obtida por {s:hideout_owner} durante a Atualização de Fim de Ano", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Pausada", + "Citadel_Hud_AutoSelect": "Automática", + "Citadel_Hud_Autobuy_Buy_Prompt": "Comprar", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}para comprar", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Não pode comprar durante um combate", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Segure{g:citadel_binding:'Default.Scoreboard'}para ver a fila", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}para abrir a loja", + "Citadel_Hud_Autobuy_Tray_Title": "Ordem de compra:", + "Citadel_Hud_BoonsRecieved": "Bênçãos recebidas", + "Citadel_Hud_BuildOrder": "Ordem do guia", + "Citadel_Hud_BuildOrder_AutoQueue": "Adicionar os itens do guia selecionado à fila no início da partida", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Comprar automaticamente ao aproximar-se da loja", + "Citadel_Hud_BuildOrder_ClearQueue": "Limpar fila", + "Citadel_Hud_BuildOrder_Off": "Retomar compra automática", + "Citadel_Hud_BuildOrder_On": "Pausar compra automática", + "Citadel_Hud_BuildOrder_RemoveText": "Clique com o botão direito em um item para removê-lo da fila", + "Citadel_Hud_BuyPhase_Countdown": "A rodada começa em...", "Citadel_Hud_CantPause": "Não é possível pausar por mais {i:pause_cooldown} segundos", "Citadel_Hud_CantUnpause": "Não é possível retomar por mais {i:pause_cooldown} segundos", - "Citadel_Hud_CaptureZipLine": "SEGURE {s:use_key}", + "Citadel_Hud_CaptureZipLine": "SEGURE{g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining}s", + "Citadel_Hud_ChatDisabled": "Recebimento de mensagens atualmente desativado", "Citadel_Hud_CheaterVoteAlert": "Detectamos o uso de trapaças por alguém da partida...", - "Citadel_Hud_CheaterVoteAlert_Action": "Segure [{s:show_scoreboard}] para decidir o destino", + "Citadel_Hud_CheaterVoteAlert_Action": "Segure{g:citadel_binding:'Scoreboard'}para decidir o destino", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Banir e
sair da partida", "Citadel_Hud_CheaterVote_Option_Play": "Sapo agora,
banir depois", + "Citadel_Hud_ChooseHero": "Escolha um herói", + "Citadel_Hud_Critical": "Crítico", "Citadel_Hud_DPS": "Dano por segundo: {i:dps}", "Citadel_Hud_DeathCam": "CÂMERA DA MORTE", - "Citadel_Hud_DebugStats": "PARTIDA: {s:match_id}\"nCARGA DO SERVIDOR: {i:server_frametime_avg_pct}% (pico: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "PARTIDA: {s:match_id}
CARGA DO SERVIDOR: {s:server_frametime_avg_pct}% (pico: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "PARTIDA: {s:match_id}
QPS DO CLIENTE: {s:client_framerate} LATÊNCIA: {s:ping}
CARGA DO SERVIDOR: {s:server_frametime_avg_pct}% (pico: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Negado", "Citadel_Hud_HealthCritical": "Pouquíssima vida", "Citadel_Hud_HealthWarning": "Pouca vida", "Citadel_Hud_KillFeedAllGuardians": "Guardiões inimigos", @@ -1214,45 +1880,70 @@ "Citadel_Hud_LeaveMatch": "SAIR DA PARTIDA", "Citadel_Hud_LoadingDeathReplay": "Carregando replay da morte", "Citadel_Hud_LowAmmo": "POUCA MUNIÇÃO", + "Citadel_Hud_MatchFull": "Partida cheia", "Citadel_Hud_MicActive": "Microfone ativo", "Citadel_Hud_MovementSpeed": "Movimento:", + "Citadel_Hud_NoBuild": "Não usar um guia", + "Citadel_Hud_NoBuild_Subhead": "Adicionarei os itens por conta própria", "Citadel_Hud_NoPausesLeft": "Não é possível pausar. Você já usou a sua pausa na partida.", "Citadel_Hud_NoTeamPausesLeft": "Não é possível pausar. A sua equipe já usou todas as pausas na partida.", "Citadel_Hud_NotEnoughEnergy": "POUCA ENERGIA", - "Citadel_Hud_OpenShop": "Pressione [ {s:upgrade_key} ] para abrir a loja", + "Citadel_Hud_OpenShop": "Pressione {g:citadel_binding:'OpenHeroSheet'} para abrir a loja", "Citadel_Hud_OutOfAmmo": "SEM MUNIÇÃO", "Citadel_Hud_Paused": "Partida pausada", "Citadel_Hud_Pauser": "por {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Iniciando a partida...", + "Citadel_Hud_PurchasingDisabled": "Compra desativada durante um combate", "Citadel_Hud_Quickbuy": "Compra rápida", - "Citadel_Hud_Quickbuy_Empty": "Adicione à compra rápida com ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Remover da fila", + "Citadel_Hud_Quickbuy_Empty": "Para adicionar um item à compra rápida,
arraste-o até aqui ou clique nele
com o botão direito do mouse", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Espaços cheios", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Adicione ou remova da compra rápida com ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Pressione [{s:key_purchase_quickbuy}] para comprar", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Pressione {g:citadel_binding:'PurchaseQuickbuy'} para comprar", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Compra
rápida", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Segure e arraste para reordenar", + "Citadel_Hud_Quickbuy_Sell_Slot": "Marcado para venda", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{item} other{itens}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{item} other{itens}}", + "Citadel_Hud_Quickbuy_Short": "Compra rápida", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item comprado", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item vendido", - "Citadel_Hud_Quickbuy_Tooltip": "Clique para comprar um desses itens ou pressione [{s:key_purchase_quickbuy}] quando próximo da loja para comprar o próximo item na compra rápida.", - "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Este item será comprado automaticamente quando se aproximar da loja e tiver almas suficientes (ignorado quando a compra livre estiver ativada, como no modo de testes).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] para adicionar ou remover um item da sua compra rápida. Pressione [Ctrl] + [M2] para remover todos os itens.", + "Citadel_Hud_Quickbuy_Tooltip": "Clique para comprar um desses itens ou pressione {g:citadel_binding:'PurchaseQuickbuy'} quando estiver perto da loja para comprar o próximo item na fila de compra rápida.", + "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Este item será comprado automaticamente quando se aproximar da loja e tiver almas suficientes (ignorado quando a compra livre estiver ativada, como no campo de testes).", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] para adicionar ou remover itens da fila de compra rápida.", "Citadel_Hud_RecentPurchases": "Compras recentes:", "Citadel_Hud_RespawnIn": "Renasce em:", "Citadel_Hud_ReturnToMatch": "VOLTAR À PARTIDA", - "Citadel_Hud_RideZipLine": "SEGURE [ {s:in_zipline} ] para usar a tirolesa", + "Citadel_Hud_RideZipLine": "SEGURE{g:citadel_binding:'Zipline'}para usar a tirolesa", "Citadel_Hud_RideZipLineOnCooldown": "Indisponível após sofrer dano", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", + "Citadel_Hud_SelectBuild": "Início da compra rápida:", + "Citadel_Hud_SelectBuild_Subhead": "Você pode reordenar os itens a qualquer momento durante a partida", "Citadel_Hud_SoulsGathered": "almas colhidas", + "Citadel_Hud_Spectate": "Assistir", + "Citadel_Hud_StreeBrawlScores": "Fim da rodada", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "A rodada começa em:", + "Citadel_Hud_TeamChoice": "Equipe:", "Citadel_Hud_ToNext": "RESTANTES", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} conquistou a fantasia festiva de {s:hero_name}!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}
mil", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} conquistou a fantasia festiva de {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "Enfeite de {s:hero_name} destravado por {g:citadel_persona:account_id}!", + "Citadel_Hud_Toast_SeasonalKill": " matou", + "Citadel_Hud_Toast_SeasonalKill2": "alguém com uma bola de neve!", + "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold} mil", "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold} mil", "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold},{i:hundred_gold} mil", + "Citadel_Hud_TopbarStreeBrawlScore": "{i:score} pontos", "Citadel_Hud_Unpausing": "Retomando partida", + "Citadel_Hud_UseBuild": "Iniciar com o guia atual", "Citadel_Hud_VoiceChatNotAvailable": "Conversa desativada", + "Citadel_Hud_Voting_Poster_Tooltip_Header": "Escolha o seu pôster", + "Citadel_Hud_Voting_Poster_Tooltip_Selected": "Selecionado", "Citadel_IdleMatchmaking_Dialog_Body": "Você está buscando uma partida, mas não parece estar no seu computador. Mova o mouse para não ser removido da criação de partidas.", "Citadel_IdleMatchmaking_Dialog_Title": "Você está aí?", "Citadel_IdleMatchmaking_IdleTimerExpired_Body": "Você está inativo por muito tempo enquanto busca uma partida. Mova o mouse para garantirmos que ainda está aí!", @@ -1265,13 +1956,25 @@ "Citadel_IgnoreFriendInvite_ErrorBody": "Não foi possível ignorar o convite no momento. Tente novamente mais tarde.", "Citadel_IgnoreFriendInvite_ErrorTitle": "Erro", "Citadel_IgnoreFriendInvite_Title": "Ignorar pedido", + "Citadel_Inferno_HeroTag_1": "Incendiário", + "Citadel_Inferno_HeroTag_2": "Explosivo", + "Citadel_Inferno_HeroTag_3": "Queima-Pneu", "Citadel_InvalidCast_NoFullClips": "SEM CARTUCHOS COMPLETOS PARA RECARREGAR", + "Citadel_InvalidPersonaName": "Nome inválido", "Citadel_InviteFrient_FailedToGetFriends_Body": "Não foi possível se comunicar com a rede do Deadlock para ver quais amigos podem ser convidados. Tente novamente mais tarde.", "Citadel_InviteFrient_FailedToGetFriends_Title": "Erro", "Citadel_IsComponentOf": "Componente de:", + "Citadel_ItemDraft_Bonus": "Brinde!", + "Citadel_ItemDraft_Enhanced": "Melhorado", + "Citadel_ItemDraft_Legendary": "Lendário", + "Citadel_ItemDraft_Rare": "Raro!", "Citadel_ItemModifies": "Modifica:", "Citadel_ItemOwnedBy": "Quem tem:", - "Citadel_Item_BuildAnnotation": "{s:mod_annotation}", + "Citadel_ItemViewImpact": "Ver detalhes", + "Citadel_Item_Build_Annotation": "{s:mod_annotation}", + "Citadel_Item_Build_ImbueTarget": "Sugestão de infusão:", + "Citadel_Item_Build_RequiredFlexSlots": "Espaços adicionais necessários: {i:required_flex_slots}", + "Citadel_Item_Build_SellPriority": "Prioridade de venda: {i:sell_priority}", "Citadel_Item_Tooltip_CantAfford": "Sem almas suficientes", "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase", "Citadel_JoinForum_AcctDetails": "Detalhes da conta:", @@ -1293,24 +1996,55 @@ "Citadel_JoinForum_Submit": "Enviar", "Citadel_JoinForum_Title": "Acesso ao fórum", "Citadel_JoinForum_ViewInfo": "Ver credenciais do fórum", + "Citadel_JoinOrCreateParty_CopyPartyCode": "Copiar código", + "Citadel_JoinOrCreateParty_CreateNewParty": "Criar grupo", + "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Crie um novo grupo com um código compartilhável.", + "Citadel_JoinOrCreateParty_CreateParty": "Gerar código", + "Citadel_JoinOrCreateParty_EnterCode": "Informe o código", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{amigo} other{amigos}} jogando Deadlock", + "Citadel_JoinOrCreateParty_JoinParty": "Entrar", + "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Entrar em um grupo", + "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Informe o código de um grupo existente para entrar.", + "Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Configurações do grupo", + "Citadel_JoinOrCreateParty_SelectAddFriend": "Convide um amigo", + "Citadel_JoinOrCreateParty_Title": "Configurações do grupo", + "Citadel_JoinOrCreateParty_YourPartyCode": "Código do grupo", + "Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Compartilhe este código para outros entrarem no grupo.", "Citadel_JoinParty_AlreadyInParty": "Você já pertence a um grupo e, portanto, não pode entrar em outro até sair do atual.", "Citadel_JoinParty_Desc": "Caso tenha recebido um código para entrar no grupo, informe-o abaixo.", "Citadel_JoinParty_Disabled": "O sistema de grupos foi desativado temporariamente para manutenção. Tente novamente em alguns minutos.", "Citadel_JoinParty_ErrorTitle": "Erro", "Citadel_JoinParty_FailedToGetResponse": "Não foi possível se comunicar com a rede do Deadlock para entrar um grupo. Tente novamente em alguns minutos.", + "Citadel_JoinParty_InMatchmaking": "Não é possível entrar em um grupo enquanto busca uma partida.", "Citadel_JoinParty_InternalError": "Ocorreu um erro interno ao tentar entrar no grupo.", "Citadel_JoinParty_InvalidCode": "Não foi possível encontrar o grupo associado ao código informado. O código pode ser inválido ou o grupo pode ter sido desfeito.", "Citadel_JoinParty_InvalidParty": "Não foi possível encontrar o grupo no qual tentou entrar. O grupo pode ter sido desfeito.", "Citadel_JoinParty_InvalidPermissions": "Você não recebeu um convite para entrar no grupo especificado.", "Citadel_JoinParty_InvalidVersion": "O seu cliente não está na versão atual. Atualize-o e tente novamente.", "Citadel_JoinParty_NoRegionPings": "Não foi possível se comunicar com qualquer retransmissor de datagramas do Steam. Caso esteja conectado à internet, isso costuma ser causado pelo firewall, configuração de MTU ou conexão à internet.", + "Citadel_JoinParty_PartyFull": "O grupo está cheio.", "Citadel_JoinParty_PartyInMatchMaking": "Este grupo está buscando uma partida. Tente novamente mais tarde.", "Citadel_JoinParty_Prompt": "ID do grupo", "Citadel_JoinParty_RateLimited": "Você realizou muitas solicitações de entrada recentemente. Aguarde alguns segundos.", "Citadel_JoinParty_Title": "Entrar no grupo", "Citadel_JoinParty_TooBusy": "A rede do Deadlock está ocupada demais para processar a sua solicitação. Aguarde um minuto e tente novamente.", + "Citadel_Kelvin_HeroTag_1": "Protetor", + "Citadel_Kelvin_HeroTag_2": "Explorador", + "Citadel_Kelvin_HeroTag_3": "Gelado", + "Citadel_Key_CapsLock": "Caps", + "Citadel_Key_Enter": "Enter", "Citadel_Key_Escape": "ESC", + "Citadel_Key_LAlt": "Alt", + "Citadel_Key_LCtrl": "Ctrl", + "Citadel_Key_LShift": "Shift", + "Citadel_Key_LWin": "Win", + "Citadel_Key_RAlt": "Alt Dir.", + "Citadel_Key_RCtrl": "Ctrl Dir.", + "Citadel_Key_RShift": "Shift Dir.", + "Citadel_Key_RWin": "Win Dir.", "Citadel_Key_Space": "Espaço", + "Citadel_Key_Tab": "Tab", + "Citadel_KeybindConflict": "Conflito com:", "Citadel_LaneColorBlue": "Azul", "Citadel_LaneColorGreen": "Verde", "Citadel_LaneColorPurple": "Roxa", @@ -1320,6 +2054,7 @@ "Citadel_LanePreference_Balanced_Desc": "As trilhas serão atribuídas segundo a habilidade de todos os jogadores da partida.", "Citadel_LanePreference_Party_Desc": "As trilhas serão atribuídas priorizando manter o grupo junto.", "Citadel_LanePreference_Title": "Preferência de trilha", + "Citadel_LanePreference_Tooltip": "Priorizar a alocação de membros do grupo na mesma trilha quando possível.

Observe que isso pode afetar o equilíbrio da partida.", "Citadel_LanePreference_WithParty": "Com o grupo", "Citadel_LaneStats_Denies": "Negações", "Citadel_LaneStats_Guardians": "Guardiões da Base", @@ -1329,12 +2064,17 @@ "Citadel_LaneStats_Souls": "Almas", "Citadel_LaneStats_Tier1": "Nível 1", "Citadel_LaneStats_Tier2": "Nível 2", + "Citadel_Lash_HeroTag_1": "Iniciador", + "Citadel_Lash_HeroTag_2": "Voa alto", + "Citadel_Lash_HeroTag_3": "Arrogante", + "Citadel_LearnMore": "Saiba mais", "Citadel_LeaveLobby_FailedToGetResponse": "Falha ao interromper a busca. Tente novamente.", "Citadel_LeaveParty_ErrorTitle": "Erro", "Citadel_LeaveParty_FailedToGetResponse": "Não foi possível se comunicar com a rede do Deadlock para sair do grupo. Tente novamente em alguns minutos.", "Citadel_LeaveParty_InMatchMaking": "O grupo está buscando uma partida, portanto, você não pode sair até que a busca seja interrompida.", "Citadel_LeaveParty_InternalError": "Ocorreu um erro interno ao tentar sair do grupo.", "Citadel_LeaveParty_NotInParty": "Não foi possível sair do grupo solicitado porque você não faz parte dele.", + "Citadel_Level_test": "99", "Citadel_Library_AvailableBooks": "Available Books", "Citadel_Library_ComingSoon": "Coming Soon", "Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.

For now, only one book is available: The Binding of Oathkeeper. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.", @@ -1343,10 +2083,15 @@ "Citadel_Library_Progress": "{d:pct_complete}% Complete", "Citadel_Library_Title": "A Biblioteca", "Citadel_Library_Welcome": "Boas-vindas à Biblioteca", + "Citadel_LoadingScreen_Loading": "Carregando...", "Citadel_LowLatencyVSyncRecommendation_Nvidia": "Parece que a tecnologia NVIDIA G-SYNC está ativada, mas a sincronização vertical e o NVIDIA Reflex estão desativados. Recomendamos ativar todas as três opções juntas para aprimorar a sua experiência.", + "Citadel_Magician_HeroTag_1": "Traiçoeiro", + "Citadel_Magician_HeroTag_2": "Imitador", + "Citadel_Magician_HeroTag_3": "Versátil", "Citadel_Main_EarlyDevBuild": "Versão preliminar de desenvolvimento", "Citadel_Main_PlayMode": "Selecione o modo de jogo:", "Citadel_Main_ViewProfile": "Ver perfil", + "Citadel_Map_Gameplay_Update": "Grande atualização", "Citadel_MatchDetails_Assists": "Assistências", "Citadel_MatchDetails_CommendTooltip": "Clique para elogiar o jogador.", "Citadel_MatchDetails_Deaths": "Mortes", @@ -1358,17 +2103,23 @@ "Citadel_MatchDetails_InvalidPermission": "Você não tem permissão para ver os detalhes dessa partida.", "Citadel_MatchDetails_Kills": "Vítimas", "Citadel_MatchDetails_Loading": "Carregando detalhes da partida", - "Citadel_MatchDetails_MatchID": "ID DA PARTIDA: {s:match_id}", + "Citadel_MatchDetails_MatchDraw": "Empate", + "Citadel_MatchDetails_MatchID": "ID da partida: {s:match_id}", "Citadel_MatchDetails_MatchInFlight": "A partida ainda está em andamento.", "Citadel_MatchDetails_NetWorth": "Total de almas", "Citadel_MatchDetails_NoResponse": "Não foi possível se comunicar com a rede do Deadlock. Tente novamente em instantes.", + "Citadel_MatchDetails_NotScored": "Partida desconsiderada", "Citadel_MatchDetails_ObjDmg": "Dano a objetivos", "Citadel_MatchDetails_Objectives": "Objetivos", + "Citadel_MatchDetails_PlayerBarriering": "Absorção por barreiras", "Citadel_MatchDetails_PlayerDmg": "Dano a jogadores", + "Citadel_MatchDetails_PlayerDmgShort": "Dano a jogadores", + "Citadel_MatchDetails_PlayerHealing": "Cura", "Citadel_MatchDetails_RateLimited": "Aguarde um pouco antes de carregar os detalhes de mais partidas.", "Citadel_MatchDetails_Report": "D", "Citadel_MatchDetails_ReportTooltip": "Clique para denunciar o jogador.", "Citadel_MatchDetails_Reported": "Jogador denunciado!", + "Citadel_MatchDetails_SelfDamage": "Dano a si", "Citadel_MatchDetails_ServerError": "Erro do servidor", "Citadel_MatchDetails_ShowDataBy": "Exibindo dados por:", "Citadel_MatchDetails_ShowDataByPlayer": "Jogador", @@ -1378,8 +2129,8 @@ "Citadel_MatchDetails_Team1Name": "{i:team2_networth} mil", "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth} mil", "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth} mil", - "Citadel_MatchDetails_Team_Results_Bottom": "{s:team_name}", - "Citadel_MatchDetails_Team_Results_Top": "{s:outcome_label}", + "Citadel_MatchDetails_Team_Results_Bottom": "{s:outcome_label}", + "Citadel_MatchDetails_Team_Results_Top": "{s:team_name}", "Citadel_MatchDetails_TemporarilyDisabled": "O detalhamento de partidas foi desativado temporariamente para manutenção.", "Citadel_MatchDetails_TooBusy": "Não foi possível recuperar os detalhes da partida porque a rede do Deadlock está sobrecarregada.", "Citadel_MatchDetails_Victory": "Vitória", @@ -1389,7 +2140,13 @@ "Citadel_MatchDetails_ViewGraphs": "Ver gráficos", "Citadel_MatchDetails_ViewScoreboard": "Ver placar", "Citadel_MatchDetails_WinningTeam": "Vitória da {g:citadel_team_name:winning_team}", + "Citadel_MatchEnd_Subtitle": "Voltando para o Esconderijo", + "Citadel_MatchEnd_Title": "Partida cancelada", "Citadel_MatchHistory_Disbanded": "Cancelada", + "Citadel_MatchHistory_FilterGameMode_All": "Todas as partidas", + "Citadel_MatchHistory_FilterGameMode_Brawl": "Briga de Rua", + "Citadel_MatchHistory_FilterGameMode_CoopBot": "Contra bots", + "Citadel_MatchHistory_FilterGameMode_Standard": "Padrão", "Citadel_MatchHistory_InternalError": "Ocorreu um erro inesperado ao recuperar o histórico de partidas.", "Citadel_MatchHistory_InvalidPermission": "Você não tem permissão para ver o histórico de partidas desse usuário.", "Citadel_MatchHistory_Loss": "Derrota", @@ -1398,11 +2155,15 @@ "Citadel_MatchHistory_TemporarilyDisabled": "O histórico de partidas foi desativado temporariamente para manutenção.", "Citadel_MatchHistory_TooBusy": "Não foi possível recuperar o histórico de partidas porque a rede do Deadlock está sobrecarregada.", "Citadel_MatchHistory_Win": "Vitória", - "Citadel_MatchInfo_Mode_CoopBot": "Cooperativa", + "Citadel_MatchInfo_Mode_CoopBot": "Partida padrão (bots)", + "Citadel_MatchInfo_Mode_CoopBotBrawl": "Briga de Rua (bots)", "Citadel_MatchInfo_Mode_HeroLabs": "Laboratório", - "Citadel_MatchInfo_Mode_Private": "Sala privada", + "Citadel_MatchInfo_Mode_Private": "Partida padrão (sala)", + "Citadel_MatchInfo_Mode_PrivateBrawl": "Briga de Rua (sala)", "Citadel_MatchInfo_Mode_Ranked": "Competitiva", - "Citadel_MatchInfo_Mode_Standard": "Padrão", + "Citadel_MatchInfo_Mode_Standard": "Partida padrão", + "Citadel_MatchInfo_Mode_StandardBrawl": "Briga de Rua", + "Citadel_MatchIntro_HeroReveal": "JUNTANDO-SE À LUTA como...", "Citadel_MatchPage_Next": "Próxima", "Citadel_MatchPage_Prev": "Anterior", "Citadel_MatchSurvey_FreeformPlaceholder": "Compartilhe outros comentários sobre esta partida...", @@ -1419,16 +2180,59 @@ "Citadel_MatchmakingStopped_Reason_RankedClosed": "A criação de partidas competitivas está fechada.", "Citadel_MatchmakingStopped_Reason_Unspecified": "Você foi removido da criação de partidas.", "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Você foi removido da criação de partidas porque a versão do seu cliente não é mais compatível. Reinicie o jogo para atualizá-lo.", + "Citadel_Matchmaking_CannotCreateParty": "Não é possível entrar ou criar um grupo enquanto busca uma partida.", + "Citadel_Matchmaking_ConnectingToServer": "Conectando-se ao servidor", + "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", + "Citadel_Matchmaking_HideoutCancelHint": "Segure {g:citadel_binding:'HideoutCancelMatchmaking'} para cancelar a busca", + "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} para cancelar a busca", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", + "Citadel_Matchmaking_SearchingForMatch": "Buscando", + "Citadel_Matchmaking_WaitingForParty": "Aguardando o grupo", + "Citadel_Menu": "Menu", + "Citadel_Mirage_HeroTag_1": "Guarda-costas", + "Citadel_Mirage_HeroTag_2": "Viajante", + "Citadel_Mirage_HeroTag_3": "Focado", + "Citadel_ModBonus_ArmorInvestment": "Investimento vital", + "Citadel_ModBonus_ArmorInvestmentDesc": "Aumentos de vida", + "Citadel_ModBonus_CostHigh": "{i:thousands_gold},{i:hundreds_gold} mil", + "Citadel_ModBonus_CostLow": "{i:souls}", + "Citadel_ModBonus_Percentage": "{i:bonus_percent}%", + "Citadel_ModBonus_TechInvestment": "Investimento espiritual", + "Citadel_ModBonus_TechInvestmentDesc": "Aumentos de poder espiritual", + "Citadel_ModBonus_WeaponInvestment": "Investimento balístico", + "Citadel_ModBonus_WeaponInvestmentDesc": "Aumentos de dano balístico", "Citadel_Mod_Tooltip_Active": "Ativa", "Citadel_Mod_Tooltip_Innate": "Nativa", "Citadel_Mod_Tooltip_Passive": "Passiva", "Citadel_ModifierKeybindOnly": "Apenas teclas modificadoras podem ser vinculadas a esta ação.", + "Citadel_MyTeam": "Minha equipe", + "Citadel_Nano_HeroTag_1": "Ardilosa", + "Citadel_Nano_HeroTag_2": "Escorregadia", + "Citadel_Nano_HeroTag_3": "Dano em rajada", + "Citadel_Necro_HeroTag_1": "Mórbida", + "Citadel_Necro_HeroTag_2": "Nega áreas", + "Citadel_Necro_HeroTag_3": "Necromante", + "Citadel_News_FailedToLoad": "Nenhuma notícia disponível.", + "Citadel_News_LoadMore": "Carregar mais", + "Citadel_News_Loading": "Carregando...", + "Citadel_News_MajorUpdate": "Grande atualização", + "Citadel_News_OldGods_Title": "Deuses antigos, sangue novo", + "Citadel_News_RegularUpdate": "Atualização regular", + "Citadel_News_SmallUpdate": "Atualização pequena", + "Citadel_News_Subtitle": "O jornal essencial para quem não quer se dar mal no ritual.", + "Citadel_News_Title": "Atualizações recentes", + "Citadel_News_ViewAllNews": "Ver todas as notícias", "Citadel_Notification_About_To_Respawn_Message": "Você está prestes a renascer...", "Citadel_Notification_About_To_Respawn_Title": "Hora de renascer", "Citadel_Notification_Paused_Message": "A partida atual foi pausada.", "Citadel_Notification_Paused_Title": "Pausada", "Citadel_Notification_Unpaused_Message": "Retomando partida atual...", "Citadel_Notification_Unpaused_Title": "Retomando partida", + "Citadel_OrbClaimTime_postfix": "ms", + "Citadel_Orion_HeroTag_1": "Preciso", + "Citadel_Orion_HeroTag_2": "Caçador", + "Citadel_Orion_HeroTag_3": "Nega áreas", + "Citadel_Overtime": "Prorrogação", "Citadel_PartyAction_AlreadyDrafting": "O grupo já iniciou uma partida. Interrompa a partida atual para iniciar outra.", "Citadel_PartyAction_Disabled": "Essa ação está desativada temporariamente. Tente novamente em alguns minutos.", "Citadel_PartyAction_ErrorTitle": "Erro", @@ -1465,9 +2269,14 @@ "Citadel_PartyInviteFriend_NoFriends": "Nenhum amigo seu está jogando Deadlock.", "Citadel_PartyInviteFriend_NotInParty": "Não está no grupo", "Citadel_PartyInviteFriend_Title": "Convidar amigos on-line", + "Citadel_PartyInvite_Accept": "Aceitar", + "Citadel_PartyInvite_AcceptInParty_Body": "Você precisará sair do seu grupo atual para entrar em outro. Deseja sair do seu grupo atual?", + "Citadel_PartyInvite_AcceptInParty_Title": "Sair do grupo atual", "Citadel_PartyInvite_AlreadyInvited": "O usuário já foi convidado ou já está no grupo.", + "Citadel_PartyInvite_Decline": "Recusar", "Citadel_PartyInvite_Disabled": "O envio de convites para grupos foi desativado temporariamente. Tente novamente em alguns minutos.", "Citadel_PartyInvite_ErrorTitle": "Não foi possível enviar o convite", + "Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} para gerenciar convites", "Citadel_PartyInvite_FailedToGetResponse": "Não foi possível se comunicar com a rede do Deadlock para convidar o usuário especificado. Tente novamente em alguns minutos.", "Citadel_PartyInvite_InternalError": "Ocorreu um erro interno ao tentar convidar o usuário para o grupo.", "Citadel_PartyInvite_InvalidParty": "O grupo para o qual tentou convidar não existe mais.", @@ -1510,11 +2319,12 @@ "Citadel_Party_Context_ClearReady": "Desaprontar-se", "Citadel_Party_Context_Close": "Fechar grupo", "Citadel_Party_Context_CopyCode": "Copiar código do grupo", - "Citadel_Party_Context_HideCode": "Ocultar código do grupo", + "Citadel_Party_Context_HideCode": "Ocultar", "Citadel_Party_Context_Invite": "Convidar amigos", "Citadel_Party_Context_Open": "Abrir grupo", + "Citadel_Party_Context_PartyCode": "Código do grupo", "Citadel_Party_Context_ReadyUp": "Aprontar-se", - "Citadel_Party_Context_ShowCode": "Exibir código do grupo", + "Citadel_Party_Context_ShowCode": "Exibir", "Citadel_Party_Context_SwitchTeam": "Trocar de equipe", "Citadel_Party_CreateCoopBot": "Criar um grupo. Convide amigos para buscarem juntos uma partida contra bots.", "Citadel_Party_CreateEasyBot": "Criar um grupo. Convide amigos para jogarem juntos contra bots fáceis.", @@ -1539,7 +2349,8 @@ "Citadel_Party_InviteUserTitle": "Convidando usuário", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} convidou você para um grupo", "Citadel_Party_InvitedToPartyTitle": "Convite para grupo", - "Citadel_Party_Invites:p{party_invites}": "{d:party_invites} convite para um grupo#|#{d:party_invites} convites para grupos", + "Citadel_Party_Invites:f": "{party_invites, plural, one{Convite para group} other{Convites para grupos}}", + "Citadel_Party_JoinOrCreateParty": "Entrar ou criar grupo", "Citadel_Party_JoinParty": "Entrar no grupo", "Citadel_Party_JoinPartyText": "Aguarde", "Citadel_Party_JoinPartyTitle": "Entrando no grupo", @@ -1563,7 +2374,7 @@ "Citadel_Party_NotConnectedToGC": "Sem conexão à rede do Deadlock", "Citadel_Party_Or": "ou", "Citadel_Party_OutOfDateClientTooltip": "O jogo está desatualizado.", - "Citadel_Party_PartyCodeHidden": "(oculto)", + "Citadel_Party_PartyCodeHidden": "XXXXXX", "Citadel_Party_PartyCodeLabel": "Código:", "Citadel_Party_PartyPlayer": "Jogador", "Citadel_Party_PartyReadyText": "Aguarde", @@ -1596,37 +2407,6 @@ "Citadel_Party_SetTeamTitle": "Definindo equipe", "Citadel_Party_SpectatorLabel": "Espectador", "Citadel_Party_UnavailableInQueueTooltip": "Indisponível enquanto busca uma partida.", - "Citadel_PatchNotes_HeroLabs_hero_astro_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_astro_2": "29/10/2024\t\t\t
  • Saltador: agora, causa corretamente o dano em área na aterrissagem.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_astro_3": "07/11/2024\t\t\t
  • Saltador: atualização para permitir apenas um Pisão por Saltador.\t\t\t
  • Saltador: remoção do efeito de partículas em aliados que usarem o Saltador.\t\t\t
  • Arma: atualização dos efeitos visuais.\t\t\t
  • Barril de Pólvora: redução da obstrução dos efeitos visuais para jogadores próximos.\t\t\t
  • Tirando o Chapéu: redução da obstrução dos efeitos visuais para a vítima.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_magician_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_magician_2": "29/10/2024\t\t\t
  • Arma: agora, tem distância de redução de dano.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_magician_3": "07/11/2024\t\t\t
  • Adição de habilidade Suprema: Gran Finale\t\t\t
  • Arma: aumento da capacidade de munição (20 → 22).\t\t\t
  • Raio Atormentador: agora, aplica 20% de redução da taxa de disparo, em vez de desaceleração de movimento.\t\t\t
  • Raio Atormentador: aumento do dano causado (100 → 120) e da escala com o poder espiritual (1,2x → 1,4x).\t\t\t
  • Raio Atormentador: aumento da duração do efeito negativo (2s → 5s).\t\t\t
  • Raio Atormentador: aumento do segundo aprimoramento (-15% → -20% de resistência espiritual).\t\t\t
  • Raio Atormentador: alteração do terceiro aprimoramento para conceder velocidade adicional ao raio.\t\t\t
  • Raio Atormentador: adição à interface de indicação quando for possível redirecionar o raio.\t\t\t
  • Assistente Espectral: agora, pode ser usado no ar.\t\t\t
  • Feitiço Lagomórfico: não pode mais ser usado em aliados.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_magician_4": "21/11/2024\t\t\t
  • Raio Atormentador: agora, a assistente sempre lança um raio próprio, com dano reduzido.\t\t\t
  • Raio Atormentador: atualização dos aprimoramentos para corresponder aos novos comportamentos.\t\t\t
  • Raio Atormentador: redução do fator de aumento do dano causado com o poder espiritual (1,4x → 1,2x).\t\t\t
  • Feitiço Lagomórfico: agora, o Mágico não confunde mais coelhos com sapos, transformando os seus alvos sempre em coelhos.\t\t\t
  • Feitiço Lagomórfico: não pode mais ser usado em si.\t\t\t
  • Feitiço Lagomórfico: agora, limita a velocidade de movimento máxima, em vez de aumentar a velocidade de movimento.\t\t\t
  • Feitiço Lagomórfico: agora, o terceiro aprimoramento enfeitiça todos os alvos no raio pela duração completa.\t\t\t
  • Assistente Espectral: agora, recarrega a sua arma quando usada.\t\t\t
  • Assistente Espectral: agora, dispara em rajadas de duas balas por vez.\t\t\t
  • Assistente Espectral: redução do dano espiritual (1x60 com fator de 0,5x → 2x30 com fator de 0,3x).\t\t\t
  • Assistente Espectral: agora, os rastros correspondem aos rastros da arma.\t\t\t
  • Assistente Espectral: aprimoramento do algoritmo de detecção de alvos.\t\t\t
  • Assistente Espectral: correção de erro ocasional que impedia o redirecionamento de raios após a assistente lançar o seu.\t\t\t
  • Assistente Espectral: suavização da transição da câmera ao se teletransportar.\t\t\t
  • Assistente Espectral: redução do alcance de uso (20 m → 15 m).\t\t\t
  • Assistente Espectral: atualização dos aprimoramentos para corresponder aos novos comportamentos.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_nano_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_nano_2": "29/10/2024\t\t\t
  • Arma: redução do tempo de recarga (3,5s → 3s).\t\t\t
  • Arma: redução do tamanho do cartucho (18 → 16).\t\t\t
  • Arma: Aumento do dano por bala do disparo alternativo (6 → 7).\t\t\t
  • Espírito de Sekhmet: agora, pode ser detonado imediatamente após o uso.\t\t\t
  • Espírito de Sekhmet: agora, apenas os alvos atingidos/arrastados pelo gato em movimento serão lançados no ar.\t\t\t
  • Sentinela de Nekomata: não possui mais cargas.\t\t\t
  • Sentinela de Nekomata: agora, tem um \"alcance de ataque\" separado de 30 m.\t\t\t
  • Sentinela de Nekomata: redução da duração (120s → 60s).\t\t\t
  • Sentinela de Nekomata: redução do dano por segundo adicional por ponto de poder espiritual (0,4 → 0,3).\t\t\t
  • Sentinela de Nekomata: redução da vida adicional por ponto de poder espiritual (3,0 → 2,0).\t\t\t
  • Sentinela de Nekomata: alteração de parte do segundo aprimoramento (\"+1 carga\" → \"+30s de duração\").
  • ", - "Citadel_PatchNotes_HeroLabs_hero_operative_1": "06/12/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_operative_2": "17/12/2024\t\t\t
  • Adição de guia de itens padrão.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_2": "29/10/2024\t\t\t
  • Arma: redução do dano por bala (5 → 4,5).\t\t\t
  • Arma: aumento da dispersão das balas e redução da distância inicial da redução de dano (20 m → 18 m).\t\t\t
  • Borrifada Escaldante: atualização da partícula para não obstruir a visão do Braça e adição de efeito aos alvos atingidos.\t\t\t
  • Abrir Brecha: agora, é possível usar outras habilidades durante o lançamento.\t\t\t
  • Abrir Brecha: atualização dos efeitos de partículas.\t\t\t
  • Arpão Coralino: agora, é possível realizar qualquer ação enquanto estiver pendurado em uma parede, soltando-se dela.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_3": "01/11/2024\t\t\t
  • Redução da vida concedida por bênção (41 → 36).\t\t\t
  • Arma: redução do dano por bala (4,5 → 4).\t\t\t
  • Arma: redução da distância inicial da redução de dano (18 m → 16 m).\t\t\t
  • Borrifada Escaldante: redução do ganho de dano balístico por segundo (8% → 7%).\t\t\t
  • Sangria do Braça: atualização para ter os mesmos valores da Sangria do Adaga.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_4": "08/11/2024\t\t\t
  • Nova habilidade: Emboscada do Espreitador.\t\t\t
  • Sangria do Braça substituída por Arpão Coralino.\t\t\t
  • Arpão Coralino: ganha duas cargas após se pendurar em uma superfície.\t\t\t
  • Arpão Coralino: não pode mais alvejar o chão.\t\t\t
  • Arpão Coralino: agora, não pode ser usado quando a superfície-alvo estiver muito distante.\t\t\t
  • Arpão Coralino: agora, não quebra a invisibilidade quando usada.\t\t\t
  • Arpão Coralino: ativa a invisibilidade da Emboscada do Espreitador quando usada.\t\t\t
  • Arpão Coralino: agora, a recarga começa ao se soltar da superfície.\t\t\t
  • Arpão Coralino: remoção da regeneração passiva.\t\t\t
  • Arpão Coralino: remoção da invisibilidade passiva.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_5": "21/11/2024\t\t\t
  • Arma: redução do dano balístico adicional por bênção (0,57 → 0,35).\t\t\t
  • Emboscada do Espreitador: atualização das partículas.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_6": "06/12/2024\t\t\t
  • Borrifada Escaldante: atualização das partículas.\t\t\t
  • Emboscada do Espreitador: adição de efeito aquático na tela para os inimigos imobilizados.\t\t\t
  • Emboscada do Espreitador: agora, o projétil da parte ativa tem um raio de 2,5 m.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_slork_7": "17/12/2024\t\t\t
  • Adição de guia de itens padrão.\t\t\t
  • Atualização e melhoria dos efeitos sonoros de todas as habilidades.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_trapper_1": "07/11/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_trapper_2": "08/11/2024\t\t\t
  • Armadilha de Seda: correção de problema em que o efeito do fio às vezes ficava invisível.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_trapper_3": "21/11/2024\t\t\t
  • Fantasmicida Engarrafado: redução do raio inicial (5 m → 3 m).\t\t\t
  • Fantasmicida Engarrafado: redução da duração (9s → 8s).\t\t\t
  • Fantasmicida Engarrafado: aumento do tempo de recarga base (20s → 25s).\t\t\t
  • Fantasmicida Engarrafado: alteração do primeiro aprimoramento (\"+4s de duração\" → \"-20% de dano espiritual para os alvos no veneno\").\t\t\t
  • Fantasmicida Engarrafado: alteração do segundo aprimoramento (\"+2 m de raio máximo\" → \"+4s de duração\").\t\t\t
  • Armadilha de Seda: agora, pode alvejar criaturas e soldados.\t\t\t
  • Armadilha de Seda: correção de problema em que a armadilha causava dano a inimigos do outro lado da parede.\t\t\t
  • Armadilha de Seda: correção de problema em que a armadilha nem sempre aparecia.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_trapper_4": "24/11/2024\t\t\t
  • Fantasmicida Engarrafado: alteração do cálculo do crescimento da poça para aumentar em um raio fixo por segundo, proporcional ao alcance da habilidade.\t\t\t
  • Armadilha de Seda: aprimoramento dos visuais de prévia.\t\t\t
  • Armadilha de Seda: correção de problema ocasional em que a armadilha não era posicionada.\t\t\t
  • Armadilha de Seda: agora, tem um comprimento mínimo obrigatório.\t\t\t
  • Armadilha de Seda: alteração do terceiro aprimoramento (\"A teia também desarma por 4s\" → \"A teia também silencia por 2,5s\").
  • ", - "Citadel_PatchNotes_HeroLabs_hero_trapper_5": "06/12/2024\t\t\t
  • Fantasmicida Engarrafado: aumento do raio inicial (3 m → 4,5 m).
  • ", - "Citadel_PatchNotes_HeroLabs_hero_viper_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_viper_3": "21/11/2024\t\t\t
  • Petrificar: substituição por Bola Petrificante.\t\t\t
  • Bola Petrificante: revisões visuais do projétil.\t\t\t
  • Adaga Serrada: não interrompe mais deslizamentos.\t\t\t
  • Adaga Serrada: revisões do projétil e impacto para aprimorar a visibilidade.\t\t\t
  • Veneno Letal: agora, aplica um efeito na tela.\t\t\t
  • Arma: redução do dano causado (12 → 11).\t\t\t
  • Arma: revisões dos rastros para aprimorar a visibilidade devido à alta taxa de disparo.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_viper_4": "26/11/2024\t\t\t
  • Arma: redução do dano causado (11 → 9).\t\t\t
  • Arma: aumento da velocidade das balas (81 m/s → 411 m/s).\t\t\t
  • Arma: aumento do tamanho do pente (18 → 24).\t\t\t
  • Bola Petrificante: aumento do raio do projétil (30 → 45 unidades).\t\t\t
  • Redução da vida adicional concedida por bênção (35 → 30).
  • ", - "Citadel_PatchNotes_HeroLabs_hero_viper_5": "06/12/2024\t\t\t
  • Aumento do tamanho do modelo em 15%.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_wrecker_1": "24/10/2024\t\t\t
  • Adição ao laboratório.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_wrecker_2": "07/11/2024\t\t\t
  • Arma: aumento do tamanho do cartucho (10 → 15).\t\t\t
  • Arma: aumento das balas disparadas por segundo (2,86 → 4).\t\t\t
  • Arma: redução do dano causado por bala (25 → 21).\t\t\t
  • Bola de Demolição: agora, explode no impacto.\t\t\t
  • Bola de Demolição: aumento do dano base (80 → 150).\t\t\t
  • Bola de Demolição: aumento da velocidade da bola (1.500 m/s → 2.000 m/s).\t\t\t
  • Bola de Demolição: aumento da força da bola (280 → 1.500).\t\t\t
  • Bola de Demolição: aumento do tempo de lançamento da bola (1,2s → 1,4s).\t\t\t
  • Bola de Demolição: aumento da escala com o poder espiritual (1,0x → 1,4x).\t\t\t
  • Bola de Demolição: aumento do tempo de recarga base (21s → 31s).\t\t\t
  • Consumir: atualização da habilidade para que possa alvejar qualquer inimigo.\t\t\t
  • Consumir: não mais atordoa nem levita os alvos.\t\t\t
  • Consumir: redução do dano por segundo base (80 → 40).\t\t\t
  • Consumir: alteração do primeiro aprimoramento para conceder +75 de vida.\t\t\t
  • Consumir: redução do segundo aprimoramento (+80 de dano por segundo → +40 de dano por segundo).\t\t\t
  • Consumir: alteração do terceiro aprimoramento para adicionar mais dois alvos.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_wrecker_3": "21/11/2024\t\t\t
  • Bola de Demolição: agora, pode pular com menos altura enquanto segura a bola.\t\t\t
  • Bola de Demolição: redução do raio de acionamento (92 → 65 unidades).\t\t\t
  • Consumir: novas atualizações visuais.\t\t\t
  • Consumir: aumento do dano base por segundo (40 → 60).\t\t\t
  • Consumir: aumento do alcance de uso (12 m → 15 m).\t\t\t
  • Consumir: agora, tem um alcance máximo de 20 m.\t\t\t
  • Consumir: agora, requer linha de visão para permanecer conectado.\t\t\t
  • Consumir: não mais quebra a movimentação do inimigo.\t\t\t
  • Consumir: remoção do aumento da taxa de disparo ao matar.\t\t\t
  • Consumir: adição de +50% de cura base enquanto conectado.\t\t\t
  • Consumir: redução do primeiro aprimoramento (+75% → +25% de dano convertido em cura).\t\t\t
  • Biobomba: aumento do alcance (5 m → 10 m).\t\t\t
  • Biobomba: pequena atualização no cone de alvejamento.\t\t\t
  • Biobomba: remoção do efeito de escurecimento da tela quando usada.\t\t\t
  • Caminhada Astral: atualização para nova Suprema: Sobrecarga.\t\t\t
  • Sobrecarga: novas atualizações visuais.
  • ", - "Citadel_PatchNotes_HeroLabs_hero_wrecker_4": "06/12/2024\t\t\t
  • Bola de Demolição: reformulação do comportamento.\t\t\t
  • Bola de Demolição: novas atualizações visuais.\t\t\t
  • Sobrecarga: aumento do afastamento da câmera.\t\t\t
  • Sobrecarga: alteração do segundo aprimoramento (\"+0,75s de canalização\" → \"-35s de recarga\").\t\t\t
  • Sobrecarga: agora, inclui a desaceleração da velocidade de movimento na descrição e interface.
  • ", "Citadel_PauseMsg_AutoUnpaused": "A partida foi retomada automaticamente.", "Citadel_PauseMsg_CantPause": "Você não pode pausar.", "Citadel_PauseMsg_CantPauseYet": "Você não pode pausar por {i:value} segundos.", @@ -1634,21 +2414,28 @@ "Citadel_PauseMsg_NoPausesLeft": "Você não tem pausas restantes.", "Citadel_PauseMsg_PauseCountdown": "{s:player} pausará em {i:value}...", "Citadel_PauseMsg_Paused": "{s:player} pausou a partida.", - "Citadel_PauseMsg_UnpauseButton": "Pressione [{s:key_pause}] para despausar", + "Citadel_PauseMsg_UnpauseButton": "Pressione{g:citadel_binding:'Pause'}para despausar", "Citadel_PauseMsg_UnpauseCountdown": "Retomando a partida em {i:value}...", "Citadel_PauseMsg_Unpaused": "{s:player} retomou a partida.", - "Citadel_PauseMsg_YouPaused:p{value}": "Você pausou a partida. Você tem {i:value} pausa restante.#|#Você pausou a partida. Você tem {i:value} pausas restantes.", - "Citadel_Ping_CanHealMessage": "Posso curar", + "Citadel_PauseMsg_YouPaused:f": "Você pausou a partida. Você tem {i:value} {value, plural, one{pausa restante} other{pausas restantes}}.", "Citadel_Ping_Customize_Reminder": "Altere as mensagens da roda nas configurações.", - "Citadel_Ping_HealMessage": "Preciso de cura", + "Citadel_PlayOfTheGame_Intro_1": "[Jogada da partida]", + "Citadel_PlayOfTheGame_StarringMajor": "Estrelando", "Citadel_Play_BotsOfflineText": "Os bots estão desativados temporariamente. Verifique mais tarde.", "Citadel_Play_BotsOfflineTitle": "Bots temporariamente off-line", - "Citadel_Play_MatchmakingOfflineText": "A criação de partidas está fechada no momento. Volte durante os horários agendados para testes.", + "Citadel_Play_MatchmakingOfflineExperimentalText": "A criação de partidas está fechada no momento. Volte durante os horários agendados para testes.", + "Citadel_Play_MatchmakingOfflineText": "O sistema de criação de partidas está off-line. Tente novamente em alguns minutos.", "Citadel_Play_MatchmakingOfflineTitle": "Criação de partidas fechada", + "Citadel_Play_NotConnectedToGCText": "Sem conexão à rede do Deadlock. Você pode estar com problemas de conexão ao Steam ou a rede do Deadlock pode estar temporariamente off-line.", + "Citadel_Play_NotConnectedToGCTitle": "Sem conexão", "Citadel_Play_RankedMatchmakingOfflineText": "A criação de partidas competitivas está fechada no momento. Volte durante os períodos escolhidos.", "Citadel_Play_RankedMatchmakingOfflineTitle": "Criação de partidas competitivas fechada", "Citadel_Play_RankedNoSchedule": "Nenhuma agenda selecionada", "Citadel_Play_RankedNoScheduleDesc": "É necessário selecionar uma agenda de horários para jogar no modo competitivo.", + "Citadel_Play_StreetBrawl_Desc": "Uma batalha 4x4 em ritmo acelerado.", + "Citadel_Play_StreetBrawl_Title": "Briga de Rua", + "Citadel_Play_Street_Brawl_Logo_Part1": "Briga", + "Citadel_Play_Street_Brawl_Logo_Part2": "de Rua", "Citadel_PlayerCard_FavoriteHero": "Herói favorito", "Citadel_PlayerContextMenu_AcceptFriendRequest": "Aceitar pedido de amizade", "Citadel_PlayerContextMenu_AddFriend": "Enviar pedido de amizade", @@ -1666,10 +2453,15 @@ "Citadel_PlayerContextMenu_RemoveFriend": "Desfazer amizade", "Citadel_PlayerContextMenu_SpectateGame": "Assistir à partida", "Citadel_PlayerContextMenu_ViewProfile": "Ver perfil", + "Citadel_PlayerFeedback_Desc": "Agradecemos a sua participação no teste da versão de desenvolvimento inicial do Deadlock.

    Os seus comentários nos ajudam a moldar o jogo.", + "Citadel_PlayerFeedback_Title": "Comentários", "Citadel_PlayerList_Enemy": "Equipe inimiga", "Citadel_PlayerList_Teammates": "Aliados", "Citadel_Player_Level_AP": "PH", "Citadel_Player_Level_APShort": "PH", + "Citadel_Player_Level_AP_Rewards": "Destrave de habilidade ou PH", + "Citadel_Player_Level_AP_Rewards_UnlockNote": "As habilidades são destravadas com as bênçãos nº 0, 2, 4 e 6", + "Citadel_Player_Level_AP_Rewards_Visuals": " ou ", "Citadel_Player_Level_AbilityPoints": "1 Ability Point gained at levels 2, 3, 5, 7, and each level after", "Citadel_Player_Level_AbilityUnlock": "Destrave de habilidade", "Citadel_Player_Level_AbilityUnlocks": "1 Ability Unlock gained at levels 1, 2, 4, and 6", @@ -1678,14 +2470,27 @@ "Citadel_Player_Level_BaseHealth": "Vida base", "Citadel_Player_Level_BaseMelee": "Dano base de golpes", "Citadel_Player_Level_BulletResist": "Resist. balística", + "Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} nível {i:hero_level}", "Citadel_Player_Level_Legend": "Legenda:", - "Citadel_Player_Level_PowerIncrease": "Aumento de poder", - "Citadel_Player_Level_PowerIncreaseGrants": "Cada aumento de poder concede:", - "Citadel_Player_Level_PowerIncreases": "Aumentos de poder", + "Citadel_Player_Level_MaxRewards": "Máximo alcançado", + "Citadel_Player_Level_PowerIncrease": "Bênção", + "Citadel_Player_Level_PowerIncreaseGrants": "Cada bênção concede:", + "Citadel_Player_Level_PowerIncreases": "Bênçãos", + "Citadel_Player_Level_RewardsSubhead": "A cada limiar, {s:hero_name} ganha:", + "Citadel_Player_Level_RewardsTitle": "Recompensas de bênçãos", "Citadel_Player_Level_SpiritAmp": "Amp. de dano espiritual", + "Citadel_Player_Level_SpiritPower": "Poder espiritual", + "Citadel_Player_Level_StatIncreases": "Aumentos de atributos", + "Citadel_Player_Level_StatMax": "Máximo de recompensas na bênção nº 35", + "Citadel_Player_Level_Stat_Rewards": "Aumentos de atributos", + "Citadel_Player_Level_Stat_RewardsMax": "Máximo de atributos adicionais na bênção nº {#}", "Citadel_Player_Level_TechResist": "Resist. espiritual", + "Citadel_Player_Level_Title": "Bênçãos", + "Citadel_Player_Level_ToNext": "{i:gold_to_next} P/ PRÓX.", + "Citadel_Player_Level_TotalGold": "TOTAL DE ALMAS: {i:total_gold}", "Citadel_Player_Level_WeaponPower": "+{s:weapon_bonus}% Base Bullet Damage, +{s:melee_bonus}% Base Melee damage and +{s:health_bonus} Max Health ", "Citadel_Player_Level_WeaponRange": "Alcance balístico", + "Citadel_Players_WindowTitle": "Jogadores", "Citadel_PlaytestUser_Result_AlreadyHasGame": "Esse usuário já tem acesso ao Deadlock.", "Citadel_PlaytestUser_Result_GenericFailure": "Falha ao enviar a sugestão: não foi possível se comunicar com a rede do Deadlock. Tente novamente em instantes.", "Citadel_PlaytestUser_Result_GenericFailureTitle": "Erro ao enviar", @@ -1696,7 +2501,7 @@ "Citadel_PlaytestUser_Result_SuccessTitle": "Envio realizado com sucesso", "Citadel_PlaytestUser_SubmitProcessing": "Aguarde", "Citadel_PlaytestUser_SubmitProcessingTitle": "Enviando a sugestão", - "Citadel_PlaytestWarningBody": "Boas-vindas ao Deadlock. O desenvolvimento ainda está na fase inicial, com muitas artes temporárias e mecânicas experimentais. Aguardamos os seus comentários!", + "Citadel_PlaytestWarningBody": "O desenvolvimento ainda está na fase inicial, com muitas artes temporárias e mecânicas experimentais. Comentários são bem-vindos.", "Citadel_PlaytestWarningTitle": "Versão preliminar de desenvolvimento", "Citadel_Playtest_CreateAccountsBody": "Crie uma conta no fórum para enviar comentários sobre o jogo. Entre no Discord do Deadlock para conversar com outros jogadores e acompanhar as últimas notícias.", "Citadel_Playtest_CreateAccountsTitle": "Envie comentários e participe da discussão", @@ -1710,23 +2515,73 @@ "Citadel_Playtest_LocalTime": "horário local", "Citadel_Playtest_MatchmakingOpen": "Criação de partidas aberta até {t:t:playtest_end}", "Citadel_Playtest_MatchmakingPaused": "Criação de partidas pausada: {t:d:unranked_mm_pause_time}", - "Citadel_Playtest_RecommendButton": "Convide os seus amigos", - "Citadel_Playtest_RecommendInfo": "Gostaria de convidar alguém para testar com você?", + "Citadel_Playtest_RecommendButton": "para testar o Deadlock", + "Citadel_Playtest_RecommendInfo": "Convide um amigo", "Citadel_Playtest_Region": "Região: {s:region_name}", "Citadel_Playtest_Schedule": "Horários da criação de partidas:", "Citadel_Playtest_Status": "Estado:", "Citadel_Playtest_Upcoming": "Os testes começam em {t:l:t:m:playtest_start}", "Citadel_Playtest_Weekdays": "Segunda a quinta:", "Citadel_Playtest_Weekends": "Sexta a domingo:", + "Citadel_PostGame_AwardAbilityKills": "Mais
    vítimas com habilidades", + "Citadel_PostGame_AwardAbilityKills_Rank2": "Segundo maior em
    vítimas com habilidades", + "Citadel_PostGame_AwardAbilityKills_Rank3": "Terceiro maior em
    vítimas com habilidades", + "Citadel_PostGame_AwardAbilityKills_RankOther": "
    vítimas com habilidades", + "Citadel_PostGame_AwardAssists": "Mais
    assistências", + "Citadel_PostGame_AwardAssists_Rank2": "Segundo maior em
    assistências", + "Citadel_PostGame_AwardAssists_Rank3": "Terceiro maior em
    assistências", + "Citadel_PostGame_AwardAssists_RankOther": "
    assistências", + "Citadel_PostGame_AwardHeadshotKills": "Mais
    tiros na cabeça fatais", + "Citadel_PostGame_AwardHeadshotKills_Rank2": "Segundo maior em
    tiros na cabeça fatais", + "Citadel_PostGame_AwardHeadshotKills_Rank3": "Terceiro maior em
    tiros na cabeça fatais", + "Citadel_PostGame_AwardHeadshotKills_RankOther": "
    tiros na cabeça fatais", + "Citadel_PostGame_AwardHealing": "Maior
    cura", + "Citadel_PostGame_AwardHealing_Rank2": "Segunda maior
    cura", + "Citadel_PostGame_AwardHealing_Rank3": "Terceira maior
    cura", + "Citadel_PostGame_AwardHealing_RankOther": "
    cura", + "Citadel_PostGame_AwardKills": "Mais
    vítimas", + "Citadel_PostGame_AwardKills_Rank2": "Segundo maior em
    vítimas", + "Citadel_PostGame_AwardKills_Rank3": "Terceiro maior em
    vítimas", + "Citadel_PostGame_AwardKills_RankOther": "
    vítimas", + "Citadel_PostGame_AwardMaxKillstreak": "
    vítimas em sequência", + "Citadel_PostGame_AwardMaxKillstreak_Rank2": "
    vítimas em sequência", + "Citadel_PostGame_AwardMaxKillstreak_Rank3": "
    vítimas em sequência", + "Citadel_PostGame_AwardMaxKillstreak_RankOther": "
    vítimas em sequência", + "Citadel_PostGame_AwardMeleeKills": "Mais
    vítimas com golpes", + "Citadel_PostGame_AwardMeleeKills_Rank2": "Segundo maior em
    vítimas com golpes", + "Citadel_PostGame_AwardMeleeKills_Rank3": "Terceiro maior em
    vítimas com golpes", + "Citadel_PostGame_AwardMeleeKills_RankOther": "
    vítimas com golpes", + "Citadel_PostGame_AwardObjDmg": "Maior
    dano a objetivos", + "Citadel_PostGame_AwardObjDmg_Rank2": "Segundo maior
    dano a objetivos", + "Citadel_PostGame_AwardObjDmg_Rank3": "Terceiro maior
    dano a objetivos", + "Citadel_PostGame_AwardObjDmg_RankOther": "
    dano contra objetivos", + "Citadel_PostGame_AwardPlayerDmg": "Maior
    dano a jogadores", + "Citadel_PostGame_AwardPlayerDmg_Rank2": "Segundo maior
    dano a jogadores", + "Citadel_PostGame_AwardPlayerDmg_Rank3": "Terceiro maior
    dano a jogadores", + "Citadel_PostGame_AwardPlayerDmg_RankOther": "
    dano contra jogadores", + "Citadel_PostGame_AwardSouls": "Mais
    almas", + "Citadel_PostGame_AwardSouls_Rank2": "Segundo maior em
    almas", + "Citadel_PostGame_AwardSouls_Rank3": "Terceiro maior em
    almas", + "Citadel_PostGame_AwardSouls_RankOther": "
    almas", + "Citadel_PostGame_AwardWeaponKills": "Mais
    vítimas balísticas", + "Citadel_PostGame_AwardWeaponKills_Rank2": "Segundo maior em
    vítimas balísticas", + "Citadel_PostGame_AwardWeaponKills_Rank3": "Terceiro maior em
    vítimas balísticas", + "Citadel_PostGame_AwardWeaponKills_RankOther": "
    vítimas balísticas", "Citadel_PostGame_CopyMatchID": "Copiar ID da partida", "Citadel_PostGame_CopyMatchIDSuccess": "Copiado", + "Citadel_PostGame_HighSkillRangeParties": "Grupos com grande diferença de habilidade", + "Citadel_PostGame_StreetBrawl": "Briga de Rua", "Citadel_Post_Game_Assits": "Assistências", "Citadel_Post_Game_BossDamage": "Dano ao chefe", "Citadel_Post_Game_Graphs": "Pessoal", + "Citadel_Post_Game_Graphs_New": "Gráficos", "Citadel_Post_Game_Healing": "Cura", "Citadel_Post_Game_HeroDamage": "Dano a heróis", "Citadel_Post_Game_HighestNetworth": "Maior patrimônio líquido", "Citadel_Post_Game_Kills": "Vítimas", + "Citadel_Post_Game_MVP": "Destaque", + "Citadel_Post_Game_MVP_HonorableMention": "Menção honrosa", + "Citadel_Post_Game_MVP_KeyPlayers": "Menções honrosas", "Citadel_Post_Game_MostAssits": "Mais assistências", "Citadel_Post_Game_MostBossDamage": "Mais dano ao chefe", "Citadel_Post_Game_MostHealing": "Mais cura", @@ -1734,9 +2589,21 @@ "Citadel_Post_Game_MostKills": "Mais vítimas", "Citadel_Post_Game_Networth": "Patrimônio líquido", "Citadel_Post_Game_Personal": "Pessoal", - "Citadel_Post_Game_PlayedBy": "Quem jogou:", + "Citadel_Post_Game_PlayedBy": "quem jogou:", + "Citadel_Post_Game_Requeue": "Jogar novamente", "Citadel_Post_Game_Retry": "Tentar novamente", "Citadel_Post_Game_Scoreboard": "Placar", + "Citadel_Post_Game_You": "Você", + "Citadel_Post_View_Other_Team": "Ver a outra equipe", + "Citadel_Pregame_WaitingForMapToLoad": "Terminando de carregar", + "Citadel_Pregame_WaitingForPlayers": "Jogadores conectando", + "Citadel_Priest_HeroTag_1": "Devoto", + "Citadel_Priest_HeroTag_2": "Especialista bélico", + "Citadel_Priest_HeroTag_3": "Tático", + "Citadel_PriorityToken": "Ficha de prioridade de novo herói", + "Citadel_PriorityToken_Available": "Disponível", + "Citadel_PriorityToken_Cancel": "Remover", + "Citadel_PriorityToken_Desc": "Ganhe Fichas de Prioridade jogando partidas.

    Quando tiver uma ficha, arraste-a até a carta de um herói para ter a maior chance de jogar como ele. A ficha será usada apenas se jogar como o herói escolhido.

    A frequência de obtenção de novas fichas aumentará conforme novos heróis forem disponibilizados na criação de partidas.", "Citadel_PrivateLobby_Bot_Easy": "Bots fáceis", "Citadel_PrivateLobby_Bot_Hard": "Bots difíceis", "Citadel_PrivateLobby_Bot_Medium": "Bots médios", @@ -1755,6 +2622,8 @@ "Citadel_PrivateLobby_Experimental_Heroes_Off": "Heróis experimentais desativados", "Citadel_PrivateLobby_Experimental_Heroes_On": "Heróis experimentais ativados", "Citadel_PrivateLobby_FindingMatch": "A partida será iniciada em breve", + "Citadel_PrivateLobby_GameMode_Normal": "Modo de jogo — Normal", + "Citadel_PrivateLobby_GameMode_StreetBrawl": "Modo de jogo — Briga de Rua", "Citadel_PrivateLobby_Group_Invites": "Convites", "Citadel_PrivateLobby_Group_Spectators": "Espectadores", "Citadel_PrivateLobby_Group_Unassigned": "Sem equipe", @@ -1792,8 +2661,8 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Enquanto estiver sob restrição de comunicação, apenas os jogadores do seu grupo verão as suas mensagens ou ouvirão a sua voz.", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comun.", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Restrição de comunicação", - "Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "Falta {i:low_priority_games_remaining} vitória na baixa prioridade.#|#Faltam {i:low_priority_games_remaining} vitórias na baixa prioridade.", - "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Jogadores que abandonarem partidas com frequência serão postos em uma fila separada de baixa prioridade, que criará partidas apenas com outros jogadores na mesma situação.", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "{low_priority_games_remaining, plural, one{Falta {i:low_priority_games_remaining} vitória} other{Faltam {i:low_priority_games_remaining} vitórias}} na baixa prioridade.", + "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Jogadores que perturbarem intencionalmente ou abandonarem partidas serão postos em uma fila separada de baixa prioridade, que criará partidas apenas com outros jogadores na mesma situação.", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Criação de partidas", "Citadel_PrivilegedFeatures_LowPriority_Title": "Criação de partidas de baixa prioridade", "Citadel_PrivilegedFeatures_NoneDisabled": "Você não está sob nenhuma restrição. O seu Patrono agradece!", @@ -1820,6 +2689,7 @@ "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", "Citadel_Profile_CoreRating": "Classificação de habilidade", + "Citadel_Profile_FriendID": "Código: {i:r:account_id}", "Citadel_Profile_Loading": "Carregando...", "Citadel_Profile_Loss": "Derrota", "Citadel_Profile_Loss_Short": "D", @@ -1829,6 +2699,7 @@ "Citadel_Profile_MostPlayed": "Herói mais usado", "Citadel_Profile_NotScored": "Não registrada", "Citadel_Profile_RankedPerformanceSort": "Classificação de habilidade", + "Citadel_Profile_Showcase": "Destaque", "Citadel_Profile_Skill_Arrow_Tooltip_-1": "Baixa em relação à classificação de habilidade.", "Citadel_Profile_Skill_Arrow_Tooltip_-2": "Menor em relação à classificação de habilidade.", "Citadel_Profile_Skill_Arrow_Tooltip_0": "Jogue com este herói para calibrar a classificação de habilidade.", @@ -1837,17 +2708,17 @@ "Citadel_Profile_Skill_Rating_Intro": "A classificação de habilidade mede o desempenho recente e histórico do jogador.", "Citadel_Profile_Skill_Rating_Tooltip": "Classificação de habilidade: clique para detalhes.", "Citadel_Profile_Stats_All": "Todos os heróis", - "Citadel_Profile_Stats_Assists": "Assistências", - "Citadel_Profile_Stats_Commends": "Elogios", - "Citadel_Profile_Stats_Denies": "Negações", - "Citadel_Profile_Stats_GamesPlayed": "Partidas jogadas", - "Citadel_Profile_Stats_GamesWon": "Vitórias", - "Citadel_Profile_Stats_Healing": "Cura", - "Citadel_Profile_Stats_HeroDamage": "Dano a heróis", - "Citadel_Profile_Stats_Kills": "Vítimas", - "Citadel_Profile_Stats_LastHits": "Finalizações", - "Citadel_Profile_Stats_Networth": "Almas colhidas", - "Citadel_Profile_Stats_ObjDamage": "Dano a objetivos", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{assistência} other{assistências}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{elogio} other{elogios}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{negação} other{negações}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Partida jogada} other{Partidas jogadas}}", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{vitória} other{vitórias}}", + "Citadel_Profile_Stats_Healing:f": "Cura", + "Citadel_Profile_Stats_HeroDamage:f": "Dano contra heróis", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{vítima} other{vítimas}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Finalização} other{Finalizações}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{alma colhida} other{almas colhidas}}", + "Citadel_Profile_Stats_ObjDamage:f": "Dano contra objetivos", "Citadel_Profile_Stats_SortBy": "Ordenar por:", "Citadel_Profile_Stats_TitleSection": "Estatísticas gerais", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} mil", @@ -1855,10 +2726,19 @@ "Citadel_Profile_TimePlayedSort": "Tempo de jogo", "Citadel_Profile_Title": "Perfil", "Citadel_Profile_ViewLeaderboard": "Ver classificações globais", + "Citadel_Profile_ViewSteamProfile": "Ver Perfil Steam", "Citadel_Profile_Win": "Vitória", "Citadel_Profile_Win_Short": "V", + "Citadel_Punkgoat_HeroTag_1": "Punk", + "Citadel_Punkgoat_HeroTag_2": "Caótico", + "Citadel_Punkgoat_HeroTag_3": "É o cabra", + "Citadel_QuestPrompt_DailyHeroVote": "VENÇA UMA PARTIDA", + "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTOS", + "Citadel_QuestPrompt_DailyHeroVoteHeader": "Missão diária", "Citadel_QueueOptions_Button": "Opções da fila", - "Citadel_QueueOptions_Modal_Title": "Opções da fila", + "Citadel_QueueOptions_Modal_Title": "Partidas", + "Citadel_QueueOptions_Modal_Title_confirm_reset": "Tem certeza de que deseja redefinir as configurações de criação de partidas?", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Redefinir a configuração da criação de partidas.", "Citadel_RP_Away": "Ausente", "Citadel_RP_Busy": "Ocupado(a)", "Citadel_RP_LookingToPlay": "Querendo jogar", @@ -1877,6 +2757,7 @@ "Citadel_ReadyUp_InMatch": "Não é possível se aprontar no meio de uma partida.", "Citadel_ReadyUp_InvalidGroupRoster": "A sua escalação é muito parecida com a dos outros membros do grupo. Tente adicionar ou trocar os heróis na sua escalação.", "Citadel_ReadyUp_InvalidRoster": "É necessário ter uma escalação válida para aprontar-se", + "Citadel_ReadyUp_TooManyLimitedHeroes": "A sua escalação contém principalmente heróis novos. Para ajudar na criação de partidas, exigimos que as escalações incluam alguns heróis antigos. Adicione mais alguns heróis à sua escalação.", "Citadel_RecommendFriend_Comments": "Comentário:", "Citadel_RecommendFriend_CommentsPrompt": "Descreva brevemente quem é", "Citadel_RecommendFriend_Email": "E-mail:", @@ -1895,6 +2776,11 @@ "Citadel_RecommendFriend_Timing_desc": "Normalmente, os convites são enviados dentro de um a dois dias, mas podem ocorrer atrasos.", "Citadel_RecommendFriend_Title": "Convide os seus amigos", "Citadel_RecommendFriend_desc": "Gostaria de convidar alguém para testar com você?
    Basta clicar na conta desejada abaixo para convidar pelo Steam.", + "Citadel_ReconnectPopup_Abandon": "Abandonar", + "Citadel_ReconnectPopup_AbandonConfirm": "Tem certeza de que deseja abandonar?", + "Citadel_ReconnectPopup_Message": "Deseja se reconectar?", + "Citadel_ReconnectPopup_Reconnect": "Reconectar", + "Citadel_ReconnectPopup_Title": "Partida em andamento", "Citadel_Reconnect_IncompatibleVersionBody": "A versão do seu cliente não é mais válida para conexão a este servidor.", "Citadel_Reconnect_IncompatibleVersionTitle": "Versão incompatível", "Citadel_RefreshRateRecommendation": "Parece que a sua tela é compatível com {d:max_refresh_rate} Hz, mas atualmente está sendo usada a {d:curr_refresh_rate} Hz. O uso da maior frequência de atualização compatível com a sua tela é geralmente recomendado para aprimorar a experiência.", @@ -1912,7 +2798,7 @@ "Citadel_RemoveFriend_Title": "Removendo amigo", "Citadel_Replay_DecompressPct": "Extraindo — {d:replay_progress}%", "Citadel_Replay_Delete": "Excluir replay", - "Citadel_Replay_Download": "Baixar replay", + "Citadel_Replay_Download": "Replay", "Citadel_Replay_Downloading": "Baixando", "Citadel_Replay_DownloadingPct": "Baixando – {d:replay_progress}%", "Citadel_Replay_Error": "Erro {s:replay_error}", @@ -1921,6 +2807,14 @@ "Citadel_Replay_FindingReplay": "Buscando o replay", "Citadel_Replay_NotReadyYet": "Replay sendo preparado", "Citadel_Replay_RequestingReplay": "Solicitando o replay", + "Citadel_Replay_Speed_1": "1x", + "Citadel_Replay_Speed_16": "16x", + "Citadel_Replay_Speed_1Point5": "1,5x", + "Citadel_Replay_Speed_2": "2x", + "Citadel_Replay_Speed_4": "4x", + "Citadel_Replay_Speed_8": "8x", + "Citadel_Replay_Speed_Point25": "0,25x", + "Citadel_Replay_Speed_Point5": "0,5x", "Citadel_Replay_Unavailable": "Replay indisponível", "Citadel_Replay_Watch": "Assistir ao replay", "Citadel_ReportPlayer_CommentPlaceholder": "Descreva o ocorrido", @@ -1929,7 +2823,7 @@ "Citadel_ReportPlayer_Reason_CheatingIssue": "Uso de trapaças", "Citadel_ReportPlayer_Reason_Comments": "Comentários:", "Citadel_ReportPlayer_Reason_Griefing": "Antijogo", - "Citadel_ReportPlayer_Reason_MatchmakingIssue": "Problema com a criação de partidas", + "Citadel_ReportPlayer_Reason_Smurfing": "Proficiência acima da esperada (smurf)", "Citadel_ReportPlayer_Reason_Title": "Motivo:", "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Abuso por voz ou texto", "Citadel_ReportPlayer_Result_AlreadyReported": "Você já denunciou este jogador recentemente.", @@ -1941,13 +2835,14 @@ "Citadel_ReportPlayer_Title": "Denunciar jogador", "Citadel_RosterMode_ChangeHero": "Alterar herói", "Citadel_RosterMode_ChangeOpponent": "Alterar adversário", - "Citadel_RosterMode_CoopBotMM": "Contra bots", + "Citadel_RosterMode_CoopBotMM": "Bots", "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", "Citadel_RosterMode_EditRoster": "Editar escalação", - "Citadel_RosterMode_HeroLabsMatchmaking": "Jogar laboratório", - "Citadel_RosterMode_HeroTesting": "Teste de heróis", - "Citadel_RosterMode_Matchmaking": "Jogar Deadlock", - "Citadel_RosterMode_Party_CoopBotMM": "Jogar contra bots", + "Citadel_RosterMode_ExploreMap": "Explorar Nova Iorque", + "Citadel_RosterMode_HeroLabsMatchmaking": "Laboratório", + "Citadel_RosterMode_HeroTesting": "Campo de testes", + "Citadel_RosterMode_Matchmaking": "Deadlock", + "Citadel_RosterMode_Party_CoopBotMM": "Contra bots", "Citadel_RosterMode_Party_HeroLabsMatchmake": "Jogar laboratório", "Citadel_RosterMode_Party_Matchmaking": "Jogar Deadlock", "Citadel_RosterMode_Party_PrivateBotEasy": "Partida privada em grupo contra bots fáceis", @@ -1957,28 +2852,52 @@ "Citadel_RosterMode_PrivateBotEasy": "Partida privada contra bots fáceis", "Citadel_RosterMode_PrivateBotHard": "Partida privada contra bots fáceis", "Citadel_RosterMode_PrivateBotMedium": "Partida privada contra bots médios", + "Citadel_RosterMode_PrivateLobby": "Sala privada", "Citadel_RosterMode_RankedMatchmaking": "Competitivo", + "Citadel_RosterMode_StreetBrawl": "Briga de Rua", "Citadel_RosterMode_TutorialGuided": "Tutorial — Treino guiado", - "Citadel_RosterMode_TutorialSandbox": "Tutorial — Modo de testes", + "Citadel_RosterMode_TutorialSandbox": "Tutorial — Campo de testes", + "Citadel_RosterUpdate_Disabled": "A atualização da escalação está atualmente desativada.", + "Citadel_RosterUpdate_FailedTitle": "Falha ao atualizar a escalação", + "Citadel_RosterUpdate_InternalError": "Código de erro inesperado ({d:error_code}).", + "Citadel_RosterUpdate_InvalidMode": "Este modo de jogo não permite editar a escalação.", + "Citadel_RosterUpdate_MMBusy": "A partida já está sendo criada.", + "Citadel_RosterUpdate_NotInMatchmaking": "Não está buscando uma partida.", + "Citadel_RosterUpdate_RateLimited": "Muitas solicitações.", + "Citadel_RosterUpdate_Timeout": "Sem conexão à rede do Deadlock", + "Citadel_RosterUpdate_TooBusy": "A rede do Deadlock está sobrecarregada.", "Citadel_Roster_AddToRoster": "Adicionar à escalação", + "Citadel_Roster_ClearBan": "Parar de evitar herói", "Citadel_Roster_ClearPriority": "Remover prioridade", "Citadel_Roster_HeroCount": "Heróis na escalação:", "Citadel_Roster_HeroLocked": "Herói indisponível", + "Citadel_Roster_HighPriority": "Alta prioridade", "Citadel_Roster_HighPriorityCount": "Heróis na alta prioridade:", "Citadel_Roster_HighPriorityCount_Singular": "Herói na alta prioridade:", - "Citadel_Roster_Instructions_Desc": "Selecione no mínimo três heróis. Você jogará com um deles quando a partida iniciar.

    É possível marcar um herói como selecionado, prioridade ou alta prioridade para aumentar a chance de jogar com ele.", - "Citadel_Roster_Instructions_Desc_HeroLabs": "Busque uma partida para jogar com ou contra novos heróis experimentais.

    Selecione no mínimo três heróis, sendo ao menos dois não experimentais. A probabilidade de jogar com um herói experimental na sua escalação aumenta conforme o tempo desde a última vez que jogou com um herói experimental.", - "Citadel_Roster_Instructions_Prefer": "{s:iv_attack2} para alternar entre prioridade e alta prioridade", - "Citadel_Roster_Instructions_Select": "{s:iv_attack} para marcar um herói como selecionado", + "Citadel_Roster_InRoster": "Na escalação", + "Citadel_Roster_Instructions_Desc": "Selecione no mínimo três heróis. Você jogará como um deles quando a partida iniciar.

    É possível marcar um herói como selecionado, prioridade ou alta prioridade para aumentar a chance de jogar como ele.", + "Citadel_Roster_Instructions_Desc_HeroLabs": "Busque uma partida para jogar como ou contra novos heróis experimentais.

    Selecione no mínimo três heróis, sendo ao menos dois não experimentais. A probabilidade de jogar como um herói experimental na sua escalação aumenta conforme o tempo desde a última vez que jogou como um herói experimental.", + "Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'} para alternar entre prioridade e alta prioridade", + "Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}para marcar um herói como selecionado", "Citadel_Roster_Instructions_Title": "Crie a sua escalação", "Citadel_Roster_Instructions_Title_HeroLabs": "Laboratório", + "Citadel_Roster_MakeBanned": "Evitar herói", "Citadel_Roster_MakeHighPriority": "Marcar alta prioridade", "Citadel_Roster_MakePriority": "Marcar prioridade", + "Citadel_Roster_NewHeroInvalidBan": "Não é possível evitar heróis novos", "Citadel_Roster_NoHeroes": "Nenhum", "Citadel_Roster_PreferredCount": "Heróis prioritários:", "Citadel_Roster_PreferredCount_Singular": "Herói prioritário:", + "Citadel_Roster_Priority": "Prioridade", "Citadel_Roster_Random": "Aleatório", + "Citadel_Roster_RandomHero": "Herói aleatório", + "Citadel_Roster_RandomHero_Desc": "Quando ativado, o sistema de criação de partidas escolherá um herói aleatório dentre todos os disponíveis.", "Citadel_Roster_RemoveFromRoster": "Remover da escalação", + "Citadel_Roster_TestHero": "Teste", + "Citadel_Roster_ViewBackstory_Tooltip": "Ver biografia do personagem", + "Citadel_Scoreboard_BrawlRoundTitle": "{i:sb_round}ª rodada", + "Citadel_Scoreboard_BrawlRoundTotalTitle": "Todas as rodadas", + "Citadel_Scoreboard_Items": "Itens", "Citadel_Scoreboard_KDA_Assists": "A", "Citadel_Scoreboard_KDA_Deaths": "M", "Citadel_Scoreboard_KDA_Kills": "V", @@ -1990,10 +2909,13 @@ "Citadel_Scoreboard_Obj_Damage": "Dano a objetivos:", "Citadel_Scoreboard_TeamAP": "PH", "Citadel_Scoreboard_TeamKills": "Vítimas", + "Citadel_SelectHero": "Selecione um herói", "Citadel_ServerRegion_0": "Selecionar região automaticamente", "Citadel_ServerRegion_1": "Oeste dos EUA", + "Citadel_ServerRegion_10": "América do Sul", "Citadel_ServerRegion_11": "África do Sul", "Citadel_ServerRegion_14": "Chile", + "Citadel_ServerRegion_15": "Peru", "Citadel_ServerRegion_19": "Japão", "Citadel_ServerRegion_2": "Leste dos EUA", "Citadel_ServerRegion_21": "Espanha", @@ -2003,11 +2925,15 @@ "Citadel_ServerRegion_27": "Centro-Norte dos EUA", "Citadel_ServerRegion_28": "Polônia", "Citadel_ServerRegion_3": "França", + "Citadel_ServerRegion_31": "Centro-Sul dos EUA", "Citadel_ServerRegion_38": "Argentina", "Citadel_ServerRegion_39": "Coreia do Sul", "Citadel_ServerRegion_44": "Finlândia", "Citadel_ServerRegion_45": "Inglaterra", + "Citadel_ServerRegion_48": "Hong Kong", "Citadel_ServerRegion_5": "Singapura", + "Citadel_ServerRegion_50": "Países Baixos", + "Citadel_ServerRegion_52": "Alemanha", "Citadel_ServerRegion_7": "Austrália", "Citadel_ServerRegion_8": "Suécia", "Citadel_ServerRegion_9": "Itália", @@ -2024,20 +2950,26 @@ "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "Quando o tempo para gerar um quadro ultrapassar esse valor, a condição é considerada \"precária\".", "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms} ms = {f:0:fps} QPS", "Citadel_Settings_HudTelemetry_FrameTime_Info": "Exibe o pior tempo recente de geração de quadro em milissegundos e a taxa média atual de quadros por segundo.", - "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Exibir problemas de rede (tiques perdidos por perda ou instabilidade)", + "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Exibir problemas de rede", "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Limiar do alerta de taxa de tiques perdidos", "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "Quando a porcentagem de tiques perdidos por problemas de entrega ultrapassar esse valor, a condição é considerada \"precária\".", - "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Exibe a porcentagem de tiques indisponíveis no momento esperado, seja por perda de rede ou atraso na entrega.\"nSão exibidas as taxas em ambas as direções (cliente para o servidor e vice-versa).\"n\"nOs problemas na entrega costumam ser automaticamente corrigidos, e tiques perdidos preenchidos com buffer extra. A taxa considerará apenas tiques perdidos devido a problemas na entrega e que não foram corrigidos.", + "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Exibe a porcentagem de tiques indisponíveis no momento esperado, seja por perda de rede ou atraso na entrega.

    São exibidas as taxas em ambas as direções (cliente para o servidor e vice-versa).

    Os problemas na entrega costumam ser automaticamente corrigidos, e tiques perdidos preenchidos com buffer extra. A taxa considerará apenas tiques perdidos devido a problemas na entrega e que não foram corrigidos.", "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Exibir dados detalhados de qualidade da rede", - "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Exibir os dados de rede em duas linhas. Além da latência e da taxa de tiques perdidos, exibe a quantidade de pacotes perdidos e a instabilidade medida.", - "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Exibir gráfico de instabilidade de rede", + "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Exibir os dados de rede em duas linhas. Além da latência e da taxa de tiques perdidos, também exibe a quantidade de pacotes perdidos e a instabilidade medida.", + "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Exibir instabilidade", "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Exibe um gráfico em tempo real da instabilidade da rede, destacando eventos de perda, reordenamento e instabilidade excessiva.", "Citadel_Settings_HudTelemetry_Ping": "Exibir latência", "Citadel_Settings_HudTelemetry_Ping_Info": "Exibe a latência de ida e volta do servidor em milissegundos.", "Citadel_Settings_HudTelemetry_Show_Always": "Sempre", "Citadel_Settings_HudTelemetry_Show_Never": "Nunca", "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "Em condição precária", + "Citadel_Settings_Rendering_Interface": "Interface", "Citadel_Settings_Telemetry_SectionHeader": "Telemetria", + "Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Tem certeza de que deseja redefinir as configurações de telemetria?", + "Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "Redefinir as configurações de telemetria.", + "Citadel_Shiv_HeroTag_1": "Enfurecer", + "Citadel_Shiv_HeroTag_2": "Sangrar", + "Citadel_Shiv_HeroTag_3": "Repetir", "Citadel_ShopFilter_Ammo": "Munição", "Citadel_ShopFilter_Disruption": "Disrupção", "Citadel_ShopFilter_Durabilty": "Durabilidade", @@ -2055,26 +2987,37 @@ "Citadel_ShopStats_SpiritScaling": "Espírito", "Citadel_ShopStats_Starting": "Inicial", "Citadel_ShopStats_Total": "Total", - "Citadel_Shop_AbilityisImbued": "Infundido com {s:imbuing_ability_name}", + "Citadel_Shop_AbilityIsImbued": "Infundida por {s:imbuing_ability_name}", + "Citadel_Shop_AbilityIsImbuing": "Infundindo {s:imbued_ability_name}", "Citadel_Shop_ActivePlacementTooltip_Drag": "Arraste e solte para redistribuir as suas habilidades ativas atuais", "Citadel_Shop_ActivePlacementTooltip_Title": "Selecione um espaço de habilidade para concluir a compra", "Citadel_Shop_BonusAttribute": "Adicional", "Citadel_Shop_ConditionalAttribute": "Condicional", - "Citadel_Shop_Destroy_Item": "Destruir item?", + "Citadel_Shop_Destroy_Item": "Vender item?", "Citadel_Shop_Destroy_Item_Confirm": "Tem certeza de que deseja vender o item {s:item_name} por {i:item_sell_amount} almas (metade do preço de compra)?", - "Citadel_Shop_HoldAlt": "Segure [{s:show_scoreboard}]", + "Citadel_Shop_HoldAlt": "Segure{g:citadel_binding:'Scoreboard'}", "Citadel_Shop_ImbueTooltip_Title": "Escolha qual habilidade infundir", + "Citadel_Shop_InCombat_Alert": "Sofrendo dano!", + "Citadel_Shop_PickEnhanceItem_Desc": "Escolha qual item você gostaria de melhorar", + "Citadel_Shop_PickEnhanceItem_Title": "Melhorar um item", "Citadel_Shop_Player_Level_Label": "Player Level: {i:total_player_level}", "Citadel_Shop_Purchased": "Comprado", + "Citadel_Shop_Rework": "Loja reformulada", "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", - "Citadel_Shop_SellMaxItems_Desc": "Para concluir a compra, selecione um modificador para vender pela metade do preço.", + "Citadel_Shop_SellMaxItemsActive_Title": "Sem espaço para itens ativos", + "Citadel_Shop_SellMaxItems_Desc": "Selecione um item para substituir", + "Citadel_Shop_SellMaxItems_Recommended": "Recomendado", "Citadel_Shop_SellMaxItems_SellButton": "Vender", - "Citadel_Shop_SellMaxItems_Title": "Todos os espaços estão cheios!", + "Citadel_Shop_SellMaxItems_Title": "Sem espaço para itens", + "Citadel_Shop_Sort_Tooltip_Categories": "Ordenar os itens por categoria", + "Citadel_Shop_Sort_Tooltip_Tier": "Ordenar os itens por preço", "Citadel_Shop_TierBonus": "Tier Bonus", "Citadel_Shop_TierBonus_Armor": "Vida base", "Citadel_Shop_TierBonus_Tech": "Poder espiritual", "Citadel_Shop_TierBonus_Weapon": "Dano balístico", "Citadel_Shop_Upgrade_Locked_Label": "Lvl {i:unlockLevelRequired}", + "Citadel_Showcase_SeasonalAchievement2024": "Dezembro de 2024", + "Citadel_Showcase_SeasonalAchievement2025": "Dezembro de 2025", "Citadel_SkipTutorial_Body": "Tem certeza de que deseja pular o tutorial? Só recomendamos que faça isso caso já tenha jogado anteriormente.", "Citadel_SkipTutorial_Title": "Pular tutorial", "Citadel_Social_Invite": "Convite", @@ -2138,26 +3081,36 @@ "Citadel_StartMatchmaking_RankedMMNotOpen": "A criação de partidas competitivas não está ativada neste horário para a agenda que selecionou.", "Citadel_StartMatchmaking_RankedNotUnlocked": "Você ainda não pode buscar partidas competitivas.", "Citadel_StartMatchmaking_TooFewPlayers": "Não há jogadores suficientes neste grupo para entrar na criação de partidas desse modo.", + "Citadel_StartMatchmaking_TooManyLimitedHeroes": "A sua escalação contém principalmente heróis novos. Para ajudar na criação de partidas, exigimos que as escalações incluam alguns heróis antigos. Adicione mais alguns heróis à sua escalação.", "Citadel_StartMatchmaking_TooManyPlayers": "Há jogadores demais neste grupo para entrar na criação de partidas desse modo.", "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Há jogadores demais na mesma equipe.", "Citadel_StartMatchmaking_TooManySpectators": "Há espectadores demais neste grupo para entrar na criação de partidas desse modo.", "Citadel_StartMatchmaking_UnableToFillTeam": "Não foi possível criar equipes válidas com as composições atuais.", + "Citadel_StartMatchmaking_UnverifiedPGI": "Não é possível buscar uma partida enquanto houver membros do grupo com o jogo no modo de ferramentas ou com alterações não permitidas nas seguintes seções do arquivo \"gameinfo.gi\": Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem e WorldRenderer.", + "Citadel_StartupPause_Continue": "Continuar", + "Citadel_StartupPause_Exit": "Sair do jogo", + "Citadel_StartupPause_Message": "Aguardando antes de carregar o Esconderijo.", + "Citadel_StartupPause_Title": "Inicialização pausada", "Citadel_StatusEffect": "alvos afetados", "Citadel_StatusEffectBleed": "Sangra", "Citadel_StatusEffectBuff": "Buff", "Citadel_StatusEffectBulletDebuff": "Bullet Debuff", "Citadel_StatusEffectBurn": "Incendeia", + "Citadel_StatusEffectCustomDebuff": "Malefício", "Citadel_StatusEffectDisarmed": "Desarma", + "Citadel_StatusEffectDisplacement": "Desloca", "Citadel_StatusEffectEMP": "Silencia", "Citadel_StatusEffectFreeze": "Congela", "Citadel_StatusEffectImmobilize": "Imobiliza", - "Citadel_StatusEffectInfiniteClip": "Infinite Ammo", + "Citadel_StatusEffectInfiniteClip": "Munição infinita", "Citadel_StatusEffectInvisible": "Torna invisível", "Citadel_StatusEffectPetrify": "Petrifica", + "Citadel_StatusEffectSilence": "Silencia", "Citadel_StatusEffectSleep": "Adormece", "Citadel_StatusEffectStacks": "Stacks", "Citadel_StatusEffectStun": "Atordoa", "Citadel_StatusEffectTethered": "Conecta", + "Citadel_StatusEffectUnstoppable": "Irrefreável", "Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "O seu %victim_name% foi destruído", "Citadel_Steamshare_Desc_Death_Player": "%killer_name% matou você", "Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "O %victim_name% inimigo foi destruído", @@ -2168,20 +3121,80 @@ "Citadel_Steamshare_Title_Kill_Player": "Matou", "Citadel_StopMatchMaking_FailedToGetResponse": "Busca interrompida. Falha ao obter resposta do coordenador.", "Citadel_StopMatchMaking_GeneralError": "Falha ao buscar partida. Tente novamente.", - "Citadel_Team1_Name": "Mão Âmbar", - "Citadel_Team1_Name_Uppercase:n": "#|f|#DA MÃO ÂMBAR", - "Citadel_Team2_Name": "Chama Safira", - "Citadel_Team2_Name_Uppercase:n": "#|f|#DA CHAMA SAFIRA", + "Citadel_StreetBrawl_AvgRoundDuration": "Média das rodadas", + "Citadel_StreetBrawl_Draft_Choice": "Escolha nº {d:item_draft_round} de {d:item_draft_rounds_total}", + "Citadel_StreetBrawl_Draft_ReRoll_Btn": "Recarregar", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{recarregamento restante} other{recarregamentos restantes}}", + "Citadel_StreetBrawl_Draft_Skip_Btn": "Pular item", + "Citadel_StreetBrawl_Draft_Title": "Selecionar itens", + "Citadel_StreetBrawl_MatchPoint": "Ponto decisivo", + "Citadel_StreetBrawl_MatchPoint_Both_Teams": "Ambas as equipes", + "Citadel_StreetBrawl_Overtime_Desc": "Soldados com mais vida
    Renascimentos mais demorados", + "Citadel_StreetBrawl_Overtime_Title": "Prorrogação", + "Citadel_StreetBrawl_RoundSubtitle": "Melhor de cinco", + "Citadel_StreetBrawl_RoundTitle": "{d:sb_round}ª rodada", + "Citadel_StreetBrawl_Tooltip_Modified": "= Valor ajustado para Briga de Rua", + "Citadel_Subtitles_Message_Entity": "{s:subtitle_actor}: {s:subtitle_text}", + "Citadel_Subtitles_Message_World": "{s:subtitle_text}", + "Citadel_Survey_Question_Desc": "Conte-nos as suas reações gerais, a nível macro. Os comentários dos jogadores nos ajudam a moldar o jogo.", + "Citadel_Survey_Question_HeroCarry": "Quão bom é este herói como carregador?", + "Citadel_Survey_Question_HeroDisable": "Quão bom é este herói em desativações ou controle de grupo (CC)?", + "Citadel_Survey_Question_HeroFrontliner": "Quão bom é este herói como linha de frente?", + "Citadel_Survey_Question_HeroPlayAgainst": "O quão divertido é jogar contra este herói?", + "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Ótimo", + "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Horrível", + "Citadel_Survey_Question_HeroPlayAs": "O quão divertido é jogar como este herói?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Ótimo", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Horrível", + "Citadel_Survey_Question_HeroPower": "O quão poderoso é este herói?", + "Citadel_Survey_Question_HeroPower_HighLabel": "Poderoso", + "Citadel_Survey_Question_HeroPower_LowLabel": "Fraco", + "Citadel_Survey_Question_HeroUtility": "Quão bom é este herói em utilidade anticontrole de grupo ou cura de aliados?", + "Citadel_Survey_Question_ItemDesign": "O quão interessante ou divertido é este item?", + "Citadel_Survey_Question_ItemDesign_HighLabel": "Muito divertido", + "Citadel_Survey_Question_ItemDesign_LowLabel": "Precisa ser reformulado", + "Citadel_Survey_Question_ItemPower": "O quão poderoso é este item?", + "Citadel_Survey_Question_ItemPower_HighLabel": "Muito forte", + "Citadel_Survey_Question_ItemPower_LowLabel": "Muito fraco", + "Citadel_Survey_Question_Number": "Pergunta {d:question_number} de {d:max_question_number}", + "Citadel_Survey_Question_Title": "Pesquisa de testador", + "Citadel_Survey_Skip": "Ignorar", + "Citadel_Survey_Submitting": "Enviando...", + "Citadel_Synth_HeroTag_1": "Traiçoeiro", + "Citadel_Synth_HeroTag_2": "Dano em rajada", + "Citadel_Synth_HeroTag_3": "Sapos", + "Citadel_Team1_Name": "O Rei Oculto", + "Citadel_Team1_Name_Uppercase": "O REI OCULTO", + "Citadel_Team1_Name_Uppercase:n": "O REI OCULTO", + "Citadel_Team2_Name": "A Arquimãe", + "Citadel_Team2_Name_Uppercase": "A ARQUIMÃE", + "Citadel_Team2_Name_Uppercase:n": "A ARQUIMÃE", "Citadel_TeamMsg_BossKilledMessage": "DESTRUÍDO", "Citadel_TeamMsg_BossKilledTitle": "Aliado nível {i:boss_tier} da trilha {s:lane_color}", "Citadel_TeamMsg_EnemyBossKilledTitle": "Inimigo nível {i:boss_tier} da trilha {s:lane_color}", "Citadel_TeamMsg_EnemyTitanKilledTitle": "Patrono Inimigo", "Citadel_TeamMsg_TitanKilledTitle": "Seu Patrono", + "Citadel_TeamName_Invalid": "Inválida", + "Citadel_TeamName_Neutral": "Neutros", + "Citadel_TeamName_Spectator": "Espectadores", + "Citadel_TeamName_Unassigned": "Sem equipe", + "Citadel_TeamOptions_Modal_Title": "Equipe", + "Citadel_Tengu_HeroTag_1": "Faz dupla", + "Citadel_Tengu_HeroTag_2": "Disruptora", + "Citadel_Tengu_HeroTag_3": "É só pedrada", + "Citadel_ThousandsNumber": "{s:number_value} mil", + "Citadel_Three_Lanes": "Mapa reformulado", "Citadel_Tip_0": "Esta é uma dica.", "Citadel_Tip_1": "Esta é outra dica.", "Citadel_Tip_2": "Olhe só, uma terceira dica!", "Citadel_Tip_4": "Destrua o núcleo para vencer.", "Citadel_UnableToBindKey": "Não foi possível vincular a tecla", + "Citadel_UnableToBindUniqueKey": "A tecla \"{s:bind_name}\" já está sendo usada como atalho para \"{s:duplicate_bind_name}\".", + "Citadel_Unicorn_HeroTag_1": "Artista", + "Citadel_Unicorn_HeroTag_2": "Disruptiva", + "Citadel_Unicorn_HeroTag_3": "Deslumbrante", + "Citadel_UnknownKey": "Tecla desconhecida", + "Citadel_UnstickFailure_GameAnnouncement": "Não é possível desgrudar caso tenha sofrido dano recentemente.", "Citadel_UserFeedback_Result_GenericFailure": "Falha ao enviar o comentário: não foi possível se comunicar com a rede do Deadlock. Tente novamente em instantes.", "Citadel_UserFeedback_Result_GenericFailureTitle": "Não foi possível enviar", "Citadel_UserFeedback_Result_Success": "Agradecemos o seu comentário. Ele será analisado pela equipe.", @@ -2198,6 +3211,9 @@ "Citadel_UserFeedback_eType_General": "Comentários gerais", "Citadel_UserFeedback_eType_Other": "Outros", "Citadel_UserFeedback_eType_Suggestion": "Sugestão", + "Citadel_VampireBat_HeroTag_1": "Atormentadora", + "Citadel_VampireBat_HeroTag_2": "Ágil", + "Citadel_VampireBat_HeroTag_3": "Não pega sol", "Citadel_VariableRefreshRateRecommendation_Nvidia": "Parece que a sua tela é compatível com a tecnologia NVIDIA G-SYNC, mas ela não está ativada. Recomendamos a sua ativação para aprimorar a sua experiência. Ela pode ser ativada fora do jogo no painel de controle da NVIDIA. Pode ser necessário reiniciar o jogo para que as alterações surtam efeito.w", "Citadel_ViewMatchID_Desc": "Informe o ID de uma partida para ver os seus detalhes.", "Citadel_ViewMatchID_InFlight_Body": "A partida ainda está em andamento. Deseja assistir ao vivo?", @@ -2207,8 +3223,23 @@ "Citadel_ViewMatchID_Loading_Title": "Carregando a partida", "Citadel_ViewMatchID_Prompt": "ID da partida", "Citadel_ViewMatchID_Title": "Ver detalhes de partida", - "Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} partida ativa#|#{d:ActiveMatchCount} partidas ativas", + "Citadel_Vindicta_HeroTag_1": "Franco-atiradora", + "Citadel_Vindicta_HeroTag_2": "Voa alto", + "Citadel_Vindicta_HeroTag_3": "Disparo fatal", + "Citadel_Viper_HeroTag_1": "Atiradora", + "Citadel_Viper_HeroTag_2": "Escorregadia", + "Citadel_Viper_HeroTag_3": "Ratatatatata", + "Citadel_Viscous_HeroTag_1": "Evasivo", + "Citadel_Viscous_HeroTag_2": "Disruptor", + "Citadel_Viscous_HeroTag_3": "Gosmento", + "Citadel_Warden_HeroTag_1": "Iniciador", + "Citadel_Warden_HeroTag_2": "Destemido", + "Citadel_Warden_HeroTag_3": "Independente", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} {ActiveMatchCount, plural, one{partida ativa} other{partidas ativas}}", "Citadel_WatchPage_FilterByHeroDefault": "Filtrar por herói", + "Citadel_WatchPage_FilterGameMode_All": "Todos os modos", + "Citadel_WatchPage_FilterGameMode_Brawl": "Briga de Rua", + "Citadel_WatchPage_FilterGameMode_Normal": "Padrão", "Citadel_WatchPage_NextPage": "Próxima", "Citadel_WatchPage_PrevPage": "Anterior", "Citadel_WatchPage_SearchMatchID": "Buscar pelo ID", @@ -2216,20 +3247,29 @@ "Citadel_Watch_FriendsCheckbox": "Só amigos", "Citadel_Watch_Loading": "Carregando...", "Citadel_Watch_Page_FriendInMatch": "Amigo na partida", + "Citadel_Watch_Page_Internal_Bots": "Partida contra bots", "Citadel_Watch_Page_LiveNow": "Ao vivo", "Citadel_Watch_Page_Loading": "Carregando a partida...", "Citadel_Watch_Page_MatchID": "ID: {s:match_id}", "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} mil", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} mil", "Citadel_Watch_Page_SpectateFull": "Vagas para espectadores lotadas", - "Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators} assistindo#|#{d:spectators} assistindo", + "Citadel_Watch_Page_Spectators:f": "{d:spectators} assistindo", "Citadel_Watch_Page_ViewAllMatches": "Ver todas as partidas", "Citadel_Watch_Page_ViewFeaturedMatches": "Ver partidas em destaque", "Citadel_Watch_Title": "Assistir a partidas", + "Citadel_Werewolf_HeroTag_1": "Feroz", + "Citadel_Werewolf_HeroTag_2": "Um desastre", + "Citadel_Werewolf_HeroTag_3": "Transformação", + "Citadel_Wraith_HeroTag_1": "Duelista", + "Citadel_Wraith_HeroTag_2": "Isoladora", + "Citadel_Wraith_HeroTag_3": "Telecinética", + "Citadel_Yamato_HeroTag_1": "Implacável", + "Citadel_Yamato_HeroTag_2": "Acrobata", + "Citadel_Yamato_HeroTag_3": "Perseguidora", "Citadel_ZiplineBoostDesc": "Impulso da tirolesa", "Citadel_ZiplineBoost_Active": "Ativo", "Citadel_ZiplineBoost_Cooldown": "Recarregando", - "Citadel_ability_hook_on_hook": "To Bebop:", "Citadel_core_skill_rating": "Classificação geral", "Citadel_library_Modal_CTA": "Como funciona?", "Citadel_rank_phase_example": "{t:s:popup_start_day} a {t:s:popup_end_day}", @@ -2252,7 +3292,7 @@ "Citadel_ranked_scheduleModal_title": "Agendas do competitivo", "Citadel_ranked_scheduleModal_warning": "Aviso: ao selecionar uma agenda, você precisará aguardar sete dias antes de escolher outra.", "Citadel_ranked_schedule_explainer": "O modo competitivo só está disponível em determinados horários. Antes de jogar, você precisa escolher os horários mais adequados à sua agenda.", - "Citadel_ranked_subranks_explainer": "Nível: I, II, III, IV, V, ", + "Citadel_ranked_subranks_explainer": "Níveis: I, II, III, IV, V e ", "Citadel_ranks_rank0": "Obscuro", "Citadel_ranks_rank1": "Iniciado", "Citadel_ranks_rank10": "Ascendente", @@ -2274,204 +3314,362 @@ "Citadel_subranks_6": "VI", "Citael_PrivateLobbyModal_CreateNewButton": "Criar nova partida personalizada", "Citael_PrivateLobbyModal_JoinCode": "Informar código de partida existente", - "ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power", "ClarityBonusSpirit_prefix": "{s:sign}", "CleavePercentage_label": "Splash Amount", "CleavePercentage_postfix": "%", "CleavePercentage_prefix": "{s:sign}", "CleaveRadius_label": "Splash Radius", "ClipSizeOverride_label": "Munição", + "ClipSizeOverride_postvalue_label": "de munição", "Cloaked": "Cloaked", - "CloneDamagePercentage_label": "Dano da cópia", + "CloneDamagePercentage_label": "Dano da assistente", "CloneDamagePercentage_postfix": "%", + "CloneDamagePercentage_postvalue_label": "de dano da assistente", "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", "CloneDamageTakenIncreasePercent_postfix": "%", "CloneDamageTakenIncreasePercent_prefix": "{s:sign}", - "CloneDamage_label": "Dano da assistente", "CloneHealthPercentage_label": "Vida da cópia", "CloneHealthPercentage_postfix": "%", + "CloneHealthPercentage_postvalue_label": "de vida da cópia", "CloneHealth_label": "Vida da assistente", + "CloneHealth_postvalue_label": "de vida da assistente", "CloneLifetime_label": "Duração da cópia", "CloneLifetime_postfix": "s", + "CloneLifetime_postvalue_label": "de duração da cópia", "Close": "Fechar", "CloseRangeBonusDamagePercent_label": "Dano balístico", "CloseRangeBonusDamagePercent_postfix": "%", + "CloseRangeBonusDamagePercent_postvalue_label": "de dano balístico", "CloseRangeBonusDamagePercent_prefix": "+", "CloseRangeBonusDamageRange_label": "Distância máxima", "CloseRangeBonusDamageRange_postfix": "m", + "CloseRangeBonusDamageRange_postvalue_label": "de distância máxima", "CloseRangeBonusWeaponPower_conditional": "contra alvos próximos", "CloseRangeBonusWeaponPower_label": "Dano balístico", "CloseRangeBonusWeaponPower_postfix": "%", + "CloseRangeBonusWeaponPower_postvalue_label": "de dano balístico", "CloseRangeBonusWeaponPower_prefix": "{s:sign}", "CloudDuration_label": "Cloud Lifetime", "CloudDuration_postfix": "s", + "ClubSlowPercent_label": "Desac. de mov.", + "ClubSlowPercent_postfix": "%", + "ClubSlowPercent_postvalue_label": "de desac. de mov.", + "CombatBarrier_label": "Barreira", + "CombatBarrier_postvalue_label": "de barreira", "CombatRegenPercent_label": "Health Regen in Combat", "CombatRegenPercent_postfix": "%", "ComboBulletResist_label": "Resistência balística durante a Sequência", "ComboBulletResist_postfix": "%", + "ComboBulletResist_postvalue_label": "de resistência balística durante a Sequência", "ConeAngle_label": "Ângulo do cone", "ConeAngle_postfix": "°", + "ConeAngle_postvalue_label": "de ângulo do cone", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Você precisa adicionar pelo menos três heróis à sua escalação para entrar em uma partida.", - "ConsumeHealPercentage_label": "Dano convertido em cura", + "ConfirmRoster_BadRoster:f": "Você precisa de pelo menos {d:min_roster_size} {min_roster_size, plural, one{herói} other{heróis}} na sua escalação para participar de uma partida.", + "ConsumeHealPercentage_label": "Dano como cura", "ConsumeHealPercentage_postfix": "%", + "ConsumeHealPercentage_postvalue_label": "de dano como cura", + "ConsumeStaminaOnWake_postvalue_label": "de vigor ao acordar", "ConvertedHealth_label": "Trooper Health", "CooldownBetweenChargeReduction_label": "Tempo mínimo entre usos", "CooldownBetweenChargeReduction_postfix": "%", + "CooldownBetweenChargeReduction_postvalue_label": "de tempo mínimo entre usos", "CooldownBetweenChargeReduction_prefix": "{s:sign}", - "CooldownOnMiss_Label": "Cooldown on miss", - "CooldownOnMiss_postfix": "s", + "CooldownOnMissReduction_label": "Recarga ao errar", + "CooldownOnMissReduction_postfix": "%", + "CooldownOnMissReduction_postvalue_label": "de recarga ao errar", "CooldownReductionFlat_label": "Redução de recargas", "CooldownReductionFlat_postfix": "s", + "CooldownReductionFlat_postvalue_label": "de redução de recargas", + "CooldownReductionOnCatch_label": "Cooldown on Catch", + "CooldownReductionOnCatch_postfix": "s", "CooldownReductionOnChargedAbilities_label": "Redução de recarga para habilidades com cargas", "CooldownReductionOnChargedAbilities_postfix": "%", + "CooldownReductionOnChargedAbilities_postvalue_label": "de redução de recarga para habilidades com cargas", "CooldownReductionOnChargedAbilities_prefix": "+", + "CooldownReductionOnHitMin_label": "Redução mín.", + "CooldownReductionOnHitMin_postfix": "s", + "CooldownReductionOnHitMin_postvalue_label": "de redução mín.", + "CooldownReductionOnHitNonHero_label": "Redução de recargas por não inimigo atingido", + "CooldownReductionOnHitNonHero_postfix": "s", + "CooldownReductionOnHitNonHero_postvalue_label": "de redução de recargas por não inimigo atingido", + "CooldownReductionOnHitPct_label": "Redução de recargas ao acertar", + "CooldownReductionOnHitPct_postfix": "%", + "CooldownReductionOnHitPct_postvalue_label": "de redução de recargas ao acertar", + "CooldownReductionOnHit_label": "Redução de recargas por inimigo atingido", "CooldownReductionOnHit_postfix": "s", + "CooldownReductionOnHit_postvalue_label": "de redução de recargas por inimigo atingido", + "CooldownReductionOnKill_label": "Redução de recargas", + "CooldownReductionOnKill_postfix": "s", + "CooldownReductionOnKill_postvalue_label": "de redução de recargas", "CooldownReductionOnProc_label": "Cooldown On Apply", "CooldownReductionOnProc_postfix": "s", - "CooldownReductionWithShield_label": "Redução de recargas com o escudo", - "CooldownReductionWithShield_postfix": "%", - "CooldownReductionWithShield_prefix": "+", - "CooldownReduction_label": "Redução de recargas", + "CooldownReductionOnProc_postvalue_label": "de redução de recargas", + "CooldownReductionOnProc_prefix": "{s:sign}", + "CooldownReductionPerHit_label": "Redução de recargas por acerto", + "CooldownReductionPerHit_postfix": "s", + "CooldownReductionPerHit_postvalue_label": "de redução de recargas por acerto", + "CooldownReduction_label": "Redução da recarga de habilidades", "CooldownReduction_postfix": "%", + "CooldownReduction_postvalue_label": "de redução da recarga de habilidades", "CooldownReduction_prefix": "{s:sign}", + "CooldownRefreshChancePercent_label": "Chance de reembolsar recarga", + "CooldownRefreshChancePercent_postfix": "%", + "CooldownRefreshChancePercent_postvalue_label": "de chance de reembolsar recarga", + "CooldownRefundPercent_label": "Reembolso de recarga", + "CooldownRefundPercent_postfix": "%", + "CooldownRefundPercent_postvalue_label": "de reembolso de recarga", + "CopiedUltWindow_label": "Duração da cópia", + "CopiedUltWindow_postfix": "s", + "CopiedUltWindow_postvalue_label": "de duração da cópia", + "CopyCooldownPercentage_label": "Tempo de recarga da cópia", + "CopyCooldownPercentage_postfix": "%", + "CopyCooldownPercentage_postvalue_label": "de tempo de recarga da cópia", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Selecione itens na loja para adicioná-los à lista de recomendações do guia.", "CreateBuilds_Title": "Crie um guia para {s:hero_name}", - "CritBuildup_label": "Carga na cabeça", + "CritBuildup_label": "Carga por tiro na cabeça", "CritBuildup_postfix": "%", + "CritBuildup_postvalue_label": "de carga por tiro na cabeça", "CritChance_label": "Chance de crítico", "CritChance_postfix": "%", + "CritChance_postvalue_label": "de chance de crítico", "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", "CritCoatingDamagePercent_postfix": "%", "CritCoatingDamagePercent_prefix": "{s:sign}", "CritDamagePercent_label": "Dano balístico adicional", "CritDamagePercent_postfix": "%", + "CritDamagePercent_postvalue_label": "de dano balístico adicional", "CritDamagePercent_prefix": "+", "CritStackInterval_label": "Crit Charge Delay", "CritStackInterval_postfix": "s", - "CurrentHealthDamage_label": "Vida atual convertida em dano", + "CurrentBonus_label": "Adicional atual:", + "CurrentBonus_postvalue_label": "de adicional atual", + "CurrentHealthDamagePercentage_label": "Vida atual como dano", + "CurrentHealthDamagePercentage_postfix": "%", + "CurrentHealthDamagePercentage_postvalue_label": "da vida atual como dano", + "CurrentHealthDamage_label": "Vida atual como dano", "CurrentHealthDamage_postfix": "%", + "CurrentHealthDamage_postvalue_label": "de vida atual como dano", + "CurrentHealthPercentDamage_label": "Vida atual", + "CurrentHealthPercentDamage_postfix": "%", + "CurrentHealthPercentDamage_postvalue_label": "de vida atual", + "CurrentHealthPercent_label": "Vida atual", + "CurrentHealthPercent_postfix": "%", + "CurrentHealthPercent_postvalue_label": "de vida atual", + "CurrentStacks_label": "Acúmulos atuais:", + "CurrentStacks_postvalue_label": "de acúmulos atuais:", "CurseDuration_label": "Duração da maldição", "CurseDuration_postfix": "s", + "CurseDuration_postvalue_label": "de maldição", "CycleTimePercent_label": "Fire Rate compared to Gun", "CycleTimePercent_postfix": "%", + "DMarkMaxMarks_label": "Máximo de marcas", + "DMarkMaxMarks_postvalue_label": "de máximo de marcas", + "DMarkMultiplierPerStack_label": "Dano por marca", + "DMarkMultiplierPerStack_postfix": "x", + "DMarkMultiplierPerStack_postvalue_label": "de dano por marca", + "DMarkProcCD_label": "Intervalo entre marcas por alvo", + "DMarkProcCD_postfix": "s", + "DMarkProcCD_postvalue_label": "entre marcas por alvo", "DOTDuration_Label": "Duração", "DOTDuration_postfix": "s", + "DOTDuration_postvalue_label": "de duração", "DPSDmgPercent_label": "DPS as Damage", "DPSDmgPercent_postfix": "%", - "DPSDuration_label": "Damage Duration", - "DPSDuration_postfix": "s", "DPSIncrease_label": "Damage Increase Rate", "DPSMax_label": "Dano máximo/segundo", + "DPSMax_postvalue_label": "de dano máximo/segundo", "DPSMin_label": "Dano mínimo/segundo", + "DPSMin_postvalue_label": "de dano mínimo/segundo", "DPSPerHeat_Label": "Heat Power DPS", + "DPSPercentHealth_label": "Vida máxima causada como dano", + "DPSPercentHealth_postfix": "%", + "DPSPercentHealth_postvalue_label": "de vida máxima causada como dano", "DPS_Self_label": "Dano a si", "DPS_Self_postfix": "/s", + "DPS_Self_postvalue_label": "de dano a si", "DPS_label": "Dano por segundo", + "DPS_postvalue_label": "de dano por segundo", "DamageAbsorb_Label": "Damage Absorbed", "DamageAmpPercentage_label": "Amp. de dano sofrido", "DamageAmpPercentage_postfix": "%", + "DamageAmpPercentage_postvalue_label": "de amp. de dano sofrido", + "DamageAmp_label": "Amp. de dano", + "DamageAmp_postfix": "%", + "DamageAmp_postvalue_label": "de amp. de dano", "DamageAmplificationPerStack_postfix": "%", + "DamageAmplificationPerStack_postvalue_label": "de dano adicional por acúmulo", "DamageAmplificationPerStack_prefix": "{s:sign}", - "DamageAmplification_label": "Amplificação de dano", - "DamageAmplification_postfix": "%", "DamageBonusFixedPerStack_label": "Dano balístico", "DamageBonusFixedPerStack_postfix": "/acúm.", + "DamageBonusFixedPerStack_postvalue_label": "de dano balístico", "DamageBonusFixedPerStack_prefix": "+", "DamageBoostElsewhere_label": "Damage From Elsewhere", "DamageBoostElsewhere_postfix": "%", "DamageBoostFromBehind_label": "Damage From Behind", "DamageBoostFromBehind_postfix": "%", "DamageBoosted_label": "Dano", + "DamageBoosted_postvalue_label": "de dano", "DamageDuration_label": "Duração", "DamageDuration_postfix": "s", - "DamageHealMultNonHero_label": "Conversão não heróis", + "DamageDuration_postvalue_label": "de duração", + "DamageHealMultNonHero_label": "Conversão em não heróis", "DamageHealMultNonHero_postfix": "x", + "DamageHealMultNonHero_postvalue_label": "de conversão em não heróis", "DamageHealMult_label": "Conversão em heróis", "DamageHealMult_postfix": "x", + "DamageHealMult_postvalue_label": "de conversão em heróis", "DamageHealPerTarget_label": "Dano/Cura por alvo", + "DamageHealPerTarget_postvalue_label": "de dano/Cura por alvo", "DamageHeavyMelee_label": "Dano", + "DamageHeavyMelee_postvalue_label": "de dano", + "DamageIncreasePct_postfix": "%", + "DamageIncreasePct_postvalue_label": "de dano adicional", "DamageIncreasePercent_label": "Dano sofrido", "DamageIncreasePercent_postfix": "%", + "DamageIncreasePercent_postvalue_label": "de dano sofrido", "DamageIncreasePercent_prefix": "{s:sign}", "DamageIncrease_label": "Dano sofrido", + "DamageIncrease_postvalue_label": "de dano sofrido", "DamageIncrease_prefix": "{s:sign}", - "DamageInterval_label": "Damage Interval", - "DamageInterval_postfix": "s", "DamageMaxDisplay_label": "Max Damage", "DamageMax_label": "Maximum Damage", "DamageMinDisplay_label": "Min Damage", "DamageMin_label": "Minimum Damage", "DamageNPC_label": "Dano contra não jogadores", + "DamageNPC_postvalue_label": "de dano contra não jogadores", "DamageOnApply_label": "Damage On Apply", "DamageOnBuildup_label": "Damage on build up", "DamageOnHit_label": "Damage on Hit", "DamagePctDeferredMaxRage_label": "Dano sofrido adiado", "DamagePctDeferredMaxRage_postfix": "%", + "DamagePctDeferredMaxRage_postvalue_label": "de dano sofrido adiado", "DamagePctDeferredMaxRage_prefix": "+", "DamagePctDeferred_label": "Dano sofrido adiado", "DamagePctDeferred_postfix": "%", + "DamagePctDeferred_postvalue_label": "de dano sofrido adiado", + "DamagePctInAura_postfix": "%", + "DamagePctInAura_postvalue_label": "de dano contra Rem", "DamagePctPerWallHit_label": "Vida máxima causada como dano", "DamagePctPerWallHit_postfix": "%", + "DamagePctPerWallHit_postvalue_label": "de vida máxima causada como dano", "DamagePerBounce_label": "Damage per bounce", "DamagePerBullet_label": "Damage Per Bullet", "DamagePerChain_label": "Dano elétrico", + "DamagePerChain_postvalue_label": "de dano elétrico", "DamagePerDagger_label": "Damage per card", "DamagePerHit_label": "Damage Per Hit", "DamagePerMeter_label": "Damage per meter", "DamagePerProjectile_label": "Dano por projétil", + "DamagePerProjectile_postvalue_label": "de dano por projétil", "DamagePerRocket_label": "Dano por foguete", + "DamagePerRocket_postvalue_label": "de dano por foguete", "DamagePerSecondFlown_label": "Dano por seg. no ar", + "DamagePerSecondFlown_postvalue_label": "de dano por seg. no ar", "DamagePerSecondWrecker_label": "Dano por segundo", + "DamagePerSecondWrecker_postvalue_label": "de dano por segundo", "DamagePerSecond_label": "Dano por segundo", + "DamagePerSecond_postvalue_label": "de dano por segundo", "DamagePerShot_label": "Dano adicional por raio", + "DamagePerShot_postvalue_label": "de dano adicional por raio", + "DamagePerStack_label": "Dano por acúmulo", + "DamagePerStack_postvalue_label": "de dano por acúmulo", "DamagePercentHealth_label": "Vida máxima causada como dano", "DamagePercentHealth_postfix": "%", + "DamagePercentHealth_postvalue_label": "de vida máxima causada como dano", "DamagePercent_label": "Bullet Damage Done", "DamagePercent_postfix": "%", "DamagePlayer_label": "Dano contra jogadores", + "DamagePlayer_postvalue_label": "de dano contra jogadores", "DamagePulseAmount_label": "Dano por pulso", + "DamagePulseAmount_postvalue_label": "de dano por pulso", "DamagePulseInterval_label": "Entre pulsos", "DamagePulseInterval_postfix": "s", + "DamagePulseInterval_postvalue_label": "de entre pulsos", "DamagePulseRadius_label": "Raio dos pulsos", "DamagePulseRadius_postfix": "m", + "DamagePulseRadius_postvalue_label": "de raio dos pulsos", "DamageRadius_label": "Raio do dano", "DamageRadius_postfix": "m", + "DamageRadius_postvalue_label": "de raio do dano", "DamageReduction_label": "Redução de dano", "DamageReduction_postfix": "%", + "DamageReduction_postvalue_label": "de redução de dano", "DamageReflectedFrequencyPct_label": "Chance de ocorrer", "DamageReflectedFrequencyPct_postfix": "%", + "DamageReflectedFrequencyPct_postvalue_label": "de chance de ocorrer", + "DamageResistPctWhileChanneling_postfix": "%", + "DamageResistPctWhileChanneling_postvalue_label": "de resist. a dano enq. canal.", + "DamageTakenPct_postfix": "%", + "DamageTakenPct_postvalue_label": "de dano sofrido", "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", "DamageTakenPercentIncreasePerStack_postfix": "%", "DamageThreshold_label": "Limiar de dano", + "DamageThreshold_postvalue_label": "de limiar de dano", "DamageToStack_label": "Dano sofrido/acúmulo", + "DamageToStack_postvalue_label": "de dano sofrido/acúmulo", "DamageWallHit_label": "Dano ao tocar", + "DamageWallHit_postvalue_label": "de dano ao tocar", + "DamageWindow_label": "Janela de tempo", + "DamageWindow_postfix": "s", + "DamageWindow_postvalue_label": "de janela de tempo", "Damage_label": "Dano", + "Damage_postvalue_label": "de dano", "DanceMoveSpeed_label": "Veloc. mov. durante a rajada", "DanceMoveSpeed_postfix": "m/s", + "DanceMoveSpeed_postvalue_label": "de veloc. mov. durante a rajada", + "DashDistance_label": "Distância do avanço", "DashDistance_postfix": "m", + "DashDistance_postvalue_label": "de distância do avanço", "DashJump_conditional": "após um pulo avançado", - "DashRange_label": "Alcance do avanço", - "DashRange_postfix": "m", + "DashRadius_label": "Raio", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "de raio", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Desac. avanço", + "DashSlowPct_postvalue_label": "de desac. avanço", "DashSpeed_label": "Velocidade", "DashSpeed_postfix": "m/s", + "DashSpeed_postvalue_label": "de velocidade", "DashTime_label": "Avanço", "DashTime_postfix": "s", + "DashTime_postvalue_label": "de avanço", + "DazeDuration_label": "Duração do desnorteio", + "DazeDuration_postfix": "s", + "DazeDuration_postvalue_label": "de desnorteio", + "DealMaxHealthDamagePct_postfix": "%", + "DealMaxHealthDamagePct_postvalue_label": "de vida máxima causada como dano", "DeathDelay_label": "Delay Death Duration", + "DeathImmunityDamageReduction_label": "Redução de dano", + "DeathImmunityDamageReduction_postfix": "%", + "DeathImmunityDamageReduction_postvalue_label": "de redução de dano", "DeathImmunityDuration_label": "Death Immunity Duration", "DeathImmunityDuration_postfix": "s", + "DeathImmunityDuration_postvalue_label": "de imunidade à morte", "DeathImmunityPulseRateMultiplier_label": "Pulse Rate", "DeathImmunityPulseRateMultiplier_postfix": "x", "DeathTaxHeal_label": "Health Per Kill", + "DebuffAccuracy_label": "Precisão da arma", + "DebuffAccuracy_postfix": "%", + "DebuffAccuracy_postvalue_label": "de precisão da arma", "DebuffDelay_label": "Debuff Delay", "DebuffDelay_postfix": "s", "DebuffDurationReductionPercentage_label": "Redução da duração de efeitos", "DebuffDurationReductionPercentage_postfix": "%", + "DebuffDurationReductionPercentage_postvalue_label": "de redução da duração de malefícios", "DebuffDuration_label": "Duração", "DebuffDuration_postfix": "s", + "DebuffDuration_postvalue_label": "de malefício", + "DebuffMaxDuration_label": "Duração máx. da desac.", + "DebuffMaxDuration_postfix": "s", + "DebuffMaxDuration_postvalue_label": "de duração máx. da desac.", "DebuffMoveSlowPct_label": "Enemy Slow", "DebuffMoveSlowPct_postfix": "%", "DecoyLifetime_postfix": "s", @@ -2481,27 +3679,46 @@ "DefensePower_prefix": "{s:sign}", "DeferClearPct_label": "Dano adiado removido", "DeferClearPct_postfix": "%", + "DeferClearPct_postvalue_label": "de dano adiado removido", "DeferredDamageDuration_label": "Duração do dano adiado", "DeferredDamageDuration_postfix": "s", + "DeferredDamageDuration_postvalue_label": "de adiamento de dano", + "DeflectionPercent_label": "Chance de desvio", + "DeflectionPercent_postfix": "%", + "DeflectionPercent_postvalue_label": "de chance de desvio", "DegenResistance_label": "Resistência a reduções de cura", "DegenResistance_postfix": "%", + "DegenResistance_postvalue_label": "de resistência a reduções de cura", "DegenResistance_prefix": "{s:sign}", + "DelayBeforeStun_label": "Atraso do efeito", + "DelayBeforeStun_postfix": "s", + "DelayBeforeStun_postvalue_label": "de atraso do efeito", "DelayBetweenShots_Label": "Delay Between Shots", "DelayDuration_Label": "Atraso", "DelayDuration_Postfix": "s", + "DelayDuration_postvalue_label": "de atraso", + "DelayedDamage_label": "Dano atrasado", + "DelayedDamage_postvalue_label": "de dano atrasado", "DemonShotCount_label": "Balas Demoníacas", + "DemonShotCount_postvalue_label": "de balas Demoníacas", "DeployHealthRegen_label": "Deployable Health", "DescendSpeed_label": "", - "Detained": "Detained", "DetectionRadius_label": "Raio de detecção", + "DetectionRadius_postvalue_label": "de raio de detecção", "DevMenu_ChangeHero": "ALTERAR HERÓI", "DevMenu_ChangeTeam": "ALTERAR EQUIPE", + "DevMenu_Collapse": "Recolher", + "DevMenu_Expand": "Expandir", "DevMenu_SelfKill": "Suicidar-se", "DevMenu_Substitute": "Substituir", "DevMenu_Title": "Comandos de desenvolvimento", "DevMenu_UnstickHero": "Desgrudar herói", + "DiamondResistShred_label": "Red. de resist. bal. e esp.", + "DiamondResistShred_postfix": "%", + "DiamondResistShred_postvalue_label": "de red. de resist. bal. e esp.", "DisarmDuration_label": "Desarme", "DisarmDuration_postfix": "s", + "DisarmDuration_postvalue_label": "de desarme", "DischargeRadius_label": "Discharge Radius", "DischargeRadius_postfix": "m", "DispenserHealth_label": "Dispenser Health", @@ -2512,16 +3729,28 @@ "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier", "DodgeAnimSpeedScale_postfix": "x", "DontShowAgain": "Não exibir novamente", + "DoorwayDistance_label": "Distância máxima", + "DoorwayDistance_postfix": "m", + "DoorwayDistance_postvalue_label": "de distância máxima", "DotHealthPercent_label": "Dano do sangramento", "DotHealthPercent_postfix": "%/s", - "DragonsFireBurnDuration_label": "Burn Duration", - "DragonsFireBurnDuration_postfix": "s", + "DotHealthPercent_postvalue_label": "de dano do sangramento", + "DragonTravelRange_label": "Distância percorrida pelo dragão", + "DragonTravelRange_postfix": "m", + "DragonTravelRange_postvalue_label": "percorridos pelo Dragão", "DrainPulseRadius_label": "Drain Pulse Radius", "DrainPulseRadius_postfix": "m", "DrainTimeNeeded_label": "Drain Time for Proc", "DrainTimeNeeded_postfix": "s", + "DrifterNearbyRangeCheck_label": "Drifter Nearby", + "DrifterNearbyRangeCheck_postfix": "m", + "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", + "DrifterRend_SpiritDamage_label": "Dano", + "DrifterRend_SpiritDamage_postvalue_label": "de dano", + "DroneBonusMoveSpeed_postvalue_label": "de vel. de mov.", "DroneBonusMoveSpeed_prefix": "{s:sign}", "DroneBonusReloadTime_postfix": "%", + "DroneBonusReloadTime_postvalue_label": "de recarregamento", "DroneBonusWindupTime_label": "Windup Time", "DroneBonusWindupTime_postfix": "%", "DroneBonusWindupTime_prefix": "{s:sign}", @@ -2531,16 +3760,23 @@ "DroneDPS_postfix": "de dano/s", "DroneHealthRegen_label": "Regeneração de vida", "DroneHealthRegen_postfix": "/s", + "DroneHealthRegen_postvalue_label": "de regeneração de vida", "DroneHealth_label": "Drone Health", "DroneLifetime_label": "Drone Lifetime", "DronePowerMultiplier_label": "Drone Power Multiplier", "DroneSpeed_label": "Drone Speed", "DurationPerHeat_label": "Heat Powered Duration", "DurationPerHeat_postfix": "s", + "DurationPerHeavyMelee_postfix": "s", + "DurationPerHeavyMelee_postvalue_label": "adicional por golpe", + "DurationPerLightMelee_postfix": "s", + "DurationPerLightMelee_postvalue_label": "por golpe leve", + "DuringAmbush_conditional": "durante uma emboscada", "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", "EMPBuildupPercentPerShot_postfix": "%", "EMPDuration_label": "Duração", "EMPDuration_postfix": "s", + "EMPDuration_postvalue_label": "de malefício", "EMultiplyBase_postfix": "%", "EShopFilterClipSize": "Munição", "EShopFilterDisruption": "Disrupção", @@ -2555,73 +3791,105 @@ "EchoShardBonusSpirit_label": "Spirit Power for Echo Ability", "EchoShardBonusSpirit_prefix": "{s:sign}", "Econ_Store_PurchaseType_Standard": "%s1", - "EffectDuration_label": "Duração do efeito", + "EffectDuration_label": "Duração do malefício", "EffectDuration_postfix": "s", + "EffectDuration_postvalue_label": "de malefício", "EndDuration_label": "Final Duration", "EndDuration_postfix": "s", "EndRadius_label": "Raio final", "EndRadius_postfix": "m", + "EndRadius_postvalue_label": "de raio final", "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", "EnemyBulletDamageReduction_label": "Enemy Weapon Damage", "EnemyBulletDamageReduction_postfix": "%", + "EnemyDamageReductionPct_postfix": "%", + "EnemyDamageReductionPct_postvalue_label": "de dano por inimigo acorrentado", "EnemyHealthPercent_label": "Limiar de morte", "EnemyHealthPercent_postfix": "%", + "EnemyHealthPercent_postvalue_label": "de limiar de morte", "EnemyLaunchHeight_label": "Enemy Launch Height", "EnemyLaunchHeight_postfix": "m", "EnemyLifeThreshold_label": "Threshold", "EnemyLifeThreshold_postfix": "%", "EnemyLiftDuration_label": "Atraso da levitação", "EnemyLiftDuration_postfix": "s", + "EnemyLiftDuration_postvalue_label": "de atraso da levitação", "EnemyMinHealthPct_label": "Vida mínima do inimigo", "EnemyMinHealthPct_postfix": "%", + "EnemyMinHealthPct_postvalue_label": "de vida mínima do inimigo", "EnemyMoveSlowDuration_label": "Duração da desac.", "EnemyMoveSlowDuration_postfix": "s", + "EnemyMoveSlowDuration_postvalue_label": "de desaceleração", "EnemyMoveSlow_label": "Desac. por inimigo atingido", "EnemyMoveSlow_postfix": "%", - "EnemySlowDuration_label": "Duração da desac.", + "EnemyMoveSlow_postvalue_label": "de desac. por inimigo atingido", + "EnemyRange_postfix": "m", + "EnemySlowDuration_label": "Duração do malefício", "EnemySlowDuration_postfix": "s", - "EnemySlowPct_label": "Desac. mov. inim.", + "EnemySlowDuration_postvalue_label": "de malefício", + "EnemySlowPct_label": "Vel. de mov. de inimigos", "EnemySlowPct_postfix": "%", + "EnemySlowPct_postvalue_label": "de vel. de mov. de inimigos", + "EnemySlowPct_prefix": "-", "EnemyTurnRateMax_label": "Enemy Turn Rate Max", "EnemyTurnRateMax_postfix": "%", "EscalatingExposureProcCooldown_label": "Frequência máxima por alvo", "EscalatingExposureProcCooldown_postfix": "s", + "EscalatingExposureProcCooldown_postvalue_label": "de frequência máxima por alvo", "EscalatingExposureTechArmorDamageReduction_label": "Resistência espiritual por dano espiritual", "EscalatingExposureTechArmorDamageReduction_postfix": "%", + "EscalatingExposureTechArmorDamageReduction_postvalue_label": "de resistência espiritual por dano espiritual", "EscapeDuration_label": "Duração da fuga", "EscapeDuration_postfix": "s", + "EscapeDuration_postvalue_label": "de fuga", "EscapeRange_label": "Distância até fugir", "EscapeRange_postfix": "m", + "EscapeRange_postvalue_label": "de distância até fugir", "EscapeTime_label": "Tempo para fugir", "EscapeTime_postfix": "s", + "EscapeTime_postvalue_label": "de tempo para fugir", "EvasionChance_Label": "Bullet Evasion Chance", "EvasionPercentGlider_label": "Evasion Chance Gliding", "EvasionPercentGlider_postfix": "%", "EvasionPercent_label": "Esquiva balíst.", "EvasionPercent_postfix": "%", + "EvasionPercent_postvalue_label": "de esquiva balíst.", + "EvasionWhileSliding_label": "Esquiva enquanto desliza", + "EvasionWhileSliding_postvalue_label": "de esquiva enquanto desliza", + "ExecuteThreshold_label": "Limiar para execução", + "ExecuteThreshold_postfix": "%", + "ExecuteThreshold_postvalue_label": "de limiar para execução", "ExpandTime_label": "Expand time", "ExpandTime_postfix": "s", - "ExplodeDamage_label": "Dano explosivo", + "ExplodeDamage_label": "Explode Damage", + "ExplodeDamage_postvalue_label": "de dano explosivo", "ExplodeDebuffDuration_label": "Desac. da taxa de disp.", "ExplodeDebuffDuration_postfix": "s", + "ExplodeDebuffDuration_postvalue_label": "de desac. da taxa de disp.", "ExplodeDelay_label": "Atraso da explosão", "ExplodeDelay_postfix": "s", - "ExplodeRadius_label": "Explosion Radius", + "ExplodeDelay_postvalue_label": "de atraso da explosão", + "ExplodeRadius_label": "Raio da explosão", "ExplodeRadius_postfix": "m", + "ExplodeRadius_postvalue_label": "de raio da explosão", "ExplosionCoatingRadius_label": "Explosion Coating Radius", "ExplosionCoatingRadius_postfix": "m", "ExplosionDamage_label": "Dano da explosão", + "ExplosionDamage_postvalue_label": "de dano da explosão", + "ExplosionInterval_postfix": "s", "ExplosionMaxPercent_label": "Max Explosion Damage:", "ExplosionMaxPercent_postfix": "%", "ExplosionMinPercent_label": "Min Explosion Damage:", "ExplosionMinPercent_postfix": "%", "ExplosionRadius_label": "Raio da explosão", "ExplosionRadius_postfix": "m", + "ExplosionRadius_postvalue_label": "de raio da explosão", "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", "ExplosiveShotRadiusPercent_postfix": "%", "ExplosiveSplashDamage_label": "Explode Damage", "ExternalBonusHealthRegen_label": "Regeneração de vida", "ExternalBonusHealthRegen_postfix": "/s", + "ExternalBonusHealthRegen_postvalue_label": "de regeneração de vida", "ExternalBonusHealthRegen_prefix": "{s:sign}", "ExtraBladeDamage_label": "Extra Damage per Charge", "ExtraDamagePerBounce_label": "Extra Damage per bounce", @@ -2629,24 +3897,39 @@ "ExtraLargeClip_label": "Clip Bonus", "ExtraLargeClip_postfix": "%", "ExtraTargetConeAngle_label": "Ângulo do cone", - "FadingSlowPercent_label": "Desac. mov. de desv.", + "ExtraTargetConeAngle_postvalue_label": "de ângulo do cone", + "FadingSlowPercent_label": "Desac. de mov. desv.", "FadingSlowPercent_postfix": "%", + "FadingSlowPercent_postvalue_label": "de desac. de mov. desv.", + "FadingSlowPercent_prefix": "-", "FaradayCageDuration_label": "Cage Duration", "FaradayCageHealth_label": "Cage Health", - "FastFireBullets_label": "Fast Fire Shots", - "FastFireDuration_label": "Fast Fire Duration", - "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Dano base", + "FencerLungeBaseDamage_postvalue_label": "de dano base", + "FencerLungeStabDamage_label": "Dano base", + "FencerLungeStabDamage_postvalue_label": "de dano base", + "FencerUltDebuffDuration_label": "Duração do malefício", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "de malefício", "FervorBulletResist_label": "Resist. balística", "FervorBulletResist_postfix": "%", + "FervorBulletResist_postvalue_label": "de resist. balística", "FervorBulletResist_prefix": "+", "FervorDebuffResistance_label": "Enrage Debuff Resistance", "FervorDebuffResistance_postfix": "%", "FervorFireRate_label": "Taxa de disparo", "FervorFireRate_postfix": "%", + "FervorFireRate_postvalue_label": "de taxa de disparo", "FervorMovespeed_label": "Velocidade de movimento", "FervorMovespeed_postfix": "m/s", + "FervorMovespeed_postvalue_label": "de velocidade de movimento", + "FervorStatusResistancePercent_label": "Resist. a malefícios", + "FervorStatusResistancePercent_postfix": "%", + "FervorStatusResistancePercent_postvalue_label": "de resist. a malefícios", + "FervorStatusResistancePercent_prefix": "{s:sign}", "FervorTechResist_label": "Resist. espiritual", "FervorTechResist_postfix": "%", + "FervorTechResist_postvalue_label": "de resist. espiritual", "FinalBlow_label": "Final Blow Damage", "FinalSlow_label": "Slowest Speed", "FinalSlow_postfix": "m/s", @@ -2654,72 +3937,119 @@ "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", "FireRateBonus_label": "Taxa de disparo adicional", "FireRateBonus_postfix": "%", + "FireRateBonus_postvalue_label": "de taxa de disparo adicional", "FireRateBuffDuration_label": "Duração do efeito", "FireRateBuffDuration_postfix": "s", + "FireRateBuffDuration_postvalue_label": "de efeito", "FireRatePerCharge_label": "Fire Rate per Charge", "FireRatePerCharge_postfix": "%", "FireRatePerEnemy_label": "Fire Rate per Enemy", "FireRatePerEnemy_postfix": "%", "FireRatePerEnemy_prefix": "+", + "FireRatePerKill_label": "Taxa de disp. por vítima", + "FireRatePerKill_postfix": "%", + "FireRatePerKill_postvalue_label": "de taxa de disp. por vítima", + "FireRatePerKill_prefix": "+", "FireRatePerSecondDuration_label": "Fire Rate Duration", "FireRatePerSecondDuration_postfix": "s", + "FireRatePerStack_label": "Taxa de disp. por acúm.", + "FireRatePerStack_postfix": "%", + "FireRatePerStack_postvalue_label": "de taxa de disp. por acúm.", "FireRateScale_label": "Fire Rate Scale", "FireRateScale_postfix": "%", "FireRateScale_prefix": "{s:sign}", - "FireRateSlow_label": "Desac. taxa disp.", + "FireRateSlowDuration_label": "Duração", + "FireRateSlowDuration_postfix": "s", + "FireRateSlowDuration_postvalue_label": "de duração", + "FireRateSlow_label": "Taxa de disparo", "FireRateSlow_postfix": "%", - "FireRateWhenShielded_label": "Taxa de disparo com o escudo", - "FireRateWhenShielded_postfix": "%", - "FireRateWhenShielded_prefix": "+", + "FireRateSlow_postvalue_label": "de taxa de disparo", + "FireRateSlow_prefix": "-", + "FireRateWhileSliding_label": "Taxa de disparo enquanto desliza", + "FireRateWhileSliding_postfix": "%", + "FireRateWhileSliding_postvalue_label": "de taxa de disparo enquanto desliza", "FireRate_postfix": "%", "FlameAuraDPS_label": "Dano por segundo", - "FlameAuraDuration_label": "Duração do efeito", + "FlameAuraDPS_postvalue_label": "de dano por segundo", + "FlameAuraDuration_label": "Duração do malefício", "FlameAuraDuration_postfix": "s", + "FlameAuraDuration_postvalue_label": "de malefício", "FlameAuraMovementSlow_postfix": "%", + "FlameAuraMovementSlow_postvalue_label": "de desac. mov. inim.", + "FlameAuraRadius_label": "Largura do rastro", "FlameAuraRadius_postfix": "m", + "FlameAuraRadius_postvalue_label": "de largura do rastro", "FlameAuraSlowFireRate_label": "Enemy Fire Rate", "FlameAuraSlowFireRate_postfix": "%", - "FlameDashDebuffDuration_label": "Duração do efeito", + "FlameDashDebuffDuration_label": "Duração do malefício", "FlameDashDebuffDuration_postfix": "s", + "FlameDashDebuffDuration_postvalue_label": "de malefício", "FlameDashDebuff_label": "de dano espiritual adicional", "FlameDashDebuff_postfix": "%", + "FlameDashDebuff_postvalue_label": "de dano espiritual adicional", + "FlareDamage_label": "Dano do clarão", + "FlareDamage_postvalue_label": "de dano do clarão", "FlaskDebuffDuration_label": "Duração do efeito", "FlaskDebuffDuration_postfix": "s", + "FlaskDebuffDuration_postvalue_label": "de malefício", + "FlatBulletDamageReduction_label": "Redução de dano balístico", + "FlatBulletDamageReduction_postvalue_label": "de redução de dano balístico", + "FlatHealthHealing_label": "Cura", + "FlatHealthHealing_postvalue_label": "de cura", + "FlightControlEnabled_label": "Velocidade aérea", + "FlightControlEnabled_postfix": "m", + "FlightControlEnabled_postvalue_label": "de velocidade aérea", + "FloatMoveSpeed_label": "Vel. ao flutuar", + "FloatMoveSpeed_postfix": "m/s", + "FloatMoveSpeed_postvalue_label": "de vel. ao flutuar", "FlyingBulletResist_label": "Resist. balística", "FlyingBulletResist_postfix": "%", + "FlyingBulletResist_postvalue_label": "de resist. balística", + "FlyingItemCastRange_label": "Alcance dos itens", + "FlyingItemCastRange_postfix": "%", + "FlyingItemCastRange_postvalue_label": "de alcance dos itens", + "FlyingItemCastRange_prefix": "+", "Force_label": "Blast Force", "FreezeBuildUpTime_label": "Freeze buildup time", "FreezeBuildUpTime_postfix": "s", "FreezeDuration_label": "Duração do congelamento", "FreezeDuration_postfix": "s", + "FreezeDuration_postvalue_label": "de congelamento", + "FriendlyBulletDamageBonus_label": "Dano de balas aliadas", + "FriendlyBulletDamageBonus_postfix": "%", + "FriendlyBulletDamageBonus_postvalue_label": "de dano de balas aliadas", + "FriendlyBulletDamageBonus_prefix": "+", "FriendlyTargetCooldown": "Ally Target Cooldown", "FriendlyTargetCooldown_label": "Friendly Cooldown", "FriendlyTargetCooldown_postfix": "s", - "FriendlyTimeBoost_label": "Time acceleration", "FullChargeDamage_label": "Dano quando carregado", + "FullChargeDamage_postvalue_label": "de dano quando carregado", "FullDistance_label": "Max Range:", "FullDistance_postfix": "m", "FuseDuration_label": "Fuse Duration", "FuseDuration_postfix": "", "FuseTime_label": "Tempo para armar", "FuseTime_postfix": "s", + "FuseTime_postvalue_label": "de tempo para armar", "Fuse_label": "Fuse length", "Fuse_postfix": "s", "GalvanicBuffDuration_label": "Duração", "GalvanicBuffDuration_postfix": "s", + "GalvanicBuffDuration_postvalue_label": "de duração", "GalvanicProcDuration_label": "Desaceleração", "GalvanicProcDuration_postfix": "s", - "GameUI_ClientBadServerAddress": "Endereço de servidor inválido.\"n", - "GameUI_ClientConnectionTimedOut": "A conexão com o servidor expirou.\"n", - "GameUI_ClientConsistencyFail": "A conexão foi cancelada devido ao servidor estar forçando consistência nos modelos.\"n", - "GameUI_ClientDifferentMap": "O seu mapa difere do mapa no servidor. Atualize o jogo.\"n", - "GameUI_ClientMissingModel": "A conexão não pode continuar por causa de um modelo ausente.\"n", - "GameUI_ClientNoMap": "Não foi possível carregar o mapa especificado pelo servidor.\"n", - "GameUI_ClientRetryLimit": "Não foi possível estabelecer uma conexão ao servidor.\"n", - "GameUI_ClientServerShutdown": "O servidor está desligando.\"n", - "GameUI_ClientStringTableError": "A sua tabela de dados é diferente da tabela do servidor. Atualize o jogo.\"n", - "GameUI_ClientUnableToCRCDLL": "Não foi possível calcular a soma de verificação da DLL do cliente.\"n", - "GameUI_ClientUnableToCRCMap": "Não foi possível calcular a soma de verificação do mapa.\"n", + "GalvanicProcDuration_postvalue_label": "de desaceleração", + "GameUI_ClientBadServerAddress": "Endereço de servidor inválido.
    ", + "GameUI_ClientConnectionTimedOut": "A conexão com o servidor expirou.
    ", + "GameUI_ClientConsistencyFail": "A conexão foi cancelada devido ao servidor estar forçando consistência nos modelos.
    ", + "GameUI_ClientDifferentMap": "O seu mapa difere do mapa no servidor. Atualize o jogo.
    ", + "GameUI_ClientMissingModel": "A conexão não pode continuar por causa de um modelo ausente.
    ", + "GameUI_ClientNoMap": "Não foi possível carregar o mapa especificado pelo servidor.
    ", + "GameUI_ClientRetryLimit": "Não foi possível estabelecer uma conexão ao servidor.
    ", + "GameUI_ClientServerShutdown": "O servidor está desligando.
    ", + "GameUI_ClientStringTableError": "A sua tabela de dados é diferente da tabela do servidor. Atualize o jogo.
    ", + "GameUI_ClientUnableToCRCDLL": "Não foi possível calcular a soma de verificação da DLL do cliente.
    ", + "GameUI_ClientUnableToCRCMap": "Não foi possível calcular a soma de verificação do mapa.
    ", "GameUI_Disconnect_BadClientDeltaTick": "Tiques delta do cliente fora de ordem", "GameUI_Disconnect_BadRelayPassword": "Senha do transmissor incorreta", "GameUI_Disconnect_BadSpectatorPassword": "Senha de espectador incorreta", @@ -2772,7 +4102,7 @@ "GameUI_Disconnect_SteamIDInUse": "ID Steam do usuário já em uso no servidor", "GameUI_Disconnect_SteamInUse": "Esta conta Steam está sendo usada em outro local", "GameUI_Disconnect_SteamLogon": "Não iniciou sessão no Steam", - "GameUI_Disconnect_SteamOwnership": "Essa conta Steam não possui este jogo.\"nInicie sessão com a conta Steam correta.", + "GameUI_Disconnect_SteamOwnership": "Essa conta Steam não possui este jogo.
    Inicie sessão com a conta Steam correta.", "GameUI_Disconnect_SteamTicket": "Ticket do ID Steam do usuário inválido", "GameUI_Disconnect_SteamTimeOut": "O desafio do Valve Antitrapaça expirou. Confirme que não esteja usando nenhum programa que possa interferir no VAC e que o Steam esteja instalado corretamente.", "GameUI_Disconnect_SteamVAC": "Banido(a) de servidores protegidos pelo VAC", @@ -2784,80 +4114,109 @@ "GameUI_Disconnect_User": "Usuário(a) desconectou-se", "GameUI_Disconnect_UserCmd": "Erro ao processar os comandos do usuário", "GameUI_Disconnected": "Desconectado(a) do servidor", - "GameUI_ServerAuthDisabled": "Autenticação desativada.\"n", - "GameUI_ServerCDKeyAuthInvalid": "Autenticação de código de produto inválida para servidores de internet.\"n", - "GameUI_ServerCDKeyInUse": "Código de produto já em uso.\"n", - "GameUI_ServerChallengeIncorrect": "O servidor não respondeu com o desafio correto.\"nEle pode estar desatualizado.\"n", - "GameUI_ServerConnectOutOfDate": "O servidor não está atualizado com a versão mais recente.\"n", - "GameUI_ServerInsecure": "Você está no modo desprotegido. Reinicie o jogo para poder se conectar a servidores protegidos.\"n", - "GameUI_ServerInvalidCDKey": "Código de produto inválido.\"n", - "GameUI_ServerNoLobby": "O servidor não pôde localizar a sessão de partida.\"n", - "GameUI_ServerRejectBadChallenge": "Desafio não deu certo.\"n", - "GameUI_ServerRejectBadPassword": "Senha incorreta.\"n", - "GameUI_ServerRejectBadSteamKey": "Comprimento da chave Steam inválido\"n", - "GameUI_ServerRejectBanned": "Você foi banido(a) deste servidor.\"n", - "GameUI_ServerRejectFailedChannel": "Falha ao criar canal em rede.\"n", - "GameUI_ServerRejectGS": "GSCreateLocalUser falhou\"n", - "GameUI_ServerRejectInvalidCertLen": "Comprimento do certificado de autenticação inválido.\"n", - "GameUI_ServerRejectInvalidConnection": "Conexão inválida.\"n", - "GameUI_ServerRejectInvalidSteamCertLen": "Erro no comprimento do certificado STEAM!\"n", - "GameUI_ServerRejectLANRestrict": "Servidores locais são restritos a clientes locais (classe C).\"n", - "GameUI_ServerRejectNewProtocol": "Este servidor está usando um protocolo mais novo que o do seu cliente.\"n", - "GameUI_ServerRejectOldProtocol": "Este servidor está usando um protocolo mais velho que o do seu cliente.\"n", - "GameUI_ServerRejectOldVersion": "O servidor ao qual você está tentando se conectar está\"nrodando uma versão mais antiga do jogo.\"n", - "GameUI_ServerRejectServerFull": "O servidor está cheio.\"n", - "GameUI_ServerRejectSteam": "Validação STEAM rejeitada\"n", - "GameUI_ServerRequireSteams": "O servidor exige que você esteja rodando o Steam.\"n", + "GameUI_ServerAuthDisabled": "Autenticação desativada.
    ", + "GameUI_ServerCDKeyAuthInvalid": "Autenticação de código de produto inválida para servidores de internet.
    ", + "GameUI_ServerCDKeyInUse": "Código de produto já em uso.
    ", + "GameUI_ServerChallengeIncorrect": "O servidor não respondeu com o desafio correto.
    Ele pode estar desatualizado.
    ", + "GameUI_ServerConnectOutOfDate": "O servidor não está atualizado com a versão mais recente.
    ", + "GameUI_ServerInsecure": "Você está no modo desprotegido. Reinicie o jogo para poder se conectar a servidores protegidos.
    ", + "GameUI_ServerInvalidCDKey": "Código de produto inválido.
    ", + "GameUI_ServerNoLobby": "O servidor não pôde localizar a sessão de partida.
    ", + "GameUI_ServerRejectBadChallenge": "Desafio não deu certo.
    ", + "GameUI_ServerRejectBadPassword": "Senha incorreta.
    ", + "GameUI_ServerRejectBadSteamKey": "Comprimento da chave Steam inválido
    ", + "GameUI_ServerRejectBanned": "Você foi banido(a) deste servidor.
    ", + "GameUI_ServerRejectFailedChannel": "Falha ao criar canal em rede.
    ", + "GameUI_ServerRejectGS": "GSCreateLocalUser falhou
    ", + "GameUI_ServerRejectInvalidCertLen": "Comprimento do certificado de autenticação inválido.
    ", + "GameUI_ServerRejectInvalidConnection": "Conexão inválida.
    ", + "GameUI_ServerRejectInvalidSteamCertLen": "Erro no comprimento do certificado STEAM!
    ", + "GameUI_ServerRejectLANRestrict": "Servidores locais são restritos a clientes locais (classe C).
    ", + "GameUI_ServerRejectNewProtocol": "Este servidor está usando um protocolo mais novo que o do seu cliente.
    ", + "GameUI_ServerRejectOldProtocol": "Este servidor está usando um protocolo mais velho que o do seu cliente.
    ", + "GameUI_ServerRejectOldVersion": "O servidor ao qual você está tentando se conectar está
    rodando uma versão mais antiga do jogo.
    ", + "GameUI_ServerRejectServerFull": "O servidor está cheio.
    ", + "GameUI_ServerRejectSteam": "Validação STEAM rejeitada
    ", + "GameUI_ServerRequireSteams": "O servidor exige que você esteja rodando o Steam.
    ", "GarbageRadius_label": "Raio da sobrecarga", "GarbageRadius_postfix": "m", + "GarbageRadius_postvalue_label": "de raio da sobrecarga", + "GhoulCount_label": "Ghoul(s)", + "GhoulCount_postvalue_label": "ghoul(s)", + "GhoulLifetime_postfix": "s", + "GhoulLifetime_postvalue_label": "de tempo de vida", "GlassCannon_SlowPercent_label": "Desaceleração", "GlassCannon_SlowPercent_postfix": "%", + "GlassCannon_SlowPercent_postvalue_label": "de desaceleração", "GlassCannon_SlowPercent_prefix": "+", + "GoldPerMinute_postvalue_label": "almas por minuto", + "GoldPerMinute_prefix": "{s:sign}", "GooDuration_label": "Duração da poça", "GooDuration_postfix": "s", + "GooDuration_postvalue_label": "de poça", "GooSlowPercent_label": "Puddle Slow Percent", "GooSlowPercent_postfix": "%", "GrabExtraTargetRange_label": "Extra Target Range", "GrabExtraTargetRange_postfix": "m", "GrabRange_label": "Grab Range", "GrabRange_postfix": "m", + "GravestoneHealth_label": "Vida da lápide", + "GravestoneHealth_postvalue_label": "de vida da lápide", + "GravityScale_label": "Escala da gravidade", + "GravityScale_postfix": "%", + "GravityScale_postvalue_label": "de escala da gravidade", + "GrenadeCount_label": "Bombas", + "GrenadeCount_postvalue_label": "bombas", "GrenadeDamage_label": "Dano da explosão", + "GrenadeDamage_postvalue_label": "de dano da explosão", "GrenadeExplosionRadius_label": "Explosion Radius", "GrenadeExplosionRadius_postfix": "m", "GrenadesInVolley_label": "Granadas", + "GrenadesInVolley_postvalue_label": "de granadas", "GrenadesPerSecond_label": "Foguetes por segundo", + "GrenadesPerSecond_postvalue_label": "de foguetes por segundo", "GrenadesPerVolley_label": "Bombs Per Volley", "Grenades_label": "Extra Bombs", "GroundDashReductionPercent_label": "Distância do avanço", "GroundDashReductionPercent_postfix": "%", + "GroundDashReductionPercent_postvalue_label": "de distância do avanço", "GroundFlameDuration_label": "Duração do rastro", "GroundFlameDuration_postfix": "s", - "GuidedBotMatch_Concluded": "Você aprendeu o básico! Entre em uma partida ou experimente heróis no modo de testes.", + "GroundFlameDuration_postvalue_label": "de rastro", + "GuidedBotMatch_Concluded": "Você aprendeu o básico! Entre em uma partida ou experimente heróis no campo de testes.", "GuidedBotMatch_Finish": "Concluir", "GuidedBotMatch_KeepPlaying": "Continuar jogando", "GuidedBotMatch_Start": "Iniciar", "HalfHeight_postfix": "m", + "HauntingSkullHealth_postvalue_label": "de vida das caveiras", "HazeDaggerRadius_label": "Hit Radius", "HazeDaggerRadius_postfix": "m", "HeadShotBonusDamage_label": "Dano adicional na cabeça", + "HeadShotBonusDamage_postvalue_label": "de dano adicional na cabeça", "HeadShotBonusDamage_prefix": "{s:sign}", "HeadShotCooldown_label": "Recarga", "HeadShotCooldown_postfix": "s", + "HeadShotCooldown_postvalue_label": "de recarga", "HeadShotDebuffDuration_label": "Duração", "HeadShotDebuffDuration_postfix": "s", + "HeadShotDebuffDuration_postvalue_label": "de duração", "HeadStompBonusDamage_label": "Head Stomp Damage Bonus", "HeadStompBonusDamage_postfix": "", "HeadStompBonusRadius_label": "Head Stomp Radius Bonus", "HeadStompBonusRadius_postfix": "", "HeadshotBonus_label": "Dano ao atirar na cabeça", "HeadshotBonus_postfix": "%", + "HeadshotBonus_postvalue_label": "de dano ao atirar na cabeça", "HeadshotBonus_prefix": "+", "HealAmount_label": "Cura", - "HealAmpCastPercent_label": "Healing Given Boost", + "HealAmount_postvalue_label": "de cura", + "HealAmpCastPercent_label": "Eficácia de curas", "HealAmpCastPercent_postfix": "%", + "HealAmpCastPercent_postvalue_label": "de eficácia de curas", "HealAmpCastPercent_prefix": "{s:sign}", "HealAmpReceivePenaltyPercent_label": "Redução de cura", "HealAmpReceivePenaltyPercent_postfix": "%", + "HealAmpReceivePenaltyPercent_postvalue_label": "de redução de cura", "HealAmpReceivePercent_label": "Healing Received Boost", "HealAmpReceivePercent_postfix": "%", "HealAmpReceivePercent_prefix": "{s:sign}", @@ -2866,68 +4225,131 @@ "HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}", "HealAmpRegenPenaltyPercent_label": "Redução de cura", "HealAmpRegenPenaltyPercent_postfix": "%", + "HealAmpRegenPenaltyPercent_postvalue_label": "de redução de cura", "HealAmpRegenPercent_label": "Health Regen Boost", "HealAmpRegenPercent_postfix": "%", "HealAmpRegenPercent_prefix": "{s:sign}", + "HealCooldown_postfix": "s", + "HealCooldown_postvalue_label": "de intervalo entre curas", "HealFixedHealth_label": "Cura ao atingir heróis", + "HealFixedHealth_postvalue_label": "de cura ao atingir heróis", "HealFriendRadius_postfix": "m", "HealFromHero_label": "Cura por heróis", + "HealFromHero_postvalue_label": "de cura por heróis", "HealFromNPC_label": "Cura por não heróis e orbes", + "HealFromNPC_postvalue_label": "de cura por não heróis e orbes", "HealInterval_label": "Intervalo entre curas", "HealInterval_postfix": "s", + "HealInterval_postvalue_label": "de intervalo entre curas", + "HealLifePercentOutOfCombat_label": "Vida máxima regenerada", + "HealLifePercentOutOfCombat_postfix": "%", + "HealLifePercentOutOfCombat_postvalue_label": "de vida máxima regenerada", + "HealLifePercentOutOfCombat_prefix": "{s:sign}", "HealMaxHealthPercent_label": "Vida máxima restaurada", "HealMaxHealthPercent_postfix": "%/s", + "HealMaxHealthPercent_postvalue_label": "de vida máxima restaurada", "HealMaxHealth_label": "Cura ao atingir heróis", "HealMaxHealth_postfix": "% da vida máxima", + "HealMaxHealth_postvalue_label": "de cura ao atingir heróis", "HealOnActivate_label": "Vida curada ao ativar", + "HealOnActivate_postvalue_label": "de vida curada ao ativar", + "HealOnCounterSpell_label": "Cura", + "HealOnCounterSpell_postvalue_label": "de cura", + "HealOnKillPct_label": "Cura por vida faltante", + "HealOnKillPct_postfix": "%", + "HealOnKillPct_postvalue_label": "de cura por vida faltante", "HealOnKill_label": "Cura ao matar heróis", + "HealOnKill_postvalue_label": "de cura ao matar heróis", "HealOnlevelHealAmount_label": "Cura", + "HealOnlevelHealAmount_postvalue_label": "de cura", "HealPctVsHeroes_label": "Roubo de vida em heróis", "HealPctVsHeroes_postfix": "%", + "HealPctVsHeroes_postvalue_label": "de roubo de vida em heróis", "HealPctVsNonHeroes_label": "Roubo não heróis", "HealPctVsNonHeroes_postfix": "%", + "HealPctVsNonHeroes_postvalue_label": "de roubo não heróis", + "HealPerPickup_label": "Cura ao coletar", + "HealPerPickup_postvalue_label": "de cura ao coletar", + "HealPerSecond_label": "Cura por segundo", + "HealPerSecond_postvalue_label": "de cura por segundo", "HealPerStack_label": "Cura por acúmulo", + "HealPerStack_postvalue_label": "de cura por acúmulo", "HealPercentAmount_label": "Cura", "HealPercentAmount_postfix": "%", + "HealPercentAmount_postvalue_label": "de cura", "HealPercentPerHeadshot_label": "Cura por tiro na cabeça", "HealPercentPerHeadshot_postfix": "%", + "HealPercentPerHeadshot_postvalue_label": "de cura por tiro na cabeça", "HealRadius_label": "Raio de cura", "HealRadius_postfix": "m", + "HealRadius_postvalue_label": "de raio de cura", "HealRate_label": "Heal Rate", "HealRate_postfix": "/s", - "HealingFactor_label": "Cura por herói", + "HealReductionDuration_label": "Redução de cura", + "HealReductionDuration_postfix": "s", + "HealReductionDuration_postvalue_label": "de redução de cura", + "HealingFactor_label": "Roubo de vida", "HealingFactor_postfix": "%", + "HealingFactor_postvalue_label": "de roubo de vida", + "HealingPerCast_Label": "Cura ao usar hab.", + "HealingPerCast_postvalue_label": "de cura ao usar hab.", "HealingPerSecond_label": "Vida regenerada", "HealingPerSecond_postfix": "/s", + "HealingPerSecond_postvalue_label": "de vida regenerada", "HealingPercent_label": "Cura", "HealingPercent_postfix": "%", + "HealingPercent_postvalue_label": "de cura", "HealthAttribute_Desc": "%s1 to any health and health regen bonuses", "HealthAttribute_Desc_0": "no additional health and health regen bonuses", + "HealthBoostDuration_postfix": "s", + "HealthBoostDuration_postvalue_label": "de aumento de vida", "HealthCost_label": "Health Cost", - "HealthDrainedPerSecond_label": "Health Drain", - "HealthDrainedPerSecond_postfix": "por segundo", + "HealthDrainedPerSecond_label": "Drenagem de vida", + "HealthDrainedPerSecond_postfix": "/s", + "HealthDrainedPerSecond_postvalue_label": "de drenagem de vida", + "HealthPctDamage_label": "Vida atual como dano", + "HealthPctDamage_postfix": "%", + "HealthPctDamage_postvalue_label": "de vida atual como dano", "HealthPercent_label": "Vida", "HealthPercent_postfix": "%", + "HealthPercent_postvalue_label": "de vida", + "HealthRegenDuration_label": "Regeneração", + "HealthRegenDuration_postfix": "s", + "HealthRegenDuration_postvalue_label": "de regeneração", "HealthRegenPerTrooper_label": "Regeneração de vida", "HealthRegenPerTrooper_postfix": "por soldado próximo", + "HealthRegenPerTrooper_postvalue_label": "de regeneração de vida", "HealthRegenPerTrooper_prefix": "+", "HealthRegen_label": "Regeneração de vida", + "HealthRegen_postvalue_label": "de regeneração de vida", "HealthRegen_prefix": "{s:sign}", "HealthStealPctHero_label": "Roubo em heróis", "HealthStealPctHero_postfix": "%", + "HealthStealPctHero_postvalue_label": "de roubo em heróis", "HealthStealPct_label": "Roubo não heróis", "HealthStealPct_postfix": "%", + "HealthStealPct_postvalue_label": "de roubo não heróis", "HealthSteal_label": "Vida máxima roubada por bala", + "HealthSteal_postvalue_label": "de vida máxima roubada por bala", "HealthSwapBuffDuration_label": "Duração do efeito", "HealthSwapBuffDuration_postfix": "s", - "HealthToDamage_label": "Vida convertida em dano", + "HealthSwapBuffDuration_postvalue_label": "de efeito", + "HealthToDamage_label": "Dano", + "HealthToDamage_postvalue_label": "de dano", "Health_label": "Vida", + "Health_postvalue_label": "de vida", + "HeartHeal_label": "Cura", + "HeartHeal_postvalue_label": "de cura", "HeatDPS_label": "Heat Powered DPS", "HeatDamage_label": "Heat Powered Damage", + "HeavyMeleeDamage_postvalue_label": "de dano", + "HeavyMeleeMultiplier_postfix": "x", + "HeroMultiplier_label": "Multiplicador em heróis", + "HeroMultiplier_postfix": "%", + "HeroMultiplier_postvalue_label": "de multiplicador em heróis", "HeroProcChance_label": "Chance de ocorrer em heróis", "HeroProcChance_postfix": "%", - "HeroTestActionText": "Selecione um herói para testar", - "HeroTestPageTitle": "Teste de herói", + "HeroProcChance_postvalue_label": "de chance de ocorrer em heróis", "HeroTesting_AllPerks": "Hab. no máximo", "HeroTesting_ChangeHero": "Alterar herói", "HeroTesting_ChangeTeam": "Trocar equipe", @@ -2939,7 +4361,7 @@ "HeroTesting_HeroControl": "Controle de heróis", "HeroTesting_HeroToSpawn": "Criar herói:", "HeroTesting_HeroTools": "Ferramentas de herói", - "HeroTesting_HoldAlt": "Segure {s:show_scoreboard}", + "HeroTesting_HoldAlt": "Segure{g:citadel_binding:'Scoreboard'}", "HeroTesting_KillHero": "Matar herói", "HeroTesting_LaneChallenge": "Desafio de trilha", "HeroTesting_LastHits": "Finalizações: {i:lastHits}", @@ -2962,17 +4384,20 @@ "HeroTesting_TakeControl": "Assumir controle", "HeroTesting_TestTools": "Ferramentas de teste", "HeroTesting_UnlimitedAmmo": "Sem recarregar", - "HeroTesting_UnlockFlex": "Espaços flexíveis", + "HeroTesting_UnlockFlex": "Espaços adicionais", "HeroTraining_Continue_Button": "Continuar jogando", "HeroTraining_Intro_Desc": "Aqui você poderá testar a movimentação e habilidades do seu herói. O domínio desses conceitos é fundamental para concluir o ritual.", "HeroTraining_Intro_Title": "Boas-vindas ao treinamento de herói", "HeroTraining_Outro_Button": "Concluir", - "HeroTraining_Outro_Desc": "Você já aprendeu o fundamental. Agora, prepare-se para o treinamento de trilha.", - "HeroTraining_Outro_Title": "Treinamento de herói concluído", - "HeroesPageActionText": "Selecione um herói para ver os detalhes", + "HeroTraining_Outro_Title": "Tutorial básico concluído", "HeroesPageTitle": "Heróis", + "HexDuration_label": "Duração do feitiço", + "HexDuration_postfix": "s", + "HexDuration_postvalue_label": "de feitiço", "HexMoveSpeedLimit_label": "Veloc. de mov. máx.", "HexMoveSpeedLimit_postfix": "m/s", + "HexMoveSpeedLimit_postvalue_label": "de veloc. de mov. máx.", + "Hideout_View_Builds": "Guias", "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", "HighGroundBonusWeaponPower_postfix": "%", "HighGroundBonusWeaponPower_prefix": "{s:sign}", @@ -2981,80 +4406,207 @@ "HitsToRelease_Label": "Hits to Release", "HobbledMovementSlow_Label": "Desaceleração de mov.", "HobbledMovementSlow_postfix": "%", + "HobbledMovementSlow_postvalue_label": "de desac. de mov.", "HoldInPlaceDuration_label": "Duração da levitação", "HoldInPlaceDuration_postfix": "s", + "HoldInPlaceDuration_postvalue_label": "de levitação", + "HopOffEffecDuration_label": "Duração do efeito", + "HopOffEffecDuration_postfix": "s", + "HopOffEffecDuration_postvalue_label": "de efeito", "HotDPS_label": "Hot DPS", - "IceBeamBuildupProcDuration_label": "Persistência da desaceleração", + "HotelTimeScale_label": "Desaceleração", + "HotelTimeScale_postfix": "%", + "HotelTimeScale_postvalue_label": "de desaceleração", + "HungerLowHealthThreshold_label": "Limiar de vida para rastro", + "HungerLowHealthThreshold_postfix": "%", + "HungerLowHealthThreshold_postvalue_label": "de limiar de vida para rastro", + "IceBeamBuildupProcDuration_label": "Persistência do efeito", "IceBeamBuildupProcDuration_postfix": "s", + "IceBeamBuildupProcDuration_postvalue_label": "de persistência do malefício", "IcePathAuraDuration_label": "Duração da trilha", "IcePathAuraDuration_postfix": "s", + "IcePathAuraDuration_postvalue_label": "de duração da trilha", "IcePathShardRadius_label": "Path Width", "IcePathShardRadius_postfix": "m", "Ignore": "Ignorar", + "ImbueAbilityLifesteal_postfix": "%", + "ImbueAbilityLifesteal_prefix": "{s:sign}", "ImbuedBonusDuration_label": "Duração da habilidade infundida", "ImbuedBonusDuration_postfix": "%", + "ImbuedBonusDuration_postvalue_label": "de duração da habilidade infundida", "ImbuedBonusDuration_prefix": "{s:sign}", "ImbuedCooldownReduction_label": "Redução de recargas da habilidade infundida", "ImbuedCooldownReduction_postfix": "%", + "ImbuedCooldownReduction_postvalue_label": "de redução de recargas da habilidade infundida", "ImbuedCooldownReduction_prefix": "{s:sign}", + "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Alcance da habilidade infundida", + "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", + "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "de alcance da habilidade infundida", + "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", "ImbuedTechPower_label": "Poder espiritual da habilidade infundida", + "ImbuedTechPower_postvalue_label": "de poder espiritual da habilidade infundida", "ImbuedTechPower_prefix": "{s:sign}", "ImbuedTechRadiusMultiplier_label": "Imbued Radius", "ImbuedTechRadiusMultiplier_postfix": "%", "ImbuedTechRadiusMultiplier_prefix": "{s:sign}", "ImbuedTechRangeMultiplier_label": "Alcance da habilidade infundida", "ImbuedTechRangeMultiplier_postfix": "%", + "ImbuedTechRangeMultiplier_postvalue_label": "de alcance da habilidade infundida", "ImbuedTechRangeMultiplier_prefix": "{s:sign}", "ImmobilizeDuration_label": "Duração da imob.", "ImmobilizeDuration_postfix": "s", - "ImmobilizeMaxDuration_label": "Duração máx. da imob.", - "ImmobilizeMaxDuration_postfix": "s", + "ImmobilizeDuration_postvalue_label": "de imobilização", "ImmobilizeTrap_CurseDuration_label": "Duração da maldição", "ImmobilizeTrap_CurseDuration_postfix": "s", - "ImmunityDuration_label": "Immunity Duration", + "ImmobilizeTrap_CurseDuration_postvalue_label": "de maldição", + "ImmunityDuration_label": "Duração da imunidade", "ImmunityDuration_postfix": "s", - "ImpactDamage_label": "Dano", + "ImmunityDuration_postvalue_label": "de imunidade", + "ImpactCooldownReductionPercentage_label": "Recarga reembolsada", + "ImpactCooldownReductionPercentage_postfix": "%", + "ImpactCooldownReductionPercentage_postvalue_label": "de recarga reembolsada", + "ImpactDamage_label": "Dano no impacto", + "ImpactDamage_postvalue_label": "de dano no impacto", + "ImpactDurationBonus_label": "Duração do efeito", + "ImpactDurationBonus_postfix": "s", + "ImpactDurationBonus_postvalue_label": "de efeito", "ImpactDuration_label": "Desaceleração", "ImpactDuration_postfix": "s", + "ImpactDuration_postvalue_label": "de desaceleração", "ImpactMoveSlow_label": "Desac. de mov.", "ImpactMoveSlow_postfix": "%", + "ImpactMoveSlow_postvalue_label": "de desac. de mov.", "ImpactRadius_label": "Raio do impacto", "ImpactRadius_postfix": "m", + "ImpactRadius_postvalue_label": "de raio do impacto", "ImpactSlowDuration_label": "Duração da desac.", "ImpactSlowDuration_postfix": "s", + "ImpactSlowDuration_postvalue_label": "de desaceleração", "ImpaleDamage_label": "Impale Damage", "ImpaleDamage_postfix": "", "ImpaleDuration_label": "Impale Duration", "ImpaleDuration_postfix": "s", "InactiveRadius_label": "Raio inativo", "InactiveRadius_postfix": "m", + "InactiveRadius_postvalue_label": "de raio inativo", + "IncomingBulletDamagePercentFromCaster_label": "Dano balístico sofrido", + "IncomingBulletDamagePercentFromCaster_postfix": "%", + "IncomingBulletDamagePercentFromCaster_postvalue_label": "de dano balístico sofrido", + "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", + "IncomingDamagePercentFromCasterPerStack_postfix": "%", + "IncomingDamagePercentFromCasterPerStack_postvalue_label": "de dano sofrido por acúm.", + "IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}", + "IncomingDamagePercentFromCaster_label": "Dano sofrido", + "IncomingDamagePercentFromCaster_postfix": "%", + "IncomingDamagePercentFromCaster_postvalue_label": "de dano sofrido", + "IncomingDamagePercentFromCaster_prefix": "{s:sign}", + "IncomingDamagePercentOnHit_label": "Dano sofrido", + "IncomingDamagePercentOnHit_postfix": "%", + "IncomingDamagePercentOnHit_postvalue_label": "de dano sofrido", + "IncomingDamagePercentOnHit_prefix": "{s:sign}", + "IncomingDamagePercent_label": "Dano sofrido", + "IncomingDamagePercent_postfix": "%", + "IncomingDamagePercent_postvalue_label": "de dano sofrido", + "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Red. de dano durante maldição", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "de red. de dano durante maldição", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", "InfectionBonusDPS_postfix": "", "InfectionBonusDPS_prefix": "", + "InfestDamageTakenPercent_postfix": "%", + "InfestDamageTakenPercent_postvalue_label": "de dano e resist.", + "InfestDamageTakenPercent_prefix": "+", + "InfestHealInterval_postfix": "s", + "InfestHealInterval_postvalue_label": "de intervalo entre curas", + "InfestHeal_label": "Cura em soldados", + "InfestHeal_postfix": "/s", + "InfestHeal_postvalue_label": "de cura", "InfinitySlashHealOnCast_label": "Vida máxima curada ao usar", "InfinitySlashHealOnCast_postfix": "%", + "InfinitySlashHealOnCast_postvalue_label": "de vida máxima curada ao usar", "InfinitySlashHealOnKill_label": "Vida máxima curada ao matar", "InfinitySlashHealOnKill_postfix": "%", - "InitialFireRateDecrease_label": "Initial Fire Rate", + "InfinitySlashHealOnKill_postvalue_label": "de vida máxima curada ao matar", + "InitialDamage_postvalue_label": "de dano inicial", "InitialFireRateDecrease_postfix": "%", "InitialFireRateDecrease_prefix": "-", "InitialRadius_label": "Raio inicial", "InitialRadius_postfix": "m", - "InteruptCooldown_label": "Interrupt Cooldown", - "InteruptCooldown_postfix": "", + "InitialRadius_postvalue_label": "de raio inicial", + "InlineAttribute_BonusFireRate": "taxa de disparo adicional", + "InlineAttribute_BonusMoveSpeed": "velocidade de movimento adicional", + "InlineAttribute_BonusSpiritDamage": "dano espiritual adicional", + "InlineAttribute_BonusSprintSpeed": "de vel. de corrida adicional", + "InlineAttribute_BonusWeaponDamage": "dano balístico adicional", + "InlineAttribute_BulletDamage": "dano balístico", + "InlineAttribute_BulletResist": "resistência balística", + "InlineAttribute_CombatBarrier": "barreira", + "InlineAttribute_Courage": "Coragem", + "InlineAttribute_DamageAmp": "dano aumentado", + "InlineAttribute_FireRate": "taxa de disparo", + "InlineAttribute_Fortitude": "Resiliência", + "InlineAttribute_Heal": "cura", + "InlineAttribute_Healing": "curando", + "InlineAttribute_Heals": "cura", + "InlineAttribute_Health": "vida", + "InlineAttribute_Immobilize": "imobilização", + "InlineAttribute_KnockBack": "arremesso para trás", + "InlineAttribute_KnockUp": "lançamento ao ar", + "InlineAttribute_MaxHealth": "vida máxima", + "InlineAttribute_MeleeDamage": "dano de golpe", + "InlineAttribute_MoveSpeed": "velocidade de movimento", + "InlineAttribute_Pull": "puxa", + "InlineAttribute_Pulling": "puxando", + "InlineAttribute_Pulls": "puxa", + "InlineAttribute_PureDamage": "dano puro", + "InlineAttribute_ReducedFireRate": "taxa de disparo reduzida", + "InlineAttribute_Regen": "regeneração", + "InlineAttribute_Silence": "silenciamento", + "InlineAttribute_Sleep": "adormece", + "InlineAttribute_Slow": "desaceleração", + "InlineAttribute_SlowResistance": "resistência a desacelerações", + "InlineAttribute_Spirit": "poder espiritual", + "InlineAttribute_SpiritDPS": "dano espiritual ao longo do tempo", + "InlineAttribute_SpiritDamage": "dano espiritual", + "InlineAttribute_SpiritResist": "resistência espiritual", + "InlineAttribute_Stun": "atordoamento", + "InlineAttribute_WeaponDamage": "dano balístico", + "InnateStatusResistancePercent_label": "Resist. a malefícios", + "InnateStatusResistancePercent_postfix": "%", + "InnateStatusResistancePercent_postvalue_label": "de resist. a malefícios", + "InnateStatusResistancePercent_prefix": "{s:sign}", + "InterruptCooldown_label": "Recarga quando interrompida", + "InterruptCooldown_postfix": "s", + "InterruptCooldown_postvalue_label": "de recarga quando interrompida", "InvisDuration_label": "Duração da invisibilidade", "InvisDuration_postfix": "s", + "InvisDuration_postvalue_label": "de invisibilidade", "InvisFadeToDuration_label": "Tempo de desvanecimento", "InvisFadeToDuration_postfix": "s", + "InvisFadeToDuration_postvalue_label": "de tempo de desvanecimento", "InvisMoveSpeedMod_label": "Vel. de corrida invis.", "InvisMoveSpeedMod_postfix": "m/s", + "InvisMoveSpeedMod_postvalue_label": "de vel. de corrida invis.", "InvisMoveSpeedMod_prefix": "{s:sign}", "InvisReapplyDelay_Label": "Delay before fading", "InvisRegen_Label": "Invis Max Health Regen", "InvisRegen_postfix": "%", "InvisibilityDuration_label": "Duração da invisibilidade", + "InvisibilityDuration_postvalue_label": "de invisibilidade", + "IsolationRange_label": "Limiar de isolamento", + "IsolationRange_postfix": "m", + "IsolationRange_postvalue_label": "de limiar de isolamento", + "ItemCooldownReducePct_postfix": "%", + "ItemCooldownReducePct_postvalue_label": "de redução da recarga de itens", + "ItemCooldownReduce_postfix": "s", + "ItemCooldownReduce_postvalue_label": "Redução da recarga de itens", + "ItemCooldownReduction_label": "Redução da recarga de itens", + "ItemCooldownReduction_postfix": "%", + "ItemCooldownReduction_postvalue_label": "de redução da recarga de itens", + "ItemCooldownReduction_prefix": "{s:sign}", "ItemHistory_ActionWithTime": "%s1 em %s2", "ItemHistory_Action_AddItemToSocket_Remove": "Desacoplado", "ItemHistory_Action_AddSocketToItem_Remove": "Removido para adicionar um espaço", @@ -3192,70 +4744,113 @@ "ItemHistory_Transaction_SupportUndo": "Uma ou mais ações desfeitas pelo Suporte Steam", "ItemHistory_Transaction_UnlockCrate": "Tesouro aberto", "ItemInitialCharges_label": "Cargas", + "ItemInitialCharges_postvalue_label": "cargas", "ItemNameCraftNumberFormat": "Nº %s1", - "ItemNameUniqueFormat": "%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever", - "ItemNameWithQualityFormat": "%s2%s3 (%s1)\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever", - "ItemTypeDesc": "%s2 nível %s1\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun", - "ItemTypeDescKillEater": "%s2 (%s1)\t\t\t\t// s1 is the rarity, s2 is the item type", - "ItemTypeDescKillEaterAlt": "%s2: %s1\t\t\t\t// Kills: 123", - "ItemTypeDescNoLevel": "Nível %s1\t\t\t\t// s1 is the level number. Example: Level 12", + "ItemNameUniqueFormat": "%s2%s3", + "ItemNameWithQualityFormat": "%s2%s3 (%s1)", + "ItemTypeDesc": "%s2 nível %s1", + "ItemTypeDescKillEater": "%s2 (%s1)", + "ItemTypeDescKillEaterAlt": "%s2: %s1", + "ItemTypeDescNoLevel": "Nível %s1", "Item_Rejuvenator": "Rejuvenescedor", "JumpVelocity_label": "Velocidade do pulo", "JumpVelocity_postfix": "m/s", + "JumpVelocity_postvalue_label": "de velocidade do pulo", + "KillDurationBonus_label": "Duração adicional ao matar", + "KillDurationBonus_postfix": "s", + "KillDurationBonus_postvalue_label": "de duração adicional ao matar", + "KillDuration_label": "Digestão da vítima", + "KillDuration_postfix": "s", + "KillDuration_postvalue_label": "de digestão da vítima", + "KnightCount_postvalue_label": "cavaleiros e corcéis libertos", + "KnightPositionSpread_label": "Distância entre cavaleiros", + "KnightPositionSpread_postfix": "m", + "KnightPositionSpread_postvalue_label": "entre cada cavaleiro", "KnockDownRadius_label": "Knockdown Radius", "KnockDownRadius_postfix": "m", + "LandingBonusesDuration_label": "Duração do efeito", + "LandingBonusesDuration_postfix": "s", + "LandingBonusesDuration_postvalue_label": "de efeito", "LandingDamage_label": "Dano em área", + "LandingDamage_postvalue_label": "de dano em área", "LaneTraining_Intro_Button": "Começar", - "LaneTraining_Intro_Desc": "O objetivo nos primeiros minutos é se fortalecer para destruir objetivos.

    Quando você cumprir as tarefas listadas à direita, concederemos a você poder inimaginável para que possa destruir o guardião.", - "LaneTraining_Intro_Targets": "Tarefas:", + "LaneTraining_Intro_Desc": "O objetivo nos primeiros minutos é se fortalecer para destruir objetivos.

    Quando você cumprir as tarefas listadas à direita, terá tudo o que precisa para enfrentar o Guardião.", + "LaneTraining_Intro_Targets": "Objetivos", "LaneTraining_Intro_Title": "Boas-vindas ao treinamento de trilha", "LaneTraining_Outro_Title": "Treinamento de trilha concluído", "LashDamage_label": "Dano do Arpéu", + "LashDamage_postvalue_label": "de dano do Arpéu", "LashLaunchHeight_label": "Lash Launch Height", "LashLaunchHeight_postfix": "m", "LashUltimateChargeTime_postfix": "s", + "LashUltimateChargeTime_postvalue_label": "de canalização", + "LateCheckoutDamage_postvalue_label": "de dano", "LaunchDamage_label": "Knockback Damage", "LaunchDamage_postfix": "", - "LaunchWindowCooldown_label": "Recarga", - "LaunchWindowCooldown_postfix": "s", - "LaunchWindowDuration_label": "Janela de lançamento", - "LaunchWindowDuration_postfix": "s", "LeashRadius_postfix": "m", - "LeaveMatchPrompt_Cancel": "Permanecer na partida", - "LeaveMatchPrompt_Confirm": "Sair da partida", + "LeaveMatchPrompt_Cancel": "Ficar", + "LeaveMatchPrompt_Confirm": "Sair", "LeaveMatchPrompt_Text": "Você não poderá voltar.", "LeaveMatchPrompt_Title": "Sair desta partida?", "LeechHealOnKill_label": "Vida máxima curada ao matar", "LeechHealOnKill_postfix": "%", + "LeechHealOnKill_postvalue_label": "de vida máxima curada ao matar", "LeechHealOnKill_prefix": "+", "LevelUpBaseMeleeDamage": "Dano de golpes", "LevelUpBaseWeaponDamage": "Bullet Damage", - "LifeDrainHealthMult_label": "Dano convertido em cura", + "LifeDrainHealthMult_label": "Dano como cura", "LifeDrainHealthMult_postfix": "%", + "LifeDrainHealthMult_postvalue_label": "de dano como cura", "LifeDrainPerSecond_label": "Dano por segundo", + "LifeDrainPerSecond_postvalue_label": "de dano por segundo", "LifeStealPercent_label": "Roubo de vida", "LifeStealPercent_postfix": "%", + "LifeStealPercent_postvalue_label": "de roubo de vida", "LifeStealPercent_prefix": "{s:sign}", "LifeThreshold_label": "Life Threshold", "LifeThreshold_postfix": "%", + "LifestealDuration_label": "Duração do roubo de vida", + "LifestealDuration_postfix": "s", + "LifestealDuration_postvalue_label": "de roubo de vida", + "LifestealHealPercent_postfix": "%", + "LifestealHeal_label": "Cura por golpe", + "LifestealHeal_postvalue_label": "de cura por golpe", "LifestealPercentHero_label": "Roubo de vida", "LifestealPercentHero_postfix": "%", - "LifestealPercentHero_prefix": "{s:sign}", + "LifestealPercentHero_postvalue_label": "de roubo de vida", "LifestealPercentNonHero_label": "Roubo de vida contra não heróis", "LifestealPercentNonHero_postfix": "%", + "LifestealPercentNonHero_postvalue_label": "de roubo de vida contra não heróis", "LifestealPercentNonHero_prefix": "{s:sign}", "LifestealPercentOnHit_label": "Roubo de vida", "LifestealPercentOnHit_postfix": "%", + "LifestealPercentOnHit_postvalue_label": "de roubo de vida", + "LifestrikeHeal_label": "Cura por golpe", + "LifestrikeHeal_postvalue_label": "de cura por golpe", "Lifetime_label": "Tempo de vida", "Lifetime_postfix": "s", + "Lifetime_postvalue_label": "de tempo de vida", + "LightMeleeAmmo_label": "Munição", + "LightMeleeAmmo_postfix": "%", + "LightMeleeAmmo_postvalue_label": "de munição", + "LightMeleeAmmo_prefix": "+", + "LightMeleeScalePct_postfix": "%", + "LightMeleeScalePct_postvalue_label": "de eficácia por golpes leves", + "LightningScrollMysticSlow_label": "Vel. de mov. por dano espiritual", + "LightningScrollMysticSlow_postfix": "%", + "LightningScrollMysticSlow_postvalue_label": "de vel. de mov. por dano espiritual", + "LightningScrollMysticSlow_prefix": "-", "LightningStrikeDamage_label": "Dano do raio", + "LightningStrikeDamage_postvalue_label": "de dano do raio", "LightningStrikeRadius_label": "Raio de impacto", "LightningStrikeRadius_postfix": "m", + "LightningStrikeRadius_postvalue_label": "de raio de impacto", "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", "LingerDuration_label": "Linger Duration", "LingerDuration_postfix": "s", "LocalBulletArmorReduction_label": "Resist. balística", "LocalBulletArmorReduction_postfix": "%", + "LocalBulletArmorReduction_postvalue_label": "de resist. balística", "LocalBulletArmorReduction_prefix": "{s:sign}", "LocalTechArmorReduction_label": "Magic Resist", "LocalTechArmorReduction_postfix": "%", @@ -3266,19 +4861,36 @@ "LockedRadius_postfix": "m", "LongRangeBonusWeaponPowerMinRange_label": "Distância mínima", "LongRangeBonusWeaponPowerMinRange_postfix": "m", + "LongRangeBonusWeaponPowerMinRange_postvalue_label": "de distância mínima", "LongRangeBonusWeaponPower_conditional": "contra alvos distantes", "LongRangeBonusWeaponPower_label": "Dano balístico", "LongRangeBonusWeaponPower_postfix": "%", + "LongRangeBonusWeaponPower_postvalue_label": "de dano balístico", "LongRangeBonusWeaponPower_prefix": "{s:sign}", "LowHealthEnemyDamageBonus_label": "Dano adicional máx.", + "LowHealthEnemyDamageBonus_postvalue_label": "de dano adicional máx.", + "LowHealthEnemyThresholdPct_label": "Vida p/ dano adic.", "LowHealthEnemyThresholdPct_postfix": "%", + "LowHealthEnemyThresholdPct_postvalue_label": "de vida p/ dano adic.", "LowHealthTechResist_label": "Resist. espiritual", + "LowHealthTechResist_postvalue_label": "de resist. espiritual", "LowHealthTechResist_prefix": "{s:sign}", - "LowHealthThreshold_label": "Health Threshold", + "LowHealthThreshold_label": "Limiar de vida", "LowHealthThreshold_postfix": "%", + "LowHealthThreshold_postvalue_label": "de limiar de vida", "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Distância da investida", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "de distância da investida", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contra não heróis", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Dano balístico contra não heróis", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "de dano balístico contra não heróis", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", "MODIFIER_STATE_BLINDED": "Cegado", "MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable", @@ -3298,87 +4910,421 @@ "MODIFIER_STATE_TECH_INVULNERABLE": "Invulnerável espiritualmente", "MODIFIER_STATE_TOXIC_BULLETS": "Intoxicado", "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", + "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "Redução de dano espiritual", + "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%", + "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "de redução de dano espiritual", + "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase", + "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%", + "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Controle aéreo", + "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%", + "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "de controle aéreo", + "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Distância do pulo e avanço aéreo", + "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%", + "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "de distância do pulo e avanço aéreo", + "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Munição", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "de munição", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Munição máxima", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "de munição máxima", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Munição", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "de munição", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}", + "MODIFIER_VALUE_ARMOR_POWER_label": "Vida base", + "MODIFIER_VALUE_ARMOR_POWER_postfix": "%", + "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "de vida base", + "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label": "Dano balístico com disparo secundário", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix": "%", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label": "de dano balístico com disparo secundário", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix": "{s:sign}", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label": "Dano balístico", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label": "de dano balístico", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Dano base", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "de dano base", + "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label": "Dano balístico", + "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label": "de dano balístico", + "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Carga(s) para as habilidades", + "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "carga(s) para as habilidades", + "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}", + "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Duração das habilidades", + "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "de duração das habilidades", + "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Dist. até redução de dano", + "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "de dist. até redução de dano", + "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "m", + "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Aceler. das balas", + "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%", + "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "de aceler. das balas", + "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Duração da canalização", + "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "de canalização", + "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+", + "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "Resist. balística", + "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%", + "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "de resist. balística", + "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", + "MODIFIER_VALUE_BULLET_ARMOR_label": "Armadura balística", + "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "de armadura balística", + "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", + "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Armadura balística", + "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "de armadura balística", + "MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Roubo de vida balístico", + "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%", + "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "de roubo de vida balístico", + "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}", + "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Vida para o escudo balístico", + "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "de vida para o escudo balístico", + "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "Vida para o escudo balístico", + "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "de vida para o escudo balístico", + "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Tempo mínimo entre usos", + "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "de tempo mínimo entre usos", + "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Redução da recarga", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "de redução de recargas", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Regeneração de vida", + "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/s", + "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "de regeneração de vida", + "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", + "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Taxa de disparo", + "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%", + "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "de taxa de disparo", + "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "-", + "MODIFIER_VALUE_FIRE_RATE_label": "Taxa de disparo", + "MODIFIER_VALUE_FIRE_RATE_postfix": "%", + "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "de taxa de disparo", + "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", + "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Vida", + "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", + "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "de vida", + "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_HEALTH_MAX_label": "Vida adicional", + "MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "de vida adicional", + "MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}", + "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "Regeneração de vida", + "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "de regeneração de vida", + "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", + "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "Eficácia de curas", + "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%", + "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "de eficácia de curas", + "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost", + "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%", + "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost", + "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%", + "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Duração da habilidade infundida", + "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%", + "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "de duração da habilidade infundida", + "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Redução da recarga de itens", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "de redução da recarga de itens", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "Distância mínima", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "m", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label": "de distância mínima", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional": "contra alvos distantes", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label": "Dano balístico", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "de dano balístico", + "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Dano de golpes", + "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "de dano de golpes", + "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", + "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", + "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_label": "Melee Armor", + "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix": "%", + "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Resistência a desacelerações", + "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", + "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "de resistência a desacelerações", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Vel. de mov.", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "de vel. de mov.", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Vel. de mov.", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m/s", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "de vel. de mov.", + "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}", + "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Desaceleração de mov.", + "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%", + "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "de desaceleração de mov.", + "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "Regen. fora de combate", + "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "de regen. fora de combate", + "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}", + "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "Vida máxima regenerada", + "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%", + "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "de vida máxima regenerada", + "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}", + "MODIFIER_VALUE_RELOAD_SPEED_label": "Tempo de recarregamento", + "MODIFIER_VALUE_RELOAD_SPEED_postfix": "%", + "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "para recarregar", + "MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}", + "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Vel. de corrida", + "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m/s", + "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "de vel. de corrida", + "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}", + "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Vel. de corrida", + "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%", + "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "de vel. de corrida", + "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_STAMINA_label": "Vigor", + "MODIFIER_VALUE_STAMINA_postvalue_label": "de vigor", + "MODIFIER_VALUE_STAMINA_prefix": "{s:sign}", + "MODIFIER_VALUE_STATUS_RESISTANCE_label": "Resist. a malefícios", + "MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "de resist. a malefícios", + "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label": "Resist. espiritual", + "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix": "%", + "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label": "de resist. espiritual", + "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_ARMOR_label": "Armadura espiritual", + "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "de armadura espiritual", + "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label": "Dano", + "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix": "%", + "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label": "de dano", + "MODIFIER_VALUE_TECH_LIFESTEAL_label": "Roubo de vida espiritual", + "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", + "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "de roubo de vida espiritual", + "MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Poder espiritual", + "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%", + "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "de poder espiritual", + "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_POWER_label": "Poder espiritual", + "MODIFIER_VALUE_TECH_POWER_postvalue_label": "de poder espiritual", + "MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Raio", + "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%", + "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "de raio", + "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m", + "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "de alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%", + "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "de alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}", + "MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", + "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "de alcance das habilidades", + "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", + "MODIFIER_VALUE_WEAPON_POWER_label": "Dano balístico", + "MODIFIER_VALUE_WEAPON_POWER_postfix": "%", + "MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "de dano balístico", + "MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}", + "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%", + "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}", + "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Velocidade na tirolesa", + "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}", + "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%", + "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "de velocidade na tirolesa", + "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Aprox. da arma", + "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%", + "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "de aprox. da arma", + "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}", "MageTime_label": "Inalvejamento", "MageTime_postfix": "s", + "MageTime_postvalue_label": "de inalvejamento", "MagicAmp_label": "Amplificação espiritual", "MagicAmp_postfix": "%", + "MagicAmp_postvalue_label": "de amplificação espiritual", "MagicBurstDamage_label": "Dano adicional", + "MagicBurstDamage_postvalue_label": "de dano adicional", "MagicCarpetMoveSpeed_label": "Velocidade aérea adicional", "MagicCarpetMoveSpeed_postfix": "m/s", + "MagicCarpetMoveSpeed_postvalue_label": "de velocidade aérea adicional", "MagicCarpetMoveSpeed_prefix": "+", "MagicCarpetShieldDuration_label": "Duração do escudo", "MagicCarpetShieldDuration_postfix": "s", + "MagicCarpetShieldDuration_postvalue_label": "de escudo", + "MagicCarpetSummoning_channel": "Invocando", "MagicDamagePerBullet_label": "Dano espiritual por bala", + "MagicDamagePerBullet_postvalue_label": "de dano espiritual por bala", "MagicIncreasePerStack_label": "Amp. espiritual por acúmulo", "MagicIncreasePerStack_postfix": "%", + "MagicIncreasePerStack_postvalue_label": "de amp. espiritual por acúmulo", "MagicIncreasePerStack_prefix": "{s:sign}", - "MagicResistReduction_label": "Redução da resistência espiritual", + "MagicResistReduction_label": "Resist. espiritual", "MagicResistReduction_postfix": "%", - "MagicShockDamage_label": "Dano adicional por vida máxima", + "MagicResistReduction_postvalue_label": "de resist. espiritual", + "MagicShockDamage_label": "Vida atual como dano adic.", "MagicShockDamage_postfix": "%", + "MagicShockDamage_postvalue_label": "de vida atual como dano adic.", + "MarkDuration_label": "Duração da marca", + "MarkDuration_postfix": "s", + "MarkDuration_postvalue_label": "de duração da marca", + "MaxAmpDistance_postfix": "m", + "MaxAmpDistance_postvalue_label": "para amp. máx.", + "MaxAmp_postfix": "%", + "MaxAmp_postvalue_label": "de amp. máx.", + "MaxAmp_prefix": "{s:sign}", "MaxArmorStacks_label": "Resistência balística máxima", "MaxArmorStacks_postfix": "%", - "MaxBonusBulletDamage_label": "Dano balístico quando carregada", - "MaxBonusBulletDamage_postfix": "%", - "MaxBonusBulletDamage_prefix": "+", + "MaxArmorStacks_postvalue_label": "de resistência balística máxima", + "MaxBonusBulletDamage_label": "Dano máximo", + "MaxBonusBulletDamage_postvalue_label": "de dano máximo", + "MaxBonusMoveSpeedPercent_postfix": "%", + "MaxBonusMoveSpeedPercent_postvalue_label": "de veloc. de mov. máx.", "MaxBounces_label": "Rebatidas", + "MaxBounces_postvalue_label": "saltos", "MaxBulletResist_label": "Resistência balística máxima", "MaxBulletResist_postfix": "%", + "MaxBulletResist_postvalue_label": "de resistência balística máxima", + "MaxCards_label": "Tamanho da mão", + "MaxCards_postvalue_label": "de tamanho da mão", "MaxChargeDuration_label": "Tempo até carregar", "MaxChargeDuration_postfix": "s", + "MaxChargeDuration_postvalue_label": "de tempo até carregar", "MaxCharges_label": "Max Charges", "MaxClipBonus_label": "Max Clip Bonus", - "MaxDPS_label": "Dano máximo/segundo", + "MaxCooldownReductionsFromHits_label": "Redução máxima de recargas", + "MaxCooldownReductionsFromHits_postvalue_label": "de redução máxima de recargas", + "MaxDPS_label": "de dano máximo por segundo", + "MaxDPS_postvalue_label": "de dano máximo por segundo", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Dano no atraso máximo", + "MaxDamageBeforePerfect_postvalue_label": "de dano no atraso máximo", + "MaxDamageHealthPercentage_label": "Vida para dano máximo", + "MaxDamageHealthPercentage_postfix": "%", + "MaxDamageHealthPercentage_postvalue_label": "de vida para dano máximo", + "MaxDamageTime_label": "Tempo para dano máximo", + "MaxDamageTime_postfix": "s", + "MaxDamageTime_postvalue_label": "de tempo para dano máximo", "MaxDamage_label": "Dano máximo", + "MaxDamage_postvalue_label": "de dano máximo", "MaxDistance_label": "Alcance máximo", "MaxDistance_postfix": "m", + "MaxDistance_postvalue_label": "de alcance máximo", + "MaxDuration_postfix": "s", + "MaxDuration_postvalue_label": "de duração máxima", "MaxExplosionRadius_label": "Raio máximo da explosão", "MaxExplosionRadius_postfix": "m", - "MaxFireRateIncrease_label": "Max Fire Rate", + "MaxExplosionRadius_postvalue_label": "de raio máximo da explosão", "MaxFireRateIncrease_postfix": "%", "MaxFireRateIncrease_prefix": "+", - "MaxFireRateSlowPercent_label": "Desac. máx. da taxa de disparo", + "MaxFireRateSlowPercent_label": "Taxa de disparo máxima", "MaxFireRateSlowPercent_postfix": "%", + "MaxFireRateSlowPercent_postvalue_label": "de taxa de disparo máxima", + "MaxFireRateSlowPercent_prefix": "-", + "MaxGravestones_label": "Máximo de lápides", + "MaxGravestones_postvalue_label": "de máximo de lápides", + "MaxGroundDashReductionPercent_label": "Desac. máx. de avanço", + "MaxGroundDashReductionPercent_postfix": "%", + "MaxGroundDashReductionPercent_postvalue_label": "de desac. máx. de avanço", + "MaxHPDamage_label": "Vida máxima causada como dano", + "MaxHPDamage_postfix": "%", + "MaxHPDamage_postvalue_label": "de vida máxima causada como dano", + "MaxHealthDamage_label": "Vida máxima causada como dano", + "MaxHealthDamage_postfix": "%", + "MaxHealthDamage_postvalue_label": "de vida máxima causada como dano", "MaxHealthLossPercent_label": "Vida máxima", "MaxHealthLossPercent_postfix": "%", - "MaxHealthPercentAsDPS_label": "Max Health per second", + "MaxHealthLossPercent_postvalue_label": "de vida máxima", + "MaxHealthMelee_postvalue_label": "de vida adicional por golpe", + "MaxHealthPercentAsDPS_label": "Vida máxima por segundo", "MaxHealthPercentAsDPS_postfix": "%", - "MaxHealthPercentAsHealPerSecond_label": "Max Health per second", - "MaxHealthPercentAsHealPerSecond_postfix": "%", + "MaxHealthPercentAsDPS_postvalue_label": "de vida máxima por segundo", "MaxHealthRegenPct_label": "Vida máxima regenerada", "MaxHealthRegenPct_postfix": "%", + "MaxHealthRegenPct_postvalue_label": "de vida máxima regenerada", "MaxHealthRegen_label": "Vida máxima curada", "MaxHealthRegen_postfix": "%", + "MaxHealthRegen_postvalue_label": "de vida máxima curada", "MaxHealth_label": "Vida máxima", + "MaxHealth_postvalue_label": "de vida máxima", "MaxHealth_prefix": "{s:sign}", + "MaxHits_label": "Máx. de acertos", + "MaxHits_postvalue_label": "de máx. de acertos", "MaxLifetime_label": "Tempo de vida", "MaxLifetime_postfix": "s", + "MaxLifetime_postvalue_label": "de tempo de vida", "MaxMines_label": "Max Mines", + "MaxMoveSpeed_label": "Vel. de mov. máx.", + "MaxMoveSpeed_postfix": "m/s", + "MaxMoveSpeed_postvalue_label": "de vel. de mov. máx.", "MaxProjectiles_label": "Qtd. de projéteis", + "MaxProjectiles_postvalue_label": "projéteis", "MaxRadius_label": "Raio máximo", "MaxRadius_postfix": "m", + "MaxRadius_postvalue_label": "de raio máximo", "MaxRange_label": "Comprimento máx.", "MaxRange_postfix": "m", - "MaxShots_label": "Max Shots", - "MaxSlowDuration_label": "Cong. temporal quando carregada", + "MaxRange_postvalue_label": "de comprimento máx.", + "MaxRecasts_label": "Reusos", + "MaxRecasts_postvalue_label": "reusos", + "MaxShots_label": "Disparos", + "MaxShots_postvalue_label": "disparos", + "MaxSlowDuration_label": "Cong. temporal máx.", "MaxSlowDuration_postfix": "s", - "MaxSlowPercent_label": "Desaceleração máx.", + "MaxSlowDuration_postvalue_label": "de cong. temporal máx.", + "MaxSlowPercent_label": "Veloc. de mov. máx.", "MaxSlowPercent_postfix": "%", - "MaxSlowTime_label": "Até desac. máx.", + "MaxSlowPercent_postvalue_label": "de veloc. de mov. máx.", + "MaxSlowPercent_prefix": "-", + "MaxSlowTime_label": "Tempo para efeito máximo", "MaxSlowTime_postfix": "s", + "MaxSlowTime_postvalue_label": "de tempo para efeito máximo", + "MaxStabs_label": "Investidas máximas", + "MaxStabs_postvalue_label": "de investidas máximas", "MaxStacks_label": "Máximo de acúmulos", + "MaxStacks_postvalue_label": "de máximo de acúmulos", + "MaxStaminaRestore_label": "Máx. de vigor restaurado", + "MaxStaminaRestore_postvalue_label": "máx. de vigor restaurado", + "MaxStolenAttackDamage_postfix": "%", + "MaxStolenAttackDamage_postvalue_label": "de roubo máx. de dano bal.", + "MaxStolenFireRate_label": "Roubo máx. da taxa de disp.", + "MaxStolenFireRate_postfix": "%", + "MaxStolenFireRate_postvalue_label": "de roubo máx. da taxa de disp.", + "MaxStolenSpiritResist_label": "Roubo máx. de resist. esp.", + "MaxStolenSpiritResist_postfix": "%", + "MaxStolenSpiritResist_postvalue_label": "de roubo máx. de resist. esp.", + "MaxStolenTargets_label": "Alvos", + "MaxStolenTargets_postvalue_label": "alvos", "MaxStunDuration_label": "Duração máx. do atord.", "MaxStunDuration_postfix": "s", + "MaxStunDuration_postvalue_label": "de duração máx. do atord.", + "MaxTargets_label": "Máximo de alvos", + "MaxTargets_postvalue_label": "alvos no máximo", + "MaxTrailTargets_label": "Máximo de rastros", + "MaxTrailTargets_postvalue_label": "rastros no máximo", "MaxUnitsMindControl_label": "Max Units", "MaxWallToWallDistance_label": "Distância máxima da teia", "MaxWallToWallDistance_postfix": "m", + "MaxWallToWallDistance_postvalue_label": "de distância máxima da teia", "MediumChargeDamagePct_label": "Medium Charge Dmg", "MediumChargeDamagePct_postfix": "%", "MeleeAttackLength_label": "Melee Range", "MeleeAttackLength_postfix": "m", "MeleeBurnDPS_Label": "Melee Heat Power DPS", "MeleeDamageBonusPct_label": "Dano adicional", + "MeleeDamageBonusPct_postvalue_label": "de dano adicional", "MeleeDamageBonusPct_suffix": "%", "MeleeDamagePercent_label": "Melee Damage Bonus", "MeleeDamagePercent_postfix": "%", @@ -3387,51 +5333,89 @@ "MeleeDamageReductionPercent_prefix": "{s:sign}", "MeleeDamageReduction_label": "Melee Armor", "MeleeDamage_label": "Dano de golpes", + "MeleeDamage_postvalue_label": "de dano de golpes", "MeleeDistanceBonusPct_label": "Bonus Distance", "MeleeDistanceBonusPct_suffix": "%", "MeleeDistanceScale_label": "Distância do golpe pesado", "MeleeDistanceScale_postfix": "%", + "MeleeDistanceScale_postvalue_label": "de distância do golpe pesado", + "MeleeDistanceScale_prefix": "+", "MeleeEMP_label": "Enemies Silenced", "MeleeLifestealPercent_label": "Roubo de vida em golpes", "MeleeLifestealPercent_postfix": "%", + "MeleeLifestealPercent_postvalue_label": "de roubo de vida em golpes", "MeleeLifestealPercent_prefix": "{s:sign}", + "MeleeLifesteal_label": "Roubo de vida em golpes", + "MeleeLifesteal_postfix": "%", + "MeleeLifesteal_postvalue_label": "de roubo de vida em golpes", + "MeleeReflectPercentage_label": "Dano de golpes refletido", + "MeleeReflectPercentage_postfix": "%", + "MeleeReflectPercentage_postvalue_label": "de dano de golpes refletido", "MeleeResistPercent_label": "Resist. a golpes", "MeleeResistPercent_postfix": "%", + "MeleeResistPercent_postvalue_label": "de resist. a golpes", "MeleeResistPercent_prefix": "{s:sign}", + "MeleeResistReductionDuration_label": "Redução da resist. a golpes", + "MeleeResistReductionDuration_postfix": "s", + "MeleeResistReductionDuration_postvalue_label": "de malefício", + "MeleeResistReduction_label": "Resist. a golpes", + "MeleeResistReduction_postfix": "%", + "MeleeResistReduction_postvalue_label": "de resist. a golpes", "MeteorDamageRadius_label": "Meteor Damage Radius", "MeteorDamage_label": "Meteor Damage", "MinAirTimeForStomp_label": "Min Air Time for Stomp", "MinAirTimeForStomp_postfix": "s", - "MinBonusBulletDamage_label": "Dano balístico mín.", - "MinBonusBulletDamage_postfix": "%", - "MinBonusBulletDamage_prefix": "+", + "MinBonusBulletDamage_label": "Dano mínimo", + "MinBonusBulletDamage_postvalue_label": "de dano mínimo", + "MinBonusMoveSpeedPercent_postfix": "%", + "MinBonusMoveSpeedPercent_postvalue_label": "de veloc. de mov. mín.", "MinChargeDamagePercent_label": "Dano sem carregar", "MinChargeDamagePercent_postfix": "%", + "MinChargeDamagePercent_postvalue_label": "de dano sem carregar", + "MinDPS_label": "Dano mínimo por segundo", + "MinDPS_postvalue_label": "de dano mínimo por segundo", + "MinDamage_label": "Dano mínimo", + "MinDamage_postvalue_label": "de dano mínimo", "MinDistance_label": "Alcance mínimo", "MinDistance_postfix": "m", - "MinDuration_label": "Min Duration", - "MinDuration_postfix": "s", + "MinDistance_postvalue_label": "de alcance mínimo", "MinExplosionDamage_label": "Min Explosion Damage:", "MinExplosionDamage_postfix": "", "MinExplosionRadius_label": "Raio mínimo da explosão", "MinExplosionRadius_postfix": "m", - "MinHealthTakenPct_label": "Minímo de vida recebida", + "MinExplosionRadius_postvalue_label": "de raio mínimo da explosão", + "MinHeal_label": "Cura mín.", + "MinHeal_postvalue_label": "de cura mín.", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "de vida p/ dano adic.", + "MinHealthTakenPct_label": "Mínimo de vida recebida", "MinHealthTakenPct_postfix": "%", + "MinHealthTakenPct_postvalue_label": "de mínimo de vida recebida", + "MinRadius_postfix": "m", + "MinRadius_postvalue_label": "de raio mínimo", "MinRange_label": "Alcance mínimo", "MinRange_postfix": "m", - "MinSlowDuration_label": "Cong. mínimo", + "MinRange_postvalue_label": "de alcance mínimo", + "MinSleepTime_postfix": "s", + "MinSleepTime_postvalue_label": "de sono mínimo", + "MinSlowDuration_label": "Cong. temporal mín.", "MinSlowDuration_postfix": "s", + "MinSlowDuration_postvalue_label": "de cong. temporal mín.", + "MinStaminaRestore_label": "Mín. de vigor restaurado", + "MinStaminaRestore_postvalue_label": "mín. de vigor restaurado", "MinStunDuration_label": "Duração mín. do atord.", "MinStunDuration_postfix": "s", + "MinStunDuration_postvalue_label": "de duração mín. do atord.", "MinWallToWallDistance_label": "Distância mínima da teia", "MinWallToWallDistance_postfix": "m", + "MinWallToWallDistance_postvalue_label": "de distância mínima da teia", "MindControlHealthBonus_label": "Extra Health given to units", "MinimumDamage_Label": "Minimum Damage", "MinimumSleepTime_label": "Sono mínimo", "MinimumSleepTime_postfix": "s", - "MirageDjinnsMarkMaxStacks_label": "Multiplicador máx.", - "MirageDjinnsMarkMaxStacks_postfix": "x", - "MirageFireScarabsHealthSteal_label": "Roubo de vida máxima", + "MinimumSleepTime_postvalue_label": "de sono mínimo", + "MirageFireScarabsHealthSteal_label": "Roubo de vida por segundo", + "MirageFireScarabsHealthSteal_postvalue_label": "de roubo de vida por segundo", "MirageTeleportMoveSpeed_conditional": "Após o teletransporte", "MirvExplodeTime_label": "Mini-Bomb Fuse", "MirvExplodeTime_postfix": "s", @@ -3442,48 +5426,87 @@ "MisfireProcChance_label": "Percent Chance enemy Misfires", "MissCooldown_label": "Cooldown on miss", "MissCooldown_postfix": "s", + "MissingHPHeal_label": "Cura por vida faltante", + "MissingHPHeal_postfix": "%", + "MissingHPHeal_postvalue_label": "de cura por vida faltante", + "MissingHealthBurstPct_label": "Cura por vida faltante", + "MissingHealthBurstPct_postfix": "%", + "MissingHealthBurstPct_postvalue_label": "de cura por vida faltante", + "MissingHealthDamagePercentage_postfix": "%", + "MissingHealthDamagePercentage_postvalue_label": "de dano por vida faltante", + "MissingHealthHealPct_postfix": "%", + "MissingHealthHealPct_postvalue_label": "de cura por vida faltante", + "MissingHealthPercentHeal_label": "Cura por vida faltante", + "MissingHealthPercentHeal_postfix": "%", + "MissingHealthPercentHeal_postvalue_label": "de cura por vida faltante", + "MissingHealthRegenPct_postfix": "%", "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", "MobileResupplyRegenMultiplier_postfix": "x", - "ModIconTooltip_UnlockAllTier1": "Destravado após a sua equipe destruir três Guardiões inimigos", - "ModIconTooltip_UnlockAllTier2": "Destravado após a sua equipe destruir todos os Andadores inimigos", - "ModIconTooltip_UnlockGenerators": "Destravado após a sua equipe destruir um par de Guardiões da Base e um Santuário", - "ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", - "ModIconTooltip_UnlockTier2": "Destravado após a sua equipe destruir dois Andadores inimigos", - "ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", + "ModIconTooltip_UnlockSlot02": "Destravado após a sua equipe destruir um Andador inimigo", + "ModIconTooltip_UnlockSlot03": "Destravado após a sua equipe destruir dois Andadores inimigos", + "ModIconTooltip_UnlockSlot04": "Destravado após a sua equipe destruir três Andadores inimigos", + "ModelScaleGrowthTooltip_label": "Aumento do modelo", + "ModelScaleGrowthTooltip_postfix": "%", + "ModelScaleGrowthTooltip_postvalue_label": "de aumento do modelo", + "MoveSpeedAndDashSlowPct_label": "Desac. de mov. e avanço", + "MoveSpeedAndDashSlowPct_postfix": "%", + "MoveSpeedAndDashSlowPct_postvalue_label": "de desac. de mov. e avanço", "MoveSpeedBonusPct_label": "Velocidade de movimento adicional", "MoveSpeedBonusPct_postfix": "%", + "MoveSpeedBonusPct_postvalue_label": "de velocidade de movimento adicional", + "MoveSpeedBonusPct_prefix": "+", "MoveSpeedBonusPercentStart_label": "Speed Bonus", "MoveSpeedBonusPercentStart_postfix": "%", "MoveSpeedBonusPercentStart_prefix": "+", "MoveSpeedBonus_label": "Vel. de mov.", "MoveSpeedBonus_postfix": "m/s", + "MoveSpeedBonus_postvalue_label": "de vel. de mov.", "MoveSpeedBonus_prefix": "{s:sign}", - "MoveSpeedDuration_postfix": "s", - "MoveSpeedDuration_prefix": "+", "MoveSpeedFriendlyBuff_label": "Ally Move Speed", "MoveSpeedFriendlyBuff_postfix": "m/s", "MoveSpeedFriendlyBuff_prefix": "", "MoveSpeedLimit_postfix": "m/s", + "MoveSpeedLimit_postvalue_label": "de vel. de mov.", "MoveSpeedMax_label": "Velocidade de movimento", "MoveSpeedMax_postfix": "m/s", + "MoveSpeedMax_postvalue_label": "de velocidade de movimento", "MoveSpeedPenaltyPerStack_label": "Desac. de mov.", "MoveSpeedPenaltyPerStack_postfix": "%", - "MoveSpeedSlowPct_label": "Desaceleração de mov.", + "MoveSpeedPenaltyPerStack_postvalue_label": "de desac. de mov.", + "MoveSpeedSlowDuration_label": "Desaceleração", + "MoveSpeedSlowDuration_postfix": "s", + "MoveSpeedSlowDuration_postvalue_label": "de desaceleração", + "MoveSpeedSlowMaxPct_postfix": "%", + "MoveSpeedSlowMaxPct_postvalue_label": "de desaceleração", + "MoveSpeedSlowPct_label": "Vel. de mov.", "MoveSpeedSlowPct_postfix": "%", + "MoveSpeedSlowPct_postvalue_label": "de vel. de mov.", + "MoveSpeedSlowPct_prefix": "-", "MoveSpeedSlowPercent_label": "Desaceleração de mov.", "MoveSpeedSlowPercent_postfix": "%", + "MoveSpeedSlowPercent_postvalue_label": "de desaceleração de mov.", "MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction", "MovementDamagePercent_label": "Dano", + "MovementDamagePercent_postvalue_label": "de dano", "MovementSlowDuration_label": "Desaceleração", "MovementSlowDuration_postfix": "s", + "MovementSlowDuration_postvalue_label": "de desaceleração", "MovementSlowPct_label": "Desaceleração de mov.", "MovementSlowPct_postfix": "%", + "MovementSlowPct_postvalue_label": "de desaceleração de mov.", "MovementSlow_label": "Desaceleração de mov.", "MovementSlow_postfix": "%", + "MovementSlow_postvalue_label": "de desaceleração de mov.", "MovementSpeedBonusDuration_label": "Duração da aceleração", "MovementSpeedBonusDuration_postfix": "s", - "MovementSpeedSlow_label": "Desaceleração de mov.", + "MovementSpeedBonusDuration_postvalue_label": "de aceleração", + "MovementSpeedSlow_label": "Velocidade de movimento", "MovementSpeedSlow_postfix": "%", + "MovementSpeedSlow_postvalue_label": "de velocidade de movimento", + "MovementSpeedSlow_prefix": "-", + "MultiSwap_label": "Raio da multitroca", + "MultiSwap_postfix": "m", + "MultiSwap_postvalue_label": "de raio da multitroca", "MyRosterAddHeroes": "Adicionar heróis", "MyRosterAssignedOpenTesting": "Teste aberto", "MyRosterAssignedTesting": "Teste atribuído", @@ -3505,17 +5528,27 @@ "MyRosterPartyMemberRoster": "Herói já presente em escalações:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} prontos", "MyRosterReadyUp": "Aprontar-se!", - "MyRosterRosterDesc": "Para buscar uma partida, é necessário ter pelo menos três heróis na sua escalação.", + "MyRosterRosterDesc:f": "Mínimo de {d:min_roster_size} {min_roster_size, plural, one{herói} other{heróis}} para entrar na fila", "MyRosterRosterDesc_HeroLabs": "Você precisa adicionar pelo menos três heróis à sua escalação, sendo dois não experimentais.", + "MyRosterRosterDesc_MinNonNew": "Você precisa adicionar pelo menos {d:min_non_new_heroes} heróis não novos.", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Mínimo de {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{herói veterano} other{heróis veteranos}} para entrar na fila", + "MyRosterRosterDesc_NeedsMoreNonNewOld": "Há heróis novos demais na sua escalação. Adicione alguns heróis veteranos.", + "MyRosterRosterDesc_NotEnoughHighestPri": "Como um jogador Eterno, você deve selecionar pelo menos {d:min_highest_priority} heróis como maior prioridade", + "MyRosterRosterDesc_NotEnoughHighestPriParty": "Como um jogador Eterno em um grupo deste tamanho, você deve selecionar pelo menos {d:min_highest_priority} heróis como maior prioridade", + "MyRosterRosterDesc_PartyInvalid": "Não é possível montar uma equipe válida com as escalações do seu grupo. Tentem aumentar a variedade de heróis nas escalações.", "MyRosterRosterEmpty": "ESCALAÇÃO VAZIA", "MyRosterSaveAndBack": "Salvar e voltar", "MyRosterSaveAndClose": "Salvar e fechar", + "MyRosterSelectHero": "Selecione um herói", "MyRosterTitle": "MINHA ESCALAÇÃO", "MyRosterWaitForParty": "Aguardando os membros do grupo...", "MyRoster_PreferHeroes": "Star a hero to prefer them for the next match.", "MyRoster_SelectHeroes": "Select Heroes to add or remove them from your Roster.", + "NPCInfestDuration_postfix": "s", + "NPCInfestDuration_postvalue_label": "de duração", "NPCProcChance_label": "Chance de ocorrer em soldados", "NPCProcChance_postfix": "%", + "NPCProcChance_postvalue_label": "de chance de ocorrer em soldados", "NPE_Bots_Modal_Button": "OK!", "NPE_Bots_Modal_Desc": "A sua primeira partida contra bots!

    Elas são ótimas para se familiarizar com um herói, mas não refletem o fluxo e o trabalho em equipe de uma partida contra jogadores.

    Quando estiver confortável, saia desta partida e entre na criação de partidas.", "NPE_Heroes_Modal_Button": "OK!", @@ -3523,14 +5556,19 @@ "NPE_Heroes_Modal_Title": "Heróis recomendados", "NanoShadowBulletArmorReductionDuration_label": "Duração da resist. balíst.", "NanoShadowBulletArmorReductionDuration_postfix": "s", + "NanoShadowBulletArmorReductionDuration_postvalue_label": "de resist. balíst.", "NanoShadowBulletArmorReductionHeavy_label": "Resist. balística (golpe pesado)", + "NanoShadowBulletArmorReductionHeavy_postvalue_label": "de resist. balística (golpe pesado)", "NanoShadowBulletArmorReductionHeavy_prefix": "-", "NanoShadowBulletArmorReductionLight_label": "Resist. balística (golpe leve)", + "NanoShadowBulletArmorReductionLight_postvalue_label": "de resist. balística (golpe leve)", "NanoShadowBulletArmorReductionLight_prefix": "-", "NanoShadowMeleeAttackSpeedBonus_label": "Velocidade dos golpes", "NanoShadowMeleeAttackSpeedBonus_postfix": "%", + "NanoShadowMeleeAttackSpeedBonus_postvalue_label": "de velocidade dos golpes", "NanoShadowMeleeAttackSpeedBonus_prefix": "+", "NanoTechPerShot_label": "Dano espiritual", + "NanoTechPerShot_postvalue_label": "de dano espiritual", "NewPlayer_Finish": "End Tutorial", "NewPlayer_GetStarted": "Review Get Started", "NewPlayer_GetStarted_Time": "4 mins", @@ -3542,198 +5580,345 @@ "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within Learn.", "NewPlayer_Skip": "Pular tutorial", "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", - "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", "NonHeroAbilityLifestealTooltipOnly_postfix": "%", - "NonHeroHealingFactor_label": "Cura por não herói", + "NonHeroHealingFactor_label": "Roubo de vida contra não heróis", "NonHeroHealingFactor_postfix": "%", + "NonHeroHealingFactor_postvalue_label": "de roubo de vida contra não heróis", + "NonHeroStackLimit_label": "Limite de acúmulo em não heróis", + "NonHeroStackLimit_postvalue_label": "de limite de acúmulo em não heróis", "NonImbuedBonusDuration_label": "Duração das habilidades não infundidas", "NonImbuedBonusDuration_postfix": "%", + "NonImbuedBonusDuration_postvalue_label": "de duração das habilidades não infundidas", "NonImbuedBonusDuration_prefix": "{s:sign}", "NonImbuedCooldownReduction_label": "Redução de recargas das habilidades não infundidas", "NonImbuedCooldownReduction_postfix": "%", + "NonImbuedCooldownReduction_postvalue_label": "de redução de recargas das habilidades não infundidas", "NonImbuedCooldownReduction_prefix": "{s:sign}", + "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Alcance das habilidades não infundidas", + "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", + "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "de alcance das habilidades não infundidas", + "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", "NonImbuedTechRadiusMultiplier_postfix": "%", "NonImbuedTechRadiusMultiplier_prefix": "{s:sign}", "NonImbuedTechRangeMultiplier_label": "Alcance das habilidades não infundidas", "NonImbuedTechRangeMultiplier_postfix": "%", + "NonImbuedTechRangeMultiplier_postvalue_label": "de alcance das habilidades não infundidas", "NonImbuedTechRangeMultiplier_prefix": "{s:sign}", "NonPlayerBonusWeaponPower_conditional": "contra não heróis", "NonPlayerBonusWeaponPower_label": "Dano balístico contra não heróis", "NonPlayerBonusWeaponPower_postfix": "%", + "NonPlayerBonusWeaponPower_postvalue_label": "de dano balístico contra não heróis", "NonPlayerBonusWeaponPower_prefix": "{s:sign}", "NonPlayerBulletResist_conditional": "contra não heróis", "NonPlayerBulletResist_label": "Resist. balística contra não heróis", "NonPlayerBulletResist_postfix": "%", + "NonPlayerBulletResist_postvalue_label": "de resist. balística contra não heróis", "NonPlayerBulletResist_prefix": "{s:sign}", + "NonPlayerResourceScalePct_postfix": "%", + "NonPlayerResourceScalePct_postvalue_label": "de eficácia contra não jogadores", "NormalDPS_label": "Normal DPS", + "NotScored_Text": "Esta partida não será contabilizada. É seguro sair.", "NotSeenByEnemiesRegen_label": "Regeneração de vida máxima", "NotSeenByEnemiesRegen_postfix": "%", + "NotSeenByEnemiesRegen_postvalue_label": "de regeneração de vida máxima", "NumBloodShards_label": "Estilhaços", + "NumBloodShards_postvalue_label": "de estilhaços", "OK": "OK", "OS_Default_Device": "Dispositivo padrão", + "Objective_Defender_Paused": "Invulnerável", + "Objective_Defender_Paused_desc": "Defensores próximos", + "Objective_Defender_Resistant": "Resistência de defensores próximos", "Objective_Enemy_BarrackBoss": "Guardião da Base Inimiga", - "Objective_Enemy_Final": "Patrono Inimigo (enfraquecido)", "Objective_Enemy_ShieldGenerator": "Santuário Inimigo", "Objective_Enemy_T1": "Guardião Inimigo", "Objective_Enemy_T2": "Andador Inimigo", "Objective_Enemy_T3": "Patrono Inimigo", + "Objective_Enemy_T3_Final": "Patrono Inimigo (fase final)", + "Objective_Enemy_T3_FirstPhase": "Patrono Inimigo (primeira fase)", "Objective_Friendly_BarrackBoss": "Guardião da Base Aliada", - "Objective_Friendly_Final": "Patrono Aliado (enfraquecido)", "Objective_Friendly_ShieldGenerator": "Santuário Aliado", "Objective_Friendly_T1": "Guardião Aliado", "Objective_Friendly_T2": "Andador Aliado", "Objective_Friendly_T3": "Patrono Aliado", + "Objective_Friendly_T3_Final": "Patrono Aliado (fase final)", + "Objective_Friendly_T3_FirstPhase": "Patrono Aliado (primeira fase)", "Objective_Message_MidBoss_OutOfRange": "Fora do alcance", - "Objective_Message_Patron_Transforming": "O Patrono está se transformando...", + "Objective_Message_Patron_Transforming": "Patrono se transformando...", + "Objective_Message_Protected": "Protegido", "Objective_MidBoss": "Chefe do Meio", "Objective_Team1_BarrackBoss": "Guardião da Base Âmbar", - "Objective_Team1_Final": "Patrono Âmbar (enfraquecido)", "Objective_Team1_ShieldGenerator": "Santuário Âmbar", "Objective_Team1_T1": "Guardião Âmbar", "Objective_Team1_T2": "Andador Âmbar", "Objective_Team1_T3": "Patrono Âmbar", + "Objective_Team1_T3_Final": "Patrono Âmbar (fase final)", + "Objective_Team1_T3_FirstPhase": "Patrono Âmbar (primeira fase)", "Objective_Team2_BarrackBoss": "Guardião da Base Safira", - "Objective_Team2_Final": "Patrono Safira (enfraquecido)", "Objective_Team2_ShieldGenerator": "Santuário Safira", "Objective_Team2_T1": "Guardião Safira", "Objective_Team2_T2": "Andador Safira", "Objective_Team2_T3": "Patrono Safira", + "Objective_Team2_T3_Final": "Patrono Safira (fase final)", + "Objective_Team2_T3_FirstPhase": "Patrono Safira (primeira fase)", + "OmniPendantBonusAbilityCharges_label": "Cargas p/ hab. com cargas", + "OmniPendantBonusAbilityCharges_postvalue_label": "cargas p/ hab. com cargas", + "OmniPendantBonusAbilityCharges_prefix": "{s:sign}", "OnLandDamageRadius_label": "Raio da aterrissagem", "OnLandDamageRadius_postfix": "m", + "OnLandDamageRadius_postvalue_label": "de raio da aterrissagem", "OpenHeroSheet": "Abrir loja", + "OutOfCombatHealthRegen_label": "Regeneração fora de combate", + "OutOfCombatHealthRegen_postvalue_label": "de regeneração fora de combate", + "OutOfCombatHealthRegen_prefix": "{s:sign}", "OuterDamage_label": "Damage at the edge", "OutgoingDamagePenaltyPercent_label": "Penalidade de dano", "OutgoingDamagePenaltyPercent_postfix": "%", + "OutgoingDamagePenaltyPercent_postvalue_label": "de penalidade de dano", + "OutgoingDamagePercentHungry_label": "Dano", + "OutgoingDamagePercentHungry_postfix": "%", + "OutgoingDamagePercentHungry_postvalue_label": "de dano", + "OutgoingDamagePercentHungry_prefix": "{s:sign}", + "OutgoingDamagePercentPerStack_postfix": "%", + "OutgoingDamagePercentPerStack_postvalue_label": "de dano causado por acúm.", + "OutgoingDamagePercentPerStack_prefix": "{s:sign}", + "OutgoingDamagePercent_label": "Dano", + "OutgoingDamagePercent_postfix": "%", + "OutgoingDamagePercent_postvalue_label": "de dano", + "OutgoingDamagePercent_prefix": "{s:sign}", "OutgoingDamageReduction_label": "Attack Damage", "OutgoingDamageReduction_postfix": "%", "OutgoingDamageReduction_prefix": "-", "OutgoingDamage_label": "Dano inicial", + "OutgoingDamage_postvalue_label": "de dano inicial", "OutgoingProjectileLifetime_label": "Atraso até voltar", "OutgoingProjectileLifetime_postfix": "s", + "OutgoingProjectileLifetime_postvalue_label": "de atraso até voltar", + "OutgoingTechDamagePercent_label": "Dano espiritual", + "OutgoingTechDamagePercent_postfix": "%", + "OutgoingTechDamagePercent_postvalue_label": "de dano espiritual", "OverchargePct_label": "Overcharge", "OverchargePct_postfix": "%", "OverdriveClipDuration_Postfix": "s", - "OverdriveClipDuration_label": "Clip Duration", - "OverflowBonusDamage_label": "Bonus Spirit Damage", "OverflowBonusDamage_postfix": "%", "OverflowTechPower_label": "Poder espiritual", + "OverflowTechPower_postvalue_label": "de poder espiritual", + "ParryCooldownReduction_label": "Intervalo entre aparadas", + "ParryCooldownReduction_postfix": "s", + "ParryCooldownReduction_postvalue_label": "de intervalo entre aparadas", + "ParryCooldownReduction_prefix": "-", + "ParrySuccessHealPercentage_label": "Dano aparado como cura", + "ParrySuccessHealPercentage_postfix": "%", + "ParrySuccessHealPercentage_postvalue_label": "de dano aparado como cura", + "ParryWindow_label": "Duração da invulnerabilidade", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "de invulnerabilidade", + "PartCollectionRadius_label": "Raio de colheita", + "PartCollectionRadius_postfix": "m", + "PartCollectionRadius_postvalue_label": "de raio de colheita", + "PartCollectionRequired_label": "Mortes necessárias", + "PartCollectionRequired_postvalue_label": "mortes necessárias", "PartyWarningPostGame": "Partida entre grupos com grande diferença de habilidade", "PassiveFireRate_label": "Taxa de disparo", "PassiveFireRate_postfix": "%", + "PassiveFireRate_postvalue_label": "de taxa de disparo", "PassiveShieldCooldown_label": "Recarga", "PassiveShieldCooldown_postfix": "s", + "PassiveShieldCooldown_postvalue_label": "de recarga", "PathLength_label": "Alcance do raio", "PathLength_postfix": "m", + "PathLength_postvalue_label": "de alcance do raio", "PeakFireRateBonus_label": "Peak Fire Rate Bonus", "PeakFireRateBonus_postfix": "%", - "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerTargetCooldown_postfix": "s", + "PerTargetCooldown_postvalue_label": "de recarga por alvo", + "PercentDamage_label": "Dano ao terminar", + "PercentDamage_postfix": "%", + "PercentDamage_postvalue_label": "de dano ao terminar", + "PercentHealthHealing_label": "Vida curada", + "PercentHealthHealing_postfix": "%", + "PercentHealthHealing_postvalue_label": "de vida curada", + "PerfectDamage_label": "Dano perfeito", + "PerfectDamage_postvalue_label": "de dano perfeito", + "PerfectHoldTimeStart_postfix": "s", + "PerfectWindowDuration_postfix": "s", "PetrifyDamageBreakThreshold_label": "Bloqueio de dano", + "PetrifyDamageBreakThreshold_postvalue_label": "de bloqueio de dano", "PetrifyDamage_label": "Dano da petrificação", + "PetrifyDamage_postvalue_label": "de dano da petrificação", "PetrifyDuration_label": "Duração da petrificação", "PetrifyDuration_postfix": "s", + "PetrifyDuration_postvalue_label": "de petrificação", "PetrifyRadius_label": "Raio da petrificação", "PetrifyRadius_postfix": "m", - "PhantomStrikeDebuffDuration_label": "Desarme e desaceleração", + "PetrifyRadius_postvalue_label": "de raio da petrificação", + "PhantomStrikeDebuffDuration_label": "Duração do malefício", "PhantomStrikeDebuffDuration_postfix": "s", + "PhantomStrikeDebuffDuration_postvalue_label": "de malefício", + "PhaseOutDuration_label": "Duração da invencibilidade", + "PhaseOutDuration_postfix": "s", + "PhaseOutDuration_postvalue_label": "de invencibilidade", "Ping_Low_Health": "pouca", + "PlayerInfestDuration_label": "Duração", + "PlayerInfestDuration_postfix": "s", + "PlayerInfestDuration_postvalue_label": "de duração", "Player_DisconnectReason_Idle": "Desconectado do servidor da partida. Você ficou inativo por muito tempo.", "PoisonDamage_label": "Poison Damage", "PoisonDuration_label": "Duração", "PoisonDuration_postfix": "s", + "PoisonDuration_postvalue_label": "de duração", "PostBounceDamage_label": "Post-Bounce Damage", - "PostCastDelay_postfix": "s", "PostCubeBuffDuration_label": "Duração do efeito", "PostCubeBuffDuration_postfix": "s", + "PostCubeBuffDuration_postvalue_label": "de efeito", "PounceDebuffRadius_label": "Raio da desac.", "PounceDebuffRadius_postfix": "m", + "PounceDebuffRadius_postvalue_label": "de raio da desac.", "PounceFriendlyRechargeTime_label": "Tempo de recarga em aliados", "PounceFriendlyRechargeTime_postfix": "s", + "PounceFriendlyRechargeTime_postvalue_label": "de tempo de recarga em aliados", "PounceFriendlyTargetCD_label": "Recarga em aliados", "PounceFriendlyTargetCD_postfix": "s", + "PounceFriendlyTargetCD_postvalue_label": "de recarga em aliados", "PowerJumpChannelTime_label": "In Power Jump Channel", "PowerJumpChannelTime_postfix": "s", "PreBounceDamage_label": "Pre-Bounce Damage", + "PreExplosionDuration_postfix": "s", + "PreExplosionDuration_postvalue_label": "até formar o feixe", "PrepareTime_label": "Prepare Time", "PrepareTime_postfix": "s", - "ProcBonusMagicDamageEscalation_label": "Dano esp./acerto cons.", - "ProcBonusMagicDamageEscalation_prefix": "{s:sign}", + "ProcAmmoConsumed_label": "Consumo adic. de munição", + "ProcAmmoConsumed_postvalue_label": "de consumo adic. de munição", "ProcBonusMagicDamage_label": "Dano espiritual", + "ProcBonusMagicDamage_postvalue_label": "de dano espiritual", "ProcBonusMagicDamage_prefix": "{s:sign}", "ProcBuildupPercent_label": "Proc Buildup", "ProcBuildupPercent_postfix": "%", "ProcChance_label": "Chance de ocorrer", "ProcChance_postfix": "%", + "ProcChance_postvalue_label": "de chance de ocorrer", "ProcCooldown_label": "Frequência máx.", "ProcCooldown_postfix": "s", + "ProcCooldown_postvalue_label": "de frequência máx.", "ProcDamageBase_label": "Dano base", + "ProcDamageBase_postvalue_label": "de dano base", "ProcDamagePercentage_label": "Dano da bala especial", "ProcDamagePercentage_postfix": "%", + "ProcDamagePercentage_postvalue_label": "de dano da bala especial", "ProcDamagePercentage_prefix": "+", "ProcDamage_label": "Dano espiritual", + "ProcDamage_postvalue_label": "de dano espiritual", "ProcHealth_label": "Limiar de vida", "ProcHealth_postfix": "%", + "ProcHealth_postvalue_label": "de limiar de vida", + "ProcMaxRange_label": "Distância máxima de ativação", + "ProcMaxRange_postfix": "m", + "ProcMaxRange_postvalue_label": "de distância máxima de ativação", + "ProcRadius_label": "Distância máxima", + "ProcRadius_postfix": "m", + "ProcRadius_postvalue_label": "de distância máxima", "ProjectileAmount_label": "Qtd. de projéteis", + "ProjectileAmount_postvalue_label": "projéteis", + "ProjectileInterval_postvalue_label": "de intervalo entre projéteis", "ProjectileRedirectCount_label": "Redirecion.", + "ProjectileRedirectCount_postvalue_label": "de redirecion.", "Projectiles_label": "Projectiles", "PuddleDuration_label": "Duração da poça", "PuddleDuration_postfix": "s", + "PuddleDuration_postvalue_label": "de poça", "PuddleRadius_postfix": "m", + "PuddleRadius_postvalue_label": "de raio da poça", "PulseDPS_label": "Dano por segundo", + "PulseDPS_postvalue_label": "de dano por segundo", "PulseDamage_label": "Dano por pulso", + "PulseDamage_postvalue_label": "de dano por pulso", "PulseDebuffDuration_label": "Enemy Slow duration", "PulseDebuffDuration_postfix": "s", "PulseGrenadeDamageAmplificationPerStack_label": "Dano adicional por acúmulo", "PulseGrenadeDamageAmplificationPerStack_postfix": "%", + "PulseGrenadeDamageAmplificationPerStack_postvalue_label": "de dano adicional por acúmulo", "PulseGrenadeDebuffDuration_label": "Amplificação", "PulseGrenadeDebuffDuration_postfix": "s", + "PulseGrenadeDebuffDuration_postvalue_label": "de amplificação", + "PulseGrenadeTimeSlow_label": "Desac. temporal", + "PulseGrenadeTimeSlow_postfix": "%", + "PulseGrenadeTimeSlow_postvalue_label": "de desac. temporal", "PulseInterval_label": "Entre pulsos", "PulseInterval_postfix": "s", + "PulseInterval_postvalue_label": "de entre pulsos", "PulseRadius_label": "Raio dos pulsos", "PulseRadius_postfix": "m", + "PulseRadius_postvalue_label": "de raio dos pulsos", "Pulses_label": "Pulsos", + "Pulses_postvalue_label": "de pulsos", "PushToTalk": "Pressionar para falar", "Quicksilver_conditional": "após usar uma habilidade", + "RadiusIncreasePerPulse_label": "Raio por pulso", + "RadiusIncreasePerPulse_postfix": "m", + "RadiusIncreasePerPulse_postvalue_label": "de raio por pulso", "RadiusPerSecond_label": "Aumento do raio", "RadiusPerSecond_postfix": "m/s", + "RadiusPerSecond_postvalue_label": "de aumento do raio", "Radius_label": "Raio", "Radius_postfix": "m", + "Radius_postvalue_label": "de raio", + "RakeHealPerKill_postvalue_label": "de cura por vítima", "RampDuration_label": "Ramp Duration", "RampDuration_postfix": "s", + "RangeForBonusDamage_label": "Distância máxima", + "RangeForBonusDamage_postfix": "m", + "RangeForBonusDamage_postvalue_label": "de distância máxima", "Range_label": "Alcance", "Range_postfix": "m", - "RarityTypeDesc": "%s2 (%s1)\t\t\t\t// s1 is the rarity, s2 is the item type", + "Range_postvalue_label": "de alcance", + "RarityTypeDesc": "%s2 (%s1)", "Rarity_Common": "Comum", "Rarity_Rare": "Rara", "Rarity_Uncommon": "Incomum", + "RecastDuration_postfix": "s", + "RecastDuration_postvalue_label": "Duração do reuso", + "RecastWindow_label": "Janela de reuso", + "RecastWindow_postfix": "s", + "RecastWindow_postvalue_label": "de janela de reuso", "RecoveryDuration_label": "Recovery Time", "RecoveryDuration_postfix": "s", "RecoveryDuration_prefix": "", + "ReduceFootstepSound_label": "Distância do som dos seus passos", + "ReduceFootstepSound_postfix": "%", + "ReduceFootstepSound_postvalue_label": "de distância do som dos seus passos", "ReflectDamage_label": "Bullet Reflect Damage", "ReflectDamage_postfix": "%", "RegenDuration_label": "Regeneração", "RegenDuration_postfix": "s", + "RegenDuration_postvalue_label": "de regeneração", "RegenIncomingDamageDuration_label": "Tempo da regeneração", "RegenIncomingDamageDuration_postfix": "s", + "RegenIncomingDamageDuration_postvalue_label": "de tempo da regeneração", "RegenIncomingDamagePercent_label": "Dano regenerado", "RegenIncomingDamagePercent_postfix": "%", + "RegenIncomingDamagePercent_postvalue_label": "de dano regenerado", "RegenWhileInvisible_label": "Regeneração de vida enquanto invisível", + "RegenWhileInvisible_postvalue_label": "de regeneração de vida enquanto invisível", "RegenWhileInvisible_prefix": "+", "RegenerationDuration_label": "Duração da regeneração", "RegenerationDuration_postfix": "s", + "RegenerationDuration_postvalue_label": "de regeneração", "RegenerationRate_label": "Restore Time", "RegenerationRate_postfix": "s", - "Regeneration_label": "Regen. de vida", + "Regeneration_label": "Regeneração", "Regeneration_postfix": "/s", + "Regeneration_postvalue_label": "de regeneração", "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet", "ReloadSpeedDecrease_label": "Recarregamento", "ReloadSpeedDecrease_postfix": "%", + "ReloadSpeedDecrease_postvalue_label": "de recarregamento", "ReloadSpeedMultipler_label": "Recarregamento", "ReloadSpeedMultipler_postfix": "%", + "ReloadSpeedMultipler_postvalue_label": "de recarregamento", "ReloadSpeedMultipler_prefix": "{s:sign}", "Reloaded": "Recarregada!", "ReportCard_AbilitiesUpgraded": "Habilidade aprimorada", - "ReportCard_AbilitiesUpgraded_Desc": "Segure [{s:show_scoreboard}] para aprimorar uma habilidade.", + "ReportCard_AbilitiesUpgraded_Desc": "Segure{g:citadel_binding:'Scoreboard'}para aprimorar uma habilidade", "ReportCard_AbilitiesUpgraded_Progress": "{i:abilitiesUpgraded} / {i:abilitiesUpgradedNextGoal}", "ReportCard_DamageTaken": "Damage Taken", "ReportCard_DamageTaken_Desc": "For incoming damage, less is more", @@ -3768,117 +5953,204 @@ "ReportCard_PowerUp": "Fortaleça o seu herói", "ReportCard_PowerUp_Desc": "Use a linha de transporte para voltar para a base e gaste todas as suas almas e pontos de habilidade.", "ReportCard_SoulsCollected_Desc": "Colha 1.000 almas ao matar soldados inimigos.", + "ResistReductionDuration_label": "Redução espiritual", + "ResistReductionDuration_postfix": "s", + "ResistReductionDuration_postvalue_label": "de redução espiritual", + "ResistStealAmount_label": "Resist. roubada", + "ResistStealAmount_postfix": "%", + "ResistStealAmount_postvalue_label": "de resist. roubada", "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", "RespawnBonusHealthDuration_postfix": "s", "RespawnBonusHealth_label": "Respawn Bonus Health", - "RespawnDelay_label": "Respawn Delay", "RespawnDelay_postfix": "s", "RespawnHealthPercent_label": "Vida ao renascer", "RespawnHealthPercent_postfix": "%", - "RestoreDelay_label": "Restore Delay", + "RespawnHealthPercent_postvalue_label": "de vida ao renascer", + "RespawnTime_label": "Tempo de renascimento", + "RespawnTime_postfix": "%", + "RespawnTime_postvalue_label": "de renascimento", + "RespawnTime_prefix": "{s:sign}", + "RestoreDelay_label": "Atraso de recuperação", "RestoreDelay_postfix": "s", + "RestoreDelay_postvalue_label": "de atraso de recuperação", + "RestoreDelay_prefix": "{s:sign}", "ReturnDamage_label": "Dano da volta", + "ReturnDamage_postvalue_label": "de dano da volta", "ReturnFireBulletResist_label": "Resist. balística", "ReturnFireBulletResist_postfix": "%", + "ReturnFireBulletResist_postvalue_label": "de resist. balística", "ReturnFireBulletResist_prefix": "+", "RevealDuration_label": "Duração da revelação", "RevealDuration_postfix": "s", + "RevealDuration_postvalue_label": "de revelação", "RichochetChance_label": "Chance de ocorrer", "RichochetChance_postfix": "%", + "RichochetChance_postvalue_label": "de chance de ocorrer", + "RicochetChance_label": "Chance de ricochetear", + "RicochetChance_postfix": "%", + "RicochetChance_postvalue_label": "de chance de ricochetear", "RicochetDamagePercent_label": "Dano ricocheteado", "RicochetDamagePercent_postfix": "%", + "RicochetDamagePercent_postvalue_label": "de dano ricocheteado", "RicochetRadius_label": "Alcance do ricochete", "RicochetRadius_postfix": "m", + "RicochetRadius_postvalue_label": "de alcance do ricochete", "RicochetTargetsTooltipOnly_label": "Ricocheteadas", + "RicochetTargetsTooltipOnly_postvalue_label": "de ricocheteadas", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "de duração da deflexão", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Foguetes por segundo", + "RocketsPerSecond_postvalue_label": "de foguetes por segundo", "RollingTime_postfix": "s", + "RopeDuration_label": "Duração", + "RopeDuration_postfix": "s", + "RopeDuration_postvalue_label": "de acorrentamento", + "RopeLength_postfix": "m", + "RopeLength_postvalue_label": "de comprimento da corrente", + "RopeSnapDistance_postfix": "m", + "RopeSnapDistance_postvalue_label": "de distância máxima da corrente", + "Roster_Create_Title": "Criar escalação", "RunSpeed_postfix": "m/s", - "SafeToAbandon_Text": "Abandonar a partida não resultará mais em penalidade.", + "SafeToAbandon_Text": "Você pode abandonar esta partida sem penalidade, mas ela contará como uma derrota no seu histórico.", "SalvageBonus_FireRate_label": "Taxa de disp. por acúm.", + "SalvageBonus_FireRate_postvalue_label": "de taxa de disp. por acúm.", "SalvageBonus_Health_label": "Cura", + "SalvageBonus_Health_postvalue_label": "de cura", "SalvageDuration_label": "Duração máxima", "SalvageDuration_postfix": "s", - "SandPhantomProcCooldown_label": "Intervalo mín. p/ aumentar mult.", - "SandPhantomProcCooldown_postfix": "s", - "Sandbox_Tutorial_Abilities": "Teste as suas habilidades", - "Sandbox_Tutorial_Abilities_desc": "Experimente usar as suas habilidades pressionando [{s:in_ability1}], [{s:in_ability2}], [{s:in_ability3}] ou [{s:in_ability4}].", + "SalvageDuration_postvalue_label": "de duração máxima", + "Sandbox_Tutorial_Abilities": "Use uma habilidade", + "Sandbox_Tutorial_Abilities_Cast_desc": "Pressione {g:citadel_binding:'Ability1'} para usar", + "Sandbox_Tutorial_Abilities_Unlock_desc": "Segure {g:citadel_binding:'Ability1'} para destravar", + "Sandbox_Tutorial_Abilities_Upgrade_desc": "Segure {g:citadel_binding:'Default.Scoreboard'} e clique para aprimorar", "Sandbox_Tutorial_Completed": "Sandbox Completed", "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", - "Sandbox_Tutorial_Controls_Attack": "{s:iv_attack}", - "Sandbox_Tutorial_Controls_Dash": "{s:key_innate_1}", - "Sandbox_Tutorial_Controls_Jump": "{s:in_mantle}", - "Sandbox_Tutorial_Controls_Mantle": "Segure {s:in_mantle}", - "Sandbox_Tutorial_Controls_Mantle_desc": "Escalar
    (próximo a um desnível)", - "Sandbox_Tutorial_Controls_Move": "{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}", - "Sandbox_Tutorial_Controls_Reload": "{s:key_reload}", - "Sandbox_Tutorial_Controls_Zoom": "{s:iv_attack2}", + "Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} depois {g:citadel_binding:1st:'Roll'}", + "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", + "Sandbox_Tutorial_Controls_Cast": "Usar", + "Sandbox_Tutorial_Controls_CloseShop": "Feche a loja", + "Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}", + "Sandbox_Tutorial_Controls_DestroyGuardian": "Guardião destruído", + "Sandbox_Tutorial_Controls_HeavyMelee": "Segure {g:citadel_binding:1st:'AbilityMelee'}", + "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", + "Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}", + "Sandbox_Tutorial_Controls_Mantle": "Segure {g:citadel_binding:1st:'Mantle'}", + "Sandbox_Tutorial_Controls_Mantle_desc": "Escalar
    (próximo a um desnível)", + "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'} e {g:citadel_binding:1st:'MoveRight'}", + "Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}", + "Sandbox_Tutorial_Controls_PurchaseMods": "Compre a Exposição Crescente", + "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", + "Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} depois {g:citadel_binding:1st:'Roll'}", + "Sandbox_Tutorial_Controls_Upgraded": "Aprimorar", + "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", + "Sandbox_Tutorial_Controls_task_AirDash": "Avanço aéreo", "Sandbox_Tutorial_Controls_task_Attack": "Atirar", "Sandbox_Tutorial_Controls_task_Dash": "Avançar", + "Sandbox_Tutorial_Controls_task_HeavyMelee": "Golpe pesado", "Sandbox_Tutorial_Controls_task_Jump": "Pular", + "Sandbox_Tutorial_Controls_task_LightMelee": "Golpe leve", "Sandbox_Tutorial_Controls_task_Move": "Mover-se", + "Sandbox_Tutorial_Controls_task_Parry": "Aparar", "Sandbox_Tutorial_Controls_task_Reload": "Recarregar", + "Sandbox_Tutorial_Controls_task_Slide": "Deslizar", "Sandbox_Tutorial_Controls_task_Zoom": "Aproximar", - "Sandbox_Tutorial_Mods": "Compre itens para o seu herói", - "Sandbox_Tutorial_Mods_desc": "Vá até a loja para explorar os itens. Experimente comprar alguns.", + "Sandbox_Tutorial_DestroyGuardian": "Derrote o guardião inimigo", + "Sandbox_Tutorial_DestroyGuardian_desc": "Concedemos a você alguns itens e pontos de habilidades adicionais, agora enfrente heróis e soldados inimigos.

    Destrua o guardião deles e defenda o seu.", + "Sandbox_Tutorial_KillTroopers": "Mate soldados (restam {i:troopers_remaining})", + "Sandbox_Tutorial_KillTroopers_desc": "Restam {i:troopers_remaining} soldados inimigos.", + "Sandbox_Tutorial_Mods": "Compre itens", + "Sandbox_Tutorial_Mods_desc": "Itens na Loja de Curiosidades deixam o seu herói bem mais forte.

    Ande até o alcance da loja e pressione {g:citadel_binding:'OpenHeroSheet'}.", "Sandbox_Tutorial_Movement": "Teste os controles", - "Sandbox_Tutorial_Movement_desc": "Use esta área para testar os seus controles.", - "Sandbox_Tutorial_Step_1": "Passo 1 de 6", - "Sandbox_Tutorial_Step_2": "Passo 2 de 6", - "Sandbox_Tutorial_Step_3": "Passo 3 de 6", - "Sandbox_Tutorial_Step_4": "Passo 4 de 6", - "Sandbox_Tutorial_Step_5": "Passo 5 de 6", - "Sandbox_Tutorial_Step_6": "Passo 6 de 6", + "Sandbox_Tutorial_Movement_desc": "Use este campo para testar os seus controles.", + "Sandbox_Tutorial_Step_1": "1 de 6", + "Sandbox_Tutorial_Step_2": "2 de 6", + "Sandbox_Tutorial_Step_3": "3 de 6", + "Sandbox_Tutorial_Step_4": "4 de 6", + "Sandbox_Tutorial_Step_5": "5 de 6", + "Sandbox_Tutorial_Step_6": "6 de 6", + "Sandbox_Tutorial_Ultimate": "Destrave a sua Suprema", + "Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}", + "Sandbox_Tutorial_UltimateAbility_desc": "Pressione {g:citadel_binding:'Ability4'} para usar a sua Suprema.", + "Sandbox_Tutorial_Ultimate_desc": "Mate soldados (restam {i:troopers_remaining})", "Sandbox_Tutorial_Unlock_Abilities": "Destrave as suas habilidades", - "Sandbox_Tutorial_Unlock_Abilities_desc": "Segure [{s:show_scoreboard}] para destravar novas habilidades.", - "Sandbox_Tutorial_Upgrades": "Aprimore as suas habilidades", - "Sandbox_Tutorial_Upgrades_desc": "Segure [{s:show_scoreboard}] para aprimorar as suas habilidades com pontos de habilidade.", - "Sandbox_Tutorial_Zipline": "Use a linha de transporte", - "Sandbox_Tutorial_Zipline_desc": "Segure {s:in_mantle} para usar a linha de transporte. Pressione {s:in_mantle} para soltar.", - "SaviorBulletShieldHealth_label": "Escudo balístico", - "SaviorMagicShieldHealth_label": "Escudo espiritual", + "Sandbox_Tutorial_Unlock_Abilities_desc": "Segure {g:citadel_binding:'Default.Scoreboard'} para destravar novas habilidades.", + "Sandbox_Tutorial_Upgrades": "Aprimorar habilidade", + "Sandbox_Tutorial_Zipline": "Ande na tirolesa", + "Sandbox_Tutorial_Zipline_desc": "Mire na tirolesa e segure {g:citadel_binding:'Default.Mantle'} para andar nela até o seu Guardião.", "Scoreboard": "Placar", "ScrapDamage_label": "Dano", + "ScrapDamage_postvalue_label": "de dano", "SearchRadius_label": "Search Radius", "SearchRadius_postfix": "m", "SecondHit_label": "Double Strike a random hero in range.", "SelectHeroFromRoster": "Selecione um herói da sua escalação para jogar", + "Select_Hero_Title": "Selecione um herói", + "SelfDamagePct_label": "Custo de vida", + "SelfDamagePct_postfix": "%", + "SelfDamagePct_postvalue_label": "de custo de vida", + "SelfDamagePercentage_label": "Dano a si", + "SelfDamagePercentage_postfix": "%", + "SelfDamagePercentage_postvalue_label": "de dano a si", "SelfDamage_label": "Dano a si", - "SelfModifier_label": "Self Modifier", + "SelfDamage_postvalue_label": "de dano a si", "SelfModifier_postfix": "%", "SelfMovementBonus_label": "Ivy Speed Bonus", "SelfMovementBonus_postfix": "m/s", "SelfMovementBonus_prefix": "+", + "SellBonusSouls_label": "Almas de venda:", + "SellBonusSouls_postvalue_label": "Sell Bonus Souls:", + "SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}", "SenseRange_label": "Sense Range", + "SequentialHitScalePct_postfix": "%", + "SequentialHitTime_postfix": "s", "ShadowDuration_label": "Atraso da explosão", "ShadowDuration_postfix": "s", + "ShadowDuration_postvalue_label": "de atraso da explosão", "ShadowFormDurationOnKill_label": "Duração ao matar", "ShadowFormDurationOnKill_postfix": "s", + "ShadowFormDurationOnKill_postvalue_label": "de duração ao matar", "ShadowFormDurationOnKill_prefix": "+", + "ShadowPulseDuration_label": "Duração das sombras", + "ShadowPulseDuration_postvalue_label": "nas sombras", "ShareDamagePercent_label": "Increased Damage Share", "ShareDamagePercent_postfix": "%", "ShareWithFriendsRadius_label": "Raio de cura", "ShareWithFriendsRadius_postfix": "m", + "ShareWithFriendsRadius_postvalue_label": "de raio de cura", "ShieldBlockPercent_label": "Damage Deflected", "ShieldBlockPercent_postfix": "%", "ShieldDuration_label": "Duração do escudo", "ShieldDuration_postfix": "s", + "ShieldDuration_postvalue_label": "de escudo", "ShieldHealth_label": "Vida do escudo", + "ShieldHealth_postvalue_label": "de vida do escudo", "ShieldPercentage_label": "Shield Max Health %", "ShieldPercentage_postfix": "% da vida máxima", - "ShieldTechArmor_label": "Resist. do escudo espiritual", - "ShieldTechArmor_postfix": "%", "ShieldedSentry_EffectsPerStack": "Por acúmulo:", "ShiftingVeilDuration_label": "Duração", "ShiftingVeilDuration_postfix": "s", + "ShiftingVeilDuration_postvalue_label": "de duração", + "ShiftingVeil_channel_desc": "Invulnerável", "ShockBuildupDuration_label": "Shock Buildup Lifetime", "ShockBuildupDuration_postfix": "s", + "ShockDPS_label": "Dano por segundo do choque", + "ShockDPS_postvalue_label": "de dano por segundo do choque", "ShockDelay_label": "Atraso do atordoamento", "ShockDelay_postfix": "s", + "ShockDelay_postvalue_label": "de atraso do atordoamento", + "ShockDuration_label": "Duração do choque", + "ShockDuration_postfix": "s", + "ShockDuration_postvalue_label": "de duração do choque", "ShockRadius_label": "Raio", "ShockRadius_postfix": "m", + "ShockRadius_postvalue_label": "de raio", + "ShockRange_label": "Alcance do choque", + "ShockRange_postfix": "m", + "ShockRange_postvalue_label": "de alcance do choque", "ShootDurationForMax_label": "Tempo para dano máximo", "ShootDurationForMax_postfix": "s", + "ShootDurationForMax_postvalue_label": "de tempo para dano máximo", "ShootInterval_label": "Card Interval", "ShootInterval_postfix": "s", "ShortChargeDamagePct_label": "Short Charge Dmg", @@ -3888,353 +6160,585 @@ "ShotsFired_label": "Shots fired", "ShotsFired_postfix": "", "ShotsToProc_label": "Shots Needed", + "ShoveRadius_label": "Raio do empurrão", + "ShoveRadius_postfix": "m", + "ShoveRadius_postvalue_label": "Raio do empurrão", "ShreddersTechAmp_label": "Amplificação espiritual", "ShreddersTechAmp_postfix": "%", + "ShreddersTechAmp_postvalue_label": "de amplificação espiritual", + "ShrinkDuration_label": "Duração do encolhimento", + "ShrinkDuration_postfix": "s", + "ShrinkDuration_postvalue_label": "de encolhimento", + "SigilBuff_label": "Ao usar:", + "SigilRadius_label": "Raio", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "de raio", "SilenceDuration_label": "Duração do silenc.", "SilenceDuration_postfix": "s", + "SilenceDuration_postvalue_label": "de silenciamento", "SilenceOnHeavyDuration_label": "Duração do silenc.", "SilenceOnHeavyDuration_postfix": "s", + "SilenceOnHeavyDuration_postvalue_label": "de silenciamento", "SilenceRadius_label": "Raio do silenc.", "SilenceRadius_postfix": "m", - "SilencerSlowPercent_label": "Bullet Slow Proc", - "SilencerSlowPercent_postfix": "%", - "SilencerSlowPercent_prefix": "+", + "SilenceRadius_postvalue_label": "de raio do silenc.", + "SingleAbilityCooldownReduction_label": "Redução da recarga", + "SingleAbilityCooldownReduction_postfix": "%", + "SingleAbilityCooldownReduction_postvalue_label": "de redução da recarga", + "SingleAbilityCooldownReduction_prefix": "{s:sign}", + "SiphonBullets_HealthStealPctHero_label": "de roubo de vida máxima", + "SiphonBullets_HealthStealPctHero_postfix": "%", + "SiphonBullets_HealthStealPctHero_postvalue_label": "de roubo de vida máxima", "SiphonRadius_label": "Activate Radius", "SiphonRadius_postfix": "m", + "SkullCount_label": "Caveiras", + "SkullCount_postvalue_label": "caveiras", + "SkullLifetime_label": "Duração das caveiras", + "SkullLifetime_postfix": "s", + "SkullLifetime_postvalue_label": "de duração das caveiras", "SlamDownRadius_label": "Slam Radius", "SlamDownRadius_postfix": "m", "SlashLength_label": "Comprimento do corte", "SlashLength_postfix": "m", + "SlashLength_postvalue_label": "de comprimento do corte", + "SlashRadius_label": "Raio do corte", + "SlashRadius_postfix": "m", + "SlashRadius_postvalue_label": "de raio do corte", "SlashWideRadius_label": "Power Stance Slash Radius", "SlashWideRadius_postfix": "m", + "SleepDamageThreshold_label": "Dano para acordar", + "SleepDamageThreshold_postvalue_label": "de dano para acordar", "SleepDuration_label": "Sono máximo", "SleepDuration_postfix": "s", + "SleepDuration_postvalue_label": "de sono máximo", "SleepMoveSpeed_label": "Veloc. mov. adormecidos", "SleepMoveSpeed_postfix": "m/s", - "SleepWakeUpDelay_label": "Atraso de controle após acordar", + "SleepMoveSpeed_postvalue_label": "de veloc. mov. adormecidos", + "SleepWakeUpDelay_label": "Atraso para acordar", "SleepWakeUpDelay_postfix": "s", + "SleepWakeUpDelay_postvalue_label": "de atraso para acordar", "SlideScale_label": "Distância ao deslizar", "SlideScale_postfix": "%", + "SlideScale_postvalue_label": "de distância ao deslizar", "SlideScale_prefix": "+", - "SlowAuraPercent_label": "Desac. mov. inim.", - "SlowAuraPercent_postfix": "%", - "SlowAuraRadius_postfix": "m", "SlowCoatingDuration_label": "Slowing Coating Slow Duration", "SlowCoatingDuration_postfix": "", "SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount", "SlowCoatingMoveSpeed_postfix": "%", "SlowCoatingProcChance_label": "Slowing Coating Chance", "SlowCoatingProcChance_postfix": "%", - "SlowDurationPerStack_label": "Desaceleração por acúmulo", - "SlowDurationPerStack_postfix": "s", "SlowDuration_label": "Desaceleração", "SlowDuration_postfix": "s", + "SlowDuration_postvalue_label": "de desaceleração", "SlowFireRatePercent_label": "Fire Rate Scale", "SlowFireRatePercent_postfix": "%", "SlowFireRatePercent_prefix": "{s:sign}", - "SlowPercent_label": "Desac. de mov.", + "SlowPercentPerStack": "Vel. de mov. por acúm.", + "SlowPercentPerStack_postfix": "%", + "SlowPercentPerStack_postvalue_label": "de vel. de mov. por acúm.", + "SlowPercentPerStack_prefix": "-", + "SlowPercent_label": "Vel. de mov.", "SlowPercent_postfix": "%", + "SlowPercent_postvalue_label": "de vel. de mov.", + "SlowPercent_prefix": "-", "SlowProcChance_label": "Chance to slow on hit", "SlowProcChance_postfix": "%", "SlowRadius_label": "Raio da desac.", "SlowRadius_postfix": "m", - "SlowResistancePercent_label": "Resistência a desaceleração", + "SlowRadius_postvalue_label": "de raio da desac.", + "SlowResistancePercent_label": "Resist. a desacelerações", "SlowResistancePercent_postfix": "%", + "SlowResistancePercent_postvalue_label": "de resist. a desacelerações", "SlowResistancePercent_prefix": "{s:sign}", + "SlowResistance_label": "Resistência a desacelerações", + "SlowResistance_postfix": "%", + "SlowResistance_postvalue_label": "de resistência a desacelerações", "SlowSilenceDuration_label": "Slow / EMP Duration", "SlowSpeedLimit_label": "Speed Reduced To", + "SmallVisionDistance_label": "Redução de visão", + "SmallVisionDistance_postfix": "m", + "SmallVisionDistance_postvalue_label": "de redução de visão", "SmokeDuration_label": "Smoke Duration", "SmokeDuration_postfix": "s", "SmokeRadius_label": "Smoke Radius", "SmokeRadius_postfix": "m", - "SoloBotMatchActionText": "Selecione com qual herói jogar na partida contra bots", - "SoloBotMatchPageTitle": "Partida contra bots — Selecione um herói", + "SnowballCount_label": "Bolas arremessadas", + "SnowballCount_postvalue_label": "projéteis", + "SnowballSpeed_label": "Veloc. do arremesso", + "SnowballSpeed_postfix": "m/s", + "SnowballSpeed_postvalue_label": "de velocidade", "SoulProjectileRadius_label": "Projectile Radius", + "SpadeDamageBonus_label": "Dano adicional", + "SpadeDamageBonus_postfix": "%", + "SpadeDamageBonus_postvalue_label": "de dano adicional", "SpawnTimePenalty_label": "Aumento do tempo de renasc.", "SpawnTimePenalty_postfix": "s", + "SpawnTimePenalty_postvalue_label": "de aumento do tempo de renasc.", "SpawnTimePenalty_prefix": "+", "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", + "SpecialShotsBonusFireRate_label": "Taxa de disp. durante disparos múlt.", + "SpecialShotsBonusFireRate_postfix": "%", + "SpecialShotsBonusFireRate_postvalue_label": "de taxa de disp. durante disparos múlt.", + "SpecialShotsBonusFireRate_prefix": "+", "SpeedBonus_label": "Move Speed Bonus", "SpeedBonus_postfix": "m/s", - "SpeedBoostDuration_label": "Aceleração", + "SpeedBoostDuration_label": "Duração da carga", "SpeedBoostDuration_postfix": "s", + "SpeedBoostDuration_postvalue_label": "de carga", "SpeedBoostPercent_label": "Speed", "SpeedBoostPercent_postfix": "%", "SpeedBoostPercent_prefix": "{s:sign}", + "SpeedBuildDuration_postfix": "s", + "SpeedBuildDuration_postvalue_label": "até veloc. adic. máx.", "SpeedBurstSpeed_label": "Velocidade ao acelerar", "SpeedBurstSpeed_postfix": "m/s", + "SpeedBurstSpeed_postvalue_label": "de velocidade ao acelerar", "SpeedChange_label": "Velocidade adicional", "SpeedChange_postfix": "%", + "SpeedChange_postvalue_label": "de velocidade adicional", "SpeedMax_label": "Velocidade de movimento", "SpeedMax_postfix": "m/s", + "SpeedMax_postvalue_label": "de velocidade de movimento", "SpellAmplificationPercent_label": "Poder espiritual", + "SpellAmplificationPercent_postvalue_label": "de poder espiritual", "SpellAmplificationPercent_prefix": "{s:sign}", - "SpellLifestealNonHero_postfix": "%", - "SpellLifesteal_label": "Roubo de vida espiritual", - "SpellLifesteal_postfix": "%", - "SpellSlingerHeadshots_AbilityLifestealPercentHero_label": "Chance de roubo espiritual", - "SpellSlingerHeadshots_AbilityLifestealPercentHero_postfix": "%", - "SpellSlingerHeadshots_AbilityLifestealPercentHero_prefix": "+", - "SpellSlingerHeadshots_ShreddersTechAmp_label": "Chance de amp. espiritual", - "SpellSlingerHeadshots_ShreddersTechAmp_postfix": "%", - "SpellSlingerHeadshots_ShreddersTechAmp_prefix": "+", - "SphereRadius_label": "Sphere Radius", - "SphereRadius_postfix": "m", + "SpellParryDuration_label": "Aparada de habilidades", + "SpellParryDuration_postfix": "s", + "SpellParryDuration_postvalue_label": "de aparada de habilidades", + "SpellShieldFlavorText_label": "Etiqueta!", + "SpellShieldFlavorText_postvalue_label": "de etiqueta!", + "SpellSlingerHeadshots_SpiritShredPerStack_label": "Resistência espiritual ao atirar na cabeça", + "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", + "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "de resistência espiritual ao atirar na cabeça", "SpiderCount_label": "Aranhas libertas", + "SpiderCount_postvalue_label": "de aranhas libertas", "SpiderDamage_label": "Dano das aranhas", + "SpiderDamage_postvalue_label": "de dano das aranhas", "SpiderLifetime_label": "Duração das aranhas", "SpiderLifetime_postfix": "s", + "SpiderLifetime_postvalue_label": "de duração das aranhas", "SpiderSearchRadius_label": "Distância de perseguição", "SpiderSearchRadius_postfix": "m", + "SpiderSearchRadius_postvalue_label": "de distância de perseguição", "SpinDuration_label": "Duração do rodopio", "SpinDuration_postfix": "s", - "SpinUpTime_label": "Spin-Up Time", + "SpinDuration_postvalue_label": "de rodopio", "SpinUpTime_postfix": "s", + "SpiritBonus_label": "Poder espiritual adicional", + "SpiritBonus_postvalue_label": "de poder espiritual adicional", "SpiritCount_label": "Energy Spirits", + "SpiritDamagePerAttack_label": "Dano espiritual por ataque", + "SpiritDamagePerAttack_postvalue_label": "de dano esp. por ataque", + "SpiritDamageReductionProc_label": "Redução de dano espiritual", + "SpiritDamageReductionProc_postfix": "%", + "SpiritDamageReductionProc_postvalue_label": "de redução de dano espiritual", "SpiritDamageReflectedPct_label": "Dano espiritual devolvido", "SpiritDamageReflectedPct_postfix": "%", + "SpiritDamageReflectedPct_postvalue_label": "de dano espiritual devolvido", "SpiritDamage_label": "Dano espiritual", + "SpiritDamage_postvalue_label": "de dano espiritual", "SpiritPowerGainPct_label": "Poder espiritual", "SpiritPowerGainPct_postfix": "%", + "SpiritPowerGainPct_postvalue_label": "de poder espiritual", + "SpiritPowerInnate_label": "Poder espiritual", + "SpiritPowerInnate_postvalue_label": "de poder espiritual", + "SpiritPowerInnate_prefix": "{s:sign}", "SpiritPowerPerSoul_label": "Poder espiritual por alma", + "SpiritPowerPerSoul_postvalue_label": "de poder espiritual por alma", "SpiritPowerPerSoul_prefix": "+", "SpiritPower_label": "Poder espiritual", + "SpiritPower_postvalue_label": "de poder espiritual", "SpiritPower_prefix": "+", "SpiritReducedPerStack_label": "Redução de poder espiritual", + "SpiritReducedPerStack_postvalue_label": "de redução de poder espiritual", "SpiritResReducedPerStack_label": "Redução da resistência espiritual", "SpiritResReducedPerStack_postfix": "%", + "SpiritResReducedPerStack_postvalue_label": "de redução da resistência espiritual", "SpiritShotDamage_label": "Damage when shot", "SpiritShotSlowDuration_label": "Desaceleração", + "SpiritShotSlowDuration_postvalue_label": "de desaceleração", "SpiritShotSlowPct_label": "Slow Percentage", "SpiritSnatch_TechArmorSteal_label": "Roubo de resist. espiritual", + "SpiritSnatch_TechArmorSteal_postfix": "%", + "SpiritSnatch_TechArmorSteal_postvalue_label": "de roubo de resist. espiritual", "SpiritSnatch_TechPowerSteal_label": "Roubo de poder espiritual", + "SpiritSnatch_TechPowerSteal_postvalue_label": "de roubo de poder espiritual", "SpiritSpinDamage_label": "Damage when spinning", "SpiritStealDuration_label": "Duração do efeito", "SpiritStealDuration_postfix": "s", - "SpiritSteal_label": "Spirit Power Steal", - "SpiritStolePerHit_label": "Spirit Power Stolen per Hit", + "SpiritStealDuration_postvalue_label": "de malefício", "SpiritStrike_conditional": "após acertar um golpe", + "SplitShotWeaponDuration_label": "Duração do acúmulo", + "SplitShotWeaponDuration_postfix": "s", + "SplitShotWeaponDuration_postvalue_label": "de acúmulo", "SpottedRadius_label": "Raio de detecção", "SpottedRadius_postfix": "m", + "SpottedRadius_postvalue_label": "de raio de detecção", "SpreadDuration_label": "Spread Duration:", "SpreadDuration_postfix": "s", "SpreadRadius_label": "Raio do salto", "SpreadRadius_postfix": "m", + "SpreadRadius_postvalue_label": "de raio do salto", "SpreadTargets_label": "Alvos", + "SpreadTargets_postvalue_label": "de alvos", "SprintSpeedBonus_label": "Velocidade de corrida", "SprintSpeedBonus_postfix": "m/s", + "SprintSpeedBonus_postvalue_label": "de velocidade de corrida", "SprintSpeedBonus_prefix": "+", "SprintSpeed_label": "Velocidade de corrida", "SprintSpeed_postfix": "m/s", + "SprintSpeed_postvalue_label": "de velocidade de corrida", "StackDamage_label": "Stack Damage", "StackDuration_label": "Duração do acúmulo", "StackDuration_postfix": "s", + "StackDuration_postvalue_label": "de acúmulo", "StackLossFrequency_label": "Resist Loss Frequency", "StackLossFrequency_postfix": "s", "StackProcDamage_label": "Burst Damage", + "StackingGoldPerMinute_label": "Almas por minuto", + "StackingGoldPerMinute_postvalue_label": "de almas por minuto", "StacksPerShot_label": "Stacks Per Shot", - "StacksRequiredForSlow_label": "Multiplicador para desacelerar", "StageDuration_label": "Duração", "StageDuration_postfix": "s", + "StageDuration_postvalue_label": "de duração", + "StakeCount_label": "Total de estacas", + "StakeCount_postvalue_label": "estacas", "StalkDuration_label": "Stalk Time", "StalkDuration_postfix": "segundos", "StaminaCooldownIncrease_label": "Regeneração de vigor", "StaminaCooldownIncrease_postfix": "%", + "StaminaCooldownIncrease_postvalue_label": "de regeneração de vigor", "StaminaCooldownReduction_label": "Recuperação de vigor", "StaminaCooldownReduction_postfix": "%", - "StaminaCooldownReduction_prefix": "+", + "StaminaCooldownReduction_postvalue_label": "de recuperação de vigor", + "StaminaCooldownReduction_prefix": "{s:sign}", "StaminaDamage_Label": "Stamina Damage", "StaminaHeal_label": "Recup. de vigor", + "StaminaHeal_postvalue_label": "de recup. de vigor", + "StaminaHungry_label": "Vigor", + "StaminaHungry_postvalue_label": "de vigor", + "StaminaHungry_prefix": "{s:sign}", "StaminaReduction_label": "Vigor reduzido", - "StaminaRegenPenalty_postfix": "%", + "StaminaReduction_postvalue_label": "de vigor reduzido", "StaminaRegenPercent_label": "Regeneração de vigor", "StaminaRegenPercent_postfix": "%", + "StaminaRegenPercent_postvalue_label": "de regeneração de vigor", + "StaminaRestore_label": "Vigor restaurado", + "StaminaRestore_postvalue_label": "ponto de vigor restaurado", "StaminaToRemove_label": "Stamina Drain", + "StaminaToRestore_label": "Vigor restaurado", + "StaminaToRestore_postvalue_label": "ponto de vigor restaurado", "Stamina_label": "Vigor", - "Stamina_prefix": "+", + "Stamina_postvalue_label": "de vigor", + "Stamina_prefix": "{s:sign}", "StanceWeaponRangeScale_label": "Weapon Range", "StanceWeaponRangeScale_postfix": "%", "StasisRadius_label": "Raio", "StasisRadius_postfix": "m", + "StasisRadius_postvalue_label": "de raio", + "StatDesc_AbilityDurationDesc": "Duração de habilidade
    Aumenta a duração das suas habilidades e itens.", "StatDesc_AbilityPower": "Ability Power", + "StatDesc_AbilityRangeDesc": "Alcance de habilidade
    Aumenta o alcance e o raio das suas habilidades e itens.", "StatDesc_AirJumps": "Air Jumps", - "StatDesc_AmmoDesc": "Munição: quantos disparos você pode realizar com a arma antes de precisar recarregá-la.", + "StatDesc_AmmoDesc": "Munição
    Quantos disparos você pode realizar com a arma antes de precisar recarregá-la.", "StatDesc_AmmoRegen": "Ammo Regen", "StatDesc_ArmorAttribute": "Armadura", + "StatDesc_ArmorAttribute_postvalue_label": "de armadura", "StatDesc_AttackPower": "Attack Power", "StatDesc_BaseHealthRegen": "Regeneração de vida", + "StatDesc_BaseHealthRegen_postvalue_label": "de regeneração de vida", "StatDesc_BaseWeaponDamage": "Dano balístico", "StatDesc_BaseWeaponDamage_postfix": "%", + "StatDesc_BaseWeaponDamage_postvalue_label": "de dano balístico", "StatDesc_BonusClips": "Clips", "StatDesc_BulletArmor": "Armadura", "StatDesc_BulletArmorDamageReduction": "Resist. balística", "StatDesc_BulletArmorDamageReduction_postfix": "%", + "StatDesc_BulletArmorDamageReduction_postvalue_label": "de resist. balística", + "StatDesc_BulletArmor_postvalue_label": "de armadura", "StatDesc_BulletDamage": "Dano balístico", "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", - "StatDesc_BulletEvationDesc": "Esquiva balística: a probabilidade de você se esquivar de balas.", + "StatDesc_BulletDamage_postvalue_label": "de dano balístico", + "StatDesc_BulletEvationDesc": "Esquiva balística
    A probabilidade de você se esquivar de balas.", "StatDesc_BulletLifesteal": "Roubo balístico", "StatDesc_BulletLifesteal_postfix": "%", + "StatDesc_BulletLifesteal_postvalue_label": "de roubo de vida balístico", "StatDesc_BulletLifesteal_prefix": "{s:sign}", - "StatDesc_BulletShieldHealth": "Escudo balístico", + "StatDesc_BulletShieldHealth": "Escudo contra dano", + "StatDesc_BulletShieldHealth_postvalue_label": "de escudo contra dano", "StatDesc_BulletSpeed": "Velocidade das balas", "StatDesc_BulletSpeedIncrease": "Aumento de velocidade das balas", "StatDesc_BulletSpeedIncrease_postfix": "%", + "StatDesc_BulletSpeedIncrease_postvalue_label": "de aceler. das balas", "StatDesc_BulletSpeed_postfix": "m/s", + "StatDesc_BulletSpeed_postvalue_label": "de vel. das balas", "StatDesc_ClipSizeBonus": "Munição", + "StatDesc_ClipSizeBonus_postvalue_label": "de munição", "StatDesc_ClipSizeIncrease": "Aumento do tamanho do cartucho", "StatDesc_ClipSizeIncrease_postfix": "%", + "StatDesc_ClipSizeIncrease_postvalue_label": "de aumento do cartucho", "StatDesc_CritDamageBonusScale": "Escala adicional de crítico", "StatDesc_CritDamageBonusScale_postfix": "%", + "StatDesc_CritDamageBonusScale_postvalue_label": "de escala adic. de crítico", "StatDesc_CritDamageReceivedScale": "Redução de críticos", "StatDesc_CritDamageReceivedScale_postfix": "%", + "StatDesc_CritDamageReceivedScale_postvalue_label": "de redução de críticos", "StatDesc_DPS": "Dano por segundo", - "StatDesc_DebuffResist": "Resist. a efeitos neg.", + "StatDesc_DPS_postvalue_label": "de dano por segundo", + "StatDesc_DamageAmpDesc": "Amplificação de dano
    Altera proporcionalmente qualquer dano causado.", + "StatDesc_DashSpeedInMeters": "Velocidade do avanço", + "StatDesc_DashSpeedInMeters_postvalue_label": "de velocidade do avanço", + "StatDesc_DebuffResist": "Resist. a malefícios", "StatDesc_DebuffResist_postfix": "%", + "StatDesc_DebuffResist_postvalue_label": "de resist. a malefícios", "StatDesc_DefensePower": "Defense Power", "StatDesc_EnergyMax": "Energy Cells", "StatDesc_EnergyRegenTime": "Energy Regen Time", "StatDesc_ExternalHealthRegen": "External Health Regen", "StatDesc_FireRate": "Taxa de disparo", "StatDesc_FireRateAttribute": "Taxa de disparo", - "StatDesc_FireRateDesc": "Taxa de disparo: altera proporcionalmente a taxa de disparo da sua arma.", + "StatDesc_FireRateAttribute_postvalue_label": "de taxa de disparo", + "StatDesc_FireRateDesc": "Taxa de disparo
    Altera proporcionalmente a taxa de disparo da sua arma.", "StatDesc_FireRate_postfix": "%", - "StatDesc_HealingBoostDesc": "Eficácia de cura: altera proporcionalmente a eficácia das suas habilidades curativas.", + "StatDesc_FireRate_postvalue_label": "de taxa de disparo", + "StatDesc_HealingAmpDesc": "Amplificação de cura
    Altera proporcionalmente a cura recebida.", + "StatDesc_HealingBoostDesc": "Eficácia de cura
    Altera proporcionalmente a eficácia das suas habilidades curativas.", "StatDesc_HealingOutput": "Amp. de cura", "StatDesc_HealingOutput_postfix": "%", + "StatDesc_HealingOutput_postvalue_label": "de amp. de cura", "StatDesc_HealthAttribute": "Vida", + "StatDesc_HealthAttribute_postvalue_label": "de vida", "StatDesc_HealthPerLevel": "Health Per Level", "StatDesc_HealthRegen": "Regeneração de vida", "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", + "StatDesc_HealthRegen_postvalue_label": "de regeneração de vida", "StatDesc_HeavyMeleeDamage": "Golpe pesado", + "StatDesc_HeavyMeleeDamage_postvalue_label": "de dano com golpe pesado", "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor", "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", "StatDesc_IncomingDamageReduction": "Armadura", + "StatDesc_IncomingDamageReduction_postvalue_label": "de armadura", "StatDesc_IncomingDamageScale": "Incoming Damage Scale", "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", "StatDesc_LightMeleeDamage": "Golpe leve", + "StatDesc_LightMeleeDamage_postvalue_label": "de dano com golpe leve", "StatDesc_ManaPerLevel": "Energy Per Level", "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", "StatDesc_MaxChargesIncrease": "Aumento de cargas", + "StatDesc_MaxChargesIncrease_postvalue_label": "cargas adicionais", "StatDesc_MaxHealth": "Vida máxima", + "StatDesc_MaxHealth_postvalue_label": "de vida máxima", "StatDesc_MeleeDamage": "Dano de golpes", + "StatDesc_MeleeDamage_postvalue_label": "de dano de golpes", "StatDesc_MeleeResist": "Resist. a golpes", "StatDesc_MeleeResist_postfix": "%", - "StatDesc_MoveSpeedDesc": "Velocidade de movimento: a sua velocidade de movimento atual.", + "StatDesc_MeleeResist_postvalue_label": "de resist. a golpes", + "StatDesc_MoveSpeedDesc": "Velocidade de movimento
    A sua velocidade de movimento atual.", + "StatDesc_OutOfCombatHealthRegen": "Regeneração fora de combate", + "StatDesc_OutOfCombatHealthRegen_postvalue_label": "de regen. fora de combate", "StatDesc_ProcModifier": "Proc Modifier", "StatDesc_RechargeRate": "Recharge Rate", + "StatDesc_RegenDesc": "Regeneração de vida
    Quanto de vida você restaura por segundo.", "StatDesc_ReloadSpeed": "Redução de recarregamento", "StatDesc_ReloadSpeed_postfix": "%", + "StatDesc_ReloadSpeed_postvalue_label": "de aceler. de recarregamento", "StatDesc_ReloadSpeed_prefix": "{s:sign}", "StatDesc_ReloadTime": "Tempo de recarregamento", "StatDesc_ReloadTime_postfix": "s", + "StatDesc_ReloadTime_postvalue_label": "para recarregar", "StatDesc_RoundsPerSecond": "Balas por segundo", + "StatDesc_RoundsPerSecond_postvalue_label": "balas por segundo", "StatDesc_RunAcceleration": "Move Acceleration", "StatDesc_RunSpeed": "Velocidade de movimento", "StatDesc_RunSpeed_postfix": "m/s", - "StatDesc_SpiritLifestealDesc": "Roubo de vida espiritual: quanto de vida você restaura ao causar dano espiritual.", - "StatDesc_SpiritPowerDesc": "Poder espiritual: aumenta a eficácia das suas habilidades e itens.", - "StatDesc_SpiritResistDesc": "Resistência espiritual: a sua resistência contra dano espiritual sofrido.", + "StatDesc_RunSpeed_postvalue_label": "de veloc. de mov.", + "StatDesc_SpiritLifestealDesc": "Roubo de vida espiritual
    Quanto de vida você restaura ao causar dano espiritual.", + "StatDesc_SpiritPowerDesc": "Poder espiritual
    Aumenta a eficácia das suas habilidades e itens.", + "StatDesc_SpiritResistDesc": "Resistência espiritual
    A sua resistência contra dano espiritual sofrido.", "StatDesc_SprintAcceleration": "Sprint Acceleration", - "StatDesc_SprintSpeed": "Velocidade de corrida", + "StatDesc_SprintSpeed": "Vel. de corrida", "StatDesc_SprintSpeed_postfix": "m/s", + "StatDesc_SprintSpeed_postvalue_label": "de vel. de corrida", "StatDesc_Stamina": "Vigor", "StatDesc_StaminaCooldown": "Recarga de vigor", "StatDesc_StaminaCooldown_postfix": "s", + "StatDesc_StaminaCooldown_postvalue_label": "de recarga de vigor", "StatDesc_StaminaRegenIncrease": "Recuperação de vigor", "StatDesc_StaminaRegenIncrease_postfix": "%", + "StatDesc_StaminaRegenIncrease_postvalue_label": "de recuperação de vigor", "StatDesc_StaminaRegenIncrease_prefix": "+", "StatDesc_StaminaRegenPerSecond": "Recuperação de vigor", "StatDesc_StaminaRegenPerSecond_postfix": "%", + "StatDesc_StaminaRegenPerSecond_postvalue_label": "de recuperação de vigor", + "StatDesc_StaminaRegenPercent": "Recuperação de vigor", + "StatDesc_StaminaRegenPercent_postfix": "%", + "StatDesc_StaminaRegenPercent_postvalue_label": "de recuperação de vigor", + "StatDesc_Stamina_postvalue_label": "de vigor", "StatDesc_SuperSprintSpeed": "Super Sprint Speed", "StatDesc_TechArmor": "Armadura espiritual", "StatDesc_TechArmorDamageReduction": "Resist. espiritual", "StatDesc_TechArmorDamageReduction_postfix": "%", + "StatDesc_TechArmorDamageReduction_postvalue_label": "de resist. espiritual", + "StatDesc_TechArmor_postvalue_label": "de armadura espiritual", "StatDesc_TechCooldown": "Recarga da habilidade", "StatDesc_TechCooldownBetweenCharges": "Tempo entre cargas", "StatDesc_TechCooldownBetweenCharges_postfix": "%", + "StatDesc_TechCooldownBetweenCharges_postvalue_label": "de redução entre cargas", "StatDesc_TechCooldown_postfix": "%", + "StatDesc_TechCooldown_postvalue_label": "de redução de recargas", "StatDesc_TechDamageAttribute": "Dano espiritual", + "StatDesc_TechDamageAttribute_postvalue_label": "de dano espiritual", "StatDesc_TechDamageScale": "Dano espiritual", + "StatDesc_TechDamageScale_postvalue_label": "de dano espiritual", "StatDesc_TechDuration": "Duração da habilidade", "StatDesc_TechDuration_postfix": "%", + "StatDesc_TechDuration_postvalue_label": "de duração das habilidades", "StatDesc_TechLifesteal": "Roubo de vida espiritual", "StatDesc_TechLifestealNonHero": "Roubo de vida espiritual contra não heróis", + "StatDesc_TechLifestealNonHero_postvalue_label": "de roubo espiritual contra não heróis", "StatDesc_TechLifestealNonHero_prefix": "{s:sign}", "StatDesc_TechLifesteal_postfix": "%", + "StatDesc_TechLifesteal_postvalue_label": "de roubo de vida espiritual", "StatDesc_TechLifesteal_prefix": "{s:sign}", "StatDesc_TechPower": "Poder espiritual", "StatDesc_TechPowerAmp": "Spirit", + "StatDesc_TechPower_postvalue_label": "de poder espiritual", "StatDesc_TechRange": "Alcance das habilidades", "StatDesc_TechRange_postfix": "%", - "StatDesc_TechShieldHealth": "Escudo espiritual", + "StatDesc_TechRange_postvalue_label": "de alcance das habilidades", + "StatDesc_TechShieldHealth": "Spirit Shield", "StatDesc_Technology": "Technology", "StatDesc_Toughness": "Toughness", "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", - "StatDesc_WeaponDamageDesc": "Dano balístico: altera proporcionalmente o dano causado pela sua arma e golpes.", - "StatDesc_WeaponLifestealDesc": "Roubo de vida balístico: quanto de vida você restaura ao causar dano balístico.", + "StatDesc_WeaponDamageDesc": "Dano balístico
    Altera proporcionalmente o dano causado pela sua arma e golpes.", + "StatDesc_WeaponLifestealDesc": "Roubo de vida balístico
    Quanto de vida você restaura ao causar dano balístico.", "StatDesc_WeaponPower": "Dano balístico", "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", "StatDesc_WeaponPowerAttribute": "Dano balístico", + "StatDesc_WeaponPowerAttribute_postvalue_label": "de dano balístico", + "StatDesc_WeaponPower_postvalue_label": "de dano balístico", "StatDesc_WeaponRange": "Range", "StatDesc_WeaponRangeFalloffMax_postfix": "m", "StatDesc_WeaponRangeFalloffMin_postfix": "m", "StatDesc_WeaponRecoilReduction": "Recoil Reduction", - "StatDesc_WeaponResistDesc": "Resistência balística: a sua resistência contra dano balístico sofrido.", + "StatDesc_WeaponResistDesc": "Resistência balística
    A sua resistência contra dano balístico sofrido.", "StatDesc_Weaponry": "Weaponry", "StatDesc_ZipLineSpeed": "Hyperline Speed", "StatStealDuration_label": "Duração do roubo de vida", "StatStealDuration_postfix": "s", - "StationaryRecoilReduction_label": "Less Recoil While Not Moving", + "StatStealDuration_postvalue_label": "de roubo de vida", "StationaryRecoilReduction_postfix": "%", - "StationaryWeaponPower_label": "Courage While Not Moving", "StationaryWeaponPower_prefix": "+", "StatueActivateRange_label": "Raio de revelação de inimigos", "StatueActivateRange_postfix": "m", + "StatueActivateRange_postvalue_label": "de raio de revelação de inimigos", "StatueAttackRadius_label": "Alcance de ataque", "StatueAttackRadius_postfix": "m", + "StatueAttackRadius_postvalue_label": "de alcance de ataque", "StatueHealth_label": "(normalizada)", "StatueHealth_postfix": "de vida", + "StatueHealth_postvalue_label": "de (normalizada)", "StatueHeldRegen_label": "Regen. de vida de Ava", + "StatueHeldRegen_postvalue_label": "de regen. de vida de Ava", + "StatueLifestealNonHero_label": "Roubo de vida contra não heróis", + "StatueLifestealNonHero_postvalue_label": "de roubo de vida contra não heróis", "StatueLifesteal_label": "Roubo de vida", "StatueLifesteal_postfix": "%", + "StatueLifesteal_postvalue_label": "de roubo de vida", "StatueLifetime_label": "Tempo para chamar auto.", "StatueLifetime_postfix": "s", + "StatueLifetime_postvalue_label": "de tempo para chamar auto.", "StatueVictimDamageReduction_label": "Redução de dano", "StatueVictimDamageReduction_postfix": "%", + "StatueVictimDamageReduction_postvalue_label": "de redução de dano", + "StatusImmuneDuration_label": "Duração da irrefreabilidade", + "StatusImmuneDuration_postfix": "s", + "StatusImmuneDuration_postvalue_label": "irrefreável", "StatusResistanceDuration_label": "Duração", "StatusResistanceDuration_postfix": "s", - "StatusResistancePercent_label": "Resist. a efeitos neg.", + "StatusResistanceDuration_postvalue_label": "de duração", + "StatusResistancePercent_label": "Resist. a malefícios", "StatusResistancePercent_postfix": "%", + "StatusResistancePercent_postvalue_label": "de resist. a malefícios", "StatusResistancePercent_prefix": "{s:sign}", "StealDuration_label": "Duração do roubo", "StealDuration_postfix": "s", + "StealDuration_postvalue_label": "de roubo", "StealTechPower_label": "Steal Spirit Power", "StealthDuration_label": "Furtividade", "StealthDuration_postfix": "s", + "StealthDuration_postvalue_label": "de furtividade", + "Steam_Citadel_Hideout_Ava": "Brincando com Ava no Esconderijo", + "Steam_Citadel_Hideout_Bless": "Abençoando balas no Esconderijo", + "Steam_Citadel_Hideout_Brooding": "Meditando no Esconderijo", + "Steam_Citadel_Hideout_Cards": "Fazendo apostas no Esconderijo", + "Steam_Citadel_Hideout_Chilling": "Ficando frio no Esconderijo", + "Steam_Citadel_Hideout_Cocktails": "Preparando drinques no Esconderijo", + "Steam_Citadel_Hideout_Cube": "Desejando que o Esconderijo fosse O Cubo", + "Steam_Citadel_Hideout_Dead": "Brincando com os mortos no Esconderijo", + "Steam_Citadel_Hideout_Default": "Relaxando no Esconderijo", + "Steam_Citadel_Hideout_Dreams": "Tendo bons sonhos no Esconderijo", + "Steam_Citadel_Hideout_Engineering": "Consertando no Esconderijo", + "Steam_Citadel_Hideout_Fabulous": "Sendo fabulosa no Esconderijo", + "Steam_Citadel_Hideout_Fencer": "Em busca da perfeição no Esconderijo", + "Steam_Citadel_Hideout_Glitter": "Removendo a purpurina no Esconderijo", + "Steam_Citadel_Hideout_Hangover": "Tentando lembrar da última noite no Esconderijo", + "Steam_Citadel_Hideout_Homesick": "Com saudades dos Arroyo no Esconderijo", + "Steam_Citadel_Hideout_Ignoring_Lash": "Ignorando Chico no Esconderijo", + "Steam_Citadel_Hideout_Investigating": "Investigando o Esconderijo", + "Steam_Citadel_Hideout_Knives": "Brincando com facas no Esconderijo", + "Steam_Citadel_Hideout_Lash": "Pensando em Chico no Esconderijo", + "Steam_Citadel_Hideout_Life": "Afiando os dentes no Esconderijo", + "Steam_Citadel_Hideout_Magic": "Fazendo mágica no Esconderijo", + "Steam_Citadel_Hideout_Mourning": "Lamentando-se no Esconderijo", + "Steam_Citadel_Hideout_Mystery": "Solucionando mistérios no Esconderijo", + "Steam_Citadel_Hideout_Plotting": "Conspirando no Esconderijo", + "Steam_Citadel_Hideout_Pontificating": "Lecionando no Esconderijo", + "Steam_Citadel_Hideout_Prowl": "Rondando o Esconderijo", + "Steam_Citadel_Hideout_Pruno": "Fazendo Pruno no Esconderijo", + "Steam_Citadel_Hideout_Ranting": "Desabafando no Esconderijo", + "Steam_Citadel_Hideout_Read": "Lendo no Esconderijo", + "Steam_Citadel_Hideout_Reminiscing": "Relembrando no Esconderijo", + "Steam_Citadel_Hideout_Scheming": "Tramando no Esconderijo", + "Steam_Citadel_Hideout_Service": "Ao seu dispor no Esconderijo", + "Steam_Citadel_Hideout_Sleep_Walk": "Sonambulando no Esconderijo", + "Steam_Citadel_Hideout_Sulking": "Emburrado no Esconderijo", + "Steam_Citadel_Hideout_Training": "Treinando no Esconderijo", + "Steam_Citadel_Hideout_Wyoming": "Sonhando com Wyoming no Esconderijo", "Steam_Citadel_InGame": "{%param1%} (%param0% min)", "Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)", - "Steam_Citadel_InGame_Sandbox": "Jogando com {%param2%} no modo de testes", + "Steam_Citadel_InGame_Sandbox": "Jogando como {%param2%} no campo de testes", "Steam_Citadel_RP_FindingMatch": "Buscando partida", - "Steam_Citadel_RP_InParty": "Menu principal — Grupo", + "Steam_Citadel_RP_InParty": "No Esconderijo de um grupo", + "Steam_Citadel_RP_MM_Calibration": "Partida de posicionamento:", "Steam_Citadel_RP_MM_CoopBot": "Bots:", "Steam_Citadel_RP_MM_HeroLabs": "Laboratório:", "Steam_Citadel_RP_MM_PrivateLobby": "Sala:", "Steam_Citadel_RP_MM_Ranked": "Competitivo:", - "Steam_Citadel_RP_MM_Sandbox": "Modo de testes:", + "Steam_Citadel_RP_MM_Sandbox": "Campo de testes:", "Steam_Citadel_RP_MM_Tutorial": "Tutorial:", "Steam_Citadel_RP_MM_Unranked": "Deadlock:", "Steam_Citadel_RP_MainMenu": "Menu principal", "Steam_Citadel_RP_Online": "Disponível", + "Steam_Citadel_RP_StreetBrawl": "Briga de Rua:", "Steam_Citadel_Spectating": "Assistindo a uma partida", + "Steam_RP_hero_akimbo": "Akimbo", "Steam_RP_hero_astro": "Holliday", "Steam_RP_hero_atlas": "Abrams", "Steam_RP_hero_bebop": "Bebop", + "Steam_RP_hero_bookworm": "Gina", "Steam_RP_hero_chrono": "Paradoxa", + "Steam_RP_hero_cowboy": "Cowboy", + "Steam_RP_hero_doorman": "Porteiro", + "Steam_RP_hero_drifter": "Andarilho", "Steam_RP_hero_dynamo": "Dínamo", + "Steam_RP_hero_familiar": "Rem", + "Steam_RP_hero_fencer": "Apollo", "Steam_RP_hero_forge": "McGinnis", + "Steam_RP_hero_frank": "Victor", "Steam_RP_hero_genericperson": "Pessoa Genérica", "Steam_RP_hero_ghost": "Lady Geist", "Steam_RP_hero_gigawatt": "Sete", @@ -4244,42 +6748,69 @@ "Steam_RP_hero_kelvin": "Kelvin", "Steam_RP_hero_krill": "Mo e Krill", "Steam_RP_hero_lash": "Chico", + "Steam_RP_hero_magician": "Sinclair", "Steam_RP_hero_mirage": "Miragem", "Steam_RP_hero_nano": "Calico", + "Steam_RP_hero_necro": "Mortícia", "Steam_RP_hero_operative": "Corvo", "Steam_RP_hero_orion": "Garra Cinza", + "Steam_RP_hero_priest": "Venador", + "Steam_RP_hero_punkgoat": "Billy", + "Steam_RP_hero_shieldguy": "Shield Guy", "Steam_RP_hero_shiv": "Adaga", "Steam_RP_hero_slork": "Braça", "Steam_RP_hero_synth": "Mala", "Steam_RP_hero_targetdummy": "Boneco", "Steam_RP_hero_tengu": "Hera", "Steam_RP_hero_test": "Herói de Teste", + "Steam_RP_hero_trapper": "Armador", + "Steam_RP_hero_unicorn": "Celeste", + "Steam_RP_hero_vampire": "Vampira", + "Steam_RP_hero_vampirebat": "Mina", + "Steam_RP_hero_vandal": "Vândalo", + "Steam_RP_hero_viper": "Víbora", "Steam_RP_hero_viscous": "Viscoso", "Steam_RP_hero_warden": "Guarda", + "Steam_RP_hero_werewolf": "Prata", "Steam_RP_hero_wraith": "Espectra", "Steam_RP_hero_wrecker": "Demolidor", "Steam_RP_hero_yamato": "Yamato", "StickyClusterCount_label": "Splits into", "StickyClusterCount_postfix": "Sticky Grenades", "StompDamagePerMeterPrimary_label": "Dano por metro", + "StompDamagePerMeterPrimary_postvalue_label": "de dano por metro", "StompDamage_label": "Dano do pisão", + "StompDamage_postvalue_label": "de dano do pisão", + "StompDamage_postvalue_postvalue_label": "de dano do pisão", "StompRadius_label": "Stomp Radius", "StompRadius_postfix": "m", - "StompRange_label": "Distância percorrida", + "StompRange_label": "Alcance do pulso", "StompRange_postfix": "m", + "StompRange_postvalue_label": "de alcance do pulso", "StompStunDuration_label": "Duração", "StompStunDuration_postfix": "s", - "StompWidth_label": "Largura", + "StompStunDuration_postvalue_label": "de duração", + "StompWidth_label": "Largura do pulso", "StompWidth_postfix": "m", + "StompWidth_postvalue_label": "de largura do pulso", + "StoredDamageRequired_postvalue_label": "de dano para ficar Pilhado", "StoredSpiritDamage_label": "Dano espiritual armazenado", + "StoredSpiritDamage_postvalue_label": "de dano espiritual armazenado", + "StrikeRange_label": "Alcance da estocada", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "de alcance da estocada", "StunDelay_label": "Atraso do atordoamento", "StunDelay_postfix": "s", + "StunDelay_postvalue_label": "de atraso do atordoamento", "StunDuration_label": "Duração", "StunDuration_postfix": "s", + "StunDuration_postvalue_label": "de duração", "StunOnLand_label": "Atordoamento", "StunOnLand_postfix": "s", + "StunOnLand_postvalue_label": "de atordoamento", "StunTargetOnExplode_label": "Duração", "StunTargetOnExplode_postfix": "s", + "StunTargetOnExplode_postvalue_label": "de duração", "SummonCasterHealthPct_label": "to Gangster Health", "SummonCasterHealthPct_postfix": "% of The Boss' health", "SummonCasterHealthPct_prefix": "Gangster Health", @@ -4287,16 +6818,25 @@ "SummonDPS_label": "Gangster DPS", "SummonDuration_label": "Duração da invocação", "SummonDuration_postfix": "s", - "SummonHealth_label": "Gangster Health", - "SummonLifetime_label": "Gangster Lifetime", + "SummonDuration_postvalue_label": "de duração da invocação", + "SummonFrequency_label": "Tempo entre invocações", + "SummonFrequency_postfix": "s", + "SummonFrequency_postvalue_label": "entre invocações", + "SummonHealth_label": "Vida dos ghouls", + "SummonHealth_postvalue_label": "de vida dos ghouls", + "SummonLifetime_label": "Duração dos ghouls", "SummonLifetime_postfix": "s", + "SummonLifetime_postvalue_label": "de duração dos ghouls", + "SummonMeleeDamage_label": "Dano de golpe", + "SummonMeleeDamage_postvalue_label": "de dano de golpe", "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", "SuperiorStaminaBonusSpirit_prefix": "{s:sign}", "SurgeDelay_label": "Atraso", "SurgeDelay_postfix": "s", + "SurgeDelay_postvalue_label": "de atraso", "SurgeOfPower_conditional": "após usar uma habilidade", - "SwapTotalDamage_label": "Dano da troca", - "SwapTotalHeal_label": "Heal Over Swap Time", + "SwapDamage_label": "Dano da troca", + "SwapDamage_postvalue_label": "de dano da troca", "SwordSlow_label": "Movement Penalty", "SwordSlow_suffix": "%", "TackleDurationMax_label": "Max Tackle Duration", @@ -4310,111 +6850,163 @@ "Tag_Category_ItemType": "Tipo do item", "Tag_Category_ManaCost": "Custo de mana", "Tag_Category_Rarity": "Raridade", + "TargetDashRadius_label": "Alcance do avanço", + "TargetDashRadius_postfix": "m", + "TargetDashRadius_postvalue_label": "de alcance do avanço", "TargetGameplayTimeScale_label": "Time Scale", "TargetGameplayTimeScale_postfix": "%", "TargetPracticeDuration_label": "Target Practice Duration", "TargetPracticeDuration_postfix": "s", "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty", "TargetReloadSpeedPenalty_postfix": "%", + "TargetSearchRadius_label": "Raio de busca", + "TargetSearchRadius_postfix": "m", + "TargetSearchRadius_postvalue_label": "de raio de busca", "TargetingConeAngle_label": "Cone do ataque", + "TargetingConeAngle_postfix": "°", + "TargetingConeAngle_postvalue_label": "de cone do ataque", "TargetsPerTick_label": "Alvos atingidos por disparo", - "TechAmpLinger_label": "Spirit Amp Duration", - "TechAmpLinger_postfix": "s", - "TechAmpPerBullet_label": "Spirit Amp Per Shot", - "TechAmpPerBullet_postfix": "%", + "TargetsPerTick_postvalue_label": "de alvos atingidos por disparo", + "TechArmorDamageReductionPerStack_label": "Resist. espiritual por acúm.", + "TechArmorDamageReductionPerStack_postfix": "%", + "TechArmorDamageReductionPerStack_postvalue_label": "de resist. espiritual por acúm.", "TechArmorDamageReduction_Label": "Resist. espiritual", "TechArmorDamageReduction_postfix": "%", + "TechArmorDamageReduction_postvalue_label": "de resist. espiritual", "TechArmorDamageReduction_prefix": "{s:sign}", + "TechArmorGain_postfix": "%", + "TechArmorGain_postvalue_label": "de resist. espiritual", "TechArmor_label": "Armadura espiritual", + "TechArmor_postvalue_label": "de armadura espiritual", "TechArmor_prefix": "{s:sign}", "TechCleaveDamagePercent_label": "Dano transposto", "TechCleaveDamagePercent_postfix": "%", + "TechCleaveDamagePercent_postvalue_label": "de dano transposto", "TechCleaveRadius_label": "Raio da transposição", "TechCleaveRadius_postfix": "m", + "TechCleaveRadius_postvalue_label": "de raio da transposição", "TechCleaveTargetCap_label": "Alvos adicionais", "TechCleaveTargetCap_postfix": "", + "TechCleaveTargetCap_postvalue_label": "de alvos adicionais", "TechCooldown_postfix": "%", "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", "TechDamageAttribute_Desc_0": "no additional spirit damage bonuses", "TechDamageBonusPercent_label": "Dano espiritual", "TechDamageBonusPercent_postfix": "%", + "TechDamageBonusPercent_postvalue_label": "de dano espiritual", "TechDamageBonusPercent_prefix": "{s:sign}", "TechDamagePercent_Label": "Dano", "TechDamagePercent_Postfix": "%", + "TechDamagePercent_postvalue_label": "de dano", "TechDamageReduction_label": "Redução de dano espiritual", "TechDamageReduction_postfix": "%", + "TechDamageReduction_postvalue_label": "de redução de dano espiritual", "TechDamageScale_label": "Dano espiritual", "TechDamageScale_postfix": "%", + "TechDamageScale_postvalue_label": "de dano espiritual", "TechDamageScale_prefix": "{s:sign}", "TechDuration_postfix": "%", "TechLifestealPercent_label": "Roubo espiritual", "TechLifestealPercent_postfix": "%", + "TechLifestealPercent_postvalue_label": "de roubo espiritual", "TechLifestealPercent_prefix": "{s:sign}", "TechLifesteal_postfix": "%", "TechPowerAmp_label": "Spirit", "TechPowerAmp_postfix": "", "TechPowerAmp_prefix": "{s:sign}", "TechPowerPerCharge_label": "Spirit per Charge", + "TechPowerPercent_label": "Poder espiritual", + "TechPowerPercent_postfix": "%", + "TechPowerPercent_postvalue_label": "de poder espiritual", + "TechPowerPercent_prefix": "{s:sign}", + "TechPowerReduction_label": "Poder espiritual", + "TechPowerReduction_postvalue_label": "de poder espiritual", "TechPower_label": "Poder espiritual", + "TechPower_postvalue_label": "de poder espiritual", "TechPower_prefix": "{s:sign}", + "TechRadiusMultiplierBuff_label": "Raio", + "TechRadiusMultiplierBuff_postfix": "%", + "TechRadiusMultiplierBuff_postvalue_label": "de raio", + "TechRadiusMultiplierBuff_prefix": "{s:sign}", "TechRadiusMultiplier_label": "Raio", "TechRadiusMultiplier_postfix": "%", + "TechRadiusMultiplier_postvalue_label": "de raio", "TechRadiusMultiplier_prefix": "{s:sign}", "TechRangeAdditive_label": "Alcance das habilidades", "TechRangeAdditive_postfix": "m", + "TechRangeAdditive_postvalue_label": "de alcance das habilidades", "TechRangeAdditive_prefix": "{s:sign}", + "TechRangeMultiplierBuff_label": "Alcance das habilidades", + "TechRangeMultiplierBuff_postfix": "%", + "TechRangeMultiplierBuff_postvalue_label": "de alcance das habilidades", + "TechRangeMultiplierBuff_prefix": "{s:sign}", "TechRangeMultiplier_label": "Alcance das habilidades", "TechRangeMultiplier_postfix": "%", + "TechRangeMultiplier_postvalue_label": "de alcance das habilidades", "TechRangeMultiplier_prefix": "{s:sign}", "TechRange_postfix": "%", "TechReduction_label": "Spirit Reduction", "TechResistDuration_label": "Duração", "TechResistDuration_postfix": "s", + "TechResistDuration_postvalue_label": "de duração", "TechResistPerStack_label": "Amp. espiritual por acúmulo", "TechResistPerStack_postfix": "%", + "TechResistPerStack_postvalue_label": "de amp. espiritual por acúmulo", "TechResistPerStack_prefix": "{s:sign}", "TechResistReduction_label": "Target Spirit Resist", "TechResistReduction_postfix": "%", "TechResistReduction_prefix": "", "TechResist_label": "Resist. espiritual", "TechResist_postfix": "%", + "TechResist_postvalue_label": "de resist. espiritual", "TechResist_prefix": "{s:sign}", "TechShieldDamagePercent_label": "Spirit Shield Damage", "TechShieldDamagePercent_postfix": "%", "TechShieldDamagePercent_prefix": "{s:sign}", + "TechShieldDuration_label": "Duração do escudo", "TechShieldDuration_postfix": "s", + "TechShieldDuration_postvalue_label": "de escudo", "TechShieldHealth_label": "Vida para o escudo espiritual", + "TechShieldHealth_postvalue_label": "de vida para o escudo espiritual", "TechShieldMaxHealth_label": "Vida para o escudo espiritual", + "TechShieldMaxHealth_postvalue_label": "de vida para o escudo espiritual", "TechShieldMaxHealth_prefix": "{s:sign}", "TechShieldOnCast_label": "Escudo espiritual", + "TechShieldOnCast_postvalue_label": "de escudo espiritual", "TechShieldPerSecond_label": "Spirit Shield Added", "TechShieldPerSecond_postfix": "/s", - "TechShieldPoints_label": "Escudo espiritual", + "TeleportCompletedTime_label": "Atraso", + "TeleportCompletedTime_postfix": "s", + "TeleportCompletedTime_postvalue_label": "de atraso", + "TeleportDamage_label": "Blink Damage", + "TeleportDamage_postvalue_label": "Blink Damage", "TeleportTime_label": "Teleport Delay", "TeleportTime_postfix": "s", "TeleporterBonus": "Velocidade de movimento adicional!", "TempBulletShieldHealth_label": "Temp Bullet Shield Health", - "TempMaxHealth_label": "Overheal Health", "TempTechShieldHealth_label": "Temp Spirit Shield Health", "TemporaryBonusClipSizePercent_label": "Munição temporária", "TemporaryBonusClipSizePercent_postfix": "%", + "TemporaryBonusClipSizePercent_postvalue_label": "de munição temporária", "TemporaryBonusClipSizePercent_prefix": "{s:sign}", "TemporaryBonusClipSize_label": "Munição temporária", + "TemporaryBonusClipSize_postvalue_label": "de munição temporária", "TemporaryBonusClipSize_prefix": "{s:sign}", + "TemporaryHealth_postvalue_label": "de vida temporária", "TeslaCoilHealth_label": "Tesla Coil Health", "TeslaCoilLifetime_label": "Tesla Coil Lifetime", "TetherDistance_label": "Connection Range", "TetherDistance_postfix": "m", "TetherDuration_label": "Duração das amarras", "TetherDuration_postfix": "s", - "TetherLength_label": "Tether Length", - "TetherLength_postfix": "m", + "TetherDuration_postvalue_label": "de amarras", "TetherRadius_label": "Tether Radius", "TetherRadius_postfix": "m", "TetherRange_label": "Tether Max Range", "TetherRange_postfix": "m", "TetherSharedHealPct_label": "Cura replicada", "TetherSharedHealPct_postfix": "%", + "TetherSharedHealPct_postvalue_label": "de cura replicada", "TetheredBonusFireRate_label": "Bonus Fire Rate", "TetheredBonusHealthRegen_label": "Bonus Health Regen", "TetheredBonusMoveSpeedPct_label": "Bonus Move Speed", @@ -4423,151 +7015,225 @@ "ThrowDamage_label": "Throw Damage", "ThrowDistance_label": "Distância máxima do lançamento", "ThrowDistance_postfix": "m", + "ThrowDistance_postvalue_label": "de distância máxima do lançamento", "ThrowRange_label": "Throw Range", "ThrowRange_postfix": "m", "TickDamage_label": "Damage per bomb tick", - "TimeBankSpeedBonus_label": "Time acceleration", - "TimeBankSpeedBonus_postfix": "%", - "TimeBankSpeedDurationMax_label": "Accelerated Duration", - "TimeBankSpeedDurationMax_postfix": "s", "TimeBeforeCursed_label": "Tempo até amaldiçoar", "TimeBeforeCursed_postfix": "s", + "TimeBeforeCursed_postvalue_label": "de tempo até amaldiçoar", "TimeBetweenRockets_label": "Time between rockets", "TimeBetweenRockets_postfix": "s", "TimeBetweenShots_label": "Time between shots", "TimeBetweenShots_postfix": "", - "TimeFreeze_label": "Time Freeze", - "TimeFreeze_postfix": "s", - "TimeSaveDuration_label": "Max Charge Time", - "TimeSaveDuration_postfix": "s", - "TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration", - "TimeSaveSpeedPenaltyDuration_postfix": "s", - "TimeSaveSpeedPenalty_label": "Time Penalty", - "TimeSaveSpeedPenalty_postfix": "%", "TimeScaleDuration_label": "Duração do cong. temporal", "TimeScaleDuration_postfix": "s", + "TimeScaleDuration_postvalue_label": "de cong. temporal", "TimeSlowPercent_label": "Desac. temporal", "TimeSlowPercent_postfix": "%", + "TimeSlowPercent_postvalue_label": "de desac. temporal", "TimeToFullCharge_label": "Tempo até carregar", "TimeToFullCharge_postfix": "s", + "TimeToFullCharge_postvalue_label": "de tempo até carregar", "TimeToMaxStacks_label": "Time To Max Stacks", "TimeToMaxStacks_postfix": "s", "TimeWallHeight_label": "Altura", "TimeWallHeight_postfix": "m", + "TimeWallHeight_postvalue_label": "de altura", + "TimeWallSilenceDuration_label": "Duração do silenc.", + "TimeWallSilenceDuration_postfix": "s", + "TimeWallSilenceDuration_postvalue_label": "de silenciamento", + "TimeWallTimeScaleFriendly_label": "Vel. das balas aliadas", + "TimeWallTimeScaleFriendly_postfix": "x", + "TimeWallTimeScaleFriendly_postvalue_label": "de vel. das balas aliadas", "TimeWallWidth_label": "Largura", "TimeWallWidth_postfix": "m", - "TornadoDuration_label": "Tornado Lifetime", - "TornadoDuration_postfix": "s", + "TimeWallWidth_postvalue_label": "de largura", "TorrentDelay_Label": "Torrent Delay", "TorrentDuration_Label": "Torrent Duration", "TorrentRadius_Label": "Torrent Radius", "TorrentRadius_postfix": "m", + "TossDistance_label": "Alcance do arremesso", + "TossDistance_postfix": "m", + "TossDistance_postvalue_label": "de alcance do arremesso", + "TossDuration_postfix": "s", + "TossDuration_postvalue_label": "de duração", "TotalBolts_label": "Raios mágicos", - "TotalDamage_label": "Dano total", + "TotalBolts_postvalue_label": "de raios mágicos", "TotalHealthRegen_label": "Regeneração de vida total", + "TotalHealthRegen_postvalue_label": "de regeneração de vida total", "TotalShots_label": "Total de disparos", + "TotalShots_postvalue_label": "de total de disparos", + "TotalSkullCount_postvalue_label": "caveiras invocadas", "TotalSwaps_label": "Máx. trocas", + "TotalSwaps_postvalue_label": "de máx. trocas", "TotalTetherTargets_label": "Qtd. de conexões", + "TotalTetherTargets_postvalue_label": "de qtd. de conexões", + "TrailDuration_label": "Duração do rastro", + "TrailDuration_postfix": "s", + "TrailDuration_postvalue_label": "de rastro", "TrickShotTargetCount_label": "Targets Per Shot", - "TriggerDelay_label": "Atraso da explosão", - "TriggerDelay_postfix": "s", "TrooperLifetime_label": "Trooper lifetime", "TrooperLifetime_postfix": "s", "TroopersToSummon_label": "Troopers created", "TurnRateSlowDuration_label": "Duração da redução da taxa de rotação", "TurnRateSlowDuration_postfix": "s", + "TurnRateSlowDuration_postvalue_label": "de redução da taxa de rotação", "TurretAttackRange_label": "Alcance de ataque", "TurretAttackRange_postfix": "m", + "TurretAttackRange_postvalue_label": "de alcance de ataque", "TurretBaseHealth_label": "Vida da torreta", + "TurretBaseHealth_postvalue_label": "de vida da torreta", "TurretDPS_label": "Dano por segundo da torreta", + "TurretDPS_postvalue_label": "de dano por segundo da torreta", "TurretDeployTime_label": "Deploy Time", "TurretDeployTime_postfix": "s", "TurretFireRate_label": "Taxa de disparo da torreta", "TurretFireRate_postfix": "%", + "TurretFireRate_postvalue_label": "de taxa de disparo da torreta", "TurretFireRate_prefix": "{s:sign}", + "TurretHealthScaling_label": "Vida da torreta", "TurretHealthScaling_postfix": "%", + "TurretHealthScaling_postvalue_label": "de vida da torreta", "TurretLifetime_label": "Tempo de vida", "TurretLifetime_postfix": "s", + "TurretLifetime_postvalue_label": "de tempo de vida", "TurretMoveSlowPercent_label": "Turret Movement Slow", "TurretMoveSlowPercent_postfix": "%", + "Tutorial_BrawlBots": "Briga de Rua (bots)", + "Tutorial_BrawlBots_Desc": "Experimente uma partida de Briga de Rua contra bots", + "Tutorial_Recommended": "Recomendado", "UberChargeTime_label": "Uber Charge Time", "UberChargeTime_postfix": "s", "UberDuration_label": "Uber Duration", "UberDuration_postfix": "s", + "UltimateTechPower_label": "Poder espiritual da Suprema", + "UltimateTechPower_postvalue_label": "de poder espiritual da Suprema", "UnitBonusDamagePercent_label": "Damage increase percent", + "UnstoppablePerHero_label": "Por herói", + "UnstoppablePerHero_postfix": "s", + "UnstoppablePerHero_postvalue_label": "por herói", + "UnstoppablePerHero_prefix": "+", "UppercutBuffOnHit_label": "Boost Duration", "UppercutBuffOnHit_postfix": "s", "UppercutDamage_label": "Dano do soco", + "UppercutDamage_postvalue_label": "de dano do soco", "VacuumRadius_label": "Raio da Singularidade", "VacuumRadius_postfix": "m", + "VacuumRadius_postvalue_label": "de raio da Singularidade", "VeilCross_conditional": "após atravessar um véu", + "VeilWalker_Heal_label": "Cura", + "VeilWalker_Heal_postvalue_label": "de cura", "VeilWalker_MoveSpeed_label": "Veloc. invisível", "VeilWalker_MoveSpeed_postfix": "m/s", + "VeilWalker_MoveSpeed_postvalue_label": "de veloc. invisível", "VenomDuration_label": "Atraso do veneno", "VenomDuration_postfix": "s", + "VenomDuration_postvalue_label": "de atraso do veneno", "VenomMaxDamageHealthPercentage_label": "Vida para dano máximo", "VenomMaxDamageHealthPercentage_postfix": "%", + "VenomMaxDamageHealthPercentage_postvalue_label": "de vida para dano máximo", "VenomMaxDamage_label": "Dano máximo do veneno", + "VenomMaxDamage_postvalue_label": "de dano máximo do veneno", "VenomMinDamage_label": "Dano mínimo do veneno", + "VenomMinDamage_postvalue_label": "de dano mínimo do veneno", "VenomMissingHealthDamagePercentage_label": "Dano por vida faltante", "VenomMissingHealthDamagePercentage_postfix": "%", - "VexBarrierBulletMaxHealth_label": "Vida para o escudo balístico", - "VexBarrierShieldDuration_label": "Duração", - "VexBarrierShieldDuration_postfix": "s", - "VexBarrierTechMaxHealth_label": "Vida para o escudo espiritual", - "VictimStackDuration_label": "Duração do multiplicador", + "VenomMissingHealthDamagePercentage_postvalue_label": "de dano por vida faltante", + "VictimStackDuration_label": "Duração da Marca do Djinn", "VictimStackDuration_postfix": "s", + "VictimStackDuration_postvalue_label": "de Marca do Djinn", + "VisionDistance_label": "Vision Range", + "VisionDistance_postfix": "m", + "VisionDistance_postvalue_label": "Vision Range", "VisionDuration_label": "Vision Duration", "VisionDuration_postfix": "s", "VoidTime_label": "Tempo no vazio", "VoidTime_postfix": "s", + "VoidTime_postvalue_label": "de tempo no vazio", "VoltageDrainDuration_label": "Draining Time", "VoltageDrainDuration_postfix": "s", "VulnerabilityPerStack_label": "Amplificação de dano", "VulnerabilityPerStack_postfix": "%", + "VulnerabilityPerStack_postvalue_label": "de amplificação de dano", "VulnerabilityPerStack_prefix": "+", + "WallImpactDamage_postvalue_label": "de dano do impacto", "WallImpactRange_label": "Alcance do impacto", "WallImpactRange_postfix": "m", - "WallStunDuration_label": "Duração", + "WallImpactRange_postvalue_label": "de alcance do impacto", + "WallStunDuration_label": "Atordoamento", "WallStunDuration_postfix": "s", + "WallStunDuration_postvalue_label": "de atordoamento", "WarpStoneRange_label": "Distância percorrida", "WarpStoneRange_postfix": "m", + "WarpStoneRange_postvalue_label": "de distância percorrida", + "WaveEndRadius_postfix": "m", + "WaveEndRadius_postvalue_label": "de raio da onda", "WaveLifetime_label": "Tempo de vida do projétil", "WaveLifetime_postfix": "s", + "WaveLifetime_postvalue_label": "de tempo de vida do projétil", "WaveStunDuration_label": "Disarm/EMP Duration", "WaveStunDuration_postfix": "s", "WeaponDamageBonusDuration_label": "Duração do efeito", "WeaponDamageBonusDuration_postfix": "s", + "WeaponDamageBonusDuration_postvalue_label": "de efeito", + "WeaponDamageBonusPerKill_label": "Dano balístico por vítima", + "WeaponDamageBonusPerKill_postfix": "%", + "WeaponDamageBonusPerKill_postvalue_label": "de dano balístico por vítima", + "WeaponDamageBonusPerKill_prefix": "{s:sign}", "WeaponDamageBonusPerSec_label": "Dano balístico adic. por segundo", "WeaponDamageBonusPerSec_postfix": "%", + "WeaponDamageBonusPerSec_postvalue_label": "de dano balístico adic. por segundo", "WeaponDamageBonus_label": "Dano balístico", + "WeaponDamageBonus_postvalue_label": "de dano balístico", "WeaponDamageBonus_prefix": "{s:sign}", + "WeaponDamageBurstDuration_postfix": "s", + "WeaponDamageBurstDuration_postvalue_label": "de dano balístico", + "WeaponDamageBurst_postfix": "%", + "WeaponDamageBurst_postvalue_label": "de dano balístico", "WeaponDamageDebuff_label": "Weapon Damage Debuff", "WeaponDamageDebuff_postfix": "%", "WeaponDamagePerHeat_Label": "Courage per Heat Power", + "WeaponDamagePerStack_label": "Dano balístico por acúmulo", + "WeaponDamagePerStack_postfix": "%", + "WeaponDamagePerStack_postvalue_label": "de dano balístico por acúmulo", + "WeaponDamagePerStack_prefix": "+", + "WeaponDmgPerIsolationKill_label": "Dano balístico perm.", + "WeaponDmgPerIsolationKill_postfix": "%", + "WeaponDmgPerIsolationKill_postvalue_label": "de dano balístico perm.", + "WeaponDmgPerIsolationKill_prefix": "+", "WeaponFireRateBonus_label": "Taxa de disparo", "WeaponFireRateBonus_postfix": "%", + "WeaponFireRateBonus_postvalue_label": "de taxa de disparo", "WeaponFireRateBonus_prefix": "+", "WeaponPowerAmp_label": "Courage", "WeaponPowerAmp_prefix": "{s:sign}", "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", - "WeaponPowerBonusDuration_label": "Bonus Courage Duration", - "WeaponPowerBonus_label": "Bonus Courage", "WeaponPowerDebuff_label": "Dano balístico", "WeaponPowerDebuff_postfix": "%", + "WeaponPowerDebuff_postvalue_label": "de dano balístico", "WeaponPowerDrained_label": "Courage Drained", "WeaponPowerGainPercent_label": "Courage Transferred", "WeaponPowerGainPercent_postfix": "%", + "WeaponPowerIncreaseDuration_label": "Duração do dano balístico", + "WeaponPowerIncreaseDuration_postfix": "s", + "WeaponPowerIncreaseDuration_postvalue_label": "de dano balístico", "WeaponPowerPerAssist_label": "Courage per Assist", "WeaponPowerPerDeath_label": "Courage per Death", "WeaponPowerPerEnemy_label": "Courage per Enemy", "WeaponPowerPerEnemy_prefix": "+", "WeaponPowerPerKill_label": "Dano balístico por vítima", "WeaponPowerPerKill_postfix": "%", + "WeaponPowerPerKill_postvalue_label": "de dano balístico por vítima", "WeaponPowerPerKill_prefix": "+", + "WeaponPowerPerStackNonHero_label": "Dano balístico contra não heróis", + "WeaponPowerPerStackNonHero_postfix": "%", + "WeaponPowerPerStackNonHero_postvalue_label": "de dano balístico contra não heróis", + "WeaponPowerPerStackNonHero_prefix": "{s:sign}", "WeaponPowerPerStack_label": "Dano balístico por acúmulo", "WeaponPowerPerStack_postfix": "%", + "WeaponPowerPerStack_postvalue_label": "de dano balístico por acúmulo", "WeaponPowerPerStack_prefix": "{s:sign}", "WeaponPowerScalingTooltip_label": "Courage Bonus Damage", "WeaponPowerScalingTooltip_postfix": "%", @@ -4575,40 +7241,60 @@ "WeaponPowerWhileActivated_prefix": "{s:sign}", "WeaponPower_label": "Dano balístico", "WeaponPower_postfix": "%", + "WeaponPower_postvalue_label": "de dano balístico", "WeaponPower_prefix": "{s:sign}", "WeaponRange_label": "Alcance balístico", "WeaponRange_postfix": "m", + "WeaponRange_postvalue_label": "de alcance balístico", "WeaponRecoilReduction_label": "Recoil Reduction", "WeaponRecoilReduction_postfix": "%", "WebDuration_label": "Duração da teia", "WebDuration_postfix": "s", + "WebDuration_postvalue_label": "de duração da teia", "WhirlwindDuration_label": "Duração da esquiva balíst.", "WhirlwindDuration_postfix": "s", + "WhirlwindDuration_postvalue_label": "de esquiva balíst.", "WhirlwindEvasionChance_postfix": "%", + "WhirlwindEvasionChance_postvalue_label": "de chance de esquiva de balas", "WindUpTime_label": "Windup Time", "WindUpTime_postfix": "s", "WitheringWhipDisarmDuration_label": "Duração", "WitheringWhipDisarmDuration_postfix": "s", + "WitheringWhipDisarmDuration_postvalue_label": "de duração", "WreckingBallDamage_label": "Dano", + "WreckingBallDamage_postvalue_label": "de dano", "WreckingBallPickupTime_label": "Tempo de montagem", "WreckingBallPickupTime_postfix": "s", + "WreckingBallPickupTime_postvalue_label": "de tempo de montagem", "ZipLineArrowLifetime_label": "Arrow Flight Time", "ZipLineArrowLifetime_postfix": "", "ZipLineSpeedPercent_label": "Velocidade na tirolesa", "ZipLineSpeedPercent_postfix": "%", + "ZipLineSpeedPercent_postvalue_label": "de velocidade na tirolesa", "ZipLineSpeedPercent_prefix": "{s:sign}", "ZiplineJumpBonusDuration_label": "Jump Off Duration", "ZiplineJumpBonusDuration_postfix": "s", "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", "ZiplineJumpBonusMoveSpeed_postfix": "m/s", + "ZombieLifeDuration_postfix": "s", + "ZombieWallDuration_postfix": "s", + "ZombieWallDuration_postvalue_label": "de duração da fenda", + "ZombieWallHeight_postfix": "m", + "ZombieWallHeight_postvalue_label": "de altura das mãos", + "ZombieWallLength_label": "Comprimento da fenda", + "ZombieWallLength_postfix": "m", + "ZombieWallLength_postvalue_label": "de comprimento da fenda", "_back_": "{s:param_1}, volte!", "_missing_": "{s:param_1} sumiu", "ability_abort_cast": "Abortar", "ability_afterburn": "Incendiar", "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Pegando Fogo", - "ability_afterburn_desc": "As suas balas aplicam um efeito aos inimigos que, quando carregado, os incendeia. As balas e habilidades de Infernus reiniciam a duração.", + "ability_afterburn_SpiritSteal_AMP": "Amp. de dano de Incendiar", + "ability_afterburn_burn_header": "Efeito do incêndio:", + "ability_afterburn_desc": "As suas balas aplicam um efeito aos inimigos que, quando carregado, os incendeia. Os alvos incendiados sofrem {g:citadel_inline_attribute:'SpiritDPS'}.

    As habilidades reiniciam a duração do efeito base.", "ability_afterburn_quip": "Atirar em inimigos os incendeia", - "ability_afterburn_t1_desc": "As vítimas causam -25% de dano espiritual", + "ability_afterburn_t2_desc": "Efeito do incêndio: -35% de dano espiritual", + "ability_afterburn_t3_desc": "+3s de duração máxima da queima", "ability_ammo_pouch": "Bandolier", "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", "ability_astro_rifle": "Marksman", @@ -4618,37 +7304,68 @@ "ability_astro_rifle_t1_desc": "Applies a {s:SlowPercent}% slow on hit. Lasts {s:SlowDurationPerStack}s per stack", "ability_astro_rifle_t3_desc": "+{s:Damage} Damage with improved scaling", "ability_astro_shotgun_toggle": "Force of Nature", - "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods.

    Lassoed units do not take damage when shooting backwards.", + "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods.

    Lassoed units do not take damage when shooting backwards.", "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", + "ability_bebop_stickybomb2": "Bomba Pegajosa", + "ability_bebop_stickybomb2_desc": "Lança uma Bomba Pegajosa que explode após um atraso, causando {g:citadel_inline_attribute:'SpiritDamage'} aos inimigos próximos.

    Caso a bomba atinja um herói, ela gruda nele e causa {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_bebop_stickybomb2_quip": "Lança uma bomba pegajosa em um inimigo", "ability_blood_bomb": "Bomba de Essência", - "ability_blood_bomb_desc": "Sacrifica parte da sua vida para lançar uma bomba que causa dano após um breve atraso.
    O dano causado a si própria é espiritual e pode ser amortecido.", + "ability_blood_bomb_bloodspill": "Mancha Tóxica", + "ability_blood_bomb_desc": "Sacrifica parte da sua vida para lançar uma bomba que causa dano após um breve atraso.
    O dano causado a si própria é espiritual e pode ser amortecido.", "ability_blood_bomb_quip": "Sacrifica parte da vida para lançar uma bomba nociva", - "ability_blood_bomb_t3_desc": "A bomba deixa uma mancha tóxica no chão por 6s, causando 26% do dano por segundo original", + "ability_blood_bomb_t2_desc": "+2 m de raio e +50 de dano", + "ability_blood_bomb_t3_desc": "A bomba deixa uma mancha tóxica no chão por 6s, causando 26% do dano por segundo original", "ability_blood_shards": "Malícia", "ability_blood_shards/modifier_blood_shard_debuff": "Malícia", - "ability_blood_shards_desc": "Sacrifica parte da sua vida para lançar estilhaços de sangue que aplicam um acúmulo de Malícia. Cada acúmulo desacelera a vítima e aumenta o dano que você causa a ela. O efeito desacelerador enfraquece com o tempo.", + "ability_blood_shards_amplification": "Amplificação da Malícia", + "ability_blood_shards_desc": "Sacrifica parte da sua vida para lançar estilhaços de sangue que aplicam um acúmulo de Malícia. Cada acúmulo desacelera a vítima e aumenta o dano que você causa a ela. O efeito desacelerador enfraquece com o tempo.", "ability_blood_shards_quip": "Acumula amplificação de dano contra um inimigo", - "ability_blood_shards_t2_desc": "+40 de vida convertida em dano e +7% de amplificação de dano", - "ability_blood_shards_t3_desc": "+6 estilhaços de sangue", + "ability_blood_shards_t2_desc": "+25.2 de dano e +4 estilhaços de sangue", + "ability_blood_shards_t3_desc": "+7% de amplificação de dano", + "ability_bookworm_aoemagic": "Leitura Cativante", + "ability_bookworm_aoemagic/areamodifier/root": "Leitura Cativante", + "ability_bookworm_aoemagic_desc": "Alveja uma área com uma magia latente, aplicando {g:citadel_inline_attribute:'Slow'}.

    A magia é detonada após um atraso, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando {g:citadel_inline_attribute:'Immobilize'}.", + "ability_bookworm_aoemagic_t3_desc": "+1 m de raio
    Ao atingir: reduz a resistência espiritual em -18% por 6s", + "ability_bookworm_dragonfire": "Leitura Voraz", + "ability_bookworm_dragonfire/debuff": "Conjurar Dragão", + "ability_bookworm_dragonfire_desc": "Conjura um dragão que aparece no local-alvo e voa para a frente, causando {g:citadel_inline_attribute:'SpiritDamage'} e deixando um rastro flamejante pelo caminho.", + "ability_bookworm_dragonfire_t1_desc": "+2s de duração do rastro e
    +1 m de raio", + "ability_bookworm_dragonfire_t2_desc": "+10 m de distância percorrida pelo dragão
    -12s de recarga", + "ability_bookworm_dragonfire_t3_desc": "+100 de dano
    +30 de dano por segundo
    +1 carga", + "ability_bookworm_knightbarrier": "Proteção Narrativa", + "ability_bookworm_knightbarrier/attackbuff": "Combate", + "ability_bookworm_knightbarrier/knightbarrier": "Defesa", + "ability_bookworm_knightbarrier_desc": "Concede uma {g:citadel_inline_attribute:'CombatBarrier'} a um aliado. Enquanto a barreira existir, ela concede {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_bookworm_knightbarrier_t1_desc": "Barreira concede +14% de taxa de disparo", + "ability_bookworm_knightbarrier_t2_desc": "+100 de barreira e +2s de duração", + "ability_bookworm_knightbarrier_t3_desc": "Aumenta o multiplicador espiritual da barreira
    Até 2 aliados adicionais ganham 75% de barreira", + "ability_bookworm_knightcharge": "Marcha dos Cavaleiros", + "ability_bookworm_knightcharge/buff": "Marcha dos Cavaleiros", + "ability_bookworm_knightcharge_desc": "Liberta uma onda de cavaleiros e corcéis espectrais que avançam por toda a cidade, {g:citadel_inline_attribute:'Healing'} os aliados e causando {g:citadel_inline_attribute:'SpiritDamage'} aos inimigos atingidos.
    A potência da {g:citadel_inline_attribute:'Heal'} e do {g:citadel_inline_attribute:'SpiritDamage'} aumenta conforme a distância percorrida pelos cavaleiros.", + "ability_bookworm_knightcharge_t2_desc": "Aumenta a largura com +4 corcéis
    -30s de recarga", + "ability_bookworm_knightcharge_t3_desc": "+160 de dano
    +0.5s de atordoamento
    +50% de amplificação máxima", "ability_bounce_pad": "Saltador", "ability_bounce_pad/speed_on_land": "Veloc. de mov.", - "ability_bounce_pad_desc": "Posiciona um Saltador no chão que lança você e outros heróis no ar. Você causará um impacto ao aterrissar, causando dano aos inimigos próximos.

    Só é possível causar um impacto por Saltador.", + "ability_bounce_pad_desc": "Posiciona um Saltador no chão que lança qualquer herói que pisar nele.

    Você explode ao aterrissar, causando dano espiritual aos inimigos próximos.

    Só é possível causar uma explosão por pessoa por Saltador.", "ability_bounce_pad_quip": "Lança você e os demais no ar", - "ability_bounce_pad_t1_desc": "Você e aliados ganham +4 m/s de velocidade de movimento adicional por 4s ao aterrissar", - "ability_bounce_pad_t2_desc": "+100 de dano para o impacto, com aumentos maiores", - "ability_bounce_pad_t3_desc": "+1.25s de Atordoamento para o impacto", + "ability_bounce_pad_t1_desc": "-10s de recarga", + "ability_bounce_pad_t2_desc": "Você e aliados ganham +4 m/s de velocidade de movimento adicional por 4s ao aterrissar", + "ability_bounce_pad_t3_desc": "+67.5 de dano para a explosão. Maior multiplicador espiritual", "ability_bullet_flurry": "Dança das Balas", "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", - "ability_bullet_flurry_desc": "Inicia uma rajada, disparando a sua arma contra inimigos próximos com precisão perfeita e dano espiritual adicional.", + "ability_bullet_flurry_desc": "Inicia uma rajada, disparando a sua arma contra inimigos próximos com precisão perfeita e dano balístico adicional.", "ability_bullet_flurry_quip": "Dispara uma rajada de balas ao seu redor", - "ability_bullet_flurry_t3_desc": "+40% de esquiva balística e
    +2 m/s de velocidade de movimento durante a rajada", + "ability_bullet_flurry_t2_desc": "+10% de taxa de disparo
    +3 m/s de velocidade de movimento", + "ability_bullet_flurry_t3_desc": "+40% de esquiva
    -75s de recarga", "ability_burrow": "Entocar", + "ability_burrow2": "Entocar", + "ability_burrow2_desc": "Entoca-se sob o solo, ganhando velocidade de movimento e armadura. Ao emergir, causa dano espiritual e arremessa os inimigos no ar.", "ability_burrow_cancel_channel": "Emergir", - "ability_burrow_desc": "Entoca-se sob o solo, movendo-se mais rapidamente e ganhando armaduras espiritual e balística. O dano sofrido de heróis inimigos reduz a velocidade adicional. Ao emergir, arremessa os inimigos no ar e realiza um ataque rodopiante que causa dano e desaceleração. A recarga começa ao emergir.", + "ability_burrow_desc": "Entoca-se sob o solo, movendo-se mais rapidamente e ganhando armaduras espiritual e balística. O dano sofrido de heróis inimigos reduz a velocidade adicional.

    Ao emergir, os inimigos atingidos sofrem {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'} e um {g:citadel_inline_attribute:'KnockUp'}.", "ability_burrow_quip": "Viaja sob o solo, emergindo rodopiando para causar dano", - "ability_burrow_t1_desc": "+3s de tempo sob o solo", - "ability_burrow_t2_desc": "+140 de dano por segundo e +2 de raio para o rodopio", - "ability_burrow_t3_desc": "-19.0s de recarga e +2 m/s de velocidade de movimento", + "ability_burrow_t1_desc": "+50 de dano por segundo para o rodopio", + "ability_burrow_t2_desc": "+4s de tempo sob o solo e +2 m de raio", + "ability_burrow_t3_desc": "-20s de recarga e +4 m/s de velocidade de movimento", "ability_cadence_burstaura": "Aumento", "ability_cadence_burstaura/modifier_burstaura": "Aumento", "ability_cadence_charm": "Olhar Roubado", @@ -4666,53 +7383,178 @@ "ability_carpetbomb_drone_t2_desc": "Ability Cooldown {s:AbilityCooldown}s and Drone Health +{s:DroneHealth}", "ability_carpetbomb_drone_t3_desc": "Bomb drop interval {s:AttackRate}s and Drone speed +{s:DroneSpeed}", "ability_charged_shot": "Flecha Carregada", - "ability_charged_shot_desc": "Carrega uma flechada poderosa que atravessa inimigos. Segure 1 ou {{Mouse|1}} para segurar a flecha até soltar.", + "ability_charged_shot_desc": "Carrega uma flechada poderosa que atravessa inimigos. Segure {g:citadel_binding:'Ability1'} ou {g:citadel_binding:'Attack'} para segurar a flecha até soltar.", "ability_charged_shot_quip": "Carrega uma flechada de longo alcance", - "ability_charged_shot_t2_desc": "+65 de dano", - "ability_charged_shot_t3_desc": "Maior escala de dano e -3s entre recargas", + "ability_charged_shot_t2_desc": "+54 de dano", + "ability_charged_shot_t3_desc": "Maior escala de dano e -3s entre recargas", "ability_crackshot": "Tirando o Chapéu", - "ability_crackshot_desc": "Tiros na cabeça causam dano balístico adicional e aplicam uma desaceleração desvanecente. Esse efeito ocorre apenas quando a habilidade não estiver sob recarga.

    O dano desta habilidade não é afetado pela distância.", - "ability_crackshot_quip": "Causa dano adicional e desaceleração ao acertar tiros na cabeça", + "ability_crackshot_desc": "Tiros na cabeça causam dano balístico adicional e aplicam uma desaceleração de movimento desvanecente. Esse efeito ocorre apenas quando a habilidade não estiver sob recarga.

    O tempo de recarga é reduzido em 50% ao atingir não heróis.
    O dano desta habilidade não é afetado pela distância e não é aplicado em objetivos.", + "ability_crackshot_quip": "Aumenta o dano causado com tiros na cabeça", + "ability_crackshot_t1_desc": "-25% de velocidade de movimento desvanecente", + "ability_crackshot_t3_desc": "-6s de recarga ao atingir um herói na cabeça. -3s ao atingir um não herói na cabeça", "ability_death_tax": "Death Tax", "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by {s:CooldownReductionOnKill}s when a marked enemy dies", "ability_death_tax_t3_desc": "Increase Spirit Power by {s:TechPowerAmpBonus} for {s:TechPowerAmpBonusDuration}s when a marked enemy dies. Stacks up to {s:TechPowerAmpBonusMaxStacks} times.", + "ability_digger_mudshield": "Escudo de Lama", + "ability_digger_mudshield/mudshield_modifier": "Escudo de Lama", + "ability_digger_mudshield_desc": "Ganha escudo balístico e redução do dano balístico sofrido. Após {s:ShieldDuration}s ou ao reativar a habilidade, o escudo explode, causando dano proporcional à vida restante do escudo.", + "ability_doormab_luggage_cart_on_wall_hit": "Ao atingir uma parede", + "ability_doorman_bomb": "Sineta", + "ability_doorman_bomb_Explosion": "Explosão:", + "ability_doorman_bomb_debuff": "Ao atingir:", + "ability_doorman_bomb_desc": "Lança uma sineta que causa {g:citadel_inline_attribute:'SpiritDamage'} no impacto e explode após um breve atraso, causando {g:citadel_inline_attribute:'SpiritDamage'} adicional, redução da precisão balística e {g:citadel_inline_attribute:'Slow'} de movimento a todos os inimigos afetados.

    Atire na sineta para explodi-la mais cedo.", + "ability_doorman_bomb_impact": "No impacto:", + "ability_doorman_bomb_t1_desc": "+1 carga", + "ability_doorman_bomb_t2_desc": "+30 de dano de impacto e ++40 da explosão", + "ability_doorman_bomb_t3_desc": "+4.5 m de raio
    +26s de tempo de vida da sineta
    Maior multiplicador espiritual", + "ability_doorman_doorway": "Portal", + "ability_doorman_doorway_clear_first_hint": "Limpar posicionamento", + "ability_doorman_doorway_close": "Fechar portas", + "ability_doorman_doorway_desc": "Posiciona duas portas interligadas no mundo. Os jogadores e a maioria dos projéteis que passarem por uma porta sairão pela outra. As portas serão fechadas ao término da duração.

    Há uma distância máxima entre a posição das duas portas.", + "ability_doorman_doorway_on_portal": "Ao atravessar:", + "ability_doorman_doorway_t2_desc": "Concede uma barreira ao viajar entre as portas pela primeira vez", + "ability_doorman_doorway_t3_desc": "+30 m de alcance de uso
    +45 m de distância entre as portas com multiplicador espiritual", + "ability_doorman_hotel": "Hóspede do Hotel", + "ability_doorman_hotel/damage_timer": "Fuja do Hotel", + "ability_doorman_hotel_desc": "Envia o corpo físico do alvo para se hospedar no Hotel Baronesa. O hóspede precisa chegar imediatamente ao elevador de saída, para então voltar à sua posição original.

    A estadia no Hotel Baronesa é paga com {g:citadel_inline_attribute:'SpiritDamage'}. Caso não saia a tempo, custa {g:citadel_inline_attribute:'SpiritDamage'} adicional.", + "ability_doorman_hotel_t1_desc": "1 de vigor drenado e -25s de recarga", + "ability_doorman_hotel_t2_desc": "+150 de dano
    +1.5s de atordoamento caso o hóspede não saia a tempo", + "ability_doorman_hotel_t3_desc": "Irrefrerável enquanto o Hotel Baronesa estiver com um hóspede
    13s de recarga caso o hóspede não saia a tempo", + "ability_doorman_luggage_cart": "Carrinho de Bagagem", + "ability_doorman_luggage_cart_desc": "Invoca um carrinho de bagagem que causa {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Pulls'} heróis inimigos pelo seu trajeto.

    O uso alternativo com {g:citadel_binding:'AltCast'} alveja heróis aliados em vez de inimigos.", + "ability_doorman_luggage_cart_t2_desc": "+{s:AbilityCastRange} m de alcance de uso
    +{s:Damage} de dano ao atingir uma parede", + "ability_doorman_luggage_cart_t3_desc": "{s:AbilityCooldown}s de recarga e {s:StunDuration}s de {g:citadel_inline_attribute:'Stun'} ao atingir uma parede", + "ability_doorman_luggage_cart_t3_note": "Caso o carrinho atinja uma parede enquanto arrasta inimigos, causa dano adicional aos alvos.", + "ability_drifter_header_selfbuff": "Saciado:", + "ability_drifter_header_selfdebuff": "Faminto:", + "ability_drifter_hunger": "Cheiro de Sangue", + "ability_drifter_hunger/hunger_hungry": "Faminto", + "ability_drifter_hunger/hunger_satiated": "Saciado", + "ability_drifter_hunger/hunger_target": "A Fome", + "ability_drifter_hunger_active_desc": "Ativa: aguça os seus sentidos, revelando um rastro até os heróis próximos.", + "ability_drifter_hunger_desc": "When enemy heroes are low on health you deal amplified damage against them. These enemies leave a lingering blood trail as they move.", + "ability_drifter_hunger_on_kill_desc": "Quando um herói isolado morrer:", + "ability_drifter_hunger_passive_desc": "Heróis isolados deixam um rastro ao se mover, transmitindo os seus batimentos cardíacos à distância.

    Você causa dano amplificado contra heróis isolados, e heróis isolados que morrerem próximos de você concedem {g:citadel_inline_attribute:'WeaponDamage'} permanente.", + "ability_drifter_hunger_t1_desc": "+2 m/s de velocidade de movimento quando perto de um herói inimigo isolado", + "ability_drifter_hunger_t2_desc": "Quando um herói isolado morrer: cura 18% da sua vida perdida e restaura 2 de vigor", + "ability_drifter_stalkers_mark_after_blink_desc": "Após emboscar:", "ability_empowerbullet": "Truque de Manipulação", "ability_empowerbullet/empowerbullet_watcher": "Bala especial", "ability_empowerbullet_desc": "Realizar um avanço ou deslizamento carrega a sua arma com uma bala especial que causa dano espiritual adicional proporcional ao seu dano balístico.

    Caso esteja sem balas, você encontrará uma. Que sorte!", "ability_empowerbullet_t1_desc": "Ganha +{s:BonusMoveSpeed} m/s de velocidade de movimento com a bala especial", "ability_empowerbullet_t2_desc": "+{s:BulletArmorReduction}% de dano balístico contra a vítima por {s:DebuffDuration}s", "ability_explosive_barrel": "Barril de Pólvora", - "ability_explosive_barrel_desc": "Lança um barril que explode ao ser baleado, ou ao aterrissar quando lançado no ar com um golpe ou Trampolim. Tem um tempo mínimo de armação até poder explodir.", + "ability_explosive_barrel_desc": "Lança um barril que explode após um atraso, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando um {g:citadel_inline_attribute:'KnockUp'}.

    O barril pode explodir mais cedo ao ser baleado, golpeado ou detonado por outro barril.", "ability_explosive_barrel_quip": "Lança um barril que explode ao ser baleado", - "ability_explosive_barrel_t3_desc": "-9.5 de recarga
    Armação instantânea", + "ability_explosive_barrel_t3_desc": "+0.4s de deslocamento e +2 cargas", "ability_explosive_trap": "Remote Bomb", "ability_explosive_trap_desc": "A bomb that launches everything it hits up in the air. Manually detonate by pressing [1] after arming. Useful for mobility.", "ability_explosive_trap_t1_desc": "ArmTime decreased by {s:ArmTime} and Blast Force +{s:Force}", "ability_explosive_trap_t3_desc": "Bomb throw range +{s:ProjectileSpeedBonus}% and damage +{s:Damage}", + "ability_familiar_ability01": "Hora da Soneca", + "ability_familiar_ability01/effect": "Tirando uma soneca...", + "ability_familiar_ability01_desc": "Lança o seu olhar para a frente, atravessando paredes e pisos. Os inimigos sob o olhar sofrem desaceleração, redução da distância de avanço e não podem usar habilidades de movimentação.

    Ao término da canalização, eles adormecem. Após um período, eles acordam com uma forte dor de cabeça, que causa bastante {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_familiar_ability01_t1_desc": "-1 de vigor ao acordar e impede regeneração de vigor enquanto dorme", + "ability_familiar_ability01_t2_desc": "+3 m de raio e +0.75s de sono", + "ability_familiar_ability01_t3_desc": "-65s de recarga
    Dano reduzido e irrefreável durante a canalização", + "ability_familiar_ability02": "Guerra de Travesseiro", + "ability_familiar_ability02_desc": "Arremessa o seu fiel travesseiro, causando {g:citadel_inline_attribute:'SpiritDamage'} e um {g:citadel_inline_attribute:'KnockBack'} potente.

    Atingir um inimigo reduz o tempo de recarga das suas outras habilidades.", + "ability_familiar_ability02_t2_desc": "+2 m de raio e aplica -35% de taxa de disparo", + "ability_familiar_ability02_t3_desc": "+100 de dano e +1 carga", + "ability_familiar_attach": "Ombro Amigo", + "ability_familiar_attach/attached": "Cochilando", + "ability_familiar_attach/attachheal": "Cura da soneca", + "ability_familiar_attach/hopoutbuff": "Bem Descansado", + "ability_familiar_attach/recast": "Trocar de Ombro Amigo", + "ability_familiar_attach_desc": "Salta para um aliado e tira uma soneca ao seu lado. Ambos você e o aliado recebem uma {g:citadel_inline_attribute:'Heal'} instantânea proporcional à vida faltante, seguida de uma breve {g:citadel_inline_attribute:'Regen'}.

    Troque de aliado com {g:citadel_binding:'Ability2'} para aplicar a cura, uma vez por aliado.

    A habilidade é interrompida caso seja atordoado por uma Suprema.
    Você pode usar itens, mas alvejar a si passa a aplicar o efeito no aliado.
    ", + "ability_familiar_attach_t2_desc": "+35% de alcance de uso, duração e eficácia de barreiras de itens durante a soneca", + "ability_familiar_attach_t3_desc": "+15% de poder espiritual e +35 de poder espiritual durante a soneca e mais 10s após acordar
    Maior multiplicador espiritual", + "ability_familiar_attach_trigger": "Trocar de Aliado", + "ability_familiar_attach_trigger_desc": "Troca de aliado e reinicia a duração da {g:citadel_inline_attribute:'Regen'}, uma vez por aliado.", + "ability_familiar_helpinghands": "Ajudantezinhos", + "ability_familiar_helpinghands/buff": "Ajudantezinhos", + "ability_familiar_helpinghands/infest": "Ajudante Acompanhando", + "ability_familiar_helpinghands/longdebuff": "Poder espiritual roubado", + "ability_familiar_helpinghands/shortdebuff": "Drenagem Espiritual", + "ability_familiar_helpinghands/spiritbuff": "Poder espiritual roubado", + "ability_familiar_helpinghands_desc": "Sinaliza um dos seus ajudantes para dar uma mãozinha. Eles podem quebrar caixas, colher almas de máquinas de Sacrifício e Sacrilégio ou ser enviados para dar suporte a aliados e soldados.

    Ao seguir um herói: concede uma breve {g:citadel_inline_attribute:'SpiritResist'}, e {g:citadel_inline_attribute:'MoveSpeed'} adicional decrescente.

    Ao seguir um soldado: concede cura, resistências e permite usar Ombro Amigo. Quando não houver nenhum herói próximo, as almas de soldados mortos são divididas com a equipe.

    Pode ser usada durante o Ombro Amigo. Os ajudantes cochilam por 15.1s após seguirem alguém.", + "ability_familiar_helpinghands_t1_desc": "+1 ajudante", + "ability_familiar_helpinghands_t2_desc": "+8% de resistência espiritual
    +1.5 m/s de velocidade de movimento", + "ability_familiar_helpinghands_t3_desc": "+2 ajudantes
    +20% de dano e resistência para soldados", + "ability_familiar_primary_weapon_bubblegun": "Dano balístico", + "ability_familiar_primary_weapon_bubblegun_crit": "Dano balístico crítico", + "ability_fencer_lunge": "Investida Impecável", + "ability_fencer_lunge_desc": "Executa uma série de investidas em qualquer direção, desferindo estocadas perfurantes à sua frente. Segure a tecla da habilidade para atrasar o ataque; quanto maior o atraso, maior o dano. Soltar a tecla no momento perfeito causa o dano máximo.

    Pressione {g:citadel_binding:'Ability3'} para usar novamente.", + "ability_fencer_lunge_on_hold_threshold": "Estocada perfeita:", + "ability_fencer_lunge_on_hold_threshold_label": "Estocada perfeita:", + "ability_fencer_lunge_recast_hint": "Usar novamente", + "ability_fencer_lunge_t1_desc": "Ao atingir um herói com estocada perfeita: cura 30 de vida", + "ability_fencer_lunge_t2_desc": "-10s de recarga
    +60% de resistência balística durante a investida", + "ability_fencer_lunge_t3_desc": "+65 de dano perfeito e maior multiplicador espiritual
    Aumenta a velocidade e distância da investida", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "Avança rapidamente para a frente e atordoa um inimigo com o pomo da sua arma.", + "ability_fencer_riposte_desc": "Prepara-se para defletir o próximo ataque sofrido. Ao defletir com sucesso, torna-se temporariamente invulnerável e avança na direção de um herói inimigo, atordoando-o e reduzindo a sua resistência a golpes.

    Pressione {g:citadel_binding:'Ability2'} para selecionar um alvo.
    Não considera dano de soldados ou inimigos neutros.
    ", + "ability_fencer_riposte_on_parry": "Ao defletir:", + "ability_fencer_throwblade": "Emblema do Desengajamento", + "ability_fencer_throwblade_desc": "Desenha um emblema à sua frente e então salta para trás enquanto ele explode, causando dano e desaceleração aos inimigos que forem pegos no seu raio.", + "ability_fencer_throwblade_on_player_hit": "Ao atingir um jogador:", + "ability_fencer_throwblade_t2_desc": "+20% de taxa de disparo e +50% de velocidade das balas por 10s", + "ability_fencer_throwblade_t3_desc": "Ao atingir um jogador: recupera +2 de vigor e restaura o limite de saltos e avanços aéreos", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Carrega e realiza um corte de longo alcance. Os inimigos atingidos não podem realizar ações nem ser curados, agindo em câmera lenta. Quando a maldição acabar, eles sofrem dano devastador, e inimigos com menos da metade da vida sofrem dano adicional.

    Apollo fica invulnerável e os inimigos sofrem dano reduzido enquanto estiverem amaldiçoados.

    Segure {g:citadel_binding:'Ability4'} ou {g:citadel_binding:'Attack'} para atrasar o corte.
    ", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustão Contusiva", - "ability_fire_bomb_desc": "Transforma você em uma bomba viva que explode após um breve atraso, atordoando todos os inimigos no seu raio.", + "ability_fire_bomb_desc": "Transforma-se em uma bomba viva, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando {g:citadel_inline_attribute:'Stun'} a todos os inimigos próximos após um atraso.

    A habilidade não pode ser interrompida.", "ability_fire_bomb_quip": "Atordoa todos os inimigos próximos após um breve atraso", - "ability_fire_bomb_t2_desc": "+0.5s de duração do atordoamento e +3 m de raio", - "ability_fire_bomb_t3_desc": "+115 de dano e 85% de roubo de vida contra heróis inimigos atingidos", + "ability_fire_bomb_t2_desc": "-75s de recarga e +100% de roubo de vida da explosão", + "ability_fire_bomb_t3_desc": "+0.9s de duração do atordoamento e +10 m de raio", "ability_flame_dash": "Avanço Flamejante", "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", - "ability_flame_dash_desc": "Move-se para a frente em alta velocidade e deixa um rastro de chamas para trás que queima inimigos. Infernus ganha 50% de resistência a desacelerações pela duração.
    Segure {{Mouse|1}} para acelerar.", + "ability_flame_dash_desc": "Avança para a frente, ganhando {g:citadel_inline_attribute:'SlowResistance'} enquanto deixa um rastro flamejante que causa {g:citadel_inline_attribute:'SpiritDPS'}.

    Segure{g:citadel_binding:'MoveForward'}durante o uso da habilidade para aumentar a sua velocidade.", "ability_flame_dash_quip": "Avança para a frente, deixando um rastro de chamas para trás", - "ability_flame_dash_t1_desc": "+30% de desaceleração da taxa de disparo por 6s", - "ability_flame_dash_t3_desc": "Ativa cargas para a habilidade, com -15.0s de recarga", + "ability_flame_dash_t2_desc": "+1s de duração do rastro e +20 de dano por segundo", + "ability_flame_dash_t3_desc": "Torna-se uma habilidade com 2 cargas, com 14s entre cargas", "ability_flying_nimbus": "Flying Nimbus", - "ability_golden_idol": "Drop Soul Urn", + "ability_frank_painaura": "Aura do Sofrimento", + "ability_frank_painaura/painaura/painauradebuff": "Aura do Sofrimento", + "ability_frank_painaura_buttonhint": "Interromper aura", + "ability_frank_painaura_desc": "Liberta a dor, causando {g:citadel_inline_attribute:'SpiritDPS'} a inimigos e a si mesmo.

    O dano continua aumentando conforme a canalização da habilidade, até um valor máximo.", + "ability_frank_painaura_t1_desc": "Os inimigos sofrem 25% de desaceleração de movimento e avanço", + "ability_frank_painaura_t2_desc": "+6 de dano mínimo por segundo e +34 de máximo", + "ability_frank_painaura_t3_desc": "Inimigos sofrem +15% de dano", + "ability_frank_revive": "Reanimação Chocante", + "ability_frank_revive/reviving": "Reanimação Chocante", + "ability_frank_revive/selfbuff": "Reanimação Chocante", + "ability_frank_revive/slow": "Reanimação Chocante", + "ability_frank_revive/zombie": "Reanimação Temporária", + "ability_frank_revive_desc": "Emana uma onda de dor após sofrer dano letal, aplicando uma {g:citadel_inline_attribute:'Slow'} decrescente.

    Após uma breve canalização, você é reanimado, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando {g:citadel_inline_attribute:'Stun'} aos inimigos próximos.", + "ability_frank_revive_t1_desc": "Enquanto recarrega: recebe +15% de taxa de disparo e 6 de dano espiritual por bala", + "ability_frank_revive_t3_desc": "+150 de dano
    +1.5s de atordoamento
    -130s de recarga", + "ability_frank_selfzap": "Energizar", + "ability_frank_selfzap/selfzap": "Energizar", + "ability_frank_selfzap_desc": "Causa {g:citadel_inline_attribute:'SpiritDamage'} a si mesmo. Então, ganha {g:citadel_inline_attribute:'Regen'} e {g:citadel_inline_attribute:'MoveSpeed'} adicionais, que desvanecem com o tempo.", + "ability_frank_selfzap_t2_desc": "+70 de regeneração de vida total e -8s de recarga", + "ability_frank_selfzap_t3_desc": "+1 carga
    +50%
    de resistência a malefícios
    Aumenta o multiplicador espiritual", + "ability_frank_shocktarget": "Pilhado", + "ability_frank_shocktarget2": "Pilhado", + "ability_frank_shocktarget2_desc": "Sofrer qualquer dano deixa você cada vez mais Pilhado.

    Após chegar ao seu limite, ative a habilidade para liberar vários raios, causando {g:citadel_inline_attribute:'SpiritDamage'} por alvo distinto atingido.", + "ability_frank_shocktarget2_t1_desc": "Ao atingir: aplica 40% de desaceleração por 2s", + "ability_frank_shocktarget2_t3_desc": "Ao atingir um herói: cura 15% da sua vida perdida e maior multiplicador espiritual para o dano", + "ability_frank_shocktarget_desc": "Eletrocuta um alvo na sua frente, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando uma breve {g:citadel_inline_attribute:'Slow'}.

    O dano sofrido é armazenado como {g:citadel_inline_attribute:'BonusSpiritDamage'}, a ser causado no seu próximo uso, até um valor-limite.", + "ability_frank_shocktarget_desc_t3bonus": "O alvo eletrocuta um outro alvo próximo, causando {g:citadel_inline_attribute:'SpiritDPS'}", + "ability_frank_shocktarget_t1_desc": "+{s:Damage} de dano e +{s:BonusDamageCap} de dano máx. armazenado", + "ability_golden_idol": "Urna de Almas", "ability_gravity_lasso": "Laço Espiritual", "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Laço Espiritual", "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Laço Espiritual", - "ability_gravity_lasso_desc": "Enlaça um inimigo e o arrasta atrás de você. O inimigo é atordoado e Holliday sofre uma pequena desaceleração durante o enlace.

    A duração do laço é pausada por 2s durante o primeiro uso de um Saltador.", + "ability_gravity_lasso_desc": "Lança o seu laço, causando {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'} e aplicando {g:citadel_inline_attribute:'Stun'}.
    Usar um Saltador prolonga a duração do Laço Espiritual.", "ability_gravity_lasso_quip": "Enlaça um inimigo e arrasta-o atrás de você", - "ability_gravity_lasso_t3_desc": "Pode enlaçar outros inimigos dentro da área-alvo", "ability_guided_arrow": "Coruja Guiada", - "ability_guided_arrow_desc": "Após 1.5s, envia uma coruja espiritual controlável que explode no impacto, causando dano e atordoamento a inimigos. Segure {{Mouse|1}} para acelerar a coruja.
    Pressione Space para explodir instantaneamente. Concede poder espiritual permanente por herói inimigo morto pela Coruja Guiada.", + "ability_guided_arrow_desc": "Após 1.5s, envia uma coruja espiritual controlável que explode no impacto, causando dano e atordoamento aos inimigos. Segure{g:citadel_binding:'MoveForward'}para acelerar a coruja.
    Pressione{g:citadel_binding:'Mantle'}para explodir instantaneamente. Concede poder espiritual permanente por herói inimigo morto pela Coruja Guiada.", "ability_guided_arrow_quip": "Comanda a sua coruja para causar dano a inimigos distantes", - "ability_guided_arrow_t3_desc": "Ao atingir, mata inimigos com menos de 22% de vida", + "ability_guided_arrow_t3_desc": "Ao atingir, mata inimigos com menos de 22% de vida", "ability_gunslinger_demon_carbine": "Saraivada Infernal", "ability_gunslinger_demon_carbine_desc": "Carrega a sua arma com balas demoníacas. Após um atraso, os seus próximos disparos causam dano adicional e atravessam os inimigos.", "ability_gunslinger_salvo": "Chuva de Balas Demoníacas", @@ -4727,14 +7569,53 @@ "ability_hat_trick_quip": "Lança o seu chapéu para atingir e revelar inimigos", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", + "ability_header_blasted": "Enquanto alterado:", + "ability_header_blasted_melee": "Golpes alterados:", + "ability_header_bulletamp": "Ferrado:", + "ability_header_card_toss_club": "Paus", + "ability_header_card_toss_diamond": "Ouros", + "ability_header_card_toss_heart": "Copas", + "ability_header_card_toss_spade": "Espadas", + "ability_header_card_toss_suits_desc": "
    Cada naipe concede um efeito diferente. Curingas contam como todos os naipes.", + "ability_header_helpinghands_ally": "Seguindo herói:", + "ability_header_helpinghands_trooper": "Seguindo soldado:", + "ability_header_human": "Forma humana:", + "ability_header_on_barrier": "Barreira concede:", + "ability_header_on_barrier_expire": "Ao término da barreira:", + "ability_header_on_buff": "Benefício:", + "ability_header_on_cast": "Ao usar:", + "ability_header_on_death": "Ao morrer:", + "ability_header_on_debuff": "Malefício:", + "ability_header_on_empowered_cast": "Uso fortalecido:", + "ability_header_on_enemy_hit": "Ao atingir inimigos:", + "ability_header_on_friendly_hit": "Ao atingir aliados:", + "ability_header_on_headshot": "Ao atirar na cabeça:", + "ability_header_on_hero_hit": "Ao atingir um herói:", + "ability_header_on_hero_kill": "Ao matar um herói:", + "ability_header_on_hit": "Ao atingir:", + "ability_header_on_kill": "Ao matar:", + "ability_header_on_landing": "Ao aterrissar:", + "ability_header_on_max_stacks": "Com o máximo de acúmulos:", + "ability_header_on_melee": "Golpe:", + "ability_header_on_proc": "Ao ativar:", + "ability_header_on_revive": "Ao renascer:", + "ability_header_on_slide": "Ao deslizar:", + "ability_header_on_stack": "Ao acumular:", + "ability_header_on_wall_hit": "Ao atingir uma parede:", + "ability_header_passive": "Passiva:", + "ability_header_priest_while_blessed": "Estaca abençoada:", + "ability_header_werewolf": "Forma lupina:", + "ability_header_when_active": "Quando ativa:", + "ability_header_when_inactive": "Quando inativa:", + "ability_header_while_transformed": "Enquanto transformada:", "ability_heal_drone": "Medic Drone", - "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", + "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.
    Replaces any other drone.", "ability_health_swap": "Permuta Anímica", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", - "ability_health_swap_desc": "Troca de vida com um herói inimigo. Há uma porcentagem mínima de vida à qual a vítima pode ser reduzida, e um valor mínimo de vida a ser recebida com base na vida atual da vítima.", + "ability_health_swap_desc": "Troca de vida com um herói inimigo. Há uma porcentagem mínima de vida à qual a vítima pode ser reduzida, e um valor mínimo de vida a ser recebida com base na vida atual da vítima.", "ability_health_swap_quip": "Troca a sua vida atual com a de um herói inimigo", - "ability_health_swap_t2_desc": "Ao usar, +40% de taxa de disparo por 8s", - "ability_health_swap_t3_desc": "Silencia os inimigos em um raio de 15 m por 3s", + "ability_health_swap_t2_desc": "Silencia os inimigos em um raio de 25 m por 3s", + "ability_health_swap_t3_desc": "Quando usada, concede +60 de poder espiritual, +40% de taxa de disparo e +50% de resistência espiritual por 8s", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4747,41 +7628,50 @@ "ability_ice_dome": "Abrigo Gélido", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Abrigo Gélido", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Abrigo Gélido", - "ability_ice_dome_desc": "Kelvin congela o ar ao seu redor, criando um domo impenetrável. Aliados que estiverem no domo regeneram vida rapidamente, enquanto inimigos são desacelerados.
    Os objetivos ficam invulneráveis e congelados sob o Abrigo Gélido.", + "ability_ice_dome_desc": "Alveja você ou um herói, congelando o ar e criando um domo impenetrável ao redor do alvo. Aliados que estiverem no domo ganham {g:citadel_inline_attribute:'Regen'} rápida, enquanto inimigos são desacelerados.

    Os objetivos ficam invulneráveis e congelados sob o Abrigo Gélido.", "ability_ice_dome_quip": "Cria um domo impenetrável de cura", - "ability_ice_dome_t1_desc": "+40% de desaceleração da taxa de disparo", - "ability_ice_dome_t3_desc": "+60 de regeneração de vida, que passa a aumentar com o poder espiritual", + "ability_ice_dome_t3_desc": "Expurga de você e aliados malefícios que não sejam de Supremas.
    +65 de regeneração de vida, que agora tem um multiplicador espiritual", + "ability_ice_dome_trigger": "Abrigo Gélido", "ability_ice_grenade": "Granada Congelante", "ability_ice_grenade/kelvin_ice_grenade_slow": "Desaceleração da Granada Gélida", - "ability_ice_grenade_desc": "Lança uma granada que cria uma nuvem gélida, causando dano e desacelerando os inimigos.", + "ability_ice_grenade_desc": "Lança uma granada que explode em uma nuvem gélida que {g:citadel_inline_attribute:'Heals'} os aliados e causa {g:citadel_inline_attribute:'SpiritDamage'} e redução da velocidade de movimento aos inimigos.", "ability_ice_grenade_quip": "Causa dano e desacelera inimigos", - "ability_ice_grenade_t2_desc": "A Granada Gélida cura 100 de vida de alvos aliados. Aumenta com o poder espiritual", + "ability_ice_grenade_t1_desc": "+30 de dano e +30 de cura", + "ability_ice_grenade_t2_desc": "-10s de recarga e o malefício congela a regeneração de vigor", + "ability_ice_grenade_t3_desc": "+2 m de raio
    Maior multiplicador espiritual para o dano e a cura", "ability_icebeam": "Feixe Ártico", "ability_icebeam/modifier_buildup": "Congelando", "ability_icebeam/modifier_slow": "Desaceleração do Feixe Ártico", - "ability_icebeam_desc": "Dispara energia congelada na sua frente, causando dano aos alvos e aplicando uma desaceleração de movimento e taxa de disparo que aumenta conforme passarem mais tempo sob efeito do raio. Você tem movimentação desacelerada durante o Raio Ártico. O raio também pode colher almas.", + "ability_icebeam_desc": "Dispara energia congelada na sua frente, causando dano aos alvos e reduzindo progressivamente a velocidade de movimento e a taxa de disparo conforme mantém o raio neles. Você tem movimentação desacelerada durante o Raio Ártico. O raio também pode colher almas.", "ability_icebeam_quip": "Aplica uma desaceleração crescente", - "ability_icebeam_t3_desc": "Dispara 2 Feixes Árticos adicionais contra inimigos em até 13 m de distância do último alvo atingido", + "ability_icebeam_t1_desc": "-25% de taxa de disparo e velocidade de movimento", + "ability_icebeam_t2_desc": "+20 de dano por segundo e maior multiplicador espiritual", + "ability_icebeam_t3_desc": "-13s de recarga e dispara 2 Feixes Árticos adicionais em até 10 m de distância do último alvo atingido", "ability_icepath": "Caminho de Gelo", "ability_icepath/modifier_icepath": "Caminho de Gelo", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Caminho de Gelo", - "ability_icepath_desc": "Kelvin cria uma trilha flutuante de gelo e neve que concede aceleração de movimento para a sua equipe. Kelvin ganha 60% de resistência a desacelerações durante a habilidade. Os inimigos também podem caminhar pela trilha.
    Pressione Shift / Ctrl para subir ou descer durante o Caminho de Gelo.", + "ability_icepath_desc": "Kelvin cria uma trilha flutuante de gelo e neve que concede aceleração de movimento para a sua equipe. Kelvin ganha 60% de resistência a desacelerações durante a habilidade. Os inimigos também podem caminhar pela trilha.
    Pressione {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} para subir ou descer durante o Caminho de Gelo.", "ability_icepath_quip": "Percorre uma trilha flutuante de gelo", - "ability_icepath_t3_desc": "Enquanto ativada, ganha +1 de poder espiritual por metro de trilha criada pelo Caminho de Gelo. Máximo de +55 de poder espiritual", + "ability_icepath_t1_desc": "+2 m/s de velocidade de movimento e +35% de resistência balística para Kelvin enquanto estiver no Caminho de Gelo", + "ability_icepath_t3_desc": "+35% e +20 de poder espiritual para Kelvin enquanto estiver no Caminho de Gelo", "ability_immobilize_trap": "Armadilha Espiritual", "ability_immobilize_trap/trap_debuff": "Armadura espiritual reduzida", - "ability_immobilize_trap_desc": "Lança uma armadilha que se arma sozinha. Quando estiver armada, ela será acionada no momento em que um inimigo entrar no seu raio, aplicando uma maldição e desaceleração de movimento que interrompe, silencia, desarma e impede o uso de itens.
    Atinja a armadilha com uma Flecha Carregada para acioná-la antecipadamente, com raio amplificado.", + "ability_immobilize_trap_desc": "Lança uma armadilha que se arma sozinha. Quando estiver armada, ela será acionada no momento em que um inimigo entrar no seu raio, aplicando uma maldição e desaceleração de movimento que interrompe, silencia, desarma e impede o uso de itens.
    Atinja a armadilha com uma Flecha Carregada para acioná-la antecipadamente, com raio amplificado.", "ability_immobilize_trap_quip": "Posiciona uma armadilha que restringe a movimentação dos inimigos", - "ability_immobilize_trap_t3_desc": "Garra Cinza causa mais 30% de dano balístico contra inimigos afetados pela Armadilha Espiritual durante 10s", - "ability_incendiary_projectile": "Catalisação", - "ability_incendiary_projectile_desc": "Derrama um napalm que desacelera a movimentação e amplifica o dano causado por Infernus aos inimigos atingidos.", + "ability_immobilize_trap_t2_desc": "Aplica -15% de resistência balística por 10s", + "ability_immobilize_trap_t3_desc": "+1s de maldição e +1.5 m de raio", + "ability_incendiary_projectile": "Napalm", + "ability_incendiary_projectile_amplification": "Amp. de dano da Catalisação", + "ability_incendiary_projectile_debuff_header": "Efeitos do napalm:", + "ability_incendiary_projectile_desc": "Cospe uma mistura incendiária, causando {g:citadel_inline_attribute:'SpiritDamage'}, aplicando {g:citadel_inline_attribute:'Slow'} e encharcando os alvos em napalm.", "ability_incendiary_projectile_quip": "Derrama um napalm que amplifica o seu dano", - "ability_incendiary_projectile_t2_desc": "Infernus ganha 12% de roubo de vida contra as vítimas", - "ability_incendiary_projectile_t3_desc": "+20% de amplificação de dano e -33% de cura e regeneração", + "ability_incendiary_projectile_t2_desc": "Efeito do napalm: +15% de roubo de vida", + "ability_incendiary_projectile_t3_desc": "Efeito do napalm: +17% de dano sofrido e -33% de cura", "ability_intimidate": "Desprezo", - "ability_intimidate_desc": "Causa dano aos inimigos próximos, curando-se proporcionalmente ao dano causado. A cura é mais eficaz contra heróis inimigos.", + "ability_intimidate_desc": "Causa dano aos inimigos próximos, curando-se proporcionalmente ao dano causado. A cura é mais eficaz contra heróis inimigos.", "ability_intimidate_quip": "Causa dano aos inimigos próximos para se curar", - "ability_intimidate_t3_desc": "Adiciona um efeito negativo em inimigos que permite a Mo e Krill causar +15% de dano. Acumulável, dura 16s", + "ability_intimidate_t2_desc": "-5s de recarga
    +1 m de raio", + "ability_intimidate_t3_desc": "Aplica um malefício aos inimigos que permite a Mo & Krill causar +15% de dano. Acumulável, dura 16s", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4789,45 +7679,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Açoite", "ability_lash_flog/modifier_lash_flog_debuff": "Açoite", - "ability_lash_flog_desc": "Açoita os inimigos com o seu chicote, roubando a vida deles.", - "ability_lash_flog_quip": "Rouba a vida de alvos na sua frente", - "ability_lash_flog_t1_desc": "Aplica 35% de desaceleração de movimento por 3s", - "ability_lash_flog_t3_desc": "+105 de dano e aplica 35% de desaceleração da taxa de disparo", + "ability_lash_flog_desc": "Chicoteia os inimigos na sua frente, {g:citadel_inline_attribute:'Healing'}-se proporcionalmente ao dano causado.", + "ability_lash_flog_quip": "Cura-se usando os alvos na sua frente", + "ability_lash_flog_t1_desc": "Aplica -35% de velocidade de movimento por 3s", + "ability_lash_flog_t2_desc": "Aplica -30% de taxa de disparo
    -16s de recarga", + "ability_lash_flog_t3_desc": "+80 de dano
    +40° de cone do ataque
    +20% de cura", "ability_life_drain": "Drenagem de Vida", "ability_life_drain/modifier_life_drain": "Drenagem de Vida", "ability_life_drain/modifier_life_drain_caster": "Drenagem de Vida", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Cria uma conexão que drena a vida de um inimigo com o tempo e cura você. O alvo precisa estar na sua linha de visão e dentro do alcance máximo para ser drenado. Você pode atirar e usar outras habilidades durante a drenagem, mas a sua velocidade de movimento é reduzida pela metade.
    O uso alternativo concede vida a um herói aliado.
    Pressione 2 para cancelar.", + "ability_life_drain_desc": "Cria uma conexão que drena a vida de um inimigo com o tempo e cura você. O alvo precisa estar na sua linha de visão e dentro do alcance máximo para ser drenado. Você pode atirar e usar outras habilidades durante a drenagem, mas a sua velocidade de movimento é reduzida.
    {g:citadel_binding:'AltCast'} concede vida a um herói aliado.", "ability_life_drain_quip": "Rouba a vida de um inimigo com o tempo", - "ability_life_drain_t3_desc": "Ativa cargas para a habilidade e concede +1 carga", + "ability_life_drain_t3_desc": "Torna-se uma habilidade com 3 cargas.
    Aumenta o multiplicador espiritual", "ability_magician_animalcurse": "Feitiço Lagomórfico", "ability_magician_animalcurse/animalhex_curse_modifier": "Enfeitiçado!", - "ability_magician_animalcurse_desc": "Enfeitiça um alvo, transformando-o em um coelho brevemente.

    Coelhos são pequenos, mas têm velocidade de movimento limitada, sofrem dano amplificado e não podem realizar a maioria das ações.
    O feitiço não interrompe habilidades.", + "ability_magician_animalcurse_desc": "Enfeitiça um alvo, transformando-o em um coelho brevemente.

    Coelhos são pequenos e movem-se mais rápido, mas sofrem dano amplificado e não podem realizar a maioria das ações.
    O feitiço não interrompe habilidades.", "ability_magician_animalcurse_quip": "Transforma o seu inimigo em um coelho", - "ability_magician_animalcurse_t3_desc": "Enfeitiça todos os inimigos em um raio de 6 m", + "ability_magician_animalcurse_t3_desc": "Enfeitiça todos os inimigos em um raio de {s:Radius} m", + "ability_magician_animalhexarea": "Feitiço Lagomórfico", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Enfeitiçado!", + "ability_magician_animalhexarea_desc": "Enfeitiça uma área-alvo, transformando todos os inimigos nela em coelhos brevemente.

    Coelhos são pequenos e movem-se mais rápido, mas sofrem dano amplificado e não podem realizar a maioria das ações.
    O feitiço não interrompe habilidades.", + "ability_magician_animalhexarea_t3_desc": "+7% de amp. de dano e +3 m de raio", "ability_magician_bigbolt": "Gran Finale!", - "ability_magician_bigbolt_desc": "Prepara três INCRÍVEIS raios mágicos. Cada raio aplica uma desaceleração desvanecente e causa dano espiritual, que aumenta para cada raio disparado.", - "ability_magician_bigbolt_t3_desc": "+50 de dano por raio. Restaura 1 raio por vítima", + "ability_magician_bigbolt_desc": "Prepara três INCRÍVEIS raios mágicos. Cada raio aplica uma desaceleração desvanecente e causa dano espiritual, que aumenta para cada raio disparado.", + "ability_magician_bigbolt_t3_desc": "+{s:DamagePerShot} de dano por raio. Restaura {s:BoltRefundPerKill} raio por vítima", "ability_magician_cloneturret": "Assistente Espectral", - "ability_magician_cloneturret_desc": "Invoca uma assistente no ponto-alvo. Ela ataca sempre que você disparar a sua arma, causando dano espiritual.

    Enquanto a assistente estiver em campo, pressione 2 para trocar de posição com ela.

    Usar Assistente Espectral também recarrega a sua arma.", + "ability_magician_cloneturret_desc": "Invoca uma assistente no ponto-alvo. Ela ataca sempre que você disparar a sua arma, causando dano espiritual.

    Enquanto a assistente estiver em campo, pressione {g:citadel_binding:'Ability2'} para trocar de posição com ela.

    Usar Assistente Espectral também recarrega a sua arma.", "ability_magician_cloneturret_quip": "Invoca a sua fiel assistente", - "ability_magician_cloneturret_t2_desc": "+5s de duração e 5 m de alcance", - "ability_magician_cloneturret_t3_desc": "+45% de taxa de disparo e +15 de dano da assistente", + "ability_magician_cloneturret_t2_desc": "+7s de duração e 5 m de alcance", + "ability_magician_cloneturret_t3_desc": "+60% de taxa de disparo e +12.6 de dano da assistente", "ability_magician_cloneturret_trigger": "Assistente Espectral", + "ability_magician_copyult": "Participação do Público", + "ability_magician_copyult/copyult_modifier": "Tcharã!", + "ability_magician_copyult/ultcopied": "Suprema copiada...!", + "ability_magician_copyult_desc": "Copia a habilidade Suprema de um herói inimigo por tempo limitado. Reativar a habilidade usará a Suprema copiada.

    As cópias usam os pontos de aprimoramento desta habilidade.
    Também copia o tempo de recarga.", + "ability_magician_copyult_quip": "Copia a Suprema de um inimigo por tempo limitado", + "ability_magician_copyult_t1_desc": "Aprimora a cópia", + "ability_magician_copyult_t2_desc": "Aprimora a cópia NOVAMENTE!", + "ability_magician_copyult_t3_desc": "Aprimora a cópia MAIS UMA VEZ!", "ability_magician_escape": "Escapista", "ability_magician_escape/escape_buff_modifier": "Pronto para escapar", "ability_magician_escape/escape_escaped_modifier": "Escapou!", - "ability_magician_escape_desc": "Transloca-se para o ponto-alvo. Ao chegar, ganha velocidade de movimento e torna-se invisível brevemente.

    [Uso normal] Você aparece no ponto-alvo.
    [Uso alternativo] Você aparece no ponto onde usou a habilidade.

    Os inimigos não saberão qual uso você escolheu.", + "ability_magician_escape_desc": "Transloca-se para o ponto-alvo. Ao chegar, ganha velocidade de movimento e torna-se invisível brevemente.

    [Uso normal] Você aparece no ponto-alvo.
    {g:citadel_binding:'AltCast'} Você aparece no ponto onde usou a habilidade.

    Os inimigos não saberão qual uso você escolheu.", + "ability_magician_inform_target_ultcopied": "Suprema copiada...!", "ability_magician_magicbolt": "Raio Atormentador", - "ability_magician_magicbolt_desc": "Dispara um raio mágico que causa dano espiritual e aplica uma redução da taxa de disparo. Caso tenha uma assistente, ela também lançará o Raio Atormentador, com dano reduzido.

    Pressione 1 para redirecionar o raio para o que estiver sob a sua mira no momento.", + "ability_magician_magicbolt_desc": "Dispara um raio mágico que causa dano espiritual, que aumenta conforme a distância percorrida. Caso tenha uma assistente, ela também lançará o Raio Atormentador, com dano reduzido.

    Pressione {g:citadel_binding:'Ability1'} para redirecionar o raio para o que estiver sob a sua mira no momento.", "ability_magician_magicbolt_quip": "Lança um raio mágico teleguiado", - "ability_magician_magicbolt_t3_desc": "+110 de dano. A sua assistente lança o Raio Atormentador sem redução de dano", + "ability_magician_magicbolt_t1_desc": "Os raios aplicam -25% de taxa de disparo por 5s", + "ability_magician_magicbolt_t3_desc": "+126 de dano máximo e +50 de dano para a assistente", "ability_magician_shadowclone": "O Grande Homúnculo!", "ability_magician_shadowclone_desc": "Cria uma cópia sua, com vida e dano reduzidos. Quando o clone morrer ou expirar, ele explode, causando dano espiritual.

    A cópia não pode usar a habilidade Suprema.", "ability_magician_shadowclone_t3_desc": "A cópia pode usar a sua habilidade Suprema", @@ -4835,15 +7740,31 @@ "ability_magician_stage_desc": "Alveja um inimigo. Você e o inimigo-alvo ficam presos no palco, incapazes de sair. Todos os outros personagens são empurrados para fora da área.", "ability_melee_archer": "Golpe", "ability_melee_astro": "Golpe", + "ability_melee_bookworm": "Golpe", "ability_melee_digger": "Golpe", + "ability_melee_doorman": "Golpe", + "ability_melee_drifter": "Golpe", + "ability_melee_familiar": "Golpe", + "ability_melee_fencer": "Golpe", + "ability_melee_frank": "Golpe", "ability_melee_ghost": "Golpe", "ability_melee_haze": "Golpe", "ability_melee_heavy": "Golpe", "ability_melee_inferno": "Golpe", "ability_melee_kelvin": "Golpe", "ability_melee_lash": "Golpe", + "ability_melee_magician": "Golpe", + "ability_melee_mirage": "Golpe", "ability_melee_nano": "Golpe", + "ability_melee_necro": "Golpe", + "ability_melee_opera": "Golpe", + "ability_melee_priest": "Golpe", + "ability_melee_punkgoat": "Golpe", + "ability_melee_unicorn": "Golpe", + "ability_melee_vampirebat": "Golpe", + "ability_melee_viper": "Golpe", "ability_melee_viscous": "Golpe", + "ability_melee_werewolf": "Golpe", "ability_melee_wrecker": "Golpe", "ability_melee_yamato": "Golpe", "ability_melee_zealot": "Golpe", @@ -4855,45 +7776,149 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Desvanece nas sombras e possui Ava. Você ganha {g:citadel_inline_attribute:'BonusMoveSpeed'} crescente e torna-se oculta no minimapa.

    Sofrer dano de um herói inimigo redefine a velocidade de movimento adicional e coloca Ava em uma breve recarga.", + "ability_nano_catform_quip": "Assume o controle de Ava", + "ability_nano_catform_t2_desc": "+15 de regeneração de vida e +45% de velocidade de movimento máxima", + "ability_nano_catform_t3_desc": "Ganha amplificação de dano crescente, até um máximo de 20%, que persiste por 6s", + "ability_nano_catform_trigger_buttonhint": "Retornar de Ava", + "ability_nano_clustergrenade": "Bombas Apáticas", + "ability_nano_clustergrenade_desc": "Lança um grupo de bombas que explodem após um atraso, causando {g:citadel_inline_attribute:'SpiritDamage'}.

    Os inimigos atingidos por múltiplas bombas sofrem 65% de dano.", + "ability_nano_clustergrenade_quip": "Lança um grupo de bombas", + "ability_nano_clustergrenade_t2_desc": "-5% de resistência a golpes por bomba durante 5s", + "ability_nano_dash": "Salto Cortante", + "ability_nano_dash_desc": "Avança para a frente e então corta todos os inimigos em um círculo, causando {g:citadel_inline_attribute:'MeleeDamage'}.

    Caso a habilidade atinja ao menos um herói, {g:citadel_inline_attribute:'Heal'} uma pequena quantia de vida.", + "ability_nano_dash_quip": "Avança para a frente e corta os inimigos", + "ability_nano_dash_t2_desc": "Heróis mortos em 3s concedem +200 almas", + "ability_nano_dash_t3_desc": "+60 de dano.
    Ao atingir um herói: reembolsa 50% da recarga", "ability_nano_pounce": "Bote", - "ability_nano_pounce_desc": "Salte até um alvo, causando dano de golpe leve e desaceleração nos inimigos próximos.
    Você pode usar o Bote em um segundo alvo em até 3s após o primeiro.", + "ability_nano_pounce_desc": "Salte até um alvo, causando dano de golpe leve e desaceleração nos inimigos próximos.
    Você pode usar o Bote em um segundo alvo em até {s:DoublePounceTime}s após o primeiro.", "ability_nano_pounce_quip": "Salta nos inimigos", - "ability_nano_pounce_t1_desc": "+1s de desaceleração", - "ability_nano_pounce_t2_desc": "Recarrega até 20sda sua munição e aplica +30% de desaceleração da taxa de disparo", - "ability_nano_pounce_t3_desc": "+60 de dano e +1 carga para a habilidade", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration}s de desaceleração", + "ability_nano_pounce_t2_desc": "Recarrega até {s:ActiveReloadPercent}sda sua munição e aplica +{s:FireRateSlow}% de desaceleração da taxa de disparo", + "ability_nano_pounce_t3_desc": "+{s:Damage} de dano e +{s:AbilityCharges} carga para a habilidade", "ability_nano_proximity_ritual": "Sentinela de Nekomata", - "ability_nano_proximity_ritual_desc": "Coloca uma estátua para rastrear os inimigos em uma área. A Sentinela também atacará os inimigos que sofreram dano de Calico recentemente. Os inimigos alvejados têm cura reduzida e curam Calico ao sofrerem dano.", + "ability_nano_proximity_ritual_desc": "Coloca uma estátua para rastrear os inimigos em uma área. A Sentinela também atacará os inimigos que sofreram dano de {s:hero_name} recentemente. Os inimigos alvejados têm cura reduzida e curam {s:hero_name} ao sofrerem dano.", "ability_nano_proximity_ritual_quip": "Coloca uma estátua que vigia uma área", - "ability_nano_proximity_ritual_t1_desc": "As estátuas ganham invisibilidade quando não estão atacando.", - "ability_nano_proximity_ritual_t2_desc": "+30s de duração e +20 de dano por segundo", - "ability_nano_proximity_ritual_t3_desc": "-30% de redução de dano e -30% de redução de cura aos alvos", + "ability_nano_proximity_ritual_t1_desc": "As estátuas ganham invisibilidade quando não estão atacando.", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration}s de duração e +{s:DPS} de dano por segundo", + "ability_nano_proximity_ritual_t3_desc": "{s:StatueVictimDamageReduction}% de redução de dano e {s:HealAmpReceivePenaltyPercent}% de redução de cura aos alvos", "ability_nano_proximity_ritual_trigger": "Chamar Ava", + "ability_nano_shadow_pulse": "Retornar às Sombras", + "ability_nano_shadow_pulse/buff": "Força Sombria", + "ability_nano_shadow_pulse_desc": "Desvanece nas sombras instantaneamente, tornando-se inalvejável, ganhando {g:citadel_inline_attribute:'BonusMoveSpeed'} e causando {g:citadel_inline_attribute:'SpiritDamage'}.

    Após um breve atraso, retorna das sombras, causando {g:citadel_inline_attribute:'SpiritDamage'} novamente.", + "ability_nano_shadow_pulse_quip": "Desvanace nas sombras, acelerando o movimento e causando dano com atraso", + "ability_nano_shadow_pulse_t2_desc": "+65 de dano e +20% de velocidade de movimento", + "ability_nano_shadow_pulse_t3_desc": "Ao retornar: cura 350 de vida e reembolsa as recargas de todas as habilidades", "ability_nano_shadow_step": "Rainha das Sombras", - "ability_nano_shadow_step_desc": "Marca os seus inimigos e envolve-se em sombra para fortalecer os seus ataques e tornar-se invisível. Atacar revelará você temporariamente. Golpear um inimigo reduzirá (cumulativamente) a resistência balística dele.", + "ability_nano_shadow_step_desc": "Marca os seus inimigos e envolve-se em sombra para fortalecer os seus ataques e tornar-se invisível. Atacar revelará você temporariamente. Golpear um inimigo reduzirá (cumulativamente) a resistência balística dele.", "ability_nano_shadow_step_quip": "Entra nas sombras para obter vantagem sobre os seus inimigos", - "ability_nano_shadow_step_t2_desc": "+40% de resistência a desacelerações enquanto ativa", - "ability_nano_shadow_step_t3_desc": "Golpes pesados silenciam os alvos atingidos por 3s", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% de resistência a desacelerações enquanto ativa", + "ability_nano_shadow_step_t3_desc": "Golpes pesados silenciam os alvos atingidos por {s:SilenceOnHeavyDuration}s", + "ability_necro_fear": "Roubo de Essência", + "ability_necro_fear/debuff": "Roubo de Essência", + "ability_necro_fear_desc": "A sua arma rouba {g:citadel_inline_attribute:'WeaponDamage'} e {g:citadel_inline_attribute:'SpiritResist'} ao longo do tempo, até um valor máximo por alvo.", + "ability_necro_fear_t3_desc": "Todas as invocações passam a aplicar Roubo de Essência", + "ability_necro_gravestone": "Decreto Emprestado", + "ability_necro_gravestone/gravestone/buff": "Decreto Emprestado", + "ability_necro_gravestone_desc_1": "Nativa: as habilidades podem invocar ghouls que avançam na direção da base inimiga, causando {g:citadel_inline_attribute:'MeleeDamage'}. Eles explodem ao se aproximarem de um herói ou objetivo, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando uma breve {g:citadel_inline_attribute:'Slow'} na área.", + "ability_necro_gravestone_desc_2": "Ativa: cria uma lápide no local-alvo que invoca ghouls ao longo do tempo. Os inimigos podem destruir a lápide com dois golpes pesados.", + "ability_necro_gravestone_t2_desc": "+25% de velocidade para os ghouls e +10s de duração", + "ability_necro_gravestone_t3_desc": "Explosões de ghouls causam +6% da vida atual como dano", + "ability_necro_hauntingskull": "Frasco dos Mortos", + "ability_necro_hauntingskull/stackingdebuff": "Frasco dos Mortos", + "ability_necro_hauntingskull_desc": "Passiva: colhe a morte de qualquer unidade que morrer por perto, armazenando-a no seu Frasco dos Mortos.

    Ativa: arremessa um frasco para invocar caveiras que causam {g:citadel_inline_attribute:'SpiritDamage'} repetidamente a inimigos.

    As caveiras seguem você se não houver inimigos próximos e priorizam o alvo da sua arma.", + "ability_necro_hauntingskull_t1_desc": "Cada morte colhida concede 5 de cura", + "ability_necro_hauntingskull_t2_desc": "Ao atingir: aplica 30% de desaceleração por 1s", + "ability_necro_hauntingskull_t3_desc": "+2 caveiras
    +4s de duração das caveiras", + "ability_necro_zombiewall": "Mãos Pegajosas", + "ability_necro_zombiewall/buff": "Mãos Pegajosas", + "ability_necro_zombiewall/immobilize": "Mãos Pegajosas", + "ability_necro_zombiewall/zombiewall/debuff": "Mãos Pegajosas", + "ability_necro_zombiewall_desc": "Desenterra uma fileira de mãos pegajosas, invocando um ghoul e deixando uma fenda para trás. Os inimigos que atravessarem a fenda sofrem {g:citadel_inline_attribute:'SpiritDamage'} e são imobilizados.

    Use o disparo alternativo {g:citadel_binding:'AltCast'} para girar a fenda 90°.", + "ability_necro_zombiewall_t2_desc": "+90 de dano e +10 m de comprimento da fenda", + "ability_necro_zombiewall_t3_desc": "Invoca +1 ghouls
    -10s de recarga
    +1s de imobilização", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Espírito de Sekhmet", + "ability_perched_predator_desc": "Envia um Espirigato em frente para agarrar inimigos no seu caminho. Agarrar um herói causará uma explosão logo em seguida.
    Pressione{g:citadel_binding:'Ability1'}para ativar a explosão manualmente.", "ability_perched_predator_quip": "Envia um Espirigato que agarra inimigos", "ability_power_jump": "Chuva de Flechas", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Desaceleração", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Balas Desaceleradoras", - "ability_power_jump_desc": "Lança você no ar, permitindo planar brevemente. Enquanto estiver no ar, você ganha dano balístico e disparos múltiplos para a sua arma.
    O uso alternativo faz pular mais baixo.
    Pressione Space para cancelar a planagem.", + "ability_power_jump_desc": "Lança você no ar, permitindo planar brevemente. Enquanto estiver no ar, você ganha dano balístico e disparos múltiplos para a sua arma.
    {g:citadel_binding:'AltCast'}faz pular mais baixo.
    Pressione{g:citadel_binding:'Mantle'}para cancelar a planagem.", "ability_power_jump_quip": "Pula alto no ar e dispara múltiplas flechas", - "ability_power_jump_t2_desc": "Enquanto estiver no ar, +5 de dano balístico, e as suas balas desaceleram o movimento em 40% por 1.5s", - "ability_power_jump_t3_desc": "Enquanto estiver no ar:
    +40% de roubo de vida balístico e +40% de roubo de vida espiritual", + "ability_power_jump_t1_desc": "Enquanto estiver no ar, +3 de dano balístico, que aplica 30% de desaceleração por 1.5s", + "ability_power_jump_t3_desc": "Enquanto estiver no ar: +30% de roubo de vida balístico, +30% de roubo de vida espiritual e +30% de esquiva balística", "ability_power_surge": "Surto de Energia", - "ability_power_surge_desc": "Adiciona um efeito eletrizante à sua arma, fazendo com que as suas balas tenham chance de causar dano elétrico ao seu alvo. Uma vez por rajada, o dano elétrico salta para inimigos próximos ao alvo.", + "ability_power_surge_desc": "Adiciona um efeito eletrizante à sua arma, fazendo com que as suas balas tenham chance de causar dano elétrico ao seu alvo. Uma vez por rajada, o dano elétrico salta para inimigos próximos ao alvo.", "ability_power_surge_quip": "Os seus tiros criam arcos elétricos", - "ability_power_surge_t1_desc": "O dano elétrico aplica -15% de resistência espiritual por 8s", - "ability_power_surge_t3_desc": "+12 de dano elétrico, aumenta o multiplicador do poder espiritual e +3 saltos", + "ability_power_surge_t2_desc": "+3 m/s de velocidade de movimento
    +8 de dano com maior multiplicador espiritual", + "ability_power_surge_t3_desc": "+12s de duração
    Aplica -15% de resistência espiritual", + "ability_priest_beartrap": "Armadilha Santa", + "ability_priest_beartrap/debuff": "Revelado", + "ability_priest_beartrap/immobilize": "Armadilha Santa", + "ability_priest_beartrap_desc": "Chuta uma armadilha que se arma após um breve atraso.

    A armadilha é acionada quando um inimigo tocá-la, causando {g:citadel_inline_attribute:'SpiritDamage'}, aplicando {g:citadel_inline_attribute:'Immobilize'} e revelando-o brevemente.", + "ability_priest_beartrap_t3_desc": "+1 carga
    Causa +30% de dano contra alvos revelados", + "ability_priest_flashbang": "Granada da Consagração", + "ability_priest_flashbang_desc": "Lança uma granada que rebate antes de explodir, causando {g:citadel_inline_attribute:'WeaponDamage'} e queimando inimigos atingidos.

    Inimigos em chamas sofrem e causam {g:citadel_inline_attribute:'PureDamage'} a outros inimigos ao seu redor e têm redução de cura.", + "ability_priest_flashbang_pure": "Granada da Consagração — Pura", + "ability_priest_flashbang_t2_desc": "+1.5 m de raio e +1s de queima", + "ability_priest_flashbang_t3_desc": "-20% de redução de cura e torna-se uma habilidade com cargas", + "ability_priest_knockback": "Tiro de Escopeta", + "ability_priest_knockback/buff": "Tiro de Escopeta", + "ability_priest_knockback/debuff": "Tiro de Escopeta", + "ability_priest_knockback_desc": "Realiza um disparo explosivo com a sua escopeta, causando {g:citadel_inline_attribute:'WeaponDamage'} e empurrando os inimigos para trás. Inimigos próximos de uma parede sofrem {g:citadel_inline_attribute:'Stun'} e {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10s de recarga e +0.4s de atordoamento", + "ability_priest_knockback_t3_desc": "Ao atordoar na parede: o seu próximo golpe pesado é abençoado", + "ability_priest_selfheal": "Incenso Potente", + "ability_priest_selfheal_desc": "Queima o seu turíbulo, reduzindo o dano sofrido e {g:citadel_inline_attribute:'Healing'} ao longo do tempo.

    Você não pode atacar enquanto o Incenso Potente estiver ativo.", + "ability_priest_stackingdefense_desc": "Sofrer dano concede {g:citadel_inline_attribute:'BulletResist'} e {g:citadel_inline_attribute:'SpiritResist'} por um período limitado.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Carrega a sua besta com três estacas, causando {g:citadel_inline_attribute:'WeaponDamage'} significativamente maior.

    A última estaca é abençoada, causando {g:citadel_inline_attribute:'PureDamage'} adicional e executando inimigos com pouca vida.", + "ability_priest_weaponswap_t1_desc": "Enquanto ativa: +1.2 m/s de velocidade de movimento", + "ability_priest_weaponswap_t2_desc": "-15s de recarga e +65 de dano adicional", + "ability_priest_weaponswap_t3_desc": "Todas as estacas são abençoadas", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Alterado", + "ability_punkgoat_blasted/blasted": "Boladão", + "ability_punkgoat_blasted/blastedactive": "Alterado", + "ability_punkgoat_blasted/blastedhealthdisplay": "Boladão", + "ability_punkgoat_blasted/blastedshred": "Ferrado", + "ability_punkgoat_blasted_desc": "Passiva: acertar golpes restaura munição e deixa o inimigo ferrado por 7s.", + "ability_punkgoat_blasted_t1_desc": "Enquanto estiver alterado: +2.25 m/s de {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 carga de Tacada ao usar e +7% de amp. balística contra inimigos ferrados", + "ability_punkgoat_blasted_t3_desc": "+50 de vida adicional por golpe e maior multiplicador espiritual", + "ability_punkgoat_blastedactive_desc": "Ativa: amplifica os disparos contra inimigos ferrados. Acertar golpes aumenta a {g:citadel_inline_attribute:'MaxHealth'} e estende a duração.", + "ability_punkgoat_goatflip": "Chifrada", + "ability_punkgoat_goatflip/damagebuff": "Dano adicional da cabeçada", + "ability_punkgoat_goatflip/empowermelee": "Golpes fortalecidos", + "ability_punkgoat_goatflip_desc": "Investe com a cabeça contra um inimigo e lança-o para cima junto a Billy.

    Reduz a recarga em 50% ao atingir um inimigo.", + "ability_punkgoat_goatflip_on_hero_collide_header": "No impacto:", + "ability_punkgoat_goatflip_t1_desc": "No impacto: +25% de {g:citadel_inline_attribute:'WeaponDamage'} por 5s", + "ability_punkgoat_goatflip_t2_desc": "0.4s de duração da investida", + "ability_punkgoat_tether": "Acorrentados", + "ability_punkgoat_tether/immobilize": "Imobilizado", + "ability_punkgoat_tether/pull": "Puxado pela corrente", + "ability_punkgoat_tether/tether": "Acorrentado a Billy", + "ability_punkgoat_tether/tether_caster": "Acorrentado", + "ability_punkgoat_tether/tether_firerate_slow": "Acorrentado", + "ability_punkgoat_tether/waiting_for_pull": "Acorrentado", + "ability_punkgoat_tether_desc": "Acorrenta a você os inimigos próximos. Os inimigos acorrentados não podem usar habilidades de movimentação e sofrem uma forte {g:citadel_inline_attribute:'Slow'} ao puxar as correntes.

    Após um atraso, puxa todos na sua direção e causa {g:citadel_inline_attribute:'SpiritDamage'}.

    A corrente é quebrada caso você perca visão por um breve período.", + "ability_punkgoat_tether_t1_desc": "+40% de {g:citadel_inline_attribute:'SpiritResist'} e {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m de alcance
    Irrefreável por +1.3s por herói puxado", + "ability_punkgoat_ult": "Tacada", + "ability_punkgoat_ult/slam_firerate_slow": "Esmagado", + "ability_punkgoat_ult_desc": "Bate o seu taco no chão, {g:citadel_inline_attribute:'Pulling'} os inimigos consigo e causando {g:citadel_inline_attribute:'MeleeDamage'}.

    A batida cria uma onda de choque que causa {g:citadel_inline_attribute:'SpiritDamage'} e aplica {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10s de recarga", + "ability_punkgoat_ult_t2_desc": "+1 carga e +2 m de raio", + "ability_punkgoat_ult_t3_desc": "-3s de tempo entre cargas
    Passa a causar 60% do dano de golpe pesado", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4905,12 +7930,17 @@ "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", + "ability_skyrunner_flakshot": "Rebatiro", + "ability_skyrunner_flakshot_desc": "As balas causam {g:citadel_inline_attribute:'BonusWeaponDamage'} e podem ricochetear ao atingirem uma superfície.", + "ability_skyrunner_swingline": "Fio Vital", + "ability_skyrunner_swingline_desc": "Dispara um fio que se prende ao mundo, permitindo que balance.

    O Fio Vital restaura todos os pulos e avanços aéreos.", "ability_sleep_dagger": "Adaga Tranquilizante", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Dormindo", - "ability_sleep_dagger_desc": "Lança uma adaga que causa dano e adormece o alvo. O sono é interrompido precocemente caso o alvo sofra dano. Lançar uma adaga não quebra a sua invisibilidade. A Adaga Tranquilizante não interrompe habilidades canalizadas de inimigos.", + "ability_sleep_dagger_desc": "Lança uma adaga que causa dano e adormece o alvo. O sono é interrompido precocemente caso o alvo sofra dano. Lançar uma adaga não quebra a sua invisibilidade. A Adaga Tranquilizante não interrompe habilidades canalizadas de inimigos.", "ability_sleep_dagger_quip": "Coloca um inimigo para dormir", - "ability_sleep_dagger_t1_desc": "Remove 1 de vigor", - "ability_sleep_dagger_t3_desc": "Aplica -12% de resistência balística e 40% de taxa de disparo por 6s após acordar", + "ability_sleep_dagger_t1_desc": "Aplica -8% de resistência balística por 6s após acordar", + "ability_sleep_dagger_t2_desc": "-17s de recarga", + "ability_sleep_dagger_t3_desc": "+1s de sono
    50% de desaceleração de movimento e avanço por 3s após acordar", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -4925,20 +7955,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Bomba de Fumaça", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Desaparece de vista, tornando-se invisível e ganhando velocidade de corrida. Atacar interrompe a invisibilidade, mas usar itens não. Visível para inimigos próximos.", + "ability_smoke_bomb_desc": "Desaparece de vista, tornando-se invisível e ganhando velocidade de corrida. Atacar interrompe a invisibilidade, mas usar itens não. Visível para inimigos próximos.", "ability_smoke_bomb_quip": "Desaparece de vista", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Após a invisibilidade, ganha +15% de roubo de vida balístico por 8s", - "ability_smoke_bomb_t3_desc": "Ativa cargas para a habilidade, e desaparece do mundo por +0.5s", + "ability_smoke_bomb_t2_desc": "Ativa 2 cargas para a habilidade", + "ability_smoke_bomb_t3_desc": "Expurga malefícios que não sejam de Supremas
    Concede +40% de roubo de vida balístico por 5s", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Obsessão", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Sob Obsessão", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Desaceleração", - "ability_stacking_damage_desc": "Atirar contra um alvo aumenta o seu dano balístico contra ele. Ganha um acúmulo por bala atingida, dois caso seja na cabeça.", - "ability_stacking_damage_quip": "Cauda dano balístico crescente contra um alvo", - "ability_stacking_damage_t1_desc": "Causa 60 de dano espiritual e 15% de desaceleração por 2s contra o alvo a cada 20 acúmulos", - "ability_stacking_damage_t2_desc": "+40 acúmulos máximos e +5s de duração", + "ability_stacking_damage_desc": "Atirar contra um alvo aumenta o seu dano balístico contra ele. Ganha um acúmulo por bala atingida, dois caso seja na cabeça.", + "ability_stacking_damage_quip": "Causa dano balístico crescente contra um alvo", + "ability_stacking_damage_t1_desc": "Causa 40 de dano espiritual e 15% de desaceleração por 2s contra o alvo a cada 20 acúmulos", + "ability_stacking_damage_t2_desc": "+40 acúmulos máximos e +5s de duração", + "ability_swan_acrobat": "Acrobata", + "ability_swan_acrobat/stack": "Acrobata", + "ability_swan_acrobat_desc": "Ganha benefícios cumulativos sempre que avançar, der um pulo duplo, pular numa parede ou se teletransportar.

    Ganhar um acúmulo reinicia a duração.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Salta na direção-alvo. Caso não selecione uma direção, você saltará para cima.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -4962,87 +7998,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Punhado de Areia", - "ability_throw_sand_desc": "Lança uma areia que desarma e causa dano aos inimigos na sua frente.", + "ability_throw_sand_desc": "Lança uma areia que desarma e causa dano aos inimigos na sua frente.", "ability_throw_sand_quip": "Desarma inimigos na sua frente", - "ability_throw_sand_t3_desc": "Desacelera os inimigos em 40%", + "ability_throw_sand_t1_desc": "+50 de dano e +5 m de alcance", + "ability_throw_sand_t2_desc": "Desacelera os alvos em 25% e reduz a distância de avanços em -25%", + "ability_throw_sand_t3_desc": "+1.5s de duração e -20 de recarga", "ability_trapper_fear": "Seda Espectral", "ability_trapper_fear/trapper_fear_modifier": "Medo", "ability_trapper_fear_desc": "Causar dano espiritual aplica uma desaceleração crescente. Quando chegar ao máximo, essa desaceleração é consumida para aplicar uma imobilização e uma explosão de dano espiritual.

    Este efeito tem um intervalo mínimo por alvo.", "ability_trapper_poisonjar": "Fantasmicida Engarrafado", - "ability_trapper_poisonjar_desc": "Lança um jarro que deixa uma poça de veneno, causando dano espiritual e desaceleração. A poça se espalha com o tempo, aumentando de tamanho.", - "ability_trapper_poisonjar_t1_desc": "As vítimas causam -20% de dano espiritual", + "ability_trapper_poisonjar_desc": "Lança um frasco que deixa uma poça tóxica que se espalha
    . Os inimigos afetados pela poça sofrem desaceleração e silenciamento.", + "ability_trapper_poisonjar_quip": "Lança um frasco de veneno", + "ability_trapper_poisonjar_t3_desc": "-25% de resist. espiritual para inimigos na poça", "ability_trapper_spidershield": "Barreira de Pragas", - "ability_trapper_spidershield_desc": "Aplica uma barreira a um aliado-alvo, concedendo escudo espiritual. Enquanto o escudo existir, ele periodicamente causa dano espiritual e desaceleração.", + "ability_trapper_spidershield_desc": "Aplica uma Barreira de Combate a um aliado-alvo, que periodicamente causa dano espiritual e desaceleração aos inimigos próximos.", + "ability_trapper_spidershield_quip": "Aplica uma barreira danosa", "ability_trapper_spiderwave": "Peste Rastejante", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Maré de Aranha", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Maré de Aranha", - "ability_trapper_spiderwave_desc": "Libera uma onda de aranhas espectrais que perseguem os inimigos e explodem, causando dano espiritual.

    Os inimigos atingidos são envenenados, perdendo temporariamente poder espiritual e resistência espiritual. Efeito cumulativo.", - "ability_trapper_spiderwave_t2_desc": "-3% de poder espiritual e -3% de resistência espiritual adicionais", - "ability_trapper_spiderwave_t3_desc": "Invoca +5 aranhas", + "ability_trapper_spiderwave_desc": "Libera uma onda de aranhas espectrais que perseguem os inimigos e explodem, causando dano espiritual.

    Os inimigos atingidos são envenenados, perdendo temporariamente poder espiritual e resistência espiritual. Efeito cumulativo.", + "ability_trapper_spiderwave_quip": "Lança uma onda de aranhas espectrais", + "ability_trapper_spiderwave_t2_desc": "-3% de poder espiritual e -3% de resistência espiritual adicionais", + "ability_trapper_spiderwave_t3_desc": "Invoca +5 aranhas", "ability_trapper_webwall": "Armadilha de Seda", "ability_trapper_webwall/modifier_webwall_debuff": "Pego na Teia", - "ability_trapper_webwall_desc": "Cria um fio de teia entre duas superfícies. Os inimigos que tocarem a teia sofrem dano e desaceleração.", - "ability_trapper_webwall_t3_desc": "A teia também silencia por 2.5s", + "ability_trapper_webwall_desc": "Cria um fio de teia entre duas superfícies. Os inimigos que tocarem a teia sofrem dano ao longo do tempo e desaceleração, e são revelados.", + "ability_trapper_webwall_quip": "Cria uma teia perigosa", + "ability_trapper_webwall_t3_desc": "+2s de duração do efeito. A teia também silencia por 2.5s", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Sequência", - "ability_ult_combo_desc": "Prende o alvo no local, atordoando e causando dano durante a canalização. Caso o inimigo morra durante ou em três segundos após a Sequência de Socos, a sua vida máxima é aumentada permanentemente.", + "ability_ult_combo_desc": "Prende o alvo no local, atordoando e causando dano durante a canalização. Caso o inimigo morra durante ou em três segundos após a Sequência de Socos, a sua vida máxima é aumentada permanentemente.", "ability_ult_combo_quip": "Mantém o inimigo no local e desfere uma sequência de socos", - "ability_ult_combo_t1_desc": "+30% de resistência balística durante a Sequência", - "ability_ult_combo_t2_desc": "+0.75s de duração", - "ability_ult_combo_t3_desc": "+40 de dano por segundo e 100% de roubo de vida", + "ability_ult_combo_t1_desc": "+100% de roubo de vida", + "ability_ult_combo_t2_desc": "-35s de recarga e +50% de resistência balística", + "ability_ult_combo_t3_desc": "+0.7s de duração e +40 de dano por segundo com maior multiplicador espiritual", + "ability_unicorn_dazzlingorb": "Maravilha Brilhante", + "ability_unicorn_dazzlingorb_desc": "Lança um orbe de luz mortal que causa {g:citadel_inline_attribute:'SpiritDamage'}, aplica {g:citadel_inline_attribute:'Slow'} e reduz a distância de avanços no impacto. O orbe então salta para os inimigos no alcance. Não havendo alvos, o orbe permanecerá no alvo atual por um breve período enquanto busca alvos.

    Prioriza heróis inimigos ao escolher alvos.", + "ability_unicorn_dazzlingorb_t1_desc": "-20% de velocidade de movimento e -15% de distância de avanços", + "ability_unicorn_dazzlingorb_t3_desc": "+8 saltos e -35s de recarga", + "ability_unicorn_luminousstrike": "Adagas Radiantes", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Adagas Radiantes", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Queima das Adagas Radiantes", + "ability_unicorn_luminousstrike_desc": "Invoca um feixe de luz do céu. Após um breve atraso, o feixe será formado em uma explosão que causa {g:citadel_inline_attribute:'SpiritDamage'} a todos os alvos na área.

    Celeste recebe um benefício acumulável que aumenta o seu dano espiritual sempre que isso atingir um herói inimigo.", + "ability_unicorn_luminousstrike_t2_desc": "-22s de recarga e +80 de dano no impacto", + "ability_unicorn_prismaticguard": "Truque Deslumbrante", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Truque Deslumbrante", + "ability_unicorn_prismaticguard_desc": "Cerca-se em um prisma protetor. Caso o prisma seja destruído, os inimigos próximos são silenciados e sofrem dano proporcional à vida inicial da barreira.", + "ability_unicorn_prismaticguard_on_explode_desc": "Ao explodir:", + "ability_unicorn_prismaticguard_t2_desc": "+80 de barreira e maior multiplicador espiritual da barreira", + "ability_unicorn_prismaticguard_t3_desc": "+1.5s de silenciamento e -18s de recarga. Pode rebater a Maravilha Brilhante", + "ability_unicorn_radiantblast": "Fome de Luz", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Fome de Luz", + "ability_unicorn_radiantblast_desc": "Dispara um clarão de luz em um cone à sua frente, causando dano aos inimigos atingidos. Inimigos atingidos sofrem {g:citadel_inline_attribute:'SpiritDamage'} quando atacados por Celeste, que também recebe roubo de vida espiritual.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Ao balear:", + "ability_unicorn_radiantblast_t2_desc": "-10s de recarga e +3 m de alcance de uso", + "ability_unicorn_radiantblast_t3_desc": "+25 de dano e maior multiplicador espiritual", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Debandada Sanguínea", + "ability_vampirebat_batblink_desc": "Dispersa-se brevemente, tornando-se inalvejável e voando até um ponto-alvo.

    Pode ser reusada durante um breve período.", + "ability_vampirebat_batblink_t1_desc": "Ao usar: recebe +25% de taxa de disparo por 8s e adiciona 8 balas máximas", + "ability_vampirebat_batblink_t3_desc": "+1 reuso", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Ativa: liberta uma nuvem de morcegos que perseguem inimigos, cada um causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando {g:citadel_inline_attribute:'Silence'}.

    Passiva: ativações completas de Beijo da Vampira contra heróis aumentam permanentemente a quantidade de morcegos libertos.", + "ability_vampirebat_batswarm_t3_desc": "Ao atingir: +0.5% da vida atual como dano", + "ability_vampirebat_doubledagger": "Adaga Dupla", + "ability_vampirebat_doubledagger_desc": "Lança duas adagas consecutivas, causando {g:citadel_inline_attribute:'SpiritDamage'}.

    Caso ambas atinjam o mesmo alvo, a segunda causa {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_vampirebat_doubledagger_header": "Ao atingir duas vezes:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} de dano e dano adicional", + "ability_vampirebat_doubledagger_t3_desc": "Ao atingir duas vezes: {s:TechArmorDamageReduction}% de resistência espiritual por {s:DebuffDuration}s", + "ability_vampirebat_lovebites": "Beijo da Vampira", + "ability_vampirebat_lovebites/lovebites_proc": "Beijo da Vampira", + "ability_vampirebat_lovebites_desc": "As suas balas aplicam {g:citadel_inline_attribute:'SpiritDamage'} adicional. Causar dano com as suas habilidades aplica um efeito que, quando carregado, causa uma explosão de {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    O Beijo da Vampira tem recargas distintas por alvo.", + "ability_vampirebat_lovebites_flatdamage": "Beijo da Vampira (Ao Atingir)", + "ability_vampirebat_lovebites_t1_desc": "Ao ativar: +30% de desaceleração por 3s", + "ability_vampirebat_lovebites_t2_desc": "+3 de dano espiritual por bala
    +45 de dano adicional", + "ability_vampirebat_lovebites_t3_desc": "-5 de recarga
    Ao ativar: +25% de taxa de disparo por 5s", + "ability_vampirebat_steallife": "Sombrinha", + "ability_vampirebat_steallife_desc": "Ativa: golpeia com a sua sombrinha, causando {g:citadel_inline_attribute:'SpiritDamage'}, que aumenta conforme a vida faltante do alvo. Recebe {g:citadel_inline_attribute:'Heal'} por alvo morto.

    Passiva: segurar {g:citadel_binding:'ADS'} faz você flutuar brevemente.
    A sombrinha executa unidades não heroicas com menos de 60 de vida.", + "ability_vampirebat_steallife_t2_desc": "+30 de cura por vítima.
    -8s de recarga", + "ability_vampirebat_steallife_t3_desc": "+7% de dano por vida faltante e maior multiplicador espiritual para cura por vítima", "ability_viper_debuffdagger": "Adaga Serrada", - "ability_viper_debuffdagger_desc": "Lança uma adaga, causando dano espiritual e aplicando uma desaceleração desvanecente.", - "ability_viper_debuffdagger_t3_desc": "+1ss de duração da desaceleração e remove 1 de vigor", + "ability_viper_debuffdagger/debuff": "Adaga Serrada", + "ability_viper_debuffdagger_desc": "Arremessa uma adaga, causando {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}.

    Cada adaga subsequente que atingir o mesmo alvo acumula o {g:citadel_inline_attribute:'SpiritDamage'} e o {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Lança uma adaga desaceleradora", + "ability_viper_debuffdagger_t2_desc": "Ao atingir: -8% de resistência balística e -6% de resistência balística por acúmulo", + "ability_viper_debuffdagger_t3_desc": "+2 acúmulos máximos
    Ao atingir: reembolsa 55% da recarga", "ability_viper_hookdagger": "Lâmina-Gancho", "ability_viper_hookdagger_desc": "Lança uma lâmina, causando dano espiritual. Logo depois, ela retorna a você, aplicando dano espiritual novamente e desaceleração.", "ability_viper_hookdagger_quip": "Lança uma lâmina que volta para você", "ability_viper_hookdagger_t3_desc": "Lança duas adagas adicionais", "ability_viper_petrifybola": "Bola Petrificante", "ability_viper_petrifybola/petrifybola_petrify": "Petrificado", - "ability_viper_petrifybola_desc": "Lança uma bola explosiva. Ao explodir, ela desacelera e causa dano espiritual a todos os inimigos na área.

    Os inimigos no centro da explosão sofrem dano espiritual adicional e são petrificados.

    As unidades petrificadas bloqueiam todo o dano sofrido, mas não podem agir.
    A petrificação de uma unidade acaba antecipadamente após bloquear um limiar de dano máximo.
    ", + "ability_viper_petrifybola_desc": "Lança uma bola explosiva. Ao explodir, ela desacelera e causa dano espiritual a todos os inimigos na área.

    Acertos diretos causam dano espiritual adicional e petrificam os alvos. As unidades petrificadas bloqueiam todo o dano sofrido, mas não podem agir.", + "ability_viper_petrifybola_quip": "Lança uma bola petrificante", + "ability_viper_petrifybola_t3_desc": "+1s de petrificação. Petrifica todos os inimigos na área", "ability_viper_snakedash": "Escorregadia", "ability_viper_snakedash_desc": "Você desliza uma distância maior, pode subir desníveis deslizando e vira mais rápido enquanto desliza.
    ", "ability_viper_snakedash_quip": "Aumenta a agilidade ao deslizar", - "ability_viper_snakedash_t3_desc": "+30% de resistência espiritual e balística enquanto desliza", + "ability_viper_snakedash_t3_desc": "Ao deslizar: ganha 180 de barreira por 5s", "ability_viper_ult": "Petrificar", "ability_viper_ult/viper_ult_petrify": "Petrificado", - "ability_viper_ult_desc": "Enfeitiça uma área no chão. Após um atraso, TODAS as unidades dentro do cilindro-alvo são petrificadas. Os inimigos também sofrem dano espiritual.

    As unidades petrificadas bloqueiam todo o dano sofrido, mas não podem agir.
    A petrificação de uma unidade acaba antecipadamente após bloquear um limiar de dano máximo.
    ", + "ability_viper_ult_desc": "Enfeitiça uma área no chão. Após um atraso, TODAS as unidades dentro do cilindro-alvo são petrificadas. Os inimigos também sofrem dano espiritual. As unidades petrificadas bloqueiam todo o dano sofrido, mas não podem agir.", "ability_viper_ult_quip": "Petrifica os aliados e inimigos", "ability_viper_venom": "Veneno Letal", "ability_viper_venom/viper_venom_modifier_subclass": "Veneno Letal", - "ability_viper_venom_desc": "Injeta um alvo com veneno letal. Após um atraso, o veneno entra em ação, causando dano espiritual. O dano aumenta proporcionalmente à vida faltante do alvo.

    Reaplicar o veneno reinicia a duração.
    A petrificação é removida dos inimigos injetados antes do veneno agir.
    ", + "ability_viper_venom_desc": "Injeta um alvo com veneno letal. Após um atraso, o veneno entra em ação, causando dano espiritual. O dano aumenta proporcionalmente à vida faltante do alvo.

    O veneno letal ignora o bloqueio de dano de Petrificar.", "ability_viper_venom_quip": "Injeta os inimigos com um veneno letal", - "ability_viper_venom_t3_desc": "+8% de dano por vida faltante", + "ability_viper_venom_t2_desc": "-40% de redução de cura e -12s de recarga", + "ability_viper_venom_t3_desc": "As balas também aplicam Veneno Letal", "ability_warden_crowd_control": "Frasco Alquímico", - "ability_warden_crowd_control_desc": "Lança um frasco que causa dano, desacelera o movimento e reduz o dano balístico dos inimigos atingidos.", - "ability_warden_crowd_control_quip": "Causa dano e efeitos negativos aos inimigos próximos", - "ability_warden_crowd_control_t1_desc": "Remove 1 de vigor dos inimigos atingidos", - "ability_warden_crowd_control_t3_desc": "-6.5s de recarga e também aplica 35% de desaceleração da taxa de disparo", + "ability_warden_crowd_control_desc": "Lança um frasco que causa dano e reduz o dano balístico e a velocidade de movimento dos inimigos atingidos.", + "ability_warden_crowd_control_quip": "Causa dano e malefícios aos inimigos próximos", + "ability_warden_crowd_control_t1_desc": "Remove 1 de vigor dos inimigos atingidos", + "ability_warden_crowd_control_t2_desc": "+40 de dano e -20% de dano balístico", + "ability_warden_crowd_control_t3_desc": "-7s de recarga e +2 m de raio.
    Aplica -30% de taxa de disparo", "ability_warden_high_alert": "Força de Vontade", - "ability_warden_high_alert_desc": "Ganhe escudo espiritual e velocidade de movimento adicional.", - "ability_warden_high_alert_quip": "Ganha escudo espiritual e velocidade de movimento", - "ability_warden_high_alert_t3_desc": "+200 de escudo espiritual, que passa a aumentar com o poder espiritual", + "ability_warden_high_alert_desc": "Ganhe uma barreira e velocidade de movimento adicional.", + "ability_warden_high_alert_quip": "Ganha uma barreira e velocidade de movimento", + "ability_warden_high_alert_t2_desc": "-22s de recarga e +2s de duração", + "ability_warden_high_alert_t3_desc": "+40% de resistência a malefícios e maior multiplicador espiritual para a barreira", "ability_warden_lock_down": "Palavra Amarrada", - "ability_warden_lock_down_desc": "Amaldiçoa um herói inimigo. Caso ele não fuja da sua posição inicial no tempo para fugir, ele sofrerá dano e imobilização.", + "ability_warden_lock_down_desc": "Amaldiçoa um herói inimigo. Caso ele não fuja da sua posição inicial no tempo para fugir, ele sofrerá dano e imobilização.", "ability_warden_lock_down_quip": "Amaldiçoa o seu alvo, imobilizando-o se ele não fugir", - "ability_warden_lock_down_t3_desc": "O Guarda causa +20% de dano balístico contra os heróis presos por 6s", + "ability_warden_lock_down_t1_desc": "O Warden causa +20% de dano balístico contra os heróis presos por 5s", + "ability_warden_lock_down_t2_desc": "+0.75s de duração", + "ability_warden_lock_down_t3_desc": "-18s de recarga
    Silencia inimigos até escaparem ou serem imobilizados", "ability_warden_riot_protocol": "Agora ou Nunca", - "ability_warden_riot_protocol_desc": "Após uma carga de 2s, libera pulsos que causam dano aos inimigos e converte parte em cura para você.
    Enquanto canaliza Agora ou Nunca, as suas resistências balística e espiritual são aumentadas significativamente. O tempo de recarga é menor caso seja interrompido durante a carga.", + "ability_warden_riot_protocol_desc": "Após uma carga de 2s, libera pulsos que causam dano aos inimigos e converte parte em cura para você.
    Enquanto canaliza Agora ou Nunca, as suas resistências balística e espiritual são aumentadas significativamente.", "ability_warden_riot_protocol_quip": "Emite pulsos que roubam a vida dos inimigos", - "ability_warden_riot_protocol_t2_desc": "+70 de dano por segundo
    -35.0s de recarga", - "ability_warden_riot_protocol_t3_desc": "+50.0% de resistência balística
    +50.0% de resistência espiritual
    +2.5s de duração", + "ability_warden_riot_protocol_t2_desc": "+40.5 de dano por segundo
    -30s de recarga", + "ability_warden_riot_protocol_t3_desc": "+3s de duração
    Irrefreável e +30% de resistências durante a canalização", + "ability_werewolf_cripplingslash": "Golpe de Cauda", + "ability_werewolf_cripplingslash/debuff": "Golpe de Cauda", + "ability_werewolf_cripplingslash/disarm": "Golpe de Cauda", + "ability_werewolf_cripplingslash_desc": "Golpeia os inimigos ao seu redor, causando {g:citadel_inline_attribute:'SpiritDamage'}. Eles são desarmados e sofrem uma breve {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5s de duração do malefício", + "ability_werewolf_frenzy": "Na Jugular", + "ability_werewolf_frenzy_desc": "Causa {g:citadel_inline_attribute:'MeleeDamage'} a todos os inimigos na sua frente e {g:citadel_inline_attribute:'Heal'} você proporcionalmente. Quanto menos vida um inimigo tiver, maior o dano que ele sofrerá.", + "ability_werewolf_kickflip": "Sola da Bota", + "ability_werewolf_kickflip/disarm": "Sola da Bota", + "ability_werewolf_kickflip_desc_1": "Avança para a frente e chuta o primeiro inimigo atingido, causando {g:citadel_inline_attribute:'MeleeDamage'}, empurrando você para longe e marcando o alvo.", + "ability_werewolf_kickflip_desc_2": "Atirar no alvo marcado causa {g:citadel_inline_attribute:'SpiritDamage'} e remove a marca.", + "ability_werewolf_kickflip_t2_desc": "Ao atingir um herói: restaura 2 de vigor", + "ability_werewolf_kickflip_t3_desc": "+80 de dano adicional e inimigos chutados causam -35% de dano por 5s", + "ability_werewolf_leap": "Salto Devastador", + "ability_werewolf_leap/buff": "Salto Devastador", + "ability_werewolf_leap/debuff": "Salto Devastador", + "ability_werewolf_leap_desc": "Salta pelo ar antes de aterrissar, causando {g:citadel_inline_attribute:'MeleeDamage'} e aplicando {g:citadel_inline_attribute:'Slow'} aos inimigos próximos, empurrando-os para longe.", + "ability_werewolf_leap_t1_desc": "Ao aterrissar: +{s:BonusMoveSpeed} m/s de velocidade de movimento por {s:LandingBonusesDuration}s", + "ability_werewolf_leap_t3_desc": "Aplica {s:StunDuration}s de atordoamento", + "ability_werewolf_maulingleap": "Salto Devastador", + "ability_werewolf_maulingleap_desc": "Salta para a frente, causando {g:citadel_inline_attribute:'MeleeDamage'} ao primeiro inimigo atingido. O alvo também perde {g:citadel_inline_attribute:'BulletResist'} e sofre {g:citadel_inline_attribute:'SpiritDamage'} ao longo do tempo.", + "ability_werewolf_netshot": "Boleadeira", + "ability_werewolf_netshot/debuff": "Boleadeira", + "ability_werewolf_netshot_desc": "Lança uma boleadeira, causando {g:citadel_inline_attribute:'SpiritDamage'}, aplicando {g:citadel_inline_attribute:'Slow'} e impedindo o uso de habilidades de movimentação ou vigor.", + "ability_werewolf_netshot_t3_desc": "+0.75s de malefício
    A boleadeira rebate em +2 alvos", + "ability_werewolf_onthehunt": "À Caça", + "ability_werewolf_onthehunt_desc": "Concede {g:citadel_inline_attribute:'BonusFireRate'} e {g:citadel_inline_attribute:'BonusMoveSpeed'}, e metade para os aliados próximos. Matar inimigos durante o período reaplica a habilidade.", + "ability_werewolf_passive_desc": "Humana: rastreia o último herói que você atacou. Matar heróis rastreados concede almas adicionais.

    Lupina: rastreia todos os heróis próximos que estejam com pouca vida. Matar heróis rastreados reduz as suas recargas.", + "ability_werewolf_primary_weapon_rifle": "Dano balístico", + "ability_werewolf_primary_weapon_rifle_crit": "Dano balístico crítico", + "ability_werewolf_transformation": "Maldição Lupina", + "ability_werewolf_transformation/ready": "A maldição urge...", + "ability_werewolf_transformation/werewolf": "Maldição Lupina", + "ability_werewolf_transformation/werewolf/stackingbuff": "Maldição Lupina", + "ability_werewolf_transformation_desc": "Passiva: causar dano gera sede de sangue, que é amplificada quando estiver com pouca vida. Ao chegar à sede máxima, a Maldição Lupina é ativada automaticamente.

    Ativa: transforma-se instantaneamente, recebendo um aumento de {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'FireRate'} cumulativa ao atacar heróis inimigos e versões ferozes das suas habilidades e arma.", + "ability_werewolf_transformation_ready_hint": "Liberte-se!", + "ability_werewolf_transformation_t1_desc": "+20% de resistências balística e espiritual", + "ability_werewolf_transformation_t2_desc": "+4 m/s de velocidade de movimento e +200 de vida", + "ability_werewolf_transformation_t3_desc": "Ao matar um herói: restaura as habilidades, duração e cura da transformação", + "ability_werewolf_transformation_trigger": "Acabar com a Maldição", + "ability_werewolf_transformation_trigger_desc": "Retorna à sua forma humana.", + "ability_werewolf_unloadgun": "Tiro Rápido", + "ability_werewolf_unloadgun/buff": "Tiro Rápido", + "ability_werewolf_unloadgun_desc": "Recarrega a sua arma instantaneamente. Você ganha {g:citadel_inline_attribute:'BonusFireRate'} e causa {g:citadel_inline_attribute:'WeaponDamage'} adicional proporcional à vida do alvo com os próximos disparos, mas perde precisão.", + "ability_werewolf_unloadgun_t3_desc": "Caso acerte todos os disparos, causa +8% da vida atual como dano", "ability_wrecker_salvage": "Consumir", "ability_wrecker_salvage/modifier_wrecker_salvage": "Preso", - "ability_wrecker_salvage_desc": "Conecta-se a um inimigo, causando dano e curando-se enquanto estiver conectado. Os alvos precisam estar na linha de visão e dentro do alcance máximo para permanecer preso. Matar um herói nesse estado também restaura uma carga da Biobomba.", + "ability_wrecker_salvage_desc": "Conecta-se a um inimigo, causando dano e curando-se enquanto estiver conectado. Os alvos precisam estar na linha de visão e dentro do alcance máximo para permanecer preso. Matar um herói nesse estado também restaura uma carga da Biobomba.", "ability_wrecker_salvage_quip": "Consome um soldado inimigo ou unidade neutra", - "ability_wrecker_salvage_t3_desc": "+2 alvos adicionais", + "ability_wrecker_salvage_t3_desc": "+2 alvos adicionais", "ability_wrecker_teleport": "Caminhada Astral", "ability_wrecker_teleport_desc": "Lança uma cópia sombria voadora sua sob o seu controle, teletransportando o seu corpo original para onde ela aterrissar. O teletransporte causa uma explosão que desacelera inimigos e causa dano com base na duração do voo.", "ability_wrecker_teleport_quip": "Lança uma ilusão voadora sua, teletransportando o corpo real para o ponto de aterrissagem", @@ -5067,9 +8209,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% de munição", - "ammo_permanent_pickup_label_lv2": "+6% de munição", - "ammo_permanent_pickup_label_lv3": "+8% de munição", + "ammo_permanent_pickup_label": "+3% de munição máxima", + "ammo_permanent_pickup_label_lv2": "+5% de munição máxima", + "ammo_permanent_pickup_label_lv3": "+7% de munição máxima", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5080,6 +8222,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+ Dano balístico", + "base_stat_regen": "Regeneração base do herói", "berserker_stack": "Fúria", "breakable_pickup_missing_loc": "OBJETO SEM TRADUÇÃO", "cadence_ability_anthem": "Anthem", @@ -5097,13 +8240,16 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Capturando", "casting_powerup_pickup": "Espiritualidade", - "cd_permanent_pickup_label": "+0,75% de redução de recargas", - "cd_permanent_pickup_label_lv2": "+1% de redução de recargas", - "cd_permanent_pickup_label_lv3": "+1,5% de redução de recargas", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Definir por quanto tempo o botão da habilidade deve permanecer pressionado para acionar o uso alternativo.", + "cd_permanent_pickup_label": "+0,5% de redução de recargas", + "cd_permanent_pickup_label_lv2": "+0,75% de redução de recargas", + "cd_permanent_pickup_label_lv3": "+1% de redução de recargas", + "change_team_powerup_pickup": "Trocar equipe", "chat_wheel_options": "OPÇÕES DA RODA", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Redefinir para o padrão", + "citadel_ClearHeroHotkeyBindings": "Redefinir", "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "(Des)ativar as teclas específicas por herói.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", @@ -5124,26 +8270,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hiper-Raio", - "citadel_ability_bebop_laser_beam_desc": "Carrega o seu laser para disparar uma torrente de energia poderosa que causa dano e desacelera o movimento e avanços de inimigos. Desacelera a sua movimentação e rotação até o fim do disparo. Caso seja ativado enquanto estiver no ar, você sobrevoará até o fim do disparo.", + "citadel_ability_bebop_laser_beam_desc": "Canaliza um poderoso feixe de energia que causa {g:citadel_inline_attribute:'SpiritDamage'} e aplica {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Dispara um raio com dano gigantesco", - "citadel_ability_bebop_laser_beam_t3_desc": "80% do dano causado contra heróis e 25% contra demais unidades é convertido em cura para Bebop", + "citadel_ability_bebop_laser_beam_t3_desc": "65% do dano causado contra heróis e 20% contra demais unidades é convertido em cura para Bebop", "citadel_ability_bull_charge": "Investida Escapular", - "citadel_ability_bull_charge_desc": "Dá uma investida, colidindo com inimigos e arrastando-os pelo caminho. Ao atingir uma parede, os inimigos arrastados por Abrams sofrerão atordoamento. Aumenta a velocidade após colidir contra heróis inimigos.", + "citadel_ability_bull_charge_desc": "Dá uma investida, {g:citadel_inline_attribute:'Pulling'} os heróis atingidos. Empurrar um inimigo contra uma parede aplica {g:citadel_inline_attribute:'Stun'}.
    Colidir com um herói aumenta a velocidade da investida.", + "citadel_ability_bull_charge_on_hero_collide_header": "Ao agarrar um herói:", + "citadel_ability_bull_charge_on_wall_header": "Ao empurrar um herói contra uma parede:", "citadel_ability_bull_charge_quip": "Avança para a luta, arrastando inimigos pelo caminho", - "citadel_ability_bull_charge_t3_desc": "+5.5 de dano balístico por 8s após colidir com um inimigo", + "citadel_ability_bull_charge_t1_desc": "Aplica 40% de desaceleração por 3s", + "citadel_ability_bull_charge_t2_desc": "Ao empurrar um herói contra uma parede: +0.8s de atordoamento", + "citadel_ability_bull_charge_t3_desc": "-20s de recarga
    Ao agarrar um herói: +1.5 de dano balístico por 6s", "citadel_ability_bull_heal": "Dreno de Vida", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Sifão de Vida", - "citadel_ability_bull_heal_desc": "Drena a vida de inimigos à sua frente enquanto permanecerem no raio.", - "citadel_ability_bull_heal_quip": "Drena a vida de inimigos à sua frente", + "citadel_ability_bull_heal_desc": "Drena a vida de heróis próximos, causando {g:citadel_inline_attribute:'SpiritDPS'}, e convertendo parte dele em {g:citadel_inline_attribute:'Heal'}.", + "citadel_ability_bull_heal_quip": "Drena a vida de inimigos próximos", + "citadel_ability_bull_heal_t3_desc": "+3 m de raio e +18 de dano por segundo com maior multiplicador espiritual", "citadel_ability_bull_leap": "Impacto Sísmico", - "citadel_ability_bull_leap_desc": "Salta nas alturas e escolhe um ponto de impacto no chão. Ao atingir o terreno, todos os inimigos no raio sofrem dano e atordoamento.
    Pressione {{Mouse|1}} para antecipar a queda.", + "citadel_ability_bull_leap_desc": "Salta nas alturas antes de aterrissar com força no chão, causando {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Esmaga os inimigos por cima, atordoando-os", - "citadel_ability_bull_leap_t2_desc": "Aumenta a vida máxima em 100 e a taxa de disparo em 15% por herói atingido. Dura 25s", - "citadel_ability_bull_leap_t3_desc": "Quando usada, torna-se imune a atordoamento, silenciamento, adormecimento, enraizamento e desarme até 3s após aterrissar", + "citadel_ability_bull_leap_t3_desc": "Ao usar, torna-se irrefreável por 6s
    +6 m de raio do impacto", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Truque de Cartas", - "citadel_ability_card_toss_desc": "Cause dano balístico para invocar cartas. Ative para lançar uma carta que voa na direção do inimigo ou ponto sob a sua mira.", + "citadel_ability_card_toss_desc": "Cause dano balístico para invocar cartas. Cada carta pode ser lançada, causando dano e aplicando um efeito diferente dependendo do naipe. Cartas lançadas voam na direção do inimigo ou do ponto sob a sua mira.

    O uso alternativo lança a primeira carta.", "citadel_ability_card_toss_quip": "Lança cartas teleguiadas", + "citadel_ability_card_toss_t2_desc": "+40 de dano e maior multiplicador espiritual", + "citadel_ability_card_toss_t3_desc": "Todos os naipes são aprimorados e aumenta a probabilidade de tirar um Curinga", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5160,29 +8312,28 @@ "citadel_ability_chrono_kinetic_carbine": "Carabina Cinética", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabina Cinética", "citadel_ability_chrono_kinetic_carbine_charged": "CARREGADA!", - "citadel_ability_chrono_kinetic_carbine_desc": "Começa a carregar a sua arma e ganha aceleração de movimento quando estiver carregada. O seu próximo disparo liberará a energia, causando dano espiritual e aplicando congelamento temporal ao inimigo atingido. O dano causado é uma amplificação do seu dano balístico atual.

    Pressione {{Mouse|2}} com um disparo carregado disponível para aplicar o congelamento temporal em você.", + "citadel_ability_chrono_kinetic_carbine_desc": "Carrega um disparo poderoso de energia temporal, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando um congelamento temporal aos inimigos atingidos. O dano causado é aumentado pelo seu {g:citadel_inline_attribute:'WeaponDamage'}. Aumenta a velocidade de movimento durante o carregamento.

    Enquanto estiver no ar e carregando, aperte {g:citadel_binding:'ADS'} para desacelerar o seu movimento.", "citadel_ability_chrono_kinetic_carbine_expiring": "ACABANDO", "citadel_ability_chrono_kinetic_carbine_quip": "Carrega a sua arma para causar muito dano e congelamento temporal", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "Causa +50% do dano balístico quando carregada", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s de duração da carga máxima e +55% do multiplicador do dano máximo", "citadel_ability_chrono_pulse_grenade": "Granada Pulsante", - "citadel_ability_chrono_pulse_grenade_desc": "Lança uma granada que começa a pulsar ao cair. Cada pulso causa dano, desaceleração de movimento e amplificação de dano cumulativa causado pelo Paradoxa contra a vítima.", - "citadel_ability_chrono_pulse_grenade_quip": "Lança uma granada pulsante, que causa dano e atordoamento", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 de dano e +0.75 m de raio por pulso", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Amp. de dano da Granada Pulsante", + "citadel_ability_chrono_pulse_grenade_desc": "Lança uma granada que começa a pulsar ao cair. O raio aumenta a cada pulso, e aplica {g:citadel_inline_attribute:'SpiritDamage'}, desaceleração temporal e um malefício cumulativo que faz Paradox causar {g:citadel_inline_attribute:'DamageAmp'} contra a vítima.", + "citadel_ability_chrono_pulse_grenade_quip": "Lança uma granada pulsante, que causa dano e desaceleração temporal", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 de dano por pulso e maior multiplicador espiritual", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% de amp. de dano e +1.6s de duração", "citadel_ability_chrono_swap": "Troca Paradoxal", - "citadel_ability_chrono_swap_desc": "Dispara um projétil que troca a sua posição com a do herói inimigo alvejado. Durante a troca, você ganha roubo de vida espiritual e o inimigo sofre dano com o tempo.", + "citadel_ability_chrono_swap_desc": "Dispara um projétil que troca a sua posição com a do herói inimigo alvejado.", "citadel_ability_chrono_swap_quip": "Troca de posição com um herói inimigo", + "citadel_ability_chrono_swap_t1_desc": "200 de barreira por 8s com multiplicador espiritual", + "citadel_ability_chrono_swap_t2_desc": "-35s de recarga e +13 m de alcance de uso", + "citadel_ability_chrono_swap_t3_desc": "Troca de posição com todos os inimigos em um raio de 7 m do alvo atingido e causa +10% da vida máxima como dano", "citadel_ability_chrono_time_wall": "Parede Temporal", - "citadel_ability_chrono_time_wall_desc": "Cria uma parede que interrompe a passagem do tempo para todos os projéteis e balas inimigos que a tocarem. Os inimigos que tocarem a parede sofrerão uma breve desaceleração.", + "citadel_ability_chrono_time_wall_desc": "Cria uma parede que interrompe a passagem do tempo para todos os projéteis e balas de inimigos que a tocarem e aumenta a velocidade e dano das balas de aliados.

    Os inimigos que tocarem a parede sofrerão uma breve desaceleração e silenciamento.", "citadel_ability_chrono_time_wall_quip": "Cria uma parede que desacelera os projéteis que a atravessarem", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m de largura
    e +1 m de altura", - "citadel_ability_chrono_time_wall_t2_desc": "Causa +10% da vida máxima como dano ao tocar", - "citadel_ability_chrono_time_wall_t3_desc": "Os inimigos tocarem na Parede Temporal serão silenciados por 2.5s", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5s de duração
    +3 m de largura
    +1 m de altura", + "citadel_ability_chrono_time_wall_t2_desc": "2.3s de silenciamento
    +35% de dano balístico", + "citadel_ability_chrono_time_wall_t3_desc": "+2 cargas", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Avançar", @@ -5225,38 +8376,44 @@ "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", "citadel_ability_fissure_wall": "Parede Espectral", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Cria uma parede que divide o terreno ao meio. Quando criada, ela causa dano e desaceleração aos inimigos próximos.
    Após usá-la, pressione {{Mouse|1}} ou 3 para criar a parede antecipadamente no ponto atual.", + "citadel_ability_fissure_wall_desc": "Conjura uma parede que desacelera os inimigos atravessados. Materialize a parede para dividir o terreno ao meio e causar dano aos inimigos próximos.
    Após conjurar, pressione{g:citadel_binding:'Attack'}ou{g:citadel_binding:'Ability3'}para materializar a parede antecipadamente.

    A parede pode ser destruída por golpes", "citadel_ability_fissure_wall_quip": "Conjura uma parede para bloquear os seus inimigos", - "citadel_ability_fissure_wall_t1_desc": "Remove 1 de vigor e amplifica o dano causado pela McGinnis em 15% contra inimigos atingidos por 7s", - "citadel_ability_fissure_wall_t3_desc": "Atordoa por 1s os inimigos atingidos pela Parede Espectral", + "citadel_ability_fissure_wall_t1_desc": "Amplifica o dano causado por McGinnis aos inimigos atingidos em +20% por 7s", + "citadel_ability_fissure_wall_t2_desc": "-20s de recarga e +2s de duração", + "citadel_ability_fissure_wall_t3_desc": "Cria 2 minitorretas com 8s de duração próximas à parede materializada
    +30% de atordoamento", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Golpe Aéreo", - "citadel_ability_flying_strike/slow": "Desaceleração do Golpe Aéreo", + "citadel_ability_flying_strike": "Voo Cortante", + "citadel_ability_flying_strike/slow": "Desaceleração do Voo Cortante", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Lança um arpéu para se lançar em um inimigo, causando dano e desaceleração ao chegar.", + "citadel_ability_flying_strike_desc": "Lança um arpéu para se jogar em um inimigo, causando {g:citadel_inline_attribute:'MeleeDamage'} leve e desaceleração ao alvo ao chegar.", "citadel_ability_flying_strike_quip": "Voa em direção a um alvo inimigo", - "citadel_ability_flying_strike_t3_desc": "Pode se lançar em heróis aliados e +6 de dano balístico por 10s", + "citadel_ability_flying_strike_t2_desc": "Ganha +40 de poder espiritual por 6s", + "citadel_ability_flying_strike_t3_desc": "Pode alvejar aliados
    +15 m de alcance de uso
    Ganha 2 cargas adicionais", + "citadel_ability_gigawatt_lightning_strike": "Descarga Elétrica da Nuvem Tempestuosa", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Corte Carmesim", "citadel_ability_healing_slash/debuff": "Corte Carmesim", - "citadel_ability_healing_slash_desc": "Corta os inimigos na sua frente, causando dano e desacelerando a taxa de disparo. Caso qualquer herói inimigo seja atingido, você se cura.", + "citadel_ability_healing_slash_desc": "Corta os inimigos na sua frente, causando dano e desacelerando a taxa de disparo. Caso qualquer herói inimigo seja atingido, você se cura.", "citadel_ability_healing_slash_quip": "Causa dano aos inimigos próximos para se curar", + "citadel_ability_healing_slash_t1_desc": "Ao atingir: 30% de dano de golpes por 4s", + "citadel_ability_healing_slash_t2_desc": "Ao atingir um herói: +6% da vida máxima curada", + "citadel_ability_healing_slash_t3_desc": "-10s de recarga e maior multiplicador espiritual", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Gancho", - "citadel_ability_hook_desc": "Lança um gancho que agarra e puxa o primeiro herói atingido, causando dano caso seja um inimigo. O alvo será colocado na sua frente.", + "citadel_ability_hook": "Garra", + "citadel_ability_hook_desc": "Estende uma mão mecânica que {g:citadel_inline_attribute:'Pulls'} o primeiro personagem atingido, trazendo-o até você.

    A Garra pode ser usada em aliados.
    ", "citadel_ability_hook_quip": "Puxa um alvo até você", - "citadel_ability_hook_t1_desc": "Bebop causa +30% de dano balístico contra inimigos enganchados por 10s após soltá-los", + "citadel_ability_hook_t1_desc": "+20% de dano balístico contra alvos por 6s", "citadel_ability_hornet_chain": "Estaca", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Amarrado ao chão", - "citadel_ability_hornet_chain_desc": "Lança uma estaca que amarra os inimigos no local de aterrissagem. Inimigos só podem se movimentar dentro do alcance das amarras.", + "citadel_ability_hornet_chain_desc": "Lança uma estaca que amarra os inimigos no local de aterrissagem. Inimigos só podem se movimentar dentro do alcance das amarras.", "citadel_ability_hornet_chain_quip": "Amarra os seus inimigos ao chão", - "citadel_ability_hornet_chain_t3_desc": "+0.5s de duração da conexão e +2 m de raio de captura", + "citadel_ability_hornet_chain_t3_desc": "+0.75s das amarras e +2 m de raio de captura", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5264,63 +8421,72 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Voo", - "citadel_ability_hornet_leap_desc": "Dá um salto para voar. Durante o voo, a sua arma causa dano espiritual adicional.", + "citadel_ability_hornet_leap_desc": "Dá um salto para voar. Durante o voo, a sua arma causa dano espiritual adicional e os seus itens têm alcance adicional.", "citadel_ability_hornet_leap_quip": "Alça voo e fortalece a sua arma", - "citadel_ability_hornet_leap_t1_desc": "+50% de munição base enquanto voa", + "citadel_ability_hornet_leap_t1_desc": "+50% de munição base enquanto voa", + "citadel_ability_hornet_leap_t3_desc": "Reinicia a duração ao matar um herói
    +10 de dano espiritual com maior multiplicador espiritual", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Assassinar", - "citadel_ability_hornet_snipe_desc": "Use a luneta do seu rifle para realizar um poderoso disparo a longa distância. Causa dano parcial até ser carregado por 1.0s após abrir a luneta. Causa dano adicional a inimigos com menos de 50% de vida restante. Finalizar jogadores inimigos com Assassinar concede almas adicionais.", + "citadel_ability_hornet_snipe_desc": "Use a luneta do seu rifle para realizar um poderoso disparo a longa distância. Causa dano parcial até ser carregado por 1s após abrir a luneta. Causa dano adicional a inimigos com menos de 50% de vida restante. Finalizar jogadores inimigos com Assassinar concede dano balístico adicional.", "citadel_ability_hornet_snipe_quip": "Atira a distância, causando muito dano a alvos feridos", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Familiar Corvino", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Familiar Corvino", - "citadel_ability_hornet_sting_desc": "O seu familiar corvino causa dano de impacto, reduz a resistência balística e aplica um sangramento que causa dano proporcional à vida máxima do alvo.", + "citadel_ability_hornet_sting_desc": "O seu familiar corvino causa dano de impacto, reduz a resistência balística e aplica um sangramento que causa dano proporcional à vida máxima do alvo.", "citadel_ability_hornet_sting_quip": "Faz um alvo sangrar com o tempo", - "citadel_ability_hornet_sting_t1_desc": "O corvo ricocheteia até 2 vezes em outros inimigos dentro de 15 m", - "citadel_ability_hornet_sting_t3_desc": "-12% de resistência balística e -12% de resistência espiritual", + "citadel_ability_hornet_sting_t1_desc": "Aplica -35% de redução de cura", + "citadel_ability_hornet_sting_t2_desc": "+0.5% de dano de sangramento
    -12s de recarga", + "citadel_ability_hornet_sting_t3_desc": "+2s de duração
    -8% de resistência balística
    -8% de resistência espiritual", "citadel_ability_infinity_slash": "Transformação Sombria", "citadel_ability_infinity_slash/timer": "Forma Sombria", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Infunde-se com a alma sombria de Yamato. Após uma transformação invencível, as suas habilidades são restauradas e ficam 60% mais rápidas, e você ganha imunidade a efeitos negativos e grandes resistências balística e espiritual.
    Ao matar um herói, você se cura e a duração é prolongada.", + "citadel_ability_infinity_slash_desc": "Infunde-se com a alma sombria de Yamato. Após uma transformação invencível, as suas habilidades são restauradas e ficam 60% mais rápidas, e você ganha imunidade a malefícios e grandes resistências balística e espiritual.
    Ao matar um herói, você se cura e a duração é prolongada.", "citadel_ability_infinity_slash_quip": "Torna-se invencível e mais poderosa", - "citadel_ability_infinity_slash_t3_desc": "+3.0s de duração
    +20% de resistência balística
    +20% de resistência espiritual", - "citadel_ability_interrupted": "Interrompida por", + "citadel_ability_infinity_slash_t2_desc": "+4 m/s de velocidade de movimento e -25s de recarga", + "citadel_ability_infinity_slash_t3_desc": "+3s de duração
    +30% de resistência balística
    +30% de resistência espiritual", + "citadel_ability_interrupted": "Interrompida", "citadel_ability_jump": "Pular", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster", "citadel_ability_kali_disruptive_charge_t2_desc": "{s:LifestealPercent}% Damage Lifesteal for the duration of Pack Hunter", + "citadel_ability_kali_spinning_blade": "Occilioblade", + "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that deals damage and returns to you.", + "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back", + "citadel_ability_kali_spinning_blade_t1_desc": "{s:SlowPercent}% slow for {s:SlowDuration}s on enemies hit", + "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", + "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Arpéu", - "citadel_ability_lash_desc": "Lança-se pelo ar em direção a um alvo. Usar o Arpéu também permite que pule e avance no ar novamente.", + "citadel_ability_lash_desc": "Lança-se pelo ar em direção a um alvo. Usar o Arpéu também permite que pule e avance no ar novamente.", "citadel_ability_lash_down_strike": "Ataque Terrestre", - "citadel_ability_lash_down_strike_desc": "Pisoteia o chão abaixo de você, causando dano aos inimigos na sua frente. Caso desfira o Ataque Terrestre enquanto no ar, você avança rapidamente para o chão. Causa menos dano a partir de 25 m.", + "citadel_ability_lash_down_strike_desc": "Pisoteia o chão abaixo de você, causando dano aos inimigos na sua frente. Caso desfira o Ataque Terrestre enquanto no ar, você avança rapidamente para o chão. Causa menos dano a partir de 25 m.", "citadel_ability_lash_down_strike_quip": "Esmaga o chão, causando dano contra inimigos", - "citadel_ability_lash_down_strike_t2_desc": "Os inimigos atingidos são lançados no ar e desacelerados em 50% por 3s", - "citadel_ability_lash_down_strike_t3_desc": "+110% de dano por metro percorrido e aumenta o multiplicador por poder espiritual", + "citadel_ability_lash_down_strike_t2_desc": "Os inimigos atingidos são lançados ao ar e desacelerados em 50% por 3s", + "citadel_ability_lash_down_strike_t3_desc": "+110% de dano por metro percorrido e aumenta o multiplicador por poder espiritual", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", - "citadel_ability_lash_t2_desc": "+20 m de alcance de uso e +6 de dano balístico por 10s", - "citadel_ability_lash_t3_desc": "+20% de taxa de disparo (mesma duração do dano balístico)", + "citadel_ability_lash_t2_desc": "+20 m de alcance de uso e +7 de dano balístico por 10s", + "citadel_ability_lash_t3_desc": "+1 carga
    Ao usar: +1 de vigor e +60% de controle aéreo", "citadel_ability_lash_throw_grenade": "Throw Explosive", - "citadel_ability_lash_ultimate": "Golpe Mortal", - "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Golpe Mortal", + "citadel_ability_lash_ultimate": "Pancada Mortal", + "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Pancada Mortal", "citadel_ability_lash_ultimate_debuff": "Desaceleração de mov.", - "citadel_ability_lash_ultimate_desc": "Concentra-se nos inimigos para acorrentá-los. Após a canalização, os inimigos acorrentados são levantados no ar e atordoados, finalizando com um esmagamento contra o chão. As vítimas esmagadas e os inimigos na zona de impacto sofrerão dano e desaceleração.
    Pressione {{Mouse|1}} para lançar os inimigos acorrentados antecipadamente. Os inimigos que não estejam na linha de visão ou saiam do alcance durante a canalização não serão lançados.", + "citadel_ability_lash_ultimate_desc": "Concentra-se nos inimigos para acorrentá-los. Após a canalização, os inimigos acorrentados são levantados no ar e atordoados, finalizando com um esmagamento contra o chão. As vítimas esmagadas e os inimigos na zona de impacto sofrerão dano e desaceleração.
    Pressione {g:citadel_binding:'Attack'} para lançar os inimigos acorrentados antecipadamente. Os inimigos que não estejam na linha de visão ou saiam do alcance durante a canalização não serão lançados.", "citadel_ability_lash_ultimate_quip": "Levanta inimigos e esmaga-os contra o chão", - "citadel_ability_lash_ultimate_t3_desc": "Atordoa os inimigos na zona de aterrissagem por 1s", + "citadel_ability_lash_ultimate_t3_desc": "Atordoa os inimigos no raio por 1.2s
    +6 m de alcance de uso", "citadel_ability_lightning_ball": "Raio Globular", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "de desaceleração de movimento", - "citadel_ability_lightning_ball_desc": "Dispara uma esfera elétrica que viaja em linha reta. Causa dano a todos os alvos no seu raio. Desacelera enquanto estiver causando dano a um inimigo e para caso atinja uma superfície.", + "citadel_ability_lightning_ball_desc": "Dispara uma esfera elétrica que viaja em linha reta. Causa dano a todos os alvos no seu raio. Desacelera enquanto estiver causando dano a um inimigo e para caso atinja uma superfície.", "citadel_ability_lightning_ball_quip": "Lança uma esfera elétrica que causa dano", - "citadel_ability_lightning_ball_t3_desc": "+70 de dano por segundo e +1 m de raio", + "citadel_ability_lightning_ball_t2_desc": "35% de desaceleração dos alvos atingidos e +1s de tempo de vida", + "citadel_ability_lightning_ball_t3_desc": "+58.5 de dano por segundo e +1.5 m de raio", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Despistar", - "citadel_ability_magewalkk_desc": "Torna-se inalvejável brevemente, antes de aparecer no seu destino. Os seus {s:EmpoweredAttackCount} primeiros ataques causam dano espiritual adicional.

    [Uso normal] Você aparece no ponto-alvo.
    [Uso alternativo] Você aparece no ponto onde usou a habilidade.

    Os inimigos não saberão qual uso você escolheu.", + "citadel_ability_magewalkk_desc": "Torna-se inalvejável brevemente, antes de aparecer no seu destino. Os seus {s:EmpoweredAttackCount} primeiros ataques causam dano espiritual adicional.

    [Uso normal] Você aparece no ponto-alvo.
    {g:citadel_binding:'AltCast'} Você aparece no ponto onde usou a habilidade.

    Os inimigos não saberão qual uso você escolheu.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5363,10 +8529,11 @@ "citadel_ability_melee_wraith": "Golpe", "citadel_ability_mobile_resupply": "Espectro Curandeiro", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Curando", - "citadel_ability_mobile_resupply_desc": "Lança um espírito que cura unidades próximas.", + "citadel_ability_mobile_resupply_desc": "Invoca um espírito que concede {g:citadel_inline_attribute:'Heal'} aos aliados próximos.", "citadel_ability_mobile_resupply_quip": "Lança um espírito curandeiro", - "citadel_ability_mobile_resupply_t1_desc": "+35% de taxa de disparo para as unidades sendo curadas pelo Espectro Curandeiro", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% da vida máxima regenerada por segundo", + "citadel_ability_mobile_resupply_t1_desc": "O espectro concede +40% de resistência espiritual", + "citadel_ability_mobile_resupply_t2_desc": "-20s de recarga e concede +100% de recuperação de vigor", + "citadel_ability_mobile_resupply_t3_desc": "+2% de vida máxima regenerada por segundo, +3 m de raio de cura e +1.5s de duração", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5374,13 +8541,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Aurora Revigorante", "citadel_ability_nikuman/modifier_nikuman": "Aurora Revigorante", - "citadel_ability_nikuman_desc": "Enquanto canaliza, restaura a sua vida e a de aliados próximos.
    Você pode avançar e golpear sem interromper a canalização.", + "citadel_ability_nikuman_desc": "Enquanto canaliza, restaura a sua vida e a de aliados próximos.
    Você pode avançar e golpear sem interromper a canalização.", "citadel_ability_nikuman_quip": "Cura você e aqueles ao seu redor", - "citadel_ability_nikuman_t1_desc": "Ganha +4 m/s de velocidade de movimento por 8s ao canalizar por completo, ou ao iniciar a canalização com a habilidade no máximo", - "citadel_ability_nikuman_t3_desc": "Pode se mover e usar habilidades livremente, e também cura +3.4% da vida máxima por segundo", + "citadel_ability_nikuman_t1_desc": "A aura concede +4 m/s de velocidade de movimento durante a canalização", + "citadel_ability_nikuman_t2_desc": "-20s de recarga e +1s de duração", + "citadel_ability_nikuman_t3_desc": "Pode se mover e usar habilidades livremente, e também cura +2.5% da vida máxima por segundo", "citadel_ability_passive_beefy": "Resiliência Infernal", - "citadel_ability_passive_beefy_desc": "Regenera uma parte do dano sofrido com o tempo.", + "citadel_ability_passive_beefy_desc": "Ganha atributos defensivos adicionais. Sofrer dano concede {g:citadel_inline_attribute:'Regen'} temporária proporcional ao dano sofrido.", "citadel_ability_passive_beefy_quip": "Regenera parte do dano sofrido", + "citadel_ability_passive_beefy_t3_desc": "+20% de resistência a malefícios e +8% de dano regenerado", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "Dano por segundo", @@ -5402,24 +8571,25 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Sinalizar", "citadel_ability_power_slash": "Corte Poderoso", - "citadel_ability_power_slash_desc": "Canalize para aumentar o dano por 1.4s, e então desfira um golpe de espada carregado.
    Pressione 1 ou {{Mouse|1}} para atacar antecipadamente, causando dano parcial.", + "citadel_ability_power_slash_desc": "Canalize para aumentar o dano por 1.4s, e então desfira um golpe de espada carregado.
    Pressione{g:citadel_binding:'Ability1'}ou{g:citadel_binding:'Attack'}para atacar antecipadamente, causando dano parcial.", "citadel_ability_power_slash_quip": "Carrega um ataque, causando muito dano quando completamente carregado", - "citadel_ability_power_slash_t1_desc": "+60 de resistência balística enquanto estiver canalizando", - "citadel_ability_power_slash_t2_desc": "-2s de recarga e aplica 40% de desaceleração de movimento por 3s", + "citadel_ability_power_slash_t1_desc": "+40% de desaceleração de movimento por 3s", + "citadel_ability_power_slash_t3_desc": "+8 m de alcance de uso
    +150 de dano e maior multiplicador espiritual", "citadel_ability_projectmind": "Projeção Mental", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Escudo balístico", - "citadel_ability_projectmind_desc": "Teletransporta-se para o ponto-alvo.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barreira", + "citadel_ability_projectmind_desc": "Teletransporta-se para o ponto-alvo.", "citadel_ability_projectmind_quip": "Teletransporta-se para o ponto-alvo", - "citadel_ability_projectmind_t2_desc": "Concede 300 de escudo balístico por 8s após o teletransporte. O valor do escudo aumenta com o poder espiritual", + "citadel_ability_projectmind_t2_desc": "300 de barreira por 5s com multiplicador espiritual", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telecinese", "citadel_ability_psychic_lift/lift": "Telecinese", - "citadel_ability_psychic_lift_desc": "Levita um herói inimigo no ar, atordoando-o brevemente, e então o joga no chão, deixando o alvo silenciado e desarmado.", + "citadel_ability_psychic_lift_desc": "Levita um herói inimigo no ar e então o arremessa em direção ao ponto-alvo.", "citadel_ability_psychic_lift_quip": "Levita um inimigo, causando interrupção e silenciamento", - "citadel_ability_psychic_lift_t3_desc": "A Telecinese saltará para um alvo próximo adicional", + "citadel_ability_psychic_lift_slam_desc": "
    Arremessar o alvo no chão causa {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'} e impede o uso de vigor, bem como itens e habilidades de movimentação.", + "citadel_ability_psychic_lift_t3_desc": "+1.5s de duração do malefício e +6 m de alcance de uso e arremesso", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5437,49 +8607,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Bombardeio Intenso", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Desaceleração do Bombardeio Intenso", - "citadel_ability_rocket_barrage_desc": "Dispara uma rajada de foguetes contra uma área-alvo.", + "citadel_ability_rocket_barrage_desc": "Dispara uma rajada de foguetes contra uma área-alvo.

    McGinnis sofre desaceleração durante a rajada, mas ainda pode usar ações que consomem vigor.", "citadel_ability_rocket_barrage_quip": "Bombardeia uma área com foguetes", - "citadel_ability_rocket_barrage_t1_desc": "Aplica 30% de desaceleração de movimento", - "citadel_ability_rocket_barrage_t3_desc": "+30 de dano por foguete", + "citadel_ability_rocket_barrage_t1_desc": "Aplica 30% de desaceleração de movimento e avanço por 1s", + "citadel_ability_rocket_barrage_t2_desc": "-55s de recarga e +6s de duração", + "citadel_ability_rocket_barrage_t3_desc": "+2 m de raio e +18 de dano por foguete com maior multiplicador espiritual", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularidade", - "citadel_ability_self_vacuum_desc": "Cria uma singularidade nas suas mãos que atrai inimigos próximos e causa dano.", + "citadel_ability_self_vacuum_desc": "Cria uma singularidade nas suas mãos, causando <{g:citadel_inline_attribute:'SpiritDPS'}, aplicando {g:citadel_inline_attribute:'Stun'} e puxando os inimigos próximos.", "citadel_ability_self_vacuum_quip": "Puxa e atordoa a equipe inimiga", - "citadel_ability_self_vacuum_t3_desc": "A Singularidade causa 4% da vida máxima como dano por segundo", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Minitorreta", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Implanta uma minitorreta que automaticamente atira em inimigos por algum tempo, desaparecendo depois.
    Cada minitorreta tem 30 de vida por bênção. Elas causam dano reduzido a soldados e objetivos.", + "citadel_ability_shieldedsentry_desc": "Implanta uma torreta de curta duração que atira nos inimigos, causando {g:citadel_inline_attribute:'SpiritDPS'}.
    As torretas causam dano reduzido a soldados e objetivos.", "citadel_ability_shieldedsentry_quip": "Implanta uma torreta automatizada", - "citadel_ability_shieldedsentry_t1_desc": "As torretas aplicam +25% de desaceleração de movimento", - "citadel_ability_shieldedsentry_t2_desc": "+10 m de alcance de ataque e +10% de taxa de disparo", + "citadel_ability_shieldedsentry_t1_desc": "+10 de dano por segundo e +10 m de alcance de ataque p/ torreta", + "citadel_ability_shieldedsentry_t3_desc": "+30 de taxa de disparo e +12s de tempo de vida p/ torreta", "citadel_ability_shiv_dagger": "Facas Serradas", - "citadel_ability_shiv_dagger_desc": "Lança uma faca que causa dano e sangramento a um inimigo. Cada nova instância adiciona um acúmulo e reinicia a duração do sangramento, aumentando-o cumulativamente.", - "citadel_ability_shiv_dagger_max_rage_desc": "Suprema destravada: com a fúria no máximo, as adagas ricochetearão até outro inimigo e aplicarão desaceleração aos inimigos que sangrarem.", + "citadel_ability_shiv_dagger_desc": "Lança uma faca que causa sangramento a um inimigo. Cada nova instância adiciona um acúmulo e reinicia a duração do sangramento, aumentando-o cumulativamente.", + "citadel_ability_shiv_dagger_dot": "Dano do sangramento das Facas Serradas", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Suprema destravada: com a fúria no máximo, as adagas ricochetearão até outro inimigo e aplicarão desaceleração aos inimigos que sangrarem.", "citadel_ability_shiv_dagger_quip": "Aplica sangramento cumulativo contra o alvo", - "citadel_ability_shiv_dagger_t3_desc": "+40 de dano inicial e +5 de dano do sangramento", + "citadel_ability_shiv_dagger_t2_desc": "+2 cargas", + "citadel_ability_shiv_dagger_t3_desc": "+12 de dano do sangramento por segundo e maior multiplicador espiritual", "citadel_ability_shiv_dash": "Fatiar e Picar", - "citadel_ability_shiv_dash_desc": "Avança para a frente, causando dano aos inimigos no caminho.

    Suprema destravada: com a fúria no máximo um eco de Adaga refaz o caminho do avanço após um breve atraso, causando dano novamente.", + "citadel_ability_shiv_dash_desc": "Avança para a frente, causando dano aos inimigos no caminho. Os inimigos atingidos têm a {g:citadel_inline_attribute:'SpiritResist'} reduzida. Malefício acumulável.", "citadel_ability_shiv_dash_quip": "Avança para a frente, causando dano aos inimigos no caminho", - "citadel_ability_shiv_dash_t3_desc": "Reduz o tempo de recarga em 2s por herói inimigo atingido (1s por não herói), até um máximo de -6s por avanço", + "citadel_ability_shiv_dash_t2_desc": "-6% de resistência espiritual
    +2 m de alcance do avanço", + "citadel_ability_shiv_dash_t3_desc": "+50 de dano no impacto
    -2s de recarga por herói atingido", "citadel_ability_shiv_dash_t3_tooltip": "Ao atingir", + "citadel_ability_shiv_dash_ult_desc": "
    Suprema destravada: com a fúria no máximo, um eco de Adaga refaz o caminho do avanço após um breve atraso, causando dano novamente.", "citadel_ability_shiv_defer_damage": "Sangria", - "citadel_ability_shiv_defer_damage_desc": "Apenas uma porcentagem do dano sofrido é causada imediatamente, enquanto o restante é sofrido ao longo do tempo. Ative para remover parte do dano adiado.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Suprema destravada: com a fúria no máximo, aumenta a quantidade de dano adiado.", + "citadel_ability_shiv_defer_damage_desc": "Apenas uma porcentagem do dano sofrido é causada imediatamente, enquanto o restante é sofrido ao longo do tempo. Ative para remover parte do dano adiado.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Suprema destravada: com a fúria no máximo, aumenta a quantidade de dano adiado.", "citadel_ability_shiv_defer_damage_on_cast": "Ao ativar", "citadel_ability_shiv_defer_damage_quip": "Adia parte do dano sofrido", - "citadel_ability_shiv_killing_blow": "Golpe Mortal", + "citadel_ability_shiv_killing_blow": "Golpe Letal", "citadel_ability_shiv_killing_blow/active_buff": "Enfurecido", - "citadel_ability_shiv_killing_blow_active_desc": "Ative para saltar até um herói inimigo e matá-lo instantaneamente caso a vida esteja abaixo do limiar de morte. Caso contrário, causa 200 de dano.", - "citadel_ability_shiv_killing_blow_passive_desc": "Passiva: causar dano a inimigos aumenta a sua fúria. Quando estiver com a fúria no máximo, Adaga ganha dano adicional e propriedades especiais para as demais habilidades.", + "citadel_ability_shiv_killing_blow_active_desc": "Ativa: salta para a frente, causando {g:citadel_inline_attribute:'SpiritDamage'} ao primeiro herói inimigo atingido. Caso a vida dele esteja abaixo do limiar de morte, executa-o.", + "citadel_ability_shiv_killing_blow_passive_desc": "Passiva: causar dano a inimigos aumenta a sua fúria. Quando estiver com a fúria no máximo, Shiv ganha dano adicional e destrava propriedades especiais para as demais habilidades.", "citadel_ability_shiv_killing_blow_quip": "Viaja até um herói inimigo com pouca vida, matando-o instantaneamente", - "citadel_ability_shiv_killing_blow_t1_desc": "Concede +2 m/s de velocidade de movimento com a fúria no máximo", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% para o limiar de morte e +8% de dano adicional quando estiver com a fúria no máximo", - "citadel_ability_shiv_killing_blow_t3_desc": "Finalizar um inimigo com o Golpe Mortal recarrega a habilidade imediatamente", + "citadel_ability_shiv_killing_blow_t1_desc": "Concede +2 m/s de velocidade de movimento com a fúria no máximo", + "citadel_ability_shiv_killing_blow_t2_desc": "+10% de dano adicional com a fúria no máximo
    -30s de recarga", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% de limiar de morte
    Executar um inimigo com o Golpe Letal permite usar a habilidade mais uma vez nos próximos 20s", "citadel_ability_shiv_killing_blow_ui_meter": "Fúria", "citadel_ability_shiv_killing_blow_while_full_rage": "Com a fúria no máximo", "citadel_ability_shoryuken": "Shoryuken", @@ -5538,25 +8712,31 @@ "citadel_ability_sprint_roll": "Correr", "citadel_ability_static_charge": "Carga Elétrica", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Carga Elétrica", - "citadel_ability_static_charge_desc": "Aplica uma carga elétrica a um herói inimigo alvo. Após um breve atraso, ela causa atordoamento e dano aos inimigos no seu raio.
    O uso alternativo a aplica em si mesmo.", + "citadel_ability_static_charge_desc": "Aplica uma carga elétrica a um herói inimigo alvo. Após um breve atraso, ela causa atordoamento e dano aos inimigos próximos.", "citadel_ability_static_charge_quip": "Aplica, com atraso, um atordoamento em área a um herói inimigo", + "citadel_ability_static_charge_t2_desc": "+7 m de raio
    +5 m de alcance de uso", + "citadel_ability_static_charge_t3_desc": "+0.9s de atordoamento
    +160 de dano", + "citadel_ability_static_charge_v2": "Carga Elétrica", + "citadel_ability_static_charge_v2_desc": "Atinge a área à sua frente com um raio, aplicando uma carga à unidade ou área atingida. Após um breve atraso, ela causa atordoamento e dano aos inimigos ao seu redor.", + "citadel_ability_static_charge_v2_quip": "Aplica um atordoamento em área com atraso", "citadel_ability_sticky_bomb": "Bomba Pegajosa", - "citadel_ability_sticky_bomb_desc": "Gruda uma Bomba Pegajosa em um alvo próximo, causando dano explosivo após um breve atraso.

    Ganha +1.5% de dano para a bomba por inimigo ferido.
    Ganha +4% de dano para a bomba por inimigo que morrer em até 12.0s após sofrer dano da bomba.

    Segure {{Mouse|3}} para grudá-la em você.", + "citadel_ability_sticky_bomb_desc": "Gruda uma bomba que explode após um breve atraso, causando {g:citadel_inline_attribute:'SpiritDamage'} aos inimigos próximos.

    Caso a bomba atinja ou mate um herói, aumenta permanentemente o dano da Bomba Pegajosa.

    Os acúmulos diminuem pela metade após 60 acertos e 7 vítimas.", "citadel_ability_sticky_bomb_quip": "Gruda uma bomba em um inimigo", - "citadel_ability_sticky_bomb_t3_desc": "Ao grudar a bomba, o alvo causa menos -30% de dano por 5s", + "citadel_ability_sticky_bomb_t3_desc": "Ao usar: +5 m/s de velocidade de movimento e +20% de taxa de disparo por 5s", "citadel_ability_stomp": "Pulso Cinético", - "citadel_ability_stomp_desc": "Libera um pulso de energia que lança os inimigos no ar.", + "citadel_ability_stomp_desc": "Libera um pulso de energia que viaja pelo chão, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando um {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Libera um pulso no chão que lança os inimigos no ar", - "citadel_ability_stomp_t1_desc": "Reduz a taxa de disparo e velocidade de movimento em 35% por 4s", - "citadel_ability_stomp_t2_desc": "O Dínamo causa mais 30% de dano balístico aos inimigos atingidos por 8s", + "citadel_ability_stomp_t1_desc": "+1 carga", + "citadel_ability_stomp_t2_desc": "Ao atingir: -15% de resistência balística e 30% de desaceleração de movimento por 4s", + "citadel_ability_stomp_t3_desc": "+135 de dano e +20 m de alcance de uso", "citadel_ability_storm_cloud": "Nuvem Tempestuosa", - "citadel_ability_storm_cloud_desc": "Canaliza uma nuvem tempestuosa cada vez maior ao seu redor, causando dano a todos os inimigos na sua linha de visão que estejam dentro do raio. Aumenta a sua resistência balística durante a canalização.", + "citadel_ability_storm_cloud_desc": "Canaliza uma nuvem tempestuosa cada vez maior ao seu redor, causando dano a todos os inimigos na sua linha de visão que estejam dentro do raio.", "citadel_ability_storm_cloud_lightning_strike": "Descarga Elétrica", - "citadel_ability_storm_cloud_lightning_strike_desc": "Durante a canalização, pressione {{Mouse|1}} para marcar a área-alvo a ser atingida por um poderoso raio que arremessa os inimigos para longe após um atraso de 2s. Um uso por canalização.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Durante a canalização, pressione{g:citadel_binding:'Attack'}para marcar a área-alvo a ser atingida por um poderoso raio que arremessa os inimigos para longe após um atraso de 0.25s. Um uso por canalização.", "citadel_ability_storm_cloud_quip": "Frita todos os inimigos em uma grande área", - "citadel_ability_storm_cloud_t1_desc": "+35% de resistência balística enquanto estiver canalizando a Nuvem Tempestuosa", - "citadel_ability_storm_cloud_t2_desc": "+7s de canalização e +10 m de raio", - "citadel_ability_storm_cloud_t3_desc": "+75 de dano por segundo e permite controlar o movimento", + "citadel_ability_storm_cloud_t1_desc": "+55% de resistência balística enquanto estiver canalizando a Nuvem Tempestuosa", + "citadel_ability_storm_cloud_t2_desc": "+7s de canalização
    +10 m de raio", + "citadel_ability_storm_cloud_t3_desc": "+65 de dano por segundo
    +4 m/s de velocidade aérea", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5566,74 +8746,68 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Pacto da Observadora", - "citadel_ability_tangotether_desc": "Fortalece-se temporariamente e conecta-se automaticamente a um aliado próximo para compartilhar os benefícios. A cura é replicada entre todos os conectados. A conexão requer linha de visão. Pressione 2 para travar a conexão em um alvo.", + "citadel_ability_tangotether": "Conexão Puerária", + "citadel_ability_tangotether_desc": "Conecta-se a um aliado próximo para ganhar benefícios, cura replicada e ignorar a penalidade de movimento ao atirar.

    Receba 50% dos benefícios sem uma conexão.
    A conexão requer linha de visão.
    ", "citadel_ability_tangotether_lock": "Escolher o alvo", "citadel_ability_tangotether_quip": "Fortalece você e um aliado próximo", - "citadel_ability_tangotether_t2_desc": "+2.0 m/s de velocidade adicional", + "citadel_ability_tangotether_t2_desc": "+8% de taxa de disparo e +8% de roubo de vida balístico", + "citadel_ability_tangotether_t3_desc": "A habilidade sempre está ativa", "citadel_ability_teleport": "Teletransportar-se", "citadel_ability_tengu_airlift": "Entrega Aérea", - "citadel_ability_tengu_airlift_desc": "Voe com um aliado ou uma bomba. Largue o aliado ou a bomba para causar uma grande explosão que desacelera o movimento das vítimas. Concede um escudo balístico a Hera e ao aliado ao término do voo.
    Enquanto estiver sendo carregado, o aliado ganha resistência balística, mas não pode atacar e causa -50% de dano. A Entrega Aérea inicia mais rapidamente ao alvejar um aliado.
    Segure Down ao usar para reduzir a altura do lançamento.
    {{Mouse|1}} para acelerar o voo.
    {{Mouse|2}} para largar o aliado ou a bomba.", - "citadel_ability_tengu_airlift_quip": "Morte aérea! Voe e largue uma bomba (ou um aliado) em inimigos", - "citadel_ability_tengu_airlift_t1_desc": "-20% de resistência balística em inimigos atingidos por 12s", - "citadel_ability_tengu_airlift_t2_desc": "+300 de escudo balístico e +5 m ao raio da explosão", - "citadel_ability_tengu_airlift_t3_desc": "Silencia os inimigos atingidos por +4.5s", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Voo Impactante", - "citadel_ability_tengu_lightningcrash_desc": "Salta no ar e começa a voar por uma breve duração. Ao atingir o chão, você causa dano proporcional à duração do voo, além de ganhar regeneração adicional. Pressione [{s:iv_attack}] para interromper o voo e aterrissar mais cedo.", - "citadel_ability_tengu_lightningcrash_quip": "Sobrevoa o campo de batalha", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} de dano e +{s:Regeneration} de regeneração", + "citadel_ability_tengu_airlift_desc": "Agarra um aliado e alça voo com ele. Largue o aliado para causar uma explosão de {g:citadel_inline_attribute:'SpiritDamage'}. Aumenta o dano causado por você e pelo aliado ao término do voo.

    Tempo de recarga reduzido em 25% ao usar em aliados.
    Sofrer dano desativa o uso da habilidade brevemente.
    Enquanto estiver sendo carregado, o aliado não pode atacar e causa -20% de dano.
    ", + "citadel_ability_tengu_airlift_quip": "Morte aérea! Voe e largue um aliado em inimigos", + "citadel_ability_tengu_airlift_t1_desc": "Ao término do voo: 300 de barreira com multiplicador espiritual para Ivy e o aliado", + "citadel_ability_tengu_airlift_t2_desc": "40% de desaceleração por 3s aos inimigos atingidos", + "citadel_ability_tengu_airlift_t3_desc": "Silencia por 3s os inimigos atingidos.
    Aumenta o multiplicador espiritual do dano e da barreira", "citadel_ability_tengu_stone_form": "Forma de Pedra", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Forma de Pedra", - "citadel_ability_tengu_stone_form_desc": "Transforma-se em uma estátua de pedra e esmaga o chão, causando dano e atordoamento aos inimigos próximos. Cura você proporcionalmente à sua vida máxima. Você consegue se mover no ar, antes de cair.", + "citadel_ability_tengu_stone_form_desc": "Transforma-se em uma estátua de pedra e esmaga o chão, causando dano e atordoamento aos inimigos próximos. Cura você proporcionalmente à sua vida máxima.", "citadel_ability_tengu_stone_form_quip": "Transforma-se em uma estátua de pedra e atordoa inimigos próximos", - "citadel_ability_tengu_stone_form_t2_desc": "+80 de dano e atordoa por +0.5s", - "citadel_ability_tengu_urn": "Bomba Puerária", - "citadel_ability_tengu_urn_desc": "Invoca um campo de vinhas sufocantes, que causam dano e desaceleram inimigos no seu raio.", + "citadel_ability_tengu_stone_form_t3_desc": "+1s de atordoamento e maior multiplicador espiritual para o dano", + "citadel_ability_tengu_urn": "Espinhos Enredantes", + "citadel_ability_tengu_urn_desc": "Invoca um campo de espinhos sufocantes, que causam dano e desaceleram inimigos no seu raio.", "citadel_ability_tengu_urn_quip": "Causa dano e desacelera inimigos na área", - "citadel_ability_tengu_urn_t3_desc": "+50 de dano por segundo e +2 m de raio", + "citadel_ability_tengu_urn_t2_desc": "+2 m de raio e maior multiplicador espiritual para o dano por segundo", + "citadel_ability_tengu_urn_t3_desc": "Inimigos que ficarem nos espinhos por 2s são imobilizados por +1.6s", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Salva de Foguetes", "citadel_ability_tier2boss_stomp": "Pisão", + "citadel_ability_tier3boss_aoe_wave": "Patrono", + "citadel_ability_tier3boss_drop_bombs": "Patrono", "citadel_ability_tier3boss_laser_beam": "Laser do Patrono", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patrono", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[habilidade] aprimorará a sua habilidade. Estes são vínculos adicionais.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] aprimorará a sua habilidade. Estes são vínculos adicionais.", "citadel_ability_uppercut": "Soco Explosivo", - "citadel_ability_uppercut_desc": "Desfere um golpe leve contra as unidades próximas e as arremessa no ar para trás, causando dano em área e redução da taxa de disparo onde aterrissarem. Não causa dano a aliados.", + "citadel_ability_uppercut_desc": "Causa {g:citadel_inline_attribute:'MeleeDamage'} e aplica um {g:citadel_inline_attribute:'KnockBack'} aos inimigos próximos.

    Ao aterrissarem, eles causam {g:citadel_inline_attribute:'SpiritDamage'} e aplicam {g:citadel_inline_attribute:'ReducedFireRate'} a outros inimigos próximos.

    O Soco Explosivo pode ser usado em aliados.
    ", "citadel_ability_uppercut_quip": "Soca alguém para longe", - "citadel_ability_uppercut_t2_desc": "Desferir um Soco Explosivo contra um herói inimigo concede o dobro de alcance, +60% de dano balístico e aceleração do carregamento para a arma durante 12s", - "citadel_ability_uppercut_t3_desc": "Desferir um Soco Explosivo contra um herói inimigo recarrega o Gancho e concede +100% de balas ao seu cartucho atual", + "citadel_ability_uppercut_t2_desc": "Ao atingir um herói: concede o dobro de alcance balístico, +30% de dano balístico e aceleração do carregamento para a arma durante 9s", + "citadel_ability_uppercut_t3_desc": "Ao atingir um herói: recarrega a Garra e restaura +17% da sua vida faltante", "citadel_ability_void_sphere": "Emaranhamento Quântico", - "citadel_ability_void_sphere_desc": "O Dínamo brevemente desaparece no vazio e depois reaparece perto dali. Ao reaparecer, a sua arma será recarregada e terá maior taxa de disparo pelo próximo cartucho (máximo de 8s). O uso alternativo traz os aliados próximos com você, que recebem metade da taxa de disparo adicional.", + "citadel_ability_void_sphere_desc": "Torna-se inalvejável brevemente enquanto teletransporta-se para o ponto-alvo. Restaura vigor ao usar.

    {g:citadel_binding:'AltCast'}: traz os aliados próximos consigo.", "citadel_ability_void_sphere_quip": "Desaparece e reaparece no espaço-tempo", - "citadel_ability_void_sphere_t3_desc": "-5s de recarga e +120% de munição base ao reaparecer", + "citadel_ability_void_sphere_t3_desc": "Reduz malefícios de habilidades não Supremas em 50%
    Restaura 1 carga", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Disparos Frenéticos", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Aumenta temporariamente a sua taxa de disparo. Os aliados próximos recebem metade do efeito.", + "citadel_ability_wraith_rapidfire_desc": "Aumenta temporariamente a sua taxa de disparo e causa {g:citadel_inline_attribute:'SpiritDamage'} adicional.", "citadel_ability_wraith_rapidfire_quip": "Aumenta a sua taxa de disparo", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% de roubo de vida balístico e espiritual, e maior fator de aumento do dano espiritual por bala", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% de taxa de disparo e +3s de duração", + "citadel_ability_wraith_rapidfire_t3_desc": "Munição infinita, e maior multiplicador espiritual por bala", "citadel_ability_wrecker_bouldergrenade": "Bola de Demolição", - "citadel_ability_wrecker_bouldergrenade_desc": "Monta uma grande bola de sucata, causando dano e atordoando o primeiro inimigo atingido. Os inimigos próximos sofrem dano reduzido.", + "citadel_ability_wrecker_bouldergrenade_desc": "Monta uma grande bola de sucata, causando dano e atordoando o primeiro inimigo atingido. Os inimigos próximos sofrem dano reduzido.", "citadel_ability_wrecker_garbage_suck": "Sobrecarga", - "citadel_ability_wrecker_garbage_suck_desc": "Cria uma área que desacelera os inimigos próximos e causa dano a eles após uma canalização. O dano é proporcional ao tempo da canalização.", + "citadel_ability_wrecker_garbage_suck_desc": "Cria uma área que desacelera os inimigos próximos e causa dano a eles após uma canalização. O dano é proporcional ao tempo da canalização.", "citadel_ability_wrecker_garbage_suck_quip": "Desacelera e causa dano aos heróis próximos", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5655,17 +8829,59 @@ "citadel_ability_zip_line": "Tirolesa", "citadel_all_chat_label_prefix": "[TODOS]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} — {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} — {s:lane_color} [{d:lane_number}] — {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", + "citadel_bot_name_unknown": "Desconhecido", + "citadel_bot_objective_attack_lane": "Atacando a trilha", + "citadel_bot_objective_attack_t1": "Atacando Guardiões", + "citadel_bot_objective_attack_t2": "Atacando Andadores", + "citadel_bot_objective_defend_base": "Defendendo a base", + "citadel_bot_objective_defend_lane": "Defendendo a trilha", + "citadel_bot_objective_defend_zipline": "Defendendo Guardiões", + "citadel_bot_objective_none": "Nenhum", + "citadel_bot_objective_push_zipline": "Empurrando a tirolesa", + "citadel_build_tag_complexity_1": "Para novos jogadores", + "citadel_build_tag_complexity_2": "Para jogadores intermediários", + "citadel_build_tag_complexity_3": "Para jogadores avançados", + "citadel_build_tag_crowd_control": "Controle de grupo", + "citadel_build_tag_damage": "Dano", + "citadel_build_tag_debuff": "Malefícios", + "citadel_build_tag_headshots": "Tiros na cabeça", + "citadel_build_tag_healing": "Cura", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Golpes", + "citadel_build_tag_mobility": "Mobilidade", + "citadel_build_tag_spirit": "Espiritual", + "citadel_build_tag_utility": "Utilidade", + "citadel_build_tag_vitality": "Vitalidade", + "citadel_build_tag_weapon": "Balístico", + "citadel_camera_hero_fov": "Campo de visão (FOV) da câmera", + "citadel_camera_hero_fov_new": "A configuração de campo de visão antiga foi substituída por um controle deslizante, permitindo maior personalização.", + "citadel_camera_hero_fov_tooltip": "Ajustar o ângulo do campo de visão. Um ângulo maior fornece um campo de visão mais amplo, enquanto um ângulo menor fornece um mais estreito.", "citadel_camera_pitch_inverted": "Inverter mouse", - "citadel_camera_zoom_is_toggle": "Alternar zoom", + "citadel_camera_pitch_inverted_search": "inverter eixo y vertical", + "citadel_camera_pitch_inverted_tooltip": "Ative para olhar para baixo ao mover o mouse para frente e olhar para cima ao movê-lo para trás.", + "citadel_camera_zoom_is_toggle": "Zoom alternado", + "citadel_camera_zoom_is_toggle_tooltip": "Manter o zoom ativado até pressionar o botão de zoom novamente.", "citadel_chat_all": "[TODOS]", "citadel_chat_allies": "[ALIADOS]", + "citadel_chat_item_draft_reaction_legendary": "Lendário!", + "citadel_chat_item_draft_reaction_rare": "Raro!", "citadel_chat_placeholder": "Para TODOS:", + "citadel_chat_placeholder_party": "Para (GRUPO):", "citadel_chat_placeholder_spec_team": "Para ESPECTADORES:", "citadel_chat_placeholder_team": "Para ALIADOS:", "citadel_chat_spectators": "[ESPECTADORES]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Eu posso curar você, {s:param_1}", + "citadel_chatwheel_going_shop": "Indo para a loja", + "citadel_chatwheel_have_heal": "Eu tenho cura", + "citadel_chatwheel_heal_please": "Cura, por favor", + "citadel_chatwheel_help_with_idol_label": "Ajuda com a urna", + "citadel_chatwheel_help_with_idol_message": "Ajudem-me a entregar a urna", "citadel_chatwheel_label_Attack_Hero": "Ataquem {s:hero_name}", "citadel_chatwheel_label_BRB": "Já volto", "citadel_chatwheel_label_Care": "Cuidado", @@ -5676,35 +8892,46 @@ "citadel_chatwheel_label_GoodGame": "Boa partida", "citadel_chatwheel_label_GoodJob": "Bom trabalho", "citadel_chatwheel_label_GoodJobGameOver": "Bom trabalho", - "citadel_chatwheel_label_HeadedTo": "Indo para a base", + "citadel_chatwheel_label_HeadedToBase": "Indo para a base", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} indo para a Azul", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} indo para a Verde", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} indo para a Roxa", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} indo para a Verde", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} indo para a Amarela", "citadel_chatwheel_label_Help": "Socorro", "citadel_chatwheel_label_HoldUp": "Espere/Segure aí", "citadel_chatwheel_label_ImBack": "Voltei", - "citadel_chatwheel_label_Missing": "Herói sumiu", "citadel_chatwheel_label_No": "Não!", "citadel_chatwheel_label_OMW": "A caminho!", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Empurrem a trilha", + "citadel_chatwheel_label_Rejuv_Drop": "Rejuvenescedor descendo", "citadel_chatwheel_label_StayTogether": "Fiquem juntos", "citadel_chatwheel_label_Stun": "Atordoem", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Bem
    jogado", "citadel_chatwheel_label_Yes": "Sim!", "citadel_chatwheel_label_cancel": "Cancelar", + "citadel_chatwheel_label_clear_troopers": "Eu cuido dos soldados", + "citadel_chatwheel_label_danger_area": "Aqui é perigoso", + "citadel_chatwheel_label_flank": "Eu vou flanquear", "citadel_chatwheel_label_follow_me": "Sigam-me", "citadel_chatwheel_label_headed_this_way": "Indo pra cá", + "citadel_chatwheel_label_leaving_area": "Saindo da área", "citadel_chatwheel_label_lets_go_here": "Vamos aqui", + "citadel_chatwheel_label_lets_hide": "Vamos nos esconder aqui", + "citadel_chatwheel_label_meet_here": "Encontrar aqui", + "citadel_chatwheel_label_missing": "Sumiu", "citadel_chatwheel_label_missing_blue": "Alguém sumiu da Azul", "citadel_chatwheel_label_missing_green": "Alguém sumiu da Verde!", "citadel_chatwheel_label_missing_hero": "Herói sumiu", - "citadel_chatwheel_label_missing_purple": "Alguém sumiu na Roxa", + "citadel_chatwheel_label_missing_purple": "Alguém sumiu da Verde", "citadel_chatwheel_label_missing_yellow": "Alguém sumiu da Amarela", + "citadel_chatwheel_label_need_cover": "Preciso de cobertura", + "citadel_chatwheel_label_nevermind": "Deixa pra lá", + "citadel_chatwheel_label_no_teamfight": "Não estou pronto para uma batalha entre equipes", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Vamos aproveitar a vantagem", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Recuem", "citadel_chatwheel_label_see_enemy": "Inimigo aqui", @@ -5715,7 +8942,7 @@ "citadel_chatwheel_message_Defend": "Defendam a trilha!", "citadel_chatwheel_message_Defend_Blue": "Defendam a Azul!", "citadel_chatwheel_message_Defend_Green": "Defendam a Verde!", - "citadel_chatwheel_message_Defend_Purple": "Defendam a Roxa!", + "citadel_chatwheel_message_Defend_Purple": "Defendam a Verde!", "citadel_chatwheel_message_Defend_Yellow": "Defendam a Amarela", "citadel_chatwheel_message_GetBack": "Recuem!", "citadel_chatwheel_message_Go": "Vai!", @@ -5723,11 +8950,10 @@ "citadel_chatwheel_message_GoodGame": "Boa partida!", "citadel_chatwheel_message_GoodJob": "Bom trabalho", "citadel_chatwheel_message_GoodJobGameOver": "Bom trabalho", - "citadel_chatwheel_message_HeadedTo": "Indo para a base!", + "citadel_chatwheel_message_HeadedToBase": "Indo para a base!", "citadel_chatwheel_message_HeadedToBlue": "Indo para a Azul", "citadel_chatwheel_message_HeadedToGreen": "Indo para a Verde", - "citadel_chatwheel_message_HeadedToLane": "Indo para a trilha...", - "citadel_chatwheel_message_HeadedToPurple": "Indo para a Roxa", + "citadel_chatwheel_message_HeadedToPurple": "Indo para a Verde", "citadel_chatwheel_message_HeadedToYellow": "Indo para a Amarela", "citadel_chatwheel_message_Help": "Socorro!", "citadel_chatwheel_message_Help_blue": "Preciso de ajuda na Azul!", @@ -5742,79 +8968,122 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Empurrem!", + "citadel_chatwheel_message_Rejuv_Drop": "Rejuvenescedor descendo", + "citadel_chatwheel_message_Request_Follow": "Venham comigo!", "citadel_chatwheel_message_StayTogether": "Fiquem juntos", "citadel_chatwheel_message_Stun": "Atordoem!", "citadel_chatwheel_message_WellPlayed": "Bem jogado!", "citadel_chatwheel_message_Yes": "Positivo!", + "citadel_chatwheel_message_clear_troopers": "Eu cuido dos soldados", + "citadel_chatwheel_message_danger_area": "Aqui é perigoso...", + "citadel_chatwheel_message_flank": "Eu vou flanquear", + "citadel_chatwheel_message_gank": "Indo emboscar", + "citadel_chatwheel_message_headed_to_lane": "Indo para a trilha...", + "citadel_chatwheel_message_leaving_area": "Estou saindo da área!", + "citadel_chatwheel_message_lets_hide": "Vamos nos esconder aqui", + "citadel_chatwheel_message_meet_here": "Vamos nos encontrar aqui", "citadel_chatwheel_message_missing_blue": "Alguém sumiu da Azul!", "citadel_chatwheel_message_missing_green": "Alguém sumiu da Verde!", "citadel_chatwheel_message_missing_hero": "{s:param_1} sumiu", - "citadel_chatwheel_message_missing_purple": "Alguém sumiu da Roxa!", + "citadel_chatwheel_message_missing_purple": "Alguém sumiu da Verde!", "citadel_chatwheel_message_missing_yellow": "Alguém sumiu da Amarela!", + "citadel_chatwheel_message_need_cover": "Preciso de cobertura!", + "citadel_chatwheel_message_nevermind": "Deixa pra lá", + "citadel_chatwheel_message_no_teamfight": "Não estou pronto para uma batalha entre equipes", + "citadel_chatwheel_message_press_advantage": "Precisamos aproveitar a vantagem!", "citadel_chatwheel_message_thanks": "Valeu!", "citadel_chatwheel_message_thanksGameOver": "Valeu!", + "citadel_chatwheel_need_heal": "Preciso de cura", + "citadel_chatwheel_need_plan": "Qual é o plano?", "citadel_chatwheel_push_blue": "Empurrem a Azul!", "citadel_chatwheel_push_green": "Empurrem a Verde!", "citadel_chatwheel_push_purple": "Empurrem a Roxa!", "citadel_chatwheel_push_yellow": "Empurrem a Amarela!", - "citadel_clientversion": "Compilação {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Tem certeza de que deseja redefinir as configurações da mira?", - "citadel_confirm_reset_keybindings": "Tem certeza de que deseja redefinir os vínculos (incluindo os específicos de herói) para as teclas padrão?", - "citadel_confirm_reset_keybindings_for_default": "Tem certeza de que deseja redefinir os vínculos padrão para as teclas padrão?", - "citadel_confirm_reset_keybindings_for_hero": "Tem certeza de que deseja redefinir os vínculos deste herói para as teclas padrão?", + "citadel_chatwheel_responding_to": "Respondendo a:", + "citadel_chatwheel_sorry": "Foi mal...", + "citadel_chatwheel_youre_welcome": "De nada", + "citadel_clientversion": "Versão {d:client_version_number}", + "citadel_confirm_reset_audio": "Tem certeza de que deseja redefinir as configurações de áudio?", + "citadel_confirm_reset_communication": "Tem certeza de que deseja redefinir todas as configurações de comunicação?", + "citadel_confirm_reset_controller": "Tem certeza de que deseja redefinir as configurações dos ícones de botões?", + "citadel_confirm_reset_game": "Tem certeza de que deseja redefinir todas as configurações da seção \"Jogo\"?", + "citadel_confirm_reset_keybindings": "Tem certeza de que deseja redefinir os vínculos de teclas (incluindo os específicos de herói)?", + "citadel_confirm_reset_keybindings_for_default": "Tem certeza de que deseja redefinir os vínculos de teclas do conjunto \"Padrão\"?
    Os vínculos específicos de heróis não serão redefinidos.", + "citadel_confirm_reset_keybindings_for_either": "Redefinir todos os vínculos de teclas desta seleção.

    Caso um herói esteja selecionado, os seus vínculos serão revertidos para as teclas usadas no conjunto \"Padrão\".

    Caso o conjunto \"Padrão\" esteja selecionado, os seus vínculos serão revertidos para as teclas predefinidas do jogo.", + "citadel_confirm_reset_keybindings_for_hero": "Tem certeza de que deseja redefinir os vínculos de teclas deste herói?", + "citadel_confirm_reset_language": "Tem certeza de que deseja redefinir as configurações de idioma?
    O idioma primário do texto dentro do jogo não será alterado.", + "citadel_confirm_reset_video": "Tem certeza de que deseja usar a resolução nativa da tela e redefinir as configurações de vídeo?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "ÂMBAR", - "citadel_enable_ping_indicator": "Ativar indicador de sinalizações", + "citadel_enable_ping_indicator": "Indicador de sinalizações", "citadel_game_audio_muted": "Áudio do jogo desativado", - "citadel_game_audio_press_unmute": "Pressione [{s:key_toggle_mute}] para ativar", + "citadel_game_audio_press_unmute": "Pressione {g:citadel_binding:'ToggleMute'} para ativar", "citadel_gun_damage": "Dano balístico", + "citadel_gun_damage_alt": "Dano balístico alternativo", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Pressione [{s:iv_attack}] para criar a parede antecipadamente.", + "citadel_hint_activate_wall": "Pressione {g:citadel_binding:'Attack'} para criar a parede antecipadamente.", "citadel_hint_buy_items": "Volte para a base ou visite uma loja para comprar modificadores.", - "citadel_hint_flamedash_boost": "Pressione [{s:key_innate_1}] para acelerar. Requer vigor.", - "citadel_hint_flying_strike_early_activate": "Pressione [{s:iv_attack}] para voar até o seu alvo antecipadamente.", - "citadel_hint_guided_arrow_boost": "Segure [{s:iv_attack}] para aumentar a velocidade da flecha.", - "citadel_hint_hero_testing_shop": "Pressione [{s:citadel_open_hero_sheet}] para abrir a loja e configurar as opções do teste.", - "citadel_hint_ladder": "Pressione [{s:in_mantle}]+[{s:key_forward}] para escalar.", - "citadel_hint_learn_ability": "Segure uma tecla de 1 a 4 para aprender a habilidade correspondente.", - "citadel_hint_learn_initial_ability": "Segure [{s:show_scoreboard}] para escolher qual habilidade destravar.", - "citadel_hint_mantle": "Segure [{s:in_mantle}] para escalar obstáculos.", - "citadel_hint_melee": "Pressione [{s:in_weapon1}] para usar o seu golpe corpo a corpo.", - "citadel_hint_slide": "Segure [{s:duck}] enquanto estiver descendo uma rampa para deslizar.", - "citadel_hint_teleport": "O seu chefe nível 2 está sob ataque, pressione [{s:key_teleport}] para se teletransportar e ajudar!", - "citadel_hint_upgrade_ability": "Segure [{s:show_scoreboard}] para aprimorar as suas habilidades.", - "citadel_hint_zipline": "Segure [{s:in_mantle}] para agarrar a tirolesa.", - "citadel_hint_zoom": "Segure [{s:iv_attack2}] para aproximar a sua mira.", + "citadel_hint_flamedash_boost": "Pressione {g:citadel_binding:'Roll'} para acelerar. Requer vigor.", + "citadel_hint_flying_strike_early_activate": "Pressione {g:citadel_binding:'Attack'} para voar até o seu alvo antecipadamente.", + "citadel_hint_guided_arrow_boost": "Segure {g:citadel_binding:'Attack'} para aumentar a velocidade da flecha.", + "citadel_hint_hero_testing_shop": "Pressione {g:citadel_binding:'OpenHeroSheet'} para abrir a loja e configurar as opções do teste.", + "citadel_hint_ladder": "Pressione {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} para subir na escada.", + "citadel_hint_learn_ability": "Segure uma tecla de habilidade ({g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} ou {g:citadel_binding:'Ability4'}) para destravá-la.", + "citadel_hint_learn_initial_ability": "Segure {g:citadel_binding:'Scoreboard'} para escolher qual habilidade destravar.", + "citadel_hint_mantle": "Segure {g:citadel_binding:'Mantle'} para escalar obstáculos.", + "citadel_hint_melee": "Pressione {g:citadel_binding:'AbilityMelee'} para usar o seu golpe corpo a corpo.", + "citadel_hint_slide": "Segure {g:citadel_binding:'Crouch'} enquanto estiver descendo uma rampa para deslizar.", + "citadel_hint_upgrade_ability": "Segure {g:citadel_binding:'Scoreboard'} para aprimorar as suas habilidades.", + "citadel_hint_zipline": "Segure {g:citadel_binding:'Zipline'} para agarrar a tirolesa.", + "citadel_hint_zoom": "Segure {g:citadel_binding:'ADS'} para aproximar a sua mira.", "citadel_hotkeys_tooltip_chatvoiceparty": "Use o seu microfone para se comunicar com todos os membros do grupo. Ao ativar a opção de microfone aberto, ele também funcionará no painel.", "citadel_hotkeys_tooltip_chatvoiceteam": "Use o seu microfone para se comunicar com todos os membros da equipe.", + "citadel_hotkeys_tooltip_togglemute": "(Des)silenciar o áudio do jogo.", "citadel_keybind_ability1": "1ª habilidade", "citadel_keybind_ability2": "2ª habilidade", "citadel_keybind_ability3": "3ª habilidade", "citadel_keybind_ability4": "4ª habilidade", - "citadel_keybind_ads": "Disparo alternativo", + "citadel_keybind_ads": "Zoom/Disparo alternativo", + "citadel_keybind_ads_search": "ADS mira avistamento", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Uso alternativo", "citadel_keybind_alt_modifier": "Modificador alternativo", "citadel_keybind_attack": "Atirar", "citadel_keybind_backwards": "Mover-se para trás", "citadel_keybind_cancel_ability": "Cancelar habilidade", - "citadel_keybind_chat_all": "Conversar com todos", - "citadel_keybind_chat_team": "Conversar com equipe", - "citadel_keybind_chatwheel_option1": "Opção de sinalização 1", - "citadel_keybind_chatwheel_option2": "Opção de sinalização 2", - "citadel_keybind_chatwheel_option3": "Opção de sinalização 3", - "citadel_keybind_chatwheel_option4": "Opção de sinalização 4", - "citadel_keybind_chatwheel_option5": "Opção de sinalização 5", + "citadel_keybind_chat_all": "Conversar por texto com todos", + "citadel_keybind_chat_team": "Conversar por texto com a equipe", + "citadel_keybind_chatwheel_option1": "Sinalização rápida n° 1", + "citadel_keybind_chatwheel_option2": "Sinalização rápida n° 2", + "citadel_keybind_chatwheel_option3": "Sinalização rápida n° 3", + "citadel_keybind_chatwheel_option4": "Sinalização rápida n° 4", + "citadel_keybind_chatwheel_option5": "Sinalização rápida n° 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "Cosmético nº 1", + "citadel_keybind_cosmetic1_search": "bola de neve poster pôster", "citadel_keybind_crouch": "Agachar/Deslizar", "citadel_keybind_crouch_toggle": "Alternar agachar/deslizar", "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "Botão do meio do mouse", + "citadel_keybind_cursorselect": "Selecionar", "citadel_keybind_decrease_replay_speed": "Diminuir a velocidade do replay", "citadel_keybind_dev_console": "Console de desenvolvimento", "citadel_keybind_down": "Descer", "citadel_keybind_extra_info": "Informações adicionais", "citadel_keybind_forward": "Mover-se para a frente", - "citadel_keybind_held_item": "Aparar golpes/Largar itens nas suas mãos", + "citadel_keybind_held_item": "Aparar golpes/Largar item carregado", + "citadel_keybind_hideout_accept_request": "Aceitar pedido", + "citadel_keybind_hideout_cancel_matchmaking": "Cancelar busca", + "citadel_keybind_hideout_news": "Exibir as últimas notícias", + "citadel_keybind_hideout_reject_request": "Recusar pedido", + "citadel_keybind_hideout_survey_option_1": "1ª opção da pesquisa", + "citadel_keybind_hideout_survey_option_2": "2ª opção da pesquisa", + "citadel_keybind_hideout_survey_option_3": "3ª opção da pesquisa", + "citadel_keybind_hideout_survey_option_4": "4ª opção da pesquisa", + "citadel_keybind_hideout_survey_option_5": "5ª opção da pesquisa", + "citadel_keybind_hideout_survey_skip": "Pular pesquisa", + "citadel_keybind_hideout_use": "Interagir com um objeto no Esconderijo", "citadel_keybind_increase_replay_speed": "Aumentar a velocidade do replay", "citadel_keybind_item1": "1º item", "citadel_keybind_item2": "2º item", @@ -5823,17 +9092,35 @@ "citadel_keybind_left": "Mover-se lateralmente para a esquerda", "citadel_keybind_mantle": "Pular/Escalar", "citadel_keybind_melee": "Corpo a corpo", + "citadel_keybind_menuback": "Voltar", + "citadel_keybind_menudown": "Baixo", + "citadel_keybind_menuleft": "Esquerda", + "citadel_keybind_menuright": "Direita", + "citadel_keybind_menuup": "Cima", "citadel_keybind_minimap_view_amber_team": "Ver minimapa como Âmbar", "citadel_keybind_minimap_view_sapphire_team": "Ver minimapa como Safira", "citadel_keybind_minimap_view_spectator_team": "Ver minimapa como ambas as equipes", "citadel_keybind_minimap_view_targets_team": "Ver minimapa como o alvo", "citadel_keybind_mouse_wheel": "Roda de mensagens", "citadel_keybind_open_hero_sheet": "Abrir loja", + "citadel_keybind_open_main_menu": "Menu principal", "citadel_keybind_pause": "Pausar", - "citadel_keybind_ping": "Sinalizar", + "citadel_keybind_ping": "Sinalizar/Roda de mensagens", + "citadel_keybind_popup_cancel": "Cancelar", + "citadel_keybind_popup_confirm": "Confirmar", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{outro} other{outros}}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Vincular mesmo assim", + "citadel_keybind_popup_single_key_bind": "Apenas teclas individuais. Não é possível usar combinações de teclas.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Vincular tecla", + "citadel_keybind_postgame_graphs": "Gráficos", + "citadel_keybind_postgame_scoreboard": "Placar", "citadel_keybind_purchase_quickbuy": "Comprar compra rápida", - "citadel_keybind_push_to_talk": "Conversa por voz (EQUIPE)", - "citadel_keybind_push_to_talk_party": "Conversa por voz (GRUPO)", + "citadel_keybind_push_to_talk": "Conversar por voz com a equipe", + "citadel_keybind_push_to_talk_party": "Conversar por voz com o grupo", + "citadel_keybind_push_to_talk_party_search": "voip pressionar para falar push to talk", + "citadel_keybind_push_to_talk_search": "voip pressionar para falar push to talk", "citadel_keybind_quick_response": "Resposta rápida", "citadel_keybind_reload": "Recarregar", "citadel_keybind_replay_change_Team": "Alterar equipe atual", @@ -5846,8 +9133,9 @@ "citadel_keybind_right": "Mover-se lateralmente para a direita", "citadel_keybind_roll": "Avançar", "citadel_keybind_scoreboard": "Placar", + "citadel_keybind_settings_postgame_scoreboard": "Placar pós-partida", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "Alterar equipe atual", + "citadel_keybind_spec_change_Team": "Trocar de equipe", "citadel_keybind_spec_chase": "Acompanhar a câmera de ação", "citadel_keybind_spec_in_eye": "Acompanhar visão em primeira pessoa", "citadel_keybind_spec_next_target": "Acompanhar próximo jogador", @@ -5859,8 +9147,8 @@ "citadel_keybind_toggle_free_cursor": "Alternar cursor livre", "citadel_keybind_toggle_mute": "(Des)silenciar", "citadel_keybind_toggle_replay_camera": "Alterar modo de câmera", - "citadel_keybind_toggle_replay_pause": "(Des)pausar", - "citadel_keybind_toggle_spec_camera": "Alterar modo de câmera", + "citadel_keybind_toggle_replay_pause": "Pausar o replay", + "citadel_keybind_toggle_spec_camera": "Modo da câmera", "citadel_keybind_up": "Subir", "citadel_keybind_upgrade_ability1": "Aprimorar 1ª habilidade", "citadel_keybind_upgrade_ability2": "Aprimorar 2ª habilidade", @@ -5870,10 +9158,17 @@ "citadel_keybind_upgrade_ability_2": "Aprimorar 2ª habilidade", "citadel_keybind_upgrade_ability_3": "Aprimorar 3ª habilidade", "citadel_keybind_upgrade_ability_4": "Aprimorar 4ª habilidade", + "citadel_keybind_upgrade_ability_menu": "Menu de aprimoramento de habilidades", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "Tirolesa", + "citadel_keybind_zipline": "Tirolesa/Corda", + "citadel_metadata_manager_error_decompress_failure": "Falha ao descompactar o arquivo de metadados da partida", + "citadel_metadata_manager_error_download_failure": "Falha ao baixar o arquivo de metadados da partida de ID %match_id%", + "citadel_metadata_manager_error_id_mismatch": "O ID da partida do arquivo de metadados não é o esperado", + "citadel_metadata_manager_error_invalid_version": "A versão do arquivo de metadados é inválida", + "citadel_metadata_manager_error_parse_failure": "Falha ao analisar o arquivo de metadados da partida", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Saindo do Esconderijo", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5884,6 +9179,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Desarmado", "citadel_next_attack_delay_reason_reload": "Recarregando", + "citadel_next_attack_delay_reason_stunned": "Atordoado", "citadel_ping_wheel_disabled_while_dead": "Desativada enquanto morto", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5892,27 +9188,39 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Compra rápida automática", "citadel_quickbuy_auto_buy_enable_tooltip": "Ative para comprar automaticamente o próximo item da sua compra rápida quando estiver próximo de uma loja e tiver almas suficientes.", + "citadel_quickbuy_purchase_prompts_enable": "Notificações ao adicionar à compra rápida", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Ative para que as notificações sejam exibidas ao adicionar um item à compra rápida, em vez de quando ele for comprado.", "citadel_replay_manager_error_chunk_failed": "O replay ainda não está pronto para download", "citadel_replay_manager_error_write_failure": "Não foi possível salvar o replay localmente", + "citadel_reset_audio": "Redefinir as configurações de áudio?", + "citadel_reset_communication": "Redefinir as configurações de comunicação?", + "citadel_reset_controller": "Redefinir as configurações de controle?", + "citadel_reset_game": "Redefinir as configurações do jogo?", "citadel_reset_keybind": "Redefinir vínculos?", + "citadel_reset_language": "Redefinir as configurações de idioma?", + "citadel_reset_video": "Redefinir as configurações de vídeo?", "citadel_settings_2speakers": "2 alto-falantes", "citadel_settings_4speakers": "4 alto-falantes", "citadel_settings_5speakers": "5.1 alto-falantes", "citadel_settings_7speakers": "7.1 alto-falantes", "citadel_settings_abilitieskeybinds": "Habilidades", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Redefinir as teclas de habilidades.", "citadel_settings_ability_quickcast_tooltip": "Alterne para (des)ativar o uso rápido desta habilidade ou item.", "citadel_settings_about": "Sobre", - "citadel_settings_actionkeybinds": "Teclas de ação", - "citadel_settings_active_window_unpause": "Forçar foco no jogo quando a partida for despausada", + "citadel_settings_active_item_slot_popup": "Ao comprar um item ativo, exibir um pop-up para selecionar e gerenciar os espaços de itens ativos.", + "citadel_settings_active_window_unpause": "Forçar foco ao despausar", "citadel_settings_active_window_unpause_tooltip": "Ative para focar a janela do jogo quando a partida estiver prestes a ser despausada.", - "citadel_settings_advancedvideosettings": "Usar configurações avançadas", + "citadel_settings_advancedvideosettings": "Configurações avançadas", "citadel_settings_alt_cast_double_tap": "Duplo toque", "citadel_settings_alt_cast_double_tap_tooltip": "Dê um duplo toque em uma tecla de habilidade para acionar o seu uso alternativo.", - "citadel_settings_alt_cast_double_tap_window": "Intervalo entre toques", + "citadel_settings_alt_cast_double_tap_window": "Intervalo máximo entre toques", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Definir a duração em que um segundo toque será registrado como um duplo toque, acionando o uso alternativo.", "citadel_settings_alt_cast_hold_time": "Aciona ao segurar por", "citadel_settings_alt_cast_key": "Botão dedicado", "citadel_settings_alt_cast_key_tooltip": "Para acionar o uso alternativo de uma habilidade, selecione-a e depois pressione o botão de uso alternativo ou pressione uma tecla de habilidade enquanto segura o botão de uso alternativo.", - "citadel_settings_alt_cast_mode": "Acionar uso alternativo com:", + "citadel_settings_alt_cast_mode": "Modo de uso alternativo", + "citadel_settings_alt_cast_mode_section": "Uso alternativo", + "citadel_settings_alt_cast_mode_tooltip": "Definir como o uso alternativo é acionado.", "citadel_settings_alt_cast_press_and_hold": "Pressionar e segurar", "citadel_settings_alt_cast_press_and_hold_tooltip": "Segure brevemente o botão de uma habilidade para acionar o uso alternativo.", "citadel_settings_always_show_hud_stats": "Sempre exibir os atributos do herói", @@ -5926,14 +9234,29 @@ "citadel_settings_apply": "Aplicar configurações", "citadel_settings_area_lights": "Luzes de área", "citadel_settings_area_lights_desc": "Permite que fontes de luz grandes ou com formatos irregulares, como efeitos de feixe, sejam renderizadas corretamente. O custo de desempenho pode ser maior em sistemas menos potentes.

    Custo de desempenho: baixo/consistente.", - "citadel_settings_aspectratio": "Proporção da tela", + "citadel_settings_aspectratio": "Formato da tela", "citadel_settings_aspectratio1610": "16:10", "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Áudio", + "citadel_settings_audio_options": "Opções", + "citadel_settings_audio_output": "Saída", + "citadel_settings_audio_output_confirm_reset": "Tem certeza de que deseja redefinir as configurações de saída de áudio?", + "citadel_settings_audio_output_reset_tooltip": "Redefinir as configurações de saída de áudio.", + "citadel_settings_audio_search": "som", "citadel_settings_audiodefaults": "Restaurar padrões", + "citadel_settings_audiokeybinds": "Áudio", + "citadel_settings_audiokeybinds_reset_tooltip": "Redefinir as teclas de áudio.", "citadel_settings_basicvideosettings": "Usar configurações básicas", "citadel_settings_borderless": "Janela sem borda", + "citadel_settings_camera": "Câmera", + "citadel_settings_camera_confirm_reset": "Tem certeza de que deseja redefinir as configurações da câmera?", + "citadel_settings_camera_preset_1": "Câmera nº 1", + "citadel_settings_camera_preset_2": "Câmera nº 2", + "citadel_settings_camera_preset_3": "Câmera nº 3", + "citadel_settings_camera_preset_default": "Padrão", + "citadel_settings_camera_presets": "Predefinições de câmera", + "citadel_settings_camera_reset_tooltip": "Redefinir as configurações da câmera.", "citadel_settings_camera_volume_cutout": "Recorte da câmera", "citadel_settings_camera_volume_cutout_desc": "Não usado atualmente.", "citadel_settings_cancel_ability_mode": "Cancelar habilidades com:", @@ -5944,6 +9267,9 @@ "citadel_settings_cancel_ability_mode_desc": "Aviso: as habilidades serão canceladas com a tecla \"Cancelar\" quando possível.", "citadel_settings_cancel_ability_mode_either": "Tecla dedicada ou da habilidade", "citadel_settings_cancel_ability_mode_either_tooltip": "Use uma tecla dedicada ou a tecla da habilidade novamente para cancelar habilidades ativas.", + "citadel_settings_cancel_with_ability_key": "Cancelar habilidades com a mesma tecla", + "citadel_settings_cancel_with_ability_key_tooltip": "Permite usar a tecla da habilidade ou de cancelar para cancelar habilidades.", + "citadel_settings_category_reset": "Redefinir as configurações?", "citadel_settings_chat": "Conversa", "citadel_settings_chat_allow_global": "Exibir mensagens de um canal nas abas de outros canais", "citadel_settings_chat_filter": "Exibir mensagens de", @@ -5958,32 +9284,79 @@ "citadel_settings_chat_mute_enemies": "Silenciar mensagens de inimigos", "citadel_settings_chat_mute_everyone": "Silenciar todas as mensagens", "citadel_settings_chat_openmic": "Microfone aberto", + "citadel_settings_chat_openmic_party": "Microfone aberto (grupo)", + "citadel_settings_chat_openmic_party_desc": "Transmitir a sua voz para os membros do grupo o tempo todo, em vez de apenas ao segurar a tecla \"Conversar por voz com o grupo\".", + "citadel_settings_chat_openmic_team": "Microfone aberto (equipe)", + "citadel_settings_chat_openmic_team_desc": "Transmitir a sua voz para os seus aliados o tempo todo, em vez de apenas ao segurar a tecla \"Conversar por voz com a equipe\".", "citadel_settings_chat_ptt": "Pressionar para falar", "citadel_settings_chat_wheel_all": "[TODOS]", "citadel_settings_chat_whispers": "Exibir mensagens do Steam como sussurros", "citadel_settings_chatwheel": "Roda de mensagens", - "citadel_settings_clear_keybind_tooltip": "Remove o vínculo.", + "citadel_settings_chatwheel_confirm_reset": "Tem certeza de que deseja redefinir as configurações da roda de mensagens?", + "citadel_settings_chatwheel_reset_tooltip": "Redefinir as configurações da roda de mensagens.", + "citadel_settings_chatwheel_search": "roda de mensagens", + "citadel_settings_clear_all": "Descartar tudo", + "citadel_settings_clear_keybind_tooltip": "Remover o vínculo.", + "citadel_settings_combatkeybinds": "Combate", + "citadel_settings_combatkeybinds_reset_tooltip": "Redefinir as teclas de combate.", + "citadel_settings_communication": "Comunicação", + "citadel_settings_communication_allies": "Aliados", + "citadel_settings_communication_allow_pings": "Sinalizações", + "citadel_settings_communication_allow_text": "Texto", + "citadel_settings_communication_allow_voice": "Voz", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "Adversários", + "citadel_settings_communication_party": "Membros do grupo", + "citadel_settings_communication_permissions": "Permissões", + "citadel_settings_communication_permissions_confirm_reset": "Tem certeza de que deseja redefinir as permissões de comunicação?", + "citadel_settings_communication_permissions_desc": "Escolha quais tipos de comunicação deseja receber por padrão. Também é possível silenciar um jogador específico pelo menu do jogo (Esc). Desativar sinalizações também desativará a roda de mensagens e desenhos no mapa desses jogadores.", + "citadel_settings_communication_permissions_new_setting": "Permissões de comunicação", + "citadel_settings_communication_permissions_reset_tooltip": "Redefinir as permissões de comunicação.", + "citadel_settings_communication_permissions_tooltip": "Configurações de conversa por voz e texto", + "citadel_settings_communication_spectated": "Jogadores assistidos", "citadel_settings_communicationkeybinds": "Comunicação", + "citadel_settings_communicationkeybinds_reset_tooltip": "Redefinir as teclas de comunicação.", "citadel_settings_contextual_slot": "[Espaço contextual]", "citadel_settings_contextual_slot_invalid": "Sem sinalização contextual", "citadel_settings_contextual_slot_label": "Espaço contextual da roda de mensagens", - "citadel_settings_crosshair": "Configurações do retículo", + "citadel_settings_controller": "Controle", + "citadel_settings_crosshair": "Retículo", "citadel_settings_crosshair_color": "Cor", - "citadel_settings_crosshair_color_b": "Azul", - "citadel_settings_crosshair_color_g": "Verde", - "citadel_settings_crosshair_color_r": "Vermelho", + "citadel_settings_crosshair_color_b": "Preenchimento: azul", + "citadel_settings_crosshair_color_g": "Preenchimento: verde", + "citadel_settings_crosshair_color_r": "Preenchimento: vermelho", + "citadel_settings_crosshair_color_search": "cor", + "citadel_settings_crosshair_confirm_reset": "Tem certeza de que deseja redefinir as configurações do retículo?", + "citadel_settings_crosshair_custom": "Usar retículo do herói", + "citadel_settings_crosshair_custom_tooltip": "Usar o retículo predefinido e temático do herói em vez do retículo básico.", + "citadel_settings_crosshair_customization": "Personalização avançada de retículo", + "citadel_settings_crosshair_customization_desc": "Agora, você pode personalizar a grossura, espaçamento, cor e tamanho das linhas e bordas do seu retículo.", "citadel_settings_crosshair_defaults": "Redefinir para o padrão", + "citadel_settings_crosshair_disable_custom": "Desativar miras personalizadas de heróis", "citadel_settings_crosshair_dot_opacity": "Opacidade do ponto", - "citadel_settings_crosshair_dot_outline_opacity": "Opacidade da silhueta do ponto", - "citadel_settings_crosshair_pip_border": "Exibir bordas das linhas", - "citadel_settings_crosshair_pip_gap": "Espaçamento", - "citadel_settings_crosshair_pip_height": "Altura", + "citadel_settings_crosshair_dot_outline_border": "Ponto: bordas", + "citadel_settings_crosshair_dot_outline_gap": "Ponto: espaçamento das bordas", + "citadel_settings_crosshair_dot_outline_opacity": "Opacidade das bordas do ponto", + "citadel_settings_crosshair_dot_size": "Ponto: tamanho", + "citadel_settings_crosshair_outline_color_b": "Bordas: azul", + "citadel_settings_crosshair_outline_color_g": "Bordas: verde", + "citadel_settings_crosshair_outline_color_r": "Bordas: vermelho", + "citadel_settings_crosshair_outline_color_search": "cor", + "citadel_settings_crosshair_pip_border": "Bordas das linhas", + "citadel_settings_crosshair_pip_gap": "Linhas: espaçamento", + "citadel_settings_crosshair_pip_height": "Altura das linhas", "citadel_settings_crosshair_pip_opacity": "Opacidade das linhas", - "citadel_settings_crosshair_pip_width": "Largura", + "citadel_settings_crosshair_pip_outline_border": "Linhas: bordas", + "citadel_settings_crosshair_pip_outline_gap": "Linhas: espaçamento das bordas", + "citadel_settings_crosshair_pip_outline_opacity": "Linhas: opacidade das bordas", + "citadel_settings_crosshair_pip_width": "Largura das linhas", + "citadel_settings_crosshair_reset_tooltip": "Redefinir as configurações do retículo.", + "citadel_settings_crosshair_search": "Mira", "citadel_settings_crosshair_size": "Mira", - "citadel_settings_crosshair_static_pip_gap": "Centro dinâmico da mira", + "citadel_settings_crosshair_static_pip_gap": "Movimento do retículo", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Ativar animação do retículo ao atirar.", "citadel_settings_crosshair_visibility": "Ponto", - "citadel_settings_customresolution": "Usar resolução personalizada", + "citadel_settings_customresolution": "Resolução personalizada", "citadel_settings_defaultaudio": "Padrão", "citadel_settings_defaultkeybinds": "Padrão", "citadel_settings_depth_of_field": "Profundidade de campo", @@ -5995,79 +9368,122 @@ "citadel_settings_dfao_quality_med": "Média", "citadel_settings_dfao_quality_off": "Desativar", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Descartar", "citadel_settings_displacement_mapping": "Map. de deslocamento", "citadel_settings_displacement_mapping_desc": "Efeito de deslocamento no espaço da tela, resultando na texturização de alta fidelidade na geometria do mundo.

    Custo de desempenho: moderado/consistente.", - "citadel_settings_display": "Exibição:", + "citadel_settings_display": "Exibição", "citadel_settings_display_choice": "Monitor {d:displayNumber} ({s:displayName})", + "citadel_settings_display_confirm_reset": "Tem certeza de que deseja redefinir as configurações de exibição?", + "citadel_settings_display_device": "Tela", + "citadel_settings_display_reset_tooltip": "Redefinir as configurações de exibição.", + "citadel_settings_dlssscaling": "Modo do dimens.", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "Auto.", + "citadel_settings_dlssscaling_balanced": "1,7x", + "citadel_settings_dlssscaling_desc": "A super-resolução aumenta a taxa de quadros ao renderizar em uma resolução menor e usar IA para gerar quadros de resolução maior. Este recurso requer uma placa de vídeo GeForce RTX.

    Quanto maior o nível de superdimensionamento, menor a resolução nativa e mais rápida a renderização.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1,5x", + "citadel_settings_dlsstechnology": "Modelo do DLSS", + "citadel_settings_dlsstechnology_cnn": "RNC", + "citadel_settings_dlsstechnology_desc": "O modelo usado pelo DLSS.

    RNC: o modelo padrão atual, que usa redes neurais convolucionais.

    Transformador: o novo modelo lançado em beta com o DLSS 4, que gera imagens mais nítidas e precisas (especialmente em taxas de dimensionamento mais altas), mas exige mais recursos do sistema.", + "citadel_settings_dlsstechnology_transformer": "Transformador", "citadel_settings_effects_bloom": "Efeitos de incandescência", "citadel_settings_effects_bloom_desc": "Permite traçar efeitos diretamente no buffer de incandescência, aprimorando o visual.

    Custo de desempenho: baixo/consistente.", - "citadel_settings_enable_console": "Ativar console", + "citadel_settings_enable_console": "Console de comandos de desenvolvimento", "citadel_settings_enable_console_tooltip": "Opções de inicialização que ativam o console, como -dev ou -console, ignoram esta opção.", - "citadel_settings_english_hero_names": "Forçar nomes dos heróis em inglês", + "citadel_settings_english_hero_names": "Nomes dos heróis em inglês", "citadel_settings_english_hero_names_desc": "Os nomes dos heróis serão exibidos em inglês. Os nomes em português ainda podem aparecer em descrições.", - "citadel_settings_english_mod_names": "Forçar nomes dos itens em inglês", + "citadel_settings_english_mod_names": "Nomes dos itens em inglês", "citadel_settings_english_mod_names_desc": "Os nomes dos itens serão exibidos em inglês. Os nomes em português ainda podem aparecer em descrições.", "citadel_settings_fastestvideo": "Melhor desempenho", - "citadel_settings_fog_quality": "Qualidade da névoa", - "citadel_settings_fog_quality_high": "Alta", - "citadel_settings_fog_quality_low": "Baixa", - "citadel_settings_fog_quality_med": "Média", "citadel_settings_fogquality": "Qualidade da névoa", "citadel_settings_fogquality_desc": "Configurações mais baixas reduzem a resolução da névoa volumétrica, aprimorando o desempenho em máquinas menos potentes.", "citadel_settings_fogquality_high": "Alta", "citadel_settings_fogquality_low": "Baixa", - "citadel_settings_fps_max": "Máx. de quadros/segundo no jogo", - "citadel_settings_fps_max_tip": "Valores maiores podem ser fornecidos com a opção de inicialização +fps_max.\"nValores fora dos limites aqui permitidos desativarão o ajuste.", - "citadel_settings_fps_max_ui": "Máx. de quadros/segundo no painel", - "citadel_settings_fps_max_ui_tip": "Valores maiores podem ser fornecidos com a opção de inicialização +fps_max_ui.\"nValores fora dos limites aqui permitidos desativarão o ajuste.", + "citadel_settings_fps_max": "Taxa de quadros máxima nas partidas", + "citadel_settings_fps_max_tip": "Valores maiores podem ser fornecidos com a opção de inicialização +fps_max.
    Valores fora dos limites aqui permitidos desativarão o ajuste.", + "citadel_settings_fps_max_ui": "Taxa de quadros máxima no painel", + "citadel_settings_fps_max_ui_tip": "Valores maiores podem ser fornecidos com a opção de inicialização +fps_max_ui.
    Valores fora dos limites aqui permitidos desativarão o ajuste.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Integração experimental da tecnologia de antisserrilhado temporal/superdimensionamento FidelityFX Super Resolution 2, da AMD.", - "citadel_settings_fsr2_sharpness": "Nitidez da FSR2", - "citadel_settings_fsr2_sharpness_desc": "Nitidez da FSR2", + "citadel_settings_fsr2_sharpness": "Nitidez da FSR", + "citadel_settings_fsr2_sharpness_desc": "Ajustar a intensidade do filtro de nitidez aplicado para aumentar a clareza da imagem superdimensionada pela FSR na tela.", "citadel_settings_fsr2scaling": "Modo do dimens.", - "citadel_settings_fsr2scaling_balanced": "Equil.", - "citadel_settings_fsr2scaling_desc": "AS nativo: 1x a resolução original
    Qualidade: 1,5x a resolução original
    Equilibrado: 1,7x a resolução original
    Desempenho: 2x a resolução original
    Ultra: 3x a resolução original

    Custo de desempenho: alto/consistente.", - "citadel_settings_fsr2scaling_native": "AS nativo", - "citadel_settings_fsr2scaling_performance": "Desemp.", - "citadel_settings_fsr2scaling_quality": "Qualid.", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", + "citadel_settings_fsr2scaling_balanced": "1,7x", + "citadel_settings_fsr2scaling_desc": "O superdimensionamento da FSR aumenta a taxa de quadros ao renderizar menos pixels. Quanto maior o nível de superdimensionamento, menor a resolução nativa e mais rápida a renderização.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1,5x", "citadel_settings_fsr_rcas_sharpness": "Nitidez da FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Nitidez da FSR", - "citadel_settings_fsr_tooltip": "Redimensionamento de imagem de alta qualidade quando a qualidade de renderização do jogo for inferior a 100%.\"nRequer a ativação do antisserrilhado.", + "citadel_settings_fsr_rcas_sharpness_desc": "Ajustar a intensidade do filtro de nitidez aplicado para aumentar a clareza da imagem superdimensionada pela FSR na tela.", + "citadel_settings_fsr_tooltip": "Redimensionamento de imagem de alta qualidade quando a qualidade de renderização do jogo for inferior a 100%.
    Requer a ativação do antisserrilhado.", "citadel_settings_fullscreen": "Tela cheia", - "citadel_settings_fullscreen_focus_behavior": "Focar tela cheia", + "citadel_settings_fullscreen_focus_behavior": "Minimizar ao perder o foco", + "citadel_settings_fullscreen_focus_behavior_desc": "Minimizar o jogo caso outro aplicativo ganhe foco.

    Esta configuração se aplica apenas ao jogar em tela cheia.", "citadel_settings_fullscreenbrightness": "Brilho em tela cheia", "citadel_settings_fxaa": "Antisserrilhado", "citadel_settings_fxaa_desc": "Suaviza os contornos dos elementos visuais do jogo. O antisserrilhado está em desenvolvimento — no momento, há compatibilidade com FXAA.

    Custo de desempenho: baixo/consistente.", "citadel_settings_game": "Jogo", - "citadel_settings_gamevoicevolume": "Volume da sua voz", + "citadel_settings_game_abilities_items_confirm_reset": "Tem certeza de que deseja redefinir todas as configurações de habilidades e itens?", + "citadel_settings_game_abilities_items_reset_tooltip": "Redefinir as configurações de habilidades e itens.", + "citadel_settings_game_options": "Opções", + "citadel_settings_gamevoicevolume": "Volume do microfone", "citadel_settings_gamevoicevolume_desc": "Controla o volume de entrada do seu microfone.", - "citadel_settings_gamevolume": "Volume de sons do jogo", - "citadel_settings_gamevolume_desc": "Ajusta o volume dos efeitos sonoros, músicas e falas.", - "citadel_settings_glyph_lock_mode": "Modo dos ícones", - "citadel_settings_glyph_lock_mode_gamepad": "Apenas controle", - "citadel_settings_glyph_lock_mode_kbm": "Apenas mouse e teclado", + "citadel_settings_gamevolume": "Sons do jogo", + "citadel_settings_gamevolume_desc": "Ajustar o volume dos efeitos sonoros, músicas e falas.", + "citadel_settings_gamevolume_search": "efeitos sonoros", + "citadel_settings_glyph_lock_mode": "Tipo dos ícones", + "citadel_settings_glyph_lock_mode_gamepad": "Controle", + "citadel_settings_glyph_lock_mode_kbm": "Teclado e mouse", "citadel_settings_glyph_lock_mode_off": "Automático", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Exibir apenas ícones de controle (requer um controle conectado).", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Exibir apenas ícones de teclado e mouse.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Os ícones exibidos corresponderão à fonte do último botão pressionado.", - "citadel_settings_gsync": "NVIDIA G-SYNC:", + "citadel_settings_glyph_lock_mode_search": "ícones símbolos", + "citadel_settings_glyph_lock_mode_tooltip": "Selecionar se o jogo deve sempre exibir ícones de teclado e mouse, sempre exibir ícones de botões de controle (se houver um conectado) ou trocar automaticamente dependendo do último dispositivo de entrada usado.", + "citadel_settings_glyph_universal_toggle": "Ícones universais", + "citadel_settings_glyph_universal_toggle_search": "ícones botões", + "citadel_settings_glyph_universal_tooltip": "Exibir ícones genéricos para os botões do controle, independentemente do tipo de controle conectado.", + "citadel_settings_gsync": "NVIDIA G-SYNC", "citadel_settings_gsync_disabled": "Desativado", "citadel_settings_gsync_enabled": "Ativado", "citadel_settings_gsync_info": "A tecnologia NVIDIA G-SYNC permite que uma tela altere dinamicamente a sua frequência de atualização para corresponder à taxa de quadros do jogo quando possível, resultando em uma experiência visual mais suave. Ela está disponível apenas em algumas telas e é mais eficaz quando a taxa de quadros do jogo for inferior à frequência de atualização máxima atualmente configurada da tela. Ela pode ser ativada fora do jogo no painel de controle da NVIDIA. Pode ser necessário reiniciar o jogo para que as alterações surtam efeito.", "citadel_settings_headphones": "Fones de ouvido", + "citadel_settings_hero_specific_hotkeys": "Específicas por herói", + "citadel_settings_hero_specific_hotkeys_hero": "Herói", + "citadel_settings_hideoutkeybinds": "Esconderijo", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Redefinir as teclas do esconderijo.", "citadel_settings_hotkeys": "Teclas", - "citadel_settings_invert_ping_desc": "Ative para inverter as sinalizações.\"nPadrão: \"nUm toque: passivo. \"nDois toques: agressivo. \"n \"nInvertidas: \"nUm toque: agressivo. \"nDois toques: passivo.", + "citadel_settings_hotkeys_reset": "Redefinir", + "citadel_settings_ingamemenukeybinds": "Menus", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Redefinir as teclas de menus.", + "citadel_settings_interface": "Interface", + "citadel_settings_interface_confirm_reset": "Tem certeza de que deseja redefinir as configurações da interface?", + "citadel_settings_interface_reset_tooltip": "Redefinir as configurações da interface.", + "citadel_settings_invert_ping_desc": "Ative para inverter o comportamento das sinalizações.

    Padrão:
    Um toque: passivo
    Dois toques: agressivo

    Invertido:
    Um toque: agressivo
    Dois toques: passivo", "citadel_settings_itemkeybinds": "Itens", - "citadel_settings_keybinddefaults": "Restaurar padrões", - "citadel_settings_language_change_body": "Reinicie o cliente do Deadlock para aplicar alterações de idioma.", - "citadel_settings_language_change_title": "Reinicialização necessária", + "citadel_settings_itemkeybinds_reset_tooltip": "Redefinir as teclas e modos de uso de itens.", + "citadel_settings_keybind_category_confirm_reset": "Tem certeza de que deseja redefinir todos os vínculos de teclas deste grupo?

    Os vínculos de outros grupos podem ser desfeitos caso a tecla seja usada neste grupo por padrão.", + "citadel_settings_keybind_category_reset": "Redefinir os vínculos?", + "citadel_settings_keybind_conjunction_or": "ou", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Primária", + "citadel_settings_keybind_secondary": "Secundária (opcional)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Você salvou um ou mais vínculos de teclas que estavam associadas a outro comando:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Certifique-se de vincular outra tecla a esse comando.} other{Você salvou vínculos de teclas que estavam associadas a outros comandos:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Certifique-se de vincular outra tecla a esses comandos.}}", + "citadel_settings_keybind_unbound_warning_title": "Vínculo anterior removido", + "citadel_settings_keybinddefaults": "Redefinir todos os vínculos de tecla.", + "citadel_settings_language": "Idioma", + "citadel_settings_language_change_body": "As alterações de idioma não entrarão em vigor até reiniciar o Deadlock.", + "citadel_settings_language_change_title": "Alteração pendente", "citadel_settings_language_none": "Nenhum", + "citadel_settings_language_options": "Opções de idioma", + "citadel_settings_language_search": "localização tradução", "citadel_settings_light_sensitivity_mode": "Reduzir efeitos de luzes intermitentes", "citadel_settings_light_sensitivity_mode_desc": "Ao ativar, os efeitos de luzes intermitentes/estroboscópicos serão amenizados, mas não removidos completamente. O objetivo é tornar a jogabilidade mais confortável, mas alguns efeitos ainda podem estar presentes.", - "citadel_settings_low_latency": "Modo de baixa latência (NVIDIA Reflex)", + "citadel_settings_light_sensitivity_mode_search": "fotossensibilidade", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "O NVIDIA Reflex é uma tecnologia que reduz a latência de entrada ao sincronizar o processador (CPU) e o processador gráfico (GPU).", + "citadel_settings_low_latency_tip_amd": "O AMD Anti-Lag 2.0 é uma tecnologia que reduz a latência de entrada ao sincronizar o processador (CPU) e o processador gráfico (GPU).", "citadel_settings_low_latency_tooltip_boost": "O modo de baixa latência está ativado, otimizando a latência do sistema. Inclui técnicas que podem usar um maior processamento gráfico, impactando levemente o QPS para reduzir a latência o máximo possível.", "citadel_settings_low_latency_tooltip_off": "O modo de baixa latência está desativado.", "citadel_settings_low_latency_tooltip_on": "O modo de baixa latência está ativado, otimizando a latência do sistema.", @@ -6075,11 +9491,12 @@ "citadel_settings_lowlatency_off": "Desativado", "citadel_settings_lowlatency_on": "Ativado", "citadel_settings_mastervolume": "Volume geral", - "citadel_settings_mastervolume_desc": "Ajusta o volume geral do jogo.", + "citadel_settings_mastervolume_desc": "Ajustar o volume geral do jogo.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Recurso experimental que permite a renderização mais consistente de efeitos e, futuramente, em resolução inferior ao resto do quadro.", "citadel_settings_misckeybinds": "Diversos", - "citadel_settings_mm_preference_serious_desc": "Você prefere jogar com pessoas que buscam um nível mais elevado de coordenação, comunicação e competitividade.", + "citadel_settings_misckeybinds_reset_tooltip": "Redefinir as teclas diversas.", + "citadel_settings_mm_preference_serious_desc": "Você prefere jogar com níveis elevados de coordenação, comunicação e competitividade

    Caso esteja em um grupo, alterar esta configuração afetará apenas a criação de partidas para o grupo atual. Ao sair dele, a configuração voltará ao valor anterior.", "citadel_settings_mm_preference_text": "Extra competitivo", "citadel_settings_monitor_mic": "Ouvir o meu microfone", "citadel_settings_monitor_mic_desc": "Ative para ouvir o seu microfone enquanto ajusta as configurações de voz.", @@ -6089,35 +9506,54 @@ "citadel_settings_motion_blur_off": "Não", "citadel_settings_motion_blur_player_only": "Apenas jogador", "citadel_settings_mousesensitivity": "Sensibilidade do mouse", - "citadel_settings_mousesensitivity_y_scale": "Sensibilidade do mouse: escala vertical", + "citadel_settings_mousesensitivity_y_scale": "Sensib. do mouse: escala do eixo Y", + "citadel_settings_mousesensitivity_y_scale_search": "escala do eixo y", "citadel_settings_mousezoomsensitivity": "Taxa de sensibilidade do zoom", - "citadel_settings_musicvolume": "Volume da música do menu", - "citadel_settings_musicvolume_desc": "Ajusta o volume da música do menu principal.", + "citadel_settings_mousezoomsensitivity_tooltip": "Ajustar a sensibilidade do mouse com o zoom ativado.", + "citadel_settings_movementkeybinds": "Movimentação", + "citadel_settings_movementkeybinds_reset_tooltip": "Redefinir as teclas de movimentação.", + "citadel_settings_musicvolume": "Música do menu", + "citadel_settings_musicvolume_desc": "Ajustar o volume da música do menu principal.", "citadel_settings_network": "Rede", + "citadel_settings_new": "Novidades", + "citadel_settings_no_audio_input_devices": "Nenhum microfone detectado", + "citadel_settings_no_results": "Nenhuma configuração encontrada.", "citadel_settings_openmicthreshold": "Limiar de transmissão do microfone", - "citadel_settings_openmicthreshold_desc": "Transmitir a sua voz apenas quando o volume do áudio de entrada ultrapassar esse nível. Aplica-se a ambos \"Pressionar para falar\" e \"Microfone aberto\".", - "citadel_settings_options": "Opções", + "citadel_settings_openmicthreshold_desc": "Transmitir a sua voz apenas quando o volume do áudio de entrada ultrapassar esse nível. Aplica-se mesmo com a opção de microfone aberto ativada.", "citadel_settings_particlequality": "Qualidade dos efeitos", "citadel_settings_particlequality_desc": "Elimina partes desnecessárias de efeitos para melhor desempenho. Não usado atualmente.", "citadel_settings_particlequality_high": "Alta", "citadel_settings_particlequality_low": "Baixa", "citadel_settings_particlequality_med": "Média", "citadel_settings_per_unit_hotkeys": "Teclas específicas por herói", - "citadel_settings_ping_wheel_contextual": "Usar mensagem contextual", + "citadel_settings_ping_wheel_context_slot5": "Espaço n° 5 contextual", + "citadel_settings_ping_wheel_contextual": "Usar espaço contextual da roda", "citadel_settings_ping_wheel_contextual_desc": "A mensagem contextual é alterada conforme o contexto atual da partida.", - "citadel_settings_pingwheeldefaults": "Restaurar padrões", + "citadel_settings_ping_wheel_slot1": "Espaço n° 1", + "citadel_settings_ping_wheel_slot2": "Espaço n° 2", + "citadel_settings_ping_wheel_slot3": "Espaço n° 3", + "citadel_settings_ping_wheel_slot4": "Espaço n° 4", + "citadel_settings_ping_wheel_slot5": "Espaço n° 5", + "citadel_settings_ping_wheel_slot6": "Espaço n° 6", + "citadel_settings_ping_wheel_slot7": "Espaço n° 7", + "citadel_settings_ping_wheel_slot8": "Espaço n° 8", + "citadel_settings_pingwheeldefaults": "Redefinir roda de mensagens", "citadel_settings_playsoundinbackground": "Reproduzir sons em segundo plano", + "citadel_settings_playsoundinbackground_desc": "Ative para que o áudio do jogo não seja silenciado quando a janela de outro aplicativo estiver em foco.", "citadel_settings_post_bloom": "Incandescência pós-proc.", "citadel_settings_post_bloom_desc": "Espalha a luz de partes mais brilhantes da imagem para simular imperfeições de lentes de câmera, dando um efeito visual de alta luminosidade.

    Custo de desempenho: baixo/consistente.", - "citadel_settings_quick_cast_desc": "Opções de uso rápido para {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Alterar modo de uso rápido p/ hab. de heróis:", - "citadel_settings_quick_cast_items_desc": "Opções de uso rápido para itens ativos:", + "citadel_settings_quick_cast_desc": "Modo de uso:", + "citadel_settings_quick_cast_global": "Modo de uso", + "citadel_settings_quick_cast_global_confirm": "Isso substituirá as configurações de modo de uso das habilidades de todos os heróis, bem como a configuração de modo de uso padrão.

    Tem certeza de que deseja alterar o modo de uso globalmente?", + "citadel_settings_quick_cast_global_desc": "Definir o modo de uso para as habilidades de todos os heróis.", + "citadel_settings_quick_cast_global_warning": "Confirmar alteração", + "citadel_settings_quick_cast_items_desc": "Modo de uso de itens", "citadel_settings_quick_cast_set_success": "O modo de uso rápido foi definido para todas as habilidades de heróis com sucesso.", "citadel_settings_quick_cast_success": "Sucesso", "citadel_settings_quickcast_confirm_cast": "Confirmar uso", "citadel_settings_quickcast_confirm_cast_tooltip": "Selecione uma habilidade ao pressionar o seu botão e use-a pressionando o botão de disparo.", "citadel_settings_quickcast_default": "Padrão para habilidades", - "citadel_settings_quickcast_default_tooltip": "Usa o modo padrão de uso rápido da habilidade.", + "citadel_settings_quickcast_default_tooltip": "Usar o modo padrão de uso rápido da habilidade ou item.", "citadel_settings_quickcast_disabled": "Uso rápido", "citadel_settings_quickcast_disabled_tooltip": "Selecione uma habilidade enquanto pressiona o seu botão e use-a quando soltá-lo.", "citadel_settings_quickcast_enabled": "Uso imediato", @@ -6127,33 +9563,62 @@ "citadel_settings_render_portals": "Renderização de portais", "citadel_settings_render_system": "Renderização", "citadel_settings_render_system_recommended": "recomendada", - "citadel_settings_render_system_tooltip": "Versão do DirectX.", - "citadel_settings_rendering": "Renderização", + "citadel_settings_render_system_tooltip": "API gráfica", + "citadel_settings_rendering": "Desempenho", + "citadel_settings_rendering_confirm_reset": "Tem certeza de que deseja redefinir as configurações de qualidade da renderização?", + "citadel_settings_rendering_reset_tooltip": "Redefinir as configurações de qualidade da renderização.", + "citadel_settings_rendering_search": "renderização gráficos", "citadel_settings_renderquality": "Qualidade da renderização", "citadel_settings_renderquality_desc": "Define a porcentagem de cada dimensão da resolução-alvo que será usada na resolução interna de renderização.

    Valores menores resultam em uma renderização mais rápida.

    Valores maiores resultam em imagens mais nítidas, com menos artefatos.", - "citadel_settings_replaykeybinds": "Teclas específicas para replays", + "citadel_settings_replaykeybinds": "Replays", + "citadel_settings_replaykeybinds_reset_tooltip": "Redefinir as teclas de replays.", + "citadel_settings_reset": "Redefinir", + "citadel_settings_reset_audio_tooltip": "Redefinir as configurações de áudio.", + "citadel_settings_reset_communication_tooltip": "Redefinir a roda de mensagens e as configurações de comunicação.", + "citadel_settings_reset_controller_tooltip": "Redefinir as configurações dos ícones de botões.", + "citadel_settings_reset_game_tooltip": "Redefinir as configurações do jogo.", "citadel_settings_reset_keybind": "Redefinir", - "citadel_settings_reset_keybind_tooltip": "Redefine o vínculo para o padrão.", + "citadel_settings_reset_keybind_tooltip": "Redefinir os vínculos de teclas.", + "citadel_settings_reset_language_tooltip": "Redefinir as configurações de idioma.", + "citadel_settings_reset_video_tooltip": "Usar a resolução nativa da tela e redefinir as configurações de vídeo.", "citadel_settings_resolution": "Resolução", - "citadel_settings_resolution_display_mode": "Modo de exibição", + "citadel_settings_resolution_display_mode": "Modo janela", "citadel_settings_resolution_size": "Resolução", + "citadel_settings_rope_zipline_binding": "Tecla para cordas", + "citadel_settings_rope_zipline_binding_desc": "Agora, a tecla vinculada à tirolesa também se aplica a cordas. Caso use uma tecla que não a padrão, a tecla da tirolesa será usada para agarrar e soltar cordas em vez da tecla de pular. Agora, é possível vincular a roda do mouse à tirolesa (e cordas), e não é mais necessário segurar a tecla vinculada se for diferente da tecla de pular.", "citadel_settings_screen_space_shadows": "Sombras de contato", "citadel_settings_screen_space_shadows_desc": "Não usadas atualmente.", - "citadel_settings_secondary_language_builds": "Idioma secundário dos guias", + "citadel_settings_search": "Buscar", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Exibir também guias em", + "citadel_settings_secondary_language_builds_desc": "Guias públicos criados neste idioma serão exibidos junto aos guias no idioma primário.", "citadel_settings_shadow_quality": "Qualidade das sombras", - "citadel_settings_shadow_quality_desc": "Qualidade das sombras", + "citadel_settings_shadow_quality_desc": "Configurações mais baixas reduzem a qualidade da renderização de sombras, aprimorando o desempenho em máquinas menos potentes.", "citadel_settings_shadow_quality_high": "Alta", "citadel_settings_shadow_quality_low": "Baixa", "citadel_settings_shadow_quality_med": "Média", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Loja", + "citadel_settings_shop_confirm_reset": "Tem certeza de que deseja redefinir as configurações da loja?", + "citadel_settings_shop_reset_tooltip": "Redefinir a configuração da loja.", + "citadel_settings_show_active_slot_popup": "Exibir pop-up de item ativo", "citadel_settings_show_telemtry_settings": "Exibir configurações de telemetria", "citadel_settings_skill_rating": "Classificação de habilidade", - "citadel_settings_skill_rating_notification": "Exibir notificação quando a minha classificação mudar", - "citadel_settings_skill_rating_post_game": "Exibir classificação média da equipe após a partida", + "citadel_settings_skill_rating_confirm_reset": "Tem certeza de que deseja redefinir as configurações de classificação de habilidade?", + "citadel_settings_skill_rating_notification": "Notificar quando mudar", + "citadel_settings_skill_rating_notification_tip": "Exibir notificações de alteração da sua classificação de habilidade.", + "citadel_settings_skill_rating_post_game": "Classificações das equipes no pós-partida", + "citadel_settings_skill_rating_post_game_tip": "Exibir a classificação média de cada equipe após uma partida.", + "citadel_settings_skill_rating_reset_tooltip": "Redefinir as configurações de classificação de habilidade.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Social", - "citadel_settings_sounddevice": "Dispositivo de reprodução:", - "citadel_settings_speakerconfig": "Disposição dos alto-falantes:", - "citadel_settings_spectatorkeybinds": "Teclas de espectador e replays", + "citadel_settings_sounddevice": "Dispositivo de saída", + "citadel_settings_sounddevice_desc": "Selecionar em quais alto-falantes ou fones de ouvido o áudio do jogo deve ser reproduzido.", + "citadel_settings_sounddevice_search": "alto-falantes headset headphone fones de ouvido caixas de som", + "citadel_settings_speakerconfig": "Tipo do dispositivo de saída", + "citadel_settings_speakerconfig_desc": "Selecionar o tipo de dispositivo de saída (fones de ouvido ou alto-falantes) para otimizar a reprodução.", + "citadel_settings_spectatorkeybinds": "Espectador e replays", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Redefinir as teclas de espectador e replays.", "citadel_settings_ssao": "Oclusão no espaço da tela", "citadel_settings_ssao_desc": "Aproxima o sombreamento suave de contato usando os dados do espaço da tela.

    Custo de desempenho: moderado/consistente.", "citadel_settings_ssao_quality_high": "Alta", @@ -6161,39 +9626,67 @@ "citadel_settings_ssao_quality_med": "Média", "citadel_settings_ssao_quality_off": "Desativar", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Configurações de controle", + "citadel_settings_steam_input": "Opções de controle", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{controle} other{controles}}", "citadel_settings_steam_input_no_controller": "Nenhum controle detectado", - "citadel_settings_steam_input_open_configurator": "Abrir configurador da Entrada Steam", + "citadel_settings_steam_input_open_configurator": "Abrir configurações do Steam", "citadel_settings_steam_text_filter": "Configurações de filtragem de mensagens do Steam", + "citadel_settings_steam_text_filter_new": "Abrir configurações do Steam", + "citadel_settings_steam_text_filter_title": "Filtragem de mensagens", "citadel_settings_steaminput": "Controle", "citadel_settings_streamer_mode": "Modo transmissão", + "citadel_settings_streamer_mode_search": "esconder ocultar nomes dos jogadores", "citadel_settings_streamer_mode_tooltip": "Ative para ocultar os nomes dos jogadores nas partidas e no painel do jogo. Não oculta os nomes nos cartões de perfil.", "citadel_settings_streamlined_mic": "Microfone sempre ativo", "citadel_settings_streamlined_mic_desc": "Abrir o dispositivo de gravação quando o jogo iniciar, em vez de apenas quando o microfone for usado pela primeira vez.", - "citadel_settings_telemtry_settings_info_desc": "Acesse o artigo de ajuda sobre a interface de telemetria da Source2 para mais informações.", + "citadel_settings_telemtry_settings_info_desc": "Clique para acessar o artigo de ajuda sobre a interface de telemetria da Source2, com mais informações.", "citadel_settings_text_filter_filtered": "Ativar filtragem de mensagens", "citadel_settings_texturequality": "Qualidade das texturas", "citadel_settings_texturequality_desc": "Configurações mais baixas reduzem a resolução das texturas, para tentar aprimorar o desempenho em máquinas menos potentes.", "citadel_settings_texturequality_high": "Alta", "citadel_settings_texturequality_low": "Baixa", "citadel_settings_texturequality_med": "Média", - "citadel_settings_ui_language": "Idioma:", + "citadel_settings_ui_language": "Textos no jogo", + "citadel_settings_ui_language_tooltip": "Define o idioma primário da interface.", "citadel_settings_upscaling": "Superdimensionamento", "citadel_settings_upscaling_desc": "Gera quadros de alta resolução a partir de quadros internos de baixa resolução, que são renderizados mais rápido.

    A FSR2 usa antisserrilhado temporal (TAA).

    Custo de desempenho: moderado/consistente.", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Nenhuma", "citadel_settings_usenativeresolution": "Usar resolução nativa", "citadel_settings_video": "Vídeo", + "citadel_settings_video_options": "Opções", + "citadel_settings_video_options_confirm_reset": "Tem certeza de que deseja redefinir as configurações de vídeo?", + "citadel_settings_video_options_reset_tooltip": "Redefinir as configurações de vídeo.", + "citadel_settings_video_search": "gráficos", "citadel_settings_videodefaults": "Restaurar padrões", - "citadel_settings_voice": "Configurações de voz", + "citadel_settings_videopreset": "Qualidade da renderização", + "citadel_settings_videopreset_high": "Alta", + "citadel_settings_videopreset_low": "Baixa", + "citadel_settings_videopreset_med": "Média", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Nova", + "citadel_settings_violator_updated": "Atualizada", + "citadel_settings_voice": "Voz", "citadel_settings_voice_always_sample_mic": "Manter microfone preparado", - "citadel_settings_voice_level": "Volume atual da voz", - "citadel_settings_voice_sounddevice": "Dispositivo de entrada de voz:", + "citadel_settings_voice_confirm_reset": "Tem certeza de que deseja redefinir as configurações do microfone?", + "citadel_settings_voice_level": "Nível da voz", + "citadel_settings_voice_level_desc": "Esta barra exibe o nível de volume atual captado pelo seu microfone. Use-a para testar o microfone e definir um limiar de transmissão, se desejado.", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "Redefinir as configurações de entrada da conversa por voz.", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "Dispositivo de entrada", + "citadel_settings_voice_sounddevice_desc": "Selecione qual microfone usar na conversa por voz.", + "citadel_settings_voice_sounddevice_search": "microfone", "citadel_settings_voice_steam_link": "Configure o dispositivo de entrada pelas configurações de voz do Steam.", - "citadel_settings_voicevolume": "Volume das vozes dos outros jogadores", - "citadel_settings_voicevolume_desc": "Ajusta o volume dos microfones dos outros jogadores.", + "citadel_settings_voicevolume": "Vozes dos outros jogadores", + "citadel_settings_voicevolume_desc": "Ajustar o volume dos microfones dos outros jogadores.", + "citadel_settings_voicevolume_search": "voip", "citadel_settings_volume": "Volume", + "citadel_settings_volume_confirm_reset": "Tem certeza de que deseja redefinir as configurações de volume?", + "citadel_settings_volume_reset_tooltip": "Redefinir as configurações de volume.", "citadel_settings_vsync": "Sincronização vertical", "citadel_settings_vsync_desc": "Elimina artefatos de imagem \"rasgada\", mas aumenta a latência de entrada.", "citadel_settings_will_reset_tooltip": "Os vínculos conflitantes serão removidos:", @@ -6203,35 +9696,43 @@ "citadel_survey_fun_hero": "O quanto você se divertiu com o herói?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "O quanto você se divertiu na partida?", - "citadel_switch_camera_teammate_1": "Assistir ao aliado 1", - "citadel_switch_camera_teammate_2": "Assistir ao aliado 2", - "citadel_switch_camera_teammate_3": "Assistir ao aliado 3", - "citadel_switch_camera_teammate_4": "Assistir ao aliado 4", - "citadel_switch_camera_teammate_5": "Assistir ao aliado 5", + "citadel_switch_camera_teammate_1": "Câmera do aliado n° 1", + "citadel_switch_camera_teammate_2": "Câmera do aliado n° 2", + "citadel_switch_camera_teammate_3": "Câmera do aliado n° 3", + "citadel_switch_camera_teammate_4": "Câmera do aliado n° 4", + "citadel_switch_camera_teammate_5": "Câmera do aliado n° 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teletransportando-se", + "citadel_trigger_teleport_sandbox": "Teletransportando-se", "citadel_unmute_game_audio": "Ativar áudio do jogo", "citadel_unmute_player": "Clique para dessilenciar o jogador", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "45 Oculta", + "citadel_weapon_hero_astro_set": "Ordens Médicas", "citadel_weapon_hero_atlas_set": "Caso Encerrado", "citadel_weapon_hero_atlas_set_desc": "Recarrega uma bala por vez. O recarregamento pode ser interrompido.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "A Singela", "citadel_weapon_hero_bebop_set_desc": "Dispara um raio contínuo, sem tempo de deslocamento de balas.", + "citadel_weapon_hero_bookworm_set": "Fim do Capítulo", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Segredo Industrial", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Atendimento Cordial", + "citadel_weapon_hero_drifter_set": "Garra Carmesim", "citadel_weapon_hero_duo_set": "Duo Gun", - "citadel_weapon_hero_dynamo_set": "Pistola Vonne", + "citadel_weapon_hero_dynamo_set": "Espiã Americana", + "citadel_weapon_hero_familiar_set": "Noite Longa", + "citadel_weapon_hero_fencer_set": "Orgulho de Ixia", "citadel_weapon_hero_forge_set": "Prestadora de Serviços", "citadel_weapon_hero_forge_set_desc": "Aumenta a taxa de disparo conforme o tambor gira.", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Presente de Johann", "citadel_weapon_hero_gigawatt_set": "Calculista", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6244,12 +9745,16 @@ "citadel_weapon_hero_kelvin_set": "Expedicionária Final", "citadel_weapon_hero_krill_set": "Canário Amarelo", "citadel_weapon_hero_lash_set": "Luva Sem Pelica", - "citadel_weapon_hero_magician_set": "Prestidigitação", + "citadel_weapon_hero_magician_set": "O Grande Truque", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promessas Cumpridas", "citadel_weapon_hero_nano_set": "Doce Mentira", + "citadel_weapon_hero_necro_set": "A Professora", + "citadel_weapon_hero_operative_set": "Arma-Chuva", "citadel_weapon_hero_orion_set": "A Enlutadora", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Brita", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "A Dispersora", @@ -6257,18 +9762,25 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "A Ovelha Negra", + "citadel_weapon_hero_targetdummy_set": "Arma de Testes", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Mão da Protetora", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", - "citadel_weapon_hero_trapper_set": "Funcionária Pública", + "citadel_weapon_hero_trapper_set": "Servidora Pública", + "citadel_weapon_hero_unicorn_set": "Vida Circense", + "citadel_weapon_hero_vampirebat_set": "Ascensora Social", "citadel_weapon_hero_viper_set": "O Chocalho", "citadel_weapon_hero_viscous_set": "Intérprete do Mar Profundo", "citadel_weapon_hero_warden_set": "Preço da Liberdade", + "citadel_weapon_hero_werewolf_set": "Cabelo do Cão", + "citadel_weapon_hero_werewolf_wolf_set": "Focinheira Folgada", "citadel_weapon_hero_wraith_set": "A Comissão", "citadel_weapon_hero_wrecker_set": "A Mão do Açougueiro", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Lamentação Fraterna", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_werewolf_claws": "Garras Lupinas", "citadel_west_team_name": "SAFIRA", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6291,11 +9803,35 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Recargas aceleradas", "cooldown_reduction_pickup_label": "Redução de recargas", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Bola de Neve", + "cosmetic_item_snowball_desc": "Arremesse bolas de neve nos seus amigos e inimigos. A distância e outras propriedades melhoram à medida que você avança no Desafio Festivo de 2025.

    Arremessar uma bola de neve em um aliado não causará dano e recarregará a habilidade imediatamente.", + "cosmetic_item_voting_poster": "Colar pôster", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Custo da estadia", + "doorman_hotel_debuff": "Enquanto hóspede:", + "doorman_hotel_duration_override_label": "Tempo para deixar o hotel", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "para deixar o hotel", + "doorman_hotel_fail": "Saída tardia", "double_jump_pickup/double_jump": "Pulo duplo e velocidade na tirolesa", + "drifter_blood_blast": "Lacerar", + "drifter_blood_blast_desc": "Desfere as suas garras contra os inimigos em um cone na sua frente, causando {g:citadel_inline_attribute:'SpiritDamage'}. Caso o inimigo esteja muito perto, causa {g:citadel_inline_attribute:'MeleeDamage'} adicional.", + "drifter_blood_blast_header_on_close_range": "Contra alvos próximos", + "drifter_blood_blast_t2_desc": "-7s de recarga", + "drifter_blood_blast_t3_desc": "Causa dano de golpe pesado
    Silencia os inimigos próximos por 2.3s", + "drifter_darkness": "Noite Eterna", + "drifter_darkness_desc": "Envolve os heróis inimigos próximos nas trevas, limitando drasticamente as suas visões das demais unidades. Os inimigos afetados são revelados brevemente para você e são considerados isolados nesse período.

    Você ganha {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5s de duração e +1 alvo no máximo", + "drifter_infinity_slash": "Garras Sombrias", + "drifter_last_breath": "Abraço Profundo", + "drifter_last_breath_desc": "Envolve você em uma esfera d'água que pode absorver dano antes de explodir. Quando dissipada por qualquer motivo, a esfera causa dano aos inimigos no seu alcance.", + "drifter_shadow_mark": "Marca do Perseguidor", + "drifter_shadow_mark_desc": "Lança uma maldição que marca o primeiro alvo atingido e o faz sangrar, causando {g:citadel_inline_attribute:'SpiritDPS'}.

    Enquanto o inimigo estiver sangrando, você pode reativar a Marca do Perseguidor para se teletransportar para trás dele instantaneamente.", + "drifter_shadow_mark_t1_desc": "-8% de resistência balística", + "drifter_shadow_mark_t2_desc": "-8s de recarga e +3s de duração", + "drifter_shadow_mark_t3_desc": "+2% de sangramento e -40% de redução de cura", + "drifter_shadow_mark_teleport": "Emboscar", "extra_gold_pickup/extra_gold_pickup": "Próxima vítima concede mais recompensas", "extra_stamina_pickup/extra_stamina": "Vigor Adicional", "extra_stamina_pickup_label": "Vigor adicional", @@ -6306,12 +9842,13 @@ "fathom_lurkers_ambush/immobilize": "Imobilizado", "fathom_lurkers_ambush/invis": "Invisível", "fathom_lurkers_ambush/regen": "Regeneração de vida", - "fathom_lurkers_ambush_active_desc": "Carrega um bocado de cuspe pegajoso que causa dano e imobiliza os inimigos. Segure 4 para carregar o cuspe. Quanto mais carregar o cuspe, maior o dano e a duração da imobilização.", - "fathom_lurkers_ambush_passive_desc": "Passiva: enquanto estiver fora de combate e fora da visão dos inimigos, cura parte da sua vida máxima por segundo. Caso fique parado ou agachado, você se torna invisível, a menos que realize alguma ação. Enquanto estiver completamente invisível, você fica invulnerável.", + "fathom_lurkers_ambush_active_desc": "Segure 4 para carregar um cuspe pegajoso, que causa dano e desaceleração aos inimigos. O dano e a duração da desaceleração aumentam conforme você carrega o cuspe.
    Tem metade da duração caso não esteja grudado em uma parede.", + "fathom_lurkers_ambush_passive_desc": "Passiva: enquanto estiver fora de combate e fora da visão dos inimigos, cura parte da sua vida máxima por segundo. Caso fique parado ou agachado, você se torna invisível, a menos que realize alguma ação. Enquanto estiver completamente invisível, você fica invulnerável.", + "fathom_lurkers_ambush_quip": "Torna-se invencível e lança um cuspe imobilizador.", "fathom_reefdweller_harpoon": "Arpão Coralino", "fathom_reefdweller_harpoon/detach_buff": "Taxa de disparo", "fathom_reefdweller_harpoon/regen": "Regeneração do Arpão Coralino", - "fathom_reefdweller_harpoon_desc": "Lança um arpão que se prende a uma parede ou teto, que puxa você até ela. Ativa a invisibilidade da Emboscada do Espreitador enquanto estiver sendo puxado. Após ficar pendurado à superfície do arpão, você ganha cargas adicionais.

    Usar o Arpão Coralino não quebra a invisibilidade.", + "fathom_reefdweller_harpoon_desc": "Lança um arpão que se prende a uma parede ou teto, que puxa você até ela. Ativa a invisibilidade da Emboscada do Espreitador enquanto estiver sendo puxado. Após ficar pendurado à superfície do arpão, você ganha cargas adicionais.

    Usar o Arpão Coralino não quebra a invisibilidade.", "fathom_reefdweller_harpoon_passive_desc": "Passiva: enquanto estiver fora de combate e oculto no minimapa, cura parte da sua vida máxima por segundo.", "fathom_reefdweller_harpoon_quip": "Lança um arpão para se puxar em direção a uma superfície", "fathom_reefdweller_harpoon_t3_desc": "Após se soltar, concede 30% de taxa de disparo por 7s ou até recarregar", @@ -6329,39 +9866,39 @@ "golden_idol_bonus_02": "+1 ponto de habilidade", "guardian_unit": "Guardião", "guide_advanced_main_header": "Movimentos especiais", - "guide_advanced_parry_desc": "Pressione [ {s:key_parry} ] para aparar o golpe de um inimigo.

    Ele ficará atordoado e sofrerá mais dano de golpes.", + "guide_advanced_parry_desc": "Pressione {g:citadel_binding:'HeldItem'} para aparar o golpe de um inimigo.

    Ele ficará atordoado e sofrerá mais dano de golpes.", "guide_advanced_parry_header": "Aparar", "guide_back_to_dashboard": "Voltar ao painel", - "guide_basics_abilities_desc": "Pressione [ {s:in_ability1} ], [ {s:in_ability2} ], [ {s:in_ability3} ] e [ {s:in_ability4} ] para usar as habilidades do seu herói.", + "guide_basics_abilities_desc": "Pressione {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} e {g:citadel_binding:'Ability4'} para usar as habilidades do seu herói.", "guide_basics_abilities_header": "Habilidades", - "guide_basics_aim_desc": "Segure [ {s:iv_attack2} ] para aproximar a sua mira.", + "guide_basics_aim_desc": "Segure {g:citadel_binding:'ADS'} para aproximar a sua mira.", "guide_basics_aim_header": "Aproximar", "guide_basics_main_header": "Controles básicos", - "guide_basics_melee_desc": "Pressione [ {s:key_weapon_1} ] para dar um golpe rápido. Segure [ {s:key_weapon_1} ] para carregar um golpe poderoso.", + "guide_basics_melee_desc": "Pressione {g:citadel_binding:'AbilityMelee'} para dar um golpe rápido. Segure {g:citadel_binding:'AbilityMelee'} para carregar um golpe poderoso.", "guide_basics_melee_header": "Golpes", - "guide_basics_reload_desc": "Pressione [ {s:key_reload} ] para recarregar a sua arma. Certas ações, como golpes, pausarão o recarregamento.", + "guide_basics_reload_desc": "Pressione {g:citadel_binding:'Reload'} para recarregar a sua arma. Certas ações, como golpes, pausarão o recarregamento.", "guide_basics_reload_header": "Recarregar", - "guide_basics_shoot_desc": "Pressione [ {s:iv_attack} ] para atirar.

    O dano de armas é reduzido em alvos distantes.", + "guide_basics_shoot_desc": "Pressione {g:citadel_binding:'Attack'} para atirar.

    O dano de armas contra alvos distantes é reduzido.", "guide_basics_shoot_header": "Atirar", "guide_get_started_title": "Apresentação", - "guide_movement_airdash_desc": "Enquanto estiver no ar, use o avanço para realizar um avanço aéreo.

    Requer vigor.", + "guide_movement_airdash_desc": "Enquanto estiver no ar, {g:citadel_binding:'Roll'} para realizar um avanço aéreo.

    Requer vigor.", "guide_movement_airdash_header": "Avanço aéreo", - "guide_movement_crouch_desc": "Pressione [ {s:key_duck} ] para se agachar.", + "guide_movement_crouch_desc": "Segure {g:citadel_binding:'Crouch'} para se agachar.", "guide_movement_crouch_header": "Agachar", - "guide_movement_dodge_desc": "Enquanto estiver em movimento, pressione [ {s:key_innate_1} ] para avançar na direção atual.

    Requer vigor.", + "guide_movement_dodge_desc": "Enquanto estiver em movimento, pressione {g:citadel_binding:'Roll'} para avançar na direção atual.

    Requer vigor.", "guide_movement_dodge_header": "Avançar", "guide_movement_dodge_jump_desc": "Pule no momento certo durante um avanço para realizar um pulo avançado.

    Requer vigor.", "guide_movement_dodge_jump_header": "Pulo avançado", - "guide_movement_double_jump_desc": "Pressione [ {s:in_mantle} ] durante um pulo para pular novamente.

    Movimentos especiais, como o pulo duplo, usam a sua barra de vigor, localizada próximo à sua mira.", + "guide_movement_double_jump_desc": "Pressione {g:citadel_binding:'Mantle'} enquanto estiver no ar para pular novamente.

    Movimentos especiais, como o pulo duplo, consomem barras de vigor, localizadas abaixo da sua mira.", "guide_movement_double_jump_header": "Pulo duplo", - "guide_movement_jump_desc": "Pressione [ {s:in_mantle} ] para pular.", + "guide_movement_jump_desc": "Pressione {g:citadel_binding:'Mantle'} para pular.", "guide_movement_jump_header": "Pular", - "guide_movement_mantle_desc": "Segure [ {s:in_mantle} ] quando estiver perto de um desnível para escalar.", + "guide_movement_mantle_desc": "Segure {g:citadel_binding:'Mantle'} quando estiver perto de um desnível para escalar.", "guide_movement_mantle_header": "Escalar", - "guide_movement_slide_desc": "Segure [ {s:key_duck} ] enquanto estiver em alta velocidade ou em um declive para deslizar.", + "guide_movement_slide_desc": "Segure {g:citadel_binding:'Crouch'} enquanto estiver em alta velocidade ou em um declive para deslizar.", "guide_movement_slide_header": "Deslizar", - "guide_movement_zipline_desc": "Segure [ {s:in_mantle} ] para usar a tirolesa.

    Pressione [ {s:in_mantle} ] para soltar.", - "guide_movement_zipline_header": "Linhas de transporte", + "guide_movement_zipline_desc": "Segure {g:citadel_binding:'Zipline'} para usar a linha de transporte.

    Pressione {g:citadel_binding:'Mantle'} para soltar.", + "guide_movement_zipline_header": "Tirolesas", "guide_neutrals_desc": "Há várias criaturas neutras à espreita pelo mapa. Derrote-as para colher almas.

    Às vezes, uma criatura poderosa aparecerá no centro do mapa… Derrotá-la concederá um grande poder à sua equipe.", "guide_neutrals_header": "Neutros", "guide_outro_main_header": "Destaques", @@ -6376,7 +9913,7 @@ "guide_the_map_guardians_desc": "Os guardiões são a primeira linha de defesa de cada trilha. Os seus ataques são poderosos, então é melhor atacá-los com os seus soldados.", "guide_the_map_guardians_header": "Guardiões", "guide_the_map_header": "Visão geral", - "guide_the_map_lanes_desc": "Há quatro trilhas, cada uma com uma linha de transporte onde os jogadores podem se mover rapidamente com uma tirolesa.", + "guide_the_map_lanes_desc": "Há três trilhas, cada uma com uma tirolesa onde os jogadores podem se mover rapidamente com uma tirolesa.", "guide_the_map_lanes_header": "Trilhas", "guide_the_map_main_header": "Visão geral", "guide_the_map_midboss_desc": "O centro do mapa tem um chefe neutro poderoso. Os heróis da equipe que matá-lo ganham renascimento imediato na sua próxima morte.", @@ -6394,14 +9931,14 @@ "guide_upgrades_deny_header": "Roubando almas", "guide_upgrades_going_home_desc": "Quando tiver almas para gastar, volte para a base para se curar e comprar itens poderosos que aumentam os seus atributos e concedem habilidades adicionais.

    Também há uma loja próxima de cada guardião, que fica aberta até ele ser destruído.", "guide_upgrades_going_home_header": "Loja", - "guide_upgrades_killing_guardians_desc": "Você ganhará pontos de habilidade (PH) conforme colhe almas.

    Você pode usá-los para aprimorar as suas habilidades ao segurar [TAB].", + "guide_upgrades_killing_guardians_desc": "Você ganhará pontos de habilidade (PH) conforme colhe almas.

    Você pode usá-los para aprimorar as suas habilidades ao segurar {g:citadel_binding:'Scoreboard'}.", "guide_upgrades_killing_guardians_header": "Pontos de habilidade", "guide_upgrades_last_hit_desc": "Obtenha almas ao matar soldados e jogadores. Você também pode obtê-las ao matar neutros distribuídos pelo mapa.

    Almas são compartilhadas com aliados próximos.", "guide_upgrades_last_hit_header": "Almas", "guide_upgrades_main_header": "Obtendo poder", "guide_upgrades_upgrade_abilities_desc": "Gaste pontos de habilidade para aprimorar as suas habilidades.

    Cada habilidade pode ser aprimorada três vezes.", "guide_upgrades_upgrade_abilities_header": "Aprimorando habilidades", - "guide_upgrades_yellow_orbs_desc": "Quando você desfere o ataque fatal, almas adicionais aparecem na forma de um orbe azul.

    Para colhê-los, atire no orbe ou deixe-o sumir.", + "guide_upgrades_yellow_orbs_desc": "Quando um inimigo morre, almas adicionais aparecem na forma de um orbe azul.

    Para colhê-los, atire no orbe ou deixe-o sumir.", "guide_upgrades_yellow_orbs_header": "Garantindo almas", "gun_powerup_pickup": "Arma", "gunslinger_demonMark": "Marca Infernal", @@ -6420,227 +9957,422 @@ "headed_this_way": "Indo por aqui", "headed_to_blue": "{s:param_1} indo para a Azul", "headed_to_green": "{s:param_1} indo para a Verde", - "headed_to_purple": "{s:param_1} indo para a Roxa", + "headed_to_purple": "{s:param_1} indo para a Verde", "headed_to_yellow": "{s:param_1} indo para a Amarela", "health_regen_pickup/small_health_regen": "Maior regeneração de vida", "health_regen_pickup_label": "Cura", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", - "hero_apocalypse": "Apocalipse", "hero_astro": "Holliday", - "hero_astro_lore": "Há pessoas que passam a vida sonhando em se mudar para Nova Iorque. Holliday não é uma dessas pessoas. Satisfeita com o seu posto de xerife de uma cidadezinha, Holliday desfrutava de uma carreira cujo exigia o uso da sua arma apenas em demonstrações festivas... E então os assassinatos começaram.\"n\"nMedonhos e desumanos; os corpos foram encontrados com as caixas torácicas abertas, quebradas... As entranhas estavam rasgadas, como se devoradas por pássaros. Holliday rastreou o assassino, um músico viajante que chamavam de \"O Trovador\" — mas quando ela o encontrou, ele explodiu em um bando de corvos, que voou para longe.\"n\"nIsso foi há seis meses, e embora não haja mais assassinatos no centro de Illinois, a investigação de Holliday continua. Ela acredita que O Trovador está a caminho de Nova Iorque — e, quando encontrá-lo, matará aquele filho da puta maligno.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Há pessoas que passam a vida sonhando em se mudar para Nova Iorque. Holliday não é uma dessas pessoas. Satisfeita com o seu posto de xerife de uma cidadezinha, Holliday desfrutava de uma carreira cujo exigia o uso da sua arma apenas em demonstrações festivas... E então os assassinatos começaram.

    Medonhos e desumanos; os corpos foram encontrados com as caixas torácicas abertas, quebradas... As entranhas estavam rasgadas, como se devoradas por pássaros. Holliday rastreou o assassino, um músico viajante que chamavam de \"O Trovador\" — mas quando ela o encontrou, ele explodiu em um bando de corvos, que voou para longe.

    Isso foi há seis meses, e embora não haja mais assassinatos no centro de Illinois, a investigação de Holliday continua. Ela acredita que O Trovador está a caminho de Nova Iorque — e, quando encontrá-lo, matará aquele filho da puta maligno.", "hero_astro_playstyle": "Holliday depende da sua habilidade de pontaria, atirando contra objetos que ela lançou no ar. Com uma boa mira, ela pode causar dano pesado. As suas habilidades de movimentação a permitem isolar-se de inimigos ou partir em retirada.", "hero_astro_role": "Salta e lança apetrechos variados", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Punhos pesados, cabeça dura e levemente alcoólatra; o Detetive Abrams tem sido uma figurinha carimbada no cenário investigativo de Nova Iorque há anos. De artes roubadas, passando por pessoas desaparecidas, até rituais de assassinato; Abrams não apenas aceitou qualquer caso que chegou até a sua mesa... Ele os solucionou.\"n\"nMas os seus dias de seguir cônjuges infiéis chegou ao fim no dia em que ele abriu a porta do escritório e encontrou O Livro em cima da sua mesa.\"n\"nNão havia nenhuma instrução para ele, exceto um pequeno bilhete escrito em sangue: \"Não deixe-os pegá-lo\". Abrams não descobriu de onde aquilo veio; mas após ter a sua casa invadida, o escritório revirado três vezes e o seu carro bombardeado, ele tem cada vez mais interesse em descobrir o que diabos está rolando.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Punhos pesados, cabeça dura e levemente alcoólatra; o Detetive Abrams tem sido uma figurinha carimbada no cenário investigativo de Nova Iorque há anos. De artes roubadas, passando por pessoas desaparecidas, até rituais de assassinato; Abrams não apenas aceitou qualquer caso que chegou até a sua mesa... Ele os solucionou.

    Mas os seus dias de seguir cônjuges infiéis chegou ao fim no dia em que ele abriu a porta do escritório e encontrou O Livro em cima da sua mesa.

    Não havia nenhuma instrução para ele, exceto um pequeno bilhete escrito em sangue: \"Não deixe-os pegá-lo\". Abrams não descobriu de onde aquilo veio; mas após ter a sua casa invadida, o escritório revirado três vezes e o seu carro bombardeado, ele tem cada vez mais interesse em descobrir o que diabos está rolando.", "hero_atlas_playstyle": "Abrams consegue se manter na liderança da linha de frente, geralmente avançando para o meio dos inimigos e assistindo-lhes fugir. Enquanto os inimigos se preocupam em alvejá-lo, a sua equipe pode causar dano com tranquilidade pela retaguarda.", "hero_atlas_role": "Avança para o combate a curta distância", - "hero_ballista": "Balista", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Forjado pelas mãos de uma viúva que trabalhava em um ferro-velho, Bebop era mais do que um simples golem de sucata trabalhador... Ele era o filho que ela nunca pôde ter. Juntos, eles trabalhavam no ferro durante o dia e ouviam jazz à noite. Era uma rotina previsível e confortável. Mas a criadora de Bebop adoeceu e, embora a senhorita Shelly não fosse concordar com aquilo que Bebop faz à noite para pagar pelos seus remédios, o que os olhos não veem, o coração não sente.", "hero_bebop_playstyle": "Bebop pode combinar as suas habilidades de várias formas diferentes. Atrapalhando o posicionamento inimigo, salvando aliados ou causando dano explosivo. Quando o momento não requer sutileza, o seu Hiper-Raio pode resolver muitos problemas.", "hero_bebop_role": "Engancha um inimigo para nocauteá-lo", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_bookworm": "Gina", + "hero_bookworm:n": "Gina", + "hero_bookworm_lore": "Filha de um comerciante de livros raros, Gina cresceu em um lar amoroso que priorizava gentileza, magia e histórias. Mas embora Gina tenha naturalmente herdado os valores dos seus pais, o seu irmãozinho Bryce não herdou.

    Um adolescente rebelde, Bryce ressentia não apenas a atmosfera pueril daquela família, mas também não o permitirem mexer com magias supostamente perigosas. Gina tentou de tudo para tentar mantê-lo longe do perigo, mas... Como a maioria dos adolescentes, quanto mais a sua irmã mais velha tentava o aconselhar sobre o que era melhor para ele, mais ele ignorava.

    Gina não sabe o que Bryce fez para ser expulso de casa... Quando chegou em casa após passar um tempo na biblioteca, Bryce já não estava mais lá — e os seus pais estavam chorando.

    Os dias viraram semanas, meses, anos. Gina se tornou uma bibliomante talentosa, ganhando a vida contando histórias nas bibliotecas espalhadas pelos cinco burgos da cidade de Nova Iorque. E embora os seus pais não tenham dito o que aconteceu com Bryce, a obsessão de Gina em encontrá-lo só tem aumentado. Ela descobrirá o que houve com o seu irmão... e nenhum homem ou deus ficará no seu caminho.", + "hero_bookworm_search": "Gina Paige", + "hero_bookworm_search:n": "Gina Paige", "hero_chrono": "Paradoxa", - "hero_chrono_lore": "Paradoxa. Um artefato temporal e nome de uma notória quadrilha... Uma que se orgulha de criar assaltos elaborados, mirando indivíduos e instituições mais intocáveis. O que a Paradoxa faz com os incontáveis artefatos, segredos de estado e testes de paternidade de famosos que eles já roubaram? Exibem-nos em museus itinerantes, para mostrar ao mundo que ninguém está longe do alcance da Paradoxa.\"n\"nEnvoltos em mistério, cada membro da Paradoxa usa uma máscara e assume o nome da organização. Eles estão em todos os lugares. Eles não estão em lugar algum. E quando querem algo, eles são inevitáveis.", + "hero_chrono:n": "Paradoxa", + "hero_chrono_lore": "Paradoxa. Um artefato temporal e nome de uma notória quadrilha... Uma que se orgulha de criar assaltos elaborados, mirando indivíduos e instituições mais intocáveis. O que a Paradoxa faz com os incontáveis artefatos, segredos de estado e testes de paternidade de famosos que eles já roubaram? Exibem-nos em museus itinerantes, para mostrar ao mundo que ninguém está longe do alcance da Paradoxa.

    Envoltos em mistério, cada membro da Paradoxa usa uma máscara e assume o nome da organização. Eles estão em todos os lugares. Eles não estão em lugar algum. E quando querem algo, eles são inevitáveis.", "hero_chrono_playstyle": "A manipulação temporal permite à Paradoxa superar inimigos em um combate individual. Os seus melhores momentos são na troca de lugar com inimigos, seja para colocá-los em uma granada pulsante, parede temporal ou no meio da própria equipe.", "hero_chrono_role": "Manipula o espaço-tempo", + "hero_chrono_search": "Paradoxa", + "hero_chrono_search:n": "Paradoxa", + "hero_doorman": "Porteiro", + "hero_doorman:n": "Porteiro", + "hero_doorman_lore": "Ele é polido. Ele é educado. Mas o humilde porteiro do Hotel Baronesa é mais do que aparenta.

    Embora planejasse experimentar a vida no plano terrestre por apenas algumas semanas, o Porteiro rapidamente descobriu que a indústria de serviços de Nova Iorque era uma ótima forma de observar as estranhas exigências que apetecem aos humanos.", + "hero_doorman_search": "Porteiro The Doorman", + "hero_doorman_search:n": "Porteiro The Doorman", + "hero_doorman_sort": "Porteiro", + "hero_doorman_sort:n": "Porteiro", + "hero_drifter": "Andarilho", + "hero_drifter:n": "Andarilho", + "hero_drifter_lore": "Um antigo vampiro vagando pela América, esta monstruosidade conhecida como \"O Andarilho\", mas sem nome próprio, tem caçado presas vivas há gerações.

    Ao contrário da maioria dos vampiros, o Andarilho não tem interesse nenhum em riquezas ou títulos, e despreza veementemente as leis e costumes vampíricos. Esta recusa em andar na linha fez todas as baronias norte-americanas colocarem a sua cabeça a prêmio — mas embora os viscondes e ancestrais clamem pela sua execução, o Andarilho continua fazendo o que deseja...", + "hero_drifter_search": "Andarilho Drifter", + "hero_drifter_search:n": "Andarilho Drifter", + "hero_drifter_sort": "Andarilho", + "hero_drifter_sort:n": "Andarilho", "hero_dynamo": "Dínamo", - "hero_dynamo_lore": "Como um cientista, o professor Dínamo sempre teve uma mente curiosa. Então, quando uma fenda espaço-temporal se abriu no Central Park, ele foi o primeiro a chegar para investigar — e embora esperasse que uma visão tão majestosa fosse capaz de mudar a sua vida, essa era uma expectativa mais metafórica, bem diferente de ter o seu corpo atomizado e reduzido a uma pequena estrela agonizante.\"n\"nPorém, embora tenha perdido o seu corpo, o espírito e sede por conhecimento persistem. Como professor titular da Universidade Columbia, Dínamo busca aprender mais sobre a sua condição enquanto mantém a sua rotina docente — afinal, ele tem muitas mentes para inspirar.", + "hero_dynamo:n": "Dínamo", + "hero_dynamo_lore": "Como um cientista, o professor Dínamo sempre teve uma mente curiosa. Então, quando uma fenda espaço-temporal se abriu no Central Park, ele foi o primeiro a chegar para investigar — e embora esperasse que uma visão tão majestosa fosse capaz de mudar a sua vida, essa era uma expectativa mais metafórica, bem diferente de ter o seu corpo atomizado e reduzido a uma pequena estrela agonizante.

    Porém, embora tenha perdido o seu corpo, o espírito e sede por conhecimento persistem. Como professor titular da Universidade Columbia, Dínamo busca aprender mais sobre a sua condição enquanto mantém a sua rotina docente — afinal, ele tem muitas mentes para inspirar.", "hero_dynamo_playstyle": "Dínamo revigora os seus aliados e a si mesmo enquanto aguarda o momento certo. Poucas coisas são mais eficazes para virar uma luta entre equipes do que uma Singularidade bem coordenada.", "hero_dynamo_role": "Prende a equipe inimiga no lugar", + "hero_dynamo_search": "Dínamo Dinamo Dynamo", + "hero_dynamo_search:n": "Dínamo Dinamo Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "Habitante do mundo dos sonhos, Rem se encontrou perdido na cidade que nunca dorme. Guiado pela sua natureza curiosa, Rem e os seus amigos ajudantes têm sido vistos vagando pelos cinco burgos em busca de um caminho de volta para casa.

    Então, caso você se pegue caindo no sono em um vagão da linha azul durante a volta para casa, talvez seja um simples encontro com um dos mais novos cidadãos da Maçã Amaldiçoada.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Uma terra de beleza, tradição e conflito, Ixia do Norte está acostumada com atos brutais de violência política. Por isso, quando Apollo soube que se mudaria para Nova Iorque para estudar, ele percebeu que a situação era séria.

    Adaptar-se à vida na Academia Blackmore não foi fácil para Apollo. A escola deveria estar repleta dos alunos mais inteligentes e brilhantes da Maçã Amaldiçoada, mas tudo o que ele viu, salvo raras exceções, foi um mar de mediocridade. Escolhendo não desperdiçar o seu tempo com festas, bailes e outras futilidades, ele então dedicou-se à pista de esgrima, onde treina rigorosamente como capitão da equipe de esgrima de Blackmore.

    No entanto, no fim das contas, Apollo não se preocupa muito com o tédio da vida em Nova Iorque. Ele sabe que chegará o dia em que o seu pai o chamará de volta a Ixia e ele terá a oportunidade de mostrar que é digno de empunhar a espada ancestral da sua família.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis sempre teve um talento especial para construir coisas. Aos 4 anos, ela usava bloquinhos de construção para recriar maravilhas arquitetônicas. Aos 10, ela construiu um lustre (incluindo a fiação) para o aniversário dos seus pais. Aos 15, ela projetou uma máquina que refinava as almas dos mortos... Essa última recebeu mais atenção do que os bloquinhos de construção.\"n\"nAgora, chefiando o Departamento de Pesquisa e Desenvolvimento Militar das Indústrias Fairfax, McGinnis passa o seu tempo na oficina mecânica, não em um laboratório. Ela não tem interesse na teoria — para ela, ciência é a magia que você consegue tocar.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis sempre teve um talento especial para construir coisas. Aos 4 anos, ela usava bloquinhos de construção para recriar maravilhas arquitetônicas. Aos 10, ela construiu um lustre (incluindo a fiação) para o aniversário dos seus pais. Aos 15, ela projetou uma máquina que refinava as almas dos mortos... Essa última recebeu mais atenção do que os bloquinhos de construção.

    Agora, chefiando o Departamento de Pesquisa e Desenvolvimento Militar das Indústrias Fairfax, McGinnis passa o seu tempo na oficina mecânica, não em um laboratório. Ela não tem interesse na teoria — para ela, ciência é a magia que você consegue tocar.", "hero_forge_playstyle": "O posicionamento perfeito é crucial para McGinnis, seja para criar uma área mortal ou separar a equipe inimiga. Ela consegue ajudar a manter a equipe de pé, fortalecendo os aliados.", "hero_forge_role": "Controla a batalha com torretas de combate", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Muitas pessoas passam a vida se perguntando quem realmente são. Para Victor, essa questão existencial se complicou ainda mais quando ele acordou em uma mesa de necropsia sem ideia de quem o criou, por que foi criado e nem a partir de quem.

    Agora, buscando respostas pelos cinco burgos da cidade, Victor espera encontrar alguém que possa identificar alguma parte dele.", + "hero_frank_search": "Victor Vitor", + "hero_frank_search:n": "Victor Vitor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", + "hero_genericperson": "Pessoa Genérica", + "hero_genericperson:n": "Pessoa Genérica", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Outrora, a Sra. Jeanne Geist era a queridinha da cidade. Mas conforme o tempo passava e a sua beleza minguava, ela se viu cada vez mais distante dos seus dias de glória na alta sociedade — até ela ser apenas uma mulher frágil em uma casa de repouso, contando histórias de um passado glorioso. E foi então que o Promissor revelou-se. Um espírito poderoso de outro plano, o Promissor ofereceu um caminho para retomar a sua antiga glória… Ele poderia restaurar a sua juventude; ela só precisava drenar a essência dos vivos para se sustentar.\"n\"nGeist ficou muito tentada. Claro que assassinato era coisa séria, e certamente o Promissor não era uma entidade confiável… Ainda assim, a oportunidade de reviver a sua juventude era uma oferta tentadora demais para recusar. E então ela bolou um plano: após fechar um pacto com o Promissor, ela o prenderia e faria um círculo de proteção — limitando a sua influência e domínio sobre ela. O Promissor ainda seria alimentado, mas nos termos dela, e não dele.\"n\"nPorém, conforme os anos viraram décadas, o círculo se enfraqueceu, e a fome do Promissor está maior do que nunca…", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "Outrora, a Sra. Jeanne Geist era a queridinha da cidade. Mas conforme o tempo passava e a sua beleza minguava, ela se viu cada vez mais distante dos seus dias de glória na alta sociedade — até ela ser apenas uma mulher frágil em uma casa de repouso, contando histórias de um passado glorioso. E foi então que o Promissor revelou-se. Um espírito poderoso de outro plano, o Promissor ofereceu um caminho para retomar a sua antiga glória… Ele poderia restaurar a sua juventude; ela só precisava drenar a essência dos vivos para se sustentar.

    Geist ficou muito tentada. Claro que assassinato era coisa séria, e certamente o Promissor não era uma entidade confiável… Ainda assim, a oportunidade de reviver a sua juventude era uma oferta tentadora demais para recusar. E então ela bolou um plano: após fechar um pacto com o Promissor, ela o prenderia e faria um círculo de proteção — limitando a sua influência e domínio sobre ela. O Promissor ainda seria alimentado, mas nos termos dela, e não dele.

    Porém, conforme os anos viraram décadas, o círculo se enfraqueceu, e a fome do Promissor está maior do que nunca…", "hero_ghost_playstyle": "Gastar vida para alcançar efeitos devastadores é a fonte do poder da Lady Geist. E quando essa fonte seca, ela pode drenar a vida dos seus próprios adversários.", "hero_ghost_role": "Sacrifica a vida e então drena de volta", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", "hero_gigawatt": "Sete", - "hero_gigawatt_lore": "Quando as energias místicas despertaram na Terra, o mundo mudou... Tudo era possível. Mas SER possível não significa que DEVERIA ser possível. Então o governo criou regras. Leis. Um jeito de permitir aos cidadãos deste país desfrutar dos benefícios do mundo sobrenatural em segurança. Mas regras e leis são para homens inferiores. Homens limitados. Homens que não são o Sete. \"n\"nHá muitos boatos sobre o que Sete fez para acabar preso no Sussurro Perdido, uma masmorra para os oculistas mais perigosos. Mas não há dúvidas sobre o que aconteceu na noite da sua execução. \"n\"nCírculos de proteção colocados pelos ritualistas mais poderosos de sete nações diferentes… Desenvolvidos não apenas para impedir interferências místicas durante a execução, mas para aniquilar simultaneamente a alma do Sete, para que ele nunca pudesse ser contatado, ressuscitado ou usado de alguma forma por alguém tentando seguir os seus passos... Fracassaram.\"n\"nTestemunhas contemplaram horrorizadas os mais fortes mentalistas contratados pelo Exército dos EUA estourarem como uma bolha. Gritaram quando o maior investigador ocultista da Polícia de Londres, que supostamente capturara o Sete, desmoronou em um punhado de cinzas. O corpo do Sete foi dobrado e contorcido pelas suas amarras; a sua pele queimava com uma eletricidade ancestral... E ainda assim, ele não morria. Ele ria.\"n\"nEle ria enquanto se libertava das suas correntes.\"n\"nEle ria enquanto os seus captores se encolhiam de medo.\"n\"nEle ria enquanto massacrava os seus algozes.\"n\"nEle ria enquanto sentia o ar puro que lhe fora negado por anos.\"n\"nE ele ria enquanto pensava no que faria quando chegasse na cidade de Nova Iorque.", + "hero_gigawatt:n": "Sete", + "hero_gigawatt_lore": "Quando as energias místicas despertaram na Terra, o mundo mudou... Tudo era possível. Mas SER possível não significa que DEVERIA ser possível. Então o governo criou regras. Leis. Um jeito de permitir aos cidadãos deste país desfrutar dos benefícios do mundo sobrenatural em segurança. Mas regras e leis são para homens inferiores. Homens limitados. Homens que não são o Sete.

    Há muitos boatos sobre o que Sete fez para acabar preso no Sussurro Perdido, uma masmorra para os oculistas mais perigosos. Mas não há dúvidas sobre o que aconteceu na noite da sua execução.

    Círculos de proteção colocados pelos ritualistas mais poderosos de sete nações diferentes… Desenvolvidos não apenas para impedir interferências místicas durante a execução, mas para aniquilar simultaneamente a alma do Sete, para que ele nunca pudesse ser contatado, ressuscitado ou usado de alguma forma por alguém tentando seguir os seus passos... Fracassaram.

    Testemunhas contemplaram horrorizadas os mais fortes mentalistas contratados pelo Exército dos EUA estourarem como uma bolha. Gritaram quando o maior investigador ocultista da Polícia de Londres, que supostamente capturara o Sete, desmoronou em um punhado de cinzas. O corpo do Sete foi dobrado e contorcido pelas suas amarras; a sua pele queimava com uma eletricidade ancestral... E ainda assim, ele não morria. Ele ria.

    Ele ria enquanto se libertava das suas correntes.

    Ele ria enquanto os seus captores se encolhiam de medo.

    Ele ria enquanto massacrava os seus algozes.

    Ele ria enquanto sentia o ar puro que lhe fora negado por anos.

    E ele ria enquanto pensava no que faria quando chegasse na cidade de Nova Iorque.", "hero_gigawatt_playstyle": "Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.", "hero_gigawatt_role": "Eletrocuta inimigos agrupados", + "hero_gigawatt_search": "Sete Seven 7", + "hero_gigawatt_search:n": "Sete Seven 7", "hero_haze": "Bruma", - "hero_haze_lore": "A Comissão de Investigação e Segurança Oculta é uma organização governamental secreta que faz a CIA parecer um livro aberto. Cabe aos homens, mulheres e entidades da CISO manter o país a salvo de forças sinistras que estão além do alcance das autoridades locais.\"n\"nComo membro da famosa Divisão Onírica, Bruma é rotineiramente encarregada de invadir os sonhos de pessoas importantes, averiguar se elas representam uma ameaça e, se preciso... colocá-las para dormir.", + "hero_haze:n": "Bruma", + "hero_haze_lore": "A Comissão de Investigação e Segurança Oculta é uma organização governamental secreta que faz a CIA parecer um livro aberto. Cabe aos homens, mulheres e entidades da CISO manter o país a salvo de forças sinistras que estão além do alcance das autoridades locais.

    Como membro da famosa Divisão Onírica, Bruma é rotineiramente encarregada de invadir os sonhos de pessoas importantes, averiguar se elas representam uma ameaça e, se preciso... colocá-las para dormir.", "hero_haze_playstyle": "A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.", "hero_haze_role": "Espreita-se e dispara para todos os lados", + "hero_haze_search": "Bruma Haze", + "hero_haze_search:n": "Bruma Haze", + "hero_haze_sort": "Bruma", + "hero_haze_sort:n": "Bruma", "hero_heavy_role": "Heavy Weapon Expert", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Vítima de John Hathorne durante os julgamentos das bruxas de Salém, Vindicta conseguiu uma segunda chance para viver quando o seu espírito foi retornado para o plano mortal durante o primeiro Turbilhão (o evento que introduziu o sobrenatural para o grande público).\"n\"nTravando uma luta de uma fantasma só contra \"Os Amigos da Humanidade\" — uma neoinquisição dos descendentes de Hathorne—, Vindicta busca manter o sobrenatural a salvo da laia de Hathorne, e para isso ela não se importa de acumular quantos corpos forem precisos.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Vítima de John Hathorne durante os julgamentos das bruxas de Salém, Vindicta conseguiu uma segunda chance para viver quando o seu espírito foi retornado para o plano mortal durante o primeiro Turbilhão (o evento que introduziu o sobrenatural para o grande público).

    Travando uma luta de uma fantasma só contra \"Os Amigos da Humanidade\" — uma neoinquisição dos descendentes de Hathorne—, Vindicta busca manter o sobrenatural a salvo da laia de Hathorne, e para isso ela não se importa de acumular quantos corpos forem precisos.", "hero_hornet_playstyle": "Vindicta pode ir e vir à vontade, atacando uma presa e fazendo-a sangrar lentamente. Qualquer inimigo ferido deveria temer encontrá-la quando Vindicta estiver no mapa.", "hero_hornet_role": "Atira a distância contra os desavisados", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", + "hero_inferno:n": "Infernus", "hero_inferno_lore": "Como a maioria dos adolescentes, Infernus era inconsequente, rebelde e impetuoso. Ao contrário da maioria dos adolescentes, Infernus era uma criatura de outra dimensão e tinha um domínio sobrenatural sobre o fogo. É claro que a sua juventude foi repleta de eventuais incêndios, assassinatos e queima de provas. Mas isso foi antes. Agora, já adulto, Infernus amadureceu bastante. Ele vive a vida numa boa, trabalhando em um bar com uma boa música ao vivo e conversando com pessoas interessantes. Dito isso, ele não se importa de colocar as suas velhas habilidades em ação quando alguém resolve arrumar confusão e esquentar o clima no bar.", "hero_inferno_playstyle": "Infernus tem diversas formas de causar dano com o tempo, queimando inimigos antes de avançar para finalizá-los. Devido à sua velocidade, os inimigos não podem escapar das chamas.", "hero_inferno_role": "Incendeia os inimigos e os vê queimarem", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Famoso cientista aventureiro, Kelvin tomou como objetivo de vida explorar e compreender o desconhecido. Naturalmente, quando surgiram boatos sobre um oitavo portal astral no ártico, Kelvin imediatamente começou a montar uma equipe de expedição. Juntando as mentes mais brilhantes da sua geração, a partida de Kelvin e a sua equipe causou grande comoção.\"n\"nEles nunca retornaram.\"n\"nUm ano e meio depois, o corpo congelado de Kelvin foi encontrado por um barco de pesca, carregando nas mãos uma rocha entalhada com runas cintilantes. A tripulação removeu o gelo, tentando averiguar melhor o corpo, e tamanho foi o susto quando Kelvin abriu os olhos. Eles verificaram os sinais vitais... Não havia pulso. Eles tentaram enfaixar as feridas abertas... Não havia sangue. E ainda sim, impossivelmente, Kelvin estava \"vivo\".\"n\"nSem nenhuma memória do que aconteceu na expedição, Kelvin está em busca de respostas.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "Famoso cientista aventureiro, Kelvin tomou como objetivo de vida explorar e compreender o desconhecido. Naturalmente, quando surgiram boatos sobre um oitavo portal astral no ártico, Kelvin imediatamente começou a montar uma equipe de expedição. Juntando as mentes mais brilhantes da sua geração, a partida de Kelvin e a sua equipe causou grande comoção.

    Eles nunca retornaram.

    Um ano e meio depois, o corpo congelado de Kelvin foi encontrado por um barco de pesca, carregando nas mãos uma rocha entalhada com runas cintilantes. A tripulação removeu o gelo, tentando averiguar melhor o corpo, e tamanho foi o susto quando Kelvin abriu os olhos. Eles verificaram os sinais vitais... Não havia pulso. Eles tentaram enfaixar as feridas abertas... Não havia sangue. E ainda sim, impossivelmente, Kelvin estava \"vivo\".

    Sem nenhuma memória do que aconteceu na expedição, Kelvin está em busca de respostas.", "hero_kelvin_playstyle": "Curas pontuais e o separamento preciso de uma luta entre equipes é a diferença entre uma vitória fácil e uma derrota desastrosa. Kelvin desliza no ar e desacelera inimigos, dando à sua equipe uma vantagem de manobra para alcançar qualquer objetivo.", "hero_kelvin_role": "Congela os inimigos onde estão", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", "hero_krill": "Mo e Krill", + "hero_krill:n": "Mo e Krill", "hero_krill_lore": "Mo e Krill são membros dos \"Tuneleiros\", um grupo que ajuda a facilitar o comércio ilícito entre os bairros, graças a uma rede de túneis subterrâneos. Mas, enquanto a maioria dos cidadãos do submundo de Nova Iorque respeita o trabalho dos Tuneleiros, de vez em quando alguma gangue tenta explorar o sistema tunelar para vinganças pessoais... E é aí que Mo e Krill entram em ação, lembrando à cidade o que acontece com aqueles que desrespeitam a hospitalidade.", "hero_krill_playstyle": "Ao se entocar sob o solo, Mo e Krill podem alcançar praticamente qualquer um; e quando chegam perto, os resultados podem ser devastadores.", "hero_krill_role": "Entoca-se sob os inimigos", + "hero_krill_search": "Mo e Krill Mo and Krill Mo & Krill", + "hero_krill_search:n": "Mo e Krill Mo and Krill Mo & Krill", "hero_lash": "Chico", + "hero_lash:n": "Chico", "hero_lash_lore": "Francisco Teixeira, conhecido pela alcunha de \"Chico T.\", é um cuzão.", "hero_lash_playstyle": "Chico não dá muito sossego aos seus inimigos, seja saltando de longas distâncias para iniciar um combate contra inimigos desavisados ou então perseguindo-os quando tentarem fugir.", "hero_lash_role": "Mergulha para pisotear os adversários", - "hero_magician": "Mágico", - "hero_magician_lore": "Os pais de Henry disseram que ele era muito jovem e impulsivo para mexer com magia de verdade, presenteando-lhe com um baralho de cartas para brincar. Ele tinha um dom natural para truques de manipulação e logo estava deslumbrando os seus colegas de classe com fantásticas ilusões sem o uso de artefatos místicos ou encantamentos.\"n\"nEle conheceu Savannah na escola, e o seu amor mútuo pela magia do palco os levou a um grande romance. Rapidamente, eles se apaixonaram e montaram uma apresentação juntos. Obviamente, eram feitos um para o outro. No baile, Henry pediu Savannah em casamento, consumado logo após a formatura.\"n\"nPara a surpresa de ninguém, os pais de nenhum dos dois estavam felizes com esta situação, mas Henry e Savannah sabiam que eram almas gêmeas. Assim, concretizaram o seu amor ao pedir que um feiticeiro de sangue unisse as suas almas para toda a eternidade.\"n\"nQuando um acidente no palco ceifou ambas as suas vidas, ninguém sabia a quem culpar. Henry diz que Savannah não estava bem posicionada. Savannah diz que Henry não esperou a deixa. Mas uma coisa é certa: como as suas almas estão interligadas, nenhum deles pôde deixar o outro para trás. Um agora casal de fantasmas em eterna DR, Henry e Savannah precisam trabalhar juntos se quiserem ter a oportunidade de desfazer a sua união eterna.", - "hero_magician_playstyle": "Com a ajuda da sua assistente relutante, o Mágico pode confundir inimigos com feitiços teleguiados e cartas rápidas.", + "hero_lash_search": "Chico Lash", + "hero_lash_search:n": "Chico Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Os pais de Henry disseram que ele era muito jovem e impulsivo para mexer com magia de verdade, presenteando-lhe com um baralho de cartas para brincar. Ele tinha um dom natural para truques de manipulação e logo estava deslumbrando os seus colegas de classe com fantásticas ilusões sem o uso de artefatos místicos ou encantamentos.

    Ele conheceu Savannah na escola, e o seu amor mútuo pela magia do palco os levou a um grande romance. Rapidamente, eles se apaixonaram e montaram uma apresentação juntos. Obviamente, eram feitos um para o outro. No baile, Henry pediu Savannah em casamento, consumado logo após a formatura.

    Para a surpresa de ninguém, os pais de nenhum dos dois estavam felizes com esta situação, mas Henry e Savannah sabiam que eram almas gêmeas. Assim, concretizaram o seu amor ao pedir que um feiticeiro de sangue unisse as suas almas para toda a eternidade.

    Quando um acidente no palco ceifou ambas as suas vidas, ninguém sabia a quem culpar. Henry diz que Savannah não estava bem posicionada. Savannah diz que Henry não esperou a deixa. Mas uma coisa é certa: como as suas almas estão interligadas, nenhum deles pôde deixar o outro para trás. Um agora casal de fantasmas em eterna DR, Henry e Savannah precisam trabalhar juntos se quiserem ter a oportunidade de desfazer a sua união eterna.", + "hero_magician_playstyle": "Com a ajuda da sua assistente relutante, O Magnífico Sinclair pode confundir inimigos com feitiços teleguiados e raios rápidos.", "hero_magician_role": "Desoriente e enfeitice inimigos", + "hero_magician_search": "Sinclair Mágico Magico", + "hero_magician_search:n": "Sinclair Mágico Magico", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mirage": "Miragem", - "hero_mirage_lore": "Os djinns são um dos grupos mais intrigantes do mundo moderno. Detentores de grande poder em doses controladas, eles são incapazes de manter a forma corpórea por mais de 48 minutos sem descansar dentro de um recipiente. Por isso, a maioria emprega guarda-costas humanos para transporte, proteção e companhia.\"n\"nMiragem é um desses guarda-costas. Empregado por Nashala Dion, embaixador dos djinns, Miragem está em Nova Iorque para uma missão diplomática: os djinns esperam negociar com o governo dos Estados Unidos a compra de parte do estado de Wyoming para que possam erguer uma nação soberana para o seu povo.", + "hero_mirage:n": "Miragem", + "hero_mirage_lore": "Os djinns são um dos grupos mais intrigantes do mundo moderno. Detentores de grande poder em doses controladas, eles são incapazes de manter a forma corpórea por mais de 48 minutos sem descansar dentro de um recipiente. Por isso, a maioria emprega guarda-costas humanos para transporte, proteção e companhia.

    Miragem é um desses guarda-costas. Empregado por Nashala Dion, embaixadora dos djinns, Miragem está em Nova Iorque para uma missão diplomática: os djinns esperam negociar com o governo dos Estados Unidos a compra de parte do estado de Wyoming para que possam erguer uma nação soberana para o seu povo.", "hero_mirage_playstyle": "Miragem pode se envolver em um tornado violento para alcançar os inimigos e levitá-los. Os seus escaravelhos o ajudam a resistir contra grupos de inimigos, e ele está sempre pronto para ajudar um aliado ou punir um inimigo onde quer que estejam.", "hero_mirage_role": "Calcula o momento do disparo e captura alvos em fuga", + "hero_mirage_search": "Miragem", + "hero_mirage_search:n": "Miragem", "hero_nano": "Calico", - "hero_nano_lore": "Com a questionável honraria de ser eleita a mulher mais perigosa do mundo pela revista Time, Calico é uma traficante de armas propensa a financiar ambos os lados de um conflito pelo preço certo.\"n\"nEmbora os seus críticos (e amigos) corretamente a classifiquem como uma pessoa sem ética, ela ainda tem os seus princípios... Não importa o quão frios e calculistas eles sejam.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Outrora integrante condecorada da Sociedade Baxter, Calico deixou a Ordem de Agosto quando percebeu que matar monstros de graça era menos lucrativo que matar pessoas por dinheiro.

    Agora uma assassina de aluguel requisitadíssima, Calico está curtindo a vida enquanto acaba com as de outras pessoas.", "hero_nano_playstyle": "Calico usa as sombras a seu favor, entrando e saindo do combate para caçar os seus inimigos um por um.", "hero_nano_role": "Sempre à espreita, tocando o terror", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Mortícia", + "hero_necro:n": "Mortícia", + "hero_necro_lore": "Filha de advogados de defesa renomados, Mortícia Graves cresceu em um lar onde cada conversa virava um debate, discussão ou negociação. Era cansativo. Mas enquanto os seus pais estavam frequentemente ocupados demais, seja em reuniões com clientes ou analisando casos, os mortos estavam sempre de ouvidos abertos.

    Mortícia gostava de passar o tempo no cemitério. Era um lugar silencioso, no qual ela podia acalmar a cabeça e falar sobre os seus problemas... Até que um dia os seus monólogos começaram a parecer conversas.

    Tudo começou com um leve sussurro. Uma voz feminina que parecia responder às reclamações de Mortícia. Intrigada, a adolescente ouviu... e seguiu as instruções da voz, que a guiou até uma caixa revestida de chumbo enterrada no Parque Van Cortlandt. Enquanto a maioria dos estudantes do ensino médio entraria em pânico ao desenterrar a mão decepada de uma lich, Graves era diferente. Com a mão liberta, a voz da lich ficou cada vez mais forte... ela passou anos buscando uma estudante à qual transmitir o seu conhecimento, e Mortícia estava empolgada para aprender.

    Agora uma necromante novata, Mortícia equilibra as suas tarefas da Academia Blackmore com os pedidos dos habitantes do cemitério, cada um com pendências que precisam da sua ajuda para serem resolvidas.", + "hero_necro_search": "Mortícia Morticia Graves", + "hero_necro_search:n": "Mortícia Morticia Graves", + "hero_necro_sort": "Mortícia", + "hero_necro_sort:n": "Mortícia", "hero_operative": "Corvo", - "hero_operative_lore": "Liderado pelo espectro de Catarina, a Grande, o Império Soviético floresceu em um admirável novo mundo de misticismo. Contudo, embora as suas motivações mais profundas costumem ser ofuscadas no cenário mundial, uma coisa é certa: ela odeia ser um fantasma. Por isso, ela encarregou o espião-mestre do Império com uma tarefa: encontrar uma forma de torná-la corpórea novamente.\"n\"nImplacável no cumprimento dessa tarefa, o agente conhecido apenas como \"O Corvo\" vasculhou a Terra em busca de artefatos estranhos, manuscritos apócrifos e sabedoria do além-vida. Agora em Nova Iorque, o Corvo busca uma maneira de vincular o espírito de Catarina ao mundo dos mortais.", + "hero_operative:n": "Corvo", + "hero_operative_lore": "Liderado pelo espectro de Catarina, a Grande, o Império Soviético floresceu em um admirável novo mundo de misticismo. Contudo, embora as suas motivações mais profundas costumem ser ofuscadas no cenário mundial, uma coisa é certa: ela odeia ser um fantasma. Por isso, ela encarregou o espião-mestre do Império com uma tarefa: encontrar uma forma de torná-la corpórea novamente.

    Implacável no cumprimento dessa tarefa, o agente conhecido apenas como \"O Corvo\" vasculhou a Terra em busca de artefatos estranhos, manuscritos apócrifos e sabedoria do além-vida. Agora em Nova Iorque, o Corvo busca uma maneira de vincular o espírito de Catarina ao mundo dos mortais.", "hero_operative_playstyle": "Ao impedir a movimentação inimiga e punir aqueles que olharem na sua direção, o Corvo cria oportunidades para apunhalar os seus inimigos pelas costas.", "hero_operative_role": "Usa a astúcia para maximizar o dano", "hero_orion": "Garra Cinza", - "hero_orion_lore": "Membro fundador da \"Sociedade Baxter\", Wesley Garra Cinza passou cerca de 40 anos caçando monstros que atacavam humanos, até finalmente resolver encontrar um substituto e deixar o seu arco de lado. O trabalho como Garra Cinza o impediu de passar tempo suficiente com a sua esposa e filho, e agora que este já tinha começado a constituir a própria família, Wesley percebeu que essa era a última chance de se reconectar com as pessoas que amava.\"n\"nA aposentadoria fez bem a Wesley. Ele compensou o tempo perdido com a sua esposa. Ele amava os seus netos. Ele preparava a janta para a família toda quarta-feira. Ele era feliz.\"n\"nE então ele recebeu a ligação.\"n\"nAs autoridades disseram que foi um acidente incomum... As chamas consumiram a casa do seu filho antes que tivessem a chance de fugir. Mas Wesley não era ingênuo. A esposa do seu filho era uma ixiana que sentiria o cheiro de fumaça instantaneamente. Se os seus corpos foram encontrados queimados, eles teriam que estar mortos bem antes do fogo.\"n\"nEntão o Garra Cinza pegou o seu arco outra vez e, quando ele encontrar o culpado, o acerto de contas será sangrento.", + "hero_orion:n": "Garra Cinza", + "hero_orion_lore": "Membro fundador da \"Sociedade Baxter\", Wesley Garra Cinza passou cerca de 40 anos caçando monstros que atacavam humanos, até finalmente resolver encontrar um substituto e deixar o seu arco de lado. O trabalho como Garra Cinza o impediu de passar tempo suficiente com a sua esposa e filho, e agora que este já tinha começado a constituir a própria família, Wesley percebeu que essa era a última chance de se reconectar com as pessoas que amava.

    A aposentadoria fez bem a Wesley. Ele compensou o tempo perdido com a sua esposa. Ele amava os seus netos. Ele preparava a janta para a família toda quarta-feira. Ele era feliz.

    E então ele recebeu a ligação.

    As autoridades disseram que foi um acidente incomum... As chamas consumiram a casa do seu filho antes que tivessem a chance de fugir. Mas Wesley não era ingênuo. A esposa do seu filho era uma ixiana que sentiria o cheiro de fumaça instantaneamente. Se os seus corpos foram encontrados queimados, eles teriam que estar mortos bem antes do fogo.

    Então o Garra Cinza pegou o seu arco outra vez e, quando ele encontrar o culpado, o acerto de contas será sangrento.", "hero_orion_playstyle": "Um predador ardiloso, Garra Cinza combina precisão mortal, armadilhas e um bom posicionamento para abater até o mais forte dos adversários.", "hero_orion_role": "Dispara flechas precisas a longa distância", - "hero_phalanx": "Falange", + "hero_orion_search": "Garra Cinza Grey Talon Gray", + "hero_orion_search:n": "Garra Cinza Grey Talon Gray", + "hero_priest": "Venador", + "hero_priest:n": "Venador", + "hero_priest_lore": "Os Venadores de São Bento são uma ordem sancionada pelo Vaticano, cujos membros são enviados para regiões com altas concentrações de ameaças sobrenaturais. O modus operandi deste grupo seleto é observar, identificar e exterminar. Eles são metódicos, precisos e — ao identificar uma ameaça para o rebanho — implacáveis.

    Porém, mesmo entre aqueles conhecidos como as Espadas de São Bento, um se destaca. Um homem cujo coração endurecido lhe permitiu pagar preços terríveis em nome de um bem maior... E ele foi enviado para Nova Iorque novamente.", + "hero_priest_search": "Venador Venator", + "hero_priest_search:n": "Venador Venator", + "hero_priest_sort": "Venador", + "hero_priest_sort:n": "Venador", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy é a personificação (ou melhor, bodeficação) da raiva contra... alguma coisa. Talvez a polícia. Talvez as leis mágicas. Talvez o atendimento no restaurante grego no centro da cidade. (Não, não o bom. O outro.)

    Nem ouse perguntar sobre a cabeça de bode.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", - "hero_shieldguy": "Shield Guy", "hero_shiv": "Adaga", - "hero_shiv_lore": "Membro leal da \"Sociedade Baxter\", uma ordem internacional de caçadores de monstros, Adaga viaja pela América do Norte buscando matar as criaturas que atacam os vivos.\"n\"nEmbora os seus costumes rústicos e passado criminoso deixem alguns membros tradicionais da Sociedade desconfiados, ninguém pode negar a sua eficácia.", + "hero_shiv:n": "Adaga", + "hero_shiv_lore": "Membro leal da \"Sociedade Baxter\", uma ordem internacional de caçadores de monstros, Adaga viaja pela América do Norte buscando matar as criaturas que atacam os vivos.

    Embora os seus costumes rústicos e passado criminoso deixem alguns membros tradicionais da Sociedade desconfiados, ninguém pode negar a sua eficácia.", "hero_shiv_playstyle": "Adaga não tem interesse algum em jogar limpo — afinal, ele usa artifícios sujos para enfraquecer os inimigos e então avança para matá-los.", "hero_shiv_role": "Sangra os inimigos e então salta neles para finalizá-los", + "hero_shiv_search": "Adaga Shiv", + "hero_shiv_search:n": "Adaga Shiv", + "hero_shiv_sort": "Adaga", + "hero_shiv_sort:n": "Adaga", "hero_skymonk_role": "Initiation", "hero_skymonk_strengths": "Crafty", "hero_slork": "Braça", + "hero_slork:n": "Braça", "hero_slork_lore": "Um notório monstro das profundezas, Braça gostava de cultivar uma aura de mistério e medo sobre si. Ele estava satisfeito em devorar marinheiros perdidos e cobrar dízimos dos selkies, mas o Adversário veio e estragou tudo. Afinal, quando o assunto é semear o terror, como competir com uma força genocida da natureza? Não era justo! Algo tinha que ser feito para que não caísse no ostracismo… Portanto, ele busca invocar o Patrono para garantir que ele sempre será o maior predador das profundezas.", "hero_slork_playstyle": "Um assassino de curta distância, Braça pode entrar e sair do combate e vencer confrontos prolongados.", "hero_slork_role": "Entra furtivamente no combate e então se esconde para se recuperar", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", "hero_synth": "Mala", - "hero_synth_lore": "Arin Fairfax, primeira pessoa na linha de sucessão das Indústrias Fairfax, tem vivido nas sombras pelos últimos cinco anos após tomar um tiro no seu aniversário de 18 anos. Arin não sabe quem está tentando lhe impedir de tomar o controle da empresa dos seus pais... Mas no avarento ninho de cobras que são as Indústrias Fairfax, pode ser qualquer um.\"n\"nAssumindo o codinome \"Mala\", Arin está desesperadamente tentando manter a sua identidade em segredo… Não somente pela sua própria segurança, mas porque deseja criar uma identidade além do nome dos seus pais.", + "hero_synth:n": "Mala", + "hero_synth_lore": "Arin Fairfax, primeira pessoa na linha de sucessão das Indústrias Fairfax, tem vivido nas sombras pelos últimos cinco anos após tomar um tiro no seu aniversário de 18 anos. Arin não sabe quem está tentando lhe impedir de tomar o controle da empresa dos seus pais... Mas no avarento ninho de cobras que são as Indústrias Fairfax, pode ser qualquer um.

    Assumindo o codinome \"Mala\", Arin está desesperadamente tentando manter a sua identidade em segredo… Não somente pela sua própria segurança, mas porque deseja criar uma identidade além do nome dos seus pais.", "hero_synth_playstyle": "Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.", "hero_synth_role": "Infiltra-se e atrapalha a retaguarda", + "hero_synth_search": "Mala Pocket", + "hero_synth_search:n": "Mala Pocket", "hero_targetdummy": "Boneco", - "hero_tempest": "Tempestade", + "hero_targetdummy:n": "Boneco", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", "hero_tengu": "Hera", - "hero_tengu_lore": "A gárgula não sabia o que estava acontecendo quando ganhou vida... Apenas que uma humana grande e uma humana pequena estavam sendo atacadas. Então a gárgula partiu para a ação, fazendo os agressores fugirem horrorizados. A humana pequena agradeceu e perguntou qual era o nome da gárgula. A gárgula não tinha um nome. E então a pequenina falou: \"eu vou chamar você de Hera\". A gárgula, coberta de hera no momento, pensou que era um nome direto demais, mas decidiu agradar a humana.\"n\"nAs humanas convidaram Hera a acompanhá-las, para poderem demonstrar a sua gratidão, e então Hera foi junto delas. Naquela noite, ela aprendeu muito. Elas eram da família Arroyo. A pequena se chamava Sofia. Mofongo era como eles chamavam um prato delicioso. Mas — e o mais importante — ela aprendeu que os agressores faziam parte do chamado \"Sindicato Mendoza\" e que eles estavam machucando pessoas... Pessoas de bem, como os Arroyo.\"n\"n18 anos se passaram desde o dia em que as Arroyo levaram Hera para casa... e durante esse tempo, ela tomou como missão derrubar o Sindicato Mendoza e libertar o bairro espanhol das suas garras. Porém, o problema de dedicar a sua vida a um único objetivo durante quase duas décadas é que você não sabe bem o que fazer quando finalmente o alcança. Pela primeira vez na vida, Hera está preparada para se aventurar além do bairro espanhol e descobrir o que o mundo tem a oferecer que não a vida de vigilante justiceira.", + "hero_tengu:n": "Hera", + "hero_tengu_lore": "A gárgula não sabia o que estava acontecendo quando ganhou vida... Apenas que uma humana grande e uma humana pequena estavam sendo atacadas. Então a gárgula partiu para a ação, fazendo os agressores fugirem horrorizados. A humana pequena agradeceu e perguntou qual era o nome da gárgula. A gárgula não tinha um nome. E então a pequenina falou: \"eu vou chamar você de Hera\". A gárgula, coberta de hera no momento, pensou que era um nome direto demais, mas decidiu agradar a humana.

    As humanas convidaram Hera a acompanhá-las, para poderem demonstrar a sua gratidão, e então Hera foi junto delas. Naquela noite, ela aprendeu muito. Elas eram da família Arroyo. A pequena se chamava Sofia. Mofongo era como eles chamavam um prato delicioso. Mas — e o mais importante — ela aprendeu que os agressores faziam parte do chamado \"Sindicato Mendoza\" e que eles estavam machucando pessoas... Pessoas de bem, como os Arroyo.

    18 anos se passaram desde o dia em que as Arroyo levaram Hera para casa... e durante esse tempo, ela tomou como missão derrubar o Sindicato Mendoza e libertar o bairro espanhol das suas garras. Porém, o problema de dedicar a sua vida a um único objetivo durante quase duas décadas é que você não sabe bem o que fazer quando finalmente o alcança. Pela primeira vez na vida, Hera está preparada para se aventurar além do bairro espanhol e descobrir o que o mundo tem a oferecer que não a vida de vigilante justiceira.", "hero_tengu_playstyle": "Hera conta com artimanhas disruptivas para desacelerar e atordoar inimigos. Ela é mais eficaz junta de um aliado, fortalecendo as armas de ambos e compartilhando curas.", "hero_tengu_role": "Faz uma dupla dinâmica com um aliado sortudo", + "hero_tengu_search": "Hera Ivy", + "hero_tengu_search:n": "Hera Ivy", + "hero_test": "Herói de Teste", + "hero_test:n": "Herói de Teste", + "hero_test_search": "Herói de Teste Test Hero", + "hero_test_search:n": "Herói de Teste Test Hero", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", - "hero_trapper": "Armadilheiro", - "hero_trapper_lore": "Armadilheiro, um funcionário do Pacto Municipal de Nova Iorque, passa os seus dias criando Urnas de Almas, atraindo ratazanas gigantes e capturando diversas espécies invasoras dos planos externos. Além de não ser um trabalho particularmente glamouroso, ele também detesta trabalhar com aranhas. Mas, infelizmente, os ingressos para a temporada dos Knickerbockers não dão em árvores.", + "hero_trapper": "Armador", + "hero_trapper:n": "Armador", + "hero_trapper_lore": "Armador, um funcionário do Pacto Municipal de Nova Iorque, passa os seus dias criando Urnas de Almas, atraindo ratazanas gigantes e capturando diversas espécies invasoras dos planos externos. Além de não ser um trabalho particularmente glamouroso, ele também detesta trabalhar com aranhas. Mas, infelizmente, os ingressos para a temporada dos Knickerbockers não dão em árvores.", + "hero_trapper_playstyle": "O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.", "hero_trapper_role": "Prende os inimigos e controla o espaço", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Mesmo em um mundo de magia, algumas coisas ainda são raras e incomuns. Então o que uma unicórnio poderia fazer? Revelar a sua presença para o mundo e arriscar atrair caçadores para arrancar o seu chifre? Ou se esconder à vista de todos como uma atração no circo de Coney Island, onde os espectadores provavelmente viriam a sua aparência como parte do espetáculo?

    Com o passar dos anos, a \"Deslumbrante Celeste\" tornou-se uma das atrações mais populares em Coney e — embora gostasse dos aplausos — o que a fazia levantar todos os dias era a família que ela encontrou no trabalho.

    Keruba, a Sereia.

    Lenny Cabeça-Dura.

    Asinha de Frango.

    Ted.

    Essas eram as pessoas que importavam para ela. Então, quando descobriu que um deles tinha vendido parte da alma para cobrir uma dívida de jogo, Celeste viu que era hora de sair das sombras e fazer o que fosse preciso para tomá-la de volta. Revelar os seus poderes para os Patronos era um risco? Sim. Mas isso é problema para outro dia... E a sua família precisa de ajuda hoje.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", + "hero_vampire": "Vampira", + "hero_vampire:n": "Vampira", + "hero_vampire_search": "Vampira", + "hero_vampire_search:n": "Vampira", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha tinha tudo... pais ricos, educação de elite e um casamento arranjado que a levaria da mera classe alta para a realeza americana. Ela estava feliz.

    Então o seu noivo foi assassinado.

    Mina enlutou-se... não pela vida do seu prometido, mas sim pelo futuro que lhe fora roubado. Por que o assassino não deixou para depois do casamento? Assim, ela teria o sobrenome que sempre desejou, e ninguém precisaria mais fingir amar o seu par. Teria sido perfeito, mas a vida não foi justa... Então, Mina fez o que ela sempre faz quando contrariada: mandou os seus pais resolverem a situação.

    O Sr. e a Sra. Ha sabiam que o único jeito de apaziguar a sua filha seria oferecer algo mais grandioso do que ela havia perdido... e poucas coisas se comparavam a entrar para uma das famílias mais respeitadas do mundo. Eles tinham que pensar grande. Pensar fora da caixa. Prometer imortalidade à sua filha.

    Custou uma pequena fortuna, mas eles enfim encontraram um vampiro disposto a transformá-la. Para a surpresa de ninguém, Mina aceitou a juventude eterna e um fundo fiduciário como o seu plano B e concordou contente. Agora uma vampira novata, Mina está rapidamente descobrindo que a sua reputação como humana não vale nada na alta sociedade vampírica... E embora isso a irritasse de início, se tem algo que Mina domina, é aprender as regras para então subvertê-las. Ela será a Viscondessa de Nova Iorque, os outros vampiros apenas não sabem disso ainda.", + "hero_vampirebat_search": "Mina Vampira Vampire", + "hero_vampirebat_search:n": "Mina Vampira Vampire", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_viper": "Víbora", - "hero_viper_lore": "Quando o assunto é infringir a lei, não ser pego é vital. Mas ninguém avisou a Víbora disso. Porém, se tem algo que ela é melhor do que ser presa, é fugir da cadeia.\"n\"nTendo cumprido pena em todas as principais prisões da região metropolitana de Nova Iorque, a Víbora montou uma rede impressionante de bandidos de rua que lhe devem uma. Ela também montou uma rede impressionante de bandidos de rua que adorariam vê-la morta, mas a Víbora prefere se concentrar no lado positivo de tudo.", - "hero_viper_playstyle": "Com uma arma poderosa (e um veneno letal para acompanhá-la), Víbora pode escorregar até a retaguarda inimiga e assassinar alvos prioritários com uma chuva de balas.", + "hero_viper:n": "Víbora", + "hero_viper_lore": "Quando o assunto é infringir a lei, não ser pego é vital. Mas ninguém avisou a Víbora disso. Porém, se tem algo que ela é melhor do que ser presa, é fugir da cadeia.

    Tendo cumprido pena em todas as principais prisões da região metropolitana de Nova Iorque, a Víbora montou uma rede impressionante de bandidos de rua que lhe devem uma. Ela também montou uma rede impressionante de bandidos de rua que adorariam vê-la morta, mas a Víbora prefere se concentrar no lado positivo de tudo.", + "hero_viper_playstyle": "Com uma arma poderosa (e um veneno letal para acompanhá-la), a Víbora pode escorregar até a retaguarda inimiga e assassinar alvos prioritários com uma chuva de balas.", "hero_viper_role": "Escorrega e assassina os inimigos", + "hero_viper_search": "Víbora Vibora Vyper Viper", + "hero_viper_search:n": "Víbora Vibora Vyper Viper", "hero_viscous": "Viscoso", - "hero_viscous_lore": "O Triângulo das Bermudas nunca foi um mito, mas sim um elo sombrio sob as águas do Oceano Atlântico. No geral, a maioria das coisas que escaparam desse portal astral foram benignas (como o Monstro do Lago Ness), mas, agora, algo sombrio e predatório — conhecido apenas como \"O Adversário\" — assombra os mares... E os outros seres que lá habitam estão com muito medo.\"n\"nUm desses habitantes, uma anêmona do mar psíquica, deseja fazer algo a respeito. Invocando um corpo ectoplasmático para viver na superfície, o Viscoso busca desesperadamente invocar um Patrono para manter as profundezas a salvo dos horrores que espreitam mais abaixo.", + "hero_viscous:n": "Viscoso", + "hero_viscous_lore": "O Triângulo das Bermudas nunca foi um mito, mas sim um elo sombrio sob as águas do Oceano Atlântico. No geral, a maioria das coisas que escaparam desse portal astral foram benignas (como o Monstro do Lago Ness), mas, agora, algo sombrio e predatório — conhecido apenas como \"O Adversário\" — assombra os mares... E os outros seres que lá habitam estão com muito medo.

    Um desses habitantes, uma anêmona do mar psíquica, deseja fazer algo a respeito. Invocando um corpo ectoplasmático para viver na superfície, o Viscoso busca desesperadamente invocar um Patrono para manter as profundezas a salvo dos horrores que espreitam mais abaixo.", "hero_viscous_playstyle": "Viscoso atrapalha os seus adversários com esquivas inteligentes e curas estratégicas, permitindo que resista aos ataques inimigos mais brutais.", "hero_viscous_role": "Rola pelo ambiente refletindo as balas", + "hero_viscous_search": "Viscoso Viscous", + "hero_viscous_search:n": "Viscoso Viscous", "hero_warden": "Guarda", - "hero_warden_lore": "Muitos imaginam que o sobrenatural chegou ao mundo há 50 anos. Eles estão errados. A sua presença moldou o folclore por gerações… E, desde que houve pessoas com medo das sombras, houve aqueles que dedicavam a vida para enfrentá-las.\"n\"nVindo de uma linhagem de alquimistas militantes, a família do Guarda sempre se preparou para o dia em que precisariam evitar um apocalipse místico… Mas com o passar do tempo, aquelas aulas pareciam menos e menos importantes. O que outrora era visto como um alerta legítimo, lentamente se transformou em uma historinha contada por avós supersticiosas.\"n\"nQuando o portal se abriu no Central Park, os pais do Guarda perceberam não somente que tudo aquilo era verdade, mas que eles estavam despreparados. Para não deixar o mesmo se repetir com a próxima geração, o Guarda foi treinado desde cedo para se tornar uma máquina assassina do sobrenatural com um único objetivo: impedir que os Patronos adentrem o nosso mundo.", + "hero_warden:n": "Guarda", + "hero_warden_lore": "Muitos imaginam que o sobrenatural chegou ao mundo há 50 anos. Eles estão errados. A sua presença moldou o folclore por gerações… E, desde que houve pessoas com medo das sombras, houve aqueles que dedicavam a vida para enfrentá-las.

    Vindo de uma linhagem de alquimistas militantes, a família do Guarda sempre se preparou para o dia em que precisariam evitar um apocalipse místico… Mas com o passar do tempo, aquelas aulas pareciam menos e menos importantes. O que outrora era visto como um alerta legítimo, lentamente se transformou em uma historinha contada por avós supersticiosas.

    Quando o portal se abriu no Central Park, os pais do Guarda perceberam não somente que tudo aquilo era verdade, mas que eles estavam despreparados. Para não deixar o mesmo se repetir com a próxima geração, o Guarda foi treinado desde cedo para se tornar uma máquina assassina do sobrenatural com um único objetivo: impedir que os Patronos adentrem o nosso mundo.", "hero_warden_playstyle": "O Guarda lidera a linha de frente, saltando para a batalha e dificultando a efetividade dos seus adversários. Mas toda essa coragem também pode ser vista como imprudência, e ele pode entrar em apuros facilmente caso não tenha cuidado.", "hero_warden_role": "Enfraquece inimigos e os persegue", + "hero_warden_search": "Guarda Warden", + "hero_warden_search:n": "Guarda Warden", + "hero_werewolf": "Prata", + "hero_werewolf:n": "Prata", + "hero_werewolf_lore": "Lilah Prata é um desastre. Ela bebe demais, fuma demais, e quanto menos se fala sobre a sua vida pessoal, melhor. Mas apesar dos seus defeitos, Prata conseguiu construir uma carreira de sucesso como caçadora de recompensas, e embora ela gostasse de atribuir isso apenas à sua incrível intuição, a sua licantropia ajuda.", + "hero_werewolf_search": "Prata Silver", + "hero_werewolf_search:n": "Prata Silver", + "hero_werewolf_sort": "Prata", + "hero_werewolf_sort:n": "Prata", "hero_wraith": "Espectra", + "hero_wraith:n": "Espectra", "hero_wraith_lore": "Carta marcada nas casas de jogos de Nova Iorque, as tramoias da Espectra são um segredo nada bem guardado. No entanto, graças a uma grande quantia de subornos, extorsões e ameaças, a Espectra sabe que está acima da lei.", "hero_wraith_playstyle": "Excelente em combates individuais, a Espectra isola alvos, eliminando-os com uma eficiência implacável. E então, teletransporta-se para longe antes de qualquer retaliação.", "hero_wraith_role": "Derrete alvos isolados", + "hero_wraith_search": "Espectra Wraith", + "hero_wraith_search:n": "Espectra Wraith", "hero_wrecker": "Demolidor", - "hero_wrecker_lore": "Quando o Turbilhão chegou a Nova Iorque, ele não trouxe consigo apenas uma nova era de misticismo para o mundo… mas também mudou a geopolítica. De pactos ocultos feitos nas entocas até áugures empregados pela CIA para identificar poderosas ameaças com décadas de antecedência, incontáveis guerras e atrocidades que poderiam transformar a história foram evitadas. Mas isso não quer dizer que a guerra acabou… Ela apenas está diferente.\"n\"nAs Empresas Militares Paranormais ganharam notoriedade. Esses grupos, que combinavam criaturas extraplanares com diversas magias de sangue, encontraram formas de contornar as barreiras estabelecidas pelos oráculos vigilantes de cada nação, permitindo que guerreassem em nome de países.\"n\"nO Demolidor é um desses soldados.\"n\"nFuncionário da Soluções Táticas Sobrenaturais (subsidiária das Indústrias Fairfax), o Demolidor é um mercenário de elite com a reputação de fazer o trabalho sujo que outras empresas privadas não têm coragem.", + "hero_wrecker:n": "Demolidor", + "hero_wrecker_lore": "Quando o Turbilhão chegou a Nova Iorque, ele não trouxe consigo apenas uma nova era de misticismo para o mundo… mas também mudou a geopolítica. De pactos ocultos feitos nas entocas até áugures empregados pela CIA para identificar poderosas ameaças com décadas de antecedência, incontáveis guerras e atrocidades que poderiam transformar a história foram evitadas. Mas isso não quer dizer que a guerra acabou… Ela apenas está diferente.

    As Empresas Militares Paranormais ganharam notoriedade. Esses grupos, que combinavam criaturas extraplanares com diversas magias de sangue, encontraram formas de contornar as barreiras estabelecidas pelos oráculos vigilantes de cada nação, permitindo que guerreassem em nome de países.

    O Demolidor é um desses soldados.

    Funcionário da Soluções Táticas Sobrenaturais (subsidiária das Indústrias Fairfax), o Demolidor é um mercenário de elite com a reputação de fazer o trabalho sujo que outras empresas privadas não têm coragem.", "hero_wrecker_playstyle": "Consumindo e reaproveitando peças, o Demolidor pode desmontar soldados, esmagar inimigos com a sua Bola de Demolição e prender inimigos com a sua Armadilha Imobilizante.", "hero_wrecker_role": "Reaproveita peças para criar armas", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato desfere golpes precisos para dizimar os seus rivais. No entanto, esses ataques poderosos também podem deixá-la exposta, então cada disparo precisa valer a pena.", "hero_yamato_role": "Desfere ataques carregados com precisão", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hint_throw_wrecking_ball": "Lançar bola", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Escudo balístico", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 de vida máxima", - "hp_permanent_pickup_label_lv2": "+30 de vida máxima", - "hp_permanent_pickup_label_lv3": "+40 de vida máxima", - "hud_change_camera": "Alterar câmera", + "hp_permanent_pickup_label": "+15 de vida adicional", + "hp_permanent_pickup_label_lv2": "+25 de vida adicional", + "hp_permanent_pickup_label_lv3": "+30 de vida adicional", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Alterar câmera", "hud_free_cursor_mode_0": "Ativar cursor", "hud_free_cursor_mode_1": "Ativar controle da câmera", - "hud_next_player": "Próximo jogador", - "hud_prev_player": "Jogador anterior", - "hud_spectate_change_team": "Trocar equipe", - "hud_spectate_count": "{d:spectatorCount} assistindo", - "hud_spectate_fly_down": "Subir", - "hud_spectate_fly_up": "Descer", - "hud_spectate_minimap_view": "Visão do minimapa", - "hud_spectate_minimap_view_amber": "Âmbar", - "hud_spectate_minimap_view_both_teams": "Ambas as equipes", - "hud_spectate_minimap_view_sapphire": "Safira", - "hud_spectate_minimap_view_target_team": "Alvo", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Próximo jogador", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Jogador anterior", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Alterar equipe", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Quantidade de pessoas assistindo a esta partida.", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descer", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Subir", + "hud_spectate_minimap_view": "Visão do mapa", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Rei Oculto", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Ambas as equipes", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arquimãe", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Alvo", "hud_spectate_next_prev": "Próx./Ant.", "hud_spectating": "Assistindo a", "in_mid": "{s:param_1} estão no meio", + "item_disabled_playtest": "Item desativado", "item_info_abilities": "Habilidades", "item_info_active": "Ativo", "item_info_actives_full": "Ativos cheios", + "item_info_add_to_queue": "Adicionar à fila", + "item_info_buy": "Clique para comprar", "item_info_cant_afford": "Sem almas suficientes", - "item_info_flex_slots": "ESPAÇOS FLEXÍVEIS", + "item_info_component_locked": "Em uso como componente", + "item_info_component_required": "Requer o componente {s:component_required}", + "item_info_flex_slots": "Espaços adicionais", "item_info_imbue": "Infundir", "item_info_new": "NOVO", "item_info_no_shop": "Nenhuma loja próxima", + "item_info_purchasing_disabled": "Compra desativada durante um combate", + "item_info_queue": "Clique com o botão direito para adicionar à fila", + "item_info_queued": "Na fila!", "item_info_sell": "Vender", - "kill_hype_FirstBlood": "a primeira vítima da partida", - "kill_hype_KillStreak:p{kills}": "{i:kills} vítima em sequência#|#{i:kills} vítimas em sequência", + "item_info_sold_out": "Adquirido", + "item_info_tier_tier1": "N1", + "item_info_tier_tier2": "N2", + "item_info_tier_tier3": "N3", + "item_info_tier_tier4": "N4", + "kill_hype_FirstBlood": "Primeira
    vítima!", + "kill_hype_KillStreak": "vítimas em
    sequência!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Desaceleração", "lash_grapple_buff": "Dano balístico", - "menu_abandon": "Abandonar partida", + "menu_abandon": "ABANDONAR partida", "menu_announcements": "Anúncios", "menu_book_library": "Biblioteca", "menu_bot_custom": "Partida personalizada", "menu_bot_hero_labs": "Laboratório", - "menu_bot_practice": "Grupo contra bots", - "menu_botmatchmaking": "Jogar contra bots", + "menu_bot_practice": "Jogar contra bots", + "menu_botmatchmaking": "Partida contra bots", "menu_bots": "Partida contra bots", - "menu_bots_1v1": "Partida contra bot (x1)", + "menu_bots_coop": "Cooperativo on-line", "menu_bots_easy": "Fáceis", "menu_bots_guided": "Guiado", "menu_bots_hard": "Difíceis", "menu_bots_lane_training": "Treinamento de trilha", "menu_bots_medium": "Médios", "menu_browseshop": "Explorar os itens", - "menu_changehero": "Alterar herói", + "menu_changehero": "TROCAR herói", "menu_clear_party_mode": "Alterar modo", "menu_clear_ready_up": "Desaprontar-se", "menu_control_zoo": "Testes de controles", - "menu_disconnect": "Desconectar-se", - "menu_exit": "Sair do jogo", + "menu_disconnect": "DESCONECTAR", + "menu_exit": "Sair do Deadlock", "menu_exit_db_page": "Voltar", + "menu_exit_deadlock": "SAIR DO JOGO", + "menu_explore_map": "Explorar Nova Iorque", "menu_getstarted": "Apresentação", "menu_hero_grid": "Heróis", "menu_hero_labs_schedule_times": "{t:t:start_time} às {t:t:end_time}", "menu_hero_labs_schedule_title": "Horário de funcionamento:", "menu_hero_labs_unavailable": "Indisponível", - "menu_hero_testing": "Modo de testes", "menu_hero_training": "Treinamento de herói", "menu_heroes": "Heróis", "menu_learn": "Aprenda a jogar", "menu_learn_completed": "Concluído", "menu_learn_incomplete": "Pendente", - "menu_leave": "Sair da partida", - "menu_leave_queue": "Cancelar busca", - "menu_leave_spectate": "Parar de assistir", - "menu_leave_testing": "Sair do modo de testes", + "menu_leave": "SAIR da partida", + "menu_leave_queue": "CANCELAR busca", + "menu_leave_spectate": "PARAR de assistir", + "menu_leave_testing": "SAIR do teste", + "menu_new_tag": "Novidade!", + "menu_news": "Notícias", + "menu_placement_matches": "Jogar Deadlock", "menu_play": "Jogar", "menu_play_allmodes_count": "{s:queued_users} na fila", - "menu_play_botmatchmaking_desc": "Junte-se a outros jogadores em uma partida contra bots.", + "menu_play_botmatchmaking_desc": "Jogue contra bots a sós ou com outros jogadores.", "menu_play_bots_easy_desc": "Jogue uma partida privada contra bots.", "menu_play_browse_shop_desc": "Explore todos os itens da loja e prepare-se para a sua próxima partida!", "menu_play_custom_game_desc": "Crie ou entre em uma partida personalizada para até 12 jogadores.", + "menu_play_explore_map_desc": "Corra por uma cidade vazia para testar a movimentação e navegação.", "menu_play_get_started_desc": "Detalhes dos objetivos e controles do jogo.", "menu_play_get_started_time_est": "4 minutos", "menu_play_hero_labs_desc": "Ajude a testar novos heróis experimentais.", @@ -6648,15 +10380,17 @@ "menu_play_lane_training": "Treinamento de trilha", "menu_play_lane_training_desc": "Aprenda como jogar os primeiros minutos com um herói aliado de guia.", "menu_play_lane_training_time_est": "8 minutos", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Você está na baixa prioridade. Você e o seu grupo jogarão partidas apenas com quem também estiver na baixa prioridade.", + "menu_play_learn_to_play_desc": "Aprenda o básico para começar", + "menu_play_low_priority_matchmaking:f": "O seu grupo está na fila de criação de partidas de baixa prioridade devido ao abandono de partidas por você ou por um membro do grupo, ou por comportamento impróprio denunciado por outros jogadores.

    Você deve vencer {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{partida} other{partidas}} na fila de baixa prioridade ou remover o membro do grupo penalizado para voltar à criação de partidas normal.", "menu_play_matchmaking": "Jogue uma partida padrão contra outros jogadores.", - "menu_play_normal": "Jogar Deadlock", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} na fila", + "menu_play_placement_matches_desc": "Jogue as suas primeiras partidas de Deadlock.", "menu_play_ranked": "Competitivo", "menu_play_ranked_desc": "Jogue uma partida mais equilibrada contra jogadores de habilidade similar.", + "menu_play_roster_button": "Jogar", "menu_play_sandbox_desc": "Teste as habilidades, itens e movimentação de heróis.", - "menu_play_sandbox_time_est": "5 minutos", + "menu_play_sandbox_time_est": "3 minutos", "menu_play_unavailable_in_party": "Indisponível enquanto estiver em um grupo", "menu_play_unavailable_in_queue": "Indisponível enquanto busca uma partida", "menu_profile": "Perfil", @@ -6673,50 +10407,53 @@ "menu_ranked_view_schedules": "Ver todas as agendas", "menu_ranked_week_dates": "{t:s:start_day} a {t:s:end_day}", "menu_ready_up": "Aprontar-se", - "menu_rejoin": "Voltar à partida", + "menu_rejoin": "VOLTAR à partida", "menu_resources": "Recursos", - "menu_resume": "Retomar", - "menu_roster_detail2": "Editar escalação", + "menu_resume": "CONTINUAR", + "menu_roster_detail2": "EDITAR escalação", "menu_roster_edit": "Editar", - "menu_sandbox": "Modo de testes", - "menu_settings": "Configurações", + "menu_sandbox": "Campo de testes", + "menu_seasonal_2025": "Desafio Festivo", + "menu_settings": "CONFIGURAÇÕES", + "menu_shoparea": "Saguão", + "menu_shoparea_sub": "Área de treino", "menu_social": "Grupo", "menu_submit_feedback": "Enviar comentário", + "menu_tphideout": "Teletransporte para o Esconderijo", + "menu_tpsandbox": "Teletransporte para o campo de testes", "menu_training": "Treinamento", "menu_watch": "Assistir", "menu_watch_live_games": "{d:live_matches} ao vivo", "mirage_fire_beetles": "Escaravelhos de Fogo", - "mirage_fire_beetles_desc": "Começa a lançar escaravelhos de fogo. Cada escaravelho pode ser lançado separadamente, roubando a vida máxima ao longo do tempo e reduzindo a resistência balística do inimigo atingido. Atingir um escaravelho em um inimigo já atingido prolonga a duração do roubo de vida. A vida obtida ao atingir um herói é 3x mais eficaz em relação à vida obtida ao atingir uma unidade não heroica.", + "mirage_fire_beetles_desc": "Infesta um inimigo com escaravelhos de fogo, roubando vida deles e fazendo com que causem dano reduzido.", "mirage_fire_beetles_quip": "Envia escaravelhos que roubam a vida de inimigos", + "mirage_fire_beetles_t2_desc": "+2 cargas", "mirage_sand_phantom": "Marca do Djinn", - "mirage_sand_phantom_desc": "Ativa: consuma o multiplicador da Marca do Djinn para causar o dano atual.", - "mirage_sand_phantom_passive_desc": "Passiva: os seus disparos aplicam um multiplicador crescente contra o alvo. Quando o multiplicador de um alvo expirar ou chegar ao máximo, ele é consumido, causando dano espiritual e revelando o alvo no mapa brevemente. Este dano final é igual ao dano base vezes o multiplicador.", - "mirage_sand_phantom_quip": "Aplica acúmulos de dano crescente", - "mirage_sand_phantom_t1_desc": "Causa 80% de desaceleração por 0.5s sempre que aplicar o multiplicador de 2x ou mais", - "mirage_sand_phantom_t2_desc": "+4.0s de duração do multiplicador e +10 de dano base", - "mirage_sand_phantom_t3_desc": "-0.75s de intervalo mín. p/ aumentar mult. e +4% de multiplicador máx.", + "mirage_sand_phantom_desc": "Ativa: consome todas as Marcas do Djinn para causar o dano atual.", + "mirage_sand_phantom_passive_desc": "Passiva: os seus disparos aplicam uma Marca do Djinn ao alvo. Quando a marca expirar ou for consumida, ela causa {g:citadel_inline_attribute:'SpiritDamage'} e o alvo é revelado no mapa brevemente. Cada marca aplicada dobra o dano atual.

    Há um intervalo entre aplicações de marcas por alvo.
    ", + "mirage_sand_phantom_quip": "Aplica marcas de dano crescente", + "mirage_sand_phantom_t1_desc": "Ao acionar marca: 60% de desaceleração desvanecente por 0.8s", + "mirage_sand_phantom_t2_desc": "+20 de dano base e +3s de duração da marca", + "mirage_sand_phantom_t3_desc": "-1s de recarga
    +1 de máximo de marcas
    A vítima é atordoada por 0.5s caso tenha o máximo de marcas", "mirage_teleport": "Viajante", - "mirage_teleport_desc": "Canalizada. Selecione um herói aliado ou inimigo visível no minimapa e teletransporte-se até a posição do alvo no início da canalização. Após o teletransporte, você ganha velocidade de movimento e aumento da taxa de disparo até recarregar.", + "mirage_teleport_desc": "Alveja um ponto no minimapa. Após um breve atraso, teletransporta-se para esse ponto. Sofrer dano durante o atraso interrompe o teletransporte.", "mirage_teleport_movespeed": "Aceleração do Viajante", "mirage_teleport_quip": "Teletransporta-se até um herói aliado ou inimigo", - "mirage_teleport_t2_desc": "Concede os efeitos do Viajante ao aliado-alvo", - "mirage_teleport_t3_desc": "Ao chegar ao destino, torna-se imune a atordoamento, silenciamento, adormecimento, enraizamento e desarme por 3s", - "mirage_tornado": "Tornado", - "mirage_tornado_desc": "Transforma-se em um tornado que viaja para a frente, causando dano e levitando os inimigos atingidos. Após sair do tornado, você ganha esquiva balística.", - "mirage_tornado_quip": "Transforma-se em um tornado que levita inimigos", + "mirage_teleport_t1_desc": "+3 m/s de velocidade de movimento e +20% de taxa de disparo por 12s", + "mirage_teleport_t2_desc": "400 de barreira com multiplicador espiritual", + "mirage_tornado": "Diabo de Poeira", + "mirage_tornado_desc": "Transforma-se em um turbilhão que viaja para a frente, causando dano, desacelerando o movimento e levitando os inimigos atingidos. Após sair do tornado, você ganha esquiva balística.", + "mirage_tornado_quip": "Transforma-se em um turbilhão que levita inimigos", + "mirage_tornado_t1_desc": "+60 de dano", + "mirage_tornado_t2_desc": "-12s de recarga
    +30% de esquiva", + "mirage_tornado_t3_desc": "Pode ser usada mais uma vez nos próximos 6s
    +0.3s de levitação
    Aumenta o multiplicador espiritual", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Golpe Espiritual", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Pegando Fogo por Incendiar", "modifier_airlift_ally": "Entrega Aérea", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Habilidade em surto!", "modifier_arcane_surge_triggered": "Surto Arcano!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Retornar Fogo", "modifier_armor_return_fire": "Retornar Fogo", "modifier_astro_lasso_tether": "Acorrentado", @@ -6725,8 +10462,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Imobilizado", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6741,37 +10476,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Enganar a Morte", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Redução de resistência espiritual da Granada Pulsante", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Troca Paradoxal", "modifier_citadel_accuracy_tracker": "Precisão", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Incêndio iminente", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Coruja Guiada", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Exilado", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Barreira", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Troca Etérea", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Capturando o ponto", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Granada Pulsante", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Imunidade Espiritual", "modifier_citadel_chrono_swap_debuff": "Desaceleração", "modifier_citadel_chrono_time_wall_effect": "Parede Temporal", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Amaldiçoado", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Desnorteado", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Sofreu dano recente — Carregando saltadores", + "modifier_citadel_delayed_stun": "Atordoamento iminente", "modifier_citadel_disarm_proc": "Desarmado", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Desarmado", @@ -6789,16 +10525,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Leve a urna para um altar", - "modifier_citadel_holding_golden_idol_revealed": "Visível para os inimigos! Leve a urna para um altar", + "modifier_citadel_holding_golden_idol_revealed": "Carregando a urna", + "modifier_citadel_holding_golden_idol_visible": "Visível para os inimigos", "modifier_citadel_hornet_chain_connection": "Amarrado ao chão", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Não pode pegar a Urna de Almas", + "modifier_citadel_idol_pickup_disabled": "Não pode pegar a Urna", + "modifier_citadel_idol_pickup_disabled_desc": "Não pode pegar a Urna.", "modifier_citadel_immobilize_trap_immobilize": "Armadilha Espiritual", "modifier_citadel_immobilize_trap_immobilize_debuff": "Maldição da Armadilha Espiritual", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Base", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Congelado", @@ -6813,18 +10551,19 @@ "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_pre_match_wait": "Aguardando o início da partida", - "modifier_citadel_psychiclift": "Sofrendo levitação.\"nAh, não!", + "modifier_citadel_psychiclift": "Sofrendo levitação.
    Ah, não!", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Crédito de Rejuvenescimento", + "modifier_citadel_respawn_credit": "Renascimento instantâneo", "modifier_citadel_returning_golden_idol": "Depositando a urna", + "modifier_citadel_revealed_on_map": "Revelado", "modifier_citadel_root": "Imobilizado", - "modifier_citadel_rupture": "Ruptured - Don't Move", + "modifier_citadel_rootgrenade": "Imobilizado", "modifier_citadel_shiv_dagger": "Faca Serrada", "modifier_citadel_shiv_dash": "Fatiar e Picar", "modifier_citadel_shiv_dash_impact_slow": "Fatiar e Picar", - "modifier_citadel_silence_proc_debuff": "-Dano espiritual", + "modifier_citadel_silence_proc_tech_damage_reduction": "-Dano espiritual", "modifier_citadel_silenced": "Silenciado", "modifier_citadel_sleep_dagger_asleep": "Dormindo", "modifier_citadel_sleep_dagger_postsleep": "Dano reduzido", @@ -6840,16 +10579,20 @@ "modifier_citadel_tech_shield": "Escudo espiritual", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Preso", "modifier_citadel_throw_sand_debuff": "Punhado de Areia", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Desgrudando", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Trama Sombria — Emboscada", "modifier_cloaking_device_active_stealth": "Trama Sombria — Furtivo", + "modifier_colossus_active": "Colosso", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Sangrando", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Aura Heroica ativa", "modifier_dps_aura_player": "Taxa de disparo heroica", + "modifier_drifter_darkness_target": "Noite Eterna", + "modifier_drifter_hunger_stealth": "Furtivo", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6862,22 +10605,21 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturando as almas da equipe", + "modifier_fencer_riposte": "Riposte", "modifier_fervor_aura_active": "Em frenesi", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Avanço Flamejante", "modifier_fleetfoot_boots": "Pés Ligeiros", "modifier_forge_mini_turret_debuff": "Desaceleração da Minitorreta", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Amaldiçoado!", "modifier_healaura": "Healing", "modifier_health_nova": "Aura de Cura", "modifier_health_swap_buff": "Permuta Anímica", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Pressione {s:in_mantle} para cancelar", - "modifier_hint_vertical_movement": "Pressione {s:in_mantle} para cancelar. {s:in_innate1}/{s:duck} para subir ou descer", - "modifier_hollow_point_stack": "Bala de Ponta Oca", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "Pressione {g:citadel_binding:'Mantle'} para cancelar.", + "modifier_hint_vertical_movement": "Pressione {g:citadel_binding:'Mantle'} para cancelar, e {g:citadel_binding:'Roll'} ou {g:citadel_binding:'Crouch'} para subir ou descer.", + "modifier_hollow_point_stack": "Ponta Oca", "modifier_icebeam_stacking_slow": "Feixe Ártico", "modifier_idol_pickup_aura/aura_target/timer": "Pegando Urna de Almas", "modifier_infuse_weapon_active": "Weapon Infused", @@ -6890,7 +10632,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Sangrando", "modifier_item_disarmed": "Desarmado", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Avanço Cinético", "modifier_knocked_off_zipline_slow": "Derrubado da tirolesa", "modifier_lash_charge_grenade": "High Explosive", @@ -6900,19 +10641,16 @@ "modifier_learning_hero_ability": "Aprendendo", "modifier_life_drain_silence": "Silenciado", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Carrinho de Bagagem", "modifier_magewalk_empoweredattacks": "Carta da Sorte", "modifier_magiccarpet": "Tapete Mágico", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Lançar escaravelhos de fogo", "modifier_mirage_fire_scarabs_health_gain": "Escaravelhos de Fogo", "modifier_mirage_fire_scarabs_health_loss": "Escaravelhos de Fogo", - "modifier_mirage_sand_phantom": "Dervixe rodopiante", - "modifier_mirage_sand_phantom_passive_victim": "Multiplicador da Marca do Djinn", - "modifier_mirage_sand_phantom_slow_aura_effect": "Dervixe rodopiante", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Dervixe rodopiante", - "modifier_mirage_tornado_hold_in_place": "Tornado", - "modifier_mirage_tornado_lift": "Tornado", - "modifier_mirage_tornado_slow": "Desaceleração do Tornado", + "modifier_mirage_sand_phantom_passive_victim": "Marca do Djinn", + "modifier_mirage_tornado_hold_in_place": "Imobilizado", + "modifier_mirage_tornado_lift": "Diabo de Poeira", + "modifier_mirage_tornado_slow": "Desaceleração do Diabo de Poeira", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Espectro Curandeiro", "modifier_nano_shadow_debuff": "Resist. balística reduzida", @@ -6933,11 +10671,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Relâmpago em Cadeia", "modifier_power_surge_debuff": "Resistência espiritual reduzida", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Granada Pulsante", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Resiliência Crescente", "modifier_rejuv_pickup_aura/aura_target/timer": "Pegando o Rejuvenescedor da equipe", "modifier_restorative_goo": "O Cubo", @@ -6950,6 +10686,7 @@ "modifier_shiv_dash_heal_reduction": "Redução de cura", "modifier_shiv_thrown_shiv_slow_debuff": "Faca Serrada", "modifier_shoulder_charge_buff": "Dano adicional", + "modifier_shrink_ray": "Raio Encolhedor", "modifier_silencer_proc_active": "SILENCIADOR", "modifier_siphon_bullets_health_gain": "Balas Absorventes", "modifier_siphon_bullets_health_loss": "Balas Absorventes", @@ -6966,49 +10703,40 @@ "modifier_slow_base": "Desaceleração", "modifier_slow_immunity": "Irrefreável", "modifier_slowaura": "Desaceleração", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Forma de Serpente", "modifier_spin": "Rodopio", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Rito de Cura", "modifier_succor_move": "Feixe de Resgate", "modifier_summon_magiccarpet": "Invocando o Tapete Mágico", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Poder Crescente", + "modifier_surging_power": "Rajada Vampírica", "modifier_synth_affliction_debuff": "Aflição", "modifier_synth_barrage_amp": "Amplificação de dano", "modifier_synth_barrage_debuff": "Desaceleração do Bombardeio", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Capa Voadora", "modifier_synth_plasma_flux_dps": "Capa Voadora", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Dano balístico adicional", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Balas Rompe-Almas", + "modifier_tech_defense_shredders_debuff": "Balas Rompe-Espíritos", "modifier_tech_overflow": "Transcendência Espiritual", "modifier_tech_overflow_building": "Transcendendo espiritualmente...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Regeneração do Voo Impactante", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Salva de Foguetes", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Mistura Instável", "modifier_unstoppable": "Irrefreável", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Surto de Poder", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Vida roubada", "modifier_uppercut_buff": "Reforço balístico", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Efeito da Vanguarda", "modifier_veil_walker_stealth": "Invisibilidade do Véu", "modifier_veil_walker_triggered": "Taxa de disparo do Véu", "modifier_void_sphere": "Emaranhamento Quântico", @@ -7025,8 +10753,8 @@ "modifier_warp_stone_caster": "Pedra Errática", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Desaceleração da taxa de disparo", - "modifier_wraith_project_mind_shield": "Escudo balístico", + "modifier_withering_whip_debuff": "-Taxa de disparo", + "modifier_wraith_project_mind_shield": "Barreira de Combate", "modifier_wrecker_salvage_buff": "Maior taxa de disparo", "modifier_wrecking_ball_auto_throw": "Bola de Demolição", "modifier_zealot_energy_warp": "Energy Warp", @@ -7037,8 +10765,9 @@ "move_speed_pickup/small_move_speed": "Maior velocidade de movimento", "move_speed_pickup_label": "Aceleração de movimento", "movement_powerup_pickup": "Movimentação", - "movement_slow": "Desaceleração de mov.", + "movement_slow": "-Vel. de mov.", "not_ready": "{s:param_1} estará disponível em {s:param_2}s", + "notification_crushing_fists_stun": "Punhos Esmagadores — Atordoado!", "on_bridge": "{s:param_1} está na ponte", "on_roof": "{s:param_1} está no telhado", "on_top_of_mid": "{s:param_1} está em cima do meio", @@ -7046,73 +10775,63 @@ "operative_blindside_active_desc": "Ativa: lança uma granada concussiva que reduz a taxa de rotação dos inimigos.", "operative_blindside_passive_desc": "Passiva: causa dano adicional com a sua arma e golpes ao atingir um inimigo pelas costas.", "operative_revelation": "Revelação", - "operative_revelation_desc": "Ativa a sua relíquia. Os heróis inimigos próximos sofrem redução na velocidade de movimento e avanços, além de sofrerem dano ao longo do tempo enquanto olharem na sua direção. Os inimigos que olharem para você por tempo suficiente serão amaldiçoados.", + "operative_revelation_desc": "Ativa a sua relíquia. Os heróis inimigos próximos sofrem redução na velocidade de movimento e avanços, além de sofrerem dano ao longo do tempo enquanto olharem na sua direção. Os inimigos que olharem para você por tempo suficiente serão amaldiçoados.", "operative_scattercharge": "Dispersão de Cargas", "operative_scattercharge_desc": "Gira o seu guarda-chuva, lançando inúmeras cargas em um cone na sua frente. Elas são detonadas logo após tocarem o chão.", "operative_umbrella_maneuver": "Manobra Guarda-Chuva", "operative_umbrella_maneuver_desc": "Usa o seu guarda-chuva para capturar uma rajada de vento que puxa você para trás. Então, você carrega o seu guarda-chuva para disparar um projétil que explode no impacto.", - "operative_umbrella_maneuver_t2_desc": "[não implementado ainda]", "operative_umbrella_maneuver_t3_desc": "[não implementado ainda]", "ping_ability_on_cooldown": "{s:param_1} estará disponível em {s:param_2}s", "ping_ability_ready": "{s:param_1} disponível!", "ping_affermative_": "Positivo", "ping_attack": "Vamos eliminar {s:param_1}", "ping_attack_enemy_titan": "Vamos atacar o Patrono deles", - "ping_be_back": "Eu já volto", "ping_blue_help": "A Azul precisa de ajuda", - "ping_can_heal": "Eu posso curar você, {s:param_1}", "ping_careful": "Cuidado, {s:param_1}", "ping_defend": "Defendam", "ping_defend_base": "Defendam a base", "ping_defend_blue": "Defendam a Azul!", "ping_defend_green": "Defendam a Verde!", - "ping_defend_purple": "Defendam a Roxa!", + "ping_defend_purple": "Defendam a Verde!", "ping_defend_yellow": "Defendam a Amarela!", "ping_enemy_has_item": "Cuidado! {s:param_1} tem {s:param_2}", "ping_enemy_take_mid": "Eles estão tomando o meio!", "ping_going_in": "Avançando!", - "ping_going_shop": "Indo para a loja", "ping_good_job": "Bom trabalho", "ping_green_help": "A Verde precisa de ajuda", "ping_headed_blue": "Indo para a Azul", "ping_headed_green": "Indo para a Verde", - "ping_headed_purple": "Indo para a Roxa", + "ping_headed_purple": "Indo para a Verde", "ping_headed_yellow": "Indo para a Amarela", - "ping_help_with_idol_label": "Ajuda com a urna", - "ping_help_with_idol_message": "Ajudem-me a entregar a urna", "ping_im_back": "Estou de volta!", "ping_jar_call": "A Urna de Almas está aqui!", "ping_lets_go_blue": "Vamos para a Azul", "ping_lets_go_green": "Vamos para a Verde", - "ping_lets_go_purple": "Vamos para a Roxa", + "ping_lets_go_purple": "Vamos para a Verde", "ping_lets_go_yellow": "Vamos para a Amarela", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Alguém sumiu da Azul!", "ping_missing_green": "Alguém sumiu da Verde!", - "ping_missing_purple": "Alguém sumiu da Roxa!", + "ping_missing_purple": "Alguém sumiu da Verde!", "ping_missing_yellow": "Alguém sumiu da Amarela!", - "ping_need_heal": "Cura, por favor", "ping_need_help_blue": "Preciso de ajuda na Azul", "ping_need_help_green": "Preciso de ajuda na Verde", - "ping_need_help_purple": "Preciso de ajuda na Roxa", + "ping_need_help_purple": "Preciso de ajuda na Verde", "ping_need_help_yellow": "Preciso de ajuda na Amarela", - "ping_need_plan": "Qual é o plano?", "ping_nevermind": "Esquece", "ping_nice_work": "Mandou ver", "ping_on_way": "A caminho", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "A Roxa precisa de ajuda", + "ping_purple_help": "A Verde precisa de ajuda", "ping_push_blue": "Vamos empurrar a Azul", "ping_push_green": "Vamos empurrar a Verde", - "ping_push_purple": "Vamos empurrar a Roxa", + "ping_push_purple": "Vamos empurrar a Verde", "ping_push_yellow": "Vamos empurrar a Amarela", "ping_request_follow": "Sigam-me", "ping_retreat": "Retirem-se!", - "ping_right_back": "Eu já volto", "ping_see": "Avistei {s:param_1}", - "ping_see_param_2": "com {s:param_2} vida", - "ping_sorry": "Foi mal...", + "ping_see_param_2": "Avistei {s:param_1} com {s:param_2} vida", "ping_stay_together": "Fiquem juntos", "ping_stun": "Atordoem {s:param_1}!", "ping_take_core": "Vamos atacar o núcleo deles", @@ -7123,13 +10842,14 @@ "ping_titan_under": "Eles estão atacando o nosso Patrono", "ping_use_ability": "{s:param_1} disponível!", "ping_yellow_help": "A Amarela precisa de ajuda", - "ping_youre_welcome": "De nada", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Bote Duplo", "power_slash_debuff": "Corte Poderoso", "proc_silence_buildup": "Silenciamento iminente...", - "psychic_lift_debuff_duration_label": "Duração do silenc. e desarm.", + "psychic_lift_debuff_duration_label": "Desaceleração", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "de desaceleração", + "refresh_powerup_pickup": "Recarregar", "respond_no": "Não!", "respond_yes": "Sim!", "rutger_cheat_death": "Cheat Death", @@ -7141,8 +10861,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Velocidade, poder e resist. espiritual", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Poder espiritual, velocidade e resistência espiritual", "silencer_immune": "Imunidade do Silenciador", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7168,48 +10888,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "alma#|#almas", - "spirit_permanent_pickup_label": "+2 espíritos", - "spirit_permanent_pickup_label_lv2": "+3 espíritos", - "spirit_permanent_pickup_label_lv3": "+5 espíritos", + "spirit_permanent_pickup_label": "+2 de poder espiritual", + "spirit_permanent_pickup_label_lv2": "+3 de poder espiritual", + "spirit_permanent_pickup_label_lv3": "+4 de poder espiritual", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Carga do Chefe do Meio", "super_neutral_gun": "Arma do Chefe do Meio", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Desaceleração da taxa de disparo", + "suppressor_debuff": "-Taxa de disparo", "survival_powerup_pickup": "Sobrevivência", "synth_affliction": "Aflição", - "synth_affliction_desc": "Causa dano proporcional à vida atual e então aplica dano ao longo do tempo contra todos os inimigos próximos.
    O dano da Aflição não é letal nem ativa itens.", + "synth_affliction_desc": "Aplica {g:citadel_inline_attribute:'SpiritDPS'} aos inimigos próximos.

    O dano da Aflição não é letal nem ativa itens.
    ", "synth_affliction_quip": "Aplica dano ao longo do tempo contra unidades inimigas", - "synth_affliction_t2_desc": "Reduz a cura dos alvos em -50%", - "synth_affliction_t3_desc": "+12 de dano por segundo, +5% de vida atual convertida em dano e +5 m de raio", + "synth_affliction_t2_desc": "+3s de duração e +4 m de raio", + "synth_affliction_t3_desc": "Impede todo tipo de cura
    +18 de dano por segundo com maior multiplicador espiritual", "synth_barrage": "Bombardeio", - "synth_barrage_desc": "Canaliza para iniciar o lançamento de projéteis que causam dano e desaceleram o movimento na área de impacto. Cada projétil que atingir um herói concede a você um efeito acumulável que amplifica todo o seu dano.
    Ao usa-lá no ar, você flutuará, mantendo a sua velocidade horizontal.", + "synth_barrage_desc": "Canaliza para iniciar o lançamento de projéteis que causam {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'} na área de impacto. Cada projétil que atingir um herói concede a Pocket {g:citadel_inline_attribute:'DamageAmp'} acumulável.
    Ao usá-la no ar, Pocket flutuará.

    Usar avanço aéreo ou Capa Voadora não cancelará o Bombardeio.
    ", "synth_barrage_quip": "Paira no ar enquanto dispara múltiplos projéteis", - "synth_barrage_t3_desc": "+4% de amplificação por acúmulo e 2 m de raio", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% de amplificação por acúmulo e 3 m de raio", "synth_plasma_flux": "Capa Voadora", - "synth_plasma_flux_desc": "Lança uma capa autoconsciente que viaja para a frente e causa dano aos inimigos que atravessar. Você pode pressionar 2 para se teletransportar até a capa.", + "synth_plasma_flux_desc": "Lança uma capa autoconsciente que viaja para a frente e causa dano aos inimigos que atravessar. Você pode pressionar {g:citadel_binding:'Ability2'} para se teletransportar até a capa.", "synth_plasma_flux_quip": "Lança uma capa nociva, para a qual você pode se teletransportar", - "synth_plasma_flux_t3_desc": "+7 de dano balístico por 10s após se teletransportar até a Capa Voadora", + "synth_plasma_flux_t2_desc": "+5 de dano balístico por 6s", + "synth_plasma_flux_t3_desc": "+1.6s de tempo de vida e -14s de recarga", "synth_plasma_flux_teleport": "Teletransportar-se", "synth_pulse": "Maleta Encantada", - "synth_pulse_desc": "Esconde-se na sua maleta. Ao sair dela, causa dano aos inimigos próximos. Realize qualquer ação para sair antecipadamente.", + "synth_pulse_desc": "Esconde-se na sua maleta. Ao sair dela, causa {g:citadel_inline_attribute:'SpiritDamage'} aos inimigos próximos. Realize qualquer ação para sair antecipadamente.", "synth_pulse_quip": "Esconde-se momentaneamente na sua maleta, e então causa dano", - "synth_pulse_t3_desc": "Aplica 40% de desaceleração da taxa de disparo por 4.0s e +0.5s de duração da fuga", + "synth_pulse_t3_desc": "+1.5s de duração
    +4 m de raio
    -40% de velocidade de movimento e taxa de disparo por 4s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urna de Almas", "team_msg_TheirTitanDefeated_Desc": "A sua equipe derrotou o Patrono inimigo", @@ -7234,7 +10940,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7254,493 +10960,598 @@ "trooper_neutral_gun": "Arma de Latão", "under_garage": "{s:param_1} está dentro da garagem", "upgrade_ability_power_shard": "Fragmento Ecoante", - "upgrade_ability_power_shard_active": "Recarrega a sua habilidade básica usada mais recentemente.", + "upgrade_ability_power_shard_active": "Recarrega a habilidade básica infundida.", + "upgrade_ability_power_shard_search": "Echo Shard Fragmento Ecoante", "upgrade_ability_refresher": "Restaurador", "upgrade_ability_refresher_desc": "Recarrega todas as suas habilidades e restaura todas as suas cargas.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Refresher Restaurador", + "upgrade_absorbing_armor": "Correntes do Bruxo", + "upgrade_absorbing_armor_desc": "Sofrer {g:citadel_inline_attribute:'SpiritDamage'} significativo de um inimigo reduz o tempo de recarga atual de uma habilidade aleatória.", + "upgrade_absorbing_armor_search": "Witchmail Correntes do Bruxo", "upgrade_acolytes_glove": "Golpe Espiritual", - "upgrade_acolytes_glove_desc": "Ao atingir um herói inimigo com um golpe leve ou pesado, causa dano espiritual adicional com o ataque e reduz a resistência espiritual do alvo.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Ao atingir um herói inimigo com um golpe leve ou pesado, esse golpe causa {g:citadel_inline_attribute:'SpiritDamage'} adicional e reduz a resistência espiritual do alvo.

    Tempo de recarga {s:LightMeleeCooldownMult} vezes maior quando ativada por golpes leves.
    ", + "upgrade_acolytes_glove_search": "Spirit Strike Golpe Espiritual", "upgrade_active_reload": "Recarregamento Ativo", "upgrade_active_reload/buff": "Recarregamento Ativo", - "upgrade_active_reload_desc": "Enquanto estiver recarregando a arma, pressione [{s:key_reload}] quando o indicador estiver na seção realçada para concluir o recarregamento imediatamente e aumentar temporariamente a sua taxa de disparo e roubo de vida balístico.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Enquanto estiver recarregando a arma, pressione {g:citadel_binding:'Reload'} quando o indicador estiver na seção realçada para concluir o recarregamento imediatamente e aumentar temporariamente a sua taxa de disparo, roubo de vida balístico e velocidade de movimento.", + "upgrade_active_reload_search": "Active Reload Recarregamento Ativo", + "upgrade_aerial_supremacy": "Supremacia Aérea", + "upgrade_aerial_supremacy_passive": "Permite o uso ilimitado de pulos aéreos e avanços aéreos antes de tocar o chão.", "upgrade_ammo_scavenger": "Catador de Balas", "upgrade_ammo_scavenger_desc": "Sempre que garantir ou negar um orbe de almas, você recebe a munição de volta e ganha poder espiritual acumulável.
    Quando tiver o máximo de acúmulos, ganha velocidade de corrida adicional.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Ammo Scavenger Catador de Balas", + "upgrade_ancient_shield": "Escudo Ancestral", + "upgrade_aoe_root": "Teia Quântica", + "upgrade_aoe_root_active": "Lança uma granada de vácuo, puxando todos os inimigos para uma área pequena e aplicando um Feitiço Desacelerador.

    O uso alternativo alveja diretamente uma unidade.
    ", + "upgrade_aoe_root_search": "Vortex Web Teia Quântica", + "upgrade_apex_combat": "Ápice do Combate", + "upgrade_apex_combat_desc": "As suas balas ricocheteiam nos inimigos próximos ao alvo, aplicando qualquer efeito da bala e causando parte do dano original.", + "upgrade_aprounds": "Balas Perfurantes", + "upgrade_aprounds_desc": "As suas balas têm chance de se tornarem inevitáveis, atravessando inimigos e ignorando a resistência balística deles.", + "upgrade_aprounds_search": "Armor Piercing Rounds Balas Perfurantes", "upgrade_arcane_extension": "Extensor Temporal", - "upgrade_arcane_extension_desc": "Aumenta a duração das suas habilidades e itens.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Infunde uma habilidade para aumentar a sua duração.", + "upgrade_arcane_extension_search": "Duration Extender Extensor Temporal", "upgrade_arcane_surge": "Surto Arcano", - "upgrade_arcane_surge_desc": "O seu próximo pulo avançado não gasta vigor adicional e a próxima habilidade que usar terá alcance, duração e poder espiritual adicionais. Além disso, aumenta a sua taxa de disparo e munição por {s:AbilityDuration}s ou até recarregar, o que ocorrer primeiro.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Após um pulo avançado, a sua próxima habilidade em até {s:ArcaneSurgeWindow}s terá alcance, duração e poder espiritual adicionais.", + "upgrade_arcane_surge_search": "Arcane Surge Surto Arcano", + "upgrade_arctic_blast": "Explosão Ártica", + "upgrade_arctic_blast_desc": "Lança uma explosão de gelo expansiva que causa {g:citadel_inline_attribute:'SpiritDamage'}, congelamento e desacelaração aos alvos atingidos.

    Os alvos desacelerados sofrem um congelamento da regeneração de vigor.", + "upgrade_arctic_blast_search": "Arctic Blast Explosão Ártica", + "upgrade_auto_cleanse": "Indomável", + "upgrade_auto_cleanse_search": "Indomitable Cleanse Indomável Indomavel", "upgrade_banshee_slugs": "Tiro Debilitante na Cabeça", - "upgrade_banshee_slugs_headshots_desc": "Acertar um tiro na cabeça reduz as resistências balística e espiritual do alvo.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Acertar um tiro na cabeça reduz as resistências balística e espiritual do alvo, além de aplicar redução de cura.", + "upgrade_banshee_slugs_search": "Crippling Headshot Tiro Debilitante na Cabeça", "upgrade_berserker": "Fúria", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Fúria", "upgrade_berserker_desc": "Aumenta o seu dano balístico conforme sofrer dano.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Berserker Fúria", "upgrade_bleeding_bullets_buildup": "Sangramento iminente...", "upgrade_blitz_bullets": "Artilharia Rápida", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Swift Striker Artilharia Rápida", + "upgrade_blood_tribute": "Tributo de Sangue", + "upgrade_blood_tribute_desc": "Alternável: sacrifica vida continuamente para aumentar a {g:citadel_inline_attribute:'FireRate'}, resistência a malefícios e velocidade de movimento.", + "upgrade_blood_tribute_search": "Blood Tribute Tributo de Sangue", + "upgrade_boundless_spirit": "Espírito Livre", + "upgrade_boundless_spirit_search": "Boundless Spirit Espírito Livre", "upgrade_boxing_glove": "Luvas Vampíricas", - "upgrade_boxing_glove_desc": "Os seus golpes aplicam desaceleração de movimento e curam você em {s:LifestealHealPercent}% do dano causado + {s:LifestealHeal}. Cura {s:NonHeroHealPct}% eficaz contra unidades não heroicas.", + "upgrade_boxing_glove_desc": "Os seus golpes aplicam desaceleração de movimento e curam você proporcionalmente ao dano causado mais um valor fixo.

    Essa cura é {s:NonHeroHealPct}% eficaz contra unidades não heroicas.
    Tempo de recarga {s:LightMeleeCooldownMult} vezes maior quando ativada por golpes leves.
    ", + "upgrade_boxing_glove_search": "Lifestrike Luvas Vampíricas", "upgrade_bullet_armor": "Armadura Balística", - "upgrade_bullet_armor_2": "Armadura Balística Reforçada", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Aura de Caça", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Reduz a resistência balística e a taxa de disparo dos inimigos próximos. Caso haja apenas um herói inimigo próximo, o efeito é triplicado.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "Balas Rompe-Resistências", + "upgrade_bullet_armor_reduction_aura_desc": "Reduz a resistência balística e a taxa de disparo dos inimigos próximos. Caso haja apenas um herói inimigo próximo, o efeito é dobrado.", + "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura Aura de Caça", + "upgrade_bullet_armor_search": "Bullet Armor Armadura Balística", + "upgrade_bullet_resist_shredder": "Espiritualidade Perfurante", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Resistência balística reduzida", - "upgrade_bullet_resist_shredder_desc": "Reduz a resistência balística de inimigos ao causar dano espiritual.", + "upgrade_bullet_resist_shredder_desc": "Reduz a resistência balística de inimigos ao causar {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder Espiritualidade Perfurante", + "upgrade_bulletshredimbue": "Encantamento Balístico", + "upgrade_bulletshredimbue_desc": "Infunde uma habilidade, aumentando o alcance dela. Causar dano com a habilidade infundida concede maior dano balístico por herói diferente atingido. Efeito reduzido contra não heróis.", + "upgrade_bulletshredimbue_search": "Ballistic Enchantment Encantamento Balístico", "upgrade_burst_fire": "Rajada de Balas", "upgrade_burst_fire/modifier_burst_fire_buff": "Rajada de Balas", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Aumenta brevemente a taxa de disparo e a velocidade de movimento quando uma das suas balas atingir um herói inimigo.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Burst Fire Rajada de Balas", + "upgrade_capacitor": "Capacitor", + "upgrade_capacitor_desc": "Lança um projétil que causa {g:citadel_inline_attribute:'SpiritIcon'}dano, aplica uma desaceleração poderosa que enfraquece ao longo do tempo, impede o uso de vigor e silenciaitens e habilidades de movimento.", + "upgrade_capacitor_search": "Capacitor Capacitor", "upgrade_cardio_calibrator": "Velocidade Resiliente", - "upgrade_cardio_calibrator_desc": "Reduz o efeito de desacelerações de movimento aplicadas pelos inimigos.", + "upgrade_cardio_calibrator_desc": "Reduz o efeito de desacelerações de movimento causadas pelos inimigos.", + "upgrade_cardio_calibrator_search": "Enduring Speed Velocidade Resiliente", + "upgrade_celestial_guidance": "Bênção Celestial", + "upgrade_celestial_guidance_desc": "Aplica uma dissipação extremamente poderosa a todos os seus aliados.", "upgrade_chain_lightning": "Balas de Tesla", "upgrade_chain_lightning_desc": "As suas balas têm chance de causar um choque elétrico ao seu alvo. O choque viaja para um inimigo próximo.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Tesla Bullets Balas de Tesla", + "upgrade_cheat_death": "Enganar a Morte", + "upgrade_cheat_death_search": "Cheat Death Enganar a Morte", + "upgrade_cheat_death_unkillable_passive": "Quando você sofrer dano que seria letal, torna-se temporariamente imune à morte e remove todos os malefícios que não sejam atordoamentos.

    Enquanto estiver nesse estado, você causa dano reduzido, e tem cura reduzida.", "upgrade_chonky": "Resiliência", - "upgrade_chonky_desc": "Após não sofrer dano por {s:RestoreDelay}s, regenera {s:HealLifePercentOutOfCombat}% da vida máxima por segundo.", - "upgrade_chonky_high_health_passive_desc": "Aumenta o dano balístico e a velocidade de movimento quando estiver com mais de {s:HealthThreshold}% de vida.", - "upgrade_clip_size": "Cartucho Básico", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Após um período sem sofrer dano, concede regeneração de vida adicional.", + "upgrade_chonky_high_health_passive_desc": "Aumenta a velocidade de movimento quando estiver com mais de {s:HealthThreshold}% de vida.", + "upgrade_chonky_search": "Fortitude Resiliência", + "upgrade_clip_size": "Cartucho Ampliado", + "upgrade_clip_size_search": "Extended Magazine Cartucho Ampliado", + "upgrade_cloak_of_opportunity": "Capa da Oportunidade", "upgrade_cloaking_device_active": "Trama Sombria", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Atacar ou usar uma habilidade interromperá a furtividade e iniciará uma emboscada, aumentando temporariamente a sua taxa de disparo e o poder espiritual.", + "upgrade_cloaking_device_active_ambush_desc": "
    Atacar ou usar uma habilidade interromperá a furtividade e iniciará uma emboscada, aumentando temporariamente a sua taxa de disparo, bem como o seu poder espiritual e dano de golpes.", "upgrade_cloaking_device_active_desc": "Torna-se furtivo. Sempre que sofrer dano durante a furtividade, você é revelado brevemente.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Shadow Weave Trama Sombria", "upgrade_close_quarter_combat": "Queima-Roupa", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Desaceleração", "upgrade_close_quarter_combat_desc": "Balas que atingirem alvos próximos causam dano balístico adicional e desaceleração de movimento.", + "upgrade_close_quarter_combat_search": "Point Blank Queima-Roupa", "upgrade_close_range": "Cara a Cara", "upgrade_close_range_desc": "Aumenta o dano balístico contra alvos próximos.", + "upgrade_close_range_search": "Close Quarters Cara a Cara", "upgrade_cold_front": "Frente Fria", - "upgrade_cold_front_desc": "Lança uma explosão de gelo que causa dano espiritual e desacelera os alvos atingidos. Causa {s:NPCDamageMult}x de dano contra não heróis.", + "upgrade_cold_front_desc": "Lança uma explosão de gelo que causa {g:citadel_inline_attribute:'SpiritDamage'} e desacelera os alvos atingidos.", + "upgrade_cold_front_search": "Cold Front Frente Fria", "upgrade_colossus": "Colosso", - "upgrade_colossus_desc": "Concede resistência balística e espiritual a você e desacelera o movimento e avanço dos inimigos próximos. Aumenta o tamanho do seu modelo em 20%.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Aumenta de tamanho, ganhando {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} e {g:citadel_inline_attribute:'MeleeDamage'}.

    Inimigos próximos sofrem {g:citadel_inline_attribute:'Slow'} e redução da velocidade de avanço.", + "upgrade_colossus_search": "Colossus Colosso", "upgrade_containment": "Feitiço Desacelerador", - "upgrade_containment_desc": "Causa dano espiritual e desacelera o movimento e os avanços do alvo, além de silenciar habilidades e itens de movimento.
    Não afeta o uso de vigor pelo alvo.", + "upgrade_containment_desc": "Desacelera o movimento do inimigo-alvo. Também silencia os itens e habilidades de movimento.
    Aumenta a gravidade do alvo.
    Não afeta o uso de vigor pelo alvo.
    ", + "upgrade_containment_search": "Slowing Hex Feitiço Desacelerador", "upgrade_cooldown_reduction": "Recarga Superior", - "upgrade_cooldown_reduction_desc": "Reduz o tempo de recarga das suas habilidades e itens.", + "upgrade_cooldown_reduction_desc": "Reduz o tempo de recarga das suas habilidades.", + "upgrade_cooldown_reduction_search": "Superior Cooldown Recarga Superior", + "upgrade_corpse_explosion": "Explosão Anímica", + "upgrade_corpse_explosion_desc": "As suas vítimas, incluindo assistências, geram uma explosão no ponto em que morrerem. Heróis causam uma explosão com maior raio e dano.", + "upgrade_corpse_explosion_search": "Soul Explosion Explosão Anímica", + "upgrade_counterspell": "Contrafeitiço", + "upgrade_counterspell_desc": "A sua próxima aparada protege você do dano e efeitos de habilidades e itens de inimigos. Ao aparar um destes com sucesso, recebe {g:citadel_inline_attribute:'Heal'}, {g:citadel_inline_attribute:'MoveSpeed'} e {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Counterspell Contrafeitiço", "upgrade_crackshot": "Disparo Místico", - "upgrade_crackshot_desc": "A sua próxima bala causa dano espiritual adicional.", + "upgrade_crackshot_desc": "A sua próxima bala causa {g:citadel_inline_attribute:'SpiritDamage'} adicional.", + "upgrade_crackshot_search": "Mystic Shot Disparo Místico", "upgrade_critshot": "Disparo de Sorte", - "upgrade_critshot_desc": "As suas balas têm chance de serem fortalecidas, causando dano balístico adicional e desaceleração ao alvo.
    O dano adicional nunca é crítico.", + "upgrade_critshot_desc": "As suas balas têm chance de serem fortalecidas, causando dano balístico adicional contra o alvo.
    O dano adicional nunca é crítico.", + "upgrade_critshot_search": "Lucky Shot Disparo de Sorte", + "upgrade_crushing_fists": "Punhos Esmagadores", + "upgrade_crushing_fists_desc": "O seu {g:citadel_inline_attribute:'MeleeDamage'} restaurará munição e aplicará um malefício acumulável de resistência balística nos inimigos.

    Golpes pesados aplicam dois acúmulos.

    Caso o alvo atinja o máximo de acúmulos, ele será atordoado.", + "upgrade_crushing_fists_search": "Crushing Fists Punhos Esmagadores", "upgrade_damage_recycler": "Sanguessuga", "upgrade_damage_recycler_desc": "Reduz o efeito de reduções de cura aplicadas pelos inimigos.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Leech Sanguessuga", "upgrade_debuff_reducer": "Redutor de Malefícios", - "upgrade_debuff_reducer_desc": "Reduz a duração de todos os efeitos negativos aplicados a você.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_desc": "Reduz a duração de todos os malefícios aplicados a você.", + "upgrade_debuff_reducer_search": "Debuff Reducer Redutor de Malefícios", + "upgrade_deflecting_armor": "Armadura de Placas", + "upgrade_deflecting_armor_desc": "Ganha a chance de desviar de balas, ignorando todo o {g:citadel_inline_attribute:'WeaponDamage'}, ou de ignorar todos os efeitos de contato de balas.", + "upgrade_deflecting_armor_search": "Plated Armor Armadura de Placas", + "upgrade_discord": "Flagelo", + "upgrade_discord_desc": "Aplica resistência espiritual e uma aura a um aliado-alvo, causando {g:citadel_inline_attribute:'SpiritIcon'} dano espiritual aos inimigos com base na vida máxima deles.
    Pode ser usado em si mesmo.", + "upgrade_discord_search": "Scourge Flagelo", + "upgrade_divine_barrier": "Barreira Divina", + "upgrade_divine_barrier_desc": "Remove todos os malefícios (exceto atordoamentos) do alvo e concede uma barreira e velocidade de movimento.
    Pode ser usada em si mesmo. Reduz o tempo de recarga pela metade quando usada em outra unidade.
    ", + "upgrade_divine_barrier_search": "Divine Barrier Barreira Divina", "upgrade_diviners_kevlar": "Colete do Vidente", - "upgrade_diviners_kevlar_desc": "Após usar uma habilidade Suprema, concede temporariamente escudo balístico, escudo espiritual e poder espiritual.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Após usar uma habilidade Suprema, concede uma barreira e poder espiritual temporário.", + "upgrade_diviners_kevlar_search": "Diviner's Kevlar Colete do Vidente", "upgrade_dps_aura": "Aura Heroica", - "upgrade_dps_aura_active_desc": "Aumenta a velocidade de movimento e a taxa de disparo suas e dos aliados próximos.", - "upgrade_dps_aura_desc": "Aumenta a taxa de disparo das unidades do jogador próximas.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Concede {g:citadel_inline_attribute:'MoveSpeed'} e {g:citadel_inline_attribute:'FireRate'} a você e aliados próximos. Soldados são afetados em dobro.", + "upgrade_dps_aura_desc": "Concede resistência balística às unidades aliadas próximas.", + "upgrade_dps_aura_search": "Heroic Aura Aura Heroica", + "upgrade_eldritch_shot": "Disparo Assombrado", + "upgrade_eldritch_shot_desc": "A sua próxima bala aplica um malefício poderoso, que reduz o dano causado, a cura e a velocidade de movimento do inimigo. Além disso, ela causa {g:citadel_inline_attribute:'BonusSpiritDamage'} com base na vida atual do alvo.

    A bala é maior e atravessa os alvos.", + "upgrade_electric_slippers": "Chinelos Elétricos", + "upgrade_enchanted_holsters": "Balística Arcana", + "upgrade_enchanted_holsters_desc": "Quando em combate, sempre que você usar uma habilidade ou item, ganha um efeito acumulável que aprimora a sua taxa de disparo e velocidade de recarregamento.
    Cada acúmulo reinicia a duração.", + "upgrade_enchanted_holsters_search": "Spellslinger Balística Arcana", "upgrade_endurance": "Regeneração Adicional", + "upgrade_endurance_search": "Extra Regen Regeneração Adicional", "upgrade_escalating_exposure": "Exposição Crescente", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposição Crescente", - "upgrade_escalating_exposure_desc": "Causar dano espiritual aplica uma amplificação espiritual acumulável que aumenta o seu dano espiritual contra o alvo.", + "upgrade_escalating_exposure_desc": "Causar {g:citadel_inline_attribute:'SpiritDamage'} aplica uma amplificação espiritual acumulável que aumenta o seu {g:citadel_inline_attribute:'SpiritDamage'} contra o alvo.", + "upgrade_escalating_exposure_search": "Escalating Exposure Exposição Crescente", + "upgrade_eternal_gift": "Dádiva Eterna", + "upgrade_eternal_gift_desc": "Periodicamente, aumenta aleatoriamente um dos seus atributos permanentemente.", + "upgrade_eternal_gift_respawn_desc": "Reduz o seu próximo tempo para renascer.", + "upgrade_ethereal_bullets": "Magnum Mercurial", + "upgrade_ethereal_bullets_desc": "Fortalece a habilidade infundida ao longo do tempo, concedendo {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} e recarregamento da arma quando usada. Até recarregar a arma, as suas balas causam {g:citadel_inline_attribute:'BonusSpiritDamage'} com base no seu poder espiritual.", + "upgrade_ethereal_bullets_search": "Mercurial Magnum Magnum Mercurial", + "upgrade_express_shot": "Tiro Expresso", + "upgrade_express_shot_search": "Express Shot Tiro Expresso", "upgrade_extra_charge": "Carga Adicional", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Extra Charge Carga Adicional", "upgrade_fervor": "Frenesi", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Aumenta os seus atributos enquanto estiver com menos de {s:LowHealthThreshold}% de vida.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Enquanto estiver com menos de {s:LowHealthThreshold}% de vida, aumenta os seus atributos brevemente e reduz a intensidade de malefícios existentes aplicados a você.", + "upgrade_fervor_search": "Frenzy Frenesi", "upgrade_fleetfoot_boots": "Pés Ligeiros", - "upgrade_fleetfoot_boots_active_desc": "Aumenta a velocidade de movimento e a munição.", + "upgrade_fleetfoot_boots_active_desc": "Aumenta a velocidade de movimento e a resistência a desacelerações.", "upgrade_fleetfoot_boots_passive_desc": "Remove a penalidade de movimento ao atirar.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Fleetfoot Pés Ligeiros", + "upgrade_focus_lens": "Lente Focal", + "upgrade_focus_lens_desc": "Alveja um inimigo, silenciando-o. Uma parte de todo o dano causado durante o silenciamento é aplicado novamente ao alvo após o efeito.", + "upgrade_focus_lens_search": "Focus Lens Lente Focal", + "upgrade_fury_trance": "Transe de Fúria", + "upgrade_fury_trance_active": "Concede taxa de disparo e resistência espiritual, mas silencia você e desativa o uso e regeneração de vigor.", + "upgrade_fury_trance_search": "Fury Trance Transe de Fúria", "upgrade_glass_cannon": "Canhão de Vidro", - "upgrade_glass_cannon_desc": "Cada herói morto concede dano balístico permanentemente (até um máximo de {s:MaxStacks}). Morrer resulta na perda de 1 acúmulo.", - "upgrade_glitch": "Maldição", - "upgrade_glitch/modifier_glitch_debuff": "Amaldiçoado!", - "upgrade_glitch_desc": "Amaldiçoa um inimigo, interrompendo, silenciando, desarmando e impedindo o uso de itens.", + "upgrade_glass_cannon2": "Canhão de Vidro v2", + "upgrade_glass_cannon2_search": "Glass Cannon v2 Canhão de Vidro v2", + "upgrade_glass_cannon_plus1": "Canhão de Vidro +1", + "upgrade_glass_cannon_search": "Glass Cannon Canhão de Vidro", + "upgrade_glitch": "Relíquia Amaldiçoada", + "upgrade_glitch_desc": "Amaldiçoa um inimigo, interrompendo, silenciando, desarmando e impedindo o uso de itens. Remove todos os benefícios de habilidades básicas.", + "upgrade_glitch_search": "Curse Relic Relíquia Reliquia Amaldiçoada Amaldicoada", + "upgrade_goose_egg": "Ovo Dourado", + "upgrade_goose_egg_active_desc": "Choca o ovo, ganhando almas e benefícios permanentes.

    O valor do ovo aumenta quanto mais você o mantiver.

    Ganhe um benefício permanente por cada {s:BonusBuffsPerGold} almas acumuladas no momento da chocagem.", + "upgrade_goose_egg_desc": "Ganha almas com o tempo enquanto você estiver vivo.", + "upgrade_goose_egg_search": "Ovo Dourado", + "upgrade_goose_egg_stacklabel": "Almas acumuladas", + "upgrade_greater_withering_whip": "Feitiço Desarmante", + "upgrade_greater_withering_whip_debuff": "Desarmado", + "upgrade_greater_withering_whip_desc": "Desarma o inimigo-alvo, reduzindo a resistência balística.", + "upgrade_greater_withering_whip_search": "Disarming Hex Feitiço Desarmante", + "upgrade_grit": "Arrojo", + "upgrade_grit_desc": "Ganha uma barreira de curta duração.", + "upgrade_grit_search": "Grit Arrojo", + "upgrade_guardian_ward": "Sentinela Guardiã", + "upgrade_guardian_ward_desc": "Concede uma barreira e velocidade de movimento temporária ao alvo.
    Pode ser usada em si mesmo.
    Reduz o tempo de recarga pela metade quando usada em outra unidade.
    ", + "upgrade_guardian_ward_search": "Guardian Ward Sentinela Guardiã", + "upgrade_haunting_scream": "Grito Assustador", + "upgrade_haunting_scream_desc": "Lança um projétil expansivo que amaldiçoa os inimigos brevemente.", "upgrade_headhunter": "Caça-Cabeças", - "upgrade_headhunter_desc": "Acertar um tiro na cabeça causa dano adicional, cura uma porcentagem da sua vida máxima e concede velocidade de movimento adicional brevemente.", + "upgrade_headhunter_desc": "O seu próximo tiro na cabeça de um herói causa {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} você e concede {g:citadel_inline_attribute:'BonusMoveSpeed'} brevemente.", + "upgrade_headhunter_search": "Headhunter Caça-Cabeças", "upgrade_headshot_booster": "Tiro Reforçado na Cabeça", - "upgrade_headshot_booster_desc": "Aumenta o dano balístico causado com tiros na cabeça.", + "upgrade_headshot_booster2": "Tiro Desconcertante", + "upgrade_headshot_booster2_desc": "Acertar um tiro na cabeça reduz a resistência balística do alvo.", + "upgrade_headshot_booster2_search": "Weakening Headshot Tiro Desconcertante", + "upgrade_headshot_booster_desc": "O seu próximo tiro na cabeça de um herói inimigo causa {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Headshot Booster Tiro Reforçado na Cabeça", "upgrade_heal_on_level": "Cura Patronal", "upgrade_heal_on_level/heal_on_level_buff": "Bênção Curativa", "upgrade_heal_on_level_buff": "Bênção Curativa", "upgrade_heal_on_level_desc": "Quando receber uma Bênção, cura você automaticamente.", + "upgrade_heal_on_level_search": "Patron's Healing Cura Patronal", "upgrade_healbane": "Maldição Anticura", - "upgrade_healbane_desc": "O seu dano espiritual aplica redução de cura. Caso um herói inimigo morra enquanto estiver sob este efeito, você receberá uma grande cura.", + "upgrade_healbane_desc": "O seu {g:citadel_inline_attribute:'SpiritDamage'} aplica redução de cura. Caso um herói inimigo morra enquanto estiver sob este efeito, você receberá uma grande cura.", + "upgrade_healbane_search": "Healbane Maldição Anticura", + "upgrade_healbuff": "Ritmo de Cura", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Ritmo de Cura", + "upgrade_healbuff_desc": "Aplicar uma {g:citadel_inline_attribute:'Heal'} a você ou a um aliado concede ao alvo {g:citadel_inline_attribute:'BonusFireRate'} e {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Não aplicável à regeneração nativa ou roubo de vida balístico e espiritual passivos.", + "upgrade_healbuff_search": "Healing Tempo Ritmo de Cura", "upgrade_healing_booster": "Amplificador de Cura", - "upgrade_healing_booster_desc": "Aumenta a eficácia das suas curas em {s:HealAmpRegenPercent}% e aumenta a sua resistência a reduções de cura em {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Aumenta a eficácia das suas curas.", + "upgrade_healing_booster_search": "Healing Booster Amplificador de Cura", "upgrade_health": "Vida Adicional", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Dureza", + "upgrade_health_2_search": "Toughness Dureza", "upgrade_health_nova": "Aura de Cura", - "upgrade_health_nova_desc": "Cura você e os aliados próximos. +{s:HeroTargetBonus}% de cura por aliado.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Cura você e os aliados próximos.", + "upgrade_health_nova_search": "Healing Nova Aura de Cura", + "upgrade_health_search": "Extra Health Vida Adicional", "upgrade_health_stealing_magic": "Roubo de Vida Espiritual", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Spirit Lifesteal Roubo de Vida Espiritual", "upgrade_health_stimpak": "Rito de Cura", "upgrade_health_stimpak/modifier_stimpak_regen": "Rito de Cura", "upgrade_health_stimpak_desc": "Concede regeneração e velocidade de corrida ao alvo. O efeito é dissipado caso sofra dano de jogadores ou objetivos inimigos. Pode ser usada em si mesmo.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Healing Rite Rito de Cura", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Sangrando", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Cartucho de Alta Velocidade", - "upgrade_hollow_point_rounds": "Bala de Ponta Oca", - "upgrade_hollow_point_rounds_desc": "Aumenta o dano balístico quando estiver com mais de {s:LifeThreshold}% de vida.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "Balas de Alta Velocidade", + "upgrade_high_velocity_mag_search": "High-Velocity Rounds Balas de Alta Velocidade", + "upgrade_hollow_point_rounds": "Ponta Oca", + "upgrade_hollow_point_rounds_desc": "Enquanto estiver com mais de {s:LifeThreshold}% de vida, causa dano balístico adicional e as suas balas reduzem a resistência balística dos inimigos.", + "upgrade_hollow_point_rounds_search": "Hollow Point Ponta Oca", + "upgrade_icarus_wings": "Asas de Serafim", + "upgrade_icarus_wings_desc": "Enquanto estiver no ar, aumenta o dano causado e reduz o dano sofrido. Permite pulos e avanços aéreos ilimitados.", "upgrade_imbued_duration_extender": "Duração Superior", "upgrade_imbued_duration_extender_desc": "Aumenta a duração das suas habilidades e itens.", - "upgrade_improved_bullet_armor": "Armadura Balística Reforçada", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Superior Duration Duração Superior", + "upgrade_improved_bullet_armor": "Resiliência Balística", + "upgrade_improved_bullet_armor_desc": "Quando estiver com menos de {s:HealthThreshold}% de vida, aumenta a resistência balística.", + "upgrade_improved_bullet_armor_search": "Bullet Resilience Resiliência Balística", "upgrade_improved_spirit": "Espírito Adicional", + "upgrade_improved_spirit_search": "Extra Spirit Espírito Adicional", "upgrade_improved_stamina": "Vigor Adicional", + "upgrade_improved_stamina_search": "Extra Stamina Vigor Adicional", + "upgrade_infinite_rounds": "Balas Infinitas", + "upgrade_infinite_rounds_desc": "Concede munição infinita.", + "upgrade_infinitemagazine": "Cartucho Sem Fundo", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Cartucho Sem Fundo", + "upgrade_infinitemagazine_desc": "Ganha munição infinita e {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Endless Magazine Cartucho Sem Fundo", "upgrade_infuser": "Infusor", - "upgrade_infuser_desc": "Concede temporariamente poder espiritual e roubo de vida espiritual.", + "upgrade_infuser_desc": "Concede temporariamente roubo de vida espiritual e poder espiritual.", + "upgrade_infuser_search": "Infuser Infusor", "upgrade_inhibitor": "Inibidor", - "upgrade_inhibitor_desc": "As suas balas aplicam desaceleração de movimento e reduzem o dano causado pelos alvos atingidos.", + "upgrade_inhibitor_desc": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, reduz o dano causado pelo alvo e aplica redução de cura a ele.", + "upgrade_inhibitor_search": "Inhibitor Inibidor", "upgrade_intensifying_clip": "Cartucho Intensificador", "upgrade_intensifying_clip_desc": "Aumenta o dano balístico até parar de disparar com a arma.", + "upgrade_intensifying_clip_search": "Intensifying Magazine Cartucho Intensificador", + "upgrade_juggernaut": "Implacável", + "upgrade_juggernaut_search": "Juggernaut Implacável", + "upgrade_juggernaut_slow_desc": "Inimigos que atirarem contra você sofrerão desaceleração da taxa de disparo.", "upgrade_kinetic_sash": "Avanço Cinético", - "upgrade_kinetic_sash_desc": "O seu próximo pulo avançado não gasta vigor adicional e aumenta a sua taxa de disparo e munição por {s:AbilityDuration}s ou até recarregar, o que ocorrer primeiro.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Após um pulo avançado, aumenta a sua taxa de disparo e munição por {s:AbilityDuration}s ou até recarregar, o que ocorrer primeiro.", + "upgrade_kinetic_sash_search": "Kinetic Dash Avanço Cinético", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Punhos Vampíricos", - "upgrade_lifestrike_gauntlets_desc": "Os seus golpes curam você em {s:LifestrikeHealPercent}% do dano causado + {s:LifestrikeHeal}. Cura {s:NonHeroHealPct}% eficaz contra unidades não heroicas.", + "upgrade_lifestrike_gauntlets_desc": "O seu próximo golpe cura você.

    Essa cura é {s:NonHeroHealPct}% eficaz contra unidades não heroicas.
    Tempo de recarga {s:LightMeleeCooldownMult} vezes maior quando ativada por golpes leves.
    ", + "upgrade_lifestrike_gauntlets_search": "Melee Lifesteal Punhos Vampíricos", "upgrade_long_range": "Longo Alcance", "upgrade_long_range_desc": "Aumenta o dano balístico contra alvos além da distância mínima.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Long Range Longo Alcance", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Desaceleração", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Explosão Mística", - "upgrade_magic_burst_desc": "Sempre que uma habilidade causar {s:MinimumDamage} ou mais de dano em uma única instância, ela causa dano espiritual adicional.", + "upgrade_magic_burst_desc": "Fortalece ao longo do tempo, concedendo {g:citadel_inline_attribute:'BonusSpiritDamage'} e atribuindo dano adicional a habilidades que causarem mais de {s:MinimumDamage} de dano.", + "upgrade_magic_burst_search": "Mystic Burst Explosão Mística", "upgrade_magic_carpet": "Tapete Mágico", - "upgrade_magic_carpet_desc": "Invoca um tapete mágico, que levará você para longe, concedendo escudos balístico e espiritual. Não pode usar habilidades enquanto invoca o tapete. Você se torna imune a desacelerações durante o voo, mas realizar qualquer ação removerá o tapete.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_search": "Magic Carpet Tapete Mágico", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Conjurar Mísseis", - "upgrade_magic_reach": "Domínio Místico", - "upgrade_magic_reach_desc": "Aumenta o alcance e o raio de efeito das suas habilidades e itens.", - "upgrade_magic_shield": "Barreira Encantada", - "upgrade_magic_shield_desc": "Enquanto tiver um escudo espiritual, aumenta o seu poder espiritual e reduz o tempo de recarga das suas habilidades.", - "upgrade_magic_shock": "Explosão Aprimorada", - "upgrade_magic_shock_desc": "Sempre que uma habilidade causar {s:MinimumDamage} ou mais de dano em uma única instância, ela causa dano espiritual adicional.
    Quando um alvo sofrer o dano adicional da Explosão Aprimorada, ele fica imune ao seu efeito pelos próximos {s:ReProcLockoutTime}s.", + "upgrade_magic_missile_search": "Conjure Missiles Conjurar Mísseis", + "upgrade_magic_reach": "Expansão Mística", + "upgrade_magic_reach_desc": "Infunde uma habilidade para aumentar o seu alcance e raio de efeito.", + "upgrade_magic_reach_search": "Mystic Expansion Expansão Mística", + "upgrade_magic_shield": "Emblema do Encantador", + "upgrade_magic_shield_desc": "Enquanto estiver acima de {s:LifeThreshold}% de vida, aumenta o {g:citadel_inline_attribute:'Spirit'} e a redução de recargas.", + "upgrade_magic_shield_search": "Enchanter's Emblem Emblema do Encantador", + "upgrade_magic_shock": "Antitanque", + "upgrade_magic_shock_desc": "Fortalece ao longo do tempo, concedendo {g:citadel_inline_attribute:'BonusSpiritDamage'} e atribuindo dano adicional a habilidades que causarem mais de {s:MinimumDamage} de dano. Ignora resistência espiritual.", + "upgrade_magic_shock_search": "Tankbuster Antitanque", "upgrade_magic_slow": "Desaceleração Mística", - "upgrade_magic_slow_desc": "Ao causar dano espiritual, reduz a velocidade de movimento e a taxa de disparo do alvo.", + "upgrade_magic_slow_desc": "Reduz a velocidade de movimento do alvo sempre que ele sofre {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_magic_slow_search": "Mystic Slow Desaceleração Mística", "upgrade_magic_storm": "Surto de Poder", "upgrade_magic_storm_desc": "Infunde uma habilidade com poder espiritual permanente. Ao usá-la, concede aceleração de movimento e manutenção da velocidade enquanto estiver atacando.", - "upgrade_magic_tempo": "Recarga Acelerada", - "upgrade_magic_tempo_desc": "Reduz o tempo de recarga das suas habilidades e itens.", + "upgrade_magic_storm_search": "Surge of Power Surto de Poder", + "upgrade_magic_tempo": "Compressão de Recarga", + "upgrade_magic_tempo_desc": "Infunde uma habilidade para reduzir o seu tempo de recarga.", + "upgrade_magic_tempo_search": "Compress Cooldown Compressão de Recarga", "upgrade_magic_vulnerability": "Vulnerabilidade Mística", - "upgrade_magic_vulnerability_desc": "Reduz a resistência espiritual do alvo sempre que ele sofrer dano espiritual.", + "upgrade_magic_vulnerability_desc": "Quando um inimigo sofre {g:citadel_inline_attribute:'SpiritDamage'}, a {g:citadel_inline_attribute:'SpiritResist'} dele é reduzida.", + "upgrade_magic_vulnerability_search": "Mystic Vulnerability Vulnerabilidade Mística", "upgrade_medic_bullets": "Disparo Restaurador", "upgrade_medic_bullets_desc": "A sua próxima bala curará você com base no alvo atingido.", - "upgrade_mega_spirit": "Espírito Livre", + "upgrade_medic_bullets_search": "Restorative Shot Disparo Restaurador", "upgrade_melee_charge": "Golpe Carregado", - "upgrade_melee_charge_desc": "O seu próximo golpe pesado contra um inimigo causa dano adicional e recarrega a sua arma instantaneamente ou concede até +100% de munição adicional.
    Ativado apenas quando a munição adicional não estiver cheia.", + "upgrade_melee_charge_desc": "O seu próximo golpe pesado contra um inimigo causa dano adicional.", + "upgrade_melee_charge_search": "Melee Charge Golpe Carregado", + "upgrade_melee_rebuttal": "Refutação", + "upgrade_melee_rebuttal_desc": "Ao aparar com sucesso o golpe de um herói inimigo, cura você pelo dano aparado e reflete esse dano contra o alvo, além de aumentar o seu dano temporariamente.", + "upgrade_melee_rebuttal_search": "Rebuttal Refutação", "upgrade_metal_skin": "Pele de Aço", "upgrade_metal_skin_desc": "Torna-se imune a balas.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Metal Skin Pele de Aço", + "upgrade_mystic_regeneration": "Regeneração Mística", + "upgrade_mystic_regeneration_desc": "Causar {g:citadel_inline_attribute:'SpiritDamage'} a heróis inimigos concede {g:citadel_inline_attribute:'Regen'} adicional a você. Acumulável ao causar dano contra diferentes heróis.", + "upgrade_mystic_regeneration_search": "Mystic Regeneration Regeneração Mística", + "upgrade_mystic_reverb": "Reverberação Mística", + "upgrade_mystic_reverb_search": "Mystic Reverb Reverberação Mística", + "upgrade_mystical_piano": "Piano Místico", "upgrade_non_player_bonus": "Munição Mata-Monstro", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Ritual de Sacrifício", + "upgrade_non_player_bonus_sacrifice_desc": "Alveje uma unidade não heroica inimiga para consumi-la, ganhando mais {s:BonusSoulsPct}% de almas e um poderoso efeito duradouro.", + "upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice Ritual de Sacrifício", + "upgrade_non_player_bonus_search": "Monster Rounds Munição Mata-Monstro", + "upgrade_nullification_aura": "Rajada Nulificadora", + "upgrade_nullification_aura_deathdamage_desc": "Causa dano espiritual significativo ao morrer.", + "upgrade_nullification_aura_desc": "Remove todos os benefícios e impede o uso de vigor e a aplicação de efeitos de cura em inimigos.", + "upgrade_omnicharge_pendant": "Sinete da Onicarga", + "upgrade_omnicharge_pendant_charges": "cargas adicionais", + "upgrade_omnicharge_pendant_desc": "Infunde uma habilidade básica com cargas adicionais. Habilidades com cargas recebem ainda mais cargas.", + "upgrade_patrons_blessing": "Conduíte Místico", + "upgrade_patrons_blessing_desc": "Concede uma aura poderosa e espiritualmente focada a você e aos seus aliados. Os valores da aura dos aliados são reduzidos.", + "upgrade_patrons_blessing_proc_desc": "Causar dano significativo a um herói inimigo em {s:DamageThresholdDuration}s aplica uma cura a você e aliados próximos.", "upgrade_personal_rejuvenator": "Ressurreição", "upgrade_personal_rejuvenator_desc": "O herói renasce no lugar onde morreu.", + "upgrade_personal_rejuvenator_search": "Rebirth Ressurreição", "upgrade_phantom_strike": "Ataque Fantasma", - "upgrade_phantom_strike_desc": "Teletransporta-se até um alvo inimigo, causando dano, aplicando desarme e desaceleração, e puxando-o para o chão.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblema Imaculado", + "upgrade_phantom_strike_search": "Phantom Strike Ataque Fantasma", + "upgrade_prism_blast": "Explosão Prismática", + "upgrade_prism_blast_desc": "Você entra em um estado vazio e se torna inalvejável e invencível brevemente, disparando feixes de laser giratórios ao seu redor.", + "upgrade_pristine_emblem": "Balas de Entrada", "upgrade_pristine_emblem_desc": "Aumenta o dano balístico contra inimigos que estejam com mais de {s:EnemyLifeThreshold}% de vida.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Opening Rounds Balas de Entrada", "upgrade_proc_silence": "Silenciador", - "upgrade_proc_silence_desc": "As suas balas carregam um efeito negativo que silencia e reduz o dano espiritual do alvo brevemente. As vítimas são imunes ao carregamento por {s:ImmunityDuration}s após o término do efeito.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "As suas balas reduzem o dano espiritual causado pelo alvo.", + "upgrade_proc_silence_desc": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, causa silenciamento. As vítimas são imunes a novas ativações durante {s:ImmunityDuration}s após o término do silenciamento.", + "upgrade_proc_silence_search": "Silencer Silenciador", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Recarregamento Célere", - "upgrade_quick_silver_desc": "Infunde uma habilidade com dano espiritual adicional no primeiro acerto. Ao usar a habilidade, recarrega a arma e aumenta a taxa de disparo daquele cartucho.
    Só pode ser ativado quando a munição não estiver completa.", + "upgrade_quick_silver_desc": "Fortalece a habilidade infundida ao longo do tempo, concedendo {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} e recarregamento de balas quando usada.", + "upgrade_quick_silver_search": "Quicksilver Reload Recarregamento Célere", "upgrade_rapid_recharge": "Recarga Rápida", + "upgrade_rapid_recharge_search": "Rapid Recharge Recarga Rápida", "upgrade_rapid_rounds": "Balas Rápidas", + "upgrade_rapid_rounds_search": "Rapid Rounds Balas Rápidas", "upgrade_rebirth": "Ressurreição Anímica", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "{s:RespawnDelay}s após morrer, você renascerá onde morreu com parte da sua vida.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Removedor de Malefícios", - "upgrade_reduce_debuff_duration_active_desc": "Remove todos os efeitos negativos atualmente aplicados a você. Caso algum efeito tenha sido removido, cura você e concede aceleração de movimento.
    Não pode ser usado enquanto estiver atordoado ou adormecido.", - "upgrade_reduce_debuff_duration_desc": "Reduz a duração de todos os efeitos negativos aplicados a você.", - "upgrade_regenerating_bullet_shield": "Barreira de Combate", - "upgrade_regenerating_bullet_shield_desc": "Enquanto tiver um escudo balístico, aumenta o seu dano balístico e a sua taxa de disparo.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Soul Rebirth Ressurreição Anímica", + "upgrade_rechargingbullets": "Recarregamento Revigorante", + "upgrade_rechargingbullets_desc": "Causar {g:citadel_inline_attribute:'WeaponDamage'} significativo reabastece uma carga de cada uma das suas habilidades com cargas.", + "upgrade_rechargingbullets_search": "Recharging Rush Recarregamento Revigorante", + "upgrade_reduce_debuff_duration": "Dissipador de Magias", + "upgrade_reduce_debuff_duration_active_desc": "Remove todos os malefícios que não sejam de Supremas atualmente aplicados a você. Caso algum efeito tenha sido removido, cura você e concede aceleração de movimento.
    Não pode ser usado enquanto estiver atordoado ou adormecido.", + "upgrade_reduce_debuff_duration_search": "Dissipador de Magias", + "upgrade_regenerating_bullet_shield": "Colete de Batalha", + "upgrade_regenerating_bullet_shield_desc": "Enquanto estiver com mais de {s:LifeThreshold}% de vida, concede {g:citadel_inline_attribute:'WeaponDamage'} e {g:citadel_inline_attribute:'FireRate'} adicionais.", + "upgrade_regenerating_bullet_shield_search": "Battle Vest Colete de Batalha", "upgrade_reinforcing_casings": "Resiliência Crescente", "upgrade_reinforcing_casings_desc": "Concede resistência balística quando uma das suas balas atingir um herói inimigo. Cada disparo pode conceder apenas um único acúmulo.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Escalating Resilience Resiliência Crescente", "upgrade_rescue_beam": "Feixe de Resgate", "upgrade_rescue_beam_desc": "Cura o herói aliado alvo e você proporcionalmente à vida máxima. Uma vez por uso, você pode puxar o alvo até você. Pode ser usado em si mesmo.", "upgrade_rescue_beam_pull": "Puxar o alvo", + "upgrade_rescue_beam_search": "Rescue Beam Feixe de Resgate", "upgrade_resilience": "Espírito Resiliente", + "upgrade_resilience_search": "Enduring Spirit Espírito Resiliente", + "upgrade_resonant_healing": "Regeneração Irradiante", + "upgrade_resonant_healing_desc": "Cura e concede velocidade de movimento adicional brevemente ao usar uma habilidade.", + "upgrade_resonant_healing_search": "Radiant Regeneration Regeneração Irradiante", "upgrade_restorative_locket": "Pingente Restaurador", - "upgrade_restorative_locket_active_desc": "Consome todos os acúmulos para curar e restaurar um ponto de vigor do aliado-alvo. Pode ser usado em si mesmo.", - "upgrade_restorative_locket_passive_desc": "Quando um inimigo usar uma habilidade a {s:Radius} m de distância de você, ganha um acúmulo de restauração.", + "upgrade_restorative_locket_active_desc": "Quando um inimigo usar uma habilidade a {s:Radius} m de distância de você, ganha um acúmulo de restauração.

    Consuma todos os acúmulos para se curar e restaurar até {s:MaxStaminaRestore} de vigor, com base na quantidade de acúmulos.", + "upgrade_restorative_locket_search": "Restorative Locket Pingente Restaurador", "upgrade_return_fire": "Retornar Fogo", "upgrade_return_fire_desc": "Automaticamente dispara uma bala na direção de qualquer atacante que causar dano a você com uma habilidade ou arma.", + "upgrade_return_fire_search": "Return Fire Retornar Fogo", "upgrade_ricochet": "Ricochete", "upgrade_ricochet_desc": "As suas balas ricocheteiam nos inimigos próximos ao alvo, aplicando qualquer efeito da bala e causando parte do dano original.", + "upgrade_ricochet_search": "Ricochet Ricochete", "upgrade_rocket_booster": "Salto Majestoso", - "upgrade_rocket_booster_desc": "Lança-se no ar. Enquanto estiver no ar, use novamente para cair mais rápido.
    Não pode ser usado por {s:InteruptCooldown}s após sofrer ataques de heróis inimigos.", + "upgrade_rocket_booster_desc": "Lança-se no ar, ganhando uma barreira. Enquanto estiver no ar, use novamente para cair mais rápido.

    Não pode ser usado por {s:InterruptCooldown}s após sofrer ataques de heróis inimigos.", "upgrade_rocket_booster_drop_down": "Cair", + "upgrade_rocket_booster_search": "Majestic Leap Salto Majestoso", "upgrade_rocket_boots": "Salto Majestoso Desativado", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Majestic Leap - Disabled Salto Majestoso Desativado", + "upgrade_runed_gauntlets": "Manoplas Rúnicas", + "upgrade_runed_gauntlets_desc": "Sempre que você acertar um golpe pesado, reduz as recargas existentes.", + "upgrade_runed_gauntlets_parry_desc": "Ignora aparadas.", "upgrade_rupture": "Degeneração", "upgrade_rupture/modifier_rupture": "Degeneração", - "upgrade_rupture_desc": "Aplica um efeito ao inimigo-alvo que reduz a cura recebida e causa dano com o tempo proporcional à vida atual.
    O dano da Degeneração não é letal.", - "upgrade_savior": "Barreira Divina", - "upgrade_savior_desc": "Concede ao alvo velocidade de movimento e escudos balístico e espiritual. Pode ser usada em si mesmo.", + "upgrade_rupture_desc": "Causa dano ao longo do tempo a um alvo com base na vida atual dele.
    O dano da Degeneração não é letal nem ativa itens.", + "upgrade_rupture_search": "Decay Degeneração", "upgrade_self_bubble": "Troca Etérea", - "upgrade_self_bubble_desc": "Você entra em um estado vazio e se torna inalvejável e invencível brevemente, enquanto flutua lentamente, mas sem poder realizar ações. Em seguida, você ganha velocidade de movimento, poder espiritual e resistência espiritual.
    Cancela qualquer habilidade ativa.", + "upgrade_self_bubble_desc": "Você entra em um estado vazio e se torna inalvejável e invencível brevemente, enquanto flutua lentamente, mas sem poder realizar ações. Em seguida, você ganha poder espiritual, velocidade de movimento e resistência espiritual.
    Pode ser cancelada antecipadamente.
    A ativação cancela qualquer habilidade ativa.", + "upgrade_self_bubble_search": "Ethereal Shift Troca Etérea", + "upgrade_shadow_step": "Passo Sombrio", + "upgrade_shadow_step_desc": "Teletransporta-se para a frente.", + "upgrade_shadow_step_passive_desc": "Periodicamente, causa {g:citadel_inline_attribute:'SpiritDamage'} a todos os inimigos próximos.", + "upgrade_shadow_strike": "Ataque Sombrio", + "upgrade_shadow_strike_desc": "Torna-se invisível ao usar vigor, sem raio de detecção. Golpear enquanto estiver invisível fará com que roube resistências balística e espiritual do alvo e cause dano ao longo do tempo.", "upgrade_sharpshooter": "Tiro de Elite", "upgrade_sharpshooter_desc": "Aumenta o dano balístico contra alvos além da distância mínima.", + "upgrade_sharpshooter_search": "Sharpshooter Tiro de Elite", + "upgrade_shivas_bracelet": "Amuleto Congelante", + "upgrade_shrink_ray": "Raio Encolhedor", + "upgrade_shrink_ray/modifier_shrink_ray": "Raio Encolhedor", + "upgrade_shrink_ray_desc": "Encolhe o tamanho do modelo e concede velocidade de movimento ao alvo. Permite usar túneis enquanto estiver encolhido. Pode ser usado em si mesmo.", "upgrade_silencer": "Silenciador", "upgrade_silencer_active": "Pelos próximos {s:AbilityDuration}s, todas as suas balas aplicam silenciamento imediatamente, impedindo que os alvos atingidos usem habilidades.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Silencer Silenciador", "upgrade_siphon_bullets": "Balas Absorventes", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "As suas balas temporariamente roubam vida máxima dos inimigos. A vida roubada é restaurada aos inimigos ao término do efeito. Rouba permanentemente {s:StealPerKill} acúmulos de vida caso um alvo morra sob o seu efeito, mas perde {s:StackLostPerDeath} acúmulos caso você morra.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "As suas balas temporariamente roubam vida máxima dos inimigos. A vida roubada é restaurada aos inimigos ao término do efeito.", + "upgrade_siphon_bullets_search": "Siphon Bullets Balas Absorventes", "upgrade_slowing_bullets": "Balas Desaceleradoras", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Desaceleração", - "upgrade_slowing_bullets_desc": "As suas balas aplicam desaceleração de movimento.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, desacelera o movimento.", + "upgrade_slowing_bullets_search": "Slowing Bullets Balas Desaceleradoras", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Desaceleração", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Espírito Aprimorado", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Improved Spirit Espírito Aprimorado", + "upgrade_spellbreaker": "Quebra-Magias", + "upgrade_spellbreaker_desc": "A próxima instância de {g:citadel_inline_attribute:'SpiritDamage'} alto sofrido é reduzida significativamente.", + "upgrade_spellbreaker_search": "Spellbreaker Quebra-Magias", "upgrade_spellshield": "Sentinela Sobrenatural", "upgrade_spellshield/modifier_spellshield_buff": "Sentinela Sobrenatural", "upgrade_spellshield/modifier_spellshield_linger_buff": "A Sentinela Sobrenatural foi destruída!", - "upgrade_spellshield_desc": "Bloqueia o próximo dano espiritual ou efeito negativo, evitando os seus efeitos. É regenerado apenas fora de combate.", + "upgrade_spellshield_desc": "Bloqueia o próximo {g:citadel_inline_attribute:'SpiritDamage'} ou malefício, evitando os seus efeitos. É regenerado apenas fora de combate.", + "upgrade_spellshield_search": "Hexafoil Ward Sentinela Sobrenatural", "upgrade_spellshield_shield": "Emblema Antiespíritos", - "upgrade_spellslinger_headshots": "Espiritualidade Cranial", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "As suas balas aplicam um efeito ao alvo que aumenta o seu dano espiritual contra ele e concede roubo de vida espiritual ao atacá-lo. Acertar um tiro na cabeça aumenta a sua amplificação espiritual total contra o alvo.", + "upgrade_spellslinger_headshots": "Fenda Espiritual", + "upgrade_spellslinger_headshots_part1_desc": "As suas balas aplicam um malefício ao alvo que aumenta o dano espiritual e o roubo de vida espiritual contra ele.", + "upgrade_spellslinger_headshots_part2_desc": "Acertar tiros na cabeça do alvo reduz a resistência espiritual ainda mais.", + "upgrade_spellslinger_headshots_search": "Spirit Rend Fenda Espiritual", + "upgrade_spirit_bubble": "Proteção Espiritual", + "upgrade_spirit_bubble_desc": "Ganha uma barreira sempre que sofrer {g:citadel_inline_attribute:'SpiritDamage'} significativo de heróis inimigos em um curto período.", + "upgrade_spirit_bubble_search": "Spirit Shielding Proteção Espiritual", + "upgrade_spirit_burn": "Queima Espiritual", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Queima Espiritual", + "upgrade_spirit_burn_desc": "Causar {g:citadel_inline_attribute:'SpiritDamage'} significativo a um inimigo em {s:DamageThresholdDuration}s o explode, causando dano e aplicando uma queima aos inimigos próximos. Enquanto queimam, os inimigos sofrem dano ao longo do tempo e têm cura reduzida.
    Causa metade do dano e tem metade do tempo de recarga quando usada em unidades não heroicas.", + "upgrade_spirit_burn_search": "Spirit Burn Queima Espiritual", + "upgrade_spirit_sap": "Exaustor Espiritual", + "upgrade_spirit_sap_desc": "Alveja um inimigo, reduzindo a resistência espiritual e o poder espiritual.", + "upgrade_spirit_sap_search": "Spirit Sap Exaustor Espiritual", "upgrade_spirit_snatch": "Roubo Espiritual", - "upgrade_spirit_snatch_desc": "Ao atingir um herói inimigo com um golpe leve ou pesado, o ataque causa dano espiritual adicional e rouba a resistência espiritual e o poder espiritual do alvo.", + "upgrade_spirit_snatch_search": "Spirit Snatch Roubo Espiritual", + "upgrade_split_shot": "Disparo Dividido", + "upgrade_split_shot_desc_02": "Adicional de dano por acerto múltiplo", + "upgrade_split_shot_search": "Split Shot Disparo Dividido", "upgrade_sprint_booster": "Botas de Corrida", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Sprint Boots Botas de Corrida", "upgrade_superacolytes_glove": "Punhos Atados", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Punhos desatados!", "upgrade_superacolytes_glove_desc": "Após causar {s:StoredSpiritDamage} de dano espiritual acumulado, o seu próximo golpe pesado causará {s:StoredSpiritDamage} de dano espiritual adicional.", - "upgrade_superior_stamina": "Vigor Superior", - "upgrade_superior_stamina_passive": "Aumenta de 1 para 2 a quantidade de avanços aéreos, pulos duplos e pulos na parede que podem ser realizados antes de tocar no chão.", + "upgrade_superacolytes_glove_search": "Hex-Sealed Knuckles Punhos Atados", + "upgrade_superior_stamina": "Revigoração", + "upgrade_superior_stamina_passive": "Permite um uso adicional de pulo aéreo ou avanço aéreo antes de tocar o chão.", + "upgrade_superior_stamina_search": "Stamina Mastery Revigoração", "upgrade_suppressor": "Supressão", - "upgrade_suppressor_desc": "Ao causar dano espiritual contra inimigos, você também reduz a taxa de disparo do alvo.", + "upgrade_suppressor_desc": "Ao causar {g:citadel_inline_attribute:'SpiritDamage'} contra um inimigo, você também reduz a taxa de disparo dele.", + "upgrade_suppressor_search": "Suppressor Supressão", "upgrade_surging_power": "Rajada Vampírica", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Concede roubo de vida, taxa de disparo e munição, que pode ultrapassar o tamanho máximo do cartucho.", + "upgrade_surging_power_search": "Vampiric Burst Rajada Vampírica", "upgrade_target_stun": "Nocaute", - "upgrade_target_stun_desc": "Após um atraso de {s:StunDelay}s, o alvo é derrubado e atordoado, interrompendo e impedindo temporariamente que realize qualquer ação. O atordoamento é maior contra alvos no ar com base na distância em que estão do solo (até 2x contra alvos a {s:MaxHeightForBonus} m ou mais de altura).", - "upgrade_targeted_silence": "Glifo Silenciador", - "upgrade_targeted_silence_desc": "Dispara um projétil que silencia e causa dano ao primeiro herói inimigo atingido. O silenciamento não interrompe habilidades canalizadas.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Aplica um atordoamento após {s:StunDelay}s. Aumenta a duração contra alvos que estejam no ar.

    Aumenta a gravidade do alvo pela duração do atordoamento.", + "upgrade_target_stun_search": "Knockdown Nocaute", + "upgrade_targeted_silence": "Onda Silenciadora", + "upgrade_targeted_silence_desc": "Lança um projétil expansivo que silencia os inimigos brevemente e causa dano no impacto.

    O silenciamento não interrompe habilidades canalizadas.", + "upgrade_targeted_silence_search": "Silence Wave Onda Silenciadora", "upgrade_tech_armor": "Armadura Espiritual", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Reverberação Mística", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Infunde uma habilidade para aplicar desaceleração aos alvos atingidos e causar uma porcentagem do dano causado contra inimigos ao redor do alvo após um breve atraso.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Spirit Armor Armadura Espiritual", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Reverberação Mística", + "upgrade_tech_bleed_desc": "Infunde uma habilidade, concedendo-lhe roubo de vida, aplicação de desaceleração aos alvos atingidos e uma nova instância de dano proporcional ao dano causado contra inimigos ao redor do alvo após um breve atraso.", "upgrade_tech_damage_pulse": "Pulso Atormentador", - "upgrade_tech_damage_pulse_desc": "Periodicamente, causa dano espiritual aos dois inimigos mais próximos.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Balas Rompe-Almas", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "As suas balas aplicam um efeito ao alvo que aumenta o dano espiritual e o roubo de vida espiritual contra ele.", + "upgrade_tech_damage_pulse_desc": "Periodicamente, causa {g:citadel_inline_attribute:'SpiritDamage'} aos dois inimigos mais próximos.", + "upgrade_tech_damage_pulse_search": "Torment Pulse Pulso Atormentador", + "upgrade_tech_defense_shredders": "Balas Rompe-Espíritos", + "upgrade_tech_defense_shredders_desc": "As suas balas aplicam um malefício ao alvo que aumenta o dano espiritual e o roubo de vida espiritual contra ele.", + "upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets Balas Rompe-Espíritos", "upgrade_tech_overflow": "Transcendência Espiritual", - "upgrade_tech_overflow_desc": "Concede taxa de disparo e poder espiritual adicionais sempre que carregar o efeito ao atirar em heróis inimigos.", - "upgrade_tech_purge": "Armadura Espiritual Reforçada", - "upgrade_tech_range": "Domínio Aprimorado", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Concede taxa de disparo, poder espiritual e roubo de vida espiritual adicionais sempre que carregar o efeito ao atirar em heróis inimigos.", + "upgrade_tech_overflow_search": "Spiritual Overflow Transcendência Espiritual", + "upgrade_tech_purge": "Resiliência Espiritual", + "upgrade_tech_purge_desc": "Quando estiver com menos de {s:HealthThreshold}% de vida, aumenta a resistência espiritual.", + "upgrade_tech_purge_search": "Spirit Resilience Resiliência Espiritual", + "upgrade_tech_range": "Grande Expansão", "upgrade_tech_range_desc": "Aumenta o alcance e o raio de efeito das suas habilidades e itens.", + "upgrade_tech_range_search": "Greater Expansion Grande Expansão", "upgrade_thermal_detonator": "Fogo Alquímico", - "upgrade_thermal_detonator_desc": "Lança um frasco que explode no contato, criando uma área que causa dano espiritual crescente por segundo e faz com que os inimigos sofram dano balístico adicional da sua equipe.

    Causa -{s:NonHeroReductionPercent}% de dano por segundo contra unidades não heróicas.", + "upgrade_thermal_detonator_desc": "Lança um frasco que explode no contato, criando uma área que causa {g:citadel_inline_attribute:'SpiritDamage'} crescente por segundo e reduz a resistência balística dos inimigos.

    Eficácia {s:NonHeroReductionPercent}% menor contra unidades não heroicas.", + "upgrade_thermal_detonator_search": "Alchemical Fire Fogo Alquímico", + "upgrade_timeless_emblem": "Emblema Atemporal", "upgrade_titan_round": "Cartucho Titânico", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Titanic Magazine Cartucho Titânico", "upgrade_toxic_bullets": "Balas Tóxicas", "upgrade_toxic_bullets_buildup": "Toxicidade crescente...", "upgrade_toxic_bullets_desc": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, o faz sangrar, perdendo uma porcentagem da vida máxima com o tempo e sofrendo redução de cura.", + "upgrade_toxic_bullets_search": "Toxic Bullets Balas Tóxicas", + "upgrade_transcendent_cooldown": "Recarga Transcendente", + "upgrade_transcendent_cooldown_desc": "Reduz o tempo de recarga das suas habilidades e itens.", + "upgrade_transcendent_cooldown_search": "Transcendent Cooldown Recarga Transcendente", + "upgrade_trophy_collector": "Troféus de Caça", + "upgrade_trophy_collector_desc": "Sempre que você matar ou ajudar a matar um herói, aumenta a sua velocidade de corrida, alcance de habilidades e geração passiva de almas. Este efeito é acumulável e não é perdido ao morrer.", + "upgrade_trophy_collector_search": "Trophy Collector Troféus de Caça", + "upgrade_ultimate_burst": "Pergaminho Elétrico", + "upgrade_ultimate_burst_desc": "O dano da sua Suprema aplica um {g:citadel_inline_attribute:'Stun'} e causa {g:citadel_inline_attribute:'BonusSpiritDamage'} após um breve atraso.
    ", + "upgrade_ultimate_burst_hint": "Este efeito é aplicado apenas uma vez por alvo a cada uso da Suprema.", + "upgrade_ultimate_burst_search": "Lightning Scroll Pergaminho Elétrico", + "upgrade_ultimate_burst_upgrade": "Efeitos da Desaceleração Mística", + "upgrade_unstable_concoction": "Mistura Instável", + "upgrade_unstable_concoction_desc": "Consome uma mistura que concede irrefreabilidade, bem como velocidade, vida e danos espiritual e balístico adicionais. Após uma breve duração, você morre e explode, atordoando os inimigos próximos e causando dano proporcional à sua vida máxima. Morrer desta forma reduz o seu tempo de renascimento em {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Irrefreável", - "upgrade_unstoppable_desc": "Suprime temporariamente efeitos negativos e torna-se imune a atordoamentos, silenciamentos, adormecimentos, enraizamentos e desarmes.
    Não pode ser usado enquanto estiver atordoado ou adormecido.", + "upgrade_unstoppable_desc": "Suprime temporariamente malefícios e torna-se imune a atordoamentos, silenciamentos, adormecimentos, enraizamentos e desarmes.
    Não pode ser usado enquanto estiver atordoado ou adormecido.", + "upgrade_unstoppable_search": "Unstoppable Irrefreável", + "upgrade_upgrade_auto_cleanse_desc": "O próximo atordoamento, acorrentamento, imobilização, adormecimento ou silenciamento é removido automaticamente. Quando isso ocorre, você ganha uma barreira e as recargas de todas as suas habilidades são aceleradas em {s:CooldownReductionOnProc}%.", "upgrade_vampire": "Balas Vampíricas", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Bullet Lifesteal Balas Vampíricas", "upgrade_veil_walker": "Atravessador do Véu", - "upgrade_veil_walker_desc": "Atravessar um véu cósmico concede furtividade, aceleração de movimento e restaura todos os escudos balísticos e espirituais.", + "upgrade_veil_walker_desc": "Atravessar um véu cósmico concede furtividade, cura e aumento da velocidade de movimento.", + "upgrade_veil_walker_search": "Veil Walker Atravessador do Véu", "upgrade_vex_barrier": "Barreira Reativa", - "upgrade_vex_barrier_desc": "Automaticamente recupera um ponto de vigor e implanta escudos balístico e espiritual temporários quando estiver enraizado, atordoado, acorrentado, imobilizado ou adormecido.", + "upgrade_vex_barrier_desc": "Ganha uma barreira quando for atordoado, acorrentado, imobilizado, adormecido ou silenciado.", + "upgrade_vex_barrier_search": "Reactive Barrier Barreira Reativa", "upgrade_vex_barrier_shield": "Barreira Reativa", "upgrade_warp_stone": "Pedra Errática", "upgrade_warp_stone_desc": "Teletransporta-se para a frente, ganhando resistência balística.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Chicote Atrofiante", - "upgrade_withering_whip_desc": "Alveje um inimigo para desacelerar a sua taxa de disparo e reduzir a resistência balística.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Warp Stone Pedra Errática", + "upgrade_weapon_backstabber": "Perseguidor", + "upgrade_weapon_backstabber_desc": "Causar {g:citadel_inline_attribute:'WeaponDamage'} a curta distância abre uma ferida e concede a você {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Inimigos feridos sofrem {g:citadel_inline_attribute:'SpiritDPS'}, têm {g:citadel_inline_attribute:'BulletResist'} reduzida e são revelados através de paredes.", + "upgrade_weapon_backstabber_search": "Perseguidor", + "upgrade_weapon_shielding": "Proteção Balística", + "upgrade_weapon_shielding_desc": "Ganha uma barreira sempre que sofrer {g:citadel_inline_attribute:'WeaponDamage'} significativo de heróis inimigos em um curto período.", + "upgrade_weapon_shielding_search": "Weapon Shielding Proteção Balística", + "upgrade_weighted_shots": "Balas Pesadas", + "upgrade_weighted_shots_desc": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, desacelera o movimento.", + "upgrade_weighted_shots_search": "Weighted Shots Balas Pesadas", + "upgrade_withering_whip": "Cilindro Enferrujado", + "upgrade_withering_whip_desc": "Alveja um inimigo, reduzindo a taxa de disparo e a resistência balística.", + "upgrade_withering_whip_search": "Rusted Barrel Cilindro Enferrujado", + "vampirebat_lovebites": "Beijo da Vampira", "viscous_goo_bowling_ball": "Bola de Gosma", - "viscous_goo_bowling_ball_desc": "Transforma-se em uma grande bola de gosma que causa dano e atordoamento contra inimigos atingidos. A bola concede grandes aumentos de resistência balística e espiritual, rebate em paredes e pode realizar pulos duplos.", + "viscous_goo_bowling_ball_desc": "Transforma-se em uma grande bola de gosma que causa dano e atordoamento contra inimigos atingidos. A bola concede grandes aumentos de resistência balística e espiritual, rebate em paredes e pode realizar pulos duplos.", "viscous_goo_bowling_ball_quip": "Rola pelo ambiente, causando o caos", - "viscous_goo_bowling_ball_t3_desc": "Pode usar habilidades e itens durante o rolamento", + "viscous_goo_bowling_ball_t3_desc": "+6s de duração e +0.3s de atordoamento", "viscous_goo_grenade": "Poça Grudenta", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Desaceleração", "viscous_goo_grenade_bounce_desc": "Múltiplos acertos contra o mesmo alvo causam dano reduzido.", - "viscous_goo_grenade_desc": "Lança uma bola gosmenta que causa dano e deixa poças de gosma para trás, aplicando desaceleração de movimento aos inimigos na área.", - "viscous_goo_grenade_puddle_desc": "As poças de gosma permanecem no chão e desaceleram o movimento dos inimigos que andarem sobre elas.", + "viscous_goo_grenade_desc": "Lança uma bola gosmenta que causa dano e deixa poças de gosma para trás, aplicando desaceleração de movimento aos inimigos na área.", + "viscous_goo_grenade_puddle_desc": "As poças de gosma permanecem no chão e desaceleram o movimento dos inimigos que andarem sobre elas.

    Você e os seus aliados deslizam mais rápido sobre as poças de gosma.", "viscous_goo_grenade_quip": "Causa dano a inimigos e suja a área", - "viscous_goo_grenade_t2_desc": "+50 de dano e +1 m de raio", - "viscous_goo_grenade_t3_desc": "Salta 2 vezes", + "viscous_goo_grenade_t1_desc": "+36 de dano e +2 m de raio", + "viscous_goo_grenade_t3_desc": "Salta mais 2 vezes e maior multiplicador espiritual", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7749,22 +11560,24 @@ "viscous_restorative_goo": "O Cubo", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Após sair do cubo, aumenta a velocidade de movimento e recuperação de vigor do alvo brevemente.", - "viscous_restorative_goo_desc": "Envolve o alvo em um cubo de gosma regenerativa que protege contra dano e aumenta a regeneração de vida. O alvo não pode realizar novas ações enquanto estiver dentro do cubo. Pode ser usado em si mesmo. Pressione Space para sair mais cedo.", + "viscous_restorative_goo_desc": "Envolve o alvo em um cubo de gosma regenerativa que protege contra dano e aumenta a regeneração de vida. O alvo não pode realizar novas ações enquanto estiver dentro do cubo. Pode ser usado em si mesmo. Pressione {g:citadel_binding:'Mantle'} para sair mais cedo.", "viscous_restorative_goo_quip": "O Cubo é um lugar seguro", "viscous_restorative_goo_t1_desc": "Aumenta a velocidade de movimento e recuperação de vigor", - "viscous_restorative_goo_t3_desc": "Remove todos os efeitos negativos e -21.0s entre recargas", + "viscous_restorative_goo_t2_desc": "+25 de regeneração de vida e +1s de duração", + "viscous_restorative_goo_t3_desc": "Remove todos os malefícios de habilidades básicas e -25s de recarga", "viscous_telepunch": "Soco Pegajoso", - "viscous_telepunch_desc": "Materializa um punho que soca as unidades na área e as arremessa para cima. Os inimigos sofrerão dano, terão a distância do avanço reduzida e sofrerão desaceleração de movimento. Isso é considerado um golpe leve.", + "viscous_telepunch_desc": "Materializa um punho para desferir um soco contra todos dentro da área, aplicando um {g:citadel_inline_attribute:'KnockUp'}.

    Os inimigos atingidos sofrerão {g:citadel_inline_attribute:'MeleeDamage'} e {g:citadel_inline_attribute:'Slow'}.

    Você e os seus aliados têm maior controle aéreo.", "viscous_telepunch_quip": "Soca os inimigos com um punho gigante", - "viscous_telepunch_t2_desc": "+35 de dano e +15% de desaceleração de movimento", - "viscous_telepunch_t3_desc": "-11.5s de recarga e causa dano de golpe pesado", + "viscous_telepunch_t1_desc": "+1 carga e +20 de dano", + "viscous_telepunch_t2_desc": "+1.5 m de raio e +40% de roubo de vida", + "viscous_telepunch_t3_desc": "-12s de recarga e causa dano de golpe pesado", "walker_unit": "Andador", "wp_permanent_pickup_label": "+3% de dano balístico", "wp_permanent_pickup_label_lv2": "+4% de dano balístico", - "wp_permanent_pickup_label_lv3": "+7% de dano balístico", - "wraith_project_mind_t2_title": "Escudo balístico:", + "wp_permanent_pickup_label_lv3": "+6% de dano balístico", + "wraith_project_mind_t2_title": "Barreira:", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7777,5 +11590,6 @@ "yamato_flying_strike_t3_header": "Após chegar ao alvo:", "zipline_boost": "Impulso da tirolesa", "zipline_speed_pickup/zipline_speed": "Tirolesa acelerada", - "zipline_speed_pickup_label": "Velocidade na tirolesa" + "zipline_speed_pickup_label": "Velocidade na tirolesa", + "zombiewall_rotate_hint": "Girar 90°" } \ No newline at end of file diff --git a/data/localizations/czech.json b/data/localizations/czech.json index ba093c03..c6459cd8 100644 --- a/data/localizations/czech.json +++ b/data/localizations/czech.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Rozsah nárazu", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Rozsah nárazu", "AbandonMatchPrompt_Cancel": "Zůstat", "AbandonMatchPrompt_Confirm": "Opustit s penalizací", "AbandonMatchPrompt_Countdown": "Opustit s penalizací ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Tento zápas není možné bezpečně opustit. Do tohoto zápasu se nebudeš moci připojit zpět, tvůj tým bude muset dohrát v oslabení a na tebe bude uvalena penalizace vyhledávání zápasů.
    Opravdu chceš pokračovat?", "AbandonMatchPrompt_Title": "Opustit tento zápas?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Aktivovat", "AbilityButtonHint_AlotCastLifeDrain": "Začít léčit spojence", "AbilityButtonHint_AltCastRestorativeGoo": "Zabalit do kostky sebe", "AbilityButtonHint_AltCastStickyBomb": "Připevnit bombu na sebe", + "AbilityButtonHint_AltCastUnitTarget": "Zacílit jednotku", "AbilityButtonHint_AltCastVoidSphere": "Zahrnout spojence", "AbilityButtonHint_AssassinateFoVCycle": "Přiblížit/oddálit pohled", "AbilityButtonHint_AvaRecall": "Přivolat Avu", "AbilityButtonHint_AvaWarp": "Teleportovat se na Avu", + "AbilityButtonHint_BreakIceDome": "Zničit kupoli", "AbilityButtonHint_BullLeapCrash": "Dopadnout", "AbilityButtonHint_CancelAbility": "Zrušit {s:ability_name}", + "AbilityButtonHint_CancelAll": "Zrušit", "AbilityButtonHint_CancelIceBeam": "Zrušit Arktický paprsek", "AbilityButtonHint_CancelIceDome": "Zničit kupoli", "AbilityButtonHint_CancelIcePath": "Zrušit Ledovou stopu", + "AbilityButtonHint_CancelTether": "Přetrhnout řetěz", "AbilityButtonHint_CancelWall": "Zničit zeď", "AbilityButtonHint_CastIceDome": "Seslat Objetí zimy", "AbilityButtonHint_CastLifeDrain": "Začít sát nepřítele", + "AbilityButtonHint_CastOnHost": "Seslat na hostitele", "AbilityButtonHint_CastOnSelf": "Seslat na sebe", "AbilityButtonHint_CastOnTarget": "Seslat na cíl", "AbilityButtonHint_CastRestorativeGoo": "Zabalit do kostky cíl", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teleportovat se", - "AbilityButtonHint_ClimbRope": "Podržení: Vyšplhat po laně", + "AbilityButtonHint_ClimbRope": "Podržením {g:citadel_binding:'Zipline'} vyšplháš po laně", "AbilityButtonHint_CloneTurretSwap": "Prohodit si pozici s pomocnicí", "AbilityButtonHint_Deploy": "Vyhodit", "AbilityButtonHint_Deselect": "Zrušit výběr", "AbilityButtonHint_Detonate": "Odpálit", "AbilityButtonHint_DetonateDjinnBomb": "Odpálit Džinovu bombu", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Zpomalit", "AbilityButtonHint_DragonsFireSpeedUp": "Zrychlit", "AbilityButtonHint_DropBomb": "Upustit bombu", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Dopadnout", "AbilityButtonHint_MagicBoltRedirect": "Přesměrovat blesk", "AbilityButtonHint_MagicianBigBoltFire": "Vyslat blesk", + "AbilityButtonHint_MeleeChangeTeam": "Silný úder pro změnu týmu", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Silný úder pro zničení", + "AbilityButtonHint_MeleeIdolCashIn": "Silný úder pro nárokování urny duší", + "AbilityButtonHint_MeleeIdolPickup": "Úder pro sebrání urny duší", + "AbilityButtonHint_MeleePickUp": "Silný úder pro zajištění duší", "AbilityButtonHint_MeleePowerUp": "Silný úder pro sebrání vylepšení", "AbilityButtonHint_MeleeRejuvinator": "Silný úder pro sebrání kamene života", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Klesnout níž", "AbilityButtonHint_MoveUp": "Vystoupat výš", + "AbilityButtonHint_PlacePoster": "Vylepit plakát", + "AbilityButtonHint_RejuvenatorOwned": "Kámen života už máš – dostane ho spojenec", "AbilityButtonHint_RollingGooAccelerate": "Zrychlit", "AbilityButtonHint_RollingGooCancel": "Zrušit", "AbilityButtonHint_RollingGooJump": "Vyskočit", + "AbilityButtonHint_ShrinkSelf": "Zmenšit sebe", + "AbilityButtonHint_ShrinkTarget": "Zmenšit cíl", "AbilityButtonHint_SpeedBoost": "Zrychlit", "AbilityButtonHint_StopLifeDrain": "Zastavit", + "AbilityButtonHint_Swing": "Zhoupnout se", "AbilityButtonHint_SwitchToAltCastMode": "Přepnout na alternativní sesílání", "AbilityButtonHint_SwitchToNormalCastMode": "Přepnout na standardní sesílání", + "AbilityButtonHint_TagAlongHop": "Vyskočit z postele", "AbilityButtonHint_Teleport": "Teleportovat se", "AbilityButtonHint_Throw": "Hodit", "AbilityButtonHint_ZipLineBoost": "Zrychlit jízdu po dráze {s:ability_cooldown}", "AbilityCastDelay_label": "Prodleva seslání", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "Prodleva seslání", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Dosah schopnosti", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Dosah schopnosti", "AbilityChannelTimeDisplay_label": "Max. doba vyvolávání", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "Max. doba vyvolávání", "AbilityChannelTime_label": "Max. doba vyvolávání", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "Max. doba vyvolávání", + "AbilityChargeUpTime_label": "Doba pro úplné obnovení", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "Doba pro úplné obnovení", "AbilityCharges_label": "Nabití", + "AbilityCharges_postvalue_label": "Nabití", "AbilityCooldownBetweenCharge_label": "Prodleva mezi nabitími", "AbilityCooldownBetweenCharge_postfix": "s", - "AbilityCooldownPerHeadshot_label": "Doba obnovení", + "AbilityCooldownBetweenCharge_postvalue_label": "Prodleva mezi nabitími", + "AbilityCooldownPerHeadshotNPC_label": "Doba obnovení při zásahu NPC do hlavy", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Doba obnovení při zásahu NPC do hlavy", + "AbilityCooldownPerHeadshot_label": "Doba obnovení při zásahu hrdiny do hlavy", "AbilityCooldownPerHeadshot_postfix": "s", + "AbilityCooldownPerHeadshot_postvalue_label": "Doba obnovení při zásahu hrdiny do hlavy", "AbilityCooldownPerHit_label": "Redukce dob obnovení za zásah", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "Redukce dob obnovení za zásah", "AbilityCooldown_label": "Doba obnovení", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "Doba obnovení", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Redukce spirituálního poškození", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Redukce spirituálního poškození", "AbilityDuration_label": "Trvání", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "Trvání", + "AbilityLifestealDuration_label": "Trvání vampirismu schopnostmi", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "Trvání vampirismu schopnostmi", + "AbilityLifestealPercentHeroPassive_label": "Spirituální vampirismus", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Spirituální vampirismus", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Spirituální vampirismus", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Spirituální vampirismus", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Spirituální vampirismus vůči nehrdinům", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Spirituální vampirismus vůči nehrdinům", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Spirituální vampirismus", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Spirituální vampirismus", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Rychlost obnovování schopností", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Rychlost obnovování schopností", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "nad prahem zdraví", "AbsorbPercentage_label": "Absorbované poškození", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "Absorbované poškození", + "AccuracyPercentage_label": "Přesnost zbraně", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Přesnost zbraně", "ActivatedFireRate_label": "Rychlost střelby", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Rychlost střelby", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Rychlost střelby", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Rychlost střelby", "ActiveBonusLifesteal_label": "Balistický vampirismus", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Balistický vampirismus", "ActiveBonusMoveSpeed_label": "Rychlost pohybu", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "Rychlost pohybu", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Redukce balistické odolnosti", + "ActiveBulletArmorReduction_postvalue_label": "Redukce balistické odolnosti", "ActiveBulletDamageReduction_label": "Balistické poškození", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Balistické poškození", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Hodnota balistického štítu", + "ActiveBulletShieldMaxHealth_postvalue_label": "Hodnota balistického štítu", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Rychlost střelby", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "Rychlost střelby", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "bodů zdraví", "ActiveHealthRegenBoost_label": "Regenerace zdraví", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Regenerace zdraví", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Regenerace zdraví", "ActiveHealthRegen_postfix": "bodů zdraví/s", + "ActiveHealthRegen_postvalue_label": "Regenerace zdraví", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "zatímco je aktivní", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Balistické poškození", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Balistické poškození", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Hodnota balistického štítu", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Hodnota balistického štítu", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Redukce debuffů", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Redukce debuffů", "ActiveMoveSpeedPenalty_label": "Penalizace rychlosti pohybu po aktivaci", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "Penalizace rychlosti pohybu po aktivaci", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value} %", "ActivePlayerStats_PercentageNum": "{d:value} %", + "ActivePlayerStats_Regen": "{s:value}/s", "ActiveRadius_label": "Aktivní rozsah", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Aktivní rozsah", "ActiveReloadPercent_label": "Náboje", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Náboje", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Redukce debuffů", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Redukce debuffů", "ActiveTechPower_label": "Spirituální síla", + "ActiveTechPower_postvalue_label": "Spirituální síla", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "po spuštění", + "AfterburnDurationBase_label": "Zákl. trvání hoření", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "Zákl. trvání hoření", + "AfterburnDurationMax_label": "Max. trvání hoření", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "Max. trvání hoření", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Poškození ve vzduchu", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "Poškození ve vzduchu", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Poškození utržené ve vzduchu", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "Poškození utržené ve vzduchu", + "AirControlAccelPercent_label": "Zrychlení ve vzduchu", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Zrychlení ve vzduchu", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Ovládání ve vzduchu", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Ovládání ve vzduchu", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Ovládání ve vzduchu", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Ovládání ve vzduchu", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Trvání balistického štítu", + "AirDropBuffDuration_label": "Trvání buffu", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "Trvání buffu", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Redukce balistické odolnosti nepřátel", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "Redukce balistické odolnosti nepřátel", "AirDropBulletResist_label": "Bonus k balistické odolnosti spojence", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Bonus k balistické odolnosti spojence", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Balistický štít", + "AirDropBulletShield_label": "Bariéra", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Bariéra", "AirDropDebuff02Duration_label": "Trvání bonusu k balistické odolnosti", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "Trvání bonusu k balistické odolnosti", "AirDropDebuffDuration_label": "Trvání zpomalení", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "Trvání zpomalení", "AirDropExplodeRadius_label": "Rozsah výbuchu", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Rozsah výbuchu", + "AirDropOutgoingDamagePercent_label": "Bonus k odchozímu poškození", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "Bonus k odchozímu poškození", "AirDropSelfCastDelay_label": "Prodleva seslání na sebe", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "Prodleva seslání na sebe", "AirDropSilenceDuration_label": "Trvání umlčení", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "Trvání umlčení", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", - "AirMoveIncreasePercent_label": "Vzdálenost vzdušného výskoku/výpadu", + "AirMoveIncreasePercent_label": "Vzdálenost vzdušných výskoků/výpadů", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Vzdálenost vzdušných výskoků/výpadů", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonus k rychlosti pohybu ve vzduchu", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "Bonus k rychlosti pohybu ve vzduchu", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Vzdálenost pro zahrnutí spojenců", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Vzdálenost pro zahrnutí spojenců", + "AllyPercentage_label": "Procento pro spojence", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Procento pro spojence", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Rychlost střelby při přepadení", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Rychlost střelby při přepadení", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Poškození úderů při přepadení", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Poškození úderů při přepadení", "AmbushBonusTechPower_label": "Spirituální síla při přepadení", + "AmbushBonusTechPower_postvalue_label": "Spirituální síla při přepadení", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Trvání přepadení", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "Trvání přepadení", "AmmoPerSoul_label": "Náboje za orb", + "AmmoPerSoul_postvalue_label": "Náboje za orb", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Přebité náboje", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "Přebité náboje", "AmmoScavengerDuration_label": "Trvání", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "Trvání", + "AmpDamagePercent_label": "Navýšení poškození", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Navýšení poškození", "AmpDuration_label": "Trvání navýšení", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "Trvání navýšení", "AmpPercentPerStack_label": "Navýšení poškození za sečtení", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "Navýšení poškození za sečtení", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus k poškození", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus k poškození", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Okno pro seslání", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "Okno pro seslání", + "ArcticBlastPercentDamage_label": "Bonus k poškození zmrazených nepřátel", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Bonus k poškození zmrazených nepřátel", + "ArcticBlastSlowDuration_label": "Trvání zpomalení", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "Trvání zpomalení", + "AreaRadius_label": "Rozsah", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Rozsah", "ArmTime_label": "Prodleva natažení", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "Prodleva natažení", "ArmingDuration_label": "Prodleva výbuchu", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "Prodleva výbuchu", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "Balistická a spirituální odolnost za sečtení", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Základní zdraví", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "Základní zdraví", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Vzdálenost útočného výpadu", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Vzdálenost útočného výpadu", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "Paprsek", + "Attribute_EWeaponAttribute_Bouncy": "Přeskakující projektily", + "Attribute_EWeaponAttribute_Bow": "Luk", "Attribute_EWeaponAttribute_BurstFire": "Střelba na dávky", "Attribute_EWeaponAttribute_CloseRange": "Na malou vzdálenost", + "Attribute_EWeaponAttribute_Crossbow": "Kuše", + "Attribute_EWeaponAttribute_Heavy": "Těžká artilerie", "Attribute_EWeaponAttribute_HeavyHitter": "Vysoké poškození", "Attribute_EWeaponAttribute_LongRange": "Na velkou vzdálenost", "Attribute_EWeaponAttribute_MediumRange": "Na střední vzdálenost", + "Attribute_EWeaponAttribute_Pistol": "Pistole", "Attribute_EWeaponAttribute_Projectile": "Projektily", "Attribute_EWeaponAttribute_RapidFire": "Rychlá střelba", "Attribute_EWeaponAttribute_Spreadshot": "Rozdělené střely", "AuraDuration_label": "Trvání aury", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "Trvání aury", + "AuraRadius_label": "Rozsah aury", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Rozsah aury", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "Práh zdraví pro auto. seslání", "AvaRecallCooldown_label": "Doba obnovení přivolání", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "Doba obnovení přivolání", + "AwakeDamage_label": "Poškození probuzením", + "AwakeDamage_postvalue_label": "Poškození probuzením", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Poškození zezadu", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Poškození zezadu", + "BackstabberRadius_label": "Rozsah pro bonusy", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Rozsah pro bonusy", "BallRadius_label": "Rozsah koule", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Rozsah koule", "BarrelDamageRadius_label": "Rozsah výbuchu", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Rozsah výbuchu", "BarrelDamage_label": "Poškození výbuchem", + "BarrelDamage_postvalue_label": "Poškození výbuchem", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Prodleva aktivace", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "Prodleva aktivace", + "BarrierDamagePercentage_label": "Poškození dle hodnoty bariéry", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Poškození dle hodnoty bariéry", + "BarrierDuration_label": "Trvání bariéry", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "Trvání bariéry", + "BaseAttackDamagePercentAltFire_label": "Fyzické poškození alt. střelby", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "Fyzické poškození alt. střelby", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Max. fyzické poškození", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max. fyzické poškození", "BaseAttackDamagePercentBonus_label": "Fyzické poškození", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Fyzické poškození", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Fyzické poškození", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Fyzické poškození", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Základní poškození", + "BaseAttackDamage_postvalue_label": "Základní poškození", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Balistické poškození", + "BaseBulletDamage_postvalue_label": "Balistické poškození", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Základní poškození", + "BaseDamage_postvalue_label": "Základní poškození", + "BaseHealOnHeadshot_label": "Léčení za zásah do hlavy", + "BaseHealOnHeadshot_postvalue_label": "Léčení za zásah do hlavy", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Projdi si rychlý interaktivní tutoriál, který ti ukáže co a jak.", + "Basics_Tutorial_Title": "Základy hry", + "BatCount_label": "Celkový počet netopýrů", + "BatCount_postvalue_label": "Celkový počet netopýrů", + "BatPerSecond_label": "Počet netopýrů/s", + "BatPerSecond_postvalue_label": "Počet netopýrů/s", + "BatSwarmLifeTime_label": "Životnost netopýra", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "Životnost netopýra", + "BatteryGenerationPercent_label": "Generování nabití", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Délka paprsku", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Délka paprsku", "BeamSplit_label": "Dosah dalších paprsků", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Dosah dalších paprsků", "BeamWidth_label": "Šířka paprsku", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Šířka paprsku", + "BellLifetime_label": "Trvání zvonku", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "Trvání zvonku", "BelowHealthThreshold_conditional": "pod prahem zdraví", + "BlastAOERadius_postvalue_label": "Rozsah výbuchu", "BleedDPSPerStack_label": "Poškození/s krvácením za nůž", + "BleedDPSPerStack_postvalue_label": "Poškození/s krvácením za nůž", "BleedDamage_label": "Poškození krvácením", + "BleedDamage_postvalue_label": "Poškození krvácením", "BleedDuration_label": "Trvání krvácení", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "Trvání krvácení", "BleedTechResist_label": "Spirituální odolnost", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Spirituální odolnost", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Trvání toxické mlhy", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "Trvání toxické mlhy", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Schopnost bez nabití", + "BonusAbilityChargesNonCharge_postvalue_label": "Schopnost bez nabití", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Bonusová nabití schopností", + "BonusAbilityCharges_postvalue_label": "Bonusová nabití schopností", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Trvání schopností", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Trvání schopností", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +563,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Navýšení spirituálního poškození za zásah do hlavy", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Efektivní dosah střel", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Efektivní dosah střel", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "m", + "BonusBarrierAmpPercent_label": "Účinnost bariér", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Účinnost bariér", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Základní zdraví", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "Základní zdraví", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Fyzické poškození", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Fyzické poškození", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Fyzické poškození se štítem", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Fyzické poškození", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Fyzické poškození", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Max. počet netopýrů navíc", + "BonusBatsMax_postvalue_label": "Max. počet netopýrů navíc", + "BonusBatsPerProc_label": "Počet netopýrů navíc za Upíří kousanec", + "BonusBatsPerProc_postvalue_label": "Počet netopýrů navíc za Upíří kousanec", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Rychlost střel", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Rychlost střel", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Přebité náboje", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Max. doba vyvolávání", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Max. doba vyvolávání", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Bonus k nábojům za zabití", + "BonusClipPerKill_postvalue_label": "Bonus k nábojům za zabití", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Náboje", + "BonusClipSizePercent_label": "Max. počet nábojů", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "Max. počet nábojů", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Náboje", + "BonusClipSize_postvalue_label": "Náboje", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Redukce dob obnovení za střelu", + "BonusCooldownReduction_postvalue_label": "Redukce dob obnovení za střelu", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Bonus k poškození dle moment. zdraví", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus k poškození dle moment. zdraví", "BonusDPSPercent_label": "Balistické poškození", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Balistické poškození", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Max. uložené poškození", + "BonusDamageCap_postvalue_label": "Max. uložené poškození", + "BonusDamageConversionPercent_label": "Uložené příchozí poškození", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "Uložené příchozí poškození", + "BonusDamagePctPerPlayerHit_label": "Poškození Přilnavé bomby", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Poškození Přilnavé bomby", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Poškození Přilnavé bomby", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Poškození Přilnavé bomby", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Poškození za střelu", + "BonusDamagePerBullet_postvalue_label": "Poškození za střelu", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonus k poškození", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Bonus k poškození", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Bonus k poškození vůči bariérám", + "BonusDamage_label": "Bonus k poškození", + "BonusDamage_postvalue_label": "Bonus k poškození", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Rychlost střelby NPC", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "Rychlost střelby NPC", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Rychlost střelby", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Rychlost střelby", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Rychlost střelby hráčských jednotek", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Rychlost střelby hráčských jednotek", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Rychlost střelby", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Rychlost střelby", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Bonus k duším za zabitého hrdinu", + "BonusGoldOnKill_postvalue_label": "Bonus k duším za zabitého hrdinu", + "BonusGoldPerMinute_postvalue_label": "Hodnota v duších za minutu", "BonusHeadshotDamage_label": "Bonus k poškození zásahem do hlavy", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Bonus k poškození zásahem do hlavy", "BonusHealthOnKill_label": "Bonus k max. zdraví za zabití", + "BonusHealthOnKill_postvalue_label": "Bonus k max. zdraví za zabití", "BonusHealthPercent_label": "Zdraví", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "Zdraví", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Regenerace zdraví", + "BonusHealthRegen_postvalue_label": "Regenerace zdraví", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Zdraví", + "BonusHealth_postvalue_label": "Zdraví", "BonusHealth_prefix": "{s:sign}", - "BonusHeavyMeleeDamage_label": "Bonus k poškození silného úderu", + "BonusHeavyMeleeDamage_label": "Bonus k poškození silných úderů", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Bonus k poškození silných úderů", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Zdraví", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonus k trvání/dosahům předmětů", + "BonusMaxHealthPerHero_label": "Max. zdraví", + "BonusMaxHealthPerHero_postvalue_label": "Max. zdraví", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Max. zdraví", + "BonusMaxHealth_postvalue_label": "Max. zdraví", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Poškození úderů", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Poškození úderů", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Poškození úderů", + "BonusMeleeDamage_postvalue_label": "Poškození úderů", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Rychlost pohybu", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Rychlost pohybu", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Rychlost pohybu", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "Rychlost pohybu", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Poškození při přeskoku", + "BonusPerChain_postvalue_label": "Poškození při přeskoku", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Bonus k rozsahům", "BonusRegenMaxHealthPercent_label": "Léčení dle max. zdraví", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Léčení dle max. zdraví", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Trvání přebíjení", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Trvání přebíjení", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "Výboje navíc", + "BonusSoulsPct_label": "Bonusové duše", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Bonusové duše", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Bonus ke spirituálnímu poškození", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Bonus ke spirituálnímu poškození", "BonusSpiritDuration_label": "Trvání bonusu ke spirituální síle", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Trvání bonusu ke spirituální síle", + "BonusSpiritForChargedAbilities_label": "Bonus ke spirituální síle schopností s nabitími", + "BonusSpiritForChargedAbilities_postvalue_label": "Bonus ke spirituální síle schopností s nabitími", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Spirituální síla se štítem", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Bonus ke spirituální síle", + "BonusSpiritPower_postvalue_label": "Bonus ke spirituální síle", "BonusSpirit_conditional": "po spuštění", "BonusSpirit_label": "Spirituální síla", + "BonusSpirit_postvalue_label": "Spirituální síla", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Rychlost sprintu", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Rychlost sprintu", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Rychlost sprintu", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "Rychlost sprintu", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Rychlost sprintu", + "BonusSuperSprintSpeed_postvalue_label": "Rychlost sprintu", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonus ke spirituálnímu poškození", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Bonus ke spirituálnímu poškození", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Spirituální síla za zabití", + "BonusTechPowerPerKill_postvalue_label": "Spirituální síla za zabití", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Spirituální síla", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Balistické poškození", + "BonusWeaponDamage_postvalue_label": "Balistické poškození", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Přiblížení pohledu", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Přiblížení pohledu", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Max. počet přeskoků", + "BounceGrace_postvalue_label": "Max. trvání čekání", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "Prodloužení trvání od odrazové plošiny", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Dosah přeskoku", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Dosah přeskoku", + "BountyDuration_label": "Trvání bonusu k duším", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "Trvání bonusu k duším", "BrowseItems_Desc": "Projdi si kompletní katalog předmětů dostupných v obchodu a připrav se na další zápas!", "BrowseItems_Title": "Všechny předměty", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Balistická odolnost", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Balistická odolnost", "BuffDamage_label": "Bonus k poškození v zuřivosti", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Bonus k poškození v zuřivosti", "BuffDamage_prefix": "+", "BuffDuration_label": "Trvání buffu", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "Trvání buffu", + "BuffFrequency_label": "Frekvence buffů", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "Frekvence buffů", + "BuffMaxStacks_postvalue_label": "Max. počet sečtení", "BuffMoveSpeedBonus_label": "Rychlost pohybu", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "Rychlost pohybu", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Rychlost pohybu", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "Rychlost pohybu", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Spirituální odolnost", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Spirituální odolnost", "BuildUpBulletPercentPerHit_label": "Nárůst za střelu", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "Nárůst za střelu", + "BuildUpPerSecond_label": "Nárůst za sekundu", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Nárůst za sekundu", "BuildUpPercentPerHit_label": "Nárůst za zásah", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "Nárůst za zásah", "BuildUpProcDamage_label": "Poškození spotřebováním", + "BuildUpProcDamage_postvalue_label": "Poškození spotřebováním", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Přetrvávání nárůstu", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "Přetrvávání nárůstu", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Nárůst za střelu", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Nárůst za střelu", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Práh spirituálního poškození", + "BuildupSpiritDamageThreshold_postvalue_label": "Práh spirituálního poškození", + "BulletArmorDamageReductionPerStack_label": "Balistická odolnost za sečtení", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "Balistická odolnost za sečtení", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Balistická odolnost", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Balistická odolnost", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Trvání", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "Trvání", "BulletArmorReductionPerStack_label": "Balistické poškození", "BulletArmorReductionPerStack_postfix": "% za sečtení", + "BulletArmorReductionPerStack_postvalue_label": "Balistické poškození", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Balistická odolnost", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Balistická odolnost", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Balistická odolnost", + "BulletArmor_postvalue_label": "Balistická odolnost", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "Trvání zlomeniny", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Navýšení balistického poškození zlomeniny", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonus ke spirituálnímu poškození", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Bonus ke spirituálnímu poškození", "BulletDamagePercent_label": "Balistické poškození", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Balistické poškození", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Balistická odolnost", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Balistická odolnost", "BulletDamageReflectedPct_label": "Vrácené balistické poškození", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "Vrácené balistické poškození", "BulletDamageTotal_label": "Balistické poškození", + "BulletDamageTotal_postvalue_label": "Balistické poškození", + "BulletLifestealPercentHero_label": "Balistický vampirismus", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Balistický vampirismus", "BulletLifestealPercent_label": "Balistický vampirismus", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Balistický vampirismus", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Průraznost střel", + "BulletPenetrationPercent_label": "Poškození průrazných střel", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Poškození průrazných střel", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Šance na zabránění efektům", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "Šance na zabránění efektům", + "BulletRadius_label": "Velikost střely", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "Velikost střely", "BulletResistDuration_label": "Trvání sečtení", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "Trvání sečtení", "BulletResistOnActive_label": "Balistická odolnost", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Balistická odolnost", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Balistická odolnost za sečtení", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Redukce balistické odolnosti", + "BulletResistPerStack_postvalue_label": "Balistická odolnost za sečtení", + "BulletResistReductionPerStack_label": "Balistická odolnost za sečtení", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "Balistická odolnost za sečtení", + "BulletResistReduction_label": "Balistická odolnost", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Balistická odolnost", "BulletResist_label": "Balistická odolnost", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Balistická odolnost", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Poškození dle zbývající hodnoty štítu", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Poškození dle zbývající hodnoty štítu", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Hodnota balistického štítu", + "BulletShieldHealth_postvalue_label": "Hodnota balistického štítu", + "BulletShieldMaxHealthPercentage_label": "Balistický štít dle max. zdraví", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "Balistický štít dle max. zdraví", "BulletShieldMaxHealth_label": "Hodnota balistického štítu", + "BulletShieldMaxHealth_postvalue_label": "Hodnota balistického štítu", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Balistický štít dle chybějícího zdraví", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "Balistický štít dle chybějícího zdraví", "BulletShieldOnCast_label": "Balistický štít", - "BulletShieldOnHook_label": "Balistický štít", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Balistický štít po teleportaci", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Balistický štít", + "BulletShieldOnLand_label": "Bariéra po teleportaci", + "BulletShieldOnLand_postvalue_label": "Bariéra po teleportaci", + "BulletShieldPoints_label": "Balistický štít", + "BulletShieldPoints_postvalue_label": "Balistický štít", "BulletSlowDuration_label": "Trvání zpomalení", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "Trvání zpomalení", "BulletSplitShot_label": "Rozdělené střely", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "Rozdělené střely", + "BulletSpread_label": "Rozptyl zbraně", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Rozptyl zbraně", + "BulletVulnerbility_label": "Navýšení balistického poškození", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Navýšení balistického poškození", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Základní balistické poškození", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Základní balistické poškození", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Poškození/s hořením", + "BurnDPS_postvalue_label": "Poškození/s hořením", "BurnDuration_label": "Trvání hoření", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "Trvání hoření", + "BurnRadius_label": "Rozsah hoření", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Rozsah hoření", + "BurstBonusPerStack_label": "Bonusové dávky střel", + "BurstBonusPerStack_postvalue_label": "Bonusové dávky střel", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Poškození výbuchem", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "Redukce dob obnovení při zásahu polštářem", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debuggovací příkaz vyžaduje cílového hrdinu", - "CITADEL_ABILITY_INVALID_ASLEEP": "Jsi uspán", + "CITADEL_ABILITY_INVALID_ASLEEP": "Spánek blokuje všechny akce", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Na cíli už je brouk", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Jsi zaneprázdněn", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Prodleva mezi nabitími", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Nemáš dostatek nabití", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Nelze seslat mimo pevný povrch", - "CITADEL_ABILITY_INVALID_CHAINED": "Jsi přivázán", + "CITADEL_ABILITY_INVALID_CHAINED": "Pohybové schopnosti jsou přerušeny", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Zásobník je plný", - "CITADEL_ABILITY_INVALID_DISARMED": "Jsi odzbrojen", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Cíl nelze zkonzumovat", + "CITADEL_ABILITY_INVALID_DISARMED": "Zbraň je blokována", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Tady nelze umístit dveře", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Nepřítel má příliš málo zdraví", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Špatné načasování vymrštění", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Prošvihnul jsi možnost vymrštění", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Špatné načasování vymrštění (příliš brzy)", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Špatné načasování vymrštění (příliš pozdě)", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Nedostatek výdrže pro vymrštění", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Máš příliš mnoho zdraví", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Už byla seslána", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Ještě se obnovuje", - "CITADEL_ABILITY_INVALID_MUTED": "Umlčení přerušuje tvé schopnosti a předměty", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Obnovuje se ({f:1:cooldown_seconds} s)", + "CITADEL_ABILITY_INVALID_MUTED": "Schopnosti a předměty jsou přerušeny", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nic k obnovení", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Musíš být naživu", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Nemáš dostatek zuřivosti", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Prozatím nenaučena", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Žádná schopnost", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Žádné poškození k očištění", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Pro výběr plakátu najeď myší na schopnost", "CITADEL_ABILITY_INVALID_NO_TARGET": "Žádný cíl", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Vyžaduje, aby byl zacílen hrdina", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Vyžaduje, aby bylo zacíleno NPC", @@ -651,32 +1055,43 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Vzdušný výpad nelze provést 3×", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Ve vzduchu nemůžeš vyskočit 3×", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Střemhlavý výpad nelze provést 3×", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Od zdi se nemůžeš odrazit 3×", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Dveře jsou příliš daleko od sebe", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Nedostatek výdrže", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Nelze provést při sbírání urny duší", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Umístění je blokováno", "CITADEL_ABILITY_INVALID_POSITION": "Neplatná pozice", "CITADEL_ABILITY_INVALID_PREMATCH": "Zápas ještě nezačal", - "CITADEL_ABILITY_INVALID_ROOTED": "Jsi znehybněn", - "CITADEL_ABILITY_INVALID_SILENCED": "Zatímco jsi umlčen, nemůžeš sesílat schopnosti", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Zatímco neseš urnu, nemůžeš sesílat schopnosti", + "CITADEL_ABILITY_INVALID_ROOTED": "Pohybové schopnosti jsou přerušeny", + "CITADEL_ABILITY_INVALID_SILENCED": "Schopnosti jsou přerušeny", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Nesení urny blokuje schopnosti", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Pohybové schopnosti jsou přerušeny", - "CITADEL_ABILITY_INVALID_STUNNED": "Jsi omráčen", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Cíl je mimo dosah", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Nelze spotřebovat výdrž", + "CITADEL_ABILITY_INVALID_STUNNED": "Omráčení blokuje všechny akce", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Mimo dosah", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Nemůžeš se teleportovat", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Nelze seslat při míření", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Není zaměřena nadzemní dráha", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Žádný zdroj", "Cancel": "Zrušit", "CaptureRadius_label": "Rozsah pro přivázání", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "Rozsah pro přivázání", "CarbineHeadshotBonus_label": "Bonus za zásah do hlavy", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "Bonus za zásah do hlavy", "CarbineHeadshotBonus_prefix": "+", - "CardResourceGenPctScale_label": "Redukce poškození pro vyvolání karty", + "CardHandDuration_label": "Trvání karet", + "CardHandDuration_postvalue_label": "Trvání karet", + "CardResourceGenPctScale_label": "Rychlost vyvolávání karet", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Rychlost vyvolávání karet", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Poškození vozíku", "CasterBuffDuration_label": "Trvání buffu", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Trvání buffu", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -685,17 +1100,20 @@ "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Max. počet přeskoků", + "ChainCount_postvalue_label": "Max. počet přeskoků", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Trvání přivázání", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "Trvání přivázání", "ChainLength_label": "Délka lana", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Délka lana", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Dosah pro přeskok", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Dosah pro přeskok", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1121,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Rozsah pro nabrání", + "ChargeSpeed_label": "Rychlost běhu", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "Rychlost běhu", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Rozsah s Nezastavitelnou střelou", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Rozsah s Nezastavitelnou střelou", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Obnovená nabití", + "ChargesRestored_postvalue_label": "Obnovená nabití", "CharmDamage_label": "Poškození okouzlením", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Poškození okouzlením", "CitadelCategoryArmor": "Tělo", "CitadelCategoryBuilds": "Buildy", "CitadelCategoryCustom": "Vlastní build", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Doporučené předměty", "CitadelCategoryTech": "Mysl", "CitadelCategoryWeapon": "Zbraň", + "CitadelComponentGroup_EActives": "Aktivní", + "CitadelComponentGroup_EAdditionalProtection": "Dodatečná ochrana", + "CitadelComponentGroup_EAntiGun": "Odzbrojení", + "CitadelComponentGroup_EAntiHealing": "Postrach doktorů", + "CitadelComponentGroup_EBulletProtection": "Ochrana proti střelám", + "CitadelComponentGroup_EBulletVelocity": "Rychlost střel", + "CitadelComponentGroup_EBurstDamage": "Tucet jednou ranou", + "CitadelComponentGroup_ECharges": "Nabití schopností", + "CitadelComponentGroup_ECooldown": "Doby obnovení", + "CitadelComponentGroup_ECrownControl": "Kontrola davů", + "CitadelComponentGroup_EDebuffs": "Debuffy", + "CitadelComponentGroup_EDuration": "Trvání schopností", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Výbava pro ostrostřelce", + "CitadelComponentGroup_EHealing": "Léčení", + "CitadelComponentGroup_ELifesteal": "Vampirismus", + "CitadelComponentGroup_EMagazines": "Zásobníky", + "CitadelComponentGroup_EMagicVulnerability": "Spirituální zranitelnost", + "CitadelComponentGroup_EMelee": "Vampirismus údery", + "CitadelComponentGroup_EMeleeSpirit": "Úderná spiritualita", + "CitadelComponentGroup_EMisc": "Pasivní (různé)", + "CitadelComponentGroup_EMiscSpirit": "Spirituální (různé)", + "CitadelComponentGroup_EMoreHealth": "Více zdraví", + "CitadelComponentGroup_EMoreSpirit": "Více spirituality", + "CitadelComponentGroup_EMovementAndAgility": "Pohyb a obratnost", + "CitadelComponentGroup_ENotGrouped": "Není ve skupině", + "CitadelComponentGroup_ERateOfFire": "Rychlost střelby", + "CitadelComponentGroup_ERevitalization": "Revitalizace", + "CitadelComponentGroup_ESlowingBullets": "Zpomalující střely", + "CitadelComponentGroup_ESlowingMagic": "Zpomalující magie", + "CitadelComponentGroup_ESpiritProtection": "Ochrana proti spiritualitě", + "CitadelComponentGroup_ESpiritRange": "Dosahy schopností", + "CitadelComponentGroup_ESpiritSlinger": "Něco pro čaroděje", + "CitadelComponentGroup_ETankingBullets": "Mlátičky a vyhazovači", + "CitadelComponentGroup_EWeaponRange": "Bezpečná vzdálenost", "CitadelHeroDetails_Background": "Pozadí", "CitadelHeroDetails_Basic": "Přehled", "CitadelHeroDetails_Builds": "Buildy", @@ -732,22 +1188,28 @@ "CitadelHeroDetails_Builds_SelectButton": "Procházet buildy", "CitadelHeroDetails_Equipment": "Vybavení", "CitadelHeroDetails_Progression": "Postup", + "CitadelHeroDetails_Stats": "Statistiky", "CitadelHeroStats_Spirit": "Statistiky mysli", "CitadelHeroStats_SpiritPower_Desc": "Spirituální síla ovlivňuje účinnost tvých schopností a předmětů.", "CitadelHeroStats_SpiritPower_Impact": "Dopad spirituální síly", "CitadelHeroStats_Vitality": "Statistiky těla", "CitadelHeroStats_Weapon": "Statistiky zbraně", "CitadelHeroStats_Weapon_Falloff": "Efektivní dosah", - "CitadelShopSearch": "hledat", - "CitadelShop_SearchExampleAlt": "Zkus vyhledávat podle názvu předmětu nebo statistiky, kterou upravuje, například náboje, vampirismus nebo spirituální síla.", + "CitadelHeroStats_Weapon_Falloff_NA": "–", + "CitadelShopSearch": "Vyhledávání předmětů", + "CitadelShop_SearchExampleAlt": "Zkus vyhledávat podle názvu předmětu nebo statistiky, kterou upravuje, například náboje, vampirismus nebo spirituální síla", "CitadelShop_SearchExampleLine1": "Příklady hledání:", "CitadelShop_SearchExampleLine2": "Název: Fantómův trik", "CitadelShop_SearchExampleLine3": "Vlastnost: Balistická odolnost", "Citadel_AbilityProperty_OnAttach": "Po připevnění bomby:", "Citadel_AbilityProperty_OnExplode": "Po výbuchu:", "Citadel_AbilityProperty_OnHit": "Při zásahu:", - "Citadel_Ability_BuildAnnotation": "Doporučená další schopnost", + "Citadel_Ability_BuildAnnotation": "Navržená další schopnost", + "Citadel_Ability_CannotImbue": "Nelze prodchnout", "Citadel_Ability_IsImbued": "Prodchnutá", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Rváč", + "Citadel_Abrams_HeroTag_3": "Tvrdohlavý", "Citadel_AcceptFriendInvite_Body": "Čekej prosím", "Citadel_AcceptFriendInvite_ErrorBody": "V tuto chvíli se nepodařilo přijmout tuto žádost. Zkus to později znovu.", "Citadel_AcceptFriendInvite_ErrorTitle": "Chyba", @@ -761,6 +1223,9 @@ "Citadel_AlertPlayer_MatchReadyText": "Tvůj zápas začíná.", "Citadel_AlertPlayer_MatchReadyTitle": "Zápas je připraven", "Citadel_AlreadyInGame": "Nepodařilo se zahájit vyhledávání zápasu, protože už se v jednom nacházíš. Nejprve tedy odejdi ze svého aktuálního zápasu.", + "Citadel_Astro_HeroTag_1": "Kovbojka", + "Citadel_Astro_HeroTag_2": "Výbušniny", + "Citadel_Astro_HeroTag_3": "Ruka zákona", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Strážci základny", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Chodec (2. úroveň)", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Patron", @@ -769,6 +1234,12 @@ "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Strážce (1. úroveň)", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutrál", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Elektřina", + "Citadel_BannedHeroes": "Zabanovaní hrdinové", + "Citadel_BannedWarning_Desc": "Je méně pravděpodobné, že v následujícím zápase narazíš na tohoto hrdinu.", + "Citadel_BannedWarning_Title": "Hrdina, kterému se vyhýbáš", + "Citadel_Bebop_HeroTag_1": "Hák", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Levý hák", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Vpřed", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Nápomocná", + "Citadel_Bookworm_HeroTag_2": "Ochránkyně", + "Citadel_Bookworm_HeroTag_3": "Knihomolka", + "Citadel_BotMatchModal_Coop": "Zahraj si standardní online zápas společně s dalšími hráči.", "Citadel_BotMatchModal_Desc": "Vyber obtížnost botů:", + "Citadel_BotMatchModal_Private": "Zahraj si soukromý standardní zápas vybrané obtížnosti.", + "Citadel_BotMatchModal_PrivateBrawl": "Zahraj si soukromou potyčku vybrané obtížnosti.", + "Citadel_BuildBrowser_SelectBuild": "Použít vybraný build", + "Citadel_BuildBrowser_Title": "Procházení buildů", + "Citadel_BuildTagPicker_Abilities": "Schopnosti", + "Citadel_BuildTagPicker_BuildItems": "Předměty v buildu", + "Citadel_BuildTagPicker_SpiritItems": "Předměty – Mysl", + "Citadel_BuildTagPicker_Standard": "Standardní značky", + "Citadel_BuildTagPicker_Title": "Vyber značku", + "Citadel_BuildTagPicker_VitalityItems": "Předměty – Tělo", + "Citadel_BuildTagPicker_WeaponItems": "Předměty – Zbraň", "Citadel_CancelFriendInvite_Body": "Čekej prosím", "Citadel_CancelFriendInvite_ConfirmBody": "Opravdu chceš zrušit žádost o přátelství uživatele {g:dac_persona:b:account_id}? Pokud tak učiníš, příštích několik dnů mu nebudeš moci poslat novou žádost.", "Citadel_CancelFriendInvite_ConfirmTitle": "Zrušit pozvánku", "Citadel_CancelFriendInvite_ErrorBody": "V tuto chvíli se nepodařilo zrušit tuto žádost. Zkus to později znovu.", "Citadel_CancelFriendInvite_ErrorTitle": "Chyba", "Citadel_CancelFriendInvite_Title": "Odebírání z přátel", + "Citadel_CapturePoint_Capturer_Capturing": "Zabírání", + "Citadel_ChatError_Disabled": "Zprávu se nepodařilo odeslat: chat je momentálně zakázán.", + "Citadel_ChatError_InternalError": "Zprávu se nepodařilo odeslat: interní chyba.", + "Citadel_ChatError_InvalidMsg": "Zprávu se nepodařilo odeslat: neplatná zpráva.", + "Citadel_ChatError_InvalidPermission": "Zprávu se nepodařilo odeslat: chybí oprávnění.", + "Citadel_ChatError_RateLimited": "Zprávu se nepodařilo odeslat: příliš mnoho nedávných zpráv.", + "Citadel_ChatError_Timeout": "Zprávu se nepodařilo odeslat: vypršel časový limit.", + "Citadel_ChatError_Unknown": "Zprávu se nepodařilo odeslat: neznámý důvod.", "Citadel_ChatMsg_CommsRestricted": "Aktuálně se na tebe vztahuje omezení komunikace, takže tvé zprávy nebudou odeslány.", + "Citadel_ChatSender_LocalClient": "Systém", + "Citadel_ChatTarget_GameAll": "Všichni", + "Citadel_ChatTarget_GameAllies": "Spojenci", + "Citadel_ChatTarget_Party": "Skupina", "Citadel_ChatType_AllTeam": "Celý tým", "Citadel_ChatType_Disabled": "Zakázán", "Citadel_ChatType_PartyOnly": "Pouze skupina", + "Citadel_Chrono_HeroTag_1": "Vypočítavá", + "Citadel_Chrono_HeroTag_2": "Narušitelka", + "Citadel_Chrono_HeroTag_3": "Nadčasová", "Citadel_CommendPlayer_Friendly": "Přátelský hráč", "Citadel_CommendPlayer_PopupDesc": "Oceň hráče, se kterým jsi hrál, a dej vědět systému pro vyhledávání zápasů, že bys ho rád viděl i v budoucích zápasech.", "Citadel_CommendPlayer_PopupTitle": "Ocenit hráče", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) ti dal ocenění „Zkušený hráč“.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) ti dal ocenění „Týmový hráč“.", "Citadel_ComponentOwned": "vlastníš", - "Citadel_ComponentRequired": "Komponenty:", + "Citadel_ComponentRequired": "Je vylepšením:", "Citadel_ComponentUseIn": "Je použit v:", "Citadel_Confirm_Discord": "Jsi připravený vytvořit pozvánku na Discord? Tato pozvánka bude platná pouze 2 hodiny a nebudeš ji moci vytvořit znovu.", "Citadel_Confirm_Discord_Create": "Vytvořit pozvánku", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Pozvánku na Discord nemůžeš použít, zatímco se nacházíš ve skupině nebo ve vyhledávání zápasu.", "Citadel_Confirm_Discord_InMatch_Title": "Nelze použít", "Citadel_ConflictingWithPrimaryModifier": "Tato modifikační klávesa je v konfliktu s klávesou {s:key_name}", + "Citadel_Connection_GCUpdating": "Síť se aktualizuje", + "Citadel_Connection_GCUpdating_Desc": "Čeká se na opětovné připojení", + "Citadel_Connection_LoggingIn": "Připojování k síti", + "Citadel_Connection_LoggingIn_Desc": "Přihlašování...", + "Citadel_Connection_NoSession": "Chybí spojení se sítí", + "Citadel_Connection_NoSession_Desc": "Některé funkce nemusí být dostupné", + "Citadel_Connection_NoSteam": "Chybí spojení se službou Steam", + "Citadel_Connection_NoSteam_Desc": "Připoj se do služby Steam", + "Citadel_Connection_SteamUpdating": "Klient služby Steam se aktualizuje", + "Citadel_Connection_SteamUpdating_Desc": "Čeká se na dokončení aktualizace", "Citadel_CreateParty_AlreadyInParty": "Už jsi členem skupiny, takže dokud ji neopustíš, nemůžeš vytvořit jinou.", "Citadel_CreateParty_Disabled": "Systém skupin byl z důvodu údržby dočasně zakázán. Zkus to znovu za pár minut.", + "Citadel_CreateParty_DisabledMode": "V tomto herním módu momentálně nejsou povoleny skupiny.", "Citadel_CreateParty_ErrorTitle": "Nepodařilo se vytvořit skupinu", "Citadel_CreateParty_FailedToGetResponse": "Nepodařilo se navázat spojení se sítí hry Deadlock a vytvořit skupinu. Zkus to znovu za pár minut.", + "Citadel_CreateParty_InMatchmaking": "Při vyhledávání zápasu není možné vytvořit skupinu.", "Citadel_CreateParty_InternalError": "Při pokusu o vytvoření skupiny došlo k vnitřní chybě.", "Citadel_CreateParty_InvalidVersion": "Tvůj herní klient není aktuální. Aktualizuj ho a zkus to znovu.", "Citadel_CreateParty_NoRegionPings": "Nepodařilo se navázat spojení s žádným převaděčem sítě Steam Datagram Relay. Pokud jsi připojený k internetu, tato chyba je nejspíš způsobena problémem s firewallem nebo MTU tvého připojení.", @@ -828,20 +1341,21 @@ "Citadel_CreateParty_RateLimited": "Během krátké doby jsi provedl příliš mnoho operací. Chvíli počkej a zkus to znovu.", "Citadel_CreateParty_TooBusy": "Síť hry Deadlock je pro zpracování této akce příliš zaneprázdněna. Zkus to znovu za pár minut.", "Citadel_CreateParty_UnableToGetRegionPings": "Momentálně nejsi přihlášen k síti služby Steam nebo síti hry Deadlock, takže nemůžeme určit tvé spojení s našimi servery.", - "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Spirituální poškození", - "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Fyzické poškození", + "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Poškození schopností", + "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Balistické poškození", "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Environmentální poškození", "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Poškození úderů", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poškození jedem", "Citadel_Dashboard_AbandonTooltip": "Umožňuje ti opustit zápas, ve kterém se momentálně nacházíš.", - "Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} – {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "č. {d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Umožňuje ti zrušit tvoji připravenost a zakázat skupině vyhledávání.", "Citadel_Dashboard_CloseAnnounceTooltip": "Skrýt oznámení", "Citadel_Dashboard_CompilingShaders": "Přednačítání mapy a kompilování shaderů ({d:prewarm_progress}/{d:prewarm_progress_total})", "Citadel_Dashboard_CompilingShaders_Desc": "Dokončeno {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Čeká se na přednačtení mapy a dokončení kompilace shaderů.", "Citadel_Dashboard_CompilingShaders_Title": "Přednačítání mapy a shaderů", - "Citadel_Dashboard_EnterMatchmaking": "Zahájit\"nvyhledávání", + "Citadel_Dashboard_EnterMatchmaking": "Zahájit
    vyhledávání", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "KOOPERATIVNÍ ZÁPAS S BOTY – Čeká se na hráče", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "KOOPERATIVNÍ ZÁPAS S BOTY – Zápas bude zahájen za {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Vyhledávání zápasu", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Tvůj zápas zanedlouho začne", "Citadel_Dashboard_Status_GCOffline": "Síť hry je offline", "Citadel_Dashboard_Status_GCOffline_Detail": "Některé funkce nemusí být dostupné", + "Citadel_Dashboard_Status_MatchInProgress": "Zápas probíhá", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} Připojit se zpět / Opustit zápas", "Citadel_Dashboard_Status_Mode_Coop": "Kooperativní zápas s boty", "Citadel_Dashboard_Status_Mode_HeroLabs": "Zápas módu Líheň hrdinů", + "Citadel_Dashboard_Status_Mode_Placement": "Zápas o umístění", "Citadel_Dashboard_Status_Mode_Private": "Soukromý zápas", "Citadel_Dashboard_Status_Mode_Ranked": "Hodnocený zápas", - "Citadel_Dashboard_Status_Mode_Unranked": "Standardní zápas", - "Citadel_Dashboard_Status_OutOfDateClient": "Je dostupná aktualizace hry", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Potyčka", + "Citadel_Dashboard_Status_Mode_Unranked": "Zápas", + "Citadel_Dashboard_Status_OutOfDateClient": "Je dostupná aktualizace", "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Stáhni si ji v klientu služby Steam", "Citadel_Dashboard_ViewLibrary": "Přejít do knihovny", - "Citadel_Dead_ReplayDeath": "Přehrát úmrtí", - "Citadel_Dead_ShopReminder": "Otevřít obchod a vylepšení", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Přehrát úmrtí", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Otevřít obchod a vylepšení", + "Citadel_Digger_HeroTag_1": "Dva v jednom", + "Citadel_Digger_HeroTag_2": "Iniciátoři", + "Citadel_Digger_HeroTag_3": "Podhrabávači", "Citadel_DisableDevMessage": "Znovu nezobrazovat", "Citadel_DiscordInvite_AlreadyClaimedText": "Svoji pozvánku na Discord jsi už použil. Každý hráč má povolenou pouze jednu pozvánku.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Pozvánka už byla použita", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Chyba", "Citadel_DiscordInvite_Loading": "Načítání...", "Citadel_DiscordInvite_Title": "Pozvánka na Discord", + "Citadel_Doorman_HeroTag_1": "Zmatek", + "Citadel_Doorman_HeroTag_2": "Kontrola mapy", + "Citadel_Doorman_HeroTag_3": "Pasti", + "Citadel_Drifter_HeroTag_1": "Stopař", + "Citadel_Drifter_HeroTag_2": "Krvežíznivý", + "Citadel_Drifter_HeroTag_3": "Krutý", "Citadel_DuplicateKeybind": "Duplicitní klávesová zkratka", "Citadel_DuplicateKeybindDescBoundMultiple": "je už přiřazena k několika akcím:", "Citadel_DuplicateKeybindDescKey": "Klávesa", + "Citadel_Dynamo_HeroTag_1": "Týmový hráč", + "Citadel_Dynamo_HeroTag_2": "Iniciátor", + "Citadel_Dynamo_HeroTag_3": "Držák", + "Citadel_EnemyTeam": "Nepřátelský tým", + "Citadel_Engineer_HeroTag_1": "Vynálezkyně", + "Citadel_Engineer_HeroTag_2": "Zadní linie", + "Citadel_Engineer_HeroTag_3": "Narušitelka", + "Citadel_Event_Holiday_Challenge2025_Desc": "Vyhraj zápas za každého hrdinu a získej unikátní ozdoby pro svůj stromeček v úkrytu.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Přidávej na svůj stromeček další ozdoby a vylepšuj speciální předmět Sněhová koule.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Úroveň {i:item_level}/{i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Vánoční výzva 2025", "Citadel_Exit_Game_Confirm": "Opravdu chceš ukončit hru Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Byl ti odemčen flexibilní slot, protože došlo ke zničení tří nepřátelských strážců", - "Citadel_FlexSlotUnlockedAllTier2": "Byl ti odemčen flexibilní slot, protože došlo ke zničení všech nepřátelských chodců", - "Citadel_FlexSlotUnlockedGenerator": "Byl ti odemčen flexibilní slot, protože došlo ke zničení dvojice strážců nepřátelské základny a svatyně", - "Citadel_FlexSlotUnlockedKill2Tier2": "Byl ti odemčen flexibilní slot, protože došlo ke zničení dvou nepřátelských chodců", - "Citadel_FlexSlot_Title": "Odemčení flexibilního slotu", + "Citadel_Familiar_HeroTag_1": "Nápomocný", + "Citadel_Familiar_HeroTag_2": "Maličký", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Šermíř", + "Citadel_Fencer_HeroTag_2": "Obratný", + "Citadel_Fencer_HeroTag_3": "Lepší než ostatní", + "Citadel_FlexSlotUnlockedSlot02": "Byl ti odemčen slot navíc, protože došlo ke zničení jednoho nepřátelského chodce", + "Citadel_FlexSlotUnlockedSlot03": "Byl ti odemčen slot navíc, protože došlo ke zničení dvou nepřátelských chodců", + "Citadel_FlexSlotUnlockedSlot04": "Byl ti odemčen slot navíc, protože došlo ke zničení všech nepřátelských chodců", + "Citadel_FlexSlotVanguard": "Brzy dorazí předvoj ({Lane Color} linka)", + "Citadel_FlexSlot_Title": "Odemčení slotu navíc", + "Citadel_Frank_HeroTag_1": "Nejde", + "Citadel_Frank_HeroTag_2": "Ho", + "Citadel_Frank_HeroTag_3": "Zabít", "Citadel_FriendCode_AddFriendBadCode": "Neplatný kód", "Citadel_FriendCode_AddFriendButton": "Přidat do přátel", "Citadel_FriendCode_AddFriendLabel": "Zadej kód uživatele", @@ -936,6 +1483,7 @@ "Citadel_FriendCode_WaitingOnCode": "Pokus o připojení", "Citadel_FriendsCategory_AlreadyOwned": "Testující", "Citadel_FriendsCategory_CanInvite": "Lze pozvat", + "Citadel_FriendsCategory_IncomingPartyInvite": "Příchozí pozvánky do skupin", "Citadel_FriendsCategory_InviteSent": "Pozvaní", "Citadel_FriendsCategory_Invited": "Nevyřízení", "Citadel_FriendsCategory_Offline": "Offline", @@ -945,9 +1493,9 @@ "Citadel_FriendsCategory_Pending": "Nevyřízení", "Citadel_FriendsCategory_PlayingCitadel": "Ve hře", "Citadel_FriendsCategory_SentInvite": "Žádající", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Hledat hráče podle ID", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Hledat podle kódu uživatele", "Citadel_Friends_Add_Friend_Tooltip": "Přidat do přátel", - "Citadel_Friends_Add_Friend_Your_ID": "Tvoje ID je:", + "Citadel_Friends_Add_Friend_Your_ID": "Tvůj kód uživatele je:", "Citadel_Friends_Empty": "Tvůj seznam přátel je prozatím prázdný", "Citadel_Friends_Friend_Code_Button": "Přidat do přátel", "Citadel_Friends_Online": "{d:friends_online} online", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Nelze zahájit vyhledávání zápasu. Chybí spojení se službou Steam.", "Citadel_GC_updating": "Nelze zahájit vyhledávání zápasu. Síť hry Deadlock se aktualizuje.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|ma|#Porážka#|f|#Porážka#|mi|#Porážka#|n|#Porážka", - "Citadel_GameOver_Victory:g": "#|ma|#Vítězství#|f|#Vítězství#|mi|#Vítězství#|n|#Vítězství", + "Citadel_GameOver_Defeat:f": "Porážka", + "Citadel_GameOver_Victory:f": "Vítězství", + "Citadel_Geist_HeroTag_1": "Vampirismus", + "Citadel_Geist_HeroTag_2": "Zdraví jako zbraň", + "Citadel_Geist_HeroTag_3": "Femme fatale", "Citadel_GenericError_DurationControlBlocked": "Překročil jsi maximální povolenou dobu hraní online.", "Citadel_GenericError_InvalidClientVersion": "Tvůj herní klient se kvůli rozdílům mezi verzemi nemůže připojit na tento server. Zkus ho aktualizovat na nejnovější verzi.", "Citadel_GenericError_RegionInfoNotProvided": "Pro možnost hraní online musíš zaregistrovat svůj účet.", + "Citadel_Gigawatt_HeroTag_1": "Vysoké napětí", + "Citadel_Gigawatt_HeroTag_2": "Bez slitování", + "Citadel_Gigawatt_HeroTag_3": "Kontrola mapy", "Citadel_GlobalLeaderboard_Desc": "Hodnocení", "Citadel_GlobalLeaderboard_Empty": "Vybraný žebříček je v tuto chvíli prázdný", "Citadel_GlobalLeaderboard_Error": "Chyba při načítání žebříčků", @@ -985,42 +1539,65 @@ "Citadel_GraphType_Kills": "Zabití", "Citadel_GraphType_LaneStats": "Statistiky linky", "Citadel_GraphType_NetWorth": "Sesbírané duše", + "Citadel_GraphType_NetWorthDelta": "Rozdíl v sesbíraných duších", "Citadel_GraphType_NetWorthPerMin": "Duše za minutu", + "Citadel_GraphType_RegenBreakdown": "Regenerace dle typu", "Citadel_GraphType_SoulsBySource": "Duše podle zdroje", "Citadel_Graph_Damage_Boss": "Struktury", "Citadel_Graph_Damage_Creep": "Pěšáci", "Citadel_Graph_Damage_Neutral": "Neutrální nepřátelé", "Citadel_Graph_Damage_Player": "Nepřátelští hráči", + "Citadel_Graph_NetWorthDeltaLine": "Rozdíl v sesbíraných duších", + "Citadel_Graph_Souls_AbilityAssassinate": "Schopnost Odstřelování", "Citadel_Graph_Souls_Assists": "Asistence", "Citadel_Graph_Souls_Boss": "Struktury", + "Citadel_Graph_Souls_Breakables": "Rozbitelné objekty", "Citadel_Graph_Souls_Denies": "Krádeže orbů", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Rituální dýka", + "Citadel_Graph_Souls_ItemGooseEgg": "Zlaté vejce", + "Citadel_Graph_Souls_ItemTrophyCollector": "Sběratelská vášeň", "Citadel_Graph_Souls_Lane": "Pěšáci", "Citadel_Graph_Souls_Neutral": "Neutrální nepřátelé", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Zabití", + "Citadel_Graph_Souls_TeamBonus": "Bonus pro prohrávající tým", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Jantar", - "Citadel_Graph_Team2": "Safír", - "Citadel_Graph_WeaponDamage": "Fyzické poškození", - "Citadel_Graph_WeaponDamageCrit": "Fyzické poškození (kritické)", + "Citadel_Graph_Team1": "Utajený král", + "Citadel_Graph_Team2": "Arcimatka", + "Citadel_Graph_WeaponDamage": "Balistické poškození", + "Citadel_Graph_WeaponDamageCrit": "Balistické poškození (kritické)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pro dosažení optimálního herního zážitku navštiv podporu společnosti AMD a stáhni si nejnovější ovladače své grafické karty.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Pro dosažení optimálního herního zážitku navštiv podporu společnosti NVIDIA a stáhni si nejnovější ovladače své grafické karty.", "Citadel_GraphicsDriverWarning_Title": "Varování: Zastaralé ovladače grafické karty", "Citadel_GraphicsSettingsWarning_Title": "Doporučení ohledně grafiky", - "Citadel_HUD_AbilityUnlockAvailable": "Podržením [{s:show_scoreboard}] odemkni schopnost", + "Citadel_GunTag_Bow": "Luk", + "Citadel_GunTag_BurstFire": "Střelba na dávky", + "Citadel_GunTag_Heavy": "Těžká artilerie", + "Citadel_GunTag_Pistol": "Pistole", + "Citadel_GunTag_Projectile": "Projektily", + "Citadel_GunTag_SMG": "Samopal", + "Citadel_GunTag_Shotgun": "Brokovnice", + "Citadel_GunTag_Sniper": "Odstřelovací puška", + "Citadel_HUD_AbilityUnlockAvailable": "Podrž {g:citadel_binding:'Scoreboard'} a odemkni schopnost", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Podrž {g:citadel_binding:'AbilityUpgradeRadial'} a odemkni schopnost", "Citadel_HUD_AbilityUnlock_Button": "Odemknout", - "Citadel_HUD_AbilityUpgradeAvailable": "Podržením [{s:show_scoreboard}] vylepši schopnost", + "Citadel_HUD_AbilityUnlock_Locked": "Uzamčeno", + "Citadel_HUD_AbilityUpgradeAvailable": "Podrž {g:citadel_binding:'Scoreboard'} a vylepši schopnost", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Podrž {g:citadel_binding:'AbilityUpgradeRadial'} a vylepši schopnost", + "Citadel_HUD_AdjustedBy": "DOPADY STATISTIK:", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Poškození udělené všem hrdinům", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Poškození utržené od všech hrdinů", + "Citadel_HUD_DamageReport_CurrentLife": "Aktuální život", + "Citadel_HUD_DamageReport_DamageByHero": "Poškození dle hrdinů", "Citadel_HUD_DamageReport_DamageDealt": "Udělené poškození", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "Utržené poškození", "Citadel_HUD_DamageReport_HeroDamageDealt": "Poškození udělené hrdinovi", "Citadel_HUD_DamageReport_HeroDamageReceived": "Poškození utržené od hrdiny", - "Citadel_HUD_DamageReport_LastRespawn": "Aktuální život", + "Citadel_HUD_DamageReport_LastRespawn": "(poslední úmrtí)", "Citadel_HUD_DamageReport_ShowMore": "Zobrazit více", "Citadel_HUD_DamageReport_Time180": "3 minuty", "Citadel_HUD_DamageReport_Time30": "30 sekund", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuta", "Citadel_HUD_DamageReport_Time600": "10 minut", "Citadel_HUD_DamageReport_Title": "Analýza poškození", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Hlavní zdroj poškození#|#{i:num_damage_rows} hlavní zdroje poškození#|#{i:num_damage_rows} hlavních zdrojů poškození#|#{i:num_damage_rows} hlavního zdroje poškození", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Hlavní zdroj poškození} few{{i:num_damage_rows} hlavní zdroje poškození} many{{i:num_damage_rows} hlavního zdroje poškození} other{{i:num_damage_rows} hlavních zdrojů poškození}}", "Citadel_HUD_DamageReport_Total": "Celkové poškození:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Poškození utržené od hrdinů:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} zásah)#|#({i:hit_count} zásahy)#|#({i:hit_count} zásahů)#|#({i:hit_count} zásahu)", - "Citadel_HUD_DamageSummary_Hint": "Podržením [{s:show_scoreboard}] zjistíš dopady statistik", + "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}×", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted} %", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", + "Citadel_HUD_DamageSummary_Hint": "Podržením{g:citadel_binding:'Scoreboard'}zjistíš dopady statistik", "Citadel_HUD_DamageSummary_Title": "Utržené poškození", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Poblíž je obránce", "Citadel_HUD_Damage_Invulnerable": "Má štít", "Citadel_HUD_Damage_NoTroopers": "Potřebuješ pěšáky", "Citadel_HUD_Damage_NotInMidPit": "Nejsi v jámě", - "Citadel_HUD_Damage_NotInTier3Pit": "Nejsi v jámě", + "Citadel_HUD_Damage_NotInTier3Pit": "Nejsi v kruhu", "Citadel_HUD_Damage_Resistant": "Má odolnost", "Citadel_HUD_Damage_TooFar": "Příliš daleko", "Citadel_HUD_Damage_TooLow": "Příliš nízko", "Citadel_HUD_IdolPickedUp": "Sebral urnu duší!", "Citadel_HUD_IdolReturned": "Uložil urnu duší!", + "Citadel_HUD_Impact_Asleep": "Uspání", "Citadel_HUD_Impact_Assist": "Asistence", + "Citadel_HUD_Impact_Cursed": "Kletba", + "Citadel_HUD_Impact_Disarmed": "Odzbrojení", + "Citadel_HUD_Impact_Immobolized": "Znehybnění", "Citadel_HUD_Impact_Kill": "Zabití", - "Citadel_HUD_JoinTeamChat_Dialog": "Podržením [{s:key_voice_record}] vstoupíš do týmového chatu", + "Citadel_HUD_Impact_Silenced": "Umlčení", + "Citadel_HUD_Impact_Stunned": "Omráčení", + "Citadel_HUD_JoinTeamChat_Dialog": "Podržením {g:citadel_binding:'PushToTalk'} vstoupíš do týmového chatu", "Citadel_HUD_LevelReward_BulletDamage": "Balistické poškození", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Zdraví", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} tis.", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} tis.", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Další odměny:", "Citadel_HUD_LevelReward_SpiritDamage": "Spirituální poškození", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1648,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Odemčení ultimátní schopnosti", - "Citadel_HUD_NextReward_PowerIncrease": "Navýšení síly", + "Citadel_HUD_LevelUp_Title": "Obdržel jsi dar", + "Citadel_HUD_NextReward_PowerIncrease": "Dar", "Citadel_HUD_PatronBoon": "Dar od tvého patrona...", "Citadel_HUD_PlayerKilledAnnouncement": " získal {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " zabil sám sebe", @@ -1069,27 +1657,33 @@ "Citadel_HUD_PowerIncrease": "Navýšení síly", "Citadel_HUD_RejuvCaptured": "Sebral kámen života", "Citadel_HUD_RejuvStolen": "Ukradl kámen života!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Celkové navýšení síly", + "Citadel_HUD_TotalPowerIncreasesLabel": "Celkový počet darů", "Citadel_HUD_WeaponPowerAnnouncement": "Balistické poškození a poškození úderů", - "Citadel_HeroBuilds_AP_Next_Indicator": "Navrženo", + "Citadel_Haze_HeroTag_1": "Vražedkyně", + "Citadel_Haze_HeroTag_2": "Neviditelná", + "Citadel_Haze_HeroTag_3": "Smrtící", + "Citadel_HeroBuilds_AP_Next_Indicator": "Návrh", "Citadel_HeroBuilds_AbilityBuildInstructions": "Pro určení doporučeného pořadí odemykání schopností klikni na tlačítko „Upravit“ a poté vylepši schopnosti v pořadí, v jakém se mají zobrazit uživatelům tvého buildu.", "Citadel_HeroBuilds_AbilityBuildReset": "Upravit", "Citadel_HeroBuilds_AbilityBuildTitle": "Pořadí odemykání schopností", - "Citadel_HeroBuilds_AddAnnotation": "Přidat poznámku", "Citadel_HeroBuilds_AddCategory": "Přidat kategorii", "Citadel_HeroBuilds_AddItem": "Přidat do buildu", + "Citadel_HeroBuilds_AddTag": "Hledat dle značky", "Citadel_HeroBuilds_AllTimeFavorite": "Top", "Citadel_HeroBuilds_AlreadyInBuild": "Už je v buildu", + "Citadel_HeroBuilds_AssignTags": "Přiřazené značky", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Začátečnický build pro hrdinu %hero_name%", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Výchozí sada doporučených předmětů pro nové hráče tohoto hrdiny od společnosti Valve.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Procházení buildů", - "Citadel_HeroBuilds_BrowseBuilds": "Procházet buildy", + "Citadel_HeroBuilds_BrowseBuilds": "Prohlížeč buildů", "Citadel_HeroBuilds_Browse_button": "Otevřít nebo změnit build", "Citadel_HeroBuilds_BuildCreatorTitle": "Autor:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Popis buildu", "Citadel_HeroBuilds_BuildID": "ID buildu: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Zkopírováno do schránky!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Název buildu", "Citadel_HeroBuilds_BuildPublishedLabel": "Zveřejněný build", "Citadel_HeroBuilds_CancelChanges": "Zrušit", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Název", "Citadel_HeroBuilds_ChangeHero": "Změnit hrdinu", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Build byl vytvořen při zápase s ID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Kopie buildu pro hrdinu %hero_name% od hráče %persona_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Během zápasu můžeš kopírovat pouze buildy pro hrdinu, za kterého momentálně hraješ.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Nepodařilo se zkopírovat build", "Citadel_HeroBuilds_CopyBuildLabel": "Kopírovat a upravit", "Citadel_HeroBuilds_CopyOfName": "Kopie buildu [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Kopie buildu %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Vytvořit build", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Tato možnost vytvoří místní nezveřejněný build s předměty, které si hráč zakoupil v tomto zápase (v potaz jsou brány také cíle prodchnutí a pořadí, v jakém byly předměty prodávány).", "Citadel_HeroBuilds_CreateBuildLabel": "Vytvořit nový build", "Citadel_HeroBuilds_CurrenclyActive": "Aktuálně používaný", - "Citadel_HeroBuilds_DailyFavorite": "Čerstvý", + "Citadel_HeroBuilds_DailyFavorite": "Nejlepší za den", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Tento build patří mezi nejpoužívanější pro tohoto hrdinu za posledních 24 hodin.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Výchozí build", + "Citadel_HeroBuilds_DefaultBuild_Added": "Byl přidán nový výchozí build!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Nepodařilo se aktualizovat výchozí build!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Výchozí build", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Stávající výchozí build byl aktualizován!", "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name% – výchozí build", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Výchozí sada doporučených předmětů pro tohoto hrdinu od společnosti Valve.", "Citadel_HeroBuilds_DeleteBuildLabel": "Odstranit", "Citadel_HeroBuilds_DeletePopupBody": "Opravdu chceš odstranit tento build hrdiny?", "Citadel_HeroBuilds_DeletePopupTitle": "Odstranění buildu", + "Citadel_HeroBuilds_Deleting_Error": "Nepodařilo se odstranit build.", + "Citadel_HeroBuilds_Deleting_Title": "Odstraňování buildu", "Citadel_HeroBuilds_DescriptionLabel": "Popis buildu", + "Citadel_HeroBuilds_Early": "Raná fáze", "Citadel_HeroBuilds_EarlyGame": "Raná fáze zápasu", + "Citadel_HeroBuilds_EditBuild": "Úpravy buildu", "Citadel_HeroBuilds_EditBuildLabel": "Upravit", + "Citadel_HeroBuilds_EditCategory": "Úpravy kategorie", "Citadel_HeroBuilds_EditInstructions": "Zatímco je obchod otevřen v režimu upravování buildu, kliknutím na předmět dojde k jeho přidání do aktuálně vybrané kategorie buildu. Pokud už předmět v kategorii je, kliknutím na něj dojde k jeho odebrání. Kategorií můžeš přidat více a přizpůsobit si jak jejich názvy a popisy, tak jejich velikost.

    Pravým tlačítkem myši můžeš k předmětu přidat poznámku, nebo ho odebrat.", + "Citadel_HeroBuilds_EditMod": "Úpravy předmětu", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Upravování buildu", "Citadel_HeroBuilds_ErrorTitle": "Chyba", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Vybraný", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Přidat mezi oblíbené", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Tato schopnost hrdiny se zobrazí jako navrhovaný cíl prodchnutí v informacích daného předmětu (včetně dialogového okna po zakoupení). V případě zakoupení z nákupního seznamu pak bude určená schopnost prodchnuta automaticky.", + "Citadel_HeroBuilds_ItemAnnotation": "Poznámky k předmětu", + "Citadel_HeroBuilds_Lane": "Fáze na lince", "Citadel_HeroBuilds_LastUpdatedTime": "Poslední aktualizace: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Pozdní fáze", "Citadel_HeroBuilds_LateGame": "Pozdní fáze zápasu", "Citadel_HeroBuilds_Loading_Body": "Čekej prosím", "Citadel_HeroBuilds_Loading_Failed": "Nepodařilo se načíst buildy hrdiny.", "Citadel_HeroBuilds_Loading_Title": "Načítání buildů", + "Citadel_HeroBuilds_Mid": "Prostřední fáze", "Citadel_HeroBuilds_MidGame": "Prostřední fáze zápasu", + "Citadel_HeroBuilds_MissingCategoryName": "Neznámá", "Citadel_HeroBuilds_NameLabel": "Název buildu", "Citadel_HeroBuilds_New": "Nové", "Citadel_HeroBuilds_NewCategory": "%number%. kategorie", "Citadel_HeroBuilds_NewHeroBuild": "Nový build pro hrdinu %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[ZASTARALÝ]", "Citadel_HeroBuilds_Old": "Staré", - "Citadel_HeroBuilds_OldButtonTooltip": "Tento build nebyl už delší dobu aktualizován", + "Citadel_HeroBuilds_OldButtonTooltip": "Tento build nebyl v nedávné době aktualizován, nebo odkazuje na předměty, které už neexistují. Zkopírováním nebo upravením buildu dojde k odstranění těchto zastaralých informací.", + "Citadel_HeroBuilds_Optional": "Předměty v této kategorii jsou volitelné a nebudou automaticky přidány do nákupního seznamu.", + "Citadel_HeroBuilds_OptionalParens": "Volitelné", + "Citadel_HeroBuilds_OptionalShort": "Volitelná", "Citadel_HeroBuilds_PickABuildOption": "Výchozí navrhovaný build", + "Citadel_HeroBuilds_PleaseWait": "Čekej prosím", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Servery jsou zaneprázdněny vyřizováním žádostí o hledání.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Nepodařilo se provést vyhledávání buildů", "Citadel_HeroBuilds_PublicBuildLabel": "Veřejný build", "Citadel_HeroBuilds_PublishBuildDesc": "Tento build bude zveřejněn a sdílen se všemi ostatními hráči.", "Citadel_HeroBuilds_PublishBuildLabel": "Zveřejnit", "Citadel_HeroBuilds_PublishBuildTitle": "Zveřejnění buildu", "Citadel_HeroBuilds_PublishDialogVersion": "Verze: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Přidat do seznamu build", + "Citadel_HeroBuilds_QuickbuyAll": "Pravým tlačítkem myši přidáš/odebereš předměty z kategorie do/z nákupního seznamu.", "Citadel_HeroBuilds_RecommendedItems": "Doporučené předměty", "Citadel_HeroBuilds_RemoveFromBuild": "Odebrat", "Citadel_HeroBuilds_RemoveItem": "Odebrat z buildu", + "Citadel_HeroBuilds_RevertBuildLabel": "Vrátit změny", + "Citadel_HeroBuilds_RevertBuildTooltip": "Vymaže místní změny provedené v tomto buildu a nahradí ho aktuálně zveřejněnou verzí.", + "Citadel_HeroBuilds_Reverting_Error": "Nepodařilo se vrátit změny buildu.", + "Citadel_HeroBuilds_Reverting_Title": "Vracení změn buildu", "Citadel_HeroBuilds_SaveBuild": "Uložit změny", - "Citadel_HeroBuilds_Saving_Body": "Čekej prosím", - "Citadel_HeroBuilds_Saving_Title": "Ukládání buildu", + "Citadel_HeroBuilds_Saving_Error": "Nepodařilo se zveřejnit build.", + "Citadel_HeroBuilds_Saving_Title": "Zveřejňování buildu", + "Citadel_HeroBuilds_SearchText": "Hledat dle textu nebo ID", "Citadel_HeroBuilds_SelectBuildLabel": "Nastavit jako výchozí", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Aktuální build:", + "Citadel_HeroBuilds_SellPriorityMessage": "Předměty s nejvyšší prioritou prodeje (od 0 do 100) budou při zaplnění slotů prodány jako první, aby udělaly místo pro další předměty z nákupního seznamu.", + "Citadel_HeroBuilds_SellPriorityTitle": "Urči prioritu prodeje", + "Citadel_HeroBuilds_SetImbueTarget": "Cíl prodchnutí", + "Citadel_HeroBuilds_SetSellPriority": "Priorita prodeje", "Citadel_HeroBuilds_ShowAllLanguages": "Zobrazit všechny jazyky", "Citadel_HeroBuilds_TabName": "Buildy", "Citadel_HeroBuilds_Tab_Favorites": "Oblíbené", "Citadel_HeroBuilds_Tab_MyBuilds": "Moje", "Citadel_HeroBuilds_Tab_PublicBuilds": "Veřejné", "Citadel_HeroBuilds_Title": "Buildy hrdinů", - "Citadel_HeroBuilds_UpdateAnnotation": "Upravit poznámku", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Tato poznámka se v obchodu u daného předmětu zobrazí všem hráčům používajícím tvůj build.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Tyto poznámky se v obchodu u daného předmětu zobrazí všem hráčům používajícím tvůj build.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Úprava poznámky předmětu", "Citadel_HeroBuilds_ValidateErrorBody": "Ujisti se, že tvůj build má název a popis a obsahuje nejméně jeden doporučený předmět.", "Citadel_HeroBuilds_ValidateErrorTitle": "Chyba při ukládání buildu", + "Citadel_HeroBuilds_ValveBuildLabel": "Nastavit jako výchozí", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Verze: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Populární", + "Citadel_HeroBuilds_WeeklyFavorite": "Nejlepší za týden", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Tento build patří mezi nejpoužívanější pro tohoto hrdinu za posledních 7 dní.", + "Citadel_HeroGrid_Assassin": "Vrahouni", + "Citadel_HeroGrid_Brawler": "Rváči", + "Citadel_HeroGrid_Marksman": "Ostrostřelci", + "Citadel_HeroGrid_Mystic": "Mystikové", "Citadel_HeroLabsPatchNotes_PopupTitle": "Nedávné změny hrdiny {s:hero_name}", + "Citadel_HeroPage_Backstory": "Příběh:", "Citadel_HeroPage_BaseStats": "ZÁKLADNÍ STATISTIKY", "Citadel_HeroPage_Complexity": "Složitost", "Citadel_HeroPage_EditBuild": "Vytvořit/upravit build", @@ -1171,27 +1813,89 @@ "Citadel_HeroPage_MissingVideos": "Hrdina momentálně nemá připravená videa pro své schopnosti", "Citadel_HeroPage_PlayerStats": "Hráčské statistiky", "Citadel_HeroPage_Sandbox": "Vyzkoušet hrdinu", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Vyzkoušet se skupinou", + "Citadel_HeroPage_Sandbox_Solo": "Vyzkoušet hrdinu", + "Citadel_HeroReleaseVote_Button_Swap": "Vyzkoušet hrdinu", + "Citadel_HeroReleaseVote_Countdown": "Další hrdina se odemkne za {t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "Hlasy získáš hraním standardních zápasů a zápasů módu Potyčka.", + "Citadel_HeroReleaseVote_HowToGetBonus": "První výhra dne ti zajistí 4 dodatečné hlasy.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Máš k dispozici {d:remaining_votes} {remaining_votes, plural, one{HLAS} few{HLASY} many{HLASU} other{HLASŮ}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Představuje se", + "Citadel_HeroReleaseVote_Reveal_Title": "HLASY byly sečteny...", + "Citadel_HeroReleaseVote_Title": "Kdo přijde jako další?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Máš {d:remaining_votes} {remaining_votes, plural, one{hlas} few{hlasy} many{hlasu} other{hlasů}} pro hlasování o dalším hrdinovi.
    Použij {remaining_votes, plural, one{ho} few{je} many{je} other{je}} u volební urny v úkrytu.", + "Citadel_HeroReleaseVote_Unlocked": "Odemčený", + "Citadel_HeroReleaseVote_VoteButton": "Hlasovat", + "Citadel_HeroReleaseVote_VoteCounter": "Tvé hlasy", + "Citadel_HeroReleaseVote_World": "Hlasování", + "Citadel_HeroReleaseVote_World_HasVotes": "Hlasování", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Máš {d:remaining_votes} {remaining_votes, plural, one{hlas} few{hlasy} many{hlasu} other{hlasů}}", "Citadel_Hero_Stats_ItemValue": "Hodnota předmětů", "Citadel_Hero_Stats_Souls": "duší", + "Citadel_Hero_Stats_Title": "Statistiky hrdiny:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Celkový bonus ke tvému základnímu zdraví získaný od předmětů ze záložky „Tělo“.", "Citadel_Hero_Stats_Tooltip_Shards": "Tvá dostupná měna, kterou můžeš utratit za předměty.", "Citadel_Hero_Stats_Tooltip_Spirit": "Spirituální síla ovlivňuje účinnost tvých schopností. Body spirituální síly získáš od předmětů ze záložky „Mysl“.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Dopad spirituální síly na danou schopnost zjistíš pod příslušnou ikonou.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Celkový bonus ke tvému balistickému poškození a poškození úderů získaný od předmětů ze záložky „Zbraň“.", "Citadel_Hero_Stats_Unsecured": "nezajištěných", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}×", + "Citadel_HideoutBallJuggle_Land": "{s:value}× :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Připojení se nezdařilo", + "Citadel_HideoutConnectionFailed_NoServer": "Nemáš přiřazený server", + "Citadel_HideoutConnectionFailed_Title": "Nepodařilo se připojit do úkrytu skupiny", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Herní klient není kompatibilní", + "Citadel_Hideout_Exit": "Stiskem {g:citadel_binding:'HideoutUse'} ukončíš hru", + "Citadel_Hideout_Heroes": "Stiskem {g:citadel_binding:'HideoutUse'} si prohlédneš hrdiny", + "Citadel_Hideout_HolidayChallenge": "Stiskem {g:citadel_binding:'HideoutUse'} si prohlédneš svůj postup ve Vánoční výzvě", + "Citadel_Hideout_Intro": "Stiskni libovolnou klávesu", + "Citadel_Hideout_Learn": "Stiskem {g:citadel_binding:'HideoutUse'} se naučíš hrát", + "Citadel_Hideout_News": "Otevřít novinky", + "Citadel_Hideout_News_Button": "Stiskem {g:citadel_binding:'HideoutUse'} otevřeš novinky", + "Citadel_Hideout_Play": "Stiskem {g:citadel_binding:'HideoutUse'} otevřeš výběr herního módu", + "Citadel_Hideout_Resources": "Stiskem {g:citadel_binding:'HideoutUse'} si prohlédneš zdroje", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Zakázat/povolit rychlé obnovování a výdrž", + "Citadel_Hideout_VaultHint01": "Stiskem {g:citadel_binding:'AbilityMelee'} si vybereš duše", + "Citadel_Hideout_VaultHint02": "Stiskem {g:citadel_binding:'AbilityMelee'}, zatímco blikají světla, získáš bonus,
    který je po silném úderu ještě větší", + "Citadel_Hideout_VoteHero": "Stiskem {g:citadel_binding:'HideoutUse'} otevřeš hlasování o dalším hrdinovi", + "Citadel_Hideout_Watch": "Stiskem {g:citadel_binding:'HideoutUse'} otevřeš sledování zápasů", + "Citadel_Hideout_Welcome": "Vítej v úkrytu", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Suvenýr, který hráč {s:hideout_owner} získal při Sváteční události", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Pozastaveno", + "Citadel_Hud_AutoSelect": "Vybrat automaticky", + "Citadel_Hud_Autobuy_Buy_Prompt": "Zakoupit", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}pro zakoupení", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Při boji nelze nakupovat", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Podrž{g:citadel_binding:'Default.Scoreboard'}pro zobrazení seznamu", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}pro otevření obchodu", + "Citadel_Hud_Autobuy_Tray_Title": "Pořadí nákupu:", + "Citadel_Hud_BoonsRecieved": "Obdržené dary", + "Citadel_Hud_BuildOrder": "Pořadí buildu", + "Citadel_Hud_BuildOrder_AutoQueue": "Se začátkem zápasu automaticky přidat používaný build do nákupního seznamu", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Automaticky nakupovat předměty po přiblížení k obchodu", + "Citadel_Hud_BuildOrder_ClearQueue": "Vymazat seznam", + "Citadel_Hud_BuildOrder_Off": "Obnovit auto. nakupování", + "Citadel_Hud_BuildOrder_On": "Pozastavit auto. nakupování", + "Citadel_Hud_BuildOrder_RemoveText": "Pravým tlačítkem myši odebereš předměty ze seznamu", + "Citadel_Hud_BuyPhase_Countdown": "Kolo začne za...", "Citadel_Hud_CantPause": "Zápas není možné pozastavit ještě {i:pause_cooldown} sekund", "Citadel_Hud_CantUnpause": "Zápas není možné spustit ještě {i:pause_cooldown} sekund", - "Citadel_Hud_CaptureZipLine": "PODRŽ {s:use_key}", + "Citadel_Hud_CaptureZipLine": "PODRŽ {g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "Příchozí chat je momentálně zakázán", "Citadel_Hud_CheaterVoteAlert": "Jeden z hráčů byl přistižen při podvádění...", - "Citadel_Hud_CheaterVoteAlert_Action": "Podržením [{s:show_scoreboard}] rozhodni o jeho osudu", + "Citadel_Hud_CheaterVoteAlert_Action": "Podržením{g:citadel_binding:'Scoreboard'}rozhodni o jeho osudu", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Zabanovat
    a odejít ze zápasu", "Citadel_Hud_CheaterVote_Option_Play": "Proměnit v žábu,
    zabanovat později", + "Citadel_Hud_ChooseHero": "Vybrat hrdinu", + "Citadel_Hud_Critical": "Kritické", "Citadel_Hud_DPS": "POŠK./S: {i:dps}", "Citadel_Hud_DeathCam": "ZÁZNAM ÚMRTÍ", - "Citadel_Hud_DebugStats": "ZÁPAS: {s:match_id} \"nCPU SERVERU: {i:server_frametime_avg_pct} % (max.: {i:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Basic": "ZÁPAS: {s:match_id}
    CPU SERVERU: {s:server_frametime_avg_pct} % (max.: {s:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Detailed": "ZÁPAS: {s:match_id}
    FPS KLIENTA: {s:client_framerate} ODEZVA: {s:ping}
    CPU SERVERU: {s:server_frametime_avg_pct} % (max.: {s:server_frametime_max_pct} %)", + "Citadel_Hud_Denied": "Krádež", "Citadel_Hud_HealthCritical": "Kritické zdraví", "Citadel_Hud_HealthWarning": "Nízké zdraví", "Citadel_Hud_KillFeedAllGuardians": "Nepřátelští strážci", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "OPUSTIT ZÁPAS", "Citadel_Hud_LoadingDeathReplay": "Načítání záznamu úmrtí", "Citadel_Hud_LowAmmo": "MÁLO NÁBOJŮ", + "Citadel_Hud_MatchFull": "Zápas je plný", "Citadel_Hud_MicActive": "Je aktivní mikrofon", "Citadel_Hud_MovementSpeed": "Rychlost pohybu:", + "Citadel_Hud_NoBuild": "Nenačítat build", + "Citadel_Hud_NoBuild_Subhead": "Předměty přidám sám", "Citadel_Hud_NoPausesLeft": "Zápas nelze pozastavit – už jsi použil svoji jedinou pauzu.", "Citadel_Hud_NoTeamPausesLeft": "Zápas nelze pozastavit – tvůj tým už použil všechny své pauzy.", "Citadel_Hud_NotEnoughEnergy": "NEDOSTATEK ENERGIE", - "Citadel_Hud_OpenShop": "Stiskem [ {s:upgrade_key} ] otevřeš obchod", + "Citadel_Hud_OpenShop": "Stiskem {g:citadel_binding:'OpenHeroSheet'} otevřeš obchod", "Citadel_Hud_OutOfAmmo": "BEZ NÁBOJŮ", "Citadel_Hud_Paused": "Zápas je pozastaven", "Citadel_Hud_Pauser": "hráčem {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Zápas začíná...", - "Citadel_Hud_Quickbuy": "Rychlý nákup", - "Citadel_Hud_Quickbuy_Empty": "Stiskem přidáš předmět do rychlého nákupu", - "Citadel_Hud_Quickbuy_Instructional": "Stiskem přidáš/odebereš předmět z rychlého nákupu", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Stiskni [{s:key_purchase_quickbuy}] pro zakoupení", + "Citadel_Hud_PurchasingDisabled": "Při boji je zakázáno nakupovat", + "Citadel_Hud_Quickbuy": "Nákupní seznam", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Odebrat ze seznamu", + "Citadel_Hud_Quickbuy_Empty": "Předměty lze do nákupního seznamupřidat stiskem pravého tlačítka myši,nebo jejich přetažením", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Plné sloty", + "Citadel_Hud_Quickbuy_Index": "{i:index}", + "Citadel_Hud_Quickbuy_Instructional": "Stiskem přidáš/odebereš předmět z nákupního seznamu", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Stiskni {g:citadel_binding:'PurchaseQuickbuy'} pro zakoupení", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Rychlý
    nákup", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Změnit pořadí (přetažením)", + "Citadel_Hud_Quickbuy_Sell_Slot": "Označeno k prodeji", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{předmět} few{předměty} many{předmětu} other{předmětů}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{předmět} few{předměty} many{předmětu} other{předmětů}}", + "Citadel_Hud_Quickbuy_Short": "Nákupní seznam", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Předmět byl zakoupen", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Předmět byl prodán", - "Citadel_Hud_Quickbuy_Tooltip": "Kliknutím si můžeš zakoupit libovolný z těchto předmětů, nebo stiskem [{s:key_purchase_quickbuy}] poblíž obchodu zakoupíš další předmět ze své fronty rychlého nákupu.", + "Citadel_Hud_Quickbuy_Tooltip": "Kliknutím si můžeš zakoupit libovolný z těchto předmětů, nebo stiskem {g:citadel_binding:'PurchaseQuickbuy'} poblíž obchodu zakoupíš další předmět ze svého nákupního seznamu.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Až si budeš moci dovolit tento předmět a budeš se nacházet poblíž obchodu, dojde k jeho zakoupení. Je ignorováno v módech s volným nakupováním, např. při zkoušení hrdiny.", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Stiskem [M2] přidáš nebo odebereš předmět ze své fronty rychlého nákupu. Kombinací [Ctrl] + [M2] odebereš všechny předměty a začneš nanovo.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Stiskem [M2] přidáš, nebo odebereš předmět ze svého nákupního seznamu.", "Citadel_Hud_RecentPurchases": "Nedávné nákupy:", "Citadel_Hud_RespawnIn": "Oživneš za:", "Citadel_Hud_ReturnToMatch": "ZPĚT DO ZÁPASU", - "Citadel_Hud_RideZipLine": "PODRŽENÍM [{s:in_zipline}] naskočíš na dráhu", + "Citadel_Hud_RideZipLine": "PODRŽENÍM {g:citadel_binding:'Zipline'} naskočíš na dráhu", "Citadel_Hud_RideZipLineOnCooldown": "Nedostupné po utržení poškození", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Počáteční bod nákupního seznamu:", + "Citadel_Hud_SelectBuild_Subhead": "Pořadí těchto předmětů můžeš v průběhu zápasu kdykoli změnit.", "Citadel_Hud_SoulsGathered": "Sesbírané duše", + "Citadel_Hud_Spectate": "Sledovat", + "Citadel_Hud_StreeBrawlScores": "Konec kola", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Kolo začne za:", + "Citadel_Hud_TeamChoice": "Tým:", "Citadel_Hud_ToNext": "DO DARU", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} dostal hrdinu {s:hero_name} do sváteční nálady!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}
    tis.", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} dostal hrdinu {s:hero_name} do sváteční nálady!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id} získal ozdobu hrdiny {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalKill": "
    Nepřátelé nepoznají, který typ seslání byl proveden.", + "ability_magician_escape_desc": "Sinclair se teleportuje na cílovou pozici, kde nakrátko získá bonus k rychlosti pohybu a stane se neviditelným.

    Sesláním se Sinclair objeví na cílové pozici.
    Stiskem {g:citadel_binding:'AltCast'} se Sinclair objeví na původní pozici.

    Nepřátelé nepoznají, který typ seslání byl proveden.", + "ability_magician_inform_target_ultcopied": "Ultimátní schopnost zkopírována!", "ability_magician_magicbolt": "Magický blesk", - "ability_magician_magicbolt_desc": "Magician vyšle magický blesk, který udělí poškození a aplikuje zpomalení střelby. Pokud je přítomna pomocnice, vyšle blesk také, ale se sníženým poškozením.

    Stiskem 1 je možné blesk přesměrovat na pozici zaměřovače.", + "ability_magician_magicbolt_desc": "Sinclair vyšle magický blesk, který udělí poškození navyšující se s délkou letu. Pokud je přítomna pomocnice, vyšle blesk také, ale se sníženým poškozením.

    Stiskem {g:citadel_binding:'Ability1'} je možné blesk přesměrovat na pozici zaměřovače.", "ability_magician_magicbolt_quip": "Umožňuje ti vyslat naváděný magický blesk.", - "ability_magician_magicbolt_t3_desc": "+110 bodů k poškození a pomocnice vysílá blesky s plným poškozením", + "ability_magician_magicbolt_t1_desc": "Blesky také na 5 s snižují rychlost střelby o 25 %", + "ability_magician_magicbolt_t3_desc": "+126 bodů k max. poškození a +50 % k poškození od pomocnice", "ability_magician_shadowclone": "Já a mé druhé já", - "ability_magician_shadowclone_desc": "Magician vytvoří kopii sebe sama s redukovaným zdravím a poškozením. Když kopie zemře nebo vyprší, vybuchne a udělí spirituální poškození.

    Kopie nemůže seslat ultimátní schopnosti.", + "ability_magician_shadowclone_desc": "Sinclair vytvoří kopii sebe sama s redukovaným zdravím a poškozením. Když kopie zemře nebo vyprší, vybuchne a udělí spirituální poškození.

    Kopie nemůže seslat ultimátní schopnosti.", "ability_magician_shadowclone_t3_desc": "Kopie může seslat ultimátní schopnost", "ability_magician_stage": "Dobrovolník z donucení", - "ability_magician_stage_desc": "Magician zacílí nepřítele, s nímž je následně přenesen na jeviště, které nebudou moci opustit. Všichni ostatní jsou odstrčeni z rozsahu.", + "ability_magician_stage_desc": "Sinclair zacílí nepřítele, s nímž je následně přenesen na jeviště, které nebudou moci opustit. Všichni ostatní jsou odstrčeni z rozsahu.", "ability_melee_archer": "Úder", "ability_melee_astro": "Úder", + "ability_melee_bookworm": "Úder", "ability_melee_digger": "Úder", + "ability_melee_doorman": "Úder", + "ability_melee_drifter": "Úder", + "ability_melee_familiar": "Úder", + "ability_melee_fencer": "Úder", + "ability_melee_frank": "Úder", "ability_melee_ghost": "Úder", "ability_melee_haze": "Úder", "ability_melee_heavy": "Úder", "ability_melee_inferno": "Úder", "ability_melee_kelvin": "Úder", "ability_melee_lash": "Úder", + "ability_melee_magician": "Úder", + "ability_melee_mirage": "Úder", "ability_melee_nano": "Úder", + "ability_melee_necro": "Úder", + "ability_melee_opera": "Úder", + "ability_melee_priest": "Úder", + "ability_melee_punkgoat": "Úder", + "ability_melee_unicorn": "Úder", + "ability_melee_vampirebat": "Úder", + "ability_melee_viper": "Úder", "ability_melee_viscous": "Úder", + "ability_melee_werewolf": "Úder", "ability_melee_wrecker": "Úder", "ability_melee_yamato": "Úder", "ability_melee_zealot": "Úder", @@ -4929,46 +7971,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Calico zmizí ve stínech a posedne Avu, čímž získá {g:citadel_inline_attribute:'BonusMoveSpeed'} navyšovaný s časem a je skryta z minimapy.

    Když Calico utrží poškození od nepřátelského hrdiny, bonus k rychlosti pohybu je resetován a schopnost posednout Avu je na okamžik nedostupná.", + "ability_nano_catform_quip": "Umožňuje ti převzít kontrolu nad tvojí kočkou Avou.", + "ability_nano_catform_t2_desc": "+15 bodů k regeneraci zdraví a +45 % k max. zrychlení pohybu", + "ability_nano_catform_t3_desc": "Calico získá navýšení poškození, které může být až 20% a přetrvává 6 s", + "ability_nano_catform_trigger_buttonhint": "Vrátit se do svého těla", + "ability_nano_clustergrenade": "Bomby temnoty", + "ability_nano_clustergrenade_desc": "Calico vrhne hrst bomb, které po krátké prodlevě vybuchnou a udělí {g:citadel_inline_attribute:'SpiritDamage'}.

    Nepřátelé zasažení více bombami utrží 65% poškození.", + "ability_nano_clustergrenade_quip": "Umožňuje ti vyhodit několik bomb naráz.", + "ability_nano_clustergrenade_t2_desc": "-5 % z odolnosti vůči úderům za bombu na 5 s", + "ability_nano_dash": "Kočičí seknutí", + "ability_nano_dash_desc": "Calico provede výpad vpřed a sekne všechny nepřátele v kruhu kolem, čímž jim udělí {g:citadel_inline_attribute:'MeleeDamage'}.

    Pokud Calico schopností zasáhne alespoň jednoho hrdinu, {g:citadel_inline_attribute:'Heal'} si malé množství zdraví.", + "ability_nano_dash_quip": "Umožňuje ti provést výpad vpřed a seknout nepřátele.", + "ability_nano_dash_t2_desc": "Hrdinové zabití v rámci 3 s poskytují o 200 duší více", + "ability_nano_dash_t3_desc": "+60 bodů k poškození a při zásahu hrdiny dojde k 50% kompenzaci doby obnovení", "ability_nano_pounce": "Kočičí skok", - "ability_nano_pounce_desc": "Calico skočí na cíl, zasáhne ho slabým úderem a zároveň zpomalí okolní nepřátele.
    Schopnost je možné v rámci 3 sekundy po prvním skoku seslat ještě na druhý cíl.", + "ability_nano_pounce_desc": "Calico skočí na cíl, zasáhne ho slabým úderem a zároveň zpomalí okolní nepřátele.
    Schopnost je možné v rámci {s:DoublePounceTime} sekundy po prvním skoku seslat ještě na druhý cíl.", "ability_nano_pounce_quip": "Umožňuje ti skočit na cíl, ať už je spojenecký, nebo ne.", - "ability_nano_pounce_t1_desc": "+1 s k trvání zpomalení", - "ability_nano_pounce_t2_desc": "Schopnost aplikuje také 30% zpomalení střelby a Calico si po jejím seslání přebije až 20 % nábojů", - "ability_nano_pounce_t3_desc": "+60 bodů k poškození a +1 nabití schopnosti", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} s k trvání zpomalení", + "ability_nano_pounce_t2_desc": "Schopnost aplikuje také {s:FireRateSlow}% zpomalení střelby a Calico si po jejím seslání přebije až {s:ActiveReloadPercent} % nábojů", + "ability_nano_pounce_t3_desc": "+{s:Damage} bodů k poškození a +{s:AbilityCharges} nabití schopnosti", "ability_nano_proximity_ritual": "Nekomatická stráž", - "ability_nano_proximity_ritual_desc": "Calico vytvoří sochu, která začne sledovat nepřátele v dané oblasti. Socha také automaticky zaútočí na nepřátele, kteří v nedávné době utržili poškození od Calico. Takto zacíleným nepřátelům je dále redukováno léčení, a částí z utrženého poškození vyléčí Calico.", + "ability_nano_proximity_ritual_desc": "Calico vytvoří sochu, která začne sledovat nepřátele v dané oblasti. Socha také automaticky zaútočí na nepřátele, kteří v nedávné době utržili poškození od Calico. Takto zacíleným nepřátelům je dále redukováno léčení, a částí z utrženého poškození vyléčí Calico.", "ability_nano_proximity_ritual_quip": "Umožňuje ti vytvořit sochu, která stráží oblast", - "ability_nano_proximity_ritual_t1_desc": "Když socha neútočí, získává neviditelnost", - "ability_nano_proximity_ritual_t2_desc": "+30 s k trvání a +20 bodů k poškození/s", - "ability_nano_proximity_ritual_t3_desc": "-30 % k redukci léčení a dodatečných -30 % z poškození nepřátel", + "ability_nano_proximity_ritual_t1_desc": "Když socha neútočí, získává neviditelnost", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} s k trvání a +{s:DPS} bodů k poškození/s", + "ability_nano_proximity_ritual_t3_desc": "{s:HealAmpReceivePenaltyPercent} % k redukci léčení a dodatečných {s:StatueVictimDamageReduction} % z poškození nepřátel", "ability_nano_proximity_ritual_trigger": "Přivolání Avy", + "ability_nano_shadow_pulse": "Návrat do stínů", + "ability_nano_shadow_pulse/buff": "Síla stínů", + "ability_nano_shadow_pulse_desc": "Calico okamžitě zmizí ve stínech, stane se nezaměřitelnou, získá {g:citadel_inline_attribute:'BonusMoveSpeed'} a udělí {g:citadel_inline_attribute:'SpiritDamage'}.

    Po chvíli se Calico vrátí zpět na světlo a znovu udělí {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_nano_shadow_pulse_quip": "Umožňuje ti zmizet ve stínech, získat bonus k rychlosti pohybu a udělit odložené poškození.", + "ability_nano_shadow_pulse_t2_desc": "+65 bodů k poškození a +20 % k rychlosti pohybu", + "ability_nano_shadow_pulse_t3_desc": "Po návratu ze stínů si Calico vyléčí 350 bodů zdraví a jsou jí plně vykompenzovány doby obnovení všech schopností", "ability_nano_shadow_step": "Královna stínů", - "ability_nano_shadow_step_desc": "Calico označí své nepřátele a přehodí přes sebe stín, který ji učiní neviditelnou a posílí její útoky, takže údery aplikují na nepřátele sčitatelnou redukci balistické odolnosti. Každý útok Calico dočasně odhalí.", + "ability_nano_shadow_step_desc": "Calico označí své nepřátele a přehodí přes sebe stín, který ji učiní neviditelnou a posílí její útoky, takže údery aplikují na nepřátele sčitatelnou redukci balistické odolnosti. Každý útok Calico dočasně odhalí.", "ability_nano_shadow_step_quip": "Umožňuje ti přes sebe přehodit stín a získat výhodu nad nepřáteli.", - "ability_nano_shadow_step_t2_desc": "+40 % k odolnosti vůči zpomalení, zatímco je schopnost aktivní", - "ability_nano_shadow_step_t3_desc": "Silné údery také na 3 s aplikují umlčení", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent} % k odolnosti vůči zpomalení, zatímco je schopnost aktivní", + "ability_nano_shadow_step_t3_desc": "Silné údery také na {s:SilenceOnHeavyDuration} s aplikují umlčení", + "ability_necro_coffin": "Introvertka", + "ability_necro_coffin/buff": "Introvertka", + "ability_necro_coffin/debuff": "Introvertka", + "ability_necro_coffin_desc": "Graves získá {g:citadel_inline_attribute:'CombatBarrier'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Jakmile bariéra vyprší, kolem Graves je vypuštěn prstenec nekrotické energie, který udělí {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Zkáza živých", + "ability_necro_fear/debuff": "Zkáza živých", + "ability_necro_fear_desc": "Gravesina zbraň postupně krade {g:citadel_inline_attribute:'WeaponDamage'} a spirituální odolnost nepřátelských cílů. Každému cíli lze ukrást pouze určené maximum.", + "ability_necro_fear_t3_desc": "Všechny vyvolané jednotky aplikují Zkázu živých", + "ability_necro_gravestone": "Pomník padlým", + "ability_necro_gravestone/gravestone/buff": "Pomník padlým", + "ability_necro_gravestone_desc_1": "Graves vytvoří na cílové pozici náhrobek, který začne průběžně vyvolávat ghúly. Nepřátelé mohou náhrobek zničit dvěma silnými údery.", + "ability_necro_gravestone_desc_2": "Ghúlové se potácí směrem k nepřátelské základně a cestou rozdávají údery. Jakmile se ghúl přiblíží k nepřátelskému hrdinovi nebo struktuře, vybuchne, čímž v oblasti kolem sebe udělí {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje krátké {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_gravestone_t2_desc": "+25 % k rychlosti pohybu ghúlů a +10 s k trvání náhrobku", + "ability_necro_gravestone_t3_desc": "Výbuchy ghúlů udílí také poškození ve výši 6 % z moment. zdraví cílů", + "ability_necro_haunt": "Přízračná pomoc", + "ability_necro_haunt/buff": "Přízračná pomoc", + "ability_necro_haunt/slow": "Přízračná pomoc", + "ability_necro_haunt_desc": "Graves poskytne spojenci {g:citadel_inline_attribute:'BonusMoveSpeed'} a přízraky, které kolem něj začnou kroužit.

    Přízraky hledají nepřátele poblíž, kterým udílí {g:citadel_inline_attribute:'SpiritDamage'} a aplikují na ně {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Sklenice smrti", + "ability_necro_hauntingskull/stackingdebuff": "Sklenice smrti", + "ability_necro_hauntingskull_desc": "Pasivní komponent: Kdykoli poblíž Graves něco zemře, sebere esenci smrti a uloží ji do své sklenice.

    Aktivní komponent: Graves hodí sklenici, ze které vylétne roj smrtihlav opakovaně udílejících {g:citadel_inline_attribute:'SpiritDamage'} nepřátelům.

    Pokud poblíž nejsou žádní nepřátelé, smrtihlavy následují Graves a upřednostňují její cíle.", + "ability_necro_hauntingskull_t1_desc": "Graves si při sebrání esence smrti vyléčí 5 bodů zdraví", + "ability_necro_hauntingskull_t2_desc": "Při zásahu: Smrtihlava aplikuje 30% zpomalení na 1 s", + "ability_necro_hauntingskull_t3_desc": "+2 smrtihlavy
    +4 s k životnosti smrtihlav", + "ability_necro_killsummon": "Výpůjčka života", + "ability_necro_killsummon_desc": "Graves zabije ghúla nebo spojence s nízkým zdravím a získá jeho životní sílu.

    Stiskem {g:citadel_binding:'Attack'} je možné životní sílu odhodit jako bombu, která udělí {g:citadel_inline_attribute:'SpiritDamage'}.
    Stiskem {g:citadel_binding:'AltCast'} je možné životní sílu zkonzumovat a vyléčit se.", + "ability_necro_summonskele": "Mělký hrob", + "ability_necro_summonskele_desc": "Graves vytáhne z hrobu ghúla, který se začne potácet směrem k nepřátelské základně a cestou rozdávat údery.

    Jakmile ghúl (znovu) zemře nebo se přiblíží k nepřátelskému hrdinovi, vybuchne, čímž udělí {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje krátké {g:citadel_inline_attribute:'Slow'}.

    Stiskem {g:citadel_binding:'AltCast'} lze zajistit, že ghúl zůstane stát na místě.
    Ghúlové dávají přednost cílům, na které útočí Graves.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent} % k rychlosti pohybu ghúlů", + "ability_necro_summonskele_t3_desc": "Ghúlové jsou vytaženi ze země u všech náhrobků a mají o {s:GhoulHealth} bodů vyšší zdraví", + "ability_necro_wither": "Na prahu smrti", + "ability_necro_wither_desc_1": "Nepřátelé zasažení Gravesinou zbraní chřadnou, takže je na ně aplikováno navyšující se {g:citadel_inline_attribute:'Slow'} a redukce {g:citadel_inline_attribute:'SpiritResist'}.", + "ability_necro_wither_desc_2": "Nepřátelé, kteří pod vlivem chřadnutí zemřou, vyvolají smrtihlavy nalétávající na okolní nepřátele a udílející {g:citadel_inline_attribute:'SpiritDamage'}.

    Pokud poblíž nejsou žádní nepřátelé, smrtihlavy následují Graves a upřednostňují její cíle.", + "ability_necro_wither_t3_desc": "Jedna smrtihlava je vyvolána za každých {s:StacksToProcSkull} sečtení", + "ability_necro_zombiewall": "Sevření mrtvých", + "ability_necro_zombiewall/buff": "Sevření mrtvých", + "ability_necro_zombiewall/immobilize": "Sevření mrtvých", + "ability_necro_zombiewall/zombiewall/debuff": "Sevření mrtvých", + "ability_necro_zombiewall_desc": "Graves vyvolá ze země řadu mrtvolných paží udílejících {g:citadel_inline_attribute:'SpiritDamage'} a znehybňujících nepřátele, kteří přes ně přejdou.

    Stiskem {g:citadel_binding:'AltCast'} je možné změnit natočení řady.", + "ability_necro_zombiewall_t2_desc": "+90 bodů k poškození a +10 m k délce řady", + "ability_necro_zombiewall_t3_desc": "Řada vyvolává 1 ghúla
    -10 s z doby obnovení
    +1 s k trvání znehybnění", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sachmetina duše", - "ability_perched_predator_desc": "Calico vyšle vpřed svoji spirituální kočku, která chytí nepřátele stojící jí v cestě. Pokud chytí hrdinu, po chvilce vybuchne.
    Stiskem 1 je kočku možné odpálit ručně.", + "ability_perched_predator_desc": "Calico vyšle vpřed svoji spirituální kočku, která chytí nepřátele stojící jí v cestě. Pokud chytí hrdinu, po chvilce vybuchne.
    Stiskem {g:citadel_binding:'Ability1'} je kočku možné odpálit ručně.", "ability_perched_predator_quip": "Umožňuje ti vyslat spirituální kočku, která chytí nepřátele.", "ability_power_jump": "Déšť šípů", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Zpomalení", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Zpomalení od Deště šípů", - "ability_power_jump_desc": "Grey Talon vyskočí vysoko do vzduchu a zůstane v něm levitovat s možností pomalého pohybu. Zatímco se nachází ve vzduchu, získává také bonus k fyzickému poškození a každý jeho útok je rozdělen na několik střel.
    Alternativním sesláním je možné vyskočit o něco níž.
    Stiskem Space je možné levitování ukončit předčasně.", + "ability_power_jump_desc": "Grey Talon vyskočí vysoko do vzduchu a zůstane v něm levitovat s možností pomalého pohybu. Zatímco se nachází ve vzduchu, získává také bonus k fyzickému poškození a každý jeho útok je rozdělen na několik střel.
    Podržením {g:citadel_binding:'AltCast'} je možné vyskočit o něco níž.
    Stiskem {g:citadel_binding:'Mantle'} je pak možné levitování ukončit předčasně.", "ability_power_jump_quip": "Umožňuje ti vyskočit do vzduchu a zasypat nepřátele střelami.", - "ability_power_jump_t2_desc": "Zatímco se Grey Talon nachází ve vzduchu, získává +5 bodů k fyzickému poškození a toto poškození na 1.5 s aplikuje 40% zpomalení pohybu", - "ability_power_jump_t3_desc": "Zatímco se Grey Talon nachází ve vzduchu, získává +40 % k balistickému vampirismu a +40 % ke spirituálnímu vampirismu", + "ability_power_jump_t1_desc": "Zatímco se Grey Talon nachází ve vzduchu, získává +3 bodů k fyzickému poškození a toto poškození na 1.5 s aplikuje 30% zpomalení pohybu", + "ability_power_jump_t3_desc": "Zatímco se Grey Talon nachází ve vzduchu, získává +30 % k balistickému vampirismu, +30 % ke spirituálnímu vampirismu a +30 % k balistickému úhybu", "ability_power_surge": "Přepětí", - "ability_power_surge_desc": "Seven nabije svoji zbraň, díky čemuž začnou jeho střely udílet elektrické poškození. Elektrické poškození je uděleno vždy jednou za dávku a přeskakuje na nepřátele poblíž primárního cíle.", + "ability_power_surge_desc": "Seven nabije svoji zbraň, díky čemuž začnou jeho střely udílet elektrické poškození. Elektrické poškození je uděleno vždy jednou za dávku a přeskakuje na nepřátele poblíž primárního cíle.", "ability_power_surge_quip": "Umožňuje tvým střelám vytvářet přeskakující elektrické oblouky.", - "ability_power_surge_t1_desc": "Elektrické poškození aplikující na 8 s -15 % ze spirituální odolnosti", - "ability_power_surge_t3_desc": "+12 bodů k elektrickému poškození, lepší škálování podle spirituální síly a +3 k max. počtu přeskoků", + "ability_power_surge_t2_desc": "+3 m/s k rychlosti pohybu
    +8 bodů k elektrickému poškození a lepší škálování podle spirituální síly", + "ability_power_surge_t3_desc": "+12 s k trvání
    Elektrické poškození také redukuje spirituální odolnost o -15 %", + "ability_priest_antispiritvest": "Posvěcená vesta", + "ability_priest_antispiritvest_desc": "Venator pasivně disponuje bariérou, která mu poskytuje bonusy k {g:citadel_inline_attribute:'BulletResist'} a {g:citadel_inline_attribute:'SpiritResist'}. Bariéra se mimo boj sama opravuje.", + "ability_priest_antispiritvest_t3_desc": "Po zničení bariéry: Venator získá na {s:BuffDuration} s {s:BaseAttackDamagePercent} % k fyzickému poškození", + "ability_priest_barrage": "Vymítačova kuše", + "ability_priest_barrage_desc": "Venator se vybaví svojí kuší a dostane možnost vystřelovat kůly, které udílí {g:citadel_inline_attribute:'PureDamage'} a nakrátko aplikují {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Vystřelit kůl", + "ability_priest_barrage_t3_desc": "Při zásahu: Nepřátelé se zdravím nižším než {s:ExecuteThreshold} % jsou na místě popraveni", + "ability_priest_beartrap": "Runová past", + "ability_priest_beartrap/debuff": "Odhalení", + "ability_priest_beartrap/immobilize": "Runová past", + "ability_priest_beartrap_desc": "Venator odkopne past, která se po krátké prodlevě natáhne.

    Past sklapne, jakmile se jí dotkne první nepřítel, který tím utrží {g:citadel_inline_attribute:'SpiritDamage'}, je znehybněn a také je na chvíli odhalen.", + "ability_priest_beartrap_t3_desc": "+1 nabití schopnosti
    Venator udílí odhaleným nepřátelům o 30 % vyšší poškození", + "ability_priest_flashbang": "Svatý granát", + "ability_priest_flashbang_desc": "Venator vystřelí granát, který se odrazí a následně vybuchne, čímž udělí {g:citadel_inline_attribute:'WeaponDamage'} a zapálí nepřátele.

    Hořící nepřátelé udílí dalším nepřátelům kolem sebe {g:citadel_inline_attribute:'PureDamage'} a sami mají redukované léčení.", + "ability_priest_flashbang_pure": "Svatý granát (nered. pošk.)", + "ability_priest_flashbang_t2_desc": "+1.5 m k rozsahu a +1 s k trvání hoření", + "ability_priest_flashbang_t3_desc": "-20 % k redukci léčení a povolení nabití", + "ability_priest_knockback": "Brokáda", + "ability_priest_knockback/buff": "Brokáda", + "ability_priest_knockback/debuff": "Brokáda", + "ability_priest_knockback_desc": "Venator vystřelí ze své brokovnice, čímž nepřátelům udělí {g:citadel_inline_attribute:'WeaponDamage'} a odmrští je. Pokud je nepřátelský hrdina mrštěn o zeď, utrží {g:citadel_inline_attribute:'BonusWeaponDamage'} a je omráčen.", + "ability_priest_knockback_t2_desc": "-10 s z doby obnovení a +0.4 s k trvání omráčení", + "ability_priest_knockback_t3_desc": "Při omráčení o zeď: Venatorův příští silný úder je posvěcený", + "ability_priest_selfheal": "Očarovaná kadidelnice", + "ability_priest_selfheal_desc": "Venator zažehne svoji kadidelnici, čímž redukuje příchozí poškození a zajistí si průběžné {g:citadel_inline_attribute:'Healing'}.

    Zatímco je schopnost aktivní, Venator nemůže útočit.", + "ability_priest_silencebomb": "Dusivé kadidlo", + "ability_priest_silencebomb_desc": "Venator hodí kadidelnici, která se dopadem roztříští a zanechá po sobě rozšiřující se oblak kouře. Nepřátelé nacházející se v kouři jsou zpomaleni a umlčeni.", + "ability_priest_silencebomb_t3_desc": "Při debuffu: Nepřátelé nemohou spotřebovávat výdrž", + "ability_priest_smokegrenade": "Slzný plyn", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Slzný plyn", + "ability_priest_smokegrenade_desc": "Venator vrhne granát slzného plynu, který po krátké prodlevě vybuchne, zablokuje dohled a zasaženým nepřátelům redukuje rychlost střelby.", + "ability_priest_smokegrenade_t2_desc": "Při debuffu: Saje {s:StaminaDrain} dílek výdrže za sekundu", + "ability_priest_stackingdefense": "Kuráž", + "ability_priest_stackingdefense/stackingdefense": "Kuráž", + "ability_priest_stackingdefense_desc": "Dostáváním poškození získává Venator sčitatelné bonusy k {g:citadel_inline_attribute:'BulletResist'} a {g:citadel_inline_attribute:'SpiritResist'}, které postupně vyprchávají.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Venator si ze zad sundá kuši se 3 kůly, které udílí masivně navýšené {g:citadel_inline_attribute:'WeaponDamage'}.

    Kůly jsou nabíjeny po jednom a poslední kůl je posvěcený, což znamená, že udělí bonusové {g:citadel_inline_attribute:'PureDamage'} a cíle s nízkým zdravím na místě popraví.", + "ability_priest_weaponswap_t1_desc": "Zatímco je aktivní: Venator získá +1.2 m/s k rychlosti pohybu", + "ability_priest_weaponswap_t2_desc": "-15 s z doby obnovení a +65 bodů k bonusovému poškození", + "ability_priest_weaponswap_t3_desc": "Všechny kůly jsou posvěcené", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Tekutá odvaha", + "ability_punkgoat_blasted/blasted": "Naštvanost", + "ability_punkgoat_blasted/blastedactive": "Tekutá odvaha", + "ability_punkgoat_blasted/blastedhealthdisplay": "Naštvanost", + "ability_punkgoat_blasted/blastedshred": "Zlomenina", + "ability_punkgoat_blasted_desc": "Pasivní komponent: Údery obnovují Billymu náboje a nepřátelům způsobují na 7 sekund zlomeniny.", + "ability_punkgoat_blasted_t1_desc": "Při naštvanosti: +2.25 m/s k rychlosti pohybu", + "ability_punkgoat_blasted_t2_desc": "+1 nabití Fláknutí po seslání a +7 % k navýšení balistického poškození zlomeniny", + "ability_punkgoat_blasted_t3_desc": "+50 bodů ke zdraví od úderu a lepší škálování podle spirituální síly", + "ability_punkgoat_blastedactive_desc": "Aktivní komponent: Billy se naštve a posílí své zbraně vůči nepřátelům se zlomeninami, takže od něj začnou dostávat vyšší balistické poškození, a když je Billy udeří, získá bonus k {g:citadel_inline_attribute:'MaxHealth'} a prodlouží svoji naštvanost.", + "ability_punkgoat_goatflip": "Běsnící kozel", + "ability_punkgoat_goatflip/damagebuff": "Bonus k poškození od Běsnícího kozla", + "ability_punkgoat_goatflip/empowermelee": "Posílený úder", + "ability_punkgoat_goatflip_desc": "Billy se bezhlavě rozeběhne, a když na své rohy nabere nepřátele, vyhodí je i sebe do vzduchu.

    Pokud Billy nabere nepřítele, doba obnovení schopnosti je o 50 % kratší.", + "ability_punkgoat_goatflip_on_hero_collide_header": "Při nabrání nepřítele:", + "ability_punkgoat_goatflip_t1_desc": "Při nabrání nepřítele: +25 % k fyzickému poškození na 5 s", + "ability_punkgoat_goatflip_t2_desc": "0.4 s k trvání běhu", + "ability_punkgoat_tether": "Život na řetězu", + "ability_punkgoat_tether/immobilize": "Znehybnění", + "ability_punkgoat_tether/pull": "Přitahování řetězu", + "ability_punkgoat_tether/tether": "Život na řetězu", + "ability_punkgoat_tether/tether_caster": "Život na řetězu", + "ability_punkgoat_tether/tether_firerate_slow": "Život na řetězu", + "ability_punkgoat_tether/waiting_for_pull": "Život na řetězu", + "ability_punkgoat_tether_desc": "Billy k sobě řetězem přiváže nepřátele poblíž. Přivázaní nepřátelé nemohou sesílat schopnosti spojené s pohybem, a pokud za řetěz zatáhnou, je na ně uvaleno výrazné {g:citadel_inline_attribute:'Slow'}.

    Po prodlevě k sobě Billy všechny přivázané nepřátele přitáhne a udělí jim {g:citadel_inline_attribute:'SpiritDamage'}.

    Pokud Billy ztratí na nepřítele dohled, řetěz se přetrhne.", + "ability_punkgoat_tether_t1_desc": "+40 % ke {g:citadel_inline_attribute:'SpiritResist'} a {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m k rozsahu
    +1.3 s nezastavitelnosti za každého přitaženého hrdinu", + "ability_punkgoat_ult": "Fláknutí", + "ability_punkgoat_ult/slam_firerate_slow": "Fláknutí", + "ability_punkgoat_ult/stacking_damage": "Bonus od Fláknutí", + "ability_punkgoat_ult_desc": "Billy flákne svojí pálkou, čímž stáhne nepřátele k zemi a udělí jim poškození úderu.

    Fláknutí zároveň vytvoří tlakovou vlnu, která udělí {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 s z doby obnovení", + "ability_punkgoat_ult_t2_desc": "+1 nabití a +2 m k rozsahu", + "ability_punkgoat_ult_t3_desc": "-3 s z doby obnovení nabití
    Schopnost udílí 60 % z poškození silného úderu", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8156,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Biologická zbraň", "ability_scrap_blast/modifier_scrap_blast_debuff": "Zpomalení", - "ability_scrap_blast_desc": "Wrecker před sebe vyšle vlnu tvořenou biologickým odpadem, která udělí poškození a sníží rychlost pohybu zasažených nepřátel. Každý další zásah navýší zpomalení.", + "ability_scrap_blast_desc": "Wrecker před sebe vyšle vlnu tvořenou biologickým odpadem, která udělí poškození a sníží rychlost pohybu zasažených nepřátel. Každý další zásah navýší zpomalení.", "ability_scrap_blast_quip": "Umožňuje ti vyslat ničivou vlnu biomasy.", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Gumové projektily", + "ability_skyrunner_flakshot_desc": "Skyrunnerovy střely udílí {g:citadel_inline_attribute:'BonusWeaponDamage'} a mohou se odrazit od povrchů.", + "ability_skyrunner_swingline": "Záchranné lano", + "ability_skyrunner_swingline_desc": "Skyrunner vystřelí lano, které se přichytí k mapě a je možné se na něm zhoupnout.

    Sesláním schopnosti jsou resetovány všechny vzdušné výskoky a výpady.", "ability_sleep_dagger": "Uspávací dýka", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Spánek", - "ability_sleep_dagger_desc": "Haze vrhne dýku, která udělí poškození a svůj cíl uspí. Spící cíle jsou probuzeny krátce po utržení poškození. Vržením dýky není přerušena neviditelnost. Uspávací dýka také nepřerušuje vyvolávání schopností nepřátel.", + "ability_sleep_dagger_desc": "Haze vrhne dýku, která udělí poškození a svůj cíl uspí. Spící cíle jsou probuzeny krátce po utržení poškození. Vržením dýky není přerušena neviditelnost. Uspávací dýka také nepřerušuje vyvolávání schopností nepřátel.", "ability_sleep_dagger_quip": "Umožňuje ti uspat nepřítele.", - "ability_sleep_dagger_t1_desc": "Dýka odstraňuje 1 dílek výdrže", - "ability_sleep_dagger_t3_desc": "-12 % z balistické odolnosti a 40% zpomalení střelby cíle na 6 s po probuzení", + "ability_sleep_dagger_t1_desc": "-8 % z balistické odolnosti cíle na 6 s po probuzení", + "ability_sleep_dagger_t2_desc": "-17 s z doby obnovení", + "ability_sleep_dagger_t3_desc": "+1 s k max. trvání spánku
    -50 % z rychlosti pohybu a výpadů cíle na 3 s po probuzení", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8187,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Kouřová bomba", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Haze zmizí z dohledu, stane se neviditelnou a začne sprintovat. Neviditelnost je přerušena útočením, ale ne používáním předmětů. Nepřátelé v určité vzdálenosti jsou také schopni neviditelnost prohlédnout.", + "ability_smoke_bomb_desc": "Haze zmizí z dohledu, stane se neviditelnou a začne sprintovat. Neviditelnost je přerušena útočením, ale ne používáním předmětů. Nepřátelé v určité vzdálenosti jsou také schopni neviditelnost prohlédnout.", "ability_smoke_bomb_quip": "Umožňuje ti zmizet z dohledu.", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Haze získá s neviditelností na 8 s také +15 % k balistickému vampirismu", - "ability_smoke_bomb_t3_desc": "Schopnost má nabití a Haze na 0.5 s po seslání zmizí ze světa", + "ability_smoke_bomb_t2_desc": "Schopnost má 2 nabití", + "ability_smoke_bomb_t3_desc": "Haze ze sebe sesláním očistí všechny negativní efekty s výjimkou ultimátních a na 5 s získá +40 % k balistickému vampirismu", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Fixace", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixace", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Zpomalení", - "ability_stacking_damage_desc": "Kdykoli Haze zasáhne nepřítele střelou, získá vůči tomuto nepříteli bonus k balistickému poškození. Zásah do těla se rovná jednomu sečtení, zásah do hlavy dvěma.", + "ability_stacking_damage_desc": "Kdykoli Haze zasáhne nepřítele střelou, získá vůči tomuto nepříteli bonus k balistickému poškození. Zásah do těla se rovná jednomu sečtení, zásah do hlavy dvěma.", "ability_stacking_damage_quip": "Umožňuje ti udílet stejnému cíli navyšující se balistické poškození.", - "ability_stacking_damage_t1_desc": "60 bodů ke spirituálnímu poškození a 15% zpomalení cíle na 2 s každých 20 sečtení", - "ability_stacking_damage_t2_desc": "+40 k max. počtu sečtení a +5 s k jejich trvání", + "ability_stacking_damage_t1_desc": "40 bodů ke spirituálnímu poškození a 15% zpomalení cíle na 2 s každých 20 sečtení", + "ability_stacking_damage_t2_desc": "+40 k max. počtu sečtení a +5 s k jejich trvání", + "ability_swan_acrobat": "Akrobatka", + "ability_swan_acrobat/stack": "Akrobatka", + "ability_swan_acrobat_desc": "Vždy když Swan provede výpad, dvojitý skok, odraz od zdi nebo se teleportuje, získá sčitatelné bonusy.

    Každé sečtení obnoví trvání.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Swan skočí určeným směrem. Pokud není určen žádný směr, Swan vyskočí kolmo nahoru.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,87 +8230,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Nekalá praktika", - "ability_throw_sand_desc": "Mo a Krill před sebe vrhnou písek, který odzbrojí nepřátele a udělí jim poškození.", + "ability_throw_sand_desc": "Mo a Krill před sebe vrhnou písek, který odzbrojí nepřátele a udělí jim poškození.", "ability_throw_sand_quip": "Umožňuje ti odzbrojit nepřátele nacházející se před tebou.", - "ability_throw_sand_t3_desc": "+40 % ke zpomalení pohybu zasažených nepřátel", + "ability_throw_sand_t1_desc": "+50 bodů k poškození a +5 m k dosahu", + "ability_throw_sand_t2_desc": "Písek zpomalí nepřátele o 25 % a redukuje vzdálenost jejich výpadů o -25 %", + "ability_throw_sand_t3_desc": "+1.5 s k trvání a -20 s z doby obnovení", "ability_trapper_fear": "Spektrální tkadlec", "ability_trapper_fear/trapper_fear_modifier": "Strach", "ability_trapper_fear_desc": "Trapper udílením spirituálního poškození aplikuje narůstající zpomalení. Jakmile zpomalení na nějakém cíli dosáhne maxima, je spotřebováno, cíl je znehybněn a utrží dávku spirituálního poškození.

    Doba obnovení tohoto efektu je pro jednotlivé cíle oddělená.", "ability_trapper_poisonjar": "Fantasmicid v lahvi", - "ability_trapper_poisonjar_desc": "Trapper hodí lahev, která se dopadem roztříští a zanechá po sobě louži jedu, který udílí spirituální poškození a snižuje rychlost pohybu nepřátel. Louže se postupem času zvětšuje.", - "ability_trapper_poisonjar_t1_desc": "--20 % ze spirituálního poškození ovlivněných nepřátel", + "ability_trapper_poisonjar_desc": "Trapper hodí lahev, která se dopadem roztříští a zanechá po sobě zvětšující se toxickou kaluž. Nepřátelé nacházející se v kaluži jsou zpomaleni a umlčeni.", + "ability_trapper_poisonjar_quip": "Umožňuje ti vrhnout lahev s jedem.", + "ability_trapper_poisonjar_t3_desc": "-25 % ze spirituální odolnosti ovlivněných nepřátel", "ability_trapper_spidershield": "Ochrana proti škůdcům", - "ability_trapper_spidershield_desc": "Trapper sešle na zacíleného spojence ochrannou bariéru, která mu poskytne spirituální štít. Dokud je štít aktivní, pravidelně udílí spirituální poškození a snižuje rychlost pohybu nepřátel kolem.", + "ability_trapper_spidershield_desc": "Trapper sešle na zacíleného spojence ochrannou bariéru. Dokud je tato bariéra aktivní, pravidelně udílí spirituální poškození a snižuje rychlost pohybu nepřátel kolem.", + "ability_trapper_spidershield_quip": "Umožňuje ti seslat bariéru, která chrání a zároveň zraňuje.", "ability_trapper_spiderwave": "Mor na nožičkách", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Otrava", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Otrava", - "ability_trapper_spiderwave_desc": "Trapper vyšle vlnu spektrálních pavouků, kteří pronásledují nepřátele, a když nějakého chytí, vybuchnou a udělí spirituální poškození.

    Zasažení nepřátelé jsou také otráveni, takže dočasně ztratí část spirituální síly a spirituální odolnosti. Efekt otravy se může několikrát sečíst.", - "ability_trapper_spiderwave_t2_desc": "+3 body k redukci spirituální síly a +3 % k redukci spirituální odolnosti otravou", - "ability_trapper_spiderwave_t3_desc": "+5 pavouků", + "ability_trapper_spiderwave_desc": "Trapper vyšle vlnu spektrálních pavouků, kteří pronásledují nepřátele, a když nějakého chytí, vybuchnou a udělí spirituální poškození.

    Zasažení nepřátelé jsou také otráveni, takže dočasně ztratí část spirituální síly a spirituální odolnosti. Efekt otravy se může několikrát sečíst.", + "ability_trapper_spiderwave_quip": "Umožňuje ti vyslat vlnu spirituálních pavouků.", + "ability_trapper_spiderwave_t2_desc": "+3 body k redukci spirituální síly a +3 % k redukci spirituální odolnosti otravou", + "ability_trapper_spiderwave_t3_desc": "+5 pavouků", "ability_trapper_webwall": "Hedvábná past", "ability_trapper_webwall/modifier_webwall_debuff": "Hedvábná past", - "ability_trapper_webwall_desc": "Trapper spojí dva povrchy vláknem pavučiny. Nepřátelé, kteří se vlákna dotknou, utrží spirituální poškození a je snížena rychlost jejich pohybu.", - "ability_trapper_webwall_t3_desc": "Nepřátelé jsou po dotyku také na 2.5 s umlčeni", + "ability_trapper_webwall_desc": "Trapper spojí dva povrchy vláknem pavučiny. Nepřátelé, kteří se vlákna dotknou, začnou dostávat průběžné poškození a dojde k jejich zpomalení a odhalení.", + "ability_trapper_webwall_quip": "Umožňuje ti vytvořit nebezpečnou pavučinu.", + "ability_trapper_webwall_t3_desc": "+2 s k trvání debuffu. Nepřátelé jsou po dotyku také na 2.5 s umlčeni", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Výprask", - "ability_ult_combo_desc": "Mo a Krill podrží nepřátelského hrdinu na místě, omráčí ho a začnou mu udílet poškození. Pokud nepřítel zemře během výprasku, nebo do 3 sekund od jeho skončení, Mo a Krill získají permanentní bonus k maximálnímu zdraví.", + "ability_ult_combo_desc": "Mo a Krill podrží nepřátelského hrdinu na místě, omráčí ho a začnou mu udílet poškození. Pokud nepřítel zemře během výprasku, nebo do 3 sekund od jeho skončení, Mo a Krill získají permanentní bonus k maximálnímu zdraví.", "ability_ult_combo_quip": "Umožňuje ti přidržet nepřátelského hrdinu na místě a dát mu co proto.", - "ability_ult_combo_t1_desc": "+30 % k balistické odolnosti při vyvolávání", - "ability_ult_combo_t2_desc": "+0.75 s k max. době vyvolávání", - "ability_ult_combo_t3_desc": "+40 bodů k poškození za sekundu a 100% vampirismus", + "ability_ult_combo_t1_desc": "100% vampirismus", + "ability_ult_combo_t2_desc": "-35 s z doby obnovení a +50 % k balistické odolnosti", + "ability_ult_combo_t3_desc": "+0.7 s k trvání a +40 bodů k poškození za sekundu a jeho lepší škálování podle spirituální síly", + "ability_unicorn_dazzlingorb": "Padlá hvězda", + "ability_unicorn_dazzlingorb_desc": "Celeste vyšle orb světla, který zasaženému nepříteli udělí {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje na něj {g:citadel_inline_attribute:'Slow'} a redukuje vzdálenost jeho výpadů. Následně orb přeskočí na jiného nepřítele v dosahu. Pokud orb nenajde žádný vhodný cíl, začne chvíli obíhat kolem prvního cíle a čekat, jestli se někdo nepřiblíží.

    Při výběru dalšího cíle mají přednost nepřátelští hrdinové.", + "ability_unicorn_dazzlingorb_t1_desc": "-20 % z rychlosti pohybu a -15 % ze vzdálenosti výpadů", + "ability_unicorn_dazzlingorb_t3_desc": "+8 k max. počtu přeskoků a -35 s z doby obnovení", + "ability_unicorn_luminousstrike": "Měsíční dýky", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Měsíční dýky", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Měsíční dýky (hoření)", + "ability_unicorn_luminousstrike_desc": "Celeste sešle do cílové oblasti několik měsíčních dýk, které jsou po krátké prodlevě následovány světelným sloupem, jehož exploze udělí všem nepřátelům v oblasti {g:citadel_inline_attribute:'SpiritDamage'}.

    Za každého zasaženého nepřátelského hrdinu získá Celeste sčitatelný buff navyšující její spirituální poškození.", + "ability_unicorn_luminousstrike_t2_desc": "-22 s z doby obnovení a +80 bodů k poškození", + "ability_unicorn_prismaticguard": "Oslnivé číslo", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Oslnivé číslo", + "ability_unicorn_prismaticguard_desc": "Celeste se obklopí zářící bariérou. Pokud je bariéra zničena, vybuchne, čímž umlčí nepřátele poblíž a udělí poškození rovné části své hodnoty.", + "ability_unicorn_prismaticguard_on_explode_desc": "Po výbuchu:", + "ability_unicorn_prismaticguard_t2_desc": "+80 bodů k hodnotě bariéry a lepší škálování bariéry podle spirituální síly", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 s k trvání umlčení a -18 s z doby obnovení. Od bariéry se také může odrazit Padlá hvězda", + "ability_unicorn_radiantblast": "Plivačka světla", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Plivačka světla", + "ability_unicorn_radiantblast_desc": "Celeste vychrlí do kuželovité oblasti před sebou planoucí světlo. Celestiny následné útoky na zasažené nepřátele jsou posíleny o {g:citadel_inline_attribute:'SpiritDamage'} a poskytují spirituální vampirismus.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Při útoku na zasaženého nepřítele:", + "ability_unicorn_radiantblast_t2_desc": "-10 s z doby obnovení a +3 m k dosahu schopnosti", + "ability_unicorn_radiantblast_t3_desc": "+25 bodů k poškození a lepší škálování podle spirituální síly", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Stylový přesun", + "ability_vampirebat_batblink_desc": "Mina se na okamžik promění v hejno netopýrů, stane se nezaměřitelnou a doletí na cílovou pozici.

    Schopnost lze v rámci krátké prodlevy seslat znovu.", + "ability_vampirebat_batblink_t1_desc": "Po seslání: Mina získá na 8 s +25 % k rychlosti střelby a přidá si do zásobníku 8 nábojů", + "ability_vampirebat_batblink_t3_desc": "+1 opětovné seslání", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Aktivní komponent: Mina začne vypouštět hejno netopýrů, kteří udílí {g:citadel_inline_attribute:'SpiritDamage'} a aplikují {g:citadel_inline_attribute:'Silence'}.

    Pasivní komponent: Pokud se na zasažených nepřátelských hrdinech spustí schopnost Upíří kousance, dojde k permanentnímu navýšení počtu netopýrů.", + "ability_vampirebat_batswarm_t3_desc": "Při zásahu: Udělené poškození je navýšeno o 0.5 % z moment. zdraví", + "ability_vampirebat_doubledagger": "Zdvojená dýka", + "ability_vampirebat_doubledagger_desc": "VampireBat vrhne první a krátce po ní druhou dýku udílející {g:citadel_inline_attribute:'SpiritDamage'}.

    Pokud obě dýky zasáhnou stejný cíl, udělí {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_vampirebat_doubledagger_header": "Při dvojitém zásahu:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} bodů k poškození a bonusovému poškození", + "ability_vampirebat_doubledagger_t3_desc": "Při dvojitém zásahu: -{s:TechArmorDamageReduction} % ze spirituální odolnosti na {s:DebuffDuration} s", + "ability_vampirebat_lovebites": "Upíří kousance", + "ability_vampirebat_lovebites/lovebites_proc": "Upíří kousance", + "ability_vampirebat_lovebites_desc": "Mininy střely udílí dodatečné {g:citadel_inline_attribute:'SpiritDamage'}. Po překročení určitého prahu poškození od schopností je cíl kousnut, což mu udělí {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    Schopnost má oddělenou dobu obnovení pro každý cíl.", + "ability_vampirebat_lovebites_flatdamage": "Upíří kousance (při zásahu)", + "ability_vampirebat_lovebites_t1_desc": "Při spuštění: Cíl je na 3 s o 30 % zpomalen", + "ability_vampirebat_lovebites_t2_desc": "+3 body ke spirituálnímu poškození za střelu
    +45 bodů k bonusovému poškození", + "ability_vampirebat_lovebites_t3_desc": "-5 s z doby obnovení za cíl
    Při spuštění: Mina získá na 5 s +25 % k rychlosti střelby", + "ability_vampirebat_steallife": "Paraple", + "ability_vampirebat_steallife_desc": "Aktivní komponent: Mina sekne svým deštníkem, čímž nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'} navýšené na základě jejich chybějícího zdraví. Pokud Mina schopností někoho zabije, je vyléčena.

    Pasivní komponent: Podržením {g:citadel_binding:'ADS'} je možné s deštníkem chvíli plachtit.
    Schopnost na místě popraví nehrdiny se zdravím nižším než 60 bodů.", + "ability_vampirebat_steallife_t2_desc": "+30 bodů k léčení za zabití
    -8 s z doby obnovení", + "ability_vampirebat_steallife_t3_desc": "+7 % k poškození dle chybějícího zdraví a lepší škálování léčení za zabití podle spirituální síly", "ability_viper_debuffdagger": "Ještěří dýka", - "ability_viper_debuffdagger_desc": "Viper vrhne dýku, která udělí spirituální poškození a také na nepřítele aplikuje slábnoucí zpomalení.", - "ability_viper_debuffdagger_t3_desc": "+1s s k trvání zpomalení a dýka odstraňující 1 dílek výdrže", + "ability_viper_debuffdagger/debuff": "Ještěří dýka", + "ability_viper_debuffdagger_desc": "Vyper vrhne dýku, která udělí {g:citadel_inline_attribute:'SpiritDamage'} a také na nepřítele aplikuje {g:citadel_inline_attribute:'Slow'}.

    Každá další dýka, která zasáhne stejný cíl, přidá sečtení navyšující {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Umožňuje ti vrhnout zpomalující dýku.", + "ability_viper_debuffdagger_t2_desc": "Při zásahu: -8 % z balistické odolnosti a -6 % z balistické odolnosti za sečtení", + "ability_viper_debuffdagger_t3_desc": "+2 k max. počtu sečtení
    Při zásahu: 55% kompenzace doby obnovení nabití", "ability_viper_hookdagger": "Přitahovací čepel", - "ability_viper_hookdagger_desc": "Viper vrhne dýku, která udělí spirituální poškození, a následně si ji její majitelka přitáhne zpět, přičemž cestou znovu udělí zasaženým nepřátelům spirituální poškození a aplikuje na ně zpomalení.", + "ability_viper_hookdagger_desc": "Vyper vrhne dýku, která udělí spirituální poškození, a následně si ji její majitelka přitáhne zpět, přičemž cestou znovu udělí zasaženým nepřátelům spirituální poškození a aplikuje na ně zpomalení.", "ability_viper_hookdagger_quip": "Umožňuje ti vrhnout dýku, která se zase vrátí zpět.", "ability_viper_hookdagger_t3_desc": "Sesláním jsou vrženy 2 dodatečné dýky", "ability_viper_petrifybola": "Zkameňující bola", "ability_viper_petrifybola/petrifybola_petrify": "Zkamenění", - "ability_viper_petrifybola_desc": "Viper hodí bolu, která svým výbuchem udělí poškození a zpomalí všechny nepřátele v oblasti.

    Nepřátelé nacházející se ve středu výbuchu utrží dodatečné poškození a zkamení na místě.

    Zkamenělé jednotky blokují veškeré poškození, ale nemohou provádět žádné akce.
    Zkamenělé jednotky se osvobodí po vyblokování dostatečného množství poškození.
    ", + "ability_viper_petrifybola_desc": "Vyper hodí bolu, která svým výbuchem udělí poškození a zpomalí všechny nepřátele v oblasti.

    Přímé zásahy udílejí dodatečné poškození a aplikují zkamenění. Zkamenělé jednotky blokují veškeré poškození, ale nemohou provádět žádné akce.", + "ability_viper_petrifybola_quip": "Umožňuje ti hodit zkameňující bolu.", + "ability_viper_petrifybola_t3_desc": "Zkamenění aplikované na všechny nepřátele v rozsahu a +1 s k trvání zkamenění", "ability_viper_snakedash": "Hadí žena", - "ability_viper_snakedash_desc": "Viper se může sklouznout do kopce, při klouzání se rychleji otáčí a obecně se klouže dál.
    ", + "ability_viper_snakedash_desc": "Vyper se může sklouznout do kopce, při klouzání se rychleji otáčí a obecně se klouže dál.", "ability_viper_snakedash_quip": "Navyšuje tvoji hbitost při klouzání se.", - "ability_viper_snakedash_t3_desc": "+30 % ke spirituální a balistické odolnosti při klouzání", + "ability_viper_snakedash_t3_desc": "Při skluzu: Vyper získá na 5 s bariéru o hodnotě 180 bodů", "ability_viper_ult": "Zkamenění", "ability_viper_ult/viper_ult_petrify": "Zkamenění", - "ability_viper_ult_desc": "Viper nakreslí na zem znamení, které se po krátké prodlevě aktivuje a nechá zkamenět VŠECHNY jednotky v rozsahu pomyslného válce. Nepřátelé také utrží spirituální poškození.

    Zkamenělé jednotky blokují veškeré poškození, ale nemohou provádět žádné akce.
    Zkamenělé jednotky se osvobodí po vyblokování dostatečného množství poškození.
    ", + "ability_viper_ult_desc": "Vyper nakreslí na zem znamení, které se po krátké prodlevě aktivuje a nechá zkamenět VŠECHNY jednotky v rozsahu pomyslného válce. Nepřátelé také utrží spirituální poškození. Zkamenělé jednotky blokují veškeré poškození, ale nemohou provádět žádné akce.", "ability_viper_ult_quip": "Umožňuje ti nechat zkamenět spojence i nepřátele.", "ability_viper_venom": "Smrtící jed", "ability_viper_venom/viper_venom_modifier_subclass": "Smrtící jed", - "ability_viper_venom_desc": "Viper vstříkne nepříteli do žil smrtící jed, který se po prodlevě aktivuje a udělí spirituální poškození. Poškození je navýšeno podle toho, kolik zdraví nepříteli chybí.

    Opětovnou aplikací jedu je prodlouženo jeho trvání.
    Než se jed aktivuje, odstraní z oběti případné zkamenění.
    ", + "ability_viper_venom_desc": "Vyper vstříkne nepříteli do žil smrtící jed, který se po prodlevě aktivuje a udělí spirituální poškození. Poškození je navýšeno podle toho, kolik zdraví nepříteli chybí.

    Schopnost ignoruje blok poškození vlivem zkamenění.", "ability_viper_venom_quip": "Umožňuje ti otrávit nepřátele smrtícím jedem.", - "ability_viper_venom_t3_desc": "+8 % k poškození dle chybějícího zdraví", + "ability_viper_venom_t2_desc": "-12 s z doby obnovení a redukce léčení ve výši -40 %", + "ability_viper_venom_t3_desc": "Do narůstání Smrtícího jedu se započítávají také střely", "ability_warden_crowd_control": "Alchymistická baňka", - "ability_warden_crowd_control_desc": "Warden hodí baňku s tinkturou, která nepřátelům v rozsahu dopadu udělí poškození a také sníží rychlost jejich pohybu a jejich fyzické poškození.", + "ability_warden_crowd_control_desc": "Warden hodí baňku s tinkturou, která nepřátelům v rozsahu dopadu udělí poškození a také sníží rychlost jejich pohybu a jejich fyzické poškození.", "ability_warden_crowd_control_quip": "Umožňuje ti udělit poškození a aplikovat na nepřátele debuff.", - "ability_warden_crowd_control_t1_desc": "Zasažení nepřátelé přijdou také o 1 dílek výdrže", - "ability_warden_crowd_control_t3_desc": "-6.5 s z doby obnovení a debuff fyzického poškození dodatečně aplikující 35% zpomalení střelby", + "ability_warden_crowd_control_t1_desc": "Zasažení nepřátelé přijdou také o 1 dílek výdrže", + "ability_warden_crowd_control_t2_desc": "+40 bodů k poškození a -20 % z fyzického poškození", + "ability_warden_crowd_control_t3_desc": "-7 s z doby obnovení a +2 m k rozsahu
    Baňka také aplikuje 30% zpomalení rychlosti střelby", "ability_warden_high_alert": "Síla vůle", - "ability_warden_high_alert_desc": "Warden si pro sebe vytvoří spirituální štít a získá bonus k rychlosti pohybu.", - "ability_warden_high_alert_quip": "Umožňuje ti získat spirituální štít a bonus k rychlosti pohybu.", - "ability_warden_high_alert_t3_desc": "Hodnota štítu se vylepšuje podle spirituální síly a také je o 200 bodů vyšší", + "ability_warden_high_alert_desc": "Warden si pro sebe vytvoří bariéru a získá bonus k rychlosti pohybu.", + "ability_warden_high_alert_quip": "Umožňuje ti získat bariéru a bonus k rychlosti pohybu.", + "ability_warden_high_alert_t2_desc": "-22 s z doby obnovení a +2 s k trvání", + "ability_warden_high_alert_t3_desc": "Bariéra poskytuje 40 % k odolnosti vůči debuffům a lépe se škáluje podle spirituální síly", "ability_warden_lock_down": "Poutající kletba", - "ability_warden_lock_down_desc": "Warden prokleje nepřátelského hrdinu, čímž zajistí, že pokud se v rámci prodlevy pro únik dostatečně nevzdálí od své původní pozice, utrží poškození a bude znehybněn.", + "ability_warden_lock_down_desc": "Warden prokleje nepřátelského hrdinu, čímž zajistí, že pokud se v rámci prodlevy pro únik dostatečně nevzdálí od své původní pozice, utrží poškození a bude znehybněn.", "ability_warden_lock_down_quip": "Umožňuje ti proklít nepřítele a znehybnit ho na místě, pokud včas neuteče.", - "ability_warden_lock_down_t3_desc": "Warden udílí znehybněným nepřátelům 6 s o 20 % vyšší balistické poškození", + "ability_warden_lock_down_t1_desc": "Warden udílí znehybněným nepřátelům 5 s o 20 % vyšší balistické poškození", + "ability_warden_lock_down_t2_desc": "+0.75 s k trvání", + "ability_warden_lock_down_t3_desc": "-18 s z doby obnovení
    Nepřítel je umlčen, dokud se nevzdálí, nebo dokud není znehybněn", "ability_warden_riot_protocol": "Poslední vzdor", - "ability_warden_riot_protocol_desc": "Warden začne po 2 sekundy dlouhém vyvolávání vysílat pulzy, které udílejí poškození nepřátelům a jeho na základě uděleného poškození léčí.
    Zatímco Warden schopnost vyvolává, získává výrazný bonus k balistické a spirituální odolnosti. Pokud je Warden přerušen při vyvolávání, schopnost má kratší dobu obnovení.", + "ability_warden_riot_protocol_desc": "Warden začne po 2 sekundy dlouhém vyvolávání vysílat pulzy, které udílejí poškození nepřátelům a jeho na základě uděleného poškození léčí.
    Zatímco Warden schopnost vyvolává, získává výrazný bonus k balistické a spirituální odolnosti.", "ability_warden_riot_protocol_quip": "Umožňuje ti vysílat pulzy, které kradou zdraví od nepřátel.", - "ability_warden_riot_protocol_t2_desc": "+70 bodů k poškození/s
    --35.0 s z doby obnovení", - "ability_warden_riot_protocol_t3_desc": "+50.0 % k balistické odolnosti
    +50.0 % ke spirituální odolnosti
    +2.5 s k trvání", + "ability_warden_riot_protocol_t2_desc": "+40.5 bodů k poškození/s
    -30 s z doby obnovení", + "ability_warden_riot_protocol_t3_desc": "+3 s k trvání
    Nezastavitelnost a +30 % k odolnostem při vyvolávání", + "ability_werewolf_cripplingslash": "Švihnutí ocasem", + "ability_werewolf_cripplingslash/debuff": "Švihnutí ocasem", + "ability_werewolf_cripplingslash/disarm": "Švihnutí ocasem", + "ability_werewolf_cripplingslash_desc": "Silver kolem sebe švihne ocasem, čímž nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'}, odzbrojí je a aplikuje na ně krátké {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 s k trvání debuffu", + "ability_werewolf_frenzy": "Útok na tepnu", + "ability_werewolf_frenzy_desc": "Silver udělí všem nepřátelům před sebou poškození úderu a {g:citadel_inline_attribute:'Heal'} se částí z uděleného poškození. Udělené poškození je tím vyšší, čím nižší zdraví nepřátelé mají.", + "ability_werewolf_kickflip": "Odkopnutí", + "ability_werewolf_kickflip/disarm": "Odkopnutí", + "ability_werewolf_kickflip_desc_1": "Silver provede výpad směrem vpřed, a pokud při něm narazí do nepřítele, odkopne ho, udělí mu poškození úderu, odrazí se od něj směrem vzad a označí ho.", + "ability_werewolf_kickflip_desc_2": "Když Silver následně střelí označeného nepřítele, udělí mu bonusové {g:citadel_inline_attribute:'SpiritDamage'} a značku odstraní.", + "ability_werewolf_kickflip_t2_desc": "Po odražení od hrdiny: Silver si obnoví 2 dílky výdrže", + "ability_werewolf_kickflip_t3_desc": "+80 bodů k bonusovému poškození a -35 % z poškození odkopnutých nepřátel na 5 s", + "ability_werewolf_leap": "Kostilamný skok", + "ability_werewolf_leap/buff": "Kostilamný skok", + "ability_werewolf_leap/debuff": "Kostilamný skok", + "ability_werewolf_leap_desc": "Silver skočí vpřed, načež dopadem udělí poškození úderu, odmrští nepřátele poblíž a aplikuje na ně {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_leap_t1_desc": "Po dopadu: Silver získá na {s:LandingBonusesDuration} s +{s:BonusMoveSpeed} m/s k rychlosti pohybu", + "ability_werewolf_leap_t3_desc": "Dopad vyústí v {s:StunDuration}s omráčení", + "ability_werewolf_maulingleap": "Vlčí skok", + "ability_werewolf_maulingleap_desc": "Silver skočí vpřed a prvnímu zasaženému nepříteli udělí poškození úderu. Tento nepřítel také přijde o část z balistické odolnosti a začne dostávat průběžné {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_werewolf_netshot": "Svazující bola", + "ability_werewolf_netshot/debuff": "Svazující bola", + "ability_werewolf_netshot_desc": "Silver hodí bolu, která udělí {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje {g:citadel_inline_attribute:'Slow'} a zamezí nepříteli v používání pohybových schopností a spotřebovávání výdrže.", + "ability_werewolf_netshot_t3_desc": "+0.75 s k trvání debuffu
    Bola přeskočí na 2 dodatečné cíle", + "ability_werewolf_onthehunt": "Na lovu", + "ability_werewolf_onthehunt_desc": "Silver získá {g:citadel_inline_attribute:'BonusFireRate'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}. Poloviční hodnoty získají také spojenci poblíž. Zabití provedená během trvání této schopnosti vyústí v její opětovné seslání.", + "ability_werewolf_passive_desc": "V podobě člověka: Silver stopuje posledního hrdinu, kterého zasáhla. Jeho zabitím pak získá bonusové duše.

    V podobě vlka: Silver stopuje všechny hrdiny s nízkým zdravím poblíž. Zabitím libovolného z nich jsou pak redukovány její doby obnovení.", + "ability_werewolf_primary_weapon_rifle": "Balistické poškození", + "ability_werewolf_primary_weapon_rifle_crit": "Balistické poškození (kritické)", + "ability_werewolf_transformation": "Vlkodlačí prokletí", + "ability_werewolf_transformation/ready": "Šelma se hlásí o slovo...", + "ability_werewolf_transformation/werewolf": "Vlkodlačí prokletí", + "ability_werewolf_transformation/werewolf/stackingbuff": "Vlkodlačí prokletí", + "ability_werewolf_transformation_desc": "Pasivní komponent: Udílení poškození navyšuje krvežíznivost (při nižším zdraví ještě více). Jakmile Silver dosáhne maximální krvežíznivosti, automaticky sešle tuto schopnost.

    Aktivní komponent: Silver se promění ve vlka, čímž získá bonus k {g:citadel_inline_attribute:'MaxHealth'} a sčitatelný bonus k {g:citadel_inline_attribute:'FireRate'} vůči nepřátelským hrdinům. Její schopnosti a zbraň jsou také nahrazeny vlčími verzemi.", + "ability_werewolf_transformation_ready_hint": "Vypustit šelmu", + "ability_werewolf_transformation_t1_desc": "+20 % k balistické a spirituální odolnosti", + "ability_werewolf_transformation_t2_desc": "+4 m/s k rychlosti pohybu a 200 k bonusovému zdraví", + "ability_werewolf_transformation_t3_desc": "Při zabití hrdiny: Silver si obnoví schopnosti, trvání vlčí podoby a znovu se vyléčí", + "ability_werewolf_transformation_trigger": "Síla lidskosti", + "ability_werewolf_transformation_trigger_desc": "Silver se promění zpět v člověka.", + "ability_werewolf_unloadgun": "Bleskové přebití", + "ability_werewolf_unloadgun/buff": "Bleskové přebití", + "ability_werewolf_unloadgun_desc": "Silver okamžitě přebije svoji zbraň a pro několik následujících střel získá {g:citadel_inline_attribute:'BonusFireRate'} a také bonusové {g:citadel_inline_attribute:'WeaponDamage'} založené na zdraví cíle. Nevýhodou posílených střel je snížená přesnost.", + "ability_werewolf_unloadgun_t3_desc": "Pokud Silver trefí všechny střely, poškození dle momentálního zdraví cíle bude o 8 % vyšší", "ability_wrecker_salvage": "Násilná recyklace", "ability_wrecker_salvage/modifier_wrecker_salvage": "Spojení", - "ability_wrecker_salvage_desc": "Wrecker se spojí s nepřítelem, začne mu udílet poškození a sám sebe obratem léčit. Aby zůstalo spojení aktivní, Wrecker musí na nepřítele vidět a nesmí se od něj příliš vzdálit. Pokud nepřítel pod vlivem této schopnosti zemře, Wreckerovi se obnoví jedno nabití Biologické zbraně.", + "ability_wrecker_salvage_desc": "Wrecker se spojí s nepřítelem, začne mu udílet poškození a sám sebe obratem léčit. Aby zůstalo spojení aktivní, Wrecker musí na nepřítele vidět a nesmí se od něj příliš vzdálit. Pokud nepřítel pod vlivem této schopnosti zemře, Wreckerovi se obnoví jedno nabití Biologické zbraně.", "ability_wrecker_salvage_quip": "Umožňuje ti zkonzumovat nepřátelského pěšáka nebo neutrála.", - "ability_wrecker_salvage_t3_desc": "+2 dodatečné cíle", + "ability_wrecker_salvage_t3_desc": "+2 dodatečné cíle", "ability_wrecker_teleport": "Astrální let", "ability_wrecker_teleport_desc": "Wrecker vyšle létající stínovou kopii sebe sama, jejíž pohyb může ovládat. Jakmile kopie dopadne na zem nebo narazí do překážky, Wrecker se teleportuje na její pozici. Výbuch vzniklý dopadem/nárazem udílí poškození a snižuje rychlost pohybu v závislosti na tom, jak dlouhý byl let.", "ability_wrecker_teleport_quip": "Umožňuje ti vyslat létající kopii sebe sama a teleportovat se na místo jejího dopadu.", @@ -5145,9 +8442,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4 % k nábojům", - "ammo_permanent_pickup_label_lv2": "+6 % k nábojům", - "ammo_permanent_pickup_label_lv3": "+8 % k nábojům", + "ammo_permanent_pickup_label": "+3 % k max. nábojům", + "ammo_permanent_pickup_label_lv2": "+5 % k max. nábojům", + "ammo_permanent_pickup_label_lv3": "+7 % k max. nábojům", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8455,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "Navýšení fyzického poškození", + "base_stat_regen": "Základní regenerace hrdiny", "berserker_stack": "Recept na zuřivost", "breakable_pickup_missing_loc": "CHYBĚJÍCÍ LOKALIZOVATELNÝ NÁZEV", "cadence_ability_anthem": "Anthem", @@ -5175,14 +8473,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Zabírání", "casting_powerup_pickup": "Sesílání", - "cd_permanent_pickup_label": "+0,75 % k redukci dob obnovení", - "cd_permanent_pickup_label_lv2": "+1 % k redukci dob obnovení", - "cd_permanent_pickup_label_lv3": "+1,5 % k redukci dob obnovení", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Určuje čas, po který musí být držena klávesová zkratka schopnosti, aby došlo k jejímu alternativnímu seslání.", + "cd_permanent_pickup_label": "+0,5 % k redukci dob obnovení", + "cd_permanent_pickup_label_lv2": "+0,75 % k redukci dob obnovení", + "cd_permanent_pickup_label_lv3": "+1 % k redukci dob obnovení", + "change_team_powerup_pickup": "Změna týmu", "chat_wheel_options": "MOŽNOSTI KOLEČKA", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Resetovat na výchozí", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Klávesové zkratky specifické pro hrdiny", + "citadel_ClearHeroHotkeyBindings": "Resetovat pro vybraného hrdinu", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Umožňuje povolit/zakázat klávesové zkratky specifické pro hrdiny.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5202,26 +8503,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyper paprsek", - "citadel_ability_bebop_laser_beam_desc": "Bebop nabije svůj laser a začne vypouštět paprsek ničivé energie, který zasaženým nepřátelům udělí poškození a také zpomalí jejich pohyb a výpady. Zatímco je schopnost vyvolávána, Bebop má sníženou rychlost pohybu a otáčení. Pokud je vyvolávání schopnosti zahájeno ve vzduchu, zůstane Bebop po jeho dobu levitovat na místě.", + "citadel_ability_bebop_laser_beam_desc": "Bebop nabije svůj laser a začne vypouštět paprsek ničivé energie, který udílí {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Umožňuje ti vypustit ničivý paprsek.", - "citadel_ability_bebop_laser_beam_t3_desc": "Paprsek léčí Bebopa 80 % z poškození uděleného hrdinům a 25 % z poškození uděleného nehrdinům", + "citadel_ability_bebop_laser_beam_t3_desc": "Paprsek léčí Bebopa 65 % z poškození uděleného hrdinům a 20 % z poškození uděleného nehrdinům", "citadel_ability_bull_charge": "Zuřivý běh", - "citadel_ability_bull_charge_desc": "Abrams se rozeběhne vpřed a nabere na ramena všechny nepřátele stojící mu v cestě. Případný náraz do zdi poté vyústí v omráčení nabraných nepřátel. Nabráním nepřátelského hrdiny Abrams také získá bonus k rychlosti pohybu.", + "citadel_ability_bull_charge_desc": "Abrams se rozeběhne vpřed a nabere na ramena všechny nepřátele stojící mu v cestě. Když nabere hrdinu a narazí s ním do zdi, omráčí ho.
    Nabráním hrdiny získá Abrams také bonus k rychlosti aktuálního běhu.", + "citadel_ability_bull_charge_on_hero_collide_header": "Po nabrání hrdiny:", + "citadel_ability_bull_charge_on_wall_header": "Po nárazu do zdi:", "citadel_ability_bull_charge_quip": "Umožňuje ti vyběhnout do bitvy a vzít s sebou i nepřátele.", - "citadel_ability_bull_charge_t3_desc": "+5.5 bodu k fyzickému poškození na 8 s po nabrání nepřítele", + "citadel_ability_bull_charge_t1_desc": "Nabrání aplikující 40% zpomalení s trváním 3 s", + "citadel_ability_bull_charge_t2_desc": "Po nárazu do zdi: +0.8 s k trvání omráčení", + "citadel_ability_bull_charge_t3_desc": "-20 s z doby obnovení
    Po nabrání hrdiny: +1.5 bodu k fyzickému poškození na 6 s", "citadel_ability_bull_heal": "Sání života", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Sání života", - "citadel_ability_bull_heal_desc": "Abrams začne sát zdraví nepřátel, kteří se nachází v určité oblasti před ním.", - "citadel_ability_bull_heal_quip": "Umožňuje ti sát zdraví nepřátel stojících před tebou.", + "citadel_ability_bull_heal_desc": "Abrams začne nepřátelům kolem sebe udílet {g:citadel_inline_attribute:'SpiritDPS'} a sebe částí z tohoto poškození {g:citadel_inline_attribute:'Heals'}.", + "citadel_ability_bull_heal_quip": "Umožňuje ti sát zdraví nepřátel kolem sebe.", + "citadel_ability_bull_heal_t3_desc": "+3 m k rozsahu a +18 bodů k poškození/s s lepším škálováním podle spirituální síly", "citadel_ability_bull_leap": "Seismický dopad", - "citadel_ability_bull_leap_desc": "Abrams vyskočí vysoko do vzduchu a dostane možnost vybrat si místo dopadu. Jakmile poté dopadne na zem, všichni nepřátelé v rozsahu utrží poškození a budou omráčeni.
    Stiskem {{Mouse|1}} je možné na zem dopadnout předčasně.", + "citadel_ability_bull_leap_desc": "Abrams vyskočí vysoko do vzduchu a dostane možnost vybrat si místo dopadu. Jakmile poté dopadne na zem, nepřátelům v rozsahu udělí {g:citadel_inline_attribute:'SpiritDamage'} a aplikuje na ně {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Umožňuje ti dopadnout na nepřátele z výšky a omráčit je.", - "citadel_ability_bull_leap_t2_desc": "+100 bodů k max. zdraví a 15 % k rychlosti střelby za každého zasaženého hrdinu. Trvá 25 s", - "citadel_ability_bull_leap_t3_desc": "Po seslání se Abrams stane imunním vůči omráčení, umlčení, uspání, zakořenění a odzbrojení. Vyprší 3 s po dopadu na zem", + "citadel_ability_bull_leap_t3_desc": "Po seslání se Abrams stane na 6 s nezastavitelným
    +6 m k rozsahu dopadu", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Eso v rukávu", - "citadel_ability_card_toss_desc": "Wraith po udělení určitého množství fyzického poškození vyvolá kartu, kterou může následným sesláním schopnosti vrhnout na pozici zaměřovače.", + "citadel_ability_card_toss_desc": "Wraith po udělení určitého množství fyzického poškození vytáhne kartu náhodné barvy, kterou může následným sesláním schopnosti vrhnout na pozici zaměřovače. Karty udílí poškození a aplikují efekty závislé na své barvě.

    Alternativním sesláním je možné vrhnout první místo poslední karty.", "citadel_ability_card_toss_quip": "Umožňuje ti vrhat karty udílející poškození.", + "citadel_ability_card_toss_t2_desc": "+40 bodů k poškození a lepší škálování poškození podle spirituální síly", + "citadel_ability_card_toss_t3_desc": "Efekty všech barev jsou silnější a Wraith má větší šanci na vytažení žolíka", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5238,29 +8545,28 @@ "citadel_ability_chrono_kinetic_carbine": "Kinetická karabina", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetická karabina", "citadel_ability_chrono_kinetic_carbine_charged": "NABITÁ!", - "citadel_ability_chrono_kinetic_carbine_desc": "Paradox začne nabíjet svoji zbraň, a jakmile ji nabije na maximum, získá bonus k rychlosti pohybu. Společně s nabitou střelou je vypuštěna také energie udílející spirituální poškození a zastavující čas pro zasažené nepřátele. Udělené poškození je rovné aktuálnímu fyzickému poškození navýšenému o určité procento.

    Zatímco má Paradox nabitou střelu, může pro sebe stiskem {{Mouse|2}} zpomalit čas.", + "citadel_ability_chrono_kinetic_carbine_desc": "Paradox nabije a vypustí střelu energie, která udělí {g:citadel_inline_attribute:'SpiritDamage'} a zastaví čas pro zasažené nepřátele. Udělené poškození je navyšováno podle fyzického poškození. Při nabíjení střely získává Paradox bonus k rychlosti pohybu.

    Zatímco Paradox nabíjí střelu a nachází se ve vzduchu, stiskem {g:citadel_binding:'ADS'} pro sebe může zpomalit čas.", "citadel_ability_chrono_kinetic_carbine_expiring": "VYPRCHÁVÁNÍ", "citadel_ability_chrono_kinetic_carbine_quip": "Umožňuje ti nabít svoji zbraň, která poté udělí vyšší poškození a zastaví pro nepřítele čas.", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50 % k max. navýšení poškození", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 s k trvání nabití střely a +55 % ke škálování max. poškození", "citadel_ability_chrono_pulse_grenade": "Pulzní granát", - "citadel_ability_chrono_pulse_grenade_desc": "Paradox hodí granát, který po dopadu začne pulzovat. Každý pulz pak nepřátelům udělí poškození, sníží rychlost pohybu a aplikuje na ně sčitatelné navýšení poškození utrženého od Paradox.", - "citadel_ability_chrono_pulse_grenade_quip": "Umožňuje ti hodit granát, který s každým pulzem udílí poškození a zpomaluje pohyb.", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 bodů k poškození za pulz a +0.75 m k rozsahu za pulz", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Navýšení poškození od Pulzního granátu", + "citadel_ability_chrono_pulse_grenade_desc": "Paradox hodí granát, který po dopadu začne pulzovat. Každý pulz udělí nepřátelům {g:citadel_inline_attribute:'SpiritDamage'}, zpomalí pro ně čas a aplikuje na ně sčitatelné {g:citadel_inline_attribute:'DamageAmp'} utrženého od Paradox. S každým pulzem se také navýší rozsah.", + "citadel_ability_chrono_pulse_grenade_quip": "Umožňuje ti hodit granát, který s každým pulzem udílí poškození a zpomaluje čas.", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 bodů k poškození za pulz a lepší škálování podle spirituální síly", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4 % k navýšení poškození za sečtení a +1.6 s k trvání", "citadel_ability_chrono_swap": "Paradoxní prohození", - "citadel_ability_chrono_swap_desc": "Paradox hodí projektil, který prohodí její pozici se zacíleným nepřátelským hrdinou. Zatímco probíhá prohození, nepřítel dostává průběžné poškození a Paradox na toto poškození aplikuje spirituální vampirismus.", + "citadel_ability_chrono_swap_desc": "Paradox hodí projektil, který prohodí její pozici se zasaženým nepřátelským hrdinou.", "citadel_ability_chrono_swap_quip": "Umožňuje ti prohodit si pozici s nepřátelským hrdinou.", + "citadel_ability_chrono_swap_t1_desc": "Paradox získá na 8 s po prohození bariéru o hodnotě 200 bodů, která se škáluje podle spirituální síly", + "citadel_ability_chrono_swap_t2_desc": "-35 s z doby obnovení a +13 m k dosahu schopnosti", + "citadel_ability_chrono_swap_t3_desc": "Do prohození jsou zahrnuti všichni nepřátelé v okruhu 7 m od zasaženého hrdiny a poškození je také navýšeno o 10 % z jejich max. zdraví", "citadel_ability_chrono_time_wall": "Zeď času", - "citadel_ability_chrono_time_wall_desc": "Paradox vytvoří zeď schopnou zastavit čas pro všechny nepřátelské projektily a střely, které jí projdou. Když zdí projdou nepřátelé, jsou krátce zpomaleni.", + "citadel_ability_chrono_time_wall_desc": "Paradox vytvoří zeď schopnou zastavit čas pro všechny nepřátelské projektily a střely a zároveň navýšit rychlost a poškození všech spojeneckých střel.

    Když zdí projdou nepřátelé, jsou zpomaleni.", "citadel_ability_chrono_time_wall_quip": "Umožňuje ti vytvořit zeď, která výrazně zpomaluje nepřátelské projektily.", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m k šířce
    a +1 m k výšce zdi", - "citadel_ability_chrono_time_wall_t2_desc": "+10 % k poškození projitím dle max. zdraví nepřítele", - "citadel_ability_chrono_time_wall_t3_desc": "Nepřátelé, kteří projdou zdí, jsou také na 2.5 s umlčeni", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 s k trvání
    +3 m k šířce zdi
    +1 m k výšce zdi", + "citadel_ability_chrono_time_wall_t2_desc": "Zeď také na 2.3 s umlčí nepřátele
    +35 % k balistickému poškození spojenců", + "citadel_ability_chrono_time_wall_t3_desc": "+2 nabití schopnosti", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Výpad", @@ -5304,38 +8610,44 @@ "citadel_ability_fissure_wall": "Spektrální zeď", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Debuff poškození od Spektrální zdi", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "McGinnis nechá ze země vyrazit neprůchozí zeď. Nepřátelé nacházející se poblíž místa, kde zeď vyrazí, utrží poškození a je snížena rychlost jejich pohybu.
    Po seslání je možné stiskem {{Mouse|1}} nebo 3 nechat zeď vyrazit ze země předčasně.", + "citadel_ability_fissure_wall_desc": "McGinnis vyšle zeď, která sníží rychlost pohybu všech nepřátel, kterými projde. Jakmile McGinnis nechá zeď vyrazit ze země, dojde k vytvoření neprůchozí překážky, která udělí poškození nepřátelům poblíž.
    Po seslání je možné stiskem {g:citadel_binding:'Attack'} nebo {g:citadel_binding:'Ability3'} nechat zeď vyrazit ze země předčasně.

    Zeď je možné zničit údery.", "citadel_ability_fissure_wall_quip": "Umožňuje ti vytvořit zeď blokující pohyb.", - "citadel_ability_fissure_wall_t1_desc": "Zeď odstraňuje 1 dílek výdrže zasažených nepřátel a na 7 s o 15 % navyšuje poškození, které utrží od McGinnis", - "citadel_ability_fissure_wall_t3_desc": "Zasažení nepřátelé jsou také na 1 s omráčeni", + "citadel_ability_fissure_wall_t1_desc": "Zeď na 7 s o 20 % navyšuje poškození, které zasažení nepřátelé utrží od McGinnis", + "citadel_ability_fissure_wall_t2_desc": "-20 s z doby obnovení a +2 s trvání", + "citadel_ability_fissure_wall_t3_desc": "Poblíž zdi jsou na 8 s vytvořeny 2 Přenosné střílny
    +30 % ke zpomalení", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", "citadel_ability_flying_strike": "Letící čepel", "citadel_ability_flying_strike/slow": "Zpomalení od Letící čepele", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Yamato hodí na nepřítele kotevní hák, po jehož laně se poté přitáhne a tomuto nepříteli udělí poškození a sníží rychlost jeho pohybu.", + "citadel_ability_flying_strike_desc": "Yamato hodí na nepřítele kotevní hák, po jehož laně se poté přitáhne a tomuto nepříteli udělí poškození slabého úderu a sníží rychlost jeho pohybu.", "citadel_ability_flying_strike_quip": "Umožňuje ti rychle se přitáhnout k nepříteli.", - "citadel_ability_flying_strike_t3_desc": "Yamato se může přitáhnout ke spojeneckým hrdinům a po přitažení získá na 10 s +6 bodů k fyzickému poškození", + "citadel_ability_flying_strike_t2_desc": "Po přitažení k cíli: +40 bodů ke spirituální síle na 6 s", + "citadel_ability_flying_strike_t3_desc": "Yamato se může přitáhnout ke spojencům
    +15 m k dosahu schopnosti
    Schopnost má 3 nabití", + "citadel_ability_gigawatt_lightning_strike": "Blesk Živoucí bouře", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Karmínové seknutí", "citadel_ability_healing_slash/debuff": "Karmínové seknutí", - "citadel_ability_healing_slash_desc": "Yamato sekne nepřátele nacházející se před ní, čímž jim udělí poškození a sníží rychlost jejich střelby. Pokud Yamato zasáhne nepřátelského hrdinu, vyléčí se.", + "citadel_ability_healing_slash_desc": "Yamato sekne nepřátele nacházející se před ní, čímž jim udělí poškození a sníží rychlost jejich střelby. Pokud Yamato zasáhne nepřátelského hrdinu, vyléčí se.", "citadel_ability_healing_slash_quip": "Umožňuje ti seknout nepřátele poblíž a od hrdinů se vyléčit.", + "citadel_ability_healing_slash_t1_desc": "Při zásahu: +30 % k poškození úderů na 4 s", + "citadel_ability_healing_slash_t2_desc": "Při zásahu hrdiny: +6 % k léčení dle max. zdraví", + "citadel_ability_healing_slash_t3_desc": "-10 s z doby obnovení a lepší škálování poškození podle spirituální síly", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Hák", - "citadel_ability_hook_desc": "Bebop vystřelí hák na laně, který zachytí a přitáhne prvního hrdinu, kterého se dotkne. Pokud se jedná o nepřítele, udělí mu poškození. Hrdina je vždy přitažen před Bebopův zaměřovač.", + "citadel_ability_hook": "Drapák", + "citadel_ability_hook_desc": "Bebop vystřelí svoji mechanickou ruku, která zachytí a přitáhne první jednotku, které se dotkne.

    Přitaženi mohou být i spojenci.
    ", "citadel_ability_hook_quip": "Umožňuje ti přitáhnout jednotky k sobě.", - "citadel_ability_hook_t1_desc": "Přitažení nepřátelé dostávají od Bebopa 10 s o 30 % vyšší fyzické poškození", + "citadel_ability_hook_t1_desc": "Přitažení nepřátelé dostávají od Bebopa 6 s o 20 % vyšší fyzické poškození", "citadel_ability_hornet_chain": "Svazující kůl", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Přivázání k zemi", - "citadel_ability_hornet_chain_desc": "Vindicta hodí kůl, který přiváže nepřátele k místu, kam dopadne. Nepřátelé se mohou vzdálit maximálně na délku lana.", + "citadel_ability_hornet_chain_desc": "Vindicta hodí kůl, který přiváže nepřátele k místu, kam dopadne. Nepřátelé se mohou vzdálit maximálně na délku lana.", "citadel_ability_hornet_chain_quip": "Umožňuje ti přivázat nepřátele k určitému místu.", - "citadel_ability_hornet_chain_t3_desc": "+2 m k rozsahu přivázání a +0.5 s k trvání přivázání", + "citadel_ability_hornet_chain_t3_desc": "+2 m k rozsahu přivázání a +0.75 s k trvání přivázání", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8655,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Výhodná pozice", - "citadel_ability_hornet_leap_desc": "Vindicta vyskočí do vzduchu a začne se vznášet. Zatímco se vznáší, její zbraň udílí bonusové spirituální poškození.", + "citadel_ability_hornet_leap_desc": "Vindicta vyskočí do vzduchu a začne se vznášet. Zatímco se vznáší, její zbraň udílí bonusové spirituální poškození a její předměty mají navýšené dosahy.", "citadel_ability_hornet_leap_quip": "Umožňuje ti posílit tvoji zbraň a začít se vznášet.", - "citadel_ability_hornet_leap_t1_desc": "Zatímco se Vindicta vznáší, získává také +50 % k základnímu počtu nábojů", + "citadel_ability_hornet_leap_t1_desc": "Zatímco se Vindicta vznáší, získává také +50 % k základnímu počtu nábojů", + "citadel_ability_hornet_leap_t3_desc": "Zabití hrdinů obnovují trvání
    +10 bodů ke spirituálnímu poškození za střelu s lepším škálováním podle spirituální síly", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Odstřelování", - "citadel_ability_hornet_snipe_desc": "Vindicta začne mířit přes dalekohled své pušky, což navýší poškození a dosah jejích střel. Než Vindicta v rámci 1.0 sekundy naplno zamíří, poškození je pouze částečné. Střely následně udílí bonusové poškození nepřátelům, kteří mají méně než 50 % zdraví. Pokud Vindicta jednou z těchto střel zabije nepřátelského hrdinu, získá bonusové duše.", + "citadel_ability_hornet_snipe_desc": "Vindicta začne mířit přes dalekohled své pušky, což navýší poškození a dosah jejích střel. Než Vindicta v rámci 1 sekundy naplno zamíří, poškození je pouze částečné. Střely následně udílí bonusové poškození nepřátelům, kteří mají méně než 50 % zdraví. Pokud Vindicta jednou z těchto střel zabije nepřátelského hrdinu, získá bonus k fyzickému poškození.", "citadel_ability_hornet_snipe_quip": "Umožňuje ti odstřelovat nepřátele zesílenými útoky.", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", - "citadel_ability_hornet_sting": "Záhrobní vrána", - "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Záhrobní vrána", - "citadel_ability_hornet_sting_desc": "Vindicta vypustí svého okřídleného společníka, který udělí poškození nárazem, redukuje balistickou odolnost a také aplikuje krvácení, které udílí poškození v závislosti na momentálním zdraví cíle.", + "citadel_ability_hornet_sting": "Záhrobní vrány", + "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Záhrobní vrány", + "citadel_ability_hornet_sting_desc": "Vindicta vypustí hejno vran, které udělí poškození nárazem, redukuje balistickou odolnost a také aplikuje krvácení, které udílí poškození v závislosti na momentálním zdraví cíle.", "citadel_ability_hornet_sting_quip": "Umožňuje ti nechat nepřátele krvácet.", - "citadel_ability_hornet_sting_t1_desc": "Vrána se nejvýše 2× odrazí směrem k dalším nepřátelům v okruhu 15 m", - "citadel_ability_hornet_sting_t3_desc": "-12 % z balistické odolnosti a -12 % ze spirituální odolnosti cíle", + "citadel_ability_hornet_sting_t1_desc": "Hejno redukuje léčení zasažených nepřátel o -35 %", + "citadel_ability_hornet_sting_t2_desc": "+0.5 % k poškození krvácením
    -12 s z doby obnovení", + "citadel_ability_hornet_sting_t3_desc": "+2 s k trvání debuffu
    -8 % z balistické odolnosti
    -8 % ze spirituální odolnosti", "citadel_ability_infinity_slash": "Stínová duše", "citadel_ability_infinity_slash/timer": "Stínová duše", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Yamato se promění ve stínový přízrak – po počáteční transformaci, kdy je nezranitelná, jsou resetovány a o 60 % zrychleny doby obnovení jejích ostatních schopností a ona sama získá imunitu vůči negativním stavovým efektům a výrazný bonus k balistické i spirituální odolnosti.
    Také platí, že kdykoli Yamato v této podobě zabije nepřátelského hrdinu, je vyléčena a dojde k prodloužení trvání schopnosti.", + "citadel_ability_infinity_slash_desc": "Yamato se promění ve stínový přízrak – po počáteční transformaci, kdy je nezranitelná, jsou resetovány a o 60 % zrychleny doby obnovení jejích ostatních schopností a ona sama získá imunitu vůči negativním stavovým efektům a výrazný bonus k balistické i spirituální odolnosti.
    Také platí, že kdykoli Yamato v této podobě zabije nepřátelského hrdinu, je vyléčena a dojde k prodloužení trvání schopnosti.", "citadel_ability_infinity_slash_quip": "Umožňuje ti stát se silnějším a nezranitelným.", - "citadel_ability_infinity_slash_t3_desc": "+3.0 s k trvání
    +20 % k balistické odolnosti
    +20 % ke spirituální odolnosti", - "citadel_ability_interrupted": "je přerušena schopností", + "citadel_ability_infinity_slash_t2_desc": "+4 m/s k rychlosti pohybu a -25 s z doby obnovení", + "citadel_ability_infinity_slash_t3_desc": "+3 s k trvání
    +30 % k balistické odolnosti
    +30 % ke spirituální odolnosti", + "citadel_ability_interrupted": "Schopnost je přerušena", "citadel_ability_jump": "Skok", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8694,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Přitažení", - "citadel_ability_lash_desc": "Lash vyskočí a pomocí svého biče se přitáhne směrem k cíli. Sesláním schopnosti je také resetováno jeho omezení vzdušných skoků a výpadů.", + "citadel_ability_lash_desc": "Lash vyskočí a pomocí svého biče se přitáhne směrem k cíli. Sesláním schopnosti je také resetováno jeho omezení vzdušných skoků a výpadů.", "citadel_ability_lash_down_strike": "Dupnutí", - "citadel_ability_lash_down_strike_desc": "Lash dupne do země a udělí poškození nepřátelům stojícím před ním. Je-li schopnost seslána ve vzduchu, Lash zamíří prudce dolů a udělí poškození vyšší za každý metr pádu. Nárůst poškození je redukovaný po 25 metrech.", + "citadel_ability_lash_down_strike_desc": "Lash dupne do země a udělí poškození nepřátelům stojícím před ním. Je-li schopnost seslána ve vzduchu, Lash zamíří prudce dolů a udělí poškození vyšší za každý metr pádu. Nárůst poškození je redukovaný po 25 metrech.", "citadel_ability_lash_down_strike_quip": "Umožňuje ti dupnout do země a udělit poškození nepřátelům.", - "citadel_ability_lash_down_strike_t2_desc": "Zasažení nepřátelé jsou vyhozeni do vzduchu a na 3 s je o 50 % snížena rychlost jejich pohybu", - "citadel_ability_lash_down_strike_t3_desc": "+110 % k poškození za metr pádu a lepší škálování podle spirituální síly", + "citadel_ability_lash_down_strike_t2_desc": "Zasažení nepřátelé jsou vyhozeni do vzduchu a na 3 s je o 50 % snížena rychlost jejich pohybu", + "citadel_ability_lash_down_strike_t3_desc": "+110 % k poškození za metr pádu a lepší škálování podle spirituální síly", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Umožňuje ti přitáhnout se ke spojenci nebo nepříteli.", - "citadel_ability_lash_t2_desc": "+20 m k dosahu schopnosti a +6 bodů k fyzickému poškození na 10 s po seslání", - "citadel_ability_lash_t3_desc": "Bonus k fyzickému poškození dále navyšující rychlost střelby o +20 %", + "citadel_ability_lash_t2_desc": "+20 m k dosahu schopnosti a +7 bodů k fyzickému poškození na 10 s po seslání", + "citadel_ability_lash_t3_desc": "+1 nabití schopnosti
    Po seslání: +1 dílek výdrže a o 60 % lepší ovládání ve vzduchu", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Uzemnění", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Uzemnění", "citadel_ability_lash_ultimate_debuff": "Zpomalení pohybu", - "citadel_ability_lash_ultimate_desc": "Lash zaměří nepřátele, které chytí svými biči. Tito nepřátelé jsou po vyvolání schopnosti vytaženi do vzduchu a omráčeni a následně s nimi Lash praští o zem. Všichni nepřátelé v oblasti dopadu (včetně těch, se kterými tam Lash praští) utrží poškození a je snížena rychlost jejich pohybu.
    Stiskem {{Mouse|1}} je možné zaměřené nepřátele vytáhnout do vzduchu ještě před dokončením vyvolávání. Nepřátelé, kteří jsou mimo dohled nebo se během zaměřování vzdálí z dosahu, nejsou vytaženi.", + "citadel_ability_lash_ultimate_desc": "Lash zaměří nepřátele, které chytí svými biči. Tito nepřátelé jsou po vyvolání schopnosti vytaženi do vzduchu a omráčeni a následně s nimi Lash praští o zem. Všichni nepřátelé v oblasti dopadu (včetně těch, se kterými tam Lash praští) utrží poškození a je snížena rychlost jejich pohybu.
    Stiskem {g:citadel_binding:'Attack'} je možné zaměřené nepřátele vytáhnout do vzduchu ještě před dokončením vyvolávání. Nepřátelé, kteří jsou mimo dohled nebo se během zaměřování vzdálí z dosahu, nejsou vytaženi.", "citadel_ability_lash_ultimate_quip": "Umožňuje ti vytáhnout nepřátele do vzduchu a praštit s nimi o zem.", - "citadel_ability_lash_ultimate_t3_desc": "Nepřátelé v oblasti dopadu jsou na 1 s omráčeni", + "citadel_ability_lash_ultimate_t3_desc": "Schopnost na 1.2 s omráčí také nepřátele v oblasti dopadu
    +6 m k dosahu schopnosti", "citadel_ability_lightning_ball": "Kulový blesk", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Zpomalení od Kulového blesku", - "citadel_ability_lightning_ball_desc": "Seven vypustí kulový blesk letící po přímé linii, který udílí poškození všem nepřátelům kolem sebe. Kulový blesk zpomalí, když se dotkne nepřítele, a zastaví, když se dotkne neživé překážky.", + "citadel_ability_lightning_ball_desc": "Seven vypustí kulový blesk letící po přímé linii, který udílí poškození všem nepřátelům kolem sebe. Kulový blesk zpomalí, když se dotkne nepřítele, a zastaví, když se dotkne neživé překážky.", "citadel_ability_lightning_ball_quip": "Umožňuje ti vypustit kulový blesk udílející poškození.", - "citadel_ability_lightning_ball_t3_desc": "+70 bodů k poškození/s a +1 m k rozsahu", + "citadel_ability_lightning_ball_t2_desc": "35% zpomalení pohybu zasažených nepřátel a +1 s k životnosti kulového blesku", + "citadel_ability_lightning_ball_t3_desc": "+58.5 bodů k poškození/s a +1.5 m k rozsahu", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Matoucí kouzlo", - "citadel_ability_magewalkk_desc": "Magician se nakrátko stane nezaměřitelným, načež se objeví na cílové pozici a pro {s:EmpoweredAttackCount} následujících útoků získá bonus ke spirituálnímu poškození.

    Sesláním se Magician objeví na cílové pozici.
    Alternativním sesláním se Magician objeví na původní pozici.

    Nepřátelé nepoznají, který typ seslání byl proveden.", + "citadel_ability_magewalkk_desc": "Sinclair se nakrátko stane nezaměřitelným, načež se objeví na cílové pozici a pro {s:EmpoweredAttackCount} následujících útoků získá bonus ke spirituálnímu poškození.

    Sesláním se Sinclair objeví na cílové pozici.
    Stiskem {g:citadel_binding:'AltCast'} se Sinclair objeví na původní pozici.
    Nepřátelé nepoznají, který typ seslání byl proveden.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5449,10 +8764,11 @@ "citadel_ability_melee_wraith": "Úder", "citadel_ability_mobile_resupply": "Léčivá nádobka", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Léčení", - "citadel_ability_mobile_resupply_desc": "McGinnis vyhodí levitující nádobku, která léčí spojence nacházející se v jejím rozsahu.", + "citadel_ability_mobile_resupply_desc": "McGinnis vyhodí levitující nádobku, která spojencům poblíž poskytuje {g:citadel_inline_attribute:'Healing'}.", "citadel_ability_mobile_resupply_quip": "Umožňuje ti vyhodit léčivou nádobku.", - "citadel_ability_mobile_resupply_t1_desc": "+35 % k rychlosti střelby jednotek léčených nádobkou", - "citadel_ability_mobile_resupply_t3_desc": "Dodatečné léčení ve výši 4.5 % z max. zdraví za sekundu", + "citadel_ability_mobile_resupply_t1_desc": "Nádobka poskytuje +40 % ke spirituální odolnosti", + "citadel_ability_mobile_resupply_t2_desc": "-20 s z doby obnovení a nádobka poskytuje +100 % k rychlosti regenerace výdrže", + "citadel_ability_mobile_resupply_t3_desc": "Bonusové léčení ve výši 2 % z max. zdraví za sekundu, +3 m k rozsahu léčení a +1.5 s k trvání", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,13 +8776,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Ozdravující záře", "citadel_ability_nikuman/modifier_nikuman": "Ozdravující záře", - "citadel_ability_nikuman_desc": "Dynamo kolem sebe začne vyvolávat oblast, ve které je léčen jak on, tak jeho spojenci.
    Vyvolávání není přerušeno prováděním výpadů ani rozdáváním úderů.", + "citadel_ability_nikuman_desc": "Dynamo kolem sebe začne vyvolávat oblast, ve které je léčen jak on, tak jeho spojenci.
    Vyvolávání není přerušeno prováděním výpadů ani rozdáváním úderů.", "citadel_ability_nikuman_quip": "Umožňuje ti léčit sebe i spojence kolem.", - "citadel_ability_nikuman_t1_desc": "Je-li schopnost vyvolávána maximální možnou dobu, Dynamo získá na 8 s 4 m/s k rychlosti pohybu. Po maximálním vylepšení schopnosti je bonus okamžitý", - "citadel_ability_nikuman_t3_desc": "Schopnost léčí navíc 3.4 % z maximálního zdraví za sekundu a Dynamo se při vyvolávání pohybuje plnou rychlostí a může sesílat další schopnosti", + "citadel_ability_nikuman_t1_desc": "+4 m/s k rychlosti pohybu během vyvolávání", + "citadel_ability_nikuman_t2_desc": "-20 s z doby obnovení a +1 s k max. době vyvolávání", + "citadel_ability_nikuman_t3_desc": "Schopnost léčí navíc 2.5 % z maximálního zdraví za sekundu a Dynamo se při vyvolávání pohybuje plnou rychlostí a může sesílat další schopnosti", "citadel_ability_passive_beefy": "Pekelná houževnatost", - "citadel_ability_passive_beefy_desc": "Abrams si postupně regeneruje zdraví na základě utrženého poškození.", + "citadel_ability_passive_beefy_desc": "Abrams disponuje bonusy k defenzivním statistikám, a když utrží poškození, část z něj je dočasně přeměněna na {g:citadel_inline_attribute:'Regen'}.", "citadel_ability_passive_beefy_quip": "Mění část utrženého poškození na regeneraci zdraví.", + "citadel_ability_passive_beefy_t3_desc": "+20 % k odolnosti vůči debuffům a +8 % k poškození na regeneraci", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "Poškození/s", @@ -5488,24 +8806,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Ukazovátko", "citadel_ability_power_slash": "Setnutí", - "citadel_ability_power_slash_desc": "Yamato v rámci 1.4 sekundy dlouhého vyvolávání připraví svůj meč a následně provede silné seknutí.
    Stiskem 1 nebo {{Mouse|1}} je seknutí možné provést předčasně, ale pouze s částečným poškozením.", + "citadel_ability_power_slash_desc": "Yamato v rámci 1.4 sekundy dlouhého vyvolávání připraví svůj meč a následně provede silné seknutí.
    Stiskem {g:citadel_binding:'Ability1'} nebo {g:citadel_binding:'Attack'} je seknutí možné provést předčasně, ale pouze s částečným poškozením.", "citadel_ability_power_slash_quip": "Umožňuje ti připravit silný útok mečem.", - "citadel_ability_power_slash_t1_desc": "+60 % k balistické odolnosti při vyvolávání schopnosti", - "citadel_ability_power_slash_t2_desc": "Seknutí snižující na 3 s rychlost pohybu o 40 % a -2 s z doby obnovení", + "citadel_ability_power_slash_t1_desc": "Seknutí snižující na 3 s rychlost pohybu o 40 %", + "citadel_ability_power_slash_t2_desc": "-4 s z doby obnovení", + "citadel_ability_power_slash_t3_desc": "+8 m k dosahu schopnosti
    +150 bodů k poškození a lepší škálování podle spirituální síly", "citadel_ability_projectmind": "Mentální projekce", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Balistický štít", - "citadel_ability_projectmind_desc": "Wraith se teleportuje na cílovou pozici.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bariéra", + "citadel_ability_projectmind_desc": "Wraith se teleportuje na cílovou pozici.", "citadel_ability_projectmind_quip": "Umožňuje ti teleportovat se na cílovou pozici.", - "citadel_ability_projectmind_t2_desc": "Wraith získá na 8 s po teleportaci balistický štít o hodnotě 300 bodů. Hodnota štítu se vylepšuje podle spirituální síly", + "citadel_ability_projectmind_t2_desc": "Wraith získá na 5 s po teleportaci bariéru o hodnotě 300 bodů, která se vylepšuje podle spirituální síly", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekineze", "citadel_ability_psychic_lift/lift": "Telekineze", - "citadel_ability_psychic_lift_desc": "Wraith zvedne nepřátelského hrdinu do vzduchu, omráčí ho a následně s ním praští o zem, kde je umlčen a odzbrojen.", + "citadel_ability_psychic_lift_desc": "Wraith zvedne nepřátelského hrdinu do vzduchu a následně s ním mrští směrem k cílové pozici.", "citadel_ability_psychic_lift_quip": "Umožňuje ti vyzvednout nepřítele do vzduchu, kde bude přerušen a umlčen.", - "citadel_ability_psychic_lift_t3_desc": "Telekineze ovlivní jednoho dalšího nepřítele poblíž", + "citadel_ability_psychic_lift_slam_desc": "
    Jakmile hrdina dopadne, utrží {g:citadel_inline_attribute:'SpiritDamage'}, je zpomalen a je mu zamezeno v používání pohybových schopností a předmětů a ve spotřebovávání výdrže.", + "citadel_ability_psychic_lift_t3_desc": "+1.5 s k trvání debuffu a +6 m k dosahu schopnosti a mrštění", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,49 +8843,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Raketový útok", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Zpomalení od Raketového útoku", - "citadel_ability_rocket_barrage_desc": "McGinnis začne vypouštět salvy raket, které dopadají do cílové oblasti.", + "citadel_ability_rocket_barrage_desc": "McGinnis začne vypouštět salvy raket, které dopadají do cílové oblasti.

    McGinnis je zpomalena, ale stále může provádět pohyby spotřebovávající výdrž.", "citadel_ability_rocket_barrage_quip": "Umožňuje ti bombardovat oblast raketami.", - "citadel_ability_rocket_barrage_t1_desc": "+30 % ke zpomalení pohybu", - "citadel_ability_rocket_barrage_t3_desc": "+30 bodů k poškození za raketu", + "citadel_ability_rocket_barrage_t1_desc": "Rakety na 1 s aplikují 30% zpomalení pohybu a výpadů", + "citadel_ability_rocket_barrage_t2_desc": "-55 s z doby obnovení a +6 s k trvání", + "citadel_ability_rocket_barrage_t3_desc": "+2 m k rozsahu výbuchu a +18 bodů k poškození za raketu s lepším škálováním podle spirituální síly", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularita", - "citadel_ability_self_vacuum_desc": "Dynamo vytvoří singularitu, která začne přitahovat nepřátele kolem a udílet jim poškození.", + "citadel_ability_self_vacuum_desc": "Dynamo vytvoří singularitu, která přitahuje nepřátele kolem, udílí jim {g:citadel_inline_attribute:'SpiritDPS'} a aplikuje na ně {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_self_vacuum_quip": "Umožňuje ti přitáhnout a omráčit nepřátelský tým.", - "citadel_ability_self_vacuum_t3_desc": "Singularita udílí nepřátelům každou sekundu poškození ve výši 4 % z jejich maximálního zdraví", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Přenosná střílna", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "McGinnis vyhodí malou střílnu, která automaticky útočí na nepřátele ve svém dosahu.
    Zdraví střílny se odvíjí od McGinnis, a s každým navýšením její síly získá střílna 30 bodů zdraví. Pěšákům a strukturám udílí střílna redukované poškození.", + "citadel_ability_shieldedsentry_desc": "McGinnis vyhodí střílnu, která po určitou dobu útočí na nepřátele ve svém dosahu a udílí jim {g:citadel_inline_attribute:'SpiritDPS'}.
    Pěšákům a strukturám udílí střílna redukované poškození.", "citadel_ability_shieldedsentry_quip": "Umožňuje ti vyhodit automatickou střílnu.", - "citadel_ability_shieldedsentry_t1_desc": "Střílny aplikují 25% zpomalení pohybu", - "citadel_ability_shieldedsentry_t2_desc": "+10 m k dosahu útoku a +10 % k rychlosti střelby střílen", + "citadel_ability_shieldedsentry_t1_desc": "+10 bodů k poškození/s střílny a +10 m k jejímu dosahu útoku", + "citadel_ability_shieldedsentry_t3_desc": "+30 % k rychlosti střelby střílny a +12 s k její životnosti", "citadel_ability_shiv_dagger": "Rezavé nože", - "citadel_ability_shiv_dagger_desc": "Shiv vrhne nůž, který nepříteli udělí poškození a aplikuje na něj krvácení. S každým dalším nožem, který nepřítele zasáhne, je přidáno sečtení krvácení a také dojde k obnovení trvání debuffu.", - "citadel_ability_shiv_dagger_max_rage_desc": "Závisí na ultimátní schopnosti: Zatímco Shiv zuří, každý nůž se odrazí na jiného nepřítele a krvácející nepřátele také zpomalí.", + "citadel_ability_shiv_dagger_desc": "Shiv vrhne nůž, který na nepřítele aplikuje krvácení. S každým dalším nožem, který nepřítele zasáhne, je přidáno sečtení krvácení a také dojde k obnovení trvání debuffu.", + "citadel_ability_shiv_dagger_dot": "Poškození krvácením od Rezavých nožů", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Závisí na ultimátní schopnosti: Zatímco Shiv zuří, každý nůž se odrazí na jiného nepřítele a krvácející nepřátele také zpomalí.", "citadel_ability_shiv_dagger_quip": "Umožňuje ti aplikovat na cíl sčitatelné krvácení.", - "citadel_ability_shiv_dagger_t3_desc": "+40 bodů k poškození a +5 bodů k poškození/s krvácením", + "citadel_ability_shiv_dagger_t2_desc": "+2 nabití", + "citadel_ability_shiv_dagger_t3_desc": "+12 bodů k poškození/s krvácením za nůž a jeho lepší škálování podle spirituální síly", "citadel_ability_shiv_dash": "Ostrý výpad", - "citadel_ability_shiv_dash_desc": "Shiv provede výpad vpřed a udělí poškození nepřátelům stojícím mu v cestě.

    Závisí na ultimátní schopnosti: Zatímco Shiv zuří, je po krátké prodlevě výpad zopakován jeho ozvěnou, takže nepřátelé utrží další poškození.", + "citadel_ability_shiv_dash_desc": "Shiv provede výpad vpřed a udělí poškození nepřátelům stojícím mu v cestě. Na zasažené nepřátele je aplikována také redukce {g:citadel_inline_attribute:'SpiritResist'}, přičemž tento debuff se může sečíst.", "citadel_ability_shiv_dash_quip": "Umožňuje ti provést výpad, který udělí poškození nepřátelům stojícím v cestě.", - "citadel_ability_shiv_dash_t3_desc": "Doba obnovení je snížena o 2 s za každého zasaženého nepřátelského hrdinu (o 1 s za nehrdinu). Maximálně může být doba obnovení snížena o 6 s za jeden výpad", + "citadel_ability_shiv_dash_t2_desc": "-6 % k redukci spirituální odolnosti
    +2 m ke vzdálenosti výpadu", + "citadel_ability_shiv_dash_t3_desc": "+50 bodů k poškození
    -2 s z doby obnovení za zásah hrdiny", "citadel_ability_shiv_dash_t3_tooltip": "Při zásahu", + "citadel_ability_shiv_dash_ult_desc": "
    Závisí na ultimátní schopnosti: Zatímco Shiv zuří, je po krátké prodlevě výpad zopakován jeho ozvěnou, takže nepřátelé utrží další poškození.", "citadel_ability_shiv_defer_damage": "Ignorace nebezpečí", - "citadel_ability_shiv_defer_damage_desc": "Shiv dostává okamžitě pouze část příchozího poškození a zbytek je odkládán, takže ho utrží postupně. Sesláním schopnosti Shiv očistí část odloženého poškození.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Závisí na ultimátní schopnosti: Zatímco Shiv zuří, je hodnota odloženého poškození vyšší.", + "citadel_ability_shiv_defer_damage_desc": "Shiv dostává okamžitě pouze část příchozího poškození a zbytek je odkládán, takže ho utrží postupně. Sesláním schopnosti Shiv očistí část odloženého poškození.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Závisí na ultimátní schopnosti: Zatímco Shiv zuří, je hodnota odloženého poškození vyšší.", "citadel_ability_shiv_defer_damage_on_cast": "Po seslání", "citadel_ability_shiv_defer_damage_quip": "Odkládá část příchozího poškození.", "citadel_ability_shiv_killing_blow": "Dorážečka", "citadel_ability_shiv_killing_blow/active_buff": "Zuřivost", - "citadel_ability_shiv_killing_blow_active_desc": "Aktivní komponent: Shiv skočí směrem k nepřátelskému hrdinovi, a pokud je zdraví tohoto hrdiny pod určitým prahem, okamžitě ho zabije. V opačném případě hrdinovi udělí 200 bodů poškození.", - "citadel_ability_shiv_killing_blow_passive_desc": "Pasivní komponent: Udílením poškození nepřátelům je Shiv naplňován zuřivostí. Když přeteče pomyslný pohár a Shiv se rozzuří, začne udílet navýšené poškození a jeho ostatní schopnosti získají speciální vlastnosti.", + "citadel_ability_shiv_killing_blow_active_desc": "Aktivní komponent: Shiv skočí směrem vpřed a udělí {g:citadel_inline_attribute:'SpiritDamage'} prvnímu hrdinovi, kterého zasáhne. Pokud je zdraví tohoto hrdiny pod určitým prahem, tento hrdina je okamžitě zabit.", + "citadel_ability_shiv_killing_blow_passive_desc": "Pasivní komponent: Udílením poškození nepřátelům je Shiv naplňován zuřivostí. Když přeteče pomyslný pohár a Shiv se rozzuří, začne udílet navýšené poškození a jeho ostatní schopnosti získají speciální vlastnosti.", "citadel_ability_shiv_killing_blow_quip": "Umožňuje ti skočit na nepřátelského hrdinu s nízkým zdravím a okamžitě ho zabít.", - "citadel_ability_shiv_killing_blow_t1_desc": "Zatímco Shiv zuří, získává +2 m/s k rychlosti pohybu", - "citadel_ability_shiv_killing_blow_t2_desc": "+6 % k prahu zdraví nepřítele a +8 % k bonusovému poškození v zuřivosti", - "citadel_ability_shiv_killing_blow_t3_desc": "Když Shiv zabije nepřítele Dorážečkou, je schopnost okamžitě obnovena", + "citadel_ability_shiv_killing_blow_t1_desc": "Zatímco Shiv zuří, získává +2 m/s k rychlosti pohybu", + "citadel_ability_shiv_killing_blow_t2_desc": "+10 % k bonusu k poškození v zuřivosti
    -30 s z doby obnovení", + "citadel_ability_shiv_killing_blow_t3_desc": "+5 % k prahu zdraví nepřítele
    Když Shiv zabije nepřítele Dorážečkou, v rámci 20 s ji může znovu seslat", "citadel_ability_shiv_killing_blow_ui_meter": "Zuřivost", "citadel_ability_shiv_killing_blow_while_full_rage": "Zatímco Shiv zuří", "citadel_ability_shoryuken": "Shoryuken", @@ -5624,25 +8948,31 @@ "citadel_ability_sprint_roll": "Sprint", "citadel_ability_static_charge": "Statický výboj", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Statický výboj", - "citadel_ability_static_charge_desc": "Seven aplikuje na zacíleného nepřátelského hrdinu statický výboj, který po krátké prodlevě omráčí a udělí poškození všem nepřátelům v rozsahu.
    Alternativním sesláním může Seven výboj aplikovat na sebe.", + "citadel_ability_static_charge_desc": "Seven aplikuje na zacíleného nepřátelského hrdinu statický výboj, který po krátké prodlevě omráčí a udělí poškození všem nepřátelům v rozsahu.", "citadel_ability_static_charge_quip": "Umožňuje ti na nepřátelského hrdinu aplikovat opožděné plošné omráčení.", + "citadel_ability_static_charge_t2_desc": "+7 m k rozsahu
    +5 m k dosahu schopnosti", + "citadel_ability_static_charge_t3_desc": "+0.9 s k trvání omráčení
    +160 bodů k poškození", + "citadel_ability_static_charge_v2": "Statický výboj", + "citadel_ability_static_charge_v2_desc": "Seven před sebe vyšle statický výboj, který zasáhne zacílenou nepřátelskou jednotku nebo oblast. Výboj po krátké prodlevě omráčí a udělí poškození všem nepřátelům v rozsahu.", + "citadel_ability_static_charge_v2_quip": "Umožňuje ti provést opožděné plošné omráčení.", "citadel_ability_sticky_bomb": "Přilnavá bomba", - "citadel_ability_sticky_bomb_desc": "Bebop připevní na cíl poblíž přilnavou bombu, která po krátké prodlevě udělí výbušné poškození.

    Kdykoli nepřátelský hrdina utrží poškození od výbuchu, Bebop získá sečtení poskytující +1.5 % k poškození bomby.
    Zároveň platí, že kdykoli nepřátelský hrdina zemře v rámci 12.0 sekund od utržení poškození od výbuchu, Bebop získá sečtení poskytující +4 % k poškození bomby.

    Podržením {{Mouse|3}} může Bebop bombu připevnit na sebe.", + "citadel_ability_sticky_bomb_desc": "Bebop připevní na cíl přilnavou bombu, která po krátké prodlevě vybuchne a okolním nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'}.

    Pokud výbuch zasáhne nebo zabije nepřátelského hrdinu, Bebop získá permanentní bonus k poškození bomby.

    Sečtení bonusu jsou po 60 zásazích a 7 zabitích poloviční.", "citadel_ability_sticky_bomb_quip": "Umožňuje ti připevnit bombu na spojence nebo nepřítele.", - "citadel_ability_sticky_bomb_t3_desc": "-30 % z poškození cíle po připevnění bomby na 5 s", + "citadel_ability_sticky_bomb_t3_desc": "Po seslání: +5 m/s k rychlosti pohybu a +20 % k rychlosti střelby na 5 s", "citadel_ability_stomp": "Kinetická vlna", - "citadel_ability_stomp_desc": "Dynamo vyšle vlnu energie, která vyhodí nepřátele do vzduchu.", + "citadel_ability_stomp_desc": "Dynamo dupne do země, čímž vyšle vlnu energie, která udělí {g:citadel_inline_attribute:'SpiritDamage'} a vyhodí nepřátele do vzduchu.", "citadel_ability_stomp_quip": "Umožňuje ti vyslat vlnu, která vyhodí nepřátele do vzduchu.", - "citadel_ability_stomp_t1_desc": "Ovlivnění nepřátelé mají na 4 s o 35 % sníženou rychlost pohybu a střelby", - "citadel_ability_stomp_t2_desc": "Dynamo udílí ovlivněným nepřátelům 8 s o 30 % vyšší fyzické poškození", + "citadel_ability_stomp_t1_desc": "+1 nabití", + "citadel_ability_stomp_t2_desc": "Při zásahu: -15 % z balistické odolnosti a -30 % z rychlosti pohybu na 4 s", + "citadel_ability_stomp_t3_desc": "+135 bodů k poškození a +20 m k dosahu schopnosti", "citadel_ability_storm_cloud": "Živoucí bouře", - "citadel_ability_storm_cloud_desc": "Seven začne ve svém těle vyvolávat rozšiřující se bouřkový mrak, který udílí poškození všem nepřátelům ve svém rozsahu. Seven má během vyvolávání zvýšenou balistickou odolnost. Nepřátelé nedostávají poškození, pokud se nachází mimo Sevenův dohled.", + "citadel_ability_storm_cloud_desc": "Seven začne ve svém těle vyvolávat rozšiřující se bouřkový mrak, který udílí poškození všem nepřátelům ve svém rozsahu. Nepřátelé nedostávají poškození, pokud se nachází mimo Sevenův dohled.", "citadel_ability_storm_cloud_lightning_strike": "Zaměřit blesk", - "citadel_ability_storm_cloud_lightning_strike_desc": "Během vyvolávání je možné stiskem {{Mouse|1}} označit oblast, která bude po 2sekundové prodlevě zasažena bleskem tak silným, že odhodí nepřátele. Lze provést jednou za vyvolávání.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Během vyvolávání je možné stiskem {g:citadel_binding:'Attack'} označit oblast, která bude po 0.25sekundové prodlevě zasažena bleskem tak silným, že odhodí nepřátele. Lze provést jednou za vyvolávání.", "citadel_ability_storm_cloud_quip": "Umožňuje ti usmažit nepřátele v rozsáhlé oblasti kolem tebe.", - "citadel_ability_storm_cloud_t1_desc": "+35 % k balistické odolnosti při vyvolávání schopnosti", - "citadel_ability_storm_cloud_t2_desc": "+7 s k max. době vyvolávání a +10 m k rozsahu", - "citadel_ability_storm_cloud_t3_desc": "+75 bodů k poškození/s a možnost pohybovat se během vyvolávání", + "citadel_ability_storm_cloud_t1_desc": "+55 % k balistické odolnosti při vyvolávání schopnosti", + "citadel_ability_storm_cloud_t2_desc": "+7 s k max. době vyvolávání
    +10 m k rozsahu", + "citadel_ability_storm_cloud_t3_desc": "+65 bodů k poškození/s
    +4 m/s k rychlosti letu", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +8982,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Pakt s chrličem", - "citadel_ability_tangotether_desc": "Ivy získá určité bonusy a automaticky se spojí se spojencem poblíž, se kterým je začne sdílet. Spojení replikuje část léčení a vyžaduje, aby na sebe jednotky viděly. Stiskem 2 je možné vybrat připojeného hrdinu.", + "citadel_ability_tangotether": "Pouto s chrličem", + "citadel_ability_tangotether_desc": "Ivy se spojí se spojencem poblíž, vlivem čehož oba získají určité bonusy, začne mezi nimi být replikováno léčení a přestane na ně působit penalizace rychlosti pohybu při střílení.

    Bez spojení získává Ivy poloviční bonusy.
    Spojení vyžaduje, aby na sebe jednotky viděly.
    ", "citadel_ability_tangotether_lock": "Vybrat hrdinu", "citadel_ability_tangotether_quip": "Umožňuje ti posílit sebe i spojence poblíž.", - "citadel_ability_tangotether_t2_desc": "Spojení poskytující +2.0 m/s k rychlosti pohybu", + "citadel_ability_tangotether_t2_desc": "+8 % k rychlosti střelby a +8 % k balistickému vampirismu", + "citadel_ability_tangotether_t3_desc": "Schopnost je aktivní neustále", "citadel_ability_teleport": "Teleportace", "citadel_ability_tengu_airlift": "Výsadek", - "citadel_ability_tengu_airlift_desc": "Ivy popadne bombu nebo spojence a vznese se do vzduchu. Když Ivy bombu nebo spojence upustí, je na místě dopadu vyvolán velký výbuch, který ve svém rozsahu aplikuje zpomalení pohybu. Ivy a spojenec získají po přistání balistický štít.
    Když Ivy popadne spojence, má schopnost kratší prodlevu sesílání a tento spojenec získá bonus k balistické odolnosti, ale zároveň přijde o možnost útočit a bude udílet pouze -50% poškození.
    Podržením {{Mouse|1}} je možné zrychlit let.
    Podržením Down při sesílání je možné snížit výšku, do které se Ivy vznese.
    Stiskem {{Mouse|2}} je pak možné upustit bombu nebo spojence.", - "citadel_ability_tengu_airlift_quip": "Umožňuje ti shodit mezi nepřátele bombu (nebo spojence).", - "citadel_ability_tengu_airlift_t1_desc": "-20 % z balistické odolnosti zasažených nepřátel na 12 s", - "citadel_ability_tengu_airlift_t2_desc": "+300 bodů k hodnotě balistického štítu a +5 m k rozsahu výbuchu", - "citadel_ability_tengu_airlift_t3_desc": "Zasažení nepřátelé jsou na 4.5 s umlčeni", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Ladný pád", - "citadel_ability_tengu_lightningcrash_desc": "Ivy vyskočí do vzduchu a na chvíli je jí umožněno létat. Jakmile dopadne zpět na zem, udělí poškození odvíjející se od délky letu a také získá bonus k regeneraci. Stiskem [{s:iv_attack}] je možné dopadnout předčasně.", - "citadel_ability_tengu_lightningcrash_quip": "Umožňuje ti vzlétnout nad bojiště.", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} bodů k poškození a +{s:Regeneration} bodů k regeneraci", + "citadel_ability_tengu_airlift_desc": "Ivy popadne spojence a vznese se s ním do vzduchu. Když Ivy spojence upustí, je na místě dopadu vyvolán výbuch, který udělí {g:citadel_inline_attribute:'SpiritDamage'}. Ivy a spojenec získají po přistání bonus k odchozímu poškození.

    Při seslání na spojenci má schopnost o 25 % kratší dobu obnovení.
    Když Ivy utrží poškození od nepřátelských hrdinů, nemůže schopnost krátkou chvíli seslat.
    Zatímco se spojenec nese, nemůže útočit a udílí o -20 % nižší poškození.
    ", + "citadel_ability_tengu_airlift_quip": "Umožňuje ti shodit spojence mezi nepřátele.", + "citadel_ability_tengu_airlift_t1_desc": "Po přistání: Ivy a spojenec získají bariéru o hodnotě 300 bodů, která se vylepšuje podle spirituální síly", + "citadel_ability_tengu_airlift_t2_desc": "Výbuch snižující rychlost pohybu zasažených nepřátel o 40 % na 3 s", + "citadel_ability_tengu_airlift_t3_desc": "Výbuch umlčující zasažené nepřátele na 3 s
    Lepší škálování poškození a hodnoty bariéry", "citadel_ability_tengu_stone_form": "Původní podoba", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Původní podoba", - "citadel_ability_tengu_stone_form_desc": "Ivy vyskočí do vzduchu, promění se v nezničitelnou kamennou sochu a dopadem na zem udělí poškození a omráčí nepřátele poblíž. Ivy je vyléčena určitým procentem ze svého maximálního zdraví a krátký let může částečně ovládat.", + "citadel_ability_tengu_stone_form_desc": "Ivy vyskočí do vzduchu, promění se v nezničitelnou kamennou sochu a dopadem na zem udělí poškození a omráčí nepřátele poblíž. Ivy je také vyléčena určitým procentem ze svého maximálního zdraví.", "citadel_ability_tengu_stone_form_quip": "Umožňuje ti proměnit se v kámen a dopadem omráčit nepřátele poblíž.", - "citadel_ability_tengu_stone_form_t2_desc": "+80 bodů k poškození a +0.5 s k době omráčení", - "citadel_ability_tengu_urn": "Rostlinná bomba", - "citadel_ability_tengu_urn_desc": "Ivy nechá v cílové oblasti vyrašit popínavé šlahouny, které nepřátelům udělí poškození a sníží rychlost jejich pohybu.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 s k trvání omráčení a lepší škálování poškození podle spirituální síly", + "citadel_ability_tengu_urn": "Popínavé trny", + "citadel_ability_tengu_urn_desc": "Ivy nechá v cílové oblasti vyrašit popínavé trny, které nepřátelům udělí poškození a sníží rychlost jejich pohybu.", "citadel_ability_tengu_urn_quip": "Umožňuje ti udělit poškození a zpomalit nepřátele v oblasti.", - "citadel_ability_tengu_urn_t3_desc": "+50 bodů k poškození/s a +2 m k rozsahu", + "citadel_ability_tengu_urn_t2_desc": "+2 m k rozsahu a lepší škálování poškození/s podle spirituální síly", + "citadel_ability_tengu_urn_t3_desc": "Nepřátelé chycení v trnech po dobu 2 s jsou na 1.6 s znehybněni", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Salva raket", "citadel_ability_tier2boss_stomp": "Dupnutí", + "citadel_ability_tier3boss_aoe_wave": "Patron", + "citadel_ability_tier3boss_drop_bombs": "Patron", "citadel_ability_tier3boss_laser_beam": "Patronův laser", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patron", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "Vylepšení schopnosti probíhá stiskem {s:show_scoreboard} + [zkratka schopnosti]. Níže jsou uvedeny alternativní zkratky.", + "citadel_ability_upgrade_tab_desc": "Vylepšení schopnosti probíhá stiskem {g:citadel_binding:'Scoreboard'}+[{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}]. Níže jsou uvedeny alternativní zkratky.", "citadel_ability_uppercut": "Výbušný zvedák", - "citadel_ability_uppercut_desc": "Bebop provede slabý úder, který udělí poškození jednotkám poblíž, odhodí je a zajistí, že na místě dopadu udělí plošné poškození a aplikují zpomalení střelby. Spojenci neutrží poškození.", + "citadel_ability_uppercut_desc": "Bebop udělí nepřátelům poblíž poškození úderu a odhodí je.

    Jakmile tito nepřátelé dopadnou, kolem sebe udělí {g:citadel_inline_attribute:'SpiritDamage'} a aplikují {g:citadel_inline_attribute:'ReducedFireRate'}.

    Odhodit je možné i spojence.", "citadel_ability_uppercut_quip": "Umožňuje ti odhodit jednotky od sebe.", - "citadel_ability_uppercut_t2_desc": "Zvedák nepřátelského hrdiny zajistí na 12 s 2× dosah zbraně, její rychlejší zahřívání a 60% bonus k fyzickému poškození", - "citadel_ability_uppercut_t3_desc": "Zvedák nepřátelského hrdiny obnoví Hák a okamžitě přidá 100 % střel do aktuálního zásobníku", + "citadel_ability_uppercut_t2_desc": "Při zásahu hrdiny: Bebop na 9 s získá 2× dosah zbraně, její rychlejší zahřívání a 30% bonus k fyzickému poškození", + "citadel_ability_uppercut_t3_desc": "Při zásahu hrdiny: Je obnoven Drapák a Bebop si vyléčí 17 % ze svého chybějícího zdraví", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Kvantový přesun", - "citadel_ability_void_sphere_desc": "Dynamo zmizí v prázdnotě a v mžiku se znovu objeví na vybraném místě kousek od původní pozice. Jakmile se znovu objeví, jeho zbraň je přebita a pro tento zásobník získá bonus k rychlosti střelby (vydrží maximálně 8 sekund). Schopnost lze seslat také alternativně, což zajistí, že se společně s Dynamem přesunou i spojenci poblíž, kteří následně získají poloviční bonus k rychlosti střelby.", + "citadel_ability_void_sphere_desc": "Dynamo se stane nezaměřitelným a teleportuje se na cílovou pozici, kde se mu obnoví část výdrže.

    Stiskem {g:citadel_binding:'AltCast'} je možné do teleportace zahrnout spojence poblíž.", "citadel_ability_void_sphere_quip": "Umožňuje ti na okamžik zmizet ze světa.", - "citadel_ability_void_sphere_t3_desc": "-5 s z doby obnovení a +120 % k základnímu počtu nábojů po znovuobjevení", + "citadel_ability_void_sphere_t3_desc": "Schopnost redukuje debuffy s výjimkou ultimátních o 50 %
    Sesláním také dojde k obnovení 1 nabití schopností s nabitími", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Plná automatika", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Wraith dočasně navýší rychlost své střelby. Spojenci poblíž získají poloviční bonus.", + "citadel_ability_wraith_rapidfire_desc": "Wraith dočasně navýší rychlost své střelby a začne udílet {g:citadel_inline_attribute:'SpiritDamage'}.", "citadel_ability_wraith_rapidfire_quip": "Umožňuje ti dočasně navýšit rychlost tvé střelby.", - "citadel_ability_wraith_rapidfire_t3_desc": "+20 % k balistickému a spirituálnímu vampirismu a vylepšené škálování spirituálního poškození za střelu", + "citadel_ability_wraith_rapidfire_t2_desc": "+10 % k rychlosti střelby a +3 s k trvání", + "citadel_ability_wraith_rapidfire_t3_desc": "Neomezené náboje a vylepšené škálování spirituálního poškození za střelu", "citadel_ability_wrecker_bouldergrenade": "Demoliční koule", - "citadel_ability_wrecker_bouldergrenade_desc": "Wrecker vytvoří velkou kouli šrotu, která udělí poškození a omráčí prvního nepřítele, kterého zasáhne. Nepřátelé kolem primárního cíle utrží snížené poškození.", + "citadel_ability_wrecker_bouldergrenade_desc": "Wrecker vytvoří velkou kouli šrotu, která udělí poškození a omráčí prvního nepřítele, kterého zasáhne. Nepřátelé kolem primárního cíle utrží snížené poškození.", "citadel_ability_wrecker_garbage_suck": "Přetížení", - "citadel_ability_wrecker_garbage_suck_desc": "Wrecker kolem sebe začne vyvolávat oblast, která zpomaluje nepřátele a po dokončení vyvolávání jim udělí poškození. Hodnota poškození se odvíjí od doby vyvolávání.", + "citadel_ability_wrecker_garbage_suck_desc": "Wrecker kolem sebe začne vyvolávat oblast, která zpomaluje nepřátele a po dokončení vyvolávání jim udělí poškození. Hodnota poškození se odvíjí od doby vyvolávání.", "citadel_ability_wrecker_garbage_suck_quip": "Umožňuje ti zpomalit a následně udělit poškození nepřátelům kolem.", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,17 +9066,59 @@ "citadel_ability_zip_line": "Nadzemní dráha", "citadel_all_chat_label_prefix": "[VŠICHNI]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} linka – {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} – {s:lane_color} linka [{d:lane_number}]. linka – {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", + "citadel_bot_name_unknown": "Neznámý", + "citadel_bot_objective_attack_lane": "Útočím na linku", + "citadel_bot_objective_attack_t1": "Útočím na 1. úroveň", + "citadel_bot_objective_attack_t2": "Útočím na 2. úroveň", + "citadel_bot_objective_defend_base": "Bráním základnu", + "citadel_bot_objective_defend_lane": "Bráním linku", + "citadel_bot_objective_defend_zipline": "Bráním 1. úroveň", + "citadel_bot_objective_none": "Nedělám nic", + "citadel_bot_objective_push_zipline": "Posouvám linku", + "citadel_build_tag_complexity_1": "Pro nové hráče", + "citadel_build_tag_complexity_2": "Pro pokročilé hráče", + "citadel_build_tag_complexity_3": "Pro zkušené hráče", + "citadel_build_tag_crowd_control": "Kontrola davů", + "citadel_build_tag_damage": "Poškození", + "citadel_build_tag_debuff": "Debuffy", + "citadel_build_tag_headshots": "Zásahy do hlavy", + "citadel_build_tag_healing": "Léčení", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Na blízko", + "citadel_build_tag_mobility": "Pohyblivost", + "citadel_build_tag_spirit": "Mysl", + "citadel_build_tag_utility": "Podpora", + "citadel_build_tag_vitality": "Tělo", + "citadel_build_tag_weapon": "Zbraň", + "citadel_camera_hero_fov": "Zorné pole kamery", + "citadel_camera_hero_fov_new": "Starší možnosti nastavení zorného pole byly nahrazeny posuvníkem umožňujícím detailnější přizpůsobení.", + "citadel_camera_hero_fov_tooltip": "Umožňuje změnit zorné pole kamery. Vyšší hodnoty se rovnají většímu zornému poli, zatímco nižší hodnoty menšímu zornému poli.", "citadel_camera_pitch_inverted": "Převrácení pohybu myši", - "citadel_camera_zoom_is_toggle": "Přiblížení stiskem místo držení", + "citadel_camera_pitch_inverted_search": "převrácení osy Y", + "citadel_camera_pitch_inverted_tooltip": "Umožňuje převrátit pohyby myši, takže posun dopředu vyústí ve shlédnutí dolů a posun dozadu ve vzhlédnutí nahoru.", + "citadel_camera_zoom_is_toggle": "Uzamčení přiblížení", + "citadel_camera_zoom_is_toggle_tooltip": "Umožňuje povolit uzamčení přiblížení, takže pohled zůstane přiblížen, dokud ho neoddálíš opětovným stisknutím příslušné klávesové zkratky.", "citadel_chat_all": "[VŠICHNI]", "citadel_chat_allies": "[SPOJENCI]", + "citadel_chat_item_draft_reaction_legendary": "Legendární!", + "citadel_chat_item_draft_reaction_rare": "Vzácný!", "citadel_chat_placeholder": "(VŠICHNI):", + "citadel_chat_placeholder_party": "(SKUPINA):", "citadel_chat_placeholder_spec_team": "(DIVÁCI):", "citadel_chat_placeholder_team": "(SPOJENCI):", "citadel_chat_spectators": "[POUZE DIVÁCI]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Mohu tě vyléčit, {s:param_1}", + "citadel_chatwheel_going_shop": "Jdu do obchodu", + "citadel_chatwheel_have_heal": "Mohu tě vyléčit", + "citadel_chatwheel_heal_please": "Vylečte mě, prosím", + "citadel_chatwheel_help_with_idol_label": "Pomozte mi s urnou", + "citadel_chatwheel_help_with_idol_message": "Pomozte mi odnést urnu", "citadel_chatwheel_label_Attack_Hero": "Zaútočme na {s:hero_name}", "citadel_chatwheel_label_BRB": "Hned jsem zpátky", "citadel_chatwheel_label_Care": "Opatrně", @@ -5765,35 +9129,46 @@ "citadel_chatwheel_label_GoodGame": "Dobrý zápas", "citadel_chatwheel_label_GoodJob": "Dobrá práce", "citadel_chatwheel_label_GoodJobGameOver": "Dobrá práce", - "citadel_chatwheel_label_HeadedTo": "Vracím se na základnu", + "citadel_chatwheel_label_HeadedToBase": "Vracím se na základnu", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} míří na modrou", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} Míří na zelenou", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} míří na fialovou", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} míří na zelenou", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} míří na žlutou", "citadel_chatwheel_label_Help": "Potřebuji pomoc", "citadel_chatwheel_label_HoldUp": "Počkej/zastav", "citadel_chatwheel_label_ImBack": "Jsem zpět", - "citadel_chatwheel_label_Missing": "Chybí", "citadel_chatwheel_label_No": "Ne!", "citadel_chatwheel_label_OMW": "Jsem na cestě", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Zaútočte na lince", + "citadel_chatwheel_label_Rejuv_Drop": "Padá kámen života", "citadel_chatwheel_label_StayTogether": "Držte se u sebe", "citadel_chatwheel_label_Stun": "Omračte ho", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "To se
    povedlo", "citadel_chatwheel_label_Yes": "Ano!", "citadel_chatwheel_label_cancel": "Zrušit", + "citadel_chatwheel_label_clear_troopers": "Postarám se o pěšáky", + "citadel_chatwheel_label_danger_area": "Tady je to nebezpečné", + "citadel_chatwheel_label_flank": "Obejdu je", "citadel_chatwheel_label_follow_me": "Následujte mě", "citadel_chatwheel_label_headed_this_way": "Mířím tímto směrem", + "citadel_chatwheel_label_leaving_area": "Opouštím oblast", "citadel_chatwheel_label_lets_go_here": "Pojďte sem", + "citadel_chatwheel_label_lets_hide": "Počíháme tady", + "citadel_chatwheel_label_meet_here": "Tady se seskupíme", + "citadel_chatwheel_label_missing": "Chybí", "citadel_chatwheel_label_missing_blue": "Chybí modrá", "citadel_chatwheel_label_missing_green": "Chybí zelená", "citadel_chatwheel_label_missing_hero": "Chybí", - "citadel_chatwheel_label_missing_purple": "Chybí fialová", + "citadel_chatwheel_label_missing_purple": "Chybí zelená", "citadel_chatwheel_label_missing_yellow": "Chybí žlutá", + "citadel_chatwheel_label_need_cover": "Kryjte mě", + "citadel_chatwheel_label_nevermind": "Rozmyslel jsem si to", + "citadel_chatwheel_label_no_teamfight": "Nejsem připravený na týmový střet", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Musíme využít výhodu", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Stáhněte se", "citadel_chatwheel_label_see_enemy": "Tady je nepřítel", @@ -5804,7 +9179,7 @@ "citadel_chatwheel_message_Defend": "Braňte linku!", "citadel_chatwheel_message_Defend_Blue": "Braňte modrou", "citadel_chatwheel_message_Defend_Green": "Braňte zelenou", - "citadel_chatwheel_message_Defend_Purple": "Braňte fialovou", + "citadel_chatwheel_message_Defend_Purple": "Braňte zelenou", "citadel_chatwheel_message_Defend_Yellow": "Braňte žlutou", "citadel_chatwheel_message_GetBack": "Stáhněte se!", "citadel_chatwheel_message_Go": "Jděte!", @@ -5812,11 +9187,10 @@ "citadel_chatwheel_message_GoodGame": "Dobrý zápas!", "citadel_chatwheel_message_GoodJob": "Dobrá práce!", "citadel_chatwheel_message_GoodJobGameOver": "Dobrá práce!", - "citadel_chatwheel_message_HeadedTo": "Vracím se na základnu!", + "citadel_chatwheel_message_HeadedToBase": "Vracím se na základnu!", "citadel_chatwheel_message_HeadedToBlue": "Mířím na modrou", "citadel_chatwheel_message_HeadedToGreen": "Mířím na zelenou", - "citadel_chatwheel_message_HeadedToLane": "Mířím na linku...", - "citadel_chatwheel_message_HeadedToPurple": "Mířím na fialovou", + "citadel_chatwheel_message_HeadedToPurple": "Mířím na zelenou", "citadel_chatwheel_message_HeadedToYellow": "Mířím na žlutou", "citadel_chatwheel_message_Help": "Potřebuji pomoc!", "citadel_chatwheel_message_Help_blue": "Potřebuji pomoc na modré!", @@ -5831,79 +9205,122 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Zaútočte!", + "citadel_chatwheel_message_Rejuv_Drop": "Padá kámen života", + "citadel_chatwheel_message_Request_Follow": "Pojďte se mnou!", "citadel_chatwheel_message_StayTogether": "Držte se u sebe", "citadel_chatwheel_message_Stun": "Omračte ho!", "citadel_chatwheel_message_WellPlayed": "To se povedlo!", "citadel_chatwheel_message_Yes": "Rozumím!", + "citadel_chatwheel_message_clear_troopers": "Postarám se o pěšáky", + "citadel_chatwheel_message_danger_area": "Tady je to nebezpečné...", + "citadel_chatwheel_message_flank": "Obejdu je", + "citadel_chatwheel_message_gank": "Jdu ganknout", + "citadel_chatwheel_message_headed_to_lane": "Mířím na linku...", + "citadel_chatwheel_message_leaving_area": "Opouštím oblast!", + "citadel_chatwheel_message_lets_hide": "Počíháme tady", + "citadel_chatwheel_message_meet_here": "Tady se seskupíme", "citadel_chatwheel_message_missing_blue": "Chybí modrá!", "citadel_chatwheel_message_missing_green": "Chybí zelená!", "citadel_chatwheel_message_missing_hero": "{s:param_1} chybí", - "citadel_chatwheel_message_missing_purple": "Chybí fialová!", + "citadel_chatwheel_message_missing_purple": "Chybí zelená!", "citadel_chatwheel_message_missing_yellow": "Chybí žlutá!", + "citadel_chatwheel_message_need_cover": "Kryjte mě!", + "citadel_chatwheel_message_nevermind": "Rozmyslel jsem si to", + "citadel_chatwheel_message_no_teamfight": "Nejsem připravený na týmový střet", + "citadel_chatwheel_message_press_advantage": "Musíme využít výhodu!", "citadel_chatwheel_message_thanks": "Díky!", "citadel_chatwheel_message_thanksGameOver": "Díky!", + "citadel_chatwheel_need_heal": "Potřebuji vyléčit", + "citadel_chatwheel_need_plan": "Jaký je plán?", "citadel_chatwheel_push_blue": "Zaútočte na modré", "citadel_chatwheel_push_green": "Zaútočte na zelené", "citadel_chatwheel_push_purple": "Zaútočte na fialové", "citadel_chatwheel_push_yellow": "Zaútočte na žluté", - "citadel_clientversion": "Build {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Opravdu chceš resetovat hodnoty zaměřovacího kříže na výchozí?", - "citadel_confirm_reset_keybindings": "Opravdu chceš resetovat klávesové zkratky (včetně těch specifických pro hrdiny) na výchozí?", - "citadel_confirm_reset_keybindings_for_default": "Opravdu chceš resetovat výchozí klávesové zkratky na původní hodnoty?", - "citadel_confirm_reset_keybindings_for_hero": "Opravdu chceš resetovat klávesové zkratky pro tohoto hrdinu na výchozí?", + "citadel_chatwheel_responding_to": "Reakce na:", + "citadel_chatwheel_sorry": "Pardon", + "citadel_chatwheel_youre_welcome": "Nemáš zač", + "citadel_clientversion": "č. {d:client_version_number}", + "citadel_confirm_reset_audio": "Opravdu chceš obnovit výchozí hodnoty/stavy všech možností nastavení v sekci „Zvuk“?", + "citadel_confirm_reset_communication": "Opravdu chceš obnovit výchozí hodnoty/stavy všech možností nastavení v sekci „Komunikace“?", + "citadel_confirm_reset_controller": "Opravdu chceš obnovit výchozí hodnoty/stavy všech možností nastavení v sekci „Ovladač“?", + "citadel_confirm_reset_game": "Opravdu chceš obnovit výchozí hodnoty/stavy všech možností nastavení v sekci „Hratelnost“?", + "citadel_confirm_reset_keybindings": "Opravdu chceš obnovit výchozí klávesové zkratky všech akcí (včetně těch specifických pro hrdiny)?", + "citadel_confirm_reset_keybindings_for_default": "Opravdu chceš obnovit původní (předdefinované) klávesové zkratky?
    Pokud budeš pokračovat, NEDOJDE k obnovení klávesových zkratek specifických pro hrdiny.", + "citadel_confirm_reset_keybindings_for_either": "Na základě výběru obnoví klávesové zkratky.

    Pokud je vybrán konkrétní hrdina, pro jeho akce budou obnoveny klávesové zkratky přiřazené pro výchozího hrdinu.

    Pokud je vybrán výchozí hrdina, pro akce budou obnoveny původní (předdefinované) klávesové zkratky.", + "citadel_confirm_reset_keybindings_for_hero": "Opravdu chceš obnovit výchozí klávesové zkratky akcí tohoto hrdiny?", + "citadel_confirm_reset_language": "Opravdu chceš obnovit výchozí hodnoty/stavy všech možností nastavení v sekci „Jazyk“?
    Výjimkou je primární jazyk, který nebude změněn.", + "citadel_confirm_reset_video": "Opravdu chceš nastavit zobrazení na nativní rozlišení a obnovit výchozí hodnoty/stavy možností nastavení obrazu?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "JANTAR", - "citadel_enable_ping_indicator": "Povolit indikátor ukazovátka", + "citadel_enable_ping_indicator": "Indikátor ukazovátka", "citadel_game_audio_muted": "Jsou ztlumeny zvuky hry", - "citadel_game_audio_press_unmute": "Stiskem [{s:key_toggle_mute}] ztlumení zrušíš", - "citadel_gun_damage": "Fyzické poškození", + "citadel_game_audio_press_unmute": "Stiskem {g:citadel_binding:'ToggleMute'} ztlumení zrušíš", + "citadel_gun_damage": "Balistické poškození", + "citadel_gun_damage_alt": "Alternativní balistické poškození", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Stiskem [{s:iv_attack}] vytvoříš zeď předčasně.", + "citadel_hint_activate_wall": "Stiskem {g:citadel_binding:'Attack'} vytvoříš zeď předčasně.", "citadel_hint_buy_items": "Vrať se do základny nebo k obchodu a nakup si předměty.", - "citadel_hint_flamedash_boost": "Stiskem [{s:key_innate_1}] přidáš na rychlosti. Dojde tím však ke spotřebování části výdrže.", - "citadel_hint_flying_strike_early_activate": "Stiskem [{s:iv_attack}] doletíš ke svému cíli předčasně.", - "citadel_hint_guided_arrow_boost": "Podržením [{s:iv_attack}] zrychlíš let šípu.", - "citadel_hint_hero_testing_shop": "Stiskem [{s:citadel_open_hero_sheet}] otevřeš obchod a budeš moci nastavit možnosti testování.", - "citadel_hint_ladder": "Stiskem [{s:in_mantle}]+[{s:key_forward}] skočíš na žebřík.", - "citadel_hint_learn_ability": "Podržením klávesové zkratky dané schopnosti se tuto schopnost naučíš.", - "citadel_hint_learn_initial_ability": "Podrž [{s:show_scoreboard}] a vyber schopnost, kterou chceš vylepšit.", - "citadel_hint_mantle": "Podržením [{s:in_mantle}] vyšplháš na překážku.", - "citadel_hint_melee": "Stiskem [{s:in_weapon1}] provedeš útok na blízko, neboli úder.", - "citadel_hint_slide": "Podržením [{s:duck}] při sbíhání dolů po šikmé ploše se sklouzneš.", - "citadel_hint_teleport": "Chodec tvého týmu je pod útokem. Stiskem [{s:key_teleport}] se mu teleportuj na pomoc!", - "citadel_hint_upgrade_ability": "Podržením [{s:show_scoreboard}] a klikáním levým tlačítkem myši vylepšíš své schopnosti.", - "citadel_hint_zipline": "Podržením [{s:in_mantle}] naskočíš na dráhu.", - "citadel_hint_zoom": "Podržením [{s:iv_attack2}] přiblížíš pohled pro lepší zamíření.", + "citadel_hint_flamedash_boost": "Stiskem {g:citadel_binding:'Roll'} přidáš na rychlosti. Dojde tím však ke spotřebování části výdrže.", + "citadel_hint_flying_strike_early_activate": "Stiskem {g:citadel_binding:'Attack'} doletíš ke svému cíli předčasně.", + "citadel_hint_guided_arrow_boost": "Podržením {g:citadel_binding:'Attack'} zrychlíš let šípu.", + "citadel_hint_hero_testing_shop": "Stiskem {g:citadel_binding:'OpenHeroSheet'} otevřeš obchod a budeš moci nastavit možnosti testování.", + "citadel_hint_ladder": "Stiskem {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} skočíš na žebřík.", + "citadel_hint_learn_ability": "Podržením {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} nebo {g:citadel_binding:'Ability4'} se naučíš příslušnou schopnost.", + "citadel_hint_learn_initial_ability": "Podrž {g:citadel_binding:'Scoreboard'} a vyber schopnost, kterou chceš vylepšit.", + "citadel_hint_mantle": "Podržením {g:citadel_binding:'Mantle'} vyšplháš na překážku.", + "citadel_hint_melee": "Stiskem {g:citadel_binding:'AbilityMelee'} provedeš útok na blízko neboli úder.", + "citadel_hint_slide": "Podržením {g:citadel_binding:'Crouch'} při sbíhání dolů po šikmé ploše se sklouzneš.", + "citadel_hint_upgrade_ability": "Podržením {g:citadel_binding:'Scoreboard'} a klikáním levým tlačítkem myši vylepšíš své schopnosti.", + "citadel_hint_zipline": "Podržením {g:citadel_binding:'Zipline'} naskočíš na dráhu.", + "citadel_hint_zoom": "Podržením {g:citadel_binding:'ADS'} přiblížíš pohled pro lepší zamíření.", "citadel_hotkeys_tooltip_chatvoiceparty": "Zapne mikrofon pro komunikaci se všemi členy tvojí skupiny. Pokud je mikrofon zapnutý pro skupinu, funguje i v hlavní nabídce.", "citadel_hotkeys_tooltip_chatvoiceteam": "Zapne mikrofon pro komunikaci se všemi členy tvého týmu.", + "citadel_hotkeys_tooltip_togglemute": "Umožňuje ztlumit, nebo naopak zrušit ztlumení zvuků hry.", "citadel_keybind_ability1": "1. schopnost", "citadel_keybind_ability2": "2. schopnost", "citadel_keybind_ability3": "3. schopnost", "citadel_keybind_ability4": "4. schopnost", - "citadel_keybind_ads": "Alternativní střelba", + "citadel_keybind_ads": "Přiblížení / alternativní střelba", + "citadel_keybind_ads_search": "ADS přiblížení zoom", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternativní seslání schopnosti", "citadel_keybind_alt_modifier": "Náhrada za klávesu ALT", "citadel_keybind_attack": "Střelba", "citadel_keybind_backwards": "Pohyb vzad", "citadel_keybind_cancel_ability": "Zrušení schopnosti", - "citadel_keybind_chat_all": "Zpráva všem", - "citadel_keybind_chat_team": "Zpráva týmu", - "citadel_keybind_chatwheel_option1": "1. zpráva kolečka ukazovátka", - "citadel_keybind_chatwheel_option2": "2. zpráva kolečka ukazovátka", - "citadel_keybind_chatwheel_option3": "3. zpráva kolečka ukazovátka", - "citadel_keybind_chatwheel_option4": "4. zpráva kolečka ukazovátka", - "citadel_keybind_chatwheel_option5": "5. zpráva kolečka ukazovátka", + "citadel_keybind_chat_all": "Textový chat (všichni)", + "citadel_keybind_chat_team": "Textový chat (tým)", + "citadel_keybind_chatwheel_option1": "1. rychlá zpráva", + "citadel_keybind_chatwheel_option2": "2. rychlá zpráva", + "citadel_keybind_chatwheel_option3": "3. rychlá zpráva", + "citadel_keybind_chatwheel_option4": "4. rychlá zpráva", + "citadel_keybind_chatwheel_option5": "5. rychlá zpráva", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "1. speciální předmět", + "citadel_keybind_cosmetic1_search": "sněhová koule plakát plakat", "citadel_keybind_crouch": "Přikrčení/sklouznutí", "citadel_keybind_crouch_toggle": "Přepnutí přikrčení/sklouznutí", "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "Nabídka", + "citadel_keybind_cursormiddle": "Prostřední tlačítko myši", + "citadel_keybind_cursorselect": "Výběr", "citadel_keybind_decrease_replay_speed": "Snížení rychlosti přehrávání", "citadel_keybind_dev_console": "Vývojářská konzole", "citadel_keybind_down": "Pohyb dolů", "citadel_keybind_extra_info": "Dodatečné informace", "citadel_keybind_forward": "Pohyb vpřed", - "citadel_keybind_held_item": "Vykrytí úderu/hození předmětu", + "citadel_keybind_held_item": "Vykrytí úderu / hození předmětu", + "citadel_keybind_hideout_accept_request": "Přijetí žádosti", + "citadel_keybind_hideout_cancel_matchmaking": "Zrušení vyhledávání", + "citadel_keybind_hideout_news": "Zobrazení novinek", + "citadel_keybind_hideout_reject_request": "Odmítnutí žádosti", + "citadel_keybind_hideout_survey_option_1": "1. možnost průzkumu", + "citadel_keybind_hideout_survey_option_2": "2. možnost průzkumu", + "citadel_keybind_hideout_survey_option_3": "3. možnost průzkumu", + "citadel_keybind_hideout_survey_option_4": "4. možnost průzkumu", + "citadel_keybind_hideout_survey_option_5": "5. možnost průzkumu", + "citadel_keybind_hideout_survey_skip": "Přeskočit průzkum", + "citadel_keybind_hideout_use": "Interakce s objekty", "citadel_keybind_increase_replay_speed": "Zvýšení rychlosti přehrávání", "citadel_keybind_item1": "1. předmět", "citadel_keybind_item2": "2. předmět", @@ -5912,17 +9329,35 @@ "citadel_keybind_left": "Úkrok doleva", "citadel_keybind_mantle": "Skok/vyšplhání", "citadel_keybind_melee": "Útok na blízko (úder)", + "citadel_keybind_menuback": "Zpět", + "citadel_keybind_menudown": "Dolů", + "citadel_keybind_menuleft": "Doleva", + "citadel_keybind_menuright": "Doprava", + "citadel_keybind_menuup": "Nahoru", "citadel_keybind_minimap_view_amber_team": "Minimapa z pohledu týmu Jantarová dlaň", "citadel_keybind_minimap_view_sapphire_team": "Minimapa z pohledu týmu Safírový plamen", "citadel_keybind_minimap_view_spectator_team": "Minimapa z pohledu obou týmů", "citadel_keybind_minimap_view_targets_team": "Minimapa z pohledu cíle", - "citadel_keybind_mouse_wheel": "Kolečko ukazovátka", + "citadel_keybind_mouse_wheel": "Chatovací kolečko", "citadel_keybind_open_hero_sheet": "Otevření obchodu", + "citadel_keybind_open_main_menu": "Otevření hlavní nabídky", "citadel_keybind_pause": "Pozastavení zápasu", - "citadel_keybind_ping": "Ukazovátko", - "citadel_keybind_purchase_quickbuy": "Provedení rychlého nákupu", + "citadel_keybind_ping": "Ukazovátko / chatovací kolečko", + "citadel_keybind_popup_cancel": "Zrušit", + "citadel_keybind_popup_confirm": "Potvrdit", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{další} few{další} many{dalšího} other{dalších}}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Přesto přiřadit", + "citadel_keybind_popup_single_key_bind": "Pouze jedna klávesa/tlačítko. Kombinace nejsou povoleny.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Přiřazení klávesové zkratky", + "citadel_keybind_postgame_graphs": "Grafy", + "citadel_keybind_postgame_scoreboard": "Tabulka statistik", + "citadel_keybind_purchase_quickbuy": "Zakoupení z nákupního seznamu", "citadel_keybind_push_to_talk": "Hlasový chat (tým)", "citadel_keybind_push_to_talk_party": "Hlasový chat (skupina)", + "citadel_keybind_push_to_talk_party_search": "voip aktivace mikrofonu", + "citadel_keybind_push_to_talk_search": "voip aktivace mikrofonu", "citadel_keybind_quick_response": "Rychlá odpověď", "citadel_keybind_reload": "Přebití", "citadel_keybind_replay_change_Team": "Změna sledovaného týmu", @@ -5931,16 +9366,18 @@ "citadel_keybind_replay_fly_up": "Pohyb nahoru (záznam)", "citadel_keybind_replay_next_target": "Následující cíl (záznam)", "citadel_keybind_replay_prev_target": "Předchozí cíl (záznam)", - "citadel_keybind_reset_camera": "Resetování kamery", + "citadel_keybind_reset_camera": "Resetování pohledu", "citadel_keybind_right": "Úkrok doprava", "citadel_keybind_roll": "Výpad", "citadel_keybind_scoreboard": "Tabulka statistik", + "citadel_keybind_scoreboard_sheet": "Tabulka statistik", + "citadel_keybind_settings_postgame_scoreboard": "Pozápasová tabulka statistik", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "Změna sledovaného týmu", + "citadel_keybind_spec_change_Team": "Změna týmu", "citadel_keybind_spec_chase": "Kamera za zády hráče", "citadel_keybind_spec_in_eye": "Kamera z pohledu hráče", - "citadel_keybind_spec_next_target": "Následující cíl (sledování)", - "citadel_keybind_spec_prev_target": "Předchozí cíl (sledování)", + "citadel_keybind_spec_next_target": "Následující cíl", + "citadel_keybind_spec_prev_target": "Předchozí cíl", "citadel_keybind_spectator_fly_down": "Pohyb dolů", "citadel_keybind_spectator_fly_up": "Pohyb nahoru", "citadel_keybind_tab": "TAB", @@ -5959,10 +9396,17 @@ "citadel_keybind_upgrade_ability_2": "Vylepšení 2. schopnosti", "citadel_keybind_upgrade_ability_3": "Vylepšení 3. schopnosti", "citadel_keybind_upgrade_ability_4": "Vylepšení 4. schopnosti", + "citadel_keybind_upgrade_ability_menu": "Nabídka vylepšení schopností", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "Naskočení na dráhu", + "citadel_keybind_zipline": "Naskočení na dráhu/lano", + "citadel_metadata_manager_error_decompress_failure": "Nepodařilo se dekomprimovat soubor s metadaty zápasu", + "citadel_metadata_manager_error_download_failure": "Nepodařilo se stáhnout soubor s metadaty zápasu %match_id%", + "citadel_metadata_manager_error_id_mismatch": "ID zápasu ze souboru s metadaty neodpovídalo očekávanému ID", + "citadel_metadata_manager_error_invalid_version": "Soubor s metadaty zápasu byl neplatné verze", + "citadel_metadata_manager_error_parse_failure": "Nepodařilo se zpracovat soubor s metadaty zápasu", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Opouštění úkrytu", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5973,37 +9417,50 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Odzbrojen", "citadel_next_attack_delay_reason_reload": "Přebíjí", + "citadel_next_attack_delay_reason_stunned": "Omráčen", "citadel_ping_wheel_disabled_while_dead": "Nelze použít, když jsi mrtvý", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", "citadel_quick_response_cancel": "Cancel Last Ping Message", "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", - "citadel_quickbuy_auto_buy_enable": "Auto. provádění rychlého nákupu", - "citadel_quickbuy_auto_buy_enable_tooltip": "Zajišťuje, že hra bude průběžně kontrolovat, jestli si můžeš dovolit další předmět ze své fronty rychlého nákupu, a pokud ano (a nacházíš se poblíž obchodu), dojde k provedení nákupu.", + "citadel_quickbuy_auto_buy_enable": "Auto. nakupování ze seznamu", + "citadel_quickbuy_auto_buy_enable_tooltip": "Zajišťuje, že hra bude průběžně kontrolovat, jestli si můžeš dovolit další předmět ze svého nákupního seznamu, a pokud ano (a nacházíš se poblíž obchodu), dojde k provedení nákupu.", + "citadel_quickbuy_purchase_prompts_enable": "Oznámení nákupního seznamu po přidání předmětu", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Zajišťuje, že oznámení se budou zobrazovat po přidání předmětu do nákupního seznamu, ne po jeho zakoupení.", "citadel_replay_manager_error_chunk_failed": "Záznam zatím není připraven ke stažení.", "citadel_replay_manager_error_write_failure": "Záznam se nepodařilo zapsat na místní disk.", - "citadel_reset_keybind": "Resetovat klávesy?", + "citadel_reset_audio": "Obnovit výchozí?", + "citadel_reset_communication": "Obnovit výchozí?", + "citadel_reset_controller": "Obnovit výchozí?", + "citadel_reset_game": "Obnovit výchozí?", + "citadel_reset_keybind": "Obnovit výchozí?", + "citadel_reset_language": "Obnovit výchozí?", + "citadel_reset_video": "Obnovit výchozí?", "citadel_settings_2speakers": "2 reproduktory", "citadel_settings_4speakers": "4 reproduktory", "citadel_settings_5speakers": "Reproduktory 5.1", "citadel_settings_7speakers": "Reproduktory 7.1", "citadel_settings_abilitieskeybinds": "Schopnosti", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených se schopnostmi.", "citadel_settings_ability_quickcast_tooltip": "Umožňuje povolit/zakázat rychlé sesílání pro konkrétní schopnost/předmět.", "citadel_settings_about": "Informace", - "citadel_settings_actionkeybinds": "Akce", - "citadel_settings_active_window_unpause": "Vynucení zaměření hry po opětovném spuštění", - "citadel_settings_active_window_unpause_tooltip": "Umožňuje povolit, že když dojde k opětovnému spuštění pozastaveného zápasu, je automaticky přepnuto na okno hry.", - "citadel_settings_advancedvideosettings": "Pokročilá nastavení", + "citadel_settings_active_item_slot_popup": "Zajišťuje, že při nákupu aktivního předmětu se zobrazí vyskakovací okno pro výběr slotu, do kterého má být umístěna jeho schopnost.", + "citadel_settings_active_window_unpause": "Zaměření hry po opětovném spuštění", + "citadel_settings_active_window_unpause_tooltip": "Zajišťuje, že když dojde k opětovnému spuštění pozastaveného zápasu, je automaticky přepnuto na okno hry.", + "citadel_settings_advancedvideosettings": "Pokročilé možnosti", "citadel_settings_alt_cast_double_tap": "Dvojím stisknutím", - "citadel_settings_alt_cast_double_tap_tooltip": "Danou schopnost sešleš alternativně, když dvakrát stiskneš její klávesovou zkratku.", - "citadel_settings_alt_cast_double_tap_window": "Okno pro registraci dvojího stisknutí (alternativní sesílání)", - "citadel_settings_alt_cast_hold_time": "Čas vyžadovaný pro podržení klávesy (alternativní sesílání)", + "citadel_settings_alt_cast_double_tap_tooltip": "Schopnost bude seslána alternativně, když dvakrát stiskneš její klávesovou zkratku.", + "citadel_settings_alt_cast_double_tap_window": "Prodleva pro druhé stisknutí", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Určuje prodlevu, během které bude druhé stisknutí klávesové zkratky schopnosti zaregistrováno jako signál pro alternativní seslání.", + "citadel_settings_alt_cast_hold_time": "Čas pro registraci podržení", "citadel_settings_alt_cast_key": "Klávesou pro alternativní seslání", - "citadel_settings_alt_cast_key_tooltip": "Danou schopnost sešleš alternativně, když ji vybereš a poté stiskneš klávesovou zkratku pro alternativní seslání, nebo když podržíš klávesu pro alternativní seslání a poté stiskneš klávesovou zkratku schopnosti.", - "citadel_settings_alt_cast_mode": "Režim alternativního sesílání schopností:", - "citadel_settings_alt_cast_press_and_hold": "Stiskem a podržením", - "citadel_settings_alt_cast_press_and_hold_tooltip": "Danou schopnost sešleš alternativně, když krátce podržíš její klávesovou zkratku.", + "citadel_settings_alt_cast_key_tooltip": "Schopnost bude seslána alternativně, když ji vybereš a poté stiskneš klávesovou zkratku pro alternativní seslání, nebo když podržíš klávesu pro alternativní seslání a poté stiskneš klávesovou zkratku schopnosti.", + "citadel_settings_alt_cast_mode": "Režim alternativního sesílání schopností", + "citadel_settings_alt_cast_mode_section": "Alternativní sesílání schopností", + "citadel_settings_alt_cast_mode_tooltip": "Určuje, podle čeho má hra poznat, že místo běžného seslání má být provedeno alternativní seslání.", + "citadel_settings_alt_cast_press_and_hold": "Stisknutím a podržením", + "citadel_settings_alt_cast_press_and_hold_tooltip": "Schopnost bude seslána alternativně, když krátce podržíš její klávesovou zkratku.", "citadel_settings_always_show_hud_stats": "Vždy zobrazovat statistiky", "citadel_settings_always_show_hud_stats_tooltip": "Umožňuje povolit, že statistiky po levé straně ukazatelů na obrazovce budou neustále viditelné.", "citadel_settings_antialiasing": "Vyhlazování", @@ -6012,7 +9469,7 @@ "citadel_settings_antialiasing_fxaa": "FXAA", "citadel_settings_antialiasing_none": "Žádné", "citadel_settings_appearancevideo": "Vzhled", - "citadel_settings_apply": "Uložit nastavení", + "citadel_settings_apply": "Uložit změny", "citadel_settings_area_lights": "Plošná světla", "citadel_settings_area_lights_desc": "Zajišťuje, že velké nebo nepravidelně tvarované zdroje světla (např. různé paprsky) jsou vykreslovány správně. Dopad na výkon může být větší na slabších počítačích.

    Dopad na výkon: malý/konzistentní.", "citadel_settings_aspectratio": "Poměr stran", @@ -6020,9 +9477,24 @@ "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Zvuk", - "citadel_settings_audiodefaults": "Obnovit na výchozí", + "citadel_settings_audio_options": "Doplňkové možnosti", + "citadel_settings_audio_output": "Výstup", + "citadel_settings_audio_output_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení výstupu zvuku?", + "citadel_settings_audio_output_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení výstupu zvuku.", + "citadel_settings_audio_search": "zvuk audio", + "citadel_settings_audiodefaults": "Obnovit výchozí", + "citadel_settings_audiokeybinds": "Zvuk", + "citadel_settings_audiokeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených se zvukem.", "citadel_settings_basicvideosettings": "Zjednodušené nastavení", - "citadel_settings_borderless": "V okně (bez okraje)", + "citadel_settings_borderless": "V okně (bez okrajů)", + "citadel_settings_camera": "Kamera", + "citadel_settings_camera_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení kamery?", + "citadel_settings_camera_preset_1": "Kamera 1", + "citadel_settings_camera_preset_2": "Kamera 2", + "citadel_settings_camera_preset_3": "Kamera 3", + "citadel_settings_camera_preset_default": "Výchozí", + "citadel_settings_camera_presets": "Předvolby kamery", + "citadel_settings_camera_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení kamery.", "citadel_settings_camera_volume_cutout": "Výřez kamery", "citadel_settings_camera_volume_cutout_desc": "Aktuálně nepoužito.", "citadel_settings_cancel_ability_mode": "Režim rušení schopností:", @@ -6033,6 +9505,9 @@ "citadel_settings_cancel_ability_mode_desc": "Poznámka: Kdykoli to bude možné, schopnosti budou zrušeny příslušnou klávesovou zkratkou.", "citadel_settings_cancel_ability_mode_either": "Klávesou pro zrušení nebo klávesou dané schopnosti", "citadel_settings_cancel_ability_mode_either_tooltip": "Aktivní schopnost zrušíš, když stiskneš klávesovou zkratku pro zrušení nebo opětovně stiskneš klávesovou zkratku schopnosti.", + "citadel_settings_cancel_with_ability_key": "Rušení schopností jejich klávesami", + "citadel_settings_cancel_with_ability_key_tooltip": "Zajišťuje, že schopnosti bude možné zrušit opětovným stisknutím jejich klávesové zkratky nebo klávesovou zkratkou pro zrušení.", + "citadel_settings_category_reset": "Obnovit výchozí?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "Zobrazování zpráv z chatu i v záložkách jiných chatů", "citadel_settings_chat_filter": "Povolené chaty", @@ -6042,121 +9517,212 @@ "citadel_settings_chat_filter_allow_teams": "Od přátelských hráčů a spoluhráčů", "citadel_settings_chat_filter_onlyfriends": "Zobrazovat chaty pouze od přátel a skupiny", "citadel_settings_chat_filter_settings_apply_to_spectating": "Použití aktuálního nastavení filtrování textu i při sledování zápasů", - "citadel_settings_chat_invert_ping": "Obrácené fungování ukazovátka", + "citadel_settings_chat_invert_ping": "Obrácené fungování kolečka", "citadel_settings_chat_join_regional": "Připojení do regionálního kanálu po spuštění hry", "citadel_settings_chat_mute_enemies": "Umlčování chatů od nepřátel", "citadel_settings_chat_mute_everyone": "Umlčování veškerých příchozích chatů", "citadel_settings_chat_openmic": "Aktivace hlasem", + "citadel_settings_chat_openmic_party": "Aktivace hlasem (skupina)", + "citadel_settings_chat_openmic_party_desc": "Tvůj hlas bude členům tvojí skupiny přenášen neustále, ne jenom při držení klávesové zkratky pro „Hlasový chat (skupina)“.", + "citadel_settings_chat_openmic_team": "Aktivace hlasem (tým)", + "citadel_settings_chat_openmic_team_desc": "Tvůj hlas bude členům tvého týmu přenášen neustále, ne jenom při držení klávesové zkratky pro „Hlasový chat (tým)“.", "citadel_settings_chat_ptt": "Push-to-Talk", "citadel_settings_chat_wheel_all": "[VŠICHNI]", "citadel_settings_chat_whispers": "Zobrazování zpráv ze služby Steam v chatu", - "citadel_settings_chatwheel": "Kolečko ukazovátka", - "citadel_settings_clear_keybind_tooltip": "Vymazat klávesové zkratky", + "citadel_settings_chatwheel": "Chatovací kolečko", + "citadel_settings_chatwheel_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení chatovacího kolečka?", + "citadel_settings_chatwheel_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení chatovacího kolečka.", + "citadel_settings_chatwheel_search": "pingovací kolečko kolečko ukazovátka kolecko", + "citadel_settings_clear_all": "Vymazat vše", + "citadel_settings_clear_keybind_tooltip": "Vymaže klávesovou zkratku.", + "citadel_settings_combatkeybinds": "Boj", + "citadel_settings_combatkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s bojem.", + "citadel_settings_communication": "Komunikace", + "citadel_settings_communication_allies": "Spoluhráči", + "citadel_settings_communication_allow_pings": "Ukazovátko", + "citadel_settings_communication_allow_text": "Text", + "citadel_settings_communication_allow_voice": "Hlas", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "Nepřátelé", + "citadel_settings_communication_party": "Členové skupiny", + "citadel_settings_communication_permissions": "Oprávnění", + "citadel_settings_communication_permissions_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení komunikačních oprávnění?", + "citadel_settings_communication_permissions_desc": "Vyber, které typy komunikace chceš dostávat. Tyto možnosti jsou globální, nicméně hráče lze umlčet také jednotlivě z nabídky pod klávesou ESC. Když zakážeš typ komunikace „Ukazovátko“, neuvidíš kromě ukazovátka ani zprávy chatovacího kolečka nebo kresby na mapě.", + "citadel_settings_communication_permissions_new_setting": "Komunikační oprávnění", + "citadel_settings_communication_permissions_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení komunikačních oprávnění.", + "citadel_settings_communication_permissions_tooltip": "Nastavení chatů", + "citadel_settings_communication_spectated": "Sledovaní hráči", "citadel_settings_communicationkeybinds": "Komunikace", - "citadel_settings_contextual_slot": "[Kontextový slot]", - "citadel_settings_contextual_slot_invalid": "Žádná kontextová ukazovátka", - "citadel_settings_contextual_slot_label": "Kontextový slot kolečka ukazovátka", + "citadel_settings_communicationkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s komunikací.", + "citadel_settings_contextual_slot": "[Kontextová zpráva]", + "citadel_settings_contextual_slot_invalid": "Žádná kontextová zpráva", + "citadel_settings_contextual_slot_label": "Kontextová zpráva chatovacího kolečka", + "citadel_settings_controller": "Ovladač", + "citadel_settings_coop_fullscreen": "Celá obrazovka (kooperace)", "citadel_settings_crosshair": "Zaměřovací kříž", "citadel_settings_crosshair_color": "Barva", - "citadel_settings_crosshair_color_b": "Modrá", - "citadel_settings_crosshair_color_g": "Zelená", - "citadel_settings_crosshair_color_r": "Červená", + "citadel_settings_crosshair_color_b": "Modrá barva (výplň)", + "citadel_settings_crosshair_color_g": "Zelená barva (výplň)", + "citadel_settings_crosshair_color_r": "Červená barva (výplň)", + "citadel_settings_crosshair_color_search": "barva", + "citadel_settings_crosshair_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení zaměřovacího kříže?", + "citadel_settings_crosshair_custom": "Tematické zaměřovací kříže", + "citadel_settings_crosshair_custom_tooltip": "Zajišťuje, že místo základního zaměřovacího kříže budou někteří hrdinové používat svůj vlastní předdefinovaný zaměřovací kříž.", + "citadel_settings_crosshair_customization": "Pokročilé možnosti zaměřovacího kříže", + "citadel_settings_crosshair_customization_desc": "Nově lze detailně přizpůsobit zaměřovací kříž včetně vytažení čárek i tečky, odsazení jednotlivých částí kříže a jejich barev.", "citadel_settings_crosshair_defaults": "Resetovat na výchozí", - "citadel_settings_crosshair_dot_opacity": "Průhlednost tečky", - "citadel_settings_crosshair_dot_outline_opacity": "Průhlednost vytažení tečky", - "citadel_settings_crosshair_pip_border": "Okraje čárek", - "citadel_settings_crosshair_pip_gap": "Mezera", - "citadel_settings_crosshair_pip_height": "Výška", - "citadel_settings_crosshair_pip_opacity": "Průhlednost čárek", - "citadel_settings_crosshair_pip_width": "Šířka", + "citadel_settings_crosshair_disable_custom": "Umožňuje zakázat tematické zaměřovací kříže hrdinů.", + "citadel_settings_crosshair_dot_opacity": "Neprůhlednost tečky", + "citadel_settings_crosshair_dot_outline_border": "Vytažení tečky", + "citadel_settings_crosshair_dot_outline_gap": "Odsazení vytažení tečky", + "citadel_settings_crosshair_dot_outline_opacity": "Neprůhlednost vytažení tečky", + "citadel_settings_crosshair_dot_size": "Velikost tečky", + "citadel_settings_crosshair_outline_color_b": "Modrá barva (vytažení)", + "citadel_settings_crosshair_outline_color_g": "Zelená barva (vytažení)", + "citadel_settings_crosshair_outline_color_r": "Červená barva (vytažení)", + "citadel_settings_crosshair_outline_color_search": "barva", + "citadel_settings_crosshair_pip_border": "Vytažení čárek", + "citadel_settings_crosshair_pip_gap": "Odsazení čárek", + "citadel_settings_crosshair_pip_height": "Délka čárek", + "citadel_settings_crosshair_pip_opacity": "Neprůhlednost čárek", + "citadel_settings_crosshair_pip_outline_border": "Vytažení čárek", + "citadel_settings_crosshair_pip_outline_gap": "Odsazení vytažení čárek", + "citadel_settings_crosshair_pip_outline_opacity": "Neprůhlednost vytažení čárek", + "citadel_settings_crosshair_pip_width": "Tloušťka čárek", + "citadel_settings_crosshair_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení zaměřovacího kříže.", + "citadel_settings_crosshair_search": "zaměřovací kříž zaměřovač zamerovac", "citadel_settings_crosshair_size": "Zaměřovač", - "citadel_settings_crosshair_static_pip_gap": "Neměnná mezera čárek", + "citadel_settings_crosshair_static_pip_gap": "Animace zaměřovacího kříže", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Umožňuje povolit animaci „rozhození“ zaměřovacího kříže po výstřelu.", "citadel_settings_crosshair_visibility": "Tečka", "citadel_settings_customresolution": "Vlastní rozlišení", "citadel_settings_defaultaudio": "Výchozí", "citadel_settings_defaultkeybinds": "Výchozí", "citadel_settings_depth_of_field": "Hloubka ostrosti", "citadel_settings_depth_of_field_desc": "Simuluje proměnlivou ohniskovou vzdálenost a clonu objektivu. V současném stavu by tato možnost neměla mít vliv na výkon.

    Dopad na výkon: zanedbatelný.", - "citadel_settings_dfao": "Poziční stíny", + "citadel_settings_dfao": "Kvalita DFAO", "citadel_settings_dfao_desc": "Distance Field Ambient Occlusion („poziční zastínění okolím“) odhaduje měkké kontaktní stíny vrhané postavami a dynamickými objekty za pomoci pozičních dat.

    Dopad na výkon: střední/proměnlivý.", "citadel_settings_dfao_quality_high": "Vysoká", "citadel_settings_dfao_quality_low": "Nízká", "citadel_settings_dfao_quality_med": "Střední", "citadel_settings_dfao_quality_off": "Vypnuto", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Vymaže zprávu.", "citadel_settings_displacement_mapping": "Mapování přesunů", "citadel_settings_displacement_mapping_desc": "Efekt v obraze zajišťující věrnější nerovnosti na herní geometrii.

    Dopad na výkon: střední/konzistentní.", - "citadel_settings_display": "Zobrazovací zařízení:", + "citadel_settings_display": "Zobrazení", "citadel_settings_display_choice": "Monitor {d:displayNumber} – {s:displayName}", + "citadel_settings_display_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení zobrazení?", + "citadel_settings_display_device": "Zobrazovací zařízení", + "citadel_settings_display_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení zobrazení.", + "citadel_settings_dlssscaling": "Režim škálování", + "citadel_settings_dlssscaling_DLAA": "1× (DLAA)", + "citadel_settings_dlssscaling_auto": "Automaticky", + "citadel_settings_dlssscaling_balanced": "1,7×", + "citadel_settings_dlssscaling_desc": "Technologie Super Resolution zajišťuje vyšší počet snímků za sekundu tím, že je vykreslováno méně pixelů a pro výstup snímků ve vysokém rozlišení je využívána umělá inteligence. Tato technologie je dostupná pouze pro grafické karty GeForce RTX.

    Vyšší škálování snižuje nativní rozlišení, ale urychluje vykreslování.", + "citadel_settings_dlssscaling_performance": "2×", + "citadel_settings_dlssscaling_quality": "1,5×", + "citadel_settings_dlsstechnology": "Model DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Určuje použitý model technologie DLSS.

    CNN je aktuální výchozí model využívající konvoluční neuronové sítě.

    Transformátor je novější model vydaný v beta verzi s technologií DLSS 4, který zejména při vyšším škálování produkuje ostřejší a přesnější obraz, nicméně je také náročnější na výkon.", + "citadel_settings_dlsstechnology_transformer": "Transformátor", "citadel_settings_effects_bloom": "Bloom efektů", "citadel_settings_effects_bloom_desc": "Umožňuje zakreslovat efekty přímo do vyrovnávací paměti efektu bloom, výsledkem čehož je lepší vizuál.

    Dopad na výkon: malý/konzistentní.", - "citadel_settings_enable_console": "Povolení konzole", - "citadel_settings_enable_console_tooltip": "Toto nastavení mohou přepsat možnosti spuštění hry jako „-dev“ nebo „-console“.", - "citadel_settings_english_hero_names": "Vynucení anglických jmen hrdinů", + "citadel_settings_enable_console": "Vývojářská konzole", + "citadel_settings_enable_console_tooltip": "Tuto možnost nastavení mohou přepsat možnosti spuštění hry jako „-dev“ nebo „-console“.", + "citadel_settings_english_hero_names": "Anglická jména hrdinů", "citadel_settings_english_hero_names_desc": "Zajišťuje, že jména hrdinů se nezávisle na nastavení jazyka zobrazí v angličtině. V popiscích se však stále mohou zobrazit lokalizovaná jména.", - "citadel_settings_english_mod_names": "Vynucení anglických názvů předmětů", + "citadel_settings_english_mod_names": "Anglické názvy předmětů", "citadel_settings_english_mod_names_desc": "Zajišťuje, že názvy předmětů se nezávisle na nastavení jazyka zobrazí v angličtině. V popiscích se však stále mohou zobrazit lokalizované názvy.", "citadel_settings_fastestvideo": "Výkon", - "citadel_settings_fog_quality": "Kvalita mlhy", - "citadel_settings_fog_quality_high": "Vysoká", - "citadel_settings_fog_quality_low": "Nízká", - "citadel_settings_fog_quality_med": "Střední", "citadel_settings_fogquality": "Kvalita mlhy", "citadel_settings_fogquality_desc": "Nižší kvalita se rovná nižšímu rozlišení volumetrické mlhy a zlepšení výkonu na slabších počítačích.", "citadel_settings_fogquality_high": "Vysoká", "citadel_settings_fogquality_low": "Nízká", - "citadel_settings_fps_max": "Maximální počet snímků za sekundu ve hře", - "citadel_settings_fps_max_tip": "Hodnoty mimo posuvník lze nastavit pomocí možnosti spuštění „+fps_max“.\"nZmíněné hodnoty posuvník zakáží.", - "citadel_settings_fps_max_ui": "Maximální počet snímků za sekundu v hlavní nabídce", - "citadel_settings_fps_max_ui_tip": "Hodnoty mimo posuvník lze nastavit pomocí možnosti spuštění „+fps_max_ui“.\"nZmíněné hodnoty posuvník zakáží.", + "citadel_settings_fps_max": "Max. počet snímků za sekundu ve hře", + "citadel_settings_fps_max_tip": "Hodnoty mimo posuvník lze nastavit pomocí možnosti spuštění „+fps_max“.
    Zmíněné hodnoty posuvník zakáží.", + "citadel_settings_fps_max_ui": "Max. počet snímků za sekundu v hlavní nabídce", + "citadel_settings_fps_max_ui_tip": "Hodnoty mimo posuvník lze nastavit pomocí možnosti spuštění „+fps_max_ui“.
    Zmíněné hodnoty posuvník zakáží.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", - "citadel_settings_fsr2_desc": "Experimentální integrace technologie AMD FidelityFX Super Resolution 2 a jejího temportálního vyhlazování / upscalování.", - "citadel_settings_fsr2_sharpness": "Ostrost FSR2", - "citadel_settings_fsr2_sharpness_desc": "Ostrost FSR2", + "citadel_settings_fsr2_desc": "Experimentální integrace technologie AMD FidelityFX Super Resolution 2 a jejího temporálního vyhlazování / upscalování.", + "citadel_settings_fsr2_sharpness": "Ostrost FSR", + "citadel_settings_fsr2_sharpness_desc": "Určuje sílu filtru ostrosti použitého pro navýšení čitelnosti obrazu produkovaného technologií FSR.", "citadel_settings_fsr2scaling": "Režim škálování", - "citadel_settings_fsr2scaling_balanced": "Balanc", - "citadel_settings_fsr2scaling_desc": "Nativní vyhlazování – 1× škálování
    Kvalita – 1,5× škálování
    Balanc – 1,7× škálování
    Výkon – 2× škálování
    Ultra výkon – 3× škálování

    Dopad na výkon: velký/konzistentní.", - "citadel_settings_fsr2scaling_native": "Nativní vyhlazování", - "citadel_settings_fsr2scaling_performance": "Výkon", - "citadel_settings_fsr2scaling_quality": "Kvalita", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra výkon", + "citadel_settings_fsr2scaling_balanced": "1,7×", + "citadel_settings_fsr2scaling_desc": "Technologie FSR navyšuje počet snímků za sekundu tím, že je vykreslováno méně pixelů. Vyšší škálování snižuje nativní rozlišení, ale urychluje vykreslování.", + "citadel_settings_fsr2scaling_native": "1×", + "citadel_settings_fsr2scaling_performance": "2×", + "citadel_settings_fsr2scaling_quality": "1,5×", "citadel_settings_fsr_rcas_sharpness": "Ostrost FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Ostrost FSR", - "citadel_settings_fsr_tooltip": "Nabízí vysoce kvalitní upscalování obrazu, pokud je kvalita vykreslování nižší než 100%.\"nVyžaduje povolené vyhlazování.", + "citadel_settings_fsr_rcas_sharpness_desc": "Určuje sílu filtru ostrosti použitého pro navýšení čitelnosti obrazu produkovaného technologií FSR.", + "citadel_settings_fsr_tooltip": "Nabízí vysoce kvalitní upscalování obrazu, pokud je kvalita vykreslování nižší než 100%.
    Vyžaduje povolené vyhlazování.", "citadel_settings_fullscreen": "Celá obrazovka", - "citadel_settings_fullscreen_focus_behavior": "Minimalizace celé obrazovky, když není aktivní", + "citadel_settings_fullscreen_focus_behavior": "Minimalizace při ztrátě zaměření", + "citadel_settings_fullscreen_focus_behavior_desc": "Zajišťuje, že když je přepnuto na okno jiné aplikace (tzn. je zaměřena jiná aplikace), dojde k minimalizaci okna hry na lištu.

    Vztahuje se pouze na hraní v režimu celé obrazovky.", "citadel_settings_fullscreenbrightness": "Jas v režimu celé obrazovky", "citadel_settings_fxaa": "Vyhlazování", "citadel_settings_fxaa_desc": "Redukuje „zubaté“ artefakty způsobené podvzorkováním obrazu. Experimentální implementace – aktuálně podporujeme FXAA.

    Dopad na výkon: malý/konzistentní.", - "citadel_settings_game": "Hra", - "citadel_settings_gamevoicevolume": "Hlasitost tvého vstupu", + "citadel_settings_game": "Hratelnost", + "citadel_settings_game_abilities_items_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení schopností a předmětů?", + "citadel_settings_game_abilities_items_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení schopností a předmětů.", + "citadel_settings_game_options": "Doplňkové možnosti", + "citadel_settings_gamevoicevolume": "Hlasitost mikrofonu", "citadel_settings_gamevoicevolume_desc": "Určuje vstupní hlasitost tvého mikrofonu.", - "citadel_settings_gamevolume": "Hlasitost ve hře", + "citadel_settings_gamevolume": "Hlasitost efektů", "citadel_settings_gamevolume_desc": "Určuje hlasitost zvukových efektů, hudby a dialogů ve hře.", - "citadel_settings_glyph_lock_mode": "Režim ikon", - "citadel_settings_glyph_lock_mode_gamepad": "Pouze ovladač", - "citadel_settings_glyph_lock_mode_kbm": "Pouze klávesnice a myš", + "citadel_settings_gamevolume_search": "zvukové efekty zvuky", + "citadel_settings_glyph_lock_mode": "Režim tlačítek", + "citadel_settings_glyph_lock_mode_gamepad": "Ovladač", + "citadel_settings_glyph_lock_mode_kbm": "Klávesnice a myš", "citadel_settings_glyph_lock_mode_off": "Automatický", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Budou zobrazeny pouze ikony odpovídající tlačítkům ovladače. Ovladač musí být ale připojen.", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Budou zobrazeny pouze ikony odpovídající klávesám a tlačítkům klávesnice a myši.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Ikony se budou měnit automaticky podle zdroje posledního vstupu.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "ikony ovladače ovladac", + "citadel_settings_glyph_lock_mode_tooltip": "Určuje, zdali má hra vždy zobrazovat ikony kláves a tlačítek klávesnice a myši, vždy po připojení ovladače zobrazovat ikony ovladače, nebo ikony měnit automaticky na základě posledního použitého vstupního zařízení.", + "citadel_settings_glyph_universal_toggle": "Univerzální ikony tlačítek", + "citadel_settings_glyph_universal_toggle_search": "režim tlačítek tlacitka", + "citadel_settings_glyph_universal_tooltip": "Umožňuje povolit, že nezávisle na typu připojeného ovladače budou zobrazeny univerzální ikony tlačítek.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Vypnuto", "citadel_settings_gsync_enabled": "Zapnuto", "citadel_settings_gsync_info": "Technologie NVIDIA G-Sync umožňuje monitoru dynamicky měnit svoji obnovovací frekvenci, aby (je-li to možné) odpovídala počtu snímků hry za sekundu, výsledkem čehož je plynulejší zážitek. Tato technologie je však dostupná pouze na určitých monitorech a její účinnost je nejvyšší, když je počet snímků hry za sekundu nižší než maximální obnovovací frekvence monitoru. Pokud disponuješ vhodným monitorem, tuto technologii můžeš zapnout mimo hru v Ovládacím panelu NVIDIA. Aby se projevily změny, bude také nejspíš nutné hru restartovat.", "citadel_settings_headphones": "Sluchátka", - "citadel_settings_hotkeys": "Klávesové zkratky", - "citadel_settings_invert_ping_desc": "Umožňuje obrátit fungování a styl zpráv ukazovátka. \"nVýchozí: \"nJedno stisknutí = pasivní. \"nDvojí stisknutí = agresivní. \"n\"nInvertované: \"nJedno stisknutí = agresivní. \"nDvojí stisknutí = pasivní.", + "citadel_settings_hero_specific_hotkeys": "Specifické pro hrdiny", + "citadel_settings_hero_specific_hotkeys_hero": "Hrdina", + "citadel_settings_hideoutkeybinds": "Úkryt", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s úkrytem.", + "citadel_settings_hotkeys": "Ovládání", + "citadel_settings_hotkeys_reset": "Resetovat", + "citadel_settings_ingamemenukeybinds": "Herní nabídky", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s herními nabídkami.", + "citadel_settings_interface": "Uživatelské rozhraní", + "citadel_settings_interface_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení uživatelského rozhraní?", + "citadel_settings_interface_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení uživatelského rozhraní.", + "citadel_settings_invert_ping_desc": "Umožňuje obrátit fungování a styl zpráv chatovacího kolečka.

    Výchozí:
    Jedno stisknutí = pasivní.
    Dvojí stisknutí = agresivní.

    Invertované:
    Jedno stisknutí = agresivní.
    Dvojí stisknutí = pasivní.", "citadel_settings_itemkeybinds": "Předměty", - "citadel_settings_keybinddefaults": "Resetovat klávesové zkratky na výchozí", - "citadel_settings_language_change_body": "Pro použití změn jazyka restartuj hru.", + "citadel_settings_itemkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s předměty a režim sesílání předmětů.", + "citadel_settings_keybind_category_confirm_reset": "Opravdu chceš resetovat klávesové zkratky všech akcí z této skupiny na výchozí?

    Pokud mají akce z jiné skupiny přiřazeny stejné klávesové zkratky, které jsou zde jako výchozí, může dojít ke zrušení těchto přiřazení.", + "citadel_settings_keybind_category_reset": "Obnovit výchozí?", + "citadel_settings_keybind_conjunction_or": "nebo", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Primární", + "citadel_settings_keybind_secondary": "Sekundární (volitelná)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Uložil jsi jednu nebo více klávesových zkratek, které byly dříve přiřazeny k jiné akci:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Nezapomeň tedy změnit klávesovou zkratku této akce.} few{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Nezapomeň tedy změnit klávesové zkratky těchto akcí.} many{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Nezapomeň tedy změnit klávesové zkratky těchto akcí.} other{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Nezapomeň tedy změnit klávesové zkratky těchto akcí.}}", + "citadel_settings_keybind_unbound_warning_title": "Předchozí klávesová zkratka byla odstraněna", + "citadel_settings_keybinddefaults": "Obnoví výchozí klávesové zkratky všech akcí.", + "citadel_settings_language": "Jazyk", + "citadel_settings_language_change_body": "Změna primárního jazyka se projeví až po příštím restartu hry.", "citadel_settings_language_change_title": "Je vyžadován restart", "citadel_settings_language_none": "Žádný", + "citadel_settings_language_options": "Možnosti lokalizace", + "citadel_settings_language_search": "lokalizace", "citadel_settings_light_sensitivity_mode": "Potlačení blikání", "citadel_settings_light_sensitivity_mode_desc": "Umožňuje redukovat blikání a stroboskopické efekty. Cílem je učinit hru příjemnější na pohled, ale některé efekty zůstanou tak jako tak.", - "citadel_settings_low_latency": "Nízká latence (NVIDIA Reflex)", + "citadel_settings_light_sensitivity_mode_search": "fotosenzitivita", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflex je technologie pro snížení latence, která zlepšením synchronizace mezi CPU a GPU redukuje prodlevu vstupů.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 je technologie pro snížení latence, která zlepšením synchronizace mezi CPU a GPU redukuje prodlevu vstupů.", "citadel_settings_low_latency_tooltip_boost": "Režim nízké latence bude použit a vylepší prodlevu mezi akcí myši/klávesnice a jejím projevením na obrazovce. Plus budou využity funkce, které mohou v zájmu zajištění co nejnižší latence více zatížit GPU a mírně ovlivnit počet snímků za sekundu.", "citadel_settings_low_latency_tooltip_off": "Režim nízké latence nebude použit.", "citadel_settings_low_latency_tooltip_on": "Režim nízké latence bude použit a vylepší prodlevu mezi akcí myši/klávesnice a jejím projevením na obrazovce.", @@ -6168,7 +9734,8 @@ "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Experimentální funkce zajišťující konzistentnější vykreslování efektů, které ale mají zároveň nižší rozlišení než zbytek snímku.", "citadel_settings_misckeybinds": "Různé", - "citadel_settings_mm_preference_serious_desc": "Dáváš přednost hraní s hráči hledajícími větší míru koordinace, komunikace a kompetitivnosti?", + "citadel_settings_misckeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky nezařaditelných akcí.", + "citadel_settings_mm_preference_serious_desc": "Aktivací této možnosti dáš najevo, že chceš být spojován s hráči hledajícími větší míru koordinace, komunikace a kompetitivnosti.

    Poznámka: Pokud se nacházíš ve skupině, změna této možnosti ovlivní pouze vyhledávání se stávající skupinou. Až skupinu opustíš, možnost se vrátí do předchozího stavu.", "citadel_settings_mm_preference_text": "Extra kompetitivní vyhledávání", "citadel_settings_monitor_mic": "Naslouchání mikrofonu", "citadel_settings_monitor_mic_desc": "Umožňuje hře při změnách nastavení hlasu naslouchat tvému mikrofonu.", @@ -6178,71 +9745,119 @@ "citadel_settings_motion_blur_off": "Vypnuto", "citadel_settings_motion_blur_player_only": "Pouze hráč", "citadel_settings_mousesensitivity": "Citlivost myši", - "citadel_settings_mousesensitivity_y_scale": "Citlivost myši: vertikální měřítko", + "citadel_settings_mousesensitivity_y_scale": "Citlivost myši (měřítko osy Y)", + "citadel_settings_mousesensitivity_y_scale_search": "škálování osy Y osa skalovani", "citadel_settings_mousezoomsensitivity": "Poměr citlivosti přiblížení", + "citadel_settings_mousezoomsensitivity_tooltip": "Umožňuje nastavit citlivost myši při přiblížení.", + "citadel_settings_movementkeybinds": "Pohyb", + "citadel_settings_movementkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených s pohybem.", "citadel_settings_musicvolume": "Hlasitost v hlavní nabídce", "citadel_settings_musicvolume_desc": "Určuje hlasitost hudby v hlavní nabídce.", "citadel_settings_network": "Připojení", + "citadel_settings_new": "Co je nového", + "citadel_settings_no_audio_input_devices": "Nebyl zjištěn žádný mikrofon", + "citadel_settings_no_results": "Nic jsme nenašli.", "citadel_settings_openmicthreshold": "Práh aktivace mikrofonu", - "citadel_settings_openmicthreshold_desc": "Hlas bude přenášen, pouze když hlasitost vstupu přesáhne tuto úroveň. Vztahuje se na možnosti „Push-to-Talk“ a „Aktivace hlasem“.", - "citadel_settings_options": "Možnosti", + "citadel_settings_openmicthreshold_desc": "Hlas bude přenášen, pouze když hlasitost vstupu přesáhne tuto úroveň. Tato úroveň je respektována jak při aktivaci mikrofonu hlasem, tak při aktivaci klávesovou zkratkou.", "citadel_settings_particlequality": "Kvalita efektů", "citadel_settings_particlequality_desc": "Umožňuje pro zlepšení výkonu vypnout nepotřebné části efektů. Aktuálně nepoužito.", "citadel_settings_particlequality_high": "Vysoká", "citadel_settings_particlequality_low": "Nízká", "citadel_settings_particlequality_med": "Střední", - "citadel_settings_per_unit_hotkeys": "Zkratky specifické pro hrdiny", - "citadel_settings_ping_wheel_contextual": "Povolit kontextový slot", - "citadel_settings_ping_wheel_contextual_desc": "Kontextový slot se mění při hraní automaticky v závislosti na aktuálním kontextu.", + "citadel_settings_per_unit_hotkeys": "Klávesové zkratky specifické pro hrdiny", + "citadel_settings_ping_wheel_context_slot5": "Kontextová zpráva", + "citadel_settings_ping_wheel_contextual": "Kontextová zpráva", + "citadel_settings_ping_wheel_contextual_desc": "Kontextová zpráva se mění při hraní automaticky v závislosti na aktuálním kontextu.", + "citadel_settings_ping_wheel_slot1": "1. zpráva", + "citadel_settings_ping_wheel_slot2": "2. zpráva", + "citadel_settings_ping_wheel_slot3": "3. zpráva", + "citadel_settings_ping_wheel_slot4": "4. zpráva", + "citadel_settings_ping_wheel_slot5": "5. zpráva", + "citadel_settings_ping_wheel_slot6": "6. zpráva", + "citadel_settings_ping_wheel_slot7": "7. zpráva", + "citadel_settings_ping_wheel_slot8": "8. zpráva", "citadel_settings_pingwheeldefaults": "Resetovat kolečko na výchozí", - "citadel_settings_playsoundinbackground": "Přehrávat zvuky na pozadí", + "citadel_settings_playsoundinbackground": "Přehrávání zvuků na pozadí", + "citadel_settings_playsoundinbackground_desc": "Určuje, zdali budou zvuky hry přehrávány i v případě, že je zaměřeno okno jiné aplikace.", "citadel_settings_post_bloom": "Postprocessingový bloom", "citadel_settings_post_bloom_desc": "Vypouštěním světla ze světlejších částí obrazu simuluje nedokonalosti čoček kamery a dává vizuální podněty vyššímu jasu.

    Dopad na výkon: malý/konzistentní.", - "citadel_settings_quick_cast_desc": "Režim rychlého sesílání schopnosti {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Režim rychlého sesílání všech schopností hrdinů:", - "citadel_settings_quick_cast_items_desc": "Režim rychlého sesílání aktivních schopností předmětů:", - "citadel_settings_quick_cast_set_success": "Režim rychlého sesílání všech schopností hrdinů byl úspěšně nastaven.", + "citadel_settings_quick_cast_desc": "Režim sesílání", + "citadel_settings_quick_cast_global": "Režim sesílání schopností", + "citadel_settings_quick_cast_global_confirm": "Pokud budeš pokračovat, dojde k přepsání všech možností souvisejících se sesíláním, a to nejen těch specifických pro hrdiny, ale také těch globálních.

    Opravdu chceš změnit režim sesílání?", + "citadel_settings_quick_cast_global_desc": "Určuje režim sesílání pro všechny schopnosti hrdinů.", + "citadel_settings_quick_cast_global_warning": "Potvrzení změny", + "citadel_settings_quick_cast_items_desc": "Režim sesílání aktivních předmětů", + "citadel_settings_quick_cast_set_success": "Režim sesílání všech schopností hrdinů byl úspěšně nastaven.", "citadel_settings_quick_cast_success": "Povedlo se", - "citadel_settings_quickcast_confirm_cast": "Seslání s potvrzením", - "citadel_settings_quickcast_confirm_cast_tooltip": "Schopnost bude nutné nejprve vybrat stiskem její klávesové zkratky a následně seslat stiskem klávesové zkratky pro střelbu.", + "citadel_settings_quickcast_confirm_cast": "Sesílání s potvrzením", + "citadel_settings_quickcast_confirm_cast_tooltip": "Schopnost/předmět bude nutné nejprve vybrat stiskem jeho klávesové zkratky a následně seslat stiskem klávesové zkratky pro střelbu.", "citadel_settings_quickcast_default": "Výchozí režim dané schopnosti", - "citadel_settings_quickcast_default_tooltip": "Schopnost bude používat svůj výchozí režim rychlého sesílání.", - "citadel_settings_quickcast_disabled": "Rychlé seslání", - "citadel_settings_quickcast_disabled_tooltip": "Schopnost bude nutné nejprve vybrat stiskem a podržením její klávesové zkratky. Puštěním klávesové zkratky poté dojde k seslání.", - "citadel_settings_quickcast_enabled": "Okamžité seslání", - "citadel_settings_quickcast_enabled_tooltip": "Schopnost bude seslána stiskem její klávesové zkratky.", + "citadel_settings_quickcast_default_tooltip": "Schopnost/předmět bude používat svůj výchozí režim sesílání.", + "citadel_settings_quickcast_disabled": "Rychlé sesílání", + "citadel_settings_quickcast_disabled_tooltip": "Schopnost/předmět bude nutné nejprve vybrat stiskem a podržením jeho klávesové zkratky. Puštěním klávesové zkratky poté dojde k seslání.", + "citadel_settings_quickcast_enabled": "Okamžité sesílání", + "citadel_settings_quickcast_enabled_tooltip": "Schopnost/předmět bude seslán stiskem jeho klávesové zkratky.", "citadel_settings_quickcast_item_default": "Výchozí režim daného předmětu", "citadel_settings_quickcast_select_option": "Vyber možnost...", "citadel_settings_render_portals": "Vykreslování portálů", - "citadel_settings_render_system": "Vykreslování", + "citadel_settings_render_system": "Vykreslovací API", "citadel_settings_render_system_recommended": "doporučeno", - "citadel_settings_render_system_tooltip": "Verze DirectX", - "citadel_settings_rendering": "Vykreslování", + "citadel_settings_render_system_tooltip": "Vykreslovací API.", + "citadel_settings_rendering": "Výkon", + "citadel_settings_rendering_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení výkonu?", + "citadel_settings_rendering_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení výkonu.", + "citadel_settings_rendering_search": "vykreslování grafika", "citadel_settings_renderquality": "Kvalita vykreslování", "citadel_settings_renderquality_desc": "Poměr škálování pro výpočet interního rozlišení vykreslování. Nižší hodnoty zajišťují rychlejší vykreslování, zatímco vyšší hodnoty zajišťují ostřejší obraz s méně artefakty.", "citadel_settings_replaykeybinds": "Specifické pro záznamy", + "citadel_settings_replaykeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí specifických pro záznamy.", + "citadel_settings_reset": "Resetovat", + "citadel_settings_reset_audio_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení zvuku.", + "citadel_settings_reset_communication_tooltip": "Resetuje chatovací kolečko a obnoví výchozí hodnoty/stavy možností nastavení komunikace.", + "citadel_settings_reset_controller_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení ovladače.", + "citadel_settings_reset_game_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení hratelnosti.", "citadel_settings_reset_keybind": "Resetovat", - "citadel_settings_reset_keybind_tooltip": "Resetovat klávesové zkratky na výchozí", + "citadel_settings_reset_keybind_tooltip": "Obnoví výchozí klávesovou zkratku této akce.", + "citadel_settings_reset_language_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení jazyka.", + "citadel_settings_reset_video_tooltip": "Nastaví zobrazení na nativní rozlišení a obnoví výchozí hodnoty/stavy možností nastavení obrazu.", "citadel_settings_resolution": "Rozlišení", "citadel_settings_resolution_display_mode": "Režim okna", "citadel_settings_resolution_size": "Rozlišení", + "citadel_settings_rope_zipline_binding": "Klávesová zkratka pro lana", + "citadel_settings_rope_zipline_binding_desc": "Klávesová zkratka pro naskočení na dráhu se nově vztahuje také na šplhání po lanech. Pokud je tedy změněna z výchozí na jinou, tato zkratka bude použita pro naskočení na lano (nebo seskočení z něj) namísto zkratky pro skok. Klávesová zkratka pro naskočení na dráhu/lano také může být kolečkem myši a (v případě, že je odlišná od klávesové zkratky pro skok) nemusí být stisknuta a držena.", "citadel_settings_screen_space_shadows": "Kontaktní stíny", "citadel_settings_screen_space_shadows_desc": "Aktuálně nepoužito.", + "citadel_settings_search": "hledat", + "citadel_settings_search_subsetting_prefix": ":", "citadel_settings_secondary_language_builds": "Dodatečný jazyk buildů", + "citadel_settings_secondary_language_builds_desc": "Zajišťuje, že kromě buildů ve tvém primárním jazyce ti budou nabízeny také veřejné buildy v tomto jazyce.", "citadel_settings_shadow_quality": "Kvalita stínů", - "citadel_settings_shadow_quality_desc": "Kvalita stínů", + "citadel_settings_shadow_quality_desc": "Nižší kvalita se rovná nižší kvalitě vykreslování stínů a zlepšení výkonu na slabších počítačích.", "citadel_settings_shadow_quality_high": "Vysoká", "citadel_settings_shadow_quality_low": "Nízká", "citadel_settings_shadow_quality_med": "Střední", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Obchod", + "citadel_settings_shop_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení obchodu?", + "citadel_settings_shop_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení obchodu.", + "citadel_settings_show_active_slot_popup": "Vyskakovací okno aktivních předmětů", "citadel_settings_show_telemtry_settings": "Povolení ukazatelů telemetrie", "citadel_settings_skill_rating": "Hodnocení", - "citadel_settings_skill_rating_notification": "Zobrazovat upozornění na změnu hodnocení", - "citadel_settings_skill_rating_post_game": "Zobrazovat po skončení zápasu průměrné hodnocení týmu", + "citadel_settings_skill_rating_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení hodnocení?", + "citadel_settings_skill_rating_notification": "Upozornění na změnu hodnocení", + "citadel_settings_skill_rating_notification_tip": "Zajišťuje, že budeš upozorněn na každou změnu svého hodnocení.", + "citadel_settings_skill_rating_post_game": "Pozápasová hodnocení týmů", + "citadel_settings_skill_rating_post_game_tip": "Zajišťuje, že vždy po skončení zápasu se zobrazí průměrná hodnocení týmů.", + "citadel_settings_skill_rating_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení hodnocení.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Interakce s hráči", - "citadel_settings_sounddevice": "Zvukové zařízení:", - "citadel_settings_speakerconfig": "Konfigurace reproduktorů:", + "citadel_settings_sounddevice": "Výstupní zařízení", + "citadel_settings_sounddevice_desc": "Určuje výstupní zařízení (reproduktory, sluchátka apod.), které má přehrávat zvuky hry.", + "citadel_settings_sounddevice_search": "reproduktory sluchátka mikrofon headset sluchatka", + "citadel_settings_speakerconfig": "Konfigurace zvuku", + "citadel_settings_speakerconfig_desc": "Určuje typ zařízení (sluchátka, nebo reproduktory), pro který by měl být optimalizován výstup zvuku.", "citadel_settings_spectatorkeybinds": "Sledování/záznamy", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Obnoví výchozí klávesové zkratky akcí spojených se sledováním/záznamy.", "citadel_settings_ssao": "Kvalita SSAO", "citadel_settings_ssao_desc": "Screen Space Ambient Occlusion („zastínění okolím v obraze“) odhaduje měkké kontaktní stíny za pomoci dat aktuálně vykreslených v obraze.

    Dopad na výkon: střední/konzistentní.", "citadel_settings_ssao_quality_high": "Vysoká", @@ -6250,12 +9865,16 @@ "citadel_settings_ssao_quality_med": "Střední", "citadel_settings_ssao_quality_off": "Vypnuto", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Nastavení ovladače", - "citadel_settings_steam_input_no_controller": "Nebyly zjištěny žádné ovladače", - "citadel_settings_steam_input_open_configurator": "Otevřít konfigurátor rozhraní Steam Input", + "citadel_settings_steam_input": "Možnosti ovladače", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{ovladač} few{ovladače} many{ovladače} other{ovladačů}}", + "citadel_settings_steam_input_no_controller": "Nebyl zjištěn žádný ovladač", + "citadel_settings_steam_input_open_configurator": "Otevřít nastavení klienta služby Steam", "citadel_settings_steam_text_filter": "Nastavení filtrování textu", + "citadel_settings_steam_text_filter_new": "Otevřít nastavení klienta služby Steam", + "citadel_settings_steam_text_filter_title": "Filtrování textu", "citadel_settings_steaminput": "Ovladač", "citadel_settings_streamer_mode": "Režim streamování", + "citadel_settings_streamer_mode_search": "skrýt jména hráčů jmena hracu", "citadel_settings_streamer_mode_tooltip": "Umožňuje skrýt jména hráčů v zápasech i v hlavní nabídce. Výjimkou jsou profilové karty hráčů, kde jména zůstanou viditelná.", "citadel_settings_streamlined_mic": "Zjednodušené fungování mikrofonu", "citadel_settings_streamlined_mic_desc": "Zajišťuje, že vstup záznamového zařízení je otevřen se spuštěním hry, a ne teprve s aktivací mikrofonu.", @@ -6266,23 +9885,47 @@ "citadel_settings_texturequality_high": "Vysoká", "citadel_settings_texturequality_low": "Nízká", "citadel_settings_texturequality_med": "Střední", - "citadel_settings_ui_language": "Jazyk:", + "citadel_settings_ui_language": "Primární jazyk", + "citadel_settings_ui_language_tooltip": "Určuje primární jazyk nabídek a textů ve hře.", "citadel_settings_upscaling": "Technologie upscalování", - "citadel_settings_upscaling_desc": "Generuje snímky ve vysokém rozlišení z interních, rychleji vykreslovaných snímků v nízkém rozlišení.

    FSR2 používá temporální vyhlazování (TAA).

    Dopad na výkon: střední/konzistentní.", + "citadel_settings_upscaling_desc": "Generuje snímky ve vysokém rozlišení z interních, rychleji vykreslovaných snímků v nízkém rozlišení.

    Technologie FSR2 používá temporální vyhlazování (TAA).

    Dopad na výkon: střední/konzistentní.", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Žádná", "citadel_settings_usenativeresolution": "Nativní rozlišení", "citadel_settings_video": "Obraz", - "citadel_settings_videodefaults": "Obnovit na výchozí", - "citadel_settings_voice": "Nastavení hlasu", + "citadel_settings_video_options": "Doplňkové možnosti", + "citadel_settings_video_options_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy doplňkových možností nastavení obrazu?", + "citadel_settings_video_options_reset_tooltip": "Obnoví výchozí hodnoty/stavy doplňkových možností nastavení obrazu.", + "citadel_settings_video_search": "obraz grafika", + "citadel_settings_videodefaults": "Obnovit výchozí", + "citadel_settings_videopreset": "Kvalita vykreslování", + "citadel_settings_videopreset_high": "Vysoká", + "citadel_settings_videopreset_low": "Nízká", + "citadel_settings_videopreset_med": "Střední", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Novinka", + "citadel_settings_violator_updated": "Aktualizace", + "citadel_settings_voice": "Mikrofon", "citadel_settings_voice_always_sample_mic": "Vždy samplovat mikrofon", + "citadel_settings_voice_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení mikrofonu?", "citadel_settings_voice_level": "Úroveň hlasu", - "citadel_settings_voice_sounddevice": "Zařízení pro vstup hlasu:", + "citadel_settings_voice_level_desc": "Zde můžeš vidět momentální úroveň hlasitosti detekovanou tvým mikrofonem. Využij toho pro otestování mikrofonu a případné nastavení prahu jeho aktivace.", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení mikrofonu.", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "Vstupní zařízení", + "citadel_settings_voice_sounddevice_desc": "Určuje, které zařízení bude použito pro hlasový chat.", + "citadel_settings_voice_sounddevice_search": "mikrofon", "citadel_settings_voice_steam_link": "Nastavení záznamového zařízení lze spravovat v nastavení hlasu.", - "citadel_settings_voicevolume": "Hlasitost ostatních hráčů", + "citadel_settings_voicevolume": "Hlasový chat (příchozí)", "citadel_settings_voicevolume_desc": "Určuje hlasitost mikrofonů (resp. hlasů) ostatních hráčů.", + "citadel_settings_voicevolume_search": "voip", "citadel_settings_volume": "Hlasitost", + "citadel_settings_volume_confirm_reset": "Opravdu chceš obnovit výchozí hodnoty/stavy možností nastavení hlasitosti?", + "citadel_settings_volume_reset_tooltip": "Obnoví výchozí hodnoty/stavy možností nastavení hlasitosti.", "citadel_settings_vsync": "Vertikální synchronizace", "citadel_settings_vsync_desc": "Eliminuje trhání obrazu, ale navyšuje latenci vstupů.", "citadel_settings_will_reset_tooltip": "Budou vymazány konfliktní klávesové zkratky:", @@ -6292,35 +9935,44 @@ "citadel_survey_fun_hero": "Jak zábavný ti přišel hrdina, za kterého jsi hrál?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Jak zábavný ti přišel tento zápas?", - "citadel_switch_camera_teammate_1": "Sledování 1. spoluhráče", - "citadel_switch_camera_teammate_2": "Sledování 2. spoluhráče", - "citadel_switch_camera_teammate_3": "Sledování 3. spoluhráče", - "citadel_switch_camera_teammate_4": "Sledování 4. spoluhráče", - "citadel_switch_camera_teammate_5": "Sledování 5. spoluhráče", + "citadel_switch_camera_teammate_1": "Pohled 1. spoluhráče", + "citadel_switch_camera_teammate_2": "Pohled 2. spoluhráče", + "citadel_switch_camera_teammate_3": "Pohled 3. spoluhráče", + "citadel_switch_camera_teammate_4": "Pohled 4. spoluhráče", + "citadel_switch_camera_teammate_5": "Pohled 5. spoluhráče", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teleportování do úkrytu", + "citadel_trigger_teleport_sandbox": "Teleportování ke zkoušení", "citadel_unmute_game_audio": "Zrušit ztlumení zvuků hry", "citadel_unmute_player": "Kliknutím zrušíš umlčení tohoto hráče", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Revolver ráže 6,66", + "citadel_weapon_hero_astro_set": "Recepis", "citadel_weapon_hero_atlas_set": "Uzavřený případ", "citadel_weapon_hero_atlas_set_desc": "Patrony jsou přebíjeny po jedné a přebíjení lze přerušit.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Pokorný pomocník", "citadel_weapon_hero_bebop_set_desc": "Vystřeluje nepřetržitý paprsek, a tudíž nepoužívá letící projektily.", + "citadel_weapon_hero_bookworm_set": "Poslední kapitola", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Obchodní tajemství", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Pětihvězdičkový servis", + "citadel_weapon_hero_drifter_alt": "Drifterova alt. zbraň", + "citadel_weapon_hero_drifter_set": "Karmínové drápy", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Vonnegutovka", + "citadel_weapon_hero_familiar_set": "Dlouhá noc", + "citadel_weapon_hero_fencer_set": "Chlouba Ixie", "citadel_weapon_hero_forge_set": "Poskytnutá služba", "citadel_weapon_hero_forge_set_desc": "S roztáčením se navyšuje rychlost střelby.", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Dar od Johanna", "citadel_weapon_hero_gigawatt_set": "Chladný kalkul", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6328,17 +9980,22 @@ "citadel_weapon_hero_heavy_set": "Heavy Gun", "citadel_weapon_hero_hijack_set": "Hijack Gun", "citadel_weapon_hero_hornet_set": "Pozorovatelova pomsta", - "citadel_weapon_hero_inferno_set": "Žhavé argumenty", + "citadel_weapon_hero_inferno_set": "Žhavé výstřely", "citadel_weapon_hero_kali_set": "Kali Gun", "citadel_weapon_hero_kelvin_set": "Konec expedice", "citadel_weapon_hero_krill_set": "Žlutý kanárek", "citadel_weapon_hero_lash_set": "Porovnání sil", - "citadel_weapon_hero_magician_set": "Iluze života", + "citadel_weapon_hero_magician_set": "Vyvrcholení", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Splněný slib", "citadel_weapon_hero_nano_set": "Nejsladší lež", + "citadel_weapon_hero_necro_set": "Mentorka", + "citadel_weapon_hero_opera_set": "Hvězda", + "citadel_weapon_hero_operative_set": "Obyčejný deštník", "citadel_weapon_hero_orion_set": "Předzvěst smutku", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Vlasta", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Přerušená postupka", @@ -6346,18 +10003,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Černá ovce", + "citadel_weapon_hero_targetdummy_set": "Cvičná zbraň", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Ochránkyně slabších", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Státní zaměstnanec", + "citadel_weapon_hero_unicorn_set": "Kouzelná hůlka", + "citadel_weapon_hero_vampirebat_set": "Módní doplněk", "citadel_weapon_hero_viper_set": "Chřestýš", "citadel_weapon_hero_viscous_set": "Hlubinný tlumočník", "citadel_weapon_hero_warden_set": "Cena svobody", + "citadel_weapon_hero_werewolf_set": "Vyprošťovák", + "citadel_weapon_hero_werewolf_wolf_set": "Nespoutaná šelma", "citadel_weapon_hero_wraith_set": "Provize", "citadel_weapon_hero_wrecker_set": "Šroťákova pravá ruka", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Sestřin nářek", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini (kritické pošk.)", + "citadel_weapon_priest_crossbow_pure": "Ira Domini (nered. pošk.)", + "citadel_weapon_werewolf_claws": "Vlkodlačí drápy", "citadel_west_team_name": "SAFÍR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,11 +10046,35 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Snížené doby obnovení", "cooldown_reduction_pickup_label": "Kratší doby obnovení", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Sněhová koule", + "cosmetic_item_snowball_desc": "Vlastník hodí na spojence nebo nepřítele sněhovou kouli. Počet koulí a další vlastnosti se vylepšují podle postupu ve Vánoční výzvě 2025.

    Když je koule hozena na spojence, neudělí mu poškození a dojde k okamžitému obnovení předmětu.", + "cosmetic_item_voting_poster": "Volební plakát", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Cena ubytování:", + "doorman_hotel_debuff": "Pravidla ubytování:", + "doorman_hotel_duration_override_label": "Čas pro opuštění hotelu", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "Čas pro opuštění hotelu", + "doorman_hotel_fail": "Přirážka:", "double_jump_pickup/double_jump": "Dvojitý skok a rychlejší jízda po dráze", + "drifter_blood_blast": "Spáry děsu", + "drifter_blood_blast_desc": "Drifter sekne drápy v pomyslném kuželu před sebou a udělí {g:citadel_inline_attribute:'SpiritDamage'}. Nepřátelé, kteří se nachází v těsné blízkosti, utrží bonusové poškození úderu.", + "drifter_blood_blast_header_on_close_range": "Při zásahu z těsné blízkosti:", + "drifter_blood_blast_t2_desc": "-7 s z doby obnovení", + "drifter_blood_blast_t3_desc": "Schopnost udílí poškození silného úderu a na 2.3 s umlčuje nepřátele v těsné blízkosti", + "drifter_darkness": "Věčná noc", + "drifter_darkness_desc": "Drifter zahalí okolní nepřátelské hrdiny do tmy a výrazně omezí jejich dohled na ostatní jednotky. Všichni ovlivnění nepřátelé jsou také krátce odhaleni a po dobu trvání schopnosti jsou považováni za odloučené.

    Sám Drifter získá po dobu trvání {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 s k trvání a +1 k max. počtu cílů", + "drifter_infinity_slash": "Výpad ze stínu", + "drifter_last_breath": "Objetí hlubin", + "drifter_last_breath_desc": "Fathom se obklopí vodní bariérou, která před výbuchem absorbuje určité množství poškození. Jakmile bariéra z libovolného důvodu zmizí, nepřátelé v rozsahu utrží poškození.", + "drifter_shadow_mark": "Stopařův cejch", + "drifter_shadow_mark_desc": "Drifter vyšle cejch, který prvnímu zasaženému nepříteli způsobí krvácení a začne mu udílet {g:citadel_inline_attribute:'SpiritDPS'}.

    Zatímco nepřítel krvácí, Drifter může schopnost seslat znovu a okamžitě mu vpadnout do zad.", + "drifter_shadow_mark_t1_desc": "Cejch snižuje balistickou odolnost o -8 %", + "drifter_shadow_mark_t2_desc": "-8 s z doby obnovení a +3 s k trvání", + "drifter_shadow_mark_t3_desc": "+2 % k poškození krvácením/s a redukce léčení ve výši -40 %", + "drifter_shadow_mark_teleport": "Vpadnout do zad", "extra_gold_pickup/extra_gold_pickup": "Bonusová odměna za příštího zabitého hrdinu", "extra_stamina_pickup/extra_stamina": "Dodatečná výdrž", "extra_stamina_pickup_label": "Dodatečná výdrž", @@ -6395,12 +10085,13 @@ "fathom_lurkers_ambush/immobilize": "Znehybnění", "fathom_lurkers_ambush/invis": "Neviditelnost", "fathom_lurkers_ambush/regen": "Regenerace zdraví", - "fathom_lurkers_ambush_active_desc": "Aktivní komponent: Fathom si připraví plnou tlamu lepkavých slin, které po vyplivnutí udělí nepřátelům poškození a znehybní je. Držením 4 je možné vyplivnutí oddálit, přičemž čím déle je oddalováno, tím vyšší je následné poškození a trvání znehybnění.", - "fathom_lurkers_ambush_passive_desc": "Pasivní komponent: Zatímco se Fathom nachází mimo boj a nevidí ho nepřátelé, léčí si každou sekundu část ze svého maximálního zdraví. Pokud se Fathom nehýbe a neprovádí žádné akce, je také neviditelný. Výjimkou je pohyb v přikrčení a schopnost Lovecká harpuna, které neviditelnost nepřeruší. Navíc platí, že když je Fathom zcela neviditelný, je zároveň nezranitelný.", + "fathom_lurkers_ambush_active_desc": "Aktivní komponent: Podržením 4 si Fathom v tlamě začne připravovat lepkavé sliny, které po vyplivnutí udělí nepřátelům poškození a zpomalí je. Poškození a trvání zpomalení je navyšováno podle toho, jak dlouho byly sliny připravovány.
    Hodnoty trvání a poškození jsou poloviční, pokud Fathom není přichycen ke zdi.", + "fathom_lurkers_ambush_passive_desc": "Pasivní komponent: Zatímco se Fathom nachází mimo boj a nevidí ho nepřátelé, léčí si každou sekundu část ze svého maximálního zdraví. Pokud se Fathom nehýbe a neprovádí žádné akce, je také neviditelný. Výjimkou je pohyb v přikrčení a schopnost Lovecká harpuna, které neviditelnost nepřeruší. Navíc platí, že když je Fathom zcela neviditelný, je zároveň nezranitelný.", + "fathom_lurkers_ambush_quip": "Umožňuje ti stát se neviditelným a znehybnit nepřátele plivanci.", "fathom_reefdweller_harpoon": "Lovecká harpuna", "fathom_reefdweller_harpoon/detach_buff": "Rychlost střelby", "fathom_reefdweller_harpoon/regen": "Léčení od Lovecké harpuny", - "fathom_reefdweller_harpoon_desc": "Fathom vystřelí ze své harpuny a přitáhne se k zacílené zdi nebo stropu. Už během přitahování je aktivována neviditelnost schopnosti Vyčkávající predátor, a jakmile je Fathom přichycen k povrchu, získá dodatečná nabití harpuny.

    Seslání této schopnosti nepřeruší neviditelnost.", + "fathom_reefdweller_harpoon_desc": "Fathom vystřelí ze své harpuny a přitáhne se k zacílené zdi nebo stropu. Už během přitahování je aktivována neviditelnost schopnosti Vyčkávající predátor, a jakmile je Fathom přichycen k povrchu, získá dodatečná nabití harpuny.

    Seslání této schopnosti nepřeruší neviditelnost.", "fathom_reefdweller_harpoon_passive_desc": "Pasivní komponent: Když se Fathom nachází mimo boj a není pro nepřátele vidět na minimapě, léčí si každou sekundu část ze svého maximálního zdraví.", "fathom_reefdweller_harpoon_quip": "Umožňuje ti přitáhnout se k zacílenému povrchu.", "fathom_reefdweller_harpoon_t3_desc": "Po odpojení od povrchu získá Fathom na 7 s nebo do příštího přebití 30% bonus k rychlosti střelby", @@ -6418,38 +10109,38 @@ "golden_idol_bonus_02": "+1 bod schopnosti", "guardian_unit": "Strážce", "guide_advanced_main_header": "Speciální pohyby", - "guide_advanced_parry_desc": "Stiskem [ {s:key_parry} ] vykryješ úder nepřítele.

    Nepřítele tím omráčíš a zajistíš, že bude dostávat vyšší poškození od úderů.", + "guide_advanced_parry_desc": "Stiskem {g:citadel_binding:'HeldItem'} vykryješ úder nepřítele.

    Nepřítele tím omráčíš a zajistíš, že bude dostávat vyšší poškození od úderů.", "guide_advanced_parry_header": "Vykrytí", "guide_back_to_dashboard": "Zpět do hlavní nabídky", - "guide_basics_abilities_desc": "Stiskem [ {s:in_ability1} ], [ {s:in_ability2} ], [ {s:in_ability3} ] nebo [ {s:in_ability4} ] sešleš příslušnou schopnost svého hrdiny.", + "guide_basics_abilities_desc": "Stiskem {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} nebo {g:citadel_binding:'Ability4'} sešleš příslušnou schopnost svého hrdiny.", "guide_basics_abilities_header": "Sesílání schopností", - "guide_basics_aim_desc": "Podržením [ {s:iv_attack2} ] přiblížíš pohled pro lepší zamíření.", + "guide_basics_aim_desc": "Podržením {g:citadel_binding:'ADS'} přiblížíš pohled pro lepší zamíření.", "guide_basics_aim_header": "Míření", "guide_basics_main_header": "Základy ovládání", - "guide_basics_melee_desc": "Stiskem [ {s:key_weapon_1} ] provedeš rychlý útok na blízko, neboli slabý úder. Podržením [ {s:key_weapon_1} ] pak provedeš nabitý útok na blízko, neboli silný úder.", + "guide_basics_melee_desc": "Stiskem {g:citadel_binding:'AbilityMelee'} provedeš rychlý útok na blízko neboli slabý úder. Podržením {g:citadel_binding:'AbilityMelee'} pak provedeš nabitý útok na blízko neboli silný úder.", "guide_basics_melee_header": "Rozdávání úderů", - "guide_basics_reload_desc": "Stiskem [ {s:key_reload} ] přebiješ svoji zbraň. Určité akce, například údery, přebíjení pozastaví.", + "guide_basics_reload_desc": "Stiskem {g:citadel_binding:'Reload'} přebiješ svoji zbraň. Určité akce, například údery, přebíjení pozastaví.", "guide_basics_reload_header": "Přebíjení", - "guide_basics_shoot_desc": "Stiskem [ {s:iv_attack} ] vystřelíš.

    Poškození zbraně klesá se vzdáleností, kterou střela urazí.", + "guide_basics_shoot_desc": "Stiskem {g:citadel_binding:'Attack'} vystřelíš.

    Poškození zbraně klesá se vzdáleností, kterou střela urazí.", "guide_basics_shoot_header": "Střílení", - "guide_get_started_title": "Úvod do hry", - "guide_movement_airdash_desc": "Výpad můžeš provést i ve vzduchu – od toho se mu pak říká „vzdušný výpad“.

    Každý vzdušný výpad spotřebuje část výdrže.", + "guide_get_started_title": "Slovníček pojmů", + "guide_movement_airdash_desc": "Výpad můžeš stiskem {g:citadel_binding:'Roll'} provést i ve vzduchu – od toho se mu pak říká „vzdušný výpad“.

    Každý vzdušný výpad spotřebuje část výdrže.", "guide_movement_airdash_header": "Vzdušný výpad", - "guide_movement_crouch_desc": "Stiskem [ {s:key_duck} ] se přikrčíš.", + "guide_movement_crouch_desc": "Podržením {g:citadel_binding:'Crouch'} se přikrčíš.", "guide_movement_crouch_header": "Přikrčení", - "guide_movement_dodge_desc": "Stiskem [ {s:key_innate_1} ] provedeš výpad tím směrem, kterým se pohybuješ.

    Každý výpad spotřebuje část výdrže.", + "guide_movement_dodge_desc": "Stiskem {g:citadel_binding:'Roll'} provedeš výpad tím směrem, kterým se pohybuješ.

    Každý výpad spotřebuje část výdrže.", "guide_movement_dodge_header": "Výpad", "guide_movement_dodge_jump_desc": "Zkombinováním výpadu a dobře načasovaného skoku můžeš provést takzvané vymrštění.

    Každé vymrštění spotřebuje část výdrže.", "guide_movement_dodge_jump_header": "Vymrštění", - "guide_movement_double_jump_desc": "Stiskem [ {s:in_mantle} ] v maximální výšce skoku provedeš dvojitý skok.

    Speciální pohyby jako dvojitý skok spotřebovávají výdrž, jejíž ukazatel se nachází vedle zaměřovače.", + "guide_movement_double_jump_desc": "Stiskem {g:citadel_binding:'Mantle'} ve vzduchu provedeš dvojitý skok.

    Speciální pohyby jako dvojitý skok spotřebovávají výdrž, jejíž ukazatel se nachází pod zaměřovačem.", "guide_movement_double_jump_header": "Dvojitý skok", - "guide_movement_jump_desc": "Stiskem [ {s:in_mantle} ] vyskočíš.", + "guide_movement_jump_desc": "Stiskem {g:citadel_binding:'Mantle'} vyskočíš.", "guide_movement_jump_header": "Skákání", - "guide_movement_mantle_desc": "Když podržíš [ {s:in_mantle} ], zatímco jsi poblíž vyvýšeného okraje, na tento okraj vyšplháš.", + "guide_movement_mantle_desc": "Když podržíš {g:citadel_binding:'Mantle'}, zatímco jsi poblíž vyvýšeného okraje, na tento okraj vyšplháš.", "guide_movement_mantle_header": "Šplhání", - "guide_movement_slide_desc": "Když podržíš [ {s:key_duck} ], zatímco sprintuješ nebo sbíháš dolů po šikmé ploše, sklouzneš se.", + "guide_movement_slide_desc": "Když podržíš {g:citadel_binding:'Crouch'}, zatímco sprintuješ nebo sbíháš dolů po šikmé ploše, sklouzneš se.", "guide_movement_slide_header": "Skluz", - "guide_movement_zipline_desc": "Podržením [ {s:in_mantle} ] naskočíš na dráhu.

    Seskočit pak můžeš stiskem [ {s:in_mantle} ].", + "guide_movement_zipline_desc": "Podrž {g:citadel_binding:'Zipline'} a naskoč na dráhu.

    Z dráhy pak seskočíš stiskem {g:citadel_binding:'Mantle'}.", "guide_movement_zipline_header": "Ježdění po dráze", "guide_neutrals_desc": "Na mapě se nachází celá řada neutrálních tvorů. Zabij je a získáš z nich duše.

    Po určitém čase se také uprostřed mapy objeví mocné stvoření, jehož likvidace zajistí výhodu celému tvému týmu.", "guide_neutrals_header": "Neutrálové", @@ -6465,32 +10156,32 @@ "guide_the_map_guardians_desc": "Strážci jsou první obrannou linií každé linky. Jejich útoky jsou však poměrně silné, a tak je moudré na ně útočit společně s pěšáky tvého týmu.", "guide_the_map_guardians_header": "Strážci", "guide_the_map_header": "Přehled", - "guide_the_map_lanes_desc": "Na mapě se nachází čtyři linky a skrze každou vede nadzemní dráha, kterou mohou hráči využít pro rychlejší přesun.", + "guide_the_map_lanes_desc": "Na mapě se nachází tři linky a skrze každou vede nadzemní dráha, kterou mohou hráči využít pro rychlejší přesun.", "guide_the_map_lanes_header": "Linky", "guide_the_map_main_header": "Přehled", "guide_the_map_midboss_desc": "Uprostřed mapy čeká silný neutrální boss. Členové týmu, který ho zabije, po svém dalším úmrtí oživnou rychleji než normálně.", "guide_the_map_midboss_header": "Hlídač chrámu", "guide_the_map_troopers_desc": "Pěšáci jsou v pravidelných intervalech vytvářeni v základně, aby se následně vydávali na linky a bojovali se všemi nepřáteli, na které narazí.", "guide_the_map_troopers_header": "Pěšáci", - "guide_the_map_walkers_desc": "Chodci čekají na linkách blíže k základně svého týmu a disponují arzenálem defenzivních pohybů.", + "guide_the_map_walkers_desc": "Chodci čekají na linkách blíže k základně svého týmu a disponují arzenálem defenzivních schopností.", "guide_the_map_walkers_header": "Chodci", "guide_the_map_welcome_desc": "Vítej v Prokletém jablku. Pokud chceš, aby ze souboje dvou týmů odešel ten tvůj jako vítěz, budeš muset se spoluhráči za pomoci zbraní i nadpřirozených schopností dobýt nepřátelskou základnu.", "guide_the_map_welcome_header": "Úvod", "guide_the_map_welcome_sub_header": "Úvod", "guide_upgrades_buy_mods_desc": "Předměty upravují všemožné statistiky, od počtu nábojů přes poškození úderů až po regeneraci zdraví. Pokud některý předmět navyšuje „spirituální sílu“, znamená to, že po zakoupení vylepší účinnost tvých schopností.

    Každý hrdina profituje z jiných předmětů, takže pokud si nevíš rady, podívej se do záložky „Doporučené předměty“.", "guide_upgrades_buy_mods_header": "Nakupování předmětů", - "guide_upgrades_deny_desc": "Když jednotce zasadí smrtící ránu nepřítel, objeví se oranžový orb. Nepřítel z něj pak může duše získat stejně jako ty – tím, že orb sestřelí, nebo ho nechá odletět.

    Když ale oranžový orb sestřelíš dřív, duše ukradneš.", + "guide_upgrades_deny_desc": "Orby spojeneckých jednotek jsou oranžové a nepřátelé z nich mohou duše získat stejně jako ty – tím, že je sestřelí, nebo je nechají odletět.

    Když ale oranžový orb sestřelíš dřív, duše ukradneš.", "guide_upgrades_deny_header": "Kradení duší", "guide_upgrades_going_home_desc": "Až nasbíráš dostatek duší, můžeš se vrátit na základnu, aby ses vyléčil a za duše si nakoupil předměty, které vylepší tvé statistiky nebo ti propůjčí dodatečné schopnosti.

    Jeden obchod se nachází také vedle každého strážce, ale jakmile tento strážce padne, obchod se zavře.", "guide_upgrades_going_home_header": "Obchody", - "guide_upgrades_killing_guardians_desc": "Za dosažení určitých milníků při sbírání duší získáš také body schopností (BS).

    Když pak podržíš [TAB], pomocí těchto bodů můžeš vylepšit své schopnosti.", + "guide_upgrades_killing_guardians_desc": "Za dosažení určitých milníků při sbírání duší získáš také body schopností (BS).

    Když pak podržíš {g:citadel_binding:'Scoreboard'}, pomocí těchto bodů můžeš vylepšit své schopnosti.", "guide_upgrades_killing_guardians_header": "Body schopností", "guide_upgrades_last_hit_desc": "Duše lze získat zabíjením pěšáků a nepřátelských hráčů. Dalším zdrojem jsou pak neutrálové nacházející se na mapě.

    Získané duše jsou sdíleny mezi všemi spojenci poblíž.", "guide_upgrades_last_hit_header": "Duše", "guide_upgrades_main_header": "Získávání síly", "guide_upgrades_upgrade_abilities_desc": "Výměnou za body schopností můžeš vylepšovat své schopnosti.

    Každá schopnost má tři úrovně vylepšení.", "guide_upgrades_upgrade_abilities_header": "Vylepšování schopností", - "guide_upgrades_yellow_orbs_desc": "Když jednotce zasadíš smrtící ránu, objeví se zelený orb ukrývající duše navíc.

    Tyto duše pro sebe zajistíš buď tím, že sestřelíš příslušný zelený orb, nebo tento orb necháš odletět.", + "guide_upgrades_yellow_orbs_desc": "Když zemře nepřátelská jednotka, objeví se zelený orb ukrývající duše navíc.

    Tyto duše pro sebe zajistíš buď tím, že sestřelíš příslušný zelený orb, nebo tento orb necháš odletět.", "guide_upgrades_yellow_orbs_header": "Zajišťování duší", "gun_powerup_pickup": "Zbraň", "gunslinger_demonMark": "Démonický cejch", @@ -6509,261 +10200,600 @@ "headed_this_way": "Mířím tímto směrem", "headed_to_blue": "{s:param_1} míří na modrou", "headed_to_green": "{s:param_1} míří na zelenou", - "headed_to_purple": "{s:param_1} míří na fialovou", + "headed_to_purple": "{s:param_1} míří na zelenou", "headed_to_yellow": "{s:param_1} míří na žlutou", "health_regen_pickup/small_health_regen": "Zvýšená regenerace zdraví", "health_regen_pickup_label": "Léčení", - "hero_akimbo": "Akimbo", + "hero_akimbo": "#|ma|#Akimbo", + "hero_akimbo:n": "#|ma|#Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", - "hero_apocalypse": "Apocalypse", - "hero_architect": "Architect", + "hero_akimbo_search": "#|ma|#Akimbo", + "hero_akimbo_search:n": "#|ma|#Akimbo", + "hero_apocalypse": "#|ma|#Apocalypse", + "hero_apocalypse:n": "#|ma|#Apocalypse", + "hero_apocalypse_search": "#|ma|#Apocalypse", + "hero_apocalypse_search:n": "#|ma|#Apocalypse", + "hero_architect": "#|ma|#Architect", + "hero_architect:n": "#|ma|#Architect", + "hero_architect_search": "#|ma|#Architect", + "hero_architect_search:n": "#|ma|#Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", - "hero_astro_lore": "Někteří lidé celý život sní o tom, že se přestěhují do New Yorku. Holliday mezi ně ale nepatří. Spokojila se s malým městem a prací šerifa, který zbraň vytahuje leda na místních slavnostech, a to ještě ke střelbě na papírové terče. Jenže pak jednoho dne začaly vraždy.\"n\"nPříšerné a nelidské vraždy, jejichž oběti byly nalézány s rozervanými hrudníky a vnitřnostmi vytahanými jako od ptáků. Holliday nakonec vystopovala i vraha: potulného folkového hudebníka, kterému noviny přezdívaly „Trubadúr“. Když ho ale konfrontovala, vybuchl v hejno vran a zmizel.\"n\"nTo bylo před šesti měsíci, a přestože vraždy ve středním Illinois ustaly, Holliday pátrá dál. Domnívá se totiž, že Trubadúr má namířeno do New Yorku, kde si to s ním hodlá nadobro vyřídit.", - "hero_astro_playstyle": "Holliday primárně spoléhá na své pistolnické dovednosti a sestřeluje vše, co se hýbe, ať už je to na zemi, nebo ve vzduchu. A když potřebuje, může nepřítele odizolovat od zbytku stáda nebo mu překazit jeho zbabělý úprk.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Někteří lidé celý život sní o tom, že se přestěhují do New Yorku. Holliday mezi ně ale nepatří. Spokojila se s malým městem a prací šerifa, který zbraň vytahuje leda na místních slavnostech, a to ještě ke střelbě na papírové terče. Jenže pak jednoho dne začaly vraždy.

    Příšerné a nelidské vraždy, jejichž oběti byly nalézány s rozervanými hrudníky a vnitřnostmi vytahanými jako od ptáků. Holliday nakonec vystopovala i vraha: potulného folkového hudebníka, kterému noviny přezdívaly „Trubadúr“. Když ho ale konfrontovala, vybuchl v hejno vran a zmizel.

    To bylo před šesti měsíci, a přestože vraždy ve středním Illinois ustaly, Holliday pátrá dál. Domnívá se totiž, že Trubadúr má namířeno do New Yorku, kde si to s ním hodlá nadobro vyřídit.", + "hero_astro_playstyle": "Holliday primárně spoléhá na své pistolnické dovednosti a sestřeluje vše, co se hýbe, ať už je to na zemi, nebo ve vzduchu. A když potřebuje, může nepřítele odizolovat od zbytku stáda nebo mu překazit jeho zbabělý úprk.", "hero_astro_role": "Skáče po mapě a sází přesné střely", - "hero_atlas": "Abrams", - "hero_atlas_lore": "Tvrdé pěsti, tvrdá hlava a tvrdý alkohol – tak by se dal charakterizovat detektiv Abrams, který je už dlouhé roky stálicí newyorské kriminalistické scény. Ať se jednalo o ukradené obrazy, pohřešované osoby, nebo rituální vraždy, Abrams případy nebral jenom tak... bral je, aby je vyřešil.\"n\"nAle jeho dny sledování záletných manželů skončily, když jednou přišel do své kanceláře a na stole uviděl ležet Svazek. Žádné informace a žádné pokyny, snad jen s výjimkou vzkazu naškrábaného černočernou krví: „Nedovolte, aby ho získali“.\"n\"nAbrams stále nepřišel na to, od koho Svazek pochází, ale vzhledem k tomu, že od jeho přijetí se mu už někdo vloupal do bytu, třikrát mu obrátili kancelář naruby a své auto našel v plamenech, by se dalo říct, že má osobní zájem na tom zjistit, co se sakra děje.", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", + "hero_atlas": "#|ma|#Abrams", + "hero_atlas:n": "#|ma|#Abrams", + "hero_atlas_lore": "Tvrdé pěsti, tvrdá hlava a tvrdý alkohol – tak by se dal charakterizovat detektiv Abrams, který je už dlouhé roky stálicí newyorské kriminalistické scény. Ať se jednalo o ukradené obrazy, pohřešované osoby, nebo rituální vraždy, Abrams případy nebral jenom tak... bral je, aby je vyřešil.

    Ale jeho dny sledování záletných manželů skončily, když jednou přišel do své kanceláře a na stole uviděl ležet Svazek. Žádné informace a žádné pokyny, snad jen s výjimkou vzkazu naškrábaného černočernou krví: „Nedovolte, aby ho získali“.

    Abrams stále nepřišel na to, od koho Svazek pochází, ale vzhledem k tomu, že od jeho přijetí se mu už někdo vloupal do bytu, třikrát mu obrátili kancelář naruby a své auto našel v plamenech, by se dalo říct, že má osobní zájem na tom zjistit, co se sakra děje.", "hero_atlas_playstyle": "Abrams je díky svému mohutnému tělu schopen vést útoky z předních linií a nabíháním mezi nepřátele rozdělovat jejich řady. A když se do něj nepřátelé nerozvážně pustí, většinou velmi rychle zjistí, že Abrams je pouhým předvojem.", "hero_atlas_role": "Neohroženě nabíhá do boje", - "hero_ballista": "Ballista", + "hero_atlas_search": "#|ma|#Abrams", + "hero_atlas_search:n": "#|ma|#Abrams", + "hero_ballista": "#|ma|#Ballista", + "hero_ballista:n": "#|ma|#Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", - "hero_bebop": "Bebop", + "hero_ballista_search": "#|ma|#Ballista", + "hero_ballista_search:n": "#|ma|#Ballista", + "hero_bebop": "#|ma|#Bebop", + "hero_bebop:n": "#|ma|#Bebop", "hero_bebop_lore": "Bebop se pro svoji stvořitelku, ovdovělou správkyni šrotiště, stal víc než jenom robotickým dělníkem... stal se synem, kterého nemohla mít. Společně přes den třídili železo a v noci poslouchali jazz. Byla to předvídatelná, ne-li pohodlná rutina. Nyní však paní Shelly onemocněla, a aby Bebop sehnal peníze na léky, dělá v noci věci, které by jeho matka určitě neschválila. Na druhou stranu, jak praví přísloví: co oči nevidí, to srdce nebolí.", "hero_bebop_playstyle": "Bebop může řetězením svých schopností dosahovat různých výsledků – rozbíjet nepřátelské pozice, zachraňovat spojence nebo udílet dávky masivního poškození. A když mu náhodou něco nevyjde, pořád má v záloze ničivý laserový paprsek.", "hero_bebop_role": "Přitahuje k sobě nepřátele i spojence", - "hero_bomber": "Bomber", + "hero_bebop_search": "#|ma|#Bebop", + "hero_bebop_search:n": "#|ma|#Bebop", + "hero_bebop_sort": "#|ma|#Bebop", + "hero_bebop_sort:n": "#|ma|#Bebop", + "hero_boho": "Boho", + "hero_boho:n": "Boho", + "hero_boho_search": "Boho", + "hero_boho_search:n": "Boho", + "hero_bomber": "#|ma|#Bomber", + "hero_bomber:n": "#|ma|#Bomber", + "hero_bomber_search": "#|ma|#Bomber", + "hero_bomber_search:n": "#|ma|#Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Paige vyrůstala jako dcera obchodníka se vzácnými knihami v milující rodině, kde na prvních místech stály laskavost, magie a vypravěčství. Ale zatímco Paige přirozeně podědila hodnoty svých rodičů, její mladší bratr Bryce ne.

    Vzpurný teenager nejenže neschvaloval „přeslazenou“ náturu své rodiny, ale také vyloženě nesnášel odmítavý postoj rodičů vůči jeho experimentování s magií, která podle nich byla příliš nebezpečná. A jak už to u teenagerů bývá, čím víc se mu jeho starší sestra snažila vysvětlovat, co je pro něj nejlepší (a že zkusila vážně vše, co ji napadlo), tím víc se od všech odvracel.

    Paige neví, co Bryce provedl, že byl vyhozen z domu... jen že jednou přišla z knihovny a doma našla rodiče v slzách.

    Dny se poté změnily v týdny, týdny v měsíce a měsíce v roky a z Paige se stala nadaná bibliomantka, která se živí jako vypravěčka v knihovnách napříč pěti městskými částmi. A přestože její rodiče o osudu svého syna nikdy nepromluvili, Paigina posedlost jeho nalezením s každým dalším rokem roste. Zkrátka a dobře zjistí, co se Bryceovi stalo, i kdyby měla jít přes mrtvoly lidí a bohů.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. Artefakt času a název notoricky známého cechu zlodějů, který si zakládá na plánování a provádění komplikovaných loupeží zaměřených na nedotknutelné jedince a instituce. A co Paradox dělá s tím nespočtem ukradených cenností, státních tajemství a testů otcovství celebrit? Vystavuje je na veřejnosti, aby celý svět viděl, že nikdo není mimo dosah.\"n\"nSamotný cech je však naplno zahalen tajemstvím – každý člen musí nosit masku a jmenovat se stejně – díky tomu je Paradox všude a zároveň nikde. A když něco chce, nevyhnutelně to získá...", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. Artefakt času a název notoricky známého cechu zlodějů, který si zakládá na plánování a provádění komplikovaných loupeží zaměřených na nedotknutelné jedince a instituce. A co Paradox dělá s tím nespočtem ukradených cenností, státních tajemství a testů otcovství celebrit? Vystavuje je na veřejnosti, aby celý svět viděl, že nikdo není mimo dosah.

    Samotný cech je však naplno zahalen tajemstvím – každý člen musí nosit masku a jmenovat se stejně – díky tomu je Paradox všude a zároveň nikde. A když něco chce, nevyhnutelně to získá...", "hero_chrono_playstyle": "Paradox exceluje v soubojích jeden na jednoho, kdy je schopna nebohého soupeře zastavit v čase, přesunout v prostoru a následně ho svými pulzními granáty a zesílenou zbraní expresně poslat do zapomnění.", "hero_chrono_role": "Manipuluje s časem i prostorem", - "hero_clawdril": "Clawdril", - "hero_coldmetal": "Cold Metal", - "hero_cowboy": "Cowboy", - "hero_demoman": "Demolitions Expert", - "hero_duo": "Duo", - "hero_dynamo": "Dynamo", - "hero_dynamo_lore": "Už jako vědec měl profesor Dynamo nadmíru zvídavou mysl. Když se tedy v Central Parku otevřela časoprostorová trhlina, byl první na místě, aby vše zdokumentoval. A přestože očekával, že tato zkušenost změní jeho život, myslel to spíše metaforicky, a ne tak, že jeho tělo bude rozloženo na atomy a z něj zůstane maličká umírající hvězda.\"n\"nAle i když přišel o své tělo, jeho duše a touha po poznání žijí dál – Dynamo se tedy snaží zjistit více o svém aktuálním stavu a zároveň pokračuje v učení na Columbia College, kde, jak by to sám popsal, má přeci budoucí mozky, pro které je inspirací.", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", + "hero_clawdril": "#|ma|#Clawdril", + "hero_clawdril:n": "#|ma|#Clawdril", + "hero_clawdril_search": "#|ma|#Clawdril", + "hero_clawdril_search:n": "#|ma|#Clawdril", + "hero_coldmetal": "#|ma|#Cold Metal", + "hero_coldmetal:n": "#|ma|#Cold Metal", + "hero_coldmetal_search": "#|ma|#Cold Metal", + "hero_coldmetal_search:n": "#|ma|#Cold Metal", + "hero_cowboy": "#|ma|#Cowboy", + "hero_cowboy:n": "#|ma|#Cowboy", + "hero_cowboy_search": "#|ma|#Cowboy", + "hero_cowboy_search:n": "#|ma|#Cowboy", + "hero_demoman": "#|ma|#Demolitions Expert", + "hero_demoman:n": "#|ma|#Demolitions Expert", + "hero_demoman_search": "#|ma|#Demolitions Expert", + "hero_demoman_search:n": "#|ma|#Demolitions Expert", + "hero_doorman": "#|ma|#Doorman", + "hero_doorman:n": "#|ma|#Doorman", + "hero_doorman_lore": "Je pořádný. Je zdvořilý. A přestože tak vypadá, tenhle portýr hotelu U Baronky je vším, jenom ne obyčejným.

    Svoji návštěvu v této sféře Doorman původně plánoval jenom na pár týdnů, ale když zjistil, že práce v newyorském hotelnictví je skvělým způsobem, jak vidět, po čem smrtelníci skutečně touží, rozhodl se pobyt prodloužit na neurčito.", + "hero_doorman_search": "#|ma|#Doorman", + "hero_doorman_search:n": "#|ma|#Doorman", + "hero_doorman_sort": "#|ma|#Doorman", + "hero_doorman_sort:n": "#|ma|#Doorman", + "hero_drifter": "#|ma|#Drifter", + "hero_drifter:n": "#|ma|#Drifter", + "hero_drifter_lore": "Drifter je starověký upír beze jména, který se už celé generace potuluje po americkém venkově a hoduje na lidech.

    Na rozdíl od většiny upírů ho však nezajímají drahé obleky nebo tituly a zvysoka kašle na upírské zákony a tradice, takže je nepřekvapivě trnem v oku všech místních baronství. Ale zatímco vikomti a stařešinové volají po jeho odstranění, Drifter si dál dělá, co chce...", + "hero_drifter_search": "#|ma|#Drifter", + "hero_drifter_search:n": "#|ma|#Drifter", + "hero_drifter_sort": "#|ma|#Drifter", + "hero_drifter_sort:n": "#|ma|#Drifter", + "hero_druid": "#|ma|#Druid", + "hero_druid:n": "#|ma|#Druid", + "hero_druid_search": "#|ma|#Druid", + "hero_druid_search:n": "#|ma|#Druid", + "hero_duo": "#|ma|#Duo", + "hero_duo:n": "#|ma|#Duo", + "hero_duo_search": "#|ma|#Duo", + "hero_duo_search:n": "#|ma|#Duo", + "hero_dynamo": "#|ma|#Dynamo", + "hero_dynamo:n": "#|ma|#Dynamo", + "hero_dynamo_lore": "Už jako vědec měl profesor Dynamo nadmíru zvídavou mysl. Když se tedy v Central Parku otevřela časoprostorová trhlina, byl první na místě, aby vše zdokumentoval. A přestože očekával, že tato zkušenost změní jeho život, myslel to spíše metaforicky, a ne tak, že jeho tělo bude rozloženo na atomy a z něj zůstane maličká umírající hvězda.

    Ale i když přišel o své tělo, jeho duše a touha po poznání žijí dál – Dynamo se tedy snaží zjistit více o svém aktuálním stavu a zároveň pokračuje v učení na Columbia College, kde, jak by to sám popsal, má přeci budoucí mozky, pro které je inspirací.", "hero_dynamo_playstyle": "Dynamo udržuje sebe i své spojence při zdraví a čeká na svoji příležitost. A věř tomu, nebo ne, jen máloco dokáže tak jednostranně ovlivnit průběh týmového střetu jako dobře použitá Singularita.", "hero_dynamo_role": "Dokáže přerušit celý nepřátelský tým", + "hero_dynamo_search": "#|ma|#Dynamo", + "hero_dynamo_search:n": "#|ma|#Dynamo", + "hero_familiar": "#|ma|#Rem", + "hero_familiar:n": "#|ma|#Rem", + "hero_familiar_lore": "Rem se k nám dostal omylem ze světa snů, a co hůř, zrovna do města, které nikdy nespí, takže o to víc by se on i jeho malí pomocníci chtěli vrátit domů.

    Až ti tedy cestou z práce po modré dráze zničehonic začnou padat víčka, je dost možné, že kolem tebe prolétnul zatoulaný výplod cizí fantazie...", + "hero_familiar_search": "#|ma|#Rem", + "hero_familiar_search:n": "#|ma|#Rem", + "hero_fencer": "#|ma|#Apollo", + "hero_fencer:n": "#|ma|#Apollo", + "hero_fencer_lore": "Severní Ixie je zemí krásy, tradic a konfliktů, které mnohdy přerůstají v brutální politické násilí. Když se proto Apollo dozvěděl, že bude v zájmu svého bezpečí poslán na školu do New Yorku, věděl, že situace je vážná.

    Zvyknout si na Blackmorskou akademii ovšem nebylo pro Apolla snadné. Tahle škola měla být přeci plná těch nejlepších a nejnadanějších studentů Prokletého jablka, ale on až na pár výjimek viděl jenom oceán průměrnosti. Rozhodl se tedy neztrácet čas povrchními činnostmi jako večírky a bály a místo toho svoji energii vložil do pilného trénování šermu a vedení školního šermířského týmu.

    S nudným životem v New Yorku si Apollo koneckonců hlavu příliš neláme. Dobře totiž ví, že jednou přijde čas, kdy ho otec povolá zpět domů a on bude moci ukázat, že je hoden pozvednout dědičný meč své rodiny...", + "hero_fencer_search": "#|ma|#Apollo", + "hero_fencer_search:n": "#|ma|#Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis měla vždy talent na vyrábění. Když jí byly čtyři, z kostiček stavěla světové architektonické divy. V deseti darovala rodičům k výročí vlastnoručně sestrojené osvětlovací zařízení. A v patnácti navrhnula přístroj umožňující rafinaci duší zesnulých... za což se jí právem dostalo o něco více pozornosti než za stavby z kostek.\"n\"nNyní je McGinnis vedoucí oddělení vojenského výzkumu a vývoje ve Fairfax Industries, a přestože by měla trávit čas v laboratoři, raději je v dílnách. Teorie je podle ní zkrátka nezajímavá – zato věda je magie, na kterou si může sáhnout.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis měla vždy talent na vyrábění. Když jí byly čtyři, z kostiček stavěla světové architektonické divy. V deseti darovala rodičům k výročí vlastnoručně sestrojené osvětlovací zařízení. A v patnácti navrhnula přístroj umožňující rafinaci duší zesnulých... za což se jí právem dostalo o něco více pozornosti než za stavby z kostek.

    Nyní je McGinnis vedoucí oddělení vojenského výzkumu a vývoje ve Fairfax Industries, a přestože by měla trávit čas v laboratoři, raději je v dílnách. Teorie je podle ní zkrátka nezajímavá – zato věda je magie, na kterou si může sáhnout.", "hero_forge_playstyle": "Pro McGinnis je precizní umístění vším, ať už zrovna připravuje obrannou linii ze svých střílen, rozděluje nepřátelské řady zdí, bombarduje struktury raketami, nebo léčí své spojence.", "hero_forge_role": "Svými střílnami ovládá bojiště", - "hero_gadgeteer": "Gadgeteer", - "hero_gadgetman": "Gadget Man", - "hero_genericperson": "Generic Person", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "#|ma|#Victor", + "hero_frank:n": "#|ma|#Victor", + "hero_frank_lore": "Spousta lidí stráví celý život hledáním toho, kým doopravdy jsou. Pro Victora je tahle existenciální otázka o to komplikovanější, že se nenarodil, nýbrž se jednoho dne probudil v márnici, aniž by věděl, kdo ho stvořil, proč ho stvořil a z koho ho vlastně stvořil.

    Nyní tedy v honbě za odpověďmi pročesává New York a doufá, že potká někoho, kdo identifikuje alespoň jednu jeho část...", + "hero_frank_search": "#|ma|#Victor", + "hero_frank_search:n": "#|ma|#Victor", + "hero_frank_sort": "#|ma|#Victor", + "hero_frank_sort:n": "#|ma|#Victor", + "hero_gadgeteer": "#|ma|#Gadgeteer", + "hero_gadgeteer:n": "#|ma|#Gadgeteer", + "hero_gadgeteer_search": "#|ma|#Gadgeteer", + "hero_gadgeteer_search:n": "#|ma|#Gadgeteer", + "hero_gadgetman": "#|ma|#Gadget Man", + "hero_gadgetman:n": "#|ma|#Gadget Man", + "hero_gadgetman_search": "#|ma|#Gadget Man", + "hero_gadgetman_search:n": "#|ma|#Gadget Man", + "hero_genericperson": "#|ma|#Generic Person", + "hero_genericperson:n": "#|ma|#Generic Person", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Lady Jeanne Geist bývala zamlada klenotem města. Jak ale čas plynul a její krása bledla, každým dnem se víc a víc vzdalovala od vyšších kruhů, až z ní nakonec zůstala jenom zesláblá žena vyprávějící v domově důchodců příběhy o své minulé slávě. A právě tehdy se jí zjevil Příslibce, mocný duch z jiné říše, který jí nabídl způsob, jak získat zpět, o co přišla – jak obnovit své mládí výměnou za to, že bude sát životní esenci jiných.\"n\"nGeist byla rozpolcená. Nechtěla se stát vražedkyní a Příslibce se jí nezdál jako důvěryhodná entita... jenže druhá šance prožít mládí byla příliš lákavá na to, aby si ji nechala ujít. Vymyslela proto plán. Po uzavření paktu s Příslibcem jej spoutala a seslala na něj zaklínadlo omezující jeho moc nad ní, takže zůstal nasycen, ale podmínky určovala ona.\"n\"nRoky se nicméně od této chvíle stihly proměnit v dekády, zaklínadlo zesláblo a Příslibce hladoví víc než kdy předtím...", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "Lady Jeanne Geist bývala zamlada klenotem města. Jak ale čas plynul a její krása bledla, každým dnem se víc a víc vzdalovala od vyšších kruhů, až z ní nakonec zůstala jenom zesláblá žena vyprávějící v domově důchodců příběhy o své minulé slávě. A právě tehdy se jí zjevil Příslibce, mocný duch z jiné sféry, který jí nabídl způsob, jak získat zpět, o co přišla – jak obnovit své mládí výměnou za to, že bude sát životní esenci jiných.

    Geist byla rozpolcená. Nechtěla se stát vražedkyní a Příslibce se jí nezdál jako důvěryhodná entita... jenže druhá šance prožít mládí byla příliš lákavá na to, aby si ji nechala ujít. Vymyslela proto plán. Po uzavření paktu s Příslibcem jej spoutala a seslala na něj zaklínadlo omezující jeho moc nad ní, takže zůstal nasycen, ale podmínky určovala ona.

    Roky se nicméně od této chvíle stihly proměnit v dekády, zaklínadlo zesláblo a Příslibce hladoví víc než kdy předtím...", "hero_ghost_playstyle": "Zdrojem síly Lady Geist je její vlastní zdraví, neboť výměnou za něj je schopna udílet devastující poškození. A když jí zdraví náhodou dojde, bez zeptání si ho přivlastní od svých soupeřů.", "hero_ghost_role": "Udílí poškození za cenu svého zdraví", - "hero_gigawatt": "Seven", - "hero_gigawatt_lore": "Když se na Zemi probudila mystická energie, celý svět se změnil... najednou bylo možné vše. Ale jen protože něco JE možné, ještě neznamená, že by to MĚLO BÝT možné. A tak vláda vytvořila pravidla. Zákony. Způsoby, jak si občané USA mohli v bezpečí užívat výhod nadpřirozena. Jenže pravidla a zákony jsou pro slabé lidi. Pro omezené lidi. Pro lidi, kteří nejsou Seven.\"n\"nO tom, co Seven provedl, že ho zavřeli do Ztraceného šepotu, žaláře pro nejnebezpečnější okultisty, kolují stále jenom zvěsti. O tom, co se stalo v noc jeho popravy, však není pochyb.\"n\"nRuny připravené nejmocnějšími ritualisty ze sedmi různých zemí... runy navržené nejen k ochraně popravy před mystickými vlivy, ale také k roztrhání duše hříšníka, aby ji už nikdo nemohl kontaktovat, oživit nebo jakkoli jinak použít pro následování v jeho stopách... ty všechny runy selhaly.\"n\"nDiváci s hrůzou přihlíželi, jak hlava nejsilnějšího mentalisty najatého americkou armádou pukla jako rozšlápnutý hrozen. S řevem poté utíkali, když se přední okultní vyšetřovatel Scotland Yardu, který Sevena údajně zajal, rozpadl na popel. Seven se celou tu dobu kroutil a svíjel v křesle, jeho kůže vzplanuvší od starodávné elektřiny... ale nezemřel. Ne, on se smál.\"n\"nSmál se, když přetrhal pouta a osvobodil se.\"n\"nSmál se, když se před ním žalářníci krčili strachy.\"n\"nSmál se, když masakroval své trýznitele.\"n\"nSmál se, když znovu okusil čerstvý vzduch, který mu byl roky upírán.\"n\"nA smál se, když pomyslel na to, co udělá, až se dostane do New Yorku.", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", + "hero_gigawatt": "#|ma|#Seven", + "hero_gigawatt:n": "#|ma|#Seven", + "hero_gigawatt_lore": "Když se na Zemi probudila mystická energie, celý svět se změnil... najednou bylo možné vše. Ale jen protože něco JE možné, ještě neznamená, že by to MĚLO BÝT možné. A tak vláda vytvořila pravidla. Zákony. Způsoby, jak si občané USA mohli v bezpečí užívat výhod nadpřirozena. Jenže pravidla a zákony jsou pro slabé lidi. Pro omezené lidi. Pro lidi, kteří nejsou Seven.

    O tom, co Seven provedl, že ho zavřeli do Ztraceného šepotu, žaláře pro nejnebezpečnější okultisty, kolují stále jenom zvěsti. O tom, co se stalo v noc jeho popravy, však není pochyb.

    Runy připravené nejmocnějšími ritualisty ze sedmi různých zemí... runy navržené nejen k ochraně popravy před mystickými vlivy, ale také k roztrhání duše hříšníka, aby ji už nikdo nemohl kontaktovat, oživit nebo jakkoli jinak použít pro následování v jeho stopách... ty všechny runy selhaly.

    Diváci s hrůzou přihlíželi, jak hlava nejsilnějšího mentalisty najatého americkou armádou pukla jako rozšlápnutý hrozen. S řevem poté utíkali, když se přední okultní vyšetřovatel Scotland Yardu, který Sevena údajně zajal, rozpadl na popel. Seven se celou tu dobu kroutil a svíjel v křesle, jeho kůže vzplanuvší od starodávné elektřiny... ale nezemřel. Ne, on se smál.

    Smál se, když přetrhal pouta a osvobodil se.

    Smál se, když se před ním žalářníci krčili strachy.

    Smál se, když masakroval své trýznitele.

    Smál se, když znovu okusil čerstvý vzduch, který mu byl roky upírán.

    A smál se, když pomyslel na to, co udělá, až se dostane do New Yorku.", "hero_gigawatt_playstyle": "Seven je letní bouře, která čeká za horami, aby se následně v mžiku přelila do údolí a spustila ničivou bleskovou show.", "hero_gigawatt_role": "Elektrizuje zástupy nepřátel naráz", - "hero_glider": "Glider", - "hero_gunner": "Gunner", - "hero_gunslinger": "Gunslinger", + "hero_gigawatt_search": "#|ma|#Seven", + "hero_gigawatt_search:n": "#|ma|#Seven", + "hero_glider": "#|ma|#Glider", + "hero_glider:n": "#|ma|#Glider", + "hero_glider_search": "#|ma|#Glider", + "hero_glider_search:n": "#|ma|#Glider", + "hero_graf": "#|ma|#Graf", + "hero_graf:n": "#|ma|#Graf", + "hero_graf_search": "#|ma|#Graf", + "hero_graf_search:n": "#|ma|#Graf", + "hero_gunner": "#|ma|#Gunner", + "hero_gunner:n": "#|ma|#Gunner", + "hero_gunner_search": "#|ma|#Gunner", + "hero_gunner_search:n": "#|ma|#Gunner", + "hero_gunslinger": "#|ma|#Gunslinger", + "hero_gunslinger:n": "#|ma|#Gunslinger", + "hero_gunslinger_search": "#|ma|#Gunslinger", + "hero_gunslinger_search:n": "#|ma|#Gunslinger", "hero_haze": "Haze", - "hero_haze_lore": "Komise pro okultní bezpečnost a vyšetřování je vládní organizace tak utajená, že vedle ní i CIA vypadá transparentně. Dává to však rozum, jelikož na bedrech mužů, žen a entit z KOBV spočívá zodpovědnost bránit zemi před zlovolnými silami, na které místní orgány nestačí.\"n\"nHaze je členkou „snové“ divize a běžnou náplní její práce je tak infiltrace snů zájmových osob, u nichž vyhodnocuje úroveň hrozby, a pokud je to nutné... posílá je na věčný spánek.", + "hero_haze:n": "Haze", + "hero_haze_lore": "Komise pro okultní bezpečnost a vyšetřování je vládní organizace tak utajená, že vedle ní i CIA vypadá transparentně. Dává to však rozum, jelikož na bedrech mužů, žen a entit z KOBV spočívá zodpovědnost bránit zemi před zlovolnými silami, na které místní orgány nestačí.

    Haze je členkou nechvalně známé divize „uspávačů“ a běžnou náplní její práce je tak infiltrace snů zájmových osob, u nichž vyhodnocuje úroveň hrozby, a pokud je to nutné... posílá je na věčný spánek.", "hero_haze_playstyle": "Haze preferuje jednostranné potyčky, takže nejúčinnější je, když se neviditelná připlíží k cíli, zafixuje se na něj a následně rozpoutá peklo, které jen tak někdo nepřežije.", "hero_haze_role": "Nezpozorovaná likviduje nepřátele", + "hero_haze_search": "Haze", + "hero_haze_search:n": "Haze", + "hero_haze_sort": "Haze", + "hero_haze_sort:n": "Haze", "hero_heavy_role": "Heavy Weapon Expert", - "hero_hijack": "Hijack", + "hero_hijack": "#|ma|#Hijack", + "hero_hijack:n": "#|ma|#Hijack", + "hero_hijack_search": "#|ma|#Hijack", + "hero_hijack_search:n": "#|ma|#Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Vindicta, oběť Johna Hathorna během čarodějnických procesů v Salemu, dostala druhou šanci na život, když byla její duše navrácena do říše smrtelníků během prvního Maelstromu (události, která představila nadpřirozeno široké veřejnosti).\"n\"nNyní tedy na vlastní pěst vede válku proti „Přátelům lidstva“, neoinkvizici založené Hathornovými potomky, aby před nimi a jim podobnými uchránila nadpřirozené osoby... nehledě na počet mrtvol, které za ní zůstávají.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Vindicta, oběť Johna Hathorna během čarodějnických procesů v Salemu, dostala druhou šanci na život, když byla její duše navrácena do říše smrtelníků během prvního Maelstromu (události, která představila nadpřirozeno široké veřejnosti).

    Nyní tedy na vlastní pěst vede válku proti „Přátelům lidstva“, neoinkvizici založené Hathornovými potomky, aby před nimi a jim podobnými uchránila nadpřirozené osoby... nehledě na počet mrtvol, které za ní zůstávají.", "hero_hornet_playstyle": "Vindicta je schopna zaútočit kdykoli a odkudkoli, takže jakmile se nachází na mapě, všichni ranění nepřátelé by se měli mít na pozoru – dost možná už na ně posílá svoji vránu nebo jim míří na hlavu.", "hero_hornet_role": "Odstřeluje nic netušící nepřátele", - "hero_inferno": "Infernus", - "hero_inferno_lore": "Jako většina teenagerů, i Infernus byl divoký, vzpurný a impulzivní. Jenže na rozdíl od většiny teenagerů byl zároveň stvořením z jiné říše a vlastníkem nadpřirozených ohnivých schopností. Jistě netřeba dodávat, že jeho mládí bylo vlivem toho plné žhářství, vražd a likvidace důkazů. Ale co bylo, to bylo. Nyní je Infernus dospělý a značně se zklidnil – je spokojený s prací v baru se živou hudbou a zajímavými návštěvníky. Na druhou stranu platí, že když se někdo ze štamgastů rozhodne pro násilí, Infernus nemá problém oprášit své dlouho pilované dovednosti.", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", + "hero_inferno": "#|ma|#Infernus", + "hero_inferno:n": "#|ma|#Infernus", + "hero_inferno_lore": "Jako většina teenagerů, také Infernus byl divoký, vzpurný a impulzivní. Jenže na rozdíl od většiny teenagerů byl zároveň stvořením z jiné sféry a vlastníkem nadpřirozených ohnivých schopností. Jistě netřeba dodávat, že jeho mládí bylo vlivem toho plné žhářství, vražd a likvidace důkazů. Ale co bylo, to bylo. Nyní je Infernus dospělý a značně se zklidnil – je spokojený s prací v baru se živou hudbou a zajímavými návštěvníky. Na druhou stranu platí, že když se někdo ze štamgastů rozhodne pro násilí, Infernus nemá problém oprášit své dlouho pilované dovednosti.", "hero_inferno_playstyle": "Infernus si své nepřátele vždy nejprve předehřeje průběžným poškozením, aby následně jako divoká jiskra vlétl přímo mezi ně a zažehl smrtící požár, před kterým nikdo neunikne.", "hero_inferno_role": "Zapaluje nepřátele a sleduje, jak hoří", - "hero_kali": "Kali", + "hero_inferno_search": "#|ma|#Infernus", + "hero_inferno_search:n": "#|ma|#Infernus", + "hero_inferno_sort": "#|ma|#Infernus", + "hero_inferno_sort:n": "#|ma|#Infernus", + "hero_kali": "#|ma|#Kali", + "hero_kali:n": "#|ma|#Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", - "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Kelvin, proslulý vědec a dobrodruh, si dal za své životní poslání prozkoumat a pochopit neznámé. Když se tedy objevily zvěsti o osmé astrální bráně ukryté kdesi v Arktidě, Kelvin pochopitelně nemeškal ani minutu, sestavil expedici a společně s nejbystřejšími mozky své generace a velkou pompou vyrazil vstříc ledovému kontinentu.\"n\"nExpedice se však nikdy nevrátila.\"n\"nAž o rok a půl později vylovila rybářská loď z vody zmrzlé tělo třímající v dlaních kámen posetý zářícími runami. Posádka odsekala led, aby si mrtvolu mohla lépe prohlédnout, a úžasem zkoprněla, když Kelvin otevřel oči. Zkusili zkontrolovat jeho vitální funkce... nenašli žádný pulz. Pokusili se obvázat jeho otevřené rány... nenašli žádnou krev. A přesto, ač to zní nemožně, Kelvin byl „naživu“.\"n\"nNa průběh expedice si Kelvin nicméně nevzpomíná, a tak nyní změnil své životní poslání na hledání odpovědí.", + "hero_kali_search": "#|ma|#Kali", + "hero_kali_search:n": "#|ma|#Kali", + "hero_kelvin": "#|ma|#Kelvin", + "hero_kelvin:n": "#|ma|#Kelvin", + "hero_kelvin_lore": "Kelvin, proslulý vědec a dobrodruh, si dal za své životní poslání prozkoumat a pochopit neznámé. Když se tedy objevily zvěsti o osmé astrální bráně ukryté kdesi v Arktidě, Kelvin pochopitelně nemeškal ani minutu, sestavil expedici a společně s nejbystřejšími mozky své generace a velkou pompou vyrazil vstříc ledovému kontinentu.

    Expedice se však nikdy nevrátila.

    Až o rok a půl později vylovila rybářská loď z vody zmrzlé tělo třímající v dlaních kámen posetý zářícími runami. Posádka odsekala led, aby si mrtvolu mohla lépe prohlédnout, a úžasem zkoprněla, když Kelvin otevřel oči. Zkusili zkontrolovat jeho vitální funkce... nenašli žádný pulz. Pokusili se obvázat jeho otevřené rány... nenašli žádnou krev. A přesto, ač to zní nemožně, Kelvin byl „naživu“.

    Na průběh expedice si Kelvin nicméně nevzpomíná, a tak nyní změnil své životní poslání na hledání odpovědí.", "hero_kelvin_playstyle": "Kelvin se prohání po bojišti jako závan zimy, a zatímco svým spojencům poskytuje manévrovací výhodu nebo vždy vítané léčení, nepřátele naopak zpomaluje a hatí jejich plány na postup.", "hero_kelvin_role": "Mrazem zpomaluje nepřátele", - "hero_krill": "Mo a Krill", + "hero_kelvin_search": "#|ma|#Kelvin", + "hero_kelvin_search:n": "#|ma|#Kelvin", + "hero_krill": "#|ma|#Mo a Krill", + "hero_krill:n": "#|ma|#Mo a Krill", "hero_krill_lore": "Mo a Krill jsou členové „Tunelových krys“, skupiny, která skrze síť tunelů pomáhá s nezákonným obchodem mezi městskými částmi. A zatímco většina newyorského podsvětí respektuje práci Krys, jednou za čas se objeví gang, který chce systém tunelů zneužít k osobní mstě... a v takových chvílích přichází na scénu Mo a Krill, aby všem připomněli, co se stane, když si někdo neváží jejich pohostinnosti.", "hero_krill_playstyle": "Mo a Krill se díky své schopnosti zahrabat se pod zem dokáží dostat do zad téměř komukoli. A nakládačka, která pak většinou následuje, není nic pro slabé povahy.", "hero_krill_role": "Podhrabávají se ke svým nepřátelům", - "hero_lash": "Lash", + "hero_krill_search": "#|ma|#Mo a Krill", + "hero_krill_search:n": "#|ma|#Mo a Krill", + "hero_lash": "#|ma|#Lash", + "hero_lash:n": "#|ma|#Lash", "hero_lash_lore": "Jacob Lash je hovado.", "hero_lash_playstyle": "Lash je svým soupeřům rád nablízku, takže je schopen se k nim z dálky přitáhnout, nebo je naopak chytit svými biči a švihnutím o zem zastavit na místě, kde poté naplno poznají sílu jeho dupnutí.", "hero_lash_role": "Zadupává své nepřátele do země", - "hero_magician": "Magician", - "hero_magician_lore": "Když byl Henry malý, vysvětlili mu rodiče, že na skutečnou magii je příliš impulzivní, a raději mu tedy na hraní dali balíček karet. Triky mu šly přirozeně od ruky a netrvalo dlouho, než začal oslňovat své spolužáky fantastickými iluzemi, ke kterým nepotřeboval žádné mystické artefakty ani zaklínadla.\"n\"nNa střední škole pak Henry potkal Savannah a vzájemná inklinace k trikové magii mezi nimi zažehla vskutku kouzelný románek, který nakonec přerostl v lásku a společné vystupování. Očividně si byli souzeni, takže na maturitním plesu Henry Savannah požádal o ruku a brzy po škole se vzali.\"n\"nRodiče ani jednoho z nich z toho nebyli dvakrát nadšení, nicméně Henry a Savannah věřili, že jsou spřízněnými dušemi. Věřili tomu dokonce natolik, že svoji lásku nechali zpečetit věčným svazkem svých opravdových duší.\"n\"nKdyž si poté nehoda na jevišti vyžádala jejich životy, nikdo si nebyl jistý, čí to ve skutečnosti byla vina. Henry tvrdí, že Savannah stála na špatném místě. Savannah zase říká, že Henry nepočkal na její signál. Ať už to ale bylo tak či onak, dokud jsou jejich duše spojeny, ani jeden nemohou dojít klidu, takže nyní jako párek hašteřivých přízraků hledají každou příležitost, která by jejich svazek dokázala přetrhnout.", - "hero_magician_playstyle": "Magician má v rukávu celou řadu triků a kouzel. A když mu náhodou publikum přeroste přes hlavu, může se spolehnout na svoji pomocnici.", + "hero_lash_search": "#|ma|#Lash", + "hero_lash_search:n": "#|ma|#Lash", + "hero_magician": "#|ma|#Sinclair", + "hero_magician:n": "#|ma|#Sinclair", + "hero_magician_lore": "Když byl Henry malý, vysvětlili mu rodiče, že na skutečnou magii je příliš impulzivní, a raději mu tedy na hraní dali balíček karet. Triky mu šly přirozeně od ruky a netrvalo dlouho, než začal oslňovat své spolužáky fantastickými iluzemi, ke kterým nepotřeboval žádné mystické artefakty ani zaklínadla.

    Na střední škole pak Henry potkal Savannah a vzájemná inklinace k trikové magii mezi nimi zažehla vskutku kouzelný románek, který nakonec přerostl v lásku a společné vystupování. Očividně si byli souzeni, takže na maturitním plesu Henry Savannah požádal o ruku a brzy po škole se vzali.

    Rodiče ani jednoho z nich z toho nebyli dvakrát nadšení, nicméně Henry a Savannah věřili, že jsou spřízněnými dušemi. Věřili tomu dokonce natolik, že svoji lásku nechali zpečetit věčným svazkem svých opravdových duší.

    Když si poté nehoda na jevišti vyžádala jejich životy, nikdo si nebyl jistý, čí to ve skutečnosti byla vina. Henry tvrdí, že Savannah stála na špatném místě. Savannah zase říká, že Henry nepočkal na její signál. Ať už to ale bylo tak či onak, dokud jsou jejich duše spojeny, ani jeden nemohou dojít klidu, takže nyní jako párek hašteřivých přízraků hledají každou příležitost, která by jejich svazek dokázala přetrhnout.", + "hero_magician_playstyle": "Sinclair má v rukávu celou řadu triků a kouzel. A když mu náhodou publikum přeroste přes hlavu, může se spolehnout na svoji pomocnici.", "hero_magician_role": "Mate a pohrává si s nepřáteli", - "hero_mechaguy": "Mecha Guy", - "hero_mirage": "Mirage", - "hero_mirage_lore": "Džinové dozajista patří mezi nejzajímavější skupiny v moderním světě. Přestože disponují nezměrnou mocí, fyzickou podobu dokáží udržet nejdéle 48 minut v kuse, což je ostatně důvod, proč si většina džinů najímá lidské bodyguardy, kteří jim slouží nejen jako ochrana a doprovod, ale také jako nositelé schránek, v nichž si mohou odpočinout.\"n\"nJedním z takových bodyguardů je i Mirage, kterého si najal džin-velvyslanec Nashala Dion vyslaný do New Yorku na diplomatickou misi, při níž chce s americkou vládou dojednat prodej části Wyomingu, aby džinové mohli mít svůj vlastní suverénní stát.", + "hero_magician_search": "#|ma|#Sinclair", + "hero_magician_search:n": "#|ma|#Sinclair", + "hero_magician_sort": "#|ma|#Sinclair", + "hero_magician_sort:n": "#|ma|#Sinclair", + "hero_mechaguy": "#|ma|#Mecha Guy", + "hero_mechaguy:n": "#|ma|#Mecha Guy", + "hero_mechaguy_search": "#|ma|#Mecha Guy", + "hero_mechaguy_search:n": "#|ma|#Mecha Guy", + "hero_mirage": "#|ma|#Mirage", + "hero_mirage:n": "#|ma|#Mirage", + "hero_mirage_lore": "Džinové dozajista patří mezi nejzajímavější skupiny v moderním světě. Přestože disponují nezměrnou mocí, fyzickou podobu dokáží udržet nejdéle 48 minut v kuse, což je ostatně důvod, proč si většina džinů najímá lidské bodyguardy, kteří jim slouží nejen jako ochrana a doprovod, ale také jako nositelé schránek, v nichž si mohou odpočinout.

    Jedním z takových bodyguardů je i Mirage, kterého si najala džinka-velvyslankyně Nashala Dion vyslaná do New Yorku na diplomatickou misi, při níž chce s americkou vládou dojednat prodej části Wyomingu, aby džinové mohli mít svůj vlastní suverénní stát.", "hero_mirage_playstyle": "Mirage je všude tam, kde je ho potřeba – ať už jde o pomoc spojenci, nebo potrestání nepřítele. A když náhodou stane proti přesile, může využít své ohnivé skaraby nebo se proměnit v písečné tornádo, kterému není radno stát v cestě.", "hero_mirage_role": "Plánuje své střely a nahání nepřátele", + "hero_mirage_search": "#|ma|#Mirage", + "hero_mirage_search:n": "#|ma|#Mirage", + "hero_mirage_sort": "#|ma|#Mirage", + "hero_mirage_sort:n": "#|ma|#Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Calico je enigmatická obchodnice s okultními zbraněmi, která měla tu čest, že ji časopis Time jmenoval nejnebezpečnější ženou na planetě.\"n\"nA přestože její kritici (a vlastně i přátelé) by ji právem nazvali amorální, jelikož se za správnou cenu neostýchá podporovat všechny strany konfliktu, ve skutečnosti nějaké zásady má. Akorát jsou to nadmíru chladné a vypočítavé zásady.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Calico, svého času význačná členka Baxterovy asociace, tento vznešený řád opustila, když si uvědomila, že zabíjení monster zadarmo bylo méně výnosné než zabíjení lidí za peníze.

    Nyní je žádanou nájemní vražedkyní a ukončování cizích životů naplňuje ten její.", "hero_nano_playstyle": "Calico využívá stíny ve svůj prospěch a do bojů se zapojuje pouze v nejvhodnějších chvílích, kdy větří další kořist.", "hero_nano_role": "Zpovzdálí rozpoutává chaos", - "hero_operative": "Raven", - "hero_operative_lore": "Pokud v novém světě mysticismu někdo vzkvétá, je to bezpochyby Sovětské impérium vedené přízrakem Kateřiny Veliké, jejíž hlubší motivace jsou sice mnohdy skryty před zbytkem světa, ale jedna věc je jistá všem: Kateřina opravdu není ráda duchem. Což je ostatně důvod, proč pověřila svého mistra špionáže, aby našel způsob, jak jí vrátit fyzickou podobu.\"n\"nTento agent známý pouze jako „Raven“ tak neúnavně pročesává Zemi ve snaze najít všechny prapodivné artefakty, apokryfní spisy a vědomosti ohledně života za životem, s jejichž pomocí by rád splnil přání své imperátorky a znovu spoutal její duši s tělesností.", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Graves", + "hero_necro:n": "Graves", + "hero_necro_lore": "Darcy Graves, dcera vysoce postavených obhájců a studentka Blackmorské akademie, vyrostla v domácnosti, kde byl každý rozhovor debatou, sporem nebo jednáním. Bylo to vyčerpávající. Ale zatímco její rodiče byli často zaneprázdněni schůzkami s klienty nebo jinými pracovními povinnostmi, mrtví jí vždy naslouchali.

    Zprvu byly Darcyiny návštěvy hřbitova klidné a mezi náhrobky nalézala tiché místo, kde si mohla utřídit myšlenky a vyzpovídat se ze svých problémů, ale pak se jednostranné konverzace změnily...

    Začalo to slabým šepotem ženy, která reagovala na Darcyiny stížnosti, a Darcy na oplátku poslouchala ji. Poslouchala ji dokonce tak moc, že podle jejích pokynů našla ve Van Cortlandtském parku olověnou schránku. A přestože většina středoškoláků by asi nerozdýchala, kdyby vykopala useknutou paži liche, Darcy nebyla jako většina středoškoláků. Hlas po osvobození zbývající končetiny také zesílil a vysvětlil, že už celé roky hledá studenta, kterému by předal své vědomosti, čemuž byla Darcy více než nakloněná.

    Nyní je tedy Darcy nekromantkou v zácviku a kromě domácích úkolů plní ještě požadavky obyvatelů hřbitova, z nichž každý má své nedořešené záležitosti, se kterými potřebuje pomoc od světa živých.", + "hero_necro_search": "Graves", + "hero_necro_search:n": "Graves", + "hero_necro_sort": "Graves", + "hero_necro_sort:n": "Graves", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", + "hero_operative": "#|ma|#Raven", + "hero_operative:n": "#|ma|#Raven", + "hero_operative_lore": "Pokud v novém světě mysticismu někdo vzkvétá, je to bezpochyby Sovětské impérium vedené přízrakem Kateřiny Veliké, jejíž hlubší motivace jsou sice mnohdy skryty před zbytkem světa, ale jedna věc je jistá všem: Kateřina opravdu není ráda duchem. Což je ostatně důvod, proč pověřila svého mistra špionáže, aby našel způsob, jak jí vrátit fyzickou podobu.

    Tento agent známý pouze jako „Raven“ tak neúnavně pročesává Zemi ve snaze najít všechny prapodivné artefakty, apokryfní spisy a vědomosti ohledně života za životem, s jejichž pomocí by rád splnil přání své imperátorky a znovu spoutal její duši s tělesností.", "hero_operative_playstyle": "Raven vidí, ale nechce být viděn, takže trestá ty, kteří se dívají jeho směrem, a nečekaně likviduje ty, kteří se jeho směrem možná ani nepodívali.", - "hero_operative_role": "Mazaným chováním maximalizuje své poškození", - "hero_orion": "Grey Talon", - "hero_orion_lore": "Wesley Grey Talon, zakládající člen „Baxterovy asociace“, strávil téměř 40 let lovem příšer ohrožujících lidstvo, než se konečně rozhodl najít za sebe náhradu a složit luk. Wesley totiž vzhledem ke svým povinnostem nikdy příliš nebyl se ženou a synem, a když teď jeho potomek založil vlastní rodinu, došlo mu, že má poslední šanci vrátit se do života lidí, které miluje.\"n\"nA důchod Wesleymu svědčil. Doháněl ztracený čas s manželkou. Hrál si s vnoučaty. Každou středu vařil večeři pro celou rodinu. Byl zkrátka šťastný.\"n\"nAle pak mu jednoho dne zazvonil telefon.\"n\"nPolicie prohlásila, že šlo o nehodu... že plameny pohltily dům jeho syna dřív, než měl kdokoli šanci uniknout. Wesley však věděl svoje. Manželka jeho syna byla Ixianka... oheň uměla uhasit pouhou myšlenkou. Takže pokud byla jejich těla nalezena ohořelá, znamenalo to, že byli mrtví už dávno předtím.\"n\"nA tak Wesley znovu pozvedl svůj luk a vydal se na lov, který neskončí, dokud nedosáhne krvavého zúčtování.", + "hero_operative_role": "Lstivě maximalizuje své poškození", + "hero_operative_search": "#|ma|#Raven", + "hero_operative_search:n": "#|ma|#Raven", + "hero_orion": "#|ma|#Grey Talon", + "hero_orion:n": "#|ma|#Grey Talon", + "hero_orion_lore": "Wesley Grey Talon, zakládající člen „Baxterovy asociace“, strávil téměř 40 let lovem příšer ohrožujících lidstvo, než se konečně rozhodl najít za sebe náhradu a složit luk. Wesley totiž vzhledem ke svým povinnostem nikdy příliš nebyl se ženou a synem, a když teď jeho potomek založil vlastní rodinu, došlo mu, že má poslední šanci vrátit se do života lidí, které miluje.

    A důchod Wesleymu svědčil. Doháněl ztracený čas s manželkou. Hrál si s vnoučaty. Každou středu vařil večeři pro celou rodinu. Byl zkrátka šťastný.

    Ale pak mu jednoho dne zazvonil telefon.

    Policie prohlásila, že šlo o nehodu... že plameny pohltily dům jeho syna dřív, než měl kdokoli šanci uniknout. Wesley však věděl svoje. Manželka jeho syna byla Ixijka... oheň uměla uhasit pouhou myšlenkou. Takže pokud byla jejich těla nalezena ohořelá, znamenalo to, že byli mrtví už dávno předtím.

    A tak Wesley znovu pozvedl svůj luk a vydal se na lov, který neskončí, dokud nedosáhne krvavého zúčtování.", "hero_orion_playstyle": "Grey Talon je mazaný predátor, který kombinací smrtící přesnosti, rušivých pastí a vertikálního pohybu dokáže zdolat i ty nejsilnější soky.", "hero_orion_role": "Útočí z dálky, ale neméně přesně", - "hero_phalanx": "Phalanx", - "hero_phoenix": "Phoenix", - "hero_revenant": "Revenant", - "hero_rutger": "Rutger", + "hero_orion_search": "#|ma|#Grey Talon", + "hero_orion_search:n": "#|ma|#Grey Talon", + "hero_phalanx": "#|ma|#Phalanx", + "hero_phalanx:n": "#|ma|#Phalanx", + "hero_phalanx_search": "#|ma|#Phalanx", + "hero_phalanx_search:n": "#|ma|#Phalanx", + "hero_phoenix": "#|ma|#Phoenix", + "hero_phoenix:n": "#|ma|#Phoenix", + "hero_phoenix_search": "#|ma|#Phoenix", + "hero_phoenix_search:n": "#|ma|#Phoenix", + "hero_priest": "#|ma|#Venator", + "hero_priest:n": "#|ma|#Venator", + "hero_priest_lore": "Venatoři, někdy známí též jako Meč svatého Benedikta, jsou řád posvěcený Vatikánem, jehož členové jsou nasazováni do regionů s vysokou koncentrací nadpřirozených predátorů. Modus operandi každého z nich je metodicky pozorovat, precizně identifikovat a bez slitování likvidovat veškeré hrozby pro věřící.

    A přestože jsou všichni venatoři elitními bojovníky, jeden přeci jenom vyčnívá. Člověk, který ve jménu vyššího dobra zaplatil strašlivou cenu... a který byl nyní znovu vyslán do New Yorku.", + "hero_priest_search": "#|ma|#Venator", + "hero_priest_search:n": "#|ma|#Venator", + "hero_priest_sort": "#|ma|#Venator", + "hero_priest_sort:n": "#|ma|#Venator", + "hero_punkgoat": "#|ma|#Billy", + "hero_punkgoat:n": "#|ma|#Billy", + "hero_punkgoat_lore": "Billy je ztělesněním nahromaděného vzteku na... něco. Možná na policajty. Možná na magické předpisy. Možná na obsluhu v bistru v centru. Ale ne v tom dobrém, v tom jiném.

    Tak jako tak, není radno se ho ptát, kde přišel k té kozlí hlavě.", + "hero_punkgoat_search": "#|ma|#Billy", + "hero_punkgoat_search:n": "#|ma|#Billy", + "hero_punkgoat_sort": "#|ma|#Billy", + "hero_punkgoat_sort:n": "#|ma|#Billy", + "hero_revenant": "#|ma|#Revenant", + "hero_revenant:n": "#|ma|#Revenant", + "hero_revenant_search": "#|ma|#Revenant", + "hero_revenant_search:n": "#|ma|#Revenant", + "hero_rutger": "#|ma|#Rutger", + "hero_rutger:n": "#|ma|#Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", - "hero_sapper": "Sapper", - "hero_shieldguy": "Shield Guy", - "hero_shiv": "Shiv", - "hero_shiv_lore": "Shiv je věrným členem „Baxterovy asociace“, mezinárodního řádu lovců příšer, který cestuje po Severní Americe a likviduje monstra ohrožující lidstvo.\"n\"nA přestože jeho méně uhlazená povaha a zločinecká minulost leží v žaludku některým z tradičněji založených členů asociace, nikdo nemůže popřít jeho efektivitu.", + "hero_rutger_search": "#|ma|#Rutger", + "hero_rutger_search:n": "#|ma|#Rutger", + "hero_sapper": "#|ma|#Sapper", + "hero_sapper:n": "#|ma|#Sapper", + "hero_sapper_search": "#|ma|#Sapper", + "hero_sapper_search:n": "#|ma|#Sapper", + "hero_shieldguy": "#|ma|#Shield Guy", + "hero_shieldguy:n": "#|ma|#Shield Guy", + "hero_shieldguy_search": "#|ma|#Shield Guy", + "hero_shieldguy_search:n": "#|ma|#Shield Guy", + "hero_shiv": "#|ma|#Shiv", + "hero_shiv:n": "#|ma|#Shiv", + "hero_shiv_lore": "Shiv je věrným členem „Baxterovy asociace“, mezinárodního řádu lovců příšer, který cestuje po Severní Americe a likviduje monstra ohrožující lidstvo.

    A přestože jeho méně uhlazená povaha a zločinecká minulost leží v žaludku některým z tradičněji založených členů asociace, nikdo nemůže popřít jeho efektivitu.", "hero_shiv_playstyle": "Shiv nemá zájem o to hrát fér, což je ostatně důvod, proč své nepřátele nechává nejprve vykrvácet a teprve poté jim zasadí smrtící ránu.", "hero_shiv_role": "Okamžitě zabíjí slabé kusy", - "hero_skymonk": "Sky Monk", + "hero_shiv_search": "#|ma|#Shiv", + "hero_shiv_search:n": "#|ma|#Shiv", + "hero_shiv_sort": "#|ma|#Shiv", + "hero_shiv_sort:n": "#|ma|#Shiv", + "hero_skymonk": "#|ma|#Sky Monk", + "hero_skymonk:n": "#|ma|#Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "#|ma|#Sky Monk", + "hero_skymonk_search:n": "#|ma|#Sky Monk", "hero_skymonk_strengths": "Crafty", - "hero_slingshot": "Slingshot", - "hero_slork": "Fathom", - "hero_slork_lore": "Notoricky známý ďas z hlubin vystupující pod přezdívkou Fathom si kolem sebe rád pěstoval auru tajemna a strachu, ale jinak byl veskrze spokojený s požíráním zbloudilých námořníků a vybíráním desátků od selkií. Jenže pak se objevila Nemesis a všechno zničila. Jak se totiž může jedinec vyrovnat v rozsévání teroru genocidní síle přírody? To zkrátka není fér a Fathom tedy musel vymyslet něco, co by ho zachránilo před pádem do pomyslných hlubin obyčejnosti... Nyní už víme, že volba padla na cestu do New Yorku, kde chce vyvolat Patrona a zajistit si pozici vrcholného predátora moří.", + "hero_skyrunner": "#|ma|#Skyrunner", + "hero_skyrunner:n": "#|ma|#Skyrunner", + "hero_skyrunner_search": "#|ma|#Skyrunner", + "hero_skyrunner_search:n": "#|ma|#Skyrunner", + "hero_slingshot": "#|ma|#Slingshot", + "hero_slingshot:n": "#|ma|#Slingshot", + "hero_slingshot_search": "#|ma|#Slingshot", + "hero_slingshot_search:n": "#|ma|#Slingshot", + "hero_slork": "#|ma|#Fathom", + "hero_slork:n": "#|ma|#Fathom", + "hero_slork_lore": "Notoricky známý ďas z Hlubin vystupující pod přezdívkou Fathom si kolem sebe rád pěstoval auru tajemna a strachu, ale jinak byl veskrze spokojený s požíráním zbloudilých námořníků a vybíráním desátků od selkií. Jenže pak se objevila Nemesis a všechno zničila. Jak se totiž může jedinec vyrovnat v rozsévání teroru genocidní síle přírody? To zkrátka není fér a Fathom tedy musel vymyslet něco, co by ho zachránilo před pádem do pomyslných hlubin obyčejnosti... Nyní už víme, že volba padla na cestu do New Yorku, kde chce vyvolat patrona a zajistit si pozici vrcholného predátora moří.", "hero_slork_playstyle": "Fathom je vrah na krátkou vzdálenost, který dokáže vyklouznout z boje a po chvíli se do něj vrátit ještě silnější. Zatímco ostatní tedy prodlužované střety nenávidí, Fathom se v nich vyžívá.", - "hero_slork_role": "Vždy se na chvíli zapojí do boje a zase se stáhne", + "hero_slork_role": "Na chvíli zapojí do boje a zase se stáhne", + "hero_slork_search": "#|ma|#Fathom", + "hero_slork_search:n": "#|ma|#Fathom", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", - "hero_synth": "Pocket", - "hero_synth_lore": "Když byl na Arina Fairfaxe, nejstaršího dědice Fairfax Industries, v den jeho 18. narozenin spáchán nepodařený atentát, rozhodl se přesunout do ústraní. Ani po pěti letech sice nezjistil, kdo se mu snaží zabránit v převzetí kontroly nad společností jeho rodičů, nicméně vzhledem k tomu, jaké hnízdo chamtivých zmijí tato společnost je, to mohl být kdokoli.\"n\"nProto si ostatně Arin zvolil nové jméno „Pocket“ a zoufale se snaží udržet svoji skutečnou identitu v tajnosti... nejen pro svoje vlastní bezpečí, ale i proto, aby se mohl stát strůjcem svého vlastního osudu, který nemá nic společného s Fairfaxovými.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Swan", + "hero_swan:n": "Swan", + "hero_swan_search": "Swan", + "hero_swan_search:n": "Swan", + "hero_synth": "#|ma|#Pocket", + "hero_synth:n": "#|ma|#Pocket", + "hero_synth_lore": "Když byl na Arina Fairfaxe, nejstaršího dědice Fairfax Industries, v den jeho 18. narozenin spáchán nepodařený atentát, rozhodl se přesunout do ústraní. Ani po pěti letech sice nezjistil, kdo se mu snaží zabránit v převzetí kontroly nad společností jeho rodičů, nicméně vzhledem k tomu, jaké hnízdo chamtivých zmijí tato společnost je, to mohl být kdokoli.

    Proto si ostatně Arin zvolil nové jméno „Pocket“ a zoufale se snaží udržet svoji skutečnou identitu v tajnosti... nejen pro svoje vlastní bezpečí, ale i proto, aby se mohl stát strůjcem svého vlastního osudu, který nemá nic společného s Fairfaxovými.", "hero_synth_playstyle": "Pocket sice jako zástupce lehké váhové kategorie neobstojí v přímém souboji, ale zato je díky svému tajemnému kufru a myslícímu plášti mistrem bleskových přesunů a nečekaných útoků.", "hero_synth_role": "Narušuje zadní nepřátelské linie", - "hero_targetdummy": "Cvičný terč", - "hero_tempest": "Tempest", + "hero_synth_search": "#|ma|#Pocket", + "hero_synth_search:n": "#|ma|#Pocket", + "hero_targetdummy": "#|ma|#Cvičný terč", + "hero_targetdummy:n": "#|ma|#Cvičný terč", + "hero_tempest": "#|ma|#Tempest", + "hero_tempest:n": "#|ma|#Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "#|ma|#Tempest", + "hero_tempest_search:n": "#|ma|#Tempest", "hero_tengu": "Ivy", - "hero_tengu_lore": "Když chrlič ožil, neměl nejmenší tušení, co se děje... snad jen že velký člověk a malý člověk jsou v nebezpečí. Rychle proto seskočil ze střechy a útočníky odehnal. Malý člověk poté poděkoval a zeptal se chrliče na jméno. Ten ale žádné neměl. A tak malý člověk prohlásil: „Budu ti říkat Zelená Ivy.“ Chrlič, tou dobou od hlavy až k patě porostlý břečťanem, si pomyslel, že to není zrovna dvakrát vynalézavé, ale aby malému člověku udělal radost, souhlasil.\"n\"nLidé se také Ivy zeptali, jestli s nimi nechce jít domů, aby jí mohli pořádně poděkovat. A tak s nimi šla. Té noci se toho tolik naučila. Rodina se jmenovala Arroyovi. Ta maličká byla Sophia. Tomu talíři dobrot říkali mofongo. Ale co bylo nejdůležitější, dozvěděla se, že ti lidé, které odehnala, si říkali „Syndikát Mendoza“, a že ubližovali ostatním... hodným lidem jako Arroyovým.\"n\"nOd toho dne, kdy Arroyovi vzali Ivy k sobě domů, uplynulo už osmnáct let, během kterých si dala za cíl rozložit syndikát a osvobodit španělský Harlem z jeho spárů. Jenže jak to bývá, když někdo zasvětí tak dlouhou dobu jedinému úsilí... jakmile ho dosáhne, neví, co dělat dál. A tak se Ivy poprvé v životě připravuje opustit svoji domovskou čtvrť, aby zjistila, co jiného svět nabízí kromě samozvané spravedlnosti.", + "hero_tengu:n": "Ivy", + "hero_tengu_lore": "Když chrlič ožil, neměl nejmenší tušení, co se děje... snad jen že velký člověk a malý člověk jsou v nebezpečí. Rychle proto seskočil ze střechy a útočníky odehnal. Malý člověk poté poděkoval a zeptal se chrliče na jméno. Ten ale žádné neměl. A tak malý člověk prohlásil: „Budu ti říkat Zelená Ivy.“ Chrlič, tou dobou od hlavy až k patě porostlý břečťanem, si pomyslel, že to není zrovna dvakrát vynalézavé, ale aby malému člověku udělal radost, souhlasil.

    Lidé se také Ivy zeptali, jestli s nimi nechce jít domů, aby jí mohli pořádně poděkovat. A tak s nimi šla. Té noci se toho tolik naučila. Rodina se jmenovala Arroyovi. Ta maličká byla Sophia. Tomu talíři dobrot říkali mofongo. Ale co bylo nejdůležitější, dozvěděla se, že ti lidé, které odehnala, si říkali „Mendozův syndikát“, a že ubližovali ostatním... hodným lidem jako Arroyovým.

    Od toho dne, kdy Arroyovi vzali Ivy k sobě domů, uplynulo už osmnáct let, během kterých si dala za cíl rozložit syndikát a osvobodit španělský Harlem z jeho spárů. Jenže jak to bývá, když někdo zasvětí tak dlouhou dobu jedinému úsilí... jakmile ho dosáhne, neví, co dělat dál. A tak se Ivy poprvé v životě připravuje opustit svoji domovskou čtvrť, aby zjistila, co jiného svět nabízí kromě samozvané spravedlnosti.", "hero_tengu_playstyle": "Ivy je narušitelka, která omračuje a zpomaluje své nepřátele. Nejúčinnější však je, když se spojí s jedním ze svých spolubojovníků a jako posílená dvojice sdílející léčení se poté pustí do útoku.", "hero_tengu_role": "Posiluje sebe i své spojence", - "hero_test": "Testovací hrdina", - "hero_thumper": "Thumper", - "hero_tokamak": "Tokamak", + "hero_tengu_search": "Ivy", + "hero_tengu_search:n": "Ivy", + "hero_test": "#|ma|#Testovací hrdina", + "hero_test:n": "#|ma|#Testovací hrdina", + "hero_test_search": "#|ma|#Testovací hrdina", + "hero_test_search:n": "#|ma|#Testovací hrdina", + "hero_thumper": "#|ma|#Thumper", + "hero_thumper:n": "#|ma|#Thumper", + "hero_thumper_search": "#|ma|#Thumper", + "hero_thumper_search:n": "#|ma|#Thumper", + "hero_tokamak": "#|ma|#Tokamak", + "hero_tokamak:n": "#|ma|#Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", - "hero_trapper": "Trapper", - "hero_trapper_lore": "Jakožto zaměstnanec newyorské obecní lóže čarodějů tráví Trapper dny připravováním uren duší, lákáním obřích krys a chytáním všemožných invazivních druhů z Vnějších říší. Není to nijak zvlášť atraktivní pozice a Trapper z hloubi duše nenávidí práci s pavouky, jenže permanentky na baseball se bohužel samy nezaplatí.", + "hero_tokamak_search": "#|ma|#Tokamak", + "hero_tokamak_search:n": "#|ma|#Tokamak", + "hero_trapper": "#|ma|#Trapper", + "hero_trapper:n": "#|ma|#Trapper", + "hero_trapper_lore": "Jakožto zaměstnanec newyorské obecní lóže čarodějů tráví Trapper dny připravováním uren duší, lákáním obřích krys a chytáním všemožných invazivních druhů z Vnějších sfér. Není to nijak zvlášť atraktivní pozice a Trapper z hloubi duše nenávidí práci s pavouky, jenže permanentky na baseball se bohužel samy nezaplatí.", "hero_trapper_playstyle": "Trapper je schopen zamořit bojiště nejen latentním jedem, ale také spektrálními pavouky, a pokud není včas zastaven, z mapy udělá smrtící past protkanou zpomalujícími pavučinami.", "hero_trapper_role": "Chytá nepřátele do pastí", + "hero_trapper_search": "#|ma|#Trapper", + "hero_trapper_search:n": "#|ma|#Trapper", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Dokonce i ve světě magie jsou některé věci vzácné a neobvyklé. Co má tedy udělat samička jednorožce? Oznámit svoji přítomnost celému světu a riskovat, že ji kvůli jejímu rohu budou nahánět pytláci? Nebo se skrýt všem na očích v cirkusu na Coney Islandu, kde většina návštěvníků považuje její vzhled za součást vystoupení?

    Byla to snadná volba a „Oslňující Celeste“ se za roky svého působení stala vyhledávanou atrakcí tamní manéže, ale přestože ji potlesk publika těší, to, co ji skutečně žene vpřed, je rodina, kterou v cirkusu nalezla.

    Mořská panna Keruba.

    Hranáč Lenny.

    Kuřecí muž.

    Ted.

    Těmhle lidem dala své srdce, a proto když se dozvěděla, že jeden z nich prodal část své duše, aby mohl splatit dluh z hazardu, Celeste neváhala vystoupit ze stínů a udělat vše, co bude v jejích silách. Může se jí odhalení své síly patronům vymstít? Samozřejmě. Ale to jsou starosti na později... její rodina potřebuje pomoc teď.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", "hero_vampire": "Vampire", - "hero_vandal": "Vandal", - "hero_viper": "Viper", - "hero_viper_lore": "Každý ví, že když už porušuje předpisy, je důležité nenechat se chytit. Tedy každý s výjimkou Viper. Ta však naštěstí exceluje nejen v padání do rukou zákona, ale především v následném unikání z jejich spárů.\"n\"nA jelikož si odseděla nějaký čas v každém větším vězení newyorské metropolitní oblasti, vybudovala si Viper působivou síť pouličních darebů, kteří jsou jí za to či ono zavázáni. Nevýhodou samozřejmě je, že současně si vybudovala také působivou síť pouličních darebů, kteří ji za to či ono chtějí odkráglovat... ale Viper se snaží myslet jen na to pozitivní.", - "hero_viper_playstyle": "Viper je schopna vklouznout nepřátelům do zad a pomocí své smrtící zbraně (doplněné neméně smrtícím jedem) zlikvidovat prioritní cíle.", - "hero_viper_role": "Klouže se po mapě a likviduje nepřátele", - "hero_viscous": "Viscous", - "hero_viscous_lore": "Bermudský trojúhelník nikdy nebyl jen mýtem – byla to astrální brána na samém dně Atlantiku, ze které povětšinou vycházeli neškodní tvorové (např. lochneska). Nyní však do oceánu proniklo cosi temného a dravého, co je zatím známo pouze jako „Nemesis“... a obyvatelé hlubin jsou k smrti vyděšení.\"n\"nJeden z těchto obyvatelů, nadpřirozená mořská sasanka Viscous, se s tím naštěstí rozhodl něco udělat. Vytvořil si ektoplazmickou tělesnou schránku umožňující přežití na souši a nyní se ze všech sil snaží vyvolat Patrona, aby mu pomohl ochránit hlubiny před nečekaným novým nepřítelem.", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha měla všechno... bohaté rodiče, elitní vzdělání a domluvený sňatek, který by ji povznesl z „obyčejné“ vyšší třídy mezi americkou smetánku. Mina byla šťastná.

    Jenže poté byl její snoubenec zavražděn.

    Mina to oplakala. Ne kvůli svému snoubenci, ale kvůli tomu, že jí byla ukradena její budoucnost. Proč ten vrah nemohl počkat až po svatbě? Pak by jí zůstalo příjmení, po kterém vždy toužila, a ani by nemusela předstírat lásku. Mohlo to být perfektní, nicméně život se nezachoval fér, a tak Mina udělala to, co vždy, když něco nešlo po jejím: řekla rodičům, aby to napravili.

    Pán a paní Ha věděli, že jediný způsob, jak dceru uklidnit, je nabídnout jí něco lepšího, než o co přišla... jenže možnost přivdat se do jedné z nejváženějších rodin na světě se překonává těžko. Museli myslet ve velkém. Museli myslet mimo běžné hranice. Museli své dceři slíbit nesmrtelnost.

    Padlo na to malé jmění, ale nakonec se jim podařilo najít upíra, který ji byl ochoten přeměnit. Mina uznala, že myšlenka věčného mládí a svěřeneckého fondu je přijatelným plánem B, a s kousnutím souhlasila. Nyní však jako novopečená upírka zjišťuje, že vliv, který měla jako člověk, nemá ve Společenství upírů žádnou váhu... a i když ji to zpočátku štvalo, brzy si uvědomila, že tady přijde vhod její talent na obcházení pravidel. Takže ostatní upíři to ještě nevědí, ale Mina bude jednoho dne newyorskou vikomtkou.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", + "hero_vandal": "#|ma|#Vandal", + "hero_vandal:n": "#|ma|#Vandal", + "hero_vandal_search": "#|ma|#Vandal", + "hero_vandal_search:n": "#|ma|#Vandal", + "hero_viper": "Vyper", + "hero_viper:n": "Vyper", + "hero_viper_lore": "Každý ví, že když už porušuje předpisy, je důležité nenechat se chytit. Tedy každý s výjimkou Vyper. Ta však naštěstí exceluje nejen v padání do rukou zákona, ale především v následném unikání z jejich spárů.

    A jelikož si odseděla nějaký čas v každém větším vězení newyorské metropolitní oblasti, vybudovala si Vyper působivou síť pouličních darebů, kteří jsou jí za to či ono zavázáni. Nevýhodou samozřejmě je, že současně si vybudovala také působivou síť pouličních darebů, kteří ji za to či ono chtějí odkráglovat... ale Vyper se snaží myslet jen na to pozitivní.", + "hero_viper_playstyle": "Vyper je schopna vklouznout nepřátelům do zad a pomocí své smrtící zbraně (doplněné neméně smrtícím jedem) zlikvidovat prioritní cíle.", + "hero_viper_role": "Klouže se po mapě a likviduje cíle", + "hero_viper_search": "Vyper", + "hero_viper_search:n": "Vyper", + "hero_viscous": "#|ma|#Viscous", + "hero_viscous:n": "#|ma|#Viscous", + "hero_viscous_lore": "Bermudský trojúhelník nikdy nebyl jen mýtem – byla to astrální brána na samém dně Atlantiku, ze které povětšinou vycházeli neškodní tvorové (např. lochneska). Nyní však do oceánu proniklo cosi temného a dravého, co je zatím známo pouze jako „Nemesis“... a obyvatelé Hlubin jsou k smrti vyděšení.

    Jeden z těchto obyvatelů, nadpřirozená mořská sasanka Viscous, se s tím naštěstí rozhodl něco udělat. Vytvořil si ektoplazmickou tělesnou schránku umožňující přežití na souši a nyní se ze všech sil snaží vyvolat patrona, aby mu pomohl ochránit Hlubiny před nečekaným novým nepřítelem.", "hero_viscous_playstyle": "Viscous dává svým nepřátelům zabrat, protože když už si myslí, že ho zahnali do rohu, předvede jim další vlastnost svého slizu, který umí být ničivý i léčivý, ale především je vždy nadmíru nevyzpytatelný.", "hero_viscous_role": "Kutálí se po mapě a zanechává spoušť", - "hero_warden": "Warden", - "hero_warden_lore": "Většina lidí si myslí, že nadpřirozeno proniklo do našeho světa před 50 lety. Mýlí se. Jeho přítomnost utvářela folklór celé generace... a stejně jako existovali lidé, kteří se báli stínů, tak existovali i lidé, kteří své životy zasvětili ochraně těch druhých.\"n\"nKonkrétně Wardenova rodina pocházela z linie militantních alchymistů, v níž se každý připravoval na den, kdy budou muset odvrátit mystickou apokalypsu. Ale jak čas plynul, dávná učení postupně ztrácela na nezbytnosti, a co bylo jednou považováno za seriózní varování, začalo být vnímáno jako legrační příhody vyprávěné pověrčivými prarodiči.\"n\"nKdyž se tedy v Central Parku otevřel portál, Wardenovi rodiče si nejen uvědomili, že všechno, co se říkalo, je pravda, ale především, že na to nejsou připraveni. Proto, aby alespoň příští generace neusnula na stráži, byl Warden už od narození trénován stát se likvidátorem nadpřirozena s jediným úkolem: zabránit Patronům, aby vůbec vstoupili do našeho světa.", + "hero_viscous_search": "#|ma|#Viscous", + "hero_viscous_search:n": "#|ma|#Viscous", + "hero_warden": "#|ma|#Warden", + "hero_warden:n": "#|ma|#Warden", + "hero_warden_lore": "Většina lidí si myslí, že nadpřirozeno proniklo do našeho světa před 50 lety. Mýlí se. Jeho přítomnost utvářela folklór celé generace... a stejně jako existovali lidé, kteří se báli stínů, tak existovali i lidé, kteří své životy zasvětili ochraně těch druhých.

    Konkrétně Wardenova rodina pocházela z linie militantních alchymistů, v níž se každý připravoval na den, kdy budou muset odvrátit mystickou apokalypsu. Ale jak čas plynul, dávná učení postupně ztrácela na nezbytnosti, a co bylo jednou považováno za seriózní varování, začalo být vnímáno jako legrační příhody vyprávěné pověrčivými prarodiči.

    Když se tedy v Central Parku otevřel portál, Wardenovi rodiče si nejen uvědomili, že všechno, co se říkalo, je pravda, ale především, že na to nejsou připraveni. Proto, aby alespoň příští generace neusnula na stráži, byl Warden už od narození trénován stát se likvidátorem nadpřirozena s jediným úkolem: zabránit patronům, aby vůbec vstoupili do našeho světa.", "hero_warden_playstyle": "Warden je pomyslným ostřím armády a po hlavě se vrhá mezi nepřátele, které dokáže oslabit i znehybnit. Co ale Warden považuje za statečnost, by mnozí mohli označit za lehkomyslnost, takže když si nedá pozor, může se ocitnout v pořádné bryndě.", "hero_warden_role": "Oslabuje a pronásleduje své nepřátele", + "hero_warden_search": "#|ma|#Warden", + "hero_warden_search:n": "#|ma|#Warden", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Lilah Silver je troska. Pije jako duha, hulí jako tovární komín, a čím méně se ví o jejím soukromém životě, tím lépe. Navzdory všem problémům se jí však podařilo prosadit se ve světě lovců odměn, a i když by sama svoji zářnou kariéru ráda přisuzovala vrozené intuici, fakt, že je vlkodlakem, na tom má svůj nezanedbatelný podíl.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", "hero_wraith": "Wraith", + "hero_wraith:n": "Wraith", "hero_wraith_lore": "Wraithina organizace, základní kámen newyorské hazardní scény, je tak otevřeným tajemstvím, jak to jenom jde. Nicméně díky nezanedbatelnému uplácení, nadbíhání a vydírání Wraith dobře ví, že stojí nad zákonem.", "hero_wraith_playstyle": "Wraith je divoká karta schopná během pár okamžiků oddělit nepřítele od zbytku týmu, nemilosrdně ho zlikvidovat a teleportovat se pryč, než si toho kdokoli všimne.", "hero_wraith_role": "Popravuje osamocené nepřátele", - "hero_wrecker": "Wrecker", - "hero_wrecker_lore": "Když New York poprvé zasáhl Maelstrom, nedošlo jenom k zahájení nového éry mysticismu, ale také ke změně geopolitické situace. A ať už díky tomu, že CIA začala zaměstnávat věštce odhalující hrozby desítky let dopředu, nebo že se v zakouřených místnostech uskutečnila řada tajných okultních paktů, bylo zabráněno nespočtu válek a zvěrstev, které by jinak utvářely historii. To však neznamená, že by se neválčilo... jenom se ty války změnily.\"n\"nDo popředí zájmů se například dostaly paranormální vojenské organizace, které skrze bytosti existující mimo říše a rozličné krvavé rituály přišly na to, jak obejít zábrany vytvořené vládními orákuly, a stát se tak zástupci zemí usilujících o válku.\"n\"nWrecker je v těchto novodobých válkách v první linii, jelikož ho zaměstnává Eldritch Tactical Solutions (dceřiná společnost Fairfax Industries), a předchází ho reputace elitního vojáka specializovaného na špinavou práci, na kterou ostatní paranormálové nemají žaludek.", + "hero_wraith_search": "Wraith", + "hero_wraith_search:n": "Wraith", + "hero_wrecker": "#|ma|#Wrecker", + "hero_wrecker:n": "#|ma|#Wrecker", + "hero_wrecker_lore": "Když New York poprvé zasáhl Maelstrom, nedošlo jenom k zahájení nového éry mysticismu, ale také ke změně geopolitické situace. A ať už díky tomu, že CIA začala zaměstnávat věštce odhalující hrozby desítky let dopředu, nebo že se v zakouřených místnostech uskutečnila řada tajných okultních paktů, bylo zabráněno nespočtu válek a zvěrstev, které by jinak utvářely historii. To však neznamená, že by se neválčilo... jenom se ty války změnily.

    Do popředí zájmů se například dostaly paranormální vojenské organizace, které skrze bytosti existující mimo říše a rozličné krvavé rituály přišly na to, jak obejít zábrany vytvořené vládními orákuly, a stát se tak zástupci zemí usilujících o válku.

    Wrecker je v těchto novodobých válkách v první linii, jelikož ho zaměstnává Eldritch Tactical Solutions (dceřiná společnost Fairfax Industries), a předchází ho reputace elitního vojáka specializovaného na špinavou práci, na kterou ostatní paranormálové nemají žaludek.", "hero_wrecker_playstyle": "Wrecker dostává svému jménu a ničí vše, co mu přijde do cesty – pěšáky recykluje na smrtící biomasu, hrdiny drtí demoliční koulí a vystrašené nepřátele chytá do stáze.", "hero_wrecker_role": "Jako zbraně používá vše, co najde", - "hero_yakuza": "Boss", + "hero_wrecker_search": "#|ma|#Wrecker", + "hero_wrecker_search:n": "#|ma|#Wrecker", + "hero_yakuza": "#|ma|#Boss", + "hero_yakuza:n": "#|ma|#Boss", + "hero_yakuza_search": "#|ma|#Boss", + "hero_yakuza_search:n": "#|ma|#Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "Kaori a její bratr Yamato se narodili mezi zločineckou šlechtu a už odmala věděli, že jsou předurčeni vést Sedmý měsíc po smrti svého otce. A celé roky tak skutečně činili jako rovnocenní partneři, čímž organizaci dovedli k rozkvětu a plánům na expanzi do Spojených států.\"n\"nMělo to být prosté. Kaori by zůstala v Japonsku a spravovala záležitosti na domácí scéně, zatímco Yamato by odcestoval do Ameriky a připravil půdu pro tamní růst. Naneštěstí pro sourozence se ale tyto plány nesetkaly s pochopením některých méně důvěřivých podřízených, kteří se nedokázali smířit s tím, že by v Japonsku museli poslouchat Kaori.\"n\"nNásledný převrat byl rychlý a násilný a Yamato položil život při ochraně své sestry, čímž dal jí a hrstce věrných příležitost utéct z Japonska do Ameriky.\"n\"nKdyž pak Kaori dorazila do USA, setkala se s kontaktem, který tam čekal na jejího bratra. Neznaje rodů japonských jmen ji však tento muž oslovil jako Yamato. Na moment zvažovala, že ho opraví, ale nakonec se rozhodla, že si jméno svého bratra ponechá a nepřímo tak splní jeho sen.", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "Kaori a její bratr Yamato se narodili mezi zločineckou šlechtu a už odmala věděli, že jsou předurčeni vést Sedmý měsíc po smrti svého otce. A celé roky tak skutečně činili jako rovnocenní partneři, čímž organizaci dovedli k rozkvětu a plánům na expanzi do Spojených států.

    Mělo to být prosté. Kaori by zůstala v Japonsku a spravovala záležitosti na domácí scéně, zatímco Yamato by odcestoval do Ameriky a připravil půdu pro tamní růst. Naneštěstí pro sourozence se ale tyto plány nesetkaly s pochopením některých méně důvěřivých podřízených, kteří se nedokázali smířit s tím, že by v Japonsku museli poslouchat Kaori.

    Následný převrat byl rychlý a násilný a Yamato položil život při ochraně své sestry, čímž dal jí a hrstce věrných příležitost utéct z Japonska do Ameriky.

    Když pak Kaori dorazila do USA, setkala se s kontaktem, který tam čekal na jejího bratra. Neznaje rodů japonských jmen ji však tento muž oslovil jako Yamato. Na moment zvažovala, že ho opraví, ale nakonec se rozhodla, že si jméno svého bratra ponechá a nepřímo tak splní jeho sen.", "hero_yamato_playstyle": "Yamato decimuje své soupeře pomocí přesných útoků z krátké vzdálenosti. Protože se však musí ke svému cíli nejprve přiblížit, mnohdy musí po jeho likvidaci zvolit únik v podobě stínového přízraku.", "hero_yamato_role": "S finesou provádí silné útoky", - "hero_zealot": "Zealot", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", + "hero_zealot": "#|ma|#Zealot", + "hero_zealot:n": "#|ma|#Zealot", + "hero_zealot_search": "#|ma|#Zealot", + "hero_zealot_search:n": "#|ma|#Zealot", "hint_throw_wrecking_ball": "Hodit kouli", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Balistický štít", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 bodů k max. zdraví", - "hp_permanent_pickup_label_lv2": "+30 bodů k max. zdraví", - "hp_permanent_pickup_label_lv3": "+40 bodů k max. zdraví", - "hud_change_camera": "Změnit kameru", + "hp_permanent_pickup_label": "+15 ke zdraví", + "hp_permanent_pickup_label_lv2": "+25 ke zdraví", + "hp_permanent_pickup_label_lv3": "+30 ke zdraví", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Změnit kameru", "hud_free_cursor_mode_0": "Zpřístupnit kurzor", "hud_free_cursor_mode_1": "Povolit ovládání kamery", - "hud_next_player": "Následující hráč", - "hud_prev_player": "Předchozí hráč", - "hud_spectate_change_team": "Změnit tým", - "hud_spectate_count": "{d:spectatorCount} diváků", - "hud_spectate_fly_down": "Vyletět výš", - "hud_spectate_fly_up": "Sletět níž", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Následující hráč", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Předchozí hráč", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Změnit tým", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Momentální počet diváků.", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Sletět níž", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Vyletět výš", "hud_spectate_minimap_view": "Zobrazení minimapy", - "hud_spectate_minimap_view_amber": "Jantar", - "hud_spectate_minimap_view_both_teams": "Oba týmy", - "hud_spectate_minimap_view_sapphire": "Safír", - "hud_spectate_minimap_view_target_team": "Cíl sledování", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Utajený král", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Oba týmy", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcimatka", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Cíl sledování", "hud_spectate_next_prev": "Násl. / Předch.", "hud_spectating": "Sleduješ hráče", "in_mid": "{s:param_1} uvnitř středu", + "item_disabled_playtest": "Předmět je zakázán", "item_info_abilities": "Schopnosti", "item_info_active": "Aktivní", "item_info_actives_full": "Aktivní sloty jsou plné", + "item_info_add_to_queue": "Přidat předmět do seznamu", + "item_info_buy": "Kliknutím si předmět zakoupíš", "item_info_cant_afford": "Předmět si nemůžeš dovolit", - "item_info_flex_slots": "FLEXIBILNÍ SLOTY", + "item_info_component_locked": "Je použitý jako komponent", + "item_info_component_required": "Vyžaduje {s:component_required}", + "item_info_flex_slots": "Sloty navíc", "item_info_imbue": "Prodchnutí", "item_info_new": "NOVÝ", "item_info_no_shop": "Poblíž není obchod", + "item_info_purchasing_disabled": "Při boji je zakázáno nakupovat", + "item_info_queue": "Pravým tlačítkem myši přidáš předmět do seznamu", + "item_info_queued": "Předmět byl přidán do seznamu!", "item_info_sell": "Prodat", - "kill_hype_FirstBlood": "První krev", - "kill_hype_KillStreak:p{kills}": "{i:kills}× série zabití#|#{i:kills}× série zabití#|#{i:kills}× série zabití#|#{i:kills}× série zabití", + "item_info_sold_out": "Vlastníš", + "item_info_tier_tier1": "1. úr.", + "item_info_tier_tier2": "2. úr.", + "item_info_tier_tier3": "3. úr.", + "item_info_tier_tier4": "4. úr.", + "kill_hype_FirstBlood": "První
    krev!", + "kill_hype_KillStreak": "série
    zabití!", + "kill_hype_KillStreak_count": "{d:kill_streak}×", "lash_down_strike_slow_modifier": "Zpomalení", "lash_grapple_buff": "Fyzické poškození", - "menu_abandon": "Opustit zápas", + "menu_abandon": "OPUSTIT zápas", "menu_announcements": "Oznámení", "menu_book_library": "Knihovna", "menu_bot_custom": "Vlastní zápas", "menu_bot_hero_labs": "Líheň hrdinů", - "menu_bot_practice": "Soukromý zápas s boty", + "menu_bot_practice": "Zápas s boty", "menu_botmatchmaking": "Zápas s boty", "menu_bots": "Zápas s boty", - "menu_bots_1v1": "Zápas s boty (1 na 1)", + "menu_bots_coop": "Online kooperace", "menu_bots_easy": "Nízká", "menu_bots_guided": "S nápovědou", "menu_bots_hard": "Vysoká", "menu_bots_lane_training": "Trénink na lince", "menu_bots_medium": "Střední", "menu_browseshop": "Všechny předměty", - "menu_changehero": "Změnit hrdinu", + "menu_changehero": "ZMĚNIT hrdinu", "menu_clear_party_mode": "Změnit mód", "menu_clear_ready_up": "Zrušit připravenost", "menu_control_zoo": "Vývojářské zkoušení", - "menu_disconnect": "Odpojit se", + "menu_disconnect": "ODPOJIT SE", "menu_exit": "Ukončit hru", "menu_exit_db_page": "Zpět", - "menu_getstarted": "Úvod do hry", + "menu_exit_deadlock": "UKONČIT HRU", + "menu_explore_map": "Exkurze", + "menu_getstarted": "Slovníček pojmů", "menu_hero_grid": "Hrdinové", "menu_hero_labs_schedule_times": "{t:t:start_time} – {t:t:end_time}", "menu_hero_labs_schedule_title": "Dostupné časy:", "menu_hero_labs_unavailable": "Uzamčeno", - "menu_hero_testing": "Zkoušení hrdiny", "menu_hero_training": "Trénink s hrdinou", "menu_heroes": "Hrdinové", "menu_learn": "Tutoriály", "menu_learn_completed": "Dokončen", "menu_learn_incomplete": "Nedokončen", - "menu_leave": "Odejít ze zápasu", - "menu_leave_queue": "Zrušit vyhledávání", - "menu_leave_spectate": "Ukončit sledování", - "menu_leave_testing": "Ukončit zkoušení", - "menu_play": "Hrát", + "menu_leave": "ODEJÍT ze zápasu", + "menu_leave_queue": "ZRUŠIT vyhledávání", + "menu_leave_spectate": "UKONČIT sledování", + "menu_leave_testing": "UKONČIT zkoušení", + "menu_new_tag": "Novinka!", + "menu_news": "Novinky", + "menu_placement_matches": "Standardní zápas", + "menu_play": "Zápasy", "menu_play_allmodes_count": "{s:queued_users} ve vyhledávání", - "menu_play_botmatchmaking_desc": "Postav se společně s dalšími hráči počítačem ovládaným botům.", + "menu_play_botmatchmaking_desc": "Sám, nebo s dalšími hráči se postav počítačem ovládaným botům.", "menu_play_bots_easy_desc": "Zahraj si soukromý zápas proti botům.", "menu_play_browse_shop_desc": "Prohlédni si všechny předměty dostupné v obchodu!", - "menu_play_custom_game_desc": "Vytvoř nebo se připoj do zápasu až pro 12 hráčů.", + "menu_play_custom_game_desc": "Vytvoř nebo se připoj do zápasu až pro 12 hráčů.", + "menu_play_explore_map_desc": "Proběhni se po prázdném městě a objev jeho zákoutí.", "menu_play_get_started_desc": "Získej základní informace o cílech a ovládání hry.", "menu_play_get_started_time_est": "4 minut", "menu_play_hero_labs_desc": "Pomoz s testováním experimentálních nových hrdinů.", @@ -6771,15 +10801,17 @@ "menu_play_lane_training": "Trénink na lince", "menu_play_lane_training_desc": "Nauč se fungování a průběh rané fáze zápasu.", "menu_play_lane_training_time_est": "8 minut", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Je na tebe uvalena nízká priorita. Ať už sám, nebo ve skupině, při vyhledávání zápasů budeš spojován pouze s ostatními hráči, kteří mají také nízkou prioritu.", + "menu_play_learn_to_play_desc": "Nauč se základy hry Deadlock.", + "menu_play_low_priority_matchmaking:f": "Z důvodu častého opouštění zápasů nebo nevhodného chování nahlášeného dalšími hráči byla na tebe nebo na jiného člena skupiny uvalena nízká priorita ve vyhledávání zápasů, která se vztahuje na celou skupinu.

    Běžnou prioritu lze získat zpět výhrou {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{zápasu} few{zápasů} many{zápasu} other{zápasů}} nebo vyhozením problémového člena skupiny.", "menu_play_matchmaking": "Zahraj si standardní zápas proti ostatním hráčům.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} ve vyhledávání", + "menu_play_placement_matches_desc": "Zahraj si svých prvních pár zápasů.", "menu_play_ranked": "Hodnocený zápas", "menu_play_ranked_desc": "Zahraj si kompetitivní zápas proti podobně zdatným hráčům.", + "menu_play_roster_button": "Hrát", "menu_play_sandbox_desc": "Vyzkoušej si schopnosti, předměty a pohyb.", - "menu_play_sandbox_time_est": "5 minut", + "menu_play_sandbox_time_est": "3 minuty", "menu_play_unavailable_in_party": "Nedostupné, zatímco se nacházíš ve skupině", "menu_play_unavailable_in_queue": "Nedostupné, zatímco vyhledáváš zápas", "menu_profile": "Profil", @@ -6796,50 +10828,53 @@ "menu_ranked_view_schedules": "Zobrazit všechny rozpisy", "menu_ranked_week_dates": "{t:s:start_day} – {t:s:end_day}", "menu_ready_up": "Připravit se", - "menu_rejoin": "Připojit zpět", + "menu_rejoin": "PŘIPOJIT SE ZPĚT", "menu_resources": "Zdroje", - "menu_resume": "Pokračovat", - "menu_roster_detail2": "Upravit soupisku", + "menu_resume": "POKRAČOVAT", + "menu_roster_detail2": "UPRAVIT soupisku", "menu_roster_edit": "Upravit", "menu_sandbox": "Zkoušení hrdiny", - "menu_settings": "Nastavení", + "menu_seasonal_2025": "Vánoční výzva", + "menu_settings": "NASTAVENÍ", + "menu_shoparea": "ATRIUM", + "menu_shoparea_sub": "Tělocvična", "menu_social": "Skupina", "menu_submit_feedback": "Odeslat zpětnou vazbu", + "menu_tphideout": "Teleport do úkrytu", + "menu_tpsandbox": "Teleport ke zkoušení", "menu_training": "Trénink", - "menu_watch": "Sledovat", + "menu_watch": "Sledování", "menu_watch_live_games": "{d:live_matches} v zápase", "mirage_fire_beetles": "Ohniví skarabové", - "mirage_fire_beetles_desc": "Mirage začne odhazovat ohnivé skaraby, přičemž každého z nich může odhodit odděleně a na jiné místo. Když skarab zasáhne nepřítele, přisaje se na něj, aplikuje redukci balistické odolnosti a začne mu průběžně krást část z maximálního zdraví. Více skarabů na jednom nepříteli se rovná prodloužení kradení zdraví. Krádež zdraví od hrdinů je 3× účinnější než od nehrdinů.", + "mirage_fire_beetles_desc": "Mirage vyhodí ohnivého skaraba, který se může zavrtat nepříteli pod kůži, začít mu krást zdraví a snížit jím udílené poškození.", "mirage_fire_beetles_quip": "Umožňuje ti odhazovat skaraby, kteří kradou zdraví nepřátel.", - "mirage_sand_phantom": "Džinův dotek", - "mirage_sand_phantom_desc": "Aktivní komponent: Mirage spotřebuje násobič a okamžitě udělí výsledné poškození.", - "mirage_sand_phantom_passive_desc": "Pasivní komponent: Mirageovy střely aplikují na cíle násobič, který může být dál navyšován. Jakmile násobič na cíli vyprší, nebo je dosaženo jeho maxima, násobič je spotřebován, cíl je nakrátko odhalen na minimapě a utrží spirituální poškození, jehož výsledná hodnota je získána jako základní hodnota krát násobič.", - "mirage_sand_phantom_quip": "Umožňuje ti na nepřátele aplikovat násobič navyšující výsledné poškození.", - "mirage_sand_phantom_t1_desc": "Každá aplikace 2× nebo vyššího násobiče vyústí také v aplikaci 80% zpomalení na 0.5 s", - "mirage_sand_phantom_t2_desc": "+4.0 s k trvání násobiče a +10 bodů k základnímu poškození", - "mirage_sand_phantom_t3_desc": "-0.75 s z prodlevy mezi aplikacemi násobiče a +4 k maximu násobiče", + "mirage_fire_beetles_t2_desc": "+2 nabití", + "mirage_sand_phantom": "Dotek džinů", + "mirage_sand_phantom_desc": "Aktivní komponent: Mirage spotřebuje všechny značky a okamžitě udělí výsledné poškození.", + "mirage_sand_phantom_passive_desc": "Pasivní komponent: Mirageovy střely aplikují na cíle značky džinů. Jakmile značka vyprší nebo je spotřebována, udělí {g:citadel_inline_attribute:'SpiritDamage'} a cíl je nakrátko odhalen na minimapě. Každá další aplikovaná značka zdvojnásobuje výsledné poškození.

    Na každý cíl se vztahuje oddělená prodleva před možností aplikace další značky.", + "mirage_sand_phantom_quip": "Umožňuje ti na nepřátele aplikovat značky navyšující výsledné poškození.", + "mirage_sand_phantom_t1_desc": "Při spuštění: Na cíle je na 0.8 s aplikováno slábnoucí 60% zpomalení pohybu", + "mirage_sand_phantom_t2_desc": "+20 bodů k zákl. poškození a +3 s k trvání značky", + "mirage_sand_phantom_t3_desc": "-1 s z prodlevy před aplikací další značky
    +1 k max. počtu značek
    0.5s omráčení cíle při spuštění maxima značek", "mirage_teleport": "Cestovní teleport", - "mirage_teleport_desc": "Vyvolávaná schopnost. Mirage zaměří libovolného spojeneckého nebo viditelného nepřátelského hrdinu na minimapě a následně se teleportuje na pozici, kde se tento hrdina nacházel při zahájení vyvolávání. Mirage po teleportaci získá bonus k rychlosti pohybu a také bonus k rychlosti střelby, který trvá do příštího přebití.", + "mirage_teleport_desc": "Mirage se po krátké prodlevě teleportuje na místo zacílené na minimapě. Když během prodlevy utrží poškození, teleportace je přerušena.", "mirage_teleport_movespeed": "Bonus k rychlosti pohybu od Cestovního teleportu", "mirage_teleport_quip": "Umožňuje ti teleportovat se ke spojeneckému nebo nepřátelskému hrdinovi.", - "mirage_teleport_t2_desc": "Bonusy jsou poskytovány také zaměřenému spojenci", - "mirage_teleport_t3_desc": "Po teleportaci získá Mirage na 3 s imunitu vůči omráčení, umlčení, uspání, zakořenění a odzbrojení.", - "mirage_tornado": "Písečné tornádo", - "mirage_tornado_desc": "Mirage se promění v tornádo, které se začne pohybovat směrem vpřed. Nepřátelé stojící tornádu v cestě utrží poškození a jsou vyzvednuti do vzduchu. Jakmile se Mirage vrátí zpět do své původní podoby, získá bonus k balistickému úhybu.", - "mirage_tornado_quip": "Umožňuje ti proměnit se v tornádo, které vyzvedává nepřátele do vzduchu.", + "mirage_teleport_t1_desc": "+3 m/s k rychlosti pohybu a +20 % k rychlosti střelby na 12 s", + "mirage_teleport_t2_desc": "Mirage získá po teleportaci bariéru o hodnotě 400 bodů, která se škáluje podle spirituální síly", + "mirage_tornado": "Písečný ďábel", + "mirage_tornado_desc": "Mirage se promění ve vír, který se začne pohybovat směrem vpřed. Nepřátelé stojící mu v cestě utrží poškození, je snížena rychlost jejich pohybu a jsou vyzvednuti do vzduchu. Jakmile se Mirage vrátí zpět do své původní podoby, získá bonus k šanci na balistický úhyb.", + "mirage_tornado_quip": "Umožňuje ti proměnit se ve vír, které vyzvedává nepřátele do vzduchu.", + "mirage_tornado_t1_desc": "+60 bodů k poškození", + "mirage_tornado_t2_desc": "-12 s z doby obnovení
    +30 % k šanci na balistický úhyb", + "mirage_tornado_t3_desc": "Schopnost lze opětovně seslat v rámci 6 s
    +0.3 s k trvání vyzvednutí
    Lepší škálování poškození podle spirituální síly", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Spirituální rukavice", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Hoření od Spalujících střel", "modifier_airlift_ally": "Výsadek", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Arkanistický výpad", "modifier_arcane_surge_triggered": "Arkanistický výpad", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Runa opětování", "modifier_armor_return_fire": "Runa opětování", "modifier_astro_lasso_tether": "Svázání lasem", @@ -6848,8 +10883,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Znehybnění", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,37 +10897,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Cinknuté karty", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Redukce spirituální odolnosti od Pulzního granátu", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Paradoxní prohození", "modifier_citadel_accuracy_tracker": "Přesnost", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Zapalování", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Spirituální sova", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Vyhoštění", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Bariéra", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Éterický plášť", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Zabírání bodu", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Pulzní granát", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Spirituální imunita", "modifier_citadel_chrono_swap_debuff": "Zpomalení", "modifier_citadel_chrono_time_wall_effect": "Zeď času", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Kletba", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Omámení", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Poškození – odrazová plošina se nabíjí", + "modifier_citadel_delayed_stun": "Oddálené omráčení", "modifier_citadel_disarm_proc": "Odzbrojení", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Odzbrojení", @@ -6912,16 +10946,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Odnes urnu k oltáři", - "modifier_citadel_holding_golden_idol_revealed": "Jsi viditelný pro nepřátele! Odnes urnu k oltáři", + "modifier_citadel_holding_golden_idol_revealed": "Nesení urny", + "modifier_citadel_holding_golden_idol_visible": "Viditelný pro nepřátele", "modifier_citadel_hornet_chain_connection": "Přivázání k zemi", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Sebrání urny duší je zakázáno", + "modifier_citadel_idol_pickup_disabled": "Prodleva na urnu duší", + "modifier_citadel_idol_pickup_disabled_desc": "Nemůžeš sebrat urnu", "modifier_citadel_immobilize_trap_immobilize": "Prokletá past", "modifier_citadel_immobilize_trap_immobilize_debuff": "Debuff od Prokleté pasti", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Domovská základna", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Zamrznutí", @@ -6936,19 +10972,19 @@ "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_pre_match_wait": "Čekání na zahájení zápasu", - "modifier_citadel_psychiclift": "Jsi zvednutý\"ndo vzduchu!", + "modifier_citadel_psychiclift": "Jsi zvednutý
    do vzduchu!", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Úlomek kamene života", + "modifier_citadel_respawn_credit": "Okamžité oživnutí", "modifier_citadel_returning_golden_idol": "Ukládání urny", + "modifier_citadel_revealed_on_map": "Odhalení", "modifier_citadel_root": "Znehybnění", "modifier_citadel_rootgrenade": "Znehybnění", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Rezavý nůž", "modifier_citadel_shiv_dash": "Ostrý výpad", "modifier_citadel_shiv_dash_impact_slow": "Ostrý výpad", - "modifier_citadel_silence_proc_debuff": "Redukce spirituálního poškození", + "modifier_citadel_silence_proc_tech_damage_reduction": "Redukce spirituálního poškození", "modifier_citadel_silenced": "Umlčení", "modifier_citadel_sleep_dagger_asleep": "Spánek", "modifier_citadel_sleep_dagger_postsleep": "Redukce poškození", @@ -6964,16 +11000,20 @@ "modifier_citadel_tech_shield": "Spirituální štít", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Spojení", "modifier_citadel_throw_sand_debuff": "Nekalá praktika", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Vysvobození", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Přepadení s Maskovacím zařízením", "modifier_cloaking_device_active_stealth": "Neviditelnost od Maskovacího zařízení", + "modifier_colossus_active": "Kolosální duše", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Krvácení", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Hrdinská aura", "modifier_dps_aura_player": "Hrdinská rychlost střelby", + "modifier_drifter_darkness_target": "Věčná noc", + "modifier_drifter_hunger_stealth": "Neviditelnost", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,27 +11026,27 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Zabírání týmových duší", + "modifier_fencer_riposte": "Odveta", + "modifier_fencer_ultimate_target": "Itani Lo Sahn", "modifier_fervor_aura_active": "Pud sebezáchovy", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Zapálená lýtka", "modifier_fleetfoot_boots": "Střelecké boty", "modifier_forge_mini_turret_debuff": "Zpomalení od Přenosné střílny", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Kletba", "modifier_healaura": "Healing", - "modifier_health_nova": "Medicinální záblesk", + "modifier_health_nova": "Medicinální rituál", "modifier_health_swap_buff": "Záměna duší", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Stiskni {s:in_mantle} pro zrušení.", - "modifier_hint_vertical_movement": "Stiskni {s:in_mantle} pro zrušení a {s:in_innate1}/{s:duck} pro pohyb nahoru/dolů.", + "modifier_hint_can_cancel": "Stiskni {g:citadel_binding:'Mantle'} pro zrušení.", + "modifier_hint_vertical_movement": "Stiskni {g:citadel_binding:'Mantle'} pro zrušení a {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} pro pohyb nahoru/dolů.", "modifier_hollow_point_stack": "Obranné náboje", - "modifier_hook_bonus_movespeed": "Hook Move Speed", "modifier_icebeam_stacking_slow": "Arktický paprsek", "modifier_idol_pickup_aura/aura_target/timer": "Sbírání urny duší", "modifier_infuse_weapon_active": "Weapon Infused", "modifier_infuse_weapon_proc_buildup": "Weakening", - "modifier_infuser": "Inspirativní formule", + "modifier_infuser": "Pakt s upírem", "modifier_inhibitor_debuff": "Omezující náboje", "modifier_intimidate_debuff": "Despekt", "modifier_invis": "Stealthed", @@ -7014,7 +11054,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Krvácení", "modifier_item_disarmed": "Odzbrojení", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Pistolnický výpad", "modifier_knocked_off_zipline_slow": "Byl jsi shozen z dráhy", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,19 +11063,16 @@ "modifier_learning_hero_ability": "Učení", "modifier_life_drain_silence": "Umlčení", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Vozík se zavazadly", "modifier_magewalk_empoweredattacks": "Šťastná karta", "modifier_magiccarpet": "Kouzelný koberec", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Odhazování skarabů", "modifier_mirage_fire_scarabs_health_gain": "Ohniví skarabové", "modifier_mirage_fire_scarabs_health_loss": "Ohniví skarabové", - "modifier_mirage_sand_phantom": "Dervišský tanec", - "modifier_mirage_sand_phantom_passive_victim": "Násobič Džinova doteku", - "modifier_mirage_sand_phantom_slow_aura_effect": "Dervišský tanec", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Dervišský tanec", - "modifier_mirage_tornado_hold_in_place": "Písečné tornádo", - "modifier_mirage_tornado_lift": "Písečné tornádo", - "modifier_mirage_tornado_slow": "Zpomalení od Písečného tornáda", + "modifier_mirage_sand_phantom_passive_victim": "Dotek džinů", + "modifier_mirage_tornado_hold_in_place": "Znehybnění", + "modifier_mirage_tornado_lift": "Písečný ďábel", + "modifier_mirage_tornado_slow": "Zpomalení od Písečného ďábla", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Léčivá nádobka", "modifier_nano_shadow_debuff": "Redukce balistické odolnosti", @@ -7048,8 +11084,8 @@ "modifier_obscured_by_steam": "Obscured", "modifier_operative_revelation_caster": "Zjevení", "modifier_operative_revelation_debuff": "Kletba Zjevení", - "modifier_operative_umbrella_maneuver_air_hang": "Tauovský deštník", - "modifier_operative_umbrella_maneuver_watcher": "Tauovský deštník", + "modifier_operative_umbrella_maneuver_air_hang": "Tauovská technika", + "modifier_operative_umbrella_maneuver_watcher": "Tauovská technika", "modifier_overcharge_rapidfire": "Energy Surge", "modifier_passive_heavy_rage_stacks": "Rage Stacks", "modifier_phantom_strike_bulletshield": "Balistický štít", @@ -7058,11 +11094,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Řetězený blesk", "modifier_power_surge_debuff": "Redukce spirituální odolnosti", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Pulzní granát", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Eskalující odolnost", "modifier_rejuv_pickup_aura/aura_target/timer": "Sbírání týmového kamene života", "modifier_restorative_goo": "Kostka", @@ -7075,6 +11109,7 @@ "modifier_shiv_dash_heal_reduction": "Debuff léčení od Ostrého výpadu", "modifier_shiv_thrown_shiv_slow_debuff": "Rezavý nůž", "modifier_shoulder_charge_buff": "Bonus k poškození", + "modifier_shrink_ray": "Zmenšovací paprsek", "modifier_silencer_proc_active": "TLUMIČ", "modifier_siphon_bullets_health_gain": "Transfúzní náboje", "modifier_siphon_bullets_health_loss": "Transfúzní náboje", @@ -7089,52 +11124,43 @@ "modifier_slork_scald": "Slork Scalding Spray", "modifier_slork_visible": "Can't hide", "modifier_slow_base": "Zpomalení", - "modifier_slow_immunity": "Lektvar nezastavitelnosti", + "modifier_slow_immunity": "Esence nezastavitelnosti", "modifier_slowaura": "Zpomalení", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Hadí muž", "modifier_spin": "Točení", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Ozdravný obřad", "modifier_stomp_debuff": "Debuff od Kinetické vlny", "modifier_succor_move": "Záchranný paprsek", "modifier_summon_magiccarpet": "Vyvolávání kouzelného koberce", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Nával síly", + "modifier_surging_power": "Vampirický rituál", "modifier_synth_affliction_debuff": "Utrpení", "modifier_synth_barrage_amp": "Navýšení poškození od Kanonády", "modifier_synth_barrage_debuff": "Zpomalení od Kanonády", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Myslící plášť", "modifier_synth_plasma_flux_dps": "Myslící plášť", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Bonus k fyzickému poškození", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", "modifier_tech_defense_shredders_debuff": "Spirituální náboje", "modifier_tech_overflow": "Násobič spiritualismu", "modifier_tech_overflow_building": "Narůstání spiritualismu...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Regenerace od Ladného pádu", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Salva raket", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", - "modifier_unstoppable": "Lektvar nezastavitelnosti", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", + "modifier_unstable_concoction": "Nestálá tinktura", + "modifier_unstoppable": "Esence nezastavitelnosti", "modifier_upgrade_magic_storm": "Nával síly", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Ukradené zdraví", "modifier_uppercut_buff": "Posílení zbraně", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Buff předvoje", "modifier_veil_walker_stealth": "Neviditelnost od Kosmického rubáše", "modifier_veil_walker_triggered": "Rychlost střelby od Kosmického rubáše", "modifier_void_sphere": "Kvantový přesun", @@ -7151,8 +11177,8 @@ "modifier_warp_stone_caster": "Teleportační kámen", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Zpomalení střelby", - "modifier_wraith_project_mind_shield": "Balistický štít", + "modifier_withering_whip_debuff": "Redukce rychlosti střelby", + "modifier_wraith_project_mind_shield": "Bariéra", "modifier_wrecker_salvage_buff": "Zvýšení rychlosti střelby", "modifier_wrecking_ball_auto_throw": "Demoliční koule", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,8 +11189,9 @@ "move_speed_pickup/small_move_speed": "Zvýšená rychlost pohybu", "move_speed_pickup_label": "Rychlejší pohyb", "movement_powerup_pickup": "Pohyb", - "movement_slow": "Zpomalení pohybu", + "movement_slow": "Redukce rychlosti pohybu", "not_ready": "Schopnost {s:param_1} se obnoví za {s:param_2} s", + "notification_crushing_fists_stun": "Omráčení od Drtivých rukavic", "on_bridge": "{s:param_1} je na mostě", "on_roof": "{s:param_1} je na střeše", "on_top_of_mid": "{s:param_1} je navrchu středu", @@ -7172,73 +11199,63 @@ "operative_blindside_active_desc": "Aktivní komponent: Raven hodí matoucí granát, který sníží rychlost otáčení nepřátel.", "operative_blindside_passive_desc": "Pasivní komponent: Raven udílí bonusové poškození zásahy do zad. Vztahuje se na střelbu i údery.", "operative_revelation": "Zjevení", - "operative_revelation_desc": "Raven aktivuje svoji relikvii, takže když se nepřátelští hrdinové poblíž podívají jeho směrem, je zpomalen jejich pohyb a výpady a začnou dostávat průběžné poškození. Pokud se nepřátelé na Ravena dívají dostatečně dlouho, jsou také prokleti.", + "operative_revelation_desc": "Raven aktivuje svoji relikvii, takže když se nepřátelští hrdinové poblíž podívají jeho směrem, je zpomalen jejich pohyb a výpady a začnou dostávat průběžné poškození. Pokud se nepřátelé na Ravena dívají dostatečně dlouho, jsou také prokleti.", "operative_scattercharge": "Výbušná předpověď", "operative_scattercharge_desc": "Raven roztočí svůj deštník a do pomyslného kuželu před sebe vystřelí několik výbušnin, které krátce po dopadu vybuchnou.", - "operative_umbrella_maneuver": "Tauovský deštník", + "operative_umbrella_maneuver": "Tauovská technika", "operative_umbrella_maneuver_desc": "Raven pomocí svého deštníku zachytí poryv větru a nechá se jím odnést o kousek dozadu, kde poté deštník nabije a vystřelí z něj projektil, který po dopadu vybuchne.", - "operative_umbrella_maneuver_t2_desc": "[Prozatím neimplementováno]", "operative_umbrella_maneuver_t3_desc": "[Prozatím neimplementováno]", "ping_ability_on_cooldown": "Schopnost {s:param_1} se obnoví za {s:param_2} s", "ping_ability_ready": "Schopnost {s:param_1} je připravena!", "ping_affermative_": "Rozumím", "ping_attack": "Zabijme {s:param_1}", "ping_attack_enemy_titan": "Zničme jejich patrona", - "ping_be_back": "Hned jsem zpátky", "ping_blue_help": "Modrá potřebuje pomoc", - "ping_can_heal": "Mohu tě vyléčit, {s:param_1}", "ping_careful": "Opatrně, {s:param_1}", "ping_defend": "Braňte", "ping_defend_base": "Braňte základnu", "ping_defend_blue": "Braňte modrou", "ping_defend_green": "Braňte zelenou", - "ping_defend_purple": "Braňte fialovou", + "ping_defend_purple": "Braňte zelenou", "ping_defend_yellow": "Braňte žlutou", "ping_enemy_has_item": "Opatrně! {s:param_1} má {s:param_2}", "ping_enemy_take_mid": "Ničí strážce chrámu!", "ping_going_in": "Jdu tam!", - "ping_going_shop": "Jdu do obchodu", "ping_good_job": "Dobrá práce", "ping_green_help": "Zelená potřebuje pomoc", "ping_headed_blue": "Mířím na modrou", "ping_headed_green": "Mířím na zelenou", - "ping_headed_purple": "Mířím na fialovou", + "ping_headed_purple": "Mířím na zelenou", "ping_headed_yellow": "Mířím na žlutou", - "ping_help_with_idol_label": "Pomozte mi s urnou", - "ping_help_with_idol_message": "Pomozte mi odnést urnu", "ping_im_back": "Jsem zpět!", "ping_jar_call": "Tady je urna duší!", "ping_lets_go_blue": "Pojďme na modrou", "ping_lets_go_green": "Pojďme na zelenou", - "ping_lets_go_purple": "Pojďme na fialovou", + "ping_lets_go_purple": "Pojďme na zelenou", "ping_lets_go_yellow": "Pojďme na žlutou", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Chybí modrá!", "ping_missing_green": "Chybí zelená!", - "ping_missing_purple": "Chybí fialová!", + "ping_missing_purple": "Chybí zelená!", "ping_missing_yellow": "Chybí žlutá!", - "ping_need_heal": "Potřebuji vyléčit", "ping_need_help_blue": "Potřebuji pomoc na modré", "ping_need_help_green": "Potřebuji pomoc na zelené", - "ping_need_help_purple": "Potřebuji pomoc na fialové", + "ping_need_help_purple": "Potřebuji pomoc na zelené", "ping_need_help_yellow": "Potřebuji pomoc na žluté", - "ping_need_plan": "Jaký je plán?", "ping_nevermind": "Zapomeňte na to", "ping_nice_work": "To se povedlo", "ping_on_way": "Jsem na cestě", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Fialová potřebuje pomoc", + "ping_purple_help": "Zelená potřebuje pomoc", "ping_push_blue": "Zaútočme na modré", "ping_push_green": "Zaútočme na zelené", - "ping_push_purple": "Zaútočme na fialové", + "ping_push_purple": "Zaútočme na zelené", "ping_push_yellow": "Zaútočme na žluté", "ping_request_follow": "Následujte mě", "ping_retreat": "Stáhněte se!", - "ping_right_back": "Hned jsem zpátky", "ping_see": "Vidím {s:param_1}", - "ping_see_param_2": "s {s:param_2} zdravím", - "ping_sorry": "Pardon", + "ping_see_param_2": "{s:param_1} má {s:param_2} zdraví", "ping_stay_together": "Držte se u sebe", "ping_stun": "Omračte {s:param_1}!", "ping_take_core": "Zničme jejich patrona", @@ -7249,13 +11266,14 @@ "ping_titan_under": "Ničí našeho patrona", "ping_use_ability": "Schopnost {s:param_1} je připravena!", "ping_yellow_help": "Žlutá potřebuje pomoc", - "ping_youre_welcome": "Nemáš zač", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Druhý skok", "power_slash_debuff": "Setnutí", "proc_silence_buildup": "Narůstání umlčení...", - "psychic_lift_debuff_duration_label": "Trvání umlčení a odzbrojení", + "psychic_lift_debuff_duration_label": "Trvání zpomalení", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "Trvání zpomalení", + "refresh_powerup_pickup": "Obnovení", "respond_no": "Ne!", "respond_yes": "Ano!", "rutger_cheat_death": "Cheat Death", @@ -7267,8 +11285,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Bonus k rychlosti pohybu, spirituální síle a spirituální odolnosti", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Bonus ke spirituální síle, rychlosti pohybu a spirituální odolnosti", "silencer_immune": "Imunita vůči Tlumiči", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7294,48 +11312,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "duše#|#duše#|#duší#|#duše", - "spirit_permanent_pickup_label": "+2 body ke spirituální síle", - "spirit_permanent_pickup_label_lv2": "+3 body ke spirituální síle", - "spirit_permanent_pickup_label_lv3": "+5 bodů ke spirituální síle", + "spirit_permanent_pickup_label": "+2 ke spirituální síle", + "spirit_permanent_pickup_label_lv2": "+3 ke spirituální síle", + "spirit_permanent_pickup_label_lv3": "+4 ke spirituální síle", "stomp_buff_modifier": "+Fire Rate", - "super_neutral_charge": "Exploze Hlídače chrámu", - "super_neutral_gun": "Zbraň Hlídače chrámu", + "super_neutral_charge": "Exploze hlídače chrámu", + "super_neutral_gun": "Zbraň hlídače chrámu", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Zpomalení střelby", + "suppressor_debuff": "Redukce rychlosti střelby", "survival_powerup_pickup": "Přežití", "synth_affliction": "Utrpení", - "synth_affliction_desc": "Pocket udělí nepřátelům kolem poškození ve výši určitého procenta ze svého momentálního zdraví a poté na ně aplikuje průběžné poškození.
    Poškození nemůže být smrtící a nespouští předměty.", + "synth_affliction_desc": "Pocket začne nepřátelům kolem udílet {g:citadel_inline_attribute:'SpiritDPS'}.

    Poškození nemůže být smrtící a nespouští předměty.", "synth_affliction_quip": "Umožňuje ti aplikovat na nepřátele kolem průběžné poškození.", - "synth_affliction_t2_desc": "Léčení nepřátel je sníženo o -50 %", - "synth_affliction_t3_desc": "+12 bodů k poškození/s, +5 % k poškození dle moment. zdraví a +5 m k rozsahu", + "synth_affliction_t2_desc": "+3 s k trvání debuffu a +4 m k rozsahu", + "synth_affliction_t3_desc": "Schopnost zamezuje ve veškerém léčení
    +18 bodů k poškození/s a lepší škálování podle spirituální síly", "synth_barrage": "Kanonáda", - "synth_barrage_desc": "Pocket začne vystřelovat projektily, které kolem místa dopadu udílí poškození a snižují rychlost pohybu nepřátel. Každý projektil, který zasáhne nepřátelského hrdinu, poskytne Pocketovi sčitatelný buff navyšující veškeré jeho poškození.
    Pokud je vyvolávání zahájeno ve vzduchu, Pocket zůstane levitovat a zachová si veškerou vodorovnou hybnost.", + "synth_barrage_desc": "Pocket začne vystřelovat projektily, které kolem místa dopadu udílí {g:citadel_inline_attribute:'SpiritDamage'} a aplikují {g:citadel_inline_attribute:'Slow'} pohybu. Každý projektil, který zasáhne nepřátelského hrdinu, poskytne Pocketovi sčitatelné {g:citadel_inline_attribute:'DamageAmp'}.
    Pokud je vyvolávání zahájeno ve vzduchu, Pocket zůstane levitovat.

    Provedení vzdušného výpadu nebo seslání Myslícího pláště nepřeruší Kanonádu.", "synth_barrage_quip": "Umožňuje ti vystřelit několik projektilů za sebou.", - "synth_barrage_t3_desc": "+4 % k navýšení poškození za sečtení a 2 m k rozsahu", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4 % k navýšení poškození za sečtení a 3 m k rozsahu", "synth_plasma_flux": "Myslící plášť", - "synth_plasma_flux_desc": "Pocket vypustí vpřed svůj myslící plášť, který cestou udílí poškození nepřátelům. Stiskem 2 je možné se teleportovat na momentální pozici pláště.", + "synth_plasma_flux_desc": "Pocket vypustí vpřed svůj myslící plášť, který cestou udílí poškození nepřátelům. Stiskem {g:citadel_binding:'Ability2'} je možné se teleportovat na momentální pozici pláště.", "synth_plasma_flux_quip": "Umožňuje ti vypustit plášť, který udílí poškození a na jeho pozici je možné se teleportovat.", - "synth_plasma_flux_t3_desc": "+7 bodů k fyzickému poškození na 10 s po teleportaci na pozici pláště", + "synth_plasma_flux_t2_desc": "+5 bodů k fyzickému poškození na 6 s", + "synth_plasma_flux_t3_desc": "+1.6 s k životnosti a -14 s z doby obnovení", "synth_plasma_flux_teleport": "Teleportovat se", "synth_pulse": "Kouzelnický kufr", - "synth_pulse_desc": "Pocket se skryje ve svém kufru. Po skončení trvání je nepřátelům poblíž uděleno poškození. Libovolná akce ukončí trvání předčasně.", + "synth_pulse_desc": "Pocket se skryje ve svém kufru. Po skončení trvání je nepřátelům poblíž uděleno {g:citadel_inline_attribute:'SpiritDamage'}. Libovolná akce ukončí trvání předčasně.", "synth_pulse_quip": "Umožňuje ti na okamžik zmizet v kufru a poté udělit poškození.", - "synth_pulse_t3_desc": "40% zpomalení střelby ovlivněných nepřátel na 4.0 s a +0.5 s k trvání skrytí", + "synth_pulse_t3_desc": "+1.5 s k trvání skrytí
    +4 m k rozsahu
    -40 % z rychlosti pohybu a střelby nepřátel na 4 s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urna duší", "team_msg_TheirTitanDefeated_Desc": "Tvůj tým zničil nepřátelského patrona", @@ -7360,7 +11364,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7380,493 +11384,609 @@ "trooper_neutral_gun": "Pofidérní bouchačka", "under_garage": "{s:param_1} je uvnitř garáže", "upgrade_ability_power_shard": "Opál ozvěny", - "upgrade_ability_power_shard_active": "Resetuje dobu obnovení poslední vlastníkem seslané schopnosti (s výjimkou ultimátní).", + "upgrade_ability_power_shard_active": "Resetuje dobu obnovení prodchnuté schopnosti (s výjimkou ultimátní).", + "upgrade_ability_power_shard_search": "Opál ozvěny Echo Shard", "upgrade_ability_refresher": "Obnovovač", "upgrade_ability_refresher_desc": "Resetuje doby obnovení všech vlastníkových schopností a také obnoví všechna jeho nabití.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Obnovovač Refresher", + "upgrade_absorbing_armor": "Čarodějnické pouto", + "upgrade_absorbing_armor_desc": "Kdykoli vlastník utrží od nepřátel značné {g:citadel_inline_attribute:'SpiritDamage'}, dojde k redukci doby obnovení jedné jeho náhodné schopnosti.", + "upgrade_absorbing_armor_search": "Čarodějnické pouto Witchmail", "upgrade_acolytes_glove": "Spirituální rukavice", - "upgrade_acolytes_glove_desc": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové spirituální poškození a redukuje jeho spirituální odolnost.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové {g:citadel_inline_attribute:'SpiritDamage'} a redukuje jeho spirituální odolnost.

    Pro slabé údery je doba obnovení {s:LightMeleeCooldownMult}× delší.
    ", + "upgrade_acolytes_glove_search": "Spirituální rukavice Spirit Strike", "upgrade_active_reload": "Přebíjecí mechanismus", "upgrade_active_reload/buff": "Přebíjecí mechanismus", - "upgrade_active_reload_desc": "Když vlastník při přebíjení stiskne [{s:key_reload}], zatímco se ukazatel nachází ve zvýrazněné části, přebíjení bude okamžitě dokončeno a vlastník získá bonusy k rychlosti střelby a balistickému vampirismu.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Když vlastník při přebíjení stiskne {g:citadel_binding:'Reload'}, zatímco se ukazatel nachází ve zvýrazněné části, přebíjení bude okamžitě dokončeno a vlastník získá bonusy k rychlosti střelby, balistickému vampirismu a rychlosti pohybu.", + "upgrade_active_reload_search": "Přebíjecí mechanismus Active Reload", + "upgrade_aerial_supremacy": "Mechanická křídla", + "upgrade_aerial_supremacy_passive": "Umožňuje vlastníkovi před dopadem provést neomezený počet vzdušných skoků a vzdušných výpadů.", "upgrade_ammo_scavenger": "Vratné náboje", "upgrade_ammo_scavenger_desc": "Vždy když vlastník zajistí nebo ukradne duše sestřelením orbu z mrtvé jednotky, jsou mu vráceny náboje a získá sčitatelný bonus k spirituální síle.
    Při maximálním počtu sečtení se vlastník také začne pohybovat rychlostí sprintu.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Vratné náboje Ammo Scavenger", + "upgrade_ancient_shield": "Starobylý štít", + "upgrade_aoe_root": "Zpomalující pavučina", + "upgrade_aoe_root_active": "Vlastník vrhne vakuový granát, který přitáhne nepřátele ke středu malé oblasti a aplikuje na ně efekty předmětu Zpomalující znamení.

    Alternativním sesláním je možné zacílit jednotku, která je pak brána jako střed oblasti.", + "upgrade_aoe_root_search": "Zpomalující pavučina Vortex Web", + "upgrade_apex_combat": "Protidavové náboje", + "upgrade_apex_combat_desc": "Vlastníkovy střely se odráží na nepřátele poblíž cíle, aplikují na ně efekty závislé na šanci a udílí jim určité procento z původního poškození.", + "upgrade_aprounds": "Průrazné náboje", + "upgrade_aprounds_desc": "Vlastníkovy střely mají šanci stát se nevyhnutelnými, procházejícími skrze nepřátele a ignorujícími balistickou odolnost.", + "upgrade_aprounds_search": "Průrazné náboje Armor Piercing Rounds", "upgrade_arcane_extension": "Prodlužovač trvání", - "upgrade_arcane_extension_desc": "Navyšuje trvání vlastníkových schopností a schopností jiných předmětů.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Umožňuje prodchnout schopnost pro navýšení jejího trvání.", + "upgrade_arcane_extension_search": "Prodlužovač trvání Duration Extender", "upgrade_arcane_surge": "Arkanistický výpad", - "upgrade_arcane_surge_desc": "Vlastníkovo příští vymrštění nespotřebuje dodatečný dílek výdrže a do dalšího přebití mu zajistí bonusy k rychlosti střelby a počtu nábojů. Vymrštění také zajistí, že na příští schopnost, kterou vlastník sešle, se budou vztahovat bonusy k dosahu, trvání a spirituální síle. Trvá maximálně {s:AbilityDuration} s.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", - "upgrade_banshee_slugs": "Ostrostřelecké náboje", - "upgrade_banshee_slugs_headshots_desc": "Zásahy do hlavy redukují balistickou a spirituální odolnost cíle.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_arcane_surge_desc": "Poté, co vlastník provede vymrštění, je zajištěno, že na příští schopnost, kterou sešle v rámci {s:ArcaneSurgeWindow} sekund, se budou vztahovat bonusy k dosahu, trvání a spirituální síle.", + "upgrade_arcane_surge_search": "Arkanistický výpad Arcane Surge", + "upgrade_arctic_blast": "Kapesní blizard", + "upgrade_arctic_blast_desc": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'}, zmrazí je a následně sníží rychlost jejich pohybu.

    Zpomalení nepřátelé mají také zmrazenou regeneraci výdrže.", + "upgrade_arctic_blast_search": "Kapesní blizard Arctic Blast", + "upgrade_auto_cleanse": "Očistná bariéra", + "upgrade_auto_cleanse_search": "Očistná bariéra Indomitable", + "upgrade_banshee_slugs": "Ostrostřelecké oslabující náboje", + "upgrade_banshee_slugs_headshots_desc": "Zásahy do hlavy redukují nepřátelům balistickou a spirituální odolnost a také na ně aplikují redukci léčení.", + "upgrade_banshee_slugs_search": "Ostrostřelecké oslabující náboje Crippling Headshot", "upgrade_berserker": "Recept na zuřivost", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Recept na zuřivost", "upgrade_berserker_desc": "Vlastníkovo fyzické poškození se navyšuje podle toho, kolik poškození utrží.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Recept na zuřivost Berserker", "upgrade_bleeding_bullets_buildup": "Narůstání krvácení...", "upgrade_blitz_bullets": "Střelecký výcvik", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", - "upgrade_boxing_glove": "Devastující rukavice", - "upgrade_boxing_glove_desc": "Údery léčí vlastníka {s:LifestealHealPercent} % z uděleného poškození dále navýšenými o {s:LifestealHeal} bodů a aplikují na cíl zpomalení pohybu. Vůči nehrdinům je léčení pouze {s:NonHeroHealPct}%.", + "upgrade_blitz_bullets_search": "Střelecký výcvik Swift Striker", + "upgrade_blood_tribute": "Krvavá daň", + "upgrade_blood_tribute_desc": "Přepnutí: Vlastník začne průběžně obětovat své zdraví, aby výměnou za něj získal bonusy k {g:citadel_inline_attribute:'FireRate'}, odolnosti vůči debuffům a rychlosti pohybu.", + "upgrade_blood_tribute_search": "Krvavá daň Blood Tribute", + "upgrade_boundless_spirit": "Bezbřehá spiritualita", + "upgrade_boundless_spirit_search": "Bezbřehá spiritualita Boundless Spirit", + "upgrade_boxing_glove": "Krvesajné rukavice", + "upgrade_boxing_glove_desc": "Údery léčí vlastníka určitým procentem z uděleného poškození dále navýšeným o fixní hodnotu a aplikují na cíl zpomalení pohybu.

    Vůči nehrdinům má toto léčení pouze {s:NonHeroHealPct}% účinnost.
    Pro slabé údery je doba obnovení {s:LightMeleeCooldownMult}× delší.
    ", + "upgrade_boxing_glove_search": "Krvesajné rukavice Lifestrike", "upgrade_bullet_armor": "Balistická zbroj", - "upgrade_bullet_armor_2": "Vylepšená balistická zbroj", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Lovecká aura", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Vlastník redukuje balistickou odolnost a rychlost střelby nepřátel poblíž. Pokud se poblíž něj nachází pouze jeden nepřátelský hrdina, redukce je trojnásobná.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Vlastník redukuje balistickou odolnost a rychlost střelby nepřátel poblíž. Pokud se poblíž něj nachází pouze jeden nepřátelský hrdina, redukce je dvojnásobná.", + "upgrade_bullet_armor_reduction_aura_search": "Lovecká aura Hunter's Aura", + "upgrade_bullet_armor_search": "Balistická zbroj Bullet Armor", "upgrade_bullet_resist_shredder": "Drtič balistické zbroje", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Redukovaná balistická odolnost", - "upgrade_bullet_resist_shredder_desc": "Když vlastník udělí nepříteli spirituální poškození, také redukuje jeho balistickou odolnost.", + "upgrade_bullet_resist_shredder_desc": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také redukuje jeho balistickou odolnost.", + "upgrade_bullet_resist_shredder_search": "Drtič balistické zbroje Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Balistické očarování", + "upgrade_bulletshredimbue_desc": "Umožňuje prodchnout schopnost pro navýšení jejího dosahu. Když poté vlastník touto schopností udělí poškození, získá za každého unikátního zasaženého nepřítele bonus k fyzickému poškození. Účinnost je nižší vůči nehrdinům.", + "upgrade_bulletshredimbue_search": "Balistické očarování Ballistic Enchantment", "upgrade_burst_fire": "Zrychlující dávkovač", "upgrade_burst_fire/modifier_burst_fire_buff": "Zrychlující dávkovač", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Když jedna z vlastníkových střel zasáhne nepřátelského hrdinu, vlastník dočasně získá bonusy k rychlosti střelby a rychlosti pohybu.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Zrychlující dávkovač Burst Fire", + "upgrade_capacitor": "Kondenzátor", + "upgrade_capacitor_desc": "Vlastník vystřelí projektil, který nepříteli udělí {g:citadel_inline_attribute:'SpiritIcon'} spirituální poškození, aplikuje na něj silné zpomalení (které postupně slábne), zamezí mu ve spotřebovávání výdrže a umlčí veškeré jeho pohybové schopnosti a předměty.", + "upgrade_capacitor_search": "Kondenzátor Capacitor", "upgrade_cardio_calibrator": "Maratonské boty", - "upgrade_cardio_calibrator_desc": "Redukuje účinnost zpomalení pohybu aplikovaného na vlastníka.", + "upgrade_cardio_calibrator_desc": "Redukuje účinnost penalizací rychlosti pohybu aplikovaných na vlastníka.", + "upgrade_cardio_calibrator_search": "Maratonské boty Enduring Speed", + "upgrade_celestial_guidance": "Požehnání nebes", + "upgrade_celestial_guidance_desc": "Vlastník vyšle extrémně účinné očišťující kouzlo, které obnoví spojence nacházející se kdekoli na mapě.", "upgrade_chain_lightning": "Elektrické náboje", "upgrade_chain_lightning_desc": "Vlastníkovy střely mají šanci zelektrizovat svůj cíl. Případný elektrický šok přeskočí také na nepřítele poblíž.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Elektrické náboje Tesla Bullets", + "upgrade_cheat_death": "Cinknuté karty", + "upgrade_cheat_death_search": "Cinknuté karty Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Namísto toho, aby vlastník utržil smrtící poškození, se dočasně stane imunním vůči smrti a odstraní ze sebe všechny debuffy s výjimkou omráčení.

    Zatímco je vlastník imunní vůči smrti, udílí redukované poškození a je redukováno jeho léčení.", "upgrade_chonky": "Životabudič", - "upgrade_chonky_desc": "Když vlastník {s:RestoreDelay} s neutrží poškození, získá +{s:HealLifePercentOutOfCombat} % k regeneraci dle maximálního zdraví.", - "upgrade_chonky_high_health_passive_desc": "Když má vlastník více než {s:HealthThreshold} % zdraví, získává bonusy k fyzickému poškození a rychlosti pohybu.", - "upgrade_clip_size": "Základní zásobník", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Když vlastník chvíli neutrží poškození, získá bonus k regeneraci zdraví.", + "upgrade_chonky_high_health_passive_desc": "Když má vlastník více než {s:HealthThreshold} % zdraví, získává bonus k rychlosti pohybu.", + "upgrade_chonky_search": "Životabudič Fortitude", + "upgrade_clip_size": "Větší zásobník", + "upgrade_clip_size_search": "Větší zásobník Extended Magazine", + "upgrade_cloak_of_opportunity": "Plášť příležitostí", + "upgrade_cloak_of_opportunity_desc": "Vyblokuje příští debuff, který by na vlastníka aplikoval uzamčení pohybu, omráčení, přivázání, znehybnění nebo uspání a učiní vlastníka nezastavitelným. Vlastník získá také bariéru a bonus k {g:citadel_inline_attribute:'MoveSpeed'}.", "upgrade_cloaking_device_active": "Maskovací zařízení", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Útok nebo seslání schopnosti ukončí neviditelnost a zahájí přepadení, takže vlastník dočasně získá bonusy k rychlosti střelby a spirituální síle.", + "upgrade_cloaking_device_active_ambush_desc": "
    Útok nebo seslání schopnosti ukončí neviditelnost a zahájí přepadení, takže vlastník dočasně získá bonusy k rychlosti střelby, spirituální síle a poškození úderů.", "upgrade_cloaking_device_active_desc": "Vlastník se stane neviditelným. Kdykoli poté utrží poškození, je krátce odhalen.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Maskovací zařízení Shadow Weave", "upgrade_close_quarter_combat": "Nabroušený bajonet", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Zpomalení", "upgrade_close_quarter_combat_desc": "Zatímco se vlastník nachází v těsné blízkosti svého cíle, získává bonus k fyzickému poškození a jeho střely aplikují zpomalení pohybu.", + "upgrade_close_quarter_combat_search": "Nabroušený bajonet Point Blank", "upgrade_close_range": "Bajonet", "upgrade_close_range_desc": "Vlastník udílí dodatečné fyzické poškození, když se nachází v těsné blízkosti svého cíle.", - "upgrade_cold_front": "Kapesní blizard", - "upgrade_cold_front_desc": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí spirituální poškození a sníží rychlost jejich pohybu. Poškození nehrdinů je {s:NPCDamageMult}×.", - "upgrade_colossus": "Kolosální kevlar", - "upgrade_colossus_desc": "Vlastník získá bonus k balistické a spirituální odolnosti a sníží rychlost pohybu a výpadů nepřátel poblíž. Jeho model se také zvětší o 20 %.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_close_range_search": "Bajonet Close Quarters", + "upgrade_cold_front": "Severní vítr", + "upgrade_cold_front_desc": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'} a sníží rychlost jejich pohybu.", + "upgrade_cold_front_search": "Severní vítr Cold Front", + "upgrade_colossus": "Kolosální duše", + "upgrade_colossus_desc": "Vlastník se zvětší a získá bonusy k {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} a {g:citadel_inline_attribute:'MeleeDamage'}.

    Nepřátelé poblíž vlastníka jsou zpomaleni a je redukována rychlost jejich výpadů.", + "upgrade_colossus_search": "Kolosální duše Colossus", "upgrade_containment": "Zpomalující znamení", - "upgrade_containment_desc": "Vlastník udělí cíli spirituální poškození a sníží rychlost jeho pohybu a výpadů. Také umlčí veškeré jeho pohybové schopnosti a předměty.
    Spotřeba výdrže cíle není ovlivněna.", - "upgrade_cooldown_reduction": "Nejlepší obnovování", - "upgrade_cooldown_reduction_desc": "Redukuje doby obnovení vlastníkových schopností a schopností jiných předmětů.", + "upgrade_containment_desc": "Vlastník sníží rychlost pohybu nepřítele a také umlčí veškeré jeho pohybové schopnosti a předměty.
    Na cíl více působí gravitace.
    Spotřeba výdrže cíle není ovlivněna.
    ", + "upgrade_containment_search": "Zpomalující znamení Slowing Hex", + "upgrade_cooldown_reduction": "Vylepšený urychlovač čekání", + "upgrade_cooldown_reduction_desc": "Redukuje doby obnovení vlastníkových schopností.", + "upgrade_cooldown_reduction_search": "Vylepšený urychlovač čekání Superior Cooldown", + "upgrade_corpse_explosion": "Duševní bomba", + "upgrade_corpse_explosion_desc": "Kdykoli vlastník zabije nebo asistuje u zabití jednotky, na místě její smrti je vyvolán výbuch. Mrtví hrdinové způsobí výbuch s větším rozsahem a poškozením.", + "upgrade_corpse_explosion_search": "Duševní bomba Soul Explosion", + "upgrade_counterspell": "Protikouzlo", + "upgrade_counterspell_desc": "Příští vykrytí ochrání vlastníka před poškozením a efekty nepřátelských schopností a předmětů. Po úspěšném vykrytí schopnosti se vlastník {g:citadel_inline_attribute:'Heal'} a získá bonusy k {g:citadel_inline_attribute:'MoveSpeed'} a {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Protikouzlo Counterspell", "upgrade_crackshot": "Mystická kulka", - "upgrade_crackshot_desc": "Vlastníkova příští střela udělí bonusové spirituální poškození.", + "upgrade_crackshot_desc": "Vlastníkova příští střela udělí bonusové {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_crackshot_search": "Mystická kulka Mystic Shot", "upgrade_critshot": "Talisman pro štěstí", - "upgrade_critshot_desc": "Vlastníkovy střely mají šanci být posíleny, a tím pádem udělit bonusové fyzické poškození a aplikovat na cíl zpomalení pohybu.
    Bonusové poškození nemůže být kritické.", + "upgrade_critshot_desc": "Vlastníkovy střely mají šanci být posíleny, a tím pádem udělit bonusové fyzické poškození.
    Bonusové poškození nemůže být kritické.", + "upgrade_critshot_search": "Talisman pro štěstí Lucky Shot", + "upgrade_crushing_fists": "Drtivé rukavice", + "upgrade_crushing_fists_desc": "Když vlastník udělí {g:citadel_inline_attribute:'MeleeDamage'}, obnoví se mu určité procento nábojů a na nepřítele je aplikován sčtitatelný debuff balistické odolnosti. Silné údery aplikují 2 sečtení.

    Pokud je na nepříteli dosaženo maximálního počtu sečtení, je omráčen.", + "upgrade_crushing_fists_search": "Drtivé rukavice Crushing Fists", "upgrade_damage_recycler": "Pijavice", "upgrade_damage_recycler_desc": "Redukuje účinnost redukce léčení aplikovaného na vlastníka.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Pijavice Leech", "upgrade_debuff_reducer": "Zeslabovač debuffů", "upgrade_debuff_reducer_desc": "Redukuje trvání všech negativních efektů aplikovaných na vlastníka.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Zeslabovač debuffů Debuff Reducer", + "upgrade_deflecting_armor": "Plátová zbroj", + "upgrade_deflecting_armor_desc": "Vlastník má šanci buď odrazit příchozí střely, vynulovat veškeré {g:citadel_inline_attribute:'WeaponDamage'}, nebo zabránit všem efektům spuštěným při zásahu střelou.", + "upgrade_deflecting_armor_search": "Plátová zbroj Plated Armor", + "upgrade_discord": "Morová runa", + "upgrade_discord_desc": "Vlastník poskytne spojenci bonus ke spirituální odolnosti a také auru, která nepřátelům poblíž udílí {g:citadel_inline_attribute:'SpiritIcon'} spirituální poškození odvíjející se od jejich maximálního zdraví.
    Vlastník může schopnost seslat sám na sebe.", + "upgrade_discord_search": "Morová runa Scourge", + "upgrade_divine_barrier": "Božská bariéra", + "upgrade_divine_barrier_desc": "Vlastník odstraní z cíle všechny debuffy s výjimkou omráčení a poskytne mu bariéru a bonus k rychlosti pohybu.
    Vlastník může schopnost seslat sám na sebe. Pokud je schopnost seslána na někoho jiného, doba obnovení je poloviční.", + "upgrade_divine_barrier_search": "Božská bariéra Divine Barrier", "upgrade_diviners_kevlar": "Ultimátní bariéra", - "upgrade_diviners_kevlar_desc": "Po seslání ultimátní schopnosti získá vlastník dočasně balistický štít a spirituální štít a také bonus ke spirituální síle.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Po seslání ultimátní schopnosti získá vlastník bariéru a také dočasný bonus ke spirituální síle.", + "upgrade_diviners_kevlar_search": "Ultimátní bariéra Diviner's Kevlar", "upgrade_dps_aura": "Hrdinská aura", - "upgrade_dps_aura_active_desc": "Vlastník poskytne sobě a svým spojencům poblíž bonusy k rychlosti pohybu a rychlosti střelby.", - "upgrade_dps_aura_desc": "Vlastník poskytuje hráčským jednotkám poblíž bonus k rychlosti střelby.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Vlastník poskytne sobě a spojencům poblíž bonusy k {g:citadel_inline_attribute:'MoveSpeed'} a {g:citadel_inline_attribute:'FireRate'}. Hráčské jednotky získají dvojnásobné bonusy.", + "upgrade_dps_aura_desc": "Vlastník poskytuje spojencům poblíž bonus k balistické odolnosti.", + "upgrade_dps_aura_search": "Hrdinská aura Heroic Aura", + "upgrade_eldritch_shot": "Pronásledující kulka", + "upgrade_eldritch_shot_desc": "Vlastníkova příští střela aplikuje silný debuff, který redukuje odchozí poškození cíle, jeho léčení a jeho rychlost pohybu. Střela také udělí {g:citadel_inline_attribute:'BonusSpiritDamage'} odvíjející se od momentálního zdraví cíle.

    Střela je větší a může prolétnout skrze nepřátele.", + "upgrade_electric_slippers": "Elektrické boty", + "upgrade_electric_slippers_desc": "Vlastník získá při skluzu bonus k balistickému úhybu, bonus k rychlosti střelby a udělí poškození nepřátelům kolem sebe.

    Doba obnovení je za cíl.
    ", + "upgrade_enchanted_holsters": "Očarovaná výbava", + "upgrade_enchanted_holsters_desc": "Kdykoli vlastník v boji sešle schopnost nebo použije předmět, získá sčitatelný buff vylepšující rychlost střelby a přebíjení.
    Každé sečtení obnoví trvání.", + "upgrade_enchanted_holsters_search": "Očarovaná výbava Spellslinger", "upgrade_endurance": "Dodatečná regenerace", + "upgrade_endurance_search": "Dodatečná regenerace Extra Regen", "upgrade_escalating_exposure": "Eskalující poškození", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Eskalující poškození", - "upgrade_escalating_exposure_desc": "Kdykoli vlastník udělí spirituální poškození, aplikuje na cíl sečtení navyšující jeho spirituální poškození vůči tomuto cíli.", + "upgrade_escalating_exposure_desc": "Kdykoli vlastník udělí {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje na cíl sečtení navyšující jeho {g:citadel_inline_attribute:'SpiritDamage'} vůči tomuto cíli.", + "upgrade_escalating_exposure_search": "Eskalující poškození Escalating Exposure", + "upgrade_eternal_gift": "Dar věčnosti", + "upgrade_eternal_gift_desc": "Vlastník v pravidelných intervalech získává náhodné buffy statistik.", + "upgrade_eternal_gift_respawn_desc": "Vlastník po své příští smrti rychleji oživne.", + "upgrade_ethereal_bullets": "Začarovaný revolver", + "upgrade_ethereal_bullets_desc": "Umožňuje prodchnout schopnost, takže sesláním udělí {g:citadel_inline_attribute:'BonusSpiritDamage'}, vlastníkovi poskytne {g:citadel_inline_attribute:'BonusFireRate'} a také přebije určité procento jeho nábojů. Bonusy dosáhnou maxima po úplném obnovení této schopnosti. Vlastníkovy střely navíc do dalšího přebití udílí {g:citadel_inline_attribute:'BonusSpiritDamage'} odvíjející se od jeho spirituální síly.", + "upgrade_ethereal_bullets_search": "Začarovaný revolver Mercurial Magnum", + "upgrade_express_shot": "Expresní spoušť", + "upgrade_express_shot_desc": "Vlastníkův příští útok vystřelí dvakrát po sobě s navýšeným poškozením a rychlostí. Tento útok spotřebuje více nábojů.", + "upgrade_express_shot_search": "Expresní spoušť Express Shot", "upgrade_extra_charge": "Dodatečné nabití", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Dodatečné nabití Extra Charge", "upgrade_fervor": "Pud sebezáchovy", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Když má vlastník méně než {s:LowHealthThreshold} % zdraví, získává bonusy k určitým statistikám.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Když má vlastník méně než {s:LowHealthThreshold} % zdraví, získá na chvíli bonusy k určitým statistikám a dojde k redukci jeho stávajících debuffů.", + "upgrade_fervor_search": "Pud sebezáchovy Frenzy", "upgrade_fleetfoot_boots": "Střelecké boty", - "upgrade_fleetfoot_boots_active_desc": "Vlastník získá bonusy k rychlosti pohybu a počtu nábojů.", + "upgrade_fleetfoot_boots_active_desc": "Vlastník získá bonusy k rychlosti pohybu a odolnosti vůči zpomalení.", "upgrade_fleetfoot_boots_passive_desc": "Odstraňuje penalizaci rychlosti pohybu vlastníka během střílení.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Střelecké boty Fleetfoot", + "upgrade_focus_lens": "Zaostřovací čočka", + "upgrade_focus_lens_desc": "Vlastník umlčí zacíleného nepřítele. Část z veškerého poškození utrženého během umlčení je nepříteli po vypršení udělena znovu.", + "upgrade_focus_lens_search": "Zaostřovací čočka Focus Lens", + "upgrade_fury_trance": "Zuřivý trans", + "upgrade_fury_trance_active": "Vlastník získá bonusy k rychlosti střelby a spirituální odolnosti, ale je umlčen a nemůže spotřebovávat výdrž, která se mu také neregeneruje.", + "upgrade_fury_trance_search": "Zuřivý trans Fury Trance", "upgrade_glass_cannon": "Fórový kanón", - "upgrade_glass_cannon_desc": "Každé zabití hrdiny poskytuje vlastníkovi permanentní bonus k fyzickému poškození (maximálně {s:MaxStacks} sečtení). Úmrtím je vždy jedno sečtení ztraceno.", - "upgrade_glitch": "Kletba", - "upgrade_glitch/modifier_glitch_debuff": "Kletba", - "upgrade_glitch_desc": "Vlastník prokleje nepřítele – přeruší, umlčí a odzbrojí ho a zamezí mu v používání předmětů.", + "upgrade_glass_cannon2": "Fórový kanón v2", + "upgrade_glass_cannon2_desc": "Každé zabití hrdiny poskytuje vlastníkovi permanentní bonus k fyzickému poškození (maximálně {s:MaxStacks} sečtení). Úmrtím je vždy jedno sečtení ztraceno.", + "upgrade_glass_cannon2_search": "Fórový kanón v2 Glass Cannon v2", + "upgrade_glass_cannon_desc": "Každé zabití hrdiny poskytuje vlastníkovi permanentní bonus k rychlosti střelby (maximálně {s:MaxStacks} sečtení). Úmrtím je vždy jedno sečtení ztraceno.", + "upgrade_glass_cannon_plus1": "Fórový kanón +1", + "upgrade_glass_cannon_search": "Fórový kanón Glass Cannon", + "upgrade_glitch": "Prokletá relikvie", + "upgrade_glitch_desc": "Vlastník prokleje nepřítele – přeruší, umlčí a odzbrojí ho, zamezí mu v používání předmětů a odstraní všechny jeho buffy s výjimkou ultimátních.", + "upgrade_glitch_search": "Prokletá relikvie Cursed Relic", + "upgrade_goose_egg": "Zlaté vejce", + "upgrade_goose_egg_active_desc": "Vlastník nechá vylíhnout vejce, čímž získá jeho duše a permanentní buffy.

    Hodnota vejce roste s tím, jak dlouho ho vlastník nese.

    Permanentní buff se ve vejci objeví vždy po nastřádání {s:BonusBuffsPerGold} duší.", + "upgrade_goose_egg_desc": "Dokud je vlastník naživu, průběžně získává duše.", + "upgrade_goose_egg_search": "Zlaté vejce Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Počet získatelných duší", + "upgrade_greater_withering_whip": "Odzbrojující znamení", + "upgrade_greater_withering_whip_debuff": "Odzbrojení", + "upgrade_greater_withering_whip_desc": "Vlastník odzbrojí zacíleného nepřítele a redukuje jeho balistickou odolnost.", + "upgrade_greater_withering_whip_search": "Odzbrojující znamení Disarming Hex", + "upgrade_grit": "Špetka kuráže", + "upgrade_grit_desc": "Vlastník si pro sebe na krátkou chvíli vytvoří bariéru.", + "upgrade_grit_search": "Špetka kuráže Grit", + "upgrade_guardian_ward": "Andělská bariéra", + "upgrade_guardian_ward_desc": "Vlastník poskytne cíli bariéru a dočasný bonus k rychlosti pohybu.
    Vlastník může schopnost seslat sám na sebe.
    Pokud je schopnost seslána na někoho jiného, doba obnovení je poloviční.
    ", + "upgrade_guardian_ward_search": "Andělská bariéra Guardian Ward", + "upgrade_haunting_scream": "Děsivý výkřik", + "upgrade_haunting_scream_desc": "Vlastník vypustí vlnu, která na krátkou dobu prokleje zasažené nepřátele.", "upgrade_headhunter": "Transfúzní hledí", - "upgrade_headhunter_desc": "Každý zásah do hlavy udělí bonusové poškození, vyléčí vlastníka částí z jeho maximálního zdraví a nakrátko mu poskytne bonus k rychlosti pohybu.", + "upgrade_headhunter_desc": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}, vlastníka {g:citadel_inline_attribute:'Heal'} a dočasně mu poskytne {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "upgrade_headhunter_search": "Transfúzní hledí Headhunter", "upgrade_headshot_booster": "Posilovač headshotů", - "upgrade_headshot_booster_desc": "Vlastník udílí dodatečné fyzické poškození pomocí zásahů do hlavy.", + "upgrade_headshot_booster2": "Oslabující náboje", + "upgrade_headshot_booster2_desc": "Zásahy do hlavy redukují nepřátelům balistickou odolnost.", + "upgrade_headshot_booster2_search": "Oslabující náboje Weakening Headshot", + "upgrade_headshot_booster_desc": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Posilovač headshotů Headshot Booster", "upgrade_heal_on_level": "Léčivý dar", "upgrade_heal_on_level/heal_on_level_buff": "Léčivý dar", "upgrade_heal_on_level_buff": "Léčivý dar", "upgrade_heal_on_level_desc": "Vždy když vlastník obdrží dar od svého patrona, je automaticky vyléčen.", - "upgrade_healbane": "Krvavý kontrakt", - "upgrade_healbane_desc": "Vlastníkovo spirituální poškození aplikuje redukci léčení. Pokud pod tímto efektem zemře nepřátelský hrdina, vlastník je vyléčen.", + "upgrade_heal_on_level_search": "Léčivý dar Patron's Healing", + "upgrade_healbane": "Smrťákův dar", + "upgrade_healbane_desc": "Vlastníkovo {g:citadel_inline_attribute:'SpiritDamage'} aplikuje redukci léčení. Pokud pod tímto efektem zemře nepřátelský hrdina, vlastník je vyléčen.", + "upgrade_healbane_search": "Smrťákův dar Healbane", + "upgrade_healbuff": "Lékařský buben", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Lékařský buben", + "upgrade_healbuff_desc": "Když vlastník na sebe nebo na spojence aplikuje {g:citadel_inline_attribute:'Healing'}, cíl získá {g:citadel_inline_attribute:'BonusFireRate'} a {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Nevztahuje se na vrozenou regeneraci ani na pasivní balistický/spirituální vampirismus.", + "upgrade_healbuff_search": "Lékařský buben Healing Tempo", "upgrade_healing_booster": "Posilovač léčení", - "upgrade_healing_booster_desc": "Účinnost vlastníkova léčení je navýšena o {s:HealAmpRegenPercent} % a zároveň je o {s:DegenResistance} % navýšena jeho odolnost vůči redukci léčení.", + "upgrade_healing_booster_desc": "Navyšuje účinnost vlastníkova léčení.", + "upgrade_healing_booster_search": "Posilovač léčení Healing Booster", "upgrade_health": "Dodatečné zdraví", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", - "upgrade_health_nova": "Medicinální záblesk", - "upgrade_health_nova_desc": "Vlastník vyléčí sebe a spojence poblíž. Za každého dalšího spojence v rozsahu je vyléčeno dodatečných {s:HeroTargetBonus} %.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_2": "Houževnatá nátura", + "upgrade_health_2_search": "Houževnatá nátura Toughness", + "upgrade_health_nova": "Medicinální rituál", + "upgrade_health_nova_desc": "Vlastník vyléčí sebe a spojence poblíž.", + "upgrade_health_nova_search": "Medicinální rituál Healing Nova", + "upgrade_health_search": "Dodatečné zdraví Extra Health", "upgrade_health_stealing_magic": "Vampirická mysl", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Vampirická mysl Spirit Lifesteal", "upgrade_health_stimpak": "Ozdravný obřad", "upgrade_health_stimpak/modifier_stimpak_regen": "Ozdravný obřad", "upgrade_health_stimpak_desc": "Vlastník poskytne cíli regeneraci zdraví a bonus k rychlosti sprintu. Buff je odstraněn utržením poškození od nepřátelských hráčů nebo struktur. Vlastník může schopnost seslat sám na sebe.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Ozdravný obřad Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Krvácení", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", "upgrade_high_velocity_mag": "Vysokorychlostní zásobník", + "upgrade_high_velocity_mag_search": "Vysokorychlostní zásobník High-Velocity Rounds", "upgrade_hollow_point_rounds": "Obranné náboje", - "upgrade_hollow_point_rounds_desc": "Když má vlastník více než {s:LifeThreshold} % zdraví, udílí dodatečné fyzické poškození.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", - "upgrade_imbued_duration_extender": "Nejlepší trvání", + "upgrade_hollow_point_rounds_desc": "Když má vlastník více než {s:LifeThreshold} % zdraví, udílí dodatečné fyzické poškození a jeho střely redukují balistickou odolnost nepřátel.", + "upgrade_hollow_point_rounds_search": "Obranné náboje Hollow Point", + "upgrade_icarus_wings": "Serafova křídla", + "upgrade_icarus_wings_desc": "Zatímco se vlastník nachází ve vzduchu, udílí vyšší poškození a dostává redukované poškození. Vlastník může také provést neomezený počet vzdušných výpadů a skoků.", + "upgrade_imbued_duration_extender": "Plošný prodlužovač trvání", "upgrade_imbued_duration_extender_desc": "Navyšuje trvání vlastníkových schopností a schopností jiných předmětů.", - "upgrade_improved_bullet_armor": "Vylepšená balistická zbroj", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Plošný prodlužovač trvání Superior Duration", + "upgrade_improved_bullet_armor": "Balistická zbroj", + "upgrade_improved_bullet_armor_desc": "Když má vlastník méně než {s:HealthThreshold} % zdraví, získává bonus k balistické odolnosti.", + "upgrade_improved_bullet_armor_search": "Balistická zbroj Bullet Resilience", "upgrade_improved_spirit": "Dodatečná spiritualita", + "upgrade_improved_spirit_search": "Dodatečná spiritualita Extra Spirit", "upgrade_improved_stamina": "Dodatečná výdrž", - "upgrade_infuser": "Inspirativní formule", - "upgrade_infuser_desc": "Vlastník získá bonusy ke spirituální síle a spirituálnímu vampirismu.", + "upgrade_improved_stamina_search": "Dodatečná výdrž Extra Stamina", + "upgrade_infinite_rounds": "Bezedný zásobník", + "upgrade_infinite_rounds_desc": "Vlastník má neomezený počet nábojů.", + "upgrade_infinitemagazine": "Nekonečný zásobník", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Nekonečný zásobník", + "upgrade_infinitemagazine_desc": "Vlastník získá neomezený počet nábojů a {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Nekonečný zásobník Endless Magazine", + "upgrade_infuser": "Pakt s upírem", + "upgrade_infuser_desc": "Vlastník získá bonusy ke spirituálnímu vampirismu a spirituální síle.", + "upgrade_infuser_search": "Pakt s upírem Infuser", "upgrade_inhibitor": "Omezující náboje", - "upgrade_inhibitor_desc": "Vlastníkovy střely aplikují na nepřátele zpomalení pohybu a redukují jejich odchozí poškození.", + "upgrade_inhibitor_desc": "Po určitém počtu vlastníkových střel je sníženo odchozí poškození nepřítele a redukováno jeho léčení.", + "upgrade_inhibitor_search": "Omezující náboje Inhibitor", "upgrade_intensifying_clip": "Stupňující zásobník", "upgrade_intensifying_clip_desc": "Když vlastník nepřetržitě střílí ze své zbraně, získává navyšující se bonus k fyzickému poškození.", + "upgrade_intensifying_clip_search": "Stupňující zásobník Intensifying Magazine", + "upgrade_juggernaut": "Kráčející skála", + "upgrade_juggernaut_search": "Kráčející skála Juggernaut", + "upgrade_juggernaut_slow_desc": "Nepřátelé, kteří zaútočí na vlastníka střelami, mají redukovanou rychlost střelby.", "upgrade_kinetic_sash": "Pistolnický výpad", - "upgrade_kinetic_sash_desc": "Vlastníkovo příští vymrštění nespotřebuje dodatečný dílek výdrže a do dalšího přebití mu zajistí bonusy k rychlosti střelby a počtu nábojů. Trvá maximálně {s:AbilityDuration} s.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Kdykoli vlastník provede vymrštění, do dalšího přebití získá bonusy k rychlosti střelby a počtu nábojů. Trvá maximálně {s:AbilityDuration} sekund.", + "upgrade_kinetic_sash_search": "Pistolnický výpad Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Vampirické rukavice", - "upgrade_lifestrike_gauntlets_desc": "Údery léčí vlastníka {s:LifestrikeHealPercent} % z uděleného poškození dále navýšenými o {s:LifestrikeHeal} bodů. Vůči nehrdinům je léčení pouze {s:NonHeroHealPct}%.", + "upgrade_lifestrike_gauntlets_desc": "Vlastníkův příští úder ho vyléčí.

    Vůči nehrdinům má toto léčení pouze {s:NonHeroHealPct}% účinnost.
    Pro slabé údery je doba obnovení {s:LightMeleeCooldownMult}× delší.
    ", + "upgrade_lifestrike_gauntlets_search": "Vampirické rukavice Melee Lifesteal", "upgrade_long_range": "Hledí", "upgrade_long_range_desc": "Vlastník udílí dodatečné fyzické poškození, když se nachází mimo minimální vzdálenost od svého cíle.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Hledí Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Zpomalení", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mystická dávka", - "upgrade_magic_burst_desc": "Pokud vlastníkova schopnost udělí v jediném zásahu {s:MinimumDamage} nebo více bodů poškození, udělí navíc bonusové spirituální poškození.", + "upgrade_magic_burst_desc": "Pokud vlastníkova schopnost udělí poškození vyšší než {s:MinimumDamage} bodů, udělí navíc {g:citadel_inline_attribute:'BonusSpiritDamage'}. Bonus dosáhne maxima po úplném obnovení této schopnosti.", + "upgrade_magic_burst_search": "Mystická dávka Mystic Burst", "upgrade_magic_carpet": "Kouzelný koberec", - "upgrade_magic_carpet_desc": "Vlastník vyvolá kouzelný koberec, který ho začne odnášet pryč a poskytne mu balistický a spirituální štít. Zatímco vyvolává koberec, nemůže vlastník seslat žádné jiné schopnosti. Během letu je vlastník imunní vůči zpomalení a let může kdykoli přerušit provedením libovolné akce.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Vlastník vyvolá kouzelný koberec, který ho začne odnášet pryč. Během letu na koberci je vlastník imunní vůči zpomalení a let může kdykoli přerušit provedením libovolné akce.
    Zatímco je koberec vyvoláván, není možné seslat jinou schopnost.", + "upgrade_magic_carpet_search": "Kouzelný koberec Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Kniha útočných kouzel", - "upgrade_magic_reach": "Mystický dosah", - "upgrade_magic_reach_desc": "Navyšuje dosahy a rozsahy vlastníkových schopností a schopností jiných předmětů.", - "upgrade_magic_shield": "Kouzelnická bariéra", - "upgrade_magic_shield_desc": "Když má vlastník spirituální štít, získává bonus ke spirituální síle a redukci dob obnovení.", - "upgrade_magic_shock": "Vylepšená dávka", - "upgrade_magic_shock_desc": "Pokud vlastníkova schopnost udělí v jediném zásahu {s:MinimumDamage} nebo více bodů poškození, udělí navíc bonusové spirituální poškození.
    Jakmile cíl utrží poškození od tohoto předmětu, je vůči jeho efektům následujících {s:ReProcLockoutTime} sekund imunní.", + "upgrade_magic_missile_search": "Kniha útočných kouzel Conjure Missiles", + "upgrade_magic_reach": "Expanze mysticismu", + "upgrade_magic_reach_desc": "Umožňuje prodchnout schopnost pro navýšení jejího dosahu a rozsahu.", + "upgrade_magic_reach_search": "Expanze mysticismu Mystic Expansion", + "upgrade_magic_shield": "Kouzelnická vesta", + "upgrade_magic_shield_desc": "Když má vlastník více než {s:LifeThreshold} % zdraví, získává bonusy ke {g:citadel_inline_attribute:'Spirit'} a redukci dob obnovení.", + "upgrade_magic_shield_search": "Kouzelnická vesta Enchanter's Emblem", + "upgrade_magic_shock": "Mystická bomba", + "upgrade_magic_shock_desc": "Pokud vlastníkova schopnost udělí poškození vyšší než {s:MinimumDamage} bodů, udělí navíc {g:citadel_inline_attribute:'BonusSpiritDamage'}. Bonus dosáhne maxima po úplném obnovení této schopnosti. Ignoruje spirituální odolnost.", + "upgrade_magic_shock_search": "Mystická bomba Tankbuster", "upgrade_magic_slow": "Mystické zpomalení", - "upgrade_magic_slow_desc": "Když vlastník udělí nepříteli spirituální poškození, také na něj aplikuje zpomalení pohybu a zpomalení střelby.", + "upgrade_magic_slow_desc": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také redukuje jeho rychlost pohybu.", + "upgrade_magic_slow_search": "Mystické zpomalení Mystic Slow", "upgrade_magic_storm": "Nával síly", "upgrade_magic_storm_desc": "Umožňuje prodchnout schopnost bonusem ke spirituální síle. Sesláním schopnosti vlastník zároveň získá bonus k rychlosti pohybu a při útočení si zachová plnou rychlost.", - "upgrade_magic_tempo": "Vylepšené obnovování", - "upgrade_magic_tempo_desc": "Redukuje doby obnovení vlastníkových schopností a schopností jiných předmětů.", + "upgrade_magic_storm_search": "Nával síly Surge of Power", + "upgrade_magic_tempo": "Urychlovač čekání", + "upgrade_magic_tempo_desc": "Umožňuje prodchnout schopnost pro redukování její doby obnovení.", + "upgrade_magic_tempo_search": "Urychlovač čekání Compress Cooldown", "upgrade_magic_vulnerability": "Mystická zranitelnost", - "upgrade_magic_vulnerability_desc": "Když vlastník udělí nepříteli spirituální poškození, také redukuje jeho spirituální odolnost.", + "upgrade_magic_vulnerability_desc": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také redukuje jeho spirituální odolnost.", + "upgrade_magic_vulnerability_search": "Mystická zranitelnost Mystic Vulnerability", "upgrade_medic_bullets": "Léčivá kulka", "upgrade_medic_bullets_desc": "Vlastníkova příští střela ho vyléčí v závislosti na tom, koho zasáhne.", - "upgrade_mega_spirit": "Bezbřehá spiritualita", + "upgrade_medic_bullets_search": "Léčivá kulka Restorative Shot", "upgrade_melee_charge": "Magnetické rukavice", - "upgrade_melee_charge_desc": "Vlastníkův příští silný úder udělí nepříteli vyšší poškození a buď okamžitě přebije vlastníkovu zbraň, nebo mu poskytne až 100% bonus k počtu nábojů.
    Aktivuje se, pouze pokud vlastník nemá plné bonusové náboje.", + "upgrade_melee_charge_desc": "Vlastníkův příští silný úder udělí nepříteli vyšší poškození.", + "upgrade_melee_charge_search": "Magnetické rukavice Melee Charge", + "upgrade_melee_rebuttal": "Protiútok", + "upgrade_melee_rebuttal_desc": "Po úspěšném vykrytí úderu nepřátelského hrdiny je vlastník vyléčen hodnotou vykrytého poškození, toto poškození vrátí nepříteli a dočasně získá bonus k poškození.", + "upgrade_melee_rebuttal_search": "Protiútok Rebuttal", "upgrade_metal_skin": "Ocelová kůže", "upgrade_metal_skin_desc": "Vlastník se stane imunním vůči střelám.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Ocelová kůže Metal Skin", + "upgrade_mystic_regeneration": "Mystická regenerace", + "upgrade_mystic_regeneration_desc": "Kdykoli vlastník udělí nepřátelskému hrdinovi {g:citadel_inline_attribute:'SpiritDamage'}, získá bonus k {g:citadel_inline_attribute:'Regen'}. Bonus se sčítá při udílení poškození různým hrdinům.", + "upgrade_mystic_regeneration_search": "Mystická regenerace Mystic Regeneration", + "upgrade_mystic_reverb": "Mystický opakovač", + "upgrade_mystic_reverb_search": "Mystický opakovač Mystic Reverb", + "upgrade_mystical_piano": "Mystický klavír", + "upgrade_mystical_piano_desc": "Vlastník po krátké prodlevě shodí na nepřátele v cílové oblasti klavír, čímž je omráčí a vysaje jejich výdrž. Po skončení omráčení jsou nepřátelé dočasně omámeni.", "upgrade_non_player_bonus": "Lovecké náboje", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Rituální dýka", + "upgrade_non_player_bonus_sacrifice_desc": "Vlastník zkonzumuje zacílené nepřátelské NPC, čímž získá dlouhotrvající buff a {s:BonusSoulsPct} % jeho duší.", + "upgrade_non_player_bonus_sacrifice_search": "Rituální dýka Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Lovecké náboje Monster Rounds", + "upgrade_nullification_aura": "Nulifikační vlna", + "upgrade_nullification_aura_deathdamage_desc": "Vlastník po své smrti udělí značné spirituální poškození.", + "upgrade_nullification_aura_desc": "Vlastník odstraní z nepřátel veškeré pozitivní buffy a zamezí jim ve spotřebovávání výdrže a v léčení.", + "upgrade_omnicharge_pendant": "Pečeť nabití", + "upgrade_omnicharge_pendant_charges": "Bonusová nabití", + "upgrade_omnicharge_pendant_desc": "Umožňuje prodchnout libovolnou aktivní schopnost s výjimkou ultimátních bonusovými nabitími. Schopnosti, které už mají nabití, získají více těch bonusových.", + "upgrade_patrons_blessing": "Spirituální aura", + "upgrade_patrons_blessing_desc": "Vlastník poskytuje sobě a spojencům mocnou spirituální auru. Na spojencích je účinnost o něco nižší.", + "upgrade_patrons_blessing_proc_desc": "Když vlastník udělí nepříteli v rámci {s:DamageThresholdDuration} sekund značné poškození, vyléčí sebe a spojence poblíž.", "upgrade_personal_rejuvenator": "Znovuzrození", "upgrade_personal_rejuvenator_desc": "Hrdina oživne na místě, kde byl zabit.", + "upgrade_personal_rejuvenator_search": "Znovuzrození Rebirth", "upgrade_phantom_strike": "Fantómův trik", - "upgrade_phantom_strike_desc": "Vlastník se teleportuje k nepřátelskému cíli, udělí mu poškození, odzbrojí ho, aplikuje na něj zpomalení pohybu a stáhne ho k zemi.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblém nedotčenosti", - "upgrade_pristine_emblem_desc": "Vlastník udílí dodatečné fyzické poškození vůči nepřátelům, kteří mají více než {s:EnemyLifeThreshold} % zdraví.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "Vlastník se teleportuje k nepřátelskému cíli a stáhne ho k zemi, čímž mu udělí poškození, sníží rychlost jeho pohybu a odzbrojí ho.", + "upgrade_phantom_strike_search": "Fantómův trik Phantom Strike", + "upgrade_prism_blast": "Světelná koule", + "upgrade_prism_blast_desc": "Vlastník se obklopí prázdnotou a na krátkou dobu se stane nezaměřitelným a nezranitelným. Během této doby z něj také vystřelují rotující laserové paprsky.", + "upgrade_pristine_emblem": "Rozehřívací náboje", + "upgrade_pristine_emblem_desc": "Vlastník udílí dodatečné fyzické poškození nepřátelům, kteří mají více než {s:EnemyLifeThreshold} % zdraví.", + "upgrade_pristine_emblem_search": "Rozehřívací náboje Opening Rounds", "upgrade_proc_silence": "Tlumič", - "upgrade_proc_silence_desc": "Po určitém počtu vlastníkových střel je nepřítel nakrátko umlčen a dojde k redukci jeho spirituálního poškození. Oběti jsou {s:ImmunityDuration} sekund po vypršení debuffu imunní vůči dalšímu narůstání umlčení.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Vlastníkovy střely redukují odchozí spirituální poškození nepřátel.", + "upgrade_proc_silence_desc": "Po určitém počtu vlastníkových střel je nepřítel umlčen. Oběti jsou {s:ImmunityDuration} sekund po vypršení debuffu imunní vůči dalšímu narůstání umlčení.", + "upgrade_proc_silence_search": "Tlumič Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Kouzlo přebití", - "upgrade_quick_silver_desc": "Umožňuje prodchnout schopnost, takže její první zásah udělí bonusové spirituální poškození. Sesláním schopnosti zároveň dojde k přebití vlastníkovy zbraně a poskytnutí bonusu k rychlosti střelby tohoto zásobníku.
    Aktivuje se pouze, pokud vlastník nemá plné náboje.", + "upgrade_quick_silver_desc": "Umožňuje prodchnout schopnost, takže sesláním udělí {g:citadel_inline_attribute:'BonusSpiritDamage'}, vlastníkovi poskytne {g:citadel_inline_attribute:'BonusFireRate'} a také přebije určité procento jeho nábojů. Bonusy dosáhnou maxima po úplném obnovení této schopnosti.", + "upgrade_quick_silver_search": "Kouzlo přebití Quicksilver Reload", "upgrade_rapid_recharge": "Rapidní dobíjení", + "upgrade_rapid_recharge_search": "Rapidní dobíjení Rapid Recharge", "upgrade_rapid_rounds": "Vylepšená spoušť", + "upgrade_rapid_rounds_search": "Vylepšená spoušť Rapid Rounds", "upgrade_rebirth": "Druhá šance", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", - "upgrade_rebirth_passive": "Pokud vlastník zemře, po {s:RespawnDelay} ssekundách oživne na stejném místě s určitým procentem svého zdraví.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Odstraňovač debuffů", - "upgrade_reduce_debuff_duration_active_desc": "Očistí všechny negativní efekty, které momentálně působí na vlastníka. Pokud dojde k odstranění nějakého efektu, vlastník se vyléčí a získá bonus k rychlosti pohybu.
    Schopnost nelze seslat, zatímco je vlastník omráčen nebo uspán.", - "upgrade_reduce_debuff_duration_desc": "Redukuje trvání všech negativních efektů aplikovaných na vlastníka.", - "upgrade_regenerating_bullet_shield": "Bojová bariéra", - "upgrade_regenerating_bullet_shield_desc": "Když má vlastník balistický štít, získává bonus k fyzickému poškození a rychlosti střelby.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_passive": "Pokud vlastník zemře, po {s:RespawnDelay} sekundách oživne na stejném místě s určitým procentem svého zdraví.", + "upgrade_rebirth_search": "Druhá šance Soul Rebirth", + "upgrade_rechargingbullets": "Dobíjecí náboje", + "upgrade_rechargingbullets_desc": "Když vlastník udělí značné {g:citadel_inline_attribute:'WeaponDamage'}, obnoví si nabití všech schopností s nabitími.", + "upgrade_rechargingbullets_search": "Dobíjecí náboje Recharging Rush", + "upgrade_reduce_debuff_duration": "Odstraňovač magie", + "upgrade_reduce_debuff_duration_active_desc": "Očistí všechny negativní efekty (s výjimkou ultimátních), které momentálně působí na vlastníka. Pokud dojde k odstranění nějakého efektu, vlastník se vyléčí a získá bonus k rychlosti pohybu.
    Schopnost nelze seslat, zatímco je vlastník omráčen nebo uspán.", + "upgrade_reduce_debuff_duration_search": "Odstraňovač magie Dispel Magic", + "upgrade_regenerating_bullet_shield": "Bojová vesta", + "upgrade_regenerating_bullet_shield_desc": "Když má vlastník více než {s:LifeThreshold} % zdraví, udílí dodatečné {g:citadel_inline_attribute:'WeaponDamage'} a získává {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Bojová vesta Battle Vest", "upgrade_reinforcing_casings": "Eskalující odolnost", "upgrade_reinforcing_casings_desc": "Kdykoli vlastník zasáhne nepřátelského hrdinu, získá bonus k balistické odolnosti. Každá střela může zajistit pouze jedno sečtení bonusu.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Eskalující odolnost Escalating Resilience", "upgrade_rescue_beam": "Záchranný paprsek", "upgrade_rescue_beam_desc": "Vlastník vyléčí sebe a zacíleného spojeneckého hrdinu určitým procentem z maximálního zdraví. Zatímco probíhá léčení, může k sobě vlastník zacíleného spojence přitáhnout. Vlastník může schopnost seslat také jenom sám na sebe.", "upgrade_rescue_beam_pull": "Přitáhnout cíl", + "upgrade_rescue_beam_search": "Záchranný paprsek Rescue Beam", "upgrade_resilience": "Nezlomná duše", + "upgrade_resilience_search": "Nezlomná duše Enduring Spirit", + "upgrade_resonant_healing": "Zářivá regenerace", + "upgrade_resonant_healing_desc": "Když vlastník sešle schopnost, je vyléčen a na krátkou dobu získá bonus k rychlosti pohybu.", + "upgrade_resonant_healing_search": "Zářivá regenerace Radiant Regeneration", "upgrade_restorative_locket": "Léčivý medailon", - "upgrade_restorative_locket_active_desc": "Vlastník spotřebuje všechna sečtení předmětu, vyléčí zacíleného spojence a také mu obnoví jeden dílek výdrže. Vlastník může schopnost seslat sám na sebe.", - "upgrade_restorative_locket_passive_desc": "Kdykoli nepřítel sešle schopnost v okruhu do {s:Radius} metrů od vlastníka, předmět získá jedno sečtení.", + "upgrade_restorative_locket_active_desc": "Kdykoli nepřítel sešle schopnost v okruhu do {s:Radius} metrů od vlastníka, předmět získá jedno sečtení.

    Sesláním schopnosti předmětu vlastník spotřebuje všechna jeho sečtení, vyléčí se a také si obnoví až {s:MaxStaminaRestore} dílky výdrže (podle počtu sečtení).", + "upgrade_restorative_locket_search": "Léčivý medailon Restorative Locket", "upgrade_return_fire": "Runa opětování", "upgrade_return_fire_desc": "Zajistí, že vlastník automaticky vystřelí na každého nepřítele, který mu udělí balistické nebo spirituální poškození.", + "upgrade_return_fire_search": "Runa opětování Return Fire", "upgrade_ricochet": "Odrazné náboje", - "upgrade_ricochet_desc": "Vlastníkovy střely se odráží na nepřátele poblíž cíle, aplikují na ně efekty závislé na šanci a udělují jim určité procento z původního poškození.", + "upgrade_ricochet_desc": "Vlastníkovy střely se odráží na nepřátele poblíž cíle, aplikují na ně efekty závislé na šanci a udílí jim určité procento z původního poškození.", + "upgrade_ricochet_search": "Odrazné náboje Ricochet", "upgrade_rocket_booster": "Pružinové boty", - "upgrade_rocket_booster_desc": "Vlastník vyskočí vysoko do vzduchu. Opětovným sesláním schopnosti ve vzduchu je možné dopadnout zpět na zem rychleji.
    Schopnost nelze seslat v rámci {s:InteruptCooldown} sekund poté, co vlastník utrží poškození od nepřátelského hrdiny.", + "upgrade_rocket_booster_desc": "Vlastník vyskočí vysoko do vzduchu a získá bariéru. Opětovným sesláním schopnosti ve vzduchu je možné dopadnout zpět na zem rychleji.

    Schopnost nelze seslat v rámci {s:InterruptCooldown} sekund od utržení poškození od nepřátelského hrdiny.", "upgrade_rocket_booster_drop_down": "Dopadnout", + "upgrade_rocket_booster_search": "Pružinové boty Majestic Leap", "upgrade_rocket_boots": "Pružinové boty (deaktivované)", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", - "upgrade_rupture": "Lamač duší", - "upgrade_rupture/modifier_rupture": "Lamač duší", - "upgrade_rupture_desc": "Vlastník redukuje léčení obdržené zacíleným nepřítelem a aplikuje na něj průběžné poškození odvíjející se od jeho momentálního zdraví.
    Poškození nemůže být smrtící.", - "upgrade_savior": "Božská bariéra", - "upgrade_savior_desc": "Vlastník poskytne cíli balistický štít, spirituální štít a bonus k rychlosti pohybu. Vlastník může schopnost seslat sám na sebe.", + "upgrade_rocket_boots_search": "Pružinové boty (deaktivované) Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Runové rukavice", + "upgrade_runed_gauntlets_desc": "Kdykoli vlastník zasáhne nepřítele silným úderem, dojde k redukci jeho aktivních dob obnovení.", + "upgrade_runed_gauntlets_parry_desc": "Vlastníkovy údery projdou přes vykrytí.", + "upgrade_rupture": "Zaklínadlo rozkladu", + "upgrade_rupture/modifier_rupture": "Zaklínadlo rozkladu", + "upgrade_rupture_desc": "Vlastník aplikuje na zacíleného nepřítele průběžné poškození, které se odvíjí od jeho momentálního zdraví.
    Poškození nemůže být smrtící a nespouští předměty.", + "upgrade_rupture_search": "Zaklínadlo rozkladu Decay", "upgrade_self_bubble": "Éterický plášť", - "upgrade_self_bubble_desc": "Vlastník se obklopí prázdnotou a na krátkou dobu se stane nezaměřitelným a nezranitelným. Během této doby se vlastník vznáší, ale nemůže provádět žádné jiné akce. Poté získá bonus k rychlosti pohybu, spirituální síle a spirituální odolnosti.
    Sesláním jsou zrušeny všechny aktivní schopnosti.", + "upgrade_self_bubble_desc": "Vlastník se obklopí prázdnotou a na krátkou dobu se stane nezaměřitelným a nezranitelným. Během této doby se vlastník vznáší, ale nemůže provádět žádné jiné akce. Poté získá bonus ke spirituální síle, rychlosti pohybu a spirituální odolnosti.
    Lze ukončit předčasně.
    Sesláním jsou zrušeny všechny aktivní schopnosti.", + "upgrade_self_bubble_search": "Éterický plášť Ethereal Shift", + "upgrade_shadow_step": "Stínové kouzlo", + "upgrade_shadow_step_desc": "Vlastník se teleportuje o určitý počet metrů dopředu.", + "upgrade_shadow_step_passive_desc": "Pravidelně udílí {g:citadel_inline_attribute:'SpiritDamage'} všem nepřátelům nacházejícím se poblíž vlastníka.", + "upgrade_shadow_strike": "Stínový plášť", + "upgrade_shadow_strike_desc": "Vlastník se se spotřebováním výdrže zneviditelní a nebude možné ho detekovat. Když poté z neviditelnosti provede úder, ukradne cíli část z balistické a spirituální odolnosti a cíl začne dostávat průběžné poškození.", "upgrade_sharpshooter": "Odstřelovačské hledí", "upgrade_sharpshooter_desc": "Vlastník udílí dodatečné fyzické poškození, když se nachází mimo minimální vzdálenost od svého cíle.", + "upgrade_sharpshooter_search": "Odstřelovačské hledí Sharpshooter", + "upgrade_shivas_bracelet": "Náramek zimy", + "upgrade_shivas_bracelet_desc": "Umožňuje prodchnout schopnost pro redukování její doby obnovení a navýšení její spirituální síly. Když poté vlastník touto schopností udělí poškození, cíl zamrzne na místě a utrží bonusové poškození.

    Doba obnovení je za cíl.
    ", + "upgrade_shrink_ray": "Zmenšovací paprsek", + "upgrade_shrink_ray/modifier_shrink_ray": "Zmenšovací paprsek", + "upgrade_shrink_ray_desc": "Vlastník redukuje velikost modelu cíle a poskytne mu bonus k rychlosti pohybu. Zmenšení hrdinové mohou procházet tunely. Vlastník může schopnost seslat sám na sebe.", "upgrade_silencer": "Tlumič", "upgrade_silencer_active": "Všechny vlastníkovy střely začnou {s:AbilityDuration} s okamžitě aplikovat umlčení. Umlčení nepřátelé nemohou sesílat schopnosti.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Tlumič Silencer", "upgrade_siphon_bullets": "Transfúzní náboje", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Vlastníkovy střely dočasně kradou maximální zdraví nepřátel. Ukradené zdraví je vráceno vždy s vypršením debuffu, nicméně pokud nepřítel pod vlivem debuffu zemře, vlastník {s:StealPerKill} sečtení zdraví permanentně ukradne. Pokud vlastník zemře, o {s:StackLostPerDeath} sečtení přijde.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Vlastníkovy střely dočasně kradou maximální zdraví nepřátel. Ukradené zdraví je vráceno vždy s vypršením debuffu.", + "upgrade_siphon_bullets_search": "Transfúzní náboje Siphon Bullets", "upgrade_slowing_bullets": "Zpomalující náboje", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Zpomalení", - "upgrade_slowing_bullets_desc": "Vlastníkovy střely aplikují na nepřátele zpomalení pohybu.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Po určitém počtu vlastníkových střel je snížena rychlost pohybu nepřítele.", + "upgrade_slowing_bullets_search": "Zpomalující náboje Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Zpomalení", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Vylepšená spiritualita", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Vylepšená spiritualita Improved Spirit", + "upgrade_spellbreaker": "Rušič kouzel", + "upgrade_spellbreaker_desc": "Příští instance značného spirituálního poškození utržená vlastníkem je výrazně redukována.", + "upgrade_spellbreaker_search": "Rušič kouzel Spellbreaker", "upgrade_spellshield": "Runový blokátor", "upgrade_spellshield/modifier_spellshield_buff": "Runový blokátor", "upgrade_spellshield/modifier_spellshield_linger_buff": "Přerušený Runový blokátor", - "upgrade_spellshield_desc": "Vyblokuje příští instanci spirituálního poškození nebo debuff, který by měl ovlivnit vlastníka, a tím jeho efektu zabrání. Obnovuje se pouze mimo boj.", + "upgrade_spellshield_desc": "Vyblokuje příští instanci spirituálního poškození nebo debuff, který by měl ovlivnit vlastníka, a tím jeho efektu zabrání. Obnovuje se pouze mimo boj.", + "upgrade_spellshield_search": "Runový blokátor Hexafoil Ward", "upgrade_spellshield_shield": "Runový blokátor", - "upgrade_spellslinger_headshots": "Spirituální hledí", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Vlastníkovy střely aplikují na nepřátele debuff, který navyšuje jeho spirituální poškození a také mu vůči nim poskytuje spirituální vampirismus. Zásahy do hlavy navyšují vlastníkovo celkové spirituální poškození vůči zasaženým nepřátelům.", + "upgrade_spellslinger_headshots": "Ostrostřelecké spirituální náboje", + "upgrade_spellslinger_headshots_part1_desc": "Vlastníkovy střely aplikují na nepřátele debuff, který redukuje jejich spirituální odolnost a jak vlastníkovi, tak jeho spojencům poskytuje vůči těmto nepřátelům spirituální vampirismus.", + "upgrade_spellslinger_headshots_part2_desc": "Zásahy do hlavy dále snižují spirituální odolnost nepřátel.", + "upgrade_spellslinger_headshots_search": "Ostrostřelecké spirituální náboje Spirit Rend", + "upgrade_spirit_bubble": "Spirituální štít", + "upgrade_spirit_bubble_desc": "Kdykoli vlastník v krátkém časovém rámci utrží značné {g:citadel_inline_attribute:'SpiritDamage'} od nepřátelských hrdinů, získá bariéru.", + "upgrade_spirit_bubble_search": "Spirituální štít Spirit Shielding", + "upgrade_spirit_burn": "Žhnoucí duše", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Žhnoucí duše", + "upgrade_spirit_burn_desc": "Když vlastník udělí nepříteli v rámci {s:DamageThresholdDuration} sekund značné {g:citadel_inline_attribute:'SpiritDamage'}, je vyvolán výbuch udílející poškození a zapalující okolní nepřátele. Hořící nepřátelé dostávají průběžné poškození a je redukováno jimi přijímané léčení.
    Poškození a doba obnovení jsou při použití na nehrdinech poloviční.", + "upgrade_spirit_burn_search": "Žhnoucí duše Spirit Burn", + "upgrade_spirit_sap": "Odsávač spiritualismu", + "upgrade_spirit_sap_desc": "Vlastník redukuje spirituální odolnost zacíleného nepřítele a také jeho spirituální sílu.", + "upgrade_spirit_sap_search": "Odsávač spiritualismu Spirit Sap", "upgrade_spirit_snatch": "Přivlastňující rukavice", - "upgrade_spirit_snatch_desc": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové spirituální poškození a zároveň mu ukradne část spirituální odolnosti a spirituální síly.", + "upgrade_spirit_snatch_desc": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové {g:citadel_inline_attribute:'SpiritDamage'} a zároveň mu ukradne část spirituální odolnosti a spirituální síly.

    Pro slabé údery jsou efekty o {s:LightMeleeReduction} % slabší.
    ", + "upgrade_spirit_snatch_search": "Přivlastňující rukavice Spirit Snatch", + "upgrade_split_shot": "Rozdělovač střel", + "upgrade_split_shot_desc": "Zajistí, že vlastníkovy útoky budou rozděleny na více střel.

    Když útok zasáhne více než jednoho hrdinu, získá vlastník sčitatelný bonus k fyzickému poškození.

    Jeden cíl nemůže v rámci jednoho útoku zasáhnout více střel.", + "upgrade_split_shot_desc_02": "Bonus za zásah více nepřátel", + "upgrade_split_shot_search": "Rozdělovač střel Split Shot", "upgrade_sprint_booster": "Sprinterské boty", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Sprinterské boty Sprint Boots", "upgrade_superacolytes_glove": "Spoutané boxery", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Nespoutané boxery", "upgrade_superacolytes_glove_desc": "Poté co vlastník udělí celkem {s:StoredSpiritDamage} bodů spirituálního poškození, jeho příští silný úder bude posílen o {s:StoredSpiritDamage} bodů spirituálního poškození.", - "upgrade_superior_stamina": "Nejlepší výdrž", - "upgrade_superior_stamina_passive": "Navyšuje počet vzdušných skoků a výpadů a odrazů od zdí, které může vlastník provést před dopadem, z 1 na 2.", + "upgrade_superacolytes_glove_search": "Spoutané boxery Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Neochvějná výdrž", + "upgrade_superior_stamina_passive": "Umožňuje vlastníkovi před dopadem provést jeden vzdušný skok nebo vzdušný výpad navíc.", + "upgrade_superior_stamina_search": "Neochvějná výdrž Stamina Mastery", "upgrade_suppressor": "Potlačující zaklínadlo", - "upgrade_suppressor_desc": "Když vlastník udělí nepříteli spirituální poškození, také na něj aplikuje zpomalení střelby.", + "upgrade_suppressor_desc": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také sníží rychlost jeho střelby.", + "upgrade_suppressor_search": "Potlačující zaklínadlo Suppressor", "upgrade_surging_power": "Vampirický rituál", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Vlastník získá bonusy k vampirismu, rychlosti střelby a počtu nábojů. Tyto přidané náboje ignorují maximální velikost zásobníku.", + "upgrade_surging_power_search": "Vampirický rituál Vampiric Burst", "upgrade_target_stun": "Kovadlina", - "upgrade_target_stun_desc": "Cíl je po {s:StunDelay} sekundy dlouhé prodlevě sražen na kolena a omráčen, takže dojde k jeho přerušení a dočasně nebude moci provádět žádné akce. Omráčení může trvat až 2× déle, podle toho, jak vysoko ve vzduchu se cíl nacházel (maximálně {s:MaxHeightForBonus} metrů).", - "upgrade_targeted_silence": "Umlčující glyf", - "upgrade_targeted_silence_desc": "Vlastník vrhne projektil, který udělí poškození a umlčí prvního nepřátelského hrdinu, kterého zasáhne. Umlčení nepřerušuje vyvolávání schopností.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Cíl je po {s:StunDelay} sekundy dlouhé prodlevě omráčen. Trvání omráčení je navýšeno vůči cílům nacházejícím se ve vzduchu.

    Na cíl po dobu trvání omráčení více působí gravitace.", + "upgrade_target_stun_search": "Kovadlina Knockdown", + "upgrade_targeted_silence": "Umlčující vlna", + "upgrade_targeted_silence_desc": "Vlastník vypustí vlnu, která na krátkou dobu umlčí zasažené nepřátele a udělí jim poškození.

    Umlčení nepřerušuje vyvolávání schopností.", + "upgrade_targeted_silence_search": "Umlčující vlna Silence Wave", "upgrade_tech_armor": "Spirituální zbroj", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Mystický opakovač", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Umožňuje prodchnout schopnost, takže na cíl aplikuje zpomalení a po krátké prodlevě udělí nepřátelům kolem něj bonusové poškození ve výši určitého procenta uděleného touto schopností.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Spirituální zbroj Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystický opakovač", + "upgrade_tech_bleed_desc": "Umožňuje prodchnout schopnost vampirismem a zajistit, že na cíl aplikuje zpomalení a po krátké prodlevě udělí nepřátelům kolem něj bonusové poškození ve výši určitého procenta uděleného touto schopností.", "upgrade_tech_damage_pulse": "Pulzující prokletí", - "upgrade_tech_damage_pulse_desc": "Pravidelně udílí spirituální poškození dvěma nepřátelům nacházejícím se nejblíže vlastníkovi.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", + "upgrade_tech_damage_pulse_desc": "Pravidelně udílí {g:citadel_inline_attribute:'SpiritDamage'} dvěma nepřátelům nacházejícím se nejblíže vlastníkovi.", + "upgrade_tech_damage_pulse_search": "Pulzující prokletí Torment Pulse", "upgrade_tech_defense_shredders": "Spirituální náboje", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Vlastníkovy střely aplikují na nepřátele debuff, který navyšuje jeho spirituální poškození vůči nim a také mu vůči nim poskytuje spirituální vampirismus.", + "upgrade_tech_defense_shredders_desc": "Vlastníkovy střely aplikují na nepřátele debuff, který redukuje jejich spirituální odolnost a jak vlastníkovi, tak jeho spojencům poskytuje vůči těmto nepřátelům spirituální vampirismus.", + "upgrade_tech_defense_shredders_search": "Spirituální náboje Spirit Shredder Bullets", "upgrade_tech_overflow": "Násobič spiritualismu", - "upgrade_tech_overflow_desc": "Po určitém počtu zásahů nepřátelských hrdinů získá vlastník bonusy k rychlosti střelby a spirituální síle.", - "upgrade_tech_purge": "Vylepšená spirituální zbroj", - "upgrade_tech_range": "Vylepšený dosah", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Po určitém počtu zásahů nepřátelských hrdinů získá vlastník bonusy k rychlosti střelby, spirituální síle a spirituálnímu vampirismu.", + "upgrade_tech_overflow_search": "Násobič spiritualismu Spiritual Overflow", + "upgrade_tech_purge": "Spirituální zbroj", + "upgrade_tech_purge_desc": "Když má vlastník méně než {s:HealthThreshold} % zdraví, získává bonus ke spirituální odolnosti.", + "upgrade_tech_purge_search": "Spirituální zbroj Spirit Resilience", + "upgrade_tech_range": "Expanze vlivu", "upgrade_tech_range_desc": "Navyšuje dosahy a rozsahy vlastníkových schopností a schopností jiných předmětů.", - "upgrade_thermal_detonator": "Nestálá tinktura", - "upgrade_thermal_detonator_desc": "Vlastník hodí baňku, která při kontaktu s nepřítelem nebo překážkou vybuchne a vytvoří oblast, v níž začnou nepřátelé dostávat navyšující se spirituální poškození za sekundu, a také zajistí, že tito nepřátelé budou dostávat dodatečné fyzické poškození od vlastníkových spojenců.

    Průběžné poškození je vůči nehrdinům o {s:NonHeroReductionPercent} % nižší.", + "upgrade_tech_range_search": "Expanze vlivu Greater Expansion", + "upgrade_thermal_detonator": "Ohnivá voda", + "upgrade_thermal_detonator_desc": "Vlastník hodí baňku, která při kontaktu s nepřítelem nebo překážkou vybuchne a vytvoří oblast, v níž začnou nepřátelé dostávat navyšující se {g:citadel_inline_attribute:'SpiritDamage'} za sekundu, a také zajistí, že tito nepřátelé budou mít redukovanou balistickou odolnost.

    Účinnost je o {s:NonHeroReductionPercent} % nižší vůči nehrdinům.", + "upgrade_thermal_detonator_search": "Ohnivá voda Alchemical Fire", + "upgrade_timeless_emblem": "Emblém věčnosti", "upgrade_titan_round": "Obří zásobník", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Obří zásobník Titanic Magazine", "upgrade_toxic_bullets": "Toxické náboje", "upgrade_toxic_bullets_buildup": "Narůstání toxicity...", "upgrade_toxic_bullets_desc": "Po určitém počtu vlastníkových střel je na nepřítele aplikován efekt krvácení, vlivem kterého začne průběžně ztrácet určité procento ze svého maximálního zdraví. Krvácející nepřátelé mají také redukované léčení.", - "upgrade_unstoppable": "Lektvar nezastavitelnosti", + "upgrade_toxic_bullets_search": "Toxické náboje Toxic Bullets", + "upgrade_transcendent_cooldown": "Plošný urychlovač čekání", + "upgrade_transcendent_cooldown_desc": "Redukuje doby obnovení vlastníkových schopností a schopností jiných předmětů.", + "upgrade_transcendent_cooldown_search": "Plošný urychlovač čekání Transcendent Cooldown", + "upgrade_trophy_collector": "Sběratelská vášeň", + "upgrade_trophy_collector_desc": "Kdykoli vlastník provede zabití nebo asistenci, získá bonusy k rychlosti sprintu, dosahům schopností a pasivnímu získávání duší. Tento efekt se sčítá a přetrvává mezi životy.", + "upgrade_trophy_collector_search": "Sběratelská vášeň Trophy Collector", + "upgrade_ultimate_burst": "Svitek bouře", + "upgrade_ultimate_burst_desc": "Zajišťuje, že vlastníkova ultimátní schopnost aplikuje nejen své běžné efekty, ale po krátké prodlevě také udělí {g:citadel_inline_attribute:'BonusSpiritDamage'} a aplikuje {g:citadel_inline_attribute:'Stun'}.
    ", + "upgrade_ultimate_burst_hint": "Tento efekt se může za jedno seslání ultimátní schopnosti spustit pouze na jednom cíli.", + "upgrade_ultimate_burst_search": "Svitek bouře Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Efekty Mystického zpomalení", + "upgrade_unstable_concoction": "Nestálá tinktura", + "upgrade_unstable_concoction_desc": "Vlastník vypije tinkturu, která mu poskytne nezastavitelnost a bonusy k rychlosti, zdraví a spirituálnímu i fyzickému poškození. Chvíli poté vlastník zemře a vybuchne, čímž omráčí nepřátele poblíž a udělí jim poškození odvíjející se od jeho maximálního zdraví. Čas do oživnutí je po takové smrti o {s:RespawnTimeMod} % kratší.", + "upgrade_unstoppable": "Esence nezastavitelnosti", "upgrade_unstoppable_desc": "Vlastník dočasně potlačí negativní stavové efekty a stane se imunním vůči omráčení, umlčení, uspání, zakořenění a odzbrojení.
    Schopnost nelze seslat, zatímco je vlastník omráčen nebo uspán.", + "upgrade_unstoppable_search": "Esence nezastavitelnosti Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "Příští omráčení, přivázání, znehybnění, uspání nebo umlčení je automaticky očištěno. Když se tak stane, vlastník získá bariéru a doby obnovení všech jeho schopností jsou redukovány o {s:CooldownReductionOnProc} %.", "upgrade_vampire": "Vampirické náboje", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Vampirické náboje Bullet Lifesteal", "upgrade_veil_walker": "Kosmický rubáš", - "upgrade_veil_walker_desc": "Když vlastník projde kosmickým závojem, získá neviditelnost, bonus k rychlosti pohybu a dojde k obnovení všech jeho balistických a spirituálních štítů.", + "upgrade_veil_walker_desc": "Když vlastník projde kosmickým závojem, získá neviditelnost, bonus k rychlosti pohybu a dojde k jeho vyléčení.", + "upgrade_veil_walker_search": "Kosmický rubáš Veil Walker", "upgrade_vex_barrier": "Reaktivní bariéra", - "upgrade_vex_barrier_desc": "Když je vlastník omráčen, přivázán, znehybněn, uspán nebo má uzamčený pohyb, automaticky se mu obnoví jeden dílek výdrže a získá dočasný balistický a spirituální štít.", + "upgrade_vex_barrier_desc": "Když je vlastník omráčen, přivázán, znehybněn, uspán nebo umlčen, získá bariéru.", + "upgrade_vex_barrier_search": "Reaktivní bariéra Reactive Barrier", "upgrade_vex_barrier_shield": "Reaktivní bariéra", "upgrade_warp_stone": "Teleportační kámen", "upgrade_warp_stone_desc": "Vlastník se teleportuje o určitý počet metrů dopředu a získá bonus k balistické odolnosti.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Oslabující bič", - "upgrade_withering_whip_desc": "Vlastník sníží rychlost střelby zacíleného nepřítele a redukuje jeho balistickou odolnost.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Teleportační kámen Warp Stone", + "upgrade_weapon_backstabber": "Stalkerovo ostří", + "upgrade_weapon_backstabber_desc": "Kdykoli vlastník udělí {g:citadel_inline_attribute:'WeaponDamage'} z těsné blízkosti, způsobí nepříteli zranění a pro sebe získá {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Zranění nepřátelé dostávají {g:citadel_inline_attribute:'SpiritDPS'}, je redukována jejich balistická odolnost a jsou vidět skrze zdi.", + "upgrade_weapon_backstabber_search": "Stalkerovo ostří Stalker", + "upgrade_weapon_shielding": "Fyzický štít", + "upgrade_weapon_shielding_desc": "Kdykoli vlastník v krátkém časovém rámci utrží značné {g:citadel_inline_attribute:'WeaponDamage'} od nepřátelských hrdinů, získá bariéru.", + "upgrade_weapon_shielding_search": "Fyzický štít Weapon Shielding", + "upgrade_weighted_shots": "Posílené střely", + "upgrade_weighted_shots_desc": "Po určitém počtu vlastníkových střel je snížena rychlost pohybu nepřítele.", + "upgrade_weighted_shots_search": "Posílené střely Weighted Shots", + "upgrade_withering_whip": "Kouzlo zrezivění", + "upgrade_withering_whip_desc": "Vlastník redukuje rychlost střelby a balistickou odolnost zacíleného nepřítele.", + "upgrade_withering_whip_search": "Kouzlo zrezivění Rusted Barrel", + "vampirebat_lovebites": "Upíří kousance", "viscous_goo_bowling_ball": "Koule slizu", - "viscous_goo_bowling_ball_desc": "Viscous se promění ve velkou kouli slizu a začne se kutálet vpřed. Koule nárazy udílí poškození a omračuje nepřátele. Zatímco je Viscous proměněn v kouli, získává vysoký bonus k balistické a spirituální odolnosti, disponuje dvojitým skokem a může se odrážet od zdí.", + "viscous_goo_bowling_ball_desc": "Viscous se promění ve velkou kouli slizu a začne se kutálet vpřed. Koule nárazy udílí poškození a omračuje nepřátele. Zatímco je Viscous proměněn v kouli, získává vysoký bonus k balistické a spirituální odolnosti, disponuje dvojitým skokem a může se odrážet od zdí.", "viscous_goo_bowling_ball_quip": "Umožňuje ti přejíždět nepřátele a způsobovat chaos na mapě.", - "viscous_goo_bowling_ball_t3_desc": "Viscous může při kutálení sesílat další schopnosti a používat předměty", + "viscous_goo_bowling_ball_t3_desc": "+6 s k trvání a +0.3 s k trvání omráčení", "viscous_goo_grenade": "Lepkavý flek", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Zpomalení", "viscous_goo_grenade_bounce_desc": "Další zásahy jednoho stejného nepřítele udělí nižší poškození.", - "viscous_goo_grenade_desc": "Viscous hodí kouli slizu, která udělí poškození a zanechá po sobě kaluž snižující rychlost pohybu nepřátel.", - "viscous_goo_grenade_puddle_desc": "Kaluže slizu zůstávají na zemi po určitou dobu a snižují rychlost pohybu nepřátel, kteří po nich přejdou.", + "viscous_goo_grenade_desc": "Viscous hodí kouli slizu, která udělí poškození a zanechá po sobě kaluž snižující rychlost pohybu nepřátel.", + "viscous_goo_grenade_puddle_desc": "Kaluže slizu zůstávají na zemi po určitou dobu a snižují rychlost pohybu nepřátel, kteří po nich přejdou.

    Viscous a jeho spojenci se však mohou po slizu sklouznout do větší vzdálenosti.", "viscous_goo_grenade_quip": "Umožňuje ti udělit poškození nepřátelům a zanechat na mapě kaluže slizu.", - "viscous_goo_grenade_t2_desc": "+50 bodů k poškození a +1 m k rozsahu", - "viscous_goo_grenade_t3_desc": "Každá koule 2× přeskočí", + "viscous_goo_grenade_t1_desc": "+36 bodů k poškození a +2 m k rozsahu", + "viscous_goo_grenade_t3_desc": "Lepší škálování poškození podle spirituální síly a každá koule 2× přeskočí", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7876,23 +11996,25 @@ "viscous_restorative_goo": "Kostka", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Jakmile hrdina opustí kostku, na krátkou dobu získá bonus k rychlosti pohybu a regeneraci výdrže.", - "viscous_restorative_goo_desc": "Viscous zabalí spojeneckého hrdinu do kostky léčivého slizu, který chrání před poškozením a navyšuje regeneraci zdraví. Hrdina v kostce nemůže dostávat žádné nové příkazy. Viscous může do kostky zabalit i sám sebe a stiskem Space je možné ji opustit předčasně.", + "viscous_restorative_goo_desc": "Viscous zabalí spojeneckého hrdinu do kostky léčivého slizu, který chrání před poškozením a navyšuje regeneraci zdraví. Hrdina v kostce nemůže dostávat žádné nové příkazy. Viscous může do kostky zabalit i sám sebe a stiskem {g:citadel_binding:'Mantle'} je možné ji opustit předčasně.", "viscous_restorative_goo_quip": "Umožňuje ti vytvořit kostku léčivého slizu.", "viscous_restorative_goo_t1_desc": "Hrdina získá po opuštění kostky bonusy k rychlosti pohybu a regeneraci výdrže", - "viscous_restorative_goo_t3_desc": "-21.0 s z doby obnovení a odstranění všech debuffů po seslání", + "viscous_restorative_goo_t2_desc": "+25 bodů k regeneraci zdraví a +1 s k trvání", + "viscous_restorative_goo_t3_desc": "-25 s z doby obnovení a odstranění všech debuffů (s výjimkou těch od ultimátních schopností) po seslání", "viscous_telepunch": "Zelená pěst", - "viscous_telepunch_desc": "Viscous nechá na cílovém místě zhmotnit obrovskou pěst ze slizu, která udeří a odhodí všechny jednotky ve svém rozsahu. Nepřátelům také udělí poškození, krátce redukuje vzdálenost jejich výpadů a sníží rychlost jejich pohybu. Tato schopnost je považována za slabý úder.", + "viscous_telepunch_desc": "Viscous nechá na cílovém místě zhmotnit obrovskou pěst ze slizu, která odhodí všechny jednotky ve svém rozsahu.

    Pokud pěst udeří nepřítele, také utrží poškození úderu a je na něj aplikováno {g:citadel_inline_attribute:'Slow'}.

    Viscous a spojenci mají po odhození pěstí lepší ovládání ve vzduchu.", "viscous_telepunch_quip": "Umožňuje ti udeřit nepřátele obrovskou pěstí.", - "viscous_telepunch_t2_desc": "+35 bodů k poškození a +15 % ke zpomalení pohybu", - "viscous_telepunch_t3_desc": "-11.5 s z doby obnovení a změna ze slabého na silný úder", + "viscous_telepunch_t1_desc": "+1 nabití a +20 bodů k poškození", + "viscous_telepunch_t2_desc": "+1.5 m k rozsahu a 40% vampirismus", + "viscous_telepunch_t3_desc": "-12 s z doby obnovení a změna ze slabého na silný úder", "walker_unit": "Chodec", "wp_permanent_pickup_label": "+3 % k fyzickému poškození", "wp_permanent_pickup_label_lv2": "+4 % k fyzickému poškození", - "wp_permanent_pickup_label_lv3": "+7 % k fyzickému poškození", - "wraith_project_mind_t2_title": "Balistický štít:", + "wp_permanent_pickup_label_lv3": "+6 % k fyzickému poškození", + "wraith_project_mind_t2_title": "Bariéra:", "wrecker_ultimate_grab_debuff": "Stáze", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7905,5 +12027,6 @@ "yamato_flying_strike_t3_header": "Po přitažení k cíli:", "zipline_boost": "Zrychlená jízda", "zipline_speed_pickup/zipline_speed": "Zvýšená rychlost po dráze", - "zipline_speed_pickup_label": "Zrychlená jízda" + "zipline_speed_pickup_label": "Zrychlená jízda", + "zombiewall_rotate_hint": "Změnit natočení" } \ No newline at end of file diff --git a/data/localizations/english.json b/data/localizations/english.json index f38754e5..e6ed4e8b 100644 --- a/data/localizations/english.json +++ b/data/localizations/english.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Impact Radius", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Impact Radius", "AbandonMatchPrompt_Cancel": "Stay in match", "AbandonMatchPrompt_Confirm": "Abandon with Penalty", "AbandonMatchPrompt_Countdown": "Abandon with Penalty ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.
    Are you sure?", "AbandonMatchPrompt_Title": "Abandon this match?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activate", "AbilityButtonHint_AlotCastLifeDrain": "Heal Ally", "AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", "AbilityButtonHint_AltCastStickyBomb": "Bomb Self", + "AbilityButtonHint_AltCastUnitTarget": "Target Unit", "AbilityButtonHint_AltCastVoidSphere": "Bring Allies", "AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", "AbilityButtonHint_AvaRecall": "Recall Ava", "AbilityButtonHint_AvaWarp": "Warp to Ava", + "AbilityButtonHint_BreakIceDome": "Remove Frozen Shelter", "AbilityButtonHint_BullLeapCrash": "Crash Down", "AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}", + "AbilityButtonHint_CancelAll": "Cancel", "AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam", "AbilityButtonHint_CancelIceDome": "Remove Shelter", "AbilityButtonHint_CancelIcePath": "Cancel Ice Path", + "AbilityButtonHint_CancelTether": "Break Chain", "AbilityButtonHint_CancelWall": "Remove Wall", "AbilityButtonHint_CastIceDome": "Cast Frozen Shelter", "AbilityButtonHint_CastLifeDrain": "Drain Enemy", + "AbilityButtonHint_CastOnHost": "Cast On Host", "AbilityButtonHint_CastOnSelf": "Cast on Self", "AbilityButtonHint_CastOnTarget": "Cast on Target", "AbilityButtonHint_CastRestorativeGoo": "Cube Target", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teleport", - "AbilityButtonHint_ClimbRope": "Hold to Climb Rope", + "AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Zipline'} to Climb Rope", "AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", "AbilityButtonHint_Deploy": "Deploy", "AbilityButtonHint_Deselect": "Deselect", "AbilityButtonHint_Detonate": "Detonate", "AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Slow Down", "AbilityButtonHint_DragonsFireSpeedUp": "Speed Up", "AbilityButtonHint_DropBomb": "Drop Bomb", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Dive Early", "AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt", "AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", + "AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", + "AbilityButtonHint_MeleeIdolCashIn": "Heavy Melee to contest Spirit Urn", + "AbilityButtonHint_MeleeIdolPickup": "Melee to pick up Spirit Urn", + "AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", "AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Move Down", "AbilityButtonHint_MoveUp": "Move Up", + "AbilityButtonHint_PlacePoster": "Place Poster", + "AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", "AbilityButtonHint_RollingGooAccelerate": "Go Fast", "AbilityButtonHint_RollingGooCancel": "Cancel", "AbilityButtonHint_RollingGooJump": "Jump", + "AbilityButtonHint_ShrinkSelf": "Shrink Self", + "AbilityButtonHint_ShrinkTarget": "Shrink Target", "AbilityButtonHint_SpeedBoost": "Speed Boost", "AbilityButtonHint_StopLifeDrain": "Stop Life Drain", + "AbilityButtonHint_Swing": "Swing", "AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode", "AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode", + "AbilityButtonHint_TagAlongHop": "Eject", "AbilityButtonHint_Teleport": "Teleport", "AbilityButtonHint_Throw": "Throw", "AbilityButtonHint_ZipLineBoost": "Zipline Speed Boost {s:ability_cooldown}", "AbilityCastDelay_label": "Cast Delay", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "Cast Delay", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Cast Range", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Cast Range", "AbilityChannelTimeDisplay_label": "Channel Duration", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "Channel Duration", "AbilityChannelTime_label": "Channel Duration", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "Channel Duration", + "AbilityChargeUpTime_label": "Charge-Up Time", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "Charge-Up Time", "AbilityCharges_label": "Charges", + "AbilityCharges_postvalue_label": "Charges", "AbilityCooldownBetweenCharge_label": "Charge Delay", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "Charge Delay", + "AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Cooldown Per Headshot NPC", "AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", "AbilityCooldownPerHeadshot_postfix": "s", + "AbilityCooldownPerHeadshot_postvalue_label": "Cooldown Per Headshot", "AbilityCooldownPerHit_label": "Cooldown Reduction per Hit", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "Cooldown Reduction per Hit", "AbilityCooldown_label": "Cooldown", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "Cooldown", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Spirit Damage Reduction", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Spirit Damage Reduction", "AbilityDuration_label": "Duration", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "Duration", + "AbilityLifestealDuration_label": "Ability Lifesteal Duration", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "Ability Lifesteal Duration", + "AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Spirit Lifesteal", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Spirit Lifesteal", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Spirit Lifesteal", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Spirit Lifesteal", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Spirit Lifesteal", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Ability Speed", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Ability Speed", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "above health threshold", "AbsorbPercentage_label": "Damage Absorbed", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "Damage Absorbed", + "AccuracyPercentage_label": "Weapon Accuracy", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Weapon Accuracy", "ActivatedFireRate_label": "Fire Rate", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Fire Rate", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Fire Rate", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Fire Rate", "ActiveBonusLifesteal_label": "Bullet Lifesteal", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", "ActiveBonusMoveSpeed_label": "Move Speed", - "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "Move Speed", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Bullet Resist Reduction", + "ActiveBulletArmorReduction_postvalue_label": "Bullet Resist Reduction", "ActiveBulletDamageReduction_label": "Bullet Damage", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Bullet Damage", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Bullet Shield Health", + "ActiveBulletShieldMaxHealth_postvalue_label": "Bullet Shield Health", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Fire Rate", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "Fire Rate", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "HP", "ActiveHealthRegenBoost_label": "Health Regen", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Health Regen", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Health Regen", "ActiveHealthRegen_postfix": "hp/sec", + "ActiveHealthRegen_postvalue_label": "Health Regen", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "while active", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Damage", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Damage", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Reduction", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Reduction", "ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", - "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", "ActivePlayerStats_MoveSpeed": "{s:value}m/s", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value} /sec", "ActiveRadius_label": "Active Radius", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Active Radius", "ActiveReloadPercent_label": "Ammo", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Ammo", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Debuff Reduction", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Debuff Reduction", "ActiveTechPower_label": "Spirit Power", + "ActiveTechPower_postvalue_label": "Spirit Power", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "after proc", + "AfterburnDurationBase_label": "Base Burn Duration", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "Base Burn Duration", + "AfterburnDurationMax_label": "Max Burn Duration", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "Max Burn Duration", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "In Air Damage", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "In Air Damage", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "In Air Damage Received", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "In Air Damage Received", + "AirControlAccelPercent_label": "Air Acceleration", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Air Acceleration", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Air Control", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Air Control", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Air Control", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Air Control", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Shield Duration", + "AirDropBuffDuration_label": "Buff Duration", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "Buff Duration", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Enemy Bullet Resist", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "Enemy Bullet Resist", "AirDropBulletResist_label": "Ally Bullet Resist", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Ally Bullet Resist", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Bullet Shield", + "AirDropBulletShield_label": "Barrier", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Barrier", "AirDropDebuff02Duration_label": "Bullet Resist Duration", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "Bullet Resist Duration", "AirDropDebuffDuration_label": "Slow Duration", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "Slow Duration", "AirDropExplodeRadius_label": "Explode Radius", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Explode Radius", + "AirDropOutgoingDamagePercent_label": "Outgoing Damage Bonus", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "Outgoing Damage Bonus", "AirDropSelfCastDelay_label": "Self Cast Time", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "Self Cast Time", "AirDropSilenceDuration_label": "Silence Duration", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "Silence Duration", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Air Jump/Dash Distance", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Air Jump/Dash Distance", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonus Air Speed", - "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "Bonus Air Speed", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Ally Distance", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Ally Distance", + "AllyPercentage_label": "Ally Percentage", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Ally Percentage", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Ambush Fire Rate", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Ambush Fire Rate", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Ambush Melee Damage", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage", "AmbushBonusTechPower_label": "Ambush Spirit Power", + "AmbushBonusTechPower_postvalue_label": "Ambush Spirit Power", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Ambush Duration", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "Ambush Duration", "AmmoPerSoul_label": "Ammo Per Soul", + "AmmoPerSoul_postvalue_label": "Ammo Per Soul", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Bullets Reloaded", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "Bullets Reloaded", "AmmoScavengerDuration_label": "Duration", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "Duration", + "AmpDamagePercent_label": "Amplified Damage", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Amplified Damage", "AmpDuration_label": "Amp Duration", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "Amp Duration", "AmpPercentPerStack_label": "Amp Per Stack", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "Amp Per Stack", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Cast Window", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "Cast Window", + "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Frozen Bonus Damage", + "ArcticBlastSlowDuration_label": "Slow Duration", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "Slow Duration", + "AreaRadius_label": "Radius", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Radius", "ArmTime_label": "Arm Time", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "Arm Time", "ArmingDuration_label": "Arming Duration", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "Arming Duration", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "Bullet & Spirit Resistance Per Stack", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Base Health", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "Base Health", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,134 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Attacking Lunge Distance", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Attacking Lunge Distance", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", + "Attribute_EWeaponAttribute_Bouncy": "Bouncy", + "Attribute_EWeaponAttribute_Bow": "Bow", "Attribute_EWeaponAttribute_BurstFire": "Burst Fire", "Attribute_EWeaponAttribute_CloseRange": "Close Range", + "Attribute_EWeaponAttribute_Crossbow": "Crossbow", + "Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", "Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", "Attribute_EWeaponAttribute_LongRange": "Long Range", "Attribute_EWeaponAttribute_MediumRange": "Medium Range", + "Attribute_EWeaponAttribute_Pistol": "Pistol", "Attribute_EWeaponAttribute_Projectile": "Projectile", "Attribute_EWeaponAttribute_RapidFire": "Rapid Fire", "Attribute_EWeaponAttribute_Spreadshot": "Spreadshot", "AuraDuration_label": "Aura Duration", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "Aura Duration", + "AuraRadius_label": "Aura Radius", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Aura Radius", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "Health Threshold to Auto-Cast", "AvaRecallCooldown_label": "Recall Cooldown", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "Recall Cooldown", + "AwakeDamage_label": "Wake Damage", + "AwakeDamage_postvalue_label": "Wake Damage", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Blindside Damage", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Blindside Damage", + "BackstabberRadius_label": "Bonus Radius", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Bonus Radius", + "BackstabberRadius_prefix": "", "BallRadius_label": "Ball Radius", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Ball Radius", "BarrelDamageRadius_label": "Explosion Radius", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Explosion Radius", "BarrelDamage_label": "Explosion Damage", + "BarrelDamage_postvalue_label": "Explosion Damage", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Arm Time", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "Arm Time", + "BarrierDamagePercentage_label": "Barrier Damage", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Barrier Damage", + "BarrierDuration_label": "Barrier Duration", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "Barrier Duration", + "BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "Secondary Fire Weapon Damage", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max Weapon Damage", "BaseAttackDamagePercentBonus_label": "Weapon Damage", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Weapon Damage", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Weapon Damage", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Weapon Damage", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Base Damage", + "BaseAttackDamage_postvalue_label": "Base Damage", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Bullet Damage", + "BaseBulletDamage_postvalue_label": "Bullet Damage", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Base Damage", + "BaseDamage_postvalue_label": "Base Damage", + "BaseHealOnHeadshot_label": "Heal Per Headshot", + "BaseHealOnHeadshot_postvalue_label": "Heal Per Headshot", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Learn the ropes in this quick interactive walk through.", + "Basics_Tutorial_Title": "Basics Tutorial", + "BatCount_label": "Total Bats Released", + "BatCount_postvalue_label": "Total Bats Released", + "BatPerSecond_label": "Bats per Second", + "BatPerSecond_postvalue_label": "Bats per Second", + "BatSwarmLifeTime_label": "Bat Lifetime", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "Bat Lifetime", + "BatteryGenerationPercent_label": "Battery Generation", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Beam Length", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Beam Length", "BeamSplit_label": "Extra Beam Range", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Extra Beam Range", "BeamWidth_label": "Beam Width", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Beam Width", + "BellLifetime_label": "Bell Lifetime", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "Bell Lifetime", "BelowHealthThreshold_conditional": "below health threshold", + "BlastAOERadius_postvalue_label": "Blast Radius", "BleedDPSPerStack_label": "Bleed DPS Per Knife", + "BleedDPSPerStack_postvalue_label": "Bleed DPS Per Knife", "BleedDamage_label": "Bleed Damage", + "BleedDamage_postvalue_label": "Bleed Damage", "BleedDuration_label": "Bleed Duration", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "Bleed Duration", "BleedTechResist_label": "Spirit Resist", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Spirit Resist", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +533,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Toxic Mess Duration", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "Toxic Mess Duration", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +541,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Non Charged Ability", + "BonusAbilityChargesNonCharge_postvalue_label": "Non Charged Ability", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Bonus Ability Charges", + "BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Ability Duration", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Ability Duration", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,290 +564,477 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Spirit Amp Per Headshot", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Weapon Fall-off Range", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Weapon Fall-off Range", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "meters", + "BonusBarrierAmpPercent_label": "Barrier Effectiveness", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Barrier Effectiveness", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Base Health", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "Base Health", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Weapon Damage", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Weapon Damage", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Weapon Damage While Shielded", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Weapon Damage", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Weapon Damage", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Max Additional Bats", + "BonusBatsMax_postvalue_label": "Max Additional Bats", + "BonusBatsPerProc_label": "Additional Bats Per Love Bite", + "BonusBatsPerProc_postvalue_label": "Bonus Bats Per Love Bite", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Bullet Velocity", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Bullet Velocity", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Bonus Bullets", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Channel Duration", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Channel Duration", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Bonus Ammo Per Kill", + "BonusClipPerKill_postvalue_label": "Bonus Ammo Per Kill", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Ammo", + "BonusClipSizePercent_label": "Max Ammo", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "Max Ammo", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Ammo", + "BonusClipSize_postvalue_label": "Ammo", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Cooldown Reduction Per Bullet", + "BonusCooldownReduction_postvalue_label": "Cooldown Reduction Per Bullet", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Bonus Current Health as Damage", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus Current Health as Damage", "BonusDPSPercent_label": "Bullet Damage", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Bullet Damage", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Max Stored Damage", + "BonusDamageCap_postvalue_label": "Max Stored Damage", + "BonusDamageConversionPercent_label": "Incoming Damage Stored", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "Incoming Damage Stored", + "BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Sticky Bomb Damage", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Sticky Bomb Damage", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Sticky Bomb Damage", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Damage per Bullet", + "BonusDamagePerBullet_postvalue_label": "Damage per Bullet", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonus Damage", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Bonus Damage", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Bonus Damage vs Barriers", + "BonusDamage_label": "Bonus Damage", + "BonusDamage_postvalue_label": "Bonus Damage", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Fire Rate NPC", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "Fire Rate NPC", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Fire Rate", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Fire Rate", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Minions Fire Rate", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Minions Fire Rate", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Fire Rate", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Fire Rate", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Bonus Souls Per Assassination", + "BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", + "BonusGoldPerMinute_postvalue_label": "Soul Value per Minute", "BonusHeadshotDamage_label": "Bonus Headshot Damage", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Bonus Headshot Damage", "BonusHealthOnKill_label": "Bonus Max Health Per Kill", + "BonusHealthOnKill_postvalue_label": "Bonus Max Health Per Kill", "BonusHealthPercent_label": "Health", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "Health", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Health Regen", "BonusHealthRegen_postfix": "", + "BonusHealthRegen_postvalue_label": "Health Regen", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Bonus Health", + "BonusHealth_postvalue_label": "Bonus Health", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Bonus Heavy Damage", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Health", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonus Item Duration/Range", + "BonusMaxHealthPerHero_label": "Max Health", + "BonusMaxHealthPerHero_postvalue_label": "Max Health", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Max Health", + "BonusMaxHealth_postvalue_label": "Max Health", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Melee Damage", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Melee Damage", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Melee Damage", + "BonusMeleeDamage_postvalue_label": "Melee Damage", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Move Speed", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Move Speed", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Move Speed", - "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "Move Speed", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Damage on Jump", + "BonusPerChain_postvalue_label": "Damage on Jump", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Bonus Radius", "BonusRegenMaxHealthPercent_label": "Max Health Regen", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Max Health Regen", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Reload Time", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Reload Time", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "Bonus Bolts", + "BonusSoulsPct_label": "Bonus Souls", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Bonus Souls", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Bonus Spirit Damage", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Bonus Spirit Damage", "BonusSpiritDuration_label": "Bonus Spirit Duration", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Bonus Spirit Duration", + "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilities", + "BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Spirit Power While Shielded", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Bonus Spirit Power", + "BonusSpiritPower_postvalue_label": "Bonus Spirit Power", "BonusSpirit_conditional": "after proc", "BonusSpirit_label": "Spirit Power", + "BonusSpirit_postvalue_label": "Spirit Power", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Sprint Speed", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Sprint Speed", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Sprint Speed", - "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "Sprint Speed", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Sprint Speed", + "BonusSuperSprintSpeed_postvalue_label": "Sprint Speed", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonus Spirit Damage", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Bonus Spirit Damage", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Spirit Power Per Kill", + "BonusTechPowerPerKill_postvalue_label": "Spirit Power Per Kill", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Spirit Power", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Bullet Damage", + "BonusWeaponDamage_postvalue_label": "Bullet Damage", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Weapon Zoom", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Weapon Zoom", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Max Bounces", + "BounceGrace_postfix": "", + "BounceGrace_postvalue_label": "Max Linger Duration", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "Extended Duration from Bounce Pad", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Bounce Range", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Bounce Range", + "BountyDuration_label": "Bounty Duration", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "Bounty Duration", "BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", "BrowseItems_Title": "Browse Items", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Bullet Resist", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Bullet Resist", "BuffDamage_label": "Full Rage Damage Bonus", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Full Rage Damage Bonus", "BuffDamage_prefix": "+", "BuffDuration_label": "Buff Duration", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "Buff Duration", + "BuffFrequency_label": "Buff Frequency", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "Buff Frequency", + "BuffMaxStacks_postvalue_label": "Max Stacks", "BuffMoveSpeedBonus_label": "Move Speed", - "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "Move Speed", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Move Speed", - "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "Move Speed", "BuffMoveSpeed_prefix": "+", - "BuildUpBulletPercentPerHit_label": "Buildup per bullet", + "BuffTechResist_label": "Spirit Resist", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Spirit Resist", + "BuildUpBulletPercentPerHit_label": "Buildup Per Bullet", "BuildUpBulletPercentPerHit_postfix": "%", - "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", - "BuildUpMaxDamage_label": "Build Up Damage", + "BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", + "BuildUpPerSecond_label": "Buildup per Second", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Buildup per Second", "BuildUpPercentPerHit_label": "Buildup per hit", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "Buildup per hit", "BuildUpProcDamage_label": "Proc Damage", + "BuildUpProcDamage_postvalue_label": "Proc Damage", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Buildup Decay Time", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "Buildup Decay Time", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Buildup Per Shot", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Buildup Per Shot", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", + "BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", + "BulletArmorDamageReductionPerStack_label": "Bullet Resist per Stack", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "Bullet Resist per Stack", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Bullet Resist", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Bullet Resist", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Duration", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "Duration", "BulletArmorReductionPerStack_label": "Bullet Damage", "BulletArmorReductionPerStack_postfix": "% per stack", + "BulletArmorReductionPerStack_postvalue_label": "Bullet Damage", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Bullet Resist", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Bullet Resist", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Bullet Armor", + "BulletArmor_postvalue_label": "Bullet Armor", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "Wrecked Duration", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Wrecked Bullet Amp", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Bonus Spirit Damage", "BulletDamagePercent_label": "Bullet Damage", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Bullet Damage", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Bullet Armor", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Bullet Armor", "BulletDamageReflectedPct_label": "Bullet Damage Returned", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "Bullet Damage Returned", "BulletDamageTotal_label": "Bullet Damage", + "BulletDamageTotal_postvalue_label": "Bullet Damage", + "BulletLifestealPercentHero_label": "Bullet Lifesteal", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Bullet Lifesteal", "BulletLifestealPercent_label": "Bullet Lifesteal", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Bullet Lifesteal", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Bullet Penetration", + "BulletPenetrationPercent_label": "Bullet Penetration Damage", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Bullet Penetration Damage", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "On-Hit Prevention Percent", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", + "BulletRadius_label": "Bullet Radius", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "Bullet Radius", "BulletResistDuration_label": "Stack Duration", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "Stack Duration", "BulletResistOnActive_label": "Bullet Resist", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Bullet Resist", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Bullet Resist per Stack", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Bullet Resist Reduction", + "BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", + "BulletResistReductionPerStack_label": "Bullet Resist per Stack", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack", + "BulletResistReduction_label": "Bullet Resist", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Bullet Resist", "BulletResist_label": "Bullet Resist", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Bullet Resist", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Remaining Bullet Shield Damage", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Remaining Bullet Shield Damage", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Bullet Shield Health", + "BulletShieldHealth_postvalue_label": "Bullet Shield Health", + "BulletShieldMaxHealthPercentage_label": "Max Health Bullet Shield", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "Max Health Bullet Shield", "BulletShieldMaxHealth_label": "Bullet Shield Health", + "BulletShieldMaxHealth_postvalue_label": "Bullet Shield Health", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Missing Health Bullet Shield", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "Missing Health Bullet Shield", "BulletShieldOnCast_label": "Bullet Shield", - "BulletShieldOnHook_label": "Bullet Shield", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Bullet Shield on Teleport", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Bullet Shield", + "BulletShieldOnLand_label": "Barrier on Teleport", + "BulletShieldOnLand_postvalue_label": "Barrier on Teleport", + "BulletShieldPoints_label": "Bullet Shield", + "BulletShieldPoints_postvalue_label": "Bullet Shield", "BulletSlowDuration_label": "Slow Duration", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "Slow Duration", "BulletSplitShot_label": "Weapon Multishot", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "Weapon Multishot", + "BulletSpread_label": "Gun Spread", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Gun Spread", + "BulletVulnerbility_label": "Bullet Damage Amp", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Bullet Damage Amp", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Base Bullet Damage", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Base Bullet Damage", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Burn DPS", + "BurnDPS_postvalue_label": "Burn DPS", "BurnDuration_label": "Burn Duration", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "Burn Duration", + "BurnRadius_label": "Burn Radius", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Burn Radius", + "BurstBonusPerStack_label": "Weapon Burst Bonus", + "BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Burst Damage", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target", - "CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep", + "CITADEL_ABILITY_INVALID_ASLEEP": "Asleep - Can't Take Action", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Charge delay", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground", - "CITADEL_ABILITY_INVALID_CHAINED": "You are Chained", + "CITADEL_ABILITY_INVALID_CHAINED": "Movement Abilities Disabled", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", - "CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed", + "CITADEL_ABILITY_INVALID_DISARMED": "Gun Disabled", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Failed Dash-Jump Timing", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Dash-Jump: Already Missed timing", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Dash-Jump: Too early", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Dash-Jump: Too late", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Dash-Jump: Not Enough Stamina", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Still in cooldown", - "CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", + "CITADEL_ABILITY_INVALID_MUTED": "Abilities and Items Disabled", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Not enough rage", @@ -642,6 +1045,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Not yet learned", "CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Hover Ability to Choose a Poster", "CITADEL_ABILITY_INVALID_NO_TARGET": "No target", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requires Target NPC", @@ -654,60 +1058,77 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Can't air dash three times", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Can't air jump three times", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Can't wall jump three times", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Doors too far apart", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked", "CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", "CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", - "CITADEL_ABILITY_INVALID_ROOTED": "You are Immobilized", - "CITADEL_ABILITY_INVALID_SILENCED": "Can't use Abilities while Silenced", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled", - "CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range", + "CITADEL_ABILITY_INVALID_ROOTED": "Movement Abilities Disabled", + "CITADEL_ABILITY_INVALID_SILENCED": "Abilities Disabled", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carrying Urn - Abilities Disabled", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement Abilities Disabled", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", + "CITADEL_ABILITY_INVALID_STUNNED": "Stunned - Can't Take Action", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Out of range", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Not Available", "Cancel": "Cancel", "CaptureRadius_label": "Capture Radius", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "Capture Radius", "CarbineHeadshotBonus_label": "HeadShot Bonus", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Hand Duration", + "CardHandDuration_postvalue_label": "Hand Duration", "CardResourceGenPctScale_label": "Card Summon Rate", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Card Summon Rate", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Cart Damage", "CasterBuffDuration_label": "Buff Duration", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Buff Duration", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "s", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m/s", + "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Max Jumps", + "ChainCount_postvalue_label": "Max Jumps", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Tether Duration", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "Tether Duration", "ChainLength_label": "Tether Length", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Tether Length", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Jump Radius", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Jump Radius", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m/s", + "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Hit Range", + "ChargeSpeed_label": "Charge Speed", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "Charge Speed", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -715,11 +1136,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Charged Shot Radius", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Charged Shot Radius", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Charges Restored", + "ChargesRestored_postvalue_label": "Charges Restored", "CharmDamage_label": "Charm Damage", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Charm Damage", "CitadelCategoryArmor": "Vitality", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Custom Build", @@ -727,6 +1149,40 @@ "CitadelCategorySuggested": "Suggested Items", "CitadelCategoryTech": "Spirit", "CitadelCategoryWeapon": "Weapon", + "CitadelComponentGroup_EActives": "Actives", + "CitadelComponentGroup_EAdditionalProtection": "Additional Protection", + "CitadelComponentGroup_EAntiGun": "Anti-Gun", + "CitadelComponentGroup_EAntiHealing": "Anti-Healing", + "CitadelComponentGroup_EBulletProtection": "Bullet Protection", + "CitadelComponentGroup_EBulletVelocity": "Bullet Velocity", + "CitadelComponentGroup_EBurstDamage": "Burst Damage", + "CitadelComponentGroup_ECharges": "Ability Charges", + "CitadelComponentGroup_ECooldown": "Cooldowns", + "CitadelComponentGroup_ECrownControl": "Crowd Control", + "CitadelComponentGroup_EDebuffs": "Debuffs", + "CitadelComponentGroup_EDuration": "Ability Duration", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Headshot Enthusiasts", + "CitadelComponentGroup_EHealing": "Healing", + "CitadelComponentGroup_ELifesteal": "Lifestealing", + "CitadelComponentGroup_EMagazines": "Magazines", + "CitadelComponentGroup_EMagicVulnerability": "Magic Vulnerability", + "CitadelComponentGroup_EMelee": "Melee Lifesteal", + "CitadelComponentGroup_EMeleeSpirit": "Melee Spirit", + "CitadelComponentGroup_EMisc": "Misc Passive", + "CitadelComponentGroup_EMiscSpirit": "Misc Spirit", + "CitadelComponentGroup_EMoreHealth": "More Health", + "CitadelComponentGroup_EMoreSpirit": "More Spirit", + "CitadelComponentGroup_EMovementAndAgility": "Movement & Agility", + "CitadelComponentGroup_ENotGrouped": "Not Grouped", + "CitadelComponentGroup_ERateOfFire": "Rate of Fire", + "CitadelComponentGroup_ERevitalization": "Revitalization", + "CitadelComponentGroup_ESlowingBullets": "Slowing Bullets", + "CitadelComponentGroup_ESlowingMagic": "Slowing Magic", + "CitadelComponentGroup_ESpiritProtection": "Spirit Protection", + "CitadelComponentGroup_ESpiritRange": "Ability Range", + "CitadelComponentGroup_ESpiritSlinger": "Spirit Slinger", + "CitadelComponentGroup_ETankingBullets": "Bruisers & Brawlers", + "CitadelComponentGroup_EWeaponRange": "Assassin's Toolkit", "CitadelHeroDetails_Background": "Background", "CitadelHeroDetails_Basic": "Basic", "CitadelHeroDetails_Builds": "Builds", @@ -735,14 +1191,16 @@ "CitadelHeroDetails_Builds_SelectButton": "Browse Builds", "CitadelHeroDetails_Equipment": "Equipment", "CitadelHeroDetails_Progression": "Progression", + "CitadelHeroDetails_Stats": "Stats", "CitadelHeroStats_Spirit": "Spirit Stats", "CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.", "CitadelHeroStats_SpiritPower_Impact": "Spirit Power Impact", "CitadelHeroStats_Vitality": "Vitality Stats", "CitadelHeroStats_Weapon": "Weapon Stats", "CitadelHeroStats_Weapon_Falloff": "Falloff Range", - "CitadelShopSearch": "Search", - "CitadelShop_SearchExampleAlt": "Try searching by Item Name or by stat such as Ammo, Lifesteal or Spirit Power.", + "CitadelHeroStats_Weapon_Falloff_NA": "N/A", + "CitadelShopSearch": "Search Items", + "CitadelShop_SearchExampleAlt": "Try searching by Item Name or by stat such as Ammo, Lifesteal or Spirit Power", "CitadelShop_SearchExampleLine1": "Search Examples:", "CitadelShop_SearchExampleLine2": "Name: Phantom Strike", "CitadelShop_SearchExampleLine3": "Property: Bullet Resist", @@ -750,7 +1208,11 @@ "Citadel_AbilityProperty_OnExplode": "On Explode:", "Citadel_AbilityProperty_OnHit": "On Hit:", "Citadel_Ability_BuildAnnotation": "Recommended Next Ability", + "Citadel_Ability_CannotImbue": "Cannot be imbued", "Citadel_Ability_IsImbued": "Imbued", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Brawler", + "Citadel_Abrams_HeroTag_3": "Bull-Headed", "Citadel_AcceptFriendInvite_Body": "Please Wait", "Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.", "Citadel_AcceptFriendInvite_ErrorTitle": "Error", @@ -764,14 +1226,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Your game has started.", "Citadel_AlertPlayer_MatchReadyTitle": "Match Ready", "Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.", + "Citadel_Astro_HeroTag_1": "Crackshot", + "Citadel_Astro_HeroTag_2": "Explosive", + "Citadel_Astro_HeroTag_3": "Apprehender", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Mid Boss", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", "Citadel_AttackerClass_CLASS_TROOPER": "Trooper", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", + "Citadel_BannedHeroes": "Banned Heroes", + "Citadel_BannedWarning_Desc": "You will be less likely to see this hero in this match.", + "Citadel_BannedWarning_Title": "Avoided Hero", + "Citadel_Bebop_HeroTag_1": "Hook", + "Citadel_Bebop_HeroTag_2": "Bomb", + "Citadel_Bebop_HeroTag_3": "Punch", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Next", @@ -788,17 +1259,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Helpful", + "Citadel_Bookworm_HeroTag_2": "Protector", + "Citadel_Bookworm_HeroTag_3": "Booksmart", + "Citadel_BotMatchModal_Coop": "Play an online standard match alongside other players", "Citadel_BotMatchModal_Desc": "Select your Difficulty:", + "Citadel_BotMatchModal_Private": "Play a private standard match", + "Citadel_BotMatchModal_PrivateBrawl": "Play a private brawl match", + "Citadel_BuildBrowser_SelectBuild": "Use Selected Build", + "Citadel_BuildBrowser_Title": "Browse Builds", + "Citadel_BuildTagPicker_Abilities": "Abilities", + "Citadel_BuildTagPicker_BuildItems": "Items in Build", + "Citadel_BuildTagPicker_SpiritItems": "Spirit Items", + "Citadel_BuildTagPicker_Standard": "Standard Tags", + "Citadel_BuildTagPicker_Title": "Select Tag", + "Citadel_BuildTagPicker_VitalityItems": "Vitality Items", + "Citadel_BuildTagPicker_WeaponItems": "Weapon Items", "Citadel_CancelFriendInvite_Body": "Please Wait", "Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.", "Citadel_CancelFriendInvite_ConfirmTitle": "Cancel Invite", "Citadel_CancelFriendInvite_ErrorBody": "Unable to cancel this invite at this time. Please try again later.", "Citadel_CancelFriendInvite_ErrorTitle": "Error", "Citadel_CancelFriendInvite_Title": "Removing Friend", + "Citadel_CapturePoint_Capturer_Capturing": "Capturing", + "Citadel_ChatError_Disabled": "Failed to send message: chat is currently disabled.", + "Citadel_ChatError_InternalError": "Failed to send message: internal error.", + "Citadel_ChatError_InvalidMsg": "Failed to send message: invalid message.", + "Citadel_ChatError_InvalidPermission": "Failed to send message: no permission.", + "Citadel_ChatError_RateLimited": "Failed to send message: too many recent messages.", + "Citadel_ChatError_Timeout": "Failed to send message: timeout.", + "Citadel_ChatError_Unknown": "Failed to send message: unknown reason.", "Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.", + "Citadel_ChatSender_LocalClient": "System", + "Citadel_ChatTarget_GameAll": "All", + "Citadel_ChatTarget_GameAllies": "Allies", + "Citadel_ChatTarget_Party": "Party", "Citadel_ChatType_AllTeam": "All-team", "Citadel_ChatType_Disabled": "Disabled", "Citadel_ChatType_PartyOnly": "Party-only", + "Citadel_Chrono_HeroTag_1": "Calculated", + "Citadel_Chrono_HeroTag_2": "Disruptor", + "Citadel_Chrono_HeroTag_3": "Tactician", "Citadel_ClientVersion_Connary": "", "Citadel_CommendPlayer_Friendly": "Friendly and Fun", "Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.", @@ -812,7 +1313,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) commended you for being a Skilled Gamer", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) commended you for being a Team Player.", "Citadel_ComponentOwned": "owned", - "Citadel_ComponentRequired": "Components:", + "Citadel_ComponentRequired": "Upgrades From:", "Citadel_ComponentUseIn": "Currently Used in:", "Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.", "Citadel_Confirm_Discord_Create": "Create Discord Invite", @@ -821,10 +1322,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Please claim your Discord link later when you are not in a party or in matchmaking", "Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now", "Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}", + "Citadel_Connection_GCUpdating": "Network Updating", + "Citadel_Connection_GCUpdating_Desc": "Waiting to reconnect", + "Citadel_Connection_LoggingIn": "Connecting to Network", + "Citadel_Connection_LoggingIn_Desc": "Logging in...", + "Citadel_Connection_NoSession": "Network Not Connected", + "Citadel_Connection_NoSession_Desc": "Some features may be unavailable", + "Citadel_Connection_NoSteam": "No Steam Connection", + "Citadel_Connection_NoSteam_Desc": "Please connect to Steam", + "Citadel_Connection_SteamUpdating": "Steam Updating", + "Citadel_Connection_SteamUpdating_Desc": "Waiting for Steam to finish updating", "Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.", "Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.", + "Citadel_CreateParty_DisabledMode": "Parties are not currently allowed in this mode", "Citadel_CreateParty_ErrorTitle": "Failed To Create Party", "Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.", + "Citadel_CreateParty_InMatchmaking": "Can't create a party while in matchmaking.", "Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party", "Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.", "Citadel_CreateParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.", @@ -838,14 +1351,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Melee Damage", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage", "Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing", - "Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play", "Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements", "Citadel_Dashboard_CompilingShaders": "Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "Completed {d:prewarm_progress} of {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.", "Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders", - "Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking", + "Citadel_Dashboard_EnterMatchmaking": "Enter
    Matchmaking", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Searching for Match", @@ -870,16 +1384,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Your match will begin shortly", "Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline", "Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable", + "Citadel_Dashboard_Status_MatchInProgress": "Match in Progress", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} to Rejoin or Abandon", "Citadel_Dashboard_Status_Mode_Coop": "Coop Bot Match", "Citadel_Dashboard_Status_Mode_HeroLabs": "Hero Labs Match", + "Citadel_Dashboard_Status_Mode_Placement": "Placement Match", "Citadel_Dashboard_Status_Mode_Private": "Private Match", "Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", - "Citadel_Dashboard_Status_Mode_Unranked": "Standard Match", - "Citadel_Dashboard_Status_OutOfDateClient": "Game Update Available", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download the latest update on Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Street Brawl", + "Citadel_Dashboard_Status_Mode_Unranked": "Match", + "Citadel_Dashboard_Status_OutOfDateClient": "Update Available", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download on Steam", "Citadel_Dashboard_ViewLibrary": "View Library", - "Citadel_Dead_ReplayDeath": "Replay Death", - "Citadel_Dead_ShopReminder": "Shop & Upgrade", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Replay Death", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Shop & Upgrade", + "Citadel_Digger_HeroTag_1": "Tag-Team", + "Citadel_Digger_HeroTag_2": "Initiator", + "Citadel_Digger_HeroTag_3": "Burrower", "Citadel_DisableDevMessage": "Don't show this again", "Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Already Claimed", @@ -897,15 +1418,42 @@ "Citadel_DiscordInvite_FailedTitle": "Error", "Citadel_DiscordInvite_Loading": "Loading...", "Citadel_DiscordInvite_Title": "Discord Invite", + "Citadel_Doorman_HeroTag_1": "Disorienting", + "Citadel_Doorman_HeroTag_2": "Map Control", + "Citadel_Doorman_HeroTag_3": "Mind Games", + "Citadel_Drifter_HeroTag_1": "Stalker", + "Citadel_Drifter_HeroTag_2": "Bloodthirsty", + "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Duplicate Keybind", "Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:", "Citadel_DuplicateKeybindDescKey": "Key", - "Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the Enemy Guardians", - "Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the Enemy Walkers", - "Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing a set of Base Guardians and an Enemy Shrine", - "Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two Enemy Walkers", - "Citadel_FlexSlot_Title": "Flex Slot Unlocked", + "Citadel_Dynamo_HeroTag_1": "Teamplay", + "Citadel_Dynamo_HeroTag_2": "Initiator", + "Citadel_Dynamo_HeroTag_3": "Clutch", + "Citadel_EnemyTeam": "Enemy Team", + "Citadel_Engineer_HeroTag_1": "Inventor", + "Citadel_Engineer_HeroTag_2": "Support", + "Citadel_Engineer_HeroTag_3": "Disruption", + "Citadel_Event_Holiday_Challenge2025_Desc": "Win a match with each hero to receive a unique ornament for your hideout tree.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Upgrade your throwable Snowball active item by adding more ornaments to your tree.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Level {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "2025 Holiday Challenge", + "Citadel_Exit_Game_Confirm": "Are you sure?", + "Citadel_Familiar_HeroTag_1": "Helpful", + "Citadel_Familiar_HeroTag_2": "Tiny", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Finesse", + "Citadel_Fencer_HeroTag_2": "Mobility", + "Citadel_Fencer_HeroTag_3": "A Cut Above", + "Citadel_FlexSlotUnlockedSlot01": "", + "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the Enemy Walkers", + "Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the Enemy Walkers", + "Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the Enemy Walkers", + "Citadel_FlexSlotVanguard": "Vanguard arriving soon to {Lane Color} Lane", + "Citadel_FlexSlot_Title": "Extra Slot Unlocked", + "Citadel_Frank_HeroTag_1": "You", + "Citadel_Frank_HeroTag_2": "Can't", + "Citadel_Frank_HeroTag_3": "Kill Me", "Citadel_FriendCode_AddFriendBadCode": "Invalid Code", "Citadel_FriendCode_AddFriendButton": "Add Friend", "Citadel_FriendCode_AddFriendLabel": "Enter Friend Code", @@ -941,18 +1489,19 @@ "Citadel_FriendCode_WaitingOnCode": "Attempting to connect", "Citadel_FriendsCategory_AlreadyOwned": "Already Joined", "Citadel_FriendsCategory_CanInvite": "Can Invite", + "Citadel_FriendsCategory_IncomingPartyInvite": "Incoming Party Invites", "Citadel_FriendsCategory_InviteSent": "Invite Granted", "Citadel_FriendsCategory_Invited": "Invite Pending", "Citadel_FriendsCategory_Offline": "Offline", "Citadel_FriendsCategory_Online": "Online", - "Citadel_FriendsCategory_Party": "In Party", - "Citadel_FriendsCategory_PartyInvite": "Invited", + "Citadel_FriendsCategory_Party": "Party", + "Citadel_FriendsCategory_PartyInvite": "Invites Sent", "Citadel_FriendsCategory_Pending": "Pending", "Citadel_FriendsCategory_PlayingCitadel": "Playing", "Citadel_FriendsCategory_SentInvite": "Sent Invite", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend ID to search for", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend Code to search for", "Citadel_Friends_Add_Friend_Tooltip": "Add Friend", - "Citadel_Friends_Add_Friend_Your_ID": "Your Friend ID is:", + "Citadel_Friends_Add_Friend_Your_ID": "Your Friend Code is:", "Citadel_Friends_Empty": "Your friends list is currently empty", "Citadel_Friends_Friend_Code_Button": "Add friend", "Citadel_Friends_Online": "{d:friends_online} Online", @@ -964,11 +1513,17 @@ "Citadel_GC_steamupdating": "Unable to matchmake. No connection to Steam.", "Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "Defeat", - "Citadel_GameOver_Victory:g": "Victory", + "Citadel_GameOver_Defeat:f": "Defeat", + "Citadel_GameOver_Victory:f": "Victory", + "Citadel_Geist_HeroTag_1": "Lifesteal", + "Citadel_Geist_HeroTag_2": "Self Damage", + "Citadel_Geist_HeroTag_3": "Fatale", "Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.", "Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.", "Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.", + "Citadel_Gigawatt_HeroTag_1": "High Voltage", + "Citadel_Gigawatt_HeroTag_2": "Merciless", + "Citadel_Gigawatt_HeroTag_3": "Area Denial", "Citadel_GlobalLeaderboard_Desc": "Skill Rating", "Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", "Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards", @@ -990,42 +1545,66 @@ "Citadel_GraphType_Kills": "Kills", "Citadel_GraphType_LaneStats": "Lane Stats", "Citadel_GraphType_NetWorth": "Souls Collected", + "Citadel_GraphType_NetWorthDelta": "Souls Collected Difference", "Citadel_GraphType_NetWorthPerMin": "Souls per Minute", + "Citadel_GraphType_RegenBreakdown": "Regen by Type", "Citadel_GraphType_SoulsBySource": "Souls by Source", "Citadel_Graph_Damage_Boss": "Objectives", "Citadel_Graph_Damage_Creep": "Troopers", "Citadel_Graph_Damage_Neutral": "Neutral Enemies", "Citadel_Graph_Damage_Player": "Enemy Players", + "Citadel_Graph_NetWorthDeltaLine": "Souls Collected Difference", + "Citadel_Graph_Souls_AbilityAssassinate": "Ability Assassinate", "Citadel_Graph_Souls_Assists": "Kill Assists", "Citadel_Graph_Souls_Boss": "Objectives", + "Citadel_Graph_Souls_Breakables": "Breakable Pickups", "Citadel_Graph_Souls_Denies": "Denies", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", + "Citadel_Graph_Souls_ItemGooseEgg": "Golden Goose Egg", + "Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", "Citadel_Graph_Souls_Lane": "Troopers", "Citadel_Graph_Souls_Neutral": "Neutral Enemies", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Enemy Kills", + "Citadel_Graph_Souls_TeamBonus": "Team Catch-Up", "Citadel_Graph_Souls_Treasure": "Urn", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Sapphire", + "Citadel_Graph_Team1": "Hidden King", + "Citadel_Graph_Team2": "Archmother", "Citadel_Graph_WeaponDamage": "Gun Damage", "Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "For an optimal gameplay experience, please visit AMD support to download the latest driver.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.", "Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", "Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation", - "Citadel_HUD_AbilityUnlockAvailable": "Hold [{s:show_scoreboard}] to Unlock an Ability", + "Citadel_GunTag_": "", + "Citadel_GunTag_Bow": "Bow", + "Citadel_GunTag_BurstFire": "Burst Fire", + "Citadel_GunTag_Heavy": "Heavy Artillery", + "Citadel_GunTag_Pistol": "Pistol", + "Citadel_GunTag_Projectile": "Projectile", + "Citadel_GunTag_SMG": "SMG", + "Citadel_GunTag_Shotgun": "Shotgun", + "Citadel_GunTag_Sniper": "Sniper Rifle", + "Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Unlock an Ability", "Citadel_HUD_AbilityUnlock_Button": "Unlock", - "Citadel_HUD_AbilityUpgradeAvailable": "Hold [{s:show_scoreboard}] to Upgrade an Ability", + "Citadel_HUD_AbilityUnlock_Locked": "Locked", + "Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Upgrade an Ability", + "Citadel_HUD_AdjustedBy": "ADJUSTED BY", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes", + "Citadel_HUD_DamageReport_CurrentLife": "Current Life", + "Citadel_HUD_DamageReport_DamageByHero": "Damage By Hero", "Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Incoming Damage", "Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero", "Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero", - "Citadel_HUD_DamageReport_LastRespawn": "Current Life", + "Citadel_HUD_DamageReport_LastRespawn": "(Last Death)", "Citadel_HUD_DamageReport_ShowMore": "Show More", "Citadel_HUD_DamageReport_Time180": "3 minutes", "Citadel_HUD_DamageReport_Time30": "30s", @@ -1033,31 +1612,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minute", "Citadel_HUD_DamageReport_Time600": "10 minutes", "Citadel_HUD_DamageReport_Title": "Damage Report", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Top Damage Source#|#Top {i:num_damage_rows} Damage Sources", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Top Damage Source} other{Top {i:num_damage_rows} Damage Sources}}", "Citadel_HUD_DamageReport_Total": "Total Damage:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Hero Damage Taken:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} hit)#|#({i:hit_count} hits)", - "Citadel_HUD_DamageSummary_Hint": "Hold [{s:show_scoreboard}] to view adjustment details", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details", "Citadel_HUD_DamageSummary_Title": "Damage Taken", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Defender Nearby", "Citadel_HUD_Damage_Invulnerable": "Shielded", "Citadel_HUD_Damage_NoTroopers": "Need Troopers", "Citadel_HUD_Damage_NotInMidPit": "Not in Pit", - "Citadel_HUD_Damage_NotInTier3Pit": "Not in Pit", + "Citadel_HUD_Damage_NotInTier3Pit": "Not in Circle", "Citadel_HUD_Damage_Resistant": "Resistant", "Citadel_HUD_Damage_TooFar": "Too Far", "Citadel_HUD_Damage_TooLow": "Too Low", "Citadel_HUD_IdolPickedUp": "Urn Picked Up!", "Citadel_HUD_IdolReturned": "Soul Urn Returned!", + "Citadel_HUD_Impact_Asleep": "Asleep", "Citadel_HUD_Impact_Assist": "Kill
    Assist", + "Citadel_HUD_Impact_Cursed": "Cursed", + "Citadel_HUD_Impact_Disarmed": "Disarmed", + "Citadel_HUD_Impact_Immobolized": "Immobilized", "Citadel_HUD_Impact_Kill": "Kill", - "Citadel_HUD_JoinTeamChat_Dialog": "Hold [{s:key_voice_record}] to opt-in to Team Chat", + "Citadel_HUD_Impact_Silenced": "Silenced", + "Citadel_HUD_Impact_Stunned": "Stunned", + "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Health", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:", "Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1066,35 +1655,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", - "Citadel_HUD_NextReward_PowerIncrease": "Power Increase", - "Citadel_HUD_PatronBoon": "A Boon from your Patron...", + "Citadel_HUD_LevelUp_Title": "Boon Received", + "Citadel_HUD_NextReward_PowerIncrease": "Boon", + "Citadel_HUD_PatronBoon": "A gift from your Patron...", "Citadel_HUD_PlayerKilledAnnouncement": " earned {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " killed themself", "Citadel_HUD_PlayerLostGoldAnnouncement": " lost {i:param_1}", "Citadel_HUD_PowerIncrease": "Power Increase", "Citadel_HUD_RejuvCaptured": "Captured Rejuvenator", "Citadel_HUD_RejuvStolen": "Stole Rejuvenator!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Total Power Increases", + "Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons", "Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage", + "Citadel_Haze_HeroTag_1": "Assassin", + "Citadel_Haze_HeroTag_2": "Stealthy", + "Citadel_Haze_HeroTag_3": "Lethal", "Citadel_HeroBuilds_AP_Next_Indicator": "Suggested", "Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.", "Citadel_HeroBuilds_AbilityBuildReset": "Edit", "Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order", - "Citadel_HeroBuilds_AddAnnotation": "Add Annotation", "Citadel_HeroBuilds_AddCategory": "Add Category", "Citadel_HeroBuilds_AddItem": "Add to Build", + "Citadel_HeroBuilds_AddTag": "Search by Tag", "Citadel_HeroBuilds_AllTimeFavorite": "All Time", "Citadel_HeroBuilds_AlreadyInBuild": "Already in Build", + "Citadel_HeroBuilds_AssignTags": "Assign Tags", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Beginner %hero_name% Build", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valve-provided default recommended items for new players playing this hero.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds", - "Citadel_HeroBuilds_BrowseBuilds": "Browse Builds", + "Citadel_HeroBuilds_BrowseBuilds": "Build Browser", "Citadel_HeroBuilds_Browse_button": "View or Change Build", "Citadel_HeroBuilds_BuildCreatorTitle": "Created by", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Build Description", "Citadel_HeroBuilds_BuildID": "BuildID: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Copied to Clipboard!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Build Name", "Citadel_HeroBuilds_BuildPublishedLabel": "Build Published", "Citadel_HeroBuilds_CancelChanges": "Cancel", @@ -1103,20 +1699,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Name", "Citadel_HeroBuilds_ChangeHero": "Change Hero", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "During a match, you can only copy builds from the hero you are currently playing.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Failed To Copy Build", "Citadel_HeroBuilds_CopyBuildLabel": "Copy & Edit", "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Copy of %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Create Build", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold).", "Citadel_HeroBuilds_CreateBuildLabel": "Create New Build", "Citadel_HeroBuilds_CurrenclyActive": "Currently Active", - "Citadel_HeroBuilds_DailyFavorite": "Trending", + "Citadel_HeroBuilds_DailyFavorite": "Top Daily", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "This is one of the most played builds for this hero in the last 24 hours.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Default Build", + "Citadel_HeroBuilds_DefaultBuild_Added": "New Default Build Added!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Failed to update Default Build!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Default Build", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Existing Default Build Updated!", "Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.", "Citadel_HeroBuilds_DeleteBuildLabel": "Delete", "Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?", "Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build", + "Citadel_HeroBuilds_Deleting_Error": "Failed to delete build", + "Citadel_HeroBuilds_Deleting_Title": "Deleting Build", "Citadel_HeroBuilds_DescriptionLabel": "Build Description", + "Citadel_HeroBuilds_Early": "Early", "Citadel_HeroBuilds_EarlyGame": "Early Game", + "Citadel_HeroBuilds_EditBuild": "Edit Build", "Citadel_HeroBuilds_EditBuildLabel": "Edit", + "Citadel_HeroBuilds_EditCategory": "Edit Category", "Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.

    You can also right click on items to remove them from the build or add comments from the build author.", + "Citadel_HeroBuilds_EditMod": "Edit Item", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:", "Citadel_HeroBuilds_ErrorTitle": "Error", @@ -1125,48 +1740,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Selected", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "This hero ability will show up as the suggested imbue target for this item in the purchase dialog, or if this item is purchased via Quickbuy, this will automatically be chosen as the imbue target.", + "Citadel_HeroBuilds_ItemAnnotation": "Item Notes", + "Citadel_HeroBuilds_Lane": "Lane", "Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Late", "Citadel_HeroBuilds_LateGame": "Late Game", "Citadel_HeroBuilds_Loading_Body": "Please Wait", "Citadel_HeroBuilds_Loading_Failed": "Failed getting hero builds", "Citadel_HeroBuilds_Loading_Title": "Loading Builds", + "Citadel_HeroBuilds_Mid": "Mid", "Citadel_HeroBuilds_MidGame": "Mid Game", + "Citadel_HeroBuilds_MissingCategoryName": "Unknown", "Citadel_HeroBuilds_NameLabel": "Build Name", "Citadel_HeroBuilds_New": "New", "Citadel_HeroBuilds_NewCategory": "Category %number%", "Citadel_HeroBuilds_NewHeroBuild": "New %hero_name% Build", + "Citadel_HeroBuilds_Obsolete": "[OUTDATED]", "Citadel_HeroBuilds_Old": "Old", - "Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently", + "Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently or contains references to items that no longer exist. Copying or editing a build will purge these outdated references.", + "Citadel_HeroBuilds_Optional": "Items in this category are optional and will not be included by default when the build is added to the Queue.", + "Citadel_HeroBuilds_OptionalParens": "Optional", + "Citadel_HeroBuilds_OptionalShort": "Optional", "Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build", + "Citadel_HeroBuilds_PleaseWait": "Please Wait", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Servers are busy fulfilling search requests.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Failed to Perform Build Search", "Citadel_HeroBuilds_PublicBuildLabel": "Public Build", "Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.", "Citadel_HeroBuilds_PublishBuildLabel": "Publish", "Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build", "Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Queue Build", + "Citadel_HeroBuilds_QuickbuyAll": "Right click to Add/Remove items in category to Quickbuy.", "Citadel_HeroBuilds_RecommendedItems": "Recommended Items", "Citadel_HeroBuilds_RemoveFromBuild": "Remove", "Citadel_HeroBuilds_RemoveItem": "Remove from Build", + "Citadel_HeroBuilds_RevertBuildLabel": "Revert", + "Citadel_HeroBuilds_RevertBuildTooltip": "Wipes local changes made to this build, and replaces it with the currently published version.", + "Citadel_HeroBuilds_Reverting_Error": "Failed to revert build", + "Citadel_HeroBuilds_Reverting_Title": "Reverting Build", "Citadel_HeroBuilds_SaveBuild": "Save Changes", - "Citadel_HeroBuilds_Saving_Body": "Please Wait", - "Citadel_HeroBuilds_Saving_Title": "Saving Build", + "Citadel_HeroBuilds_Saving_Error": "Failed to publish build", + "Citadel_HeroBuilds_Saving_Title": "Publishing Build", + "Citadel_HeroBuilds_SearchText": "Search Text or BuildID", "Citadel_HeroBuilds_SelectBuildLabel": "Make Default", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:", + "Citadel_HeroBuilds_SellPriorityMessage": "Items with the highest sell priority (0-100) will be sold first to make room for items in the build when slots are full and a Quickbuy purchase is made.", + "Citadel_HeroBuilds_SellPriorityTitle": "Set Sell Priority", + "Citadel_HeroBuilds_SetImbueTarget": "Imbue Target", + "Citadel_HeroBuilds_SetSellPriority": "Sell Priority", "Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages", "Citadel_HeroBuilds_TabName": "Builds", "Citadel_HeroBuilds_Tab_Favorites": "Favorites", "Citadel_HeroBuilds_Tab_MyBuilds": "My Builds", "Citadel_HeroBuilds_Tab_PublicBuilds": "Public", "Citadel_HeroBuilds_Title": "Hero Builds", - "Citadel_HeroBuilds_UpdateAnnotation": "Update Annotation", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "This annotation will show up in the tooltip for items in the shop when your build is active.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "These notes will show up in the tooltip for items in the shop when your build is active.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation", "Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.", "Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build", + "Citadel_HeroBuilds_ValveBuildLabel": "Make Default", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popular", + "Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", + "Citadel_HeroGrid_Assassin": "Assassin", + "Citadel_HeroGrid_Brawler": "Brawler", + "Citadel_HeroGrid_Marksman": "Marksman", + "Citadel_HeroGrid_Mystic": "Mystic", "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes", + "Citadel_HeroPage_Backstory": "Backstory:", "Citadel_HeroPage_BaseStats": "BASE STATS", "Citadel_HeroPage_Complexity": "Complexity", "Citadel_HeroPage_EditBuild": "Create/Edit Build", @@ -1175,28 +1819,90 @@ "Citadel_HeroPage_HeroLabs_Title": "This Experimental Hero is expected to have frequent changes.", "Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities", "Citadel_HeroPage_PlayerStats": "Player Stats", - "Citadel_HeroPage_Sandbox": "Hero Sandbox", + "Citadel_HeroPage_Sandbox": "Test Hero", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party", + "Citadel_HeroPage_Sandbox_Solo": "Test Hero", + "Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} until next hero unlocks", + "Citadel_HeroReleaseVote_HowToGet": "Play a Standard Match or Street Brawl to earn votes.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Your first win of the day gives you 4 additional votes.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "You have {d:remaining_votes} {remaining_votes, plural, one{VOTE} other{VOTES}} to cast", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing", + "Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...", + "Citadel_HeroReleaseVote_Title": "Who's next?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "You have {d:remaining_votes} hero unlock {remaining_votes, plural, one{vote} other{votes}}.
    Cast {remaining_votes, plural, one{it} other{them}} at the hideout ballot box.", + "Citadel_HeroReleaseVote_Unlocked": "Unlocked", + "Citadel_HeroReleaseVote_VoteButton": "Vote", + "Citadel_HeroReleaseVote_VoteCounter": "Your Total", + "Citadel_HeroReleaseVote_World": "Vote", + "Citadel_HeroReleaseVote_World_HasVotes": "Vote", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} to cast", "Citadel_Hero_Stats_ItemValue": "Item Value", "Citadel_Hero_Stats_Souls": "Souls", + "Citadel_Hero_Stats_Title": "Hero Stats:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree", "Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items", "Citadel_Hero_Stats_Tooltip_Spirit": "Spirit Power increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Look for the Spirit Power icon on your Abilities to see its effect.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree", "Citadel_Hero_Stats_Unsecured": "Unsecured", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Failed to connect", + "Citadel_HideoutConnectionFailed_NoServer": "No server assigned", + "Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", + "Citadel_Hideout_Exit": "Press {g:citadel_binding:'HideoutUse'} to leave Deadlock", + "Citadel_Hideout_Heroes": "Press {g:citadel_binding:'HideoutUse'} to see heroes", + "Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'HideoutUse'} to view Holiday Challenge Progress", + "Citadel_Hideout_Intro": "Press any key to Start", + "Citadel_Hideout_Learn": "Press {g:citadel_binding:'HideoutUse'} to learn how to play", + "Citadel_Hideout_News": "Read All About It", + "Citadel_Hideout_News_Button": "Press {g:citadel_binding:'HideoutUse'} to view the news", + "Citadel_Hideout_Play": "Press {g:citadel_binding:'HideoutUse'} to select a game mode", + "Citadel_Hideout_Resources": "Press {g:citadel_binding:'HideoutUse'} to view resources", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more", + "Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'HideoutUse'} to vote for the next Hero", + "Citadel_Hideout_Watch": "Press {g:citadel_binding:'HideoutUse'} to watch matches", + "Citadel_Hideout_Welcome": "Welcome to the Hideout", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Paused", + "Citadel_Hud_AutoSelect": "Auto-Select", + "Citadel_Hud_Autobuy_Buy_Prompt": "Buy", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}to Buy", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Can't purchase in combat", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Hold{g:citadel_binding:'Default.Scoreboard'}for Queue", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}to Open Shop", + "Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", + "Citadel_Hud_BoonsRecieved": "Boons Received", + "Citadel_Hud_BuildOrder": "Build Order", + "Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Auto-buy items when within range of shop", + "Citadel_Hud_BuildOrder_ClearQueue": "Clear Queue", + "Citadel_Hud_BuildOrder_Off": "Resume Auto-Purchase", + "Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", + "Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", + "Citadel_Hud_BuyPhase_Countdown": "Round Begins In...", "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", - "Citadel_Hud_CaptureZipLine": "HOLD {s:use_key}", + "Citadel_Hud_CaptureZipLine": "HOLD{g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec", + "Citadel_Hud_ChatDisabled": "Incoming chat currently disabled", "Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...", - "Citadel_Hud_CheaterVoteAlert_Action": "Hold [{s:show_scoreboard}] to decide their fate", + "Citadel_Hud_CheaterVoteAlert_Action": "Hold{g:citadel_binding:'Scoreboard'}to decide their fate", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Ban and
    Leave Match", "Citadel_Hud_CheaterVote_Option_Play": "Frog Now,
    Ban Later", + "Citadel_Hud_ChooseHero": "Choose Hero", + "Citadel_Hud_Critical": "Critical", "Citadel_Hud_DPS": "DPS {i:dps}", "Citadel_Hud_DeathCam": "DEATH CAM", - "Citadel_Hud_DebugStats": "MATCH: {s:match_id} \"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "MATCH: {s:match_id}
    SERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "MATCH: {s:match_id}
    CLIENT FPS: {s:client_framerate} PING: {s:ping}
    SERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Denied", "Citadel_Hud_HealthCritical": "Health Critical", "Citadel_Hud_HealthWarning": "Health Warning", "Citadel_Hud_KillFeedAllGuardians": "Enemy Guardians", @@ -1227,45 +1933,70 @@ "Citadel_Hud_LeaveMatch": "LEAVE MATCH", "Citadel_Hud_LoadingDeathReplay": "Loading death replay", "Citadel_Hud_LowAmmo": "LOW AMMO", + "Citadel_Hud_MatchFull": "Match is Full", "Citadel_Hud_MicActive": "Microphone Active", "Citadel_Hud_MovementSpeed": "Movespeed:", + "Citadel_Hud_NoBuild": "Don't Load a Build", + "Citadel_Hud_NoBuild_Subhead": "Will add items myself", "Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.", "Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.", "Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY", - "Citadel_Hud_OpenShop": "Press [ {s:upgrade_key} ] to Shop", + "Citadel_Hud_OpenShop": "Press {g:citadel_binding:'OpenHeroSheet'} to Shop", "Citadel_Hud_OutOfAmmo": "OUT OF AMMO", "Citadel_Hud_Paused": "Game is paused", "Citadel_Hud_Pauser": "by {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Game Starting...", - "Citadel_Hud_Quickbuy": "Quickbuy", - "Citadel_Hud_Quickbuy_Empty": "Add to Quickbuy with ", + "Citadel_Hud_PurchasingDisabled": "Purchasing Disabled From Combat", + "Citadel_Hud_Quickbuy": "Quick Buy", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Remove from Queue", + "Citadel_Hud_Quickbuy_Empty": "Add Items to Quickbuy via
    Right-Click or Drag", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Slots Full", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Press [{s:key_purchase_quickbuy}] to Purchase", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Press {g:citadel_binding:'PurchaseQuickbuy'} to Purchase", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Quick
    Buy", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Drag Items to Reorder", + "Citadel_Hud_Quickbuy_Sell_Slot": "Marked for Sell", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{Item} other{Items}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{Item} other{Items}}", + "Citadel_Hud_Quickbuy_Short": "Quickbuy", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold", - "Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press [{s:key_purchase_quickbuy}] while in range of the shop to buy your next quickbuy item.", + "Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press {g:citadel_binding:'PurchaseQuickbuy'} while in range of the shop to buy your next quickbuy item.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue, [Ctrl] + [M2] will remove all items and start fresh with your new selection.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue.", "Citadel_Hud_RecentPurchases": "Recent Purchases:", "Citadel_Hud_RespawnIn": "Respawn in:", "Citadel_Hud_ReturnToMatch": "RETURN TO GAME", - "Citadel_Hud_RideZipLine": "HOLD [ {s:in_zipline} ] to Ride", + "Citadel_Hud_RideZipLine": "HOLD{g:citadel_binding:'Zipline'}to Ride", "Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", + "Citadel_Hud_SelectBuild": "Quick Buy Starting Point:", + "Citadel_Hud_SelectBuild_Subhead": "You can customize the order of these items anytime during the match", "Citadel_Hud_SoulsGathered": "Souls Gathered", + "Citadel_Hud_Spectate": "Spectate", + "Citadel_Hud_StreeBrawlScores": "Round Complete", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Round Begins in:", + "Citadel_Hud_TeamChoice": "Team:", "Citadel_Hud_ToNext": "TO NEXT", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{s:hero_name} ornament unlocked by {g:citadel_persona:account_id}!", + "Citadel_Hud_Toast_SeasonalKill": "", + "ability_header_helpinghands_ally": "Following Hero:", + "ability_header_helpinghands_trooper": "Following Trooper:", + "ability_header_human": "Human Form:", + "ability_header_on_barrier": "On Barrier:", + "ability_header_on_barrier_expire": "On Barrier Expire:", + "ability_header_on_buff": "On Buff:", + "ability_header_on_cast": "On Cast:", + "ability_header_on_death": "On Death:", + "ability_header_on_debuff": "On Debuff:", + "ability_header_on_empowered_cast": "On Empowered Cast:", + "ability_header_on_enemy_hit": "On Enemy Hit:", + "ability_header_on_friendly_hit": "On Friendly Hit:", + "ability_header_on_headshot": "On Headshot:", + "ability_header_on_hero_hit": "On Hero Hit:", + "ability_header_on_hero_kill": "On Hero Kill:", + "ability_header_on_hit": "On Hit:", + "ability_header_on_kill": "On Kill:", + "ability_header_on_landing": "On Landing:", + "ability_header_on_max_stacks": "On Max Stacks:", + "ability_header_on_melee": "On Melee:", + "ability_header_on_proc": "On Proc:", + "ability_header_on_revive": "On Revive:", + "ability_header_on_slide": "On Slide:", + "ability_header_on_stack": "On Stack:", + "ability_header_on_wall_hit": "On Wall Hit:", + "ability_header_passive": "Passive:", + "ability_header_priest_while_blessed": "While Blessed:", + "ability_header_werewolf": "Werewolf Form:", + "ability_header_when_active": "When Active:", + "ability_header_when_inactive": "When Inactive:", + "ability_header_while_transformed": "While Transformed:", "ability_heal_drone": "Medic Drone", - "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", + "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.
    Replaces any other drone.", "ability_health_swap": "Soul Exchange", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", - "ability_health_swap_desc": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", + "ability_health_swap_desc": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", "ability_health_swap_quip": "Swap your current health with an enemy hero's", - "ability_health_swap_t2_desc": "On cast, +40% Fire Rate for 8s.", - "ability_health_swap_t3_desc": "Silence enemies within 15m for 3s", + "ability_health_swap_t2_desc": "Silence enemies within 25m for 3s", + "ability_health_swap_t3_desc": "On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4852,41 +7877,50 @@ "ability_ice_dome": "Frozen Shelter", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter", - "ability_ice_dome_desc": "Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.
    Objectives becomes Invulnerable and Frozen under Frozen Shelter.", + "ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are slowed.

    Objectives becomes Invulnerable and Frozen under Frozen Shelter", "ability_ice_dome_quip": "Create an impenetrable healing dome", - "ability_ice_dome_t1_desc": "+40% Fire Rate Slow", - "ability_ice_dome_t3_desc": "+60 Health Regen and now scales with Spirit Power", + "ability_ice_dome_t3_desc": "Purges non-ult debuffs for you and your allies.
    +65 Health Regen that now scales with Spirit", + "ability_ice_dome_trigger": "Frozen Shelter", "ability_ice_grenade": "Frost Grenade", "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", - "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.", + "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice that {g:citadel_inline_attribute:'Heals'} allies and applies {g:citadel_inline_attribute:'SpiritDamage'} and move speed reduction to enemies.", "ability_ice_grenade_quip": "Damage and slow enemies", - "ability_ice_grenade_t2_desc": "Frost Grenade now heals 100 HP to friendly targets. Scales with Spirit.", + "ability_ice_grenade_t1_desc": "+30 Damage and +30 Heal Amount", + "ability_ice_grenade_t2_desc": "-10 Cooldown and debuff now freezes Stamina Regen", + "ability_ice_grenade_t3_desc": "+2m Radius. Damage and Heal Spirit Scaling increased.", "ability_icebeam": "Arctic Beam", "ability_icebeam/modifier_buildup": "Freezing", "ability_icebeam/modifier_slow": "Arctic Beam Slow", - "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", + "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", "ability_icebeam_quip": "Apply an escalating slow", - "ability_icebeam_t3_desc": "Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit", + "ability_icebeam_t1_desc": "-25% to Fire Rate and Move Speed", + "ability_icebeam_t2_desc": "+20 DPS and increased Spirit Scaling", + "ability_icebeam_t3_desc": "-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.", "ability_icepath": "Ice Path", "ability_icepath/modifier_icepath": "Ice Path", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path", - "ability_icepath_desc": "Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
    Press Shift / Ctrl to travel up or down while in Ice Path.", + "ability_icepath_desc": "Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
    Press {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", "ability_icepath_quip": "Speed around on a floating path of ice", - "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", + "ability_icepath_t1_desc": "+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path", + "ability_icepath_t3_desc": "+35% Spirit and +20 Spirit for Kelvin while on Ice Path", "ability_immobilize_trap": "Spirit Snare", "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", - "ability_immobilize_trap_desc": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
    Hit the trap with a Charged Shot to detonate early with increased radius.", + "ability_immobilize_trap_desc": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
    Hit the trap with a Charged Shot to detonate early with increased radius.", "ability_immobilize_trap_quip": "Place a trap that restricts enemy movement", - "ability_immobilize_trap_t3_desc": "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s", - "ability_incendiary_projectile": "Catalyst", - "ability_incendiary_projectile_desc": "Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.", + "ability_immobilize_trap_t2_desc": "Applies -15% Bullet Resist for 10s", + "ability_immobilize_trap_t3_desc": "+1s Curse Duration and +1.5m Radius", + "ability_incendiary_projectile": "Napalm", + "ability_incendiary_projectile_amplification": "Catalyst Damage Amp", + "ability_incendiary_projectile_debuff_header": "Napalm Effects:", + "ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.", "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", - "ability_incendiary_projectile_t2_desc": "Infernus gains 12% Lifesteal against victims", - "ability_incendiary_projectile_t3_desc": "+20% Damage Amplification and -33% Heal/Regen", + "ability_incendiary_projectile_t2_desc": "Napalm Effect: +15% Lifesteal", + "ability_incendiary_projectile_t3_desc": "Napalm Effect: +17% Damage Taken and -33% Healing", "ability_intimidate": "Scorn", - "ability_intimidate_desc": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.", + "ability_intimidate_desc": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.", "ability_intimidate_quip": "Damage enemies nearby, healing from each hit", - "ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.", + "ability_intimidate_t2_desc": "-5s Cooldown
    +1m Radius", + "ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4894,45 +7928,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Flog", "ability_lash_flog/modifier_lash_flog_debuff": "Flog", - "ability_lash_flog_desc": "Strike enemies with your whip, stealing life from them.", - "ability_lash_flog_quip": "Lifesteal from targets ahead of you", - "ability_lash_flog_t1_desc": "Apply 35% Movement Slow for 3s", - "ability_lash_flog_t3_desc": "+105 Damage and applies 35% Fire Rate Slow", + "ability_lash_flog_desc": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", + "ability_lash_flog_quip": "Heals from targets ahead of you", + "ability_lash_flog_t1_desc": "Apply -35% Move speed for 3s", + "ability_lash_flog_t2_desc": "Apply -30% Fire Rate
    -16s Cooldown", + "ability_lash_flog_t3_desc": "+80 Damage
    +40 Attack angle
    +20% Heal", "ability_life_drain": "Life Drain", "ability_life_drain/modifier_life_drain": "Life Drain", "ability_life_drain/modifier_life_drain_caster": "Life Drain", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half.
    [Alt-Cast] to give health to friendly Heroes.
    Press 2 to cancel.", + "ability_life_drain_desc": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
    {g:citadel_binding:'AltCast'} to give health to friendly Heroes.", "ability_life_drain_quip": "Steal health from an enemy over time", - "ability_life_drain_t3_desc": "Ability becomes charged and grants +1 Charge", + "ability_life_drain_t3_desc": "Enables and Grants +2 Charges. Increases spirit scaling.", "ability_magician_animalcurse": "Rabbit Hex", "ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", - "ability_magician_animalcurse_desc": "Hex a target, transforming them into a Rabbit for a limited duration.

    Rabbits are small, but suffer from limited movement speed, increased Incoming Damage, and are unable to perform most actions.
    Hex does not interrupt abilities.", + "ability_magician_animalcurse_desc": "Hex a target, transforming them into a Rabbit for a limited duration.

    Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.
    Hex does not interrupt abilities.", "ability_magician_animalcurse_quip": "Transform your enemy into a rabbit", - "ability_magician_animalcurse_t3_desc": "Hex all enemies within 6m", + "ability_magician_animalcurse_t3_desc": "Hex all enemies within {s:Radius}m", + "ability_magician_animalhexarea": "Rabbit Hex", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!", + "ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a Rabbit for a limited duration.

    Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.
    Hex does not interrupt abilities.", + "ability_magician_animalhexarea_t3_desc": "+7% Damage Amp and +3m Radius", "ability_magician_bigbolt": "Grand Finale!", - "ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.", - "ability_magician_bigbolt_t3_desc": "+50 Damage Per Bolt. Refund 1 Bolt per Kill", + "ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.", + "ability_magician_bigbolt_t3_desc": "+{s:DamagePerShot} Damage Per Bolt. Refund {s:BoltRefundPerKill} Bolt per Kill", "ability_magician_cloneturret": "Spectral Assistant", - "ability_magician_cloneturret_desc": "Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

    While the Assistant is out, you can press 2 to swap positions with your Assistant.

    Casting Spectral Assistant also reloads your weapon.", + "ability_magician_cloneturret_desc": "Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

    While the Assistant is out, you can press {g:citadel_binding:'Ability2'} to swap positions with your Assistant.

    Casting Spectral Assistant also reloads your weapon.", "ability_magician_cloneturret_quip": "Summon your faithful assistant", - "ability_magician_cloneturret_t2_desc": "+5s Duration & 5m Range", - "ability_magician_cloneturret_t3_desc": "+45% Fire Rate and +15 Assistant Damage", + "ability_magician_cloneturret_t2_desc": "+7s Duration & 5m Range", + "ability_magician_cloneturret_t3_desc": "+60% Fire Rate and +12.6 Assistant Damage", "ability_magician_cloneturret_trigger": "Spectral Assistant", + "ability_magician_copyult": "Audience Participation", + "ability_magician_copyult/copyult_modifier": "Tada!", + "ability_magician_copyult/ultcopied": "Ultimate Copied...!", + "ability_magician_copyult_desc": "Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.

    Copies will inherit this ability's upgrade points.
    Audience Participation will also copy the cooldown.", + "ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time", + "ability_magician_copyult_t1_desc": "Upgrade the Copy.", + "ability_magician_copyult_t2_desc": "Upgrade the Copy AGAIN!", + "ability_magician_copyult_t3_desc": "Upgrade the Copy ONCE AGAIN!", "ability_magician_escape": "Escape Artist", "ability_magician_escape/escape_buff_modifier": "Ready to Escape", "ability_magician_escape/escape_escaped_modifier": "Escaped!", - "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain movement speed and become Invisible.

    [Cast] Appear at the target location.
    [Alt-Cast] Appear in place.

    Enemies will not know which cast you performed.", + "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain movement speed and become Invisible.

    [Cast] Appear at the target location.
    {g:citadel_binding:'AltCast'} Appear in place.
    Enemies will not know which cast you performed.", + "ability_magician_inform_target_ultcopied": "Ultimate Copied...!", "ability_magician_magicbolt": "Vexing Bolt", - "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals Damage and applies a Fire Rate Slow. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

    Press 1 to redirect the bolt towards your crosshairs.", + "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

    Press {g:citadel_binding:'Ability1'} to redirect the bolt towards your crosshairs.", "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", - "ability_magician_magicbolt_t3_desc": "+110 Damage. Your Assistant casts Vexing Bolt without reductions", + "ability_magician_magicbolt_t1_desc": "Bolts apply -25% Fire Rate for 5s.", + "ability_magician_magicbolt_t3_desc": "+126 Max Damage. +50% Assistant Damage.", "ability_magician_shadowclone": "The Great Homonculus!", "ability_magician_shadowclone_desc": "Create a Copy of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.

    The Copy cannot use their Ultimate ability.", "ability_magician_shadowclone_t3_desc": "Copy can cast their Ultimate Ability.", @@ -4940,15 +7989,31 @@ "ability_magician_stage_desc": "Target an enemy. You and the target enemy are bound on Stage, unable to leave. All other characters are pushed out of the radius.", "ability_melee_archer": "Melee", "ability_melee_astro": "Melee", + "ability_melee_bookworm": "Melee", "ability_melee_digger": "Melee", + "ability_melee_doorman": "Melee", + "ability_melee_drifter": "Melee", + "ability_melee_familiar": "Melee", + "ability_melee_fencer": "Melee", + "ability_melee_frank": "Melee", "ability_melee_ghost": "Melee", "ability_melee_haze": "Melee", "ability_melee_heavy": "Melee", "ability_melee_inferno": "Melee", "ability_melee_kelvin": "Melee", "ability_melee_lash": "Melee", + "ability_melee_magician": "Melee", + "ability_melee_mirage": "Melee", "ability_melee_nano": "Melee", + "ability_melee_necro": "Melee", + "ability_melee_opera": "Melee", + "ability_melee_priest": "Melee", + "ability_melee_punkgoat": "Melee", + "ability_melee_unicorn": "Melee", + "ability_melee_vampirebat": "Melee", + "ability_melee_viper": "Melee", "ability_melee_viscous": "Melee", + "ability_melee_werewolf": "Melee", "ability_melee_wrecker": "Melee", "ability_melee_yamato": "Melee", "ability_melee_zealot": "Melee", @@ -4960,46 +8025,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become hidden on the minimap.

    Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.", + "ability_nano_catform_quip": "Take control of Ava", + "ability_nano_catform_t2_desc": "+15 Health Regen & +45% Max Move Speed", + "ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to 20%. Lingers for 6s", + "ability_nano_catform_trigger_buttonhint": "Return from Ava", + "ability_nano_clustergrenade": "Gloom Bombs", + "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.

    Enemies hit by multiple bombs take 65% damage.", + "ability_nano_clustergrenade_quip": "Throw out cluster bombs", + "ability_nano_clustergrenade_t2_desc": "-5% Melee Resist per bomb for 5s
    ", + "ability_nano_dash": "Leaping Slash", + "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}.

    If the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", + "ability_nano_dash_quip": "Dash forward and slash enemies", + "ability_nano_dash_t2_desc": "Heros killed within 3s grant +200 souls", + "ability_nano_dash_t3_desc": "+60 Damage & On Hero Hit: 50% Cooldown Refund", "ability_nano_pounce": "Pounce", - "ability_nano_pounce_desc": "Leap at a target to inflict Light Melee damage and slow on nearby enemies.
    You may use Pounce on a second target if used within 3s", + "ability_nano_pounce_desc": "Leap at a target to inflict Light Melee damage and slow on nearby enemies.
    You may use Pounce on a second target if used within {s:DoublePounceTime}s", "ability_nano_pounce_quip": "Leap at your enemies", - "ability_nano_pounce_t1_desc": "+1s Slow Duration", - "ability_nano_pounce_t2_desc": "Reloads up to 20% of your ammo and applies +30% Fire Rate Slow.", - "ability_nano_pounce_t3_desc": "+60 Damage and +1 Ability Charge.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration}s Slow Duration", + "ability_nano_pounce_t2_desc": "Reloads up to {s:ActiveReloadPercent}% of your ammo and applies +{s:FireRateSlow}% Fire Rate Slow.", + "ability_nano_pounce_t3_desc": "+{s:Damage} Damage and +{s:AbilityCharges} Ability Charge.", "ability_nano_proximity_ritual": "Nekomata Ward", - "ability_nano_proximity_ritual_desc": "Deploy a Statue to track enemies in an area. The Ward will also attack enemies recently damaged by Calico. Targeted enemies have reduced healing and heal Calico when damaged.", + "ability_nano_proximity_ritual_desc": "Deploy a Statue to track enemies in an area. The Ward will also attack enemies recently damaged by {s:hero_name}. Targeted enemies have reduced healing and heal {s:hero_name} when damaged.", "ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area", - "ability_nano_proximity_ritual_t1_desc": "Statues gain Invisibility when not attacking.", - "ability_nano_proximity_ritual_t2_desc": "+30s Duration and +20 DPS.", - "ability_nano_proximity_ritual_t3_desc": "-30% Damage Reduction and -30% Heal Reduction on targets.", + "ability_nano_proximity_ritual_t1_desc": "Statues gain Invisibility when not attacking.", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration}s Duration and +{s:DPS} DPS.", + "ability_nano_proximity_ritual_t3_desc": "{s:StatueVictimDamageReduction}% Damage Reduction and {s:HealAmpReceivePenaltyPercent}% Heal Reduction on targets.", "ability_nano_proximity_ritual_trigger": "Recall Ava", + "ability_nano_shadow_pulse": "Return to Shadows", + "ability_nano_shadow_pulse/buff": "Strength from Shadows", + "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming untargetable, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.

    After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", + "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", + "ability_nano_shadow_pulse_t2_desc": "+65 Damage and +20% Move Speed", + "ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for 350 and refund all ability cooldowns", "ability_nano_shadow_step": "Queen of Shadows", - "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself Invisible. Attacking will only temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)", + "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself Invisible. Attacking will only temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)", "ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies", - "ability_nano_shadow_step_t2_desc": "+40% Slow Resist while Active", - "ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause Silence for 3s", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% Slow Resist while Active", + "ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause Silence for {s:SilenceOnHeavyDuration}s", + "ability_necro_coffin": "Back Off!", + "ability_necro_coffin/buff": "Back Off!", + "ability_necro_coffin/debuff": "Back Off!", + "ability_necro_coffin_desc": "Gain a {g:citadel_inline_attribute:'CombatBarrier'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    When the barrier expires you release a ring of necrotic energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Essence Theft", + "ability_necro_fear/debuff": "Essence Theft", + "ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.", + "ability_necro_fear_t3_desc": "All Summons now apply Essence Theft", + "ability_necro_gravestone": "Borrowed Decree", + "ability_necro_gravestone/gravestone/buff": "Borrowed Decree", + "ability_necro_gravestone_desc_1": "Innate: Abilities can summon Ghouls that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}", + "ability_necro_gravestone_desc_2": "Active: Create a gravestone at a target location that summons Ghouls over time. Enemies can destroy the gravestone with two heavy melees.", + "ability_necro_gravestone_t2_desc": "+25% Ghoul Speed and +10s Duration", + "ability_necro_gravestone_t3_desc": "On Death: Deal +6% Current Health as Damage", + "ability_necro_haunt": "Haunting Spectres", + "ability_necro_haunt/buff": "Haunting Spirits", + "ability_necro_haunt/slow": "Haunting Spirits", + "ability_necro_haunt_desc": "Grant an ally {g:citadel_inline_attribute:'BonusMoveSpeed'} and spectres which orbit around them.

    The spectres will seek nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Jar of Dead", + "ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", + "ability_necro_hauntingskull_desc": "Passive: Collect death when anything dies nearby and store it in your Jar of Dead.

    Active: Throw a jar to summon Deadheads that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies.

    Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", + "ability_necro_hauntingskull_t1_desc": "Collecting death heals 5 health per pickup", + "ability_necro_hauntingskull_t2_desc": "On Hit: Apply 30% Slow for 1s", + "ability_necro_hauntingskull_t3_desc": "+2 Deadheads
    +4s Deadhead Lifetime", + "ability_necro_killsummon": "Borrow Life", + "ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce.

    {g:citadel_binding:'Attack'}: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.
    {g:citadel_binding:'AltCast'}: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", + "ability_necro_summonskele": "Gravedigging", + "ability_necro_summonskele_desc": "Unearth a buried ghoul that shambles towards the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}.

    It explodes when it dies or approaches a hero, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}.

    Alt-Cast {g:citadel_binding:'AltCast'} causes the spawned ghoul to remain in place.
    Ghouls prioritize the target of your weapon.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}% Ghoul Speed", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} Ghoul Health, and Ghouls also unearth at every Gravestone", + "ability_necro_wither": "Wither & Die", + "ability_necro_wither_desc_1": "Enemies hit by your weapon begin to wither, applying increasing {g:citadel_inline_attribute:'Slow'} and reduced {g:citadel_inline_attribute:'SpiritResist'}.", + "ability_necro_wither_desc_2": "Enemies who die while withered spawn Deadheads that chase nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'}.

    Deadheads will follow you instead if there are no enemies nearby.
    Deadheads will prioritize the target of your weapon.
    ", + "ability_necro_wither_t3_desc": "Summon a Deadhead every {s:StacksToProcSkull} stacks", + "ability_necro_zombiewall": "Grasping Hands", + "ability_necro_zombiewall/buff": "Grasping Hands", + "ability_necro_zombiewall/immobilize": "Grasping Hands", + "ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands", + "ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}.

    Alt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.", + "ability_necro_zombiewall_t2_desc": "+90 Damage and +10m Wall Length", + "ability_necro_zombiewall_t3_desc": "+1 Ghouls Raised
    -10s Cooldown
    +1s Immobilize Duration", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sekhmet's Spirit", - "ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after.
    Press 1 to manually create the explosion.", + "ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after.
    Press {g:citadel_binding:'Ability1'} to manually create the explosion.", "ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies", "ability_power_jump": "Rain of Arrows", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", - "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
    Alt-Cast for reduced jump height.
    Press Space to cancel the glide.", + "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
    {g:citadel_binding:'AltCast'}for reduced jump height.
    Press{g:citadel_binding:'Mantle'}to cancel the glide.", "ability_power_jump_quip": "Jump high up in the air and unleash multishots", - "ability_power_jump_t2_desc": "While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s", - "ability_power_jump_t3_desc": "While airborne, +40% Bullet Lifesteal and +40% Spirit Lifesteal", + "ability_power_jump_t1_desc": "While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s", + "ability_power_jump_t3_desc": "While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion", "ability_power_surge": "Power Surge", - "ability_power_surge_desc": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.", + "ability_power_surge_desc": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.", "ability_power_surge_quip": "Create electric arcs with your shots", - "ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s", - "ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", + "ability_power_surge_t2_desc": "+3m Move Speed
    +8 Damage and increased scaling", + "ability_power_surge_t3_desc": "+12s Duration
    Applies -15% Spirit Resist", + "ability_priest_antispiritvest": "Blessed Tac-Vest", + "ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", + "ability_priest_antispiritvest_t3_desc": "On Barrier Break: Gain {s:BaseAttackDamagePercent}% Weapon Damage for {s:BuffDuration}s", + "ability_priest_barrage": "Witching Hour", + "ability_priest_barrage_desc": "Equip your crossbow, changing your weapon to deal {g:citadel_inline_attribute:'PureDamage'} and apply a brief {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Fire Crossbow", + "ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%", + "ability_priest_beartrap": "Hex-Lined Snap Trap", + "ability_priest_beartrap/debuff": "Revealed", + "ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", + "ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay.

    The trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and revealing enemies for a duration afterwards.", + "ability_priest_beartrap_t3_desc": "+1 Charge
    Deal +30% damage against revealed targets", + "ability_priest_flashbang": "Consecrating Grenade", + "ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire.

    Burning targets deal {g:citadel_inline_attribute:'PureDamage'} to enemies in the area and suffer from reduced healing.", + "ability_priest_flashbang_pure": "Consecrating Grenade - Pure", + "ability_priest_flashbang_t2_desc": "+1.5m Radius & +1s Burn Duration", + "ability_priest_flashbang_t3_desc": "-20% Healing Reduction and allow Charges", + "ability_priest_knockback": "Gutshot", + "ability_priest_knockback/buff": "Gutshot", + "ability_priest_knockback/debuff": "Gutshot", + "ability_priest_knockback_desc": "Fire a blast with your shotgun, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Enemies near a wall receive {g:citadel_inline_attribute:'Stun'} and take {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10s Ability Cooldown and +0.4s Stun Duration", + "ability_priest_knockback_t3_desc": "On Wall Stun: Your next heavy melee is blessed", + "ability_priest_selfheal": "Potent Vapors", + "ability_priest_selfheal_desc": "Burn your censer, reducing incoming damage and {g:citadel_inline_attribute:'Healing'} over time.

    You cannot attack while Potent Vapors is active.", + "ability_priest_silencebomb": "Choking Incense", + "ability_priest_silencebomb_desc": "Throw a censer that leaves a spreading cloud. Enemies caught in the cloud are Slowed and Silenced.", + "ability_priest_silencebomb_t3_desc": "On Debuff: Silences Stamina Usage", + "ability_priest_smokegrenade": "Teargas Grenade", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Teargas", + "ability_priest_smokegrenade_desc": "Throw a tear gas grenade that detonates after a delay, blocking vision. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.", + "ability_priest_smokegrenade_t2_desc": "On Debuff: Drain {s:StaminaDrain} Stamina per Second", + "ability_priest_stackingdefense": "Grit", + "ability_priest_stackingdefense/stackingdefense": "Grit", + "ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Load your crossbow with 3 stakes, dealing massively increased {g:citadel_inline_attribute:'WeaponDamage'}.

    The final stake is blessed, dealing bonus {g:citadel_inline_attribute:'PureDamage'} and executing low-health enemies.", + "ability_priest_weaponswap_t1_desc": "While Active: Gain 1.2 m/s Move Speed", + "ability_priest_weaponswap_t2_desc": "-15s Ability Cooldown and +65 Bonus Damage", + "ability_priest_weaponswap_t3_desc": "All Stakes are Blessed", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Blasted", + "ability_punkgoat_blasted/blasted": "Pissed", + "ability_punkgoat_blasted/blastedactive": "Blasted", + "ability_punkgoat_blasted/blastedhealthdisplay": "Pissed", + "ability_punkgoat_blasted/blastedshred": "Wrecked", + "ability_punkgoat_blasted_desc": "Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.", + "ability_punkgoat_blasted_t1_desc": "While Blasted: +2.25m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 Bashdown Charge on use and +7% Wrecked Bullet Amp", + "ability_punkgoat_blasted_t3_desc": "+50 Melee Bonus Health and increases spirit scaling", + "ability_punkgoat_blastedactive_desc": "Active: Bullets are amplified against wrecked enemies. Using melee boosts {g:citadel_inline_attribute:'MaxHealth'} and extends duration.", + "ability_punkgoat_goatflip": "Rising Ram", + "ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", + "ability_punkgoat_goatflip/empowermelee": "Empowered Melee", + "ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and send them into the air along with Billy.

    Cooldown reduced by 50% on impact.
    ", + "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", + "ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", + "ability_punkgoat_goatflip_t2_desc": "0.4s Charge Duration
    ", + "ability_punkgoat_tether": "Chain Gang", + "ability_punkgoat_tether/immobilize": "Immobilized", + "ability_punkgoat_tether/pull": "Chain Pulling In", + "ability_punkgoat_tether/tether": "Chained to Billy", + "ability_punkgoat_tether/tether_caster": "Chained", + "ability_punkgoat_tether/tether_firerate_slow": "Chained", + "ability_punkgoat_tether/waiting_for_pull": "Chained", + "ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.

    After a delay, yank everyone towards Billy and deal {g:citadel_inline_attribute:'SpiritDamage'}.

    The chain breaks if you lose line of sight for a short while.", + "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5m Range
    +1.3s of Unstoppable Per Hero pulled in", + "ability_punkgoat_ult": "Bashdown", + "ability_punkgoat_ult/slam_firerate_slow": "Slammed", + "ability_punkgoat_ult/stacking_damage": "Sigil Amp", + "ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.

    The slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10s Cooldown", + "ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius", + "ability_punkgoat_ult_t3_desc": "-3s Charge Time
    Now deals 60% Heavy Melee Damage", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -5007,18 +8210,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Bio Blast", "ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed", - "ability_scrap_blast_desc": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.", + "ability_scrap_blast_desc": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.", "ability_scrap_blast_quip": "Shoot a blast of bio mass", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Flakshot", + "ability_skyrunner_flakshot_desc": "Bullets deal {g:citadel_inline_attribute:'BonusWeaponDamage'} and can ricochet off of surfaces.", + "ability_skyrunner_swingline": "Lifethread", + "ability_skyrunner_swingline_desc": "Fire a line that attaches to the world, allowing you to swing.

    Lifethread resets all air jumps and air dashes.", "ability_sleep_dagger": "Sleep Dagger", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping", - "ability_sleep_dagger_desc": "Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", + "ability_sleep_dagger_desc": "Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", "ability_sleep_dagger_quip": "Put an enemy to sleep", - "ability_sleep_dagger_t1_desc": "Removes 1 stamina", - "ability_sleep_dagger_t3_desc": "Applies -12% Bullet Resist and 40% Fire Rate Slow for 6s on wake-up.", + "ability_sleep_dagger_t1_desc": "-8% Bullet Resist Reduction for 6s on wake-up", + "ability_sleep_dagger_t2_desc": "-17s Cooldown", + "ability_sleep_dagger_t3_desc": "+1s Sleep Duration
    -50% Move and Dash Speed for 3s on wake-up", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5033,20 +8241,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Smoke Bomb", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.", + "ability_smoke_bomb_desc": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.", "ability_smoke_bomb_quip": "Fade out of sight", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "After invis, gain +15% Bullet Lifesteal for 8s", - "ability_smoke_bomb_t3_desc": "Enable Ability Charges
    and Phase out of the world for +0.5s", + "ability_smoke_bomb_t2_desc": "Enable 2 Ability Charges", + "ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs
    Grants +40% Bullet Lifesteal for 5s", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Fixation", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed", - "ability_stacking_damage_desc": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.", + "ability_stacking_damage_desc": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.", "ability_stacking_damage_quip": "Deal increasing bullet damage to a target", - "ability_stacking_damage_t1_desc": "60 Spirit damage and 15% slow for 2s to target every 20 stacks", - "ability_stacking_damage_t2_desc": "+40 Max Stacks and +5s Duration", + "ability_stacking_damage_t1_desc": "40 Spirit damage and 15% slow for 2s to target every 20 stacks", + "ability_stacking_damage_t2_desc": "+40 Max Stacks and +5s Duration", + "ability_swan_acrobat": "Acrobat", + "ability_swan_acrobat/stack": "Acrobat", + "ability_swan_acrobat_desc": "Gain stacking bonuses every time you dash, double jump, wall jump, or teleport.

    Gaining new stacks refreshes the duration.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Leap in a target direction. If no direction is chosen, then leap straight up instead.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5070,87 +8284,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Sand Blast", - "ability_throw_sand_desc": "Spray sand that disarms enemies in front of you and deals damage.", + "ability_throw_sand_desc": "Spray sand that disarms enemies in front of you and deals damage.", "ability_throw_sand_quip": "Disarm enemies in front of you", - "ability_throw_sand_t3_desc": "Slow targets by -40%", + "ability_throw_sand_t1_desc": "+50 Damage and +5m Range", + "ability_throw_sand_t2_desc": "Slow targets by -25% and reduces dash distances by -25%", + "ability_throw_sand_t3_desc": "+1.5s Duration and -20 Cooldown", "ability_trapper_fear": "Spectral Silk", "ability_trapper_fear/trapper_fear_modifier": "Fear", "ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing Slow. Once full, the buildup is consumed to apply an Immobilize and a burst of Spirit Damage.

    This effect has a cooldown per target.", "ability_trapper_poisonjar": "Bottled Phantasmicide", - "ability_trapper_poisonjar_desc": "Throw a jar that leaves a pool of poison, dealing Damage and Slowing. The pool spreads over time, growing in size.", - "ability_trapper_poisonjar_t1_desc": "Victims deal -20% Spirit Damage", + "ability_trapper_poisonjar_desc": "Throw a jar that leaves a spreading toxic pool. Enemies caught in the pool are Slowed and Silenced.", + "ability_trapper_poisonjar_quip": "Throw a poison jar", + "ability_trapper_poisonjar_t3_desc": "-25% Spirit Resist for enemies in the pool", "ability_trapper_spidershield": "Pest Barrier", - "ability_trapper_spidershield_desc": "Apply a barrier to a target ally, granting Spirit Shield. As long as the shield holds, it periodically deals Spirit Damage and Slows.", + "ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal Spirit Damage and Slows.", + "ability_trapper_spidershield_quip": "Apply a damaging barrier", "ability_trapper_spiderwave": "Crawling Plague", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide", - "ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage.

    Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.", - "ability_trapper_spiderwave_t2_desc": "Additional -3 Spirit and -3% Spirit Resistance", - "ability_trapper_spiderwave_t3_desc": "Summon +5 Spiders", + "ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage.

    Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.", + "ability_trapper_spiderwave_quip": "Release a wave of spectral spiders", + "ability_trapper_spiderwave_t2_desc": "Additional -3 Spirit and -3% Spirit Resistance", + "ability_trapper_spiderwave_t3_desc": "Summon +5 Spiders", "ability_trapper_webwall": "Silktrap", "ability_trapper_webwall/modifier_webwall_debuff": "Webbed", - "ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take Damage and are Slowed.", - "ability_trapper_webwall_t3_desc": "The Web also Silences for 2.5s", + "ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take Damage over time, become Slowed and are Revealed.", + "ability_trapper_webwall_quip": "Create a dangerous web", + "ability_trapper_webwall_t3_desc": "+2s Debuff Duration. The Web also Silences for 2.5s", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Combo", - "ability_ult_combo_desc": "Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", + "ability_ult_combo_desc": "Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", - "ability_ult_combo_t1_desc": "+30% Bullet Resist during Combo", - "ability_ult_combo_t2_desc": "Combo Duration +0.75s", - "ability_ult_combo_t3_desc": "+40 Damage Per Second and 100% lifesteal", + "ability_ult_combo_t1_desc": "+100% lifesteal", + "ability_ult_combo_t2_desc": "-35s Cooldown and +50% Bullet Resist", + "ability_ult_combo_t3_desc": "+0.7s Duration and +40 Damage Per Second and increased scaling", + "ability_unicorn_dazzlingorb": "Shining Wonder", + "ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.

    Prioritizes enemy heroes when picking targets.", + "ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", + "ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -35s Cooldown", + "ability_unicorn_luminousstrike": "Radiant Daggers", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", + "ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.

    Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", + "ability_unicorn_luminousstrike_t2_desc": "-22s Cooldown and +80 Impact Damage", + "ability_unicorn_prismaticguard": "Dazzling Trick", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", + "ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", + "ability_unicorn_prismaticguard_on_explode_desc": "On Explode", + "ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.", + "ability_unicorn_radiantblast": "Light Eater", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", + "ability_unicorn_radiantblast_desc": "Blast enemies in a cone in front of you with a flare of light. Blasted enemies take {g:citadel_inline_attribute:'SpiritDamage'} when attacked by Celeste and provides her spirit lifesteal.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "On Bullet Hit", + "ability_unicorn_radiantblast_t2_desc": "-10s Cooldown and +3m Cast Range", + "ability_unicorn_radiantblast_t3_desc": "+25 Damage and Increased Spirit Scaling", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Sanguine Retreat", + "ability_vampirebat_batblink_desc": "Briefly disperse, becoming untargetable and flying to a target location.

    Can be recast within a brief window.", + "ability_vampirebat_batblink_t1_desc": "On Cast: Gain +25% Fire Rate for 8s and add 8 bullets", + "ability_vampirebat_batblink_t3_desc": "+1 Recast", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Active: Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.

    Passive: Triggering Love Bites against heroes permanently increases the number of bats released.", + "ability_vampirebat_batswarm_t3_desc": "On Hit: Deal +0.5% Current Health as Damage", + "ability_vampirebat_doubledagger": "Double Dagger", + "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}.

    If both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", + "ability_vampirebat_doubledagger_header": "On Double Hit:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} Damage & Bonus Damage", + "ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by {s:TechArmorDamageReduction}% for {s:DebuffDuration}s", + "ability_vampirebat_lovebites": "Love Bites", + "ability_vampirebat_lovebites/lovebites_proc": "Love Bites", + "ability_vampirebat_lovebites_desc": "Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious bite, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    Love Bites has a unique cooldown per target.", + "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", + "ability_vampirebat_lovebites_t1_desc": "On Proc: +30% Slow for 3s", + "ability_vampirebat_lovebites_t2_desc": "+3 Spirit Damage per Bullet &
    +45 Bonus Damage", + "ability_vampirebat_lovebites_t3_desc": "-5 Cooldown
    On Proc: +25% Fire Rate for 5s", + "ability_vampirebat_steallife": "Rake", + "ability_vampirebat_steallife_desc": "Active: Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.

    Passive: Holding {g:citadel_binding:'ADS'} causes you to briefly float.
    Rake executes non-heroes below 60 health.", + "ability_vampirebat_steallife_t2_desc": "+30 Heal per Kill
    -8s Cooldown", + "ability_vampirebat_steallife_t3_desc": "+7% Missing health damage and increased Heal per Kill Spirit scaling", "ability_viper_debuffdagger": "Screwjab Dagger", - "ability_viper_debuffdagger_desc": "Throw a dagger, dealing Spirit Damage and applying a Fading Slow.", - "ability_viper_debuffdagger_t3_desc": "+1ss Slow Duration and remove 1 Stamina", + "ability_viper_debuffdagger/debuff": "Screwjab", + "ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.

    Every subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Throw a slowing dagger", + "ability_viper_debuffdagger_t2_desc": "On Hit: -8% Bullet Resist and -6% Bullet Resist per Stack", + "ability_viper_debuffdagger_t3_desc": "+2 Max Stacks
    On Hit: Refund 55% Charge Cooldown", "ability_viper_hookdagger": "Hook Blade", "ability_viper_hookdagger_desc": "Throw a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow.", "ability_viper_hookdagger_quip": "Throw a blade that returns to you", "ability_viper_hookdagger_t3_desc": "Throw an additional 2 Daggers", "ability_viper_petrifybola": "Petrifying Bola", "ability_viper_petrifybola/petrifybola_petrify": "Petrified", - "ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.

    Enemies in the center of the explosion take additional Damage and are Petrified.

    Petrified units block all damage, but cannot take actions.
    Petrified units break free after blocking enough damage.
    ", + "ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.

    Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.", + "ability_viper_petrifybola_quip": "Toss a petrifying bola", + "ability_viper_petrifybola_t3_desc": "+1s Petrify Duration. Petrifies all enemies in the area.
    ", "ability_viper_snakedash": "Slither", "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
    ", "ability_viper_snakedash_quip": "Increase the agility of your Slide", - "ability_viper_snakedash_t3_desc": "+30% Spirit & Bullet Resist while Sliding", + "ability_viper_snakedash_t3_desc": "On Slide: Gain 180 barrier for 5s", "ability_viper_ult": "Petrify", "ability_viper_ult/viper_ult_petrify": "Petrified", - "ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage.

    Petrified units block all damage, but cannot take actions.
    Petrified units break free after blocking enough damage.
    ", + "ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage. Petrified units block all damage, but cannot take actions.", "ability_viper_ult_quip": "Turn both allies and enemies into stone", "ability_viper_venom": "Lethal Venom", "ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom", - "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

    Reapplying Venom refreshes the duration.
    Venom breaks Petrify before detonating.
    ", + "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

    Lethal Venom will ignore Petrify's damage block.", "ability_viper_venom_quip": "Inject your enemies with a deadly venom", - "ability_viper_venom_t3_desc": "+8% Missing Health Damage", + "ability_viper_venom_t2_desc": "-40% Healing Reduction and -12s Cooldown", + "ability_viper_venom_t3_desc": "Bullets also build up Lethal Venom", "ability_warden_crowd_control": "Alchemical Flask", - "ability_warden_crowd_control_desc": "Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.", + "ability_warden_crowd_control_desc": "Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.", "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", - "ability_warden_crowd_control_t1_desc": "Hit enemies lose 1 Stamina", - "ability_warden_crowd_control_t3_desc": "-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow", + "ability_warden_crowd_control_t1_desc": "Hit enemies lose 1 Stamina", + "ability_warden_crowd_control_t2_desc": "+40 Damage and -20% Weapon Damage", + "ability_warden_crowd_control_t3_desc": "-7s Cooldown and +2m Radius
    Applies -30% Fire Rate", "ability_warden_high_alert": "Willpower", - "ability_warden_high_alert_desc": "Gain a spirit shield and bonus move speed.", - "ability_warden_high_alert_quip": "Gain a spirit shield and move speed", - "ability_warden_high_alert_t3_desc": "+200 Spirit Shield Health and now scales with Spirit Power", + "ability_warden_high_alert_desc": "Gain a Barrier and bonus move speed.", + "ability_warden_high_alert_quip": "Gain a Barrier and move speed", + "ability_warden_high_alert_t2_desc": "-22s Cooldown and +2s Duration", + "ability_warden_high_alert_t3_desc": "+40% Debuff Resistance and improved Barrier scaling", "ability_warden_lock_down": "Binding Word", - "ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.", + "ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.", "ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", - "ability_warden_lock_down_t3_desc": "Warden deals +20% more Bullet Damage to trapped Heroes for 6s", + "ability_warden_lock_down_t1_desc": "Warden deals +20% more Bullet Damage to trapped Heroes for 5s", + "ability_warden_lock_down_t2_desc": "+0.75s Duration", + "ability_warden_lock_down_t3_desc": "-18s Cooldown
    Silences enemies until they escape or are immobilized", "ability_warden_riot_protocol": "Last Stand", - "ability_warden_riot_protocol_desc": "After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
    While channeling Last Stand you are have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.", + "ability_warden_riot_protocol_desc": "After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
    While channeling Last Stand you have greatly increased bullet and spirit resist.", "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", - "ability_warden_riot_protocol_t2_desc": "+70 DPS
    -35.0s Cooldown", - "ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist
    +50.0% Spirit Resist
    +2.5s Duration", + "ability_warden_riot_protocol_t2_desc": "+40.5 DPS
    -30s Cooldown", + "ability_warden_riot_protocol_t3_desc": "+3s Duration
    Unstoppable and +30% Resists while channeling", + "ability_werewolf_cripplingslash": "Tail Whack", + "ability_werewolf_cripplingslash/debuff": "Tail Whack", + "ability_werewolf_cripplingslash/disarm": "Tail Whack", + "ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from disarm and a brief {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5s Debuff Duration", + "ability_werewolf_frenzy": "Go For The Throat", + "ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.", + "ability_werewolf_kickflip": "Boot Kick", + "ability_werewolf_kickflip/disarm": "Boot Kick", + "ability_werewolf_kickflip_desc_1": "Dash forward and kick the first enemy hit, dealing {g:citadel_inline_attribute:'MeleeDamage'} while pushing yourself off and marking them.", + "ability_werewolf_kickflip_desc_2": "Shooting the marked target deals {g:citadel_inline_attribute:'SpiritDamage'} and removes the mark.", + "ability_werewolf_kickflip_t2_desc": "On Hero Hit: Restore 2 Stamina", + "ability_werewolf_kickflip_t3_desc": "+80 Bonus Damage and kicked enemies deal -35% Damage for 5s", + "ability_werewolf_leap": "Crushing Leap", + "ability_werewolf_leap/buff": "Crushing Leap", + "ability_werewolf_leap/debuff": "Crushing Leap", + "ability_werewolf_leap_desc": "Leap through the air before landing, dealing {g:citadel_inline_attribute:'MeleeDamage'} and applying {g:citadel_inline_attribute:'Slow'} to nearby enemies while pushing them away.", + "ability_werewolf_leap_t1_desc": "On Landing: +{s:BonusMoveSpeed} m/s Move Speed for {s:LandingBonusesDuration}s", + "ability_werewolf_leap_t3_desc": "Applies {s:StunDuration}s Stun", + "ability_werewolf_maulingleap": "Mauling Leap", + "ability_werewolf_maulingleap_desc": "Leap forward, mauling the first enemy hit for {g:citadel_inline_attribute:'MeleeDamage'}. They suffer from reduced {g:citadel_inline_attribute:'BulletResist'} and take {g:citadel_inline_attribute:'SpiritDamage'} over time.", + "ability_werewolf_netshot": "Entangling Bola", + "ability_werewolf_netshot/debuff": "Entangling Bola", + "ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities or stamina.", + "ability_werewolf_netshot_t3_desc": "+0.75s Debuff Duration.
    Bola ricochets to 2 additional targets", + "ability_werewolf_onthehunt": "On The Hunt", + "ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", + "ability_werewolf_passive_desc": "Human:Track the last hero you hit. Killing tracked enemies grants bonus souls.

    Werewolf:Track any low-health heroes nearby. Killing tracked heroes reduce your cooldowns.", + "ability_werewolf_primary_weapon_rifle": "Gun Damage", + "ability_werewolf_primary_weapon_rifle_crit": "Gun Damage - Crit", + "ability_werewolf_transformation": "Lycan Curse", + "ability_werewolf_transformation/ready": "The Curse Beckons...", + "ability_werewolf_transformation/werewolf": "Lycan Curse", + "ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse", + "ability_werewolf_transformation_desc": "Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.

    Active: Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and replacing your abilities and weapon with their ferocious versions.", + "ability_werewolf_transformation_ready_hint": "Unleash!", + "ability_werewolf_transformation_t1_desc": "+20% Bullet & Spirit Resistance", + "ability_werewolf_transformation_t2_desc": "+4 m/s Move Speed and 200 Bonus Health", + "ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal", + "ability_werewolf_transformation_trigger": "End the Curse", + "ability_werewolf_transformation_trigger_desc": "Return back to your human form.", + "ability_werewolf_unloadgun": "Slam Fire", + "ability_werewolf_unloadgun/buff": "Slam Fire", + "ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.", + "ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal +8% current health as damage", "ability_wrecker_salvage": "Consume", "ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered", - "ability_wrecker_salvage_desc": "Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.", + "ability_wrecker_salvage_desc": "Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.", "ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral", - "ability_wrecker_salvage_t3_desc": "+2 additional targets", + "ability_wrecker_salvage_t3_desc": "+2 additional targets", "ability_wrecker_teleport": "Astral Walk", "ability_wrecker_teleport_desc": "Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.", "ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands", @@ -5176,9 +8496,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% Ammo", - "ammo_permanent_pickup_label_lv2": "+6% Ammo", - "ammo_permanent_pickup_label_lv3": "+8% Ammo", + "ammo_permanent_pickup_label": "+3% Max Ammo", + "ammo_permanent_pickup_label_lv2": "+5% Max Ammo", + "ammo_permanent_pickup_label_lv3": "+7% Max Ammo", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5189,6 +8509,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+Weapon Damage", + "base_stat_regen": "Hero Base Regen", "berserker_stack": "Berserker", "breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME", "cadence_ability_anthem": "Anthem", @@ -5206,14 +8527,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Capturing", "casting_powerup_pickup": "Casting", - "cd_permanent_pickup_label": "+0.75% Cooldown Reduction", - "cd_permanent_pickup_label_lv2": "+1% Cooldown Reduction", - "cd_permanent_pickup_label_lv3": "+1.5% Cooldown Reduction", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Set the duration for which the ability button must be held in order to trigger an alternate cast.", + "cd_permanent_pickup_label": "+0.5% Cooldown Reduction", + "cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction", + "cd_permanent_pickup_label_lv3": "+1% Cooldown Reduction", + "change_team_powerup_pickup": "Change Team", "chat_wheel_options": "WHEEL OPTIONS", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Reset to Default", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/Disable Hero Specific Keybinds", + "citadel_ClearHeroHotkeyBindings": "Reset {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/disable hero-specific keybinds.", "citadel_ability_action": "", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", @@ -5234,26 +8558,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyper Beam", - "citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.", + "citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", - "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero", + "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero", "citadel_ability_bull_charge": "Shoulder Charge", - "citadel_ability_bull_charge_desc": "Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.", + "citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.
    If you collide with a hero you move faster during your charge.", + "citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:", + "citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", - "citadel_ability_bull_charge_t3_desc": "+5.5 Weapon Damage for 8s after colliding with an enemy", + "citadel_ability_bull_charge_t1_desc": "Applies +40% Slow for 3s", + "citadel_ability_bull_charge_t2_desc": "On Wall Hit: +0.8s Stun Duration", + "citadel_ability_bull_charge_t3_desc": "-20s Cooldown
    On Hero Collide: +1.5 Weapon Damage for 6s", "citadel_ability_bull_heal": "Siphon Life", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", - "citadel_ability_bull_heal_desc": "Drain health from enemies in front of you while they are in the radius.", - "citadel_ability_bull_heal_quip": "Drain health from enemies in front of you", + "citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", + "citadel_ability_bull_heal_quip": "Drain health from nearby enemies", + "citadel_ability_bull_heal_t3_desc": "+3m Radius and +18 DPS with improved Spirit scaling
    ", "citadel_ability_bull_leap": "Seismic Impact", - "citadel_ability_bull_leap_desc": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
    Press {{Mouse|1}} to crash down early.", + "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", - "citadel_ability_bull_leap_t2_desc": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.", - "citadel_ability_bull_leap_t3_desc": "On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.", + "citadel_ability_bull_leap_t3_desc": "On cast, become Unstoppable for 6s and +6m Impact Radius", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Card Trick", - "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", + "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

    Alt-cast to throw first card", "citadel_ability_card_toss_quip": "Throw homing cards", + "citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling", + "citadel_ability_card_toss_t3_desc": "All suits are improved and higher chance for Jokers", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5270,29 +8600,28 @@ "citadel_ability_chrono_kinetic_carbine": "Kinetic Carbine", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", - "citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

    You can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.", + "citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a Time-Stop to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging.

    While in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.", "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% Max Damage Amp", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Max Damage Scaling", "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", - "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.", - "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 Pulse Damage and +0.75m Radius per pulse.", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", + "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, time slow, and stacking {g:citadel_inline_attribute:'DamageAmp'} for Paradox against the victim.", + "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and time slowing", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 Pulse Damage and increased Spirit scaling", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% Damage Amp and +1.6s Duration", "citadel_ability_chrono_swap": "Paradoxical Swap", - "citadel_ability_chrono_swap_desc": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.", + "citadel_ability_chrono_swap_desc": "Fire a projectile that swaps your position with the target enemy hero.", "citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.", + "citadel_ability_chrono_swap_t1_desc": "200 Barrier for 8s. Barrier scales with Spirit", + "citadel_ability_chrono_swap_t2_desc": "-35s Cooldown and +13m Cast Range", + "citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within 7m of hit target and +10% Max Health Damage", "citadel_ability_chrono_time_wall": "Time Wall", - "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.", + "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

    Enemies that touch the wall will be briefly slowed and silenced .", "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", - "citadel_ability_chrono_time_wall_t1_desc": "+2m Width,
    +1m Height", - "citadel_ability_chrono_time_wall_t2_desc": "+10% Max Health Damage on Touch", - "citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be Silenced for 2.5s", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5s Duration
    +3m Width
    +1m Height", + "citadel_ability_chrono_time_wall_t2_desc": "2.3s Silence Duration
    +35% Weapon Damage", + "citadel_ability_chrono_time_wall_t3_desc": "+2 Ability Charges", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Dash", @@ -5336,38 +8665,44 @@ "citadel_ability_fissure_wall": "Spectral Wall", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
    After casting, press {{Mouse|1}} or 3 to erupt the wall early.", + "citadel_ability_fissure_wall_desc": "Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
    After casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early.

    Can be Destroyed with Melee Attacks", "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", - "citadel_ability_fissure_wall_t1_desc": "Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s", - "citadel_ability_fissure_wall_t3_desc": "Adds a 1s Stun to enemies hit by Spectral Wall", + "citadel_ability_fissure_wall_t1_desc": "Amplifies McGinnis's damage by +20% on hit enemies for 7s", + "citadel_ability_fissure_wall_t2_desc": "-20s Cooldown and +2s Duration", + "citadel_ability_fissure_wall_t3_desc": "Deploy 2 Mini Turrets near the wall for 8s
    +30% Slow", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Flying Strike", - "citadel_ability_flying_strike/slow": "Flying Strike Slow", + "citadel_ability_flying_strike": "Flying Slash", + "citadel_ability_flying_strike/slow": "Flying Slash Slow", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.", + "citadel_ability_flying_strike_desc": "Throw a grappling hook to reel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target when you arrive.", "citadel_ability_flying_strike_quip": "Fly towards an enemy target", - "citadel_ability_flying_strike_t3_desc": "Can Grapple to ally Heroes and +6 Weapon Damage for 10s", + "citadel_ability_flying_strike_t2_desc": "Gain +40 Spirit Power for 6s", + "citadel_ability_flying_strike_t3_desc": "Can Grapple to allies
    +15m Cast Range
    Gains 2 extra charges", + "citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Crimson Slash", "citadel_ability_healing_slash/debuff": "Crimson Slash", - "citadel_ability_healing_slash_desc": "Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.", + "citadel_ability_healing_slash_desc": "Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.", "citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit", + "citadel_ability_healing_slash_t1_desc": "On Hit : +30% Melee Damage for 4s", + "citadel_ability_healing_slash_t2_desc": "On Hero Hit : +6% Max Health Heal", + "citadel_ability_healing_slash_t3_desc": "-10s Cooldown and increases scaling", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Hook", - "citadel_ability_hook_desc": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", + "citadel_ability_hook": "Grapple Arm", + "citadel_ability_hook_desc": "Launch out a mechanical hand that {g:citadel_inline_attribute:'Pulls'} the first character it hits, reeling them in.

    Grapple Arm can be used on allies.
    ", "citadel_ability_hook_quip": "Pull in a target to you", - "citadel_ability_hook_t1_desc": "Bebop deals 30% more weapon damage against hooked enemies for 10s", + "citadel_ability_hook_t1_desc": "+20% weapon damage against victims for 6s", "citadel_ability_hornet_chain": "Stake", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", - "citadel_ability_hornet_chain_desc": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.", + "citadel_ability_hornet_chain_desc": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.", "citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", - "citadel_ability_hornet_chain_t3_desc": "+0.5s Tether Duration and +2m Capture Radius", + "citadel_ability_hornet_chain_t3_desc": "+0.75s Tether Duration and +2m Capture Radius", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5375,31 +8710,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Flight", - "citadel_ability_hornet_leap_desc": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", + "citadel_ability_hornet_leap_desc": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.", "citadel_ability_hornet_leap_quip": "Take flight and empower your weapon", - "citadel_ability_hornet_leap_t1_desc": "+50% base Ammo while flying", + "citadel_ability_hornet_leap_t1_desc": "+50% base Ammo while flying", + "citadel_ability_hornet_leap_t3_desc": "Hero Kills Refresh Duration.
    +10 Spirit Damage with increased Spirit scaling", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Assassinate", - "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.", + "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.", "citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Crow Familiar", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", - "citadel_ability_hornet_sting_desc": "Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.", + "citadel_ability_hornet_sting_desc": "Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.", "citadel_ability_hornet_sting_quip": "Make a target bleed over time", - "citadel_ability_hornet_sting_t1_desc": "Crow Ricochets up to 2 times towards other enemies within 15m", - "citadel_ability_hornet_sting_t3_desc": "-12% Bullet Resist and -12% Spirit Resist", + "citadel_ability_hornet_sting_t1_desc": "Applies -35% Healing Reduction", + "citadel_ability_hornet_sting_t2_desc": "+0.5% Bleed Damage
    -12s Cooldown", + "citadel_ability_hornet_sting_t3_desc": "+2s Duration
    -8% Bullet Resist
    -8% Spirit Resist", "citadel_ability_infinity_slash": "Shadow Transformation", "citadel_ability_infinity_slash/timer": "Shadow Form", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
    When you get a hero kill, you heal and the duration is extended.", + "citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
    When you get a hero kill, you heal and the duration is extended.", "citadel_ability_infinity_slash_quip": "Become invincible and more powerful", - "citadel_ability_infinity_slash_t3_desc": "+3.0s Duration
    +20% Bullet Resist
    +20% Spirit Resist", - "citadel_ability_interrupted": "Interrupted by", + "citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -25 Cooldown", + "citadel_ability_infinity_slash_t3_desc": "+3s Duration
    +30% Bullet Resist
    +30% Spirit Resist", + "citadel_ability_interrupted": "Interrupted", "citadel_ability_jump": "Jump", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5412,33 +8749,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Grapple", - "citadel_ability_lash_desc": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.", + "citadel_ability_lash_desc": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.", "citadel_ability_lash_down_strike": "Ground Strike", - "citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", + "citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", "citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies", - "citadel_ability_lash_down_strike_t2_desc": "Struck enemies are popped into the air and slowed by 50% for 3s", - "citadel_ability_lash_down_strike_t3_desc": "Damage Per Meter +110% and improved scaling", + "citadel_ability_lash_down_strike_t2_desc": "Struck enemies are knocked up and slowed by 50% for 3s", + "citadel_ability_lash_down_strike_t3_desc": "Damage Per Meter +110% and improved scaling", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", - "citadel_ability_lash_t2_desc": "+20m Cast Range and gain +6 Weapon Damage for 10s", - "citadel_ability_lash_t3_desc": "+20% Fire Rate to Weapon Bonus Buff", + "citadel_ability_lash_t2_desc": "+20m Cast Range and gain +7 Weapon Damage for 10s", + "citadel_ability_lash_t3_desc": "+1 Charge
    OnCast : +1 Stamina and +60% Air Control", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Death Slam", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", "citadel_ability_lash_ultimate_debuff": "Movement Slow", - "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
    Press {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", + "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
    Press{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", - "citadel_ability_lash_ultimate_t3_desc": "Stun enemies in the landing zone for 1s", + "citadel_ability_lash_ultimate_t3_desc": "Stun enemies in Radius for 1.2s
    +6m Cast Range", "citadel_ability_lightning_ball": "Lightning Ball", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", - "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.", + "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.", "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", - "citadel_ability_lightning_ball_t3_desc": "+70 DPS and +1m radius", + "citadel_ability_lightning_ball_t2_desc": "-35% move speed on hit targets and +1s Lifetime", + "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Misdirection", - "citadel_ability_magewalkk_desc": "Briefly become Untargetable before appearing at your destination. Your first {s:EmpoweredAttackCount} attacks deal bonus Spirit Damage.

    [Cast] Appear at the target location.
    [Alt-Cast] Appear in place.

    Enemies will not know which cast you performed.", + "citadel_ability_magewalkk_desc": "Briefly become Untargetable before appearing at your destination. Your first {s:EmpoweredAttackCount} attacks deal bonus Spirit Damage.

    [Cast] Appear at the target location.
    {g:citadel_binding:'AltCast'} Appear in place.

    Enemies will not know which cast you performed.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5481,10 +8819,11 @@ "citadel_ability_melee_wraith": "Melee", "citadel_ability_mobile_resupply": "Medicinal Specter", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", - "citadel_ability_mobile_resupply_desc": "Deploy a spirit that heals nearby units.", + "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides {g:citadel_inline_attribute:'Healing'} to nearby allies.", "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", - "citadel_ability_mobile_resupply_t1_desc": "+35% Fire Rate on units being healed by Medicinal Specter", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% Max Health regen per second", + "citadel_ability_mobile_resupply_t1_desc": "Specter provides +40% Spirit Resist", + "citadel_ability_mobile_resupply_t2_desc": "-20s Cooldown and provides +100% Stamina Recovery", + "citadel_ability_mobile_resupply_t3_desc": "+2% Max Health regen per second, +3m Heal Radius and +1.5s Duration", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5492,13 +8831,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Rejuvenating Aurora", "citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora", - "citadel_ability_nikuman_desc": "While channelling, restore health over time to you and any allies nearby.
    You can dash and melee without breaking the channel.", + "citadel_ability_nikuman_desc": "While channeling, restore health over time to you and any allies nearby.
    You can dash and melee without breaking the channel.", "citadel_ability_nikuman_quip": "Heal yourself and those around you", - "citadel_ability_nikuman_t1_desc": "Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.", - "citadel_ability_nikuman_t3_desc": "Full move and ability use and additionaly heals +3.4% of Max Health per second", + "citadel_ability_nikuman_t1_desc": "Aura provides +4m Move Speed during channel", + "citadel_ability_nikuman_t2_desc": "-20 Cooldown and +1s Duration", + "citadel_ability_nikuman_t3_desc": "Full move and ability use and additionally heals +2.5% of Max Health per second", "citadel_ability_passive_beefy": "Infernal Resilience", - "citadel_ability_passive_beefy_desc": "Regenerate a portion of incoming damage over time.", + "citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", "citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", + "citadel_ability_passive_beefy_t3_desc": "+20% Debuff Resist and +8% Damage Regenerated", "citadel_ability_personal_shield": "", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", @@ -5521,24 +8862,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Ping", "citadel_ability_power_slash": "Power Slash", - "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
    Press 1 or {{Mouse|1}} to trigger the strike early, dealing partial damage.", + "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
    Press{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", - "citadel_ability_power_slash_t1_desc": "Gain +60 Bullet Resist while channeling", - "citadel_ability_power_slash_t2_desc": "-2s Ability Cooldown and apply 40% movement slow for 3s", + "citadel_ability_power_slash_t1_desc": "+40% Movement Slow for 3s", + "citadel_ability_power_slash_t2_desc": "-4s Ability Cooldown", + "citadel_ability_power_slash_t3_desc": "+8m Cast Range
    +150 Damage and Increases Spirit Power scaling", "citadel_ability_projectmind": "Project Mind", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bullet Shield", - "citadel_ability_projectmind_desc": "Teleport to the targeted location.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", + "citadel_ability_projectmind_desc": "Teleport to the targeted location.", "citadel_ability_projectmind_quip": "Teleport to the targeted location", - "citadel_ability_projectmind_t2_desc": "Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power.", + "citadel_ability_projectmind_t2_desc": "300 Barrier for 5s. Barrier scales with Spirit Power.", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekinesis", "citadel_ability_psychic_lift/lift": "Telekinesis", - "citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, stunning them, then slam them into the ground. Targets are silenced and disarmed afterwards.", + "citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air and then slam them towards the target location.", "citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", - "citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target", + "citadel_ability_psychic_lift_slam_desc": "
    Slamming the target into the ground deals {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and prevents Stamina and movement-based items and abilities", + "citadel_ability_psychic_lift_t3_desc": "+1.5s Debuff Duration and +6m Throw and Cast Range", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5556,49 +8899,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Heavy Barrage", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow", - "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location.", + "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location.

    McGinnis is slowed and is still able to use stamina.", "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", - "citadel_ability_rocket_barrage_t1_desc": "Applies 30% movement slow", - "citadel_ability_rocket_barrage_t3_desc": "+30 Damage per Rocket ", + "citadel_ability_rocket_barrage_t1_desc": "Applies 30% movement and dash slow for 1s", + "citadel_ability_rocket_barrage_t2_desc": "-55s Cooldown and +6s Duration", + "citadel_ability_rocket_barrage_t3_desc": "+2m Radius and +18 Damage per Rocket with increased spirit scaling", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularity", - "citadel_ability_self_vacuum_desc": "Create a singularity in your hands that pulls in nearby enemies and damages them.", + "citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing <{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and pulling in nearby enemies.", "citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team", - "citadel_ability_self_vacuum_t3_desc": "Singularity takes 4% of the enemies' max health each second.", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Mini Turret", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
    Turrets gain 30HP per Boon. They deal reduced damage to troopers and objectives.", + "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.
    Turrets deal reduced damage to troopers and objectives.", "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", - "citadel_ability_shieldedsentry_t1_desc": "Turrets apply +25% Movement Slow", - "citadel_ability_shieldedsentry_t2_desc": "+10m Attack Range and +10% turret fire rate", + "citadel_ability_shieldedsentry_t1_desc": "+10 Turret DPS and +10m Attack Range", + "citadel_ability_shieldedsentry_t3_desc": "+30% Turret Fire Rate and +12s Turret Lifetime", "citadel_ability_shiv_dagger": "Serrated Knives", - "citadel_ability_shiv_dagger_desc": "Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.", - "citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.", + "citadel_ability_shiv_dagger_desc": "Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.", + "citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.", "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", - "citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +5 Bleed DPS", + "citadel_ability_shiv_dagger_t2_desc": "+2 Charges", + "citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling", "citadel_ability_shiv_dash": "Slice and Dice", - "citadel_ability_shiv_dash_desc": "Perform a dash forward, damaging enemies along the path.

    Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", + "citadel_ability_shiv_dash_desc": "Perform a dash forward, damaging enemies along the path. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.", "citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", - "citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.", + "citadel_ability_shiv_dash_t2_desc": "-6% Spirit Resist
    +2m Dash Range", + "citadel_ability_shiv_dash_t3_desc": "+50 Impact Damage
    -2s Cooldown per Hero hit.", "citadel_ability_shiv_dash_t3_tooltip": "On hit", + "citadel_ability_shiv_dash_ult_desc": "
    Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", "citadel_ability_shiv_defer_damage": "Bloodletting", - "citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: While rage is full the amount of damage deferred is increased.", + "citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Ultimate Unlock: While rage is full the amount of damage deferred is increased.", "citadel_ability_shiv_defer_damage_on_cast": "On Activate", "citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken", "citadel_ability_shiv_killing_blow": "Killing Blow", "citadel_ability_shiv_killing_blow/active_buff": "Enraged", - "citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.", - "citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.", + "citadel_ability_shiv_killing_blow_active_desc": "Active: Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the kill threshold, execute them instead.", + "citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.", "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", - "citadel_ability_shiv_killing_blow_t1_desc": "Gain +2 m/s move speed while at full rage.", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% Enemy Health Threshold and +8% Full Rage Bonus Damage", - "citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow resets its cooldown.", + "citadel_ability_shiv_killing_blow_t1_desc": "Gain +2 m/s move speed while at full rage.", + "citadel_ability_shiv_killing_blow_t2_desc": "+10% Full Rage Bonus Damage
    -30s Cooldown", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% Enemy Health Threshold
    Finishing an enemy with Killing Blow lets you recast for 20s", "citadel_ability_shiv_killing_blow_ui_meter": "Rage", "citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full", "citadel_ability_shoryuken": "Shoryuken", @@ -5658,25 +9005,31 @@ "citadel_ability_sprint_roll": "Sprint", "citadel_ability_static_charge": "Static Charge", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge", - "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
    Alt-Cast to cast on yourself.", + "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.", "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", + "citadel_ability_static_charge_t2_desc": "+7m Radius
    +5m Cast range", + "citadel_ability_static_charge_t3_desc": "+0.9s Stun Duration
    +160 Damage", + "citadel_ability_static_charge_v2": "Static Charge", + "citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge stuns and damages enemies within the radius.", + "citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", "citadel_ability_sticky_bomb": "Sticky Bomb", - "citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

    Gain +1.5% bomb damage for every enemy hero hurt.
    Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

    Hold {{Mouse|3}} to attach the Sticky Bomb to yourself.", + "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.

    If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

    Stacks diminish by half after 60 hits and 7 kills", "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", - "citadel_ability_sticky_bomb_t3_desc": "On Attach, target deals -30% less damage for 5s", + "citadel_ability_sticky_bomb_t3_desc": "On Cast: +5m Move Speed and +20% Fire Rate for 5s", "citadel_ability_stomp": "Kinetic Pulse", - "citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.", + "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", - "citadel_ability_stomp_t1_desc": "Hit enemies are fire rate and movement slowed by 35% for 4s.", - "citadel_ability_stomp_t2_desc": "Dynamo deals 30% more Weapon Damage to hit enemies for 8s", + "citadel_ability_stomp_t1_desc": "+1 Charge", + "citadel_ability_stomp_t2_desc": "On Hit: -15% Bullet Resist and -30% Move Speed for 4s", + "citadel_ability_stomp_t3_desc": "+135 Damage and +20m Cast Range", "citadel_ability_storm_cloud": "Storm Cloud", - "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.", + "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.", "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", - "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 2s delay. One use per cast.", + "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.", "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", - "citadel_ability_storm_cloud_t1_desc": "+35% Bullet Resist while channeling Storm Cloud", - "citadel_ability_storm_cloud_t2_desc": "+7s Channel Time and +10m Radius", - "citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control", + "citadel_ability_storm_cloud_t1_desc": "+55% Bullet Resist while channeling Storm Cloud", + "citadel_ability_storm_cloud_t2_desc": "+7s Channel Time
    +10m Radius", + "citadel_ability_storm_cloud_t3_desc": "+65s DPS
    +4m Flight Speed", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5686,77 +9039,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Watcher's Covenant", - "citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press 2 to Lock on to a target", + "citadel_ability_tangotether": "Kudzu Connection", + "citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.

    Receive 50% of Bonuses with no connection
    Connection requires line of sight.
    ", "citadel_ability_tangotether_lock": "Lock on to Target", "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", - "citadel_ability_tangotether_t2_desc": "+2.0m/s movement bonus", + "citadel_ability_tangotether_t2_desc": "+8% Fire Rate and +8% Bullet Lifesteal", + "citadel_ability_tangotether_t3_desc": "Ability is always active", "citadel_ability_teleport": "Teleport", "citadel_ability_tengu_airlift": "Air Drop", - "citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends.
    While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally.
    Hold Down at cast to reduce launch height
    {{Mouse|1}} to accelerate flying speed.
    {{Mouse|2}} to drop ally/bomb.", - "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop a bomb (or ally) on enemies", - "citadel_ability_tengu_airlift_t1_desc": "-20% Bullet Resist on enemies hit for 12s", - "citadel_ability_tengu_airlift_t2_desc": "+300 Bullet Shield and +5m Explode Radius", - "citadel_ability_tengu_airlift_t3_desc": "Applies Silence on enemies hit for +4.5s", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Falling Grace", - "citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you deal damage based on how long you flew, as well as gaining a regeneration boost. You can end your flight and dive early by pressing [{s:iv_attack}].", - "citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} Damage, and +{s:Regeneration} Regeneration", + "citadel_ability_tengu_airlift_desc": "Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends.

    Cooldown reduced by 25% when used on allies.
    Taking damage briefly disables using the ability.
    While lifted, your ally cannot attack and deals -20% damage.
    ", + "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", + "citadel_ability_tengu_airlift_t1_desc": "On Fly End : 300 Barrier to Ivy and ally that scales with Spirit", + "citadel_ability_tengu_airlift_t2_desc": "+40% Slow for 3s on enemies hit", + "citadel_ability_tengu_airlift_t3_desc": "Silence for 3s on enemies hit.
    Increases damage and barrier scaling.", "citadel_ability_tengu_stone_form": "Stone Form", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form", - "citadel_ability_tengu_stone_form_desc": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", + "citadel_ability_tengu_stone_form_desc": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.", "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", - "citadel_ability_tengu_stone_form_t2_desc": "+80 Damage and stuns for 0.5s.", - "citadel_ability_tengu_urn": "Kudzu Bomb", - "citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that damages and slows enemies in its radius.", + "citadel_ability_tengu_stone_form_t3_desc": "+1s Stun Duration and increased Damage spirit scaling", + "citadel_ability_tengu_urn": "Entangling Thorns", + "citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that damage and slows enemies in its radius.", "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", - "citadel_ability_tengu_urn_t3_desc": "+50 DPS and +2m Radius", + "citadel_ability_tengu_urn_t2_desc": "+2m Radius and increased DPS Spirit scaling", + "citadel_ability_tengu_urn_t3_desc": "Enemies caught in thorns for 2s are Immobilized for +1.6s", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", "citadel_ability_tier2boss_stomp": "Stomp", + "citadel_ability_tier3boss_aoe_wave": "Patron", + "citadel_ability_tier3boss_drop_bombs": "Patron", "citadel_ability_tier3boss_laser_beam": "Patron Laser", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patron", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[Ability Key] will upgrade your ability. These are additional binds.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] will upgrade your ability. These are additional binds.", "citadel_ability_uppercut": "Exploding Uppercut", - "citadel_ability_uppercut_desc": "Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.", + "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}.

    When they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies.

    Exploding Uppercut can be used on allies.
    ", "citadel_ability_uppercut_quip": "Punch someone away from you", - "citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s", - "citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip", + "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s", + "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set Grapple Arm cooldown to 0 and restores +17% of your missing health", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Quantum Entanglement", - "citadel_ability_void_sphere_desc": "Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.", + "citadel_ability_void_sphere_desc": "Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

    {g:citadel_binding:'AltCast'}: Bring nearby allies with you.", "citadel_ability_void_sphere_quip": "Blink in and out of existence", - "citadel_ability_void_sphere_t3_desc": "-5s Ability Cooldown and +120% Base Ammo when reappearing", + "citadel_ability_void_sphere_t3_desc": "Reduces non-ult debuffs by 50%
    Replenishes 1 Charge", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Full Auto", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.", + "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your fire rate and deal bonus {g:citadel_inline_attribute:'SpiritDamage'}", "citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% Bullet and Spirit Lifesteal and Increased Scaling on Spirit Damage Per Bullet", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% Fire Rate and +3s Duration", + "citadel_ability_wraith_rapidfire_t3_desc": "Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet", "citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", - "citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.", + "citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.", "citadel_ability_wrecker_garbage_suck": "Overload", - "citadel_ability_wrecker_garbage_suck_desc": "Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.", + "citadel_ability_wrecker_garbage_suck_desc": "Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.", "citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5778,19 +9123,61 @@ "citadel_ability_zip_line": "Hyperline", "citadel_all_chat_label_prefix": "[ALL]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", - "citadel_camera_pitch_inverted": "Invert Mouse", - "citadel_camera_zoom_is_toggle": "Toggle Zoom", + "citadel_bot_name_unknown": "Unknown", + "citadel_bot_objective_attack_lane": "Attacking Lane", + "citadel_bot_objective_attack_t1": "Attacking T1", + "citadel_bot_objective_attack_t2": "Attacking T2", + "citadel_bot_objective_defend_base": "Defending Base", + "citadel_bot_objective_defend_lane": "Defending Lane", + "citadel_bot_objective_defend_zipline": "Defending T1", + "citadel_bot_objective_none": "None", + "citadel_bot_objective_push_zipline": "Pushing Zipline", + "citadel_build_tag_complexity_1": "For New Players", + "citadel_build_tag_complexity_2": "For Intermediate Players", + "citadel_build_tag_complexity_3": "For Advanced Players", + "citadel_build_tag_crowd_control": "Crowd Control", + "citadel_build_tag_damage": "Damage", + "citadel_build_tag_debuff": "Debuff", + "citadel_build_tag_headshots": "Headshots", + "citadel_build_tag_healing": "Healing", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Melee", + "citadel_build_tag_mobility": "Mobility", + "citadel_build_tag_spirit": "Spirit", + "citadel_build_tag_utility": "Utility", + "citadel_build_tag_vitality": "Vitality", + "citadel_build_tag_weapon": "Weapon", + "citadel_camera_hero_fov": "Camera FOV", + "citadel_camera_hero_fov_new": "The Legacy FOV setting has been replaced with a slider allowing greater customization of your field of view.", + "citadel_camera_hero_fov_tooltip": "Adjust the field of view. A larger angle provides a wider field of view, while a smaller angle narrows it.", + "citadel_camera_pitch_inverted": "Invert mouse", + "citadel_camera_pitch_inverted_search": "invert y-axis", + "citadel_camera_pitch_inverted_tooltip": "When inverted, move the mouse forward to look down and backward to look up.", + "citadel_camera_zoom_is_toggle": "Zoom-lock", + "citadel_camera_zoom_is_toggle_tooltip": "Remain zoomed in until the Zoom button is pressed a second time to cancel.", "citadel_chat_all": "[ALL]", "citadel_chat_allies": "[ALLIES]", + "citadel_chat_item_draft_reaction_legendary": "Legendary!", + "citadel_chat_item_draft_reaction_rare": "Rare!", "citadel_chat_placeholder": "To (ALL):", + "citadel_chat_placeholder_party": "To (PARTY):", "citadel_chat_placeholder_spec_team": "To (SPECTATORS):", "citadel_chat_placeholder_team": "To (ALLIES):", "citadel_chat_spectators": "[SPECTATORS ONLY]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "I can heal you {s:param_1}", + "citadel_chatwheel_going_shop": "Going to Shop", + "citadel_chatwheel_have_heal": "Have Heal", + "citadel_chatwheel_heal_please": "Heal Please", + "citadel_chatwheel_help_with_idol_label": "Help with Urn", + "citadel_chatwheel_help_with_idol_message": "Help me deliver the urn", "citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}", - "citadel_chatwheel_label_BRB": "BRB", + "citadel_chatwheel_label_BRB": "Be Right Back", "citadel_chatwheel_label_Care": "Careful", "citadel_chatwheel_label_Defend": "Defend Lane...", "citadel_chatwheel_label_GetBack": "Get Back", @@ -5799,35 +9186,46 @@ "citadel_chatwheel_label_GoodGame": "Good Game", "citadel_chatwheel_label_GoodJob": "Good Job", "citadel_chatwheel_label_GoodJobGameOver": "Good Job", - "citadel_chatwheel_label_HeadedTo": "Headed To Base", + "citadel_chatwheel_label_HeadedToBase": "Headed To Base", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Purple", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Green", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow", "citadel_chatwheel_label_Help": "Help", "citadel_chatwheel_label_HoldUp": "Wait/Hold Up", "citadel_chatwheel_label_ImBack": "I'm Back", - "citadel_chatwheel_label_Missing": "Missing", "citadel_chatwheel_label_No": "No!", "citadel_chatwheel_label_OMW": "On my Way", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Push Lane", + "citadel_chatwheel_label_Rejuv_Drop": "Rejuv's Dropping", "citadel_chatwheel_label_StayTogether": "Stay Together", "citadel_chatwheel_label_Stun": "Stun", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Well
    Played", "citadel_chatwheel_label_Yes": "Yes!", "citadel_chatwheel_label_cancel": "Cancel", + "citadel_chatwheel_label_clear_troopers": "I'll Clear Troopers", + "citadel_chatwheel_label_danger_area": "It's Dangerous", + "citadel_chatwheel_label_flank": "I'll Flank", "citadel_chatwheel_label_follow_me": "Follow Me", "citadel_chatwheel_label_headed_this_way": "Headed This Way", + "citadel_chatwheel_label_leaving_area": "Leaving Area", "citadel_chatwheel_label_lets_go_here": "Let's Go Here", + "citadel_chatwheel_label_lets_hide": "Let's Hide Here", + "citadel_chatwheel_label_meet_here": "Meet Here", + "citadel_chatwheel_label_missing": "Missing", "citadel_chatwheel_label_missing_blue": "Missing Blue", "citadel_chatwheel_label_missing_green": "Missing Green", "citadel_chatwheel_label_missing_hero": "Missing", - "citadel_chatwheel_label_missing_purple": "Missing Purple", + "citadel_chatwheel_label_missing_purple": "Missing Green", "citadel_chatwheel_label_missing_yellow": "Missing Yellow", + "citadel_chatwheel_label_need_cover": "Cover Me", + "citadel_chatwheel_label_nevermind": "Nevermind", + "citadel_chatwheel_label_no_teamfight": "Not Ready For Teamfight", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Press The Advantage", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Retreat", "citadel_chatwheel_label_see_enemy": "Enemy Here", @@ -5838,7 +9236,7 @@ "citadel_chatwheel_message_Defend": "Defend Lane!", "citadel_chatwheel_message_Defend_Blue": "Defend Blue", "citadel_chatwheel_message_Defend_Green": "Defend Green", - "citadel_chatwheel_message_Defend_Purple": "Defend Purple", + "citadel_chatwheel_message_Defend_Purple": "Defend Green", "citadel_chatwheel_message_Defend_Yellow": "Defend Yellow", "citadel_chatwheel_message_GetBack": "Get Back!", "citadel_chatwheel_message_Go": "Go!", @@ -5846,11 +9244,10 @@ "citadel_chatwheel_message_GoodGame": "Good Game!", "citadel_chatwheel_message_GoodJob": "Good Job!", "citadel_chatwheel_message_GoodJobGameOver": "Good Job!", - "citadel_chatwheel_message_HeadedTo": "Headed To Base!", + "citadel_chatwheel_message_HeadedToBase": "Headed To Base!", "citadel_chatwheel_message_HeadedToBlue": "Headed to Blue", "citadel_chatwheel_message_HeadedToGreen": "Headed to Green", - "citadel_chatwheel_message_HeadedToLane": "Headed To Lane...", - "citadel_chatwheel_message_HeadedToPurple": "Headed to Purple", + "citadel_chatwheel_message_HeadedToPurple": "Headed to Green", "citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow", "citadel_chatwheel_message_Help": "Need Help!", "citadel_chatwheel_message_Help_blue": "Need Help on Blue!", @@ -5865,126 +9262,189 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Push!", + "citadel_chatwheel_message_Rejuv_Drop": "Rejuv's Dropping", + "citadel_chatwheel_message_Request_Follow": "Come with Me!", "citadel_chatwheel_message_StayTogether": "Stay Together", "citadel_chatwheel_message_Stun": "Stun!", "citadel_chatwheel_message_WellPlayed": "Well Played!", "citadel_chatwheel_message_Yes": "Affirmative!", + "citadel_chatwheel_message_clear_troopers": "I'll deal with the troopers", + "citadel_chatwheel_message_danger_area": "It's dangerous here...", + "citadel_chatwheel_message_flank": "I'll flank 'em", + "citadel_chatwheel_message_gank": "Going to Gank", + "citadel_chatwheel_message_headed_to_lane": "Headed To Lane...", + "citadel_chatwheel_message_leaving_area": "I'm leaving the area!", + "citadel_chatwheel_message_lets_hide": "Let's hide here", + "citadel_chatwheel_message_meet_here": "Let's meet here", "citadel_chatwheel_message_missing_blue": "Missing Blue!", "citadel_chatwheel_message_missing_green": "Missing Green!", "citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing", - "citadel_chatwheel_message_missing_purple": "Missing Purple!", + "citadel_chatwheel_message_missing_purple": "Missing Green!", "citadel_chatwheel_message_missing_yellow": "Missing Yellow!", + "citadel_chatwheel_message_need_cover": "Cover me!", + "citadel_chatwheel_message_nevermind": "Nevermind", + "citadel_chatwheel_message_no_teamfight": "I'm not ready for a teamfight", + "citadel_chatwheel_message_press_advantage": "We need to press the advantage!", "citadel_chatwheel_message_thanks": "Thanks!", "citadel_chatwheel_message_thanksGameOver": "Thanks!", + "citadel_chatwheel_need_heal": "Need Heal", + "citadel_chatwheel_need_plan": "What's the plan?", "citadel_chatwheel_push_blue": "Push Blue", "citadel_chatwheel_push_green": "Push Green", "citadel_chatwheel_push_purple": "Push Purple", "citadel_chatwheel_push_yellow": "Push Yellow
    ", - "citadel_clientversion": "Build {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?", - "citadel_confirm_reset_keybindings": "Are you sure you want to reset your keybindings (including hero specific keybinds) to default?", - "citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybindings back to the default binds?", - "citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset your keybindings for this hero to default?", + "citadel_chatwheel_responding_to": "Responding to:", + "citadel_chatwheel_sorry": "Sorry", + "citadel_chatwheel_youre_welcome": "You're Welcome", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "Are you sure you want to restore default audio settings?", + "citadel_confirm_reset_communication": "Are you sure you want to restore all default communication settings?", + "citadel_confirm_reset_controller": "Are you sure you want to restore default button glyph settings?", + "citadel_confirm_reset_game": "Are you sure you want to restore all default settings in the Game section?", + "citadel_confirm_reset_keybindings": "Are you sure you want to reset all keybinds (including hero-specific keybinds) to their defaults?", + "citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybinds?
    This will not reset any hero-specific keybinds.", + "citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.

    If a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.

    If the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", + "citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", + "citadel_confirm_reset_language": "Are you sure you want to restore default settings?
    This will not change your primary in-game text language.", + "citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBER", - "citadel_enable_ping_indicator": "Enable HUD Ping Indicator", + "citadel_enable_ping_indicator": "HUD ping indicator", "citadel_game_audio_muted": "Game Audio Muted", - "citadel_game_audio_press_unmute": "Press [{s:key_toggle_mute}] to unmute", + "citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", "citadel_gun_damage": "Gun Damage", + "citadel_gun_damage_alt": "Alt Gun Damage", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Press [{s:iv_attack}] to create the wall early.", + "citadel_hint_activate_wall": "Press {g:citadel_binding:'Attack'} to create the wall early.", "citadel_hint_buy_items": "Return to the base or a shop to buy mods.", - "citadel_hint_flamedash_boost": "Press [{s:key_innate_1}] to boost. Requires Stamina.", - "citadel_hint_flying_strike_early_activate": "Press [{s:iv_attack}] to fly to your target early.", - "citadel_hint_guided_arrow_boost": "Hold [{s:iv_attack}] to boost arrow speed.", - "citadel_hint_hero_testing_shop": "Press [{s:citadel_open_hero_sheet}] to open up the shop and set test options.", - "citadel_hint_ladder": "Press [{s:in_mantle}]+[{s:key_forward}] to jump onto the ladder.", - "citadel_hint_learn_ability": "Hold down an ability key 1-4 to learn that ability.", - "citadel_hint_learn_initial_ability": "Hold [{s:show_scoreboard}] to choose which ability to unlock.", - "citadel_hint_mantle": "Hold [{s:in_mantle}] to climb over obstacles.", - "citadel_hint_melee": "Press [{s:in_weapon1}] to use your melee attack.", - "citadel_hint_slide": "Hold [{s:duck}] while running down a ramp to slide.", - "citadel_hint_teleport": "Your Tier2 boss is under attack, press [{s:key_teleport}] to teleport to help!", - "citadel_hint_upgrade_ability": "Hold [{s:show_scoreboard}] to upgrade your abilities.", - "citadel_hint_zipline": "Hold [{s:in_mantle}] to jump on the hyperline.", - "citadel_hint_zoom": "Hold [{s:iv_attack2}] to zoom in with your weapon.", + "citadel_hint_flamedash_boost": "Press {g:citadel_binding:'Roll'} to boost. Requires Stamina.", + "citadel_hint_flying_strike_early_activate": "Press {g:citadel_binding:'Attack'} to fly to your target early.", + "citadel_hint_guided_arrow_boost": "Hold {g:citadel_binding:'Attack'} to boost arrow speed.", + "citadel_hint_hero_testing_shop": "Press {g:citadel_binding:'OpenHeroSheet'} to open up the shop and set test options.", + "citadel_hint_ladder": "Press {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} to jump onto the ladder.", + "citadel_hint_learn_ability": "Hold down an ability {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} or {g:citadel_binding:'Ability4'} to learn that ability.", + "citadel_hint_learn_initial_ability": "Hold{g:citadel_binding:'Scoreboard'}to choose which ability to unlock.", + "citadel_hint_mantle": "Hold {g:citadel_binding:'Mantle'} to climb over obstacles.", + "citadel_hint_melee": "Press {g:citadel_binding:'AbilityMelee'} to use your melee attack.", + "citadel_hint_slide": "Hold {g:citadel_binding:'Crouch'} while running down a ramp to slide.", + "citadel_hint_upgrade_ability": "Hold {g:citadel_binding:'Scoreboard'} to upgrade your abilities.", + "citadel_hint_zipline": "Hold {g:citadel_binding:'Zipline'} to jump on the hyperline.", + "citadel_hint_zoom": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.", "citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", "citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", + "citadel_hotkeys_tooltip_togglemute": "Mute or unmute game audio.", "citadel_keybind_ability1": "Ability 1", "citadel_keybind_ability2": "Ability 2", "citadel_keybind_ability3": "Ability 3", "citadel_keybind_ability4": "Ability 4", - "citadel_keybind_ads": "Alt-Fire", + "citadel_keybind_ads": "Zoom / alt-fire", + "citadel_keybind_ads_search": "ADS aim down sights", "citadel_keybind_alt": "ALT", - "citadel_keybind_alt_cast": "Alternate Cast", + "citadel_keybind_alt_cast": "Alternate cast", "citadel_keybind_alt_modifier": "Alt Modifier", "citadel_keybind_attack": "Fire", - "citadel_keybind_backwards": "Move Backward", - "citadel_keybind_cancel_ability": "Cancel Ability", - "citadel_keybind_chat_all": "Chat All", - "citadel_keybind_chat_team": "Chat Team", - "citadel_keybind_chatwheel_option1": "Ping Option 1", - "citadel_keybind_chatwheel_option2": "Ping Option 2", - "citadel_keybind_chatwheel_option3": "Ping Option 3", - "citadel_keybind_chatwheel_option4": "Ping Option 4", - "citadel_keybind_chatwheel_option5": "Ping Option 5", + "citadel_keybind_backwards": "Move backward", + "citadel_keybind_cancel_ability": "Cancel ability", + "citadel_keybind_chat_all": "Chat (all)", + "citadel_keybind_chat_team": "Chat (team)", + "citadel_keybind_chatwheel_option1": "Quick Ping 1", + "citadel_keybind_chatwheel_option2": "Quick Ping 2", + "citadel_keybind_chatwheel_option3": "Quick Ping 3", + "citadel_keybind_chatwheel_option4": "Quick Ping 4", + "citadel_keybind_chatwheel_option5": "Quick Ping 5", "citadel_keybind_command": "CMD", - "citadel_keybind_crouch": "Crouch/Slide", - "citadel_keybind_crouch_toggle": "Toggle Crouch / Toggle Slide", + "citadel_keybind_cosmetic1": "Cosmetic 1", + "citadel_keybind_cosmetic1_search": "snowball poster", + "citadel_keybind_crouch": "Crouch / slide", + "citadel_keybind_crouch_toggle": "Toggle crouch / toggle slide", "citadel_keybind_ctrl": "CTRL", - "citadel_keybind_decrease_replay_speed": "Decrease Replay Speed", - "citadel_keybind_dev_console": "Dev Console", - "citadel_keybind_down": "Fly Down", - "citadel_keybind_extra_info": "Extra Info", - "citadel_keybind_forward": "Move Forward", - "citadel_keybind_held_item": "Melee Parry/Throw Held Item", - "citadel_keybind_increase_replay_speed": "Increase Replay Speed", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "Middle Mouse", + "citadel_keybind_cursorselect": "Select", + "citadel_keybind_decrease_replay_speed": "Decrease replay speed", + "citadel_keybind_dev_console": "Dev console", + "citadel_keybind_down": "Fly down", + "citadel_keybind_extra_info": "Extra info", + "citadel_keybind_forward": "Move forward", + "citadel_keybind_held_item": "Melee parry / throw held item", + "citadel_keybind_hideout_accept_request": "Accept request", + "citadel_keybind_hideout_cancel_matchmaking": "Cancel matchmaking", + "citadel_keybind_hideout_news": "Show recent news", + "citadel_keybind_hideout_reject_request": "Reject request", + "citadel_keybind_hideout_survey_option_1": "Survey Option 1", + "citadel_keybind_hideout_survey_option_2": "Survey Option 2", + "citadel_keybind_hideout_survey_option_3": "Survey Option 3", + "citadel_keybind_hideout_survey_option_4": "Survey Option 4", + "citadel_keybind_hideout_survey_option_5": "Survey Option 5", + "citadel_keybind_hideout_survey_skip": "Survey Skip", + "citadel_keybind_hideout_use": "Interact with Hideout object", + "citadel_keybind_increase_replay_speed": "Increase replay speed", "citadel_keybind_item1": "Item 1", "citadel_keybind_item2": "Item 2", "citadel_keybind_item3": "Item 3", "citadel_keybind_item4": "Item 4", - "citadel_keybind_left": "Move Left (strafe)", - "citadel_keybind_mantle": "Jump/Mantle", + "citadel_keybind_left": "Move left (strafe)", + "citadel_keybind_mantle": "Jump / mantle", "citadel_keybind_melee": "Melee", - "citadel_keybind_minimap_view_amber_team": "Amber Minimap View", - "citadel_keybind_minimap_view_sapphire_team": "Sapphire Minimap View", - "citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View", - "citadel_keybind_minimap_view_targets_team": "Target's Minimap View", + "citadel_keybind_menuback": "Back", + "citadel_keybind_menudown": "Down", + "citadel_keybind_menuleft": "Left", + "citadel_keybind_menuright": "Right", + "citadel_keybind_menuup": "Up", + "citadel_keybind_minimap_view_amber_team": "Amber minimap view", + "citadel_keybind_minimap_view_sapphire_team": "Sapphire minimap view", + "citadel_keybind_minimap_view_spectator_team": "Dual-team minimap view", + "citadel_keybind_minimap_view_targets_team": "Target's minimap view", "citadel_keybind_mouse_wheel": "Chat Wheel", - "citadel_keybind_open_hero_sheet": "Open Shop", + "citadel_keybind_open_hero_sheet": "Open shop", + "citadel_keybind_open_main_menu": "Main Menu", "citadel_keybind_pause": "Pause", - "citadel_keybind_ping": "Ping", - "citadel_keybind_purchase_quickbuy": "Purchase Quickbuy", - "citadel_keybind_push_to_talk": "Voice Chat ( TEAM )", - "citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )", + "citadel_keybind_ping": "Ping / Chat Wheel", + "citadel_keybind_popup_cancel": "Cancel", + "citadel_keybind_popup_confirm": "Confirm", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} more", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Bind Anyway", + "citadel_keybind_popup_single_key_bind": "Single keys only. Key combos not supported.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Bind Hotkey", + "citadel_keybind_postgame_graphs": "Graphs", + "citadel_keybind_postgame_scoreboard": "Scoreboard", + "citadel_keybind_purchase_quickbuy": "Purchase quickbuy", + "citadel_keybind_push_to_talk": "Voice chat (team)", + "citadel_keybind_push_to_talk_party": "Voice chat (party)", + "citadel_keybind_push_to_talk_party_search": "voip push to talk", + "citadel_keybind_push_to_talk_search": "voip push to talk", "citadel_keybind_quick_response": "Quick Response", "citadel_keybind_reload": "Reload", "citadel_keybind_replay_change_Team": "Change Spectating Team", - "citadel_keybind_replay_death": "Replay Death", + "citadel_keybind_replay_death": "Replay death", "citadel_keybind_replay_fly_down": "Replay Fly Down", "citadel_keybind_replay_fly_up": "Replay Fly Up", "citadel_keybind_replay_next_target": "Replay Next Target", "citadel_keybind_replay_prev_target": "Replay Prev Target", - "citadel_keybind_reset_camera": "ResetCamera", - "citadel_keybind_right": "Move Right (strafe)", + "citadel_keybind_reset_camera": "Reset camera", + "citadel_keybind_right": "Move right (strafe)", "citadel_keybind_roll": "Dash", "citadel_keybind_scoreboard": "Scoreboard", + "citadel_keybind_scoreboard_sheet": "HUD detail view", + "citadel_keybind_settings_postgame_scoreboard": "Post-game scoreboard", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "Change Spectating Team", - "citadel_keybind_spec_chase": "Spectate Chase Cam", - "citadel_keybind_spec_in_eye": "Spectate In-Eye", - "citadel_keybind_spec_next_target": "Spectate Next Target", - "citadel_keybind_spec_prev_target": "Spectate Prev Target", - "citadel_keybind_spectator_fly_down": "Fly Down", - "citadel_keybind_spectator_fly_up": "Fly Up", + "citadel_keybind_spec_change_Team": "Switch teams", + "citadel_keybind_spec_chase": "Spectate chase cam", + "citadel_keybind_spec_in_eye": "Spectate in-eye", + "citadel_keybind_spec_next_target": "Spectate next target", + "citadel_keybind_spec_prev_target": "Spectate prev target", + "citadel_keybind_spectator_fly_down": "Fly down", + "citadel_keybind_spectator_fly_up": "Fly up", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Teleport", - "citadel_keybind_toggle_free_cursor": "Toggle Free Cursor", - "citadel_keybind_toggle_mute": "Toggle Mute", + "citadel_keybind_toggle_free_cursor": "Toggle free cursor", + "citadel_keybind_toggle_mute": "Toggle mute", "citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", - "citadel_keybind_toggle_replay_pause": "Toggle Replay Pause", - "citadel_keybind_toggle_spec_camera": "Change Camera mode", - "citadel_keybind_up": "Fly Up", + "citadel_keybind_toggle_replay_pause": "Replay pause", + "citadel_keybind_toggle_spec_camera": "Camera mode", + "citadel_keybind_up": "Fly up", "citadel_keybind_upgrade_ability1": "Upgrade Ability 1", "citadel_keybind_upgrade_ability2": "Upgrade Ability 2", "citadel_keybind_upgrade_ability3": "Upgrade Ability 3", @@ -5993,10 +9453,17 @@ "citadel_keybind_upgrade_ability_2": "Upgrade Ability 2", "citadel_keybind_upgrade_ability_3": "Upgrade Ability 3", "citadel_keybind_upgrade_ability_4": "Upgrade Ability 4", + "citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "Zipline", + "citadel_keybind_zipline": "Zipline / rope", + "citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", + "citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", + "citadel_metadata_manager_error_id_mismatch": "The Match ID for the meta data file did not match what was expected", + "citadel_metadata_manager_error_invalid_version": "The metadata file was an invalid version", + "citadel_metadata_manager_error_parse_failure": "Failed to parse the match metadata file", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Leaving Hideout", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -6008,6 +9475,7 @@ "citadel_next_attack_delay_reason_bebop_spin_up": "", "citadel_next_attack_delay_reason_disarmed": "Disarmed", "citadel_next_attack_delay_reason_reload": "Reloading", + "citadel_next_attack_delay_reason_stunned": "Stunned", "citadel_next_attack_delay_reason_viscous_charge_shot": "", "citadel_next_attack_delay_reason_wraith_spin_up": "", "citadel_ping_wheel_disabled_while_dead": "Disabled While Dead", @@ -6018,29 +9486,41 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase", "citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.", + "citadel_quickbuy_purchase_prompts_enable": "Quickbuy Purchase Prompts", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "If enabled, show purchase prompts when you queue an item as opposed to when it is purchased.", "citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", "citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", + "citadel_reset_audio": "Reset Audio Settings?", + "citadel_reset_communication": "Reset Communication Settings?", + "citadel_reset_controller": "Reset Controller Settings?", + "citadel_reset_game": "Reset Game Settings?", "citadel_reset_keybind": "Reset Keybindings?", + "citadel_reset_language": "Reset Language Settings?", + "citadel_reset_video": "Reset Video Settings?", "citadel_settings_2speakers": "2 Speakers", "citadel_settings_4speakers": "4 Speakers", "citadel_settings_5speakers": "5.1 Speakers", "citadel_settings_7speakers": "7.1 Speakers", - "citadel_settings_abilitieskeybinds": "Ability Keybinds", + "citadel_settings_abilitieskeybinds": "Abilities", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Restore default ability keybinds.", "citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", "citadel_settings_about": "About", - "citadel_settings_actionkeybinds": "Action Keybinds", - "citadel_settings_active_window_unpause": "Force Game Focus when Game is Unpaused", - "citadel_settings_active_window_unpause_tooltip": "Turn this on to focus the game window into focus when the game is about to unpause.", - "citadel_settings_advancedvideosettings": "Use advanced settings", + "citadel_settings_active_item_slot_popup": "When purchasing an active item, show a popup for selecting and managing slot assignments.", + "citadel_settings_active_window_unpause": "Focus game when unpaused", + "citadel_settings_active_window_unpause_tooltip": "Turn this on to bring the game window into focus when the game is about to unpause.", + "citadel_settings_advancedvideosettings": "Advanced settings", "citadel_settings_alt_cast_double_tap": "Double Tap", - "citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability", - "citadel_settings_alt_cast_double_tap_window": "Alternate Cast Double Tap Window", - "citadel_settings_alt_cast_hold_time": "Alternate Cast Hold Time Required", + "citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability.", + "citadel_settings_alt_cast_double_tap_window": "Double tap cast window", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Set the duration within which a second tap will register as a double tap and trigger an alternate cast.", + "citadel_settings_alt_cast_hold_time": "Alternate cast hold time", "citadel_settings_alt_cast_key": "Alternate Cast Button", - "citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key", - "citadel_settings_alt_cast_mode": "Change Alternate Cast Mode:", + "citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key.", + "citadel_settings_alt_cast_mode": "Alternate cast mode", + "citadel_settings_alt_cast_mode_section": "Alternate Cast", + "citadel_settings_alt_cast_mode_tooltip": "Set the input method for performing an alt-cast instead of a regular cast.", "citadel_settings_alt_cast_press_and_hold": "Press and Hold", - "citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast", + "citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast.", "citadel_settings_always_show_hud_stats": "Always show HUD Stats", "citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.", "citadel_settings_antialiasing": "Anti-Aliasing", @@ -6048,18 +9528,33 @@ "citadel_settings_antialiasing_desc": "Post-process anti-aliasing effect to use when FSR2 is disabled.

    Performance cost: small/consistent", "citadel_settings_antialiasing_fxaa": "FXAA", "citadel_settings_antialiasing_none": "None", - "citadel_settings_appearancevideo": "Best Looking", + "citadel_settings_appearancevideo": "Best looking", "citadel_settings_apply": "Apply Settings", - "citadel_settings_area_lights": "Area Lights", + "citadel_settings_area_lights": "Area lights", "citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.

    Performance cost: small/consistent", - "citadel_settings_aspectratio": "Aspect Ratio", + "citadel_settings_aspectratio": "Aspect ratio", "citadel_settings_aspectratio1610": "16x10", "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "Audio", - "citadel_settings_audiodefaults": "Restore to Defaults", + "citadel_settings_audio_options": "Options", + "citadel_settings_audio_output": "Output", + "citadel_settings_audio_output_confirm_reset": "Are you sure you want to reset your audio output settings to the defaults?", + "citadel_settings_audio_output_reset_tooltip": "Restore default audio output settings.", + "citadel_settings_audio_search": "sound", + "citadel_settings_audiodefaults": "Restore Defaults", + "citadel_settings_audiokeybinds": "Audio", + "citadel_settings_audiokeybinds_reset_tooltip": "Restore default audio keybinds.", "citadel_settings_basicvideosettings": "Use basic settings", "citadel_settings_borderless": "Borderless Window", + "citadel_settings_camera": "Camera", + "citadel_settings_camera_confirm_reset": "Are you sure you want to reset your camera to the defaults?", + "citadel_settings_camera_preset_1": "Camera 1", + "citadel_settings_camera_preset_2": "Camera 2", + "citadel_settings_camera_preset_3": "Camera 3", + "citadel_settings_camera_preset_default": "Default", + "citadel_settings_camera_presets": "Camera Presets", + "citadel_settings_camera_reset_tooltip": "Restore default camera settings.", "citadel_settings_camera_volume_cutout": "Camera Cutout", "citadel_settings_camera_volume_cutout_desc": "Not currently used", "citadel_settings_cancel_ability_mode": "Change Cancel Ability Mode:", @@ -6070,180 +9565,294 @@ "citadel_settings_cancel_ability_mode_desc": "Note: Abilities will be cancelled with the Cancel Key when possible.", "citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", "citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", + "citadel_settings_cancel_with_ability_key": "Cancel abilities with ability key", + "citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing either the ability key or the cancel ability key to cancel abilities.", + "citadel_settings_category_reset": "Reset Settings?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", - "citadel_settings_chat_filter": "Allowed Chat", + "citadel_settings_chat_filter": "Allowed chat", "citadel_settings_chat_filter_allow_all": "All players", "citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", "citadel_settings_chat_filter_allow_none": "No incoming chat", "citadel_settings_chat_filter_allow_teams": "Friendly players and teammates", "citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party", "citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", - "citadel_settings_chat_invert_ping": "Invert Ping", + "citadel_settings_chat_invert_ping": "Invert ping", "citadel_settings_chat_join_regional": "Join regional chat channel on startup", "citadel_settings_chat_mute_enemies": "Mute chat from enemies", "citadel_settings_chat_mute_everyone": "Mute all incoming chat", - "citadel_settings_chat_openmic": "Open Mic", + "citadel_settings_chat_openmic": "Open mic", + "citadel_settings_chat_openmic_party": "Open mic (party)", + "citadel_settings_chat_openmic_party_desc": "Transmit your voice to party members at all times, instead of only when holding the key bound to Voice chat (party).", + "citadel_settings_chat_openmic_team": "Open mic (team)", + "citadel_settings_chat_openmic_team_desc": "Transmit your voice to teammates at all times, instead of only when holding the key bound to Voice chat (team).", "citadel_settings_chat_ptt": "Push to Talk", "citadel_settings_chat_wheel_all": "[ALL]", "citadel_settings_chat_whispers": "Display Steam messages as whispers", "citadel_settings_chatwheel": "Chat Wheel", - "citadel_settings_clear_keybind_tooltip": "Clear Keybind", - "citadel_settings_communicationkeybinds": "Communication Keybinds", + "citadel_settings_chatwheel_confirm_reset": "Are you sure you want to reset your Chat Wheel to the defaults?", + "citadel_settings_chatwheel_reset_tooltip": "Restore default Chat Wheel settings.", + "citadel_settings_chatwheel_search": "ping wheel", + "citadel_settings_clear_all": "Clear All", + "citadel_settings_clear_keybind_tooltip": "Clear keybind", + "citadel_settings_combatkeybinds": "Combat", + "citadel_settings_combatkeybinds_reset_tooltip": "Restore default combat keybinds.", + "citadel_settings_communication": "Communication", + "citadel_settings_communication_allies": "Allies", + "citadel_settings_communication_allow_pings": "Pings", + "citadel_settings_communication_allow_text": "Text", + "citadel_settings_communication_allow_voice": "Voice", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "Opponents", + "citadel_settings_communication_party": "Party Members", + "citadel_settings_communication_permissions": "Permissions", + "citadel_settings_communication_permissions_confirm_reset": "Are you sure you want to reset your communication permissions to the defaults?", + "citadel_settings_communication_permissions_desc": "Choose which types of communication you'd like to receive by default. Players can also be individually muted by using the Escape menu. Disabling Pings will also disable Chat Wheel and Map Drawings from those players.", + "citadel_settings_communication_permissions_new_setting": "Communication Permissions", + "citadel_settings_communication_permissions_reset_tooltip": "Restore default communication permissions.", + "citadel_settings_communication_permissions_tooltip": "Chat and Voice Settings", + "citadel_settings_communication_spectated": "Spectated Players", + "citadel_settings_communicationkeybinds": "Communication", + "citadel_settings_communicationkeybinds_reset_tooltip": "Restore default communication keybinds.", "citadel_settings_contextual_slot": "[Contextual Slot]", "citadel_settings_contextual_slot_invalid": "No Context Pings", "citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", - "citadel_settings_crosshair": "Reticle Settings", + "citadel_settings_controller": "Controller", + "citadel_settings_coop_fullscreen": "Co-op Full Screen", + "citadel_settings_crosshair": "Reticle", "citadel_settings_crosshair_color": "Color", - "citadel_settings_crosshair_color_b": "Blue", - "citadel_settings_crosshair_color_g": "Green", - "citadel_settings_crosshair_color_r": "Red", + "citadel_settings_crosshair_color_b": "Fill Blue", + "citadel_settings_crosshair_color_g": "Fill Green", + "citadel_settings_crosshair_color_r": "Fill Red", + "citadel_settings_crosshair_color_search": "color", + "citadel_settings_crosshair_confirm_reset": "Are you sure you want to reset your reticle to the defaults?", + "citadel_settings_crosshair_custom": "Themed hero reticles", + "citadel_settings_crosshair_custom_tooltip": "Use the predefined, thematic hero reticles instead of the basic reticle.", + "citadel_settings_crosshair_customization": "Advanced Reticle Customization", + "citadel_settings_crosshair_customization_desc": "You can now customize your reticle's line and center dot border thickness, gaps, and fill color as well as the size of your center dot.", "citadel_settings_crosshair_defaults": "Reset to Default", + "citadel_settings_crosshair_disable_custom": "Disable custom hero crosshairs", "citadel_settings_crosshair_dot_opacity": "Dot Opacity", - "citadel_settings_crosshair_dot_outline_opacity": "Dot Outline Opacity", - "citadel_settings_crosshair_pip_border": "Show Pip Border", - "citadel_settings_crosshair_pip_gap": "Gap", - "citadel_settings_crosshair_pip_height": "Height", - "citadel_settings_crosshair_pip_opacity": "Pip Opacity", - "citadel_settings_crosshair_pip_width": "Width", + "citadel_settings_crosshair_dot_outline_border": "Dot Border", + "citadel_settings_crosshair_dot_outline_gap": "Dot Border Gap", + "citadel_settings_crosshair_dot_outline_opacity": "Dot Border Opacity", + "citadel_settings_crosshair_dot_size": "Dot Size", + "citadel_settings_crosshair_outline_color_b": "Border Blue", + "citadel_settings_crosshair_outline_color_g": "Border Green", + "citadel_settings_crosshair_outline_color_r": "Border Red", + "citadel_settings_crosshair_outline_color_search": "color", + "citadel_settings_crosshair_pip_border": "Line borders", + "citadel_settings_crosshair_pip_gap": "Line Gap", + "citadel_settings_crosshair_pip_height": "Line Height", + "citadel_settings_crosshair_pip_opacity": "Line Opacity", + "citadel_settings_crosshair_pip_outline_border": "Line Border", + "citadel_settings_crosshair_pip_outline_gap": "Line Border Gap", + "citadel_settings_crosshair_pip_outline_opacity": "Line Border Opacity", + "citadel_settings_crosshair_pip_width": "Line Width", + "citadel_settings_crosshair_reset_tooltip": "Restore default reticle settings.", + "citadel_settings_crosshair_search": "Crosshair", "citadel_settings_crosshair_size": "Crosshair", - "citadel_settings_crosshair_static_pip_gap": "Static Pip Gap", + "citadel_settings_crosshair_static_pip_gap": "Reticle motion", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Enable firing animation for the reticle.", "citadel_settings_crosshair_visibility": "Dot", - "citadel_settings_customresolution": "Use Custom Resolution", + "citadel_settings_customresolution": "Custom resolution", "citadel_settings_defaultaudio": "Default", "citadel_settings_defaultkeybinds": "Default", - "citadel_settings_depth_of_field": "Depth of Field", + "citadel_settings_depth_of_field": "Depth of field", "citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.

    Performance cost: negligible", - "citadel_settings_dfao": "Distance Field Shadows", + "citadel_settings_dfao": "Distance field shadows", "citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.

    Performance cost: moderate/varies", "citadel_settings_dfao_quality_high": "High", "citadel_settings_dfao_quality_low": "Low", "citadel_settings_dfao_quality_med": "Med", "citadel_settings_dfao_quality_off": "Off", "citadel_settings_dfao_quality_ultra": "Ultra", - "citadel_settings_displacement_mapping": "Displacement Mapping", + "citadel_settings_dismiss": "Dismiss", + "citadel_settings_displacement_mapping": "Displacement mapping", "citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.

    Performance cost: moderate/consistent", - "citadel_settings_display": "Display:", + "citadel_settings_display": "Display", "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", - "citadel_settings_effects_bloom": "Effects Bloom", + "citadel_settings_display_confirm_reset": "Are you sure you want to reset your display to the default settings?", + "citadel_settings_display_device": "Display", + "citadel_settings_display_reset_tooltip": "Restore default display settings.", + "citadel_settings_dlssscaling": "Scaling mode", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "Auto", + "citadel_settings_dlssscaling_balanced": "1.7x", + "citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card

    Higher scaling rates lowers the native resolution, but renders faster.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1.5x", + "citadel_settings_dlsstechnology": "DLSS Model", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "DLSS model being used

    CNN is the current default model using Convolutional Neural Networks

    Transformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", + "citadel_settings_dlsstechnology_transformer": "Transformer", + "citadel_settings_effects_bloom": "Effects bloom", "citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.

    Performance cost: small/consistent", - "citadel_settings_enable_console": "Enable Console", + "citadel_settings_enable_console": "Dev command console", "citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", - "citadel_settings_english_hero_names": "Force English Hero Names", + "citadel_settings_english_hero_names": "English hero names", "citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.", - "citadel_settings_english_mod_names": "Force English Item Names", + "citadel_settings_english_mod_names": "English item names", "citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.", "citadel_settings_fastestvideo": "Fastest", - "citadel_settings_fog_quality": "Fog Quality", - "citadel_settings_fog_quality_high": "High", - "citadel_settings_fog_quality_low": "Low", - "citadel_settings_fog_quality_med": "Med", - "citadel_settings_fogquality": "Fog Quality", + "citadel_settings_fogquality": "Fog quality", "citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.", "citadel_settings_fogquality_high": "High", "citadel_settings_fogquality_low": "Low", - "citadel_settings_fps_max": "In-Game Maximum frames per second", - "citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.", - "citadel_settings_fps_max_ui": "Dashboard maximum frames per second", - "citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\"nValues out of range for the slider will disable the slider.", + "citadel_settings_fps_max": "In-game maximum FPS", + "citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.
    Values out of range for the slider will disable the slider.", + "citadel_settings_fps_max_ui": "Dashboard maximum FPS", + "citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.
    Values out of range for the slider will disable the slider.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", - "citadel_settings_fsr2_sharpness": "FSR2 Sharpness", - "citadel_settings_fsr2_sharpness_desc": "FSR2 Sharpness", - "citadel_settings_fsr2scaling": "Scaling Mode", - "citadel_settings_fsr2scaling_balanced": "Balanced", - "citadel_settings_fsr2scaling_desc": "Native AA - 1x scaling
    Quality - 1.5x scaling
    Balanced - 1.7x scaling
    Performance - 2x scaling
    Ultra Performance - 3x scaling

    Performance cost: heavy/consistent", - "citadel_settings_fsr2scaling_native": "Native AA", - "citadel_settings_fsr2scaling_performance": "Performance", - "citadel_settings_fsr2scaling_quality": "Quality", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", - "citadel_settings_fsr_rcas_sharpness": "FSR Sharpness", - "citadel_settings_fsr_rcas_sharpness_desc": "FSR Sharpness", - "citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\"nRequires Anti-Aliasing enabled.", + "citadel_settings_fsr2_sharpness": "FSR sharpness", + "citadel_settings_fsr2_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", + "citadel_settings_fsr2scaling": "Scaling mode", + "citadel_settings_fsr2scaling_balanced": "1.7x", + "citadel_settings_fsr2scaling_desc": "FSR scaling boosts frame rates by rendering fewer pixels. Higher scaling rates lowers the native resolution, but renders faster.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1.5x", + "citadel_settings_fsr_rcas_sharpness": "FSR sharpness", + "citadel_settings_fsr_rcas_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", + "citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.
    Requires Anti-Aliasing enabled.", "citadel_settings_fullscreen": "Full Screen", - "citadel_settings_fullscreen_focus_behavior": "Full Screen Focus Behavior", + "citadel_settings_fullscreen_focus_behavior": "Minimize on focus loss", + "citadel_settings_fullscreen_focus_behavior_desc": "Minimize the game if another application gains focus.

    This setting only applies when playing in full-screen mode.", "citadel_settings_fullscreenbrightness": "Full Screen Brightness", "citadel_settings_fxaa": "Antialiasing", "citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.

    Performance cost: small/consistent", "citadel_settings_game": "Game", - "citadel_settings_gamevoicevolume": "Voice Input Volume (Yours)", + "citadel_settings_game_abilities_items_confirm_reset": "Are you sure you want to restore all ability & item settings to the defaults?", + "citadel_settings_game_abilities_items_reset_tooltip": "Restore default ability & item settings.", + "citadel_settings_game_options": "Options", + "citadel_settings_gamevoicevolume": "Mic Volume", "citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone", - "citadel_settings_gamevolume": "Game Sound Volume", - "citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog", - "citadel_settings_glyph_lock_mode": "Glyph Mode", - "citadel_settings_glyph_lock_mode_gamepad": "GamePad only", - "citadel_settings_glyph_lock_mode_kbm": "Keyboard & Mouse only", + "citadel_settings_gamevolume": "Gameplay audio", + "citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog.", + "citadel_settings_gamevolume_search": "sound effects", + "citadel_settings_glyph_lock_mode": "Button prompts", + "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", + "citadel_settings_glyph_lock_mode_kbm": "Keyboard & Mouse", "citadel_settings_glyph_lock_mode_off": "Automatic", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Only GamePad glyphs will be displayed (note: a controller must be connected)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Only Keyboard and Mouse Glyphs will be displayed.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Binding Glyphs Automatically change based on the source of the last button pressed.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "icons glyphs", + "citadel_settings_glyph_lock_mode_tooltip": "Select whether the game should always display keyboard and mouse input icons, always display controller button icons as long as a controller is connected, or change input prompt icons automatically based on the last input source.", + "citadel_settings_glyph_universal_toggle": "Universal controller glyphs", + "citadel_settings_glyph_universal_toggle_search": "button icons", + "citadel_settings_glyph_universal_tooltip": "Show generic controller button icons regardless of the type of controller connected.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Disabled", "citadel_settings_gsync_enabled": "Enabled", "citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", "citadel_settings_headphones": "Headphones", + "citadel_settings_hero_specific_hotkeys": "Hero-Specific", + "citadel_settings_hero_specific_hotkeys_hero": "Hero", + "citadel_settings_hideoutkeybinds": "Hideout", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Restore default Hideout keybinds.", "citadel_settings_hotkeys": "Keybinds", - "citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive", - "citadel_settings_itemkeybinds": "Item Keybinds", - "citadel_settings_keybinddefaults": "Reset all keybinds to defaults", - "citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", - "citadel_settings_language_change_title": "Restart Required", + "citadel_settings_hotkeys_reset": "Reset", + "citadel_settings_ingamemenukeybinds": "In-Game Menus", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Restore default in-game menu keybinds.", + "citadel_settings_interface": "Interface", + "citadel_settings_interface_confirm_reset": "Are you sure you want to reset your interface settings to the defaults?", + "citadel_settings_interface_reset_tooltip": "Restore default interface settings.", + "citadel_settings_invert_ping_desc": "Enable to invert ping behavior.

    Default:
    Single ping = passive
    Double ping = aggressive

    Inverted:
    Single ping = aggressive
    Double ping = passive", + "citadel_settings_itemkeybinds": "Items", + "citadel_settings_itemkeybinds_reset_tooltip": "Restore default item keybinds and item casting mode.", + "citadel_settings_keybind_category_confirm_reset": "Are you sure you want to reset all keybinds in this group to their defaults?

    Keybinds in other groups may be unbound if currently bound to this group’s defaults.", + "citadel_settings_keybind_category_reset": "Reset Keybinds?", + "citadel_settings_keybind_conjunction_or": "or", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Primary", + "citadel_settings_keybind_secondary": "Secondary (Optional)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{You have saved one or more keybinds that were previously assigned to another command:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Please be sure to rebind this command.} other{You have saved keybinds that were previously associated with other commands:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Please be sure to rebind these commands.}}", + "citadel_settings_keybind_unbound_warning_title": "Prior Binding Removed", + "citadel_settings_keybinddefaults": "Reset all keybinds to defaults.", + "citadel_settings_language": "Language", + "citadel_settings_language_change_body": "Language setting changes will not take effect until the next time you restart Deadlock.", + "citadel_settings_language_change_title": "Change Pending", "citadel_settings_language_none": "None", - "citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects", + "citadel_settings_language_options": "Language Options", + "citadel_settings_language_search": "localization", + "citadel_settings_light_sensitivity_mode": "Reduce flashing effects", "citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", - "citadel_settings_low_latency": "NVIDIA Reflex Low Latency", + "citadel_settings_light_sensitivity_mode_search": "photosensitivity", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", - "citadel_settings_low_latency_tooltip_boost": "Low Latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.", - "citadel_settings_low_latency_tooltip_off": "Low Latency mode is disabled.", - "citadel_settings_low_latency_tooltip_on": "Low Latency mode is now enabled and optimizes system latency.", + "citadel_settings_low_latency_tip": "NVIDIA Reflex is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", + "citadel_settings_low_latency_tooltip_boost": "Low latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.", + "citadel_settings_low_latency_tooltip_off": "Low latency mode is disabled.", + "citadel_settings_low_latency_tooltip_on": "Low latency mode is now enabled and optimizes system latency.", "citadel_settings_lowlatency_boost": "Enabled + Boost", "citadel_settings_lowlatency_off": "Disabled", "citadel_settings_lowlatency_on": "Enabled", - "citadel_settings_mastervolume": "Master Volume", - "citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game", + "citadel_settings_mastervolume": "Master volume", + "citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", - "citadel_settings_misckeybinds": "Misc Keybinds", - "citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.", - "citadel_settings_mm_preference_text": "Extra Competitive", - "citadel_settings_monitor_mic": "Listen to My Mic", + "citadel_settings_misckeybinds": "Miscellaneous", + "citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.", + "citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.

    Note: If you are currently in a party, changing this setting will only affect matchmaking for your current party. Upon leaving the party, this setting will revert to its previous value.", + "citadel_settings_mm_preference_text": "Extra competitive", + "citadel_settings_monitor_mic": "Listen to my mic", "citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", - "citadel_settings_motion_blur": "Motion Blur", + "citadel_settings_motion_blur": "Motion blur", "citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.", "citadel_settings_motion_blur_objects_only": "On", "citadel_settings_motion_blur_off": "Off", "citadel_settings_motion_blur_player_only": "Player Only", - "citadel_settings_mousesensitivity": "Mouse Sensitivity", - "citadel_settings_mousesensitivity_y_scale": "Mouse Sensitivity: Vertical Scaling", - "citadel_settings_mousezoomsensitivity": "Zoom Sensitivity Ratio", - "citadel_settings_musicvolume": "Menu Music Volume", - "citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu", + "citadel_settings_mousesensitivity": "Mouse sensitivity", + "citadel_settings_mousesensitivity_y_scale": "Mouse sensitivity: Y-axis scaling", + "citadel_settings_mousesensitivity_y_scale_search": "y-axis scaling", + "citadel_settings_mousezoomsensitivity": "Zoom sensitivity ratio", + "citadel_settings_mousezoomsensitivity_tooltip": "Adjust the sensitivity of the mouse while zoomed in.", + "citadel_settings_movementkeybinds": "Movement", + "citadel_settings_movementkeybinds_reset_tooltip": "Restore default movement keybinds.", + "citadel_settings_musicvolume": "Menu music", + "citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu.", "citadel_settings_network": "Network", - "citadel_settings_openmicthreshold": "Mic Trigger Threshold", - "citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. Applies to Push To Talk and Open Mic.", - "citadel_settings_options": "Options", + "citadel_settings_new": "New", + "citadel_settings_no_audio_input_devices": "No microphone detected", + "citadel_settings_no_results": "No settings found.", + "citadel_settings_openmicthreshold": "Mic trigger threshold", + "citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. This threshold applies even if you have open mic enabled for voice chat.", "citadel_settings_particlequality": "Effects Quality", "citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.", "citadel_settings_particlequality_high": "High", "citadel_settings_particlequality_low": "Low", "citadel_settings_particlequality_med": "Med", - "citadel_settings_per_unit_hotkeys": "Hero Specific Hotkeys", - "citadel_settings_ping_wheel_contextual": "Use Contextual Wheel Slot", + "citadel_settings_per_unit_hotkeys": "Hero-specific keybinds", + "citadel_settings_ping_wheel_context_slot5": "Contextual Slot 5", + "citadel_settings_ping_wheel_contextual": "Use contextual wheel slot", "citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context", - "citadel_settings_pingwheeldefaults": "Reset Ping Wheel to default", - "citadel_settings_playsoundinbackground": "Play Sound in Background", - "citadel_settings_post_bloom": "Post Process Bloom", + "citadel_settings_ping_wheel_slot1": "Slot 1", + "citadel_settings_ping_wheel_slot2": "Slot 2", + "citadel_settings_ping_wheel_slot3": "Slot 3", + "citadel_settings_ping_wheel_slot4": "Slot 4", + "citadel_settings_ping_wheel_slot5": "Slot 5", + "citadel_settings_ping_wheel_slot6": "Slot 6", + "citadel_settings_ping_wheel_slot7": "Slot 7", + "citadel_settings_ping_wheel_slot8": "Slot 8", + "citadel_settings_pingwheeldefaults": "Reset Chat Wheel to default", + "citadel_settings_playsoundinbackground": "Play sound in background", + "citadel_settings_playsoundinbackground_desc": "Select whether game audio should play even when another application window is in focus.", + "citadel_settings_post_bloom": "Post process bloom", "citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.

    Performance cost: small/consistent", - "citadel_settings_quick_cast_desc": "Quickcast options for {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Change Quick Cast Mode for all hero abilities:", - "citadel_settings_quick_cast_items_desc": "Quickcast options for active items:", + "citadel_settings_quick_cast_desc": "Casting mode:", + "citadel_settings_quick_cast_global": "Casting mode", + "citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.

    Are you sure you want to change the Quick Cast mode globally?", + "citadel_settings_quick_cast_global_desc": "Sets the casting mode for all hero abilities globally.", + "citadel_settings_quick_cast_global_warning": "Confirm Change", + "citadel_settings_quick_cast_items_desc": "Active item casting", "citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.", "citadel_settings_quick_cast_success": "Success", "citadel_settings_quickcast_confirm_cast": "Confirm Cast", "citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", "citadel_settings_quickcast_default": "Ability Default", - "citadel_settings_quickcast_default_tooltip": "Uses the ability's default Quick Cast mode", + "citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.", "citadel_settings_quickcast_disabled": "Quick Cast", "citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", "citadel_settings_quickcast_enabled": "Instant Cast", @@ -6253,73 +9862,130 @@ "citadel_settings_render_portals": "Portal Rendering", "citadel_settings_render_system": "Rendering", "citadel_settings_render_system_recommended": "recommended", - "citadel_settings_render_system_tooltip": "DirectX version", - "citadel_settings_rendering": "Rendering", + "citadel_settings_render_system_tooltip": "Graphics API", + "citadel_settings_rendering": "Performance", + "citadel_settings_rendering_confirm_reset": "Are you sure you want to reset your rendering quality settings to the defaults?", + "citadel_settings_rendering_reset_tooltip": "Restore default rendering quality settings.", + "citadel_settings_rendering_search": "rendering graphics", "citadel_settings_renderquality": "Render Quality", "citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", - "citadel_settings_replaykeybinds": "Replay Specific Keybinds", + "citadel_settings_replaykeybinds": "Replay-Specific", + "citadel_settings_replaykeybinds_reset_tooltip": "Restore default replay-specific keybinds.", + "citadel_settings_reset": "Reset", + "citadel_settings_reset_audio_tooltip": "Restore default audio settings.", + "citadel_settings_reset_communication_tooltip": "Reset Chat Wheel and restore default communication options.", + "citadel_settings_reset_controller_tooltip": "Restore default button glyph settings.", + "citadel_settings_reset_game_tooltip": "Restore default game settings.", "citadel_settings_reset_keybind": "Reset", - "citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default", + "citadel_settings_reset_keybind_tooltip": "Reset keybind to default", + "citadel_settings_reset_language_tooltip": "Restore default language settings.", + "citadel_settings_reset_video_tooltip": "Set display to native resolution and restore default video settings.", "citadel_settings_resolution": "Resolution", - "citadel_settings_resolution_display_mode": "Window Mode", + "citadel_settings_resolution_display_mode": "Window mode", "citadel_settings_resolution_size": "Resolution", + "citadel_settings_rope_zipline_binding": "Ropes Keybind", + "citadel_settings_rope_zipline_binding_desc": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding.", "citadel_settings_screen_space_shadows": "Contact Shadows", "citadel_settings_screen_space_shadows_desc": "Not currently used.", - "citadel_settings_secondary_language_builds": "Additional Build Search Language", - "citadel_settings_shadow_quality": "Shadow Quality", - "citadel_settings_shadow_quality_desc": "Shadow Quality", + "citadel_settings_search": "Search", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Alternate hero build language", + "citadel_settings_secondary_language_builds_desc": "Public builds authored in this language will be shown in addition to builds in your primary language.", + "citadel_settings_shadow_quality": "Shadow quality", + "citadel_settings_shadow_quality_desc": "Lower settings reduce shadow rendering quality to improve performance on lower-end systems.", "citadel_settings_shadow_quality_high": "High", "citadel_settings_shadow_quality_low": "Low", "citadel_settings_shadow_quality_med": "Med", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Shop", + "citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", + "citadel_settings_shop_reset_tooltip": "Restore default shop setting.", + "citadel_settings_show_active_slot_popup": "Active item slot popup", "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", "citadel_settings_skill_rating": "Skill Rating", - "citadel_settings_skill_rating_notification": "Show notification when my rating changes", - "citadel_settings_skill_rating_post_game": "Show average team rating after the match", + "citadel_settings_skill_rating_confirm_reset": "Are you sure you want to reset your skill rating settings to the defaults?", + "citadel_settings_skill_rating_notification": "Rating change notifications", + "citadel_settings_skill_rating_notification_tip": "Show notifications when your own skill rating changes.", + "citadel_settings_skill_rating_post_game": "Post-match team ratings", + "citadel_settings_skill_rating_post_game_tip": "Show average team rating after each match.", + "citadel_settings_skill_rating_reset_tooltip": "Restore default skill rating settings.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Social", - "citadel_settings_sounddevice": "Sound Device:", - "citadel_settings_speakerconfig": "Speaker Configuration:", - "citadel_settings_spectatorkeybinds": "Spectator/Replay Keybinds", - "citadel_settings_ssao": "Screen Space AO", + "citadel_settings_sounddevice": "Output device", + "citadel_settings_sounddevice_desc": "Select the speakers or headset where you would like game audio to play.", + "citadel_settings_sounddevice_search": "speakers headset headphone", + "citadel_settings_speakerconfig": "Speaker configuration", + "citadel_settings_speakerconfig_desc": "Select the type of device (headphones or speakers) for which audio output should be optimized.", + "citadel_settings_spectatorkeybinds": "Spectator/Replay", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Restore default spectator/replay keybinds.", + "citadel_settings_ssao": "Screen space AO", "citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.

    Performance cost: moderate/consistent.", "citadel_settings_ssao_quality_high": "High", "citadel_settings_ssao_quality_low": "Low", "citadel_settings_ssao_quality_med": "Med", "citadel_settings_ssao_quality_off": "Off", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Controller Settings", - "citadel_settings_steam_input_no_controller": "Controller(s) not detected", - "citadel_settings_steam_input_open_configurator": "Open Steam Input Configurator", + "citadel_settings_steam_input": "Controller Options", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{Controller} other{Controllers}}", + "citadel_settings_steam_input_no_controller": "Controller not detected", + "citadel_settings_steam_input_open_configurator": "Open Steam Settings", "citadel_settings_steam_text_filter": "Steam Text Filter Settings", + "citadel_settings_steam_text_filter_new": "Open Steam Settings", + "citadel_settings_steam_text_filter_title": "Text filter", "citadel_settings_steaminput": "Controller", - "citadel_settings_streamer_mode": "Streamer Mode", + "citadel_settings_streamer_mode": "Streamer mode", + "citadel_settings_streamer_mode_search": "hide player names", "citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", - "citadel_settings_streamlined_mic": "Streamlined Mic", + "citadel_settings_streamlined_mic": "Streamlined mic", "citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", - "citadel_settings_telemtry_settings_info_desc": "Launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", + "citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", "citadel_settings_text_filter_filtered": "Enable text filtering", - "citadel_settings_texturequality": "Texture Quality", + "citadel_settings_texturequality": "Texture quality", "citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.", "citadel_settings_texturequality_high": "High", "citadel_settings_texturequality_low": "Low", "citadel_settings_texturequality_med": "Med", - "citadel_settings_ui_language": "Language:", - "citadel_settings_upscaling": "Upscaling Technology", + "citadel_settings_ui_language": "In-game text", + "citadel_settings_ui_language_tooltip": "Set the primary UI language.", + "citadel_settings_upscaling": "Upscaling technology", "citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.

    FSR2 uses temporal anti-aliasing (TAA).

    Performance cost: moderate/consistent", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Stretch", - "citadel_settings_usenativeresolution": "Use Native Resolution", + "citadel_settings_usenativeresolution": "Use native resolution", "citadel_settings_video": "Video", - "citadel_settings_videodefaults": "Restore To Defaults", - "citadel_settings_voice": "Voice Settings", + "citadel_settings_video_options": "Options", + "citadel_settings_video_options_confirm_reset": "Are you sure you want to reset your video options to the defaults?", + "citadel_settings_video_options_reset_tooltip": "Restore default video options.", + "citadel_settings_video_search": "graphics", + "citadel_settings_videodefaults": "Restore Defaults", + "citadel_settings_videopreset": "Rendering quality", + "citadel_settings_videopreset_high": "High", + "citadel_settings_videopreset_low": "Low", + "citadel_settings_videopreset_med": "Medium", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "New", + "citadel_settings_violator_updated": "Updated", + "citadel_settings_voice": "Voice", "citadel_settings_voice_always_sample_mic": "Always Sample Mic", - "citadel_settings_voice_level": "Voice Level", - "citadel_settings_voice_sounddevice": "Voice Input Device:", + "citadel_settings_voice_confirm_reset": "Are you sure you want to reset your mic settings to the defaults?", + "citadel_settings_voice_level": "Voice level", + "citadel_settings_voice_level_desc": "This bar displays the current volume level being detected by your microphone. Use it to test your mic and set a mic trigger threshold if desired.", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "Restore default input settings for voice chat.", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "Input device", + "citadel_settings_voice_sounddevice_desc": "Select the microphone to use for voice chat.", + "citadel_settings_voice_sounddevice_search": "microphone", "citadel_settings_voice_steam_link": "Recording device settings are configured using Steam voice settings.", - "citadel_settings_voicevolume": "Voice Chat Volume (Other Players)", - "citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones", + "citadel_settings_voicevolume": "Voice chat (incoming)", + "citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones.", + "citadel_settings_voicevolume_search": "voip", "citadel_settings_volume": "Volume", + "citadel_settings_volume_confirm_reset": "Are you sure you want to reset your volume settings to the defaults?", + "citadel_settings_volume_reset_tooltip": "Restore default volume settings.", "citadel_settings_vsync": "VSync", "citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.", "citadel_settings_will_reset_tooltip": "Conflicting binds will be cleared:", @@ -6329,35 +9995,44 @@ "citadel_survey_fun_hero": "How fun was the hero you played today?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "How fun was the match?", - "citadel_switch_camera_teammate_1": "Spectate Teammate 1", - "citadel_switch_camera_teammate_2": "Spectate Teammate 2", - "citadel_switch_camera_teammate_3": "Spectate Teammate 3", - "citadel_switch_camera_teammate_4": "Spectate Teammate 4", - "citadel_switch_camera_teammate_5": "Spectate Teammate 5", + "citadel_switch_camera_teammate_1": "Teammate 1 camera", + "citadel_switch_camera_teammate_2": "Teammate 2 camera", + "citadel_switch_camera_teammate_3": "Teammate 3 camera", + "citadel_switch_camera_teammate_4": "Teammate 4 camera", + "citadel_switch_camera_teammate_5": "Teammate 5 camera", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teleporting to Hideout", + "citadel_trigger_teleport_sandbox": "Teleporting to Sandbox", "citadel_unmute_game_audio": "Unmute game Audio", "citadel_unmute_player": "Click to un-mute player", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Occult 45", + "citadel_weapon_hero_astro_set": "Doc's Orders", "citadel_weapon_hero_atlas_set": "Case Closed", "citadel_weapon_hero_atlas_set_desc": "Reloads single shells at a time. Can be interrupted", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Humble Pie", "citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel", + "citadel_weapon_hero_bookworm_set": "Chapter's End", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Trade Secret", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Service With A Smile", + "citadel_weapon_hero_drifter_alt": "Drifter Alt Weapon", + "citadel_weapon_hero_drifter_set": "Crimson Grasp", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "The Vonnegun", + "citadel_weapon_hero_familiar_set": "Long Night", + "citadel_weapon_hero_fencer_set": "Pride of Ixia", "citadel_weapon_hero_forge_set": "Services Rendered", "citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Johann's Gift", "citadel_weapon_hero_gigawatt_set": "Cold Calculus", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6370,12 +10045,17 @@ "citadel_weapon_hero_kelvin_set": "Expedition's End", "citadel_weapon_hero_krill_set": "Yellow Canary", "citadel_weapon_hero_lash_set": "Tale of The Tape", - "citadel_weapon_hero_magician_set": "Legerdemain", + "citadel_weapon_hero_magician_set": "The Prestige", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promises Kept", "citadel_weapon_hero_nano_set": "Sweetest Lie", + "citadel_weapon_hero_necro_set": "The Teacher", + "citadel_weapon_hero_opera_set": "Opera Gun", + "citadel_weapon_hero_operative_set": "Umbrella Gun", "citadel_weapon_hero_orion_set": "The Mourning Comes", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Biquette", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Busted Flush", @@ -6383,18 +10063,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "The Black Sheep", + "citadel_weapon_hero_targetdummy_set": "Dummy Gun", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Protector's Hand", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Civil Servant", + "citadel_weapon_hero_unicorn_set": "Carny Life", + "citadel_weapon_hero_vampirebat_set": "New Money", "citadel_weapon_hero_viper_set": "The Rattler", "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", "citadel_weapon_hero_warden_set": "Freedom's Cost", + "citadel_weapon_hero_werewolf_set": "Hair of the Dog", + "citadel_weapon_hero_werewolf_wolf_set": "Loose Muzzle", "citadel_weapon_hero_wraith_set": "The Rake", "citadel_weapon_hero_wrecker_set": "The Butcher's Hand", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Sister's Lament", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini - Crit", + "citadel_weapon_priest_crossbow_pure": "Ira Domini - Pure", + "citadel_weapon_werewolf_claws": "Lycan Claws", "citadel_west_team_name": "SAPPHIRE", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6417,11 +10106,36 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown", "cooldown_reduction_pickup_label": "Lower Cooldowns", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Snowball", + "cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.

    Throwing a Snowball at an ally won't inflict damage and will reset its cooldown.", + "cosmetic_item_voting_poster": "Place Poster", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Cost of Stay", + "doorman_hotel_debuff": "While a Guest", + "doorman_hotel_duration_override_label": "Check-Out Time", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "Check-Out Time", + "doorman_hotel_fail": "Failure to Check-Out", "double_jump_pickup/double_jump": "Double Jump and Zipline Speed", + "drifter_blood_blast": "Rend", + "drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in close range, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.", + "drifter_blood_blast_header_on_close_range": "On Close Range", + "drifter_blood_blast_t2_desc": "-7s Cooldown", + "drifter_blood_blast_t3_desc": "Deals Heavy Melee Damage
    Silences enemies for 2.3s if close range", + "drifter_darkness": "Eternal Night", + "drifter_darkness_desc": "Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.

    You gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5s Duration and +1 Max Targets.", + "drifter_infinity_slash": "Shadow Slashes", + "drifter_infinity_slash_desc": "", + "drifter_last_breath": "Deep's Embrace", + "drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.", + "drifter_shadow_mark": "Stalker's Mark", + "drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.

    While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.", + "drifter_shadow_mark_t1_desc": "-8% Bullet Resist", + "drifter_shadow_mark_t2_desc": "-8s Cooldown and +3s Duration", + "drifter_shadow_mark_t3_desc": "+2% Bleed and -40% Healing Reduction", + "drifter_shadow_mark_teleport": "Ambush", "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", "extra_stamina_pickup/extra_stamina": "Extra Stamina", "extra_stamina_pickup_label": "Extra Stamina", @@ -6432,12 +10146,13 @@ "fathom_lurkers_ambush/immobilize": "Immobilized", "fathom_lurkers_ambush/invis": "Invisible", "fathom_lurkers_ambush/regen": "Health Regen", - "fathom_lurkers_ambush_active_desc": "Charge up a mouthful of sticky spit that damages and immobilizes enemies. Hold 4 to hold the spit. Damage and immobilization duration increase the longer you hold the spit.", - "fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.", + "fathom_lurkers_ambush_active_desc": "Hold 4 to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
    Duration is halved if you are not latched to a wall.", + "fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.", + "fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.", "fathom_reefdweller_harpoon": "Reefdweller Harpoon", "fathom_reefdweller_harpoon/detach_buff": "Fire Rate", "fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen", - "fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

    Casting Reefdweller Harpoon does not break invisibility.", + "fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

    Casting Reefdweller Harpoon does not break invisibility.", "fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, heal a portion of your max health every second.", "fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.", "fathom_reefdweller_harpoon_t3_desc": "After detaching, gain 30% Fire Rate for 7s or until you reload", @@ -6455,39 +10170,39 @@ "golden_idol_bonus_02": "+1 Ability Point", "guardian_unit": "Guardian", "guide_advanced_main_header": "Special Moves", - "guide_advanced_parry_desc": "Press [ {s:key_parry} ] to parry an enemy's melee attack.

    They will be stunned and will receive increased melee damage.", + "guide_advanced_parry_desc": "Press {g:citadel_binding:'HeldItem'} to parry an enemy's melee attack.

    They will be stunned and will receive increased melee damage.", "guide_advanced_parry_header": "Parry", "guide_back_to_dashboard": "Back to Dashboard", - "guide_basics_abilities_desc": "Press [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] to use your hero's abilities.", + "guide_basics_abilities_desc": "Press {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} to use your hero's abilities.", "guide_basics_abilities_header": "Abilities", - "guide_basics_aim_desc": "Hold [ {s:iv_attack2} ] to zoom in with your weapon.", + "guide_basics_aim_desc": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.", "guide_basics_aim_header": "Zoom", "guide_basics_main_header": "Basic Controls", - "guide_basics_melee_desc": "Press [ {s:key_weapon_1} ] to make a quick attack. Hold [ {s:key_weapon_1} ] to deliver a powerful charging attack.", + "guide_basics_melee_desc": "Press {g:citadel_binding:'AbilityMelee'} to make a quick attack. Hold {g:citadel_binding:'AbilityMelee'} to deliver a powerful charging attack.", "guide_basics_melee_header": "Melee", - "guide_basics_reload_desc": "Press [ {s:key_reload} ] to reload your weapon. Certain actions, such as melee, will pause reload.", + "guide_basics_reload_desc": "Press {g:citadel_binding:'Reload'} to reload your weapon. Certain actions, such as melee, will pause reload.", "guide_basics_reload_header": "Reload", - "guide_basics_shoot_desc": "Press [ {s:iv_attack} ] to shoot.

    Gun damage falls off at longer ranges.", + "guide_basics_shoot_desc": "Press {g:citadel_binding:'Attack'} to shoot.

    Gun damage falls off at longer ranges.", "guide_basics_shoot_header": "Shoot", "guide_get_started_title": "Get Started", - "guide_movement_airdash_desc": "While airborne, dash to perform an air dash.

    Requires stamina.", + "guide_movement_airdash_desc": "While airborne, {g:citadel_binding:'Roll'} to perform an air dash.

    Requires stamina.", "guide_movement_airdash_header": "Air Dash", - "guide_movement_crouch_desc": "Press [ {s:key_duck} ] to crouch.", + "guide_movement_crouch_desc": "Hold {g:citadel_binding:'Crouch'} to crouch.", "guide_movement_crouch_header": "Crouch", - "guide_movement_dodge_desc": "While moving press [ {s:key_innate_1} ] to dash.

    Requires stamina.", + "guide_movement_dodge_desc": "While moving press {g:citadel_binding:'Roll'} to dash.

    Requires stamina.", "guide_movement_dodge_header": "Dash", "guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.

    Requires stamina.", "guide_movement_dodge_jump_header": "Dash Jump", - "guide_movement_double_jump_desc": "Press [ {s:in_mantle} ] at the top of a jump to double jump.

    Special moves like double jump use your stamina bar, located next to your reticle.", + "guide_movement_double_jump_desc": "Press {g:citadel_binding:'Mantle'} while in midair to double jump.

    Special moves like double jump use your stamina bar, located below your reticle.", "guide_movement_double_jump_header": "Double Jump", - "guide_movement_jump_desc": "Press [ {s:in_mantle} ] to jump.", + "guide_movement_jump_desc": "Press {g:citadel_binding:'Mantle'} to jump.", "guide_movement_jump_header": "Jump", - "guide_movement_mantle_desc": "Hold [ {s:in_mantle} ] when near a ledge to mantle up.", + "guide_movement_mantle_desc": "Hold {g:citadel_binding:'Mantle'} when near a ledge to mantle up.", "guide_movement_mantle_header": "Mantle", - "guide_movement_slide_desc": "Hold [ {s:key_duck} ] to slide while moving down a ramp or moving at high speed.", + "guide_movement_slide_desc": "Hold {g:citadel_binding:'Crouch'} to slide while moving down a ramp or moving at high speed.", "guide_movement_slide_header": "Slide", - "guide_movement_zipline_desc": "Hold [ {s:in_mantle} ] to get on the line.

    You can jump off by pressing [ {s:in_mantle} ].", - "guide_movement_zipline_header": "Transit Lines", + "guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.

    You can jump off by pressing {g:citadel_binding:'Mantle'}", + "guide_movement_zipline_header": "Ziplines", "guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.

    Sometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", "guide_neutrals_header": "Neutrals", "guide_outro_main_header": "Highlights", @@ -6502,7 +10217,7 @@ "guide_the_map_guardians_desc": "Guardians are the first line of defense in each lane. Their attacks are very powerful, so it's best to push into them with your troopers.", "guide_the_map_guardians_header": "Guardians", "guide_the_map_header": "Overview", - "guide_the_map_lanes_desc": "There are four lanes, each with a transit line that players can ride to move quickly.", + "guide_the_map_lanes_desc": "There are three lanes, each with a zipline that players can ride to move quickly.", "guide_the_map_lanes_header": "Lanes", "guide_the_map_main_header": "Overview", "guide_the_map_midboss_desc": "The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths.", @@ -6520,14 +10235,14 @@ "guide_upgrades_deny_header": "Stealing Souls", "guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.

    There's also a shop next to each guardian, available until the guardian is destroyed.", "guide_upgrades_going_home_header": "Shop", - "guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).

    You can spend these points to upgrade your abilities by holding [TAB].", + "guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).

    You can spend these points to upgrade your abilities by holding {g:citadel_binding:'Scoreboard'}", "guide_upgrades_killing_guardians_header": "Ability Points", "guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.

    Souls are shared among allies nearby.", "guide_upgrades_last_hit_header": "Souls", "guide_upgrades_main_header": "Gaining Power", "guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.

    Abilities have three upgrade tiers.", "guide_upgrades_upgrade_abilities_header": "Upgrade Abilities", - "guide_upgrades_yellow_orbs_desc": "When you land a killing blow, extra Souls appear.

    You can secure these Souls by shooting the blue orb containing them or letting them float away.", + "guide_upgrades_yellow_orbs_desc": "When an enemy dies, extra souls appear.

    You can secure these Souls by shooting the blue orb containing them or letting them float away.", "guide_upgrades_yellow_orbs_header": "Securing Souls", "gun_powerup_pickup": "Gun", "gunslinger_demonMark": "Infernal Brand", @@ -6546,261 +10261,601 @@ "headed_this_way": "Headed this way", "headed_to_blue": "{s:param_1} headed to Blue", "headed_to_green": "{s:param_1} headed to Green", - "headed_to_purple": "{s:param_1} headed to Purple", + "headed_to_purple": "{s:param_1} headed to Green", "headed_to_yellow": "{s:param_1} headed to Yellow", "health_regen_pickup/small_health_regen": "Increased health regen", "health_regen_pickup_label": "Healing", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect", + "hero_architect_search:n": "Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", - "hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", - "hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.

    Grisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.

    That was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", + "hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", "hero_astro_role": "Bounces about dispensing trick shots", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\"n\"nBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\"n\"nNo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

    But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

    No instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.", "hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", "hero_atlas_role": "Charges into close combat", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista": "Ballista", + "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Ballista", + "hero_ballista_search:n": "Ballista", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.", "hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", "hero_bebop_role": "Hooks an enemy for a knockout combo", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_boho": "Boho", + "hero_boho:n": "Boho", + "hero_boho_search": "Boho", + "hero_boho_search:n": "Boho", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.

    A rebellious teen, Bryce resented not only his family’s saccharine attitude, but also their refusal to let him dabble in magics that they deemed too dangerous. Paige tried everything she could think of to keep him out of trouble, but like most teenagers, the more his big sister tried to tell him what was best for him, the more he turned away.

    Paige doesn't know what Bryce did to get kicked out of the house...just that she came home from the library to find her brother gone and her parents crying.

    Days turned to weeks, to months, to years. Paige grew to become a talented bibliomancer, making a living as a storyteller reading at libraries across the five boroughs; and while her parents have remained silent about what happened with Bryce, Paige's obsession with finding him has only grown. She will discover what happened to her brother... and no man or god is going to stand in her way.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\"n\"nShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.

    Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.", "hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", "hero_chrono_role": "Manipulates Space and Time", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Demolitions Expert", + "hero_demoman_search:n": "Demolitions Expert", + "hero_doorman": "The Doorman", + "hero_doorman:n": "The Doorman", + "hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

    While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.", + "hero_doorman_search": "The Doorman", + "hero_doorman_search:n": "The Doorman", + "hero_doorman_sort": "Doorman", + "hero_doorman_sort:n": "Doorman", + "hero_drifter": "Drifter", + "hero_drifter:n": "Drifter", + "hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.

    Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...", + "hero_drifter_search": "Drifter", + "hero_drifter_search:n": "Drifter", + "hero_drifter_sort": "Drifter", + "hero_drifter_sort:n": "Drifter", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druid", + "hero_druid_search:n": "Druid", "hero_duo": "Duo", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", "hero_dynamo": "Dynamo", - "hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\"n\"nBut while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.", + "hero_dynamo:n": "Dynamo", + "hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

    But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.", "hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", "hero_dynamo_role": "Locks down the enemy team", + "hero_dynamo_search": "Dynamo", + "hero_dynamo_search:n": "Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.

    So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.

    Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.

    However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\"n\"nNow the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

    Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.", "hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", "hero_forge_role": "Controls the battle with combat turrets", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

    Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "Generic Person", + "hero_genericperson:n": "Generic Person", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \"n\"nGeist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.\"n\"nHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself.

    Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.

    However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…", "hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", "hero_ghost_role": "Sacrifices health then drains it back", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", "hero_gigawatt": "Seven", - "hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. \"n\"nThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. \"n\"nWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\"n\"nOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.\"n\"nHe laughed as he tore himself free from his bondage.\"n\"nHe laughed as his captors cowered in fear.\"n\"nHe laughed as he massacred his tormentors.\"n\"nHe laughed as he tasted the fresh air that was denied to him for years.\"n\"nAnd he laughed when he thought about what he was going to do once he reached New York City.", + "hero_gigawatt:n": "Seven", + "hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

    There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

    Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

    Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

    He laughed as he tore himself free from his bondage.

    He laughed as his captors cowered in fear.

    He laughed as he massacred his tormentors.

    He laughed as he tasted the fresh air that was denied to him for years.

    And he laughed when he thought about what he was going to do once he reached New York City.", "hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", "hero_gigawatt_role": "Electrocutes crowds of enemies", + "hero_gigawatt_search": "Seven", + "hero_gigawatt_search:n": "Seven", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Glider", + "hero_glider_search:n": "Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Gunner", + "hero_gunner_search:n": "Gunner", "hero_gunslinger": "Gunslinger", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Gunslinger", + "hero_gunslinger_search:n": "Gunslinger", "hero_haze": "Haze", - "hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\"n\"nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.", + "hero_haze:n": "Haze", + "hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

    As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.", "hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", "hero_haze_role": "Sneaks in and sprays bullets", + "hero_haze_search": "Haze", + "hero_haze_search:n": "Haze", + "hero_haze_sort": "Haze", + "hero_haze_sort:n": "Haze", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Hijack", + "hero_hijack_search:n": "Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\"n\"nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

    Waging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.", "hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", "hero_hornet_role": "Snipes the unsuspecting", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", + "hero_inferno:n": "Infernus", "hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.", "hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", "hero_inferno_role": "Lights up enemies and watches them burn", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\"n\"nThey never returned.\"n\"nA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".\"n\"nHaving no memory of what happened on the expedition, Kelvin is looking for answers.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

    They never returned.

    A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".

    Having no memory of what happened on the expedition, Kelvin is looking for answers.", "hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", "hero_kelvin_role": "Freezes enemies in their tracks", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", "hero_krill": "Mo & Krill", + "hero_krill:n": "Mo & Krill", "hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.", "hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", "hero_krill_role": "Burrows underneath his enemies", + "hero_krill_search": "Mo & Krill", + "hero_krill_search:n": "Mo & Krill", "hero_lash": "Lash", + "hero_lash:n": "Lash", "hero_lash_lore": "Jacob Lash is an asshole.", "hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", "hero_lash_role": "Dives down to stomp his foes", - "hero_magician": "Magician", - "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", - "hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.", + "hero_lash_search": "Lash", + "hero_lash_search:n": "Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

    When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.

    Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

    When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", + "hero_magician_playstyle": "With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.", "hero_magician_role": "Misdirect and hex enemies", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", - "hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\"n\"nMirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.", + "hero_mirage:n": "Mirage", + "hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

    Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.", "hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", "hero_mirage_role": "Times his shots and catches fleeing targets", + "hero_mirage_search": "Mirage", + "hero_mirage_search:n": "Mirage", + "hero_mirage_sort": "Mirage", + "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Granted the dubious honor of being named Time Magazine's most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right.\"n\"nWhile her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.

    Now an in demand contract killer, Calico is living her best life ending someone else's.", "hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", "hero_nano_role": "Wreaks havoc from the sidelines", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Graves", + "hero_necro:n": "Graves", + "hero_necro_lore": "The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.

    Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.

    It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.

    Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.", + "hero_necro_search": "Graves", + "hero_necro_search:n": "Graves", + "hero_necro_sort": "Graves", + "hero_necro_sort:n": "Graves", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", "hero_operative": "Raven", - "hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\"n\"nRelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.", + "hero_operative:n": "Raven", + "hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.

    Relentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.", "hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", "hero_operative_role": "Uses cunning to maximize damage", + "hero_operative_search": "Raven", + "hero_operative_search:n": "Raven", "hero_orion": "Grey Talon", - "hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", + "hero_orion:n": "Grey Talon", + "hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

    Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

    Then he got the call.

    The authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.

    And so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", "hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", "hero_orion_role": "Delivers long range skill-shots", + "hero_orion_search": "Grey Talon", + "hero_orion_search:n": "Grey Talon", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix", + "hero_phoenix_search:n": "Phoenix", + "hero_priest": "Venator", + "hero_priest:n": "Venator", + "hero_priest_lore": "The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators.   Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.

    But even amongst those who are called The Sword Of St. Benedict, one stands apart from the others.  A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.", + "hero_priest_search": "Venator", + "hero_priest_search:n": "Venator", + "hero_priest_sort": "Venator", + "hero_priest_sort:n": "Venator", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

    Don't ask him how he got the goat head.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapper", + "hero_sapper_search:n": "Sapper", "hero_shieldguy": "Shield Guy", + "hero_shieldguy:n": "Shield Guy", + "hero_shieldguy_search": "Shield Guy", + "hero_shieldguy_search:n": "Shield Guy", "hero_shiv": "Shiv", - "hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\"n\"nWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.", + "hero_shiv:n": "Shiv", + "hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.

    While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.", "hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", "hero_shiv_role": "Bleeds out foes, then goes in for a kill", + "hero_shiv_search": "Shiv", + "hero_shiv_search:n": "Shiv", + "hero_shiv_sort": "Shiv", + "hero_shiv_sort:n": "Shiv", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Sky Monk", + "hero_skymonk_search:n": "Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Skyrunner", + "hero_skyrunner:n": "Skyrunner", + "hero_skyrunner_search": "Skyrunner", + "hero_skyrunner_search:n": "Skyrunner", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "Fathom", + "hero_slork:n": "Fathom", "hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.", "hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", "hero_slork_role": "Slips into combat and then hides to recover", + "hero_slork_search": "Fathom", + "hero_slork_search:n": "Fathom", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Swan", + "hero_swan:n": "Swan", + "hero_swan_search": "Swan", + "hero_swan_search:n": "Swan", "hero_synth": "Pocket", - "hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", + "hero_synth:n": "Pocket", + "hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

    Taking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", "hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", "hero_synth_role": "Infiltrates and disrupts the backline", + "hero_synth_search": "Pocket", + "hero_synth_search:n": "Pocket", "hero_targetdummy": "TargetDummy", + "hero_targetdummy:n": "TargetDummy", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", "hero_tengu": "Ivy", - "hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\"n\"nThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\"n\"n18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.", + "hero_tengu:n": "Ivy", + "hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.

    The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.

    18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.", "hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", "hero_tengu_role": "Sets up a power duo with a lucky ally", + "hero_tengu_search": "Ivy", + "hero_tengu_search:n": "Ivy", "hero_test": "Test Hero", + "hero_test:n": "Test Hero", + "hero_test_search": "Test Hero", + "hero_test_search:n": "Test Hero", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Trapper", + "hero_trapper:n": "Trapper", "hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.", "hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", "hero_trapper_role": "Entrap enemies and control space", + "hero_trapper_search": "Trapper", + "hero_trapper_search:n": "Trapper", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do?  Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?

    Over the years \"The Dazzling Celeste\" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.

    Keruba the Mermaid.

    Blockhead Lenny.

    Chickenwing.

    Ted.

    These were her people.  So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back.  Is revealing her power to The Patrons a risk?  Yes.  But that's tomorrow's problem... her family needs help today.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", "hero_vampire": "Vampire", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.

    Then her betrothed was assassinated.

    Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.

    Mr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.

    It took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", - "hero_viper": "Viper", - "hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.", - "hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal", + "hero_vandal_search:n": "Vandal", + "hero_viper": "Vyper", + "hero_viper:n": "Vyper", + "hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.

    Having done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.", + "hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", "hero_viper_role": "Slither in and assassinate enemies", + "hero_viper_search": "Vyper", + "hero_viper_search:n": "Vyper", "hero_viscous": "Viscous", - "hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.", + "hero_viscous:n": "Viscous", + "hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.

    One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.", "hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", "hero_viscous_role": "Rolls around deflecting bullets", + "hero_viscous_search": "Viscous", + "hero_viscous_search:n": "Viscous", "hero_warden": "Warden", - "hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\"n\"nComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\"n\"nWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.", + "hero_warden:n": "Warden", + "hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

    Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

    When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.", "hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", "hero_warden_role": "Weakens his enemies and chases them down", + "hero_warden_search": "Warden", + "hero_warden_search:n": "Warden", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Lilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", + "hero_werewolf_transformed": "Silver (Transformed)", "hero_wraith": "Wraith", + "hero_wraith:n": "Wraith", "hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.", "hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", "hero_wraith_role": "Melts isolated targets", + "hero_wraith_search": "Wraith", + "hero_wraith_search:n": "Wraith", "hero_wrecker": "Wrecker", - "hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\"n\"nParanormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\"n\"nWrecker is one such soldier.\"n\"nEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.", + "hero_wrecker:n": "Wrecker", + "hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.

    Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

    Wrecker is one such soldier.

    Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.", "hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", "hero_wrecker_role": "Salvages scrap to create weapons", + "hero_wrecker_search": "Wrecker", + "hero_wrecker_search:n": "Wrecker", "hero_yakuza": "The Boss", + "hero_yakuza:n": "The Boss", + "hero_yakuza_search": "The Boss", + "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", "hero_yamato_role": "Delivers charged attacks with finesse", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Throw Ball", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Bullet Shield", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 Max HP", - "hp_permanent_pickup_label_lv2": "+30 Max HP", - "hp_permanent_pickup_label_lv3": "+40 Max HP", - "hud_change_camera": "Change Camera", + "hp_permanent_pickup_label": "+15 Bonus Health", + "hp_permanent_pickup_label_lv2": "+25 Bonus Health", + "hp_permanent_pickup_label_lv3": "+30 Bonus Health", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", "hud_free_cursor_mode_0": "Enable Cursor", "hud_free_cursor_mode_1": "Enable Camera Control", - "hud_next_player": "Next Player", - "hud_prev_player": "Prev Player", - "hud_spectate_change_team": "Change Team", - "hud_spectate_count": "{d:spectatorCount} Spectators", - "hud_spectate_fly_down": "Fly Up", - "hud_spectate_fly_up": "Fly Down", - "hud_spectate_minimap_view": "Minimap View", - "hud_spectate_minimap_view_amber": "Amber", - "hud_spectate_minimap_view_both_teams": "Both Teams", - "hud_spectate_minimap_view_sapphire": "Sapphire", - "hud_spectate_minimap_view_target_team": "Target's", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Next Player", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Viewers currently spectating", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Down", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Up", + "hud_spectate_minimap_view": "Map View", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Hidden King", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Both Teams", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archmother", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target's", "hud_spectate_next_prev": "Next / Prev", "hud_spectating": "Spectating", "in_mid": "{s:param_1} inside mid", + "item_disabled_playtest": "Item Disabled", "item_info_abilities": "Abilities", "item_info_active": "Active", "item_info_actives_full": "Actives Full", + "item_info_add_to_queue": "Add to Queue", + "item_info_buy": "Click to Buy", "item_info_cant_afford": "Can't Afford", - "item_info_flex_slots": "FLEX SLOTS", + "item_info_component_locked": "Used as Component", + "item_info_component_required": "Requires Component {s:component_required}", + "item_info_flex_slots": "Extra Slots", "item_info_imbue": "Imbue", "item_info_new": "NEW", "item_info_no_shop": "No Nearby Shop", + "item_info_purchasing_disabled": "Purchasing Disabled due to Combat", + "item_info_queue": "Right Click to Queue", + "item_info_queued": "Queued!", "item_info_sell": "Sell", - "kill_hype_FirstBlood": "first blood", - "kill_hype_KillStreak:p{kills}": "{i:kills} kill streak#|#{i:kills} kill streak", + "item_info_sold_out": "Owned", + "item_info_tier_tier1": "T1", + "item_info_tier_tier2": "T2", + "item_info_tier_tier3": "T3", + "item_info_tier_tier4": "T4", + "kill_hype_FirstBlood": "First
    Blood!", + "kill_hype_KillStreak": "Kill
    Streak!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Slowed", "lash_grapple_buff": "Weapon Damage", - "menu_abandon": "Abandon Match", + "menu_abandon": "ABANDON Match", "menu_announcements": "Announcements", "menu_book_library": "The Library", "menu_bot_custom": "Custom Match", "menu_bot_hero_labs": "Hero Labs", - "menu_bot_practice": "Private Bots", - "menu_botmatchmaking": "Play Against Bots", + "menu_bot_practice": "Play Bot Match", + "menu_botmatchmaking": "Bot Match", "menu_bots": "Bot Match", - "menu_bots_1v1": "Bot Match (1v1)", + "menu_bots_coop": "Online Co-op", "menu_bots_easy": "Easy", "menu_bots_guided": "Guided", "menu_bots_hard": "Hard", "menu_bots_lane_training": "Lane Training", "menu_bots_medium": "Medium", "menu_browseshop": "Browse Items", - "menu_changehero": "Change Hero", + "menu_changehero": "SWAP hero", "menu_clear_party_mode": "Change Mode", "menu_clear_ready_up": "Clear Ready", "menu_control_zoo": "Control Zoo", - "menu_disconnect": "Disconnect", - "menu_exit": "Exit Game", + "menu_disconnect": "DISCONNECT", + "menu_exit": "Exit Deadlock", "menu_exit_db_page": "Back", + "menu_exit_deadlock": "EXIT GAME", + "menu_explore_map": "Explore NYC", "menu_getstarted": "Get Started", "menu_hero_grid": "Heroes", "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", "menu_hero_labs_schedule_title": "Available Times:", "menu_hero_labs_unavailable": "Locked", - "menu_hero_testing": "Sandbox Mode", "menu_hero_training": "Hero Training", "menu_heroes": "Heroes", "menu_learn": "Learn to Play", "menu_learn_completed": "Completed", "menu_learn_incomplete": "Incomplete", - "menu_leave": "Leave Match", - "menu_leave_queue": "Cancel Search", - "menu_leave_spectate": "Leave Spectating", - "menu_leave_testing": "Leave Sandbox", + "menu_leave": "LEAVE match", + "menu_leave_queue": "CANCEL search", + "menu_leave_spectate": "LEAVE Spectating", + "menu_leave_testing": "LEAVE testing", + "menu_new_tag": "New!", + "menu_news": "News", + "menu_placement_matches": "Play Deadlock", "menu_play": "Play", "menu_play_allmodes_count": "{s:queued_users} in Queue", - "menu_play_botmatchmaking_desc": "Play a match against Bots alongside other players", + "menu_play_botmatchmaking_desc": "Play against Bots privately or alongside other players", "menu_play_bots_easy_desc": "Play a private match against bots", "menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!", "menu_play_custom_game_desc": "Create or join a custom match for up to 12 players", + "menu_play_explore_map_desc": "Run around an empty city to test movement and navigation.", "menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.", "menu_play_get_started_time_est": "4 Minutes", "menu_play_hero_labs_desc": "Help test experimental new Heroes", @@ -6808,15 +10863,17 @@ "menu_play_lane_training": "Lane Training", "menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.", "menu_play_lane_training_time_est": "8 Minutes", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "You are marked for Low Priority. You and your party will only match with others who are also in Low Priority.", + "menu_play_learn_to_play_desc": "Learn the basics to get started", + "menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players.

    You must win {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", "menu_play_matchmaking": "Play a standard match against other players", - "menu_play_normal": "Play Deadlock", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} In Queue", + "menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", "menu_play_ranked": "Play Ranked", "menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.", + "menu_play_roster_button": "Play", "menu_play_sandbox_desc": "Test Hero abilities, movement, and items", - "menu_play_sandbox_time_est": "5 Minutes", + "menu_play_sandbox_time_est": "3 Minutes", "menu_play_unavailable_in_party": "Unavailable while in Party", "menu_play_unavailable_in_queue": "Unavailable while in Queue", "menu_profile": "Profile", @@ -6833,50 +10890,53 @@ "menu_ranked_view_schedules": "View all Schedules", "menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", "menu_ready_up": "Ready Up", - "menu_rejoin": "Rejoin", + "menu_rejoin": "REJOIN", "menu_resources": "Resources", - "menu_resume": "Resume", - "menu_roster_detail2": "Edit Roster", + "menu_resume": "RESUME", + "menu_roster_detail2": "EDIT roster", "menu_roster_edit": "Edit", "menu_sandbox": "Sandbox Mode", - "menu_settings": "Settings", + "menu_seasonal_2025": "Holiday Challenge", + "menu_settings": "SETTINGS", + "menu_shoparea": "The Atrium", + "menu_shoparea_sub": "Practice Range", "menu_social": "Party", "menu_submit_feedback": "Submit Feedback", + "menu_tphideout": "Teleport to Hideout", + "menu_tpsandbox": "Teleport to Sandbox", "menu_training": "Training", "menu_watch": "Watch", "menu_watch_live_games": "{d:live_matches} Live Now", "mirage_fire_beetles": "Fire Scarabs", - "mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.", + "mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.", "mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", + "mirage_fire_beetles_t2_desc": "+2 Charges", "mirage_sand_phantom": "Djinn's Mark", - "mirage_sand_phantom_desc": "Active: Consume multiplier of Djinn's Mark to deal its damage now.", - "mirage_sand_phantom_passive_desc": "Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.", - "mirage_sand_phantom_quip": "Apply procs of escalating damage", - "mirage_sand_phantom_t1_desc": "Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher", - "mirage_sand_phantom_t2_desc": "+4.0s Multiplier Duration and +10 Base Damage", - "mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", + "mirage_sand_phantom_desc": "Active: Consume all Djinn Mark's to deal its damage now.", + "mirage_sand_phantom_passive_desc": "Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly revealed on the map. Each added mark doubles the current damage.

    There is a per target Cooldown for applying additional marks
    ", + "mirage_sand_phantom_quip": "Apply marks of escalating damage", + "mirage_sand_phantom_t1_desc": "On Proc: Apply a fading 60% Slow for 0.8s", + "mirage_sand_phantom_t2_desc": "+20 Base Damage and +3s Multiplier Duration", + "mirage_sand_phantom_t3_desc": "-1s Cooldown
    +1 Max Marks
    Stun Victim for 0.5s on Max Marks", "mirage_teleport": "Traveler", - "mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.", + "mirage_teleport_desc": "Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.", "mirage_teleport_movespeed": "Traveler - Bonus Movement", "mirage_teleport_quip": "Teleport to an ally or enemy hero", - "mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally", - "mirage_teleport_t3_desc": "On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.", - "mirage_tornado": "Tornado", - "mirage_tornado_desc": "Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.", - "mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies", + "mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s", + "mirage_teleport_t2_desc": "400 Barrier that scales with Spirit", + "mirage_tornado": "Dust Devil", + "mirage_tornado_desc": "Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.", + "mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies", + "mirage_tornado_t1_desc": "+60 Damage", + "mirage_tornado_t2_desc": "
    -12s Cooldown
    +30% Evasion", + "mirage_tornado_t3_desc": "Recast within 6s.
    +0.3s Lift Duration
    Increases spirit scaling.", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Spirit Strike", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Burning from Afterburn", "modifier_airlift_ally": "Air Drop", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Ability Surged!", "modifier_arcane_surge_triggered": "Arcane Surge!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Return Fire", "modifier_armor_return_fire": "Return Fire", "modifier_astro_lasso_tether": "Lasso Chained", @@ -6885,8 +10945,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Immobilized", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6901,36 +10959,37 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Cheat Death", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Paradoxical Swap", "modifier_citadel_accuracy_tracker": "Accuracy", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Igniting", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Guided Owl", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Banished", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Barrier", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Ethereal Shift", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Capturing Point", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Spirit Immune", "modifier_citadel_chrono_swap_debuff": "Slowed", "modifier_citadel_chrono_time_wall_effect": "Time Wall", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Cursed", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Dazed", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", + "modifier_citadel_delayed_catapult_launch": "Damaged - Jump Pad Charging", "modifier_citadel_delayed_stun": "Delayed Stun", "modifier_citadel_disarm_proc": "Disarmed", "modifier_citadel_disarm_proc_buildup": "Disarming...", @@ -6949,13 +11008,15 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar", - "modifier_citadel_holding_golden_idol_revealed": "Visible to enemies! Bring Urn to an Altar", + "modifier_citadel_holding_golden_idol_revealed": "Carrying Urn", + "modifier_citadel_holding_golden_idol_visible": "Visible to Enemies", "modifier_citadel_hornet_chain_connection": "Tethered to the ground", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled", + "modifier_citadel_idol_pickup_disabled": "Urn Timeout", + "modifier_citadel_idol_pickup_disabled_desc": "Can't Pick up Urn", "modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", "modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", "modifier_citadel_in_fountain": "Home Base", @@ -6977,15 +11038,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Rejuvenation Credit", + "modifier_citadel_respawn_credit": "Instant Revive", "modifier_citadel_returning_golden_idol": "Depositing Urn", + "modifier_citadel_revealed_on_map": "Revealed", "modifier_citadel_root": "Immobilized", "modifier_citadel_rootgrenade": "Immobilized", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Serrated Knife", "modifier_citadel_shiv_dash": "Slice and Dice", "modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", - "modifier_citadel_silence_proc_debuff": "-Spirit Damage", + "modifier_citadel_silence_proc_tech_damage_reduction": "-Spirit Damage", "modifier_citadel_silenced": "Silenced", "modifier_citadel_sleep_dagger_asleep": "Asleep", "modifier_citadel_sleep_dagger_postsleep": "Damage Reduced", @@ -7001,16 +11062,20 @@ "modifier_citadel_tech_shield": "Spirit Shield", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Tethered", "modifier_citadel_throw_sand_debuff": "Sand Blasted", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Unsticking", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush", "modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth", + "modifier_colossus_active": "Colossus", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Bleeding", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Heroic Active", "modifier_dps_aura_player": "Heroic Firerate", + "modifier_drifter_darkness_target": "Eternal Night", + "modifier_drifter_hunger_stealth": "Stealth", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -7023,22 +11088,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand Finale", "modifier_fervor_aura_active": "Frenzied", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Flame Dash", "modifier_fleetfoot_boots": "Fleetfoot", "modifier_forge_mini_turret_debuff": "Mini Turret - Slow", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Cursed!", "modifier_healaura": "Healing", "modifier_health_nova": "Healing Nova", "modifier_health_swap_buff": "Soul Exchange", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Press {s:in_mantle} to cancel", - "modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down", - "modifier_hollow_point_stack": "Hollow Point Ward", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", + "modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", + "modifier_hollow_point_stack": "Hollow Point", "modifier_icebeam_stacking_slow": "Arctic Beam", "modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7051,7 +11116,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Bleeding", "modifier_item_disarmed": "Disarmed", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Kinetic Dash", "modifier_knocked_off_zipline_slow": "Knocked off zipline", "modifier_lash_charge_grenade": "High Explosive", @@ -7061,19 +11125,16 @@ "modifier_learning_hero_ability": "Learning", "modifier_life_drain_silence": "Silenced", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Luggage Cart", "modifier_magewalk_empoweredattacks": "Lucky Card", "modifier_magiccarpet": "Magic Carpet", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Launch Fire Scarabs", "modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs", "modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs", - "modifier_mirage_sand_phantom": "Whirling Dervish", - "modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark Multiplier", - "modifier_mirage_sand_phantom_slow_aura_effect": "Whirling Dervish", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Whirling Dervish", - "modifier_mirage_tornado_hold_in_place": "Tornado", - "modifier_mirage_tornado_lift": "Tornado", - "modifier_mirage_tornado_slow": "Tornado - Slow", + "modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark", + "modifier_mirage_tornado_hold_in_place": "Immobilized", + "modifier_mirage_tornado_lift": "Dust Devil", + "modifier_mirage_tornado_slow": "Dust Devil - Slow", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Medicinal Specter", "modifier_nano_shadow_debuff": "-Bullet Resist", @@ -7095,11 +11156,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Chain Lightning", "modifier_power_surge_debuff": "Spirit Resist Down", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Escalating Resilience", "modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", "modifier_restorative_goo": "The Cube", @@ -7112,6 +11171,7 @@ "modifier_shiv_dash_heal_reduction": "Slice and Dice Heal Debuff", "modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive", "modifier_shoulder_charge_buff": "Bonus Damage", + "modifier_shrink_ray": "Shrink Ray", "modifier_silencer_proc_active": "SILENCER", "modifier_siphon_bullets_health_gain": "Siphon Bullets", "modifier_siphon_bullets_health_loss": "Siphon Bullets", @@ -7128,50 +11188,41 @@ "modifier_slow_base": "Slowed", "modifier_slow_immunity": "Unstoppable", "modifier_slowaura": "Slowed", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Snakeform", "modifier_spin": "Spin", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Healing Rite", "modifier_stomp_debuff": "Stomp Debuff", "modifier_succor_move": "Rescue Beam", "modifier_summon_magiccarpet": "Summoning Magic Carpet", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Surging Power", - "modifier_synth_affliction_debuff": "Affliction", + "modifier_surging_power": "Vampiric Burst", + "modifier_synth_affliction_debuff": "Afflicted", "modifier_synth_barrage_amp": "Barrage - Damage Amp", "modifier_synth_barrage_debuff": "Barrage Slow", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Flying Cloak", "modifier_synth_plasma_flux_dps": "Flying Cloak", "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Soul Shredder Bullets", + "modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", "modifier_tech_overflow": "Spiritual Overflow", "modifier_tech_overflow_building": "Spiritual Overflow Building...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Unstable Concoction", "modifier_unstoppable": "Unstoppable", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Surge of Power", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Health Stolen", "modifier_uppercut_buff": "Weapon Boost", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Vanguard Buff", "modifier_veil_walker_stealth": "Veil Walker Invisibility", "modifier_veil_walker_triggered": "Veil Fire Rate", "modifier_void_sphere": "Quantum Entanglement", @@ -7188,8 +11239,8 @@ "modifier_warp_stone_caster": "Warp Stone", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Fire Rate Slow", - "modifier_wraith_project_mind_shield": "Bullet Shield", + "modifier_withering_whip_debuff": "-Fire Rate", + "modifier_wraith_project_mind_shield": "Combat Barrier", "modifier_wrecker_salvage_buff": "Fire Rate Increased", "modifier_wrecking_ball_auto_throw": "Wrecking Ball", "modifier_zealot_energy_warp": "Energy Warp", @@ -7200,8 +11251,9 @@ "move_speed_pickup/small_move_speed": "Increased Movement Speed", "move_speed_pickup_label": "Faster Movement", "movement_powerup_pickup": "Movement", - "movement_slow": "Movement Slow", + "movement_slow": "-move speed", "not_ready": "{s:param_1} is on cooldown for {s:param_2}s", + "notification_crushing_fists_stun": "Crushing Fists - Stun!", "on_bridge": "{s:param_1} is on the bridge", "on_roof": "{s:param_1} is on the roof", "on_top_of_mid": "{s:param_1} is on top of mid", @@ -7209,73 +11261,63 @@ "operative_blindside_active_desc": "Active: Throw a concussion grenade that reduces enemies' turn rate.", "operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.", "operative_revelation": "Revelation", - "operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time when looking towards you. If enemies look at you long enough, they get cursed.", + "operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time when looking towards you. If enemies look at you long enough, they get cursed.", "operative_scattercharge": "Scattercharge", "operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.", "operative_umbrella_maneuver": "Umbrella Maneuver", - "operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.", - "operative_umbrella_maneuver_t2_desc": "[Not Yet Implemented]", + "operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.", "operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]", "ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", "ping_ability_ready": "{s:param_1} is ready!", "ping_affermative_": "Affirmative", "ping_attack": "Let's take out {s:param_1}", "ping_attack_enemy_titan": "Let's take their Patron", - "ping_be_back": "I'll be right back", "ping_blue_help": "Blue Needs Help", - "ping_can_heal": "I can heal you {s:param_1}", "ping_careful": "Careful {s:param_1}", "ping_defend": "Defend", "ping_defend_base": "Defend the Base", "ping_defend_blue": "Defend Blue", "ping_defend_green": "Defend Green", - "ping_defend_purple": "Defend Purple", + "ping_defend_purple": "Defend Green", "ping_defend_yellow": "Defend Yellow", "ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}", "ping_enemy_take_mid": "They're taking mid!", "ping_going_in": "I'm going in!", - "ping_going_shop": "Going to shop", "ping_good_job": "Good job", "ping_green_help": "Green Needs Help", "ping_headed_blue": "Headed to Blue", "ping_headed_green": "Headed to Green", - "ping_headed_purple": "Headed to Purple", + "ping_headed_purple": "Headed to Green", "ping_headed_yellow": "Headed to Yellow", - "ping_help_with_idol_label": "Help with Urn", - "ping_help_with_idol_message": "Help me deliver the urn", "ping_im_back": "I'm Back!", "ping_jar_call": "Spirit Urn is here!", "ping_lets_go_blue": "Let's go Blue", "ping_lets_go_green": "Let's go Green", - "ping_lets_go_purple": "Let's go Purple", + "ping_lets_go_purple": "Let's go Green", "ping_lets_go_yellow": "Let's go Yellow", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Missing Blue!", "ping_missing_green": "Missing Green!", - "ping_missing_purple": "Missing Purple!", + "ping_missing_purple": "Missing Green!", "ping_missing_yellow": "Missing Yellow!", - "ping_need_heal": "Heal Please", "ping_need_help_blue": "Need help Blue", "ping_need_help_green": "Need help Green", - "ping_need_help_purple": "Need help Purple", + "ping_need_help_purple": "Need help Green", "ping_need_help_yellow": "Need help Yellow", - "ping_need_plan": "What's the plan?", "ping_nevermind": "Cancel That", "ping_nice_work": "Nice work", "ping_on_way": "On my Way", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Purple Needs Help", + "ping_purple_help": "Green Needs Help", "ping_push_blue": "Let's Push Blue", "ping_push_green": "Let's Push Green", - "ping_push_purple": "Let's Push Purple", + "ping_push_purple": "Let's Push Green", "ping_push_yellow": "Let's Push Yellow", "ping_request_follow": "Follow me", "ping_retreat": "Pull back!", - "ping_right_back": "I'll be right back", "ping_see": "I see {s:param_1}", - "ping_see_param_2": "with {s:param_2} health", - "ping_sorry": "Sorry", + "ping_see_param_2": "I see {s:param_1} with {s:param_2} health", "ping_stay_together": "Stay Together", "ping_stun": "Stun {s:param_1}!", "ping_take_core": "Let's take out their core", @@ -7286,13 +11328,14 @@ "ping_titan_under": "They're taking our Patron", "ping_use_ability": "{s:param_1} is ready!", "ping_yellow_help": "Yellow Needs Help", - "ping_youre_welcome": "You're Welcome", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Double Pounce", "power_slash_debuff": "Power Slash", "proc_silence_buildup": "Silence Building...", - "psychic_lift_debuff_duration_label": "Silence and Disarm Duration", + "psychic_lift_debuff_duration_label": "Slow Duration", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "Slow Duration", + "refresh_powerup_pickup": "Refresh", "respond_no": "No!", "respond_yes": "Yes!", "rutger_cheat_death": "Cheat Death", @@ -7304,8 +11347,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Speed, Spirit and Resist", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Spirit Power, Speed, and Spirit Resist", "silencer_immune": "Silencer Immune", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7331,48 +11374,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "Soul#|#Souls", - "spirit_permanent_pickup_label": "+2 Spirit", - "spirit_permanent_pickup_label_lv2": "+3 Spirit", - "spirit_permanent_pickup_label_lv3": "+5 Spirit", + "spirit_permanent_pickup_label": "+2 Spirit Power", + "spirit_permanent_pickup_label_lv2": "+3 Spirit Power", + "spirit_permanent_pickup_label_lv3": "+4 Spirit Power", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Mid Boss Charge", "super_neutral_gun": "Mid Boss Gun", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Fire Rate Slow", + "suppressor_debuff": "-Fire Rate", "survival_powerup_pickup": "Survival", "synth_affliction": "Affliction", - "synth_affliction_desc": "Deals % Current Health damage, and then applies damage over time to all enemies nearby.
    Affliction's damage is non-lethal and does not apply item procs.", + "synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}damage over time to enemies nearby.

    Affliction's damage is non-lethal and does not apply item procs.
    ", "synth_affliction_quip": "Apply damage over time to enemies nearby", - "synth_affliction_t2_desc": "Suppress targets' healing by -50%", - "synth_affliction_t3_desc": "+12 DPS, +5% Current Health Damage and +5m Radius", + "synth_affliction_t2_desc": "+3s Duration and +4m Radius", + "synth_affliction_t3_desc": "Prevents all healing
    +18 DPS with increase Spirit scaling", "synth_barrage": "Barrage", - "synth_barrage_desc": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
    If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.", + "synth_barrage_desc": "Channel to start launching projectiles that deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'Slow'} around their impact point. Projectiles that hit a hero grant Pocket {g:citadel_inline_attribute:'DamageAmp'} that stacks.
    Casting while airborne will cause Pocket to float.

    Casting AirDash or Flying Cloaking will not cancel Barrage.
    ", "synth_barrage_quip": "Air glide while firing multiple projectiles", - "synth_barrage_t3_desc": "+4% Amp Per Stack and 2m Radius", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% Amp Per Stack and 3m Radius", "synth_plasma_flux": "Flying Cloak", - "synth_plasma_flux_desc": "Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.", + "synth_plasma_flux_desc": "Launch a sentient cloak that travels forward and damages enemies. You can press {g:citadel_binding:'Ability2'} to teleport to its location.", "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", - "synth_plasma_flux_t3_desc": "+7 Weapon Damage for 10s
    after teleporting with Flying Cloak.", + "synth_plasma_flux_t2_desc": "+5 Weapon Damage for 6s
    ", + "synth_plasma_flux_t3_desc": "+1.6s Lifetime and -14s Cooldown.", "synth_plasma_flux_teleport": "Teleport", "synth_pulse": "Enchanter's Satchel", - "synth_pulse_desc": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.", + "synth_pulse_desc": "Escape into your suitcase. When the duration ends, deal {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. Duration can be ended early by performing any action.", "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", - "synth_pulse_t3_desc": "Applies 40% Fire Rate Slow for 4.0s and +0.5s Escape Duration", + "synth_pulse_t3_desc": "+1.5s Duration
    +4m Radius
    -40% Move Speed and Fire Rate for 4s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Soul Urn", "team_msg_TheirTitanDefeated_Desc": "Your team has defeated the enemy Patron", @@ -7397,7 +11426,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7417,494 +11446,609 @@ "trooper_neutral_gun": "Tincan Gun", "under_garage": "{s:param_1} is inside the garage", "upgrade_ability_power_shard": "Echo Shard", - "upgrade_ability_power_shard_active": "Reset the cooldown of your most recently used non-ultimate ability.", + "upgrade_ability_power_shard_active": "Reset the cooldown of the imbued non-ultimate ability.", + "upgrade_ability_power_shard_search": "Echo Shard", "upgrade_ability_refresher": "Refresher", "upgrade_ability_refresher_desc": "Reset the cooldown of all your abilities and restore all your charges.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Refresher", + "upgrade_absorbing_armor": "Witchmail", + "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.", + "upgrade_absorbing_armor_search": "Witchmail", "upgrade_acolytes_glove": "Spirit Strike", - "upgrade_acolytes_glove_desc": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "When you perform a Light or Heavy Melee attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's Spirit Resist.

    Cooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.
    ", + "upgrade_acolytes_glove_search": "Spirit Strike", "upgrade_active_reload": "Active Reload", "upgrade_active_reload/buff": "Active Reload", - "upgrade_active_reload_desc": "While reloading, pressing [{s:key_reload}] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.", + "upgrade_active_reload_search": "Active Reload", + "upgrade_aerial_supremacy": "Aerial Supremacy", + "upgrade_aerial_supremacy_passive": "Allows unlimited use of Air Jump or Air Dash before landing.", "upgrade_ammo_scavenger": "Ammo Scavenger", "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
    At Max Stacks, gain bonus Sprint speed", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Ammo Scavenger", + "upgrade_ancient_shield": "Ancient Shield", + "upgrade_aoe_root": "Vortex Web", + "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.

    Alt Cast to Target Unit Directly.
    ", + "upgrade_aoe_root_search": "Vortex Web", + "upgrade_apex_combat": "Apex Combat", + "upgrade_apex_combat_desc": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "upgrade_aprounds": "Armor Piercing Rounds", + "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.", + "upgrade_aprounds_search": "Armor Piercing Rounds", "upgrade_arcane_extension": "Duration Extender", - "upgrade_arcane_extension_desc": "Increases the Duration of your abilities and items.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Imbue an ability to increase its Duration.", + "upgrade_arcane_extension_search": "Duration Extender", "upgrade_arcane_surge": "Arcane Surge", - "upgrade_arcane_surge_desc": "Your next Dash-Jump does not cost an extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to {s:AbilityDuration}s.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "After you Dash-Jump, the next ability you use within {s:ArcaneSurgeWindow}s will have bonus Range, Duration, and Spirit Power.", + "upgrade_arcane_surge_search": "Arcane Surge", + "upgrade_arctic_blast": "Arctic Blast", + "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, Freezing and then Slowing targets it hits.

    Slowed targets have their stamina regen frozen", + "upgrade_arctic_blast_search": "Arctic Blast", + "upgrade_auto_cleanse": "Indomitable", + "upgrade_auto_cleanse_search": "Indomitable Cleanse", "upgrade_banshee_slugs": "Crippling Headshot", - "upgrade_banshee_slugs_headshots_desc": "Headshots reduce target's Bullet and Spirit Resist.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.", + "upgrade_banshee_slugs_search": "Crippling Headshot", "upgrade_berserker": "Berserker", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", "upgrade_berserker_desc": "Your Weapon Damage increases as you take sustained damage.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Berserker", "upgrade_bleeding_bullets_buildup": "Serrated building...", "upgrade_blitz_bullets": "Swift Striker", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Swift Striker", + "upgrade_blood_tribute": "Blood Tribute", + "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed.", + "upgrade_blood_tribute_search": "Blood Tribute", + "upgrade_boundless_spirit": "Boundless Spirit", + "upgrade_boundless_spirit_search": "Boundless Spirit", "upgrade_boxing_glove": "Lifestrike", - "upgrade_boxing_glove_desc": "Your Melee Attack applies Movement Slow and heals you for {s:LifestealHealPercent}% of the Melee Damage dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.", + "upgrade_boxing_glove_desc": "Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

    This heal is {s:NonHeroHealPct}% effective vs non-heroes.
    Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.
    ", + "upgrade_boxing_glove_search": "Lifestrike", "upgrade_bullet_armor": "Bullet Armor", - "upgrade_bullet_armor_2": "Improved Bullet Armor", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Hunter's Aura", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.", + "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", + "upgrade_bullet_armor_search": "Bullet Armor", "upgrade_bullet_resist_shredder": "Bullet Resist Shredder", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", - "upgrade_bullet_resist_shredder_desc": "Reduces Bullet Resist on enemies when you deal Spirit Damage.", + "upgrade_bullet_resist_shredder_desc": "Reduces Bullet Resist on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Ballistic Enchantment", + "upgrade_bulletshredimbue_desc": "Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.", + "upgrade_bulletshredimbue_search": "Ballistic Enchantment", "upgrade_burst_fire": "Burst Fire", "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Burst Fire", + "upgrade_capacitor": "Capacitor", + "upgrade_capacitor_desc": "Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.", + "upgrade_capacitor_search": "Capacitor", "upgrade_cardio_calibrator": "Enduring Speed", - "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy Movement Slow.", + "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy Move Speed penalties.", + "upgrade_cardio_calibrator_search": "Enduring Speed", + "upgrade_celestial_guidance": "Celestial Blessing", + "upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.", "upgrade_chain_lightning": "Tesla Bullets", - "upgrade_chain_lightning_desc": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", + "upgrade_chain_lightning_desc": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", + "upgrade_chain_lightning_search": "Tesla Bullets", "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_cheat_death_search": "Cheat Death", + "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.

    While death immune, you deal reduced damage and have reduced healing.", "upgrade_chonky": "Fortitude", - "upgrade_chonky_desc": "After not taking damage for {s:RestoreDelay}s, gain {s:HealLifePercentOutOfCombat}% Max Health Regen.", - "upgrade_chonky_high_health_passive_desc": "When you are above {s:HealthThreshold}% health, you have bonus Weapon Damage and Move Speed.", - "upgrade_clip_size": "Basic Magazine", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "After not taking damage for a period, gain health regen.", + "upgrade_chonky_high_health_passive_desc": "When you are above {s:HealthThreshold}% health, you have bonus Move Speed.", + "upgrade_chonky_search": "Fortitude", + "upgrade_clip_size": "Extended Magazine", + "upgrade_clip_size_search": "Extended Magazine", + "upgrade_cloak_of_opportunity": "Cloak of Opportunity", + "upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}", "upgrade_cloaking_device_active": "Shadow Weave", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power.", + "upgrade_cloaking_device_active_ambush_desc": "
    Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.", "upgrade_cloaking_device_active_desc": "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Shadow Weave", "upgrade_close_quarter_combat": "Point Blank", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", "upgrade_close_quarter_combat_desc": "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.", + "upgrade_close_quarter_combat_search": "Point Blank", "upgrade_close_range": "Close Quarters", "upgrade_close_range_desc": "Deal additional Weapon Damage when in close range to your target.", + "upgrade_close_range_search": "Close Quarters", "upgrade_cold_front": "Cold Front", - "upgrade_cold_front_desc": "Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals {s:NPCDamageMult}x Damage to non-Heroes.", + "upgrade_cold_front_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and Slows targets it hits.", + "upgrade_cold_front_search": "Cold Front", "upgrade_colossus": "Colossus", - "upgrade_colossus_desc": "Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Grow larger in size, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}.

    Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced dash speed.", + "upgrade_colossus_search": "Colossus", "upgrade_containment": "Slowing Hex", - "upgrade_containment_desc": "Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
    Does not affect target's stamina usage.", + "upgrade_containment_desc": "Slows movement of enemy target. Also Silences their movement-based items and abilities.
    Increases the target's gravity.
    Does not affect target's stamina usage.
    ", + "upgrade_containment_search": "Slowing Hex", "upgrade_cooldown_reduction": "Superior Cooldown", - "upgrade_cooldown_reduction_desc": "Reduces the Cooldown of your abilities and items.", + "upgrade_cooldown_reduction_desc": "Reduces the Cooldown of your abilities.", + "upgrade_cooldown_reduction_search": "Superior Cooldown", + "upgrade_corpse_explosion": "Soul Explosion", + "upgrade_corpse_explosion_desc": "Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.", + "upgrade_corpse_explosion_search": "Soul Explosion", + "upgrade_counterspell": "Counterspell", + "upgrade_counterspell_desc": "Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Counterspell", "upgrade_crackshot": "Mystic Shot", - "upgrade_crackshot_desc": "Your next bullet deals bonus Spirit Damage.", + "upgrade_crackshot_desc": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_crackshot_search": "Mystic Shot", "upgrade_critshot": "Lucky Shot", - "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
    Bonus damage cannot Crit.", + "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
    Bonus damage cannot Crit.", + "upgrade_critshot_search": "Lucky Shot", + "upgrade_crushing_fists": "Crushing Fists", + "upgrade_crushing_fists_desc": "Your {g:citadel_inline_attribute:'MeleeDamage'} will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

    If the target reaches max stacks, they will be stunned.", + "upgrade_crushing_fists_search": "Crushing Fists", "upgrade_damage_recycler": "Leech", "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied healing reduction.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Leech", "upgrade_debuff_reducer": "Debuff Reducer", "upgrade_debuff_reducer_desc": "Reduces the duration of all negative effects applied to you.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Debuff Reducer", + "upgrade_deflecting_armor": "Plated Armor", + "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.", + "upgrade_deflecting_armor_search": "Plated Armor", + "upgrade_discord": "Scourge", + "upgrade_discord_desc": "Apply Spirit Resist and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
    Can be self cast.", + "upgrade_discord_search": "Scourge", + "upgrade_divine_barrier": "Divine Barrier", + "upgrade_divine_barrier_desc": "Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
    Can be self-cast. Cooldown is reduced by half when cast on someone else.
    ", + "upgrade_divine_barrier_search": "Divine Barrier", "upgrade_diviners_kevlar": "Diviner's Kevlar", - "upgrade_diviners_kevlar_desc": "Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.", + "upgrade_diviners_kevlar_search": "Diviner's Kevlar", "upgrade_dps_aura": "Heroic Aura", - "upgrade_dps_aura_active_desc": "Provides bonus Move Speed and Fire Rate to you and nearby allies.", - "upgrade_dps_aura_desc": "Provides Fire Rate to nearby player minions.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Provides {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'FireRate'} to you and nearby allies. Minions get double value.", + "upgrade_dps_aura_desc": "Provides Bullet Resist to nearby friendly units.", + "upgrade_dps_aura_search": "Heroic Aura", + "upgrade_eldritch_shot": "Haunting Shot", + "upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

    The bullet is larger and penetrates through targets.", + "upgrade_electric_slippers": "Electric Slippers", + "upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.

    Cooldown is per target.
    ", + "upgrade_enchanted_holsters": "Spellslinger", + "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
    Each stack refreshes the duration.", + "upgrade_enchanted_holsters_search": "Spellslinger", "upgrade_endurance": "Extra Regen", + "upgrade_endurance_search": "Extra Regen", "upgrade_escalating_exposure": "Escalating Exposure", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", - "upgrade_escalating_exposure_desc": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.", - "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", + "upgrade_escalating_exposure_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking Spirit Amp that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.", + "upgrade_escalating_exposure_search": "Escalating Exposure", + "upgrade_eternal_gift": "Eternal Gift", + "upgrade_eternal_gift_desc": "Periodically gain a random permanent stat buff.", + "upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.", + "upgrade_ethereal_bullets": "Mercurial Magnum", + "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'} based on your Spirit Power.", + "upgrade_ethereal_bullets_search": "Mercurial Magnum", + "upgrade_express_shot": "Express Shot", + "upgrade_express_shot_desc": "Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.", + "upgrade_express_shot_search": "Express Shot", "upgrade_extra_charge": "Extra Charge", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Extra Charge", "upgrade_fervor": "Frenzy", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "While you are below {s:LowHealthThreshold}% health, you gain stat bonuses.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "While you are below {s:LowHealthThreshold}% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.", + "upgrade_fervor_search": "Frenzy", "upgrade_fleetfoot_boots": "Fleetfoot", - "upgrade_fleetfoot_boots_active_desc": "Gain bonus Move Speed and Ammo.", + "upgrade_fleetfoot_boots_active_desc": "Gain bonus Move Speed and Slow Resistance.", "upgrade_fleetfoot_boots_passive_desc": "Removes the Move Speed penalty while shooting.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Fleetfoot", + "upgrade_focus_lens": "Focus Lens", + "upgrade_focus_lens_desc": "Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.", + "upgrade_focus_lens_search": "Focus Lens", + "upgrade_fury_trance": "Fury Trance", + "upgrade_fury_trance_active": "Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.", + "upgrade_fury_trance_search": "Fury Trance", "upgrade_glass_cannon": "Glass Cannon", - "upgrade_glass_cannon_desc": "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", - "upgrade_glitch": "Curse", - "upgrade_glitch/modifier_glitch_debuff": "Cursed!", - "upgrade_glitch_desc": "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.", + "upgrade_glass_cannon2": "Glass Cannon v2", + "upgrade_glass_cannon2_desc": "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", + "upgrade_glass_cannon2_search": "Glass Cannon v2", + "upgrade_glass_cannon_desc": "Each hero kill grants permanent Fire Rate (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", + "upgrade_glass_cannon_plus1": "Glass Cannon +1", + "upgrade_glass_cannon_search": "Glass Cannon", + "upgrade_glitch": "Cursed Relic", + "upgrade_glitch_desc": "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.", + "upgrade_glitch_search": "Curse Relic", + "upgrade_goose_egg": "Golden Goose Egg", + "upgrade_goose_egg_active_desc": "Hatch the egg, gaining souls and permanent buffs.

    The value of the egg grows the longer you hold onto it.

    Gain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.", + "upgrade_goose_egg_desc": "Gain souls over time, as long as you are alive.", + "upgrade_goose_egg_search": "Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Souls To Gain", + "upgrade_greater_withering_whip": "Disarming Hex", + "upgrade_greater_withering_whip_debuff": "Disarmed", + "upgrade_greater_withering_whip_desc": "Disarms enemy target and reduces their Bullet Resist.", + "upgrade_greater_withering_whip_search": "Disarming Hex", + "upgrade_grit": "Grit", + "upgrade_grit_desc": "Gain a Barrier for a short duration.", + "upgrade_grit_search": "Grit", + "upgrade_guardian_ward": "Guardian Ward", + "upgrade_guardian_ward_desc": "Provide the target with a Barrier and temporary Move Speed.
    Can be self-cast.
    Cooldown is reduced by half when cast on someone else.
    ", + "upgrade_guardian_ward_search": "Guardian Ward", + "upgrade_haunting_scream": "Haunting Scream", + "upgrade_haunting_scream_desc": "Launch an expanding projectile which Curses enemies for a short duration.", "upgrade_headhunter": "Headhunter", - "upgrade_headhunter_desc": "Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.", + "upgrade_headhunter_desc": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "upgrade_headhunter_search": "Headhunter", "upgrade_headshot_booster": "Headshot Booster", - "upgrade_headshot_booster_desc": "Deal bonus Weapon Damage with headshots.", + "upgrade_headshot_booster2": "Weakening Headshot", + "upgrade_headshot_booster2_desc": "Landing a Headshot reduces their Bullet Resist.", + "upgrade_headshot_booster2_search": "Weakening Headshot", + "upgrade_headshot_booster_desc": "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Headshot Booster", "upgrade_heal_on_level": "Patron's Healing", "upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", "upgrade_heal_on_level_buff": "Heal On Level", "upgrade_heal_on_level_desc": "When you receive a Boon, automatically heal.", + "upgrade_heal_on_level_search": "Patron's Healing", "upgrade_healbane": "Healbane", - "upgrade_healbane_desc": "Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.", + "upgrade_healbane_desc": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.", + "upgrade_healbane_search": "Healbane", + "upgrade_healbuff": "Healing Tempo", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", + "upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.", + "upgrade_healbuff_search": "Healing Tempo", "upgrade_healing_booster": "Healing Booster", - "upgrade_healing_booster_desc": "Increases the effectiveness of your healing by {s:HealAmpRegenPercent}% and increases your resistance to healing reduction by {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Increases the effectiveness of your healing.", + "upgrade_healing_booster_search": "Healing Booster", "upgrade_health": "Extra Health", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Toughness", + "upgrade_health_2_search": "Toughness", "upgrade_health_nova": "Healing Nova", - "upgrade_health_nova_desc": "Heal yourself and nearby allies. Heals an additional {s:HeroTargetBonus}% per ally.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Heal yourself and nearby allies.", + "upgrade_health_nova_search": "Healing Nova", + "upgrade_health_search": "Extra Health", "upgrade_health_stealing_magic": "Spirit Lifesteal", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Spirit Lifesteal", "upgrade_health_stimpak": "Healing Rite", "upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", "upgrade_health_stimpak_desc": "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "High-Velocity Mag", - "upgrade_hollow_point_rounds": "Hollow Point Ward", - "upgrade_hollow_point_rounds_desc": "When you are above {s:LifeThreshold}% health, deal additional Weapon Damage.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "High-Velocity Rounds", + "upgrade_high_velocity_mag_search": "High-Velocity Rounds", + "upgrade_hollow_point_rounds": "Hollow Point", + "upgrade_hollow_point_rounds_desc": "When you are above {s:LifeThreshold}% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.", + "upgrade_hollow_point_rounds_search": "Hollow Point", + "upgrade_icarus_wings": "Seraphim Wings", + "upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.", "upgrade_imbued_duration_extender": "Superior Duration", "upgrade_imbued_duration_extender_desc": "Increases the duration of your abilities and items.", - "upgrade_improved_bullet_armor": "Improved Bullet Armor", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Superior Duration", + "upgrade_improved_bullet_armor": "Bullet Resilience", + "upgrade_improved_bullet_armor_desc": "When below {s:HealthThreshold}% health, gain additional Bullet Resist.", + "upgrade_improved_bullet_armor_search": "Bullet Resilience", "upgrade_improved_spirit": "Extra Spirit", + "upgrade_improved_spirit_search": "Extra Spirit", "upgrade_improved_stamina": "Extra Stamina", + "upgrade_improved_stamina_search": "Extra Stamina", + "upgrade_infinite_rounds": "Infinite Rounds", + "upgrade_infinite_rounds_desc": "You have infinite ammo.", + "upgrade_infinitemagazine": "Endless Magazine", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", + "upgrade_infinitemagazine_desc": "Gain infinite ammo and {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Endless Magazine", "upgrade_infuser": "Infuser", - "upgrade_infuser_desc": "Gain Spirit Power and Spirit Lifesteal.", + "upgrade_infuser_desc": "Gain Spirit Lifesteal and Spirit Power.", + "upgrade_infuser_search": "Infuser", "upgrade_inhibitor": "Inhibitor", - "upgrade_inhibitor_desc": "Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.", + "upgrade_inhibitor_desc": "Your bullets build up to reduce the target's outgoing damage and apply healing reduction.", + "upgrade_inhibitor_search": "Inhibitor", "upgrade_intensifying_clip": "Intensifying Magazine", "upgrade_intensifying_clip_desc": "Increases Weapon Damage as you continuously fire your weapon.", + "upgrade_intensifying_clip_search": "Intensifying Magazine", + "upgrade_juggernaut": "Juggernaut", + "upgrade_juggernaut_search": "Juggernaut", + "upgrade_juggernaut_slow_desc": "Enemies that shoot you have their Fire Rate slowed.", "upgrade_kinetic_sash": "Kinetic Dash", - "upgrade_kinetic_sash_desc": "Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to {s:AbilityDuration}s.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to {s:AbilityDuration}s.", + "upgrade_kinetic_sash_search": "Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Melee Lifesteal", - "upgrade_lifestrike_gauntlets_desc": "Your Melee attacks heal you for {s:LifestrikeHealPercent}% of the Melee Damage dealt plus {s:LifestrikeHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.", + "upgrade_lifestrike_gauntlets_desc": "Your next Melee attack heals you.

    This heal is {s:NonHeroHealPct}% effective vs non-heroes.
    Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.
    ", + "upgrade_lifestrike_gauntlets_search": "Melee Lifesteal", "upgrade_long_range": "Long Range", "upgrade_long_range_desc": "Deal additional Weapon Damage when beyond a minimum distance from your target.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mystic Burst", - "upgrade_magic_burst_desc": "Abilities deal bonus Spirit Damage if they deal {s:MinimumDamage} damage or more in a single hit.", + "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.", + "upgrade_magic_burst_search": "Mystic Burst", "upgrade_magic_carpet": "Magic Carpet", - "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
    Cannot use abilities while the carpet is being summoned.
    ", + "upgrade_magic_carpet_search": "Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Conjure Missiles", - "upgrade_magic_reach": "Mystic Reach", - "upgrade_magic_reach_desc": "Increases the range and effect radius of your abilities and items.", - "upgrade_magic_shield": "Enchanter's Barrier", - "upgrade_magic_shield_desc": "While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.", - "upgrade_magic_shock": "Improved Burst", - "upgrade_magic_shock_desc": "Abilities deal bonus Spirit Damage if they deal {s:MinimumDamage} damage or more in a single hit.
    Targets are immune to the effects of Improved Burst for {s:ReProcLockoutTime}s after taking damage from it.", + "upgrade_magic_missile_search": "Conjure Missiles", + "upgrade_magic_reach": "Mystic Expansion", + "upgrade_magic_reach_desc": "Imbue an ability to increase its range and effect radius.", + "upgrade_magic_reach_search": "Mystic Expansion", + "upgrade_magic_shield": "Enchanter's Emblem", + "upgrade_magic_shield_desc": "While you are above {s:LifeThreshold}% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction.", + "upgrade_magic_shield_search": "Enchanter's Emblem", + "upgrade_magic_shock": "Tankbuster", + "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance.", + "upgrade_magic_shock_search": "Tankbuster", "upgrade_magic_slow": "Mystic Slow", - "upgrade_magic_slow_desc": "When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.", + "upgrade_magic_slow_desc": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their Move Speed reduced.", + "upgrade_magic_slow_search": "Mystic Slow", "upgrade_magic_storm": "Surge of Power", "upgrade_magic_storm_desc": "Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.", - "upgrade_magic_tempo": "Improved Cooldown", - "upgrade_magic_tempo_desc": "Reduces the Cooldown of your abilities and items.", + "upgrade_magic_storm_search": "Surge of Power", + "upgrade_magic_tempo": "Compress Cooldown", + "upgrade_magic_tempo_desc": "Imbue an ability to reduce its Cooldown.", + "upgrade_magic_tempo_search": "Compress Cooldown", "upgrade_magic_vulnerability": "Mystic Vulnerability", - "upgrade_magic_vulnerability_desc": "When the target takes Spirit Damage, they have their Spirit Resist reduced.", + "upgrade_magic_vulnerability_desc": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.", + "upgrade_magic_vulnerability_search": "Mystic Vulnerability", "upgrade_medic_bullets": "Restorative Shot", "upgrade_medic_bullets_desc": "Your next bullet will heal you based on what target you hit.", - "upgrade_mega_spirit": "Boundless Spirit", + "upgrade_medic_bullets_search": "Restorative Shot", "upgrade_melee_charge": "Melee Charge", - "upgrade_melee_charge_desc": "Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo.
    Only activates when Bonus Ammo is not full.", + "upgrade_melee_charge_desc": "Your next Heavy Melee attack against an enemy deals increased damage.", + "upgrade_melee_charge_search": "Melee Charge", + "upgrade_melee_rebuttal": "Rebuttal", + "upgrade_melee_rebuttal_desc": "On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.", + "upgrade_melee_rebuttal_search": "Rebuttal", "upgrade_metal_skin": "Metal Skin", "upgrade_metal_skin_desc": "Become immune to bullets.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Metal Skin", + "upgrade_mystic_regeneration": "Mystic Regeneration", + "upgrade_mystic_regeneration_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.", + "upgrade_mystic_regeneration_search": "Mystic Regeneration", + "upgrade_mystic_reverb": "Mystic Reverb", + "upgrade_mystic_reverb_search": "Mystic Reverb", + "upgrade_mystical_piano": "Mystical Piano", + "upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", "upgrade_non_player_bonus": "Monster Rounds", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", + "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for {s:BonusSoulsPct}% Bonus Souls and grants a powerful long lasting buff.", + "upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Monster Rounds", + "upgrade_nullification_aura": "Nullification Burst", + "upgrade_nullification_aura_deathdamage_desc": "Deals heavy spirit damage upon your death.", + "upgrade_nullification_aura_desc": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.", + "upgrade_omnicharge_pendant": "Omnicharge Signet", + "upgrade_omnicharge_pendant_charges": "Bonus Charges", + "upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.", + "upgrade_patrons_blessing": "Mystic Conduit", + "upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", + "upgrade_patrons_blessing_proc_desc": "Dealing significant Damage to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.", "upgrade_personal_rejuvenator": "Rebirth", "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", + "upgrade_personal_rejuvenator_search": "Rebirth", "upgrade_phantom_strike": "Phantom Strike", - "upgrade_phantom_strike_desc": "Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Pristine Emblem", + "upgrade_phantom_strike_desc": "Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.", + "upgrade_phantom_strike_search": "Phantom Strike", + "upgrade_prism_blast": "Prism Blast", + "upgrade_prism_blast_desc": "You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.", + "upgrade_pristine_emblem": "Opening Rounds", "upgrade_pristine_emblem_desc": "Your attacks have additional Weapon Damage against enemies above {s:EnemyLifeThreshold}% health.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Opening Rounds", "upgrade_proc_silence": "Silencer", - "upgrade_proc_silence_desc": "Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage. Victims are immune to the build up for {s:ImmunityDuration}s after debuff expires.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's outgoing spirit damage.", + "upgrade_proc_silence_desc": "Your bullets build up to a Silence. Victims are immune to the build up for {s:ImmunityDuration}s after silence expires.", + "upgrade_proc_silence_search": "Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Quicksilver Reload", - "upgrade_quick_silver_desc": "Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
    Only activates when Ammo is not full.", + "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use.", + "upgrade_quick_silver_search": "Quicksilver Reload", "upgrade_rapid_recharge": "Rapid Recharge", + "upgrade_rapid_recharge_search": "Rapid Recharge", "upgrade_rapid_rounds": "Rapid Rounds", + "upgrade_rapid_rounds_search": "Rapid Rounds", "upgrade_rebirth": "Soul Rebirth", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will respawn at your death location with partial health.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Debuff Remover", - "upgrade_reduce_debuff_duration_active_desc": "Purge all negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
    Cannot be used while Stunned or Slept.", - "upgrade_reduce_debuff_duration_desc": "Reduces the duration of all negative effects applied to you.", - "upgrade_regenerating_bullet_shield": "Combat Barrier", - "upgrade_regenerating_bullet_shield_desc": "While you have a Bullet Shield, gain Weapon Damage and Fire Rate.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Soul Rebirth", + "upgrade_rechargingbullets": "Recharging Rush", + "upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.", + "upgrade_rechargingbullets_search": "Recharging Rush", + "upgrade_reduce_debuff_duration": "Dispel Magic", + "upgrade_reduce_debuff_duration_active_desc": "Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
    Cannot be used while Stunned or Slept.", + "upgrade_reduce_debuff_duration_search": "Dispel Magic", + "upgrade_regenerating_bullet_shield": "Battle Vest", + "upgrade_regenerating_bullet_shield_desc": "While you are above {s:LifeThreshold}% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Battle Vest", "upgrade_reinforcing_casings": "Escalating Resilience", "upgrade_reinforcing_casings_desc": "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Escalating Resilience", "upgrade_rescue_beam": "Rescue Beam", "upgrade_rescue_beam_desc": "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.", "upgrade_rescue_beam_pull": "Pull Target", + "upgrade_rescue_beam_search": "Rescue Beam", "upgrade_resilience": "Enduring Spirit", + "upgrade_resilience_search": "Enduring Spirit", + "upgrade_resonant_healing": "Radiant Regeneration", + "upgrade_resonant_healing_desc": "Heal and gain bonus Movement Speed for a short duration when you cast an ability.", + "upgrade_resonant_healing_search": "Radiant Regeneration", "upgrade_restorative_locket": "Restorative Locket", - "upgrade_restorative_locket_active_desc": "Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.", - "upgrade_restorative_locket_passive_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one Restoration Stack.", + "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one Restoration Stack.

    Consume all stacks to heal yourself and replenish up to {s:MaxStaminaRestore} stamina based on how many stacks you have.", + "upgrade_restorative_locket_search": "Restorative Locket", "upgrade_return_fire": "Return Fire", "upgrade_return_fire_desc": "Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.", + "upgrade_return_fire_search": "Return Fire", "upgrade_ricochet": "Ricochet", "upgrade_ricochet_desc": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", + "upgrade_ricochet_search": "Ricochet", "upgrade_rocket_booster": "Majestic Leap", - "upgrade_rocket_booster_desc": "Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
    Cannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.", + "upgrade_rocket_booster_desc": "Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

    Cannot be used for {s:InterruptCooldown}s if attacked by enemy Hero.", "upgrade_rocket_booster_drop_down": "Drop Down", + "upgrade_rocket_booster_search": "Majestic Leap", "upgrade_rocket_boots": "Majestic Leap - Disabled", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Runed Gauntlets", + "upgrade_runed_gauntlets_desc": "Everytime you land a heavy melee, your existing cooldowns get reduced.", + "upgrade_runed_gauntlets_parry_desc": "Pierces through parry.", "upgrade_rupture": "Decay", "upgrade_rupture/modifier_rupture": "Decay", - "upgrade_rupture_desc": "Reduces healing received of targeted enemy and inflicts damage over time of their current health.
    Decay's damage is non-lethal.", - "upgrade_savior": "Divine Barrier", - "upgrade_savior_desc": "Provide the target with Bullet Shield, Spirit Shield, and Move Speed. Can be self-cast.", + "upgrade_rupture_desc": "Inflict damage over time to a target, dealing damage based on their current health.
    Decay's damage is non-lethal and does not apply item procs.", + "upgrade_rupture_search": "Decay", "upgrade_self_bubble": "Ethereal Shift", - "upgrade_self_bubble_desc": "You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist.
    Cancels any active ability.", + "upgrade_self_bubble_desc": "You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
    Can be canceled early.
    Activation cancels any active ability.", + "upgrade_self_bubble_search": "Ethereal Shift", + "upgrade_shadow_step": "Shadow Step", + "upgrade_shadow_step_desc": "Teleport straight ahead.", + "upgrade_shadow_step_passive_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies.", + "upgrade_shadow_strike": "Shadow Strike", + "upgrade_shadow_strike_desc": "Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.", "upgrade_sharpshooter": "Sharpshooter", "upgrade_sharpshooter_desc": "Deal additional Weapon Damage when beyond a minimum distance from your target.", + "upgrade_sharpshooter_search": "Sharpshooter", + "upgrade_shivas_bracelet": "Frostbite Charm", + "upgrade_shivas_bracelet_desc": "Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.

    Cooldown is per target.
    ", + "upgrade_shrink_ray": "Shrink Ray", + "upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray", + "upgrade_shrink_ray_desc": "Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.", "upgrade_silencer": "Silencer", "upgrade_silencer_active": "For the next {s:AbilityDuration}s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Silencer", "upgrade_siphon_bullets": "Siphon Bullets", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.", + "upgrade_siphon_bullets_search": "Siphon Bullets", "upgrade_slowing_bullets": "Slowing Bullets", "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", - "upgrade_slowing_bullets_desc": "Your bullets apply Movement Slow.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets_desc": "Your bullets build up a Movement Slow on enemies.", + "upgrade_slowing_bullets_search": "Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Improved Spirit", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Improved Spirit", + "upgrade_spellbreaker": "Spellbreaker", + "upgrade_spellbreaker_desc": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.", + "upgrade_spellbreaker_search": "Spellbreaker", "upgrade_spellshield": "Hexafoil Ward", "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", - "upgrade_spellshield_desc": "Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat.", + "upgrade_spellshield_desc": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or Debuff, preventing its effects. Only regenerates outside of combat.", + "upgrade_spellshield_search": "Hexafoil Ward", "upgrade_spellshield_shield": "Anti-Spirit Sigil", - "upgrade_spellslinger_headshots": "Spellslinger Headshots", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.", + "upgrade_spellslinger_headshots": "Spirit Rend", + "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", + "upgrade_spellslinger_headshots_part2_desc": "Landing headshots against the target reduces their Spirit Resist further.", + "upgrade_spellslinger_headshots_search": "Spirit Rend", + "upgrade_spirit_bubble": "Spirit Shielding", + "upgrade_spirit_bubble_desc": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", + "upgrade_spirit_bubble_search": "Spirit Shielding", + "upgrade_spirit_burn": "Spirit Burn", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", + "upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
    Deals half-damage and has half-cooldown on non-heroes.", + "upgrade_spirit_burn_search": "Spirit Burn", + "upgrade_spirit_sap": "Spirit Sap", + "upgrade_spirit_sap_desc": "Target an enemy to reduce their Spirit Resist and Spirit Power.", + "upgrade_spirit_sap_search": "Spirit Sap", "upgrade_spirit_snatch": "Spirit Snatch", - "upgrade_spirit_snatch_desc": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.", + "upgrade_spirit_snatch_desc": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals Spirit Resist and Spirit Power.

    Effects are reduced by {s:LightMeleeReduction}% for Light Melee hits.
    ", + "upgrade_spirit_snatch_search": "Spirit Snatch", + "upgrade_split_shot": "Split Shot", + "upgrade_split_shot_desc": "Make your weapon fire multishot.

    Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

    Targets can only be hit once per multishot.", + "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", + "upgrade_split_shot_search": "Split Shot", "upgrade_sprint_booster": "Sprint Boots", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Sprint Boots", "upgrade_superacolytes_glove": "Hex-Sealed Knuckles", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", "upgrade_superacolytes_glove_desc": "After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.", - "upgrade_superior_stamina": "Superior Stamina", - "upgrade_superior_stamina_passive": "Increases the number of Air Jump, Air Dashes and Wall Jumps that can be performed before landing from 1 to 2", + "upgrade_superacolytes_glove_search": "Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Stamina Mastery", + "upgrade_superior_stamina_passive": "Allows an additional use of Air Jump or Air Dash before landing.", + "upgrade_superior_stamina_search": "Stamina Mastery", "upgrade_suppressor": "Suppressor", - "upgrade_suppressor_desc": "When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.", + "upgrade_suppressor_desc": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their Fire Rate.", + "upgrade_suppressor_search": "Suppressor", "upgrade_surging_power": "Vampiric Burst", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.", + "upgrade_surging_power_search": "Vampiric Burst", "upgrade_target_stun": "Knockdown", - "upgrade_target_stun_desc": "Target is knocked down and Stunned after a {s:StunDelay}s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).", - "upgrade_targeted_silence": "Silence Glyph", - "upgrade_targeted_silence_desc": "Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Apply a Stun after {s:StunDelay}s. Stun duration is increased against airborne targets.

    Increases the target's gravity for the duration of the stun.", + "upgrade_target_stun_search": "Knockdown", + "upgrade_targeted_silence": "Silence Wave", + "upgrade_targeted_silence_desc": "Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

    Silence does not interrupt channeling abilities.", + "upgrade_targeted_silence_search": "Silence Wave", "upgrade_tech_armor": "Spirit Armor", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Mystic Reverb", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", + "upgrade_tech_bleed_desc": "Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.", "upgrade_tech_damage_pulse": "Torment Pulse", - "upgrade_tech_damage_pulse_desc": "Periodically deals Spirit Damage to the closest two enemies nearby.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Soul Shredder Bullets", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.", + "upgrade_tech_damage_pulse_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.", + "upgrade_tech_damage_pulse_search": "Torment Pulse", + "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", + "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", + "upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", "upgrade_tech_overflow": "Spiritual Overflow", - "upgrade_tech_overflow_desc": "Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.", - "upgrade_tech_purge": "Improved Spirit Armor", - "upgrade_tech_range": "Improved Reach", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.", + "upgrade_tech_overflow_search": "Spiritual Overflow", + "upgrade_tech_purge": "Spirit Resilience", + "upgrade_tech_purge_desc": "When below {s:HealthThreshold}% health, gain additional Spirit Resist.", + "upgrade_tech_purge_search": "Spirit Resilience", + "upgrade_tech_range": "Greater Expansion", "upgrade_tech_range_desc": "Increases the range and effect radius of your abilities and items.", + "upgrade_tech_range_search": "Greater Expansion", "upgrade_thermal_detonator": "Alchemical Fire", - "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

    Deals {s:NonHeroReductionPercent}% less DPS vs non-heroes.", + "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} per second and reduces enemy Bullet Resist.

    {s:NonHeroReductionPercent}% less effective vs non-heroes.", + "upgrade_thermal_detonator_search": "Alchemical Fire", + "upgrade_timeless_emblem": "Timeless Emblem", "upgrade_titan_round": "Titanic Magazine", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Titanic Magazine", "upgrade_toxic_bullets": "Toxic Bullets", "upgrade_toxic_bullets_buildup": "Toxic building...", "upgrade_toxic_bullets_desc": "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.", + "upgrade_toxic_bullets_search": "Toxic Bullets", + "upgrade_transcendent_cooldown": "Transcendent Cooldown", + "upgrade_transcendent_cooldown_desc": "Reduces the Cooldown of your abilities and items.", + "upgrade_transcendent_cooldown_search": "Transcendent Cooldown", + "upgrade_trophy_collector": "Trophy Collector", + "upgrade_trophy_collector_desc": "Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.", + "upgrade_trophy_collector_search": "Trophy Collector", + "upgrade_ultimate_burst": "Lightning Scroll", + "upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.
    ", + "upgrade_ultimate_burst_hint": "This effect can only trigger once per target per ultimate.", + "upgrade_ultimate_burst_search": "Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Mystic Slow effects", + "upgrade_unstable_concoction": "Unstable Concoction", + "upgrade_unstable_concoction_desc": "Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Unstoppable", "upgrade_unstoppable_desc": "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
    Cannot be used while Stunned or Slept.", + "upgrade_unstoppable_search": "Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by {s:CooldownReductionOnProc}%.", "upgrade_vampire": "Bullet Lifesteal", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Bullet Lifesteal", "upgrade_veil_walker": "Veil Walker", - "upgrade_veil_walker_desc": "Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.", + "upgrade_veil_walker_desc": "Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.", + "upgrade_veil_walker_search": "Veil Walker", "upgrade_vex_barrier": "Reactive Barrier", - "upgrade_vex_barrier_desc": "Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.", + "upgrade_vex_barrier_desc": "Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.", + "upgrade_vex_barrier_search": "Reactive Barrier", "upgrade_vex_barrier_shield": "Reactive Barrier", "upgrade_warp_stone": "Warp Stone", "upgrade_warp_stone_desc": "Teleport straight ahead, gaining Bullet Resist.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Withering Whip", - "upgrade_withering_whip_desc": "Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Warp Stone", + "upgrade_weapon_backstabber": "Stalker", + "upgrade_weapon_backstabber_desc": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Wounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed through walls.", + "upgrade_weapon_backstabber_search": "Stalker", + "upgrade_weapon_shielding": "Weapon Shielding", + "upgrade_weapon_shielding_desc": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", + "upgrade_weapon_shielding_search": "Weapon Shielding", + "upgrade_weighted_shots": "Weighted Shots", + "upgrade_weighted_shots_desc": "Your bullets build up a Movement Slow on enemies.", + "upgrade_weighted_shots_search": "Weighted Shots", + "upgrade_withering_whip": "Rusted Barrel", + "upgrade_withering_whip_desc": "Target an enemy to reduce their Fire Rate and Bullet Resistance.", + "upgrade_withering_whip_search": "Rusted Barrel", + "vampirebat_lovebites": "Love Bites", "viscous_goo_bowling_ball": "Goo Ball", - "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.", + "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.", "viscous_goo_bowling_ball_quip": "Roll around and cause chaos", - "viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling", + "viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration", "viscous_goo_grenade": "Splatter", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed", "viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.", - "viscous_goo_grenade_desc": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.", - "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a movement slow to enemies walking on them.", + "viscous_goo_grenade_desc": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.", + "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

    You and your allies slide faster on goo puddles.", "viscous_goo_grenade_quip": "Damage enemies and make a mess", - "viscous_goo_grenade_t2_desc": "+50 Damage and +1m Radius", - "viscous_goo_grenade_t3_desc": "Bounces 2 times", + "viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius", + "viscous_goo_grenade_t3_desc": "Bounces 2 times and improves Spirit Scaling", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7914,23 +12058,25 @@ "viscous_restorative_goo": "The Cube", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased move speed and stamina recovery for a short duration.", - "viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.", + "viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press {g:citadel_binding:'Mantle'} to escape early.", "viscous_restorative_goo_quip": "The Cube is a safe place to be", "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", - "viscous_restorative_goo_t3_desc": "Removes all Debuffs and -21.0s Cooldown", + "viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", + "viscous_restorative_goo_t3_desc": "Removes all non-ult Debuffs and -25s Cooldown", "viscous_telepunch": "Puddle Punch", - "viscous_telepunch_desc": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.", + "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}.

    Punching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.

    You and your allies have increased Air Control.", "viscous_telepunch_quip": "Punch enemies with a giant fist", - "viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow", - "viscous_telepunch_t3_desc": "-11.5 Cooldown and now deals Heavy Melee Damage", + "viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", + "viscous_telepunch_t2_desc": "+1.5m Radius and +40% Lifesteal", + "viscous_telepunch_t3_desc": "-12s Cooldown and now deals Heavy Melee Damage", "walker_unit": "Walker", "wp_permanent_pickup_label": "+3% Weapon Damage", "wp_permanent_pickup_label_lv2": "+4% Weapon Damage", - "wp_permanent_pickup_label_lv3": "+7% Weapon Damage", - "wraith_project_mind_t2_title": "Bullet Shield:", + "wp_permanent_pickup_label_lv3": "+6% Weapon Damage", + "wraith_project_mind_t2_title": "Barrier:", "wrecker_ultimate_grab_debuff": "Stasis", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7943,5 +12089,6 @@ "yamato_flying_strike_t3_header": "Upon reaching target:", "zipline_boost": "Zipline Boosted", "zipline_speed_pickup/zipline_speed": "Increased Zipline Speed", - "zipline_speed_pickup_label": "Zipline Speed" + "zipline_speed_pickup_label": "Zipline Speed", + "zombiewall_rotate_hint": "Rotate" } \ No newline at end of file diff --git a/data/localizations/french.json b/data/localizations/french.json index ddd4dcb3..07c87366 100644 --- a/data/localizations/french.json +++ b/data/localizations/french.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Rayon d'impact", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Rayon d'impact", "AbandonMatchPrompt_Cancel": "Rester dans la partie", "AbandonMatchPrompt_Confirm": "Abandonner avec une pénalité", "AbandonMatchPrompt_Countdown": "Abandonner avec une pénalité ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Quitter cette partie entrainera des conséquences. Vous ne pourrez plus rejoindre la partie, votre équipe sera en infériorité numérique et vous recevrez une pénalité de matchmaking.
    Voulez-vous vraiment quitter ?", "AbandonMatchPrompt_Title": "Quitter la partie ?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activer", "AbilityButtonHint_AlotCastLifeDrain": "Soigner l'occultiste", "AbilityButtonHint_AltCastRestorativeGoo": "Plonger dans le cube", "AbilityButtonHint_AltCastStickyBomb": "Explosion sur soi", + "AbilityButtonHint_AltCastUnitTarget": "Cibler une unité", "AbilityButtonHint_AltCastVoidSphere": "Faire venir les unités alliées", "AbilityButtonHint_AssassinateFoVCycle": "Zoomer/dézoomer", "AbilityButtonHint_AvaRecall": "Rappeler Ava", "AbilityButtonHint_AvaWarp": "Se téléporter vers Ava", + "AbilityButtonHint_BreakIceDome": "Supprime Dôme gelé", "AbilityButtonHint_BullLeapCrash": "Retomber", "AbilityButtonHint_CancelAbility": "Interrompre {s:ability_name}", + "AbilityButtonHint_CancelAll": "Interrompre", "AbilityButtonHint_CancelIceBeam": "Interrompre Rayon arctique", "AbilityButtonHint_CancelIceDome": "Supprimer le dôme", "AbilityButtonHint_CancelIcePath": "Interrompre Voie glacée", + "AbilityButtonHint_CancelTether": "Briser la chaine", "AbilityButtonHint_CancelWall": "Détruire le mur", "AbilityButtonHint_CastIceDome": "Lancer Dôme gelé", "AbilityButtonHint_CastLifeDrain": "Drainer la vie", + "AbilityButtonHint_CastOnHost": "Lancer sur l'hôte", "AbilityButtonHint_CastOnSelf": "Autoincantation", "AbilityButtonHint_CastOnTarget": "Lancer sur la cible", "AbilityButtonHint_CastRestorativeGoo": "Absorber dans le cube", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Se téléporter", - "AbilityButtonHint_ClimbRope": "Maintenez pour grimper à la corde", + "AbilityButtonHint_ClimbRope": "Maintenez {g:citadel_binding:'Zipline'} pour grimper à la corde.", "AbilityButtonHint_CloneTurretSwap": "Échanger de place avec l'Assistante", "AbilityButtonHint_Deploy": "Déployer", "AbilityButtonHint_Deselect": "Désélectionner", "AbilityButtonHint_Detonate": "Faire exploser", "AbilityButtonHint_DetonateDjinnBomb": "Faire exploser", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Ralentir", "AbilityButtonHint_DragonsFireSpeedUp": "Accélérer", "AbilityButtonHint_DropBomb": "Lâcher la bombe", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Plonger prématurément", "AbilityButtonHint_MagicBoltRedirect": "Rediriger l'éclair", "AbilityButtonHint_MagicianBigBoltFire": "Lancer l'éclair", - "AbilityButtonHint_MeleePowerUp": "Attaque de mêlée lourde pour récupérer l'amélioration", + "AbilityButtonHint_MeleeChangeTeam": "Attaque de mêlée lourde pour changer d'équipe", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Attaque de mêlée pour détruire", + "AbilityButtonHint_MeleeIdolCashIn": "Attaque de mêlée lourde pour contester l'urne spirituelle", + "AbilityButtonHint_MeleeIdolPickup": "Attaque de mêlée pour ramasser l'urne spirituelle", + "AbilityButtonHint_MeleePickUp": "Attaque de mêlée lourde pour récupérer les âmes", + "AbilityButtonHint_MeleePowerUp": "Attaque de mêlée lourde pour récupérer le bonus", "AbilityButtonHint_MeleeRejuvinator": "Attaque de mêlée lourde pour récupérer le Réanimateur", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Descendre", "AbilityButtonHint_MoveUp": "Monter", + "AbilityButtonHint_PlacePoster": "Placer une affiche", + "AbilityButtonHint_RejuvenatorOwned": "Vous possédez déjà un Réanimateur. Celui-ci sera attribué à une unité alliée.", "AbilityButtonHint_RollingGooAccelerate": "Accélérer", "AbilityButtonHint_RollingGooCancel": "Annuler", "AbilityButtonHint_RollingGooJump": "Sauter", + "AbilityButtonHint_ShrinkSelf": "Se rétrécir soi-même", + "AbilityButtonHint_ShrinkTarget": "Rétrécir la cible", "AbilityButtonHint_SpeedBoost": "Amplification de la vitesse", "AbilityButtonHint_StopLifeDrain": "Interrompre le vol de vie", + "AbilityButtonHint_Swing": "Frappe", "AbilityButtonHint_SwitchToAltCastMode": "Basculer sur l'utilisation secondaire", "AbilityButtonHint_SwitchToNormalCastMode": "Passer en mode standard", + "AbilityButtonHint_TagAlongHop": "S'éjecter", "AbilityButtonHint_Teleport": "Se téléporter", "AbilityButtonHint_Throw": "Lancer", "AbilityButtonHint_ZipLineBoost": "Accélérateur {s:ability_cooldown}", "AbilityCastDelay_label": "Délai d'incantation", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "Délai d'incantation", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Portée d'incantation", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Portée d'incantation", "AbilityChannelTimeDisplay_label": "Durée de canalisation", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "Durée de canalisation", "AbilityChannelTime_label": "Durée de canalisation", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "Durée de canalisation", + "AbilityChargeUpTime_label": "Temps de recharge", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "Temps de recharge", "AbilityCharges_label": "Charges", + "AbilityCharges_postvalue_label": "Charges", "AbilityCooldownBetweenCharge_label": "Délai entre les charges", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "Délai entre les charges", + "AbilityCooldownPerHeadshotNPC_label": "Tps de récup. par tir en pleine tête d'un PNJ", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Tps de récup. par tir en pleine tête d'un PNJ", "AbilityCooldownPerHeadshot_label": "Tps de récup. par tir en pleine tête", "AbilityCooldownPerHeadshot_postfix": "s", + "AbilityCooldownPerHeadshot_postvalue_label": "Tps de récup. par tir en pleine tête", "AbilityCooldownPerHit_label": "Réduction du temps de récup. par impact", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "Réduct. du temps de récup. par impact", "AbilityCooldown_label": "Temps de récupération", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "Temps de récupération", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Réduction des dégâts spirituels", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Réduction des dégâts spirituels", "AbilityDuration_label": "Durée", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "Durée", + "AbilityLifestealDuration_label": "Durée du vol de vie", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "Durée du vol de vie", + "AbilityLifestealPercentHeroPassive_label": "Vol de vie spirituel", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Vol de vie spirituel", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Vol de vie spirituel", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Vol de vie spirituel", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Vol de vie spirituel (non-occultistes)", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Vol de vie spirituel", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Vol de vie spirituel", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Vitesse de capacités", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Vitesse de la capacité", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "au-dessus du seuil de PV", "AbsorbPercentage_label": "Dégâts absorbés", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "Dégâts absorbés", + "AccuracyPercentage_label": "Précision de l'arme", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Précision de l'arme", "ActivatedFireRate_label": "Cadence de tir", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Cadence de tir", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Cadence de tir", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Cadence de tir", "ActiveBonusLifesteal_label": "Vol de vie des balles", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Balles vampiriques", "ActiveBonusMoveSpeed_label": "Vit. de déplacement", - "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "Vit. de déplacement", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Réduction de la résistance aux balles", + "ActiveBulletArmorReduction_postvalue_label": "Réduction de la résistance aux balles", "ActiveBulletDamageReduction_label": "Dégâts balistiques", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Dégâts balistiques", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "PV pour le bouclier balistique", + "ActiveBulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Cadence de tir", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "Cadence de tir", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "PV", "ActiveHealthRegenBoost_label": "Régénération de PV", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Régén. de PV", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Régénération de PV", "ActiveHealthRegen_postfix": "PV/s", + "ActiveHealthRegen_postvalue_label": "Régén. de PV", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "quand active", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Dégâts balistiques", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Dégâts balistiques", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "PV du bouclier balistique", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "PV du bouclier balistique", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Réduction des effets négatifs", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Réduction des effets négatifs", "ActiveMoveSpeedPenalty_label": "Pénalité de vit. de déplacement active", - "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "Pénalité de vit. de déplacement active", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value} %", "ActivePlayerStats_PercentageNum": "{d:value} %", + "ActivePlayerStats_Regen": "{s:value}/sec", "ActiveRadius_label": "Rayon d'activité", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Rayon d'activité", "ActiveReloadPercent_label": "Munitions", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Munitions", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Réduction des effets négatifs", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Réduction des effets négatifs", "ActiveTechPower_label": "Pouvoir spirituel", + "ActiveTechPower_postvalue_label": "Pouvoir spirituel", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "après l'activation", + "AfterburnDurationBase_label": "Durée de base de brulure", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "Durée de base de brulure", + "AfterburnDurationMax_label": "Durée max. de brulure", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "Durée max. de brulure", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Dégâts dans les airs", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "Dégâts dans les airs", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Dégâts dans les airs subis", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "Dégâts dans les airs subis", + "AirControlAccelPercent_label": "Accélération aérienne", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Accélération aérienne", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Contrôle aérien", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Contrôle aérien", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Contrôle aérien", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Contrôle aérien", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Durée du bouclier", + "AirDropBuffDuration_label": "Durée de l'effet positif", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "Durée de l'effet positif", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Résistance aux balles des cibles", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "Résistance aux balles des cibles", "AirDropBulletResist_label": "Résistance balistique de l'unité alliée", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Résistance aux balles de l'unité alliée", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Bouclier balistique", + "AirDropBulletShield_label": "Protection", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Protection", "AirDropDebuff02Duration_label": "Durée de résistance aux balles", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "Durée de résistance aux balles", "AirDropDebuffDuration_label": "Durée de ralentissement", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "Durée de ralentissement", "AirDropExplodeRadius_label": "Rayon d'explosion", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Rayon d'explosion", + "AirDropOutgoingDamagePercent_label": "Dégâts infligés supplémentaires", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "Dégâts infligés supplémentaires", "AirDropSelfCastDelay_label": "Délai d'autoincantation", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "Délai d'autoincantation", "AirDropSilenceDuration_label": "Durée du silence", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "Durée du silence", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Distance de l'élan/saut élancé", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Distance de l'élan/saut élancé", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Vitesse bonus en l'air", - "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "Vitesse bonus en l'air", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Distance unités alliées", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Distance unités alliées", + "AllyPercentage_label": "Pourcentage allié", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Pourcentage allié", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Cadence de tir lors de l'embuscade", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Cadence de tir lors de l'embuscade", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Dégâts de mêlée de l'embuscade", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Dégâts de mêlée de l'embuscade", "AmbushBonusTechPower_label": "Pouvoir spirituel lors de l'embuscade", + "AmbushBonusTechPower_postvalue_label": "Pouvoir spirituel lors de l'embuscade", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Durée de l'embuscade", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "Durée de l'embuscade", "AmmoPerSoul_label": "Munitions par âme", + "AmmoPerSoul_postvalue_label": "Munitions par âme", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "recharg. balles", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "recharg. balles", "AmmoScavengerDuration_label": "Durée", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "Durée", + "AmpDamagePercent_label": "Dégâts amplifiés", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Dégâts amplifiés", "AmpDuration_label": "Durée d'amplification", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "Durée d'amplification", "AmpPercentPerStack_label": "Amp. par charge", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "Amp. par charge", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Dégâts bonus", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Dégâts bonus", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Fenêtre de lancement", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "Fenêtre de lancement", + "ArcticBlastPercentDamage_label": "Dégâts bonus (congélation)", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Dégâts bonus (congélation)", + "ArcticBlastSlowDuration_label": "Durée de ralentissement", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "Durée de ralentissement", + "AreaRadius_label": "Rayon", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Rayon", "ArmTime_label": "Durée d'armement", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "Durée d'armement", "ArmingDuration_label": "Durée d'activation", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "Durée d'activation", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "Résist. aux balles et spirituelle par charge", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "PV de base", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "PV de base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Portée d'attaque", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Portée d'attaque", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Arme laser", + "Attribute_EWeaponAttribute_Bouncy": "Rebondissant", + "Attribute_EWeaponAttribute_Bow": "Arc", "Attribute_EWeaponAttribute_BurstFire": "Rafale", "Attribute_EWeaponAttribute_CloseRange": "Portée restreinte", + "Attribute_EWeaponAttribute_Crossbow": "Arbalète", + "Attribute_EWeaponAttribute_Heavy": "Artillerie lourde", "Attribute_EWeaponAttribute_HeavyHitter": "Dégâts lourds", "Attribute_EWeaponAttribute_LongRange": "Longue portée", "Attribute_EWeaponAttribute_MediumRange": "Portée moyenne", + "Attribute_EWeaponAttribute_Pistol": "Pistolet", "Attribute_EWeaponAttribute_Projectile": "Projectile", "Attribute_EWeaponAttribute_RapidFire": "Tirs en rafale", "Attribute_EWeaponAttribute_Spreadshot": "Tirs en éventail", "AuraDuration_label": "Durée de l'aura", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "Durée de l'aura", + "AuraRadius_label": "Rayon de l'aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Rayon de l'aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "Seuil de PV pour l'utilisation automatique", "AvaRecallCooldown_label": "Temps de récupération du rappel", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "Temps de récupération du rappel", + "AwakeDamage_label": "Dégâts au réveil", + "AwakeDamage_postvalue_label": "Dégâts au réveil", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Dégâts d'Angle mort", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Dégâts d'Angle mort", + "BackstabberRadius_label": "Rayon bonus", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Rayon bonus", "BallRadius_label": "Rayon de la boule", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Rayon de la boule", "BarrelDamageRadius_label": "Rayon d'explosion", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Rayon d'explosion", "BarrelDamage_label": "Dégâts d'explosion", + "BarrelDamage_postvalue_label": "Dégâts d'explosion", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Durée d'armement", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "Durée d'armement", + "BarrierDamagePercentage_label": "Dégâts selon la protection", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Dégâts selon la protection", + "BarrierDuration_label": "Durée de protection", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "Durée de protection", + "BaseAttackDamagePercentAltFire_label": "Dégâts des armes du tir secondaire", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "Dégâts des armes du tir secondaire", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Dégâts des armes max.", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Dégâts des armes max.", "BaseAttackDamagePercentBonus_label": "Dégâts des armes", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Dégâts des armes", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Dégâts des armes", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Dégâts des armes", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Dégâts de base", + "BaseAttackDamage_postvalue_label": "Dégâts de base", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Dégâts balistiques", + "BaseBulletDamage_postvalue_label": "Dégâts balistiques", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Dégâts de base", + "BaseDamage_postvalue_label": "Dégâts de base", + "BaseHealOnHeadshot_label": "Soins par tir en pleine tête", + "BaseHealOnHeadshot_postvalue_label": "Soins par tir en pleine tête", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Apprenez les ficelles avec ce guide rapide interactif.", + "Basics_Tutorial_Title": "Tutoriel de base", + "BatCount_label": "Total de chauvesouris lâchées", + "BatCount_postvalue_label": "Total de chauvesouris lâchées", + "BatPerSecond_label": "Chauvesouris par seconde", + "BatPerSecond_postvalue_label": "Chauvesouris par seconde", + "BatSwarmLifeTime_label": "Durée de vie des chauvesouris", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "Durée de vie des chauvesouris", + "BatteryGenerationPercent_label": "Production de la batterie", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Longueur du faisceau", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Longueur du faisceau", "BeamSplit_label": "Portée bonus du rayon", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Portée bonus du rayon", "BeamWidth_label": "Diamètre du faisceau", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Diamètre du faisceau", + "BellLifetime_label": "Durée de vie de la sonnette", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "Durée de vie de la sonnette", "BelowHealthThreshold_conditional": "en dessous du seuil de PV", + "BlastAOERadius_postvalue_label": "Rayon de l'explosion", "BleedDPSPerStack_label": "DPS de saignement par couteau", + "BleedDPSPerStack_postvalue_label": "DPS de saignement par couteau", "BleedDamage_label": "Dégâts de saignement", + "BleedDamage_postvalue_label": "Dégâts de saignement", "BleedDuration_label": "Durée du saignement", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "Durée du saignement", "BleedTechResist_label": "Résistance spirituelle", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Résist. spirit.", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Durée de la flaque toxique", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "Durée de la flaque toxique", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Capacité non chargée", + "BonusAbilityChargesNonCharge_postvalue_label": "Capacité non chargée", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Charges bonus pour les capacités", + "BonusAbilityCharges_postvalue_label": "Charges bonus pour les capacités", "BonusAbilityCharges_prefix": "{s:sign}", - "BonusAbilityDurationPercent_label": "Durée de la capacité", + "BonusAbilityDurationPercent_label": "Durée de capacité", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Durée de capacité", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,286 +563,474 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Amp. spirituelle par tir en pl. tête", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Portée de réduction des dégâts", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Portée de réduction des dégâts", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "m", + "BonusBarrierAmpPercent_label": "Efficacité de la protection", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Efficacité de la protection", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "PV de base", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "PV de base", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Dégâts des armes", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Dégâts des armes", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Dégâts des armes avec un bouclier", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Dégâts des armes", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Dégâts des armes", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Chauvesouris supplémentaires max.", + "BonusBatsMax_postvalue_label": "Chauvesouris supplémentaires max.", + "BonusBatsPerProc_label": "Chauvesouris supplémentaires par incantation", + "BonusBatsPerProc_postvalue_label": "Chauvesouris supplémentaires par incantation", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Vitesse des balles", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Vitesse des balles", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Balles bonus", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Durée de canalisation", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Durée de canalisation", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Munitions bonus par victime", + "BonusClipPerKill_postvalue_label": "Munitions bonus par victime", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Munitions", + "BonusClipSizePercent_label": "Mun. max.", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "Mun. max.", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Munitions", + "BonusClipSize_postvalue_label": "Munitions", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Réduction du temps de recharge par balle", + "BonusCooldownReduction_postvalue_label": "Réduction du temps de recharge par balle", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Dégâts bonus selon les PV actuels", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "Dégâts bonus selon les PV actuels", "BonusDPSPercent_label": "Dégâts balistiques", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Dégâts balistiques", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Dégâts absorbés max.", + "BonusDamageCap_postvalue_label": "Dégâts absorbés max.", + "BonusDamageConversionPercent_label": "Dégâts subis absorbés", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "Dégâts subis absorbés", + "BonusDamagePctPerPlayerHit_label": "Dégâts de la bombe collante", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Dégâts de la bombe collante", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Dégâts de la bombe collante", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Dégâts de la bombe collante", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Dégâts par balle", + "BonusDamagePerBullet_postvalue_label": "Dégâts par balle", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Dégâts bonus", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Dégâts bonus", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Dégâts bonus contre les protections", + "BonusDamage_label": "Dégâts bonus", + "BonusDamage_postvalue_label": "Dégâts bonus", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Cadence de tir des PNJ", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "Cadence de tir des PNJ", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Cadence de tir", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Cadence de tir", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Cadence de tir des sbires", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Cadence de tir des sbires", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Cadence de tir", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Cadence de tir", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Âmes bonus par assassinat", + "BonusGoldOnKill_postvalue_label": "Âmes bonus par assassinat", + "BonusGoldPerMinute_postvalue_label": "Valeur en âmes par minute", "BonusHeadshotDamage_label": "Dégâts bonus par tirs dans la tête", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Dégâts bonus par tir dans la tête", "BonusHealthOnKill_label": "Bonus de PV max. par victime", + "BonusHealthOnKill_postvalue_label": "Bonus de PV max. par victime", "BonusHealthPercent_label": "PV", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "PV", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Régénération de PV", + "BonusHealthRegen_postvalue_label": "Régén. de PV", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "PV bonus", + "BonusHealth_postvalue_label": "PV bonus", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Dégâts de mêlée lourds bonus", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Dégâts de mêlée lourds bonus", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "PV", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonus portée/durée des objets", + "BonusMaxHealthPerHero_label": "PV max.", + "BonusMaxHealthPerHero_postvalue_label": "PV max.", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "PV max.", + "BonusMaxHealth_postvalue_label": "PV max.", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Dégâts de mêlée", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Dégâts de mêlée", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Dégâts de mêlée", + "BonusMeleeDamage_postvalue_label": "Dégâts de mêlée", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Vitesse de déplacement", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Vit. de déplacement", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Vitesse de déplacement", - "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "Vit. de déplacement", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Dégâts au saut", + "BonusPerChain_postvalue_label": "Dégâts au saut", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Rayon bonus", "BonusRegenMaxHealthPercent_label": "Régénération de PV max.", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Régénération de PV max.", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Temps de rechargement", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Temps de rechargement", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "Électrocutions bonus", + "BonusSoulsPct_label": "Âmes bonus", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Âmes bonus", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Dégâts spirituels bonus", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Dégâts spirituels bonus", "BonusSpiritDuration_label": "Durée spirituelle bonus", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Durée spirituelle bonus", + "BonusSpiritForChargedAbilities_label": "Bonus de pouvoir spirituel pour les capacités chargées", + "BonusSpiritForChargedAbilities_postvalue_label": "Bonus de pouvoir spirituel pour les capacités chargées", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Pouvoir spirituel avec un bouclier", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Pouvoir spirituel bonus", + "BonusSpiritPower_postvalue_label": "Pouvoir spirituel bonus", "BonusSpirit_conditional": "après l'activation", "BonusSpirit_label": "Pouvoir spirituel", + "BonusSpirit_postvalue_label": "Pouvoir spirituel", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Vitesse de course", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Vitesse de course", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Vitesse de course", - "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "Vitesse de course", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Vitesse de course", + "BonusSuperSprintSpeed_postvalue_label": "Vitesse de course", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Dégâts spirituels bonus", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Dégâts spirituels bonus", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Pouvoir spirituel par victime", + "BonusTechPowerPerKill_postvalue_label": "Pouvoir spirituel par victime", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Pouvoir spirituel", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Dégâts balistiques", + "BonusWeaponDamage_postvalue_label": "Dégâts balistiques", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Zoom de l'arme", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Zoom de l'arme", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Rebonds max.", + "BounceGrace_postvalue_label": "Persistance max.", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "Prolongation fournie par le Trampoline", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Portée des rebonds", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Portée des rebonds", + "BountyDuration_label": "Durée de la prime", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "Durée de la prime", "BrowseItems_Desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats lors de votre prochaine partie !", "BrowseItems_Title": "Objets", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Résist. aux balles", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Résist. aux balles", "BuffDamage_label": "Dégâts bonus lorsque rage pleine", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Dégâts bonus lorsque rage pleine", "BuffDamage_prefix": "+", "BuffDuration_label": "Durée de l'effet positif", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "Durée de l'effet positif", + "BuffFrequency_label": "Fréquence effets positifs", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "Fréquence effets positifs", + "BuffMaxStacks_postvalue_label": "Charges max.", "BuffMoveSpeedBonus_label": "Vit. de déplacement", - "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "Vit. de déplacement", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Vitesse de déplacement", - "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "Vit. de déplacement", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Résist. spirit.", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Résist. spirit.", "BuildUpBulletPercentPerHit_label": "Accumulation par balle", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "Accumulation par balle", + "BuildUpPerSecond_label": "Accumulation par sec.", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Accumulation par sec.", "BuildUpPercentPerHit_label": "Accum. par coup", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "Accum. par coup", "BuildUpProcDamage_label": "Dégâts à l'activation", + "BuildUpProcDamage_postvalue_label": "Dégâts à l'activation", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Délai avant dissip. de l'accumulation", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "Délai avant dissip. de l'accumulation", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Accumulation par tir", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Accumulation par tir", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Seuil de dégâts spirituels", + "BuildupSpiritDamageThreshold_postvalue_label": "Seuil de dégâts spirituels", + "BulletArmorDamageReductionPerStack_label": "Résistance aux balles par charge", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "Résistance aux balles par charge", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Résistance aux balles", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Résist. aux balles", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Durée", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "Durée", "BulletArmorReductionPerStack_label": "Dégâts balistiques", "BulletArmorReductionPerStack_postfix": "% par charge", + "BulletArmorReductionPerStack_postvalue_label": "Dégâts balistiques", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Résistance aux balles", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Résist. aux balles", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Armure balistique", + "BulletArmor_postvalue_label": "Armure balistique", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "Démoli : durée", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Démoli : amplification balistique", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Dégâts spirituels bonus", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Dégâts spirituels bonus", "BulletDamagePercent_label": "Dégâts balistiques", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Dégâts balistiques", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Armure balistique", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Armure balistique", "BulletDamageReflectedPct_label": "Dégâts balistiques renvoyés", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "Dégâts balistiques renvoyés", "BulletDamageTotal_label": "Dégâts balistiques", + "BulletDamageTotal_postvalue_label": "Dégâts balistiques", + "BulletLifestealPercentHero_label": "Balles vampiriques", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Balles vampiriques", "BulletLifestealPercent_label": "Vol de vie des balles", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Balles vampiriques", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Pénétration des balles", + "BulletPenetrationPercent_label": "Dégâts de pénétration des balles", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Dégâts de pénétration des balles", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "% de chances d'annuler l'effet à l'impact", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "% de chances d'annuler l'effet à l'impact", + "BulletRadius_label": "Rayon de balle", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "Rayon de balle", "BulletResistDuration_label": "Durée de la charge", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "Durée d'une charge", "BulletResistOnActive_label": "Résist. aux balles", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Résist. aux balles", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Résistance aux balles par charge", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Réduction de la résistance aux balles", + "BulletResistPerStack_postvalue_label": "Résistance aux balles par charge", + "BulletResistReductionPerStack_label": "Résistance aux balles par charge", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "Résistance aux balles par charge", + "BulletResistReduction_label": "Résist. aux balles", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Résist. aux balles", "BulletResist_label": "Résistance aux balles", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Résist. aux balles", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Dégâts restants du bouclier balistique", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Dégâts restants du bouclier balistique", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "PV pour le bouclier balistique", + "BulletShieldHealth_postvalue_label": "PV pour le bouclier balistique", + "BulletShieldMaxHealthPercentage_label": "PV max. du bouclier balistique", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "PV max. du bouclier balistique", "BulletShieldMaxHealth_label": "PV pour le bouclier balistique", + "BulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "PV manquants du bouclier balistique", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "PV manquants du bouclier balistique", "BulletShieldOnCast_label": "Bouclier balistique", - "BulletShieldOnHook_label": "Bouclier balistique", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Bouclier balistique à la téléportation", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Bouclier bal.", + "BulletShieldOnLand_label": "Protection à la téléportation", + "BulletShieldOnLand_postvalue_label": "Protection à la téléportation", + "BulletShieldPoints_label": "Bouclier balistique", + "BulletShieldPoints_postvalue_label": "Bouclier bal.", "BulletSlowDuration_label": "Durée de ralentissement", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "Durée de ralentissement", "BulletSplitShot_label": "Projectiles multiples", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "Projectiles multiples", + "BulletSpread_label": "Dispersion de l'arme", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Dispersion des balles", + "BulletVulnerbility_label": "Amp. des dégâts balistiques", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Amp. des dégâts balistiques", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Dégâts balistiques de base", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Dégâts balistiques de base", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Dégâts de brulure par seconde", + "BurnDPS_postvalue_label": "Dégâts de brulure par seconde", "BurnDuration_label": "Durée de brulure", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "Durée de brulure", + "BurnRadius_label": "Rayon de combustion", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Rayon de combustion", + "BurstBonusPerStack_label": "Bonus de dégâts des armes", + "BurstBonusPerStack_postvalue_label": "Bonus de dégâts des armes", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Dégâts d'explosion", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "Récup. après un coup d'oreiller", + "CDReduceOnPillowHit_prefix": "–", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "La commande de débogage nécessite une cible occultiste", - "CITADEL_ABILITY_INVALID_ASLEEP": "Vous êtes endormi(e)", + "CITADEL_ABILITY_INVALID_ASLEEP": "Dort, ne peut entreprendre aucune action", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Un scarabée est sur la cible", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Autre action en cours", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Délai entre les charges", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Charges insuffisantes", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Utilisation impossible en l'air", - "CITADEL_ABILITY_INVALID_CHAINED": "Vous êtes enchainé(e)", + "CITADEL_ABILITY_INVALID_CHAINED": "Capacités de déplacement désactivées", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Chargeur plein", - "CITADEL_ABILITY_INVALID_DISARMED": "Vous êtes désarmé(e)", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "La cible ne peut pas être consommée", + "CITADEL_ABILITY_INVALID_DISARMED": "Arme désactivée", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Les portes ne sont pas autorisées ici", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "PV de l'adversaire trop bas", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Élan propulseur raté", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Élan propulseur : délai manqué", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Élan propulseur : trop tôt", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Élan propulseur : trop tard", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Élan propulseur : pas assez d'endurance", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Vous avez trop de PV", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Déjà en cours", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "En cours de récupération…", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Temps de récupération {f:1:cooldown_seconds} s", "CITADEL_ABILITY_INVALID_MUTED": "Capacités et objets désactivés", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Rien à réinitialiser", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Vous devez être en vie", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Capacité non apprise", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Aucune capacité", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Pas de dégâts à annuler", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Passez la souris sur une capacité pour choisir une affiche", "CITADEL_ABILITY_INVALID_NO_TARGET": "Aucune cible", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Doit cibler un(e) occultiste", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Doit cibler un PNJ", @@ -651,60 +1055,77 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Impossible d'effectuer trois sauts élancés", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Impossible d'effectuer trois doubles sauts", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Impossible de s'élancer trois fois vers le bas", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Impossible d'effectuer trois sauts sur les murs", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Portes trop éloignées", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Pas assez d'endurance", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Désactivée lors du ramassage de l'urne", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "L'emplacement est bloqué", "CITADEL_ABILITY_INVALID_POSITION": "Zone invalide", "CITADEL_ABILITY_INVALID_PREMATCH": "La partie n'a pas encore commencé", - "CITADEL_ABILITY_INVALID_ROOTED": "Vous êtes immobilisé(e)", - "CITADEL_ABILITY_INVALID_SILENCED": "Capacités inutilisables sous silence", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Capacités inutilisables lors du transport de l'urne", + "CITADEL_ABILITY_INVALID_ROOTED": "Capacités de déplacement désactivées", + "CITADEL_ABILITY_INVALID_SILENCED": "Capacités désactivées", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Transporte l'urne, les capacités sont désactivées", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Capacités de déplacement désactivées", - "CITADEL_ABILITY_INVALID_STUNNED": "Vous êtes étourdi(e)", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Cible hors de portée", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Endurance désactivée", + "CITADEL_ABILITY_INVALID_STUNNED": "Unité étourdie, ne peut entreprendre aucune action", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Hors de portée", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Téléportation impossible", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Utilisation impossible lors de la visée", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Aucune tyrolienne sélectionnée", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Non disponible", "Cancel": "Annuler", "CaptureRadius_label": "Rayon de capture", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "Rayon de capture", "CarbineHeadshotBonus_label": "Bonus de tir en pleine tête", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "Bonus de tir en pleine tête", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Durée de la main", + "CardHandDuration_postvalue_label": "Durée de la main", "CardResourceGenPctScale_label": "Seuil d'invocation d'une carte", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Seuil d'invocation d'une carte", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Dégâts du charriot", "CasterBuffDuration_label": "Durée de l'effet positif", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Durée de l'effet positif", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "s", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m/s", + "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Sauts max.", + "ChainCount_postvalue_label": "Sauts max.", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Durée du lien", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "Durée du lien", "ChainLength_label": "Longueur de la corde", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Longueur de la corde", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Rayon du saut", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Rayon du saut", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m/s", + "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Portée de frappe", + "ChargeSpeed_label": "Vitesse de charge", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "Vitesse de charge", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Rayon de Tir chargé", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Rayon de Tir chargé", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Charges restaurées", + "ChargesRestored_postvalue_label": "Charges restaurées", "CharmDamage_label": "Dégâts de charme", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Dégâts de charme", "CitadelCategoryArmor": "Vitalité", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Build personnalisé", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Objets recommandés", "CitadelCategoryTech": "Esprit", "CitadelCategoryWeapon": "Armes", + "CitadelComponentGroup_EActives": "Actifs", + "CitadelComponentGroup_EAdditionalProtection": "Protection supplémentaire", + "CitadelComponentGroup_EAntiGun": "Anti-armes", + "CitadelComponentGroup_EAntiHealing": "Antisoins", + "CitadelComponentGroup_EBulletProtection": "Protection balistique", + "CitadelComponentGroup_EBulletVelocity": "Vitesse des balles", + "CitadelComponentGroup_EBurstDamage": "Dégâts d'explosion", + "CitadelComponentGroup_ECharges": "Charges de capacité", + "CitadelComponentGroup_ECooldown": "Temps de récupération", + "CitadelComponentGroup_ECrownControl": "Contrôle de masse", + "CitadelComponentGroup_EDebuffs": "Effets négatifs", + "CitadelComponentGroup_EDuration": "Durée de capacité", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Enthousiastes du tir en pleine tête", + "CitadelComponentGroup_EHealing": "Soins", + "CitadelComponentGroup_ELifesteal": "Vol de vie", + "CitadelComponentGroup_EMagazines": "Chargeurs", + "CitadelComponentGroup_EMagicVulnerability": "Vulnérabilité magique", + "CitadelComponentGroup_EMelee": "Vol de vie en mêlée", + "CitadelComponentGroup_EMeleeSpirit": "Spirituel et mêlée", + "CitadelComponentGroup_EMisc": "Passif divers", + "CitadelComponentGroup_EMiscSpirit": "Spirituel divers", + "CitadelComponentGroup_EMoreHealth": "Plus de PV", + "CitadelComponentGroup_EMoreSpirit": "Plus d'esprit", + "CitadelComponentGroup_EMovementAndAgility": "Déplacement et agilité", + "CitadelComponentGroup_ENotGrouped": "Non groupé", + "CitadelComponentGroup_ERateOfFire": "Cadence de tir", + "CitadelComponentGroup_ERevitalization": "Revitalisation", + "CitadelComponentGroup_ESlowingBullets": "Balles ralentissantes", + "CitadelComponentGroup_ESlowingMagic": "Magie ralentissante", + "CitadelComponentGroup_ESpiritProtection": "Protection spirituelle", + "CitadelComponentGroup_ESpiritRange": "Portée de capacité", + "CitadelComponentGroup_ESpiritSlinger": "Gâchette spirituelle", + "CitadelComponentGroup_ETankingBullets": "Castagne et gros bras", + "CitadelComponentGroup_EWeaponRange": "Nécessaire d'assassinat", "CitadelHeroDetails_Background": "Biographie", "CitadelHeroDetails_Basic": "Résumé", "CitadelHeroDetails_Builds": "Builds", @@ -732,13 +1188,15 @@ "CitadelHeroDetails_Builds_SelectButton": "Parcourir les builds", "CitadelHeroDetails_Equipment": "Équipement", "CitadelHeroDetails_Progression": "Progression", + "CitadelHeroDetails_Stats": "Statistiques", "CitadelHeroStats_Spirit": "Esprit", "CitadelHeroStats_SpiritPower_Desc": "Le pouvoir spirituel augmente l'efficacité de vos capacités et de vos objets.", "CitadelHeroStats_SpiritPower_Impact": "Impact du pouvoir spirituel", "CitadelHeroStats_Vitality": "Vitalité", "CitadelHeroStats_Weapon": "Armes", "CitadelHeroStats_Weapon_Falloff": "Portée de réduction des dégâts", - "CitadelShopSearch": "Rechercher", + "CitadelHeroStats_Weapon_Falloff_NA": "N/A", + "CitadelShopSearch": "Recherche d'objets", "CitadelShop_SearchExampleAlt": "Effectuez une recherche par nom d'objet ou par attribut (munitions, vol de vie ou pouvoir spirituel).", "CitadelShop_SearchExampleLine1": "Rechercher des exemples :", "CitadelShop_SearchExampleLine2": "Nom : Frappe spectrale", @@ -747,7 +1205,11 @@ "Citadel_AbilityProperty_OnExplode": "Explosion :", "Citadel_AbilityProperty_OnHit": "Attaque :", "Citadel_Ability_BuildAnnotation": "Prochaine capacité recommandée", + "Citadel_Ability_CannotImbue": "Non imprégnable", "Citadel_Ability_IsImbued": "Imprégnée", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Bagarreur", + "Citadel_Abrams_HeroTag_3": "Têtu", "Citadel_AcceptFriendInvite_Body": "Veuillez patienter", "Citadel_AcceptFriendInvite_ErrorBody": "Impossible d'accepter l'invitation pour le moment. Veuillez réessayer plus tard.", "Citadel_AcceptFriendInvite_ErrorTitle": "Erreur", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "La partie a démarré.", "Citadel_AlertPlayer_MatchReadyTitle": "Partie prête", "Citadel_AlreadyInGame": "Impossible de lancer le matchmaking : vous êtes déjà dans une partie. Quittez d'abord la partie en cours.", + "Citadel_Astro_HeroTag_1": "Fine gâchette", + "Citadel_Astro_HeroTag_2": "Explosive", + "Citadel_Astro_HeroTag_3": "Justicière", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Gardiens du sanctuaire", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Sentinelle niv. 2", - "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Patron", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Boss du milieu", + "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condamnation du Mécène", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Le Concierge", "Citadel_AttackerClass_CLASS_TROOPER": "Troupier", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Gardien de niv. 1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutre", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Coup de jus", + "Citadel_BannedHeroes": "Occultistes interdits", + "Citadel_BannedWarning_Desc": "L'occultiste aura moins de chance d'apparaitre dans cette partie.", + "Citadel_BannedWarning_Title": "Occultiste à éviter", + "Citadel_Bebop_HeroTag_1": "Crochet", + "Citadel_Bebop_HeroTag_2": "Bombe", + "Citadel_Bebop_HeroTag_3": "Cogneur", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Suivant", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Utile", + "Citadel_Bookworm_HeroTag_2": "Protectrice", + "Citadel_Bookworm_HeroTag_3": "Érudite", + "Citadel_BotMatchModal_Coop": "Lancer une partie standard en ligne avec d'autres personnes", "Citadel_BotMatchModal_Desc": "Sélectionnez la difficulté :", + "Citadel_BotMatchModal_Private": "Lancer une partie privée standard", + "Citadel_BotMatchModal_PrivateBrawl": "Lancer une partie privée en mode Bagarre de rue", + "Citadel_BuildBrowser_SelectBuild": "Utiliser le build sélectionné", + "Citadel_BuildBrowser_Title": "Parcourir les builds", + "Citadel_BuildTagPicker_Abilities": "Capacités", + "Citadel_BuildTagPicker_BuildItems": "Objets du build", + "Citadel_BuildTagPicker_SpiritItems": "Objets de type spirituel", + "Citadel_BuildTagPicker_Standard": "Étiquettes standards", + "Citadel_BuildTagPicker_Title": "Sélection d'étiquette", + "Citadel_BuildTagPicker_VitalityItems": "Objets de type vitalité", + "Citadel_BuildTagPicker_WeaponItems": "Objets balistiques", "Citadel_CancelFriendInvite_Body": "Veuillez patienter", "Citadel_CancelFriendInvite_ConfirmBody": "Voulez-vous vraiment annuler l'invitation envoyée à {g:dac_persona:b:account_id} ? Vous devrez attendre plusieurs jours avant de lui renvoyer une invitation.", "Citadel_CancelFriendInvite_ConfirmTitle": "Annulation de l'invitation", "Citadel_CancelFriendInvite_ErrorBody": "Impossible d'annuler l'invitation. Veuillez réessayer plus tard.", "Citadel_CancelFriendInvite_ErrorTitle": "Erreur", "Citadel_CancelFriendInvite_Title": "Suppression du contact", + "Citadel_CapturePoint_Capturer_Capturing": "Capture", + "Citadel_ChatError_Disabled": "Échec d'envoi du message : chat désactivé pour le moment.", + "Citadel_ChatError_InternalError": "Échec d'envoi du message : erreur interne.", + "Citadel_ChatError_InvalidMsg": "Échec d'envoi du message : message non valide.", + "Citadel_ChatError_InvalidPermission": "Échec d'envoi du message : accès refusé.", + "Citadel_ChatError_RateLimited": "Échec d'envoi du message : limite de messages atteinte.", + "Citadel_ChatError_Timeout": "Échec d'envoi du message : délai d'attente dépassé.", + "Citadel_ChatError_Unknown": "Échec d'envoi du message : raison inconnue.", "Citadel_ChatMsg_CommsRestricted": "Vos privilèges de communication sont actuellement restreints : vos messages ne seront donc pas envoyés.", + "Citadel_ChatSender_LocalClient": "Système", + "Citadel_ChatTarget_GameAll": "Toutes régions", + "Citadel_ChatTarget_GameAllies": "Unités alliées", + "Citadel_ChatTarget_Party": "Groupe", "Citadel_ChatType_AllTeam": "Équipe", "Citadel_ChatType_Disabled": "Désactivé", "Citadel_ChatType_PartyOnly": "Groupe uniquement", + "Citadel_Chrono_HeroTag_1": "Calculatrice", + "Citadel_Chrono_HeroTag_2": "Perturbatrice", + "Citadel_Chrono_HeroTag_3": "Tactique", "Citadel_CommendPlayer_Friendly": "Sympathique", "Citadel_CommendPlayer_PopupDesc": "Félicitez quelqu'un qui a bien joué et informez le système de matchmaking de votre souhait de rejouer avec cette personne.", "Citadel_CommendPlayer_PopupTitle": "Recommander", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) vous recommande pour votre bon niveau.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) vous recommande pour votre esprit d'équipe.", "Citadel_ComponentOwned": "possédé", - "Citadel_ComponentRequired": "Composants :", + "Citadel_ComponentRequired": "Composant de :", "Citadel_ComponentUseIn": "Composant de :", "Citadel_Confirm_Discord": "Voulez-vous vraiment créer l'invitation Discord ? Elle expirera après deux heures et vous ne pourrez pas en créer une autre.", "Citadel_Confirm_Discord_Create": "Créer l'invitation Discord", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Veuillez récupérer votre lien Discord plus tard, une fois votre partie ou la recherche d'une partie terminée.", "Citadel_Confirm_Discord_InMatch_Title": "Indisponible pour l'instant", "Citadel_ConflictingWithPrimaryModifier": "Ce modificateur est en conflit avec {s:key_name}", + "Citadel_Connection_GCUpdating": "Mise à jour du réseau", + "Citadel_Connection_GCUpdating_Desc": "En attente de reconnexion", + "Citadel_Connection_LoggingIn": "Connexion au réseau", + "Citadel_Connection_LoggingIn_Desc": "Connexion en cours…", + "Citadel_Connection_NoSession": "Réseau non connecté", + "Citadel_Connection_NoSession_Desc": "Certaines fonctionnalités peuvent être indisponibles.", + "Citadel_Connection_NoSteam": "Aucune connexion à Steam", + "Citadel_Connection_NoSteam_Desc": "Veuillez vous connecter à Steam", + "Citadel_Connection_SteamUpdating": "Mise à jour de Steam", + "Citadel_Connection_SteamUpdating_Desc": "En attente de la fin de la mise à jour de Steam", "Citadel_CreateParty_AlreadyInParty": "Vous êtes déjà dans un groupe. Vous ne pouvez pas en créer un autre à moins de quitter votre groupe actuel.", "Citadel_CreateParty_Disabled": "Le système de groupe a temporairement été désactivé pour cause de maintenance. Veuillez réessayer dans quelques minutes.", + "Citadel_CreateParty_DisabledMode": "Les groupes ne sont pas autorisés dans ce mode pour l'instant.", "Citadel_CreateParty_ErrorTitle": "Impossible de créer le groupe", "Citadel_CreateParty_FailedToGetResponse": "Impossible de communiquer avec le réseau Deadlock pour créer un groupe. Veuillez réessayer dans quelques minutes.", + "Citadel_CreateParty_InMatchmaking": "Impossible de créer un groupe pendant le matchmaking", "Citadel_CreateParty_InternalError": "Une erreur interne est survenue au moment de créer le groupe.", "Citadel_CreateParty_InvalidVersion": "Votre client n'est pas à jour. Veuillez effectuer la mise à jour et réessayer.", "Citadel_CreateParty_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est généralement dû à un problème lié à votre pare-feu ou au MTU de votre connexion Internet.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Dégâts de mêlée", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Dégâts de poison", "Citadel_Dashboard_AbandonTooltip": "Vous permet d'abandonner la partie en cours.", - "Citadel_Dashboard_BuildVersion": "Version {d:buildNumber} − {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Change votre statut de préparation pour empêcher votre groupe de commencer la partie.", "Citadel_Dashboard_CloseAnnounceTooltip": "Masquer les annonces", "Citadel_Dashboard_CompilingShaders": "Préchargement de la carte et compilation des shaders : {d:prewarm_progress}/{d:prewarm_progress_total}", - "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress}/{d:prewarm_progress_total} effectué", + "Citadel_Dashboard_CompilingShaders_Desc": "Progression : {d:prewarm_progress} sur {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "En attente de la fin du préchargement de la carte et de la compilation des shaders.", "Citadel_Dashboard_CompilingShaders_Title": "Préchargement de la carte et des shaders", - "Citadel_Dashboard_EnterMatchmaking": "Rejoindre\"nle matchmaking", + "Citadel_Dashboard_EnterMatchmaking": "Rejoindre
    le matchmaking", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIE EN COOP CONTRE DES BOTS : en attente des autres personnes", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIE EN COOP CONTRE DES BOTS : début dans {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Recherche de partie…", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Votre partie va bientôt commencer.", "Citadel_Dashboard_Status_GCOffline": "Réseau Deadlock hors ligne", "Citadel_Dashboard_Status_GCOffline_Detail": "Certaines fonctionnalités peuvent être indisponibles.", + "Citadel_Dashboard_Status_MatchInProgress": "Partie en cours", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} pour rejoindre ou abandonner", "Citadel_Dashboard_Status_Mode_Coop": "Partie coop avec bots", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partie en mode labo d'occultisme", + "Citadel_Dashboard_Status_Mode_Placement": "Partie de placement", "Citadel_Dashboard_Status_Mode_Private": "Partie privée", "Citadel_Dashboard_Status_Mode_Ranked": "Partie classée", - "Citadel_Dashboard_Status_Mode_Unranked": "Partie standard", - "Citadel_Dashboard_Status_OutOfDateClient": "Mise à jour du jeu disponible", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Téléchargez la dernière mise à jour sur Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Bagarre de rue", + "Citadel_Dashboard_Status_Mode_Unranked": "Partie", + "Citadel_Dashboard_Status_OutOfDateClient": "Mise à jour disponible", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Télécharger sur Steam", "Citadel_Dashboard_ViewLibrary": "Afficher la bibliothèque", - "Citadel_Dead_ReplayDeath": "Caméra postmortem", - "Citadel_Dead_ShopReminder": "Acheter et améliorer", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}caméra post-mortem", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}pour ouvrir la boutique et les améliorations", + "Citadel_Digger_HeroTag_1": "Duo", + "Citadel_Digger_HeroTag_2": "Initiateurs", + "Citadel_Digger_HeroTag_3": "Fouisseurs", "Citadel_DisableDevMessage": "Ne plus afficher", "Citadel_DiscordInvite_AlreadyClaimedText": "Vous avez déjà utilisé votre invitation Discord. Seule une invitation par compte est autorisée.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Invitation déjà utilisée", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Erreur", "Citadel_DiscordInvite_Loading": "Chargement…", "Citadel_DiscordInvite_Title": "Invitation au Discord", + "Citadel_Doorman_HeroTag_1": "Déroutant", + "Citadel_Doorman_HeroTag_2": "Contrôle de la carte", + "Citadel_Doorman_HeroTag_3": "Jeux psychologiques", + "Citadel_Drifter_HeroTag_1": "Rôdeur", + "Citadel_Drifter_HeroTag_2": "Sanguinaire", + "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Raccourci déjà utilisé", "Citadel_DuplicateKeybindDescBoundMultiple": "est déjà associée à", "Citadel_DuplicateKeybindDescKey": "La touche", - "Citadel_Exit_Game_Confirm": "Voulez-vous vraiment quitter Deadlock ?", - "Citadel_FlexSlotUnlockedAllTier1": "Vous avez déverrouillé un emplacement flexible en tuant trois gardiens ennemis", - "Citadel_FlexSlotUnlockedAllTier2": "Vous avez déverrouillé un emplacement flexible en tuant toutes les sentinelles ennemies", - "Citadel_FlexSlotUnlockedGenerator": "Vous avez débloqué un emplacement flexible pour avoir détruit un duo de gardiens de la base et un sanctuaire adverse", - "Citadel_FlexSlotUnlockedKill2Tier2": "Vous avez déverrouillé un emplacement flexible en tuant deux sentinelles ennemies", - "Citadel_FlexSlot_Title": "Emplacement flexible débloqué", + "Citadel_Dynamo_HeroTag_1": "Collectif", + "Citadel_Dynamo_HeroTag_2": "Initiateur", + "Citadel_Dynamo_HeroTag_3": "Décisif", + "Citadel_EnemyTeam": "Équipe ennemie", + "Citadel_Engineer_HeroTag_1": "Inventrice", + "Citadel_Engineer_HeroTag_2": "Soutien", + "Citadel_Engineer_HeroTag_3": "Interruptions", + "Citadel_Event_Holiday_Challenge2025_Desc": "Remportez un match avec chaque occultiste pour recevoir une décoration unique pour le sapin de votre planque.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Améliorez votre boule de neige en ajoutant des décorations à votre sapin.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Niveau {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Défi des fêtes de fin d'année 2025", + "Citadel_Exit_Game_Confirm": "Voulez-vous vraiment quitter ?", + "Citadel_Familiar_HeroTag_1": "Utile", + "Citadel_Familiar_HeroTag_2": "Miniature", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Élégant", + "Citadel_Fencer_HeroTag_2": "Mobile", + "Citadel_Fencer_HeroTag_3": "Tranchant", + "Citadel_FlexSlotUnlockedSlot02": "Vous avez déverrouillé un emplacement flexible en tuant une sentinelle adverse", + "Citadel_FlexSlotUnlockedSlot03": "Vous avez déverrouillé un emplacement flexible en tuant deux sentinelles adverses", + "Citadel_FlexSlotUnlockedSlot04": "Vous avez déverrouillé un emplacement flexible en tuant toutes les sentinelles adverses", + "Citadel_FlexSlotVanguard": "L'avant-garde va arriver sur la voie {Lane Color}", + "Citadel_FlexSlot_Title": "Emplacement flexible supplémentaire débloqué", + "Citadel_Frank_HeroTag_1": "Je", + "Citadel_Frank_HeroTag_2": "suis", + "Citadel_Frank_HeroTag_3": "indestructible", "Citadel_FriendCode_AddFriendBadCode": "Code invalide", "Citadel_FriendCode_AddFriendButton": "Ajouter à la liste de contacts", "Citadel_FriendCode_AddFriendLabel": "Saisissez un code", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Tentative de connexion", "Citadel_FriendsCategory_AlreadyOwned": "Accès déjà accordé", "Citadel_FriendsCategory_CanInvite": "Invitation possible", + "Citadel_FriendsCategory_IncomingPartyInvite": "Invitations au groupe reçues", "Citadel_FriendsCategory_InviteSent": "Invitation envoyée", "Citadel_FriendsCategory_Invited": "Invitation en attente", "Citadel_FriendsCategory_Offline": "Hors ligne", "Citadel_FriendsCategory_Online": "En ligne", - "Citadel_FriendsCategory_Party": "Dans un groupe", - "Citadel_FriendsCategory_PartyInvite": "Invité", + "Citadel_FriendsCategory_Party": "Groupe", + "Citadel_FriendsCategory_PartyInvite": "Invitations envoyées", "Citadel_FriendsCategory_Pending": "En attente", "Citadel_FriendsCategory_PlayingCitadel": "En jeu", "Citadel_FriendsCategory_SentInvite": "Invitation envoyée", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Saisissez l'ID d'un contact à rechercher", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Saisissez le code d'un contact à rechercher", "Citadel_Friends_Add_Friend_Tooltip": "Ajouter à la liste de contacts", - "Citadel_Friends_Add_Friend_Your_ID": "L'ID de votre contact est :", + "Citadel_Friends_Add_Friend_Your_ID": "Le code de votre contact est :", "Citadel_Friends_Empty": "Votre liste de contacts est actuellement vide", "Citadel_Friends_Friend_Code_Button": "Ajouter à la liste de contacts", "Citadel_Friends_Online": "{d:friends_online} en ligne", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Impossible de participer au matchmaking. Aucune connexion à Steam.", "Citadel_GC_updating": "Impossible de participer au matchmaking. Le réseau Deadlock est en cours de mise à jour.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Défaite#|f|#Défaite", - "Citadel_GameOver_Victory:g": "#|m|#Victoire#|f|#Victoire", + "Citadel_GameOver_Defeat:f": "Défaite", + "Citadel_GameOver_Victory:f": "Victoire", + "Citadel_Geist_HeroTag_1": "Vol de vie", + "Citadel_Geist_HeroTag_2": "Dégâts autoinfligés", + "Citadel_Geist_HeroTag_3": "Fatale", "Citadel_GenericError_DurationControlBlocked": "Vous avez dépassé la limite de temps de jeu en ligne autorisée.", "Citadel_GenericError_InvalidClientVersion": "Le client ne parvient pas à se connecter au serveur de jeu en raison d'une différence de version. Veuillez mettre votre client à jour.", "Citadel_GenericError_RegionInfoNotProvided": "Vous devez enregistrer votre compte pour jouer en ligne.", + "Citadel_Gigawatt_HeroTag_1": "Haute tension", + "Citadel_Gigawatt_HeroTag_2": "Impitoyable", + "Citadel_Gigawatt_HeroTag_3": "Déni de zones", "Citadel_GlobalLeaderboard_Desc": "Classements pour l'ensemble de la communauté Deadlock.", "Citadel_GlobalLeaderboard_Empty": "Le classement sélectionné est actuellement vide", "Citadel_GlobalLeaderboard_Error": "Erreur lors du chargement des classements", @@ -985,74 +1539,107 @@ "Citadel_GraphType_Kills": "Victimes", "Citadel_GraphType_LaneStats": "Statistiques par voie", "Citadel_GraphType_NetWorth": "Âmes collectées", + "Citadel_GraphType_NetWorthDelta": "Différence d'âmes collectées", "Citadel_GraphType_NetWorthPerMin": "Âmes par minute", + "Citadel_GraphType_RegenBreakdown": "Régénération par type", "Citadel_GraphType_SoulsBySource": "Âmes par source", "Citadel_Graph_Damage_Boss": "Objectifs", "Citadel_Graph_Damage_Creep": "Troupiers", "Citadel_Graph_Damage_Neutral": "Neutres", "Citadel_Graph_Damage_Player": "Occultistes adverses", + "Citadel_Graph_NetWorthDeltaLine": "Différence d'âmes collectées", + "Citadel_Graph_Souls_AbilityAssassinate": "Capacité : Assassinat", "Citadel_Graph_Souls_Assists": "Coopérations", "Citadel_Graph_Souls_Boss": "Objectifs", - "Citadel_Graph_Souls_Denies": "Sacrifices", + "Citadel_Graph_Souls_Breakables": "Objets destructibles", + "Citadel_Graph_Souls_Denies": "Confiscations", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrifice rituel", + "Citadel_Graph_Souls_ItemGooseEgg": "Œuf doré", + "Citadel_Graph_Souls_ItemTrophyCollector": "Trophée de chasse", "Citadel_Graph_Souls_Lane": "Troupiers", "Citadel_Graph_Souls_Neutral": "Neutres", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Victimes", + "Citadel_Graph_Souls_TeamBonus": "Remontée de l'équipe", "Citadel_Graph_Souls_Treasure": "Urne", - "Citadel_Graph_Team1": "Ambre", - "Citadel_Graph_Team2": "Saphir", + "Citadel_Graph_Team1": "Roi de l'Ombre", + "Citadel_Graph_Team2": "Matriarche", "Citadel_Graph_WeaponDamage": "Dégâts balistiques", "Citadel_Graph_WeaponDamageCrit": "Dégâts balistiques crit.", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pour une expérience de jeu optimale, rendez-vous sur le site d'AMD pour télécharger le dernier pilote graphique.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Pour une expérience de jeu optimale, rendez-vous sur le site de NVIDIA pour télécharger le dernier pilote graphique.", "Citadel_GraphicsDriverWarning_Title": "Avertissement : pilote graphique obsolète", "Citadel_GraphicsSettingsWarning_Title": "Paramètres graphiques recommandés", - "Citadel_HUD_AbilityUnlockAvailable": "Maintenez [{s:show_scoreboard}] pour débloquer une capacité.", + "Citadel_GunTag_Bow": "Arc", + "Citadel_GunTag_BurstFire": "Rafale", + "Citadel_GunTag_Heavy": "Artillerie lourde", + "Citadel_GunTag_Pistol": "Pistolet", + "Citadel_GunTag_Projectile": "Projectile", + "Citadel_GunTag_SMG": "Pistolet mitrailleur", + "Citadel_GunTag_Shotgun": "Fusil à pompe", + "Citadel_GunTag_Sniper": "Fusil de sniper", + "Citadel_HUD_AbilityUnlockAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour débloquer une capacité", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour débloquer une capacité", "Citadel_HUD_AbilityUnlock_Button": "Débloquer", - "Citadel_HUD_AbilityUpgradeAvailable": "Maintenez [{s:show_scoreboard}] pour améliorer une capacité.", + "Citadel_HUD_AbilityUnlock_Locked": "Verrouillé", + "Citadel_HUD_AbilityUpgradeAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour améliorer une capacité", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour améliorer une capacité", + "Citadel_HUD_AdjustedBy": "AJUSTÉ PAR :", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Dégâts infligés à l'ensemble des occultistes", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Dégâts subis de l'ensemble des occultistes", + "Citadel_HUD_DamageReport_CurrentLife": "Vie actuelle", + "Citadel_HUD_DamageReport_DamageByHero": "Dégâts par occultiste", "Citadel_HUD_DamageReport_DamageDealt": "Dégâts infligés", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "Dégâts subis", "Citadel_HUD_DamageReport_HeroDamageDealt": "Dégâts infligés aux occultistes", "Citadel_HUD_DamageReport_HeroDamageReceived": "Dégâts d'occultistes subis", - "Citadel_HUD_DamageReport_LastRespawn": "Vie actuelle", + "Citadel_HUD_DamageReport_LastRespawn": "(dernière mort)", "Citadel_HUD_DamageReport_ShowMore": "Détails", "Citadel_HUD_DamageReport_Time180": "3 minutes", - "Citadel_HUD_DamageReport_Time30": "30 s", + "Citadel_HUD_DamageReport_Time30": "30 secondes", "Citadel_HUD_DamageReport_Time300": "5 minutes", "Citadel_HUD_DamageReport_Time60": "1 minute", "Citadel_HUD_DamageReport_Time600": "10 minutes", "Citadel_HUD_DamageReport_Title": "Rapport de dégâts", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "La principale source de dégâts#|#Les {i:num_damage_rows} principales sources de dégâts", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Principale source de dégâts} other{{i:num_damage_rows} Principales sources de dégâts}}", "Citadel_HUD_DamageReport_Total": "Dégâts totaux :", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Dégâts des occultistes subis :", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} coup)#|#({i:hit_count} coups)", - "Citadel_HUD_DamageSummary_Hint": "Maintenez [{s:show_scoreboard}] pour voir le détail des dégâts.", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "−{i:percent_adjusted} %", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", + "Citadel_HUD_DamageSummary_Hint": "Maintenez{g:citadel_binding:'Scoreboard'}pour consulter le détail des dégâts.", "Citadel_HUD_DamageSummary_Title": "Dégâts subis", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Occultiste en défense", "Citadel_HUD_Damage_Invulnerable": "Protection", "Citadel_HUD_Damage_NoTroopers": "Troupiers nécessaires", "Citadel_HUD_Damage_NotInMidPit": "Pas dans la fosse", - "Citadel_HUD_Damage_NotInTier3Pit": "Pas dans la fosse", + "Citadel_HUD_Damage_NotInTier3Pit": "Hors du cercle", "Citadel_HUD_Damage_Resistant": "Résistance", "Citadel_HUD_Damage_TooFar": "Trop loin", "Citadel_HUD_Damage_TooLow": "Trop bas", "Citadel_HUD_IdolPickedUp": "Urne récupérée !", "Citadel_HUD_IdolReturned": "Urne restituée !", + "Citadel_HUD_Impact_Asleep": "Endormi(e)", "Citadel_HUD_Impact_Assist": "Coop.", + "Citadel_HUD_Impact_Cursed": "Malédiction", + "Citadel_HUD_Impact_Disarmed": "Désarmement", + "Citadel_HUD_Impact_Immobolized": "Immobilisation", "Citadel_HUD_Impact_Kill": "Victime", - "Citadel_HUD_JoinTeamChat_Dialog": "Maintenez [{s:key_voice_record}] pour rejoindre le chat d'équipe.", + "Citadel_HUD_Impact_Silenced": "Sous silence", + "Citadel_HUD_Impact_Stunned": "Étourdissement", + "Citadel_HUD_JoinTeamChat_Dialog": "Maintenez {g:citadel_binding:'PushToTalk'} pour rejoindre le chat d'équipe", "Citadel_HUD_LevelReward_BulletDamage": "Dégâts balistiques", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "PV", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} k", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Prochaines récompenses :", "Citadel_HUD_LevelReward_SpiritDamage": "Dégâts spirituels", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,25 +1648,32 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Capacité ultime débloquée", - "Citadel_HUD_NextReward_PowerIncrease": "Montée en puissance", - "Citadel_HUD_PatronBoon": "Une obole de votre Patron…", + "Citadel_HUD_LevelUp_Title": "Obole reçue", + "Citadel_HUD_NextReward_PowerIncrease": "Obole", + "Citadel_HUD_PatronBoon": "Un don de votre Mécène…", "Citadel_HUD_PlayerKilledAnnouncement": " a obtenu {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " s'est suicidé(e)", "Citadel_HUD_PlayerLostGoldAnnouncement": " a perdu {i:param_1}", "Citadel_HUD_PowerIncrease": "Montée en puissance", "Citadel_HUD_RejuvCaptured": "Réanimateur capturé !", "Citadel_HUD_RejuvStolen": "Réanimateur volé !", - "Citadel_HUD_TotalPowerIncreasesLabel": "Montées en puissance totales", + "Citadel_HUD_TotalPowerIncreasesLabel": "Total d'oboles", "Citadel_HUD_WeaponPowerAnnouncement": "Dégâts balistiques et de mêlée", + "Citadel_Haze_HeroTag_1": "Assassin", + "Citadel_Haze_HeroTag_2": "Furtive", + "Citadel_Haze_HeroTag_3": "Mortelle", "Citadel_HeroBuilds_AP_Next_Indicator": "Suggestion", "Citadel_HeroBuilds_AbilityBuildInstructions": "Pour définir l'ordre dans lequel améliorer les capacités, cliquez sur le bouton « Modifier », puis améliorez chaque capacité dans l'ordre que verront les personnes utilisant votre build.", "Citadel_HeroBuilds_AbilityBuildReset": "Modifier", "Citadel_HeroBuilds_AbilityBuildTitle": "Ordre des points de capacité", - "Citadel_HeroBuilds_AddAnnotation": "Ajouter une note", "Citadel_HeroBuilds_AddCategory": "Ajouter une catégorie", "Citadel_HeroBuilds_AddItem": "Ajouter au build", + "Citadel_HeroBuilds_AddTag": "Filtrer par étiquette", "Citadel_HeroBuilds_AllTimeFavorite": "Plébiscité", "Citadel_HeroBuilds_AlreadyInBuild": "Déjà dans le build", + "Citadel_HeroBuilds_AssignTags": "Attribuer des étiquettes", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Build novice pour %hero_name%", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Objets recommandés par Valve aux novices pour l'occultiste.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Parcourir les builds", "Citadel_HeroBuilds_BrowseBuilds": "Parcourir les builds", @@ -1089,7 +1683,7 @@ "Citadel_HeroBuilds_BuildDescriptionTitle": "Description du build", "Citadel_HeroBuilds_BuildID": "BuildID : {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Copié dans le presse-papier !", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nom du build", "Citadel_HeroBuilds_BuildPublishedLabel": "Build publié", "Citadel_HeroBuilds_CancelChanges": "Annuler", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nom", "Citadel_HeroBuilds_ChangeHero": "Changer d'occultiste", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Créé à partir de la partie %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Copie du build de %persona_name% pour %hero_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Au cours d'une partie, vous ne pouvez copier que les builds de l'occultiste que vous incarnez.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Échec de la copie du build", "Citadel_HeroBuilds_CopyBuildLabel": "Copier et modifier", "Citadel_HeroBuilds_CopyOfName": "Copie de [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Copie de %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Créer un build", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Cela créera un build local privé basé sur les objets achetés pendant ce match (y compris les cibles à imprégner et l'ordre dans lequel les objets ont été vendus).", "Citadel_HeroBuilds_CreateBuildLabel": "Créer un build", "Citadel_HeroBuilds_CurrenclyActive": "Utilisé", - "Citadel_HeroBuilds_DailyFavorite": "Tendance", + "Citadel_HeroBuilds_DailyFavorite": "Top du jour", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "L'un des builds les plus utilisés pour cette unité occultiste au cours des dernières 24 heures.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Build par défaut", + "Citadel_HeroBuilds_DefaultBuild_Added": "Nouveau build par défaut ajouté !", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Échec de la mise à jour du build par défaut", + "Citadel_HeroBuilds_DefaultBuild_Title": "Build par défaut", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Build par défaut existant mis à jour !", "Citadel_HeroBuilds_DefaultHeroBuild": "Build par défaut pour %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objets recommandés par Valve pour l'occultiste.", "Citadel_HeroBuilds_DeleteBuildLabel": "Supprimer", "Citadel_HeroBuilds_DeletePopupBody": "Voulez-vous vraiment supprimer ce build ?", "Citadel_HeroBuilds_DeletePopupTitle": "Supprimer le build", + "Citadel_HeroBuilds_Deleting_Error": "Échec de la suppression du build", + "Citadel_HeroBuilds_Deleting_Title": "Suppression du build", "Citadel_HeroBuilds_DescriptionLabel": "Description du build", + "Citadel_HeroBuilds_Early": "Début", "Citadel_HeroBuilds_EarlyGame": "Début de partie", + "Citadel_HeroBuilds_EditBuild": "Modifier", "Citadel_HeroBuilds_EditBuildLabel": "Modifier", + "Citadel_HeroBuilds_EditCategory": "Modifier la catégorie", "Citadel_HeroBuilds_EditInstructions": "Lorsque la boutique est en mode modification de build, cliquez sur les objets pour les ajouter à la catégorie de build actuellement sélectionnée. Cliquez sur les objets déjà dans la catégorie pour les supprimer. Vous pouvez ajouter plusieurs catégories avec des noms et des descriptions personnalisés, et les redimensionner comme vous le souhaitez.

    Faites un clic droit sur un objet pour ajouter des commentaires ou pour le supprimer du build.", + "Citadel_HeroBuilds_EditMod": "Modifier l'objet", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Modifier le build :", "Citadel_HeroBuilds_ErrorTitle": "Erreur", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Sélectionné", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Build favori", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Dans la fenêtre d'achat, la capacité de l'occultiste portera la recommandation « Imprégner » pour cet objet. Si cet objet est acquis via l'achat rapide, il sera automatiquement choisi pour être imprégné.", + "Citadel_HeroBuilds_ItemAnnotation": "Notes", + "Citadel_HeroBuilds_Lane": "Voie", "Citadel_HeroBuilds_LastUpdatedTime": "Dernière mise à jour : {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Fin", "Citadel_HeroBuilds_LateGame": "Fin de partie", "Citadel_HeroBuilds_Loading_Body": "Veuillez patienter", "Citadel_HeroBuilds_Loading_Failed": "Le chargement des builds a échoué", "Citadel_HeroBuilds_Loading_Title": "Chargement des builds", + "Citadel_HeroBuilds_Mid": "Milieu", "Citadel_HeroBuilds_MidGame": "Milieu de partie", + "Citadel_HeroBuilds_MissingCategoryName": "Inconnu", "Citadel_HeroBuilds_NameLabel": "Nom du build", "Citadel_HeroBuilds_New": "Nouveautés", "Citadel_HeroBuilds_NewCategory": "Catégorie %number%", "Citadel_HeroBuilds_NewHeroBuild": "Nouveau build pour %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[OBSOLÈTE]", "Citadel_HeroBuilds_Old": "Ancien", - "Citadel_HeroBuilds_OldButtonTooltip": "Ce build n'a pas été mis à jour depuis un moment.", + "Citadel_HeroBuilds_OldButtonTooltip": "Ce build n'a pas été mis à jour récemment ou bien fait référence à des objets qui n'existent plus. La copie ou la modification du build supprimera toute référence obsolète.", + "Citadel_HeroBuilds_Optional": "Les objets de cette catégorie sont facultatifs et ne seront pas inclus par défaut lorsque le build est ajouté à la file d'achat.", + "Citadel_HeroBuilds_OptionalParens": "Facultatif", + "Citadel_HeroBuilds_OptionalShort": "Facultatif", "Citadel_HeroBuilds_PickABuildOption": "Build par défaut", + "Citadel_HeroBuilds_PleaseWait": "Veuillez patienter", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Les serveurs sont trop occupés à répondre aux autres demandes de recherche.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Échec de la recherche de build", "Citadel_HeroBuilds_PublicBuildLabel": "Build public", "Citadel_HeroBuilds_PublishBuildDesc": "Ce build sera rendu public et partagé avec la communauté.", "Citadel_HeroBuilds_PublishBuildLabel": "Publier", "Citadel_HeroBuilds_PublishBuildTitle": "Publier le build", "Citadel_HeroBuilds_PublishDialogVersion": "Version : {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Mettre le build en file d'achat", + "Citadel_HeroBuilds_QuickbuyAll": "Faites un clic droit pour ajouter/supprimer des objets dans la catégorie d'achat rapide.", "Citadel_HeroBuilds_RecommendedItems": "Objets recommandés", "Citadel_HeroBuilds_RemoveFromBuild": "Supprimer", "Citadel_HeroBuilds_RemoveItem": "Supprimer du build", + "Citadel_HeroBuilds_RevertBuildLabel": "Annuler", + "Citadel_HeroBuilds_RevertBuildTooltip": "Supprime tout changement local apporté au build, et le remplace par la version actuellement publiée.", + "Citadel_HeroBuilds_Reverting_Error": "Échec de l'annulation du build", + "Citadel_HeroBuilds_Reverting_Title": "Annulation du build", "Citadel_HeroBuilds_SaveBuild": "Enregistrer les changements", - "Citadel_HeroBuilds_Saving_Body": "Veuillez patienter", - "Citadel_HeroBuilds_Saving_Title": "Enregistrement du build", + "Citadel_HeroBuilds_Saving_Error": "Échec de la publication du build", + "Citadel_HeroBuilds_Saving_Title": "Publication du build", + "Citadel_HeroBuilds_SearchText": "Filtrer par texte/ID de build", "Citadel_HeroBuilds_SelectBuildLabel": "Build par défaut", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mon build actuel :", + "Citadel_HeroBuilds_SellPriorityMessage": "Les objets dont la vente est prioritaire (0-100) seront vendus en premier afin de faire de la place pour les autres objets du build en cas d'espace insuffisant dans l'inventaire ou d'achat rapide.", + "Citadel_HeroBuilds_SellPriorityTitle": "Définir la priorité de vente", + "Citadel_HeroBuilds_SetImbueTarget": "Imprégner la cible", + "Citadel_HeroBuilds_SetSellPriority": "Priorité de vente", "Citadel_HeroBuilds_ShowAllLanguages": "Afficher toutes les langues", "Citadel_HeroBuilds_TabName": "Builds", "Citadel_HeroBuilds_Tab_Favorites": "Favoris", "Citadel_HeroBuilds_Tab_MyBuilds": "Mes builds", "Citadel_HeroBuilds_Tab_PublicBuilds": "Public", "Citadel_HeroBuilds_Title": "Builds", - "Citadel_HeroBuilds_UpdateAnnotation": "Mettre à jour la note", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Cette note s'affichera dans la description des objets dans la boutique si votre build est activé.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Cettes notes s'afficheront dans la description des objets dans la boutique si votre build est activé.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Mettre à jour la note de l'objet", "Citadel_HeroBuilds_ValidateErrorBody": "Assurez-vous que le build a une description, un nom et au moins 1 objet recommandé.", "Citadel_HeroBuilds_ValidateErrorTitle": "Impossible d'enregistrer le build", + "Citadel_HeroBuilds_ValveBuildLabel": "Build par défaut", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Version : {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Populaire", + "Citadel_HeroBuilds_WeeklyFavorite": "Top de la semaine", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "L'un des builds les plus utilisés pour cette unité occultiste au cours des 7 derniers jours.", + "Citadel_HeroGrid_Assassin": "Assassin", + "Citadel_HeroGrid_Brawler": "Brawler", + "Citadel_HeroGrid_Marksman": "Tireur d'élite", + "Citadel_HeroGrid_Mystic": "Mystic", "Citadel_HeroLabsPatchNotes_PopupTitle": "Modifications récentes de {s:hero_name}", + "Citadel_HeroPage_Backstory": "Biographie :", "Citadel_HeroPage_BaseStats": "STATISTIQUES DE BASE", "Citadel_HeroPage_Complexity": "Complexité", "Citadel_HeroPage_EditBuild": "Créer ou modifier un build", @@ -1170,28 +1812,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Occultiste en phase d'essai, attendez-vous à des modifications fréquentes", "Citadel_HeroPage_MissingVideos": "Aucune vidéo n'est disponible pour illustrer les capacités de l'occultiste.", "Citadel_HeroPage_PlayerStats": "Statistiques", - "Citadel_HeroPage_Sandbox": "Bac à sable", + "Citadel_HeroPage_Sandbox": "Tester l'occultiste", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Tester avec le groupe", + "Citadel_HeroPage_Sandbox_Solo": "Tester l'occultiste", + "Citadel_HeroReleaseVote_Button_Swap": "Essayer {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} avant le prochain déblocage d'occultiste", + "Citadel_HeroReleaseVote_HowToGet": "Faites une partie standard ou en mode Bagarre de rue pour récolter des votes.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Votre première victoire de la journée vous octroie 4 votes supplémentaires.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Il vous reste {d:remaining_votes}{remaining_votes, plural, one{VOTE} other{VOTES}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Découvrez…", + "Citadel_HeroReleaseVote_Reveal_Title": "Résultat des VOTES…", + "Citadel_HeroReleaseVote_Title": "À qui le tour ?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Il vous reste {d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} de déblocage d'occultiste.
    Déposez {remaining_votes, plural, one{votre bulletin de vote} other{vos bulletins de votes}} dans l'urne de la planque.", + "Citadel_HeroReleaseVote_Unlocked": "Déverrouillé", + "Citadel_HeroReleaseVote_VoteButton": "Voter", + "Citadel_HeroReleaseVote_VoteCounter": "Votre total", + "Citadel_HeroReleaseVote_World": "Voter", + "Citadel_HeroReleaseVote_World_HasVotes": "Voter", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote restant} other{votes restants}}", "Citadel_Hero_Stats_ItemValue": "Valeur des objets", "Citadel_Hero_Stats_Souls": "Âmes", + "Citadel_Hero_Stats_Title": "Statistiques de l'occultiste :", "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonus total à vos PV de base obtenus en achetant des objets dans la section « Vitalité ».", "Citadel_Hero_Stats_Tooltip_Shards": "Votre monnaie d'échange pour acheter des objets", "Citadel_Hero_Stats_Tooltip_Spirit": "Le pouvoir spirituel augmente l'efficacité de vos capacités. Il augmente quand vous achetez des objets dans la section « Esprit ».", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Les effets du pouvoir spirituel sont indiqués dans la description de vos capacités, à côté de l'icône correspondante.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonus total à vos dégâts balistiques et vos dégâts de mêlée obtenus en achetant des objets dans la section « Armes ».", "Citadel_Hero_Stats_Unsecured": "volatiles", - "Citadel_Hud_ApPointsButton": " {i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}×", + "Citadel_HideoutBallJuggle_Land": "{s:value}× :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Connexion impossible", + "Citadel_HideoutConnectionFailed_NoServer": "Aucun serveur attribué", + "Citadel_HideoutConnectionFailed_Title": "Impossible de rejoindre la planque du groupe", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Le client est incompatible", + "Citadel_Hideout_Exit": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour quitter Deadlock", + "Citadel_Hideout_Heroes": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir les occultistes", + "Citadel_Hideout_HolidayChallenge": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir la progression du Défi des fêtes", + "Citadel_Hideout_Intro": "Appuyez sur une touche pour commencer", + "Citadel_Hideout_Learn": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour apprendre à jouer", + "Citadel_Hideout_News": "Tout en détail", + "Citadel_Hideout_News_Button": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir les actualités", + "Citadel_Hideout_Play": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour sélectionner un mode de jeu", + "Citadel_Hideout_Resources": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour afficher les ressources", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} attaque de mêlée pour activer/désactiver la récupération et l'endurance rapides", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} attaque de mêlée pour récupérer des âmes", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} attaque de mêlée lors du clignotement pour obtenir des bonus, attaque de mêlée lourde pour le jackpot", + "Citadel_Hideout_VoteHero": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voter pour un occultiste", + "Citadel_Hideout_Watch": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour regarder des parties", + "Citadel_Hideout_Welcome": "Bienvenue à la planque", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir gagné par {s:hideout_owner} lors de la mise à jour hivernale", + "Citadel_Hud_ApPointsButton": " {i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Suspendu", + "Citadel_Hud_AutoSelect": "Sélection automatique", + "Citadel_Hud_Autobuy_Buy_Prompt": "Acheter", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}pour acheter", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Achats impossibles pendant le combat", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Maintenez{g:citadel_binding:'Default.Scoreboard'}pour voir la file d'achat", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}pour ouvrir la boutique", + "Citadel_Hud_Autobuy_Tray_Title": "Ordre d'achat :", + "Citadel_Hud_BoonsRecieved": "Oboles reçues", + "Citadel_Hud_BuildOrder": "Ordre du build", + "Citadel_Hud_BuildOrder_AutoQueue": "Mettre automatiquement le build sélectionné en file d'achat en début de partie", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Achat automatique d'objets si à portée d'une boutique", + "Citadel_Hud_BuildOrder_ClearQueue": "Vider la file", + "Citadel_Hud_BuildOrder_Off": "Reprendre l'achat automatique", + "Citadel_Hud_BuildOrder_On": "Suspendre l'achat automatique", + "Citadel_Hud_BuildOrder_RemoveText": "Clic droit pour retirer des objets de la file d'achat", + "Citadel_Hud_BuyPhase_Countdown": "La manche commence dans…", "Citadel_Hud_CantPause": "Pas de pause avant {i:pause_cooldown} secondes", "Citadel_Hud_CantUnpause": "Pas de reprise avant {i:pause_cooldown} secondes", - "Citadel_Hud_CaptureZipLine": "MAINTENEZ {s:use_key}", + "Citadel_Hud_CaptureZipLine": "MAINTENEZ{g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "Chat entrant désactivé", "Citadel_Hud_CheaterVoteAlert": "Une personne dans la partie utilise un logiciel de triche…", - "Citadel_Hud_CheaterVoteAlert_Action": "Maintenez [{s:show_scoreboard}] pour décider de son sort", + "Citadel_Hud_CheaterVoteAlert_Action": "Maintenez{g:citadel_binding:'Scoreboard'}pour décider de leur sort", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Bannir et
    expulser de la partie", "Citadel_Hud_CheaterVote_Option_Play": "Transformer en crapaud,
    bannir ensuite", + "Citadel_Hud_ChooseHero": "Choisissez votre occultiste", + "Citadel_Hud_Critical": "Critique", "Citadel_Hud_DPS": "{i:dps} DPS", "Citadel_Hud_DeathCam": "REDIFFUSION POST-MORTEM", - "Citadel_Hud_DebugStats": "PARTIE : {s:match_id} \"nCPU DU SERVEUR : {i:server_frametime_avg_pct} % (pic : {i:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Basic": "PARTIE : {s:match_id}
    CPU DU SERVEUR : {s:server_frametime_avg_pct} % (pic : {s:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Detailed": "PARTIE : {s:match_id}
    IPS DU CLIENT : {s:client_framerate} PING : {s:ping}
    CPU DU SERVEUR : {s:server_frametime_avg_pct} % (pic : {s:server_frametime_max_pct} %)", + "Citadel_Hud_Denied": "Confisqué", "Citadel_Hud_HealthCritical": "Santé critique", "Citadel_Hud_HealthWarning": "Santé faible", "Citadel_Hud_KillFeedAllGuardians": "Gardiens adverses", @@ -1200,12 +1904,12 @@ "Citadel_Hud_KillFeedEnemyBarracksGuardian": "Gardien de la base adverse", "Citadel_Hud_KillFeedEnemyGuardian": "Gardien adverse", "Citadel_Hud_KillFeedEnemyShield": "Sanctuaire adverse", - "Citadel_Hud_KillFeedEnemyTitan": "Patron adverse", + "Citadel_Hud_KillFeedEnemyTitan": "Mécène adverse", "Citadel_Hud_KillFeedEnemyWalker": "Sentinelle adverse", "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Gardien de la base de l'équipe", "Citadel_Hud_KillFeedFriendlyGuardian": "Gardien de l'équipe", "Citadel_Hud_KillFeedFriendlyShield": "Sanctuaire de l'équipe", - "Citadel_Hud_KillFeedFriendlyTitan": "Patron de l'équipe", + "Citadel_Hud_KillFeedFriendlyTitan": "Mécène de l'équipe", "Citadel_Hud_KillFeedFriendlyWalker": "Sentinelle de l'équipe", "Citadel_Hud_KillFeedGuardian": "Gardien", "Citadel_Hud_KillFeedNeutral": "Neutre nº {i:unit_num}", @@ -1214,7 +1918,7 @@ "Citadel_Hud_KillFeedSentry": "Mitrailleuse", "Citadel_Hud_KillFeedShieldName": "Sanctuaire", "Citadel_Hud_KillFeedSuperNeutral": "Le Concierge", - "Citadel_Hud_KillFeedTitan": "Patron", + "Citadel_Hud_KillFeedTitan": "Mécène", "Citadel_Hud_KillFeedTrooper": "Troupier nº {i:unit_num}", "Citadel_Hud_KillFeedVehicle": "Véhicule", "Citadel_Hud_KillFeedWalker": "Sentinelle", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "QUITTER LA PARTIE", "Citadel_Hud_LoadingDeathReplay": "Chargement de la rediffusion post-mortem", "Citadel_Hud_LowAmmo": "PEU DE MUNITIONS", + "Citadel_Hud_MatchFull": "La partie est au complet", "Citadel_Hud_MicActive": "Micro activé", "Citadel_Hud_MovementSpeed": "Vitesse de déplacement :", + "Citadel_Hud_NoBuild": "Ne pas charger de build", + "Citadel_Hud_NoBuild_Subhead": "J'ajouterai des objets moi-même", "Citadel_Hud_NoPausesLeft": "Mise en pause impossible. Vous avez déjà utilisé votre pause lors de cette partie.", "Citadel_Hud_NoTeamPausesLeft": "Mise en pause impossible. Votre équipe a épuisé toutes ses pauses pour cette partie.", "Citadel_Hud_NotEnoughEnergy": "ÉNERGIE INSUFFISANTE", - "Citadel_Hud_OpenShop": "Appuyez sur [ {s:upgrade_key} ] pour faire des achats", + "Citadel_Hud_OpenShop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour faire des achats", "Citadel_Hud_OutOfAmmo": "À COURT DE MUNITIONS", - "Citadel_Hud_Paused": "Partie en pause", + "Citadel_Hud_Paused": "Partie mise en pause", "Citadel_Hud_Pauser": "par {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Lancement de la partie…", + "Citadel_Hud_PurchasingDisabled": "Les achats sont désactivés pendant le combat", "Citadel_Hud_Quickbuy": "Achat rapide", - "Citadel_Hud_Quickbuy_Empty": "Ajouter à l'achat rapide avec ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Retirer de la file", + "Citadel_Hud_Quickbuy_Empty": "Ajoutez des objets pour l'achat rapide
    avec un clic droit ou un glisser-déposer.", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Emplacements complets", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Ajouter/retirer de l'achat rapide avec ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Appuyez sur [{s:key_purchase_quickbuy}] pour acheter", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} pour acheter", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Achat
    rapide", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Faites glisser des objets pour les réordonner.", + "Citadel_Hud_Quickbuy_Sell_Slot": "Marqué à vendre", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{objet} other{objets}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{objet} other{objets}}", + "Citadel_Hud_Quickbuy_Short": "Achat rapide", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objet acheté", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objet vendu", - "Citadel_Hud_Quickbuy_Tooltip": "Cliquez pour acheter l'un de ces objets ou appuyez sur [{s:key_purchase_quickbuy}] quand vous vous trouvez dans la zone de la boutique pour effectuer votre prochain achat rapide.", + "Citadel_Hud_Quickbuy_Tooltip": "Cliquez pour acheter l'un de ces objets ou appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} quand vous vous trouvez à portée de la boutique pour effectuer votre prochain achat rapide.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "L'objet sera acheté si vous vous trouvez à proximité d'une boutique et avez la somme suffisante. L'option est ignorée pour les achats gratuits, comme en mode bac à sable.", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Utilisez [M2] pour ajouter un objet à votre liste d'achats rapides. Utilisez [Ctrl] + [M2] pour supprimer tous les objets et repartir de zéro.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Utilisez [M2] pour ajouter ou retirer des objets de votre file d'achat rapide.", "Citadel_Hud_RecentPurchases": "Achats récents :", - "Citadel_Hud_RespawnIn": "Réapparition dans :", + "Citadel_Hud_RespawnIn": "Réapparition dans", "Citadel_Hud_ReturnToMatch": "REPRENDRE LA PARTIE", - "Citadel_Hud_RideZipLine": "MAINTENEZ [ {s:in_zipline} ] pour emprunter la tyrolienne", + "Citadel_Hud_RideZipLine": "MAINTENEZ{g:citadel_binding:'Zipline'}pour emprunter la tyrolienne", "Citadel_Hud_RideZipLineOnCooldown": "Inutilisable après avoir subi des dégâts", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Point de départ de l'achat rapide :", + "Citadel_Hud_SelectBuild_Subhead": "Vous pouvez réordonner ces objets à tout moment pendant la partie.", "Citadel_Hud_SoulsGathered": "âmes collectées", + "Citadel_Hud_Spectate": "Regarder", + "Citadel_Hud_StreeBrawlScores": "Manche terminée", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "La manche commence dans :", + "Citadel_Hud_TeamChoice": "Équipe :", "Citadel_Hud_ToNext": "→", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} a conjuré l'esprit des fêtes avec {s:hero_name} !", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} a conjuré l'esprit des fêtes avec {s:hero_name} !", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "Décoration de {s:hero_name} débloquée par {g:citadel_persona:account_id} !", + "Citadel_Hud_Toast_SeasonalKill": "", + "ability_nano_dash": "Bond lacérant", + "ability_nano_dash_desc": "Calico fonce vers l'avant puis lacère les adversaires autour d'elle, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}.

    Si la compétence touche au moins une unité occultiste, elle obtient un faible montant de {g:citadel_inline_attribute:'Heal'}.", + "ability_nano_dash_quip": "S'élance vers l'avant et lacère ses adversaires", + "ability_nano_dash_t2_desc": "Les unités occultistes tuées dans les 3 s accordent +200 âmes", + "ability_nano_dash_t3_desc": "+60 de dégâts. À l'impact (unité occultiste) : réinitialise 50 % du temps de récupération", "ability_nano_pounce": "Bond", - "ability_nano_pounce_desc": "Calico bondit sur une cible et lui inflige de légers dégâts de mêlée ainsi qu'un ralentissement aux unités proches.
    Vous pouvez lancer Bond sur une deuxième cible dans un intervalle de 3 s après le premier lancer.", + "ability_nano_pounce_desc": "{s:hero_name} bondit sur une cible et lui inflige de légers dégâts de mêlée ainsi qu'un ralentissement aux unités proches.
    Vous pouvez lancer Bond sur une deuxième cible dans un intervalle de {s:DoublePounceTime} s après le premier lancer.", "ability_nano_pounce_quip": "Bondit sur ses adversaires", - "ability_nano_pounce_t1_desc": "+1 s de durée de ralentissement", - "ability_nano_pounce_t2_desc": "Recharge jusqu'à 20 % de vos munitions et inflige +30 % de réduction de cadence de tir.", - "ability_nano_pounce_t3_desc": "+60 de dégâts et +1 charges.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} s de durée de ralentissement", + "ability_nano_pounce_t2_desc": "Recharge jusqu'à {s:ActiveReloadPercent} % de vos munitions et inflige +{s:FireRateSlow} % de réduction de cadence de tir", + "ability_nano_pounce_t3_desc": "+{s:Damage} de dégâts et +{s:AbilityCharges} charges", "ability_nano_proximity_ritual": "Vigie de Nekomata", - "ability_nano_proximity_ritual_desc": "Calico envoie une statue qui traque ses adversaires dans une zone. La vigie attaque également les unités blessées par Calico. Les unités ennemies ciblées voient leurs soins réduits et soignent Calico quand elles reçoivent des dégâts.", + "ability_nano_proximity_ritual_desc": "{s:hero_name} envoie une statue qui traque ses adversaires dans une zone. La vigie attaque également les unités blessées par {s:hero_name}. Les unités ennemies ciblées voient leurs soins réduits et soignent {s:hero_name} quand elles reçoivent des dégâts.", "ability_nano_proximity_ritual_quip": "Déploie une statue qui surveille une zone", - "ability_nano_proximity_ritual_t1_desc": "Les statues sont invisibles tant qu'elles n'attaquent pas", - "ability_nano_proximity_ritual_t2_desc": "+30 s de durée et +20 de DPS", - "ability_nano_proximity_ritual_t3_desc": "-30 % de réduction des dégâts et -30 % de réduction des soins pour les cibles", + "ability_nano_proximity_ritual_t1_desc": "Les statues sont invisibles tant qu'elles n'attaquent pas", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} s de durée et +{s:DPS} de DPS", + "ability_nano_proximity_ritual_t3_desc": "{s:StatueVictimDamageReduction} % de réduction des dégâts et {s:HealAmpReceivePenaltyPercent} % de réduction des soins pour les cibles", "ability_nano_proximity_ritual_trigger": "Rappeler Ava", + "ability_nano_shadow_pulse": "Retour aux ombres", + "ability_nano_shadow_pulse/buff": "Vigueur des ombres", + "ability_nano_shadow_pulse_desc": "Calico rejoint le royaume des ombres. Elle devient intouchable, gagne de la {g:citadel_inline_attribute:'BonusMoveSpeed'}, et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.

    Après un délai, elle reprend sa forme humaine et inflige à nouveau des {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_nano_shadow_pulse_quip": "Se transforme en ombre, gagne en vitesse de déplacement et inflige des dégâts à retardement", + "ability_nano_shadow_pulse_t2_desc": "+65 de dégâts et +20 % de vitesse de déplacement", + "ability_nano_shadow_pulse_t3_desc": "À la fin de la capacité : soigne 350 PV et réinitialise tous les temps de récupération", "ability_nano_shadow_step": "Reine des ombres", - "ability_nano_shadow_step_desc": "Calico marque ses adversaires et se dissimule dans l'ombre. Ses attaques gagnent en puissance et elle devient invisible. Attaquer interrompt temporairement l'invisibilité. Infliger des dégâts de mêlée à des unités ennemies réduit leur résistance aux balles (effet cumulable).", + "ability_nano_shadow_step_desc": "{s:hero_name} marque ses adversaires et se dissimule dans l'ombre. Ses attaques gagnent en puissance et elle devient invisible. Attaquer interrompt temporairement l'invisibilité. Infliger des dégâts de mêlée à des unités ennemies réduit leur résistance aux balles (effet cumulable).", "ability_nano_shadow_step_quip": "Entre dans le royaume des ombres pour prendre le dessus sur ses adversaires", - "ability_nano_shadow_step_t2_desc": "+40 % de résistance aux ralentissements lorsque la capacité est activée", - "ability_nano_shadow_step_t3_desc": "Les attaques de mêlée lourde réduisent au silence pendant 3 s", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent} % de résistance aux ralentissements lorsque la capacité est activée", + "ability_nano_shadow_step_t3_desc": "Les attaques de mêlée lourde réduisent au silence pendant {s:SilenceOnHeavyDuration} s", + "ability_necro_coffin": "Vade retro", + "ability_necro_coffin/buff": "Vade retro", + "ability_necro_coffin/debuff": "Vade retro", + "ability_necro_coffin_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} et de la {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Quand la protection expire, elle relâche un anneau d'énergie nécrotique qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Vol d'essence", + "ability_necro_fear/debuff": "Vol d'essence", + "ability_necro_fear_desc": "L'arme vole des {g:citadel_inline_attribute:'WeaponDamage'} et de la {g:citadel_inline_attribute:'SpiritResist'} au fil du temps, jusqu'à un montant max. par cible", + "ability_necro_fear_t3_desc": "Toutes les invocations appliquent maintenant Vol d'essence", + "ability_necro_gravestone": "Clause mortuaire", + "ability_necro_gravestone/gravestone/buff": "Clause mortuaire", + "ability_necro_gravestone_desc_1": "Graves érige une pierre tombale à l'emplacement ciblé qui invoque des goules au fil du temps. Les adversaires peuvent détruire la pierre tombale avec 2 attaques de mêlée lourde.", + "ability_necro_gravestone_desc_2": "Les goules se trainent vers la base ennemie et infligent des {g:citadel_inline_attribute:'MeleeDamage'}. Elles explosent à l'approche des occultistes ou des objectifs, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} de zone et un bref {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_gravestone_t2_desc": "+25 % de vitesse pour les goules et +10 s de durée", + "ability_necro_gravestone_t3_desc": "À la mort : inflige +6 % de dégâts selon les PV actuels", + "ability_necro_haunt": "Escorte spectrale", + "ability_necro_haunt/buff": "Escorte spectrale", + "ability_necro_haunt/slow": "Escorte spectrale", + "ability_necro_haunt_desc": "{s:hero_name} confère de la {g:citadel_inline_attribute:'BonusMoveSpeed'} à une unité alliée ainsi que des spectres qui lui tournent autour.

    Les spectres infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires à proximité et appliquent un {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Mort en bocal", + "ability_necro_hauntingskull/stackingdebuff": "Mort en bocal", + "ability_necro_hauntingskull_desc": "Effet passif : Graves prélève l'essence mortelle de toutes les unités qui succombent à proximité et la conserve dans son bocal.

    Effet actif : Graves lance le bocal pour invoquer des têtes de mort qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires de manière répétée.

    En cas d'absence d'unités ennemies à proximité, les têtes de mort suivent Graves et se concentrent sur la cible de son arme.", + "ability_necro_hauntingskull_t1_desc": "Le prélèvement d'essence mortelle soigne de 5 PV sur le moment.", + "ability_necro_hauntingskull_t2_desc": "À l'impact : applique 30 % de ralentissement pendant 1 s", + "ability_necro_hauntingskull_t3_desc": "+2 têtes de mort
    +4 s de durée de vie des têtes de mort", + "ability_necro_killsummon": "Emprunt vital", + "ability_necro_killsummon_desc": "{s:hero_name} tue une goule ou une unité alliée avec peu de PV pour absorber sa force vitale.

    {g:citadel_binding:'Attack'} : {s:hero_name} transforme la force vitale en bombe qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}.
    {g:citadel_binding:'AltCast'} : {s:hero_name} consomme la force vitale et se {g:citadel_inline_attribute:'Healing'}.", + "ability_necro_summonskele": "Fossoyage", + "ability_necro_summonskele_desc": "{s:hero_name} déterre une goule enfouie qui se traine vers la base adverse et inflige {g:citadel_inline_attribute:'MeleeDamage'}.

    Celle-ci explose à sa mort ou lorsqu'elle s'approche d'une unité occultiste, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un court {g:citadel_inline_attribute:'Slow'}.

    Le mode alternatif {g:citadel_binding:'AltCast'} force la goule à rester en place.
    Les goules s'en prennent en priorité à la cible de votre arme.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent} % de vitesse pour les goules", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} de PV pour les goules, et des goules sont déterrées à chaque pierre tombale.", + "ability_necro_wither": "Flétrissure mortifère", + "ability_necro_wither_desc_1": "Les unités ennemies touchées par l'arme de {s:hero_name} dépérissent. Elles subissent un {g:citadel_inline_attribute:'Slow'} croissant et un affaiblissement de leur {g:citadel_inline_attribute:'SpiritResist'}.", + "ability_necro_wither_desc_2": "Les unités ennemies qui meurent alors qu'elles sont sous l'effet de Flétrissure mortifère font apparaitre des têtes de mort qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}.

    En cas d'absence d'adversaires à proximité, les têtes de mort suivent {s:hero_name}.
    Les têtes de mort attaquent en priorité les cibles de l'arme de {s:hero_name}
    ", + "ability_necro_wither_t3_desc": "Invoque une tête de mort toutes les {s:StacksToProcSkull} charges", + "ability_necro_zombiewall": "Mains d'outre-tombe", + "ability_necro_zombiewall/buff": "Mains d'outre-tombe", + "ability_necro_zombiewall/immobilize": "Mains d'outre-tombe", + "ability_necro_zombiewall/zombiewall/debuff": "Mains d'outre-tombe", + "ability_necro_zombiewall_desc": "Graves déterre un mur de mains d'outre-tombe qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'} aux unités ennemies qui le traversent.

    L'utilisation secondaire {g:citadel_binding:'AltCast'} fait pivoter le mur.", + "ability_necro_zombiewall_t2_desc": "+90 de dégâts et +10  de longueur du mur", + "ability_necro_zombiewall_t3_desc": "Invoque 1 goule
    -10 s de temps de récupération
    +1 s de durée d'immobilisation", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Esprit de Sekhmet", - "ability_perched_predator_desc": "Invoque un chat spirituel qui attrape les cibles sur son passage. La prise d'une unité occultiste provoque une explosion légèrement différée.
    Appuyez sur 1 pour déclencher l'explosion manuellement.", + "ability_perched_predator_desc": "{s:hero_name} invoque un chat spirituel qui attrape les cibles sur son passage. La prise d'une unité occultiste provoque une explosion légèrement différée.
    Appuyez sur {g:citadel_binding:'Ability1'} pour déclencher l'explosion manuellement.", "ability_perched_predator_quip": "Envoie un chat spirituel qui attrape ses adversaires", "ability_power_jump": "Pluie de flèches", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Ralentissement", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Balles ralentissantes", - "ability_power_jump_desc": "Grey Talon saute dans les airs et plane lentement. Tant qu'il est dans les airs, il gagne des dégâts d'armes et des tirs multiples.
    Lancez l'utilisation secondaire pour réduire la hauteur du saut.
    Appuyez sur Space pour arrêter de planer.", + "ability_power_jump_desc": "Grey Talon saute dans les airs et plane lentement. Tant qu'il est dans les airs, il gagne des dégâts des armes et des tirs multiples.
    {g:citadel_binding:'AltCast'} permet de réduire la hauteur du saut.
    Appuyez sur {g:citadel_binding:'Mantle'} pour arrêter de planer.", "ability_power_jump_quip": "Saute dans les airs et décoche plusieurs tirs", - "ability_power_jump_t2_desc": "Dans les airs, +5 de dégâts des armes ; ceux-ci appliquent 40 % de ralentissement pendant 1.5 s", - "ability_power_jump_t3_desc": "Dans les airs, +40 % de vol de vie pour les balles +40 % de vol de vie spirituel", + "ability_power_jump_t1_desc": "Dans les airs, +3 de dégâts des armes ; ces attaques appliquent 30 % de ralentissement pendant 1.5 s", + "ability_power_jump_t3_desc": "Dans les airs, +30 %de vol de vie pour les balles, +30 % de vol de vie spirituel, et +30 % d'esquive des balles.", "ability_power_surge": "Surtension", - "ability_power_surge_desc": "Seven électrise son arme. Ses balles infligent des dégâts de choc à ses cibles. Ce choc rebondit sur les unités ennemies proches de la cible. Se produit une fois pour chaque rafale de tirs.", + "ability_power_surge_desc": "Seven électrise son arme. Ses balles infligent des dégâts de choc à ses cibles. Ce choc rebondit sur les unités ennemies proches de la cible. Se produit une fois pour chaque rafale de tirs.", "ability_power_surge_quip": "Crée des arcs électriques à chaque tir", - "ability_power_surge_t1_desc": "Les dégâts de choc électrique appliquent -15 % de résistance spirituelle pendant 8 s", - "ability_power_surge_t3_desc": "+12 de dégâts de choc, augmentation du mult. de pouvoir spirituel et +3 rebonds max.", + "ability_power_surge_t2_desc": "+3 m de vitesse de déplacement
    +8 de dégâts et échelle de dégâts augmentée", + "ability_power_surge_t3_desc": "+12s de durée
    Inflige -15 % de résistance spirituelle", + "ability_priest_antispiritvest": "Gilet de la foi", + "ability_priest_antispiritvest_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} passive qui octroie de la {g:citadel_inline_attribute:'BulletResist'} et de la {g:citadel_inline_attribute:'SpiritResist'}. La protection se restaure automatiquement en dehors du combat.", + "ability_priest_antispiritvest_t3_desc": "En cas de rupture de la protection : {s:hero_name} obtient {s:BaseAttackDamagePercent} % de dégâts des armes pendant {s:BuffDuration} s", + "ability_priest_barrage": "Pieux punitifs", + "ability_priest_barrage_desc": "{s:hero_name} change de méthode et arme son arbalète pour infliger des {g:citadel_inline_attribute:'PureDamage'} et appliquer un bref {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Tirer", + "ability_priest_barrage_t3_desc": "À l'impact : exécute les occultistes avec moins de {s:ExecuteThreshold} %", + "ability_priest_beartrap": "Souricière sainte", + "ability_priest_beartrap/debuff": "Unité révélée", + "ability_priest_beartrap/immobilize": "Souricière sainte", + "ability_priest_beartrap_desc": "Venator lance un piège qui s'arme après un bref délai.

    Le piège se déclenche au premier contact avec une unité ennemie, ce qui lui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}. Les unités piégées sont également temporairement révélées.", + "ability_priest_beartrap_t3_desc": "+1 charge
    Inflige +30 % de dégâts contre les cibles révélées", + "ability_priest_flashbang": "Grenade consécratrice", + "ability_priest_flashbang_desc": "Venator lance une grenade qui rebondit avant d'exploser. Elle inflige des {g:citadel_inline_attribute:'WeaponDamage'} et enflamme les adversaires.

    Les cibles en feu infligent des {g:citadel_inline_attribute:'PureDamage'} aux unités ennemies proches et subissent une pénalité de soins.", + "ability_priest_flashbang_pure": "Grenade consécratrice : dégâts purs", + "ability_priest_flashbang_t2_desc": "+1.5 m de rayon et +1 s de durée de brulure", + "ability_priest_flashbang_t3_desc": "-20 % de réduction des soins et confère des charges", + "ability_priest_knockback": "Quinte ventrale", + "ability_priest_knockback/buff": "Quinte ventrale", + "ability_priest_knockback/debuff": "Quinte ventrale", + "ability_priest_knockback_desc": "Venator tire avec son arme, ce qui inflige des {g:citadel_inline_attribute:'WeaponDamage'} et repousse les unités ennemies. Celles qui se trouvent près d'un mur subissent un {g:citadel_inline_attribute:'Stun'} et des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10 s de temps de récupération de la capacité et +0.4 s de durée d'étourdissement", + "ability_priest_knockback_t3_desc": "En cas d'étourdissement contre un mur : votre prochaine attaque de mêlée lourde sera bénie", + "ability_priest_selfheal": "Encensement", + "ability_priest_selfheal_desc": "{s:hero_name} brule son encensoir, ce qui réduit les dégâts subis et le {g:citadel_inline_attribute:'Healing'} progressivement.

    {s:hero_name} ne peut pas attaquer tant qu'Encensement est activée.", + "ability_priest_silencebomb": "Encens suffocant", + "ability_priest_silencebomb_desc": "{s:hero_name} jette un encensoir qui libère un nuage qui se répand. Les unités ennemies en contact avec le nuage sont ralenties et réduites au silence.", + "ability_priest_silencebomb_t3_desc": "À l'application de l'effet négatif : empêche l'utilisation d'endurance", + "ability_priest_smokegrenade": "Grenade lacrymogène", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Gaz lacrymogène", + "ability_priest_smokegrenade_desc": "{s:hero_name} lance une grenade lacrymogène qui explose après un délai, bloquant la vision. Les adversaires dans la zone voient {g:citadel_inline_attribute:'ReducedFireRate'}.", + "ability_priest_smokegrenade_t2_desc": "Pendant l'effet négatif : vole {s:StaminaDrain}d'endurance par seconde", + "ability_priest_stackingdefense": "Ténacité", + "ability_priest_stackingdefense/stackingdefense": "Ténacité", + "ability_priest_stackingdefense_desc": "Quand {s:hero_name} subit des dégâts, il obtient des charges de {g:citadel_inline_attribute:'BulletResist'} et de {g:citadel_inline_attribute:'SpiritResist'} qui expirent au fil du temps.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Venator arme son arbalète de 3 pieux pour infliger des {g:citadel_inline_attribute:'WeaponDamage'} dévastateurs.

    Venator bénit le pieu final, qui inflige des {g:citadel_inline_attribute:'PureDamage'} supplémentaires et achève les occultistes avec peu de PV.", + "ability_priest_weaponswap_t1_desc": "À l'activation : accorde 1.2 m/s de vitesse de déplacement", + "ability_priest_weaponswap_t2_desc": "-15 s de temps de récupération de la capacité et +65 de dégâts bonus", + "ability_priest_weaponswap_t3_desc": "Venator bénit tous les pieux", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Cul sec", + "ability_punkgoat_blasted/blasted": "Assommé", + "ability_punkgoat_blasted/blastedactive": "Explosé", + "ability_punkgoat_blasted/blastedhealthdisplay": "Assommé", + "ability_punkgoat_blasted/blastedshred": "Démolition", + "ability_punkgoat_blasted_desc": "Effet passif : les attaques de mêlée restaurent des munitions et infligent Démolition sur l'unité ciblée pendant 7 s.", + "ability_punkgoat_blasted_t1_desc": "Quand Explosé : +2.25 m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 Charge de Coup de boule après utilisation et +7 % à Démolition : amplification balistique", + "ability_punkgoat_blasted_t3_desc": "+50 de PV bonus par attaque de mêlée et multiplicateur spirituel augmenté", + "ability_punkgoat_blastedactive_desc": "Effet actif : les balles sont amplifiées contre les cibles démolies. Les attaques de mêlée augmentent les {g:citadel_inline_attribute:'MaxHealth'} et la durée.", + "ability_punkgoat_goatflip": "Bélier de tête", + "ability_punkgoat_goatflip/damagebuff": "Bélier : amplification des dégâts", + "ability_punkgoat_goatflip/empowermelee": "Mêlée surpuissante", + "ability_punkgoat_goatflip_desc": "Billy fonce tête la première sur une unité ennemie. Billy et sa cible sont projetées dans les airs.

    Réduit de moitié le temps de récupération à l'impact.
    ", + "ability_punkgoat_goatflip_on_hero_collide_header": "À l'impact :", + "ability_punkgoat_goatflip_t1_desc": "À l'impact : +25 % {g:citadel_inline_attribute:'WeaponDamage'} pendant 5 s", + "ability_punkgoat_goatflip_t2_desc": "0.4 s de durée de charge
    ", + "ability_punkgoat_tether": "Chaine de forçats", + "ability_punkgoat_tether/immobilize": "Immobilisation", + "ability_punkgoat_tether/pull": "Chaine qui tire", + "ability_punkgoat_tether/tether": "Enchainé à Billy", + "ability_punkgoat_tether/tether_caster": "Enchainement", + "ability_punkgoat_tether/tether_firerate_slow": "Enchainement", + "ability_punkgoat_tether/waiting_for_pull": "Enchainement", + "ability_punkgoat_tether_desc": "Billy enchaine les adversaires à proximité. Les unités enchainées ne peuvent pas utiliser leurs capacités de déplacement et reçoivent un {g:citadel_inline_attribute:'Slow'} considérable lorsqu'elles tirent sur la chaine.

    Après un certain temps, tire tout le monde vers Billy et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.

    La chaine se brise si Billy perd la ligne de mire pendant un court instant.", + "ability_punkgoat_tether_t1_desc": "+40 % de {g:citadel_inline_attribute:'SpiritResist'} et de {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m de portée
    +1.3 s d'Intouchabilité par unité occultiste attrapée", + "ability_punkgoat_ult": "Matraquage", + "ability_punkgoat_ult/slam_firerate_slow": "Bourré", + "ability_punkgoat_ult/stacking_damage": "Amplification du sceau", + "ability_punkgoat_ult_desc": "Billy frappe sa batte au sol et {g:citadel_inline_attribute:'Pulling'} l'adversaire à terre, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}.

    L'impact crée une onde de choc qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique une {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 s de temps de récupération", + "ability_punkgoat_ult_t2_desc": "+1 charge et +2 m de rayon", + "ability_punkgoat_ult_t3_desc": "-3 s de temps de charge
    Inflige maintenant 60 % de dégâts de mêlée lourds", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8156,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Projection organique", "ability_scrap_blast/modifier_scrap_blast_debuff": "Ralentissement", - "ability_scrap_blast_desc": "Tire un jet fait de restes de cadavres liquéfiés qui inflige des dégâts et ralentit les unités ennemies. Si une unité est touchée plusieurs fois, le ralentissement qu'elle subit est plus conséquent.", + "ability_scrap_blast_desc": "Tire un jet fait de restes de cadavres liquéfiés qui inflige des dégâts et ralentit les unités ennemies. Si une unité est touchée plusieurs fois, le ralentissement qu'elle subit est plus conséquent.", "ability_scrap_blast_quip": "Tire une masse de substance organique", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Tir antiaérien", + "ability_skyrunner_flakshot_desc": "Les balles de Skyrunner infligent {g:citadel_inline_attribute:'BonusWeaponDamage'} et peuvent ricocher sur les surfaces.", + "ability_skyrunner_swingline": "Cordon d'argent", + "ability_skyrunner_swingline_desc": "Skyrunner lance un câble pour se balancer qui peut s'accrocher à l'environnement.

    Cordon d'argent réinitialise tous les sauts, y compris les sauts élancés.", "ability_sleep_dagger": "Dague de sommeil", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Endormissement", - "ability_sleep_dagger_desc": "Lance une dague qui inflige des dégâts et endort la cible ennemie. Les cibles endormies se réveillent peu après avoir subi des dégâts. Lancer une dague ne met pas fin à l'effet d'invisibilité. La dague n'interrompt pas les capacités canalisées des cibles ennemies.", + "ability_sleep_dagger_desc": "Lance une dague qui inflige des dégâts et endort la cible ennemie. Les cibles endormies se réveillent peu après avoir subi des dégâts. Lancer une dague ne met pas fin à l'effet d'invisibilité. La dague n'interrompt pas les capacités canalisées des cibles ennemies.", "ability_sleep_dagger_quip": "Endort une unité ennemie", - "ability_sleep_dagger_t1_desc": "−1 d'endurance", - "ability_sleep_dagger_t3_desc": "Applique -12 % de résistance aux balles et 40 % de ralentissement de cadence de tir pendant 6 s au réveil", + "ability_sleep_dagger_t1_desc": "Au réveil, -8 % de réduction de la résistance aux balles pendant 6 s", + "ability_sleep_dagger_t2_desc": "-17 s de temps de récupération", + "ability_sleep_dagger_t3_desc": "+1 s de durée de sommeil
    −50 % de vitesse de déplacement et d'élan pendant 3 s au réveil", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8187,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Fumibombe", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Disparait du champ de bataille. Devient invisible et gagne de la vitesse de course. L'invisibilité prend fin après avoir attaqué, mais pas si des objets sont utilisés. Même invisible, Haze est visible des unités ennemies proches.", + "ability_smoke_bomb_desc": "Disparait du champ de bataille. Devient invisible et gagne de la vitesse de course. L'invisibilité prend fin après avoir attaqué, mais pas si des objets sont utilisés. Même invisible, Haze est visible des unités ennemies proches.", "ability_smoke_bomb_quip": "Disparait du champ de bataille", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Après l'invisibilité, +15 % de vol de vie pour les balles pendant 8 s", - "ability_smoke_bomb_t3_desc": "Active les charges de capacité
    et permet de se retirer du monde pour +0.5 s", + "ability_smoke_bomb_t2_desc": "Permet 2 charges de capacité", + "ability_smoke_bomb_t3_desc": "Dissipe les effet négatifs non ultimes
    Accorde +40 % de vol de vie pour les balles pendant 5 s", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Fixation", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixation", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Ralentissement", - "ability_stacking_damage_desc": "Quand Haze tire sur une cible, augmente les dégâts balistiques contre celle-ci. Gagne une charge par tir réussi (deux s'il s'agit d'un tir en pleine tête).", + "ability_stacking_damage_desc": "Quand Haze tire sur une cible, augmente les dégâts balistiques contre celle-ci. Gagne une charge par tir réussi (deux s'il s'agit d'un tir en pleine tête).", "ability_stacking_damage_quip": "Inflige des dégâts balistiques croissants à une cible", - "ability_stacking_damage_t1_desc": "60 de dégâts spirituels et 15 % de ralentissement pendant 2 s sur la cible toutes les 20 charges", - "ability_stacking_damage_t2_desc": "+40 charges max. et +5 s de durée", + "ability_stacking_damage_t1_desc": "40 de dégâts spirituels et 15 % de ralentissement pendant 2 s sur la cible toutes les 20 charges", + "ability_stacking_damage_t2_desc": "+40 charges max. et +5 s de durée", + "ability_swan_acrobat": "Acrobatie", + "ability_swan_acrobat/stack": "Acrobatie", + "ability_swan_acrobat_desc": "Swan obtient des charges à chaque élan, double saut, saut sur les murs, ou téléportation.

    L'obtention de nouvelles charges réinitialise la durée.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Swan bondit vers la direction ciblée. Si aucune direction n'est choisie, Swan bondit vers le haut.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,93 +8230,199 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Jet de sable", - "ability_throw_sand_desc": "Mo & Krill jettent du sable qui désarme les unités ennemies en face d'eux et leur inflige des dégâts.", + "ability_throw_sand_desc": "Mo & Krill jettent du sable qui désarme les unités ennemies en face d'eux et leur inflige des dégâts.", "ability_throw_sand_quip": "Désarme les adversaires en face", - "ability_throw_sand_t3_desc": "Ralentit les cibles de 40 %", + "ability_throw_sand_t1_desc": "+50 de dégâts et +5 m de rayon", + "ability_throw_sand_t2_desc": "Ralentit les cibles de 25 % et réduit la distance des élans de -25 %", + "ability_throw_sand_t3_desc": "+1.5 s de durée et -20 de temps de récupération", "ability_trapper_fear": "Soie spectrale", "ability_trapper_fear/trapper_fear_modifier": "Peur", "ability_trapper_fear_desc": "Les dégâts spirituels infligés cumulent du ralentissement. Une fois le ralentissement max. atteint, la cible est immobilisée et reçoit une rafale de dégâts spirituels.

    Le temps de récupération de cet effet est propre à chaque cible.", "ability_trapper_poisonjar": "Fantomicide", - "ability_trapper_poisonjar_desc": "Trapper lance un flacon qui empoisonne une zone et inflige des dégâts et un ralentissement. La flaque s'agrandit au fil du temps.", - "ability_trapper_poisonjar_t1_desc": "Les cibles infligent -20 % de dégâts spirituels", + "ability_trapper_poisonjar_desc": "Trapper jette un flacon qui laisse une flaque toxique qui se répand au sol. Les unités ennemies en contact avec la flaque sont ralenties et réduites au silence.", + "ability_trapper_poisonjar_quip": "Lance un flacon de poison", + "ability_trapper_poisonjar_t3_desc": "-25 % de résistance spirituelle pour les unités ennemies dans la flaque", "ability_trapper_spidershield": "Bouclier parasite", - "ability_trapper_spidershield_desc": "Trapper applique une protection à la cible alliée, qui confère un bouclier spirituel. Tant que le bouclier est actif, il inflige périodiquement des dégâts spirituels et provoque un ralentissement.", + "ability_trapper_spidershield_desc": "Trapper applique une protection à la cible alliée, qui inflige périodiquement des dégâts spirituels et provoque un ralentissement.", + "ability_trapper_spidershield_quip": "Applique une barrière nocive", "ability_trapper_spiderwave": "Nuée aranéide", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Marée d'Arachné", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Marée d'Arachné", - "ability_trapper_spiderwave_desc": "Trapper libère une vague d'araignées spectrales qui pourchassent les adversaires et explosent, infligeant des dégâts spirituels.

    Les unités ennemies touchées sont empoisonnées et perdent temporairement de la puissance spirituelle et de la résistance spirituelle. Cet effet est cumulable.", - "ability_trapper_spiderwave_t2_desc": "−-3 de puissance spirituelle et −3 % de résistance spirituelle", - "ability_trapper_spiderwave_t3_desc": "Invoque +5 araignées", + "ability_trapper_spiderwave_desc": "Trapper libère une vague d'araignées spectrales qui pourchassent les adversaires et explosent, infligeant des dégâts spirituels.

    Les unités ennemies touchées sont empoisonnées et perdent temporairement du pouvoir spirituel et de la résistance spirituelle. Cet effet est cumulable.", + "ability_trapper_spiderwave_quip": "Libère une vague d'araignées spectrales", + "ability_trapper_spiderwave_t2_desc": "−-3 de pouvoir spirituel et −3 % de résistance spirituelle", + "ability_trapper_spiderwave_t3_desc": "Invoque +5 araignées", "ability_trapper_webwall": "Piège de soie", "ability_trapper_webwall/modifier_webwall_debuff": "Piégé(e)", - "ability_trapper_webwall_desc": "Trapper tisse une toile entre deux surfaces. Les adversaires qui touchent la toile subissent des dégâts et un ralentissement.", - "ability_trapper_webwall_t3_desc": "La toile réduit au silence pendant 2.5 s", + "ability_trapper_webwall_desc": "Trapper tisse une toile entre deux surfaces. Les unités ennemies qui touchent la toile subissent des dégâts au fil du temps, un ralentissement et sont révélées.", + "ability_trapper_webwall_quip": "Crée une toile dangereuse", + "ability_trapper_webwall_t3_desc": "+2 s de durée. La toile réduit aussi au silence pendant 2.5 s", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Dérouillée", - "ability_ult_combo_desc": "Immobilise l'occultiste adverse, l'étourdit et lui inflige des dégâts pendant toute la durée de la canalisation. En cas de victime pendant la capacité ou après les 3 secondes qui suivent, accorde un bonus permanent de PV max.", + "ability_ult_combo_desc": "Mo & Krill immobilisent l'occultiste adverse, l'étourdissent et lui infligent des dégâts pendant toute la durée de la canalisation. En cas de victime pendant la capacité ou dans les 3 secondes qui suivent, accorde un bonus permanent de PV max.", "ability_ult_combo_quip": "Immobilise l'unité occultiste adverse pour la rouer de coups", - "ability_ult_combo_t1_desc": "+30 % de résistance aux balles pendant la dérouillée", - "ability_ult_combo_t2_desc": "+0.75 s de durée", - "ability_ult_combo_t3_desc": "+40 de DPS et 100 % de vol de vie", + "ability_ult_combo_t1_desc": "+100 % de vol de vie", + "ability_ult_combo_t2_desc": "-35 s de temps de récupération et +50 % de résist. aux balles.", + "ability_ult_combo_t3_desc": "+0.7 s de durée, +40 de DPS et multiplicateur spirituel augmenté", + "ability_unicorn_dazzlingorb": "Astre prodigieux", + "ability_unicorn_dazzlingorb_desc": "Celeste lance un globe de lumière mortel qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'} et réduit la distance d'élan à l'impact. Le globe rebondit ensuite sur les unités ennemies proches. En l'absence de cible, le globe persistera un instant en continuant à chercher des cibles.

    Les occultistes adverses sont prioritaires lors de la sélection des cibles.", + "ability_unicorn_dazzlingorb_t1_desc": "−20 % de vitesse de déplacement et -15 % de distance d'élan", + "ability_unicorn_dazzlingorb_t3_desc": "+8 rebondissements max. et -35 s de temps de récupération", + "ability_unicorn_luminousstrike": "Dagues rayonnantes", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Dagues rayonnantes", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Brulure de Charge lumineuse", + "ability_unicorn_luminousstrike_desc": "Un faisceau de lumière tombe du ciel. Après un court laps de temps, le faisceau se forme complètement et provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} à toutes les cibles de la zone.

    Celeste reçoit un bonus cumulable de dégâts spirituels à chaque fois qu'une unité occultiste est touchée.", + "ability_unicorn_luminousstrike_t2_desc": "-22 s de temps de récupération et +80 de dégâts à l'impact", + "ability_unicorn_prismaticguard": "Prisme cristallin", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Prisme cristallin", + "ability_unicorn_prismaticguard_desc": "Celeste s'entoure d'un prisme protecteur. Si la protection est détruite, elle réduit au silence les adversaires les plus proches et leur inflige une partie de la quantité de protection sous forme de dégâts.", + "ability_unicorn_prismaticguard_on_explode_desc": "À l'explosion", + "ability_unicorn_prismaticguard_t2_desc": "+80 de protection et multiplicateur spirituel de la protection augmenté", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 de durée du silence et -18 de temps de récupération. Permet de faire rebondir Astre prodigieux", + "ability_unicorn_radiantblast": "Luminophage", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminophage", + "ability_unicorn_radiantblast_desc": "Celeste aveugle les adversaires dans une zone conique en face d'elle. Celeste inflige des {g:citadel_inline_attribute:'SpiritDamage'} dès qu'elle les attaque et reçoit du vol de vie spirituel.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "À l'impact", + "ability_unicorn_radiantblast_t2_desc": "-10 s de temps de récupération et +3 m de portée d'incantation", + "ability_unicorn_radiantblast_t3_desc": "+25 de dégâts et multiplicateur spirituel augmenté", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Retraite sanguine", + "ability_vampirebat_batblink_desc": "Mina se disperse brièvement, elle devient intouchable et s'envole vers l'emplacement ciblé.

    La capacité peut être relancée pendant un bref laps de temps.", + "ability_vampirebat_batblink_t1_desc": "Au lancement : obtenez +25 % de cadence de tir pendant 8 s et 8 balles supplémentaires", + "ability_vampirebat_batblink_t3_desc": "+1 réutilisation", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Active : Mina libère une nuée importante de chauvesouris, chacune infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et appliquant {g:citadel_inline_attribute:'Silence'}.

    Passive : lancer Morsures passionnelles sur une unité occultiste augmente de manière permanente le nombre de chauvesouris libérées.", + "ability_vampirebat_batswarm_t3_desc": "À l'impact : inflige 0.5 % de dégâts selon les PV actuels", + "ability_vampirebat_doubledagger": "Doubles dagues", + "ability_vampirebat_doubledagger_desc": "{s:hero_name} lance deux dagues consécutives qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}.

    Si les deux dagues touchent la même cible, inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'} à la place.", + "ability_vampirebat_doubledagger_header": "Double impact :", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} de dégâts et de dégâts bonus", + "ability_vampirebat_doubledagger_t3_desc": "Double impact : réduit la résistance spirituelle de {s:TechArmorDamageReduction} % pendant {s:DebuffDuration} s", + "ability_vampirebat_lovebites": "Morsures passionnelles", + "ability_vampirebat_lovebites/lovebites_proc": "Morsures passionnelles", + "ability_vampirebat_lovebites_desc": "Vos balles infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplémentaires. Les dégâts infligés par vos capacités prennent la forme d'une vilaine morsure qui inflige une explosion de {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    Le temps de récupération de Morsures passionnelles est unique à chaque cible.", + "ability_vampirebat_lovebites_flatdamage": "Morsures passionnelles (par coup)", + "ability_vampirebat_lovebites_t1_desc": "À l'activation : +30 % de ralentissement pendant 3 s", + "ability_vampirebat_lovebites_t2_desc": "+3 de dégâts spirituels par balle et
    +45 de dégâts bonus", + "ability_vampirebat_lovebites_t3_desc": "-5 de temps de récupération
    À l'activation : +25 % de cadence de tir pendant 5 s", + "ability_vampirebat_steallife": "Ratissage", + "ability_vampirebat_steallife_desc": "Capacité active : Mina fait des taillades à l'aide de son parapluie et inflige des {g:citadel_inline_attribute:'SpiritDamage'} plus importants proportionnellement aux PV manquants de la cible. Si la cible est éliminée, Mina reçoit des {g:citadel_inline_attribute:'Heal'}.

    Capacité passive : si {g:citadel_binding:'ADS'} est maintenue, Mina flottera brièvement.Ratissage achève les unités non-occultistes qui possèdent moins de 60 PV.", + "ability_vampirebat_steallife_t2_desc": "+30 de soins par victime
    -8 s de temps de récupération", + "ability_vampirebat_steallife_t3_desc": "+7 % de dégâts selon les PV manquants et augmentation du multiplicateur de soins par victime", "ability_viper_debuffdagger": "Lame fulgurante", - "ability_viper_debuffdagger_desc": "Viper lance une dague qui inflige des dégâts spirituels et applique un ralentissement graduel.", - "ability_viper_debuffdagger_t3_desc": "+1s s de durée de ralentissement et retire 1 d'endurance", + "ability_viper_debuffdagger/debuff": "Lame fulgurante", + "ability_viper_debuffdagger_desc": "Vyper lance une dague qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.

    Chaque nouvelle dague lancée sur la même cible cumule des {g:citadel_inline_attribute:'SpiritDamage'} et du {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Lance une dague ralentissante", + "ability_viper_debuffdagger_t2_desc": "À l'impact : -8 % de résistance aux balles et -6 % de résistance aux balles par charge", + "ability_viper_debuffdagger_t3_desc": "+2 charges max.
    À l'impact : restaure 55 % du temps de récupération d'une charge", "ability_viper_hookdagger": "Lame-crochet", "ability_viper_hookdagger_desc": "{s:hero_name} lance une lame qui inflige des dégâts spirituels. La lame dévie et revient rapidement pour appliquer à nouveau des dégâts spirituels, ainsi qu'un ralentissement.", "ability_viper_hookdagger_quip": "Lance une dague qui revient vers elle", "ability_viper_hookdagger_t3_desc": "Lance 2 couteaux supplémentaires", "ability_viper_petrifybola": "Bolas pétrifiants", "ability_viper_petrifybola/petrifybola_petrify": "Pétrification", - "ability_viper_petrifybola_desc": "Viper lance des bolas explosifs. En explosant, les bolas ralentissent et infligent des dégâts à toutes les unités ennemies dans la zone.

    Les unités ennemies à l'épicentre de l'explosion subissent des dégâts supplémentaires et sont pétrifiées.

    Les unités pétrifiées bloquent tous les dégâts, mais ne peuvent effectuer la moindre action.
    Elles se libèrent de leur pétrification après avoir encaissé suffisamment de dégâts.
    ", + "ability_viper_petrifybola_desc": "Vyper lance des bolas explosifs. En explosant, les bolas ralentissent et infligent des dégâts à toutes les unités ennemies dans la zone.

    Les unités ennemies touchées par un bola subissent des dégâts supplémentaires et sont pétrifiées.Les unités pétrifiées bloquent tous les dégâts, mais ne peuvent effectuer la moindre action.", + "ability_viper_petrifybola_quip": "Lance des bolas pétrifiants", + "ability_viper_petrifybola_t3_desc": "+1 s de pétrification. Pétrifie tous les adversaires dans la zone
    ", "ability_viper_snakedash": "Reptation", - "ability_viper_snakedash_desc": "La distance de glissade de Viper augmente, il peut glisser même dans les montées et sa vitesse de rotation augmente pendant les glissades.
    ", + "ability_viper_snakedash_desc": "La distance de glissade de Vyper augmente, elle peut glisser même dans les montées et sa vitesse de rotation augmente pendant les glissades.
    ", "ability_viper_snakedash_quip": "Améliore l'agilité de ses glissades", - "ability_viper_snakedash_t3_desc": "+30 % de résistance spirituelle et aux balles pendant les glissades", + "ability_viper_snakedash_t3_desc": "En cas de glissade : Vyper obtient 180 de protection pendant 5 s", "ability_viper_ult": "Pétrification", "ability_viper_ult/viper_ult_petrify": "Pétrifié", - "ability_viper_ult_desc": "Crée une zone d'impact au sol. Après un délai, TOUTES les unités dans la zone cylindrique sont pétrifiées. Les unités ennemies subissent des dégâts spirituels.

    Les unités pétrifiées bloquent les dégâts, mais elles ne peuvent pas agir.
    Les unités pétrifiées se libèrent après avoir bloqué suffisamment de dégâts.
    ", + "ability_viper_ult_desc": "Crée une zone d'impact au sol. Après un délai, TOUTES les unités dans la zone cylindrique sont pétrifiées. Les unités ennemies subissent des dégâts spirituels. Les unités pétrifiées bloquent les dégâts, mais elles ne peuvent pas agir.", "ability_viper_ult_quip": "Transforme les unités alliées comme ennemies en pierre", "ability_viper_venom": "Venin mortel", "ability_viper_venom/viper_venom_modifier_subclass": "Venin mortel", - "ability_viper_venom_desc": "Viper injecte du venin mortel à une cible. Après un certain temps, le venin se déclenche et inflige des dégâts spirituels proportionnellement aux PV manquants de la cible.

    Réinjecter le venin réinitialise sa durée.
    Le venin rompt la pétrification avant de se déclencher
    .", + "ability_viper_venom_desc": "Injecte du venin mortel à une cible. Après un certain temps, le venin se déclenche et inflige des dégâts spirituels proportionnellement aux PV manquants de la cible.

    Venin mortel outrepasse le blocage des dégâts de la pétrification.", "ability_viper_venom_quip": "Injecte un venin mortel à ses adversaires", - "ability_viper_venom_t3_desc": "+8 % de dégâts proportionnels aux PV manquants", + "ability_viper_venom_t2_desc": "-40 % de réduction des soins et -12 s de temps de récupération", + "ability_viper_venom_t3_desc": "Les balles accumulent également Venin mortel", "ability_warden_crowd_control": "Flasque alchimique", - "ability_warden_crowd_control_desc": "Lance une flasque qui inflige des dégâts, ralentit, et réduit les dégâts des armes des cibles touchées.", + "ability_warden_crowd_control_desc": "Warden lance une flasque qui inflige des dégâts et réduit les dégâts des armes et la vitesse de déplacement des cibles touchées.", "ability_warden_crowd_control_quip": "Inflige des dégâts et des effets négatifs aux adversaires proches", - "ability_warden_crowd_control_t1_desc": "Les unités ennemies touchées perdent 1 d'endurance", - "ability_warden_crowd_control_t3_desc": "-6.5 s de temps de récupération et applique 35 % de ralentissement de la cadence de tir", + "ability_warden_crowd_control_t1_desc": "Les unités ennemies touchées perdent 1 d'endurance", + "ability_warden_crowd_control_t2_desc": "+{s:Damage] de dégâts et {s:WeaponPowerDebuff} % de dégâts des armes", + "ability_warden_crowd_control_t3_desc": "{s:AbilityCooldown} s de temps de récupération et +{s:Radius} m de rayon
    Applique −{s:FireRateSlow} % de cadence de tir", "ability_warden_high_alert": "Bravoure", - "ability_warden_high_alert_desc": "Gagne un bouclier spirituel et de la vitesse de déplacement.", - "ability_warden_high_alert_quip": "Gagne un bouclier spirituel et de la vitesse de déplacement", - "ability_warden_high_alert_t3_desc": "+200 PV pour le bouclier spirituel (augmente selon le pouvoir spirituel)", + "ability_warden_high_alert_desc": "Warden gagne une protection et de la vitesse de déplacement.", + "ability_warden_high_alert_quip": "Gagne une protection et de la vitesse de déplacement", + "ability_warden_high_alert_t2_desc": "-22 s de temps de récupération et +2 s de durée", + "ability_warden_high_alert_t3_desc": "+40 % de résistance aux effets négatifs et augmentation du multiplicateur spirituel", "ability_warden_lock_down": "Mitard", - "ability_warden_lock_down_desc": "Immobilise l'occultiste adverse. Si la cible ne sort pas de la zone pendant le temps d'évasion, elle subira des dégâts et sera immobilisée.", + "ability_warden_lock_down_desc": "Warden immobilise l'occultiste adverse. Si la cible ne sort pas de la zone pendant le temps d'évasion, elle subira des dégâts et sera immobilisée.", "ability_warden_lock_down_quip": "Immobilise la cible si elle ne s'échappe pas", - "ability_warden_lock_down_t3_desc": "Warden inflige +20 % de dégâts des armes aux unités immobilisées pendant 6 s", + "ability_warden_lock_down_t1_desc": "Warden inflige +20 % de dégâts des armes aux unités immobilisées pendant 5 s", + "ability_warden_lock_down_t2_desc": "+0.75 s de durée", + "ability_warden_lock_down_t3_desc": "-18 s de temps de récupération
    Réduit les adversaires au silence jusqu'à leur fuite ou immobilisation", "ability_warden_riot_protocol": "Charge ultime", - "ability_warden_riot_protocol_desc": "Après 2 s de canalisation, Warden émet des impulsions qui infligent des dégâts et le soignent en fonction des dégâts infligés.
    Durant la canalisation de Charge ultime, Warden bénéficie d'une meilleure résistance spirituelle et aux balles. Temps de récupération moindre en cas d'interruption de la canalisation.", + "ability_warden_riot_protocol_desc": "Après 2 s de canalisation, Warden émet des impulsions qui infligent des dégâts et le soignent en fonction des dégâts infligés.
    Durant la canalisation de Charge ultime, Warden bénéficie d'une meilleure résistance spirituelle et aux balles.", "ability_warden_riot_protocol_quip": "Émet des impulsions qui volent les PV des adversaires", - "ability_warden_riot_protocol_t2_desc": "+70 de DPS
    -35.0 s de temps de récupération", - "ability_warden_riot_protocol_t3_desc": "+50.0 % de résistance aux balles
    +50.0 % de résistance spirituelle
    +2.5 s de durée", + "ability_warden_riot_protocol_t2_desc": "+40.5 de DPS
    -30 s de temps de récupération", + "ability_warden_riot_protocol_t3_desc": "+3 s de durée
    Intouchable et +30 % de résistance pendant la canalisation", + "ability_werewolf_cripplingslash": "Coup de queue", + "ability_werewolf_cripplingslash/debuff": "Coup de queue", + "ability_werewolf_cripplingslash/disarm": "Coup de queue", + "ability_werewolf_cripplingslash_desc": "Silver (Transformed) écrase les adversaires qui l'entourent et leur inflige des {g:citadel_inline_attribute:'SpiritDamage'}. Les unités touchées sont désarmées et subissent un bref {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 s de durée pour l'effet négatif", + "ability_werewolf_frenzy": "Prise à la gorge", + "ability_werewolf_frenzy_desc": "Silver (Transformed) inflige des {g:citadel_inline_attribute:'MeleeDamage'} à toutes les unités ennemies en face d'elle et reçoit des {g:citadel_inline_attribute:'Heal'} proportionnels aux dégâts infligés. Moins la cible a de PV, plus les dégâts sont importants.", + "ability_werewolf_kickflip": "Coup de botte", + "ability_werewolf_kickflip/disarm": "Coup de botte", + "ability_werewolf_kickflip_desc_1": "Silver s'élance vers l'avant et donne un coup de pied à la première unité adverse rencontrée pour infliger des {g:citadel_inline_attribute:'MeleeDamage'}. Après le coup de pied, Silver se repositionne et marque la cible.", + "ability_werewolf_kickflip_desc_2": "Les tirs sur la cible marquée infligent des {g:citadel_inline_attribute:'SpiritDamage'} et retirent la marque.", + "ability_werewolf_kickflip_t2_desc": "À l'impact (unité occultiste) : restaure 2 d'endurance", + "ability_werewolf_kickflip_t3_desc": "+80 de dégâts bonus et les adversaires qui ont reçu un coup infligent -35 % de dégâts pendant 5 s", + "ability_werewolf_leap": "Bond fracassant", + "ability_werewolf_leap/buff": "Bond fracassant", + "ability_werewolf_leap/debuff": "Bond fracassant", + "ability_werewolf_leap_desc": "{s:hero_name} bondit dans les airs. À l'atterrissage, elle inflige des {g:citadel_inline_attribute:'MeleeDamage'} et applique un {g:citadel_inline_attribute:'Slow'} aux unités ennemies proches tout en les repoussant.", + "ability_werewolf_leap_t1_desc": "À l'atterrissage : +{s:BonusMoveSpeed} m/s de vitesse de déplacement pendant {s:LandingBonusesDuration} s", + "ability_werewolf_leap_t3_desc": "Applique {s:StunDuration} s d'étourdissement", + "ability_werewolf_maulingleap": "Ruée bestiale", + "ability_werewolf_maulingleap_desc": "Silver (Transformed) bondit vers l'avant et mutile la première cible ennemie rencontrée en lui infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. La cible voit sa {g:citadel_inline_attribute:'BulletResist'} réduite et subit des {g:citadel_inline_attribute:'SpiritDamage'} au fil du temps.", + "ability_werewolf_netshot": "Bola entravant", + "ability_werewolf_netshot/debuff": "Bola entravant", + "ability_werewolf_netshot_desc": "Silver lance un bola qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, ce qui applique un {g:citadel_inline_attribute:'Slow'} et entrave les capacités de déplacement et l'utilisation de l'endurance.", + "ability_werewolf_netshot_t3_desc": "+0.75 s de durée de l'effet négatif
    Le bola ricoche sur un maximum de 2 cibles supplémentaires", + "ability_werewolf_onthehunt": "Chasse ouverte", + "ability_werewolf_onthehunt_desc": "{s:hero_name} obtient un {g:citadel_inline_attribute:'BonusFireRate'} et un {g:citadel_inline_attribute:'BonusMoveSpeed'}. Les unités alliées à proximité reçoivent la moitié de ces bonus. En cas de victime pendant que Chasse ouverte est active, celle-ci est relancée.", + "ability_werewolf_passive_desc": "Forme humaine :{s:hero_name} traque la dernière unité occultiste qu'elle a attaquée. Si celle-ci est tuée, {s:hero_name} reçoit des âmes supplémentaires.

    Forme lupine :{s:hero_name} traque les occultistes proches avec peu de PV restants. Si elle tue une cible traquée, ses temps de récupération sont réduits.", + "ability_werewolf_primary_weapon_rifle": "Dégâts balistiques", + "ability_werewolf_primary_weapon_rifle_crit": "Dégâts balistiques crit.", + "ability_werewolf_transformation": "Lycanthropie", + "ability_werewolf_transformation/ready": "La transformation est imminente…", + "ability_werewolf_transformation/werewolf": "Lycanthropie", + "ability_werewolf_transformation/werewolf/stackingbuff": "Lycanthropie", + "ability_werewolf_transformation_desc": "Effet passif : les dégâts infligés génèrent de la soif de sang qui est augmentée en cas de PV faibles. Au paroxysme de sa soif de sang, Silver (Transformed) lance automatiquement Lycanthropie.

    Effet actif : Silver (Transformed) se transforme instantanément et obtient un bonus de {g:citadel_inline_attribute:'MaxHealth'} et de {g:citadel_inline_attribute:'FireRate'} cumulable contre les occultistes adverses. Elle échange également ses capacités et son arme contre des versions plus féroces.", + "ability_werewolf_transformation_ready_hint": "Déchainez-vous !", + "ability_werewolf_transformation_t1_desc": "+20 % de résistance aux balles et spirituelle", + "ability_werewolf_transformation_t2_desc": "+4 m/s de vitesse de déplacement et 200 PV bonus", + "ability_werewolf_transformation_t3_desc": "À chaque élimination d'occultiste : réinitialise les capacités, la durée et les soins de la transformation", + "ability_werewolf_transformation_trigger": "Mettre fin à la transformation", + "ability_werewolf_transformation_trigger_desc": "Reprenez forme humaine.", + "ability_werewolf_unloadgun": "Rafale éclair", + "ability_werewolf_unloadgun/buff": "Rafale éclair", + "ability_werewolf_unloadgun_desc": "Silver recharge son arme instantanément. Elle gagne un {g:citadel_inline_attribute:'BonusFireRate'} et inflige des {g:citadel_inline_attribute:'WeaponDamage'} bonus en fonction des PV de la cible pendant un nombre limité de tirs dont la précision est réduite.", + "ability_werewolf_unloadgun_t3_desc": "Si tous ses tirs font mouche, Silver inflige 8 % de dégâts selon les PV actuels", "ability_wrecker_salvage": "Récupération", "ability_wrecker_salvage/modifier_wrecker_salvage": "Attaché", - "ability_wrecker_salvage_desc": "Wrecker s'accroche à une unité ennemie. Tant qu'il est actif, le lien inflige des dégâts et soigne Wrecker. Les cibles doivent se trouver en ligne de mire et à moins de la portée max. pour ne pas rompre le lien. En cas de victime, Wrecker obtient une charge de Projection organique.", + "ability_wrecker_salvage_desc": "Wrecker s'accroche à une unité ennemie. Tant qu'il est actif, le lien inflige des dégâts et soigne Wrecker. Les cibles doivent se trouver en ligne de mire et à moins de la portée max. pour ne pas rompre le lien. En cas de victime, Wrecker obtient une charge de Projection organique.", "ability_wrecker_salvage_quip": "Consomme un troupier ennemi ou neutre", - "ability_wrecker_salvage_t3_desc": "+2 cibles supplémentaires", + "ability_wrecker_salvage_t3_desc": "+2 cibles supplémentaires", "ability_wrecker_teleport": "Projection astrale", "ability_wrecker_teleport_desc": "Projette une ombre volante, copie de vous-même, sous votre contôle. Votre corps d'origine est téléporté là où votre copie atterrit. La téléportation aboutit sur une explosion qui ralentit les adversaires et leur inflige des dégâts en fonction de la durée du vol de votre copie.", "ability_wrecker_teleport_quip": "Projette une illusion de vous-même dans les airs, ce qui vous permet de téléporter votre corps là où l'illusion atterrit", "ability_wrecker_ultimate": "Flux magnétique", "ability_wrecker_ultimate_desc": "Capture n'importe quel adversaire dans la ligne de mire de Wrecker, le place en état de stase et le maintient au-dessus de sa tête. Toutes les unités capturées sont étourdies et subissent des dégâts à la fin de l'effet. Tous les PNJ capturés sont récupérés.", - "ability_wrecker_ultimate_t3_desc": "Wrecker est invulnérable lorsqu'il utilise la capacité.", + "ability_wrecker_ultimate_t3_desc": "Wrecker est invulnérable lorsqu'il utilise la capacité", "ability_wrecking_ball": "Boule de démolition", "ability_wrecking_ball_desc": "Crée une grosse boule de ferraille qui peut être lancée, infligeant des dégâts et étourdissant la première unité ennemie touchée. La formation de cette boule prend un certain temps et elle vous ralentit lorsque vous la portez.", "ability_wrecking_ball_quip": "Lance une boule de ferraille qui étourdit les unités ennemies", @@ -5145,9 +8442,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4 % de munitions", - "ammo_permanent_pickup_label_lv2": "+6 % de munitions", - "ammo_permanent_pickup_label_lv3": "+8 % de munitions", + "ammo_permanent_pickup_label": "+3 % de munitions max.", + "ammo_permanent_pickup_label_lv2": "+5 % de munitions max.", + "ammo_permanent_pickup_label_lv3": "+7 % de munitions max.", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8455,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+ Dégâts des armes", + "base_stat_regen": "Régén. de base de l'occultiste", "berserker_stack": "Furie", "breakable_pickup_missing_loc": "TRADUCTION DE L'OBJET NON DISPONIBLE", "cadence_ability_anthem": "Anthem", @@ -5175,14 +8473,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Capture", "casting_powerup_pickup": "Incantation", - "cd_permanent_pickup_label": "+0,75 % de réduct. des temps de récupération", - "cd_permanent_pickup_label_lv2": "+1 % de réduct. des temps de récupération", - "cd_permanent_pickup_label_lv3": "+1,5 % de réduct. des temps de récupération", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Définit la durée pendant laquelle le bouton de capacité doit être maintenu enfoncé pour déclencher l'utilisation secondaire.", + "cd_permanent_pickup_label": "+0,5 % de réduct. des temps de récupération", + "cd_permanent_pickup_label_lv2": "+0,75 % de réduct. des temps de récupération", + "cd_permanent_pickup_label_lv3": "+1 % de réduct. des temps de récupération", + "change_team_powerup_pickup": "Changer d'équipe", "chat_wheel_options": "OPTIONS DE LA ROUE", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Rétablir les valeurs par défaut", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Activer/désactiver les raccourcis spécifiques par occultiste", + "citadel_ClearHeroHotkeyBindings": "Réinitialiser {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Activer/désactiver les raccourcis spécifiques par occultiste.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5202,26 +8503,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyperlaser", - "citadel_ability_bebop_laser_beam_desc": "Bebop charge son laser et libère un puissant flux d'énergie qui inflige des dégâts et ralentit les déplacements et les élans des unités ennemies. Les vitesses de déplacement et de rotation de Bebop sont réduites pendant la durée. Si la capacité est activée dans les airs, Bebop plane pendant qu'il libère son flux d'énergie.", + "citadel_ability_bebop_laser_beam_desc": "Bebop canalise un puissant flux d'énergie qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Lance un tir de laser qui inflige des dégâts considérables", - "citadel_ability_bebop_laser_beam_t3_desc": "Bebop est soigné pour 80 % des dégâts infligés par Hyperlaser aux occultistes adverses (25 % pour les non-occultistes)", + "citadel_ability_bebop_laser_beam_t3_desc": "Bebop est soigné pour 65 % des dégâts infligés par Hyperlaser aux occultistes adverses (20 % pour les non-occultistes)", "citadel_ability_bull_charge": "Charge taurine", - "citadel_ability_bull_charge_desc": "Charge vers l'avant et entraine les unités ennemies. Si Abrams touche un mur, les unités ennemies trainées seront étourdies. Augmente les dégâts balistiques après une collision avec des occultistes adverses.", + "citadel_ability_bull_charge_desc": "Abrams charge vers l'avant et {g:citadel_inline_attribute:'Pulling'} les unités ennemies. Plaquer une unité héroïque contre un mur applique un {g:citadel_inline_attribute:'Stun'}.
    Entrer en collision avec l'adversaire augmente la vitesse de charge.", + "citadel_ability_bull_charge_on_hero_collide_header": "En cas de collision :", + "citadel_ability_bull_charge_on_wall_header": "En cas de placage contre un mur :", "citadel_ability_bull_charge_quip": "Charge droit dans le tas et entraine ses adversaires dans la foulée", - "citadel_ability_bull_charge_t3_desc": "+5.5 de dégâts des armes pendant 8 s après une collision avec une unité occultiste ennemie", + "citadel_ability_bull_charge_t1_desc": "Ralentit de 40 % pendant 3 s", + "citadel_ability_bull_charge_t2_desc": "En cas de placage contre un mur : +0.8 s de durée d'étourdissement", + "citadel_ability_bull_charge_t3_desc": "-20s de temps de recharge
    En cas de collision : +1.5 de dégâts des armes pendant 6s", "citadel_ability_bull_heal": "Siphonnage", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphonnage", - "citadel_ability_bull_heal_desc": "Draine la vie des unités ennemies devant Abrams tant qu'elles sont dans le rayon de la capacité.", - "citadel_ability_bull_heal_quip": "Draine la vie des unités ennemies devant lui", + "citadel_ability_bull_heal_desc": "Abrams draine la vie des unités ennemies proches. Inflige des {g:citadel_inline_attribute:'SpiritDPS'} et {g:citadel_inline_attribute:'Healing'} à hauteur d'une partie des dégâts infligés.", + "citadel_ability_bull_heal_quip": "Draine la vie des unités ennemies à proximité", + "citadel_ability_bull_heal_t3_desc": "+3 m de rayon et +18 de DPS et augmentation de l'échelle des dégâts spirituels
    ", "citadel_ability_bull_leap": "Impact sismique", - "citadel_ability_bull_leap_desc": "Saute dans les airs et retombe à l'emplacement ciblé. Quand Abrams touche le sol, toutes les unités ennemies dans la zone subissent des dégâts et sont étourdies.
    Appuyez sur {{Mouse|1}} pour retomber plus tôt.", + "citadel_ability_bull_leap_desc": "Abrams s'élance dans les airs avant de s'écraser au sol, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et provoque un {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Retombe sur ses adversaires et les étourdit", - "citadel_ability_bull_leap_t2_desc": "Gagne 100 PV max. et 15 % de cadence de tir par unité occultiste touchée. Dure 25 s.", - "citadel_ability_bull_leap_t3_desc": "À l'incantation, ne peut être étourdi, réduit au silence, endormi, enraciné ou désarmé. Expire 3 s après l'atterrissage", + "citadel_ability_bull_leap_t3_desc": "À l'incantation, devient intouchable pendant 6 s et +6 m de rayon d'impact", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Tour de cartes", - "citadel_ability_card_toss_desc": "Wraith inflige des dégâts des armes pour invoquer des cartes. Activer la capacité lance une carte vers l'unité ennemie ciblée ou sous le viseur de Wraith.", + "citadel_ability_card_toss_desc": "Wraith inflige des dégâts des armes pour invoquer des cartes d'une couleur aléatoire qui peuvent être lancées. Elles infligent des dégâts et appliquent un effet différent selon la couleur. Les cartes lancées sont projetées vers vos cibles ou en direction de votre viseur.

    L'utilisation secondaire permet de lancer la première carte.", "citadel_ability_card_toss_quip": "Lance des cartes à tête chercheuse", + "citadel_ability_card_toss_t2_desc": "+40 de dégâts et multiplicateur spirituel augmenté", + "citadel_ability_card_toss_t3_desc": "Toutes les couleurs sont améliorées et les chances d'obtenir des Jokers sont plus élevées", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5238,29 +8545,28 @@ "citadel_ability_chrono_kinetic_carbine": "Carabine cinétique", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabine cinétique", "citadel_ability_chrono_kinetic_carbine_charged": "CHARGÉE !", - "citadel_ability_chrono_kinetic_carbine_desc": "Paradox commence à charger son arme et gagne un bonus de vitesse de déplacement une fois l'arme complètement chargée. Son prochain tir libère de l'énergie : il inflige des dégâts spirituels et arrête le temps pour la cible ennemie. Les dégâts infligés correspondent aux dégâts balistiques actuels, amplifiés.

    Appuyez sur {{Mouse|2}} pour ralentir le temps pour vous-même quand l'arme est chargée.", + "citadel_ability_chrono_kinetic_carbine_desc": "Paradox charge un puissant tir d'énergie temporelle, qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et arrête le temps pour les unités ennemies touchées. Les dégâts infligés augmentent avec le {g:citadel_inline_attribute:'WeaponDamage'}. La vitesse de déplacement est augmentée pendant la charge.

    Pendant que vous êtes en vol et que vous chargez, appuyez sur {g:citadel_binding:'ADS'} pour ralentir vos mouvements.", "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRE…", "citadel_ability_chrono_kinetic_carbine_quip": "Charge son arme pour infliger de lourds dégâts et arrêter le temps", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50 % de dégâts balistiques quand l'arme est chargée", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 s de durée de rétention de charge et +55 % de multiplicateur de dégâts max.", "citadel_ability_chrono_pulse_grenade": "Grenade à impulsion", - "citadel_ability_chrono_pulse_grenade_desc": "Lance une grenade qui émet des impulsions à l'impact. Chaque impulsion inflige des dégâts, ralentit et amplifie de manière cumulative les dégâts que Paradox inflige à la cible.", - "citadel_ability_chrono_pulse_grenade_quip": "Lance une grenade qui inflige des dégâts et ralentit à chaque impulsion", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 de dégâts d'impulsion et +0.75 m de rayon par impulsion", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Amp. de dégâts de Grenade à impulsion", + "citadel_ability_chrono_pulse_grenade_desc": "Paradox lance une grenade qui émet des impulsions à l'impact. Chaque impulsion agrandit le rayon et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, ralentit le temps et inflige des {g:citadel_inline_attribute:'DamageAmp'} qui se cumulent pour Paradox contre la cible.", + "citadel_ability_chrono_pulse_grenade_quip": "Lance une grenade qui inflige des dégâts et ralentit le temps à chaque impulsion", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 de dégâts par impulsion et multiplicateur spirituel augmenté", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4 % d'amplification des dégâts et +1.6 s de durée", "citadel_ability_chrono_swap": "Permutation paradoxale", - "citadel_ability_chrono_swap_desc": "Paradox tire un projectile qui permet d'échanger sa position avec celle de l'unité occultiste ennemie ciblée. Pendant l'effet, Paradox gagne du vol de vie spirituel, tandis que la cible subit des dégâts au fil du temps.", + "citadel_ability_chrono_swap_desc": "Paradox lance un projectile qui échange sa position avec celle de la cible.", "citadel_ability_chrono_swap_quip": "Échange de position avec une unité occultiste ennemie.", + "citadel_ability_chrono_swap_t1_desc": "+200 PV pour la protection pendant 8 s (augmente selon le pouvoir spirituel)", + "citadel_ability_chrono_swap_t2_desc": "-35 s de temps de récupération et +13 m de portée d'incantation", + "citadel_ability_chrono_swap_t3_desc": "Échange la position de tous les adversaires dans un rayon de 7 m de l'impact et +10 % de dégâts selon les PV max.", "citadel_ability_chrono_time_wall": "Écran temporel", - "citadel_ability_chrono_time_wall_desc": "Érige un écran de distorsion temporelle qui arrête le temps pour tous les projectiles et balles ennemis qui le touchent. Les unités ennemies qui touchent le mur sont brièvement ralenties.", + "citadel_ability_chrono_time_wall_desc": "Paradox érige un écran de distorsion temporelle qui arrête le temps pour tous les projectiles et balles ennemis qui le touchent et augmente la vitesse et les dégâts des balles tirées par votre équipe.

    Les unités ennemies qui touchent le mur sont brièvement ralenties et réduites au silence .", "citadel_ability_chrono_time_wall_quip": "Érige un écran qui ralentit considérablement les projectiles", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m de largeur,
    +1 m de hauteur", - "citadel_ability_chrono_time_wall_t2_desc": "+10 % de dégâts selon les PV max. au contact", - "citadel_ability_chrono_time_wall_t3_desc": "Les unités ennemies qui touchent l'écran temporel sont réduites au silence pendant 2.5 s", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 s  de durée
    +3 m de longueur
    +1 m de hauteur", + "citadel_ability_chrono_time_wall_t2_desc": "2.3 s de durée du silence
    +35 % de dégâts des armes", + "citadel_ability_chrono_time_wall_t3_desc": "+2 charges de capacité", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "S'élancer", @@ -5304,38 +8610,44 @@ "citadel_ability_fissure_wall": "Mur spectral", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Mur spectral : effet négatif des dégâts", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Crée un mur qui divise le terrain en deux. Lors de sa création, le mur inflige des dégâts et ralentit les unités ennemies proches.
    Appuyez sur {{Mouse|1}} ou 3 pour mettre fin au mur prématurément.", + "citadel_ability_fissure_wall_desc": "McGinnis crée un mur qui applique un ralentissement aux adversaires sur son passage. McGinnis fait exploser le mur pour diviser le terrain en deux et infliger des dégâts aux unités ennemies à proximité.
    Après l'incantation, le mur explosera prématurément quand les touches {g:citadel_binding:'Attack'} ou {g:citadel_binding:'Ability3'} sont enfoncées.

    Le mur peut être détruit avec des attaques de mêlée.", "citadel_ability_fissure_wall_quip": "Invoque un mur pour bloquer les unités ennemies", - "citadel_ability_fissure_wall_t1_desc": "–1 d'endurance et dégâts de McGinnis amplifiés de 15 % sur les cibles pendant 7 s", - "citadel_ability_fissure_wall_t3_desc": "+1 s d'étourdissement pour les cibles", + "citadel_ability_fissure_wall_t1_desc": "Amplifie les dégâts de McGinnis de +20 % à l'impact pendant 7 s.", + "citadel_ability_fissure_wall_t2_desc": "-20 s de temps de récupération et +2 s de durée.", + "citadel_ability_fissure_wall_t3_desc": "Déployez 2 minitourelles près d'un mur pendant 8 s
    +30 % de ralentissement", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Sabre-grappin", - "citadel_ability_flying_strike/slow": "Sabre-grappin : ralentissement", + "citadel_ability_flying_strike": "Accroche tranchante", + "citadel_ability_flying_strike/slow": "Accroche tranchante : ralentissement", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Lance un grappin qui tracte Yamato jusqu'à sa cible. Inflige des dégâts et ralentit la cible à l'arrivée.", + "citadel_ability_flying_strike_desc": "Yamato lance un grappin qui la tracte jusqu'à une cible, lui inflige des {g:citadel_inline_attribute:'MeleeDamage'} légers et la ralentit à l'arrivée.", "citadel_ability_flying_strike_quip": "S'envole vers une cible ennemie", - "citadel_ability_flying_strike_t3_desc": "Peut s'accrocher aux unités héroïques alliées et +6 de dégâts des armes pendant 10 s", + "citadel_ability_flying_strike_t2_desc": "+40 de pouvoir spirituel pendant 6 s", + "citadel_ability_flying_strike_t3_desc": "Peut désormais s'accrocher aux unités alliées
    +15 m de portée d'incantation
    Accorde 2 charges supplémentaires", + "citadel_ability_gigawatt_lightning_strike": "Foudroiement d'Orage magnétique", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Shomen écarlate", "citadel_ability_healing_slash/debuff": "Shomen écarlate", - "citadel_ability_healing_slash_desc": "Yamato taillade les adversaires en face d'elle, leur inflige des dégâts et réduit leur cadence de tir. Blesser des occultistes soigne Yamato.", + "citadel_ability_healing_slash_desc": "Yamato taillade les adversaires en face d'elle, leur inflige des dégâts et réduit leur cadence de tir. Blesser des occultistes soigne Yamato.", "citadel_ability_healing_slash_quip": "Inflige des dégâts aux adversaires à proximité et prodigue des soins à l'impact", + "citadel_ability_healing_slash_t1_desc": "À l'impact : +30 % de dégâts de mêlée pendant 4 s", + "citadel_ability_healing_slash_t2_desc": "À l'impact (unité occultiste) : +6 % de PV max. soignés", + "citadel_ability_healing_slash_t3_desc": "-10 s de temps de récupération et multiplicateur spirituel augmenté", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Crochet", - "citadel_ability_hook_desc": "Lance un crochet qui attrape et tire la première unité occultiste sur la trajectoire. S'il s'agit d'une unité ennemie, lui inflige des dégâts.
    La cible atterrira devant Bebop.", + "citadel_ability_hook": "Bras mécanique", + "citadel_ability_hook_desc": "Bebop lance une main mécanique qui {g:citadel_inline_attribute:'Pulls'} la première cible sur sa trajectoire et la ramène.

    Bras mécanique peut être utilisé sur les unités alliées.
    ", "citadel_ability_hook_quip": "Tire une cible vers soi", - "citadel_ability_hook_t1_desc": "Bebop inflige +30 % de dégâts des armes aux unités ennemies accrochées pendant 10 s", + "citadel_ability_hook_t1_desc": "+20 % de dégâts des armes aux unités ennemies accrochées pendant 6 s", "citadel_ability_hornet_chain": "Entrave", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Entrave", - "citadel_ability_hornet_chain_desc": "Lance un pieu qui permet d'attacher les unités ennemies à l'endroit où il atterrit. Les déplacements de l'unité piégée sont limités à la longueur de la corde attachée au pieu.", + "citadel_ability_hornet_chain_desc": "Lance un pieu qui permet d'attacher les unités ennemies à l'endroit où il atterrit. Les déplacements de l'unité piégée sont limités à la longueur de la corde attachée au pieu.", "citadel_ability_hornet_chain_quip": "Attache les unités ennemies au sol", - "citadel_ability_hornet_chain_t3_desc": "+0.5 s de durée du lien et +2 m de rayon de capture", + "citadel_ability_hornet_chain_t3_desc": "+0.75 s de durée du lien et +2 m de rayon de capture", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8655,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Envol", - "citadel_ability_hornet_leap_desc": "Vindicta s'envole. Une fois en l'air, son arme inflige des dégâts spirituels bonus.", + "citadel_ability_hornet_leap_desc": "Vindicta s'élance dans les airs et s'envole. Une fois en l'air, son arme inflige des dégâts spirituels bonus et ses objets bénéficient d'une portée accrue.", "citadel_ability_hornet_leap_quip": "S'envole et améliore son arme", - "citadel_ability_hornet_leap_t1_desc": "+50 % de capacité du chargeur de base en vol", + "citadel_ability_hornet_leap_t1_desc": "+50 % de capacité du chargeur de base en vol", + "citadel_ability_hornet_leap_t3_desc": "Les victimes occultistes réinitialisent la durée.
    +10 de dégâts spirituels et multiplicateur spirituel augmenté", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Assassinat", - "citadel_ability_hornet_snipe_desc": "Vindicta utilise la lunette de son fusil pour effectuer un puissant tir de longue portée. La totalité des dégâts n'est infligée qu'après la charge complète, atteinte 1.0 s après avoir utilisé la lunette. Inflige des dégâts bonus aux cibles ennemies à qui il reste moins de 50 % de PV. Les victimes d'Assassinat accordent des âmes bonus.", + "citadel_ability_hornet_snipe_desc": "Vindicta utilise la lunette de son fusil pour effectuer un puissant tir de longue portée. La totalité des dégâts n'est infligée qu'après la charge complète, atteinte 1 s après avoir utilisé la lunette. Inflige des dégâts bonus aux cibles ennemies à qui il reste moins de 50 % de PV. Les victimes d'Assassinat accordent des dégâts de l'arme armes bonus.", "citadel_ability_hornet_snipe_quip": "Effectue un puissant tir de précision", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Nuée de corneilles", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Nuée de corneilles", - "citadel_ability_hornet_sting_desc": "Les corneilles de Vindicta infligent des dégâts d'impact, réduisent la résistance aux balles de la cible et la font saigner, ce qui lui inflige des dégâts en fonction de ses PV actuels.", + "citadel_ability_hornet_sting_desc": "Les corneilles de Vindicta infligent des dégâts d'impact, réduisent la résistance aux balles de la cible et la font saigner, ce qui lui inflige des dégâts en fonction de ses PV actuels.", "citadel_ability_hornet_sting_quip": "Provoque un saignement au fil du temps", - "citadel_ability_hornet_sting_t1_desc": "La nuée rebondit jusqu'à 2 fois sur d'autres cibles ennemies dans un rayon de 15 m", - "citadel_ability_hornet_sting_t3_desc": "-12 % de résistance aux balles et -12 % de résistance spirituelle", + "citadel_ability_hornet_sting_t1_desc": "Applique -35 % de réduction des soins", + "citadel_ability_hornet_sting_t2_desc": "+0.5 % de dégâts de saignement
    -12 s de temps de récupération", + "citadel_ability_hornet_sting_t3_desc": "+2 s de durée
    -8 % de résistance aux balles
    -8 % de résistance spirituelle", "citadel_ability_infinity_slash": "Transformation sépulcrale", "citadel_ability_infinity_slash/timer": "Forme sépulcrale", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Yamato se transforme en esprit et devient invincible. Ses capacités sont réinitialisées et sont 60 % plus rapides. Accorde l'immunité contre les effets de statut négatifs, et augmente considérablement sa résistance spirituelle et aux balles.
    Les victimes occultistes de Yamato lui confèrent des soins et prolongent la durée de cette forme.", + "citadel_ability_infinity_slash_desc": "Yamato se transforme en esprit et elle est brièvement invinciblependant la transformation. Ses capacités sont réinitialisées et sont 60 % plus rapides. Accorde l'immunité contre les effets de statut négatifs, et augmente considérablement sa résistance spirituelle et aux balles.
    Les victimes occultistes de Yamato lui confèrent des soins et prolongent la durée de cette forme.", "citadel_ability_infinity_slash_quip": "Devient invincible et gagne en puissance", - "citadel_ability_infinity_slash_t3_desc": "+3.0 s de durée
    +20 % de résistance aux balles
    +20 % de résistance spirituelle", - "citadel_ability_interrupted": "Interrompue par", + "citadel_ability_infinity_slash_t2_desc": "+4 m/s de vitesse de déplacement et -25 s de temps de récupération", + "citadel_ability_infinity_slash_t3_desc": "+3 s de durée
    +30 % de résistance aux balles
    +30 % de résistance spirituelle", + "citadel_ability_interrupted": "Interrompue", "citadel_ability_jump": "Sauter", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8694,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Grappin", - "citadel_ability_lash_desc": "Se lance dans les airs en direction d'une cible. Grappin réinitialise également la limite de sauts aériens et élancés.", + "citadel_ability_lash_desc": "Lash s'élance dans les airs en direction d'une cible. Grappin réinitialise également la limite de sauts aériens et élancés.", "citadel_ability_lash_down_strike": "Frappe au sol", - "citadel_ability_lash_down_strike_desc": "Lash frappe le sol et inflige des dégâts aux unités ennemies devant lui. Si Lash lance Frappe au sol en l'air, il plonge rapidement vers le sol. Les dégâts par mètre sont réduits après 25 m.", + "citadel_ability_lash_down_strike_desc": "Lash frappe le sol et inflige des dégâts aux unités ennemies devant lui. Si Lash lance Frappe au sol en l'air, il plonge rapidement vers le sol. Les dégâts par mètre sont réduits après 25 m.", "citadel_ability_lash_down_strike_quip": "Frappe le sol et inflige des dégâts aux unités ennemies", - "citadel_ability_lash_down_strike_t2_desc": "Les cibles sont projetées en l'air et ralenties de 50 % pendant 3 s", - "citadel_ability_lash_down_strike_t3_desc": "+110 % de dégâts par mètre et augmentation du mult. de puissance spirituelle", + "citadel_ability_lash_down_strike_t2_desc": "Les cibles sont projetées en l'air et ralenties de 50 % pendant 3 s", + "citadel_ability_lash_down_strike_t3_desc": "+110 % de dégâts par mètre et augmentation du mult. de pouvoir spirituel", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Utilise son fouet pour atteindre une unité", - "citadel_ability_lash_t2_desc": "+20 m de portée d'utilisation et +6 de dégâts des armes pendant 10 s", - "citadel_ability_lash_t3_desc": "+20 % de cadence de tir", + "citadel_ability_lash_t2_desc": "+20 m de portée d'utilisation et +7 de dégâts des armes pendant 10 s", + "citadel_ability_lash_t3_desc": "+1 charge
    À l'incantation : +1 d'endurance et +60 % de contrôle aérien", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Placage mortel", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Placage mortel", "citadel_ability_lash_ultimate_debuff": "Ralentissement", - "citadel_ability_lash_ultimate_desc": "Lash se concentre pour lier les unités ennemies avec son fouet. Après la canalisation, les unités ennemies liées sont soulevées et étourdies, puis sont jetées au sol. Les cibles et toute unité ennemie dans la zone d'atterrissage sont ralenties et subissent des dégâts.
    Appuyez sur {{Mouse|1}} pour jeter prématurément les unités ennemies liées. N'attrape pas les unités qui ne sont pas dans le champ de vision ou qui quittent la zone pendant la canalisation.", + "citadel_ability_lash_ultimate_desc": "Lash se concentre pour lier les unités ennemies avec son fouet. Après la canalisation, les unités ennemies liées sont soulevées et étourdies, puis jetées au sol. Les cibles et toute unité ennemie dans la zone d'atterrissage sont ralenties et subissent des dégâts.
    Appuyez sur{g:citadel_binding:'Attack'}pour jeter prématurément les unités ennemies liées. N'attrape pas les unités qui ne sont pas dans le champ de vision ou qui quittent la zone pendant la canalisation.", "citadel_ability_lash_ultimate_quip": "Soulève les unités ennemies et les jette au sol", - "citadel_ability_lash_ultimate_t3_desc": "Étourdit les adversaires dans la zone d'atterrissage pendant 1 s", + "citadel_ability_lash_ultimate_t3_desc": "Étourdit les adversaires dans un rayon pendant 1.2 s
    +6 m de portée d'incantation", "citadel_ability_lightning_ball": "Boule de foudre", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Boule de foudre : ralentissement", - "citadel_ability_lightning_ball_desc": "Lance une boule de foudre qui se déplace en ligne droite. Inflige des dégâts à toutes les cibles dans son rayon. La boule ralentit sa course lorsqu'elle inflige des dégâts à des unités ennemies et s'arrête si elle rencontre un obstacle.", + "citadel_ability_lightning_ball_desc": "Lance une boule de foudre qui se déplace en ligne droite. Inflige des dégâts à toutes les cibles dans son rayon. La boule ralentit sa course lorsqu'elle inflige des dégâts à des unités ennemies et s'arrête si elle rencontre un obstacle.", "citadel_ability_lightning_ball_quip": "Lance une boule de foudre dévastatrice", - "citadel_ability_lightning_ball_t3_desc": "+70 de DPS et +1 m de rayon", + "citadel_ability_lightning_ball_t2_desc": "−35 % de vitesse de déplacement sur les cibles touchées et +1 s de durée de vie", + "citadel_ability_lightning_ball_t3_desc": "+58.5 de DPS et +1.5 m de rayon", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Subterfuge", - "citadel_ability_magewalkk_desc": "{s:hero_name} devient intouchable avant d'arriver à destination. Ses premières {s:EmpoweredAttackCount} attaques infligent des dégâts spirituels bonus.

    [Incantation] {s:hero_name} apparait à l'endroit ciblé.
    [Utilisation secondaire] {s:hero_name} réapparait au même endroit.

    Le mode d'incantation n'est pas connu des occultistes adverses.", + "citadel_ability_magewalkk_desc": "{s:hero_name} devient intouchable avant d'arriver à destination. Ses premières {s:EmpoweredAttackCount} attaques infligent des dégâts spirituels bonus.

    [Incantation] {s:hero_name} apparait à l'endroit ciblé.
    {g:citadel_binding:'AltCast'} {s:hero_name} réapparait au même endroit.

    Le mode d'incantation n'est pas connu des occultistes adverses.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5449,10 +8764,11 @@ "citadel_ability_melee_wraith": "Mêlée", "citadel_ability_mobile_resupply": "Vaporisateur médicinal", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Soins", - "citadel_ability_mobile_resupply_desc": "Déploie une capsule qui soigne les unités alentour.", + "citadel_ability_mobile_resupply_desc": "McGinnis conjure un esprit qui {g:citadel_inline_attribute:'Healing'} les unités alliées proches.", "citadel_ability_mobile_resupply_quip": "Déploie une capsule de soin", - "citadel_ability_mobile_resupply_t1_desc": "+35 % de cadence de tir pour les unités soignées", - "citadel_ability_mobile_resupply_t3_desc": "+4.5 % des PV max. régénérés par seconde", + "citadel_ability_mobile_resupply_t1_desc": "Le spectre accorde +40 % de résistance spirituelle", + "citadel_ability_mobile_resupply_t2_desc": "-20 s de temps de récupération et accorde +100 % de récupération d'endurance", + "citadel_ability_mobile_resupply_t3_desc": "+2 % de régénération de PV max. par seconde, +3 m de rayon de soins et +1.5 s de durée", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,13 +8776,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Aurore curative", "citadel_ability_nikuman/modifier_nikuman": "Aurore curative", - "citadel_ability_nikuman_desc": "Pendant la canalisation, restaure progressivement des PV à vous et aux occultistes de l'équipe à proximité.
    Les élans et les attaques de mêlée n'interrompent pas la canalisation.", + "citadel_ability_nikuman_desc": "Pendant la canalisation, Dynamo restaure progressivement ses PV et ceux des occultistes de l'équipe à proximité.
    Les élans et les attaques de mêlée n'interrompent pas la canalisation.", "citadel_ability_nikuman_quip": "Se soigne ainsi que les unités alliées à proximité", - "citadel_ability_nikuman_t1_desc": "+4 m/s de vit. de dépl. pendant 8 s en cas de canalisation complète, ou instantanément si la capacité est au niveau max.", - "citadel_ability_nikuman_t3_desc": "Peut se déplacer et utiliser d'autres capacités, et soigne en plus 3.4 % des PV max. par s", + "citadel_ability_nikuman_t1_desc": "L'aura accorde +4 m/s de vitesse de déplacement pendant la canalisation", + "citadel_ability_nikuman_t2_desc": "-20 s de temps de récupération et +1 s de durée", + "citadel_ability_nikuman_t3_desc": "Peut se déplacer et utiliser d'autres capacités, et soigne en plus 2.5 % des PV max. par s", "citadel_ability_passive_beefy": "Résilience infernale", - "citadel_ability_passive_beefy_desc": "Convertit une partie des dégâts subis en régénération de PV.", + "citadel_ability_passive_beefy_desc": "Abrams obtient un bonus de défense. Quand il subit des dégâts, confère temporairement de la {g:citadel_inline_attribute:'Regen'} en fonction des dégâts subis.", "citadel_ability_passive_beefy_quip": "Régénère une partie des dégâts subis", + "citadel_ability_passive_beefy_t3_desc": "+20 % de résistance aux effets négatifs et +8 % de soins selon les dégâts", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "DPS", @@ -5488,24 +8806,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Ping", "citadel_ability_power_slash": "Estafilade", - "citadel_ability_power_slash_desc": "Yamato canalise son attaque pendant 1.4 secondes pour augmenter ses dégâts, puis assène une attaque complètement chargée avec son sabre.
    Appuyez sur 1 ou {{Mouse|1}} pour déclencher l'attaque prématurément et n'infliger qu'une partie des dégâts.", + "citadel_ability_power_slash_desc": "Yamato canalise son attaque pendant 1.4 secondes pour augmenter ses dégâts, puis assène une attaque complètement chargée avec son sabre.
    Appuyez sur{g:citadel_binding:'Ability1'}ou{g:citadel_binding:'Attack'}pour déclencher l'attaque prématurément et n'infliger qu'une partie des dégâts.", "citadel_ability_power_slash_quip": "Charge une attaque pour infliger des dégâts accrus", - "citadel_ability_power_slash_t1_desc": "+60 de résistance aux balles pendant la canalisation", - "citadel_ability_power_slash_t2_desc": "-2 s de temps de récupération et applique 40 % de ralentissement pendant 3 s", + "citadel_ability_power_slash_t1_desc": "+40 % de ralentissement pendant 3 s", + "citadel_ability_power_slash_t2_desc": "-4 s de temps de récupération des capacités", + "citadel_ability_power_slash_t3_desc": "+8 m de portée d'incantation
    +150 de dégâts et de facteur d'augmentation du pouvoir spirituel", "citadel_ability_projectmind": "Projection mentale", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Projection mentale : bouclier balistique", - "citadel_ability_projectmind_desc": "Téléporte Wraith à l'endroit ciblé.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Protection", + "citadel_ability_projectmind_desc": "Téléporte Wraith à l'endroit ciblé.", "citadel_ability_projectmind_quip": "Déclenche une téléportation vers l'endroit ciblé", - "citadel_ability_projectmind_t2_desc": "+300 de résistance aux balles pendant 8 s à la téléportation. La résist. aux balles augmente selon le pouvoir spirituel", + "citadel_ability_projectmind_t2_desc": "+300 PV pour le bouclier pendant 5 s (augmente selon le pouvoir spirituel)", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Psychokinésie", "citadel_ability_psychic_lift/lift": "Psychokinésie", - "citadel_ability_psychic_lift_desc": "Soulève une unité occultiste ennemie dans les airs et l'étourdit avant de l'écraser contre le sol. Lorsqu'elle retombe, la cible est réduite au silence et désarmée.", + "citadel_ability_psychic_lift_desc": "Wraith soulève une unité ennemie dans les airs et la projette vers l'emplacement ciblé.", "citadel_ability_psychic_lift_quip": "Soulève une unité ennemie, interrompt ses canalisations et la réduit au silence", - "citadel_ability_psychic_lift_t3_desc": "Psychokinésie rebondit sur une cible supplémentaire proche", + "citadel_ability_psychic_lift_slam_desc": "
    Projeter la cible contre le sol lui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'} et empêche l'utilisation d'endurance et d'objets et capacités de mobilité", + "citadel_ability_psychic_lift_t3_desc": "+1.5 s de durée d'effet négatif et +6 m de portée pour le lancer et l'incantation", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,49 +8843,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Tir de barrage", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Tir de barrage : ralentissement", - "citadel_ability_rocket_barrage_desc": "Déploie une volée de roquettes sur la zone ciblée.", + "citadel_ability_rocket_barrage_desc": "McGinnis déploie une volée de roquettes à tête chercheuse sur la zone ciblée.

    McGinnis est ralentie, mais elle peut toujours utiliser de l'endurance.", "citadel_ability_rocket_barrage_quip": "Bombarde une zone avec des roquettes", - "citadel_ability_rocket_barrage_t1_desc": "Applique 30 % de ralentissement", - "citadel_ability_rocket_barrage_t3_desc": "+30 de dégâts par roquette", + "citadel_ability_rocket_barrage_t1_desc": "Applique 30 % de ralentissement aux mouvements et aux élans pendant 1 s", + "citadel_ability_rocket_barrage_t2_desc": "-55 s de temps de récupération et +6 s de durée", + "citadel_ability_rocket_barrage_t3_desc": "+2 m de rayon et +18 de dégâts par roquette et multiplicateur spirituel augmenté", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularité", - "citadel_ability_self_vacuum_desc": "Dynamo crée une singularité qui attire les unités ennemies proches et leur inflige des dégâts.", + "citadel_ability_self_vacuum_desc": "Dynamo génère une singularité dans ses mains, ce qui inflige des <{g:citadel_inline_attribute:'SpiritDPS'}, applique un {g:citadel_inline_attribute:'Stun'} et attire les unités ennemies à proximité.", "citadel_ability_self_vacuum_quip": "Attire et étourdit l'équipe ennemie", - "citadel_ability_self_vacuum_t3_desc": "Absorbe 4 % des PV max. des cibles ennemies chaque seconde", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Minitourelle", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Déploie une minitourelle qui tire automatiquement sur les unités ennemies. La tourelle disparait après un certain temps.
    Les tourelles gagnent 30 PV par obole. Elles infligent des dégâts réduits aux troupiers et aux objectifs.", + "citadel_ability_shieldedsentry_desc": "McGinnis déploie une tourelle qui tire sur les adversaires et leur inflige des {g:citadel_inline_attribute:'SpiritDPS'}. La tourelle disparait après un certain temps.
    Les tourelles infligent des dégâts réduits aux troupiers et aux objectifs.", "citadel_ability_shieldedsentry_quip": "Déploie une tourelle automatisée", - "citadel_ability_shieldedsentry_t1_desc": "Les tourelles appliquent +25 % de ralentissement", - "citadel_ability_shieldedsentry_t2_desc": "+10 m de portée d'attaque et +10 % de cadence de tir pour les tourelles", + "citadel_ability_shieldedsentry_t1_desc": "+10 de DPS et +10 m de portée d'attaque", + "citadel_ability_shieldedsentry_t3_desc": "+30 % de cadence de tir des tourelles et +12 % de durée de vie pour les tourelles", "citadel_ability_shiv_dagger": "Couteau de chasse", - "citadel_ability_shiv_dagger_desc": "Lance un couteau qui inflige des dégâts et fait saigner une cible ennemie. Chaque attaque supplémentaire ajoute une charge et réinitialise la durée du saignement. Chaque charge augmente l'intensité du saignement.", - "citadel_ability_shiv_dagger_max_rage_desc": "Déblocage ultime : tant que la rage est à son maximum, les couteaux ricochent sur une autre cible et appliquent un ralentissement aux occultistes victimes de saignement.", + "citadel_ability_shiv_dagger_desc": "Shiv lance un couteau qui fait saigner une cible ennemie. Chaque attaque supplémentaire ajoute une charge et réinitialise la durée du saignement. Chaque charge augmente l'intensité du saignement.", + "citadel_ability_shiv_dagger_dot": "Dégâts de saignement de Couteau de chasse", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Déblocage ultime : tant que la rage est à son maximum, les couteaux ricochent sur une autre cible et appliquent un ralentissement aux occultistes victimes de saignement.", "citadel_ability_shiv_dagger_quip": "Applique des charges de saignement à la cible", - "citadel_ability_shiv_dagger_t3_desc": "+40 de dégâts et +5 de DPS de saignement", + "citadel_ability_shiv_dagger_t2_desc": "+2 charges", + "citadel_ability_shiv_dagger_t3_desc": "+12 de DPS de saignement et multiplicateur spirituel augmenté", "citadel_ability_shiv_dash": "Élan incisif", - "citadel_ability_shiv_dash_desc": "S'élance et inflige des dégâts aux unités ennemies sur le chemin.

    Déblocage ultime : tant que la rage est à son maximum, un écho de Shiv revient sur la trajectoire après un court laps de temps, et inflige de nouveau des dégâts aux unités ennemies.", + "citadel_ability_shiv_dash_desc": "Shiv s'élance vers l'avant et inflige des dégâts aux adversaires sur son passage. Les cibles ennemies touchées voient leur {g:citadel_inline_attribute:'SpiritResist'} réduite. L'effet négatif peut se cumuler.", "citadel_ability_shiv_dash_quip": "S'élance et blesse les adversaires sur son chemin", - "citadel_ability_shiv_dash_t3_desc": "Réduit le temps de récupération de 2 s par unité occultiste adverse touchée (1 s pour les non-occultistes). −6 s max. par élan.", + "citadel_ability_shiv_dash_t2_desc": "-6 % de résistance spirituelle
    +2 m de portée d'élan", + "citadel_ability_shiv_dash_t3_desc": "+50 de dégâts à l'impact
    −2 s de temps de récupération par cible occultiste touchée", "citadel_ability_shiv_dash_t3_tooltip": "Par coup", + "citadel_ability_shiv_dash_ult_desc": "
    Déblocage ultime : tant que la rage est à son maximum, un écho de Shiv retrace le chemin de l'élan après un court délai, infligeant à nouveau des dégâts aux adversaires.", "citadel_ability_shiv_defer_damage": "Saignée", - "citadel_ability_shiv_defer_damage_desc": "Shiv ne subit qu'une partie des dégâts immédiats. Les dégâts restants sont retardés et appliqués au fur et à mesure. À l'activation, annule une partie des dégâts retardés.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Déblocage ultime : tant que la rage est à son maximum, augmente le nombre de dégâts retardés.", + "citadel_ability_shiv_defer_damage_desc": "Shiv ne subit qu'une partie des dégâts immédiats. Les dégâts restants sont retardés et appliqués au fur et à mesure. À l'activation, annule une partie des dégâts retardés.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Déblocage ultime : tant que la rage est à son maximum, augmente le nombre de dégâts retardés.", "citadel_ability_shiv_defer_damage_on_cast": "À l'activation", "citadel_ability_shiv_defer_damage_quip": "Reporte une partie des dégâts subis", "citadel_ability_shiv_killing_blow": "Coup de grâce", "citadel_ability_shiv_killing_blow/active_buff": "Enragé", - "citadel_ability_shiv_killing_blow_active_desc": "Shiv se jette sur l'occultiste adverse et l'achève si ses PV sont inférieurs au seuil mortel. Sinon, lui inflige 200 de dégâts.", - "citadel_ability_shiv_killing_blow_passive_desc": "Passif : quand Shiv inflige des dégâts aux unités ennemies, sa rage augmente. Quand elle atteint son maximum, les dégâts de Shiv augmentent et ses autres capacités obtiennent des propriétés spéciales.", + "citadel_ability_shiv_killing_blow_active_desc": "Effect actif : Shiv bondit vers l'avant et inflige des {g:citadel_inline_attribute:'SpiritDamage'} à la première cible occultiste ennemie rencontrée. SI cette dernière est sous le seuil de PV, elle est exécutée.", + "citadel_ability_shiv_killing_blow_passive_desc": "Effet passif : quand Shiv inflige des dégâts aux unités ennemies, sa rage augmente. Quand elle atteint son maximum, les dégâts de Shiv augmentent et ses autres capacités obtiennent des propriétés spéciales.", "citadel_ability_shiv_killing_blow_quip": "Se déplace vers une unité occultiste faible en PV et la tue instantanément", - "citadel_ability_shiv_killing_blow_t1_desc": "+2 m/s de vitesse de déplacement lorsqu'il est enragé", - "citadel_ability_shiv_killing_blow_t2_desc": "+6 % de seuil de PV des adversaires et +8 % de dégâts bonus lorsque la barre de rage est pleine", - "citadel_ability_shiv_killing_blow_t3_desc": "Si Coup de grâce fait une victime, son temps de récupération est réinitialisé", + "citadel_ability_shiv_killing_blow_t1_desc": "+2 m/s de vitesse de déplacement lorsqu'il est enragé", + "citadel_ability_shiv_killing_blow_t2_desc": "+10 % de dégâts supplémentaires lorsque la barre de rage est pleine
    -30 s de temps de récupération", + "citadel_ability_shiv_killing_blow_t3_desc": "+5 % pour le seuil de PV des adversaires
    Si Coup de grâce fait une victime, Shiv peut relancer la capacité pendant 20 s", "citadel_ability_shiv_killing_blow_ui_meter": "Rage", "citadel_ability_shiv_killing_blow_while_full_rage": "Lorsque la barre de rage est pleine", "citadel_ability_shoryuken": "Shoryuken", @@ -5624,25 +8948,31 @@ "citadel_ability_sprint_roll": "Course", "citadel_ability_static_charge": "Charge statique", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Charge statique", - "citadel_ability_static_charge_desc": "Applique une charge à une unité occultiste ciblée. Après une courte durée, la charge statique étourdit et inflige des dégâts aux unités ennemies dans son rayon.
    Lancez l'utilisation secondaire pour appliquer la charge sur vous-même.", + "citadel_ability_static_charge_desc": "Applique une charge à une unité occultiste ciblée. Après une courte durée, la charge statique étourdit et inflige des dégâts aux unités ennemies dans son rayon.", "citadel_ability_static_charge_quip": "Applique un étourdissement de zone différé autour d'une unité occultiste ennemie", + "citadel_ability_static_charge_t2_desc": "+7 m de rayon et
    +5 de portée d'incantation.", + "citadel_ability_static_charge_t3_desc": "+0.9 s de durée d'étourdissement
    +160 de dégâts", + "citadel_ability_static_charge_v2": "Charge statique", + "citadel_ability_static_charge_v2_desc": "Applique une charge de foudre à une unité ou une zone devant vous. Après une courte durée, la charge statique étourdit et inflige des dégâts aux unités ennemies à portée.", + "citadel_ability_static_charge_v2_quip": "Applique un étourdissement de zone différé", "citadel_ability_sticky_bomb": "Bombe collante", - "citadel_ability_sticky_bomb_desc": "Bebop lance une Bombe collante sur une cible proche qui inflige des dégâts d'explosion après un court laps de temps.

    Obtient +1.5 % de dégâts de bombe pour chaque unité occultiste ennemie touchée.
    Obtient +4 % de dégâts de bombe pour chaque unité occultiste tuée moins de 12.0 s après avoir subi des dégâts de bombe.

    Maintenez {{Mouse|3}} pour attacher la Bombe collante sur vous-même.", + "citadel_ability_sticky_bomb_desc": "Bebop colle une bombe à retardement. L'explosion inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires à proximité.

    Si la bombe touche ou tue une unité occultiste, Bombe collante obtient un bonus permanent de dégâts.

    Les charges sont réduites de moitié après 60 attaques réussies et 7 victimes.", "citadel_ability_sticky_bomb_quip": "Pose une bombe sur une unité", - "citadel_ability_sticky_bomb_t3_desc": "Après fixation de la bombe, la cible inflige -30 % de moins de dégâts pendant 5 s", + "citadel_ability_sticky_bomb_t3_desc": "Au lancement : +5 m/s de vitesse de déplacement et +20 % de cadence de tir pendant 5 s", "citadel_ability_stomp": "Impulsion cinétique", - "citadel_ability_stomp_desc": "Libère une impulsion d'énergie qui projette les cibles ennemies en l'air.", + "citadel_ability_stomp_desc": "Dynamo libère un choc énergétique. La cible subit des {g:citadel_inline_attribute:'SpiritDamage'} ainsi qu'une {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Libère une impulsion au sol qui projette les cibles ennemies en l'air", - "citadel_ability_stomp_t1_desc": "Les cibles perdent 35 % de cadence de tir et de vitesse de déplacement pendant 4 s", - "citadel_ability_stomp_t2_desc": "Dynamo inflige +30 % de dégâts des armes aux cibles pendant 8 s", + "citadel_ability_stomp_t1_desc": "+1 charge", + "citadel_ability_stomp_t2_desc": "À l'impact : -15 % de résistance aux balles et -30 % de vitesse de déplacement pendant 4 s", + "citadel_ability_stomp_t3_desc": "+135 de dégâts et +20  de portée d'incantation", "citadel_ability_storm_cloud": "Orage magnétique", - "citadel_ability_storm_cloud_desc": "Canalise un orage magnétique grandissant autour de Seven qui inflige des dégâts à toutes les unités ennemies dans son rayon. Ces dernières ne subissent pas de dégâts si elles sont hors du champ de vision. Augmente la résistance aux balles pendant la canalisation.", + "citadel_ability_storm_cloud_desc": "Canalise un orage magnétique grandissant autour de Seven qui inflige des dégâts à toutes les unités ennemies dans son rayon. Ces dernières ne subissent pas de dégâts si elles sont hors du champ de vision.", "citadel_ability_storm_cloud_lightning_strike": "Foudroiement", - "citadel_ability_storm_cloud_lightning_strike_desc": "Pendant la canalisation, appuyez sur {{Mouse|1}} pour marquer la zone sur laquelle s'abattra la foudre qui repoussera les unités ennemies après un délai de 2 s (une zone max. par lancement).", + "citadel_ability_storm_cloud_lightning_strike_desc": "Pendant la canalisation, appuyez sur{g:citadel_binding:'Attack'}pour marquer la zone sur laquelle s'abattra la foudre qui repoussera les unités ennemies après un délai de 0.25 s (une zone max. par lancement).", "citadel_ability_storm_cloud_quip": "Électrocute toutes les unités ennemies dans une grande zone", - "citadel_ability_storm_cloud_t1_desc": "+35 % de résistance aux balles lors de la canalisation", - "citadel_ability_storm_cloud_t2_desc": "+7 s de canalisation et +10 m de rayon", - "citadel_ability_storm_cloud_t3_desc": "+75 de DPS et permet de contrôler les déplacements", + "citadel_ability_storm_cloud_t1_desc": "+55 % de résistance aux balles lors de la canalisation", + "citadel_ability_storm_cloud_t2_desc": "+7 s de canalisation
    +10 m de rayon", + "citadel_ability_storm_cloud_t3_desc": "+65 de DPS
    +4 m/s de vitesse de vol", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +8982,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Liane de soin", - "citadel_ability_tangotether_desc": "Ivy gagne des bonus et se lie automatiquement à une unité alliée proche pour les partager avec elle. Les soins sont partagés entre toutes les unités alliées liées. La liaison ne fonctionne que si l'unité est dans le champ de vision. Appuyez sur 2 pour verrouiller le lien sur une cible.", + "citadel_ability_tangotether": "Liaison épineuse", + "citadel_ability_tangotether_desc": "Ivy se lie à une unité alliée proche. Elle obtient des bonus, des soins répliqués, et ignore la pénalité de vitesse de déplacement quand elle tire.

    Ivy reçoit 50 % des bonus sans liaison.
    La liaison ne fonctionne que si l'unité est dans le champ de vision.
    ", "citadel_ability_tangotether_lock": "Verrouillage de cible", "citadel_ability_tangotether_quip": "Gagne des bonus et les partage avec une unité alliée proche", - "citadel_ability_tangotether_t2_desc": "+2.0 m/s de vitesse de déplacement", + "citadel_ability_tangotether_t2_desc": "+8 % de cadence de tir et +8 % de vol de vie des balles", + "citadel_ability_tangotether_t3_desc": "La capacité est toujours active", "citadel_ability_teleport": "Téléportation", "citadel_ability_tengu_airlift": "Largage aérien", - "citadel_ability_tengu_airlift_desc": "Ivy s'envole avec une unité alliée ou une bombe. Lâcher l'unité alliée ou la bombe provoquera une énorme explosion qui ralentira les adversaires dans la zone. Ivy et l'unité alliée gagnent un bouclier balistique à la fin du vol.
    Dans les airs, l'unité alliée gagne de la résistance aux balles mais ne peut pas attaquer et inflige -50 % de ses dégâts. Le temps d'incantation de Largage aérien est réduit quand une unité alliée est ciblée.
    Maintenez Down lors du lancement pour réduire la hauteur.
    Appuyez sur {{Mouse|1}} pour accélérer la vitesse en vol.
    Appuyez sur {{Mouse|2}} pour larguer l'unité alliée ou la bombe.", - "citadel_ability_tengu_airlift_quip": "S'envole et largue une bombe ou une unité alliée sur ses adversaires.", - "citadel_ability_tengu_airlift_t1_desc": "-20 % de résistance aux balles pour les cibles touchées pendant 12 s", - "citadel_ability_tengu_airlift_t2_desc": "+300 % de bouclier balistique et +5 m de rayon d'explosion", - "citadel_ability_tengu_airlift_t3_desc": "Réduit les cibles touchées au silence pendant +4.5 s", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Chute céleste", - "citadel_ability_tengu_lightningcrash_desc": "{s:hero_name} saute dans les airs et vole pendant quelques instants. À l'atterrissage, elle inflige des dégâts en fonction de la durée de vol, et elle gagne un bonus de régénération. Appuyez sur [{s:iv_attack}] pour mettre fin au vol prématurément.", - "citadel_ability_tengu_lightningcrash_quip": "Vole au-dessus du champ de bataille", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} de dégâts et +{s:Regeneration} de régénération", + "citadel_ability_tengu_airlift_desc": "Ivy attrape une unité alliée et s'envole avec elle. Quand l'unité alliée est lâchée, elle provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}. Ivy et l'unité alliée infligent des dégâts supplémentaires à la fin du vol.

    Le temps de récupération est réduit de 25 % si la capacité est utilisée sur une cible alliée.
    Si Ivy subit des dégâts, la capacité est brièvement désactivée.
    Dans les airs, l'unité alliée ne peut pas attaquer et inflige -20 % de dégâts.
    ", + "citadel_ability_tengu_airlift_quip": "S'envole et largue une unité alliée sur ses adversaires.", + "citadel_ability_tengu_airlift_t1_desc": "À la fin du vol : accorde 300 de protection à Ivy et à l'unité alliée (augmente selon le pouvoir spirituel)", + "citadel_ability_tengu_airlift_t2_desc": "+40 % de ralentissement pendant 3 s sur les cibles touchées", + "citadel_ability_tengu_airlift_t3_desc": "Réduit au silence pendant 3 s les cibles ennemies touchées.
    Augmente le multiplicateur spirituel de dégâts et de la protection", "citadel_ability_tengu_stone_form": "Pétrification", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Pétrification", - "citadel_ability_tengu_stone_form_desc": "Transforme Ivy en pierre et la rend invulnérable. Elle tombe au sol, et étourdit et inflige des dégâts aux adversaires proches. Ivy est soignée selon un pourcentage de ses PV max. Elle dispose d'une marge de manœuvre avant de tomber.", + "citadel_ability_tengu_stone_form_desc": "Transforme Ivy en pierre et la rend invulnérable. Elle tombe au sol, et étourdit et inflige des dégâts aux adversaires proches. Ivy est soignée selon un pourcentage de ses PV max.", "citadel_ability_tengu_stone_form_quip": "Se transforme en pierre, étourdit les adversaires proches et devient invulnérable", - "citadel_ability_tengu_stone_form_t2_desc": "+80 de dégâts et étourdit pendant +0.5 s", - "citadel_ability_tengu_urn": "Bombe de ronces", - "citadel_ability_tengu_urn_desc": "Invoque un fouillis de ronces qui infligent des dégâts et ralentissent les unités ennemies dans la zone.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 s de durée d'étourdissement et augmentation du multiplicateur spirituel pour les dégâts", + "citadel_ability_tengu_urn": "Épines enchevêtrantes", + "citadel_ability_tengu_urn_desc": "Ivy invoque un fouillis d'épines qui infligent des dégâts et ralentissent les unités ennemies dans la zone.", "citadel_ability_tengu_urn_quip": "Inflige des dégâts et ralentit les unités ennemies dans la zone", - "citadel_ability_tengu_urn_t3_desc": "+50 de DPS et +2 m de rayon", + "citadel_ability_tengu_urn_t2_desc": "+2 m de rayon et augmentation du multiplicateur spirituel des DPS", + "citadel_ability_tengu_urn_t3_desc": "Les unités ennemies prises dans les épines pendant 2 s sont immobilisées pendant +1.6 s", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Salve de roquettes", "citadel_ability_tier2boss_stomp": "Piétinement", - "citadel_ability_tier3boss_laser_beam": "Laser du Patron", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_aoe_wave": "Mécène", + "citadel_ability_tier3boss_drop_bombs": "Mécène", + "citadel_ability_tier3boss_laser_beam": "Laser du Mécène", + "citadel_ability_tier3boss_rocket_barrage": "Mécène", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+ [touche de la capacité] améliorera votre capacité. Il s'agit de raccourcis supplémentaires.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] améliorera vos capacités. Il s'agit de liens supplémentaires.", "citadel_ability_uppercut": "Uppercut explosif", - "citadel_ability_uppercut_desc": "Inflige des dégâts de mêlée légers aux unités à proximité et les projette dans les airs. Celles-ci infligent des dégâts de zone et une réduction de la cadence de tir là où elles atterrissent. N'inflige pas de dégâts aux unités alliées.", + "citadel_ability_uppercut_desc": "Bebop repousse et inflige des {g:citadel_inline_attribute:'MeleeDamage'} aux adversaires à proximité et inflige du {g:citadel_inline_attribute:'KnockBack'}.

    À l'atterrissage, les cibles infligent des {g:citadel_inline_attribute:'SpiritDamage'} et appliquent une {g:citadel_inline_attribute:'ReducedFireRate'} aux autres adversaires proches.

    Uppercut explosif peut être lancée sur les unités alliées.
    ", "citadel_ability_uppercut_quip": "Projette les unités à proximité dans les airs", - "citadel_ability_uppercut_t2_desc": "Unité occultiste adverse touchée : accélère le temps de réarmement, double la portée et gagne 60 % de dég. bal. pendant 12 s", - "citadel_ability_uppercut_t3_desc": "Unité occultiste adverse touchée : fixe à 0 le temps de récupération de Crochet et accorde 100 % de balles au chargeur actuel", + "citadel_ability_uppercut_t2_desc": "Unité occultiste adverse touchée : accélère le temps de réarmement, double la portée des armes et gagne 30 % de dég. des armes pendant 9 s", + "citadel_ability_uppercut_t3_desc": "À l'impact (unité occultiste) : recharge Bras mécanique et restaure +17 % des PV manquants", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Intrication quantique", - "citadel_ability_void_sphere_desc": "Dynamo disparait brièvement, puis réapparait quelques mètres plus loin. Quand il réapparait, son arme est rechargée et un bonus de cadence de tir s'applique au prochain chargeur (pendant 8 s max.). L'utilisation secondaire attire les unités alliées proches et leur accorde la moitié du bonus de cadence de tir.", + "citadel_ability_void_sphere_desc": "Dynamo devient brièvement intouchable et se téléporte vers l'endroit ciblé. Son endurance est restaurée.

    {g:citadel_binding:'AltCast'} : téléporte également les unités alliées proches.", "citadel_ability_void_sphere_quip": "Disparait brièvement pour se téléporter", - "citadel_ability_void_sphere_t3_desc": "-5 s de réduction du tps. de récupération de la capacité et +120 % de munitions de base à la réapparition", + "citadel_ability_void_sphere_t3_desc": "Réduit les effets négatifs (hors capacités ultimes) de 50 %
    Restaure 1 charge", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Salve automatique", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Augmente temporairement la cadence de tir. Les unités alliées proches bénéficient de la moitié de ce bonus.", + "citadel_ability_wraith_rapidfire_desc": "Accorde un bonus temporaire de cadence de tir et inflige des {g:citadel_inline_attribute:'SpiritDamage'} bonus", "citadel_ability_wraith_rapidfire_quip": "Augmente la cadence de tir", - "citadel_ability_wraith_rapidfire_t3_desc": "+20 % de vol de vie des balles et spirituel et augmentation de l'échelle des dégâts spirituels par balle", + "citadel_ability_wraith_rapidfire_t2_desc": "+10 % de cadence de tir et +3 s de durée", + "citadel_ability_wraith_rapidfire_t3_desc": "Munitions illimitées et augmentation de l'échelle des dégâts spirituels par balle", "citadel_ability_wrecker_bouldergrenade": "Boule de démolition", - "citadel_ability_wrecker_bouldergrenade_desc": "Crée une grosse boule de ferraille qui inflige des dégâts et étourdit la première unité ennemie touchée. Les adversaires à proximité subissent des dégâts moindres.", + "citadel_ability_wrecker_bouldergrenade_desc": "Crée une grosse boule de ferraille qui inflige des dégâts et étourdit la première unité ennemie touchée. Les adversaires à proximité subissent des dégâts moindres.", "citadel_ability_wrecker_garbage_suck": "Surcharge", - "citadel_ability_wrecker_garbage_suck_desc": "Crée une zone dans laquelle les unités ennemies proches sont ralenties et subissent des dégâts après une canalisation. Les dégâts sont proportionnels à la durée totale de la canalisation.", + "citadel_ability_wrecker_garbage_suck_desc": "Crée une zone dans laquelle les unités ennemies proches sont ralenties et subissent des dégâts après une canalisation. Les dégâts sont proportionnels à la durée totale de la canalisation.", "citadel_ability_wrecker_garbage_suck_quip": "Ralentit et inflige des dégâts aux unités ennemies proches", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,19 +9066,61 @@ "citadel_ability_zip_line": "Tyrolienne", "citadel_all_chat_label_prefix": "[GÉNÉRAL]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} − {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} − {s:lane_color} [{d:lane_number}] − {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", + "citadel_bot_name_unknown": "Inconnu", + "citadel_bot_objective_attack_lane": "Charge sur la voie", + "citadel_bot_objective_attack_t1": "Attaque des Gardiens", + "citadel_bot_objective_attack_t2": "Attaque des sentinelles", + "citadel_bot_objective_defend_base": "Défense de la base", + "citadel_bot_objective_defend_lane": "Défense de la voie", + "citadel_bot_objective_defend_zipline": "Défense des gardiens", + "citadel_bot_objective_none": "Aucun", + "citadel_bot_objective_push_zipline": "Offensive sur la tyrolienne", + "citadel_build_tag_complexity_1": "Niveau débutant", + "citadel_build_tag_complexity_2": "Niveau intermédiaire", + "citadel_build_tag_complexity_3": "Niveau avancé", + "citadel_build_tag_crowd_control": "Contrôle de masse", + "citadel_build_tag_damage": "Dégâts", + "citadel_build_tag_debuff": "Effet négatif", + "citadel_build_tag_headshots": "Tirs en pleine tête", + "citadel_build_tag_healing": "Soins", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Attaque mêlée", + "citadel_build_tag_mobility": "Mobilité", + "citadel_build_tag_spirit": "Pouvoir spirituel", + "citadel_build_tag_utility": "Utilitaire", + "citadel_build_tag_vitality": "Vitalité", + "citadel_build_tag_weapon": "Arme", + "citadel_camera_hero_fov": "Champ de vision de la caméra", + "citadel_camera_hero_fov_new": "L'ancien paramètre de champ de vision a été remplacé par un curseur permettant une plus grande personnalisation de votre champ de vision.", + "citadel_camera_hero_fov_tooltip": "Ajuste le champ de vision. Un angle plus grand offre un champ de vision plus large, tandis qu'un angle plus petit le rétrécit.", "citadel_camera_pitch_inverted": "Souris inversée", - "citadel_camera_zoom_is_toggle": "Activer/désactiver le zoom", + "citadel_camera_pitch_inverted_search": "inverser l'axe y", + "citadel_camera_pitch_inverted_tooltip": "En mode inversé, déplacez la souris vers l'avant pour regarder vers le bas et vers l'arrière pour regarder vers le haut.", + "citadel_camera_zoom_is_toggle": "Verrouillage du zoom", + "citadel_camera_zoom_is_toggle_tooltip": "Maintient le zoom activé jusqu'à ce que vous appuyiez une seconde fois sur le bouton de zoom pour annuler.", "citadel_chat_all": "[GÉNÉRAL]", "citadel_chat_allies": "[ÉQUIPE]", + "citadel_chat_item_draft_reaction_legendary": "Légendaire !", + "citadel_chat_item_draft_reaction_rare": "Rare !", "citadel_chat_placeholder": "À (GÉNÉRAL) :", + "citadel_chat_placeholder_party": "À (GROUPE) :", "citadel_chat_placeholder_spec_team": "À (PUBLIC) :", "citadel_chat_placeholder_team": "À (ÉQUIPE) :", "citadel_chat_spectators": "[SPECTATEURS SEULEMENT]", - "citadel_chatmessage": "{s:target} {s:persona} : {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona} : {s:message}", + "citadel_chatwheel_can_heal": "Je peux te soigner, {s:param_1}", + "citadel_chatwheel_going_shop": "Je vais à la boutique", + "citadel_chatwheel_have_heal": "J'ai des soins", + "citadel_chatwheel_heal_please": "Des soins, svp", + "citadel_chatwheel_help_with_idol_label": "Aide avec l'urne", + "citadel_chatwheel_help_with_idol_message": "Aidez-moi à livrer l'urne", "citadel_chatwheel_label_Attack_Hero": "Attaquez {s:hero_name}", - "citadel_chatwheel_label_BRB": "Je reviens", + "citadel_chatwheel_label_BRB": "Je reviens dans un instant", "citadel_chatwheel_label_Care": "Attention", "citadel_chatwheel_label_Defend": "Défendez la voie…", "citadel_chatwheel_label_GetBack": "Repliez-vous", @@ -5765,35 +9129,46 @@ "citadel_chatwheel_label_GoodGame": "GG", "citadel_chatwheel_label_GoodJob": "Bravo", "citadel_chatwheel_label_GoodJobGameOver": "Bravo", - "citadel_chatwheel_label_HeadedTo": "Je rentre à la base", + "citadel_chatwheel_label_HeadedToBase": "Je rentre à la base", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} va vers la bleue", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} va vers la verte", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va vers la violette", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va vers la verte", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} va vers la jaune", "citadel_chatwheel_label_Help": "À l'aide", "citadel_chatwheel_label_HoldUp": "Attendez", "citadel_chatwheel_label_ImBack": "De retour", - "citadel_chatwheel_label_Missing": "Absence", "citadel_chatwheel_label_No": "Non !", "citadel_chatwheel_label_OMW": "J'arrive", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Push la voie", + "citadel_chatwheel_label_Rejuv_Drop": "Le réanimateur va apparaitre", "citadel_chatwheel_label_StayTogether": "Restez ensemble", "citadel_chatwheel_label_Stun": "Étourdissez", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Bien
    joué", "citadel_chatwheel_label_Yes": "Oui !", "citadel_chatwheel_label_cancel": "Annuler", + "citadel_chatwheel_label_clear_troopers": "Je vais éliminer les troupiers", + "citadel_chatwheel_label_danger_area": "C'est dangereux", + "citadel_chatwheel_label_flank": "Je prends le flanc", "citadel_chatwheel_label_follow_me": "Suivez-moi", "citadel_chatwheel_label_headed_this_way": "Je vais là-bas", + "citadel_chatwheel_label_leaving_area": "Quitte la zone", "citadel_chatwheel_label_lets_go_here": "Allons ici", + "citadel_chatwheel_label_lets_hide": "Cachons-nous ici", + "citadel_chatwheel_label_meet_here": "Rendez-vous ici", + "citadel_chatwheel_label_missing": "Absence", "citadel_chatwheel_label_missing_blue": "Absence sur la bleue", "citadel_chatwheel_label_missing_green": "Absence sur la verte !", "citadel_chatwheel_label_missing_hero": "Absence", - "citadel_chatwheel_label_missing_purple": "Absence sur la violette", + "citadel_chatwheel_label_missing_purple": "Personne sur la verte", "citadel_chatwheel_label_missing_yellow": "Absence sur la jaune", + "citadel_chatwheel_label_need_cover": "Couvrez-moi", + "citadel_chatwheel_label_nevermind": "Tant pis", + "citadel_chatwheel_label_no_teamfight": "Pas prêt(e) pour un combat d'équipe", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "On avance", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Repli", "citadel_chatwheel_label_see_enemy": "Adversaire ici", @@ -5804,7 +9179,7 @@ "citadel_chatwheel_message_Defend": "Défendez la voie !", "citadel_chatwheel_message_Defend_Blue": "Défendez la bleue", "citadel_chatwheel_message_Defend_Green": "Défendez la verte", - "citadel_chatwheel_message_Defend_Purple": "Défendez la violette", + "citadel_chatwheel_message_Defend_Purple": "Défendez la verte", "citadel_chatwheel_message_Defend_Yellow": "Défendez la jaune", "citadel_chatwheel_message_GetBack": "Repliez-vous !", "citadel_chatwheel_message_Go": "C'est parti !", @@ -5812,11 +9187,10 @@ "citadel_chatwheel_message_GoodGame": "GG !", "citadel_chatwheel_message_GoodJob": "Bravo !", "citadel_chatwheel_message_GoodJobGameOver": "Bien joué !", - "citadel_chatwheel_message_HeadedTo": "Je rentre à la base !", + "citadel_chatwheel_message_HeadedToBase": "Je rentre à la base !", "citadel_chatwheel_message_HeadedToBlue": "Je vais vers la bleue", "citadel_chatwheel_message_HeadedToGreen": "Je vais vers la verte", - "citadel_chatwheel_message_HeadedToLane": "Je vais vers la voie…", - "citadel_chatwheel_message_HeadedToPurple": "Je vais vers la violette", + "citadel_chatwheel_message_HeadedToPurple": "Je vais vers la verte", "citadel_chatwheel_message_HeadedToYellow": "Je vais vers la jaune", "citadel_chatwheel_message_Help": "Besoin d'aide !", "citadel_chatwheel_message_Help_blue": "Besoin d'aide sur la bleue !", @@ -5831,98 +9205,159 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Push !", + "citadel_chatwheel_message_Rejuv_Drop": "Le réanimateur va apparaitre", + "citadel_chatwheel_message_Request_Follow": "Venez avec moi !", "citadel_chatwheel_message_StayTogether": "Restez ensemble", "citadel_chatwheel_message_Stun": "Étourdissez !", "citadel_chatwheel_message_WellPlayed": "Bien joué !", "citadel_chatwheel_message_Yes": "Affirmatif !", + "citadel_chatwheel_message_clear_troopers": "Je vais m'occuper des troupiers", + "citadel_chatwheel_message_danger_area": "C'est dangereux ici…", + "citadel_chatwheel_message_flank": "Je vais les prendre de côté", + "citadel_chatwheel_message_gank": "Je vais tendre une embuscade", + "citadel_chatwheel_message_headed_to_lane": "Je prends la voie…", + "citadel_chatwheel_message_leaving_area": "Je quitte la zone !", + "citadel_chatwheel_message_lets_hide": "Cachons-nous ici", + "citadel_chatwheel_message_meet_here": "On se retrouve ici", "citadel_chatwheel_message_missing_blue": "Absence sur la bleue !", "citadel_chatwheel_message_missing_green": "Absence sur la verte !", "citadel_chatwheel_message_missing_hero": "{s:param_1} n'est plus là", - "citadel_chatwheel_message_missing_purple": "Absence sur la violette !", + "citadel_chatwheel_message_missing_purple": "Il n'y a personne sur la verte !", "citadel_chatwheel_message_missing_yellow": "Absence sur la jaune !", + "citadel_chatwheel_message_need_cover": "Couvrez-moi !", + "citadel_chatwheel_message_nevermind": "Tant pis", + "citadel_chatwheel_message_no_teamfight": "Je ne suis pas prêt(e) pour un combat d'équipes", + "citadel_chatwheel_message_press_advantage": "On en profite pour avancer !", "citadel_chatwheel_message_thanks": "Merci !", "citadel_chatwheel_message_thanksGameOver": "Merci !", + "citadel_chatwheel_need_heal": "Besoin de soins", + "citadel_chatwheel_need_plan": "Qu'est-ce qu'on fait ?", "citadel_chatwheel_push_blue": "Push la bleue", "citadel_chatwheel_push_green": "Push la verte", "citadel_chatwheel_push_purple": "Push la violette", "citadel_chatwheel_push_yellow": "Push la jaune", - "citadel_clientversion": "Version {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Voulez-vous vraiment réinitialiser votre viseur aux valeurs par défaut ?", - "citadel_confirm_reset_keybindings": "Voulez-vous vraiment réinitialiser vos raccourcis (y compris vos raccourcis spécifiques à chaque occultiste) ?", - "citadel_confirm_reset_keybindings_for_default": "Voulez-vous vraiment réinitialiser vos raccourcis ?", - "citadel_confirm_reset_keybindings_for_hero": "Voulez-vous vraiment réinitialiser vos raccourcis pour cette unité ?", + "citadel_chatwheel_responding_to": "Répond à :", + "citadel_chatwheel_sorry": "Pardon", + "citadel_chatwheel_youre_welcome": "De rien", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "Voulez-vous vraiment réinitialiser les paramètres audios aux valeurs par défaut ?", + "citadel_confirm_reset_communication": "Voulez-vous vraiment réinitialiser tous les paramètres de communication aux valeurs par défaut ?", + "citadel_confirm_reset_controller": "Voulez-vous vraiment réinitialiser les paramètres des symboles de boutons aux valeurs par défaut ?", + "citadel_confirm_reset_game": "Voulez-vous vraiment réinitialiser tous les paramètres de la section « Jeu » aux valeurs par défaut ?", + "citadel_confirm_reset_keybindings": "Voulez-vous vraiment réinitialiser tous vos raccourcis (y compris vos raccourcis spécifiques à chaque occultiste) ?", + "citadel_confirm_reset_keybindings_for_default": "Voulez-vous vraiment réinitialiser votre configuration par défaut ?
    Les raccourcis personnalisés des occultistes ne seront pas réinitialisés.", + "citadel_confirm_reset_keybindings_for_either": "Réinitialiser tous les raccourcis pour cette sélection.

    Les raccourcis de l'occultiste en question seront annulés et les touches retrouveront votre configuration par défaut actuelle.

    Si la configuration par défaut est sélectionnée, vos raccourcis par défaut seront réinitialisés et ils retrouveront leurs valeurs prédéfinies.", + "citadel_confirm_reset_keybindings_for_hero": "Voulez-vous vraiment réinitialiser tous les raccourcis pour l'occultiste ?", + "citadel_confirm_reset_language": "Voulez-vous vraiment rétablir les paramètres par défaut ?
    Cela ne modifiera pas votre langue principale en jeu.", + "citadel_confirm_reset_video": "Voulez-vous vraiment configurer votre écran sur sa résolution native et restaurer les paramètres vidéo par défaut ?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBRE", - "citadel_enable_ping_indicator": "Activer l'indicateur de pings", + "citadel_enable_ping_indicator": "Indicateur de pings dans l'interface", "citadel_game_audio_muted": "Son du jeu coupé", - "citadel_game_audio_press_unmute": "Appuyez sur [{s:key_toggle_mute}] pour réactiver le son du jeu", + "citadel_game_audio_press_unmute": "Appuyez sur {g:citadel_binding:'ToggleMute'} pour réactiver le son du jeu", "citadel_gun_damage": "Dégâts balistiques", + "citadel_gun_damage_alt": "Dégâts balistiques secondaires", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Appuyez sur [{s:iv_attack}] pour créer le mur prématurément.", + "citadel_hint_activate_wall": "Appuyez sur {g:citadel_binding:'Attack'} pour ériger le mur prématurément.", "citadel_hint_buy_items": "Rendez-vous à la base ou à une boutique pour acheter des objets.", - "citadel_hint_flamedash_boost": "Appuyez sur [{s:key_innate_1}] pour accélérer. Utilise de l'endurance.", - "citadel_hint_flying_strike_early_activate": "Appuyez sur [{s:iv_attack}] pour voler vers votre cible prématurément.", - "citadel_hint_guided_arrow_boost": "Maintenez [{s:iv_attack}] pour augmenter la vitesse des flèches.", - "citadel_hint_hero_testing_shop": "Appuyez sur [{s:citadel_open_hero_sheet}] pour ouvrir la boutique et définir les options de test.", - "citadel_hint_ladder": "Appuyez sur [{s:in_mantle}] + [{s:key_forward}] pour sauter sur l'échelle.", - "citadel_hint_learn_ability": "Maintenez une touche de 1 à 4 pour apprendre la capacité corespondante.", - "citadel_hint_learn_initial_ability": "Maintenez [{s:show_scoreboard}] pour choisir une capacité à débloquer.", - "citadel_hint_mantle": "Maintenez [{s:in_mantle}] pour escalader les obstacles.", - "citadel_hint_melee": "Appuyez sur [{s:in_weapon1}] pour asséner une attaque de mêlée.", - "citadel_hint_slide": "Maintenez [{s:duck}] dans une descente pour glisser.", - "citadel_hint_teleport": "Votre boss de niveau 2 est attaqué ! Appuyez sur [{s:key_teleport}] pour vous téléporter et l'aider.", - "citadel_hint_upgrade_ability": "Maintenez [{s:show_scoreboard}] pour améliorer vos capacités.", - "citadel_hint_zipline": "Maintenez [{s:in_mantle}] pour vous suspendre à la tyrolienne.", - "citadel_hint_zoom": "Maintenez [{s:iv_attack2}] pour zoomer avec votre arme.", + "citadel_hint_flamedash_boost": "Appuyez sur {g:citadel_binding:'Roll'} pour accélérer. Utilise de l'endurance.", + "citadel_hint_flying_strike_early_activate": "Appuyez sur {g:citadel_binding:'Attack'} pour voler vers votre cible prématurément.", + "citadel_hint_guided_arrow_boost": "Maintenez {g:citadel_binding:'Attack'} pour augmenter la vitesse des flèches.", + "citadel_hint_hero_testing_shop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour ouvrir la boutique et définir les options de test.", + "citadel_hint_ladder": "Appuyez sur {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} pour sauter sur l'échelle.", + "citadel_hint_learn_ability": "Maintenez une touche de capacité {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} ou {g:citadel_binding:'Ability4'} pour l'apprendre.", + "citadel_hint_learn_initial_ability": "Maintenez{g:citadel_binding:'Scoreboard'}pour choisir une capacité à débloquer.", + "citadel_hint_mantle": "Maintenez {g:citadel_binding:'Mantle'} pour escalader les obstacles.", + "citadel_hint_melee": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour asséner une attaque de mêlée.", + "citadel_hint_slide": "Maintenez {g:citadel_binding:'Crouch'} dans une pente pour glisser.", + "citadel_hint_upgrade_ability": "Maintenez {g:citadel_binding:'Scoreboard'} pour améliorer vos capacités.", + "citadel_hint_zipline": "Maintenez {g:citadel_binding:'Zipline'} pour emprunter une tyrolienne.", + "citadel_hint_zoom": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.", "citadel_hotkeys_tooltip_chatvoiceparty": "Utilisez votre microphone pour communiquer avec l'ensemble du groupe. Si le paramètre « Micro ouvert » est activé, vous pourrez également communiquer dans le menu.", "citadel_hotkeys_tooltip_chatvoiceteam": "Utilisez votre microphone pour communiquer avec l'ensemble de l'équipe.", + "citadel_hotkeys_tooltip_togglemute": "Activer ou désactiver le son du jeu.", "citadel_keybind_ability1": "Capacité 1", "citadel_keybind_ability2": "Capacité 2", "citadel_keybind_ability3": "Capacité 3", "citadel_keybind_ability4": "Capacité 4", - "citadel_keybind_ads": "Tir secondaire", + "citadel_keybind_ads": "Zoom/tir secondaire", + "citadel_keybind_ads_search": "Viser avec le viseur (ADS)", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Utilisation secondaire", "citadel_keybind_alt_modifier": "Modificateur « ALT »", "citadel_keybind_attack": "Tirer", "citadel_keybind_backwards": "Reculer", "citadel_keybind_cancel_ability": "Interrompre la capacité", - "citadel_keybind_chat_all": "Message général", - "citadel_keybind_chat_team": "Message à l'équipe", - "citadel_keybind_chatwheel_option1": "Ping : option 1", - "citadel_keybind_chatwheel_option2": "Ping : option 2", - "citadel_keybind_chatwheel_option3": "Ping : option 3", - "citadel_keybind_chatwheel_option4": "Ping : option 4", - "citadel_keybind_chatwheel_option5": "Ping : option 5", + "citadel_keybind_chat_all": "Message (général)", + "citadel_keybind_chat_team": "Message (équipe)", + "citadel_keybind_chatwheel_option1": "Ping rapide 1", + "citadel_keybind_chatwheel_option2": "Ping rapide 2", + "citadel_keybind_chatwheel_option3": "Ping rapide 3", + "citadel_keybind_chatwheel_option4": "Ping rapide 4", + "citadel_keybind_chatwheel_option5": "Ping rapide 5", "citadel_keybind_command": "CMD", - "citadel_keybind_crouch": "S'accroupir/glisser", + "citadel_keybind_cosmetic1": "Cosmétique n°1", + "citadel_keybind_cosmetic1_search": "poster de boule de neige", + "citadel_keybind_crouch": "S'accroupir/glisser (maintenir)", "citadel_keybind_crouch_toggle": "S'accroupir/glisser (basculer)", "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "Bouton central de la souris", + "citadel_keybind_cursorselect": "Sélectionner", "citadel_keybind_decrease_replay_speed": "Ralentir la vitesse de la rediffusion", "citadel_keybind_dev_console": "Console", "citadel_keybind_down": "Descendre", "citadel_keybind_extra_info": "Infos supplémentaires", "citadel_keybind_forward": "Avancer", "citadel_keybind_held_item": "Parade mêlée/jeter l'objet", + "citadel_keybind_hideout_accept_request": "Accepter la demande", + "citadel_keybind_hideout_cancel_matchmaking": "Annuler le matchmaking", + "citadel_keybind_hideout_news": "Afficher les actualités récentes", + "citadel_keybind_hideout_reject_request": "Refuser la demande", + "citadel_keybind_hideout_survey_option_1": "Option 1 de l'enquête", + "citadel_keybind_hideout_survey_option_2": "Option 2 de l'enquête", + "citadel_keybind_hideout_survey_option_3": "Option 3 de l'enquête", + "citadel_keybind_hideout_survey_option_4": "Option 4 de l'enquête", + "citadel_keybind_hideout_survey_option_5": "Option 5 de l'enquête", + "citadel_keybind_hideout_survey_skip": "Passer l'enquête", + "citadel_keybind_hideout_use": "Interagir avec un objet de la planque", "citadel_keybind_increase_replay_speed": "Augmenter la vitesse de la rediffusion", "citadel_keybind_item1": "Objet 1", "citadel_keybind_item2": "Objet 2", "citadel_keybind_item3": "Objet 3", "citadel_keybind_item4": "Objet 4", - "citadel_keybind_left": "Gauche", + "citadel_keybind_left": "Déplacement latéral gauche", "citadel_keybind_mantle": "Sauter/grimper", "citadel_keybind_melee": "Attaque mêlée", + "citadel_keybind_menuback": "Retour", + "citadel_keybind_menudown": "Bas", + "citadel_keybind_menuleft": "Gauche", + "citadel_keybind_menuright": "Droit", + "citadel_keybind_menuup": "Haut", "citadel_keybind_minimap_view_amber_team": "Affichage de la minicarte : Ambre", "citadel_keybind_minimap_view_sapphire_team": "Affichage de la minicarte : Saphir", "citadel_keybind_minimap_view_spectator_team": "Affichage de la minicarte : deux équipes", - "citadel_keybind_minimap_view_targets_team": "Affichage de la minicarte : spectateur", + "citadel_keybind_minimap_view_targets_team": "Affichage de la minicarte : cible", "citadel_keybind_mouse_wheel": "Roue des dialogues", "citadel_keybind_open_hero_sheet": "Ouvrir la boutique", + "citadel_keybind_open_main_menu": "Menu principal", "citadel_keybind_pause": "Pause", - "citadel_keybind_ping": "Ping", + "citadel_keybind_ping": "Ping/Roue des dialogues", + "citadel_keybind_popup_cancel": "Annuler", + "citadel_keybind_popup_confirm": "Confirmer", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} de plus", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Associer quand même", + "citadel_keybind_popup_single_key_bind": "Touches individuelles uniquement. Les combinaisons de touches ne sont pas prises en charge.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Associer le raccourci", + "citadel_keybind_postgame_graphs": "Graphiques", + "citadel_keybind_postgame_scoreboard": "Tableau des scores", "citadel_keybind_purchase_quickbuy": "Achat rapide", - "citadel_keybind_push_to_talk": "Chat vocal (ÉQUIPE)", - "citadel_keybind_push_to_talk_party": "Chat vocal (GROUPE)", + "citadel_keybind_push_to_talk": "Chat vocal (équipe)", + "citadel_keybind_push_to_talk_party": "Chat vocal (groupe)", + "citadel_keybind_push_to_talk_party_search": "appuyer-pour-parler VoIP", + "citadel_keybind_push_to_talk_search": "appuyer-pour-parler VoIP", "citadel_keybind_quick_response": "Réponse rapide", "citadel_keybind_reload": "Recharger", "citadel_keybind_replay_change_Team": "Regarder l'autre l'équipe", @@ -5932,11 +9367,13 @@ "citadel_keybind_replay_next_target": "Personne suivante", "citadel_keybind_replay_prev_target": "Personne précédente", "citadel_keybind_reset_camera": "Réinitialiser la caméra", - "citadel_keybind_right": "Droite", + "citadel_keybind_right": "Déplacement latéral droit", "citadel_keybind_roll": "S'élancer", "citadel_keybind_scoreboard": "Tableau des scores", + "citadel_keybind_scoreboard_sheet": "Vue détaillée de l'interface", + "citadel_keybind_settings_postgame_scoreboard": "Résultats finaux", "citadel_keybind_shift": "SHIFT/MAJ", - "citadel_keybind_spec_change_Team": "Regarder l'autre l'équipe", + "citadel_keybind_spec_change_Team": "Changer d'équipe", "citadel_keybind_spec_chase": "Poursuite libre", "citadel_keybind_spec_in_eye": "Caméra à la 1ʳᵉ personne", "citadel_keybind_spec_next_target": "Personne suivante", @@ -5948,8 +9385,8 @@ "citadel_keybind_toggle_free_cursor": "Curseur libre", "citadel_keybind_toggle_mute": "Activer/désactiver l'audio", "citadel_keybind_toggle_replay_camera": "Changer le mode de la caméra", - "citadel_keybind_toggle_replay_pause": "Lecture/pause", - "citadel_keybind_toggle_spec_camera": "Changer le mode de caméra", + "citadel_keybind_toggle_replay_pause": "Mettre la rediffusion en pause", + "citadel_keybind_toggle_spec_camera": "Mode de caméra", "citadel_keybind_up": "Monter", "citadel_keybind_upgrade_ability1": "Améliorer la capacité 1", "citadel_keybind_upgrade_ability2": "Améliorer la capacité 2", @@ -5959,10 +9396,17 @@ "citadel_keybind_upgrade_ability_2": "Améliorer la capacité 2", "citadel_keybind_upgrade_ability_3": "Améliorer la capacité 3", "citadel_keybind_upgrade_ability_4": "Améliorer la capacité 4", + "citadel_keybind_upgrade_ability_menu": "Menu d'amélioration des capacités", "citadel_keybind_windows": "WINDOWS", - "citadel_keybind_zipline": "Tyrolienne", + "citadel_keybind_zipline": "Tyrolienne / corde", + "citadel_metadata_manager_error_decompress_failure": "Impossible de décompresser le fichier de métadonnées du match", + "citadel_metadata_manager_error_download_failure": "Impossible de télécharger le fichier de métadonnées pour le match %match_id%", + "citadel_metadata_manager_error_id_mismatch": "L'ID de match du fichier de métadonnées ne correspondait pas à ce qui était attendu", + "citadel_metadata_manager_error_invalid_version": "La version du fichier de métadonnées n'était pas valide", + "citadel_metadata_manager_error_parse_failure": "Impossible d'analyser le fichier de métadonnées du match", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Sortie de la planque", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5973,6 +9417,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Désarmement", "citadel_next_attack_delay_reason_reload": "Recharge", + "citadel_next_attack_delay_reason_stunned": "Étourdissement", "citadel_ping_wheel_disabled_while_dead": "Roue désactivée pendant la mort", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5980,28 +9425,40 @@ "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Achat rapide automatique", - "citadel_quickbuy_auto_buy_enable_tooltip": "Quand elle est activée, cette option permet de vérifier si vous avez de quoi acheter le prochain objet de votre liste d'achats rapides, et l'achète si vous êtes à proximité d'une boutique.", + "citadel_quickbuy_auto_buy_enable_tooltip": "Quand elle est activée, cette option permet de vérifier si vous avez de quoi acheter le prochain objet de votre file d'achat rapide, et l'achète si vous êtes à proximité d'une boutique.", + "citadel_quickbuy_purchase_prompts_enable": "Notifications de l'achat rapide", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Quand cette option est activée, elle affiche les notifications quand vous mettez des objets dans votre liste d'achat, au lieu de les montrer quand vous effectuez ces achats.", "citadel_replay_manager_error_chunk_failed": "La rediffusion n'est pas encore prête au téléchargement.", "citadel_replay_manager_error_write_failure": "Échec de l'écriture de la rediffusion sur le disque local.", + "citadel_reset_audio": "Réinitialiser les paramètres audios du jeu ?", + "citadel_reset_communication": "Réinitialiser les paramètres de communication ?", + "citadel_reset_controller": "Rétablir les paramètres du contrôleur ?", + "citadel_reset_game": "Réinitialiser les paramètres du jeu ?", "citadel_reset_keybind": "Réinitialiser les raccourcis ?", + "citadel_reset_language": "Réinitialiser les paramètres de langue ?", + "citadel_reset_video": "Réinitialiser les paramètres vidéos du jeu ?", "citadel_settings_2speakers": "2 enceintes", "citadel_settings_4speakers": "4 enceintes", "citadel_settings_5speakers": "Enceintes 5.1", "citadel_settings_7speakers": "Enceintes 7.1", "citadel_settings_abilitieskeybinds": "Capacités", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Rétablit les paramètres de capacités par défaut.", "citadel_settings_ability_quickcast_tooltip": "Activer/désactiver l'incantation rapide pour cette capacité ou cet objet uniquement.", "citadel_settings_about": "À propos", - "citadel_settings_actionkeybinds": "Raccourcis d'actions", - "citadel_settings_active_window_unpause": "Forcer l'affichage du jeu au premier plan après une pause", - "citadel_settings_active_window_unpause_tooltip": "Activez cette option pour que la fenêtre du jeu s'affiche au premier plan quand la partie reprend après une pause.", - "citadel_settings_advancedvideosettings": "Utiliser les paramètres avancés", + "citadel_settings_active_item_slot_popup": "Lors de l'achat d'un objet actif, affiche une fenêtre contextuelle permettant de sélectionner et de gérer les affectations d'emplacement.", + "citadel_settings_active_window_unpause": "Premier plan à la reprise", + "citadel_settings_active_window_unpause_tooltip": "Activez cette option pour que la fenêtre du jeu s'affiche au premier plan quand la partie est sur le point de reprendre après une pause.", + "citadel_settings_advancedvideosettings": "Paramètres avancés", "citadel_settings_alt_cast_double_tap": "Double appui", - "citadel_settings_alt_cast_double_tap_tooltip": "Appuyez deux fois sur un raccourci de capacité pour lancer l'utilisation secondaire.", - "citadel_settings_alt_cast_double_tap_window": "Délai du double appui pour l'utilisation secondaire", - "citadel_settings_alt_cast_hold_time": "Temps nécessaire d'appui pour l'utilisation secondaire", + "citadel_settings_alt_cast_double_tap_tooltip": "Appuyez deux fois sur un raccourci de capacité pour l'utilisation secondaire.", + "citadel_settings_alt_cast_double_tap_window": "Intervalle entre les deux appuis", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Définit l'intervalle pendant lequel un deuxième clic sera considéré comme un doubleclic et déclenchera l'utilisation secondaire.", + "citadel_settings_alt_cast_hold_time": "Durée pour l'utilisation secondaire", "citadel_settings_alt_cast_key": "Raccourci utilisation secondaire", "citadel_settings_alt_cast_key_tooltip": "Lancez l'utilisation secondaire d'une capacité en la sélectionnant puis en appuyant sur le raccourci d'utilisation secondaire, ou en maintenant celui-ci puis en appuyant sur la touche de la capacité.", - "citadel_settings_alt_cast_mode": "Changer l'utilisation secondaire :", + "citadel_settings_alt_cast_mode": "Mode d'utilisation secondaire", + "citadel_settings_alt_cast_mode_section": "Utilisation secondaire", + "citadel_settings_alt_cast_mode_tooltip": "Définit la méthode d'entrée pour effectuer une utilisation secondaire au lieu d'une utilisation ordinaire.", "citadel_settings_alt_cast_press_and_hold": "Maintenir enfoncé", "citadel_settings_alt_cast_press_and_hold_tooltip": "Maintenez un raccourci de capacité pendant quelques instants pour lancer l'utilisation secondaire.", "citadel_settings_always_show_hud_stats": "Toujours afficher les statistiques dans le HUD", @@ -6020,12 +9477,27 @@ "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Audio", - "citadel_settings_audiodefaults": "Réinitialiser", + "citadel_settings_audio_options": "Options", + "citadel_settings_audio_output": "Sortie", + "citadel_settings_audio_output_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres de sortie audio aux valeurs par défaut ?", + "citadel_settings_audio_output_reset_tooltip": "Rétablit les paramètres de sortie audio par défaut.", + "citadel_settings_audio_search": "son", + "citadel_settings_audiodefaults": "Restaurer les paramètres par défaut", + "citadel_settings_audiokeybinds": "Audio", + "citadel_settings_audiokeybinds_reset_tooltip": "Rétablit les raccourcis audios par défaut.", "citadel_settings_basicvideosettings": "Utiliser les paramètres de base", "citadel_settings_borderless": "Fenêtré plein écran", + "citadel_settings_camera": "Caméra", + "citadel_settings_camera_confirm_reset": "Voulez-vous vraiment réinitialiser votre caméra aux valeurs par défaut ?", + "citadel_settings_camera_preset_1": "Caméra 1", + "citadel_settings_camera_preset_2": "Caméra 2", + "citadel_settings_camera_preset_3": "Caméra 3", + "citadel_settings_camera_preset_default": "Par défaut", + "citadel_settings_camera_presets": "Préréglages de caméra", + "citadel_settings_camera_reset_tooltip": "Rétablit les paramètres de la caméra par défaut.", "citadel_settings_camera_volume_cutout": "Découpage de la caméra", "citadel_settings_camera_volume_cutout_desc": "Inutilisé actuellement", - "citadel_settings_cancel_ability_mode": "Changer le mode d'annulation de capacité :", + "citadel_settings_cancel_ability_mode": "Changer le mode d'interruption de capacité :", "citadel_settings_cancel_ability_mode_ability_key": "Touche de la capacité", "citadel_settings_cancel_ability_mode_ability_key_tooltip": "Interrompez une capacité active en appuyant sur la touche de la capacité.", "citadel_settings_cancel_ability_mode_cancel_key": "Touche d'annulation", @@ -6033,6 +9505,9 @@ "citadel_settings_cancel_ability_mode_desc": "Remarque : si possible, les capacités seront annulées à l'aide de la touche d'annulation.", "citadel_settings_cancel_ability_mode_either": "Touche d'annulation ou touche de la capacité", "citadel_settings_cancel_ability_mode_either_tooltip": "Interrompez une capacité active en appuyant sur la touche d'annulation ou de la capacité.", + "citadel_settings_cancel_with_ability_key": "Annuler les capacités avec la touche de capacité", + "citadel_settings_cancel_with_ability_key_tooltip": "Permet d'annuler une capacité avec la touche de la capacité et la touche d'annulation.", + "citadel_settings_category_reset": "Réinitialiser les paramètres ?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "Les messages d'un canal apparaissent dans les autres", "citadel_settings_chat_filter": "Messages autorisés", @@ -6046,31 +9521,79 @@ "citadel_settings_chat_join_regional": "Rejoindre un canal de chat régional au démarrage", "citadel_settings_chat_mute_enemies": "Bloquer les messages de l'équipe adverse", "citadel_settings_chat_mute_everyone": "Bloquer tous les chats entrants", - "citadel_settings_chat_openmic": "Micro ouvert", + "citadel_settings_chat_openmic": "Micro actif", + "citadel_settings_chat_openmic_party": "Micro actif (groupe)", + "citadel_settings_chat_openmic_party_desc": "Activez cette option pour retransmettre votre voix aux membres de votre groupe en permanence, et non plus seulement lorsque vous maintenez la touche associée au chat vocal (groupe).", + "citadel_settings_chat_openmic_team": "Micro actif (équipe)", + "citadel_settings_chat_openmic_team_desc": "Activez cette option pour retransmettre votre voix aux membres de votre équipe en permanence, et non plus seulement lorsque vous maintenez la touche associée au chat vocal (équipe).", "citadel_settings_chat_ptt": "Appuyer-pour-parler", "citadel_settings_chat_wheel_all": "[GÉNÉRAL]", "citadel_settings_chat_whispers": "Messages Steam comme chuchotements", "citadel_settings_chatwheel": "Roue des dialogues", + "citadel_settings_chatwheel_confirm_reset": "Voulez-vous vraiment réinitialiser votre roue des dialogues aux valeurs par défaut ?", + "citadel_settings_chatwheel_reset_tooltip": "Rétablit les paramètres de la roue des dialogues par défaut.", + "citadel_settings_chatwheel_search": "roue des dialogues", + "citadel_settings_clear_all": "Tout effacer", "citadel_settings_clear_keybind_tooltip": "Supprimer le raccourci.", + "citadel_settings_combatkeybinds": "Combat", + "citadel_settings_combatkeybinds_reset_tooltip": "Rétablit les paramètres de combat par défaut.", + "citadel_settings_communication": "Communication", + "citadel_settings_communication_allies": "Unités alliées", + "citadel_settings_communication_allow_pings": "Pings", + "citadel_settings_communication_allow_text": "Texte", + "citadel_settings_communication_allow_voice": "Voix", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "Unités ennemies", + "citadel_settings_communication_party": "Membres du groupe", + "citadel_settings_communication_permissions": "Autorisations", + "citadel_settings_communication_permissions_confirm_reset": "Voulez-vous vraiment réinitialiser les autorisations de communication aux valeurs par défaut ?", + "citadel_settings_communication_permissions_desc": "Choisissez les types de communication que vous souhaitez recevoir par défaut. Vous pouvez également mettre en sourdine le micro des autres personnes en jeu individuellement via le menu ÉCHAP. La désactivation des pings désactivera également la roue des dialogues et les dessins sur la carte pour ces mêmes personnes.", + "citadel_settings_communication_permissions_new_setting": "Autorisations de communication", + "citadel_settings_communication_permissions_reset_tooltip": "Rétablit les autorisations de communication par défaut.", + "citadel_settings_communication_permissions_tooltip": "Paramètres du chat vocal et par texte", + "citadel_settings_communication_spectated": "Personnes observées", "citadel_settings_communicationkeybinds": "Communication", + "citadel_settings_communicationkeybinds_reset_tooltip": "Rétablit les raccourcis de communication par défaut.", "citadel_settings_contextual_slot": "[Emplacement contextuel]", "citadel_settings_contextual_slot_invalid": "Aucun ping contextuel", "citadel_settings_contextual_slot_label": "Emplacement contextuel", - "citadel_settings_crosshair": "Paramètres du viseur", + "citadel_settings_controller": "Contrôleur", + "citadel_settings_coop_fullscreen": "Coop en plein écran", + "citadel_settings_crosshair": "Réticule", "citadel_settings_crosshair_color": "Couleur", - "citadel_settings_crosshair_color_b": "Bleu", - "citadel_settings_crosshair_color_g": "Vert", - "citadel_settings_crosshair_color_r": "Rouge", + "citadel_settings_crosshair_color_b": "Remplissage bleu", + "citadel_settings_crosshair_color_g": "Remplissage vert", + "citadel_settings_crosshair_color_r": "Remplissage rouge", + "citadel_settings_crosshair_color_search": "couleur", + "citadel_settings_crosshair_confirm_reset": "Voulez-vous vraiment réinitialiser votre réticule aux valeurs par défaut ?", + "citadel_settings_crosshair_custom": "Réticules spéciaux des occultistes", + "citadel_settings_crosshair_custom_tooltip": "Utiliser les réticules propres aux occultistes au lieu du réticule de base", + "citadel_settings_crosshair_customization": "Personnalisation avancée du réticule", + "citadel_settings_crosshair_customization_desc": "Vous pouvez maintenant personnaliser votre réticule en modifiant l'épaisseur, l'espacement et la couleur des lignes et du point central, ainsi que la taille de ce dernier.", "citadel_settings_crosshair_defaults": "Rétablir les valeurs par défaut", + "citadel_settings_crosshair_disable_custom": "Désactiver les réticules spéciaux des occultistes", "citadel_settings_crosshair_dot_opacity": "Opacité du point central", - "citadel_settings_crosshair_dot_outline_opacity": "Opacité des contours du point central", - "citadel_settings_crosshair_pip_border": "Afficher les contours des lignes", - "citadel_settings_crosshair_pip_gap": "Écart", - "citadel_settings_crosshair_pip_height": "Hauteur", + "citadel_settings_crosshair_dot_outline_border": "Contour du point", + "citadel_settings_crosshair_dot_outline_gap": "Espacement du contour du point", + "citadel_settings_crosshair_dot_outline_opacity": "Opacité du contour du point central", + "citadel_settings_crosshair_dot_size": "Taille du point", + "citadel_settings_crosshair_outline_color_b": "Contour bleu", + "citadel_settings_crosshair_outline_color_g": "Contour vert", + "citadel_settings_crosshair_outline_color_r": "Contour rouge", + "citadel_settings_crosshair_outline_color_search": "couleur", + "citadel_settings_crosshair_pip_border": "Contour des lignes", + "citadel_settings_crosshair_pip_gap": "Espacement des lignes", + "citadel_settings_crosshair_pip_height": "Hauteur des lignes", "citadel_settings_crosshair_pip_opacity": "Opacité des lignes", - "citadel_settings_crosshair_pip_width": "Largeur", + "citadel_settings_crosshair_pip_outline_border": "Contour des lignes", + "citadel_settings_crosshair_pip_outline_gap": "Espacement du contour des lignes", + "citadel_settings_crosshair_pip_outline_opacity": "Opacité du contour des lignes", + "citadel_settings_crosshair_pip_width": "Largeur des lignes", + "citadel_settings_crosshair_reset_tooltip": "Rétablit les paramètres du réticule par défaut.", + "citadel_settings_crosshair_search": "Viseur", "citadel_settings_crosshair_size": "Viseur", - "citadel_settings_crosshair_static_pip_gap": "Écart statique entre les lignes", + "citadel_settings_crosshair_static_pip_gap": "Mouvement du réticule", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Activer l'animation de tir pour le réticule.", "citadel_settings_crosshair_visibility": "Point central", "citadel_settings_customresolution": "Résolution personnalisée", "citadel_settings_defaultaudio": "Par défaut", @@ -6084,82 +9607,125 @@ "citadel_settings_dfao_quality_med": "Moyenne", "citadel_settings_dfao_quality_off": "Désactivée", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Ignorer", "citadel_settings_displacement_mapping": "Mappage de déplacement", "citadel_settings_displacement_mapping_desc": "Effet de déplacement dans l'espace écran qui améliore la fidélité des reliefs sur la géométrie de la carte.

    Impact sur les performances : modéré/constant.", - "citadel_settings_display": "Affichage :", + "citadel_settings_display": "Affichage", "citadel_settings_display_choice": "Écran {d:displayNumber} ({s:displayName})", - "citadel_settings_effects_bloom": "Effets de halo lumineux", + "citadel_settings_display_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres d'affichage aux valeurs par défaut ?", + "citadel_settings_display_device": "Affichage", + "citadel_settings_display_reset_tooltip": "Rétablit les paramètres d'affichage par défaut.", + "citadel_settings_dlssscaling": "Mode de conversion", + "citadel_settings_dlssscaling_DLAA": "1 × (DLAA)", + "citadel_settings_dlssscaling_auto": "Auto", + "citadel_settings_dlssscaling_balanced": "× 1,7", + "citadel_settings_dlssscaling_desc": "La super résolution améliore les fréquences d'images en produisant un rendu avec moins de pixels et en utilisant l'IA afin de produire des images haute définition. Cette fonctionnalité requiert une carte graphique GeForce RTX.

    Un taux de conversion plus élevé réduit la résolution native pour un rendu plus rapide.", + "citadel_settings_dlssscaling_performance": "× 2", + "citadel_settings_dlssscaling_quality": "× 1,5", + "citadel_settings_dlsstechnology": "Modèle DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Modèle DLSS utilisé

    Il s'agit de CNN, qui est le modèle actuel par défaut utilisant des réseaux neuronaux convolutifs

    Transformeur est la version bêta la plus récente du modèle sorti avec DLSS4, avec des résultats plus nets et précis, surtout à des rapports d'échelle plus élevés, mais il consomme également plus de ressources.", + "citadel_settings_dlsstechnology_transformer": "Transformeur", + "citadel_settings_effects_bloom": "Effets de flou lumineux", "citadel_settings_effects_bloom_desc": "Permet au jeu d'ajouter des effets directement au tampon de halo lumineux pour améliorer les effets visuels.

    Impact sur les performances : faible/constant.", - "citadel_settings_enable_console": "Activer la console", + "citadel_settings_enable_console": "Console de commandes de dév.", "citadel_settings_enable_console_tooltip": "Si vous avez ajouté des options de lancement telles que -dev ou -console (qui activent la console), ce paramètre ne sera pas pris en compte.", - "citadel_settings_english_hero_names": "Toujours afficher les noms d'occultistes en anglais", + "citadel_settings_english_hero_names": "Noms d'occultistes en anglais", "citadel_settings_english_hero_names_desc": "Les noms d'occultistes s'afficheront en anglais, quel que soit le paramètre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.", - "citadel_settings_english_mod_names": "Toujours afficher les noms d'objets en anglais", + "citadel_settings_english_mod_names": "Noms d'objets en anglais", "citadel_settings_english_mod_names_desc": "Les noms d'objets s'afficheront en anglais, quel que soit le paramètre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.", "citadel_settings_fastestvideo": "Plus rapide", - "citadel_settings_fog_quality": "Qualité du brouillard", - "citadel_settings_fog_quality_high": "Élevée", - "citadel_settings_fog_quality_low": "Faible", - "citadel_settings_fog_quality_med": "Moyenne", "citadel_settings_fogquality": "Qualité du brouillard", "citadel_settings_fogquality_desc": "Des valeurs plus faibles diminuent la résolution du brouillard volumétrique pour améliorer les performances sur les systèmes les moins performants.", "citadel_settings_fogquality_high": "Élevée", "citadel_settings_fogquality_low": "Faible", - "citadel_settings_fps_max": "Nombre d'images par seconde maximum en jeu", - "citadel_settings_fps_max_tip": "De plus grandes valeurs peuvent être autorisées à l'aide de l'option de lancement « +fps_max ».\"nCette option sera désactivée si cette option de lancement est ajoutée.", - "citadel_settings_fps_max_ui": "Nombre d'images par seconde maximum dans le menu", - "citadel_settings_fps_max_ui_tip": "De plus grandes valeurs peuvent être autorisées à l'aide de l'option de lancement « +fps_max_ui ».\"nSi ces valeurs dépassent la limite, le curseur sera désactivé.", + "citadel_settings_fps_max": "FPS maximum en jeu", + "citadel_settings_fps_max_tip": "De plus grandes valeurs peuvent être autorisées à l'aide de l'option de lancement « +fps_max ».
    Cette option sera désactivée si cette option de lancement est ajoutée.", + "citadel_settings_fps_max_ui": "FPS maximum du tableau de bord", + "citadel_settings_fps_max_ui_tip": "De plus grandes valeurs peuvent être autorisées à l'aide de l'option de lancement « +fps_max_ui ».
    Si ces valeurs dépassent la limite, le curseur sera désactivé.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Intégration expérimentale de mise à l'échelle/d'anticrènelage temporel avec FidelityFX Super Resolution 2 d'AMD.", - "citadel_settings_fsr2_sharpness": "Netteté du FSR2", - "citadel_settings_fsr2_sharpness_desc": "Netteté du FSR2", - "citadel_settings_fsr2scaling": "Mise à l'échelle", - "citadel_settings_fsr2scaling_balanced": "Équilibré", - "citadel_settings_fsr2scaling_desc": "Anticrènelage natif : 100 %
    Qualité : 150 %
    Équilibré : 170 %
    Performances : 200 %
    Performances ultra : 300 %

    Impact sur les performances : élevé/constant.", - "citadel_settings_fsr2scaling_native": "Anticrènelage natif", - "citadel_settings_fsr2scaling_performance": "Performances", - "citadel_settings_fsr2scaling_quality": "Qualité", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", + "citadel_settings_fsr2_sharpness": "Netteté du FSR", + "citadel_settings_fsr2_sharpness_desc": "Ajuste la force du filtre de netteté appliquée afin d'augmenter la clarté de l'image à l'écran optimisée par FSR.", + "citadel_settings_fsr2scaling": "Mode de conversion", + "citadel_settings_fsr2scaling_balanced": "× 1,7", + "citadel_settings_fsr2scaling_desc": "La conversion FSR améliore les fréquences d'images en produisant un rendu avec moins de pixels. Un taux de conversion plus élevé réduit la résolution native pour un rendu plus rapide.", + "citadel_settings_fsr2scaling_native": "× 1", + "citadel_settings_fsr2scaling_performance": "× 2", + "citadel_settings_fsr2scaling_quality": "× 1,5", "citadel_settings_fsr_rcas_sharpness": "Netteté du FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Netteté du FSR", - "citadel_settings_fsr_tooltip": "Mise à l'échelle de haute qualité quand la qualité de rendu de l'écran n'est pas à 100 %.\"nNécessite d'activer l'anticrènelage.", + "citadel_settings_fsr_rcas_sharpness_desc": "Ajuste la force du filtre de netteté appliquée afin d'augmenter la clarté de l'image à l'écran optimisée par FSR.", + "citadel_settings_fsr_tooltip": "Mise à l'échelle de haute qualité quand la qualité de rendu de l'écran n'est pas à 100 %.
    Nécessite d'activer l'anticrènelage.", "citadel_settings_fullscreen": "Plein écran", - "citadel_settings_fullscreen_focus_behavior": "Focus en mode plein écran", + "citadel_settings_fullscreen_focus_behavior": "Réduire si la fenêtre n'est plus active", + "citadel_settings_fullscreen_focus_behavior_desc": "Réduit la fenêtre du jeu si une autre application est au premier plan.

    Ce paramètre s'applique uniquement en mode plein écran.", "citadel_settings_fullscreenbrightness": "Luminosité (plein écran)", "citadel_settings_fxaa": "Anticrènelage", "citadel_settings_fxaa_desc": "Réduit les artéfacts de crènelage causés par le sous-échantillonnage de l'image. L'anticrènelage est en cours de développement. Nous prenons actuellement en charge le FXAA.

    Impact sur les performances : faible/constant.", "citadel_settings_game": "Jeu", - "citadel_settings_gamevoicevolume": "Volume de votre voix", + "citadel_settings_game_abilities_items_confirm_reset": "Voulez-vous vraiment réinitialiser tous les paramètres de capacités et d'objets aux valeurs par défaut ?", + "citadel_settings_game_abilities_items_reset_tooltip": "Rétablit les paramètres de capacités et d'objets par défaut.", + "citadel_settings_game_options": "Options", + "citadel_settings_gamevoicevolume": "Volume du micro", "citadel_settings_gamevoicevolume_desc": "Ajuste le volume de votre micro.", - "citadel_settings_gamevolume": "Volume audio du jeu", + "citadel_settings_gamevolume": "Audio du jeu", "citadel_settings_gamevolume_desc": "Ajuste le volume des effets sonores, de la musique et des dialogues.", + "citadel_settings_gamevolume_search": "effets sonores", "citadel_settings_glyph_lock_mode": "Type d'icônes", - "citadel_settings_glyph_lock_mode_gamepad": "Manette uniquement", - "citadel_settings_glyph_lock_mode_kbm": "Clavier et souris uniquement", + "citadel_settings_glyph_lock_mode_gamepad": "Manette", + "citadel_settings_glyph_lock_mode_kbm": "Clavier et souris", "citadel_settings_glyph_lock_mode_off": "Automatique", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Seules les icônes de la manette seront affichées (remarque : une manette doit être connectée).", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Seules les icônes du clavier et de la souris seront affichées.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Les symboles de chaque commande changent automatiquement en fonction de la source du dernier bouton enfoncé.", - "citadel_settings_gsync": "NVIDIA G-Sync :", + "citadel_settings_glyph_lock_mode_search": "icônes", + "citadel_settings_glyph_lock_mode_tooltip": "Choisissez si le jeu doit toujours afficher les icônes d'entrée du clavier et de la souris, toujours afficher les icônes des boutons du contrôleur (tant qu'un contrôleur est détecté), ou modifier automatiquement les icônes en fonction du dernier périphérique détecté.", + "citadel_settings_glyph_universal_toggle": "Icônes de contrôleur universel", + "citadel_settings_glyph_universal_toggle_search": "icônes pour les boutons", + "citadel_settings_glyph_universal_tooltip": "Affiche les icônes génériques des boutons du contrôleur, quel que soit le type de contrôleur connecté.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Désactivée", "citadel_settings_gsync_enabled": "Activée", "citadel_settings_gsync_info": "NVIDIA G-Sync permet à un écran de modifier dynamiquement sa fréquence de rafraichissement en fonction de la fréquence d'images du jeu, dans la mesure du possible, pour garantir une expérience visuelle plus fluide. Cette fonctionnalité n'est disponible que sur certains écrans et est le plus efficace lorsque la fréquence d'images du jeu est inférieure à la fréquence de rafraichissement maximale de l'écran. Pour activer cette fonctionnalité, accédez au panneau de configuration NVIDIA en dehors du jeu. Vous devrez peut-être redémarrer le jeu pour que les modifications prennent effet.", "citadel_settings_headphones": "Casque audio", + "citadel_settings_hero_specific_hotkeys": "Raccourcis propres aux occultistes", + "citadel_settings_hero_specific_hotkeys_hero": "Occultiste", + "citadel_settings_hideoutkeybinds": "Planque", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Rétablit les paramètres de la planque par défaut.", "citadel_settings_hotkeys": "Raccourcis", - "citadel_settings_invert_ping_desc": "Activez cette option pour inverser les pings. \"nPar défaut : \"nUn ping : passif. \"nDouble ping : agressif. \"n\"nMode inversé : \"nUn ping : agressif. \"nDouble ping : passif.", + "citadel_settings_hotkeys_reset": "Réinitialiser", + "citadel_settings_ingamemenukeybinds": "Menus en jeu", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Rétablit les raccourcis du menu en jeu par défaut.", + "citadel_settings_interface": "Interface", + "citadel_settings_interface_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres d'interface aux valeurs par défaut ?", + "citadel_settings_interface_reset_tooltip": "Rétablit les paramètres d'interface par défaut.", + "citadel_settings_invert_ping_desc": "Activez cette option pour inverser le comportement des pings.

    Par défaut :
    Un ping = passif
    Double ping = aggressif

    Mode inversé :
    Un ping = aggressif
    Double ping = passif", "citadel_settings_itemkeybinds": "Objets", + "citadel_settings_itemkeybinds_reset_tooltip": "Rétablit les raccourcis des objets et le mode d'utilisation des objets par défaut.", + "citadel_settings_keybind_category_confirm_reset": "Voulez-vous vraiment réinitialiser tous les raccourcis clavier de ce groupe à leurs valeurs par défaut ?

    Cette action pourrait entrainer la désactivation des raccourcis clavier d'autres groupes s'ils sont actuellement associés aux valeurs par défaut de ce groupe.", + "citadel_settings_keybind_category_reset": "Réinitialiser les raccourcis ?", + "citadel_settings_keybind_conjunction_or": "ou", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Principale", + "citadel_settings_keybind_secondary": "Secondaire (facultatif)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Vous avez enregistré un ou plusieurs raccourcis qui étaient précédemment attribués à une autre action :

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Veuillez associer à nouveau cette action à un autre raccourci.} other{Vous avez enregistré plusieurs raccourcis qui étaient précédemment attribués à d'autres actions :

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Veuillez associer à nouveau ces actions à d'autres raccourcis.}}", + "citadel_settings_keybind_unbound_warning_title": "Association antérieure supprimée", "citadel_settings_keybinddefaults": "Réinitialiser tous les raccourcis", - "citadel_settings_language_change_body": "Redémarrez le client Deadlock pour appliquer les changements de langue.", - "citadel_settings_language_change_title": "Redémarrage nécessaire", + "citadel_settings_language": "Langue", + "citadel_settings_language_change_body": "Les modifications apportées aux paramètres de langue ne seront prises en compte qu'au prochain redémarrage de Deadlock.", + "citadel_settings_language_change_title": "Modification en attente", "citadel_settings_language_none": "Aucune", + "citadel_settings_language_options": "Options de langue", + "citadel_settings_language_search": "langue", "citadel_settings_light_sensitivity_mode": "Mode sensibilité à la lumière", "citadel_settings_light_sensitivity_mode_desc": "Ce paramètre réduit les effets de clignotements et stroboscopiques, sans les éliminer complètement. Il vise à rendre l'expérience de jeu plus confortable, mais certains effets peuvent persister.", - "citadel_settings_low_latency": "Latence faible (NVIDIA Reflex)", + "citadel_settings_light_sensitivity_mode_search": "photosensibilité", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", - "citadel_settings_low_latency_tooltip_boost": "Active le mode latence faible et réduit la latence du système. Cette option a recours à des techniques pour réduire le plus possible la latence, mais celles-ci peuvent solliciter davantage la carte graphique et réduire légèrement le nombre d'images par seconde.", - "citadel_settings_low_latency_tooltip_off": "Désactive le mode latence faible.", - "citadel_settings_low_latency_tooltip_on": "Active le mode latence faible et réduit la latence du système.", + "citadel_settings_low_latency_tip": "NVIDIA Reflex est une technologie à faible latence qui réduit le décalage d'entrée en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 est une technologie à faible latence qui réduit le décalage d'entrée en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).", + "citadel_settings_low_latency_tooltip_boost": "Le mode latence faible est activé, ce qui va réduire la latence du système. Pour y parvenir, cette option a recours à des techniques qui risquent de solliciter davantage la carte graphique et de réduire légèrement le nombre d'images par seconde.", + "citadel_settings_low_latency_tooltip_off": "Le mode latence faible est désactivé.", + "citadel_settings_low_latency_tooltip_on": "Le mode latence faible est activé, ce qui va réduire la latence du système.", "citadel_settings_lowlatency_boost": "Activée + mode Boost", "citadel_settings_lowlatency_off": "Désactivée", "citadel_settings_lowlatency_on": "Activée", @@ -6168,8 +9734,9 @@ "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Cette fonctionnalité expérimentale permet un rendu plus cohérent des effets et à une définition plus basse que le reste de l'image.", "citadel_settings_misckeybinds": "Divers", - "citadel_settings_mm_preference_serious_desc": "Vous préférez jouer avec d'autres personnes pour qui la coordination, la communication et la compétitivité sont primordiales.", - "citadel_settings_mm_preference_text": "Très compétitive", + "citadel_settings_misckeybinds_reset_tooltip": "Rétablit les raccourcis de la section « Divers » par défaut.", + "citadel_settings_mm_preference_serious_desc": "Vous préférez jouer avec d'autres personnes pour qui la coordination, la communication et la compétitivité sont primordiales.

    Remarque : si vous êtes actuellement dans un groupe, la modification de ce paramètre n'affectera que le matchmaking de votre groupe actuel. Lorsque vous quitterez le groupe, ce paramètre reprendra sa valeur précédente.", + "citadel_settings_mm_preference_text": "Très compétitif", "citadel_settings_monitor_mic": "Retour micro", "citadel_settings_monitor_mic_desc": "Activez cette option pour avoir un retour de votre microphone quand vous ajustez les paramètres vocaux.", "citadel_settings_motion_blur": "Flou de mouvement", @@ -6178,35 +9745,54 @@ "citadel_settings_motion_blur_off": "Désactivé", "citadel_settings_motion_blur_player_only": "Sur le personnage uniquement", "citadel_settings_mousesensitivity": "Sensibilité de la souris", - "citadel_settings_mousesensitivity_y_scale": "Sensibilité de la souris : échelle verticale", + "citadel_settings_mousesensitivity_y_scale": "Sensibilité de la souris : échelle de l'axe y", + "citadel_settings_mousesensitivity_y_scale_search": "Mise à l'echelle de l'axe y", "citadel_settings_mousezoomsensitivity": "Ratio de sensibilité du zoom", - "citadel_settings_musicvolume": "Volume de la musique du menu", + "citadel_settings_mousezoomsensitivity_tooltip": "Ajuste la sensibilité de la souris lorsque le zoom est activé.", + "citadel_settings_movementkeybinds": "Déplacements", + "citadel_settings_movementkeybinds_reset_tooltip": "Rétablit les paramètres de déplacements par défaut.", + "citadel_settings_musicvolume": "Musique du menu", "citadel_settings_musicvolume_desc": "Règle le volume de la musique dans le menu principal.", "citadel_settings_network": "Réseau", + "citadel_settings_new": "Nouveautés", + "citadel_settings_no_audio_input_devices": "Aucun microphone détecté", + "citadel_settings_no_results": "Aucun paramètre trouvé.", "citadel_settings_openmicthreshold": "Seuil de déclenchement du micro", - "citadel_settings_openmicthreshold_desc": "La voix ne sera transmise qu'au-delà de ce seuil audio. S'applique aux options « Appuyer-pour-parler » et « Micro ouvert ».", - "citadel_settings_options": "Options", + "citadel_settings_openmicthreshold_desc": "Ne retransmet votre voix que lorsque le volume d'entrée audio dépasse ce niveau. Ce seuil s'applique même si votre micro est activé pour le chat vocal.", "citadel_settings_particlequality": "Qualité des effets", "citadel_settings_particlequality_desc": "Allège les effets superflus pour améliorer les performances. Inutilisé actuellement.", "citadel_settings_particlequality_high": "Élevée", "citadel_settings_particlequality_low": "Faible", "citadel_settings_particlequality_med": "Moyenne", - "citadel_settings_per_unit_hotkeys": "Raccourcis spécifiques par occultiste", + "citadel_settings_per_unit_hotkeys": "Raccourcis spécifiques aux occultistes", + "citadel_settings_ping_wheel_context_slot5": "Emplacement contextuel", "citadel_settings_ping_wheel_contextual": "Activer l'emplacement contextuel", "citadel_settings_ping_wheel_contextual_desc": "Le dialogue dans l'emplacement contextuel change en fonction du cours de la partie.", + "citadel_settings_ping_wheel_slot1": "Emplacement 1", + "citadel_settings_ping_wheel_slot2": "Emplacement 2", + "citadel_settings_ping_wheel_slot3": "Emplacement 3", + "citadel_settings_ping_wheel_slot4": "Emplacement 4", + "citadel_settings_ping_wheel_slot5": "Emplacement 5", + "citadel_settings_ping_wheel_slot6": "Emplacement 6", + "citadel_settings_ping_wheel_slot7": "Emplacement 7", + "citadel_settings_ping_wheel_slot8": "Emplacement 8", "citadel_settings_pingwheeldefaults": "Réinitialiser la roue des dialogues", "citadel_settings_playsoundinbackground": "Audio en arrière-plan", - "citadel_settings_post_bloom": "Débordement lumineux", + "citadel_settings_playsoundinbackground_desc": "Choisissez si le son du jeu doit être diffusé même lorsqu'une autre fenêtre d'application est active.", + "citadel_settings_post_bloom": "Flou lumineux", "citadel_settings_post_bloom_desc": "Fait déborder la lumière sur les zones obscures pour simuler les imperfections des objectifs de caméra afin de fournir un indice visuel pour les zones de haute luminosité.

    Impact sur les performances : faible/constant.", - "citadel_settings_quick_cast_desc": "Options d'incantation rapide pour {s:ability_name} :", - "citadel_settings_quick_cast_global_desc": "Modifiez le mode d'incantation rapide pour l'ensemble des capacités :", - "citadel_settings_quick_cast_items_desc": "Options d'incantation rapide pour les objets actifs :", + "citadel_settings_quick_cast_desc": "Mode d'incantation:", + "citadel_settings_quick_cast_global": "Mode d'incantation", + "citadel_settings_quick_cast_global_confirm": "Cela remplacera tous les paramètres d'incantation rapide propres à chaque occultiste, ainsi que votre paramètre d'incantation rapide par défaut.

    Voulez-vous vraiment modifier le mode d'incantation rapide de manière globale ?", + "citadel_settings_quick_cast_global_desc": "Définit le mode d'incantation des capacités pour l'ensemble des occultistes.", + "citadel_settings_quick_cast_global_warning": "Confirmer le changement", + "citadel_settings_quick_cast_items_desc": "Utilisation active d'un objet", "citadel_settings_quick_cast_set_success": "Mode d'incantation rapide pour l'ensemble des capacités défini avec succès.", "citadel_settings_quick_cast_success": "Succès", "citadel_settings_quickcast_confirm_cast": "Confirmer l'incantation", "citadel_settings_quickcast_confirm_cast_tooltip": "Sélectionne une capacité quand la touche de la capacité est enfoncée, puis la lance sur pression du bouton « Tirer ».", "citadel_settings_quickcast_default": "Par défaut", - "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide pour cette capacité par défaut.", + "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide pour la capacité ou l'objet par défaut.", "citadel_settings_quickcast_disabled": "Incantation rapide", "citadel_settings_quickcast_disabled_tooltip": "Sélectionne une capacité quand sa touche est enfoncée et la lance quand celle-ci est relâchée.", "citadel_settings_quickcast_enabled": "Incantation instantanée", @@ -6216,73 +9802,130 @@ "citadel_settings_render_portals": "Rendu des portails", "citadel_settings_render_system": "Rendu", "citadel_settings_render_system_recommended": "recommandé", - "citadel_settings_render_system_tooltip": "Version de DirectX", - "citadel_settings_rendering": "Rendu", + "citadel_settings_render_system_tooltip": "API graphique", + "citadel_settings_rendering": "Performances", + "citadel_settings_rendering_confirm_reset": "Voulez-vous vraiment réinitialiser vos performances de rendu aux valeurs par défaut ?", + "citadel_settings_rendering_reset_tooltip": "Rétablit les paramètres de qualité du rendu par défaut.", + "citadel_settings_rendering_search": "graphismes et rendu", "citadel_settings_renderquality": "Qualité du rendu", "citadel_settings_renderquality_desc": "Rapport de mise à l'échelle par dimension pour le calcul de la résolution de rendu interne. Plus les valeurs seront faibles, plus le rendu sera rapide. Des valeurs plus élevées offrent un rendu plus net, avec moins d'artéfacts.", - "citadel_settings_replaykeybinds": "Raccourcis propres à la rediffusion", + "citadel_settings_replaykeybinds": "Spécifique aux rediffusions", + "citadel_settings_replaykeybinds_reset_tooltip": "Rétablit les raccourcis spécifiques aux rediffusions par défaut.", + "citadel_settings_reset": "Réinitialiser", + "citadel_settings_reset_audio_tooltip": "Rétablit les paramètres audios par défaut.", + "citadel_settings_reset_communication_tooltip": "Réinitialise la roue des dialogues et rétablit les options de communication par défaut.", + "citadel_settings_reset_controller_tooltip": "Rétablit les paramètres des symboles de boutons par défaut.", + "citadel_settings_reset_game_tooltip": "Rétablit les paramètres de jeu par défaut.", "citadel_settings_reset_keybind": "Réinitialiser", "citadel_settings_reset_keybind_tooltip": "Réinitialise le raccourci à sa valeur par défaut.", + "citadel_settings_reset_language_tooltip": "Rétablit les paramètres de langue par défaut.", + "citadel_settings_reset_video_tooltip": "Configure l'affichage sur la résolution native et restaure les paramètres vidéos par défaut.", "citadel_settings_resolution": "Résolution", "citadel_settings_resolution_display_mode": "Mode fenêtré", "citadel_settings_resolution_size": "Résolution", + "citadel_settings_rope_zipline_binding": "Cordes", + "citadel_settings_rope_zipline_binding_desc": "Le raccourci pour les tyroliennes s'applique désormais également aux cordes. S'il est modifié par rapport aux paramètres par défaut, la touche associée aux tyroliennes permettra de monter ou descendre aux cordes à la place de la touche pour sauter. Il est désormais possible d'associer la molette de la souris aux tyroliennes et aux cordes. Il n'est plus nécessaire de maintenir la touche associée enfoncée si elle diffère du raccourci pour sauter.", "citadel_settings_screen_space_shadows": "Ombres de contact", "citadel_settings_screen_space_shadows_desc": "Inutilisé actuellement.", - "citadel_settings_secondary_language_builds": "Langue secondaire de recherche pour parcourir les builds", + "citadel_settings_search": "Rechercher", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Autre langue pour les builds d'occultiste", + "citadel_settings_secondary_language_builds_desc": "Les builds publics créés dans cette langue seront affichés en plus des builds créés dans votre langue principale.", "citadel_settings_shadow_quality": "Qualité des ombres", - "citadel_settings_shadow_quality_desc": "Qualité des ombres.", + "citadel_settings_shadow_quality_desc": "Des valeurs plus faibles diminuent la qualité de rendu des ombres pour améliorer les performances sur les systèmes les moins performants.", "citadel_settings_shadow_quality_high": "Élevée", "citadel_settings_shadow_quality_low": "Faible", "citadel_settings_shadow_quality_med": "Moyenne", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Boutique", + "citadel_settings_shop_confirm_reset": "Voulez-vous vraiment réinitialiser les paramètres de la boutique ?", + "citadel_settings_shop_reset_tooltip": "Rétablit les paramètres de la boutique par défaut.", + "citadel_settings_show_active_slot_popup": "Fenêtre contextuelle d'objet actif", "citadel_settings_show_telemtry_settings": "Afficher les paramètres de télémétrie", "citadel_settings_skill_rating": "Niveau", - "citadel_settings_skill_rating_notification": "Recevoir une notification à chaque changement de grade", - "citadel_settings_skill_rating_post_game": "Afficher le grade moyen du groupe après la partie", + "citadel_settings_skill_rating_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres de classement aux valeurs par défaut ?", + "citadel_settings_skill_rating_notification": "Notifications de changement de grade", + "citadel_settings_skill_rating_notification_tip": "Afficher les notifications quand votre classement change.", + "citadel_settings_skill_rating_post_game": "Classement des équipes après la partie", + "citadel_settings_skill_rating_post_game_tip": "Afficher le grade moyen du groupe après chaque partie.", + "citadel_settings_skill_rating_reset_tooltip": "Rétablit les paramètres de classement par défaut.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Social", - "citadel_settings_sounddevice": "Périphérique audio :", - "citadel_settings_speakerconfig": "Configuration du son :", - "citadel_settings_spectatorkeybinds": "Raccourcis du mode spectateur/des rediffusions", - "citadel_settings_ssao": "OA (espace de l'écran)", + "citadel_settings_sounddevice": "Périphérique de sortie", + "citadel_settings_sounddevice_desc": "Sélectionnez les hautparleurs ou le casque sur lesquels vous souhaitez diffuser le son du jeu.", + "citadel_settings_sounddevice_search": "hautparleurs, casque audio", + "citadel_settings_speakerconfig": "Configuration des hautparleurs", + "citadel_settings_speakerconfig_desc": "Sélectionnez le type de périphérique (casque ou hautparleurs) pour lequel la sortie audio doit être optimisée.", + "citadel_settings_spectatorkeybinds": "Mode spectateur et rediffusions", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Rétablit les raccourcis du mode spectateur et rediffusions par défaut.", + "citadel_settings_ssao": "Occlusion ambiante sur l'écran (SSAO)", "citadel_settings_ssao_desc": "Occlusion ambiante. Estime les ombres des objets en contact à l'aide des données d'espace de l'écran.

    Impact sur les performances : modéré/constant.", "citadel_settings_ssao_quality_high": "Élevée", "citadel_settings_ssao_quality_low": "Faible", "citadel_settings_ssao_quality_med": "Moyenne", "citadel_settings_ssao_quality_off": "Désactivée", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Paramètres du contrôleur", + "citadel_settings_steam_input": "Options du contrôleur", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{contrôleur} other{contrôleurs}}", "citadel_settings_steam_input_no_controller": "Aucun contrôleur détecté", - "citadel_settings_steam_input_open_configurator": "Ouvrir le configurateur Steam Input", + "citadel_settings_steam_input_open_configurator": "Ouvrir les paramètres de Steam", "citadel_settings_steam_text_filter": "Paramètre de filtrage des messages Steam", + "citadel_settings_steam_text_filter_new": "Ouvrir les paramètres de Steam", + "citadel_settings_steam_text_filter_title": "Filtrage des messages", "citadel_settings_steaminput": "Contrôleur", "citadel_settings_streamer_mode": "Mode diffusion", + "citadel_settings_streamer_mode_search": "masquer les noms des personnes en jeu", "citadel_settings_streamer_mode_tooltip": "Activez cette option pour masquer les noms des joueurs et joueuses en jeu et dans le tableau de bord. Les noms sur les cartes de profil ne seront pas masqués.", "citadel_settings_streamlined_mic": "Micro optimisé", "citadel_settings_streamlined_mic_desc": "Active le périphérique d'enregistrement dès le lancement du jeu, et non plus lors de la première utilisation du micro.", - "citadel_settings_telemtry_settings_info_desc": "Ouvre la page d'assistance sur l'interface de télémétrie de Source 2.", + "citadel_settings_telemtry_settings_info_desc": "Cliquez ici pour ouvrir la page d'assistance sur l'interface de télémétrie de Source2 et obtenir plus d'informations sur le sujet.", "citadel_settings_text_filter_filtered": "Filtre à grossièretés", "citadel_settings_texturequality": "Qualité des textures", "citadel_settings_texturequality_desc": "Des valeurs plus faibles diminuent la résolution des textures pour améliorer les performances sur les systèmes les moins performants.", "citadel_settings_texturequality_high": "Élevée", "citadel_settings_texturequality_low": "Faible", "citadel_settings_texturequality_med": "Moyenne", - "citadel_settings_ui_language": "Langue :", + "citadel_settings_ui_language": "Texte en jeu", + "citadel_settings_ui_language_tooltip": "Définit la langue principale de l'interface utilisateur.", "citadel_settings_upscaling": "Technologie de mise à l'échelle", "citadel_settings_upscaling_desc": "Génère des images en haute résolution à partir d'images internes en basse résolution, pour un rendu plus rapide.

    FSR2 utilise un anticrènelage temporel (TAA).

    Impact sur les performances : modéré/constant.", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Aucune", - "citadel_settings_usenativeresolution": "Résolution native de l'écran", + "citadel_settings_usenativeresolution": "Utiliser la résolution native de l'écran", "citadel_settings_video": "Vidéo", - "citadel_settings_videodefaults": "Réinitialiser", - "citadel_settings_voice": "Paramètres vocaux", + "citadel_settings_video_options": "Options", + "citadel_settings_video_options_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres vidéos aux valeurs par défaut ?", + "citadel_settings_video_options_reset_tooltip": "Rétablit les paramètres vidéos par défaut.", + "citadel_settings_video_search": "graphismes", + "citadel_settings_videodefaults": "Restaurer les paramètres par défaut", + "citadel_settings_videopreset": "Qualité du rendu", + "citadel_settings_videopreset_high": "Élevée", + "citadel_settings_videopreset_low": "Faible", + "citadel_settings_videopreset_med": "Moyenne", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Nouveautés", + "citadel_settings_violator_updated": "Mis à jour", + "citadel_settings_voice": "Voix", "citadel_settings_voice_always_sample_mic": "Toujours échantillonner le micro", + "citadel_settings_voice_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres de micro aux valeurs par défaut ?", "citadel_settings_voice_level": "Volume de la voix", - "citadel_settings_voice_sounddevice": "Périphérique d'entrée :", + "citadel_settings_voice_level_desc": "Cette barre affiche le volume actuel détecté par votre microphone. Utilisez-la pour tester votre micro et définir un seuil de déclenchement du micro si nécessaire.", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "Rétablit les paramètres d'entrée audio par défaut pour le chat vocal.", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "Périphérique d'entrée", + "citadel_settings_voice_sounddevice_desc": "Sélectionnez le microphone à utiliser pour le chat vocal.", + "citadel_settings_voice_sounddevice_search": "microphone", "citadel_settings_voice_steam_link": "Les réglages du périphérique d'enregistrement sont configurés d'après les paramètres de voix de Steam.", - "citadel_settings_voicevolume": "Volume du chat vocal", - "citadel_settings_voicevolume_desc": "Ajuste le volume des micros des autres personnes.", + "citadel_settings_voicevolume": "Chat vocal (entrant)", + "citadel_settings_voicevolume_desc": "Règle le volume des micros des autres personnes.", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Volume", + "citadel_settings_volume_confirm_reset": "Voulez-vous vraiment réinitialiser vos paramètres de volume aux valeurs par défaut ?", + "citadel_settings_volume_reset_tooltip": "Rétablit les paramètres de volume par défaut.", "citadel_settings_vsync": "Synchronisation verticale", "citadel_settings_vsync_desc": "Élimine les artéfacts liés à la synchronisation verticale, mais augmente la latence d'entrée.", "citadel_settings_will_reset_tooltip": "Les raccourcis conflictuels seront supprimés :", @@ -6299,28 +9942,37 @@ "citadel_switch_camera_teammate_5": "Caméra : membre de l'équipe 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Téléportation vers la planque", + "citadel_trigger_teleport_sandbox": "Téléportation vers le bac à sable", "citadel_unmute_game_audio": "Remettre le son du jeu", "citadel_unmute_player": "Cliquez pour réactiver les communications", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Occulte 45", + "citadel_weapon_hero_astro_set": "Ordonnance", "citadel_weapon_hero_atlas_set": "Affaire classée", "citadel_weapon_hero_atlas_set_desc": "Recharge une cartouche à la fois. La capacité peut être interrompue.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Dose d'humilité", "citadel_weapon_hero_bebop_set_desc": "Tire un laser en continu, sans délai.", + "citadel_weapon_hero_bookworm_set": "Fin du chapitre", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Secret de fabrication", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Toujours serviable", + "citadel_weapon_hero_drifter_alt": "Arme secondaire de Nécro", + "citadel_weapon_hero_drifter_set": "Poigne écarlate", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Le Vonnegun", + "citadel_weapon_hero_familiar_set": "Longue nuit", + "citadel_weapon_hero_fencer_set": "Fierté d'Ixia", "citadel_weapon_hero_forge_set": "Services rendus", "citadel_weapon_hero_forge_set_desc": "Augmente la cadence de tir à mesure que les canons tournent.", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Le présent de Johann", "citadel_weapon_hero_gigawatt_set": "Calcul placide", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6333,12 +9985,17 @@ "citadel_weapon_hero_kelvin_set": "Au terme de l'expédition", "citadel_weapon_hero_krill_set": "Un canari jaune", "citadel_weapon_hero_lash_set": "Une histoire de cassette", - "citadel_weapon_hero_magician_set": "Prestidigitation", + "citadel_weapon_hero_magician_set": "Le prestige", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promesses tenues", "citadel_weapon_hero_nano_set": "Doux mensonge", + "citadel_weapon_hero_necro_set": "La préceptrice", + "citadel_weapon_hero_opera_set": "Tragédienne", + "citadel_weapon_hero_operative_set": "Parapluie mitrailleur", "citadel_weapon_hero_orion_set": "L'arrivée du deuil", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "Jérémie 51:20", + "citadel_weapon_hero_punkgoat_set": "Biquette", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Déception", @@ -6346,18 +10003,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Le mouton noir", + "citadel_weapon_hero_targetdummy_set": "Pistolet factice", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Main tutélaire", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Fonctionnaire", + "citadel_weapon_hero_unicorn_set": "Carnage-val", + "citadel_weapon_hero_vampirebat_set": "Nouveau riche", "citadel_weapon_hero_viper_set": "Le crotale", "citadel_weapon_hero_viscous_set": "Interprète des mers profondes", "citadel_weapon_hero_warden_set": "Le prix de la liberté", + "citadel_weapon_hero_werewolf_set": "Chienlit", + "citadel_weapon_hero_werewolf_wolf_set": "Muselière lâche", "citadel_weapon_hero_wraith_set": "Le râteau", "citadel_weapon_hero_wrecker_set": "La main du boucher", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "La complainte d'une sœur", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini : dég. crit.", + "citadel_weapon_priest_crossbow_pure": "Ira Domini : dég. purs", + "citadel_weapon_werewolf_claws": "Griffes lupines", "citadel_west_team_name": "SAPHIR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,32 +10046,57 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Temps de récupération réduit", "cooldown_reduction_pickup_label": "Temps de récupération réduits", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Boule de neige", + "cosmetic_item_snowball_desc": "Lancez des boules de neige sur les occultistes de votre équipe et ceux de l'équipe adverse. Certaines propriétés, telles que votre portée, s'améliorent selon vote progression dans le Défi des fêtes de 2025.

    Lancer une boule de neige sur un occultiste allié n'inflige pas de dégât et réinitialise le temps de récupération.", + "cosmetic_item_voting_poster": "Placer une affiche", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Cout du séjour", + "doorman_hotel_debuff": "En tant que clientèle de l'hôtel", + "doorman_hotel_duration_override_label": "Heure de départ", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "Heure de départ", + "doorman_hotel_fail": "Départ tardif", "double_jump_pickup/double_jump": "Double saut et vitesse de la tyrolienne", + "drifter_blood_blast": "Déchirure", + "drifter_blood_blast_desc": "Drifter frappe les adversaires dans une zone conique devant lui, leur infligeant des {g:citadel_inline_attribute:'SpiritDamage'}. Si la cible se trouve à bout portant, il inflige des {g:citadel_inline_attribute:'MeleeDamage'} supplémentaires.", + "drifter_blood_blast_header_on_close_range": "À bout portant", + "drifter_blood_blast_t2_desc": "-7 s de temps de récupération", + "drifter_blood_blast_t3_desc": "Inflige d'importants dégâts de mêlée lourds
    Réduit les adversaires au silence pendant 2.3 s à bout portant", + "drifter_darkness": "Nuit éternelle", + "drifter_darkness_desc": "Drifter plonge les unités ennemies proches dans l'obscurité, réduisant considérablement leur champ de vision. Les unités affectées sont brièvement révélées à Drifter et sont considérées comme étant isolées pendant la durée de la capacité.

    Drifter reçoit de la {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 s de durée et +1 cibles max.", + "drifter_infinity_slash": "Taillades obscures", + "drifter_last_breath": "Étreinte des profondeurs", + "drifter_last_breath_desc": "{s:hero_name} s'enveloppe dans une sphère d'eau qui peut absorber les dégâts avant d'éclater. Lorsque la sphère se dissipe pour une raison quelconque, les adversaires à portée subissent des dégâts.", + "drifter_shadow_mark": "Marque du rôdeur", + "drifter_shadow_mark_desc": "Drifter envoie une marque qui fait saigner la première cible touchée, infligeant des {g:citadel_inline_attribute:'SpiritDPS'}.

    Tant que l'unité adverse saigne, vous pouvez réactiver la Marque du rôdeur pour apparaitre instantanément derrière elle.", + "drifter_shadow_mark_t1_desc": "-8 % de résistance aux balles", + "drifter_shadow_mark_t2_desc": "-8 s de temps de récupération et +3 s de durée", + "drifter_shadow_mark_t3_desc": "+2 % de saignement et -40 % de réduction des soins", + "drifter_shadow_mark_teleport": "Embuscade", "extra_gold_pickup/extra_gold_pickup": "Prime bonus pour la prochaine victime", "extra_stamina_pickup/extra_stamina": "Endurance bonus", "extra_stamina_pickup_label": "Endurance bonus", "fathom_breach": "Brèche", - "fathom_breach_desc": "Fatho s'élance vers l'avant. À l'arrivée, les unités adverses sont blessées et projetées dans les airs.", + "fathom_breach_desc": "Fathom s'élance vers l'avant. À l'arrivée, les unités adverses sont blessées et projetées dans les airs.", "fathom_breach_quip": "{s:hero_name} s'élance sur ses adversaires", "fathom_lurkers_ambush": "Embuscade du rôdeur", "fathom_lurkers_ambush/immobilize": "Immobilisation", "fathom_lurkers_ambush/invis": "Invisible", "fathom_lurkers_ambush/regen": "Régén. de PV", - "fathom_lurkers_ambush_active_desc": "Fatho accumule de la salive gluante qui inflige des dégâts et immobilise les unités ennemies à l'impact. Maintenez la touche 4 pour accumuler la salive. Plus elle est chargée, plus les dégâts et la durée d'immobilisation seront importants.", - "fathom_lurkers_ambush_passive_desc": "Capacité passive. Fatho récupère une partie de ses PV max. par seconde lorsqu'il est hors combat et que ses adversaires ne le voient pas. Si Fatho ne bouge pas, il devient également invisible, tant qu'il reste immobile ou accroupi et qu'il n'effectue aucune action. Lorsque complètement invisible, Fatho devient invulnérable.", + "fathom_lurkers_ambush_active_desc": "Maintenez 4 pour charger de la salive gluante qui inflige des dégâts aux unités ennemies et les ralentit. Les dégâts et la durée du ralentissement augmentent selon la durée de retenue en bouche.
    La durée est réduite de moitié si Fathom n'est pas collé à un mur.", + "fathom_lurkers_ambush_passive_desc": "Capacité passive. Fathom récupère une partie de ses PV max. par seconde lorsqu'il est hors combat et que ses adversaires ne le voient pas. Si Fathom ne bouge pas, il devient également invisible, tant qu'il reste immobile ou accroupi et qu'il n'effectue aucune action. Pendant l'invisibilité, Fathom est invulnérable.", + "fathom_lurkers_ambush_quip": "Devient invisible et crache de la salive immobilisante", "fathom_reefdweller_harpoon": "Harpon récifal", "fathom_reefdweller_harpoon/detach_buff": "Cadence de tir", "fathom_reefdweller_harpoon/regen": "Régénération du Harpon récifal", - "fathom_reefdweller_harpoon_desc": "Fatho lance un harpon qui s'accroche au mur ou au plafond, et le hisse. Active l'invisibilité de l'Embuscade du rôdeur si Fatho est repéré. Une fois le harpon accroché à une surface, Fatho gagne des charges supplémentaires.

    Lancer le harpon n'interrompt pas l'invisibilité.", + "fathom_reefdweller_harpoon_desc": "Fathom lance un harpon qui s'accroche au mur ou au plafond, et le hisse. Active l'invisibilité de l'Embuscade du rôdeur si Fathom est repéré. Une fois le harpon accroché à une surface, Fathom gagne des charges supplémentaires.

    Lancer le harpon n'interrompt pas l'invisibilité.", "fathom_reefdweller_harpoon_passive_desc": "Passif : quand {s:hero_name} n'est pas en plein combat et qu'il n'est pas visible sur la minicarte, soigne une portion de ses PV max. chaque seconde.", "fathom_reefdweller_harpoon_quip": "{s:hero_name} lance un harpon pour se hisser vers une surface", - "fathom_reefdweller_harpoon_t3_desc": "Après s'être détaché, Fatho gagne 30 % de cadence de tir pendant 7 s ou jusqu'à ce qu'il recharge", + "fathom_reefdweller_harpoon_t3_desc": "Après s'être détaché, Fathom gagne 30 % de cadence de tir pendant 7 s ou jusqu'à ce qu'il recharge", "fathom_scalding_spray": "Ébouillantage", - "fathom_scalding_spray_desc": "Fatho pulvérise un jet d'eau bouillante dans un cône en face de lui. Fatho accumule des dégâts bonus pour chaque unité occultiste touchée.", + "fathom_scalding_spray_desc": "Fathom pulvérise un jet d'eau bouillante dans un cône en face de lui. Fathom accumule des dégâts bonus pour chaque unité occultiste touchée.", "fathom_scalding_spray_quip": "Projette de l'eau bouillante dans une zone cônique devant {s:hero_name}.", "fire_rate_pickup/small_fire_rate": "Cadence de tir augmentée", "fire_rate_pickup_label": "Cadence de tir", @@ -6418,38 +10109,38 @@ "golden_idol_bonus_02": "+1 point de capacité", "guardian_unit": "Gardien", "guide_advanced_main_header": "Mouvements spéciaux", - "guide_advanced_parry_desc": "Appuyez sur [ {s:key_parry} ] pour parer une attaque de mêlée ennemie.

    Étourdit l'adversaire et augmente les dégâts de mêlée que vous lui infligez.", + "guide_advanced_parry_desc": "Appuyez sur {g:citadel_binding:'HeldItem'} pour parer une attaque de mêlée ennemie.

    Étourdit l'adversaire et augmente les dégâts de mêlée que vous lui infligez.", "guide_advanced_parry_header": "Parade", "guide_back_to_dashboard": "Revenir au menu principal", - "guide_basics_abilities_desc": "Appuyez sur [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] pour utiliser les capacités de votre occultiste.", + "guide_basics_abilities_desc": "Appuyez sur {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} pour utiliser les capacités de votre occultiste.", "guide_basics_abilities_header": "Capacités", - "guide_basics_aim_desc": "Maintenez [ {s:iv_attack2} ] pour zoomer avec votre arme.", + "guide_basics_aim_desc": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.", "guide_basics_aim_header": "Zoom", "guide_basics_main_header": "Contrôles de base", - "guide_basics_melee_desc": "Appuyez sur [ {s:key_weapon_1} ] pour faire une attaque rapide. Maintenez [ {s:key_weapon_1} ] pour attaquer avec une charge puissante.", + "guide_basics_melee_desc": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour faire une attaque rapide. Maintenez {g:citadel_binding:'AbilityMelee'} pour attaquer avec une charge puissante.", "guide_basics_melee_header": "Mêlée", - "guide_basics_reload_desc": "Appuyez sur [ {s:key_reload} ] pour recharger votre arme. Certaines actions, comme les attaques de mêlée, interrompent le rechargement.", + "guide_basics_reload_desc": "Appuyez sur {g:citadel_binding:'Reload'} pour recharger votre arme. Certaines actions, comme les attaques de mêlée, interrompent le rechargement.", "guide_basics_reload_header": "Recharger", - "guide_basics_shoot_desc": "Appuyez sur [ {s:iv_attack} ] pour tirer.

    Les dégâts balistiques diminuent avec la distance.", + "guide_basics_shoot_desc": "Appuyez sur {g:citadel_binding:'Attack'} pour tirer.

    Les dégâts balistiques diminuent avec la distance.", "guide_basics_shoot_header": "Tirer", "guide_get_started_title": "Les bases", - "guide_movement_airdash_desc": "Élancez-vous en plein vol pour effectuer un saut élancé.

    Nécessite de l'endurance.", + "guide_movement_airdash_desc": "Quand vous êtes dans les airs, appuyez sur {g:citadel_binding:'Roll'} pour effectuer un élan propulsé.

    Nécessite de l'endurance.", "guide_movement_airdash_header": "Saut élancé", - "guide_movement_crouch_desc": "Appuyez sur [ {s:key_duck} ] pour vous accroupir.", + "guide_movement_crouch_desc": "Maintenez {g:citadel_binding:'Crouch'} pour vous accroupir.", "guide_movement_crouch_header": "S'accroupir", - "guide_movement_dodge_desc": "En cours de déplacement, appuyez sur [ {s:key_innate_1} ] pour vous élancer vers la direction choisie.

    Nécessite de l'endurance.", + "guide_movement_dodge_desc": "En cours de déplacement, appuyez sur {g:citadel_binding:'Roll'} pour vous élancer vers la direction choisie.

    Nécessite de l'endurance.", "guide_movement_dodge_header": "S'élancer", "guide_movement_dodge_jump_desc": "Élancez-vous puis sautez au bon moment pour effectuer un élan propulseur.

    Nécessite de l'endurance.", "guide_movement_dodge_jump_header": "Élan propulseur", - "guide_movement_double_jump_desc": "Appuyez sur [ {s:in_mantle} ] à la fin d'un saut pour effectuer un double saut.

    Les mouvements spéciaux tels que le double saut font baisser votre barre d'endurance qui se trouve à côté de votre viseur.", + "guide_movement_double_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} une fois en l'air pour effectuer un double saut.

    Les mouvements spéciaux tels que le double saut font baisser votre barre d'endurance qui se trouve sous votre viseur.", "guide_movement_double_jump_header": "Double saut", - "guide_movement_jump_desc": "Appuyez sur [ {s:in_mantle} ] pour sauter.", + "guide_movement_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} pour sauter.", "guide_movement_jump_header": "Sauter", - "guide_movement_mantle_desc": "Maintenez [ {s:in_mantle} ] à proximité d'un rebord pour vous hisser.", + "guide_movement_mantle_desc": "Maintenez {g:citadel_binding:'Mantle'} à proximité d'un rebord pour vous hisser.", "guide_movement_mantle_header": "Grimper", - "guide_movement_slide_desc": "Maintenez [ {s:key_duck} ] pour glisser dans une descente. Fonctionne également lorsque vous bénéficiez d'un bonus de vitesse.", + "guide_movement_slide_desc": "Maintenez {g:citadel_binding:'Crouch'} pour glisser dans une pente. Fonctionne également lorsque vous bénéficiez d'un bonus de vitesse.", "guide_movement_slide_header": "Glissade", - "guide_movement_zipline_desc": "Maintenez [ {s:in_mantle} ] pour vous accrocher à la tyrolienne.

    Appuyez sur [ {s:in_mantle} ] pour lâcher prise.", + "guide_movement_zipline_desc": "Maintenez {g:citadel_binding:'Zipline'} pour vous accrocher à la tyrolienne.

    Appuyez sur {g:citadel_binding:'Mantle'} pour lâcher prise.", "guide_movement_zipline_header": "Tyroliennes", "guide_neutrals_desc": "De nombreuses créatures neutres rôdent sur la carte. Éliminez-les pour récupérer des âmes.

    Une créature puissante apparaitra parfois au centre de la carte… Terrassez-la et votre équipe sera copieusement récompensée.", "guide_neutrals_header": "Neutres", @@ -6457,7 +10148,7 @@ "guide_overview_desc": "Parcourez les différentes sections pour apprendre à jouer.", "guide_overview_header": "Bienvenue dans Deadlock", "guide_overview_main_header": "Bienvenue", - "guide_the_map_core_alt_desc": "Votre objectif est d'assiéger la base ennemie et de détruire ses défenses pour révéler le Patron adverse. Détruisez le Patron pour remporter la partie.", + "guide_the_map_core_alt_desc": "Votre objectif est d'assiéger la base ennemie et de détruire ses défenses pour révéler le Mécène adverse. Détruisez le Mécène pour remporter la partie.", "guide_the_map_core_alt_header": "Base", "guide_the_map_core_desc": "Il y a deux sanctuaires à l'arrière de la base de chaque équipe. Détruisez les sanctuaires adverses pour atteindre l'objectif ultime.", "guide_the_map_core_header": "Noyau", @@ -6465,7 +10156,7 @@ "guide_the_map_guardians_desc": "Les gardiens constituent la première ligne de défense de chaque voie. Leurs attaques sont très puissantes, il est donc préférable de les attaquer avec vos troupiers.", "guide_the_map_guardians_header": "Gardiens", "guide_the_map_header": "Général", - "guide_the_map_lanes_desc": "Il y a quatre voies, chacune avec une tyrolienne que les occultistes peuvent emprunter pour se déplacer rapidement.", + "guide_the_map_lanes_desc": "Il y a trois voies, chacune avec une tyrolienne que les occultistes peuvent emprunter pour se déplacer rapidement.", "guide_the_map_lanes_header": "Voies", "guide_the_map_main_header": "Général", "guide_the_map_midboss_desc": "Un puissant boss neutre vous attend au milieu de la carte. L'équipe qui le vaincra obtiendra une réapparition immédiate lors de sa prochaine mort.", @@ -6483,20 +10174,20 @@ "guide_upgrades_deny_header": "Voler des âmes", "guide_upgrades_going_home_desc": "Lorsque vous avez des âmes à dépenser, retournez à la base pour vous soigner et acheter des objets puissants qui augmenteront vos statistiques et vous accorderont des capacités supplémentaires.

    À côté de chaque gardien, vous trouverez une boutique qui reste ouverte jusqu'à la destruction du gardien.", "guide_upgrades_going_home_header": "Boutique", - "guide_upgrades_killing_guardians_desc": "Récupérer des âmes rapporte également des points de compétence (PC).

    Vous pouvez dépenser ces points pour améliorer vos capacités en maintenant la touche [TAB].", + "guide_upgrades_killing_guardians_desc": "Quand vous récupérez des âmes, vous obtenez également des points de compétence (PC).

    Vous pouvez dépenser ces points pour améliorer vos capacités en maintenant {g:citadel_binding:'Scoreboard'}.", "guide_upgrades_killing_guardians_header": "Points de capacité", "guide_upgrades_last_hit_desc": "Obtenez des âmes en tuant des troupiers et des occultistes. Vous pouvez également obtenir des âmes en tuant des créatures neutres réparties sur la carte.

    Les âmes sont partagées entre les membres de l'équipe à proximité.", "guide_upgrades_last_hit_header": "Âmes", "guide_upgrades_main_header": "Monter en puissance", "guide_upgrades_upgrade_abilities_desc": "Améliorez vos capacités avec vos points de capacités.

    Chaque capacité peut être améliorée trois fois.", "guide_upgrades_upgrade_abilities_header": "Améliorer les capacités", - "guide_upgrades_yellow_orbs_desc": "Lorsque vous portez un coup fatal, des âmes supplémentaires apparaissent.

    Vous pouvez vous approprier ces âmes en tirant sur l'orbe vert qui les contient ou en les laissant flotter.", + "guide_upgrades_yellow_orbs_desc": "Lorsque vous faites une victime, des âmes supplémentaires apparaissent.

    Vous pouvez vous approprier ces âmes en tirant sur l'orbe vert qui les contient ou en les laissant flotter.", "guide_upgrades_yellow_orbs_header": "Récupérer des âmes", "gun_powerup_pickup": "Arme à feu", "gunslinger_demonMark": "Marquage infernal", "gunslinger_demonMark/demonmark": "Marquage infernal", "gunslinger_demonMark/demonmark/demonmark_buff": "Cible marquée", - "gunslinger_demonMark_desc": "Capacité passive. {s:hero_name} marque les occultistes adverses à proximité au fer infernal. Tirer sur une cible marquéeconsomme l'effet, lui inflige des dégâts et accorde un bonus de cadence de tir et de vitesse de déplacement à {s:hero_name}.", + "gunslinger_demonMark_desc": "Capacité passive. Gunslinger marque les occultistes adverses à proximité au fer infernal. Tirer sur une cible marquéeconsomme l'effet, lui inflige des dégâts et accorde un bonus de cadence de tir et de vitesse de déplacement à Gunslinger.", "gunslinger_rapid_fire": "Rapid Fire", "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Tirs en rafale", "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", @@ -6509,261 +10200,600 @@ "headed_this_way": "Je vais là-bas", "headed_to_blue": "{s:param_1} va vers la bleue", "headed_to_green": "{s:param_1} va vers la verte", - "headed_to_purple": "{s:param_1} va vers la violette", + "headed_to_purple": "{s:param_1} va vers la verte", "headed_to_yellow": "{s:param_1} va vers la jaune", "health_regen_pickup/small_health_regen": "Régénération de PV augmentée", "health_regen_pickup_label": "Soins", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect architecte", + "hero_architect_search:n": "Architect architecte", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", - "hero_astro_lore": "Il y a des gens qui passent leur vie à rêver de déménager à New York. Ce n'est pas le cas d'Holliday. Elle était tout à fait satisfaite de son poste de shérif dans une petite ville, et de n'avoir eu à dégainer son arme qu'une seule fois dans sa carrière pour faire montre de ses talents au stand de tir à la foire du comté… Puis les meurtres ont commencé.\"n\"nIls étaient macabres et inhumains. Les corps avaient été retrouvés avec leurs cages thoraciques déchirées, leurs entrailles éviscérées comme si quelques charognards étaient venus se repaitre. Holliday retrouva le tueur, un musicien de folk itinérant que les médias avaient surnommé « Le Troubadour ». Lorsqu'elle le confronta, il explosa en une nuée de corbeaux et s'envola.\"n\"nC'était il y a six mois. Les meurtres dans le centre de l'Illinois ont depuis cessé, mais l'enquête d'Holliday continue. Elle pense que Le Troubadour est à New York, et quand elle le trouvera, elle tuera ce maudit salopard.", - "hero_astro_playstyle": "Astro dépend de ses compétences de tireuse d'élite. Elle aime lancer des objets en l'air et les abattre. Avec une vue dégagée, elle peut infliger de lourds dégâts. Son agileté lui permet d'isoler ses adversaires ou de rapidement battre en retraite.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Il y a des gens qui passent leur vie à rêver de déménager à New York. Ce n'est pas le cas d'Holliday. Elle était tout à fait satisfaite de son poste de shérif dans une petite ville, et de n'avoir eu à dégainer son arme qu'une seule fois dans sa carrière pour faire montre de ses talents au stand de tir à la foire du comté… Puis les meurtres ont commencé.

    Ils étaient macabres et inhumains. Les corps avaient été retrouvés avec leurs cages thoraciques déchirées, leurs entrailles éviscérées comme si quelques charognards étaient venus se repaitre. Holliday retrouva le tueur, un musicien de folk itinérant que les médias avaient surnommé « Le Troubadour ». Lorsqu'elle le confronta, il explosa en une nuée de corbeaux et s'envola.

    C'était il y a six mois. Les meurtres dans le centre de l'Illinois ont depuis cessé, mais l'enquête d'Holliday continue. Elle pense que Le Troubadour est à New York, et quand elle le trouvera, elle tuera ce maudit salopard.", + "hero_astro_playstyle": "Holliday compte sur ses compétences de tireuse d'élite. Elle aime lancer des objets en l'air et les abattre. Avec une vue dégagée, elle peut infliger de lourds dégâts. Son agilité lui permet d'isoler ses adversaires ou de rapidement battre en retraite.", "hero_astro_role": "Bondit çà et là tout en exécutant des tirs audacieux", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Brut de décoffrage, têtu et imbibé d'alcool, le détective Abrams est une figure incontournable de la scène des enquêtes new-yorkaises depuis bien des années. Qu'il s'agisse d'œuvres d'art volées, de personnes disparues ou de rituels meurtriers, Abrams ne s'est pas contenté de mener n'importe quelle affaire qui échouait sur son bureau. Il les a résolues.\"n\"nMais ses nuits de filature à traquer les conjoints infidèles ont pris fin le jour où le Tome fit son apparition sur son bureau.\"n\"nAucune explication ne lui avait été donnée, à l'exception d'une brève note griffonnée avec du sang couleur d'onyx sur laquelle on pouvait lire « Ne les laissez pas mettre la main dessus ». Abrams ne sait pas d'où vient ce bouquin. Mais comme sa maison a été cambriolée, son bureau détruit à trois reprises et sa voiture brulée, il a tout intérêt à faire la lumière sur cette affaire.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Brut de décoffrage, têtu et imbibé d'alcool, le détective Abrams est une figure incontournable de la scène des enquêtes new-yorkaises depuis bien des années. Qu'il s'agisse d'œuvres d'art volées, de personnes disparues ou de rituels meurtriers, Abrams ne s'est pas contenté de mener n'importe quelle affaire qui échouait sur son bureau. Il les a résolues.

    Mais ses nuits de filature à traquer les conjoints infidèles ont pris fin le jour où le Tome fit son apparition sur son bureau.

    Aucune explication ne lui avait été donnée, à l'exception d'une brève note griffonnée avec du sang couleur d'onyx sur laquelle on pouvait lire « Ne les laissez pas mettre la main dessus ». Abrams ne sait pas d'où vient ce bouquin. Mais comme sa maison a été cambriolée, son bureau détruit à trois reprises et sa voiture brulée, il a tout intérêt à faire la lumière sur cette affaire.", "hero_atlas_playstyle": "Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.", "hero_atlas_role": "Charge dans la mêlée", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista": "Ballista", + "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Ballista", + "hero_ballista_search:n": "Ballista", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Fabriqué de toutes pièces par une employée de la casse, Bebop était bien plus qu'un simple golem de ferraille… Il était le fils qu'elle, veuve, n'avait jamais pu avoir. Ils passaient leurs journées à travailler dans l'entrepôt et quand venait le soir, à écouter du jazz. C'était une routine prévisible, voire réconfortante. Seulement voilà, la créatrice de Bebop est tombée malade. Pour financer son traitement, Bebop a dû se résoudre à des activités nocturnes secrètes que Miss Shelly n'aurait pas approuvées. Mais ce qu'elle ne sait pas ne peut pas lui faire de mal.", "hero_bebop_playstyle": "Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.", "hero_bebop_role": "Accroche une unité ennemie pour l'assommer", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_boho": "Carmen", + "hero_boho:n": "Carmen", + "hero_boho_search": "Carmen Boho", + "hero_boho_search:n": "Carmen Boho", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Fille d'un marchand de livres rares, Paige a grandi dans une famille aimante où régnaient la gentillesse, la magie et les contes. Mais si Paige a naturellement adopté les valeurs de ses parents, son petit frère Bryce n'en a pas fait de même.

    Adolescent rebelle, Bryce reprochait à sa famille non seulement sa disposition mièvre, mais aussi son refus de lui permettre de s'adonner à des magies plus dangereuses. Paige a tout essayé pour lui éviter des ennuis, mais comme la plupart des jeunes de son âge, plus sa grande sœur essayait de lui donner des conseils, plus il s'en détournait.

    Paige ne sait pas ce que Bryce a bien pu faire pour être chassé de chez lui… elle sait seulement qu'à son retour de la bibliothèque, son frère était parti et ses parents étaient en larmes.

    Les jours sont devenus des semaines, des mois, puis des années. Paige a grandi et est devenue une bibliomancienne talentueuse, gagnant sa vie en tant que conteuse dans les bibliothèques des cinq arrondissements. Ses parents ont gardé le silence sur les raisons du départ de Bryce, mais l'idée de le retrouver obsède Paige de plus en plus. Elle va découvrir ce qui est arrivé à son frère… et aucun être ne l'en empêchera, qu'il soit humain ou divin.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. Un artéfact du temps, et le nom d'une guilde de cambrioleurs célèbres. Guilde qui se targue de monter des casses élaborés ciblant les individus et institutions réputés intouchables. Que fait Paradox de tous ces artéfacts, secrets d'État et autres tests de paternité de célébrité volés ? La guilde les expose dans des installations éphémères, afin de prouver au monde que personne n'est à l'abri d'un coup d'éclat de Paradox.\"n\"nS'enveloppant de mystère, chaque membre de la guilde porte un masque et prend le nom de l'organisation. Ils sont partout et nulle part à la fois. Et s'ils veulent quelque chose, ils l'auront.", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. Un artéfact du temps, et le nom d'une guilde de cambrioleurs célèbres. Guilde qui se targue de monter des casses élaborés ciblant les individus et institutions réputés intouchables. Que fait Paradox de tous ces artéfacts, secrets d'État et autres tests de paternité de célébrité volés ? La guilde les expose dans des installations éphémères, afin de prouver au monde que personne n'est à l'abri d'un coup d'éclat de Paradox.

    S'enveloppant de mystère, chaque membre de la guilde porte un masque et prend le nom de l'organisation. Ils sont partout et nulle part à la fois. Et s'ils veulent quelque chose, ils l'auront.", "hero_chrono_playstyle": "Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.", "hero_chrono_role": "Manipule l'espace et le temps", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Expert en démolition", + "hero_demoman_search:n": "Expert en démolition", + "hero_doorman": "Alphonse", + "hero_doorman:n": "Alphonse", + "hero_doorman_lore": "Il est correct, il est poli, mais l'humble portier du Baroness Hotel est plus intéressant qu'il n'y parait.

    Initialement il n'avait prévu de ne passer que quelques semaines dans ce monde, mais Alphonse a rapidement découvert que le secteur tertiaire new-yorkais était un excellent moyen de comprendre les demandes étranges des humains.", + "hero_doorman_search": "Alphonse Doorman", + "hero_doorman_search:n": "Alphonse Doorman", + "hero_doorman_sort": "Alphonse", + "hero_doorman_sort:n": "Alphonse", + "hero_drifter": "Nécro", + "hero_drifter:n": "Nécro", + "hero_drifter_lore": "Ancien vampire errant sur le continent américain, la terreur connue seulement sous le nom de Nécro (The Drifter) s'en prend aux vivants depuis des générations.

    Contrairement à la plupart des vampires, Nécro n'apprécie ni parure, ni titre, et n'a que mépris pour les lois et les traditions vampiriques. Ce refus de toute contrainte a fait de lui un homme exilé des baronnages d'Amérique du Nord… pourtant, tandis que les vicomtes et les anciens réclament son éxécution à cor et à cri, Nécro continue de faire ce qu'il lui plait…", + "hero_drifter_search": "Nécro Drifter", + "hero_drifter_search:n": "Nécro Drifter", + "hero_drifter_sort": "Nécro", + "hero_drifter_sort:n": "Nécro", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druide Druid", + "hero_druid_search:n": "Druide Druid", "hero_duo": "Duo", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", "hero_dynamo": "Dynamo", - "hero_dynamo_lore": "En tant que scientifique, le professeur Dynamo a toujours eu un esprit curieux. Ainsi, lorsqu'une faille dans l'espace-temps s'est ouverte en plein Central Park, il était le premier sur les lieux à enquêter. Il s'attendait certes à ce qu'une telle découverte change sa vie, mais ce d'une manière métaphorique, pas d'une manière atomique qui réduirait son corps à une minuscule étoile mourante comme ce fut le cas.\"n\"nMais si son corps s'est volatilisé, son esprit et sa soif de connaissances perdurent. Professeur titulaire au Columbia College, Dynamo cherche à en apprendre davantage sur son état de santé tout en poursuivant ses cours. La future génération ne va pas s'éduquer toute seule !", + "hero_dynamo:n": "Dynamo", + "hero_dynamo_lore": "En tant que scientifique, le professeur Dynamo a toujours eu un esprit curieux. Ainsi, lorsqu'une faille dans l'espace-temps s'est ouverte en plein Central Park, il était le premier sur les lieux à enquêter. Il s'attendait certes à ce qu'une telle découverte change sa vie, mais ce d'une manière métaphorique, pas d'une manière atomique qui réduirait son corps à une minuscule étoile mourante comme ce fut le cas.

    Mais si son corps s'est volatilisé, son esprit et sa soif de connaissances perdurent. Professeur titulaire au Columbia College, Dynamo cherche à en apprendre davantage sur son état de santé tout en poursuivant ses cours. La future génération ne va pas s'éduquer toute seule !", "hero_dynamo_playstyle": "Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.", "hero_dynamo_role": "Immobilise toute l'équipe ennemie", + "hero_dynamo_search": "Dynamo", + "hero_dynamo_search:n": "Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "Rem, passager clandestin tout droit venu du monde des rêves, se retrouve coincé dans la ville qui ne dort jamais. Curieux de nature, Rem et ses assistants miniatures ont été aperçus errants à travers les cinq arrondissements à la recherche d'un moyen de rentrer chez eux.

    Ainsi, si jamais vous piquez du nez sur la tyrolienne bleue en rentrant chez vous un soir, c'est peut-être signe que vous venez de croiser le chemin de l'un des nouveaux habitants de la Pomme perdue.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollon", + "hero_fencer:n": "Apollon", + "hero_fencer_lore": "Pays alliant beauté, tradition et conflits, l'Ixia du Nord connait la violence politique aveugle. Alors, quand Apollon apprit qu'il allait être envoyé dans une école de New York pour sa sécurité, il comprit que la situation était sérieuse.

    Il eut du mal à s'adapter à la vie de l'Académie Blackmore. Son école était censée éduquer l'élite de la jeunesse de la Pomme perdue, mais il n'y vit qu'un océan de médiocrité agressive, à quelques exceptions près. Il choisit donc de ne pas perdre son temps en frivolités, et au lieu de faire la fête et de danser, il consacra son énergie à un autre genre de piste. En tant que capitaine de l'équipe d'escrime de Blackmore, il s'entraine rigoureusement.

    En fin de compte, la monotonie de sa vie à New York ne lui pèse pas plus que cela. Il sait qu'un jour viendra où son père le rappellera à la maison et qu'il pourra enfin montrer qu'il mérite de manier l'épée ancestrale de la famille.", + "hero_fencer_search": "Apollon Apollo", + "hero_fencer_search:n": "Apollon Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis a toujours eu un don pour la construction. À 4 ans, elle utilisait des buchettes pour recréer des merveilles architecturales. À 10 ans, elle a construit et recâblé un luminaire personnalisé pour l'anniversaire de mariage de ses parents. À 15 ans, elle a conçu une machine qui raffinait les âmes des morts… cette dernière a reçu un peu plus d'attention que ses constructions en bois enfantines.\"n\"nAujourd'hui à la tête du département de recherche et développement militaire de Fairfax Industries, McGinnis passe le plus clair de son temps dans l'atelier d'usinage au lieu d'un laboratoire. La théorie ne l'intéresse pas, pour elle, la science est une magie que l'on peut toucher du doigt.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis a toujours eu un don pour la construction. À 4 ans, elle utilisait des buchettes pour recréer des merveilles architecturales. À 10 ans, elle a construit et recâblé un luminaire personnalisé pour l'anniversaire de mariage de ses parents. À 15 ans, elle a conçu une machine qui raffinait les âmes des morts… cette dernière a reçu un peu plus d'attention que ses constructions en bois enfantines.

    Aujourd'hui à la tête du département de recherche et développement militaire de Fairfax Industries, McGinnis passe le plus clair de son temps dans l'atelier d'usinage au lieu d'un laboratoire. La théorie ne l'intéresse pas, pour elle, la science est une magie que l'on peut toucher du doigt.", "hero_forge_playstyle": "Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.", "hero_forge_role": "Contrôle le champ de bataille avec ses tourelles", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Tant de gens passent leur vie entière à chercher leur véritable identité. Pour Victor, cette question existentielle est d'autant plus compliquée qu'il s'est éveillé sur une table mortuaire sans connaitre son créateur, sa raison d'être ni la provenance de ses membres corporels.

    Depuis, il parcourt sans relâche les cinq arrondissements en quête de réponses, et il espère trouver quelqu'un qui saura identifier une partie de son être.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", - "hero_gadgetman": "Gadget Man", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", + "hero_gadgetman": "Gadget Man", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "Generic Person", - "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Il fut un temps où Lady Jeanne Geist avait toute la ville à ses pieds. Mais la beauté finit par faner, et la nostalgie de ces jours où la haute société n'avait d'yeux que pour elle finit par l'envahir. Dans sa maison de retraite, la vieille femme frêle radotait les histoires de son passé glorieux. C'est alors que le Gardien du serment se révéla. Esprit puissant provenant d'un autre plan, le Gardien lui proposa de nouer un pacte pour retrouver sa gloire passée… Il pouvait lui rendre sa jeunesse, en échange de quoi elle devrait se sustenter de l'essence des vivants.\"n\"n Choix difficile pour Lady Geist, qui ne faisait pas confiance à ce Gardien du serment et répugnait à l'idée de devoir tuer pour vivre… mais tout de même, avoir une deuxième chance de revivre sa jeunesse, elle n'allait pas laisser passer ça ! Elle concocta donc un plan : après avoir conclu le pacte avec le Gardien du serment, elle le neutralisa et le lui jeta un sort de restriction afin de limiter son emprise sur elle. Le Gardien du serment serait certes nourri, mais à ses conditions à elle.\"n\"nCependant, les années sont devenues des décennies, le sort s'est affaibli, et la faim du Gardien du serment est plus dévorante que jamais…", - "hero_ghost_playstyle": "Lady Geist sacrifie une partie de sa santé en échange d'un pouvoir dévastateur et peut voler l'essence vitale de ses adversaires pour rester en vie.", + "hero_genericperson:n": "Generic Person", + "hero_ghost": "Dame Geist", + "hero_ghost:n": "Dame Geist", + "hero_ghost_lore": "Il fut un temps où Lady Jeanne Geist avait toute la ville à ses pieds. Mais la beauté finit par faner, et la nostalgie de ces jours où la haute société n'avait d'yeux que pour elle finit par l'envahir. Dans sa maison de retraite, la vieille femme frêle radotait les histoires de son passé glorieux. C'est alors que le Gardien du serment se révéla. Esprit puissant provenant d'un autre plan, le Gardien lui proposa de nouer un pacte pour retrouver sa gloire passée… Il pouvait lui rendre sa jeunesse, en échange de quoi elle devrait se sustenter de l'essence des vivants.

    Choix difficile pour Lady Geist, qui ne faisait pas confiance à ce Gardien du serment et répugnait à l'idée de devoir tuer pour vivre… mais tout de même, avoir une deuxième chance de revivre sa jeunesse, elle n'allait pas laisser passer ça ! Elle concocta donc un plan : après avoir conclu le pacte avec le Gardien du serment, elle le neutralisa et le lui jeta un sort de restriction afin de limiter son emprise sur elle. Le Gardien du serment serait certes nourri, mais à ses conditions à elle.

    Cependant, les années sont devenues des décennies, le sort s'est affaibli, et la faim du Gardien du serment est plus dévorante que jamais…", + "hero_ghost_playstyle": "Cette occultiste sacrifie une partie de sa santé en échange d'un pouvoir dévastateur et peut voler l'essence vitale de ses adversaires pour rester en vie.", "hero_ghost_role": "Sacrifie ses PV pour voler ceux de ses adversaires", + "hero_ghost_search": "Dame Geist", + "hero_ghost_search:n": "Dame Geist", "hero_gigawatt": "Seven", - "hero_gigawatt_lore": "Lorsque l'énergie mystique se réveilla sur Terre, la face du monde changea… et tout devint possible. Cependant, tous les possibles ne devaient pas l'être pour autant. Le gouvernement édicta donc des règles. Des lois qui permettraient aux citoyennes et citoyens américains de profiter des avantages du monde surnaturel sans s'y bruler les ailes. Mais les règles et les lois c'étaient pour les faibles. Les êtres limités. Seven, lui, n'était pas de ceux-là.\"n\"nLes rumeurs vont bon train sur ce qui a mené Seven au Murmure perdu, une oubliette réservée aux occultistes les plus dangereux. Mais il n'y a aucun mystère sur la nuit de son exécution.\"n\"nLes protections placées par les plus puissants ritualistes de 7 nations… des protections conçues non seulement pour empêcher toute interférence mystique avec l'exécution, mais aussi pour oblitérer l'âme de Seven afin qu'elle ne puisse jamais être contactée, ressuscitée ni utilisée par toute personne cherchant à suivre ses traces… Ces protections ont failli.\"n\"nDans une scène macabre aux nombreux témoins, la tête du mentaliste le plus fort recruté par l'armée américaine éclata comme un ballon. Des hurlements accompagnèrent le premier inspecteur occulte de Scotland Yard, celui qui avait prétendument capturé Seven, lorsqu'il fut réduit en cendres. Le corps de Seven se déformait et se tordait sous ses entraves, sa peau brulait sous les décharges électriques… pourtant, il ne finit pas par en mourir… mais par en rire.\"n\"nIl rit en se libérant de ses liens, il rit des tremblements de peur de ses ravisseurs.\"n\"nIl rit en massacrant ses bourreaux.\"n\"nIl rit en goutant l'air vivifiant qui lui avait été refusé toutes ces années…\"n\"net il rit de plus belle en songeant aux actes qu'il allait commettre une fois arrivé à New York.", + "hero_gigawatt:n": "Seven", + "hero_gigawatt_lore": "Lorsque l'énergie mystique se réveilla sur Terre, la face du monde changea… et tout devint possible. Cependant, tous les possibles ne devaient pas l'être pour autant. Le gouvernement édicta donc des règles. Des lois qui permettraient aux citoyennes et citoyens américains de profiter des avantages du monde surnaturel sans s'y bruler les ailes. Mais les règles et les lois c'étaient pour les faibles. Les êtres limités. Seven, lui, n'était pas de ceux-là.

    Les rumeurs vont bon train sur ce qui a mené Seven au Murmure perdu, une oubliette réservée aux occultistes les plus dangereux. Mais il n'y a aucun mystère sur la nuit de son exécution.

    Les protections placées par les plus puissants ritualistes de 7 nations… des protections conçues non seulement pour empêcher toute interférence mystique avec l'exécution, mais aussi pour oblitérer l'âme de Seven afin qu'elle ne puisse jamais être contactée, ressuscitée ni utilisée par toute personne cherchant à suivre ses traces… Ces protections ont failli.

    Dans une scène macabre aux nombreux témoins, la tête du mentaliste le plus fort recruté par l'armée américaine éclata comme un ballon. Des hurlements accompagnèrent le premier inspecteur occulte de Scotland Yard, celui qui avait prétendument capturé Seven, lorsqu'il fut réduit en cendres. Le corps de Seven se déformait et se tordait sous ses entraves, sa peau brulait sous les décharges électriques… pourtant, il ne finit pas par en mourir… mais par en rire.

    Il rit en se libérant de ses liens, il rit des tremblements de peur de ses ravisseurs.

    Il rit en massacrant ses bourreaux.

    Il rit en goutant l'air vivifiant qui lui avait été refusé toutes ces années…

    et il rit de plus belle en songeant aux actes qu'il allait commettre une fois arrivé à New York.", "hero_gigawatt_playstyle": "Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.", "hero_gigawatt_role": "Électrise les cibles ennemies groupées", + "hero_gigawatt_search": "Seven", + "hero_gigawatt_search:n": "Seven", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Planeur Glider", + "hero_glider_search:n": "Planeur Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", - "hero_gunslinger": "Flingueur", - "hero_haze": "Haze", - "hero_haze_lore": "L'OSIC, l'Occult Security and Investigation Commission (ou « Commission d'Investigation et de Sécurité sur l'Occultisme ») est un organisme gouvernemental si opaque qu'à côté d'elle, la CIA semble transparente. Il incombe aux hommes, femmes et entités de l'OSIC de protéger le pays de forces sinistres dépassant les capacités des agences de police classiques.\"n\"nEn tant que membre de la célèbre division Sandman, Haze est régulièrement chargée d'infiltrer les rêves des personnes soupçonnées, d'évaluer leur dangerosité et si besoin… de leur accorder un repos éternel.", - "hero_haze_playstyle": "Haze traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Tireur Gunner", + "hero_gunner_search:n": "Tireur Gunner", + "hero_gunslinger": "Gunslinger", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Fine gâchette Gunslinger", + "hero_gunslinger_search:n": "Fine gâchette Gunslinger", + "hero_haze": "Nébula", + "hero_haze:n": "Nébula", + "hero_haze_lore": "L'OSIC, l'Occult Security and Investigation Commission (ou « Commission d'Investigation et de Sécurité sur l'Occultisme ») est un organisme gouvernemental si opaque qu'à côté d'elle, la CIA semble transparente. Il incombe aux hommes, femmes et entités de l'OSIC de protéger le pays de forces sinistres dépassant les capacités des agences de police classiques.

    En tant que membre de la célèbre division Sandman, Haze est régulièrement chargée d'infiltrer les rêves des personnes soupçonnées, d'évaluer leur dangerosité et si besoin… de leur accorder un repos éternel.", + "hero_haze_playstyle": "Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.", "hero_haze_role": "Se faufile et mitraille tout autour d'elle", + "hero_haze_search": "Nébula Haze", + "hero_haze_search:n": "Nébula Haze", + "hero_haze_sort": "Nébula", + "hero_haze_sort:n": "Nébula", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Pirate Hijack", + "hero_hijack_search:n": "Pirate Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Condamnée à mort par John Hathorne lors des procès des sorcières de Salem, Vindicta obtint une deuxième chance de vivre quand son esprit fut ramené par delà le plan de la mortalité pendant le premier malstrom (le cataclysme qui fit découvrir le surnaturel à la face du monde).\"n\"nEn guerre spirituelle totale contre les « Amis de l'humanité », une néo-inquisition formée des descendants de Hathorne, Vindicta cherche à protéger tout ce qui a trait au surnaturel de leurs méfaits, et elle est prête à amonceler autant de cadavres qu'il le faudra pour arriver à ses fins.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Condamnée à mort par John Hathorne lors des procès des sorcières de Salem, Vindicta obtint une deuxième chance de vivre quand son esprit fut ramené par delà le plan de la mortalité pendant le premier malstrom (le cataclysme qui fit découvrir le surnaturel à la face du monde).

    En guerre spirituelle totale contre les « Amis de l'humanité », une néo-inquisition formée des descendants de Hathorne, Vindicta cherche à protéger tout ce qui a trait au surnaturel de leurs méfaits, et elle est prête à amonceler autant de cadavres qu'il le faudra pour arriver à ses fins.", "hero_hornet_playstyle": "De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.", "hero_hornet_role": "Tire à couvert avec son fusil de précision", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", + "hero_inferno:n": "Infernus", "hero_inferno_lore": "Comme la plupart des adolescents, Infernus était rebelle, impétueux et sauvage. Pourtant, contrairement à la plupart d'entre eux, il provient d'un autre plan et est doté d'une maitrise du feu surnaturelle. Il va sans dire que sa jeunesse ne fut qu'une suite d'incendies, de meurtres et d'éliminations de preuves. Depuis, Infernus a pris de l'âge et s'est considérablement adouci. Derrière le bar où il travaille, il se plait à discuter avec la clientèle et à profiter des concerts qui y sont organisés. Toutefois, si quelqu'un a le malheur de semer la zizanie dans son établissement, il n'hésite pas à user des talents qu'il a perfectionnés par le passé.", "hero_inferno_playstyle": "Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.", "hero_inferno_role": "Enflamme ses adversaires et les réduit en cendres", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Scientifique aventurier reconnu, Kelvin s'était donné comme mission dans la vie d'explorer et de comprendre l'insondable. Alors naturellement, quand des rumeurs sur un 8ᵉ portail astral caché dans l'Arctique remontèrent jusqu'à lui, Kelvin monta une équipe d'expédition en un temps record. S'entourant des esprits les plus brillants de sa génération, Kelvin se mit en route avec toute son équipe sous des tonnerres d'applaudissements.\"n\"nPersonne n'en revint jamais.\"n\"nUn an et demi plus tard, l'équipage d'un chalutier repêcha le corps congelé de Kelvin qui tenait dans ses mains une pierre gravée de runes luisantes. Les marins brisèrent la glace pour mieux l'observer et furent choqués quand Kelvin ouvrit les yeux. Ils vérifièrent ses signes vitaux… son pouls était inexistant. Ils voulurent bander ses blessures ouvertes… il ne saignait pas. Et pourtant, bien que ce fût impossible, Kelvin était « vivant ».\"n\"nAyant perdu tout souvenir des évènements de l'expédition, Kelvin se mit en quête de réponses.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "Scientifique aventurier reconnu, Kelvin s'était donné comme mission dans la vie d'explorer et de comprendre l'insondable. Alors naturellement, quand des rumeurs sur un 8ᵉ portail astral caché dans l'Arctique remontèrent jusqu'à lui, Kelvin monta une équipe d'expédition en un temps record. S'entourant des esprits les plus brillants de sa génération, Kelvin se mit en route avec toute son équipe sous des tonnerres d'applaudissements.

    Personne n'en revint jamais.

    Un an et demi plus tard, l'équipage d'un chalutier repêcha le corps congelé de Kelvin qui tenait dans ses mains une pierre gravée de runes luisantes. Les marins brisèrent la glace pour mieux l'observer et furent choqués quand Kelvin ouvrit les yeux. Ils vérifièrent ses signes vitaux… son pouls était inexistant. Ils voulurent bander ses blessures ouvertes… il ne saignait pas. Et pourtant, bien que ce fût impossible, Kelvin était « vivant ».

    Ayant perdu tout souvenir des évènements de l'expédition, Kelvin se mit en quête de réponses.", "hero_kelvin_playstyle": "Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.", "hero_kelvin_role": "Congèle ses adversaires sur place", - "hero_krill": "Mo & Krill", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", + "hero_krill": "Miro et Minus", + "hero_krill:n": "Miro et Minus", "hero_krill_lore": "Mo et Krill sont membres des Rats des Tunnels, une organisation qui facilite le commerce illicite entre les différents quartiers grâce à un réseau de tunnels souterrains. Mais si la plupart des truands de la pègre new-yorkaise respectent le travail des Rats, de temps à autre, un gang tente d'exploiter le système de tunnels pour régler ses comptes… C'est alors que Mo et Krill interviennent et rappellent à la ville ce qui arrive quand on manque de respect à leur hospitalité.", "hero_krill_playstyle": "Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.", "hero_krill_role": "Fore sous ses adversaires", - "hero_lash": "Lash", - "hero_lash_lore": "Jacob Lash est un salaud.", - "hero_lash_playstyle": "Lash ne laisse pas une seconde de répit à l'équipe ennemie : il s'envole sur de longues distances pour asséner des attaques plongeantes à ses adversaires et les poursuit sans relâche.", + "hero_krill_search": "Miro et Minus MO & Krill", + "hero_krill_search:n": "Miro et Minus MO & Krill", + "hero_lash": "Brutus", + "hero_lash:n": "Brutus", + "hero_lash_lore": "Brutus est un salaud.", + "hero_lash_playstyle": "Cet occultiste ne laisse pas une seconde de répit à l'équipe ennemie : il s'envole sur de longues distances pour asséner des attaques plongeantes à ses adversaires et les poursuit sans relâche.", "hero_lash_role": "Plonge du ciel pour piétiner ses adversaires", - "hero_magician": "Magician", - "hero_magician_lore": "Plutôt que de lui faire cadeau d'un coffret de magie, trop dangereux pour un enfant espiègle de son âge, les parents du petit Henry lui offrirent un jeu de cartes. Les tours de passepasse lui vinrent naturellement et bientôt, ses fantastiques prouesses d'illusions réalisées sans artéfacts mystiques ni incantations éblouissaient l'ensemble de ses camarades de classe.\"n\"nAu lycée, il rencontra Savannah, et leur amour mutuel pour la magie sur scène donna naissance à une romance éclair et à un numéro qu'ils montèrent ensemble. Ils étaient faits l'un pour l'autre, alors, au bal de fin d'année, Henry fit sa demande en mariage et ils se marièrent peu après l'obtention de leur diplôme.\"n\"nLeurs parents respectifs n'étaient cependant pas particulièrement enthousiasmés, mais Henry et Savannah en étaient persuadés : ils étaient deux âmes sœurs. Pour sceller leur union, ils entreprirent un rituel mystique de sang qui lia leurs âmes pour l'éternité.\"n\"nQuand un accident leur couta la vie sur scène, il fut difficile de déterminer à qui la faute revenait. Selon Henry, Savannah ne se tenait pas au bon endroit. Selon Savannah, Henry n'avait pas attendu le signal convenu. Mais une chose est sure, puisque leurs âmes sont liées l'une à l'autre, il ne leur est pas possible de rompre. Devenus deux fantômes chamailleurs, Henry et Savannah n'ont d'autre choix que de coopérer pour peut-être un jour mettre fin à leur union éternelle.", - "hero_magician_playstyle": "Avec l'aide de son assistante réticente, Magician déroute ses adversaires à coups de métamorphoses et de tours de passepasse.", + "hero_lash_search": "Brutus Lash", + "hero_lash_search:n": "Brutus Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Plutôt que de lui faire cadeau d'un coffret de magie, trop dangereux pour un enfant espiègle de son âge, les parents du petit Henry lui offrirent un jeu de cartes. Les tours de passepasse lui vinrent naturellement et bientôt, ses fantastiques prouesses d'illusions réalisées sans artéfacts mystiques ni incantations éblouissaient l'ensemble de ses camarades de classe.

    Au lycée, il rencontra Savannah, et leur amour mutuel pour la magie sur scène donna naissance à une romance éclair et à un numéro qu'ils montèrent ensemble. Ils étaient faits l'un pour l'autre, alors, au bal de fin d'année, Henry fit sa demande en mariage et ils se marièrent peu après l'obtention de leur diplôme.

    Leurs parents respectifs n'étaient cependant pas particulièrement enthousiasmés, mais Henry et Savannah en étaient persuadés : ils étaient deux âmes sœurs. Pour sceller leur union, ils entreprirent un rituel mystique de sang qui lia leurs âmes pour l'éternité.

    Quand un accident leur couta la vie sur scène, il fut difficile de déterminer à qui la faute revenait. Selon Henry, Savannah ne se tenait pas au bon endroit. Selon Savannah, Henry n'avait pas attendu le signal convenu. Mais une chose est sure, puisque leurs âmes sont liées l'une à l'autre, il ne leur est pas possible de rompre. Devenus deux fantômes chamailleurs, Henry et Savannah n'ont d'autre choix que de coopérer pour peut-être un jour mettre fin à leur union éternelle.", + "hero_magician_playstyle": "Avec l'aide de son assistante réticente, Sinclair, le Magnifique déroute ses adversaires à coups de métamorphoses et de tours de passepasse.", "hero_magician_role": "Détourne l'attention et métamorphose ses adversaires", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", - "hero_mirage_lore": "Les djinns comptent parmi les individus les plus étranges du monde moderne. Doués d'une grande puissance à doses contrôlées, les djinns sont incapables de conserver leur forme incarnée pendant plus de 48 minutes sans recourir à un quelconque vaisseau corporel. La plupart des djinns emploient donc des gardes du corps humains pour leur transport, leur protection et un peu de compagnie.\"n\"nMirage est l'un de ces gardes du corps. Employé par l'ambassadrice djinn Nashala Dion, Mirage est en mission diplomatique à New York. Les djinns espèrent pouvoir négocier avec le gouvernement américain la vente d'une partie du Wyoming afin d'établir une nation souveraine pour leur peuple.", + "hero_mirage:n": "Mirage", + "hero_mirage_lore": "Les djinns comptent parmi les individus les plus étranges du monde moderne. Doués d'une grande puissance à doses contrôlées, les djinns sont incapables de conserver leur forme incarnée pendant plus de 48 minutes sans recourir à un quelconque vaisseau corporel. La plupart des djinns emploient donc des gardes du corps humains pour leur transport, leur protection et un peu de compagnie.

    Mirage est l'un de ces gardes du corps. Employé par l'ambassadrice djinn Nashala Dion, Mirage est en mission diplomatique à New York. Les djinns espèrent pouvoir négocier avec le gouvernement américain la vente d'une partie du Wyoming afin d'établir une nation souveraine pour leur peuple.", "hero_mirage_playstyle": "Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.", "hero_mirage_role": "Planifie ses tirs et intercepte les occultistes en fuite", + "hero_mirage_search": "Mirage", + "hero_mirage_search:n": "Mirage", + "hero_mirage_sort": "Mirage", + "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Ayant reçu l'honneur douteux d'avoir été nommée « Femme la plus dangereuse de la planète » par Time Magazine, Calico est une énigmatique trafiquante d'armes occultes prête à financer tous les bords d'un conflit… tant que l'on peut se mettre d'accord sur un prix raisonnable.\"n\"nBien que ses critiques (comme ses fidèles) la qualifie, à juste titre, d'amorale, elle n'est pas dépourvue de principes… aussi glaçants et calculateurs qu'ils puissent être.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Autrefois membre décorée de la « Baxter Society », Calico quitta l'ordre prestigieux lorsqu'elle prit conscience du fait qu'il était moins rentable de tuer des monstres gratuitement que de tuer des gens pour de l'argent.

    Calico vit désormais sa meilleure vie de tueuse à gages réputée en mettant fin à celles des autres.", "hero_nano_playstyle": "Calico utilise les ombres à son avantage : elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.", "hero_nano_role": "Fait des ravages à distance", - "hero_operative": "Raven", - "hero_operative_lore": "Sous l'égide du spectre de Catherine la Grande, l'Empire soviétique a su prospérer jusqu'à devenir une véritable utopie mystique. Bien qu'elle se garde de révéler ses motivations profondes sur la scène mondiale, une chose est sure : elle déteste être un fantôme. Pour remédier à cela, elle a confié au maitre espion de l'Empire une mission de la plus haute importance : trouver un moyen de lui rendre sa forme corporelle.\"n\"nImplacable dans la poursuite de sa tâche, l'agent connu uniquement sous le nom de Raven a parcouru la Terre à la recherche d'artéfacts étranges, d'écrits apocryphes et de bribes de savoirs sur l'au-delà. Désormais à New York, Raven est déterminé à ramener l'esprit de Catherine dans son enveloppe charnelle.", - "hero_operative_playstyle": "Raven entrave les déplacements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Morella", + "hero_necro:n": "Morella", + "hero_necro_lore": "Fille d'avocats de la défense réputés, Morella a grandi dans une maison où chaque conversation se transformait en dispute, en négociation ou en plaidoyer. C'était épuisant. Mais, contrairement à ses parents qui passaient le plus clair de leur temps en réunion avec la clientèle ou à étudier leurs dossiers au lieu de nouer des liens avec elle, les morts étaient toujours disponibles pour l’écouter.

    Morella savourait ses visites au cimetière. C’était un havre de paix où elle pouvait apaiser ses pensées et réfléchir à ses problèmes… mais un jour, ses conversations à sens unique se mirent à changer.

    Tout commença par un léger murmure… la voix d'une femme qui semblait répondre aux plaintes de Morella. L'adolescente écouta, intriguée… et obéit aux consignes de la voix jusqu’à ce qu’elle la guide à un coffre plombé, enfoui dans le parc Van Cortlandt. La plupart des gens de son âge auraient paniqué en déterrant une main de liche coupée, mais Morella n'était certainement pas une adolescente comme les autres. Une fois la main libérée de sa prison, la voix de la liche devint plus forte… elle avait passé des années à chercher l'élève à qui transmettre son savoir, et Morella avait soif de connaissance.

    Désormais nécromancienne en herbe, Morella jongle non seulement avec ses devoirs à l'Académie Blackmore… mais aussi avec les demandes pressantes des âmes qui reposent au cimetière, toutes ayant quelque affaire en suspens pour laquelle elles sollicitent son aide.", + "hero_necro_search": "Morella Graves", + "hero_necro_search:n": "Morella Graves", + "hero_necro_sort": "Morella", + "hero_necro_sort:n": "Morella", + "hero_opera": "Opéra Opera", + "hero_opera:n": "Opéra Opera", + "hero_opera_search": "Opéra Opera", + "hero_opera_search:n": "Opéra Opera", + "hero_operative": "Corbek", + "hero_operative:n": "Corbek", + "hero_operative_lore": "Sous l'égide du spectre de Catherine la Grande, l'Empire soviétique a su prospérer jusqu'à devenir une véritable utopie mystique. Bien qu'elle se garde de révéler ses motivations profondes sur la scène mondiale, une chose est sure : elle déteste être un fantôme. Pour remédier à cela, elle a confié au maitre espion de l'Empire une mission de la plus haute importance : trouver un moyen de lui rendre sa forme corporelle.

    Implacable dans la poursuite de sa tâche, l'agent connu uniquement sous le nom de Raven a parcouru la Terre à la recherche d'artéfacts étranges, d'écrits apocryphes et de bribes de savoirs sur l'au-delà. Désormais à New York, Raven est déterminé à ramener l'esprit de Catherine dans son enveloppe charnelle.", + "hero_operative_playstyle": "Cet occultiste entrave les déplacements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.", "hero_operative_role": "Fait preuve de ruse pour infliger un maximum de dégâts", - "hero_orion": "Grey Talon", - "hero_orion_lore": "Membre fondateur de la « Baxter Society », Wesley Grey Talon passa près de 40 ans à pourchasser les monstres mangeurs d'hommes avant de trouver quelqu'un pour le remplacer et de raccrocher enfin son arc. Les obligations de Grey Talon l'avaient empêché de passer du temps avec sa femme et son fils. Lorsque ce dernier fonda sa propre famille, Wesley réalisa que c'était là sa dernière chance de rétablir le lien avec les êtres qui lui étaient chers.\"n\"nLa retraite réussissait à Wesley. Il rattrapait le temps perdu avec sa femme. Il gâtait ses petits-enfants. Il cuisinait pour toute la famille chaque mercredi. Il était heureux.\"n\"nEt puis, le téléphone sonna.\"n\"nLes autorités prétendirent qu'il s'agissait d'un malheureux accident… que le feu avait dévoré la maison de son fils avant que quiconque n'ait eu le temps de s'enfuir, mais Wesley n'était pas dupe. La femme de son fils était ixienne et pouvait éteindre une flamme rien que par la pensée. Si leurs corps avaient été retrouvés brulés, c'était qu'ils étaient morts bien avant l'incendie.\"n\"nGrey Talon a depuis reprit son arc, et quand il trouvera les responsables, sa justice sera sanglante.", - "hero_orion_playstyle": "Grey Talon est un prédateur rusé. Son œil d'aigle, son arsenal de pièges et ses positionnements stratégiques lui permettent d'abattre les adversaires les plus coriaces.", + "hero_operative_search": "Corbek Raven", + "hero_operative_search:n": "Corbek Raven", + "hero_orion": "Serregrise", + "hero_orion:n": "Serregrise", + "hero_orion_lore": "Membre fondateur de la « Baxter Society », Wesley Grey Talon passa près de 40 ans à pourchasser les monstres mangeurs d'hommes avant de trouver quelqu'un pour le remplacer et de raccrocher enfin son arc. Les obligations de Grey Talon l'avaient empêché de passer du temps avec sa femme et son fils. Lorsque ce dernier fonda sa propre famille, Wesley réalisa que c'était là sa dernière chance de rétablir le lien avec les êtres qui lui étaient chers.

    La retraite réussissait à Wesley. Il rattrapait le temps perdu avec sa femme. Il gâtait ses petits-enfants. Il cuisinait pour toute la famille chaque mercredi. Il était heureux.

    Et puis, le téléphone sonna.

    Les autorités prétendirent qu'il s'agissait d'un malheureux accident… que le feu avait dévoré la maison de son fils avant que quiconque n'ait eu le temps de s'enfuir, mais Wesley n'était pas dupe. La femme de son fils était ixienne et pouvait éteindre une flamme rien que par la pensée. Si leurs corps avaient été retrouvés brulés, c'était qu'ils étaient morts bien avant l'incendie.

    Grey Talon a depuis reprit son arc, et quand il trouvera les responsables, sa justice sera sanglante.", + "hero_orion_playstyle": "Cet occultiste est un prédateur rusé. Son œil d'aigle, son arsenal de pièges et ses positionnements stratégiques lui permettent d'abattre les adversaires les plus coriaces.", "hero_orion_role": "Décoche des flèches précises à longue portée", + "hero_orion_search": "Serregrise Grey Talon", + "hero_orion_search:n": "Serregrise Grey Talon", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix phénix phœnix phenix", + "hero_phoenix_search:n": "Phoenix phénix phœnix phenix", + "hero_priest": "Venator", + "hero_priest:n": "Venator", + "hero_priest_lore": "Les Venators de l'ordre de Saint-Benoît forment une unité d'élite mandatée par le Vatican, déployée dans les régions à forte concentration de créatures surnaturelles. Leur mission : observer, identifier et exterminer. Méthodiques et précis, ils ne ménagent aucun effort une fois la menace repérée.

    Pourtant, même parmi les forces de l'Épée de Saint-Benoît, un homme se distingue de tous les autres, un homme dont le cœur dur comme la pierre lui a permis de payer le prix fort au nom du bien… et il a encore une fois été envoyé à New York.", + "hero_priest_search": "Venator", + "hero_priest_search:n": "Venator", + "hero_priest_sort": "Venator", + "hero_priest_sort:n": "Venator", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy est une boule de rage incandescente, furieux à l'idée même... d'un truc. Possible que ce soit les flics. Possible que ce soit les règlementations magiques. Possible que ce soit le service au resto grec en ville. (Non, pas celui-là, l'autre.)

    Ne lui demandez jamais d'où vient sa tête de bouc.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapeur Sapper", + "hero_sapper_search:n": "Sapeur Sapper", "hero_shieldguy": "Shield Guy", - "hero_shiv": "Shiv", - "hero_shiv_lore": "Membre émérite de la « Baxter Society », un ordre international dédié à la chasse aux monstres, Shiv passe son temps à écumer les routes d'Amérique du Nord en quête de créatures à abattre.\"n\"nBien que sa nature peu raffinée et son passé criminel rendent méfiants les membres les plus traditionnels de l'ordre, personne ne peut nier son efficacité.", - "hero_shiv_playstyle": "Shiv n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.", + "hero_shieldguy:n": "Shield Guy", + "hero_shieldguy_search": "Shield Guy", + "hero_shieldguy_search:n": "Shield Guy", + "hero_shiv": "Surin", + "hero_shiv:n": "Surin", + "hero_shiv_lore": "Membre émérite de la « Baxter Society », un ordre international dédié à la chasse aux monstres, Shiv passe son temps à écumer les routes d'Amérique du Nord en quête de créatures à abattre.

    Bien que sa nature peu raffinée et son passé criminel rendent méfiants les membres les plus traditionnels de l'ordre, personne ne peut nier son efficacité.", + "hero_shiv_playstyle": "Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.", "hero_shiv_role": "Blesse ses adversaires avant de les achever", + "hero_shiv_search": "Surin Shiv", + "hero_shiv_search:n": "Surin Shiv", + "hero_shiv_sort": "Surin", + "hero_shiv_sort:n": "Surin", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Moine cosmique Sky monk", + "hero_skymonk_search:n": "Moine cosmique Sky monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Céleste", + "hero_skyrunner:n": "Céleste", + "hero_skyrunner_search": "Céleste", + "hero_skyrunner_search:n": "Céleste", "hero_slingshot": "Slingshot", - "hero_slork": "Fathom", - "hero_slork_lore": "Monstre bien connu des profondeurs, Fathom avait su cultiver une aura de mystère mêlé de peur. Jusqu'ici, il se contentait de dévorer les marins à la dérive et de rançonner les selkies. Mais c'était sans compter sur l'Adversaire, dont l'arrivée mit à mal sa réputation. Comment rivaliser avec une telle force de la nature dont le simple nom était synonyme de terreurs et de génocides ? C'était trop injuste. Pour ne pas sombrer dans l'oubli et pour rappeler à tout le monde qu'il dominait la chaine alimentaire, il entreprit de participer au rituel d'invocation du Patron.", - "hero_slork_playstyle": "Spécialiste de l'assassinat à bout portant, Fathom s'immisce et se retire des combats et domine ses adversaires à l'usure.", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", + "hero_slork": "Sonar", + "hero_slork:n": "Sonar", + "hero_slork_lore": "Monstre bien connu des profondeurs, Fathom avait su cultiver une aura de mystère mêlé de peur. Jusqu'ici, il se contentait de dévorer les marins à la dérive et de rançonner les selkies. Mais c'était sans compter sur l'Antagoniste, dont l'arrivée mit à mal sa réputation. Comment rivaliser avec une telle force de la nature dont le simple nom était synonyme de terreurs et de génocides ? C'était trop injuste. Pour ne pas sombrer dans l'oubli et pour rappeler à tout le monde qu'il dominait la chaine alimentaire, il entreprit de participer au rituel d'invocation du Mécène.", + "hero_slork_playstyle": "Spécialiste de l'assassinat à bout portant, cet occultiste s'immisce et se retire des combats et domine ses adversaires à l'usure.", "hero_slork_role": "S'immisce dans le combat et se cache pour récupérer", + "hero_slork_search": "Sonar Fathom", + "hero_slork_search:n": "Sonar Fathom", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Cylarine", + "hero_swan:n": "Cylarine", + "hero_swan_search": "Cylarine Swan", + "hero_swan_search:n": "Cylarine Swan", "hero_synth": "Pocket", - "hero_synth_lore": "Arin Fairfax, l'héritier ainé de Fairfax Industries, vit dans la clandestinité depuis cinq ans, après avoir été abattu et laissé pour mort le jour de ses 18 ans. Arin ne sait pas qui essaie de l'empêcher de prendre le contrôle de l'entreprise de sa mère… mais au sein du nid de vipères nourries d'avarice qu'est Fairfax Industries, il pourrait s'agir de n'importe qui.\"n\"nSous le nom de « Pocket », Arin veut désespérément garder secrète sa véritable identité… pour sa propre protection, mais aussi pour forger sa propre identité indépendamment de celle de ses parents.", + "hero_synth:n": "Pocket", + "hero_synth_lore": "Arin Fairfax, l'héritier ainé de Fairfax Industries, vit dans la clandestinité depuis cinq ans, après avoir été abattu et laissé pour mort le jour de ses 18 ans. Arin ne sait pas qui essaie de l'empêcher de prendre le contrôle de l'entreprise de sa mère… mais au sein du nid de vipères nourries d'avarice qu'est Fairfax Industries, il pourrait s'agir de n'importe qui.

    Sous le nom de « Pocket », Arin veut désespérément garder secrète sa véritable identité… pour sa propre protection, mais aussi pour forger sa propre identité indépendamment de celle de ses parents.", "hero_synth_playstyle": "Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.", "hero_synth_role": "S'infiltre dans les lignes ennemies", - "hero_targetdummy": "Cible d'entrainement", + "hero_synth_search": "Pocket", + "hero_synth_search:n": "Pocket", + "hero_targetdummy": "TargetDummy", + "hero_targetdummy:n": "TargetDummy", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", - "hero_tengu": "Ivy", - "hero_tengu_lore": "Quand elle revint à la vie, la gargouille n'avait aucune idée d'où elle se trouvait… seulement qu'un grand et un petit humain souffraient. Alors la gargouille s'anima impétueusement et fit fuir les agresseurs terrifiés. La petite humaine la remercia et lui demanda comment elle s'appelait. La gargouille ne le savait pas. Alors la petite lui dit « Je vais t'appeler Ivy, comme le lierre ». La gargouille qui était recouverte de lierre à ce moment-là, trouvait le nom un peu trop évident, mais décida de l'accepter pour lui faire plaisir.\"n\"nLes humains lui demandèrent si elle accepterait d'aller chez eux pour qu'ils puissent la remercier convenablement, alors Ivy les accompagna. Elle apprit beaucoup de choses ce soir-là : la famille s'appelait les Arroyo, la petite s'appelait Sophia, ce plat délicieux s'appelait Mofongo… Mais surtout, les méchants s'appelaient le « Syndicat Mendoza » et ils faisaient du mal aux gentils comme les Arroyo.\"n\"nDix-huit ans ont passé depuis le jour où les Arroyo ont amené Ivy chez eux… et elle a passé toutes ces années à démanteler le Syndicat Mendoza et à libérer le Barrio d'Harlem de son emprise. Le problème quand on consacre presque vingt ans de sa vie à une seule et même poursuite, c'est qu'on ne sait pas quoi faire une fois l'objectif accompli. Pour la première fois de sa vie, Ivy est prête à s'aventurer à l'extérieur d'Harlem et à voir si le monde peut lui offrir d'autres rôles que celui de justicière.", - "hero_tengu_playstyle": "Ivy peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", + "hero_tengu": "Lyanne", + "hero_tengu:n": "Lyanne", + "hero_tengu_lore": "Quand elle revint à la vie, la gargouille n'avait aucune idée d'où elle se trouvait… seulement qu'un grand et un petit humain souffraient. Alors la gargouille s'anima impétueusement et fit fuir les agresseurs terrifiés. La petite humaine la remercia et lui demanda comment elle s'appelait. La gargouille ne le savait pas. Alors la petite lui dit « Je vais t'appeler Ivy, comme le lierre ». La gargouille qui était recouverte de lierre à ce moment-là, trouvait le nom un peu trop évident, mais décida de l'accepter pour lui faire plaisir.

    Les humains lui demandèrent si elle accepterait d'aller chez eux pour qu'ils puissent la remercier convenablement, alors Ivy les accompagna. Elle apprit beaucoup de choses ce soir-là : la famille s'appelait les Arroyo, la petite s'appelait Sophia, ce plat délicieux s'appelait Mofongo… Mais surtout, les méchants s'appelaient le « Syndicat Mendoza » et ils faisaient du mal aux gentils comme les Arroyo.

    Dix-huit ans ont passé depuis le jour où les Arroyo ont amené Ivy chez eux… et elle a passé toutes ces années à démanteler le Syndicat Mendoza et à libérer le Barrio d'Harlem de son emprise. Le problème quand on consacre presque vingt ans de sa vie à une seule et même poursuite, c'est qu'on ne sait pas quoi faire une fois l'objectif accompli. Pour la première fois de sa vie, Ivy est prête à s'aventurer à l'extérieur d'Harlem et à voir si le monde peut lui offrir d'autres rôles que celui de justicière.", + "hero_tengu_playstyle": "Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.", "hero_tengu_role": "Forme un duo redoutable avec l'occultiste de son choix", - "hero_test": "Occultiste de test", + "hero_tengu_search": "Lyanne Ivy", + "hero_tengu_search:n": "Lyanne Ivy", + "hero_test": "Tester l'occultiste", + "hero_test:n": "Tester l'occultiste", + "hero_test_search": "Occultiste à essayer", + "hero_test_search:n": "Occultiste à essayer", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", - "hero_trapper": "Trapper", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", + "hero_trapper": "Trappeur", + "hero_trapper:n": "Trappeur", "hero_trapper_lore": "Employé municipal de l'assemblée de sorcières de New York, Trapper passe ses journées à confectionner des urnes spirituelles, à attirer des rats géants et à capturer diverses espèces invasives venues des plans extérieurs. Ce n'est pas le métier le plus glamour qui soit, et son arachnophobie n'arrange rien, mais ces billets pour la saison de baseball ne vont pas se payer tout seuls.", - "hero_trapper_playstyle": "Trapper infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Contrôlez Trapper rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.", + "hero_trapper_playstyle": "Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.", "hero_trapper_role": "Piège ses adversaires et contrôle la zone", + "hero_trapper_search": "Trappeur Trapper", + "hero_trapper_search:n": "Trappeur Trapper", + "hero_unicorn": "Céleste", + "hero_unicorn:n": "Céleste", + "hero_unicorn_lore": "Même dans un monde imprégné de magie, certaines choses demeurent rares, presque incongrues. C'est notamment le cas des licornes. Quels choix se présentaient à elle ? Proclamer son existence au grand jour, au risque d'attirer des braconniers prêts à lui scier la corne ? Ou se fondre dans le décor, à la vue de tous, au sein d'un spectacle de curiosités de Coney Island, où le public prendrait son apparence pour une illusion soigneusement mise en scène ?

    Au fil des années, « L'étincelante Céleste » est devenue l'une des attractions les plus populaires de Coney. Si elle savoure les applaudissements d'un public en liesse, ce qui la fait vraiment se lever chaque matin, c'est la famille qu'elle s'est choisie au travail.

    Keruba la sirène.

    Lenny le cracheur de clous.

    Aile-de-Poulet.

    Ted.

    Cette troupe, c'était sa véritable famille.

    Alors, lorsqu'elle a découvert que l'un d'entre eux avait été contraint de vendre une partie de son âme pour éponger une dette de jeu, Céleste a su qu'il était temps de sortir de l'ombre et de tout faire pour la récupérer.

    Prend-elle un risque en révélant sa véritable puissance aux Mécènes ? Oui.

    Mais qui ne risque rien n'a rien, et sa famille passe avant tout.", + "hero_unicorn_search": "Céleste Celeste", + "hero_unicorn_search:n": "Céleste Celeste", "hero_vampire": "Vampire", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha avait tout pour être comblée... des parents riches, une éducation d'élite et un mariage arrangé qui lui a permis de passer de la classe supérieure ordinaire à la royauté américaine. Elle était heureuse.

    Puis son fiancé a été assassiné.

    Mina a lamenté, non pas la vie de son fiancé, mais l'avenir qui lui a été volé. Pourquoi le tueur n'a-t-il pas pu attendre la fin du mariage ? Elle aurait alors porté le nom de famille dont elle a toujours rêvé et personne n'aurait même à faire semblant d'aimer l'autre. Cela aurait pu être parfait, mais la vie n'était pas juste... Mina a donc fait ce qu'elle fait toujours quand les choses ne se passent pas comme prévu : elle a demandé à ses parents d'y remédier.

    M. et Mme Ha savaient que le seul moyen d'apaiser leur fille était de lui offrir quelque chose de plus grand que ce qu'elle avait perdu... Et épouser l'une des familles les plus réputées du monde était un défi de taille. Ils ont dû voir les choses en grand. Ils ont dû sortir des sentiers battus. Ils ont dû promettre l'immortalité à leur fille.

    Il leur a fallu une petite fortune, mais ils ont fini par trouver un vampire prêt à la transformer. Comme on pouvait s'y attendre, Mina a trouvé que l'idée d'une jeunesse éternelle et d'un fonds fiduciaire était un plan B acceptable et a accepté la proposition avec joie. Devenue vampire en herbe, Mina découvre rapidement que l'influence qu'elle avait en tant qu'humaine n'a aucun poids dans la haute société des vampires... Elle était d'abord agacée, mais s'il y a une chose pour laquelle Mina est douée, c'est d'apprendre les règles pour pouvoir les contourner. Elle sera vicomte de New York un jour, toujours à l'insu de ses compères vampires.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", - "hero_viper": "Viper", - "hero_viper_lore": "Quand on enfreint la loi, il s'agit de ne pas se faire prendre. Viper n'a jamais appris ce précepte. Si elle excelle à se faire arrêter, heureusement pour elle, elle brille encore plus par ses talents d'évasion.\"n\"nAprès être restée à l'ombre dans toutes les grandes prisons de la métropole, Viper se targue aujourd'hui d'être à la tête d'un impressionnant réseau de petits voyous des rues, qui lui sont tous redevables. Bien entendu, une telle réputation lui vaut également d'être la cible à abattre pour une bonne partie de la pègre locale, mais elle essaie de se concentrer sur le positif.", - "hero_viper_playstyle": "Doté d'une arme puissante (et d'un venin mortel), Viper peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal vandale", + "hero_vandal_search:n": "Vandal vandale", + "hero_viper": "Vypère", + "hero_viper:n": "Vypère", + "hero_viper_lore": "Quand on enfreint la loi, il s'agit de ne pas se faire prendre. Vypère n'a jamais appris ce précepte. Si elle excelle à se faire arrêter, heureusement pour elle, elle brille encore plus par ses talents d'évasion.

    Après être restée à l'ombre dans toutes les grandes prisons de la métropole, Vypère se targue aujourd'hui d'être à la tête d'un impressionnant réseau de petites canailles, qui lui sont toutes redevables. Bien entendu, une telle réputation lui vaut également d'être la cible à abattre pour une bonne partie de la pègre locale, mais elle essaie de se concentrer sur le positif.", + "hero_viper_playstyle": "Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.", "hero_viper_role": "Se faufile et assassine ses adversaires", - "hero_viscous": "Viscous", - "hero_viscous_lore": "Le triangle des Bermudes était bien plus qu'un simple mythe, c'était un réseau d'ombres situé sous le fond de l'océan Atlantique. Si la plupart des créatures qui s'échappèrent de ce portail astral étaient inoffensives (Nessie, par exemple), l'une d'entre elles, un sombre prédateur connu seulement sous le nom de l'Adversaire, a fait des océans son terrain de chasse… et les créatures marines en sont terrifiées.\"n\"nParmi elles, une anémone de mer douée de clairvoyance est prête à se dresser contre lui. Viscous, corps ectoplasmique tout gluant, a traversé la surface et tente désespérément d'invoquer le Patron afin de protéger les profondeurs marines de l'horreur qu'elles abritent en leur sein.", - "hero_viscous_playstyle": "Viscous évite les coups grâce à des techniques évasives astucieuses. Grâce à sa maitrise avancée du soin, il est capable de résister aux attaques ennemies les plus brutales.", + "hero_viper_search": "Vypère", + "hero_viper_search:n": "Vypère", + "hero_viscous": "Myxo", + "hero_viscous:n": "Myxo", + "hero_viscous_lore": "Le triangle des Bermudes était bien plus qu'un simple mythe, c'était un réseau d'ombres situé sous le fond de l'océan Atlantique. Si la plupart des créatures qui s'échappèrent de ce portail astral étaient inoffensives (Nessie, par exemple), l'une d'entre elles, un sombre prédateur connu seulement sous le nom de l'Antagoniste, a fait des océans son terrain de chasse… et les créatures marines en sont terrifiées.

    Parmi elles, une anémone de mer douée de clairvoyance est prête à se dresser contre lui. Viscous, corps ectoplasmique tout gluant, a traversé la surface et tente désespérément d'invoquer le Mécène afin de protéger les profondeurs marines de l'horreur qu'elles abritent en leur sein.", + "hero_viscous_playstyle": "Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.", "hero_viscous_role": "Se met en boule pour éviter les tirs", - "hero_warden": "Warden", - "hero_warden_lore": "La plupart des gens pensent que le surnaturel est apparu il y a 50 ans. Erreur grossière. Le folklore en atteste depuis des générations. Et depuis que la peur du noir existe, il y a eu ceux et celles qui ont consacré leur vie à combattre les ténèbres.\"n\"nIssue d'une lignée d'alchimistes militants, la famille de Warden s'est toujours dévouée à la préparation d'une apocalypse mystique. Mais au fil du temps, l'importance des enseignements ancestraux perdit en conséquence. Ce qui était autrefois considéré comme un avertissement sincère se transforma lentement en quelques amusantes anecdotes, racontées par de superstitieux grands-parents.\"n\"nLorsque le portail s'ouvrit à Central Park, les parents de Warden réalisèrent non seulement la véracité de ces vieux contes, mais pire, qu'ils n'étaient pas prêts à les affronter. Voulant s'assurer que la prochaine génération ferait sa part de travail, ils entrainèrent Warden dès sa naissance pour devenir une machine à tuer le surnaturel avec un seul objectif : empêcher les Patrons d'entrer dans notre monde.", - "hero_warden_playstyle": "Warden fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.", + "hero_viscous_search": "Myxo Viscous", + "hero_viscous_search:n": "Myxo Viscous", + "hero_warden": "Marshal", + "hero_warden:n": "Marshal", + "hero_warden_lore": "La plupart des gens pensent que le surnaturel est apparu il y a 50 ans. Erreur grossière. Le folklore en atteste depuis des générations. Et depuis que la peur du noir existe, il y a eu ceux et celles qui ont consacré leur vie à combattre les ténèbres.

    Issue d'une lignée d'alchimistes militants, la famille de Marshal s'est toujours dévouée à la préparation d'une apocalypse mystique. Mais au fil du temps, l'importance des enseignements ancestraux perdit en conséquence. Ce qui était autrefois considéré comme un avertissement sincère se transforma lentement en quelques amusantes anecdotes, racontées par de superstitieux grands-parents.

    Lorsque le portail s'ouvrit à Central Park, les parents de Marshal réalisèrent non seulement la véracité de ces vieux contes, mais pire, qu'ils n'étaient pas prêts à les affronter. Voulant s'assurer que la prochaine génération ferait sa part de travail, ils entrainèrent Marshal dès sa naissance pour devenir une machine à tuer le surnaturel avec un seul objectif : empêcher les Mécènes d'entrer dans notre monde.", + "hero_warden_playstyle": "Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.", "hero_warden_role": "Affaiblit ses adversaires et les pourchasse", - "hero_wraith": "Wraith", + "hero_warden_search": "Marshal Warden", + "hero_warden_search:n": "Marshal Warden", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Lilah Silver est un désastre ambulant. Elle boit trop, elle fume trop, et mieux vaut ne pas s'étendre sur sa vie privée. Malgré ses défauts, elle a réussi à se forger une réputation de chasseuse de primes respectée. Même si elle attribue sa réussite seulement à son intuition hors du commun, le fait qu’elle soit une louve-garou y est certainement pour quelque chose.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", + "hero_wraith": "Scopa", + "hero_wraith:n": "Scopa", "hero_wraith_lore": "Bien que tenue secrète, l'organisation de Wraith, grâce à sa réputation de pierre angulaire du monde du jeu à New York, est connue de l'ensemble de la pègre. Cependant, l'abondance de pots-de-vin, de racket et de chantage aura suffi à placer Wraith au-dessus des lois.", - "hero_wraith_playstyle": "Adepte du combat singulier, Wraith isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.", + "hero_wraith_playstyle": "Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.", "hero_wraith_role": "Annihile les cibles isolées", - "hero_wrecker": "Wrecker", - "hero_wrecker_lore": "La première fois que le malstrom frappa New York, ce n'est pas seulement un nouvel âge de mysticisme qui émergea dans le monde… la géopolitique s'en trouva bouleversée. Voyants embauchés par la CIA pour deviner les menaces des décennies avant qu'elles ne s'imposent au monde, pactes occultes conclus dans des arrière-salles enfumées… ces nouvelles méthodes ont évité d'innombrables guerres et atrocités qui auraient changé le cours de l'Histoire. Cela ne veut pas dire qu'il n'y a pas de guerre pour autant… elle a seulement changé de forme.\"n\"n Des sociétés de mercenariat paranormal ont connu une montée en puissance. Ces groupes ont trouvé comment contourner les normes de sécurités établies par les oracles gardiens de la nation en combinant créatures extradimensionnelles et différentes magies sanguines, ce qui leur permet d'agir comme mandataires de nations belliqueuses.\"n\"nWrecker est l'un de ces mercenaires.\"n\"nEmployé par Eldritch Tactical Solutions (une filiale de Fairfax Industries), Wrecker est un soldat d'élite et de fortune dont la réputation n'est plus à faire : quand les autres SMP rechignent à faire le sale boulot, il s'exécute sans broncher.", - "hero_wrecker_playstyle": "Collecteur de pièces détachées, Wrecker peut démonter les troupiers, écraser ses adversaires avec sa boule de démolition et les piéger dans son piège de stase.", + "hero_wraith_search": "Scopa Wraith", + "hero_wraith_search:n": "Scopa Wraith", + "hero_wrecker": "Rafistol", + "hero_wrecker:n": "Rafistol", + "hero_wrecker_lore": "La première fois que le malstrom frappa New York, ce n'est pas seulement un nouvel âge de mysticisme qui émergea dans le monde… la géopolitique s'en trouva bouleversée. Voyants embauchés par la CIA pour deviner les menaces des décennies avant qu'elles ne s'imposent au monde, pactes occultes conclus dans des arrière-salles enfumées… ces nouvelles méthodes ont évité d'innombrables guerres et atrocités qui auraient changé le cours de l'Histoire. Cela ne veut pas dire qu'il n'y a pas de guerre pour autant… elle a seulement changé de forme.

    Des sociétés de mercenariat paranormal ont connu une montée en puissance. Ces groupes ont trouvé comment contourner les normes de sécurités établies par les oracles gardiens de la nation en combinant créatures extradimensionnelles et différentes magies sanguines, ce qui leur permet d'agir comme mandataires de nations belliqueuses.

    Wrecker est l'un de ces mercenaires.

    Employé par Eldritch Tactical Solutions (une filiale de Fairfax Industries), Wrecker est un soldat d'élite et de fortune dont la réputation n'est plus à faire : quand les autres SMP rechignent à faire le sale boulot, il s'exécute sans broncher.", + "hero_wrecker_playstyle": "Collecteur de pièces détachées, cet occultiste peut démonter les troupiers, écraser ses adversaires avec sa boule de démolition et les piéger dans son piège de stase.", "hero_wrecker_role": "Récupère de la ferraille pour créer des armes", + "hero_wrecker_search": "Rafistol Wrecker", + "hero_wrecker_search:n": "Rafistol Wrecker", "hero_yakuza": "The Boss", + "hero_yakuza:n": "The Boss", + "hero_yakuza_search": "The Boss", + "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato décime ses adversaires avec ses frappes d'une précision mortelle. Cependant, de telles attaques la laissent souvent exposée, elle doit donc faire en sorte que chaque coup compte.", "hero_yamato_role": "Assène des attaques chargées avec finesse", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Lancer la boule", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Bouclier balistique", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 de PV max.", - "hp_permanent_pickup_label_lv2": "+30 de PV max.", - "hp_permanent_pickup_label_lv3": "+40 de PV max.", - "hud_change_camera": "Changer de caméra", + "hp_permanent_pickup_label": "+15 PV bonus", + "hp_permanent_pickup_label_lv2": "+25 PV bonus", + "hp_permanent_pickup_label_lv3": "+30 PV bonus", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Changer la caméra", "hud_free_cursor_mode_0": "Activer la souris", "hud_free_cursor_mode_1": "Activer le contrôle de la caméra", - "hud_next_player": "Personne suivante", - "hud_prev_player": "Personne précédente", - "hud_spectate_change_team": "Changer d'équipe", - "hud_spectate_count": "{d:spectatorCount} personnes regardent", - "hud_spectate_fly_down": "Monter", - "hud_spectate_fly_up": "Descendre", - "hud_spectate_minimap_view": "Affichage de la minicarte", - "hud_spectate_minimap_view_amber": "Ambre", - "hud_spectate_minimap_view_both_teams": "Deux équipes", - "hud_spectate_minimap_view_sapphire": "Saphir", - "hud_spectate_minimap_view_target_team": "Spectateur", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Occultiste suivant", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Occultiste précédent", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Changer d'équipe", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Personnes spectatrices", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descendre", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Monter", + "hud_spectate_minimap_view": "Affichage de la carte", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Roi de l'Ombre", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Les deux équipes", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Matriarche", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Équipe de la cible", "hud_spectate_next_prev": "Suiv. / Préc.", "hud_spectating": "Personne observée :", "in_mid": "{s:param_1} au milieu", + "item_disabled_playtest": "Objet désactivé", "item_info_abilities": "Capacités", "item_info_active": "Actif", "item_info_actives_full": "Emplacements actifs complets", + "item_info_add_to_queue": "Ajouter à la file", + "item_info_buy": "Cliquez pour acheter", "item_info_cant_afford": "Pas assez d'âmes", - "item_info_flex_slots": "EMPLACEMENTS FLEXIBLES", + "item_info_component_locked": "Utilisé comme composant", + "item_info_component_required": "Composant nécessaire : {s:component_required}", + "item_info_flex_slots": "Emplacements supplémentaires", "item_info_imbue": "Imprégner", "item_info_new": "NOUVEAU", "item_info_no_shop": "Aucune boutique à proximité", + "item_info_purchasing_disabled": "Les achats sont désactivés pendant le combat", + "item_info_queue": "Clic droit pour ajouter à la file", + "item_info_queued": "Dans la file d'achat !", "item_info_sell": "Vendre", - "kill_hype_FirstBlood": "premier sang", - "kill_hype_KillStreak:p{kills}": "{i:kills} victime d'affilée#|#{i:kills} victimes d'affilée", + "item_info_sold_out": "Possédé", + "item_info_tier_tier1": "niv. 1", + "item_info_tier_tier2": "niv. 2", + "item_info_tier_tier3": "niv. 3", + "item_info_tier_tier4": "niv. 4", + "kill_hype_FirstBlood": "Premier
    sang !", + "kill_hype_KillStreak": "victimes
    d'affilée !", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Ralentissement", "lash_grapple_buff": "Dégâts des armes", - "menu_abandon": "Abandonner la partie", + "menu_abandon": "ABANDONNER la partie", "menu_announcements": "Annonces", "menu_book_library": "La Bibliothèque", "menu_bot_custom": "Partie personnalisée", "menu_bot_hero_labs": "Labo d'occultisme", - "menu_bot_practice": "Partie privée avec bots", - "menu_botmatchmaking": "Jouer contre des bots", + "menu_bot_practice": "Partie avec bots", + "menu_botmatchmaking": "Partie avec des bots", "menu_bots": "Partie avec des bots", - "menu_bots_1v1": "Partie avec un bot (1 contre 1)", + "menu_bots_coop": "Coop en ligne", "menu_bots_easy": "Facile", "menu_bots_guided": "Guidé", "menu_bots_hard": "Difficile", "menu_bots_lane_training": "Voies", "menu_bots_medium": "Moyenne", "menu_browseshop": "Parcourir les objets", - "menu_changehero": "Changer d'occultiste", + "menu_changehero": "CHANGER d'occultiste", "menu_clear_party_mode": "Changer de mode", "menu_clear_ready_up": "Pas prêt(e)", "menu_control_zoo": "Control Zoo", - "menu_disconnect": "Déconnexion", - "menu_exit": "Quitter le jeu", + "menu_disconnect": "DÉCONNECTER", + "menu_exit": "Quitter Deadlock", "menu_exit_db_page": "Retour", + "menu_exit_deadlock": "QUITTER LE JEU", + "menu_explore_map": "Explorer New York", "menu_getstarted": "Les bases", "menu_hero_grid": "Occultistes", "menu_hero_labs_schedule_times": "{t:t:start_time} – {t:t:end_time}", "menu_hero_labs_schedule_title": "Créneaux disponibles :", "menu_hero_labs_unavailable": "Verrouillé", - "menu_hero_testing": "Mode bac à sable", "menu_hero_training": "Les occultistes", "menu_heroes": "Occultistes", "menu_learn": "Tutoriel", "menu_learn_completed": "Terminé", "menu_learn_incomplete": "Non terminé", - "menu_leave": "Quitter la partie", - "menu_leave_queue": "Annuler", - "menu_leave_spectate": "Quitter mode spect.", - "menu_leave_testing": "Quitter le bac à sable", + "menu_leave": "QUITTER la partie", + "menu_leave_queue": "ANNULER la recherche", + "menu_leave_spectate": "QUITTER mode spect.", + "menu_leave_testing": "QUITTER le test", + "menu_new_tag": "Nouveauté !", + "menu_news": "Actualités", + "menu_placement_matches": "Jouer à Deadlock", "menu_play": "Jouer", "menu_play_allmodes_count": "{s:queued_users} dans la file d'attente", - "menu_play_botmatchmaking_desc": "Faites une partie contre des bots avec d'autres personnes.", + "menu_play_botmatchmaking_desc": "Jouez contre des bots en solo ou avec d'autres personnes.", "menu_play_bots_easy_desc": "Faites une partie privée contre des bots.", "menu_play_browse_shop_desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats pour votre prochaine partie !", "menu_play_custom_game_desc": "Créez ou rejoignez une partie personnalisée (12 personnes maximum).", + "menu_play_explore_map_desc": "Arpentez une ville désertée pour tester vos mouvements et vos déplacements.", "menu_play_get_started_desc": "Découvrez les objectifs et les contrôles du jeu.", "menu_play_get_started_time_est": "4 minutes", "menu_play_hero_labs_desc": "Aidez à tester les occultistes en phase d'essai", @@ -6771,15 +10801,17 @@ "menu_play_lane_training": "Les voies", "menu_play_lane_training_desc": "Découvrez comment se déroule un début de partie en choisissant un personnage facile à prendre en main.", "menu_play_lane_training_time_est": "8 minutes", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Vous êtes dans le groupe de matchmaking basse priorité. Votre groupe et vous ne pourrez jouer qu'avec d'autres personnes en basse priorité.", + "menu_play_learn_to_play_desc": "Apprenez les bases pour commencer", + "menu_play_low_priority_matchmaking:f": "Votre groupe se trouve dans la file d'attente de matchmaking basse priorité soit en raison d'abandons de match par une personne du groupe ou de votre part, soit à cause de comportements inappropriés signalés par la communauté.

    Pour retrouver le matchmaking normal, vous devrez gagner {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{partie} other{parties}} en matchmaking basse priorité ou bien exclure la personne pénalisée du groupe.", "menu_play_matchmaking": "Faites une partie standard contre d'autres personnes.", - "menu_play_normal": "Jouer à Deadlock", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} dans la file d'attente", + "menu_play_placement_matches_desc": "Jouez vos premières parties de Deadlock.", "menu_play_ranked": "Jouer en mode classé", "menu_play_ranked_desc": "Jouer à une partie plus compétitive contre des personnes de votre niveau.", + "menu_play_roster_button": "Jouer", "menu_play_sandbox_desc": "Essayez les contrôles, les objets et les capacités des occultistes.", - "menu_play_sandbox_time_est": "5 minutes", + "menu_play_sandbox_time_est": "3 minutes", "menu_play_unavailable_in_party": "Indisponible au sein d'un groupe", "menu_play_unavailable_in_queue": "Indisponible lors de la recherche de partie", "menu_profile": "Profil", @@ -6796,50 +10828,53 @@ "menu_ranked_view_schedules": "Voir tous les créneaux", "menu_ranked_week_dates": "{t:s:start_day} – {t:s:end_day}", "menu_ready_up": "Prêt(e)", - "menu_rejoin": "Reprendre", + "menu_rejoin": "REJOINDRE", "menu_resources": "Ressources", - "menu_resume": "Reprendre", - "menu_roster_detail2": "Modifier l'escouade", + "menu_resume": "REPRENDRE", + "menu_roster_detail2": "MODIFIER l'escouade", "menu_roster_edit": "Modifier", "menu_sandbox": "Mode bac à sable", - "menu_settings": "Paramètres", + "menu_seasonal_2025": "Défi des fêtes", + "menu_settings": "PARAMÈTRES", + "menu_shoparea": "L'atrium", + "menu_shoparea_sub": "Gymnase", "menu_social": "Groupe", "menu_submit_feedback": "Envoyer le commentaire", + "menu_tphideout": "Se téléporter vers la planque", + "menu_tpsandbox": "Se téléporter vers le bac à sable", "menu_training": "Entrainement", "menu_watch": "Regarder", "menu_watch_live_games": "{d:live_matches} en direct", "mirage_fire_beetles": "Scarabées de feu", - "mirage_fire_beetles_desc": "Mirage lance des scarabées de feu. Chaque scarabée peut être lancé séparément. Les scarabées volent progressivement les PV max. des unités ennemies qu'ils touchent et réduisent leur résistance aux balles. Lancer plusieurs scarabées sur une même unité ennemie augmente la durée du vol de vie. Le vol de vie est trois fois plus efficace contre les occultistes.", + "mirage_fire_beetles_desc": "Mirage infeste une unité ennemie de scarabées de feu. Les scarabées volent les PV de la cible et réduisent les dégâts qu'elle inflige.", "mirage_fire_beetles_quip": "Envoie des scarabées qui volent les PV des unités ennemies", + "mirage_fire_beetles_t2_desc": "+2 charges", "mirage_sand_phantom": "Marque de Djinn", - "mirage_sand_phantom_desc": "Actif : consomme le multiplicateur de Marque de Djinn pour infliger les dégâts immédiatement.", - "mirage_sand_phantom_passive_desc": "Passif : vos tirs appliquent un multiplicateur croissant à la cible. Quand le multiplicateur sur une cible est au max., elle subit des dégâts spirituels et sa position est brièvement révélée sur la minicarte. Les dégâts finaux correspondent aux dégâts de base multipliés par le multiplicateur.", - "mirage_sand_phantom_quip": "Applique des charges de dégâts croissants", - "mirage_sand_phantom_t1_desc": "Applique 80 % de ralentissement pendant 0.5 s à chaque application d'un multiplicateur 2x ou supérieur", - "mirage_sand_phantom_t2_desc": "+4.0 s de durée du multiplicateur et +10 de dégâts de base", - "mirage_sand_phantom_t3_desc": "-0.75 s de temps de récupération entre les multiplicateurs et +4 multiplicateurs max.", + "mirage_sand_phantom_desc": "Capacité active : consomme toutes les Marques de Djinn pour infliger les dégâts immédiatement.", + "mirage_sand_phantom_passive_desc": "Effet passif : les tirs de Mirage appliquent une Marque de Djinn à la cible. Quand la marque expire ou qu'elle est consommée, elle inflige des {g:citadel_inline_attribute:'SpiritDamage'} et la cible est brièvement révélée sur la carte. Chaque nouvelle marque double les dégâts actuels.

    Il y a un temps de recharge entre les applications de marques par cible.
    ", + "mirage_sand_phantom_quip": "Applique des marques de dégâts croissants", + "mirage_sand_phantom_t1_desc": "À l'activation : applique un ralentissement de 60 % pendant 0.8 s", + "mirage_sand_phantom_t2_desc": "+20 de dégâts de base et +3 s de durée du multiplicateur", + "mirage_sand_phantom_t3_desc": "-1 s de temps de récupération
    +1 marques max.
    Étourdit la victime pendant 0.5 s en cas de marques max.", "mirage_teleport": "Voyage", - "mirage_teleport_desc": "Capacité canalisée. Mirage cible une unité occultiste alliée ou ennemie visible sur la minicarte, puis se téléporte à la position où elle se trouvait au début de la canalisation. Après la téléportation, Mirage gagne brièvement en vitesse de déplacement et en cadence de tir jusqu'à ce qu'il recharge.", + "mirage_teleport_desc": "Mirage cible un emplacement sur la minicarte. Après un court instant, il se téléporte vers l'emplacement. Si Mirage reçoit des dégâts pendant la préparation de la téléportation, celle-ci est annulée.", "mirage_teleport_movespeed": "Voyage : vitesse de déplacement bonus", "mirage_teleport_quip": "Se téléporte vers une unité occultiste alliée ou ennemie", - "mirage_teleport_t2_desc": "Accorde de la vit. de dépl. bonus aux unités alliées", - "mirage_teleport_t3_desc": "À son arrivée, Mirage devient immunisé : il ne peut pas être étourdi, réduit au silence, endormi, enraciné ou désarmé pendant 3 s", - "mirage_tornado": "Tornade", - "mirage_tornado_desc": "Mirage se transforme en une tornade qui se déplace vers l'avant, infligeant des dégâts aux unités ennemies et les soulevant dans les airs. Après avoir émergé de la tornade, Mirage bénéficie d'une meilleure esquive des balles.", - "mirage_tornado_quip": "Se transforme en une tornade qui soulève les adversaires", + "mirage_teleport_t1_desc": "+3 m/s de vitesse de déplacement et +20 % de cadence de tir pendant 12 s", + "mirage_teleport_t2_desc": "400 de protection qui augmente selon le pouvoir spirituel", + "mirage_tornado": "Diable de sable", + "mirage_tornado_desc": "Mirage se transforme en un tourbillon qui se déplace vers l'avant,ce qui inflige des dégâts aux unités ennemies, ralentit leur vitesse de déplacement et les soulève dans les airs. Après avoir émergé de la tornade, Mirage bénéficie d'une meilleure esquive des balles.", + "mirage_tornado_quip": "{s:hero_name} se transforme en un tourbillon qui soulève les adversaires", + "mirage_tornado_t1_desc": "+60 de dégâts", + "mirage_tornado_t2_desc": "
    -12 s de temps de récupération
    +30 % d'évasion", + "mirage_tornado_t3_desc": "Relance la capacité dans les 6 s qui suivent l'utilisation
    +0.3 s de durée de soulèvement
    Augmente le multiplicateur spirituel", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Frappe spirituelle", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Ignition persistante : brulure", "modifier_airlift_ally": "Largage aérien", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Bonus d'arcane !", "modifier_arcane_surge_triggered": "Poussée d'arcane !", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Retour de balle", "modifier_armor_return_fire": "Retour de balle", "modifier_astro_lasso_tether": "Prise au lasso", @@ -6848,8 +10883,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Immobilisation", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,37 +10897,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Trompe-la-mort", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Grenade à impulsion : réduction de la résistance spirituelle", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Permutation paradoxale", "modifier_citadel_accuracy_tracker": "Précision", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Ignition", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Hibou guidé", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Bannissement", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Protection", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Refuge céleste", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Point de capture", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Grenade à impulsion", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Immunité spirituelle", "modifier_citadel_chrono_swap_debuff": "Ralentissement", "modifier_citadel_chrono_time_wall_effect": "Écran temporel", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Malédiction", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Confusion", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Dégâts (trampoline en cours de recharge)", + "modifier_citadel_delayed_stun": "Étourdissement retardé", "modifier_citadel_disarm_proc": "Désarmement", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Désarmement", @@ -6912,16 +10946,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Apportez l'urne à un autel", - "modifier_citadel_holding_golden_idol_revealed": "L'équipe adverse connait votre position ! Apportez l'urne à un autel", + "modifier_citadel_holding_golden_idol_revealed": "Transporte l'urne", + "modifier_citadel_holding_golden_idol_visible": "Visible des adversaires", "modifier_citadel_hornet_chain_connection": "Entrave", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Ramassage de l'urne désactivé", + "modifier_citadel_idol_pickup_disabled": "Délai de l'urne", + "modifier_citadel_idol_pickup_disabled_desc": "Impossible de ramasser l'urne", "modifier_citadel_immobilize_trap_immobilize": "Collet spirituel", "modifier_citadel_immobilize_trap_immobilize_debuff": "Effet négatif de Collet spirituel", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Base", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Gelé", @@ -6940,15 +10976,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Crédit de réanimation", + "modifier_citadel_respawn_credit": "Résurrection instantanée", "modifier_citadel_returning_golden_idol": "Dépôt de l'urne", + "modifier_citadel_revealed_on_map": "Position révélée", "modifier_citadel_root": "Immobilisation", "modifier_citadel_rootgrenade": "Immobilisation", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Couteau de chasse", "modifier_citadel_shiv_dash": "Élan incisif", "modifier_citadel_shiv_dash_impact_slow": "Élan incisif", - "modifier_citadel_silence_proc_debuff": "-Dégâts spirituels", + "modifier_citadel_silence_proc_tech_damage_reduction": "− Dégâts spirituels", "modifier_citadel_silenced": "Silence", "modifier_citadel_sleep_dagger_asleep": "Endormissement", "modifier_citadel_sleep_dagger_postsleep": "Dégâts réduits", @@ -6964,16 +11000,20 @@ "modifier_citadel_tech_shield": "Bouclier spirituel", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Attaché(e)", "modifier_citadel_throw_sand_debuff": "Ensablement", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Déblocage", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Tissu d'ombres : embuscade", "modifier_cloaking_device_active_stealth": "Tissu d'ombres : invisibilité", + "modifier_colossus_active": "Colosse", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Saignement", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Aura héroïque active", "modifier_dps_aura_player": "Cadence de tir (occultiste)", + "modifier_drifter_darkness_target": "Nuit éternelle", + "modifier_drifter_hunger_stealth": "Ruse", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +11026,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capture des âmes de l'équipe", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand final", "modifier_fervor_aura_active": "Frénétique", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Élanflammé", "modifier_fleetfoot_boots": "Pied plume", "modifier_forge_mini_turret_debuff": "Minitourelle : ralentissement", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Malédiction !", "modifier_healaura": "Healing", "modifier_health_nova": "Nova curative", "modifier_health_swap_buff": "Échange d'âmes", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Appuyez sur {s:in_mantle} pour annuler", - "modifier_hint_vertical_movement": "Appuyez sur {s:in_mantle} pour annuler. {s:in_innate1}/{s:duck} pour monter/descendre", + "modifier_hint_can_cancel": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler.", + "modifier_hint_vertical_movement": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} pour monter/descendre.", "modifier_hollow_point_stack": "Pointe creuse", - "modifier_hook_bonus_movespeed": "Hook Move Speed", "modifier_icebeam_stacking_slow": "Rayon arctique", "modifier_idol_pickup_aura/aura_target/timer": "Récupération de l'urne", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7014,7 +11054,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Saignement", "modifier_item_disarmed": "Désarmement", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Élan cinétique", "modifier_knocked_off_zipline_slow": "Tyrolienne lâchée", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,19 +11063,16 @@ "modifier_learning_hero_ability": "Apprentissage", "modifier_life_drain_silence": "Silence", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Charriot à bagages", "modifier_magewalk_empoweredattacks": "Carte chance", "modifier_magiccarpet": "Tapis volant", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Lancer des scarabées de feu", "modifier_mirage_fire_scarabs_health_gain": "Scarabées de feu", "modifier_mirage_fire_scarabs_health_loss": "Scarabées de feu", - "modifier_mirage_sand_phantom": "Derviche tourneur", - "modifier_mirage_sand_phantom_passive_victim": "Marque de Djinn : multiplicateur", - "modifier_mirage_sand_phantom_slow_aura_effect": "Derviche tourneur", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Derviche tourneur", - "modifier_mirage_tornado_hold_in_place": "Tornade", - "modifier_mirage_tornado_lift": "Tornade", - "modifier_mirage_tornado_slow": "Ralentissement de la tornade", + "modifier_mirage_sand_phantom_passive_victim": "Marque de Djinn", + "modifier_mirage_tornado_hold_in_place": "Immobilisation", + "modifier_mirage_tornado_lift": "Diable de sable", + "modifier_mirage_tornado_slow": "Diable de sable ‒ Ralentissement", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Vaporisateur médicinal", "modifier_nano_shadow_debuff": "–Résist. aux balles", @@ -7058,11 +11094,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Éclairs en chaine", "modifier_power_surge_debuff": "Résistance spirituelle réduite", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Grenade à impulsion", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Défense renforcée", "modifier_rejuv_pickup_aura/aura_target/timer": "Récupération du réanimateur de l'équipe", "modifier_restorative_goo": "Cube gélatineux", @@ -7075,6 +11109,7 @@ "modifier_shiv_dash_heal_reduction": "Réduction du soin", "modifier_shiv_thrown_shiv_slow_debuff": "Couteau de chasse", "modifier_shoulder_charge_buff": "Dégâts bonus", + "modifier_shrink_ray": "Rayon rétrécissant", "modifier_silencer_proc_active": "SOURDINE", "modifier_siphon_bullets_health_gain": "Balles drainantes", "modifier_siphon_bullets_health_loss": "Balles drainantes", @@ -7091,50 +11126,41 @@ "modifier_slow_base": "Ralentissement", "modifier_slow_immunity": "Intouchable", "modifier_slowaura": "Ralentissement", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Forme serpentine", "modifier_spin": "Tourner", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Rite de guérison", "modifier_stomp_debuff": "Effet négatif du piétinement", "modifier_succor_move": "Faisceau de détresse", "modifier_summon_magiccarpet": "Tapis volant : invocation", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Puissance croissante", + "modifier_surging_power": "Pulsion vampirique", "modifier_synth_affliction_debuff": "Fléau", "modifier_synth_barrage_amp": "Tirs de couverture : amplification des dégâts", "modifier_synth_barrage_debuff": "Tirs de couverture : ralentissement", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Redingote volante", "modifier_synth_plasma_flux_dps": "Redingote volante", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Dégâts des armes bonus", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Balles de pénitence", + "modifier_tech_defense_shredders_debuff": "Balles anti-esprit", "modifier_tech_overflow": "Saturation spirituelle", "modifier_tech_overflow_building": "Saturation spirituelle imminente…", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Chute céleste : régénération", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Salve de roquettes", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Concoction instable", "modifier_unstoppable": "Intouchable", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Regain de puissance", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "PV volés", "modifier_uppercut_buff": "Bonus d'arme", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Effet d'avant-garde", "modifier_veil_walker_stealth": "Sentinelle du voile : invisibilité", "modifier_veil_walker_triggered": "Sentinelle du voile : cadence de tir", "modifier_void_sphere": "Intrication quantique", @@ -7151,8 +11177,8 @@ "modifier_warp_stone_caster": "Pierre de distorsion", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Réduction cadence de tir", - "modifier_wraith_project_mind_shield": "Bouclier balistique", + "modifier_withering_whip_debuff": "− Cadence de tir", + "modifier_wraith_project_mind_shield": "Protection de combat", "modifier_wrecker_salvage_buff": "Augmentation de la cadence de tir", "modifier_wrecking_ball_auto_throw": "Boule de démolition", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,8 +11189,9 @@ "move_speed_pickup/small_move_speed": "Vitesse de déplacement augmentée", "move_speed_pickup_label": "Déplacements accélérés", "movement_powerup_pickup": "Déplacements", - "movement_slow": "Ralentissement", + "movement_slow": "-vitesse de déplacement", "not_ready": "{s:param_1} est en cours de récupération ({s:param_2} s)", + "notification_crushing_fists_stun": "Poings écrasants − Étourdissement !", "on_bridge": "{s:param_1} est sur le pont", "on_roof": "{s:param_1} est sur le toit", "on_top_of_mid": "{s:param_1} est en haut du milieu", @@ -7172,73 +11199,63 @@ "operative_blindside_active_desc": "Capacité active. Raven lance une grenade étourdissante qui réduit la vitesse de rotation de ses adversaires.", "operative_blindside_passive_desc": "Capacité passive. Raven inflige des dégâts des armes et de mêlée supplémentaires aux unités ennemies attaquées par derrière.", "operative_revelation": "Révélation", - "operative_revelation_desc": "Raven active sa relique. La vitesse de déplacement et d'élan des unités occultistes adverses à proximité est ralentie et elles reçoivent des dégâts au fil du temps si elles regardent dans la direction de Raven. Si elles le fixent pendant trop longtemps, elles deviennent maudites.", + "operative_revelation_desc": "Raven active sa relique. La vitesse de déplacement et d'élan des unités occultistes adverses à proximité est ralentie et elles reçoivent des dégâts au fil du temps si elles regardent dans la direction de Raven. Si elles le fixent pendant trop longtemps, elles deviennent maudites.", "operative_scattercharge": "Charges dispersées", "operative_scattercharge_desc": "{s:hero_name} fait tourner son parapluie et lance de nombreuses charges dans une zone conique qui lui fait face. Elles explosent peu après avoir atterri.", "operative_umbrella_maneuver": "Coup du parapluie", "operative_umbrella_maneuver_desc": "Raven utilise son parapluie pour intercepter une rafale de vent qui le soulève en arrière. Il charge ensuite son parapluie pour tirer un projectile qui explose à l'impact.", - "operative_umbrella_maneuver_t2_desc": "[À venir]", "operative_umbrella_maneuver_t3_desc": "[À venir]", "ping_ability_on_cooldown": "{s:param_1} est en cours de récupération ({s:param_2} s)", "ping_ability_ready": "Je peux utiliser {s:param_1} !", "ping_affermative_": "Affirmatif", "ping_attack": "Attaquons {s:param_1}", - "ping_attack_enemy_titan": "Attaquons leur Patron", - "ping_be_back": "Je reviens vite", + "ping_attack_enemy_titan": "Attaquons leur Mécène", "ping_blue_help": "Besoin d'aide sur la bleue", - "ping_can_heal": "Je peux te soigner, {s:param_1}", "ping_careful": "Attention, {s:param_1}", "ping_defend": "Défendez", "ping_defend_base": "Défendez la base", "ping_defend_blue": "Défendez la bleue", "ping_defend_green": "Défendez la verte", - "ping_defend_purple": "Défendez la violette", + "ping_defend_purple": "Défendez la verte", "ping_defend_yellow": "Défendez la jaune", "ping_enemy_has_item": "Attention ! {s:param_1} a {s:param_2}", "ping_enemy_take_mid": "Assaut ennemi sur le milieu !", "ping_going_in": "J'attaque !", - "ping_going_shop": "Je vais à la boutique", "ping_good_job": "Bravo", "ping_green_help": "Besoin d'aide sur la verte", "ping_headed_blue": "Je vais vers la bleue", "ping_headed_green": "Je vais vers la verte", - "ping_headed_purple": "Je vais vers la violette", + "ping_headed_purple": "Je vais vers la verte", "ping_headed_yellow": "Je vais vers la jaune", - "ping_help_with_idol_label": "Aide avec l'urne", - "ping_help_with_idol_message": "Aidez-moi à livrer l'urne", "ping_im_back": "De retour !", "ping_jar_call": "L'urne spirituelle est arrivée !", "ping_lets_go_blue": "Allons vers la bleue", "ping_lets_go_green": "Allons vers la verte", - "ping_lets_go_purple": "Allons vers la violette", + "ping_lets_go_purple": "Allons vers la verte", "ping_lets_go_yellow": "Allons vers la jaune", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Absence sur la bleue !", "ping_missing_green": "Absence sur la verte !", - "ping_missing_purple": "Absence sur la violette !", + "ping_missing_purple": "Personne sur la verte !", "ping_missing_yellow": "Absence sur la jaune !", - "ping_need_heal": "Soins svp", "ping_need_help_blue": "Besoin d'aide sur la bleue", "ping_need_help_green": "Besoin d'aide sur la verte", - "ping_need_help_purple": "Besoin d'aide sur la violette", + "ping_need_help_purple": "Besoin d'aide sur la verte", "ping_need_help_yellow": "Besoin d'aide sur la jaune", - "ping_need_plan": "Qu'est-ce qu'on fait ?", "ping_nevermind": "Laissez tomber", "ping_nice_work": "Bien joué", "ping_on_way": "J'arrive", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Besoin d'aide sur la violette", + "ping_purple_help": "Besoin d'aide sur la verte", "ping_push_blue": "Push la bleue", "ping_push_green": "Push la verte", - "ping_push_purple": "Push la violette", + "ping_push_purple": "Push la verte", "ping_push_yellow": "Push la jaune", "ping_request_follow": "Suivez-moi", "ping_retreat": "Repli !", - "ping_right_back": "Je reviens vite", "ping_see": "Je vois {s:param_1}", - "ping_see_param_2": "avec {s:param_2} PV", - "ping_sorry": "Pardon", + "ping_see_param_2": "Je vois {s:param_1} avec {s:param_2} PV", "ping_stay_together": "Restez ensemble", "ping_stun": "Étourdissez {s:param_1} !", "ping_take_core": "Attaquons leur noyau", @@ -7246,16 +11263,17 @@ "ping_thank_you": "Merci !", "ping_the_enemy": "l'adversaire !", "ping_they_are": "Ils sont", - "ping_titan_under": "Notre Patron est en danger", + "ping_titan_under": "Notre Mécène est en danger", "ping_use_ability": "Je peux utiliser {s:param_1} !", "ping_yellow_help": "Besoin d'aide sur la jaune", - "ping_youre_welcome": "De rien", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Double Bond", "power_slash_debuff": "Estafilade", "proc_silence_buildup": "Application du silence…", - "psychic_lift_debuff_duration_label": "Durée du silence et du désarmement", + "psychic_lift_debuff_duration_label": "Durée de ralentissement", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "Durée de ralentissement", + "refresh_powerup_pickup": "Recharger", "respond_no": "Non !", "respond_yes": "Oui !", "rutger_cheat_death": "Cheat Death", @@ -7267,8 +11285,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Vitesse, puissance et résist. spirituelle", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Pouvoir spirituel, vitesse et résistance spirituelle", "silencer_immune": "Immunité contre la sourdine", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7294,54 +11312,40 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "Âme#|#Âmes", - "spirit_permanent_pickup_label": "+2 de pouvoir spirituel", + "spirit_permanent_pickup_label": "+2 de pouvoir spirituel", "spirit_permanent_pickup_label_lv2": "+3 de pouvoir spirituel", - "spirit_permanent_pickup_label_lv3": "+5 de pouvoir spirituel", + "spirit_permanent_pickup_label_lv3": "+4 de pouvoir spirituel", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Charge du boss du milieu", "super_neutral_gun": "Arme du boss du milieu", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Réduction de cadence de tir", + "suppressor_debuff": "-Cadence de tir", "survival_powerup_pickup": "Survie", "synth_affliction": "Fléau", - "synth_affliction_desc": "Pocket inflige des dégâts proportionnels à ses PV actuels puis inflige des dégâts sur la durée aux adversaires à proximité.
    Les dégâts de Fléau ne sont pas mortels et ne déclenchent pas les effets d'objets.", + "synth_affliction_desc": "Pocket inflige des {g:citadel_inline_attribute:'SpiritIcon'}dégâts au fil du temps aux adversaires à proximité.

    Les dégâts de Fléau ne sont pas mortels et ne déclenchent pas les effets d'objets.
    ", "synth_affliction_quip": "Inflige des dégâts sur la durée aux adversaires proches", - "synth_affliction_t2_desc": "Diminue de -50 % la régénération de PV des cibles", - "synth_affliction_t3_desc": "+12 de DPS, +5 % de dégâts selon les PV actuels et +5 m pour le rayon", + "synth_affliction_t2_desc": "+3 s de durée et +4 m de rayon", + "synth_affliction_t3_desc": "Empêche tous les soins
    +18 de DPS et multiplicateur spirituel augmenté", "synth_barrage": "Tirs de couverture", - "synth_barrage_desc": "Pocket canalise ses pouvoirs et tire des projectiles qui infligent des dégâts et ralentissent dans un rayon à l'impact. Chaque projectile qui atteint une unité occultiste ennemie accorde une charge qui amplifie tous les dégâts infligés par Pocket.
    Activez la capacité en plein vol pour planer à votre vitesse de déplacement actuelle.", + "synth_barrage_desc": "Capacité canalisée. Pocket lance des projectiles qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} et appliquent un {g:citadel_inline_attribute:'Slow'} près de leur point d'impact. Les projectiles qui touchent une unité occultiste accordent à Pocket des {g:citadel_inline_attribute:'DamageAmp'} cumulables.
    Pocket peut utiliser cette capacité dans les airs pour flotter.

    Les sauts élancés ou Redingote Volante n'annulent pas Tirs de couverture.
    ", "synth_barrage_quip": "Plane dans les airs et tire une série de projectiles", - "synth_barrage_t3_desc": "+4 % d'amp. par charge et 2 m de rayon", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4 % d'amp. par charge et 3 m de rayon", "synth_plasma_flux": "Redingote volante", - "synth_plasma_flux_desc": "Lance une redingote ensorcelée vers l'avant qui inflige des dégâts aux unités ennemies. Appuyez sur 2 pour vous téléporter vers son emplacement.", + "synth_plasma_flux_desc": "Pocket lance une redingote ensorcelée vers l'avant qui inflige des dégâts aux unités ennemies. Appuyez sur {g:citadel_binding:'Ability2'} pour vous téléporter vers son emplacement.", "synth_plasma_flux_quip": "Lance une redingote qui inflige des dégâts et vers laquelle il est possible de se téléporter", - "synth_plasma_flux_t3_desc": "+7 de dégâts des armes pendant 10 s
    après la téléportation", + "synth_plasma_flux_t2_desc": "+5 de dégâts des armes pendant 6 s
    ", + "synth_plasma_flux_t3_desc": "+1.6 s de durée de vie et -14 s de temps de récupération", "synth_plasma_flux_teleport": "Téléportation", "synth_pulse": "Mallette de passepasse", - "synth_pulse_desc": "Pocket se réfugie dans sa mallette. Quand la capacité prend fin, inflige des dégâts aux adversaires à proximité. La capacité peut être interrompue en effectuant n'importe quelle action.", + "synth_pulse_desc": "Pocket se réfugie dans sa mallette. Quand la capacité prend fin, il inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires à proximité. La capacité peut être interrompue en effectuant n'importe quelle action.", "synth_pulse_quip": "Se réfugie brièvement dans sa mallette, puis inflige des dégâts", - "synth_pulse_t3_desc": "Applique 40 % de réduction de cadence de tir pendant 4.0 s et +0.5 s de durée d'évasion", + "synth_pulse_t3_desc": "+1.5 s de durée
    +4 m de rayon
    −40 % de vitesse de déplacement et de cadence de tir pendant 4 s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urne d'âmes", - "team_msg_TheirTitanDefeated_Desc": "Votre équipe a détruit le Patron adverse", - "team_msg_TitanDefeated_Desc": "Un Patron a été détruit", - "team_msg_TitanDefeated_Title": "Patron détruit", - "team_msg_YourTitanDefeated_Desc": "Votre Patron a été détruit", + "team_msg_TheirTitanDefeated_Desc": "Votre équipe a détruit le Mécène adverse", + "team_msg_TitanDefeated_Desc": "Un Mécène a été détruit", + "team_msg_TitanDefeated_Title": "Mécène détruit", + "team_msg_YourTitanDefeated_Desc": "Votre Mécène a été détruit", "tether_disconnected": "Covenant - Disconnected", "tether_disconnecting": "Covenant - Disconnecting...", "thumper_ability_1": "Shatter Cannon", @@ -7352,7 +11356,7 @@ "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.", "thumper_ability_4": "Vortex", "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.", - "titan_unit": "Patron", + "titan_unit": "Mécène", "tokamak_breach": "Breach", "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.", "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.", @@ -7360,7 +11364,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7380,492 +11384,609 @@ "trooper_neutral_gun": "Arme de conserve", "under_garage": "{s:param_1} est dans le garage", "upgrade_ability_power_shard": "Éclat d'écho", - "upgrade_ability_power_shard_active": "Réinitialise le temps de récupération de votre capacité non ultime la plus récemment utilisée.", + "upgrade_ability_power_shard_active": "Réinitialise le temps de récupération d'une capacité imprégnée non ultime.", + "upgrade_ability_power_shard_search": "Éclat d'écho Echo Shard", "upgrade_ability_refresher": "Rembobineur", "upgrade_ability_refresher_desc": "Réinitialise les temps de récupération de toutes vos capacités et restaure toutes vos charges.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Rembobineur Refresher", + "upgrade_absorbing_armor": "Cuirasse ensorcelée", + "upgrade_absorbing_armor_desc": "Quand vous recevez des {g:citadel_inline_attribute:'SpiritDamage'} importants, le temps de récupération d'une de vos capacités choisie aléatoirement est réduit.", + "upgrade_absorbing_armor_search": "Cuirasse ensorcelée Witchmail", "upgrade_acolytes_glove": "Frappe spirituelle", - "upgrade_acolytes_glove_desc": "Vos attaques de mêlée légère ou lourde infligent des dégâts spirituels supplémentaires aux occultistes et réduisent leur résistance spirituelle.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", - "upgrade_active_reload": "Rechargement manuel", - "upgrade_active_reload/buff": "Rechargement manuel", - "upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur [{s:key_reload}] pendant la phase de surbrillance pour terminer le rechargement instantanément et obtenir de la cadence de tir et des balles voleuses de vie.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_acolytes_glove_desc": "Vos attaques de mêlée légère ou lourde infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplémentaires aux occultistes et réduisent leur résistance spirituelle.

    Le temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.
    ", + "upgrade_acolytes_glove_search": "Frappe spirituelle Spirit Strike", + "upgrade_active_reload": "Recharge manuelle", + "upgrade_active_reload/buff": "Recharge manuelle", + "upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur {g:citadel_binding:'Reload'} pendant la phase de surbrillance pour terminer le rechargement instantanément et obtenir de la cadence de tir, des balles voleuses de vie et de la vitesse de déplacement.", + "upgrade_active_reload_search": "Recharge manuelle Active Reload", + "upgrade_aerial_supremacy": "Suprématie aérienne", + "upgrade_aerial_supremacy_passive": "Permet d'effectuer des sauts élancés ou élans propulsés illimités avant l'atterrissage.", "upgrade_ammo_scavenger": "Ramasse-balle", - "upgrade_ammo_scavenger_desc": "Pour chaque âme obtenue ou volée en cas de victime, vous récupérez des munitions et gagnez des charges de pouvoir spirituel cumulable.
    Lorsque les charges sont à leur maximum, la vitesse de course est augmentée.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_desc": "Pour chaque âme obtenue ou confisquée, vous récupérez des munitions et gagnez des charges de pouvoir spirituel cumulable.
    Lorsque les charges sont à leur maximum, la vitesse de course est augmentée.", + "upgrade_ammo_scavenger_search": "Ramasse-balle Ammo Scavenger", + "upgrade_ancient_shield": "Ancien bouclier", + "upgrade_aoe_root": "Toile tourbillonnante", + "upgrade_aoe_root_active": "Lance une grenade aspirante qui attire les unités ennemies dans une petite zone, et leur applique une malédiction de ralentissement.

    L'utilisation secondaire permet de cibler une unité directement.
    ", + "upgrade_aoe_root_search": "Toile tourbillonnante Vortex Web", + "upgrade_apex_combat": "Acmé du combat", + "upgrade_apex_combat_desc": "Vos balles ricochent sur les unités ennemies proches de votre cible : elles appliquent les modificateurs de balles et infligent un pourcentage des dégâts originaux.", + "upgrade_aprounds": "Balles perforantes", + "upgrade_aprounds_desc": "Vos balles ont une chance de toujours toucher leur cible, transperçant les unités ennemies et ignorant leur résistance aux balles.", + "upgrade_aprounds_search": "Balles perforantes Armor Piercing Rounds", "upgrade_arcane_extension": "Prolongation", - "upgrade_arcane_extension_desc": "Prolonge les effets de vos capacités et objets.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Imprègne une capacité pour prolonger sa durée.", + "upgrade_arcane_extension_search": "Prolongation Duration Extender", "upgrade_arcane_surge": "Poussée d'arcane", - "upgrade_arcane_surge_desc": "Votre prochain élan propulseur ne coutera pas d'endurance supplémentaire et la prochaine capacité que vous lancerez bénéficiera d'un bonus de portée, de durée et de pouvoir spirituel. Vous obtiendrez aussi de la cadence de tir et des munitions bonus jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Après avoir effectué un élan propulseur, la prochaine capacité que vous lancerez dans les {s:ArcaneSurgeWindow} s qui suivent bénéficiera d'un bonus de portée, de durée et de pouvoir spirituel.", + "upgrade_arcane_surge_search": "Poussée d'arcane Arcane Surge", + "upgrade_arctic_blast": "Explosion arctique", + "upgrade_arctic_blast_desc": "Libère une explosion de glace qui s'étend et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, congèle, puis ralentit la cible touchée.

    Les cibles ralenties voient leur régénération d'endurance gelée.", + "upgrade_arctic_blast_search": "Explosion arctique Arctic Blast", + "upgrade_auto_cleanse": "Indomptable", + "upgrade_auto_cleanse_search": "Purification indomptable", "upgrade_banshee_slugs": "Brise-tête", - "upgrade_banshee_slugs_headshots_desc": "Vos tirs en pleine tête réduisent les résistances spirituelle et aux balles de la cible.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Vos tirs en pleine tête réduisent la résistance spirituelle et aux balles des cibles et appliquent une réduction des soins.", + "upgrade_banshee_slugs_search": "Brise-tête Crippling Headshot", "upgrade_berserker": "Furie", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Furie", "upgrade_berserker_desc": "Augmente vos dégâts des armes à mesure que vous subissez des dégâts répétés.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Furie Berserker", "upgrade_bleeding_bullets_buildup": "Saignement imminent…", "upgrade_blitz_bullets": "Tir véloce", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Tir véloce Swift Striker", + "upgrade_blood_tribute": "Offrande sanglante", + "upgrade_blood_tribute_desc": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre {g:citadel_inline_attribute:'FireRate'}, votre résistance aux effets négatifs et votre vitesse de déplacement.", + "upgrade_blood_tribute_search": "Offrande sanglante Blood Tribute", + "upgrade_boundless_spirit": "Profusion spirituelle", + "upgrade_boundless_spirit_search": "Profusion spirituelle Boundless Spirit", "upgrade_boxing_glove": "Frappe fortifiante", - "upgrade_boxing_glove_desc": "Votre attaque de mêlée applique un ralentissement et vous soigne à hauteur de {s:LifestealHealPercent} % des dégâts de mêlée infligés + {s:LifestealHeal}. Soigne à hauteur de {s:NonHeroHealPct} % pour les dégâts infligés aux non-occultistes.", - "upgrade_bullet_armor": "Pare-balle", - "upgrade_bullet_armor_2": "Pare-balle amélioré", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_boxing_glove_desc": "Votre attaque de mêlée applique un ralentissement et vous soigne d'un pourcentage des dégâts de mêlée infligés plus un montant fixe.

    Soigne à hauteur de {s:NonHeroHealPct} % pour les dégâts infligés aux non-occultistes.
    Le temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.
    ", + "upgrade_boxing_glove_search": "Frappe fortifiante Lifestrike", + "upgrade_bullet_armor": "Armure balistique", "upgrade_bullet_armor_reduction_aura": "Aura prédatrice", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Réduit la résistance aux balles et la cadence de tir des unités ennemies proches. S'il n'y a qu'une unité occultiste ennemie à proximité, l'effet est triplé.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Réduit la résistance aux balles et la cadence de tir des unités ennemies proches. S'il n'y a qu'une unité occultiste ennemie à proximité, l'effet est doublé.", + "upgrade_bullet_armor_reduction_aura_search": "Aura prédatrice Hunter's Aura", + "upgrade_bullet_armor_search": "Armure balistique Bullet Armor", "upgrade_bullet_resist_shredder": "Balles perforantes", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armure balistique réduite", - "upgrade_bullet_resist_shredder_desc": "Réduit la résistance aux balles des adversaires lorsque vous infligez des dégâts spirituels.", + "upgrade_bullet_resist_shredder_desc": "Réduit la résistance aux balles sur les unités ennemies lorsque vous infligez des {g:citadel_inline_attribute: 'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Balles perforantes Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Enchantement balistique", + "upgrade_bulletshredimbue_desc": "Imprégnez une capacité d'une portée augmentée. Quand vous infligez des dégâts avec cette capacité, les dégâts des armes par unité occultiste touchée augmentent. Son effet est réduit sur les non-occultistes.", + "upgrade_bulletshredimbue_search": "Enchantement balistique Ballistic Enchantment", "upgrade_burst_fire": "Rafale", "upgrade_burst_fire/modifier_burst_fire_buff": "Rafale", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Votre cadence de tir et votre vitesse de déplacement sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Rafale Burst Fire", + "upgrade_capacitor": "Condensateur", + "upgrade_capacitor_desc": "Lance un projectile qui inflige des {g:citadel_inline_attribute:'SpiritIcon'}dégâts, applique un ralentissement puissant qui s'amenuise au fil du temps, empêche l'adversaire de puiser dans son endurance et réduit au silence ses objets et capacités de déplacement.", + "upgrade_capacitor_search": "Condensateur Capacitor", "upgrade_cardio_calibrator": "Vitesse persistante", - "upgrade_cardio_calibrator_desc": "Réduit les effets de ralentissement appliqués par les unités ennemies.", + "upgrade_cardio_calibrator_desc": "Réduit les pénalités de vitesse de déplacement appliquées par vos adversaires.", + "upgrade_cardio_calibrator_search": "Vitesse persistante Enduring Speed", + "upgrade_celestial_guidance": "Bénédiction céleste", + "upgrade_celestial_guidance_desc": "Applique une purification extrêmement puissante qui soigne l'ensemble des membres de votre équipe.", "upgrade_chain_lightning": "Balles teslas", "upgrade_chain_lightning_desc": "Vos balles ont une chance d'électriser la cible. Le choc électrique rebondira sur une unité ennemie à proximité.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Balles teslas Tesla Bullets", + "upgrade_cheat_death": "Trompe-la-mort", + "upgrade_cheat_death_search": "Trompe-la-mort Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Au lieu de subir des dégâts mortels, vous gagnez une immunité temporaire contre la mort et vos effets négatifs hors étourdissements sont supprimés.

    Pendant l'immunité, vous infligez des dégâts réduits et recevez des soins réduits.", "upgrade_chonky": "Fortitude", - "upgrade_chonky_desc": "Si vous ne subissez pas de dégâts pendant {s:RestoreDelay} s, vous obtenez {s:HealLifePercentOutOfCombat} % de régénération de PV max.", - "upgrade_chonky_high_health_passive_desc": "Augmente vos dégâts des armes et votre vitesse de déplacement quand vos PV sont supérieurs à {s:HealthThreshold} %.", - "upgrade_clip_size": "Chargeur de base", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Accorde de la régénération de PV si aucun dégât n'a été subi pendant un certain temps.", + "upgrade_chonky_high_health_passive_desc": "Augmente votre vitesse de déplacement quand vos PV sont supérieurs à {s:HealthThreshold} %.", + "upgrade_chonky_search": "Fortitude", + "upgrade_clip_size": "Chargeur XL", + "upgrade_clip_size_search": "Chargeur XL Extended Magazine extra large", + "upgrade_cloak_of_opportunity": "Cape d'opportunité", + "upgrade_cloak_of_opportunity_desc": "Bloque le prochain effet négatif qui appliquerait un déplacement bloqué, un étourdissement, un piège, une immobilisation ou un endormissement et deviendra intouchable. Accorde également une barrière et de la {g:citadel_inline_attribute:'MoveSpeed'} bonus.", "upgrade_cloaking_device_active": "Tissu d'ombres", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    L'invisibilité se termine quand vous attaquez ou que vous utilisez une capacité, ce qui déclenche une embuscade. Vous obtenez alors un bonus temporaire de cadence de tir et de pouvoir spirituel.", + "upgrade_cloaking_device_active_ambush_desc": "
    L'invisibilité se termine quand vous attaquez ou que vous utilisez une capacité, ce qui déclenche une embuscade. Vous obtenez alors un bonus temporaire de cadence de tir, de pouvoir spirituel et de dégâts de mêlée.", "upgrade_cloaking_device_active_desc": "Vous devenez invisible. Quand vous subissez des dégâts pendant l'effet, votre position est brièvement révélée.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Tissu d'ombres Shadow Weave", "upgrade_close_quarter_combat": "À bout portant", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Ralentissement", "upgrade_close_quarter_combat_desc": "Quand vous tirez sur votre cible à bout portant, vous infligez des dégâts des armes bonus et vos balles appliquent un ralentissement.", + "upgrade_close_quarter_combat_search": "À bout portant Point Blank", "upgrade_close_range": "Tir rapproché", "upgrade_close_range_desc": "Augmente vos dégâts des armes quand vous attaquez une cible à courte portée.", + "upgrade_close_range_search": "Tir rapproché Close Quarters", "upgrade_cold_front": "Souffle glacial", - "upgrade_cold_front_desc": "Libère une explosion de glace qui s'étend et inflige des dégâts spirituels et ralentit les cibles à l'impact. Inflige {s:NPCDamageMult} × plus de dégâts aux unités non occultistes.", + "upgrade_cold_front_desc": "Libère une explosion de glace qui s'étend et inflige des {g:citadel_inline_attribute:'SpiritDamage'} et ralentit les cibles à l'impact.", + "upgrade_cold_front_search": "Souffle glacial Cold Front", "upgrade_colossus": "Colosse", - "upgrade_colossus_desc": "Augmente vos résistances spirituelle et aux balles, et réduit les vitesses de déplacement et d'élan des unités ennemies proches. Augmente votre taille de 20 %.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Vous grandissez et obtenez de la {g:citadel_inline_attribute:'BulletResist'}, de la {g:citadel_inline_attribute:'SpiritResist'} et des {g:citadel_inline_attribute:'MeleeDamage'}.

    Les unités ennemies à proximité subissent un {g:citadel_inline_attribute:'Slow'} et leur vitesse d'élan est réduite.", + "upgrade_colossus_search": "Colosse Colossus", "upgrade_containment": "Malédiction de ralentissement", - "upgrade_containment_desc": "Inflige des dégâts spirituels et ralentit les déplacements et élans des cibles. Réduit aussi au silence les objets et capacités de déplacement.
    N'affecte pas l'endurance de la cible.", - "upgrade_cooldown_reduction": "Temps de récupération supérieur", - "upgrade_cooldown_reduction_desc": "Réduit les temps de récupération de vos capacités et objets.", + "upgrade_containment_desc": "Ralentit les déplacements d'une cible ennemie et réduit au silence ses objets et capacités de mobilité.
    Augmente la gravité de la cible.
    N'a pas d'effet sur l'endurance de la cible.
    ", + "upgrade_containment_search": "Malédiction de ralentissement Slowing Hex", + "upgrade_cooldown_reduction": "Récupération supérieure", + "upgrade_cooldown_reduction_desc": "Réduit les temps de récupération de vos capacités.", + "upgrade_cooldown_reduction_search": "Récupération supérieure Superior Cooldown", + "upgrade_corpse_explosion": "Explosion animique", + "upgrade_corpse_explosion_desc": "Si vous faites une victime ou que vous obtenez une coopération, une explosion se déclenche à l'endroit où git la victime. Les victimes occultistes ont un rayon d'explosion plus important et provoquent plus de dégâts.", + "upgrade_corpse_explosion_search": "Explosion animique Soul Explosion", + "upgrade_counterspell": "Contresort", + "upgrade_counterspell_desc": "Votre prochaine parade vous protège des dégâts et des effets d'objets et de capacités adverses. En cas de parade de sort réussie, vous obtenez des {g:citadel_inline_attribute:'Heal'}, de la {g:citadel_inline_attribute:'MoveSpeed'} et du {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Contresort Counterspell", "upgrade_crackshot": "Tir mystique", - "upgrade_crackshot_desc": "Votre prochaine balle inflige des dégâts spirituels bonus.", + "upgrade_crackshot_desc": "Votre prochaine balle infligera des {g:citadel_inline_attribute:'SpiritDamage'} en plus.", + "upgrade_crackshot_search": "Tir mystique Mystic Shot", "upgrade_critshot": "Tir veinard", - "upgrade_critshot_desc": "Vos balles ont une chance d'être surpuissantes et de provoquer des dégâts des armes bonus ainsi qu'un ralentissement quand elles touchent leur cible.
    Les dégâts bonus ne peuvent pas être critiques.", + "upgrade_critshot_desc": "Vos balles ont une chance d'être surpuissantes et de provoquer des dégâts des armes bonus quand elles touchent leur cible.
    Les dégâts bonus ne peuvent pas être critiques.", + "upgrade_critshot_search": "Tir veinard Lucky Shot", + "upgrade_crushing_fists": "Poings écrasants", + "upgrade_crushing_fists_desc": "Vos {g:citadel_inline_attribute:'MeleeDamage'} rechargent vos munitions et appliquent un effet négatif cumulable sur la résistance aux balles des adversaires. Les attaques de mêlée lourde appliquent 2 charges.

    En cas de charges max., la cible est étourdie.", + "upgrade_crushing_fists_search": "Poings écrasants Crushing Fists", "upgrade_damage_recycler": "Sangsue", "upgrade_damage_recycler_desc": "Réduit les effets de réduction de soins appliqués par les unités ennemies.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Sangsue Leech", "upgrade_debuff_reducer": "Atténuateur d'effets négatifs", "upgrade_debuff_reducer_desc": "Réduit la durée de tous les effets négatifs reçus.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Atténuateur d'effets négatifs Debuff Reducer", + "upgrade_deflecting_armor": "Armure de plates", + "upgrade_deflecting_armor_desc": "Accorde une chance de dévier les balles qui arrivent sur vous en empêchant tous les {g:citadel_inline_attribute:'WeaponDamage'} ou tous les effets à l'impact des balles.", + "upgrade_deflecting_armor_search": "Armure de plates Plated Armor", + "upgrade_discord": "Fléau", + "upgrade_discord_desc": "Applique une résistance spirituelle et une aura sur une cible alliée, pour infliger des dégâts {g:citadel_inline_attribute:'SpiritIcon'} aux unités ennemies proportionnelles à leurs PV max.
    Autociblage possible.", + "upgrade_discord_search": "Fléau Scourge", + "upgrade_divine_barrier": "Protection divine", + "upgrade_divine_barrier_desc": "Annule tous les effets négatifs (sauf les étourdissements) appliqués à une cible et lui accorde une protection et de la vitesse de déplacement.
    Peut être utilisée sur soi-même. Le temps de récupération est réduit de moitié en cas de lancer sur une autre unité.
    ", + "upgrade_divine_barrier_search": "Protection divine Divine Barrier", "upgrade_diviners_kevlar": "Kevlar de l'augure", - "upgrade_diviners_kevlar_desc": "Lorsque vous lancez une capacité ultime, vous obtenez temporairement des boucliers balistique et spirituel et du pouvoir spirituel.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Lorsque vous lancez une capacité ultime, vous obtenez un bouclier et, temporairement, du pouvoir spirituel.", + "upgrade_diviners_kevlar_search": "Kevlar de l'augure Diviner's Kevlar", "upgrade_dps_aura": "Aura héroïque", - "upgrade_dps_aura_active_desc": "Augmente votre vitesse de déplacement et votre cadence de tir, ainsi que celles des unités alliées proches.", - "upgrade_dps_aura_desc": "Augmente la cadence de tir des sbires à proximité.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", - "upgrade_endurance": "Bonus de régénération", + "upgrade_dps_aura_active_desc": "Augmente votre {g:citadel_inline_attribute:'MoveSpeed'} et {g:citadel_inline_attribute:'FireRate'} ainsi que celles des unités alliées à proximité. Les sbires voient ces attributs doublés.", + "upgrade_dps_aura_desc": "Augmente la résistance aux balles des unités alliées à proximité.", + "upgrade_dps_aura_search": "Aura héroïque Heroic Aura", + "upgrade_eldritch_shot": "Tir résonant", + "upgrade_eldritch_shot_desc": "Votre prochaine balle applique un effet négatif puissant qui réduit le potentiel de dégâts, les soins et la vitesse de déplacement de l'adversaire. Elle inflige également {g:citadel_inline_attribute:'BonusSpiritDamage'} en fonction des PV actuels de la cible.

    La balle est plus grande et traverse les cibles.", + "upgrade_electric_slippers": "Chaussons électriques", + "upgrade_electric_slippers_desc": "Pendant une glissade, vous fait éviter les balles, accorde de la cadence de tir et inflige des dégâts aux unités ennemies autour de vous.

    Le temps de récupération est propre à chaque cible.
    ", + "upgrade_enchanted_holsters": "Fronde magique", + "upgrade_enchanted_holsters_desc": "À chaque fois que vous lancez une capacité ou un objet pendant un combat, vous obtenez un bonus cumulable qui améliore la cadence de tir et la vitesse de rechargement.
    Chaque charge réinitialise la durée.", + "upgrade_enchanted_holsters_search": "Fronde magique Spellslinger", + "upgrade_endurance": "Surplus de régénération", + "upgrade_endurance_search": "Surplus de régénération Extra Regen", "upgrade_escalating_exposure": "Exposition spirituelle", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposition spirituelle", - "upgrade_escalating_exposure_desc": "Infliger des dégâts spirituels applique une amplification spirituelle qui se cumule et qui augmente vos dégâts spirituels sur la cible.", - "upgrade_extra_charge": "Charge bonus", + "upgrade_escalating_exposure_desc": "Les {g:citadel_inline_attribute:'SpiritDamage'} infligés appliquent de l'amplification spirituelle cumulable qui augmente vos {g:citadel_inline_attribute:'SpiritDamage'} contre la cible.", + "upgrade_escalating_exposure_search": "Exposition spirituelle Escalating Exposure", + "upgrade_eternal_gift": "Cadeau éternel", + "upgrade_eternal_gift_desc": "Obtient régulièrement un effet positif aléatoire sur les attributs.", + "upgrade_eternal_gift_respawn_desc": "Réduit le délai de réapparition lors de votre mort suivante.", + "upgrade_ethereal_bullets": "Magnum mercuriel", + "upgrade_ethereal_bullets_desc": "Votre capacité imprégnée accumule des {g:citadel_inline_attribute:'BonusSpiritDamage'} ainsi qu'un {g:citadel_inline_attribute:'BonusFireRate'} au fil du temps, et vous rechargez votre arme lorsque vous utilisez la capacité. Jusqu'au prochain rechargement, vos balles infligent des {g:citadel_inline_attribute:'BonusSpiritDamage'} en fonction de votre pouvoir spirituel.", + "upgrade_ethereal_bullets_search": "Magnum mercuriel Mercurial Magnum", + "upgrade_express_shot": "Tir express", + "upgrade_express_shot_desc": "Votre prochaine attaque permettra de tirer deux fois d'affilée, avec des dégâts et une vitesse des balles accrus. Cette attaque consomme des munitions supplémentaires.", + "upgrade_express_shot_search": "Tir express Express Shot", + "upgrade_extra_charge": "Surplus de charge", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Surplus de charge Extra Charge", "upgrade_fervor": "Frénésie", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Augmente vos statistiques quand vous avez moins de {s:LowHealthThreshold} % de vos PV.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Augmente vos statistiques quand vous avez moins de {s:LowHealthThreshold} % de vos PV et les effets négatifs sont réduits.", + "upgrade_fervor_search": "Frénésie Frenzy", "upgrade_fleetfoot_boots": "Pied plume", - "upgrade_fleetfoot_boots_active_desc": "Augmente votre vitesse de déplacement et vos munitions.", + "upgrade_fleetfoot_boots_active_desc": "Augmente votre vitesse de déplacement et votre résistance aux ralentissements.", "upgrade_fleetfoot_boots_passive_desc": "Supprime la pénalité de vitesse de déplacement quand vous tirez.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Pied plume Fleetfoot", + "upgrade_focus_lens": "Lentille focale", + "upgrade_focus_lens_desc": "Ciblez une unité ennemie pour la réduire au silence. Une partie de tous les dégâts infligés pendant le silence est appliquée à la cible après dissipation de l'effet.", + "upgrade_focus_lens_search": "Lentille focale Focus Lens", + "upgrade_fury_trance": "Transe furieuse", + "upgrade_fury_trance_active": "Améliore votre cadence de tir et votre pouvoir spirituel, mais vous réduit au silence et empêche l'utilisation et la régénération de votre endurance.", + "upgrade_fury_trance_search": "Transe furieuse Fury Trance", "upgrade_glass_cannon": "Canon de verre", - "upgrade_glass_cannon_desc": "Chaque victime vous confère une charge permanente de dégâts des armes (jusqu'à {s:MaxStacks} charges cumulables). La mort entraine la perte d'une charge.", - "upgrade_glitch": "Malédiction", - "upgrade_glitch/modifier_glitch_debuff": "Malédiction !", - "upgrade_glitch_desc": "Maudit une unité occultiste ennemie. Elle est interrompue, réduite au silence, désarmée et ne peut pas non plus utiliser d'objets.", + "upgrade_glass_cannon2": "Canon de verre v2", + "upgrade_glass_cannon2_desc": "Chaque victime vous confère une charge permanente de dégâts des armes (jusqu'à {s:MaxStacks} charges cumulables). La mort entraine la perte d'une charge.", + "upgrade_glass_cannon2_search": "Canon de verre v2 Glass Cannon v2", + "upgrade_glass_cannon_desc": "Chaque victime vous confère une charge permanente de cadence de tir (jusqu'à {s:MaxStacks} charges cumulables). La mort entraine la perte d'une charge.", + "upgrade_glass_cannon_plus1": "Canon de verre +1", + "upgrade_glass_cannon_search": "Canon de verre Glass Cannon", + "upgrade_glitch": "Relique maudite", + "upgrade_glitch_desc": "Maudit une unité occultiste ennemie. Elle est interrompue, réduite au silence, désarmée et ne peut pas non plus utiliser d'objets.Retire tous les effets positifs non ultimes..", + "upgrade_glitch_search": "Relique maudite maudire Curse Relic Cursed Relic", + "upgrade_goose_egg": "Œuf doré", + "upgrade_goose_egg_active_desc": "Faites éclore l'œuf pour obtenir des âmes et des effets positifs permanents.

    La valeur de l'œuf grandit à mesure que vous le tenez.

    Obtenez un effet positif permanent toutes les {s:BonusBuffsPerGold} âmes accumulées quand il éclot.", + "upgrade_goose_egg_desc": "Obtenez  âmes au fil du temps tant que vous êtes en vie.", + "upgrade_goose_egg_search": "Œuf doré Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Âmes à obtenir", + "upgrade_greater_withering_whip": "Malédiction désarmante", + "upgrade_greater_withering_whip_debuff": "Désarmement", + "upgrade_greater_withering_whip_desc": "Désarme une cible ennemie et réduit sa résistance aux balles.", + "upgrade_greater_withering_whip_search": "Malédiction désarmante Disarming Hex", + "upgrade_grit": "Ténacité", + "upgrade_grit_desc": "Accorde une protection pendant une courte durée.", + "upgrade_grit_search": "Ténacité", + "upgrade_guardian_ward": "Sentinelle gardienne", + "upgrade_guardian_ward_desc": "Confère à la cible une protection et de la vitesse de déplacement temporaire.
    Peut être utilisée sur l'unité incantatrice.
    Le temps de récupération est réduit de moitié en cas de lancement sur une autre unité.
    ", + "upgrade_guardian_ward_search": "Sentinelle gardienne Guardian Ward", + "upgrade_haunting_scream": "Cri glaçant", + "upgrade_haunting_scream_desc": "Lance un projectile qui grandit. Celui-ci maudit les unités ennemies brièvement.", "upgrade_headhunter": "Chasseur de têtes", - "upgrade_headhunter_desc": "Les tirs en pleine tête infligent des dégâts bonus, vous font récupérer une partie de vos PV max. et augmentent temporairement votre vitesse de déplacement.", + "upgrade_headhunter_desc": "Votre prochain tir à la tête sur une unité occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}, vous confère des {g:citadel_inline_attribute:'Heal'} ainsi que de la {g:citadel_inline_attribute:'BonusMoveSpeed'} temporaire.", + "upgrade_headhunter_search": "Chasseur de têtes Headhunter", "upgrade_headshot_booster": "Explose-tête", - "upgrade_headshot_booster_desc": "Vos tirs en pleine tête infligent des dégâts des armes bonus.", - "upgrade_heal_on_level": "Soin du patron", + "upgrade_headshot_booster2": "Tirs entêtants", + "upgrade_headshot_booster2_desc": "En cas de tir à la tête sur une cible, réduit sa résistance aux balles.", + "upgrade_headshot_booster2_search": "Tirs entêtants Weakening Headshot", + "upgrade_headshot_booster_desc": "Votre prochain tir à la tête contre une unité occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Explose-tête Headshot Booster", + "upgrade_heal_on_level": "Soin du Mécène", "upgrade_heal_on_level/heal_on_level_buff": "Soins par niveau", "upgrade_heal_on_level_buff": "Soins par niveau", "upgrade_heal_on_level_desc": "Les oboles vous soignent automatiquement.", + "upgrade_heal_on_level_search": "Soin du Mécène Patron's Healing", "upgrade_healbane": "Châtiment curatif", - "upgrade_healbane_desc": "Vos dégâts spirituels appliquent une réduction des soins. Si une unité occultiste ennemie meurt sous son effet, vous recevrez des soins importants.", + "upgrade_healbane_desc": "Vos {g:citadel_inline_attribute:'SpiritDamage'} appliquent une réduction des soins. Si une unité occultiste ennemie meurt sous son effet, vous recevrez des soins importants.", + "upgrade_healbane_search": "Châtiment curatif Healbane", + "upgrade_healbuff": "Tempo curatif", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Tempo curatif", + "upgrade_healbuff_desc": "L'application de {g:citadel_inline_attribute:'Heal'} sur vous ou une unité alliée donne à la cible un {g:citadel_inline_attribute:'BonusFireRate'} et de la {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Ne s'applique pas à la régénération innée, ni au vol passif spirituel ou de balles.", + "upgrade_healbuff_search": "Tempo curatif Healing Tempo", "upgrade_healing_booster": "Amplisoins", - "upgrade_healing_booster_desc": "Améliore l'efficacité de vos soins de {s:HealAmpRegenPercent} %, et augmente votre résistance aux réductions de soins de {s:DegenResistance} %.", - "upgrade_health": "Bonus de PV", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_healing_booster_desc": "Améliore l'efficacité de vos soins.", + "upgrade_healing_booster_search": "Amplisoins Healing Booster", + "upgrade_health": "Surplus de PV", + "upgrade_health_2": "Résilience", + "upgrade_health_2_search": "Résilience Toughness", "upgrade_health_nova": "Nova curative", - "upgrade_health_nova_desc": "Vous soigne ainsi que vos partenaires à proximité. Bonus de soin par partenaire : {s:HeroTargetBonus} %.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Vous soigne ainsi que les unités alliées proches.", + "upgrade_health_nova_search": "Nova curative Healing Nova", + "upgrade_health_search": "Surplus de PV Extra Health", "upgrade_health_stealing_magic": "Vol de vie spirituel", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Vol de vie spirituel Spirit Lifesteal", "upgrade_health_stimpak": "Rite de guérison", "upgrade_health_stimpak/modifier_stimpak_regen": "Rite de guérison", "upgrade_health_stimpak_desc": "Régénère les PV et augmente la vitesse de course de la cible. L'effet est dissipé si la cible subit des dégâts d'occultistes ou d'objectifs adverses. Autociblage possible.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Rite de guérison Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Saignement", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Chargeur à grande vitesse", + "upgrade_high_velocity_mag": "Balles véloces", + "upgrade_high_velocity_mag_search": "Balles véloces High-Velocity Rounds", "upgrade_hollow_point_rounds": "Pointe creuse", - "upgrade_hollow_point_rounds_desc": "Augmente vos dégâts des armes quand vos PV sont supérieurs à {s:LifeThreshold} %.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_hollow_point_rounds_desc": "Lorsque votre seuil de PV dépasse {s:LifeThreshold} %, vous infligez des dégâts des armes supplémentaires et vos balles réduisent la résistance aux balles de la cible.", + "upgrade_hollow_point_rounds_search": "Pointe creuse Hollow Point", + "upgrade_icarus_wings": "Ailes de séraphin", + "upgrade_icarus_wings_desc": "En l'air, vous infligez plus de dégâts et en subissez moins. Supprime la limitesur les sauts élancés et les sauts normaux.", "upgrade_imbued_duration_extender": "Prolongation supérieure", "upgrade_imbued_duration_extender_desc": "Prolonge les effets de vos capacités et objets.", - "upgrade_improved_bullet_armor": "Pare-balle amélioré", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", - "upgrade_improved_spirit": "Esprit bonus", - "upgrade_improved_stamina": "Bonus d'endurance", + "upgrade_imbued_duration_extender_search": "Prolongation supérieure Superior Duration", + "upgrade_improved_bullet_armor": "Résilience balistique", + "upgrade_improved_bullet_armor_desc": "Quand vous avez moins de {s:HealthThreshold} % de vos PV, vous gagnez en résistance aux balles.", + "upgrade_improved_bullet_armor_search": "Résilience balistique Bullet Resilience", + "upgrade_improved_spirit": "Surplus spirituel", + "upgrade_improved_spirit_search": "Surplus spirituel Extra Spirit", + "upgrade_improved_stamina": "Surplus d'endurance", + "upgrade_improved_stamina_search": "Surplus d'endurance Extra Stamina", + "upgrade_infinite_rounds": "Chargeur inépuisable", + "upgrade_infinite_rounds_desc": "Vous avez des munitions infinies.", + "upgrade_infinitemagazine": "Munitions infinies", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Munitions infinies", + "upgrade_infinitemagazine_desc": "Accorde des munitions infinies et {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Munitions infinies Endless Magazine", "upgrade_infuser": "Second souffle", - "upgrade_infuser_desc": "Vous confère du pouvoir spirituel et du vol de vie spirituel.", + "upgrade_infuser_desc": "Vous confère du vol de vie spirituel et du pouvoir spirituel.", + "upgrade_infuser_search": "Second souffle Infuser deuxième 2e", "upgrade_inhibitor": "Inhibiteur", - "upgrade_inhibitor_desc": "Vos balles ralentissent les cibles et réduisent leurs dégâts.", + "upgrade_inhibitor_desc": "Vos balles s'accumulent pour réduire les dégâts infligés par la cible et appliquent une réduction des soins.", + "upgrade_inhibitor_search": "Inhibiteur Inhibitor", "upgrade_intensifying_clip": "Chargeur exponentiel", "upgrade_intensifying_clip_desc": "Augmente vos dégâts des armes lorsque vous tirez sans interruption.", + "upgrade_intensifying_clip_search": "Chargeur exponentiel Intensifying Magazine", + "upgrade_juggernaut": "Implacable", + "upgrade_juggernaut_search": "Implacable Juggernaut", + "upgrade_juggernaut_slow_desc": "Les adversaires qui vous tirent dessus voient leur cadence de tir ralentie.", "upgrade_kinetic_sash": "Élan cinétique", - "upgrade_kinetic_sash_desc": "Votre prochain élan propulseur ne coutera pas d'endurance supplémentaire. Vous obtiendrez aussi de la cadence de tir et des munitions bonus jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "L'élan propulseur augmentera votre cadence de tir et la taille de votre chargeur jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.", + "upgrade_kinetic_sash_search": "Élan cinétique Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", - "upgrade_lifestrike_gauntlets": "Drain de mêlée", - "upgrade_lifestrike_gauntlets_desc": "Vos attaques de mêlée vous soignent à hauteur de {s:LifestrikeHealPercent} % des dégâts de mêlée infligés + {s:LifestrikeHeal}. Soigne à hauteur de {s:NonHeroHealPct} % pour les dégâts infligés aux non-occultistes.", + "upgrade_lifestrike_gauntlets": "Vol de vie mêlée", + "upgrade_lifestrike_gauntlets_desc": "Votre prochaine attaque de mêlée vous soigne.

    Le soin est de {s:NonHeroHealPct} % contre les unités non-occultistes.
    Le temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.
    ", + "upgrade_lifestrike_gauntlets_search": "Vol de vie en mêlée Melee Lifesteal", "upgrade_long_range": "Longue portée", "upgrade_long_range_desc": "Vous infligez des dégâts des armes bonus quand vous attaquez une cible au-delà de la distance minimale.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Longue portée Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentissement", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Choc mystique", - "upgrade_magic_burst_desc": "Vos capacités infligent des dégâts spirituels bonus quand elles infligent {s:MinimumDamage} de dégâts ou plus en un seul coup.", + "upgrade_magic_burst_desc": "Se recharge au fil du temps avec {g:citadel_inline_attribute:'BonusSpiritDamage'}. Ainsi, les capacités qui font plus de {s:MinimumDamage} de dégâts infligent des dégâts supplémentaires.", + "upgrade_magic_burst_search": "Choc mystique Mystic Burst", "upgrade_magic_carpet": "Tapis volant", - "upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous emporte dans les airs. Vous accorde des boucliers balistique et spirituel. Vous ne pouvez pas utiliser vos capacités pendant l'invocation. Pendant le vol, aucun ralentissement ne peut vous être appliqué, mais toute action de votre part fera disparaitre le tapis.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous emporte dans les airs. Pendant le vol, vous outrepassez les effets de ralentissement. Le tapis disparaitra si vous effectuez une action.
    Impossible de lancer une capacité lorsque le tapis est invoqué.
    ", + "upgrade_magic_carpet_search": "Tapis volant Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Invocation de missiles", - "upgrade_magic_reach": "Portée mystique", - "upgrade_magic_reach_desc": "Augmente la portée et le rayon d'effet de vos capacités et objets.", - "upgrade_magic_shield": "Protection enchantée", - "upgrade_magic_shield_desc": "Augmente votre pouvoir spirituel et votre réduction des temps de récupération tant que vous avez un bouclier spirituel.", - "upgrade_magic_shock": "Choc amélioré", - "upgrade_magic_shock_desc": "Vos capacités infligent des dégâts spirituels bonus quand elles infligent {s:MinimumDamage} de dégâts ou plus en un seul coup.
    Les cibles sont immunisées contre les effets de Choc amélioré pendant {s:ReProcLockoutTime} s après avoir subi ses dégâts.", + "upgrade_magic_missile_search": "Invocation de missiles Conjure Missiles", + "upgrade_magic_reach": "Expansion mystique", + "upgrade_magic_reach_desc": "Imprègne une capacité pour augmenter sa portée et son rayon d'effet.", + "upgrade_magic_reach_search": "Expansion mystique Mystic Expansion", + "upgrade_magic_shield": "Emblème enchanteur", + "upgrade_magic_shield_desc": "Quand vos PV sont supérieurs à {s:LifeThreshold} %, vous obtenez un bonus de {g:citadel_inline_attribute:'Spirit'} et de temps de récupération.", + "upgrade_magic_shield_search": "Emblème enchanteur Enchanter's Emblem", + "upgrade_magic_shock": "Antichar", + "upgrade_magic_shock_desc": "Accumule des {g:citadel_inline_attribute:'BonusSpiritDamage'} au fil du temps. Ainsi, les capacités qui font plus de {s:MinimumDamage} de dégâts infligent des dégâts supplémentaires. Outrepasse la résistance spirituelle.", + "upgrade_magic_shock_search": "Antichar Tankbuster", "upgrade_magic_slow": "Ralentissement mystique", - "upgrade_magic_slow_desc": "Quand la cible subit des dégâts spirituels, elle voit sa vitesse de déplacement et sa cadence de tir réduites.", + "upgrade_magic_slow_desc": "Lorsque la cible subit des {g:citadel_inline_attribute:'SpiritDamage'}, sa vitesse de déplacement est réduite.", + "upgrade_magic_slow_search": "Ralentissement mystique Mystic Slow", "upgrade_magic_storm": "Regain de puissance", "upgrade_magic_storm_desc": "Imprègne une capacité de pouvoir spirituel permanent. Quand celle-ci est utilisée, vous obtenez un bonus de vitesse de déplacement qui continue même lorsque vous attaquez.", - "upgrade_magic_tempo": "Temps de récupération amélioré", - "upgrade_magic_tempo_desc": "Réduit les temps de récupération de vos capacités et objets.", + "upgrade_magic_storm_search": "Regain de puissance Surge of Power", + "upgrade_magic_tempo": "Récupération comprimée", + "upgrade_magic_tempo_desc": "Imprègne une capacité pour réduire son temps de récupération.", + "upgrade_magic_tempo_search": "Récupération comprimée Compress Cooldown", "upgrade_magic_vulnerability": "Vulnérabilité mystique", - "upgrade_magic_vulnerability_desc": "Quand la cible subit des dégâts spirituels, elle voit sa résistance spirituelle réduite.", + "upgrade_magic_vulnerability_desc": "Quand une unité ennemie subit des {g:citadel_inline_attribute:'SpiritDamage'}, sa {g:citadel_inline_attribute:'SpiritResist'} est réduite.", + "upgrade_magic_vulnerability_search": "Vulnérabilité mystique Mystic Vulnerability", "upgrade_medic_bullets": "Tir curatif", "upgrade_medic_bullets_desc": "Votre prochain tir vous soigne en fonction de la cible touchée.", - "upgrade_mega_spirit": "Profusion spirituelle", + "upgrade_medic_bullets_search": "Tir curatif Restorative Shot", "upgrade_melee_charge": "Charge brute", - "upgrade_melee_charge_desc": "Votre prochaine attaque de mêlée lourde contre un adversaire inflige des dégâts supplémentaires et recharge votre arme instantanément ou vous accorde jusqu'à +100 % d'armure bonus.
    Ne s'active que si le chargeur n'est pas déjà plein.", + "upgrade_melee_charge_desc": "Votre prochaine attaque de mêlée lourde inflige des dégâts supplémentaires.", + "upgrade_melee_charge_search": "Charge brute Melee Charge", + "upgrade_melee_rebuttal": "Réfutation", + "upgrade_melee_rebuttal_desc": "En cas de parade réussie contre une unité occultiste ennemie, vous gagnez des PV d'un montant des dégâts parés et renvoyez ces derniers à la cible. Accorde un bonus temporaire de dégâts.", + "upgrade_melee_rebuttal_search": "Réfutation Rebuttal", "upgrade_metal_skin": "Cuir blindé", "upgrade_metal_skin_desc": "Immunise contre les balles.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Cuir blindé Metal Skin", + "upgrade_mystic_regeneration": "Régénération mystique", + "upgrade_mystic_regeneration_desc": "Quand vous infligez des {g:citadel_inline_attribute:'SpiritDamage'} aux occultistes adverses, vous obtenez de la {g:citadel_inline_attribute:'Regen'} de plus. Les charges se cumulent quand vous infligez des dégâts à des unités occultistes différentes.", + "upgrade_mystic_regeneration_search": "Régénération mystique Mystic Regeneration", + "upgrade_mystic_reverb": "Réverbération mystique", + "upgrade_mystic_reverb_search": "Réverbération mystique Mystic Reverb", + "upgrade_mystical_piano": "Piano mystique", + "upgrade_mystical_piano_desc": "Les unités ennemies dans la zone ciblées sont étourdies après un bref délai et elles perdent leur endurance. Leur étourdissement est suivi d'une confusion temporaire.", "upgrade_non_player_bonus": "Balles antimonstres", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Sacrifice rituel", + "upgrade_non_player_bonus_sacrifice_desc": "Vous ciblez un PNJ hostile et le drainez pour obtenir {s:BonusSoulsPct} % d'âmes bonus et un bonus puissant de longue durée.", + "upgrade_non_player_bonus_sacrifice_search": "Sacrifice rituel Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Balles antimonstres Monster Rounds", + "upgrade_nullification_aura": "Rafale de suppression", + "upgrade_nullification_aura_deathdamage_desc": "Inflige de lourds dégâts spirituels à votre mort.", + "upgrade_nullification_aura_desc": "Supprime tous les effets positifs et empêche l'utilisation de l'endurance et les effets de guérison sur les adversaires.", + "upgrade_omnicharge_pendant": "Chevalière d'Omnicharge", + "upgrade_omnicharge_pendant_charges": "Charges supplémentaires", + "upgrade_omnicharge_pendant_desc": "Imprégnez une capacité non ultime active de charges de capacité bonus . Les capacités déjà chargées reçoivent des charges supplémentaires.", + "upgrade_patrons_blessing": "Intermédiaire mystique", + "upgrade_patrons_blessing_desc": "Vous accorde une aura spirituelle puissante. Les membres de votre équipe en bénéficient également en moindre mesure.", + "upgrade_patrons_blessing_proc_desc": "L'infliction de dégâts importants à une unité occultiste ennemie dans les {s:DamageThresholdDuration} secondes vous soigne vous et les unités alliées proches.", "upgrade_personal_rejuvenator": "Renaissance", "upgrade_personal_rejuvenator_desc": "Après sa mort, l'occultiste réapparait au même endroit.", + "upgrade_personal_rejuvenator_search": "Renaissance Rebirth", "upgrade_phantom_strike": "Frappe spectrale", - "upgrade_phantom_strike_desc": "Téléporte vers une cible ennemie. La cible est blessée, désarmée, ralentie et tombe au sol.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblème immaculé", + "upgrade_phantom_strike_desc": "Téléportez-vous sur une unité ennemie et faites-la tomber. La cible subit des dégâts, est ralentie et désarmée.", + "upgrade_phantom_strike_search": "Frappe spectrale Phantom Strike", + "upgrade_prism_blast": "Explosion prismatique", + "upgrade_prism_blast_desc": "Vous entrez dans un état de vide pour devenir brièvement intouchable et invincible, pendant ce temps des lasers sont émis et tournent autour de vous.", + "upgrade_pristine_emblem": "Balles ouvrantes", "upgrade_pristine_emblem_desc": "Vos attaques appliquent des dégâts des armes supplémentaires contre les adversaires avec plus de {s:EnemyLifeThreshold} % de PV.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Balles ouvrantes Opening Rounds", "upgrade_proc_silence": "Sourdine", - "upgrade_proc_silence_desc": "Vos balles génèrent un effet négatif : elles réduisent brièvement au silence leurs cibles et réduisent leurs dégâts spirituels. Les victimes sont immunisées contre cet effet négatif pendant {s:ImmunityDuration} s une fois l'effet expiré.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Vos balles réduisent les dégâts spirituels infligés à la cible.", + "upgrade_proc_silence_desc": "Vos balles finissent par réduire leurs cibles au silence. À l'expiration de l'effet, les cibles y sont immunisées pendant {s:ImmunityDuration} s.", + "upgrade_proc_silence_search": "Sourdine Silencer silencieux", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Rechargement éclair", - "upgrade_quick_silver_desc": "Imprègne une capacité de dégâts spirituels supplémentaires au premier impact. Quand celle-ci est utilisée, votre arme est rechargée et obtient un bonus de cadence de tir pour ce chargeur.
    Ne s'active que si le chargeur n'est pas déjà plein.", + "upgrade_quick_silver_desc": "Votre capacité imprégnée gagne en puissance au fil du temps. Elle inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'}, bénéficie d'un {g:citadel_inline_attribute:'BonusFireRate'}, et recharge votre arme à son lancement.", + "upgrade_quick_silver_search": "Rechargement éclair Quicksilver Reload", "upgrade_rapid_recharge": "Recharge rapide", + "upgrade_rapid_recharge_search": "Recharge rapide Rapid Recharge", "upgrade_rapid_rounds": "Cadence infernale", + "upgrade_rapid_rounds_search": "Cadence infernale Rapid Rounds", "upgrade_rebirth": "Renaissance", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Si vous mourez, vous réapparaitrez à l'endroit de votre mort {s:RespawnDelay} s plus tard avec une partie de vos PV.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Dissipateur d'effets négatifs", - "upgrade_reduce_debuff_duration_active_desc": "Supprime tous les effets négatifs que vous subissez actuellement. Si un ou plusieurs effets ont été supprimés, vous vous soignez et obtenez un bonus de vitesse de déplacement.
    Ne peut pas être utilisé pendant un étourdissement ou un endormissement.", - "upgrade_reduce_debuff_duration_desc": "Réduit la durée de tous les effets négatifs reçus.", - "upgrade_regenerating_bullet_shield": "Protection de combat", - "upgrade_regenerating_bullet_shield_desc": "Augmente vos dégâts des armes et votre cadence de tir tant que vous avez un bouclier balistique.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Renaissance Soul Rebirth", + "upgrade_rechargingbullets": "Rechargement express", + "upgrade_rechargingbullets_desc": "L'infliction de {g:citadel_inline_attribute:'WeaponDamage'} importants accorde une recharge de chacune de vos capacités chargées.", + "upgrade_rechargingbullets_search": "Rechargement express Recharging Rush", + "upgrade_reduce_debuff_duration": "Dissipateur de magie", + "upgrade_reduce_debuff_duration_active_desc": "Supprime tous les effets négatifs non ultimes qui vous affectent. Lors d'une suppression, vous récupérez des PV et obtenez un bonus de vitesse de déplacement.
    N'est pas utilisable en cas d'étourdissement ou d'endormissement.", + "upgrade_reduce_debuff_duration_search": "Dissipateur de magie", + "upgrade_regenerating_bullet_shield": "Veste de combat", + "upgrade_regenerating_bullet_shield_desc": "Quand vos PV sont supérieurs à {s:LifeThreshold} %, vous infligez plus de {g:citadel_inline_attribute:'WeaponDamage'} et gagnez en {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Veste de combat Battle Vest", "upgrade_reinforcing_casings": "Défense renforcée", "upgrade_reinforcing_casings_desc": "Accorde de la résistance aux balles quand vos balles touchent une unité occultiste ennemie.Chaque tir ne peut accorder qu'une charge.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Défense renforcée Escalating Resilience", "upgrade_rescue_beam": "Faisceau de détresse", "upgrade_rescue_beam_desc": "Soigne une cible occultiste alliée et vous-même d'un pourcentage des PV max. Pendant les soins, vous pouvez tirer la cible vers vous une fois. Autociblage possible.", "upgrade_rescue_beam_pull": "Attirer la cible", + "upgrade_rescue_beam_search": "Faisceau de détresse Rescue Beam", "upgrade_resilience": "Cœur vaillant", + "upgrade_resilience_search": "Cœur vaillant Enduring Spirit", + "upgrade_resonant_healing": "Régénération radieuse", + "upgrade_resonant_healing_desc": "Soigne et accorde un bonus de vitesse de déplacement pendant un court lorsque vous lancez une capacité.", + "upgrade_resonant_healing_search": "Régénération radieuse Radiant Regeneration", "upgrade_restorative_locket": "Médaillon de soin", - "upgrade_restorative_locket_active_desc": "Consomme toutes les charges pour soigner la cible alliée et restaurer un point d'endurance. Autoincantation possible.", - "upgrade_restorative_locket_passive_desc": "Quand l'adversaire utilise une capacité à moins de {s:Radius} m de vous, vous obtenez une charge de restauration.", + "upgrade_restorative_locket_active_desc": "Quand une unité adverse utilise une capacité à moins de {s:Radius} m de {s:hero_name}, {s:hero_name} accumule une charge de restauration.

    La consommation de toutes les charges soignera {s:hero_name} et restaurera {s:MaxStaminaRestore} points d'endurance selon le nombre de charges.", + "upgrade_restorative_locket_search": "Médaillon de soin Restorative Locket", "upgrade_return_fire": "Retour de balle", "upgrade_return_fire_desc": "Tire une balle automatiquement vers l'unité ennemie qui vous a infligé des dégâts avec ses capacités ou son arme.", + "upgrade_return_fire_search": "Retour de balle Return Fire", "upgrade_ricochet": "Ricochet", "upgrade_ricochet_desc": "Vos balles ricochent sur les unités ennemies proches de votre cible : elles appliquent les modificateurs de balles et infligent un pourcentage des dégâts originaux.", + "upgrade_ricochet_search": "Ricochet", "upgrade_rocket_booster": "Bond majestueux", - "upgrade_rocket_booster_desc": "Élancez-vous haut dans les airs. De là-haut, vous pouvez réactiver l'objet pour descendre plus rapidement.
    Ne peut pas être utilisé pendant {s:InteruptCooldown} s si une unité occultiste adverse vous attaque.", + "upgrade_rocket_booster_desc": "Élancez-vous haut dans les airs et activez une protection. De là-haut, vous pouvez réactiver l'objet pour descendre plus rapidement.

    Ne peut pas être utilisé pendant {s:InterruptCooldown} s si une unité occultiste adverse vous attaque.", "upgrade_rocket_booster_drop_down": "Descendre", + "upgrade_rocket_booster_search": "Bond majestueux Majestic Leap", "upgrade_rocket_boots": "Bond majestueux (désactivé)", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Bond majestueux (désactivé) Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Gantelets runiques", + "upgrade_runed_gauntlets_desc": "Chaque fois que vous lancez une attaque de mêlée lourde, vos temps de recharge existants sont réduits.", + "upgrade_runed_gauntlets_parry_desc": "Perce la parade.", "upgrade_rupture": "Décomposition", "upgrade_rupture/modifier_rupture": "Décomposition", - "upgrade_rupture_desc": "Réduit les soins reçus par la cible ennemie et inflige des dégâts au fil du temps.
    Les dégâts de Décomposition ne sont pas mortels.", - "upgrade_savior": "Protection divine", - "upgrade_savior_desc": "Accorde un bouclier balistique, un bouclier spirituel et de la vitesse de déplacement à la cible. Peut être envoyée sur soi-même.", + "upgrade_rupture_desc": "Inflige des dégâts sur la durée. Les dégâts dépendent des PV actuels de la cible.
    Les dégâts de Décomposition ne sont pas mortels et ne déclenchent pas les effets d'objets.", + "upgrade_rupture_search": "Décomposition Decay", "upgrade_self_bubble": "Refuge céleste", + "upgrade_self_bubble_desc": "Vous entrez dans un état de vide pour devenir brièvement intouchable et invincible, ce qui vous fait flotter et vous empêche d'agir. Ensuite, vous obtenez un bonus de pouvoir spirituel, de vitesse de déplacement et de résistance spirituelle.
    Peut être annulée rapidement.
    Son activation annule toute autre capacité active.", + "upgrade_self_bubble_search": "Refuge céleste Ethereal Shift", + "upgrade_shadow_step": "Soubresaut écliptique", + "upgrade_shadow_step_desc": "Vous téléporte droit devant.", + "upgrade_shadow_step_passive_desc": "Inflige périodiquement des {g:citadel_inline_attribute:'SpiritDamage'} à l'ensemble des occultistes adverses à proximité.", + "upgrade_shadow_strike": "Frappe spectrale", + "upgrade_shadow_strike_desc": "Devenez invisible en utilisant de l'endurance, sans aucun rayon de détection. Une attaque de mêlée sous cet état vous accordera du vol de balles et de résistance spirituelle des unités ennemies et leur infligerades dégâts au fil du temps.", "upgrade_sharpshooter": "Tir d'élite", "upgrade_sharpshooter_desc": "Vous infligez des dégâts des armes bonus quand vous attaquez une cible au-delà de la distance minimale.", + "upgrade_sharpshooter_search": "Tir d'élite Sharpshooter", + "upgrade_shivas_bracelet": "Amulette d'engelure", + "upgrade_shivas_bracelet_desc": "La capacité imprégnée a un temps de récupération réduit de et elle gagne du pouvoir spirituel. Lorsque la compétence inflige des dégâts, elle gèle la cible et applique des dégâts supplémentaires.

    Le temps de récupération est propre à chaque cible.
    ", + "upgrade_shrink_ray": "Rayon rétrécissant", + "upgrade_shrink_ray/modifier_shrink_ray": "Rayon rétrécissant", + "upgrade_shrink_ray_desc": "Réduit la taille du modèle et confère de la vitesse de déplacement à la cible. Permet l'utilisation des tunnels dans ce mode. Peut être lancé sur soi-même.", "upgrade_silencer": "Sourdine", "upgrade_silencer_active": "Au cours des {s:AbilityDuration} prochaines secondes, toutes vos balles appliquent immédiatement un effet de silence. Les cibles réduites au silence ne peuvent pas utiliser leurs capacités.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Sourdine Silencer silencieux", "upgrade_siphon_bullets": "Balles drainantes", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Vos balles volent temporairement les PV max. de vos adversaires. Les unités ennemies récupèrent leurs PV à la fin de l'effet négatif. Si une unité sous cet effet meurt, vous lui volez {s:StealPerKill} charges de PV de manière permanente. Vous perdez {s:StackLostPerDeath} charges à votre mort.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Vos balles volent temporairement les PV max. de vos adversaires. Les unités ennemies récupèrent leurs PV à la fin de l'effet négatif.", + "upgrade_siphon_bullets_search": "Balles drainantes Siphon Bullets", "upgrade_slowing_bullets": "Balles ralentissantes", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Ralentissement", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", "upgrade_slowing_bullets_desc": "Vos balles ralentissent les cibles.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets_search": "Balles ralentissantes Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentissement", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Esprit amélioré", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Esprit amélioré Improved Spirit", + "upgrade_spellbreaker": "Brise-magie", + "upgrade_spellbreaker_desc": "Les prochains {g:citadel_inline_attribute:'SpiritDamage'} importants que vous subirez seront considérablement réduits.", + "upgrade_spellbreaker_search": "Brise-magie Spellbreaker", "upgrade_spellshield": "Sceau cabalistique", "upgrade_spellshield/modifier_spellshield_buff": "Sceau cabalistique", "upgrade_spellshield/modifier_spellshield_linger_buff": "Le sceau cabalistique s'est brisé !", - "upgrade_spellshield_desc": "Bloque les prochains dégâts spirituels ou le prochain effet négatif. Ne se régénère qu'en dehors des combats.", + "upgrade_spellshield_desc": "Bloque les prochains {g:citadel_inline_attribute:'SpiritDamage'} ou le prochain effet négatif. Ne se régénère qu'en dehors des combats.", + "upgrade_spellshield_search": "Sceau cabalistique Hexafoil Ward", "upgrade_spellshield_shield": "Sceau contresprit", - "upgrade_spellslinger_headshots": "Tir en pleine tête avec Fronde magique", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Vos balles appliquent un effet négatif qui augmente vos dégâts spirituels et vous accorde du vol de vie. Les tirs en pleine tête augmentent votre amplification spirituelle totale.", + "upgrade_spellslinger_headshots": "Entaille spirituelle", + "upgrade_spellslinger_headshots_part1_desc": "Vos balles appliquent un effet négatif qui réduit la résistance spirituelle de la cible et vous confère à vous et votre équipe du vol de vie spirituel contre cette cible.", + "upgrade_spellslinger_headshots_part2_desc": "Vos tirs en pleine tête réduisent davantage la résistance spirituelle de la cible.", + "upgrade_spellslinger_headshots_search": "Entaille spirituelle Spirit Rend", + "upgrade_spirit_bubble": "Bouclier spirituel", + "upgrade_spirit_bubble_desc": "Vous accorde une protection en cas de {g:citadel_inline_attribute:'SpiritDamage'} considérables infligés par des occultistes adverses dans un court laps de temps.", + "upgrade_spirit_bubble_search": "Bouclier spirituel Spirit Shielding", + "upgrade_spirit_burn": "Brulure spirituelle", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Brulure spirituelle", + "upgrade_spirit_burn_desc": "L'infliction de {g:citadel_inline_attribute:'SpiritDamage'} considérables à moins de {s:DamageThresholdDuration} s d'intervalle provoque une explosion qui blesse les adversaires à proximité et les brule. Les unités enflammées subissent des dégâts au fil du temps et reçoivent moins de soins.
    Les dégâts et le temps de récupération sont réduits de moitié contre les unités non-occultistes.", + "upgrade_spirit_burn_search": "Brulure spirituelle Spirit Burn", + "upgrade_spirit_sap": "Sape spirituelle", + "upgrade_spirit_sap_desc": "Ciblez une unité ennemie pour réduire sa résistance spirituelle et son pouvoir spirituel.", + "upgrade_spirit_sap_search": "Sape spirituelle Spirit Sap", "upgrade_spirit_snatch": "Razzia spirituelle", - "upgrade_spirit_snatch_desc": "Vos attaques de mêlée légère ou lourde infligent des dégâts spirituels supplémentaires aux occultistes et volent de la résistance spirituelle et du pouvoir spirituel.", + "upgrade_spirit_snatch_desc": "Vos attaques de mêlée légère ou lourde infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplémentaires aux occultistes et volent de la résistance spirituelle et du pouvoir spirituel.

    Les effets sont réduits à {s:LightMeleeReduction} % pour les attaques de mêlée légères.
    ", + "upgrade_spirit_snatch_search": "Razzia spirituelle Spirit Snatch", + "upgrade_split_shot": "Tir divisé", + "upgrade_split_shot_desc": "Confère à votre arme des tirs multiples.

    Si vous touchez plus d'une unité occultiste par attaque, vous obtenez un bonus de dégâts des armes cumulable.

    Chaque cible ne peut être touchée qu'une fois par tir multiple.", + "upgrade_split_shot_desc_02": "Bonus multicoup", + "upgrade_split_shot_search": "Tir divisé Split Shot", "upgrade_sprint_booster": "Bottes de course", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Bottes de course Sprint Boots", "upgrade_superacolytes_glove": "Gantelets de maléfice", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Maléfice jeté !", "upgrade_superacolytes_glove_desc": "Après avoir infligé {s:StoredSpiritDamage} de dégâts spirituels, votre prochaine attaque de mêlée lourde inflige {s:StoredSpiritDamage} de dégâts spirituels supplémentaires.", - "upgrade_superior_stamina": "Endurance supérieure", - "upgrade_superior_stamina_passive": "Augmente le nombre d'élans, de sauts élancés et de sauts contre les murs pouvant être effectués avant l'atterrissage de 1 à 2.", + "upgrade_superacolytes_glove_search": "Gantelets de maléfice Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Maitrise d'endurance", + "upgrade_superior_stamina_passive": "Permet d'effectuer un second saut élancé ou élan propulsé avant l'atterrissage.", + "upgrade_superior_stamina_search": "Maitrise d'endurance Stamina Mastery", "upgrade_suppressor": "Sabotage", - "upgrade_suppressor_desc": "Lorsque vous infligez des dégâts spirituels, vous appliquez également un ralentissement de cadence de tir.", + "upgrade_suppressor_desc": "Lorsque vous infligez des {g:citadel_inline_attribute:'SpiritDamage'} aux unités ennemies, vous réduisez également leur cadence de tir.", + "upgrade_suppressor_search": "Sabotage Suppressor", "upgrade_surging_power": "Pulsion vampirique", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Confère le vol de vie, une augmentation de la cadence de tir et des munitions. Ces dernières ne sont pas limitées par la taille max. de votre chargeur.", + "upgrade_surging_power_search": "Pulsion vampirique Vampiric Burst", "upgrade_target_stun": "Coup d'enclume", - "upgrade_target_stun_desc": "La cible est KO et étourdie après un délai de {s:StunDelay} s, ce qui l'interrompt et l'empêche temporairement d'agir. L'étourdissement est deux fois plus long contre les unités volantes en fonction de leur altitude (jusqu'à {s:MaxHeightForBonus} m).", - "upgrade_targeted_silence": "Glyphe de silence", - "upgrade_targeted_silence_desc": "Tire un projectile qui réduit au silence et inflige des dégâts à la première unité occultiste ennemie touchée. Le silence n'interrompt pas la canalisation des capacités en cours.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Applique un étourdissement après {s:StunDelay} s. Sa durée est augmentée contre les cibles dans les airs.

    Augmente la gravité de la cible pendant la durée de l'étourdissement.", + "upgrade_target_stun_search": "Coup d'enclume Knockdown", + "upgrade_targeted_silence": "Onde de silence", + "upgrade_targeted_silence_desc": "Lance un projectile qui se déploie devant vous, et qui réduit au silence les adversaires pendant une courte durée et leur inflige des dégâts d'impact.

    Le silence n'interrompt pas la canalisation des capacités.", + "upgrade_targeted_silence_search": "Onde de silence Silence Wave", "upgrade_tech_armor": "Pare-esprit", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Réverbération mystique", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Imprègne une capacité d'un effet de ralentissement appliqué à l'impact. La capacité inflige un pourcentage de dégâts subis supplémentaire aux unités ennemies autour de la cible après quelques instants.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Pare-esprit Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Réverbération mystique", + "upgrade_tech_bleed_desc": "Imprègne une capacité de vol de vie et d'un effet de ralentissement appliqué à l'impact. La capacité inflige un pourcentage de dégâts subis supplémentaire aux unités ennemies autour de la cible après quelques instants.", "upgrade_tech_damage_pulse": "Onde de tourment", - "upgrade_tech_damage_pulse_desc": "Inflige de manière périodique des dégâts spirituels aux deux unités ennemies les plus proches.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Balles de pénitence", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Vos balles appliquent un effet négatif qui augmente vos dégâts spirituels contre votre cible, et qui vous accorde un vol de vie spirituel contre elle.", + "upgrade_tech_damage_pulse_desc": "Inflige périodiquement des {g:citadel_inline_attribute:'SpiritDamage'} aux deux occultistes adverses les plus proches.", + "upgrade_tech_damage_pulse_search": "Onde de tourment Torment Pulse", + "upgrade_tech_defense_shredders": "Balles anti-esprit", + "upgrade_tech_defense_shredders_desc": "Vos balles appliquent un effet négatif qui réduit la résistance spirituelle de la cible et vous confère à vous et votre équipe du vol de vie spirituel contre cette cible.", + "upgrade_tech_defense_shredders_search": "Balles anti-esprit Spirit Shredder Bullets", "upgrade_tech_overflow": "Saturation spirituelle", - "upgrade_tech_overflow_desc": "Augmente votre cadence de tir et votre pouvoir spirituel en chargeant vos tirs sur les occultistes.", - "upgrade_tech_purge": "Pare-esprit amélioré", - "upgrade_tech_range": "Portée améliorée", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Augmente votre cadence de tir, votre pouvoir spirituel et votre vol de vie spirituel. L'effet gagne en puissance à mesure que vous tirez sur des occultistes adverses.", + "upgrade_tech_overflow_search": "Saturation spirituelle Spiritual Overflow", + "upgrade_tech_purge": "Résilience spirituelle", + "upgrade_tech_purge_desc": "Quand vous avez moins de {s:HealthThreshold} % de vos PV, vous gagnez en résistance spirituelle.", + "upgrade_tech_purge_search": "Résilience spirituelle Spirit Resilience", + "upgrade_tech_range": "Expansion supérieure", "upgrade_tech_range_desc": "Augmente la portée et le rayon d'effet de vos capacités et objets.", + "upgrade_tech_range_search": "Expansion supérieure Greater Expansion", "upgrade_thermal_detonator": "Pyroalchimie", - "upgrade_thermal_detonator_desc": "Jette une flasque qui explose à l'impact et crée une zone où les dégâts spirituels augmentent chaque seconde et où les adversaires deviennent plus vulnérables aux dégâts des armes.

    Inflige {s:NonHeroReductionPercent} % de DPS en moins aux unités non occultistes.", + "upgrade_thermal_detonator_desc": "Jette une flasque qui explose à l'impact et crée une zone où les {g:citadel_inline_attribute:'SpiritDamage'} par seconde augmente et où la résistance aux balles des adversaires diminue.

    {s:NonHeroReductionPercent} % moins efficace contre les unités non occultistes.", + "upgrade_thermal_detonator_search": "Pyroalchimie Alchemical Fire", + "upgrade_timeless_emblem": "Emblème intemporelle", "upgrade_titan_round": "Chargeur titanesque", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Chargeur titanesque Titanic Magazine", "upgrade_toxic_bullets": "Balles toxiques", "upgrade_toxic_bullets_buildup": "Empoisonnement imminent…", "upgrade_toxic_bullets_desc": "Vos balles provoquent un saignement cumulable sur les unités ennemies touchées. Elles perdent un pourcentage de leurs PV max. au fil du temps, et les soins qu'elles reçoivent sont réduits.", + "upgrade_toxic_bullets_search": "Balles toxiques Toxic Bullets", + "upgrade_transcendent_cooldown": "Récupération transcendante", + "upgrade_transcendent_cooldown_desc": "Réduit les temps de récupération de vos capacités et objets.", + "upgrade_transcendent_cooldown_search": "Récupération transcendante Transcendent Cooldown", + "upgrade_trophy_collector": "Trophée de chasse", + "upgrade_trophy_collector_desc": "Chaque fois que vous faites une victime ou une coopération, vous gagnez un bonus de course et de ", + "upgrade_ultimate_burst_hint": "Cet effet ne peut être déclenché qu'une seule fois par cible et par capacité ultime.", + "upgrade_ultimate_burst_search": "Parchemin de foudre Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Effets de ralentissement mystique", + "upgrade_unstable_concoction": "Concoction instable", + "upgrade_unstable_concoction_desc": "Consomme une préparation qui vous rend intouchable et augmente votre vitesse, vos PV et vos dégâts des armes et spirituels. Après une courte durée, vous mourez et explosez, ce qui étourdit les unités ennemies proches et leur infligent des dégâts en fonction de vos PV max. Une telle mort réduit le temps de réapparition de {s:RespawnTimeMod} %.", "upgrade_unstoppable": "Intouchable", "upgrade_unstoppable_desc": "Supprime temporairement les effets de statut négatifs et confère l'immunité contre les étourdissements, réductions au silence, endormissements, enracinements et désarmements.
    Ne peut pas être utilisée pendant un étourdissement ou endormissement.", - "upgrade_vampire": "Balles voleuses de vie", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_unstoppable_search": "Intouchable Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "La prochaine instance d'étourdissement, d'enchainement, d'immobilisation, de sommeil ou de silence est automatiquement purgée. Lorsque cela se produit, vous gagnez une protection, et tous vos temps de récupération de capacités sont réduits de {s:CooldownReductionOnProc} %.", + "upgrade_vampire": "Balles vampiriques", + "upgrade_vampire_search": "Balles vampiriques Bullet Lifesteal", "upgrade_veil_walker": "Sentinelle du voile", - "upgrade_veil_walker_desc": "Traverser un voile cosmique vous rend invisible, augmente votre vitesse de déplacement, et restaure vos boucliers balistiques et spirituels.", + "upgrade_veil_walker_desc": "Traverser un voile cosmique vous rend invisible, vous soigne et augmente votre vitesse de déplacement.", + "upgrade_veil_walker_search": "Sentinelle du voile Veil Walker", "upgrade_vex_barrier": "Protection d'urgence", - "upgrade_vex_barrier_desc": "Restaure automatiquement un point d'endurance et déploie des boucliers balistique et spirituel temporaires en situation de déplacement bloqué, d'étourdissement, de piège, d'immobilisation ou d'endormissement.", + "upgrade_vex_barrier_desc": "Vous accorde une protection lorsque vous êtes la cible d'un étourdissement, d'une prise au piège, d'une immobilisation, d'un endormissement ou d'une réduction au silence.", + "upgrade_vex_barrier_search": "Protection d'urgence Reactive Barrier", "upgrade_vex_barrier_shield": "Protection d'urgence", "upgrade_warp_stone": "Pierre de distorsion", "upgrade_warp_stone_desc": "Vous téléporte droit devant et augmente votre résistance aux balles.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Fouet incapacitant", - "upgrade_withering_whip_desc": "Cible une unité ennemie : réduit sa cadence de tir et sa résistance aux balles.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Pierre de distorsion Warp Stone", + "upgrade_weapon_backstabber": "Traqueur", + "upgrade_weapon_backstabber_desc": "Vous ouvrez une blessure quand vous infligez des {g:citadel_inline_attribute:'WeaponDamage'} à bout portant, ce qui vous accorde de la {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Les unités ennemies blessées subissent des {g:citadel_inline_attribute:'SpiritDPS'}, leur {g:citadel_inline_attribute:'BulletResist'} est réduite et elles sont visibles à travers les murs.", + "upgrade_weapon_backstabber_search": "Traqueur Stalker", + "upgrade_weapon_shielding": "Bouclier balistique", + "upgrade_weapon_shielding_desc": "Vous accorde une protection en cas de {g:citadel_inline_attribute:'WeaponDamage'} considérables infligés par des occultistes adverses dans un court laps de temps.", + "upgrade_weapon_shielding_search": "Bouclier balistique Weapon Shielding", + "upgrade_weighted_shots": "Tirs lestés", + "upgrade_weighted_shots_desc": "Vos balles ralentissent les cibles.", + "upgrade_weighted_shots_search": "Tirs lestés Weighted Shots", + "upgrade_withering_whip": "Canon rouillé", + "upgrade_withering_whip_desc": "Ciblez une unité ennemie pour réduire sa cadence de tir et sa résistance aux balles.", + "upgrade_withering_whip_search": "Canon rouillé Rusted Barrel", + "vampirebat_lovebites": "Morsures passionnelles", "viscous_goo_bowling_ball": "Boule visqueuse", - "viscous_goo_bowling_ball_desc": "Transforme Viscous en une boule visqueuse qui inflige des dégâts et étourdit les unités ennemies à l'impact. La boule augmente considérablement la résistance aux balles et la résistance spirituelle de Viscous. La boule rebondit contre les murs. Pendant qu'il est transformé, Viscous peut faire des doubles sauts.", + "viscous_goo_bowling_ball_desc": "Transforme Viscous en une boule visqueuse qui inflige des dégâts et étourdit les unités ennemies à l'impact. La boule augmente considérablement la résistance aux balles et la résistance spirituelle de Viscous. La boule rebondit contre les murs. Pendant qu'il est transformé, Viscous peut faire des doubles sauts.", "viscous_goo_bowling_ball_quip": "Roule et détruit tout sur son passage", - "viscous_goo_bowling_ball_t3_desc": "Capacités et objets utilisables pendant la transformation", + "viscous_goo_bowling_ball_t3_desc": "+6 s de durée et +0.3 s de durée d'étourdissement", "viscous_goo_grenade": "Explosion gluante", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Ralentissement", "viscous_goo_grenade_bounce_desc": "Les attaques répétées sur une cible infligent moins de dégâts.", - "viscous_goo_grenade_desc": "Lance une boule visqueuse qui inflige des dégâts et laisse une flaque gluante qui ralentit les adversaires dans la zone.", - "viscous_goo_grenade_puddle_desc": "La flaque visqueuse reste au sol et ralentit les adversaires qui passent dessus.", + "viscous_goo_grenade_desc": "Lance une boule visqueuse qui inflige des dégâts et laisse une flaque gluante qui ralentit les adversaires dans la zone.", + "viscous_goo_grenade_puddle_desc": "Les flaques visqueuses restent au sol et appliquent un ralentissement aux adversaires qui passent dessus.

    Viscous et les unités alliées glissent plus rapidement sur les flaques.", "viscous_goo_grenade_quip": "Inflige des dégâts et crée une flaque visqueuse", - "viscous_goo_grenade_t2_desc": "+50 de dégâts et +1 m de rayon", - "viscous_goo_grenade_t3_desc": "Rebondit 2 fois", + "viscous_goo_grenade_t1_desc": "+36 de dégâts et +2 m de rayon", + "viscous_goo_grenade_t3_desc": "Rebondit 2 fois et améliore l'échelle du pouvoir spirituel", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7875,23 +11996,25 @@ "viscous_restorative_goo": "Cube gélatineux", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Après avoir quitté le cube, la cible bénéficie d'un bonus de vitesse de déplacement et de récupération d'endurance pendant un court instant.", - "viscous_restorative_goo_desc": "Enveloppe la cible dans un cube de gelée curative qui protège des dégâts et augmente la régénération de PV. La cible ne peut pas agir dans le cube. Viscous peut utiliser la capacité sur lui-même. Appuyez sur Space pour sortir du cube prématurément.", + "viscous_restorative_goo_desc": "Viscous enveloppe la cible dans un cube de gelée curative qui protège des dégâts et augmente la régénération de PV. La cible ne peut pas agir dans le cube. Viscous peut utiliser la capacité sur lui-même. Appuyez sur {g:citadel_binding:'Mantle'} pour sortir du cube prématurément.", "viscous_restorative_goo_quip": "Le Cube gélatineux est un refuge", "viscous_restorative_goo_t1_desc": "Augmente la vitesse de déplacement et la récupération d'endurance", - "viscous_restorative_goo_t3_desc": "Supprime tous les effets négatifs. Temps de récupération : -21.0 s", + "viscous_restorative_goo_t2_desc": "+25 de régénération de PV et +1 s de durée", + "viscous_restorative_goo_t3_desc": "Supprime tous les effets négatifs (sauf ceux appliqués par les capacités ultimes). Temps de récupération : -25 s", "viscous_telepunch": "Poing poisseux", - "viscous_telepunch_desc": "Fait apparaitre un coup de poing qui frappe et projette en l'air les adversaires dans la zone. Inflige des dégâts, réduit brièvement la distance d'élan et ralentit les cibles. Le coup de poing est considéré comme une attaque de mêlée légère.", + "viscous_telepunch_desc": "Viscous fait apparaitre un poing qui frappe toutes les unités ennemies dans la zone, et applique une {g:citadel_inline_attribute:'KnockUp'}.

    Les cibles frappées subissent des {g:citadel_inline_attribute:'MeleeDamage'} et un {g:citadel_inline_attribute:'Slow'}.

    Vous et les membres de votre équipe bénéficiez d'un meilleur contrôle aérien.", "viscous_telepunch_quip": "Donne un coup de poing géant aux adversaires", - "viscous_telepunch_t2_desc": "+35 de dégâts et +15 % de ralentissement", - "viscous_telepunch_t3_desc": "-11.5 s de temps de récupération et inflige maintenant des dégâts de mêlée lourds", + "viscous_telepunch_t1_desc": "+1 charge et +20 de dégâts", + "viscous_telepunch_t2_desc": "+1.5 m de rayon et +40 % de vol de vie", + "viscous_telepunch_t3_desc": "-12 s de temps de récupération et inflige maintenant des dégâts de mêlée lourds", "walker_unit": "Sentinelle", "wp_permanent_pickup_label": "+3 % de dégâts des armes", "wp_permanent_pickup_label_lv2": "+4 % de dégâts des armes", - "wp_permanent_pickup_label_lv3": "+7 % de dégâts des armes", - "wraith_project_mind_t2_title": "Bouclier balistique :", + "wp_permanent_pickup_label_lv3": "+6 % de dégâts des armes", + "wraith_project_mind_t2_title": "Protection :", "wrecker_ultimate_grab_debuff": "Stase", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7904,5 +12027,6 @@ "yamato_flying_strike_t3_header": "À l'impact :", "zipline_boost": "Accélérateur", "zipline_speed_pickup/zipline_speed": "Vitesse de la tyrolienne augmentée", - "zipline_speed_pickup_label": "Vitesse de la tyrolienne" + "zipline_speed_pickup_label": "Vitesse de la tyrolienne", + "zombiewall_rotate_hint": "Faire pivoter" } \ No newline at end of file diff --git a/data/localizations/german.json b/data/localizations/german.json index f943e511..45391af6 100644 --- a/data/localizations/german.json +++ b/data/localizations/german.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Aufprallradius", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Aufprallradius", "AbandonMatchPrompt_Cancel": "Partie fortführen", "AbandonMatchPrompt_Confirm": "Aufgeben mit Strafe", "AbandonMatchPrompt_Countdown": "Aufgeben mit Strafe ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Du kannst diese Partie weder sicher verlassen noch ihr erneut beitreten. Dein Team muss in Unterzahl weiterspielen und Du erhältst eine Strafe für die Spielsuche.
    Bist Du sicher?", "AbandonMatchPrompt_Title": "Diese Partie aufgeben?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Aktivieren", "AbilityButtonHint_AlotCastLifeDrain": "Lebenspunkte übertragen", "AbilityButtonHint_AltCastRestorativeGoo": "Kubus um sich selbst", "AbilityButtonHint_AltCastStickyBomb": "Haftbombe an sich selbst anbringen", + "AbilityButtonHint_AltCastUnitTarget": "Ziel anvisieren", "AbilityButtonHint_AltCastVoidSphere": "Verbündete mitnehmen", "AbilityButtonHint_AssassinateFoVCycle": "Zoom durchwechseln", "AbilityButtonHint_AvaRecall": "Ava zurückrufen", "AbilityButtonHint_AvaWarp": "Zu Ava teleportieren", + "AbilityButtonHint_BreakIceDome": "Eiskuppel zerstören", "AbilityButtonHint_BullLeapCrash": "Nach unten stürzen", "AbilityButtonHint_CancelAbility": "{s:ability_name} abbrechen", + "AbilityButtonHint_CancelAll": "Abbrechen", "AbilityButtonHint_CancelIceBeam": "Arktischer Strahl abbrechen", "AbilityButtonHint_CancelIceDome": "Eiskuppel zerstören", "AbilityButtonHint_CancelIcePath": "Eispfad abbrechen", - "AbilityButtonHint_CancelWall": "Wand niederreißen", + "AbilityButtonHint_CancelTether": "Kette sprengen", + "AbilityButtonHint_CancelWall": "Spektralmauer niederreißen", "AbilityButtonHint_CastIceDome": "Eiskuppel einsetzen", "AbilityButtonHint_CastLifeDrain": "Lebenspunkte entziehen", + "AbilityButtonHint_CastOnHost": "Auf Verbündeten anwenden", "AbilityButtonHint_CastOnSelf": "Selbstzauber", "AbilityButtonHint_CastOnTarget": "Auf Ziel wirken", "AbilityButtonHint_CastRestorativeGoo": "Kubus um Ziel", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teleportieren", - "AbilityButtonHint_ClimbRope": "Gedrückt halten, um Seil hochzuklettern", + "AbilityButtonHint_ClimbRope": "{g:citadel_binding:'Zipline'} gedrückt halten, um am Seil zu klettern", "AbilityButtonHint_CloneTurretSwap": "Mit Assistentin tauschen", "AbilityButtonHint_Deploy": "Einsetzen", "AbilityButtonHint_Deselect": "Abbrechen", "AbilityButtonHint_Detonate": "Detonieren", "AbilityButtonHint_DetonateDjinnBomb": "Dschinn-Bombe detonieren", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Abbremsen", "AbilityButtonHint_DragonsFireSpeedUp": "Beschleunigen", "AbilityButtonHint_DropBomb": "Bombe fallenlassen", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Frühzeitiger Sturzflug", "AbilityButtonHint_MagicBoltRedirect": "Blitz umlenken", "AbilityButtonHint_MagicianBigBoltFire": "Feuerblitz", + "AbilityButtonHint_MeleeChangeTeam": "Teamwechsel mit schwerem Nahkampfangriff", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Schwerer Nahkampfangriff zum Zerstören", + "AbilityButtonHint_MeleeIdolCashIn": "Schwerer Nahkampfangriff, um Seelenurne streitig zu machen", + "AbilityButtonHint_MeleeIdolPickup": "Nahkampfangriff, um Seelenurne aufzuheben", + "AbilityButtonHint_MeleePickUp": "Seelen mit schwerem Nahkampfangriff einfordern", "AbilityButtonHint_MeleePowerUp": "Stärkung mit schwerem Nahkampfangriff einfordern", "AbilityButtonHint_MeleeRejuvinator": "Reinkarnator mit schwerem Nahkampfangriff einfordern", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Nach unten bewegen", "AbilityButtonHint_MoveUp": "Nach oben bewegen", + "AbilityButtonHint_PlacePoster": "Plakat aufhängen", + "AbilityButtonHint_RejuvenatorOwned": "Reinkarnator bereits im Besitz – Wird Verbündetem gewährt", "AbilityButtonHint_RollingGooAccelerate": "Beschleunigen", "AbilityButtonHint_RollingGooCancel": "Abbrechen", "AbilityButtonHint_RollingGooJump": "Springen", + "AbilityButtonHint_ShrinkSelf": "Eigenen Helden schrumpfen", + "AbilityButtonHint_ShrinkTarget": "Ziel schrumpfen", "AbilityButtonHint_SpeedBoost": "Temposchub", "AbilityButtonHint_StopLifeDrain": "Lebensentzug abbrechen", + "AbilityButtonHint_Swing": "Schwingen", "AbilityButtonHint_SwitchToAltCastMode": "Zum alternativen Modus wechseln", "AbilityButtonHint_SwitchToNormalCastMode": "Zum Standardmodus wechseln", + "AbilityButtonHint_TagAlongHop": "Verlassen", "AbilityButtonHint_Teleport": "Teleportieren", "AbilityButtonHint_Throw": "Werfen", "AbilityButtonHint_ZipLineBoost": "Temposchub {s:ability_cooldown}", "AbilityCastDelay_label": "Zauberverzögerung", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "Zauberverzögerung", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", - "AbilityCastRange_label": "Zauberreichweite", + "AbilityCastRange_label": "Einsatzreichweite", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Einsatzreichweite", "AbilityChannelTimeDisplay_label": "Kanalisierungs­dauer", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "Kanalisierungs­dauer", "AbilityChannelTime_label": "Kanalisierungs­dauer", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "Kanalisierungs­dauer", + "AbilityChargeUpTime_label": "Wartezeit", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "Wartezeit", "AbilityCharges_label": "Aufladung(en)", + "AbilityCharges_postvalue_label": "Aufladung(en)", "AbilityCooldownBetweenCharge_label": "Verzögerung zw. Aufladungen", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "Verzögerung zw. Aufladungen", + "AbilityCooldownPerHeadshotNPC_label": "Abklingzeit pro Kopfschuss (NSC)", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Abklingzeit pro Kopfschuss (NSC)", "AbilityCooldownPerHeadshot_label": "Abklingzeit pro Kopfschuss", "AbilityCooldownPerHeadshot_postfix": "s", - "AbilityCooldownPerHit_label": "Abklingzeitreduzierung pro Treffer", + "AbilityCooldownPerHeadshot_postvalue_label": "Abklingzeit pro Kopfschuss", + "AbilityCooldownPerHit_label": "Abklingzeitred. pro Treffer", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "Abklingzeitred. pro Treffer", "AbilityCooldown_label": "Abklingzeit", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "Abklingzeit", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Magieschadens­reduzierung", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Magieschadens­reduzierung", "AbilityDuration_label": "Dauer", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "Dauer", + "AbilityLifestealDuration_label": "Lebensraubdauer (Fähigkeit)", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "Lebensraubdauer (Fähigkeit)", + "AbilityLifestealPercentHeroPassive_label": "Magielebensraub", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Magielebensraub", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Magielebensraub", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Magielebensraub", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Magielebensraub gegen Nicht-Helden", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Magielebensraub (Nicht-Helden)", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Magielebensraub", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Magielebensraub", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Fähigkeitstempo", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Fähigkeitstempo", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "über Lebenspunkteschwelle", "AbsorbPercentage_label": "absorbierter Schaden", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "absorbierter Schaden", + "AccuracyPercentage_label": "Waffengenauigkeit", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Waffengenauigkeit", "ActivatedFireRate_label": "Feuerrate", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Feuerrate", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Feuerrate", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Feuerrate", "ActiveBonusLifesteal_label": "Kugel­lebensraub", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Kugellebensraub", "ActiveBonusMoveSpeed_label": "Bewegungstempo", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "Bewegungstempo", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Kugelresistenz­reduzierung", + "ActiveBulletArmorReduction_postvalue_label": "Kugelresistenz­reduzierung", "ActiveBulletDamageReduction_label": "Kugelschaden", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Kugel­schaden", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Schildpunkte gegen Kugelschaden", + "ActiveBulletShieldMaxHealth_postvalue_label": "Schildpunkte gegen Kugelschaden", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Feuerrate", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "Feuerrate", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "LP", "ActiveHealthRegenBoost_label": "Lebensregeneration", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Lebensregeneration", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Lebensregeneration", "ActiveHealthRegen_postfix": "LP/Sek.", + "ActiveHealthRegen_postvalue_label": "Lebensregeneration", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "wenn aktiv", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Kugel­schaden", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Kugel­schaden", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Schildpunkte gegen Kugelschaden", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Schildpunkte gegen Kugelschaden", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Schwächungsreduzierung", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Schwächungsreduzierung", "ActiveMoveSpeedPenalty_label": "Bewegungstempomalus (aktiv)", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "Bewegungstempomalus (aktiv)", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value} %", "ActivePlayerStats_PercentageNum": "{d:value} %", - "ActiveRadius_label": "aktiver Radius", + "ActivePlayerStats_Regen": "{s:value}/Sek.", + "ActiveRadius_label": "Radius (aktiv)", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Radius (aktiv)", "ActiveReloadPercent_label": "Munition", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Munition", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Schwächungsreduzierung", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Schwächungsreduzierung", "ActiveTechPower_label": "Magiekraft", + "ActiveTechPower_postvalue_label": "Magiekraft", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "nach Auslösung", + "AfterburnDurationBase_label": "Grundbranddauer", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "Grundbranddauer", + "AfterburnDurationMax_label": "Max. Branddauer", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "max. Branddauer", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Schaden in der Luft", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "Schaden in der Luft", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Erlittener Schaden in der Luft", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "erlittener Schaden in der Luft", + "AirControlAccelPercent_label": "Beschleunigung in der Luft", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Beschleunigung in der Luft", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Kontrolle in der Luft", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Kontrolle in der Luft", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Kontrolle in der Luft", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Kontrolle in der Luft", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Schilddauer", + "AirDropBuffDuration_label": "Stärkungsdauer", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "Stärkungsdauer", "AirDropBuffDuration_prefix": "", - "AirDropBulletArmorReduction_label": "Kugelresistenz gegen Gegner", + "AirDropBulletArmorReduction_label": "Kugelresistenz (Gegner)", "AirDropBulletArmorReduction_postfix": "%", - "AirDropBulletResist_label": "Kugelresistenz für Verbündete", + "AirDropBulletArmorReduction_postvalue_label": "Kugelresistenz (Gegner)", + "AirDropBulletResist_label": "Kugelresistenz (Verbündete)", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Kugelresistenz (Verbündete)", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Schildpunkte gegen Kugelschaden", + "AirDropBulletShield_label": "Barriere", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Barriere", "AirDropDebuff02Duration_label": "Dauer der Kugelresistenz", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "Dauer der Kugelresistenz", "AirDropDebuffDuration_label": "Verlangsamungs­dauer", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "Verlangsamungs­dauer", "AirDropExplodeRadius_label": "Explosionsradius", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Explosionsradius", + "AirDropOutgoingDamagePercent_label": "Ausgehender Bonusschaden", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "ausgehender Bonusschaden", "AirDropSelfCastDelay_label": "Selbsteinsatzdauer", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "Selbsteinsatzdauer", "AirDropSilenceDuration_label": "Verstummungsdauer", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "Verstummungsdauer", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Sprung-/Spurtdistanz in der Luft", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Sprung-/Spurtdistanz in der Luft", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonustempo in der Luft", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "Bonustempo in der Luft", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", - "AllyDistance_label": "Distanz mit Verbündeten", + "AllyDistance_label": "Distanz (Verbündete)", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Distanz (Verbündete)", + "AllyPercentage_label": "Prozentsatz (Verbündete)", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Prozentsatz (Verbündete)", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Feuerrate während Hinterhalt", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Feuerrate während Hinterhalt", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Nahkampfschaden (Hinterhalt)", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Nahkampfschaden (Hinterhalt)", "AmbushBonusTechPower_label": "Magiekraft während Hinterhalt", + "AmbushBonusTechPower_postvalue_label": "Magiekraft während Hinterhalt", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Dauer für Hinterhalt", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "Dauer für Hinterhalt", "AmmoPerSoul_label": "Kugeln pro Seelenessenz", + "AmmoPerSoul_postvalue_label": "Kugeln pro Seelenessenz", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "nachgeladene Kugeln", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "nachgeladene Kugeln", "AmmoScavengerDuration_label": "Dauer", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "Dauer", + "AmpDamagePercent_label": "Schadensverstärkung", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Schadensverstärkung", "AmpDuration_label": "Schadensverstärkungsdauer", "AmpDuration_postfix": "s", - "AmpPercentPerStack_label": "Schadensverstärkung pro Instanz", + "AmpDuration_postvalue_label": "Schadensverstärkungsdauer", + "AmpPercentPerStack_label": "Schadensverst. pro Instanz", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "Schadensverst. pro Instanz", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonusschaden", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonusschaden", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Zeitfenster für Einsatz", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "Zeitfenster für Einsatz", + "ArcticBlastPercentDamage_label": "Bonusschaden (eingefrorene Ziele)", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Bonusschaden (eingefrorene Ziele)", + "ArcticBlastSlowDuration_label": "Verlangsamungs­dauer", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "Verlangsamungs­dauer", + "AreaRadius_label": "Radius", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Radius", "ArmTime_label": "Scharfmachungs­dauer", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "Scharfmachungs­dauer", "ArmingDuration_label": "Scharfmachungs­dauer", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "Scharfmachungs­dauer", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "Kugel- und Magieresistenz pro Instanz", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Grundlebens­punkte", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "Grundlebens­punkte", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,134 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Fechtstoßreichweite", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Fechtstoßreichweite", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Strahlenwaffe", + "Attribute_EWeaponAttribute_Bouncy": "Projektil springt über", + "Attribute_EWeaponAttribute_Bow": "Bogen", "Attribute_EWeaponAttribute_BurstFire": "Feuerstoß", "Attribute_EWeaponAttribute_CloseRange": "Nahbereich", + "Attribute_EWeaponAttribute_Crossbow": "Armbrust", + "Attribute_EWeaponAttribute_Heavy": "Schwere Artillerie", "Attribute_EWeaponAttribute_HeavyHitter": "Hoher Schaden", "Attribute_EWeaponAttribute_LongRange": "Große Reichweite", "Attribute_EWeaponAttribute_MediumRange": "Mittlere Reichweite", + "Attribute_EWeaponAttribute_Pistol": "Pistole", "Attribute_EWeaponAttribute_Projectile": "Projektil", "Attribute_EWeaponAttribute_RapidFire": "Schnellfeuer", "Attribute_EWeaponAttribute_Spreadshot": "Streuschuss", "AuraDuration_label": "Dauer für Aura", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "Dauer für Aura", + "AuraRadius_label": "Auraradius", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Auraradius", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "LP-Schwelle für autom. Einsatz", "AvaRecallCooldown_label": "Abklingzeit für Rückruf", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "Abklingzeit für Rückruf", + "AwakeDamage_label": "Schaden beim Aufwachen", + "AwakeDamage_postvalue_label": "Schaden beim Aufwachen", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Schaden mit Toter Winkel", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Schaden mit Toter Winkel", + "BackstabberRadius_label": "Bonusradius", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Bonusradius", + "BackstabberRadius_prefix": "", "BallRadius_label": "Kugelradius", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Kugelradius", "BarrelDamageRadius_label": "Explosionsradius", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Explosionsradius", "BarrelDamage_label": "Explosionsschaden", + "BarrelDamage_postvalue_label": "Explosionsschaden", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Scharfmachungs­dauer", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "Scharfmachungs­dauer", + "BarrierDamagePercentage_label": "Barrierepunkte als Schaden", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Barrierepunkte als Schaden", + "BarrierDuration_label": "Barrieredauer", "BarrierDuration_postfix": "s", - "BaseAttackDamagePercentAtMaxDuration_label": "max. Waffenschaden", + "BarrierDuration_postvalue_label": "Barrieredauer", + "BaseAttackDamagePercentAltFire_label": "Waffenschaden (alt. Feuermodus)", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "Waffenschaden (alt. Feuermodus)", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", + "BaseAttackDamagePercentAtMaxDuration_label": "Max. Waffenschaden", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "max. Waffenschaden", "BaseAttackDamagePercentBonus_label": "Waffenschaden", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Waffenschaden", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Waffenschaden", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Waffenschaden", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Grundschaden", + "BaseAttackDamage_postvalue_label": "Grundschaden", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Kugelschaden", + "BaseBulletDamage_postvalue_label": "Kugel­schaden", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Grundschaden", + "BaseDamage_postvalue_label": "Grundschaden", + "BaseHealOnHeadshot_label": "Heilung pro Kopfschuss", + "BaseHealOnHeadshot_postvalue_label": "Heilung pro Kopfschuss", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Lerne die Grundlagen in dieser kurzen interaktiven Einführung.", + "Basics_Tutorial_Title": "Grundlagen-Tutorial", + "BatCount_label": "Insg. beschworene Fledermäuse", + "BatCount_postvalue_label": "insg. beschworene Fledermäuse", + "BatPerSecond_label": "Fledermäuse pro Sek.", + "BatPerSecond_postvalue_label": "Fledermäuse pro Sek.", + "BatSwarmLifeTime_label": "Lebensdauer der Fledermäuse", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "Lebensdauer der Fledermäuse", + "BatteryGenerationPercent_label": "Batterieaufladung", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Strahllänge", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Strahllänge", "BeamSplit_label": "Reichweite der zus. Strahlen", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Reichweite der zus. Strahlen", "BeamWidth_label": "Strahlbreite", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Strahlbreite", + "BellLifetime_label": "Lebensdauer der Rufglocke", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "Lebensdauer der Rufglocke", "BelowHealthThreshold_conditional": "unter Lebenspunkteschwelle", + "BlastAOERadius_postvalue_label": "Radius (Platzen)", "BleedDPSPerStack_label": "Ausblutungsschaden pro Sek. und Messer", + "BleedDPSPerStack_postvalue_label": "Ausblutungsschaden pro Sek. und Messer", "BleedDamage_label": "Ausblutungsschaden", + "BleedDamage_postvalue_label": "Ausblutungsschaden", "BleedDuration_label": "Ausblutungsdauer", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "Ausblutungsdauer", "BleedTechResist_label": "Magieresistenz", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Magieresistenz", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +533,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Dauer der Giftpfütze", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "Dauer der Giftpfütze", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +541,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Fähigkeit ohne gewährte Aufladungen", + "BonusAbilityChargesNonCharge_postvalue_label": "Fähigkeit ohne gewährte Aufladungen", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Bonusaufladung(en) für Fähigkeit", + "BonusAbilityCharges_postvalue_label": "Bonusaufladung(en) für Fähigkeit", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Fähigkeitsdauer", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Fähigkeitsdauer", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +564,476 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Magieschadens­verstärkung pro Kopfschuss", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Reichweite bis Schadensreduzierung", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Reichweite bis Schadensreduzierung", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", - "BonusAttackRange_postfix": "Meter", + "BonusAttackRange_postfix": "m", + "BonusBarrierAmpPercent_label": "Barriereneffektivität", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Barriereneffektivität", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Grundlebenspunkte", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "Grundlebenspunkte", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Waffenschaden", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Waffenschaden", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Waffenschaden bei aktivem Schild", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Waffenschaden", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Waffenschaden", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Max. zus. Fledermäuse", + "BonusBatsMax_postvalue_label": "max. zus. Fledermäuse", + "BonusBatsPerProc_label": "Zus. Fledermäuse pro Liebesbiss", + "BonusBatsPerProc_postvalue_label": "zus. Fledermäuse pro Liebesbiss", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Kugeltempo", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Kugeltempo", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Bonuskugeln", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Kanalisierungs­dauer", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Kanalisierungs­dauer", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Bonusmunition pro Kill", + "BonusClipPerKill_postvalue_label": "Bonusmunition pro Kill", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Munition", + "BonusClipSizePercent_label": "Max. Munition", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "max. Munition", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Munition", + "BonusClipSize_postvalue_label": "Munition", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Abklingzeitreduzierung pro Kugel", + "BonusCooldownReduction_postvalue_label": "Abklingzeitreduzierung pro Kugel", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Akt. LP als Bonusschaden", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "akt. LP als Bonusschaden", "BonusDPSPercent_label": "Kugelschaden", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Kugel­schaden", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Max. gesp. Schaden", + "BonusDamageCap_postvalue_label": "max. gesp. Schaden", + "BonusDamageConversionPercent_label": "Eing. Schaden zu gesp. Schaden", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "eing. Schaden zu gesp. Schaden", + "BonusDamagePctPerPlayerHit_label": "Schaden mit Haftbombe", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Schaden mit Haftbombe", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Schaden mit Haftbombe", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Schaden mit Haftbombe", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Schaden pro Kugel", + "BonusDamagePerBullet_postvalue_label": "Schaden pro Kugel", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonusschaden", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Bonusschaden", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Bonusschaden gegen Barrieren", + "BonusDamage_label": "Bonusschaden", + "BonusDamage_postvalue_label": "Bonusschaden", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Feuerrate für NSC", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "Feuerrate (NSC)", "BonusFireRateNPC_prefix": "{s:sign}", - "BonusFireRatePlayerUnit_label": "Feuerrate für Spielerdiener", + "BonusFireRatePerHero_label": "Feuerrate", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Feuerrate", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "Feuerrate (Spielerdiener)", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Feuerrate (Spielerdiener)", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Feuerrate", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Feuerrate", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Bonusseelen pro Kill", + "BonusGoldOnKill_postvalue_label": "Bonusseelen pro Kill", + "BonusGoldPerMinute_postvalue_label": "Seelen pro Minute", "BonusHeadshotDamage_label": "Bonusschaden bei Kopfschuss", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Bonusschaden bei Kopfschuss", "BonusHealthOnKill_label": "Bonus auf max. LP pro Kill", + "BonusHealthOnKill_postvalue_label": "Bonus auf max. LP pro Kill", "BonusHealthPercent_label": "Lebenspunkte", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "Lebenspunkte", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Lebensregeneration", + "BonusHealthRegen_postvalue_label": "Lebensregeneration", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Bonuslebenspunkte", + "BonusHealth_postvalue_label": "Bonuslebenspunkte", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Bonusschaden mit schwerem Nahkampfangriff", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Bonusschaden (schwerer Nahkampfangriff)", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Lebenspunkte", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonusdauer/Bonusreichweite für Gegenstände", + "BonusMaxHealthPerHero_label": "Max. LP", + "BonusMaxHealthPerHero_postvalue_label": "max. LP", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "max. Lebens­punkte", + "BonusMaxHealth_postvalue_label": "Max. LP", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Nahkampfschaden", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Nahkampfschaden", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Nahkampfschaden", + "BonusMeleeDamage_postvalue_label": "Nahkampfschaden", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Bewegungstempo", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Bewegungstempo", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Bewegungstempo", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "Bewegungstempo", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Schaden bei Sprung", + "BonusPerChain_postvalue_label": "Schaden bei Sprung", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Bonusradius", "BonusRegenMaxHealthPercent_label": "Lebensregeneration (max. LP)", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Lebensregeneration (max. LP)", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Nachladedauer", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Nachladedauer", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "Bonusblitze", + "BonusSoulsPct_label": "Bonusseelen", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Bonusseelen", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Bonusmagieschaden", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Bonusmagieschaden", "BonusSpiritDuration_label": "Dauer für Bonusmagiekraft", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Dauer für Bonusmagiekraft", + "BonusSpiritForChargedAbilities_label": "Bonusmagiekraft für Fähigkeiten mit Aufladungen", + "BonusSpiritForChargedAbilities_postvalue_label": "Bonusmagiekraft für Fähigkeiten mit Aufladungen", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Magiekraft bei aktivem Schild", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Bonusmagiekraft", + "BonusSpiritPower_postvalue_label": "Bonusmagiekraft", "BonusSpirit_conditional": "nach Auslösung", "BonusSpirit_label": "Magiekraft", + "BonusSpirit_postvalue_label": "Magiekraft", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Sprinttempo", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Sprinttempo", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Sprinttempo", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "Sprinttempo", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Sprinttempo", + "BonusSuperSprintSpeed_postvalue_label": "Sprinttempo", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonusmagieschaden", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Bonusmagieschaden", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Magiekraft pro Kill", + "BonusTechPowerPerKill_postvalue_label": "Magiekraft pro Kill", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Magiekraft", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Kugelschaden", + "BonusWeaponDamage_postvalue_label": "Kugel­schaden", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Reichweite für Waffenzoom", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Reichweite für Waffenzoom", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Max. Sprünge", + "BounceGrace_postfix": "", + "BounceGrace_postvalue_label": "max. Verweildauer", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "Bonusdauer durch Sprungpad", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Sprungweite", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Sprungweite", + "BountyDuration_label": "Bonusseelendauer", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "Bonusseelendauer", "BrowseItems_Desc": "Stöbere im Gegenstandskatalog, um Dich auf Deine nächste Partie vorzubereiten!", "BrowseItems_Title": "Gegenstände durchstöbern", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Kugelresistenz", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Kugelresistenz", "BuffDamage_label": "Bonusschaden bei vollem Wutbalken", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Bonusschaden bei vollem Wutbalken", "BuffDamage_prefix": "+", "BuffDuration_label": "Stärkungsdauer", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "Stärkungsdauer", + "BuffFrequency_label": "Stärkungshäufigkeit", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "Stärkungshäufigkeit", + "BuffMaxStacks_postvalue_label": "max. Instanzen", "BuffMoveSpeedBonus_label": "Bewegungstempo", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "Bewegungstempo", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Bewegungstempo", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "Bewegungstempo", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Magieresistenz", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Magieresistenz", "BuildUpBulletPercentPerHit_label": "Zunahme pro Kugel", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "Zunahme pro Kugel", + "BuildUpPerSecond_label": "Zunahme pro Sek.", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Zunahme pro Sek.", "BuildUpPercentPerHit_label": "Zunahme pro Treffer", "BuildUpPercentPerHit_postfix": "%", - "BuildUpProcDamage_label": "Auslösungsschaden", + "BuildUpPercentPerHit_postvalue_label": "Zunahme pro Treffer", + "BuildUpProcDamage_label": "Auslöseschaden", + "BuildUpProcDamage_postvalue_label": "Auslöseschaden", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Zeit bis Verfall der Zunahme", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "Zeit bis Verfall der Zunahme", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Zunahme pro Schuss", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Zunahme pro Schuss", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Schwellenwert für Magieschaden", + "BuildupSpiritDamageThreshold_postvalue_label": "Schwellenwert für Magieschaden", + "BulletArmorDamageReductionPerStack_label": "Kugelresistenz pro Instanz", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "Kugelresistenz pro Instanz", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Kugelresistenz", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Kugelresistenz", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Dauer", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "Dauer", "BulletArmorReductionPerStack_label": "Kugelschaden", "BulletArmorReductionPerStack_postfix": "% pro Instanz", + "BulletArmorReductionPerStack_postvalue_label": "Kugel­schaden", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Kugelresistenz", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Kugelresistenz", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Kugelrüstung", + "BulletArmor_postvalue_label": "Kugelrüstung", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "Angeschlagenheitsdauer", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Kugelschadensverst. (angeschl. Gegner)", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonusmagieschaden", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Bonusmagieschaden", "BulletDamagePercent_label": "Kugelschaden", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Kugel­schaden", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Kugelrüstung", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Kugelrüstung", "BulletDamageReflectedPct_label": "reflektierter Kugelschaden", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "reflektierter Kugelschaden", "BulletDamageTotal_label": "Kugelschaden", + "BulletDamageTotal_postvalue_label": "Kugelschaden", + "BulletLifestealPercentHero_label": "Kugellebensraub", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Kugellebensraub", "BulletLifestealPercent_label": "Kugellebensraub", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Kugellebensraub", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Kugeldurchdringung", + "BulletPenetrationPercent_label": "Kugeldurchdringungsschaden", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Kugeldurchdringungsschaden", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Chance auf Effektnegierung", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "Chance auf Effektnegierung", + "BulletRadius_label": "Kugelradius", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "Kugelradius", "BulletResistDuration_label": "Instanzendauer", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "Instanzendauer", "BulletResistOnActive_label": "Kugelresistenz", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Kugelresistenz", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Kugelresistenz pro Instanz", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Kugelresistenzreduzierung", + "BulletResistPerStack_postvalue_label": "Kugelresistenz pro Instanz", + "BulletResistReductionPerStack_label": "Kugelresistenz pro Instanz", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "Kugelresistenz pro Instanz", + "BulletResistReduction_label": "Kugelresistenz", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Kugelresistenz", "BulletResist_label": "Kugelresistenz", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Kugelresistenz", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Verbleibende Schildpunkte gegen Kugelschaden", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Verbleibende Schildpunkte gegen Kugelschaden", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Schildpunkte gegen Kugelschaden", + "BulletShieldHealth_postvalue_label": "Schildpunkte gegen Kugelschaden", + "BulletShieldMaxHealthPercentage_label": "Max. Schildpunkte gegen Kugelschaden", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "Max. Schildpunkte gegen Kugelschaden", "BulletShieldMaxHealth_label": "Schildpunkte gegen Kugelschaden", + "BulletShieldMaxHealth_postvalue_label": "Schildpunkte gegen Kugelschaden", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Fehlende Schildpunkte gegen Kugelschaden", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "Fehlende Schildpunkte gegen Kugelschaden", "BulletShieldOnCast_label": "Schildpunkte gegen Kugelschaden", - "BulletShieldOnHook_label": "Schildpunkte gegen Kugelschaden", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Schildpunkte nach Teleportation", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Schildpunkte gegen Kugelschaden", + "BulletShieldOnLand_label": "Barrierepunkte nach Teleportation", + "BulletShieldOnLand_postvalue_label": "Barrierepunkte nach Teleportation", + "BulletShieldPoints_label": "Schildpunkte gegen Kugelschaden", + "BulletShieldPoints_postvalue_label": "Schildpunkte gegen Kugelschaden", "BulletSlowDuration_label": "Verlangsamungs­dauer", "BulletSlowDuration_postfix": "s", - "BulletSplitShot_label": "Pfeile pro Salve", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSlowDuration_postvalue_label": "Verlangsamungs­dauer", + "BulletSplitShot_label": "Projektile pro Salve", + "BulletSplitShot_postvalue_label": "Projektile pro Salve", + "BulletSpread_label": "Kugelstreuung", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Kugelstreuung", + "BulletVulnerbility_label": "Kugelschaden­verstärkung", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Kugelschaden­verstärkung", "BulletVulnerbility_prefix": "{s:sign}", - "BurnDPS_label": "Brandschaden pro Sekunde", + "BulletsBonusMagicDamage_label": "Grundkugel­schaden", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Grundkugel­schaden", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_label": "Brandschaden pro Sek.", + "BurnDPS_postvalue_label": "Brandschaden pro Sek.", "BurnDuration_label": "Branddauer", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "Branddauer", + "BurnRadius_label": "Brandradius", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Brandradius", + "BurstBonusPerStack_label": "Bonusfeuerstoß", + "BurstBonusPerStack_postvalue_label": "Bonusfeuerstoß", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Schaden (Platzen)", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "Abklingzeit bei Kissentreffer", + "CDReduceOnPillowHit_prefix": "−", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug-Befehl benötigt Helden als Ziel", - "CITADEL_ABILITY_INVALID_ASLEEP": "In Schlaf versetzt", + "CITADEL_ABILITY_INVALID_ASLEEP": "Eingeschlafen – Keine Aktionen möglich", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Käfer haftet schon an Ziel", - "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Andere Aktion im Gang", + "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Andere Aktion im Gange", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Verzögerung zwischen Aufladungen", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Nicht genug Aufladungen", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Kann nicht am Boden eingesetzt werden", - "CITADEL_ABILITY_INVALID_CHAINED": "Du bist festgekettet.", + "CITADEL_ABILITY_INVALID_CHAINED": "Fähigkeiten mit Bewegungskomponente deaktiviert", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Magazin ist voll", - "CITADEL_ABILITY_INVALID_DISARMED": "Entwaffnet", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Ziel kann nicht verbraucht werden", + "CITADEL_ABILITY_INVALID_DISARMED": "Waffe deaktiviert", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Türöffner kann hier keine Tür platzieren", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Gegnerische Lebenspunkte zu niedrig", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Timing für Spurtsprung verpasst", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Spurtsprung: Timing bereits verpasst", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Spurtsprung: Zu früh ausgeführt", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Spurtsprung: Zu spät ausgeführt", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Spurtsprung: Nicht genug Ausdauer", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Eigene Lebenspunkte zu hoch", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Bereits aktiviert", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Klingt noch ab", - "CITADEL_ABILITY_INVALID_MUTED": "Kann keine Fähigkeiten und Gegenstände einsetzen, wenn geknebelt", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Klingt noch {f:1:cooldown_seconds} s ab", + "CITADEL_ABILITY_INVALID_MUTED": "Fähigkeiten und Gegenstände deaktiviert", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Keine Abklingzeit zurückzusetzen", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Spieler muss lebendig sein", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Nicht genug Wut", @@ -639,6 +1044,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Noch nicht erlernt", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Keine Fähigkeit", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Kein Schaden zu annullieren", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Mauszeiger über Fähigkeit bewegen, um Plakat auszuwählen", "CITADEL_ABILITY_INVALID_NO_TARGET": "Kein Ziel", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Benötigt Helden als Ziel", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Benötigt NSC als Ziel", @@ -647,36 +1053,47 @@ "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Kein zweimaliges Spurten in der Luft möglich", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Kein zweimaliges Springen in der Luft möglich", "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Kein zweimaliges Spurten nach unten möglich", - "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Kein zweimaliges Springen an die Wand möglich", + "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Kein zweimaliger Wandsprung möglich", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Kein dreimaliges Spurten in der Luft möglich", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Kein dreimaliges Springen in der Luft möglich", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Kein dreimaliges Spurten nach unten möglich", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Kein dreimaliger Wandsprung möglich", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Türen zu weit voneinander entfernt", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Nicht genug Ausdauer", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Während des Aufhebens der Urne deaktiviert", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Platzierung nicht möglich", "CITADEL_ABILITY_INVALID_POSITION": "Ungültige Position", "CITADEL_ABILITY_INVALID_PREMATCH": "Partie hat noch nicht begonnen", - "CITADEL_ABILITY_INVALID_ROOTED": "Festgesetzt", - "CITADEL_ABILITY_INVALID_SILENCED": "Kann keine Fähigkeiten einsetzen, wenn verstummt", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Kann keine Fähigkeiten einsetzen, wenn Urne getragen wird", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Bewegungsfähigkeiten deaktiviert", - "CITADEL_ABILITY_INVALID_STUNNED": "Du bist benommen.", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Ziel außer Reichweite", + "CITADEL_ABILITY_INVALID_ROOTED": "Fähigkeiten mit Bewegungskomponente deaktiviert", + "CITADEL_ABILITY_INVALID_SILENCED": "Fähigkeiten deaktiviert", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Seelenurne wird getragen – Fähigkeiten deaktiviert", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Fähigkeiten mit Bewegungskomponente deaktiviert", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Ausdauer deaktiviert", + "CITADEL_ABILITY_INVALID_STUNNED": "Betäubt – Keine Aktionen möglich", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Außer Reichweite", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Teleportieren nicht möglich", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Kann nicht beim Zielen eingesetzt werden", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Kein Transportkabel ausgewählt", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Nicht verfügbar", "Cancel": "Abbrechen", "CaptureRadius_label": "Einfangradius", "CaptureRadius_postfix": "m", - "CarbineHeadshotBonus_label": "Bonus bei Kopfschuss", + "CaptureRadius_postvalue_label": "Einfangradius", + "CarbineHeadshotBonus_label": "Bonusschaden bei Kopfschuss", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "Bonusschaden bei Kopfschuss", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Handdauer", + "CardHandDuration_postvalue_label": "Handdauer", "CardResourceGenPctScale_label": "Beschwörungsrate für Karten", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Beschwörungsrate für Karten", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Kollisionsschaden", "CasterBuffDuration_label": "Stärkungsdauer", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Stärkungsdauer", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -685,17 +1102,20 @@ "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", "ChainCount_label": "max. Sprünge", + "ChainCount_postvalue_label": "max. Sprünge", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Verbindungsdauer", "ChainDuration_postfix": "s", - "ChainLength_label": "Kettenlänge", + "ChainDuration_postvalue_label": "Verbindungsdauer", + "ChainLength_label": "Seillänge", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Seillänge", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Sprungradius", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Sprungradius", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1123,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Trefferreichweite", + "ChargeSpeed_label": "Ansturmtempo", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "Ansturmtempo", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1135,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Explosionsradius durch Fokusschuss", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Explosionsradius durch Fokusschuss", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Aufladungen wiederhergestellt", + "ChargesRestored_postvalue_label": "Aufladungen wiederhergestellt", "CharmDamage_label": "Schaden durch Verzauberung", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Schaden durch Verzauberung", "CitadelCategoryArmor": "Vitalität", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Angepasster Build", @@ -724,6 +1148,40 @@ "CitadelCategorySuggested": "Empfohlene Gegenstände", "CitadelCategoryTech": "Magie", "CitadelCategoryWeapon": "Waffe", + "CitadelComponentGroup_EActives": "Aktivfähigkeiten", + "CitadelComponentGroup_EAdditionalProtection": "Zusätzlicher Schutz", + "CitadelComponentGroup_EAntiGun": "Waffenkonter", + "CitadelComponentGroup_EAntiHealing": "Heilungskonter", + "CitadelComponentGroup_EBulletProtection": "Schutz vor Kugeln", + "CitadelComponentGroup_EBulletVelocity": "Kugeltempo", + "CitadelComponentGroup_EBurstDamage": "Schaden (Platzen)", + "CitadelComponentGroup_ECharges": "Fähigkeitsaufladungen", + "CitadelComponentGroup_ECooldown": "Abklingzeiteffekte", + "CitadelComponentGroup_ECrownControl": "Massenkontrolle", + "CitadelComponentGroup_EDebuffs": "Schwächungen", + "CitadelComponentGroup_EDuration": "Fähigkeitsdauer", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Kopfschussenthusiasten", + "CitadelComponentGroup_EHealing": "Heilung", + "CitadelComponentGroup_ELifesteal": "Lebensraubeffekte", + "CitadelComponentGroup_EMagazines": "Magazine", + "CitadelComponentGroup_EMagicVulnerability": "Anfälligkeit für Magieschaden", + "CitadelComponentGroup_EMelee": "Nahkampflebensraub", + "CitadelComponentGroup_EMeleeSpirit": "Magieschaden für Nahkampf", + "CitadelComponentGroup_EMisc": "Verschiedene Passivfähigkeiten", + "CitadelComponentGroup_EMiscSpirit": "Verschiedenes zur Magiekraft", + "CitadelComponentGroup_EMoreHealth": "Mehr Lebenspunkte", + "CitadelComponentGroup_EMoreSpirit": "Mehr Magiekraft", + "CitadelComponentGroup_EMovementAndAgility": "Bewegung und Agilität", + "CitadelComponentGroup_ENotGrouped": "Nicht gruppiert", + "CitadelComponentGroup_ERateOfFire": "Feuerrate", + "CitadelComponentGroup_ERevitalization": "Revitalisierung", + "CitadelComponentGroup_ESlowingBullets": "Hemmende Kugeln", + "CitadelComponentGroup_ESlowingMagic": "Verlangsamende Magie", + "CitadelComponentGroup_ESpiritProtection": "Schutz vor Magie", + "CitadelComponentGroup_ESpiritRange": "Fähigkeitsreichweite", + "CitadelComponentGroup_ESpiritSlinger": "Magieschaden für Waffe", + "CitadelComponentGroup_ETankingBullets": "Schläger und Raufbolde", + "CitadelComponentGroup_EWeaponRange": "Assassinenausrüstung", "CitadelHeroDetails_Background": "Biographie", "CitadelHeroDetails_Basic": "Heldenseite", "CitadelHeroDetails_Builds": "Builds", @@ -732,22 +1190,28 @@ "CitadelHeroDetails_Builds_SelectButton": "Builds durchstöbern", "CitadelHeroDetails_Equipment": "Ausrüstung", "CitadelHeroDetails_Progression": "Fortschritt", + "CitadelHeroDetails_Stats": "Attribute", "CitadelHeroStats_Spirit": "Attribute für Magie", "CitadelHeroStats_SpiritPower_Desc": "Magiekraft erhöht die Effektivität Deiner Fähigkeiten und Gegenstände.", "CitadelHeroStats_SpiritPower_Impact": "Effekt der Magiekraft", "CitadelHeroStats_Vitality": "Attribute für Vitalität", "CitadelHeroStats_Weapon": "Attribute für Waffe", "CitadelHeroStats_Weapon_Falloff": "Reichweite der Schadensred.", - "CitadelShopSearch": "Suchen", + "CitadelHeroStats_Weapon_Falloff_NA": "n. z.", + "CitadelShopSearch": "Gegenstände suchen", "CitadelShop_SearchExampleAlt": "Du kannst beispielsweise nach dem Gegenstandsnamen oder nach einem Attribut wie Munition, Lebensraub oder Magiekraft suchen.", "CitadelShop_SearchExampleLine1": "Beispiele für die Suche:", "CitadelShop_SearchExampleLine2": "Name: Phantomschlag", "CitadelShop_SearchExampleLine3": "Attribut: Kugelresistenz", - "Citadel_AbilityProperty_OnAttach": "Bei Anbringen:", + "Citadel_AbilityProperty_OnAttach": "Beim Anbringen:", "Citadel_AbilityProperty_OnExplode": "Bei Explosion:", "Citadel_AbilityProperty_OnHit": "Bei Treffer:", "Citadel_Ability_BuildAnnotation": "Empfohlene nächste Fähigkeit", + "Citadel_Ability_CannotImbue": "Kann nicht veredelt werden", "Citadel_Ability_IsImbued": "Veredelt", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Raufbold", + "Citadel_Abrams_HeroTag_3": "Sturkopf", "Citadel_AcceptFriendInvite_Body": "Bitte warten …", "Citadel_AcceptFriendInvite_ErrorBody": "Diese Einladung kann zurzeit nicht angenommen werden. Bitte versuche es später erneut.", "Citadel_AcceptFriendInvite_ErrorTitle": "Fehler", @@ -761,14 +1225,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Ihr Spiel hat begonnen.", "Citadel_AlertPlayer_MatchReadyTitle": "Bereit zum Spielen", "Citadel_AlreadyInGame": "Spielsuche konnte nicht gestartet werden. Bereits in einer Partie. Bitte verlasse Deine aktuelle Partie, um die Spielsuche zu starten.", + "Citadel_Astro_HeroTag_1": "Trickschützin", + "Citadel_Astro_HeroTag_2": "Explosiv", + "Citadel_Astro_HeroTag_3": "Kopfgeldjägerin", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Schrein-Wächter", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Stufe-2-Wanderer", - "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Vom Patron verurteilt", + "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Vom Patron verflucht", "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Mitte-Boss", "Citadel_AttackerClass_CLASS_TROOPER": "Infanterist", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Stufe-1-Wächter", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutrale Einheit", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Blitz", + "Citadel_BannedHeroes": "Gebannte Helden", + "Citadel_BannedWarning_Desc": "Es ist weniger wahrscheinlich, dass Du diesen Helden in dieser Partie antriffst.", + "Citadel_BannedWarning_Title": "Gemiedene Helden", + "Citadel_Bebop_HeroTag_1": "Greifhaken", + "Citadel_Bebop_HeroTag_2": "Bombe", + "Citadel_Bebop_HeroTag_3": "Kinnhaken", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Weiter", @@ -785,17 +1258,48 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Gute Seele", + "Citadel_Bookworm_HeroTag_2": "Beschützerin", + "Citadel_Bookworm_HeroTag_3": "Bücherwurm", + "Citadel_BotMatchModal_Coop": "Spiele eine Standardpartie mit anderen Spielern.", "Citadel_BotMatchModal_Desc": "Schwierigkeit auswählen:", + "Citadel_BotMatchModal_Private": "Private Standardpartie spielen", + "Citadel_BotMatchModal_PrivateBrawl": "Private Straßenkampfpartie spielen", + "Citadel_BuildBrowser_SelectBuild": "Ausgewählten Build verwenden", + "Citadel_BuildBrowser_Title": "Builds durchstöbern", + "Citadel_BuildTagPicker_Abilities": "Fähigkeiten", + "Citadel_BuildTagPicker_BuildItems": "Gegenstände im Build", + "Citadel_BuildTagPicker_SpiritItems": "Magie-Gegenstände", + "Citadel_BuildTagPicker_Standard": "Standard-Tags", + "Citadel_BuildTagPicker_Title": "Tag auswählen", + "Citadel_BuildTagPicker_VitalityItems": "Vitalität-Gegenstände", + "Citadel_BuildTagPicker_WeaponItems": "Waffe-Gegenstände", "Citadel_CancelFriendInvite_Body": "Bitte warten …", "Citadel_CancelFriendInvite_ConfirmBody": "Möchtest Du wirklich Deine Freundschaftsanfrage für {g:dac_persona:b:account_id} zurückziehen? Du kannst diesem Account daraufhin für einige Tage keine erneute Anfrage senden.", "Citadel_CancelFriendInvite_ConfirmTitle": "Einladung abbrechen", "Citadel_CancelFriendInvite_ErrorBody": "Diese Einladung kann derzeit nicht abgebrochen werden. Bitte versuche es später erneut.", "Citadel_CancelFriendInvite_ErrorTitle": "Fehler", "Citadel_CancelFriendInvite_Title": "Freund wird entfernt", + "Citadel_CapturePoint_Capturer_Capturing": "Erobern", + "Citadel_ChatError_Disabled": "Nachricht konnte nicht gesendet werden: Chat ist derzeit deaktiviert", + "Citadel_ChatError_InternalError": "Nachricht konnte nicht gesendet werden: interner Fehler", + "Citadel_ChatError_InvalidMsg": "Nachricht konnte nicht gesendet werden: ungültige Nachricht", + "Citadel_ChatError_InvalidPermission": "Nachricht konnte nicht gesendet werden: fehlende Berechtigung", + "Citadel_ChatError_RateLimited": "Nachricht konnte nicht gesendet werden: zu viele neue Nachrichten", + "Citadel_ChatError_Timeout": "Nachricht konnte nicht gesendet werden: Zeitüberschreitung", + "Citadel_ChatError_Unknown": "Nachricht konnte nicht gesendet werden: unbekannter Grund", "Citadel_ChatMsg_CommsRestricted": "Deine Kommunikation ist derzeit eingeschränkt. Deine Nachrichten werden nicht gesendet.", + "Citadel_ChatSender_LocalClient": "System", + "Citadel_ChatTarget_GameAll": "Alle", + "Citadel_ChatTarget_GameAllies": "Verbündete", + "Citadel_ChatTarget_Party": "Gruppe", "Citadel_ChatType_AllTeam": "Team", "Citadel_ChatType_Disabled": "Deaktiviert", "Citadel_ChatType_PartyOnly": "Nur Gruppe", + "Citadel_Chrono_HeroTag_1": "Berechnend", + "Citadel_Chrono_HeroTag_2": "Störenfried", + "Citadel_Chrono_HeroTag_3": "Taktikerin", + "Citadel_ClientVersion_Connary": "", "Citadel_CommendPlayer_Friendly": "Freundlich und spaßig", "Citadel_CommendPlayer_PopupDesc": "Empfehle jemanden aufgrund seiner spielerischen Leistung und teile der Spielsuche mit, dass Du mit diesem Spieler gerne in zukünftigen Partien erneut spielen möchtest.", "Citadel_CommendPlayer_PopupTitle": "Spieler empfehlen", @@ -808,7 +1312,6 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) hat Dich empfohlen, weil Du als erfahrener Spieler die Partie bereichert hast.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) hat Dich empfohlen, weil Du ein teamfähiger Spieler warst.", "Citadel_ComponentOwned": "im Besitz", - "Citadel_ComponentRequired": "Komponenten:", "Citadel_ComponentUseIn": "Aktuell verwendet in:", "Citadel_Confirm_Discord": "Möchtest Du Deine Discord-Einladung erstellen? Diese Einladung ist nur für 2 Stunden gültig und Du kannst keine weitere Einladung erstellen.", "Citadel_Confirm_Discord_Create": "Discord-Einladung erstellen", @@ -817,10 +1320,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Bitte löse Deine Discord-Einladung später ein, wenn Du nicht in einer Gruppe oder der Spielsuche bist.", "Citadel_Confirm_Discord_InMatch_Title": "Kann derzeit nicht eingelöst werden", "Citadel_ConflictingWithPrimaryModifier": "Dieser Modifikator steht im Konflikt mit {s:key_name}", + "Citadel_Connection_GCUpdating": "Netzwerk wird aktualisiert", + "Citadel_Connection_GCUpdating_Desc": "Wiederherstellung der Verbindung läuft …", + "Citadel_Connection_LoggingIn": "Verbindung zum Netzwerk wird hergestellt", + "Citadel_Connection_LoggingIn_Desc": "Anmeldung läuft …", + "Citadel_Connection_NoSession": "Keine Verbindung zum Netzwerk", + "Citadel_Connection_NoSession_Desc": "Einige Funktionen sind möglicherweise nicht verfügbar.", + "Citadel_Connection_NoSteam": "Keine Verbindung zu Steam", + "Citadel_Connection_NoSteam_Desc": "Bitte stelle eine Verbindung zu Steam her.", + "Citadel_Connection_SteamUpdating": "Steam wird aktualisiert", + "Citadel_Connection_SteamUpdating_Desc": "Bitte warten, bis Steam die Aktualisierung abgeschlossen hat.", "Citadel_CreateParty_AlreadyInParty": "Du bist bereits Mitglied einer Gruppe und kannst keine andere erstellen, bis Du die aktuelle Gruppe verlässt.", "Citadel_CreateParty_Disabled": "Das Gruppensystem ist wegen Wartungsarbeiten vorübergehend deaktiviert. Bitte versuche es in ein paar Minuten erneut.", + "Citadel_CreateParty_DisabledMode": "In diesem Modus sind Gruppen zurzeit nicht gestattet.", "Citadel_CreateParty_ErrorTitle": "Gruppe konnte nicht erstellt werden", "Citadel_CreateParty_FailedToGetResponse": "Derzeit ist keine Kommunikation mit dem Deadlock-Netzwerk möglich und es kann keine Gruppe erstellt werden. Bitte versuche es in ein paar Minuten erneut.", + "Citadel_CreateParty_InMatchmaking": "Während der Spielsuche kann keine Gruppe erstellt werden.", "Citadel_CreateParty_InternalError": "Beim Versuch, die Gruppe zu erstellen, ist ein interner Fehler aufgetreten.", "Citadel_CreateParty_InvalidVersion": "Dein Client ist nicht aktuell. Bitte aktualisiere die Version Deines Clients und versuche es erneut.", "Citadel_CreateParty_NoRegionPings": "Es konnte keine Kommunikation mit einem Steam Datagram Relay (SDR) hergestellt werden. Wenn Du mit dem Internet verbunden bist, liegt möglicherweise ein Problem mit Deiner Firewall, Deiner MTU oder Deiner Internetverbindung vor.", @@ -834,14 +1349,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Nahkampfschaden", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Giftschaden", "Citadel_Dashboard_AbandonTooltip": "Gibt Deine aktuell gespielte Partie auf.", - "Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} – {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "Ver. {d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Lösche Deinen Bereitschaftsstatus, um Deine Gruppe am Spiel zu hindern.", "Citadel_Dashboard_CloseAnnounceTooltip": "Ankündigungen schließen", "Citadel_Dashboard_CompilingShaders": "Karte wird vorausgeladen und Shader kompiliert – {d:prewarm_progress} von {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} von {d:prewarm_progress_total} abgeschlossen", - "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Wartet auf den Abschluss des Vorladens der Karte und der Shader-Kompilierung.", + "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Bitte warten, bis die Karte vorausgeladen und die Shader-Kompilierung abgeschlossen ist.", "Citadel_Dashboard_CompilingShaders_Title": "Karte und Shader werden vorausgeladen", - "Citadel_Dashboard_EnterMatchmaking": "Spielsuche\"nbeitreten", + "Citadel_Dashboard_EnterMatchmaking": "Spielsuche
    beitreten", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "KOOP-SPIELSUCHE GEGEN BOTS: Warten auf Spieler", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "KOOP-SPIELSUCHE GEGEN BOTS: Partie wird in {s:coop_time_remaining} erstellt", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Partie wird gesucht", @@ -865,17 +1381,24 @@ "Citadel_Dashboard_Status_ConnectingToServer": "Verbindung zum Server wird hergestellt", "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Deine Partie beginnt in Kürze", "Citadel_Dashboard_Status_GCOffline": "Deadlock-Netzwerk offline", - "Citadel_Dashboard_Status_GCOffline_Detail": "Einige Funktionen sind möglicherweise nicht verfügbar.", + "Citadel_Dashboard_Status_GCOffline_Detail": "Einige Funktionen sind möglicherweise nicht verfügbar", + "Citadel_Dashboard_Status_MatchInProgress": "Partie im Gange", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} zum Abbruch oder erneuten Beitritt der Partie drücken", "Citadel_Dashboard_Status_Mode_Coop": "Bot-Partie (Koop)", "Citadel_Dashboard_Status_Mode_HeroLabs": "Helden-Labor-Partie", + "Citadel_Dashboard_Status_Mode_Placement": "Platzierungspartie", "Citadel_Dashboard_Status_Mode_Private": "Private Partie", "Citadel_Dashboard_Status_Mode_Ranked": "Wettkampfpartie", - "Citadel_Dashboard_Status_Mode_Unranked": "Standardpartie", - "Citadel_Dashboard_Status_OutOfDateClient": "Spielupdate verfügbar", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Lade das neueste Update auf Steam herunter.", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Straßenkampf", + "Citadel_Dashboard_Status_Mode_Unranked": "Partie", + "Citadel_Dashboard_Status_OutOfDateClient": "Update verfügbar", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Auf Steam herunterladen", "Citadel_Dashboard_ViewLibrary": "Bibliothek anzeigen", - "Citadel_Dead_ReplayDeath": "Todesaufnahme abspielen", - "Citadel_Dead_ShopReminder": "Laden und Verbesserungen", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Todesaufnahme abspielen", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'} Ggst. kaufen und aufwerten", + "Citadel_Digger_HeroTag_1": "Zweierteam", + "Citadel_Digger_HeroTag_2": "Initiatoren", + "Citadel_Digger_HeroTag_3": "Tunnelbauer", "Citadel_DisableDevMessage": "Nicht erneut anzeigen", "Citadel_DiscordInvite_AlreadyClaimedText": "Deine Discord-Einladung wurde bereits angenommen. Pro Nutzer ist jeweils nur eine Einladung erlaubt.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Bereits eingelöst", @@ -893,18 +1416,46 @@ "Citadel_DiscordInvite_FailedTitle": "Fehler", "Citadel_DiscordInvite_Loading": "Wird geladen …", "Citadel_DiscordInvite_Title": "Discord-Einladung", + "Citadel_Doorman_HeroTag_1": "Verwirrend", + "Citadel_Doorman_HeroTag_2": "Kartenkontrolle", + "Citadel_Doorman_HeroTag_3": "Psychoterror", + "Citadel_Drifter_HeroTag_1": "Stalker", + "Citadel_Drifter_HeroTag_2": "Blutrünstig", + "Citadel_Drifter_HeroTag_3": "Grausam", "Citadel_DuplicateKeybind": "Doppelte Tastenbelegung", "Citadel_DuplicateKeybindDescBoundMultiple": "ist mit mehreren Befehlen belegt:", "Citadel_DuplicateKeybindDescKey": "Taste", - "Citadel_Exit_Game_Confirm": "Möchtest Du Deadlock wirklich beenden?", - "Citadel_FlexSlotUnlockedAllTier1": "Flexibler Slot durch die Zerstörung von drei gegnerischen Wächtern freigeschaltet", - "Citadel_FlexSlotUnlockedAllTier2": "Flexibler Slot durch die Zerstörung aller gegnerischen Wanderer freigeschaltet", - "Citadel_FlexSlotUnlockedGenerator": "Flexibler Slot durch die Zerstörung von einem Paar Basis-Wächter und einem gegnerischen Schrein freigeschaltet", - "Citadel_FlexSlotUnlockedKill2Tier2": "Flexibler Slot durch die Zerstörung von zwei gegnerischen Wanderern freigeschaltet", - "Citadel_FlexSlot_Title": "Flexibler Slot freigeschaltet", + "Citadel_Dynamo_HeroTag_1": "Teamplayer", + "Citadel_Dynamo_HeroTag_2": "Initiator", + "Citadel_Dynamo_HeroTag_3": "Gamechanger", + "Citadel_EnemyTeam": "Gegnerisches Team", + "Citadel_Engineer_HeroTag_1": "Erfinderin", + "Citadel_Engineer_HeroTag_2": "Unterstützung", + "Citadel_Engineer_HeroTag_3": "Unterbrechung", + "Citadel_Event_Holiday_Challenge2025_Desc": "Gewinne mit jedem Helden eine Partie, um eine einzigartige Christbaumkugel für den Tannenbaum im Versteck zu erhalten.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Verbessere Deinen werfbaren Schneeball-Aktivgegenstand, indem Du mehr Christbaumkugeln für den Tannenbaum verdienst.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Level {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Weihnachtsherausforderung 2025", + "Citadel_Exit_Game_Confirm": "Bist Du sicher?", + "Citadel_Familiar_HeroTag_1": "Gute Seele", + "Citadel_Familiar_HeroTag_2": "Winzig", + "Citadel_Familiar_HeroTag_3": "ZzZzZ", + "Citadel_Fencer_HeroTag_1": "Raffiniert", + "Citadel_Fencer_HeroTag_2": "Agil", + "Citadel_Fencer_HeroTag_3": "Unerreicht", + "Citadel_FlexSlotUnlockedSlot01": "", + "Citadel_FlexSlotUnlockedSlot02": "Zusätzlicher Slot durch die Zerstörung von einem gegnerischen Wanderer freigeschaltet", + "Citadel_FlexSlotUnlockedSlot03": "Zusätzlicher Slot durch die Zerstörung von zwei gegnerischen Wanderern freigeschaltet", + "Citadel_FlexSlotUnlockedSlot04": "Zusätzlicher Slot durch die Zerstörung aller gegnerischer Wanderer freigeschaltet", + "Citadel_FlexSlotVanguard": "Die Vorhut trifft bald auf {Lane Color} ein", + "Citadel_FlexSlot_Title": "Zusätzlicher Slot freigeschaltet", + "Citadel_Frank_HeroTag_1": "Ich", + "Citadel_Frank_HeroTag_2": "bin", + "Citadel_Frank_HeroTag_3": "unsterblich", "Citadel_FriendCode_AddFriendBadCode": "Ungültiger Code", "Citadel_FriendCode_AddFriendButton": "Freund hinzufügen", "Citadel_FriendCode_AddFriendLabel": "Freundescode eingeben", + "Citadel_FriendCode_AddFriendPrompt": "", "Citadel_FriendCode_Blocked": "Dieser Nutzer hat Dich blockiert. Dies könnte daran liegen, dass Du kürzlich bereits eine Freundschaftsanfrage gesendet hast.", "Citadel_FriendCode_Close": "Schließen", "Citadel_FriendCode_CodeCopied": "Freundescode kopiert", @@ -936,18 +1487,19 @@ "Citadel_FriendCode_WaitingOnCode": "Verbindungsversuch", "Citadel_FriendsCategory_AlreadyOwned": "Spielt bereits Deadlock", "Citadel_FriendsCategory_CanInvite": "Einladung möglich", + "Citadel_FriendsCategory_IncomingPartyInvite": "Eingehende Gruppeneinladungen", "Citadel_FriendsCategory_InviteSent": "Einladung gewährt", "Citadel_FriendsCategory_Invited": "Einladung ausstehend", "Citadel_FriendsCategory_Offline": "Offline", "Citadel_FriendsCategory_Online": "Online", - "Citadel_FriendsCategory_Party": "In Gruppe", - "Citadel_FriendsCategory_PartyInvite": "Eingeladen", + "Citadel_FriendsCategory_Party": "Gruppe", + "Citadel_FriendsCategory_PartyInvite": "Einladungen gesendet", "Citadel_FriendsCategory_Pending": "Ausstehend", "Citadel_FriendsCategory_PlayingCitadel": "Im Spiel", "Citadel_FriendsCategory_SentInvite": "Einladung gesendet", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Zu suchende Freund-ID eingeben", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Zu suchenden Freundescode eingeben", "Citadel_Friends_Add_Friend_Tooltip": "Freund hinzufügen", - "Citadel_Friends_Add_Friend_Your_ID": "Ihre Freund-ID lautet:", + "Citadel_Friends_Add_Friend_Your_ID": "Dein Freundescode lautet:", "Citadel_Friends_Empty": "Ihre Freundesliste ist derzeit leer", "Citadel_Friends_Friend_Code_Button": "Freund hinzufügen", "Citadel_Friends_Online": "{d:friends_online} online", @@ -959,11 +1511,17 @@ "Citadel_GC_steamupdating": "Spielsuche nicht möglich. Keine Verbindung zu Steam.", "Citadel_GC_updating": "Spielsuche nicht möglich. Das Deadlock-Netzwerk wird aktualisiert.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Niederlage#|f|#Niederlage#|n|#Niederlage", - "Citadel_GameOver_Victory:g": "#|m|#Sieg#|f|#Sieg#|n|#Sieg", + "Citadel_GameOver_Defeat:f": "Niederlage", + "Citadel_GameOver_Victory:f": "Sieg", + "Citadel_Geist_HeroTag_1": "Lebensräuberin", + "Citadel_Geist_HeroTag_2": "Selbstschaden", + "Citadel_Geist_HeroTag_3": "Femme fatale", "Citadel_GenericError_DurationControlBlocked": "Du hast das für Dich verfügbare Zeitkontingent zum Online-Spielen überschritten.", "Citadel_GenericError_InvalidClientVersion": "Dem Client ist es aufgrund von Unterschieden in der Version nicht möglich, sich mit diesem Server zu verbinden. Bitte aktualisiere deinen Client auf die neueste Version.", "Citadel_GenericError_RegionInfoNotProvided": "Um online zu spielen, musst Du Deinen Account registrieren.", + "Citadel_Gigawatt_HeroTag_1": "Unter Strom", + "Citadel_Gigawatt_HeroTag_2": "Gnadenlos", + "Citadel_Gigawatt_HeroTag_3": "Gebietsverweigerung", "Citadel_GlobalLeaderboard_Desc": "Rang", "Citadel_GlobalLeaderboard_Empty": "Die ausgewählte Bestenliste ist derzeit leer.", "Citadel_GlobalLeaderboard_Error": "Fehler beim Laden der Bestenlisten", @@ -985,42 +1543,66 @@ "Citadel_GraphType_Kills": "Kills", "Citadel_GraphType_LaneStats": "Pfadstatistik", "Citadel_GraphType_NetWorth": "Gesammelte Seelen", + "Citadel_GraphType_NetWorthDelta": "Gesammelte Seelen (Differenz)", "Citadel_GraphType_NetWorthPerMin": "Seelen pro Minute", + "Citadel_GraphType_RegenBreakdown": "Regeneration nach Typ", "Citadel_GraphType_SoulsBySource": "Seelen nach Quelle", "Citadel_Graph_Damage_Boss": "Angriffsziele", "Citadel_Graph_Damage_Creep": "Infanterie", "Citadel_Graph_Damage_Neutral": "Neutrale Gegner", "Citadel_Graph_Damage_Player": "Gegnerische Spieler", + "Citadel_Graph_NetWorthDeltaLine": "Gesammelte Seelen (Differenz)", + "Citadel_Graph_Souls_AbilityAssassinate": "Fähigkeit Gnadenschuss", "Citadel_Graph_Souls_Assists": "Kill-Assists", "Citadel_Graph_Souls_Boss": "Angriffsziele", + "Citadel_Graph_Souls_Breakables": "Zerstörbare Objekte", "Citadel_Graph_Souls_Denies": "Denys", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Kultopfer", + "Citadel_Graph_Souls_ItemGooseEgg": "Goldenes Gänseei", + "Citadel_Graph_Souls_ItemTrophyCollector": "Trophäen-Sammler", "Citadel_Graph_Souls_Lane": "Infanterie", "Citadel_Graph_Souls_Neutral": "Neutrale Gegner", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Gegner getötet", + "Citadel_Graph_Souls_TeamBonus": "Team-Aufholbonus", "Citadel_Graph_Souls_Treasure": "Urne", - "Citadel_Graph_Team1": "Bernstein", - "Citadel_Graph_Team2": "Saphir", + "Citadel_Graph_Team1": "Verborgener König", + "Citadel_Graph_Team2": "Urmutter", "Citadel_Graph_WeaponDamage": "Waffenschaden", "Citadel_Graph_WeaponDamageCrit": "Waffenschaden (kritisch)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Für ein optimales Spielerlebnis besuche bitte den AMD-Support, um den neuesten Treiber herunterzuladen.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Für ein optimales Spielerlebnis besuche bitte den NVIDIA-Support, um den neuesten Treiber herunterzuladen.", "Citadel_GraphicsDriverWarning_Title": "Warnung: Grafiktreiber veraltet", "Citadel_GraphicsSettingsWarning_Title": "Empfehlungen für Grafikeinstellungen", - "Citadel_HUD_AbilityUnlockAvailable": "[{s:show_scoreboard}] gedrückt halten, um eine Fähigkeit freizuschalten", - "Citadel_HUD_AbilityUnlock_Button": "Freischalten", - "Citadel_HUD_AbilityUpgradeAvailable": "[{s:show_scoreboard}] gedrückt halten, um eine Fähigkeit aufzuwerten", + "Citadel_GunTag_": "", + "Citadel_GunTag_Bow": "Bogen", + "Citadel_GunTag_BurstFire": "Feuerstoß", + "Citadel_GunTag_Heavy": "Schwere Artillerie", + "Citadel_GunTag_Pistol": "Pistole", + "Citadel_GunTag_Projectile": "Projektil", + "Citadel_GunTag_SMG": "Maschinenpistole", + "Citadel_GunTag_Shotgun": "Schrotflinte", + "Citadel_GunTag_Sniper": "Scharfschützengewehr", + "Citadel_HUD_AbilityUnlockAvailable": "{g:citadel_binding:'Scoreboard'} gedrückt halten, um Fähigkeit freizuschalten", + "Citadel_HUD_AbilityUnlockAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'} gedrückt halten, um eine Fähigkeit freizuschalten", + "Citadel_HUD_AbilityUnlock_Button": "Freischalt.", + "Citadel_HUD_AbilityUnlock_Locked": "Gesperrt", + "Citadel_HUD_AbilityUpgradeAvailable": "{g:citadel_binding:'Scoreboard'} gedrückt halten, um Fähigkeit aufzuwerten", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'} gedrückt halten, um eine Fähigkeit aufzuwerten", + "Citadel_HUD_AdjustedBy": "MODIFIZIERT DURCH:", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Allen Helden zugefügter Schaden", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Von allen Helden erlittener Schaden", + "Citadel_HUD_DamageReport_CurrentLife": "Aktuelles Leben", + "Citadel_HUD_DamageReport_DamageByHero": "Schaden nach Held", "Citadel_HUD_DamageReport_DamageDealt": "Verursachter Schaden", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", - "Citadel_HUD_DamageReport_DamageReceived": "Erlittener Schaden", + "Citadel_HUD_DamageReport_DamageReceived": "Eingehender Schaden", "Citadel_HUD_DamageReport_HeroDamageDealt": "Dem Helden zugefügter Schaden", - "Citadel_HUD_DamageReport_HeroDamageReceived": "Von einem Helden erlittener Schaden", - "Citadel_HUD_DamageReport_LastRespawn": "Aktuelles Leben", + "Citadel_HUD_DamageReport_HeroDamageReceived": "Vom Helden erlittener Schaden", + "Citadel_HUD_DamageReport_LastRespawn": "(Letzter Tod)", "Citadel_HUD_DamageReport_ShowMore": "Mehr anzeigen", "Citadel_HUD_DamageReport_Time180": "3 Minuten", "Citadel_HUD_DamageReport_Time30": "30 Sekunden", @@ -1028,31 +1610,41 @@ "Citadel_HUD_DamageReport_Time60": "1 Minute", "Citadel_HUD_DamageReport_Time600": "10 Minuten", "Citadel_HUD_DamageReport_Title": "Schadensbericht", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Verantwortliche Schadensquelle#|#Top {i:num_damage_rows} der Schadensquellen", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Hauptschadensquelle} other{{i:num_damage_rows} Hauptschadensquellen}}", "Citadel_HUD_DamageReport_Total": "Gesamtschaden:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Erlittener Heldenschaden:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} Treffer)#|#({i:hit_count} Treffer)", - "Citadel_HUD_DamageSummary_Hint": "[{s:show_scoreboard}] gedrückt halten, um Anpassungsinfos anzuzeigen", + "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}×", + "Citadel_HUD_DamageRows_PercentDecreased": "−{i:percent_adjusted} %", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", + "Citadel_HUD_DamageSummary_Hint": "{g:citadel_binding:'Scoreboard'} gedrückt halten, um Anpassungsinfos anzuzeigen", "Citadel_HUD_DamageSummary_Title": "Erlittener Schaden", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Verteidiger in der Nähe", "Citadel_HUD_Damage_Invulnerable": "Geschützt", "Citadel_HUD_Damage_NoTroopers": "Benötigt Infanterie", "Citadel_HUD_Damage_NotInMidPit": "Nicht in der Grube", - "Citadel_HUD_Damage_NotInTier3Pit": "Nicht in der Grube", + "Citadel_HUD_Damage_NotInTier3Pit": "Nicht im Kreis", "Citadel_HUD_Damage_Resistant": "Resistent", "Citadel_HUD_Damage_TooFar": "Zu weit entfernt", "Citadel_HUD_Damage_TooLow": "Zu niedrig", "Citadel_HUD_IdolPickedUp": "Seelenurne aufgehoben!", "Citadel_HUD_IdolReturned": "Seelenurne abgeliefert!", + "Citadel_HUD_Impact_Asleep": "Eingeschlafen", "Citadel_HUD_Impact_Assist": "Kill-
    Assist", + "Citadel_HUD_Impact_Cursed": "Verflucht", + "Citadel_HUD_Impact_Disarmed": "Entwaffnet", + "Citadel_HUD_Impact_Immobolized": "Festgesetzt", "Citadel_HUD_Impact_Kill": "Kill", - "Citadel_HUD_JoinTeamChat_Dialog": "[{s:key_voice_record}] gedrückt halten, um am Teamchat teilzunehmen", + "Citadel_HUD_Impact_Silenced": "Verstummt", + "Citadel_HUD_Impact_Stunned": "Betäubt", + "Citadel_HUD_JoinTeamChat_Dialog": "{g:citadel_binding:'PushToTalk'} gedrückt halten, um am Teamchat teilzunehmen", "Citadel_HUD_LevelReward_BulletDamage": "Kugel­schaden", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Lebens­punkte", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} T.", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} Tsd.", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Nächste Freischaltung(en):", "Citadel_HUD_LevelReward_SpiritDamage": "Magieschaden", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,35 +1653,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimative Fähigkeit freigeschaltet", - "Citadel_HUD_NextReward_PowerIncrease": "Kraftanstieg", - "Citadel_HUD_PatronBoon": "Eine Gabe von Deinem Patron …", + "Citadel_HUD_LevelUp_Title": "Gabe erhalten", + "Citadel_HUD_NextReward_PowerIncrease": "Gabe", + "Citadel_HUD_PatronBoon": "Ein Geschenk Deines Patrons …", "Citadel_HUD_PlayerKilledAnnouncement": " hat {i:param_1} verdient", "Citadel_HUD_PlayerKilledSelfAnnouncement": " hat sich selbst getötet", "Citadel_HUD_PlayerLostGoldAnnouncement": " hat {i:param_1} verloren", "Citadel_HUD_PowerIncrease": "Kraftanstieg", "Citadel_HUD_RejuvCaptured": "Reinkarnator erobert!", "Citadel_HUD_RejuvStolen": "Reinkarnator gestohlen!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Kraftanstieg insgesamt", + "Citadel_HUD_TotalPowerIncreasesLabel": "Gaben insgesamt", "Citadel_HUD_WeaponPowerAnnouncement": "Kugel- und Nahkampfschaden", + "Citadel_Haze_HeroTag_1": "Assassine", + "Citadel_Haze_HeroTag_2": "Schattenhaft", + "Citadel_Haze_HeroTag_3": "Tödlich", "Citadel_HeroBuilds_AP_Next_Indicator": "Empfohlen", "Citadel_HeroBuilds_AbilityBuildInstructions": "Um die Reihenfolge zur Aufwertung der Fähigkeiten festzulegen, klicke auf die Schaltfläche „Bearbeiten“ und werte dann jede Fähigkeit in der Reihenfolge auf, die Du den Nutzern Deines Builds empfehlen möchtest.", "Citadel_HeroBuilds_AbilityBuildReset": "Bearbeiten", "Citadel_HeroBuilds_AbilityBuildTitle": "Reihenfolge der Fähigkeitspunkte", - "Citadel_HeroBuilds_AddAnnotation": "Anmerkung hinzufügen", "Citadel_HeroBuilds_AddCategory": "Kategorie hinzufügen", "Citadel_HeroBuilds_AddItem": "Zu Build hinzufügen", + "Citadel_HeroBuilds_AddTag": "Nach Tag suchen", "Citadel_HeroBuilds_AllTimeFavorite": "Langzeitfavorit", "Citadel_HeroBuilds_AlreadyInBuild": "Bereits zu Build hinzugefügt", + "Citadel_HeroBuilds_AssignTags": "Tags zuweisen", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Anfänger-Build für %hero_name%", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Von Valve empfohlene Standardgegenstände für neue Spieler, die diesen Helden spielen.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Builds durchstöbern", - "Citadel_HeroBuilds_BrowseBuilds": "Builds durchstöbern", + "Citadel_HeroBuilds_BrowseBuilds": "Build-Browser", "Citadel_HeroBuilds_Browse_button": "Build anzeigen oder ändern", "Citadel_HeroBuilds_BuildCreatorTitle": "Erstellt von", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Build-Beschreibung", "Citadel_HeroBuilds_BuildID": "Build-ID: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "In Zwischenablage kopiert!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Build-Name", "Citadel_HeroBuilds_BuildPublishedLabel": "Build veröffentlicht", "Citadel_HeroBuilds_CancelChanges": "Abbrechen", @@ -1098,20 +1697,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Name", "Citadel_HeroBuilds_ChangeHero": "Held wechseln", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Erstellt aus Partie-ID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Build-Kopie von %persona_name% für %hero_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Während einer Partie kannst Du nur Builds von dem Helden kopieren, den Du gerade spielst.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Fehler beim Kopieren des Builds", "Citadel_HeroBuilds_CopyBuildLabel": "Kopieren/Bearb.", "Citadel_HeroBuilds_CopyOfName": "Kopie von [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Kopie von %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Build erstellen", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Dadurch wird ein lokaler, unveröffentlichter Build erstellt, der auf den Gegenständen basiert, die der Spieler in jener Partie gekauft hat (dies beinhaltet auch die entsprechenden veredelten Fähigkeiten und die Reihenfolge, in der Gegenstände verkauft wurden).", "Citadel_HeroBuilds_CreateBuildLabel": "Neuen Build erstellen", "Citadel_HeroBuilds_CurrenclyActive": "Derzeit aktiv", - "Citadel_HeroBuilds_DailyFavorite": "Aufstrebend", + "Citadel_HeroBuilds_DailyFavorite": "Tagesfavorit", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Dies ist einer der meistgespielten Builds für diesen Helden in den letzten 24 Stunden.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Standard-Build", + "Citadel_HeroBuilds_DefaultBuild_Added": "Neuer Standard-Build hinzugefügt!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Standard-Build konnte nicht aktualisiert werden!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Standard-Build", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Bestehender Standard-Build aktualisiert", "Citadel_HeroBuilds_DefaultHeroBuild": "Standard-Build für %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Von Valve empfohlene Standardgegenstände für diesen Helden.", "Citadel_HeroBuilds_DeleteBuildLabel": "Löschen", "Citadel_HeroBuilds_DeletePopupBody": "Möchtest Du diesen Helden-Build wirklich löschen?", "Citadel_HeroBuilds_DeletePopupTitle": "Helden-Build löschen", + "Citadel_HeroBuilds_Deleting_Error": "Build konnte nicht gelöscht werden.", + "Citadel_HeroBuilds_Deleting_Title": "Build wird gelöscht …", "Citadel_HeroBuilds_DescriptionLabel": "Build-Beschreibung", + "Citadel_HeroBuilds_Early": "Frühphase", "Citadel_HeroBuilds_EarlyGame": "Anfangsphase", + "Citadel_HeroBuilds_EditBuild": "Build bearbeiten", "Citadel_HeroBuilds_EditBuildLabel": "Bearb.", + "Citadel_HeroBuilds_EditCategory": "Kategorie bearbeiten", "Citadel_HeroBuilds_EditInstructions": "Während sich der Laden im Bearbeitungsmodus für Builds befindet, werden durch Klicken auf Gegenstände diese der aktuell ausgewählten Build-Kategorie hinzugefügt. Falls die Gegenstände bereits in dieser Kategorie vorhanden sind, werden sie entfernt. Du kannst mehrere Kategorien mit benutzerdefinierten Namen und Beschreibungen hinzufügen und deren Größe nach Belieben ändern.

    Du kannst auch mit der rechten Maustaste auf Gegenstände klicken, um diese aus dem Build zu entfernen oder Kommentare als Autor dieses Builds hinzuzufügen.", + "Citadel_HeroBuilds_EditMod": "Gegenstand bearbeiten", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Build bearbeiten:", "Citadel_HeroBuilds_ErrorTitle": "Fehler", @@ -1120,48 +1738,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Ausgewählt", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Als Favorit hinzufügen/entfernen", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Beim Kauf des Gegenstands wird diese Heldenfähigkeit zum Veredeln vorgeschlagen. Wenn der Gegenstand über den Schnellkauf erworben wird, wird diese automatisch zum Veredeln ausgewählt.", + "Citadel_HeroBuilds_ItemAnnotation": "Gegenstandsanmerkung", + "Citadel_HeroBuilds_Lane": "Pfadphase", "Citadel_HeroBuilds_LastUpdatedTime": "Zuletzt aktualisiert: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Spätphase", "Citadel_HeroBuilds_LateGame": "Endphase", "Citadel_HeroBuilds_Loading_Body": "Bitte warten …", "Citadel_HeroBuilds_Loading_Failed": "Helden-Builds konnten nicht geladen werden", "Citadel_HeroBuilds_Loading_Title": "Builds werden geladen", + "Citadel_HeroBuilds_Mid": "Mittelphase", "Citadel_HeroBuilds_MidGame": "Mittelphase", + "Citadel_HeroBuilds_MissingCategoryName": "Unbekannt", "Citadel_HeroBuilds_NameLabel": "Build-Name", "Citadel_HeroBuilds_New": "Neu", "Citadel_HeroBuilds_NewCategory": "Kategorie %number%", "Citadel_HeroBuilds_NewHeroBuild": "Neuer Build für %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[VERALTET]", "Citadel_HeroBuilds_Old": "Veraltet", - "Citadel_HeroBuilds_OldButtonTooltip": "Dieser Build wurde in letzter Zeit nicht aktualisiert", + "Citadel_HeroBuilds_OldButtonTooltip": "Dieser Build wurde in letzter Zeit nicht aktualisiert oder bezieht sich auf Gegenstände, die nicht mehr existieren. Beim Kopieren oder Bearbeiten des Builds werden diese veralteten Referenzen gelöscht.", + "Citadel_HeroBuilds_Optional": "Gegenstände dieser Kategorie sind optional und werden standardmäßig ignoriert, wenn ein Build zum Schnellkauf hinzugefügt wird.", + "Citadel_HeroBuilds_OptionalParens": "Optional", + "Citadel_HeroBuilds_OptionalShort": "Optional", "Citadel_HeroBuilds_PickABuildOption": "Empfohlener Standard-Build", + "Citadel_HeroBuilds_PleaseWait": "Bitte warten …", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Server sind mit Suchanfragen beschäftigt.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Build-Suche fehlgeschlagen", "Citadel_HeroBuilds_PublicBuildLabel": "Öffentlicher Build", "Citadel_HeroBuilds_PublishBuildDesc": "Dieser Build wird veröffentlich und kann mit anderen Spielern geteilt werden.", "Citadel_HeroBuilds_PublishBuildLabel": "Veröffentl.", "Citadel_HeroBuilds_PublishBuildTitle": "Helden-Build veröffentlichen", "Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Schnellkauf", + "Citadel_HeroBuilds_QuickbuyAll": "Rechtsklicken, um alle Gegenstände dieser Kategorie zum Schnellkauf hinzuzufügen oder daraus zu entfernen.", "Citadel_HeroBuilds_RecommendedItems": "Empfohlene Gegenstände", "Citadel_HeroBuilds_RemoveFromBuild": "Entfernen", "Citadel_HeroBuilds_RemoveItem": "Aus Build entfernen", + "Citadel_HeroBuilds_RevertBuildLabel": "Zurücksetzen", + "Citadel_HeroBuilds_RevertBuildTooltip": "Löscht lokale Änderungen, die an diesem Build vorgenommen wurden, und ersetzt diesen durch die aktuell veröffentlichte Version.", + "Citadel_HeroBuilds_Reverting_Error": "Build konnte nicht zurückgesetzt werden.", + "Citadel_HeroBuilds_Reverting_Title": "Build wird zurückgesetzt …", "Citadel_HeroBuilds_SaveBuild": "Änderungen speichern", - "Citadel_HeroBuilds_Saving_Body": "Bitte warten …", - "Citadel_HeroBuilds_Saving_Title": "Build wird gespeichert", + "Citadel_HeroBuilds_Saving_Error": "Build konnte nicht veröffentlicht werden.", + "Citadel_HeroBuilds_Saving_Title": "Veröffentlichung des Builds", + "Citadel_HeroBuilds_SearchText": "Nach Text/Build-ID suchen", "Citadel_HeroBuilds_SelectBuildLabel": "Als Standard festlegen", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mein aktueller Build:", + "Citadel_HeroBuilds_SellPriorityMessage": "Gegenstände mit der höchsten Verkaufspriorität (0–100) werden zuerst verkauft, um Platz für Gegenstände im Build zu schaffen, wenn alle Slots voll sind und ein Schnellkauf getätigt wird.", + "Citadel_HeroBuilds_SellPriorityTitle": "Verkaufspriorität festlegen", + "Citadel_HeroBuilds_SetImbueTarget": "Fähigkeit zum Veredeln", + "Citadel_HeroBuilds_SetSellPriority": "Verkaufspriorität", "Citadel_HeroBuilds_ShowAllLanguages": "Alle Sprachen anzeigen", "Citadel_HeroBuilds_TabName": "Builds", "Citadel_HeroBuilds_Tab_Favorites": "Favoriten", "Citadel_HeroBuilds_Tab_MyBuilds": "Meine Builds", "Citadel_HeroBuilds_Tab_PublicBuilds": "Öffentlich", "Citadel_HeroBuilds_Title": "Helden-Builds", - "Citadel_HeroBuilds_UpdateAnnotation": "Anmerkung aktualisieren", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Diese Anmerkung erscheint in der Kurzinfo des Gegenstands im Laden, wenn Dein Build aktiv ist.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Diese Anmerkungen erscheinen in den Kurzinfos der Gegenstände im Laden, wenn Dein Build als aktiv ausgewählt ist.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Anmerkung für Gegenstand aktualisieren", "Citadel_HeroBuilds_ValidateErrorBody": "Achte darauf, dass der Build eine Beschreibung und einen Namen hat sowie mindestens 1 empfohlenen Gegenstand enthält.", "Citadel_HeroBuilds_ValidateErrorTitle": "Fehler beim Speichern des Builds", + "Citadel_HeroBuilds_ValveBuildLabel": "Als Standard festlegen", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Beliebt", + "Citadel_HeroBuilds_WeeklyFavorite": "Wochenfavorit", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Dies ist einer der meistgespielten Builds für diesen Helden in den letzten 7 Tagen.", + "Citadel_HeroGrid_Assassin": "Assassin", + "Citadel_HeroGrid_Brawler": "Raufbold", + "Citadel_HeroGrid_Marksman": "Scharfschütze", + "Citadel_HeroGrid_Mystic": "Mystiker", "Citadel_HeroLabsPatchNotes_PopupTitle": "Kürzliche Änderungen für {s:hero_name}", + "Citadel_HeroPage_Backstory": "Lebensgeschichte:", "Citadel_HeroPage_BaseStats": "GRUNDATTRIBUTE", "Citadel_HeroPage_Complexity": "Komplexität", "Citadel_HeroPage_EditBuild": "Build erstellen/bearbeiten", @@ -1170,28 +1817,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Bei diesem experimentellen Helden sind häufige Änderungen zu erwarten.", "Citadel_HeroPage_MissingVideos": "Der Held verfügt derzeit über keine Videos, die seine Fähigkeiten zeigen.", "Citadel_HeroPage_PlayerStats": "Spielerstatistik", - "Citadel_HeroPage_Sandbox": "Demo-Modus", + "Citadel_HeroPage_Sandbox": "Held testen", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Mit Gruppe testen", + "Citadel_HeroPage_Sandbox_Solo": "Held testen", + "Citadel_HeroReleaseVote_Button_Swap": "Zu {s:hero_name} wechseln", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} bis zur Freischaltung des nächsten Helden", + "Citadel_HeroReleaseVote_HowToGet": "Spiele eine Standard- oder Straßenkampfpartie, um Stimmen zu verdienen.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Dein erster Sieg des Tages gewährt Dir 4 zusätzliche Stimmen.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Du kannst {d:remaining_votes} {remaining_votes, plural, one{STIMME} other{STIMMEN}} abgeben", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Wir präsentieren", + "Citadel_HeroReleaseVote_Reveal_Title": "Die Stimmen sind gezählt …", + "Citadel_HeroReleaseVote_Title": "Wer kommt als Nächstes?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Du kannst {d:remaining_votes} {remaining_votes, plural, one{Stimme} other{Stimmen}} zur Freischaltung des nächsten Helden abgeben.
    Nutze dafür die Wahlurne im Versteck.", + "Citadel_HeroReleaseVote_Unlocked": "Freigeschaltet", + "Citadel_HeroReleaseVote_VoteButton": "Abstimmen", + "Citadel_HeroReleaseVote_VoteCounter": "Abgeg. Stimmen", + "Citadel_HeroReleaseVote_World": "Abstimmen", + "Citadel_HeroReleaseVote_World_HasVotes": "Abstimmen", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{Stimme} other{Stimmen}} abzugeben", "Citadel_Hero_Stats_ItemValue": "Gegenstandswert", "Citadel_Hero_Stats_Souls": "Seelen", + "Citadel_Hero_Stats_Title": "Heldenattribute:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Gesamtbonus zu Deinen Grundlebenspunkten, der von im Tab „Vitalität“ gekauften Gegenständen gewährt wird.", "Citadel_Hero_Stats_Tooltip_Shards": "Deine verfügbare Währung zum Kauf von Gegenständen.", "Citadel_Hero_Stats_Tooltip_Spirit": "Magiekraft erhöht die Effektivität Deiner Fähigkeiten. Du erhältst Magiekraft durch den Kauf von Gegenständen der Magie-Kategorie im Laden.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Achte auf das Magiekraft-Symbol in den Kurzinfos Deiner Fähigkeiten, um den Effekt zu sehen.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Gesamtbonus zu Deinem Waffen- und Nahkampfschaden, der von im Tab „Waffe“ gekauften Gegenständen gewährt wird.", "Citadel_Hero_Stats_Unsecured": "Nicht eingefangen", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", - "Citadel_Hud_CantPause": "Du kannst für {i:pause_cooldown} weitere Sekunden nicht pausieren", + "Citadel_HideoutBallJuggle_Increment": "{s:value}×", + "Citadel_HideoutBallJuggle_Land": "{s:value}× :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Verbindung fehlgeschlagen", + "Citadel_HideoutConnectionFailed_NoServer": "Kein Server zugewiesen", + "Citadel_HideoutConnectionFailed_Title": "Betreten des Gruppenverstecks nicht möglich", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Client ist nicht kompatibel", + "Citadel_Hideout_Exit": "Drücke {g:citadel_binding:'HideoutUse'}, um Deadlock zu beenden", + "Citadel_Hideout_Heroes": "Drücke {g:citadel_binding:'HideoutUse'}, um die Helden anzusehen", + "Citadel_Hideout_HolidayChallenge": "Drücke {g:citadel_binding:'HideoutUse'}, um den Fortschritt der Weihnachtsherausforderung anzuzeigen", + "Citadel_Hideout_Intro": "Zum Starten eine beliebige Taste drücken", + "Citadel_Hideout_Learn": "Drücke {g:citadel_binding:'HideoutUse'}, um die Grundlagen zu erlernen", + "Citadel_Hideout_News": "Neuigkeiten anzeigen", + "Citadel_Hideout_News_Button": "Drücke {g:citadel_binding:'HideoutUse'}, um Neuigkeiten anzuzeigen", + "Citadel_Hideout_Play": "Drücke {g:citadel_binding:'HideoutUse'}, um einen Spielmodus auszuwählen", + "Citadel_Hideout_Resources": "Drücke {g:citadel_binding:'HideoutUse'}, um Ressourcen anzuzeigen", + "Citadel_Hideout_ToggleFastCooldowns": "Drücke {g:citadel_binding:'AbilityMelee'}, um das Zurücksetzen der
    Abklingzeiten/Ausdauer ein-/auszuschalten", + "Citadel_Hideout_VaultHint01": "Nahkampfangriff mit {g:citadel_binding:'AbilityMelee'}, um Seelen zu sammeln", + "Citadel_Hideout_VaultHint02": "Nahkampfangriff mit {g:citadel_binding:'AbilityMelee'} während die Lichter blinken gewährt Boni. Schwerer Nahkampfangriff gewährt mehr Boni.", + "Citadel_Hideout_VoteHero": "Drücke {g:citadel_binding:'HideoutUse'}, um für den nächsten Helden zu stimmen", + "Citadel_Hideout_Watch": "Drücke {g:citadel_binding:'HideoutUse'}, um Partien zuzuschauen", + "Citadel_Hideout_Welcome": "Willkommen im Versteck", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir, das sich {s:hideout_owner} während
    des Weihnachts-Updates verdient hat", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Pausiert", + "Citadel_Hud_AutoSelect": "Autom. Auswahl", + "Citadel_Hud_Autobuy_Buy_Prompt": "Kaufen", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'} Kaufen", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Kein Kauf wegen Kampfgeschehen möglich", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "{g:citadel_binding:'Default.Scoreboard'} gedrückt halten, um Schnellkauf anzuzeigen", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'} drücken, um den Laden zu öffnen", + "Citadel_Hud_Autobuy_Tray_Title": "Kaufreihenfolge:", + "Citadel_Hud_BoonsRecieved": "Gaben erhalten", + "Citadel_Hud_BuildOrder": "Build-Reihenfolge", + "Citadel_Hud_BuildOrder_AutoQueue": "Gegenstände am Partiebeginn autom. zum Schnellkauf hinzufügen", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Gegenstände in Ladenreichweite autom. kaufen", + "Citadel_Hud_BuildOrder_ClearQueue": "Schnellkauf leeren", + "Citadel_Hud_BuildOrder_Off": "Autom. Kauf fortsetzen", + "Citadel_Hud_BuildOrder_On": "Autom. Kauf pausieren", + "Citadel_Hud_BuildOrder_RemoveText": "Rechtsklicken, um Gegenstände aus dem Schnellkauf zu entfernen", + "Citadel_Hud_BuyPhase_Countdown": "Die Runde beginnt in …", + "Citadel_Hud_CantPause": "Partie kann für {i:pause_cooldown} weitere Sekunden nicht pausiert werden", "Citadel_Hud_CantUnpause": "Partie kann für {i:pause_cooldown} Sekunden nicht fortsetzt werden", - "Citadel_Hud_CaptureZipLine": "{s:use_key} GEDRÜCKT HALTEN", + "Citadel_Hud_CaptureZipLine": "{g:citadel_binding:'HeldItem'} GEDRÜCKT HALTEN", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} Sek.", + "Citadel_Hud_ChatDisabled": "Eingehender Chat derzeit deaktiviert", "Citadel_Hud_CheaterVoteAlert": "Jemand in Deiner Partie wurde beim Cheaten erwischt …", - "Citadel_Hud_CheaterVoteAlert_Action": "[{s:show_scoreboard}] gedrückt halten, um über das Schicksal des Spielers zu entscheiden", + "Citadel_Hud_CheaterVoteAlert_Action": "{g:citadel_binding:'Scoreboard'} gedrückt halten, um über den Spieler zu richten", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Bannen und
    Partie verlassen", "Citadel_Hud_CheaterVote_Option_Play": "In Frosch verwandeln,
    später bannen", + "Citadel_Hud_ChooseHero": "Held auswählen", + "Citadel_Hud_Critical": "Kritisch", "Citadel_Hud_DPS": "SCHADEN PRO SEK. {i:dps}", "Citadel_Hud_DeathCam": "TODESAUFNAHME", - "Citadel_Hud_DebugStats": "PARTIE: {s:match_id} \"nSERVER-CPU: {i:server_frametime_avg_pct} % (Max.: {i:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Basic": "PARTIE: {s:match_id}
    SERVER-CPU: {s:server_frametime_avg_pct} % (Max. Auslastung: {s:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Detailed": "PARTIE: {s:match_id}
    CLIENT-FPS: {s:client_framerate} PING: {s:ping}
    SERVER-CPU: {s:server_frametime_avg_pct} % (Max. Auslastung: {s:server_frametime_max_pct} %)", + "Citadel_Hud_Denied": "Denyt", "Citadel_Hud_HealthCritical": "Lebenspunkte kritisch", "Citadel_Hud_HealthWarning": "Lebenspunkte niedrig", "Citadel_Hud_KillFeedAllGuardians": "Gegnerische Wächter", @@ -1222,45 +1931,70 @@ "Citadel_Hud_LeaveMatch": "PARTIE VERLASSEN", "Citadel_Hud_LoadingDeathReplay": "Todesaufnahme wird geladen", "Citadel_Hud_LowAmmo": "WENIG MUNITION", + "Citadel_Hud_MatchFull": "Partie ist voll", "Citadel_Hud_MicActive": "Mikrofon aktiv", "Citadel_Hud_MovementSpeed": "Bewegungstempo:", + "Citadel_Hud_NoBuild": "Keinen Build laden", + "Citadel_Hud_NoBuild_Subhead": "Gegenstände werden eigenständig hinzugefügt", "Citadel_Hud_NoPausesLeft": "Pausieren nicht möglich. Du hast Deine einzige Pause für diese Partie bereits genutzt.", "Citadel_Hud_NoTeamPausesLeft": "Pausieren nicht möglich. Dein Team hat alle verfügbaren Pausen für diese Partie bereits genutzt.", "Citadel_Hud_NotEnoughEnergy": "NICHT GENUG ENERGIE", - "Citadel_Hud_OpenShop": "Zum Einkaufen [ {s:upgrade_key} ] drücken", + "Citadel_Hud_OpenShop": "Zum Einkaufen {g:citadel_binding:'OpenHeroSheet'} drücken", "Citadel_Hud_OutOfAmmo": "KEINE MUNITION MEHR", "Citadel_Hud_Paused": "Partie wurde pausiert", - "Citadel_Hud_Pauser": "{s:pauser} hat die Partie pausiert.", + "Citadel_Hud_Pauser": "von {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Partie startet …", - "Citadel_Hud_Quickbuy": "Schnell­kauf", - "Citadel_Hud_Quickbuy_Empty": "Mit zum Schnellkauf hinzufügen", + "Citadel_Hud_PurchasingDisabled": "Kauf wegen Kampfgeschehen deaktiviert", + "Citadel_Hud_Quickbuy": "Schnellkauf", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Aus Schnellkauf entfernen", + "Citadel_Hud_Quickbuy_Empty": "Gegenstände zum Schnellkauf
    mit einem Rechtsklick oder
    Ziehen und Ablegen hinzufügen", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Slots voll", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Mit zum Schnellkauf hinzufügen bzw. davon entfernen", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Zum Kaufen [{s:key_purchase_quickbuy}] drücken", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Zum Kaufen {g:citadel_binding:'PurchaseQuickbuy'} drücken", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Schnell-
    kauf", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Gegenstände zum Neuanordnen ziehen", + "Citadel_Hud_Quickbuy_Sell_Slot": "Zum Verkauf vorgemerkt", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{Gegenst.} other{Gegenst.}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{Gegenst.} other{Gegenst.}}", + "Citadel_Hud_Quickbuy_Short": "Schnell­kauf", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Gegenstand gekauft", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Gegenstand verkauft", - "Citadel_Hud_Quickbuy_Tooltip": "Klicke auf einen beliebigen Gegenstand, um diesen zu kaufen, oder drücke [{s:key_purchase_quickbuy}] in Reichweite eines Ladens, um den nächsten im Schnellkauf eingereihten Gegenstand zu kaufen.", - "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Wenn Du Dich in Reichweite eines Ladens befindest und Dir diesen Gegenstand leisten kannst, wird er automatisch gekauft. (Dies wird ignoriert, wenn freies Kaufen, wie im Demo-Modus, aktiviert ist.)", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Drücke [M2], um einen Gegenstand zu Deinem Schnellkauf hinzuzufügen oder wieder zu entfernen. Drücke [STRG]+[M2], um alle Gegenstände zu entfernen und mit einer neuen Auswahl zu beginnen.", + "Citadel_Hud_Quickbuy_Tooltip": "Klicke auf einen beliebigen Gegenstand, um diesen zu kaufen, oder drücke {g:citadel_binding:'PurchaseQuickbuy'} in Reichweite eines Ladens, um den nächsten im Schnellkauf eingereihten Gegenstand zu kaufen.", + "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Wenn Du Dich in Reichweite eines Ladens befindest und Dir diesen Gegenstand leisten kannst, wird er automatisch gekauft. (Dies wird ignoriert, wenn freies Kaufen, wie im Testmodus, aktiviert ist.)", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Rechtsklicken, um einen Gegenstand dem Schnellkauf hinzuzufügen oder wieder daraus zu entfernen.", "Citadel_Hud_RecentPurchases": "Kürzliche Käufe:", "Citadel_Hud_RespawnIn": "Wiedereinstieg in:", "Citadel_Hud_ReturnToMatch": "ZURÜCK ZUM SPIEL", - "Citadel_Hud_RideZipLine": "[ {s:in_zipline} ] gedrückt halten, um sich ans Transportkabel zu hängen", + "Citadel_Hud_RideZipLine": "{g:citadel_binding:'Zipline'} gedrückt halten, um sich ans Transportkabel zu hängen", "Citadel_Hud_RideZipLineOnCooldown": "Nicht verfügbar nach erlittenem Schaden", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Startpunkt für Schnellkauf:", + "Citadel_Hud_SelectBuild_Subhead": "Du kannst die Reihenfolge dieser Gegenstände jederzeit während der Partie anpassen.", "Citadel_Hud_SoulsGathered": "Gesammelte Seelen", + "Citadel_Hud_Spectate": "Zuschauen", + "Citadel_Hud_StreeBrawlScores": "Runde beendet", + "Citadel_Hud_StreeBrawlTeamName": "{s:outcome_label}", + "Citadel_Hud_StreetBrawlShopCountdown": "Die Runde beginnt in:", + "Citadel_Hud_TeamChoice": "Team:", "Citadel_Hud_ToNext": "BENÖTIGT", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} hat {s:hero_name} in Weihnachtsstimmung versetzt!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold} T.", - "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold} T.", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} hat {s:hero_name} in Weihnachtsstimmung versetzt!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id} hat die Christbaumkugel für {s:hero_name} freigeschaltet!", + "Citadel_Hud_Toast_SeasonalKill": " Schwächungsresistenz
    Verbesserte Magiekraftskalierung", + "ability_frank_shocktarget": "Schmerzbatterie", + "ability_frank_shocktarget2": "Schmerzbatterie", + "ability_frank_shocktarget2_desc": "Wenn Victor beliebigen Schaden erleidet, wird seine Schmerzbatterie passiv aufgeladen.

    Sobald diese vollständig aufgeladen ist, werden beim Fähigkeitseinsatz mehrere schockende Blitze abgefeuert, die einmal pro Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügen.", + "ability_frank_shocktarget2_t1_desc": "Bei Treffer: Gegner werden für 2 s um 40 % verlangsamt", + "ability_frank_shocktarget2_t3_desc": "Bei Heldentreffer: Victor heilt sich um 15 % der fehlenden Lebenspunkte und verbesserte Magiekraftskalierung", + "ability_frank_shocktarget_desc": "{s:hero_name} schockt ein Ziel in seinem Blickfeld, wodurch dieses {g:citadel_inline_attribute:'SpiritDamage'} erleidet und kurzzeitig {g:citadel_inline_attribute:'Slow'} wird.

    Eingehender Schaden wird gespeichert (bis zu einer max. Menge) und zusätzlich als {g:citadel_inline_attribute:'BonusSpiritDamage'} beim nächsten Fähigkeitseinsatz zugefügt.", + "ability_frank_shocktarget_desc_t3bonus": "Das Ziel schockt ein weiteres Ziel in der Nähe und fügt dabei {g:citadel_inline_attribute:'SpiritDPS'} zu", + "ability_frank_shocktarget_t1_desc": "+{s:Damage} Schaden und +{s:BonusDamageCap} max. gesp. Schaden", + "ability_golden_idol": "Seelenurne", "ability_gravity_lasso": "Seelenlasso", "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Seelenlasso", "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Seelenlasso", - "ability_gravity_lasso_desc": "Holliday fängt einen Gegner mit ihrem Lasso ein und zieht ihn hinter sich her. Währenddessen wird der Gegner betäubt und Holliday leicht verlangsamt.

    Die Dauer von Seelenlasso wird für 2 s nach dem erstmaligen Einsatz eines Sprungpads pausiert.", + "ability_gravity_lasso_desc": "Holliday wirft ihr Lasso. Eingefangene Gegner erleiden {g:citadel_inline_attribute:'SpiritDamage'}, werden {g:citadel_inline_attribute:'Stun'} und hinter ihr {g:citadel_inline_attribute:'Pull'}.
    Die Verwendung des Sprungpads verlängert die Dauer der Fähigkeit.", "ability_gravity_lasso_quip": "Fängt einen Gegner ein und zieht diesen hinter sich her", - "ability_gravity_lasso_t3_desc": "Fängt einen weiteren Gegner im Zielgebiet mit dem Lasso ein", - "ability_guided_arrow": "Geistführer", - "ability_guided_arrow_desc": "Nach einer Verzögerung von 1.5 s lässt Grey Talon eine Geistereule fliegen, die unter seiner Kontrolle beim Aufprall explodiert und Gegnerbetäubt und Schaden zufügt. Halte {{Mouse|1}} gedrückt, um den Flug der Eule zu beschleunigen.
    Drücke Space, um die Kontrolle aufzugeben. Gewährt dauerhafte Magiekraft für jeden gegnerischen Helden, der mit Geisterführer getötet wird.", + "ability_guided_arrow": "Geistereule", + "ability_guided_arrow_desc": "Nach einer Verzögerung von 1.5 s lässt Grey Talon eine Geistereule unter ihrer Kontrolle fliegen, die beim Aufprall explodiert, Gegner betäubt und ihnen Schaden zufügt. {g:citadel_binding:'MoveForward'} gedrückt halten, um das Flugtempo der Geistereule zu beschleunigen.
    {g:citadel_binding:'Mantle'} drücken, um die Kontrolle aufzugeben. Gewährt dauerhaft Magiekraft für jeden gegnerischen Helden, der mit der Fähigkeit getötet wird.", "ability_guided_arrow_quip": "Lässt eine Eule fliegen, um Gegnern aus der Ferne Schaden zuzufügen", - "ability_guided_arrow_t3_desc": "Tötet nach einem Treffer Gegner mit weniger als 22 % ihrer Lebenspunkte", + "ability_guided_arrow_t3_desc": "Tötet nach einem Treffer Gegner mit weniger als 22 % ihrer Lebenspunkte", "ability_gunslinger_demon_carbine": "Höllenfeuersalve", "ability_gunslinger_demon_carbine_desc": "{s:hero_name} lädt seine Waffe mit dämonischen Kugeln. Nach einer Verzögerung werden die nächsten Kugeln verstärkt, fügen zusätzlichen Schaden zu und durchdringen Gegner.", "ability_gunslinger_salvo": "Dämonische Salve", "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "In Deckung!", - "ability_gunslinger_salvo_desc": "{s:hero_name} lädt seine Waffe mit dämonischen Kugeln. Nach einer Verzögerung feuert er eine Kugelsalve auf einen ausgewählten Gegner, die zusätzlichen  Magieschaden zufügt.

    Die Salve kann von anderen Gegnern in der Schussbahn abgefangen werden.", + "ability_gunslinger_salvo_desc": "Gunslinger lädt seine Waffe mit dämonischen Kugeln. Nach einer Verzögerung feuert er eine Kugelsalve auf einen ausgewählten Gegner, die zusätzlichen  Magieschaden zufügt.

    Die Salve kann von anderen Gegnern in der Schussbahn abgefangen werden.", "ability_gunslinger_spreadingfire": "Flammenteufel", "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Flammen breiten sich aus …", "ability_gunslinger_spreadingfire_desc": "{s:hero_name} feuert ein Projektil ab, das von einem Teufelchen besessen ist. Das Teufelchen ergreift Besitz des Gegners und fügt diesem kontinuierlich  Magieschaden zu.

    Falls das Ziel stirbt, während das Teufelchen von ihm Besitz ergriffen hat, springt dieses auf einen Gegner in der Nähe über, wobei die Fähigkeitsdauer zurückgesetzt wird.", - "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} Schaden pro Sekunde und springt nach dem Tod auf +{s:SpreadTargets} Ziele über", + "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} Schaden pro Sek. und springt nach dem Tod auf +{s:SpreadTargets} Ziele über", "ability_hat_trick": "Huttrick", - "ability_hat_trick_desc": "Holliday wirft ihren Hut auf Gegner, wodurch diese verlangsamt und durch Wände hindurch aufgedeckt werden.", + "ability_hat_trick_desc": "{s:hero_name} wirft ihren Hut auf Gegner, wodurch diese verlangsamt und durch Wände hindurch aufgedeckt werden.", "ability_hat_trick_quip": "Wirft ihren Hut, um Gegner aufzudecken", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", + "ability_header_blasted": "Wenn aktiv:", + "ability_header_blasted_melee": "Bei Nahkampftreffer (aktiv):", + "ability_header_bulletamp": "Angeschlagen:", + "ability_header_card_toss_club": "Kreuz", + "ability_header_card_toss_diamond": "Karo", + "ability_header_card_toss_heart": "Herz", + "ability_header_card_toss_spade": "Pik", + "ability_header_card_toss_suits_desc": "
    Jede Farbe gewährt einen anderen Bonus. Joker zählen als alle Farben.", + "ability_header_helpinghands_ally": "Folgt Helden:", + "ability_header_helpinghands_trooper": "Folgt Infanteristen:", + "ability_header_human": "Menschliche Gestalt:", + "ability_header_on_barrier": "Bei Erhalt der Barriere:", + "ability_header_on_barrier_expire": "Bei Ablauf der Barriere:", + "ability_header_on_buff": "Bei Stärkung:", + "ability_header_on_cast": "Bei Fähigkeitseinsatz:", + "ability_header_on_death": "Bei Tod:", + "ability_header_on_debuff": "Bei Schwächung:", + "ability_header_on_empowered_cast": "Bei verstärktem Einsatz:", + "ability_header_on_enemy_hit": "Bei Treffer:", + "ability_header_on_friendly_hit": "Bei Treffer eines Verbündeten:", + "ability_header_on_headshot": "Bei Kopfschuss:", + "ability_header_on_hero_hit": "Bei Heldentreffer:", + "ability_header_on_hero_kill": "Bei Heldenkill:", + "ability_header_on_hit": "Bei Treffer:", + "ability_header_on_kill": "Bei Kill:", + "ability_header_on_landing": "Beim Aufprall:", + "ability_header_on_max_stacks": "Bei max. Instanzen:", + "ability_header_on_melee": "Bei Nahkampftreffer:", + "ability_header_on_proc": "Beim Auslösen:", + "ability_header_on_revive": "Bei Wiederbelebung:", + "ability_header_on_slide": "Beim Rutschen:", + "ability_header_on_stack": "Bei neuer Instanz:", + "ability_header_on_wall_hit": "Bei Wandkollision:", + "ability_header_passive": "Passiv:", + "ability_header_priest_while_blessed": "Wenn gesegnet:", + "ability_header_werewolf": "Werwolfgestalt:", + "ability_header_when_active": "Wenn aktiv:", + "ability_header_when_inactive": "Wenn inaktiv:", + "ability_header_while_transformed": "Während der Verwandlung:", "ability_heal_drone": "Medic Drone", - "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", + "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.
    Replaces any other drone.", "ability_health_swap": "Seelentausch", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", - "ability_health_swap_desc": "Lady Geist tauscht ihre Lebenspunkte mit einem gegnerischen Helden. Es gibt eine min. Lebenspunkteschwelle, die Gegner nicht unterschreiten können, sowie eine Mindestmenge an Lebenspunkten, die Lady Geist basierend auf den aktuellen Lebenspunkten des Ziels erhält.", + "ability_health_swap_desc": "Lady Geist tauscht ihre Lebenspunkte mit einem gegnerischen Helden. Es gibt eine min. Lebenspunkteschwelle, die Gegner nicht unterschreiten können, sowie eine Mindestmenge an Lebenspunkten, die Lady Geist basierend auf den aktuellen Lebenspunkten des Ziels erhält.", "ability_health_swap_quip": "Tauscht die aktuellen Lebenspunkte mit denen eines gegnerischen Helden", - "ability_health_swap_t2_desc": "+40 % Feuerrate für 8 s bei Fähigkeitseinsatz", - "ability_health_swap_t3_desc": "Lässt Gegner im Umkreis von 15 für 3 s verstummen", + "ability_health_swap_t2_desc": "Lässt Gegner im Umkreis von 25 m für 3 s verstummen", + "ability_health_swap_t3_desc": "Bei Fähigkeitseinsatz: Gewährt für 8 s +60 Magiekraft, +40 %
    Feuerrate und +50 %
    Magieresistenz", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4821,41 +7841,50 @@ "ability_ice_dome": "Eiskuppel", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Eiskuppel", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Eiskuppel", - "ability_ice_dome_desc": "Kelvin friert die Luft um ihn herum ein, wodurch eine undurchdringliche Eiskuppel entsteht. In der Eiskuppel regenerieren Verbündete schnell ihre Lebenspunkte und Gegner werden verlangsamt.
    In der Eiskuppel frieren Angriffsziele ein und werden unverwundbar.", + "ability_ice_dome_desc": "Kelvin kann sich selbst oder einen Helden anvisieren, um die Luft einzufrieren und eine undurchdringbare Eiskuppel um das Ziel herum zu erschaffen. Im Inneren der Eiskuppel erhalten Kelvin und Verbündete {g:citadel_inline_attribute:'Regen'} und Gegner werden verlangsamt.

    Angriffsziele in der Eiskuppel werden eingefroren und unverwundbar.", "ability_ice_dome_quip": "Erschafft eine undurchdringliche Eiskuppel, die Verbündete im Inneren heilt", - "ability_ice_dome_t1_desc": "Verlangsamt die Feuerrate um +40 %", - "ability_ice_dome_t3_desc": "+60 Lebens­regeneration und skaliert jetzt mit Magiekraft", + "ability_ice_dome_t3_desc": "Entfernt nicht-ultimative Schwächungseffekte von Kelvin und Verbündeten
    +65 Lebensregeneration und skaliert jetzt mit Magiekraft", + "ability_ice_dome_trigger": "Eiskuppel", "ability_ice_grenade": "Frostgranate", "ability_ice_grenade/kelvin_ice_grenade_slow": "Verlangsamt durch Frostgranate", - "ability_ice_grenade_desc": "Kelvin wirft eine Granate, die in einer Wolke aus gefrierendem Eis explodiert, Gegnern Schaden zufügt und deren Bewegungstempo verlangsamt.", + "ability_ice_grenade_desc": "Kelvin wirft eine Granate, die in einer Eiswolke explodiert und Verbündete und ihn selbst {g:citadel_inline_attribute:'Heals'}. Gegner erleiden {g:citadel_inline_attribute:'SpiritDamage'} und ihr Bewegungstempo wird verlangsamt.", "ability_ice_grenade_quip": "Verlangsamt Gegner und fügt diesen Schaden zu", - "ability_ice_grenade_t2_desc": "Frostgranate stellt jetzt 100 LP von Verbündeten wieder her und skaliert mit Magiekraft", + "ability_ice_grenade_t1_desc": "+30 Schaden und +30 Heilung", + "ability_ice_grenade_t2_desc": "-10 s Abklingzeit und der Schwächungseffekt friert jetzt die Ausdauerregeneration ein", + "ability_ice_grenade_t3_desc": "+2 m Radius
    Erhöht die Magiekraftskalierung für Schaden und Heilung", "ability_icebeam": "Arktischer Strahl", "ability_icebeam/modifier_buildup": "Friert ein", "ability_icebeam/modifier_slow": "Verlangsamt durch Arktischer Strahl", - "ability_icebeam_desc": "Kelvin verschießt einen eisigen Energiestrahl, der Zielen Schaden zufügt und diese mit zunehmender Bewegungs- und Feuerratenverlangsamung belegt, je länger sie dem Strahl ausgesetzt sind. Kelvins Bewegungstempo wird während Arktischer Strahl reduziert. Der Strahl fängt auch Seelenessenzen ein.", + "ability_icebeam_desc": "Kelvin feuert einen eisigen Energiestrahl ab, der Zielen Schaden zufügt und deren Bewegungs- und Feuerrate zunehmend reduziert, je länger sie dem Strahl ausgesetzt sind. Kelvins Bewegungstempo wird während dem Fähigkeitseinsatz reduziert. Der Strahl fängt auch Seelenessenzen ein.", "ability_icebeam_quip": "Verlangsamt Gegner immer stärker", - "ability_icebeam_t3_desc": "Feuert 2 zusätzliche Arktische Strahlen auf Gegner innerhalb von 13 m um das letzte getroffene Ziel ab", + "ability_icebeam_t1_desc": "Reduziert die Feuerrate und das Bewegungstempo um 25 %", + "ability_icebeam_t2_desc": "+20 Schaden pro Sek. und verbesserte Magiekraftskalierung", + "ability_icebeam_t3_desc": "-13 s Abklingzeit und feuert 2 zusätzliche Arktische Strahlen im Umkreis von 10 m um das letzte getroffene Ziel ab.", "ability_icepath": "Eispfad", "ability_icepath/modifier_icepath": "Eispfad", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Eispfad", - "ability_icepath_desc": "Kelvin erschafft einen schwebenden Pfad aus Eis und Schnee, der ihm und seinen Verbündeten, die sich darauf fortbewegen, Bewegungsboni gewährt. Kelvin erhält während der Wirkungsdauer 60 % Verlangsamungsresistenz. Gegner können sich auch auf dem Eispfad fortbewegen.
    Shift / Ctrl drücken, um den Eispfad nach oben oder nach unten zu bauen.", + "ability_icepath_desc": "Kelvin erschafft einen schwebenden Pfad aus Eis und Schnee, der ihm und seinen Verbündeten, die sich darauf fortbewegen, Bewegungsboni gewährt. Kelvin erhält während der Wirkungsdauer 60 % Verlangsamungsresistenz. Gegner können sich auch auf dem Eispfad fortbewegen.
    {g:citadel_binding:'Roll'} oder {g:citadel_binding:'Crouch'} drücken, um den Eispfad nach oben oder nach unten zu bauen.", "ability_icepath_quip": "Schlittert auf einem schwebenden Eispfad herum", - "ability_icepath_t3_desc": "Gewährt während der Wirkungsdauer +1 Magiekraft pro erschaffenem Meter Eispfad (max. 55 Magiekraft)", + "ability_icepath_t1_desc": "Kelvin erhält auf dem Eispfad +2 m/s Bewegungstempo und +35 % Kugelresistenz", + "ability_icepath_t3_desc": "+35 % Magiekraft und Kelvin erhält auf dem Eispfad zusätzlich +20 Magiekraft", "ability_immobilize_trap": "Magiefalle", "ability_immobilize_trap/trap_debuff": "Magieresistenz reduziert", - "ability_immobilize_trap_desc": "Grey Talon wirft eine Falle, die sich nach einer kurzer Scharfmachungsdauer aktiviert. Sobald die Falle einsatzbereit ist, löst sie aus, wenn ein Gegner ihren Wirkungsbereich betritt. Der Gegner wird verlangsamt und verflucht, wodurch dieser unterbrochen, verstummt und entwaffnet wird sowie keine Gegenstände mehr einsetzen kann.
    Die Falle kann frühzeitig durch einen Treffer mit Fokusschuss ausgelöst werden, wodurch sie mit erhöhtem Radius explodiert.", + "ability_immobilize_trap_desc": "Grey Talon wirft eine Falle, die sich nach einer kurzer Scharfmachungsdauer aktiviert. Sobald die Falle einsatzbereit ist, löst sie aus, wenn ein Gegner ihren Wirkungsbereich betritt. Der Gegner wird verlangsamt und verflucht, wodurch dieser unterbrochen, verstummt und entwaffnet wird sowie keine Gegenstände mehr einsetzen kann.
    Die Falle kann frühzeitig durch einen Treffer mit Fokusschuss ausgelöst werden, wodurch sie mit erhöhtem Radius explodiert.", "ability_immobilize_trap_quip": "Platziert eine Falle, die die Bewegung von Gegnern einschränkt", - "ability_immobilize_trap_t3_desc": "Grey Talon fügt für 10 s +30 % mehr Kugelschaden gegen mit der Magiefalle gefangene Gegner zu", - "ability_incendiary_projectile": "Katalysator", - "ability_incendiary_projectile_desc": "Infernus spuckt Napalm, das das gegnerische Bewegungstempo verlangsamt und den von Infernus zugefügten Schaden verstärkt.", + "ability_immobilize_trap_t2_desc": "Reduziert für 10 s die Kugelresistenz um -15 %", + "ability_immobilize_trap_t3_desc": "+1 s Fluchdauer und +1.5 m Radius", + "ability_incendiary_projectile": "Napalm", + "ability_incendiary_projectile_amplification": "Katalysator (Schaden­sverstärkung)", + "ability_incendiary_projectile_debuff_header": "Napalm-Effekte:", + "ability_incendiary_projectile_desc": "Infernus spuckt ein entflammbares Gemisch, das {g:citadel_inline_attribute:'SpiritDamage'} zufügt, {g:citadel_inline_attribute:'Slow'} und getroffene Ziele mit Napalm durchtränkt.", "ability_incendiary_projectile_quip": "Spuckt Napalm, das den eigenen Schaden verstärkt", - "ability_incendiary_projectile_t2_desc": "Infernus erhält 12 % Lebensraub gegen betroffene Gegner", - "ability_incendiary_projectile_t3_desc": "+20 % Schadens­­verstärkung und -33 % Heilung/Regeneration", + "ability_incendiary_projectile_t2_desc": "Napalm-Effekt: +15 % Lebensraub", + "ability_incendiary_projectile_t3_desc": "Napalm-Effekt: +17 % erlittener Schaden und -33 % Heilung", "ability_intimidate": "Spott", - "ability_intimidate_desc": "Mo & Krill fügen Gegnern in der Nähe Schaden zu und heilen sich basierend auf dem zugefügten Schaden. Die Heilung ist stärker, wenn es sich dabei um gegnerische Helden handelt.", + "ability_intimidate_desc": "Mo & Krill fügen Gegnern in der Nähe Schaden zu und heilen sich basierend auf dem zugefügten Schaden. Die Heilung ist stärker, wenn es sich dabei um gegnerische Helden handelt.", "ability_intimidate_quip": "Fügt Gegnern in der Nähe Schaden zu und heilt sich pro Treffer", - "ability_intimidate_t3_desc": "Belegt Gegner mit einem Schwächungseffekt, durch den Mo & Krill diesen +15 % Schaden zufügen (Effekt summiert sich auf und hält 16 s an)", + "ability_intimidate_t2_desc": "-5 s Abklingzeit
    +1 m Radius", + "ability_intimidate_t3_desc": "Belegt Gegner mit einem Schwächungseffekt, durch den Mo & Krill diesen +15 % Schaden zufügen (Effekt summiert sich auf und hält 16 s an)", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4863,45 +7892,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Peitschenhieb", "ability_lash_flog/modifier_lash_flog_debuff": "Peitschenhieb", - "ability_lash_flog_desc": "Lash trifft Gegner mit der Peitsche und raubt ihnen Lebenspunkte.", - "ability_lash_flog_quip": "Raubt Gegnern im Blickfeld Lebenspunkte", - "ability_lash_flog_t1_desc": "Verlangsamt das Bewegungstempo für 3 s um 35 %", - "ability_lash_flog_t3_desc": "+105 Schaden und verlangsamt die Feuerrate um 35 %", + "ability_lash_flog_desc": "Lash trifft Gegner im Blickfeld mit der Peitsche und {g:citadel_inline_attribute:'Heals'} sich um einen Teil des zugefügten Schadens.", + "ability_lash_flog_quip": "Heilt sich durch Gegner im Blickfeld", + "ability_lash_flog_t1_desc": "Verlangsamt das Bewegungstempo für 3 s um 35 %", + "ability_lash_flog_t2_desc": "Verlangsamt die Feuerrate um 30 %
    -16 s Abklingzeit", + "ability_lash_flog_t3_desc": "+80 Schaden
    +40 Angriffswinkel
    +20 % Heilung", "ability_life_drain": "Lebensentzug", "ability_life_drain/modifier_life_drain": "Lebensentzug", "ability_life_drain/modifier_life_drain_caster": "Lebensentzug", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Lady Geist erschafft eine Verbindung, die einem Gegner kontinuierlich Leben entzieht und sie selbst heilt. Es muss eine Sichtlinie zum Ziel bestehen und dieses muss sich innerhalb der max. Reichweite befinden. Während des Lebensentzugs können die Waffe und die Fähigkeiten eingesetzt werden, das Bewegungstempo wird jedoch um die Hälfte reduziert.
    [Alt. Fähigkeitseinsatz] verwenden, um eigene Lebenspunkte auf einen verbündeten Helden zu übertragen.
    2 drücken, um die Fähigkeit abzubrechen.", + "ability_life_drain_desc": "Lady Geist erschafft eine Verbindung, die Gegnern kontinuierlich Lebenspunkte entzieht und sie selbst heilt. Es muss eine Sichtlinie zum Ziel bestehen und das Ziel muss sich innerhalb der max. Reichweite befinden. Während des Lebensentzugs kann Lady Geist angreifen und Fähigkeiten einsetzen, das eigene Bewegungstempo ist jedoch reduziert.
    {g:citadel_binding:'AltCast'}verwenden, um eigene Lebenspunkte auf einen verbündeten Helden zu übertragen.", "ability_life_drain_quip": "Raubt einem Gegner kontinuierlich Lebenspunkte", - "ability_life_drain_t3_desc": "Wird zu einer Fähigkeit mit Aufladungen und erhält +1 Aufladung", + "ability_life_drain_t3_desc": "Wird zu einer Fähigkeit mit Aufladungen, erhält +2 Aufladungen und skaliert jetzt mit Magiekraft", "ability_magician_animalcurse": "Hasenfluch", "ability_magician_animalcurse/animalhex_curse_modifier": "Verhext!", - "ability_magician_animalcurse_desc": "Magician verhext ein Ziel, wodurch es sich für begrenzte Zeit in einen Hasen verwandelt.

    Hasen sind zwar klein, jedoch ist ihr Bewegungstempo limitiert, sie erleiden erhöhten eingehenden Schaden und können die meisten Aktionen nicht ausführen.
    Die Verhexung bricht Fähigkeiten nicht ab.", + "ability_magician_animalcurse_desc": "{s:hero_name} verhext ein Ziel, wodurch es sich für begrenzte Zeit in einen Hasen verwandelt.

    Hasen sind klein und  bewegen sich mit erhöhtem Tempo, erleiden jedoch erhöhten  Schaden und  können die meisten Aktionen nicht ausführen.
    Die Verhexung bricht Fähigkeiten nicht ab.", "ability_magician_animalcurse_quip": "Verwandelt einen Gegner in einen Hasen", - "ability_magician_animalcurse_t3_desc": "Verhext alle Gegner im Umkreis von 6 m", + "ability_magician_animalcurse_t3_desc": "Verhext alle Gegner im Umkreis von {s:Radius} m", + "ability_magician_animalhexarea": "Hasenfluch", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Verhext!", + "ability_magician_animalhexarea_desc": "Sinclair verhext einen Zielbereich und verwandelt alle Gegner für begrenzte Zeit in Hasen.

    Hasen sind klein und  bewegen sich mit erhöhtem Tempo, erleiden jedoch auch erhöhten  Schaden und  können die meisten Aktionen nicht ausführen.
    Die Verhexung bricht Fähigkeiten nicht ab.", + "ability_magician_animalhexarea_t3_desc": "+7 % Schadens­verstärkung und +3 m Radius", "ability_magician_bigbolt": "Großes Finale", - "ability_magician_bigbolt_desc": "Magician bereitet drei UNGLAUBLICHE Magische Blitze vor. Jeder Blitz belegt das Ziel mit einer abnehmenden Bewegungstempoverlangsamung und fügt Magieschaden zu, der sich mit jedem abgefeuerten Blitz erhöht.", - "ability_magician_bigbolt_t3_desc": "+50 Schaden pro Blitz und stellt 1 Aufladung pro Kill wieder her", + "ability_magician_bigbolt_desc": "{s:hero_name} bereitet drei UNGLAUBLICHE Magische Blitze vor. Jeder Blitz belegt das Ziel mit einer abnehmenden Bewegungstempoverlangsamung und fügt Magieschaden zu, der sich mit jedem abgefeuerten Blitz erhöht.", + "ability_magician_bigbolt_t3_desc": "+{s:DamagePerShot} Schaden pro Blitz und stellt {s:BoltRefundPerKill} Aufladung pro Kill wieder her", "ability_magician_cloneturret": "Spektrale Assistentin", - "ability_magician_cloneturret_desc": "Magician beschwört eine Assistentin am Zielort. Die Assistentin greift an, wenn Magician seine Waffe abfeuert, und fügt Magieschaden zu.

    2 drücken, um mit der beschworenen Assistentin die Position zu tauschen.

    Beim Fähigkeitseinsatz wird die Waffe nachgeladen.", - "ability_magician_cloneturret_quip": "Beschwört einen treuen Assistenten", - "ability_magician_cloneturret_t2_desc": "+5 s Dauer und +5 m Reichweite", - "ability_magician_cloneturret_t3_desc": "+45 % Feuerrate und +15 Schaden für Assistentin", + "ability_magician_cloneturret_desc": "Sinclair beschwört eine Assistentin am Zielort. Die Assistentin greift an, wenn Sinclair die Waffe abfeuert, und fügt Magieschaden zu.

    {g:citadel_binding:'Ability2'} drücken, um mit der beschworenen Assistentin die Position zu tauschen.

    Beim Fähigkeitseinsatz wird die Waffe nachgeladen.", + "ability_magician_cloneturret_quip": "Beschwört eine loyale Assistentin", + "ability_magician_cloneturret_t2_desc": "+7 s Dauer und +5 m Reichweite", + "ability_magician_cloneturret_t3_desc": "+60 % Feuerrate und +12.6 Schaden für Assistentin", "ability_magician_cloneturret_trigger": "Spektrale Assistentin", + "ability_magician_copyult": "Publikumsbeteiligung", + "ability_magician_copyult/copyult_modifier": "Tada!", + "ability_magician_copyult/ultcopied": "Ultimative Fähigkeit kopiert!", + "ability_magician_copyult_desc": "Sinclair kopiert für eine begrenzte Zeit die ultimative Fähigkeit eines gegnerischen Helden. Beim erneuten Drücken der Taste wird die kopierte ultimative Fähigkeit eingesetzt.

    Kopierte ultimative Fähigkeiten übernehmen die eigenen Fähigkeitsaufwertungen.
    Publikumsbeteiligung kopiert auch die Abklingzeit.", + "ability_magician_copyult_quip": "Kopiert für eine begrenzte Zeit die ultimative Fähigkeit eines Gegners", + "ability_magician_copyult_t1_desc": "Wertet die kopierte ultimative Fähigkeit auf", + "ability_magician_copyult_t2_desc": "Wertet die kopierte ultimative Fähigkeit ein zweites Mal auf", + "ability_magician_copyult_t3_desc": "Wertet die kopierte ultimative Fähigkeit ein drittes Mal auf", "ability_magician_escape": "Verschwindibus", "ability_magician_escape/escape_buff_modifier": "Bereit zum Verschwinden", "ability_magician_escape/escape_escaped_modifier": "Verschwunden!", - "ability_magician_escape_desc": "{s:hero_name} teleportiert sich zum Zielort. Bei der Ankunft erhält er kurzzeitig zusätzliches Bewegungstempo und wird unsichtbar

    [Normaler Fähigkeitseinsatz] {s:hero_name} erscheint am Zielort.
    [Alternativer Fähigkeitseinsatz] {s:hero_name} erscheint an seiner ursprünglichen Position.

    Gegner wissen nicht, in welcher Weise die Fähigkeit eingesetzt wurde.", + "ability_magician_escape_desc": "{s:hero_name} teleportiert sich zum Zielort. Bei der Ankunft erhält er kurzzeitig zusätzliches Bewegungstempo und wird unsichtbar

    [Normaler Fähigkeitseinsatz] {s:hero_name} erscheint am Zielort.
    {g:citadel_binding:'AltCast'} {s:hero_name} erscheint an seiner ursprünglichen Position.

    Gegner wissen nicht, in welcher Weise die Fähigkeit eingesetzt wurde.", + "ability_magician_inform_target_ultcopied": "Ultimative Fähigkeit kopiert!", "ability_magician_magicbolt": "Magischer Blitz", - "ability_magician_magicbolt_desc": "Magician feuert einen magischen Blitz ab, der Magieschaden zufügt und die Feuerrate von Gegnern verlangsamt. Wenn die Assistentin beschworen wurde, setzt sie auch Magischer Blitz mit reduziertem Schaden ein.

    1 drücken, um den Blitz in Richtung eines mit dem Fadenkreuz anvisierten Punktes umzulenken.", + "ability_magician_magicbolt_desc": "Sinclair feuert einen magischen Blitz ab, der abhängig von der Flugzeit zunehmenden  Magieschaden zufügt. Wenn die Assistentin beschworen wurde, setzt sie ebenfalls Magischer Blitz mit reduziertem Schaden ein.

    {g:citadel_binding:'Ability1'} drücken, um den Blitz in Richtung eines mit dem Fadenkreuz anvisierten Punktes umzulenken.", "ability_magician_magicbolt_quip": "Feuert einen kontrollierbaren magischen Blitz ab", - "ability_magician_magicbolt_t3_desc": "+110 Schaden und die Assistentin setzt Magischer Blitz ohne Reduzierungen ein", + "ability_magician_magicbolt_t1_desc": "Magische Blitze verlangsamen für 5 s die Feuerrate des getroffenen Gegners um 25 %", + "ability_magician_magicbolt_t3_desc": "Erhöht den max. Schaden um +126 und den Schaden der Assistentin um +50 %", "ability_magician_shadowclone": "Der Große Homunkulus!", "ability_magician_shadowclone_desc": "{s:hero_name} erschafft einen Klon seiner selbst mit reduzierten Lebenspunkten und reduziertem Schaden. Wenn der Klon stirbt oder seine Lebensdauer abläuft, explodiert er und fügt Magieschaden zu.

    Der Klon kann die ultimative Fähigkeit nicht einsetzen.", "ability_magician_shadowclone_t3_desc": "Der Klon kann die ultimative Fähigkeit einsetzen", @@ -4909,15 +7953,31 @@ "ability_magician_stage_desc": "{s:hero_name} wählt einen Gegner aus. Held und Gegner werden an eine Bühne gebunden, die sie nicht verlassen können. Alle anderen Spieler werden aus dem Wirkungsbereich gestoßen.", "ability_melee_archer": "Nahkampf", "ability_melee_astro": "Nahkampf", + "ability_melee_bookworm": "Nahkampf", "ability_melee_digger": "Nahkampf", + "ability_melee_doorman": "Nahkampf", + "ability_melee_drifter": "Nahkampf", + "ability_melee_familiar": "Nahkampf", + "ability_melee_fencer": "Nahkampf", + "ability_melee_frank": "Nahkampf", "ability_melee_ghost": "Nahkampf", "ability_melee_haze": "Nahkampf", "ability_melee_heavy": "Nahkampf", "ability_melee_inferno": "Nahkampf", "ability_melee_kelvin": "Nahkampf", "ability_melee_lash": "Nahkampf", + "ability_melee_magician": "Nahkampf", + "ability_melee_mirage": "Nahkampf", "ability_melee_nano": "Nahkampf", + "ability_melee_necro": "Nahkampf", + "ability_melee_opera": "Nahkampf", + "ability_melee_priest": "Nahkampf", + "ability_melee_punkgoat": "Nahkampf", + "ability_melee_unicorn": "Nahkampf", + "ability_melee_vampirebat": "Nahkampf", + "ability_melee_viper": "Nahkampf", "ability_melee_viscous": "Nahkampf", + "ability_melee_werewolf": "Nahkampf", "ability_melee_wrecker": "Nahkampf", "ability_melee_yamato": "Nahkampf", "ability_melee_zealot": "Nahkampf", @@ -4929,46 +7989,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Calico ergreift Besitz von Ava, erhält über die Effektdauer zunehmendes {g:citadel_inline_attribute:'BonusMoveSpeed'} und  wird auf der Minikarte versteckt.

    Erleidet Ava Schaden von einem gegnerischen Helden, wird das zusätzliche Bewegungstempo zurückgesetzt und die Fähigkeit kann kurzzeitig nicht erneut eingesetzt werden.", + "ability_nano_catform_quip": "Ergreift Besitz von Ava", + "ability_nano_catform_t2_desc": "+15 Lebensregeneration und +45 % max. Bewegungstempo", + "ability_nano_catform_t3_desc": "Calico erhält über die Effektdauer zunehmende Schadensverstärkung (max. 20 %). Der Effekt dauert 6 s an.", + "ability_nano_catform_trigger_buttonhint": "Ava verlassen", + "ability_nano_clustergrenade": "Düsterbomben", + "ability_nano_clustergrenade_desc": "Calico wirft einige Bomben, die nach einer Verzögerung detonieren und {g:citadel_inline_attribute:'SpiritDamage'} zufügen.

    Wenn Gegner von mehr als einer Bombe getroffen werden, fügt jede weitere nur 65 % des Schadens zu.", + "ability_nano_clustergrenade_quip": "Wirft Streubomben", + "ability_nano_clustergrenade_t2_desc": "−5 % Nahkampfresistenz für 5 s pro Düsterbombe
    ", + "ability_nano_dash": "Krallenspurt", + "ability_nano_dash_desc": "Calico spurtet vorwärts, trifft alle Gegner im Umkreis mit ihrer Kralle und fügt {g:citadel_inline_attribute:'MeleeDamage'} zu.

    Wenn die Fähigkeit mindestens einen Helden trifft, wird Calico um eine geringe Menge LP {g:citadel_inline_attribute:'Heal'}.", + "ability_nano_dash_quip": "Spurtet vorwärts und schlitzt Gegner auf", + "ability_nano_dash_t2_desc": "Innerhalb von 3 s getötete Helden gewähren +200 Seelen", + "ability_nano_dash_t3_desc": "+60 Schaden
    Bei Heldentreffer: 50 % Abklingzeiterstattung", "ability_nano_pounce": "Sprung", - "ability_nano_pounce_desc": "Calico springt auf ein ausgewähltes Ziel zu, wodurch dieses leichten Nahkampfangriffsschaden erleidet und Gegner in dessen Nähe verlangsamt werden.
    Calico kann mit Sprung auf ein weiteres Ziel zuspringen, wenn die Fähigkeit innerhalb von 3 s erneut eingesetzt wird.", + "ability_nano_pounce_desc": "{s:hero_name} springt auf ein Ziel zu, wodurch dieses leichten Nahkampfangriffsschaden erleidet und Gegner in dessen Nähe verlangsamt werden.
    {s:hero_name} kann auf ein weiteres Ziel zuspringen, wenn die Fähigkeit innerhalb von {s:DoublePounceTime} s erneut eingesetzt wird.", "ability_nano_pounce_quip": "Springt auf Gegner zu", - "ability_nano_pounce_t1_desc": "+1 s Verlangsamungs­dauer", - "ability_nano_pounce_t2_desc": "Lädt bis zu 20 % der Munition nach und verlangsamt die Feuerrate um +30 %", - "ability_nano_pounce_t3_desc": "+60 Schaden und +1 Aufladung", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} s Verlangsamungs­dauer", + "ability_nano_pounce_t2_desc": "Lädt bis zu {s:ActiveReloadPercent} % der Munition nach und verlangsamt die Feuerrate um +{s:FireRateSlow} %", + "ability_nano_pounce_t3_desc": "+{s:Damage} Schaden und +{s:AbilityCharges} Aufladung", "ability_nano_proximity_ritual": "Nekomata-Wächter", - "ability_nano_proximity_ritual_desc": "Calico platziert eine Statue, die Gegner in einem Bereich überwacht. Die Statue greift auch Gegner an, die kürzlich von Calico Schaden erlitten haben. Wenn die Statue Gegnern Schaden zufügt, reduziert sich deren Heilung und Calico wird geheilt.", + "ability_nano_proximity_ritual_desc": "{s:hero_name} platziert eine Statue, die Gegner in einem Bereich überwacht. Die Statue greift auch Gegner an, die kürzlich von {s:hero_name} Schaden erlitten haben. Wenn die Statue Gegnern Schaden zufügt, reduziert sich deren Heilung und {s:hero_name} wird geheilt.", "ability_nano_proximity_ritual_quip": "Platziert eine Statue, die einen Bereich überwacht", - "ability_nano_proximity_ritual_t1_desc": "Statuen werden unsichtbar, wenn sie nicht angreifen", - "ability_nano_proximity_ritual_t2_desc": "+30 s Dauer und +20 Schaden pro Sekunde", - "ability_nano_proximity_ritual_t3_desc": "Reduziert den Schaden von betroffenen Zielen um -30 % und die Heilung um -30 %", + "ability_nano_proximity_ritual_t1_desc": "Statuen werden unsichtbar, wenn sie nicht angreifen", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} s Dauer und +{s:DPS} Schaden pro Sek.", + "ability_nano_proximity_ritual_t3_desc": "Reduziert den Schaden von betroffenen Zielen um {s:StatueVictimDamageReduction} % und die Heilung um {s:HealAmpReceivePenaltyPercent} %", "ability_nano_proximity_ritual_trigger": "Ava zurückrufen", + "ability_nano_shadow_pulse": "Schattenflucht", + "ability_nano_shadow_pulse/buff": "Schattenkraft", + "ability_nano_shadow_pulse_desc": "Calico verschmilzt sofort mit den Schatten. Sie kann nicht anvisiert werden, erhält {g:citadel_inline_attribute:'BonusMoveSpeed'} und fügt {g:citadel_inline_attribute:'SpiritDamage'} zu.

    Nach einer Verzögerung tritt Calico wieder aus den Schatten heraus und fügt Gegnern erneut {g:citadel_inline_attribute:'SpiritDamage'} zu.", + "ability_nano_shadow_pulse_quip": "Verschmilzt mit den Schatten, erhält Bewegungstempo und fügt verzögert Schaden zu", + "ability_nano_shadow_pulse_t2_desc": "+65 Schaden und +20 % Bewegungstempo", + "ability_nano_shadow_pulse_t3_desc": "Bei Effektende: Calico heilt sich um 350 LP und alle Abklingzeiten der Fähigkeiten werden erstattet", "ability_nano_shadow_step": "Königin der Schatten", - "ability_nano_shadow_step_desc": "Calico markiert ihre Gegner und hüllt sich in Schatten, wodurch ihre Angriffe verstärkt werden und sie unsichtbar wird. Angriffe enttarnen Calico nur für kurze Zeit. Wenn sie Gegnern Nahkampfangriffsschaden zufügt, reduziert sich deren Kugelresistenz (der Effekt summiert sich auf).", + "ability_nano_shadow_step_desc": "{s:hero_name} markiert ihre Gegner und hüllt sich in Schatten, wodurch ihre Angriffe verstärkt werden und sie unsichtbar wird. Angriffe enttarnen {s:hero_name} nur für kurze Zeit. Wenn sie Gegnern Nahkampfangriffsschaden zufügt, reduziert sich deren Kugelresistenz (der Effekt summiert sich auf).", "ability_nano_shadow_step_quip": "Tritt in den Schatten, um sich einen Vorteil gegenüber ihren Gegnern zu verschaffen", - "ability_nano_shadow_step_t2_desc": "+40 % Verlangsamungs­resistenz während Schattenschritt", - "ability_nano_shadow_step_t3_desc": "Schwere Nahkampfangriffe lassen Gegner für 3 s verstummen", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent} % Verlangsamungs­resistenz während Schattenschritt", + "ability_nano_shadow_step_t3_desc": "Schwere Nahkampfangriffe lassen Gegner für {s:SilenceOnHeavyDuration} s verstummen", + "ability_necro_coffin": "Weiche von mir!", + "ability_necro_coffin/buff": "Weiche von mir!", + "ability_necro_coffin/debuff": "Weiche von mir!", + "ability_necro_coffin_desc": "{s:hero_name} erhält eine {g:citadel_inline_attribute:'CombatBarrier'} und {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Beim Ablauf der Barriere setzt {s:hero_name} nekrotische Energie frei, die {g:citadel_inline_attribute:'SpiritDamage'} zufügt und {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Essenzraub", + "ability_necro_fear/debuff": "Essenzraub", + "ability_necro_fear_desc": "Die Waffe von Graves stiehlt kontinuierlich {g:citadel_inline_attribute:'WeaponDamage'} und {g:citadel_inline_attribute:'SpiritResist'} (bis zur jeweils max. Menge pro Ziel).", + "ability_necro_fear_t3_desc": "Alle Beschwörungen fügen jetzt Essenzraub zu", + "ability_necro_gravestone": "Totenerlass", + "ability_necro_gravestone/gravestone/buff": "Totenerlass", + "ability_necro_gravestone_desc_1": "Graves erschafft am Zielort einen Grabstein, der kontinuierlich Ghule beschwört. Gegner können den Grabstein mit zwei schweren Nahkampfangriffen zerstören.", + "ability_necro_gravestone_desc_2": "Ghule trotten auf die gegnerische Basis zu und verursachen {g:citadel_inline_attribute:'MeleeDamage'}. Wenn sie sich einem Helden oder Angriffsziel nähern, explodieren sie und fügen im Umkreis {g:citadel_inline_attribute:'SpiritDamage'} zu. Gegner werden dadurch kurzzeitig {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_gravestone_t2_desc": "+25 % Bewegungstempo für Ghule und +10 s Dauer", + "ability_necro_gravestone_t3_desc": "Bei Ghultod: Fügt +6 % der aktuellen LP als Schaden zu", + "ability_necro_haunt": "Gespenstisches Treiben", + "ability_necro_haunt/buff": "Gespenstisches Treiben", + "ability_necro_haunt/slow": "Gespenstisches Treiben", + "ability_necro_haunt_desc": "{s:hero_name} gewährt einem Verbündeten {g:citadel_inline_attribute:'BonusMoveSpeed'} und Gespenster, die ihn umkreisen.

    Die Gespenster suchen nach Gegnern in der Nähe, die durch diese {g:citadel_inline_attribute:'SpiritDamage'} erleiden und {g:citadel_inline_attribute:'Slow'} werden.", + "ability_necro_hauntingskull": "Gefäß des Todes", + "ability_necro_hauntingskull/stackingdebuff": "Gefäß des Todes", + "ability_necro_hauntingskull_desc": "Passiv: Graves sammelt die Todesessenz von beliebigen getöteten Einheiten in der Nähe ein und bewahrt diese in einem Gefäß des Todes auf.

    Aktiv: Graves kann ein Gefäß des Todes werfen, um Spukschädel zu beschwören, die Gegnern wiederholt {g:citadel_inline_attribute:'SpiritDamage'} zufügen.

    Spukschädel folgen Graves, wenn sich keine Gegner in der Nähe befinden, und priorisieren dann das mit der Waffe anvisierte Ziel.", + "ability_necro_hauntingskull_t1_desc": "Graves heilt sich um 5 LP pro gesammelter Todesessenz", + "ability_necro_hauntingskull_t2_desc": "Bei Treffer: Verlangsamt für 1 s um 30 %", + "ability_necro_hauntingskull_t3_desc": "+2 Spukschädel
    +4 s Lebensdauer für Spukschädel", + "ability_necro_killsummon": "Geborgtes Leben", + "ability_necro_killsummon_desc": "{s:hero_name} tötet einen Ghul oder einen Verbündeten mit niedrigen Lebenspunkten, um sich dessen Lebenskraft anzueignen.

    {g:citadel_binding:'Attack'}: {s:hero_name} wirft die Lebenskraft als Bombe, die {g:citadel_inline_attribute:'SpiritDamage'} zufügt.
    {g:citadel_binding:'AltCast'}: {s:hero_name} verbraucht die Lebenskraft und wird {g:citadel_inline_attribute:'Heal'}.", + "ability_necro_summonskele": "Totengräber", + "ability_necro_summonskele_desc": "{s:hero_name} erweckt einen Ghul, der auf die gegnerische Basis trottet und {g:citadel_inline_attribute:'MeleeDamage'} zufügt.

    Der Ghul explodiert, wenn er stirbt oder sich einem Helden nähert, wobei er {g:citadel_inline_attribute:'SpiritDamage'} zufügt und Gegner kurzzeitig {g:citadel_inline_attribute:'Slow'}.

    Der alternative Fähigkeitseinsatz mit {g:citadel_binding:'AltCast'} bewirkt, dass der Ghul an Ort und Stelle bleibt.
    Ghule priorisieren das Ziel, das {s:hero_name} mit der Waffe anvisiert.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent} % Beewegungstempo für Ghule", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} LP für Ghule
    Ghule werden auch bei jedem Grabstein erweckt", + "ability_necro_wither": "Verkümmern und Sterben", + "ability_necro_wither_desc_1": "Wenn {s:hero_name} Gegner mit der Waffe trifft, beginnen diese zu verkümmern, wodurch sie zunehmend {g:citadel_inline_attribute:'Slow'} werden und ihr {g:citadel_inline_attribute:'SpiritResist'} reduziert wird.", + "ability_necro_wither_desc_2": "Wenn verkümmernde Gegner sterben, erscheinen Spulschädel, die Gegner in der Nähe verfolgen und {g:citadel_inline_attribute:'SpiritDamage'} zufügen.

    Spukschädel folgen {s:hero_name}, wenn sich keine Gegner in der Nähe befinden.
    Spukschädel priorisieren das Ziel, das {s:hero_name} mit der Waffe anvisiert.
    ", + "ability_necro_wither_t3_desc": "Beschwört pro {s:StacksToProcSkull} Instanzen einen Spukschädel", + "ability_necro_zombiewall": "Griff des Todes", + "ability_necro_zombiewall/buff": "Griff des Todes", + "ability_necro_zombiewall/immobilize": "Griff des Todes", + "ability_necro_zombiewall/zombiewall/debuff": "Griff des Todes", + "ability_necro_zombiewall_desc": "Graves lässt einen Riss entstehen, durch den Hände aus dem Reich der Toten nach den Lebenden greifen. Wenn Gegner den Riss überschreiten, erleiden sie {g:citadel_inline_attribute:'SpiritDamage'} und werden {g:citadel_inline_attribute:'Immobilize'}.

    Der alternative Fähigkeitseinsatz mit {g:citadel_binding:'AltCast'} ändert die Ausrichtung des Risses.", + "ability_necro_zombiewall_t2_desc": "+90 Schaden und +10 m Risslänge", + "ability_necro_zombiewall_t3_desc": "Beschwört 1 Ghul
    -10 s Abklingzeit
    +1 s Festsetzungsdauer", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sekhmets Geist", - "ability_perched_predator_desc": "Calico lässt eine Geisterkatze von der Leine, die Ziele auf ihrem Weg mitschleppt. Wenn es sich dabei um einen Helden handelt, wird kurz darauf eine Explosion ausgelöst.
    1 drücken, um die Explosion manuell auszulösen.", + "ability_perched_predator_desc": "{s:hero_name} lässt eine Geisterkatze von der Leine, die Ziele auf ihrem Weg mitschleppt. Wenn es sich dabei um einen Helden handelt, wird kurz darauf eine Explosion ausgelöst.
    {g:citadel_binding:'Ability1'} drücken, um die Explosion manuell auszulösen.", "ability_perched_predator_quip": "Lässt eine Geisterkatze von der Leine, die Gegner mitschleift", "ability_power_jump": "Pfeilregen", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Verlangsamt", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Hemmende Kugeln", - "ability_power_jump_desc": "Grey Talon springt in die Luft hoch und kann von dort langsam umhergleiten. Während Grey Talon in der Luft ist, erhält er Waffenschaden und seine Waffe feuert Pfeilsalven ab.
    Mit dem alternativen Fähigkeitseinsatz kann die Sprunghöhe reduziert werden.
    Space drücken, um das Umhergleiten abzubrechen.", + "ability_power_jump_desc": "Grey Talon springt hoch in die Luft und kann von dort langsam umhergleiten. Während Grey Talon in der Luft ist, erhält er Waffenschaden und seine Waffe feuert Pfeilsalven ab.
    {g:citadel_binding:'AltCast'}: Reduziert die anfängliche Sprunghöhe.
    {g:citadel_binding:'Mantle'} drücken, um das Umhergleiten abzubrechen.", "ability_power_jump_quip": "Sprint hoch in die Luft und feuert einen Pfeilregen ab", - "ability_power_jump_t2_desc": "Gewährt in der Luft +5 Waffenschaden, der das Bewegungstempo für 1.5 s um 40 % verlangsamt.", - "ability_power_jump_t3_desc": "Gewährt in der Luft +40 % Kugellebensraub und +40 % Magielebensraub", + "ability_power_jump_t1_desc": "Gewährt in der Luft +3 Waffenschaden, der das Bewegungstempo für 1.5 s um 30 % verlangsamt.", + "ability_power_jump_t3_desc": "Gewährt in der Luft +30 % Kugellebensraub, +30 % Magielebensraub und +30 % Kugelausweichchance", "ability_power_surge": "Überspannung", - "ability_power_surge_desc": "Seven überlädt seine Waffe mit elektrischer Energie, wodurch seine Kugeln einem Ziel Schockschaden zufügen. Der Schockschaden springt auf Gegner in der Nähe des Ziels über. Der Effekt wird einmal pro Salve ausgelöst.", + "ability_power_surge_desc": "Seven überlädt seine Waffe mit elektrischer Energie, wodurch seine Kugeln einem Ziel Schockschaden zufügen. Der Schockschaden springt auf Gegner in der Nähe des Ziels über. Der Effekt wird einmal pro Salve ausgelöst.", "ability_power_surge_quip": "Überlädt die Waffe und lässt Gegner Schockschaden erleiden", - "ability_power_surge_t1_desc": "Schockschaden fügt für 8 s -15 % Magieresistenz zu", - "ability_power_surge_t3_desc": "+12 Schockschaden, verbesserte Skalierung der Magiekraft und +3 max. Sprünge", + "ability_power_surge_t2_desc": "+3m/s Bewegungstempo
    +8 Schaden und verbesserte Magiekraftskalierung", + "ability_power_surge_t3_desc": "+12 s Dauer
    Gewährt -15 % Magieresistenz", + "ability_priest_antispiritvest": "Gesegnete Kampfweste", + "ability_priest_antispiritvest_desc": "{s:hero_name} erhält eine passive {g:citadel_inline_attribute:'CombatBarrier'}, die {g:citadel_inline_attribute:'BulletResist'} und {g:citadel_inline_attribute:'SpiritResist'} gewährt. Die Barriere stellt ihre Punkte außerhalb des Kampfes wieder her.", + "ability_priest_antispiritvest_t3_desc": "Beim Ablauf der Barriere: Gewährt für {s:BuffDuration} s {s:BaseAttackDamagePercent} % Waffenschaden", + "ability_priest_barrage": "Geisterstunde", + "ability_priest_barrage_desc": "{s:hero_name} rüstet eine Armbrust aus, die riesige Pfähle abfeuern kann und {g:citadel_inline_attribute:'PureDamage'} zufügt. Getroffene Gegner werden kurzzeitig {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Feuerarmbrust", + "ability_priest_barrage_t3_desc": "Bei Treffer: Richtet Gegner mit weniger als {s:ExecuteThreshold} % ihrer Lebenspunkte hin", + "ability_priest_beartrap": "Bannende Schlagfalle", + "ability_priest_beartrap/debuff": "Aufgedeckt", + "ability_priest_beartrap/immobilize": "Bannende Schlagfalle", + "ability_priest_beartrap_desc": "Venator tritt eine Schlagfalle von sich, die nach einer kurzen Verzögerung scharfgemacht wird.

    Die Schlagfalle wird vom ersten Gegner, der sie berührt, ausgelöst, wodurch dieser {g:citadel_inline_attribute:'SpiritDamage'} erleidet, {g:citadel_inline_attribute:'Immobilize'} sowie für eine gewisse Zeit für Gegner aufgedeckt wird.", + "ability_priest_beartrap_t3_desc": "+1 Aufladung
    Venator fügt +30 % Schaden gegen aufgedeckte Ziele zu", + "ability_priest_flashbang": "Weihgranate", + "ability_priest_flashbang_desc": "Venator feuert eine Weihgranate ab, die {g:citadel_inline_attribute:'WeaponDamage'} zufügt und Gegner in Brand steckt. Kann vor der Explosion von Hindernissen abprallen.

    Brennende Ziele fügen Gegnern in der Nähe {g:citadel_inline_attribute:'PureDamage'} zu und erhalten reduzierte Heilung.", + "ability_priest_flashbang_pure": "Weihgranate (rein)", + "ability_priest_flashbang_t2_desc": "+1.5 m Radius und +1 s Branddauer", + "ability_priest_flashbang_t3_desc": "-20 % Heilungsreduzierung und wird zu einer Fähigkeit mit Aufladungen", + "ability_priest_knockback": "Bauchschuss", + "ability_priest_knockback/buff": "Bauchschuss", + "ability_priest_knockback/debuff": "Bauchschuss", + "ability_priest_knockback_desc": "Venator feuert einen Schuss mit der Schrotflinte ab, der {g:citadel_inline_attribute:'WeaponDamage'} zufügt und Gegner zurückstößt. Wenn ein Gegner in eine Wand gestoßen wird, wird dieser {g:citadel_inline_attribute:'Stun'} und erleiden {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10 s Abklingzeit und +0.4 s Betäubungsdauer", + "ability_priest_knockback_t3_desc": "Bei Wandkollision: Der nächste schwere Nahkampfangriff ist gesegnet", + "ability_priest_selfheal": "Weihrauch", + "ability_priest_selfheal_desc": "{s:hero_name} verbrennt Weihrauch, wodurch er eingehenden Schaden reduziert und sich kontinuierlich {g:citadel_inline_attribute:'Heals'}.

    {s:hero_name} kann nicht angreifen, solange die Fähigkeit aktiv ist.", + "ability_priest_silencebomb": "Erstickender Weihrauch", + "ability_priest_silencebomb_desc": "{s:hero_name} wirft ein Weihrauchgefäß, das eine sich ausbreitende Rauchwolke hinterlässt. Gegner in der Rauchwolke werden  verlangsamt und  verstummt.", + "ability_priest_silencebomb_t3_desc": "Bei Schwächung: Verhindert den Ausdauereinsatz", + "ability_priest_smokegrenade": "Tränengasgranate", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Tränengas", + "ability_priest_smokegrenade_desc": "{s:hero_name} wirft eine Tränengasgranate, die nach einer Verzögerung detoniert und die Sicht blockiert. Treffer {g:citadel_inline_attribute:'ReducedFireRate'} der Gegner im Wirkungsbereich.", + "ability_priest_smokegrenade_t2_desc": "Bei Schwächung: Entzieht {s:StaminaDrain} Ausdauer pro Sek.", + "ability_priest_stackingdefense": "Gottvertrauen", + "ability_priest_stackingdefense/stackingdefense": "Gottvertrauen", + "ability_priest_stackingdefense_desc": "Wenn {s:hero_name} Schaden erleidet, erhält er einen sich aufsummierenden Stärkungseffekt, der ihm {g:citadel_inline_attribute:'BulletResist'} und {g:citadel_inline_attribute:'SpiritResist'} gewährt. Die Boni nehmen allmählich ab.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Venator lädt die Armbrust mit 3 Pfählen, die erheblich erhöhten {g:citadel_inline_attribute:'WeaponDamage'} zufügen.

    Der letzte Pfahl ist gesegnet, was zusätzlich {g:citadel_inline_attribute:'PureDamage'} zufügt und Gegner mit niedrigen Lebenspunkten hinrichtet.", + "ability_priest_weaponswap_t1_desc": "Wenn aktiv: Gewährt 1.2 m/s Bewegungstempo", + "ability_priest_weaponswap_t2_desc": "-15 s Abklingzeit und +65 Bonusschaden", + "ability_priest_weaponswap_t3_desc": "Alle Pfähle sind gesegnet", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Besäufnis", + "ability_punkgoat_blasted/blasted": "Stockbesoffen", + "ability_punkgoat_blasted/blastedactive": "Besäufnis", + "ability_punkgoat_blasted/blastedhealthdisplay": "Stockbesoffen", + "ability_punkgoat_blasted/blastedshred": "Angeschlagen", + "ability_punkgoat_blasted_desc": "Passiv: Nahkampftreffer laden die Munition nach und getroffene Gegner sind für 7 s angeschlagen.", + "ability_punkgoat_blasted_t1_desc": "Wenn aktiv: +2.25 m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 Aufladung für Schmetterschlag beim Einsatz und 7 % Kugelschadensverstärkung gegen angeschlagene Gegner", + "ability_punkgoat_blasted_t3_desc": "+50 Bonuslebenspunkte durch Nahkampftreffer und verbesserte Magiekraftskalierung", + "ability_punkgoat_blastedactive_desc": "Aktiv: Billy fügt angeschlagenen Gegner erhöhten Kugelschaden zu. Nahkampftreffer erhöhen die {g:citadel_inline_attribute:'MaxHealth'} und verlängern die Dauer.", + "ability_punkgoat_goatflip": "Widderansturm", + "ability_punkgoat_goatflip/damagebuff": "Schadensverstärkung (Widderansturm)", + "ability_punkgoat_goatflip/empowermelee": "Verstärkter Nahkampfangriff", + "ability_punkgoat_goatflip_desc": "Billy stürmt mit dem Kopf voran auf einen Gegner zu und schleudert ihn zusammen mit sich selbst in die Luft.

    Reduziert die Abklingzeit beim Aufprall um 50 %.", + "ability_punkgoat_goatflip_on_hero_collide_header": "Beim Aufprall:", + "ability_punkgoat_goatflip_t1_desc": "Beim Aufprall: Gewährt für 5 s +25 % {g:citadel_inline_attribute:'WeaponDamage'}", + "ability_punkgoat_goatflip_t2_desc": "0.4 s Ansturmdauer", + "ability_punkgoat_tether": "Kettenkolonne", + "ability_punkgoat_tether/immobilize": "Festgesetzt", + "ability_punkgoat_tether/pull": "Kette wird herangezogen …", + "ability_punkgoat_tether/tether": "An Billy angekettet", + "ability_punkgoat_tether/tether_caster": "Angekettet", + "ability_punkgoat_tether/tether_firerate_slow": "Angekettet", + "ability_punkgoat_tether/waiting_for_pull": "Angekettet", + "ability_punkgoat_tether_desc": "Billy kettet Gegner um sich herum an. Angekettete Gegner können keine Fähigkeiten mit einer Bewegungskomponente einsetzen und werden stark {g:citadel_inline_attribute:'Slow'}, wenn sie an der Kette ziehen.

    Nach einer Verzögerung werden alle Ziele ruckartig zu Billy gerissen und erleiden {g:citadel_inline_attribute:'SpiritDamage'}.

    Die Kette reißt, wenn für kurze Zeit keine Sichtlinie zu einem Ziel besteht.", + "ability_punkgoat_tether_t1_desc": "+40 % {g:citadel_inline_attribute:'SpiritResist'} sowie {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m Reichweite
    Erhöht die Dauer der Unaufhaltsamkeit für jeden herangezogenen Helden um +1.3 s", + "ability_punkgoat_ult": "Schmetterschlag", + "ability_punkgoat_ult/slam_firerate_slow": "Zu Boden geschlagen", + "ability_punkgoat_ult/stacking_damage": "Schadens­verstärkung (Niederschlag)", + "ability_punkgoat_ult_desc": "Billy schlägt mit seinem Schläger auf den Boden, {g:citadel_inline_attribute:'Pulling'} Gegner in der Luft mit nach unten und fügt {g:citadel_inline_attribute:'MeleeDamage'} zu.

    Der Schlag erschafft eine Schockwelle, die wiederum {g:citadel_inline_attribute:'SpiritDamage'} zufügt und Gegner {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 s Abklingzeit", + "ability_punkgoat_ult_t2_desc": "+1 Aufladung und +2 m Radius", + "ability_punkgoat_ult_t3_desc": "-3 s Wiederaufladezeit
    Fügt jetzt 60 % des schweren Nahkampfschadens zu", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8174,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Explosive Biomasse", "ability_scrap_blast/modifier_scrap_blast_debuff": "Verlangsamt", - "ability_scrap_blast_desc": "Wrecker feuert eine Masse zerlegter Überreste ab, die Gegnern Schaden zufügt und betäubt. Mehrere Treffer erhöhen die Verlangsamung.", + "ability_scrap_blast_desc": "Wrecker feuert eine Masse zerlegter Überreste ab, die Gegnern Schaden zufügt und betäubt. Mehrere Treffer erhöhen die Verlangsamung.", "ability_scrap_blast_quip": "Feuert explosive Biomasse ab", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Flakschuss", + "ability_skyrunner_flakshot_desc": "Kugeln fügen {g:citadel_inline_attribute:'BonusWeaponDamage'} und können von Oberflächen abprallen.", + "ability_skyrunner_swingline": "Lebensfaden", + "ability_skyrunner_swingline_desc": "Skyrunner feuert ein Seil ab, das sich an einem beliebigen Objekt festhakt und ihm das Schwingen ermöglicht.

    Die Fähigkeit setzt alle Luftsprünge und Luftspurts zurück.", "ability_sleep_dagger": "Schlafdolch", - "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Schläft", - "ability_sleep_dagger_desc": "Haze wirft einen Dolch, der Schaden zufügt und das Ziel einschlafen lässt. Schlafende Ziele wachen kurz nachdem diese Schaden erlitten haben wieder auf. Das Werfen eines Dolchs deckt Haze’ Unsichtbarkeit nicht auf. Schlafdolch unterbricht nicht die kanalisierenden Fähigkeiten von Gegnern.", + "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Eingeschlafen", + "ability_sleep_dagger_desc": "Haze wirft einen Dolch, der Schaden zufügt und das Ziel einschlafen lässt. Kurz nach dem es Schaden erlitten hat, wacht das schlafende Ziel wieder auf. Das Werfen eines Dolchs deckt die Unsichtbarkeit von Haze nicht auf. Die Fähigkeit unterbricht nicht die kanalisierenden Fähigkeiten von Gegnern.", "ability_sleep_dagger_quip": "Lässt einen Gegner einschlafen", - "ability_sleep_dagger_t1_desc": "Entfernt 1 Ausdauerbalken", - "ability_sleep_dagger_t3_desc": "Für 6 s nach dem Aufwachen wird die Kugelresistenz des Ziels um -12 % reduziert und die Feuerrate um 40 % verlangsamt", + "ability_sleep_dagger_t1_desc": "Reduziert nach dem Aufwachen für 6 s die Kugelresistenz um -8 %", + "ability_sleep_dagger_t2_desc": "-17 s Abklingzeit", + "ability_sleep_dagger_t3_desc": "+1 s Schlafdauer
    Reduziert für 3s nach dem Aufwachen das Bewegungs- und Spurttempo um 50 %", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8205,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Rauchbombe", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Haze verschwindet von der Bildfläche, wird unsichtbar und erhält zusätzliches Sprinttempo. Angriffe decken die Unsichtbarkeit auf, der Einsatz von Gegenständen jedoch nicht. Wenn sich Gegner in der Nähe befinden, wird die Unsichtbarkeit enttarnt.", + "ability_smoke_bomb_desc": "Haze verschwindet von der Bildfläche, wird unsichtbar und erhält zusätzliches Sprinttempo. Angriffe decken die Unsichtbarkeit auf, der Einsatz von Gegenständen jedoch nicht. Wenn sich Gegner in der Nähe befinden, wird die Unsichtbarkeit enttarnt.", "ability_smoke_bomb_quip": "Verschwindet von der Bildfläche", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Gewährt nach der Unsichtbarkeit für 8 s +15 % Kugellebensraub", - "ability_smoke_bomb_t3_desc": "Wird zu einer Fähigkeit mit Aufladungen und Haze wechselt für +0.5 s in eine andere Dimension", + "ability_smoke_bomb_t2_desc": "Wird zu einer Fähigkeit mit 2 Aufladungen", + "ability_smoke_bomb_t3_desc": "Entfernt nicht-ultimative Schwächungseffekte
    Gewährt für 5 s +40 % Kugellebensraub", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Fixierung", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixiert", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Verlangsamt", - "ability_stacking_damage_desc": "Wenn Haze auf ein Ziel schießt, erhöht sich ihr Kugelschaden gegen dieses spezielle Ziel. Haze erhält eine Instanz pro Kugeltreffer und zwei Instanzen bei einem Kopfschuss.", + "ability_stacking_damage_desc": "Wenn Haze auf ein Ziel schießt, erhöht sich ihr Kugelschaden gegen dieses spezielle Ziel. Haze erhält eine Instanz pro Kugeltreffer und zwei Instanzen bei einem Kopfschuss.", "ability_stacking_damage_quip": "Fügt einem Ziel zunehmenden Kugelschaden zu", - "ability_stacking_damage_t1_desc": "Fügt dem Ziel alle 20
    Instanzen 60 Magieschaden zu und verlangsamt es für 2 s um 15 %", - "ability_stacking_damage_t2_desc": "+40 max. Instanzen und +5 s Dauer", + "ability_stacking_damage_t1_desc": "Fügt dem Ziel alle 20
    Instanzen 40 Magieschaden zu und verlangsamt es für 2 s um 15 %", + "ability_stacking_damage_t2_desc": "+40 max. Instanzen und +5 s Dauer", + "ability_swan_acrobat": "Akrobatik", + "ability_swan_acrobat/stack": "Akrobatik", + "ability_swan_acrobat_desc": "Swan erhält jedes Mal sich aufsummierende Boni, wenn sie einen Spurt, Doppelsprung, Wandsprung und Teleportation ausführt.

    Bei jeder neuen Instanz wird die Dauer zurückgesetzt.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Swan springt in die Zielrichtung. Wenn keine Zielrichtung gewählt wurde, springt sie stattdessen gerade nach oben.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,87 +8248,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Sandwirbel", - "ability_throw_sand_desc": "Mo & Krill wirbeln Sand auf, der Gegner in ihrem Blickfeld verlangsamt und Schaden zufügt.", + "ability_throw_sand_desc": "Mo & Krill wirbeln Sand auf, der Gegner in ihrem Blickfeld verlangsamt und Schaden zufügt.", "ability_throw_sand_quip": "Entwaffnet Gegner im Blickfeld", - "ability_throw_sand_t3_desc": "Verlangsamt Ziele um −40 %", + "ability_throw_sand_t1_desc": "+50 Schaden und +5 m Reichweite", + "ability_throw_sand_t2_desc": "Verlangsamt Ziele um 25 % und reduziert die Spurtweite um -25 %", + "ability_throw_sand_t3_desc": "+1.5 s Dauer und -20 s Abklingzeit", "ability_trapper_fear": "Spektrale Seide", "ability_trapper_fear/trapper_fear_modifier": "Furcht nimmt zu …", "ability_trapper_fear_desc": "Das Zufügen von Magieschaden belegt Gegner mit zunehmender Verlangsamung. Wenn der Schwellenwert erreicht ist, wird die Verlangsamung entfernt. Das Ziel wird festgesetzt und erleidet Magieschaden.

    Dieser Effekt hat eine Abklingzeit pro Ziel.", "ability_trapper_poisonjar": "Phantasmizidflakon", - "ability_trapper_poisonjar_desc": "Trapper wirft ein Gefäß, das eine Giftpfütze hinterlässt, die Magieschaden zufügt und getroffene Gegner verlangsamt. Die Giftpfütze wird mit der Zeit immer größer.", - "ability_trapper_poisonjar_t1_desc": "Betroffene Gegner fügen -20 % weniger Magieschaden zu", + "ability_trapper_poisonjar_desc": "Trapper wirft ein Flakon, das eine sich ausbreitende Giftpfütze hinterlässt. Gegner in der Giftpfütze werden  verlangsamt und  verstummt.", + "ability_trapper_poisonjar_quip": "Wirft ein Giftflakon", + "ability_trapper_poisonjar_t3_desc": "-25 % Magieresistenz für Gegner in der Giftpfütze", "ability_trapper_spidershield": "Pestbarriere", - "ability_trapper_spidershield_desc": "Trapper erschafft einen Schild um den ausgewählten Verbündeten, die Schildpunkte gegen Magieschaden gewährt. Solange der Schild besteht, erleiden Gegner in der Nähe regelmäßig Magieschaden und werden verlangsamt.", + "ability_trapper_spidershield_desc": "Trapper erschafft eine Kampfbarriere um sich oder einen ausgewählten Verbündeten, die  Magieschaden zufügt und  verlangsamt.", + "ability_trapper_spidershield_quip": "Umgibt eine Einheit mit einem Schaden zufügenden Schild", "ability_trapper_spiderwave": "Krabbelnde Plage", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Spinnenflut", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spinnenflut", - "ability_trapper_spiderwave_desc": "Trapper lässt eine Welle von Geisterspinnen los, die Gegner jagen, explodieren und dabei Magieschaden zufügen.

    Getroffene Gegner werden vergiftet, wodurch diese temporär Magiekraft und Magieresistenz verlieren. Dieser Effekt kann sich mehrere Male aufsummieren.", - "ability_trapper_spiderwave_t2_desc": "Reduziert zusätzlich die Magiekraft um −3 und dieMagieresistenz um −3 %", - "ability_trapper_spiderwave_t3_desc": "Beschwört +5 Spinnen", + "ability_trapper_spiderwave_desc": "Trapper lässt eine Welle von Geisterspinnen los, die Gegner jagen, explodieren und dabei Magieschaden zufügen.

    Getroffene Gegner werden vergiftet, wodurch diese temporär Magiekraft und Magieresistenz verlieren. Dieser Effekt kann sich mehrere Male aufsummieren.", + "ability_trapper_spiderwave_quip": "Lässt eine Welle von Geisterspinnen los", + "ability_trapper_spiderwave_t2_desc": "Reduziert zusätzlich die Magiekraft um −3 und dieMagieresistenz um −3 %", + "ability_trapper_spiderwave_t3_desc": "Beschwört +5 Spinnen", "ability_trapper_webwall": "Seidenfalle", "ability_trapper_webwall/modifier_webwall_debuff": "Im Netz gefangen", - "ability_trapper_webwall_desc": "Trapper erschafft einen Spinnennetzfaden zwischen zwei Oberflächen. Gegner, die mit dem Netz in Berührung kommen,erleiden Magieschaden und werden verlangsamt.", - "ability_trapper_webwall_t3_desc": "Netz lässt Gegner auch für 2.5 s verstummen", + "ability_trapper_webwall_desc": "Trapper erschafft einen Spinnennetzfaden zwischen zwei Oberflächen. Gegner, die mit diesem in Kontakt kommen, erleiden  kontinuierlich Magieschaden, werden  verlangsamt und  aufgedeckt.", + "ability_trapper_webwall_quip": "Erschafft ein gefährliches Netz", + "ability_trapper_webwall_t3_desc": "+2 s Schwächungsdauer und das Netz verlangsamt für 2.5 s", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Kombo", - "ability_ult_combo_desc": "Mo & Krill setzen ein Ziel während der Kanalisierung an Ort und Stelle fest, wodurch dieses betäubt wird und Schaden erleidet. Falls das Ziel während Kombo bzw. innerhalb von 3 Sekunden nach dem Fähigkeitsende stirbt, erhalten Mo & Krill einen Bonus auf ihre max. Lebenspunkte.", + "ability_ult_combo_desc": "Mo & Krill setzen ein Ziel während der Kanalisierung an Ort und Stelle fest, wodurch dieses betäubt wird und Schaden erleidet. Falls das Ziel während Kombo bzw. innerhalb von 3 Sekunden nach dem Fähigkeitsende stirbt, erhalten Mo & Krill einen Bonus auf ihre max. Lebenspunkte.", "ability_ult_combo_quip": "Setzt einen gegnerischen Helden an Ort und Stelle fest und prügelt auf ihn ein", - "ability_ult_combo_t1_desc": "+30 % Kugelresistenz während Kombo", - "ability_ult_combo_t2_desc": "+0.75 s Kombodauer", - "ability_ult_combo_t3_desc": "+40 Schaden pro Sekunde und 100 % Lebensraub", + "ability_ult_combo_t1_desc": "+100 % Lebensraub", + "ability_ult_combo_t2_desc": "-35 s Abklingzeit und +50 % Kugelresistenz", + "ability_ult_combo_t3_desc": "+0.7 s Dauer, +40 Scahden pro Sek. und verbesserte Magiekraftskalierung", + "ability_unicorn_dazzlingorb": "Glänzendes Wunder", + "ability_unicorn_dazzlingorb_desc": "Celeste feuert eine Lichtkugel ab, die beim Aufprall {g:citadel_inline_attribute:'SpiritDamage'} zufügt, {g:citadel_inline_attribute:'Slow'} und die Spurtdistanz reduziert. Die Lichtkugel springt dann auf andere Gegner in Reichweite über. Falls sich kein gültiges Ziel in Reichweite befindet, verweilt die Lichtkugel für eine kurze Zeit und sucht weiter nach Zielen.

    Priorisiert gegnerische Helden.", + "ability_unicorn_dazzlingorb_t1_desc": "Reduziert das Bewegungstempo um 20 % und die Spurtdistanz um -15 %", + "ability_unicorn_dazzlingorb_t3_desc": "+8 max. Sprünge und -35 s Abklingzeit", + "ability_unicorn_luminousstrike": "Strahlende Dolche", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Strahlende Dolche", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Brandschaden (Lichtsäule)", + "ability_unicorn_luminousstrike_desc": "Celeste lässt mehrere Dolche auf das Zielgebiet herabfallen, die nach einer kurzen Entstehungsdauer eine Lichtsäule bilden, deren Explosion allen Zielen im Wirkungsbereich {g:citadel_inline_attribute:'SpiritDamage'} zufügt.

    Celeste erhält einen sich aufsummierenden Stärkungseffekt, der ihren Magieschaden jedes Mal erhöht, wenn die Lichtsäule einen gegnerischen Helden trifft.", + "ability_unicorn_luminousstrike_t2_desc": "-22 s Abklingzeit und +80 Aufprallschaden", + "ability_unicorn_prismaticguard": "Brillanter Trick", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Brillanter Trick", + "ability_unicorn_prismaticguard_desc": "Celeste umgibt sich mit einem Prisma, das als Barriere fungiert. Wenn das Prisma zerstört wird, werden Gegner in der Nähe verstummt und erleiden einen Prozentsatz der Barrierepunkte als Schaden.", + "ability_unicorn_prismaticguard_on_explode_desc": "Bei Explosion:", + "ability_unicorn_prismaticguard_t2_desc": "+80 Barrierepunkte und verbesserte Magiekraftskalierung", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 s Verstummungsdauer und -18 Abklingzeit
    Die Lichtkugel von Glänzendes Wunder kann auf Celeste überspringen", + "ability_unicorn_radiantblast": "Glitzernde Funken", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Glitzernde Funken", + "ability_unicorn_radiantblast_desc": "Celeste trifft Gegner in einem kegelförmigen Bereich in Blickrichtung mit glitzernden Funken. Getroffene Gegner erleiden {g:citadel_inline_attribute:'SpiritDamage'}, wenn sie von Celeste angegriffen werden, und Celeste profitiert von Magielebensraub.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Bei Kugeltreffer:", + "ability_unicorn_radiantblast_t2_desc": "-10 s Abklingzeit und +3 m Einsatzreichweite", + "ability_unicorn_radiantblast_t3_desc": "+25 Schaden und verbesserte Magiekraftskalierung", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Blutiger Rückzug", + "ability_vampirebat_batblink_desc": "Mina verwandelt sich kurzzeitig in einen Fledermausschwarm, kann nicht anvisiert werden und fliegt zum Zielort.

    Die Fähigkeit kann innerhalb eines kurzen Zeitfensters erneut eingesetzt werden.", + "ability_vampirebat_batblink_t1_desc": "Bei Fähigkeitseinsatz: Gewährt für 8 s +25 % Feuerrate und fügt dem aktuellen Magazin 8 Kugeln hinzu", + "ability_vampirebat_batblink_t3_desc": "+1 erneuter Einsatz", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Aktiv: Mina beschwört einen Schwarm an Fledermäusen, die nach Zielen suchen. Diese werden {g:citadel_inline_attribute:'Silence'} und erleiden {g:citadel_inline_attribute:'SpiritDamage'}.

    Passiv: Wenn der sich aufsummierende Effekt von Liebesbisse bei gegnerischen Helden ausgelöst wird, erhöht sich die Anzahl der beschworenen Fledermäuse dauerhaft.", + "ability_vampirebat_batswarm_t3_desc": "Bei Treffer: Fügt +0.5 % der aktuellen LP als Schaden zu", + "ability_vampirebat_doubledagger": "Zwillingsdolch", + "ability_vampirebat_doubledagger_desc": "{s:hero_name} wirft zwei Dolche nacheinander, die {g:citadel_inline_attribute:'SpiritDamage'} zufügen.

    Wenn beide Dolche dasselbe Ziel treffen, fügt der zweite Dolch {g:citadel_inline_attribute:'BonusSpiritDamage'} zu.", + "ability_vampirebat_doubledagger_header": "Bei Doppeltreffer:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} Schaden und Bonusschaden", + "ability_vampirebat_doubledagger_t3_desc": "Bei Doppeltreffer: Reduziert die Magieresistenz für {s:DebuffDuration} s um {s:TechArmorDamageReduction} %.", + "ability_vampirebat_lovebites": "Liebesbisse", + "ability_vampirebat_lovebites/lovebites_proc": "Liebesbisse", + "ability_vampirebat_lovebites_desc": "Kugeln fügen zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} zu. Wenn Mina Gegnern die benötigte Schadensmenge in einer bestimmten Zeit mit ihren Fähigkeiten zufügt, erleiden diese {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    Die Fähigkeit hat eine individuelle Abklingzeit pro Ziel.", + "ability_vampirebat_lovebites_flatdamage": "Liebesbisse (Treffereffekt)", + "ability_vampirebat_lovebites_t1_desc": "Beim Auslösen: Verlangsamt für 3 s um +30 %", + "ability_vampirebat_lovebites_t2_desc": "+3 Magieschaden pro Kugel
    +45 Bonusschaden", + "ability_vampirebat_lovebites_t3_desc": "-5 s Abklingzeit
    Beim Auslösen: Erhöht die Feuerrate für 5 s um 25 %", + "ability_vampirebat_steallife": "Schirmherrin", + "ability_vampirebat_steallife_desc": "Aktiv: Mina führt einen Hieb mit dem Sonnenschirm aus, der {g:citadel_inline_attribute:'SpiritDamage'} zufügt. Der Schaden erhöht sich basierend auf den fehlenden Lebenspunkten des Ziels. Mina wird für jedes getötete Ziel {g:citadel_inline_attribute:'Heal'}.

    Passiv: {g:citadel_binding:'ADS'} gedrückt halten, um für kurze Zeit zu schweben.
    Die Fähigkeit exekutiert Nicht-Heldeneinheiten, die über weniger als 60 Lebenspunkte verfügen.", + "ability_vampirebat_steallife_t2_desc": "+30 Heilung pro Kill
    -8 s Abklingzeit", + "ability_vampirebat_steallife_t3_desc": "Fügt +7 % der fehlenden LP als Schaden zu und verbessert die Skalierung mit Magiekraft für Heilung pro Kill", "ability_viper_debuffdagger": "Verlangsamungsdolch", - "ability_viper_debuffdagger_desc": "Viper wirft einen Dolch, der Magieschaden zufügt und getroffene Ziele mit einer abnehmenden Bewegungsverlangsamung belegt.", - "ability_viper_debuffdagger_t3_desc": "+1s s Verlangsamungs­dauer
    und entfernt 1 Ausdauerbalken", + "ability_viper_debuffdagger/debuff": "Behelfsmäßiger Dolch", + "ability_viper_debuffdagger_desc": "Vyper wirft einen Dolch, der {g:citadel_inline_attribute:'SpiritDamage'} zufügt und {g:citadel_inline_attribute:'Slow'}.

    Bei jedem weiteren Dolch-Treffer gegen dasselbe Ziel erhöht sich der {g:citadel_inline_attribute:'SpiritDamage'} und die {g:citadel_inline_attribute_icon:'Slow'}Verlangsamung.", + "ability_viper_debuffdagger_quip": "Wirft einen verlangsamenden Dolch", + "ability_viper_debuffdagger_t2_desc": "Bei Treffer: -8 % Kugelresistenz und -6 % Kugelresistenz pro Instanz", + "ability_viper_debuffdagger_t3_desc": "+2 max. Instanzen
    Bei Treffer: Erstattet 55 % der Aufladungsabklingzeit", "ability_viper_hookdagger": "Bumerangklinge", "ability_viper_hookdagger_desc": "{s:hero_name} wirft eine Klinge, die Magieschaden zufügt. Die Klinge kehrt zurück, fügt auf dem Rückweg erneut Magieschaden zu und verlangsamt getroffene Ziele.", "ability_viper_hookdagger_quip": "Wirft eine Klinge, die wie ein Bumerang zurückkehrt", "ability_viper_hookdagger_t3_desc": "{s:hero_name} wirft zwei zusätzliche Klingen", "ability_viper_petrifybola": "Versteinernde Bola", "ability_viper_petrifybola/petrifybola_petrify": "Versteinert", - "ability_viper_petrifybola_desc": "Viper wirft eine explosive Bola. Bei der Explosion  verlangsamt die Bola alle Gegner im Wirkungsbereich und fügt diesen  Magieschaden zu.

    Gegner im Zentrum der Explosion erleiden zusätzlichen additional  Magieschaden und werden versteinert.

    Versteinerte Einheiten blocken Schaden aller Art, können aber keine Aktionen ausführen.
    Versteinerte Einheiten kommen frei, nachdem eine entsprechende Schadensmenge geblockt wurde.
    ", + "ability_viper_petrifybola_desc": "Vyper wirft eine explosive Bola. Bei der Explosion  verlangsamt die Bola alle Gegner im Wirkungsbereich und fügt diesen  Magieschaden zu.

    Direkt getroffene Gegner erleiden  zusätzlichen Magieschaden und werden stattdessen versteinert. Versteinerte Einheiten blocken Schaden aller Art, können aber keine Aktionen ausführen.", + "ability_viper_petrifybola_quip": "Wirft eine versteinernde Bola", + "ability_viper_petrifybola_t3_desc": "+1 s Versteinerungsdauer und versteinert alle Gegner im Wirkungsbereich", "ability_viper_snakedash": "Schlittern", - "ability_viper_snakedash_desc": "Viper profitiert von erhöhter Rutschdistanz, kann auch Rampen hinaufrutschen und sich beim Rutschen schneller drehen.", + "ability_viper_snakedash_desc": "Vyper profitiert von erhöhter Rutschdistanz, kann auch Rampen hinaufrutschen und sich beim Rutschen schneller drehen.", "ability_viper_snakedash_quip": "Erhöht die Agilität beim Rutschen", - "ability_viper_snakedash_t3_desc": "+30 % Magie- und Kugelresistenz beim Rutschen", + "ability_viper_snakedash_t3_desc": "Beim Rutschen: Gewährt für 5 s 180 Barrierepunkte", "ability_viper_ult": "Versteinerung", "ability_viper_ult/viper_ult_petrify": "Versteinert", - "ability_viper_ult_desc": "{s:hero_name} erschafft einen verhexten Bereich auf dem Boden. Nach einer Verzögerung werden ALLE Einheiten im zylindrischen Wirkungsbereich versteinert. Gegner erleiden außerdem Magieschaden.

    Versteinerte Einheiten blocken Schaden aller Art, können aber keine Aktionen ausführen.
    Versteinerte Einheiten kommen frei, nachdem eine entsprechende Schadensmenge geblockt wurde.
    ", + "ability_viper_ult_desc": "Vandal erschafft einen verhexten Bereich auf dem Boden. Nach einer Verzögerung werden ALLE Einheiten im zylindrischen Wirkungsbereich versteinert. Gegner erleiden außerdem Magieschaden. Versteinerte Einheiten blocken Schaden aller Art, können aber keine Aktionen ausführen.", "ability_viper_ult_quip": "Verwandelt sowohl Verbündete als auch Gegner in Stein", "ability_viper_venom": "Tödliches Gift", "ability_viper_venom/viper_venom_modifier_subclass": "Tödliches Gift", - "ability_viper_venom_desc": "Viper injiziert einem Ziel tödliches Gift. Nach einer Verzögerung beginnt das Gift zu wirken und fügt Magieschaden zu. Der Schaden wird erhöht, wenn die Lebenspunkte des Ziels unter einen bestimmten Schwellenwert fallen.

    Die Dauer wird zurückgesetzt, wenn die Fähigkeit erneut am Ziel eingesetzt wird.
    Das Gift hebt die Versteinerung auf, bevor der Effekt eintritt.
    ", + "ability_viper_venom_desc": "Vyper injiziert einem Ziel tödliches Gift. Nach einer Verzögerung beginnt das Gift zu wirken und fügt Magieschaden zu. Der Schaden wird durch die fehlenden Lebenspunkte des Ziels erhöht.

    Tödliches Gift ignoriert den Schadensblock durch Versteinerung.", "ability_viper_venom_quip": "Injiziert Gegnern ein tödliches Gift", - "ability_viper_venom_t3_desc": "+8 % fehlende LP als Schaden", + "ability_viper_venom_t2_desc": "-40 % Heilungsreduzierung und -12 s Abklingzeit", + "ability_viper_venom_t3_desc": "Kugeln fügen allmählich den Effekt von Tödliches Gift zu", "ability_warden_crowd_control": "Alchemistischer Flakon", - "ability_warden_crowd_control_desc": "Warden wirft einen Flakon, der getroffenen Gegnern Schaden zufügt sowie deren Bewegungstempo verlangsamt und deren Waffenschaden reduziert.", + "ability_warden_crowd_control_desc": "Warden wirft einen Flakon, der getroffenen Gegnern Schaden zufügt und deren Waffenschaden sowie Bewegungstempo reduziert.", "ability_warden_crowd_control_quip": "Schwächt und fügt Gegnern in der Nähe Schaden zu", - "ability_warden_crowd_control_t1_desc": "Getroffene Gegner verlieren 1 Ausdauerbalken", - "ability_warden_crowd_control_t3_desc": "-6.5 s Abklingzeit und Waffenschwächung verlangsamt die Feuerrate um 35 %", + "ability_warden_crowd_control_t1_desc": "Getroffene Gegner verlieren 1 Ausdauer", + "ability_warden_crowd_control_t2_desc": "+40 Schaden und -20 % Waffenschaden", + "ability_warden_crowd_control_t3_desc": "-7 s Abklingzeit und +2 m Radius
    Verlangsamt die Feuerrate um 30 %", "ability_warden_high_alert": "Willenskraft", - "ability_warden_high_alert_desc": "Warden erhält Schildpunkte gegen Magieschaden und zusätzliches Bewegungstempo.", - "ability_warden_high_alert_quip": "Gewährt einen Schild gegen Magieschaden sowie Bewegungstempo", - "ability_warden_high_alert_t3_desc": "+200 Schildpunkte gegen Magieschaden und skaliert jetzt mit Magiekraft", + "ability_warden_high_alert_desc": "Warden erhält eine Barriere und Bonusbewegungstempo.", + "ability_warden_high_alert_quip": "Erhält eine Barriere und Bonusbewegungstempo", + "ability_warden_high_alert_t2_desc": "-22 s Abklingzeit und +2 s Dauer", + "ability_warden_high_alert_t3_desc": "+40 % Schwächungsresistenz und verbesserte Magiekraftskalierung", "ability_warden_lock_down": "Bindungsfluch", - "ability_warden_lock_down_desc": "Verflucht einen gegnerischen Helden. Falls sich dieser innerhalb der Fluchtzeit nicht von dessen ursprünglicher Position fortbewegt, erleidet dieser Schaden und wird festgesetzt.", + "ability_warden_lock_down_desc": "Verflucht einen gegnerischen Helden. Falls sich dieser innerhalb der Fluchtzeit nicht von dessen ursprünglicher Position fortbewegt, erleidet dieser Schaden und wird festgesetzt.", "ability_warden_lock_down_quip": "Verflucht ein Ziel und setzt dieses fest, falls es nicht rechtzeitig fliehen kann", - "ability_warden_lock_down_t3_desc": "Warden fügt festgesetzten Helden für 6 s +20 % Kugelschaden zu", + "ability_warden_lock_down_t1_desc": "Warden fügt festgesetzten Helden für 5 s +20 % Kugelschaden zu", + "ability_warden_lock_down_t2_desc": "+0.75 s Dauer", + "ability_warden_lock_down_t3_desc": "-18 s Abklingzeit
    Lässt Gegner verstummen, bis diese aus dem Wirkungsbereich fliehen oder festgesetzt werden", "ability_warden_riot_protocol": "Letztes Gefecht", - "ability_warden_riot_protocol_desc": "Nach einer Kanalisierungsdauer von 2 s sendet Warden Strahlen aus, die Gegnern Schaden zufügen und ihn basierend auf dem zugefügten Schaden heilen.
    Während Letztes Gefecht kanalisiert wird, erhöht sich die Kugel- und Magieresistenz drastisch. Erhält eine reduzierte Abklingzeit, wenn die Fähigkeit während der Kanalisierung unterbrochen wurde.", + "ability_warden_riot_protocol_desc": "Nach einer Kanalisierungsdauer von 2 s sendet Warden Strahlen aus, die Gegnern Schaden zufügen und ihn basierend auf dem zugefügten Schaden heilen.
    Während die Fähigkeit kanalisiert wird, erhöht sich die Kugel- und Magieresistenz enorm.", "ability_warden_riot_protocol_quip": "Sendet Strahlen aus, die Gegnern Lebenspunkte rauben", - "ability_warden_riot_protocol_t2_desc": "+70 Schaden pro Sekunde
    -35.0 s Abklingzeit", - "ability_warden_riot_protocol_t3_desc": "+50.0 % Kugelresistenz
    +50.0 % Magieresistenz
    +2.5 s Dauer", + "ability_warden_riot_protocol_t2_desc": "+40.5 Schaden pro Sek.
    -30 s Abklingzeit", + "ability_warden_riot_protocol_t3_desc": "+3 s Dauer
    Unaufhaltsam und +30 % Kugel- und Magieresistenz beim Kanalisieren", + "ability_werewolf_cripplingslash": "Schwanzschlag", + "ability_werewolf_cripplingslash/debuff": "Schwanzschlag", + "ability_werewolf_cripplingslash/disarm": "Schwanzschlag", + "ability_werewolf_cripplingslash_desc": "Silver (Transformed) führt einen Rundumschlag aus, der Gegnern {g:citadel_inline_attribute:'SpiritDamage'} zufügt, diese entwaffnet und für kurze Zeit {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 s Schwächungsdauer", + "ability_werewolf_frenzy": "Kehlbiss", + "ability_werewolf_frenzy_desc": "Silver (Transformed) fügt allen Gegnern im Blickfeld {g:citadel_inline_attribute:'MeleeDamage'} zu und {g:citadel_inline_attribute:'Heals'} sich um einen Prozentsatz des zugefügten Schadens. Je niedriger die Lebenspunkte der Gegner sind, umso höher ist der zugefügte Schaden.", + "ability_werewolf_kickflip": "Stiefeltritt", + "ability_werewolf_kickflip/disarm": "Stiefeltritt", + "ability_werewolf_kickflip_desc_1": "Silver spurtet vorwärts und versetzt dem ersten gegnerischen Helden in ihrem Weg einen Tritt, wodurch dieser {g:citadel_inline_attribute:'MeleeDamage'} erleidet. Dann stößt sich Silver von diesem ab und markiert ihn.", + "ability_werewolf_kickflip_desc_2": "Wenn Silver auf ein markiertes Ziel schießt, erleidet dieses {g:citadel_inline_attribute:'SpiritDamage'} und die Markierung wird entfernt.", + "ability_werewolf_kickflip_t2_desc": "Bei Heldentreffer: Stellt 2 Ausdauer wieder her", + "ability_werewolf_kickflip_t3_desc": "+80 Bonusschaden und getretene Gegner fügen für 5 s -35 % Schaden zu", + "ability_werewolf_leap": "Vernichtender Sprung", + "ability_werewolf_leap/buff": "Vernichtender Sprung", + "ability_werewolf_leap/debuff": "Vernichtender Sprung", + "ability_werewolf_leap_desc": "{s:hero_name} springt durch die Luft und fügt bei der Landung {g:citadel_inline_attribute:'MeleeDamage'} zu. Gegner in der Nähe werden {g:citadel_inline_attribute:'Slow'} und zurückgestoßen.", + "ability_werewolf_leap_t1_desc": "Beim Landen: Gewährt für {s:LandingBonusesDuration} s +{s:BonusMoveSpeed} m/s Bewegungstempo", + "ability_werewolf_leap_t3_desc": "Betäubt für {s:StunDuration} s", + "ability_werewolf_maulingleap": "Wolfssprung", + "ability_werewolf_maulingleap_desc": "Silver (Transformed) springt vorwärts und zerfleischt den ersten Gegner auf dem Weg, was diesem {g:citadel_inline_attribute:'MeleeDamage'} zufügt. Außerdem wird dessen {g:citadel_inline_attribute:'BulletResist'} reduziert und der Gegner erleidet kontinuierlich {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_werewolf_netshot": "Jägerbola", + "ability_werewolf_netshot/debuff": "Jägerbola", + "ability_werewolf_netshot_desc": "Silver wirft eine Jägerbola, die {g:citadel_inline_attribute:'SpiritDamage'} zufügt, {g:citadel_inline_attribute:'Slow'} und den Einsatz von Fähigkeiten mit Bewegungskomponente und Ausdauer verhindert.", + "ability_werewolf_netshot_t3_desc": "+0.75 s Schwächungsdauer
    Jägerbola trifft 2 zusätzliche Ziele", + "ability_werewolf_onthehunt": "Jagdsaison", + "ability_werewolf_onthehunt_desc": "{s:hero_name} erhält {g:citadel_inline_attribute:'BonusFireRate'} und {g:citadel_inline_attribute:'BonusMoveSpeed'}. Verbündete in der Nähe profitieren von den halben Boni. Kills während der Fähigkeitsdauer setzen diese zurück.", + "ability_werewolf_passive_desc": "Menschliche Gestalt: {s:hero_name} kann den zuletzt getroffenen Helden aufspüren. Das Töten aufgespürter Helden gewährt Bonusseelen.

    Werwolfgestalt: {s:hero_name} kann alle Helden in der Nähe mit niedrigen Lebenspunkten aufspüren. Das Töten aufgespürter Helden reduziert die Abklingzeiten.", + "ability_werewolf_primary_weapon_rifle": "Waffenschaden", + "ability_werewolf_primary_weapon_rifle_crit": "Waffenschaden (kritisch)", + "ability_werewolf_transformation": "Fluch der Lykaner", + "ability_werewolf_transformation/ready": "Der Fluch erwacht …", + "ability_werewolf_transformation/werewolf": "Fluch der Lykaner", + "ability_werewolf_transformation/werewolf/stackingbuff": "Fluch der Lykaner", + "ability_werewolf_transformation_desc": "Passiv: Wenn Silver (Transformed) Schaden zufügt, fällt sie in einen Blutrausch, der bei niedrigen Lebenspunkten noch verstärkt wird. Bei max. Blutrausch wird die Fähigkeit automatisch aktiviert.

    Aktiv: Silver (Transformed) verwandelt sich sofort in einen Werwolf und erhält einen Bonus auf die {g:citadel_inline_attribute:'MaxHealth'} sowie eine sich aufsummierende {g:citadel_inline_attribute:'FireRate'} gegen gegnerische Helden. Die Waffe und Fähigkeiten werden dabei durch die Werwolfversion ersetzt.", + "ability_werewolf_transformation_ready_hint": "Verwandeln!", + "ability_werewolf_transformation_t1_desc": "+20 % Kugel- und Magieresistenz", + "ability_werewolf_transformation_t2_desc": "+4 m/s Bewegungstempo und 200 Bonuslebenspunkte", + "ability_werewolf_transformation_t3_desc": "Bei Heldenkill: Fähigkeiten, Dauer und Heilung werden zurückgesetzt", + "ability_werewolf_transformation_trigger": "Fluch der Lykaner beenden", + "ability_werewolf_transformation_trigger_desc": "{s:hero_name} verwandelt sich in ihre menschliche Gestalt zurück.", + "ability_werewolf_unloadgun": "Schnelllader", + "ability_werewolf_unloadgun/buff": "Schnelllader", + "ability_werewolf_unloadgun_desc": "Silver lädt die Waffe sofort nach, erhält {g:citadel_inline_attribute:'BonusFireRate'} und fügt zusätzlich {g:citadel_inline_attribute:'WeaponDamage'} basierend auf den Lebenspunkten des Ziels für eine begrenzte Anzahl an Schüssen zu, die jedoch eine größere Streuung aufweisen.", + "ability_werewolf_unloadgun_t3_desc": "Wenn Silver alle Schüsse trifft, erleiden Gegner +8 % ihrer aktuellen LP als Schaden", "ability_wrecker_salvage": "Zerlegen", "ability_wrecker_salvage/modifier_wrecker_salvage": "Verbunden", - "ability_wrecker_salvage_desc": "Wrecker stellt eine Verbindung zu einem Gegner her, wodurch dieser Schaden erleidet und Wrecker geheilt wird, solange diese besteht. Für die Verbindung muss eine Sichtlinie zum Ziel bestehen und dieses muss sich innerhalb der max. Reichweite befinden. Ein erfolgreicher Kill stellt eine Aufladung für Explosive Biomasse wieder her.", + "ability_wrecker_salvage_desc": "Wrecker stellt eine Verbindung zu einem Gegner her, wodurch dieser Schaden erleidet und Wrecker geheilt wird, solange diese besteht. Für die Verbindung muss eine Sichtlinie zum Ziel bestehen und dieses muss sich innerhalb der max. Reichweite befinden. Ein erfolgreicher Kill stellt eine Aufladung für Explosive Biomasse wieder her.", "ability_wrecker_salvage_quip": "Zerlegt eine gegnerische oder neutrale Einheit", - "ability_wrecker_salvage_t3_desc": "+2 zusätzliche Ziele", + "ability_wrecker_salvage_t3_desc": "+2 zusätzliche Ziele", "ability_wrecker_teleport": "Astralwanderung", "ability_wrecker_teleport_desc": "Wrecker entsendet eine Schattengestalt seiner selbst, die er steuern kann, und teleportiert sich an die Stelle, an der diese landet. Die Explosion bei Ankunft verlangsamt Gegner und fügt Schaden basierend auf der Flugzeit zu.", "ability_wrecker_teleport_quip": "Entsendet eine Schattengestalt seiner selbst und teleportiert sich dorthin, wo diese landet", @@ -5145,9 +8460,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4 % Munition", - "ammo_permanent_pickup_label_lv2": "+6 % Munition", - "ammo_permanent_pickup_label_lv3": "+8 % Munition", + "ammo_permanent_pickup_label": "+3 % max. Munition", + "ammo_permanent_pickup_label_lv2": "+5 % max. Munition", + "ammo_permanent_pickup_label_lv3": "+7 % max. Munition", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8473,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "Waffenschaden erhöht", + "base_stat_regen": "Grundregeneration des Helden", "berserker_stack": "Berserker", "breakable_pickup_missing_loc": "OBJEKT HAT KEINEN LOKALISIERTEN NAMEN", "cadence_ability_anthem": "Anthem", @@ -5175,14 +8491,18 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Erobern", "casting_powerup_pickup": "Magie", - "cd_permanent_pickup_label": "+0,75 % Abklingzeitred.", - "cd_permanent_pickup_label_lv2": "+1 % Abklingzeitred.", - "cd_permanent_pickup_label_lv3": "+1,5 % Abklingzeitred.", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Legt fest, wie lange die Fähigkeitstaste gedrückt gehalten werden muss, um den alternativen Fähigkeitseinsatz auszulösen.", + "cd_permanent_pickup_label": "+0,5 % Abklingzeitred.", + "cd_permanent_pickup_label_lv2": "+0,75 % Abklingzeitred.", + "cd_permanent_pickup_label_lv3": "+1 % Abklingzeitred.", + "change_team_powerup_pickup": "Team wechseln", "chat_wheel_options": "CHATRADOPTIONEN", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Auf Standard zurücksetzen", + "citadel_ClearHeroHotkeyBindings": "{s:selected_hero_name} zurücksetzen", "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Aktiviert/deaktiviert heldenspezifische Tastenbelegungen.", + "citadel_ability_action": "", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5202,26 +8522,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyperstrahl", - "citadel_ability_bebop_laser_beam_desc": "Bebop lädt seinen Laser auf, um einen mächtigen Energiestrahl abzufeuern, der Gegnern Schaden zufügt sowie deren Bewegungstempo und Spurts verlangsamt. Während der Effektdauer kann sich Bebop nur mit reduziertem Tempo bewegen und drehen. Falls die Fähigkeit in der Luft eingesetzt wird, schwebt Bebop, solange er den Energiestrahl abfeuert.", + "citadel_ability_bebop_laser_beam_desc": "Bebop kanalisiert einen mächtigen Energiestrahl, der {g:citadel_inline_attribute:'SpiritDamage'} zufügt und {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Feuert einen Strahl ab, der massiven Schaden zufügt", - "citadel_ability_bebop_laser_beam_t3_desc": "Hyperstrahl heilt Bebop um 80 % des dem Helden zugefügten Schadens (und um 25 % des dem Nicht-Helden zugefügten Schadens)", - "citadel_ability_bull_charge": "Ansturm", - "citadel_ability_bull_charge_desc": "Abrams stürmt vorwärts, rammt seine Gegner und schleift diese mit. Wenn er ein Ziel gegen eine Mauer schmettert, wird dieses betäubt. Nach der Kollision mit einem gegnerischen Helden erhält Abrams zusätzliches Bewegungstempo.", + "citadel_ability_bebop_laser_beam_t3_desc": "Hyperstrahl heilt Bebop um 65 % des dem Helden zugefügten Schadens (und um 20 % des dem Nicht-Helden zugefügten Schadens)", + "citadel_ability_bull_charge": "Schulterstoß", + "citadel_ability_bull_charge_desc": "Abrams stürmt vorwärts und {g:citadel_inline_attribute:'Pulling'} alle gegnerischen Helden im Weg mit sich mit. Wenn ein Held gegen eine Wand geschmettert wird, wird dieser {g:citadel_inline_attribute:'Stun'}.
    Wenn Abrams mit einem Helden kollidiert, erhöht sich das Ansturmtempo.", + "citadel_ability_bull_charge_on_hero_collide_header": "Bei Heldenkollision:", + "citadel_ability_bull_charge_on_wall_header": "Bei Wandkollision:", "citadel_ability_bull_charge_quip": "Stürmt in den Kampf und zieht Gegner auf dem Weg mit sich", - "citadel_ability_bull_charge_t3_desc": "+5.5 Waffenschaden für 8 s nach Kollision mit einem Gegner", + "citadel_ability_bull_charge_t1_desc": "Gegner werden für 3 s um 40 % verlangsamt", + "citadel_ability_bull_charge_t2_desc": "Bei Wandkollision: +0.8 s Betäubungsdauer", + "citadel_ability_bull_charge_t3_desc": "-20 s Abklingzeit
    Bei Heldenkollision: Gewährt für 6 s +1.5 Waffenschaden", "citadel_ability_bull_heal": "Lebensextraktion", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Lebensextraktion", - "citadel_ability_bull_heal_desc": "Abrams entzieht Gegnern in seinem Blickfeld Lebenspunkte, solange diese sich im Wirkungsbereich befinden.", - "citadel_ability_bull_heal_quip": "Entzieht Gegnern im Blickfeld Lebenspunkte", + "citadel_ability_bull_heal_desc": "Abrams entzieht Gegnern in der Nähe Lebenspunkte. Diese erleiden {g:citadel_inline_attribute:'SpiritDPS'} und Abrams {g:citadel_inline_attribute:'Heals'} sich um einen Prozentsatz des zugefügten Schadens.", + "citadel_ability_bull_heal_quip": "Entzieht Gegnern in der Nähe Lebenspunkte", + "citadel_ability_bull_heal_t3_desc": "+3 m Radius und +18 Schaden pro Sek. mit verbesserter Magiekraftskalierung", "citadel_ability_bull_leap": "Seismischer Einschlag", - "citadel_ability_bull_leap_desc": "Abrams springt hoch in die Luft und kann einen Zielort für seinen Sturzangriff auswählen. Beim Einschlag erleiden alle Gegner im Wirkungsbereich Schaden und werden betäubt.
    {{Mouse|1}} drücken, um frühzeitig zu Boden zu stürzen.", + "citadel_ability_bull_leap_desc": "Abrams springt hoch in die Luft und stürzt sich dann auf den Boden. Der Aufprall fügt {g:citadel_inline_attribute:'SpiritDamage'} zu und {g:citadel_inline_attribute:'Stun'} alle Gegner.", "citadel_ability_bull_leap_quip": "Stürzt sich von oben auf Gegner, wodurch diese betäubt werden", - "citadel_ability_bull_leap_t2_desc": "+100 max. HP und +15 % Feuerrate pro getroffenem Helden (hält 25 s an)", - "citadel_ability_bull_leap_t3_desc": "Abrams kann nicht mehr betäubt, verstummt, in Schlaf versetzt, festgesetzt und entwaffnet werden (hält 3 s nach dem Einschlag an)", + "citadel_ability_bull_leap_t3_desc": "Bei Fähigkeitseinsatz: Abrams wird für 6 s Unaufhaltsam
    +6 m Aufprallradius", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Kartentrick", - "citadel_ability_card_toss_desc": "Wraith muss Waffenschaden zufügen, um Karten zu beschwören. Kann aktiviert werden, um eine Karte zu werfen, die direkt auf den Gegner oder einen Punkt unter dem Fadenkreuz zufliegt.", + "citadel_ability_card_toss_desc": "Wraith muss Waffenschaden zufügen, um Karten einer zufälligen Farbe zu beschwören. Jede Karte kann geworfen werden und fügt je nach Farbe Schaden sowie einen zufälligen Effekt zu. Geworfene Karten fliegen auf einen mit dem Fadenkreuz anvisierten Gegner oder Punkt zu.

    Der alternative Fähigkeitseinsatz kann aktiviert werden, um die erste Karte von links zu werfen.", "citadel_ability_card_toss_quip": "Wirft zielsuchende Karten", + "citadel_ability_card_toss_t2_desc": "+40 Schaden und verbesserte Magiekraftskalierung", + "citadel_ability_card_toss_t3_desc": "Verbessert die Boni aller Farben und erhöht die Chance auf Joker", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5237,30 +8563,29 @@ "citadel_ability_charged_tackle_t3_desc": "Remove Prepare Time and {s:AbilityCooldown}s Ability Cooldown", "citadel_ability_chrono_kinetic_carbine": "Kinetischer Karabiner", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetischer Karabiner", - "citadel_ability_chrono_kinetic_carbine_charged": "AUFGELADEN!", - "citadel_ability_chrono_kinetic_carbine_desc": "Paradox lädt ihre Waffe auf und erhält erhöhtes Bewegungstempo, sobald die Waffe vollständig aufgeladen ist. Der nächste Schuss setzt eine Energie frei, die einem getroffenen Gegner Magieschaden zufügt und die Zeit für diesen anhält. Der zugefügte Schaden ist eine Verstärkung des aktuellen Waffenschadens.

    Paradox kann die Zeit für sich selbst verlangsamen, wenn {{Mouse|2}} gedrückt wird, während sie ihre Waffe auflädt.", + "citadel_ability_chrono_kinetic_carbine_charged": "ENERGIEGELADEN!", + "citadel_ability_chrono_kinetic_carbine_desc": "Paradox lädt den nächsten Schuss mit Energie auf, der {g:citadel_inline_attribute:'SpiritDamage'} zufügt und die Zeit für getroffene Gegner stoppt. Der zugefügte Schaden erhöht sich mit dem {g:citadel_inline_attribute:'WeaponDamage'}. Während der Karabiner energiegeladen ist, erhöht sich auch das Bewegungstempo.

    Während Paradox sich in der Luft befindet und der Karabiner energiegeladen ist, kann {g:citadel_keybind:'ADS'} gedrückt gehalten werden, um die eigenen Bewegungen zu verlangsamen.", "citadel_ability_chrono_kinetic_carbine_expiring": "LÄUFT AB", "citadel_ability_chrono_kinetic_carbine_quip": "Lädt die Waffe auf, um hohen Schaden zuzufügen und die Zeit anzuhalten", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50 % max. Schadens­verstärkung", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 s Haltedauer bei Energieladung und +55 % Skalierung des max. Schadens", "citadel_ability_chrono_pulse_grenade": "Impulsgranate", - "citadel_ability_chrono_pulse_grenade_desc": "Paradox wirft eine Granate, die an ihrem Aufprallort zu pulsieren beginnt. Jeder Impuls fügt getroffenen Gegnern Schaden zu, verlangsamt deren Bewegungstempo und belegt diese mit einem sich aufsummierenden Schwächungseffekt, durch den der Schaden von Paradox gegen diese verstärkt wird.", - "citadel_ability_chrono_pulse_grenade_quip": "Wirft eine pulsierende Granate, die Schaden zufügt und verlangsamt", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 Impulsschaden und +0.75 m Radius pro Impuls", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Impulsgranate (Schadensverstärkung)", + "citadel_ability_chrono_pulse_grenade_desc": "Paradox wirft eine Granate, die an ihrem Aufprallort zu pulsieren beginnt. Jeder Impuls vergrößert den Radius, fügt getroffenen Gegnern {g:citadel_inline_attribute:'SpiritDamage'} zu, verlangsamt die Zeit und belegt diese mit einer sich aufsummierenden {g:citadel_inline_attribute:'DamageAmp'} für Paradox.", + "citadel_ability_chrono_pulse_grenade_quip": "Wirft eine pulsierende Granate, die Schaden zufügt und die Zeit verlangsamt", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 Impulsschaden und verbesserte Magiekraftskalierung", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4 % Schadensverstärkung und +1.6 s Dauer", "citadel_ability_chrono_swap": "Paradoxer Tausch", - "citadel_ability_chrono_swap_desc": "Paradox feuert ein Projektil ab, das ihre Position mit der des getroffenen gegnerischen Helden tauscht. Während der Tausch stattfindet, erhält Paradox Magielebensraub und der Gegner erleidet kontinuierlich Schaden.", + "citadel_ability_chrono_swap_desc": "Paradox feuert ein Projektil ab, das ihre Position mit der des getroffenen gegnerischen Helden tauscht.", "citadel_ability_chrono_swap_quip": "Tauscht die Position mit einem gegnerischen Helden", + "citadel_ability_chrono_swap_t1_desc": "Gewährt für 8 s eine Barriere mit 200 Punkten (die Barriere skaliert mit Magiekraft)", + "citadel_ability_chrono_swap_t2_desc": "-35 s Abklingzeit und +13 m Einsatzreichweite", + "citadel_ability_chrono_swap_t3_desc": "Tauscht die Position aller Gegner im Umkreis von 7 m um das getroffene Ziel und fügt +10 % der max. LP als Schaden zu", "citadel_ability_chrono_time_wall": "Zeitfeld", - "citadel_ability_chrono_time_wall_desc": "Paradox erschafft ein zeitverzerrendes Feld, das die Zeit für alle gegnerischen Projektile und Kugeln anhält, die damit in Berührung kommen. Gegner, die mit dem Feld in Berührung kommen, werden für kurze Zeit verlangsamt.", + "citadel_ability_chrono_time_wall_desc": "Paradox erschafft ein zeitverzerrendes Feld, das die Zeit für alle gegnerischen Projektile und Kugeln anhält und das Tempo und den Schaden aller verbündeter Projektile und Kugeln erhöht, die damit in Kontakt kommen.

    Gegner, die mit dem Feld in Kontakt kommen, werden für kurze Zeit verlangsamt und verstummt.", "citadel_ability_chrono_time_wall_quip": "Erschafft ein Zeitfeld, das Projektile stark verlangsamt", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m Feldbreite,
    +1 m Feldhöhe", - "citadel_ability_chrono_time_wall_t2_desc": "+10 % Schaden (max. LP) bei Kontakt", - "citadel_ability_chrono_time_wall_t3_desc": "Gegner, die mit dem Zeitfeld in Berührung kommen, werden für 2.5 s verstummt", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 s Dauer
    +3 m Feldbreite
    +1 m Feldhöhe", + "citadel_ability_chrono_time_wall_t2_desc": "2.3 s Verstummungsdauer
    +35 % Kugelschaden", + "citadel_ability_chrono_time_wall_t3_desc": "+2 Aufladungen", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Spurten", @@ -5304,38 +8629,44 @@ "citadel_ability_fissure_wall": "Spektralmauer", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Schwächung durch Mauerschaden", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "McGinnis erschafft eine Mauer, die das Gelände teilt. Beim Hochziehen der Mauer erleiden Gegner in deren Nähe Schaden und werden verlangsamt.
    Nachdem die Mauer hochgezogen wurde, kann diese durch Drücken von {{Mouse|1}} oder 3 frühzeitig niedergerissen werden.", + "citadel_ability_fissure_wall_desc": "McGinnis beschwört eine Mauer, die Gegner während der Entstehungsphase verlangsamt, wenn diese damit in Kontakt kommen. Die Mauer teilt das Gelände und fügt Gegnern in der Nähe Schaden zu.
    Nachdem die Mauer hochgezogen wurde, kann diese durch das Drücken von {g:citadel_binding:'Attack'} oder {g:citadel_binding:'Ability3'} frühzeitig niedergerissen werden.

    Kann durch Nahkampfangriffe zerstört werden.", "citadel_ability_fissure_wall_quip": "Beschwört eine Mauer, die Gegnern den Weg versperrt", - "citadel_ability_fissure_wall_t1_desc": "Entfernt 1 Ausdauerbalken und verstärkt McGinnis’ Schaden gegen getroffene Gegner für 7 s um 15 %", - "citadel_ability_fissure_wall_t3_desc": "Betäubt von der Spektralmauer getroffene Gegner für 1 s", + "citadel_ability_fissure_wall_t1_desc": "Verstärkt für 7 s den Schaden von McGinnis gegen getroffene Helden um +20 %", + "citadel_ability_fissure_wall_t2_desc": "-20 s Abklingzeit und +2 s Dauer", + "citadel_ability_fissure_wall_t3_desc": "Setzt für 8 s 2 Mini-Geschütze in der Nähe der Mauer ein
    +30 % Verlangsamung", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", "citadel_ability_flying_strike": "Wirbelhieb", - "citadel_ability_flying_strike/slow": "Verlangsamung durch Wirbelhieb", + "citadel_ability_flying_strike/slow": "Verlangsamt durch Wirbelhieb", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Yamato wirft einen Greifhaken, um sich an einen Gegner heranzuziehen. Das Ziel erleidet bei Ankunft Schaden und wird verlangsamt.", + "citadel_ability_flying_strike_desc": "Yamato wirft einen Greifhaken, um sich an einen Gegner heranzuziehen. Das Ziel erleidet bei Ankunft leichten {g:citadel_inline_attribute:'MeleeDamage'} und wird verlangsamt.", "citadel_ability_flying_strike_quip": "Zieht sich an ein gegnerisches Ziel heran", - "citadel_ability_flying_strike_t3_desc": "Yamato kann sich an einen verbündeten Helden heranziehen und erhält für 10 s +6 Waffenschaden", + "citadel_ability_flying_strike_t2_desc": "Gewährt für 6 s +40 Magiekraft", + "citadel_ability_flying_strike_t3_desc": "Yamato kann sich an Verbündete heranziehen
    +15 m Einsatzreichweite
    +2 Aufladungen", + "citadel_ability_gigawatt_lightning_strike": "Gewittersturm (Blitzschlag)", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Schwertstreich", "citadel_ability_healing_slash/debuff": "Schwertstreich", - "citadel_ability_healing_slash_desc": "Yamato führt einen weiten Hieb mit ihrem Katana aus, der Gegner vor ihr trifft, wodurch diese Schaden erleiden und deren Feuerrate reduziert wird. Wenn Yamato gegnerische Helden trifft, heilt sie sich.", + "citadel_ability_healing_slash_desc": "Yamato führt einen weiten Hieb mit ihrem Katana aus, der Gegner vor ihr trifft, wodurch diese Schaden erleiden und deren Feuerrate reduziert wird. Wenn Yamato gegnerische Helden trifft, heilt sie sich.", "citadel_ability_healing_slash_quip": "Fügt Gegnern in der Nähe Schaden zu und heilt sich bei einem Treffer", + "citadel_ability_healing_slash_t1_desc": "Bei Treffer: Gewährt für 4 s +30 % Nahkampfschaden", + "citadel_ability_healing_slash_t2_desc": "Bei Heldentreffer : +6 % Heilung (max. LP)", + "citadel_ability_healing_slash_t3_desc": "-10 s Abklingzeit und verbesserte Magiekraftskalierung", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Greifhaken", - "citadel_ability_hook_desc": "Bebop verschießt einen Haken, der sich den ersten getroffenen Helden greift und heranzieht. Der herangezogene Gegner erleidet Schaden und wird in Blickrichtung von Bebop abgesetzt.", + "citadel_ability_hook": "Greifarm", + "citadel_ability_hook_desc": "Bebop feuert einen Greifarm ab, der sich den ersten getroffenen Helden schnappt und zu Bebop {g:citadel_inline_attribute:'Pulls'}.

    Die Fähigkeit kann auch auf Verbündete angewendet werden.", "citadel_ability_hook_quip": "Zieht einen Gegner oder Verbündeten heran", - "citadel_ability_hook_t1_desc": "Fügt gegriffenen Gegnern für 10 s 30 % mehr Waffenschaden zu", + "citadel_ability_hook_t1_desc": "Fügt betroffenen Gegnern für 6 s +20 % Waffenschaden zu", "citadel_ability_hornet_chain": "Pfählung", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Am Boden angekettet", - "citadel_ability_hornet_chain_desc": "Vindicta wirft einen Pfahl, der Gegner an dem Ort ankettet, an dem der Pfahl landet. Die Bewegung der Gegner wird durch die Länge der Kette eingeschränkt.", - "citadel_ability_hornet_chain_quip": "Kettet Gegner am Bogen an", - "citadel_ability_hornet_chain_t3_desc": "+0.5 s Ankettungsdauer und +2 m Einfangradius", + "citadel_ability_hornet_chain_desc": "Vindicta wirft einen Pfahl, der Gegner im Wirkungsbereich anbindet. Die Bewegung der Gegner wird durch die Seillänge eingeschränkt.", + "citadel_ability_hornet_chain_quip": "Kettet Gegner am Boden an", + "citadel_ability_hornet_chain_t3_desc": "+0.75 s Ankettungsdauer und +2 m Einfangradius", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8674,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Flug", - "citadel_ability_hornet_leap_desc": "Vindicta springt in die Luft und fliegt. Während des Fluges fügt ihre Waffe zusätzlich Magieschaden zu.", + "citadel_ability_hornet_leap_desc": "Vindicta springt in die Luft und fliegt. Während des Fluges fügt die Waffe Bonusmagieschaden zu und die Gegenstände profitieren von erhöhter Reichweite.", "citadel_ability_hornet_leap_quip": "Steigt in die Höhe und verstärkt die Waffe", - "citadel_ability_hornet_leap_t1_desc": "+50 % Grundmunition während Flug", + "citadel_ability_hornet_leap_t1_desc": "+50 % Grundmunition während Flug", + "citadel_ability_hornet_leap_t3_desc": "Heldenkills setzen die Dauer zurück
    +10 Magieschaden mit verbesserter Magiekraftskalierung", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Gnadenschuss", - "citadel_ability_hornet_snipe_desc": "Vindicta kann den Zoommodus ihres Scharfschützengewehrs nutzen, um einen mächtigen Schuss über große Distanzen abzufeuern. Dabei wird erst nach 1.0 s im Zoommodus der volle Schaden zugefügt. Gegner mit weniger als 50 % ihrer Lebenspunkte erleiden Bonusschaden. Wenn Vindicta einen Gegner mit Gnadenschuss tötet, erhält sie zusätzliche Seelen.", + "citadel_ability_hornet_snipe_desc": "Vindicta kann den Zoommodus des Scharfschützengewehrs nutzen, um einen mächtigen Schuss über große Distanzen abzufeuern. Dabei wird erst nach 1 s im Zoommodus der volle Schaden zugefügt. Gegner mit weniger als 50 % ihrer Lebenspunkte erleiden Bonusschaden. Wenn Vindicta einen Gegner mit der Fähigkeit tötet, erhält sie Bonuswaffenschaden.", "citadel_ability_hornet_snipe_quip": "Fügt verwundeten Zielen massiven Schaden zu", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Krähenvertrauter", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Krähenvertrauter", - "citadel_ability_hornet_sting_desc": "Vindictas Krähenvertrauter fügt Aufprallschaden zu, reduziert die Kugelresistenz und lässt ein Ziel ausbluten, wodurch dieses einen Prozentsatz der aktuellen Lebenspunkte als Schaden erleidet.", + "citadel_ability_hornet_sting_desc": "Vindictas Krähenvertrauter fügt Aufprallschaden zu, reduziert die Kugelresistenz und lässt ein Ziel ausbluten, wodurch dieses einen Prozentsatz der aktuellen Lebenspunkte als Schaden erleidet.", "citadel_ability_hornet_sting_quip": "Lässt ein Ziel kontinuierlich ausbluten", - "citadel_ability_hornet_sting_t1_desc": "Krähe springt bis zu 2-mal auf andere Gegner im Umkreis von 15 m über", - "citadel_ability_hornet_sting_t3_desc": "-12 % Kugelresistenz und -12 % Magieresistenz", + "citadel_ability_hornet_sting_t1_desc": "Reduziert die Heilung um -35 %", + "citadel_ability_hornet_sting_t2_desc": "+0.5 % Ausblutungsschaden
    -12 s Abklingzeit", + "citadel_ability_hornet_sting_t3_desc": "+2 s Dauer
    -8 % Kugelresistenz
    -8 % Magieresistenz", "citadel_ability_infinity_slash": "Schattenseele", "citadel_ability_infinity_slash/timer": "Schattenform", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Yamato erweckt ihre Schattenseele. Nach einer anfänglichen Übergangszeit, in der sie unbesiegbar ist, werden die Abklingzeiten ihrer Fähigkeiten zurückgesetzt. In diesem Zustand setzt Yamato ihre Fähigkeiten 60 % schneller ein und erhält Immunität gegen Schwächungseffekte sowie stark erhöhte Resistenz gegen Kugel- und Magieschaden.
    Wenn Yamato einen gegnerischen Helden tötet, wird sie geheilt und die Fähigkeitsdauer wird verlängert.", + "citadel_ability_infinity_slash_desc": "Yamato erweckt ihre Schattenseele. Nach einer anfänglichen Übergangszeit, in der sie unbesiegbar ist, werden die Abklingzeiten ihrer Fähigkeiten zurückgesetzt. In diesem Zustand setzt Yamato ihre Fähigkeiten 60 % schneller ein und erhält Immunität gegen Schwächungseffekte sowie stark erhöhte Resistenz gegen Kugel- und Magieschaden.
    Wenn Yamato einen gegnerischen Helden tötet, wird sie geheilt und die Fähigkeitsdauer wird verlängert.", "citadel_ability_infinity_slash_quip": "Wird unverwundbar und mächtiger", - "citadel_ability_infinity_slash_t3_desc": "+3.0 s Dauer
    +20 % Kugelresistenz
    +20 % Magieresistenz", - "citadel_ability_interrupted": "Unterbrochen von", + "citadel_ability_infinity_slash_t2_desc": "+4 m/s Bewegungstempo und -25 s Abklingzeit", + "citadel_ability_infinity_slash_t3_desc": "+3 s Dauer
    +30 % Kugelresistenz
    +30 % Magieresistenz", + "citadel_ability_interrupted": "Unterbrochen", "citadel_ability_jump": "Springen", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8713,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Wurfhaken", - "citadel_ability_lash_desc": "Lash zieht sich durch die Luft an ein Ziel heran. Beim Einsatz von Wurfhaken wird auch das Limit der Sprünge und Spurts in der Luft zurückgesetzt.", + "citadel_ability_lash_desc": "Lash zieht sich durch die Luft an ein Ziel heran. Beim Einsatz von Wurfhaken wird auch das Limit der Sprünge und Spurts in der Luft zurückgesetzt.", "citadel_ability_lash_down_strike": "Bodenschlag", - "citadel_ability_lash_down_strike_desc": "Lash stampft auf den Boden und fügt Gegnern in seinem Blickfeld Schaden zu. Wenn Lash Bodenschlag in der Luft aktiviert, stürzt er schnell schnell zu Boden. Der Schaden pro niedergestürztem Meter nimmt nach 25 m ab.", + "citadel_ability_lash_down_strike_desc": "Lash stampft auf den Boden und fügt Gegnern in seinem Blickfeld Schaden zu. Wenn Lash Bodenschlag in der Luft aktiviert, stürzt er schnell zu Boden. Der Schaden pro niedergestürztem Meter nimmt nach 25 m ab.", "citadel_ability_lash_down_strike_quip": "Schmettert auf den Boden und fügt Gegnern Schaden zu", - "citadel_ability_lash_down_strike_t2_desc": "Getroffene Gegner werden in die Luft geschleudert und für 3 s um 50 % verlangsamt", - "citadel_ability_lash_down_strike_t3_desc": "+110 % Schaden pro Meter und verbesserte Skalierung", + "citadel_ability_lash_down_strike_t2_desc": "Getroffene Gegner werden in die Luft geschleudert und für 3 s um 50 % verlangsamt", + "citadel_ability_lash_down_strike_t3_desc": "+110 % Schaden pro Meter und verbesserte Skalierung", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Benutzt die Peitsche, um sich an ein Ziel heranzuziehen", - "citadel_ability_lash_t2_desc": "+20 m Zauberreichweite und +6 Waffenschaden für 10 s", - "citadel_ability_lash_t3_desc": "+20 % Feuerrate für den Waffenschaden­bonus", + "citadel_ability_lash_t2_desc": "+20 m Einsatzreichweite und +7 Waffenschaden für 10 s", + "citadel_ability_lash_t3_desc": "+1 Aufladung
    Bei Fähigkeitseinsatz: +1 Ausdauer und +60 % Kontrolle in der Luft", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Todesschmetterer", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Todesschmetterer", "citadel_ability_lash_ultimate_debuff": "Bewegungsverlangsamung", - "citadel_ability_lash_ultimate_desc": "Lash fokussiert seine Gegner und umschlingt diese mit seinen Peitschen. Nach der Kanalisierungsdauer werden umschlungene Gegner in die Luft gehoben, betäubt und dann auf den Boden geschmettert. Von der Fähigkeit betroffene sowie im Aufprallbereich getroffene Gegner erleiden Schaden und werden verlangsamt.
    {{Mouse|1}} drücken, um umschlungene Gegner frühzeitig zu Boden zu schmettern. Gegner, zu denen keine Sichtlinie besteht, oder solche, die sich während der Fokusdauer aus dem Wirkungsbereich entfernen, werden nicht in die Luft gehoben.", + "citadel_ability_lash_ultimate_desc": "Lash fokussiert seine Gegner und umschlingt diese mit seinen Peitschen. Nach der Kanalisierungsdauer werden umschlungene Gegner in die Luft gehoben, betäubt und dann auf den Boden geschmettert. Von der Fähigkeit betroffene sowie im Aufprallbereich getroffene Gegner erleiden Schaden und werden verlangsamt.
    {g:citadel_binding:'Attack'} drücken, um umschlungene Gegner frühzeitig zu Boden zu schmettern. Gegner, zu denen keine Sichtlinie besteht, oder solche, die sich während der Fokusdauer aus dem Wirkungsbereich entfernen, werden nicht von einer Peitsche umschlungen.", "citadel_ability_lash_ultimate_quip": "Zieht Gegner hoch in die Luft und schmettert sie wieder zu Boden", - "citadel_ability_lash_ultimate_t3_desc": "Gegner im Aufprallbereich werden für 1 s betäubt", + "citadel_ability_lash_ultimate_t3_desc": "Betäubt Gegner im Wirkungsbereich für 1.2 s
    +6 m Einsatzreichweite", "citadel_ability_lightning_ball": "Kugelblitz", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Verlangsamt durch Kugelblitz", - "citadel_ability_lightning_ball_desc": "Seven feuert einen Kugelblitz ab, der sich in einer geraden Linie bewegt und allen Gegnern im Wirkungsbereich Schaden zufügt. Der Kugelblitz wird langsamer, wenn Gegner Schaden erleiden, und stoppt, wenn er auf Objekte in der Spielwelt trifft.", + "citadel_ability_lightning_ball_desc": "Seven feuert einen Kugelblitz ab, der sich in einer geraden Linie bewegt und allen Gegnern im Wirkungsbereich Schaden zufügt. Der Kugelblitz wird langsamer, wenn Gegner Schaden erleiden, und stoppt, wenn er auf Objekte in der Spielwelt trifft.", "citadel_ability_lightning_ball_quip": "Wirft einen Kugelblitz, der Gegnern Schaden zufügt", - "citadel_ability_lightning_ball_t3_desc": "+70 Schaden pro Sekunde und +1 m Radius", + "citadel_ability_lightning_ball_t2_desc": "Reduziert das Bewegungstempo von getroffenen Zielen um 35 %
    +1 s Lebensdauer", + "citadel_ability_lightning_ball_t3_desc": "+58.5 Schaden pro Sek. und +1.5 m Radius", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Irreführung", - "citadel_ability_magewalkk_desc": "{s:hero_name} kann für kurze Zeit nicht anvisiert werden, bevor er am Zielort erscheint. Die ersten {s:EmpoweredAttackCount} Angriffe fügen zusätzlichen Magieschaden zu.

    [Normaler Fähigkeitseinsatz] {s:hero_name} erscheint am Zielort.
    [Alternativer Fähigkeitseinsatz] {s:hero_name} erscheint an seiner ursprünglichen Position.

    Gegner wissen nicht, in welcher Weise die Fähigkeit eingesetzt wurde.", + "citadel_ability_magewalkk_desc": "{s:hero_name} kann für kurze Zeit nicht anvisiert werden, bevor er am Zielort erscheint. Die ersten {s:EmpoweredAttackCount} Angriffe fügen zusätzlichen Magieschaden zu.

    [Normaler Fähigkeitseinsatz] {s:hero_name} erscheint am Zielort.
    {g:citadel_binding:'AltCast'} {s:hero_name} erscheint an seiner ursprünglichen Position.

    Gegner wissen nicht, in welcher Weise die Fähigkeit eingesetzt wurde.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5449,10 +8783,11 @@ "citadel_ability_melee_wraith": "Nahkampf", "citadel_ability_mobile_resupply": "Heilendes Gefäß", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Heilt", - "citadel_ability_mobile_resupply_desc": "McGinnis setzt ein Gefäß ein, das Verbündete in der Nähe heilt.", + "citadel_ability_mobile_resupply_desc": "McGinnis setzt ein Gefäß ein, das McGinnis selbst und Verbündete in der Nähe {g:citadel_inline_attribute:'Heals'}.", "citadel_ability_mobile_resupply_quip": "Setzt ein heilendes Gefäß ein", - "citadel_ability_mobile_resupply_t1_desc": "+35 % Feuerrate für Einheiten, die durch Heilendes Gefäß geheilt werden", - "citadel_ability_mobile_resupply_t3_desc": "+4.5 % Regeneration pro Sekunde (max. LP)", + "citadel_ability_mobile_resupply_t1_desc": "Gewährt +40 % Magieresistenz", + "citadel_ability_mobile_resupply_t2_desc": "-20 s Abklingzeit und gewährt +100 % Ausdauerregeneration", + "citadel_ability_mobile_resupply_t3_desc": "+2 % LP-Regeneration pro Sek. (max. LP), +3 m Heilungsradius und +1.5 s Dauer", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,18 +8795,21 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Verjüngende Aurora", "citadel_ability_nikuman/modifier_nikuman": "Verjüngende Aurora", - "citadel_ability_nikuman_desc": "Dynamo stellt während der Kanalisierung kontinuierlich Lebenspunkte seiner selbst und seiner Verbündeten in der Nähe wieder her.
    Spurten und Nahkampfangriffe unterbrechen die Kanalisierung nicht.", + "citadel_ability_nikuman_desc": "Dynamo stellt während der Kanalisierung kontinuierlich Lebenspunkte für sich und seine Verbündeten in der Nähe wieder her.
    Spurten und Nahkampfangriffe unterbrechen die Kanalisierung nicht.", "citadel_ability_nikuman_quip": "Heilt sich selbst und Verbündete in der Nähe", - "citadel_ability_nikuman_t1_desc": "Gewährt für 8 s +4 m/s Bewegungstempo bei vollständiger Kanalisierung bzw. sofort mit der 5-FP-Aufwertung", - "citadel_ability_nikuman_t3_desc": "Kann sich uneingeschränkt bewegen und Fähigkeiten einsetzen und heilt sich zus. um +3.4 % der max. LP pro Sek.", + "citadel_ability_nikuman_t1_desc": "Aura gewährt +4 m/s Bewegungstempo beim Kanalisieren", + "citadel_ability_nikuman_t2_desc": "-20 s Abklingzeit und +1 s Dauer", + "citadel_ability_nikuman_t3_desc": "Kann sich uneingeschränkt bewegen und Fähigkeiten einsetzen und heilt sich zus. um +2.5 % der max. LP pro Sek.", "citadel_ability_passive_beefy": "Infernale Widerstandskraft", - "citadel_ability_passive_beefy_desc": "Abrams regeneriert kontinuierlich einen Teil des erlittenen Schadens.", + "citadel_ability_passive_beefy_desc": "Abrams erhält Boni, die seine Verteidigung stärken. Wenn er Schaden erleidet, erhält er temporäre {g:citadel_inline_attribute:'Regen'}, wodurch er sich um einen Prozentsatz des erlittenen Schadens heilt.", "citadel_ability_passive_beefy_quip": "Regeneriert einen Teil des erlittenen Schadens", + "citadel_ability_passive_beefy_t3_desc": "+20 % Schwächungsresistenz und +8 % regenerierter Schaden", + "citadel_ability_personal_shield": "", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", - "citadel_ability_pestilence_contaminate_t1": "Schaden pro Sekunde", - "citadel_ability_pestilence_contaminate_t2": "Schaden pro Sekunde", - "citadel_ability_pestilence_contaminate_t3": "Schaden pro Sekunde", + "citadel_ability_pestilence_contaminate_t1": "Schaden pro Sek.", + "citadel_ability_pestilence_contaminate_t2": "Schaden pro Sek.", + "citadel_ability_pestilence_contaminate_t3": "Schaden pro Sek.", "citadel_ability_pestilence_drone": "Drones", "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.", "citadel_ability_pestilence_drone_t1": "Add Attach Time", @@ -5488,24 +8826,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Signal", "citadel_ability_power_slash": "Krafthieb", - "citadel_ability_power_slash_desc": "Yamato fokussiert ihr Katana für bis zu 1.4 s und führt dann einen Hieb mit voller Kraft aus.
    1 oder {{Mouse|1}} drücken, um den Hieb frühzeitig auszulösen, wobei aber nur ein Teil des Schadens zugefügt wird.", + "citadel_ability_power_slash_desc": "Yamato fokussiert ihr Katana für bis zu 1.4 s und führt dann einen Hieb mit voller Kraft aus.
    {g:citadel_binding:'Ability1'} oder {g:citadel_binding:'Attack'} drücken, um den Hieb frühzeitig auszuführen, wobei aber nur ein Teil des Schadens zugefügt wird.", "citadel_ability_power_slash_quip": "Fokussiert einen Angriff, der bei voller Kraft hohen Schaden zufügt", - "citadel_ability_power_slash_t1_desc": "Gewährt +60 % Kugelresistenz während der Kanalisierung", - "citadel_ability_power_slash_t2_desc": "-2s Abklingzeit und verlangsamt das Bewegungstempo für 3 s um 40 %", + "citadel_ability_power_slash_t1_desc": "Verlangsamt das Bewegungstempo für 3 s um +40 %", + "citadel_ability_power_slash_t2_desc": "-4 s Abklingzeit", + "citadel_ability_power_slash_t3_desc": "+8 m Einsatzreichweite
    +150 Schaden und verbesserte Magiekraftskalierung", "citadel_ability_projectmind": "Mentale Projektion", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Schildpunkte gg. Kugelschaden", - "citadel_ability_projectmind_desc": "Teleportiert Wraith zum ausgewählten Zielort.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrierepunkte", + "citadel_ability_projectmind_desc": "Wraith teleportiert sich zum ausgewählten Zielort.", "citadel_ability_projectmind_quip": "Teleportiert zum ausgewählten Zielort", - "citadel_ability_projectmind_t2_desc": "Gewährt für 8 s nach der Teleportation 300 Schildpunkte gegen Kugelschaden (Skaliert mit Magiekraft)", + "citadel_ability_projectmind_t2_desc": "Gewährt für 5 s eine Barriere mit 300 Punkten, die mit der Magiekraft skaliert", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekinese", "citadel_ability_psychic_lift/lift": "Telekinese", - "citadel_ability_psychic_lift_desc": "Wraith hebt einen gegnerischen Helden in die Luft, wodurch dieser betäubt und dann auf den Boden geschmettert wird. Nach dem Aufprall wird das Ziel verstummt und entwaffnet.", + "citadel_ability_psychic_lift_desc": "Wraith hebt einen gegnerischen Helden in die Luft und schleudert diesen dann in Richtung des Zielorts.", "citadel_ability_psychic_lift_quip": "Hebt einen Gegner in die Luft, unterbricht ihn und lässt ihn verstummen", - "citadel_ability_psychic_lift_t3_desc": "Telekinese springt auf ein weiteres Ziel in der Nähe über", + "citadel_ability_psychic_lift_slam_desc": "
    Wenn das Ziel auf dem Boden aufprallt, erleidet es {g:citadel_inline_attribute:'SpiritDamage'}, wird {g:citadel_inline_attribute:'Slow'} und kann keine Ausdauer sowie Gegenstände und Fähigkeiten mit Bewegungskomponente einsetzen.", + "citadel_ability_psychic_lift_t3_desc": "+1.5 s Schwächungsdauer sowie +6 m Wurf- und Einsatzreichweite", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,49 +8863,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Sperrfeuer", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Verlangsamt durch Sperrfeuer", - "citadel_ability_rocket_barrage_desc": "McGinnis feuert eine Raketensalve ab, die in einem Zielgebiet einschlägt.", + "citadel_ability_rocket_barrage_desc": "McGinnis feuert eine Raketensalve ab, die in einem Zielgebiet einschlägt.

    McGinnis ist verlangsamt, kann aber weiterhin Ausdauer einsetzen.", "citadel_ability_rocket_barrage_quip": "Bombardiert ein Gebiet mit Raketen", - "citadel_ability_rocket_barrage_t1_desc": "Verlangsamt das Bewegungstempo um 30 %", - "citadel_ability_rocket_barrage_t3_desc": "+30 Schaden pro Rakete", + "citadel_ability_rocket_barrage_t1_desc": "Verlangsamt für 1 s das Bewegungs- und Spurttempo um 30 %", + "citadel_ability_rocket_barrage_t2_desc": "-55 s Abklingzeit und +6 s Dauer", + "citadel_ability_rocket_barrage_t3_desc": "+2 m Radius und +18 Schaden pro Rakete mit verbesserter Magiekraftskalierung", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularität", - "citadel_ability_self_vacuum_desc": "Dynamo erschafft eine Singularität in seinen Händen, die Gegner in der Nähe heranzieht und Schaden zufügt.", + "citadel_ability_self_vacuum_desc": "Dynamo erschafft eine Singularität in seinen Händen, die {g:citadel_inline_attribute:'SpiritDPS'} zufügt, {g:citadel_inline_attribute:'Stun'} und Gegner in der Nähe heranzieht.", "citadel_ability_self_vacuum_quip": "Zieht das gegnerische Team an und betäubt es", - "citadel_ability_self_vacuum_t3_desc": "Singularität fügt Gegnern jede Sekunde 4 % ihrer max. LP als Schaden zu", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Mini-Geschütz", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "McGinnis setzt ein Mini-Geschütz ein, das automatisch auf Gegner schießt. Geschütze haben nur eine begrenzte Lebensdauer.
    Geschütze erhalten 30 Lebenspunkte pro Gabe, fügen aber Infanteristen und Angriffszielen reduzierten Schaden zu.", + "citadel_ability_shieldedsentry_desc": "McGinnis setzt ein Geschütz ein, das automatisch auf Gegner schießt und {g:citadel_inline_attribute:'SpiritDPS'} zufügt. Geschütze haben nur eine begrenzte Lebensdauer.
    Geschütze fügen Infanteristen und Angriffszielen reduzierten Schaden zu.", "citadel_ability_shieldedsentry_quip": "Setzt ein automatisches Geschütz ein", - "citadel_ability_shieldedsentry_t1_desc": "Mini-Geschütze verlangsamen das Bewegungstempo um +25 %", - "citadel_ability_shieldedsentry_t2_desc": "+10 m Angriffsreichweite und +10 % Feuerrate für Geschütz", + "citadel_ability_shieldedsentry_t1_desc": "+10 Schaden pro Sek. und +10 m Angriffsreichweite für Mini-Geschütze", + "citadel_ability_shieldedsentry_t3_desc": "+30 % Feuerrate und +12 s Lebensdauer für Mini-Geschütze", "citadel_ability_shiv_dagger": "Wurfmesser", - "citadel_ability_shiv_dagger_desc": "Shiv wirft ein Messer, das einem Gegner Schaden zufügt und diesen ausbluten lässt. Jeder zusätzliche Treffer fügt eine weitere Instanz zu und setzt die Ausblutungsdauer zurück, wodurch sich der Ausblutungsschaden pro Instanz erhöht.", - "citadel_ability_shiv_dagger_max_rage_desc": "Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, springen Messer auf einen anderen Gegner über und verlangsamen diesen, während er ausblutet.", + "citadel_ability_shiv_dagger_desc": "Shiv wirft ein Messer, das einen Gegner ausbluten lässt. Jeder zusätzliche Treffer fügt eine weitere Instanz zu und setzt die Ausblutungsdauer zurück, wodurch sich der Ausblutungsschaden pro Instanz erhöht.", + "citadel_ability_shiv_dagger_dot": "Wurfmesser (Ausblutungsschaden)", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, springen Messer auf einen anderen Gegner über und verlangsamen diesen, während er ausblutet.", "citadel_ability_shiv_dagger_quip": "Lässt Ziele immer stärker ausbluten", - "citadel_ability_shiv_dagger_t3_desc": "+40 Schaden und +5 Ausblutungs­schaden pro Sekunde", + "citadel_ability_shiv_dagger_t2_desc": "+2 Aufladungen", + "citadel_ability_shiv_dagger_t3_desc": "+12 Ausblutungsschaden pro Sek. mit verbesserter Magiekraftskalierung", "citadel_ability_shiv_dash": "Sturmangriff", - "citadel_ability_shiv_dash_desc": "Shiv führt einen Spurt nach vorne aus und fügt Gegnern entlang des Weges Schaden zu.

    Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, folgt ein Echo von Shiv dem Spurtpfad nach einer kurzen Verzögerung und fügt Gegnern erneut Schaden zu.", + "citadel_ability_shiv_dash_desc": "Shiv führt einen Spurt nach vorn aus und fügt Gegnern im Weg Schaden zu. Reduziert die {g:citadel_inline_attribute:'SpiritResist'} von getroffenen Gegnern. Dieser Schwächungseffekt kann sich aufsummieren.", "citadel_ability_shiv_dash_quip": "Stürmt nach vorne und fügt allen Gegnern auf dem Weg Schaden zu", - "citadel_ability_shiv_dash_t3_desc": "Reduziert die Abklingzeit pro getroffenem Helden um 2 s (und um 1 s pro Nicht-Held). Max. −6 s pro Spurt.", + "citadel_ability_shiv_dash_t2_desc": "-6 % Magieresistenz
    +2 m Spurtreichweite", + "citadel_ability_shiv_dash_t3_desc": "+50 Aufprallsschaden
    Reduziert die Abklingzeit um 2 s pro getroffenen Helden", "citadel_ability_shiv_dash_t3_tooltip": "Bei Treffer:", + "citadel_ability_shiv_dash_ult_desc": "
    Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, folgt nach einer kurzen Verzögerung ein Echo von Shiv dem Spurtpfad und fügt Gegnern erneut Schaden zu.", "citadel_ability_shiv_defer_damage": "Aderlass", - "citadel_ability_shiv_defer_damage_desc": "Shiv erleidet sofort nur einen Teil des eingehenden Schadens und verzögert den restlichen Schaden, der kontinuierlich erlitten wird. Kann aktiviert werden, um einen Teil des verzögerten Schadens zu annullieren.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, wird der mit einer Verzögerung erlittene Schaden erhöht.", + "citadel_ability_shiv_defer_damage_desc": "Shiv erleidet nur einen Teil des eingehenden Schadens sofort und verzögert den restlichen Schaden, der kontinuierlich erlitten wird. Kann aktiviert werden, um einen Teil des verzögerten Schadens zu annullieren.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Nach Freischaltung der ultimativen Fähigkeit: Während der Wutbalken voll ist, wird der mit einer Verzögerung erlittene Schaden erhöht.", "citadel_ability_shiv_defer_damage_on_cast": "Bei Aktivierung:", "citadel_ability_shiv_defer_damage_quip": "Verzögert einen Teil des erlittenen Schadens", "citadel_ability_shiv_killing_blow": "Todesstoß", "citadel_ability_shiv_killing_blow/active_buff": "Wütend", - "citadel_ability_shiv_killing_blow_active_desc": "Shiv springt auf einen gegnerischen Helden zu und tötet diesen sofort, falls dessen Lebenspunkte unter der erforderlichen Lebenspunkteschwelle liegen. Ansonsten erleidet der gegnerische Held 200 Schaden.", - "citadel_ability_shiv_killing_blow_passive_desc": "Passiv: Shivs Wut nimmt zu, wenn er Gegnern Schaden zufügt. Während der Wutbalken voll ist, fügt Shiv erhöhten Schaden zu und profitiert von den besonderen Eigenschaften seiner anderen Fähigkeiten.", + "citadel_ability_shiv_killing_blow_active_desc": "Aktiv: Shiv springt vorwärts und fügt dem ersten gegnerischen Helden im Weg {g:citadel_inline_attribute:'SpiritDamage'} zu. Falls die Lebenspunkte des gegnerischen Helden unter der LP-Schwelle liegen, wird dieser stattdessen exekutiert.", + "citadel_ability_shiv_killing_blow_passive_desc": "Passiv: Die Wut von Shiv nimmt zu, wenn er Gegnern Schaden zufügt. Solange der Wutbalken voll ist, fügt Shiv erhöhten Schaden zu und profitiert von den besonderen Eigenschaften der anderen Fähigkeiten.", "citadel_ability_shiv_killing_blow_quip": "Springt zu einem Helden mit niedrigen Lebenspunkten und tötet ihn sofort", - "citadel_ability_shiv_killing_blow_t1_desc": "Gewährt +2 m/s Bewegungstempo, während der Wutbalken voll ist", - "citadel_ability_shiv_killing_blow_t2_desc": "Erhöht die Lebenspunkteschwelle von Gegnern um +6 % und gewährt +8 % Bonusschaden bei vollem Wutbalken", - "citadel_ability_shiv_killing_blow_t3_desc": "Stirbt ein Gegner durch Todesstoß, wird die Abklingzeit zurückgesetzt", + "citadel_ability_shiv_killing_blow_t1_desc": "Gewährt +2 m/s Bewegungstempo, während der Wutbalken voll ist", + "citadel_ability_shiv_killing_blow_t2_desc": "+10 % Bonusschaden bei vollem Wutbalken
    -30 s Abklingzeit", + "citadel_ability_shiv_killing_blow_t3_desc": "Erhöht die LP-Schwelle für Gegner um 5%
    Wenn Shiv einen Gegner mit der Fähigkeit tötet, kann diese innerhalb von 20 s erneut eingesetzt werden", "citadel_ability_shiv_killing_blow_ui_meter": "Wut", "citadel_ability_shiv_killing_blow_while_full_rage": "Während der Wutbalken voll ist", "citadel_ability_shoryuken": "Shoryuken", @@ -5621,28 +8965,35 @@ "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished", "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage.", "citadel_ability_spade_vanishing_act_t3_desc": "+50% bonus damage", + "citadel_ability_sprint": "", "citadel_ability_sprint_roll": "Sprint", "citadel_ability_static_charge": "Statische Aufladung", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Statische Aufladung", - "citadel_ability_static_charge_desc": "Seven lädt den ausgewählten gegnerischen Helden statisch auf. Nach einer kurzen Zeit durch die statische Aufladung betäubt und erleidet Schaden. Dies gilt auch für Gegner, die sich im Wirkungsbereich befinden.
    Kann mit dem alternativen Fähigkeitseinsatz auf sich selbst angewendet werden.", + "citadel_ability_static_charge_desc": "Seven lädt den ausgewählten gegnerischen Helden statisch auf. Das Ziel wird nach einer kurzen Zeit durch die statische Aufladung betäubt und erleidet Schaden. Dies gilt auch für Gegner, die sich im Wirkungsbereich um das Ziel herum befinden.", "citadel_ability_static_charge_quip": "Betäubt einen gegnerischer Held nach einer kurzen Verzögerung", + "citadel_ability_static_charge_t2_desc": "+7 m Radius
    +5 m Einsatzreichweite", + "citadel_ability_static_charge_t3_desc": "+0.9 s Betäubungsdauer
    +160 Schaden", + "citadel_ability_static_charge_v2": "Statische Aufladung", + "citadel_ability_static_charge_v2_desc": "{s:hero_name} lässt einen Blitz in seinem Blickfeld einschlagen, der den Zielbereich elektrisch auflädt. Nach einer kurzen Verzögerung betäubt die elektrische Aufladung Gegner im Wirkungsbereich und fügt ihnen Schaden zu.", + "citadel_ability_static_charge_v2_quip": "Betäubt Ziele im Wirkungsbereich nach einer Verzögerung", "citadel_ability_sticky_bomb": "Haftbombe", - "citadel_ability_sticky_bomb_desc": "Bebop bringt eine Haftbombe an einem Ziel in der Nähe an, die nach einer kurzen Zündungsverzögerung Explosionsschaden zufügt.

    Der Bombenschaden erhöht sich für jeden getroffenen Helden um +1.5 %.
    Der Bombenschaden erhöht sich außerdem für jeden gegnerischen Helden, der innerhalb von 12.0 nach dem Erleiden von Bombenschaden stirbt, um +4 %.

    {{Mouse|3}} gedrückt halten, um eine Haftbombe an sich selbst anzubringen.", + "citadel_ability_sticky_bomb_desc": "Bebop bringt eine Haftbombe an einem Ziel in der Nähe an, die nach einer Verzögerung explodiert und dem Ziel sowie anderen Gegnern in dessen Nähe {g:citadel_inline_attribute:'SpiritDamage'} zufügt.

    Wenn eine Haftbombe einen Helden trifft oder tötet, fügt Bebop dauerhaft Bonusschaden mit Haftbomben zu.

    Nach 60 Treffern und 7 Kills summieren sich die Instanzen für den Bonusschaden nur noch mit halber Effizienz auf.", "citadel_ability_sticky_bomb_quip": "Bringt eine Haftbombe an einem Gegner an", - "citadel_ability_sticky_bomb_t3_desc": "Nach dem Anbringen für das Ziel für 5 s -30 % weniger Schaden zu", - "citadel_ability_stomp": "Kinetischer Impuls", - "citadel_ability_stomp_desc": "Dynamo löst einen energetischen Impuls aus, der Gegner in die Luft schleudert.", + "citadel_ability_sticky_bomb_t3_desc": "Beim Fähigkeitseinsatz: Gewährt für 5 s +5 m/s Bewegungstempo und +20 % Feuerrate", + "citadel_ability_stomp": "Kinetische Welle", + "citadel_ability_stomp_desc": "Dynamo löst eine energetische Welle aus, die sich entlang des Bodens bewegt, {g:citadel_inline_attribute:'SpiritDamage'} zufügt und Gegner {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Löst einen energetischen Impuls aus, der Gegner in die Luft schleudert", - "citadel_ability_stomp_t1_desc": "Reduziert die Feuerrate und verlangsamt das Bewegungstempo von getroffenen Gegnern für 4 s um 35 %", - "citadel_ability_stomp_t2_desc": "Dynamo fügt getroffenen Gegnern für 8 s 30 % mehr Waffenschaden zu", + "citadel_ability_stomp_t1_desc": "+1 Aufladung", + "citadel_ability_stomp_t2_desc": "Bei Treffer: -15 % Kugelresistenz und verlangsamt das Bewegungstempo für 4 s um 30 %", + "citadel_ability_stomp_t3_desc": "+135 Schaden und +20 m Einsatzreichweite", "citadel_ability_storm_cloud": "Gewittersturm", - "citadel_ability_storm_cloud_desc": "Seven kanalisiert einen sich ausbreitenden Gewittersturm, der allen Gegnern im Wirkungsbereich Schaden zufügt. Gegner erleiden keinen Schaden, wenn keine Sichtlinie zu Seven besteht. Gewährt Kugelresistenz während der Kanalisierung.", + "citadel_ability_storm_cloud_desc": "Seven kanalisiert einen sich ausbreitenden Gewittersturm, der allen Gegnern im Wirkungsbereich Schaden zufügt. Gegner erleiden keinen Schaden, wenn keine Sichtlinie zu Seven besteht.", "citadel_ability_storm_cloud_lightning_strike": "Blitzschlag", - "citadel_ability_storm_cloud_lightning_strike_desc": "Während der Kanalisierung {{Mouse|1}} drücken, um ein Zielgebiet zu bestimmten, in dem ein mächtiger Blitzschlag niederfährt, der Gegner nach einer Verzögerung von 2 s zurückstößt. Kann einmal pro Fähigkeitseinsatz verwendet werden.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Während der Kanalisierung {g:citadel_binding:'Attack'} drücken, um ein Zielgebiet zu bestimmen, in dem ein mächtiger Blitzschlag niederfährt, der Gegner nach einer Verzögerung von 0.25 s zurückstößt. Kann nur einmal pro Fähigkeitseinsatz verwendet werden.", "citadel_ability_storm_cloud_quip": "Trifft alle Gegner in einem großen Gebiet mit Blitzen", - "citadel_ability_storm_cloud_t1_desc": "+35 % Kugelresistenz während der Kanalisierung von Gewittersturm", - "citadel_ability_storm_cloud_t2_desc": "+7 s Kanalisierungs­dauer und +10 m Radius", - "citadel_ability_storm_cloud_t3_desc": "+75 Schaden pro Sekunde und ermöglicht Bewegung", + "citadel_ability_storm_cloud_t1_desc": "+55 % Kugelresistenz während der Kanalisierung von Gewittersturm", + "citadel_ability_storm_cloud_t2_desc": "+7 s Kanalisierungsdauer
    +10 m Radius", + "citadel_ability_storm_cloud_t3_desc": "+65 Schaden pro Sekunde
    +4 m/s Flugtempo", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +9003,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Schwur der Wächter", - "citadel_ability_tangotether_desc": "Gewährt Ivy Boni und verbindet sich automatisch mit einem Verbündeten in der Nähe, um diese zu teilen. Die Heilung wird mit allen verbundenen Verbündeten geteilt, erfordert aber eine Sichtlinie. 2 drücken, um die Sicht auf einen Verbündeten zu fixieren.", + "citadel_ability_tangotether": "Rankenbindung", + "citadel_ability_tangotether_desc": "Ivy stellt eine Verbindung mit einem Verbündeten in der Nähe her. Die Verbindung gewährt Boni, geteilte Heilung und ignoriert das Bewegungstempolimit beim Schießen.

    Ivy erhält 50 % der Boni, wenn keine Verbindung besteht.
    Die Verbindung erfordert eine Sichtlinie.
    ", "citadel_ability_tangotether_lock": "Auf Verbündeten fixieren", "citadel_ability_tangotether_quip": "Stärkt Dich und einen Verbündeten in der Nähe", - "citadel_ability_tangotether_t2_desc": "+2.0 m/s Bonusbewegungstempo", + "citadel_ability_tangotether_t2_desc": "+8 % Feuerrate und +8 % Kugellebensraub", + "citadel_ability_tangotether_t3_desc": "Fähigkeit ist immer aktiv", "citadel_ability_teleport": "Teleportieren", "citadel_ability_tengu_airlift": "Abwurf", - "citadel_ability_tengu_airlift_desc": "Ivy steigt mit einem Verbündeten oder einer Bombe in die Luft. Wenn der Verbündete oder die Bombe fallen gelassen wird, entsteht eine große Explosion, die das Bewegungstempo von Gegnern im Wirkungsbereich verlangsamt. Ivy und ihr Verbündeter erhalten Schildpunkte gegen Kugelschaden, nachdem der Flug endet.
    Während der Verbündete in der Luft ist, erhält er Kugelresistenz, kann aber nicht angreifen und fügt -50 % des Schadens zu. Abwurf kann schneller mit einem Verbündeten eingesetzt werden.
    Down beim Fähigkeitseinsatz halten, um die anfängliche Flughöhe zu reduzieren.
    {{Mouse|1}} drücken, um das Flugtempo zu beschleunigen.
    {{Mouse|2}} drücken, um den Verbündeten oder die Bombe fallen zu lassen.", - "citadel_ability_tengu_airlift_quip": "Der Tod kommt von oben! Fliegt in die Lüfte und lässt eine Bombe (oder einen Verbündeten) auf Gegner fallen", - "citadel_ability_tengu_airlift_t1_desc": "Reduziert die Kugelresistenz getroffener Gegner für 12 s um -20 %", - "citadel_ability_tengu_airlift_t2_desc": "+300 Schildpunkte gegen Kugelschaden und +5 m Explosionsradius", - "citadel_ability_tengu_airlift_t3_desc": "Lässt getroffene Gegner für +4.5 s verstummen", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Absturz", - "citadel_ability_tengu_lightningcrash_desc": "Ivy springt in die Luft und fliegt für eine kurze Zeit. Wenn sie auf den Boden aufschlägt, fügt sie Schaden basierend auf der Flugdauer zu und profitiert von zusätzlicher Regeneration. [{s:iv_attack}] drücken, um den Flug frühzeitig zu beenden und zu Boden zu stürzen.", - "citadel_ability_tengu_lightningcrash_quip": "Fliegt über das Schlachtfeld", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} Schaden und +{s:Regeneration} Regeneration", + "citadel_ability_tengu_airlift_desc": "Ivy schnappt sich einen Verbündeten und steigt mit diesem in die Luft. Der Verbündete kann abgeworfen werden, was eine Explosion bewirkt und {g:citadel_inline_attribute:'SpiritDamage'} zufügt. Ivy und der Verbündete profitieren von erhöhtem ausgehenden Schaden, wenn der Flug endet.

    Die Abklingzeit reduziert sich um 25 %, wenn die Fähigkeit auf einen Verbündeten eingesetzt wird.
    Erlittener Schaden verhindert kurzzeitig den Fähigkeitseinsatz.
    Während des Fluges kann der Verbündete nicht angreifen und fügt nur -20 % seines ausgehenden Schadens zu.
    ", + "citadel_ability_tengu_airlift_quip": "Der Tod kommt von oben! Steigt in die Luft und lässt einen Verbündeten auf Gegner fallen", + "citadel_ability_tengu_airlift_t1_desc": "Bei Flugende: Gewährt Ivy und dem Verbündeten eine Barriere mit 300 Punkten (die Barriere skaliert mit Magiekraft)", + "citadel_ability_tengu_airlift_t2_desc": "Getroffene Gegner werden für 3 s um +40 % verlangsamt", + "citadel_ability_tengu_airlift_t3_desc": "Getroffene Gegner werden für 3 s verstummt
    Erhöht die Skalierung mit Magiekraft für Schaden und Barrierepunkte", "citadel_ability_tengu_stone_form": "Steinform", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Steinform", - "citadel_ability_tengu_stone_form_desc": "Ivy verwandelt sich in undurchdringlichen Stein und prallt auf den Boden, wodurch Gegner in der Nähe betäubt werden und Schaden erleiden. Ivy heilt sich um einen Prozentsatz ihrer max. Lebenspunkte. Vor dem Aufprall kann die Bewegung der Steinform für eine kurze Zeit in der Luft kontrolliert werden.", + "citadel_ability_tengu_stone_form_desc": "Ivy verwandelt sich in undurchdringlichen Wasserspeier und prallt auf den Boden, wodurch Gegner in der Nähe betäubt werden und Schaden erleiden. Ivy heilt sich um einen Prozentsatz der max. Lebenspunkte.", "citadel_ability_tengu_stone_form_quip": "Verwandelt sich in undurchdringlichen Stein und betäubt Gegner in der Nähe", - "citadel_ability_tengu_stone_form_t2_desc": "+80 Schaden und betäubt für +0.5 s", - "citadel_ability_tengu_urn": "Rankenbombe", - "citadel_ability_tengu_urn_desc": "Ivy beschwört ein Feld von sich ausbreitenden Ranken, die Gegnern im Wirkungsbereich Schaden zufügen und diese verlangsamen.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 s Betäubungsdauer und verbesserte Magiekraftskalierung für Schaden", + "citadel_ability_tengu_urn": "Umschlingende Dornen", + "citadel_ability_tengu_urn_desc": "Ivy beschwört ein Feld von sich ausbreitenden Dornen, die Gegnern im Wirkungsbereich Schaden zufügen und diese verlangsamen.", "citadel_ability_tengu_urn_quip": "Verlangsamt Gegner im Wirkungsbereich und fügt ihnen Schaden zu", - "citadel_ability_tengu_urn_t3_desc": "+50 Schaden pro Sekunde und +2 m Radius", + "citadel_ability_tengu_urn_t2_desc": "+2 m Radius und verbesserte Magiekraftskalierung für Schaden pro Sek.", + "citadel_ability_tengu_urn_t3_desc": "Gegner, die 2 s in den Dornen stehen, werden für +1.6 s festgesetzt", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Raketenbeschuss", "citadel_ability_tier2boss_stomp": "Stampfer", + "citadel_ability_tier3boss_aoe_wave": "Patron", + "citadel_ability_tier3boss_drop_bombs": "Patron", "citadel_ability_tier3boss_laser_beam": "Laser des Patrons", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patron", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "[{s:show_scoreboard}]+[Fähigkeitstaste] wertet Fähigkeiten auf. Dies sind zus. Tastenbelegungen.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] wertet die entsprechende Fähigkeit auf. Diese Tastenkombination funktioniert zusätzlich zur normalen Methode.", "citadel_ability_uppercut": "Explosiver Kinnhaken", - "citadel_ability_uppercut_desc": "Bebop fügt Einheiten in der Nähe leichten Nahkampfschaden zu und schleudert diese fort. Beim Aufprall fügen diese Einheiten im Umkreis Schaden zu und verlangsamen die Feuerrate. Verbündete erleiden keinen Schaden.", + "citadel_ability_uppercut_desc": "Bebop fügt Gegnern in der Nähe {g:citadel_inline_attribute:'MeleeDamage'} zu und diese werden {g:citadel_inline_attribute:'KnockBack'}.

    Wenn die Gegner auf dem Boden aufprallen, fügen sie anderen Gegnern in der Nähe {g:citadel_inline_attribute:'SpiritDamage'} zu und {g:citadel_inline_attribute:'ReducedFireRate'}.

    Die Fähigkeit kann auch auf Verbündete angewendet werden.", "citadel_ability_uppercut_quip": "Verpasst einem Gegner einen Kinnhaken und schleudert ihn fort", - "citadel_ability_uppercut_t2_desc": "Gewährt für 12 s schnellere Waffeneinsatzzeit, die 2-fache Reichweite und +60 % Waffenschaden, wenn ein Gegner mit Kinnhaken getroffen wird", - "citadel_ability_uppercut_t3_desc": "Setzt die Abklingzeit von Hook zurück und gewährt sofort +100 % Kugeln für das aktuelle Magazin, wenn ein Gegner mit Kinnhaken getroffen wird", + "citadel_ability_uppercut_t2_desc": "Bei Heldentreffer: Gewährt für 9 s schnellere Waffeneinsatzzeit, die 2-fache Waffenreichweite und +30 % Waffenschaden", + "citadel_ability_uppercut_t3_desc": "Bei Heldentreffer: Setzt die Abklingzeit von Greifarm zurück und stellt +17 % der fehlenden LP wieder her", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Quantenverschränkung", - "citadel_ability_void_sphere_desc": "Dynamo verschwindet für kurze Zeit in die Leere und taucht dann in kurzer Entfernung wieder auf. Beim Wiedererscheinen wird seine Waffe nachgeladen und er erhält zusätzliche Feuerrate für sein nächstes Magazin (max. für 8 s). [Alt. Feuermodus] verwenden, um Verbündete in der Nähe mitzunehmen und ihnen den halben Feuerratenbonus zu gewähren.", + "citadel_ability_void_sphere_desc": "Dynamo kann kurzzeitig nicht anvisiert werden und teleportiert sich zum Zielort. Stellt beim Fähigkeitseinsatz Ausdauer wieder her.

    {g:citadel_binding:'AltCast'}: Verbündete in der Nähe werden ebenfalls teleportiert.", "citadel_ability_void_sphere_quip": "Wechselt zwischen den Ebenen der Existenz", - "citadel_ability_void_sphere_t3_desc": "-5 s Abklingzeit und +120 % Grundmunition beim Wiedererscheinen", + "citadel_ability_void_sphere_t3_desc": "Reduziert nicht-ultimative Schwächungseffekte um 50 %
    Stellt 1 Aufladung für Fähigkeiten mit Aufladungen wieder her", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Dauerfeuer", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Erhöht temporär die Feuerrate von Wraiths Waffe. Verbündete in der Nähe erhalten den halben Feuerratenbonus.", + "citadel_ability_wraith_rapidfire_desc": "Erhöht temporär die Feuerrate von Wraith und fügt zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} zu", "citadel_ability_wraith_rapidfire_quip": "Erhöht die Feuerrate der Waffe", - "citadel_ability_wraith_rapidfire_t3_desc": "+20 % Kugel- und Magielebensraub und erhöhte Skalierung des Magieschadens pro Kugel", + "citadel_ability_wraith_rapidfire_t2_desc": "+10 % Feuerrate und +3 s Dauer", + "citadel_ability_wraith_rapidfire_t3_desc": "Unbegrenzte Munition und verbesserte Skalierung des Magieschadens pro Kugel", "citadel_ability_wrecker_bouldergrenade": "Schrottkugel", - "citadel_ability_wrecker_bouldergrenade_desc": "Wrecker erschafft eine große Schrottkugel, die dem ersten getroffenen Gegner Schaden zufügt und betäubt. Gegner in der Nähe erleiden reduzierten Schaden.", + "citadel_ability_wrecker_bouldergrenade_desc": "Wrecker erschafft eine große Schrottkugel, die dem ersten getroffenen Gegner Schaden zufügt und betäubt. Gegner in der Nähe erleiden reduzierten Schaden.", "citadel_ability_wrecker_garbage_suck": "Überladung", - "citadel_ability_wrecker_garbage_suck_desc": "Wrecker erschafft einen Bereich, der Gegner verlangsamt und nach der Kanalisierungsdauer Schaden zufügt. Der Schaden skaliert mit der Kanalisierungsdauer.", + "citadel_ability_wrecker_garbage_suck_desc": "Wrecker erschafft einen Bereich, der Gegner verlangsamt und nach der Kanalisierungsdauer Schaden zufügt. Der Schaden skaliert mit der Kanalisierungsdauer.", "citadel_ability_wrecker_garbage_suck_quip": "Verlangsamt Gegner in der Nähe und fügt ihnen Schaden zu", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,17 +9087,59 @@ "citadel_ability_zip_line": "Transportkabel", "citadel_all_chat_label_prefix": "[ALLE]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} – {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} – {s:lane_color} [{d:lane_number}] – {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", + "citadel_bot_name_unknown": "Unbekannt", + "citadel_bot_objective_attack_lane": "Ich greife auf dem Pfad an", + "citadel_bot_objective_attack_t1": "Ich greife den Stufe-1-Wächter an", + "citadel_bot_objective_attack_t2": "Ich greife die Stufe-2-Wanderer an", + "citadel_bot_objective_defend_base": "Ich verteidige die Basis", + "citadel_bot_objective_defend_lane": "Ich verteidige den Pfad", + "citadel_bot_objective_defend_zipline": "Ich verteidige den Stufe-1-Wächter", + "citadel_bot_objective_none": "Kein Ziel", + "citadel_bot_objective_push_zipline": "Ich stoße auf dem Pfad vor", + "citadel_build_tag_complexity_1": "Für neue Spieler", + "citadel_build_tag_complexity_2": "Für fortgeschr. Spieler", + "citadel_build_tag_complexity_3": "Für erfahrene Spieler", + "citadel_build_tag_crowd_control": "Massenkontrolle", + "citadel_build_tag_damage": "Schaden", + "citadel_build_tag_debuff": "Schwächung", + "citadel_build_tag_headshots": "Kopfschüsse", + "citadel_build_tag_healing": "Heilung", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Nahkampf", + "citadel_build_tag_mobility": "Mobilität", + "citadel_build_tag_spirit": "Magie", + "citadel_build_tag_utility": "Unterstützung", + "citadel_build_tag_vitality": "Vitalität", + "citadel_build_tag_weapon": "Waffe", + "citadel_camera_hero_fov": "Kamerasichtfeld (FOV)", + "citadel_camera_hero_fov_new": "Die Einstellung „Klassisches FOV“ wurde durch einen Schieberegler ersetzt, der eine bessere Anpassung des Sichtfelds ermöglicht.", + "citadel_camera_hero_fov_tooltip": "Passt das Sichtfeld an. Ein größerer Winkel bietet ein breiteres Sichtfeld, während ein kleinerer Winkel es schmälert.", "citadel_camera_pitch_inverted": "Maus invertieren", - "citadel_camera_zoom_is_toggle": "Zoom umschalten", + "citadel_camera_pitch_inverted_search": "Y-Achse invertieren", + "citadel_camera_pitch_inverted_tooltip": "Im invertierten Modus wird die Maus nach vorn bewegt, um nach unten, und nach hinten, um nach oben zu schauen.", + "citadel_camera_zoom_is_toggle": "Zoom beibehalten", + "citadel_camera_zoom_is_toggle_tooltip": "Der Zoom-Modus bleibt so lange aktiv, bis die Zoom-Taste erneut gedrückt wird.", "citadel_chat_all": "[ALLE]", "citadel_chat_allies": "[VERBÜNDETE]", + "citadel_chat_item_draft_reaction_legendary": "Legendär!", + "citadel_chat_item_draft_reaction_rare": "Selten!", "citadel_chat_placeholder": "An (ALLE):", + "citadel_chat_placeholder_party": "An (GRUPPE):", "citadel_chat_placeholder_spec_team": "An (ZUSCHAUER):", "citadel_chat_placeholder_team": "An (VERBÜNDETE):", "citadel_chat_spectators": "[NUR ZUSCHAUER]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Ich kann dich heilen, {s:param_1}", + "citadel_chatwheel_going_shop": "Ich gehe zum Laden", + "citadel_chatwheel_have_heal": "Ich kann heilen", + "citadel_chatwheel_heal_please": "Bitte heilen!", + "citadel_chatwheel_help_with_idol_label": "Mit Seelenurne helfen", + "citadel_chatwheel_help_with_idol_message": "Helft mir, die Seelenurne abzuliefern!", "citadel_chatwheel_label_Attack_Hero": "{s:hero_name} angreifen", "citadel_chatwheel_label_BRB": "Bin gleich zurück", "citadel_chatwheel_label_Care": "Vorsicht", @@ -5765,35 +9150,46 @@ "citadel_chatwheel_label_GoodGame": "Gutes Spiel", "citadel_chatwheel_label_GoodJob": "Gut gemacht", "citadel_chatwheel_label_GoodJobGameOver": "Gut gemacht", - "citadel_chatwheel_label_HeadedTo": "Bin unterwegs zur Basis", + "citadel_chatwheel_label_HeadedToBase": "Bin unterwegs zur Basis", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} ist unterwegs nach Blau", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} ist unterwegs nach Grün", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} ist unterwegs nach Violett", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} ist unterwegs nach Grün", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} ist unterwegs nach Gelb", "citadel_chatwheel_label_Help": "Hilfe", "citadel_chatwheel_label_HoldUp": "Warte", "citadel_chatwheel_label_ImBack": "Ich bin zurück", - "citadel_chatwheel_label_Missing": "Gegner fehlt", "citadel_chatwheel_label_No": "Nein!", "citadel_chatwheel_label_OMW": "Bin unterwegs", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Auf Pfad vorstoßen", + "citadel_chatwheel_label_Rejuv_Drop": "Reinkarnator sinkt", "citadel_chatwheel_label_StayTogether": "Zusammen­bleiben", "citadel_chatwheel_label_Stun": "Betäuben", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Gut gespielt", "citadel_chatwheel_label_Yes": "Ja", "citadel_chatwheel_label_cancel": "Abbrechen", + "citadel_chatwheel_label_clear_troopers": "Ich vernichte die Infanterie", + "citadel_chatwheel_label_danger_area": "Es ist gefährlich", + "citadel_chatwheel_label_flank": "Ich greife von der Seite an", "citadel_chatwheel_label_follow_me": "Mir nach", "citadel_chatwheel_label_headed_this_way": "Hier lang", + "citadel_chatwheel_label_leaving_area": "Verlasse Gegend", "citadel_chatwheel_label_lets_go_here": "Lasst uns hierhin gehen", + "citadel_chatwheel_label_lets_hide": "Hier auflauern", + "citadel_chatwheel_label_meet_here": "Hier treffen", + "citadel_chatwheel_label_missing": "Gegner fehlt", "citadel_chatwheel_label_missing_blue": "Blau fehlt", "citadel_chatwheel_label_missing_green": "Grün fehlt", "citadel_chatwheel_label_missing_hero": "Gegner fehlt", - "citadel_chatwheel_label_missing_purple": "Violett fehlt", + "citadel_chatwheel_label_missing_purple": "Grün fehlt", "citadel_chatwheel_label_missing_yellow": "Gelb fehlt", + "citadel_chatwheel_label_need_cover": "Gebt mir Deckung", + "citadel_chatwheel_label_nevermind": "Schon gut", + "citadel_chatwheel_label_no_teamfight": "Nicht bereit für Teamkampf", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Vorteil nutzen", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Rückzug", "citadel_chatwheel_label_see_enemy": "Gegner hier", @@ -5804,19 +9200,18 @@ "citadel_chatwheel_message_Defend": "Pfad verteidigen!", "citadel_chatwheel_message_Defend_Blue": "Blau verteidigen", "citadel_chatwheel_message_Defend_Green": "Grün verteidigen", - "citadel_chatwheel_message_Defend_Purple": "Violett verteidigen", + "citadel_chatwheel_message_Defend_Purple": "Grün verteidigen", "citadel_chatwheel_message_Defend_Yellow": "Gelb verteidigen", "citadel_chatwheel_message_GetBack": "Komm zurück!", "citadel_chatwheel_message_Go": "Los!", - "citadel_chatwheel_message_GoingIn": "Ich gehe rein!", + "citadel_chatwheel_message_GoingIn": "Ich presche vor!", "citadel_chatwheel_message_GoodGame": "Gutes Spiel!", "citadel_chatwheel_message_GoodJob": "Gut gemacht!", "citadel_chatwheel_message_GoodJobGameOver": "Gut gemacht!", - "citadel_chatwheel_message_HeadedTo": "Bin unterwegs zur Basis!", + "citadel_chatwheel_message_HeadedToBase": "Bin unterwegs zur Basis!", "citadel_chatwheel_message_HeadedToBlue": "Bin unterwegs nach Blau", "citadel_chatwheel_message_HeadedToGreen": "Bin unterwegs nach Grün", - "citadel_chatwheel_message_HeadedToLane": "Bin unterwegs zum Pfad …", - "citadel_chatwheel_message_HeadedToPurple": "Bin unterwegs nach Violett", + "citadel_chatwheel_message_HeadedToPurple": "Bin unterwegs nach Grün", "citadel_chatwheel_message_HeadedToYellow": "Bin unterwegs nach Gelb", "citadel_chatwheel_message_Help": "Brauche Hilfe!", "citadel_chatwheel_message_Help_blue": "Brauche Hilfe auf Blau!", @@ -5831,56 +9226,83 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Vorstoßen!", + "citadel_chatwheel_message_Rejuv_Drop": "Der Reinkarnator sinkt zu Boden", + "citadel_chatwheel_message_Request_Follow": "Kommt mit mir!", "citadel_chatwheel_message_StayTogether": "Zusammenbleiben!", "citadel_chatwheel_message_Stun": "Betäuben!", "citadel_chatwheel_message_WellPlayed": "Gut gespielt!", "citadel_chatwheel_message_Yes": "Ja!", + "citadel_chatwheel_message_clear_troopers": "Ich kümmere mich um die Infanteristen", + "citadel_chatwheel_message_danger_area": "Hier ist es gefährlich …", + "citadel_chatwheel_message_flank": "Ich werde sie von der Seite angreifen", + "citadel_chatwheel_message_gank": "Ich komme für einen Gank", + "citadel_chatwheel_message_headed_to_lane": "Bin unterwegs zum Pfad …", + "citadel_chatwheel_message_leaving_area": "Ich verlasse die Gegend!", + "citadel_chatwheel_message_lets_hide": "Lasst uns hier auflauern", + "citadel_chatwheel_message_meet_here": "Lasst uns hier treffen", "citadel_chatwheel_message_missing_blue": "Blau fehlt!", "citadel_chatwheel_message_missing_green": "Grün fehlt!", "citadel_chatwheel_message_missing_hero": "{s:param_1} fehlt!", - "citadel_chatwheel_message_missing_purple": "Violett fehlt!", + "citadel_chatwheel_message_missing_purple": "Grün fehlt!", "citadel_chatwheel_message_missing_yellow": "Gelb fehlt!", + "citadel_chatwheel_message_need_cover": "Gebt mir Deckung!", + "citadel_chatwheel_message_nevermind": "Schon gut", + "citadel_chatwheel_message_no_teamfight": "Ich bin noch nicht bereit für einen Teamkampf", + "citadel_chatwheel_message_press_advantage": "Wir müssen diesen Vorteil nutzen!", "citadel_chatwheel_message_thanks": "Danke!", "citadel_chatwheel_message_thanksGameOver": "Danke!", + "citadel_chatwheel_need_heal": "Brauche Heilung", + "citadel_chatwheel_need_plan": "Wie sieht der Plan aus?", "citadel_chatwheel_push_blue": "Stoßt auf Blau vor", "citadel_chatwheel_push_green": "Stoßt auf Grün vor", "citadel_chatwheel_push_purple": "Stoßt auf Violett vor", "citadel_chatwheel_push_yellow": "Stoßt auf Gelb vor", - "citadel_clientversion": "Build {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Möchtest Du Deine Fadenkreuzeinstellungen wirklich auf den Standard zurücksetzen?", - "citadel_confirm_reset_keybindings": "Möchtest Du Deine Tastenbelegung (inklusive der heldenspezifischen Tastenbelegungen) wirklich auf den Standard zurücksetzen?", - "citadel_confirm_reset_keybindings_for_default": "Möchtest Du Deine normale Tastenbelegung wirklich auf den Standard zurücksetzen?", - "citadel_confirm_reset_keybindings_for_hero": "Möchtest Du Deine Tastenbelegung für diesen Helden wirklich auf den Standard zurücksetzen?", + "citadel_chatwheel_responding_to": "Antwort auf:", + "citadel_chatwheel_sorry": "Tut mir leid", + "citadel_chatwheel_youre_welcome": "Gern geschehen", + "citadel_clientversion": "Ver. {d:client_version_number}", + "citadel_confirm_reset_audio": "Möchtest Du Deine Audioeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_confirm_reset_communication": "Möchtest Du Deine Kommunikationseinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_confirm_reset_controller": "Möchtest Du Deine Tasten-Glyphen-Einstellungen wirklich auf den Standard zurücksetzen?", + "citadel_confirm_reset_game": "Möchtest Du wirklich alle Standardeinstellungen im Bereich „Spiel“ wiederherstellen?", + "citadel_confirm_reset_keybindings": "Möchtest Du alle Tastenbelegungen (inklusive heldenspezifischer Tastenbelegungen) wirklich auf den Standard zurücksetzen?", + "citadel_confirm_reset_keybindings_for_default": "Möchtest Du Deine Standard-Tastenbelegungen wirklich zurücksetzen?
    Heldenspezifische Tastenbelegungen werden dadurch nicht zurückgesetzt.", + "citadel_confirm_reset_keybindings_for_either": "Setzt alle benutzerdefinierten Tastenbelegungen für diese Auswahl zurück.

    Bei der Auswahl eines Helden werden dessen Tastenbelegungen auf den Standard zurückgesetzt.

    Bei Auswahl der Standard-Tastenbelegungen werden diese auf ihre vordefinierten Werte zurückgesetzt.", + "citadel_confirm_reset_keybindings_for_hero": "Möchtest Du wirklich alle benutzerdefinierten Tastenbelegungen für diesen Helden zurücksetzen?", + "citadel_confirm_reset_language": "Möchtest Du die Standardeinstellungen wirklich wiederherstellen?
    Deine primäre Sprache wird dadurch nicht geändert.", + "citadel_confirm_reset_video": "Möchtest Du wirklich die Anzeige auf die native Auflösung und die Grafikeinstellungen auf den Standard zurücksetzen?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "BERNSTEIN", - "citadel_enable_ping_indicator": "Signalindikator im HUD aktivieren", + "citadel_enable_ping_indicator": "HUD-Signalindikator", "citadel_game_audio_muted": "Spiel stummgeschaltet", - "citadel_game_audio_press_unmute": "[{s:key_toggle_mute}] drücken, um Stummschaltung aufzuheben", + "citadel_game_audio_press_unmute": "{g:citadel_binding:'ToggleMute'}drücken, um Stummschaltung aufzuheben", "citadel_gun_damage": "Waffenschaden", + "citadel_gun_damage_alt": "Waffenschaden (alt. Feuermodus)", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Drücke [{s:iv_attack}], um die Wand frühzeitig hochzuziehen.", + "citadel_hint_activate_wall": "Drücke{g:citadel_binding:'Attack'}, um die Wand frühzeitig hochzuziehen.", "citadel_hint_buy_items": "Kehre zur Basis oder einem Laden zurück, um Gegenstände zu kaufen.", - "citadel_hint_flamedash_boost": "Drücke [{s:key_innate_1}] für einen Temposchub. Benötigt Ausdauer.", - "citadel_hint_flying_strike_early_activate": "Drücke [{s:iv_attack}], um frühzeitig zu Deinem Ziel zu fliegen.", - "citadel_hint_guided_arrow_boost": "Halte [{s:iv_attack}] gedrückt, um das Tempo der Eule zu beschleunigen.", - "citadel_hint_hero_testing_shop": "Drücke [{s:citadel_open_hero_sheet}], um den Laden zu öffnen und Testoptionen festzulegen.", - "citadel_hint_ladder": "Drücke [{s:in_mantle}]+[{s:key_forward}], um auf die Leiter zu springen.", - "citadel_hint_learn_ability": "Halte eine Fähigkeitstaste (1–4) gedrückt, um diese Fähigkeit zu erlernen.", - "citadel_hint_learn_initial_ability": "Halte [{s:show_scoreboard}] gedrückt, um eine Fähigkeit freizuschalten.", - "citadel_hint_mantle": "Halte [{s:in_mantle}] gedrückt, um über Hindernisse zu klettern.", - "citadel_hint_melee": "Drücke [{s:in_weapon1}], um einen Nahkampfangriff auszuführen.", - "citadel_hint_slide": "Halte [{s:duck}] gedrückt, während Du eine Rampe hinunterrennst, um zu rutschen.", - "citadel_hint_teleport": "Dein Stufe-2-Boss wird angegriffen! Drücke [{s:key_teleport}], um Dich zum Helfen dorthin zu teleportieren!", - "citadel_hint_upgrade_ability": "Halte [{s:show_scoreboard}] gedrückt, um Deine Fähigkeiten aufzuwerten.", - "citadel_hint_zipline": "Halte [{s:in_mantle}] gedrückt, um an ein Transportkabel zu springen.", - "citadel_hint_zoom": "Halte [{s:iv_attack2}] gedrückt, um mit Deiner Waffe heranzuzoomen.", + "citadel_hint_flamedash_boost": "Drücke{g:citadel_binding:'Roll'}für einen Temposchub. Benötigt Ausdauer.", + "citadel_hint_flying_strike_early_activate": "Drücke{g:citadel_binding:'Attack'}, um frühzeitig zu Deinem Ziel zu fliegen.", + "citadel_hint_guided_arrow_boost": "Halte {g:citadel_binding:'Attack'} gedrückt, um das Tempo der Geistereule zu beschleunigen.", + "citadel_hint_hero_testing_shop": "Drücke{g:citadel_binding:'OpenHeroSheet'}, um den Laden zu öffnen und Testoptionen festzulegen.", + "citadel_hint_ladder": "Drücke {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'}, um am Seil zu klettern", + "citadel_hint_learn_ability": "Halte {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} oder {g:citadel_binding:'Ability4'} gedrückt, um die entsprechende Fähigkeit zu erlernen.", + "citadel_hint_learn_initial_ability": "Halte {g:citadel_binding:'Scoreboard'} gedrückt, um eine Fähigkeit zum Freischalten auszuwählen.", + "citadel_hint_mantle": "Halte {g:citadel_binding:'Mantle'} gedrückt, um über ein Hindernis zu klettern.", + "citadel_hint_melee": "Drücke {g:citadel_binding:'AbilityMelee'}, um einen Nahkampfangriff auszuführen.", + "citadel_hint_slide": "Halte {g:citadel_binding:'Crouch'} beim Hinunterlaufen einer Rampe gedrückt, um zu rutschen.", + "citadel_hint_upgrade_ability": "Halte {g:citadel_binding:'Scoreboard'} gedrückt, um Deine Fähigkeiten aufzuwerten.", + "citadel_hint_zipline": "Halte {g:citadel_binding:'Zipline'} gedrückt, um an ein Transportkabel zu springen.", + "citadel_hint_zoom": "Halte {g:citadel_binding:'ADS'} gedrückt, um mit der Waffe heranzuzoomen.", "citadel_hotkeys_tooltip_chatvoiceparty": "Verwende Dein Mikrofon, um mit allen Gruppenmitgliedern zu kommunizieren. Wenn die Einstellung „Offenes Mikrofon“ aktiviert ist, funktioniert dies auch im Hauptmenü.", "citadel_hotkeys_tooltip_chatvoiceteam": "Verwende Dein Mikrofon, um mit allen Teammitgliedern zu kommunizieren.", + "citadel_hotkeys_tooltip_togglemute": "Schaltet Audio im Spiel stumm oder ein.", "citadel_keybind_ability1": "Fähigkeit 1", "citadel_keybind_ability2": "Fähigkeit 2", "citadel_keybind_ability3": "Fähigkeit 3", "citadel_keybind_ability4": "Fähigkeit 4", - "citadel_keybind_ads": "Alternativer Feuermodus", + "citadel_keybind_ads": "Zoom/alt. Feuermodus", + "citadel_keybind_ads_search": "ADS (Aim Down Sights): Zielen mit Visieren", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternativer Fähigkeitseinsatz", "citadel_keybind_alt_modifier": "ALT-Modifikator", @@ -5889,21 +9311,37 @@ "citadel_keybind_cancel_ability": "Fähigkeit abbrechen", "citadel_keybind_chat_all": "Chat (Alle)", "citadel_keybind_chat_team": "Chat (Team)", - "citadel_keybind_chatwheel_option1": "Signaloption 1", - "citadel_keybind_chatwheel_option2": "Signaloption 2", - "citadel_keybind_chatwheel_option3": "Signaloption 3", - "citadel_keybind_chatwheel_option4": "Signaloption 4", - "citadel_keybind_chatwheel_option5": "Signaloption 5", + "citadel_keybind_chatwheel_option1": "Schnellsignal 1", + "citadel_keybind_chatwheel_option2": "Schnellsignal 2", + "citadel_keybind_chatwheel_option3": "Schnellsignal 3", + "citadel_keybind_chatwheel_option4": "Schnellsignal 4", + "citadel_keybind_chatwheel_option5": "Schnellsignal 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "Kosmetischer Gegenstand 1", + "citadel_keybind_cosmetic1_search": "Schneeball Plakat Snowball Poster", "citadel_keybind_crouch": "Ducken/Rutschen", "citadel_keybind_crouch_toggle": "Ducken/Rutschen umschalten", "citadel_keybind_ctrl": "STRG", + "citadel_keybind_cursorcontext": "Menü", + "citadel_keybind_cursormiddle": "Mittlere Maustaste", + "citadel_keybind_cursorselect": "Auswählen", "citadel_keybind_decrease_replay_speed": "Aufnahmegeschwindigkeit reduzieren", "citadel_keybind_dev_console": "Entwicklerkonsole", "citadel_keybind_down": "Nach unten fliegen", - "citadel_keybind_extra_info": "Kurzinfo", + "citadel_keybind_extra_info": "Zusätzliche Informationen", "citadel_keybind_forward": "Nach vorne bewegen", "citadel_keybind_held_item": "Nahkampfparade/Ausgerüsteten Gegenstand werfen", + "citadel_keybind_hideout_accept_request": "Anfrage annehmen", + "citadel_keybind_hideout_cancel_matchmaking": "Spielsuche abbrechen", + "citadel_keybind_hideout_news": "Aktuelle Neuigkeiten anzeigen", + "citadel_keybind_hideout_reject_request": "Anfrage ablehnen", + "citadel_keybind_hideout_survey_option_1": "Umfrageoption 1", + "citadel_keybind_hideout_survey_option_2": "Umfrageoption 2", + "citadel_keybind_hideout_survey_option_3": "Umfrageoption 3", + "citadel_keybind_hideout_survey_option_4": "Umfrageoption 4", + "citadel_keybind_hideout_survey_option_5": "Umfrageoption 5", + "citadel_keybind_hideout_survey_skip": "Umfrage überspringen", + "citadel_keybind_hideout_use": "Mit Objekt im Versteck interagieren", "citadel_keybind_increase_replay_speed": "Aufnahmegeschwindigkeit erhöhen", "citadel_keybind_item1": "Gegenstand 1", "citadel_keybind_item2": "Gegenstand 2", @@ -5912,21 +9350,39 @@ "citadel_keybind_left": "Nach links bewegen", "citadel_keybind_mantle": "Springen/Klettern", "citadel_keybind_melee": "Nahkampf", + "citadel_keybind_menuback": "Zurück", + "citadel_keybind_menudown": "Nach unten", + "citadel_keybind_menuleft": "Links", + "citadel_keybind_menuright": "Rechts", + "citadel_keybind_menuup": "Nach oben", "citadel_keybind_minimap_view_amber_team": "Minikartenansicht der Bernstein-Hand", "citadel_keybind_minimap_view_sapphire_team": "Minikartenansicht der Saphir-Flamme", "citadel_keybind_minimap_view_spectator_team": "Minikartenansicht beider Teams", "citadel_keybind_minimap_view_targets_team": "Minikartenansicht des Spielers", "citadel_keybind_mouse_wheel": "Chatrad", "citadel_keybind_open_hero_sheet": "Laden öffnen", + "citadel_keybind_open_main_menu": "Hauptmenü", "citadel_keybind_pause": "Pausieren/Fortsetzen", - "citadel_keybind_ping": "Signalisieren", + "citadel_keybind_ping": "Signal/Chatrad", + "citadel_keybind_popup_cancel": "Abbrechen", + "citadel_keybind_popup_confirm": "Bestätigen", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{weiterer} other{weitere}}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Trotzdem belegen", + "citadel_keybind_popup_single_key_bind": "Aktionen können nur mit einer einzelnen Taste belegt werden. Tastenkombinationen werden nicht unterstützt.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Taste belegen", + "citadel_keybind_postgame_graphs": "Graphen", + "citadel_keybind_postgame_scoreboard": "Punktetabelle", "citadel_keybind_purchase_quickbuy": "Schnellkauf", - "citadel_keybind_push_to_talk": "Sprachchat (TEAM)", - "citadel_keybind_push_to_talk_party": "Sprachchat (GRUPPE)", + "citadel_keybind_push_to_talk": "Sprachchat (Team)", + "citadel_keybind_push_to_talk_party": "Sprachchat (Gruppe)", + "citadel_keybind_push_to_talk_party_search": "VoIP Push-to-Talk", + "citadel_keybind_push_to_talk_search": "VoIP Push-to-Talk", "citadel_keybind_quick_response": "Schnellantwort", "citadel_keybind_reload": "Nachladen", "citadel_keybind_replay_change_Team": "Team wechseln", - "citadel_keybind_replay_death": "Todesaufnahme abspielen", + "citadel_keybind_replay_death": "Todesaufnahme", "citadel_keybind_replay_fly_down": "Nach unten fliegen", "citadel_keybind_replay_fly_up": "Nach oben fliegen", "citadel_keybind_replay_next_target": "Nächstes Ziel", @@ -5935,21 +9391,23 @@ "citadel_keybind_right": "Nach rechts bewegen", "citadel_keybind_roll": "Spurten", "citadel_keybind_scoreboard": "Punktetabelle", + "citadel_keybind_scoreboard_sheet": "HUD-Detailansicht", + "citadel_keybind_settings_postgame_scoreboard": "Punktetabelle nach der Partie", "citadel_keybind_shift": "UMSCHALT", "citadel_keybind_spec_change_Team": "Team wechseln", "citadel_keybind_spec_chase": "Verfolgerkamera", "citadel_keybind_spec_in_eye": "Egoperspektive", - "citadel_keybind_spec_next_target": "Nächstes Ziel", - "citadel_keybind_spec_prev_target": "Vorheriges Ziel", + "citadel_keybind_spec_next_target": "Nächstem Ziel zuschauen", + "citadel_keybind_spec_prev_target": "Vorherigem Ziel zuschauen", "citadel_keybind_spectator_fly_down": "Nach unten fliegen", "citadel_keybind_spectator_fly_up": "Nach oben fliegen", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Teleportieren", - "citadel_keybind_toggle_free_cursor": "Freien Cursor umschalten", + "citadel_keybind_toggle_free_cursor": "Freien Mauszeiger umschalten", "citadel_keybind_toggle_mute": "Ton aktivieren/deaktivieren", "citadel_keybind_toggle_replay_camera": "Kameramodus ändern", - "citadel_keybind_toggle_replay_pause": "Aufnahme pausieren/fortsetzen", - "citadel_keybind_toggle_spec_camera": "Kameramodus ändern", + "citadel_keybind_toggle_replay_pause": "Aufnahme pausieren", + "citadel_keybind_toggle_spec_camera": "Kameramodus", "citadel_keybind_up": "Nach oben fliegen", "citadel_keybind_upgrade_ability1": "Fähigkeit 1 aufwerten", "citadel_keybind_upgrade_ability2": "Fähigkeit 2 aufwerten", @@ -5959,20 +9417,31 @@ "citadel_keybind_upgrade_ability_2": "Fähigkeit 2 aufwerten", "citadel_keybind_upgrade_ability_3": "Fähigkeit 3 aufwerten", "citadel_keybind_upgrade_ability_4": "Fähigkeit 4 aufwerten", + "citadel_keybind_upgrade_ability_menu": "Menü zur Fähigkeitsaufwertung", "citadel_keybind_windows": "WINDOWS", - "citadel_keybind_zipline": "Transportkabel", + "citadel_keybind_zipline": "Transportkabel/Seil", + "citadel_metadata_manager_error_decompress_failure": "Fehler beim Dekomprimieren der Metadatendatei der Partie.", + "citadel_metadata_manager_error_download_failure": "Fehler beim Herunterladen der Metadatendatei für Partie %match_id%.", + "citadel_metadata_manager_error_id_mismatch": "Die Partie-ID der Metadatendatei stimmte nicht mit dem Erwartungswert überein.", + "citadel_metadata_manager_error_invalid_version": "Die Metadatendatei war eine ungültige Version.", + "citadel_metadata_manager_error_parse_failure": "Fehler beim Parsen der Metadatendatei der Partie.", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Versteck wird verlassen …", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", "citadel_modifier_tangotether_tether_receiver": "Covenant", - "citadel_modifier_teleport": "Teleportation läuft", + "citadel_modifier_teleport": "Teleportation läuft …", "citadel_mute_game_audio": "Spiel stummschalten", "citadel_mute_player": "Klicken, um Spieler stummzuschalten", "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", + "citadel_next_attack_delay_reason_bebop_spin_up": "", "citadel_next_attack_delay_reason_disarmed": "Entwaffnet", "citadel_next_attack_delay_reason_reload": "Wird nachgeladen", + "citadel_next_attack_delay_reason_stunned": "Betäubt", + "citadel_next_attack_delay_reason_viscous_charge_shot": "", + "citadel_next_attack_delay_reason_wraith_spin_up": "", "citadel_ping_wheel_disabled_while_dead": "Deaktiviert, wenn tot", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5981,27 +9450,39 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Automatischer Schnellkauf", "citadel_quickbuy_auto_buy_enable_tooltip": "Wenn diese Option aktiviert ist, wird durchgehend überprüft, ob Du Dir den nächsten eingereihten Gegenstand im Schnellkauf leisten kannst. Sobald Du in Reichweite eines Ladens bist, wird dieser automatisch gekauft.", + "citadel_quickbuy_purchase_prompts_enable": "Aufforderungen bei Schnellkauf", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Wenn diese Option aktiviert ist, werden die Aufforderungen eingeblendet, wenn Gegenstände zum Schnellkauf hinzugefügt werden (und nicht erst beim tatsächlichen Kauf des Gegenstands).", "citadel_replay_manager_error_chunk_failed": "Aufnahme noch nicht bereit zum Download", "citadel_replay_manager_error_write_failure": "Aufnahme konnte nicht auf den lokalen Datenträger geschrieben werden.", + "citadel_reset_audio": "Audioeinstellungen zurücksetzen?", + "citadel_reset_communication": "Kommunikations­einstellungen zurücksetzen?", + "citadel_reset_controller": "Controller-Einstellungen zurücksetzen?", + "citadel_reset_game": "Spieleinstellungen zurücksetzen?", "citadel_reset_keybind": "Tastenbelegungen zurücksetzen?", + "citadel_reset_language": "Spracheinstellungen zurücksetzen?", + "citadel_reset_video": "Grafikeinstellungen f. Video zurücksetzen?", "citadel_settings_2speakers": "2 Lautsprecher", "citadel_settings_4speakers": "4 Lautsprecher", "citadel_settings_5speakers": "5.1 Lautsprecher", "citadel_settings_7speakers": "7.1 Lautsprecher", "citadel_settings_abilitieskeybinds": "Fähigkeiten", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Stellt die standardmäßigen Fähigkeits-Tastenbelegungen wieder her.", "citadel_settings_ability_quickcast_tooltip": "Kann umgeschaltet werden, um den Schnelleinsatz für diese spezielle Fähigkeit bzw. diesen speziellen Gegenstand zu aktivieren/deaktivieren.", "citadel_settings_about": "Info", - "citadel_settings_actionkeybinds": "Aktionen", - "citadel_settings_active_window_unpause": "Spielfokus beim Fortsetzen einer Partie erzwingen", + "citadel_settings_active_item_slot_popup": "Beim Kauf eines Aktivgegenstands mit einer Fähigkeit wird ein Dialogfenster für die Zuweisung/Verwaltung des Slots angezeigt.", + "citadel_settings_active_window_unpause": "Spiel beim Fortsetzen der Partie fokussieren", "citadel_settings_active_window_unpause_tooltip": "Aktiviere diese Option, um das Spielfenster zu fokussieren, wenn eine Partie nach einer Pause fortgesetzt wird.", - "citadel_settings_advancedvideosettings": "Erweiterte Einstellungen verwenden", + "citadel_settings_advancedvideosettings": "Erweiterte Einstellungen", "citadel_settings_alt_cast_double_tap": "Doppelt drücken", "citadel_settings_alt_cast_double_tap_tooltip": "Drücke eine Fähigkeitstaste doppelt, um die Fähigkeit in alternativer Weise einzusetzen.", "citadel_settings_alt_cast_double_tap_window": "Zeitfenster für doppelten Tastendruck", - "citadel_settings_alt_cast_hold_time": "Erforderliche Haltezeit", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Legt die Dauer fest, innerhalb derer ein erneuter Tastendruck als doppelter Tastendruck registriert wird und den alternativen Fähigkeitseinsatz auslöst.", + "citadel_settings_alt_cast_hold_time": "Haltezeit für alternativen Fähigkeitseinsatz", "citadel_settings_alt_cast_key": "Taste für alternativen Fähigkeitseinsatz", "citadel_settings_alt_cast_key_tooltip": "Eine Fähigkeit kann in alternativer Weise eingesetzt werden, indem Du die Fähigkeitstaste und dann die Taste für alternativen Fähigkeitseinsatz drückst, oder die Taste für alternativen Fähigkeitseinsatz gedrückt hältst und dann die Fähigkeitstaste drückst.", - "citadel_settings_alt_cast_mode": "Alternativer Fähigkeitseinsatz mit:", + "citadel_settings_alt_cast_mode": "Alternativer Einsatzmodus", + "citadel_settings_alt_cast_mode_section": "Alternativer Fähigkeitseinsatz", + "citadel_settings_alt_cast_mode_tooltip": "Legen Sie die Eingabemethode für die Durchführung eines alternativen Fähigkeitseinsatzes anstelle des Standardeinsatzes fest.", "citadel_settings_alt_cast_press_and_hold": "Drücken und halten", "citadel_settings_alt_cast_press_and_hold_tooltip": "Halte eine Fähigkeitstaste kurzzeitig gedrückt, um die Fähigkeit in alternativer Weise einzusetzen.", "citadel_settings_always_show_hud_stats": "Attribute immer im HUD anzeigen", @@ -6020,9 +9501,24 @@ "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Audio", + "citadel_settings_audio_options": "Einstellungen", + "citadel_settings_audio_output": "Sprachausgabe", + "citadel_settings_audio_output_confirm_reset": "Möchtest Du Deine Audioausgabe-Einstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_audio_output_reset_tooltip": "Stellt die standardmäßigen Audioausgabe-Einstellungen wieder her.", + "citadel_settings_audio_search": "Sound Ton", "citadel_settings_audiodefaults": "Auf Standard zurücksetzen", + "citadel_settings_audiokeybinds": "Audio", + "citadel_settings_audiokeybinds_reset_tooltip": "Stellt die standardmäßigen Audio-Tastenbelegungen wieder her.", "citadel_settings_basicvideosettings": "Grundeinstellungen verwenden", "citadel_settings_borderless": "Rahmenloses Fenster", + "citadel_settings_camera": "Kamera", + "citadel_settings_camera_confirm_reset": "Möchtest Du Deine Kameraeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_camera_preset_1": "Kamera 1", + "citadel_settings_camera_preset_2": "Kamera 2", + "citadel_settings_camera_preset_3": "Kamera 3", + "citadel_settings_camera_preset_default": "Standard", + "citadel_settings_camera_presets": "Kameravoreinstellungen", + "citadel_settings_camera_reset_tooltip": "Stellt die standardmäßigen Kameraeinstellungen wieder her.", "citadel_settings_camera_volume_cutout": "Kameraausschnitt", "citadel_settings_camera_volume_cutout_desc": "Wird derzeit nicht verwendet.", "citadel_settings_cancel_ability_mode": "Fähigkeitsabbruch mit:", @@ -6033,6 +9529,9 @@ "citadel_settings_cancel_ability_mode_desc": "Hinweis: Fähigkeiten werden, wenn möglich, mit der Abbruchtaste abgebrochen.", "citadel_settings_cancel_ability_mode_either": "Fähigkeitstaste oder Abbruchtaste", "citadel_settings_cancel_ability_mode_either_tooltip": "Bricht die aktive Fähigkeit durch Drücken der Abbruchtaste oder erneutes Drücken der Fähigkeitstaste ab.", + "citadel_settings_cancel_with_ability_key": "Fähigkeiten mit der Fähigkeitstaste abbrechen", + "citadel_settings_cancel_with_ability_key_tooltip": "Fähigkeiten können entweder durch das Drücken der Fähigkeitstaste oder der Abbrechen-Taste abgebrochen werden.", + "citadel_settings_category_reset": "Einstellungen zurücksetzen?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "Kanalnachrichten in Tabs anderer Chatkanäle anzeigen", "citadel_settings_chat_filter": "Erlaubter Chat", @@ -6047,32 +9546,80 @@ "citadel_settings_chat_mute_enemies": "Chatnachrichten von Gegnern blockieren", "citadel_settings_chat_mute_everyone": "Alle eingehenden Chatnachrichten blockieren", "citadel_settings_chat_openmic": "Offenes Mikrofon", + "citadel_settings_chat_openmic_party": "Offenes Mikrofon (Gruppe)", + "citadel_settings_chat_openmic_party_desc": "Überträgt Deine Stimme immer an Gruppenmitglieder, anstatt nur dann, wenn Du die Taste für den Sprachchat (Gruppe) gedrückt hältst.", + "citadel_settings_chat_openmic_team": "Offenes Mikrofon (Team)", + "citadel_settings_chat_openmic_team_desc": "Überträgt Deine Stimme immer an Teammitglieder, anstatt nur dann, wenn Du die Taste für den Sprachchat (Team) gedrückt hältst.", "citadel_settings_chat_ptt": "Push-to-Talk", "citadel_settings_chat_wheel_all": "[ALLE]", "citadel_settings_chat_whispers": "Steam-Nachrichten als Flüstern anzeigen", "citadel_settings_chatwheel": "Chatrad", + "citadel_settings_chatwheel_confirm_reset": "Möchtest Du Deine Chatradeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_chatwheel_reset_tooltip": "Stellt die standardmäßigen Chatradeinstellungen wieder her.", + "citadel_settings_chatwheel_search": "Pingrad Signalrad", + "citadel_settings_clear_all": "Alle verwerfen", "citadel_settings_clear_keybind_tooltip": "Tastenbelegung löschen", + "citadel_settings_combatkeybinds": "Kampf", + "citadel_settings_combatkeybinds_reset_tooltip": "Stellt die standardmäßigen Kampf-Tastenbelegungen wieder her.", + "citadel_settings_communication": "Kommunikation", + "citadel_settings_communication_allies": "Verbündete", + "citadel_settings_communication_allow_pings": "Signale", + "citadel_settings_communication_allow_text": "Textchat", + "citadel_settings_communication_allow_voice": "Sprachchat", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "Gegner", + "citadel_settings_communication_party": "Gruppenmitglieder", + "citadel_settings_communication_permissions": "Berechtigungen", + "citadel_settings_communication_permissions_confirm_reset": "Möchtest Du Deine Kommunikationsberechtigungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_communication_permissions_desc": "Wähle aus, welche Arten der Kommunikation Du standardmäßig erhalten möchtest. Spieler können auch einzeln über das ESC-Menü stummgeschaltet werden. Wenn Du Signale deaktivierst, werden auch das Chatrad und die Kartenzeichnungen dieser Spieler deaktiviert.", + "citadel_settings_communication_permissions_new_setting": "Kommunikationsberechtigungen", + "citadel_settings_communication_permissions_reset_tooltip": "Stellt die standardmäßigen Kommunikationsberechtigungen wieder her.", + "citadel_settings_communication_permissions_tooltip": "Text- und Sprachchateinstellungen", + "citadel_settings_communication_spectated": "Spieler beim Zuschauen", "citadel_settings_communicationkeybinds": "Kommunikation", + "citadel_settings_communicationkeybinds_reset_tooltip": "Stellt die standardmäßigen Kommunikations-Tastenbelegungen wieder her.", "citadel_settings_contextual_slot": "[Situativer Slot]", "citadel_settings_contextual_slot_invalid": "Kein situativer Chat", "citadel_settings_contextual_slot_label": "Situativer Slot des Chatrads", - "citadel_settings_crosshair": "Fadenkreuzeinstellungen", + "citadel_settings_controller": "Controller", + "citadel_settings_coop_fullscreen": "Vollbild (Koop)", + "citadel_settings_crosshair": "Fadenkreuz", "citadel_settings_crosshair_color": "Farbe", - "citadel_settings_crosshair_color_b": "Blau", - "citadel_settings_crosshair_color_g": "Grün", - "citadel_settings_crosshair_color_r": "Rot", + "citadel_settings_crosshair_color_b": "Sättigung: Blau", + "citadel_settings_crosshair_color_g": "Sättigung: Grün", + "citadel_settings_crosshair_color_r": "Sättigung: Rot", + "citadel_settings_crosshair_color_search": "Farbe", + "citadel_settings_crosshair_confirm_reset": "Möchtest Du Deine Fadenkreuzeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_crosshair_custom": "Thematische Heldenfadenkreuze", + "citadel_settings_crosshair_custom_tooltip": "Verwendet die bereitgestellten, thematischen Heldenfadenkreuze anstelle des normalen Fadenkreuzes.", + "citadel_settings_crosshair_customization": "Erweiterte Fadenkreuzanpassung", + "citadel_settings_crosshair_customization_desc": "Du kannst nun die Konturstärke, den Abstand und die Sättigungsfarbe der Linien sowie die Größe des Mittelpunkts des Fadenkreuzes anpassen.", "citadel_settings_crosshair_defaults": "Auf Standard zurücksetzen", - "citadel_settings_crosshair_dot_opacity": "Transparenz", - "citadel_settings_crosshair_dot_outline_opacity": "Transparenz der Kontur", - "citadel_settings_crosshair_pip_border": "Konturen anzeigen", - "citadel_settings_crosshair_pip_gap": "Abstand", - "citadel_settings_crosshair_pip_height": "Länge", - "citadel_settings_crosshair_pip_opacity": "Transparenz", - "citadel_settings_crosshair_pip_width": "Dicke", + "citadel_settings_crosshair_disable_custom": "Heldenspezifisches Fadenkreuz deaktivieren", + "citadel_settings_crosshair_dot_opacity": "Mittelpunkt: Transparenz", + "citadel_settings_crosshair_dot_outline_border": "Mittelpunkt: Kontur", + "citadel_settings_crosshair_dot_outline_gap": "Mittelpunkt: Konturabstand", + "citadel_settings_crosshair_dot_outline_opacity": "Mittelpunkt: Konturtransparenz", + "citadel_settings_crosshair_dot_size": "Mittelpunkt: Größe", + "citadel_settings_crosshair_outline_color_b": "Kontur: Blau", + "citadel_settings_crosshair_outline_color_g": "Kontur: Grün", + "citadel_settings_crosshair_outline_color_r": "Kontur: Rot", + "citadel_settings_crosshair_outline_color_search": "Farbe", + "citadel_settings_crosshair_pip_border": "Linienkontur", + "citadel_settings_crosshair_pip_gap": "Linien: Abstand", + "citadel_settings_crosshair_pip_height": "Linien: Länge", + "citadel_settings_crosshair_pip_opacity": "Linien: Transparenz", + "citadel_settings_crosshair_pip_outline_border": "Linien: Kontur", + "citadel_settings_crosshair_pip_outline_gap": "Linien: Konturabstand", + "citadel_settings_crosshair_pip_outline_opacity": "Linien: Konturtransparenz", + "citadel_settings_crosshair_pip_width": "Linien: Breite", + "citadel_settings_crosshair_reset_tooltip": "Stellt die standardmäßigen Fadenkreuzeinstellungen wieder her.", + "citadel_settings_crosshair_search": "Fadenkreuz", "citadel_settings_crosshair_size": "Fadenkreuz", - "citadel_settings_crosshair_static_pip_gap": "Statischer Abstand", + "citadel_settings_crosshair_static_pip_gap": "Dynamisches Fadenkreuz", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Das Fadenkreuz bewegt sich beim Abfeuern der Waffe.", "citadel_settings_crosshair_visibility": "Punkt", - "citadel_settings_customresolution": "Benutzerdefinierte Auflösung verwenden", + "citadel_settings_customresolution": "Benutzerdefinierte Auflösung", "citadel_settings_defaultaudio": "Standard", "citadel_settings_defaultkeybinds": "Standard", "citadel_settings_depth_of_field": "Tiefenschärfe", @@ -6084,82 +9631,125 @@ "citadel_settings_dfao_quality_med": "Mittel", "citadel_settings_dfao_quality_off": "Aus", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Verwerfen", "citadel_settings_displacement_mapping": "Verschiebungszuordnung", "citadel_settings_displacement_mapping_desc": "Verschiebungseffekt im Bildschirmbereich für qualitativ hochwertigere Höheninformationen der Weltgeometrie.

    Leistungseinbußen: mittel/konstant.", - "citadel_settings_display": "Anzeige:", + "citadel_settings_display": "Anzeige", "citadel_settings_display_choice": "Monitor {d:displayNumber} – {s:displayName}", - "citadel_settings_effects_bloom": "Bloom-Effekte", + "citadel_settings_display_confirm_reset": "Möchtest Du Deine Anzeigeeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_display_device": "Anzeige", + "citadel_settings_display_reset_tooltip": "Stellt die standardmäßigen Anzeigeeinstellungen wieder her.", + "citadel_settings_dlssscaling": "Skalierungsmodus", + "citadel_settings_dlssscaling_DLAA": "1-fach (DLAA)", + "citadel_settings_dlssscaling_auto": "Autom.", + "citadel_settings_dlssscaling_balanced": "1,7-fach", + "citadel_settings_dlssscaling_desc": "Super Resolution verbessert die Bildrate, indem weniger Pixel gerendert werden und KI zur Ausgabe hochauflösender Bilder verwendet wird. Diese Funktion erfordert eine GeForce RTX-Grafikkarte.

    Eine höhere Skalierung verringert die native Auflösung, rendert aber schneller.", + "citadel_settings_dlssscaling_performance": "2-fach", + "citadel_settings_dlssscaling_quality": "1,5-fach", + "citadel_settings_dlsstechnology": "DLSS-Modell", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Es wird das DLSS-Modell verwendet.

    CNN ist das aktuelle Standardmodell, das Convolutional Neural Networks (zu Deutsch: „faltende neuronale Netzwerke“) verwendet.

    Das mit DLSS4 veröffentlichte neuere Betamodell Transformer ist insbesondere bei höheren Skalierungsverhältnissen schärfer und genauer, jedoch auch leistungsintensiver.", + "citadel_settings_dlsstechnology_transformer": "Transformer", + "citadel_settings_effects_bloom": "Bloom-Effekt", "citadel_settings_effects_bloom_desc": "Ermöglicht, Effekte zur Verbesserung der Grafik direkt in den Bloom-Puffer zu zeichnen.

    Leistungseinbußen: gering/konstant.", - "citadel_settings_enable_console": "Konsole aktivieren", + "citadel_settings_enable_console": "Entwicklerkonsole", "citadel_settings_enable_console_tooltip": "Die Startoptionen -dev und -console überschreiben diese Einstellung.", - "citadel_settings_english_hero_names": "Englische Heldennamen anzeigen", + "citadel_settings_english_hero_names": "Englische Heldennamen", "citadel_settings_english_hero_names_desc": "Die Heldennamen werden unabhängig von der Spracheinstellung auf Englisch angezeigt. Lokalisierte Namen können weiterhin in Beschreibungstexten auftauchen.", - "citadel_settings_english_mod_names": "Englische Gegenstandsnamen anzeigen", + "citadel_settings_english_mod_names": "Englische Gegenstandsnamen", "citadel_settings_english_mod_names_desc": "Die Gegenstandsnamen werden unabhängig von der Spracheinstellung auf Englisch angezeigt. Lokalisierte Namen können weiterhin in Beschreibungstexten auftauchen.", "citadel_settings_fastestvideo": "Beste Leistung", - "citadel_settings_fog_quality": "Nebelqualität", - "citadel_settings_fog_quality_high": "Hoch", - "citadel_settings_fog_quality_low": "Niedrig", - "citadel_settings_fog_quality_med": "Mittel", "citadel_settings_fogquality": "Nebelqualität", "citadel_settings_fogquality_desc": "Niedrigere Einstellungen reduzieren die volumetrische Nebelauflösung, um die Leistung auf weniger leistungsstarken Systemen zu verbessern.", "citadel_settings_fogquality_high": "Hoch", "citadel_settings_fogquality_low": "Niedrig", - "citadel_settings_fps_max": "Maximal erlaubte Bilder pro Sekunde im Spiel", - "citadel_settings_fps_max_tip": "Erweiterte Werte können mit der Startoption +fps_max aktiviert werden.\"nWerte außerhalb des Schiebereglers deaktivieren den Schieberegler.", - "citadel_settings_fps_max_ui": "Maximal erlaubte Bilder pro Sekunde im Hauptmenü", - "citadel_settings_fps_max_ui_tip": "Erweiterte Werte können mit der Startoption +fps_max_ui aktiviert werden.\"nWerte außerhalb des Schiebereglers deaktivieren den Schieberegler.", + "citadel_settings_fps_max": "Maximale Bildrate (FPS) im Spiel", + "citadel_settings_fps_max_tip": "Erweiterte Werte können mit der Startoption +fps_max aktiviert werden.
    Werte außerhalb des Schiebereglers deaktivieren den Schieberegler.", + "citadel_settings_fps_max_ui": "Maximale Bildrate (FPS) im Hauptmenü", + "citadel_settings_fps_max_ui_tip": "Erweiterte Werte können mit der Startoption +fps_max_ui aktiviert werden.
    Werte außerhalb des Schiebereglers deaktivieren den Schieberegler.", "citadel_settings_fsr": "FidelityFX Super Resolution", - "citadel_settings_fsr2": "FSR2", + "citadel_settings_fsr2": "FSR 2", "citadel_settings_fsr2_desc": "[Experimentelle Funktion] Integration der temporalen Kantenglättung/Hochskalierung mit AMD FidelityFX™ Super Resolution 2.", - "citadel_settings_fsr2_sharpness": "FSR2-Schärfung", - "citadel_settings_fsr2_sharpness_desc": "Passt die FSR2-Schärfung an.", + "citadel_settings_fsr2_sharpness": "FSR-Schärfung", + "citadel_settings_fsr2_sharpness_desc": "Passt die Stärke des angewendeten Schärfungsfilters an, um die durch FSR optimierte Bildschärfe zu erhöhen.", "citadel_settings_fsr2scaling": "Skalierungsmodus", - "citadel_settings_fsr2scaling_balanced": "Ausgegl.", - "citadel_settings_fsr2scaling_desc": "Natives AA – 1-fache Skalierung
    Qualität – 1,5-fache Skalierung
    Ausgeglichen – 1,7-fache Skalierung
    Leistung – 2-fache Skalierung
    Ultra – 3-fache Skalierung

    Leistungseinbußen: hoch/konstant", - "citadel_settings_fsr2scaling_native": "Natives AA", - "citadel_settings_fsr2scaling_performance": "Leistung", - "citadel_settings_fsr2scaling_quality": "Qualität", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", - "citadel_settings_fsr_rcas_sharpness": "FSR-Schärfung", - "citadel_settings_fsr_rcas_sharpness_desc": "Passt die FSR-Schärfung an.", - "citadel_settings_fsr_tooltip": "Ermöglicht eine hochwertige Hochskalierung, wenn die gerenderte Bildqualität des Spiels weniger als 100 % beträgt.\"nErfordert die Aktivierung der Kantenglättung (AA).", + "citadel_settings_fsr2scaling_balanced": "1,7-fach", + "citadel_settings_fsr2scaling_desc": "Die FSR-Skalierung erhöht die Bildrate, indem weniger Pixel gerendert werden. Eine höhere Skalierung verringert die native Auflösung, rendert aber schneller.", + "citadel_settings_fsr2scaling_native": "1-fach", + "citadel_settings_fsr2scaling_performance": "2-fach", + "citadel_settings_fsr2scaling_quality": "1,5-fach", + "citadel_settings_fsr_rcas_sharpness": "FSR-Schärfe", + "citadel_settings_fsr_rcas_sharpness_desc": "Passt die Stärke des angewendeten Schärfungsfilters an, um die durch FSR optimierte Bildschärfe zu erhöhen.", + "citadel_settings_fsr_tooltip": "Ermöglicht eine hochwertige Hochskalierung, wenn die gerenderte Bildqualität des Spiels weniger als 100 % beträgt.
    Erfordert die Aktivierung der Kantenglättung (AA).", "citadel_settings_fullscreen": "Vollbild", - "citadel_settings_fullscreen_focus_behavior": "Vollbild-Fokusverhalten", + "citadel_settings_fullscreen_focus_behavior": "Nebenfenster minimieren", + "citadel_settings_fullscreen_focus_behavior_desc": "Das Spiel wird minimiert, wenn eine andere Anwendung im Vordergrund steht.

    Diese Einstellung betrifft nur den Vollbildmodus.", "citadel_settings_fullscreenbrightness": "Bildschirmhelligkeit (Vollbild)", "citadel_settings_fxaa": "Kantenglättung (AA)", "citadel_settings_fxaa_desc": "Reduziert durch Unterabtastung des Bildes verursachte Stufenartefakte. Es wird noch an der Kantenglättung gearbeitet – zurzeit wird nur FXAA unterstützt.

    Leistungseinbußen: gering/konstant.", "citadel_settings_game": "Spiel", - "citadel_settings_gamevoicevolume": "Lautstärke der Spracheingabe (eigene Stimme)", + "citadel_settings_game_abilities_items_confirm_reset": "Möchtest Du Deine Fähigkeits- und Gegenstandseinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_game_abilities_items_reset_tooltip": "Stellt die standardmäßigen Fähigkeits- und Gegenstandseinstellungen wieder her.", + "citadel_settings_game_options": "Einstellungen", + "citadel_settings_gamevoicevolume": "Mikrofonlautstärke", "citadel_settings_gamevoicevolume_desc": "Passt die Eingangslautstärke Deines Mikrofons an.", - "citadel_settings_gamevolume": "Lautstärke des Spielsounds", + "citadel_settings_gamevolume": "Gameplay-Audio", "citadel_settings_gamevolume_desc": "Passt die Lautstärke von Soundeffekten, Musik und Dialogen an.", - "citadel_settings_glyph_lock_mode": "Glyphenmodus", - "citadel_settings_glyph_lock_mode_gamepad": "Nur Gamepad", - "citadel_settings_glyph_lock_mode_kbm": "Nur Maus und Tastatur", + "citadel_settings_gamevolume_search": "Sound Effekte", + "citadel_settings_glyph_lock_mode": "Tasten-Symbole", + "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", + "citadel_settings_glyph_lock_mode_kbm": "Maus und Tastatur", "citadel_settings_glyph_lock_mode_off": "Automatisch", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Nur Gamepad-Glyphen werden angezeigt. (Hinweis: Es muss ein Controller angeschlossen sein.)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Nur Maus- und Tastaturglyphen werden angezeigt.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Die Anzeige der Glyphen ändert sich automatisch basierend auf der Quelle der zuletzt gedrückten Taste.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "Symbole Glyphen", + "citadel_settings_glyph_lock_mode_tooltip": "Wähle aus, ob die Eingabesymbole für Maus und Tastatur und bei verbundenem Controller die Controller-Tastensymbole immer angezeigt werden sollen oder ob die Symbole der Eingabeaufforderung automatisch basierend auf der letzten Eingabequelle geändert werden sollen.", + "citadel_settings_glyph_universal_toggle": "Universelle Controller-Glyphen", + "citadel_settings_glyph_universal_toggle_search": "Tasten Symbole", + "citadel_settings_glyph_universal_tooltip": "Zeigt unabhängig vom Modell des verbundenen Controllers generische Controller-Tastensymbole an.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Deaktiviert", "citadel_settings_gsync_enabled": "Aktiviert", "citadel_settings_gsync_info": "Für ein flüssigeres visuelles Spielerlebnis kann ein Monitor mit NVIDIA G-Sync die Bildwiederholfrequenz dynamisch an die Bildrate des Spiels anpassen. Die Funktion wird nur von bestimmten Monitoren unterstützt und funktioniert optimal, wenn die Bildrate des Spiels unter der maximalen Bildwiederholfrequenz des Monitors liegt. G-Sync kann extern über die NVIDIA-Systemsteuerung aktiviert werden. Möglicherweise muss das Spiel neu gestartet werden, damit die Änderungen übernommen werden.", "citadel_settings_headphones": "Kopfhörer", + "citadel_settings_hero_specific_hotkeys": "Heldenspezifisch", + "citadel_settings_hero_specific_hotkeys_hero": "Held", + "citadel_settings_hideoutkeybinds": "Versteck", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Stellt die standardmäßigen Versteck-Tastenbelegungen wieder her.", "citadel_settings_hotkeys": "Tastenbelegungen", - "citadel_settings_invert_ping_desc": "Kann aktiviert werden, um das Signalverhalten umzukehren.\"nStandard:\"nEinmaliges Signal = normale Chatnachricht\"nDoppeltes Signal = nachdrückliche Chatnachricht\"n\"nUmgekehrt:\"nEinmaliges Signal = nachdrückliche Chatnachricht\"nDoppeltes Signal = normale Chatnachricht", + "citadel_settings_hotkeys_reset": "Zurücksetzen", + "citadel_settings_ingamemenukeybinds": "Menüs im Spiel", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Stellt die standardmäßigen Tastenbelegungen für Menüs im Spiel wieder her.", + "citadel_settings_interface": "Oberfläche", + "citadel_settings_interface_confirm_reset": "Möchtest Du Deine Oberflächeneinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_interface_reset_tooltip": "Stellt die standardmäßigen Oberflächeneinstellungen wieder her.", + "citadel_settings_invert_ping_desc": "Kann aktiviert werden, um das Signalverhalten umzukehren.

    Standard:
    Einmaliges Signal = normale Chatnachricht
    Doppeltes Signal = nachdrückliche Chatnachricht

    Umgekehrt:
    Einmaliges Signal = nachdrückliche Chatnachricht
    Doppeltes Signal = normale Chatnachricht", "citadel_settings_itemkeybinds": "Gegenstände", - "citadel_settings_keybinddefaults": "Alle Tastenbelegungen auf Standard zurücksetzen", - "citadel_settings_language_change_body": "Starte den Deadlock-Client neu, um die Sprachänderung zu übernehmen.", - "citadel_settings_language_change_title": "Neustart erforderlich", + "citadel_settings_itemkeybinds_reset_tooltip": "Stellt die Standardtastenbelegungen und den Einsatzmodus für Gegenstände wieder her.", + "citadel_settings_keybind_category_confirm_reset": "Möchtest Du wirklich alle Tastenbelegungen in dieser Gruppe auf ihre Standardwerte zurücksetzen?

    Tastenbelegungen für andere Gruppen werden ggf. aufgehoben, wenn sie derzeit an die Standardeinstellungen dieser Gruppe gebunden sind.", + "citadel_settings_keybind_category_reset": "Tastenbelegungen zurücksetzen?", + "citadel_settings_keybind_conjunction_or": "oder", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Primär", + "citadel_settings_keybind_secondary": "Sekundär (optional)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Du hast eine oder mehrere Tasten belegt, die zuvor einem anderen Befehl zugewiesen waren:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Bitte stelle sicher, diesen Befehl neu zu belegen.} other{Du hast Tasten belegt, die zuvor anderen Befehlen zugewiesen waren:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Bitte stelle sicher, diese Befehle neu zu belegen.}}", + "citadel_settings_keybind_unbound_warning_title": "Vorherige Belegung aufgehoben", + "citadel_settings_keybinddefaults": "Setzt alle Tastenbelegungen auf den Standard zurück.", + "citadel_settings_language": "Sprache", + "citadel_settings_language_change_body": "Änderungen an den Spracheinstellungen werden erst mit dem Neustart des Spiels übernommen.", + "citadel_settings_language_change_title": "Änderung ausstehend", "citadel_settings_language_none": "Keiner", + "citadel_settings_language_options": "Spracheinstellungen", + "citadel_settings_language_search": "Lokalisierung Sprache", "citadel_settings_light_sensitivity_mode": "Lichteffekte reduzieren", "citadel_settings_light_sensitivity_mode_desc": "Diese Einstellung reduziert blendende und Lichtblitzeffekte, entfernt sie jedoch nicht vollständig. Das Spielerlebnis wird dadurch angenehmer, jedoch existieren einige Effekte weiterhin.", - "citadel_settings_low_latency": "NVIDIA Reflex: niedrige Latenz", + "citadel_settings_light_sensitivity_mode_search": "Lichtempfindlichkeit Photosensibilität", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", - "citadel_settings_low_latency_tooltip_boost": "Modus für niedrige Latenz ist nun aktiviert und optimiert die Systemlatenz. Enthält Techniken, die ggf. einen höheren Stromverbrauch der Grafikkarte verursachen und die FPS geringfügig beeinflussen, um die Latenz so weit wie möglich zu reduzieren.", - "citadel_settings_low_latency_tooltip_off": "Modus für niedrige Latenz ist deaktiviert.", - "citadel_settings_low_latency_tooltip_on": "Modus für niedrige Latenz ist nun aktiviert und optimiert die Systemlatenz.", + "citadel_settings_low_latency_tip": "NVIDIA Reflex ist eine Niedrige-Latenz-Technologie, die die Eingabeverzögerung durch Synchronisierung von CPU und GPU reduziert.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 ist eine Niedrige-Latenz-Technologie, die die Eingabeverzögerung durch Synchronisierung von CPU und GPU reduziert.", + "citadel_settings_low_latency_tooltip_boost": "Der Modus für niedrige Latenz ist nun aktiviert und optimiert die Systemlatenz. Dies führt ggf. zu einem höheren Stromverbrauch der Grafikkarte und beeinflusst die Bildrate geringfügig, um die Latenz so weit wie möglich zu reduzieren.", + "citadel_settings_low_latency_tooltip_off": "Der Modus f. niedrige Latenz ist deaktiviert.", + "citadel_settings_low_latency_tooltip_on": "Der Modus f. niedrige Latenz ist nun aktiviert und optimiert die Systemlatenz.", "citadel_settings_lowlatency_boost": "Aktiviert + Turbo", "citadel_settings_lowlatency_off": "Deaktiviert", "citadel_settings_lowlatency_on": "Aktiviert", @@ -6167,8 +9757,9 @@ "citadel_settings_mastervolume_desc": "Passt die Gesamtlautstärke des Spiels an.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "[Experimentelle Funktion] Effekte werden konsistenter gerendert, weisen aber eventuell eine niedrigere Auflösung als der Rest des Bildes auf.", - "citadel_settings_misckeybinds": "Verschiedenes", - "citadel_settings_mm_preference_serious_desc": "Du möchtest am liebsten mit anderen Spielern spielen, die einen hohen Wert auf Koordination, Kommunikation und Wetteifer legen.", + "citadel_settings_misckeybinds": "Sonstiges", + "citadel_settings_misckeybinds_reset_tooltip": "Stellt die unter „Sonstiges“ angeführten standardmäßigen Tastenbelegungen wieder her.", + "citadel_settings_mm_preference_serious_desc": "Du möchtest am liebsten mit anderen Spielern spielen, die einen hohen Wert auf Koordination, Kommunikation und Wetteifer legen.

    Hinweis: Wenn Du Dich aktuell in einer Gruppe befindest, wird die Änderung dieser Einstellung nur für diese Gruppe übernommen. Nach Verlassen der Gruppe wird diese Einstellung auf ihren vorherigen Wert zurückgesetzt.", "citadel_settings_mm_preference_text": "Wettkampforientiert", "citadel_settings_monitor_mic": "Eigene Stimme wiedergeben", "citadel_settings_monitor_mic_desc": "Kann aktiviert werden, um die Spracheingabe während der Anpassung der Spracheinstellungen über Dein Mikrofon wiederzugeben.", @@ -6178,35 +9769,54 @@ "citadel_settings_motion_blur_off": "Aus", "citadel_settings_motion_blur_player_only": "Nur Spieler", "citadel_settings_mousesensitivity": "Mausempfindlichkeit", - "citadel_settings_mousesensitivity_y_scale": "Mausempfindlichkeit: Vertikale Skalierung", + "citadel_settings_mousesensitivity_y_scale": "Mausempfindlichkeit (Y‑Achsen-Skalierung)", + "citadel_settings_mousesensitivity_y_scale_search": "Y-Achsen-Skalierung", "citadel_settings_mousezoomsensitivity": "Zoom-Empfindlichkeit", - "citadel_settings_musicvolume": "Lautstärke der Menümusik", + "citadel_settings_mousezoomsensitivity_tooltip": "Passt die Empfindlichkeit der Maus im Zoom-Modus an.", + "citadel_settings_movementkeybinds": "Bewegung", + "citadel_settings_movementkeybinds_reset_tooltip": "Stellt die standardmäßigen Bewegungs-Tastenbelegungen wieder her.", + "citadel_settings_musicvolume": "Menümusik", "citadel_settings_musicvolume_desc": "Passt die Lautstärke der Musik im Hauptmenü an.", "citadel_settings_network": "Netzwerk", + "citadel_settings_new": "Neu", + "citadel_settings_no_audio_input_devices": "Kein Mikrofon erkannt", + "citadel_settings_no_results": "Keine Einstellungen gefunden.", "citadel_settings_openmicthreshold": "Schwellenwert für Mikrofonauslösung", - "citadel_settings_openmicthreshold_desc": "Überträgt Sprachchat nur, wenn die Eingangslautstärke des Audiogeräts über diesem Schwellenwert liegt. Gilt für Push-to-Talk und offenes Mikrofon.", - "citadel_settings_options": "Einstellungen", + "citadel_settings_openmicthreshold_desc": "Die Sprachübertragung findet nur statt, wenn die Lautstärke des Audioeingangs über diesem Wert liegt. Der Wert gilt auch dann, wenn das Mikrofon für den Sprachchat aktiviert ist.", "citadel_settings_particlequality": "Effektequalität", "citadel_settings_particlequality_desc": "Entfernt unnötige Teile von Effekten zur Verbesserung der Leistung. Wird zurzeit nicht verwendet.", "citadel_settings_particlequality_high": "Hoch", "citadel_settings_particlequality_low": "Niedrig", "citadel_settings_particlequality_med": "Mittel", "citadel_settings_per_unit_hotkeys": "Heldenspezifische Tastenbelegungen", + "citadel_settings_ping_wheel_context_slot5": "Situativer Slot 5", "citadel_settings_ping_wheel_contextual": "Situativen Slot verwenden", "citadel_settings_ping_wheel_contextual_desc": "Der Inhalt des situativen Slots wird während einer Partie an die aktuelle Situation angepasst.", + "citadel_settings_ping_wheel_slot1": "Slot 1", + "citadel_settings_ping_wheel_slot2": "Slot 2", + "citadel_settings_ping_wheel_slot3": "Slot 3", + "citadel_settings_ping_wheel_slot4": "Slot 4", + "citadel_settings_ping_wheel_slot5": "Slot 5", + "citadel_settings_ping_wheel_slot6": "Slot 6", + "citadel_settings_ping_wheel_slot7": "Slot 7", + "citadel_settings_ping_wheel_slot8": "Slot 8", "citadel_settings_pingwheeldefaults": "Chatrad auf Standard zurücksetzen", "citadel_settings_playsoundinbackground": "Sound im Hintergrund abspielen", + "citadel_settings_playsoundinbackground_desc": "Legt fest, ob der Sound des Spiels auch dann abgespielt werden soll, wenn ein anderes Anwendungsfenster im Vordergrund ist.", "citadel_settings_post_bloom": "Bloom-Effekt (Nachbearb.)", "citadel_settings_post_bloom_desc": "Bei Bloom wird das Licht hellerer Bildbereiche gestreut, um Unregelmäßigkeiten der Kameralinse zu simulieren und einen sichtbaren Hinweis auf hohe Helligkeit zu geben.", - "citadel_settings_quick_cast_desc": "Schnelleinsatz-Optionen für {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Schnelleinsatz-Optionen für alle Heldenfähigkeiten:", - "citadel_settings_quick_cast_items_desc": "Schnelleinsatz-Optionen für Gegenstände:", + "citadel_settings_quick_cast_desc": "Einsatzmodus", + "citadel_settings_quick_cast_global": "Einsatzmodus", + "citadel_settings_quick_cast_global_confirm": "Dadurch werden alle bestehenden heldenspezifischen Einstellungen für den Schnelleinsatz sowie dessen Standardeinstellung überschrieben.

    Möchtest Du den Schnelleinsatzmodus wirklich global ändern?", + "citadel_settings_quick_cast_global_desc": "Legt den Einsatzmodus für alle Heldenfähigkeiten allgemein fest.", + "citadel_settings_quick_cast_global_warning": "Änderung bestätigen", + "citadel_settings_quick_cast_items_desc": "Einsatzmodus", "citadel_settings_quick_cast_set_success": "Schnelleinsatzmodus für alle Heldenfähigkeiten erfolgreich festgelegt.", "citadel_settings_quick_cast_success": "Erfolg", "citadel_settings_quickcast_confirm_cast": "Einsatz bestätigen", "citadel_settings_quickcast_confirm_cast_tooltip": "Eine Fähigkeit wird eingesetzt, wenn zuerst die entsprechende Fähigkeitstaste und dann „Schießen“ (Standard: Linke Maustaste) gedrückt wird.", "citadel_settings_quickcast_default": "Fähigkeitsstandard", - "citadel_settings_quickcast_default_tooltip": "Es wird der Standardeinsatzmodus der Fähigkeit verwendet.", + "citadel_settings_quickcast_default_tooltip": "Es wird der Standardeinsatzmodus der Fähigkeit oder des Gegenstands verwendet.", "citadel_settings_quickcast_disabled": "Schnelleinsatz", "citadel_settings_quickcast_disabled_tooltip": "Eine Fähigkeit wird eingesetzt, sobald die entsprechende Fähigkeitstaste gedrückt und wieder losgelassen wird.", "citadel_settings_quickcast_enabled": "Soforteinsatz", @@ -6216,33 +9826,62 @@ "citadel_settings_render_portals": "Portal-basiertes Rendering", "citadel_settings_render_system": "Rendering", "citadel_settings_render_system_recommended": "empfohlen", - "citadel_settings_render_system_tooltip": "DirectX-Version", - "citadel_settings_rendering": "Rendering", + "citadel_settings_render_system_tooltip": "Grafik-API", + "citadel_settings_rendering": "Leistung", + "citadel_settings_rendering_confirm_reset": "Möchtest Du Deine Renderqualitätseinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_rendering_reset_tooltip": "Stellt die standardmäßigen Renderqualitätseinstellungen wieder her.", + "citadel_settings_rendering_search": "Rendering Grafik", "citadel_settings_renderquality": "Renderqualität", "citadel_settings_renderquality_desc": "Skalierungsverhältnis pro Dimension zur Kalkulation der internen Renderauflösung. Niedrigere Werte werden schneller gerendert. Höhere Werte werden schärfer und mit weniger Artefakten gerendert.", - "citadel_settings_replaykeybinds": "Aufnahme (spezifisch)", + "citadel_settings_replaykeybinds": "Aufnahmespezifisch", + "citadel_settings_replaykeybinds_reset_tooltip": "Stellt die standardmäßigen aufnahmespezifischen Tastenbelegungen wieder her.", + "citadel_settings_reset": "Zurücksetzen", + "citadel_settings_reset_audio_tooltip": "Stellt die standardmäßigen Audioeinstellungen wieder her.", + "citadel_settings_reset_communication_tooltip": "Chatrad zurücksetzen und die Standardkommunikationseinstellungen wiederherstellen.", + "citadel_settings_reset_controller_tooltip": "Stellt die standardmäßigen Einstellungen der Tasten-Glyphen wieder her.", + "citadel_settings_reset_game_tooltip": "Stellt die standardmäßigen Spieleinstellungen wieder her.", "citadel_settings_reset_keybind": "Zurücksetzen", - "citadel_settings_reset_keybind_tooltip": "Tastenbelegung auf Standard zurücksetzen", + "citadel_settings_reset_keybind_tooltip": "Setzt die Tastenbelegung auf den Standard zurück.", + "citadel_settings_reset_language_tooltip": "Stellt die standardmäßigen Spracheinstellungen wieder her.", + "citadel_settings_reset_video_tooltip": "Setzt die Anzeige auf die native Auflösung und die Grafikeinstellungen auf den Standard zurück.", "citadel_settings_resolution": "Auflösung", "citadel_settings_resolution_display_mode": "Fenstermodus", "citadel_settings_resolution_size": "Auflösung", + "citadel_settings_rope_zipline_binding": "Tastenbelegung für Seile", + "citadel_settings_rope_zipline_binding_desc": "Die Transportkabel-Tastenbelegung wird jetzt auch bei Seilen angewendet. Falls diese von der Standardeinstellung abweicht, wird die Transportkabel-Tastenbelegung für das Greifen bzw. Loslassen eines Seils verwendet (anstatt der Springen-Tastenbelegung). Das Mausrad kann jetzt ebenfalls für das Transportkabel/Seile verwendet werden; die Taste muss auch nicht mehr gedrückt gehalten werden, um sich ggf. von einer Springen-Tastenbelegung zu unterscheiden.", "citadel_settings_screen_space_shadows": "Kontaktschatten", "citadel_settings_screen_space_shadows_desc": "Wird derzeit nicht verwendet.", - "citadel_settings_secondary_language_builds": "Zusätzliche Sprache für Build-Suche", + "citadel_settings_search": "Suchen", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Alternative Sprache für Helden-Builds", + "citadel_settings_secondary_language_builds_desc": "Öffentliche Builds in dieser Sprache werden zusätzlich zu den Builds in Deiner primären Sprache angezeigt.", "citadel_settings_shadow_quality": "Schattenqualität", - "citadel_settings_shadow_quality_desc": "Passt die Schattenqualität an.", + "citadel_settings_shadow_quality_desc": "Niedrigere Einstellungen reduzieren die Renderqualität von Schatten, um die Leistung auf weniger leistungsstarken Systemen zu verbessern.", "citadel_settings_shadow_quality_high": "Hoch", "citadel_settings_shadow_quality_low": "Niedrig", "citadel_settings_shadow_quality_med": "Mittel", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Laden", + "citadel_settings_shop_confirm_reset": "Möchtest Du Deine Ladeneinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_shop_reset_tooltip": "Stellt die standardmäßige Ladeneinstellung wieder her.", + "citadel_settings_show_active_slot_popup": "Slotzuweisung für Aktivgegenstand", "citadel_settings_show_telemtry_settings": "Einstellungen für Telemetrie-HUD anzeigen", "citadel_settings_skill_rating": "Rang", - "citadel_settings_skill_rating_notification": "Meldung anzeigen, wenn sich mein Rang ändert", - "citadel_settings_skill_rating_post_game": "Durchschnittlichen Team-Rang nach der Partie anzeigen", + "citadel_settings_skill_rating_confirm_reset": "Möchtest Du Deine Rangeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_skill_rating_notification": "Benachrichtigung bei Rangänderung", + "citadel_settings_skill_rating_notification_tip": "Legt fest, ob eine Benachrichtigung angezeigt werden soll, wenn sich der eigene Rang ändert.", + "citadel_settings_skill_rating_post_game": "Team-Rang nach der Partie", + "citadel_settings_skill_rating_post_game_tip": "Legt fest, ob der durchschnittliche Team-Rang nach einer Partie angezeigt werden soll.", + "citadel_settings_skill_rating_reset_tooltip": "Stellt die standardmäßigen Rangeinstellungen wieder her.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Sozial", - "citadel_settings_sounddevice": "Audiogerät:", - "citadel_settings_speakerconfig": "Lautsprecherkonfiguration:", + "citadel_settings_sounddevice": "Ausgabegerät", + "citadel_settings_sounddevice_desc": "Wähle das Audiogerät aus, über das das Audio des Spiels wiedergegeben werden soll.", + "citadel_settings_sounddevice_search": "Lautsprecher Headset Kopfhörer", + "citadel_settings_speakerconfig": "Lautsprecherkonfiguration", + "citadel_settings_speakerconfig_desc": "Wähle den Gerätetyp (Kopfhörer oder Lautsprecher) aus, für den die Audioausgabe optimiert werden soll.", "citadel_settings_spectatorkeybinds": "Zuschauer/Aufnahme", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Stellt die standardmäßigen Zuschauer-/Aufnahme-Tastenbelegungen wieder her.", "citadel_settings_ssao": "SSAO", "citadel_settings_ssao_desc": "Annäherungsberechnung der weichen Kontaktschattierung aus den Bildschirmbereichsdaten.

    Leistungseinbußen: mittel/konstant", "citadel_settings_ssao_quality_high": "Hoch", @@ -6251,38 +9890,66 @@ "citadel_settings_ssao_quality_off": "Aus", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_steam_input": "Controller-Einstellungen", - "citadel_settings_steam_input_no_controller": "Controller nicht erkannt", - "citadel_settings_steam_input_open_configurator": "Steam-Eingabekonfiguration öffnen", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{Controller} other{Controller}}", + "citadel_settings_steam_input_no_controller": "Kein Controller erkannt", + "citadel_settings_steam_input_open_configurator": "Steam-Einstellungen öffnen", "citadel_settings_steam_text_filter": "Steam-Textfiltereinstellungen", + "citadel_settings_steam_text_filter_new": "Steam-Einstellungen öffnen", + "citadel_settings_steam_text_filter_title": "Textfilter", "citadel_settings_steaminput": "Controller", "citadel_settings_streamer_mode": "Streamer-Modus", + "citadel_settings_streamer_mode_search": "Spielernamen verstecken", "citadel_settings_streamer_mode_tooltip": "Aktiviere diese Option, um Spielernamen in Partien und im Hauptmenü auszublenden. Spielernamen auf Profilkarten werden nicht ausgeblendet.", "citadel_settings_streamlined_mic": "Mikrofonbereitschaft ab Spielstart", "citadel_settings_streamlined_mic_desc": "Kann aktiviert werden, um die Bereitschaft des Aufnahmegerätes beim Start des Spiels herzustellen, anstatt bei der Verwendung des Mikrofons.", - "citadel_settings_telemtry_settings_info_desc": "Besuche die Hilfeseite für das Telemetrie-HUD der Source-2-Engine, um weitere Informationen darüber zu erhalten.", + "citadel_settings_telemtry_settings_info_desc": "Hier klicken, um die Hilfeseite für das Telemetrie-HUD der Source-2-Engine zu besuchen und weitere Informationen zu erhalten.", "citadel_settings_text_filter_filtered": "Textfilter aktivieren", "citadel_settings_texturequality": "Texturqualität", "citadel_settings_texturequality_desc": "Niedrigere Einstellungen reduzieren die Texturauflösung, um möglicherweise die Leistung auf weniger leistungsstarken Systemen zu verbessern.", "citadel_settings_texturequality_high": "Hoch", "citadel_settings_texturequality_low": "Niedrig", "citadel_settings_texturequality_med": "Mittel", - "citadel_settings_ui_language": "Sprache:", + "citadel_settings_ui_language": "Sprache im Spiel", + "citadel_settings_ui_language_tooltip": "Legt die primäre Sprache für die Benutzeroberfläche fest.", "citadel_settings_upscaling": "Hochskalierungsmethode", "citadel_settings_upscaling_desc": "Generiert hochauflösende Bilder aus internen Bildern mit niedriger Auflösung, die schneller gerendert werden können.

    FSR2 verwendet temporale Kantenglättung (TAA).

    Leistungseinbußen: mittel/konstant", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", - "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr2": "FSR 2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR 3 (TAA)", "citadel_settings_upscaling_none": "Keine", "citadel_settings_usenativeresolution": "Native Auflösung verwenden", "citadel_settings_video": "Grafik", + "citadel_settings_video_options": "Einstellungen", + "citadel_settings_video_options_confirm_reset": "Möchtest Du Deine Grafikeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_video_options_reset_tooltip": "Stellt die standardmäßigen Grafikeinstellungen wieder her.", + "citadel_settings_video_search": "Grafik Video", "citadel_settings_videodefaults": "Auf Standard zurücksetzen", - "citadel_settings_voice": "Spracheinstellungen", + "citadel_settings_videopreset": "Renderqualität", + "citadel_settings_videopreset_high": "Hoch", + "citadel_settings_videopreset_low": "Niedrig", + "citadel_settings_videopreset_med": "Mittel", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Neu", + "citadel_settings_violator_updated": "Aktualisiert", + "citadel_settings_voice": "Sprachchat", "citadel_settings_voice_always_sample_mic": "Mikrofon immer testen", + "citadel_settings_voice_confirm_reset": "Möchtest Du Deine Mikrofoneinstellungen wirklich auf den Standard zurücksetzen?", "citadel_settings_voice_level": "Eingangspegel", - "citadel_settings_voice_sounddevice": "Aufnahmegerät:", + "citadel_settings_voice_level_desc": "Diese Leiste zeigt die aktuelle Lautstärke an, die von Deinem Mikrofon erfasst wird. Verwende sie, um Dein Mikrofon zu testen und bei Bedarf einen Auslöseschwellenwert festzulegen.", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "Stellt die standardmäßigen Spracheingabe-Einstellungen für den Sprachchat wieder her.", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "Eingabegerät", + "citadel_settings_voice_sounddevice_desc": "Wähle das Mikrofon aus, das für den Sprachchat verwendet werden soll.", + "citadel_settings_voice_sounddevice_search": "Mikrofon", "citadel_settings_voice_steam_link": "Das Aufnahmegerät kann in den Steam-Sprachchateinstellungen konfiguriert werden.", - "citadel_settings_voicevolume": "Lautstärke des Sprachchats (Stimme anderer Spieler)", - "citadel_settings_voicevolume_desc": "Passt die Lautstärke des Sprachchat von anderen Spieler an.", + "citadel_settings_voicevolume": "Sprachchat (andere Spieler)", + "citadel_settings_voicevolume_desc": "Passt die Lautstärke des Sprachchat anderer Spieler an.", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Lautstärke", + "citadel_settings_volume_confirm_reset": "Möchtest Du Deine Lautstärkeeinstellungen wirklich auf den Standard zurücksetzen?", + "citadel_settings_volume_reset_tooltip": "Stellt die standardmäßigen Lautstärkeeinstellungen wieder her.", "citadel_settings_vsync": "VSync", "citadel_settings_vsync_desc": "Verhindert das Zerreißen von Einzelbildern (Tearing), erhöht jedoch die Eingabelatenz.", "citadel_settings_will_reset_tooltip": "In Konflikt stehende Tastenbelegungen werden gelöscht:", @@ -6292,37 +9959,46 @@ "citadel_survey_fun_hero": "Wie viel Spaß hat der gerade gespielte Held gemacht?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Wie viel Spaß hat die Partie gemacht?", - "citadel_switch_camera_teammate_1": "Teammitglied 1 zuschauen", - "citadel_switch_camera_teammate_2": "Teammitglied 2 zuschauen", - "citadel_switch_camera_teammate_3": "Teammitglied 3 zuschauen", - "citadel_switch_camera_teammate_4": "Teammitglied 4 zuschauen", - "citadel_switch_camera_teammate_5": "Teammitglied 5 zuschauen", + "citadel_switch_camera_teammate_1": "Perspektive von Teammitglied 1", + "citadel_switch_camera_teammate_2": "Perspektive von Teammitglied 2", + "citadel_switch_camera_teammate_3": "Perspektive von Teammitglied 3", + "citadel_switch_camera_teammate_4": "Perspektive von Teammitglied 4", + "citadel_switch_camera_teammate_5": "Perspektive von Teammitglied 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teleportation zum Versteck …", + "citadel_trigger_teleport_sandbox": "Teleportation zum Testmodus …", "citadel_unmute_game_audio": "Stummschaltung des Spiels aufheben", "citadel_unmute_player": "Klicken, um Stummschaltung aufzuheben", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Die 45er Okkult", + "citadel_weapon_hero_astro_set": "Die Ärztliche Anordnung", "citadel_weapon_hero_atlas_set": "Der Abgeschlossene Fall", "citadel_weapon_hero_atlas_set_desc": "Lädt jeweils einzelne Patronen nach. Kann unterbrochen werden.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Die Abbitte", "citadel_weapon_hero_bebop_set_desc": "Feuert einen kontinuierlichen Laserstrahl ohne Geschossflugzeit ab.", + "citadel_weapon_hero_bookworm_set": "Das Ende des Kapitels", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Das Berufsgeheimnis", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Der Freundliche Service", + "citadel_weapon_hero_drifter_alt": "Alt. Waffe für Drifter", + "citadel_weapon_hero_drifter_set": "Die Blutroten Krallen", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Die Vonne-Kanone", + "citadel_weapon_hero_familiar_set": "Die Lange Nacht", + "citadel_weapon_hero_fencer_set": "Der Stolz von Ixia", "citadel_weapon_hero_forge_set": "Die Dienstleistung", "citadel_weapon_hero_forge_set_desc": "Erhöht die Feuerrate, je länger McGinnis ihre Waffe abfeuert.", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Johanns Geschenk", - "citadel_weapon_hero_gigawatt_set": "Kaltes Kalkül", + "citadel_weapon_hero_gigawatt_set": "Das Kalte Kalkül", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", "citadel_weapon_hero_haze_set": "Zensur und Buße", "citadel_weapon_hero_heavy_set": "Heavy Gun", @@ -6333,12 +10009,17 @@ "citadel_weapon_hero_kelvin_set": "Das Ende der Expedition", "citadel_weapon_hero_krill_set": "Der Kanarienvogel", "citadel_weapon_hero_lash_set": "Das Kräftemessen", - "citadel_weapon_hero_magician_set": "Der Taschenspielertrick", + "citadel_weapon_hero_magician_set": "Der Ruhm", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Das Gehaltene Versprechen", - "citadel_weapon_hero_nano_set": "Süße Lüge", - "citadel_weapon_hero_orion_set": "Trauerzeit", + "citadel_weapon_hero_nano_set": "Die Süße Lüge", + "citadel_weapon_hero_necro_set": "Die Mentorin", + "citadel_weapon_hero_opera_set": "Die Primadonna", + "citadel_weapon_hero_operative_set": "Die Regenschirmpistole", + "citadel_weapon_hero_orion_set": "Die Trauerzeit", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "Jeremia 51,20", + "citadel_weapon_hero_punkgoat_set": "Das Zicklein", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Der Rohrkrepierer", @@ -6346,18 +10027,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Das Schwarze Schaf", + "citadel_weapon_hero_targetdummy_set": "Die Dummy-Waffe", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Die Hand der Wächterin", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Der Beamte", + "citadel_weapon_hero_unicorn_set": "Das Schaustellerleben", + "citadel_weapon_hero_vampirebat_set": "Die Neureiche", "citadel_weapon_hero_viper_set": "Die Klapperschlange", "citadel_weapon_hero_viscous_set": "Der Tiefseedolmetscher", "citadel_weapon_hero_warden_set": "Der Preis der Freiheit", + "citadel_weapon_hero_werewolf_set": "Der Wolfsbiss", + "citadel_weapon_hero_werewolf_wolf_set": "Der Lockere Maulkorb", "citadel_weapon_hero_wraith_set": "Die Provision", "citadel_weapon_hero_wrecker_set": "Die Hand des Metzgers", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", - "citadel_weapon_hero_yamato_set": "Klage einer Schwester", + "citadel_weapon_hero_yamato_set": "Die Klage einer Schwester", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini (kritisch)", + "citadel_weapon_priest_crossbow_pure": "Ira Domini (rein)", + "citadel_weapon_werewolf_claws": "Die Lykanerkrallen", "citadel_west_team_name": "SAPHIR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,32 +10070,58 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Reduzierte Abklingzeit", "cooldown_reduction_pickup_label": "Niedrigere Abklingzeiten", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Schneeball", + "cosmetic_item_snowball_desc": "Wirf Schneebälle auf Deine Freunde und Feinde. Die Reichweite und andere Eigenschaften verbessern sich, wenn Du in der Weihnachtsherausforderung 2025 Fortschritte erzielst.

    Wenn Du einen Schneeball auf einen Verbündeten wirfst, verursacht dies keinen Schaden und die Abklingzeit wird zurückgesetzt.", + "cosmetic_item_voting_poster": "Plakat aufhängen", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Aufenthaltskosten:", + "doorman_hotel_debuff": "Als Hotelgast:", + "doorman_hotel_duration_override_label": "Check-out-Zeit", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "Check-out-Zeit", + "doorman_hotel_fail": "Bei versäumtem Check-out:", "double_jump_pickup/double_jump": "Doppelsprung und Transportkabeltempo", + "drifter_blood_blast": "Zerfleischen", + "drifter_blood_blast_desc": "Drifter schlitzt Gegner in einem kegelförmigen Bereich im Blickfeld auf und fügt ihnen {g:citadel_inline_attribute:'SpiritDamage'} zu. Falls sich Gegner im Nahbereich befinden, erleiden diese zusätzlich {g:citadel_inline_attribute:'MeleeDamage'}.", + "drifter_blood_blast_header_on_close_range": "Im Nahbereich:", + "drifter_blood_blast_t2_desc": "-7 s Abklingzeit", + "drifter_blood_blast_t3_desc": "Fügt schweren Nahkampfschaden zu
    Lässt Gegner im Nahbereich für 2.3 s verstummen", + "drifter_darkness": "Ewige Nacht", + "drifter_darkness_desc": "Drifter umhüllt gegnerische Helden in Dunkelheit, was deren Sicht auf andere Einheiten erheblich einschränkt. Betroffene Gegner werden kurzzeitig aufgedeckt und für die Effektdauer als isoliert gezählt.

    Drifter erhält {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 s Dauer und +1 max. Ziele", + "drifter_infinity_slash": "Schattenhiebe", + "drifter_infinity_slash_desc": "", + "drifter_last_breath": "Umarmung der Tiefe", + "drifter_last_breath_desc": "{s:hero_name} umhüllt sich mit einer Wassersphäre, die Schaden absorbieren kann, bevor sie platzt. Wenn dieser Effekt aus einem beliebigen Grund endet, erleiden Gegner in der Nähe Schaden.", + "drifter_shadow_mark": "Mal des Stalkers", + "drifter_shadow_mark_desc": "Drifter wirkt ein Mal, das das erste getroffene Ziel ausbluten lässt und {g:citadel_inline_attribute:'SpiritDPS'} zufügt.

    Während der Gegner ausblutet, kann Drifter die Fähigkeit erneut einsetzen, um sich sofort hinter das Ziel zu teleportieren.", + "drifter_shadow_mark_t1_desc": "-8 % Kugelresistenz", + "drifter_shadow_mark_t2_desc": "-8 s Abklingzeit und +3 s Dauer", + "drifter_shadow_mark_t3_desc": "+2 % Ausblutungsschaden und -40 % Heilungsreduzierung", + "drifter_shadow_mark_teleport": "Überfall", "extra_gold_pickup/extra_gold_pickup": "Bonusprämie bei nächstem Heldenkill", "extra_stamina_pickup/extra_stamina": "Zusätzliche Ausdauer", "extra_stamina_pickup_label": "Zusätzliche Ausdauer", "fathom_breach": "Durchbruch", - "fathom_breach_desc": "Fatho springt nach vorn, fügt allen Gegnern im Umkreis des Aufprallorts Schaden zu und schleudert sie in die Luft.", + "fathom_breach_desc": "Fathom springt nach vorn, fügt allen Gegnern im Umkreis des Aufprallorts Schaden zu und schleudert sie in die Luft.", "fathom_breach_quip": "Springt in die Mitte seiner Gegner", "fathom_lurkers_ambush": "Lauernder Hinterhalt", "fathom_lurkers_ambush/immobilize": "Festgesetzt", "fathom_lurkers_ambush/invis": "Unsichtbar", "fathom_lurkers_ambush/regen": "Lebensregeneration", - "fathom_lurkers_ambush_active_desc": "Fatho sondert klebrige Spucke ab, die Schaden zufügt und Gegner festsetzt. 4 gedrückt halten, um die Spucke anzusammeln. Der Schaden und die Festsetzungsdauer erhöhen sich, je länger die Spucke angesammelt wurde.", - "fathom_lurkers_ambush_passive_desc": "Passiv: Wenn Fatho nicht am Kampfgeschehen teilnimmt und Gegner keine Sicht auf ihn haben, heilt er sich jede Sekunde um einen Prozentsatz seiner max. LP. Solange er dabei stillsteht, sich nicht duckt oder andere Aktionen ausführt, wird er unsichtbar. Fatho wird auch unverwundbar, solange er vollständig unsichtbar ist.", + "fathom_lurkers_ambush_active_desc": "4 gedrückt halten, um klebrige Spucke abzusondern, die Schaden zufügt und Gegner verlangsamt. Der Schaden und die Verlangsamungsdauer erhöhen sich, je länger die Spucke angesammelt wurde.
    Die Verlangsamungsdauer ist halbiert, wenn Fathom nicht an einer Wand festgehakt ist.", + "fathom_lurkers_ambush_passive_desc": "Passiv: Wenn Fathom nicht am Kampfgeschehen teilnimmt und Gegner keine Sicht auf ihn haben, heilt er sich jede Sekunde um einen Prozentsatz seiner max. LP. Solange er dabei stillsteht, sich nicht duckt oder andere Aktionen ausführt, wird er unsichtbar. Fathom wird auch unverwundbar, solange er vollständig unsichtbar ist.", + "fathom_lurkers_ambush_quip": "Wird unsichtbar und sondert verlangsamende Spucke ab", "fathom_reefdweller_harpoon": "Korallenharpune", "fathom_reefdweller_harpoon/detach_buff": "Feuerrate", "fathom_reefdweller_harpoon/regen": "Regen. durch Korallenharpune", - "fathom_reefdweller_harpoon_desc": "Fatho verschießt eine Harpune, die sich an einer Wand oder Decke festhakt und ihn heranzieht. Beim Heranziehen wird die Unsichtbarkeit von Lauernder Hinterhalt ausgelöst. Sobald Fatho an der Oberfläche hängt, erhält er zusätzliche Aufladungen.

    Der Einsatz von Korallenharpune deckt die Unsichtbarkeit nicht auf.", + "fathom_reefdweller_harpoon_desc": "Fathom verschießt eine Harpune, die sich an einer Wand oder Decke festhakt und ihn heranzieht. Beim Heranziehen wird die Unsichtbarkeit von Lauernder Hinterhalt ausgelöst. Sobald Fathom an der Oberfläche hängt, erhält er zusätzliche Aufladungen.

    Der Einsatz von Korallenharpune deckt die Unsichtbarkeit nicht auf.", "fathom_reefdweller_harpoon_passive_desc": "Passiv: Wenn sich {s:hero_name} nicht im Kampf befindet und auf der Minikarte versteckt ist, heilt er sich jede Sekunde um einen Prozentsatz seiner max. Lebenspunkte.", "fathom_reefdweller_harpoon_quip": "Verschießt eine Harpune, um sich an einen Ort heranzuziehen", "fathom_reefdweller_harpoon_t3_desc": "Gewährt nach dem Ablösen für 7 s oder bis zum Nachladen 30 Feuerrate", "fathom_scalding_spray": "Verbrühung", - "fathom_scalding_spray_desc": "Fatho verspritzt brühendes Wasser in einem kegelförmigen Bereich vor sich. Der Waffenschaden nimmt zu, wenn ein gegnerischer Held verbrüht wird und Schaden erleidet.", + "fathom_scalding_spray_desc": "Fathom verspritzt brühendes Wasser in einem kegelförmigen Bereich vor sich. Der Waffenschaden nimmt zu, wenn ein gegnerischer Held verbrüht wird und Schaden erleidet.", "fathom_scalding_spray_quip": "Verspritzt brühendes Wasser in einem kegelförmigen Bereich vor sich", "fire_rate_pickup/small_fire_rate": "Erhöhte Feuerrate", "fire_rate_pickup_label": "Feuerrate", @@ -6418,38 +10134,38 @@ "golden_idol_bonus_02": "+1 Fähigkeitspunkt", "guardian_unit": "Wächter", "guide_advanced_main_header": "Spezialaktionen", - "guide_advanced_parry_desc": "Drücke [ {s:key_parry} ], um einen Nahkampfangriff eines Gegners zu parieren.

    Dieser Gegner wird betäubt und erleidet erhöhten Nahkampfschaden.", + "guide_advanced_parry_desc": "Drücke {g:citadel_binding:'HeldItem'}, um einen Nahkampfangriff eines Gegners zu parieren.

    Dieser Gegner wird dann betäubt und erleidet kurzzeitig erhöhten Nahkampfschaden.", "guide_advanced_parry_header": "Parieren", "guide_back_to_dashboard": "Zurück zum Hauptmenü", - "guide_basics_abilities_desc": "Drücke [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ], um die Fähigkeiten Deines Helden einzusetzen.", + "guide_basics_abilities_desc": "Drücke {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} oder {g:citadel_binding:'Ability4'}, um die Fähigkeiten Deines Helden einzusetzen.", "guide_basics_abilities_header": "Fähigkeiten", - "guide_basics_aim_desc": "Halte [ {s:iv_attack2} ] gedrückt, um mit Deiner Waffe heranzuzoomen.", + "guide_basics_aim_desc": "Halte {g:citadel_binding:'ADS'} gedrückt, um mit Deiner Waffe heranzuzoomen.", "guide_basics_aim_header": "Zoomen", - "guide_basics_main_header": "Grundlegende\"nSteuerung", - "guide_basics_melee_desc": "Drücke [ {s:key_weapon_1} ], um einen schnellen Angriff auszuführen. Halte [ {s:key_weapon_1} ] gedrückt, um einen starken Ansturmangriff auszuführen.", + "guide_basics_main_header": "Grundlegende
    Steuerung", + "guide_basics_melee_desc": "Drücke {g:citadel_binding:'AbilityMelee'}, um einen schnellen Angriff auszuführen. Halte {g:citadel_binding:'AbilityMelee'} gedrückt, um einen starken Angriff auszuführen, bei dem Du Dich auf Deinen Gegner zubewegst.", "guide_basics_melee_header": "Nahkampf", - "guide_basics_reload_desc": "Drücke [ {s:key_reload} ], um Deine Waffe nachzuladen. Bestimmte Aktionen, wie z. B. ein Nahkampfangriff, unterbrechen das Nachladen.", + "guide_basics_reload_desc": "Drücke {g:citadel_binding:'Reload'}, um Deine Waffe nachzuladen. Bestimmte Aktionen, wie z. B. ein Nahkampfangriff, unterbrechen das Nachladen.", "guide_basics_reload_header": "Nachladen", - "guide_basics_shoot_desc": "Drücke [ {s:iv_attack} ], um zu schießen.

    Der Waffenschaden nimmt auf längere Distanz ab.", + "guide_basics_shoot_desc": "Drücke {g:citadel_binding:'Attack'}, um zu schießen.

    Der Waffenschaden nimmt auf längere Distanz ab.", "guide_basics_shoot_header": "Schießen", "guide_get_started_title": "Erste Schritte", - "guide_movement_airdash_desc": "Während Du in der Luft bist, kannst Du auch einen Luftspurt ausführen.

    Benötigt Ausdauer.", + "guide_movement_airdash_desc": "Während Du in der Luft bist, kannst Du {g:citadel_binding:'Roll'} drücken, um einen Luftspurt auszuführen.

    Benötigt Ausdauer.", "guide_movement_airdash_header": "Luftspurt", - "guide_movement_crouch_desc": "Drücke [ {s:key_duck} ], um Dich zu ducken.", + "guide_movement_crouch_desc": "Halte {g:citadel_binding:'Crouch'} gedrückt, um Dich zu ducken.", "guide_movement_crouch_header": "Ducken", - "guide_movement_dodge_desc": "Drücke [ {s:key_innate_1} ], während Du Dich bewegst, um einen Spurt auszuführen.

    Benötigt Ausdauer.", + "guide_movement_dodge_desc": "Drücke {g:citadel_binding:'Roll'}, während Du Dich bewegst, um einen Spurt auszuführen.

    Benötigt Ausdauer.", "guide_movement_dodge_header": "Spurten", "guide_movement_dodge_jump_desc": "Kombiniere einen Spurt mit einem zeitlich gut abgestimmten Sprung, um einen Spurtsprung auszuführen.

    Benötigt Ausdauer.", "guide_movement_dodge_jump_header": "Spurtsprung", - "guide_movement_double_jump_desc": "Drücke [ {s:in_mantle} ] auf dem Zenit Deines Sprungs, um einen Doppelsprung auszuführen.

    Spezialaktionen wie der Doppelsprung verbrauchen Ausdauer. Die Ausdauerleiste wird neben Deinem Fadenkreuz angezeigt.", + "guide_movement_double_jump_desc": "Drücke erneut {g:citadel_binding:'Mantle'} während Deines Sprungs, um einen Doppelsprung auszuführen.

    Spezialaktionen wie der Doppelsprung verbrauchen Ausdauer. Die Ausdauerleiste wird unter Deinem Fadenkreuz angezeigt.", "guide_movement_double_jump_header": "Doppelsprung", - "guide_movement_jump_desc": "Drücke [ {s:in_mantle} ], um zu springen.", + "guide_movement_jump_desc": "Drücke {g:citadel_binding:'Mantle'}, um zu springen.", "guide_movement_jump_header": "Springen", - "guide_movement_mantle_desc": "Halte [ {s:in_mantle} ] in der Nähe einer Kante gedrückt, um diese hochzuklettern.", + "guide_movement_mantle_desc": "Halte {g:citadel_binding:'Mantle'} in der Nähe einer Kante gedrückt, um diese hochzuklettern.", "guide_movement_mantle_header": "Klettern", - "guide_movement_slide_desc": "Halte [ {s:key_duck} ] gedrückt, während Du eine Rampe hinunterrennst oder Dich mit hohem Tempo fortbewegst, um zu rutschen.", + "guide_movement_slide_desc": "Halte {g:citadel_binding:'Crouch'} gedrückt, während Du eine Rampe hinunterläufst oder Dich mit hohem Tempo fortbewegst, um zu rutschen.", "guide_movement_slide_header": "Rutschen", - "guide_movement_zipline_desc": "Halte [ {s:in_mantle} ] gedrückt, um Dich mithilfe eines Transportkabels fortzubewegen.

    Du kannst abspringen, indem Du [ {s:in_mantle} ] drückst.", + "guide_movement_zipline_desc": "Halte {g:citadel_binding:'Zipline'} gedrückt, um Dich mithilfe eines Transportkabels fortzubewegen.

    Du kannst abspringen, indem Du {g:citadel_binding:'Mantle'} drückst.", "guide_movement_zipline_header": "Transportkabel", "guide_neutrals_desc": "Auf der Karte lauern viele neutrale Einheiten. Besiege sie, um Dir Seelen zu verdienen.

    Manchmal taucht eine mächtige Einheit in der Mitte der Karte auf … Wenn Du sie besiegst, erhältst Du und Dein Team große Macht.", "guide_neutrals_header": "Neutrale Einheiten", @@ -6465,7 +10181,7 @@ "guide_the_map_guardians_desc": "Wächter bilden die erste Verteidigungslinie auf jedem Pfad. Ihre Angriffe sind sehr mächtig, daher ist es am besten, zusammen mit Deiner Infanterie vorzustoßen, um diese anzugreifen.", "guide_the_map_guardians_header": "Wächter", "guide_the_map_header": "Übersicht", - "guide_the_map_lanes_desc": "Es gibt vier Pfade, wobei auf jedem Pfad ein oberirdisches Transportkabel verläuft, mit dem sich die Spieler schnell fortbewegen können.", + "guide_the_map_lanes_desc": "Es gibt drei Pfade und über jedem verläuft ein Transportkabel, mit dem sich die Spieler schnell fortbewegen können.", "guide_the_map_lanes_header": "Pfade", "guide_the_map_main_header": "Übersicht", "guide_the_map_midboss_desc": "In der Mitte der Karte befindet sich ein mächtiger, neutraler Boss. Die Spieler des Teams, das ihn tötet, werden bei ihrem nächsten Tod sofort wiederbelebt.", @@ -6483,20 +10199,20 @@ "guide_upgrades_deny_header": "Seelen stehlen", "guide_upgrades_going_home_desc": "Wenn Du genug Seelen zum Ausgeben gesammelt hast, kehre in die Basis zurück, um Dich zu heilen und mächtige Gegenstände zu kaufen, die Deine Attributwerte erhöhen und zusätzliche Fähigkeiten gewähren.

    Neben jedem Wächter befindet sich auch ein Laden, der geöffnet hat, bis der Wächter zerstört wird.", "guide_upgrades_going_home_header": "Laden", - "guide_upgrades_killing_guardians_desc": "Durch das Sammeln von Seelen erhältst Du Fähigkeitspunkte (FP).

    Du kannst diese Punkte ausgeben, um Deine Fähigkeiten aufzuwerten, indem Du [TAB] gedrückt hältst.", + "guide_upgrades_killing_guardians_desc": "Durch das Sammeln von Seelen erhältst Du Fähigkeitspunkte (FP).

    Du kannst diese Punkte ausgeben, um Deine Fähigkeiten aufzuwerten, indem Du{g:citadel_binding:'Scoreboard'}gedrückt hältst.", "guide_upgrades_killing_guardians_header": "Fähigkeitspunkte", "guide_upgrades_last_hit_desc": "Sammle Seelen, indem Du gegnerische Infanterie und Spieler tötest. Du kannst auch Seelen sammeln, indem Du neutrale Einheiten tötest, die sich überall auf der Karte befinden.

    Seelen werden mit Verbündeten in der Nähe geteilt.", "guide_upgrades_last_hit_header": "Seelen", "guide_upgrades_main_header": "Stärker werden", - "guide_upgrades_upgrade_abilities_desc": "Gib Fähigkeitspunkte aus, um Deine Fähigkeiten auszuwerten.

    Fähigkeiten haben drei Aufwertungsstufen.", - "guide_upgrades_upgrade_abilities_header": "Fähigkeiten verbessern", - "guide_upgrades_yellow_orbs_desc": "Wenn Du den letzten Treffer landest, erscheinen zusätzliche Seelen in Form von grünen Seelenessenzen.

    Du kannst diese Seelen einfangen, indem Du die Seelenessenzen abschießt oder sie davonschweben lässt.", + "guide_upgrades_upgrade_abilities_desc": "Gib Fähigkeitspunkte aus, um Deine Fähigkeiten aufzuwerten.

    Fähigkeiten haben drei Aufwertungsstufen.", + "guide_upgrades_upgrade_abilities_header": "Fähigkeiten aufwerten", + "guide_upgrades_yellow_orbs_desc": "Wenn ein Gegner stirbt, erscheinen zusätzlich Seelenessenzen.

    Du kannst diese einfangen, indem Du die Seelenessenzen abschießt oder sie davonschweben lässt.", "guide_upgrades_yellow_orbs_header": "Seelen einfangen", "gun_powerup_pickup": "Waffe", "gunslinger_demonMark": "Höllisches Brandmal", "gunslinger_demonMark/demonmark": "Mal des Dämons", "gunslinger_demonMark/demonmark/demonmark_buff": "Stärkung durch Brandmal", - "gunslinger_demonMark_desc": "{s:hero_name} markiert passiv Gegner in der Nähe mit einem Brandmal. Wenn ein Gegner mit einem Brandmal getroffen wird, wird der Schwächungseffekt entfernt, das Ziel erleidet zusätzlichen  Magieschaden und {s:hero_name} erhält  Feuerrate und  Bewegungstempo.", + "gunslinger_demonMark_desc": "Gunslinger markiert passiv Gegner in der Nähe mit einem Brandmal. Wenn ein Gegner mit einem Brandmal getroffen wird, wird der Schwächungseffekt entfernt, das Ziel erleidet zusätzlichen  Magieschaden und Gunslinger erhält  Feuerrate und  Bewegungstempo.", "gunslinger_rapid_fire": "Rapid Fire", "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Schnellfeuer", "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", @@ -6509,261 +10225,600 @@ "headed_this_way": "Bin hierhin unterwegs", "headed_to_blue": "{s:param_1} ist unterwegs nach Blau", "headed_to_green": "{s:param_1} ist unterwegs nach Grün", - "headed_to_purple": "{s:param_1} ist unterwegs nach Violett", + "headed_to_purple": "{s:param_1} ist unterwegs nach Grün", "headed_to_yellow": "{s:param_1} ist unterwegs nach Gelb", "health_regen_pickup/small_health_regen": "Erhöhte Lebensregeneration", "health_regen_pickup_label": "Heilung", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect", + "hero_architect_search:n": "Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", - "hero_astro_lore": "Es gibt Menschen, die ihr ganzes Leben lang davon träumen, nach New York zu ziehen. Holliday gehörte nie dazu. Zufrieden mit ihrer Arbeit als Sheriff in einer Kleinstadt, blickte Holliday auf eine Laufbahn zurück, in der ihre Waffe nur an Schießständen auf dem Jahrmarkt zum Einsatz kam … bis eines Tages die Morde begannen.\"n\"nDie Leichen waren auf grausame und monströse Weise entstellt: Sie wurden mit aufgerissenen Brustkörben aufgefunden, ihre Eingeweide wie von Vögeln zerpickt. Holliday konnte den Mörder aufspüren, einen reisenden Folk-Musiker, den die Zeitungen nur den „Troubadour“ nannten. Doch als sie ihn zur Rede stellen wollte, verwandelte er sich in einen Schwarm von Krähen und flog davon.\"n\"nSeitdem sind sechs Monate vergangen, und obwohl die Morde im mittleren Illinois aufgehört haben, hat Holliday ihre Ermittlungen nicht eingestellt. Sie ist sich sicher, dass der Troubadour auf dem Weg nach New York ist, und sobald sie ihn dort ausfindig gemacht hat, bringt sie diesen Mistkerl ein für alle Mal zur Strecke.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Es gibt Menschen, die ihr ganzes Leben lang davon träumen, nach New York zu ziehen. Holliday gehörte nie dazu. Zufrieden mit ihrer Arbeit als Sheriff in einer Kleinstadt, blickte Holliday auf eine Laufbahn zurück, in der ihre Waffe nur an Schießständen auf dem Jahrmarkt zum Einsatz kam … bis eines Tages die Morde begannen.

    Die Leichen waren auf grausame und monströse Weise entstellt: Sie wurden mit aufgerissenen Brustkörben aufgefunden, ihre Eingeweide wie von Vögeln zerpickt. Holliday konnte den Mörder aufspüren, einen reisenden Folk-Musiker, den die Zeitungen nur den „Troubadour“ nannten. Doch als sie ihn zur Rede stellen wollte, verwandelte er sich in einen Schwarm von Krähen und flog davon.

    Seitdem sind sechs Monate vergangen, und obwohl die Morde im mittleren Illinois aufgehört haben, hat Holliday ihre Ermittlungen nicht eingestellt. Sie ist sich sicher, dass der Troubadour auf dem Weg nach New York ist, und sobald sie ihn dort ausfindig gemacht hat, bringt sie diesen Mistkerl ein für alle Mal zur Strecke.", "hero_astro_playstyle": "Holliday verlässt sich auf ihre Fähigkeiten als Meisterschützin und schießt auf Dinge, die sie in die Luft geschleudert hat. Wenn sie ihr Ziel präzise trifft, richtet sie großen Schaden an. Durch ihre Beweglichkeit kann sie ihre Gegner isolieren oder einen schnellen Rückzug antreten.", "hero_astro_role": "Springt durch die Luft und verteilt Trickschüsse", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Schlagkräftig, starrköpfig und trinkfest: Detektiv Abrams ist seit Jahren in der New Yorker Ermittlungsszene etabliert. Von gestohlenen Kunstwerken über vermisste Personen bis hin zu Ritualmorden – Abrams nahm nicht einfach jeden Fall an, der auf seinem Schreibtisch landete, er löste sie.\"n\"nAber die Tage, in denen er Ehebetrug aufdeckte, gingen zu Ende, als er seine Bürotür öffnete und einen Folianten auf seinem Schreibtisch vorfand.\"n\"nBis auf die kurze, in Onyxblut gekritzelte Notiz „Lass nicht zu, dass sie ihn bekommen“, gab es keinen Anhaltspunkt. Abrams hat bisher nicht herausgefunden, woher der Wälzer stammt. Aber da in sein Haus eingebrochen, sein Büro dreimal in ein Schlachtfeld verwandelt und sein Auto mit einer Bombe in Brand gesteckt wurde, hat er großes Interesse daran, herauszufinden, was zur Hölle los ist.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Schlagkräftig, starrköpfig und trinkfest: Detektiv Abrams ist seit Jahren in der New Yorker Ermittlungsszene etabliert. Von gestohlenen Kunstwerken über vermisste Personen bis hin zu Ritualmorden – Abrams nahm nicht einfach jeden Fall an, der auf seinem Schreibtisch landete, er löste sie.

    Aber die Tage, in denen er Ehebetrug aufdeckte, gingen zu Ende, als er seine Bürotür öffnete und einen Folianten auf seinem Schreibtisch vorfand.

    Bis auf die kurze, in Onyxblut gekritzelte Notiz „Lass nicht zu, dass sie ihn bekommen“, gab es keinen Anhaltspunkt. Abrams hat bisher nicht herausgefunden, woher der Wälzer stammt. Aber da in sein Haus eingebrochen, sein Büro dreimal in ein Schlachtfeld verwandelt und sein Auto mit einer Bombe in Brand gesteckt wurde, hat er großes Interesse daran, herauszufinden, was zur Hölle los ist.", "hero_atlas_playstyle": "Abrams verfügt über die nötige Masse und Ausdauer, um an vorderster Front zu kämpfen, wobei er oft in die Mitte seiner Gegner stürmt und diese in die Flucht schlägt. Wenn seine Gegner ihre Munition an ihn verschwenden, können seine Teamkollegen im Hintergrund ungehindert Schaden anrichten.", "hero_atlas_role": "Stürzt sich in den Nahkampf", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista": "Ballista", + "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Ballista", + "hero_ballista_search:n": "Ballista", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Geschmiedet von den Händen einer verwitweten Schrottplatzwächterin, war Bebop mehr als nur ein Schrottgolem, der seinen Dienst als Hilfsarbeiter verrichtete … er war der Sohn, den sie nie hatte. Tagsüber arbeiteten sie gemeinsam auf dem Schrottplatz und abends hörten sie Jazz. Diese eintönige, aber behagliche Routine fand ein Ende, als Bebops Schöpferin erkrankte. Seine neuen nächtlichen Aktivitäten dienen der Beschaffung von Miss Shellys Medizin, was sie niemals gutheißen würde. Doch was sie nicht weiß, macht sie nicht heiß.", "hero_bebop_playstyle": "Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.", "hero_bebop_role": "Greift sich seine Gegner für eine Knockout-Kombo", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_boho": "Boho", + "hero_boho:n": "Boho", + "hero_boho_search": "Boho", + "hero_boho_search:n": "Boho", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Als Tochter eines Antiquars wuchs Paige in einem liebevollen Zuhause auf, in dem Freundlichkeit, Magie und Geschichtenerzählen großgeschrieben wurden. Doch während Paige die Werte ihrer Eltern ganz selbstverständlich verinnerlichte, war dies bei ihrem kleinen Bruder Bryce nicht der Fall.

    Als rebellischer Teenager ärgerte er sich nicht nur über die friedvolle Haltung seiner Familie, sondern auch über das Verbot von magischen Experimenten. Paige tat alles in ihrer Macht, um ihn von Gefahren fernzuhalten, doch wie die meisten Teenager sah Bryce nicht das Risiko, sondern nur die Verheißungen der Magie. Je mehr ihm seine große Schwester ins Gewissen redete, desto mehr entfernte er sich von der Familie.

    Paige erfuhr nie, warum Bryce schließlich vom Vater aus dem Haus gejagt wurde. Eines Tages kam sie aus der Bibliothek nach Hause, fand ihre weinenden Eltern, nicht aber ihren Bruder.

    Tage wurden zu Wochen, Wochen zu Monaten und Monate zu Jahren. Paige entwickelte sich zu einer Meisterin der Bibliomantie und verdiente ihren Lebensunterhalt als Geschichtenerzählerin, deren guter Ruf weit über ihren eigenen Bezirk hinausreichte. Während ihre Eltern ihr Schweigen über Bryces Schicksal nie brachen, wuchs Paiges Besessenheit, ihren Bruder ausfindig zu machen. Sie wird dieses Geheimnis lüften und kein Mensch oder Gott wird sich ihr in den Weg stellen können.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. Ein Artefakt der Zeit und zugleich der Name einer berüchtigten Diebesgilde – einer Diebesgilde, die stolz darauf ist, ausgeklügelte Raubüberfälle auf die unantastbarsten Personen und Institutionen zu verüben. Was machen die Diebe mit den unzähligen Artefakten, Staatsgeheimnissen und Vaterschaftsnachweisen von Prominenten, die sie gestohlen haben? Sie stellen sie in plötzlich auftauchenden Museen aus, damit sie der Welt zeigen können, dass niemand vor Paradox sicher ist.\"n\"nJedes Mitglied von Paradox ist von Geheimnissen umwoben, trägt eine Maske und den Namen der Organisation. Sie sind überall. Sie sind nirgendwo. Und wenn sie etwas haben wollen, sind sie unvermeidbar.", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. Ein Artefakt der Zeit und zugleich der Name einer berüchtigten Diebesgilde – einer Diebesgilde, die stolz darauf ist, ausgeklügelte Raubüberfälle auf die unantastbarsten Personen und Institutionen zu verüben. Was machen die Diebe mit den unzähligen Artefakten, Staatsgeheimnissen und Vaterschaftsnachweisen von Prominenten, die sie gestohlen haben? Sie stellen sie in plötzlich auftauchenden Museen aus, damit sie der Welt zeigen können, dass niemand vor Paradox sicher ist.

    Jedes Mitglied von Paradox ist von Geheimnissen umwoben, trägt eine Maske und den Namen der Organisation. Sie sind überall. Sie sind nirgendwo. Und wenn sie etwas haben wollen, sind sie unvermeidbar.", "hero_chrono_playstyle": "Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.", "hero_chrono_role": "Manipuliert Raum und Zeit", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Demolitions Expert", + "hero_demoman_search:n": "Demolitions Expert", + "hero_doorman": "Doorman", + "hero_doorman:n": "Doorman", + "hero_doorman_lore": "Er ist adrett. Er ist höflich. Und auch wenn der Doorman nicht so aussieht, ist dieser bescheidene Portier des Hotels Baroness nicht von dieser Welt.

    Eigentlich plante er nur einen kurzen Besuch, doch der Doorman genoss seine Zeit in der New Yorker Dienstleistungsbranche so sehr, dass er blieb. Er findet besonderen Gefallen daran, die seltsamen Wünsche der Menschen zu erfüllen, um ihnen ein Lächeln aufs Gesicht zu zaubern.", + "hero_doorman_search": "Doorman", + "hero_doorman_search:n": "Doorman", + "hero_doorman_sort": "Doorman", + "hero_doorman_sort:n": "Doorman", + "hero_drifter": "Drifter", + "hero_drifter:n": "Drifter", + "hero_drifter_lore": "Drifter ist ein uralter Vampir, der seit Generationen als namenloses Monster durch Nordamerika streift und Jagd auf die Lebenden macht.

    Im Gegensatz zu den meisten Vampiren legt Drifter keinen Wert auf Prunk und Titel, sondern verachtet die Gesetze und Traditionen seiner Artgenossen zutiefst. Seine Weigerung, sich anzupassen, macht ihn für den herrschenden Vampiradel zum Geächteten. Doch während die Viscounts und Ältesten seine Hinrichtung fordern, macht Drifter unbekümmert weiter, was er will …", + "hero_drifter_search": "Drifter", + "hero_drifter_search:n": "Drifter", + "hero_drifter_sort": "Drifter", + "hero_drifter_sort:n": "Drifter", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druid", + "hero_druid_search:n": "Druid", "hero_duo": "Duo", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", "hero_dynamo": "Dynamo", - "hero_dynamo_lore": "Wie es sich für einen Wissenschaftler gehört, war Professor Dynamo schon immer sehr wissbegierig. Als sich eines Tages im Central Park ein Riss in der Raumzeit öffnete, war er als Erster vor Ort, um ihn zu untersuchen. Dass ein solch majestätischer Anblick sein Leben verändern würde, hatte er zwar erwartet, allerdings mehr im übertragenen Sinne – ein atomisierter, zu einem winzigen, sterbenden Stern reduzierter Körper lag jenseits seiner Vorstellungskraft.\"n\"nDoch obwohl sein Körper nicht mehr ist, leben sein Geist und seine Wissbegierde weiter. Als ordentlicher Professor am Columbia College versucht Dynamo, mehr über seinen Zustand in Erfahrung zu bringen und weiterhin seiner Lehrtätigkeit nachzukommen. Schließlich möchten zukünftige Wissenschaftler inspiriert werden.", + "hero_dynamo:n": "Dynamo", + "hero_dynamo_lore": "Wie es sich für einen Wissenschaftler gehört, war Professor Dynamo schon immer sehr wissbegierig. Als sich eines Tages im Central Park ein Riss in der Raumzeit öffnete, war er als Erster vor Ort, um ihn zu untersuchen. Dass ein solch majestätischer Anblick sein Leben verändern würde, hatte er zwar erwartet, allerdings mehr im übertragenen Sinne – ein atomisierter, zu einem winzigen, sterbenden Stern reduzierter Körper lag jenseits seiner Vorstellungskraft.

    Doch obwohl sein Körper nicht mehr ist, leben sein Geist und seine Wissbegierde weiter. Als ordentlicher Professor am Columbia College versucht Dynamo, mehr über seinen Zustand in Erfahrung zu bringen und weiterhin seiner Lehrtätigkeit nachzukommen. Schließlich möchten zukünftige Wissenschaftler inspiriert werden.", "hero_dynamo_playstyle": "Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.", "hero_dynamo_role": "Setzt das gegnerische Team fest", + "hero_dynamo_search": "Dynamo", + "hero_dynamo_search:n": "Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "Als unfreiwilliger blinder Passagier aus der Welt der Träume ist Rem in der Stadt gestrandet, die niemals schläft. Angetrieben von seiner Neugier wurden Rem und seine kleinen Helfer dabei beobachtet, wie sie auf der Suche nach einem Weg nach Hause durch die fünf Bezirke wandelten.

    Wenn Du also mal eindösen solltest, während Du mit der blauen U-Bahnlinie von der Arbeit nach Hause fährst, hattest Du womöglich gerade eine Begegnung mit dem neuesten (und seltsamsten) Bewohner des Cursed Apple.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Nord-Ixia, ein Land voller Schönheit, Tradition und Konflikte, ist mit brutaler politischer Gewalt bestens vertraut. Als Apollo erfuhr, dass er zu seinem eigenen Schutz zum Studium nach New York geschickt werden sollte, wusste er, dass die Lage ernst war.

    Die Eingewöhnung an der Blackmore Academy fiel Apollo nicht leicht. Seine Oberschule sollte eigentlich die talentiertesten und klügsten Köpfe des Cursed Apple beherbergen, doch bis auf wenige Ausnahmen sah er nur ein Meer von gehässiger Mittelmäßigkeit. Anstatt seine Zeit mit Belanglosigkeiten wie Partys und Tanzveranstaltungen zu verschwenden, konzentrierte er sich stattdessen auf die Fechtkunst, die er als Kapitän des Blackmore-Fechtteams fleißig trainierte.

    Im Grunde stört sich Apollo jedoch nicht allzu sehr an der Langeweile seines Lebens in New York. Er wusste, dass der Tag kommen würde, an dem sein Vater ihn zurückrufen würde und er ihm beweisen konnte, dass er würdig war, den Familiendegen zu führen.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis hatte schon immer ein Händchen fürs Tüfteln. Mit vier Jahren baute sie architektonische Wunderwerke der Welt mit Bauklötzen nach. Mit zehn Jahren bastelte und verkabelte sie eine eigens entworfene Beleuchtungsanlage zum Hochzeitstag ihrer Eltern. Und mit fünfzehn erfand sie eine Maschine, die die Seelen der Verstorbenen nutzbar machte … Jenes Projekt fand selbstredend etwas mehr Beachtung als ihre Anfänge mit den Bauklötzen.\"n\"nAls Leiterin der militärischen Forschungs- und Entwicklungsabteilung von Fairfax Industries verbringt McGinnis ihre Zeit immer noch am liebsten in der Maschinenwerkstatt. Für sie ist Wissenschaft nichts anderes als Magie zum Anfassen.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis hatte schon immer ein Händchen fürs Tüfteln. Mit vier Jahren baute sie architektonische Wunderwerke der Welt mit Bauklötzen nach. Mit zehn Jahren bastelte und verkabelte sie eine eigens entworfene Beleuchtungsanlage zum Hochzeitstag ihrer Eltern. Und mit fünfzehn erfand sie eine Maschine, die die Seelen der Verstorbenen nutzbar machte … Jenes Projekt fand selbstredend etwas mehr Beachtung als ihre Anfänge mit den Bauklötzen.

    Als Leiterin der militärischen Forschungs- und Entwicklungsabteilung von Fairfax Industries verbringt McGinnis ihre Zeit immer noch am liebsten in der Maschinenwerkstatt. Für sie ist Wissenschaft nichts anderes als Magie zum Anfassen.", "hero_forge_playstyle": "Für McGinnis ist eine präzise Positionierung von entscheidender Bedeutung, wenn sie Gegner mit einem Raketenhagel überzieht oder diese mit ihrer Mauer strategisch voneinander trennt. Sie hält ihr Team am Leben und hilft beim Verschanzen, was eine Belagerung für die Angreifer zu einem äußerst mühsamen Unterfangen macht.", "hero_forge_role": "Kontrolliert den Kampf mit Geschützen", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Viele Menschen sind ihr ganzes Leben auf der Suche nach ihrem wahren Ich. Für Victor ist diese existenzielle Frage jedoch noch viel komplizierter, da er eines Tages in einer Leichenhalle aufwachte und nicht wusste, wer ihn erschaffen hatte, warum er erschaffen wurde und, geschweige denn, aus wessen Leichenteilen.

    Victor sucht nun in New York City nach Antworten und hofft, jemanden zu finden, der zumindest einen seiner Körperteile identifizieren kann.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "Generic Person", + "hero_genericperson:n": "Generic Person", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Einst war Lady Jeanne Geist der Stolz der Stadt. Aber als mit der Zeit ihre Schönheit verblasste, rückten ihre glorreichen Tage in der High Society in weite Ferne, bis sie schließlich als gebrechliche Frau in einem Pflegeheim landete, wo sie Geschichten aus ihrer glamourösen Vergangenheit erzählte. Dann offenbarte sich ihr eines Tages der Eidwächter. Der Eidwächter war ein mächtiger Geist aus einer anderen Dimension, der ihr einen Weg anbot, ihre vergangene Herrlichkeit zurückzugewinnen – alles, was sie tun musste, um er ihre Jugend wiederzuerhalten, war die Essenz der Lebenden zu entziehen, um sich selbst zu erhalten.\"n\"nLady Geist war hin- und hergerissen. Natürlich war Mord eine gruselige Angelegenheit, und zweifellos war der Eidwächter kein Wesen, dem man trauen konnte … aber trotzdem war der Gedanke an eine zweite Chance, ihre Jugend noch einmal zu erleben, zu gut, um sich entgehen zu lassen. Und so schmiedete sie einen Plan: Nachdem sie einen Pakt mit dem Eidwächter geschlossen hatte, würde sie ihn versiegeln und über ihn wachen, um seine Macht und seinen Einfluss einzuschränken. Der Eidwächter würde sich noch immer an den Essenzen der Lebenden laben, jedoch zu ihren Bedingungen.\"n\"nMittlerweile sind aus Jahren Jahrzehnte geworden. Die Stärke des magischen Siegels hat nachgelassen und der Eidwächter ist hungriger als je zuvor …", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "Einst war Lady Jeanne Geist der Stolz der Stadt. Aber als mit der Zeit ihre Schönheit verblasste, rückten ihre glorreichen Tage in der High Society in weite Ferne, bis sie schließlich als gebrechliche Frau in einem Pflegeheim landete, wo sie Geschichten aus ihrer glamourösen Vergangenheit erzählte. Dann offenbarte sich ihr eines Tages der Eidwächter. Der Eidwächter war ein mächtiger Geist aus einer anderen Dimension, der ihr einen Weg anbot, ihre vergangene Herrlichkeit zurückzugewinnen – alles, was sie tun musste, um er ihre Jugend wiederzuerhalten, war die Essenz der Lebenden zu entziehen, um sich selbst zu erhalten.

    Lady Geist war hin- und hergerissen. Natürlich war Mord eine gruselige Angelegenheit, und zweifellos war der Eidwächter kein Wesen, dem man trauen konnte … aber trotzdem war der Gedanke an eine zweite Chance, ihre Jugend noch einmal zu erleben, zu gut, um sich entgehen zu lassen. Und so schmiedete sie einen Plan: Nachdem sie einen Pakt mit dem Eidwächter geschlossen hatte, würde sie ihn versiegeln und über ihn wachen, um seine Macht und seinen Einfluss einzuschränken. Der Eidwächter würde sich noch immer an den Essenzen der Lebenden laben, jedoch zu ihren Bedingungen.

    Mittlerweile sind aus Jahren Jahrzehnte geworden. Die Stärke des magischen Siegels hat nachgelassen und der Eidwächter ist hungriger als je zuvor …", "hero_ghost_playstyle": "Die Stärke von Lady Geist besteht darin, ihre eigenen Lebenspunkte zu opfern, um verheerenden Schaden anzurichten. Wenn ihre Lebenskraft zur Neige geht, entzieht sie einfach die ihrer Gegner.", "hero_ghost_role": "Opfert Lebenspunkte und entzieht sie Gegnern wieder", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", "hero_gigawatt": "Seven", - "hero_gigawatt_lore": "Als die mystische Energie auf der Erde erwachte, veränderte sich die Welt … alles war nun möglich. Aber nur weil alles möglich war, hieß das nicht, dass alles möglich sein SOLLTE. Und so erließ die Regierung Vorschriften und Gesetze. Auf diese Weise konnten US-Bürger die Vorteile der übernatürlichen Welt in Sicherheit ausschöpfen. Allerdings sind Vorschriften und Gesetze etwas für schwache Menschen. Menschen mit eingeschränktem Horizont. Menschen, die nicht wie Seven waren.\"n\"nEs kursieren viele Gerüchte darüber, was Seven verbrochen hat, um im „Verlorenes Flüstern“, dem Gefängnis für die gefährlichsten Okkultisten, eingebuchtet zu werden. An den Geschehnissen in der Nacht seiner Hinrichtung bestehen jedoch keine Zweifel.\"n\"nDie mächtigsten Ritualisten aus sieben verschiedenen Nationen errichteten mächtige Siegel, die nicht nur eine mystische Intervention bei der Hinrichtung verhindern, sondern auch Sevens Seele vollständig auslöschen sollten. Niemals wieder sollte er kontaktiert, wiederbelebt oder anderweitig von jemandem missbraucht werden können, der in seine Fußstapfen treten wollte … Doch die Siegel konnten ihn nicht binden.\"n\"nDie Anwesenden mussten voller Entsetzen mit ansehen, wie der Kopf des stärksten Mentalisten der US-Armee wie eine Traube zerplatzte. Sie schrien, als Scotland Yards führender Okkultismus-Ermittler, der angeblich Seven gefangen genommen hatte, zu Asche zerfiel. Sevens Körper krümmte und stemmte sich gegen seine Fesseln, seine Haut brannte von den Stromstößen … und doch starb er nicht. Er lachte.\"n\"nEr lachte, als er seine Fesseln abstreifte.\"n\"nEr lachte, als seine Häscher vor Angst Reißaus nahmen.\"n\"nEr lachte, als er seine Peiniger massakrierte.\"n\"nEr lachte, als er zum ersten Mal seit Jahren wieder frische Luft schnupperte.\"n\"nUnd er lachte, als er darüber nachdachte, was er tun würde, sobald er New York City erreicht hatte.", + "hero_gigawatt:n": "Seven", + "hero_gigawatt_lore": "Als die mystische Energie auf der Erde erwachte, veränderte sich die Welt … alles war nun möglich. Aber nur weil alles möglich war, hieß das nicht, dass alles möglich sein SOLLTE. Und so erließ die Regierung Vorschriften und Gesetze. Auf diese Weise konnten US-Bürger die Vorteile der übernatürlichen Welt in Sicherheit ausschöpfen. Allerdings sind Vorschriften und Gesetze etwas für schwache Menschen. Menschen mit eingeschränktem Horizont. Menschen, die nicht wie Seven waren.

    Es kursieren viele Gerüchte darüber, was Seven verbrochen hat, um im „Verlorenes Flüstern“, dem Gefängnis für die gefährlichsten Okkultisten, eingebuchtet zu werden. An den Geschehnissen in der Nacht seiner Hinrichtung bestehen jedoch keine Zweifel.

    Die mächtigsten Ritualisten aus sieben verschiedenen Nationen errichteten mächtige Siegel, die nicht nur eine mystische Intervention bei der Hinrichtung verhindern, sondern auch Sevens Seele vollständig auslöschen sollten. Niemals wieder sollte er kontaktiert, wiederbelebt oder anderweitig von jemandem missbraucht werden können, der in seine Fußstapfen treten wollte … Doch die Siegel konnten ihn nicht binden.

    Die Anwesenden mussten voller Entsetzen mit ansehen, wie der Kopf des stärksten Mentalisten der US-Armee wie eine Traube zerplatzte. Sie schrien, als Scotland Yards führender Okkultismus-Ermittler, der angeblich Seven gefangen genommen hatte, zu Asche zerfiel. Sevens Körper krümmte und stemmte sich gegen seine Fesseln, seine Haut brannte von den Stromstößen … und doch starb er nicht. Er lachte.

    Er lachte, als er seine Fesseln abstreifte.

    Er lachte, als seine Häscher vor Angst Reißaus nahmen.

    Er lachte, als er seine Peiniger massakrierte.

    Er lachte, als er zum ersten Mal seit Jahren wieder frische Luft schnupperte.

    Und er lachte, als er darüber nachdachte, was er tun würde, sobald er New York City erreicht hatte.", "hero_gigawatt_playstyle": "Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.", "hero_gigawatt_role": "Elektrisiert mehrere Gegner gleichzeitig", + "hero_gigawatt_search": "Seven", + "hero_gigawatt_search:n": "Seven", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Glider", + "hero_glider_search:n": "Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Gunner", + "hero_gunner_search:n": "Gunner", "hero_gunslinger": "Gunslinger", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Gunslinger", + "hero_gunslinger_search:n": "Gunslinger", "hero_haze": "Haze", - "hero_haze_lore": "Die Kommission für Okkulte Angelegenheiten und Sicherheitsfragen (KOAS) ist eine Schattenorganisation der Regierung, die die CIA im Vergleich transparent erscheinen lässt. Die Aufgabe der Männer, Frauen und Wesen der KOAS besteht darin, das Land vor finsteren Kräften zu schützen, die die Fähigkeiten der örtlichen Strafverfolgungsbehörden überschreiten.\"n\"nAls Mitglied der berüchtigten Einheit „Sandmann“ wird Haze regelmäßig damit beauftragt, die Träume von Zielpersonen zu infiltrieren, ihren Bedrohungsgrad einzuschätzen … und sie im Bedarfsfall einzuschläfern.", + "hero_haze:n": "Haze", + "hero_haze_lore": "Die Kommission für Okkulte Angelegenheiten und Sicherheitsfragen (KOAS) ist eine Schattenorganisation der Regierung, die die CIA im Vergleich transparent erscheinen lässt. Die Aufgabe der Männer, Frauen und Wesen der KOAS besteht darin, das Land vor finsteren Kräften zu schützen, die die Fähigkeiten der örtlichen Strafverfolgungsbehörden überschreiten.

    Als Mitglied der berüchtigten Einheit „Sandmann“ wird Haze regelmäßig damit beauftragt, die Träume von Zielpersonen zu infiltrieren, ihren Bedrohungsgrad einzuschätzen … und sie im Bedarfsfall einzuschläfern.", "hero_haze_playstyle": "Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.", "hero_haze_role": "Schleicht sich an und entfesselt einen Kugelhagel", + "hero_haze_search": "Haze", + "hero_haze_search:n": "Haze", + "hero_haze_sort": "Haze", + "hero_haze_sort:n": "Haze", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Hijack", + "hero_hijack_search:n": "Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Vindicta, ein Opfer von John Hathorne während der Hexenprozesse von Salem, erhielt ein zweites Leben, als ihr Geist während des ersten Mahlstroms (dem Ereignis, durch das die Öffentlichkeit erstmals mit dem Übernatürlichen in Berührung kam) auf die sterbliche Ebene zurückgeschickt wurde.\"n\"nVindicta führt als Ein-Geist-Armee einen Krieg gegen „Die Freunde der Menschheit“, eine Neo-Inquisition, die von Hathornes Nachfahren gegründet wurde. Sie möchte das Übernatürliche vor Hathornes Leuten schützen und schreckt auch nicht davor zurück, einen blutigen Weg einzuschlagen.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Vindicta, ein Opfer von John Hathorne während der Hexenprozesse von Salem, erhielt ein zweites Leben, als ihr Geist während des ersten Mahlstroms (dem Ereignis, durch das die Öffentlichkeit erstmals mit dem Übernatürlichen in Berührung kam) auf die sterbliche Ebene zurückgeschickt wurde.

    Vindicta führt als Ein-Geist-Armee einen Krieg gegen „Die Freunde der Menschheit“, eine Neo-Inquisition, die von Hathornes Nachfahren gegründet wurde. Sie möchte das Übernatürliche vor Hathornes Leuten schützen und schreckt auch nicht davor zurück, einen blutigen Weg einzuschlagen.", "hero_hornet_playstyle": "Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.", "hero_hornet_role": "Schießt ahnungslose Gegner aus der Ferne ab", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", + "hero_inferno:n": "Infernus", "hero_inferno_lore": "Wie die meisten Teenager war Infernus wild, rebellisch und impulsiv. Anders als die meisten Teenager stammte Infernus aus einer anderen Dimension und besaß die übernatürliche Fähigkeit, Feuer zu beherrschen. Es versteht sich von selbst, dass seine Jugend von Brandstiftung, Mord und der Beseitigung von Beweisen geprägt war. Aber das gehört alles der Vergangenheit an. Inzwischen ist Infernus erwachsen geworden und läuft in dieser Hinsicht auf Sparflamme. Er arbeitet mit Freude in einer Bar mit guter Live-Musik und unterhält sich mit interessanten Menschen. Wenn jedoch jemand in der Bar Streit sucht oder handgreiflich wird, scheut er sich nicht, von seinen ausgefeilten Fähigkeiten Gebrauch zu machen.", "hero_inferno_playstyle": "Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.", "hero_inferno_role": "Steckt seine Gegner skrupellos in Brand", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Kelvin ist ein berühmter, abenteuerlustiger Wissenschaftler, der es sich zur Lebensaufgabe gemacht hat, das Unbekannte zu erforschen und zu verstehen. Als eines Tages Gerüchte über das achte Astraltor in der Arktis die Runde machten, konnte es Kelvin kaum erwarten, ein Expeditionsteam zusammenzustellen. Zusammen mit den klügsten Köpfen seiner Generation machten sich Kelvin und sein Team mit großem Tamtam auf den Weg.\"n\"nSie kehrten nie zurück.\"n\"nAnderthalb Jahre später wurde Kelvins gefrorener Körper von einem Fischkutter geborgen; sein Leichnam umklammerte einen mit glühenden Runen versehenen Stein. Die Mannschaft hackte das Eis ab, um einen genaueren Blick auf den Toten werfen zu können, und war schockiert, als Kelvin plötzlich die Augen öffnete. Sie überprüften seine Vitalfunktionen … und fanden keinen Puls. Dann versuchten sie, seine offenen Wunden zu verbinden … aber kein Blut war zu sehen. Und doch war Kelvin auf unerklärliche Weise „lebendig“.\"n\"nDa Kelvin keine Erinnerung an die Geschehnisse der Expedition hat, sucht er nun nach Antworten.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "Kelvin ist ein berühmter, abenteuerlustiger Wissenschaftler, der es sich zur Lebensaufgabe gemacht hat, das Unbekannte zu erforschen und zu verstehen. Als eines Tages Gerüchte über das achte Astraltor in der Arktis die Runde machten, konnte es Kelvin kaum erwarten, ein Expeditionsteam zusammenzustellen. Zusammen mit den klügsten Köpfen seiner Generation machten sich Kelvin und sein Team mit großem Tamtam auf den Weg.

    Sie kehrten nie zurück.

    Anderthalb Jahre später wurde Kelvins gefrorener Körper von einem Fischkutter geborgen; sein Leichnam umklammerte einen mit glühenden Runen versehenen Stein. Die Mannschaft hackte das Eis ab, um einen genaueren Blick auf den Toten werfen zu können, und war schockiert, als Kelvin plötzlich die Augen öffnete. Sie überprüften seine Vitalfunktionen … und fanden keinen Puls. Dann versuchten sie, seine offenen Wunden zu verbinden … aber kein Blut war zu sehen. Und doch war Kelvin auf unerklärliche Weise „lebendig“.

    Da Kelvin keine Erinnerung an die Geschehnisse der Expedition hat, sucht er nun nach Antworten.", "hero_kelvin_playstyle": "Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.", "hero_kelvin_role": "Friert attackierende Gegner auf der Stelle ein", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", "hero_krill": "Mo & Krill", + "hero_krill:n": "Mo & Krill", "hero_krill_lore": "Mo und Krill sind Mitglieder der „Tunnelratten“, einer Gruppe, die mithilfe eines unterirdischen Tunnelsystems den illegalen Handel zwischen den Stadtbezirken organisiert. Während die meisten Bewohner der New Yorker Unterwelt die Arbeit der Ratten respektieren, versuchen unverbesserliche Banden gelegentlich, das Tunnelnetz für persönliche Rachefeldzüge zu missbrauchen. Dann schreiten Mo und Krill ein und erinnern die Unterwelt daran, was mit denen passiert, die ihre Hilfsbereitschaft nicht zu schätzen wissen.", "hero_krill_playstyle": "Indem sie sich durch den Boden wühlen, können Mo und Krill fast jeden überwältigen. Und wenn sie erst einmal in der Nähe eines Gegners sind, sind die Folgen meist verheerend.", "hero_krill_role": "Graben sich unter ihre Gegner", + "hero_krill_search": "Mo & Krill", + "hero_krill_search:n": "Mo & Krill", "hero_lash": "Lash", - "hero_lash_lore": "Jacob Lash ist ein ganz mieses Stück.", + "hero_lash:n": "Lash", + "hero_lash_lore": "Jacob Lash ist ein Arschloch.", "hero_lash_playstyle": "Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.", "hero_lash_role": "Stürzt sich von oben auf seine Gegner, um sie zu zerschmettern", - "hero_magician": "Magician", - "hero_magician_lore": "Henrys Eltern sagten ihm, er sei zu jung und impulsiv, um sich mit echter Magie zu befassen, und gaben ihm ein Kartendeck zum Spielen. Doch Taschenspielertricks waren ein Kinderspiel für Henry und schon bald beeindruckte er seine Klassenkameraden mit fantastischen Illusionen, die er ohne mystische Artefakte oder Beschwörungen vollbrachte.\"n\"nAuf der weiterführenden Schule lernte er Savannah kennen, die seine Liebe der Bühnenmagie teilte. Schon bald entfachte zwischen ihnen eine stürmische Romanze und sie schufen eine gemeinsame Zaubershow. Sie waren füreinander bestimmt. Beim Abschlussball machte Henry Savannah einen Heiratsantrag, und ihre Hochzeit fand kurz nach dem Schulabschluss statt.\"n\"nIhre Eltern waren davon nicht begeistert, aber Henry und Savannah wussten, dass sie Seelenverwandte waren. Und so bekräftigten sie ihre Liebe füreinander, indem sie ihre Seelen für alle Ewigkeit von einem Blutmystiker verbinden ließen.\"n\"nAls beide bei einem Bühnenunfall ums Leben kamen, wusste niemand genau, wer dafür verantwortlich war. Henry behauptet, Savannah sei nicht in der richtigen Position gewesen. Savannah sagt, Henry habe nicht auf ihr Kommando gewartet. Aber eines ist sicher: Da ihre Seelen verbunden waren, konnte keiner von ihnen ins Jenseits gelangen. Henry und Savannah sind jetzt ein streitsüchtiges Geisterpaar und müssen zusammenarbeiten, wenn sie ihre ewige Verbindung auflösen wollen.", - "hero_magician_playstyle": "Mit Verhexungen, flink fliegenden Karten und der Hilfe eines ebenso unwilligen wie gefährlichen Assistenten verwirrt Magician seine Gegner.", + "hero_lash_search": "Lash", + "hero_lash_search:n": "Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Henrys Eltern sagten ihm, er sei zu jung und impulsiv, um sich mit echter Magie zu befassen, und gaben ihm ein Kartendeck zum Spielen. Doch Taschenspielertricks waren ein Kinderspiel für Henry und schon bald beeindruckte er seine Klassenkameraden mit fantastischen Illusionen, die er ohne mystische Artefakte oder Beschwörungen vollbrachte.

    Auf der weiterführenden Schule lernte er Savannah kennen, die seine Liebe der Bühnenmagie teilte. Schon bald entfachte zwischen ihnen eine stürmische Romanze und sie schufen eine gemeinsame Zaubershow. Sie waren füreinander bestimmt. Beim Abschlussball machte Henry Savannah einen Heiratsantrag, und ihre Hochzeit fand kurz nach dem Schulabschluss statt.

    Ihre Eltern waren davon nicht begeistert, aber Henry und Savannah wussten, dass sie Seelenverwandte waren. Und so bekräftigten sie ihre Liebe füreinander, indem sie ihre Seelen für alle Ewigkeit von einem Blutmystiker verbinden ließen.

    Als beide bei einem Bühnenunfall ums Leben kamen, wusste niemand genau, wer dafür verantwortlich war. Henry behauptet, Savannah sei nicht in der richtigen Position gewesen. Savannah sagt, Henry habe nicht auf ihr Kommando gewartet. Aber eines ist sicher: Da ihre Seelen verbunden waren, konnte keiner von ihnen ins Jenseits gelangen. Henry und Savannah sind jetzt ein streitsüchtiges Geisterpaar und müssen zusammenarbeiten, wenn sie ihre ewige Verbindung auflösen wollen.", + "hero_magician_playstyle": "Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann Der Großartige Sinclair seine Gegner verwirren.", "hero_magician_role": "Leitet Gegner in die Irre und verhext sie", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", - "hero_mirage_lore": "Die Dschinns sind eines der eigentümlichsten Völker der modernen Welt. Da sie nur in begrenztem Maße über große Macht verfügen, können sie ihre körperliche Form nicht länger als 48 Minuten aufrechterhalten, ohne sich in einem Gefäß ausruhen zu müssen. Deshalb vertrauen die meisten Dschinns auf einen menschlichen Leibwächter, der sie umherträgt, beschützt und ihnen Gesellschaft leistet.\"n\"nMirage ist einer dieser Leibwächter, der sich im Auftrag der Dschinn-Botschafterin Nashala Dion auf diplomatischer Mission in New York befindet. Die Dschinns erhoffen sich, mit der US-amerikanischen Regierung über den Kauf eines Teilgebiets von Wyoming verhandeln zu können, um dort eine unabhängige Nation für ihr Volk gründen zu können.", + "hero_mirage:n": "Mirage", + "hero_mirage_lore": "Die Dschinns sind eines der eigentümlichsten Völker der modernen Welt. Da sie nur in begrenztem Maße über große Macht verfügen, können sie ihre körperliche Form nicht länger als 48 Minuten aufrechterhalten, ohne sich in einem Gefäß ausruhen zu müssen. Deshalb vertrauen die meisten Dschinns auf einen menschlichen Leibwächter, der sie umherträgt, beschützt und ihnen Gesellschaft leistet.

    Mirage ist einer dieser Leibwächter, der sich im Auftrag der Dschinn-Botschafterin Nashala Dion auf diplomatischer Mission in New York befindet. Die Dschinns erhoffen sich, mit der US-amerikanischen Regierung über den Kauf eines Teilgebiets von Wyoming verhandeln zu können, um dort eine unabhängige Nation für ihr Volk gründen zu können.", "hero_mirage_playstyle": "Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.", "hero_mirage_role": "Stimmt seine Schüsse präzise ab und fängt flüchtende Gegner ein", + "hero_mirage_search": "Mirage", + "hero_mirage_search:n": "Mirage", + "hero_mirage_sort": "Mirage", + "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Calico, der die zweifelhafte Ehre zuteilwurde, vom Time Magazine zur gefährlichsten Frau des Planeten gekürt zu werden, ist eine geheimnisvolle okkulte Waffenhändlerin, die für eine entsprechende Vergütung bereit ist, jede Seite eines Konflikts zu finanzieren.\"n\"nObwohl ihre Kritiker (und Freunde) sie zu Recht als amoralisch bezeichnen, hat sie doch ihre Prinzipien … so kalt und berechnend diese auch sein mögen.", - "hero_nano_playstyle": "Calico nutzt die Schatten zu ihrem Vorteil und wechselt von einem Kampf zum anderen, um ihre Feinde einzeln zu jagen.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Calico war einst ein hochdekoriertes Mitglied der Baxter-Gesellschaft, verließ den ehrwürdigen Orden jedoch, als sie erkannte, dass das unentgeltliche Erlegen von Monstern weniger profitabel war als das Töten von Menschen gegen Bezahlung.

    Als gefragte Auftragskillerin führt Calico ein schönes Leben, indem sie das anderer beendet.", + "hero_nano_playstyle": "Calico nutzt die Schatten, um dem Kampfgeschehen vorübergehend zu entfliehen und ihre Gegner einen nach dem anderen zur Strecke zu bringen.", "hero_nano_role": "Sorgt für Chaos aus der Ferne", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Graves", + "hero_necro:n": "Graves", + "hero_necro_lore": "Als Tochter einflussreicher Strafverteidiger wuchs Darcy Graves in einem Elternhaus auf, in dem jedes Gespräch einer Debatte, einer Beweisführung oder einer Verhandlung glich. Es war ermüdend. Da ihre Eltern stets mit der Arbeit an ihren Fällen beschäftigt waren, statt mit ihrer Tochter Zeit zu verbringen, suchte sich Graves eine andere Beschäftigung: Sie sprach mit den Toten, die ihr immer Gehör schenkten.

    Graves genoss ihre Zeit auf dem Friedhof. Es war ein ruhiger Ort, um ihre Gedanken zu ordnen und über ihre Probleme zu sprechen … doch eines Tages führte sie plötzlich keine Selbstgespräche mehr.

    Es begann mit einem leisen Flüstern. Eine Frauenstimme, die auf Graves’ Klagen zu antworten schien. Neugierig lauschte die Teenagerin … und folgte den Anweisungen der Stimme, bis diese sie zu einem mit Blei ausgekleideten Sarg führte, der im Van Cortlandt Park vergraben war. Die meisten Highschool-Schüler würden sicherlich ausflippen, wenn sie die abgetrennte Hand einer Untoten ausgraben müssten, aber Graves war nicht wie die meisten Teenager. Nachdem sie die Hand aus ihrem Gefängnis befreit hatte, wurde die Stimme der Untoten lauter. Endlich war eine neugierige Schülerin gefunden, an der die Untote ihr Wissen weitergeben konnte.

    Als angehende Nekromantin muss Darcy seit jener schicksalshaften Nacht nicht nur ihre Hausaufgaben an der Blackmore Academy bewältigen, sondern auch den Bedürfnissen der Friedhofsbewohner nachkommen. Viele hatten unerledigte Angelegenheiten mit ins Grab genommen, bei deren Lösung sie jetzt nur zu gerne Graves Hilfe in Anspruch nehmen.", + "hero_necro_search": "Graves", + "hero_necro_search:n": "Graves", + "hero_necro_sort": "Graves", + "hero_necro_sort:n": "Graves", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", "hero_operative": "Raven", - "hero_operative_lore": "Unter der Führung des Geistes von Katharina der Großen blühte das russische Reich in einer schönen neuen Welt des Mystizismus auf. Doch auch wenn ihre wahren Motive der Weltöffentlichkeit oftmals verborgen bleiben, eines ist sicher: Sie hasst es, ein Geist zu sein. Aus diesem Grund hat sie den obersten Spion des Reiches mit einem Ziel beauftragt, einen Weg zu finden, ihr wieder eine körperliche Gestalt zu verleihen.\"n\"nUnermüdlich führt der Spion, der nur als „der Rabe“ bekannt ist, seinen Auftrag aus und durchkämmt die Erde auf der Suche nach seltsamen Artefakten, apokryphen Schriften und Weisheiten über das Leben im Jenseits. In New York angekommen, sucht Raven nun nach einer Möglichkeit, Katharinas Geist an eine sterbliche Hülle zu binden.", + "hero_operative:n": "Raven", + "hero_operative_lore": "Unter der Führung des Geistes von Katharina der Großen blühte das russische Reich in einer schönen neuen Welt des Mystizismus auf. Doch auch wenn ihre wahren Motive der Weltöffentlichkeit oftmals verborgen bleiben, eines ist sicher: Sie hasst es, ein Geist zu sein. Aus diesem Grund hat sie den obersten Spion des Reiches mit einem Ziel beauftragt, einen Weg zu finden, ihr wieder eine körperliche Gestalt zu verleihen.

    Unermüdlich führt der Spion, der nur als „der Rabe“ bekannt ist, seinen Auftrag aus und durchkämmt die Erde auf der Suche nach seltsamen Artefakten, apokryphen Schriften und Weisheiten über das Leben im Jenseits. In New York angekommen, sucht Raven nun nach einer Möglichkeit, Katharinas Geist an eine sterbliche Hülle zu binden.", "hero_operative_playstyle": "Indem er die Bewegung seiner Gegner einschränkt und jene bestraft, die in seine Richtung blicken, schafft Raven Gelegenheiten, seinen Gegnern in den Rücken zu fallen.", "hero_operative_role": "Setzt seine Gerissenheit ein, um maximalen Schaden zu verursachen", + "hero_operative_search": "Raven", + "hero_operative_search:n": "Raven", "hero_orion": "Grey Talon", - "hero_orion_lore": "Als Gründungsmitglied der „Baxter-Gesellschaft“ verbrachte Wesley Grey Talon fast 40 Jahre damit, Monster zu jagen, die es auf Menschen abgesehen hatten. Doch all die Jahre haben ihre Spuren hinterlassen, und so entschloss sich Grey Talon, einen Nachfolger zu suchen und seinen Bogen an den Nagel zu hängen. Aufgrund seiner Tätigkeit hatte er nie sonderlich viel Zeit mit seiner Familie verbracht; inzwischen hatte sein Sohn eine eigene Familie gegründet, und ihm wurde klar, dass dies seine letzte Chance sein könnte, wieder mit seinen geliebten Menschen vereint zu sein.\"n\"nFür Wesley war der Ruhestand genau das Richtige: Er holte die verlorene Zeit mit seiner Frau nach, er kümmerte sich um seine Enkelkinder und kochte jeden Mittwoch das Abendessen für die ganze Familie. Er war glücklich.\"n\"nDann veränderte ein Anruf sein Leben.\"n\"nDie Ermittlungsbehörden behaupteten, dass es sich um einen tragischen Unfall handelte … dass das Haus seines Sohnes in Flammen aufging, bevor jemand die Chance hatte zu entkommen. Doch Wesley wusste es besser. Die Frau seines Sohnes war eine Ixianerin, die Feuer mit einem bloßen Gedanken ersticken konnte. Ihre verbrannten sterblichen Überreste sollten ihm Beweis genug sein, dass sie bereits lange vor dem Ausbruch des Feuers tot waren.\"n\"nUnd so ergriff Grey Talon abermals seinen Bogen. Sobald er den Schuldigen findet, gibt es blutige Rache.", + "hero_orion:n": "Grey Talon", + "hero_orion_lore": "Als Gründungsmitglied der „Baxter-Gesellschaft“ verbrachte Wesley Grey Talon fast 40 Jahre damit, Monster zu jagen, die es auf Menschen abgesehen hatten. Doch all die Jahre haben ihre Spuren hinterlassen, und so entschloss sich Grey Talon, einen Nachfolger zu suchen und seinen Bogen an den Nagel zu hängen. Aufgrund seiner Tätigkeit hatte er nie sonderlich viel Zeit mit seiner Familie verbracht; inzwischen hatte sein Sohn eine eigene Familie gegründet, und ihm wurde klar, dass dies seine letzte Chance sein könnte, wieder mit seinen geliebten Menschen vereint zu sein.

    Für Wesley war der Ruhestand genau das Richtige: Er holte die verlorene Zeit mit seiner Frau nach, er kümmerte sich um seine Enkelkinder und kochte jeden Mittwoch das Abendessen für die ganze Familie. Er war glücklich.

    Dann veränderte ein Anruf sein Leben.

    Die Ermittlungsbehörden behaupteten, dass es sich um einen tragischen Unfall handelte … dass das Haus seines Sohnes in Flammen aufging, bevor jemand die Chance hatte zu entkommen. Doch Wesley wusste es besser. Die Frau seines Sohnes war eine Ixianerin, die Feuer mit einem bloßen Gedanken ersticken konnte. Ihre verbrannten sterblichen Überreste sollten ihm Beweis genug sein, dass sie bereits lange vor dem Ausbruch des Feuers tot waren.

    Und so ergriff Grey Talon abermals seinen Bogen. Sobald er den Schuldigen findet, gibt es blutige Rache.", "hero_orion_playstyle": "Als gerissener Jäger nutzt Grey Talon eine Kombination aus tödlicher Präzision, Fallen und geschickter Positionierung, um selbst die zähesten Gegner zur Strecke zu bringen.", "hero_orion_role": "Feuert tödliche Pfeile aus der Distanz ab", + "hero_orion_search": "Grey Talon", + "hero_orion_search:n": "Grey Talon", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix", + "hero_phoenix_search:n": "Phoenix", + "hero_priest": "Venator", + "hero_priest:n": "Venator", + "hero_priest_lore": "Die Venatoren des Heiligen Benedikt sind ein vom Vatikan anerkannter Orden, dessen Mitglieder in Regionen mit einer hohen Dichte übernatürlicher Bedrohungen beordert werden. Da es nur wenige von ihnen gibt, besteht die Vorgehensweise der Venatoren darin, zu beobachten, zu identifizieren und zu vernichten. Sie gehen äußerst methodisch, präzise und unerbittlich vor, sobald sie eine Gefahr für die ansässige Gemeinde ausgemacht haben.

    Doch selbst unter denen, die unter dem Namen Schwert des Heiligen Benedikt ihren Dienst leisten, ragt einer heraus. Ein Mann, dessen abgestumpftes Herz ihn im Namen des Gemeinwohls schreckliche Opfer bringen ließ … und genau dieser Mann wurde abermals nach New York entsandt.", + "hero_priest_search": "Venator", + "hero_priest_search:n": "Venator", + "hero_priest_sort": "Venator", + "hero_priest_sort:n": "Venator", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "In Billys gehörntem Schädel strudelt ein reißender Strom voll aufgestauter Wut … Ohne dass er die geringste Ahnung hat, worauf er eigentlich wütend ist. Vielleicht auf die Bullen? Oder auf magische Verbotsvorschriften? Vielleicht liegt es auch einfach an dem Service in dem einen Dönerladen in der Innenstadt. Es gibt zwei, aber Du weißt schon, welchen ich meine.

    Und frag Billy bloß nicht nach seinen Hörnern!", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapper", + "hero_sapper_search:n": "Sapper", "hero_shieldguy": "Shield Guy", + "hero_shieldguy:n": "Shield Guy", + "hero_shieldguy_search": "Shield Guy", + "hero_shieldguy_search:n": "Shield Guy", "hero_shiv": "Shiv", - "hero_shiv_lore": "Als loyales Mitglied der „Baxter-Gesellschaft“, einem internationalen Orden von Monsterjägern, reist Shiv durch Nordamerika, um Kreaturen zur Strecke zu bringen, die sich an den Lebenden vergreifen.\"n\"nAuch wenn seine weniger geschliffene Art und seine kriminelle Vergangenheit einige der traditionelleren Mitglieder der Gesellschaft misstrauisch machen, kann niemand seine Effektivität leugnen.", + "hero_shiv:n": "Shiv", + "hero_shiv_lore": "Als loyales Mitglied der „Baxter-Gesellschaft“, einem internationalen Orden von Monsterjägern, reist Shiv durch Nordamerika, um Kreaturen zur Strecke zu bringen, die sich an den Lebenden vergreifen.

    Auch wenn seine weniger geschliffene Art und seine kriminelle Vergangenheit einige der traditionelleren Mitglieder der Gesellschaft misstrauisch machen, kann niemand seine Effektivität leugnen.", "hero_shiv_playstyle": "Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.", "hero_shiv_role": "Lässt Gegner ausbluten, um ihnen dann den Todesstoß zu versetzen", + "hero_shiv_search": "Shiv", + "hero_shiv_search:n": "Shiv", + "hero_shiv_sort": "Shiv", + "hero_shiv_sort:n": "Shiv", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Sky Monk", + "hero_skymonk_search:n": "Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Skyrunner", + "hero_skyrunner:n": "Skyrunner", + "hero_skyrunner_search": "Skyrunner", + "hero_skyrunner_search:n": "Skyrunner", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "Fathom", + "hero_slork:n": "Fathom", "hero_slork_lore": "Als berüchtigtes Monster der Tiefe genoss Fathom es, sich einen geheimnisvollen und Furcht einflößenden Ruf zuzulegen. Er war zufrieden damit, sich an verirrten Seeleuten zu laben und von Selkies Schutzgeld zu erpressen, doch dann tauchte der Widersacher auf und machte alles zunichte. Wie könnte er es mit einer alles und jeden vernichtenden Naturgewalt aufnehmen, wenn er lediglich Angst und Schrecken verbreiten wollte? Das war einfach nicht gerecht. Fathom musste etwas unternehmen, um nicht in Vergessenheit zu geraten … und so beabsichtigt er nun, einen Patron zu beschwören, um seine Stellung als oberstes Raubtier der Tiefe zu verteidigen.", "hero_slork_playstyle": "Fathom ist ein Attentäter, der die Nähe zu seinem Ziel sucht. Er schlägt zu und zieht sich genauso schnell wieder zurück. Mit seinen erbarmungslosen Nadelstichen entscheidet er auch schwierigere Gefechte für sich.", "hero_slork_role": "Stürzt sich in den Kampf und versteckt sich dann, um sich zu erholen", + "hero_slork_search": "Fathom", + "hero_slork_search:n": "Fathom", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Swan", + "hero_swan:n": "Swan", + "hero_swan_search": "Swan", + "hero_swan_search:n": "Swan", "hero_synth": "Pocket", - "hero_synth_lore": "Arin Fairfax, der älteste Erbe von Fairfax Industries, lebt seit fünf Jahren im Verborgenen, nachdem er an seinem 18. Geburtstag niedergeschossen und zum Sterben zurückgelassen wurde. Arin weiß nicht, wer ihn davon abzuhalten versucht, die Kontrolle über das Unternehmen seiner Eltern zu übernehmen – in dem von Habgier getriebenen Schlangennest von Fairfax Industries käme jeder infrage.\"n\"nArin hat den Namen „Pocket“ angenommen und möchte seine wahre Identität unbedingt geheim halten – nicht nur zu seinem eigenen Schutz, sondern auch, weil er sich eine eigene Identität unabhängig von seinen Eltern schaffen möchte.", + "hero_synth:n": "Pocket", + "hero_synth_lore": "Arin Fairfax, der älteste Erbe von Fairfax Industries, lebt seit fünf Jahren im Verborgenen, nachdem er an seinem 18. Geburtstag niedergeschossen und zum Sterben zurückgelassen wurde. Arin weiß nicht, wer ihn davon abzuhalten versucht, die Kontrolle über das Unternehmen seiner Eltern zu übernehmen – in dem von Habgier getriebenen Schlangennest von Fairfax Industries käme jeder infrage.

    Arin hat den Namen „Pocket“ angenommen und möchte seine wahre Identität unbedingt geheim halten – nicht nur zu seinem eigenen Schutz, sondern auch, weil er sich eine eigene Identität unabhängig von seinen Eltern schaffen möchte.", "hero_synth_playstyle": "Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.", "hero_synth_role": "Infiltriert die gegnerischen Linien und stiftet Chaos", + "hero_synth_search": "Pocket", + "hero_synth_search:n": "Pocket", "hero_targetdummy": "Ziel-Dummy", + "hero_targetdummy:n": "Ziel-Dummy", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", "hero_tengu": "Ivy", - "hero_tengu_lore": "Der Wasserspeier wusste nicht, was geschah, als er plötzlich zum Leben erwachte – er bemerkte nur, dass ein großer und ein kleiner Mensch in Gefahr waren. Und so griff der Wasserspeier entschlossen ein und schlug die Angreifer entsetzt in die Flucht. Der kleine Mensch bedankte sich und fragte den Wasserspeier nach seinem Namen. Er erwiderte, er besitze keinen. Daraufhin antwortete der kleine Mensch: „Dann werde dich einfach Ivy nennen.“ Der Wasserspeier, der damals von Efeu umwachsen war, hielt diesen Namen für etwas einfallslos, beschloss aber, sich dem kleinen Menschen zuliebe darauf einzulassen.\"n\"nDer große und der kleine Mensch fragten Ivy, ob sie nicht mit ihnen nach Hause kommen wolle, damit sie sich für ihre Hilfe erkenntlich zeigen könnten. Als Ivy sie dorthin begleitete, ahnte sie nicht, von welchen Neuheiten sie in dieser Nacht erfahren würde. Die Familie hieß Arroyo und die Kleine Sophia. Als Mofongo bezeichneten sie einen Teller voller Köstlichkeiten. Das Wichtigste jedoch war: Sie erfuhr, dass sich die Angreifer das „Mendoza-Syndikat“ nannten und Menschen verletzten … nette Menschen wie die Arroyos.\"n\"nSeit jenem Tag, an dem die Arroyos Ivy mit nach Hause brachten, sind achtzehn Jahre vergangen. In dieser Zeit hat es sich Ivy zur Aufgabe gemacht, das Mendoza-Syndikat zu zerschlagen und Spanish Harlem aus dessen Klauen zu befreien. Aber wenn man sein Leben fast zwei Jahrzehnte lang einer einzigen Aufgabe widmet, weiß man nicht so recht, was man mit sich anfangen soll, wenn man sein Ziel erreicht hat. Zum ersten Mal in ihrem Leben ist Ivy entschlossen, die Welt außerhalb von Spanish Harlem zu erkunden und zu entdecken, was diese jenseits der Selbstjustiz zu bieten hat.", + "hero_tengu:n": "Ivy", + "hero_tengu_lore": "Der Wasserspeier wusste nicht, was geschah, als er plötzlich zum Leben erwachte – er bemerkte nur, dass ein großer und ein kleiner Mensch in Gefahr waren. Und so griff der Wasserspeier entschlossen ein und schlug die Angreifer entsetzt in die Flucht. Der kleine Mensch bedankte sich und fragte den Wasserspeier nach seinem Namen. Er erwiderte, er besitze keinen. Daraufhin antwortete der kleine Mensch: „Dann werde dich einfach Ivy nennen.“ Der Wasserspeier, der damals von Efeu umwachsen war, hielt diesen Namen für etwas einfallslos, beschloss aber, sich dem kleinen Menschen zuliebe darauf einzulassen.

    Der große und der kleine Mensch fragten Ivy, ob sie nicht mit ihnen nach Hause kommen wolle, damit sie sich für ihre Hilfe erkenntlich zeigen könnten. Als Ivy sie dorthin begleitete, ahnte sie nicht, von welchen Neuheiten sie in dieser Nacht erfahren würde. Die Familie hieß Arroyo und die Kleine Sophia. Als Mofongo bezeichneten sie einen Teller voller Köstlichkeiten. Das Wichtigste jedoch war: Sie erfuhr, dass sich die Angreifer das „Mendoza-Syndikat“ nannten und Menschen verletzten … nette Menschen wie die Arroyos.

    Seit jenem Tag, an dem die Arroyos Ivy mit nach Hause brachten, sind achtzehn Jahre vergangen. In dieser Zeit hat es sich Ivy zur Aufgabe gemacht, das Mendoza-Syndikat zu zerschlagen und Spanish Harlem aus dessen Klauen zu befreien. Aber wenn man sein Leben fast zwei Jahrzehnte lang einer einzigen Aufgabe widmet, weiß man nicht so recht, was man mit sich anfangen soll, wenn man sein Ziel erreicht hat. Zum ersten Mal in ihrem Leben ist Ivy entschlossen, die Welt außerhalb von Spanish Harlem zu erkunden und zu entdecken, was diese jenseits der Selbstjustiz zu bieten hat.", "hero_tengu_playstyle": "Ivy verfügt über zerstörerische Kampftricks, die Gegner verlangsamen und betäuben. Sie ist am effektivsten, wenn sie sich mit einem Verbündeten zusammenschließt, wodurch ihre und die Waffen ihres Verbündeten gestärkt und Heilungen geteilt werden.", "hero_tengu_role": "Bildet ein tödliches Duo mit einem glücklichen Verbündeten", + "hero_tengu_search": "Ivy", + "hero_tengu_search:n": "Ivy", "hero_test": "Test-Held", + "hero_test:n": "Test-Held", + "hero_test_search": "Test-Held", + "hero_test_search:n": "Test-Held", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Trapper", + "hero_trapper:n": "Trapper", "hero_trapper_lore": "Als Angestellter des New York Municipal Coven verbringt Trapper seine Tage damit, Seelenurnen zu kreieren, Riesenratten anzulocken und verschiedene invasive Arten aus den Äußeren Ebenen einzufangen. Es ist kein besonders glamouröser Job und er hasst es wirklich, mit Spinnen zu arbeiten, aber die Knickerbocker-Saisonkarten bezahlen sich nicht von selbst.", "hero_trapper_playstyle": "Trapper kann seine Geisterspinnen auf dem Schlachtfeld loslassen und die Schlüsselbereiche mit verborgenen Flüchen belegen. Lässt man Trapper freie Hand, kann man sich nicht mehr sicher über die Karte bewegen, ohne eine seiner Fallen auszulösen.", "hero_trapper_role": "Fängt Gegner ein und kontrolliert ganze Areale", + "hero_trapper_search": "Trapper", + "hero_trapper_search:n": "Trapper", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Selbst in einer Welt voller Magie erscheinen manche Dinge seltsam oder ungewöhnlich. Wie passt da etwa ein Einhorn ins Bild? Sollte es seine Existenz der Welt preisgeben und womöglich Wilderer anlocken, die es auf sein Horn abgesehen haben? Oder sollte es sich lieber vor aller Augen als Jahrmarktsattraktion auf Coney Island verstecken, wo die meisten Leute den Auftritt für eine Show halten würden?

    Im Laufe der Jahre hat sich „Die Schillernde Celeste“ zu einer der beliebtesten Attraktionen auf Coney Island entwickelt, und obwohl sie den Applaus des jubelnden Publikums zu schätzen weiß, ist es ihre dort gefundene Familie, die sie jeden Tag aufs Neue durchhalten lässt.

    Keruba, die Meerjungfrau.

    Lenny, der Knallkopf.

    Flügelchen.

    Ted.

    So heißen die Mitglieder ihrer Wahlfamilie. Doch als Celeste herausfand, dass einer von ihnen einen Teil seiner Seele verkauft hatte, um Spielschulden zu begleichen, wusste sie, dass nun die Zeit gekommen war; sie würde aus dem Schatten treten und nichts unversucht lassen, um sie zurückzubekommen. Ist es riskant, dem Publikum ihre wahre Macht zu offenbaren? Gewiss, aber das Problem kann warten … ihre Familie braucht jetzt ihre Hilfe.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", "hero_vampire": "Vampire", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha hatte alles … Reiche Eltern, Studium an einer Eliteuniversität und eine arrangierte Ehe, durch die sie von der gewöhnlichen Oberschicht zum amerikanischen Königshaus aufsteigen würde. Sie war glücklich. Doch dann wurde ihr Verlobter Opfer eines Attentats.

    Mina weinte; nicht um das Leben ihres Verlobten, sondern um die glorreiche Zukunft, die ihr genommen worden war. Warum hatte der Mörder nicht einfach nach der Hochzeit zugeschlagen? Dann hätte sie den royalen Namen getragen, von dem sie immer geträumt hatte. Und obendrein wäre ihr erspart geblieben, ihrem Ehemann wahre Liebe vorzutäuschen. Aber das Leben war nicht fair.

    Außer sich vor Wut, forderte Mina ihre Eltern auf, ihre ruinierte Zukunft zu retten. Herr und Frau Ha konnten unmöglich auf die Schnelle einen anderen Thronfolger auftreiben, um ihre anspruchsvolle Tochter zu besänftigen, weshalb ihre Wahl auf Unsterblichkeit viel. Mit den entsprechenden finanziellen Mittel fand sich ein Vampir, der Minas Verwandlung zustimmte. Die Aussicht auf ewige Jugend und einen wohl ausgestatteten Treuhandfonds war ein akzeptabler Plan B.

    Jedoch fand Mina schnell heraus, dass sie als junge Vampirin in der Vampirnation weit weniger Einfluss hatte als in ihrem privilegierten Menschenleben. Aber wenn es eine Sache gibt, für die Mina ein Händchen hat, dann ist es, die Regeln zu lernen, um sie zu brechen. Sie würde zur Viscountess von New York aufsteigen, die anderen Vampire wissen nur noch nichts von ihrem Glück.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", - "hero_viper": "Viper", - "hero_viper_lore": "Wenn man gegen das Gesetz verstößt, besteht ein wesentlicher Teil eines jeden Unterfangens darin, sich nicht erwischen zu lassen. Viper hat dieses Memo nie bekommen. Aber wenn es eine Sache gibt, die sie besser kann als verhaftet zu werden, dann ist es aus dem Gefängnis auszubrechen.\"n\"nDa Viper bereits in jedem größeren Gefängnis rund um New York City gesessen hat, verfügt sie über ein beeindruckendes Netzwerk von zwielichtigen Gestalten, die ihr einen Gefallen schulden. Gleichzeitig hat sie ein ebenso beeindruckendes Netzwerk von zwielichtigen Gestalten um sich versammelt, die sie am liebsten tot sehen würden. Aber Viper versucht, stets das Positive zu sehen.", - "hero_viper_playstyle": "Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Viper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal", + "hero_vandal_search:n": "Vandal", + "hero_viper": "Vyper", + "hero_viper:n": "Vyper", + "hero_viper_lore": "Wenn man gegen das Gesetz verstößt, besteht ein wesentlicher Teil eines jeden Unterfangens darin, sich nicht erwischen zu lassen. Vyper hat dieses Memo nie bekommen. Aber wenn es eine Sache gibt, die sie besser kann, als verhaftet zu werden, dann ist es aus dem Gefängnis auszubrechen.

    Da Vyper bereits in jedem größeren Gefängnis rund um New York City gesessen hat, verfügt sie über ein beeindruckendes Netzwerk von zwielichtigen Gestalten, die ihr einen Gefallen schulden. Gleichzeitig hat sie ein ebenso beeindruckendes Netzwerk von zwielichtigen Gestalten um sich versammelt, die sie am liebsten tot sehen würde. Aber Vyper versucht, stets das Positive zu sehen.", + "hero_viper_playstyle": "Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.", "hero_viper_role": "Schlängelt sich in den Kampf und tötet ihre Gegner", + "hero_viper_search": "Vyper", + "hero_viper_search:n": "Vyper", "hero_viscous": "Viscous", - "hero_viscous_lore": "Das Bermudadreieck ist keine Legende, sondern ein Schattenriss tief unter dem Atlantischen Ozean. Die meisten Wesen, die durch dieses astrale Tor kamen, waren harmlos (wie Nessie). Doch jetzt wird das Meer von einem dunklen und räuberischen Monster heimgesucht, das nur als „der Widersacher“ bekannt ist – und die Meeresbewohner in Angst und Schrecken versetzt.\"n\"nEiner dieser Bewohner, eine Seeanemone mit übernatürlichen Kräften, ist fest entschlossen, etwas dagegen zu unternehmen. Viscous durchquert die Oberfläche mithilfe eines ektoplasmischen Glibberkörpers und versucht verzweifelt, den Patron zu beschwören, um die Tiefe vor dem Grauen zu bewahren, das dort lauert.", + "hero_viscous:n": "Viscous", + "hero_viscous_lore": "Das Bermudadreieck ist keine Legende, sondern ein Schattenriss tief unter dem Atlantischen Ozean. Die meisten Wesen, die durch dieses astrale Tor kamen, waren harmlos (wie Nessie). Doch jetzt wird das Meer von einem dunklen und räuberischen Monster heimgesucht, das nur als „der Widersacher“ bekannt ist – und die Meeresbewohner in Angst und Schrecken versetzt.

    Einer dieser Bewohner, eine Seeanemone mit übernatürlichen Kräften, ist fest entschlossen, etwas dagegen zu unternehmen. Viscous durchquert die Oberfläche mithilfe eines ektoplasmischen Glibberkörpers und versucht verzweifelt, den Patron zu beschwören, um die Tiefe vor dem Grauen zu bewahren, das dort lauert.", "hero_viscous_playstyle": "Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.", "hero_viscous_role": "Rollt herum und lenkt Kugeln ab", + "hero_viscous_search": "Viscous", + "hero_viscous_search:n": "Viscous", "hero_warden": "Warden", - "hero_warden_lore": "Die meisten Menschen glauben, das Übernatürliche sei vor 50 Jahren erstmals in Erscheinung getreten. Das ist falsch. Seine Präsenz hat die Folklore über Generationen hinweg geprägt. Und seit es Menschen gibt, die sich vor den Schatten fürchten, gibt es auch jene, die ihr Leben dem Kampf im Schatten verschrieben haben.\"n\"nWardens Vorfahren waren militante Alchemisten und seine Familie bereitete sich stets auf den Tag vor, an dem sie eine mystische Apokalypse abwehren müsste. Doch mit der Zeit schien diese Vorbereitung immer unwichtiger. Was einst als ernstgemeinte Warnung gesehen wurde, wurde langsam zu einer amüsanten Anekdote, wie sie abergläubige Großeltern erzählten.\"n\"nAls sich das Astraltor im Central Park öffnete, erkannten Wardens Eltern nicht nur, dass alles, was man ihnen erzählt hatte, wahr war, sondern auch, dass sie unvorbereitet waren. Um zu verhindern, dass die nächste Generation der Aufgabe nicht gewachsen war, wurde Warden seit seiner Geburt zu einer übernatürlichen Tötungsmaschine mit einem einzigen Ziel ausgebildet: sicherzustellen, dass die Patrone niemals unsere Welt betreten würden.", + "hero_warden:n": "Warden", + "hero_warden_lore": "Die meisten Menschen glauben, das Übernatürliche sei vor 50 Jahren erstmals in Erscheinung getreten. Das ist falsch. Seine Präsenz hat die Folklore über Generationen hinweg geprägt. Und seit es Menschen gibt, die sich vor den Schatten fürchten, gibt es auch jene, die ihr Leben dem Kampf im Schatten verschrieben haben.

    Wardens Vorfahren waren militante Alchemisten und seine Familie bereitete sich stets auf den Tag vor, an dem sie eine mystische Apokalypse abwehren müsste. Doch mit der Zeit schien diese Vorbereitung immer unwichtiger. Was einst als ernstgemeinte Warnung gesehen wurde, wurde langsam zu einer amüsanten Anekdote, wie sie abergläubige Großeltern erzählten.

    Als sich das Astraltor im Central Park öffnete, erkannten Wardens Eltern nicht nur, dass alles, was man ihnen erzählt hatte, wahr war, sondern auch, dass sie unvorbereitet waren. Um zu verhindern, dass die nächste Generation der Aufgabe nicht gewachsen war, wurde Warden seit seiner Geburt zu einer übernatürlichen Tötungsmaschine mit einem einzigen Ziel ausgebildet: sicherzustellen, dass die Patrone niemals unsere Welt betreten würden.", "hero_warden_playstyle": "Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.", "hero_warden_role": "Schwächt seine Gegner und bringt sie zur Strecke", + "hero_warden_search": "Warden", + "hero_warden_search:n": "Warden", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Das Leben von Lilah Silver ist ein einziges Chaos. Sie trinkt zu viel, sie raucht zu viel, und je weniger über ihr Privatleben an die Öffentlichkeit gelangt, desto besser. Dennoch hat sie es geschafft, sich als erfolgreiche Kopfgeldjägerin einen Namen zu machen. Lilah selbst erklärt ihren Erfolg mit einer unglaublichen Intuition für Gesetzesbrecher. Dass sie eine Werwölfin ist, hilft jedoch sicherlich auch.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", "hero_wraith": "Wraith", + "hero_wraith:n": "Wraith", "hero_wraith_lore": "Als Eckpfeiler der New Yorker Glücksspielszene ist die Existenz von Wraiths Organisation mehr als nur ein offenes Geheimnis. Doch dank einer nicht unerheblichen Menge an Bestechungsgeldern, Erpressungen und Angeboten, die man nicht ablehnen kann, weiß Wraith, dass sie über dem Gesetz steht.", "hero_wraith_playstyle": "Wraith ist eine hervorragende Einzelkämpferin, die ihre Ziele isoliert und sie mit rücksichtsloser Effizienz ausschaltet. Dann teleportiert sie sich weg, bevor jemand Vergeltung üben kann.", "hero_wraith_role": "Lässt einzelnen Zielen keine Chance", + "hero_wraith_search": "Wraith", + "hero_wraith_search:n": "Wraith", "hero_wrecker": "Wrecker", - "hero_wrecker_lore": "Als der Mahlstrom New York erreichte, läutete er nicht nur ein neues Zeitalter des Mystizismus auf der Welt ein, sondern veränderte auch die Geopolitik. Von Hellsehern der CIA, die Kriminelle Jahrzehnte vor ihrem Aufstieg zur Macht identifizierten, bis zu okkulten Pakten, die in verrauchten Hinterzimmern geschlossen wurden – er verhinderte zahllose Kriege und Gräueltaten, die sonst die Geschichte geprägt hätten. Natürlich gibt es nach wie vor Kriege, doch werden diese in einer anderen Form geführt.\"n\"nParanormale Militärunternehmen haben an Bedeutung gewonnen. Diese Gruppen greifen dabei Wesen aus anderen Dimensionen und verschiedenen Künste der Blutmagie zurück, um die von den nationalen Sicherheitsorakeln errichteten Barrieren zu umgehen und als Stellvertreter für kriegsliebende Nationen zu fungieren.\"n\"nWrecker ist einer dieser Soldaten.\"n\"nAls Elitesoldat von Eldritch Tactical Solutions (einer Tochtergesellschaft von Fairfax Industries) hat Wrecker den Ruf, Drecksarbeit zu erledigen, die sich andere seines Schlags nicht zutrauen.", + "hero_wrecker:n": "Wrecker", + "hero_wrecker_lore": "Als der Mahlstrom New York erreichte, läutete er nicht nur ein neues Zeitalter des Mystizismus auf der Welt ein, sondern veränderte auch die Geopolitik. Von Hellsehern der CIA, die Kriminelle Jahrzehnte vor ihrem Aufstieg zur Macht identifizierten, bis zu okkulten Pakten, die in verrauchten Hinterzimmern geschlossen wurden – er verhinderte zahllose Kriege und Gräueltaten, die sonst die Geschichte geprägt hätten. Natürlich gibt es nach wie vor Kriege, doch werden diese in einer anderen Form geführt.

    Paranormale Militärunternehmen haben an Bedeutung gewonnen. Diese Gruppen greifen dabei Wesen aus anderen Dimensionen und verschiedenen Künste der Blutmagie zurück, um die von den nationalen Sicherheitsorakeln errichteten Barrieren zu umgehen und als Stellvertreter für kriegsliebende Nationen zu fungieren.

    Wrecker ist einer dieser Soldaten.

    Als Elitesoldat von Eldritch Tactical Solutions (einer Tochtergesellschaft von Fairfax Industries) hat Wrecker den Ruf, Drecksarbeit zu erledigen, die sich andere seines Schlags nicht zutrauen.", "hero_wrecker_playstyle": "Wrecker sammelt und verwertet Schrott von zerlegten Infanteristen, um Gegner mit seiner Schrottkugel zu zerquetschen oder diese in seiner Stasefalle zu fangen.", "hero_wrecker_role": "Sammelt Schrott, um Waffen herzustellen", + "hero_wrecker_search": "Wrecker", + "hero_wrecker_search:n": "Wrecker", "hero_yakuza": "The Boss", + "hero_yakuza:n": "The Boss", + "hero_yakuza_search": "The Boss", + "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.", "hero_yamato_role": "Führt fokussierte Angriffe mit Finesse aus", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Schrottkugel werfen", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Schildpunkte gegen Kugelschaden", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 max. LP", - "hp_permanent_pickup_label_lv2": "+30 max. LP", - "hp_permanent_pickup_label_lv3": "+40 max. LP", - "hud_change_camera": "Kamera ändern", - "hud_free_cursor_mode_0": "Cursor aktivieren", + "hp_permanent_pickup_label": "+15 Bonus-LP", + "hp_permanent_pickup_label_lv2": "+25 Bonus-LP", + "hp_permanent_pickup_label_lv3": "+30 Bonus-LP", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Kamera ändern", + "hud_free_cursor_mode_0": "Mauszeiger aktivieren", "hud_free_cursor_mode_1": "Kamerasteuerung aktivieren", - "hud_next_player": "Nächster Spieler", - "hud_prev_player": "Vorheriger Spieler", - "hud_spectate_change_team": "Team wechseln", - "hud_spectate_count": "{d:spectatorCount} Zuschauer", - "hud_spectate_fly_down": "Nach oben fliegen", - "hud_spectate_fly_up": "Nach unten fliegen", - "hud_spectate_minimap_view": "Minikartenansicht", - "hud_spectate_minimap_view_amber": "Bernstein-Hand", - "hud_spectate_minimap_view_both_teams": "Beide Teams", - "hud_spectate_minimap_view_sapphire": "Saphir-Flamme", - "hud_spectate_minimap_view_target_team": "Spieler", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Nächster Spieler", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Vorheriger Spieler", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Team wechseln", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Aktuelle Zuschauer", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'} Nach unten fliegen", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'} Nach oben fliegen", + "hud_spectate_minimap_view": "Kartenansicht", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Verborgener König", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Beide Teams", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Urmutter", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Ausgew. Spieler", "hud_spectate_next_prev": "Nächster/Vorheriger Spieler", "hud_spectating": "Zuschauer von:", "in_mid": "{s:param_1} ist im Untergeschoss der Mitte", + "item_disabled_playtest": "Gegenstand deaktiviert", "item_info_abilities": "Fähigkeiten", "item_info_active": "Aktiv", "item_info_actives_full": "Aktive Slots voll", + "item_info_add_to_queue": "Zum Schnellkauf hinzufügen", + "item_info_buy": "Zum Kaufen klicken", "item_info_cant_afford": "Nicht genug Seelen", - "item_info_flex_slots": "FLEXIBLE SLOTS", + "item_info_component_locked": "Wird als Komponente verwendet", + "item_info_component_required": "Benötigt Komponente: {s:component_required}", + "item_info_flex_slots": "Zusätzliche Slots", "item_info_imbue": "Veredeln", "item_info_new": "NEU", "item_info_no_shop": "Kein Laden in der Nähe", + "item_info_purchasing_disabled": "Kauf wegen Kampfgeschehen deaktiviert", + "item_info_queue": "Rechtsklicken, um zum Schnellkauf hinzuzufügen", + "item_info_queued": "Zum Schnellkauf hinzugefügt!", "item_info_sell": "Verkaufen", - "kill_hype_FirstBlood": "Erstes Blut", - "kill_hype_KillStreak:p{kills}": "{i:kills} Killserie#|#{i:kills} Killserien", + "item_info_sold_out": "Im Besitz", + "item_info_tier_tier1": "St. 1", + "item_info_tier_tier2": "St. 2", + "item_info_tier_tier3": "St. 3", + "item_info_tier_tier4": "St. 4", + "kill_hype_FirstBlood": "Erstes
    Blut!", + "kill_hype_KillStreak": "Kill-
    Serie!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Verlangsamt", "lash_grapple_buff": "Waffenschaden", - "menu_abandon": "Partie abbrechen", + "menu_abandon": "Partie AUFGEBEN", "menu_announcements": "Ankündigungen", "menu_book_library": "Die Bibliothek", "menu_bot_custom": "Angepasste Partie", "menu_bot_hero_labs": "Helden-Labor", - "menu_bot_practice": "Private Bot-Partie", - "menu_botmatchmaking": "Gegen Bots spielen", + "menu_bot_practice": "Bot-Partie spielen", + "menu_botmatchmaking": "Bot-Partie", "menu_bots": "Bot-Partie", - "menu_bots_1v1": "Bot-Partie (1-vs.-1)", + "menu_bots_coop": "Online-Koop", "menu_bots_easy": "Einfach", "menu_bots_guided": "Geführt", "menu_bots_hard": "Schwer", "menu_bots_lane_training": "Pfadtraining", "menu_bots_medium": "Mittel", "menu_browseshop": "Gegenstände durchstöbern", - "menu_changehero": "Held wechseln", + "menu_changehero": "Held WECHSELN", "menu_clear_party_mode": "Modus ändern", "menu_clear_ready_up": "Nicht mehr bereit", "menu_control_zoo": "Control Zoo", - "menu_disconnect": "Verbindung trennen", - "menu_exit": "Spiel beenden", + "menu_disconnect": "VERBINDUNG TRENNEN", + "menu_exit": "Deadlock beenden", "menu_exit_db_page": "Zurück", + "menu_exit_deadlock": "SPIEL BEENDEN", + "menu_explore_map": "NYC erkunden", "menu_getstarted": "Erste Schritte", "menu_hero_grid": "Helden", "menu_hero_labs_schedule_times": "{t:t:start_time} – {t:t:end_time}", "menu_hero_labs_schedule_title": "Zeitplan:", "menu_hero_labs_unavailable": "Gesperrt", - "menu_hero_testing": "Demo-Modus", "menu_hero_training": "Heldentraining", "menu_heroes": "Helden", "menu_learn": "Grundlagen", "menu_learn_completed": "Abgeschlossen", "menu_learn_incomplete": "Unvollständig", - "menu_leave": "Partie verlassen", - "menu_leave_queue": "Spielsuche abbrechen", - "menu_leave_spectate": "Zuschauen beenden", - "menu_leave_testing": "Demo-Modus verlassen", + "menu_leave": "Partie VERLASSEN", + "menu_leave_queue": "Spielsuche ABBRECHEN", + "menu_leave_spectate": "Zuschauermodus VERLASSEN", + "menu_leave_testing": "Testmodus VERLASSEN", + "menu_new_tag": "Neu!", + "menu_news": "Neuigkeiten", + "menu_placement_matches": "Deadlock spielen", "menu_play": "Spielen", "menu_play_allmodes_count": "{s:queued_users} in Spielsuche", - "menu_play_botmatchmaking_desc": "Spiele zusammen mit anderen Spielern eine Partie gegen Bots.", + "menu_play_botmatchmaking_desc": "Spiele alleine oder zusammen mit anderen Spielern gegen Bots.", "menu_play_bots_easy_desc": "Spiele eine private Partie gegen Bots.", "menu_play_browse_shop_desc": "Stöbere im Gegenstandskatalog, um Dich auf Deine nächste Partie vorzubereiten!", "menu_play_custom_game_desc": "Erstelle oder trete einer angepassten Partie für bis zu 12 Spieler bei.", + "menu_play_explore_map_desc": "Erkunde die leere Stadt, um Bewegung und Navigation auf der Karte zu testen.", "menu_play_get_started_desc": "Eine hilfreiche Zusammenfassung der Ziele und Steuerung des Spiels.", "menu_play_get_started_time_est": "4 Minuten", "menu_play_hero_labs_desc": "Teste neue experimentelle Helden.", @@ -6771,15 +10826,17 @@ "menu_play_lane_training": "Pfadtraining", "menu_play_lane_training_desc": "Lerne mit einem behilflichen Helden etwas über die Frühphase einer Partie.", "menu_play_lane_training_time_est": "8 Minuten", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Du wurdest der Spielsuche mit niedriger Priorität zugewiesen. Deine Gruppe und Du treten nur gegen andere Spieler an, die sich ebenfalls in der Spielsuche mit niedriger Priorität befinden.", - "menu_play_matchmaking": "Spiele eine normale Partie gegen andere Spieler.", - "menu_play_normal": "Deadlock spielen", + "menu_play_learn_to_play_desc": "Lerne die Grundlagen, um loszulegen.", + "menu_play_low_priority_matchmaking:f": "Deine Gruppe befindet sich in der Spielsuche mit niedriger Priorität, weil Du oder ein anderes Gruppenmitglied von anderen Spielern wegen unangemessenem Verhalten gemeldet oder Partien durch Dich oder ein Gruppenmitglied abgebrochen wurden.

    Du musst noch {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{Partie} other{Partien}} über die Spielsuche mit niedriger Priorität gewinnen oder das Gruppenmitglied mit der auferlegten Strafe entfernen, um wieder an der normalen Spielsuche teilnehmen zu können.", + "menu_play_matchmaking": "Spiele eine Standardpartie gegen andere Spieler.", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} in Spielsuche", + "menu_play_placement_matches_desc": "Spiele Deine ersten Deadlock-Partien.", "menu_play_ranked": "Wettkampf spielen", "menu_play_ranked_desc": "Du spielst eine gewertete Partie gegen Spieler mit ähnlichen Fähigkeiten.", + "menu_play_roster_button": "Spielen", "menu_play_sandbox_desc": "Teste Heldenfähigkeiten, die Steuerung oder Gegenstände.", - "menu_play_sandbox_time_est": "5 Minuten", + "menu_play_sandbox_time_est": "3 Minuten", "menu_play_unavailable_in_party": "In Gruppe nicht verfügbar", "menu_play_unavailable_in_queue": "Während der Spielsuche nicht verfügbar", "menu_profile": "Profil", @@ -6796,50 +10853,53 @@ "menu_ranked_view_schedules": "Alle Zeitpläne anzeigen", "menu_ranked_week_dates": "{t:s:start_day} – {t:s:end_day}", "menu_ready_up": "Bereit", - "menu_rejoin": "Erneut beitreten", + "menu_rejoin": "WIEDER BEITRETEN", "menu_resources": "Ressourcen", - "menu_resume": "Fortsetzen", - "menu_roster_detail2": "Kader bearbeiten", + "menu_resume": "FORTSETZEN", + "menu_roster_detail2": "Kader BEARBEITEN", "menu_roster_edit": "Bearbeiten", - "menu_sandbox": "Demo-Modus", - "menu_settings": "Einstellungen", + "menu_sandbox": "Testmodus", + "menu_seasonal_2025": "Weihnachts-Herausforderung", + "menu_settings": "EINSTELLUNGEN", + "menu_shoparea": "Atrium", + "menu_shoparea_sub": "Trainingsbereich", "menu_social": "Gruppe", "menu_submit_feedback": "Feedback geben", + "menu_tphideout": "Zum Versteck teleportieren", + "menu_tpsandbox": "Zum Testmodus teleportieren", "menu_training": "Training", "menu_watch": "Zuschauen", "menu_watch_live_games": "Jetzt live: {d:live_matches}", "mirage_fire_beetles": "Feuerskarabäen", - "mirage_fire_beetles_desc": "Mirage macht sich bereit, seine Feuerskarabäen abzufeuern. Jeder Skarabäus kann separat abgefeuert werden, stiehlt getroffenen Gegnern kontinuierlich einen Prozentsatz ihrer max. Lebenspunkte und reduziert deren Kugelresistenz. Wird derselbe Gegner von mehreren Skarabäen getroffen, verlängert sich die Dauer für die gestohlenen Lebenspunkte. Getroffene Helden gewähren dreimal mehr Lebenspunkte als getroffene Nicht-Helden.", + "mirage_fire_beetles_desc": "Mirage feuert Feuerskarabäen ab. Die Feuerskarabäen befallen Gegner, stehlen ihnen LP und reduzieren deren Schaden.", "mirage_fire_beetles_quip": "Lässt Skarabäen fliegen, die Gegnern Lebenspunkte rauben", + "mirage_fire_beetles_t2_desc": "+2 Aufladungen", "mirage_sand_phantom": "Mal des Dschinns", - "mirage_sand_phantom_desc": "Aktiv: Verbraucht alle Multiplikator-Instanzen von Zeichen des Dschinns, um den Schaden sofort zuzufügen.", - "mirage_sand_phantom_passive_desc": "Passiv: Mirages Schüsse belegen ein Ziel mit sich aufsummierenden Multiplikator-Instanzen. Wenn die Instanzen eines Ziels ablaufen oder die max. Instanzen für dieses Ziel erreicht werden, werden diese verbraucht und das Ziel erleidet Magieschaden. Das Ziel wird auch kurzzeitig auf der Minikarte aufgedeckt. Der endgültige Schaden entspricht dem Grundschaden × Multiplikator-Instanzen.", - "mirage_sand_phantom_quip": "Wendet Auslösungen steigenden Schadens an.", - "mirage_sand_phantom_t1_desc": "Verlangsamt beim Zufügen eines min. 2-fachen Multiplikators für 0.5 s um 80 %", - "mirage_sand_phantom_t2_desc": "+4.0 s Multiplikatordauer und +10 Grundschaden", - "mirage_sand_phantom_t3_desc": "-0.75 s Verzögerung zw. Multiplikator-Instanzen und +4 max. Multiplikator-Instanzen", + "mirage_sand_phantom_desc": "Aktiv: Verbraucht alle Male des Dschinns und fügt den entsprechenden Schaden sofort zu.", + "mirage_sand_phantom_passive_desc": "Passiv: Die Kugeln von Mirage belegen ein Ziel mit einem Mal des Dschinns. Wenn das Mal abläuft oder ausgelöst wird, erleidet das Ziel {g:citadel_inline_attribute:'SpiritDamage'} und wird kurzzeitig auf der Karte aufgedeckt. Jedes zusätzlich zugefügte Mal verdoppelt den aktuellen Schaden.
    Es gibt eine individuelle Abklingzeit pro Ziel für das Zufügen zusätzlicher Male.", + "mirage_sand_phantom_quip": "Fügt Male mit zunehmendem Schaden zu", + "mirage_sand_phantom_t1_desc": "Beim Auslösen: Gegner werden für 0.8 s um 60 % verlangsamt", + "mirage_sand_phantom_t2_desc": "+20 Grundschaden und +3 s Maldauer", + "mirage_sand_phantom_t3_desc": "-1 s Abklingzeit
    +1 max. Male
    Betäubt betroffene Ziele mit max. Malen für 0.5 s", "mirage_teleport": "Reisender", - "mirage_teleport_desc": "Mirage teleportiert sich zur Position eines ausgewählten verbündeten oder gegnerischen Helden auf der Minikarte, an der sich dieser bei Beginn der Kanalisierung befand. Nach der Teleportation erhält Mirage zusätzliches Bewegungstempo sowie zusätzliche Feuerrate bis zum nächsten Nachladen.", + "mirage_teleport_desc": "Mirage kann einen Ort auf der Minikarte auswählen und sich nach einer kurzen Wartezeit dorthin teleportieren. Erlittener Schaden während der Wartezeit bricht die Teleportation ab.", "mirage_teleport_movespeed": "Bonusbewegungstempo durch Reisenden", "mirage_teleport_quip": "Teleportiert zu einem verbündeten oder gegnerischen Helden", - "mirage_teleport_t2_desc": "Verbündete Helden erhalten Boni", - "mirage_teleport_t3_desc": "Kann für 3 s nach dem Einschlag nicht betäubt, verstummt, in Schlaf versetzt, festgesetzt und entwaffnet werden", - "mirage_tornado": "Tornado", - "mirage_tornado_desc": "Verwandle Dich in einen Tornado und reise vorwärts, füge Gegnern Schaden zu und hebe sie in die Luft. Nachdem Du Dich wieder zurückverwandelst, erhalte Ausweichchance gegen Kugeln.", - "mirage_tornado_quip": "Verwandelt sich in einen Tornado und hebt Gegner in die Luft", + "mirage_teleport_t1_desc": "Gewährt für 12 s +3 m/s Bewegungstempo und +20 % Feuerrate", + "mirage_teleport_t2_desc": "400 Barrierepunkte und skaliert mit Magiekraft", + "mirage_tornado": "Staubteufel", + "mirage_tornado_desc": "Mirage verwandelt sich in einen Wirbelwind, der vorwärtsstürmt und Gegnern im Weg Schaden zufügt, ihr Bewegungstempo verlangsamt und sie in die Luft schleudert. Nach der Rückverwandlung erhält Mirage Kugelausweichchance.", + "mirage_tornado_quip": "Verwandelt sich in einen Wirbelwind und schleudert Gegner in die Luft", + "mirage_tornado_t1_desc": "+60 Schaden", + "mirage_tornado_t2_desc": "-12 s Abklingzeit
    +30 % Ausweichchance", + "mirage_tornado_t3_desc": "Erneuter Einsatz innerhalb von 6 s möglich
    +0.3 s Dauer in der Luft
    Verbesserte Magiekraftskalierung", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Magieschlag", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Brennt durch Nachbrennen", "modifier_airlift_ally": "Abwurf", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Fähigkeit verstärkt!", "modifier_arcane_surge_triggered": "Arkane Verstärkung", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Feuererwiderung", "modifier_armor_return_fire": "Feuererwiderung", "modifier_astro_lasso_tether": "Angekettet durch Seelenlasso", @@ -6848,8 +10908,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Festgesetzt", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6860,48 +10918,49 @@ "modifier_cadence_sleep_aoe": "Singing a Lullaby", "modifier_cadence_sleeping": "Sleeping", "modifier_camouflage_invis": "Camouflaged", - "modifier_charge_drag_enemy": "Ansturm", + "modifier_charge_drag_enemy": "Schulterstoß", "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Überlistung des Todes", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Magieresistenz reduziert durch Impulsgranate", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Paradoxer Tausch", "modifier_citadel_accuracy_tracker": "Genauigkeit", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Wird in Brand gesteckt …", "modifier_citadel_archer_air_raid": "Power Jump", - "modifier_citadel_archer_guided_arrow": "Geistführer", + "modifier_citadel_archer_guided_arrow": "Geistereule", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Verbannt", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Barriere", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Ätherischer Schleier", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Eroberungspunkt", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Impulsgranate", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Immun gegen Magieschaden", "modifier_citadel_chrono_swap_debuff": "Verlangsamt", "modifier_citadel_chrono_time_wall_effect": "Zeitfeld", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Verflucht", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Benommen", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Schaden erlitten – Sprungpad wird aufgeladen", + "modifier_citadel_delayed_stun": "Verzögerte Betäubung", "modifier_citadel_disarm_proc": "Entwaffnet", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Entwaffnet", "modifier_citadel_disarmed_icebeam": "Waffe eingefroren", "modifier_citadel_disruptive_charge": "Pack Hunter", "modifier_citadel_dodging": "Dodging", - "modifier_citadel_dps_tracker": "Schaden pro Sekunde", + "modifier_citadel_dps_tracker": "Schaden pro Sek.", "modifier_citadel_drone_spotted_enemy": "Visible to Enemy", "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position", "modifier_citadel_duo_energy_link": "Energy Link", @@ -6912,16 +10971,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Urne zum Altar bringen", - "modifier_citadel_holding_golden_idol_revealed": "Für Gegner sichtbar! Urne zum Altar bringen", + "modifier_citadel_holding_golden_idol_revealed": "Trägt Seelenurne", + "modifier_citadel_holding_golden_idol_visible": "Für Gegner sichtbar", "modifier_citadel_hornet_chain_connection": "Am Boden angekettet", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Aufheben der Seelenurne deaktiviert", + "modifier_citadel_idol_pickup_disabled": "Strafzeit für Seelenurne", + "modifier_citadel_idol_pickup_disabled_desc": "Seelenurne kann nicht aufgenommen werden", "modifier_citadel_immobilize_trap_immobilize": "Magiefalle", "modifier_citadel_immobilize_trap_immobilize_debuff": "Schwächung durch Magiefalle", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Basis", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Eingefroren", @@ -6936,21 +10997,21 @@ "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_pre_match_wait": "Wartet auf Partiebeginn", - "modifier_citadel_psychiclift": "In die Luft gehoben\"nOh nein!", + "modifier_citadel_psychiclift": "In die Luft gehoben
    Oh nein!", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Reinkarnator", + "modifier_citadel_respawn_credit": "Sofortige Reinkarnation", "modifier_citadel_returning_golden_idol": "Seelenurne wird deponiert", + "modifier_citadel_revealed_on_map": "Aufgedeckt", "modifier_citadel_root": "Festgesetzt", "modifier_citadel_rootgrenade": "Festgesetzt", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Wurfmesser", "modifier_citadel_shiv_dash": "Sturmangriff", "modifier_citadel_shiv_dash_impact_slow": "Sturmangriff", - "modifier_citadel_silence_proc_debuff": "Magieschaden reduziert", + "modifier_citadel_silence_proc_tech_damage_reduction": "Magieschaden reduziert", "modifier_citadel_silenced": "Verstummt", - "modifier_citadel_sleep_dagger_asleep": "In Schlaf versetzt", + "modifier_citadel_sleep_dagger_asleep": "Eingeschlafen", "modifier_citadel_sleep_dagger_postsleep": "Schaden reduziert", "modifier_citadel_slowtarget": "Verlangsamt", "modifier_citadel_smoke_bomb_in_smoke": "In Smoke", @@ -6964,16 +11025,20 @@ "modifier_citadel_tech_shield": "Schildpunkte gegen Magieschaden", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Angebunden", "modifier_citadel_throw_sand_debuff": "Entwaffnet durch Sandwirbel", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Wird befreit …", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Schattenwandel – Hinterhalt", "modifier_cloaking_device_active_stealth": "Schattenwandel – Tarnung", + "modifier_colossus_active": "Koloss", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Blutet aus", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Heroische Aura aktiv", "modifier_dps_aura_player": "Feuerrate während Heroische Aura", + "modifier_drifter_darkness_target": "Ewige Nacht", + "modifier_drifter_hunger_stealth": "Getarnt", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +11051,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Team-Seelen werden gefangen", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Itani Lo Sahn", "modifier_fervor_aura_active": "Rasend", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Flammensprint", "modifier_fleetfoot_boots": "Schnelle Stiefel", - "modifier_forge_mini_turret_debuff": "Verlangsamung durch Mini-Geschütz", + "modifier_forge_mini_turret_debuff": "Verlangsamt durch Mini-Geschütz", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Verflucht", "modifier_healaura": "Healing", "modifier_health_nova": "Heilungswelle", "modifier_health_swap_buff": "Seelentausch", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Drücke {s:in_mantle} zum Abbrechen", - "modifier_hint_vertical_movement": "Drücke {s:in_mantle} zum Abbrechen. {s:in_innate1}/{s:duck} zum Bewegen nach Oben/Unten.", + "modifier_hint_can_cancel": "Zum Abbruch{g:citadel_binding:'Mantle'}drücken", + "modifier_hint_vertical_movement": "Drücke{g:citadel_binding:'Mantle'}zum Abbrechen und{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}zum Bewegen nach oben/unten.", "modifier_hollow_point_stack": "Hohlspitz-Kugeln", - "modifier_hook_bonus_movespeed": "Hook Move Speed", "modifier_icebeam_stacking_slow": "Arktischer Strahl", "modifier_idol_pickup_aura/aura_target/timer": "Seelenurne wird aufgehoben", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7014,9 +11079,8 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Blutet aus", "modifier_item_disarmed": "Entwaffnet", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Kinetischer Spurt", - "modifier_knocked_off_zipline_slow": "Vom Kabel geschossen", + "modifier_knocked_off_zipline_slow": "Vom Transportkabel geworfen", "modifier_lash_charge_grenade": "High Explosive", "modifier_lash_shoryuken": "Shoryuken", "modifier_lasso_enemy": "Being dragged", @@ -7024,19 +11088,16 @@ "modifier_learning_hero_ability": "Wird erlernt", "modifier_life_drain_silence": "Verstummt", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Gepäckwagen", "modifier_magewalk_empoweredattacks": "Glückskarte", "modifier_magiccarpet": "Fliegender Teppich", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Feuerskarabäen werden abgefeuert", "modifier_mirage_fire_scarabs_health_gain": "Feuerskarabäen", "modifier_mirage_fire_scarabs_health_loss": "Feuerskarabäen", - "modifier_mirage_sand_phantom": "Wirbelnder Derwisch", - "modifier_mirage_sand_phantom_passive_victim": "Multiplikator von Mal des Dschinns", - "modifier_mirage_sand_phantom_slow_aura_effect": "Wirbelnder Derwisch", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Wirbelnder Derwisch", - "modifier_mirage_tornado_hold_in_place": "Tornado", - "modifier_mirage_tornado_lift": "Tornado", - "modifier_mirage_tornado_slow": "Verlangsamt durch Tornado", + "modifier_mirage_sand_phantom_passive_victim": "Mal des Dschinns", + "modifier_mirage_tornado_hold_in_place": "Festgesetzt", + "modifier_mirage_tornado_lift": "Staubteufel", + "modifier_mirage_tornado_slow": "Verlangsamt durch Staubteufel", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Heilendes Gefäß", "modifier_nano_shadow_debuff": "Kugelresistenz reduziert", @@ -7058,11 +11119,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Kettenblitz", "modifier_power_surge_debuff": "Magieresistenz reduziert", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Impulsgranate", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Steigende Resilienz", "modifier_rejuv_pickup_aura/aura_target/timer": "Team-Reinkarnator wird eingesammelt", "modifier_restorative_goo": "Kubus", @@ -7075,6 +11134,7 @@ "modifier_shiv_dash_heal_reduction": "Heilungsreduzierung durch Sturmangriff", "modifier_shiv_thrown_shiv_slow_debuff": "Wurfmesser", "modifier_shoulder_charge_buff": "Bonusschaden", + "modifier_shrink_ray": "Schrumpfstrahl", "modifier_silencer_proc_active": "Verstummer", "modifier_siphon_bullets_health_gain": "Schröpfende Kugeln", "modifier_siphon_bullets_health_loss": "Schröpfende Kugeln", @@ -7091,50 +11151,41 @@ "modifier_slow_base": "Verlangsamt", "modifier_slow_immunity": "Unaufhaltsam", "modifier_slowaura": "Verlangsamt", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Schlangenform", "modifier_spin": "Emporschrauben", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Heilungsritus", - "modifier_stomp_debuff": "Schwächung durch Stampfer", - "modifier_succor_move": "Rettungs­strahl", - "modifier_summon_magiccarpet": "Fliegender Teppich wird beschworen", + "modifier_stomp_debuff": "Schwächung durch Impuls", + "modifier_succor_move": "Rettungsstrahl", + "modifier_summon_magiccarpet": "Fliegender Teppich wird beschworen …", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Ansteigende Magiekraft", - "modifier_synth_affliction_debuff": "Gebrechen", - "modifier_synth_barrage_amp": "Trommelfeuer – Schadensverstärkung", + "modifier_surging_power": "Vampirischer Kraftstoß", + "modifier_synth_affliction_debuff": "Geplagt", + "modifier_synth_barrage_amp": "Trommelfeuer (Schadensverstärkung)", "modifier_synth_barrage_debuff": "Verlangsamt durch Trommelfeuer", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Fliegender Mantel", "modifier_synth_plasma_flux_dps": "Fliegender Mantel", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Waffenschaden (Bonus)", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Magische Kugeln", + "modifier_tech_defense_shredders_debuff": "Antimagische Kugeln", "modifier_tech_overflow": "Magische Sättigung", "modifier_tech_overflow_building": "Magische Sättigung nimmt zu …", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Regeneration durch Absturz", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Raketenbeschuss", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Instabiles Gebräu", "modifier_unstoppable": "Unaufhaltsam", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Ansteigende Magiekraft", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Gestohlene Lebenspunkte", "modifier_uppercut_buff": "Waffenverstärkung", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Vorhut-Bonus", "modifier_veil_walker_stealth": "Unsichtbar durch Mystischer Schleier", "modifier_veil_walker_triggered": "Feuerrate durch Mystischer Schleier", "modifier_void_sphere": "Quantenverschränkung", @@ -7148,11 +11199,11 @@ "modifier_warden_lockdown_root": "Bindungsfluch", "modifier_warden_riot_protocol": "Letztes Gefecht", "modifier_warden_riot_protocol_enemy_debuff": "Verlangsamt", - "modifier_warp_stone_caster": "Teleportationsstein", + "modifier_warp_stone_caster": "Teleport-Stein", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Feuerraten­verlangsamung", - "modifier_wraith_project_mind_shield": "Schildpunkte gg. Kugelschaden", + "modifier_withering_whip_debuff": "Feuerrate reduziert", + "modifier_wraith_project_mind_shield": "Barrierepunkte", "modifier_wrecker_salvage_buff": "Feuerrate erhöht", "modifier_wrecking_ball_auto_throw": "Schrottkugel", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,8 +11214,9 @@ "move_speed_pickup/small_move_speed": "Erhöhtes Bewegungstempo", "move_speed_pickup_label": "Schnellere Bewegung", "movement_powerup_pickup": "Bewegung", - "movement_slow": "Bewegungsverlangsamung", + "movement_slow": "Bewegungstempo reduziert", "not_ready": "{s:param_1} klingt noch {s:param_2} s ab", + "notification_crushing_fists_stun": "Zermalmende Fäuste – Betäubt!", "on_bridge": "{s:param_1} ist auf der Brücke", "on_roof": "{s:param_1} ist auf dem Dach", "on_top_of_mid": "{s:param_1} ist im Obergeschoss der Mitte", @@ -7172,73 +11224,63 @@ "operative_blindside_active_desc": "Aktiv: Raven wirft eine Schockgranate, die das Drehtempo von Gegnern reduziert.", "operative_blindside_passive_desc": "Passiv: Raven fügt zusätzlichen Schaden mit seiner Waffe und Nahkampfangriffen zu, wenn er Gegner von hinten trifft.", "operative_revelation": "Offenbarung", - "operative_revelation_desc": "Raven aktiviert sein Relikt, wodurch das Bewegungstempo und die Spurts von gegnerischen Helden in der Nähe verlangsamt werden und diese kontinuierlich Schaden erleiden, wenn sie in die Richtung von Raven blicken. Falls gegnerische Helden ihren Blick lange genug auf Raven heften, werden sie verflucht.", + "operative_revelation_desc": "Raven aktiviert sein Relikt, wodurch das Bewegungstempo und die Spurts von gegnerischen Helden in der Nähe verlangsamt werden und diese kontinuierlich Schaden erleiden, wenn sie in die Richtung von Raven blicken. Falls gegnerische Helden ihren Blick lange genug auf Raven heften, werden sie verflucht.", "operative_scattercharge": "Streuladung", "operative_scattercharge_desc": "{s:hero_name} dreht seinen Schirm und schleudert zahlreiche Geschosse in einem kegelförmigen Bereich in Blickrichtung ab. Die Geschosse detonieren kurz nach dem Aufprall auf dem Boden.", "operative_umbrella_maneuver": "Schirm-Manöver", - "operative_umbrella_maneuver_desc": "Raven nutzt seinen Schirm, um sich von einem Windstoß nach hinten tragen zu lassen. Dann lädt er den Schirm auf, um ein Projektil abzufeuern, das beim Aufprall explodiert.", - "operative_umbrella_maneuver_t2_desc": "[Noch nicht implementiert]", + "operative_umbrella_maneuver_desc": "Raven nutzt seinen Schirm, um sich von einem Windstoß nach hinten tragen zu lassen. Dann lädt er seinen Schirm auf, um ein Projektil abzufeuern, das beim Aufprall explodiert.", "operative_umbrella_maneuver_t3_desc": "[Noch nicht implementiert]", "ping_ability_on_cooldown": "{s:param_1} klingt noch {s:param_2} s ab", "ping_ability_ready": "{s:param_1} ist bereit!", "ping_affermative_": "Bestätigt!", - "ping_attack": "Lasst uns {s:param_1} töten", + "ping_attack": "Lasst uns {s:param_1} ausschalten", "ping_attack_enemy_titan": "Lasst uns ihren Patron zerstören!", - "ping_be_back": "Ich bin gleich zurück", "ping_blue_help": "Blau benötigt Hilfe", - "ping_can_heal": "Ich kann dich heilen, {s:param_1}", "ping_careful": "Vorsicht, {s:param_1}", "ping_defend": "Verteidigen", "ping_defend_base": "Basis verteidigen", "ping_defend_blue": "Blau verteidigen", "ping_defend_green": "Grün verteidigen", - "ping_defend_purple": "Violett verteidigen", + "ping_defend_purple": "Grün verteidigen", "ping_defend_yellow": "Gelb verteidigen", "ping_enemy_has_item": "Vorsicht! {s:param_1} hat {s:param_2}", "ping_enemy_take_mid": "Der Mitte-Boss wird angegriffen!", - "ping_going_in": "Ich gehe rein!", - "ping_going_shop": "Ich gehe einkaufen", + "ping_going_in": "Ich presche vor!", "ping_good_job": "Gut gemacht", "ping_green_help": "Grün benötigt Hilfe", "ping_headed_blue": "Bin unterwegs nach Blau", "ping_headed_green": "Bin unterwegs nach Grün", - "ping_headed_purple": "Bin unterwegs nach Violett", + "ping_headed_purple": "Bin unterwegs nach Grün", "ping_headed_yellow": "Bin unterwegs nach Gelb", - "ping_help_with_idol_label": "Mit Seelenurne helfen", - "ping_help_with_idol_message": "Helft mir, die Urne abzuliefern!", "ping_im_back": "Ich bin zurück!", "ping_jar_call": "Seelenurne ist hier!", "ping_lets_go_blue": "Lasst uns nach Blau gehen", "ping_lets_go_green": "Lasst uns nach Grün gehen", - "ping_lets_go_purple": "Lasst uns nach Violett gehen", + "ping_lets_go_purple": "Lasst uns nach Grün gehen", "ping_lets_go_yellow": "Lasst uns nach Gelb gehen", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Blau fehlt!", "ping_missing_green": "Grün fehlt!", - "ping_missing_purple": "Violett fehlt!", + "ping_missing_purple": "Grün fehlt!", "ping_missing_yellow": "Gelb fehlt!", - "ping_need_heal": "Bitte heilen!", "ping_need_help_blue": "Brauche Hilfe auf Blau", "ping_need_help_green": "Brauche Hilfe auf Grün", - "ping_need_help_purple": "Brauche Hilfe auf Violett", + "ping_need_help_purple": "Brauche Hilfe auf Grün", "ping_need_help_yellow": "Brauche Hilfe auf Gelb", - "ping_need_plan": "Was ist der Plan?", "ping_nevermind": "Streicht das", "ping_nice_work": "Gute Arbeit", "ping_on_way": "Bin unterwegs", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Violett benötigt Hilfe", + "ping_purple_help": "Grün benötigt Hilfe", "ping_push_blue": "Lasst uns auf Blau vorstoßen", "ping_push_green": "Lasst uns auf Grün vorstoßen", - "ping_push_purple": "Lasst uns auf Violett vorstoßen", + "ping_push_purple": "Lasst uns auf Grün vorstoßen", "ping_push_yellow": "Lasst uns auf Gelb vorstoßen", "ping_request_follow": "Mir nach", "ping_retreat": "Rückzug!", - "ping_right_back": "Ich bin gleich zurück", "ping_see": "Ich sehe {s:param_1}", - "ping_see_param_2": "mit {s:param_2} LP", - "ping_sorry": "Tut mir leid", + "ping_see_param_2": "Ich sehe {s:param_1} mit {s:param_2} LP", "ping_stay_together": "Zusammenbleiben", "ping_stun": "{s:param_1} betäuben!", "ping_take_core": "Lasst uns ihren geschwächten Patron zerstören!", @@ -7249,13 +11291,14 @@ "ping_titan_under": "Unser Patron wird zerstört!", "ping_use_ability": "{s:param_1} ist bereit!", "ping_yellow_help": "Gelb benötigt Hilfe", - "ping_youre_welcome": "Gern geschehen", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Doppelter Sprung", "power_slash_debuff": "Krafthieb", "proc_silence_buildup": "Verstummung wird aufgebaut …", - "psychic_lift_debuff_duration_label": "Verstummungs-/Entwaffnungsdauer", + "psychic_lift_debuff_duration_label": "Verlangsamungsdauer", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "Verlangsamungsdauer", + "refresh_powerup_pickup": "Auffrischen", "respond_no": "Nein!", "respond_yes": "Ja!", "rutger_cheat_death": "Cheat Death", @@ -7267,8 +11310,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Tempo, Magiekraft und Resistenz", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Magiekraft, Bewegungstempo und Magieresistenz", "silencer_immune": "Immun gegen Verstummung", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7296,46 +11339,32 @@ "small_gold_pickup_label:p": "Seele#|#Seelen", "spirit_permanent_pickup_label": "+2 Magiekraft", "spirit_permanent_pickup_label_lv2": "+3 Magiekraft", - "spirit_permanent_pickup_label_lv3": "+5 Magiekraft", + "spirit_permanent_pickup_label_lv3": "+4 Magiekraft", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Ansturm des Mitte-Bosses", "super_neutral_gun": "Waffe des Mitte-Bosses", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Feuerraten­verlangsamung", + "suppressor_debuff": "Feuerrate reduziert", "survival_powerup_pickup": "Überleben", - "synth_affliction": "Gebrechen", - "synth_affliction_desc": "Pocket fügt allen Gegnern in der Nähe einen Prozentsatz seiner aktuellen Lebenspunkte als Schaden zu.
    Der Schaden von Gebrechen ist nicht tödlich und löst keine Gegenstandseffekte aus.", + "synth_affliction": "Froschplage", + "synth_affliction_desc": "Pocket fügt Gegnern in der Nähe {g:citadel_inline_attribute:'SpiritDPS'} zu.

    Der Schaden der Fähigkeit ist nicht tödlich und löst keine Gegenstandseffekte aus.", "synth_affliction_quip": "Lässt Gegner in der Nähe kontinuierlich Schaden erleiden", - "synth_affliction_t2_desc": "Unterdrückt die Heilung von Zielen um -50 %", - "synth_affliction_t3_desc": "+12 Schaden pro Sekunde, +5 % aktuelle LP als Schaden und +5 m Radius", + "synth_affliction_t2_desc": "+3 s Dauer und +4 m Radius", + "synth_affliction_t3_desc": "Verhindert alle Heilungseffekte
    +18 Schaden pro Sek. mit verbesserter Magiekraftskalierung", "synth_barrage": "Trommelfeuer", - "synth_barrage_desc": "Pocket beginnt, ein Trommelfeuer an Projektilen zu kanalisieren, die Gegnern rund um ihren Aufprallort herum Schaden zufügen und deren Bewegungstempo verlangsamen. Jedes Projektil, das einen Helden direkt trifft, gewährt Pocket einen sich aufsummierenden Stärkungseffekt, der seinen gesamten Schaden verstärkt.
    Falls die Fähigkeit in der Luft eingesetzt wird, schwebt Pocket und behält dabei seinen anfänglichen horizontalen Bewegungsimpuls bei.", + "synth_barrage_desc": "Pocket beginnt, ein Trommelfeuer an Projektilen zu kanalisieren, die Gegnern rund um ihren Aufprallort herum {g:citadel_inline_attribute:'SpiritDamage'} zufügen und ihr Bewegungstempo {g:citadel_inline_attribute:'Slow'}. Pocket fügt Helden, die von einem Projektil getroffen werden, {g:citadel_inline_attribute:'DamageAmp'} zu. Dieser Schwächungseffekt summiert sich auf.
    Wenn die Fähigkeit in der Luft eingesetzt wird, beginnt Pocket zu schweben.

    Das Ausführen eines Luftspurts oder der Einsatz von Fliegender Mantel bricht die Fähigkeit nicht ab.", "synth_barrage_quip": "Gleitet durch die Lüfte und feuert mehrere Projektile ab", - "synth_barrage_t3_desc": "+4 % Schadensverstärkung pro Instanz und 2 m Radius", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4 % Schadensverstärkung pro Instanz und 3 m Radius", "synth_plasma_flux": "Fliegender Mantel", - "synth_plasma_flux_desc": "Pocket lässt einen empfindsamen Mantel fliegen, der sich vorwärts bewegt und Gegnern Schaden zufügt. 2 drücken, um zur aktuellen Position des Mantels zu teleportieren.", + "synth_plasma_flux_desc": "Pocket lässt seinen empfindsamen Mantel fliegen, der sich vorwärts bewegt und Gegnern in seinem Weg Schaden zufügt. {g:citadel_binding:'Ability2'} drücken, um zur aktuellen Position des Mantels zu teleportieren.", "synth_plasma_flux_quip": "Lässt einen Mantel fliegen, der Schaden zufügt und zu dem sich Pocket teleportieren kann", - "synth_plasma_flux_t3_desc": "+7 Waffenschaden für 10 s nach Teleportation mit Fliegender Mantel", + "synth_plasma_flux_t2_desc": "Gewährt für 6 s +5 Waffenschaden", + "synth_plasma_flux_t3_desc": "+1.6 s Lebensdauer und -14 s Abklingzeit", "synth_plasma_flux_teleport": "Teleportieren", "synth_pulse": "Koffer des Zauberers", - "synth_pulse_desc": "Pocket flüchtet in seinen Koffer. Nach Ablauf der Wirkungsdauer fügt Pocket Gegnern in der Nähe Schaden zu. Die Wirkungsdauer kann frühzeitig beendet werden, indem eine beliebige Aktion ausgeführt wird.", + "synth_pulse_desc": "Pocket flüchtet in seinen Koffer. Nach Ablauf der Wirkungsdauer fügt Pocket Gegnern in der Nähe {g:citadel_inline_attribute:'SpiritDamage'} Schaden zu. Die Wirkungsdauer kann frühzeitig beendet werden, indem eine beliebige Aktion ausgeführt wird.", "synth_pulse_quip": "Flüchtet kurz in den Koffer und fügt dann Schaden zu", - "synth_pulse_t3_desc": "Verlangsamt für 4.0 s die Feuerrate um 40 % und +0.5 s Fluchtdauer", + "synth_pulse_t3_desc": "+1.5 s Dauer
    +4 m Radius
    Reduziert für 4 s das Bewegungstempo und die Feuerrate um 40 %", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Seelenurne", "team_msg_TheirTitanDefeated_Desc": "Dein Team hat den gegnerischen Patron zerstört", @@ -7360,7 +11389,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7374,499 +11403,614 @@ "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale
    +{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", "tokamak_radiance": "Blinding Radiance", "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", - "top_of_garage": "{s:param_1} ist auf der Garage", + "top_of_garage": "{s:param_1} ist auf der Autowerkstatt", "trooper_boss_grenade": "Betäubungsgranate", "trooper_neutral_grenade": "Betäubungsgranate", "trooper_neutral_gun": "Blechkanone", - "under_garage": "{s:param_1} ist in der Garage", - "upgrade_ability_power_shard": "Echosplitter", - "upgrade_ability_power_shard_active": "Setzt die Abklingzeit Deiner zuletzt eingesetzten nicht-ultimativen Fähigkeit zurück.", + "under_garage": "{s:param_1} ist in der Autowerkstatt", + "upgrade_ability_power_shard": "Echo-Splitter", + "upgrade_ability_power_shard_active": "Setzt die Abklingzeit der veredelten nicht-ultimativen Fähigkeit zurück.", + "upgrade_ability_power_shard_search": "Echo-Splitter Echo Shard", "upgrade_ability_refresher": "Auffrischer", "upgrade_ability_refresher_desc": "Setzt die Abklingzeit all Deiner Fähigkeiten zurück und stellt alle Deine Aufladungen wieder her.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Auffrischer Refresher", + "upgrade_absorbing_armor": "Hexen-Panzer", + "upgrade_absorbing_armor_desc": "Wenn Du erheblichen {g:citadel_inline_attribute:'SpiritDamage'} von einem Gegner erleidest, reduziert sich eine zufällige Fähigkeitsabklingzeit.", + "upgrade_absorbing_armor_search": "Hexen-Panzer Hexenpanzer Witchmail", "upgrade_acolytes_glove": "Magieschlag", - "upgrade_acolytes_glove_desc": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlichen Magieschaden mit dem Angriff zu und reduzierst die Magieresistenz des Ziels.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlichen {g:citadel_inline_attribute:'SpiritDamage'} mit dem Angriff zu und reduzierst die Magieresistenz des Ziels.

    Bei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das {s:LightMeleeCooldownMult}-fache.", + "upgrade_acolytes_glove_search": "Magieschlag Spirit Strike", "upgrade_active_reload": "Schnelllader-Magazin", "upgrade_active_reload/buff": "Schnelllader-Magazin", - "upgrade_active_reload_desc": "Drücke beim Nachladen [{s:key_reload}], während sich der Indikator im hervorgehobenen Abschnitt befindet, um das Nachladen sofort abzuschließen und zusätzliche Feuerrate und zusätzlichen Kugellebensraub zu erhalten.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Drücke beim Nachladen {g:citadel_binding:'Reload'}, während sich der Indikator im hervorgehobenen Abschnitt befindet, um das Nachladen sofort abzuschließen und zusätzlich Feuerrate, Kugellebensraub und Bewegungstempo zu erhalten.", + "upgrade_active_reload_search": "Schnelllader-Magazin Active Reload", + "upgrade_aerial_supremacy": "Lufthoheit", + "upgrade_aerial_supremacy_passive": "Du kannst unbegrenzte Luftsprünge oder Luftspurts vor der Landung ausführen.", "upgrade_ammo_scavenger": "Munitions­nachschub", "upgrade_ammo_scavenger_desc": "Immer wenn Du eine Seelenessenz einer getöteten Einheit einfängst oder denyst, erhältst Du Munition zurück und profitierst von sich aufsummierender Magiekraft.
    Wenn Du die max. Instanzen erreicht hast, erhältst Du stattdessen zusätzliches Sprinttempo.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Munitionsnachschub Ammo Scavenger", + "upgrade_ancient_shield": "Antiker Schild", + "upgrade_aoe_root": "Wirbelnetz", + "upgrade_aoe_root_active": "Wirft eine Vakuum-Granate, die alle Gegner in die Mitte des Wirkungsbereichs zieht und mit dem Effekt von Fluch der Langsamkeit belegt.

    Der alternative Fähigkeitseinsatz kann aktiviert werden, um ein Ziel direkt anzuvisieren.", + "upgrade_aoe_root_search": "Wirbelnetz Vortex Web", + "upgrade_apex_combat": "Drohnenabwehr", + "upgrade_apex_combat_desc": "Deine Kugeln prallen ab und treffen Gegner in der Nähe Deines Ziels, die die Treffereffekte der Kugeln sowie einen Prozentsatz des ursprünglichen Schadens zufügen.", + "upgrade_aprounds": "Panzerbrechende Munition", + "upgrade_aprounds_desc": "Deine Kugeln haben eine Chance, dass Gegner ihnen nicht ausweichen können, diese durchdringen und deren Kugelresistenz ignorieren.", + "upgrade_aprounds_search": "Panzerbrechende Munition Armor Piercing Rounds", "upgrade_arcane_extension": "Verlängerte Dauer", - "upgrade_arcane_extension_desc": "Erhöht die Dauer Deiner Fähigkeiten und Gegenstände.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Veredle eine Fähigkeit, um deren Dauer zu erhöhen.", + "upgrade_arcane_extension_search": "Verlängerte Dauer Duration Extender", "upgrade_arcane_surge": "Arkane Verstärkung", - "upgrade_arcane_surge_desc": "Dein nächster Spurtsprung verbraucht keine Ausdauer und die nächste eingesetzte Fähigkeit profitiert von zusätzlicher Reichweite, Dauer und Magiekraft. Du erhältst außerdem zusätzliche Feuerrate und Munition, bis Du das nächste Mal nachlädst. Hält für bis zu {s:AbilityDuration} s an.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Wenn Du einen Spurtsprung ausführst, erhält Deine nächste eingesetzte Fähigkeit innerhalb von {s:ArcaneSurgeWindow} s einen Bonus auf Reichweite, Dauer und Magiekraft.", + "upgrade_arcane_surge_search": "Arkane Verstärkung Arcane Surge", + "upgrade_arctic_blast": "Arktische Explosion", + "upgrade_arctic_blast_search": "Arktische Explosion Arctic Blast", + "upgrade_auto_cleanse": "Unbezwingbar", + "upgrade_auto_cleanse_search": "Unbezwingbarer Indomitable", "upgrade_banshee_slugs": "Verkrüppelnder Kopfschuss", - "upgrade_banshee_slugs_headshots_desc": "Kopfschüsse reduzieren die Kugelresistenz und Magieresistenz des Ziels.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Kopfschüsse reduzieren die Kugel- und Magieresistenz sowie die Heilungseffektivität.", + "upgrade_banshee_slugs_search": "Verkrüppelnder Kopfschuss Crippling Headshot", "upgrade_berserker": "Berserker", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", "upgrade_berserker_desc": "Dein Waffenschaden erhöht sich, wenn Du wiederholt Schaden erleidest.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Berserker", "upgrade_bleeding_bullets_buildup": "Ausbluten wird zugefügt …", "upgrade_blitz_bullets": "Kommando-Kugeln", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Kommando-Kugeln Swift Striker", + "upgrade_blood_tribute": "Bluttribut", + "upgrade_blood_tribute_desc": "Umschalten: Du opferst kontinuierlich Lebenspunkte und erhältst {g:citadel_inline_attribute:'FireRate'}, Schwächungsresistenz und Bewegungstempo.", + "upgrade_blood_tribute_search": "Bluttribut Blood Tribute", + "upgrade_boundless_spirit": "Grenzenlose Magiekraft", + "upgrade_boundless_spirit_search": "Grenzenlose Magiekraft Boundless Spirit", "upgrade_boxing_glove": "Heilender Nahkampf", - "upgrade_boxing_glove_desc": "Deine Nahkampfangriffe verlangsamen das Bewegungstempo Deines Gegners und heilen Dich um {s:LifestealHealPercent} % des zugefügten Nahkampfschadens plus {s:LifestealHeal} Lebenspunkten. Diese Heilung wirkt nur zu {s:NonHeroHealPct} % gegen Nicht-Helden.", + "upgrade_boxing_glove_desc": "Deine Nahkampfangriffe verlangsamen das Bewegungstempo Deines Gegners und heilen Dich um einen Prozentsatz des zugefügten Nahkampfschadens sowie um eine bestimmte Anzahl Lebenspunkte.

    Nicht-Helden gewähren nur {s:NonHeroHealPct} % der Heilung.
    Bei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das {s:LightMeleeCooldownMult}-fache.
    ", + "upgrade_boxing_glove_search": "Heilender Nahkampf Lifestrike", "upgrade_bullet_armor": "Kugelrüstung", - "upgrade_bullet_armor_2": "Verstärkte Kugelrüstung", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Aura des Jägers", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Reduziert die Kugelresistenz und Feuerrate von Gegnern in der Nähe. Falls sich nur ein Gegner in der Nähe befindet, wird dieser Effekt verdreifacht.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Reduziert die Kugelresistenz und Feuerrate von Gegnern in der Nähe. Falls sich nur ein Gegner in der Nähe befindet, wird dieser Effekt verdoppelt.", + "upgrade_bullet_armor_reduction_aura_search": "Aura des Jägers Hunter's Aura", + "upgrade_bullet_armor_search": "Kugelrüstung Bullet Armor", "upgrade_bullet_resist_shredder": "Reduzierte Kugelresistenz", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Kugelresistenz reduziert", - "upgrade_bullet_resist_shredder_desc": "Wenn Du einem Ziel Magieschaden zufügst, reduziert sich dessen Kugelresistenz.", + "upgrade_bullet_resist_shredder_desc": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, reduziert sich dessen Kugelresistenz.", + "upgrade_bullet_resist_shredder_search": "Reduzierte Kugelresistenz Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Ballistische Verzauberung", + "upgrade_bulletshredimbue_desc": "Veredelt eine Fähigkeit mit erhöhter Reichweite. Der mit dieser Fähigkeit zugefügte Schaden gewährt erhöhten Waffenschaden für jeden Heldentreffer. Verringerte Wirkung für getroffene Nicht-Helden.", + "upgrade_bulletshredimbue_search": "Ballistische Verzauberung Ballistic Enchantment", "upgrade_burst_fire": "Feuerstoß", "upgrade_burst_fire/modifier_burst_fire_buff": "Feuerstoß", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Du erhältst für kurze Zeit zusätzliche Feuerrate und zusätzliches Bewegungstempo, wenn eine Deiner Kugeln einen gegnerischen Helden trifft.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Feuerstoß Burst Fire", + "upgrade_capacitor": "Kondensator", + "upgrade_capacitor_desc": "Feuert ein Projektil ab, das {g:citadel_inline_attribute:'SpiritDamage'} zufügt, stark verlangsamt (die Verlangsamung nimmt allmählich wieder ab), den Ausdauereinsatz verhindert sowie Fähigkeiten und Gegenstände mit Bewegungskomponente verstummen lässt.", + "upgrade_capacitor_search": "Kondensator Capacitor", "upgrade_cardio_calibrator": "Stiefel des Dauerläufers", - "upgrade_cardio_calibrator_desc": "Reduziert den Effekt der von Gegnern zugefügten Bewegungsverlangsamung.", + "upgrade_cardio_calibrator_desc": "Reduziert gegnerische Schwächungseffekte, die Dein Bewegungstempo beeinflussen.", + "upgrade_cardio_calibrator_search": "Stiefel des Dauerläufers Enduring Speed", + "upgrade_celestial_guidance": "Himmlischer Segen", + "upgrade_celestial_guidance_desc": "Wendet einen extrem starken Segen an, der Verbündete auf der gesamten Karte heilt und stärkt.", "upgrade_chain_lightning": "Tesla-Kugeln", "upgrade_chain_lightning_desc": "Deine Kugeln haben eine Chance, Dein Ziel zu schocken. Der Schock spring auf einen Gegner in der Nähe über.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Tesla-Kugeln Tesla Bullets", + "upgrade_cheat_death": "Überlistung des Todes", + "upgrade_cheat_death_search": "Überlistung des Todes Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Wenn Du tödlichen Schaden erleiden würdest, wirst Du stattdessen temporär unsterblich und alle Schwächungseffekte, die keine Betäubungen sind, werden entfernt.

    Während der Unsterblichkeit sind Dein ausgehender Schaden und Deine Heilungseffekte reduziert.", "upgrade_chonky": "Seelenkraft", - "upgrade_chonky_desc": "Wenn Du {s:RestoreDelay} s keinen Schaden erlitten hast, erhöht sich die auf Deinen max. Lebenspunkten basierende Regeneration um {s:HealLifePercentOutOfCombat} %.", - "upgrade_chonky_high_health_passive_desc": "Du erhältst zusätzlichen Waffenschaden und zusätzliches Bewegungstempo, wenn Du über mehr als {s:HealthThreshold} % der Lebenspunkte verfügst.", - "upgrade_clip_size": "Einfaches Magazin", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Wenn Du eine bestimmte Zeit lang keinen Schaden erlitten hast, erhältst Du Lebensregeneration.", + "upgrade_chonky_high_health_passive_desc": "Du erhältst zusätzliches Bewegungstempo, wenn Du über mehr als {s:HealthThreshold} % der Lebenspunkte verfügst.", + "upgrade_chonky_search": "Seelenkraft Fortitude", + "upgrade_clip_size": "Erweitertes Magazin", + "upgrade_clip_size_search": "Erweitertes Magazin Extended Magazine", + "upgrade_cloak_of_opportunity": "Mantel der Möglichkeiten", + "upgrade_cloak_of_opportunity_desc": "Blockt den nächsten Schwächungseffekt, der die Bewegung einschränken, betäuben, anketten, festsetzen oder in Schlaf versetzen würde, und gewährt Unaufhaltsamkeit. Gewährt außerdem eine Barriere und zusätzliches {g:citadel_inline_attribute:'MoveSpeed'}.", "upgrade_cloaking_device_active": "Schattenwandel", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Wenn Du angreifst oder eine Fähigkeit einsetzt, wirst Du enttarnt und gehst in den Hinterhalt über, wodurch Du für kurze Zeit zusätzliche Feuerrate und Magiekraft erhältst.", + "upgrade_cloaking_device_active_ambush_desc": "
    Wenn Du angreifst oder eine Fähigkeit einsetzt, wirst Du enttarnt und der Hinterhalt schnappt zu, wodurch Du für kurze Zeit einen Bonus auf Feuerrate, Magiekraft und Nahkampfschaden erhältst.", "upgrade_cloaking_device_active_desc": "Du wirst getarnt. Immer wenn Du im getarnten Zustand Schaden erleidest, wirst Du für kurze Zeit enttarnt.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Schattenwandel Shadow Weave", "upgrade_close_quarter_combat": "Geschärftes Bajonett", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Verlangsamt", "upgrade_close_quarter_combat_desc": "Du fügst zusätzlichen Waffenschaden zu und Deine Kugeln verlangsamen das Bewegungstempo Deines Gegners, wenn Du Dich in unmittelbarer Nähe Deines Ziels befindest.", - "upgrade_close_range": "Bajonett", + "upgrade_close_quarter_combat_search": "Geschärftes Bajonett Point Blank", + "upgrade_close_range": "Nahbereich", "upgrade_close_range_desc": "Du fügst zusätzlichen Waffenschaden zu, wenn Du Dich in unmittelbarer Nähe Deines Ziels befindest.", + "upgrade_close_range_search": "Bajonett Close Quarters", "upgrade_cold_front": "Kältefront", - "upgrade_cold_front_desc": "Löst eine sich ausbreitende Eisexplosion aus, die Magieschaden zufügt und getroffene Ziele verlangsamt. Fügt Nicht-Helden den {s:NPCDamageMult}-fachen Schaden zu.", + "upgrade_cold_front_desc": "Stößt eine sich ausbreitende Eisexplosion aus, die {g:citadel_inline_attribute:'SpiritDamage'} zufügt und getroffene Ziele verlangsamt.", + "upgrade_cold_front_search": "Kältefront Cold Front", "upgrade_colossus": "Koloss", - "upgrade_colossus_desc": "Du erhältst Kugel- und Magieresistenz. Das Bewegungs- und Spurttempo von Gegnern in der Nähe wird verlangsamt. Dein Heldenmodell vergrößert sich um 20 %.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Dein Heldenmodell vergrößert sich und Du erhältst {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} und {g:citadel_inline_attribute:'MeleeDamage'}.

    Gegner in der Nähe werden {g:citadel_inline_attribute:'Slow'} und ihr Spurttempo wird reduziert.", + "upgrade_colossus_search": "Koloss Colossus", "upgrade_containment": "Fluch der Langsamkeit", - "upgrade_containment_desc": "Fügt Zielen Magieschaden zu und verlangsamt ihr Bewegungstempo und ihre Spurts. Lässt auch deren Fähigkeiten und Gegenstände mit Bewegungskomponente verstummen.
    Hat keinen Effekt auf den Ausdauerverbrauch des Ziels.", + "upgrade_containment_desc": "Verlangsamt das Bewegungstempo eines gegnerischen Ziels. Lässt auch dessen Fähigkeiten und Gegenstände mit Bewegungskomponente verstummen.
    Erhöht die Schwerkraft für das Ziel.
    Hat keinen Effekt auf den Ausdauereinsatz des Ziels.
    ", + "upgrade_containment_search": "Fluch der Langsamkeit Slowing Hex", "upgrade_cooldown_reduction": "Überlegene Abklingzeit", - "upgrade_cooldown_reduction_desc": "Reduziert die Abklingzeit Deiner Fähigkeiten und Gegenstände.", + "upgrade_cooldown_reduction_desc": "Reduziert die Abklingzeit Deiner Fähigkeiten.", + "upgrade_cooldown_reduction_search": "Überlegene Abklingzeit Superior Cooldown", + "upgrade_corpse_explosion": "Seelenexplosion", + "upgrade_corpse_explosion_desc": "Kills und Assists verursachen eine Explosion am Todesort des betroffenen Gegners. Bei einem Heldenkill ist der Radius und Schaden erhöht.", + "upgrade_corpse_explosion_search": "Seelenexplosion Soul Explosion", + "upgrade_counterspell": "Gegenzauber", + "upgrade_counterspell_desc": "Deine nächste Parade negiert den Schaden und die Effekte von gegnerischen Fähigkeiten und Gegenständen. Wenn ein Zauber erfolgreich pariert wird, erhältst Du {g:citadel_inline_attribute:'MoveSpeed'}, {g:citadel_inline_attribute:'Spirit'} und wirst {g:citadel_inline_attribute:'Heal'}.", + "upgrade_counterspell_search": "Gegenzauber Counterspell", "upgrade_crackshot": "Mystische Kugel", - "upgrade_crackshot_desc": "Deine nächste Kugel fügt zusätzlich Magieschaden zu.", + "upgrade_crackshot_desc": "Deine nächste Kugel fügt zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} zu.", + "upgrade_crackshot_search": "Mystische Kugel Mystic Shot", "upgrade_critshot": "Glückstreffer", - "upgrade_critshot_desc": "Deine Kugeln haben eine Chance, verstärkt zu werden, wodurch diese bei einem Treffer zusätzlichen Waffenschaden zufügen und das Bewegungstempo des Ziels verlangsamen.
    Der zusätzliche Schaden wirkt nicht als kritischer Schaden.", + "upgrade_critshot_desc": "Deine Kugeln haben eine Chance, verstärkt zu werden, wodurch sie bei einem Treffer zusätzlichen Waffenschaden zufügen.
    Der zusätzliche Schaden wirkt nicht als kritischer Schaden.", + "upgrade_critshot_search": "Glückstreffer Lucky Shot", + "upgrade_crushing_fists": "Zermalmende Fäuste", + "upgrade_crushing_fists_desc": "Dein {g:citadel_inline_attribute:'MeleeDamage'} stellt Munition wieder her und fügt Gegnern einen sich aufsummierenden Schwächungseffekt zu, der die Kugelresistenz reduziert. Ein schwerer Nahkampfangriff fügt 2 Instanzen zu.

    Falls dem Ziel die max. Instanzen zugefügt wurden, wird es betäubt.", + "upgrade_crushing_fists_search": "Zermalmende Fäuste Crushing Fists", "upgrade_damage_recycler": "Aderlasser", "upgrade_damage_recycler_desc": "Reduziert die Effektivität von durch Gegner zugefügte Heilungsreduzierung.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Aderlasser Leech", "upgrade_debuff_reducer": "Schwächungs­reduzierer", "upgrade_debuff_reducer_desc": "Reduziert die Dauer aller Schwächungseffekte, die auf Dich wirken.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Schwächungsreduzierer Debuff Reducer", + "upgrade_deflecting_armor": "Panzerrüstung", + "upgrade_deflecting_armor_desc": "Du erhälts eine Chance, eingehende Kugeln abzulenken, wodurch der gesamte {g:citadel_inline_attribute:'WeaponDamage'} negiert wird, oder alle Treffereffekte von Kugeln zu negieren.", + "upgrade_deflecting_armor_search": "Panzerrüstung Plated Armor", + "upgrade_discord": "Geißel", + "upgrade_discord_desc": "Kann auf ein ausgewähltes verbündetes Ziel angewendet werden. Gewährt Magieresistenz und eine Aura, die Gegnern {g:citadel_inline_attribute:'SpiritDamage'} basierend auf deren max. Lebenspunkten zufügt.
    Kann auf sich selbst angewendet werden.", + "upgrade_discord_search": "Geißel Scourge", + "upgrade_divine_barrier": "Göttliche Barriere", + "upgrade_divine_barrier_desc": "Entfernt alle Schwächungseffekte mit Ausnahme von Betäubungen vom Ziel und gewährt diesem eine Barriere sowie temporäres Bewegungstempo.
    Kann auf sich selbst angewendet werden. Die Abklingzeit wird um die Hälfte reduziert, wenn der Effekt auf einen Verbündeten angewendet wird.", + "upgrade_divine_barrier_search": "Göttliche Barriere Divine Barrier", "upgrade_diviners_kevlar": "Rüstung des Weissagers", - "upgrade_diviners_kevlar_desc": "Wenn Du Deine ultimative Fähigkeit einsetzt, erhältst Du temporäre Schilde gegen Kugel- und Magieschaden sowie Magiekraft.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Wenn Du eine ultimative Fähigkeit einsetzt, erhältst Du eine Barriere sowie temporäre Magiekraft.", + "upgrade_diviners_kevlar_search": "Rüstung des Weissagers Diviner's Kevlar", "upgrade_dps_aura": "Heroische Aura", - "upgrade_dps_aura_active_desc": "Gewährt Dir und Deinen Verbündeten in der Nähe zusätzliches Bewegungstempo und zusätzliche Feuerrate.", - "upgrade_dps_aura_desc": "Erhöht die Feuerrate für Spielerdiener in der Nähe.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Gewährt Dir und Deinen Verbündeten {g:citadel_inline_attribute:'MoveSpeed'} und {g:citadel_inline_attribute:'FireRate'}. Infanteristen erhalten den doppelten Wert.", + "upgrade_dps_aura_desc": "Gewährt verbündeten Einheiten in der Nähe Kugelresistenz.", + "upgrade_dps_aura_search": "Heroische Aura Heroic Aura", + "upgrade_eldritch_shot": "Heimsuchende Kugel", + "upgrade_eldritch_shot_desc": "Deine nächste Kugel fügt einen starken Schwächungseffekt zu, der den ausgehenden Schaden, die Heilung und das Bewegungstempo des Gegners reduziert. Außerdem fügt die Kugel auch {g:citadel_inline_attribute:'BonusSpiritDamage'} basierend auf den aktuellen Lebenspunkten des Ziels zu.

    Die Kugel hat einen größeren Radius und durchdringt Ziele.", + "upgrade_electric_slippers": "Elektrische Schlappen", + "upgrade_electric_slippers_desc": "Gewährt beim Rutschen Ausweichchance sowie Feuerrate und fügt Gegnern im Umkreis Schaden zu.

    Dieser Effekt hat für jedes Ziel eine eigene Abklingzeit.
    ", + "upgrade_enchanted_holsters": "Zauberschütze", + "upgrade_enchanted_holsters_desc": "Immer wenn Du während eines Kampfes eine Fähigkeit oder einen Gegenstand einsetzt, erhältst Du einen sich aufsummierenden Stärkungseffekt, der die Feuerrate und das Nachladetempo erhöht.
    Jede Instanz setzt die Dauer zurück.", + "upgrade_enchanted_holsters_search": "Zauberschütze Spellslinger", "upgrade_endurance": "Zusätzliche Regeneration", + "upgrade_endurance_search": "Zusätzliche Regeneration Extra Regen", "upgrade_escalating_exposure": "Eskalierende Bloßstellung", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Eskalierende Bloßstellung", - "upgrade_escalating_exposure_desc": "Wenn Du einem Ziel Magieschaden zufügst, wird auch eine sich aufsummierende Verstärkung angewendet, die den Magieschaden gegen das Ziel erhöht.", + "upgrade_escalating_exposure_desc": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, wird auch eine sich aufsummierende Verstärkung angewendet, die den {g:citadel_inline_attribute:'SpiritDamage'} gegen das Ziel erhöht.", + "upgrade_escalating_exposure_search": "Eskalierende Bloßstellung Escalating Exposure", + "upgrade_eternal_gift": "Geschenk der Ewigkeit", + "upgrade_eternal_gift_desc": "Gewährt regelmäßig einen zufälligen dauerhaften Attributbonus.", + "upgrade_eternal_gift_respawn_desc": "Reduziert die Wiedereinstiegszeit bei Deinem nächsten Tod.", + "upgrade_ethereal_bullets": "Wilde Magnum", + "upgrade_ethereal_bullets_desc": "Deine veredelte Fähigkeit erhält {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} und lädt beim Einsatz Kugeln nach. Die max. Boni werden erreicht, wenn die Wartezeit verstrichen ist. Deine Kugeln fügen {g:citadel_inline_attribute:'BonusSpiritDamage'} basierend auf Deiner Magiekraft zu, bis Du das nächste Mal nachlädst.", + "upgrade_ethereal_bullets_search": "Wilde Magnum Mercurial Magnum", + "upgrade_express_shot": "Schnellschuss", + "upgrade_express_shot_desc": "Dein nächster Angriff wird doppelt in schneller Folge mit erhöhtem Schaden und Kugeltempo abgefeuert. Dieser Angriff verbraucht zusätzliche Munition.", + "upgrade_express_shot_search": "Schnellschuss Express Shot", "upgrade_extra_charge": "Zusätzliche Aufladung", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Zusätzliche Aufladung Extra Charge", "upgrade_fervor": "Raserei", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Du erhältst Boni auf Deine Attribute, wenn Du über weniger als {s:LowHealthThreshold} % Deiner Lebenspunkte verfügst.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Wenn Du über weniger als {s:LowHealthThreshold} % Deiner LP verfügst, erhältst Du für eine bestimmte Zeit Boni auf Deine Attribute und aktuell auf Dich wirkende Schwächungseffekte werden reduziert.", + "upgrade_fervor_search": "Raserei Frenzy", "upgrade_fleetfoot_boots": "Schnelle Stiefel", - "upgrade_fleetfoot_boots_active_desc": "Gewährt Dir zusätzliches Bewegungstempo und zusätzliche Munition.", + "upgrade_fleetfoot_boots_active_desc": "Gewährt Dir zusätzliches Bewegungstempo und zusätzliche Verlangsamungsresistenz.", "upgrade_fleetfoot_boots_passive_desc": "Entfernt den Bewegungstempomalus beim Schießen.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Schnelle Stiefel Fleetfoot", + "upgrade_focus_lens": "Fokuslinse", + "upgrade_focus_lens_desc": "Kann auf einen ausgewählten Gegner angewendet werden, um diesen verstummen zu lassen. Das Ziel erleidet einen Prozentsatz des gesamten während der Verstummung zugefügten Schadens, wenn der Effekt abläuft.", + "upgrade_focus_lens_search": "Fokuslinse Focus Lens", + "upgrade_fury_trance": "Trance der Raserei", + "upgrade_fury_trance_active": "Du erhältst Feuerrate und Magieresistenz, wirst aber verstummt und kannst keine Ausdauer einsetzen und Dich regenerieren.", + "upgrade_fury_trance_search": "Trance der Raserei Fury Trance", "upgrade_glass_cannon": "Glaskanone", - "upgrade_glass_cannon_desc": "Jeder Heldenkill gewährt Dir dauerhaften Waffenschaden (summiert sich max. {s:MaxStacks}-mal auf). Beim Tod geht 1 Instanz verloren.", - "upgrade_glitch": "Fluch", - "upgrade_glitch/modifier_glitch_debuff": "Verflucht!", - "upgrade_glitch_desc": "Verflucht einen Gegner, wodurch dieser unterbrochen, verstummt und entwaffnet wird und auch keine Gegenstände mehr einsetzen kann.", + "upgrade_glass_cannon2": "Glaskanone Ver. 2", + "upgrade_glass_cannon2_desc": "Jeder Heldenkill gewährt Dir dauerhaften Waffenschaden (summiert sich max. {s:MaxStacks}-mal auf). Beim Tod geht 1 Instanz verloren.", + "upgrade_glass_cannon2_search": "Glaskanone Ver. 2 Glass Cannon v2", + "upgrade_glass_cannon_desc": "Jeder Heldenkill gewährt Dir dauerhafte Feuerrate (summiert sich max. {s:MaxStacks}-mal auf). Beim Tod geht 1 Instanz verloren.", + "upgrade_glass_cannon_plus1": "Glaskanone +1", + "upgrade_glass_cannon_search": "Glaskanone Glass Cannon", + "upgrade_glitch": "Verfluchtes Relikt", + "upgrade_glitch_desc": "Verflucht einen Gegner, wodurch dieser unterbrochen, verstummt und entwaffnet wird und auch keine Gegenstände mehr einsetzen kann. Entfernt alle nicht-ultimativen Stärkungseffekte.", + "upgrade_glitch_search": "Verfluchtes Relikt Cursed Relic", + "upgrade_goose_egg": "Goldenes Gänseei", + "upgrade_goose_egg_active_desc": "Wenn das Ei verbraucht wird, gewährt es Seelen und dauerhafte Stärkungseffekte.

    Die gewährten Seelen steigen, je länger der Gegenstand behalten wird.

    Gewährt einen dauerhaften Stärkungseffekt pro {s:BonusBuffsPerGold} angesammelten Seelen beim Verbrauchen.", + "upgrade_goose_egg_desc": "Du erhältst kontinuierlich Seelen, solange Du am Leben bist.", + "upgrade_goose_egg_search": "Goldenes Gänseei Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Angesammelte Seelen", + "upgrade_greater_withering_whip": "Fluch der Entwaffnung", + "upgrade_greater_withering_whip_debuff": "Entwaffnet", + "upgrade_greater_withering_whip_desc": "Entwaffnet ein gegnerisches Ziel und reduziert dessen Kugelresistenz.", + "upgrade_greater_withering_whip_search": "Fluch der Entwaffnung Disarming Hex", + "upgrade_grit": "Gottvertrauen", + "upgrade_grit_desc": "Gewährt für eine kurze Zeit eine Barriere.", + "upgrade_grit_search": "Gottvertrauen Grit", + "upgrade_guardian_ward": "Schützende Barriere", + "upgrade_guardian_ward_desc": "Gewährt dem Ziel eine Barriere und temporäres Bewegungstempo.
    Kann auf sich selbst angewendet werden. Die Abklingzeit wird um die Hälfte reduziert, wenn der Effekt auf einen Verbündeten angewendet wird.", + "upgrade_guardian_ward_search": "Schützende Barriere Guardian Ward", + "upgrade_haunting_scream": "Quälender Schrei", + "upgrade_haunting_scream_desc": "Feuert ein sich ausbreitendes Projektil ab, das Gegner für eine kurze Zeit verflucht.", "upgrade_headhunter": "Kopfjäger", - "upgrade_headhunter_desc": "Ein Kopfschuss fügt zusätzlichen Schaden zu, heilt Dich um einen Prozentsatz Deiner max. Lebenspunkte und gewährt Dir für kurze Zeit zusätzliches Bewegungstempo.", + "upgrade_headhunter_desc": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt {g:citadel_inline_attribute:'BonusWeaponDamage'} zu, {g:citadel_inline_attribute:'Heals'} Dich und gewährt Dir für kurze Zeit {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "upgrade_headhunter_search": "Kopfjäger Headhunter", "upgrade_headshot_booster": "Kopfschuss-Verstärker", - "upgrade_headshot_booster_desc": "Du fügst zusätzlichen Waffenschaden bei Kopfschüssen zu.", + "upgrade_headshot_booster2": "Schwächender Kopfschuss", + "upgrade_headshot_booster2_desc": "Kopfschüsse reduzieren die Kugelresistenz.", + "upgrade_headshot_booster2_search": "Schwächender Kopfschuss Weakening Headshot", + "upgrade_headshot_booster_desc": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt {g:citadel_inline_attribute:'BonusWeaponDamage'} zu.", + "upgrade_headshot_booster_search": "Kopfschuss-Verstärker Headshot Booster", "upgrade_heal_on_level": "Heilung des Patrons", "upgrade_heal_on_level/heal_on_level_buff": "Heilung bei Levelaufstieg", "upgrade_heal_on_level_buff": "Heilung bei Levelaufstieg", "upgrade_heal_on_level_desc": "Wenn Du eine Gabe erhälts, wirst Du automatisch geheilt.", + "upgrade_heal_on_level_search": "Heilung des Patrons Patron's Healing", "upgrade_healbane": "Heilungsfluch", - "upgrade_healbane_desc": "Wenn Du einem Ziel Magieschaden zufügst, reduziert sich auch dessen Heilung. Falls ein gegnerischer Held unter diesem Effekt stirbt, wirst Du sofort um eine große Menge geheilt.", + "upgrade_healbane_desc": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, reduziert sich auch dessen Heilung. Falls ein gegnerischer Held unter dem Einfluss dieses Effekts stirbt, wirst Du sofort um eine große Menge geheilt.", + "upgrade_healbane_search": "Heilungsfluch Healbane", + "upgrade_healbuff": "Heilungstempo", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Heilungstempo", + "upgrade_healbuff_desc": "Wenn Du oder ein Verbündeter {g:citadel_inline_attribute:'Healing'} erhalten, wird dem entsprechenden Ziel auch {g:citadel_inline_attribute:'BonusFireRate'} und {g:citadel_inline_attribute:'BonusMoveSpeed'} gewährt.

    Wird nicht durch eigene Regeneration oder passiven Kugel- und Lebensraub ausgelöst.", + "upgrade_healbuff_search": "Heilungstempo Healing Tempo", "upgrade_healing_booster": "Heilverstärkung", - "upgrade_healing_booster_desc": "Erhöht die Effektivität Deiner Heilung um {s:HealAmpRegenPercent} % und Deine Heilungsreduzierungsresistenz um {s:DegenResistance} %.", + "upgrade_healing_booster_desc": "Erhöht die Effektivität Deiner Heilung.", + "upgrade_healing_booster_search": "Heilverstärkung Healing Booster", "upgrade_health": "Zusätzliche Lebenspunkte", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Hartnäckigkeit", + "upgrade_health_2_search": "Hartnäckigkeit Toughness", "upgrade_health_nova": "Heilungswelle", - "upgrade_health_nova_desc": "Heilt Dich und Deine Verbündete in der Nähe. Die Heilung erhöht sich zusätzlich um {s:HeroTargetBonus} % pro Verbündetem.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Heilt Dich und Verbündete in der Nähe.", + "upgrade_health_nova_search": "Heilungswelle Healing Nova", + "upgrade_health_search": "Zusätzliche Lebenspunkte Extra Health", "upgrade_health_stealing_magic": "Magielebensraub", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Magielebensraub Spirit Lifesteal", "upgrade_health_stimpak": "Heilungsritus", "upgrade_health_stimpak/modifier_stimpak_regen": "Heilungsritus", "upgrade_health_stimpak_desc": "Gewährt dem Ziel Regeneration und Sprinttempo. Wird entzaubert, wenn das Ziel Schaden von Gegnern oder Angriffszielen erleidet. Kann auf sich selbst angewendet werden.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Heilungsritus Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Blutet aus", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", "upgrade_high_velocity_mag": "Rasante Kugeln", + "upgrade_high_velocity_mag_search": "Rasante Kugeln High-Velocity Rounds", "upgrade_hollow_point_rounds": "Hohlspitz-Kugeln", - "upgrade_hollow_point_rounds_desc": "Du fügst zusätzlichen Waffenschaden zu, wenn Du über mehr als {s:LifeThreshold} % Deiner Lebenspunkte verfügst.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_hollow_point_rounds_desc": "Du fügst zusätzlichen Waffenschaden zu und Deine Kugeln reduzieren die Kugelresistenz von Gegnern, wenn Du über mehr als {s:LifeThreshold} % der Lebenspunkte verfügst.", + "upgrade_hollow_point_rounds_search": "Hohlspitz-Kugeln Hollow Point", + "upgrade_icarus_wings": "Seraphim-Flügel", + "upgrade_icarus_wings_desc": "Du fügst in der Luft mehr Schaden zu und erleidest auch weniger Schaden. Ermöglicht unbegrenzt Luftspurte und Luftsprünge.", "upgrade_imbued_duration_extender": "Überlegene Dauer", "upgrade_imbued_duration_extender_desc": "Erhöht die Dauer Deiner Fähigkeiten und Gegenstände.", + "upgrade_imbued_duration_extender_search": "Überlegene Dauer Superior Duration", "upgrade_improved_bullet_armor": "Verstärkte Kugelrüstung", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_improved_bullet_armor_desc": "Du erhältst zusätzliche Kugelresistenz, wenn Du über weniger als {s:HealthThreshold} % der Lebenspunkte verfügst.", + "upgrade_improved_bullet_armor_search": "Verstärkte Kugelrüstung Bullet Resilience", "upgrade_improved_spirit": "Zusätzliche Magiekraft", + "upgrade_improved_spirit_search": "Zusätzliche Magiekraft Extra Spirit", "upgrade_improved_stamina": "Zusätzliche Ausdauer", + "upgrade_improved_stamina_search": "Zusätzliche Ausdauer Extra Stamina", + "upgrade_infinite_rounds": "Unbegrenzte Munition", + "upgrade_infinite_rounds_desc": "Du hast unendlich Munition.", + "upgrade_infinitemagazine": "Endloses Magazin", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endloses Magazin", + "upgrade_infinitemagazine_desc": "Du erhältst unendlich Munition und {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Endloses Magazin Endless Magazine", "upgrade_infuser": "Magische Infusion", - "upgrade_infuser_desc": "Du erhältst zusätzliche Magiekraft und zusätzlichen Magielebensraub.", + "upgrade_infuser_desc": "Du erhältst Magielebensraub und Magiekraft.", + "upgrade_infuser_search": "Magische Infusion Infuser", "upgrade_inhibitor": "Inhibitor", - "upgrade_inhibitor_desc": "Deine Kugeln verlangsamen das Bewegungstempo und den verursachten Trefferschaden des Ziels.", + "upgrade_inhibitor_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der den ausgehenden Schaden sowie die Heilung des Ziels reduziert.", + "upgrade_inhibitor_search": "Inhibitor", "upgrade_intensifying_clip": "Experimentelles Magazin", "upgrade_intensifying_clip_desc": "Dein Waffenschaden erhöht sich, wenn Du Deine Waffe kontinuierlich abfeuerst.", + "upgrade_intensifying_clip_search": "Experimentelles Magazin Intensifying Magazine", + "upgrade_juggernaut": "Moloch", + "upgrade_juggernaut_search": "Moloch Juggernaut", + "upgrade_juggernaut_slow_desc": "Verlangsamt die Feuerrate von Gegnern, die auf Dich schießen.", "upgrade_kinetic_sash": "Kinetischer Spurt", - "upgrade_kinetic_sash_desc": "Dein nächster Spurtsprung verbraucht keine Ausdauer und gewährt Dir zusätzliche Feuerrate und zusätzliche Munition, bis Du das nächste Mal nachlädst. Hält für bis zu {s:AbilityDuration} s an.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Wenn Du einen Spurtsprung ausführst, erhältst Du zusätzliche Feuerrate und zusätzliche Munition, bis Du das nächste Mal nachlädst. Hält für bis zu {s:AbilityDuration} s an.", + "upgrade_kinetic_sash_search": "Kinetischer Spurt Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Nahkampf­lebensraub", - "upgrade_lifestrike_gauntlets_desc": "Deine Nahkampfangriffe heilen Dich um {s:LifestrikeHealPercent} % des zugefügten Nahkampfschadens plus {s:LifestrikeHeal} Lebenspunkten. Diese Heilung wirkt nur zu {s:NonHeroHealPct} % gegen Nicht-Helden.", + "upgrade_lifestrike_gauntlets_desc": "Dein nächster Nahkampfangriff heilt Dich.

    Nicht-Helden gewähren nur {s:NonHeroHealPct} % der Heilung.
    Bei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das {s:LightMeleeCooldownMult}-fache
    ", + "upgrade_lifestrike_gauntlets_search": "Nahkampflebensraub Melee Lifesteal", "upgrade_long_range": "Zielfernrohr", "upgrade_long_range_desc": "Du fügst zusätzlichen Waffenschaden zu, wenn Du Dich jenseits der erforderlichen Mindestdistanz Deines Ziels befindest.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Zielfernrohr Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Verlangsamt", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mystische Explosion", - "upgrade_magic_burst_desc": "Fähigkeiten fügen zusätzlichen Magieschaden zu, wenn Dein Gegner mit einem einzigen Treffer mindestens {s:MinimumDamage} Schaden erleidet.", + "upgrade_magic_burst_desc": "Fähigkeiten, die mehr als {s:MinimumDamage} Schaden zufügen, fügen auch zusätzlich {g:citadel_inline_attribute:'BonusSpiritDamage'} zu. Der max. Bonusschaden wird erreicht, wenn die Wartezeit verstrichen ist.", + "upgrade_magic_burst_search": "Mystische Explosion Mystic Burst", "upgrade_magic_carpet": "Fliegender Teppich", - "upgrade_magic_carpet_desc": "Beschwört einen fliegenden Teppich, der Dich davonträgt und Dir Schilde gegen Kugel- und Magieschaden gewährt. Du kannst keine Fähigkeiten einsetzen, während der Teppich beschworen wird. Während des Fliegens bist Du immun gegen Verlangsamung, und jede beliebige Aktion lässt den Teppich verschwinden.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Beschwört einen Fliegenden Teppich, auf dem Du davonfliegen kannst. Im Flug kannst Du nicht verlangsamt werden. Wenn Du Aktionen ausführst, verschwindet der Fliegende Teppich.
    Du kannst keine Fähigkeiten einsetzen, während der Fliegende Teppich beschworen wird.", + "upgrade_magic_carpet_search": "Fliegender Teppich Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Geschosse beschwören", - "upgrade_magic_reach": "Mystische Reichweite", - "upgrade_magic_reach_desc": "Erhöht die Reichweite und den Effektradius Deiner Fähigkeiten und Gegenstände.", - "upgrade_magic_shield": "Schild des Zauberers", - "upgrade_magic_shield_desc": "Während Du über einen Schild gegen Magieschaden verfügst, erhältst Du zusätzliche Magiekraft und Abklingzeitreduzierung.", - "upgrade_magic_shock": "Verbesserte Explosion", - "upgrade_magic_shock_desc": "Fähigkeiten fügen zusätzlichen Magieschaden zu, wenn Dein Gegner mit einem einzigen Treffer mindestens {s:MinimumDamage} Schaden erleidet.
    Ziele sind für {s:ReProcLockoutTime} s gegen die Effekte von Verbesserte Explosion immun, nachdem sie dadurch Schaden erlitten haben.", + "upgrade_magic_missile_search": "Geschosse beschwören Conjure Missiles", + "upgrade_magic_reach": "Mystische Erweiterung", + "upgrade_magic_reach_desc": "Veredle eine Fähigkeit, um deren Reichweite und Effektradius zu erhöhen.", + "upgrade_magic_reach_search": "Mystische Erweiterung Mystic Expansion", + "upgrade_magic_shield": "Wappen des Zauberers", + "upgrade_magic_shield_desc": "Du erhältst {g:citadel_inline_attribute:'Spirit'} und Abklingzeitreduzierung, wenn Du über mehr als {s:LifeThreshold} % der Lebenspunkte verfügst.", + "upgrade_magic_shield_search": "Wappen des Zauberers Enchanter's Emblem", + "upgrade_magic_shock": "Panzerschreck", + "upgrade_magic_shock_desc": "Fähigkeiten, die mehr als {s:MinimumDamage} Schaden zufügen, fügen auch zusätzlich {g:citadel_inline_attribute:'BonusSpiritDamage'} zu. Der max. Bonusschaden wird erreicht, wenn die Wartezeit verstrichen ist. Ignoriert die Magieresistenz.", + "upgrade_magic_shock_search": "Panzerschreck Tankbuster", "upgrade_magic_slow": "Mystische Verlangsamung", - "upgrade_magic_slow_desc": "Wenn Du einem Ziel Magieschaden zufügst, reduziert sich dessen Bewegungstempo und Feuerrate.", + "upgrade_magic_slow_desc": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, reduziert sich dessen Bewegungstempo.", + "upgrade_magic_slow_search": "Mystische Verlangsamung Mystic Slow", "upgrade_magic_storm": "Ansteigende Magiekraft", "upgrade_magic_storm_desc": "Veredelt eine Fähigkeit, wodurch diese dauerhaft Magiekraft erhält. Wenn die Fähigkeit eingesetzt wird, erhältst Du zusätzliches Bewegungstempo und behältst das volle Tempo während des Angriffs bei.", - "upgrade_magic_tempo": "Verbesserte Abklingzeit", - "upgrade_magic_tempo_desc": "Reduziert die Abklingzeit Deiner Fähigkeiten und Gegenstände.", + "upgrade_magic_storm_search": "Ansteigende Magiekraft Surge of Power", + "upgrade_magic_tempo": "Abklingzeitraffer", + "upgrade_magic_tempo_desc": "Veredle eine Fähigkeit, um deren Abklingzeit zu reduzieren.", + "upgrade_magic_tempo_search": "Abklingzeitraffer Compress Cooldown", "upgrade_magic_vulnerability": "Mystische Schwachstelle", - "upgrade_magic_vulnerability_desc": "Reduziert die Magieresistenz Deines Ziels, wenn du diesem Magieschaden zufügst.", + "upgrade_magic_vulnerability_desc": "Wenn ein Gegner {g:citadel_inline_attribute:'SpiritDamage'} erleidet, wird dessen {g:citadel_inline_attribute:'SpiritResist'} reduziert.", + "upgrade_magic_vulnerability_search": "Mystische Schwachstelle Mystic Vulnerability", "upgrade_medic_bullets": "Heilende Kugel", "upgrade_medic_bullets_desc": "Deine nächste Kugel heilt Dich basierend auf dem Einheitentyp, den Du triffst.", - "upgrade_mega_spirit": "Grenzenlose Magiekraft", + "upgrade_medic_bullets_search": "Heilende Kugel Restorative Shot", "upgrade_melee_charge": "Nahkampf­ansturm", - "upgrade_melee_charge_desc": "Dein nächster schwerer Nahkampfangriff gegen einen Gegner fügt erhöhten Schaden zu und lädt entweder Deine Waffe sofort nach oder gewährt Dir bis zu +100 % Bonusmunition.
    Wird nur aktiviert, wenn die Bonusmunition nicht voll geladen ist.", + "upgrade_melee_charge_desc": "Dein nächster schwerer Nahkampfangriff gegen einen Gegner fügt erhöhten Schaden zu.", + "upgrade_melee_charge_search": "Nahkampfansturm Melee Charge", + "upgrade_melee_rebuttal": "Widerstand", + "upgrade_melee_rebuttal_desc": "Wenn Du einen Nahkampfangriff eines gegnerischen Helden erfolgreich parierst, wirst Du um den parierten Schaden geheilt und fügst dem Ziel Schaden in derselben Höhe zu. Das Ziel erleidet temporär erhöhten Schaden.", + "upgrade_melee_rebuttal_search": "Widerstand Rebuttal", "upgrade_metal_skin": "Metallhaut", "upgrade_metal_skin_desc": "Du wirst immun gegen Kugelschaden.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Metallhaut Metal Skin", + "upgrade_mystic_regeneration": "Mystische Regeneration", + "upgrade_mystic_regeneration_desc": "Wenn Du gegnerischen Helden {g:citadel_inline_attribute:'SpiritDamage'} zufügst, erhältst Du zusätzliche {g:citadel_inline_attribute:'Regen'}. Der Effekt summiert sich auf, wenn unterschiedlichen Helden Schaden zugefügt wird.", + "upgrade_mystic_regeneration_search": "Mystische Regeneration Mystic Regeneration", + "upgrade_mystic_reverb": "Mystischer Hall", + "upgrade_mystic_reverb_search": "Mystischer Hall Mystic Reverb", + "upgrade_mystical_piano": "Mystisches Klavier", + "upgrade_mystical_piano_desc": "Nach einer kurzen Verzögerung werden Gegner im Zielgebiet betäubt und ihre Ausdauer erschöpft. Nach der Betäubung sind sie vorübergehend benommen.", "upgrade_non_player_bonus": "Monster-Kugeln", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Kultopfer", + "upgrade_non_player_bonus_sacrifice_desc": "Kann auf einen gegnerischen Infanteristen oder eine neutrale Einheit angewendet werden. Verschlingt das Ziel und gewährt {s:BonusSoulsPct} % der normalen Seelen sowie einen lang anhaltenden Stärkungseffekt.", + "upgrade_non_player_bonus_sacrifice_search": "Kultopfer Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Monster-Kugeln Monster Rounds", + "upgrade_nullification_aura": "Annullierungs-Impuls", + "upgrade_nullification_aura_deathdamage_desc": "Fügt bei Deinem Tod enormen Magieschaden zu.", + "upgrade_nullification_aura_desc": "Entfernt alle Stärkungseffekte und verhindert den Ausdauereinsatz sowie Heilungseffekte betroffener Gegner.", + "upgrade_omnicharge_pendant": "Siegel der Aufladung", + "upgrade_omnicharge_pendant_charges": "Bonusaufladung(en)", + "upgrade_omnicharge_pendant_desc": "Veredelt eine aktive, nicht-ultimative Fähigkeit mit Bonusfähigkeitsaufladungen. Fähigkeiten, die bereits über Aufladungen verfügen, erhalten zusätzliche Aufladungen.", + "upgrade_patrons_blessing": "Mystische Bindung", + "upgrade_patrons_blessing_desc": "Verleiht Dir und Deinen Verbündeten eine starke, auf Magie fokussierte Aura. Reduzierte Werte für Verbündete.", + "upgrade_patrons_blessing_proc_desc": "Wenn Du einem gegnerischen Helden innerhalb von {s:DamageThresholdDuration} s erheblichen Schaden zufügst, werden sowohl Du als auch Verbündete in der Nähe geheilt.", "upgrade_personal_rejuvenator": "Reinkarnation", "upgrade_personal_rejuvenator_desc": "Lässt den Helden am Ort seines Todes wiedereinsteigen.", + "upgrade_personal_rejuvenator_search": "Reinkarnation Rebirth", "upgrade_phantom_strike": "Phantomschlag", - "upgrade_phantom_strike_desc": "Teleportiert Dich zu einem gegnerischen Ziel. Das Ziel erleidet Schaden, wird entwaffnet, verlangsamt und stürzt zu Boden.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Verbands­abzeichen", + "upgrade_phantom_strike_desc": "Teleportiert Dich zu einem gegnerischen Ziel und zieht es auf den Boden herab. Das Ziel erleidet Schaden, wird entwaffnet und dessen Bewegungstempo wird reduziert.", + "upgrade_phantom_strike_search": "Phantomschlag Phantom Strike", + "upgrade_prism_blast": "Prismen-Strahl", + "upgrade_prism_blast_desc": "Du betrittst eine Dimension der Leere, wodurch Du für kurze Zeit nicht mehr anvisiert werden kannst und unverwundbar wirst. Währenddessen werden um Dich rotierende Laserstrahlen abgefeuert.", + "upgrade_pristine_emblem": "Durchdringende Kugeln", "upgrade_pristine_emblem_desc": "Deine Angriffe fügen zusätzlichen Waffenschaden gegen Gegner zu, wenn diese über mehr als {s:EnemyLifeThreshold} % ihrer Lebenspunkte verfügen.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Durchdringende Kugeln Opening Rounds", "upgrade_proc_silence": "Verstummer", - "upgrade_proc_silence_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der sie verstummen lässt und ihren Magieschaden reduziert. Betroffene Gegner können für {s:ImmunityDuration} s nach dem Ablauf des Effekts nicht erneut betroffen werden.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Deine Kugeln reduzieren den ausgehenden Magieschaden des Ziels.", + "upgrade_proc_silence_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der sie verstummen lässt. Betroffene Gegner sind für {s:ImmunityDuration} s nach dem Ablauf des Effekts dagegen immun.", + "upgrade_proc_silence_search": "Verstummer Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Quecksilber-Nachlader", - "upgrade_quick_silver_desc": "Veredelt eine Fähigkeit, wodurch diese beim ersten Treffer zusätzlichen Magieschaden zufügt. Wenn die Fähigkeit eingesetzt wird, wird Deine Waffe nachgeladen und Du erhältst zusätzliche Feuerrate für dieses Magazin.
    Wird nur aktiviert, wenn das Magazin nicht vollständig geladen ist.", + "upgrade_quick_silver_desc": "Deine veredelte Fähigkeit erhält {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} und lädt beim Einsatz Kugeln nach. Die max. Boni werden erreicht, wenn die Wartezeit verstrichen ist.", + "upgrade_quick_silver_search": "Quecksilber-Nachlader Quicksilver Reload", "upgrade_rapid_recharge": "Schnelle Aufladung", + "upgrade_rapid_recharge_search": "Schnelle Aufladung Rapid Recharge", "upgrade_rapid_rounds": "Schnellfeuer-Magazin", + "upgrade_rapid_rounds_search": "Schnellfeuer-Magazin Rapid Rounds", "upgrade_rebirth": "Seelen­reinkarnation", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Falls Du stirbst, steigst Du nach {s:RespawnDelay} s mit einem Teil Deiner Lebenspunkte wieder an Deinem Todesort ein.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Schwächungs­entfernung", - "upgrade_reduce_debuff_duration_active_desc": "Entfernt alle Schwächungseffekte, die aktuell auf Dich wirken. Falls ein Schwächungseffekt entfernt wurde, heilst Du Dich und erhältst zusätzliches Bewegungstempo.
    Kann nicht eingesetzt werden, wenn Du betäubt oder in Schlaf versetzt wurdest.", - "upgrade_reduce_debuff_duration_desc": "Reduziert die Dauer aller Schwächungseffekte, die auf Dich wirken.", - "upgrade_regenerating_bullet_shield": "Kampf­schild", - "upgrade_regenerating_bullet_shield_desc": "Während Du über einen Schild gegen Kugelschaden verfügst, erhältst Du zusätzlichen Waffenschaden und zusätzliche Feuerrate.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", - "upgrade_reinforcing_casings": "Steigende Belastbarkeit", + "upgrade_rebirth_search": "Seelenreinkarnation Soul Rebirth", + "upgrade_rechargingbullets": "Aufladbare Kugeln", + "upgrade_rechargingbullets_desc": "Wenn Du erheblichen {g:citadel_inline_attribute:'WeaponDamage'} zufügst, wird für jede Deiner Fähigkeiten mit Aufladungen eine Aufladung wiederhergestellt.", + "upgrade_rechargingbullets_search": "Aufladbare Kugeln Recharging Rush", + "upgrade_reduce_debuff_duration": "Magie der Entzauberung", + "upgrade_reduce_debuff_duration_active_desc": "Entfernt alle Schwächungseffekte von nicht-ultimativen Fähigkeiten, die aktuell auf Dich wirken. Falls ein Schwächungseffekt entfernt wurde, heilst Du Dich und erhältst zusätzliches Bewegungstempo.
    Kann nicht eingesetzt werden, wenn Du betäubt oder in Schlaf versetzt wurdest.", + "upgrade_reduce_debuff_duration_search": "Magie der Entzauberung Dispel Magic", + "upgrade_regenerating_bullet_shield": "Kampfweste", + "upgrade_regenerating_bullet_shield_desc": "Du erhältst {g:citadel_inline_attribute:'WeaponDamage'} und {g:citadel_inline_attribute:'BonusFireRate'}, wenn Du über mehr als {s:LifeThreshold} % der Lebenspunkte verfügst.", + "upgrade_regenerating_bullet_shield_search": "Kampfweste Battle Vest", + "upgrade_reinforcing_casings": "Steigende Resilienz", "upgrade_reinforcing_casings_desc": "Du erhältst Kugelresistenz, wenn eine Deiner Kugeln einen gegnerischen Helden trifft. Jeder Treffer gewährt nur eine Instanz.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Steigende Resilienz Escalating Resilience", "upgrade_rescue_beam": "Rettungs­strahl", "upgrade_rescue_beam_desc": "Heilt Dich und einen ausgewählten verbündeten Helden um einen Prozentsatz der max. Lebenspunkte. Einmal während der Heilung kannst Du das Ziel zu Dir heranziehen. Kann auf sich selbst angewendet werden.", "upgrade_rescue_beam_pull": "Ziel heranziehen", + "upgrade_rescue_beam_search": "Rettung­sstrahl Rescue Beam", "upgrade_resilience": "Zähigkeit", + "upgrade_resilience_search": "Zähigkeit Enduring Spirit", + "upgrade_resonant_healing": "Impuls-Regeneration", + "upgrade_resonant_healing_desc": "Wenn Du eine Fähigkeit einsetzt, wirst Du geheilt und erhältst für kurze Zeit zusätzliches Bewegungstempo.", + "upgrade_resonant_healing_search": "Impuls-Regeneration Radiant Regeneration", "upgrade_restorative_locket": "Heilendes Amulett", - "upgrade_restorative_locket_active_desc": "Verbraucht alle Aufladungen, um den ausgewählten Verbündeten zu heilen und 1 Ausdauerbalken wiederherzustellen. Kann auf sich selbst angewendet werden.", - "upgrade_restorative_locket_passive_desc": "Wenn ein Gegner eine Fähigkeit innerhalb einer Reichweite von {s:Radius} m von Dir einsetzt, erhältst Du eine Aufladung zur Lebenswiederherstellung.", + "upgrade_restorative_locket_active_desc": "Wenn ein Gegner innerhalb einer Reichweite von {s:Radius} m eine Fähigkeit einsetzt, erhältst Du eine Aufladung zur Lebenswiederherstellung.

    Beim Einsatz werden alle Aufladungen verbraucht, um Dich zu heilen und bis zu {s:MaxStaminaRestore} Ausdauer (abhängig von der Anzahl der Aufladungen) wiederherzustellen.", + "upgrade_restorative_locket_search": "Heilendes Amulett Restorative Locket", "upgrade_return_fire": "Feuererwiderung", "upgrade_return_fire_desc": "Du feuerst automatisch eine Kugel auf einen beliebigen Angreifer, der Dir mit seinen Fähigkeiten oder seiner Waffe Schaden zufügt.", + "upgrade_return_fire_search": "Feuererwiderung Return Fire", "upgrade_ricochet": "Querschläger-Kugeln", "upgrade_ricochet_desc": "Deine Kugeln prallen ab und treffen Gegner in der Nähe Deines Ziels, die ggf. die Treffereffekte der Kugeln sowie einen Prozentsatz des ursprünglichen Schadens zufügen.", + "upgrade_ricochet_search": "Querschläger-Kugeln Ricochet", "upgrade_rocket_booster": "Raketenstiefel", - "upgrade_rocket_booster_desc": "Schießt Dich hoch in die Luft. Während Du in der Luft bist, kannst Du die Fähigkeit erneut aktivieren, um schneller nach unten zu fallen.
    Kann für {s:InteruptCooldown} s nicht aktiviert werden, wenn Du Schaden von einem gegnerischen Helden erleidest.", + "upgrade_rocket_booster_desc": "Schießt Dich hoch in die Luft und gewährt Dir eine Barriere. Während Du in der Luft bist, kannst Du die Fähigkeit erneut aktivieren, um schnell nach unten zu fallen.

    Kann für {s:InterruptCooldown} s nicht aktiviert werden, nachdem Du Schaden von einem gegnerischen Helden erlitten hast.", "upgrade_rocket_booster_drop_down": "Fallen lassen", + "upgrade_rocket_booster_search": "Raketenstiefel Majestic Leap", "upgrade_rocket_boots": "Raketenstiefel (deaktiviert)", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Raketenstiefel (deaktiviert) Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Runenhandschuhe", + "upgrade_runed_gauntlets_desc": "Immer wenn Dein schwerer Nahkampfangriff einen Treffer erzielt, werden Deine bestehenden Abklingzeiten reduziert.", + "upgrade_runed_gauntlets_parry_desc": "Kann nicht pariert werden.", "upgrade_rupture": "Verfall", "upgrade_rupture/modifier_rupture": "Verfall", - "upgrade_rupture_desc": "Reduziert die Heilung, die der ausgewählte Gegner erhält, und lässt diesen kontinuierlich Schaden basierend auf dessen aktuellen Lebenspunkten erleiden.
    Der Schaden von Verfall ist nicht tödlich.", - "upgrade_savior": "Göttlicher Schild", - "upgrade_savior_desc": "Gewährt dem Ziel Schilde gegen Kugel- und Magieschaden sowie zusätzliches Bewegungstempo. Kann auf sich selbst angewendet werden.", + "upgrade_rupture_desc": "Fügt einem Ziel kontinuierlich Schaden zu, der auf den aktuellen Lebenspunkten des Ziels basiert.
    Der Schaden von Verfall ist nicht tödlich und löst keine Gegenstandseffekte aus.", + "upgrade_rupture_search": "Verfall Decay", "upgrade_self_bubble": "Ätherischer Schleier", - "upgrade_self_bubble_desc": "Du betrittst eine Dimension der Leere, wodurch Du für kurze Zeit nicht mehr anvisiert werden kannst und unverwundbar wirst. Währenddessen schwebst Du langsam in der Luft und kannst keine andere Aktionen ausführen. Nach diesem Effekt erhältst Du Bewegungstempo, Magiekraft und Magieresistenz.
    Bricht alle aktiven Fähigkeiten ab.", + "upgrade_self_bubble_desc": "Du betrittst eine Dimension der Leere, wodurch Du für kurze Zeit nicht mehr anvisiert werden kannst und unverwundbar bist. Währenddessen schwebst Du langsam in der Luft und kannst keine anderen Aktionen ausführen. Nach diesem Effekt erhältst Du Magiekraft, Bewegungstempo und Magieresistenz.
    Kann frühzeitig abgebrochen werden.
    Bricht alle aktiven Fähigkeiten ab.", + "upgrade_self_bubble_search": "Ätherischer Schleier Ethereal Shift", + "upgrade_shadow_step": "Schattenschritt", + "upgrade_shadow_step_desc": "Teleportiert Dich in Blickrichtung.", + "upgrade_shadow_step_passive_desc": "Fügt allen Gegnern in der Nähe regelmäßig {g:citadel_inline_attribute:'SpiritDamage'} zu.", + "upgrade_shadow_strike": "Mantel der Schatten", + "upgrade_shadow_strike_desc": "Du wirst beim Ausdauereinsatz unsichtbar. Der Effekt hat keine Enttarnungsreichweite. Wenn Du während der Unsichtbarkeit mit einem Nahkampfangriff triffst, stiehlst Du Kugel- und Magieresistenz und das Ziel erleidet kontinuierlich Schaden.", "upgrade_sharpshooter": "Scharf­schütze", "upgrade_sharpshooter_desc": "Du fügst zusätzlichen Waffenschaden zu, wenn Du Dich jenseits der erforderlichen Mindestdistanz Deines Ziels befindest.", + "upgrade_sharpshooter_search": "Scharf­schütze Sharpshooter", + "upgrade_shivas_bracelet": "Talisman der Kälte", + "upgrade_shivas_bracelet_desc": "Die veredelte Fähigkeit erhält eine reduzierte Abklingzeit und Magiekraft. Wenn die Fähigkeit Schaden zufügt, wird das Ziel eingefroren und erleidet Bonusschaden.

    Die Abklingzeit gilt pro Ziel.
    ", + "upgrade_shrink_ray": "Schrumpfstrahl", + "upgrade_shrink_ray/modifier_shrink_ray": "Schrumpfstrahl", + "upgrade_shrink_ray_desc": "Reduziert die Heldenmodellgröße und gewährt dem Ziel Bewegungstempo. Ermöglicht die Nutzung von Tunneln in diesem Zustand. Kann auf sich selbst angewendet werden.", "upgrade_silencer": "Verstummer", "upgrade_silencer_active": "Für die nächsten {s:AbilityDuration} s lassen alle Deine Kugeln Dein Ziel sofort verstummen. Verstummte Ziele können keine Fähigkeiten einsetzen.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Verstummer Silencer", "upgrade_siphon_bullets": "Schröpfende Kugeln", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Deine Kugeln stehlen Gegnern temporär einen Prozentsatz ihrer max. Lebenspunkte. Gegner erhalten ihre gestohlenen Lebenspunkte zurück, wenn der Schwächungseffekt abläuft. Du erhältst dauerhaft {s:StealPerKill} Instanzen der max. gestohlenen Lebenspunkte pro Kugel, falls das geschröpfte Ziel stirbt, und verlierst {s:StackLostPerDeath} Instanzen, falls Du stirbst.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Deine Kugeln stehlen Gegnern temporär einen Prozentsatz ihrer max. Lebenspunkte. Gegner erhalten ihre gestohlenen Lebenspunkte zurück, wenn der Schwächungseffekt abläuft.", + "upgrade_siphon_bullets_search": "Schröpfende Kugeln Siphon Bullets", "upgrade_slowing_bullets": "Hemmende Kugeln", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Verlangsamt", - "upgrade_slowing_bullets_desc": "Deine Kugeln verlangsamen das Bewegungstempo Deines Ziels.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der deren Bewegungstempo verlangsamt.", + "upgrade_slowing_bullets_search": "Hemmende Kugeln Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Verlangsamt", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Verbesserte Magiekraft", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Verbesserte Magiekraft Improved Spirit", + "upgrade_spellbreaker": "Zauberbrecher", + "upgrade_spellbreaker_desc": "Die nächste Instanz von hohem {g:citadel_inline_attribute:'SpiritDamage'}, den Du erleidest, wird erheblich reduziert.", + "upgrade_spellbreaker_search": "Zauberbrecher Spellbreaker", "upgrade_spellshield": "Konterfluchschutz", "upgrade_spellshield/modifier_spellshield_buff": "Konterfluchschutz", "upgrade_spellshield/modifier_spellshield_linger_buff": "Konterfluchschutz gebrochen!", - "upgrade_spellshield_desc": "Blockt den nächsten verursachten Magieschaden oder die nächste gewirkte Schwächung und verhindert den Effekt. Regeneriert sich nur außerhalb des Kampfes.", + "upgrade_spellshield_desc": "Blockt den nächsten {g:citadel_inline_attribute:'SpiritDamage'} oder Schwächungseffekt und verhindert dessen Effekte. Regeneriert sich nur außerhalb des Kampfes.", + "upgrade_spellshield_search": "Konterfluchschutz Hexafoil Ward", "upgrade_spellshield_shield": "Antimagiesiegel", - "upgrade_spellslinger_headshots": "Magische Schleuder", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Deine Kugeln fügen einen Schwächungseffekt zu, der Deinen Magieschaden verstärkt und Dir auch Magielebensraub gegen das Ziel gewährt. Wenn Du einen Kopfschuss landest, erhöht sich Deine Magieschadensverstärkung gegen das Ziel.", + "upgrade_spellslinger_headshots": "Magieriss", + "upgrade_spellslinger_headshots_part1_desc": "Deine Kugeln fügen einen Schwächungseffekt zu, der die Magieresistenz des Ziels reduziert und Dir und Deinen Verbündeten Magielebensraub gegen dieses Ziel gewährt.", + "upgrade_spellslinger_headshots_part2_desc": "Kopfschüsse reduzieren zunehmend die Magieresistenz des Ziels.", + "upgrade_spellslinger_headshots_search": "Magieriss Spirit Rend", + "upgrade_spirit_bubble": "Magieschild", + "upgrade_spirit_bubble_desc": "Immer wenn Du erheblichen {g:citadel_inline_attribute:'SpiritDamage'} von gegnerischen Helden in einem kurzen Zeitraum erleidest, erhältst Du eine Barriere.", + "upgrade_spirit_bubble_search": "Magieschild Spirit Shielding", + "upgrade_spirit_burn": "Magiebrand", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Magiebrand", + "upgrade_spirit_burn_desc": "Wenn Du einem Gegner innerhalb von {s:DamageThresholdDuration} s erheblichen {g:citadel_inline_attribute:'SpiritDamage'} zufügst, wird eine Explosion ausgelöst, die Gegnern in der Nähe Schaden zufügt und sie in Brand setzt. Betroffene Gegner erleiden kontinuierlich Schaden und ihre Heilung wird reduziert.
    Nicht-Heldeneinheiten erleiden nur den halben Schaden und lösen auch nur die halbe Abklingzeit aus.", + "upgrade_spirit_burn_search": "Magiebrand Spirit Burn", + "upgrade_spirit_sap": "Magieverlust", + "upgrade_spirit_sap_desc": "Kann auf einen ausgewählten Gegner angewendet werden, um dessen Magieresistenz und Magiekraft zu reduzieren.", + "upgrade_spirit_sap_search": "Magieverlust Spirit Sap", "upgrade_spirit_snatch": "Magische Einverleibung", - "upgrade_spirit_snatch_desc": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlichen Magieschaden mit dem Angriff zu und stiehlst Magieresistenz und Magiekraft des Ziels.", - "upgrade_sprint_booster": "Stiefel des Sprinters", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_spirit_snatch_desc": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} bei einem Treffer zu und stiehlst Magieresistenz sowie Magiekraft des Ziels.

    Leichte Nahkampfangriffeffekte sind um {s:LightMeleeReduction} % reduziert.
    ", + "upgrade_spirit_snatch_search": "Magische Einverleibung Spirit Snatch", + "upgrade_split_shot": "Splitterkugel", + "upgrade_split_shot_desc": "Deine Waffe feuert eine Salve ab.

    Wenn Du mehr als einen Helden pro Angriff triffst, erhältst Du sich aufsummierenden Bonuswaffenschaden.

    Ziele können pro Salve nur einmal getroffen werden.", + "upgrade_split_shot_desc_02": "Bonusschaden bei Mehrfachtreffer", + "upgrade_split_shot_search": "Splitterkugel Split Shot", + "upgrade_sprint_booster": "Stiefel des Sprinters Sprint Boots", + "upgrade_sprint_booster_search": "Stiefel des Sprinters Sprint Boots", "upgrade_superacolytes_glove": "Fluch-versiegelter Schlagring", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Schlagring entflucht!", "upgrade_superacolytes_glove_desc": "Nachdem Du insgesamt einen gesammelten Magieschaden von {s:StoredSpiritDamage} verursacht hast, verursacht Dein nächster Schwerer Nahkampfangriff zusätzlich {s:StoredSpiritDamage} Magieschaden.", - "upgrade_superior_stamina": "Überlegene Ausdauer", - "upgrade_superior_stamina_passive": "Erhöht die Anzahl von Luftsprüngen, Luftspurts und Wandsprüngen, die vor der Landung ausgeführt werden können, von 1 auf 2.", + "upgrade_superacolytes_glove_search": "Fluch-versiegelter Schlagring Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Meisterhafte Ausdauer", + "upgrade_superior_stamina_passive": "Du kannst einen zusätzlichen Luftsprung oder Luftspurt vor der Landung ausführen.", + "upgrade_superior_stamina_search": "Meisterhafte Ausdauer Stamina Mastery", "upgrade_suppressor": "Unterdrückung", - "upgrade_suppressor_desc": "Wenn Du einem Ziel Magieschaden zufügst, wird auch dessen Feuerrate verlangsamt.", + "upgrade_suppressor_desc": "Wenn Du Gegnern {g:citadel_inline_attribute:'SpiritDamage'} zufügst, wird auch deren Feuerrate reduziert.", + "upgrade_suppressor_search": "Unterdrückung Suppressor", "upgrade_surging_power": "Vampirischer Kraftstoß", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Du erhältst Lebensraub, Feuerrate und Munition. Diese zusätzliche Munition wird nicht durch Deine max. Magazinkapazität beschränkt.", + "upgrade_surging_power_search": "Vampirischer Kraftstoß Vampiric Burst", "upgrade_target_stun": "Niederschlag", - "upgrade_target_stun_desc": "Dein Ziel wird niedergeschlagen und nach einer Verzögerung von {s:StunDelay} s betäubt, unterbrochen und kann temporär keine anderen Aktionen ausführen. Die Betäubungsdauer hält bis zu zweimal länger gegen Ziele in der Luft an, basierend auf ihrem Abstand zum Boden (max. Betäubungsdauer bei {s:MaxHeightForBonus} m Höhe).", - "upgrade_targeted_silence": "Glyphe der Verstummung", - "upgrade_targeted_silence_desc": "Feuert ein Projektil ab, das den ersten getroffenen gegnerischen Helden verstummen und Schaden erleiden lässt. Die Verstummung bricht kanalisierende Fähigkeiten nicht ab.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Betäubt einen Gegner nach einer Verzögerung von {s:StunDelay} s. Ziele in der Luft werden länger betäubt.

    Erhöht während der Betäubungsdauer die Schwerkraft für das Ziel.", + "upgrade_target_stun_search": "Niederschlag Knockdown", + "upgrade_targeted_silence": "Welle der Verstummung", + "upgrade_targeted_silence_desc": "Feuert ein sich ausbreitendes Projektil ab, das Gegner für eine kurze Zeit verstummen lässt und beim Aufprall Schaden zufügt.

    Die Verstummung bricht kanalisierende Fähigkeiten nicht ab.", + "upgrade_targeted_silence_search": "Welle der Verstummung Silence Wave", "upgrade_tech_armor": "Magierüstung", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Mystischer Hall", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Veredelt eine Fähigkeit, wodurch ein getroffenes Ziel verlangsamt wird und Gegner im Umkreis des Ziels nach einer kurzen Verzögerung einen zusätzlichen Prozentsatz des zugefügten Schadens erleiden.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Magierüstung Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystischer Hall", + "upgrade_tech_bleed_desc": "Veredelt eine Fähigkeit mit Lebensraub. Wenn die Fähigkeit ein Ziel trifft, wird dieses verlangsamt und Gegner im Umkreis des Ziels erleiden nach einer kurzen Verzögerung zusätzlich einen Prozentsatz des zugefügten Schadens.", "upgrade_tech_damage_pulse": "Pulsierende Pein", - "upgrade_tech_damage_pulse_desc": "Fügt den zwei nächsten Gegnern im Umkreis regelmäßig Magieschaden zu.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Magische Kugeln", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Deine Kugeln fügen einen Schwächungseffekt zu, der Deinen Magieschaden gegen das Ziel verstärkt und Dir auch Magielebensraub gegen dieses Ziel gewährt.", + "upgrade_tech_damage_pulse_desc": "Fügt den beiden nächstbefindlichen Gegnern regelmäßig {g:citadel_inline_attribute:'SpiritDamage'} zu.", + "upgrade_tech_damage_pulse_search": "Pulsierende Pein Torment Pulse", + "upgrade_tech_defense_shredders": "Antimagische Kugeln", + "upgrade_tech_defense_shredders_desc": "Deine Kugeln fügen einen Schwächungseffekt zu, der die Magieresistenz des Ziels reduziert und Dir und Deinen Verbündeten Magielebensraub gegen dieses Ziel gewährt.", + "upgrade_tech_defense_shredders_search": "Antimagische Kugeln Spirit Shredder Bullets", "upgrade_tech_overflow": "Magische Sättigung", - "upgrade_tech_overflow_desc": "Du erhältst zusätzliche Feuerrate und Magiekraft, wenn Du gegnerischen Helden mit Deinen Kugeln die benötigte Anzahl aufeinanderfolgender Treffer zufügst.", + "upgrade_tech_overflow_desc": "Du erhältst einen Bonus auf Feuerrate, Magiekraft und Magielebensraub, wenn Du gegnerischen Helden mit Deinen Kugeln die benötigte Anzahl aufeinanderfolgender Treffer zufügst.", + "upgrade_tech_overflow_search": "Magische Sättigung Spiritual Overflow", "upgrade_tech_purge": "Verstärkte Magierüstung", - "upgrade_tech_range": "Verbesserte Reichweite", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_purge_desc": "Du erhältst zusätzliche Magieresistenz, wenn Du über weniger als {s:HealthThreshold} % der Lebenspunkte verfügst.", + "upgrade_tech_purge_search": "Verstärkte Magierüstung Spirit Resilience", + "upgrade_tech_range": "Größere Erweiterung", "upgrade_tech_range_desc": "Erhöht die Reichweite und den Effektradius Deiner Fähigkeiten und Gegenstände.", + "upgrade_tech_range_search": "Größere Erweiterung Greater Expansion", "upgrade_thermal_detonator": "Alchemie-Feuer", - "upgrade_thermal_detonator_desc": "Wirft einen Trank, der bei Aufprall explodiert und im Wirkungsbereich zunehmenden Magieschaden pro Sekunde zufügt sowie Gegnern zusätzlichen Waffenschaden von Deinem Team erleiden lässt.

    Fügt Nicht-Helden {s:NonHeroReductionPercent} % weniger Schaden pro Sekunde zu.", + "upgrade_thermal_detonator_desc": "Wirft einen Trank, der bei Aufprall explodiert und im Wirkungsbereich zunehmenden {g:citadel_inline_attribute:'SpiritDamage'} pro Sekunde zufügt sowie die Kugelresistenz von Gegnern reduziert.

    {s:NonHeroReductionPercent} % weniger effektiv gegen Nicht-Helden.", + "upgrade_thermal_detonator_search": "Alchemie-Feuer Alchemical Fire", + "upgrade_timeless_emblem": "Zeitloses Emblem", "upgrade_titan_round": "Riesiges Magazin", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Riesiges Magazin Titanic Magazine", "upgrade_toxic_bullets": "Giftige Kugeln", "upgrade_toxic_bullets_buildup": "Gift wird zugefügt …", "upgrade_toxic_bullets_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, bluten diese aus und erleiden kontinuierlich einen Prozentsatz ihrer max. Lebenspunkte als Schaden. Reduziert auch die Heilung des ausblutenden Ziels.", + "upgrade_toxic_bullets_search": "Giftige Kugeln Toxic Bullets", + "upgrade_transcendent_cooldown": "Transzendente Abklingzeit", + "upgrade_transcendent_cooldown_desc": "Reduziert die Abklingzeit Deiner Fähigkeiten und Gegenstände.", + "upgrade_transcendent_cooldown_search": "Transzendente Abklingzeit Transcendent Cooldown", + "upgrade_trophy_collector": "Trophäen-Sammler", + "upgrade_trophy_collector_desc": "Immer wenn Du einen Assist oder Kill erzielst, erhältst Du zusätzliche Spurts, Fähigkeitsreichweite und passive Seelen. Dieser Effekt summiert sich auf und bleibt über den Tod hinaus bestehen.", + "upgrade_trophy_collector_search": "Trophäen-Sammler Trophäensammler Trophy Collector", + "upgrade_ultimate_burst": "Schriftrolle des Blitzes", + "upgrade_ultimate_burst_desc": "Schaden durch Deine ultimative Fähigkeit fügt nach einer kurzen Verzögerung {g:citadel_inline_attribute:'BonusSpiritDamage'} zu und {g:citadel_inline_attribute:'Stun'}.", + "upgrade_ultimate_burst_hint": "Dieser Effekt kann nur einmal pro Ziel und pro eingesetzter ultimativer Fähigkeit ausgelöst werden.", + "upgrade_ultimate_burst_search": "Schriftrolle des Blitzes Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Effekte von Mystische Verlangsamung", + "upgrade_unstable_concoction": "Instabiles Gebräu", + "upgrade_unstable_concoction_desc": "Du trinkst ein Gebräu, das Dich Unaufhaltsam macht und Dir einen Bonus auf Bewegungstempo, Lebenspunkte, Magie- und Waffenschaden gewährt. Nach einer kurzen Dauer stirbst Du und explodierst, wobei Du Gegner in der Nähe betäubst und Schaden basierend auf Deinen maximalen Lebenspunkten zufügst. Wenn Du auf diese Weise stirbst, reduziert sich Deine Wiedereinstiegszeit um {s:RespawnTimeMod} %.", "upgrade_unstoppable": "Unaufhaltsam", "upgrade_unstoppable_desc": "Unterdrückt temporär Schwächungseffekte. Du kannst nicht betäubt, verstummt, in Schlaf versetzt, festgesetzt und entwaffnet werden.
    Kann nicht aktiviert werden, wenn betäubt oder in Schlaf versetzt.", + "upgrade_unstoppable_search": "Unaufhaltsam Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "Der nächste Schwächungseffekt, der betäubt, angekettet, festsetzt, in Schlaf versetzt oder verstummt, wird automatisch entfernt. In diesem Fall erhältst Du eine Barriere und die Abklingzeit Deiner Fähigkeiten wird um {s:CooldownReductionOnProc} % reduziert.", "upgrade_vampire": "Kugellebensraub", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Kugellebensraub Bullet Lifesteal", "upgrade_veil_walker": "Mystischer Schleier", - "upgrade_veil_walker_desc": "Beim Durchqueren eines Kosmischen Schleiers wirst Du getarnt, erhältst zusätzliches Bewegungstempo und alle Punkte Deiner Schilde gegen Kugel- und Magieschaden werden wiederhergestellt.", - "upgrade_vex_barrier": "Reaktiver Schild", - "upgrade_vex_barrier_desc": "Stellt automatisch 1 Ausdauerbalken wieder her und aktiviert automatisch temporäre Schilde gegen Kugel- und Magieschaden, wenn Deine Bewegung eingeschränkt ist oder Du betäubt, angekettet, festgesetzt oder in Schlaf versetzt wirst.", - "upgrade_vex_barrier_shield": "Reaktiver Schild", + "upgrade_veil_walker_desc": "Beim Durchqueren eines Kosmischen Schleiers wirst Du getarnt, geheilt und erhältst zusätzliches Bewegungstempo.", + "upgrade_veil_walker_search": "Mystischer Schleier Veil Walker", + "upgrade_vex_barrier": "Reaktive Barriere", + "upgrade_vex_barrier_desc": "Du erhältst eine Barriere, wenn Du in Schlaf versetzt, betäubt, angekettet, festgesetzt oder verstummt wirst.", + "upgrade_vex_barrier_search": "Reaktive Barriere Reactive Barrier", + "upgrade_vex_barrier_shield": "Reaktive Barriere", "upgrade_warp_stone": "Teleport-Stein", "upgrade_warp_stone_desc": "Teleportiert Dich in Blickrichtung und gewährt Dir Kugelresistenz.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Vernichtende Peitsche", - "upgrade_withering_whip_desc": "Kann auf einen ausgewählten Gegner angewendet werden, wodurch dessen Feuerrate verlangsamt und Kugelresistenz reduziert wird.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Teleport-Stein Warp Stone", + "upgrade_weapon_backstabber": "Verräter-Klinge", + "upgrade_weapon_backstabber_desc": "Wenn Gegner im Nahbereich {g:citadel_inline_attribute:'WeaponDamage'} erleiden, werden diese verwundet und Du erhältst {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Verwundete Gegner erleiden {g:citadel_inline_attribute:'SpiritDPS'}, ihre {g:citadel_inline_attribute:'BulletResist'} wird reduziert und sie werden durch Wände aufgedeckt.", + "upgrade_weapon_backstabber_search": "Verräter-Klinge Stalker", + "upgrade_weapon_shielding": "Waffenschild", + "upgrade_weapon_shielding_desc": "Immer wenn Du erheblichen {g:citadel_inline_attribute:'WeaponDamage'} von gegnerischen Helden in einem kurzen Zeitraum erleidest, erhältst Du eine Barriere.", + "upgrade_weapon_shielding_search": "Waffenschild Weapon Shielding", + "upgrade_weighted_shots": "Bleikugeln", + "upgrade_weighted_shots_desc": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der deren Bewegungstempo verlangsamt.", + "upgrade_weighted_shots_search": "Bleikugeln Weighted Shots", + "upgrade_withering_whip": "Rostiger Lauf", + "upgrade_withering_whip_desc": "Kann auf einen Gegner angewendet werden, um dessen Feuerrate und Kugelresistenz zu reduzieren.", + "upgrade_withering_whip_search": "Rostiger Lauf Rusted Barrel", + "vampirebat_lovebites": "Liebesbisse", "viscous_goo_bowling_ball": "Schleimkugel", - "viscous_goo_bowling_ball_desc": "Viscous verwandelt sich in eine große Schleimkugel, die Gegnern beim Zusammenstoß Schaden zufügt und diese betäubt. Die Schleimkugel gewährt große Mengen an Kugelresistenz und Magieresistenz, prallt von Wänden ab und erlaubt Viscous, doppelt zu springen.", + "viscous_goo_bowling_ball_desc": "Viscous verwandelt sich in eine große Schleimkugel, die Gegnern beim Zusammenstoß Schaden zufügt und diese betäubt. Die Schleimkugel gewährt große Mengen an Kugelresistenz und Magieresistenz, prallt von Wänden ab und erlaubt Viscous, doppelt zu springen.", "viscous_goo_bowling_ball_quip": "Rollt herum und stiftet Chaos", - "viscous_goo_bowling_ball_t3_desc": "Kann beim Rollen Fähigkeiten und Gegenstände einsetzen", + "viscous_goo_bowling_ball_t3_desc": "+6 s Dauer und +0.3 s Betäubungsdauer", "viscous_goo_grenade": "Glibber", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Verlangsamt", "viscous_goo_grenade_bounce_desc": "Mehrere Treffer gegen dasselbe Ziel fügen weniger Schaden zu.", - "viscous_goo_grenade_desc": "Viscous wirft einen Schleimball, der Schaden zufügt und eine Schleimpfütze hinterlässt, die das Bewegungstempo der Gegner im Wirkungsbereich verlangsamt.", - "viscous_goo_grenade_puddle_desc": "Schleimpfützen verweilen auf dem Boden und verlangsamen das Bewegungstempo von Gegnern, die darüber laufen.", + "viscous_goo_grenade_desc": "Viscous wirft einen Schleimball, der Schaden zufügt und eine Schleimpfütze hinterlässt, die das Bewegungstempo der Gegner im Wirkungsbereich verlangsamt.", + "viscous_goo_grenade_puddle_desc": "Schleimpfützen verweilen auf dem Boden und verlangsamen das Bewegungstempo von Gegnern, die darüber laufen.

    Viscous und Verbündete können schneller über die Schleimpfützen rutschen.", "viscous_goo_grenade_quip": "Fügt Gegnern Schaden zu und hinterlässt eine Sauerei", - "viscous_goo_grenade_t2_desc": "+50 Schaden und +1 m Radius", - "viscous_goo_grenade_t3_desc": "Springt 2-mal über", + "viscous_goo_grenade_t1_desc": "+36 Schaden und +2 m Radius", + "viscous_goo_grenade_t3_desc": "Springt 2-mal über und verbesserte Magiekraftskalierung", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7876,23 +12020,25 @@ "viscous_restorative_goo": "Kubus", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Nach dem Verlassen des Kubus erhält das Ziel für eine kurze Zeit zusätzliches Bewegungstempo und zusätzliche Ausdauerregeneration", - "viscous_restorative_goo_desc": "Viscous umhüllt ein Ziel mit einem Kubus aus regenerativem Schleim, der vor Schaden schützt und die Lebensregeneration erhöht. Das Ziel kann im Kubus keine anderen Aktionen ausführen. Kann auf sich selbst angewendet werden. Space drücken, um den Kubus frühzeitig zu verlassen.", + "viscous_restorative_goo_desc": "Viscous umhüllt ein Ziel mit einem Kubus aus regenerativem Schleim, der vor Schaden schützt und die Lebensregeneration erhöht. Das Ziel kann im Kubus keine anderen Aktionen ausführen. Kann auf sich selbst angewendet werden. {g:citadel_binding:'Mantle'} drücken, um den Kubus frühzeitig zu verlassen.", "viscous_restorative_goo_quip": "Der Kubus ist ein sicherer Ort", "viscous_restorative_goo_t1_desc": "Erhöht das Bewegungstempo und die Ausdauer­regeneration", - "viscous_restorative_goo_t3_desc": "Entfernt alle Schwächungseffekte und -21.0 s Abklingzeit", + "viscous_restorative_goo_t2_desc": "+25 Lebensregeneration und +1 s Dauer", + "viscous_restorative_goo_t3_desc": "Entfernt alle nicht-ultimativen Schwächungseffekte und -25 s Abklingzeit", "viscous_telepunch": "Glibberfaust", - "viscous_telepunch_desc": "Viscous materialisiert eine Faust, die Einheiten in ihrem Bereich schlägt und sie durch die Luft wirbelt. Gegner erleiden Schaden, ihr Bewegungstempo wird verlangsamt und ihre Spurtdistanz für eine kurze Zeit reduziert. Diese Fähigkeit zählt als leichter Nahkampfangriff.", + "viscous_telepunch_desc": "Viscous materialisiert eine Glibberfaust, die jeden Spieler im Wirkungsbereich trifft und {g:citadel_inline_attribute:'KnockUp'}.

    Getroffene Gegner erleiden {g:citadel_inline_attribute:'MeleeDamage'} und werden {g:citadel_inline_attribute:'Slow'}.

    Viscous und Verbündete können ihre Bewegung in der Luft besser kontrollieren.", "viscous_telepunch_quip": "Schlägt Gegner mit einer riesigen Faust", - "viscous_telepunch_t2_desc": "+35 Schaden und verlangsamt das Bewegungstempo um +15 %", - "viscous_telepunch_t3_desc": "-11.5 s Abklingzeit und fügt jetzt schweren Nahkampfschaden zu", + "viscous_telepunch_t1_desc": "+1 Aufladung und +20 Schaden", + "viscous_telepunch_t2_desc": "+1.5 m Radius und +40 % Lebensraub", + "viscous_telepunch_t3_desc": "-12 s Abklingzeit und fügt jetzt schweren Nahkampfschaden zu", "walker_unit": "Wanderer", "wp_permanent_pickup_label": "+3 % Waffenschaden", "wp_permanent_pickup_label_lv2": "+4 % Waffenschaden", - "wp_permanent_pickup_label_lv3": "+7 % Waffenschaden", - "wraith_project_mind_t2_title": "Schild gg. Kugelschaden:", + "wp_permanent_pickup_label_lv3": "+6 % Waffenschaden", + "wraith_project_mind_t2_title": "Barriere:", "wrecker_ultimate_grab_debuff": "Stase", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7905,5 +12051,6 @@ "yamato_flying_strike_t3_header": "Bei Erreichen des Ziels:", "zipline_boost": "Temposchub für Transportkabel", "zipline_speed_pickup/zipline_speed": "Transportkabeltempo erhöht", - "zipline_speed_pickup_label": "Transportkabeltempo" + "zipline_speed_pickup_label": "Transportkabeltempo", + "zombiewall_rotate_hint": "Drehen" } \ No newline at end of file diff --git a/data/localizations/indonesian.json b/data/localizations/indonesian.json index e0855971..11a53b53 100644 --- a/data/localizations/indonesian.json +++ b/data/localizations/indonesian.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Radius Benturan", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Radius Benturan", "AbandonMatchPrompt_Cancel": "Tetap bermain", "AbandonMatchPrompt_Confirm": "Tinggalkan dengan Penalti", "AbandonMatchPrompt_Countdown": "Tinggalkan dengan Penalti ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Pertandingan tidak aman untuk ditinggalkan. Kamu tidak akan dapat terhubung kembali ke game ini, timmu akan kekurangan pemain, dan penalti matchmaking akan diterapkan.
    Lanjutkan?", "AbandonMatchPrompt_Title": "Tinggalkan pertandingan ini?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "dtk.", "AbilityButtonHint_Activate": "Aktifkan", "AbilityButtonHint_AlotCastLifeDrain": "Sembuhkan Rekan Tim", "AbilityButtonHint_AltCastRestorativeGoo": "Kubus Diri", "AbilityButtonHint_AltCastStickyBomb": "Bom Diri", + "AbilityButtonHint_AltCastUnitTarget": "Unit Target", "AbilityButtonHint_AltCastVoidSphere": "Bawa Rekan Tim", "AbilityButtonHint_AssassinateFoVCycle": "Mengalihkan Zoom", "AbilityButtonHint_AvaRecall": "Tarik Ava", "AbilityButtonHint_AvaWarp": "Teleportasi ke Ava", + "AbilityButtonHint_BreakIceDome": "Hapus Kubah Es", "AbilityButtonHint_BullLeapCrash": "Mendarat", "AbilityButtonHint_CancelAbility": "Batalkan {s:ability_name}", + "AbilityButtonHint_CancelAll": "Batal", "AbilityButtonHint_CancelIceBeam": "Batalkan Sinar Laser Arktika", "AbilityButtonHint_CancelIceDome": "Hapus Kubah Es", "AbilityButtonHint_CancelIcePath": "Batalkan Jalur Es", + "AbilityButtonHint_CancelTether": "Putuskan Rantai", "AbilityButtonHint_CancelWall": "Hapus Dinding", "AbilityButtonHint_CastIceDome": "Luncurkan Kubah Es", "AbilityButtonHint_CastLifeDrain": "Kuras Musuh", + "AbilityButtonHint_CastOnHost": "Diterapkan pada Diri Sendiri", "AbilityButtonHint_CastOnSelf": "Diterapkan pada Diri Sendiri", "AbilityButtonHint_CastOnTarget": "Terapkan pada Target", "AbilityButtonHint_CastRestorativeGoo": "Kubus Target", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teleportasi", - "AbilityButtonHint_ClimbRope": "Tahan untuk Memanjat Tali", + "AbilityButtonHint_ClimbRope": "Tahan {g:citadel_binding:'Zipline'} untuk Memanjat Tali", "AbilityButtonHint_CloneTurretSwap": "Bertukar dengan Asisten", "AbilityButtonHint_Deploy": "Luncurkan", "AbilityButtonHint_Deselect": "Hapus Pilihan", "AbilityButtonHint_Detonate": "Ledakkan", "AbilityButtonHint_DetonateDjinnBomb": "Ledakkan Bom Jin", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Perlambat", "AbilityButtonHint_DragonsFireSpeedUp": "Percepat", "AbilityButtonHint_DropBomb": "Jatuhkan Bom", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Mendarat Lebih Awal", "AbilityButtonHint_MagicBoltRedirect": "Arahkan Ulang Blitz", "AbilityButtonHint_MagicianBigBoltFire": "Tembakan Blitz", - "AbilityButtonHint_MeleePowerUp": "Jarak Dekat Berat untuk mengeklaim Peningkatan", - "AbilityButtonHint_MeleeRejuvinator": "Jarak Dekat Berat untuk mengeklaim Pemulih", + "AbilityButtonHint_MeleeChangeTeam": "Tombol Jarak Dekat Berat untuk berganti tim", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Jarak Dekat Berat untuk Menghancurkan", + "AbilityButtonHint_MeleeIdolCashIn": "Serangan Jarak Dekat Berat untuk memperebutkan Guci Spirit", + "AbilityButtonHint_MeleeIdolPickup": "Serangan Jarak dekat untuk mengambil Guci Spirit", + "AbilityButtonHint_MeleePickUp": "Jarak Dekat Berat untuk mengeklaim jiwa", + "AbilityButtonHint_MeleePowerUp": "Tombol Jarak Dekat Berat untuk mengeklaim Peningkatan", + "AbilityButtonHint_MeleeRejuvinator": "Tombol Jarak Dekat Berat untuk mengeklaim Pemulih", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Bergerak ke bawah", "AbilityButtonHint_MoveUp": "Bergerak ke atas", + "AbilityButtonHint_PlacePoster": "Memasang Poster", + "AbilityButtonHint_RejuvenatorOwned": "Pemulih Sudah Dimiliki — Akan diberikan kepada Rekan Tim", "AbilityButtonHint_RollingGooAccelerate": "Maju Cepat", "AbilityButtonHint_RollingGooCancel": "Batal", "AbilityButtonHint_RollingGooJump": "Lompat", + "AbilityButtonHint_ShrinkSelf": "Mengecilkan Diri Sendiri", + "AbilityButtonHint_ShrinkTarget": "Target Mengecil", "AbilityButtonHint_SpeedBoost": "Boost Kecepatan", - "AbilityButtonHint_StopLifeDrain": "Hentikan Penghisapan Nyawa", + "AbilityButtonHint_StopLifeDrain": "Hentikan Pengisapan Nyawa", + "AbilityButtonHint_Swing": "Ayun", "AbilityButtonHint_SwitchToAltCastMode": "Beralih ke Mode Berganti Skill", "AbilityButtonHint_SwitchToNormalCastMode": "Beralih ke Mode Standar", + "AbilityButtonHint_TagAlongHop": "Berpisah", "AbilityButtonHint_Teleport": "Teleportasi", "AbilityButtonHint_Throw": "Lempar", "AbilityButtonHint_ZipLineBoost": "Boost Kecepatan Zipline {s:ability_cooldown}", "AbilityCastDelay_label": "Penundaan Penggunaan Skill", "AbilityCastDelay_postfix": "dtk.", + "AbilityCastDelay_postvalue_label": "Penundaan Penggunaan Skill", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", - "AbilityCastRange_label": "Jarak Skill", + "AbilityCastRange_label": "Jangkauan Skill", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Jangkauan Skill", "AbilityChannelTimeDisplay_label": "Durasi Skill", "AbilityChannelTimeDisplay_postfix": "dtk.", + "AbilityChannelTimeDisplay_postvalue_label": "Durasi Skill", "AbilityChannelTime_label": "Durasi Skill", "AbilityChannelTime_postfix": "dtk.", + "AbilityChannelTime_postvalue_label": "Durasi Skill", + "AbilityChargeUpTime_label": "Waktu Isi Daya", + "AbilityChargeUpTime_postfix": "dtk.", + "AbilityChargeUpTime_postvalue_label": "Waktu Isi Daya", "AbilityCharges_label": "Daya", + "AbilityCharges_postvalue_label": "Daya", "AbilityCooldownBetweenCharge_label": "Penundaan Pengisian Daya", "AbilityCooldownBetweenCharge_postfix": "dtk.", + "AbilityCooldownBetweenCharge_postvalue_label": "Penundaan Pengisian Daya", + "AbilityCooldownPerHeadshotNPC_label": "Cooldown per Headshot NPC", + "AbilityCooldownPerHeadshotNPC_postfix": "dtk.", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Cooldown per Headshot NPC", "AbilityCooldownPerHeadshot_label": "Cooldown per Headshot", "AbilityCooldownPerHeadshot_postfix": "dtk.", + "AbilityCooldownPerHeadshot_postvalue_label": "Cooldown per Headshot", "AbilityCooldownPerHit_label": "Pengurangan Cooldown per Serangan", "AbilityCooldownPerHit_postfix": "dtk.", + "AbilityCooldownPerHit_postvalue_label": "Pengurangan Cooldown per Serangan", "AbilityCooldown_label": "Cooldown", "AbilityCooldown_postfix": "dtk.", + "AbilityCooldown_postvalue_label": "Cooldown", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Pengurangan Damage Spirit", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Pengurangan Damage Spirit", "AbilityDuration_label": "Durasi", "AbilityDuration_postfix": "dtk.", + "AbilityDuration_postvalue_label": "Durasi", + "AbilityLifestealDuration_label": "Durasi Skill Curi HP", + "AbilityLifestealDuration_postfix": "dtk.", + "AbilityLifestealDuration_postvalue_label": "Durasi Skill Curi HP", + "AbilityLifestealPercentHeroPassive_label": "Curi HP Spirit", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Curi HP Spirit", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Curi HP Spirit", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Curi HP Spirit", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Curi HP Spirit pada Non-Hero", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Curi HP Spirit pada Non-Hero", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Curi HP Spirit", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Curi HP Spirit", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Kecepatan Skill", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Kecepatan Skill", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "di atas Batas Health", "AbsorbPercentage_label": "Penyerapan Damage", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "Penyerapan Damage", + "AccuracyPercentage_label": "Akurasi Senjata", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Akurasi Senjata", "ActivatedFireRate_label": "Tingkat Tembakan", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Tingkat Tembakan", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Tingkat Tembakan", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Tingkat Tembakan", "ActiveBonusLifesteal_label": "Curi HP Peluru", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Curi HP Peluru", "ActiveBonusMoveSpeed_label": "Kecepatan Gerakan", "ActiveBonusMoveSpeed_postfix": "m/dtk.", + "ActiveBonusMoveSpeed_postvalue_label": "Kecepatan Gerakan", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Pengurangan Pertahanan Peluru", + "ActiveBulletArmorReduction_postvalue_label": "Pengurangan Pertahanan Peluru", "ActiveBulletDamageReduction_label": "Damage Peluru", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Damage Peluru", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "dtk.", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Health Perisai Peluru", + "ActiveBulletShieldMaxHealth_postvalue_label": "Health Perisai Peluru", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "dtk.", "ActiveFireRate_label": "Tingkat Tembakan", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "Tingkat Tembakan", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "HP", "ActiveHealthRegenBoost_label": "Pemulihan Health", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Pemulihan Health", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Pemulihan Health", "ActiveHealthRegen_postfix": "HP/dtk.", + "ActiveHealthRegen_postvalue_label": "Pemulihan Health", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "saat aktif", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Damage Peluru", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Damage Peluru", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Health Perisai Peluru", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Health Perisai Peluru", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Pengurangan Debuff", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Pengurangan Debuff", "ActiveMoveSpeedPenalty_label": "Penalti Kecepatan Gerak Aktif", "ActiveMoveSpeedPenalty_postfix": "m/dtk.", + "ActiveMoveSpeedPenalty_postvalue_label": "Penalti Kecepatan Gerak Aktif", "ActivePlayerStats_MoveSpeed": "{s:value} m/dtk.", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value}/dtk.", "ActiveRadius_label": "Radius Aktif", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Radius Aktif", "ActiveReloadPercent_label": "Amunisi", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Amunisi", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Pengurangan Debuff", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Pengurangan Debuff", "ActiveTechPower_label": "Kekuatan Spirit", + "ActiveTechPower_postvalue_label": "Kekuatan Spirit", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "setelah aktivasi", + "AfterburnDurationBase_label": "Durasi Terbakar Dasar", + "AfterburnDurationBase_postfix": "dtk.", + "AfterburnDurationBase_postvalue_label": "Durasi Terbakar Dasar", + "AfterburnDurationMax_label": "Durasi Terbakar Maks.", + "AfterburnDurationMax_postfix": "dtk.", + "AfterburnDurationMax_postvalue_label": "Durasi Terbakar Maks.", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Damage di Udara", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "Damage di Udara", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Damage di Udara yang Diterima", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "Damage di Udara yang Diterima", + "AirControlAccelPercent_label": "Percepatan di Udara", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Percepatan di Udara", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Kontrol Udara", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Kontrol Udara", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Kontrol Udara", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Kontrol Udara", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Durasi Perisai", + "AirDropBuffDuration_label": "Durasi Buff", "AirDropBuffDuration_postfix": "dtk.", + "AirDropBuffDuration_postvalue_label": "Durasi Buff", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Pertahanan Peluru Musuh", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "Pertahanan Peluru Musuh", "AirDropBulletResist_label": "Pertahanan Peluru Rekan Tim", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Pertahanan Peluru Rekan Tim", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Perisai Peluru", + "AirDropBulletShield_label": "Pengaman", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Pengaman", "AirDropDebuff02Duration_label": "Durasi Pertahanan Peluru", "AirDropDebuff02Duration_postfix": "dtk.", + "AirDropDebuff02Duration_postvalue_label": "Durasi Pertahanan Peluru", "AirDropDebuffDuration_label": "Durasi Perlambatan", "AirDropDebuffDuration_postfix": "dtk.", + "AirDropDebuffDuration_postvalue_label": "Durasi Perlambatan", "AirDropExplodeRadius_label": "Radius Ledakan", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Radius Ledakan", + "AirDropOutgoingDamagePercent_label": "Bonus Damage Diberikan", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "Bonus Damage Diberikan", "AirDropSelfCastDelay_label": "Waktu Penggunaan Skill Pada Diri", "AirDropSelfCastDelay_postfix": "dtk.", + "AirDropSelfCastDelay_postvalue_label": "Waktu Penggunaan Skill pada Diri", "AirDropSilenceDuration_label": "Durasi Bungkam", "AirDropSilenceDuration_postfix": "dtk.", + "AirDropSilenceDuration_postvalue_label": "Durasi Bungkam", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Jarak Lompat/Dash di Udara", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Jarak Lompat/Dash di Udara", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonus Kecepatan di Udara", "AirSpeedBonus_postfix": "m/dtk.", + "AirSpeedBonus_postvalue_label": "Bonus Kecepatan di Udara", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/dtk.", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "dtk.", "AllyDistance_label": "Jarak Rekan Tim", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Jarak Rekan Tim", + "AllyPercentage_label": "Persentase Rekan", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Persentase Rekan", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Tingkat Tembakan Penyergapan", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Tingkat Tembakan Penyergapan", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Damage Jarak Dekat Penyergapan", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Damage Jarak Dekat Penyergapan", "AmbushBonusTechPower_label": "Kekuatan Spirit Penyergapan", + "AmbushBonusTechPower_postvalue_label": "Kekuatan Spirit Penyergapan", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Durasi Penyergapan", "AmbushDuration_postfix": "dtk.", + "AmbushDuration_postvalue_label": "Durasi Penyergapan", "AmmoPerSoul_label": "Amunisi per Jiwa", + "AmmoPerSoul_postvalue_label": "Amunisi per Jiwa", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Isi Ulang Peluru", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "Isi Ulang Peluru", "AmmoScavengerDuration_label": "Durasi", "AmmoScavengerDuration_postfix": "dtk.", + "AmmoScavengerDuration_postvalue_label": "Durasi", + "AmpDamagePercent_label": "Damage yang Diperbesar", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Damage yang Diperbesar", "AmpDuration_label": "Durasi Pembesaran", "AmpDuration_postfix": "dtk.", + "AmpDuration_postvalue_label": "Durasi Pembesaran", "AmpPercentPerStack_label": "Pembesaran per akumulasi", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "Pembesaran per akumulasi", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Waktu Skill", + "ArcaneSurgeWindow_postfix": "dtk.", + "ArcaneSurgeWindow_postvalue_label": "Waktu Skill", + "ArcticBlastPercentDamage_label": "Bonus Damage Beku", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Bonus Damage Beku", + "ArcticBlastSlowDuration_label": "Durasi Perlambatan", + "ArcticBlastSlowDuration_postfix": "dtk.", + "ArcticBlastSlowDuration_postvalue_label": "Durasi Perlambatan", + "AreaRadius_label": "Radius", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Radius", "ArmTime_label": "Waktu Aktif", "ArmTime_postfix": "dtk.", + "ArmTime_postvalue_label": "Waktu Aktif", "ArmingDuration_label": "Durasi Siap Meledak", "ArmingDuration_postfix": "dtk.", + "ArmingDuration_postvalue_label": "Durasi Siap Meledak", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "Pertahanan Peluru & Spirit per Akumulasi", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Health Dasar", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "Health Dasar", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Jarak Serangan Terjangan", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Jarak Serangan Terjangan", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Senjata Laser", - "Attribute_EWeaponAttribute_BurstFire": "Semburan Tembakan", + "Attribute_EWeaponAttribute_Bouncy": "Memantul", + "Attribute_EWeaponAttribute_Bow": "Busur", + "Attribute_EWeaponAttribute_BurstFire": "Tembakan Beruntun", "Attribute_EWeaponAttribute_CloseRange": "Jarak Dekat", + "Attribute_EWeaponAttribute_Crossbow": "Busur Panah", + "Attribute_EWeaponAttribute_Heavy": "Artileri Berat", "Attribute_EWeaponAttribute_HeavyHitter": "Si Palu Godam", "Attribute_EWeaponAttribute_LongRange": "Jarak Jauh", "Attribute_EWeaponAttribute_MediumRange": "Jarak Menengah", + "Attribute_EWeaponAttribute_Pistol": "Pistol", "Attribute_EWeaponAttribute_Projectile": "Proyektil", "Attribute_EWeaponAttribute_RapidFire": "Tembakan Beruntun", "Attribute_EWeaponAttribute_Spreadshot": "Tembakan Tersebar", "AuraDuration_label": "Durasi Aura", "AuraDuration_postfix": "dtk.", + "AuraDuration_postvalue_label": "Durasi Aura", + "AuraRadius_label": "Radius Aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Radius Aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "Batas Health untuk Penggunaan Otomatis", "AvaRecallCooldown_label": "Pembatalan Cooldown", "AvaRecallCooldown_postfix": "dtk.", + "AvaRecallCooldown_postvalue_label": "Pembatalan Cooldown", + "AwakeDamage_label": "Damage saat Bangun", + "AwakeDamage_postvalue_label": "Damage saat Bangun", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Damage Blindside", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Damage Blindside", + "BackstabberRadius_label": "Bonus Radius", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Bonus Radius", "BallRadius_label": "Radius Bola", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Radius Bola", "BarrelDamageRadius_label": "Radius Ledakan", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Radius Tembakan", "BarrelDamage_label": "Damage Ledakan", + "BarrelDamage_postvalue_label": "Damage Ledakan", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "dtk.", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Waktu Aktif", + "Barrel_ArmTime_postfix": "dtk.", + "Barrel_ArmTime_postvalue_label": "Waktu Aktif", + "BarrierDamagePercentage_label": "Damage Pengaman", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Damage Pengaman", + "BarrierDuration_label": "Durasi Pengaman", "BarrierDuration_postfix": "dtk.", + "BarrierDuration_postvalue_label": "Durasi Pengaman", + "BaseAttackDamagePercentAltFire_label": "Damage Senjata Tembakan Alternatif", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "Damage Senjata Tembakan Alternatif", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Damage Senjata Maks.", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Damage Senjata Maks.", "BaseAttackDamagePercentBonus_label": "Damage Senjata", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Damage Senjata", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Damage Senjata", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Damage Senjata", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Damage Dasar", + "BaseAttackDamage_postvalue_label": "Damage Dasar", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Damage Peluru", + "BaseBulletDamage_postvalue_label": "Damage Peluru", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Damage Dasar", + "BaseDamage_postvalue_label": "Damage Dasar", + "BaseHealOnHeadshot_label": "Penyembuhan per Headshot", + "BaseHealOnHeadshot_postvalue_label": "Penyembuhan per Headshot", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Pelajari inti permainannya di tutorial interaktif singkat ini.", + "Basics_Tutorial_Title": "Tutorial Dasar", + "BatCount_label": "Jumlah Total Kelelawar Dilepaskan", + "BatCount_postvalue_label": "Jumlah Total Kelelawar Dilepaskan", + "BatPerSecond_label": "Kelelawar per Detik", + "BatPerSecond_postvalue_label": "Kelelawar per Detik", + "BatSwarmLifeTime_label": "Durasi kelelawar", + "BatSwarmLifeTime_postfix": "dtk.", + "BatSwarmLifeTime_postvalue_label": "Durasi kelelawar", + "BatteryGenerationPercent_label": "Generasi Baterai", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Panjang Sinar Laser", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Panjang Sinar Laser", "BeamSplit_label": "Jangkauan Sinar Laser Ekstra", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Jangkauan Sinar Laser Ekstra", "BeamWidth_label": "Lebar Area Laser", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Lebar Area Laser", + "BellLifetime_label": "Durasi Lonceng", + "BellLifetime_postfix": "dtk.", + "BellLifetime_postvalue_label": "Durasi Lonceng", "BelowHealthThreshold_conditional": "di bawah Batas Health", + "BlastAOERadius_postvalue_label": "Radius Ledakan", "BleedDPSPerStack_label": "DPS Pendarahan per Pisau", + "BleedDPSPerStack_postvalue_label": "DPS Pendarahan per Pisau", "BleedDamage_label": "Damage Pendarahan", + "BleedDamage_postvalue_label": "Damage Pendarahan", "BleedDuration_label": "Durasi Pendarahan", "BleedDuration_postfix": "dtk.", + "BleedDuration_postvalue_label": "Durasi Pendarahan", "BleedTechResist_label": "Pertahanan Spirit", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Pertahanan Spirit", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Durasi Genangan Beracun", "BloodSpillDuration_postfix": "dtk.", + "BloodSpillDuration_postvalue_label": "Durasi Genangan Beracun", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Skill yang Tidak Diisi Daya", + "BonusAbilityChargesNonCharge_postvalue_label": "Skill yang Tidak Diisi Daya", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Bonus Isi Daya Skill", + "BonusAbilityCharges_postvalue_label": "Bonus Isi Daya Skill", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Durasi Skill", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Durasi Skill", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +563,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Pembesaran Spirit Per Headshot", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Jarak Jangkauan Senjata", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Jarak Jangkauan Senjata", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "meter", + "BonusBarrierAmpPercent_label": "Efektivitas Pengaman", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Efektivitas Pengaman", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Health Dasar", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "Health Dasar", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Damage Senjata", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Damage Senjata", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Damage Senjata Saat Terlindungi", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Damage Senjata", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Damage Senjata", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Kelelawar Tambahan Maks.", + "BonusBatsMax_postvalue_label": "Kelelawar Tambahan Maks.", + "BonusBatsPerProc_label": "Kelelawar Tambahan Per Gigitan Cinta", + "BonusBatsPerProc_postvalue_label": "Bonus Kelelawar per Gigitan Cinta", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Kecepatan Peluru", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Kecepatan Peluru", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Bonus Peluru", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Durasi Skill", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Durasi Skill", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Bonus Amunisi per Kill", + "BonusClipPerKill_postvalue_label": "Bonus Amunisi per Kill", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Amunisi", + "BonusClipSizePercent_label": "Amunisi Maks.", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "Amunisi Maks.", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Amunisi", + "BonusClipSize_postvalue_label": "Amunisi", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Pengurangan Cooldown per Peluru", + "BonusCooldownReduction_postvalue_label": "Pengurangan Cooldown per Peluru", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Bonus Health Saat Ini setara Damage", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus Health Saat Ini setara Damage", "BonusDPSPercent_label": "Damage Peluru", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Damage Peluru", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Maks. Damage Tersimpan", + "BonusDamageCap_postvalue_label": "Maks. Damage Tersimpan", + "BonusDamageConversionPercent_label": "Damage Masuk yang Disimpan", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "Damage Masuk yang Disimpan", + "BonusDamagePctPerPlayerHit_label": "Damage Bom Lengket", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Damage Bom Lengket", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Damage Bom Lengket", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Damage Bom Lengket", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Damage per Peluru", + "BonusDamagePerBullet_postvalue_label": "Damage per Peluru", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonus Damage", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Bonus Damage", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Bonus Damage terhadap Pengaman", + "BonusDamage_label": "Bonus Damage", + "BonusDamage_postvalue_label": "Bonus Damage", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "dtk.", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Tingkat Tembakan NPC", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "Tingkat Tembakan NPC", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Tingkat Tembakan", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Tingkat Tembakan", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Tingkat Tembakan Minion", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Tingkat Tembakan Minion", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Tingkat Tembakan", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Tingkat Tembakan", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Bonus Jiwa per Serangan Mata Elang", + "BonusGoldOnKill_postvalue_label": "Bonus Jiwa per Serangan Mata Elang", + "BonusGoldPerMinute_postvalue_label": "Nilai Jiwa per Menit", "BonusHeadshotDamage_label": "Bonus Damage Headshot", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Bonus Damage Headshot", "BonusHealthOnKill_label": "Bonus Health Maks. per Kill", + "BonusHealthOnKill_postvalue_label": "Bonus Health Maks. per Kill", "BonusHealthPercent_label": "Health", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "Health", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Pemulihan Health", + "BonusHealthRegen_postvalue_label": "Pemulihan Health", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Bonus Health", + "BonusHealth_postvalue_label": "Bonus Health", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Bonus Damage Berat", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Bonus Damage Berat", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Health", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonus Durasi/Jangkauan Item", + "BonusMaxHealthPerHero_label": "Health Maks.", + "BonusMaxHealthPerHero_postvalue_label": "Health Maks.", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Health Maks.", + "BonusMaxHealth_postvalue_label": "Health Maks.", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Damage Jarak Dekat", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Damage Jarak Dekat", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Damage Jarak Dekat", + "BonusMeleeDamage_postvalue_label": "Damage Jarak Dekat", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Kecepatan Gerakan", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Kecepatan Gerakan", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Kecepatan Gerakan", "BonusMoveSpeed_postfix": "m/dtk.", + "BonusMoveSpeed_postvalue_label": "Kecepatan Gerakan", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Damage saat Melompat", + "BonusPerChain_postvalue_label": "Damage saat Melompat", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Bonus Radius", "BonusRegenMaxHealthPercent_label": "Pemulihan Health Maks.", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Pemulihan Health Maks.", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Durasi Isi Ulang", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Durasi Isi Ulang", "BonusReloadTime_postfix": "dtk.", + "BonusShocks_postvalue_label": "Bonus Blitz", + "BonusSoulsPct_label": "Bonus Jiwa", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Bonus Jiwa", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Bonus Damage Spirit", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Bonus Damage Spirit", "BonusSpiritDuration_label": "Bonus Durasi Spirit", "BonusSpiritDuration_postfix": "dtk.", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Bonus Durasi Spirit", + "BonusSpiritForChargedAbilities_label": "Bonus Kekuatan Spirit untuk Skill yang Diisi Daya", + "BonusSpiritForChargedAbilities_postvalue_label": "Bonus Kekuatan Spirit untuk Skill yang Diisi Daya", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Kekuatan Spirit Saat Terlindungi", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Bonus Kekuatan Spirit", + "BonusSpiritPower_postvalue_label": "Bonus Kekuatan Spirit", "BonusSpirit_conditional": "setelah aktivasi", "BonusSpirit_label": "Kekuatan Spirit", + "BonusSpirit_postvalue_label": "Kekuatan Spirit", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Kecepatan Sprint", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Kecepatan Sprint", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Kecepatan Sprint", "BonusSprintSpeed_postfix": "m/dtk.", + "BonusSprintSpeed_postvalue_label": "Kecepatan Sprint", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Kecepatan Sprint", + "BonusSuperSprintSpeed_postvalue_label": "Kecepatan Sprint", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonus Damage Spirit", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Bonus Damage Spirit", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Kekuatan Spirit per Kill", + "BonusTechPowerPerKill_postvalue_label": "Kekuatan Spirit per Kill", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Kekuatan Spirit", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Damage Peluru", + "BonusWeaponDamage_postvalue_label": "Damage Peluru", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Zoom Senjata", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Zoom Senjata", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "dtk.", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Pantulan Maks.", + "BounceGrace_postvalue_label": "Durasi Menunggu Maks.", + "BouncePadExtendDuration_postfix": "dtk.", + "BouncePadExtendDuration_postvalue_label": "Perpanjangan Durasi dari Bantalan Pemantul", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Jangkauan Pantulan", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Jangkauan Pantulan", + "BountyDuration_label": "Durasi Bonus Jiwa", + "BountyDuration_postfix": "dtk.", + "BountyDuration_postvalue_label": "Durasi Bonus Jiwa", "BrowseItems_Desc": "Telusuri katalog item untuk mempersiapkan diri untuk pertandingan berikutnya!", "BrowseItems_Title": "Telusuri Item", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Pertahanan Peluru", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Pertahanan Peluru", "BuffDamage_label": "Bonus Damage Amukan Penuh", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Bonus Damage Amukan Penuh", "BuffDamage_prefix": "+", "BuffDuration_label": "Durasi Buff", "BuffDuration_postfix": "dtk.", + "BuffDuration_postvalue_label": "Durasi Buff", + "BuffFrequency_label": "Frekuensi Buff", + "BuffFrequency_postfix": "dtk.", + "BuffFrequency_postvalue_label": "Frekuensi Buff", + "BuffMaxStacks_postvalue_label": "Akumulasi Maks.", "BuffMoveSpeedBonus_label": "Kecepatan Gerakan", "BuffMoveSpeedBonus_postfix": "m/dtk.", + "BuffMoveSpeedBonus_postvalue_label": "Kecepatan Gerakan", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Kecepatan Gerakan", "BuffMoveSpeed_postfix": "m/dtk.", + "BuffMoveSpeed_postvalue_label": "Kecepatan Gerakan", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Pertahanan Spirit", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Pertahanan Spirit", "BuildUpBulletPercentPerHit_label": "Peningkatan per Peluru", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "Peningkatan per Peluru", + "BuildUpPerSecond_label": "Peningkatan per Detik", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Peningkatan per Detik", "BuildUpPercentPerHit_label": "Peningkatan per serangan", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "Peningkatan per serangan", "BuildUpProcDamage_label": "Aktivasi Damage", + "BuildUpProcDamage_postvalue_label": "Aktivasi Damage", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "dtk.", - "BuildupDuration_label": "Reset Durasi Peningkatan", + "BuildupDuration_label": "Peningkatan Waktu Penyusutan", "BuildupDuration_postfix": "dtk.", + "BuildupDuration_postvalue_label": "Peningkatan Waktu Penyusutan", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "dtk.", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Peningkatan per tembakan", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Peningkatan per Tembakan", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Batas Damage Spirit", + "BuildupSpiritDamageThreshold_postvalue_label": "Batas Damage Spirit", + "BulletArmorDamageReductionPerStack_label": "Pertahanan Peluru per Akumulasi", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "Pertahanan Peluru per Akumulasi", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Pertahanan Peluru", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Pertahanan Peluru", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Durasi", "BulletArmorReductionDuration_postfix": "dtk.", + "BulletArmorReductionDuration_postvalue_label": "Durasi", "BulletArmorReductionPerStack_label": "Damage Peluru", "BulletArmorReductionPerStack_postfix": "% per akumulasi", + "BulletArmorReductionPerStack_postvalue_label": "Damage Peluru", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Pertahanan Peluru", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Pertahanan Peluru", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Armor Peluru", + "BulletArmor_postvalue_label": "Armor Peluru", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "dtk.", + "BulletDamageAmpDuration_postvalue_label": "Durasi Kehancuran", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Pembesaran Peluru Kehancuran", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonus Damage Spirit", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Bonus Damage Spirit", "BulletDamagePercent_label": "Damage Peluru", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Damage Peluru", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Armor Peluru", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Armor Peluru", "BulletDamageReflectedPct_label": "Damage Peluru Kembali", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "Damage Peluru Kembali", "BulletDamageTotal_label": "Damage Peluru", + "BulletDamageTotal_postvalue_label": "Damage Peluru", + "BulletLifestealPercentHero_label": "Curi HP Peluru", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Curi HP Peluru", "BulletLifestealPercent_label": "Curi HP Peluru", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Curi HP Peluru", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Penembusan Peluru", + "BulletPenetrationPercent_label": "Damage Penembusan Peluru", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Damage Penembusan Peluru", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Persentase Penghindaran Saat Terkena", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "Persentase Penghindaran Saat Terkena", + "BulletRadius_label": "Radius Peluru", + "BulletRadius_postfix": "m/dtk.", + "BulletRadius_postvalue_label": "Radius Peluru", "BulletResistDuration_label": "Durasi Akumulasi", "BulletResistDuration_postfix": "dtk.", + "BulletResistDuration_postvalue_label": "Durasi Akumulasi", "BulletResistOnActive_label": "Pertahanan Peluru", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Pertahanan Peluru", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Pertahanan Peluru per Akumulasi", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Pengurangan Pertahanan Peluru", + "BulletResistPerStack_postvalue_label": "Pertahanan Peluru per Akumulasi", + "BulletResistReductionPerStack_label": "Pertahanan Peluru per Akumulasi", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "Pertahanan Peluru per Akumulasi", + "BulletResistReduction_label": "Pertahanan Peluru", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Pertahanan Peluru", "BulletResist_label": "Pertahanan Peluru", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Pertahanan Peluru", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Damage Perisai Peluru Tersisa", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Damage Perisai Peluru Tersisa", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "dtk.", "BulletShieldHealth_label": "Health Perisai Peluru", + "BulletShieldHealth_postvalue_label": "Health Perisai Peluru", + "BulletShieldMaxHealthPercentage_label": "Health Maks. Perisai Peluru", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "Health Maks. Perisai Peluru", "BulletShieldMaxHealth_label": "Health Perisai Peluru", + "BulletShieldMaxHealth_postvalue_label": "Health Perisai Peluru", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Tidak Memiliki Health Perisai Peluru", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "Tidak Memiliki Health Perisai Peluru", "BulletShieldOnCast_label": "Perisai Peluru", - "BulletShieldOnHook_label": "Perisai Peluru", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Perisai Peluru saat Teleportasi", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Perisai Peluru", + "BulletShieldOnLand_label": "Pengaman saat Teleportasi", + "BulletShieldOnLand_postvalue_label": "Pengaman saat Teleportasi", + "BulletShieldPoints_label": "Perisai Peluru", + "BulletShieldPoints_postvalue_label": "Perisai Peluru", "BulletSlowDuration_label": "Durasi Perlambatan", "BulletSlowDuration_postfix": "dtk.", - "BulletSplitShot_label": "Tembakan Sekaligus", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSlowDuration_postvalue_label": "Durasi Perlambatan", + "BulletSplitShot_label": "Multitembakan Senjata", + "BulletSplitShot_postvalue_label": "Multitembakan Senjata", + "BulletSpread_label": "Sebaran Senjata", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Sebaran Senjata", + "BulletVulnerbility_label": "Pembesaran Damage Peluru", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Pembesaran Damage Peluru", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Damage Peluru Dasar", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Damage Peluru Dasar", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "DPS Bakar", + "BurnDPS_postvalue_label": "DPS Bakar", "BurnDuration_label": "Durasi Terbakar", "BurnDuration_postfix": "dtk.", + "BurnDuration_postvalue_label": "Durasi Terbakar", + "BurnRadius_label": "Radius Terbakar", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Radius Terbakar", + "BurstBonusPerStack_label": "Bonus Semburan Senjata", + "BurstBonusPerStack_postvalue_label": "Bonus Semburan Senjata", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Damage Beruntun", "BurstFireOnHeroHit_postfix": "dtk.", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "dtk.", + "CDReduceOnPillowHit_postvalue_label": "Cooldown Saat Serangan Bantal", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Perintah debug memerlukan target hero", - "CITADEL_ABILITY_INVALID_ASLEEP": "Kamu Tertidur", + "CITADEL_ABILITY_INVALID_ASLEEP": "Tidur - Tidak Dapat Bertindak", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target memiliki kumbang", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Kamu sedang sibuk", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Penundaan Pengisian Daya", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Tidak cukup daya", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Tidak dapat digunakan saat terbang", - "CITADEL_ABILITY_INVALID_CHAINED": "Kamu Dirantai", + "CITADEL_ABILITY_INVALID_CHAINED": "Skill Gerakan Dinonakftifkan", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Klip penuh", - "CITADEL_ABILITY_INVALID_DISARMED": "Senjatamu Dilucuti", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target tidak dapat digunakan", + "CITADEL_ABILITY_INVALID_DISARMED": "Senjata Dinonaktifkan", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Pintu Keluar tidak diperbolehkan di sini", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Health musuh terlalu rendah", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Gagal Mengatur Waktu Dash-Lompat", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Dash Lompat: Waktu terlewat", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Dash Lompat: Terlalu Awal", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Dash Lompat: Terlalu Lambat", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Dash Lompat: Stamina Tidak Cukup", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Health-mu Terlalu Tinggi", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Sudah Aktif", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Masih cooldown", - "CITADEL_ABILITY_INVALID_MUTED": "Efek Bungkam menonaktifkan skill dan item", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Cooldown selama {f:1:cooldown_seconds} dtk.", + "CITADEL_ABILITY_INVALID_MUTED": "Skill dan Item Dinonaktifkan", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Tidak ada yang bisa direset", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Pasti Hidup", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Amukan tidak cukup", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Belum dipelajari", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Tidak ada Skill", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Tidak ada damage untuk dihapus", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Arahkan Kursos Ke Skill Untuk Memilih", "CITADEL_ABILITY_INVALID_NO_TARGET": "Tidak ada Target", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Membutuhkan Hero sebagai Target", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Membutuhkan NPC sebagai Target", @@ -651,32 +1055,43 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Tidak dapat melakukan dash di udara 3x", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Tidak dapat melompat di udara 3x", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Tidak dapat melakukan dash turun 3x", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Tidak dapat melompat tembok 3x", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Pintu terlalu berjauhan", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Tidak Cukup Stamina", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Dinonaktifkan selama Pengambilan Guci", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Penempatan diblokir", "CITADEL_ABILITY_INVALID_POSITION": "Posisi Tidak Valid", "CITADEL_ABILITY_INVALID_PREMATCH": "Matchmaking belum dimulai", - "CITADEL_ABILITY_INVALID_ROOTED": "Kamu Dilumpuhkan", - "CITADEL_ABILITY_INVALID_SILENCED": "Tidak dapat menggunakan Skill Saat Dibungkam", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Tidak dapat menggunakan Skill saat Memegang Guci", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Skill gerakan dinonaktifkan", - "CITADEL_ABILITY_INVALID_STUNNED": "Kamu Terkena Stun", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target di luar jangkauan", + "CITADEL_ABILITY_INVALID_ROOTED": "Skill Gerakan Dinonakftifkan", + "CITADEL_ABILITY_INVALID_SILENCED": "Skill Dinonaktifkan", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Membawa Guci - Skill Dinonaktifkan", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Skill Gerakan Dinonakftifkan", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Dinonaktifkan", + "CITADEL_ABILITY_INVALID_STUNNED": "Stun - Tidak Dapat Bertindak", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Diluar jankauan", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Tidak dapat Berteleportasi", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Tidak dapat digunakan saat membidik", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Tidak ada hyperline yang ditarget", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Tidak Tersedia", "Cancel": "Batal", "CaptureRadius_label": "Radius Tangkapan", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "Radius Tangkapan", "CarbineHeadshotBonus_label": "Bonus Headshot", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "Bonus Headshot", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Durasi Tangan", + "CardHandDuration_postvalue_label": "Durasi Tangan", "CardResourceGenPctScale_label": "Tingkat Peluncuran Kartu", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Tingkat Peluncuran Kartu", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Damage Troli", "CasterBuffDuration_label": "Durasi Buff", "CasterBuffDuration_postfix": "dtk.", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Durasi Buff", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -685,17 +1100,20 @@ "CatMaxSpeed_postfix": "m/dtk.", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Lompatan Maks.", + "ChainCount_postvalue_label": "Lompatan Maks.", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Durasi Tambat", "ChainDuration_postfix": "dtk.", + "ChainDuration_postvalue_label": "Durasi Tambat", "ChainLength_label": "Jarak Tambat", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Jarak Tambat", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Radius Lompatan", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Radius Lompatan", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/dtk.", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1121,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "dtk.", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "dtk.", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Jangkauan Serangan", + "ChargeSpeed_label": "Kecepatan Isi Daya", + "ChargeSpeed_postfix": "m/dtk.", + "ChargeSpeed_postvalue_label": "Kecepatan Isi Daya", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "dtk.", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Radius Tembakan Isi Penuh", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Radius Tembakan Isi Penuh", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Daya Dipulihkan", + "ChargesRestored_postvalue_label": "Daya Dipulihkan", "CharmDamage_label": "Damage Terpaku", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Damage Terpaku", "CitadelCategoryArmor": "Vitalitas", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Build Kustom", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Item yang Disarankan", "CitadelCategoryTech": "Spirit", "CitadelCategoryWeapon": "Senjata", + "CitadelComponentGroup_EActives": "Aktif", + "CitadelComponentGroup_EAdditionalProtection": "Perlindungan Tambahan", + "CitadelComponentGroup_EAntiGun": "Anti-Senjata", + "CitadelComponentGroup_EAntiHealing": "Anti-Penyembuhan", + "CitadelComponentGroup_EBulletProtection": "Perlindungan Peluru", + "CitadelComponentGroup_EBulletVelocity": "Kecepatan Peluru", + "CitadelComponentGroup_EBurstDamage": "Semburan Damage", + "CitadelComponentGroup_ECharges": "Isi Daya Skill", + "CitadelComponentGroup_ECooldown": "Cooldown", + "CitadelComponentGroup_ECrownControl": "Pengendalian Massa", + "CitadelComponentGroup_EDebuffs": "Debuff", + "CitadelComponentGroup_EDuration": "Durasi Skill", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Ahli Headshot", + "CitadelComponentGroup_EHealing": "Penyembuhan", + "CitadelComponentGroup_ELifesteal": "Curi HP", + "CitadelComponentGroup_EMagazines": "Magasin", + "CitadelComponentGroup_EMagicVulnerability": "Kerentanan Sihir", + "CitadelComponentGroup_EMelee": "Curi HP Jarak Dekat", + "CitadelComponentGroup_EMeleeSpirit": "Spirit Jarak Dekat", + "CitadelComponentGroup_EMisc": "Pasif Lainnya", + "CitadelComponentGroup_EMiscSpirit": "Spirit Lainnya", + "CitadelComponentGroup_EMoreHealth": "Lebih Banyak Health", + "CitadelComponentGroup_EMoreSpirit": "Lebih Banyak Spirit", + "CitadelComponentGroup_EMovementAndAgility": "Gerakan & Kelincahan", + "CitadelComponentGroup_ENotGrouped": "Tidak Dikelompokkan", + "CitadelComponentGroup_ERateOfFire": "Tingkat Tembakan", + "CitadelComponentGroup_ERevitalization": "Revitalisasi", + "CitadelComponentGroup_ESlowingBullets": "Peluru Pelambat", + "CitadelComponentGroup_ESlowingMagic": "Sihir Pelambat", + "CitadelComponentGroup_ESpiritProtection": "Perlindungan Spirit", + "CitadelComponentGroup_ESpiritRange": "Jangkauan Skill", + "CitadelComponentGroup_ESpiritSlinger": "Pelontar Spirit", + "CitadelComponentGroup_ETankingBullets": "Petarung", + "CitadelComponentGroup_EWeaponRange": "Peralatan Pembunuh", "CitadelHeroDetails_Background": "Tentang", "CitadelHeroDetails_Basic": "Dasar", "CitadelHeroDetails_Builds": "Build", @@ -732,14 +1188,16 @@ "CitadelHeroDetails_Builds_SelectButton": "Telusuri Build", "CitadelHeroDetails_Equipment": "Peralatan", "CitadelHeroDetails_Progression": "Progres", + "CitadelHeroDetails_Stats": "Statistik", "CitadelHeroStats_Spirit": "Spirit", "CitadelHeroStats_SpiritPower_Desc": "Kekuatan Spirit meningkatkan efiktifitas Skill dan Item.", "CitadelHeroStats_SpiritPower_Impact": "Benturan Kekuatan Spirit", "CitadelHeroStats_Vitality": "Statistik Vitalitas", "CitadelHeroStats_Weapon": "Statistik Senjata", "CitadelHeroStats_Weapon_Falloff": "Rentang Penurunan", - "CitadelShopSearch": "Cari", - "CitadelShop_SearchExampleAlt": "Coba cari berdasarkan Nama Item atau atribut seperti Amunisi, Curi HP, atau Kekuatan Spirit.", + "CitadelHeroStats_Weapon_Falloff_NA": "N/A", + "CitadelShopSearch": "Cari Item", + "CitadelShop_SearchExampleAlt": "Coba cari berdasarkan Nama Item atau atribut seperti Amunisi, Curi HP, atau Kekuatan Spirit", "CitadelShop_SearchExampleLine1": "Cari Contoh:", "CitadelShop_SearchExampleLine2": "Nama: Phantom Strike", "CitadelShop_SearchExampleLine3": "Properti: Pertahanan Peluru", @@ -747,7 +1205,11 @@ "Citadel_AbilityProperty_OnExplode": "Saat Meledak:", "Citadel_AbilityProperty_OnHit": "Saat Terkena:", "Citadel_Ability_BuildAnnotation": "Skill Berikutnya yang Direkomendasikan", + "Citadel_Ability_CannotImbue": "Tidak dapat diisi", "Citadel_Ability_IsImbued": "Terisi", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Petarung", + "Citadel_Abrams_HeroTag_3": "Serudukan", "Citadel_AcceptFriendInvite_Body": "Mohon Tunggu", "Citadel_AcceptFriendInvite_ErrorBody": "Tidak dapat menerima undangan ini saat ini. Silakan coba lagi nanti.", "Citadel_AcceptFriendInvite_ErrorTitle": "Eror", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Game telah dimulai.", "Citadel_AlertPlayer_MatchReadyTitle": "Pertandingan Siap", "Citadel_AlreadyInGame": "Gagal memulai matchmaking. Sudah berada dalam game. Tinggalkan game saat ini untuk memulai matchmaking.", + "Citadel_Astro_HeroTag_1": "Peluru Jitu", + "Citadel_Astro_HeroTag_2": "Mudah Meledak", + "Citadel_Astro_HeroTag_3": "Penangkap", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Pelindung Kuil", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Penjaga T2", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Dikutuk oleh Patron", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Bos Mid", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Pelindung Kuil", "Citadel_AttackerClass_CLASS_TROOPER": "Pasukan", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Pelindung T1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Netral", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Meluncur", + "Citadel_BannedHeroes": "Hero yang Di-ban", + "Citadel_BannedWarning_Desc": "Sangat kecil kemungkinan hero ini terlihat di pertandingan ini.", + "Citadel_BannedWarning_Title": "Hero yang Dikecualikan", + "Citadel_Bebop_HeroTag_1": "Kait", + "Citadel_Bebop_HeroTag_2": "Bom", + "Citadel_Bebop_HeroTag_3": "Penghantam", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Berikutnya", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Membantu", + "Citadel_Bookworm_HeroTag_2": "Pelindung", + "Citadel_Bookworm_HeroTag_3": "Kutu buku", + "Citadel_BotMatchModal_Coop": "Mainkan pertandingan online standar bersama pemain lain", "Citadel_BotMatchModal_Desc": "Pilih Tingkat Kesulitan:", + "Citadel_BotMatchModal_Private": "Mainkan pertandingan standar privat", + "Citadel_BotMatchModal_PrivateBrawl": "Mainkan pertandingan tawuran privat", + "Citadel_BuildBrowser_SelectBuild": "Gunakan Build Terpilih", + "Citadel_BuildBrowser_Title": "Telusuri Build", + "Citadel_BuildTagPicker_Abilities": "Skill", + "Citadel_BuildTagPicker_BuildItems": "Item dalam Build", + "Citadel_BuildTagPicker_SpiritItems": "Item Spirit", + "Citadel_BuildTagPicker_Standard": "Tag Standar", + "Citadel_BuildTagPicker_Title": "Pilih Tag", + "Citadel_BuildTagPicker_VitalityItems": "Item Vitalitas", + "Citadel_BuildTagPicker_WeaponItems": "Item Senjata", "Citadel_CancelFriendInvite_Body": "Mohon Tunggu", "Citadel_CancelFriendInvite_ConfirmBody": "Apakah kamu yakin ingin membatalkan undangan pertemanan untuk {g:dac_persona:b:account_id}? Kamu tidak akan dapat mengirimkan undangan lagi selama beberepa hari.", "Citadel_CancelFriendInvite_ConfirmTitle": "Batalkan Undangan", "Citadel_CancelFriendInvite_ErrorBody": "Tidak dapat membatalkan undangan ini saat ini. Silakan coba lagi nanti.", "Citadel_CancelFriendInvite_ErrorTitle": "Eror", "Citadel_CancelFriendInvite_Title": "Hapus Teman", + "Citadel_CapturePoint_Capturer_Capturing": "Menangkap", + "Citadel_ChatError_Disabled": "Gagal mengirim pesan: obrolan sedang dinonaktifkan.", + "Citadel_ChatError_InternalError": "Gagal mengirim pesan: eror internal.", + "Citadel_ChatError_InvalidMsg": "Gagal mengirim pesan: pesan tidak valid.", + "Citadel_ChatError_InvalidPermission": "Gagal mengirim pesan: tidak ada izin.", + "Citadel_ChatError_RateLimited": "Gagal mengirim pesan: terlalu banyak pesan terkini.", + "Citadel_ChatError_Timeout": "Gagal mengirim pesan: waktu habis.", + "Citadel_ChatError_Unknown": "Gagal mengirim pesan: alasan tidak diketahui.", "Citadel_ChatMsg_CommsRestricted": "Saat ini, kamu berada dalam Komunikasi yang Dibatasi, pesan-pesanmu tidak akan dikirimkan.", + "Citadel_ChatSender_LocalClient": "Sistem", + "Citadel_ChatTarget_GameAll": "Semua", + "Citadel_ChatTarget_GameAllies": "Rekan Tim", + "Citadel_ChatTarget_Party": "Grup", "Citadel_ChatType_AllTeam": "Semua Tim", "Citadel_ChatType_Disabled": "Dinonaktifkan", "Citadel_ChatType_PartyOnly": "Hanya Grup", + "Citadel_Chrono_HeroTag_1": "Diperhitungkan", + "Citadel_Chrono_HeroTag_2": "Pengganggu", + "Citadel_Chrono_HeroTag_3": "Ahli Taktik", "Citadel_CommendPlayer_Friendly": "Ramah dan Seru", "Citadel_CommendPlayer_PopupDesc": "Puji pemain lain atas permainan mereka dan memberi tahu matchmaking bahwa kamu ingin bermain dengan mereka lagi di masa mendatang.", "Citadel_CommendPlayer_PopupTitle": "Puji Pemain", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) memujimu karena menjadi Gamer Andal.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) memujimu karena menjadi Anggota Tim Keren.", "Citadel_ComponentOwned": "dimiliki", - "Citadel_ComponentRequired": "Komponen:", + "Citadel_ComponentRequired": "Upgrade dari:", "Citadel_ComponentUseIn": "Sedang Digunakan di:", "Citadel_Confirm_Discord": "Apakah kamu ingin meminta undangan Discord? Undangan ini hanya berlaku selama 2 jam dan kamu tidak dapat memintanya lagi.", "Citadel_Confirm_Discord_Create": "Minta Undangan Discord", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Klaim tautan Discord nanti ketika kamu tidak berada di grup atau dalam matchmaking", "Citadel_Confirm_Discord_InMatch_Title": "Tidak Dapat Mengeklaim Sekarang", "Citadel_ConflictingWithPrimaryModifier": "Pengubah ini bertentangan dengan {s:key_name}", + "Citadel_Connection_GCUpdating": "Pembaruan Jaringan", + "Citadel_Connection_GCUpdating_Desc": "Menunggu untuk terhubung kembali", + "Citadel_Connection_LoggingIn": "Menghubungkan ke Jaringan", + "Citadel_Connection_LoggingIn_Desc": "Login...", + "Citadel_Connection_NoSession": "Tidak Terhubung ke Jaringan", + "Citadel_Connection_NoSession_Desc": "Beberapa fitur mungkin tidak tersedia", + "Citadel_Connection_NoSteam": "Tidak Ada Koneksi Steam", + "Citadel_Connection_NoSteam_Desc": "Harap hubungkan ke Steam", + "Citadel_Connection_SteamUpdating": "Pembaruan Steam", + "Citadel_Connection_SteamUpdating_Desc": "Menunggu Steam selesai memperbarui", "Citadel_CreateParty_AlreadyInParty": "Kamu sudah merupakan anggota grup dan tidak dapat membuat grup lagi hingga kamu meninggalkan grupmu saat ini.", "Citadel_CreateParty_Disabled": "Sistem grup sementara dinonaktifkan untuk pemeliharaan. Silakan coba lagi dalam beberapa menit.", + "Citadel_CreateParty_DisabledMode": "Grup sedang tidak diizinkan dalam mode ini", "Citadel_CreateParty_ErrorTitle": "Gagal Membuat Grup", "Citadel_CreateParty_FailedToGetResponse": "Saat ini, tidak dapat terhubung ke Jaringan Deadlock dan membuat grup. Silakan coba lagi dalam beberapa menit.", + "Citadel_CreateParty_InMatchmaking": "Tidak dapat membuat grup saat Matchmaking.", "Citadel_CreateParty_InternalError": "Eror internal telah terjadi saat mencoba membuat grup", "Citadel_CreateParty_InvalidVersion": "Client-mu sudah kedaluwarsa. Silakan perbarui dan coba lagi.", "Citadel_CreateParty_NoRegionPings": "Tidak dapat berkomunikasi dengan Steam Datagram Relay. Jika kamu terhubung ke Internet, ini biasanya disebabkan oleh masalah dengan firewall atau MTU, atau koneksi Internet.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Damage Jarak Dekat", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Damage Racun", "Citadel_Dashboard_AbandonTooltip": "Mengeluarkanmu dari pertandingan yang sedang berjalan", - "Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Hapus status siapmu agar grupmu tidak bisa bermain", "Citadel_Dashboard_CloseAnnounceTooltip": "Tutup Pengumuman", "Citadel_Dashboard_CompilingShaders": "Mempramuat Map dan Mengompilasi Shader {d:prewarm_progress} dari {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} dari {d:prewarm_progress_total} selesai", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Menunggu Pramuat Map dan Kompilasi Shader Selesai.", "Citadel_Dashboard_CompilingShaders_Title": "Mempramuat Map dan Shader", - "Citadel_Dashboard_EnterMatchmaking": "Masuk\"nMatchmaking", + "Citadel_Dashboard_EnterMatchmaking": "Masuk
    Matchmaking", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PERTANDINGAN BOT CO-OP - Menunggu Pemain", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PERTANDINGAN BOT CO-OP - Pertandingan dimulai dalam {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Mencari Pertandingan", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Pertandingan segera dimulai", "Citadel_Dashboard_Status_GCOffline": "Jaringan Deadlock Offline", "Citadel_Dashboard_Status_GCOffline_Detail": "Beberapa fitur mungkin tidak tersedia", + "Citadel_Dashboard_Status_MatchInProgress": "Pertandingan Berlangsung", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} untuk Bergabung Kembali atau Meninggalkan", "Citadel_Dashboard_Status_Mode_Coop": "Pertandingan Co-op Bot", "Citadel_Dashboard_Status_Mode_HeroLabs": "Pertandingan Lab Hero", + "Citadel_Dashboard_Status_Mode_Placement": "Pertandingan Penentuan", "Citadel_Dashboard_Status_Mode_Private": "Pertandingan Privat", "Citadel_Dashboard_Status_Mode_Ranked": "Pertandingan Mode Rank", - "Citadel_Dashboard_Status_Mode_Unranked": "Pertandingan Standar", - "Citadel_Dashboard_Status_OutOfDateClient": "Pembaruan Game Tersedia", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Unduh pembaruan terkini di Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Tawuran", + "Citadel_Dashboard_Status_Mode_Unranked": "Pertandingan", + "Citadel_Dashboard_Status_OutOfDateClient": "Pembaruan Tersedia", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Unduh di Steam", "Citadel_Dashboard_ViewLibrary": "Lihat Perpustakaan", - "Citadel_Dead_ReplayDeath": "Putar Ulang Momen Death", - "Citadel_Dead_ShopReminder": "Belanja & Upgrade", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Putar Ulang Momen Death", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Toko & Upgrade", + "Citadel_Digger_HeroTag_1": "Tag-Tim", + "Citadel_Digger_HeroTag_2": "Inisiator", + "Citadel_Digger_HeroTag_3": "Penggali", "Citadel_DisableDevMessage": "Jangan tampilkan lagi", "Citadel_DiscordInvite_AlreadyClaimedText": "Kamu sudah mengeklaim undangan Discord-mu. Kami hanya mengizinkan satu undangan per pengguna.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Sudah diklaim", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Eror", "Citadel_DiscordInvite_Loading": "Memuat...", "Citadel_DiscordInvite_Title": "Undangan Discord", - "Citadel_DuplicateKeybind": "Duplikat Tombol Pintasan", + "Citadel_Doorman_HeroTag_1": "Membingungkan", + "Citadel_Doorman_HeroTag_2": "Kontrol Map", + "Citadel_Doorman_HeroTag_3": "Permainan Pikiran", + "Citadel_Drifter_HeroTag_1": "Penguntit", + "Citadel_Drifter_HeroTag_2": "Haus Darah", + "Citadel_Drifter_HeroTag_3": "Kejam", + "Citadel_DuplicateKeybind": "Duplikat Kombinasi Tombol", "Citadel_DuplicateKeybindDescBoundMultiple": "terikat pada beberapa perintah:", "Citadel_DuplicateKeybindDescKey": "Tombol", - "Citadel_Exit_Game_Confirm": "Apa kamu yakin ingin keluar dari Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Kamu telah membuka slot fleksibel karena membunuh tiga Pelindung Musuh", - "Citadel_FlexSlotUnlockedAllTier2": "Kamu telah membuka slot fleksibel karena membunuh semua Penjaga Musuh", - "Citadel_FlexSlotUnlockedGenerator": "Kamu telah membuka slot fleksibel karena membunuh satu set Pelindung Markas dan Kuil Musuh", - "Citadel_FlexSlotUnlockedKill2Tier2": "Kamu telah membuka slot fleksibel karena membunuh dua Penjaga Musuh", - "Citadel_FlexSlot_Title": "Slot Fleksible Terbuka", + "Citadel_Dynamo_HeroTag_1": "Kerja Tim", + "Citadel_Dynamo_HeroTag_2": "Inisiator", + "Citadel_Dynamo_HeroTag_3": "Penuh Tekanan", + "Citadel_EnemyTeam": "Tim Musuh", + "Citadel_Engineer_HeroTag_1": "Penemu", + "Citadel_Engineer_HeroTag_2": "Pendukung", + "Citadel_Engineer_HeroTag_3": "Pengganggu", + "Citadel_Event_Holiday_Challenge2025_Desc": "Menangkan pertandingan dengan setiap hero untuk menerima ornamen unik untuk pohon di persembunyianmu.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Upgrade kemampuan melempar item Bola Salju yang aktif dengan menambahkan lebih banyak ornamen ke pohon.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Level {i:item_level}/{i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Tantangan Musim Liburan 2025", + "Citadel_Exit_Game_Confirm": "Apa kamu yakin?", + "Citadel_Familiar_HeroTag_1": "Membantu", + "Citadel_Familiar_HeroTag_2": "Kecil", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Keahlian", + "Citadel_Fencer_HeroTag_2": "Mobilitas", + "Citadel_Fencer_HeroTag_3": "Unggulan", + "Citadel_FlexSlotUnlockedSlot02": "Kamu telah membuka slot ekstra karena membunuh satu Penjaga Musuh", + "Citadel_FlexSlotUnlockedSlot03": "Kamu telah membuka slot ekstra karena membunuh dua Penjaga Musuh", + "Citadel_FlexSlotUnlockedSlot04": "Kamu telah membuka slot ekstra karena membunuh semua Penjaga Musuh", + "Citadel_FlexSlotVanguard": "Garda Depan segera tiba di Jalur {Lane Color}", + "Citadel_FlexSlot_Title": "Slot Ekstra Terbuka", + "Citadel_Frank_HeroTag_1": "Kamu", + "Citadel_Frank_HeroTag_2": "Tidak Bisa", + "Citadel_Frank_HeroTag_3": "Membunuhku", "Citadel_FriendCode_AddFriendBadCode": "Kode Tidak Valid", "Citadel_FriendCode_AddFriendButton": "Tambahkan Teman", "Citadel_FriendCode_AddFriendLabel": "Masukkan Kode Teman", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Mencoba untuk terhubung", "Citadel_FriendsCategory_AlreadyOwned": "Sudah dibergabung", "Citadel_FriendsCategory_CanInvite": "Dapat Mengundang", + "Citadel_FriendsCategory_IncomingPartyInvite": "Undangan Grup yang Masuk", "Citadel_FriendsCategory_InviteSent": "Undangan Berhasil", "Citadel_FriendsCategory_Invited": "Undangan Tertunda", "Citadel_FriendsCategory_Offline": "Offline", "Citadel_FriendsCategory_Online": "Online", - "Citadel_FriendsCategory_Party": "Dalam Grup", - "Citadel_FriendsCategory_PartyInvite": "Diundang", + "Citadel_FriendsCategory_Party": "Grup", + "Citadel_FriendsCategory_PartyInvite": "Undangan Dikirim", "Citadel_FriendsCategory_Pending": "Tertunda", "Citadel_FriendsCategory_PlayingCitadel": "Bermain", "Citadel_FriendsCategory_SentInvite": "Undangan Terkirim", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Masukkan ID teman yang dicari", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Masukkan Kode Teman yang dicari", "Citadel_Friends_Add_Friend_Tooltip": "Tambahkan Teman", - "Citadel_Friends_Add_Friend_Your_ID": "ID Teman adalah:", + "Citadel_Friends_Add_Friend_Your_ID": "Kode Teman adalah:", "Citadel_Friends_Empty": "Daftar teman saat ini kosong", "Citadel_Friends_Friend_Code_Button": "Tambahkan teman", "Citadel_Friends_Online": "{d:friends_online} Online", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Tidak dapat melakukan matchmaking. Tidak ada koneksi ke Steam.", "Citadel_GC_updating": "Tidak dapat melakukan matchmaking. Jaringan Deadlock sedang diperbarui.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "Kalah", - "Citadel_GameOver_Victory:g": "Menang", + "Citadel_GameOver_Defeat:f": "Kalah", + "Citadel_GameOver_Victory:f": "Menang", + "Citadel_Geist_HeroTag_1": "Curi HP", + "Citadel_Geist_HeroTag_2": "Damage Diri", + "Citadel_Geist_HeroTag_3": "Fatal", "Citadel_GenericError_DurationControlBlocked": "Kamu telah melampaui batas waktu yang tersedia untuk bermain online.", "Citadel_GenericError_InvalidClientVersion": "Client-mu tidak dapat terhubung ke server ini karena perbedaan versi. Coba perbarui Client-mu ke versi terkini.", "Citadel_GenericError_RegionInfoNotProvided": "Untuk bermain online, kamu harus mendaftarkan akunmu.", + "Citadel_Gigawatt_HeroTag_1": "Tegangan Tinggi", + "Citadel_Gigawatt_HeroTag_2": "Tanpa Ampun", + "Citadel_Gigawatt_HeroTag_3": "Zona Bebas Skill", "Citadel_GlobalLeaderboard_Desc": "Rating", "Citadel_GlobalLeaderboard_Empty": "Papan Peringkat Ini Kosong", "Citadel_GlobalLeaderboard_Error": "Gagal Memuat Papan Peringkat", @@ -985,42 +1539,65 @@ "Citadel_GraphType_Kills": "Kill", "Citadel_GraphType_LaneStats": "Statistik Jalur", "Citadel_GraphType_NetWorth": "Jiwa Dikumpulkan", + "Citadel_GraphType_NetWorthDelta": "Perbedaan Jumlah Jiwa yang Dikumpulkan", "Citadel_GraphType_NetWorthPerMin": "Jiwa per Menit", + "Citadel_GraphType_RegenBreakdown": "Pemulihan berdasarkan Jenis", "Citadel_GraphType_SoulsBySource": "Jiwa berdasarkan Sumber", "Citadel_Graph_Damage_Boss": "Minion", "Citadel_Graph_Damage_Creep": "Pasukan", "Citadel_Graph_Damage_Neutral": "Musuh Netral", "Citadel_Graph_Damage_Player": "Pemain Musuh", + "Citadel_Graph_NetWorthDeltaLine": "Perbedaan Jumlah Jiwa yang Dikumpulkan", + "Citadel_Graph_Souls_AbilityAssassinate": "Skill Mata Elang", "Citadel_Graph_Souls_Assists": "Assist Kill", "Citadel_Graph_Souls_Boss": "Minion", + "Citadel_Graph_Souls_Breakables": "Objek yang Dapat Dirusak", "Citadel_Graph_Souls_Denies": "Ditangkal", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Pengorbanan Sekte", + "Citadel_Graph_Souls_ItemGooseEgg": "Telur Angsa Emas", + "Citadel_Graph_Souls_ItemTrophyCollector": "Kolektor Trofi", "Citadel_Graph_Souls_Lane": "Pasukan", "Citadel_Graph_Souls_Neutral": "Musuh Netral", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Kill milik Musuh", + "Citadel_Graph_Souls_TeamBonus": "Bonus Peringkat 2", "Citadel_Graph_Souls_Treasure": "Guci", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Safir", + "Citadel_Graph_Team1": "Raja Tersembunyi", + "Citadel_Graph_Team2": "Sang Ibu Agung", "Citadel_Graph_WeaponDamage": "Damage Senjata", "Citadel_Graph_WeaponDamageCrit": "Damage Senjata - Kritis", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Untuk mendapatkan pengalaman bermain yang optimal, kunjungi bantuan AMD untuk mengunduh driver terbaru.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Untuk mendapatkan pengalaman bermain yang optimal, kunjungi bantuan NVIDIA untuk mengunduh driver terbaru.", "Citadel_GraphicsDriverWarning_Title": "Peringatan: Driver Grafis Kedaluwarsa", "Citadel_GraphicsSettingsWarning_Title": "Rekomendasi Pengaturan Grafis", - "Citadel_HUD_AbilityUnlockAvailable": "Tahan {s:show_scoreboard} untuk Membuka Skill", + "Citadel_GunTag_Bow": "Busur", + "Citadel_GunTag_BurstFire": "Semburan Tembakan", + "Citadel_GunTag_Heavy": "Artileri Berat", + "Citadel_GunTag_Pistol": "Pistol", + "Citadel_GunTag_Projectile": "Proyektil", + "Citadel_GunTag_SMG": "SMG", + "Citadel_GunTag_Shotgun": "Shotgun", + "Citadel_GunTag_Sniper": "Sniper Rifle", + "Citadel_HUD_AbilityUnlockAvailable": "Tahan {g:citadel_binding:'Scoreboard'} untuk Membuka Skill", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Tahan {g:citadel_binding:'AbilityUpgradeRadial'} untuk Membuka Skill", "Citadel_HUD_AbilityUnlock_Button": "Buka", - "Citadel_HUD_AbilityUpgradeAvailable": "Tahan [{s:show_scoreboard}] untuk Upgrade Skill", + "Citadel_HUD_AbilityUnlock_Locked": "Terkunci", + "Citadel_HUD_AbilityUpgradeAvailable": "Tahan {g:citadel_binding:'Scoreboard'} untuk Upgrade Skill", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Tahan {g:citadel_binding:'AbilityUpgradeRadial'} untuk Upgrade Skill", + "Citadel_HUD_AdjustedBy": "DISESUAIKAN OLEH", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Diberikan ke Semua Hero", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Diterima dari Semua Hero", + "Citadel_HUD_DamageReport_CurrentLife": "Status Saat Ini", + "Citadel_HUD_DamageReport_DamageByHero": "Damage dari Hero", "Citadel_HUD_DamageReport_DamageDealt": "Damage Diberikan", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Damage Diterima", "Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Diberikan ke Hero", "Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Diterima dari Hero", - "Citadel_HUD_DamageReport_LastRespawn": "Status Saat Ini", + "Citadel_HUD_DamageReport_LastRespawn": "(Death Terakhir)", "Citadel_HUD_DamageReport_ShowMore": "Tampilkan Lainnya", "Citadel_HUD_DamageReport_Time180": "3 menit", "Citadel_HUD_DamageReport_Time30": "30 dtk.", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 menit", "Citadel_HUD_DamageReport_Time600": "10 menit", "Citadel_HUD_DamageReport_Title": "Laporan Damage", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "{i:num_damage_rows} Sumber Damage Teratas", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, other{Teratas {i:num_damage_rows} Sumber Damage}}", "Citadel_HUD_DamageReport_Total": "Total Damage:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Damage Diterima Hero:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "#({i:hit_count} hit)", - "Citadel_HUD_DamageSummary_Hint": "Tahan [{s:show_scoreboard}] untuk melihat rincian penyesuaian", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Tahan{g:citadel_binding:'Scoreboard'}untuk melihat rincian penyesuaian", "Citadel_HUD_DamageSummary_Title": "Damage Diterima", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Pertahanan Terdekat", "Citadel_HUD_Damage_Invulnerable": "Terlindungi", "Citadel_HUD_Damage_NoTroopers": "Butuh Pasukan", "Citadel_HUD_Damage_NotInMidPit": "Tidak dalam Pit", - "Citadel_HUD_Damage_NotInTier3Pit": "Tidak dalam Pit", + "Citadel_HUD_Damage_NotInTier3Pit": "Tidak dalam Lingkaran", "Citadel_HUD_Damage_Resistant": "Tahan Damage", "Citadel_HUD_Damage_TooFar": "Terlalu Jauh", "Citadel_HUD_Damage_TooLow": "Terlalu Rendah", "Citadel_HUD_IdolPickedUp": "Guci Diambil!", "Citadel_HUD_IdolReturned": "Guci Jiwa Dikembalikan!", + "Citadel_HUD_Impact_Asleep": "Tertidur", "Citadel_HUD_Impact_Assist": "Assist
    Kill", + "Citadel_HUD_Impact_Cursed": "Dikutuk", + "Citadel_HUD_Impact_Disarmed": "Senjata Dilucuti", + "Citadel_HUD_Impact_Immobolized": "Lumpuh", "Citadel_HUD_Impact_Kill": "Kill", - "Citadel_HUD_JoinTeamChat_Dialog": "Tahan [{s:key_voice_record}] untuk bergabung ke Obrolan Tim", + "Citadel_HUD_Impact_Silenced": "Dibungkam", + "Citadel_HUD_Impact_Stunned": "Terkena Stun", + "Citadel_HUD_JoinTeamChat_Dialog": "Tahan {g:citadel_binding:'PushToTalk'}] untuk bergabung ke Obrolan Tim", "Citadel_HUD_LevelReward_BulletDamage": "Damage Peluru", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Health", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Hadiah Berikutnya:", "Citadel_HUD_LevelReward_SpiritDamage": "Damage Spirit", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1648,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Skill Ultimate Terbuka", - "Citadel_HUD_NextReward_PowerIncrease": "Peningkatan Kekuatan", + "Citadel_HUD_LevelUp_Title": "Hadiah Diterima", + "Citadel_HUD_NextReward_PowerIncrease": "Hadiah", "Citadel_HUD_PatronBoon": "Hadiah dari Patron-mu...", "Citadel_HUD_PlayerKilledAnnouncement": " didapatkan {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": "  bunuh diri", @@ -1069,27 +1657,33 @@ "Citadel_HUD_PowerIncrease": "Peningkatan Kekuatan", "Citadel_HUD_RejuvCaptured": "Pemulih Ditangkap", "Citadel_HUD_RejuvStolen": "Curi Pemulih!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Total Peningkatan Kekuatan", + "Citadel_HUD_TotalPowerIncreasesLabel": "Total Hadiah", "Citadel_HUD_WeaponPowerAnnouncement": "Damage Peluru dan Jarak Dekat", + "Citadel_Haze_HeroTag_1": "Assassin", + "Citadel_Haze_HeroTag_2": "Tak Terdeteksi", + "Citadel_Haze_HeroTag_3": "Mematikan", "Citadel_HeroBuilds_AP_Next_Indicator": "Disarankan", "Citadel_HeroBuilds_AbilityBuildInstructions": "Untuk mengatur urutan Upgrade Skill yang direkomendasikan, tekan tombol edit, lalu tingkatkan setiap skill dalam urutan yang ingin kamu tampilkan kepada pengguna build-mu.", "Citadel_HeroBuilds_AbilityBuildReset": "Edit", "Citadel_HeroBuilds_AbilityBuildTitle": "Urutan Poin Skill", - "Citadel_HeroBuilds_AddAnnotation": "Tambahkan Catatan", "Citadel_HeroBuilds_AddCategory": "Tambahkan Kategori", "Citadel_HeroBuilds_AddItem": "Tambahkan Build", + "Citadel_HeroBuilds_AddTag": "Cari berdasarkan Tag", "Citadel_HeroBuilds_AllTimeFavorite": "Sepanjang Waktu", "Citadel_HeroBuilds_AlreadyInBuild": "Sudah di Build", + "Citadel_HeroBuilds_AssignTags": "Tetapkan Tag", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Build %hero_name% untuk Pemula", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Item default yang direkomendasikan Valve untuk pemain baru yang memainkan hero ini.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Telusuri Build", - "Citadel_HeroBuilds_BrowseBuilds": "Telusuri Build", + "Citadel_HeroBuilds_BrowseBuilds": "Peramban Build", "Citadel_HeroBuilds_Browse_button": "Lihat atau Ubah Build", "Citadel_HeroBuilds_BuildCreatorTitle": "Dibuat oleh", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Deskripsi Build", "Citadel_HeroBuilds_BuildID": "ID Build: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Disalin ke Clipboard!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nama Build", "Citadel_HeroBuilds_BuildPublishedLabel": "Build yang Dipublikasikan", "Citadel_HeroBuilds_CancelChanges": "Batal", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nama", "Citadel_HeroBuilds_ChangeHero": "Ubah Hero", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Dibuat dari ID Pertandingan %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Salinan Build %persona_name% untuk %hero_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Selama pertandingan, kamu hanya dapat menyalin build dari hero yang sedang kamu mainkan.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Gagal Menyalin Build", "Citadel_HeroBuilds_CopyBuildLabel": "Salin & Edit", "Citadel_HeroBuilds_CopyOfName": "Salinan [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Salinan %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Buat Build", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Ini akan membuat build lokal yang tidak dipublikasikan pada item yang pemain beli dalam pertandingan ini (termasuk pengisian target dan urutan dari item yang dijual).", "Citadel_HeroBuilds_CreateBuildLabel": "Buat Build Baru", "Citadel_HeroBuilds_CurrenclyActive": "Sedang Aktif", - "Citadel_HeroBuilds_DailyFavorite": "Sedang Tren", + "Citadel_HeroBuilds_DailyFavorite": "Build Harian Teratas", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Ini adalah build yang paling sering dipakai untuk hero ini selama 24 jam terakhir.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Build Default", + "Citadel_HeroBuilds_DefaultBuild_Added": "Build Default Baru Ditambahkan!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Gagal memperbarui Build Default!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Build Default", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Build Default yang Ada Diperbarui!", "Citadel_HeroBuilds_DefaultHeroBuild": "Build %hero_name% Default", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Item default yang direkomendasikan Valve untuk hero ini.", "Citadel_HeroBuilds_DeleteBuildLabel": "Hapus", "Citadel_HeroBuilds_DeletePopupBody": "Apakah kamu yakin ingin menghapus build hero ini?", "Citadel_HeroBuilds_DeletePopupTitle": "Hapus Build Hero", + "Citadel_HeroBuilds_Deleting_Error": "Gagal menghapus build", + "Citadel_HeroBuilds_Deleting_Title": "Menghapus Build", "Citadel_HeroBuilds_DescriptionLabel": "Deskripsi Build", + "Citadel_HeroBuilds_Early": "Awal", "Citadel_HeroBuilds_EarlyGame": "Pengenalan", + "Citadel_HeroBuilds_EditBuild": "Edit Build", "Citadel_HeroBuilds_EditBuildLabel": "Edit", + "Citadel_HeroBuilds_EditCategory": "Edit Kategori", "Citadel_HeroBuilds_EditInstructions": "Saat toko sedang dalam Mode Pengeditan Build, mengeklik pada item akan menambahkannya ke kategori build yang saat ini dipilih, atau akan menghapusnya jika sudah ada dalam kategori tersebut. Kamu dapat menambahkan beberapa kategori dengan nama dan deskripsi kustom, dan mengubah ukurannya sesuai keinginanmu.

    Kamu juga dapat mengeklik kanan pada item untuk menghapus item dari build atau menambahkan komentar dari pembuat build.", + "Citadel_HeroBuilds_EditMod": "Edit Item", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:", "Citadel_HeroBuilds_ErrorTitle": "Eror", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Dipilih", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Alihkan Build Favorit", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Skill hero ini akan muncul sebagai target pengisian yang disarankan untuk item ini di dialog pembelian. Jika item ini dibeli melalui Beli Cepat, maka akan secara otomatis dipilih sebagai target pengisian.", + "Citadel_HeroBuilds_ItemAnnotation": "Catatan Item", + "Citadel_HeroBuilds_Lane": "Jalur", "Citadel_HeroBuilds_LastUpdatedTime": "Pembaruan Terakhir: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Akhir", "Citadel_HeroBuilds_LateGame": "Mahir", "Citadel_HeroBuilds_Loading_Body": "Mohon Tunggu", "Citadel_HeroBuilds_Loading_Failed": "Gagal mendapatkan build hero", "Citadel_HeroBuilds_Loading_Title": "Memuat Build", + "Citadel_HeroBuilds_Mid": "Tengah", "Citadel_HeroBuilds_MidGame": "Menengah", + "Citadel_HeroBuilds_MissingCategoryName": "Tidak Diketahui", "Citadel_HeroBuilds_NameLabel": "Nama Build", "Citadel_HeroBuilds_New": "Baru", "Citadel_HeroBuilds_NewCategory": "Kategori %number%", "Citadel_HeroBuilds_NewHeroBuild": "Build %hero_name% Baru", + "Citadel_HeroBuilds_Obsolete": "[KEDALUARSA]", "Citadel_HeroBuilds_Old": "Lama", - "Citadel_HeroBuilds_OldButtonTooltip": "Build telah diperbarui baru-baru ini", + "Citadel_HeroBuilds_OldButtonTooltip": "Build ini belum diperbarui akhir-akhir ini atau berisi referensi item yang sudah kedaluarsa. Menyalin atau mengedit build ini akan menghapus referensi yang kedaluarsa tersebut.", + "Citadel_HeroBuilds_Optional": "Item dalam kategori ini bersifat opsional dan tidak akan disertakan secara default saat build ditambahkan ke Antrean.", + "Citadel_HeroBuilds_OptionalParens": "Opsional", + "Citadel_HeroBuilds_OptionalShort": "Opsional", "Citadel_HeroBuilds_PickABuildOption": "Build Default yang Disarankan", + "Citadel_HeroBuilds_PleaseWait": "Mohon Tunggu", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Server sedang sibuk memenuhi permintaan pencarian.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Gagal Melakukan Pencarian Build", "Citadel_HeroBuilds_PublicBuildLabel": "Build Publik", "Citadel_HeroBuilds_PublishBuildDesc": "Build ini akan dipublikasian ke publik untuk dibagikan ke pemain lain.", "Citadel_HeroBuilds_PublishBuildLabel": "Publikasikan", "Citadel_HeroBuilds_PublishBuildTitle": "Publikasikan Build Hero", "Citadel_HeroBuilds_PublishDialogVersion": "Versi: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Antrean Build", + "Citadel_HeroBuilds_QuickbuyAll": "Klik kanan untuk Tambahkan/Hapus item di kategori untuk Beli Cepat.", "Citadel_HeroBuilds_RecommendedItems": "Item yang Direkomendasikan", "Citadel_HeroBuilds_RemoveFromBuild": "Hapus", "Citadel_HeroBuilds_RemoveItem": "Hapus dari Build", + "Citadel_HeroBuilds_RevertBuildLabel": "Kembalikan", + "Citadel_HeroBuilds_RevertBuildTooltip": "Menghapus perubahan lokal pada build ini dan menggantikannya dengan versi yang sudah dipublikasikan saat ini.", + "Citadel_HeroBuilds_Reverting_Error": "Gagal mengembalikan build", + "Citadel_HeroBuilds_Reverting_Title": "Mengembalikan Build", "Citadel_HeroBuilds_SaveBuild": "Simpan Perubahan", - "Citadel_HeroBuilds_Saving_Body": "Mohon Tunggu", - "Citadel_HeroBuilds_Saving_Title": "Menyimpang Build", + "Citadel_HeroBuilds_Saving_Error": "Gagal memublikasikan build", + "Citadel_HeroBuilds_Saving_Title": "Memublikasikan Build", + "Citadel_HeroBuilds_SearchText": "Cari Teks atau ID Build", "Citadel_HeroBuilds_SelectBuildLabel": "Jadikan Default", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Build Saat Ini:", + "Citadel_HeroBuilds_SellPriorityMessage": "Item dengan prioritas jual tertinggi (0-100) akan dijual terlebih dahulu untuk memberi ruang bagi item dalam build ketika slot penuh dan pembelian Beli Cepat dilakukan.", + "Citadel_HeroBuilds_SellPriorityTitle": "Atur Prioritas Jual", + "Citadel_HeroBuilds_SetImbueTarget": "Target Pengisian", + "Citadel_HeroBuilds_SetSellPriority": "Prioritas Jual", "Citadel_HeroBuilds_ShowAllLanguages": "Tampilkan Semua Bahasa", "Citadel_HeroBuilds_TabName": "Build", "Citadel_HeroBuilds_Tab_Favorites": "Favorit", "Citadel_HeroBuilds_Tab_MyBuilds": "Build Saya", "Citadel_HeroBuilds_Tab_PublicBuilds": "Publik", "Citadel_HeroBuilds_Title": "Build Hero", - "Citadel_HeroBuilds_UpdateAnnotation": "Perbarui Catatan", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Catatan ini akan ditampilkan di tooltip untuk item di toko ketika build-mu aktif.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Catatan ini akan dimuncul di tooltip untuk item di toko ketika build-mu aktif.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Perbarui Catatan Item", "Citadel_HeroBuilds_ValidateErrorBody": "Pastikan build memiliki deskripsi dan nama, dan setidaknya satu item yang direkomendasikan.", "Citadel_HeroBuilds_ValidateErrorTitle": "Eror Menyimpan Build", + "Citadel_HeroBuilds_ValveBuildLabel": "Jadikan Default", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Versi: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Populer", + "Citadel_HeroBuilds_WeeklyFavorite": "Build Mingguan Teratas", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Ini adalah build yang paling sering dipakai untuk hero ini selama 7 hari terakhir.", + "Citadel_HeroGrid_Assassin": "Assassin", + "Citadel_HeroGrid_Brawler": "Petarung", + "Citadel_HeroGrid_Marksman": "Penembak Jitu", + "Citadel_HeroGrid_Mystic": "Mystic", "Citadel_HeroLabsPatchNotes_PopupTitle": "Perubahan Terbaru {s:hero_name}", + "Citadel_HeroPage_Backstory": "Cerita:", "Citadel_HeroPage_BaseStats": "STATISTIK DASAR", "Citadel_HeroPage_Complexity": "Kompleksitas", "Citadel_HeroPage_EditBuild": "Buat/Edit Build", @@ -1170,28 +1812,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Ini adalah Hero Eksperimental yang akan sering mengalami perubahan.", "Citadel_HeroPage_MissingVideos": "Saat ini, Hero tidak memiliki cuplikan skill", "Citadel_HeroPage_PlayerStats": "Statistik Pemain", - "Citadel_HeroPage_Sandbox": "Sandbox Hero", + "Citadel_HeroPage_Sandbox": "Uji Hero", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Menguji dengan Grup", + "Citadel_HeroPage_Sandbox_Solo": "Uji Hero", + "Citadel_HeroReleaseVote_Button_Swap": "Beralih ke {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} sampai hero berikutnya dibuka", + "Citadel_HeroReleaseVote_HowToGet": "Mainkan Pertandingan Standar Tawuran untuk mendapatkan vote.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Kemenangan pertamamu hari ini memberimu 4 vote tambahan.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Kamu memiliki {d:remaining_votes} vote tersisa untuk diberikan", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Memperkenalkan", + "Citadel_HeroReleaseVote_Reveal_Title": "Semua VOTE sudah terkumpul...", + "Citadel_HeroReleaseVote_Title": "Siapa berikutnya?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Kamu memiliki {d:remaining_votes} vote untuk membuka hero.
    Berikan vote di kotak suara di persembunyian.", + "Citadel_HeroReleaseVote_Unlocked": "Terbuka", + "Citadel_HeroReleaseVote_VoteButton": "Vote", + "Citadel_HeroReleaseVote_VoteCounter": "Total Vote", + "Citadel_HeroReleaseVote_World": "Vote", + "Citadel_HeroReleaseVote_World_HasVotes": "Vote", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} vote tersisa untuk diberikan", "Citadel_Hero_Stats_ItemValue": "Nilai Item", "Citadel_Hero_Stats_Souls": "Jiwa", + "Citadel_Hero_Stats_Title": "Statistik Hero:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonus Total untuk Health Dasar yang didapatkan dari membeli item di bagian Vitalitas", "Citadel_Hero_Stats_Tooltip_Shards": "Dana yang kamu miliki untuk berbelanja item", "Citadel_Hero_Stats_Tooltip_Spirit": "Kekuatan Spirit meningkatkan efektivitas Skill. Kekuatan Spirit diperoleh dari membeli item di bagian Spirit.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Temukan ikon Kekuatan Spirit pada Skill untuk melihat efek yang dihasilkan.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonus Total untuk Senjatamu dan Damage Jarak Dekat yang didapatkan dari membeli item di bagian Senjata", "Citadel_Hero_Stats_Unsecured": "Tidak aman", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Gagal terhubung", + "Citadel_HideoutConnectionFailed_NoServer": "Tidak ada server yang ditetapkan", + "Citadel_HideoutConnectionFailed_Title": "Tidak dapat bergabung ke Persembunyian Grup", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Client tidak kompatibel", + "Citadel_Hideout_Exit": "Tekan {g:citadel_binding:'HideoutUse'} untuk meninggalkan Deadlock", + "Citadel_Hideout_Heroes": "Tekan {g:citadel_binding:'HideoutUse'} untuk melihat hero", + "Citadel_Hideout_HolidayChallenge": "Tekan {g:citadel_binding:'HideoutUse'} untuk melihat Progres Tantangan Musim Liburan", + "Citadel_Hideout_Intro": "Tekan tombol apa pun untuk Mulai", + "Citadel_Hideout_Learn": "Tekan {g:citadel_binding:'HideoutUse'} untuk mempelajari cara bermain", + "Citadel_Hideout_News": "Baca Selengkapnya", + "Citadel_Hideout_News_Button": "Tekan {g:citadel_binding:'HideoutUse'} untuk melihat berita", + "Citadel_Hideout_Play": "Tekan {g:citadel_binding:'HideoutUse'} untuk memilih mode game", + "Citadel_Hideout_Resources": "Tekan {g:citadel_binding:'HideoutUse'} untuk melihat sumber daya", + "Citadel_Hideout_ToggleFastCooldowns": "Gunakan {g:citadel_binding:'AbilityMelee'} (Jarak Dekat) untuk mengaktifkan/menonaktifkan cooldown dan stamina cepat", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Jarak Dekat untuk Mengumpulkan Jiwa", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Jarak Dekat saat sinar berkedip untuk mendapatkan bonus, jarak dekat berat untuk mendapatkan lebih banyak bonus", + "Citadel_Hideout_VoteHero": "Tekan {g:citadel_binding:'HideoutUse'} untuk voting Hero selanjutnya", + "Citadel_Hideout_Watch": "Tekan {g:citadel_binding:'HideoutUse'} untuk menonton pertandingan", + "Citadel_Hideout_Welcome": "Selamat Datang di Persembunyian", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Suvenir didapatkan dari {s:hideout_owner} selama Pembaruan Musim Dingin", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Dijeda", + "Citadel_Hud_AutoSelect": "Pilih Otomatis", + "Citadel_Hud_Autobuy_Buy_Prompt": "Beli", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'} untuk Beli", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Tidak dapat membeli saat bertarung", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Tahan {g:citadel_binding:'Default.Scoreboard'} untuk Antrean", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'} untuk Membuka Toko", + "Citadel_Hud_Autobuy_Tray_Title": "Urutan Pembelian:", + "Citadel_Hud_BoonsRecieved": "Hadiah Diterima", + "Citadel_Hud_BuildOrder": "Urutan Build", + "Citadel_Hud_BuildOrder_AutoQueue": "Antre otomatis build terpilih saat game dimulai", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Beli otomatis item ini saat berada di sekitar Toko", + "Citadel_Hud_BuildOrder_ClearQueue": "Hapus Antrean", + "Citadel_Hud_BuildOrder_Off": "Lanjutkan Beli Otomatis", + "Citadel_Hud_BuildOrder_On": "Jeda Beli Otomatis", + "Citadel_Hud_BuildOrder_RemoveText": "Klik kanan untuk menghapus item dari Antrean", + "Citadel_Hud_BuyPhase_Countdown": "Ronde Dimulai dalam...", "Citadel_Hud_CantPause": "Jeda Tersedia dalam {i:pause_cooldown} detik", "Citadel_Hud_CantUnpause": "Dapat Dilanjutkan dalam {i:pause_cooldown} detik", - "Citadel_Hud_CaptureZipLine": "TAHAN {s:use_key}", + "Citadel_Hud_CaptureZipLine": "TAHAN {g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} dtk.", + "Citadel_Hud_ChatDisabled": "Obrolan masuk sedang nonaktif", "Citadel_Hud_CheaterVoteAlert": "Seseorang di dalam game ditemukan melakukan cheat...", - "Citadel_Hud_CheaterVoteAlert_Action": "Tahan [{s:show_scoreboard}] untuk memutuskan sanksi yang diberikan", + "Citadel_Hud_CheaterVoteAlert_Action": "Tahan {g:citadel_binding:'Scoreboard'} untuk memutuskan sanksi yang diberikan", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Ban &
    Tinggalkan Pertandingan", "Citadel_Hud_CheaterVote_Option_Play": "Dikutuk Menjadi Kodok
    Akan Di-ban Nanti", + "Citadel_Hud_ChooseHero": "Pilih Hero", + "Citadel_Hud_Critical": "Kritis", "Citadel_Hud_DPS": "DPS {i:dps}", "Citadel_Hud_DeathCam": "CAMERA DEATH", - "Citadel_Hud_DebugStats": "PERTANDINGAN: {s:match_id} \"nCPU SERVER: {i:server_frametime_avg_pct}% (puncak: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "PERTANDINGAN: {s:match_id}
    CPU SERVER: {s:server_frametime_avg_pct}% (puncak: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "PERTANDINGAN: {s:match_id}
    CLIENT FPS: {s:client_framerate} PING: {s:ping}
    CPU SERVER: {s:server_frametime_avg_pct}% (puncak: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Ditolak", "Citadel_Hud_HealthCritical": "Health Kritis", "Citadel_Hud_HealthWarning": "Peringatan Health", "Citadel_Hud_KillFeedAllGuardians": "Pelindung Musuh", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "TINGGALKAN PERTANDINGAN", "Citadel_Hud_LoadingDeathReplay": "Memuat tayangan ulang momen death", "Citadel_Hud_LowAmmo": "AMUNISI RENDAH", + "Citadel_Hud_MatchFull": "Pertandingan Penuh", "Citadel_Hud_MicActive": "Mikrofon Aktif", "Citadel_Hud_MovementSpeed": "Kecepatan gerakan:", + "Citadel_Hud_NoBuild": "Jangan Muat Build", + "Citadel_Hud_NoBuild_Subhead": "Akan menambahkan item sendiri", "Citadel_Hud_NoPausesLeft": "Jeda tidak tersedia. Kamu sudah menggunakan satu-satunya jeda di pertandingan ini.", "Citadel_Hud_NoTeamPausesLeft": "Jeda tidak tersedia. Timmu sudah menggunakan semua jeda di pertandingan ini.", "Citadel_Hud_NotEnoughEnergy": "TIDAK CUKUP ENERGI", - "Citadel_Hud_OpenShop": "Tekan [ {s:upgrade_key} ] untuk Belanja", + "Citadel_Hud_OpenShop": "Tekan {g:citadel_binding:'OpenHeroSheet'} untuk Belanja", "Citadel_Hud_OutOfAmmo": "KEHABISAN AMUNISI", "Citadel_Hud_Paused": "Game dijeda", "Citadel_Hud_Pauser": "oleh {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Game Dimulai...", + "Citadel_Hud_PurchasingDisabled": "Pembelian Dinonaktifkan saat Bertempur", "Citadel_Hud_Quickbuy": "Beli Cepat", - "Citadel_Hud_Quickbuy_Empty": "Tambahkan ke daftar Beli Cepat dengan ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Hapus dari Antrean", + "Citadel_Hud_Quickbuy_Empty": "Tambahkan item ke daftar Beli Cepat dengan
    Klik Kanan atau Seret", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Slot Penuh", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Tambahkan/Hapus dari daftar Beli Cepat dengan ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Tekan {s:key_purchase_quickbuy} untuk Beli", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Tekan {g:citadel_binding:'PurchaseQuickbuy'} untuk Beli", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Beli
    Cepat", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Seret Item untuk Mengurutkan Ulang", + "Citadel_Hud_Quickbuy_Sell_Slot": "Ditandai untuk Dijual", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} Antrean", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} Item", + "Citadel_Hud_Quickbuy_Short": "Beli Cepat", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Dibeli", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Terjual", - "Citadel_Hud_Quickbuy_Tooltip": "Klik untuk membeli salah satu dari item ini atau tekan [{s:key_purchase_quickbuy}] saat berada di sekitar Toko untuk membeli item dalam daftar Beli Cepat yang berikutnya.", + "Citadel_Hud_Quickbuy_Tooltip": "Klik untuk membeli salah satu dari item ini atau tekan {g:citadel_binding:'PurchaseQuickbuy'} saat berada di sekitar Toko untuk membeli item dalam daftar Beli Cepat yang berikutnya.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Saat berada di sekitar Toko dan dapat membeli item ini, item akan dibeli (tidak berlaku untuk pembelian gratis seperti dalam Mode Sandbox).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Gunakan [M2] untuk menambah atau menghapus item dari antrean Beli Cepat, [Ctrl] + [M2] akan menghapus semua item dan antrean akan dimulai dari awal dengan pilihan baru.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Gunakan [M2] untuk menambah atau menghapus item dari antrean Beli Cepat.", "Citadel_Hud_RecentPurchases": "Pembelian Terbaru:", "Citadel_Hud_RespawnIn": "Respawn dalam:", "Citadel_Hud_ReturnToMatch": "KEMBALI KE GAME", - "Citadel_Hud_RideZipLine": "TAHAN [ {s:in_zipline} ] untuk Naik", + "Citadel_Hud_RideZipLine": "TAHAN {g:citadel_binding:'Zipline'} untuk Naik", "Citadel_Hud_RideZipLineOnCooldown": "Tidak tersedia setelah menerima damage", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} dtk.", + "Citadel_Hud_SelectBuild": "Titik Awal Beli Cepat:", + "Citadel_Hud_SelectBuild_Subhead": "Kamu dapat mengustomisasi urutan item-item ini kapan saja selama pertandingan", "Citadel_Hud_SoulsGathered": "Jiwa Terkumpul", + "Citadel_Hud_Spectate": "Menonton", + "Citadel_Hud_StreeBrawlScores": "Ronde Selesai", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Ronde Dimulai dalam:", + "Citadel_Hud_TeamChoice": "Tim:", "Citadel_Hud_ToNext": "BERIKUTNYA", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} mendapatkan sorakan liburan untuk {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} mendapatkan sorakan liburan untuk {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "Ornamen untuk {s:hero_name} dibuka oleh {g:citadel_persona:account_id}!", + "Citadel_Hud_Toast_SeasonalKill": " Tingkat Tembakan dan +50%
    Pertahanan Spirit selama 8 dtk.", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4821,41 +7823,50 @@ "ability_ice_dome": "Kubah Es", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Kubah Es", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Kubah Es", - "ability_ice_dome_desc": "Kelvin membekukan udara di sekitarnya, membuat kubah yang tidak dapat ditembus di sekelilingnya. Saat berada di dalam kubah, rekan tim dengan cepat memulihkan health dan musuh akan diperlambat.
    Minion menjadi Kebal dan Membeku di dalam Kubah Es.", + "ability_ice_dome_desc": "Menarget diri sendiri atau Hero lain untuk membekukan udara dan menciptakan kubah yang tidak dapat ditembus di sekitar mereka. Saat berada di dalam kubah, rekan tim mendapatkan peningkatan {g:citadel_inline_attribute:'Regen'} dan musuh diperlambat.

    Minion menjadi Kebal dan Beku di dalam Kubah Es.", "ability_ice_dome_quip": "Buat kubah penyembuh yang tidak dapat ditembus", - "ability_ice_dome_t1_desc": "+40% Penurunan Tingkat Tembakan", - "ability_ice_dome_t3_desc": "+60 Pemulihan Health dan ditingkatkan dengan Kekuatan Spirit", + "ability_ice_dome_t3_desc": "Membersihkan debuff non-ultimate untukmu dan rekan tim.
    +65 Regenerasi Health yang sekarang dapat diskalakan dengan Spirit", + "ability_ice_dome_trigger": "Kubah Es", "ability_ice_grenade": "Granat Es", "ability_ice_grenade/kelvin_ice_grenade_slow": "Granat Es Lambat", - "ability_ice_grenade_desc": "Melempar granat yang meledak menjadi awan es yang membekukan, memberikan damage dan memperlambat musuh.", + "ability_ice_grenade_desc": "Melempar granat yang meledak menjadi awan es yang membekukan yang memberikan {g:citadel_inline_attribute:'Heals'} kepada rekan tim dan menerapkan {g:citadel_inline_attribute:'SpiritDamage'}, serta mengurangi kecepatan gerakan kepada musuh.", "ability_ice_grenade_quip": "Memberikan damage dan memperlambat musuh", - "ability_ice_grenade_t2_desc": "Granat Es menyembuhkan rekan tim sebanyak 100 HP. Ditingkatkan dengan Spirit.", + "ability_ice_grenade_t1_desc": "+30 Damage dan +30 Jumlah Penyembuhan", + "ability_ice_grenade_t2_desc": "-10 dtk. Cooldown dan debuff sekarang membekukan Regenerasi Stamina", + "ability_ice_grenade_t3_desc": "+2 m Radius. Damage dan Penyembuhan Pensklaan Spirit ditingkatkan.", "ability_icebeam": "Sinar Laser Arktika", "ability_icebeam/modifier_buildup": "Pembekuan", "ability_icebeam/modifier_slow": "Sinar Laser Arktika Lambat", - "ability_icebeam_desc": "Menembakkan energi dingin ke arah depan, memberikan damage serta terus menurunkan kecepatan gerakan dan tingkat tembakan target semakin lama sinar laser ditembakkan. Kecepatan gerakanmu diperlambat saat menggunakan Sinar Laser Arktika. Sinar laser juga mampu menangkap Jiwa.", + "ability_icebeam_desc": "Menembakkan energi dingin ke arah depan, memberikan damage pada target dan semakin lama kamu mengarahkan sinar laser pada mereka, maka semakin cepat penurunan gerakan dan tingkat tembakan mereka. Kamu mengalami penurunan kecepatan saat menggunakan Sinar Laser Arktika. Sinar laser mungkin juga menangkap jiwa.", "ability_icebeam_quip": "Terapkan peningkatan perlambatan", - "ability_icebeam_t3_desc": "Menembakkan 2 Sinar Laser Arktika tambahan ke arah musuh yang berjarak 13 m dari target sebelumnya", + "ability_icebeam_t1_desc": "-25% Tingkat Tembakan dan Kecepatan Gerakan", + "ability_icebeam_t2_desc": "+20 DPS dan peningkatan Penskalaan Spirit", + "ability_icebeam_t3_desc": "-13 dtk. Cooldown dan Menembakkan 2 Sinar Laser Arktika tambahan dalam 10 m dari target terakhir yang terkena.", "ability_icepath": "Jalur Es", "ability_icepath/modifier_icepath": "Jalur Es", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Jalur Es", - "ability_icepath_desc": "Kelvin membuat jalur mengambang dari es dan salju yang memberikan bonus gerakan untuk dirinya dan rekan timnya. Kelvin mendapatkan 60% pertahanan perlambatan selama durasi skill. Musuh juga dapat berjalan di atas jalur tersebut.
    Tekan Shift/Ctrl untuk bergerak ke atas dan ke bawah saat berada di Jalur Es.", + "ability_icepath_desc": "Kelvin membuat jalur mengambang dari es dan salju yang memberikan bonus gerakan untuk dirinya dan rekan timnya. Kelvin mendapatkan 60% pertahanan perlambatan selama durasi skill. Musuh juga dapat berjalan di atas jalur tersebut.
    Tekan {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} untuk bergerak ke atas dan ke bawah saat berada di Jalur Es.", "ability_icepath_quip": "Berseluncur di jalur es yang mengambang", - "ability_icepath_t3_desc": "Saat aktif, mendapatkan +1 Kekuatan Spirit per meter jejak Jalur Es yang dibuat. Maks. 55 Kekuatan Spirit.", + "ability_icepath_t1_desc": "+2 m Kecepatan Gerakan dan +35% Pertahanan Peluru untuk Kelvin saat berada di Jalur Es", + "ability_icepath_t3_desc": "+35% Spirit dan +20 Spirit untuk Kelvin saat berada di Jalur Es", "ability_immobilize_trap": "Jerat Spirit", "ability_immobilize_trap/trap_debuff": "Armor Spirit Dikurangi", - "ability_immobilize_trap_desc": "Melemparkan perangkap yang langsung dipersenjatai. Setelah siap, perangkap akan dipicu ketika musuh memasuki radiusnya, memberikan efek Kutukan dan Perlambatan Gerakan yang menginterupsi, membungkam, dan melucuti senjata, serta mencegah penggunaan item.
    Tembak perangkap dengan Tembakan Isi Penuh untuk meledakkan lebih awal dengan radius yang meningkat.", + "ability_immobilize_trap_desc": "Melemparkan perangkap yang langsung dipersenjatai. Setelah siap, perangkap akan dipicu ketika musuh memasuki radiusnya, memberikan efek Kutukan dan Perlambatan Gerakan yang menginterupsi, membungkam, dan melucuti senjata, serta mencegah penggunaan item.
    Tembak perangkap dengan Tembakan Isi Penuh untuk meledakkan lebih awal dengan radius yang meningkat.", "ability_immobilize_trap_quip": "Pasang jebakan yang membatasi gerakan musuh", - "ability_immobilize_trap_t3_desc": "Grey Talon memberikan +30% Damage Peluru terhadap musuh yang terkena Jerat Spirit selama 10 dtk.", - "ability_incendiary_projectile": "Katalis", - "ability_incendiary_projectile_desc": "Melepaskan napalm yang memperlambat gerakan musuh dan memperbesar damage yang diberikan Infernus.", + "ability_immobilize_trap_t2_desc": "Memberikan -15% Pertahanan Peluru selama 10 dtk.", + "ability_immobilize_trap_t3_desc": "+1 dtk. Durasi Kutukan dan +1.5 m Radius", + "ability_incendiary_projectile": "Napalm", + "ability_incendiary_projectile_amplification": "Pembesaran Damage Katalis", + "ability_incendiary_projectile_debuff_header": "Efek Napalm:", + "ability_incendiary_projectile_desc": "Mengeluarkan cairan pembakar, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan {g:citadel_inline_attribute:'Slow'}, dan melumuri target dengan napalm.", "ability_incendiary_projectile_quip": "Melepaskan napalm yang memperkuat damage", - "ability_incendiary_projectile_t2_desc": "Infernus mendapatkan 12% Curi HP dari target", - "ability_incendiary_projectile_t3_desc": "+20% Pembesaran Damage dan -33% Penyembuhan/Pemulihan", - "ability_intimidate": "Lontaran Intimidasi", - "ability_intimidate_desc": "Memberikan damage pada musuh terdekat dan menyembuhkan diri sebesar damage yang diberikan. Penyembuhan lebih besar saat memberikan damage pada hero musuh.", + "ability_incendiary_projectile_t2_desc": "Efek Napalm: +15% Curi HP", + "ability_incendiary_projectile_t3_desc": "Efek Napalm: +17% Damage Diterima dan -33% Penyembuhan", + "ability_intimidate": "Entakan Intimidasi", + "ability_intimidate_desc": "Memberikan damage pada musuh terdekat dan menyembuhkan diri sebesar damage yang diberikan. Penyembuhan lebih besar saat memberikan damage pada hero musuh.", "ability_intimidate_quip": "Berikan Damage pada musuh terdekat dan terima penyembuhan pada setiap serangannya", - "ability_intimidate_t3_desc": "Menerapkan debuff yang membuat musuh menerima +15% Damage dari Mo & Krill. Efek berakumulasi dan berlangsung selama 16 dtk.", + "ability_intimidate_t2_desc": "-5 dtk. Cooldown
    +1 m Radius", + "ability_intimidate_t3_desc": "Menerapkan debuff yang membuat musuh menerima +15% Damage dari Mo & Krill. Efek berakumulasi dan berlangsung selama 16 dtk.", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4863,45 +7874,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Cambuk", "ability_lash_flog/modifier_lash_flog_debuff": "Cambuk", - "ability_lash_flog_desc": "Menyerang musuh dengan cambuk dan mencuri HP dari mereka.", - "ability_lash_flog_quip": "Curi HP dari target di hadapanmu", - "ability_lash_flog_t1_desc": "Memberikan 35% Perlambatan Gerakan selama 3 dtk.", - "ability_lash_flog_t3_desc": "+105 Damage dan memberikan 35% Penurunan Tingkat Tembakan", + "ability_lash_flog_desc": "Menyerang musuh di depanmu dengan cambukmu, {g:citadel_inline_attribute:'Healing'} dari porsi damage yang diberikan.", + "ability_lash_flog_quip": "Mendapatkan penyembuhan dari target di depanmu", + "ability_lash_flog_t1_desc": "Menerapkan -35% Kecepatan gerakan selama 3 dtk.", + "ability_lash_flog_t2_desc": "Menerapkan -30% Tingkat Tembakan
    -16 dtk. Cooldown", + "ability_lash_flog_t3_desc": "+80 Damage
    +40 Sudut Serangan
    +20% Penyembuhan", "ability_life_drain": "Pengisap Nyawa", "ability_life_drain/modifier_life_drain": "Pengisap Nyawa", "ability_life_drain/modifier_life_drain_caster": "Pengisap Nyawa", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Membuat penambat yang menguras health musuh dari waktu ke waktu dan menyembuhkanmu. Target harus dalam garis pandangmu dan dalam jangkauan maksimum untuk dikuras health-nya. Kamu dapat menembak dan menggunakan skill lain selama mengisap, tapi kecepatan gerakanmu akan berkurang setengahnya.
    [Fungsi Sekunder] untuk memberikan health pada hero rekan tim.
    Tekan 2 untuk membatalkan.", + "ability_life_drain_desc": "Membuat penambat yang menguras health musuh dari waktu ke waktu dan menyembuhkanmu. Target harus dalam garis pandangmu dan dalam jangkauan maksimum untuk dikuras health-nya. Kamu dapat menembak dan menggunakan skill lain selama mengisap, tapi kecepatan gerakanmu akan berkurang.
    {g:citadel_binding:'AltCast'} untuk memberikan health pada hero rekan tim.", "ability_life_drain_quip": "Curi health dari musuh dari waktu ke waktu", - "ability_life_drain_t3_desc": "Skill terisi daya dan memberikan +1 Isi Daya", + "ability_life_drain_t3_desc": "Mengaktifkan dan Memberikan +2 Isi Daya. Meningkatkan penskalaan spirit.", "ability_magician_animalcurse": "Kutukan Kelinci", "ability_magician_animalcurse/animalhex_curse_modifier": "Dikutuk!", - "ability_magician_animalcurse_desc": "Kutuk target menjadi Kelinci untuk sementara waktu.

    Saat menjadi Kelinci berukuran kecil, kecepatan gerakan menjadi terbatas, Damage yang Diterima meningkat, dan tidak dapat melakukan sebagian besar tindakan.
    Kutukan tidak dapat menginterupsi skill.", + "ability_magician_animalcurse_desc": "Kutuk target menjadi Kelinci untuk sementara waktu.

    Kelinci berukuran kecil dan bergerak lebih cepat, tapi mendapatkan Damage yang lebih besar dan tidak dapat melakukan banyak tindakan.
    Kutukan tidak menginterupsi skill.", "ability_magician_animalcurse_quip": "Mengubah musuh menjadi kelinci", - "ability_magician_animalcurse_t3_desc": "Kutuk semua musuh dalam radius 6 m", + "ability_magician_animalcurse_t3_desc": "Kutuk semua musuh dalam radius {s:Radius} m", + "ability_magician_animalhexarea": "Kutukan Kelinci", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Dikutuk!", + "ability_magician_animalhexarea_desc": "Kutuk area target dan ubah semua musuh di area target menjadi Kelinci untuk sementara waktu.

    Kelinci berukuran kecil dan bergerak lebih cepat, tapi mendapatkan Damage yang lebih besar dan tidak dapat melakukan banyak tindakan.
    Kutukan tidak menginterupsi skill.", + "ability_magician_animalhexarea_t3_desc": "+7% Pembesaran Damage dan +3 m Radius", "ability_magician_bigbolt": "Grand Finale!", - "ability_magician_bigbolt_desc": "Menyiapkan tiga blitz sihir yang LUAR BIASA. Setiap blitz memberikan Perlambatan Berangsur dan Damage Spirit yang meningkat untuk setiap blitz yang ditembakan.", - "ability_magician_bigbolt_t3_desc": "+50 Damage per Blitz. Mengembalikan 1 Blitz per Kill", + "ability_magician_bigbolt_desc": "Menyiapkan tiga blitz sihir yang LUAR BIASA. Setiap blitz memberikan Perlambatan Berangsur dan Damage Spirit yang meningkat untuk setiap blitz yang ditembakan.", + "ability_magician_bigbolt_t3_desc": "+{s:DamagePerShot} Damage per Blitz. Mengembalikan {s:BoltRefundPerKill} Blitz per Kill", "ability_magician_cloneturret": "Asisten Bayangan", - "ability_magician_cloneturret_desc": "Panggil Asisten ke lokasi yang ditargetkan. Asisten akan menyerang setiap kali kamu menembakkan senjata, memberikan Damage.

    Saat Asisten keluar, tekan 2 untuk bertukar posisi dengan Asisten.

    Memanggil Asisten Bayangan juga mengisi ulang senjata.", + "ability_magician_cloneturret_desc": "Memanggil Asisten ke lokasi yang ditargetkan. Asisten akan menyerang setiap kali kamu menembakkan senjata, memberikan Damage.

    Saat Asisten keluar, tekan {g:citadel_binding:'Ability2'} untuk bertukar posisi dengan Asisten.

    Memanggil Asisten Bayangan juga mengisi ulang senjata.", "ability_magician_cloneturret_quip": "Memanggil asisten setiamu", - "ability_magician_cloneturret_t2_desc": "+5s Durasi & Jangkauan 5 m", - "ability_magician_cloneturret_t3_desc": "+45% Tingkat Tembakan dan +15 Damage Asisten", + "ability_magician_cloneturret_t2_desc": "+7s Durasi & Jangkauan 5 m", + "ability_magician_cloneturret_t3_desc": "+60% Tingkat Tembakan dan +12.6 Damage Asisten", "ability_magician_cloneturret_trigger": "Asisten Bayangan", + "ability_magician_copyult": "Partisipasi Audiens", + "ability_magician_copyult/copyult_modifier": "Tada!", + "ability_magician_copyult/ultcopied": "Skill Ultimate Diklon...!", + "ability_magician_copyult_desc": "Mengklon Skill Ultimate dari hero musuh selama waktu terbatas. Mengaktifkan ulang skill akan menggunakan Skill Ultimate yang Diklon.

    Klon Skill Ultimate akan memberikan poin updgrade skill.
    Partisiapasi Audiens akan mengklon cooldown.", + "ability_magician_copyult_quip": "Klon Skill Ultimate musuh untuk waktu terbatas", + "ability_magician_copyult_t1_desc": "Upgrade Klon.", + "ability_magician_copyult_t2_desc": "Upgrade Klon LAGI!", + "ability_magician_copyult_t3_desc": "Upgrade Klon SEKALI LAGI!", "ability_magician_escape": "Ahli Melarikan Diri", "ability_magician_escape/escape_buff_modifier": "Siap Melarikan Diri", "ability_magician_escape/escape_escaped_modifier": "Kabur!", - "ability_magician_escape_desc": "Berpindah cepat ke lokasi target. Saat sampai, dapatkan kecepatan gerakan sesaat dan menjadi Tak Terlihat.

    [Fungsi Utama] Muncul di lokasi target.
    [Fungsi Sekunder] Muncul di lokasi.
    Musuh tidak tahu skill mana yang kamu pilih.", + "ability_magician_escape_desc": "Berpindah cepat ke lokasi target. Saat sampai, dapatkan kecepatan gerakan sesaat dan menjadi Tak Terlihat.

    [Fungsi Utama] Muncul di lokasi target.
    {g:citadel_binding:'AltCast'} Muncul di lokasi.

    Musuh tidak tahu skill mana yang kamu pilih.", + "ability_magician_inform_target_ultcopied": "Skill Ultimate Diklon...!", "ability_magician_magicbolt": "Blitz Sihir", - "ability_magician_magicbolt_desc": "Menembakkan blitz sihir yang memberikan Damage dan menerapkan Penurunan Tingkat Tembakan. Jika kamu memiliki Assisten, merkea juga dapat melakukan Blitz Sihir saat damage menurun.

    Tekan1 untuk mengarahkan blitz kembali ke arah crosshair-mu.", + "ability_magician_magicbolt_desc": "Menembakkan blitz sihir yang memberikan Damage, yang meningkat seiring gerakan menuju target. Jika kamu memiliki Asisten, mereka juga dapat melakukan Blitz Sihir saat damage menurun.

    Tekan{g:citadel_binding:'Ability1'} untuk mengarahkan blitz kembali ke arah crosshair-mu.", "ability_magician_magicbolt_quip": "Meluncurkan blitz sihir yang dapat dikontrol", - "ability_magician_magicbolt_t3_desc": "+110 Damage. Asisten dapat melakukan Blitz Sihir tanpa pengurangan", + "ability_magician_magicbolt_t1_desc": "Blitz memberikan -25%Tingkat Tembakan untuk 5 dtk.", + "ability_magician_magicbolt_t3_desc": "+126Damage Maks. +50%Damage Asisten.", "ability_magician_shadowclone": "Homonculus Agung!", "ability_magician_shadowclone_desc": "Membuat klon diri dengan health dan damage yang lebih sedikit. Saat mati atau durasi hidupnya habis, klon akan meledak dan memberikan Damage Spirit.

    Klon tidak dapat menggunakan skill Ultimate.", "ability_magician_shadowclone_t3_desc": "Klon dapat menggunakan Skill Ultimate.", @@ -4909,15 +7935,31 @@ "ability_magician_stage_desc": "Menarget musuh. Kamu dan musuh target akan terikat pada Panggung dan tidak dapat pergi. Semua karakter lain didorong keluar dari radius.", "ability_melee_archer": "Jarak Dekat", "ability_melee_astro": "Jarak Dekat", + "ability_melee_bookworm": "Jarak Dekat", "ability_melee_digger": "Jarak Dekat", + "ability_melee_doorman": "Jarak Dekat", + "ability_melee_drifter": "Jarak Dekat", + "ability_melee_familiar": "Jarak Dekat", + "ability_melee_fencer": "Jarak Dekat", + "ability_melee_frank": "Jarak Dekat", "ability_melee_ghost": "Jarak Dekat", "ability_melee_haze": "Jarak Dekat", "ability_melee_heavy": "Jarak Dekat", "ability_melee_inferno": "Jarak Dekat", "ability_melee_kelvin": "Jarak Dekat", "ability_melee_lash": "Jarak Dekat", + "ability_melee_magician": "Jarak Dekat", + "ability_melee_mirage": "Jarak Dekat", "ability_melee_nano": "Jarak Dekat", + "ability_melee_necro": "Jarak Dekat", + "ability_melee_opera": "Jarak Dekat", + "ability_melee_priest": "Jarak Dekat", + "ability_melee_punkgoat": "Jarak Dekat", + "ability_melee_unicorn": "Jarak Dekat", + "ability_melee_vampirebat": "Jarak Dekat", + "ability_melee_viper": "Jarak Dekat", "ability_melee_viscous": "Jarak Dekat", + "ability_melee_werewolf": "Jarak Dekat", "ability_melee_wrecker": "Jarak Dekat", "ability_melee_yamato": "Jarak Dekat", "ability_melee_zealot": "Jarak Dekat", @@ -4929,46 +7971,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Berubah menjadi bayangan dan rasuki Ava. Kamu mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'} yang meningkat seiring waktu, dan menjadi tersembunyi di minimap.

    Menerima damage dari hero musuh akan mereset kecepatan gerakan bonus dan membuat Ava memasuki cooldown singkat.", + "ability_nano_catform_quip": "Mengambil Alih Kontrol Ava", + "ability_nano_catform_t2_desc": "+15Regenerasi Health & +45% Kecepatan Gerakan Maks.", + "ability_nano_catform_t3_desc": "Mendapatkan Pembesaran Damage seiring waktu sampai 20%. Bertahan selama 6 dtk.", + "ability_nano_catform_trigger_buttonhint": "Keluar dari Ava", + "ability_nano_clustergrenade": "Bom Kegelapan", + "ability_nano_clustergrenade_desc": "Melemparkan sekumpulan bom yang meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

    Musuh yang terkena beberapa bom menerima damage 65%.", + "ability_nano_clustergrenade_quip": "Melemparkan kumpulan bom", + "ability_nano_clustergrenade_t2_desc": "-5% Pertahanan Jarak Dekat per bom selama 5 dtk.
    ", + "ability_nano_dash": "Cakar Lompat", + "ability_nano_dash_desc": "Dash ke depan sebelum menebas semua musuh dalam radius lingkaran, memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

    Jika skill mengenai paling tidak satu hero, {g:citadel_inline_attribute:'Heal'} sejumlah kecil health.", + "ability_nano_dash_quip": "Dash ke depan dan tebas musuh", + "ability_nano_dash_t2_desc": "Hero terbunuh dalam 3 dtk. memberikan +200 jiwa", + "ability_nano_dash_t3_desc": "+60 Damage & Saat mengenai Hero: 50% Reset Cooldown", "ability_nano_pounce": "Terkam", - "ability_nano_pounce_desc": "Lompat ke arah target untuk memberikan Damage Jarak Dekat Ringan dan memperlambat musuh terdekat.
    Kamu dapat menggunakan Terkam target kedua jika digunakan dalam 3 dtk.", + "ability_nano_pounce_desc": "Lompat ke arah target untuk memberikan Damage Jarak Dekat Ringan dan memperlambat musuh terdekat.
    Kamu dapat menggunakan Terkam target kedua jika digunakan dalam {s:DoublePounceTime} dtk.", "ability_nano_pounce_quip": "Melompat ke arah musuh", - "ability_nano_pounce_t1_desc": "+1 dtk. Durasi Lambat", - "ability_nano_pounce_t2_desc": "Isi ulang amunisi hingga 20% dan memberikan +30% Tingkat Tembakan Lambat.", - "ability_nano_pounce_t3_desc": "+60 Damage dan +1 Isi Daya Skill.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} dtk. Durasi Lambat", + "ability_nano_pounce_t2_desc": "Isi ulang amunisi hingga {s:ActiveReloadPercent}% dan memberikan +{s:FireRateSlow}% Tingkat Tembakan Lambat.", + "ability_nano_pounce_t3_desc": "+{s:Damage} Damage dan +{s:AbilityCharges} Isi Daya Skill.", "ability_nano_proximity_ritual": "Penjaga Nekomata", - "ability_nano_proximity_ritual_desc": "Meletakkan Patung untuk melacak musuh di suatu area. Penjaga juga akan menyerang musuh yang baru saja menerima damage dari Calico. Penyembuhan musuh yang ditarget akan berkurang dan akan menyembuhkan Calico saat terkena damage.", + "ability_nano_proximity_ritual_desc": "Meletakkan Patung untuk melacak musuh di suatu area. Penjaga juga akan menyerang musuh yang baru saja menerima damage dari {s:hero_name}. Penyembuhan musuh yang ditarget akan berkurang dan akan menyembuhkan {s:hero_name} saat terkena damage.", "ability_nano_proximity_ritual_quip": "Meletakkan patung yang mengamati area", - "ability_nano_proximity_ritual_t1_desc": "Patung menjadi Tak Terlihat saat tidak menyerang.", - "ability_nano_proximity_ritual_t2_desc": "+30 dtk. Durasi dan +20 DPS.", - "ability_nano_proximity_ritual_t3_desc": "+-30% Pengurangan Damage dan -30% Pengurangan Penyembuhan pada target.", + "ability_nano_proximity_ritual_t1_desc": "Patung menjadi Tak Terlihat saat tidak menyerang.", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} dtk. Durasi dan +{s:DPS} DPS.", + "ability_nano_proximity_ritual_t3_desc": "+{s:StatueVictimDamageReduction}% Pengurangan Damage dan {s:HealAmpReceivePenaltyPercent}% Pengurangan Penyembuhan pada target.", "ability_nano_proximity_ritual_trigger": "Tarik Ava", + "ability_nano_shadow_pulse": "Cakaran Bayangan", + "ability_nano_shadow_pulse/buff": "Kekuatan dari Bayangan", + "ability_nano_shadow_pulse_desc": "Berubah menjadi bayangan dalam sekejap, tidak dapat ditarget, mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'}, dan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

    Setelah penundaan, kembali dari bayangan dan memberikan {g:citadel_inline_attribute:'SpiritDamage'} lagi.", + "ability_nano_shadow_pulse_quip": "Berubah menjadi Bayangan, mendapatkan kecepatan gerakan dan memberikan damage yang tertunda", + "ability_nano_shadow_pulse_t2_desc": "+65 Damage dan +20% Kecepatan Gerakan", + "ability_nano_shadow_pulse_t3_desc": "Saat Selesai: Menyembuhkan sebesar 350 dan mereset semua cooldown skill", "ability_nano_shadow_step": "Ratu Bayangan", - "ability_nano_shadow_step_desc": "Menandai musuh dan dan menyelimuti diri dalam bayangan untuk menguatkan seranganmu dan membuat dirimu Tak Terlihat. Menyerang akan memperlihatkan dirimu untuk sementara. Mengenai musuh dengan Damage Jarak Dekat akan mengurangi Pertahanan Peluru mereka (berakumulasi).", + "ability_nano_shadow_step_desc": "Menandai musuh dan dan menyelimuti diri dalam bayangan untuk menguatkan seranganmu dan membuat dirimu Tak Terlihat. Menyerang akan memperlihatkan dirimu untuk sementara. Mengenai musuh dengan Damage Jarak Dekat akan mengurangi Pertahanan Peluru mereka (berakumulasi).", "ability_nano_shadow_step_quip": "Memasuki bayangan untuk mengelabui musuh", - "ability_nano_shadow_step_t2_desc": "+40% Penurunan Pertahanan saat Aktif", - "ability_nano_shadow_step_t3_desc": "Serangan Jarak Dekat Berat yang memberikan efek Bungkam selama 3 dtk.", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% Penurunan Pertahanan Perlambatan saat Aktif", + "ability_nano_shadow_step_t3_desc": "Serangan Jarak Dekat Berat yang memberikan efek Bungkam selama {s:SilenceOnHeavyDuration} dtk.", + "ability_necro_coffin": "Mundur!", + "ability_necro_coffin/buff": "Mundur!", + "ability_necro_coffin/debuff": "Mundur!", + "ability_necro_coffin_desc": "Mendapatkan {g:citadel_inline_attribute:'CombatBarrier'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Ketika pengaman berakhir, kamu akan melepaskan cincin energi mematikan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Pencuri Serum", + "ability_necro_fear/debuff": "Pencuri Serum", + "ability_necro_fear_desc": "Senjatamu mencuri {g:citadel_inline_attribute:'WeaponDamage'} dan {g:citadel_inline_attribute:'SpiritResist'} seiring waktu, hingga jumlah maksimum per target.", + "ability_necro_fear_t3_desc": "Semua panggilan sekarang diterapkan ke Pencuri Serum", + "ability_necro_gravestone": "Aturan Pinjaman", + "ability_necro_gravestone/gravestone/buff": "Aturan Pinjaman", + "ability_necro_gravestone_desc_1": "Bawaan: Skill dapat memanggil Ghoul yang berhamburan menuju markas musuh, memberikan {g:citadel_inline_attribute:'MeleeDamage'}. Ghoul akan meledak saat mendekati hero atau minion, memberikan {g:citadel_inline_attribute:'SpiritDamage'} di suatu area dan memberikan {g:citadel_inline_attribute:'Slow'} singkat.", + "ability_necro_gravestone_desc_2": "Aktif: Membuat batu nisan di target lokasi yang memanggil ghoul seiring waktu. Musuh dapat menghancurkan batu nisan dengan dua serangan Jarak Dekat Berat.", + "ability_necro_gravestone_t2_desc": "+25% Kecapatan Ghoul dan +10 dtk. Durasi", + "ability_necro_gravestone_t3_desc": "Saat Death: Memberikan +6% Health Saat Ini sebagai Damage", + "ability_necro_haunt": "Hantu Mencekam", + "ability_necro_haunt/buff": "Spirit Mencekam", + "ability_necro_haunt/slow": "Spirit Mencekam", + "ability_necro_haunt_desc": "Memberikan rekan tim {g:citadel_inline_attribute:'BonusMoveSpeed'} dan hantu yang bergerak di sekitar mereka.

    Hantu akan mencari musuh terdekat, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Toples Kematian", + "ability_necro_hauntingskull/stackingdebuff": "Toples Kematian", + "ability_necro_hauntingskull_desc": "Pasif: Mengumpulkan death saat semua mati di sekitarmu dan dimasukkan ke Toples Kematian.

    Aktif:Melemparkan tomples untuk memanggil Deadhead yang secara berkelanjutan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke musuh.

    Deadhead mengikutimu jika tidak ada musuh di dekatnya, dan memprioritaskan target senjatamu.", + "ability_necro_hauntingskull_t1_desc": "Mengumpulkan death akan memulihkan 5 health per pengambilan", + "ability_necro_hauntingskull_t2_desc": "Saat Terkena: Menerapkan 30% Perlambatan selama 1 dtk.", + "ability_necro_hauntingskull_t3_desc": "+2 Deadhead
    +4 dtk. Durasi Deadhead", + "ability_necro_killsummon": "Pinjam Nyawa", + "ability_necro_killsummon_desc": "Membunuh Ghoul atau rekan tim dengan health rendah untuk mendapatkan energi kehidupan mereka.

    {g:citadel_binding:'Attack'}: Melemparkan energi kehidupan sebagai bom, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.
    {g:citadel_binding:'AltCast'}: Mengonsumsi energi kehidupan akan menerima {g:citadel_inline_attribute:'Healing'}.", + "ability_necro_summonskele": "Penggalian Kuburan", + "ability_necro_summonskele_desc": "Mengeluarkan ghoul yang terkubur yang kemudian berhamburan ke arah markas musuh, memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

    Ghoul meledak saat mati atau mendekati hero, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} singkat.

    Berganti Skill {g:citadel_binding:'AltCast'} menyebabkan ghoul yang muncul tetap berada ditempatnya.
    Ghoul memprioritaskan target senjatamu.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}% Kecepatan Ghoul", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} Health Ghoul, dan Ghoul juga keluar dari setiap Batu Nisan", + "ability_necro_wither": "Layu & Mati", + "ability_necro_wither_desc_1": "Musuh yang terkena senjatamu akan layu, menerapkan {g:citadel_inline_attribute:'Slow'} yang meningkat dan mengurangi {g:citadel_inline_attribute:'SpiritResist'}.", + "ability_necro_wither_desc_2": "Musuh yang mati saat mengalami efek layu akan memunculkan Deadhead yang mengejar musuh terdekat, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

    Deadhead mengikutimu jika tidak ada musuh di dekatnya.
    Deadhead akan memprioritaskan target senjatamu.
    ", + "ability_necro_wither_t3_desc": "Panggil Deadhead setiap Akumulasi {s:StacksToProcSkull}", + "ability_necro_zombiewall": "Tangan Penyergap", + "ability_necro_zombiewall/buff": "Tangan Penyergap", + "ability_necro_zombiewall/immobilize": "Tangan Penyergap", + "ability_necro_zombiewall/zombiewall/debuff": "Tangan Penyergap", + "ability_necro_zombiewall_desc": "Mengeluarkan barisan tangan penyergap, memanggil Ghoul dan membuat celah. Musuh yang melewati akan menerima {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan efek {g:citadel_inline_attribute:'Immobilize'}.

    Berganti Skill {g:citadel_binding:'AltCast'} memutar arah orientasi tembok.", + "ability_necro_zombiewall_t2_desc": "+90 Damage dan +10 m Panjang Dinding", + "ability_necro_zombiewall_t3_desc": "+1 Ghoul yang Dibangkitkan
    -10 dtk.Cooldown
    +1 dtk. Durasi Lumpuh", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sihir Sekhmet", - "ability_perched_predator_desc": "Kirim Roh Kucing yang menangkap target. Menangkap Hero akan menyebabkan ledakan segera setelahnya.
    Tekan 1untuk membuat ledakan secara manual.", + "ability_perched_predator_desc": "Mengirim Roh Kucing yang menangkap target. Menangkap Hero akan menyebabkan ledakan segera setelahnya.
    Tekan {g:citadel_binding:'Ability1'} untuk membuat ledakan secara manual.", "ability_perched_predator_quip": "Mengirim Kucing Spirit untuk menangkap musuh", "ability_power_jump": "Hujan Panah", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Diperlambat", - "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Perlambatan Peluru", - "ability_power_jump_desc": "Melompat ke udara dan melayang pelan. Saat mengudara, Damage Senjata meningkat dan dapat menembakkan beberapa tembakan sekaligus.
    Gunakan Fungsi Sekunder untuk menurunkan ketinggian lompatan.
    Tekan Space untuk membatalkan lompatan.", - "ability_power_jump_quip": "Lompat tinggi ke udara dan lepaskan beberapa tembakan", - "ability_power_jump_t2_desc": "Saat mengudara, Damage Senjata bertambah sebesar +5 dan memberikan perlambatan gerakan sebesar 40% selama 1.5 dtk.", - "ability_power_jump_t3_desc": "Saat mengudara, mendapatkan +40% Curi HP Peluru dan +40% Curi HP Spirit", + "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Peluru Pelambat", + "ability_power_jump_desc": "Melemparkanmu ke udara, memungkinkanmu untuk terbang perlahan. Saat di udara, kamu mendapatkan Damage Senjata dan multitembakan untuk senjatamu.
    {g:citadel_binding:'AltCast'} untuk mengurangi ketinggian lompatan.
    Tekan{g:citadel_binding:'Mantle'} untuk membatalkan lompatan.", + "ability_power_jump_quip": "Lompat tinggi ke udara dan lepaskan multitembakan", + "ability_power_jump_t1_desc": "Saat mengudara, Damage Senjata bertambah sebesar +3 dan memberikan perlambatan gerakan sebesar 30% selama 1.5 dtk.", + "ability_power_jump_t3_desc": "Saat mengudara, +30% Curi HP Peluru, +30% Curi HP Spirit, dan +30% Penghindaran Peluru", "ability_power_surge": "Lonjakan Daya", - "ability_power_surge_desc": "Mengisi senjata dengan efek kejut, membuat peluru memberikan damage kejut pada target. Damage kejut ini memantul ke musuh di dekat target. Efek muncul satu kali per tembakan beruntun.", + "ability_power_surge_desc": "Mengisi senjata dengan efek kejut, membuat peluru memberikan damage kejut pada target. Damage kejut ini memantul ke musuh di dekat target. Efek muncul satu kali per tembakan beruntun.", "ability_power_surge_quip": "Buat panah listrik dengan tembakan", - "ability_power_surge_t1_desc": "Damage Kejut memberikan -15% Pertahanan Spirit selama 8 dtk.", - "ability_power_surge_t3_desc": "+12 Damage Kejut, meningkatkan Spirit, dan +3 Lompatan Maks.", + "ability_power_surge_t2_desc": "+3 m Kecepatan Gerakan
    +8 Damage dan peningkatan penskalaan", + "ability_power_surge_t3_desc": "+12 dtk. Durasi
    Menerapkan -15% Pertahanan Spirit", + "ability_priest_antispiritvest": "Rompi Taktik Terberkati", + "ability_priest_antispiritvest_desc": "Mendapatkan {g:citadel_inline_attribute:'CombatBarrier'} pasif yang memberikan {g:citadel_inline_attribute:'BulletResist'} dan {g:citadel_inline_attribute:'SpiritResist'}. Pengaman memperbaiki diri sendiri saat keluar dari pertempuran.", + "ability_priest_antispiritvest_t3_desc": "Saat Pengaman Hancur: Mendapatkan {s:BaseAttackDamagePercent}% Damage Senjata selama {s:BuffDuration} dtk.", + "ability_priest_barrage": "Jam Sihir", + "ability_priest_barrage_desc": "Isi panahmu, tembakkan panahmu untuk memberikan {g:citadel_inline_attribute:'PureDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} sementara.", + "ability_priest_barrage_fire_hint": "Busur Api", + "ability_priest_barrage_t3_desc": "Saat Hit: Mengeksekusi musuh di bawah {s:ExecuteThreshold}%", + "ability_priest_beartrap": "Perangkap Sihir", + "ability_priest_beartrap/debuff": "Ditampilkan", + "ability_priest_beartrap/immobilize": "Perangkap Sihir", + "ability_priest_beartrap_desc": "Tendang keluar perangkap yang siap digunakan setelah penundaan singkat.

    Perangkap berfungsi saat musuh pertama menyentuhnya, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan efek {g:citadel_inline_attribute:'Immobilize'}, dan mengungkapkan musuh untuk beberapa waktu setelahnya.", + "ability_priest_beartrap_t3_desc": "+1 Daya
    Memberikan +30% damage terhadap target yang terungkap", + "ability_priest_flashbang": "Granat Pengudusan", + "ability_priest_flashbang_desc": "Melemparkan granat yang memantul sebelum meledak, memberikan {g:citadel_inline_attribute:'WeaponDamage'} dan membakar musuh.

    Target yang terbakar memberikan {g:citadel_inline_attribute:'PureDamage'} kepada musuh di area tersebut dan menerima pengurangan penyembuhan.", + "ability_priest_flashbang_pure": "Granat Pengudusan - Murni", + "ability_priest_flashbang_t2_desc": "+1.5 m Radius & +1s Durasi Terbakar", + "ability_priest_flashbang_t3_desc": "-20% Pengurangan Penyembuhan dan kesempatan isi daya", + "ability_priest_knockback": "Tembakan Senjata", + "ability_priest_knockback/buff": "Tembakan Senjata", + "ability_priest_knockback/debuff": "Tembakan Senjata", + "ability_priest_knockback_desc": "Menembakkan ledakan dengan shotgun-mu, memberikan {g:citadel_inline_attribute:'WeaponDamage'} dan mendorong musuh mundur. Hero yang berada di dekat dinding menerima {g:citadel_inline_attribute:'Stun'} dan {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10 dtk. Cooldown Skill dan +0.4s Durasi Stun", + "ability_priest_knockback_t3_desc": "Saat Stun di Dinding: Serangan jarak dekat berat berikutnya adalah diberkati", + "ability_priest_selfheal": "Asap Dupa", + "ability_priest_selfheal_desc": "Membakar dupa akan mengurangi damage yang diterima dan {g:citadel_inline_attribute:'Healing'} seiring waktu.

    Kamu tidak dapat menyerang saat Asap Dupa aktif.", + "ability_priest_silencebomb": "Dupa Pencekik", + "ability_priest_silencebomb_desc": "Melemparkan dupa akan menyebarkan awan. Musuh yang terjebak di dalam awan terkena Perlambatan dan Bungkam.", + "ability_priest_silencebomb_t3_desc": "Saat Debuff: Membungkam Penggunaan Stamina", + "ability_priest_smokegrenade": "Granat Gas Air Mata", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Gas Air Mata", + "ability_priest_smokegrenade_desc": "Melemparkan granat gas air mata yang meledak setelah penundaan dan menghalangi pandangan. Musuh-musuh di sekitar mendapatkan {g:citadel_inline_attribute:'ReducedFireRate'}.", + "ability_priest_smokegrenade_t2_desc": "Saat Debuff: Menguras {s:StaminaDrain} Stamina per Detik", + "ability_priest_stackingdefense": "Ulet", + "ability_priest_stackingdefense/stackingdefense": "Ulet", + "ability_priest_stackingdefense_desc": "Menerima damage memberikan akumulasi {g:citadel_inline_attribute:'BulletResist'} dan {g:citadel_inline_attribute:'SpiritResist'} yang kedaluwarsa seiring waktu.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Mengisi panah dengan 3 pasak, memberikan {g:citadel_inline_attribute:'WeaponDamage'} yang meningkat secara besar-besaran.

    Pasak terakhir diberkati, memberikan bonus {g:citadel_inline_attribute:'PureDamage'} dan mengeksekusi musuh dengan health rendah.", + "ability_priest_weaponswap_t1_desc": "Saat Aktif: Mendapatkan +1.2 m/dtk. Kecepatan Gerakan", + "ability_priest_weaponswap_t2_desc": "-15 dtk. Cooldown Skill dan +65 Bonus Damage", + "ability_priest_weaponswap_t3_desc": "Semua Pasak Diberkati", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Mabuk", + "ability_punkgoat_blasted/blasted": "Kesal", + "ability_punkgoat_blasted/blastedactive": "Mabuk", + "ability_punkgoat_blasted/blastedhealthdisplay": "Kesal", + "ability_punkgoat_blasted/blastedshred": "Kehancuran", + "ability_punkgoat_blasted_desc": "Pasif:Serangan jarak dekat memulihkan amunisi dan memberikan efek kehancuran pada korban selama 7 dtk.", + "ability_punkgoat_blasted_t1_desc": "Saat Mabuk: +2.25 m/dtk.{g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 Serangan Penghancuran saat digunakan dan +7% Pembesaran Peluru Kehancuran", + "ability_punkgoat_blasted_t3_desc": "+50 Bonus Health Jarak Dekat dan Meningkatkan Penskalaan Spirit", + "ability_punkgoat_blastedactive_desc": "Aktif: Peluru diperbesar terhadap musuh dengan efek kehancuran. Menyerang dengan serangan jarak dekat meningkatkan {g:citadel_inline_attribute:'MaxHealth'} dan memperpanjang durasi.", + "ability_punkgoat_goatflip": "Serudukan Kuat", + "ability_punkgoat_goatflip/damagebuff": "Peningkatan Damage Serudukan", + "ability_punkgoat_goatflip/empowermelee": "Serangan Jarak Dekat yang Diperkuat", + "ability_punkgoat_goatflip_desc": "Menyeruduk ke arah musuh dan <melemparkan musuh ke udara bersama dengan Billy.

    Cooldown dikurangi sebesar 50% saat benturan.
    ", + "ability_punkgoat_goatflip_on_hero_collide_header": "Saat Terkena:", + "ability_punkgoat_goatflip_t1_desc": "Saat Terkena: +25% {g:citadel_inline_attribute:'WeaponDamage'} selama 5 dtk.", + "ability_punkgoat_goatflip_t2_desc": "0.4 dtk. Durasi Isi Daya
    ", + "ability_punkgoat_tether": "Jerat Rantai", + "ability_punkgoat_tether/immobilize": "Lumpuh", + "ability_punkgoat_tether/pull": "Tarikan Rantai", + "ability_punkgoat_tether/tether": "Dirantai ke Billy", + "ability_punkgoat_tether/tether_caster": "Dirantai", + "ability_punkgoat_tether/tether_firerate_slow": "Dirantai", + "ability_punkgoat_tether/waiting_for_pull": "Dirantai", + "ability_punkgoat_tether_desc": "Merantai musuh terdekat denganmu. Musuh yang terikat tidak dapat menggunakan skill gerakan dan menerima {g:citadel_inline_attribute:'Slow'} berat saat mereka menarik rantai.

    Setelah penundaan, tarik semua musuh ke Billy dan berikan {g:citadel_inline_attribute:'SpiritDamage'}.

    Rantai akan putus jika Billy kehilangan jarak pandang untuk beberapa saat.", + "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m Jangkauan Skill
    +1.3 dtk. dari Tak Terhentikan per Hero yang ditarik", + "ability_punkgoat_ult": "Penghancuran", + "ability_punkgoat_ult/slam_firerate_slow": "Terlempar", + "ability_punkgoat_ult/stacking_damage": "Pembesaran Sigil", + "ability_punkgoat_ult_desc": "Membanting tongkatmu ke tanah, {g:citadel_inline_attribute:'Pulling'} musuh ke tanah dan memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

    Bantingan membuat gelombang kejut yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 dtk. Cooldown", + "ability_punkgoat_ult_t2_desc": "+1 Isi daya dan +2 m Radius", + "ability_punkgoat_ult_t3_desc": "-3 dtk. Waktu Isi Daya
    Sekarang memberikan 60% Damage Jarak Dekat Berat", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8156,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Ledakan Bio", "ability_scrap_blast/modifier_scrap_blast_debuff": "Diperlambat", - "ability_scrap_blast_desc": "Menembakkan sisa dari pasukan yang dikonsumsi, memberikan damage dan memperlambat musuh. Terkena beberapa kali akan meningkatkan efek perlambatan.", + "ability_scrap_blast_desc": "Menembakkan sisa dari pasukan yang dikonsumsi, memberikan damage dan memperlambat musuh. Terkena beberapa kali akan meningkatkan efek perlambatan.", "ability_scrap_blast_quip": "Menembakkan ledakan bio", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Tembakan Pemantul", + "ability_skyrunner_flakshot_desc": "Peluru memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'} dan dapat memantul di permukaan.", + "ability_skyrunner_swingline": "Benang Kehidupan", + "ability_skyrunner_swingline_desc": "Menembakkan benang yang menempel pada dunia dalam game yang memungkinkanmu untuk berayun.

    Benang Kehidupan akan mereset semua lompatan dan dash di udara.", "ability_sleep_dagger": "Belati Penidur", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Tidur", - "ability_sleep_dagger_desc": "Melempar belati yang memberikan damage dan menidurkan target. Target yang tertidur akan langsung bangun setelah menerima damage. Melempar Belati tidak menghilangkan efek Tak Terlihat. Belati Penidur tidak menganggu kemampuan musuh menggunakan skill.", + "ability_sleep_dagger_desc": "Melempar belati yang memberikan damage dan menidurkan target. Target yang tertidur akan langsung bangun setelah menerima damage. Melempar Belati tidak menghilangkan efek Tak Terlihat. Belati Penidur tidak menganggu kemampuan musuh menggunakan skill.", "ability_sleep_dagger_quip": "Menidurkan musuh", - "ability_sleep_dagger_t1_desc": "Memotong 1 stamina", - "ability_sleep_dagger_t3_desc": "Memberikan -12% Pertahanan Peluru dan 40% Penurunan Tingkat Tembakan selama 6 dtk. saat bangun.", + "ability_sleep_dagger_t1_desc": "-8% Pengurangan Pertahanan Peluru selama 6 dtk. saat bangun", + "ability_sleep_dagger_t2_desc": "-17 dtk. Cooldown", + "ability_sleep_dagger_t3_desc": "+1 dtk. Durasi Tidur
    -50% Kecepatan Gerakan dan Dash selama 3 dtk. saat bangun", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8187,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Bom Asap", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Menghilang dari pandangan, menjadi Tak Terlihat, dan mendapatkan kecepatan sprint. Menyerang akan menghilangkan efek Tak Terlihat, tapi menggunakan item tidak akan menghilangkan efek tersebut. Musuh terdekat dapat melihatmu meski dalam keadaan Tak Terlihat.", + "ability_smoke_bomb_desc": "Menghilang dari pandangan, menjadi Tak Terlihat, dan mendapatkan kecepatan sprint. Menyerang akan menghilangkan efek Tak Terlihat, tapi menggunakan item tidak akan menghilangkan efek tersebut. Musuh terdekat dapat melihatmu meski dalam keadaan Tak Terlihat.", "ability_smoke_bomb_quip": "Hilang dari pandangan", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Setelah efek Tak terlihat, mendapatkan +15% Curi HP Peluru selama 8 dtk.", - "ability_smoke_bomb_t3_desc": "Mengaktifkan Idi Daya Skill
    dan Menghilang selama +0.5 dtk.", + "ability_smoke_bomb_t2_desc": "Mengaktifkan 2 Isi Daya Skill", + "ability_smoke_bomb_t3_desc": "Menghilangkan debuff non-ultimate
    Memberikan +40% Curi HP Peluru selama 5 dtk.", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Kunci Target", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Target Terkunci", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed", - "ability_stacking_damage_desc": "Menembak target akan meningkatkan Damage Peluru pada target. Mendapatkan satu akumulasi per peluru yang mengenai target, dan dua untuk headshot.", + "ability_stacking_damage_desc": "Menembak target akan meningkatkan Damage Peluru pada target. Mendapatkan satu akumulasi per peluru yang mengenai target, dan dua untuk headshot.", "ability_stacking_damage_quip": "Memberikan peningkatan Damage Peluru pada target", - "ability_stacking_damage_t1_desc": "Memberikan 60 Damage Spirit kepada target dan memperlambatnya sebesar 15% selama 2 dtk. untuk setiap 20 akumulasi", - "ability_stacking_damage_t2_desc": "+40 Maks. Akumulasi dan +5 dtk. Durasi", + "ability_stacking_damage_t1_desc": "Memberikan 40 Damage Spirit kepada target dan memperlambatnya sebesar 15% selama 2 dtk. untuk setiap 20 akumulasi", + "ability_stacking_damage_t2_desc": "+40 Maks. Akumulasi dan +5 dtk. Durasi", + "ability_swan_acrobat": "Akrobat", + "ability_swan_acrobat/stack": "Akrobat", + "ability_swan_acrobat_desc": "Mendapatkan bonus akumulasi setiap kali melakukan dash, lompat ganda, lompatan dinding, atau teleportasi.

    Mendapatkan akumulasi baru akan mengulang durasi.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Melompat ke arah target yang dituju. Jika tidak ada arah yang dipilih, maka akan melompat lurus ke atas.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,87 +8230,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Tebaran Pasir", - "ability_throw_sand_desc": "Menebarkan pasir yang melucuti senjata musuh di hadapanmu dan memberikan damage.", + "ability_throw_sand_desc": "Menebarkan pasir yang melucuti senjata musuh di hadapanmu dan memberikan damage.", "ability_throw_sand_quip": "Melucuti senjata musuh di depanmu", - "ability_throw_sand_t3_desc": "Memperlambat target sebesar -40%", + "ability_throw_sand_t1_desc": "+50 Damage dan +5 m Jangkauan", + "ability_throw_sand_t2_desc": "Memperlambat target sebesar -25% dan mengurangi jarak dash sebesar -25%", + "ability_throw_sand_t3_desc": "+1.5 dtk. Durasi dan -20 Cooldown", "ability_trapper_fear": "Gelombang Sutra", "ability_trapper_fear/trapper_fear_modifier": "Takut", "ability_trapper_fear_desc": "Memberikan Damage Spirit akan menerapkan Perlambatan yang meningkat. Setelah perlambatan mencapai titik maksimum, akan memberikan efek Lumpuh dan sejumlah Damage Spirit pada target.

    Efek ini memiliki cooldown per target.", "ability_trapper_poisonjar": "Sebotol Phantasmicide", - "ability_trapper_poisonjar_desc": "Lemparkan Toples yang meninggalkan genangan racun, memberikan Damage dan Perlambatan. Genangan meluas dari waktu ke waktu dan membuat ukurannya membesar.", - "ability_trapper_poisonjar_t1_desc": "Target memberikan -20% Damage Spirit", + "ability_trapper_poisonjar_desc": "Melemparkan toples akan menyebarkan genangan beracun. Musuh yang terjebak di area genangan akan menerima efek Perlambatan dan Bungkam.", + "ability_trapper_poisonjar_quip": "Melemparkan toples racun", + "ability_trapper_poisonjar_t3_desc": "-25% Pertahanan Spirit untuk musuh di area genangan", "ability_trapper_spidershield": "Penghalang Hama", - "ability_trapper_spidershield_desc": "Menerapkan perisai ke rekan tim target, memberikan Perisai Spirit. Selama perisai bertahan, target akan memberikan Damage Spirit dan Perlambatan.", + "ability_trapper_spidershield_desc": "Menerapkan Perisai Tempur untuk menarget rekan tim dan dari waktu ke waktu memberikan Damage Spirit dan Perlambatan.", + "ability_trapper_spidershield_quip": "Menerapkan pengaman yang merusak", "ability_trapper_spiderwave": "Wabah Merayap", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Gelombang Laba-laba", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Gelombang Laba-laba", - "ability_trapper_spiderwave_desc": "Melepaskan gelombang laba-laba pertahanan yang mengejar musuh dan meledak, memberikan Damage Spirit.

    Musuh yang terkena akan diracuni, kehilangan Spirit dan Pertahanan Spirit untuk sementara. Efek ini dapat diakumulasikan beberapa kali.", - "ability_trapper_spiderwave_t2_desc": "Tambahan -3 Spirit dan -3% Pertahanan Spirit", - "ability_trapper_spiderwave_t3_desc": "Memanggil +5 Laba-laba", + "ability_trapper_spiderwave_desc": "Melepaskan gelombang laba-laba pertahanan yang mengejar musuh dan meledak, memberikan Damage Spirit.

    Musuh yang terkena akan diracuni, kehilangan Spirit dan Pertahanan Spirit untuk sementara. Efek ini dapat diakumulasikan beberapa kali.", + "ability_trapper_spiderwave_quip": "Melempar gelombang laba-laba spektral", + "ability_trapper_spiderwave_t2_desc": "Tambahan -3 Spirit dan -3% Pertahanan Spirit", + "ability_trapper_spiderwave_t3_desc": "Memanggil +5 Laba-laba", "ability_trapper_webwall": "Perangkap Sutra", "ability_trapper_webwall/modifier_webwall_debuff": "Terjaring", - "ability_trapper_webwall_desc": "Membuat benang jaring di antara dua permukaan. Musuh yang menyentuhnya akan menerima Damage dan Diperlambat.", - "ability_trapper_webwall_t3_desc": "Jaring juga memberikan efek Bungkam selama 2.5 dtk.", + "ability_trapper_webwall_desc": "Membuat benang jaring di antara dua permukaan. Musuh yang menyentuhnya akan menerima Damage dan efek Perlambatan, dan wujudnya Ditampilkan.", + "ability_trapper_webwall_quip": "Membuat jaring berbahaya", + "ability_trapper_webwall_t3_desc": "+2 dtk. Durasi Debuff. Jaring juga akan memberikan efekBungkam selama 2.5 dtk.", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Kombo", - "ability_ult_combo_desc": "Menahan target di posisinya, membuatnya terkena stun dan menerima damage saat skill dilakukan. Jika target mati saat Kombo dilakukan, atau dalam 3 detik setelah Kombo berakhir, kamu akan menerima health maks. secara permanen.", + "ability_ult_combo_desc": "Menahan target di posisinya, membuatnya terkena stun dan menerima damage saat skill dilakukan. Jika target mati saat Kombo dilakukan, atau dalam 3 detik setelah Kombo berakhir, kamu akan menerima health maks. secara permanen.", "ability_ult_combo_quip": "Tahan pahlawan musuh di tempatnya dan hancurkan mereka", - "ability_ult_combo_t1_desc": "+30% Pertahanan Peluru saat Kombo dilakukan", - "ability_ult_combo_t2_desc": "Durasi Kombo +0.75 dtk.", - "ability_ult_combo_t3_desc": "+40 Damage per Detik dan 100% Curi HP", + "ability_ult_combo_t1_desc": "+100% Curi HP", + "ability_ult_combo_t2_desc": "-35 dtk. Cooldown dan +50% Pertahanan Peluru", + "ability_ult_combo_t3_desc": "+0.7 dtk. Durasi dan +40 Damage Per Detik dan peningkatan penskalaan", + "ability_unicorn_dazzlingorb": "Sinar Keajaiban", + "ability_unicorn_dazzlingorb_desc": "Meluncurkan bola cahaya mematikan yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}, serta mengurangi Jarak Dash saat benturan. Bola cahaya kemudian memantul ke musuh terdekat dalam jangkauan. Jika tidak ada target yang ditemukan, bola cahaya akan menunggu untuk durasi singkat sambil terus mencari target.

    Memprioritaskan hero musuh saat memilih target.", + "ability_unicorn_dazzlingorb_t1_desc": "-20% Kecepatan Gerakan dan -15% Jarak Dash", + "ability_unicorn_dazzlingorb_t3_desc": "+8 Pantulan Maks. dan -35 dtk. Cooldown", + "ability_unicorn_luminousstrike": "Belati Kemilau", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Belati Kemilau", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Serangan Gemilang Terbakar", + "ability_unicorn_luminousstrike_desc": "Memanggil seberkas cahaya dari langit. Setelah durasi singkat, sinar akan terbentuk sepenuhnya, menyebabkan ledakan yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} terhadap semua target di area tersebut.

    Celeste akan menerima buff yang terakumulasi yang meningkatkan kerusakan spirit setiap kali mengenai hero musuh.", + "ability_unicorn_luminousstrike_t2_desc": "-22 dtk. Cooldown dan +80 Damage Benturan", + "ability_unicorn_prismaticguard": "Trik Memukau", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Trik Memukau", + "ability_unicorn_prismaticguard_desc": "Kelilingi dirimu dengan prisma pelindung. Jika pengaman hancur, akan memberikan efek bungkam terhadap musuh terdekat dan memberikan sebagian dari nilai pengaman sebagai damage.", + "ability_unicorn_prismaticguard_on_explode_desc": "Saat Meledak", + "ability_unicorn_prismaticguard_t2_desc": "+80 Pengaman dan Peningkatan Pengaman Penskalaan Spirit", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 Durasi Bungkman dan -18 Cooldown. Memungkinkan Sinar Keajaiban memantul.", + "ability_unicorn_radiantblast": "Porsi Kecil", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Porsi Kecil", + "ability_unicorn_radiantblast_desc": "Meledakkan musuh dalam area kerucut di depanmu dengan suar cahaya. Musuh yang diledakan menerima {g:citadel_inline_attribute:'SpiritDamage'} saat diserang oleh Celeste dan memberikan curi HP spirit.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Saat Terkena Peluru", + "ability_unicorn_radiantblast_t2_desc": "-10 dtk. Cooldown dan +3 m Jangkauan Skill", + "ability_unicorn_radiantblast_t3_desc": "+25 Damage dan Peningkatan Penskalaan Spirit", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", - "ability_viper_debuffdagger": "Belati Tusukan Mengerikan", - "ability_viper_debuffdagger_desc": "Melempar belati, memberikan Damage Spirit dan menerapkan Perlambatan Berangsur.", - "ability_viper_debuffdagger_t3_desc": "+1s dtk. Durasi Perlambatan dan menghilangkan 1 Stamina", + "ability_vampirebat_batblink": "Mundur Teratur", + "ability_vampirebat_batblink_desc": "Secara singkat menyebar, menjadi tidak dapat ditarget dan terbang ke lokasi yang dituju.

    Pemakaian Ulang bisa dilakukan dalam waktu singkat.", + "ability_vampirebat_batblink_t1_desc": "Saat Digunakan: Mendapatkan +25% Tingkat Tembakan selama 8 dtk. dan tambahan 8 peluru", + "ability_vampirebat_batblink_t3_desc": "+1 Pemakaian Ulang", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Aktif: Meluncurkan pasukan kelelawar untuk menyerang target, yang masing-masingnya memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Silence'}.

    Pasif: Memicu Gigitan Cinta terhadap hero secara permanen meningkatkan jumlah kelelawar yang diluncurkan.", + "ability_vampirebat_batswarm_t3_desc": "Saat Terkena: Memberikan +0.5% Health Saat Ini sebagai Damage", + "ability_vampirebat_doubledagger": "Belati Ganda", + "ability_vampirebat_doubledagger_desc": "Melemparkan belati dua kali, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

    Jika belati mengenai target yang sama, maka akan memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_vampirebat_doubledagger_header": "Jika Terkena Dua Kali:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage}Damage & Bonus Damage", + "ability_vampirebat_doubledagger_t3_desc": "Jika Terkena dua kali: Mengurangi Pertahanan Spirit sebesar {s:TechArmorDamageReduction}% selama {s:DebuffDuration} dtk.", + "ability_vampirebat_lovebites": "Gigitan Cinta", + "ability_vampirebat_lovebites/lovebites_proc": "Gigitan Cinta", + "ability_vampirebat_lovebites_desc": "Pelurumu akan menerapkan {g:citadel_inline_atribut: 'spiritDamage'} tambahan. Memberikan damage, skill-mu akan meningkat menjadi gigitan yang ganas, menghasilkan ledakan {g:citadel_inline_atribut: 'BonusSpiritDamage'}.

    Gigitan Cinta memiliki cooldown unik per target.", + "ability_vampirebat_lovebites_flatdamage": "Gigitan Cinta (Pada Hit)", + "ability_vampirebat_lovebites_t1_desc": "Saat Aktivasi: +30% Perlambatan selama 3 dtk.", + "ability_vampirebat_lovebites_t2_desc": "+3 Damage Spirit per Peluru &
    +45 Bonus Damage", + "ability_vampirebat_lovebites_t3_desc": "-5 Cooldown
    Saat Aktivasi: +25% Tingkat Tembakan selama 5 dtk.", + "ability_vampirebat_steallife": "Uang Bandar", + "ability_vampirebat_steallife_desc": "Aktif: Menebas dengan payungmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, yang semakin meningkat dengan berkurangnya health mereka. Menerima {g:citadel_inline_attribute:'Heal'} untuk setiap target yang terbunuh.

    Pasif:Menahan {g:citadel_binding:'ADS'} menyebabkan mengapung sebentar.
    Uang Bandar menyerang non-hero dengan health dibawah 60.", + "ability_vampirebat_steallife_t2_desc": "+30 Heal per Kill
    -8 dtk. Cooldown", + "ability_vampirebat_steallife_t3_desc": "+7% Damage kehilangan Health dan Penskalaan Spirit Heal per Kill yang ditingkatkan", + "ability_viper_debuffdagger": "Belati Kejam", + "ability_viper_debuffdagger/debuff": "Kejam", + "ability_viper_debuffdagger_desc": "Melemparkan belati, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.

    Setiap belati yang mengenai target yang sama memberikan akumulasi untuk {g:citadel_inline_attribute:'SpiritDamage'} dan {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Melemparkan pisau pelambat", + "ability_viper_debuffdagger_t2_desc": "Saat Terkena: -8% Pertahanan Peluru dan -6% Pertahanan Peluru per Akumulasi", + "ability_viper_debuffdagger_t3_desc": "+2 Akumulasi Maks.
    Saat Terkena: Mereset 55% Cooldown Isi Daya", "ability_viper_hookdagger": "Pisau Kait", "ability_viper_hookdagger_desc": "Melempar pisau yang memberikan Damage Spirit. Pisau akan mengait kembali dan memberikan Damage Spirit lagi dan Perlambatan.", "ability_viper_hookdagger_quip": "Melempar pisau yang kembali kepadamu", "ability_viper_hookdagger_t3_desc": "Melemparkan 2 Pisau tambahan", "ability_viper_petrifybola": "Bolas Membatu", "ability_viper_petrifybola/petrifybola_petrify": "Membatu", - "ability_viper_petrifybola_desc": "Melemparkan bola peledak. Saat meledak, bola Memperlambat dan Memberikan Damage ke semua musuh di area sekitarnya.

    Musuh yang berada di tengah-tengah ledakan mendapatkan Damage tambahan dan Membatu.

    Unit yang membatu memblokir semua damage, tapi tidak dapat melakukan tindakan.
    Unit yang membatu terbebas setelah memblokir cukup damage.
    ", + "ability_viper_petrifybola_desc": "Melemparkan bolas peledak. Saat meledak, bolas Memperlambat dan Memberikan Damage ke semua musuh di area sekitarnya.

    Musuh yang terkena ledakan langsung dari bolas mendapatkan Damage tambahan dan Membatu. Unit yang Membatu memblokir semua damage, tapi tidak dapat melakukan tindakan.", + "ability_viper_petrifybola_quip": "Melemparkan bolas membatu", + "ability_viper_petrifybola_t3_desc": "+1 dtk. Durasi Membatu. Menjadikan batu semua musuh di sekitarnya.
    ", "ability_viper_snakedash": "Melata", "ability_viper_snakedash_desc": "Jarak Meluncur meningkat sehingga dapat Meluncur naik dan berbelok lebih cepat saat Meluncur.
    ", "ability_viper_snakedash_quip": "Meningkatkan kelincahan Meluncur", - "ability_viper_snakedash_t3_desc": "+30% Penghindaran Spirit & Peluru saat Meluncur", + "ability_viper_snakedash_t3_desc": "Saat Meluncur: Mendapatkan 180 pengaman selama 5 dtk.", "ability_viper_ult": "Kutukan Batu", "ability_viper_ult/viper_ult_petrify": "Membatu", - "ability_viper_ult_desc": "Membuat area heksagon di tanah. Setelah penundaan, SEMUA unit di dalam area silinder akan Membatu. Musuh juga menerima Damage Spirit.

    Unit yang membatu akan memblokir semua damage, tapi tidak dapat melakukan tindakan apa pun.
    Unit yang membatu akan bebas setelah memblokir cukup damage.
    ", + "ability_viper_ult_desc": "Membuat area heksagon di tanah. Setelah penundaan, SEMUA unit di dalam area silinder akan Membatu. Musuh juga menerima Damage Spirit. Unit yang membatu akan memblokir semua damage, tapi tidak dapat melakukan tindakan apa pun.", "ability_viper_ult_quip": "Mengubah rekan tim dan musuh menjadi batu", - "ability_viper_venom": "Racun Mematikan", - "ability_viper_venom/viper_venom_modifier_subclass": "Racun Mematikan", - "ability_viper_venom_desc": "Menyuntikkan racun mematikan pada target. Setelah penundaan yang dipicu racun, Damage Spirit akan diberikan. Damage akan ditingkatkan berdasarkan health target yang hilang.

    Menyuntikkan racun lagi akan mengulang durasi.
    Racun menghancurkan Kutukan Batu sebelum meledak.
    ", - "ability_viper_venom_quip": "Menyuntikkan musuh dengan racun mematikan", - "ability_viper_venom_t3_desc": "+8% Damage Health Hilang", + "ability_viper_venom": "Siraman Racun", + "ability_viper_venom/viper_venom_modifier_subclass": "Siraman Racun", + "ability_viper_venom_desc": "Menyiram racun mematikan pada target. Setelah penundaan yang dipicu racun, Damage Spirit akan diberikan. Damage akan ditingkatkan berdasarkan health target yang hilang.

    Siraman Racun akan mengabaikan pemblokiran damage saat Membatu.", + "ability_viper_venom_quip": "Menyiram musuh dengan racun mematikan", + "ability_viper_venom_t2_desc": "-40% Pengurangan Penyembuhan dan -12 dtk. Cooldown", + "ability_viper_venom_t3_desc": "Peluru mengakumulasi Siraman Racun", "ability_warden_crowd_control": "Labu Kimia", - "ability_warden_crowd_control_desc": "Melempar labu yang memberikan damage, memperlambat gerakan, dan mengurangi damage senjata musuh yang terkena.", + "ability_warden_crowd_control_desc": "Melempar labu yang memberikan damage dan mengurangi damage senjata dan kecepatan gerakan musuh saat terkena.", "ability_warden_crowd_control_quip": "Beri damage dan debuff musuh terdekat", - "ability_warden_crowd_control_t1_desc": "Musuh yang terkena kehilangan 1 Stamina", - "ability_warden_crowd_control_t3_desc": "-6.5s Cooldown dan Debuff Senjata memberikan 35% Penurunan Tingkat Tembakan", + "ability_warden_crowd_control_t1_desc": "Musuh yang terkena kehilangan 1 Stamina", + "ability_warden_crowd_control_t2_desc": "+40 Damage dan -20% Damage Senjata", + "ability_warden_crowd_control_t3_desc": "-7 dtk. Cooldown dan +2 m Radius
    Menerapkan -30% Tingkat Tembakan", "ability_warden_high_alert": "Tekad Kuat", - "ability_warden_high_alert_desc": "Mendapat perisai spirit dan bonus kecepatan gerakan.", - "ability_warden_high_alert_quip": "Mendapat perisai spirit dan kecepatan gerakan", - "ability_warden_high_alert_t3_desc": "+200 Health Perisai Spirit dan ditingkatkan dengan Kekuatan Spirit", + "ability_warden_high_alert_desc": "Mendapat pengaman dan bonus kecepatan gerakan.", + "ability_warden_high_alert_quip": "Mendapat pengaman dan kecepatan gerakan", + "ability_warden_high_alert_t2_desc": "-22 dtk. Cooldown dan +2 dtk. Durasi", + "ability_warden_high_alert_t3_desc": "+40% Pertahanan Debuff dan pensklaan Pengaman yang ditingkatkan", "ability_warden_lock_down": "Jampi-jampi", - "ability_warden_lock_down_desc": "Mengutuk hero musuh. Jika mereka tidak menjauh dari posisi awal mereka dalam rentang waktu melarikan diri, mereka akan menerima damage dan dilumpuhkan.", + "ability_warden_lock_down_desc": "Mengutuk hero musuh. Jika mereka tidak menjauh dari posisi awal mereka dalam rentang waktu melarikan diri, mereka akan menerima damage dan dilumpuhkan.", "ability_warden_lock_down_quip": "Kutuk target dan lumpuhkan jika mereka tidak dapat melarikan diri", - "ability_warden_lock_down_t3_desc": "Warden memberikan +20% Damage Peluru terhadap Hero yang terperangkap selama 6 dtk.", + "ability_warden_lock_down_t1_desc": "Warden memberikan +20% Damage Peluru terhadap Hero yang terperangkap selama 5 dtk.", + "ability_warden_lock_down_t2_desc": "+ {s:ImobilizeDuration} dtk. Durasi", + "ability_warden_lock_down_t3_desc": "{s:AbilityCooldown} dtk. Cooldown
    Membungkam musuh hingga mereka melepaskan diri atau dilumpuhkan", "ability_warden_riot_protocol": "Pertahanan Terakhir", - "ability_warden_riot_protocol_desc": "Setelah mengisi daya selama 2 dtk., melepaskan getaran yang memberikan damage pada musuh dan menyembuhkan diri sebesar damage yang diberikan.
    Pertahanan peluru dan spirit. Akan memasuki masa cooldown yang dikurangi jika terinterupsi saat mengisi daya.", + "ability_warden_riot_protocol_desc": "Setelah mengisi daya selama 2 dtk., melepaskan getaran yang memberikan damage pada musuh dan menyembuhkan diri sebesar damage yang diberikan.
    Pertahanan peluru dan spirit akan meningkat secara signifikan selama Pertahanan Terakhir aktif.", "ability_warden_riot_protocol_quip": "Memancarkan getaran yang mencuri health musuh", - "ability_warden_riot_protocol_t2_desc": "+70 DPS
    -35.0 dtk. Cooldown", - "ability_warden_riot_protocol_t3_desc": "+50.0% Pertahanan Peluru
    +50.0% Pertahanan Spirit
    + Durasi 2.5 dtk.", + "ability_warden_riot_protocol_t2_desc": "+40.5 DPS
    -30 dtk. Cooldown", + "ability_warden_riot_protocol_t3_desc": "+3 dtk. Durasi
    Tak Terhentikan dan +30% Pertahanan saat skill digunakan", + "ability_werewolf_cripplingslash": "Pecutan Ekor", + "ability_werewolf_cripplingslash/debuff": "Pecutan Ekor", + "ability_werewolf_cripplingslash/disarm": "Pecutan Ekor", + "ability_werewolf_cripplingslash_desc": "Menghancurkan musuh di sekitarmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Musuh menerima efek Pelucutan Senjata, dan {g:citadel_inline_attribute:'Slow'} singkat.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 dtk. Durasi Debuff", + "ability_werewolf_frenzy": "Cekikan Maut", + "ability_werewolf_frenzy_desc": "Memberikan {g:citadel_inline_attribute:'MeleeDamage'} ke semua musuh di hadapanmu, menerima {g:citadel_inline_attribute:'Heal'} untuk sebagian dari damage yang diberikan. Damage meningkat semakin rendah health yang mereka miliki.", + "ability_werewolf_kickflip": "Tendangan Sepatu", + "ability_werewolf_kickflip/disarm": "Tendangan Sepatu", + "ability_werewolf_kickflip_desc_1": "Dash ke depan dan mendorong musuh pertama yang terkena, memberikan {g:citadel_inline_attribute:'MeleeDamage'} saat mendorong dirimu sendiri dan menandai mereka.", + "ability_werewolf_kickflip_desc_2": "Menembak target yang ditandai, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menghilangkan tanda.", + "ability_werewolf_kickflip_t2_desc": "Saat Mengenai Hero: Memulihkan 2 Stamina", + "ability_werewolf_kickflip_t3_desc": "+80 Bonus Damage dan musuh yang tertendang menerima -35% Damage selama 5 dtk.", + "ability_werewolf_leap": "Lompatan Penghancur", + "ability_werewolf_leap/buff": "Lompatan Penghancur", + "ability_werewolf_leap/debuff": "Lompatan Penghancur", + "ability_werewolf_leap_desc": "Melompat di udara sebelum mendarat, memberikan {g:citadel_inline_attribute:'MeleeDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} ke musuh terdekat sambil mendorong mereka mundur.", + "ability_werewolf_leap_t1_desc": "Saat Mendarat: +{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan selama {s:LandingBonusesDuration} dtk.", + "ability_werewolf_leap_t3_desc": "Menerapkan {s:StunDuration} dtk. Stun", + "ability_werewolf_maulingleap": "Lompatan Pencabik", + "ability_werewolf_maulingleap_desc": "Melompat ke depan, cabik musuh pertama yang terkena {g:citadel_inline_attribute:'MeleeDamage'}. Mereka menerima penurunan {g:citadel_inline_attribute:'BulletResist'} dan menerima {g:citadel_inline_attribute:'SpiritDamage'} dari waktu ke waktu.", + "ability_werewolf_netshot": "Bolas Penjerat", + "ability_werewolf_netshot/debuff": "Bolas Penjerat", + "ability_werewolf_netshot_desc": "Melemparkan bolas, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan efek {g:citadel_inline_attribute:'Slow'} dan mencegah kemampuan bergerak atau stamina.", + "ability_werewolf_netshot_t3_desc": "0.75 dtk. Durasi Debuff.
    Bolas memantul ke 2 target tambahan", + "ability_werewolf_onthehunt": "Perburuan", + "ability_werewolf_onthehunt_desc": "Mendapatkan {g:citadel_inline_attribute:'BonusFireRate'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'}, setengah untuk rekan tim terdekat. Kill selama waktu ini memberikan Pemakaian Ulang Perburuan.", + "ability_werewolf_passive_desc": "Manusia:Melacak hero terakhir yang terkena serangan. Membunuh musuh yang dilacak memberikan bonus jiwa.

    Manusia Serigala:Melacak hero dengan health rendah di dekatnya. Membunuh hero yang dilacak akan mengurangi cooldown.", + "ability_werewolf_primary_weapon_rifle": "Damage Senjata", + "ability_werewolf_primary_weapon_rifle_crit": "Damage Senjata - Kritis", + "ability_werewolf_transformation": "Kutukan Lycan", + "ability_werewolf_transformation/ready": "Kutukan Memanggil...", + "ability_werewolf_transformation/werewolf": "Kutukan Lycan", + "ability_werewolf_transformation/werewolf/stackingbuff": "Kutukan Lycan", + "ability_werewolf_transformation_desc": "Pasif: Memberikan damage memicu Haus Darah, meningkat saat health rendah. Saat Haus Darah mencapai nilai maksimum, kamu secara otomatis menggunakan Kutukan Lycan.

    Aktif:Bertranformasi langsung, mendapatkan peningkatan {g:citadel_inline_attribute:'MaxHealth'}, dan akumulasi {g:citadel_inline_attribute:'FireRate'} pada hero musuh, serta mengganti skill dan senjatamu dengan versi terkuatnya.", + "ability_werewolf_transformation_ready_hint": "Lepaskan!", + "ability_werewolf_transformation_t1_desc": "+20% Pertahanan Peluru & Spirit", + "ability_werewolf_transformation_t2_desc": "+4 m/dtk. Kecepatan Gerakan dan 200 Bonus Health", + "ability_werewolf_transformation_t3_desc": "Saat Hero Kill: Mereset skill, durasi, dan penyembuhan transformasi", + "ability_werewolf_transformation_trigger": "Akhiri Kutukan", + "ability_werewolf_transformation_trigger_desc": "Kembalilah ke bentuk manusiamu.", + "ability_werewolf_unloadgun": "Sabetan Api", + "ability_werewolf_unloadgun/buff": "Sabetan Api", + "ability_werewolf_unloadgun_desc": "Mengisi ulang senjatamu seketika. Kamu mendapatkan {g:citadel_inline_attribute:'BonusFireRate'} dan memberikan bonus {g:citadel_inline_attribute:'WeaponDamage'} berdasarkan health target untuk sejumlah tembakan terbatas, tapi mengalami penurunan akurasi.", + "ability_werewolf_unloadgun_t3_desc": "Jika semua tembakan mengenai musuh, memberikan +8% Health Saat Ini setara Damage", "ability_wrecker_salvage": "Penggunaan Item", "ability_wrecker_salvage/modifier_wrecker_salvage": "Tertambat", - "ability_wrecker_salvage_desc": "Menempel pada Musuh, memberi damage ke musuh dan menyembuhkan diri sendiri saat menempel. Target harus berada di jarak pandang dan dalam jangkauan maksimal untuk terus menempel. Kill yang berhasil memulihkan isi daya Ledakan Bio.", + "ability_wrecker_salvage_desc": "Menempel pada Musuh, memberi damage ke musuh dan menyembuhkan diri sendiri saat menempel. Target harus berada di jarak pandang dan dalam jangkauan maksimal untuk terus menempel. Kill yang berhasil memulihkan isi daya Ledakan Bio.", "ability_wrecker_salvage_quip": "Konsumsi pasukan musuh atau netral", - "ability_wrecker_salvage_t3_desc": "+2 target tambahan", + "ability_wrecker_salvage_t3_desc": "+2 target tambahan", "ability_wrecker_teleport": "Jalan Gaib", "ability_wrecker_teleport_desc": "Luncurkan bayangan terbang kopian dirimu yang kamu kontrol dan teleportasikan tubuhmu di mana pun bayangan mendarat. Ledakan teleportasi akan memperlambat dan memberikan damage pada musuh selama waktu terbangmu.", "ability_wrecker_teleport_quip": "Luncurkan ilusi terbang dirimu sendiri dan teleportasi tubuhmu di mana ilusi tersebut mendarat", @@ -5145,9 +8442,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% Amunisi", - "ammo_permanent_pickup_label_lv2": "+6% Amunisi", - "ammo_permanent_pickup_label_lv3": "+8% Amunisi", + "ammo_permanent_pickup_label": "+3% Amunisi Maks.", + "ammo_permanent_pickup_label_lv2": "+5% Amunisi Maks.", + "ammo_permanent_pickup_label_lv3": "+7% Amunisi Maks.", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8455,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+Damage Senjata", + "base_stat_regen": "Pemulihan Dasar Hero", "berserker_stack": "Berserker", "breakable_pickup_missing_loc": "OBJEK TIDAK MEMILIKI NAMA YANG DILOKALKAN", "cadence_ability_anthem": "Anthem", @@ -5175,14 +8473,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Menangkap", "casting_powerup_pickup": "Penggunaan Skill", - "cd_permanent_pickup_label": "+0.75% Pengurangan Cooldown", - "cd_permanent_pickup_label_lv2": "+1% Pengurangan Cooldown", - "cd_permanent_pickup_label_lv3": "+1.5% Pengurangan Cooldown", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Atur durasi di mana tombol skill harus ditahan untuk memicu Fungsi Sekunder.", + "cd_permanent_pickup_label": "+0,5% Pengurangan Cooldown", + "cd_permanent_pickup_label_lv2": "+0,75% Pengurangan Cooldown", + "cd_permanent_pickup_label_lv3": "+1% Pengurangan Cooldown", + "change_team_powerup_pickup": "Ubah Tim", "chat_wheel_options": "OPSI RODA OBROLAN", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Reset ke Default", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Aktifkan/Nonaktifkan Kombinasi Tombol Khusus Hero", + "citadel_ClearHeroHotkeyBindings": "Reset {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Aktifkan/nonaktifkan Kombinasi Tombol khusus hero.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5202,26 +8503,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyper Beam", - "citadel_ability_bebop_laser_beam_desc": "Mengisi daya laser untuk melepaskan aliran energi kuat yang memberikan damage dan memperlambat gerakan dan dash musuh. Gerakan dan kecepatan putaranmu akan melambat selama skill aktif. Jika diaktifkan di udara, kamu akan melayang sambil menembakkan laser.", + "citadel_ability_bebop_laser_beam_desc": "Menembakkan energi kuat yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Lepaskan sinar laser yang memberikan damage besar", - "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam menyembuhkan Bebop sebanyak 80% dari damage pada hero dan 25% dari damage pada non-hero", + "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam menyembuhkan Bebop sebanyak 65% dari damage pada hero dan 20% dari damage pada non-hero", "citadel_ability_bull_charge": "Tabrak Serang", - "citadel_ability_bull_charge_desc": "Menyerang maju, menabrak musuh dan menyeretnya. Membentur dinding akan membuat musuh yang ditabrak oleh Abrams terkena stun. Kecepatan meningkat setelah menabrak Hero musuh.", + "citadel_ability_bull_charge_desc": "Menyerang, {g:citadel_inline_attribute:'Pulling'} musuh yang kamu kenai. Mendorong hero ke tembok akan menerapkan {g:citadel_inline_attribute:'Stun'}.
    Jika kamu bertabrakan dengan hero, maka gerakanmu akan dipercepat selama menyerang.", + "citadel_ability_bull_charge_on_hero_collide_header": "Saat Bertabrakan dengan Hero:", + "citadel_ability_bull_charge_on_wall_header": "Saat Menabrak Tembok:", "citadel_ability_bull_charge_quip": "Menabrakkan diri ke arah musuh untuk menyeretnya", - "citadel_ability_bull_charge_t3_desc": "+5.5 Damage Senjata selama 8 dtk. setelah menabrak musuh", + "citadel_ability_bull_charge_t1_desc": "Menerapkan 40% Perlambatan selama 3 dtk.", + "citadel_ability_bull_charge_t2_desc": "Saat Menabrak Tembok: +0.8 dtk.Durasi Stun", + "citadel_ability_bull_charge_t3_desc": "-20 dtk. Cooldown
    Saat Bertabrakan dengan Hero: +1.5 Damage Senjata untuk 6 dtk.", "citadel_ability_bull_heal": "Renggut Jiwa", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Renggut Jiwa", - "citadel_ability_bull_heal_desc": "Menguras health musuh di depanmu saat mereka berada di dalam radius.", - "citadel_ability_bull_heal_quip": "Menguras health musuh di depanmu", + "citadel_ability_bull_heal_desc": "Menguras health musuh di sekitar, memberikan {g:citadel_inline_attribute:'SpiritDPS'} dan {g:citadel_inline_attribute:'Healing'} dari porsi damage yang diberikan.", + "citadel_ability_bull_heal_quip": "Menguras health musuh terdekat", + "citadel_ability_bull_heal_t3_desc": "+3 m Radius dan +18 DPS dengan penskalaan Spirit yang ditingkatkan
    ", "citadel_ability_bull_leap": "Benturan Seismik", - "citadel_ability_bull_leap_desc": "Melompat tinggi ke udara dan memilih lokasi mendarat. Saat mendarat, semua musuh dalam radius akan menerima damage dan terkena stun.
    Tekan {{Mouse|1}} untuk mendarat lebih cepat.", + "citadel_ability_bull_leap_desc": "Melompat tinggi ke udara sebelum menghantam tanah, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Hancurkan musuh dari atas dan stun mereka", - "citadel_ability_bull_leap_t2_desc": "Meningkatkan HP Maks. sebesar 100 dan Tingkat Tembakan sebesar 15% per hero yang terkena serangan. Berlangsung selama 25 dtk.", - "citadel_ability_bull_leap_t3_desc": "Saat digunakan, menjadi kebal dari terkena Stun, Bungkam, Tidur, Lumpuh, dan Pelucutan Senjata. Selesai dalam 3 dtk. setelah mendarat.", + "citadel_ability_bull_leap_t3_desc": "Saat skill digunakan, menjadi Tak Terhentikan selama 6 dtk. dan +6 m Radius Benturan", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Trik Kartu", - "citadel_ability_card_toss_desc": "Memberikan damage senjata saat kartu diluncurkan. Aktifkan untuk melempar kartu ke arah musuh/di bawah crosshair.", + "citadel_ability_card_toss_desc": "Memberikan damage senjata untuk memanggil jenis kartu secara acak. Setiap kartu dapat dilemparkan, memberikan damage dan menerapkan efek yang berbeda tergatung dari jenis kartu. Kartu yang dilemparkan melayang ke arah musuh atau titik di bawah crosshair-mu.

    Berganti Skill untuk melempar kartu pertama", "citadel_ability_card_toss_quip": "Melempar kartu homing", + "citadel_ability_card_toss_t2_desc": "+40 Damage dan peningkatan Penskalaan Spirit", + "citadel_ability_card_toss_t3_desc": "Semua jenis kartu ditingkatkan dan memiliki kesempatan lebih tinggi untuk mendapatkan Joker", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5238,29 +8545,28 @@ "citadel_ability_chrono_kinetic_carbine": "Karabin Kinetik", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Karabin Kinetik", "citadel_ability_chrono_kinetic_carbine_charged": "PENUH!", - "citadel_ability_chrono_kinetic_carbine_desc": "Mulai mengisi daya senjata dan mendapatkan peningkatan kecepatan gerakan setelah daya penuh. Tembakanmu selanjutnya akan melepaskan energi yang memberikan damage spirit, dan menerapkan penghentian waktu pada musuh yang terkena. Damage yang diberikan adalah pembesaran damage senjata terkini.

    Kamu dapat memperlambat waktu untuk diri sendiri dengan menekan {{Mouse|2}} saat tembakan yang diperkuat tersedia.", + "citadel_ability_chrono_kinetic_carbine_desc": "Mengisi daya dengan tembakan energi waktu yang kuat, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan Penghentian Waktu pada musuh yang terkena. Damage yang diberikan meningkat dengan {g:citadel_inline_attribute:'WeaponDamage'}. Kecepatan Gerakan meningkat saat mengisi daya.

    Saat mengudara dan mengisi daya, {g:citadel_binding:'ADS'} untuk memperlambat gerakanmu.", "citadel_ability_chrono_kinetic_carbine_expiring": "KEDALUWARSA", "citadel_ability_chrono_kinetic_carbine_quip": "Isi senjatamu untuk menerima damage tinggi dan penghentian waktu", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% Pembesaran Damage Maks.", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 dtk. Durasi Penahanan Isi Daya dan +55% Penskalaan Damage Maks.", "citadel_ability_chrono_pulse_grenade": "Granat Denyut", - "citadel_ability_chrono_pulse_grenade_desc": "Melempar granat yang mulai berdenyut saat mendarat. Setiap denyutnya memberikan damage, perlambatan gerakan, dan mengakumulasi tingkat damage untuk Paradox saat melawan musuh.", - "citadel_ability_chrono_pulse_grenade_quip": "Melempar granat pulse yang memberikan damage juga melambatkan", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 Damage Denyut dan +0.75 m Radius per denyut.", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Pembesaran Damage Granat Denyut", + "citadel_ability_chrono_pulse_grenade_desc": "Melempar granat yang mulai menyala saat mendarat. Setiap denyutan memperluas radius dan menerapkan {g:citadel_inline_attribute:'SpiritDamage'}, perlambatan waktu, dan mengakumulasi {g:citadel_inline_attribute:'DamageAmp'} untuk Paradox terhadap musuhnya.", + "citadel_ability_chrono_pulse_grenade_quip": "Melempar granat yang menyala, memberikan damage dan memperlambat waktu", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 Damage Denyut dan peningkatan Penskalaan Spirit", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% Pembesaran Damage dan +1.6 dtk. Durasi", "citadel_ability_chrono_swap": "Pertukaran Paradoks", - "citadel_ability_chrono_swap_desc": "Menembakkan proyektil yang menukar posisimu dengan hero musuh yang menjadi target. Saat efek berlangsung, kamu mendapatkan Curi HP Spirit dan musuh menerima damage dari waktu ke waktu.", + "citadel_ability_chrono_swap_desc": "Menembakkan proyektil yang menukar posisimu dengan hero musuh yang ditarget.", "citadel_ability_chrono_swap_quip": "Bertukar posisi dengan hero musuh.", + "citadel_ability_chrono_swap_t1_desc": "200 Pengaman untuk 8 dtk. Pengaman yang meningkat dengan Spirit", + "citadel_ability_chrono_swap_t2_desc": "-35 dtk. Cooldown dan +13 m Jangkauan Skill", + "citadel_ability_chrono_swap_t3_desc": "Menukarkan semua musuh dalam radius 7 m dari target tembakan dan +10% Damage Health Maks.", "citadel_ability_chrono_time_wall": "Dinding Waktu", - "citadel_ability_chrono_time_wall_desc": "Membuat dinding pembengkok waktu yang menghentikan waktu untuk semua proyektil dan peluru musuh yang tersentuh. Musuh yang tersentuh dinding akan Diperlambat sebentar.", + "citadel_ability_chrono_time_wall_desc": "Menciptakan dinding pengendali waktu yang menghentikan waktu untuk semua proyektil dan peluru musuh yang menyentuh dinding, dan meningkatkan kecepatan dan damage dari peluru rekan.

    Musuh yang menyentuh dinding akan secara sementara waktu dilambatkan dan dibungkam.", "citadel_ability_chrono_time_wall_quip": "Membuat dinding yang memperlambat proyektil", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m Lebar,
    +1 m Tinggi", - "citadel_ability_chrono_time_wall_t2_desc": "+10% Damage Health Maks. saat Sentuh", - "citadel_ability_chrono_time_wall_t3_desc": "Musuh yang tersentuh Dinding Waktu akan Dibungkam selama 2.5 dtk.", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 dtk. Durasi
    +3 m Lebar
    +1 m Tinggi", + "citadel_ability_chrono_time_wall_t2_desc": "+2.3 dtk. Durasi Bungkam
    +35% Damage Senjata", + "citadel_ability_chrono_time_wall_t3_desc": "+2 Isi daya Skill", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Dash", @@ -5304,38 +8610,44 @@ "citadel_ability_fissure_wall": "Dinding Pertahanan", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Damage Dinding Debuff", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Mendirikan dinding yang membagi medan pertempuran menjadi dua. Saat didirikan, memberikan damage dan memperlambat musuh.
    Setelah didirikan, tekan {{Mouse|1}} atau 3 untuk meruntuhkan dinding lebih cepat.", + "citadel_ability_fissure_wall_desc": "Membuat dinding yang menerapkan perlambatan kepada musuh yang dilewatinya. Ledakkan dinding untuk membagi area menjadi dua dan memberikan damage ke musuh terdekat.
    Setelah skill dilakukan, tekan {g:citadel_binding:'Attack'} atau {g:citadel_binding:'Ability3'} untuk meledakkan dinding lebih awal.

    Dapat Dihancurkan dengan Serangan Jarak Dekat.", "citadel_ability_fissure_wall_quip": "Menciptakan dinding untuk menghalangi musuh", - "citadel_ability_fissure_wall_t1_desc": "Memotong 1 stamina dan memperkuat damage McGinnis sebesar 15% pada musuh yang terkena selama 7 dtk.", - "citadel_ability_fissure_wall_t3_desc": "Memberikan efek Stun selama 1 dtk. pada musuh yang terkena Dinding Pertahanan", + "citadel_ability_fissure_wall_t1_desc": "Memperbesar damage dari McGinnis sebesar +20% dan saat terkena musuh selama 7 dtk.", + "citadel_ability_fissure_wall_t2_desc": "-20 dtk. Cooldown dan +2 dtk. Durasi", + "citadel_ability_fissure_wall_t3_desc": "Meluncurkan 2 Tank Mini di dekat dinding selama 8 dtk.
    +30% Perlambatan", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Tupai Terbang", - "citadel_ability_flying_strike/slow": "Tupai Terbang Lambat", + "citadel_ability_flying_strike": "Tupai Kuat", + "citadel_ability_flying_strike/slow": "Perlambatan Tupai Terbang", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Melempar pengait untuk menarik diri ke arah musuh, memberikan damage dan memperlambat target saat sampai.", + "citadel_ability_flying_strike_desc": "Melemparkan pengait untuk menarik diri ke arah musuh, memberikan damage, memberikan {g:citadel_inline_attribute:'MeleeDamage'} ringan, dan memperlambat target saat mengenai target.", "citadel_ability_flying_strike_quip": "Terbang ke arah target", - "citadel_ability_flying_strike_t3_desc": "Dapat menarik Hero rekan dan +6 Damage Senjata selama 10 dtk.", + "citadel_ability_flying_strike_t2_desc": "Mendapatkan + {s:SpiritBonus} Kekuatan Spirit selama {s:buffDuration} dtk.", + "citadel_ability_flying_strike_t3_desc": "Dapat menarik ke udara terhadap rekan tim
    + {s:AbilityCAStrange} m Jangkauan Skill
    Mendapatkan 2 daya ekstra", + "citadel_ability_gigawatt_lightning_strike": "Sambaran Badai Petir", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Tebasan Maut", "citadel_ability_healing_slash/debuff": "Tebasan Maut", - "citadel_ability_healing_slash_desc": "Menebas musuh di hadapanmu, memberikan damage dan menurunkan tingat tembakan mereka. Jika mengenai hero musuh, kamu akan menerima penyembuhan.", + "citadel_ability_healing_slash_desc": "Menebas musuh di hadapanmu, memberikan damage dan menurunkan tingat tembakan mereka. Jika mengenai hero musuh, kamu akan menerima penyembuhan.", "citadel_ability_healing_slash_quip": "Berikan Damage pada musuh terdekat dan terima penyembuhan saat terkena", + "citadel_ability_healing_slash_t1_desc": "Saat Terkena: +30% Damage Jarak Dekat selama 4 dtk.", + "citadel_ability_healing_slash_t2_desc": "Saat Hero Terkena: +6%Penyembuhan Health Maks.", + "citadel_ability_healing_slash_t3_desc": "-10 dtk.Cooldown dan penskalaan yang meningkat", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Kait", - "citadel_ability_hook_desc": "Meluncurkan kait yang menangkap dan menarik hero musuh ke arahmu dan memberikan damage. Target akan ditempatkan di hadapanmu.", + "citadel_ability_hook": "Lengan Penarik", + "citadel_ability_hook_desc": "Meluncurkan tangan mekanis yang {g:citadel_inline_attribute:'Pulls'} karakter pertama yang terkena, dan menariknya.

    Lengan Penarik dapat digunakan pada rekan tim.
    ", "citadel_ability_hook_quip": "Tarik target ke arahmu", - "citadel_ability_hook_t1_desc": "Bebop memberikan 30% lebih besar damage senjata terhadap musuh yang terjerat kait selama 10 dtk.", + "citadel_ability_hook_t1_desc": "+20% damage senjata terhadap korban selama 6 dtk.", "citadel_ability_hornet_chain": "Pasak", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tertambat ke tanah", - "citadel_ability_hornet_chain_desc": "Melempar pasak yang menambat musuh ke lokasi mendaratnya pasak. Gerakan musuh dibatasi dalam jarak penambatan.", + "citadel_ability_hornet_chain_desc": "Melempar pasak yang menambat musuh ke lokasi mendaratnya pasak. Gerakan musuh dibatasi dalam jarak penambatan.", "citadel_ability_hornet_chain_quip": "Tambatkan musuh ke tanah", - "citadel_ability_hornet_chain_t3_desc": "+0.5 dtk. Durasi Tambat dan +2 m Radius Tangkap", + "citadel_ability_hornet_chain_t3_desc": "+0.75 dtk. Durasi Tambat dan +2 m Radius Tangkap", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8655,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Terbang", - "citadel_ability_hornet_leap_desc": "Melompat ke udara dan terbang. Saat mengudara, senjatamu memberikan bonus Damage Spirit.", + "citadel_ability_hornet_leap_desc": "Melompat ke udara dan terbang. Saat di udara, senjata memberikan damage bonus spirit dan item mendapatkan peningkatan jangkauan.", "citadel_ability_hornet_leap_quip": "Terbang dan isi energi senjatamu", - "citadel_ability_hornet_leap_t1_desc": "+50% Amunisi Dasar saat terbang", + "citadel_ability_hornet_leap_t1_desc": "+50% Amunisi Dasar saat terbang", + "citadel_ability_hornet_leap_t3_desc": "Membunuh Hero akan Mereset Durasi.
    +10 Damage Spirit dengan peningkatan penskalaan Spirit", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Mata Elang", - "citadel_ability_hornet_snipe_desc": "Menggunakan teropong senapan untuk menembakkan tembakan kuat dari jarak jauh. Memberikan hanya sebagian damage sampai terisi penuh setelah 1.0 dtk. membidik. Memberikan damage bonus pada musuh dengan health kurang dari 50%. Melakukan serangan mematikan saat menggunakan Mata Elang akan memberimu bonus jiwa.", + "citadel_ability_hornet_snipe_desc": "Menggunakan teropong senapan untuk menembakkan tembakan kuat dari jarak jauh. Memberikan hanya sebagian damage sampai terisi penuh setelah 1 dtk. membidik. Memberikan damage bonus pada musuh dengan health kurang dari 50%. Melakukan serangan mematikan saat menggunakan Mata Elang akan memberimu damage senjata.", "citadel_ability_hornet_snipe_quip": "Bidik target yang terluka dan berikan damage besar", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Gagak Pengikut", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Gagak Pengikut", - "citadel_ability_hornet_sting_desc": "Gagak pengikutmu memberikan damage benturan, mengurangi Pertahanan Peluru musuh, dan menerapkan efek berdarah yang memberikan damage berdasarkan health target terkini.", + "citadel_ability_hornet_sting_desc": "Gagak pengikutmu memberikan damage benturan, mengurangi Pertahanan Peluru musuh, dan menerapkan efek berdarah yang memberikan damage berdasarkan health target terkini.", "citadel_ability_hornet_sting_quip": "Melukai target dari waktu ke waktu", - "citadel_ability_hornet_sting_t1_desc": "Gagak menyerang hingga 2x ke arah musuh lain dalam radius 15 m", - "citadel_ability_hornet_sting_t3_desc": "-12% Pertahanan Peluru dan -12% Pertahanan Spirit", + "citadel_ability_hornet_sting_t1_desc": "Menerapkan -35% Pengurangan Penyembuhan", + "citadel_ability_hornet_sting_t2_desc": "+0.5% Damage Pendarahan
    -12 dtk. Cooldown", + "citadel_ability_hornet_sting_t3_desc": "+2 dtk. Durasi
    +-8% Pertahanan Peluru
    -8% Pertahanan Spirit", "citadel_ability_infinity_slash": "Transformasi Bayangan", - "citadel_ability_infinity_slash/timer": "Bentuk Bayangan", + "citadel_ability_infinity_slash/timer": "Proses Bayangan", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Bersatur dengan jiwa bayangan Yamato. Setelah transformasi awal tak terkalahkan, skill-mu di-refresh dan 60% lebih cepat. Kamu mendapatkan imunitas dari efek status negatif dan peningkatan pertahanan peluru dan spirit yang tinggi.
    Ketika kamu mendapatkan kill hero, kamu mendapatkan penyembuhan dan durasinya diperpanjang.", + "citadel_ability_infinity_slash_desc": "Bersatur dengan jiwa bayangan Yamato. Setelah transformasi awal tak terkalahkan, skill-mu di-refresh dan 60% lebih cepat. Kamu mendapatkan imunitas dari efek status negatif dan peningkatan pertahanan peluru dan spirit yang tinggi.
    Ketika kamu mendapatkan kill hero, kamu mendapatkan penyembuhan dan durasinya diperpanjang.", "citadel_ability_infinity_slash_quip": "Menjadi tak terkalahkan dan lebih kuat lagi", - "citadel_ability_infinity_slash_t3_desc": "+3.0 dtk. Durasi
    +20% Pertahanan Peluru
    +20% Pertahanan Spirit", - "citadel_ability_interrupted": "Diinterupsi oleh", + "citadel_ability_infinity_slash_t2_desc": "+4 m Kecepatan Gerakan dan -25 Cooldown", + "citadel_ability_infinity_slash_t3_desc": "+3 dtk. Durasi
    +30% Pertahanan Peluru
    +30% Pertahanan Spirit", + "citadel_ability_interrupted": "Terinterupsi", "citadel_ability_jump": "Lompat", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8694,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Tarik ke Udara", - "citadel_ability_lash_desc": "Menarik diri dan melayang ke arah target. Menggunakan skill Tarik ke Udara juga akan mereset batasan lompatan udara dan dash.", + "citadel_ability_lash_desc": "Menarik diri dan melayang ke arah target. Menggunakan skill Tarik ke Udara juga akan mereset batasan lompatan udara dan dash.", "citadel_ability_lash_down_strike": "Entakan Tanah", - "citadel_ability_lash_down_strike_desc": "Mengentakkan tanah di bawah kakimu dan memberikan damage pada musuh di hadapanmu. Jika kamu melakukan Entakan Tanah saat mengudara, kamu akan mendarat dengan cepat. Damage menurun setelah 25 m.", + "citadel_ability_lash_down_strike_desc": "Mengentakkan tanah di bawah kakimu dan memberikan damage pada musuh di hadapanmu. Jika kamu melakukan Entakan Tanah saat mengudara, kamu akan mendarat dengan cepat. Damage menurun setelah 25 m.", "citadel_ability_lash_down_strike_quip": "Banting ke tanah dan berikan damage pada musuh", - "citadel_ability_lash_down_strike_t2_desc": "Musuh yang terkena akan terlempar ke udara dan diperlambat sebesar 50% selama 3 dtk.", - "citadel_ability_lash_down_strike_t3_desc": "Damage Per Meter +110% dan meningkatkan penskalaan", + "citadel_ability_lash_down_strike_t2_desc": "Musuh yang terkena akan terlempar ke udara dan diperlambat sebesar 50% selama 3 dtk.", + "citadel_ability_lash_down_strike_t3_desc": "Damage Per Meter +110% dan meningkatkan penskalaan", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Gunakan cambukmu untuk mendekatkanmu pada musuh", - "citadel_ability_lash_t2_desc": "+20 m Jangkauan Skill dan mendapatkan +6 Damage Senjata selama 10 dtk.", - "citadel_ability_lash_t3_desc": "Mendapatkan +20% Tingkat Tembakan dengan Bonus Senjata", + "citadel_ability_lash_t2_desc": "+20 m Jangkauan Skill dan mendapatkan +7 Damage Senjata selama 10 dtk.", + "citadel_ability_lash_t3_desc": "+1 Daya
    Saat Dilakukan: +1 Stamina dan +60% Kontrol Udara", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Lemparan Kematian", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Lemparan Kematian", "citadel_ability_lash_ultimate_debuff": "Perlambatan Gerakan", - "citadel_ability_lash_ultimate_desc": "Menarget musuh untuk melilitkan cambuk. Setelah terlilit, musuh akan ditarik dan terkena stun, kemudian dibanting ke tanah. Target dan musuh mana pun dalam zona bantingan akan menerima damage dan diperlambat.
    Tekan {{Mouse|1}} untuk menarik musuh yang terlilit dengan lebih cepat. Musuh yang tidak dalam garis pandang atau ke luar jangkauan selama waktu kait tidak akan terlilit.", + "citadel_ability_lash_ultimate_desc": "Menarget musuh untuk melilitkan cambuk. Setelah terlilit, musuh akan ditarik dan terkena stun, kemudian dibanting ke tanah. Target dan musuh mana pun dalam zona bantingan akan menerima damage dan diperlambat.
    Tekan {g:citadel_binding:'Attack'} untuk menarik musuh yang terlilit dengan lebih cepat. Musuh yang tidak dalam garis pandang atau ke luar jangkauan selama waktu kait tidak akan terlilit.", "citadel_ability_lash_ultimate_quip": "Angkat musuh dan banting ke tanah", - "citadel_ability_lash_ultimate_t3_desc": "Berikan efek Stun pada musuh di zona pendaratan selama 1 dtk.", + "citadel_ability_lash_ultimate_t3_desc": "Stun musuh dalam Radius selama 1.2 dtk.
    +6 m Jangkauan Skill", "citadel_ability_lightning_ball": "Bola Petir", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Bola Petir (Pelan)", - "citadel_ability_lightning_ball_desc": "Melempar bola petir dalam garis lurus. Memberikan damage pada semua target dalam radius. Melambat saat memberikan damage pada musuh dan berhenti saat menabrak objek dalam map.", + "citadel_ability_lightning_ball_desc": "Melempar bola petir dalam garis lurus. Memberikan damage pada semua target dalam radius. Melambat saat memberikan damage pada musuh dan berhenti saat menabrak objek dalam map.", "citadel_ability_lightning_ball_quip": "Melempar bola petir yang merusak", - "citadel_ability_lightning_ball_t3_desc": "+70 DPS dan +1 m radius", + "citadel_ability_lightning_ball_t2_desc": "-35% Kecepatan Gerakan saat mengenai target dan +1 dtk. Durasi Aktif", + "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS dan +1.5 m radius", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Salah Arah", - "citadel_ability_magewalkk_desc": "Menjadi tidak dapat ditarget untuk sementara sampai muncul di tujuan. {s:EmpoweredAttackCount} serangan pertamamu memberikan bonus Damage Spirit.

    [Fungsi Utama] Muncul di lokasi yang ditargetkan.
    [Fungsi Sekunder] Muncul di lokasi.
    Musuh tidak akan tahu Skill mana yang kamu gunakan.", + "citadel_ability_magewalkk_desc": "Menjadi tidak dapat ditarget untuk sementara sampai muncul di tujuan. {s:EmpoweredAttackCount} serangan pertamamu memberikan bonus Damage Spirit.

    [Fungsi Utama] Muncul di lokasi yang ditargetkan.
    {g:citadel_binding:'AltCast'} Muncul di lokasi.

    Musuh tidak akan tahu Skill mana yang kamu gunakan.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5447,12 +8762,13 @@ "citadel_ability_melee_tokamak": "Jarak Dekat", "citadel_ability_melee_warden": "Jarak Dekat", "citadel_ability_melee_wraith": "Jarak Dekat", - "citadel_ability_mobile_resupply": "Tenaga Medis", + "citadel_ability_mobile_resupply": "Tabung Penyembuh", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Pemulihan", - "citadel_ability_mobile_resupply_desc": "Meluncurkan tabung yang menyembuhkan rekan tim dalam jangkauan.", + "citadel_ability_mobile_resupply_desc": "Mengirim spirit yang memberikan {g:citadel_inline_attribute:'Healing'} kepada rekan tim terdekat.", "citadel_ability_mobile_resupply_quip": "Luncurkan spirit penyembuh", - "citadel_ability_mobile_resupply_t1_desc": "+35% Tingkat Tembakan pada unit yang sedang disembuhkan oleh Tabung Penyembuh", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% Pemulihan Health Maks. per detik", + "citadel_ability_mobile_resupply_t1_desc": "Tabung memberikan +40% Pertahanan Spirit", + "citadel_ability_mobile_resupply_t2_desc": "-20 dtk. Cooldown dan memberikan +100% Pemulihan Stamina", + "citadel_ability_mobile_resupply_t3_desc": "+2% Pemulihan Health Maks. per detik, +3 m Radius Penyembuhan dan +1.5 dtk. Durasi", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,13 +8776,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Aurora Pemulih", "citadel_ability_nikuman/modifier_nikuman": "Aurora Pemulih", - "citadel_ability_nikuman_desc": "Saat digunakan, akan memulihkan health dari waktu ke waktu pada diri dan rekan tim terdekat.
    Melakukan dash dan serangan jarak dekat tidak akan menghentikan jalannya skill.", + "citadel_ability_nikuman_desc": "Saat digunakan, akan memulihkan health dari waktu ke waktu pada diri dan rekan tim terdekat.
    Melakukan dash dan serangan jarak dekat tidak akan menghentikan jalannya skill.", "citadel_ability_nikuman_quip": "Sembuhkan diri sendiri dan mereka yang ada di sekitarmu", - "citadel_ability_nikuman_t1_desc": "Mendapatkan +4 m/dtk. bonus kecepatan gerakan selama 8 dtk. jika Aurora sepenuhnya disalurkan, atau secara instan dengan Upgrade 5 PS.", - "citadel_ability_nikuman_t3_desc": "Dapat bergerak penuh dan menggunakan skill lain, serta memulihkan +3.4% dari Health Maks. per detik.", + "citadel_ability_nikuman_t1_desc": "Aura memberikan +4 m Kecepatan Gerakan selama skill dilakukan", + "citadel_ability_nikuman_t2_desc": "-20 dtk. Cooldown dan +1 dtk. Durasi", + "citadel_ability_nikuman_t3_desc": "Dapat bergerak penuh dan menggunakan skill lain, serta memulihkan +2.5% dari Health Maks. per detik.", "citadel_ability_passive_beefy": "Tahan Banting", - "citadel_ability_passive_beefy_desc": "Memulihkan sebagian damage yang diterima dari waktu ke waktu.", + "citadel_ability_passive_beefy_desc": "Mendapatkan bonus atribut pertahanan. Menerima damage memberikan {g:citadel_inline_attribute:'Regen'} sementara dari porsi damage yang diterima.", "citadel_ability_passive_beefy_quip": "Memulihkan damage yang terima", + "citadel_ability_passive_beefy_t3_desc": "+20% Pertahanan Debuff dan +8% Damage yang Dipulihkan", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "DPS", @@ -5488,24 +8806,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Ping", "citadel_ability_power_slash": "Tebasan Kuat", - "citadel_ability_power_slash_desc": "Memanggil kekuatan untuk meningkatkan damage selama 1.4 detik, lalu melepaskan tebasan bertenaga penuh.
    Tekan 1 atau {{Mouse|1}} untuk langsung melancarkan serangan dan memberikan damage sebagian.", + "citadel_ability_power_slash_desc": "Lakukan skill ini untuk meningkatkan damage selama 1.4 detik, lalu melepaskan tebasan bertenaga penuh.
    Tekan {g:citadel_binding:'Ability1'} atau {g:citadel_binding:'Attack'} untuk langsung melancarkan serangan dan memberikan damage sebagian.", "citadel_ability_power_slash_quip": "Isi daya dan serang, memberikan damage tinggi saat terisi penuh", - "citadel_ability_power_slash_t1_desc": "Mendapatkan +60 Pertahanan Peluru saat melakukan tebasan", - "citadel_ability_power_slash_t2_desc": "-2 dtk. Cooldown Skill dan menerapkan perlambatan gerakan sebesar 40% selama 3 dtk.", + "citadel_ability_power_slash_t1_desc": "40% Perlambatan Gerakan selama 3 dtk.", + "citadel_ability_power_slash_t2_desc": "-4 dtk. Cooldown Skill", + "citadel_ability_power_slash_t3_desc": "+8 m Jangkauan Skill
    +150 Damage and Meningkatkan Penskalaan Kekuatan Spirit", "citadel_ability_projectmind": "Pembaca Pikiran", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Perisai Peluru", - "citadel_ability_projectmind_desc": "Berteleportasi ke lokasi yang ditargetkan.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Pengaman", + "citadel_ability_projectmind_desc": "Berteleportasi ke lokasi yang ditargetkan.", "citadel_ability_projectmind_quip": "Berteleportasi ke lokasi yang ditargetkan", - "citadel_ability_projectmind_t2_desc": "Memberikan 300 perisai peluru selama 8 dtk. saat berteleportasi. Jumlah perisai disesuaikan berdasarkan Kekuatan Spirit.", + "citadel_ability_projectmind_t2_desc": "300 Perisai untuk 5 dtk. Perisai berbanding lurus dengan Kekuatan Spirit.", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekinesis", "citadel_ability_psychic_lift/lift": "Telekinesis", - "citadel_ability_psychic_lift_desc": "Angkat hero musuh ke udara, beri efek stun, lalu banting mereka ke tanah. Target dibungkam dan senjata dilucuti setelahnya.", + "citadel_ability_psychic_lift_desc": "Mengangkat hero musuh ke udara dan membantingnya ke arah lokasi yang ditarget.", "citadel_ability_psychic_lift_quip": "Mengangkat musuh, menginterupsi dan membungkamnya", - "citadel_ability_psychic_lift_t3_desc": "Telekinesis akan memantul ke target terdekat tambahan", + "citadel_ability_psychic_lift_slam_desc": "
    Membanting target ke tanah memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan {g:citadel_inline_attribute:'Slow'}, dan mencegah penggunaan stamina serta item dan skill berbasis gerakan", + "citadel_ability_psychic_lift_t3_desc": "+1.5 dtk. Durasi Debuff dan +6 m Jangkauan Lemparan dan Skill", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,49 +8843,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Serangan Kuat", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Serangan Kuat Lambat", - "citadel_ability_rocket_barrage_desc": "Melepaskan rentetan tembakan roket ke lokasi yang ditargetkan.", + "citadel_ability_rocket_barrage_desc": "Melepaskan tembakan roket yang mendarat di target lokasi.

    McGinnis diperlambat dan masih dapat menggunakan stamina.", "citadel_ability_rocket_barrage_quip": "Bombardir area menggunakan roket", - "citadel_ability_rocket_barrage_t1_desc": "Memberikan 30% Perlambatan Gerakan", - "citadel_ability_rocket_barrage_t3_desc": "+30 Damage per Roket ", + "citadel_ability_rocket_barrage_t1_desc": "Menerapkan 30% perlambatan gerakan dan dash selama 1 dtk.", + "citadel_ability_rocket_barrage_t2_desc": "-55 dtk. Cooldown dan +6 dtk. Durasi", + "citadel_ability_rocket_barrage_t3_desc": "+2 m Radius dan +18 Damage per Roket dengan peningkatan penskalaan spirit", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singularitas", - "citadel_ability_self_vacuum_desc": "Membuat singularitas di tangan yang menarik musuh terdekat dan memberikan damage.", + "citadel_ability_self_vacuum_desc": "Membuat singularitas di tanganmu, memberikan <{g:citadel_inline_attribute:'SpiritDPS'}, menerapkan {g:citadel_inline_attribute:'Stun'}, dan menarik musuh terdekat.", "citadel_ability_self_vacuum_quip": "Tarik dan stun tim musuh", - "citadel_ability_self_vacuum_t3_desc": "Singularitas menguras 4% health maks. musuh setiap detik.", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Tank Mini", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Meluncurkan Tank Mini yang secara otomatis menembak musuh. Tank Mini akan menghilang setelah waktu yang terbatas.
    Tank Mini mendapatkan30 HP per Bonus. Tank Mini memberikan damage lebih rendah pada pasukan dan minion.", + "citadel_ability_shieldedsentry_desc": "Meluncurkan tank mini yang menembaki musuh, memberikan {g:citadel_inline_attribute:'SpiritDPS'}. Tank mini menghilang setelah durasi aktif selesai.
    Tank mini memberikan damage yang dikurangi pada pasukan dan minion.", "citadel_ability_shieldedsentry_quip": "Meluncurkan tank mini otomatis", - "citadel_ability_shieldedsentry_t1_desc": "Tank Mini memberikan +25% Perlambatan Gerakan", - "citadel_ability_shieldedsentry_t2_desc": "+10m Jangkauan Serangan dan +10% tingkat tembakan Tank Mini", + "citadel_ability_shieldedsentry_t1_desc": "+10 DPS Menara dan +10 m Jangkauan Serangan", + "citadel_ability_shieldedsentry_t3_desc": "+30% Tingkat Tembakan Menara dan +12 dtk. Durasi Aktif Menara", "citadel_ability_shiv_dagger": "Pisau Gerigi", - "citadel_ability_shiv_dagger_desc": "Melempar pisau yang memberikan damage dan melukai musuh. Setiap pisau yang mengenai musuh memberikan akumulasi dan mengulang durasi pendarahan yang menyebabkan pendarahan meningkat per akumulasi.", - "citadel_ability_shiv_dagger_max_rage_desc": "Skill Ultimate Terbuka: Saat amukan penuh, pisau akan memantul ke musuh lain, memperlambat musuh yang mengalami pendarahan.", + "citadel_ability_shiv_dagger_desc": "Melemparkan pisau yang memberikan efek pendarahan pada musuh. Setiap musuh yang terkena akan memperbesar akumulasi dan mengulang durasi pendarahan, menyebabkan pendarahan meningkat pada setiap akumulasi.", + "citadel_ability_shiv_dagger_dot": "Damage Pendarahan Pisau Gerigi", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Skill Ultimate Terbuka: Saat amukan penuh, pisau akan memantul ke musuh lain, memperlambat musuh yang mengalami pendarahan.", "citadel_ability_shiv_dagger_quip": "Memberikan efek pendarahan yang berakumulasi pada target", - "citadel_ability_shiv_dagger_t3_desc": "+40 Damage dan +5 DPS Pendarahan", + "citadel_ability_shiv_dagger_t2_desc": "+2 Daya", + "citadel_ability_shiv_dagger_t3_desc": "+12 DPS Pendarahan dan peningkatan Penskalaan Spirit", "citadel_ability_shiv_dash": "Iris dan Potong", - "citadel_ability_shiv_dash_desc": "Dash ke depan dan memberikan damage pada musuh di sepanjang jalan.

    Skill Ultimate Terbuka: Saat amukan penuh, pantulan Shiv akan kembali ke jalur dash setelah penundaan singkat untuk memberikan damage lagi pada musuh.", + "citadel_ability_shiv_dash_desc": "Dash ke depan, memberikan damage kepada musuh di sepanjang jalur. Musuh yang terkena serangan akan mengalami pengurangan {g:citadel_inline_attribute:'SpiritResist'}. Debuff ini dapat diakumulasi.", "citadel_ability_shiv_dash_quip": "Dash maju dan berikan damage pada semua musuh di jalurmu", - "citadel_ability_shiv_dash_t3_desc": "Mengurangi Cooldown selama 2 dtk. per hero musuh yang terkena (1 dtk. untuk Non-Hero). Maks. -6 dtk. per Dash.", + "citadel_ability_shiv_dash_t2_desc": "-6% Pertahanan Spirit
    +2 m Jarak Dash", + "citadel_ability_shiv_dash_t3_desc": "+50 Damage Benturan
    -2 dtk. Cooldown per Hero yang terkena serangan.", "citadel_ability_shiv_dash_t3_tooltip": "Saat terkena", + "citadel_ability_shiv_dash_ult_desc": "
    Skill Ultimate Terbuka: Saat amukan penuh, bayangan Shiv akan mengikuti jalur dash-nya setelah penundaan singkat, dan kembali memberikan damage kepada musuh.", "citadel_ability_shiv_defer_damage": "Pertumpahan Darah", - "citadel_ability_shiv_defer_damage_desc": "Hanya mendapat sebagian dari damage yang diterima dan menerima sisanya dari waktu ke waktu. Aktifkan untuk menghapus sebagian damage yang tertangguh.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Skill Ultimate Terbuka: Saat amukan penuh, jumlah damage yang ditangguhkan akan meningkat.", + "citadel_ability_shiv_defer_damage_desc": "Hanya mendapat sebagian dari damage yang diterima dan menerima sisanya dari waktu ke waktu. Aktifkan untuk menghapus sebagian damage yang tertangguh.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Skill Ultimate Terbuka: Saat amukan penuh, jumlah damage yang ditangguhkan akan meningkat.", "citadel_ability_shiv_defer_damage_on_cast": "Saat Aktif", "citadel_ability_shiv_defer_damage_quip": "Menangguhkan sebagian damage yang diterima", "citadel_ability_shiv_killing_blow": "Serangan Mematikan", "citadel_ability_shiv_killing_blow/active_buff": "Mengamuk", - "citadel_ability_shiv_killing_blow_active_desc": "Aktifkan untuk melompat maju ke arah hero musuh dan membunuh langsung jika health mereka di bawah batas kill. Jika tidak, akan memberikan 200 damage.", - "citadel_ability_shiv_killing_blow_passive_desc": "Pasif: Memberikan damage pada musuh akan mengisi amukan. Saat amukan penuh, damage Shiv meningkat dan skill lainnya mendapatkan properti spesial.", + "citadel_ability_shiv_killing_blow_active_desc": "Aktif: Melompat ke depan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke hero musuh pertama. Jika hero musuh berada di bawah ambang kematian, mereka akan dibunuh.", + "citadel_ability_shiv_killing_blow_passive_desc": "Pasif: Memberikan damage pada musuh akan mengisi amukan. Saat amukan penuh, Shiv mendapatkan damage yang ditingkatkan dan membuka properti spesial skill lainnya.", "citadel_ability_shiv_killing_blow_quip": "Bergerak ke arah hero dengan health rendah dan membunuhnya dengan cepat", - "citadel_ability_shiv_killing_blow_t1_desc": "Mendapatkan +2 m/dtk. Kecepatan Gerakan saat amukan penuh.", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% Batas Health Musuh dan +8% Bonus Damage Amukan Penuh", - "citadel_ability_shiv_killing_blow_t3_desc": "Membunuh musuh dengan Serangan Mematikan akan mereset cooldown.", + "citadel_ability_shiv_killing_blow_t1_desc": "Mendapatkan +2 m/dtk. Kecepatan Gerakan saat amukan penuh.", + "citadel_ability_shiv_killing_blow_t2_desc": "+10% Bonus Damage Amukan Penuh
    -30 dtk. Cooldown", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% Batas Health Musuh
    Menghabisi musuh dengan Serangan Mematikan memungkinkanmu untuk menggunakan ulang skill selama 20 dtk.", "citadel_ability_shiv_killing_blow_ui_meter": "Amukan", "citadel_ability_shiv_killing_blow_while_full_rage": "Saat Amukan Penuh", "citadel_ability_shoryuken": "Shoryuken", @@ -5624,25 +8948,31 @@ "citadel_ability_sprint_roll": "Sprint", "citadel_ability_static_charge": "Listrik Statis", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Listrik Statis", - "citadel_ability_static_charge_desc": "Menyetrum hero musuh yang dibidik. Setelah beberapa saat, listrik statis memberikan efek stun dan damage pada musuh di dalam radius.
    Gunakan Fungsi Sekunder untuk menerapkan pada diri sendiri.", + "citadel_ability_static_charge_desc": "Menyetrum hero musuh yang dibidik. Setelah beberapa saat, listrik statis membekukan dan memberi damage pada musuh di dalam radius.", "citadel_ability_static_charge_quip": "Terapkan area stun tertunda pada hero musuh", + "citadel_ability_static_charge_t2_desc": "+7 m Radius dan
    +5 m Jangkauan Skill", + "citadel_ability_static_charge_t3_desc": "+0.9 dtk. Durasi Stun dan
    +160 Damage", + "citadel_ability_static_charge_v2": "Listrik Statis", + "citadel_ability_static_charge_v2_desc": "Menyerang ke depan dengan petir, menerapkan pengisian pada unit atau area yang terkena. Setelah beberapa saat, listrik statis memberikan efek stun dan damage pada musuh dalam radius serangan.", + "citadel_ability_static_charge_v2_quip": "Menerapkan stun area yang tertunda", "citadel_ability_sticky_bomb": "Bom Lengket", - "citadel_ability_sticky_bomb_desc": "Memasang Bom Lengket pada target terdekat yang memberikan damage ledakan dalam waktu singkat.

    Mendapatkan +1.5% damage bom untuk setiap hero musuh yang terkena.
    Mendapatkan +4% damage bom untuk setiap hero musuh yang terbunuh dalam 12.0 dtk. setelah menerima damage bom.

    Tahan {{Mouse|3}} untuk memasang Bom Lengket ke diri sendiri.", + "citadel_ability_sticky_bomb_desc": "Memasang Bom yang akan meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke musuh terdekat.

    Jika bom mengenai atau membunuh hero, kamu mendapatkan damage bonus permanen dari Bom Lengket.

    Akumulasi berkurang setengah setelah 60 serangan dan 7 kill.", "citadel_ability_sticky_bomb_quip": "Tanam bom pada musuh", - "citadel_ability_sticky_bomb_t3_desc": "Saat Menempel, target memberikan -30% lebih sedikit damage selama 5 dtk.", + "citadel_ability_sticky_bomb_t3_desc": "Saat Digunakan:+5 m Kecepatan Gerakan dan +20% Tingkat Tembakan selama 5 dtk.", "citadel_ability_stomp": "Getaran Kinetik", - "citadel_ability_stomp_desc": "Melepaskan getaran energi yang melontarkan musuh ke udara.", + "citadel_ability_stomp_desc": "Melepaskan getaran energi yang menjalar di tanah, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Lepaskan serangan getaran di tanah yang melontarkan musuh ke udara", - "citadel_ability_stomp_t1_desc": "Menurunkan tingkat tembakan dan kecepatan gerak musuh yang terkena sebanyak 35% selama 4 dtk.", - "citadel_ability_stomp_t2_desc": "Dynamo memberikan 30% Damage Senjata lebih banyak untuk musuh yang terkena selama 8 dtk.", + "citadel_ability_stomp_t1_desc": "+1 Isi daya", + "citadel_ability_stomp_t2_desc": "Saat Terkena: -15% Pertahanan Peluru dan -30% Kecepatan Gerakan selama 4 dtk.", + "citadel_ability_stomp_t3_desc": "+135 Damage dan +20 m Jangkauan Skill", "citadel_ability_storm_cloud": "Awan Badai", - "citadel_ability_storm_cloud_desc": "Memanggil awan badai yang meluas di sekitarmu yang memberikan damage pada semua musuh dalam radius. Musuh tidak menerima damage jika berada di luar garis pandang. Pertahanan Peluru meningkat selama pemanggilan.", + "citadel_ability_storm_cloud_desc": "Memanggil awan badai yang meluas di sekitarmu yang memberikan damage pada semua musuh dalam radius. Musuh tidak menerima damage jika berada di luar garis pandang.", "citadel_ability_storm_cloud_lightning_strike": "Sambaran Petir", - "citadel_ability_storm_cloud_lightning_strike_desc": "Saat dilakukan, tekan {{Mouse|1}} untuk menandai area yang ditargetkan untuk disambar dengan sambaran petir kuat yang menjatuhkan musuh setelah penundaan 2 dtk. Satu kali penggunaan setiap kalinya.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Saat dilakukan, tekan {g:citadel_binding:'Attack'} untuk menandai area untuk disambar dengan sambaran petir kuat yang menjatuhkan musuh setelah penundaan 0.25 dtk. Hanya dapat digunakan satu kali per penggunaan.", "citadel_ability_storm_cloud_quip": "Panggang musuh di area besar", - "citadel_ability_storm_cloud_t1_desc": "+35% Pertahanan Peluru saat memanggil Awan Badai", - "citadel_ability_storm_cloud_t2_desc": "+7 dtk. Durasi Pemanggilan dan +10 m Radius", - "citadel_ability_storm_cloud_t3_desc": "+75 DPS dan memungkinkan pengontrolan gerakan", + "citadel_ability_storm_cloud_t1_desc": "+55% Pertahanan Peluru saat memanggil Awan Badai", + "citadel_ability_storm_cloud_t2_desc": "+7 dtk. Durasi Pemanggilan
    dan +10 m Radius", + "citadel_ability_storm_cloud_t3_desc": "+65 dtk. DPS
    +4 m/dtk. Kecepatan Terbang", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +8982,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Ikatan Pengawas", - "citadel_ability_tangotether_desc": "Medapatkan bonus dan secara otomatis terhubung dengan rekan tim terdekat untuk membaginya. Penyembuhan dibagikan kepada rekan tim yang terhubung, yang harus berada dalam garis pandang Ivy. Tekan 2 untuk mengunci target.", + "citadel_ability_tangotether": "Koneksi Kudzu", + "citadel_ability_tangotether_desc": "Terhubung ke rekan tim terdekat untuk mendapatkan bonus, mereplikasi penyembuhan, dan mengabaikan penalti kecepatan gerakan saat menembak.

    Mendapatkan Bonus 50% saat tidak terhubung.
    Koneksi membutuhkan garis pandang.
    ", "citadel_ability_tangotether_lock": "Target Terkunci", "citadel_ability_tangotether_quip": "Isi energi diri dan rekan tim terdekat", - "citadel_ability_tangotether_t2_desc": "+2.0 m/dtk. bonus gerakan", + "citadel_ability_tangotether_t2_desc": "+8% Tingkat Tembakan dan +8% Curi HP Peluru", + "citadel_ability_tangotether_t3_desc": "Skill selalu aktif", "citadel_ability_teleport": "Teleportasi", "citadel_ability_tengu_airlift": "Serangan Udara", - "citadel_ability_tengu_airlift_desc": "Terbang bersama rekan tim atau bom. Jatuhkan rekan tim atau bom untuk menciptakan ledakan besar yang menyebabkan perlambatan gerakan. Ivy dan rekan tim akan mendapatkan perisai peluru saat efek terbang berakhir.
    Saat terbang, rekan tim mendapatkan pertahanan peluru, tapi tidak dapat menyerang dan memberikan -50% damage. Serangan Udara akan langsung bekerja saat menarget rekan tim.
    Tahan Down saat menyerang untuk menurunkan ketinggian serangan
    {{Mouse|1}} untuk mempercepat kecepatan terbang.
    {{Mouse|2}} untuk menjatuhkan rekan tim/bom.", - "citadel_ability_tengu_airlift_quip": "Sarangan Udara! Terbang dan jatuhkan bom (atau rekan tim) pada musuh", - "citadel_ability_tengu_airlift_t1_desc": "-20% Pertahanan Peluru pada musuh yang terkena selama 12 dtk.", - "citadel_ability_tengu_airlift_t2_desc": "+300 Perisai Peluru dan +5 m Radius Ledakan", - "citadel_ability_tengu_airlift_t3_desc": "Memberikan efek Bungkam pada musuh yang terkena selama +4.5 dtk.", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Anugrah Mukjizat", - "citadel_ability_tengu_lightningcrash_desc": "Lompat ke udara dan mulai terbang untuk waktu singkat. Saat mendarat, kamu akan memberikan damage sebesar waktu terbang, juga mendapatkan peningkatan pemulihan. Kamu dapat mendarat lebih awal dengan menekan [{s:iv_attack}].", - "citadel_ability_tengu_lightningcrash_quip": "Terbang di atas medan pertempuran", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} Damage dan +{s:Regeneration} Pemulihan", + "citadel_ability_tengu_airlift_desc": "Menarik salah satu rekan tim dan terbang bersama. Jatuhkan rekan tim untuk menyebabkan ledakan besar, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Damage darimu dan rekanmu ditingkatkan saat mendarat.

    Cooldown dikurangin sebesar 25% saat digunakan terhadap rekan tim.
    Menerima damage akan menonaktifkan penggunaan skill untuk sementara waktu.
    Saat melayang, rekan tim tidak dapat menyerang dan memberikan -20% damage.
    ", + "citadel_ability_tengu_airlift_quip": "Sarangan Udara! Terbang dan jatuhkan rekan tim pada musuh", + "citadel_ability_tengu_airlift_t1_desc": "Saat Mendarat: 300 Pengaman untuk Ivy dan rekan tim yang diskalakan dengan Spirit", + "citadel_ability_tengu_airlift_t2_desc": "+40% Perlambatan selama 3 dtk. saat mengenai musuh", + "citadel_ability_tengu_airlift_t3_desc": "Bungkam selama 3 dtk. saat mengenai musuh.
    Meningkatkan damage dan penskalaan Pengaman.", "citadel_ability_tengu_stone_form": "Entakan Batu", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Entakan Batu", - "citadel_ability_tengu_stone_form_desc": "Berubah menjadi batu kuat dan menghantam permukaan tanah, memberikan efek stun dan damage kepada musuh terdekat. Menyembuhkan diri sebesar persentase health maks. Terdapat sedikit waktu untuk bermanuver sebelum jatuh.", + "citadel_ability_tengu_stone_form_desc": "Berubah menjadi batu kuat dan menghantam permukaan tanah, memberikan efek stun dan damage kepada musuh terdekat. Menyembuhkan diri sebesar persentase health maks.", "citadel_ability_tengu_stone_form_quip": "Berubah menjadi batu dan stun musuh terdekat", - "citadel_ability_tengu_stone_form_t2_desc": "+80 Damage dan stun selama 0.5 dtk.", - "citadel_ability_tengu_urn": "Bom Kudzu", - "citadel_ability_tengu_urn_desc": "Memanggil tanaman rambat pencekik yang memberikan damage dan memperlambat musuh dalam radius.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 dtk. Durasi Stun dan peningkatan Damage penskalaan Spirit", + "citadel_ability_tengu_urn": "Duri Penjerat", + "citadel_ability_tengu_urn_desc": "Memanggil duri pencekik yang memberikan damage dan memperlambat musuh dalam radius.", "citadel_ability_tengu_urn_quip": "Berikan damage dan perlambat musuh di area tersebut", - "citadel_ability_tengu_urn_t3_desc": "+50 DPS dan +2 m Radius", + "citadel_ability_tengu_urn_t2_desc": "+2 m Radius dan peningkatan DPS penskalaan Spirit", + "citadel_ability_tengu_urn_t3_desc": "Musuh yang terjerat duri selama 2 dtk. akan Lumpuh selama +1.6 dtk.", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Hujan Roket", "citadel_ability_tier2boss_stomp": "Entakan", + "citadel_ability_tier3boss_aoe_wave": "Patron", + "citadel_ability_tier3boss_drop_bombs": "Patron", "citadel_ability_tier3boss_laser_beam": "Laser Patron", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patron", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[Key Skill] untuk upgrade skill. Ini merupakan kombinasi key tambahan.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] akan meng-upgarde skill-mu. Ini adalah tombol pintasan tambahan.", "citadel_ability_uppercut": "Uppercut Ledakan", - "citadel_ability_uppercut_desc": "Memberikan damage Jarak Dekat Ringan ke musuh terdekat dan menerbangkannya mundur, serta menyebabkan damage area dan penurunan tingkat tembakan di tempat musuh mendarat. Tidak memberikan damage pada rekan tim.", + "citadel_ability_uppercut_desc": "Memberikan {g:citadel_inline_attribute:'MeleeDamage'} pada musuh terdekat dan menerapkan {g:citadel_inline_attribute:'KnockBack'}.

    Saat mendarat, mendapatkan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'ReducedFireRate'} ke musuh terdekat lainnya.

    Uppercut Ledakan dapat digunakan pada rekan tim.
    ", "citadel_ability_uppercut_quip": "Pukul musuh menjauh darimu", - "citadel_ability_uppercut_t2_desc": "Saat melakukan Uppercut pada Hero musuh, mendapatkan waktu isi daya cepat, 2x jangkauan, dan +60% damage senjata selama 12 dtk.", - "citadel_ability_uppercut_t3_desc": "Saat melakukan Uppercut pada Hero musuh, cooldown Kait menjadi 0 dan secara instan menambahkan +100% peluru pada klipmu", + "citadel_ability_uppercut_t2_desc": "Saat Hero Terkena: Mendapatkan waktu isi daya cepat, 2x jangkauan senjata, dan +30% damage senjata selama 9 dtk.", + "citadel_ability_uppercut_t3_desc": "Saat Hero Terkena: Mengatur Cooldown Lengan Penarik ke 0 dan memulihkan +17% health yang hilang", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Keterikatan Kuantum", - "citadel_ability_void_sphere_desc": "Dynamo menghilang sebentar dan muncul kembali dalam jarak dekat. Saat muncul kembali, senjata akan terisi ulang dan mendapat bonus tingkat tembakan untuk klip selanjutnya (Maks. 8 dtk.). Fungsi Sekunder dapat digunakan untuk membawa rekan tim terdekat dan memberi mereka setengah bonus tingkat tembakan.", + "citadel_ability_void_sphere_desc": "Secara singkat menjadi tidak dapat ditarget saat berteleportasi ke target lokasi. Memulihkan stamina saat digunakan.

    {g:citadel_binding:'AltCast'}:Membawa rekan terdekat bersamamu.", "citadel_ability_void_sphere_quip": "Muncul dan menghilang dalam sekejap", - "citadel_ability_void_sphere_t3_desc": "-5 dtk. Cooldown Skill dan +120% Amunisi Dasar saat muncul kembali", + "citadel_ability_void_sphere_t3_desc": "Mengurangi debuff non-ultimate sebesar 50%
    Mengisi ulang 1 Daya", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Otomatis Penuh", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Meningkatkan tingkat tembakan untuk sementara. Rekan tim terdekat menerima setengah bonus tingkat tembakan.", + "citadel_ability_wraith_rapidfire_desc": "Meningkatkan tingkat tembakan untuk sementara waktu dan memberikan bonus {g:citadel_inline_attribute:'SpiritDamage'}", "citadel_ability_wraith_rapidfire_quip": "Meningkatkan tingkat tembakan", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% Curi HP Peluru dan Spirit dan Peningkatan Penskalaan pada Damage Spirit per Peluru", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% Tingkat Tembakan dan +3 dtk. Durasi", + "citadel_ability_wraith_rapidfire_t3_desc": "Amunisi tak terbatas dan Peningkatan Penskalaan untuk Damage Spirit per Peluru", "citadel_ability_wrecker_bouldergrenade": "Bola Penghancur", - "citadel_ability_wrecker_bouldergrenade_desc": "Membuat bola besi besar, memberikan damage dan efek stun pada musuh pertama yang terkena. Musuh terdekat akan menerima damage yang dikurangi.", + "citadel_ability_wrecker_bouldergrenade_desc": "Membuat bola besi besar, memberikan damage dan efek stun pada musuh pertama yang terkena. Musuh terdekat akan menerima damage yang dikurangi.", "citadel_ability_wrecker_garbage_suck": "Melampaui Batas", - "citadel_ability_wrecker_garbage_suck_desc": "Buat area yang memperlambat musuh terdekat dan memberikan damage kepada musuh setelah dilakukan. Damage diskalakan dengan total waktu penggunaan.", + "citadel_ability_wrecker_garbage_suck_desc": "Buat area yang memperlambat musuh terdekat dan memberikan damage kepada musuh setelah dilakukan. Damage diskalakan dengan total waktu penggunaan.", "citadel_ability_wrecker_garbage_suck_quip": "Perlambat dan berikan Damage pada musuh terdekat", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,17 +9066,59 @@ "citadel_ability_zip_line": "Hyperline", "citadel_all_chat_label_prefix": "[SEMUA]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} — {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} — {s:lane_color} [{d:lane_number}] — {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", - "citadel_camera_pitch_inverted": "Balikkan Mouse", - "citadel_camera_zoom_is_toggle": "Nyala/Mati Zoom", + "citadel_bot_name_unknown": "Tidak Diketahui", + "citadel_bot_objective_attack_lane": "Jalur Serangan", + "citadel_bot_objective_attack_t1": "Serang T1", + "citadel_bot_objective_attack_t2": "Serang T2", + "citadel_bot_objective_defend_base": "Pertahankan Markas", + "citadel_bot_objective_defend_lane": "Pertahankan Jalur", + "citadel_bot_objective_defend_zipline": "Pertahankan T1", + "citadel_bot_objective_none": "Tidak Ada", + "citadel_bot_objective_push_zipline": "Hajar Maju Zipline", + "citadel_build_tag_complexity_1": "Untuk Pemain Baru", + "citadel_build_tag_complexity_2": "Untuk Pemain Menengah", + "citadel_build_tag_complexity_3": "Untuk Pemain Veteran", + "citadel_build_tag_crowd_control": "Pengendalian Massa", + "citadel_build_tag_damage": "Damage", + "citadel_build_tag_debuff": "Debuff", + "citadel_build_tag_headshots": "Headshot", + "citadel_build_tag_healing": "Penyembuhan", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Jarak Dekat", + "citadel_build_tag_mobility": "Mobilitas", + "citadel_build_tag_spirit": "Spirit", + "citadel_build_tag_utility": "Utilitas", + "citadel_build_tag_vitality": "Vitalitas", + "citadel_build_tag_weapon": "Senjata", + "citadel_camera_hero_fov": "Kamera FOV", + "citadel_camera_hero_fov_new": "Pengaturan FOV lama telah diganti dengan penggeser yang memungkinkan kustomisasi lebih baik untuk bidang pandang.", + "citadel_camera_hero_fov_tooltip": "Sesuaikan bidang pandang. Sudut yang lebih besar memberikan bidang pandang yang lebih luas, dan sudut yang lebih kecil mempersempit.", + "citadel_camera_pitch_inverted": "Balikkan mouse", + "citadel_camera_pitch_inverted_search": "balikkan sumbu y", + "citadel_camera_pitch_inverted_tooltip": "Saat dibalikkan, gerakkan mouse ke depan untuk melihat ke bawah dan ke belakang untuk melihat ke atas.", + "citadel_camera_zoom_is_toggle": "Penguncian Zoom", + "citadel_camera_zoom_is_toggle_tooltip": "Pertahankan tampilan yang diperbesar hingga tombol Zoom ditekan untuk kedua kalinya untuk membatalkan.", "citadel_chat_all": "[SEMUA]", "citadel_chat_allies": "[REKAN TIM]", + "citadel_chat_item_draft_reaction_legendary": "Legendaris!", + "citadel_chat_item_draft_reaction_rare": "Langka!", "citadel_chat_placeholder": "Ke (SEMUA):", + "citadel_chat_placeholder_party": "Ke (GRUP):", "citadel_chat_placeholder_spec_team": "Ke (PENONTON):", "citadel_chat_placeholder_team": "Ke (REKAN TIM):", "citadel_chat_spectators": "[HANYA PENONTON]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target}{s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Aku bisa menyembuhkanmu, {s:param_1}", + "citadel_chatwheel_going_shop": "Pergi Belanja", + "citadel_chatwheel_have_heal": "Pakai Penyembuhan Ini", + "citadel_chatwheel_heal_please": "Heal aku, dong!", + "citadel_chatwheel_help_with_idol_label": "Bantu aku dengan Guci ini.", + "citadel_chatwheel_help_with_idol_message": "Bantu aku mengirim guci ini.", "citadel_chatwheel_label_Attack_Hero": "Serang {s:hero_name}", "citadel_chatwheel_label_BRB": "BRB", "citadel_chatwheel_label_Care": "Hati-hati", @@ -5765,35 +9129,46 @@ "citadel_chatwheel_label_GoodGame": "GG", "citadel_chatwheel_label_GoodJob": "Kerja Bagus", "citadel_chatwheel_label_GoodJobGameOver": "Kerja Bagus", - "citadel_chatwheel_label_HeadedTo": "Bergerak ke Markas", + "citadel_chatwheel_label_HeadedToBase": "Bergerak ke Markas", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Menuju ke Jalur Biru", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} Menuju ke Jalur Hijau", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Menuju ke Jalur Ungu", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Menuju ke Jalur Hijau", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Menuju ke Jalur Kuning", "citadel_chatwheel_label_Help": "Tolong", "citadel_chatwheel_label_HoldUp": "Tunggu/Sebentar", "citadel_chatwheel_label_ImBack": "Aku Kembali", - "citadel_chatwheel_label_Missing": "Tidak ada Hero", "citadel_chatwheel_label_No": "Tidak!", "citadel_chatwheel_label_OMW": "OTW", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Serang Jalur ini", + "citadel_chatwheel_label_Rejuv_Drop": "Pemulihan Menurun", "citadel_chatwheel_label_StayTogether": "Tetap bersama, gengs!", "citadel_chatwheel_label_Stun": "Stun", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "GG!", "citadel_chatwheel_label_Yes": "Ya!", "citadel_chatwheel_label_cancel": "Batal", + "citadel_chatwheel_label_clear_troopers": "Aku Habisi Pasukan", + "citadel_chatwheel_label_danger_area": "Berbahaya", + "citadel_chatwheel_label_flank": "Aku kepung", "citadel_chatwheel_label_follow_me": "Ikuti Aku", "citadel_chatwheel_label_headed_this_way": "Menuju ke Sini", + "citadel_chatwheel_label_leaving_area": "Meninggalkan Area", "citadel_chatwheel_label_lets_go_here": "Ayo, ke sini", + "citadel_chatwheel_label_lets_hide": "Ayo, sembunyi di sini", + "citadel_chatwheel_label_meet_here": "Bertemu di Sini", + "citadel_chatwheel_label_missing": "Tidak ada Hero", "citadel_chatwheel_label_missing_blue": "Tidak ada Hero di Jalur Biru", "citadel_chatwheel_label_missing_green": "Tidak ada Hero di Jalur Hijau", "citadel_chatwheel_label_missing_hero": "Tidak ada Hero", - "citadel_chatwheel_label_missing_purple": "Tidak ada Hero di Jalur Ungu", + "citadel_chatwheel_label_missing_purple": "Tidak ada Hero di Jalur Hijau", "citadel_chatwheel_label_missing_yellow": "Tidak ada Hero di Jalur Kuning", + "citadel_chatwheel_label_need_cover": "Lindungi Aku", + "citadel_chatwheel_label_nevermind": "Gak jadi", + "citadel_chatwheel_label_no_teamfight": "Belum Siap Untuk Pertarungan Tim", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Gempur Ke Depan", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Mundur", "citadel_chatwheel_label_see_enemy": "Musuh di Sini", @@ -5804,7 +9179,7 @@ "citadel_chatwheel_message_Defend": "Pertahankan Jalur!", "citadel_chatwheel_message_Defend_Blue": "Pertahankan Jalur Biru", "citadel_chatwheel_message_Defend_Green": "Pertahankan Jalur Hijau", - "citadel_chatwheel_message_Defend_Purple": "Pertahankan Jalur Ungu", + "citadel_chatwheel_message_Defend_Purple": "Pertahankan Jalur Hijau", "citadel_chatwheel_message_Defend_Yellow": "Pertahankan Jalur Kuning", "citadel_chatwheel_message_GetBack": "Mundur!", "citadel_chatwheel_message_Go": "Ayo!", @@ -5812,11 +9187,10 @@ "citadel_chatwheel_message_GoodGame": "GG!", "citadel_chatwheel_message_GoodJob": "Kerja Bagus!", "citadel_chatwheel_message_GoodJobGameOver": "Kerja Bagus!", - "citadel_chatwheel_message_HeadedTo": "Bergerak ke Markas!", + "citadel_chatwheel_message_HeadedToBase": "Bergerak ke Markas!", "citadel_chatwheel_message_HeadedToBlue": "Bergerak ke Jalur Biru", "citadel_chatwheel_message_HeadedToGreen": "Bergerak ke Jalur Hijau", - "citadel_chatwheel_message_HeadedToLane": "Bergerak ke Jalur...", - "citadel_chatwheel_message_HeadedToPurple": "Bergerak ke Jalur Ungu", + "citadel_chatwheel_message_HeadedToPurple": "Bergerak ke Jalur Hijau", "citadel_chatwheel_message_HeadedToYellow": "Bergerak ke Jalur Kuning", "citadel_chatwheel_message_Help": "Butuh Bantuan!", "citadel_chatwheel_message_Help_blue": "Butuh bantuan di Jalur Biru!", @@ -5831,80 +9205,123 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Hajar terus!", + "citadel_chatwheel_message_Rejuv_Drop": "Pemulihan Menurun", + "citadel_chatwheel_message_Request_Follow": "Ikut denganku!", "citadel_chatwheel_message_StayTogether": "Tetap bersama, gengs!", "citadel_chatwheel_message_Stun": "Stun!", "citadel_chatwheel_message_WellPlayed": "GG!", "citadel_chatwheel_message_Yes": "Diterima!", + "citadel_chatwheel_message_clear_troopers": "Aku urus pasukan", + "citadel_chatwheel_message_danger_area": "Di sini berbahaya...", + "citadel_chatwheel_message_flank": "Aku kepung mereka", + "citadel_chatwheel_message_gank": "Mengincar Pemain Baru", + "citadel_chatwheel_message_headed_to_lane": "Bergerak ke Jalur...", + "citadel_chatwheel_message_leaving_area": "Meninggalkan area!", + "citadel_chatwheel_message_lets_hide": "Ayo, sembunyi di sini", + "citadel_chatwheel_message_meet_here": "Ayo, bertemu di sini", "citadel_chatwheel_message_missing_blue": "Tidak ada Hero di Jalur Biru!", "citadel_chatwheel_message_missing_green": "Tidak ada Hero di Jalur Hijau!", - "citadel_chatwheel_message_missing_hero": "{s:param_1} Tidak ada Hero", - "citadel_chatwheel_message_missing_purple": "Tidak ada Hero di Jalur Ungu!", + "citadel_chatwheel_message_missing_hero": "{s:param_1} Tidak di Tim Kita", + "citadel_chatwheel_message_missing_purple": "Tidak ada Hero di Jalur Hijau!", "citadel_chatwheel_message_missing_yellow": "Tidak ada Hero di Jalur Kuning!", + "citadel_chatwheel_message_need_cover": "Lindungi aku!", + "citadel_chatwheel_message_nevermind": "Gak jadi", + "citadel_chatwheel_message_no_teamfight": "Aku belum siap untuk pertarungan tim", + "citadel_chatwheel_message_press_advantage": "Gempur terus ke depan!", "citadel_chatwheel_message_thanks": "Terima Kasih!", "citadel_chatwheel_message_thanksGameOver": "Terima Kasih!", + "citadel_chatwheel_need_heal": "Aku perlu Heal!", + "citadel_chatwheel_need_plan": "Apa rencananya?", "citadel_chatwheel_push_blue": "Hajar Maju Jalur Biru", "citadel_chatwheel_push_green": "Hajar Maju Jalur Hijau", "citadel_chatwheel_push_purple": "Hajar Maju Jalur Ungu", "citadel_chatwheel_push_yellow": "Hajar Maju Jalur Kuning", - "citadel_clientversion": "Build {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Apakah kamu yakin ingin mereset crosshair ke default?", - "citadel_confirm_reset_keybindings": "Apa kamu yakin ingin mereset tombol pintasan (termasuk kombinasi tombol khusus hero) ke default?", - "citadel_confirm_reset_keybindings_for_default": "Apa kamu yakin ingin mereset kombinasi tombol kembali ke default?", - "citadel_confirm_reset_keybindings_for_hero": "Apa kamu yakin ingin mereset kombinasi tombol hero ini ke default?", + "citadel_chatwheel_responding_to": "Merespons ke:", + "citadel_chatwheel_sorry": "Maaf", + "citadel_chatwheel_youre_welcome": "Sama-Sama!", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "Apakah kamu yakin ingin memulihkan pengaturan audio default?", + "citadel_confirm_reset_communication": "Apakah kamu yakin ingin memulihkan semua pengaturan komunikasi default?", + "citadel_confirm_reset_controller": "Apakah kamu yakin ingin memulihkan pengaturan tombol glif default?", + "citadel_confirm_reset_game": "Apakah kamu yakin ingin memulihkan semua pengaturan default di bagian Game?", + "citadel_confirm_reset_keybindings": "Apa kamu yakin ingin mereset semua Kombinasi Tombol (termasuk kombinasi tombol khusus hero) ke default?", + "citadel_confirm_reset_keybindings_for_default": "Apakah kamu yakin ingin mereset Kombinasi Tombol default?
    Ini tidak akan mereset Kombinasi Tombol khusus hero apa pun.", + "citadel_confirm_reset_keybindings_for_either": "Reset semua Kombinasi Tombol kustom untuk pilihan ini.

    Jika hero dipilih, Kombinasi Tombol hero tersebut akan kembali ke tombol yang dipetakan di set Default saat ini.

    Jika Kombinasi Tombol default dipilih, maka Kombinasi Tombol default akan direset ke nilai yang telah ditentukan sebelumnya.", + "citadel_confirm_reset_keybindings_for_hero": "Apakah kamu yakin ingin mereset semua Kombinasi Tombol khusus untuk hero ini?", + "citadel_confirm_reset_language": "Apakah kamu yakin ingin memulihkan pengaturan default?
    Ini tidak akan mengubah bahasa utama teks dalam game.", + "citadel_confirm_reset_video": "Apakah kamu yakin ingin mengatur tampilan ke resolusi asli dan memulihkan pengaturan video default?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBER", - "citadel_enable_ping_indicator": "Aktifkan Indikator Ping HUD", + "citadel_enable_ping_indicator": "Indikator ping HUD", "citadel_game_audio_muted": "Audio Game Dibisukan", - "citadel_game_audio_press_unmute": "Tekan {s:key_toggle_mute} untuk membunyikan", + "citadel_game_audio_press_unmute": "Tekan {g:citadel_binding:'ToggleMute'} untuk membunyikan", "citadel_gun_damage": "Damage Senjata", + "citadel_gun_damage_alt": "Damage Senjata Alternatif", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Tekan {s:iv_attack} untuk membuat dinding lebih awal.", + "citadel_hint_activate_wall": "Tekan {g:citadel_binding:'Attack'} untuk membuat dinding lebih awal.", "citadel_hint_buy_items": "Kembali ke markas atau belanja untuk membeli mod.", - "citadel_hint_flamedash_boost": "Press [{s:key_innate_1}] untuk meningkatkan. Stamina diperlukan.", - "citadel_hint_flying_strike_early_activate": "Tekan {s:iv_attack} untuk terbang ke targetmu lebih awal.", - "citadel_hint_guided_arrow_boost": "Tahan [{s:iv_attack}] untuk meningkatkan kecepatan panah.", - "citadel_hint_hero_testing_shop": "Tekan [{s:citadel_open_hero_sheet}] untuk membuka Toko dan mengatur opsi pengujian.", - "citadel_hint_ladder": "Tekan {s:in_mantle}+{s:key_forward} untuk melompat ke tangga.", - "citadel_hint_learn_ability": "Tahan key skill 1—4 untuk mempelajari skill.", - "citadel_hint_learn_initial_ability": "Tahan {s:show_scoreboard} untuk memilih skill mana yang akan dibuka.", - "citadel_hint_mantle": "Tahan {s:in_mantle} untuk memanjat rintangan.", - "citadel_hint_melee": "Tekan [{s:in_weapon1}] untuk menggunakan serangan jarak dekat.", - "citadel_hint_slide": "Tahan {s:duck} saat berlari menuruni tanjakan untuk meluncur.", - "citadel_hint_teleport": "Bos Tingkat 2 milikmu sedang diserang, tekan {s:key_teleport} untuk melakukan teleportasi ke sana dan membantunya!", - "citadel_hint_upgrade_ability": "Tahan {s:show_scoreboard} untuk upgrade skill.", - "citadel_hint_zipline": "Tahan {s:in_mantle} untuk melompat di zipline.", - "citadel_hint_zoom": "Tahan {s:iv_attack2} untuk memperbesar dengan senjatamu.", + "citadel_hint_flamedash_boost": "Tekan {g:citadel_binding:'Roll'} untuk meningkatkan. Stamina diperlukan.", + "citadel_hint_flying_strike_early_activate": "Tekan {g:citadel_binding:'Attack'} untuk terbang ke targetmu lebih awal.", + "citadel_hint_guided_arrow_boost": "Tahan {g:citadel_binding:'Attack'} untuk meningkatkan kecepatan panah.", + "citadel_hint_hero_testing_shop": "Tekan {g:citadel_binding:'OpenHeroSheet'} untuk membuka Toko dan mengatur opsi pengujian.", + "citadel_hint_ladder": "Tekan {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} untuk melompat ke tangga.", + "citadel_hint_learn_ability": "Tahan skill {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, atau {g:citadel_binding:'Ability4'} untuk mempelajari skill-nya.", + "citadel_hint_learn_initial_ability": "Tahan{g:citadel_binding:'Scoreboard'}untuk memilih skill yang akan dibuka.", + "citadel_hint_mantle": "Tahan {g:citadel_binding:'Mantle'} untuk memanjat rintangan.", + "citadel_hint_melee": "Tekan {g:citadel_binding:'AbilityMelee'} untuk menggunakan serangan jarak dekat.", + "citadel_hint_slide": "Tahan {g:citadel_binding:'Crouch'} saat berlari melalui turunan untuk meluncur.", + "citadel_hint_upgrade_ability": "Tahan {g:citadel_binding:'Scoreboard'} untuk upgrade skill.", + "citadel_hint_zipline": "Tahan {g:citadel_binding:'Zipline'} untuk melompat ke zipline.", + "citadel_hint_zoom": "Tahan {g:citadel_binding:'ADS'} untuk memperbesar dengan senjatamu.", "citadel_hotkeys_tooltip_chatvoiceparty": "Gunakan mikrofonmu untuk berkomunikasi dengan semua anggota grup. Jika diatur untuk menggunakan mikrofon terbuka, ini juga akan bekerja di dasbor.", "citadel_hotkeys_tooltip_chatvoiceteam": "Gunakan mikrofon untuk berkomunikasi dengan semua anggota tim.", + "citadel_hotkeys_tooltip_togglemute": "Bisukan atau bunyikan audio game.", "citadel_keybind_ability1": "Skill 1", "citadel_keybind_ability2": "Skill 2", "citadel_keybind_ability3": "Skill 3", "citadel_keybind_ability4": "Skill 4", - "citadel_keybind_ads": "Tembakan Alternatif", + "citadel_keybind_ads": "Zoom/Tembakan alternatif", + "citadel_keybind_ads_search": "Membidik melalui bidikan (ADS)", "citadel_keybind_alt": "ALT", - "citadel_keybind_alt_cast": "Fungsi Sekunder", + "citadel_keybind_alt_cast": "Fungsi sekunder", "citadel_keybind_alt_modifier": "Pengubah dengan tombol ALT", "citadel_keybind_attack": "Tembak", "citadel_keybind_backwards": "Mundur", - "citadel_keybind_cancel_ability": "Batalkan Skill", - "citadel_keybind_chat_all": "Mengobrol Dengan Semua", - "citadel_keybind_chat_team": "Mengobrol Dengan Tim", - "citadel_keybind_chatwheel_option1": "Opsi Ping 1", - "citadel_keybind_chatwheel_option2": "Opsi Ping 2", - "citadel_keybind_chatwheel_option3": "Opsi Ping 3", - "citadel_keybind_chatwheel_option4": "Opsi Ping 4", - "citadel_keybind_chatwheel_option5": "Opsi Ping 5", + "citadel_keybind_cancel_ability": "Batalkan skill", + "citadel_keybind_chat_all": "Mengobrol (Semua)", + "citadel_keybind_chat_team": "Mengobrol (Tim)", + "citadel_keybind_chatwheel_option1": "Ping Cepat 1", + "citadel_keybind_chatwheel_option2": "Ping Cepat 2", + "citadel_keybind_chatwheel_option3": "Ping Cepat 3", + "citadel_keybind_chatwheel_option4": "Ping Cepat 4", + "citadel_keybind_chatwheel_option5": "Ping Cepat 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "Kosmetik 1", + "citadel_keybind_cosmetic1_search": "poster bola salju", "citadel_keybind_crouch": "Jongkok/Meluncur", - "citadel_keybind_crouch_toggle": "Beralih ke Jongkok/Beralih ke Meluncur", + "citadel_keybind_crouch_toggle": "Beralih ke jongkok/beralih ke meluncur", "citadel_keybind_ctrl": "CTRL", - "citadel_keybind_decrease_replay_speed": "Perlambat Tayangan Ulang", - "citadel_keybind_dev_console": "Konsol Pengembang", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "Tombol Tengah Mouse", + "citadel_keybind_cursorselect": "Pilih", + "citadel_keybind_decrease_replay_speed": "Perlambat tayangan ulang", + "citadel_keybind_dev_console": "Konsol pengembang", "citadel_keybind_down": "Mendarat", - "citadel_keybind_extra_info": "Info Ekstra", + "citadel_keybind_extra_info": "Info ekstra", "citadel_keybind_forward": "Maju", - "citadel_keybind_held_item": "Tangkisan Jarak Dekat/Lempar Item di Tangan", - "citadel_keybind_increase_replay_speed": "Percepat Tayangan Ulang", + "citadel_keybind_held_item": "Tangkisan jarak dekat/lempar item di tangan", + "citadel_keybind_hideout_accept_request": "Terima permintaan", + "citadel_keybind_hideout_cancel_matchmaking": "Batalkan matchmaking", + "citadel_keybind_hideout_news": "Tampilkan berita terbaru", + "citadel_keybind_hideout_reject_request": "Tolak permintaan", + "citadel_keybind_hideout_survey_option_1": "Opsi Survei 1", + "citadel_keybind_hideout_survey_option_2": "Opsi Survei 2", + "citadel_keybind_hideout_survey_option_3": "Opsi Survei 3", + "citadel_keybind_hideout_survey_option_4": "Opsi Survei 4", + "citadel_keybind_hideout_survey_option_5": "Opsi Survei 5", + "citadel_keybind_hideout_survey_skip": "Lewati Survei", + "citadel_keybind_hideout_use": "Berinteraksi dengan objek di Persembunyian", + "citadel_keybind_increase_replay_speed": "Percepat tayangan ulang", "citadel_keybind_item1": "Item 1", "citadel_keybind_item2": "Item 2", "citadel_keybind_item3": "Item 3", @@ -5912,44 +9329,64 @@ "citadel_keybind_left": "Kiri (mengintai)", "citadel_keybind_mantle": "Lompat/Panjat", "citadel_keybind_melee": "Jarak Dekat", - "citadel_keybind_minimap_view_amber_team": "Tampilan Map Mini Amber", - "citadel_keybind_minimap_view_sapphire_team": "Tampilan Map Mini Safir", - "citadel_keybind_minimap_view_spectator_team": "Tampilan Map Mini Kedua Tim", - "citadel_keybind_minimap_view_targets_team": "Tampilan Map Mini Target", + "citadel_keybind_menuback": "Sebelumnya", + "citadel_keybind_menudown": "(↓)", + "citadel_keybind_menuleft": "(←)", + "citadel_keybind_menuright": "(→)", + "citadel_keybind_menuup": "(↑)", + "citadel_keybind_minimap_view_amber_team": "Tampilan map mini amber", + "citadel_keybind_minimap_view_sapphire_team": "Tampilan map mini safir", + "citadel_keybind_minimap_view_spectator_team": "Tampilan map mini kedua tim", + "citadel_keybind_minimap_view_targets_team": "Tampilan map mini target", "citadel_keybind_mouse_wheel": "Roda Obrolan", "citadel_keybind_open_hero_sheet": "Buka Toko", + "citadel_keybind_open_main_menu": "Menu Utama", "citadel_keybind_pause": "Jeda", - "citadel_keybind_ping": "Ping", + "citadel_keybind_ping": "Roda Ping/Obrolan", + "citadel_keybind_popup_cancel": "Batal", + "citadel_keybind_popup_confirm": "OK", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} lagi", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Lanjutkan pengikatan", + "citadel_keybind_popup_single_key_bind": "Hanya tombol tunggal. Kombinasi tombol tidak didukung.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Mengikat Tombol Pintasan", + "citadel_keybind_postgame_graphs": "Grafik", + "citadel_keybind_postgame_scoreboard": "Papan skor", "citadel_keybind_purchase_quickbuy": "Beli Cepat", - "citadel_keybind_push_to_talk": "Obrolan Suara (TIM)", - "citadel_keybind_push_to_talk_party": "Obrolan Suara (GRUP)", + "citadel_keybind_push_to_talk": "Obrolan suara (tim)", + "citadel_keybind_push_to_talk_party": "Obrolan suara (grup)", + "citadel_keybind_push_to_talk_party_search": "VoIP tekan untuk bicara", + "citadel_keybind_push_to_talk_search": "VoIP tekan untuk bicara", "citadel_keybind_quick_response": "Respon Cepat", "citadel_keybind_reload": "Isi Ulang", "citadel_keybind_replay_change_Team": "Ubah Tim yang Ditonton", - "citadel_keybind_replay_death": "Putar Ulang Momen Death", + "citadel_keybind_replay_death": "Putar ulang momen death", "citadel_keybind_replay_fly_down": "Turun", "citadel_keybind_replay_fly_up": "Naik", "citadel_keybind_replay_next_target": "Tayangan Ulang Pemain Berikutnya", "citadel_keybind_replay_prev_target": "Tayangan Ulang Pemain Sebelumnya", - "citadel_keybind_reset_camera": "Reset Kamera", + "citadel_keybind_reset_camera": "Reset kamera", "citadel_keybind_right": "Kanan (mengintai)", "citadel_keybind_roll": "Dash", "citadel_keybind_scoreboard": "Papan skor", + "citadel_keybind_scoreboard_sheet": "Tampilan rincian HUD", + "citadel_keybind_settings_postgame_scoreboard": "Papan skor pascapertandingan", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "Ubah Tim yang Ditonton", - "citadel_keybind_spec_chase": "Mode Kamera Mengikuti", - "citadel_keybind_spec_in_eye": "Dalam Mode Orang Pertama", - "citadel_keybind_spec_next_target": "Pemain Berikutnya", - "citadel_keybind_spec_prev_target": "Pemain Sebelumnya", + "citadel_keybind_spec_change_Team": "Berganti tim", + "citadel_keybind_spec_chase": "Mode kamera mengikuti", + "citadel_keybind_spec_in_eye": "Dalam mode orang pertama", + "citadel_keybind_spec_next_target": "Pemain berikutnya", + "citadel_keybind_spec_prev_target": "Pemain sebelumnya", "citadel_keybind_spectator_fly_down": "Mendarat", "citadel_keybind_spectator_fly_up": "Terbang", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Teleportasi", "citadel_keybind_toggle_free_cursor": "Alihkan Kursor Lepas", - "citadel_keybind_toggle_mute": "Audio Nyala/Mati", + "citadel_keybind_toggle_mute": "Audio nyala/mati", "citadel_keybind_toggle_replay_camera": "Ubah mode Kamera Putar Ulang", - "citadel_keybind_toggle_replay_pause": "Nyala/Mati Jeda Tayangan Ulang", - "citadel_keybind_toggle_spec_camera": "Ubah Mode Kamera", + "citadel_keybind_toggle_replay_pause": "Jeda tayangan ulang", + "citadel_keybind_toggle_spec_camera": "Mode kamera", "citadel_keybind_up": "Terbang", "citadel_keybind_upgrade_ability1": "Upgrade Skill 1", "citadel_keybind_upgrade_ability2": "Upgrade Skill 2", @@ -5959,10 +9396,17 @@ "citadel_keybind_upgrade_ability_2": "Upgrade Skill 2", "citadel_keybind_upgrade_ability_3": "Upgrade Skill 3", "citadel_keybind_upgrade_ability_4": "Upgrade Skill 4", + "citadel_keybind_upgrade_ability_menu": "Menu Upgrade Skill", "citadel_keybind_windows": "MENANG", - "citadel_keybind_zipline": "Zipline", + "citadel_keybind_zipline": "Zipline/tali", + "citadel_metadata_manager_error_decompress_failure": "Gagal mendekompresi file metadata pertandingan", + "citadel_metadata_manager_error_download_failure": "Gagal mengunduh file metadata pertandingan untuk pertandingan %match_id%", + "citadel_metadata_manager_error_id_mismatch": "ID Pertandingan untuk file metadata tidak cocok dengan yang seharusnya", + "citadel_metadata_manager_error_invalid_version": "File metadata adalah versi yang tidak valid", + "citadel_metadata_manager_error_parse_failure": "Gagal mengurai file metadata pertandingan", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Meninggalkan Persembunyian", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5973,6 +9417,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Senjata Dilucuti", "citadel_next_attack_delay_reason_reload": "Memuat ulang", + "citadel_next_attack_delay_reason_stunned": "Terkena Stun", "citadel_ping_wheel_disabled_while_dead": "Dinonaktifkan saat Mati", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5981,29 +9426,41 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Beli Cepat Otomatis", "citadel_quickbuy_auto_buy_enable_tooltip": "Jika diaktifkan, akan terus memeriksa apakah kamu dapat membeli item dalam antrean Beli Cepat yang berikutnya dan membelinya saat kamu berada di sekitar Toko.", + "citadel_quickbuy_purchase_prompts_enable": "Perintah Pembelian Beli Cepat", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Jika diaktifkan, akan menampilkan perintah pembelian saat kamu menambahkan item dalam tampilan, bukan saat dibeli.", "citadel_replay_manager_error_chunk_failed": "Tayangan Ulang belum siap untuk diunduh", "citadel_replay_manager_error_write_failure": "Tayangan Ulang gagal untuk menulis di disk lokal", - "citadel_reset_keybind": "Reset Tombol Pintasan?", + "citadel_reset_audio": "Reset Pengaturan Audio?", + "citadel_reset_communication": "Reset Pengaturan Komunikasi?", + "citadel_reset_controller": "Reset Pengaturan Kontroler?", + "citadel_reset_game": "Reset Pengaturan Game?", + "citadel_reset_keybind": "Reset kombinasi tombol?", + "citadel_reset_language": "Reset Pengaturan Bahasa?", + "citadel_reset_video": "Reset Pengaturan Video?", "citadel_settings_2speakers": "2 Speaker", "citadel_settings_4speakers": "4 Speaker", "citadel_settings_5speakers": "5.1 Speaker", "citadel_settings_7speakers": "7.1 Speaker", - "citadel_settings_abilitieskeybinds": "Tombol Pintasan Skill", + "citadel_settings_abilitieskeybinds": "Skill", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol skill default.", "citadel_settings_ability_quickcast_tooltip": "Terapkan aktif/nonaktif penggunaan cepat untuk skill/item spesifik ini", "citadel_settings_about": "Tentang", - "citadel_settings_actionkeybinds": "Tombol Pintasan Tindakan", - "citadel_settings_active_window_unpause": "Paksa Fokus Game Saat Game Dilanjutkan", - "citadel_settings_active_window_unpause_tooltip": "Nyalakan untuk memfokuskan jendela game saat game akan dilanjutkan.", - "citadel_settings_advancedvideosettings": "Gunakan pengaturan lanjutan", + "citadel_settings_active_item_slot_popup": "Saat membeli item aktif, tampilkan pop-up untuk memilih dan mengelola pengaturan slot.", + "citadel_settings_active_window_unpause": "Fokuskan pada game saat tidak dijeda", + "citadel_settings_active_window_unpause_tooltip": "Nyalakan untuk memfokuskan ke jendela game saat game akan dilanjutkan.", + "citadel_settings_advancedvideosettings": "Pengaturan lanjutan", "citadel_settings_alt_cast_double_tap": "Ketuk Dua Kali", - "citadel_settings_alt_cast_double_tap_tooltip": "Ketuk dua kali pada tombol skill untuk menggunakan skill secara bergantian", - "citadel_settings_alt_cast_double_tap_window": "Ketuk Jendela dua kali untuk Berganti Skill", - "citadel_settings_alt_cast_hold_time": "Waktu Diperlukan untuk Menahan Pergantian Skill", + "citadel_settings_alt_cast_double_tap_tooltip": "Ketuk dua kali pada tombol skill untuk menggunakan skill secara bergantian.", + "citadel_settings_alt_cast_double_tap_window": "Ketuk dua kali jendela skill", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Atur durasi di mana ketukan kedua akan ditangkap sebagai ketukan ganda dan memicu Fungsi Sekunder.", + "citadel_settings_alt_cast_hold_time": "Waktu tahan Fungsi Sekunder", "citadel_settings_alt_cast_key": "Tombol Berganti Skill", - "citadel_settings_alt_cast_key_tooltip": "Berganti Skill dengan memilihnya dan menekan tombol Berganti Skill atau dengan menekan tombol Beralih Skill lalu menekan tombol skill", - "citadel_settings_alt_cast_mode": "Ubah Mode Berganti Skill:", + "citadel_settings_alt_cast_key_tooltip": "Berganti Skill dengan memilihnya dan menekan tombol Berganti Skill atau dengan menekan tombol Beralih Skill lalu menekan tombol skill.", + "citadel_settings_alt_cast_mode": "Mode penggunaan alternatif", + "citadel_settings_alt_cast_mode_section": "Fungsi Sekunder", + "citadel_settings_alt_cast_mode_tooltip": "Atur metode input untuk melakukan Berganti Skill, bukan penggunaan skill biasa.", "citadel_settings_alt_cast_press_and_hold": "Tekan dan Tahan", - "citadel_settings_alt_cast_press_and_hold_tooltip": "Tahan tombol skill untuk waktu singkat untuk menggunakan skill secara bergantian", + "citadel_settings_alt_cast_press_and_hold_tooltip": "Tahan tombol skill untuk waktu singkat untuk menggunakan skill secara bergantian.", "citadel_settings_always_show_hud_stats": "Selalu tampilkan Statistik HUD", "citadel_settings_always_show_hud_stats_tooltip": "Aktifkan agar statistik di sebelah HUD selalu terlihat.", "citadel_settings_antialiasing": "Antialiasing", @@ -6013,16 +9470,31 @@ "citadel_settings_antialiasing_none": "Tidak Ada", "citadel_settings_appearancevideo": "Terbaik", "citadel_settings_apply": "Terapkan Pengaturan", - "citadel_settings_area_lights": "Area Cahaya", + "citadel_settings_area_lights": "Cahaya Area", "citadel_settings_area_lights_desc": "Memungkinkan sumber cahaya berbentuk besar atau tidak reguler, seperti efek sinar, di-render secara benar. Kebutuhan kinerja dapat lebih tinggi pada sistem yang kurang canggih.

    Kebutuhan kinerja: rendah/konsisten", - "citadel_settings_aspectratio": "Aspek Rasio", + "citadel_settings_aspectratio": "Aspek rasio", "citadel_settings_aspectratio1610": "16x10", "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "Audio", - "citadel_settings_audiodefaults": "Pulihkan ke Default", + "citadel_settings_audio_options": "Opsi", + "citadel_settings_audio_output": "Output", + "citadel_settings_audio_output_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan output audio ke default?", + "citadel_settings_audio_output_reset_tooltip": "Pulihkan pengaturan output audio default.", + "citadel_settings_audio_search": "suara", + "citadel_settings_audiodefaults": "Pulihkan Default", + "citadel_settings_audiokeybinds": "Audio", + "citadel_settings_audiokeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol audio default.", "citadel_settings_basicvideosettings": "Gunakan pengaturan dasar", "citadel_settings_borderless": "Jendela Tanpa Pinggiran", + "citadel_settings_camera": "Kamera", + "citadel_settings_camera_confirm_reset": "Apakah kamu yakin ingin mereset kamera ke default?", + "citadel_settings_camera_preset_1": "Kamera 1", + "citadel_settings_camera_preset_2": "Kamera 2", + "citadel_settings_camera_preset_3": "Kamera 3", + "citadel_settings_camera_preset_default": "Default", + "citadel_settings_camera_presets": "Preset Kamera", + "citadel_settings_camera_reset_tooltip": "Pulihkan pengaturan kamera default.", "citadel_settings_camera_volume_cutout": "Pemotongan Kamera", "citadel_settings_camera_volume_cutout_desc": "Saat ini tidak digunakan", "citadel_settings_cancel_ability_mode": "Ubah Mode Pembatalan:", @@ -6033,9 +9505,12 @@ "citadel_settings_cancel_ability_mode_desc": "Catatan: Skill akan dibatalkan dengan Key Batal jika memungkinkan.", "citadel_settings_cancel_ability_mode_either": "Tombol Batal atau Tombol Skill", "citadel_settings_cancel_ability_mode_either_tooltip": "Batalkan skill yang sedang aktif dengan menekan Tombol Batal atau Tombol Skill lagi", + "citadel_settings_cancel_with_ability_key": "Batalkan skill dengan tombol skill", + "citadel_settings_cancel_with_ability_key_tooltip": "Mengaktifkan penekanan tombol skill atau tombol Batalkan Skill untuk membatalkan skill.", + "citadel_settings_category_reset": "Reset Pengaturan?", "citadel_settings_chat": "Obrolan", "citadel_settings_chat_allow_global": "Pesan saluran muncul di tab saluran lain", - "citadel_settings_chat_filter": "Izinkan Obrolan", + "citadel_settings_chat_filter": "Obrolan yang diizinkan", "citadel_settings_chat_filter_allow_all": "Semua Pemain", "citadel_settings_chat_filter_allow_friendly": "Pemain rekan (teman, anggota grup)", "citadel_settings_chat_filter_allow_none": "Tidak ada obrolan masuk", @@ -6046,33 +9521,81 @@ "citadel_settings_chat_join_regional": "Bergabung ke saluran obrolan wilayah saat mulai", "citadel_settings_chat_mute_enemies": "Bisukan obrolan dari musuh", "citadel_settings_chat_mute_everyone": "Bisukan semua obrolan masuk", - "citadel_settings_chat_openmic": "Buka Mikrofon", + "citadel_settings_chat_openmic": "Buka mikrofon", + "citadel_settings_chat_openmic_party": "Buka mikrofon (grup)", + "citadel_settings_chat_openmic_party_desc": "Kirim suaramu kepada anggota grup kapan pun, bukan hanya saat menekan tombol yang terikat pada obrolan suara (grup).", + "citadel_settings_chat_openmic_team": "Buka mikrofon (team)", + "citadel_settings_chat_openmic_team_desc": "Kirim suaramu kepada rekan satu tim kapan pun, bukan hanya saat menekan tombol yang terikat pada obrolan suara (tim).", "citadel_settings_chat_ptt": "Tekan untuk Bicara", "citadel_settings_chat_wheel_all": "[SEMUA]", "citadel_settings_chat_whispers": "Tampilkan pesan Steam secara cepat", "citadel_settings_chatwheel": "Roda Obrolan", - "citadel_settings_clear_keybind_tooltip": "Hapus Tombol Pintasan", - "citadel_settings_communicationkeybinds": "Tombol Pintasan Komunikasi", + "citadel_settings_chatwheel_confirm_reset": "Apakah kamu yakin ingin mereset Roda Ping ke default?", + "citadel_settings_chatwheel_reset_tooltip": "Pulihkan pengaturan Roda Ping default.", + "citadel_settings_chatwheel_search": "roda ping", + "citadel_settings_clear_all": "Hapus Semua", + "citadel_settings_clear_keybind_tooltip": "Hapus kombinasi tombol", + "citadel_settings_combatkeybinds": "Pertarungan", + "citadel_settings_combatkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol pertarungan default.", + "citadel_settings_communication": "Komunikasi", + "citadel_settings_communication_allies": "Rekan Tim", + "citadel_settings_communication_allow_pings": "Ping", + "citadel_settings_communication_allow_text": "Teks", + "citadel_settings_communication_allow_voice": "Suara", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "Lawan", + "citadel_settings_communication_party": "Anggota Grup", + "citadel_settings_communication_permissions": "Perizinan", + "citadel_settings_communication_permissions_confirm_reset": "Apakah kamu yakin ingin mereset perizinan komunikasi ke default?", + "citadel_settings_communication_permissions_desc": "Pilih jenis komunikasi yang diinginkan secara default. Pemain juga dapat dibisukan secara individual dengan menggunakan tombol Escape. Menonaktifkan Ping juga akan menonaktifkan Roda Obrolan dan Pemilihan Peta dari para pemain tersebut.", + "citadel_settings_communication_permissions_new_setting": "Perizinan Komunikasi", + "citadel_settings_communication_permissions_reset_tooltip": "Pulihkan perizinan komunikasi default.", + "citadel_settings_communication_permissions_tooltip": "Pengaturan Obrolan dan Suara", + "citadel_settings_communication_spectated": "Pemain yang Ditonton", + "citadel_settings_communicationkeybinds": "Komunikasi", + "citadel_settings_communicationkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol komunikasi default.", "citadel_settings_contextual_slot": "[Slot Berkonteks]", "citadel_settings_contextual_slot_invalid": "Ping Tanpa Konteks", "citadel_settings_contextual_slot_label": "Slot Roda Ping Berkonteks", - "citadel_settings_crosshair": "Pengaturan Crosshair", + "citadel_settings_controller": "Kontroler", + "citadel_settings_coop_fullscreen": "Layar Penuh Co-op", + "citadel_settings_crosshair": "Retikel", "citadel_settings_crosshair_color": "Warna", - "citadel_settings_crosshair_color_b": "Biru", - "citadel_settings_crosshair_color_g": "Hijau", - "citadel_settings_crosshair_color_r": "Merah", + "citadel_settings_crosshair_color_b": "Isi (Biru)", + "citadel_settings_crosshair_color_g": "Isi (Hijau)", + "citadel_settings_crosshair_color_r": "Isi (Merah)", + "citadel_settings_crosshair_color_search": "warna", + "citadel_settings_crosshair_confirm_reset": "Apakah kamu yakin ingin mereset retikel ke default?", + "citadel_settings_crosshair_custom": "Retikel bertema hero", + "citadel_settings_crosshair_custom_tooltip": "Gunakan retikel hero tematik yang telah ditentukan sebelumnya, bukan retikel dasar.", + "citadel_settings_crosshair_customization": "Kustomisasi Retikel Lanjutan", + "citadel_settings_crosshair_customization_desc": "Kamu sekarang dapat menyesuaikan ketebalan tepi garis retikel dan titik tengah, celah, dan warna isian serta ukuran titik tengah.", "citadel_settings_crosshair_defaults": "Reset ke Default", - "citadel_settings_crosshair_dot_opacity": "Opasitas", - "citadel_settings_crosshair_dot_outline_opacity": "Opasitas Garis Luar", - "citadel_settings_crosshair_pip_border": "Tampilkan Pinggiran", - "citadel_settings_crosshair_pip_gap": "Jarak", - "citadel_settings_crosshair_pip_height": "Tinggi", - "citadel_settings_crosshair_pip_opacity": "Opasitas", - "citadel_settings_crosshair_pip_width": "Lebar", + "citadel_settings_crosshair_disable_custom": "Nonaktifkan crosshair hero kustom", + "citadel_settings_crosshair_dot_opacity": "Opasitas titik", + "citadel_settings_crosshair_dot_outline_border": "Tepi titik", + "citadel_settings_crosshair_dot_outline_gap": "Celah Tepi Titik", + "citadel_settings_crosshair_dot_outline_opacity": "Opasitas Tepi Titik", + "citadel_settings_crosshair_dot_size": "Ukuran titik", + "citadel_settings_crosshair_outline_color_b": "Tepi (Biru)", + "citadel_settings_crosshair_outline_color_g": "Tepi (Hijau)", + "citadel_settings_crosshair_outline_color_r": "Tepi (Merah)", + "citadel_settings_crosshair_outline_color_search": "warna", + "citadel_settings_crosshair_pip_border": "Batas Garis", + "citadel_settings_crosshair_pip_gap": "Celah garis", + "citadel_settings_crosshair_pip_height": "Tinggi Garis", + "citadel_settings_crosshair_pip_opacity": "Opasitas Garis", + "citadel_settings_crosshair_pip_outline_border": "Tepi Garis", + "citadel_settings_crosshair_pip_outline_gap": "Celah Tepi Garis", + "citadel_settings_crosshair_pip_outline_opacity": "Opasitas Tepi Garis", + "citadel_settings_crosshair_pip_width": "Lebar Garis", + "citadel_settings_crosshair_reset_tooltip": "Pulihkan pengaturan retikel default.", + "citadel_settings_crosshair_search": "Crosshair", "citadel_settings_crosshair_size": "Crosshair", - "citadel_settings_crosshair_static_pip_gap": "Jarak Garis Statis", + "citadel_settings_crosshair_static_pip_gap": "Gerakan retikel", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Aktifkan animasi penembakan untuk retikel.", "citadel_settings_crosshair_visibility": "Titik", - "citadel_settings_customresolution": "Gunakan Resolusi Kustom", + "citadel_settings_customresolution": "Resolusi kustom", "citadel_settings_defaultaudio": "Default", "citadel_settings_defaultkeybinds": "Default", "citadel_settings_depth_of_field": "Kedalaman Bidang", @@ -6084,129 +9607,192 @@ "citadel_settings_dfao_quality_med": "Sedang", "citadel_settings_dfao_quality_off": "Mati", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Tutup", "citadel_settings_displacement_mapping": "Pemetaan Perpindahan", "citadel_settings_displacement_mapping_desc": "Efek perpindahaan ruang layar untuk kualitas geometri game yang lebih baik.

    Kebutuhan kinerja: sedang/konsisten", - "citadel_settings_display": "Tampilan:", + "citadel_settings_display": "Tampilan", "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", + "citadel_settings_display_confirm_reset": "Apakah kamu yakin ingin mereset tampilan ke pengaturan default?", + "citadel_settings_display_device": "Tampilan", + "citadel_settings_display_reset_tooltip": "Pulihkan pengaturan tampilan default.", + "citadel_settings_dlssscaling": "Mode Penskalaan", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "Auto", + "citadel_settings_dlssscaling_balanced": "1,7x", + "citadel_settings_dlssscaling_desc": "Resolusi Super meningkatkan FPS dengan merender lebih sedikit piksel dan menggunakan AI untuk menghasilkan frame beresolusi tinggi. Fitur ini memerlukan kartu grafis GeForce RTX

    Tingkat penskalaan yang lebih tinggi menurunkan resolusi asli, tapi merender dengan lebih cepat.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1,5x", + "citadel_settings_dlsstechnology": "Model DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Model DLSS yang digunakan

    CNN adalah model default saat ini yang menggunakan Jaringan saraf konvolusional (Convolutional Neural Networks)

    Transformer adalah model beta yang lebih baru yang dirilis dengan DLSS4, sehingga lebih tajam dan lebih akurat terutama pada rasio penskalaan yang lebih tinggi, tapi harganya juga lebih mahal.", + "citadel_settings_dlsstechnology_transformer": "Transformer", "citadel_settings_effects_bloom": "Efek Bloom", "citadel_settings_effects_bloom_desc": "Memungkinkan game untuk menggambar efek langsung ke buffer bloom untuk meningkatkan visual.

    Kebutuhan kinerja: rendah/konsisten", - "citadel_settings_enable_console": "Aktifkan Konsol", + "citadel_settings_enable_console": "Konsol perintah pengembang", "citadel_settings_enable_console_tooltip": "Jika kamu memasukkan opsi peluncuran seperti -dev atau -console yang mengaktifkan konsol, pengaturan ini akan ditimpa.", - "citadel_settings_english_hero_names": "Paksa Pemakaian Nama Hero dalam bahasa Inggris", + "citadel_settings_english_hero_names": "Nama Hero dalam bahasa Inggris", "citadel_settings_english_hero_names_desc": "Nama Hero akan ditampilkan dalam bahasa Inggris terlepas dari pengaturan bahasa. Nama yang dilokalkan mungkin masih muncul dalam teks deskripsi.", - "citadel_settings_english_mod_names": "Paksa Pemakaian Nama Item dalam bahasa Inggris", + "citadel_settings_english_mod_names": "Nama item dalam bahasa Inggris", "citadel_settings_english_mod_names_desc": "Nama Item akan ditampilkan dalam bahasa Inggris terlepas dari pengaturan bahasa. Nama yang dilokalkan mungkin masih muncul dalam teks deskripsi.", "citadel_settings_fastestvideo": "Tercepat", - "citadel_settings_fog_quality": "Kualitas Kabut", - "citadel_settings_fog_quality_high": "Tinggi", - "citadel_settings_fog_quality_low": "Rendah", - "citadel_settings_fog_quality_med": "Sedang", "citadel_settings_fogquality": "Kualitas Kabut", "citadel_settings_fogquality_desc": "Pengaturan lebih rendah menurunkan resolusi kabut volumetrik untuk meningkatkan kinerja pada sistem yang kurang canggih.", "citadel_settings_fogquality_high": "Tinggi", "citadel_settings_fogquality_low": "Rendah", "citadel_settings_fps_max": "FPS maksimum dalam game", - "citadel_settings_fps_max_tip": "Nilai tambahan dapat diberikan dengan opsi peluncuran +fps_max. \"nNilai di luar jangkauan penggeser akan menonaktifkan penggeser.", - "citadel_settings_fps_max_ui": "FPS maksimum dasbor", - "citadel_settings_fps_max_ui_tip": "Nilai tambahan dapat diberikan dengan opsi peluncuran +fps_max_ui. \"nNilai di luar jangkauan penggeser akan menonaktifkan penggeser.", + "citadel_settings_fps_max_tip": "Nilai tambahan dapat diberikan dengan opsi peluncuran +fps_max.
    Nilai di luar jangkauan penggeser akan menonaktifkan penggeser.", + "citadel_settings_fps_max_ui": "Dashboard FPS maksimum", + "citadel_settings_fps_max_ui_tip": "Nilai tambahan dapat diberikan dengan opsi peluncuran +fps_max_ui.
    Nilai di luar jangkauan penggeser akan menonaktifkan penggeser.", "citadel_settings_fsr": "FidelityFX Super Resolution (FSR)", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Integrasi WIP AMD FidelityFX Super Resolution 2 AAT/Peningkatan", - "citadel_settings_fsr2_sharpness": "Ketajaman FSR2", - "citadel_settings_fsr2_sharpness_desc": "Ketajaman FSR2", + "citadel_settings_fsr2_sharpness": "Ketajaman FSR", + "citadel_settings_fsr2_sharpness_desc": "Sesuaikan filter tingkat ketajaman yang diterapkan untuk meningkatkan kejernihan gambar layar yang ditingkatkan FSR.", "citadel_settings_fsr2scaling": "Mode Penskalaan", - "citadel_settings_fsr2scaling_balanced": "Seimbang", - "citadel_settings_fsr2scaling_desc": "AA asli - Penskalaan 1x
    Kualitas - Penskalaan 1,5x
    Seimbang - Penskalaan 1,7
    Kinerja - Penskalaan 2x
    Kinerja Ultra - Penskalaan 3x

    Kebutuhan kinerja: tinggi/konsisten", - "citadel_settings_fsr2scaling_native": "Native AA", - "citadel_settings_fsr2scaling_performance": "Performa", - "citadel_settings_fsr2scaling_quality": "Kualitas", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", + "citadel_settings_fsr2scaling_balanced": "1,7x", + "citadel_settings_fsr2scaling_desc": "Penskalaan FSR meningkatkan FPS dengan merender lebih sedikit piksel. Tingkat penskalaan yang lebih tinggi menurunkan resolusi asli, tapi merender dengan lebih cepat.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1,5x", "citadel_settings_fsr_rcas_sharpness": "Ketajaman FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Ketajaman FSR", - "citadel_settings_fsr_tooltip": "Peningkatan kualitas tinggi saat kualitas layar render game kurang dari 100%.\"nMemerlukan AAT aktif.", + "citadel_settings_fsr_rcas_sharpness_desc": "Sesuaikan filter tingkat ketajaman yang diterapkan untuk meningkatkan kejernihan gambar layar yang ditingkatkan FSR.", + "citadel_settings_fsr_tooltip": "Peningkatan kualitas tinggi saat kualitas layar render game kurang dari 100%.
    Memerlukan AAT aktif.", "citadel_settings_fullscreen": "Layar Penuh", - "citadel_settings_fullscreen_focus_behavior": "Perilaku Fokus Layar Penuh", + "citadel_settings_fullscreen_focus_behavior": "Minimalkan kehilangan fokus", + "citadel_settings_fullscreen_focus_behavior_desc": "Ciutkan game jika beralih fokus ke aplikasi lain.

    Pengaturan ini hanya berlaku saat bermain dalam mode layar penuh.", "citadel_settings_fullscreenbrightness": "Kecerahan Layar Penuh", "citadel_settings_fxaa": "Antialiasing", "citadel_settings_fxaa_desc": "Menurunkan stair-stepping dari melakukan undersampling gambar. Dukungan untuk antialiasing masih dalam pengerjaan, saat ini kami hanya mendukung FXAA.

    Kebutuhan kinerja: rendah/konsisten", "citadel_settings_game": "Game", - "citadel_settings_gamevoicevolume": "Volume Input Suara (milikmu)", + "citadel_settings_game_abilities_items_confirm_reset": "Apakah kamu yakin ingin memulihkan semua pengaturan skill & item ke default?", + "citadel_settings_game_abilities_items_reset_tooltip": "Pulihkan pengaturan skill & item default.", + "citadel_settings_game_options": "Opsi", + "citadel_settings_gamevoicevolume": "Volume Mikrofon", "citadel_settings_gamevoicevolume_desc": "Kontrol volume input mikrofon", - "citadel_settings_gamevolume": "Volume Suara Game", - "citadel_settings_gamevolume_desc": "Sesuaikan volume efek suara, musik, dan dialog", - "citadel_settings_glyph_lock_mode": "Mode Glif", - "citadel_settings_glyph_lock_mode_gamepad": "Hanya GamePad", - "citadel_settings_glyph_lock_mode_kbm": "Hanya Keyboard & Mouse", + "citadel_settings_gamevolume": "Audio gameplay", + "citadel_settings_gamevolume_desc": "Sesuaikan volume efek suara, musik, dan dialog.", + "citadel_settings_gamevolume_search": "efek suara", + "citadel_settings_glyph_lock_mode": "Perintah tombol", + "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", + "citadel_settings_glyph_lock_mode_kbm": "Keyboard & Mouse", "citadel_settings_glyph_lock_mode_off": "Otomatis", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Hanya GamePad yang akan ditampilkan (catatan: kontroler harus tersambung)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Hanya Glif Keyboard dan Mouse yang akan ditampilkan.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Pengikatan Glif Otomatis berubah berdasarkan sumber dari tombol terakhir yang ditekan.", - "citadel_settings_gsync": "NVIDIA G-SYNC:", + "citadel_settings_glyph_lock_mode_search": "ikon glif", + "citadel_settings_glyph_lock_mode_tooltip": "Pilih apakah game-nya harus selalu menampilkan ikon input keyboard atau mouse, selalu menampilkan ikon tombol kontroler selama ada kontroler yang terhubung, atau ubah ikon perintah input secara otomatis berdasarkan sumber input.", + "citadel_settings_glyph_universal_toggle": "Kontroler glif universal", + "citadel_settings_glyph_universal_toggle_search": "ikon tombol", + "citadel_settings_glyph_universal_tooltip": "Tampilkan ikon tombol kontroler generik terlepas dari jenis kontroler yang terhubung.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Dinonaktifkan", "citadel_settings_gsync_enabled": "Diaktifkan", "citadel_settings_gsync_info": "NVIDIA G-Sync memungkinkan layar untuk mengubah kecepatan refresh secara dinamis agar sesuai dengan FPS game jika memungkinkan sehingga menghasilkan pengalaman visual yang lebih halus. Ini hanya tersedia pada layar tertentu dan paling efektif ketika FPS game di bawah kecepatan refresh maksimum layar. Ini dapat diaktifkan di luar game melalui Panel Kontrol NVIDIA. Kamu mungkin perlu restart game sebelum perubahan diterapkan.", "citadel_settings_headphones": "Headphone", - "citadel_settings_hotkeys": "Tombol Pintasan", - "citadel_settings_invert_ping_desc": "Centang untuk membalikkan ping. \"nDefault: \"nPing 1x= Pasif. \"nPing 2x= Agresif \"n \"nTerbalik: \"nPing 1x= Agresif \"nPing 2x= Pasif", - "citadel_settings_itemkeybinds": "Tombol Pintasan Item", - "citadel_settings_keybinddefaults": "Reset semua Tombol Pintasan ke default", - "citadel_settings_language_change_body": "Restart client Deadlock untuk menerapkan perubahan bahasa.", - "citadel_settings_language_change_title": "Restart Diperlukan", + "citadel_settings_hero_specific_hotkeys": "Khusus Hero", + "citadel_settings_hero_specific_hotkeys_hero": "Hero", + "citadel_settings_hideoutkeybinds": "Persembunyian", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol untuk Persembunyian default.", + "citadel_settings_hotkeys": "Kombinasi Tombol", + "citadel_settings_hotkeys_reset": "Reset", + "citadel_settings_ingamemenukeybinds": "Menu dalam Game", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol menu dalam game default.", + "citadel_settings_interface": "Antarmuka", + "citadel_settings_interface_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan antarmuka ke default?", + "citadel_settings_interface_reset_tooltip": "Pulihkan pengaturan antarmuka default.", + "citadel_settings_invert_ping_desc": "Centang untuk membalikkan ping.

    Default:
    Ping tunggal = passive
    Ping ganda = aggressive

    Terbalik:
    Ping Tunggal = aggressive
    Ping ganda = passive", + "citadel_settings_itemkeybinds": "Item", + "citadel_settings_itemkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol item default dan mode penggunaan item.", + "citadel_settings_keybind_category_confirm_reset": "Apakah kamu yakin ingin mereset semua Kombinasi Tombol di grup ini ke pengaturan default?

    Kombinasi Tombol di grup lain akan tereset jika terkait dengan pengaturan default grup ini.", + "citadel_settings_keybind_category_reset": "Reset kombinasi tombol?", + "citadel_settings_keybind_conjunction_or": "atau", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Utama", + "citadel_settings_keybind_secondary": "Sekunder (Opsional)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "Kamu telah menyimpan satu atau beberapa Kombinasi Tombol yang diatur ke perintah yang berbeda sebelumnya:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Pastikan untuk mengikat ulang perintah ini.", + "citadel_settings_keybind_unbound_warning_title": "Tombol Pintasan Lama Dihapus", + "citadel_settings_keybinddefaults": "Reset semua Kombinasi Tombol ke default.", + "citadel_settings_language": "Bahasa", + "citadel_settings_language_change_body": "Perubahan pengaturan bahasa akan diterapkan setelah Deadlock di-restart.", + "citadel_settings_language_change_title": "Perubahan Tertunda", "citadel_settings_language_none": "Tidak Ada", - "citadel_settings_light_sensitivity_mode": "Kurangi Efek Flash", + "citadel_settings_language_options": "Pilihan Bahasa", + "citadel_settings_language_search": "pelokalan", + "citadel_settings_light_sensitivity_mode": "Kurangi efek flash", "citadel_settings_light_sensitivity_mode_desc": "Pengaturan ini akan mengurangi efek flash dan strobing, tapi tidak akan menghilangkan sepenuhnya. Fungsi ini untuk membuat gameplay lebih nyaman, tapi beberapa efek masih ada.", - "citadel_settings_low_latency": "NVIDIA Reflex Latensi Rendah", + "citadel_settings_light_sensitivity_mode_search": "fotosensitivitas", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", - "citadel_settings_low_latency_tooltip_boost": "Mode Latensi Rendah kini aktif dan mengoptimalkan latensi sistem. Termasuk teknis yang dapat menguras lebih banyak daya ke GPU dan sedikit memengaruhi FPS untuk mengurangi latensi sebanyak mungkin.", - "citadel_settings_low_latency_tooltip_off": "Mode Latensi Rendah dinonaktifkan.", - "citadel_settings_low_latency_tooltip_on": "Mode Latensi Rendah kini aktif dan mengoptimalkan latensi sistem.", + "citadel_settings_low_latency_tip": "NVIDIA Reflex adalah teknologi latensi yang menurunkan lag input dengan menyinkronkan CPU dan GPU.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 adalah teknologi latensi yang menurunkan lag input dengan menyinkronkan CPU dan GPU.", + "citadel_settings_low_latency_tooltip_boost": "Mode latensi rendah kini aktif dan mengoptimalkan latensi sistem. Termasuk teknis yang dapat menguras lebih banyak daya ke GPU dan sedikit memengaruhi FPS untuk mengurangi latensi sebanyak mungkin.", + "citadel_settings_low_latency_tooltip_off": "Mode latensi rendah dinonaktifkan.", + "citadel_settings_low_latency_tooltip_on": "Mode latensi rendah kini aktif dan mengoptimalkan latensi sistem.", "citadel_settings_lowlatency_boost": "Diaktifkan + Boost", "citadel_settings_lowlatency_off": "Dinonaktifkan", "citadel_settings_lowlatency_on": "Diaktifkan", "citadel_settings_mastervolume": "Volume Utama", - "citadel_settings_mastervolume_desc": "Sesuaikan volume keseluruhan game", + "citadel_settings_mastervolume_desc": "Sesuaikan volume keseluruhan game.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Fitur yang masih dalam pengerjaan ini memungkinkan untuk melakukan render secara lebih konsisten dan selanjutnya dilakukan pada resolusi lebih rendah untuk bingkai lainnya.", - "citadel_settings_misckeybinds": "Tombol Pintasan Lain-Lain", - "citadel_settings_mm_preference_serious_desc": "Kamu lebih suka bermain dengan pemain lain yang ingin meningkatkan level koordinasi, komunikasi, dan daya saing yang lebih tinggi.", + "citadel_settings_misckeybinds": "Lain-lain", + "citadel_settings_misckeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol lain-lain default.", + "citadel_settings_mm_preference_serious_desc": "Kamu lebih suka bermain dengan pemain lain yang ingin meningkatkan level koordinasi, komunikasi, dan daya saing yang lebih tinggi.

    Catatan: Mengganti pengaturan ini hanya akan memengaruhi matchmaking grup saat ini (jika sedang berada di dalam sebuah grup). Saat meninggalkan grup, pengaturan ini akan kembali ke pilihan pengaturan sebelumnya.", "citadel_settings_mm_preference_text": "Ekstra Kompetitif", - "citadel_settings_monitor_mic": "Dengarkan Mikrofon Saya", + "citadel_settings_monitor_mic": "Dengarkan mikrofon saya", "citadel_settings_monitor_mic_desc": "Nyalakan untuk mendengarkan mikrofon saat menyesuaikan pengaturan suara.", "citadel_settings_motion_blur": "Motion Blur", "citadel_settings_motion_blur_desc": "Efek gerakan kabur pada objek yang masih dalam pengerjaan.", "citadel_settings_motion_blur_objects_only": "Nyala", "citadel_settings_motion_blur_off": "Mati", "citadel_settings_motion_blur_player_only": "Hanya Pemain", - "citadel_settings_mousesensitivity": "Sensitivitas Mouse", - "citadel_settings_mousesensitivity_y_scale": "Sensitivitas Mouse: Penskalaan Vertikal", + "citadel_settings_mousesensitivity": "Sensitivitas mouse", + "citadel_settings_mousesensitivity_y_scale": "Sensitivitas mouse: penskalaan sumbu Y", + "citadel_settings_mousesensitivity_y_scale_search": "Penskalaan sumbu Y", "citadel_settings_mousezoomsensitivity": "Rasio Sensitivitas Zoom", - "citadel_settings_musicvolume": "Volume Musik Menu", - "citadel_settings_musicvolume_desc": "Sesuaikan volume musik di menu utama", + "citadel_settings_mousezoomsensitivity_tooltip": "Sesuaikan sensitivitas mouse saat tampilan diperbesar.", + "citadel_settings_movementkeybinds": "Gerakan", + "citadel_settings_movementkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol gerakan default.", + "citadel_settings_musicvolume": "Menu musik", + "citadel_settings_musicvolume_desc": "Sesuaikan volume musik di menu utama.", "citadel_settings_network": "Jaringan", - "citadel_settings_openmicthreshold": "Batas Pemicu Mikrofon", - "citadel_settings_openmicthreshold_desc": "Hanya kirim suara saat volume input audio di atas level ini. Berlaku untuk Tekan Untuk Berbicara atau Mikrofon Terbuka.", - "citadel_settings_options": "Opsi", + "citadel_settings_new": "Baru", + "citadel_settings_no_audio_input_devices": "Tidak ada mikrofon yang terdeteksi", + "citadel_settings_no_results": "Pengaturan tidak ditemukan.", + "citadel_settings_openmicthreshold": "Batas pemicu mikrofon", + "citadel_settings_openmicthreshold_desc": "Hanya mengirimkan suara saat volume input audio di atas level ini. Ambang batas ini berlaku meskipun kamu telah mengaktifkan mikrofon terbuka untuk obrolan suara.", "citadel_settings_particlequality": "Kualitas Efek", "citadel_settings_particlequality_desc": "Menghapus bagian efek yang tidak diperlukan untuk kinerja yang lebih baik. Saat ini tidak digunakan.", "citadel_settings_particlequality_high": "Tinggi", "citadel_settings_particlequality_low": "Rendah", "citadel_settings_particlequality_med": "Sedang", "citadel_settings_per_unit_hotkeys": "Kombinasi Tombol Khusus Hero", - "citadel_settings_ping_wheel_contextual": "Gunakan Slot Roda Berkonteks", + "citadel_settings_ping_wheel_context_slot5": "Slot Berkonteks 5", + "citadel_settings_ping_wheel_contextual": "Gunakan slot roda berkonteks", "citadel_settings_ping_wheel_contextual_desc": "Slot Berkonteks berubah selama gameplay sesuai dengan konteks terkini", - "citadel_settings_pingwheeldefaults": "Reset Roda Ping ke default", - "citadel_settings_playsoundinbackground": "Mainkan Suara di Latar", - "citadel_settings_post_bloom": "Pasca Proses Bloom", + "citadel_settings_ping_wheel_slot1": "Slot 1", + "citadel_settings_ping_wheel_slot2": "Slot 2", + "citadel_settings_ping_wheel_slot3": "Slot 3", + "citadel_settings_ping_wheel_slot4": "Slot 4", + "citadel_settings_ping_wheel_slot5": "Slot 5", + "citadel_settings_ping_wheel_slot6": "Slot 6", + "citadel_settings_ping_wheel_slot7": "Slot 7", + "citadel_settings_ping_wheel_slot8": "Slot 8", + "citadel_settings_pingwheeldefaults": "Reset Roda Obrolan ke default", + "citadel_settings_playsoundinbackground": "Mainkan suara di latar", + "citadel_settings_playsoundinbackground_desc": "Pilih jika audio game harus diputar bahkan ketika jendela aplikasi lain sedang aktif.", + "citadel_settings_post_bloom": "Pascaproses Bloom", "citadel_settings_post_bloom_desc": "Menyebarkan cahaya dari bagian gambar yang lebih terang untuk menyimulasikan ketidaksempurnaan pada lensa kamera, untuk memberikan tanda visual untuk kecerahan tinggi.

    Kebutuhan kinerja: rendah/konsisten", - "citadel_settings_quick_cast_desc": "Opsi Penggunaan Cepat untuk {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Ubah Mode Penggunaan Cepat untuk semua skill hero:", - "citadel_settings_quick_cast_items_desc": "Opsi Penggunaan Cepat untuk item aktif:", + "citadel_settings_quick_cast_desc": "Mode Casting:", + "citadel_settings_quick_cast_global": "Mode Casting", + "citadel_settings_quick_cast_global_confirm": "Ini akan menimpa pengaturan Penggunaan Cepat khusus hero yang ada, serta pengaturan Penggunaan Cepat default.

    Apakah kamu yakin ingin mengubah mode Penggunaan Cepat secara global?", + "citadel_settings_quick_cast_global_desc": "Mengatur mode casting untuk semua skill hero secara global.", + "citadel_settings_quick_cast_global_warning": "Konfirmasi Perubahan", + "citadel_settings_quick_cast_items_desc": "Penggunaan item aktif", "citadel_settings_quick_cast_set_success": "Mode Penggunaan Cepat untuk semua skill hero berhasil diatur.", "citadel_settings_quick_cast_success": "Berhasil", "citadel_settings_quickcast_confirm_cast": "Konfirmasi Penggunaan", "citadel_settings_quickcast_confirm_cast_tooltip": "Pilih skill dengan menekan tombol skill-nya, lalu gunakan dengan menekan tombol Tembak.", "citadel_settings_quickcast_default": "Skill Default", - "citadel_settings_quickcast_default_tooltip": "Menggunakan mode Penggunaan Cepat default skill", + "citadel_settings_quickcast_default_tooltip": "Menggunakan mode Penggunaan Cepat default skill atau item.", "citadel_settings_quickcast_disabled": "Penggunaan Cepat", "citadel_settings_quickcast_disabled_tooltip": "Pilih skill sambil menekan tombol skill-nya dan gunakan skill saat tombol dilepaskan.", "citadel_settings_quickcast_enabled": "Penggunaan Instan", @@ -6216,33 +9802,62 @@ "citadel_settings_render_portals": "Perenderan Portal", "citadel_settings_render_system": "Perenderan", "citadel_settings_render_system_recommended": "direkomendasikan", - "citadel_settings_render_system_tooltip": "Versi DirectX", - "citadel_settings_rendering": "Perenderan", + "citadel_settings_render_system_tooltip": "Grafik API", + "citadel_settings_rendering": "Performa", + "citadel_settings_rendering_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan kualitas perenderan ke default?", + "citadel_settings_rendering_reset_tooltip": "Pulihkan pengaturan kualitas perenderan default.", + "citadel_settings_rendering_search": "grafik perenderan", "citadel_settings_renderquality": "Kualitas Render", "citadel_settings_renderquality_desc": "Rasio penskalaan per dimensi untuk memperhitungkan resolusi render internal. Game akan melakukan render lebih cepat di nilai yang lebih rendah. Nilai yang lebih tinggi melakukan render lebih tajam dengan lebih sedikit eror.", - "citadel_settings_replaykeybinds": "Tombol Pintasan Khusus Tayangan Ulang", + "citadel_settings_replaykeybinds": "Khusus Putar Ulang", + "citadel_settings_replaykeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol khusus pemutaran ulang default.", + "citadel_settings_reset": "Reset", + "citadel_settings_reset_audio_tooltip": "Pulihkan pengaturan audio default.", + "citadel_settings_reset_communication_tooltip": "Reset Roda Obrolan dan pulihkan opsi komunikasi default.", + "citadel_settings_reset_controller_tooltip": "Pulihkan pengaturan tombol glif default.", + "citadel_settings_reset_game_tooltip": "Pulihkan pengaturan game default.", "citadel_settings_reset_keybind": "Reset", - "citadel_settings_reset_keybind_tooltip": "Reset Tombol Pintasan ke default", + "citadel_settings_reset_keybind_tooltip": "Reset Kombinasi Tombol ke default", + "citadel_settings_reset_language_tooltip": "Pulihkan pengaturan bahasa default.", + "citadel_settings_reset_video_tooltip": "Atur tampilan ke resolusi asli dan pulihkan pengaturan video default.", "citadel_settings_resolution": "Resolusi", "citadel_settings_resolution_display_mode": "Mode Jendela", "citadel_settings_resolution_size": "Resolusi", + "citadel_settings_rope_zipline_binding": "Kombinasi Tombol Tali", + "citadel_settings_rope_zipline_binding_desc": "Kombinasi Tombol Zipline sekarang juga berlaku untuk tali. Jika diubah dari pengaturan default, tombol Zipline akan digunakan untuk naik atau turun dari tali, bukan tombol Lompat. Tombol roda mouse sekarang didukung untuk Zipline/tali, dan tombol tidak perlu lagi ditahan jika berbeda dari tombol Lompat.", "citadel_settings_screen_space_shadows": "Contact Shadow", "citadel_settings_screen_space_shadows_desc": "Saat ini tidak digunakan.", - "citadel_settings_secondary_language_builds": "Bahasa Tambahan untuk Pencarian Build", + "citadel_settings_search": "Cari", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Bahasa build hero sekunder", + "citadel_settings_secondary_language_builds_desc": "Build publik yang dibuat dalam bahasa ini akan ditampilkan sebagai tambahan untuk build dalam pilihan bahasa utama.", "citadel_settings_shadow_quality": "Kualitas Bayangan", - "citadel_settings_shadow_quality_desc": "Kualitas Bayangan", + "citadel_settings_shadow_quality_desc": "Pengaturan lebih rendah menurunkan kualitas perenderan bayangan untuk meningkatkan performa pada sistem yang kurang canggih.", "citadel_settings_shadow_quality_high": "Tinggi", "citadel_settings_shadow_quality_low": "Rendah", "citadel_settings_shadow_quality_med": "Sedang", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Toko", + "citadel_settings_shop_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan toko?", + "citadel_settings_shop_reset_tooltip": "Pulihkan pengaturan toko default.", + "citadel_settings_show_active_slot_popup": "Pop-up slot item aktif", "citadel_settings_show_telemtry_settings": "Tampilkan Pengaturan HUD Telemetri", "citadel_settings_skill_rating": "Rating", - "citadel_settings_skill_rating_notification": "Tampilkan pemberitahuan saat rating berubah", - "citadel_settings_skill_rating_post_game": "Tampilkan rating tim rata-rata setelah pertandingan", + "citadel_settings_skill_rating_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan rating ke default?", + "citadel_settings_skill_rating_notification": "Pemberitahuan perubahan rating", + "citadel_settings_skill_rating_notification_tip": "Tampilkan pemberitahuan saat ratingmu berubah.", + "citadel_settings_skill_rating_post_game": "Rating tim pasca-pertandingan", + "citadel_settings_skill_rating_post_game_tip": "Tampilkan rating tim rata-rata setelah setiap pertandingan.", + "citadel_settings_skill_rating_reset_tooltip": "Pulihkan pengaturan rating default.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Sosial", - "citadel_settings_sounddevice": "Perangkat Suara:", - "citadel_settings_speakerconfig": "Konfigurasi Speaker:", - "citadel_settings_spectatorkeybinds": "Tombol Pintasan Penonton/Tayangan Ulang", + "citadel_settings_sounddevice": "Perangkat output", + "citadel_settings_sounddevice_desc": "Pilih speaker atau headset yang diinginkan untuk memutar audio.", + "citadel_settings_sounddevice_search": "speaker headset headphone", + "citadel_settings_speakerconfig": "Konfigurasi speaker", + "citadel_settings_speakerconfig_desc": "Pilih jenis perangkat (headphone atau speaker) yang output audionya perlu dioptimalkan.", + "citadel_settings_spectatorkeybinds": "Penonton/Putar Ulang", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Pulihkan Kombinasi Tombol penonton/putar ulang default.", "citadel_settings_ssao": "SSAO", "citadel_settings_ssao_desc": "Memperkirakan bayangan kontak rendah menggunakan data ruang layar.

    Kebutuhan kinerja: sedang/konsisten.", "citadel_settings_ssao_quality_high": "Tinggi", @@ -6250,39 +9865,67 @@ "citadel_settings_ssao_quality_med": "Sedang", "citadel_settings_ssao_quality_off": "Mati", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Pengaturan Kontroler", + "citadel_settings_steam_input": "Opsi Kontroler", + "citadel_settings_steam_input_config:f": "{d:controller_count} Kontroller", "citadel_settings_steam_input_no_controller": "Kontroler tidak terdeteksi", - "citadel_settings_steam_input_open_configurator": "Buka Konfigurator Steam Input", + "citadel_settings_steam_input_open_configurator": "Buka Pengaturan Steam", "citadel_settings_steam_text_filter": "Pengaturan Filter Teks Steam", + "citadel_settings_steam_text_filter_new": "Buka Pengaturan Steam", + "citadel_settings_steam_text_filter_title": "Filter teks", "citadel_settings_steaminput": "Kontroler", "citadel_settings_streamer_mode": "Mode Streamer", + "citadel_settings_streamer_mode_search": "sembunyikan nama pemain", "citadel_settings_streamer_mode_tooltip": "Aktifkan mode ini untuk menyembunyikan nama dalam game dan di dasbor. Tidak menyembunyikan nama pemain di Kartu Profil.", - "citadel_settings_streamlined_mic": "Efisienkan Mikrofon", + "citadel_settings_streamlined_mic": "Efisienkan mikrofon", "citadel_settings_streamlined_mic_desc": "Buka perekam saat game dimulai (bukan saat mikrofon digunakan).", - "citadel_settings_telemtry_settings_info_desc": "Luncurkan Halaman Bantuan HUD Telemetri Source2 untuk info lebih lanjut tentang HUD Telemetri", + "citadel_settings_telemtry_settings_info_desc": "Klik untuk meluncurkan Halaman Bantuan HUD Telemetri Source2 untuk info lebih lanjut tentang HUD Telemetri", "citadel_settings_text_filter_filtered": "Aktifkan pemfilteran teks", "citadel_settings_texturequality": "Kualitas Tekstur", "citadel_settings_texturequality_desc": "Pengaturan lebih rendah menurunkan resolusi tekstur untuk meningkatkan kinerja pada sistem dengan kualitas rendah.", "citadel_settings_texturequality_high": "Tinggi", "citadel_settings_texturequality_low": "Rendah", "citadel_settings_texturequality_med": "Sedang", - "citadel_settings_ui_language": "Bahasa:", + "citadel_settings_ui_language": "Teks dalam game", + "citadel_settings_ui_language_tooltip": "Atur bahasa Antarmuka utama.", "citadel_settings_upscaling": "Teknologi Tinggi", "citadel_settings_upscaling_desc": "Menghasilkan frame beresolusi tinggi dari resolusi rendah, frame internal yang cepat untuk dirender.

    FSR2 menggunakan anti-aliasing (TAA).

    Penggunaan sumber: sedang/konsisten", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Tidak Ada", - "citadel_settings_usenativeresolution": "Gunakan Resolusi Asli", + "citadel_settings_usenativeresolution": "Gunakan resolusi asli", "citadel_settings_video": "Video", - "citadel_settings_videodefaults": "Pulihkan ke Default", - "citadel_settings_voice": "Pengaturan Suara", + "citadel_settings_video_options": "Opsi", + "citadel_settings_video_options_confirm_reset": "Apakah kamu yakin ingin mereset opsi video ke default?", + "citadel_settings_video_options_reset_tooltip": "Pulihkan opsi video default.", + "citadel_settings_video_search": "grafik", + "citadel_settings_videodefaults": "Pulihkan Default", + "citadel_settings_videopreset": "Kualitas Perenderan", + "citadel_settings_videopreset_high": "Tinggi", + "citadel_settings_videopreset_low": "Rendah", + "citadel_settings_videopreset_med": "Sedang", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Baru", + "citadel_settings_violator_updated": "Diperbarui", + "citadel_settings_voice": "Suara", "citadel_settings_voice_always_sample_mic": "Selalu Coba Mikrofon", - "citadel_settings_voice_level": "Level Suara", - "citadel_settings_voice_sounddevice": "Perangkat Input Suara:", + "citadel_settings_voice_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan mikrofon ke default?", + "citadel_settings_voice_level": "Level suara", + "citadel_settings_voice_level_desc": "Bilah ini menampilkan level volume saat ini yang terdeteksi oleh mikrofonmu. Gunakan bilah ini untuk menguji mikrofonmu dan mengatur ambang batas pemicu mikrofon jika diinginkan.", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "Pulihkan pengaturan input default untuk obrolan suara.", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "Perangkat input", + "citadel_settings_voice_sounddevice_desc": "Pilih mikrofon yang akan digunakan untuk obrolan suara.", + "citadel_settings_voice_sounddevice_search": "mikrofon", "citadel_settings_voice_steam_link": "Pengaturan perangkat perekam dikonfigurasikan menggunakan pengaturan Suara Steam.", - "citadel_settings_voicevolume": "Volume Obrolan Suara (Pemain Lain)", - "citadel_settings_voicevolume_desc": "Sesuaikan volume mikrofron pemain lain", + "citadel_settings_voicevolume": "Obrolan suara (masuk)", + "citadel_settings_voicevolume_desc": "Sesuaikan volume mikrofron pemain lain.", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Volume", + "citadel_settings_volume_confirm_reset": "Apakah kamu yakin ingin mereset pengaturan volume ke default?", + "citadel_settings_volume_reset_tooltip": "Pulihkan pengaturan volume default.", "citadel_settings_vsync": "VSync", "citadel_settings_vsync_desc": "Menghilangkan efek penyibakan layar, tapi meningkatkan latensi.", "citadel_settings_will_reset_tooltip": "Tombol Pintasan yang bertentangan akan dihapus:", @@ -6292,35 +9935,44 @@ "citadel_survey_fun_hero": "Apakah seru bermain dengan Hero yang kamu uji hari ini?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Apakah pertandingannya seru?", - "citadel_switch_camera_teammate_1": "Tonton Rekan Tim 1", - "citadel_switch_camera_teammate_2": "Tonton Rekan Tim 2", - "citadel_switch_camera_teammate_3": "Tonton Rekan Tim 3", - "citadel_switch_camera_teammate_4": "Tonton Rekan Tim 4", - "citadel_switch_camera_teammate_5": "Tonton Rekan Tim 5", + "citadel_switch_camera_teammate_1": "Kamera rekan tim 1", + "citadel_switch_camera_teammate_2": "Kamera rekan tim 2", + "citadel_switch_camera_teammate_3": "Kamera 3 rekan", + "citadel_switch_camera_teammate_4": "Kamera 4 rekan", + "citadel_switch_camera_teammate_5": "Kamera 5 rekan", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teleportasi ke Persembunyian", + "citadel_trigger_teleport_sandbox": "Teleportasi ke Sandbox", "citadel_unmute_game_audio": "Bunyikan audio game", "citadel_unmute_player": "Klik untuk bunyikan pemain", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Okultis 45", + "citadel_weapon_hero_astro_set": "Perintah Dokter", "citadel_weapon_hero_atlas_set": "Kasus Selesai", "citadel_weapon_hero_atlas_set_desc": "Isi ulang satu peluru pada satu waktu. Dapat diinterupsi.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Bersahaja", "citadel_weapon_hero_bebop_set_desc": "Menembakkan sinar laser terus menerus tanpa ada peluru yang bergerak", + "citadel_weapon_hero_bookworm_set": "Penutup Bab", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Rahasia Dagang", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Layanan Ramah", + "citadel_weapon_hero_drifter_alt": "Senjata Alternatif Drifter", + "citadel_weapon_hero_drifter_set": "Cengkraman Maut", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Vonnegun", + "citadel_weapon_hero_familiar_set": "Malam Panjang", + "citadel_weapon_hero_fencer_set": "Pedang Ixia", "citadel_weapon_hero_forge_set": "Layanan Selesai", "citadel_weapon_hero_forge_set_desc": "Meningkatkan tingkat tembakan saat senjata berputar", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Hadiah Johann", "citadel_weapon_hero_gigawatt_set": "Serangan Tanpa Ampun", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6333,12 +9985,17 @@ "citadel_weapon_hero_kelvin_set": "Akhir Ekspedisi", "citadel_weapon_hero_krill_set": "Burung Kenari Kuning", "citadel_weapon_hero_lash_set": "Kisah Pita Kaset", - "citadel_weapon_hero_magician_set": "Tukang Sulap", + "citadel_weapon_hero_magician_set": "Martabat", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Janji yang Ditepati", "citadel_weapon_hero_nano_set": "Kebohongan Termanis", + "citadel_weapon_hero_necro_set": "Sang Guru", + "citadel_weapon_hero_opera_set": "Senjata Opera", + "citadel_weapon_hero_operative_set": "Senjata Payung", "citadel_weapon_hero_orion_set": "Pagi Berkabung", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Anak Kambing", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Si Omdo", @@ -6346,18 +10003,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Kambing Hitam", + "citadel_weapon_hero_targetdummy_set": "Senjata Dummy", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Tangan Pelindung", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Pegawai Negeri", + "citadel_weapon_hero_unicorn_set": "Anak Panah Biru", + "citadel_weapon_hero_vampirebat_set": "Orang Kaya Baru", "citadel_weapon_hero_viper_set": "Ular Derik", "citadel_weapon_hero_viscous_set": "Penerjemah Laut Dalam", "citadel_weapon_hero_warden_set": "Harga Kebebasan", + "citadel_weapon_hero_werewolf_set": "Pistol Berbahaya", + "citadel_weapon_hero_werewolf_wolf_set": "Pembungkam Mulut", "citadel_weapon_hero_wraith_set": "Uang Bandar", "citadel_weapon_hero_wrecker_set": "Tukang Jagal", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Ratapan Menyedihkan", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini - Kritis", + "citadel_weapon_priest_crossbow_pure": "Ira Domini - Murni", + "citadel_weapon_werewolf_claws": "Cakar Lycan", "citadel_west_team_name": "SAFIR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,11 +10046,35 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Cooldown Berkurangi", "cooldown_reduction_pickup_label": "Menurunkan Cooldown", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Bola Salju", + "cosmetic_item_snowball_desc": "Lemparkan bola salju ke arah rekan dan musuhmu. Jarak dan properti lainnya meningkat seiring progres Tantangan Musim Liburan 2025 milikmu.

    Melemparkan bola salju ke rekan tidak akan menyebabkan damage dan cooldown bola salju akan tereset.", + "cosmetic_item_voting_poster": "Memasang Poster", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Biaya Menginap", + "doorman_hotel_debuff": "Menjadi Tamu", + "doorman_hotel_duration_override_label": "Waktu Check-Out", + "doorman_hotel_duration_override_postfix": "dtk.", + "doorman_hotel_duration_override_postvalue_label": "Waktu Check-Out", + "doorman_hotel_fail": "Gagal Check-Out", "double_jump_pickup/double_jump": "Lompat Ganda dan Kecepatan Zipline", + "drifter_blood_blast": "Cabikan", + "drifter_blood_blast_desc": "Meluncur ke arah musuh dalam area kerucut di depanmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Jika musuh berada dalam jarak yang dekat, memberikan bonus {g:citadel_inline_attribute:'MeleeDamage'}.", + "drifter_blood_blast_header_on_close_range": "Pada Jarak Dekat", + "drifter_blood_blast_t2_desc": "-7 dtk. Cooldown", + "drifter_blood_blast_t3_desc": "Memberikan Damage Jarak Dekat Berat
    Membungkam musuh selama 2.3 dtk. jika dalam jarak dekat", + "drifter_darkness": "Malam Abadi", + "drifter_darkness_desc": "Mengelilingi hero musuh terdekat dalam kegelapan yangsangat membatasi jarak pandang musuh dari unit di sekitarnya. Musuh yang terkena terlihat sebentar dan terisolasi selama durasi.

    Kamu mendapatkan {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 dtk. Durasi dan +1 Target Maks.", + "drifter_infinity_slash": "Tebasan Bayangan", + "drifter_last_breath": "Peluk Erat", + "drifter_last_breath_desc": "Membungkus dirimu dalam bola air yang dapat menyerap damage sebelum bola meledak air. Saat lingkaran menghilang karena alasan apa pun, musuh dalam jangkauan menerima damage.", + "drifter_shadow_mark": "Penanda Penguntit", + "drifter_shadow_mark_desc": "Mengirimkan penanda yang menyebabkan pendarahan pada target pertama, memberikan {g:citadel_inline_attribute:'SpiritDPS'}.

    Saat musuh mengalami pendarahan kamu dapat mengaktifkan Penanda Penguntit untuk muncul di belakang mereka dalam sekejap.", + "drifter_shadow_mark_t1_desc": "-8% Pertahanan Peluru", + "drifter_shadow_mark_t2_desc": "-8 dtk. Cooldown dan +3 dtk. Durasi", + "drifter_shadow_mark_t3_desc": "+2% Pendarahan dan -40% Pengurangan Penyembuhan", + "drifter_shadow_mark_teleport": "Penyergapan", "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty pada Kill Hero Selanjutnya", "extra_stamina_pickup/extra_stamina": "Ekstra Stamina", "extra_stamina_pickup_label": "Ekstra Stamina", @@ -6395,12 +10085,13 @@ "fathom_lurkers_ambush/immobilize": "Lumpuh", "fathom_lurkers_ambush/invis": "Tak Terlihat", "fathom_lurkers_ambush/regen": "Pemulihan Health", - "fathom_lurkers_ambush_active_desc": "Isi daya ludah lengket yang memberikan damage dan melumpuhkan musuh. Tahan 4 untuk mempertahankan ludah. Durasi damage dan lumpuh ditingkatkan selama kamu mempertahankan ludahnya.", - "fathom_lurkers_ambush_passive_desc": "Pasif: Ketika tidak bertarung dan tidak terlihat oleh musuh, menyembuhkan sebagian health maks. milikmu setiap detiknya.Jika kamu berdiri diam, kamu menjadi tak terlihat, selama kamu diam atau jongkok dan tidak melakukan tindakan apa pun. Saat benar-benar tidak terlihat, kamu kebal", + "fathom_lurkers_ambush_active_desc": "Tahan 4 untuk mengisi penuh ludah di mulut yang memberikan damage dan memperlambat musuh. Durasi damage dan memperlambat meningkat semakin lama ludah ditahan sebelum dilontarkan.
    Jika tidak sedang menempel ke dinding, durasi hanya setengah dari durasi normal.", + "fathom_lurkers_ambush_passive_desc": "Pasif: Ketika tidak bertarung dan tidak terlihat oleh musuh, menyembuhkan sebagian health maks. milikmu setiap detiknya.Jika kamu berdiri diam atau berjongkok, kamu menjadi tidak terlihat, kecuali jika kamu melakukan suatu tindakan. Saat benar-benar tidak terlihat, kamu menjadi menarikmu. Mengaktifkan efek Tak Terllihat Penyergapan Pengintai saat ditarik. Setelah menempel di permukaan tombak karang,mendapatkan tambahan isi daya.

    Mengaktfikan Tombak Karang tidak menghilangkan efek Tak Terlihat.", + "fathom_reefdweller_harpoon_desc": "Melemparkan tombak karang yang menempel ke dinding atau langit-langit, dan menarikmu. Mengaktifkan efek Tak Terllihat Penyergapan Pengintai saat ditarik. Setelah menempel di permukaan tombak karang,mendapatkan tambahan isi daya.

    Mengaktfikan Tombak Karang tidak menghilangkan efek Tak Terlihat.", "fathom_reefdweller_harpoon_passive_desc": "Pasif: Ketika tidak bertarung dan tersembunyi dari minimap, menyembuhkan sebagian health maks. setiap detiknya.", "fathom_reefdweller_harpoon_quip": "Melempar tombak untuk menarik dirimu ke suatu permukaan.", "fathom_reefdweller_harpoon_t3_desc": "Setelah terlepas, mendapatkan 30% Tingkat Tembakan untuk 7 dtk. atau sampai kamu mengisi ulang", @@ -6409,47 +10100,47 @@ "fathom_scalding_spray_quip": "Menyemprotkan air mendidih ke kerucut di depanmu.", "fire_rate_pickup/small_fire_rate": "Tingkat tembakan ditingkatkan", "fire_rate_pickup_label": "Tingkat Tembakan", - "firerate_permanent_pickup_label": "+1.5% Tingkat Tembakan", + "firerate_permanent_pickup_label": "+1,5% Tingkat Tembakan", "firerate_permanent_pickup_label_lv2": "+2% Tingkat Tembakan", - "firerate_permanent_pickup_label_lv3": "+2.5% Tingkat Tembakan", + "firerate_permanent_pickup_label_lv3": "+2,5% Tingkat Tembakan", "frozen_shelter_modifier_buff": "Kubah Es", "ghost_malice_stack_effect_header": "Efek per Akumulasi:", "golden_idol_bonus_01": "+25% Jiwa Ekstra", "golden_idol_bonus_02": "+1 Poin Skill", "guardian_unit": "Pelindung", "guide_advanced_main_header": "Gerakan Spesial", - "guide_advanced_parry_desc": "Tekan [ {s:key_parry} ] untuk menangkis serangan jarak dekat musuh.

    Musuh akan terkena stun dan akan menerima damage jarak dekat yang lebih besar.", + "guide_advanced_parry_desc": "Tekan {g:citadel_binding:'HeldItem'} untuk menangkis serangan jarak dekat musuh.

    Musuh akan terkena stun dan akan menerima damage jarak dekat yang lebih besar.", "guide_advanced_parry_header": "Tangkis", "guide_back_to_dashboard": "Kembali ke Dasbor", - "guide_basics_abilities_desc": "Tekan [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] untuk menggunakan skill hero.", + "guide_basics_abilities_desc": "Tekan {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} untuk menggunakan skill hero.", "guide_basics_abilities_header": "Skill", - "guide_basics_aim_desc": "Tahan [ {s:iv_attack2} ] untuk memperbesar dengan senjatamu.", + "guide_basics_aim_desc": "Tahan {g:citadel_binding:'ADS'} untuk memperbesar dengan senjatamu.", "guide_basics_aim_header": "Zoom", "guide_basics_main_header": "Kontrol Dasar", - "guide_basics_melee_desc": "Tekan [ {s:key_weapon_1} ] untuk melakukan serangan cepat. Tekan [ {s:key_weapon_1} ] untuk melayangkan serangan bertenaga penuh.", + "guide_basics_melee_desc": "Tekan {g:citadel_binding:'AbilityMelee'} untuk melakukan serangan cepat. Tekan {g:citadel_binding:'AbilityMelee'} untuk melayangkan serangan bertenaga penuh.", "guide_basics_melee_header": "Jarak Dekat", - "guide_basics_reload_desc": "Tekan [ {s:key_reload} ] untuk isi ulang senjata. Tindakan tertentu, seperti serangan jarak dekat, akan dijeda saat isi ulang.", + "guide_basics_reload_desc": "Tekan {g:citadel_binding:'Reload'} untuk isi ulang senjata. Tindakan tertentu, seperti serangan jarak dekat, akan dijeda saat isi ulang.", "guide_basics_reload_header": "Isi Ulang", - "guide_basics_shoot_desc": "Tekan [ {s:iv_attack} ] untuk menembak.

    Damage Senjata berkurang pada target yang jauh.", + "guide_basics_shoot_desc": "Tekan {g:citadel_binding:'Attack'} untuk menembak.

    Damage Senjata berkurang pada target yang jauh.", "guide_basics_shoot_header": "Tembak", "guide_get_started_title": "Permulaan", - "guide_movement_airdash_desc": "Saat mengudara, dash untuk melakukan Dash di Udara.

    Stamina diperlukan.", + "guide_movement_airdash_desc": "Saat mengudara, {g:citadel_binding:'Roll'} untuk melakukan dash di udara.

    Stamina diperlukan.", "guide_movement_airdash_header": "Dash di Udara", - "guide_movement_crouch_desc": "Tekan [ {s:key_duck} ] untuk jongkok.", + "guide_movement_crouch_desc": "Tahan {g:citadel_binding:'Crouch'} untuk jongkok.", "guide_movement_crouch_header": "Jongkok", - "guide_movement_dodge_desc": "Saat bergerak, tekan [ {s:key_innate_1} ] untuk melakukan dash.

    Stamina diperlukan.", + "guide_movement_dodge_desc": "Saat bergerak, tekan {g:citadel_binding:'Roll'} untuk melakukan dash.

    Stamina diperlukan.", "guide_movement_dodge_header": "Dash", "guide_movement_dodge_jump_desc": "Kombinasikan dash dan lompat pada waktu yang tepat untuk melakukan Dash Lompat.

    Stamina diperlukan.", "guide_movement_dodge_jump_header": "Dash Lompat", - "guide_movement_double_jump_desc": "Tekan [ {s:in_mantle} ] segera setelah melompat untuk melakukan lompat ganda.

    Gerakan khusus seperti lompat ganda akan mengurangi bar stamina yang terlihat di sebelah crosshair.", + "guide_movement_double_jump_desc": "Tekan {g:citadel_binding:'Mantle'} saat sedang melayang untuk melakukan lompat ganda.

    Gerakan khusus seperti lompat ganda akan mengurangi bar stamina yang terlihat di bawah retikel.", "guide_movement_double_jump_header": "Lompat Ganda", - "guide_movement_jump_desc": "Tekan [ {s:in_mantle} ] untuk melompat.", + "guide_movement_jump_desc": "Tekan {g:citadel_binding:'Mantle'} untuk melompat.", "guide_movement_jump_header": "Lompat", - "guide_movement_mantle_desc": "Tahan [ {s:in_mantle} ] saat berada di tepian untuk memanjat.", + "guide_movement_mantle_desc": "Tahan {g:citadel_binding:'Mantle'} saat berada di tepian untuk memanjat.", "guide_movement_mantle_header": "Panjat", - "guide_movement_slide_desc": "Tahan [ {s:key_duck} ] untuk meluncur saat bergerak menuruni tanjakan atau dalam kecepatan tinggi.", + "guide_movement_slide_desc": "Tahan {g:citadel_binding:'Crouch'} untuk meluncur saat bergerak melalui turunan atau dalam kecepatan tinggi.", "guide_movement_slide_header": "Meluncur", - "guide_movement_zipline_desc": "Tahan [ {s:in_mantle} ] untuk naik ke Zipline.

    Tekan [ {s:in_mantle} ] untuk turun.", + "guide_movement_zipline_desc": "Tahan {g:citadel_binding:'Zipline'} untuk naik ke Zipline.

    Tekan {g:citadel_binding:'Mantle'} untuk turun.", "guide_movement_zipline_header": "Zipline", "guide_neutrals_desc": "Ada makhluk-makhluk netral bersembunyi di area map. Kalahkan mereka untuk mendapatkan jiwa.

    Terkadang, makhluk kuat akan muncul di area tengah map… mengalahkannya akan memberi timmu kekuatan yang besar.", "guide_neutrals_header": "Netral", @@ -6465,7 +10156,7 @@ "guide_the_map_guardians_desc": "Pelindung adalah pertahanan pertama di setiap jalur. Serangan mereka sangat kuat, jadi lawan mereka bersama dengan pasukanmu.", "guide_the_map_guardians_header": "Pelindung", "guide_the_map_header": "Ringkasan", - "guide_the_map_lanes_desc": "Terdapat empat jalur, masing-masing dengan zipline yang dapat digunakan pemain untuk bergerak cepat.", + "guide_the_map_lanes_desc": "Terdapat tiga jalur, masing-masing dengan zipline yang dapat digunakan pemain untuk bergerak cepat.", "guide_the_map_lanes_header": "Jalur", "guide_the_map_main_header": "Ringkasan", "guide_the_map_midboss_desc": "Bagian tengah map memiliki bos netral yang kuat. Tim yang berhasil membunuhnya akan mendapatkan respawn langsung untuk death selanjutnya.", @@ -6483,14 +10174,14 @@ "guide_upgrades_deny_header": "Curi Jiwa", "guide_upgrades_going_home_desc": "Saat kamu memiliki Jiwa untuk dibelanjakan, kembali ke markas untuk menyembuhkan diri dan membeli item yang meningkatkan statistikmu atau memberimu skill tambahan.

    Toko juga terdapat di samping setiap penjaga yang tersedia sampai penjaga dihancurkan.", "guide_upgrades_going_home_header": "Toko", - "guide_upgrades_killing_guardians_desc": "Seiring mengumpulkan Jiwa, kamu juga akan mendapatkan Poin Skill (PS).

    Kamu dapat menggunakan poin ini untuk upgrade skill-mu dengan menekan [TAB].", + "guide_upgrades_killing_guardians_desc": "Seiring mengumpulkan Jiwa, kamu juga akan mendapatkan Poin Skill (PS).

    Kamu dapat menggunakan poin ini untuk upgrade skill-mu dengan menekan {g:citadel_binding:'Scoreboard'}", "guide_upgrades_killing_guardians_header": "Poin Skill", "guide_upgrades_last_hit_desc": "Dapatkan Jiwa dengan membunuh pasukan dan pemain. Jiwa juga bisa didapatkan dengan membunuh netral yang terdapat di seluruh bagian map.

    Jiwa akan dibagi dengan rekan tim terdekat.", "guide_upgrades_last_hit_header": "Jiwa", "guide_upgrades_main_header": "Mendapatkan Kekuatan", "guide_upgrades_upgrade_abilities_desc": "Gunakan Poin Skill (PS) untuk upgrade skill.

    Skill memiliki 3 tingkatan upgrade.", "guide_upgrades_upgrade_abilities_header": "Upgrade Skill", - "guide_upgrades_yellow_orbs_desc": "Saat kamu mendaratkan serangan mematikan, Jiwa tambahan akan muncul.

    Kamu bisa mengambilnya dengan menembak bola biru yang berisi Jiwa itu atau biarkan bolanya melayang pergi.", + "guide_upgrades_yellow_orbs_desc": "Saat musuh mati, Jiwa tambahan akan muncul.

    Kamu bisa mengambilnya dengan menembak bola biru yang berisi Jiwa atau biarkan bolanya melayang pergi.", "guide_upgrades_yellow_orbs_header": "Ambil Jiwa", "gun_powerup_pickup": "Senjata", "gunslinger_demonMark": "Simbol Dunia Gelap", @@ -6509,261 +10200,600 @@ "headed_this_way": "Bergerak ke sini", "headed_to_blue": "{s:param_1} menuju ke Jalur Biru", "headed_to_green": "{s:param_1} menuju ke Jalur Hijau", - "headed_to_purple": "{s:param_1} menuju ke Jalur Ungu", + "headed_to_purple": "{s:param_1} menuju ke Jalur Hijau", "headed_to_yellow": "{s:param_1} menuju ke Jalur Kuning", - "health_regen_pickup/small_health_regen": "Pemulihan kesehatan meningkat", + "health_regen_pickup/small_health_regen": "Pemulihan health meningkat", "health_regen_pickup_label": "Penyembuhan", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect", + "hero_architect_search:n": "Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", - "hero_astro_lore": "Banyak orang yang seumur hidupnya selalu bermimpi ingin pindah ke New York. Holliday bukanlah salah satu dari mereka. Puas menjadi Sheriff di kota kecil, Holliday menikmati karier di mana satu-satunya kesempatan untuk menggunakan senjatanya adalah di pekan raya... tapi kemudian terjadi pembunuhan.\"n\"nMengerikan dan tidak manusiawi; mayat-mayat ditemukan dengan tulang rusuk terkoyak... seperti dicabik-cabik oleh burung. Holliday melacak si pembunuh, seorang musisi folk keliling yang dijuluki “Si Pengacau”. Namun, ketika Hollliday berhadapan langsung dengannya, \"Si Pengacau\" berubah menjadi sekumpulan burung gagak dan terbang entah ke mana.\"n\"nItu terjadi enam bulan yang lalu. Pembunuhan di Illinois tengah telah berhenti, tapi tidak halnya dengan penyelidikan Holliday. Dia percaya bahwa Si Pengacau pergi ke New York, dan ketika dia menemukannya, dia akan membunuh bajingan jahat itu.", - "hero_astro_playstyle": "Astro bergantung pada keahliannya sebagai penembak jitu, menembak semua yang dia pantulkan ke udara. Dengan bidikan yang tepat, dia bisa memberikan damage yang berat. Keterampilannya membuatnya dapat mengisolasi musuh atau bergerak mundur dengan cepat.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Banyak orang yang seumur hidupnya selalu bermimpi ingin pindah ke New York. Holliday bukanlah salah satu dari mereka. Puas menjadi Sheriff di kota kecil, Holliday menikmati karier di mana satu-satunya kesempatan untuk menggunakan senjatanya adalah di pekan raya... tapi kemudian terjadi pembunuhan.

    Mengerikan dan tidak manusiawi; mayat-mayat ditemukan dengan tulang rusuk terkoyak... seperti dicabik-cabik oleh burung. Holliday melacak si pembunuh, seorang musisi folk keliling yang dijuluki “Si Pengacau”. Namun, ketika Hollliday berhadapan langsung dengannya, \"Si Pengacau\" berubah menjadi sekumpulan burung gagak dan terbang entah ke mana.

    Itu terjadi enam bulan yang lalu. Pembunuhan di Illinois tengah telah berhenti, tapi tidak halnya dengan penyelidikan Holliday. Dia percaya bahwa Si Pengacau pergi ke New York, dan ketika dia menemukannya, dia akan membunuh bajingan jahat itu.", + "hero_astro_playstyle": "Holliday bergantung pada keahliannya sebagai penembak jitu, menembak semua yang dia pantulkan ke udara. Dengan bidikan yang tepat, dia bisa memberikan damage yang berat. Keterampilannya membuatnya dapat mengisolasi musuh atau bergerak mundur dengan cepat.", "hero_astro_role": "Memantul untuk mengeluarkan tembakan", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Lugas, keras kepala, dan suka minum; Detektif Abrams telah menjadi bagian tak terpisahkan dari tim investigasi New York selama bertahun-tahun. Dari pencurian karya seni, orang hilang, hingga pembunuhan ritual; Abrams tidak hanya menangani segala kasus yang diberikan kepadanya... dia memecahkannya.\"n\"nHari-hari biasa yang diisi dengan membuntuti pasangan yang selingkuh berakhir saat dia membuka pintu kantornya dan menemukan The Tome di atas mejanya.\"n\"nTidak ada petunjuk selain catatan singkat yang ditulis dengan darah yang berbunyi \"Jangan biarkan mereka memilikinya\". Abrams belum tahu dari mana benda itu berasal. Namun, dengan rumahnya yang dibobol, kantornya yang diobrak-abrik tiga kali, dan mobilnya yang diledakkan—kini Abrams bertekad untuk mencari tahu apa yang sebenarnya terjadi.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Lugas, keras kepala, dan suka minum; Detektif Abrams telah menjadi bagian tak terpisahkan dari tim investigasi New York selama bertahun-tahun. Dari pencurian karya seni, orang hilang, hingga pembunuhan ritual; Abrams tidak hanya menangani segala kasus yang diberikan kepadanya... dia memecahkannya.

    Hari-hari biasa yang diisi dengan membuntuti pasangan yang selingkuh berakhir saat dia membuka pintu kantornya dan menemukan The Tome di atas mejanya.

    Tidak ada petunjuk selain catatan singkat yang ditulis dengan darah yang berbunyi \"Jangan biarkan mereka memilikinya\". Abrams belum tahu dari mana benda itu berasal. Namun, dengan rumahnya yang dibobol, kantornya yang diobrak-abrik tiga kali, dan mobilnya yang diledakkan—kini Abrams bertekad untuk mencari tahu apa yang sebenarnya terjadi.", "hero_atlas_playstyle": "Abrams memiliki kekuatan dan kemampuan untuk memimpin dari garis depan, serta dapat menyerbu ke tengah-tengah musuh dan membuat mereka terpecah belah. Saat musuh menyia-nyiakan peluru mereka untuk menyerangnya, rekan satu tim di belakangnya dapat menyerang dengan bebas.", "hero_atlas_role": "Maju ke pertempuran jarak dekat", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista": "Ballista", + "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Ballista", + "hero_ballista_search:n": "Ballista", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Ditempa oleh seorang petugas tempat pembuangan sampah yang sudah menjanda; Bebop lebih dari sekadar golem rongsok baginya... dia adalah putra yang tidak pernah dimilikinya. Bersama-sama, mereka bekerja di tempat pembuangan besi pada siang hari dan mendengarkan jazz di malam hari. Itu adalah rutinitas mereka yang biasa nan damai. Namun sekarang, pencipta Bebop jatuh sakit. Nyonya Shelly tidak akan suka dengan apa yang dilakukan Bebop di malam hari untuk membayar pengobatannya, tapi dia tidak perlu mengetahuinya.", "hero_bebop_playstyle": "Bebop dapat mengombinasikan skill-nya dengan berbagai cara. Melemahkan posisi musuh, menyelamatkan rekan tim, atau memberikan damage ledakan. Saat situasi memungkinkan untuk menyerang dengan berani, laser raksasanya tidak terkalahkan.", "hero_bebop_role": "Menangkap musuh dan menyerangnya dengan kombo mematikan", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_boho": "Boho", + "hero_boho:n": "Boho", + "hero_boho_search": "Boho", + "hero_boho_search:n": "Boho", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Paige adalah putri seorang pedagang buku langka; dia tumbuh di keluarga penyayang yang memprioritaskan kebaikan, sihir, dan penceritaan. Paige mengikuti nilai yang diajarkan orang tuanya, tapi adik laki-lakinya, Bryce, justru malah sebaliknya.

    Sebagai remaja pemberontak, Bryce tidak hanya membenci sikap keluarganya yang dia pikir sok suci, tapi juga penolakan mereka untuk membiarkannya mencoba sihir yang mereka anggap terlalu berbahaya. Paige melakukan segalanya untuk menjauhkan Bryce dari masalah, tapi seperti kebanyakan remaja, semakin diberi tahu yang terbaik oleh kakak perempuannya, Bryce malah semakin membangkang.

    Paige tidak tahu apa yang Bryce lakukan hingga dia diusir dari rumah... Bryce sudah pergi dan orang tuanya menangis sepulangnya dia dari perpustakaan.

    Hari berganti bulan, dan berubah menjadi tahun. Paige tumbuh menjadi penafsir yang mahir, mencari uang dengan membacakan cerita di perpustakaan di kelima wilayah New York. Meskipun orang tuanya tidak pernah bercerita tentang apa yang terjadi pada Bryce, rasa penasaran Paige kian tinggi untuk mencari tahu. Dia akan menemukan adik laki-lakinya dan tak seorang atau bahkan dewa pun akan bisa menghentikannya.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. Sebuah artefak waktu dan nama sindikat pencuri terkenal... yang bangga telah dapat melakukan pencurian besar terhadap individu dan institusi yang paling sulit disentuh. Apa yang dilakukan Paradox dengan artefak yang tak terhitung jumlahnya, rahasia negara, dan tes DNA milik selebriti yang mereka curi? Mereka memajang semuanya di museum pop-up, sehingga mereka dapat menunjukkan kepada dunia bahwa tidak ada yang luput dari jangkauan Paradox.\"n\"nDiselimuti misteri, setiap anggota Paradox mengenakan topeng dan memakai nama organisasinya. Mereka berada di antara ada dan tiada. Dan saat mereka menginginkan sesuatu, tak ada seorang pun yang dapat menghentikan mereka.", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. Sebuah artefak waktu dan nama sindikat pencuri terkenal... yang bangga telah dapat melakukan pencurian besar terhadap individu dan institusi yang paling sulit disentuh. Apa yang dilakukan Paradox dengan artefak yang tak terhitung jumlahnya, rahasia negara, dan tes DNA milik selebriti yang mereka curi? Mereka memajang semuanya di museum pop-up, sehingga mereka dapat menunjukkan kepada dunia bahwa tidak ada yang luput dari jangkauan Paradox.

    Diselimuti misteri, setiap anggota Paradox mengenakan topeng dan memakai nama organisasinya. Mereka berada di antara ada dan tiada. Dan saat mereka menginginkan sesuatu, tak ada seorang pun yang dapat menghentikan mereka.", "hero_chrono_playstyle": "Kemampuan memanipulasi waktu yang dimiliki Paradox memungkinkannya untuk mengalahkan musuh dalam pertarungan satu lawan satu. Dia unggul dengan cara memindahkan musuh ke dalam jangkauan ledakan granat denyut, ke dinding waktunya, atau ke tengah-tengah rekan timnya.", "hero_chrono_role": "Mengendalikan Ruang dan Waktu", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Demolitions Expert", + "hero_demoman_search:n": "Demolitions Expert", + "hero_doorman": "The Doorman", + "hero_doorman:n": "The Doorman", + "hero_doorman_lore": "Dia sopan dan juga santun. Walau tidak terlihat seperti itu, penjaga pintu Hotel Baroness ini lebih dari sekedar yang terlihat.

    Meskipun awalnya dia hanya berencana merasakan kehidupan di sini untuk beberapa minggu saja, The Doorman dengan cepet menyadari bahwa industri pelayanan di New York adalah tempat untuk memperhatikan keinginan-keinginan aneh yang menyenangkan para manusia.", + "hero_doorman_search": "The Doorman", + "hero_doorman_search:n": "The Doorman", + "hero_doorman_sort": "Doorman", + "hero_doorman_sort:n": "Doorman", + "hero_drifter": "Drifter", + "hero_drifter:n": "Drifter", + "hero_drifter_lore": "Seorang vampir kuno yang berkeliaran di daratan Amerika, monster tanpa nama yang dikenal sebagai The Drifter, telah memangsa banyak makhluk hidup selama beberapa generasi.

    Tidak seperti kebanyakan vampir, Drifter tidak menyukai perhiasan, atau gelar, dan sangat benci terhadap hukum dan tradisi vampir. Penolakan untuk mengikuti aturan yang ada ini telah membuatnya menjadi sosok yang mencolok di antara para Bangsawan Amerika Utara. Namun, walaupun Viscount dan Elders sangat menginginkannya untuk dieksekusi, Drifter tetap melakukan apa pun yang dia suka...", + "hero_drifter_search": "Drifter", + "hero_drifter_search:n": "Drifter", + "hero_drifter_sort": "Drifter", + "hero_drifter_sort:n": "Drifter", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druid", + "hero_druid_search:n": "Druid", "hero_duo": "Duo", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", "hero_dynamo": "Dynamo", - "hero_dynamo_lore": "Sebagai seorang Ilmuwan, Profesor Dynamo memiliki rasa ingin tahu yang tinggi. Jadi, ketika celah ruang dan waktu terbuka di taman kota, dia menjadi yang pertama berada di tempat kejadian untuk menyelidikinya. Dia tentu berharap penemuan seperti itu akan mengubah hidupnya, tapi secara metaforis, bukan benar-benar mengubah tubuhnya menjadi bintang kecil yang sekarat seperti yang terjadi.\"n\"nMeskipun tubuhnya hilang, semangat dan hasratnya akan pengetahuan tetap hidup. Bekerja sebagai profesor tetap di Columbia College, Dynamo terus mempelajari tentang kondisinya sambil mempertahankan jumlah SKS. Bagaimanapun juga, dia ingin menginspirasi generasi mendatang.", + "hero_dynamo:n": "Dynamo", + "hero_dynamo_lore": "Sebagai seorang Ilmuwan, Profesor Dynamo memiliki rasa ingin tahu yang tinggi. Jadi, ketika celah ruang dan waktu terbuka di taman kota, dia menjadi yang pertama berada di tempat kejadian untuk menyelidikinya. Dia tentu berharap penemuan seperti itu akan mengubah hidupnya, tapi secara metaforis, bukan benar-benar mengubah tubuhnya menjadi bintang kecil yang sekarat seperti yang terjadi.

    Meskipun tubuhnya hilang, semangat dan hasratnya akan pengetahuan tetap hidup. Bekerja sebagai profesor tetap di Columbia College, Dynamo terus mempelajari tentang kondisinya sambil mempertahankan jumlah SKS. Bagaimanapun juga, dia ingin menginspirasi generasi mendatang.", "hero_dynamo_playstyle": "Dynamo menjaga health dirinya dan rekan timnya sambil menunggu waktu untuk beraksi. Tidak banyak yang dapat mengubah jalannya pertarungan selain pengguna Singularitas dengan koordinasi luar biasa.", "hero_dynamo_role": "Mengunci tim musuh", + "hero_dynamo_search": "Dynamo", + "hero_dynamo_search:n": "Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "Rem yang tanpa sengaja menjadi penumpang gelap dari dunia mimpi, mendapati dirinya terdampar di kota yang tak pernah tidur. Dipicu oleh keingintahuannya yang besar, Rem dan teman-temannya kini terlihat berkelana di kelima distrik untuk mencari jalan pulang.

    Jika kamu pernah tidak sengaja tertidur saat naik kereta Jalur Biru saat pulang kerja, mungkin kamu baru saja bertemu dengan salah satu penghuni terbaru Cursed Apple.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Tanah yang indah, penuh tradisi, dan konflik. Ixia Utara bukanlah tempat yang tak mengenal kekerasan politik yang brutal. Saat Apollo diberi tahu bahwa demi keselamatannya, dia harus dikirim ke New York untuk bersekolah, dia paham situasinya serius.

    Menyesuaikan diri dengan kehidupan di Akademi Blackmore tidak mudah bagi Apollo. Sekolahnya seharusnya dipenuhi oleh siswa-siswa terbaik dan tercerdas Kota Cursed Apple, tapi yang ia lihat, dengan beberapa pengecualian, hanyalah lautan orang-orang biasa yang agresif.  Ia tidak membuang waktunya dengan hal-hal sepele seperti pesta dan dansa, dan memilih untuk mencurahkan energinya di arena anggar, tempat ia berlatih keras sebagai kapten tim anggar Blackmore.

    Namun, pada akhirnya, Apollo tidak terlalu khawatir dengan kebosanan kehidupan di New York. Dia tahu bahwa pada akhirnya akan tiba saat di mana ayahnya akan memanggilnya pulang dan dia akan dapat menunjukkan bahwa dia layak menggunakan pedang leluhur keluarganya.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis sangat mahir menciptakan berbagai hal. Saat berusia 4 tahun, dia menggunakan balok mainan untuk menciptakan bagunan arsitektur yang luar biasa. Di umur 10 tahun, dia membuat dan menyambungkan ulang kabel lampu hias sendiri untuk hadiah hari pernikahan orang tuanya. Menginjak usia 15 tahun, dia mendesain sebuah mesin yang dapat memurnikan jiwa orang mati. Mesin ini mendapatkan perhatian yang lebih besar dibandingkan dengan bangunan balok mainannya.\"n\"nSekarang, sebagai kepala departemen R&D Industri Militer Fairfax, McGinnis menghabiskan waktunya di bengkel, bukan di lab. McGinnis tidak tertarik dengan teori, karena bagi dirinya, sains adalah keajaiban yang dapat disentuh.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis sangat mahir menciptakan berbagai hal. Saat berusia 4 tahun, dia menggunakan balok mainan untuk menciptakan bagunan arsitektur yang luar biasa. Di umur 10 tahun, dia membuat dan menyambungkan ulang kabel lampu hias sendiri untuk hadiah hari pernikahan orang tuanya. Menginjak usia 15 tahun, dia mendesain sebuah mesin yang dapat memurnikan jiwa orang mati. Mesin ini mendapatkan perhatian yang lebih besar dibandingkan dengan bangunan balok mainannya.

    Sekarang, sebagai kepala departemen R&D Industri Militer Fairfax, McGinnis menghabiskan waktunya di bengkel, bukan di lab. McGinnis tidak tertarik dengan teori, karena bagi dirinya, sains adalah keajaiban yang dapat disentuh.", "hero_forge_playstyle": "Penempatan yang tepat sangatlah penting bagi McGinnis, baik dalam menciptakan zona mematikan dalam pertempuran atau memecah tim musuh. Dia mampu membantu timnya untuk terus maju serentak.", "hero_forge_role": "Mengontrol pertempuran dengan tank tempur", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Kebanyakan orang bertanya-tanya siapakah mereka sebenarnya. Bagi Victor, pertanyaan eksistensial ini sangatlah rumit karena dia tidak tahu siapa yang membuatnya saat dia terbangun di meja kamar mayat dan tanpa pengetahuan apa pun tentang pembuatnya.

    Sekarang dia menjelajahi lima distrik ini untuk mencari jawaban, berharap ada yang mengenali bagian mana pun dari dirinya.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "Generic Person", + "hero_genericperson:n": "Generic Person", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "Dahulu, Lady Jeanne Geist adalah perempuan yang paling populer di kota. Namun, seiring berjalannya waktu dan kecantikannya memudar, dirinya kini semakin jauh dari masa kejayaannya di Kalangan Atas. Kini, dia hanyalah seorang wanita lemah di panti jompo yang senang menceritakan kisah-kisah masa lalunya. Pada saat itulah Oathkeeper menampakkan dirinya. Roh kuat dari dunia lain itu menawarkannya jalan untuk merebut kembali kejayaan masa lalunya… dengan menjadikannya muda kembali. Geist hanya perlu menguras jiwa orang lain untuk menghidupi dirinya. \"n\"nGeist merasa gundah. Membunuh adalah perbuatan yang mengerikan dan Oathkeeper bukanlah entitas yang bisa dipercaya… Tapi tetap saja, kesempatan untuk kembali ke masa mudanya itu terlalu bagus untuk dilewatkan. Jadi, Geist pun menyusun rencana: Setelah membuat perjanjian dengan Oathkeeper, dia akan mengikat dan mengurungnya, membatasi pengaruh atas dirinya. Oathkeeper akan tetap diberi persembahan, tapi sesuai aturan Geist.\"n\"nNamun, setelah beberapa dekade berlalu, kekuatan Kurungan Geist melemah dan Oathkeeper menginginkan lebih dari yang pernah diberikan kepadanya sebelumnya…", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "Dahulu, Lady Jeanne Geist adalah perempuan yang paling populer di kota. Namun, seiring berjalannya waktu dan kecantikannya memudar, dirinya kini semakin jauh dari masa kejayaannya di Kalangan Atas. Kini, dia hanyalah seorang wanita lemah di panti jompo yang senang menceritakan kisah-kisah masa lalunya. Pada saat itulah Oathkeeper menampakkan dirinya. Roh kuat dari dunia lain itu menawarkannya jalan untuk merebut kembali kejayaan masa lalunya… dengan menjadikannya muda kembali. Geist hanya perlu menguras jiwa orang lain untuk menghidupi dirinya.

    Geist merasa gundah. Membunuh adalah perbuatan yang mengerikan dan Oathkeeper bukanlah entitas yang bisa dipercaya… Tapi tetap saja, kesempatan untuk kembali ke masa mudanya itu terlalu bagus untuk dilewatkan. Jadi, Geist pun menyusun rencana: Setelah membuat perjanjian dengan Oathkeeper, dia akan mengikat dan mengurungnya, membatasi pengaruh atas dirinya. Oathkeeper akan tetap diberi persembahan, tapi sesuai aturan Geist.

    Namun, setelah beberapa dekade berlalu, kekuatan Kurungan Geist melemah dan Oathkeeper menginginkan lebih dari yang pernah diberikan kepadanya sebelumnya…", "hero_ghost_playstyle": "Menghabiskan health untuk memberikan efek yang menghancurkan adalah sumber kekuatan Lady Geist. Saat kehabisan tenaga, dia dapat mengisap nyawa musuhnya.", "hero_ghost_role": "Mengorbankan sebagian health dan menguras health lawan untuk diri sendiri", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", "hero_gigawatt": "Seven", - "hero_gigawatt_lore": "Ketika energi mistik terbangun di Bumi, dunia pun berubah... Apa pun mungkin terjadi. Tapi hanya karena apa pun mungkin terjadi, tidak berarti bahwa apa pun HARUS terjadi. Jadi, pemerintah membuat aturan. Hukum. Sarana bagi warga AS untuk menikmati kelebihan dunia supernatural dengan aman. Namun, aturan dan hukum hanyalah untuk orang-orang awam. Orang-orang dengan keterbatasan. Orang-orang selain Seven. \"n\"nBanyak rumor beredar tentang hal yang mungkin dilakukan Seven yang membuatnya terjebak di Lost Whisper, sebuah penjara bawah tanah untuk okultis yang paling berbahaya. Tapi, suatu hal terjadi pada malam eksekusinya. \"n\"nTujuh cenayang paling kuat dari tujuh negara yang berbeda berjaga malam itu… Penjagaan yang dirancang untuk tidak hanya mencegah gangguan mistis pada eksekusinya, tapi juga secara bersamaan melenyapkan jiwa Seven agar dia tidak pernah bisa dihubungi, dibangkitkan, atau digunakan oleh pihak mana pun yang ingin mengikuti jejaknya... Sayangnya, usaha itu gagal.\"n\"nOrang-orang melihat dengan ngeri ketika kepala mentalis terkuat yang dipekerjakan oleh Angkatan Darat AS pecah seperti buah anggur. Mereka berteriak ketakutan ketika penyelidik utama okultisme Scotland Yard, orang yang diduga menangkap Seven, hancur menjadi abu. Tubuh Seven menekuk dan menggeliat melawan benda yang mengikatnya. Kulitnya terbakar karena sengatan listrik eldritch yang menyala-nyala... Namun, dia tidak juga mati. Dia tertawa sepuasnya.\"n\"nDia tertawa sambil melepaskan dirinya.\"n\"nDia tertawa ketika para penyekapnya meringkuk ketakutan.\"n\"nDia tertawa sambil membantai para penyiksanya.\"n\"nDia tertawa sambil merasakan udara segar yang tidak dia hirup selama bertahun-tahun.\"n\"nDan dia tertawa ketika dia memikirkan apa yang akan dia lakukan begitu sampai di kota New York.", + "hero_gigawatt:n": "Seven", + "hero_gigawatt_lore": "Ketika energi mistik terbangun di Bumi, dunia pun berubah... Apa pun mungkin terjadi. Tapi hanya karena apa pun mungkin terjadi, tidak berarti bahwa apa pun HARUS terjadi. Jadi, pemerintah membuat aturan. Hukum. Sarana bagi warga AS untuk menikmati kelebihan dunia supernatural dengan aman. Namun, aturan dan hukum hanyalah untuk orang-orang awam. Orang-orang dengan keterbatasan. Orang-orang selain Seven.

    Banyak rumor beredar tentang hal yang mungkin dilakukan Seven yang membuatnya terjebak di Lost Whisper, sebuah penjara bawah tanah untuk okultis yang paling berbahaya. Tapi, suatu hal terjadi pada malam eksekusinya.

    Tujuh cenayang paling kuat dari tujuh negara yang berbeda berjaga malam itu… Penjagaan yang dirancang untuk tidak hanya mencegah gangguan mistis pada eksekusinya, tapi juga secara bersamaan melenyapkan jiwa Seven agar dia tidak pernah bisa dihubungi, dibangkitkan, atau digunakan oleh pihak mana pun yang ingin mengikuti jejaknya... Sayangnya, usaha itu gagal.

    Orang-orang melihat dengan ngeri ketika kepala mentalis terkuat yang dipekerjakan oleh Angkatan Darat AS pecah seperti buah anggur. Mereka berteriak ketakutan ketika penyelidik utama okultisme Scotland Yard, orang yang diduga menangkap Seven, hancur menjadi abu. Tubuh Seven menekuk dan menggeliat melawan benda yang mengikatnya. Kulitnya terbakar karena sengatan listrik eldritch yang menyala-nyala... Namun, dia tidak juga mati. Dia tertawa sepuasnya.

    Dia tertawa sambil melepaskan dirinya.

    Dia tertawa ketika para penyekapnya meringkuk ketakutan.

    Dia tertawa sambil membantai para penyiksanya.

    Dia tertawa sambil merasakan udara segar yang tidak dia hirup selama bertahun-tahun.

    Dan dia tertawa ketika dia memikirkan apa yang akan dia lakukan begitu sampai di kota New York.", "hero_gigawatt_playstyle": "Seven adalah spesialis penyergapan. Di saat yang tepat, dia terjun ke dalam pertempuran seperti badai dan menghantam musuh-musuhnya dengan hujan petir.", "hero_gigawatt_role": "Menyetrum kerumunan musuh", + "hero_gigawatt_search": "Seven", + "hero_gigawatt_search:n": "Seven", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Glider", + "hero_glider_search:n": "Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", - "hero_gunslinger": "Penembak Jitu", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Penembak", + "hero_gunner_search:n": "Penembak", + "hero_gunslinger": "Gunslinger", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Gunslinger", + "hero_gunslinger_search:n": "Gunslinger", "hero_haze": "Haze", - "hero_haze_lore": "Komisi Keamanan dan Investigasi Gaib (Occult Security and Investigation Commission, OSIC) adalah organisasi milik pemerintah yang lebih rahasia daripada CIA. Adalah tugas para pria, wanita, dan entitas OSIC untuk menjaga keamanan negara dari kekuatan jahat yang berada di luar kemampuan penegak hukum setempat.\"n\"nSebagai anggota Divisi Sandman yang terkenal, Haze secara rutin ditugaskan untuk menyusup ke dalam mimpi orang-orang yang dicurigai untuk menilai tingkat ancaman yang mungkin ditimbulkan, dan jika perlu... untuk membuat mereka tertidur selamanya.", + "hero_haze:n": "Haze", + "hero_haze_lore": "Komisi Keamanan dan Investigasi Gaib (Occult Security and Investigation Commission, OSIC) adalah organisasi milik pemerintah yang lebih rahasia daripada CIA. Adalah tugas para pria, wanita, dan entitas OSIC untuk menjaga keamanan negara dari kekuatan jahat yang berada di luar kemampuan penegak hukum setempat.

    Sebagai anggota Divisi Sandman yang terkenal, Haze secara rutin ditugaskan untuk menyusup ke dalam mimpi orang-orang yang dicurigai untuk menilai tingkat ancaman yang mungkin ditimbulkan, dan jika perlu... untuk membuat mereka tertidur selamanya.", "hero_haze_playstyle": "Haze mengunci target dan menguasai setiap baku tembak. Dia lebih suka melakukan serangan sepihak, menghindari damage, dan menarget musuh yang tidak menyadari kehadirannya.", "hero_haze_role": "Menyelinap masuk dan menghujani tembakan", + "hero_haze_search": "Haze", + "hero_haze_search:n": "Haze", + "hero_haze_sort": "Haze", + "hero_haze_sort:n": "Haze", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Hijack", + "hero_hijack_search:n": "Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Sebagai korban John Hathorne dalam Pengadilan Penyihir Salem, Vindicta mendapat kesempatan hidup kedua saat rohnya dibawa kembali ke dunia manusia pada peristiwa Maelstrom pertama (peristiwa yang memperkenalkan masyarakat umum pada kekuatan supernatural).\"n\"nMengobarkan perang spiritual melawan “Teman Umat Manusia”, sebuah organisasi Inkuisisi baru yang dibentuk oleh keturunan Hathorne; Vindicta berusaha menjaga dunia supernatural dari kelompok Hathorne, dan dia tidak takut untuk mengorbankan berapa pun nyawa yang diperlukan.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Sebagai korban John Hathorne dalam Pengadilan Penyihir Salem, Vindicta mendapat kesempatan hidup kedua saat rohnya dibawa kembali ke dunia manusia pada peristiwa Maelstrom pertama (peristiwa yang memperkenalkan masyarakat umum pada kekuatan supernatural).

    Mengobarkan perang spiritual melawan “Teman Umat Manusia”, sebuah organisasi Inkuisisi baru yang dibentuk oleh keturunan Hathorne; Vindicta berusaha menjaga dunia supernatural dari kelompok Hathorne, dan dia tidak takut untuk mengorbankan berapa pun nyawa yang diperlukan.", "hero_hornet_playstyle": "Vindicta memiliki mobilitas untuk menyerang sesuka hati, memilih targetnya dan membuat mereka berdarah hingga mati perlahan. Musuh yang terluka pada jarak berapa pun akan berdiri bulu kuduknya saat Vindicta berada di map yang sama.", "hero_hornet_role": "Menembak target tanpa diketahui", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", + "hero_inferno:n": "Infernus", "hero_inferno_lore": "Seperti kebanyakan remaja lainnya, Infernus berjiwa liar, pemberontak, dan impulsif. Namun, tidak seperti kebanyakan remaja lainnya, Infernus adalah makhluk dari dunia lain yang memiliki kekuatan supernatural untuk mengendalikan api. Singkatnya, masa mudanya dipenuhi pembakaran, pembunuhan, dan penyingkiran barang bukti yang tidak sedikit. Namun, itu cerita masa lalu. Sekarang, setelah beranjak dewasa, Infernus mulai banyak melunak. Dia menikmati pekerjaannya di bar sambil mendengarkan musik live dan mengobrol dengan orang-orang yang menarik. Meskipun begitu, dia tidak akan segan menggunakan kemampuannya jika ada pengunjung bar yang sembrono dan kasar.", "hero_inferno_playstyle": "Infernus memiliki banyak cara untuk memberikan damage dari waktu ke waktu, seperti membakar musuh sebelum membunuh mereka. Karena kecepatan Infernus yang luar biasa, musuh tidak dapat kabur dari kobaran apinya.", "hero_inferno_role": "Membakar musuh dan menontonnya terbakar hidup-hidup", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Kelvin, seorang ilmuwan petualang terkenal, memiliki misi hidup untuk menjelajahi dan memahami hal-hal yang tidak dapat diketahui. Jadi, saat rumor tentang gerbang astral ke-8 yang tersembunyi di kutub utara beredar, Kelvin berusaha membentuk tim ekspedisi secepat mungkin. Bersama para pemikir paling cemerlang di generasinya, Kelvin berangkat dengan penuh semangat.\"n\"nNamun, mereka tidak pernah kembali.\"n\"nSatu setengah tahun kemudian, tubuh Kelvin yang membeku ditemukan oleh kapal pukat nelayan. Mayatnya mencengkeram sebuah batu yang terukir dengan aksara rune yang bersinar. Awak nelayan mengikis es, berusaha untuk melihat lebih dekat tubuh tersebut dan terkejut ketika Kelvin membuka matanya. Mereka memeriksa tanda-tanda vitalnya... dan tidak menemukan denyut nadi. Mereka berusaha membalut lukanya... tapi tidak ada setetes darah pun yang mengalir. Meski mustahil untuk dipercaya, Kelvin \"hidup\".\"n\"nKelvin tidak mengingat apa pun yang terjadi selama ekspedisi itu dan kini dia bertekad untuk mencari jawabannya.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "Kelvin, seorang ilmuwan petualang terkenal, memiliki misi hidup untuk menjelajahi dan memahami hal-hal yang tidak dapat diketahui. Jadi, saat rumor tentang gerbang astral ke-8 yang tersembunyi di kutub utara beredar, Kelvin berusaha membentuk tim ekspedisi secepat mungkin. Bersama para pemikir paling cemerlang di generasinya, Kelvin berangkat dengan penuh semangat.

    Namun, mereka tidak pernah kembali.

    Satu setengah tahun kemudian, tubuh Kelvin yang membeku ditemukan oleh kapal pukat nelayan. Mayatnya mencengkeram sebuah batu yang terukir dengan aksara rune yang bersinar. Awak nelayan mengikis es, berusaha untuk melihat lebih dekat tubuh tersebut dan terkejut ketika Kelvin membuka matanya. Mereka memeriksa tanda-tanda vitalnya... dan tidak menemukan denyut nadi. Mereka berusaha membalut lukanya... tapi tidak ada setetes darah pun yang mengalir. Meski mustahil untuk dipercaya, Kelvin \"hidup\".

    Kelvin tidak mengingat apa pun yang terjadi selama ekspedisi itu dan kini dia bertekad untuk mencari jawabannya.", "hero_kelvin_playstyle": "Kelvin menyembuhkan dan menghentikan tim pada saat yang tepat, sehingga mengubah jalannya pertempuran. Dengan meluncur di sekitar musuh, dia juga memperlambat mereka sekaligus memberikan timnya keunggulan dalam bermanuver untuk mewujudkan kemenangan.", "hero_kelvin_role": "Membekukan musuh di jalur esnya", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", "hero_krill": "Mo & Krill", + "hero_krill:n": "Mo & Krill", "hero_krill_lore": "Mo dan Krill adalah anggota Tikus Terowongan, sebuah kelompok yang menggunakan sistem terowongan bawah tanah untuk memfasilitasi perdagangan ilegal antardistrik kota. Meskipun sebagian besar penghuni dunia bawah tanah di New York menghormati pekerjaan para Tikus tersebut, terkadang ada juga geng-geng yang mencoba mengeksploitasi jaringan terowongan untuk melakukan balas dendam pribadi... Di saat seperti itulah Mo dan Krill turun tangan dan mengingatkan seluruh kota tentang apa yang bisa terjadi kepada siapa pun yang tidak menghargai kebaikan mereka.", "hero_krill_playstyle": "Dengan menggali di bawah tanah, Mo dan Krill dapat mendekati siapa pun. Begitu mereka sudah mendekat, situasinya bisa jadi sangat buruk bagi musuh.", "hero_krill_role": "Menggali di bawah musuh", + "hero_krill_search": "Mo & Krill", + "hero_krill_search:n": "Mo & Krill", "hero_lash": "Lash", + "hero_lash:n": "Lash", "hero_lash_lore": "Jacob Lash adalah seorang bajingan.", "hero_lash_playstyle": "Lash tidak memberikan musuhnya ruang untuk bernapas, baik dengan menyerang tiba-tiba dari jarak jauh atau mengejar musuh saat mereka mencoba melarikan diri.", "hero_lash_role": "Terjun dan mengentakkan musuh", - "hero_magician": "Magician", - "hero_magician_lore": "Orang tua Henry memberitahunya bahwa dia masih terlalu muda dan impulsif untuk melakukan sihir sungguhan, jadi mereka memberinya setumpuk kartu untuk dimainkan. Dia pun menjadi terbiasa melakukan trik sulap dan segera dapat menghibur teman-teman sekelasnya dengan hiburan menyenangkan tanpa bantuan artefak atau mantra mistis.\"n\"nSaat SMA, dia bertemu dengan Savannah, dan kecintaan mereka terhadap sulap melahirkan kisah cinta yang luar biasa. Mereka saling jatuh cinta dan membuat pertunjukan bersama. Jelas sekali bahwa mereka memang ditakdirkan untuk bersama. Maka, saat pesta prom, Henry melamar Savannah, dan mereka pun langsung menikah setelah lulus.\"n\"nKedua orang tua mereka tidak senang dengan keputusan mereka, tapi Henry dan Savannah tahu bahwa mereka adalah belahan jiwa satu sama lain. Karena itulah, mereka mengabadikan cinta mereka dengan mengikat jiwa mereka menggunakan darah mistis untuk selamanya.\"n\"nSaat kecelakaan di panggung merenggut nyawa mereka berdua, tidak ada yang tahu siapa yang harus disalahkan. Henry berkata bahwa Savannah tidak berada di posisi yang tepat. Savannah berkata bahwa Henry tidak menunggu isyarat darinya. Namun, ada satu hal yang pasti: Karena jiwa mereka terikat satu sama lain, mereka jadi tidak dapat melupakan kejadian itu. Kini, Henry dan Savannah menjadi sepasang hantu yang suka bertengkar, dan mereka harus bekerja sama untuk mendapatkan peluang membatalkan penyatuan abadi mereka.", - "hero_magician_playstyle": "Dengan bantuan dari asisten yang terpaksa, Magician dapat membingungkan musuh dengan melontarkan kutukan dan trik kartu cepat.", + "hero_lash_search": "Lash", + "hero_lash_search:n": "Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Orang tua Henry memberitahunya bahwa dia masih terlalu muda dan impulsif untuk melakukan sihir sungguhan, jadi mereka memberinya setumpuk kartu untuk dimainkan. Dia pun menjadi terbiasa melakukan trik sulap dan segera dapat menghibur teman-teman sekelasnya dengan hiburan menyenangkan tanpa bantuan artefak atau mantra mistis.

    Saat SMA, dia bertemu dengan Savannah, dan kecintaan mereka terhadap sulap melahirkan kisah cinta yang luar biasa. Mereka saling jatuh cinta dan membuat pertunjukan bersama. Jelas sekali bahwa mereka memang ditakdirkan untuk bersama. Maka, saat pesta prom, Henry melamar Savannah, dan mereka pun langsung menikah setelah lulus.

    Kedua orang tua mereka tidak senang dengan keputusan mereka, tapi Henry dan Savannah tahu bahwa mereka adalah belahan jiwa satu sama lain. Karena itulah, mereka mengabadikan cinta mereka dengan mengikat jiwa mereka menggunakan darah mistis untuk selamanya.

    Saat kecelakaan di panggung merenggut nyawa mereka berdua, tidak ada yang tahu siapa yang harus disalahkan. Henry berkata bahwa Savannah tidak berada di posisi yang tepat. Savannah berkata bahwa Henry tidak menunggu isyarat darinya. Namun, ada satu hal yang pasti: Karena jiwa mereka terikat satu sama lain, mereka jadi tidak dapat melupakan kejadian itu. Kini, Henry dan Savannah menjadi sepasang hantu yang suka bertengkar, dan mereka harus bekerja sama untuk mendapatkan peluang membatalkan penyatuan abadi mereka.", + "hero_magician_playstyle": "Dengan bantungan dari asisten yang terpaksa, The Magnificent Sinclair dapat membuat bingung musuh dengan melontarkan kutukan dan blitz cepat.", "hero_magician_role": "Mengelabui dan memberi kutukan pada musuh", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", - "hero_mirage_lore": "Jin adalah salah satu bangsa yang paling aneh di dunia modern. Meskipun mereka memiliki kekuatan besar yang terkontrol, mereka tidak dapat mempertahankan bentuk fisiknya lebih dari 48 menit tanpa perlu istirahat di dalam bejana. Karena itulah, sebagian besar bangsa Jin mengandalkan pengawal manusia untuk membawa, melindungi, dan menemani mereka.\"n\"nMirage adalah salah satu dari pengawal itu. Dia dipekerjakan oleh duta besar Jin bernama Nashala Dion dan kini menjalankan misi diplomatik ke New York. Para Jin berharap bisa bernegosiasi dengan pemerintah AS untuk membeli sebagian dari wilayah Wyoming sehingga mereka bisa mendirikan negara yang merdeka untuk rakyatnya.", + "hero_mirage:n": "Mirage", + "hero_mirage_lore": "Jin adalah salah satu bangsa yang paling aneh di dunia modern. Meskipun mereka memiliki kekuatan besar yang terkontrol, mereka tidak dapat mempertahankan bentuk fisiknya lebih dari 48 menit tanpa perlu istirahat di dalam bejana. Karena itulah, sebagian besar bangsa Jin mengandalkan pengawal manusia untuk membawa, melindungi, dan menemani mereka.

    Mirage adalah salah satu dari pengawal itu. Dia dipekerjakan oleh duta besar Jin bernama Nashala Dion dan kini menjalankan misi diplomatik ke New York. Para Jin berharap bisa bernegosiasi dengan pemerintah AS untuk membeli sebagian dari wilayah Wyoming sehingga mereka bisa mendirikan negara yang merdeka untuk rakyatnya.", "hero_mirage_playstyle": "Mirage dapat menyelimuti dirinya dalam tornado dahsyat untuk mengejar musuh dan mengangkat mereka ke udara. Kumbangnya membantunya bertahan melawan banyak musuh. Dia selalu siap membantu rekan tim atau menyerang musuh di mana saja.", "hero_mirage_role": "Mengatur waktu tembakan dan menarget musuh yang mencoba melarikan diri", + "hero_mirage_search": "Mirage", + "hero_mirage_search:n": "Mirage", + "hero_mirage_sort": "Mirage", + "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Dinobatkan sebagai wanita paling berbahaya di planet ini oleh Majalah Time, Calico adalah bandar senjata okultis misterius yang bersedia memasok semua pihak yang berkonflik dengan harga yang tepat.\"n\"nSementara para pengkritik (dan teman-temannya) akan akan selau menyebutnya amoral, dia bukannya tidak memiliki prinsip... hanya saja prinsipnya sangatlah tak manusiawi dan penuh kelicikan.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Pernah menjadi anggota terhormat Perhimpunan Baxter, Calico meninggalkan perintah Agung saat dia menyadari bahwa membunuh monster secara gratis kurang begitu menguntungkan dibanding dengan membunuh orang dengan bayaran.

    Sekarang, dikenal sebagai pembunuh bayaran yang diminati, Calico menjalani kehidupan terbaiknya mengakhiri kehidupan orang lain.", "hero_nano_playstyle": "Calico menggunakan bayangan untuk keuntungannya, masuk dan keluar pertempuran untuk memburu musuhnya satu per satu.", "hero_nano_role": "Membawa malapetaka dari tepian medan pertempuran", - "hero_operative": "Si Gagak Hitam", - "hero_operative_lore": "Dipimpin oleh roh Catherine yang Agung, Kekaisaran Soviet telah tumbuh menjadi dunia mistis baru yang perkasa. Namun, meskipun motivasi Catherine yang sebenarnya sering kali tersembunyi dari perhatian dunia, satu hal yang pasti: dia benci menjadi hantu. Oleh karena itu, dia menugasi mata-mata senior Kekaisaran dengan satu tujuan: temukan cara agar rohnya bersatu dengan tubuhnya lagi.\"n\"nMata-mata yang hanya dikenal sebagai \"Si Gagak Hitam\" memburu tanpa kenal lelah ke seluruh penjuru dunia mencari artifak antik, tulisan apokrif, kearifan hidup, dan semua ilmu yang bisa ditemukannya. Sekarang dia berada di New York, Si Gagak Hitam mencari cara untuk menyatukan roh Catherine dengan tubuhnya.", - "hero_operative_playstyle": "Dengan menghambat gerakan musuh dan menghukum mereka yang menatapnya, Si Gagak Hitam mendapatkan kesempatan untuk menusuk musuh dari belakang.", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Graves", + "hero_necro:n": "Graves", + "hero_necro_lore": "Darcy Graves adalah seorang putri pengacara berpengaruh yang tumbuh besar di rumah yang penuh dengan debat, argumen, atau negosiasi. Sungguh lelah dirasakan oleh Darcy. Ketika orang tuanya terlalu sibuk bertemu dengan klien atau mengerjakan kasus untuk menghabiskan waktu berkualitas dengannya, orang mati selalu ada untuk mendengarkannya.

    Darcy menikmati waktunya di kuburan. Baginya, kuburan adalah tempat yang menenangkan pikirannya dan dia bisa membicarakan masalahnya... Namun, suatu hari, percakapan sepihak yang biasanya terjadi mulai berubah.

    Awalnya hanyalah bisikan. Suara seorang wanita yang seolah menanggapi keluhan Darcy. Merasa penasaran, Darcy mendengarkan bisikan tersebut... dan mengikuti arahan suara yang membimbingnya ke sebuah kotak berlapis timah yang terkubur di Taman Van Cortlandt. Berbeda dengan sebagian besar siswa sekolah menengah yang akan panik jika mereka menemukan tangan lich yang terputus, Darcy jelas bukan seperti kebanyakan remaja. Tangan itu sekarang bebas dari penjaranya, suara lich itu menjadi semakin kuat... Dia telah bertahun-tahun mencari siswa untuk mewariskan pengetahuannya, dan Darcy haus akan pengetahuan.

    Kini, sebagai seorang ahli sihir Dukun pemula, Darcy tidak hanya harus mengerjakan PR dari Akademi Blackmore... tapi juga tuntutan dari penghuni kuburan, yang masing-masingnya memiliki urusan yang belum selesai dan mereka meminta bantuannya untuk menyelesaikannya.", + "hero_necro_search": "Graves", + "hero_necro_search:n": "Graves", + "hero_necro_sort": "Graves", + "hero_necro_sort:n": "Graves", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", + "hero_operative": "Raven", + "hero_operative:n": "Raven", + "hero_operative_lore": "Dipimpin oleh roh Catherine yang Agung, Kekaisaran Soviet telah tumbuh menjadi dunia mistis baru yang perkasa. Namun, meskipun motivasi Catherine yang sebenarnya sering kali tersembunyi dari perhatian dunia, satu hal yang pasti: dia benci menjadi hantu. Oleh karena itu, dia menugasi mata-mata senior Kekaisaran dengan satu tujuan, yaitu menemukan cara agar rohnya bersatu dengan tubuhnya lagi.

    Mata-mata yang hanya dikenal dengan nama \"Raven\" memburu tanpa kenal lelah ke seluruh penjuru dunia mencari artefak antik, tulisan apokrif, kearifan hidup, dan semua ilmu yang bisa ditemukannya. Sekarang berada di New York, Raven mencari cara untuk menyatukan roh Catherine dengan tubuhnya.", + "hero_operative_playstyle": "Dengan menghambat gerakan musuh dan menghukum mereka yang menatapnya, Raven mendapatkan kesempatan untuk menusuk musuh dari belakang.", "hero_operative_role": "Gunakan keahlian untuk memaksimalkan damage", + "hero_operative_search": "Raven", + "hero_operative_search:n": "Raven", "hero_orion": "Grey Talon", - "hero_orion_lore": "Wesley Grey Talon, seorang anggota pendiri \"Perhimpunan Baxter”, menghabiskan hampir 40 tahun berburu monster yang memangsa manusia sebelum akhirnya memutuskan untuk mencari pengganti dan meletakkan busurnya. Tugas Grey Talon membuatnya tidak pernah menghabiskan waktu dengan istri dan anaknya. Melihat putranya telah memulai keluarga sendiri, dia menyadari bahwa ini adalah kesempatan terakhirnya untuk mencoba menjalin hubungannya kembali dengan orang-orang yang dia cintai.\"n\"nPensiun adalah pilihan tepat untuk Wesley. Dia menebus waktu yang hilang dengan istrinya. Dia memanjakan cucu-cucunya. Dia memasak makan malam untuk seluruh keluarga setiap hari Rabu. Dia bahagia.\"n\"nNamun, suatu hari dia menerima panggilan telepon.\"n\"nPihak berwenang berkata bahwa itu adalah semata kecelakaan aneh... bahwa api membakar rumah putranya dan tak seorang pun dapat menyelamatkan diri. Tapi Wesley tidak percaya karena dia tahu istri putranya adalah seorang Ixian yang dapat memadamkan api dengan pikiran. Jika mayat mereka ditemukan terbakar, artinya mereka sudah meninggal jauh sebelum kebakaran terjadi.\"n\"nKini, Grey Talon kembali mengambil busurnya lagi. Pertumpahan darah akan terjadi saat dia menemukan siapa yang bertanggung jawab atas petaka tersebut.", + "hero_orion:n": "Grey Talon", + "hero_orion_lore": "Wesley Grey Talon, seorang anggota pendiri \"Perhimpunan Baxter”, menghabiskan hampir 40 tahun berburu monster yang memangsa manusia sebelum akhirnya memutuskan untuk mencari pengganti dan meletakkan busurnya. Tugas Grey Talon membuatnya tidak pernah menghabiskan waktu dengan istri dan anaknya. Melihat putranya telah memulai keluarga sendiri, dia menyadari bahwa ini adalah kesempatan terakhirnya untuk mencoba menjalin hubungannya kembali dengan orang-orang yang dia cintai.

    Pensiun adalah pilihan tepat untuk Wesley. Dia menebus waktu yang hilang dengan istrinya. Dia memanjakan cucu-cucunya. Dia memasak makan malam untuk seluruh keluarga setiap hari Rabu. Dia bahagia.

    Namun, suatu hari dia menerima panggilan telepon.

    Pihak berwenang berkata bahwa itu adalah semata kecelakaan aneh... bahwa api membakar rumah putranya dan tak seorang pun dapat menyelamatkan diri. Tapi Wesley tidak percaya karena dia tahu istri putranya adalah seorang Ixian yang dapat memadamkan api dengan pikiran. Jika mayat mereka ditemukan terbakar, artinya mereka sudah meninggal jauh sebelum kebakaran terjadi.

    Kini, Grey Talon kembali mengambil busurnya lagi. Pertumpahan darah akan terjadi saat dia menemukan siapa yang bertanggung jawab atas petaka tersebut.", "hero_orion_playstyle": "Sebagai pemburu yang terampil, Grey Talon menggunakan kombinasi akurasi yang mematikan, perangkap, dan posisi strategis untuk mengalahkan lawan yang paling tangguh.", "hero_orion_role": "Menembakkan tembakan jarak jauh", + "hero_orion_search": "Grey Talon", + "hero_orion_search:n": "Grey Talon", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix", + "hero_phoenix_search:n": "Phoenix", + "hero_priest": "Venator", + "hero_priest:n": "Venator", + "hero_priest_lore": "Para Venator Santo Benediktus adalah ordo yang disetujui Vatikan yang anggotanya dikirim ke wilayah-wilayah dengan konsentrasi predator supernatural yang tinggi.   Jumlah mereka sedikit, dan modus operandi mereka adalah mengamati, mengidentifikasi, dan membasmi. Mereka metodis, tepat, dan begitu mereka mengidentifikasi ancaman terhadap kawanan mereka tak kenal ampun.

    Bahkan di antara mereka yang disebut Pedang Santo Benediktus, ada satu anggota yang menonjol dari yang lain.  Seorang pria berhati dingin yang mampu melakukan apa pun hingga hal yang terkeji untuk kebaikan bersama... dan dia sekali lagi telah dikirim ke New York.", + "hero_priest_search": "Venator", + "hero_priest_search:n": "Venator", + "hero_priest_sort": "Venator", + "hero_priest_sort:n": "Venator", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy adalah bola putih yang penuh amarah dan mudah marah terhadap... apa pun. Mungkin karena para polisi. Mungkin karena regulasi sihir. Mungkin karena layanan buruk di warung gyro di pusat kota (Bukan, bukan yang warung yang enak. Yang satunya lagi.)

    Jangan tanya ke Billy tentang kepala kambing.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapper", + "hero_sapper_search:n": "Sapper", "hero_shieldguy": "Shield Guy", + "hero_shieldguy:n": "Shield Guy", + "hero_shieldguy_search": "Shield Guy", + "hero_shieldguy_search:n": "Shield Guy", "hero_shiv": "Shiv", - "hero_shiv_lore": "Shiv, seorang anggota setia \"Perhimpunan Baxter\" (organisasi pemburu monster internasional), berkelana di daratan Amerika Utara untuk membasmi makhluk yang memangsa manusia.\"n\"nMeskipun sifatnya kurang sopan dan jejak kriminal pada masa lalunya membuat beberapa anggota Komunitas yang lebih tradisional waspada, tidak seorang pun meragukan kemampuannya.", + "hero_shiv:n": "Shiv", + "hero_shiv_lore": "Shiv, seorang anggota setia \"Perhimpunan Baxter\" (organisasi pemburu monster internasional), berkelana di daratan Amerika Utara untuk membasmi makhluk yang memangsa manusia.

    Meskipun sifatnya kurang sopan dan jejak kriminal pada masa lalunya membuat beberapa anggota Komunitas yang lebih tradisional waspada, tidak seorang pun meragukan kemampuannya.", "hero_shiv_playstyle": "Shiv tidak suka bermain adil. Itulah sebabnya, dia mengandalkan taktik serang dan kabur untuk melemahkan musuhnya sebelum dia kembali untuk membunuh mereka.", "hero_shiv_role": "Melukai musuh, lalu menyerang masuk untuk membunuh mereka", + "hero_shiv_search": "Shiv", + "hero_shiv_search:n": "Shiv", + "hero_shiv_sort": "Shiv", + "hero_shiv_sort:n": "Shiv", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Sky Monk", + "hero_skymonk_search:n": "Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Skyrunner", + "hero_skyrunner:n": "Skyrunner", + "hero_skyrunner_search": "Skyrunner", + "hero_skyrunner_search:n": "Skyrunner", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "Fathom", + "hero_slork:n": "Fathom", "hero_slork_lore": "Sebagai monster tersohor dari Perairan Dalam, Fathom suka menumbuhkan aura misterius dan teror di sekelilingnya. Dia senang memangsa pelaut yang hilang arah dan meminta persembahan dari Selkie. Namun, Musuh Besar datang dan menghancurkan semuanya. Lagi pula, kalau soal menimbulkan teror, bagaimana mungkin dia bisa melawan kekuatan alam yang luar biasa? Tentu tidak adil. Dia harus melakukan sesuatu untuk menyelamatkan dirinya dari hal itu... dan dari situlah, dia mencari cara untuk memanggil Patron untuk memastikan bahwa dia akan tetap menjadi predator tertinggi di Perairan Dalam.", "hero_slork_playstyle": "Sebagai pembunuh jarak dekat, Fathom dapat menyusup masuk dan keluar dari pertempuran dan memenangkan pertempuran yang panjang.", "hero_slork_role": "Menyusup ke pertempuran dan bersembunyi untuk memulihkan diri", + "hero_slork_search": "Fathom", + "hero_slork_search:n": "Fathom", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Swan", + "hero_swan:n": "Swan", + "hero_swan_search": "Swan", + "hero_swan_search:n": "Swan", "hero_synth": "Pocket", - "hero_synth_lore": "Arin Fairfax adalah pewaris tertua Fairfax Industries yang sudah hidup dalam persembunyian selama 5 tahun terakhir semenjak ditembak dan dibiarkan mati pada ulang tahunnya yang ke-18. Arin tidak tahu siapa yang berusaha mencegahnya menduduki jabatan tertinggi di perusahaan induk mereka... Tapi, Fairfax Industries adalah sarang ular berbisa penuh keserakahan sehingga siapa pun bisa jadi dalangnya.\"n\"nMenggunakan nama samaran “Pocket”, Arin sangat ingin merahasiakan identitas aslinya… bukan hanya untuk melindungi dirinya, tapi karena dia ingin memisahkan identitasnya dari orang tuanya.", + "hero_synth:n": "Pocket", + "hero_synth_lore": "Arin Fairfax adalah pewaris tertua Fairfax Industries yang sudah hidup dalam persembunyian selama 5 tahun terakhir semenjak ditembak dan dibiarkan mati pada ulang tahunnya yang ke-18. Arin tidak tahu siapa yang berusaha mencegahnya menduduki jabatan tertinggi di perusahaan induk mereka... Tapi, Fairfax Industries adalah sarang ular berbisa penuh keserakahan sehingga siapa pun bisa jadi dalangnya.

    Menggunakan nama samaran “Pocket”, Arin sangat ingin merahasiakan identitas aslinya… bukan hanya untuk melindungi dirinya, tapi karena dia ingin memisahkan identitasnya dari orang tuanya.", "hero_synth_playstyle": "Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.", "hero_synth_role": "Menyusup dan menyerang barisan belakang", - "hero_targetdummy": "Boneka Latihan Target", + "hero_synth_search": "Pocket", + "hero_synth_search:n": "Pocket", + "hero_targetdummy": "Dummy", + "hero_targetdummy:n": "Dummy", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", "hero_tengu": "Ivy", - "hero_tengu_lore": "Gargoyle ini tidak tahu apa-apa saat dia menjadi hidup... selain melihat ada manusia kecil dan manusia besar yang sedang diserang. Saat itu, dia segera turun tangan dan membuat para penyerang lari ketakutan. Sang manusia kecil mengucapkan terima kasih dan menanyakan nama Gargoyle tersebut, tapi dia tidak memiliki nama. Maka manusia kecil berkata, “Aku akan memanggilmu Ivy.” Sang Gargoyle, yang pada saat itu dipenuhi oleh tanaman ivy pun setuju dengan nama itu.\"n\"nKemudian, dua manusia itu mengajak Ivy untuk pulang bersama mereka agar mereka dapat berterima kasih dengan layak. Ivy mengiyakannya. Malam itu, dia belajar tentang banyak hal. Nama keluarga mereka adalah Arroyo. Si kecil bernama Sophia. Mofongo adalah apa yang mereka sebut sebagai hidangan lezat. Tapi yang paling penting, dia jadi tahu bahwa orang-orang yang menyerang mereka disebut sebagai “Sindikat Mendoza”. Sindikat itu menyakiti orang-orang... Orang-orang baik seperti Keluarga Arroyo.\"n\"n18 tahun berlalu sejak hari keluarga Arroyo mengundang Ivy ke rumah mereka... Ivy bertekad untuk membongkar Sindikat Mendoza dan membebaskan Spanish Harlem dari genggaman mereka. Namun, biasanya seseorang akan kehilangan arah saat mereka berhasil mencapai tujuan mereka, apalagi setelah mendedikasikan hampir dua dekade untuk itu. Dari situlah, untuk pertama kali dalam hidupnya, Ivy siap untuk menjelajah ke luar Spanish Harlem dan melihat apa yang ada di luar sana.", + "hero_tengu:n": "Ivy", + "hero_tengu_lore": "Gargoyle ini tidak tahu apa-apa saat dia menjadi hidup... selain melihat ada manusia kecil dan manusia besar yang sedang diserang. Saat itu, dia segera turun tangan dan membuat para penyerang lari ketakutan. Sang manusia kecil mengucapkan terima kasih dan menanyakan nama Gargoyle tersebut, tapi dia tidak memiliki nama. Maka manusia kecil berkata, “Aku akan memanggilmu Ivy.” Sang Gargoyle, yang pada saat itu dipenuhi oleh tanaman ivy pun setuju dengan nama itu.

    Kemudian, dua manusia itu mengajak Ivy untuk pulang bersama mereka agar mereka dapat berterima kasih dengan layak. Ivy mengiyakannya. Malam itu, dia belajar tentang banyak hal. Nama keluarga mereka adalah Arroyo. Si kecil bernama Sophia. Mofongo adalah apa yang mereka sebut sebagai hidangan lezat. Tapi yang paling penting, dia jadi tahu bahwa orang-orang yang menyerang mereka disebut sebagai “Sindikat Mendoza”. Sindikat itu menyakiti orang-orang... Orang-orang baik seperti Keluarga Arroyo.

    18 tahun berlalu sejak hari keluarga Arroyo mengundang Ivy ke rumah mereka... Ivy bertekad untuk membongkar Sindikat Mendoza dan membebaskan Spanish Harlem dari genggaman mereka. Namun, biasanya seseorang akan kehilangan arah saat mereka berhasil mencapai tujuan mereka, apalagi setelah mendedikasikan hampir dua dekade untuk itu. Dari situlah, untuk pertama kali dalam hidupnya, Ivy siap untuk menjelajah ke luar Spanish Harlem dan melihat apa yang ada di luar sana.", "hero_tengu_playstyle": "Ivy memiliki trik dahsyat yang dapat memperlambat dan membuat musuh terkena stun. Dia paling efektif saat terhubung dengan rekan timnya, memperkuat senjatanya dan rekan timnya, serta saling menyembuhkan.", "hero_tengu_role": "Membentuk duo yang tangguh dengan rekan timnya", + "hero_tengu_search": "Ivy", + "hero_tengu_search:n": "Ivy", "hero_test": "Uji Hero", + "hero_test:n": "Uji Hero", + "hero_test_search": "Uji Hero", + "hero_test_search:n": "Uji Hero", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Trapper", + "hero_trapper:n": "Trapper", "hero_trapper_lore": "Sebagai seorang pegawai New York Municipal Coven, Trapper menghabiskan hari-harinya menciptakan Guci Spirit, memancing tikus raksasa, dan menangkap berbagai spesies penggangu dari Dunia Lain. Itu bukanlah pekerjaan yang glamor dan dia sangat membenci laba-laba, tapi dia harus melakukannya demi membeli tiket musim Knickerbocker.", "hero_trapper_playstyle": "Trapper dapat menyerbu medan pertempuran dengan laba-laba berhantunya dan meninggalkan kutukan tak terlihat di area-area krusial. Jika kamu membiarkan Trapper bergerak bebas, kamu tidak akan bisa berjalan di map tanpa terkena jebakan.", "hero_trapper_role": "Menjebak musuh dan mengendalikan ruang", + "hero_trapper_search": "Trapper", + "hero_trapper_search:n": "Trapper", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Bahkan di dunia sihir, beberapa hal masih langka dan tidak biasa. Jadi, apa yang sebenarnya bisa dilakukan unikorn?  Muncul ke dunia dengan megahnya agar para pemburu bisa mengambil tanduknya? Atau bersembunyi sebagai bagian Sirkus Pulau Coney di mana kebanyakan orang akan menganggap tanduknya hanya bagian dari atraksi?

    Selama bertahun-tahun “Celeste Yang Mempesona” berkembang menjadi salah satu atraksi yang lebih populer di Pulau Coney. Selain tepuk tangan dari penonton yang bersorak, keluarga yang dia temukan di tempat kerjanyalah yang membuat siap menyambut hari setiap harinya.

    Keruba si Putri Duyung.

    Si Bodoh Lenny.

    Sayap ayam.

    Ted.

    Mereka adalah keluarganya.  Jadi ketika dia menemukan bahwa salah anggota keluarganya menjual sebagian jiwa mereka untuk membayar hutang perjudian, Celeste tahu sudah waktunya untuk melangkah keluar dari bayang-bayang dan melakukan apa pun untuk mendapatkannya kembali.  Apakah mengungkapkan kekuatannya kepada Patron merupakan risiko?  Ya.  Tapi, baginya itu adalah urusan besok... keluarganya butuh bantuan hari ini.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", "hero_vampire": "Vampire", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha memiliki semuanya... orang tua kaya, pendidikan elit, dan perjodohan yang akan mengubah hidupnya dari sekadar orang kaya menjadi bangsawan Amerika. Dia bahagia.

    Lalu tunangannya dibunuh.

    Mina menangis, bukan karena kematian tunangannya, tapi karena masa depannya yang cemerlang dirampas. Kenapa pembunuhnya tidak menunggu sampai pernikahannya selesai? Maka dia bisa menyematkan nama belakang yang selalu diimpikannya dan tanpa harus berpura-pura saling mencintai. Seharusnya semua berakhir sempurna, tapi hidup memang tidak adil... maka Mina melakukan hal yang anak manja biasa lakukan saat keinginannya tidak terpenuhi yaitu meminta orang tuanya untuk \"memperbaikinya\".

    Tuan dan Nyonya Ha tahu bahwa satu-satunya cara untuk memuaskan Mina adalah mengganti kehilangannya dengan hal yang jauh lebih baik. Namun, sulit bagi mereka menemukan hal yang lebih baik dari menikahi keluarga tertenar sedunia. Mereka harus berpikir keras. Mereka harus menemukan sesuatu yang luar biasa. Dan menawarkan keabadian adalah jawabannya.

    Tidaklah murah untuk mewujudkannya, tapi akhirnya mereka menemukan vampir yang mau menggigit Mina dan mengubahnya menjadi vampir. Tidak mengherankan jika Mina pikir ide hidup awet muda dan memiliki dana masa depan adalah rencana cadangan yang masuk akal dan menyetujuinya. Setelah menjadi vampir sepenuhnya, Mina dengan cepat menyadari semua keistimewaan yang dia miliki di dunia manusia tidak ada artinya di dunia kelas atas vampir... Meskipun pada awalnya hal tersebut membuatnya kesal, tapi dia ahlinya memanfaatkan aturan untuk keuntungannya sendiri. Dia akan menjadi Viscount di New York, vampir-vampir ini hanya belum tahu saja.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", - "hero_viper": "Viper", - "hero_viper_lore": "Saat melanggar hukum, penting halnya untuk tidak tertangkap. Namun, Viper tidak pernah memedulikannya. Untungnya, dia lebih pintar melarikan diri dari penjara daripada lolos dari tangkapan.\"n\"nKarena pernah ditahan di penjara-penjara besar di kawasan metropolitan New York, Viper telah membangun jaringan bandit-bandit jalanan yang berutang budi padanya... dan juga yang menginginkannya mati. Tapi, dia tetap berusaha untuk fokus pada yang positifnya saja.", - "hero_viper_playstyle": "Dengan senjata kuat (dan dibarengi dengan racun yang mematikan), Viper dapat melata ke belakang tim musuh dan membunuh target dengan prioritas tinggi saat hujan peluru.", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal", + "hero_vandal_search:n": "Vandal", + "hero_viper": "Vyper", + "hero_viper:n": "Vyper", + "hero_viper_lore": "Saat melanggar hukum, penting halnya untuk tidak tertangkap. Namun, Vyper tidak pernah memedulikannya. Untungnya, dia lebih pintar melarikan diri dari penjara daripada lolos dari tangkapan.

    Karena pernah ditahan di penjara-penjara besar di kawasan metropolitan New York, Vyper telah membangun jaringan bandit-bandit jalanan yang berutang budi padanya... dan juga yang menginginkannya mati. Tapi, dia tetap berusaha untuk fokus pada yang positifnya saja.", + "hero_viper_playstyle": "Dengan senjata kuat (dan dibarengi dengan racun yang mematikan), Vyper dapat melata ke belakang tim musuh dan membunuh target dengan prioritas tinggi saat hujan peluru.", "hero_viper_role": "Merayap maju dan membunuh musuh", + "hero_viper_search": "Vyper", + "hero_viper_search:n": "Vyper", "hero_viscous": "Viscous", - "hero_viscous_lore": "Segitiga Bermuda bukanlah mitos belaka, itu adalah garis bayangan penghubung yang terletak jauh di bawah Samudra Atlantik. Sebagian besar makhluk yang lolos dari gerbang astral ini tidak berbahaya (seperti Nessie), tapi kini sesuatu yang gelap dan ganas dan dikenal sebagai Musuh Besar menghantui lautan... dan membuat penghuni lautan ketakutan setengah mati.\"n\"nSalah satu penghuni itu, anemon laut cenayang, ingin melakukan sesuatu untuk mengatasinya. Memanggil tubuh lendir ektoplasma untuk melintasi permukaan, Viscous berusaha keras untuk memanggil Patron agar kehidupan bawah laut aman dari kengerian yang mengintai.", + "hero_viscous:n": "Viscous", + "hero_viscous_lore": "Segitiga Bermuda bukanlah mitos belaka, itu adalah garis bayangan penghubung yang terletak jauh di bawah Samudra Atlantik. Sebagian besar makhluk yang lolos dari gerbang astral ini tidak berbahaya (seperti Nessie), tapi kini sesuatu yang gelap dan ganas dan dikenal sebagai Musuh Besar menghantui lautan... dan membuat penghuni lautan ketakutan setengah mati.

    Salah satu penghuni itu, anemon laut cenayang, ingin melakukan sesuatu untuk mengatasinya. Memanggil tubuh lendir ektoplasma untuk melintasi permukaan, Viscous berusaha keras untuk memanggil Patron agar kehidupan bawah laut aman dari kengerian yang mengintai.", "hero_viscous_playstyle": "Viscous membuat kesal lawan-lawannya dengan teknik penghindaran yang lihai dan penggunaan penyembuhan yang strategis, sehingga memungkinkannya menahan serangan musuh yang paling brutal.", "hero_viscous_role": "Berguling-guling menangkis peluru", + "hero_viscous_search": "Viscous", + "hero_viscous_search:n": "Viscous", "hero_warden": "Warden", - "hero_warden_lore": "Kebanyakan orang berpikir bahwa hal supernatural mulai dikenal sejak 50 tahun yang lalu. Itu salah. Kehadirannya telah membentuk cerita rakyat selama beberapa generasi… dan selama masih ada yang takut pada bayangan, maka akan ada juga yang mengabdikan hidup mereka untuk melawannya.\"n\"nBerasal dari garis keturunan alkemis militan, keluarga Warden selalu berlatih untuk hari ketika mereka harus mencegah kiamat mistik… Namun, seiring berjalannya waktu, pengetahuan turun-temurun itu semakin tidak diminati. Hal yang dulunya dianggap sebagai peringatan yang tulus perlahan berubah menjadi lelucon dari kakek-nenek yang percaya takhayul.\"n\"nKetika portal terbuka di Taman Kota, orang tua Warden menyadari bahwa semua yang diberitahukan kepada mereka benar adanya, dan bahwa mereka tidak siap menghadapinya. Menolak untuk membiarkan generasi berikutnya menganggap remeh tugas ini, Warden dilatih sejak lahir untuk menjadi mesin pembunuh supernatural dengan satu tujuan: mencegah Patron menerobos ke dunia manusia.", + "hero_warden:n": "Warden", + "hero_warden_lore": "Kebanyakan orang berpikir bahwa hal supernatural mulai dikenal sejak 50 tahun yang lalu. Itu salah. Kehadirannya telah membentuk cerita rakyat selama beberapa generasi… dan selama masih ada yang takut pada bayangan, maka akan ada juga yang mengabdikan hidup mereka untuk melawannya.

    Berasal dari garis keturunan alkemis militan, keluarga Warden selalu berlatih untuk hari ketika mereka harus mencegah kiamat mistik… Namun, seiring berjalannya waktu, pengetahuan turun-temurun itu semakin tidak diminati. Hal yang dulunya dianggap sebagai peringatan yang tulus perlahan berubah menjadi lelucon dari kakek-nenek yang percaya takhayul.

    Ketika portal terbuka di Taman Kota, orang tua Warden menyadari bahwa semua yang diberitahukan kepada mereka benar adanya, dan bahwa mereka tidak siap menghadapinya. Menolak untuk membiarkan generasi berikutnya menganggap remeh tugas ini, Warden dilatih sejak lahir untuk menjadi mesin pembunuh supernatural dengan satu tujuan: mencegah Patron menerobos ke dunia manusia.", "hero_warden_playstyle": "Warden memimpin pertempuran dari garis depan, terjun ke medan pertempuran dan menghalangi lawannya dari bertarung secara efektif. Namun, apa yang dianggap sebagai keberanian oleh Warden, dipandang sebagai kesembronoan oleh orang lain. Jika dia tidak berhati-hati, dia bisa dengan mudah menemukan dirinya terperangkap dalam kesulitan.", "hero_warden_role": "Melemahkan musuh dan mengejar mereka", + "hero_warden_search": "Warden", + "hero_warden_search:n": "Warden", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Lilah Silver memiliki kehidupan yang berantakan. Dia terlalu banyak minum, terlalu banyak merokok, dan semakin sedikit yang dibicarakan tentang kehidupan pribadinya semakin baik. Namun, terlepas dari kekurangan Silver, dia berhasil membangun karier sebagai Pemburu Bayaran yang sukses. Meskipun dia ingin berpikir bahwa kesuksesannya semata-mata karena intuisinya yang luar biasa, tapi sisi manusia serigalanya juga turut membantu.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", "hero_wraith": "Wraith", + "hero_wraith:n": "Wraith", "hero_wraith_lore": "Sebagai fondasi dunia perjudian di New York, organisasi milik Wraith merupakan rahasia umum. Namun, berkat jumlah suap, ancaman, dan pemerasan yang tidak sedikit, Wraith tahu bahwa dia tak terjamah oleh hukum.", "hero_wraith_playstyle": "Unggul dalam pertempuran satu lawan satu. Wraith mengisolasi target dan menghabisi mereka dengan efisiensi tanpa ampun. Dia kemudian berteleportasi sebelum ada yang bisa membalasnya.", "hero_wraith_role": "Melelehkan target yang terisolasi", + "hero_wraith_search": "Wraith", + "hero_wraith_search:n": "Wraith", "hero_wrecker": "Wrecker", - "hero_wrecker_lore": "Ketika Maelstrom pertama kali melanda New York, tidak hanya mengantarkan era baru mistis ke dunia… tapi juga mengubah geopolitik. Dari peramal yang dipekerjakan CIA untuk mengidentifikasi ancaman beberapa dekade sebelum mereka meraih kekuasaan sampai pakta okultisme yang dibuat di ruang tersembunyi; perang dan kekejaman yang tak terhitung jumlahnya dan seharusnya terukir dalam sejarah, berhasil dicegah. Namun, bukan berarti tak ada perang… perang terjadi dalam bentuk lain.\"n\"nPerusahaan Militer Paranormal kini menjadi terkenal. Kelompok-kelompok ini, menggunakan kombinasi makhluk gaib dan berbagai sihir gelap, telah menemukan cara untuk menghindari pagar pembatas yang didirikan oleh peramal pengawas negara. Hal ini memungkinkan mereka berfungsi sebagai perantara bagi negara-negara yang ingin berperang.\"n\"nWrecker adalah salah satu prajurit seperti itu.\"n\"nDipekerjakan oleh Solusi Taktis Eldritch (anak perusahaan Industri Fairfax), Wrecker adalah prajurit elit bayaran dengan reputasi dapat melakukan pekerjaan kotor yang tidak disukai oleh PMC lain.", + "hero_wrecker:n": "Wrecker", + "hero_wrecker_lore": "Ketika Maelstrom pertama kali melanda New York, tidak hanya mengantarkan era baru mistis ke dunia… tapi juga mengubah geopolitik. Dari peramal yang dipekerjakan CIA untuk mengidentifikasi ancaman beberapa dekade sebelum mereka meraih kekuasaan sampai pakta okultisme yang dibuat di ruang tersembunyi; perang dan kekejaman yang tak terhitung jumlahnya dan seharusnya terukir dalam sejarah, berhasil dicegah. Namun, bukan berarti tak ada perang… perang terjadi dalam bentuk lain.

    Perusahaan Militer Paranormal kini menjadi terkenal. Kelompok-kelompok ini, menggunakan kombinasi makhluk gaib dan berbagai sihir gelap, telah menemukan cara untuk menghindari pagar pembatas yang didirikan oleh peramal pengawas negara. Hal ini memungkinkan mereka berfungsi sebagai perantara bagi negara-negara yang ingin berperang.

    Wrecker adalah salah satu prajurit seperti itu.

    Dipekerjakan oleh Solusi Taktis Eldritch (anak perusahaan Industri Fairfax), Wrecker adalah prajurit elit bayaran dengan reputasi dapat melakukan pekerjaan kotor yang tidak disukai oleh PMC lain.", "hero_wrecker_playstyle": "Dengan kemampuannya memilah rongsokan besi, Wrecker dapat membongkar pasukan, menghancurkan musuh dengan Bola Penghancurnya, dan menangkap semua musuh di Perangkap Stasisnya.", "hero_wrecker_role": "Rongsokan besi sebagai bahan senjata", + "hero_wrecker_search": "Wrecker", + "hero_wrecker_search:n": "Wrecker", "hero_yakuza": "The Boss", + "hero_yakuza:n": "The Boss", + "hero_yakuza_search": "The Boss", + "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato menghancurkan lawan-lawannya dengan serangan presisi mematikannya. Namun, serangan seperti itu sering kali membuatnya terekspos, sehingga dia harus memperhitungkan setiap serangannya.", "hero_yamato_role": "Melancarkan serangan bertenaga penuh dengan mahir", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Lempar Bola", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Perisai Peluru", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 HP Maks.", - "hp_permanent_pickup_label_lv2": "+30 HP Maks.", - "hp_permanent_pickup_label_lv3": "+40 HP Maks.", - "hud_change_camera": "Ubah Kamera", + "hp_permanent_pickup_label": "+15 Bonus Health", + "hp_permanent_pickup_label_lv2": "+25 Bonus Health", + "hp_permanent_pickup_label_lv3": "+30 Bonus Health", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Ganti Kamera", "hud_free_cursor_mode_0": "Aktifkan Kursor", "hud_free_cursor_mode_1": "Aktifkan Kontrol Kamera", - "hud_next_player": "Pemain Berikutnya", - "hud_prev_player": "Pemain Sebelumnya", - "hud_spectate_change_team": "Ubah Tim", - "hud_spectate_count": "{d:spectatorCount} Penonton", - "hud_spectate_fly_down": "Terbang", - "hud_spectate_fly_up": "Mendarat", - "hud_spectate_minimap_view": "Map Mini", - "hud_spectate_minimap_view_amber": "Amber", - "hud_spectate_minimap_view_both_teams": "Kedua Tim", - "hud_spectate_minimap_view_sapphire": "Safir", - "hud_spectate_minimap_view_target_team": "Target", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Pemain Berikutnya", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Pemain Sebelumnya", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Ganti Tim", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Penonton yang sedang menonton", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Mendarat", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Terbang", + "hud_spectate_minimap_view": "Tampilan Map", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Raja Tersembunyi", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Kedua Tim", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Sang Ibu Agung", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target", "hud_spectate_next_prev": "Berikutnya/Sebelumnya", "hud_spectating": "Menonton", "in_mid": "{s:param_1} di area mid", + "item_disabled_playtest": "Item Dinonaktifkan", "item_info_abilities": "Skill", "item_info_active": "Aktif", "item_info_actives_full": "Efek Aktif Penuh", + "item_info_add_to_queue": "Tambahkan ke Antrean", + "item_info_buy": "Klik untuk Beli", "item_info_cant_afford": "Dana Tidak Cukup", - "item_info_flex_slots": "SLOT FLEKSIBEL", + "item_info_component_locked": "Sudah digunakan sebagai Komponen", + "item_info_component_required": "Memerlukan Komponen {s:component_required}", + "item_info_flex_slots": "Slot Ekstra", "item_info_imbue": "Terisi", "item_info_new": "BARU", "item_info_no_shop": "Tidak Ada Toko Terdekat", + "item_info_purchasing_disabled": "Pembelian Dinonaktifkan karena sedang Bertempur", + "item_info_queue": "Klik Kanan untuk Antre", + "item_info_queued": "Masuk Antrean!", "item_info_sell": "Jual", - "kill_hype_FirstBlood": "pembunuhan pertama", - "kill_hype_KillStreak:p{kills}": "{i:kills} kill beruntun", + "item_info_sold_out": "Dimiliki", + "item_info_tier_tier1": "T1", + "item_info_tier_tier2": "T2", + "item_info_tier_tier3": "T3", + "item_info_tier_tier4": "T4", + "kill_hype_FirstBlood": "Pembunuhan
    Pertama!", + "kill_hype_KillStreak": "Kill
    Beruntun!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Diperlambat", "lash_grapple_buff": "Damage Senjata", - "menu_abandon": "Tinggalkan Pertandingan", + "menu_abandon": "TINGGALKAN Pertandingan", "menu_announcements": "Pengumuman", "menu_book_library": "Perpustakaan", "menu_bot_custom": "Pertandingan Kustom", "menu_bot_hero_labs": "Lab Hero", - "menu_bot_practice": "Bot Privat", - "menu_botmatchmaking": "Melawan Bot", + "menu_bot_practice": "Bermain di Pertandingan Bot", + "menu_botmatchmaking": "Pertandingan Bot", "menu_bots": "Pertandingan Bot", - "menu_bots_1v1": "Pertandingan Bot (1v1)", + "menu_bots_coop": "Co-op Online", "menu_bots_easy": "Mudah", "menu_bots_guided": "Dipandu", "menu_bots_hard": "Sulit", "menu_bots_lane_training": "Pelatihan Jalur", "menu_bots_medium": "Sedang", "menu_browseshop": "Telusuri Item", - "menu_changehero": "Ubah Hero", + "menu_changehero": "TUKAR hero", "menu_clear_party_mode": "Ubah Mode", "menu_clear_ready_up": "Hapus Status Siap", "menu_control_zoo": "Control Zoo", - "menu_disconnect": "Putuskan sambungan", - "menu_exit": "Keluar dari Game", + "menu_disconnect": "PUTUSKAN", + "menu_exit": "Keluar dari Deadlock", "menu_exit_db_page": "Kembali", + "menu_exit_deadlock": "KELUAR DARI GAME", + "menu_explore_map": "Jelajahi NYC", "menu_getstarted": "Permulaan", "menu_hero_grid": "Hero", "menu_hero_labs_schedule_times": "{t:t:start_time} — {t:t:end_time}", "menu_hero_labs_schedule_title": "Waktu Tersedia:", "menu_hero_labs_unavailable": "Terkunci", - "menu_hero_testing": "Mode Sandbox", "menu_hero_training": "Pelatihan Hero", "menu_heroes": "Hero", "menu_learn": "Pelajari Cara Main", "menu_learn_completed": "Selesai", "menu_learn_incomplete": "Belum Dimulai", - "menu_leave": "Tinggalkan Pertandingan", - "menu_leave_queue": "Batalkan Pencarian", - "menu_leave_spectate": "Berhenti Menonton", - "menu_leave_testing": "Keluar dari Sandbox", + "menu_leave": "TINGGALKAN pertandingan", + "menu_leave_queue": "BATALKAN pencarian", + "menu_leave_spectate": "BERHENTI Menonton", + "menu_leave_testing": "TINGGALKAN pengujian", + "menu_new_tag": "Baru!", + "menu_news": "Berita", + "menu_placement_matches": "Deadlock", "menu_play": "Main", "menu_play_allmodes_count": "{s:queued_users} dalam Antrean", - "menu_play_botmatchmaking_desc": "Mainkan pertandingan melawan Bot bersama pemain lain", + "menu_play_botmatchmaking_desc": "Bermain melawan Bot secara privat atau bersama pemain lain", "menu_play_bots_easy_desc": "Mainkan pertandingan privat melawan bot", "menu_play_browse_shop_desc": "Telusuri semua item di Toko dan bersiaplah untuk pertandingan berikutnya!", "menu_play_custom_game_desc": "Buat atau bergabung dengan pertandingan kustom bersama hingga 12 pemain", + "menu_play_explore_map_desc": "Berkeliling di kota kosong untuk menguji gerakan dan navigasi.", "menu_play_get_started_desc": "Rincian tentang Misi dan Kontrol game.", "menu_play_get_started_time_est": "4 Menit", "menu_play_hero_labs_desc": "Bantu menguji Hero baru eksperimental", @@ -6771,16 +10801,18 @@ "menu_play_lane_training": "Pelatihan Jalur", "menu_play_lane_training_desc": "Pelajari tahap awal game bersama hero yang memandumu.", "menu_play_lane_training_time_est": "8 Menit", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Kamu ditandai untuk Prioritas Rendah. Kamu dan rekan grupmu hanya akan bertanding melawan pemain yang juga berada di Prioritas Rendah.", + "menu_play_learn_to_play_desc": "Pelajari aturan dasar untuk mulai bermain", + "menu_play_low_priority_matchmaking:f": "Grupmu berada di antrean matchmaking Prioritas Rendah dikarenakan salah satu anggota grupmu meninggalkan pertandingan sebelum selesai atau perilaku tidak baik yang dilakukan anggotamu sehingga dilaporkan oleh pemain lain.

    Kamu harus memenangkan {i:low_pri_games_remaining} pertandingan di antrean prioritas rendah atau mengeluarkan anggota grup yang dihukum agar dapat kembali ke matchmaking normal.", "menu_play_matchmaking": "Mainkan pertandingan standar melawan pemain lain", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} dalam Antrean", + "menu_play_placement_matches_desc": "Mainkan beberapa pertandingan Deadlock pertamamu.", "menu_play_ranked": "Main di Mode Rank", "menu_play_ranked_desc": "Mainkan pertandingan yang lebih kompetitif melawan pemain dengan kemampuan yang sama.", + "menu_play_roster_button": "Main", "menu_play_sandbox_desc": "Uji kemampuan, gerakan, dan item Hero", - "menu_play_sandbox_time_est": "5 Menit", - "menu_play_unavailable_in_party": "Tidak tersedia saat sedang Menangkis", + "menu_play_sandbox_time_est": "3 Menit", + "menu_play_unavailable_in_party": "Tidak tersedia saat berada dalam Grup", "menu_play_unavailable_in_queue": "Tidak tersedia saat berada di Antrean", "menu_profile": "Profil", "menu_ranked_schedule_alldays": "Jadwal Harian:", @@ -6796,51 +10828,54 @@ "menu_ranked_view_schedules": "Lihat Semua Jadwal", "menu_ranked_week_dates": "{t:s:start_day} — {t:s:end_day}", "menu_ready_up": "Bersiap", - "menu_rejoin": "Bergabung kembali", + "menu_rejoin": "GABUNG KEMBALI", "menu_resources": "Sumber Daya", - "menu_resume": "Lanjutkan", - "menu_roster_detail2": "Edit Daftar", + "menu_resume": "LANJUTKAN", + "menu_roster_detail2": "EDIT daftar", "menu_roster_edit": "Edit", "menu_sandbox": "Mode Sandbox", - "menu_settings": "Pengaturan", + "menu_seasonal_2025": "Tantangan Musim Liburan", + "menu_settings": "PENGATURAN", + "menu_shoparea": "Atrium", + "menu_shoparea_sub": "Arena Latihan", "menu_social": "Grup", "menu_submit_feedback": "Kirim Masukan", + "menu_tphideout": "Teleportasi ke Persembunyian", + "menu_tpsandbox": "Teleportasi ke Sandbox", "menu_training": "Latihan", "menu_watch": "Tonton", "menu_watch_live_games": "{d:live_matches} Sedang Live", "mirage_fire_beetles": "Kumbang Api", - "mirage_fire_beetles_desc": "Mulai meluncurkan kumbang api. Setiap kumbang dapat diluncurkan secara terpisah, mencuri health maks. musuh dari waktu ke waktu dan memberikan pengurangan pertahanan peluru mereka. Meluncurkan beberapa kumbang api ke musuh yang sama akan memperpanjang durasi pencurian health. Health yang didapatkan dari mengenai hero adalah 3x lebih efektif dibandingkan dari non-hero.", + "mirage_fire_beetles_desc": "Menyerang musuh dengan Kumbang Api, mencuri nyawa mereka dan menyebabkan mereka memberikan damage yang dikurangi.", "mirage_fire_beetles_quip": "Kirim kumbang yang mencuri HP dari musuh", + "mirage_fire_beetles_t2_desc": "+2 Daya", "mirage_sand_phantom": "Penanda Jin", - "mirage_sand_phantom_desc": "Aktif: Gunakan penggandaan Penanda Jin untuk langsung memberikan damage.", - "mirage_sand_phantom_passive_desc": "Pasif: Tembakan memberikan peningkatan penggandaan pada target. Saat durasi penggandaan pada target habis atau mencapai batas maksimum, penggandaan akan sepenuhnya digunakan dan target menerima Damage Spirit serta ditampilkan di map secara singkat. Damage akhir merupakan Damage Dasar dikali pengganda.", - "mirage_sand_phantom_quip": "Terapkan aktivasi untuk meningkatkan damage", - "mirage_sand_phantom_t1_desc": "Memberikan 80% Perlambatan selama 0.5 dtk. setiap kali menggandakan 2x atau lebih banyak", - "mirage_sand_phantom_t2_desc": "+4.0s Durasi Penggandaan dan +10 Damage Dasar", - "mirage_sand_phantom_t3_desc": "-0.75 dtk. Cooldown Antar Pengganda dan +4 Penggandaan Maks.", - "mirage_teleport": "Teleportasi", - "mirage_teleport_desc": "Berteleportasi ke lokasi rekan tim atau hero musuh yang terlihat dan dipilih di map mini saat skill digunakan. Setelah berteleportasi, kamu mendapatkan kecepatan gerakan dan tingkat tembakan sampai kamu mengisi ulang senjata lagi.", - "mirage_teleport_movespeed": "Teleportasi - Bonus Gerakan", + "mirage_sand_phantom_desc": "Aktif: Gunakan semua Penanda Jin untuk langsung memberikan damage.", + "mirage_sand_phantom_passive_desc": "Pasif: Tembakanmu akan memberikan Penanda Jin pada target. Saat tanda tersebut kedaluwarsa atau digunakan, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan target akan secara singkat terlihat di map. Setiap tanda tambahan menggandakan damage saat ini.

    Terdapat Cooldown per target untuk menerapkan tanda tambahan
    ", + "mirage_sand_phantom_quip": "Menerapkan tanda peningkatan damage", + "mirage_sand_phantom_t1_desc": "Saat Aktivasi: Menerapkan 60% Perlambatan yang memudar selama 0.8 dtk.", + "mirage_sand_phantom_t2_desc": "+20 Damage Dasar dan +3 dtk. Durasi Pengganda", + "mirage_sand_phantom_t3_desc": "-1 dtk. Cooldown
    +1 Penanda Maks.
    Stun korban selama 0.5 dtk. saat Penanda Maks.", + "mirage_teleport": "Pengelana", + "mirage_teleport_desc": "Menargetkan lokasi di map mini. Setelah menunggu sebentar, berteleportasi ke lokasi tersebut. Menerima damage saat menunggu akan membatalkan teleportasi.", + "mirage_teleport_movespeed": "Pengelana - Bonus Gerakan", "mirage_teleport_quip": "Berteleportasi ke rekan tim atau hero musuh", - "mirage_teleport_t2_desc": "Memberikan Buff Pengembara", - "mirage_teleport_t3_desc": "Saat sampai, menjadi kebal terhadap efek Stun, Bungkam, Tidur, Lumpuh, dan Pelucutan Senjata selama 3 dtk.", - "mirage_tornado": "Tornado", - "mirage_tornado_desc": "Mengubah diri menjadi tornado yang bergerak maju, memberikan damage pada musuh dan mengangkat mereka ke udara. Setelah selesai, kamu akan mendapatkan penghindaran peluru.", - "mirage_tornado_quip": "Ubah dirimu menjadi tornado yang menerbangkan musuh", + "mirage_teleport_t1_desc": "+3 m Kecepatan Gerakan dan +20% Tingkat Tembakan selama 12 dtk.", + "mirage_teleport_t2_desc": "400 Pengaman yang meningkat dengan Spirit", + "mirage_tornado": "Angin Setan", + "mirage_tornado_desc": "Mengubah diri menjadi angin puyuh yang bergerak maju, memberikan damage kepada musuh, memperlambat kecepatan gerakan mereka dan mengangkat mereka ke udara. Setelah selesai, kamu akan mendapatkan penghindaran peluru.", + "mirage_tornado_quip": "Mengubah dirimu menjadi angin puyuh yang menerbangkan musuh", + "mirage_tornado_t1_desc": "+60 Damage", + "mirage_tornado_t2_desc": "
    -12 dtk. Cooldown
    +30% Penghindaran", + "mirage_tornado_t3_desc": "Pemakaian ulang dalam 6 dtk..
    +0.3 dtk. Durasi Apung
    Meningkatkan penskalaan spirit.", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Serangan Spirit", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Terbakar setelah Luka Bakar", "modifier_airlift_ally": "Serangan Udara", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Lonjakan Skill!", "modifier_arcane_surge_triggered": "Lonjakan Arkane!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", - "modifier_armor_reactive_armor": "Tembakan balasan", + "modifier_armor_reactive_armor": "Tembakan Balasan", "modifier_armor_return_fire": "Tembakan Balasan", "modifier_astro_lasso_tether": "Rantai Laso", "modifier_astro_rifle_slow": "Perlambatan Gerakan", @@ -6848,8 +10883,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Lumpuh", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,37 +10897,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Selamat", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Granat Pulse - Pertahanan Spirit Turun", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Pertukaran Paradoks", "modifier_citadel_accuracy_tracker": "Akurasi", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Menyalakan", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Si Burung Hantu", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Dibuang", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Pengaman", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Pergeseran Fana", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Titik Penangkapan", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Granat Denyut", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Kekebalan Spirit", "modifier_citadel_chrono_swap_debuff": "Diperlambat", "modifier_citadel_chrono_time_wall_effect": "Waktu Dinding", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Dikutuk", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Linglung", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Terkena Damage - Isi daya Bantalan Lompat", + "modifier_citadel_delayed_stun": "Penundaan Stun", "modifier_citadel_disarm_proc": "Senjata Dilucuti", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Senjata Dilucuti", @@ -6912,16 +10946,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Bawa Guci ke Altar", - "modifier_citadel_holding_golden_idol_revealed": "Terlihat oleh musuh! Bawa Guci ke Altar!", + "modifier_citadel_holding_golden_idol_revealed": "Membawa Guci", + "modifier_citadel_holding_golden_idol_visible": "Terlihat oleh Musuh", "modifier_citadel_hornet_chain_connection": "Tertambat ke tanah", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Pengambilan Guci Jiwa Dinonaktifkan", + "modifier_citadel_idol_pickup_disabled": "Batas Waktu Guci", + "modifier_citadel_idol_pickup_disabled_desc": "Tidak Dapat Mengambil Guci", "modifier_citadel_immobilize_trap_immobilize": "Jerat Spirit", "modifier_citadel_immobilize_trap_immobilize_debuff": "Debuff Jerat Spirit", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Markas", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Beku", @@ -6940,15 +10976,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Kredit Penyembuhan", + "modifier_citadel_respawn_credit": "Pembangkitan Instan", "modifier_citadel_returning_golden_idol": "Menyimpan Guci", + "modifier_citadel_revealed_on_map": "Ditampilkan", "modifier_citadel_root": "Lumpuh", "modifier_citadel_rootgrenade": "Lumpuh", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Pisau Gerigi", "modifier_citadel_shiv_dash": "Iris dan Potong", "modifier_citadel_shiv_dash_impact_slow": "Iris dan Potong", - "modifier_citadel_silence_proc_debuff": "-Damage Spirit", + "modifier_citadel_silence_proc_tech_damage_reduction": "-Damage Spirit", "modifier_citadel_silenced": "Dibungkam", "modifier_citadel_sleep_dagger_asleep": "Tertidur", "modifier_citadel_sleep_dagger_postsleep": "Damage Berkurang", @@ -6964,16 +11000,20 @@ "modifier_citadel_tech_shield": "Perisai Spirit", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Tertambat", "modifier_citadel_throw_sand_debuff": "Tebaran Pasir", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Membebaskan diri", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Tenunan Bayangan - Penyergapan", "modifier_cloaking_device_active_stealth": "Tenunan Bayangan - Sembunyi", + "modifier_colossus_active": "Colossus", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Pendarahan", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Heroik Aktif", "modifier_dps_aura_player": "Tingkat Tembakan Heroik", + "modifier_drifter_darkness_target": "Malam Abadi", + "modifier_drifter_hunger_stealth": "Sembunyi", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +11026,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Menangkap Roh Tim", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand Finale", "modifier_fervor_aura_active": "Gila", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Jalur Api", "modifier_fleetfoot_boots": "Langkah Seribu", "modifier_forge_mini_turret_debuff": "Tank Mini - Lambat", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Dikutuk!", "modifier_healaura": "Healing", "modifier_health_nova": "Aura Penyembuh", "modifier_health_swap_buff": "Pertukaran Jiwa", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Tekan {s:in_mantle} untuk membatalkan", - "modifier_hint_vertical_movement": "Tekan {s:in_mantle} untuk membatalkan {s:in_innate1}/{s:duck} untuk naik/turun", - "modifier_hollow_point_stack": "Peluru Berongga Magis", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "Tekan {g:citadel_binding:'Mantle'} untuk membatalkan", + "modifier_hint_vertical_movement": "Tekan {g:citadel_binding:'Mantle'} untuk membatalkan. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} untuk naik/turun", + "modifier_hollow_point_stack": "Peluru Berongga", "modifier_icebeam_stacking_slow": "Sinar Laser Arktika", "modifier_idol_pickup_aura/aura_target/timer": "Ambil Guci Roh", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7014,7 +11054,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Pendarahan", "modifier_item_disarmed": "Senjata Dilucuti", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Dash Kinetik", "modifier_knocked_off_zipline_slow": "Terlempar dari zipline", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,21 +11063,18 @@ "modifier_learning_hero_ability": "Berlatih", "modifier_life_drain_silence": "Dibungkam", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Troli Bagasi", "modifier_magewalk_empoweredattacks": "Kartu Keberuntungan", "modifier_magiccarpet": "Karpet Ajaib", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Meluncurkan Kumbang Api", "modifier_mirage_fire_scarabs_health_gain": "Kumbang Api", "modifier_mirage_fire_scarabs_health_loss": "Kumbang Api", - "modifier_mirage_sand_phantom": "Putaran Setan", - "modifier_mirage_sand_phantom_passive_victim": "Pengganda Penanda Jin", - "modifier_mirage_sand_phantom_slow_aura_effect": "Putaran Setan", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Putaran Setan", - "modifier_mirage_tornado_hold_in_place": "Tornado", - "modifier_mirage_tornado_lift": "Tornado", - "modifier_mirage_tornado_slow": "Tornado - Lambat", + "modifier_mirage_sand_phantom_passive_victim": "Penanda Jin", + "modifier_mirage_tornado_hold_in_place": "Lumpuh", + "modifier_mirage_tornado_lift": "Angin Setan", + "modifier_mirage_tornado_slow": "Angin Setan - Perlambatan", "modifier_mirv_grenades": "Mad Bomber", - "modifier_mobile_resupply": "Tabung Penyembuhan", + "modifier_mobile_resupply": "Tabung Penyembuh", "modifier_nano_shadow_debuff": "-Pertahanan Peluru", "modifier_nano_shadow_step": "Langkah Bayangan", "modifier_neutral_gold_pickup_aura/aura_target/timer": "Ambil Roh Liar", @@ -7058,13 +11094,11 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Rantai Petir", "modifier_power_surge_debuff": "Pertahanan Spirit Turun", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Granat Denyut", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Peningkatan Ketahanan", - "modifier_rejuv_pickup_aura/aura_target/timer": "Ambil Penyembuh Tim", + "modifier_rejuv_pickup_aura/aura_target/timer": "Ambil Pemulih Tim", "modifier_restorative_goo": "Kubus", "modifier_restorative_locket_stacks": "Liontin Restoratif", "modifier_sentry_deploy": "Initializing...", @@ -7075,6 +11109,7 @@ "modifier_shiv_dash_heal_reduction": "Debuff Penyembuhan Iris dan Potong", "modifier_shiv_thrown_shiv_slow_debuff": "Pisau Gerigi", "modifier_shoulder_charge_buff": "Bonus Damage", + "modifier_shrink_ray": "Sinar Pengecilan", "modifier_silencer_proc_active": "PEREDAM", "modifier_siphon_bullets_health_gain": "Peluru Perenggut", "modifier_siphon_bullets_health_loss": "Peluru Perenggut", @@ -7091,50 +11126,41 @@ "modifier_slow_base": "Diperlambat", "modifier_slow_immunity": "Tak Terhentikan", "modifier_slowaura": "Diperlambat", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Dash Meliuk", "modifier_spin": "Putaran", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Ritual Penyembuhan", "modifier_stomp_debuff": "Debuff Entakan", "modifier_succor_move": "Sinar Penyelamat", "modifier_summon_magiccarpet": "Memanggil Karpet Ajaib", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Lonjakan Kekuatan", - "modifier_synth_affliction_debuff": "Kutukan", + "modifier_surging_power": "Ledakan Vampir", + "modifier_synth_affliction_debuff": "Dikutuk", "modifier_synth_barrage_amp": "Serangan - Pembesaran Damage", "modifier_synth_barrage_debuff": "Penurunan Hujan Tembakan", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Jubah Terbang", "modifier_synth_plasma_flux_dps": "Jubah Terbang", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Bonus Damage Senjata", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Peluru Penghancur Jiwa", + "modifier_tech_defense_shredders_debuff": "Peluru Penghancur Spirit", "modifier_tech_overflow": "Spirit Meluap", "modifier_tech_overflow_building": "Meningkatkan Luapan Spirit...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Pemulihan Anugrah Mukjizat", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Hujan Roket", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Ramuan Gila", "modifier_unstoppable": "Tak Terhentikan", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Lonjakan Kekuatan", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Health Dicuri", "modifier_uppercut_buff": "Meningkatkan Senjata", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Buff Garda Depan", "modifier_veil_walker_stealth": "Penjaga Tabir Tak Terlihat", "modifier_veil_walker_triggered": "Tingkat Tembakan Tabir", "modifier_void_sphere": "Keterikatan Kuantum", @@ -7151,8 +11177,8 @@ "modifier_warp_stone_caster": "Batu Teleportasi", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Penurunan Tingkat Tembakan", - "modifier_wraith_project_mind_shield": "Perisai Peluru", + "modifier_withering_whip_debuff": "-Tingkat Tembakan", + "modifier_wraith_project_mind_shield": "Perisai Tempur", "modifier_wrecker_salvage_buff": "Tingkat Tembakan Ditingkatkan", "modifier_wrecking_ball_auto_throw": "Bola Penghancur", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,81 +11189,72 @@ "move_speed_pickup/small_move_speed": "Kecepatan Gerakan Ditingkatkan", "move_speed_pickup_label": "Gerakan Lebih Cepat", "movement_powerup_pickup": "Gerakan", - "movement_slow": "Perlambatan Gerakan", + "movement_slow": "-kecepatan gerakan", "not_ready": "{s:param_1} sedang menerima cooldown selama {s:param_2} dtk.", + "notification_crushing_fists_stun": "Pukulan Penghancur - Stun!", "on_bridge": "{s:param_1} di jembatan", "on_roof": "{s:param_1} di atap", "on_top_of_mid": "{s:param_1} di atas area mid", "operative_blindside": "Blindside", - "operative_blindside_active_desc": "Aktif: Melemparkan granat kejut untung mengurangi kecepatan putaran musuh.", + "operative_blindside_active_desc": "Aktif: Melemparkan granat kejut untuk mengurangi kecepatan putaran musuh.", "operative_blindside_passive_desc": "Pasif: Memberikan damage bonus dengan senjata dan serangan jarak dekatmu ketika memukul musuh dari belakang.", "operative_revelation": "Wahyu", - "operative_revelation_desc": "Mengaktifkan relikmu. Hero musuh terdekat menerima perlambatan gerakan dan dash, dan menerima damage dari waktu ke waktu saat melihat ke arahmu. Jika musuh melihatmu cukup lama, mereka akan dikutuk.", + "operative_revelation_desc": "Mengaktifkan relikmu. Hero musuh terdekat menerima perlambatan gerakan dan dash, dan menerima damage dari waktu ke waktu saat melihat ke arahmu. Jika musuh melihatmu cukup lama, mereka akan dikutuk.", "operative_scattercharge": "Serangan Menyebar", "operative_scattercharge_desc": "Putar payungmu, luncurkan sejumlah tembakan daya dalam area kerucut di depanmu. Daya akan meledak setelah jatuh ke permukaan.", "operative_umbrella_maneuver": "Manuver Payung", "operative_umbrella_maneuver_desc": "Menggunakan payung untuk menghasilkan embusan angin yang menerbangkanmu ke belakang. Kemudian, isi daya Payung untuk menembakkan proyektil yang meledak saat benturan.", - "operative_umbrella_maneuver_t2_desc": "[Belum Diimplementasikan]", "operative_umbrella_maneuver_t3_desc": "[Belum Diimplementasikan]", "ping_ability_on_cooldown": "{s:param_1} sedang menerima cooldown selama {s:param_2} dtk.", "ping_ability_ready": "{s:param_1} siap!", "ping_affermative_": "Diterima", "ping_attack": "Ayo, kalahkan {s:param_1}", "ping_attack_enemy_titan": "Ayo, ambil alih Patron mereka", - "ping_be_back": "BRB", "ping_blue_help": "Jalur Biru Butuh Bantuan", - "ping_can_heal": "Aku bisa menyembuhkanmu, {s:param_1}", "ping_careful": "Hati-hati, {s:param_1}", "ping_defend": "Pertahankan", "ping_defend_base": "Pertahakankan Markas", "ping_defend_blue": "Pertahankan Jalur Biru", "ping_defend_green": "Pertahankan Jalur Hijau", - "ping_defend_purple": "Pertahankan Jalur Ungu", + "ping_defend_purple": "Pertahankan Jalur Hijau", "ping_defend_yellow": "Pertahankan Jalur Kuning", "ping_enemy_has_item": "Hati-hati! {s:param_1} punya {s:param_2}.", "ping_enemy_take_mid": "Mid sudah diambil alih!", "ping_going_in": "Aku maju, nih!", - "ping_going_shop": "Pergi Belanja", "ping_good_job": "Kerja bagus", "ping_green_help": "Jalur Hijau Butuh Bantuan", "ping_headed_blue": "Menuju ke Jalur Biru", "ping_headed_green": "Menuju ke Jalur Hijau", - "ping_headed_purple": "Menuju ke Jalur Ungu", + "ping_headed_purple": "Bergerak ke Jalur Hijau", "ping_headed_yellow": "Menuju ke Jalur Kuning", - "ping_help_with_idol_label": "Bantu aku dengan Guci ini.", - "ping_help_with_idol_message": "Bantu aku mengirim guci ini.", "ping_im_back": "Aku Kembali!", "ping_jar_call": "Guci Spirit ada di sini!", "ping_lets_go_blue": "Ayo ke Jalur Biru", "ping_lets_go_green": "Ayo ke Jalur Hijau", - "ping_lets_go_purple": "Ayo ke Jalur Ungu", + "ping_lets_go_purple": "Ayo ke Jalur Hijau", "ping_lets_go_yellow": "Ayo ke Jalur Kuning", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Tidak ada Hero di Jalur Biru!", "ping_missing_green": "Tidak ada Hero di Jalur Hijau!", - "ping_missing_purple": "Tidak ada Hero di Jalur Ungu!", + "ping_missing_purple": "Tidak ada Hero di Jalur Hijau!", "ping_missing_yellow": "Tidak ada Hero di Jalur Kuning!", - "ping_need_heal": "Heal aku, dong!", "ping_need_help_blue": "Butuh bantuan di Jalur Biru", "ping_need_help_green": "Butuh bantuan di Jalur Hijau", - "ping_need_help_purple": "Butuh bantuan di Jalur Ungu", + "ping_need_help_purple": "Butuh bantuan di Jalur Hijau", "ping_need_help_yellow": "Butuh bantuan di Jalur Kuning", - "ping_need_plan": "Apa rencananya?", "ping_nevermind": "Batal!", "ping_nice_work": "Kerja oke", "ping_on_way": "OTW", "ping_post_exclamation": "!", - "ping_purple_help": "Jalur Ungu Butuh Bantuan", + "ping_purple_help": "Jalur Hijau Butuh Bantuan", "ping_push_blue": "Hajar maju di Jalur Biru", "ping_push_green": "Hajar maju di Jalur Hijau", - "ping_push_purple": "Hajar maju di Jalur Ungu", + "ping_push_purple": "Hajar maju di Jalur Hijau", "ping_push_yellow": "Hajar maju di Jalur Kuning", "ping_request_follow": "Ikuti aku", "ping_retreat": "Mundur!", - "ping_right_back": "BRB", "ping_see": "Aku melihat {s:param_1}", - "ping_see_param_2": "dengan health {s:param_2}", - "ping_sorry": "Maaf", + "ping_see_param_2": "Aku lihat {s:param_1} dengan health {s:param_2}", "ping_stay_together": "Tetap bersama, gengs!", "ping_stun": "Stun {s:param_1}!", "ping_take_core": "Ayo, tumbangkan inti tim mereka", @@ -7248,13 +11265,14 @@ "ping_titan_under": "Musuh mengambil alih Patron kita", "ping_use_ability": "{s:param_1} siap!", "ping_yellow_help": "Jalur Kuning Butuh Bantuan", - "ping_youre_welcome": "Sama-Sama!", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Terkaman Ganda", "power_slash_debuff": "Tebasan Kuat", "proc_silence_buildup": "Bangunan Hening...", - "psychic_lift_debuff_duration_label": "Durasi Bungkam dan Pelucutan Senjata", + "psychic_lift_debuff_duration_label": "Durasi Perlambatan", "psychic_lift_debuff_duration_postfix": "dtk.", + "psychic_lift_debuff_duration_postvalue_label": "Durasi Perlambatan", + "refresh_powerup_pickup": "Refresh", "respond_no": "Tidak!", "respond_yes": "Ya!", "rutger_cheat_death": "Cheat Death", @@ -7266,8 +11284,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Kecepatan, Spirit, dan Pertahanan", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Kekuatan Spirit, Kecepatan, dan Pertahanan Spirit", "silencer_immune": "Peredam Kekebalan", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7292,49 +11310,35 @@ "slork_scald_desc": "Spray out an arc of superheated water that damages enemies over time.", "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", - "small_gold_pickup_label:p": "#Jiwa", - "spirit_permanent_pickup_label": "+2 Spirit", - "spirit_permanent_pickup_label_lv2": "+3 Spirit", - "spirit_permanent_pickup_label_lv3": "+5 Spirit", + "small_gold_pickup_label:p": "Jiwa", + "spirit_permanent_pickup_label": "+2 Kekuatan Spirit", + "spirit_permanent_pickup_label_lv2": "+3 Kekuatan Spirit", + "spirit_permanent_pickup_label_lv3": "+4 Kekuatan Spirit", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Serangan Bos Mid", "super_neutral_gun": "Senjata Bos Mid", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Penurunan Tingkat Tembakan", + "suppressor_debuff": "-Tingkat Tembakan", "survival_powerup_pickup": "Survival", "synth_affliction": "Kutukan", - "synth_affliction_desc": "Memberikan % Damage Health Saat Ini, kemudian memberikan damage dari waktu ke waktu ke semua musuh terdekat.
    Damage Kutukan tidak mematikan dan tidak diterapkan pada aktivasi item.", + "synth_affliction_desc": "Menerapkan {g:citadel_inline_attribute:'SpiritIcon'} damage spirit seiring waktu terhadap musuh di sekitar.

    Damage Kutukan tidak mematikan dan tidak diterapkan pada aktivasi item.
    ", "synth_affliction_quip": "Memberikan damage dari waktu ke waktu pada musuh terdekat", - "synth_affliction_t2_desc": "Menekan kemampuan heal target sebesar -50%", - "synth_affliction_t3_desc": "+12 DPS, +5% Damage Health Saat Ini dan + Radius 5 m", + "synth_affliction_t2_desc": "+3 dtk. Durasi dan +4 m Radius", + "synth_affliction_t3_desc": "Mencegah semua penyembuhan
    +18 DPS dengan peningkatan penskalaan Spirit", "synth_barrage": "Hujan Tembakan", - "synth_barrage_desc": "Meluncurkan proyektil yang memberikan damage dan perlambatan gerakan di sekitar titik target. Setiap proyektil yang mengenai hero akan memberikan akumulasi buff yang memperbesar semua damage.
    Jika dilakukan saat sedang mengudara, kamu akan melayang sambil tetap dalam posisi horizontal awal.", + "synth_barrage_desc": "Gunakan skill ini untuk mulai meluncurkan proyektil yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} di sekitar area dampaknya. Proyektil yang mengenai hero memberikan Pocket {g:citadel_inline_attribute:'DamageAmp'} yang berakumulasi.
    Menggunakan skill saat mengudara akan membuat Pocket melayang.

    Melakukan Dash di udara atau mengunakan skill Jubah Terbang tidak akan membatalkan skill Hujan Tembakan.
    ", "synth_barrage_quip": "Meluncur di udara sambil menembakkan beberapa proyektil", - "synth_barrage_t3_desc": "+4% Pembesaran per Akumulasi dengan Radius 2 m", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% Pembesaran per Akumulasi dengan Radius 3 m", "synth_plasma_flux": "Jubah Terbang", - "synth_plasma_flux_desc": "Meluncurkan jubah hidup yang bergerak maju dan memberikan damage pada musuh. Tekan 2 untuk berteleportasi ke lokasinya.", + "synth_plasma_flux_desc": "Meluncurkan jubah hidup yang bergerak maju dan memberikan damage pada musuh. Tekan {g:citadel_binding:'Ability2'} untuk berteleportasi ke lokasinya.", "synth_plasma_flux_quip": "Luncurkan jubah yang dapat memberikan damage dan lokasi teleportasimu", - "synth_plasma_flux_t3_desc": "+7 Damage Senjata selama 10 dtk.
    setelah berteleportasi menggunakan Jubah Terbang.", + "synth_plasma_flux_t2_desc": "+5 Damage Senjata selama 6 dtk.
    ", + "synth_plasma_flux_t3_desc": "+1.6 dtk. Durasi Aktif dan -14 dtk. Cooldown.", "synth_plasma_flux_teleport": "Teleportasi", "synth_pulse": "Tas Pesulap", - "synth_pulse_desc": "Bersembunyi dalam koper. Saat durasi berakhir, akan memberikan damage pada musuh terdekat. Durasi dapat diakhiri lebih cepat dengan melakukan tindakan apa pun.", + "synth_pulse_desc": "Bersembunyi dalam koper. Saat durasi berakhir, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada musuh terdekat. Durasi dapat diakhiri lebih cepat dengan melakukan tindakan apa pun.", "synth_pulse_quip": "Sembunyi dalam kopermu sebentar, lalu berikan damage", - "synth_pulse_t3_desc": "Menerapkan 40%Penurunan Tingkat Tembakan selama 4.0 dtk. +0.5 dtk. Durasi Melarikan Diri", + "synth_pulse_t3_desc": "+1.5 dtk. Durasi
    +4 m Radius
    -40% Kecepatan Gerakan and Tingkat Tembakan selama 4 dtk.", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Guci Jiwa", "team_msg_TheirTitanDefeated_Desc": "Timmu telah mengalahkan Patron musuh", @@ -7359,7 +11363,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7379,493 +11383,609 @@ "trooper_neutral_gun": "Pistol Kaleng", "under_garage": "{s:param_1} di dalam garasi", "upgrade_ability_power_shard": "Fragmen Gema", - "upgrade_ability_power_shard_active": "Mereset cooldown dari skill non-ultimate yang terakhir digunakan.", + "upgrade_ability_power_shard_active": "Mereset cooldown dari skill non-ultimate yang terisi.", + "upgrade_ability_power_shard_search": "Fragmen Gema", "upgrade_ability_refresher": "Penyegar", "upgrade_ability_refresher_desc": "Mereset cooldown semua skill-mu dan memulihkan semua daya.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Penyegar", + "upgrade_absorbing_armor": "Rantai Penyihir", + "upgrade_absorbing_armor_desc": "Menerima serangan berat dari {g:citadel_inline_attribute:'SpiritDamage'} musuh akan mengurangi cooldown skill acak.", + "upgrade_absorbing_armor_search": "Rantai Penyihir", "upgrade_acolytes_glove": "Serangan Spirit", - "upgrade_acolytes_glove_desc": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, akan memberikan Damage Spirit ekstra dan mengurangi Pertahanan Spirit target saat terkena.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ekstra dan mengurangi Pertahanan Spirit target.
    <
    Cooldown akan menjadi {s:LightMeleeCooldownMult} kali lebih lama untuk hit Jarak Dekat Ringan.
    ", + "upgrade_acolytes_glove_search": "Serangan Spirit", "upgrade_active_reload": "Isi Ulang Aktif", "upgrade_active_reload/buff": "Isi Ulang Aktif", - "upgrade_active_reload_desc": "Saat mengisi ulang, menekan [{s:key_reload}] saat indikator berada di bagian yang disorot akan langsung menyelesaikan pengisian ulang dan memberimu Tingkat Tembakan dan Curi HP Peluru.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Saat mengisi ulang, menekan {g:citadel_binding:'Reload'} saat indikator berada di bagian yang disorot akan langsung menyelesaikan pengisian ulang dan memberimu Tingkat Tembakan, Curi HP Peluru, dan Kecepatan Gerakan.", + "upgrade_active_reload_search": "Isi Ulang Aktif", + "upgrade_aerial_supremacy": "Supremasi Udara", + "upgrade_aerial_supremacy_passive": "Memungkinkan penggunaan Lompat di Udara tanpa batas atau Dash di Udara sebelum mendarat.", "upgrade_ammo_scavenger": "Pemburu Amunisi", "upgrade_ammo_scavenger_desc": "Setiap kali kamu mendapatkan atau mencuri Jiwa dari unit yang terbunuh, kamu akan memulihkan amunisi dan mendapatkan Kekuatan Spirit yang berakumulasi.
    Pada Akumulasi Maks, dapatkan bonus kecepatan Spirit.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Pemburu Amunisi", + "upgrade_ancient_shield": "Perisai Kuno", + "upgrade_aoe_root": "Jaring Pusaran", + "upgrade_aoe_root_active": "Melemparkan granat vakum, menarik semua musuh ke area kecil dan menerapkan Kutukan Pelambat.

    Berganti Skill untuk menargetkan unit langsung.
    ", + "upgrade_aoe_root_search": "Jaring Pusaran", + "upgrade_apex_combat": "Pertarungan Utama", + "upgrade_apex_combat_desc": "Pelurumu akan memantul ke musuh di dekat targetmu, menerapkan aktivasi peluru apa pun dan memberikan sebagian % dari damage asli.", + "upgrade_aprounds": "Tembakan Penembus Armor", + "upgrade_aprounds_desc": "Pelurumu memiliki kemungkinan tidak dapat dihindari, menembus musuh, dan mengabaikan Pertahanan Peluru.", + "upgrade_aprounds_search": "Tembakan Penembus Armor", "upgrade_arcane_extension": "Pemanjang Durasi", - "upgrade_arcane_extension_desc": "Meningkatkan durasi skill dan item.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Mengisi skill untuk meningkatkan Durasinya.", + "upgrade_arcane_extension_search": "Pemanjang Durasi", "upgrade_arcane_surge": "Lonjakan Arkane", - "upgrade_arcane_surge_desc": "Dash-Lompat selanjutnya tidak memerlukan stamina ekstra dan skill yang digunakan selanjutnya akan memiliki bonus Jangkauan, Durasi, dan Kekuatan Spirit. Sebagai tambahan, kamu akan mendapatkan Tingkat Tembakan dan bonus Amunisi hingga pengisian selanjutnya. Bertahan selama {s:AbilityDuration} dtk.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Setelah melakukan Dash-Lompat, skill berikutnya yang digunakan dalam {s:ArcaneSurgeWindow} dtk. akan memiliki bonus Jangkauan, Durasi, dan Kekuatan Spirit.", + "upgrade_arcane_surge_search": "Lonjakan Arkane", + "upgrade_arctic_blast": "Ledakan Arktika", + "upgrade_arctic_blast_desc": "Melepaskan ledakan es dahsyat yang memberikan {g:citadel_inline_attribute:'SpiritDamage'}, Membekukan, serta Memperlambat target yang terkena.

    Pemulihan staminatarget yang terkena efek perlambatan akan dibekukan.", + "upgrade_arctic_blast_search": "Ledakan Arktika", + "upgrade_auto_cleanse": "Tak Tergoyahkan", + "upgrade_auto_cleanse_search": "Pembersihan Tak Tergoyahkan", "upgrade_banshee_slugs": "Headshot Pelumpuh", - "upgrade_banshee_slugs_headshots_desc": "Headshot mengurangi Pertahanan Peluru dan Pertahanan Spirit target.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Menembakkan Headshot akan mengurangi Pertahanan Peluru dan Pertahanan Spirit mereka dan menerapkan Pengurangan Penyembuhan.", + "upgrade_banshee_slugs_search": "Headshot Pelumpuh", "upgrade_berserker": "Berserker", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", "upgrade_berserker_desc": "Damage Senjata meningkat saat menerima damage berkelanjutan.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Berserker", "upgrade_bleeding_bullets_buildup": "Meningkatkan pisau gerigi...", "upgrade_blitz_bullets": "Penyerang Cepat", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Penyerang Cepat", + "upgrade_blood_tribute": "Darah Penghormatan", + "upgrade_blood_tribute_desc": "Alihkan: Menggunakan Health secara terus menerus untuk meningkatkan {g:citadel_inline_attribute:'FireRate'}, Pertahanan Debuff dan Kecepatan Gerakan.", + "upgrade_blood_tribute_search": "Darah Penghormatan", + "upgrade_boundless_spirit": "Spirit Tak Terbatas", + "upgrade_boundless_spirit_search": "Spirit Tak Terbatas", "upgrade_boxing_glove": "Penyerang Nyawa", - "upgrade_boxing_glove_desc": "Serangan Jarak Dekatmu akan memberikan Perlambatan Gerakan dan menyembuhkanmu sebesar {s:LifestealHealPercent}% dari Damage Jarak Dekat yang diberi ditambah {s:LifestealHeal}. Penyembuhan ini {s:NonHeroHealPct}% efektif jika dari non-hero.", + "upgrade_boxing_glove_desc": "Serangan Jarak Dekatmu akan menerapkan Perlambatan Gerakan dan menyembuhkanmu sebesar persentase dari Damage Jarak Dekat yang diberikan dan jumlah tetap penyembuhan.

    Penyembuhan ini sebesar {s:NonHeroHealPct}% efektif terhadap non-hero.
    Cooldown akan menjadi {s:LightMeleeCooldownMult} kali lebih lama untuk hit Jarak Dekat Ringan.
    ", + "upgrade_boxing_glove_search": "Penyerang Nyawa", "upgrade_bullet_armor": "Armor Peluru", - "upgrade_bullet_armor_2": "Peningkatan Armor Peluru", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Aura Pemburu", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Mengurangi Pertahanan Peluru dan Tingkat Tembakan musuh terdekat. Jika hanya ada satu hero musuh terdekat, efek diperbesar tiga kali lipat.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Mengurangi Pertahanan Peluru dan Tingkat Tembakan musuh terdekat. Jika hanya ada satu hero musuh terdekat, efek diperbesar dua kali lipat.", + "upgrade_bullet_armor_reduction_aura_search": "Aura Pemburu", + "upgrade_bullet_armor_search": "Armor Peluru", "upgrade_bullet_resist_shredder": "Penghancur Pertahanan Peluru", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Pengurangan Armor Peluru", - "upgrade_bullet_resist_shredder_desc": "Mengurangi Pertahanan Peluru musuh saat kamu memberikan Damage Spirit.", + "upgrade_bullet_resist_shredder_desc": "Mengurangi Pertahanan Peluru musuh saat kamu memberikan {g:citadel_inline_atribut: 'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Penghancur Pertahanan Peluru", + "upgrade_bulletshredimbue": "Tenun Balistik", + "upgrade_bulletshredimbue_desc": "Mengisi skill dengan peningkatan jarak. Memberikan damage dengan skill yang memberimu peningkatan damage senjata per serangan hero unik. Efek berkurang untuk non-hero.", + "upgrade_bulletshredimbue_search": "Tenun Balistik", "upgrade_burst_fire": "Semburan Tembakan", "upgrade_burst_fire/modifier_burst_fire_buff": "Semburan Tembakan", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Mendapatkan peningkatan Tingkat Tembakan dan Kecepatan Gerakan untuk sementara saat salah satu pelurumu mengenai hero musuh.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Semburan Tembakan", + "upgrade_capacitor": "Kapasitor", + "upgrade_capacitor_desc": "Meluncurkan proyektil yang memberikan {g:citadel_inline_attribute:'SpiritIcon'}damage, menerapkan perlambatan besar yang akan pulih seiring waktu, mencegah penggunaan Stamina dan memberikan efek Bungkam terhadap item dan skill berbasis gerakan.", + "upgrade_capacitor_search": "Kapasitor", "upgrade_cardio_calibrator": "Kecepatan Abadi", - "upgrade_cardio_calibrator_desc": "Mengurangi efek Perlambatan Gerakan dari musuh.", + "upgrade_cardio_calibrator_desc": "Mengurangi efek penalti Kecepatan Gerakan musuh.", + "upgrade_cardio_calibrator_search": "Kecepatan Abadi", + "upgrade_celestial_guidance": "Persetujuan Nirwana", + "upgrade_celestial_guidance_desc": "Memberikan efek pemurnian yang sangat ampuh yang menyembuhkan semua rekanmu.", "upgrade_chain_lightning": "Peluru Tesla", "upgrade_chain_lightning_desc": "Pelurumu memiliki peluang untuk memberikan efek kejut pada target. Efek kejut akan memantul ke musuh terdekat.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Peluru Tesla", + "upgrade_cheat_death": "Selamat", + "upgrade_cheat_death_search": "Selamat", + "upgrade_cheat_death_unkillable_passive": "Saat kamu menerima damage yang mematikan, kamu akan menjadi kebal dari death secara singkat dan menghapus semua debuff non-stun.

    Saat kebal dari death, kamu menerima pengurangan damage, dan mendapatkan pengurangan penyembuhan.", "upgrade_chonky": "Ketahanan", - "upgrade_chonky_desc": "Setelah tidak menerima damage selama {s:RestoreDelay} dtk., akan mendapatkan {s:HealLifePercentOutOfCombat}% Penyembuhan Health Maks..", - "upgrade_chonky_high_health_passive_desc": "Saat health di atas {s:HealthThreshold}%, kamu akan menerima bonus Damage Senjata dan Kecepatan Gerakan.", - "upgrade_clip_size": "Magasin Dasar", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Setelah tidak menerima damage selama beberapa waktu, mendapatkan pemulihan health.", + "upgrade_chonky_high_health_passive_desc": "Saat health di atas {s:HealthThreshold}%, kamu akan menerima bonus Kecepatan Gerakan.", + "upgrade_chonky_search": "Ketahanan", + "upgrade_clip_size": "Magasin Besar", + "upgrade_clip_size_search": "Magasin Besar", + "upgrade_cloak_of_opportunity": "Jubah Peluang", + "upgrade_cloak_of_opportunity_desc": "Memblokir debuff berikutnya yang akan menerapkan penguncian gerakan, Stun, Rantai, Kelumpuhan, atau Tidur dan menjadi Tak Terhentikan. Kemudian, mendapatkan Pengaman serta bonus {g:citadel_inline_attribute:'MoveSpeed'}", "upgrade_cloaking_device_active": "Tenunan Bayangan", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Menyerang atau menggunakan skill akan mengakhiri efek sembunyi dan memulai penyergapan, yang memberimu bonus Tingkat Tembakan dan Kekuatan Spirit untuk sementara.", + "upgrade_cloaking_device_active_ambush_desc": "
    Menyerang atau menggunakan skill akan mengakhiri efek sembunyi dan memulai penyergapan, yang memberimu bonus Tingkat Tembakan, Kekuatan Spirit dan Damage Jarak Dekat untuk sementara.", "upgrade_cloaking_device_active_desc": "Menjadi Tersembunyi. Kamu akan terlihat dengan cepat setiap kali menerima damage saat Tersembunyi.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Tenunan Bayangan", "upgrade_close_quarter_combat": "Point Blank", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Diperlambat", "upgrade_close_quarter_combat_desc": "Saat berada dalam jarak dekat dengan targetmu, mendapatkan Damage Senjata dan pelurumu memberikan Perlambatan Gerakan.", + "upgrade_close_quarter_combat_search": "Point Blank", "upgrade_close_range": "Jarak Dekat", "upgrade_close_range_desc": "Memberikan Damage Senjata tambahan saat berada dalam jarak dekat dengan target.", + "upgrade_close_range_search": "Jarak Dekat", "upgrade_cold_front": "Gelombang Es", - "upgrade_cold_front_desc": "Melepaskan ledakan es yang menyebar dan memberikan Damage Spirit dan Perlambatan pada target yang terkena. Memberikan {s:NPCDamageMult}x Damage pada non-hero.", + "upgrade_cold_front_desc": "Melepaskan ledakan es yang meluas yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan Memperlambat target yang terkena.", + "upgrade_cold_front_search": "Gelombang Es", "upgrade_colossus": "Colossus", - "upgrade_colossus_desc": "Mendapatkan Pertahanan Peluru dan Pertahanan Spirit, dan memperlambat gerakan dan kecepatan dash musuh terdekat. Ukuranmu bertambah sebesar 20%.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Ukuran menjadi lebih besar, mendapatkan {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, dan {g:citadel_inline_attribute:'MeleeDamage'}.

    Musuh terdekat menerima {g:citadel_inline_attribute:'Slow'} dan kecepatan dash yang dikurangi.", + "upgrade_colossus_search": "Colossus", "upgrade_containment": "Kutukan Pelambat", - "upgrade_containment_desc": "Memberikan Damage Spirit, Memperlambat gerakan dan dash target. Juga Membungkam item dan skill berbasis gerakan mereka.
    Tidak memengaruhi penggunaan stamina target.", + "upgrade_containment_desc": "Memperlambat gerakan musuh yang ditarget. Efek lainnya adalah memberikan efek Bungkam pada item dan skill berbasis gerakan mereka.
    Meningkatkan gravitasi target.
    Tidak memengaruhi penggunaan stamina target.
    ", + "upgrade_containment_search": "Kutukan Pelambat", "upgrade_cooldown_reduction": "Cooldown Super", - "upgrade_cooldown_reduction_desc": "Mengurangi Cooldown skill dan item.", + "upgrade_cooldown_reduction_desc": "Mengurangi Cooldown skill.", + "upgrade_cooldown_reduction_search": "Cooldown Super", + "upgrade_corpse_explosion": "Ledakan Jiwa", + "upgrade_corpse_explosion_desc": "Membunuh atau membantu menyebabkan ledakan yang membunuh korbannya. Membunuh hero musuh memberikan radius dan damage yang lebih besar.", + "upgrade_corpse_explosion_search": "Ledakan Jiwa", + "upgrade_counterspell": "Tolak Bala", + "upgrade_counterspell_desc": "Tangkisan berikutnya akan melindungimu dari damage dan efek dari skill dan item musuh. Mantra Tangkis yang berhasil akan memberikan {g:citadel_inline_attribute:'Heal'}, {g:citadel_inline_attribute:'MoveSpeed'}, dan {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Tolak Bala", "upgrade_crackshot": "Tembakan Mistis", - "upgrade_crackshot_desc": "Peluru berikutnya memberikan bonus Damage Spirit.", + "upgrade_crackshot_desc": "Peluru berikutnya memberikan bonus {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_crackshot_search": "Tembakan Mistis", "upgrade_critshot": "Tembakan Keberuntungan", - "upgrade_critshot_desc": "Pelurumu memiliki peluang untuk diperkuat, memberikan bonus damage senjata dan perlambatan saat mengenai musuh.
    bonus damage tidak dapat memberikan status Kritis.", + "upgrade_critshot_desc": "Pelurumu memiliki peluang untuk diperkuat, memberikan bonus damage senjata saat mengenai musuh.
    bonus damage tidak dapat memberikan status Kritis.", + "upgrade_critshot_search": "Tembakan Keberuntungan", + "upgrade_crushing_fists": "Pukulan Penghancur", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'} milikmu akan memulihkan amunisi dan menerapkan akumulasi debuff pertahanan peluru pada musuh. Serangan jarak dekat berat memberikan akumulasi ganda.

    Jika target mencapai akumulasi maksimum, mereka akan terkena stun.", + "upgrade_crushing_fists_search": "Pukulan Penghancur", "upgrade_damage_recycler": "Lintah", "upgrade_damage_recycler_desc": "Mengurangi efek pengurangan penyembuhan yang diberikan musuh.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Lintah", "upgrade_debuff_reducer": "Pengurang Debuff", "upgrade_debuff_reducer_desc": "Mengurangi durasi semua efek negatif yang kamu terima.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Pengurang Debuff", + "upgrade_deflecting_armor": "Armor Baja", + "upgrade_deflecting_armor_desc": "Mendapatkan kemungkinan untuk menghindari peluru yang menargetmu, menghindari {g:citadel_inline_attribute:'WeaponDamage'}, atau menghindari semua semua efek saat terkena peluru.", + "upgrade_deflecting_armor_search": "Armor Baja", + "upgrade_discord": "Bencana", + "upgrade_discord_desc": "Menerapkan Pertahanan Spirit dan aura pada target rekan tim yang memberikan {g:citadel_inline_attribute:'SpiritIcon'}damage ke musuh sesuai dengan health maksimum mereka.
    Dapat digunakan pada diri sendiri.", + "upgrade_discord_search": "Bencana", + "upgrade_divine_barrier": "Dinding Agung", + "upgrade_divine_barrier_desc": "Menghapus semua debuff non-stun dari target dan memberikan Pengaman dan Kecepatan Gerakan.
    Dapat diterapkan pada diri sendiri. Cooldown berkurang setengahnya saat dilakukan pada orang lain.
    ", + "upgrade_divine_barrier_search": "Dinding Agung", "upgrade_diviners_kevlar": "Peramal Kevlar", - "upgrade_diviners_kevlar_desc": "Saat menggunakan skill ultimate, akan mendapatkan Perisai Peluru, Perisai Spirit, dan Kekuatan Spirit sementara.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Saat melakukan skill ultimate, akan mendapatkan Pengaman dan Kekuatan Spirit sementara.", + "upgrade_diviners_kevlar_search": "Peramal Kevlar", "upgrade_dps_aura": "Aura Heroik", - "upgrade_dps_aura_active_desc": "Memberikan bonus Kecepatan Gerakan dan Tingkat Tembakan untukmu dan rekan tim terdekat.", - "upgrade_dps_aura_desc": "Memberikan Tingkat Tembakan pada minion terdekat.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Menyediakan {g:citadel_inline_attribute:'MoveSpeed'} dan {g:citadel_inline_attribute:'FireRate'} untukmu dan rekan tim terdekat. Minion mendapatkan nilai ganda.", + "upgrade_dps_aura_desc": "Memberikan Pertahanan Peluru ke unit rekan tim terdekat.", + "upgrade_dps_aura_search": "Aura Heroik", + "upgrade_eldritch_shot": "Tembakan Mengerikan", + "upgrade_eldritch_shot_desc": "Peluru berikutnya menerapkan debuff kuat yang mengurangi damage, kecepatan penyembuhan, dan kecepatan gerakan musuh. Peluru ini juga memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'} berdasarkan Health target saat ini.

    Peluru lebih besar dan menembus target.", + "upgrade_electric_slippers": "Sandal Setrum", + "upgrade_electric_slippers_desc": "Saat meluncur, kamu menghindari peluru, mendapatkan tingkat tembakan, dan memberikan damage ke musuh di sekitarmu.

    Cooldown berlaku per target.
    ", + "upgrade_enchanted_holsters": "Pakar Sihir", + "upgrade_enchanted_holsters_desc": "Saat dalam pertarungan, setiap kali kamu menggunakan skill atau item, mendapatkan akumulasi buff yang meningkatkan tingkat tembakan dan kecepatan pengisian ulang amunisi.
    Setiap akumulasi me-refresh durasi kecepatan.", + "upgrade_enchanted_holsters_search": "Pakar Sihir", "upgrade_endurance": "Pemulihan Ekstra", + "upgrade_endurance_search": "Pemulihan Ekstra", "upgrade_escalating_exposure": "Peningkatan Eksposur", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Peningkatan Eksposur", - "upgrade_escalating_exposure_desc": "Memberikan Damage Spirit akan menerapkan Pembesaran Spirit Berakumulasi yang meningkatkan Damage Spirit terhadap target.", + "upgrade_escalating_exposure_desc": "Memberikan {g:citadel_inline_atribut: 'SpiritDamage'} menerapkan akumulasi Pembesaran Spirit yang meningkatkan {g:citadel_inline_atribut: 'spiritDamage'} terhadap target.", + "upgrade_escalating_exposure_search": "Peningkatan Eksposur", + "upgrade_eternal_gift": "Hadiah Abadi", + "upgrade_eternal_gift_desc": "Memberikan buff permanen secara acak dan berkala.", + "upgrade_eternal_gift_respawn_desc": "Mengurangi waktu respawn death selanjutnya.", + "upgrade_ethereal_bullets": "Peluru Merkuri", + "upgrade_ethereal_bullets_desc": "Skill terisimu akan terisi dayanya dari waktu ke waktu dengan {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, dan mengisi ulang peluru saat digunakan. Sampai isi ulang berikutnya, pelurumu akan memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'} berdasarkan Kekuatan Spiritmu.", + "upgrade_ethereal_bullets_search": "Peluru Merkuri", + "upgrade_express_shot": "Tembakan Cepat", + "upgrade_express_shot_desc": "Seranganmu berikutnya akan menjadi serangan ganda berturut-turut dengan damage dan kecepatan yang ditingkatkan. Serangan ini menggunakan ekstra amunisi.", + "upgrade_express_shot_search": "Tembakan Cepat", "upgrade_extra_charge": "Isi Daya Ekstra", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Isi Daya Ekstra", "upgrade_fervor": "Kegilaan", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Saat health di bawah {s:LowHealthThreshold}%, kamu akan mendapatkan bonus stat.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Saat health di bawah {s:LowHealthThreshold}%, kamu akan mendapatkan bonus stat selama beberapa waktu dan debuff saat ini akan dikurangi.", + "upgrade_fervor_search": "Kegilaan", "upgrade_fleetfoot_boots": "Langkah Seribu", - "upgrade_fleetfoot_boots_active_desc": "Mendapatkan bonus Kecepatan Gerakan dan Amunisi.", + "upgrade_fleetfoot_boots_active_desc": "Mendapatkan bonus Kecepatan Gerakan dan Pertahanan Perlambatan.", "upgrade_fleetfoot_boots_passive_desc": "Menghapus pengurangan Kecepatan Gerakan saat menembak.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Langkah Seribu", + "upgrade_focus_lens": "Lensa Fokus", + "upgrade_focus_lens_desc": "Menarget musuh untuk memberikan efek Bungkam. Sebagian dari total damage yang diberikan selama efek bungkam berlangsung akan diterima target saat efek bungkam menghilang.", + "upgrade_focus_lens_search": "Lensa Fokus", + "upgrade_fury_trance": "Kerasukan Setan", + "upgrade_fury_trance_active": "Memberikan Tingkat Tembakan dan Pertahanan spirit, tapi kamu akan menerima efek Bungkam dan menonaktifkan penggunaan stamina dan pemulihan.", + "upgrade_fury_trance_search": "Kerasukan Setan", "upgrade_glass_cannon": "Meriam Kaca", - "upgrade_glass_cannon_desc": "Setiap melakukan kill pada hero, akan memberikan Damage Senjata permanen (maks. hingga {s:MaxStacks} kali). Death akan mengakibatkan hilangnya 1 akumulasi.", - "upgrade_glitch": "Kutukan", - "upgrade_glitch/modifier_glitch_debuff": "Dikutuk!", - "upgrade_glitch_desc": "Mengutuk musuh - menginterupsi, Membungkam, Melucuti Senjata, dan mencegah penggunaan item.", + "upgrade_glass_cannon2": "Meriam Kaca v2", + "upgrade_glass_cannon2_desc": "Setiap melakukan kill pada hero, akan memberikan akumulasi Damage Senjata permanen (maks. hingga {s:MaxStacks} kali). Death akan mengakibatkan hilangnya 1 akumulasi.", + "upgrade_glass_cannon2_search": "Meriam Kaca v2", + "upgrade_glass_cannon_desc": "Setiap melakukan kill pada hero, akan memberikan akumulasi Tingkat Tembakan permanen (maks. hingga {s:MaxStacks} kali). Death akan mengakibatkan hilangnya 1 akumulasi.", + "upgrade_glass_cannon_plus1": "Meriam Kaca +1", + "upgrade_glass_cannon_search": "Meriam Kaca", + "upgrade_glitch": "Relik Terkutuk", + "upgrade_glitch_desc": "Mengutuk musuh - menginterupsi, Membungkam, Melucuti Senjata, dan mencegah penggunaan item.Menghapus semua buff non-ultimate.", + "upgrade_glitch_search": "Relik Terkutuk", + "upgrade_goose_egg": "Telur Angsa Emas", + "upgrade_goose_egg_active_desc": "Menggunakan telur untuk mendapatkan jiwa dan buff permanen.

    Semakin lama kamu memegang telur tersebut, semakin berharga nilainya.

    Dapatkan satu buff permanen untuk setiap {s:BonusBuffsPerGold} Jiwa yang telah kamu kumpulkan saat kamu menggunakannya.", + "upgrade_goose_egg_desc": "Mendapatkan jiwa seiring waktu, selama masih hidup.", + "upgrade_goose_egg_search": "Telur Angsa Emas", + "upgrade_goose_egg_stacklabel": "Jiwa untuk Didapatkan", + "upgrade_greater_withering_whip": "Penawar Kutukan", + "upgrade_greater_withering_whip_debuff": "Senjata Dilucuti", + "upgrade_greater_withering_whip_desc": "Melucuti musuh yang ditarget dan mengurangi Pertahanan Peluru mereka.", + "upgrade_greater_withering_whip_search": "Penawar Kutukan", + "upgrade_grit": "Ulet", + "upgrade_grit_desc": "Mendapatkan Pengaman untuk durasi singkat.", + "upgrade_grit_search": "Ulet", + "upgrade_guardian_ward": "Pelindung", + "upgrade_guardian_ward_desc": "Memberikan Pengaman dan Kecepatan Gerakan sementara kepada target.
    Dapat diterapkan pada diri sendiri.
    Cooldown berkurang setengahnya saat dilakukan pada orang lain.
    ", + "upgrade_guardian_ward_search": "Pelindung", + "upgrade_haunting_scream": "Jeritan Malam", + "upgrade_haunting_scream_desc": "Meluncurkan proyektil yang menyebar dan memberikan efek Kutukan terhadap musuh untuk sementara waktu.", "upgrade_headhunter": "Pembidik Headshot", - "upgrade_headhunter_desc": "Headshot memberikan bonus damage, menyembuhkan sebagian dari HP Maks., dan memberikan bonus kecepatan gerakan untuk sementara.", + "upgrade_headhunter_desc": "Headshot-mu selanjutnya ke Hero musuh memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'}, dan memberikan {g:citadel_inline_attribute:'BonusMoveSpeed'} untuk sementara waktu.", + "upgrade_headhunter_search": "Pembidik Headshot", "upgrade_headshot_booster": "Booster Headshot", - "upgrade_headshot_booster_desc": "Mendapatkan bonus Damage Senjata dengan headshot.", + "upgrade_headshot_booster2": "Headshot Pelemah", + "upgrade_headshot_booster2_desc": "Menembakkan Headshot mengurangi Pertahanan Peluru mereka.", + "upgrade_headshot_booster2_search": "Headshot Pelemah", + "upgrade_headshot_booster_desc": "Headshot-mu selanjutnya ke Hero musuh memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Booster Headshot", "upgrade_heal_on_level": "Penyembuh Patron", "upgrade_heal_on_level/heal_on_level_buff": "Sembuhkan Saat Naik Level", "upgrade_heal_on_level_buff": "Sembuhkan Saat Naik Level", "upgrade_heal_on_level_desc": "Saat menerimaHadiah, otomatis disembuhkan.", + "upgrade_heal_on_level_search": "Penyembuh Patron", "upgrade_healbane": "Kutukan Penyembuhan", - "upgrade_healbane_desc": "Damage Spirit darimu memberikan Pengurangan Penyembuhan. Jika hero musuh mati saat terkena efek ini, kamu akan menerima penyembuhan yang besar.", + "upgrade_healbane_desc": "{g:citadel_inline_attribute:'SpiritDamage'} darimu memberikan Pengurangan Penyembuhan. Jika hero musuh mati saat terkena efek ini, kamu akan menerima penyembuhan yang besar.", + "upgrade_healbane_search": "Kutukan Penyembuhan", + "upgrade_healbuff": "Tempo Penyembuhan", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Waktu Penyembuhan", + "upgrade_healbuff_desc": "Memberikan {g:citadel_inline_attribute:'Heal'} untuk diri sendiri atau rekan tim akan memberikan {g:citadel_inline_attribute:'BonusFireRate'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'} pada target.

    Tidak diterapkan pada Pemulihan bawaan atau Curi Peluru/HP bawaan.", + "upgrade_healbuff_search": "Tempo Penyembuhan", "upgrade_healing_booster": "Booster Penyembuhan", - "upgrade_healing_booster_desc": "Meningkatkan efektivitas penyembuhan sebesar {s:HealAmpRegenPercent}% dan ketahanan terhadap pengurangan penyembuhan sebesar {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Meningkatkan keefektifan penyembuhanmu .", + "upgrade_healing_booster_search": "Booster Penyembuhan", "upgrade_health": "Health Ekstra", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Ketangguhan", + "upgrade_health_2_search": "Ketangguhan", "upgrade_health_nova": "Aura Penyembuh", - "upgrade_health_nova_desc": "Menyembuhkan diri sendiri dan rekan tim terdekat. Menyembuhkan sebanyak {s:HeroTargetBonus}% lebih banyak per rekan tim.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Menyembuhkan diri sendiri atau rekan tim terdekat.", + "upgrade_health_nova_search": "Aura Penyembuh", + "upgrade_health_search": "Health Ekstra", "upgrade_health_stealing_magic": "Curi HP Spirit", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Curi HP Spirit", "upgrade_health_stimpak": "Ritual Penyembuhan", "upgrade_health_stimpak/modifier_stimpak_regen": "Ritual Penyembuhan", "upgrade_health_stimpak_desc": "Memberikan Pemulihan dan Kecepatan Spirit pada target. Efek hilang jika kamu menerima damage dari pemain atau minion musuh. Dapat digunakan ke diri sendiri.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Ritual Penyembuhan", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Pendarahan", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Magasin Kecepatan Tinggi", - "upgrade_hollow_point_rounds": "Peluru Berongga Magis", - "upgrade_hollow_point_rounds_desc": "Saat health di atas {s:LifeThreshold}%, akan memberikan Damage Senjata tambahan.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "Tembakan Kecepatan Tinggi", + "upgrade_high_velocity_mag_search": "Tembakan Kecepatan Tinggi", + "upgrade_hollow_point_rounds": "Peluru Berongga", + "upgrade_hollow_point_rounds_desc": "Saat memiliki health di atas {s:LifeThreshold}%, akan memberikan Damage Senjata tambahan dan pelurumu akan mengurangi Pertahanan Peluru musuh.", + "upgrade_hollow_point_rounds_search": "Peluru Berongga", + "upgrade_icarus_wings": "Sayap Sihir", + "upgrade_icarus_wings_desc": "Saat mengudara, kamu memberikan lebih banyak damage dan menerima damage yang dikurangi. Memungkinkan dash dan lompat di udara tanpa batas.", "upgrade_imbued_duration_extender": "Durasi Super", "upgrade_imbued_duration_extender_desc": "Meningkatkan durasi skill dan item.", - "upgrade_improved_bullet_armor": "Peningkatan Armor Peluru", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Durasi Super", + "upgrade_improved_bullet_armor": "Ketahanan Peluru", + "upgrade_improved_bullet_armor_desc": "Saat health di bawah {s:HealthThreshold}%, dapatkan Pertahanan Peluru tambahan.", + "upgrade_improved_bullet_armor_search": "Ketahanan Peluru", "upgrade_improved_spirit": "Spirit Ekstra", + "upgrade_improved_spirit_search": "Spirit Ekstra", "upgrade_improved_stamina": "Ekstra Stamina", + "upgrade_improved_stamina_search": "Ekstra Stamina", + "upgrade_infinite_rounds": "Amunisi Tanpa Batas", + "upgrade_infinite_rounds_desc": "Kamu memiliki amunisi tanpa batas.", + "upgrade_infinitemagazine": "Magasin Tak Berbatas", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Magasin Tak Berbatas", + "upgrade_infinitemagazine_desc": "Mendapatkan amunisi tanpa batas dan {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Magasin Tak Berbatas", "upgrade_infuser": "Infuser", - "upgrade_infuser_desc": "Mendapatkan Kekuatan Spirit dan Curi HP Spirit.", + "upgrade_infuser_desc": "Mendapatkan Curi HP dan Kekuatan Spirit.", + "upgrade_infuser_search": "Infuser", "upgrade_inhibitor": "Penghambat", - "upgrade_inhibitor_desc": "Peluru memberikan Perlambatan Gerakan dan mengurangi damage yang diberikan target saat terkena.", + "upgrade_inhibitor_desc": "Peningkatan pelurumu akan mengurangi kekuatan damage target dan menerapkan pengurangan penyembuhan.", + "upgrade_inhibitor_search": "Penghambat", "upgrade_intensifying_clip": "Magasin Kuat", "upgrade_intensifying_clip_desc": "Meningkatkan Damage Senjata saat menembakkan senjata secara terus-menerus.", + "upgrade_intensifying_clip_search": "Magasin Kuat", + "upgrade_juggernaut": "Juggernaut", + "upgrade_juggernaut_search": "Juggernaut", + "upgrade_juggernaut_slow_desc": "Musuh yang menembakmu mendapatkan penurunan Tingkat Tembakan.", "upgrade_kinetic_sash": "Dash Kinetik", - "upgrade_kinetic_sash_desc": "Dash Lompat berikutnya tidak menghabiskan stamina ekstra dan memberimu Tingkat Tembakan serta bonus Amunisi sampai isi ulang berikutnya. Berlangsung selama {s:AbilityDuration} dtk.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Saat Dash Lompat berikutnya akan memberimu Tingkat Tembakan serta bonus Amunisi sampai isi ulang berikutnya. Berlangsung selama {s:AbilityDuration} dtk.", + "upgrade_kinetic_sash_search": "Dash Kinetik", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Curi HP Jarak Dekat", - "upgrade_lifestrike_gauntlets_desc": "Serangan Jarak Dekatmu akan menyembuhkanmu sebesar {s:LifestrikeHealPercent}% dari Damage Jarak Dekat yang diberikan ditambah {s:LifestrikeHeal}. Penyembuhan ini {s:NonHeroHealPct}% efektif jika dari non-hero.", + "upgrade_lifestrike_gauntlets_desc": "Serangan Jarak Dekat selanjutnya akan menyembuhkanmu.

    Penyembuhan ini sebesar {s:NonHeroHealPct}% efektif terhadap non-hero.
    Cooldown akan menjadi {s:LightMeleeCooldownMult} kali lebih lama untuk hit Jarak Dekat Ringan.
    ", + "upgrade_lifestrike_gauntlets_search": "Curi HP Jarak Dekat", "upgrade_long_range": "Jarak Jauh", "upgrade_long_range_desc": "Memberikan Damage Senjata tambahan saat berada di luar jarak minimum dari target.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Jarak Jauh", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Diperlambat", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Semburan Mistis", - "upgrade_magic_burst_desc": "Skill memberikan bonus Damage Spirit jika memberikan {s:MinimumDamage} damage atau lebih dalam satu serangan.", + "upgrade_magic_burst_desc": "Mengisi daya {g:citadel_inline_attribute:'BonusSpiritDamage'} seiring waktu yang menyebabkan skill memberikan damage lebih dari {s:MinimumDamage} untuk memberikan damage tambahan.", + "upgrade_magic_burst_search": "Semburan Mistis", "upgrade_magic_carpet": "Karpet Ajaib", - "upgrade_magic_carpet_desc": "Memanggil Karpet Ajaib yang menerbangkanmu dan memberikan Perisai Peluru dan Perisai Spirit. Tidak dapat menggunakan skill saat Karpet dipanggil. Saat terbang, kamu kebal dari perlambatan. Melakukan tindakan apa pun akan membatalkan Karpet.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Memanggil Karpet Ajaib yang akan menerbangkanmu. Saat terbang, kamu kebal dari perlambatan dan melakukan tindakan apa pun akan menghilangkan karpetnya.
    Tidak dapat menggunakan skill saat memanggil karpet.
    ", + "upgrade_magic_carpet_search": "Karpet Ajaib", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Misil Magis", - "upgrade_magic_reach": "Jangkauan Mistis", - "upgrade_magic_reach_desc": "Meningkatkan jangkauan dan radius efek dari skill dan item.", - "upgrade_magic_shield": "Perisai Penyihir", - "upgrade_magic_shield_desc": "Saat memiliki Perisai Spirit, mendapatkan bonus Kekuatan Spirit dan Pengurangan Cooldown.", - "upgrade_magic_shock": "Peningkatan Semburan", - "upgrade_magic_shock_desc": "Skill memberikan bonus Damage Spirit jika memberikan {s:MinimumDamage} damage atau lebih dalam satu serangan.
    Target kebal terhadap efek dari Peningkatan Semburan selama {s:ReProcLockoutTime} dtk. setelah menerima damage.", + "upgrade_magic_missile_search": "Misil Magis", + "upgrade_magic_reach": "Ekspansi Mistis", + "upgrade_magic_reach_desc": "Mengisi skill untuk meningkatkan jarak dan radius efeknya.", + "upgrade_magic_reach_search": "Ekspansi Mistis", + "upgrade_magic_shield": "Emblem Sihir", + "upgrade_magic_shield_desc": "Saat kamu memiliki health di atas {s:LifeThreshold}%, mendapatkan {g:citadel_inline_attribute:'Spirit'} dan Pengurangan Cooldown.", + "upgrade_magic_shield_search": "Emblem Sihir", + "upgrade_magic_shock": "Penghancur Tank", + "upgrade_magic_shock_desc": "Mengisi daya seiring waktu dengan {g:citadel_inline_attribute:'BonusSpiritDamage'}, menyebabkan skill memberikan damage lebih dari {s:MinimumDamage} untuk memberikan damage tambahan. Mengabaikan Pertahanan Spirit.", + "upgrade_magic_shock_search": "Penghancur Tank", "upgrade_magic_slow": "Perlambatan Mistis", - "upgrade_magic_slow_desc": "Saat target menerima Damage Spirit, Kecepatan Gerakan dan Tingkat Tembakan mereka dikurangi.", + "upgrade_magic_slow_desc": "Ketika target menerima {g:citadel_inline_atribut: 'SpiritDamage'}, Kecepatan Gerakan mereka dikurangi.", + "upgrade_magic_slow_search": "Perlambatan Mistis", "upgrade_magic_storm": "Lonjakan Kekuatan", "upgrade_magic_storm_desc": "Mengisi skill dengan Kekuatan Spirit permanen. Saat skill tersebut digunakan, mendapatkan bonus Kecepatan Gerakan dan mempertahankan kecepatan penuh saat menyerang.", - "upgrade_magic_tempo": "Peningkatan Cooldown", - "upgrade_magic_tempo_desc": "Mengurangi Cooldown skill dan item.", + "upgrade_magic_storm_search": "Lonjakan Kekuatan", + "upgrade_magic_tempo": "Kompresi Cooldown", + "upgrade_magic_tempo_desc": "Mengisi skill untuk mengurangi durasi Cooldown-nya.", + "upgrade_magic_tempo_search": "Kompresi Cooldown", "upgrade_magic_vulnerability": "Kerentanan Mistis", - "upgrade_magic_vulnerability_desc": "Saat target menerima Damage Spirit, Pertahanan Spirit mereka dikurangi.", + "upgrade_magic_vulnerability_desc": "Ketika musuh menerima {g:citadel_inline_atribut: 'SpiritDamage'}, {g:citadel_inline_atribut:'spiritResist'} mereka dikurangi.", + "upgrade_magic_vulnerability_search": "Kerentanan Mistis", "upgrade_medic_bullets": "Tembakan Restoratif", "upgrade_medic_bullets_desc": "Peluru berikutnya akan menyembuhkanmu berdasarkan jenis target yang terkena.", - "upgrade_mega_spirit": "Spirit Tak Terbatas", + "upgrade_medic_bullets_search": "Tembakan Restoratif", "upgrade_melee_charge": "Serangan Jarak Dekat", - "upgrade_melee_charge_desc": "Serangan Jarak Dekat Berat berikutnya terhadap musuh akan memberikan damage yang ditingkatkan dan mengisi ulang senjatamu secara instan, atau memberimu hingga +100% bonus amunisi.
    Hanya aktif jika Bonus Amunisi tidak penuh.", + "upgrade_melee_charge_desc": "Serangan Jarak Dekat Beratmu selanjutnya terhadap musuh memberikan damage yang ditingkatkan.", + "upgrade_melee_charge_search": "Serangan Jarak Dekat", + "upgrade_melee_rebuttal": "Serangan Balik", + "upgrade_melee_rebuttal_desc": "Saat berhasil Menangkis Hero musuh, Menyembuhkan diri sendiri sebesar damage yang ditangkis dan mengembalikan damage itu pada target, sekaligus mendapatkan damage yang ditingkatkan untuk sementara.", + "upgrade_melee_rebuttal_search": "Serangan Balik", "upgrade_metal_skin": "Kulit Logam", "upgrade_metal_skin_desc": "Menjadi kebal terhadap peluru.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Kulit Logam", + "upgrade_mystic_regeneration": "Regenerasi Mistis", + "upgrade_mystic_regeneration_desc": "Memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada Hero musuh memberimu Bonus {g:citadel_inline_attribute:'Regen'}. Akumulasi diterapkan ketika memberikan damage kepada hero yang berbeda.", + "upgrade_mystic_regeneration_search": "Regenerasi Mistis", + "upgrade_mystic_reverb": "Gema Mistis", + "upgrade_mystic_reverb_search": "Gema Mistis", + "upgrade_mystical_piano": "Piano Mistik", + "upgrade_mystical_piano_desc": "Setelah penundaan singkat, musuh di area target akan menerima efek stun dan penurunan stamina. Setelah terkena stun, mereka akan linglung untuk sementara waktu.", "upgrade_non_player_bonus": "Amunisi Monster", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Pengorbanan Sekte", + "upgrade_non_player_bonus_sacrifice_desc": "Menargetkan NPC musuh dan menggunakan target untuk mendapatkan {s:BonusSoulsPct}% Bonus Jiwa dan buff yang kuat dan tahan lama.", + "upgrade_non_player_bonus_sacrifice_search": "Pengorbanan Sekte", + "upgrade_non_player_bonus_search": "Amunisi Monster", + "upgrade_nullification_aura": "Semburan Pamungkas", + "upgrade_nullification_aura_deathdamage_desc": "Memberikan damage spirit berat saat kamu mati.", + "upgrade_nullification_aura_desc": "Menghilangkan buff positif dan mencegah penggunaan stamina dan efek penyembuhan pada musuh.", + "upgrade_omnicharge_pendant": "Cincin Pengisi Daya", + "upgrade_omnicharge_pendant_charges": "Bonus Pengisian Daya", + "upgrade_omnicharge_pendant_desc": "Mengisi skill non-ultimate aktif apa pun dengan Pengisian Bonus Skill. Skill yang sudah terisi menerima bonus pengisian.", + "upgrade_patrons_blessing": "Saluran Mistik", + "upgrade_patrons_blessing_desc": "Memberikanmu dan rekan aura fokus yang kuat. Memiliki efek yang dikurangi pada rekan.", + "upgrade_patrons_blessing_proc_desc": "Memberikan Damage yang signifikan ke Hero musuh dalam {s:DamageThresholdDuration} dtk. akan menyembuhkan diri sendiri dan sekutu terdekat.", "upgrade_personal_rejuvenator": "Reinkarnasi", "upgrade_personal_rejuvenator_desc": "Respawn hero di lokasi kematian.", + "upgrade_personal_rejuvenator_search": "Reinkarnasi", "upgrade_phantom_strike": "Serangan Siluman", - "upgrade_phantom_strike_desc": "Berteleportasi ke musuh target, memberikan damage, menerapkan efek Pelucutan Senjata, Perlambatan, dan menarik mereka ke permukaan.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblem Berharga", + "upgrade_phantom_strike_desc": "Berteleportasi ke musuh yang ditarget dan menarik mereka ke tanah. Memberikan damage, pengurangan Kecepatan gerakan dan Melucuti Senjata.", + "upgrade_phantom_strike_search": "Serangan Siluman", + "upgrade_prism_blast": "Semburan Prisma", + "upgrade_prism_blast_desc": "Kamu memasuki masa menghilang dan menjadi tidak dapat ditarget dan tak terkalahkan untuk waktu singkat. Selama waktu ini, laser akan ditembakkan dan berputar di sekitarmu.", + "upgrade_pristine_emblem": "Tembakan Pembuka", "upgrade_pristine_emblem_desc": "Seranganmu memberikan Damage Senjata tambahan pada musuh dengan health di atas {s:EnemyLifeThreshold}%.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Tembakan Pembuka", "upgrade_proc_silence": "Peredam", - "upgrade_proc_silence_desc": "Peluru membangun Debuff yang memberi efek Bungkam sementara dan mengurangi Damage Spiritmereka. Korban kebal terhadap peningkatan untuk {s:ImmunityDuration}s setelah debuff berakhir.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Pelurumu mengurangi kekuatan damage spirit target.", + "upgrade_proc_silence_desc": "Pelurumu akan memberikan efek Bungkam. Korban kebal dari efek tersebut selama {s:ImmunityDuration} dtk. setelah efek bungkam berakhir.", + "upgrade_proc_silence_search": "Peredam", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Isi Ulang Quicksilver", - "upgrade_quick_silver_desc": "Mengisi skill dengan bonus Damage Spirit pada serangan pertama. Saat skill digunakan, senjatamu diisi ulang dan memiliki bonus Tingkat Tembakan untuk klip yang sedang dipakai.
    Hanya aktif saat Amunisi tidak penuh.", + "upgrade_quick_silver_desc": "Skill terisimu akan terisi dayanya dari waktu ke waktu dengan {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, dan isi ulang peluru saat digunakan.", + "upgrade_quick_silver_search": "Isi Ulang Quicksilver", "upgrade_rapid_recharge": "Isi Daya Cepat", + "upgrade_rapid_recharge_search": "Isi Daya Cepat", "upgrade_rapid_rounds": "Tembakan Beruntun", + "upgrade_rapid_rounds_search": "Tembakan Beruntun", "upgrade_rebirth": "Jiwa Reinkarnasi", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Jika kamu mati, setelah {s:RespawnDelay} dtk. kamu akan respawn di lokasi death dengan sebagian persentase health.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Penghapus Debuff", - "upgrade_reduce_debuff_duration_active_desc": "Menghapus semua efek negatif yang sedang diterapkan padamu. Jika ada efek yang dihapus, sembuhkan diri sendiri dan mendapatkan bonus kecepatan gerakan.
    Tidak dapat digunakan saat terkena efek Stun atau Tidur.", - "upgrade_reduce_debuff_duration_desc": "Mengurangi durasi semua efek negatif yang kamu terima.", - "upgrade_regenerating_bullet_shield": "Perisai Tempur", - "upgrade_regenerating_bullet_shield_desc": "Saat memiliki Perisai Peluru, mendapatkan peningkatan Damage Senjata dan Tingkat Tembakan.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Jiwa Reinkarnasi", + "upgrade_rechargingbullets": "Pengisian Kilat", + "upgrade_rechargingbullets_desc": "Memberikan {g:citadel_inline_attribute:'WeaponDamage'} pengisian ulang yang cukup besar untuk setiap skill yang diisi daya milikmu.", + "upgrade_rechargingbullets_search": "Pengisian Kilat", + "upgrade_reduce_debuff_duration": "Penghilang Sihir", + "upgrade_reduce_debuff_duration_active_desc": "Menghapus semua efek negatif non-ultimate yang sedang diterapkan padamu. Jika ada efek yang dihapus, sembuhkan diri sendiri dan mendapatkan bonus kecepatan gerakan.
    Tidak dapat digunakan saat terkena efek Stun atau Tidur.", + "upgrade_reduce_debuff_duration_search": "Penghilang Sihir", + "upgrade_regenerating_bullet_shield": "Rompi Perang", + "upgrade_regenerating_bullet_shield_desc": "Saat kamu memiliki health di atas {s:LifeThreshold}%, mendapatkan {g:citadel_inline_attribute:'WeaponDamage'} dan {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Rompi Perang", "upgrade_reinforcing_casings": "Peningkatan Ketahanan", "upgrade_reinforcing_casings_desc": "Memberikan Pertahanan Peluru saat pelurumu mengenai hero musuh. Setiap tembakan hanya memberikan satu akumulasi.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Peningkatan Ketahanan", "upgrade_rescue_beam": "Sinar Penyelamat", "upgrade_rescue_beam_desc": "Menyembuhkan rekan tim yang ditargetkan dan diri sendiri sebesar persentase Health Maks. Setelah sembuh, kamu dapat menarik target ke arahmu. Dapat digunakan ke diri sendiri.", "upgrade_rescue_beam_pull": "Tarik Target", + "upgrade_rescue_beam_search": "Sinar Penyelamat", "upgrade_resilience": "Spirit Abadi", + "upgrade_resilience_search": "Spirit Abadi", + "upgrade_resonant_healing": "Pemulihan Bercahaya", + "upgrade_resonant_healing_desc": "Menyembuhkan dan mendapatkan bonus Kecepatan Gerakan untuk waktu singkat saat kamu menggunakan skill.", + "upgrade_resonant_healing_search": "Pemulihan Bercahaya", "upgrade_restorative_locket": "Liontin Restoratif", - "upgrade_restorative_locket_active_desc": "Menggunakan semua akumulasi untuk memulihkan rekan tim yang ditarget dan mengisi poin stamina. Dapat digunakan ke diri sendiri.", - "upgrade_restorative_locket_passive_desc": "Saat musuh menggunakan skill dalam radius {s:Radius} m darimu, kamu mendapatkan satu Akumulasi Restorasi.", + "upgrade_restorative_locket_active_desc": "Saat musuh menggunakan skill dalam jangkauan {s:Radius} m dari lokasimu, simpan satu Akumulasi Restoratif.

    Gunakan semua akumulasi untuk menyembuhkan diri sendiri dan mengisi ulang hingga {s:MaxStaminaRestore} poin stamina berdasarkan jumlah akumulasi yang didapatkan.", + "upgrade_restorative_locket_search": "Liontin Restoratif", "upgrade_return_fire": "Tembakan Balasan", "upgrade_return_fire_desc": "Secara otomatis menembakkan peluru ke arah penyerang yang memberimu damage dengan skill atau senjata mereka.", + "upgrade_return_fire_search": "Tembakan Balasan", "upgrade_ricochet": "Pantulan", "upgrade_ricochet_desc": "Pelurumu akan memantul ke musuh di dekat targetmu, menerapkan aktivasi peluru apa pun dan memberikan sebagian % dari damage asli.", + "upgrade_ricochet_search": "Pantulan", "upgrade_rocket_booster": "Lompatan Anggun", - "upgrade_rocket_booster_desc": "Meluncurkan diri ke udara. Saat di udara, kamu dapat menggunakan kemampuan ini lagi untuk mendarat lebih cepat.
    Tidak dapat digunakan selama {s:InteruptCooldown} dtk. jika diserang oleh hero musuh.", + "upgrade_rocket_booster_desc": "Meluncurkan diri ke udara dan memberikan Pengaman untuk diri sendiri. Saat di udara, kamu dapat menggunakan kemampuan ini lagi untuk mendarat lebih cepat.

    Tidak dapat digunakan selama {s:InterruptCooldown} dtk. jika diserang oleh hero musuh.", "upgrade_rocket_booster_drop_down": "Drop Down", + "upgrade_rocket_booster_search": "Lompatan Anggun", "upgrade_rocket_boots": "Lompatan Anggun - Nonaktif", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Lompatan Anggun - Nonaktif", + "upgrade_runed_gauntlets": "Sarung Tangan Ajaib", + "upgrade_runed_gauntlets_desc": "Setiap kali kamu melakukan serangan jarak dekat berat, waktu cooldown saat ini dikurangi.", + "upgrade_runed_gauntlets_parry_desc": "Menusuk menembus tangkisan.", "upgrade_rupture": "Penyusutan", "upgrade_rupture/modifier_rupture": "Penyusutan", - "upgrade_rupture_desc": "Mengurangi penyembuhan yang diterima musuh yang ditarget dan memberikan damage dari waktu ke waktu pada persentase health terkini mereka.
    Damage dari Penyusutan tidak mematikan.", - "upgrade_savior": "Dinding Agung", - "upgrade_savior_desc": "Memberikan Perisai Peluru, Perisai Spirit, dan Kecepatan Gerakan pada target. Dapat digunakan ke diri sendiri.", + "upgrade_rupture_desc": "Menerapkan damage seiring waktu ke target, memberikan damage berdasarkan status health mereka saat ini.
    Damage dari Penyusutan tidak mematikan dan tidak diterapkan pada aktivasi item.", + "upgrade_rupture_search": "Penyusutan", "upgrade_self_bubble": "Pergeseran Fana", - "upgrade_self_bubble_desc": "Kamu memasuki masa menghilang sehingga kamu tidak dapat ditarget dan tak terkalahkan untuk waktu singkat, yang mana kamu akan mengapung dan tidak dapat melakukan tindakan. Setelahnya akan mendapatkan kecepatan gerakan, spirit, dan pertahanan spirit.
    Membatalkan skill aktif apa pun.", + "upgrade_self_bubble_desc": "Kamu memasuki masa menghilang sehingga kamu tidak dapat ditarget dan tak terkalahkan untuk waktu singkat, yang mana kamu akan mengapung dan tidak dapat melakukan tindakan. Setelahnya akan mendapatkan Kekuatan Spirit, Kecepatan Gerakan, dan Pertahanan Spirit.
    Dapat dibatalkan lebih awal.
    Penggunaan skill ini akan membatalkan skill aktif apa pun.", + "upgrade_self_bubble_search": "Pergeseran Fana", + "upgrade_shadow_step": "Langkah Bayangan", + "upgrade_shadow_step_desc": "Berteleportasi langsung ke target lokasi.", + "upgrade_shadow_step_passive_desc": "Secara berkala memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada semua musuh terdekat.", + "upgrade_shadow_strike": "Serangan Bayangan", + "upgrade_shadow_strike_desc": "Menggunakan Stamina akan membuatmu Tak Terlihat tanpa jangkauan deteksi. Saat tak terlihat, serangan jarak dekat akan mencuri pertahanan peluru dan pertahanan spirit dari target dan menimbulkan damage seiring waktu.", "upgrade_sharpshooter": "Penembak Jitu", "upgrade_sharpshooter_desc": "Memberikan Damage Senjata tambahan saat berada di luar jarak minimum dari target.", + "upgrade_sharpshooter_search": "Penembak Jitu", + "upgrade_shivas_bracelet": "Pesona Pembekuan", + "upgrade_shivas_bracelet_desc": "Skill Terisi memiliki Cooldown yang dikurangi dan Kekuatan Spirit yang ditingkatkan. Saat skill memberikan damage, akan membekukan target dan memberikan bonus damage.

    Cooldown berlaku per target.
    ", + "upgrade_shrink_ray": "Sinar Pengecilan", + "upgrade_shrink_ray/modifier_shrink_ray": "Sinar Pengecilan", + "upgrade_shrink_ray_desc": "Mengurangi Ukuran Model dan memberikan Kecepatan Gerakan pada target. Memungkinkan penggunaan lorong di mode ini. Bisa diterapkan pada diri sendiri.", "upgrade_silencer": "Peredam", "upgrade_silencer_active": "Untuk {s:AbilityDuration} dtk. berikutnya, semua peluru akan secara langsung memberikan efek Bungkam. Efek Bungkam mencegah target menggunakan skill.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Peredam", "upgrade_siphon_bullets": "Peluru Perenggut", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Pelurumu mencuri HP Maks. musuh secara sementara. Health musuh yang dicuri akan dipulihkan saat debuff berakhir. Mencuri {s:StealPerKill} akumulasi health secara permanen jika musuh yang terkena mati, dan kehilangan {s:StackLostPerDeath} akumulasi jika kamu mati.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Peluru mencuri Maks. HP dari musuh untuk sementara. Musuh mendapatkan kembali health mereka yang dicuri saat debuff berakhir.", + "upgrade_siphon_bullets_search": "Peluru Perenggut", "upgrade_slowing_bullets": "Peluru Pelambat", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Diperlambat", - "upgrade_slowing_bullets_desc": "Peluru memberikan Perlambatan Gerakan.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Pelurumu membangun Perlambatan Gerakan pada musuh.", + "upgrade_slowing_bullets_search": "Peluru Pelambat", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Diperlambat", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Peningkatan Spirit", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Peningkatan Spirit", + "upgrade_spellbreaker": "Penawar Sihir", + "upgrade_spellbreaker_desc": "Serangan {g:citadel_inline_attribute:'SpiritDamage'} tinggi berikutnya yang diterima akan berkurang secara signifikan.", + "upgrade_spellbreaker_search": "Penawar Sihir", "upgrade_spellshield": "Penangkal Sihir", "upgrade_spellshield/modifier_spellshield_buff": "Penangkal Sihir", "upgrade_spellshield/modifier_spellshield_linger_buff": "Penangkal Sihir Hancur!", - "upgrade_spellshield_desc": "Blokir Damage Spirit atau Debuff berikutnya untuk mencegah efeknya. Hanya dipulihkan di luar pertempuran.", + "upgrade_spellshield_desc": "Blokir {g:citadel_inline_attribute:'SpiritDamage'} atau Debuff berikutnya untuk mencegah efeknya. Hanya dipulihkan di luar pertempuran.", + "upgrade_spellshield_search": "Penangkal Sihir", "upgrade_spellshield_shield": "Panji Anti-Spirit", - "upgrade_spellslinger_headshots": "Headshot Kutukan", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Pelurumu menerapkan debuff yang memperkuat Damage Spirit milikmu dan memberimu Curi HP Spirit milik musuh. Menembakkan headsot meningkatkan total Pembesaran Spirit terhadap musuh.", + "upgrade_spellslinger_headshots": "Pencabik Spirit", + "upgrade_spellslinger_headshots_part1_desc": "Pelurumu memberikan debuff yang mengurangi Pertahanan Spirit target dan memberimu serta rekan timmu Curi HP Spirit.", + "upgrade_spellslinger_headshots_part2_desc": "Headshot terhadap target akan semakin mengurangi Pertahanan Spirit mereka.", + "upgrade_spellslinger_headshots_search": "Pencabik Spirit", + "upgrade_spirit_bubble": "Perisai Spirit", + "upgrade_spirit_bubble_desc": "Mendapatkan Pengaman saat kamu menerima {g:citadel_inline_attribute:'SpiritDamage'} yang cukup besar dari Hero Musuh dalam waktu yang berdekatan.", + "upgrade_spirit_bubble_search": "Perisai Spirit", + "upgrade_spirit_burn": "Api Spirit", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Api Spirit", + "upgrade_spirit_burn_desc": "Memberikan {g:citadel_inline_attribute:'SpiritDamage'} yang besar kepada musuh selama {s:DamageThresholdDuration} dtk. dan menyebabkan ledakan yang memberikan damage yang membakar musuh terdekat. Saat terbakar, musuh menerima damage seiring waktu dan mendapatkan penyembuhan yang dikurangi.
    Memberikan setengah damage dan memiliki setengah cooldown saat digunakan pada non-hero.", + "upgrade_spirit_burn_search": "Api Spirit", + "upgrade_spirit_sap": "Getah Jiwa", + "upgrade_spirit_sap_desc": "Menarget musuh untuk mengurangi Pertahanan Spirit dan Kekuatan Spirit mereka.", + "upgrade_spirit_sap_search": "Getah Jiwa", "upgrade_spirit_snatch": "Rampas Spirit", - "upgrade_spirit_snatch_desc": "Ketika kamu melakukan serangan jarak dekat ringan dan berat melawan hero, serangan itu memberikan Damage Spirit ekstra dan mencuri Pertahanan Spirit dan Kekuatan Spirit mereka.", + "upgrade_spirit_snatch_desc": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, serangan akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ekstra, serta mencuri Pertahanan Spirit dan Kekuatan Spirit.
    <
    Efek dikurangi sebesar {s:LightMeleeReduction}% untuk hit Jarak Dekat Ringan.
    ", + "upgrade_spirit_snatch_search": "Rampas Spirit", + "upgrade_split_shot": "Tembakan Terpecah", + "upgrade_split_shot_desc": "Menjadikan senjatamu melakukan multitembakan.

    Mengenai lebih dari satu Hero per tembakan akan memberimu akumulasi bonus damage senjata.

    Target hanya dapat dikenai sekali per multitembakan.", + "upgrade_split_shot_desc_02": "Bonus Multitembakan Tembakan Terpecah", + "upgrade_split_shot_search": "Tembakan Terpecah", "upgrade_sprint_booster": "Boots Sprint", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Boots Sprint", "upgrade_superacolytes_glove": "Kepalan Heksagonal", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Kepalan Terbuka!", "upgrade_superacolytes_glove_desc": "Setelah memberikan {s:StoredSpiritDamage} Damage Spirit yang diakumulasi, Serangan Jarak Dekat Berat selanjutnya memberikan {s:StoredSpiritDamage} Damage Spirit tambahan.", - "upgrade_superior_stamina": "Stamina Superior", - "upgrade_superior_stamina_passive": "Meningkatkan jumlah Lompat di Udara, Dash di Udara, dan Lompat di Dinding yang dapat dilakukan sebelum mendarat dari 1 menjadi 2", + "upgrade_superacolytes_glove_search": "Kepalan Heksagonal", + "upgrade_superior_stamina": "Stamina Tingkat Tinggi", + "upgrade_superior_stamina_passive": "Memungkinkan penggunaan tambahan Lompat di Udara atau Dash di Udara sebelum mendarat.", + "upgrade_superior_stamina_search": "Stamina Tingkat Tinggi", "upgrade_suppressor": "Penekan", - "upgrade_suppressor_desc": "Saat memberikan Damage Spirit pada musuh, kamu juga memberikan Penurunan Tingkat Tembakan.", + "upgrade_suppressor_desc": "Saat memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada musuh, Tingkat Tembakan mereka dikurangi.", + "upgrade_suppressor_search": "Penekan", "upgrade_surging_power": "Ledakan Vampir", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Memberikan Curi HP, Tingkat Tembakan, dan Amunisi. Amunisi tambahan ini tidak dibatasi oleh ukuran maksimum magasin.", + "upgrade_surging_power_search": "Ledakan Vampir", "upgrade_target_stun": "Roboh", - "upgrade_target_stun_desc": "Target roboh dan terkena stun setelah {s:StunDelay} dtk. penundaan, menginterupsi dan mencegah mereka melakukan tindakan untuk sementara. Stun berlangsung hingga 2 kali lebih lama jika target sedang terbang berdasarkan ketinggian terbang mereka dari permukaan (maks. {s:MaxHeightForBonus} m).", - "upgrade_targeted_silence": "Glif Sunyi", - "upgrade_targeted_silence_desc": "Menembakkan proyektil yang memberikan efek bungkam dan damage pada target pertama yang terkena. Efek Bungkam tidak menginterupsi kemampuan melakukan skill.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Menerapkan efek Stun setelah {s:StunDelay} dtk.Durasi stun ditingkatkan terhadap target yang berada di udara

    Meningkatkan gravitasi target selama durasi stun.", + "upgrade_target_stun_search": "Roboh", + "upgrade_targeted_silence": "Gelombang Sunyi", + "upgrade_targeted_silence_desc": "Meluncurkan proyektil yang membesar yang memberikan efek Bungkam terhadap musuh untuk durasi singkat dan memberikan damage benturan.

    Efek Bungkam tidak mengganggu kemampuan melakukan skill.", + "upgrade_targeted_silence_search": "Gelombang Sunyi", "upgrade_tech_armor": "Armor Spirit", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Gema Mistis", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Mengisi skill untuk memberikan perlambatan pada target yang terkena dan memberikan sebagian % damage kepada musuh di sekitar target setelah penundaan singkat.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Armor Spirit", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Gema Mistis", + "upgrade_tech_bleed_desc": "Mengisi skill dengan Curi HP dan menerapkan perlambatan pada target yang terkena dan memberikan sebagian % damage kepada musuh di sekitar target setelah penundaan singkat.", "upgrade_tech_damage_pulse": "Denyut Siksaan", - "upgrade_tech_damage_pulse_desc": "Secara berkala memberikan Damage Spirit ke dua musuh terdekat.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Peluru Penghancur Jiwa", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Pelurumu memberikan debuff yang memperbesar Damage Spirit darimu pada target, dan memberimu Curi HP Spirit.", + "upgrade_tech_damage_pulse_desc": "Secara berkala memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada dua musuh terdekat.", + "upgrade_tech_damage_pulse_search": "Denyut Siksaan", + "upgrade_tech_defense_shredders": "Peluru Penghancur Spirit", + "upgrade_tech_defense_shredders_desc": "Pelurumu memberikan debuff yang mengurangi Pertahanan Spirit target dan memberimu serta rekan timmu Curi HP Spirit.", + "upgrade_tech_defense_shredders_search": "Peluru Penghancur Spirit", "upgrade_tech_overflow": "Spirit Meluap", - "upgrade_tech_overflow_desc": "Mendapatkan bonus Tingkat Tembakan dan Kekuatan Spirit dengan mengisi daya dari menembak hero musuh.", - "upgrade_tech_purge": "Peningkatan Armor Spirit", - "upgrade_tech_range": "Peningkatan Jangkauan", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Mendapatkan bonus Tingkat Tembakan, Kekuatan Spirit, dan Curi HP dengan mengisi daya saat menembak hero musuh.", + "upgrade_tech_overflow_search": "Spirit Meluap", + "upgrade_tech_purge": "Ketahanan Spirit", + "upgrade_tech_purge_desc": "Saat health di bawah {s:HealthThreshold}%, dapatkan Pertahanan Spirit tambahan.", + "upgrade_tech_purge_search": "Ketahanan Spirit", + "upgrade_tech_range": "Ekspansi Besar", "upgrade_tech_range_desc": "Meningkatkan jangkauan dan radius efek dari skill dan item.", + "upgrade_tech_range_search": "Ekspansi Besar", "upgrade_thermal_detonator": "Api Alkimia", - "upgrade_thermal_detonator_desc": "Melempar labu yang meledak saat terkena benturan, menciptakan area yang memberikan Damage Spirit per detik yang meningkat dan menyebabkan musuh menerima Damage Senjata tambahan dari timmu.

    Memberikan DPS sebesar {s:NonHeroReductionPercent}% lebih sedikit pada non-hero.", + "upgrade_thermal_detonator_desc": "Melemparkan labu yang meledak saat terkena benturan, menciptakan area yang meningkatkan {g:citadel_inline_attribute:'SpiritDamage'} per detik dan mengurangi Pertahanan Peluru musuh.

    {s:NonHeroReductionPercent}% kurang efektif untuk non-hero.", + "upgrade_thermal_detonator_search": "Api Alkimia", + "upgrade_timeless_emblem": "Emblem Abadi", "upgrade_titan_round": "Magasin Super", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Magasin Super", "upgrade_toxic_bullets": "Peluru Beracun", "upgrade_toxic_bullets_buildup": "Meningkatkan racun...", "upgrade_toxic_bullets_desc": "Pelurumu meningkatkan Pendarahan pada musuh yang menyebabkan mereka kehilangan sebagian % Health Maks. mereka dari waktu ke waktu. Juga memberikan Pengurangan Penyembuhan pada target yang terkena pendarahan.", + "upgrade_toxic_bullets_search": "Peluru Beracun", + "upgrade_transcendent_cooldown": "Cooldown Transenden", + "upgrade_transcendent_cooldown_desc": "Mengurangi Cooldown skill dan item.", + "upgrade_transcendent_cooldown_search": "Cooldown Transenden", + "upgrade_trophy_collector": "Kolektor Trofi", + "upgrade_trophy_collector_desc": "Setiap kali kamu mendapatkan assist atau kill, mendapatkan ekstra sprint, jangkauan skill, dan pengumpulan jiwa pasif. Efek ini diakumulasikan dan terus berlangsung selama death.", + "upgrade_trophy_collector_search": "Kolektor Trofi", + "upgrade_ultimate_burst": "Tembakan Kilat", + "upgrade_ultimate_burst_desc": "Damage dari skill ultimate milikmu menerapkan {g:citadel_inline_attribute:'Stun'} dan memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'} setelah dijeda sebentar.
    ", + "upgrade_ultimate_burst_hint": "Efek ini hanya akan terpicu sekali per target per ultimate.", + "upgrade_ultimate_burst_search": "Tembakan Kilat", + "upgrade_ultimate_burst_upgrade": "Efek Perlambatan Mistis", + "upgrade_unstable_concoction": "Ramuan Gila", + "upgrade_unstable_concoction_desc": "Menggunakan ramuan yang memberikanmu efek Tak Terhentikan dan kecepatan, health, spirit, dan damage senjata yang ditingkatkan. Setelah durasi pendek, kamu akan mati dan meledak, memberikan stun kepada musuh di sekitar, dan memberikan damage berdasarkan health maksimum milikmu. Mati dengan cara ini akan mengurangi waktu respawn sebesar {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Tak Terhentikan", "upgrade_unstoppable_desc": "Menekan efek status negatif untuk sementara waktu dan menjadi kebal terhadap efek Stun, Bungkam, Tidur, Lumpuh, dan Pelucutan Senjata.
    Tidak dapat digunakan saat terkena Stun atau Tidur.", + "upgrade_unstoppable_search": "Tak Terhentikan", + "upgrade_upgrade_auto_cleanse_desc": "Stun, Rantai, Lumpuh, Tidur, atau Bungkam yang terjadi setelahnya secara otomatis dibersihkan. Saat ini terjadi, kamu mendapatkan pengaman dan semua cooldown skill dikurangi sebesar {s:CooldownReductionOnProc}%.", "upgrade_vampire": "Curi HP Peluru", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Curi HP Peluru", "upgrade_veil_walker": "Tabir Penjaga", - "upgrade_veil_walker_desc": "Berjalan melewati tabir kosmik akan membuatmu Tersembunyi, meningkatkan Kecepatan Gerakan dan memulihkan semua Perisai Peluru dan Perisai Spirit.", + "upgrade_veil_walker_desc": "Berjalan melewati Tabir Kosmik akan memberimu efek Sembunyi, Penyembuhan, dan peningkatan Kecepatan Gerakan.", + "upgrade_veil_walker_search": "Tabir Penjaga", "upgrade_vex_barrier": "Perisai Reaktif", - "upgrade_vex_barrier_desc": "Secara otomatis memulihkan satu stamina dan memunculkan Perisai Peluru dan Perisai Spirit untuk sementara saat kamu terkena penguncian gerakan, Stun, Dirantai, Lumpuh, atau Tidur.", + "upgrade_vex_barrier_desc": "Mendapatkan Pengaman saat terkena efek Stun, Rantai, Lumpuh, Tidur, atau Bungkam.", + "upgrade_vex_barrier_search": "Perisai Reaktif", "upgrade_vex_barrier_shield": "Perisai Reaktif", "upgrade_warp_stone": "Batu Teleportasi", "upgrade_warp_stone_desc": "Berteleportasi ke depan dan mendapatkan Pertahanan Peluru.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Cambuk Layu", - "upgrade_withering_whip_desc": "Menarget musuh untuk memberikan Penurunan Tingkat Tembakan dan mengurangi Pertahanan Pelurunya.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Batu Teleportasi", + "upgrade_weapon_backstabber": "Penguntit", + "upgrade_weapon_backstabber_desc": "Memberikan {g:citadel_inline_attribute:'WeaponDamage'} pada jarak dekat akan memberikan efek luka dan memberikanmu {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Musuh yang menerima efek luka, menerima {g:citadel_inline_attribute:'SpiritDPS'}, {g:citadel_inline_attribute:'BulletResist'} dikurangi, dan ditampilkan melalui dinding.", + "upgrade_weapon_backstabber_search": "Penguntit", + "upgrade_weapon_shielding": "Perisai Senjata", + "upgrade_weapon_shielding_desc": "Mendapatkan Pengaman saat kamu menerima {g:citadel_inline_attribute:'WeaponDamage'} yang cukup besar dari Hero Musuh dalam waktu yang berdekatan.", + "upgrade_weapon_shielding_search": "Perisai Senjata", + "upgrade_weighted_shots": "Tembakan Berat", + "upgrade_weighted_shots_desc": "Pelurumu membangun Perlambatan Gerakan pada musuh.", + "upgrade_weighted_shots_search": "Tembakan Berat", + "upgrade_withering_whip": "Tong Berkarat", + "upgrade_withering_whip_desc": "Menarget musuh untuk mengurangi Tingkat Tembakan dan Pertahanan Peluru mereka.", + "upgrade_withering_whip_search": "Tong Berkarat", + "vampirebat_lovebites": "Gigitan Cinta", "viscous_goo_bowling_ball": "Bola Lendir", - "viscous_goo_bowling_ball_desc": "Berubah menjadi bola lendir besar yang memberikan damage dan efek stun pada musuh yang terbentur. Bola memberikan pertahanan Peluru dan Spirit yang besar, memantul di dinding dan memungkinkan untuk melompat ganda.", + "viscous_goo_bowling_ball_desc": "Berubah menjadi bola lendir besar yang memberikan damage dan efek stun pada musuh yang terbentur. Bola memberikan pertahanan Peluru dan Spirit yang besar, memantul di dinding dan memungkinkan untuk melompat ganda.", "viscous_goo_bowling_ball_quip": "Berguling-guling menyebabkan kekacauan", - "viscous_goo_bowling_ball_t3_desc": "Dapat melakukan skill dan menggunakan item saat berguling-guling", + "viscous_goo_bowling_ball_t3_desc": "+6 dtk. Durasi dan +0.3 dtk. Durasi Stun", "viscous_goo_grenade": "Cipratan", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Diperlambat", "viscous_goo_grenade_bounce_desc": "Beberapa serangan pada target yang sama akan memberikan damage lebih kecil.", - "viscous_goo_grenade_desc": "Melempar bola lendir yang memberikan damage dan meninggalkan genangan lendir yang memperlambat gerakan musuh dalam radius.", - "viscous_goo_grenade_puddle_desc": "Genangan lendir menempel di tanah dan memperlambat gerakan musuh yang berjalan di atasnya.", + "viscous_goo_grenade_desc": "Melempar bola lendir yang memberikan damage dan meninggalkan genangan lendir yang memperlambat gerakan musuh dalam radius.", + "viscous_goo_grenade_puddle_desc": "Genangan lendir menempel di tanah dan menerapkan perlambatan gerakan kepada musuh yang berjalan di atasnya.

    Kamu dan rekan tim meluncur lebih cepat di genangan lendir.", "viscous_goo_grenade_quip": "Memberikan damage pada musuh dan meninggalkan kekacauan", - "viscous_goo_grenade_t2_desc": "+50 Damage dan +1 m Radius", - "viscous_goo_grenade_t3_desc": "Memantul 2 kali", + "viscous_goo_grenade_t1_desc": "+36 Damage dan +2 m Radius", + "viscous_goo_grenade_t3_desc": "Memantul 2 kali dan meningkatkan penskalaan Spirit", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7875,23 +11995,25 @@ "viscous_restorative_goo": "Kubus", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Setelah meninggalkan kubus, target mengalami peningkatan kecepatan gerakan dan pemulihan stamina untuk waktu singkat.", - "viscous_restorative_goo_desc": "Membungkus target dalam kubus lendir pemulih yang melindungi dari damage, dan meningkatkan pemulihan health. Target tidak dapat melakukan tindakan baru selama di dalam kubus. Kubus dapat digunakan untuk diri sendiri. Tekan Space untuk keluar lebih cepat.", + "viscous_restorative_goo_desc": "Membungkus target dalam kubus lendir pemulih yang melindungi dari damage, dan meningkatkan pemulihan health. Target tidak dapat melakukan tindakan baru selama di dalam kubus. Kubus dapat digunakan untuk diri sendiri. Tekan {g:citadel_binding:'Mantle'} untuk keluar lebih cepat.", "viscous_restorative_goo_quip": "Kubus adalah tempat yang aman", "viscous_restorative_goo_t1_desc": "Meningkatkan Kecepatan Gerakan dan Pemulihan Stamina", - "viscous_restorative_goo_t3_desc": "Menghapus semua Debuff dan -21.0 dtk. Cooldown", + "viscous_restorative_goo_t2_desc": "+25 Regenerasi Health dan +1 dtk. Durasi", + "viscous_restorative_goo_t3_desc": "Menghapus semua Debuff non-ultimate dan -25 dtk. Cooldown", "viscous_telepunch": "Genangan Berbahaya", - "viscous_telepunch_desc": "Menciptakan kepalan tangan yang memukul unit di area sekitar dan menerbangkan mereka. Musuh akan menerima damage, jarak dash mereka dikurangi untuk sesaat, dan gerakan diperlambat. Ini dianggap sebagai serangan Jarak Dekat Ringan.", + "viscous_telepunch_desc": "Membuat kepalan tinju yang memukul semua musuh di sekitar dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.

    Memukul musuh akan memberikan {g:citadel_inline_attribute:'MeleeDamage'} and menerapkan {g:citadel_inline_attribute:'Slow'}.

    Kamu dan rekan tim memiliki Kontrol Udara yang ditingkatkan.", "viscous_telepunch_quip": "Memukul musuh dengan kepalan raksasa", - "viscous_telepunch_t2_desc": "+35 Damage dan +15% Perlambatan Gerakan", - "viscous_telepunch_t3_desc": "-11.5 dtk. Cooldown dan sekarang memberikan Damage Jarak Dekat Berat", + "viscous_telepunch_t1_desc": "+1 Daya dan +20 Damage", + "viscous_telepunch_t2_desc": "+1.5 m Radius dan +40% Curi HP", + "viscous_telepunch_t3_desc": "-12 dtk. Cooldown dan sekarang memberikan Damage Jarak Dekat Berat", "walker_unit": "Penjaga", "wp_permanent_pickup_label": "+3% Damage Senjata", "wp_permanent_pickup_label_lv2": "+4% Damage Senjata", - "wp_permanent_pickup_label_lv3": "+7% Damage Senjata", - "wraith_project_mind_t2_title": "Perisai Peluru:", + "wp_permanent_pickup_label_lv3": "+6% Damage Senjata", + "wraith_project_mind_t2_title": "Pengaman:", "wrecker_ultimate_grab_debuff": "Stasis", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7904,5 +12026,6 @@ "yamato_flying_strike_t3_header": "Saat mencapai target:", "zipline_boost": "Zipline Dipercepat", "zipline_speed_pickup/zipline_speed": "Naikkan Kecepatan Zipline", - "zipline_speed_pickup_label": "Kecepatan Zipline" + "zipline_speed_pickup_label": "Kecepatan Zipline", + "zombiewall_rotate_hint": "Putar" } \ No newline at end of file diff --git a/data/localizations/italian.json b/data/localizations/italian.json index 3dcf3b8d..dca92a98 100644 --- a/data/localizations/italian.json +++ b/data/localizations/italian.json @@ -1,47 +1,50 @@ { "AOERadius_label": "Raggio d'impatto", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "di raggio d'impatto", "AbandonMatchPrompt_Cancel": "Rimani in partita", "AbandonMatchPrompt_Confirm": "Abbandono con penalità", "AbandonMatchPrompt_Countdown": "Abbandono con penalità ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Abbandonare questa partita avrà delle conseguenze: non potrai rientrare, la tua squadra avrà un giocatore in meno e verrà applicata una penalità al matchmaking.
    Vuoi davvero abbandonare?", "AbandonMatchPrompt_Title": "Vuoi abbandonare questa partita?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Attiva", "AbilityButtonHint_AlotCastLifeDrain": "Guarisci alleato", "AbilityButtonHint_AltCastRestorativeGoo": "Vai nel cubo", "AbilityButtonHint_AltCastStickyBomb": "Bombarda te stesso", + "AbilityButtonHint_AltCastUnitTarget": "Unità bersaglio", "AbilityButtonHint_AltCastVoidSphere": "Porta con te gli alleati", "AbilityButtonHint_AssassinateFoVCycle": "Cambia zoom", "AbilityButtonHint_AvaRecall": "Richiama Ava", - "AbilityButtonHint_AvaWarp": "Teletrasporto da Ava", - "AbilityButtonHint_BullLeapCrash": "Schianto", + "AbilityButtonHint_AvaWarp": "Teletrasportati da Ava", + "AbilityButtonHint_BreakIceDome": "Rimuovi la Calotta di ghiaccio", + "AbilityButtonHint_BullLeapCrash": "Schiantati", "AbilityButtonHint_CancelAbility": "Annulla {s:ability_name}", + "AbilityButtonHint_CancelAll": "Annulla", "AbilityButtonHint_CancelIceBeam": "Annulla Raggio polare", "AbilityButtonHint_CancelIceDome": "Rimuovi la calotta", "AbilityButtonHint_CancelIcePath": "Annulla Sentiero di ghiaccio", + "AbilityButtonHint_CancelTether": "Spezza la catena", "AbilityButtonHint_CancelWall": "Abbatti il muro", - "AbilityButtonHint_CastIceDome": "Utilizza Calotta di ghiaccio", + "AbilityButtonHint_CastIceDome": "Usa Calotta di ghiaccio", "AbilityButtonHint_CastLifeDrain": "Prosciuga salute nemico", + "AbilityButtonHint_CastOnHost": "Usa sull'ospite", "AbilityButtonHint_CastOnSelf": "Uso su di sé", "AbilityButtonHint_CastOnTarget": "Usa sul bersaglio", - "AbilityButtonHint_CastRestorativeGoo": "Bersaglio nel cubo", + "AbilityButtonHint_CastRestorativeGoo": "Inserisci bersaglio nel cubo", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", - "AbilityButtonHint_CastVoidSphere": "Teletrasporto", - "AbilityButtonHint_ClimbRope": "Tieni premuto per arrampicarti", - "AbilityButtonHint_CloneTurretSwap": "Scambio con l'Assistente", - "AbilityButtonHint_Deploy": "Utilizza", - "AbilityButtonHint_Deselect": "Deseleziona", + "AbilityButtonHint_CastVoidSphere": "Teletrasportati", + "AbilityButtonHint_ClimbRope": "Tieni premuto {g:citadel_binding:'Zipline'} per salire sulla corda", + "AbilityButtonHint_CloneTurretSwap": "Scambio con l'assistente", + "AbilityButtonHint_Deploy": "Usa", + "AbilityButtonHint_Deselect": "Annulla", "AbilityButtonHint_Detonate": "Detona", "AbilityButtonHint_DetonateDjinnBomb": "Detona la bomba dei Djinn", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Rallenta", "AbilityButtonHint_DragonsFireSpeedUp": "Accelera", - "AbilityButtonHint_DropBomb": "Lancia una bomba", + "AbilityButtonHint_DropBomb": "Lascia la bomba", "AbilityButtonHint_DropIdol": "Lascia l'Urna", - "AbilityButtonHint_DropTarget": "Lascia cadere l'alleato", + "AbilityButtonHint_DropTarget": "Lascia l'alleato", "AbilityButtonHint_EruptWall": "Erigi muro", "AbilityButtonHint_FlyDown": "Vola giù", "AbilityButtonHint_FlyUp": "Vola su", @@ -57,193 +60,335 @@ "AbilityButtonHint_LightningCrashDive": "Tuffati in anticipo", "AbilityButtonHint_MagicBoltRedirect": "Reindirizza raggio", "AbilityButtonHint_MagicianBigBoltFire": "Emetti raggio", + "AbilityButtonHint_MeleeChangeTeam": "Usa l'attacco corpo a corpo pesante per cambiare squadra", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Attacco corpo a corpo pesante per rompere", + "AbilityButtonHint_MeleeIdolCashIn": "Attacco corpo a corpo pesante per contendersi l'Urna delle anime", + "AbilityButtonHint_MeleeIdolPickup": "Attacco corpo a corpo per raccogliere l'Urna delle anime", + "AbilityButtonHint_MeleePickUp": "Attacco corpo a corpo pesante per recuperare anime", "AbilityButtonHint_MeleePowerUp": "Attacco corpo a corpo pesante per acquisire il potenziamento", "AbilityButtonHint_MeleeRejuvinator": "Attacco corpo a corpo pesante per acquisire il rianimatore", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Scendi", "AbilityButtonHint_MoveUp": "Sali", + "AbilityButtonHint_PlacePoster": "Affiggi poster", + "AbilityButtonHint_RejuvenatorOwned": "Hai già un rianimatore (verrà passato ad un alleato)", "AbilityButtonHint_RollingGooAccelerate": "Corri", "AbilityButtonHint_RollingGooCancel": "Annulla", "AbilityButtonHint_RollingGooJump": "Salta", + "AbilityButtonHint_ShrinkSelf": "Auto-restringimento", + "AbilityButtonHint_ShrinkTarget": "Restringi bersaglio", "AbilityButtonHint_SpeedBoost": "Aumento della velocità", - "AbilityButtonHint_StopLifeDrain": "Ferma il prosciugamento della vita", + "AbilityButtonHint_StopLifeDrain": "Ferma Prosciuga-salute", + "AbilityButtonHint_Swing": "Bilanciati", "AbilityButtonHint_SwitchToAltCastMode": "Passa alla modalità di uso alternativo", - "AbilityButtonHint_SwitchToNormalCastMode": "Passa all'opzione standard", - "AbilityButtonHint_Teleport": "Teletrasporto", + "AbilityButtonHint_SwitchToNormalCastMode": "Passa alla modalità standard", + "AbilityButtonHint_TagAlongHop": "Espulsione", + "AbilityButtonHint_Teleport": "Teletrasportati", "AbilityButtonHint_Throw": "Lancia", "AbilityButtonHint_ZipLineBoost": "Accelerazione della filovia {s:ability_cooldown}", - "AbilityCastDelay_label": "Ritardo di utilizzo", + "AbilityCastDelay_label": "Ritardo di uso", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "di ritardo di uso", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", - "AbilityCastRange_label": "Gittata di utilizzo", + "AbilityCastRange_label": "Gittata di uso", "AbilityCastRange_postfix": "m", - "AbilityChannelTimeDisplay_label": "Durata della canalizzazione", + "AbilityCastRange_postvalue_label": "di gittata d'uso", + "AbilityChannelTimeDisplay_label": "Durata canalizzazione", "AbilityChannelTimeDisplay_postfix": "s", - "AbilityChannelTime_label": "Durata della canalizzazione", + "AbilityChannelTimeDisplay_postvalue_label": "di canalizzazione", + "AbilityChannelTime_label": "Durata canalizzazione", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "di canalizzazione", + "AbilityChargeUpTime_label": "Tempo di carica", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "di tempo di carica", "AbilityCharges_label": "Cariche", + "AbilityCharges_postvalue_label": "cariche", "AbilityCooldownBetweenCharge_label": "Ritardo della carica", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "di ritardo tra cariche", + "AbilityCooldownPerHeadshotNPC_label": "Tempo di ricarica per colpo alla testa (PNG)", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "di tempo di ricarica per colpo alla testa (PNG)", "AbilityCooldownPerHeadshot_label": "Tempo di ricarica per colpo alla testa", "AbilityCooldownPerHeadshot_postfix": "s", - "AbilityCooldownPerHit_label": "Riduzione del tempo di ricarica per colpo a segno", + "AbilityCooldownPerHeadshot_postvalue_label": "di tempo di ricarica per colpo alla testa", + "AbilityCooldownPerHit_label": "Riduzione tempo di ricarica per impatto", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "di riduzione tempo di ricarica per impatto", "AbilityCooldown_label": "Tempo di ricarica", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "di tempo di ricarica", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Riduzione dei danni spirituali", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "di riduzione dei danni spirituali", "AbilityDuration_label": "Durata", "AbilityDuration_postfix": "s", - "AbilityLifestealPercentHero_label": "Prosciugamento della salute spirituale", + "AbilityDuration_postvalue_label": "di durata", + "AbilityLifestealDuration_label": "Durata prosciug. salute (abilità)", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "di durata prosciug. salute (abilità)", + "AbilityLifestealPercentHeroPassive_label": "Prosciug. salute spirituale", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "di prosciug. salute spirituale", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "Prosciug. salute spirituale", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "di prosciug. salute spirituale", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "Prosciugamento della salute spirituale sui non eroi", + "AbilityLifestealPercentNonHero_label": "Prosciugamento salute spirituale (non eroi)", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "di prosciug. salute spirituale (non eroi)", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", - "AbilityLifestealPercent_label": "Prosciugamento della salute spirituale", + "AbilityLifestealPercent_label": "Prosciug. salute spirituale", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "di prosciug. salute spirituale", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", - "AbilitySpeedPct_label": "Velocità dell'abilità", + "AbilitySpeedPct_label": "Velocità delle abilità", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "di velocità delle abilità", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "sopra la soglia di salute", "AbsorbPercentage_label": "Danni assorbiti", "AbsorbPercentage_postfix": "%", - "ActivatedFireRate_label": "Frequenza di fuoco", + "AbsorbPercentage_postvalue_label": "di danni assorbiti", + "AccuracyPercentage_label": "Precisione dell'arma", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "di precisione dell'arma", + "ActivatedFireRate_label": "Cadenza di fuoco", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "di cadenza di fuoco", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", - "ActiveBonusFireRate_label": "Frequenza di fuoco", + "ActiveBonusFireRate_label": "Cadenza di fuoco", "ActiveBonusFireRate_postfix": "%", - "ActiveBonusLifesteal_label": "Prosciug. salute dalle pallottole", + "ActiveBonusFireRate_postvalue_label": "di cadenza di fuoco", + "ActiveBonusLifesteal_label": "Prosciug. balistico salute", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "di prosciug. balistico salute", "ActiveBonusMoveSpeed_label": "Velocità di movimento", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "di velocità di movimento", "ActiveBonusMoveSpeed_prefix": "{s:sign}", - "ActiveBulletArmorReduction_label": "Riduzione resistenza alle pallottole", + "ActiveBulletArmorReduction_label": "Riduzione resistenza balistica", + "ActiveBulletArmorReduction_postvalue_label": "di riduzione resistenza balistica", "ActiveBulletDamageReduction_label": "Danni balistici", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "di danni balistici", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Salute dello scudo balistico", + "ActiveBulletShieldMaxHealth_postvalue_label": "di salute dello scudo balistico", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", - "ActiveFireRate_label": "Frequenza di fuoco", + "ActiveFireRate_label": "Cadenza di fuoco", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "di cadenza di fuoco", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "PS", "ActiveHealthRegenBoost_label": "Rigenerazione della salute", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "di rigenerazione della salute", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Rigenerazione della salute", "ActiveHealthRegen_postfix": "PS/s", + "ActiveHealthRegen_postvalue_label": "di rigenerazione della salute", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "quando attivo", - "ActiveMoveSpeedPenalty_label": "Penalità velocità di movimento attiva", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Danni balistici", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "di danni balistici", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Salute dello scudo balistico", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "di salute dello scudo balistico", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Riduzione dei debuff", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "di riduzione dei debuff", + "ActiveMoveSpeedPenalty_label": "Penalità velocità di mov. attiva", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "di penalità velocità di mov. attiva", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value}/s", "ActiveRadius_label": "Raggio attivo", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "di raggio attivo", "ActiveReloadPercent_label": "Munizioni", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "di munizioni", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "Riduzione degli effetti negativi", + "ActiveStatusResistancePercent_label": "Riduzione dei debuff", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "di riduzione dei debuff", "ActiveTechPower_label": "Potere spirituale", + "ActiveTechPower_postvalue_label": "di potere spirituale", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "dopo l'attivazione", + "AfterburnDurationBase_label": "Durata base dell'ustione", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "di durata base dell'ustione", + "AfterburnDurationMax_label": "Durata max dell'ustione", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "di durata max dell'ustione", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Danni in aria", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "di danni in aria", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Danni in aria subiti", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "di danni in aria subiti", + "AirControlAccelPercent_label": "Accelerazione aerea", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "di accelerazione aerea", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Controllo aereo", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "di controllo aereo", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Controllo aereo", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "di controllo aereo", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Durata dello scudo", + "AirDropBuffDuration_label": "Durata buff", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "di durata buff", "AirDropBuffDuration_prefix": "", - "AirDropBulletArmorReduction_label": "Resistenza alle pallottole dei nemici", + "AirDropBulletArmorReduction_label": "Resistenza balistica (nemici)", "AirDropBulletArmorReduction_postfix": "%", - "AirDropBulletResist_label": "Resistenza alle pallottole (alleati)", + "AirDropBulletArmorReduction_postvalue_label": "di resistenza balistica (nemici)", + "AirDropBulletResist_label": "Resistenza balistica (alleati)", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "di resistenza balistica (alleati)", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Scudo balistico", + "AirDropBulletShield_label": "Barriera", "AirDropBulletShield_postfix": "", - "AirDropDebuff02Duration_label": "Durata della resistenza alle pallottole", + "AirDropBulletShield_postvalue_label": "di barriera", + "AirDropDebuff02Duration_label": "Durata della resistenza balistica", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "di durata della resistenza balistica", "AirDropDebuffDuration_label": "Durata del rallentamento", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "di rallentamento", "AirDropExplodeRadius_label": "Raggio dell'esplosione", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "di raggio dell'esplosione", + "AirDropOutgoingDamagePercent_label": "Danni inflitti bonus", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "di danni inflitti bonus", "AirDropSelfCastDelay_label": "Tempo dell'uso su di sé", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "di tempo dell'uso su di sé", "AirDropSilenceDuration_label": "Durata del silenziamento", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "di durata del silenziamento", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Distanza del salto/scatto in aria", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "di distanza del salto/scatto in aria", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Velocità bonus in aria", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "di velocità bonus in aria", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Distanza degli alleati", "AllyDistance_postfix": "m", - "AmbushBonusFireRate_label": "Frequenza di fuoco dell'agguato", + "AllyDistance_postvalue_label": "di distanza degli alleati", + "AllyPercentage_label": "Percentuale alleati", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "di percentuale alleati", + "AllyPercentage_prefix": "{s:sign}", + "AmbushBonusFireRate_label": "Cadenza di fuoco dell'agguato", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "di cadenza di fuoco dell'agguato", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Danni da corpo a corpo per agguato", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "di danni da corpo a corpo per agguato", "AmbushBonusTechPower_label": "Potere spirituale dell'agguato", + "AmbushBonusTechPower_postvalue_label": "di potere spirituale dell'agguato", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Durata dell'agguato", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "di durata dell'agguato", "AmmoPerSoul_label": "Munizioni per anima", + "AmmoPerSoul_postvalue_label": "munizioni per anima", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Pallottole ricaricate", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "di pallottole ricaricate", "AmmoScavengerDuration_label": "Durata", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "di durata", + "AmpDamagePercent_label": "Danni amplificati", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "di danni amplificati", "AmpDuration_label": "Durata dell'amplificazione", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "di amplificazione", "AmpPercentPerStack_label": "Amplificazione per istanza", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "di amplificazione per istanza", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Danni bonus", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "di danni bonus", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", - "ArmTime_label": "Tempo per armarsi", + "ArcaneSurgeWindow_label": "Finestra di utilizzo", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "di finestra di utilizzo", + "ArcticBlastPercentDamage_label": "Danni bonus da congelamento", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "di danni bonus da congelamento", + "ArcticBlastSlowDuration_label": "Durata del rallentamento", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "di rallentamento", + "AreaRadius_label": "Raggio", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "di raggio", + "ArmTime_label": "Tempo di innesco", "ArmTime_postfix": "s", - "ArmingDuration_label": "Durata per armarsi", + "ArmTime_postvalue_label": "di tempo di innesco", + "ArmingDuration_label": "Durata dell'innesco", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "di durata dell'innesco", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "di res. balistica e spirituale per istanza", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Salute di base", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "di salute di base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distanza dell'affondo d'attacco", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "di distanza dell'affondo d'attacco", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "Arma laser", + "Attribute_EWeaponAttribute_Bouncy": "Rimbalzante", + "Attribute_EWeaponAttribute_Bow": "Arco", "Attribute_EWeaponAttribute_BurstFire": "Raffica", "Attribute_EWeaponAttribute_CloseRange": "Corto raggio", + "Attribute_EWeaponAttribute_Crossbow": "Balestra", + "Attribute_EWeaponAttribute_Heavy": "Artiglieria pesante", "Attribute_EWeaponAttribute_HeavyHitter": "Danni pesanti", "Attribute_EWeaponAttribute_LongRange": "Lungo raggio", "Attribute_EWeaponAttribute_MediumRange": "Medio raggio", - "Attribute_EWeaponAttribute_Projectile": "Proiettile", + "Attribute_EWeaponAttribute_Pistol": "Pistola", + "Attribute_EWeaponAttribute_Projectile": "Proiettili", "Attribute_EWeaponAttribute_RapidFire": "Sparo rapido", - "Attribute_EWeaponAttribute_Spreadshot": "Sventagliata", + "Attribute_EWeaponAttribute_Spreadshot": "Sparo a ventaglio", "AuraDuration_label": "Durata dell'aura", "AuraDuration_postfix": "s", - "AvaRecallCooldown_label": "Richiama il tempo di ricarica", + "AuraDuration_postvalue_label": "di durata dell'aura", + "AuraRadius_label": "Raggio dell'aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "di raggio dell'aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "di soglia di salute per l'uso automatico", + "AvaRecallCooldown_label": "Tempo di ricarica del richiamo", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "di tempo di ricarica del richiamo", + "AwakeDamage_label": "Danni al risveglio", + "AwakeDamage_postvalue_label": "danni al risveglio", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Danni da Attacco alle spalle", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "di danni da Attacco alle spalle", + "BackstabberRadius_label": "Raggio bonus", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "di raggio bonus", "BallRadius_label": "Raggio della palla", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "di raggio della palla", "BarrelDamageRadius_label": "Raggio dell'esplosione", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "di raggio dell'esplosione", "BarrelDamage_label": "Danni dell'esplosione", + "BarrelDamage_postvalue_label": "danni dell'esplosione", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Tempo di innesco", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "di tempo di innesco", + "BarrierDamagePercentage_label": "Barriera come danni", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "di barriera come danni", + "BarrierDuration_label": "Durata della barriera", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "di durata della barriera", + "BaseAttackDamagePercentAltFire_label": "Danni del fuoco alternativo", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "di danni del fuoco alternativo", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Danni max da arma", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "di danni max da arma", "BaseAttackDamagePercentBonus_label": "Danni da arma", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "di danni da arma", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Danni da arma", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "di danni da arma", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Danni di base", + "BaseAttackDamage_postvalue_label": "danni di base", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Danni balistici", + "BaseBulletDamage_postvalue_label": "danni balistici", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Danni di base", + "BaseDamage_postvalue_label": "danni di base", + "BaseHealOnHeadshot_label": "Guarigione per colpo alla testa", + "BaseHealOnHeadshot_postvalue_label": "di guarigione per colpo alla testa", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Impara le basi in questa rapida guida interattiva.", + "Basics_Tutorial_Title": "Tutorial di base", + "BatCount_label": "Pipistrelli totali liberati", + "BatCount_postvalue_label": "pipistrelli totali liberati", + "BatPerSecond_label": "Pipistrelli al secondo", + "BatPerSecond_postvalue_label": "pipistrelli al secondo", + "BatSwarmLifeTime_label": "Durata dei pipistrelli", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "di durata dei pipistrelli", + "BatteryGenerationPercent_label": "Generazione di carica", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Lunghezza del raggio", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "di lunghezza del raggio", "BeamSplit_label": "Gittata extra del raggio", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "di gittata extra del raggio", "BeamWidth_label": "Larghezza del raggio", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "di larghezza del raggio", + "BellLifetime_label": "Durata di Campanello", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "di durata di Campanello", "BelowHealthThreshold_conditional": "sotto la soglia di salute", + "BlastAOERadius_postvalue_label": "di raggio dell'esplosione", "BleedDPSPerStack_label": "Danni/sec. da sanguinamento per coltello", + "BleedDPSPerStack_postvalue_label": "danni/s da sanguinam. per coltello", "BleedDamage_label": "Danni da sanguinamento", + "BleedDamage_postvalue_label": "di danni da sanguinamento", "BleedDuration_label": "Durata del sanguinamento", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "di sanguinamento", "BleedTechResist_label": "Resistenza spirituale", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "di resistenza spirituale", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Durata della macchia tossica", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "di durata della macchia tossica", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Abilità senza cariche", + "BonusAbilityChargesNonCharge_postvalue_label": "abilità senza cariche", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Cariche bonus per le abilità", + "BonusAbilityCharges_postvalue_label": "cariche bonus per le abilità", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Durata dell'abilità", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "di durata delle abilità", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,288 +563,476 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Amplificazione spirituale per colpo alla testa", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", - "BonusAttackRangePercent_label": "Gittata di ridotta efficacia dell'arma", + "BonusAttackRangePercent_label": "Distanza di attenuazione dei danni", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "di distanza di attenuazione dei danni", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metri", + "BonusBarrierAmpPercent_label": "Efficacia della barriera", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "di efficacia della barriera", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Salute di base", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "di salute di base", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Danni da arma", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "di danni da arma", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Danni da arma con scudo", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Danni da arma", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "di danni da arma", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Pipistrelli aggiuntivi max", + "BonusBatsMax_postvalue_label": "pipistrelli aggiuntivi max", + "BonusBatsPerProc_label": "Pipistrelli bonus di Morsi d'amore", + "BonusBatsPerProc_postvalue_label": "pipistrelli bonus di Morsi d'amore", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", - "BonusBulletSpeedPercent_label": "Velocità delle pallottole", + "BonusBulletSpeedPercent_label": "Velocità balistica", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "di velocità balistica", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "pallottole bonus", "BonusChannelTechPower_prefix": "+", - "BonusChannelTimePercentage_label": "Durata della canalizzazione", + "BonusChannelTimePercentage_label": "Durata canalizzazione", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "di canalizzazione", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Munizioni bonus per uccisione", + "BonusClipPerKill_postvalue_label": "di munizioni bonus per uccisione", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Munizioni", + "BonusClipSizePercent_label": "Munizioni max", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "di munizioni max", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Munizioni", + "BonusClipSize_postvalue_label": "munizioni", "BonusClipSize_prefix": "{s:sign}", - "BonusCooldownReduction_label": "Riduzione del tempo di ricarica per pallottola", + "BonusCooldownReduction_label": "Riduzione della ricarica per pallottola", + "BonusCooldownReduction_postvalue_label": "di riduzione della ricarica per pallottola", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "PS attuali come danni bonus", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "di PS attuali come danni bonus", "BonusDPSPercent_label": "Danni balistici", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "di danni balistici", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Danni assorbiti max", + "BonusDamageCap_postvalue_label": "danni assorbiti max", + "BonusDamageConversionPercent_label": "Danni subiti assorbiti", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "danni subiti assorbiti", + "BonusDamagePctPerPlayerHit_label": "Danni della Bomba adesiva", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "di danni della Bomba adesiva", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Danni della Bomba adesiva", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "di danni della Bomba adesiva", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Danni per pallottola", + "BonusDamagePerBullet_postvalue_label": "danni per pallottola", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Danni bonus", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "di danni bonus", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "danni bonus vs barriere", + "BonusDamage_label": "Danni bonus", + "BonusDamage_postvalue_label": "danni bonus", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", - "BonusFireRateNPC_label": "Frequenza di fuoco dei PNG", + "BonusFireRateNPC_label": "Cadenza di fuoco dei PNG", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "di cadenza di fuoco dei PNG", "BonusFireRateNPC_prefix": "{s:sign}", - "BonusFireRatePlayerUnit_label": "Frequenza di fuoco scagnozzi", + "BonusFireRatePerHero_label": "Cadenza di fuoco", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "di cadenza di fuoco", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "Cadenza di fuoco degli scagnozzi", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "di cadenza di fuoco degli scagnozzi", "BonusFireRatePlayerUnit_prefix": "{s:sign}", - "BonusFireRate_label": "Frequenza di fuoco", + "BonusFireRate_label": "Cadenza di fuoco", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "di cadenza di fuoco", "BonusFireRate_prefix": "{s:sign}", - "BonusGoldOnKill_label": "Anime bonus per assassinio", + "BonusGoldOnKill_label": "Anime bonus con Assassinio", + "BonusGoldOnKill_postvalue_label": "anime bonus con Assassinio", + "BonusGoldPerMinute_postvalue_label": "anime al minuto", "BonusHeadshotDamage_label": "Danni bonus da colpo alla testa", "BonusHeadshotDamage_postfix": "%", - "BonusHealthOnKill_label": "Bonus di salute max per uccisione", + "BonusHeadshotDamage_postvalue_label": "di danni bonus da colpo alla testa", + "BonusHealthOnKill_label": "Salute max bonus per uccisione", + "BonusHealthOnKill_postvalue_label": "di salute max bonus per uccisione", "BonusHealthPercent_label": "Salute", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "di salute", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Rigenerazione della salute", + "BonusHealthRegen_postvalue_label": "di rigenerazione della salute", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "PS bonus", + "BonusHealth_postvalue_label": "PS bonus", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Danni pesanti bonus", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "di danni pesanti bonus", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Salute", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "di durata/gittata bonus degli oggetti", + "BonusMaxHealthPerHero_label": "PS max", + "BonusMaxHealthPerHero_postvalue_label": "PS max", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "PS max", + "BonusMaxHealth_postvalue_label": "PS max", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Danni corpo a corpo", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "di danni corpo a corpo", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Danni corpo a corpo", + "BonusMeleeDamage_postvalue_label": "di danni corpo a corpo", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Velocità di movimento", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "di velocità di movimento", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Velocità di movimento", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "di velocità di movimento", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", - "BonusPerChain_label": "Danni da salto", + "BonusPerChain_label": "Danni da rimbalzo", + "BonusPerChain_postvalue_label": "danni da rimbalzo", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "di raggio bonus", "BonusRegenMaxHealthPercent_label": "Rigenerazione della salute max", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "di rigenerazione della salute max", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Tempo di ricarica", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "di tempo di ricarica", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "raggi bonus", + "BonusSoulsPct_label": "Anime bonus", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "di anime bonus", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Danni spirituali bonus", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "di danni spirituali bonus", "BonusSpiritDuration_label": "Durata del bonus spirituale", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "di durata del bonus spirituale", + "BonusSpiritForChargedAbilities_label": "Potere spirituale bonus per abilità con cariche", + "BonusSpiritForChargedAbilities_postvalue_label": "di potere spirituale bonus per abilità con cariche", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Potere spirituale con scudo", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Potere spirituale bonus", + "BonusSpiritPower_postvalue_label": "di potere spirituale bonus", "BonusSpirit_conditional": "dopo l'attivazione", "BonusSpirit_label": "Potere spirituale", + "BonusSpirit_postvalue_label": "di potere spirituale", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Velocità sprint", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "di velocità sprint", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Velocità sprint", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "di velocità sprint", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Velocità sprint", + "BonusSuperSprintSpeed_postvalue_label": "di velocità sprint", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Danni spirituali bonus", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "di danni spirituali bonus", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Potere spirituale per uccisione", + "BonusTechPowerPerKill_postvalue_label": "di potere spirituale per uccisione", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "di potere spirituale", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Danni balistici", + "BonusWeaponDamage_postvalue_label": "danni balistici", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Zoom dell'arma", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "di zoom dell'arma", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "rimbalzi max", + "BounceGrace_postvalue_label": "di persistenza max", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "di durata estesa con Trampolino", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Raggio del rimbalzo", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "di raggio del rimbalzo", + "BountyDuration_label": "Durata del bottino", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "di durata del bottino", "BrowseItems_Desc": "Sfoglia il catalogo degli oggetti e preparati alla tua prossima partita!", "BrowseItems_Title": "Esplora gli oggetti", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Resistenza balistica", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "di resistenza balistica", "BuffDamage_label": "Danni bonus da furia al massimo", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "danni bonus da furia al massimo", "BuffDamage_prefix": "+", - "BuffDuration_label": "Durata degli effetti positivi", + "BuffDuration_label": "Durata buff", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "di durata buff", + "BuffFrequency_label": "Frequenza del buff", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "di frequenza del buff", + "BuffMaxStacks_postvalue_label": "istanze max", "BuffMoveSpeedBonus_label": "Velocità di movimento", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "di velocità di movimento", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Velocità di movimento", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "di velocità di movimento", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Resistenza spirituale", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "di resistenza spirituale", "BuildUpBulletPercentPerHit_label": "Accumulo per pallottola", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "di accumulo per pallottola", + "BuildUpPerSecond_label": "Accumulo al secondo", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "di accumulo al secondo", "BuildUpPercentPerHit_label": "Accumulo per colpo", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "di accumulo per colpo", "BuildUpProcDamage_label": "Danni all'attivazione", + "BuildUpProcDamage_postvalue_label": "danni all'attivazione", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Accumulo di Decadimento", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "di accumulo di Decadimento", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Accumulo per colpo", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "di accumulo per colpo", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Soglia dei danni sprituali", - "BulletArmorDamageReduction_label": "Resistenza alle pallottole", + "BuildupSpiritDamageThreshold_postvalue_label": "di soglia dei danni sprituali", + "BulletArmorDamageReductionPerStack_label": "Resistenza balistica per istanza", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "di resistenza balistica per istanza", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", + "BulletArmorDamageReduction_label": "Resistenza balistica", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "di resistenza balistica", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Durata", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "di durata", "BulletArmorReductionPerStack_label": "Danni balistici", "BulletArmorReductionPerStack_postfix": "% per istanza", + "BulletArmorReductionPerStack_postvalue_label": "danni balistici", "BulletArmorReductionPerStack_prefix": "+", - "BulletArmorReduction_label": "Resistenza alle pallottole", + "BulletArmorReduction_label": "Resistenza balistica", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "di resistenza balistica", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Armatura balistica", + "BulletArmor_postvalue_label": "di armatura balistica", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "di durata danneggiamento", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "di ampl. danni balistici vs danneggiati", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Danni spirituali bonus", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "di danni spirituali bonus", "BulletDamagePercent_label": "Danni balistici", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "di danni balistici", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Armatura balistica", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "di armatura balistica", "BulletDamageReflectedPct_label": "Danni balistici restituiti", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "di danni balistici restituiti", "BulletDamageTotal_label": "Danni balistici", - "BulletLifestealPercent_label": "Prosciugamento della salute dalle pallottole", + "BulletDamageTotal_postvalue_label": "danni balistici", + "BulletLifestealPercentHero_label": "Prosciug. balistico salute", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "di prosciug. balistico salute", + "BulletLifestealPercent_label": "Prosciugamento balistico salute", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "di prosciug. balistico salute", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Penetrazione delle pallottole", + "BulletPenetrationPercent_label": "Danni da penetrazione delle pallottole", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "di danni da penetrazione delle pallottole", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Percentuale di prevenzione dei colpi", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "di percentuale di prevenzione dei colpi", + "BulletRadius_label": "Raggio del proiettile", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "di raggio del proiettile", "BulletResistDuration_label": "Durata dell'istanza", "BulletResistDuration_postfix": "s", - "BulletResistOnActive_label": "Resistenza alle pallottole", + "BulletResistDuration_postvalue_label": "di durata dell'istanza", + "BulletResistOnActive_label": "Resistenza balistica", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "di resistenza balistica", "BulletResistOnActive_prefix": "{s:sign}", - "BulletResistPerStack_label": "Resistenza alle pallottole per istanza", + "BulletResistPerStack_label": "Resistenza balistica per istanza", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Riduzione resistenza alle pallottole", + "BulletResistPerStack_postvalue_label": "di resistenza balistica per istanza", + "BulletResistReductionPerStack_label": "Resistenza balistica per istanza", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "di resistenza balistica per istanza", + "BulletResistReduction_label": "Resistenza balistica", "BulletResistReduction_postfix": "%", - "BulletResist_label": "Resistenza alle pallottole", + "BulletResistReduction_postvalue_label": "di resistenza balistica", + "BulletResist_label": "Resistenza balistica", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "di resistenza balistica", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Scudo balistico rimanente come danni", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "di scudo balistico rimanente come danni", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Salute dello scudo balistico", + "BulletShieldHealth_postvalue_label": "di salute dello scudo balistico", + "BulletShieldMaxHealthPercentage_label": "Salute max scudo balistico", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "di salute max scudo balistico", "BulletShieldMaxHealth_label": "Salute dello scudo balistico", + "BulletShieldMaxHealth_postvalue_label": "di salute dello scudo balistico", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Salute mancante dello scudo balistico", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "di salute mancante dello scudo balistico", "BulletShieldOnCast_label": "Scudo balistico", - "BulletShieldOnHook_label": "Scudo balistico", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Scudo balistico al teletrasporto", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "di scudo balistico", + "BulletShieldOnLand_label": "Barriera al teletrasporto", + "BulletShieldOnLand_postvalue_label": "di barriera al teletrasporto", + "BulletShieldPoints_label": "Scudo balistico", + "BulletShieldPoints_postvalue_label": "di scudo balistico", "BulletSlowDuration_label": "Durata del rallentamento", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "di rallentamento", "BulletSplitShot_label": "Colpi multipli dell'arma", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "colpi multipli dell'arma", + "BulletSpread_label": "Dispersione del fuoco", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "di dispersione del fuoco", + "BulletVulnerbility_label": "Amplificazione danni da proiettili", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "di amplificazione danni da proiettili", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Danni di base balistici", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "di danni di base balistici", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Danni al secondo dell'ustione", + "BurnDPS_postvalue_label": "danni al secondo dell'ustione", "BurnDuration_label": "Durata dell'ustione", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "di durata dell'ustione", + "BurnRadius_label": "Raggio dell'ustione", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "di raggio dell'ustione", + "BurstBonusPerStack_label": "Esplosione di fuoco bonus", + "BurstBonusPerStack_postvalue_label": "di esplosione di fuoco bonus", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "danni da scoppio", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "di ricarica per colpo a segno", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Il comando di debug richiede un eroe bersaglio", - "CITADEL_ABILITY_INVALID_ASLEEP": "Stai dormendo", + "CITADEL_ABILITY_INVALID_ASLEEP": "Unità addormentata - Impossibile compiere azioni", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Uno scarabeo è sul bersaglio", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Altra azione in corso", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Ritardo della carica", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Cariche insufficienti", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Non può essere usata mentre si è in aria", - "CITADEL_ABILITY_INVALID_CHAINED": "Hai subito un incatenamento", + "CITADEL_ABILITY_INVALID_CHAINED": "Abilità di movimento disabilitate", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Il caricatore è pieno", - "CITADEL_ABILITY_INVALID_DISARMED": "Sei disarmato", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Il bersaglio non può essere consumato", + "CITADEL_ABILITY_INVALID_DISARMED": "Arma disabilitata", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Soglie non ammesse qui", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Salute del nemico troppo bassa", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Salto con scatto non riuscito", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Salto con scatto: tempo scaduto", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Salto con scatto: troppo presto", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Salto con scatto: troppo tardi", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Salto con scatto: stamina insufficiente", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "La tua salute è troppo alta", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Già attivata", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Ricarica in corso...", - "CITADEL_ABILITY_INVALID_MUTED": "L'audio disattivato disabilita le abilità e gli oggetti", - "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Niente da aggiornare", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "In ricarica per {f:1:cooldown_seconds} s", + "CITADEL_ABILITY_INVALID_MUTED": "Abilità e oggetti disabilitati", + "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Niente da ricaricare", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Dev'essere vivo", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Furia insufficiente", "CITADEL_ABILITY_INVALID_NOT_DEAD": "Dev'essere morto", @@ -638,45 +1041,57 @@ "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Soffitto troppo basso", "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Abilità non imparata", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Nessuna abilità", - "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Nessun danno da cancellare", + "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Nessun danno da rimuovere", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Passa con il mouse su un'abilità per scegliere un poster", "CITADEL_ABILITY_INVALID_NO_TARGET": "Nessun bersaglio", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Richiede un eroe come bersaglio", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Richiede un PNG come bersaglio", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Richiede un soldato come bersaglio", "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "Nessuna unità valida nel raggio dell'abilità", - "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Non puoi fare uno scatto in aria due volte", - "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Impossibile balzare in aria due volte", - "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Non puoi fare uno scatto in basso due volte", + "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Non puoi scattare in aria due volte", + "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Non puoi saltare in aria due volte", + "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Non puoi scattare in basso due volte", "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Non puoi saltare due volte su un muro", - "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Non puoi fare uno scatto in aria tre volte", - "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Impossibile balzare in aria tre volte", - "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Non puoi fare uno scatto in basso tre volte", - "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Resistenza insufficiente", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Non puoi scattare in aria tre volte", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Non puoi saltare in aria tre volte", + "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Non puoi scattare in basso tre volte", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Non puoi saltare tre volte su un muro", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Porte troppo distanti", + "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Stamina insufficiente", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabilitata durante la raccolta dell'Urna", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Il posizionamento è bloccato", "CITADEL_ABILITY_INVALID_POSITION": "Posizione non valida", "CITADEL_ABILITY_INVALID_PREMATCH": "Partita non ancora iniziata", - "CITADEL_ABILITY_INVALID_ROOTED": "Hai subito un'immobilizzazione", - "CITADEL_ABILITY_INVALID_SILENCED": "Non è possibile usare le abilità mentre si è silenziati", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Non è possibile usare le abilità mentre si trasporta l'Urna", + "CITADEL_ABILITY_INVALID_ROOTED": "Abilità di movimento disabilitate", + "CITADEL_ABILITY_INVALID_SILENCED": "Abilità disabilitate", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Trasporto dell'Urna - Abilità disabilitate", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Abilità di movimento disabilitate", - "CITADEL_ABILITY_INVALID_STUNNED": "Hai subito uno stordimento", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Bersaglio fuori tiro", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina disabilitata", + "CITADEL_ABILITY_INVALID_STUNNED": "Unità stordita - Impossibile compiere azioni", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Fuori portata", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Impossibile teletrasportarsi", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Non può essere usata mentre si mira", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Nessuna filovia selezionata", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Non disponibile", "Cancel": "Annulla", "CaptureRadius_label": "Raggio di cattura", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "di raggio di cattura", "CarbineHeadshotBonus_label": "Bonus colpo alla testa", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "di bonus colpo alla testa", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Durata della mano", + "CardHandDuration_postvalue_label": "di durata della mano", "CardResourceGenPctScale_label": "Frequenza di evocazione delle carte", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "di frequenza di evocazione delle carte", "CardsDrawn_label": "Cards Drawn", - "CasterBuffDuration_label": "Durata degli effetti positivi", + "CartDamage_postvalue_label": "danni del carrello", + "CasterBuffDuration_label": "Durata buff", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "di durata buff", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -684,18 +1099,21 @@ "CatMaxSpeed_label": "Ghostcat Max Speed", "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", - "ChainCount_label": "Salti max", + "ChainCount_label": "Rimbalzi max", + "ChainCount_postvalue_label": "rimbalzi max", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", - "ChainDuration_label": "Durata dell'incatenamento", + "ChainDuration_label": "Durata vincolo", "ChainDuration_postfix": "s", - "ChainLength_label": "Lunghezza incatenamento", + "ChainDuration_postvalue_label": "di durata vincolo", + "ChainLength_label": "Portata vincolo", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "di portata vincolo", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", - "ChainRadius_label": "Raggio del salto", + "ChainRadius_label": "Raggio del rimbalzo", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "di raggio del rimbalzo", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1121,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "di gittata del colpo", + "ChargeSpeed_label": "Velocità della carica", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "di velocità della carica", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Raggio con Colpo perforante", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "di raggio con Colpo perforante", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Cariche ripristinate", + "ChargesRestored_postvalue_label": "cariche ripristinate", "CharmDamage_label": "Danni da incantesimo", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "danni da incantesimo", "CitadelCategoryArmor": "Vitalità", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Build personalizzata", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Oggetti consigliati", "CitadelCategoryTech": "Spirito", "CitadelCategoryWeapon": "Arma", + "CitadelComponentGroup_EActives": "Attivi", + "CitadelComponentGroup_EAdditionalProtection": "Protezione aggiuntiva", + "CitadelComponentGroup_EAntiGun": "Anti-pistola", + "CitadelComponentGroup_EAntiHealing": "Anti-guarigione", + "CitadelComponentGroup_EBulletProtection": "Protezione balistica", + "CitadelComponentGroup_EBulletVelocity": "Velocità balistica", + "CitadelComponentGroup_EBurstDamage": "Danni da scoppio", + "CitadelComponentGroup_ECharges": "Cariche delle abilità", + "CitadelComponentGroup_ECooldown": "Tempi di ricarica", + "CitadelComponentGroup_ECrownControl": "Controllo delle folle", + "CitadelComponentGroup_EDebuffs": "Debuff", + "CitadelComponentGroup_EDuration": "Durata delle abilità", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Fan dei colpi alla testa", + "CitadelComponentGroup_EHealing": "Guarigione", + "CitadelComponentGroup_ELifesteal": "Prosciugamento della salute", + "CitadelComponentGroup_EMagazines": "Caricatori", + "CitadelComponentGroup_EMagicVulnerability": "Vulnerabilità alla magia", + "CitadelComponentGroup_EMelee": "Prosciug. salute corpo a corpo", + "CitadelComponentGroup_EMeleeSpirit": "Spirito da corpo a corpo", + "CitadelComponentGroup_EMisc": "Passiva mista", + "CitadelComponentGroup_EMiscSpirit": "Spiriti diversi", + "CitadelComponentGroup_EMoreHealth": "Salute aumentata", + "CitadelComponentGroup_EMoreSpirit": "Spirito aumentato", + "CitadelComponentGroup_EMovementAndAgility": "Movimento e agilità", + "CitadelComponentGroup_ENotGrouped": "Non raggruppato", + "CitadelComponentGroup_ERateOfFire": "Velocità di fuoco", + "CitadelComponentGroup_ERevitalization": "Rivitalizzazione", + "CitadelComponentGroup_ESlowingBullets": "Pallottole rallentanti", + "CitadelComponentGroup_ESlowingMagic": "Magia rallentante", + "CitadelComponentGroup_ESpiritProtection": "Protezione spirituale", + "CitadelComponentGroup_ESpiritRange": "Gittata delle abilità", + "CitadelComponentGroup_ESpiritSlinger": "Fromboliere spirituale", + "CitadelComponentGroup_ETankingBullets": "Picchiatori e attaccabrighe", + "CitadelComponentGroup_EWeaponRange": "Attrezzi dell'assassino", "CitadelHeroDetails_Background": "Storia", "CitadelHeroDetails_Basic": "Riepilogo", "CitadelHeroDetails_Builds": "Build", @@ -732,22 +1188,28 @@ "CitadelHeroDetails_Builds_SelectButton": "Sfoglia le build", "CitadelHeroDetails_Equipment": "Equipaggiamento", "CitadelHeroDetails_Progression": "Progressione", + "CitadelHeroDetails_Stats": "Statistiche", "CitadelHeroStats_Spirit": "Statistiche spirituali", "CitadelHeroStats_SpiritPower_Desc": "Il potere spirituale aumenta l'efficacia delle tue abilità e dei tuoi oggetti.", "CitadelHeroStats_SpiritPower_Impact": "Impatto del potere spirituale", "CitadelHeroStats_Vitality": "Statistiche sulla vitalità", "CitadelHeroStats_Weapon": "Statistiche sull'arma", - "CitadelHeroStats_Weapon_Falloff": "Gittata di riduzione dei danni", - "CitadelShopSearch": "Cerca", - "CitadelShop_SearchExampleAlt": "Prova a cercare per Nome oggetto o per statistiche come Munizioni, Prosciugamento della salute o Potere spirituale.", + "CitadelHeroStats_Weapon_Falloff": "Distanza di attenuazione dei danni", + "CitadelHeroStats_Weapon_Falloff_NA": "N/D", + "CitadelShopSearch": "Cerca oggetti", + "CitadelShop_SearchExampleAlt": "Prova a cercare per Nome oggetto o per statistiche come Munizioni, Prosciugamento della salute o Potere spirituale", "CitadelShop_SearchExampleLine1": "Cerca esempi:", "CitadelShop_SearchExampleLine2": "Nome: Attacco fantasma", - "CitadelShop_SearchExampleLine3": "Proprietà: Resistenza alle pallottole", + "CitadelShop_SearchExampleLine3": "Proprietà: resistenza balistica", "Citadel_AbilityProperty_OnAttach": "All'attacco:", "Citadel_AbilityProperty_OnExplode": "All'esplosione:", - "Citadel_AbilityProperty_OnHit": "Al colpo:", - "Citadel_Ability_BuildAnnotation": "Abilità successiva consigliata", + "Citadel_AbilityProperty_OnHit": "All'impatto:", + "Citadel_Ability_BuildAnnotation": "Prossima abilità consigliata", + "Citadel_Ability_CannotImbue": "Infusione non possibile", "Citadel_Ability_IsImbued": "Infusa", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Attaccabrighe", + "Citadel_Abrams_HeroTag_3": "Capa tosta", "Citadel_AcceptFriendInvite_Body": "Attendi", "Citadel_AcceptFriendInvite_ErrorBody": "Al momento non è possibile accettare questo invito. Riprova più tardi.", "Citadel_AcceptFriendInvite_ErrorTitle": "Errore", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "La tua partita è iniziata.", "Citadel_AlertPlayer_MatchReadyTitle": "Partita pronta", "Citadel_AlreadyInGame": "Impossibile avviare il matchmaking perché sei già in una partita. Abbandona la partita attuale per avviarne un'altra.", + "Citadel_Astro_HeroTag_1": "Franca tiratrice", + "Citadel_Astro_HeroTag_2": "Deflagrante", + "Citadel_Astro_HeroTag_3": "Predatrice", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Guardiani del Santuario", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Mech (liv. 2)", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condannato dal Patrono", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Boss centrale", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Il Guardiano del tempio", "Citadel_AttackerClass_CLASS_TROOPER": "Soldato", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Guardiano liv. 1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutro", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", + "Citadel_BannedHeroes": "Eroi bannati", + "Citadel_BannedWarning_Desc": "Avrai meno probabilità di vedere questo eroe in questa partita.", + "Citadel_BannedWarning_Title": "Eroe evitato", + "Citadel_Bebop_HeroTag_1": "Uncino", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Pugno", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Successiva", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Altruista", + "Citadel_Bookworm_HeroTag_2": "Protettrice", + "Citadel_Bookworm_HeroTag_3": "Sapientona", + "Citadel_BotMatchModal_Coop": "Gioca a una partita standard online insieme ad altri giocatori", "Citadel_BotMatchModal_Desc": "Seleziona la difficoltà:", + "Citadel_BotMatchModal_Private": "Gioca a una partita privata standard", + "Citadel_BotMatchModal_PrivateBrawl": "Gioca a una partita privata in modalità Rissa di strada", + "Citadel_BuildBrowser_SelectBuild": "Usa build selezionata", + "Citadel_BuildBrowser_Title": "Sfoglia le build", + "Citadel_BuildTagPicker_Abilities": "Abilità", + "Citadel_BuildTagPicker_BuildItems": "Oggetti nella build", + "Citadel_BuildTagPicker_SpiritItems": "Oggetti per lo spirito", + "Citadel_BuildTagPicker_Standard": "Etichette standard", + "Citadel_BuildTagPicker_Title": "Seleziona etichetta", + "Citadel_BuildTagPicker_VitalityItems": "Oggetti per la vitalità", + "Citadel_BuildTagPicker_WeaponItems": "Oggetti per le armi", "Citadel_CancelFriendInvite_Body": "Attendi", "Citadel_CancelFriendInvite_ConfirmBody": "Vuoi davvero annullare l'invito per {g:dac_persona:b:account_id}? Non potrai inviare un altro invito per diversi giorni.", "Citadel_CancelFriendInvite_ConfirmTitle": "Annulla invito", "Citadel_CancelFriendInvite_ErrorBody": "Al momento non è possibile annullare questo invito. Riprova più tardi.", "Citadel_CancelFriendInvite_ErrorTitle": "Errore", "Citadel_CancelFriendInvite_Title": "Rimozione amico", + "Citadel_CapturePoint_Capturer_Capturing": "In fase di cattura", + "Citadel_ChatError_Disabled": "Impossibile inviare il messaggio: la chat è attualmente disabilitata.", + "Citadel_ChatError_InternalError": "Impossibile inviare il messaggio: errore interno.", + "Citadel_ChatError_InvalidMsg": "Impossibile inviare il messaggio: messaggio non valido.", + "Citadel_ChatError_InvalidPermission": "Impossibile inviare il messaggio: nessuna autorizzazione.", + "Citadel_ChatError_RateLimited": "Impossibile inviare il messaggio: troppi messaggi recenti.", + "Citadel_ChatError_Timeout": "Impossibile inviare il messaggio: tempo scaduto.", + "Citadel_ChatError_Unknown": "Impossibile inviare il messaggio: motivo sconosciuto.", "Citadel_ChatMsg_CommsRestricted": "Al momento le tue comunicazioni sono limitate. I tuoi messaggi non verranno inviati.", + "Citadel_ChatSender_LocalClient": "Sistema", + "Citadel_ChatTarget_GameAll": "Tutti", + "Citadel_ChatTarget_GameAllies": "Alleati", + "Citadel_ChatTarget_Party": "Gruppo", "Citadel_ChatType_AllTeam": "Tutta la squadra", "Citadel_ChatType_Disabled": "Disabilitata", "Citadel_ChatType_PartyOnly": "Solo il gruppo", + "Citadel_Chrono_HeroTag_1": "Calcolatore", + "Citadel_Chrono_HeroTag_2": "Disgregatore", + "Citadel_Chrono_HeroTag_3": "Stratega", "Citadel_CommendPlayer_Friendly": "Amichevole e divertente", "Citadel_CommendPlayer_PopupDesc": "Congratulati con qualcuno per il modo in cui ha giocato e informa il sistema di matchmaking che ti piacerebbe vederlo nelle partite future.", "Citadel_CommendPlayer_PopupTitle": "Elogia giocatore", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) ti ha elogiato per le tue abilità di gioco.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) ti ha elogiato perché hai fatto un buon gioco di squadra.", "Citadel_ComponentOwned": "in possesso", - "Citadel_ComponentRequired": "Componenti:", + "Citadel_ComponentRequired": "Componente di:", "Citadel_ComponentUseIn": "Attualmente utilizzato in:", "Citadel_Confirm_Discord": "Vuoi creare il tuo invito su Discord? Questo invito sarà utilizzabile solo per 2 ore e non sarà possibile crearne un altro.", "Citadel_Confirm_Discord_Create": "Crea un invito su Discord", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Richiedi il tuo link Discord in un secondo momento, quando non sei in un gruppo o nel matchmaking", "Citadel_Confirm_Discord_InMatch_Title": "Non è possibile richiederlo ora", "Citadel_ConflictingWithPrimaryModifier": "Questo modificatore è in conflitto con {s:key_name}", + "Citadel_Connection_GCUpdating": "Aggiornamento della rete", + "Citadel_Connection_GCUpdating_Desc": "In attesa di riconnettersi", + "Citadel_Connection_LoggingIn": "Connessione alla rete", + "Citadel_Connection_LoggingIn_Desc": "Accesso in corso...", + "Citadel_Connection_NoSession": "Rete non connessa", + "Citadel_Connection_NoSession_Desc": "Alcune funzionalità potrebbero non essere disponibili", + "Citadel_Connection_NoSteam": "Nessuna connessione a Steam", + "Citadel_Connection_NoSteam_Desc": "Connettiti a Steam", + "Citadel_Connection_SteamUpdating": "Aggiornamento di Steam", + "Citadel_Connection_SteamUpdating_Desc": "In attesa del completamento dell'aggiornamento di Steam", "Citadel_CreateParty_AlreadyInParty": "Fai già parte di un gruppo. Non puoi crearne un altro se non lasci il gruppo attuale.", - "Citadel_CreateParty_Disabled": "Il sistema dei gruppi è stato temporaneamente disattivato per manutenzione. Riprova tra qualche minuto.", + "Citadel_CreateParty_Disabled": "Il sistema dei gruppi è stato temporaneamente disabilitato per manutenzione. Riprova tra qualche minuto.", + "Citadel_CreateParty_DisabledMode": "Al momento i gruppi non possono accedere a questa modalità", "Citadel_CreateParty_ErrorTitle": "Impossibile creare un gruppo", "Citadel_CreateParty_FailedToGetResponse": "Impossibile contattare la rete di Deadlock in questo momento e creare un gruppo. Riprova tra qualche minuto.", + "Citadel_CreateParty_InMatchmaking": "Impossibile creare un gruppo durante il matchmaking.", "Citadel_CreateParty_InternalError": "Si è verificato un errore interno durante la creazione del gruppo", "Citadel_CreateParty_InvalidVersion": "La versione del tuo client non è aggiornata. Aggiorna il tuo client e riprova.", "Citadel_CreateParty_NoRegionPings": "Impossibile comunicare con Steam Datagram Relay. Se sei connesso a internet, il problema è solitamente dovuto a un firewall, all'MTU o alla connessione a internet.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Danni corpo a corpo", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Danni da veleno", "Citadel_Dashboard_AbandonTooltip": "Permette di abbandonare la partita in corso", - "Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Indica di non essere pronto per impedire al tuo gruppo di giocare", "Citadel_Dashboard_CloseAnnounceTooltip": "Nascondi annunci", "Citadel_Dashboard_CompilingShaders": "Precaricamento della mappa e compilazione degli shader {d:prewarm_progress} di {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "Completamento: {d:prewarm_progress} di {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "In attesa del completamento del precaricamento della mappa e della compilazione degli shader.", "Citadel_Dashboard_CompilingShaders_Title": "Precaricamento della mappa e degli shader", - "Citadel_Dashboard_EnterMatchmaking": "Accedi\"nal matchmaking", + "Citadel_Dashboard_EnterMatchmaking": "Accedi
    al matchmaking", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTITA CONTRO I BOT (CO-OP): in attesa dei giocatori", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTITA CONTRO I BOT (CO-OP): la partita inizia tra {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Ricerca di una partita", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "La tua partita inizierà a breve", "Citadel_Dashboard_Status_GCOffline": "Rete di Deadlock offline", "Citadel_Dashboard_Status_GCOffline_Detail": "Alcune funzionalità potrebbero non essere disponibili", + "Citadel_Dashboard_Status_MatchInProgress": "Partita in corso", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} per rientrare o abbandonare", "Citadel_Dashboard_Status_Mode_Coop": "Partita co-op contro i bot", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partita del laboratorio degli eroi", + "Citadel_Dashboard_Status_Mode_Placement": "Partita di piazzamento", "Citadel_Dashboard_Status_Mode_Private": "Partita privata", "Citadel_Dashboard_Status_Mode_Ranked": "Partita classificata", - "Citadel_Dashboard_Status_Mode_Unranked": "Partita standard", - "Citadel_Dashboard_Status_OutOfDateClient": "Aggiornamento di gioco disponibile", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Scarica l'ultimo aggiornamento su Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Rissa di strada", + "Citadel_Dashboard_Status_Mode_Unranked": "Partita", + "Citadel_Dashboard_Status_OutOfDateClient": "Aggiornamento disponibile", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Scarica su Steam", "Citadel_Dashboard_ViewLibrary": "Visualizza la Biblioteca", - "Citadel_Dead_ReplayDeath": "Replay della morte", - "Citadel_Dead_ShopReminder": "Acquista e potenzia", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Replay della morte", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Acquista e potenzia", + "Citadel_Digger_HeroTag_1": "Duo", + "Citadel_Digger_HeroTag_2": "Iniziatori", + "Citadel_Digger_HeroTag_3": "Scavatori", "Citadel_DisableDevMessage": "Non mostrare più", "Citadel_DiscordInvite_AlreadyClaimedText": "Hai già usato il tuo invito su Discord. È consentito un solo invito per utente.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Invito già utilizzato", @@ -885,7 +1406,7 @@ "Citadel_DiscordInvite_Copied": "Copiato", "Citadel_DiscordInvite_CopyLink": "Copia link negli appunti", "Citadel_DiscordInvite_Description": "Il tuo invito a unirti al server Discord su Deadlock è riportato di seguito; copia il link in un browser e segui le istruzioni per unirti.", - "Citadel_DiscordInvite_DisabledText": "Gli inviti su Discord sono stati momentaneamente disattivati a causa di manutenzione. Riprova tra poco.", + "Citadel_DiscordInvite_DisabledText": "Gli inviti su Discord sono stati momentaneamente disabilitati per manutenzione. Riprova tra poco.", "Citadel_DiscordInvite_DisabledTitle": "Disabilitato", "Citadel_DiscordInvite_DiscordLink": "Collega:", "Citadel_DiscordInvite_DiscordLinkHours": "Questo link sarà valido per {i:num_hours} ore", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Errore", "Citadel_DiscordInvite_Loading": "Caricamento...", "Citadel_DiscordInvite_Title": "Invito su Discord", + "Citadel_Doorman_HeroTag_1": "Disorientante", + "Citadel_Doorman_HeroTag_2": "Controllo della mappa", + "Citadel_Doorman_HeroTag_3": "Manipolativo", + "Citadel_Drifter_HeroTag_1": "Ombra", + "Citadel_Drifter_HeroTag_2": "Efferato", + "Citadel_Drifter_HeroTag_3": "Crudele", "Citadel_DuplicateKeybind": "Assegnazione di tasti duplicata", "Citadel_DuplicateKeybindDescBoundMultiple": "è assegnato a più comandi:", "Citadel_DuplicateKeybindDescKey": "Il tasto", - "Citadel_Exit_Game_Confirm": "Vuoi davvero uscire da Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Hai sbloccato uno slot flessibile per aver ucciso tutti e tre i Guardiani nemici", - "Citadel_FlexSlotUnlockedAllTier2": "Hai sbloccato uno slot flessibile per aver ucciso tutti i Mech nemici", - "Citadel_FlexSlotUnlockedGenerator": "Hai sbloccato uno slot flessibile per aver ucciso due Guardiani della base e aver distrutto un Santuario nemico", - "Citadel_FlexSlotUnlockedKill2Tier2": "Hai sbloccato uno slot flessibile per aver ucciso due Mech nemici", - "Citadel_FlexSlot_Title": "Slot flessibile sbloccato", + "Citadel_Dynamo_HeroTag_1": "Cooperativo", + "Citadel_Dynamo_HeroTag_2": "Iniziatore", + "Citadel_Dynamo_HeroTag_3": "Decisivo", + "Citadel_EnemyTeam": "Squadra nemica", + "Citadel_Engineer_HeroTag_1": "Creativa", + "Citadel_Engineer_HeroTag_2": "Supporter", + "Citadel_Engineer_HeroTag_3": "Opprimente", + "Citadel_Event_Holiday_Challenge2025_Desc": "Vinci una partita con ogni eroe per ricevere una decorazione esclusiva per l'albero del tuo nascondiglio.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Potenzia il tuo oggetto attivo Palla di neve aggiungendo altre decorazioni al tuo albero.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Livello {i:item_level}/{i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Sfida natalizia 2025", + "Citadel_Exit_Game_Confirm": "Vuoi davvero uscire?", + "Citadel_Familiar_HeroTag_1": "Utile", + "Citadel_Familiar_HeroTag_2": "Minuto", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Elegante", + "Citadel_Fencer_HeroTag_2": "Svelto", + "Citadel_Fencer_HeroTag_3": "Superiore", + "Citadel_FlexSlotUnlockedSlot02": "Hai sbloccato uno slot extra per aver ucciso uno dei Mech nemici", + "Citadel_FlexSlotUnlockedSlot03": "Hai sbloccato uno slot extra per aver ucciso due dei Mech nemici", + "Citadel_FlexSlotUnlockedSlot04": "Hai sbloccato uno slot extra per aver ucciso tutti i Mech nemici", + "Citadel_FlexSlotVanguard": "L'avanguardia arriverà presto nella corsia {Lane Color}", + "Citadel_FlexSlot_Title": "Slot extra sbloccato", + "Citadel_Frank_HeroTag_1": "Non", + "Citadel_Frank_HeroTag_2": "puoi", + "Citadel_Frank_HeroTag_3": "uccidermi", "Citadel_FriendCode_AddFriendBadCode": "Codice non valido", "Citadel_FriendCode_AddFriendButton": "Aggiungi amico", "Citadel_FriendCode_AddFriendLabel": "Inserisci il codice amico", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Tentativo di connessione", "Citadel_FriendsCategory_AlreadyOwned": "Già uniti", "Citadel_FriendsCategory_CanInvite": "Puoi invitare", + "Citadel_FriendsCategory_IncomingPartyInvite": "Inviti a gruppi ricevuti", "Citadel_FriendsCategory_InviteSent": "Invito inoltrato", "Citadel_FriendsCategory_Invited": "Inviti in sospeso", "Citadel_FriendsCategory_Offline": "Offline", "Citadel_FriendsCategory_Online": "Online", - "Citadel_FriendsCategory_Party": "Nel gruppo", - "Citadel_FriendsCategory_PartyInvite": "Invitato", + "Citadel_FriendsCategory_Party": "Gruppo", + "Citadel_FriendsCategory_PartyInvite": "Inviti mandati", "Citadel_FriendsCategory_Pending": "In attesa", "Citadel_FriendsCategory_PlayingCitadel": "In gioco", "Citadel_FriendsCategory_SentInvite": "Invito inviato", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Inserisci ID amico da cercare", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Inserisci codice amico da cercare", "Citadel_Friends_Add_Friend_Tooltip": "Aggiungi amico", - "Citadel_Friends_Add_Friend_Your_ID": "L'ID del tuo amico è:", + "Citadel_Friends_Add_Friend_Your_ID": "Il tuo codice amico è:", "Citadel_Friends_Empty": "La tua lista amici è vuota", "Citadel_Friends_Friend_Code_Button": "Aggiungi amico", "Citadel_Friends_Online": "{d:friends_online} online", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Impossibile avviare il matchmaking. Nessuna connessione a Steam.", "Citadel_GC_updating": "Impossibile effettuare il matchmaking. La rete di Deadlock si sta aggiornando.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Sconfitta#|f|#Sconfitta", - "Citadel_GameOver_Victory:g": "#|m|#Vittoria#|f|#Vittoria", + "Citadel_GameOver_Defeat:f": "Sconfitta", + "Citadel_GameOver_Victory:f": "Vittoria", + "Citadel_Geist_HeroTag_1": "Prosciugamento della salute", + "Citadel_Geist_HeroTag_2": "Danni autoinflitti", + "Citadel_Geist_HeroTag_3": "Femme fatale", "Citadel_GenericError_DurationControlBlocked": "Hai superato il limite di tempo autorizzato per il gioco online.", "Citadel_GenericError_InvalidClientVersion": "Il tuo client non è in grado di connettersi al server di gioco poiché le versioni sono diverse. Prova ad aggiornare il tuo client alla versione più recente.", "Citadel_GenericError_RegionInfoNotProvided": "Per giocare online, è necessario registrare il proprio account.", + "Citadel_Gigawatt_HeroTag_1": "Alta tensione", + "Citadel_Gigawatt_HeroTag_2": "Senza pietà", + "Citadel_Gigawatt_HeroTag_3": "Negazione dell'area", "Citadel_GlobalLeaderboard_Desc": "Grado di abilità", "Citadel_GlobalLeaderboard_Empty": "La classifica selezionata è al momento vuota", "Citadel_GlobalLeaderboard_Error": "Errore durante il caricamento delle classifiche", @@ -985,42 +1539,65 @@ "Citadel_GraphType_Kills": "Uccisioni", "Citadel_GraphType_LaneStats": "Statistiche sulla corsia", "Citadel_GraphType_NetWorth": "Anime raccolte", + "Citadel_GraphType_NetWorthDelta": "Differenza di anime raccolte", "Citadel_GraphType_NetWorthPerMin": "Anime al minuto", + "Citadel_GraphType_RegenBreakdown": "Rigenerazione per tipo", "Citadel_GraphType_SoulsBySource": "Anime per fonte", "Citadel_Graph_Damage_Boss": "Obiettivi", "Citadel_Graph_Damage_Creep": "Soldati", "Citadel_Graph_Damage_Neutral": "Nemici neutrali", "Citadel_Graph_Damage_Player": "Giocatori nemici", + "Citadel_Graph_NetWorthDeltaLine": "Differenza di anime raccolte", + "Citadel_Graph_Souls_AbilityAssassinate": "Abilità Assassinio", "Citadel_Graph_Souls_Assists": "Assist con le uccisioni", "Citadel_Graph_Souls_Boss": "Obiettivi", + "Citadel_Graph_Souls_Breakables": "Oggetti raccolti distruttibili", "Citadel_Graph_Souls_Denies": "Negazioni", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrificio cultista", + "Citadel_Graph_Souls_ItemGooseEgg": "Gallina dalle uova d'oro", + "Citadel_Graph_Souls_ItemTrophyCollector": "Collezionista di trofei", "Citadel_Graph_Souls_Lane": "Soldati", "Citadel_Graph_Souls_Neutral": "Nemici neutrali", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Uccisioni di nemici", + "Citadel_Graph_Souls_TeamBonus": "Rimonta della squadra", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Ambra", - "Citadel_Graph_Team2": "Zaffiro", + "Citadel_Graph_Team1": "Re occulto", + "Citadel_Graph_Team2": "Arcimadre", "Citadel_Graph_WeaponDamage": "Danni da arma", "Citadel_Graph_WeaponDamageCrit": "Danni da arma - Critici", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Per un'esperienza di gioco ottimale, visita il sito di supporto di AMD per scaricare i driver più recenti.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Per un'esperienza di gioco ottimale, visita il sito di supporto di NVIDIA per scaricare i driver più recenti.", "Citadel_GraphicsDriverWarning_Title": "Avviso: driver grafici non aggiornati", "Citadel_GraphicsSettingsWarning_Title": "Impostazioni grafiche consigliate", - "Citadel_HUD_AbilityUnlockAvailable": "Tieni premuto [{s:show_scoreboard}] per sbloccare un'abilità", + "Citadel_GunTag_Bow": "Arco", + "Citadel_GunTag_BurstFire": "Raffica", + "Citadel_GunTag_Heavy": "Artiglieria pesante", + "Citadel_GunTag_Pistol": "Pistola", + "Citadel_GunTag_Projectile": "Proiettili", + "Citadel_GunTag_SMG": "SMG", + "Citadel_GunTag_Shotgun": "Fucile a pompa", + "Citadel_GunTag_Sniper": "Fucile di precisione", + "Citadel_HUD_AbilityUnlockAvailable": "Tieni premuto {g:citadel_binding:'Scoreboard'} per sbloccare un'abilità", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Tieni premuto {g:citadel_binding:'AbilityUpgradeRadial'} per sbloccare un'abilità", "Citadel_HUD_AbilityUnlock_Button": "Sblocca", - "Citadel_HUD_AbilityUpgradeAvailable": "Tieni premuto [{s:show_scoreboard}] per potenziare un'abilità", + "Citadel_HUD_AbilityUnlock_Locked": "Bloccata", + "Citadel_HUD_AbilityUpgradeAvailable": "Tieni premuto{g:citadel_binding:'Scoreboard'}per potenziare un'abilità", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Tieni premuto {g:citadel_binding:'AbilityUpgradeRadial'} per potenziare un'abilità", + "Citadel_HUD_AdjustedBy": "REGOLATO DA", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Danni inflitti a tutti gli eroi", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Danni ricevuti da tutti gli eroi", + "Citadel_HUD_DamageReport_CurrentLife": "Vita attuale", + "Citadel_HUD_DamageReport_DamageByHero": "Danni per eroe", "Citadel_HUD_DamageReport_DamageDealt": "Danni inflitti", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Danni subiti", "Citadel_HUD_DamageReport_HeroDamageDealt": "Danni inflitti all'eroe", - "Citadel_HUD_DamageReport_HeroDamageReceived": "Danni ricevuti dall'eroe", - "Citadel_HUD_DamageReport_LastRespawn": "Vita attuale", + "Citadel_HUD_DamageReport_HeroDamageReceived": "Danni subiti dall'eroe", + "Citadel_HUD_DamageReport_LastRespawn": "(Ultima morte)", "Citadel_HUD_DamageReport_ShowMore": "Mostra altro", "Citadel_HUD_DamageReport_Time180": "3 minuti", "Citadel_HUD_DamageReport_Time30": "30 s", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuto", "Citadel_HUD_DamageReport_Time600": "10 minuti", "Citadel_HUD_DamageReport_Title": "Rapporto dei danni", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Fonte di danni principale#|#{i:num_damage_rows} fonti di danni principali", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Fonte principale di danni} other{{i:num_damage_rows} fonti principali di danni}}", "Citadel_HUD_DamageReport_Total": "Danni totali:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Danni subiti dall'eroe:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} colpo)#|#({i:hit_count} colpi)", - "Citadel_HUD_DamageSummary_Hint": "Tieni premuto [{s:show_scoreboard}] per vedere i dettagli", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Tieni premuto{g:citadel_binding:'Scoreboard'}per vedere i dettagli", "Citadel_HUD_DamageSummary_Title": "Danni subiti", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Difensore nelle vicinanze", "Citadel_HUD_Damage_Invulnerable": "Protetto", "Citadel_HUD_Damage_NoTroopers": "Servono soldati", "Citadel_HUD_Damage_NotInMidPit": "Non nella fossa", - "Citadel_HUD_Damage_NotInTier3Pit": "Non nella fossa", + "Citadel_HUD_Damage_NotInTier3Pit": "Fuori dal cerchio", "Citadel_HUD_Damage_Resistant": "Resistente", "Citadel_HUD_Damage_TooFar": "Troppo lontano", "Citadel_HUD_Damage_TooLow": "Troppo in basso", "Citadel_HUD_IdolPickedUp": "Urna raccolta!", "Citadel_HUD_IdolReturned": "Urna delle anime restituita!", - "Citadel_HUD_Impact_Assist": "Assist
    uccisione", + "Citadel_HUD_Impact_Asleep": "Sta dormendo", + "Citadel_HUD_Impact_Assist": "Assist", + "Citadel_HUD_Impact_Cursed": "Maledizione", + "Citadel_HUD_Impact_Disarmed": "Disarmato", + "Citadel_HUD_Impact_Immobolized": "Immobile", "Citadel_HUD_Impact_Kill": "Uccisione", - "Citadel_HUD_JoinTeamChat_Dialog": "Tieni premuto [{s:key_voice_record}] per accedere alla chat della squadra", + "Citadel_HUD_Impact_Silenced": "Silenziato", + "Citadel_HUD_Impact_Stunned": "Stordito", + "Citadel_HUD_JoinTeamChat_Dialog": "Tieni premuto {g:citadel_binding:'PushToTalk'} per accedere alla chat di squadra", "Citadel_HUD_LevelReward_BulletDamage": "Danni balistici", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Salute", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Prossime ricompense:", "Citadel_HUD_LevelReward_SpiritDamage": "Danni spirituali", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1648,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Abilità ultimate sbloccata", - "Citadel_HUD_NextReward_PowerIncrease": "Aumento di potenza", + "Citadel_HUD_LevelUp_Title": "Dono ricevuto", + "Citadel_HUD_NextReward_PowerIncrease": "Dono", "Citadel_HUD_PatronBoon": "Un dono dal tuo Patrono...", "Citadel_HUD_PlayerKilledAnnouncement": " ha ottenuto {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " si è suicidato", @@ -1069,27 +1657,33 @@ "Citadel_HUD_PowerIncrease": "Aumento di potenza", "Citadel_HUD_RejuvCaptured": "Rianimatore acquisito", "Citadel_HUD_RejuvStolen": "Rianimatore rubato!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Aumenti di potenza totali", + "Citadel_HUD_TotalPowerIncreasesLabel": "Doni totali", "Citadel_HUD_WeaponPowerAnnouncement": "Danni balistici e corpo a corpo", - "Citadel_HeroBuilds_AP_Next_Indicator": "Consigliate", + "Citadel_Haze_HeroTag_1": "Sicaria", + "Citadel_Haze_HeroTag_2": "Furtiva", + "Citadel_Haze_HeroTag_3": "Letale", + "Citadel_HeroBuilds_AP_Next_Indicator": "Consigliata", "Citadel_HeroBuilds_AbilityBuildInstructions": "Per impostare l'ordine di potenziamento delle abilità consigliato, premi il pulsante di modifica, quindi potenzia ogni abilità nell'ordine che desideri mostrare agli utenti della tua build.", "Citadel_HeroBuilds_AbilityBuildReset": "Modifica", "Citadel_HeroBuilds_AbilityBuildTitle": "Ordine dei punti abilità", - "Citadel_HeroBuilds_AddAnnotation": "Aggiungi una nota", "Citadel_HeroBuilds_AddCategory": "Aggiungi categoria", "Citadel_HeroBuilds_AddItem": "Aggiungi alla build", + "Citadel_HeroBuilds_AddTag": "Cerca per etichetta", "Citadel_HeroBuilds_AllTimeFavorite": "Preferita in assoluto", "Citadel_HeroBuilds_AlreadyInBuild": "Già nella build", + "Citadel_HeroBuilds_AssignTags": "Assegna etichette", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Build per principianti di %hero_name%", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Oggetti predefiniti consigliati da Valve per i nuovi giocatori che usano questo eroe.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Sfoglia le build", - "Citadel_HeroBuilds_BrowseBuilds": "Sfoglia le build", + "Citadel_HeroBuilds_BrowseBuilds": "Browser delle build", "Citadel_HeroBuilds_Browse_button": "Visualizza o modifica build", "Citadel_HeroBuilds_BuildCreatorTitle": "Creata da", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Descrizione della build", "Citadel_HeroBuilds_BuildID": "ID della build: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Copiato negli Appunti!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nome della build", "Citadel_HeroBuilds_BuildPublishedLabel": "Build pubblicata", "Citadel_HeroBuilds_CancelChanges": "Annulla", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nome", "Citadel_HeroBuilds_ChangeHero": "Cambia eroe", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Creato a partire dalla partita con ID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Copia della build di %persona_name% per %hero_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Durante una partita, puoi copiare solo le build dell'eroe con cui stai giocando.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Impossibile copiare la build", "Citadel_HeroBuilds_CopyBuildLabel": "Copia e modifica", "Citadel_HeroBuilds_CopyOfName": "Copia di [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Copia di %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Crea build", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Con questa funzionalità si potrà creare una build locale non pubblica basata sugli oggetti acquistati dal giocatore in questa partita (inclusi i bersagli di infusione e l'ordine in cui gli oggetti sono stati venduti).", "Citadel_HeroBuilds_CreateBuildLabel": "Crea nuova build", "Citadel_HeroBuilds_CurrenclyActive": "Attiva", - "Citadel_HeroBuilds_DailyFavorite": "Di tendenza", + "Citadel_HeroBuilds_DailyFavorite": "Più usate (giorno)", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Questa è una delle build più usate per questo eroe nelle ultime 24 ore.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Build predefinita", + "Citadel_HeroBuilds_DefaultBuild_Added": "Nuova build predefinita aggiunta!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Impossibile aggiornare la build predefinita!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Build predefinita", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Build predefinita esistente aggiornata!", "Citadel_HeroBuilds_DefaultHeroBuild": "Build predefinita per %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Oggetti predefiniti consigliati da Valve per questo eroe.", "Citadel_HeroBuilds_DeleteBuildLabel": "Elimina", "Citadel_HeroBuilds_DeletePopupBody": "Vuoi davvero eliminare questa build dell'eroe?", "Citadel_HeroBuilds_DeletePopupTitle": "Elimina la build dell'eroe", + "Citadel_HeroBuilds_Deleting_Error": "Impossibile eliminare la build", + "Citadel_HeroBuilds_Deleting_Title": "Eliminazione della build", "Citadel_HeroBuilds_DescriptionLabel": "Descrizione della build", + "Citadel_HeroBuilds_Early": "Inizio", "Citadel_HeroBuilds_EarlyGame": "Fase iniziale", + "Citadel_HeroBuilds_EditBuild": "Modifica build", "Citadel_HeroBuilds_EditBuildLabel": "Modifica", + "Citadel_HeroBuilds_EditCategory": "Modifica categoria", "Citadel_HeroBuilds_EditInstructions": "Mentre il negozio è in modalità di modifica della build, cliccando sugli oggetti li aggiungerai alla categoria di build attualmente selezionata o, se sono già presenti in quella categoria, li rimuoverai. Puoi aggiungere più categorie con nomi e descrizioni personalizzati e ridimensionarle come desideri.

    Puoi anche cliccare con il pulsante destro del mouse sugli oggetti per rimuoverli dalla build o aggiungere commenti dell'autore della build.", + "Citadel_HeroBuilds_EditMod": "Modifica oggetto", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Modifica la build:", "Citadel_HeroBuilds_ErrorTitle": "Errore", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Selezionata", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Attiva/disattiva la build preferita", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Questa abilità dell'eroe verrà visualizzata come bersaglio di infusione suggerito per questo oggetto nella finestra di dialogo di acquisto, oppure, se l'oggetto viene acquistato tramite l'acquisto rapido, verrà automaticamente scelto come obiettivo dell'infusione.", + "Citadel_HeroBuilds_ItemAnnotation": "Note dell'oggetto", + "Citadel_HeroBuilds_Lane": "Corsia", "Citadel_HeroBuilds_LastUpdatedTime": "Ultimo aggiornamento: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Minuti finali", "Citadel_HeroBuilds_LateGame": "Fase finale", "Citadel_HeroBuilds_Loading_Body": "Attendi", "Citadel_HeroBuilds_Loading_Failed": "Impossibile caricare le build degli eroi", "Citadel_HeroBuilds_Loading_Title": "Caricamento delle build in corso", + "Citadel_HeroBuilds_Mid": "Metà", "Citadel_HeroBuilds_MidGame": "Fase intermedia", + "Citadel_HeroBuilds_MissingCategoryName": "Sconosciuto", "Citadel_HeroBuilds_NameLabel": "Nome della build", "Citadel_HeroBuilds_New": "Nuovo", "Citadel_HeroBuilds_NewCategory": "Categoria %number%", "Citadel_HeroBuilds_NewHeroBuild": "Nuova build per %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[OBSOLETA]", "Citadel_HeroBuilds_Old": "Vecchia", - "Citadel_HeroBuilds_OldButtonTooltip": "Questa build non è stata aggiornata di recente", + "Citadel_HeroBuilds_OldButtonTooltip": "Questa build non è stata aggiornata di recente o contiene riferimenti a oggetti non più esistenti. La copia o la modifica di una build eliminerà questi riferimenti obsoleti.", + "Citadel_HeroBuilds_Optional": "Gli oggetti di questa categoria sono opzionali e non verranno inclusi per impostazione predefinita quando la build viene aggiunta alla coda.", + "Citadel_HeroBuilds_OptionalParens": "Opzionale", + "Citadel_HeroBuilds_OptionalShort": "Opzionale", "Citadel_HeroBuilds_PickABuildOption": "Build predefinita suggerita", + "Citadel_HeroBuilds_PleaseWait": "Attendi", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "I server sono occupati a soddisfare le richieste di ricerca.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Impossibile cercare la build", "Citadel_HeroBuilds_PublicBuildLabel": "Build pubblica", "Citadel_HeroBuilds_PublishBuildDesc": "Questa build sarà resa pubblica per essere condivisa con altri giocatori.", "Citadel_HeroBuilds_PublishBuildLabel": "Pubblica", "Citadel_HeroBuilds_PublishBuildTitle": "Pubblica la build dell'eroe", "Citadel_HeroBuilds_PublishDialogVersion": "Versione: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Metti build in coda", + "Citadel_HeroBuilds_QuickbuyAll": "Clicca con il tasto destro del mouse per aggiungere/rimuovere oggetti nella categoria per l'acquisto rapido.", "Citadel_HeroBuilds_RecommendedItems": "Oggetti consigliati", "Citadel_HeroBuilds_RemoveFromBuild": "Rimuovi", "Citadel_HeroBuilds_RemoveItem": "Rimuovi dalla build", + "Citadel_HeroBuilds_RevertBuildLabel": "Ripristina", + "Citadel_HeroBuilds_RevertBuildTooltip": "Annulla le modifiche locali apportate a questa build e la sostituisce con la versione attualmente pubblicata.", + "Citadel_HeroBuilds_Reverting_Error": "Impossibile ripristinare la build", + "Citadel_HeroBuilds_Reverting_Title": "Ripristino della build", "Citadel_HeroBuilds_SaveBuild": "Salva le modifiche", - "Citadel_HeroBuilds_Saving_Body": "Attendi", - "Citadel_HeroBuilds_Saving_Title": "Salvataggio della build in corso", + "Citadel_HeroBuilds_Saving_Error": "Impossibile pubblicare la build", + "Citadel_HeroBuilds_Saving_Title": "Pubblicazione della build", + "Citadel_HeroBuilds_SearchText": "Cerca testo o ID della build", "Citadel_HeroBuilds_SelectBuildLabel": "Rendi predefinita", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "La mia build corrente:", + "Citadel_HeroBuilds_SellPriorityMessage": "Gli oggetti con la priorità di vendita più alta (0-100) verranno venduti per primi per fare spazio agli oggetti nella build quando gli slot sono pieni e viene effettuato un acquisto rapido.", + "Citadel_HeroBuilds_SellPriorityTitle": "Imposta priorità di vendita", + "Citadel_HeroBuilds_SetImbueTarget": "Infondi bersaglio", + "Citadel_HeroBuilds_SetSellPriority": "Priorità di vendita", "Citadel_HeroBuilds_ShowAllLanguages": "Mostra tutte le lingue", "Citadel_HeroBuilds_TabName": "Build", "Citadel_HeroBuilds_Tab_Favorites": "Preferite", "Citadel_HeroBuilds_Tab_MyBuilds": "Le mie build", "Citadel_HeroBuilds_Tab_PublicBuilds": "Pubbliche", "Citadel_HeroBuilds_Title": "Build degli eroi", - "Citadel_HeroBuilds_UpdateAnnotation": "Aggiorna la nota", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Questa nota verrà mostrata nella descrizione degli oggetti nel negozio quando la tua build è attiva.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Queste note verranno mostrate nella descrizione degli oggetti nel negozio quando la tua build è attiva.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Aggiorna la nota dell'oggetto", "Citadel_HeroBuilds_ValidateErrorBody": "Assicurati che la build abbia una descrizione e un nome, oltre ad almeno un oggetto consigliato.", "Citadel_HeroBuilds_ValidateErrorTitle": "Errore durante il salvataggio della build", + "Citadel_HeroBuilds_ValveBuildLabel": "Rendi predefinita", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Versione: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popolare", + "Citadel_HeroBuilds_WeeklyFavorite": "Più usate (settimana)", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Questa è una delle build più usate per questo eroe negli ultimi 7 giorni.", + "Citadel_HeroGrid_Assassin": "Assassino", + "Citadel_HeroGrid_Brawler": "Attaccabrighe", + "Citadel_HeroGrid_Marksman": "Tiratore", + "Citadel_HeroGrid_Mystic": "Mistico", "Citadel_HeroLabsPatchNotes_PopupTitle": "Modifiche recenti a {s:hero_name}", + "Citadel_HeroPage_Backstory": "Biografia:", "Citadel_HeroPage_BaseStats": "STATISTICHE DI BASE", "Citadel_HeroPage_Complexity": "Complessità", "Citadel_HeroPage_EditBuild": "Crea/modifica build", @@ -1171,27 +1813,89 @@ "Citadel_HeroPage_MissingVideos": "Al momento non sono disponibili filmati per le abilità dell'eroe", "Citadel_HeroPage_PlayerStats": "Statistiche del giocatore", "Citadel_HeroPage_Sandbox": "Prova eroe", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Prova con un gruppo", + "Citadel_HeroPage_Sandbox_Solo": "Prova eroe", + "Citadel_HeroReleaseVote_Button_Swap": "Passa a {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} allo sblocco del prossimo eroe", + "Citadel_HeroReleaseVote_HowToGet": "Gioca a una partita standard o Rissa di strada per guadagnare voti.", + "Citadel_HeroReleaseVote_HowToGetBonus": "La tua prima vittoria del giorno concede 4 voti aggiuntivi.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Hai ancora {d:remaining_votes} {remaining_votes, plural, one{VOTO disponibile} other{VOTI disponibili}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Arriva", + "Citadel_HeroReleaseVote_Reveal_Title": "I VOTI parlano chiaro...", + "Citadel_HeroReleaseVote_Title": "A chi tocca?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Hai {d:remaining_votes} {remaining_votes, plural, one{voto disponibile} other{voti disponibili}} per lo sblocco degli eroi.
    {remaining_votes, plural, one{Usalo} other{Usali}} presso l'urna elettorale nel nascondiglio.", + "Citadel_HeroReleaseVote_Unlocked": "Sbloccato", + "Citadel_HeroReleaseVote_VoteButton": "Vota", + "Citadel_HeroReleaseVote_VoteCounter": "Il tuo totale", + "Citadel_HeroReleaseVote_World": "Vota", + "Citadel_HeroReleaseVote_World_HasVotes": "Vota", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Hai ancora {d:remaining_votes} {remaining_votes, plural, one{voto} other{voti}}", "Citadel_Hero_Stats_ItemValue": "Valore oggetti", "Citadel_Hero_Stats_Souls": "anime", + "Citadel_Hero_Stats_Title": "Statistiche dell'eroe:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonus totali alla salute di base ottenuti acquistando oggetti nell'albero della vitalità", "Citadel_Hero_Stats_Tooltip_Shards": "La tua valuta per l'acquisto degli oggetti", "Citadel_Hero_Stats_Tooltip_Spirit": "Il potere spirituale aumenta l'efficacia delle tue abilità. Il potere spirituale si ottiene acquistando oggetti nell'albero dello spirito.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Cerca l'icona del potere spirituale sulle tue abilità per vederne gli effetti.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonus totali ai danni da arma e corpo a corpo ottenuti acquistando oggetti nell'albero delle armi", "Citadel_Hero_Stats_Unsecured": "Effimere", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}×", + "Citadel_HideoutBallJuggle_Land": "{s:value}× :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Impossibile connettersi", + "Citadel_HideoutConnectionFailed_NoServer": "Nessun server assegnato", + "Citadel_HideoutConnectionFailed_Title": "Impossibile unirsi al nascondiglio del gruppo", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Il client non è compatibile", + "Citadel_Hideout_Exit": "Premi {g:citadel_binding:'HideoutUse'} per uscire da Deadlock", + "Citadel_Hideout_Heroes": "Premi {g:citadel_binding:'HideoutUse'} per vedere gli eroi", + "Citadel_Hideout_HolidayChallenge": "Premi {g:citadel_binding:'HideoutUse'} per vedere i progressi della Sfida natalizia", + "Citadel_Hideout_Intro": "Premi qualsiasi tasto per iniziare", + "Citadel_Hideout_Learn": "Premi {g:citadel_binding:'HideoutUse'} per imparare a giocare", + "Citadel_Hideout_News": "Leggi tutto", + "Citadel_Hideout_News_Button": "Premi {g:citadel_binding:'HideoutUse'} per vedere le notizie", + "Citadel_Hideout_Play": "Premi {g:citadel_binding:'HideoutUse'} per selezionare una modalità di gioco", + "Citadel_Hideout_Resources": "Premi {g:citadel_binding:'HideoutUse'} per visualizzare le risorse", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} per attivare/disattivare i tempi di ricarica e di recupero stamina rapidi", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:‘AbilityMelee’} attacco corpo a corpo per raccogliere anime", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} attacco corpo a corpo mentre le luci lampeggiano per ottenere anime extra,
    e gli attacchi pesanti ne conferiscono ancora di più", + "Citadel_Hideout_VoteHero": "Premi {g:citadel_binding:'HideoutUse'} per votare il prossimo eroe", + "Citadel_Hideout_Watch": "Premi {g:citadel_binding:'HideoutUse'} per guardare le partite", + "Citadel_Hideout_Welcome": "Ti diamo il benvenuto nel nascondiglio", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir ottenuto da {s:hideout_owner} durante l'aggiornamento invernale", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "In pausa", + "Citadel_Hud_AutoSelect": "Selezione automatica", + "Citadel_Hud_Autobuy_Buy_Prompt": "Acquista", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}per acquistare", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Acquisto impossibile durante un combattimento", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Tieni premuto{g:citadel_binding:'Default.Scoreboard'}per mettere in coda", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}per aprire il negozio", + "Citadel_Hud_Autobuy_Tray_Title": "Ordine di acquisto:", + "Citadel_Hud_BoonsRecieved": "Doni ricevuti", + "Citadel_Hud_BuildOrder": "Ordine delle build", + "Citadel_Hud_BuildOrder_AutoQueue": "Metti automaticamente in coda la build selezionata all'inizio della partita", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Acquista automaticamente gli oggetti quando sei nel raggio d'azione del negozio", + "Citadel_Hud_BuildOrder_ClearQueue": "Cancella la coda", + "Citadel_Hud_BuildOrder_Off": "Riprendi l'acquisto automatico", + "Citadel_Hud_BuildOrder_On": "Metti in pausa l'acquisto automatico", + "Citadel_Hud_BuildOrder_RemoveText": "Clicca con il pulsante destro del mouse per rimuovere gli oggetti dalla coda", + "Citadel_Hud_BuyPhase_Countdown": "Il round inizia tra...", "Citadel_Hud_CantPause": "Impossibile mettere in pausa per altri {i:pause_cooldown} secondi", "Citadel_Hud_CantUnpause": "Impossibile riprendere la partita per altri {i:pause_cooldown} secondi", - "Citadel_Hud_CaptureZipLine": "TIENI PREMUTO {s:use_key}", + "Citadel_Hud_CaptureZipLine": "TIENI PREMUTO{g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "Messaggi in arrivo attualmente disabilitati", "Citadel_Hud_CheaterVoteAlert": "Qualcuno nella tua partita è stato sorpreso a usare cheat...", - "Citadel_Hud_CheaterVoteAlert_Action": "Tieni premuto [{s:show_scoreboard}] per decidere il suo destino", + "Citadel_Hud_CheaterVoteAlert_Action": "Tieni premuto{g:citadel_binding:'Scoreboard'}per decidere il suo destino", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", - "Citadel_Hud_CheaterVote_Option_Ban": "Banna e
    abbandona la partita", + "Citadel_Hud_CheaterVote_Option_Ban": "Banna ed
    esci dalla partita", "Citadel_Hud_CheaterVote_Option_Play": "Prima tramuta in rana,
    poi banna", - "Citadel_Hud_DPS": "{i:dps} Danni al secondo", + "Citadel_Hud_ChooseHero": "Scegli eroe", + "Citadel_Hud_Critical": "Critica", + "Citadel_Hud_DPS": "{i:dps} danni al secondo", "Citadel_Hud_DeathCam": "TELECAMERA DELLA MORTE", - "Citadel_Hud_DebugStats": "PARTITA: {s:match_id}\"nCPU DEL SERVER: {i:server_frametime_avg_pct}% (picco: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "PARTITA: {s:match_id}
    CPU DEL SERVER: {s:server_frametime_avg_pct}% (picco: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "PARTITA: {s:match_id}
    FPS DEL CLIENT: {s:client_framerate} PING: {s:ping}
    CPU DEL SERVER: {s:server_frametime_avg_pct}% (max: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Negata", "Citadel_Hud_HealthCritical": "Salute critica", "Citadel_Hud_HealthWarning": "Salute scarsa", "Citadel_Hud_KillFeedAllGuardians": "Guardiani nemici", @@ -1219,48 +1923,73 @@ "Citadel_Hud_KillFeedVehicle": "Veicolo", "Citadel_Hud_KillFeedWalker": "Mech", "Citadel_Hud_KillFeedWorld": "Mondo", - "Citadel_Hud_LeaveMatch": "ABBANDONA PARTITA", + "Citadel_Hud_LeaveMatch": "ESCI DALLA PARTITA", "Citadel_Hud_LoadingDeathReplay": "Caricamento del replay della morte", "Citadel_Hud_LowAmmo": "MUNIZIONI SCARSE", + "Citadel_Hud_MatchFull": "La partita è al completo", "Citadel_Hud_MicActive": "Microfono attivo", "Citadel_Hud_MovementSpeed": "Velocità di movimento:", + "Citadel_Hud_NoBuild": "Non caricare una build", + "Citadel_Hud_NoBuild_Subhead": "Aggiungerò io gli oggetti", "Citadel_Hud_NoPausesLeft": "Impossibile mettere in pausa. Hai già usato la tua unica pausa per questa partita.", "Citadel_Hud_NoTeamPausesLeft": "Impossibile mettere in pausa. La tua squadra ha già esaurito tutte le pause di questa partita.", "Citadel_Hud_NotEnoughEnergy": "ENERGIA INSUFFICIENTE", - "Citadel_Hud_OpenShop": "Premi [ {s:upgrade_key} ] per acquistare", + "Citadel_Hud_OpenShop": "Premi {g:citadel_binding:'OpenHeroSheet'} per acquistare", "Citadel_Hud_OutOfAmmo": "SENZA MUNIZIONI", "Citadel_Hud_Paused": "Partita in pausa", "Citadel_Hud_Pauser": "({s:pauser})", "Citadel_Hud_PreGame_Countdown": "Avvio della partita...", + "Citadel_Hud_PurchasingDisabled": "Acquisti disabilitati durante il combattimento", "Citadel_Hud_Quickbuy": "Acquisto rapido", - "Citadel_Hud_Quickbuy_Empty": "Aggiungi all'acquisto rapido con ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Rimuovi dalla coda", + "Citadel_Hud_Quickbuy_Empty": "Aggiungi oggetti all'acquisto rapido
    cliccando con il pulsante destro del mouse o trascinando", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Slot pieni", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Aggiungi/rimuovi dall'acquisto rapido con ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Premi [{s:key_purchase_quickbuy}] per acquistare", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Premi {g:citadel_binding:'PurchaseQuickbuy'} per acquistare", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Acquisto
    rapido", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Trascina gli oggetti per riordinarli", + "Citadel_Hud_Quickbuy_Sell_Slot": "Contrassegnato per la vendita", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{oggetto} other{oggetti}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{oggetto} other{oggetti}}", + "Citadel_Hud_Quickbuy_Short": "Acquisto rapido", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Oggetto acquistato", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Oggetto venduto", - "Citadel_Hud_Quickbuy_Tooltip": "Clicca per acquistare uno di questi articoli o premi [{s:key_purchase_quickbuy}] mentre sei nei pressi del negozio per procurarti il tuo prossimo oggetto come acquisto rapido.", + "Citadel_Hud_Quickbuy_Tooltip": "Clicca per acquistare uno di questi oggetti o premi {g:citadel_binding:'PurchaseQuickbuy'} mentre sei nei pressi del negozio per ottenere il tuo prossimo oggetto come acquisto rapido.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Quando sei nei paraggi del negozio e puoi permetterti questo oggetto, questo verrà acquistato (l'azione viene ignorata quando sono abilitati gli acquisti gratuiti, ad esempio in modalità di prova eroi).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] per aggiungere o rimuovere elementi dalla coda di acquisto rapido, [Ctrl] + [M2] rimuoverà tutti gli oggetti e inizierà da capo con la tua nuova selezione.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] per aggiungere o rimuovere articoli dalla coda di acquisto rapido.", "Citadel_Hud_RecentPurchases": "Acquisti recenti:", "Citadel_Hud_RespawnIn": "Ricomparsa tra:", "Citadel_Hud_ReturnToMatch": "TORNA ALLA PARTITA", - "Citadel_Hud_RideZipLine": "TIENI PREMUTO [ {s:in_zipline} ] per agganciarti alla filovia", + "Citadel_Hud_RideZipLine": "TIENI PREMUTO {g:citadel_binding:'Zipline'} per salire", "Citadel_Hud_RideZipLineOnCooldown": "Inutilizzabile dopo aver subito danni", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", - "Citadel_Hud_SoulsGathered": "Anime raccolte", + "Citadel_Hud_SelectBuild": "Punto di partenza per l'acquisto rapido:", + "Citadel_Hud_SelectBuild_Subhead": "Puoi personalizzare l'ordine di questi oggetti in qualsiasi momento durante la partita", + "Citadel_Hud_SoulsGathered": "anime raccolte", + "Citadel_Hud_Spectate": "Guarda", + "Citadel_Hud_StreeBrawlScores": "Round concluso", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Il round inizia tra:", + "Citadel_Hud_TeamChoice": "Squadra:", "Citadel_Hud_ToNext": "AL DONO", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} ha ottenuto il tocco festivo per {s:hero_name}!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}k", - "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}k", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} ha ottenuto il tocco festivo per {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "Decorazione di {s:hero_name} sbloccata da {g:citadel_persona:account_id}!", + "Citadel_Hud_Toast_SeasonalKill": "", + "ability_nano_dash": "Squarcio scattante", + "ability_nano_dash_desc": "Scatti in avanti prima di colpire tutti i nemici in un cerchio, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}.

    Se l'abilità colpisce almeno un eroe, ottieni {g:citadel_inline_attribute:'Heal'}.", + "ability_nano_dash_quip": "Scatti in avanti e colpisci i nemici", + "ability_nano_dash_t2_desc": "Gli eroi uccisi entro 3 s concedono +200 anime", + "ability_nano_dash_t3_desc": "+60 danni e all'impatto con un eroe: 50% di tempo di ricarica ripristinato", "ability_nano_pounce": "Balzo", - "ability_nano_pounce_desc": "Salti su un bersaglio per infliggere danni corpo a corpo leggeri e rallentamento sui nemici vicini.
    Puoi usare Balzo su un secondo bersaglio se lo usi entro 3 s", + "ability_nano_pounce_desc": "Salti su un bersaglio per infliggere danni corpo a corpo leggeri e rallentamento sui nemici vicini.
    Puoi usare Balzo su un secondo bersaglio se lo usi entro {s:DoublePounceTime} s", "ability_nano_pounce_quip": "Salta sui tuoi nemici", - "ability_nano_pounce_t1_desc": "+1 s di durata del rallentamento", - "ability_nano_pounce_t2_desc": "Ricarica fino a 20% delle tue munizioni e applica +30% di riduzione della frequenza di fuoco.", - "ability_nano_pounce_t3_desc": "+60 danni e +1 di carica per l'abilità.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} s di durata del rallentamento", + "ability_nano_pounce_t2_desc": "Ricarica fino a {s:ActiveReloadPercent}% delle tue munizioni e applica +{s:FireRateSlow}% di riduzione della cadenza di fuoco.", + "ability_nano_pounce_t3_desc": "+{s:Damage} danni e +{s:AbilityCharges} di carica per l'abilità.", "ability_nano_proximity_ritual": "Guardiano Nekomata", - "ability_nano_proximity_ritual_desc": "Dispieghi una statua per ingaggiare i nemici in un'area. Il Guardiano attaccherà i nemici recentemente danneggiati da Calico. I nemici bersagliati hanno una guarigione ridotta e guarisconoCalico quando vengono danneggiati.", + "ability_nano_proximity_ritual_desc": "Dispieghi una statua per ingaggiare i nemici in un'area. Il Guardiano attaccherà i nemici recentemente danneggiati da {s:hero_name}. I nemici bersagliati hanno una guarigione ridotta e guariscono{s:hero_name} quando vengono danneggiati.", "ability_nano_proximity_ritual_quip": "Dispieghi una statua che sorveglia un'area", - "ability_nano_proximity_ritual_t1_desc": "Le statue ottengono invisibilità quando non attaccano", - "ability_nano_proximity_ritual_t2_desc": "+30 s di durata e +20 danni al secondo.", - "ability_nano_proximity_ritual_t3_desc": "-30% di riduzione dei danni e -30% di riduzione della guarigione sui bersagli", + "ability_nano_proximity_ritual_t1_desc": "Le statue ottengono invisibilità quando non attaccano", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} s di durata e +{s:DPS} danni al secondo.", + "ability_nano_proximity_ritual_t3_desc": "{s:StatueVictimDamageReduction}% di riduzione dei danni e {s:HealAmpReceivePenaltyPercent}% di riduzione della guarigione sui bersagli", "ability_nano_proximity_ritual_trigger": "Richiama Ava", + "ability_nano_shadow_pulse": "Ritorno alle ombre", + "ability_nano_shadow_pulse/buff": "La forza delle ombre", + "ability_nano_shadow_pulse_desc": "Svanisci istantaneamente tra le ombre, diventando non bersagliabile, ottenendo {g:citadel_inline_attribute:'BonusMoveSpeed'} e infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

    Dopo un certo ritardo, torni dalle ombre, infliggendo nuovamente {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_nano_shadow_pulse_quip": "Diventi un'ombra, guadagnando velocità di movimento e infliggendo danni con ritardo", + "ability_nano_shadow_pulse_t2_desc": "+65 danni e +20% di velocità di movimento", + "ability_nano_shadow_pulse_t3_desc": "Al ritorno: guarigione di 350 e ripristino del tempo di ricarica di tutte le abilità", "ability_nano_shadow_step": "Regina delle ombre", - "ability_nano_shadow_step_desc": "Marchi i tuoi nemici e ti immergi nell'ombra per potenziare i tuoi attacchi e divenire invisibile. Gli attacchi ti riveleranno solo temporaneamente. Quando infliggi danni corpo a corpo ai nemici, la loro resistenza alle pallottole sarà ridotta (si accumula).", + "ability_nano_shadow_step_desc": "Marchi i tuoi nemici e ti immergi nell'ombra per potenziare i tuoi attacchi e divenire invisibile. Gli attacchi ti riveleranno solo temporaneamente. Quando infliggi danni corpo a corpo ai nemici, la loro resistenza balistica sarà ridotta (si accumula).", "ability_nano_shadow_step_quip": "Entri nell'ombra per ottenere un vantaggio sui tuoi nemici", - "ability_nano_shadow_step_t2_desc": "+40% di resistenza al rallentamento quando attivo", - "ability_nano_shadow_step_t3_desc": "Gli attacchi corpo a corpo pesanti causano silenziamento per 3 s", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% di resistenza al rallentamento quando attivo", + "ability_nano_shadow_step_t3_desc": "Gli attacchi corpo a corpo pesanti causano silenziamento per {s:SilenceOnHeavyDuration} s", + "ability_necro_coffin": "Indietro!", + "ability_necro_coffin/buff": "Indietro!", + "ability_necro_coffin/debuff": "Indietro!", + "ability_necro_coffin_desc": "Ottieni una {g:citadel_inline_attribute:'CombatBarrier'} e {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Allo scadere della barriera, rilasci un anello di energia necrotica che infligge {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Furto d'essenza", + "ability_necro_fear/debuff": "Furto d'essenza", + "ability_necro_fear_desc": "La tua arma ruba {g:citadel_inline_attribute:'WeaponDamage'} e {g:citadel_inline_attribute:'SpiritResist'} nel tempo, fino a un valore massimo per ogni bersaglio.", + "ability_necro_fear_t3_desc": "Tutte le evocazioni ora attivano Furto d'essenza", + "ability_necro_gravestone": "Contratto mortuario", + "ability_necro_gravestone/gravestone/buff": "Contratto mortuario", + "ability_necro_gravestone_desc_1": "Innata: le abilità possono evocare ghoul che avanzano barcollando verso la base nemica, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}. Quando si avvicinano a un eroe o a un obiettivo esplodono, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} in un'area e applicando un breve {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_gravestone_desc_2": "Attiva: crei una lapide in un luogo designato che evoca ghoul nel tempo. I nemici possono distruggere la lapide con due attacchi corpo a corpo pesanti.", + "ability_necro_gravestone_t2_desc": "+25% di velocità dei ghoul e +10 s di durata", + "ability_necro_gravestone_t3_desc": "Alla morte: infliggi +6% della salute attuale come danni", + "ability_necro_haunt": "Spettri inquietanti", + "ability_necro_haunt/buff": "Spettri inquietanti", + "ability_necro_haunt/slow": "Spettri inquietanti", + "ability_necro_haunt_desc": "Concedi a un alleato {g:citadel_inline_attribute:'BonusMoveSpeed'} e degli spettri che gli orbitano intorno.

    Gli spettri cercheranno i nemici vicini, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Barattolo della morte", + "ability_necro_hauntingskull/stackingdebuff": "Barattolo della morte", + "ability_necro_hauntingskull_desc": "Passiva: raccogli l'essenza mortale di tutti coloro che muoiono nei paraggi, riempiendo il Barattolo della morte.

    Attiva: lanci il barattolo per evocare teschi che infliggono ripetutamente {g:citadel_inline_attribute:'SpiritDamage'} ai nemici.

    I teschi ti seguono se non ci sono nemici vicini e si concentrano sui bersagli che colpisci con la tua arma.", + "ability_necro_hauntingskull_t1_desc": "La raccolta dell'essenza mortale guarisce 5 PS per ogni raccolta", + "ability_necro_hauntingskull_t2_desc": "All'impatto: applichi 30% di rallentamento per 1 s", + "ability_necro_hauntingskull_t3_desc": "+2 teschi e +4 s di durata dei teschi", + "ability_necro_killsummon": "Vita prestata", + "ability_necro_killsummon_desc": "Uccidi un ghoul o un alleato con poca salute per assorbire la sua forza vitale.

    {g:citadel_binding:'Attack'}: lancia la forza vitale come una bomba, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.
    {g:citadel_binding:'AltCast'}: consuma la forza vitale, ottenendo {g:citadel_inline_attribute:'Healing'}.", + "ability_necro_summonskele": "Riesumazione", + "ability_necro_summonskele_desc": "Dissotterri un ghoul sepolto che si dirige verso la base nemica, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}.

    Esplode quando muore o si avvicina a un eroe, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando un breve {g:citadel_inline_attribute:'Slow'}.

    L'uso alternativo {g:citadel_binding:'AltCast'} forza il ghoul generato a restare fermo.
    I ghoul danno priorità al bersaglio della tua arma.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}% di velocità dei ghoul", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} di salute dei ghoul, e i ghoul vengono riesumati anche a ogni lapide", + "ability_necro_wither": "Avvizimento e morte", + "ability_necro_wither_desc_1": "I nemici colpiti dalla tua arma iniziano ad avvizzire, subendo un {g:citadel_inline_attribute:'Slow'} crescente e {g:citadel_inline_attribute:'SpiritResist'} ridotta.", + "ability_necro_wither_desc_2": "I nemici che muoiono mentre sono avvizziti generano dei teschi che inseguono i nemici vicini, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

    I teschi seguiranno invece te se non ci sono nemici nelle vicinanze.
    I teschi danno priorità allo stesso bersaglio della tua arma.
    ", + "ability_necro_wither_t3_desc": "Evochi un teschio ogni {s:StacksToProcSkull} istanze", + "ability_necro_zombiewall": "Mani tombali", + "ability_necro_zombiewall/buff": "Mani tombali", + "ability_necro_zombiewall/immobilize": "Mani tombali", + "ability_necro_zombiewall/zombiewall/debuff": "Mani tombali", + "ability_necro_zombiewall_desc": "Dissotterri un muro di mani dall'oltretomba, evocando un ghoul e lasciandoti dietro una spaccatura. I nemici che la attraversano subiscono {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Immobilize'}.

    L'uso alternativo {g:citadel_binding:'AltCast'} ruota il muro di 90°.", + "ability_necro_zombiewall_t2_desc": "+90 danni e +10 m di lunghezza del muro", + "ability_necro_zombiewall_t3_desc": "+1 ghoul evocati, -10 s di tempo di ricarica e +1 s di durata dell'immobilizzazione", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Spirito di Sekhmet", - "ability_perched_predator_desc": "Evochi un Gatto spirituale che cattura i bersagli sul suo cammino. Afferrare un eroe causa un'esplosione subito dopo.
    Premi 1 per attivare l'esplosione manualmente.", + "ability_perched_predator_desc": "Evochi un Gatto spirituale che cattura i bersagli sul suo cammino. Afferrare un eroe causa un'esplosione subito dopo.
    Premi {g:citadel_binding:'Ability1'} per attivare l'esplosione manualmente.", "ability_perched_predator_quip": "Evochi un Gatto spirituale che cattura i nemici", "ability_power_jump": "Pioggia di frecce", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Rallentamento", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Pallottole rallentanti", - "ability_power_jump_desc": "Fai un grosso balzo in aria e plani lentamente. Mentre sei in aria, ottieni danni da arma e colpi multipli per la tua arma.
    L'uso alternativo riduce l'altezza del salto.
    Premi Space per annullare il volo planato.", + "ability_power_jump_desc": "Fai un grosso balzo in aria e plani lentamente. Mentre sei in aria, ottieni danni da arma e colpi multipli per la tua arma.
    {g:citadel_binding:'AltCast'} riduce l'altezza del salto.
    Premi {g:citadel_binding:'Mantle'} per annullare il volo planato.", "ability_power_jump_quip": "Fai un grosso balzo in aria e scarichi colpi multipli", - "ability_power_jump_t2_desc": "Mentre sei in aria, ottieni +5 danni da arma, che provocano 40% di rallentamento del movimento per 1.5 s", - "ability_power_jump_t3_desc": "+40% di prosciugamento della salute dalle pallottole e +40% di prosciugamento della salute spirituale mentre sei in aria", + "ability_power_jump_t1_desc": "Mentre sei in aria, ottieni +3 danni da arma, che provocano 30% di rallentamento del movimento per 1.5 s", + "ability_power_jump_t3_desc": "+30% di prosciugamento balistico della salute, +30% di prosciugamento della salute spirituale e +30% di elusività balistica mentre sei in aria", "ability_power_surge": "Sbalzo di tensione", - "ability_power_surge_desc": "Carichi la tua arma con un effetto shock, facendo sì che le tue pallottole infliggano danni da shock al tuo bersaglio. Questi danni da shock rimbalzano sui nemici vicini al tuo bersaglio. L'effetto si verifica una volta ogni colpo esploso.", + "ability_power_surge_desc": "Carichi la tua arma con un effetto shock, facendo sì che le tue pallottole infliggano danni da shock al tuo bersaglio. Questi danni da shock rimbalzano sui nemici vicini al tuo bersaglio. L'effetto si verifica una volta ogni colpo esploso.", "ability_power_surge_quip": "Crei archi elettrici con i tuoi colpi", - "ability_power_surge_t1_desc": "I danni da shock applicano -15% di resistenza spirituale per 8 s", - "ability_power_surge_t3_desc": "+12 danni da shock, potere spirituale aumentato e +3 salti max", + "ability_power_surge_t2_desc": "+3 m/s di velocità di movimento,
    +8 danni e aumento del moltiplicatore spirituale", + "ability_power_surge_t3_desc": "+12 s di durata e applica -15% di resistenza spirituale", + "ability_priest_antispiritvest": "Giubbotto sacro tattico", + "ability_priest_antispiritvest_desc": "Ottieni una {g:citadel_inline_attribute:'CombatBarrier'} passiva che fornisce {g:citadel_inline_attribute:'BulletResist'} e {g:citadel_inline_attribute:'SpiritResist'}. La barriera si ripara quando ci si trova fuori dal combattimento.", + "ability_priest_antispiritvest_t3_desc": "Alla rottura della barriera: ottieni +{s:BaseAttackDamagePercent}% di danni da arma per {s:BuffDuration} s", + "ability_priest_barrage": "Caccia alle streghe", + "ability_priest_barrage_desc": "Equipaggi la tua balestra, cambiando la tua arma per infliggere {g:citadel_inline_attribute:'PureDamage'} e applicare un breve {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Balestra incendiaria", + "ability_priest_barrage_t3_desc": "All'impatto: uccidi i nemici al di sotto di {s:ExecuteThreshold}% di salute", + "ability_priest_beartrap": "Trappola sacra", + "ability_priest_beartrap/debuff": "Rivelato", + "ability_priest_beartrap/immobilize": "Trappola sacra", + "ability_priest_beartrap_desc": "Lanci con un calcio una trappola che si attiva dopo un breve ritardo.

    La trappola si aziona sul primo nemico che tocca, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}, applicando {g:citadel_inline_attribute:'Immobilize'} e rivelando i nemici per un certo periodo.", + "ability_priest_beartrap_t3_desc": "+1 carica e infliggi +30% di danni contro i bersagli rivelati", + "ability_priest_flashbang": "Granata consacrante", + "ability_priest_flashbang_desc": "Lanci una granata che rimbalza prima di esplodere, infliggendo {g:citadel_inline_attribute:'WeaponDamage'} e dando fuoco ai nemici.

    I bersagli ustionati infliggono {g:citadel_inline_attribute:'PureDamage'} ai nemici nell'area e subiscono una guarigione ridotta.", + "ability_priest_flashbang_pure": "Granata consacrante - Danni puri", + "ability_priest_flashbang_t2_desc": "+1.5 m di raggio e +1 s di durata dell'ustione", + "ability_priest_flashbang_t3_desc": "-20% di riduzione della guarigione e diventa un'abilità con cariche", + "ability_priest_knockback": "Colpo a bruciapelo", + "ability_priest_knockback/buff": "Colpo a bruciapelo", + "ability_priest_knockback/debuff": "Colpo a bruciapelo", + "ability_priest_knockback_desc": "Spari un colpo esplosivo con il tuo fucile a pompa, infliggendo {g:citadel_inline_attribute:'WeaponDamage'} e respingendo i nemici. I nemici vicino a un muro subiscono {g:citadel_inline_attribute:'Stun'} e {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10 s di tempo di ricarica dell'abilità e +0.4 s di stordimento", + "ability_priest_knockback_t3_desc": "Allo stordimento contro il muro: il tuo successivo attacco corpo a corpo pesante è benedetto", + "ability_priest_selfheal": "Vapori potenti", + "ability_priest_selfheal_desc": "Bruci il tuo incensiere, riducendo i danni inflitti e ottenendo {g:citadel_inline_attribute:'Healing'} nel tempo.

    Non puoi attaccare mentre Vapori potenti è attiva.", + "ability_priest_silencebomb": "Incenso soffocante", + "ability_priest_silencebomb_desc": "Lanci un incensiere che lascia una nube che si espande. I nemici che si trovano nella nube vengono rallentati e silenziati.", + "ability_priest_silencebomb_t3_desc": "Al debuff: silenzi l'uso della stamina", + "ability_priest_smokegrenade": "Granata lacrimogena", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Lacrimogena", + "ability_priest_smokegrenade_desc": "Lanci una granata lacrimogena che esplode dopo un certo ritardo, bloccando la visione. I nemici presenti nell'area hanno {g:citadel_inline_attribute:'ReducedFireRate'}.", + "ability_priest_smokegrenade_t2_desc": "Al debuff: prosciughi {s:StaminaDrain} di stamina al secondo", + "ability_priest_stackingdefense": "Tenacia", + "ability_priest_stackingdefense/stackingdefense": "Tenacia", + "ability_priest_stackingdefense_desc": "Subire danni permette di accumulare {g:citadel_inline_attribute:'BulletResist'} e {g:citadel_inline_attribute:'SpiritResist'} che svaniscono nel tempo.", + "ability_priest_weaponswap": "Ira Domini", + "ability_priest_weaponswap_desc": "Carichi la tua balestra con 3 dardi, infliggendo {g:citadel_inline_attribute:'WeaponDamage'} significativamente aumentati.

    L'ultimo dardo è benedetto, infligge {g:citadel_inline_attribute:'PureDamage'} bonus e giustizia i nemici con poca salute.", + "ability_priest_weaponswap_t1_desc": "Quando attiva: guadagni 1.2 m/s di velocità di movimento", + "ability_priest_weaponswap_t2_desc": "-15 s di tempo di ricarica dell'abilità e +65 danni bonus", + "ability_priest_weaponswap_t3_desc": "Tutti i dardi sono benedetti", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Ubriaco", + "ability_punkgoat_blasted/blasted": "Furioso", + "ability_punkgoat_blasted/blastedactive": "Ubriaco", + "ability_punkgoat_blasted/blastedhealthdisplay": "Furioso", + "ability_punkgoat_blasted/blastedshred": "Danneggiato", + "ability_punkgoat_blasted_desc": "Passiva: gli attacchi corpo a corpo andati a segno ripristinano munizioni e lasciano le vittime danneggiate per 7 s.", + "ability_punkgoat_blasted_t1_desc": "Da Ubriaco: +2.25 m/s di {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 carica di Colpo a terra all'uso e +7% di amplificazione dei danni balistici vs danneggiati", + "ability_punkgoat_blasted_t3_desc": "+50 di salute bonus per corpo a corpo e aumento del moltiplicatore spirituale", + "ability_punkgoat_blastedactive_desc": "Attiva: i proiettili sono amplificati contro i nemici danneggiati. Gli attacchi corpo a corpo incrementano la {g:citadel_inline_attribute:'MaxHealth'} ed estendono la durata.", + "ability_punkgoat_goatflip": "Ariete", + "ability_punkgoat_goatflip/damagebuff": "Aumento dei danni da ariete", + "ability_punkgoat_goatflip/empowermelee": "Corpo a corpo potenziato", + "ability_punkgoat_goatflip_desc": "Carichi frontalmente un nemico. Sia Billy che il bersaglio vengono scagliati in aria.

    Il tempo di ricarica viene ridotto del 50% all'impatto.", + "ability_punkgoat_goatflip_on_hero_collide_header": "All'impatto:", + "ability_punkgoat_goatflip_t1_desc": "All'impatto: +25% di {g:citadel_inline_attribute:'WeaponDamage'} per 5 s", + "ability_punkgoat_goatflip_t2_desc": "+0.4 s di durata della carica
    ", + "ability_punkgoat_tether": "Gang incatenata", + "ability_punkgoat_tether/immobilize": "Immobilizzazione", + "ability_punkgoat_tether/pull": "Catena che attira", + "ability_punkgoat_tether/tether": "Incatenato a Billy", + "ability_punkgoat_tether/tether_caster": "Incatenamento", + "ability_punkgoat_tether/tether_firerate_slow": "Incatenamento", + "ability_punkgoat_tether/waiting_for_pull": "Incatenamento", + "ability_punkgoat_tether_desc": "Incateni i nemici vicini a te. I nemici incatenati non possono usare abilità di movimento e subiscono un pesante {g:citadel_inline_attribute:'Slow'} quando tirano la catena.

    Dopo un ritardo, trascini tutti verso di te e infliggi {g:citadel_inline_attribute:'SpiritDamage'}.

    La catena si spezza se perdi di vista il nemico per un breve periodo di tempo.", + "ability_punkgoat_tether_t1_desc": "+40% di {g:citadel_inline_attribute:'SpiritResist'} e {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5 m di gittata e +1.3 s di inarrestabile per eroe tirato a sé", + "ability_punkgoat_ult": "Colpo a terra", + "ability_punkgoat_ult/slam_firerate_slow": "Colpito", + "ability_punkgoat_ult/stacking_damage": "Ampl. sigillo", + "ability_punkgoat_ult_desc": "Sbatti la tua mazza a terra, {g:citadel_inline_attribute:'Pulling'} i nemici e infliggendo {g:citadel_inline_attribute:'MeleeDamage'}.

    Lo schianto crea un'onda d'urto che infligge {g:citadel_inline_attribute:'SpiritDamage'} e applica {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 s di tempo di ricarica", + "ability_punkgoat_ult_t2_desc": "+1 carica e +2 m di raggio", + "ability_punkgoat_ult_t3_desc": "-3 s di tempo di ricarica e ora infligge il 60% di danni corpo a corpo pesanti", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8156,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Arma biologica", "ability_scrap_blast/modifier_scrap_blast_debuff": "Rallentamento", - "ability_scrap_blast_desc": "Spari un getto di avanzi digeriti, danneggiando e rallentando i nemici. Il rallentamento aumenta con colpi multipli.", + "ability_scrap_blast_desc": "Spari un getto di avanzi digeriti, danneggiando e rallentando i nemici. Il rallentamento aumenta con colpi multipli.", "ability_scrap_blast_quip": "Spari un getto di biomassa", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Colpo antiaereo", + "ability_skyrunner_flakshot_desc": "Le pallottole infliggono {g:citadel_inline_attribute:'BonusWeaponDamage'} e possono rimbalzare sulle superfici.", + "ability_skyrunner_swingline": "Filo vitale", + "ability_skyrunner_swingline_desc": "Spari un filo che si attacca al mondo, permettendoti di oscillare.

    Filo vitale azzera tutti i salti e gli scatti in aria.", "ability_sleep_dagger": "Daga del sonno", - "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Assopimento", - "ability_sleep_dagger_desc": "Scagli una daga che danneggia e addormenta il bersaglio. I bersagli addormentati si risvegliano poco dopo essere stati danneggiati. Quando scagli la daga, non viene interrotta la tua invisibilità. La daga non interrompe le abilità di canalizzazione dei nemici.", + "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sonno", + "ability_sleep_dagger_desc": "Scagli una daga che danneggia e addormenta il bersaglio. I bersagli addormentati si risvegliano poco dopo aver subito dei danni. Quando scagli la daga, la tua invisibilità non viene interrotta. La daga non interrompe le abilità canalizzate dei nemici.", "ability_sleep_dagger_quip": "Addormenti un nemico", - "ability_sleep_dagger_t1_desc": "Rimuove 1 resistenza", - "ability_sleep_dagger_t3_desc": "Applica -12% di resistenza alle pallottole e 40% di rallentamento della frequenza di fuoco per 6 s al risveglio", + "ability_sleep_dagger_t1_desc": "-8% di riduzione della resistenza balistica per 6 s al risveglio", + "ability_sleep_dagger_t2_desc": "-17 s di tempo di ricarica", + "ability_sleep_dagger_t3_desc": "+1 s di durata del sonno e
    -50% di velocità di movimento e scatto per 3 s al risveglio", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8187,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Bomba fumogena", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Scompari dalla vista, diventando invisibile e ottenendo velocità sprint. L'invisibilità svanisce quando attacchi, ma non quando usi gli oggetti. I nemici nelle vicinanze possono vedere attraverso il tuo corpo invisibile.", - "ability_smoke_bomb_quip": "Scompari dalla vista", + "ability_smoke_bomb_desc": "Scompari dal campo di battaglia, diventando invisibile e ottenendo velocità sprint. L'invisibilità svanisce quando attacchi, ma non quando usi gli oggetti. I nemici nelle vicinanze possono vedere attraverso il tuo corpo invisibile.", + "ability_smoke_bomb_quip": "Scompari dal campo di battaglia", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Dopo l'invisibilità, ottieni +15% di prosciugamento della salute dalle pallottole per 8 s", - "ability_smoke_bomb_t3_desc": "Abiliti cariche per l'abilità
    e scompari dal mondo per +0.5 s", + "ability_smoke_bomb_t2_desc": "Abiliti 2 cariche per l'abilità", + "ability_smoke_bomb_t3_desc": "Dissipa i debuff non ultimate e conferisce +40% di prosciugamento balistico della salute per 5 s", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Accanimento", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Ossessione", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Rallentamento", - "ability_stacking_damage_desc": "Quando spari a un bersaglio, il danno balistico inflitto al bersaglio è aumentato. Ottieni una istanza per colpo, due istanze se il colpo è alla testa.", + "ability_stacking_damage_desc": "Quando spari a un bersaglio, i danni balistici inflitti a quel bersaglio sono aumentati. Ottieni un'istanza per colpo, due istanze se il colpo è alla testa.", "ability_stacking_damage_quip": "Infliggi danni balistici crescenti a un bersaglio", - "ability_stacking_damage_t1_desc": "60 danni spirituali e 15% di rallentamento per 2 s al bersaglio ogni 20 istanze", - "ability_stacking_damage_t2_desc": "+40 istanze max e +5 s di durata", + "ability_stacking_damage_t1_desc": "40 danni spirituali e 15% di rallentamento per 2 s al bersaglio ogni 20 istanze", + "ability_stacking_damage_t2_desc": "+40 istanze max e +5 s di durata", + "ability_swan_acrobat": "Acrobata", + "ability_swan_acrobat/stack": "Acrobata", + "ability_swan_acrobat_desc": "Ottieni bonus cumulativi ogni volta che scatti, esegui un doppio salto, un salto sul muro o ti teletrasporti.

    Ottenere nuovi accumuli aggiorna la durata dell'effetto.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Balzi in direzione del bersaglio. Se non viene scelta alcuna direzione, allora salti verso l'alto.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,87 +8230,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Getto di sabbia", - "ability_throw_sand_desc": "Lanci della sabbia che disarma i nemici che ti stanno di fronte e infliggi danni.", + "ability_throw_sand_desc": "Lanci della sabbia che disarma i nemici che ti stanno di fronte e infliggi danni.", "ability_throw_sand_quip": "Disarmi i nemici che hai di fronte", - "ability_throw_sand_t3_desc": "Rallenti i bersagli di -40%", + "ability_throw_sand_t1_desc": "+50 danni e +5 m di gittata", + "ability_throw_sand_t2_desc": "Rallenta i bersagli di -25% e riduce la distanza dello scatto di -25%", + "ability_throw_sand_t3_desc": "+1.5 s di durata e -20 di tempo di ricarica", "ability_trapper_fear": "Seta spettrale", "ability_trapper_fear/trapper_fear_modifier": "Paura", "ability_trapper_fear_desc": "Infliggere danni spirituali provoca un rallentamento crescente. Una volta pieno, l'accumulo viene consumato per applicare un'immobilizzazione e una raffica di danni spirituali.

    Questo effetto ha un tempo di ricarica per bersaglio.", "ability_trapper_poisonjar": "Fantasmicida pronto uso", - "ability_trapper_poisonjar_desc": "Lanci un barattolo che lascia una pozza di veleno che infligge danni e rallenta. La pozza si allarga nel tempo, aumentando di dimensione.", - "ability_trapper_poisonjar_t1_desc": "Le vittime infliggono -20% di danni spirituali", + "ability_trapper_poisonjar_desc": "Lanci un barattolo che lascia una pozza tossica che si espande. I nemici che si trovano nella pozza vengono rallentati e silenziati.", + "ability_trapper_poisonjar_quip": "Lancia un barattolo di veleno", + "ability_trapper_poisonjar_t3_desc": "-25% di resistenza spirituale per i nemici nella pozza", "ability_trapper_spidershield": "Barriera antiparassitaria", - "ability_trapper_spidershield_desc": "Applichi una barriera a un alleato bersaglio, conferendogli uno scudo spirituale. Fintanto che lo scudo resiste, infligge periodicamente danni spirituali e rallentamenti.", + "ability_trapper_spidershield_desc": "Applichi una barriera da combattimento su un bersaglio alleato e infliggi periodicamente danni spirituali e rallentamenti.", + "ability_trapper_spidershield_quip": "Applica una barriera che infligge danni", "ability_trapper_spiderwave": "Piaga strisciante", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Ondata di ragni", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Ondata di ragni", - "ability_trapper_spiderwave_desc": "Rilasci un'ondata di ragni spettrali che inseguono i nemici ed esplodono, infliggendo danni spirituali.

    I nemici colpiti sono avvelenati, perdendo temporaneamente potenza spirituale e resistenza spirituale.Questo effetto può avere più istanze.", - "ability_trapper_spiderwave_t2_desc": "Altri -3 di potenza spirituale e -3% di resistenza spirituale", - "ability_trapper_spiderwave_t3_desc": "Evochi +5 ragni", + "ability_trapper_spiderwave_desc": "Rilasci un'ondata di ragni spettrali che inseguono i nemici ed esplodono, infliggendo danni spirituali.

    I nemici colpiti sono avvelenati, perdendo temporaneamente potere spirituale e resistenza spirituale. Questo effetto può avere più istanze.", + "ability_trapper_spiderwave_quip": "Rilasci un'ondata di ragni spettrali", + "ability_trapper_spiderwave_t2_desc": "Ulteriore -3 di potere spirituale e -3% di resistenza spirituale", + "ability_trapper_spiderwave_t3_desc": "Evochi +5 ragni", "ability_trapper_webwall": "Trappola di seta", "ability_trapper_webwall/modifier_webwall_debuff": "Nella ragnatela", - "ability_trapper_webwall_desc": "Crea un filo di ragnatela tra due superfici. I nemici che toccano la ragnatela subiscono danni e sono rallentati.", - "ability_trapper_webwall_t3_desc": "La ragnatela silenzia per 2.5 s", + "ability_trapper_webwall_desc": "Crei un filo di ragnatela tra due superfici. I nemici che toccano la ragnatela subiscono danni nel tempo e vengono rallentati e rivelati.", + "ability_trapper_webwall_quip": "Crea una ragnatela pericolosa", + "ability_trapper_webwall_t3_desc": "+2 s di durata del debuff. La ragnatela inoltre silenzia per 2.5 s.", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Combo", - "ability_ult_combo_desc": "Tieni fermo il bersaglio, stordendolo e infliggendogli danni durante la canalizzazione. Se il bersaglio muore durante la combo o entro 3 secondi dalla sua fine, la tua salute massima viene aumentata permanentemente.", + "ability_ult_combo_desc": "Immobilizzi il bersaglio, stordendolo e infliggendogli danni durante la canalizzazione. Se il bersaglio muore durante Combo o entro 3 secondi dalla sua fine, la tua salute massima aumenta permanentemente.", "ability_ult_combo_quip": "Tieni fermo l'eroe nemico e lo percuoti", - "ability_ult_combo_t1_desc": "+30% di resistenza alle pallottole durante una combo", - "ability_ult_combo_t2_desc": "+0.75 s di durata della combo", - "ability_ult_combo_t3_desc": "+40 danni al secondo e 100% di prosciugamento della salute", + "ability_ult_combo_t1_desc": "+100% di prosciugamento della salute", + "ability_ult_combo_t2_desc": "-35 s di tempo di ricarica e +50% di resistenza balistica", + "ability_ult_combo_t3_desc": "+0.7 s di durata e +40 danni al secondo e aumento del moltiplicatore sprituale", + "ability_unicorn_dazzlingorb": "Meraviglia splendente", + "ability_unicorn_dazzlingorb_desc": "Lanci una micidiale sfera di luce che infligge {g:citadel_inline_attribute:'SpiritDamage'}, applica {g:citadel_inline_attribute:'Slow'} e riduce la distanza dello scatto all'impatto. La sfera quindi rimbalza verso i nemici nel raggio d'azione. Se non viene trovato alcun bersaglio, la sfera rimarrà attiva per un breve periodo continuando a cercare bersagli.

    Assegna priorità agli eroi nemici nella scelta dei bersagli.", + "ability_unicorn_dazzlingorb_t1_desc": "-20% di velocità di movimento e -15% di distanza dello scatto", + "ability_unicorn_dazzlingorb_t3_desc": "+8 rimbalzi max e tempo di ricarica di -35 s", + "ability_unicorn_luminousstrike": "Pugnali radianti", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Pugnali radianti", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Bruciatura di carica luminosa", + "ability_unicorn_luminousstrike_desc": "Evochi un raggio di luce dal cielo. Dopo un breve periodo, il raggio si formerà completamente, provocando un'esplosione che infligge {g:citadel_inline_attribute:'SpiritDamage'} a tutti i bersagli nell'area.

    Celeste riceve un buff cumulabile che aumenta i suoi danni spirituali ogni volta che colpisce un eroe nemico.", + "ability_unicorn_luminousstrike_t2_desc": "-22 s di tempo di ricarica e +80 danni da impatto", + "ability_unicorn_prismaticguard": "Trucco abbagliante", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Trucco abbagliante", + "ability_unicorn_prismaticguard_desc": "Ti circondi di un prisma protettivo. Se la barriera viene distrutta, silenzia i nemici vicini e infligge una parte della barriera come danno.", + "ability_unicorn_prismaticguard_on_explode_desc": "All'esplosione:", + "ability_unicorn_prismaticguard_t2_desc": "+80 di barriera e aumento del moltiplicatore spirituale della barriera", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 s di silenziamento e -18 s di tempo di ricarica (consente il rimbalzo di Meraviglia splendente)", + "ability_unicorn_radiantblast": "Luminofagia", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminofagia", + "ability_unicorn_radiantblast_desc": "Colpisci i nemici in un cono davanti a te con un bagliore di luce. I nemici colpiti subiscono {g:citadel_inline_attribute:'SpiritDamage'} quando attaccati da Celeste, e lei riceve prosciugamento della salute spirituale.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Per colpo a segno:", + "ability_unicorn_radiantblast_t2_desc": "-10 s di tempo di ricarica e +3 m di gittata d'uso", + "ability_unicorn_radiantblast_t3_desc": "+25 danni e aumento del moltiplicatore spirituale", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Fuga di sangue", + "ability_vampirebat_batblink_desc": "Ti disperdi brevemente, diventando impossibile da bersagliare e volando verso una posizione bersaglio.

    Può essere riutilizzata entro un breve periodo.", + "ability_vampirebat_batblink_t1_desc": "All'uso: ottieni +25% di cadenza di fuoco per 8 s e 8 pallottole", + "ability_vampirebat_batblink_t3_desc": "+1 riutilizzo", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Attiva: scateni uno sciame di pipistrelli che cercano attivamente i bersagli. Ciascuno infligge {g:citadel_inline_attribute:'SpiritDamage'} e applica {g:citadel_inline_attribute:'Silence'}.

    Passiva: attivare Morsi d'amore contro gli eroi aumenta permanentemente il numero di pipistrelli liberati.", + "ability_vampirebat_batswarm_t3_desc": "All'impatto: infliggi +0.5% della salute attuale come danni", + "ability_vampirebat_doubledagger": "Doppia daga", + "ability_vampirebat_doubledagger_desc": "Lanci due daghe consecutivamente, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

    Se entrambe le daghe colpiscono lo stesso bersaglio, infliggi invece {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_vampirebat_doubledagger_header": "Al doppio impatto:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} danni e danni bonus", + "ability_vampirebat_doubledagger_t3_desc": "Al doppio impatto: riduci resistenza spirituale di {s:TechArmorDamageReduction}% per {s:DebuffDuration} s", + "ability_vampirebat_lovebites": "Morsi d'amore", + "ability_vampirebat_lovebites/lovebites_proc": "Morsi d'amore", + "ability_vampirebat_lovebites_desc": "I tuoi proiettili applicano {g:citadel_inline_attribute:'SpiritDamage'} extra. Infliggendo danni le tue abilità si caricano di un morso feroce, che infligge una raffica di {g:citadel_inline_attribute:'BonusSpiritDamage'}.

    Morsi d'amore ha un tempo di ricarica unico per ogni bersaglio.", + "ability_vampirebat_lovebites_flatdamage": "Morsi d'amore (al colpo)", + "ability_vampirebat_lovebites_t1_desc": "All'attivazione: +30% di rallentamento per 3 s", + "ability_vampirebat_lovebites_t2_desc": "+3 danni spirituali per proiettile e
    +45 danni bonus", + "ability_vampirebat_lovebites_t3_desc": "-5 s di tempo di ricarica
    All'attivazione: +25% di frequenza di fuoco per 5 s", + "ability_vampirebat_steallife": "Rastrello", + "ability_vampirebat_steallife_desc": "Attiva: colpisci con il tuo ombrello, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}, che aumentano in base alla salute mancante del bersaglio. Ricevi una {g:citadel_inline_attribute:'Heal'} per ogni bersaglio ucciso.

    Passiva: se tieni premuto {g:citadel_binding:'ADS'} puoi fluttuare brevemente.
    Rastrello giustizia i non eroi con meno di 60 PS.", + "ability_vampirebat_steallife_t2_desc": "+30 di guarigione per uccisione e -8 s di tempo di ricarica", + "ability_vampirebat_steallife_t3_desc": "+7% di danni per salute mancante e aumento del moltiplicatore spirituale di guarigione per uccisione", "ability_viper_debuffdagger": "Daga seghettata", - "ability_viper_debuffdagger_desc": "Lanci una daga, infliggendo danni spirituali e applicando un rallentamento graduale.", - "ability_viper_debuffdagger_t3_desc": "+1s s di durata del rallentamento e rimozione di 1 di resistenza", + "ability_viper_debuffdagger/debuff": "Letargo", + "ability_viper_debuffdagger_desc": "Lanci un pugnale, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Slow'}.

    Ogni pugnale successivo contro lo stesso bersaglio accumula {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Lanci una daga che rallenta", + "ability_viper_debuffdagger_t2_desc": "All'impatto: -8% di resistenza balistica e -6% di resistenza balistica per istanza", + "ability_viper_debuffdagger_t3_desc": "+2 cariche max e all'impatto: ripristini il 55% di tempo di ricarica", "ability_viper_hookdagger": "Lama a boomerang", "ability_viper_hookdagger_desc": "Lanci una lama, infliggendo danni spirituali. La lama torna da te, infliggendo nuovi danni spirituali e applicando un rallentamento.", "ability_viper_hookdagger_quip": "Lanci una lama che ritorna da te", "ability_viper_hookdagger_t3_desc": "Lanci altre 2 daghe", "ability_viper_petrifybola": "Bola pietrificante", "ability_viper_petrifybola/petrifybola_petrify": "Pietrificato", - "ability_viper_petrifybola_desc": "Lanci una bola esplosiva. Quando esplode, la bola rallenta e danneggia tutti i nemici nell'area.

    I nemici al centro dell'esplosione subiscono danni aggiuntivi e sono pietrificati.

    Le unità pietrificate bloccano tutti i danni, ma non possono compiere alcuna azione.
    Le unità pietrificate si liberano dopo aver bloccato una quantità sufficiente di danni.
    ", + "ability_viper_petrifybola_desc": "Lanci una bola esplosiva. Quando esplode, la bola rallenta e danneggia tutti i nemici nell'area.

    I colpi diretti infliggono danni aggiuntivi e pietrificano. Le unità pietrificate bloccano tutti i danni, ma non possono compiere alcuna azione.", + "ability_viper_petrifybola_quip": "Lanci una bola pietrificante", + "ability_viper_petrifybola_t3_desc": "+1 s di durata della pietrificazione e pietrifica tutti i nemici nell'area", "ability_viper_snakedash": "Serpeggiamento", "ability_viper_snakedash_desc": "La distanza della scivolata aumenta, puoi scivolare sui dislivelli e girarti più velocemente mentre scivoli.
    ", "ability_viper_snakedash_quip": "Aumenti l'agilità della tua scivolata", - "ability_viper_snakedash_t3_desc": "+30% di resistenza spirituale e alle pallottole durante la scivolata", + "ability_viper_snakedash_t3_desc": "Allo scivolamento: ottieni 180 di barriera per 5 s", "ability_viper_ult": "Pietrificazione", "ability_viper_ult/viper_ult_petrify": "Pietrificato", - "ability_viper_ult_desc": "Crei un'area maledetta sul terreno. Dopo un ritardo, TUTTE le unità nell'area bersaglio cilindrica sono pietrificate. Inoltre, i nemici subiscono danni spirituali.

    Le unità pietrificate bloccano tutti i danni, ma non possono intraprendere alcuna azione.
    Le unità pietrificate si liberano dopo aver bloccato un numero sufficiente di danni
    .", + "ability_viper_ult_desc": "Crei un'area maledetta sul terreno. Dopo un ritardo, TUTTE le unità nell'area bersaglio cilindrica sono pietrificate. Inoltre, i nemici subiscono danni spirituali. Le unità pietrificate bloccano tutti i danni, ma non possono compiere alcuna azione.", "ability_viper_ult_quip": "Trasformi in pietra alleati e nemici", "ability_viper_venom": "Veleno letale", "ability_viper_venom/viper_venom_modifier_subclass": "Veleno letale", - "ability_viper_venom_desc": "Inietti un veleno letale a un bersaglio. Dopo un certo periodo di tempo il veleno si innesca, infliggendo danni spirituali. I danni aumentano in base alla salute mancante del bersaglio.

    Applicare nuovamente il veleno ne aumenta la durata.
    Venom interrompe la pietrificazione prima della detonazione.
    ", + "ability_viper_venom_desc": "Inietti un veleno letale a un bersaglio. Dopo un certo periodo di tempo il veleno si innesca, infliggendo danni spirituali. I danni aumentano in base alla salute mancante del bersaglio.

    Veleno letale ignora il blocco dei danni di Pietrificazione.", "ability_viper_venom_quip": "Inietti ai tuoi nemici un veleno mortale", - "ability_viper_venom_t3_desc": "++8% di salute mancante convertita in danni", + "ability_viper_venom_t2_desc": "-40% di riduzione della guarigione e -12 s di tempo di ricarica", + "ability_viper_venom_t3_desc": "Le pallottole accumulano anche Veleno letale", "ability_warden_crowd_control": "Fialetta alchemica", - "ability_warden_crowd_control_desc": "Lanci una fialetta che danneggia, rallenta i movimenti e riduce i danni da arma dei nemici colpiti.", - "ability_warden_crowd_control_quip": "Danneggi e infliggi effetti negativi ai nemici vicini", - "ability_warden_crowd_control_t1_desc": "I nemici colpidi perdono 1 di resistenza", - "ability_warden_crowd_control_t3_desc": "-6.5 s di tempo di ricarica e l'effetto negativo dell'arma applica 35% di riduzione della frequenza di fuoco", + "ability_warden_crowd_control_desc": "Lanci una fialetta che danneggia i nemici colpiti e ne riduce i danni da arma e la velocità di movimento.", + "ability_warden_crowd_control_quip": "Danneggi e infliggi debuff ai nemici vicini", + "ability_warden_crowd_control_t1_desc": "I nemici colpiti perdono 1 di stamina", + "ability_warden_crowd_control_t2_desc": "+40 danni e -20% di danni da arma", + "ability_warden_crowd_control_t3_desc": "-7 s di tempo di ricarica, +2 m di raggio e applica -30% alla cadenza di fuoco", "ability_warden_high_alert": "Forza di volontà", - "ability_warden_high_alert_desc": "Ottieni uno scudo spirituale e velocità di movimento bonus", - "ability_warden_high_alert_quip": "Ottieni uno scudo spirituale e velocità di movimento", - "ability_warden_high_alert_t3_desc": "+200 di salute dello scudo spirituale, che ora aumenta con il potere spirituale", + "ability_warden_high_alert_desc": "Ottieni una barriera e velocità di movimento bonus.", + "ability_warden_high_alert_quip": "Ottieni una barriera e velocità di movimento", + "ability_warden_high_alert_t2_desc": "-22 s di tempo di ricarica e +2 s di durata", + "ability_warden_high_alert_t3_desc": "+40% di resistenza ai debuff e miglioramento del moltiplicatore della barriera", "ability_warden_lock_down": "Parola vincolante", - "ability_warden_lock_down_desc": "Maledici un eroe nemico. Se l'eroe nemico non si allontana dalla sua posizione iniziale entro il tempo di fuga, subirà danni e resterà immobilizzato.", + "ability_warden_lock_down_desc": "Maledici un eroe nemico. Se l'eroe nemico non si allontana dalla sua posizione iniziale entro il tempo di fuga, subirà danni e resterà immobilizzato.", "ability_warden_lock_down_quip": "Maledici il tuo bersaglio, immobilizzandolo se non scappa", - "ability_warden_lock_down_t3_desc": "Sergente infligge +20% di danni balistici agli eroi intrappolati per 6 s", + "ability_warden_lock_down_t1_desc": "Warden infligge +20% di danni balistici agli eroi intrappolati per 5 s", + "ability_warden_lock_down_t2_desc": "+0.75 s di durata", + "ability_warden_lock_down_t3_desc": "-18 s di tempo di ricarica e silenzia i nemici se non fuggono in tempo o se sono immobilizzati", "ability_warden_riot_protocol": "Ultima spiaggia", - "ability_warden_riot_protocol_desc": "Dopo una carica di 2 s, emetti degli impulsi che danneggiano i nemici e ti guariscono in base ai danni inflitti.
    Durante la canalizzazione di Ultima spiaggia, la tua resistenza alle pallottole e spirituale aumenta significativamente. Il tempo di ricarica viene ridotto se l'abilità è interrotta durante la carica.", + "ability_warden_riot_protocol_desc": "Dopo una carica di 2 s, emetti degli impulsi che danneggiano i nemici e ti guariscono in base ai danni inflitti.
    Durante la canalizzazione di Ultima spiaggia, la tua resistenza balistica e spirituale aumenta significativamente.", "ability_warden_riot_protocol_quip": "Emetti impulsi che rubano salute ai nemici", - "ability_warden_riot_protocol_t2_desc": "+70 DPS
    -35.0 s di tempo di ricarica", - "ability_warden_riot_protocol_t3_desc": "+50.0% resistenza alle pallottole
    +50.0% resistenza spirituale
    +2.5 s di durata", + "ability_warden_riot_protocol_t2_desc": "+40.5 danni al secondo e -30 s di tempo di ricarica", + "ability_warden_riot_protocol_t3_desc": "+3 s di durata, inarrestabile e +30% di resistenza durante la canalizzazione", + "ability_werewolf_cripplingslash": "Colpo di coda", + "ability_werewolf_cripplingslash/debuff": "Colpo di coda", + "ability_werewolf_cripplingslash/disarm": "Colpo di coda", + "ability_werewolf_cripplingslash_desc": "Colpisci i nemici attorno a te, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}. Il nemico viene disarmato e subisce un breve {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 s di durata del debuff", + "ability_werewolf_frenzy": "Alla giugulare", + "ability_werewolf_frenzy_desc": "Infliggi {g:citadel_inline_attribute:'MeleeDamage'} a tutti i nemici davanti a te, ottenendo {g:citadel_inline_attribute:'Heal'} per una parte dei danni inflitti. Più la salute dei nemici è bassa, più i danni aumentano.", + "ability_werewolf_kickflip": "Suola in faccia", + "ability_werewolf_kickflip/disarm": "Suola in faccia", + "ability_werewolf_kickflip_desc_1": "Scatti in avanti e dai un calcio al primo nemico in cui t'imbatti, infliggendo {g:citadel_inline_attribute:'MeleeDamage'} e allontanandoti applichi un marchio allo stesso.", + "ability_werewolf_kickflip_desc_2": "Sparare al bersaglio marchiato infligge {g:citadel_inline_attribute:'SpiritDamage'} e rimuove il marchio.", + "ability_werewolf_kickflip_t2_desc": "All'impatto (eroe): ripristina 2 di stamina", + "ability_werewolf_kickflip_t3_desc": "+80 danni bonus e i nemici colpiti infliggono -35% di danni in meno per 5 s", + "ability_werewolf_leap": "Balzo dirompente", + "ability_werewolf_leap/buff": "Balzo dirompente", + "ability_werewolf_leap/debuff": "Balzo dirompente", + "ability_werewolf_leap_desc": "Balzi in aria. All'atterraggio infliggi {g:citadel_inline_attribute:'MeleeDamage'} e provochi il {g:citadel_inline_attribute:'Slow'} dei nemici vicini, respingendoli.", + "ability_werewolf_leap_t1_desc": "All'atterraggio: +{s:BonusMoveSpeed} m/s di velocità di movimento per {s:LandingBonusesDuration} s", + "ability_werewolf_leap_t3_desc": "Applica {s:StunDuration} s di stordimento", + "ability_werewolf_maulingleap": "Balzo dilaniante", + "ability_werewolf_maulingleap_desc": "Balzi in avanti, dilaniando il primo nemico colpito con {g:citadel_inline_attribute:'MeleeDamage'}. Il nemico incorre in una {g:citadel_inline_attribute:'BulletResist'} ridotta e subisce {g:citadel_inline_attribute:'SpiritDamage'} nel tempo.", + "ability_werewolf_netshot": "Bola intrappolante", + "ability_werewolf_netshot/debuff": "Bola intrappolante", + "ability_werewolf_netshot_desc": "Lanci delle corde, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'} e impedendo le abilità di movimento o l'uso della stamina.", + "ability_werewolf_netshot_t3_desc": "0.75 s di durata del debuff e la bola rimbalza su +2 nemici aggiuntivi", + "ability_werewolf_onthehunt": "A caccia", + "ability_werewolf_onthehunt_desc": "Ottieni {g:citadel_inline_attribute:'BonusFireRate'} e {g:citadel_inline_attribute:'BonusMoveSpeed'}, di cui metà conferita agli alleati vicini. Le uccisioni durante questo periodo attivano nuovamente A caccia.", + "ability_werewolf_passive_desc": "Umana: segui l'ultimo eroe colpito. Uccidere i nemici seguiti fa ottenere anime bonus.

    Licantropa: segui tutti gli eroi nelle vicinanze con salute bassa. Uccidere gli eroi seguiti riduce i tuoi tempi di ricarica.", + "ability_werewolf_primary_weapon_rifle": "Danni da arma", + "ability_werewolf_primary_weapon_rifle_crit": "Danni da arma - Critici", + "ability_werewolf_transformation": "Maledizione della licantropa", + "ability_werewolf_transformation/ready": "La maledizione ti chiama...", + "ability_werewolf_transformation/werewolf": "Maledizione della licantropa", + "ability_werewolf_transformation/werewolf/stackingbuff": "Maledizione della licantropa", + "ability_werewolf_transformation_desc": "Passiva: infliggere danni genera sete di sangue, che aumenta in caso di salute scarsa. Quando la sete di sangue è massima, Maledizione della licantropa si attiva automaticamente.

    Attiva: ti trasformi istantaneamente, ottenendo {g:citadel_inline_attribute:'MaxHealth'} aggiuntiva e {g:citadel_inline_attribute:'FireRate'} cumulabile sugli eroi nemici, sostituendo le tue abilità e la tua arma con delle versioni più feroci.", + "ability_werewolf_transformation_ready_hint": "Scatenati!", + "ability_werewolf_transformation_t1_desc": "+20% di resistenza balistica e spirituale", + "ability_werewolf_transformation_t2_desc": "+4 m/s di velocità di movimento e 200 di salute bonus", + "ability_werewolf_transformation_t3_desc": "All'uccisione (eroe): ricarica delle abilità, della durata e guarigione dalla trasformazione", + "ability_werewolf_transformation_trigger": "Termina la maledizione", + "ability_werewolf_transformation_trigger_desc": "Torna alla tua forma umana.", + "ability_werewolf_unloadgun": "Raffica di colpi", + "ability_werewolf_unloadgun/buff": "Raffica di colpi", + "ability_werewolf_unloadgun_desc": "Ricarichi istantaneamente la tua arma. Ottieni {g:citadel_inline_attribute:'BonusFireRate'} e infliggi {g:citadel_inline_attribute:'WeaponDamage'} bonus in base alla salute del bersaglio per un numero limitato di colpi, ma la precisione è minore.", + "ability_werewolf_unloadgun_t3_desc": "Se tutti i colpi vanno a segno, infliggi +8% della salute attuale come danni", "ability_wrecker_salvage": "Consumo", "ability_wrecker_salvage/modifier_wrecker_salvage": "Incatenato", - "ability_wrecker_salvage_desc": "Ti agganci a un nemico, danneggiandolo e guarendo te stesso mentre rimani agganciato. I bersagli devono trovarsi nel campo visivo ed entro la gittata max per restare agganciati. Un'uccisione andata a buon fine ripristina anche una carica di Arma biologica.", + "ability_wrecker_salvage_desc": "Ti agganci a un nemico, danneggiandolo e guarendo te stesso mentre rimani agganciato. I bersagli devono trovarsi nel campo visivo ed entro la gittata max per restare agganciati. Un'uccisione andata a buon fine ripristina anche una carica di Arma biologica.", "ability_wrecker_salvage_quip": "Consumi un soldato nemico o un neutrale", - "ability_wrecker_salvage_t3_desc": "+2 bersagli aggiuntivi", + "ability_wrecker_salvage_t3_desc": "+2 bersagli aggiuntivi", "ability_wrecker_teleport": "Passeggiata astrale", "ability_wrecker_teleport_desc": "Lanci un'ombra volante, copia di te stesso, che controlli, teletrasportando il tuo corpo originale ovunque atterri. L'esplosione del teletrasporto rallenta i nemici e infligge danni in base alla durata del volo.", "ability_wrecker_teleport_quip": "Lanci un'illusione volante di te stesso, teletrasportando il tuo vero corpo laddove atterra l'illusione", @@ -5145,9 +8442,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% di munizioni", - "ammo_permanent_pickup_label_lv2": "+6% di munizioni", - "ammo_permanent_pickup_label_lv3": "+8% di munizioni", + "ammo_permanent_pickup_label": "+3% di munizioni max", + "ammo_permanent_pickup_label_lv2": "+5% di munizioni max", + "ammo_permanent_pickup_label_lv3": "+7% di munizioni max", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8455,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+Danni da arma", + "base_stat_regen": "Rigenerazione di base dell'eroe", "berserker_stack": "Furia", "breakable_pickup_missing_loc": "L'OGGETTO NON HA UN NOME LOCALIZZATO", "cadence_ability_anthem": "Anthem", @@ -5175,14 +8473,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "In fase di cattura", "casting_powerup_pickup": "Uso abilità", - "cd_permanent_pickup_label": "+0,75% di riduzione del tempo di ricarica", - "cd_permanent_pickup_label_lv2": "+1% di riduzione del tempo di ricarica", - "cd_permanent_pickup_label_lv3": "+1,5% di riduzione del tempo di ricarica", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Imposta la durata per la quale il pulsante dell'abilità deve essere tenuto premuto per attivare l'uso alternativo.", + "cd_permanent_pickup_label": "+0,5% di riduzione del tempo di ricarica", + "cd_permanent_pickup_label_lv2": "+0,75% di riduzione del tempo di ricarica", + "cd_permanent_pickup_label_lv3": "+1% di riduzione del tempo di ricarica", + "change_team_powerup_pickup": "Cambia squadra", "chat_wheel_options": "OPZIONI CHAT RADIALE", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Ripristina impostazioni predefinite", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Abilita/disabilita le scorciatoie specifiche dell'eroe", + "citadel_ClearHeroHotkeyBindings": "Ripristina assegnazioni per {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Abilita/disabilita le associazioni di tasti specifiche per eroe.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5202,26 +8503,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Super raggio", - "citadel_ability_bebop_laser_beam_desc": "Carichi il tuo laser per rilasciare una potente scarica di energia che infligge danni e rallenta il movimento e gli scatti dei nemici. La tua velocità di rotazione e il movimento sono rallentati per tutta la durata dell'effetto. Se l'abilità viene attivata mentre sei in aria, rimarrai sospeso in aria mentre spari il raggio.", + "citadel_ability_bebop_laser_beam_desc": "Canalizzi un potente torrente di energia che infligge {g:citadel_inline_attribute:'SpiritDamage'} e applica {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Spari un enorme raggio che infligge danni", - "citadel_ability_bebop_laser_beam_t3_desc": "Super raggio guarisce Ottone per 80% dei danni inflitti agli eroi e per 25% dei danni inflitti ai non eroi", + "citadel_ability_bebop_laser_beam_t3_desc": "Super raggio guarisce Bebop per 65% dei danni inflitti agli eroi e per 20% dei danni inflitti ai non eroi", "citadel_ability_bull_charge": "Spallata", - "citadel_ability_bull_charge_desc": "Vai alla carica, scontrandoti con i nemici e trascinandoli. Quando colpisci un muro, saranno storditi i nemici colpiti da Abrams. Dopo la collisione con gli eroi nemici, la velocità è aumentata.", + "citadel_ability_bull_charge_desc": "Vai alla carica, {g:citadel_inline_attribute:'Pulling'} i nemici che colpisci. Spingere un eroe contro un muro provoca {g:citadel_inline_attribute:'Stun'}.
    Se entri in collisione con un eroe, ti muovi più velocemente durante la carica.", + "citadel_ability_bull_charge_on_hero_collide_header": "Collisione con un eroe:", + "citadel_ability_bull_charge_on_wall_header": "Impatto sul muro:", "citadel_ability_bull_charge_quip": "Carichi nella mischia, trascinandoti dietro i nemici", - "citadel_ability_bull_charge_t3_desc": "+5.5 danni da arma per 8 s dopo la collisione con il nemico", + "citadel_ability_bull_charge_t1_desc": "Applica +40% di rallentamento per 3 s", + "citadel_ability_bull_charge_t2_desc": "All'impatto contro il muro: +0.8 s di durata dello stordimento", + "citadel_ability_bull_charge_t3_desc": "-20 s di tempo di ricarica e +1.5 danni da arma per 6 s alla collisione con un eroe", "citadel_ability_bull_heal": "Prosciuga vita", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Prosciuga vita", - "citadel_ability_bull_heal_desc": "Prosciughi la salute dei nemici di fronte a te mentre si trovano nel raggio d'azione.", - "citadel_ability_bull_heal_quip": "Prosciughi la salute dei nemici di fronte a te", + "citadel_ability_bull_heal_desc": "Prosciughi la salute dei nemici vicini, infliggendo {g:citadel_inline_attribute:'SpiritDPS'} e ricevendo {g:citadel_inline_attribute:'Healing'} per una parte dei danni inflitti.", + "citadel_ability_bull_heal_quip": "Prosciughi la salute dei nemici vicini", + "citadel_ability_bull_heal_t3_desc": "+3 m di raggio e +18 danni al secondo con moltiplicatore spirituale aumentato", "citadel_ability_bull_leap": "Impatto sismico", - "citadel_ability_bull_leap_desc": "Fai un gran salto in aria e scegli una posizione in cui schiantarti. Quando ti schianti al suolo, tutti i nemici nel raggio vengono danneggiati e storditi.
    Premi {{Mouse|1}} per anticipare lo schianto.", + "citadel_ability_bull_leap_desc": "Fai un gran salto in aria prima di schiantarti al suolo, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Ti schianti sui nemici dall'alto e li stordisci", - "citadel_ability_bull_leap_t2_desc": "Guadagni 100 PS max e 15% di frequenza di fuoco per eroe colpito. Dura 25 s.", - "citadel_ability_bull_leap_t3_desc": "All'utilizzo, diventi immune a stordimento, silenziamento, sonno, radicamento e disarmo. Scade 3 s dopo aver colpito.", + "citadel_ability_bull_leap_t3_desc": "All'uso diventi inarrestabile per 6 s e ottieni +6 m di raggio d'impatto", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Trucco di carte", - "citadel_ability_card_toss_desc": "Infliggi danni da arma per evocare le carte. Attivala per lanciare una carta che vola verso il nemico o per puntarla sotto il tuo mirino.", + "citadel_ability_card_toss_desc": "Infliggi danni da arma per evocare le carte. Ogni carta può essere lanciata, infliggendo danni e applicando un effetto diverso a seconda del seme. Le carte lanciate volano verso il nemico o il punto a cui miri.

    L'uso alternativo lancia la prima carta.", "citadel_ability_card_toss_quip": "Lanci delle carte autoguidate", + "citadel_ability_card_toss_t2_desc": "+40 danni e aumento del moltiplicatore spirituale", + "citadel_ability_card_toss_t3_desc": "Tutti i semi sono migliorati e le probabilità di ottenere jolly sono aumentate", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5238,29 +8545,28 @@ "citadel_ability_chrono_kinetic_carbine": "Carabina cinetica", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabina cinetica", "citadel_ability_chrono_kinetic_carbine_charged": "CARICATA!", - "citadel_ability_chrono_kinetic_carbine_desc": "Inizi a caricare la tua arma e ottieni una maggiore velocità di movimento a carica completata. Il tuo prossimo colpo rilascerà un'energia che infliggerà danni spirituali e un arresto temporale al nemico colpito. I danni inflitti sono un'amplificazione dei danni che la tua arma attualmente può infliggere.

    Puoi rallentare il tempo su te stesso premendo {{Mouse|2}} mentre è disponibile un colpo potenziato.", + "citadel_ability_chrono_kinetic_carbine_desc": "Carichi un colpo potente di energia temporale, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e causando un arresto temporale ai nemici colpiti. I danni inflitti aumentano con {g:citadel_inline_attribute:'WeaponDamage'}. La velocità di movimento aumenta durante la carica.

    Mentre sei in volo e in carica, premi {g:citadel_binding:'ADS'} per rallentare il tuo movimento.", "citadel_ability_chrono_kinetic_carbine_expiring": "IN SCADENZA", "citadel_ability_chrono_kinetic_carbine_quip": "Ricarichi la tua arma per infliggere notevoli danni e arresto temporale", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% di amplificazione max dei danni", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 s di durata della carica massima e +55% di moltiplicatore dei danni massimi", "citadel_ability_chrono_pulse_grenade": "Granata pulsante", - "citadel_ability_chrono_pulse_grenade_desc": "Lanci una granata che inizia a pulsare quando cade a terra. Ogni pulsazione infligge danni, rallenta il movimento e amplifica i danni per istanza inflitti da Paradox.", - "citadel_ability_chrono_pulse_grenade_quip": "Lanci una granata pulsante che infligge danni e rallenta", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 di danni da pulsazione e +0.75 m di raggio per pulsazione.", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Amplificazione danni di Granata pulsante", + "citadel_ability_chrono_pulse_grenade_desc": "Lanci una granata che inizia a pulsare quando cade a terra. Ogni impulso amplia il suo raggio e infligge {g:citadel_inline_attribute:'SpiritDamage'}, rallenta il tempo e accumula {g:citadel_inline_attribute:'DamageAmp'} inflitti da Paradox alla vittima.", + "citadel_ability_chrono_pulse_grenade_quip": "Lanci una granata pulsante che infligge danni e rallenta il tempo", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 danni da impulso e aumento del moltiplicatore spirituale", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% di amplificazione dei danni e +1.6 s di durata", "citadel_ability_chrono_swap": "Scambio paradossale", - "citadel_ability_chrono_swap_desc": "Lanci un proiettile che scambia la tua posizione con quella dell'eroe nemico bersaglio. Durante l'effetto, ottieni il prosciugamento della salute spirituale e il nemico subisce danni nel corso del tempo.", + "citadel_ability_chrono_swap_desc": "Spari un proiettile che scambia la tua posizione con quella dell'eroe nemico bersaglio.", "citadel_ability_chrono_swap_quip": "Scambia le posizioni con un eroe nemico.", + "citadel_ability_chrono_swap_t1_desc": "200 di barriera per 8 s (la barriera aumenta col potere spirituale)", + "citadel_ability_chrono_swap_t2_desc": "-35 s di tempo di ricarica e +13 m di gittata d'uso", + "citadel_ability_chrono_swap_t3_desc": "Scambi tutti i nemici entro 7 m dal bersaglio colpito e +10% di danni in base alla salute max", "citadel_ability_chrono_time_wall": "Muro del tempo", - "citadel_ability_chrono_time_wall_desc": "Crei un muro che curva il tempo e lo ferma per tutti i proiettili e le pallottole dei nemici che lo toccano. I nemici che toccano il muro saranno brevemente rallentati.", + "citadel_ability_chrono_time_wall_desc": "Crei un muro che curva il tempo e lo ferma per tutti i proiettili e le pallottole dei nemici che lo toccano e aumenta la velocità e i danni balistici degli alleati.

    I nemici che toccano il muro saranno brevemente rallentati e silenziati.", "citadel_ability_chrono_time_wall_quip": "Crei un muro che rallenta notevolmente i proiettili", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m di larghezza,
    +1 m di altezza", - "citadel_ability_chrono_time_wall_t2_desc": "+10% di danni alla salute da contatto max", - "citadel_ability_chrono_time_wall_t3_desc": "I nemici che toccano il Muro del tempo saranno silenziati per 2.5 s", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 s di durata, +3 m di larghezza e 1 m di altezza", + "citadel_ability_chrono_time_wall_t2_desc": "+2.3 s di durata del silenziamento e +35% di danni da arma", + "citadel_ability_chrono_time_wall_t3_desc": "+2 cariche abilità", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Scatto", @@ -5302,40 +8608,46 @@ "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode", "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", "citadel_ability_fissure_wall": "Muro spettrale", - "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Effetti negativi dei danni da muro", + "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Debuff dei danni da muro", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Crei un muro che divide il suolo a metà. Al momento della creazione, il muro infligge danni e rallenta i nemici vicini.
    Dopo l'utilizzo, premi {{Mouse|1}} o 3 per far esplodere il muro in anticipo.", + "citadel_ability_fissure_wall_desc": "Evochi un muro che rallenta i nemici che lo attraversano. Fai esplodere il muro per dividere il terreno a metà e danneggiare i nemici vicini.
    Dopo l'uso, premi {g:citadel_binding:'Attack'} o {g:citadel_binding:'Ability3'} per far esplodere il muro in anticipo.

    Il muro può essere distrutto con attacchi corpo a corpo.", "citadel_ability_fissure_wall_quip": "Evochi un muro per bloccare i tuoi nemici", - "citadel_ability_fissure_wall_t1_desc": "Rimuove 1 di resistenza e amplifica i danni inflitti da McGinnis di 15% sui nemici colpiti per 7 s", - "citadel_ability_fissure_wall_t3_desc": "Infligge anche uno stordimento di 1 s ai nemici colpiti da Muro spettrale", + "citadel_ability_fissure_wall_t1_desc": "Amplifica i danni di McGinnis di +20% sui nemici colpiti per 7 s", + "citadel_ability_fissure_wall_t2_desc": "-20 s di tempo di ricarica e +2 s di durata", + "citadel_ability_fissure_wall_t3_desc": "Schieri 2 torrette vicino alla parete per 8 s e +30% di rallentamento", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Attacco volante", - "citadel_ability_flying_strike/slow": "Rallentamento dell'Attacco volante", + "citadel_ability_flying_strike": "Squarcio volante", + "citadel_ability_flying_strike/slow": "Rallentamento di Squarcio volante", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Scagli un rampino per lanciarti verso un nemico, danneggiando e rallentando il bersaglio quando arrivi a destinazione.", + "citadel_ability_flying_strike_desc": "Scagli un rampino per lanciarti verso un nemico, infliggendo {g:citadel_inline_attribute:'MeleeDamage'} leggeri e rallentando il bersaglio all'arrivo.", "citadel_ability_flying_strike_quip": "Voli verso un bersaglio nemico", - "citadel_ability_flying_strike_t3_desc": "Puoi lanciare il Rampino sugli eroi alleati e +6 danni da arma per 10 s", + "citadel_ability_flying_strike_t2_desc": "Ottieni +40 di potere spirituale per 6 s", + "citadel_ability_flying_strike_t3_desc": "Può afferrare gli alleati, +15 m di gittata d'uso e ottiene 2 cariche extra", + "citadel_ability_gigawatt_lightning_strike": "Scarica elettrica di Colpo di fulmine", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Colpo scarlatto", "citadel_ability_healing_slash/debuff": "Colpo scarlatto", - "citadel_ability_healing_slash_desc": "Squarci i nemici davanti a te, danneggiandoli e rallentandone la frequenza di fuoco. Se un eroe nemico viene colpito, guarisci.", + "citadel_ability_healing_slash_desc": "Squarci i nemici davanti a te, danneggiandoli e riducendone la cadenza di fuoco. Se un eroe nemico viene colpito, guarisci.", "citadel_ability_healing_slash_quip": "Danneggi i nemici vicini e guarisci quando vai a segno", + "citadel_ability_healing_slash_t1_desc": "All'impatto: +30% di danni corpo a corpo per 4 s", + "citadel_ability_healing_slash_t2_desc": "All'impatto (eroe): +6% di guarigione max", + "citadel_ability_healing_slash_t3_desc": "-10 s di tempo di ricarica e aumento del moltiplicatore spirituale", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Uncino", - "citadel_ability_hook_desc": "Lanci un uncino che afferra e tira su il primo eroe che colpisce e infligge danni ai nemici. Il bersaglio viene posizionato di fronte a te.", + "citadel_ability_hook": "Braccio meccanico", + "citadel_ability_hook_desc": "Estendi una mano meccanica che {g:citadel_inline_attribute:'Pulls'} il primo personaggio che colpisci, avvicinandolo a te.

    Braccio meccanico può essere usata sugli alleati.
    ", "citadel_ability_hook_quip": "Attiri un bersaglio verso di te", - "citadel_ability_hook_t1_desc": "Ottone infligge +30% di danni da arma in più contro i nemici agganciati per 10 s", - "citadel_ability_hornet_chain": "Picchetto", - "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Incatenato al suolo", - "citadel_ability_hornet_chain_desc": "Lanci un picchetto che incatena i nemici nella posizione in cui il picchetto atterra. I movimenti del nemico sono limitati alla lunghezza dell'incatenamento.", - "citadel_ability_hornet_chain_quip": "Incateni i tuoi nemici al suolo", - "citadel_ability_hornet_chain_t3_desc": "+0.5 s di durata del legame e +2 m di raggio di cattura", + "citadel_ability_hook_t1_desc": "+20% di danni da arma in più contro le vittime per 6 s", + "citadel_ability_hornet_chain": "Dardo", + "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Vincolo al suolo", + "citadel_ability_hornet_chain_desc": "Lanci un dardo che vincola i nemici al punto in cui atterra. I nemici possono muoversi solo entro il raggio d'azione del vincolo.", + "citadel_ability_hornet_chain_quip": "Vincoli i tuoi nemici al suolo", + "citadel_ability_hornet_chain_t3_desc": "+0.75 s di durata del vincolo e +2 m di raggio di cattura", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8655,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Volo", - "citadel_ability_hornet_leap_desc": "Fai un balzo in aria e voli. Mentre sei in volo, la tua arma infligge danni spirituali bonus.", + "citadel_ability_hornet_leap_desc": "Fai un balzo in aria e spicchi il volo. Mentre sei in volo, la tua arma infligge danni spirituali bonus e i tuoi oggetti hanno gittata aumentata.", "citadel_ability_hornet_leap_quip": "Prendi il volo e potenzi la tua arma", - "citadel_ability_hornet_leap_t1_desc": "+50% di munizioni di base durante il volo", + "citadel_ability_hornet_leap_t1_desc": "+50% di munizioni di base durante il volo", + "citadel_ability_hornet_leap_t3_desc": "Le uccisioni degli eroi ripristinano la durata e +10 danni spirituali con aumento del moltiplicatore spirituale", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Assassinio", - "citadel_ability_hornet_snipe_desc": "Usi il tuo fucile provvisto di mirino per sparare un colpo potente a lunga distanza. Fino alla carica completa, infliggi solo danni parziali dopo 1.0 s dalla mira. Infliggi danni bonus ai nemici con meno di 50% di salute rimasta. Quando infliggi un colpo mortale a un giocatore con Assassinio, ricevi anime bonus.", + "citadel_ability_hornet_snipe_desc": "Usi il tuo fucile di precisione per sparare un colpo potente a lunga distanza. Fino alla carica completa, infliggi solo danni parziali dopo 1 s dal momento in cui hai preso la mira. Infliggi danni bonus ai nemici con meno di 50% di salute residua. Quando infliggi un colpo mortale a un giocatore con Assassinio, ottieni danni da arma bonus.", "citadel_ability_hornet_snipe_quip": "Spari sui bersagli feriti per infliggere danni ingenti", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Corvo servitore", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Corvo servitore", - "citadel_ability_hornet_sting_desc": "Il tuo corvo servitore infligge danni da impatto, riduce la resistenza alle pallottole e provoca un'emorragia che infligge danni sulla base della salute attuale del bersaglio.", + "citadel_ability_hornet_sting_desc": "Il tuo corvo servitore infligge danni da impatto, riduce la resistenza balistica e provoca un sanguinamento che infligge danni proporzionali alla salute attuale del bersaglio.", "citadel_ability_hornet_sting_quip": "Fai sanguinare un bersaglio nel tempo", - "citadel_ability_hornet_sting_t1_desc": "Il Corvo rimbalza fino a due volte contro gli altri nemici che si trovano entro 15 m", - "citadel_ability_hornet_sting_t3_desc": "-12% di resistenza alle pallottole e -12% di resistenza spirituale", + "citadel_ability_hornet_sting_t1_desc": "Applica -35% di riduzione della guarigione", + "citadel_ability_hornet_sting_t2_desc": "+0.5% di danni da sanguinamento
    -12 s di tempo di ricarica", + "citadel_ability_hornet_sting_t3_desc": "+2 s di durata
    -8% di resistenza balistica
    -8% di resistenza spirituale", "citadel_ability_infinity_slash": "Trasformazione oscura", "citadel_ability_infinity_slash/timer": "Forma d'ombra", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Ti lasci infondere dall'anima ombra di Yamato. Dopo che diventi invincibile, le tue abilità vengono ripristinate e si ricaricano il 60% più velocemente. Ottieni immunità agli effetti negativi e hai una resistenza alle pallottole e spirituale notevolmente maggiore.
    Quando uccidi un eroe, guarisci e la durata viene estesa.", + "citadel_ability_infinity_slash_desc": "Ti lasci infondere dall'anima ombra di Yamato. Dopo un'iniziale trasformazione invincibile, le tue abilità vengono ripristinate e si ricaricano il 60% più velocemente. Ottieni immunità ai debuff e hai una resistenza balistica e spirituale notevolmente maggiore.
    Quando uccidi un eroe, guarisci e la durata viene estesa.", "citadel_ability_infinity_slash_quip": "Diventi invincibile e più potente", - "citadel_ability_infinity_slash_t3_desc": "+3.0 s di durata
    +20% di resistenza alle pallottole
    +20% di resistenza spirituale", - "citadel_ability_interrupted": "Interrotta da", + "citadel_ability_infinity_slash_t2_desc": "+4 m/s di velocità di movimento e -25 s di tempo di ricarica", + "citadel_ability_infinity_slash_t3_desc": "+3 s di durata, +30% di resistenza balistica e +30% di resistenza spirituale", + "citadel_ability_interrupted": "Interruzione", "citadel_ability_jump": "Salta", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8694,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Rampino", - "citadel_ability_lash_desc": "Fai un salto in aria verso un bersaglio. Quando usi Rampino vengono anche ripristinati i tuoi limiti relativi ai salti in aria e agli scatti.", + "citadel_ability_lash_desc": "Fai un salto in aria verso un bersaglio. Quando usi Rampino vengono anche ripristinati i tuoi limiti relativi ai salti in aria e agli scatti.", "citadel_ability_lash_down_strike": "Attacco sismico", - "citadel_ability_lash_down_strike_desc": "Colpisci il suolo e danneggi i nemici che ti stanno di fronte. Se lanci Attacco sismico mentre sei in volo, ti lanci velocemente verso il suolo. I danni aumentano più lentamente dopo i 25 m.", + "citadel_ability_lash_down_strike_desc": "Colpisci il suolo e danneggi i nemici che ti stanno di fronte. Se lanci Attacco sismico mentre sei in volo, ti schianti rapidamente al suolo. I danni aumentano più lentamente oltre i 25 m.", "citadel_ability_lash_down_strike_quip": "Colpisci il suolo, danneggiando i nemici", - "citadel_ability_lash_down_strike_t2_desc": "I nemici colpiti sono scagliati in aria e rallentati di 50% per 3 s", - "citadel_ability_lash_down_strike_t3_desc": "+110% di danni al metro e aumento migliorato", + "citadel_ability_lash_down_strike_t2_desc": "I nemici colpiti sono sbalzati in aria e rallentati di 50% per 3 s", + "citadel_ability_lash_down_strike_t3_desc": "+110% di danni al metro e miglioramento del moltiplicatore di potere spirituale", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Usi la frusta per avvicinarti a un nemico", - "citadel_ability_lash_t2_desc": "Ottieni +20 m di gittata di utilizzo e +6 danni da arma per 10 s", - "citadel_ability_lash_t3_desc": "+20% di frequenza di fuoco come effetto positivo bonus dell'arma", + "citadel_ability_lash_t2_desc": "Ottieni +20 m di gittata d'uso e +7 danni da arma per 10 s", + "citadel_ability_lash_t3_desc": "+1 carica e all'uso: +1 di stamina e +60% di controllo aereo", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Schianto letale", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Schianto letale", - "citadel_ability_lash_ultimate_debuff": "Rallentamento della velocità di movimento", - "citadel_ability_lash_ultimate_desc": "Ti concentri sui nemici per imbrigliarli con le fruste. Dopo la canalizzazione, i nemici imbrigliati vengono sollevati, storditi e poi schiantati al suolo. Le tue vittime e tutti i nemici presenti nell'area dello schianto vengono danneggiati e rallentati.
    Premi {{Mouse|1}} per lanciare in anticipo i nemici imbrigliati. I nemici fuori dal campo visivo o quelli che escono dalla gittata mentre sono imbrigliati non saranno catturati.", + "citadel_ability_lash_ultimate_debuff": "Rallentamento del movimento", + "citadel_ability_lash_ultimate_desc": "Ti concentri sui nemici per imbrigliarli con le fruste. Dopo la canalizzazione, i nemici imbrigliati vengono sollevati, storditi e poi schiantati al suolo. Le tue vittime e tutti i nemici presenti nell'area dello schianto vengono danneggiati e rallentati.
    Premi {g:citadel_binding:'Attack'} per lanciare in anticipo i nemici imbrigliati. I nemici fuori dal campo visivo o quelli che escono dalla gittata mentre sono imbrigliati non saranno catturati.", "citadel_ability_lash_ultimate_quip": "Sollevi in aria i nemici e li fai schiantare a terra", - "citadel_ability_lash_ultimate_t3_desc": "Stordisci i nemici nella zona di atterraggio per 1 s", + "citadel_ability_lash_ultimate_t3_desc": "Stordisci i nemici nel raggio per 1.2 s e +6 m di gittata d'uso", "citadel_ability_lightning_ball": "Sfera di fulmini", - "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Rallentamento della Sfera di fulmini", - "citadel_ability_lightning_ball_desc": "Lanci una sfera di fulmini che viaggia in linea retta e danneggia tutti i bersagli nel raggio d'azione. La sfera di fulmini rallenta quando danneggia i nemici e si ferma se colpisce il mondo.", + "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Rallentamento di Sfera di fulmini", + "citadel_ability_lightning_ball_desc": "Lanci una sfera di fulmini che viaggia in linea retta e danneggia tutti i bersagli nel raggio d'azione. La sfera di fulmini rallenta quando danneggia i nemici e si ferma se colpisce un ostacolo.", "citadel_ability_lightning_ball_quip": "Lanci una sfera di fulmini che infligge danni", - "citadel_ability_lightning_ball_t3_desc": "+70 danni al secondo e +1 m di raggio", + "citadel_ability_lightning_ball_t2_desc": "-35% di velocità di movimento sui bersagli colpiti e +1 s di durata", + "citadel_ability_lightning_ball_t3_desc": "+58.5 danni al secondo e +1.5 m di raggio", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Disorientamento", - "citadel_ability_magewalkk_desc": "Diventi brevemente non bersagliabile prima di apparire nella tua destinazione. I tuoi primi {s:EmpoweredAttackCount} attacchi infliggono danni spirituali bonus.

    [Uso standard] Appari nella posizione designata.
    [Uso alternativo] Appari in posizione.

    I nemici non sapranno quale uso hai eseguito.", + "citadel_ability_magewalkk_desc": "Diventi brevemente non bersagliabile prima di apparire nella tua destinazione. I tuoi primi {s:EmpoweredAttackCount} attacchi infliggono danni spirituali bonus.

    [Uso standard] Appari nella posizione designata.
    {g:citadel_binding:'AltCast'} Appari in posizione.

    I nemici non sapranno quale uso hai eseguito.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5449,10 +8764,11 @@ "citadel_ability_melee_wraith": "Corpo a corpo", "citadel_ability_mobile_resupply": "Spettro medicinale", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicazione", - "citadel_ability_mobile_resupply_desc": "Schieri uno spirito che guarisce le unità vicine.", + "citadel_ability_mobile_resupply_desc": "Schieri uno spirito che fornisce {g:citadel_inline_attribute:'Healing'} agli alleati vicini.", "citadel_ability_mobile_resupply_quip": "Schieri uno spirito che guarisce", - "citadel_ability_mobile_resupply_t1_desc": "+35% di frequenza di fuoco sulle unità guarite da Spettro medicinale", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% di salute max rigenerata al secondo", + "citadel_ability_mobile_resupply_t1_desc": "Lo spettro conferisce +40% di resistenza spirituale", + "citadel_ability_mobile_resupply_t2_desc": "-20 s di tempo di ricarica e conferisce +100% di recupero della stamina", + "citadel_ability_mobile_resupply_t3_desc": "+2% di rigenerazione della salute max al secondo, +3 m di raggio di guarigione e +1.5 s di durata", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,13 +8776,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Aurora rianimatrice", "citadel_ability_nikuman/modifier_nikuman": "Aurora rianimatrice", - "citadel_ability_nikuman_desc": "Durante la canalizzazione, ripristini nel tempo la tua salute e quella di tutti gli alleati nelle vicinanze.
    Puoi scattare e sferrare un attacco corpo a corpo senza interrompere la canalizzazione.", + "citadel_ability_nikuman_desc": "Durante la canalizzazione, ripristini nel tempo la tua salute e quella di tutti gli alleati nelle vicinanze.
    Puoi scattare e sferrare un attacco corpo a corpo senza interrompere la canalizzazione.", "citadel_ability_nikuman_quip": "Guarisci te stesso e quelli attorno a te", - "citadel_ability_nikuman_t1_desc": "Ottieni +4 m/s di velocità di movimento bonus per 8 s se Aurora è completamente canalizzata. Si ottiene istantaneamente con un potenziamento di 5 PA.", - "citadel_ability_nikuman_t3_desc": "Movimento completo e uso dell'abilità, e in aggiunta guarisci di +3.4% della salute max al secondo", + "citadel_ability_nikuman_t1_desc": "Aura conferisce +4 m/s di velocità di movimento durante la canalizzazione", + "citadel_ability_nikuman_t2_desc": "-20 s di tempo di ricarica e +1 s di durata", + "citadel_ability_nikuman_t3_desc": "Consente movimenti completi e usi delle abilità, e in aggiunta guarisci di +2.5% della salute max al secondo", "citadel_ability_passive_beefy": "Resilienza infernale", - "citadel_ability_passive_beefy_desc": "Rigeneri una parte dei danni subiti nel tempo.", + "citadel_ability_passive_beefy_desc": "Ottieni attributi difensivi bonus. Subire danni conferisce {g:citadel_inline_attribute:'Regen'} temporanea per una parte dei danni subiti.", "citadel_ability_passive_beefy_quip": "Rigeneri una parte dei danni subiti", + "citadel_ability_passive_beefy_t3_desc": "+20% di resistenza ai debuff e +8% di danni rigenerati", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "Danni al secondo", @@ -5486,26 +8804,28 @@ "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.", "citadel_ability_phalanx_sword_strike": "Ground Strike", "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", - "citadel_ability_player_ping": "Ping", + "citadel_ability_player_ping": "Segnalazione", "citadel_ability_power_slash": "Katana micidiale", - "citadel_ability_power_slash_desc": "Canalizzi l'attacco per aumentare i danni per 1.4 secondi, quindi sferri un colpo di spada a piena carica.
    Premi 1 o {{Mouse|1}} per attivare il colpo in anticipo, infliggendo danni parziali.", + "citadel_ability_power_slash_desc": "Canalizzi l'attacco per aumentare i danni per 1.4 secondi, quindi sferri un colpo di spada caricato.
    Premi {g:citadel_binding:'Ability1'} o {g:citadel_binding:'Attack'} per sferrare il colpo in anticipo, infliggendo danni parziali.", "citadel_ability_power_slash_quip": "Sferri un attacco, infliggendo danni elevati con una carica completa", - "citadel_ability_power_slash_t1_desc": "Ottieni +60 di resistenza alle pallottole durante la canalizzazione", - "citadel_ability_power_slash_t2_desc": "-2 s di tempo di ricarica dell'abilità e applica 40% di riduzione della velocità di movimento per 3 s", + "citadel_ability_power_slash_t1_desc": "+40% di riduzione della velocità di movimento per 3 s", + "citadel_ability_power_slash_t2_desc": "-4 s di tempo di ricarica delle abilità", + "citadel_ability_power_slash_t3_desc": "+8 m di gittata d'uso
    +150 danni e aumenta il moltiplicatore del potere spirituale", "citadel_ability_projectmind": "Proiezione mentale", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Scudo balistico", - "citadel_ability_projectmind_desc": "Ti teletrasporti nella posizione designata.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barriera", + "citadel_ability_projectmind_desc": "Ti teletrasporti nella posizione designata.", "citadel_ability_projectmind_quip": "Ti teletrasporti nella posizione designata", - "citadel_ability_projectmind_t2_desc": "Fornisce 300 di scudo balistico per 8 s al teletrasporto. Il valore dello scudo aumenta col potere spirituale.", + "citadel_ability_projectmind_t2_desc": "300 di barriera per 5 s (la barriera aumenta col potere spirituale)", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telecinesi", "citadel_ability_psychic_lift/lift": "Telecinesi", - "citadel_ability_psychic_lift_desc": "Sollevi in aria un eroe nemico, lo stordisci e poi lo fai schiantare a terra. Dopodiché i bersagli vengono silenziati e disarmati.", + "citadel_ability_psychic_lift_desc": "Sollevi in aria un eroe nemico e poi lo fai schiantare nel punto designato.", "citadel_ability_psychic_lift_quip": "Sollevi un nemico, interrompendolo e silenziandolo", - "citadel_ability_psychic_lift_t3_desc": "La Telecinesi rimbalzerà su un bersaglio aggiuntivo vicino", + "citadel_ability_psychic_lift_slam_desc": "
    Far schiantare il bersaglio a terra infligge {g:citadel_inline_attribute:'SpiritDamage'}, applica {g:citadel_inline_attribute:'Slow'} e impedisce l'uso di oggetti e abilità basati sulla stamina e sul movimento", + "citadel_ability_psychic_lift_t3_desc": "+1.5 s di durata del debuff e +6 m di gittata d'uso e di lancio", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,51 +8843,55 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Raffica pesante", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Rallentamento da raffica pesante", - "citadel_ability_rocket_barrage_desc": "Scarica una raffica di razzi che atterrano nella posizione bersagliata.", + "citadel_ability_rocket_barrage_desc": "Scarichi una raffica di razzi che atterrano in una posizione designata.

    McGinnis viene rallentata ed è ancora in grado di consumare la stamina.", "citadel_ability_rocket_barrage_quip": "Bombardi un'area con dei razzi", - "citadel_ability_rocket_barrage_t1_desc": "Applica 30% di rallentamento del movimento", - "citadel_ability_rocket_barrage_t3_desc": "+30 di danni per razzo ", + "citadel_ability_rocket_barrage_t1_desc": "Applichi 30% di rallentamento del movimento e dello scatto per 1 s", + "citadel_ability_rocket_barrage_t2_desc": "-55 s di tempo di ricarica e +6 s di durata", + "citadel_ability_rocket_barrage_t3_desc": "+2 m di raggio e +18 danni per razzo con aumento del moltiplicatore spirituale", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Singolarità", - "citadel_ability_self_vacuum_desc": "Crei una singolarità nelle tue mani che attira i nemici vicini e li danneggia.", + "citadel_ability_self_vacuum_desc": "Crei una singolarità nelle tue mani, infliggendo <{g:citadel_inline_attribute:'SpiritDPS'}, applicando {g:citadel_inline_attribute:'Stun'} e attirando i nemici vicini.", "citadel_ability_self_vacuum_quip": "Attiri e stordisci la squadra nemica", - "citadel_ability_self_vacuum_t3_desc": "Con la singolarità ottieni 4% della salute max dei nemici ogni secondo", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Torretta", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Piazzi una torretta che spara ai nemici in automatico. La torretta scompare dopo un periodo limitato.
    Le torrette ottengono 30 PS per dono. Le torrette infliggono meno danni ai soldati e agli obiettivi.", + "citadel_ability_shieldedsentry_desc": "Piazzi una torretta che attacca i nemici, infliggendo {g:citadel_inline_attribute:'SpiritDPS'}. La torretta scompare dopo un certo periodo.
    Le torrette infliggono danni ridotti ai soldati e agli obiettivi.", "citadel_ability_shieldedsentry_quip": "Piazzi una torretta automatica", - "citadel_ability_shieldedsentry_t1_desc": "Le torrette applicano +25% di rallentamento del movimento", - "citadel_ability_shieldedsentry_t2_desc": "+10 m di gittata d'attacco e +10% di frequenza di fuoco della torretta", + "citadel_ability_shieldedsentry_t1_desc": "+10 danni al secondo della torretta e +10 m di gittata d'attacco", + "citadel_ability_shieldedsentry_t3_desc": "+30% di cadenza di fuoco della torretta e +12 s di durata della torretta", "citadel_ability_shiv_dagger": "Coltelli seghettati", - "citadel_ability_shiv_dagger_desc": "Lanci un coltello che danneggia e fa sanguinare il nemico. Ogni colpo in più aggiunge un'istanza e aggiorna la durata del sanguinamento, facendo sì che il sanguinamento aumenti in base alle istanze.", - "citadel_ability_shiv_dagger_max_rage_desc": "Sblocco dell'abilità ultimate: mentre la furia è al massimo, i coltelli rimbalzeranno su un altro nemico, facendo rallentare i nemici sanguinanti.", + "citadel_ability_shiv_dagger_desc": "Lanci un coltello che fa sanguinare il nemico. Ogni colpo in più aggiunge un'istanza e aggiorna la durata del sanguinamento, facendo sì che aumenti in base alle istanze.", + "citadel_ability_shiv_dagger_dot": "Danni da sanguinamento di Coltelli seghettati", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Sblocco dell'abilità ultimate: quando la furia è al massimo, i coltelli rimbalzeranno su un altro nemico, applicando un rallentamento ai nemici sanguinanti.", "citadel_ability_shiv_dagger_quip": "Infliggi un sanguinamento cumulabile al bersaglio", - "citadel_ability_shiv_dagger_t3_desc": "+40 danni e +5 danni al secondo per sanguinamento", + "citadel_ability_shiv_dagger_t2_desc": "+2 cariche", + "citadel_ability_shiv_dagger_t3_desc": "+12 danni al secondo da sanguinamento e aumento del moltiplicatore spirituale", "citadel_ability_shiv_dash": "Fatto a pezzi", - "citadel_ability_shiv_dash_desc": "Esegui uno scatto in avanti e danneggi i nemici lungo il tuo cammino.

    Sblocco dell'abilità ultimate: mentre la furia è al massimo, un'eco di Razor traccia nuovamente il percorso dello scatto dopo un breve ritardo, danneggiando nuovamente i nemici.", + "citadel_ability_shiv_dash_desc": "Esegui uno scatto in avanti e danneggi i nemici lungo il tuo cammino. La {g:citadel_inline_attribute:'SpiritResist'} dei nemici colpiti si riduce. Questo debuff è cumulabile.", "citadel_ability_shiv_dash_quip": "Fai uno scatto in avanti e danneggi tutti i nemici lungo il tuo cammino", - "citadel_ability_shiv_dash_t3_desc": "Riduci il tempo di ricarica di 2 s per ogni eroe nemico colpito (1 s per i non eroi). Max -6 s per scatto.", - "citadel_ability_shiv_dash_t3_tooltip": "Al colpo", + "citadel_ability_shiv_dash_t2_desc": "-6% di resistenza spirituale e +2 m di gittata dello scatto", + "citadel_ability_shiv_dash_t3_desc": "+50 danni da impatto e -2 s di tempo di ricarica per eroe colpito", + "citadel_ability_shiv_dash_t3_tooltip": "All'impatto", + "citadel_ability_shiv_dash_ult_desc": "
    Sblocco dell'abilità ultimate: quando la furia è al massimo, un'eco di Razor ripercorre il percorso dello scatto dopo un breve ritardo, infliggendo nuovamente danni ai nemici.", "citadel_ability_shiv_defer_damage": "Salasso", - "citadel_ability_shiv_defer_damage_desc": "Subisci immediatamente solo una parte dei danni subiti e il resto viene posticipato nel corso del tempo. Quando l'attivi, rimuovi una parte dei danni posticipati.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Sblocco dell'abilità ultimate: mentre la furia è al massimo, la quantità di danni posticipati è aumentata.", - "citadel_ability_shiv_defer_damage_on_cast": "All'attivazione", + "citadel_ability_shiv_defer_damage_desc": "Subisci immediatamente solo una parte dei danni subiti e il resto viene posticipato nel corso del tempo. Quando l'attivi, rimuovi una parte dei danni differiti.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Sblocco dell'abilità ultimate: quando la furia è al massimo, la quantità di danni differiti è aumentata.", + "citadel_ability_shiv_defer_damage_on_cast": "All'attivazione:", "citadel_ability_shiv_defer_damage_quip": "Posticipi una parte dei danni subiti", "citadel_ability_shiv_killing_blow": "Colpo mortale", "citadel_ability_shiv_killing_blow/active_buff": "Infuriato", - "citadel_ability_shiv_killing_blow_active_desc": "Quando l'attivi, balzi su un eroe nemico e lo uccidi all'istante se la sua salute è inferiore alla soglia di uccisione. In caso contrario, l'eroe nemico subisce 200 danni.", - "citadel_ability_shiv_killing_blow_passive_desc": "Passiva: danneggiare i nemici ti riempie di furia. Mentre la furia è al massimo, Razor infligge più danni e ottiene proprietà speciali sulle altre sue abilità.", + "citadel_ability_shiv_killing_blow_active_desc": "Attiva: balzi in avanti, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} al primo eroe nemico. Se si trova al di sotto della soglia di uccisione, lo giustizi.", + "citadel_ability_shiv_killing_blow_passive_desc": "Passiva: danneggiare i nemici ti riempie di furia. Quando la furia è al massimo, Shiv infligge più danni e sblocca proprietà speciali per le altre sue abilità.", "citadel_ability_shiv_killing_blow_quip": "Ti dirigi verso un eroe con salute bassa e lo uccidi all'istante", - "citadel_ability_shiv_killing_blow_t1_desc": "Ottieni +2 m/s di velocità di movimento mentre la furia è al massimo", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% di soglia di salute dei nemici e +8% di danni bonus da furia al massimo", - "citadel_ability_shiv_killing_blow_t3_desc": "Finire un nemico con colpo mortale ripristina il suo tempo di ricarica", + "citadel_ability_shiv_killing_blow_t1_desc": "Ottieni +2 m/s di velocità di movimento quando la furia è al massimo", + "citadel_ability_shiv_killing_blow_t2_desc": "+10% danni bonus da furia al massimo e -30 s di tempo di ricarica", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% di soglia della salute nemica e finire un nemico con Colpo mortale consente il riutilizzo dell'abilità per 20 s", "citadel_ability_shiv_killing_blow_ui_meter": "Furia", - "citadel_ability_shiv_killing_blow_while_full_rage": "Mentre la furia è al massimo", + "citadel_ability_shiv_killing_blow_while_full_rage": "Quando la furia è al massimo", "citadel_ability_shoryuken": "Shoryuken", "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.", "citadel_ability_shoryuken_t3_desc": "Hits multiple targets around Lash.", @@ -5624,25 +8948,31 @@ "citadel_ability_sprint_roll": "Scatto", "citadel_ability_static_charge": "Carica statica", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Carica statica", - "citadel_ability_static_charge_desc": "Applichi una carica a un eroe nemico bersaglio. Dopo un breve periodo, la carica statica stordisce e danneggia i nemici presenti nel raggio d'azione.
    Uso alternativo per utilizzarla su di te.", + "citadel_ability_static_charge_desc": "Applichi una carica a un eroe nemico bersaglio. Dopo un breve periodo, Carica statica stordisce e danneggia i nemici presenti nel raggio d'azione.", "citadel_ability_static_charge_quip": "Applichi uno stordimento ad area ritardato contro un eroe nemico", + "citadel_ability_static_charge_t2_desc": "+7 m di raggio e
    +5 m di gittata d'uso", + "citadel_ability_static_charge_t3_desc": "+0.9 s di durata dello stordimento e
    +160 danni", + "citadel_ability_static_charge_v2": "Carica statica", + "citadel_ability_static_charge_v2_desc": "Scagli un fulmine davanti a te, applicando una carica all'unità o all'area colpite. Dopo un breve periodo, Carica statica stordisce e danneggia i nemici all'interno del raggio d'azione.", + "citadel_ability_static_charge_v2_quip": "Applica uno stordimento ad area ritardato", "citadel_ability_sticky_bomb": "Bomba adesiva", - "citadel_ability_sticky_bomb_desc": "Attacchi una bomba adesiva a un bersaglio vicino, infliggendo danni esplosivi dopo un breve timer del detonatore.

    Ottieni +1.5% di danni da bomba per ogni eroe nemico ferito.
    Ottieni +4% di danni da bomba per ogni eroe nemico ucciso entro 12.0 s da quando ha subito danni da bomba.

    Tieni premuto {{Mouse|3}} per attaccare la bomba adesiva su di te.", + "citadel_ability_sticky_bomb_desc": "Attacchi una bomba che esplode dopo un certo periodo di tempo, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} ai nemici vicini.

    Se la bomba colpisce o uccide un eroe, ottieni danni bonus permanenti per Bomba adesiva.

    Le istanze si dimezzano dopo 60 colpi e 7 uccisioni.", "citadel_ability_sticky_bomb_quip": "Piazzi una bomba su un nemico", - "citadel_ability_sticky_bomb_t3_desc": "Quando agganciato, il bersaglio infligge -30% di danni in meno per 5 s", + "citadel_ability_sticky_bomb_t3_desc": "All'uso: +5 m di velocità di movimento e +20% di cadenza di fuoco per 5 s", "citadel_ability_stomp": "Impulso cinetico", - "citadel_ability_stomp_desc": "Rilasci un impulso energetico che fa sbalzare i nemici in aria.", + "citadel_ability_stomp_desc": "Rilasci un impulso energetico che si propaga lungo il terreno, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Rilasci un impulso al suolo che fa sbalzare i nemici in aria", - "citadel_ability_stomp_t1_desc": "I nemici colpiti subiscono una riduzione della frequenza di fuoco e del movimento di 35% per 4 s", - "citadel_ability_stomp_t2_desc": "Dinamo infligge +30% di danni da arma per colpire i nemici per 8 s", + "citadel_ability_stomp_t1_desc": "+1 carica", + "citadel_ability_stomp_t2_desc": "All'impatto: -15% di resistenza balistica e -30% di velocità di movimento per 4 s", + "citadel_ability_stomp_t3_desc": "+135 danni e +20 m di gittata d'uso", "citadel_ability_storm_cloud": "Nube temporalesca", - "citadel_ability_storm_cloud_desc": "Canalizzi una nube temporalesca che si ingrossa attorno a te e danneggia tutti i nemici presenti nel suo raggio. I nemici fuori dal raggio visivo non vengono danneggiati. Durante la canalizzazione hai una maggiore resistenza alle pallottole.", + "citadel_ability_storm_cloud_desc": "Canalizzi una nube temporalesca che si ingrossa attorno a te e danneggia tutti i nemici presenti nel suo raggio. I nemici fuori dal raggio visivo non vengono danneggiati.", "citadel_ability_storm_cloud_lightning_strike": "Colpo di fulmine", - "citadel_ability_storm_cloud_lightning_strike_desc": "Durante la canalizzazione, premi {{Mouse|1}} per contrassegnare l'area bersaglio da colpire con un potente fulmine che spazza via i nemici dopo un ritardo di 2 s. Una volta per ogni uso dell'abilità.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Durante la canalizzazione, premi {g:citadel_binding:'Attack'} per contrassegnare l'area bersaglio da colpire con un potente fulmine che spazza via i nemici dopo un ritardo di 0.25 s. Una volta per ogni uso dell'abilità.", "citadel_ability_storm_cloud_quip": "Friggi tutti i nemici in un'area vasta", - "citadel_ability_storm_cloud_t1_desc": "+35% di resistenza alle pallottole mentre canalizzi Nube temporalesca", - "citadel_ability_storm_cloud_t2_desc": "+7 s di tempo di canalizzazione e +10 m di raggio", - "citadel_ability_storm_cloud_t3_desc": "+75 DPS e consente il controllo dei movimenti", + "citadel_ability_storm_cloud_t1_desc": "+55% di resistenza balistica mentre canalizzi Nube temporalesca", + "citadel_ability_storm_cloud_t2_desc": "+7 s di tempo di canalizzazione
    +10 m di raggio", + "citadel_ability_storm_cloud_t3_desc": "+65 danni al secondo
    +4 m/s di velocità di volo", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +8982,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Alleanza della guardia", - "citadel_ability_tangotether_desc": "Ottieni bonus e ti connetti automaticamente con un alleato vicino per condividerli. La guarigione viene replicata su tutti coloro che sono connessi. Per la connessione con gli alleati è necessario essere nel campo visivo. Premi 2 per agganciare un bersaglio.", + "citadel_ability_tangotether": "Connessione Kudzu", + "citadel_ability_tangotether_desc": "Ti connetti con un alleato vicino per ottenere bonus e guarigione replicata e per ignorare il rallentamento del movimento mentre spari.
    Ricevi il 50% dei bonus se non hai alcuna connessione.
    La connessione richiede una visuale diretta.
    ", "citadel_ability_tangotether_lock": "Blocco del bersaglio", "citadel_ability_tangotether_quip": "Potenzi te stesso e un alleato vicino", - "citadel_ability_tangotether_t2_desc": "+2.0 m/s di movimento bonus", + "citadel_ability_tangotether_t2_desc": "+8% di cadenza di fuoco e +8% di prosciugamento balistico della salute", + "citadel_ability_tangotether_t3_desc": "L'abilità è sempre attiva", "citadel_ability_teleport": "Teletrasporto", "citadel_ability_tengu_airlift": "Aviolancio", - "citadel_ability_tengu_airlift_desc": "Prendi il volo con un alleato o una bomba. Lasci cadere l'alleato o la bomba per provocare una grande esplosione che causa un rallentamento del movimento. Hedera e l'alleato ottengono uno scudo balistico quando termina il volo.
    Mentre viene sollevato, il tuo alleato ottiene resistenza alle pallottole ma non può attaccare e infligge -50% di danni. Aviolancio ha un tempo di utilizzo più rapido quando prende di mira un alleato.
    Tieni premuto Down per ridurre l'altezza di lancio.
    {{Mouse|1}} e accelerare la velocità di volo.
    {{Mouse|2}} per sganciare un alleato/bomba.", - "citadel_ability_tengu_airlift_quip": "Morte dall'alto! Voli e sganci una bomba (o un alleato) sui nemici", - "citadel_ability_tengu_airlift_t1_desc": "-20% di resistenza alle pallottole dei nemici colpiti per 12 s", - "citadel_ability_tengu_airlift_t2_desc": "+300 di scudo balistico e +5 m di raggio dell'esplosione", - "citadel_ability_tengu_airlift_t3_desc": "Applica Silenziamento sui nemici colpiti per 4.5 s", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Caduta libera", - "citadel_ability_tengu_lightningcrash_desc": "Balzi in aria e inizi a volare per un breve periodo. Quando tocchi terra, infliggi danni in base alla durata del volo, oltre a ottenere un potenziamento di rigenerazione. Puoi terminare il volo e tuffarti in anticipo premendo [{s:iv_attack}].", - "citadel_ability_tengu_lightningcrash_quip": "Voli sopra il campo di battaglia", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} danni e +{s:Regeneration} di rigenerazione", - "citadel_ability_tengu_stone_form": "Forma di pietra", - "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Forma di pietra", - "citadel_ability_tengu_stone_form_desc": "Ti trasformi in una roccia impenetrabile e ti schianti al suolo, stordendo e danneggiando i nemici vicini. Vieni guarito per una percentuale della tua salute massima. Hai un controllo parziale in volo prima di cadere al suolo.", + "citadel_ability_tengu_airlift_desc": "Afferri un alleato e prendi il volo con esso. Lo lasci cadere per provocare un'esplosione, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}. Al termine del volo, tu e il tuo alleato aumentate i danni inflitti. Tempo di ricarica ridotto del 25% quando si usa sugli alleati.
    Subire danni disabilita brevemente l'uso dell'abilità.
    Quando siete in volo, il tuo alleato non può attaccare e infligge -20% di danni.
    ", + "citadel_ability_tengu_airlift_quip": "Morte dall'alto! Voli e sganci un alleato sui nemici", + "citadel_ability_tengu_airlift_t1_desc": "Al termine del volo: 300 di barriera con moltiplicatore del potere spirituale per Ivy e l'alleato", + "citadel_ability_tengu_airlift_t2_desc": "+40% di rallentamento per 3 s quando si colpisce un nemico", + "citadel_ability_tengu_airlift_t3_desc": "Silenzi per 3 s i nemici colpiti e il moltiplicatore dei danni e della barriera aumenta", + "citadel_ability_tengu_stone_form": "Forma rocciosa", + "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Forma rocciosa", + "citadel_ability_tengu_stone_form_desc": "Ti trasformi in una roccia impenetrabile e ti schianti al suolo, stordendo e danneggiando i nemici vicini. Guarisci per una percentuale della tua salute max.", "citadel_ability_tengu_stone_form_quip": "Ti trasformi in una roccia impenetrabile e stordisci i nemici nelle vicinanze", - "citadel_ability_tengu_stone_form_t2_desc": "+80 danni e stordisce per 0.5 s.", - "citadel_ability_tengu_urn": "Bomba Kudzu", - "citadel_ability_tengu_urn_desc": "Evochi un campo di viti soffocanti che danneggiano e rallentano i nemici presenti nel raggio.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 s di durata dello stordimento e aumento del moltiplicatore spirituale dei danni", + "citadel_ability_tengu_urn": "Spine intrappolanti", + "citadel_ability_tengu_urn_desc": "Evochi un campo di spine soffocanti che danneggiano e rallentano i nemici all'interno del raggio", "citadel_ability_tengu_urn_quip": "Danneggi e rallenti i nemici nell'area", - "citadel_ability_tengu_urn_t3_desc": "+50 danni al secondo e +2 m di raggio", + "citadel_ability_tengu_urn_t2_desc": "+2 m di raggio e aumento del moltiplicatore spirituale per i danni al secondo", + "citadel_ability_tengu_urn_t3_desc": "I nemici intrappolati nelle spine per 2 s sono immobilizzati per +1.6 s", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Raffica di razzi", "citadel_ability_tier2boss_stomp": "Pestone", + "citadel_ability_tier3boss_aoe_wave": "Patrono", + "citadel_ability_tier3boss_drop_bombs": "Patrono", "citadel_ability_tier3boss_laser_beam": "Laser del Patrono", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Patrono", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+ [tasto abilità] potenzierà la tua abilità. Queste sono assegnazioni aggiuntive.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] potenzierà la tua abilità. Queste sono assegnazioni aggiuntive.", "citadel_ability_uppercut": "Montante esplosivo", - "citadel_ability_uppercut_desc": "Infliggi danni corpo a corpo leggeri alle unità vicine e le sbalzi in aria, causando danni nell'area e rallentamento della frequenza di fuoco nella posizione in cui atterrano. Gli alleati non vengono danneggiati.", + "citadel_ability_uppercut_desc": "Infliggi {g:citadel_inline_attribute:'MeleeDamage'} ai nemici vicini e applichi {g:citadel_inline_attribute:'KnockBack'}.

    Quando atterrano, infliggono {g:citadel_inline_attribute:'SpiritDamage'} e applicano {g:citadel_inline_attribute:'ReducedFireRate'} agli altri nemici vicini.

    Montante esplosivo può essere usata sugli alleati.
    ", "citadel_ability_uppercut_quip": "Colpisci qualcuno e lo allontani", - "citadel_ability_uppercut_t2_desc": "Quando sferri il Montante su un eroe nemico, ottieni un tempo rapido di carica, gittata doppia e +60% di danni da arma per 12 s", - "citadel_ability_uppercut_t3_desc": "Quando sferri il Montante su un eroe nemico, se imposti il tempo di ricarica di Uncino su 0 ottieni istantaneamente +100% di pallottole per il tuo caricatore attuale", + "citadel_ability_uppercut_t2_desc": "All'impatto (eroe): ottieni ricarica rapida, gittata doppia dell'arma e +30% di danni da arma per 9 s", + "citadel_ability_uppercut_t3_desc": "All'impatto (eroe): ricarichi Braccio meccanico e ripristini +17% della tua salute mancante", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Correlazione quantistica", - "citadel_ability_void_sphere_desc": "Dinamo per un attimo scompare nel vuoto per ricomparire in un secondo momento a breve distanza. Quando riappari, la tua arma è ricaricata e il prossimo caricatore ha un bonus di frequenza di fuoco della durata massima di 8 s. Può essere usata in modalità alternativa per portare con sé anche gli alleati vicini e far ottenere loro metà del bonus di frequenza di fuoco.", + "citadel_ability_void_sphere_desc": "Diventi brevemente non bersagliabile mentre ti teletrasporti nella posizione designata. Ripristina la stamina all'uso.

    {g:citadel_binding:'AltCast'}: trascini con te gli alleati vicini.", "citadel_ability_void_sphere_quip": "Ora ci sei, ora scompari", - "citadel_ability_void_sphere_t3_desc": "-5 s di tempo di ricarica e +120% di munizioni di base alla riapparizione", + "citadel_ability_void_sphere_t3_desc": "Riduce i debuff non ultimate di un 50% e ripristina 1 carica", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Non stop", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Aumenta temporaneamente la tua frequenza di fuoco. Gli alleati vicini ricevono un bonus di frequenza di fuoco pari alla metà.", - "citadel_ability_wraith_rapidfire_quip": "Aumenti la tua frequenza di fuoco", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% di prosciugamento della salute dalle pallottole e spirituale e incremento dell'aumento dei danni spirituali balistici", + "citadel_ability_wraith_rapidfire_desc": "Aumenti temporaneamente la tua cadenza di fuoco e infliggi {g:citadel_inline_attribute:'SpiritDamage'} bonus", + "citadel_ability_wraith_rapidfire_quip": "Aumenti la tua cadenza di fuoco", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% di cadenza di fuoco e +3 s di durata", + "citadel_ability_wraith_rapidfire_t3_desc": "Munizioni infinite e aumento del moltiplicatore spirituale sui danni spirituali balistici", "citadel_ability_wrecker_bouldergrenade": "Palla da demolizione", - "citadel_ability_wrecker_bouldergrenade_desc": "Crei una grande palla di rottami che danneggia e stordisce il primo nemico colpito. I nemici vicini subiscono una quota ridotta di danni.", + "citadel_ability_wrecker_bouldergrenade_desc": "Crei una grande palla di rottami che danneggia e stordisce il primo nemico colpito. I nemici vicini subiscono una quota ridotta di danni.", "citadel_ability_wrecker_garbage_suck": "Sovraccarico", - "citadel_ability_wrecker_garbage_suck_desc": "Crei un'area che rallenta e danneggia i nemici vicini dopo una canalizzazione. I danni sono proporzionali al tempo totale di canalizzazione.", + "citadel_ability_wrecker_garbage_suck_desc": "Crei un'area che rallenta e danneggia i nemici vicini dopo una canalizzazione. I danni sono proporzionali al tempo totale di canalizzazione.", "citadel_ability_wrecker_garbage_suck_quip": "Rallenti e danneggi i nemici vicini", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,17 +9066,59 @@ "citadel_ability_zip_line": "Filovia", "citadel_all_chat_label_prefix": "[TUTTI]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", + "citadel_bot_name_unknown": "Sconosciuto", + "citadel_bot_objective_attack_lane": "Sto attaccando sulla corsia", + "citadel_bot_objective_attack_t1": "Sto attaccando al liv. 1", + "citadel_bot_objective_attack_t2": "Sto attaccando al liv. 2", + "citadel_bot_objective_defend_base": "Sto difendendo la base", + "citadel_bot_objective_defend_lane": "Sto difendendo la corsia", + "citadel_bot_objective_defend_zipline": "Sto difendendo il liv. 1", + "citadel_bot_objective_none": "Nessuno", + "citadel_bot_objective_push_zipline": "Sto caricando sulla filovia", + "citadel_build_tag_complexity_1": "Per nuovi giocatori", + "citadel_build_tag_complexity_2": "Per giocatori di livello intermedio", + "citadel_build_tag_complexity_3": "Per giocatori esperti", + "citadel_build_tag_crowd_control": "Controllo delle folle", + "citadel_build_tag_damage": "Danni", + "citadel_build_tag_debuff": "Debuff", + "citadel_build_tag_headshots": "Colpi alla testa", + "citadel_build_tag_healing": "Guarigione", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Attacco corpo a corpo", + "citadel_build_tag_mobility": "Mobilità", + "citadel_build_tag_spirit": "Spirito", + "citadel_build_tag_utility": "Utilità", + "citadel_build_tag_vitality": "Vitalità", + "citadel_build_tag_weapon": "Arma", + "citadel_camera_hero_fov": "Campo visivo (FOV) della telecamera", + "citadel_camera_hero_fov_new": "La vecchia impostazione del campo visivo della telecamera (FOV) è stata sostituita da un cursore che consente una maggiore personalizzazione del campo visivo.", + "citadel_camera_hero_fov_tooltip": "Regola il campo visivo. Un angolo più ampio offre un campo visivo maggiore, mentre un angolo più piccolo lo restringe.", "citadel_camera_pitch_inverted": "Inverti mouse", - "citadel_camera_zoom_is_toggle": "Attiva/disattiva lo zoom", + "citadel_camera_pitch_inverted_search": "inverti asse y verticale", + "citadel_camera_pitch_inverted_tooltip": "Quando è invertita, muovi il mouse in avanti per guardare in basso e indietro per guardare in alto.", + "citadel_camera_zoom_is_toggle": "Zoom fisso", + "citadel_camera_zoom_is_toggle_tooltip": "Mantieni lo zoom attivo finché il pulsante Zoom non viene premuto nuovamente per annullare.", "citadel_chat_all": "[TUTTI]", "citadel_chat_allies": "[ALLEATI]", + "citadel_chat_item_draft_reaction_legendary": "Leggendario!", + "citadel_chat_item_draft_reaction_rare": "Raro!", "citadel_chat_placeholder": "A (TUTTI):", + "citadel_chat_placeholder_party": "A (GRUPPO):", "citadel_chat_placeholder_spec_team": "A (SPETTATORI):", "citadel_chat_placeholder_team": "A (ALLEATI):", "citadel_chat_spectators": "[SOLO SPETTATORI]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Posso curarti, {s:param_1}", + "citadel_chatwheel_going_shop": "Vado al negozio", + "citadel_chatwheel_have_heal": "Posso curare", + "citadel_chatwheel_heal_please": "Qualcuno mi curi", + "citadel_chatwheel_help_with_idol_label": "Aiuto con l'Urna", + "citadel_chatwheel_help_with_idol_message": "Aiutatemi a consegnare l'Urna", "citadel_chatwheel_label_Attack_Hero": "Attacca {s:hero_name}", "citadel_chatwheel_label_BRB": "Torno subito", "citadel_chatwheel_label_Care": "Attenzione", @@ -5765,35 +9129,46 @@ "citadel_chatwheel_label_GoodGame": "GG", "citadel_chatwheel_label_GoodJob": "Ottimo lavoro", "citadel_chatwheel_label_GoodJobGameOver": "Ottimo lavoro", - "citadel_chatwheel_label_HeadedTo": "Vado alla base", + "citadel_chatwheel_label_HeadedToBase": "Vado alla base", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} va verso la blu", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} va verso la verde", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va verso la viola", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va verso la verde", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} va verso la gialla", "citadel_chatwheel_label_Help": "Aiuto", "citadel_chatwheel_label_HoldUp": "Aspetta", "citadel_chatwheel_label_ImBack": "Sono tornato", - "citadel_chatwheel_label_Missing": "Assente", "citadel_chatwheel_label_No": "No!", "citadel_chatwheel_label_OMW": "Arrivo", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Spingere sulla corsia", + "citadel_chatwheel_label_Rejuv_Drop": "Arriva il rianimatore", "citadel_chatwheel_label_StayTogether": "Restiamo uniti", "citadel_chatwheel_label_Stun": "Stordisci", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Bella
    giocata", "citadel_chatwheel_label_Yes": "Sì!", "citadel_chatwheel_label_cancel": "Annulla", + "citadel_chatwheel_label_clear_troopers": "Mi libero dei soldati", + "citadel_chatwheel_label_danger_area": "È pericoloso", + "citadel_chatwheel_label_flank": "Mi affianco", "citadel_chatwheel_label_follow_me": "Seguitemi", "citadel_chatwheel_label_headed_this_way": "Diretto da questa parte", + "citadel_chatwheel_label_leaving_area": "Lascio la zona", "citadel_chatwheel_label_lets_go_here": "Andiamo qui", + "citadel_chatwheel_label_lets_hide": "Nascondiamoci qui", + "citadel_chatwheel_label_meet_here": "Incontriamoci qui", + "citadel_chatwheel_label_missing": "Assente", "citadel_chatwheel_label_missing_blue": "Assenza sulla blu", "citadel_chatwheel_label_missing_green": "Assenza sulla verde", "citadel_chatwheel_label_missing_hero": "Assente", - "citadel_chatwheel_label_missing_purple": "Assenza sulla viola", + "citadel_chatwheel_label_missing_purple": "Assenza sulla verde", "citadel_chatwheel_label_missing_yellow": "Assenza sulla gialla", + "citadel_chatwheel_label_need_cover": "Copritemi", + "citadel_chatwheel_label_nevermind": "Non importa", + "citadel_chatwheel_label_no_teamfight": "Non posso ancora affrontare uno scontro tra squadre", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Sfruttiamo il vantaggio", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Ritirata", "citadel_chatwheel_label_see_enemy": "Nemico qui", @@ -5804,7 +9179,7 @@ "citadel_chatwheel_message_Defend": "Difendi la corsia!", "citadel_chatwheel_message_Defend_Blue": "Difendi la blu", "citadel_chatwheel_message_Defend_Green": "Difendi la verde", - "citadel_chatwheel_message_Defend_Purple": "Difendi la viola", + "citadel_chatwheel_message_Defend_Purple": "Difendere la verde", "citadel_chatwheel_message_Defend_Yellow": "Difendi la gialla", "citadel_chatwheel_message_GetBack": "Indietro!", "citadel_chatwheel_message_Go": "Vai!", @@ -5812,11 +9187,10 @@ "citadel_chatwheel_message_GoodGame": "GG!", "citadel_chatwheel_message_GoodJob": "Ottimo lavoro!", "citadel_chatwheel_message_GoodJobGameOver": "Ottimo lavoro!", - "citadel_chatwheel_message_HeadedTo": "Vado alla base!", + "citadel_chatwheel_message_HeadedToBase": "Vado alla base!", "citadel_chatwheel_message_HeadedToBlue": "Vado alla blu", "citadel_chatwheel_message_HeadedToGreen": "Vado alla verde", - "citadel_chatwheel_message_HeadedToLane": "Vado alla corsia...", - "citadel_chatwheel_message_HeadedToPurple": "Vado alla viola", + "citadel_chatwheel_message_HeadedToPurple": "Vado alla verde", "citadel_chatwheel_message_HeadedToYellow": "Vado alla gialla", "citadel_chatwheel_message_Help": "Serve aiuto!", "citadel_chatwheel_message_Help_blue": "Serve aiuto sulla blu!", @@ -5831,80 +9205,123 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Avanza!", + "citadel_chatwheel_message_Rejuv_Drop": "Arriva il rianimatore", + "citadel_chatwheel_message_Request_Follow": "Con me!", "citadel_chatwheel_message_StayTogether": "Restiamo uniti", "citadel_chatwheel_message_Stun": "Stordisci!", "citadel_chatwheel_message_WellPlayed": "Bella giocata!", "citadel_chatwheel_message_Yes": "Affermativo!", + "citadel_chatwheel_message_clear_troopers": "Mi occupo dei soldati", + "citadel_chatwheel_message_danger_area": "È pericoloso qui...", + "citadel_chatwheel_message_flank": "Mi affianco", + "citadel_chatwheel_message_gank": "Tendo un'imboscata", + "citadel_chatwheel_message_headed_to_lane": "Vado alla corsia...", + "citadel_chatwheel_message_leaving_area": "Sto lasciando la zona!", + "citadel_chatwheel_message_lets_hide": "Nascondiamoci qui", + "citadel_chatwheel_message_meet_here": "Incontriamoci qui", "citadel_chatwheel_message_missing_blue": "Assenza sulla blu!", "citadel_chatwheel_message_missing_green": "Assenza sulla verde!", "citadel_chatwheel_message_missing_hero": "{s:param_1} è assente", - "citadel_chatwheel_message_missing_purple": "Assenza sulla viola!", + "citadel_chatwheel_message_missing_purple": "Assenza sulla verde!", "citadel_chatwheel_message_missing_yellow": "Assenza sulla gialla!", + "citadel_chatwheel_message_need_cover": "Copritemi!", + "citadel_chatwheel_message_nevermind": "Non importa", + "citadel_chatwheel_message_no_teamfight": "Non posso ancora affrontare uno scontro tra squadre", + "citadel_chatwheel_message_press_advantage": "Dobbiamo sfruttare il vantaggio!", "citadel_chatwheel_message_thanks": "Grazie!", "citadel_chatwheel_message_thanksGameOver": "Grazie!", + "citadel_chatwheel_need_heal": "Serve guarigione", + "citadel_chatwheel_need_plan": "Qual è il piano?", "citadel_chatwheel_push_blue": "Avanza verso la blu", "citadel_chatwheel_push_green": "Avanza verso la verde", "citadel_chatwheel_push_purple": "Avanza verso la viola", "citadel_chatwheel_push_yellow": "Avanza verso la gialla
    ", - "citadel_clientversion": "Build {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Vuoi davvero ripristinare le impostazioni predefinite del mirino?", - "citadel_confirm_reset_keybindings": "Vuoi davvero ripristinare le assegnazioni di tasti (incluse le assegnazioni di tasti specifiche dell'eroe) ai valori predefiniti?", - "citadel_confirm_reset_keybindings_for_default": "Vuoi davvero ripristinare le assegnazioni di tasti predefinite?", - "citadel_confirm_reset_keybindings_for_hero": "Vuoi davvero ripristinare le assegnazioni di tasti predefinite per questo eroe?", + "citadel_chatwheel_responding_to": "Rispondendo a:", + "citadel_chatwheel_sorry": "Mi spiace", + "citadel_chatwheel_youre_welcome": "Prego", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "Vuoi davvero ripristinare le impostazioni audio predefinite?", + "citadel_confirm_reset_communication": "Vuoi davvero ripristinare tutte le impostazioni predefinite di comunicazione?", + "citadel_confirm_reset_controller": "Vuoi davvero ripristinare le impostazioni predefinite dei glifi dei pulsanti?", + "citadel_confirm_reset_game": "Vuoi davvero ripristinare tutte le impostazioni predefinite della sezione \"Gioco\"?", + "citadel_confirm_reset_keybindings": "Vuoi davvero ripristinare tutte le assegnazioni di tasti (incluse le assegnazioni di tasti specifiche dell'eroe) ai valori predefiniti?", + "citadel_confirm_reset_keybindings_for_default": "Vuoi davvero ripristinare le assegnazioni di tasti predefinite?
    Questo non ripristinerà eventuali assegnazioni specifiche dell'eroe.", + "citadel_confirm_reset_keybindings_for_either": "Ripristina tutte le assegnazioni di tasti personalizzate per questa selezione.

    Se viene selezionato un eroe, saranno ripristinate le assegnazioni di tasti attualmente predefinite per quell'eroe.

    Se viene selezionato il set di assegnazioni predefinite di tasti, queste verranno ripristinate ai loro valori predefiniti.", + "citadel_confirm_reset_keybindings_for_hero": "Vuoi davvero ripristinare tutte le assegnazioni di tasti per questo eroe?", + "citadel_confirm_reset_language": "Vuoi davvero ripristinare le impostazioni predefinite?
    Questo non cambierà la tua lingua principale del gioco.", + "citadel_confirm_reset_video": "Vuoi davvero impostare lo schermo alla risoluzione nativa e ripristinare le impostazioni video predefinite?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBRA", - "citadel_enable_ping_indicator": "Abilita indicatore segnalazioni", + "citadel_enable_ping_indicator": "Indicatore segnalazioni", "citadel_game_audio_muted": "Audio di gioco disattivato", - "citadel_game_audio_press_unmute": "Premi [{s:key_toggle_mute}] per riattivare l'audio", + "citadel_game_audio_press_unmute": "Premi {g:citadel_binding:'ToggleMute'} per riattivare l'audio", "citadel_gun_damage": "Danni da arma", + "citadel_gun_damage_alt": "Danni da fuoco alternativo", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Premi [{s:iv_attack}] per creare il muro in anticipo.", + "citadel_hint_activate_wall": "Premi {g:citadel_binding:'Attack'} per creare il muro in anticipo.", "citadel_hint_buy_items": "Torna alla base o a un negozio per acquistare delle mod.", - "citadel_hint_flamedash_boost": "Premi [{s:key_innate_1}] per potenziarti. Richiede resistenza.", - "citadel_hint_flying_strike_early_activate": "Premi [{s:iv_attack}] per volare sul bersaglio in anticipo.", - "citadel_hint_guided_arrow_boost": "Tieni premuto [{s:iv_attack}] per aumentare la velocità delle frecce.", - "citadel_hint_hero_testing_shop": "Premi [{s:citadel_open_hero_sheet}] per aprire il negozio e impostare le opzioni di test.", - "citadel_hint_ladder": "Premi [{s:in_mantle}]+[{s:key_forward}] per saltare sulla scala.", - "citadel_hint_learn_ability": "Tieni premuto un tasto da 1 a 4 per imparare l'abilità corrispondente.", - "citadel_hint_learn_initial_ability": "Tieni premuto [{s:show_scoreboard}] per scegliere quale abilità sbloccare.", - "citadel_hint_mantle": "Tieni premuto [{s:in_mantle}] per scavalcare gli ostacoli.", - "citadel_hint_melee": "Premi [{s:in_weapon1}] per sferrare un attacco corpo a corpo.", - "citadel_hint_slide": "Tieni premuto [{s:duck}] mentre corri lungo la rampa per scivolare.", - "citadel_hint_teleport": "Il tuo boss di livello 2 è sotto attacco, premi [{s:key_teleport}] per teletrasportarti e aiutarlo!", - "citadel_hint_upgrade_ability": "Tieni premuto [{s:show_scoreboard}] per potenziare le tue abilità.", - "citadel_hint_zipline": "Tieni premuto [{s:in_mantle}] per agganciarti alla filovia.", - "citadel_hint_zoom": "Tieni premuto [{s:iv_attack2}] per zoomare con la tua arma.", + "citadel_hint_flamedash_boost": "Premi {g:citadel_binding:'Roll'} per potenziarti. Richiede stamina.", + "citadel_hint_flying_strike_early_activate": "Premi {g:citadel_binding:'Attack'} per volare sul bersaglio in anticipo.", + "citadel_hint_guided_arrow_boost": "Tieni premuto {g:citadel_binding:'Attack'} per aumentare la velocità delle frecce.", + "citadel_hint_hero_testing_shop": "Premi {g:citadel_binding:'OpenHeroSheet'} per aprire il negozio e impostare le opzioni di test.", + "citadel_hint_ladder": "Premi {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} per saltare sulla scala.", + "citadel_hint_learn_ability": "Premi premuto un tasto tra {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} o {g:citadel_binding:'Ability4'} per imparare l'abilità corrispondente.", + "citadel_hint_learn_initial_ability": "Tieni premuto{g:citadel_binding:'Scoreboard'}per scegliere quale abilità sbloccare.", + "citadel_hint_mantle": "Tieni premuto {g:citadel_binding:'Mantle'} per scavalcare gli ostacoli.", + "citadel_hint_melee": "Premi {g:citadel_binding:'AbilityMelee'} per sferrare un attacco corpo a corpo.", + "citadel_hint_slide": "Tieni premuto {g:citadel_binding:'Crouch'} mentre corri lungo la rampa per scivolare.", + "citadel_hint_upgrade_ability": "Tieni premuto {g:citadel_binding:'Scoreboard'} per potenziare le tue abilità.", + "citadel_hint_zipline": "Tieni premuto {g:citadel_binding:'Zipline'} per agganciarti alla filovia.", + "citadel_hint_zoom": "Tieni premuto {g:citadel_binding:'ADS'} per zoomare con la tua arma.", "citadel_hotkeys_tooltip_chatvoiceparty": "Usa il microfono per comunicare con i membri del gruppo. Se le impostazioni consentono di utilizzare il \"Microfono aperto\", questo funzionerà anche nella dashboard.", "citadel_hotkeys_tooltip_chatvoiceteam": "Usa il microfono per comunicare con i membri della squadra.", + "citadel_hotkeys_tooltip_togglemute": "Disattiva o riattiva l'audio del gioco.", "citadel_keybind_ability1": "Abilità 1", "citadel_keybind_ability2": "Abilità 2", "citadel_keybind_ability3": "Abilità 3", "citadel_keybind_ability4": "Abilità 4", - "citadel_keybind_ads": "Fuoco alternativo", + "citadel_keybind_ads": "Zoom/fuoco alternativo", + "citadel_keybind_ads_search": "ADS aim down sights mirare puntare mirino", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Uso alternativo", "citadel_keybind_alt_modifier": "Modificatore per l'uso alternativo", "citadel_keybind_attack": "Fuoco", "citadel_keybind_backwards": "Indietro", - "citadel_keybind_cancel_ability": "Annulla l'abilità", - "citadel_keybind_chat_all": "Chat globale", - "citadel_keybind_chat_team": "Chat di squadra", - "citadel_keybind_chatwheel_option1": "Opzione di segnalazione 1", - "citadel_keybind_chatwheel_option2": "Opzione di segnalazione 2", - "citadel_keybind_chatwheel_option3": "Opzione di segnalazione 3", - "citadel_keybind_chatwheel_option4": "Opzione di segnalazione 4", - "citadel_keybind_chatwheel_option5": "Opzione di segnalazione 5", + "citadel_keybind_cancel_ability": "Annulla abilità", + "citadel_keybind_chat_all": "Chat (globale)", + "citadel_keybind_chat_team": "Chat (squadra)", + "citadel_keybind_chatwheel_option1": "Segnalazione rapida 1", + "citadel_keybind_chatwheel_option2": "Segnalazione rapida 2", + "citadel_keybind_chatwheel_option3": "Segnalazione rapida 3", + "citadel_keybind_chatwheel_option4": "Segnalazione rapida 4", + "citadel_keybind_chatwheel_option5": "Segnalazione rapida 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "Decorazione 1", + "citadel_keybind_cosmetic1_search": "poster palla di neve snowball", "citadel_keybind_crouch": "Abbassati/scivola", "citadel_keybind_crouch_toggle": "Attiva/disattiva abbassati/scivola", "citadel_keybind_ctrl": "CTRL", - "citadel_keybind_decrease_replay_speed": "Riduci la velocità", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "Pulsante centrale del mouse", + "citadel_keybind_cursorselect": "Seleziona", + "citadel_keybind_decrease_replay_speed": "Riduci la velocità del replay", "citadel_keybind_dev_console": "Console di sviluppo", "citadel_keybind_down": "Vola giù", "citadel_keybind_extra_info": "Informazioni aggiuntive", "citadel_keybind_forward": "Avanti", "citadel_keybind_held_item": "Contrattacco corpo a corpo/lancia oggetto", - "citadel_keybind_increase_replay_speed": "Aumenta la velocità", + "citadel_keybind_hideout_accept_request": "Accetta richiesta", + "citadel_keybind_hideout_cancel_matchmaking": "Annulla matchmaking", + "citadel_keybind_hideout_news": "Mostra le ultime notizie", + "citadel_keybind_hideout_reject_request": "Rifiuta richiesta", + "citadel_keybind_hideout_survey_option_1": "1ª opzione del sondaggio", + "citadel_keybind_hideout_survey_option_2": "2ª opzione del sondaggio", + "citadel_keybind_hideout_survey_option_3": "3ª opzione del sondaggio", + "citadel_keybind_hideout_survey_option_4": "4ª opzione del sondaggio", + "citadel_keybind_hideout_survey_option_5": "5ª opzione del sondaggio", + "citadel_keybind_hideout_survey_skip": "Salta sondaggio", + "citadel_keybind_hideout_use": "Interagisci con un oggetto nel nascondiglio", + "citadel_keybind_increase_replay_speed": "Aumenta la velocità del replay", "citadel_keybind_item1": "Oggetto 1", "citadel_keybind_item2": "Oggetto 2", "citadel_keybind_item3": "Oggetto 3", @@ -5912,17 +9329,35 @@ "citadel_keybind_left": "Movimento laterale a sinistra", "citadel_keybind_mantle": "Salta/arrampicati", "citadel_keybind_melee": "Attacco corpo a corpo", + "citadel_keybind_menuback": "Indietro", + "citadel_keybind_menudown": "Giù", + "citadel_keybind_menuleft": "Sinistra", + "citadel_keybind_menuright": "Destra", + "citadel_keybind_menuup": "Su", "citadel_keybind_minimap_view_amber_team": "Vista sulla minimappa: Ambra", "citadel_keybind_minimap_view_sapphire_team": "Vista sulla minimappa: Zaffiro", "citadel_keybind_minimap_view_spectator_team": "Vista sulla minimappa: entrambe le squadre", - "citadel_keybind_minimap_view_targets_team": "Vista sulla minimappa: spettatore", + "citadel_keybind_minimap_view_targets_team": "Vista sulla minimappa del bersaglio", "citadel_keybind_mouse_wheel": "Chat radiale", "citadel_keybind_open_hero_sheet": "Apri il negozio", + "citadel_keybind_open_main_menu": "Menu principale", "citadel_keybind_pause": "Pausa", - "citadel_keybind_ping": "Segnala", + "citadel_keybind_ping": "Segnalazione/chat radiale", + "citadel_keybind_popup_cancel": "Annulla", + "citadel_keybind_popup_confirm": "Conferma", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{altro} other{altri}}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Assegna comunque", + "citadel_keybind_popup_single_key_bind": "Solo tasti singoli. Le combinazioni di tasti non sono supportate.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Assegna tasto di scelta rapida", + "citadel_keybind_postgame_graphs": "Grafici", + "citadel_keybind_postgame_scoreboard": "Classifica", "citadel_keybind_purchase_quickbuy": "Effettua un acquisto rapido", - "citadel_keybind_push_to_talk": "Chat vocale (SQUADRA)", - "citadel_keybind_push_to_talk_party": "Chat vocale (GRUPPO)", + "citadel_keybind_push_to_talk": "Chat vocale (squadra)", + "citadel_keybind_push_to_talk_party": "Chat vocale (gruppo)", + "citadel_keybind_push_to_talk_party_search": "voip push to talk premi per parlare", + "citadel_keybind_push_to_talk_search": "voip push to talk premi per parlare", "citadel_keybind_quick_response": "Risposta rapida", "citadel_keybind_reload": "Ricarica", "citadel_keybind_replay_change_Team": "Cambia la squadra da guardare", @@ -5935,21 +9370,23 @@ "citadel_keybind_right": "Movimento laterale a destra", "citadel_keybind_roll": "Scatto", "citadel_keybind_scoreboard": "Classifica", + "citadel_keybind_scoreboard_sheet": "Vista dettagliata dell'HUD", + "citadel_keybind_settings_postgame_scoreboard": "Classifica post-partita", "citadel_keybind_shift": "MAIUSC", - "citadel_keybind_spec_change_Team": "Cambia la squadra da guardare", - "citadel_keybind_spec_chase": "Telecamera d'inseguimento dello spettatore", - "citadel_keybind_spec_in_eye": "Telecamera dello spettatore in 1ª persona", + "citadel_keybind_spec_change_Team": "Cambia squadra", + "citadel_keybind_spec_chase": "Guarda con telecamera d'inseguimento", + "citadel_keybind_spec_in_eye": "Guarda in prima persona", "citadel_keybind_spec_next_target": "Guarda il bersaglio successivo", "citadel_keybind_spec_prev_target": "Guarda il bersaglio precedente", - "citadel_keybind_spectator_fly_down": "Vola in basso", + "citadel_keybind_spectator_fly_down": "Vola giù", "citadel_keybind_spectator_fly_up": "Vola su", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Teletrasporto", "citadel_keybind_toggle_free_cursor": "Attiva/disattiva il cursore libero", "citadel_keybind_toggle_mute": "Attiva/disattiva l'audio", "citadel_keybind_toggle_replay_camera": "Cambia la modalità della telecamera", - "citadel_keybind_toggle_replay_pause": "Attiva/disattiva la pausa", - "citadel_keybind_toggle_spec_camera": "Cambia la modalità della telecamera", + "citadel_keybind_toggle_replay_pause": "Metti in pausa il replay", + "citadel_keybind_toggle_spec_camera": "Modalità telecamera", "citadel_keybind_up": "Vola su", "citadel_keybind_upgrade_ability1": "Potenzia l'abilità 1", "citadel_keybind_upgrade_ability2": "Potenzia l'abilità 2", @@ -5959,10 +9396,17 @@ "citadel_keybind_upgrade_ability_2": "Potenzia l'abilità 2", "citadel_keybind_upgrade_ability_3": "Potenzia l'abilità 3", "citadel_keybind_upgrade_ability_4": "Potenzia l'abilità 4", + "citadel_keybind_upgrade_ability_menu": "Menu di potenziamento delle abilità", "citadel_keybind_windows": "VITTORIA", - "citadel_keybind_zipline": "Filovia", + "citadel_keybind_zipline": "Filovia/corda", + "citadel_metadata_manager_error_decompress_failure": "Impossibile decomprimere il file di metadati della partita", + "citadel_metadata_manager_error_download_failure": "Impossibile scaricare il file di metadati della partita: %match_id%", + "citadel_metadata_manager_error_id_mismatch": "L'ID della partita per il file di metadati non corrisponde a quello previsto", + "citadel_metadata_manager_error_invalid_version": "La versione del file di metadati non è valida", + "citadel_metadata_manager_error_parse_failure": "Impossibile elaborare il file di metadati della partita", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Abbandono del nascondiglio", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5973,6 +9417,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Disarmato", "citadel_next_attack_delay_reason_reload": "Ricaricamento", + "citadel_next_attack_delay_reason_stunned": "Stordimento", "citadel_ping_wheel_disabled_while_dead": "Disabilitata durante la morte", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5981,29 +9426,41 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Acquisto rapido automatico", "citadel_quickbuy_auto_buy_enable_tooltip": "Se abilitato, controlla continuamente se puoi permetterti il prossimo oggetto nella tua coda di acquisto rapido e lo acquista se ti trovi nei paraggi di un negozio.", + "citadel_quickbuy_purchase_prompts_enable": "Richieste di acquisto rapido", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Se questa opzione è abilitata, mostra le proposte di acquisto quando metti in coda un articolo anziché quando viene acquistato.", "citadel_replay_manager_error_chunk_failed": "Replay non ancora pronto per il download", "citadel_replay_manager_error_write_failure": "Impossibile salvare il replay sul disco locale", + "citadel_reset_audio": "Ripristinare le impostazioni audio?", + "citadel_reset_communication": "Ripristinare le impostazioni di comunicazione?", + "citadel_reset_controller": "Ripristinare le impostazioni del controller?", + "citadel_reset_game": "Ripristinare le impostazioni di gioco?", "citadel_reset_keybind": "Ripristinare le assegnazioni di tasti?", + "citadel_reset_language": "Ripristinare le impostazioni di lingua?", + "citadel_reset_video": "Ripristinare le impostazioni video?", "citadel_settings_2speakers": "2 altoparlanti", "citadel_settings_4speakers": "4 altoparlanti", "citadel_settings_5speakers": "Altoparlanti 5.1", "citadel_settings_7speakers": "Altoparlanti 7.1", - "citadel_settings_abilitieskeybinds": "Assegnazioni di tasti per le abilità", - "citadel_settings_ability_quickcast_tooltip": "Attiva/disattiva l'opzione di utilizzo rapido per questa abilità/oggetto specifico", + "citadel_settings_abilitieskeybinds": "Abilità", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti di abilità predefinite.", + "citadel_settings_ability_quickcast_tooltip": "Abilita/disabilita l'opzione di uso rapido per questa abilità/oggetto specifico", "citadel_settings_about": "Informazioni", - "citadel_settings_actionkeybinds": "Associazioni di tasti per le azioni", - "citadel_settings_active_window_unpause": "Forza il primo piano del gioco quando la partita non è in pausa", - "citadel_settings_active_window_unpause_tooltip": "Attiva questa opzione per visualizzare in primo piano la finestra del gioco quando la partita sta per riprendere.", - "citadel_settings_advancedvideosettings": "Usa impostazioni avanzate", + "citadel_settings_active_item_slot_popup": "Quando acquisti un oggetto attivo, mostra un popup per la selezione e la gestione delle assegnazioni degli slot.", + "citadel_settings_active_window_unpause": "Porta il gioco in primo piano alla ripresa", + "citadel_settings_active_window_unpause_tooltip": "Attiva questa opzione per portare in primo piano la finestra del gioco quando la partita sta per riprendere.", + "citadel_settings_advancedvideosettings": "Impostazioni avanzate", "citadel_settings_alt_cast_double_tap": "Doppia pressione", - "citadel_settings_alt_cast_double_tap_tooltip": "Premi due volte il pulsante di un'abilità per l'uso alternativo", - "citadel_settings_alt_cast_double_tap_window": "Finestra della doppia pressione per l'uso alternativo", - "citadel_settings_alt_cast_hold_time": "Tempo di pressione richiesto per l'uso alternativo", + "citadel_settings_alt_cast_double_tap_tooltip": "Premi due volte il pulsante di un'abilità per l'uso alternativo.", + "citadel_settings_alt_cast_double_tap_window": "Intervallo massimo tra le pressioni", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Imposta la durata entro la quale una seconda pressione verrà registrata come doppia pressione e attiverà l'uso alternativo.", + "citadel_settings_alt_cast_hold_time": "Tempo di pressione per l'uso alternativo", "citadel_settings_alt_cast_key": "Pulsante Uso altern.", - "citadel_settings_alt_cast_key_tooltip": "Per l'uso alternativo di un'abilità, selezionala e quindi premi il pulsante \"Uso alternativo\", oppure tieni premuto il pulsante \"Uso alternativo\" e poi premi un tasto delle abilità", - "citadel_settings_alt_cast_mode": "Cambia la modalità di uso alternativo:", + "citadel_settings_alt_cast_key_tooltip": "Per l'uso alternativo di un'abilità, selezionala e quindi premi il pulsante \"Uso alternativo\", oppure tieni premuto il pulsante \"Uso alternativo\" e poi premi il tasto abilità.", + "citadel_settings_alt_cast_mode": "Modalità di uso alternativo", + "citadel_settings_alt_cast_mode_section": "Uso alternativo", + "citadel_settings_alt_cast_mode_tooltip": "Imposta il metodo di input per eseguire un uso alternativo anziché uno normale.", "citadel_settings_alt_cast_press_and_hold": "Premi e tieni premuto", - "citadel_settings_alt_cast_press_and_hold_tooltip": "Tieni premuto per qualche istante il pulsante di un'abilità per l'uso alternativo", + "citadel_settings_alt_cast_press_and_hold_tooltip": "Tieni premuto per qualche istante il pulsante di un'abilità per l'uso alternativo.", "citadel_settings_always_show_hud_stats": "Mostra sempre l'HUD delle statistiche", "citadel_settings_always_show_hud_stats_tooltip": "Attiva questa opzione per avere sempre visibili le statistiche sulla sinistra dell'HUD.", "citadel_settings_antialiasing": "Antialiasing", @@ -6020,9 +9477,24 @@ "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Audio", + "citadel_settings_audio_options": "Opzioni", + "citadel_settings_audio_output": "Output", + "citadel_settings_audio_output_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite di output audio?", + "citadel_settings_audio_output_reset_tooltip": "Ripristina le impostazioni di output audio predefinite.", + "citadel_settings_audio_search": "suono audio", "citadel_settings_audiodefaults": "Ripristina impostazioni predefinite", + "citadel_settings_audiokeybinds": "Audio", + "citadel_settings_audiokeybinds_reset_tooltip": "Ripristina le assegnazioni predefinite di tasti dell'audio.", "citadel_settings_basicvideosettings": "Usa impostazioni di base", "citadel_settings_borderless": "Finestra senza bordi", + "citadel_settings_camera": "Telecamera", + "citadel_settings_camera_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite della telecamera?", + "citadel_settings_camera_preset_1": "Telecamera 1", + "citadel_settings_camera_preset_2": "Telecamera 2", + "citadel_settings_camera_preset_3": "Telecamera 3", + "citadel_settings_camera_preset_default": "Predefinite", + "citadel_settings_camera_presets": "Impostazioni telecamera", + "citadel_settings_camera_reset_tooltip": "Ripristina le impostazioni della telecamera predefinite.", "citadel_settings_camera_volume_cutout": "Interruzione volume telecamera", "citadel_settings_camera_volume_cutout_desc": "Attualmente non utilizzato", "citadel_settings_cancel_ability_mode": "Cambia modalità di annullamento abilità:", @@ -6033,9 +9505,12 @@ "citadel_settings_cancel_ability_mode_desc": "Nota: le abilità verranno annullate con il tasto Annulla quando possibile.", "citadel_settings_cancel_ability_mode_either": "Tasto Annulla o Abilità", "citadel_settings_cancel_ability_mode_either_tooltip": "Annulla un'abilità attiva premendo di nuovo il tasto Abilità o il tasto Annulla", + "citadel_settings_cancel_with_ability_key": "Annulla le abilità col tasto Abilità", + "citadel_settings_cancel_with_ability_key_tooltip": "Consenti la pressione del tasto Abilità o del tasto Annulla per annullare le abilità.", + "citadel_settings_category_reset": "Ripristinare le impostazioni?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "I messaggi di un canale appaiono nelle schede degli altri canali", - "citadel_settings_chat_filter": "Chat consentite", + "citadel_settings_chat_filter": "Chat consentita", "citadel_settings_chat_filter_allow_all": "Tutti i giocatori", "citadel_settings_chat_filter_allow_friendly": "Giocatori conosciuti (amici, membri del gruppo)", "citadel_settings_chat_filter_allow_none": "Nessuna chat", @@ -6047,32 +9522,80 @@ "citadel_settings_chat_mute_enemies": "Silenzia la chat dei nemici", "citadel_settings_chat_mute_everyone": "Silenzia tutte le chat", "citadel_settings_chat_openmic": "Microfono aperto", + "citadel_settings_chat_openmic_party": "Microfono aperto (gruppo)", + "citadel_settings_chat_openmic_party_desc": "Trasmetti la tua voce ai membri del gruppo in ogni momento, anziché solo quando tieni premuto il tasto associato alla chat vocale (gruppo).", + "citadel_settings_chat_openmic_team": "Microfono aperto (squadra)", + "citadel_settings_chat_openmic_team_desc": "Trasmetti la tua voce ai compagni di squadra in ogni momento, anziché solo quando tieni premuto il tasto associato alla chat vocale (squadra).", "citadel_settings_chat_ptt": "Premi per parlare", "citadel_settings_chat_wheel_all": "[TUTTI]", "citadel_settings_chat_whispers": "Visualizza i messaggi di Steam come sussurri", "citadel_settings_chatwheel": "Chat radiale", - "citadel_settings_clear_keybind_tooltip": "Cancella le assegnazioni di tasti", - "citadel_settings_communicationkeybinds": "Assegnazioni di tasti per le comunicazioni", + "citadel_settings_chatwheel_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite della chat radiale?", + "citadel_settings_chatwheel_reset_tooltip": "Ripristina le impostazioni della chat radiale predefinite.", + "citadel_settings_chatwheel_search": "chat radiale segnalazione", + "citadel_settings_clear_all": "Ignora tutto", + "citadel_settings_clear_keybind_tooltip": "Cancella assegnazione", + "citadel_settings_combatkeybinds": "Combattimento", + "citadel_settings_combatkeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti di combattimento predefinite.", + "citadel_settings_communication": "Comunicazione", + "citadel_settings_communication_allies": "Alleati", + "citadel_settings_communication_allow_pings": "Segnalazioni", + "citadel_settings_communication_allow_text": "Testo", + "citadel_settings_communication_allow_voice": "Voce", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "Avversari", + "citadel_settings_communication_party": "Membri del gruppo", + "citadel_settings_communication_permissions": "Autorizzazioni", + "citadel_settings_communication_permissions_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite delle autorizzazioni di comunicazione?", + "citadel_settings_communication_permissions_desc": "Scegli i tipi di comunicazione che desideri ricevere per impostazione predefinita. I giocatori possono anche essere silenziati individualmente tramite il menu di gioco (Esc). La disattivazione delle segnalazioni disattiverà anche la chat radiale e i disegni delle mappe di quei giocatori.", + "citadel_settings_communication_permissions_new_setting": "Autorizzazioni di comunicazione", + "citadel_settings_communication_permissions_reset_tooltip": "Ripristina le autorizzazioni di comunicazione predefinite.", + "citadel_settings_communication_permissions_tooltip": "Impostazioni chat e voce", + "citadel_settings_communication_spectated": "Giocatori osservati", + "citadel_settings_communicationkeybinds": "Comunicazione", + "citadel_settings_communicationkeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti di comunicazione predefinite.", "citadel_settings_contextual_slot": "[Slot contestuale]", "citadel_settings_contextual_slot_invalid": "Nessuna segnalazione contestuale", "citadel_settings_contextual_slot_label": "Slot della chat radiale contestuale", - "citadel_settings_crosshair": "Impostazioni del mirino", + "citadel_settings_controller": "Controller", + "citadel_settings_coop_fullscreen": "Co-op a schermo intero", + "citadel_settings_crosshair": "Reticolo", "citadel_settings_crosshair_color": "Colore", - "citadel_settings_crosshair_color_b": "Blu", - "citadel_settings_crosshair_color_g": "Verde", - "citadel_settings_crosshair_color_r": "Rosso", + "citadel_settings_crosshair_color_b": "Riempimento blu", + "citadel_settings_crosshair_color_g": "Riempimento verde", + "citadel_settings_crosshair_color_r": "Riempimento rosso", + "citadel_settings_crosshair_color_search": "colore", + "citadel_settings_crosshair_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del reticolo?", + "citadel_settings_crosshair_custom": "Reticoli a tema degli eroi", + "citadel_settings_crosshair_custom_tooltip": "Usa i reticoli predefiniti a tema degli eroi invece del reticolo di base.", + "citadel_settings_crosshair_customization": "Personalizzazione avanzata del reticolo", + "citadel_settings_crosshair_customization_desc": "Ora puoi personalizzare lo spessore, gli spazi, il colore e la dimensione delle linee e dei bordi del tuo reticolo.", "citadel_settings_crosshair_defaults": "Ripristina impostazioni predefinite", + "citadel_settings_crosshair_disable_custom": "Disabilita i mirini personalizzati degli eroi", "citadel_settings_crosshair_dot_opacity": "Opacità del punto", - "citadel_settings_crosshair_dot_outline_opacity": "Opacità dei contorni del punto", - "citadel_settings_crosshair_pip_border": "Mostra i contorni delle linee", - "citadel_settings_crosshair_pip_gap": "Spazio", - "citadel_settings_crosshair_pip_height": "Altezza", + "citadel_settings_crosshair_dot_outline_border": "Bordo del punto", + "citadel_settings_crosshair_dot_outline_gap": "Spazio del bordo del punto", + "citadel_settings_crosshair_dot_outline_opacity": "Opacità del bordo del punto", + "citadel_settings_crosshair_dot_size": "Dimensione del punto", + "citadel_settings_crosshair_outline_color_b": "Bordo blu", + "citadel_settings_crosshair_outline_color_g": "Bordo verde", + "citadel_settings_crosshair_outline_color_r": "Bordo rosso", + "citadel_settings_crosshair_outline_color_search": "colore", + "citadel_settings_crosshair_pip_border": "Contorni delle linee", + "citadel_settings_crosshair_pip_gap": "Spazio delle linee", + "citadel_settings_crosshair_pip_height": "Altezza delle linee", "citadel_settings_crosshair_pip_opacity": "Opacità delle linee", - "citadel_settings_crosshair_pip_width": "Larghezza", + "citadel_settings_crosshair_pip_outline_border": "Contorno delle linee", + "citadel_settings_crosshair_pip_outline_gap": "Spazio del contorno delle linee", + "citadel_settings_crosshair_pip_outline_opacity": "Opacità del contorno delle linee", + "citadel_settings_crosshair_pip_width": "Larghezza delle linee", + "citadel_settings_crosshair_reset_tooltip": "Ripristina le impostazioni predefinite del reticolo.", + "citadel_settings_crosshair_search": "Mirino", "citadel_settings_crosshair_size": "Mirino", - "citadel_settings_crosshair_static_pip_gap": "Pip gap statico", + "citadel_settings_crosshair_static_pip_gap": "Movimento del reticolo", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Abilita l'animazione di sparo per il reticolo.", "citadel_settings_crosshair_visibility": "Punto", - "citadel_settings_customresolution": "Usa risoluzione personalizzata", + "citadel_settings_customresolution": "Risoluzione personalizzata", "citadel_settings_defaultaudio": "Predefinito", "citadel_settings_defaultkeybinds": "Predefinite", "citadel_settings_depth_of_field": "Profondità di campo", @@ -6082,81 +9605,124 @@ "citadel_settings_dfao_quality_high": "Alta", "citadel_settings_dfao_quality_low": "Bassa", "citadel_settings_dfao_quality_med": "Media", - "citadel_settings_dfao_quality_off": "Disattivata", + "citadel_settings_dfao_quality_off": "Off", "citadel_settings_dfao_quality_ultra": "Ultra", + "citadel_settings_dismiss": "Ignora", "citadel_settings_displacement_mapping": "Mappatura spostamento", "citadel_settings_displacement_mapping_desc": "Effetto di spostamento nello spazio dello schermo che migliora la fedeltà dei rilievi sulla geometria della mappa.

    Impatto sulle prestazioni: moderato/costante", - "citadel_settings_display": "Display:", + "citadel_settings_display": "Display", "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", + "citadel_settings_display_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del display?", + "citadel_settings_display_device": "Display", + "citadel_settings_display_reset_tooltip": "Ripristina le impostazioni predefinite del display.", + "citadel_settings_dlssscaling": "Modalità di scaling", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "Auto", + "citadel_settings_dlssscaling_balanced": "1,7x", + "citadel_settings_dlssscaling_desc": "La super risoluzione aumenta la frequenza dei fotogrammi renderizzando un minor numero di pixel e utilizzando l'IA per produrre fotogrammi ad alta risoluzione. Questa funzione richiede una scheda grafica GeForce RTX

    Valori di scaling più elevati riducono la risoluzione nativa, ma consentono un rendering più veloce.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1,5x", + "citadel_settings_dlsstechnology": "Modello DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Il modello DLSS utilizzato

    CNN è l'attuale modello predefinito che utilizza le reti neurali convoluzionali

    Transformer è il modello beta più recente rilasciato con DLSS4, più nitido e preciso soprattutto con rapporti di scala più elevati, ma anche più esoso di risorse di sistema.", + "citadel_settings_dlsstechnology_transformer": "Transformer", "citadel_settings_effects_bloom": "Effetti Bloom", "citadel_settings_effects_bloom_desc": "Consente di disegnare effetti direttamente nel buffer dell'effetto Bloom per migliorare le immagini.

    Impatto sulle prestazioni: ridotto/costante", - "citadel_settings_enable_console": "Abilita console", + "citadel_settings_enable_console": "Console dei comandi di sviluppo", "citadel_settings_enable_console_tooltip": "Le opzioni di avvio che attivano la console, come -dev o -console, ignoreranno lo stato di questa impostazione.", - "citadel_settings_english_hero_names": "Forza nomi degli eroi in inglese", + "citadel_settings_english_hero_names": "Nomi degli eroi in inglese", "citadel_settings_english_hero_names_desc": "I nomi degli eroi verranno visualizzati in inglese indipendentemente dall'impostazione della lingua. I nomi localizzati potrebbero ancora comparire nei testi descrittivi.", - "citadel_settings_english_mod_names": "Forza nomi degli oggetti in inglese", + "citadel_settings_english_mod_names": "Nomi degli oggetti in inglese", "citadel_settings_english_mod_names_desc": "I nomi degli oggetti verranno visualizzati in inglese indipendentemente dall'impostazione della lingua. I nomi localizzati potrebbero ancora comparire nei testi descrittivi.", "citadel_settings_fastestvideo": "Prestazioni migliori", - "citadel_settings_fog_quality": "Qualità della nebbia", - "citadel_settings_fog_quality_high": "Alta", - "citadel_settings_fog_quality_low": "Bassa", - "citadel_settings_fog_quality_med": "Media", "citadel_settings_fogquality": "Qualità della nebbia", "citadel_settings_fogquality_desc": "Impostazioni più basse riducono la risoluzione volumetrica della nebbia e migliorano le prestazioni sui sistemi di fascia bassa.", "citadel_settings_fogquality_high": "Alta", "citadel_settings_fogquality_low": "Bassa", - "citadel_settings_fps_max": "Numero massimo di fotogrammi al secondo in gioco", - "citadel_settings_fps_max_tip": "È possibile inserire valori più grandi tramite l'opzione di avvio +fps_max.\"nI valori che superano il limite consentito disattiveranno la barra di scorrimento.", - "citadel_settings_fps_max_ui": "Numero massimo di fotogrammi al secondo della dashboard", - "citadel_settings_fps_max_ui_tip": "È possibile inserire valori più grandi tramite l'opzione di avvio +fps_max_ui.\"nI valori che superano il limite consentito disattiveranno la barra di scorrimento.", + "citadel_settings_fps_max": "FPS massimi in gioco", + "citadel_settings_fps_max_tip": "È possibile inserire valori più grandi tramite l'opzione di avvio +fps_max.
    I valori che superano il limite consentito disabiliteranno la barra di scorrimento.", + "citadel_settings_fps_max_ui": "FPS massimi nella dashboard", + "citadel_settings_fps_max_ui_tip": "È possibile inserire valori più grandi tramite l'opzione di avvio +fps_max_ui.
    I valori che superano il limite consentito disabiliteranno la barra di scorrimento.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Funzionalità in via di sviluppo: integrazione dell'upscaling/antialiasing temporale con AMD FidelityFX™ Super Resolution 2", - "citadel_settings_fsr2_sharpness": "Nitidezza dell'FSR2", - "citadel_settings_fsr2_sharpness_desc": "Nitidezza dell'FSR2", - "citadel_settings_fsr2scaling": "Modalità di scala", - "citadel_settings_fsr2scaling_balanced": "Bilanciato", - "citadel_settings_fsr2scaling_desc": "AA nativa - ridimensionamento 1x
    Qualità - ridimensionamento 1,5x
    Bilanciata - ridimensionamento 1,7x
    Prestazioni - ridimensionamento 2x
    Ultra prestazioni - ridimensionamento 3x

    Impatto sulle prestazioni: elevato/costante", - "citadel_settings_fsr2scaling_native": "AA nativa", - "citadel_settings_fsr2scaling_performance": "Prestazioni", - "citadel_settings_fsr2scaling_quality": "Qualità", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", + "citadel_settings_fsr2_sharpness": "Nitidezza dell'FSR", + "citadel_settings_fsr2_sharpness_desc": "Regola l'intensità del filtro di nitidezza, applicato per aumentare la nitidezza dell'immagine sullo schermo con l'upscaling FSR.", + "citadel_settings_fsr2scaling": "Modalità di scaling", + "citadel_settings_fsr2scaling_balanced": "1,7x", + "citadel_settings_fsr2scaling_desc": "Lo scaling FSR aumenta il frame rate renderizzando un numero inferiore di pixel. Una velocità di scaling più elevata riduce la risoluzione nativa, ma accelera il rendering.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1,5x", "citadel_settings_fsr_rcas_sharpness": "Nitidezza dell'FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Nitidezza dell'FSR", - "citadel_settings_fsr_tooltip": "Abilita l'upscaling di alta qualità se la qualità dell'immagine renderizzata del gioco è inferiore al 100%.\"nRichiede l'attivazione dell'antialiasing (AA).", + "citadel_settings_fsr_rcas_sharpness_desc": "Regola l'intensità del filtro di nitidezza, applicato per aumentare la nitidezza dell'immagine sullo schermo con l'upscaling FSR.", + "citadel_settings_fsr_tooltip": "Abilita l'upscaling di alta qualità se la qualità dell'immagine renderizzata del gioco è inferiore al 100%.
    Richiede l'attivazione dell'antialiasing (AA).", "citadel_settings_fullscreen": "Schermo intero", - "citadel_settings_fullscreen_focus_behavior": "Metti a fuoco a schermo intero", + "citadel_settings_fullscreen_focus_behavior": "Riduci a icona la finestra se non è più in primo piano", + "citadel_settings_fullscreen_focus_behavior_desc": "Riduci a icona il gioco se un'altra applicazione è in primo piano.

    Questa impostazione si applica solo quando si gioca in modalità a schermo intero.", "citadel_settings_fullscreenbrightness": "Luminosità a schermo intero", "citadel_settings_fxaa": "Antialiasing", "citadel_settings_fxaa_desc": "Riduce gli artefatti di stair-stepping causati dal sottocampionamento dell'immagine. L'antialiasing è in fase di sviluppo; al momento è supportato FXAA.

    Impatto sulle prestazioni: ridotto/costante", "citadel_settings_game": "Gioco", - "citadel_settings_gamevoicevolume": "Volume del tuo input vocale", - "citadel_settings_gamevoicevolume_desc": "Controlla il volume di ingresso del microfono", - "citadel_settings_gamevolume": "Volume dell'audio del gioco", - "citadel_settings_gamevolume_desc": "Regola il volume degli effetti sonori, della musica e dei dialoghi", - "citadel_settings_glyph_lock_mode": "Modalità glifi", - "citadel_settings_glyph_lock_mode_gamepad": "Solo gamepad", - "citadel_settings_glyph_lock_mode_kbm": "Solo tastiera e mouse", - "citadel_settings_glyph_lock_mode_off": "Automatica", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Verranno visualizzati solo i glifi del gamepad (nota: è necessario collegare un controller)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Verranno visualizzati solo i glifi della tastiera e del mouse.", - "citadel_settings_glyph_lock_mode_tooltip_off": "I glifi di associazione cambiano automaticamente in base alla sorgente dell'ultimo pulsante premuto.", - "citadel_settings_gsync": "NVIDIA G-SYNC:", + "citadel_settings_game_abilities_items_confirm_reset": "Vuoi davvero ripristinare tutte le impostazioni predefinite di abilità e oggetti?", + "citadel_settings_game_abilities_items_reset_tooltip": "Ripristina le impostazioni predefinite di abilità e oggetti.", + "citadel_settings_game_options": "Opzioni", + "citadel_settings_gamevoicevolume": "Volume del microfono", + "citadel_settings_gamevoicevolume_desc": "Controlla il volume di input del microfono", + "citadel_settings_gamevolume": "Audio di gioco", + "citadel_settings_gamevolume_desc": "Regola il volume degli effetti sonori, della musica e dei dialoghi.", + "citadel_settings_gamevolume_search": "effetti sonori", + "citadel_settings_glyph_lock_mode": "Tipi di icone", + "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", + "citadel_settings_glyph_lock_mode_kbm": "Tastiera e mouse", + "citadel_settings_glyph_lock_mode_off": "Automatico", + "citadel_settings_glyph_lock_mode_search": "glifi icone", + "citadel_settings_glyph_lock_mode_tooltip": "Seleziona se il gioco deve visualizzare sempre le icone di input di tastiera e mouse, visualizzare sempre le icone dei pulsanti del controller finché un controller è connesso, oppure modificare automaticamente le icone in base all'ultimo dispositivo di input usato.", + "citadel_settings_glyph_universal_toggle": "Glifi dei controller universali", + "citadel_settings_glyph_universal_toggle_search": "pulsanti icone", + "citadel_settings_glyph_universal_tooltip": "Mostra le icone generiche dei pulsanti del controller indipendentemente dal tipo di controller collegato.", + "citadel_settings_gsync": "NVIDIA G-SYNC", "citadel_settings_gsync_disabled": "Disabilitato", "citadel_settings_gsync_enabled": "Abilitato", "citadel_settings_gsync_info": "NVIDIA G-SYNC consente a un display di modificare in modo dinamico la frequenza di aggiornamento per adattarla alla frequenza dei fotogrammi del gioco, ove possibile, per un'esperienza visiva più fluida. È disponibile solo su determinati display ed è più efficace quando la frequenza dei fotogrammi del gioco è inferiore alla frequenza di aggiornamento massima della modalità di visualizzazione. Può essere abilitato all'esterno del gioco utilizzando il pannello di controllo NVIDIA. Potrebbe essere necessario riavviare il gioco prima che le modifiche abbiano effetto.", "citadel_settings_headphones": "Cuffie", - "citadel_settings_hotkeys": "Assegnazioni di tasti", - "citadel_settings_invert_ping_desc": "Seleziona per invertire le segnalazioni. \"nImpostazioni predefinite: \"nSegnalazione singola = passiva \"nSegnalazione doppia = aggressiva \"n \"nInvertita: \"nSegnalazione singola = aggressiva \"nSegnalazione doppia = passiva", - "citadel_settings_itemkeybinds": "Assegnazioni di tasti per gli oggetti", - "citadel_settings_keybinddefaults": "Ripristina le impostazioni predefinite di tutte le assegnazioni di tasti", - "citadel_settings_language_change_body": "Riavvia il client di Deadlock per applicare le modifiche alla lingua.", - "citadel_settings_language_change_title": "Riavvio richiesto", + "citadel_settings_hero_specific_hotkeys": "Specifiche per gli eroi", + "citadel_settings_hero_specific_hotkeys_hero": "Eroe", + "citadel_settings_hideoutkeybinds": "Nascondiglio", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Ripristina le assegnazioni predefinite di tasti del nascondiglio.", + "citadel_settings_hotkeys": "Tasti assegnati", + "citadel_settings_hotkeys_reset": "Ripristina", + "citadel_settings_ingamemenukeybinds": "Menu in gioco", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Ripristina le assegnazioni predefinite di tasti del menu di gioco.", + "citadel_settings_interface": "Interfaccia", + "citadel_settings_interface_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite dell'interfaccia?", + "citadel_settings_interface_reset_tooltip": "Ripristina le impostazioni dell'interfaccia predefinite.", + "citadel_settings_invert_ping_desc": "Abilita per invertire le segnalazioni.

    Impostazioni predefinite:
    segnalazione singola = passiva
    segnalazione doppia = aggressiva

    Invertita:
    segnalazione singola = aggressiva
    segnalazione doppia = passiva", + "citadel_settings_itemkeybinds": "Oggetti", + "citadel_settings_itemkeybinds_reset_tooltip": "Ripristina le assegnazioni predefinite di tasti degli oggetti e della modalità d'uso degli oggetti.", + "citadel_settings_keybind_category_confirm_reset": "Vuoi davvero ripristinare tutte le assegnazioni di tasti predefinite di questo gruppo?

    Le assegnazioni di tasti di altri gruppi potrebbero venire eliminate se attualmente sono associate alle impostazioni predefinite di questo gruppo.", + "citadel_settings_keybind_category_reset": "Ripristinare le assegnazioni di tasti?", + "citadel_settings_keybind_conjunction_or": "o", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Primaria", + "citadel_settings_keybind_secondary": "Secondaria (opzionale)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Hai salvato una o più assegnazioni di tasti precedentemente assegnate a un altro comando:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Assicurati di assegnare nuovamente questo comando.} other{Hai salvato una o più assegnazioni di tasti precedentemente assegnate ad altri comandi:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Assicurati di assegnare nuovamente questi comandi.}}", + "citadel_settings_keybind_unbound_warning_title": "Assegnazione precedente rimossa", + "citadel_settings_keybinddefaults": "Ripristina le impostazioni predefinite di tutte le assegnazioni di tasti.", + "citadel_settings_language": "Lingua", + "citadel_settings_language_change_body": "Le modifiche alle impostazioni della lingua avranno effetto solo al riavvio di Deadlock.", + "citadel_settings_language_change_title": "Modifica in sospeso", "citadel_settings_language_none": "Nessuna", + "citadel_settings_language_options": "Opzioni di lingua", + "citadel_settings_language_search": "localizzazione traduzione", "citadel_settings_light_sensitivity_mode": "Riduci gli effetti lampeggianti", "citadel_settings_light_sensitivity_mode_desc": "Questa impostazione riduce gli effetti lampeggianti e stroboscopici, ma non li elimina completamente. Ha lo scopo di rendere l'esperienza di gioco più confortevole, ma alcuni effetti potrebbero essere ancora presenti.", - "citadel_settings_low_latency": "Bassa latenza (NVIDIA Reflex)", + "citadel_settings_light_sensitivity_mode_search": "fotosensibilità", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflex è una tecnologia a bassa latenza che riduce il ritardo di input sincronizzando CPU e GPU.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 è una tecnologia a bassa latenza che riduce il ritardo di input sincronizzando CPU e GPU.", "citadel_settings_low_latency_tooltip_boost": "La modalità a bassa latenza è attiva e ottimizza la latenza del sistema. Include tecniche che aumentano la potenza della scheda grafica a discapito degli FPS per ridurre la latenza il più possibile.", "citadel_settings_low_latency_tooltip_off": "La modalità a bassa latenza è disabilitata.", "citadel_settings_low_latency_tooltip_on": "La modalità a bassa latenza è attiva e ottimizza la latenza del sistema.", @@ -6164,163 +9730,249 @@ "citadel_settings_lowlatency_off": "Disabilitata", "citadel_settings_lowlatency_on": "Abilitata", "citadel_settings_mastervolume": "Volume principale", - "citadel_settings_mastervolume_desc": "Regola il volume generale del gioco", + "citadel_settings_mastervolume_desc": "Regola il volume generale del gioco.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Funzionalità in via di sviluppo: consente un rendering più costante degli effetti a una risoluzione più bassa rispetto al resto del fotogramma.", - "citadel_settings_misckeybinds": "Assegnazioni di tasti varie", - "citadel_settings_mm_preference_serious_desc": "Preferisci trovarti in squadra con giocatori che cercano maggiore coordinamento, comunicazione e competitività.", + "citadel_settings_misckeybinds": "Varie", + "citadel_settings_misckeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti varie predefinite.", + "citadel_settings_mm_preference_serious_desc": "Preferisci giocare con utenti che cercano maggiore coordinamento, comunicazione e competitività.

    Nota: se attualmente fai parte di un gruppo, la modifica di questa impostazione avrà effetto solo sul matchmaking del tuo gruppo attuale. Dopo aver lasciato il gruppo, questa impostazione tornerà al valore precedente.", "citadel_settings_mm_preference_text": "Extra competitiva", - "citadel_settings_monitor_mic": "Ascolto del microfono", + "citadel_settings_monitor_mic": "Ascolta il mio microfono", "citadel_settings_monitor_mic_desc": "Attiva questa opzione per ascoltare il tuo microfono mentre regoli le impostazioni vocali.", "citadel_settings_motion_blur": "Sfocatura di movimento", "citadel_settings_motion_blur_desc": "Funzionalità in via di sviluppo: effetto di sfocatura di movimento solo per gli oggetti.", - "citadel_settings_motion_blur_objects_only": "Attivata", - "citadel_settings_motion_blur_off": "Disattivata", + "citadel_settings_motion_blur_objects_only": "On", + "citadel_settings_motion_blur_off": "Off", "citadel_settings_motion_blur_player_only": "Solo sul giocatore", "citadel_settings_mousesensitivity": "Sensibilità del mouse", - "citadel_settings_mousesensitivity_y_scale": "Sensibilità del mouse: scaling verticale", + "citadel_settings_mousesensitivity_y_scale": "Sensibilità del mouse: scaling dell'asse Y", + "citadel_settings_mousesensitivity_y_scale_search": "scaling dell'asse y verticale", "citadel_settings_mousezoomsensitivity": "Rapporto di sensibilità dello zoom", - "citadel_settings_musicvolume": "Volume della musica del menu", - "citadel_settings_musicvolume_desc": "Regola il volume della musica del menu principale", + "citadel_settings_mousezoomsensitivity_tooltip": "Regola la sensibilità del mouse durante lo zoom.", + "citadel_settings_movementkeybinds": "Movimento", + "citadel_settings_movementkeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti di movimento predefinite.", + "citadel_settings_musicvolume": "Musica del menu", + "citadel_settings_musicvolume_desc": "Regola il volume della musica del menu principale.", "citadel_settings_network": "Rete", + "citadel_settings_new": "Novità", + "citadel_settings_no_audio_input_devices": "Nessun microfono rilevato", + "citadel_settings_no_results": "Nessuna impostazione trovata.", "citadel_settings_openmicthreshold": "Soglia di attivazione microfono", - "citadel_settings_openmicthreshold_desc": "La voce viene trasmessa solo quando il volume di ingresso audio supera questo livello. Si applica a \"Premi per parlare\" e \"Microfono aperto\".", - "citadel_settings_options": "Opzioni", + "citadel_settings_openmicthreshold_desc": "Trasmetti la voce solo quando il volume di input audio è superiore a questo livello. Questa soglia si applica anche se hai il microfono aperto abilitato per la chat vocale.", "citadel_settings_particlequality": "Qualità degli effetti", "citadel_settings_particlequality_desc": "Riduce gli effetti non necessari per migliorare le prestazioni. Attualmente non utilizzato.", "citadel_settings_particlequality_high": "Alta", "citadel_settings_particlequality_low": "Bassa", "citadel_settings_particlequality_med": "Media", - "citadel_settings_per_unit_hotkeys": "Scorciatoie specifiche dell'eroe", + "citadel_settings_per_unit_hotkeys": "Assegnazioni di tasti specifiche per gli eroi", + "citadel_settings_ping_wheel_context_slot5": "Slot 5 contestuale", "citadel_settings_ping_wheel_contextual": "Usa slot della chat radiale contestuale", - "citadel_settings_ping_wheel_contextual_desc": "Lo slot contestuale viene modificato durante il gioco in base al contesto corrente", + "citadel_settings_ping_wheel_contextual_desc": "Lo slot contestuale cambia durante il gioco in base al contesto attuale della partita", + "citadel_settings_ping_wheel_slot1": "Slot 1", + "citadel_settings_ping_wheel_slot2": "Slot 2", + "citadel_settings_ping_wheel_slot3": "Slot 3", + "citadel_settings_ping_wheel_slot4": "Slot 4", + "citadel_settings_ping_wheel_slot5": "Slot 5", + "citadel_settings_ping_wheel_slot6": "Slot 6", + "citadel_settings_ping_wheel_slot7": "Slot 7", + "citadel_settings_ping_wheel_slot8": "Slot 8", "citadel_settings_pingwheeldefaults": "Ripristina le impostazioni predefinite della chat radiale", - "citadel_settings_playsoundinbackground": "Riproduci suoni in background", + "citadel_settings_playsoundinbackground": "Riproduci suono in background", + "citadel_settings_playsoundinbackground_desc": "Seleziona se l'audio del gioco debba essere riprodotto anche quando un'altra finestra è in primo piano.", "citadel_settings_post_bloom": "Effetto Bloom post-elab.", "citadel_settings_post_bloom_desc": "Diffonde la luce dalle aree più luminose dell'immagine per simulare le imperfezioni dell'obiettivo della telecamera e fornire un segnale visivo per le aree ad alta luminosità.

    Impatto sulle prestazioni: ridotto/costante", - "citadel_settings_quick_cast_desc": "Opzioni di utilizzo rapido per {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Cambia la modalità di utilizzo rapido per tutte le abilità degli eroi:", - "citadel_settings_quick_cast_items_desc": "Opzioni di utilizzo rapido per gli oggetti attivi:", - "citadel_settings_quick_cast_set_success": "La modalità di utilizzo rapido per tutte le abilità dell'eroe è stata impostata con successo.", + "citadel_settings_quick_cast_desc": "Modalità d'uso:", + "citadel_settings_quick_cast_global": "Modalità di uso", + "citadel_settings_quick_cast_global_confirm": "Questa impostazione sostituirà tutte le impostazioni di uso rapido specifiche degli eroi esistenti e l'impostazione di uso rapido predefinita.

    Vuoi davvero modificare la modalità di uso rapido a livello globale?", + "citadel_settings_quick_cast_global_desc": "Imposta la modalità di uso di tutte le abilità per tutti gli eroi.", + "citadel_settings_quick_cast_global_warning": "Conferma modifica", + "citadel_settings_quick_cast_items_desc": "Uso degli oggetti attivi", + "citadel_settings_quick_cast_set_success": "La modalità di uso rapido per tutte le abilità dell'eroe è stata impostata con successo.", "citadel_settings_quick_cast_success": "Successo", - "citadel_settings_quickcast_confirm_cast": "Conferma utilizzo", + "citadel_settings_quickcast_confirm_cast": "Conferma uso", "citadel_settings_quickcast_confirm_cast_tooltip": "Seleziona un'abilità premendo il relativo pulsante, quindi utilizzala premendo il pulsante Fuoco.", "citadel_settings_quickcast_default": "Abilità predefinita", - "citadel_settings_quickcast_default_tooltip": "Usa la modalità predefinita di utilizzo rapido dell'abilità", - "citadel_settings_quickcast_disabled": "Utilizzo rapido", + "citadel_settings_quickcast_default_tooltip": "Utilizza la modalità predefinita di uso rapido dell'abilità o dell'oggetto.", + "citadel_settings_quickcast_disabled": "Uso rapido", "citadel_settings_quickcast_disabled_tooltip": "Seleziona un'abilità mentre premi il relativo pulsante e utilizzala quando rilasci il pulsante dell'abilità.", - "citadel_settings_quickcast_enabled": "Utilizzo istantaneo", + "citadel_settings_quickcast_enabled": "Uso istantaneo", "citadel_settings_quickcast_enabled_tooltip": "Utilizza un'abilità quando viene premuto il relativo pulsante.", "citadel_settings_quickcast_item_default": "Oggetto predefinito", "citadel_settings_quickcast_select_option": "Scegli un'opzione...", "citadel_settings_render_portals": "Rendering del portale", "citadel_settings_render_system": "Rendering", "citadel_settings_render_system_recommended": "consigliato", - "citadel_settings_render_system_tooltip": "Versione di DirectX", - "citadel_settings_rendering": "Rendering", + "citadel_settings_render_system_tooltip": "API grafica", + "citadel_settings_rendering": "Prestazioni", + "citadel_settings_rendering_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite della qualità di rendering?", + "citadel_settings_rendering_reset_tooltip": "Ripristina le impostazioni predefinite della qualità di rendering.", + "citadel_settings_rendering_search": "grafica rendering", "citadel_settings_renderquality": "Qualità di rendering", "citadel_settings_renderquality_desc": "Rapporto di scala per dimensione per il calcolo della risoluzione di rendering interna. Valori più bassi vengono renderizzati più velocemente; valori più alti vengono renderizzati in modo più nitido con meno artefatti.", - "citadel_settings_replaykeybinds": "Assegnazioni di tasti specifiche per i replay", + "citadel_settings_replaykeybinds": "Specifiche per il replay", + "citadel_settings_replaykeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti predefinite specifiche per i replay.", + "citadel_settings_reset": "Ripristina", + "citadel_settings_reset_audio_tooltip": "Ripristina le impostazioni audio predefinite.", + "citadel_settings_reset_communication_tooltip": "Ripristina la chat radiale e le opzioni predefinite di comunicazione.", + "citadel_settings_reset_controller_tooltip": "Ripristina le impostazioni predefinite dei glifi dei pulsanti.", + "citadel_settings_reset_game_tooltip": "Ripristina le impostazioni di gioco predefinite.", "citadel_settings_reset_keybind": "Ripristina", - "citadel_settings_reset_keybind_tooltip": "Ripristina le impostazioni predefinite delle assegnazioni di tasti", + "citadel_settings_reset_keybind_tooltip": "Ripristina le assegnazioni di tasti predefinite", + "citadel_settings_reset_language_tooltip": "Ripristina le impostazioni predefinite di lingua.", + "citadel_settings_reset_video_tooltip": "Imposta lo schermo alla risoluzione nativa e ripristina le impostazioni video predefinite.", "citadel_settings_resolution": "Risoluzione", "citadel_settings_resolution_display_mode": "Modalità finestra", "citadel_settings_resolution_size": "Risoluzione", + "citadel_settings_rope_zipline_binding": "Tasto per le corde", + "citadel_settings_rope_zipline_binding_desc": "Ora il tasto assegnato all'uso della filovia si applica anche alle corde. Se modificato rispetto ai valori predefiniti, il tasto per la filovia verrà usato per arrampicarsi o scendere dalle corde al posto del tasto per saltare. Ora sono supportati i tasti della rotella del mouse per la filovia/le corde, e il tasto non deve più essere tenuto premuto se è diverso dal tasto per saltare.", "citadel_settings_screen_space_shadows": "Ombre di contatto", "citadel_settings_screen_space_shadows_desc": "Attualmente non utilizzato.", - "citadel_settings_secondary_language_builds": "Lingua aggiuntiva di ricerca delle build", + "citadel_settings_search": "Cerca", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Lingua alternativa per le build degli eroi", + "citadel_settings_secondary_language_builds_desc": "Le build pubbliche create in questa lingua saranno mostrate in aggiunta alle build create nella tua lingua principale.", "citadel_settings_shadow_quality": "Qualità delle ombre", - "citadel_settings_shadow_quality_desc": "Qualità delle ombre", + "citadel_settings_shadow_quality_desc": "Impostazioni più basse riducono la qualità del rendering delle ombre e migliorano le prestazioni sui sistemi di fascia bassa.", "citadel_settings_shadow_quality_high": "Alta", "citadel_settings_shadow_quality_low": "Bassa", "citadel_settings_shadow_quality_med": "Media", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Negozio", + "citadel_settings_shop_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del negozio?", + "citadel_settings_shop_reset_tooltip": "Ripristina l'impostazione del negozio predefinita.", + "citadel_settings_show_active_slot_popup": "Popup slot degli oggetti attivi", "citadel_settings_show_telemtry_settings": "Mostra impostazioni HUD telemetria", "citadel_settings_skill_rating": "Grado di abilità", - "citadel_settings_skill_rating_notification": "Mostra una notifica quando il mio grado di abilità cambia", - "citadel_settings_skill_rating_post_game": "Mostra il grado di abilità medio della squadra dopo la partita", + "citadel_settings_skill_rating_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del tuo grado di abilità?", + "citadel_settings_skill_rating_notification": "Notifiche del grado di abilità", + "citadel_settings_skill_rating_notification_tip": "Mostra una notifica quando il proprio grado di abilità cambia.", + "citadel_settings_skill_rating_post_game": "Grado di abilità delle squadre dopo la partita", + "citadel_settings_skill_rating_post_game_tip": "Mostra il grado di abilità medio delle squadre dopo la partita.", + "citadel_settings_skill_rating_reset_tooltip": "Ripristina le impostazioni predefinite del grado di abilità.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Social", - "citadel_settings_sounddevice": "Dispositivo audio:", - "citadel_settings_speakerconfig": "Modalità degli altoparlanti:", - "citadel_settings_spectatorkeybinds": "Assegnazioni di tasti per spettatori/replay", + "citadel_settings_sounddevice": "Dispositivo di output", + "citadel_settings_sounddevice_desc": "Seleziona gli altoparlanti o le cuffie su cui riprodurre l'audio del gioco.", + "citadel_settings_sounddevice_search": "altoparlanti casse cuffie cuffiette speaker auricolari", + "citadel_settings_speakerconfig": "Configurazione degli altoparlanti", + "citadel_settings_speakerconfig_desc": "Seleziona il tipo di dispositivo (cuffie o altoparlanti) per il quale l'output audio deve essere ottimizzato.", + "citadel_settings_spectatorkeybinds": "Spettatore/replay", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Ripristina le assegnazioni di tasti predefinite per spettatore/replay.", "citadel_settings_ssao": "SSAO", "citadel_settings_ssao_desc": "Stima le ombre di contatto morbide utilizzando i dati dell'area sullo schermo.

    Impatto sulle prestazioni: moderato/costante.", "citadel_settings_ssao_quality_high": "Alta", "citadel_settings_ssao_quality_low": "Bassa", "citadel_settings_ssao_quality_med": "Media", - "citadel_settings_ssao_quality_off": "Disattivata", + "citadel_settings_ssao_quality_off": "Off", "citadel_settings_ssao_quality_ultra": "Ultra", - "citadel_settings_steam_input": "Impostazioni del controller", + "citadel_settings_steam_input": "Opzioni del controller", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{controller} other{controller}}", "citadel_settings_steam_input_no_controller": "Nessun controller rilevato", - "citadel_settings_steam_input_open_configurator": "Apri il configuratore di Steam Input", + "citadel_settings_steam_input_open_configurator": "Apri le impostazioni di Steam", "citadel_settings_steam_text_filter": "Impostazioni del filtro di testo di Steam", + "citadel_settings_steam_text_filter_new": "Apri le impostazioni di Steam", + "citadel_settings_steam_text_filter_title": "Filtro di testo", "citadel_settings_steaminput": "Controller", "citadel_settings_streamer_mode": "Modalità streaming", + "citadel_settings_streamer_mode_search": "nascondi nascondere nomi giocatori", "citadel_settings_streamer_mode_tooltip": "Attiva questa opzione per nascondere i nomi dei giocatori nel gioco e nella dashboard. Non nasconde i nomi dei giocatori dalle schede del profilo.", "citadel_settings_streamlined_mic": "Microfono ottimizzato", "citadel_settings_streamlined_mic_desc": "Apri il dispositivo di registrazione all'avvio del gioco, anziché quando viene utilizzato il microfono.", - "citadel_settings_telemtry_settings_info_desc": "Apri la pagina di supporto dell'HUD della telemetria di Source2 per avere maggiori informazioni sull'HUD di telemetria", + "citadel_settings_telemtry_settings_info_desc": "Clicca per aprire la pagina di supporto dell'HUD della telemetria di Source2 per avere maggiori informazioni sull'HUD di telemetria", "citadel_settings_text_filter_filtered": "Attiva filtro volgarità", "citadel_settings_texturequality": "Qualità delle texture", "citadel_settings_texturequality_desc": "Impostazioni più basse riducono la risoluzione delle texture e possono migliorare le prestazioni sui sistemi di fascia bassa.", "citadel_settings_texturequality_high": "Alta", "citadel_settings_texturequality_low": "Bassa", "citadel_settings_texturequality_med": "Media", - "citadel_settings_ui_language": "Lingua:", + "citadel_settings_ui_language": "Testo in gioco", + "citadel_settings_ui_language_tooltip": "Imposta la lingua principale dell'interfaccia utente.", "citadel_settings_upscaling": "Tecnologia di upscaling", "citadel_settings_upscaling_desc": "Genera fotogrammi ad alta risoluzione da fotogrammi interni a bassa risoluzione con un rendering più rapido.

    FSR2 utilizza l'antialiasing temporale (TAA).

    Impatto sulle prestazioni: moderato/costante", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Nessuna", "citadel_settings_usenativeresolution": "Usa risoluzione nativa", "citadel_settings_video": "Video", + "citadel_settings_video_options": "Opzioni", + "citadel_settings_video_options_confirm_reset": "Vuoi davvero ripristinare le impostazioni video predefinite?", + "citadel_settings_video_options_reset_tooltip": "Ripristina le impostazioni video predefinite.", + "citadel_settings_video_search": "grafica video", "citadel_settings_videodefaults": "Ripristina impostazioni predefinite", - "citadel_settings_voice": "Impostazioni vocali", + "citadel_settings_videopreset": "Qualità di rendering", + "citadel_settings_videopreset_high": "Alta", + "citadel_settings_videopreset_low": "Bassa", + "citadel_settings_videopreset_med": "Media", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Novità", + "citadel_settings_violator_updated": "Aggiornamento", + "citadel_settings_voice": "Voce", "citadel_settings_voice_always_sample_mic": "Campiona sempre il microfono", + "citadel_settings_voice_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del microfono?", "citadel_settings_voice_level": "Livello della voce", - "citadel_settings_voice_sounddevice": "Dispositivo di input vocale:", + "citadel_settings_voice_level_desc": "Questa barra mostra il livello di volume attuale rilevato dal microfono. Usala per provare il microfono e impostarne la soglia di attivazione, se necessario.", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "Ripristina le impostazioni di input predefinite della chat vocale.", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "Dispositivo di input", + "citadel_settings_voice_sounddevice_desc": "Seleziona il microfono da usare per la chat vocale.", + "citadel_settings_voice_sounddevice_search": "microfono", "citadel_settings_voice_steam_link": "Puoi configurare il dispositivo di registrazione dalle impostazioni della voce di Steam.", - "citadel_settings_voicevolume": "Volume della chat vocale (altri giocatori)", - "citadel_settings_voicevolume_desc": "Regola il volume dei microfoni degli altri giocatori", + "citadel_settings_voicevolume": "Chat vocale (in arrivo)", + "citadel_settings_voicevolume_desc": "Regola il volume dei microfoni degli altri giocatori.", + "citadel_settings_voicevolume_search": "voip", "citadel_settings_volume": "Volume", + "citadel_settings_volume_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del volume?", + "citadel_settings_volume_reset_tooltip": "Ripristina le impostazioni di volume predefinite.", "citadel_settings_vsync": "Sincronizzazione verticale", "citadel_settings_vsync_desc": "Elimina gli artefatti della sincronizzazione verticale, ma aumenta la latenza di input.", "citadel_settings_will_reset_tooltip": "Le assegnazioni in conflitto verranno cancellate:", "citadel_settings_window": "Finestra", - "citadel_spectator_voice_mode_0": "Voce giocatore: attivata", - "citadel_spectator_voice_mode_1": "Voce giocatore disattivata", + "citadel_spectator_voice_mode_0": "Voce giocatori: on", + "citadel_spectator_voice_mode_1": "Voce giocatori: off", "citadel_survey_fun_hero": "Ti sei divertito con l'eroe che hai scelto?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Quanto è stata divertente la partita?", - "citadel_switch_camera_teammate_1": "Osserva il compagno di squadra 1", - "citadel_switch_camera_teammate_2": "Osserva il compagno di squadra 2", - "citadel_switch_camera_teammate_3": "Osserva il compagno di squadra 3", - "citadel_switch_camera_teammate_4": "Osserva il compagno di squadra 4", - "citadel_switch_camera_teammate_5": "Osserva il compagno di squadra 5", + "citadel_switch_camera_teammate_1": "Telecamera alleato 1", + "citadel_switch_camera_teammate_2": "Telecamera alleato 2", + "citadel_switch_camera_teammate_3": "Telecamera alleato 3", + "citadel_switch_camera_teammate_4": "Telecamera alleato 4", + "citadel_switch_camera_teammate_5": "Telecamera alleato 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Teletrasporto al nascondiglio", + "citadel_trigger_teleport_sandbox": "Teletrasporto per la prova eroi", "citadel_unmute_game_audio": "Riattiva l'audio del gioco", "citadel_unmute_player": "Clicca per riattivare l'audio del giocatore", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "45 occulta", + "citadel_weapon_hero_astro_set": "Ordini del medico", "citadel_weapon_hero_atlas_set": "Caso chiuso", "citadel_weapon_hero_atlas_set_desc": "Ricarica singole cartucce alla volta. Può essere interrotta.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Bagno d'umiltà", - "citadel_weapon_hero_bebop_set_desc": "Spara un raggio continuo senza che la pallottola si muova.", + "citadel_weapon_hero_bebop_set_desc": "Spara un raggio continuo senza impiego di pallottole.", + "citadel_weapon_hero_bookworm_set": "Fine del capitolo", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Segreto commerciale", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "A servizio con un sorriso", + "citadel_weapon_hero_drifter_alt": "Arma alternativa di Losco", + "citadel_weapon_hero_drifter_set": "Presa scarlatta", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Pistola Vonne", + "citadel_weapon_hero_familiar_set": "Lunga notte", + "citadel_weapon_hero_fencer_set": "Orgoglio di Ixia", "citadel_weapon_hero_forge_set": "Servizi forniti", - "citadel_weapon_hero_forge_set_desc": "Aumenta la frequenza di fuoco man mano che il tamburo prende velocità.", + "citadel_weapon_hero_forge_set_desc": "Aumenta la cadenza di fuoco man mano che il tamburo prende velocità.", + "citadel_weapon_hero_frank_set": "Memento mori", "citadel_weapon_hero_ghost_set": "Regalo di Johann", "citadel_weapon_hero_gigawatt_set": "Freddo calcolatore", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6333,12 +9985,17 @@ "citadel_weapon_hero_kelvin_set": "Fine della spedizione", "citadel_weapon_hero_krill_set": "Canarino giallo", "citadel_weapon_hero_lash_set": "Il racconto del nastro", - "citadel_weapon_hero_magician_set": "Gioco di prestigio", + "citadel_weapon_hero_magician_set": "Prestige", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promesse mantenute", "citadel_weapon_hero_nano_set": "La bugia più dolce", + "citadel_weapon_hero_necro_set": "L'insegnante", + "citadel_weapon_hero_opera_set": "Arma operistica", + "citadel_weapon_hero_operative_set": "Ombrello letale", "citadel_weapon_hero_orion_set": "L'arrivo del dolore", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "Geremia 51:20", + "citadel_weapon_hero_punkgoat_set": "Capra", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Flush colore", @@ -6346,18 +10003,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "La pecora nera", + "citadel_weapon_hero_targetdummy_set": "Pistola finta", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Mano del protettore", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Funzionario pubblico", + "citadel_weapon_hero_unicorn_set": "Vita circense", + "citadel_weapon_hero_vampirebat_set": "Denaro fresco", "citadel_weapon_hero_viper_set": "La serpe", "citadel_weapon_hero_viscous_set": "Interprete delle profondità marine", "citadel_weapon_hero_warden_set": "Il prezzo della libertà", - "citadel_weapon_hero_wraith_set": "Il Rastrello", + "citadel_weapon_hero_werewolf_set": "Ancora un goccio", + "citadel_weapon_hero_werewolf_wolf_set": "Museruola slacciata", + "citadel_weapon_hero_wraith_set": "La commissione", "citadel_weapon_hero_wrecker_set": "La mano del macellaio", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Lamento della sorella", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Ira Domini", + "citadel_weapon_priest_crossbow_crit": "Ira Domini - Danni critici", + "citadel_weapon_priest_crossbow_pure": "Ira Domini - Danni puri", + "citadel_weapon_werewolf_claws": "Artigli affilati", "citadel_west_team_name": "ZAFFIRO", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,14 +10046,38 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Tempo di ricarica ridotto", "cooldown_reduction_pickup_label": "Tempi di ricarica più lenti", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Palla di neve", + "cosmetic_item_snowball_desc": "Lanci palle di neve ai tuoi amici e nemici. La distanza e le altre proprietà migliorano man mano che avanzi nella Sfida natalizia 2025.

    Lanciare una palla di neve a un alleato non infligge danni e azzera il tempo di ricarica.", + "cosmetic_item_voting_poster": "Affiggi poster", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Costo del soggiorno:", + "doorman_hotel_debuff": "Durante il soggiorno:", + "doorman_hotel_duration_override_label": "Tempo per il check-out", + "doorman_hotel_duration_override_postfix": "s", + "doorman_hotel_duration_override_postvalue_label": "di tempo per il check-out", + "doorman_hotel_fail": "Mancato check-out:", "double_jump_pickup/double_jump": "Doppio salto e velocità della filovia", - "extra_gold_pickup/extra_gold_pickup": "Bottino bonus per il prossimo eroe ucciso", - "extra_stamina_pickup/extra_stamina": "Resistenza extra", - "extra_stamina_pickup_label": "Resistenza extra", + "drifter_blood_blast": "Strappo", + "drifter_blood_blast_desc": "Colpisci i nemici in un'area conica davanti a te, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}. Se il nemico è a distanza ravvicinata, infliggi {g:citadel_inline_attribute:'MeleeDamage'} bonus.", + "drifter_blood_blast_header_on_close_range": "A corto raggio", + "drifter_blood_blast_t2_desc": "-7 s di tempo di ricarica", + "drifter_blood_blast_t3_desc": "Infligge danni corpo a corpo pesanti e silenzia i nemici per 2.3s se a distanza ravvicinata", + "drifter_darkness": "Notte eterna", + "drifter_darkness_desc": "Avvolgi nell'oscurità gli eroi nemici presenti nelle vicinanze, limitando notevolmente la loro visione delle altre unità. I nemici colpiti ti vengono brevemente rivelati e vieni considerato un eroe isolato per la durata dell'effetto.

    Ottieni {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 s di durata e +1 bersaglio max", + "drifter_infinity_slash": "Ombre laceranti", + "drifter_last_breath": "Abbraccio dell'abisso", + "drifter_last_breath_desc": "Ti racchiudi in una sfera d'acqua in grado di assorbire i danni prima di scoppiare. Quando la sfera si dissipa per qualsiasi motivo, i nemici nel raggio d'azione subiscono danni.", + "drifter_shadow_mark": "Marchio dello stalker", + "drifter_shadow_mark_desc": "Lanci una maledizione che fa sanguinare il primo bersaglio che colpisce, infliggendo {g:citadel_inline_attribute:'SpiritDPS'}.

    Mentre il nemico sanguina, puoi riattivare il Marchio dello stalker per comparire istantaneamente alle sue spalle.", + "drifter_shadow_mark_t1_desc": "-8% di resistenza balistica", + "drifter_shadow_mark_t2_desc": "-8 s di tempo di ricarica e +3 s di durata", + "drifter_shadow_mark_t3_desc": "+2% di sanguinamento e -40% di riduzione della guarigione", + "drifter_shadow_mark_teleport": "Imboscata", + "extra_gold_pickup/extra_gold_pickup": "Ricompensa bonus per il prossimo eroe ucciso", + "extra_stamina_pickup/extra_stamina": "Stamina extra", + "extra_stamina_pickup_label": "Stamina extra", "fathom_breach": "Carica", "fathom_breach_desc": "Carichi in avanti, danneggiando tutti i nemici vicini al punto in cui atterri e lanciandoli in aria.", "fathom_breach_quip": "Ti lanci in direzione dei nemici", @@ -6395,61 +10085,62 @@ "fathom_lurkers_ambush/immobilize": "Immobilizzazione", "fathom_lurkers_ambush/invis": "Invisibile", "fathom_lurkers_ambush/regen": "Rigenerazione della salute", - "fathom_lurkers_ambush_active_desc": "Carichi una manciata di sputi appiccicosi che danneggiano e immobilizzano i nemici. Tieni premuto 4 per trattenere gli sputi. La durata dei danni e dell'immobilizzazione aumentano all'aumentare del tempo per cui trattieni gli sputi.", - "fathom_lurkers_ambush_passive_desc": "Passiva: quando sei fuori dal combattimento e non ti vede alcun nemico, guarisci una porzione della tua salute massima ogni secondo. Se non ti muovi, diventi invisibile finché resti immobile o in posizione accovacciata e non esegui alcuna azione. Finché sei totalmente invisibile, sei anche invulnerabile.", + "fathom_lurkers_ambush_active_desc": "Tieni premuto 4 per caricare uno sputo di saliva appiccicosa che danneggia e rallenta i nemici. I danni e la durata del rallentamento aumentano man mano che trattieni lo sputo.
    La durata è dimezzata se non ti trovi vicino a un muro.", + "fathom_lurkers_ambush_passive_desc": "Passiva: quando sei fuori dal combattimento e non ti vede alcun nemico, guarisci per una porzione della tua salute massima ogni secondo. Se non ti muovi, diventi anche invisibile finché resti immobile o in posizione accovacciata e non esegui alcuna azione. Finché sei totalmente invisibile, sei anche invulnerabile.", + "fathom_lurkers_ambush_quip": "Diventi invisibile e lanci uno sputo immobilizzante.", "fathom_reefdweller_harpoon": "Arpione corallino", - "fathom_reefdweller_harpoon/detach_buff": "Frequenza di fuoco", + "fathom_reefdweller_harpoon/detach_buff": "Cadenza di fuoco", "fathom_reefdweller_harpoon/regen": "Rigenerazione di Arpione corallino", - "fathom_reefdweller_harpoon_desc": "Lanci un arpione che si aggancia a un soffitto o a una parete e ti tira verso di esso. Attivi l'invisibilità dell'Agguato furtivo mentre ti tira verso di esso. Quando ti trovi agganciato alla superficie dell'arpione, ottieni cariche aggiuntive.

    L'uso di Arpione corallino non interrompe l'invisibilità.", + "fathom_reefdweller_harpoon_desc": "Lanci un arpione che si aggancia a un soffitto o a una parete e ti tira verso di esso. Attivi l'invisibilità dell'Agguato furtivo mentre ti tira verso di esso. Quando ti trovi agganciato alla superficie dell'arpione, ottieni cariche aggiuntive.

    L'uso di Arpione corallino non interrompe l'invisibilità.", "fathom_reefdweller_harpoon_passive_desc": "Passiva: mentre sei fuori dal combattimento e nascosto sulla minimappa, guarisci una parte della tua salute massima ogni secondo.", "fathom_reefdweller_harpoon_quip": "Lanci un arpione per tirarti verso una superficie.", - "fathom_reefdweller_harpoon_t3_desc": "Dopo il distacco, ottieni 30% di frequenza di fuoco per 7 s o finché non ricarichi", + "fathom_reefdweller_harpoon_t3_desc": "Dopo il distacco, ottieni 30% di cadenza di fuoco per 7 s o finché non ricarichi", "fathom_scalding_spray": "Ustione", "fathom_scalding_spray_desc": "Spruzzi acqua bollente in un cono davanti a te. I tuoi danni da arma bonus aumentano man mano che lo spruzzo danneggia l'eroe nemico.", "fathom_scalding_spray_quip": "Spruzzi acqua bollente in un cono davanti a te.", - "fire_rate_pickup/small_fire_rate": "Frequenza di fuoco aumentata", - "fire_rate_pickup_label": "Frequenza di fuoco", - "firerate_permanent_pickup_label": "+1,5% di frequenza di fuoco", - "firerate_permanent_pickup_label_lv2": "+2% di frequenza di fuoco", - "firerate_permanent_pickup_label_lv3": "+2,5% di frequenza di fuoco", + "fire_rate_pickup/small_fire_rate": "Cadenza di fuoco aumentata", + "fire_rate_pickup_label": "Cadenza di fuoco", + "firerate_permanent_pickup_label": "+1,5% di cadenza di fuoco", + "firerate_permanent_pickup_label_lv2": "+2% di cadenza di fuoco", + "firerate_permanent_pickup_label_lv3": "+2.5% di cadenza di fuoco", "frozen_shelter_modifier_buff": "Calotta di ghiaccio", "ghost_malice_stack_effect_header": "Effetto per istanza:", "golden_idol_bonus_01": "+25% di anime extra", "golden_idol_bonus_02": "+1 punto abilità", "guardian_unit": "Guardiano", "guide_advanced_main_header": "Movimenti speciali", - "guide_advanced_parry_desc": "Premi [ {s:key_parry} ] per parare un attacco corpo a corpo di un nemico.

    Il nemico verrà stordito e i danni corpo a corpo inflitti saranno aumentati.", + "guide_advanced_parry_desc": "Premi {g:citadel_binding:'HeldItem'} per parare un attacco corpo a corpo di un nemico.

    Il nemico verrà stordito e i danni corpo a corpo inflitti saranno aumentati.", "guide_advanced_parry_header": "Parata", "guide_back_to_dashboard": "Torna alla dashboard", - "guide_basics_abilities_desc": "Premi [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] per usare le abilità del tuo eroe.", + "guide_basics_abilities_desc": "Premi {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} per usare le abilità del tuo eroe.", "guide_basics_abilities_header": "Abilità", - "guide_basics_aim_desc": "Tieni premuto [ {s:iv_attack2} ] per zoomare con la tua arma.", + "guide_basics_aim_desc": "Tieni premuto {g:citadel_binding:'ADS'} per zoomare con la tua arma.", "guide_basics_aim_header": "Zoom", "guide_basics_main_header": "Controlli di base", - "guide_basics_melee_desc": "Premi [ {s:key_weapon_1} ] per effettuare un attacco rapido. Tieni premuto [ {s:key_weapon_1} ] per attaccare con una carica potente.", + "guide_basics_melee_desc": "Premi {g:citadel_binding:'AbilityMelee'} per effettuare un attacco rapido. Tieni premuto {g:citadel_binding:'AbilityMelee'} per attaccare con una carica potente.", "guide_basics_melee_header": "Corpo a corpo", - "guide_basics_reload_desc": "Premi [ {s:key_reload} ] per ricaricare la tua arma. Alcune azioni, come gli attacchi corpo a corpo, interrompono la ricarica dell'arma.", + "guide_basics_reload_desc": "Premi {g:citadel_binding:'Reload'} per ricaricare la tua arma. Alcune azioni, come gli attacchi corpo a corpo, interrompono la ricarica dell'arma.", "guide_basics_reload_header": "Ricarica", - "guide_basics_shoot_desc": "Premi [ {s:iv_attack} ] per sparare.

    I danni da arma si riducono all'aumentare della distanza.", + "guide_basics_shoot_desc": "Premi {g:citadel_binding:'Attack'} per sparare.

    I danni da arma si riducono all'aumentare della distanza.", "guide_basics_shoot_header": "Sparo", "guide_get_started_title": "Inizia", - "guide_movement_airdash_desc": "Lanciati in aria per eseguire uno scatto in aria.

    Richiede resistenza.", + "guide_movement_airdash_desc": "Mentre sei in aria, {g:citadel_binding:'Roll'} per eseguire uno scatto in aria.

    Richiede stamina.", "guide_movement_airdash_header": "Scatto in aria", - "guide_movement_crouch_desc": "Premi [ {s:key_duck} ] per accovacciarti.", + "guide_movement_crouch_desc": "Tieni premuto {g:citadel_binding:'Crouch'} per accovacciarti.", "guide_movement_crouch_header": "Accovacciati", - "guide_movement_dodge_desc": "Mentre ti muovi, premi [ {s:key_innate_1} ] per fare uno scatto.

    Richiede resistenza.", + "guide_movement_dodge_desc": "Mentre ti muovi, premi {g:citadel_binding:'Roll'} per eseguire uno scatto.

    Richiede stamina.", "guide_movement_dodge_header": "Scatto", - "guide_movement_dodge_jump_desc": "Combina uno scatto e un salto al momento giusto per eseguire un salto con scatto.

    Richiede resistenza.", + "guide_movement_dodge_jump_desc": "Combina uno scatto e un salto al momento giusto per eseguire un salto con scatto.

    Richiede stamina.", "guide_movement_dodge_jump_header": "Salto con scatto", - "guide_movement_double_jump_desc": "Premi [ {s:in_mantle} ] in cima a un salto per fare un doppio salto.

    Le mosse speciali, come il doppio salto, utilizzano la barra della resistenza, situata accanto al mirino.", + "guide_movement_double_jump_desc": "Premi {g:citadel_binding:'Mantle'} mentre sei in aria per fare un doppio salto.

    Le mosse speciali, come il doppio salto, utilizzano la barra della stamina, situata sotto al reticolo.", "guide_movement_double_jump_header": "Doppio salto", - "guide_movement_jump_desc": "Premi [ {s:in_mantle} ] per saltare.", + "guide_movement_jump_desc": "Premi {g:citadel_binding:'Mantle'} per saltare.", "guide_movement_jump_header": "Salto", - "guide_movement_mantle_desc": "Tieni premuto [ {s:in_mantle} ] quando sei vicino a un parapetto per salire.", + "guide_movement_mantle_desc": "Tieni premuto {g:citadel_binding:'Mantle'} quando sei vicino a un parapetto per salire.", "guide_movement_mantle_header": "Arrampicata", - "guide_movement_slide_desc": "Tieni premuto [ {s:key_duck} ] per scivolare lungo una rampa o per muoverti ad alta velocità.", + "guide_movement_slide_desc": "Tieni premuto {g:citadel_binding:'Crouch'} per scivolare lungo una rampa o per muoverti ad alta velocità.", "guide_movement_slide_header": "Scivolata", - "guide_movement_zipline_desc": "Tieni premuto [ {s:in_mantle} ] per salire sulla filovia.

    Puoi saltare giù premendo [ {s:in_mantle} ].", + "guide_movement_zipline_desc": "Tieni premuto {g:citadel_binding:'Zipline'} per salire sulla filovia.

    Puoi saltare giù premendo {g:citadel_binding:'Mantle'}.", "guide_movement_zipline_header": "Filovie", "guide_neutrals_desc": "Ci sono molte creature neutrali in agguato sulla mappa. Sconfiggile per guadagnare anime.

    A volte, una potente creatura appare al centro della mappa… sconfiggerla offrirà alla tua squadra un grande potere.", "guide_neutrals_header": "Neutrali", @@ -6465,7 +10156,7 @@ "guide_the_map_guardians_desc": "I Guardiani sono la prima linea di difesa in ogni corsia. I loro attacchi sono molto potenti, quindi è meglio avanzare con i tuoi soldati.", "guide_the_map_guardians_header": "Guardiani", "guide_the_map_header": "Panoramica", - "guide_the_map_lanes_desc": "Esistono quattro corsie, ciascuna con una filovia su cui i giocatori possono muoversi rapidamente.", + "guide_the_map_lanes_desc": "Esistono tre corsie, ciascuna con una filovia su cui i giocatori possono muoversi rapidamente.", "guide_the_map_lanes_header": "Corsie", "guide_the_map_main_header": "Panoramica", "guide_the_map_midboss_desc": "Un potente boss neutrale ti attende al centro della mappa. Gli eroi della squadra che lo uccide ottengono la ricomparsa immediata alla loro morte.", @@ -6483,20 +10174,20 @@ "guide_upgrades_deny_header": "Rubare le anime", "guide_upgrades_going_home_desc": "Quando hai anime da spendere, torna alla base per guarire e acquistare potenti oggetti che aumentano i valori delle tue statistiche e conferiscono abilità aggiuntive.

    Accanto a ogni Guardiano c'è anche un negozio, disponibile finché il Guardiano non verrà distrutto.", "guide_upgrades_going_home_header": "Negozio", - "guide_upgrades_killing_guardians_desc": "Man mano che raccogli anime, ti verranno assegnati anche punti abilità (PA).

    Puoi spendere questi punti per potenziare le tue abilità tenendo premuto [TAB].", + "guide_upgrades_killing_guardians_desc": "Man mano che raccogli anime, ti verranno assegnati anche punti abilità (PA).

    Puoi spendere questi punti per potenziare le tue abilità tenendo premuto {g:citadel_binding:'Scoreboard'}.", "guide_upgrades_killing_guardians_header": "Punti abilità", "guide_upgrades_last_hit_desc": "Ottieni le anime uccidendo i soldati e i giocatori. Puoi ottenere le anime anche uccidendo unità neutrali situate in qualsiasi punto della mappa.

    Le anime vengono condivise con gli alleati vicini.", "guide_upgrades_last_hit_header": "Anime", "guide_upgrades_main_header": "Acquisire potenza", "guide_upgrades_upgrade_abilities_desc": "Spendi punti abilità per potenziare le tue abilità.

    Le abilità hanno tre livelli di potenziamento.", "guide_upgrades_upgrade_abilities_header": "Potenzia abilità", - "guide_upgrades_yellow_orbs_desc": "Quando sferri un colpo mortale, appaiono anime extra.

    Puoi catturare queste anime sparando alla sfera blu che le contiene o lasciandole volare via.", + "guide_upgrades_yellow_orbs_desc": "Quando muore un nemico, appaiono anime extra.

    Puoi catturare queste anime sparando alla sfera blu che le contiene o lasciandole volare via.", "guide_upgrades_yellow_orbs_header": "Acquisire le anime", "gun_powerup_pickup": "Arma", "gunslinger_demonMark": "Marchio infernale", "gunslinger_demonMark/demonmark": "Marchio demoniaco", "gunslinger_demonMark/demonmark/demonmark_buff": "Vittima marchiata", - "gunslinger_demonMark_desc": "Contrassegni passivamente i nemici vicini con un marchio. Sparare a un nemico con un marchio consuma l'effetto, infliggendo danni bonus e aumentando la frequenza di fuoco e la velocità di movimento.", + "gunslinger_demonMark_desc": "Contrassegni passivamente i nemici vicini con un marchio. Sparare a un nemico con un marchio consuma l'effetto, infliggendo danni bonus e aumentando la cadenza di fuoco e la velocità di movimento.", "gunslinger_rapid_fire": "Rapid Fire", "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Sparo rapido", "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", @@ -6509,261 +10200,600 @@ "headed_this_way": "Diretto da questa parte", "headed_to_blue": "{s:param_1} va verso la blu", "headed_to_green": "{s:param_1} va verso la verde", - "headed_to_purple": "{s:param_1} va verso la viola", + "headed_to_purple": "{s:param_1} va verso la verde", "headed_to_yellow": "{s:param_1} va verso la gialla", "health_regen_pickup/small_health_regen": "Rigenerazione della salute aumentata", "health_regen_pickup_label": "Guarigione", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect", + "hero_architect_search:n": "Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Sicaria Assassin", + "hero_assassin_search:n": "Sicaria Assassin", "hero_astro": "Dakota", - "hero_astro_lore": "Ci sono persone che hanno trascorso l'intera vita a sognare di trasferirsi a New York. Dakota non è una di queste. Appagata dal rivestire la carica di sceriffa in una piccola cittadina, Dakota ha avuto una carriera priva di stress, in cui l'unica volta che ha dovuto impugnare la pistola è stata alla fiera della contea, durante il tiro a segno... poi, sono iniziati gli omicidi.\"n\"nRaccapriccianti e disumani. I corpi venivano trovati con le casse toraciche squarciate... le viscere sminuzzate come dagli avvoltoi. Dakota scovò l'assassino, un musicista folk itinerante che i media avevano soprannominato \"Il Trovatore\", ma quando cercò di arrestarlo lui si trasformò in uno stormo di corvi e volò via.\"n\"nDa allora sono trascorsi sei mesi, e mentre gli omicidi nel centro dell'Illinois sono cessati, le indagini di Dakota non si fermano. Lei crede che \"Il Trovatore\" sia in viaggio verso New York e, quando lo troverà, ucciderà quel figlio di puttana.", - "hero_astro_playstyle": "Astro fa affidamento sulle sue capacità di tiratrice esperta, sparando a oggetti che fa rimbalzare in aria. Con una buona mira può infliggere danni ingenti. Le sue abilità di movimento le permettono di isolare i nemici o di ritirarsi velocemente.", + "hero_astro:n": "Dakota", + "hero_astro_lore": "Ci sono persone che hanno trascorso l'intera vita a sognare di trasferirsi a New York. Dakota non è una di queste. Appagata dal rivestire la carica di sceriffa in una piccola cittadina, Dakota ha avuto una carriera priva di stress, in cui l'unica volta che ha dovuto impugnare la pistola è stata alla fiera della contea, durante il tiro a segno... poi, sono iniziati gli omicidi.

    Raccapriccianti e disumani. I corpi venivano trovati con le casse toraciche squarciate... le viscere sminuzzate come dagli avvoltoi. Dakota scovò l'assassino, un musicista folk itinerante che i media avevano soprannominato \"il Bardo\", ma quando cercò di arrestarlo lui si trasformò in uno stormo di corvi e volò via.

    Da allora sono trascorsi sei mesi, e mentre gli omicidi nel centro dell'Illinois sono cessati, le indagini di Dakota non si fermano. Lei crede che \"il Bardo\" sia in viaggio verso New York e, quando lo troverà, ucciderà quel figlio di puttana.", + "hero_astro_playstyle": "Dakota fa affidamento sulle sue capacità di tiratrice esperta, sparando a oggetti che fa rimbalzare in aria. Con la sua ottima mira può infliggere danni ingenti. Le sue abilità di movimento le permettono di isolare i nemici o di ritirarsi in fretta.", "hero_astro_role": "Rimbalza in giro sferrando colpi a effetto", + "hero_astro_search": "Dakota Holliday Holiday", + "hero_astro_search:n": "Dakota Holliday Holiday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Brutale, testardo e impregnato di alcol, il detective Abrams è da molti anni un punto fermo sulla scena investigativa di New York. Che si tratti di opere d'arte rubate, di persone scomparse o di omicidi rituali, per Abrams non è sufficiente accettare tutti i casi che piombano sulla sua scrivania... lui li vuole anche risolti.\"n\"nTuttavia le sue notti passate a pedinare coniugi fedifraghi sono giunte al termine il giorno in cui \"il Tomo\" è apparso sulla sua scrivania.\"n\"nNon è stata fornita alcuna spiegazione, se non una breve nota scarabocchiata con inchiostro color onice che recitava “Non lasciare che ci mettano le mani sopra”. Abrams non sa da dove provenga il volume. Ma dal momento che la sua casa è stata violata, il suo ufficio distrutto tre volte e la sua auto bruciata, ha tutto l'interesse ad andare a fondo della questione.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Brutale, testardo e impregnato di alcol, il detective Abrams è da molti anni un punto fermo sulla scena investigativa di New York. Che si tratti di opere d'arte rubate, di persone scomparse o di omicidi rituali, per Abrams non è sufficiente accettare tutti i casi che piombano sulla sua scrivania... lui li vuole anche risolti.

    Tuttavia le sue notti passate a pedinare coniugi fedifraghi sono giunte al termine il giorno in cui \"il Tomo\" è apparso sulla sua scrivania.

    Non è stata fornita alcuna spiegazione, se non una breve nota scarabocchiata con inchiostro color onice che recitava “Non lasciare che ci mettano le mani sopra”. Abrams non sa da dove provenga il volume. Ma dal momento che la sua casa è stata violata, il suo ufficio distrutto tre volte e la sua auto bruciata, ha tutto l'interesse ad andare a fondo della questione.", "hero_atlas_playstyle": "Abrams ha la forza e la resistenza per condurre la battaglia in prima linea. Spesso si ritrova solo in mezzo alla squadra nemica, che si disperde al suo passaggio. Se i suoi nemici sprecano i loro proiettili su di lui, i suoi compagni di squadra nelle retrovie ne approfittano per infliggere impunemente danni.", "hero_atlas_role": "Si getta nella mischia nei combattimenti corpo a corpo", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", "hero_ballista": "Balista", + "hero_ballista:n": "Balista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Balista Ballista", + "hero_ballista_search:n": "Balista Ballista", "hero_bebop": "Ottone", + "hero_bebop:n": "Ottone", "hero_bebop_lore": "Forgiato dalle mani di una vedova sfasciacarrozze, Ottone era più di un banale golem di ferraglia... era il figlio che non aveva mai avuto. Trascorrevano le giornate lavorando nel magazzino e, la sera, ascoltando jazz. Era una routine prevedibile, persino confortante. Ma poi la creatrice di Ottone si ammalò. Per finanziare le sue cure, Ottone dovette ricorrere ad attività notturne segrete che Miss Shelly non avrebbe approvato; ma occhio non vede, cuore non duole.", "hero_bebop_playstyle": "Ottone può concatenare le sue abilità in molti modi diversi. Sconvolgendo le posizioni nemiche, salvando un alleato o infliggendo raffiche di danni. Quando la situazione non richiede l'andarci per il sottile, il suo laser gigante risolve comunque molti problemi.", "hero_bebop_role": "Aggancia un nemico per una combo da KO", + "hero_bebop_search": "Ottone Bebop", + "hero_bebop_search:n": "Ottone Bebop", + "hero_bebop_sort": "Ottone", + "hero_bebop_sort:n": "Ottone", + "hero_boho": "Bohémienne", + "hero_boho:n": "Bohémienne", + "hero_boho_search": "Bohémienne Boho Bohemienne", + "hero_boho_search:n": "Bohémienne Boho Bohemienne", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Figlia di un commerciante di libri rari, Paige cresce in un ambiente domestico amorevole in cui regna la gentilezza, la magia e l'arte di narrare le storie. Mentre Paige, com'è naturale che sia, rispetta i valori impartiti dai suoi genitori, il suo fratellino Bryce è tutt'altra storia.

    Adolescente ribelle, Bryce non solo non riesce a sopportare i modi smielati della sua famiglia, ma anche il loro rifiuto di farlo dilettare nelle arti magiche, ritenute troppo pericolose. Paige le ha provate tutte per tenerlo lontano dai guai, ma come succede per la maggior parte degli adolescenti, più sua sorella maggiore cerca di dirgli cosa sia meglio per lui, più lui la respinge.

    Paige non sa cos'abbia fatto Bryce per essere cacciato di casa... sa solo che, tornata a casa dalla biblioteca, scopre che suo fratello se n'è andato e i suoi genitori sono in lacrime.

    I giorni diventano settimane, mesi e anni. Paige cresce e diventa una bibliofila di talento, guadagnandosi da vivere come racconta storie nelle biblioteche dei cinque distretti; e mentre i suoi genitori non ne parlano più di cosa sia successo a Bryce, l'ossessione di Paige di ritrovarlo cresce sempre più. Scoprirà cos'è successo a suo fratello... e nessun uomo o divinità potrà ostacolarla.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", - "hero_chrono_lore": "Paradox. Un artefatto del tempo e il nome di una famosa gilda di scassinatori... che si vantano di aver messo a segno elaborate rapine ai danni di individui e istituzioni ritenuti intoccabili. Cosa fa Paradox con tutti questi manufatti, segreti di Stato e test di paternità di celebrità trafugati? Li espone come mostre temporanee, per dimostrare al mondo intero che nessuno è al sicuro da Paradox.\"n\"nAvvolto nel mistero, ogni membro della gilda indossa una maschera e prende il nome dell'organizzazione. Sono ovunque e da nessuna parte allo stesso tempo. E se vogliono qualcosa, sarà inevitabilmente loro.", + "hero_chrono:n": "Paradox", + "hero_chrono_lore": "Paradox. Un artefatto del tempo e il nome di una famosa gilda di scassinatori... che si vantano di aver messo a segno elaborate rapine ai danni di individui e istituzioni ritenuti intoccabili. Cosa fa Paradox con tutti questi manufatti, segreti di Stato e test di paternità di celebrità trafugati? Li espone come mostre temporanee, per dimostrare al mondo intero che nessuno è al sicuro da Paradox.

    Avvolto nel mistero, ogni membro della gilda indossa una maschera e prende il nome dell'organizzazione. Sono ovunque e da nessuna parte allo stesso tempo. E se vogliono qualcosa, sarà inevitabilmente loro.", "hero_chrono_playstyle": "La manipolazione del tempo consente a Paradox di superare i nemici nei combattimenti uno contro uno. Per avere la meglio, cambia opportunamente la posizione dei nemici, posizionandoli nei pressi di una Granata pulsante prossima all'esplosione, del suo Muro o in mezzo ai suoi compagni di squadra.", "hero_chrono_role": "Manipola lo spazio e il tempo", + "hero_chrono_search": "Paradox", + "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Demolitions Expert", + "hero_demoman_search:n": "Demolitions Expert", + "hero_doorman": "Concierge", + "hero_doorman:n": "Concierge", + "hero_doorman_lore": "L'umile Concierge dell'Hotel Baroness, sebbene dai modi garbati e gentili, è più di quel che sembra.

    Anche se aveva previsto di fare un'esperienza di vita solo per poche settimane su questo pianeta, Concierge si rese conto ben presto che il settore dei servizi a New York era un ottimo modo per osservare le richieste bizzarre tenute in così gran considerazione dagli esseri umani.", + "hero_doorman_search": "Concierge Doorman Portiere", + "hero_doorman_search:n": "Concierge Doorman Portiere", + "hero_doorman_sort": "Concierge", + "hero_doorman_sort:n": "Concierge", + "hero_drifter": "Losco", + "hero_drifter:n": "Losco", + "hero_drifter_lore": "Un vampiro millenario che vaga per l'America, l'indescrivibile mostruosità conosciuta come Losco si nutre dei vivi da generazioni.

    A differenza della maggior parte dei vampiri, Losco non apprezza gli abiti eleganti o i titoli e nutre un profondo disprezzo per le leggi e le tradizioni dei vampiri. Questo suo rifiuto di rispettare le regole lo ha reso un uomo ricercato in tutte le Baronie del Nord America; ma mentre Visconti e Anziani vogliono vedere la sua testa su una picca, Losco continua a fare ciò che vuole...", + "hero_drifter_search": "Losco Drifter", + "hero_drifter_search:n": "Losco Drifter", + "hero_drifter_sort": "Losco", + "hero_drifter_sort:n": "Losco", + "hero_druid": "Druido", + "hero_druid:n": "Druido", + "hero_druid_search": "Druido Druid", + "hero_druid_search:n": "Druido Druid", "hero_duo": "Duo", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", "hero_dynamo": "Dinamo", - "hero_dynamo_lore": "Come scienziato, il Professor Dinamo ha sempre avuto una mente curiosa. Così, quando nel bel mezzo di Central Park si aprì una frattura spazio-temporale, fu il primo a indagare. Sebbene si aspettasse che una tale scoperta gli cambiasse la vita, non avrebbe mai immaginato che le conseguenze della sua scoperta sarebbero state reali più che metaforiche, essendo il suo corpo ridotto a una minuscola stella morente.\"n\"nProfessore ordinario al Columbia College, Dinamo sta cercando di saperne di più sulla sua condizione, pur continuando a insegnare. Dopotutto ha pur sempre menti future da ispirare.", + "hero_dynamo:n": "Dinamo", + "hero_dynamo_lore": "Come scienziato, il Professor Dinamo ha sempre avuto una mente curiosa. Così, quando nel bel mezzo di Central Park si aprì una frattura spazio-temporale, fu il primo a indagare. Sebbene si aspettasse che una tale scoperta gli cambiasse la vita, non avrebbe mai immaginato che le conseguenze della sua scoperta sarebbero state reali più che metaforiche, essendo il suo corpo ridotto a una minuscola stella morente.

    Professore ordinario al Columbia College, Dinamo sta cercando di saperne di più sulla sua condizione, pur continuando a insegnare. Dopotutto ha pur sempre menti future da ispirare.", "hero_dynamo_playstyle": "Dinamo mantiene in salute se stesso e i suoi alleati mentre attende il suo momento. Poche cose possono cambiare il corso di un combattimento di squadra più di un uso ben coordinato della Singolarità.", "hero_dynamo_role": "Immobilizza la squadra nemica", + "hero_dynamo_search": "Dinamo Dynamo", + "hero_dynamo_search:n": "Dinamo Dynamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "Clandestino per caso proveniente dal mondo dei sogni, Rem si è ritrovato bloccato nella città che non dorme mai. Spinti dalla loro natura curiosa, Rem e i suoi amici fidati sono stati visti vagare per i cinque distretti in cerca di un modo per tornare a casa.

    Quindi, se mai ti capitasse di appisolarti mentre torni dal lavoro prendendo la linea blu, forse hai appena avuto un incontro con uno dei nuovi abitanti della Mela Maledetta.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Terra di bellezza, di tradizione e di conflitto: l'Ixia del Nord è da sempre avvezza alla violenza politica più brutale. Quando ad Apollo fu detto che, per la sua stessa incolumità, sarebbe stato mandato a New York per studiare, egli comprese che il pericolo era reale.

    L'approdo all'Accademia di Blackmore non gli portò conforto. La scuola avrebbe dovuto raccogliere i migliori e i più brillanti della Mela maledetta, eppure, con poche eccezioni, ai suoi occhi non si stese che un mare di mediocrità aggressiva. Decise allora di non disperdere il proprio tempo in frivolezze, feste e danze, e di consacrare ogni energia alla pedana, dove si sottopose a un allenamento spietato come capitano della squadra di scherma di Blackmore.

    E tuttavia, al calare del giorno, Apollo non si lascia consumare dall'apatia della vita newyorkese. Sa che verrà l'ora in cui suo padre gli dirà di ritornare a casa, e allora potrà dimostrare di essere degno di brandire la lama ancestrale della sua stirpe.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis ha sempre avuto un talento per la costruzione di qualunque cosa. All'età di 4 anni utilizzava i mattoncini in legno per ricreare meraviglie architettoniche. A 10 anni costruì e ricablò una lampada personalizzata per l'anniversario di matrimonio dei genitori. A 15 anni progettò una macchina che raffinava le anime dei morti... Quest'ultima ricevette un po' più di attenzione rispetto alle sue infantili costruzioni in legno.\"n\"nOra a capo del dipartimento di Ricerca e Sviluppo militare delle industrie Fairfax, McGinnis trascorre la maggior parte del tempo nell'officina meccanica invece che in laboratorio. Non le interessa la teoria, per lei la scienza è magia che si può toccare con mano.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis ha sempre avuto un talento per la costruzione di qualunque cosa. All'età di 4 anni utilizzava i mattoncini in legno per ricreare meraviglie architettoniche. A 10 anni costruì e ricablò una lampada personalizzata per l'anniversario di matrimonio dei genitori. A 15 anni progettò una macchina che raffinava le anime dei morti... Quest'ultima ricevette un po' più di attenzione rispetto alle sue infantili costruzioni in legno.

    Ora a capo del dipartimento di Ricerca e Sviluppo militare di Fairfax Industries, McGinnis trascorre la maggior parte del tempo nell'officina meccanica invece che in laboratorio. Non le interessa la teoria, per lei la scienza è magia che si può toccare con mano.", "hero_forge_playstyle": "Che si tratti di bombardare una posizione o di dividere la squadra nemica, la scelta del luogo è fondamentale per McGinnis. Può coprire la fuga della sua squadra che, una volta trincerata dietro il suo sbarramento, diventa difficile da espugnare.", "hero_forge_role": "Controlla la battaglia con le sue torrette", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Molte persone trascorrono l'intera vita domandandosi chi siano veramente. Per Victor, questa domanda esistenziale è resa ancora più complicata dal fatto che si sia svegliato senza sapere chi l'avesse messo al mondo e perché, e di cosa fosse composto.

    Ora, alla ricerca di risposte per i cinque distretti, Victor spera di trovare qualcuno che sia in grado di riconoscere una qualunque parte del suo corpo.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", - "hero_genericperson": "Generic Person", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", + "hero_genericperson": "Persona generica", + "hero_genericperson:n": "Persona generica", "hero_ghost": "Lady Geist", - "hero_ghost_lore": "C'è stato un tempo in cui Lady Jeanne Geist aveva tutta la città ai suoi piedi. Ma si sa, con il passare del tempo e l'affievolirsi della bellezza, è stato inevitabile che i suoi giorni di gloria nell'alta società fossero sempre più lontani, diventando niente meno che una fragile donna in una casa di riposo che racconta storie di un passato spumeggiante. Ed è in quel frangente che il Custode si rivelò. Uno spirito potente, proveniente da un altro sistema. Il Custode le offrì un modo per riconquistare le glorie passate… avrebbe potuto restituirle la giovinezza; tutto ciò che doveva fare era prosciugare lo spirito dei viventi per sostentarsi.\"n\"nGeist era combattuta. Ovviamente l'omicidio era un'attività macabra e senza dubbio il Custode non era un'entità di cui ci si poteva fidare… ma, dopotutto, il pensiero di avere una seconda possibilità, di rivivere la sua giovinezza era troppo accattivante per lasciarselo sfuggire. E così escogitò un piano: dopo aver stretto un patto con il Custode, lo avrebbe legato e sorvegliato per limitare il suo potere su di lei. Il Custode sarebbe comunque stato nutrito, ma alle condizioni di Lady Jeanne.\"n\"nTuttavia, gli anni sono diventati decenni, la sorveglianza è diventata meno stretta e la fame del Custode è più insaziabile che mai...", + "hero_ghost:n": "Lady Geist", + "hero_ghost_lore": "C'è stato un tempo in cui Lady Jeanne Geist aveva tutta la città ai suoi piedi. Ma si sa, con il passare del tempo e l'affievolirsi della bellezza, è stato inevitabile che i suoi giorni di gloria nell'alta società fossero sempre più lontani, diventando niente meno che una fragile donna in una casa di riposo che racconta storie di un passato spumeggiante. Ed è in quel frangente che il Custode si rivelò. Uno spirito potente, proveniente da un altro sistema. Il Custode le offrì un modo per riconquistare le glorie passate… avrebbe potuto restituirle la giovinezza; tutto ciò che doveva fare era prosciugare lo spirito dei viventi per sostentarsi.

    Geist era combattuta. Ovviamente l'omicidio era un'attività macabra e senza dubbio il Custode non era un'entità di cui ci si poteva fidare… ma, dopotutto, il pensiero di avere una seconda possibilità, di rivivere la sua giovinezza era troppo accattivante per lasciarselo sfuggire. E così escogitò un piano: dopo aver stretto un patto con il Custode, lo avrebbe legato e sorvegliato per limitare il suo potere su di lei. Il Custode sarebbe comunque stato nutrito, ma alle condizioni di Lady Jeanne.

    Tuttavia, gli anni sono diventati decenni, la sorveglianza è diventata meno stretta e la fame del Custode è più insaziabile che mai...", "hero_ghost_playstyle": "Sacrificare la salute per ottenere effetti devastanti è la fonte del potere di Lady Geist. Quando sta per esaurirsi, può sottrarla ai suoi rivali.", "hero_ghost_role": "Sacrifica la salute per poi rubarla", + "hero_ghost_search": "Lady Geist", + "hero_ghost_search:n": "Lady Geist", "hero_gigawatt": "Elektro", - "hero_gigawatt_lore": "Quando l'energia mistica si risvegliò sulla Terra, il volto del mondo cambiò... e tutto divenne possibile. Tuttavia, non tutto ciò che era possibile avrebbe dovuto esserlo. Il governo emanò quindi delle regole. Leggi che avrebbero permesso ai cittadini americani di godere dei benefici del mondo soprannaturale senza pericoli. Ma le regole sono per i deboli. Esseri limitati. Elektro non era uno di loro.\"n\"nGirano molte voci su ciò che abbia portato Elektro al Sussurro Perduto, una segreta riservata agli occultisti più pericolosi. Ma non c'è alcun mistero riguardo alla notte della sua esecuzione.\"n\"nI guardiani piazzati dai più potenti ritualisti di 7 nazioni... guardiani progettati non solo per prevenire interferenze mistiche con l'esecuzione, ma anche per cancellare l'anima di Elektro così che non potesse più essere contattato, resuscitato o utilizzato da chiunque cercasse di seguire le sue orme... fallirono.\"n\"nGli spettatori assistettero con orrore quando la testa del più grande mentalista impiegato dall'esercito americano esplose come un chicco d'uva. Urlarono quando il primo investigatore dell'occulto di Scotland Yard, quello che presumibilmente catturò Elektro, venne ridotto in cenere. Il corpo di Elektro si agitava e si contorceva per sfuggire ai suoi legami, la sua pelle bruciava per l'elettricità mistica... ma lui non morì. Anzi... rise.\"n\"nRise mentre si liberava dai suoi legami, rise mentre i suoi rapitori tremavano di paura.\"n\"nRise mentre massacrava i suoi aguzzini.\"n\"nRise mentre assaporava l'aria tonificante che gli era stata negata per tutti quegli anni...\"n\"nE rise ancora di più pensando alle gesta che avrebbe compiuto una volta giunto a New York.", + "hero_gigawatt:n": "Elektro", + "hero_gigawatt_lore": "Quando l'energia mistica si risvegliò sulla Terra, il volto del mondo cambiò... e tutto divenne possibile. Tuttavia, non tutto ciò che era possibile avrebbe dovuto esserlo. Il governo emanò quindi delle regole. Leggi che avrebbero permesso ai cittadini americani di godere dei benefici del mondo soprannaturale senza pericoli. Ma le regole sono per i deboli. Esseri limitati. Elektro non era uno di loro.

    Girano molte voci su ciò che abbia portato Elektro al Sussurro Perduto, una segreta riservata agli occultisti più pericolosi. Ma non c'è alcun mistero riguardo alla notte della sua esecuzione.

    I guardiani piazzati dai più potenti ritualisti di 7 nazioni... guardiani progettati non solo per prevenire interferenze mistiche con l'esecuzione, ma anche per cancellare l'anima di Elektro così che non potesse più essere contattato, resuscitato o utilizzato da chiunque cercasse di seguire le sue orme... fallirono.

    Gli spettatori assistettero con orrore quando la testa del più grande mentalista impiegato dall'esercito americano esplose come un chicco d'uva. Urlarono quando il primo investigatore dell'occulto di Scotland Yard, quello che presumibilmente catturò Elektro, venne ridotto in cenere. Il corpo di Elektro si agitava e si contorceva per sfuggire ai suoi legami, la sua pelle bruciava per l'elettricità mistica... ma lui non morì. Anzi... rise.

    Rise mentre si liberava dai suoi legami, rise mentre i suoi rapitori tremavano di paura.

    Rise mentre massacrava i suoi aguzzini.

    Rise mentre assaporava l'aria tonificante che gli era stata negata per tutti quegli anni...

    E rise ancora di più pensando alle gesta che avrebbe compiuto una volta giunto a New York.", "hero_gigawatt_playstyle": "Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.", "hero_gigawatt_role": "Folgora orde di nemici", + "hero_gigawatt_search": "Elektro Seven", + "hero_gigawatt_search:n": "Elektro Seven", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Glider", + "hero_glider_search:n": "Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Tiratore", + "hero_gunner_search:n": "Tiratore", "hero_gunslinger": "Gunslinger", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Pistolero Gunslinger", + "hero_gunslinger_search:n": "Pistolero Gunslinger", "hero_haze": "Hypnos", - "hero_haze_lore": "La Commissione d'investigazione e sicurezza contro le forze occulte è un'organizzazione governativa a scatola nera che fa sembrare trasparente la CIA. Spetta agli uomini, alle donne e alle entità della Commissione proteggere il Paese da forze sinistre che vanno oltre le capacità delle forze dell'ordine locali.\"n\"nCome membro della famigerata Divisione Sandman, Hypnos ha regolarmente il compito di infiltrarsi nei sogni dei sospettati, di valutare il loro livello di minaccia e, se necessario... di addormentarli per sempre.", + "hero_haze:n": "Hypnos", + "hero_haze_lore": "La Commissione d'investigazione e sicurezza contro le forze occulte è un'organizzazione governativa a scatola nera che fa sembrare trasparente la CIA. Spetta agli uomini, alle donne e alle entità della Commissione proteggere il Paese da forze sinistre che vanno oltre le capacità delle forze dell'ordine locali.

    Come membro della famigerata Divisione Sandman, Hypnos ha regolarmente il compito di infiltrarsi nei sogni dei sospettati, di valutare il loro livello di minaccia e, se necessario... di addormentarli per sempre.", "hero_haze_playstyle": "Hypnos si fissa su un bersaglio e padroneggia ogni scontro a fuoco. Preferisce scontrarsi con avversari singoli, evitando di subire danni e sferrando attacchi ravvicinati ai bersagli ignari.", "hero_haze_role": "Si muove silenziosamente e lancia una scarica di pallottole", + "hero_haze_search": "Hypnos Haze", + "hero_haze_search:n": "Hypnos Haze", + "hero_haze_sort": "Hypnos", + "hero_haze_sort:n": "Hypnos", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Hijack", + "hero_hijack_search:n": "Hijack", "hero_hornet": "Vindicta", - "hero_hornet_lore": "Vittima di John Hathorne durante i processi alle streghe di Salem, Vindicta ha avuto una seconda opportunità quando il suo spirito è tornato tra i mortali durante il primo Maelstrom, l'evento con cui il grande pubblico è stato introdotto agli eventi sovrannaturali.\"n\"nVindicta muove una guerra segreta contro gli \"amici dell'umanità\", un nuovo organismo di inquisizione composto dai discendenti di Hathorne. Impegnata a proteggere il sovrannaturale dalla cricca di Hathorne, Vindicta non ha alcun rimorso quando accatasta tutti i cadaveri che ritiene necessari per raggiungere il suo obiettivo.", + "hero_hornet:n": "Vindicta", + "hero_hornet_lore": "Vittima di John Hathorne durante i processi alle streghe di Salem, Vindicta ha avuto una seconda opportunità quando il suo spirito è tornato tra i mortali durante il primo Maelstrom, l'evento con cui il grande pubblico è stato introdotto agli eventi sovrannaturali.

    Vindicta muove una guerra segreta contro gli \"amici dell'umanità\", un nuovo organismo di inquisizione composto dai discendenti di Hathorne. Impegnata a proteggere il sovrannaturale dalla cricca di Hathorne, Vindicta non ha alcun rimorso quando accatasta tutti i cadaveri che ritiene necessari per raggiungere il suo obiettivo.", "hero_hornet_playstyle": "Vindicta ha la mobilità necessaria per attaccare a suo piacimento, scegliendo le sue prede e dissanguandole lentamente. I nemici feriti a qualsiasi distanza devono temere per la loro incolumità quando lei si trova sulla mappa.", "hero_hornet_role": "Colpisce dalla distanza i nemici ignari", + "hero_hornet_search": "Vindicta", + "hero_hornet_search:n": "Vindicta", + "hero_hornet_sort": "Vindicta", + "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", - "hero_inferno_lore": "Come la maggior parte degli adolescenti, Infernus era selvaggio, ribelle e impetuoso. A differenza della maggior parte degli adolescenti, Infernus era una creatura proveniente da un'altra dimensione e aveva una padronanza soprannaturale del fuoco. Inutile dire che la sua giovinezza fu costellata di non pochi incendi dolosi, omicidi e sparizione delle prove. Ma ora le cose sono cambiate. Ormai adulto, Infernus si è molto calmato. È felice di lavorare in un bar con buona musica dal vivo e di parlare con persone interessanti. Detto questo, quando qualcuno al bar diventa aggressivo o violento, non ha paura di rispolverare le abilità che ha affinato in passato.", + "hero_inferno:n": "Infernus", + "hero_inferno_lore": "Come la maggior parte degli adolescenti, Infernus era selvaggio, ribelle e impetuoso. A differenza della maggior parte degli adolescenti, Infernus era una creatura proveniente da un'altra dimensione e aveva una padronanza soprannaturale del fuoco. Inutile dire che la sua giovinezza fu costellata di non pochi incendi dolosi, omicidi e sparizione delle prove. Ma ora le cose sono cambiate.

    Ormai adulto, Infernus si è molto calmato. È felice di lavorare in un bar con buona musica dal vivo e di parlare con persone interessanti. Detto questo, quando qualcuno al bar diventa aggressivo o violento, non ha paura di rispolverare le abilità che ha affinato in passato.", "hero_inferno_playstyle": "Infernus ha molti modi per infliggere danni nel tempo, bruciando i nemici prima di attaccare per ucciderli. Grazie alla sua incredibile velocità, i nemici non saranno in grado di sfuggire alle fiamme.", "hero_inferno_role": "Infiamma gli avversari e li guarda bruciare", + "hero_inferno_search": "Infernus", + "hero_inferno_search:n": "Infernus", + "hero_inferno_sort": "Infernus", + "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Cryo", - "hero_kelvin_lore": "Famoso scienziato avventuriero, la missione di vita di Cryo era di esplorare e comprendere l'ignoto. Pertanto, va da sé che quando si diffuse la voce riguardante un ottavo portale celeste nascosto nell'Artico, Cryo organizzò senza indugio una squadra di spedizione. Dopo aver riunito le menti più brillanti della sua generazione, Cryo e la sua squadra partirono in pompa magna.\"n\"nE non fecero mai ritorno.\"n\"nUn anno e mezzo dopo, un peschereccio riportò alla luce il cadavere congelato di Cryo, attaccato a una roccia su cui erano incise rune scintillanti. Per osservare il cadavere più da vicino, l'equipaggio rimosse il ghiaccio e rimase sconvolto quando Cryo aprì gli occhi. Controllarono i suoi parametri vitali... ma non c'era nessun battito. Cercarono di fasciare le sue ferite aperte... ma non c'era sangue. Eppure, incredibile a credersi, Cryo era \"vivo\".\"n\"nSenza un minimo ricordo di ciò che successe durante la spedizione, Cryo è alla ricerca di risposte.", + "hero_kelvin:n": "Cryo", + "hero_kelvin_lore": "Famoso scienziato avventuriero, la missione di vita di Cryo era di esplorare e comprendere l'ignoto. Pertanto, va da sé che quando si diffuse la voce riguardante un ottavo portale celeste nascosto nell'Artico, Cryo organizzò senza indugio una squadra di spedizione. Dopo aver riunito le menti più brillanti della sua generazione, Cryo e la sua squadra partirono in pompa magna.

    E non fecero mai ritorno.

    Un anno e mezzo dopo, un peschereccio riportò alla luce il cadavere congelato di Cryo, attaccato a una roccia su cui erano incise rune scintillanti. Per osservare il cadavere più da vicino, l'equipaggio rimosse il ghiaccio e rimase sconvolto quando Cryo aprì gli occhi. Controllarono i suoi parametri vitali... ma non c'era nessun battito. Cercarono di fasciare le sue ferite aperte... ma non c'era sangue. Eppure, incredibile a credersi, Cryo era \"vivo\".

    Senza un minimo ricordo di ciò che successe durante la spedizione, Cryo è alla ricerca di risposte.", "hero_kelvin_playstyle": "Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.", "hero_kelvin_role": "Congela i nemici sul posto", + "hero_kelvin_search": "Cryo Kelvin", + "hero_kelvin_search:n": "Cryo Kelvin", "hero_krill": "Grugno e Tana", + "hero_krill:n": "Grugno e Tana", "hero_krill_lore": "Grugno e Tana sono membri dei Ratti delle cloache, un'organizzazione che agevola gli scambi commerciali illegali e altre attività economiche tra i vari quartieri di New York grazie a una rete di tunnel sotterranei. Sebbene la maggior parte dei rappresentanti della malavita di New York rispetti il lavoro svolto dai Ratti, di tanto in tanto una banda cerca di usare la rete di tunnel per le proprie vendette personali... è a questo punto che Grugno e Tana entrano in azione e ricordano alla città intera cosa può succedere a chiunque non rispetti la loro ospitalità.", "hero_krill_playstyle": "Grugno e Tana scavano gallerie sotterranee che permettono loro di cogliere quasi chiunque alla sprovvista. Quando emergono, è per infliggere danni devastanti.", "hero_krill_role": "Si nasconde sotto ai piedi dei suoi nemici", + "hero_krill_search": "Grugno e Tana Mo & Krill", + "hero_krill_search:n": "Grugno e Tana Mo & Krill", "hero_lash": "Lash", + "hero_lash:n": "Lash", "hero_lash_lore": "Jacob Lash è un bastardo.", "hero_lash_playstyle": "Lash non dà un attimo di tregua ai suoi nemici: vola per lunghe distanze per sferrare attacchi ai nemici ignari oppure li insegue senza sosta quando tentano di scappare.", "hero_lash_role": "Si tuffa per schiacciare i suoi nemici", - "hero_magician": "Mentalista", - "hero_magician_lore": "I genitori di Henry gli dissero che era troppo giovane e impulsivo per scherzare con la vera magia, e così gli diedero un mazzo di carte con cui giocare. Prese familiarità con i giochi di prestigio e ben presto riuscì a stupire i suoi compagni di classe con fantastiche illusioni realizzate senza artefatti mistici o incantesimi.\"n\"nQuando era al liceo conobbe Savannah e il loro amore reciproco per la magia del palcoscenico scatenò una vorticosa storia d'amore. Ben presto si innamorarono e crearono uno spettacolo insieme. Ovviamente erano destinati l'uno all'altra; e così, al ballo di fine anno, Henry chiese la mano di Savannah e si sposarono subito dopo il diploma.\"n\"nNon sorprende che entrambi i genitori non fossero entusiasti di questa prospettiva, ma Henry e Savannah sapevano di essere anime gemelle. E così consolidarono il loro amore reciproco facendo legare le loro anime per l'eternità da un mistico del sangue.\"n\"nQuando un incidente sul palco costò la vita a entrambi, nessuno seppe di chi fosse la colpa. Henry affermò che Savannah non era in posizione. Savannah disse che Henry non aveva aspettato il momento giusto. Ma una cosa era certa: dal momento che le loro anime erano legate l'una all'altra, nessuno dei due riuscì a passare oltre. Ora Henry e Savannah sono una coppia di fantasmi litigiosi e devono lavorare insieme se vogliono avere qualche possibilità di annullare la loro unione eterna.", - "hero_magician_playstyle": "Con l'aiuto del suo riluttante assistente, Mentalista può confondere i nemici con maledizioni a effetto e carte rapide.", + "hero_lash_search": "Lash", + "hero_lash_search:n": "Lash", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "I genitori di Henry gli dissero che era troppo giovane e impulsivo per scherzare con la vera magia, e così gli diedero un mazzo di carte con cui giocare. Prese familiarità con i giochi di prestigio e ben presto riuscì a stupire i suoi compagni di classe con fantastiche illusioni realizzate senza artefatti mistici o incantesimi.

    Quando era al liceo conobbe Savannah e il loro amore reciproco per la magia del palcoscenico scatenò una vorticosa storia d'amore. Ben presto si innamorarono e crearono uno spettacolo insieme. Ovviamente erano destinati l'uno all'altra; e così, al ballo di fine anno, Henry chiese la mano di Savannah e si sposarono subito dopo il diploma.

    Non sorprende che entrambi i genitori non fossero entusiasti di questa prospettiva, ma Henry e Savannah sapevano di essere anime gemelle. E così consolidarono il loro amore reciproco facendo legare le loro anime per l'eternità da un mistico del sangue.

    Quando un incidente sul palco costò la vita a entrambi, nessuno seppe di chi fosse la colpa. Henry affermò che Savannah non era in posizione. Savannah disse che Henry non aveva aspettato il momento giusto. Ma una cosa era certa: dal momento che le loro anime erano legate l'una all'altra, nessuno dei due riuscì a passare oltre. Ora Henry e Savannah sono una coppia di fantasmi litigiosi e devono lavorare insieme se vogliono avere qualche possibilità di annullare la loro unione eterna.", + "hero_magician_playstyle": "Con l'aiuto del suo riluttante assistente, Sinclair il magnifico può confondere i nemici con maledizioni a effetto e colpi rapidissimi.", "hero_magician_role": "Disorienta e maledice i nemici", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", - "hero_mirage_lore": "I Djinn sono uno dei gruppi di persone più singolari del mondo moderno. Con un immenso potere di cui possono disporre in dosi controllate, i Djinn non riescono a mantenere la forma del loro corpo per più di 48 minuti senza dover riposare all'interno di un qualsiasi ospite. Di conseguenza, la maggior parte dei Djinn si serve di guardie del corpo umane per il trasporto, la protezione e la compagnia.\"n\"nMirage è una di queste guardie del corpo. Assunto da Nashala Dion, ambasciatrice dei Djinn, Mirage è a New York per una missione diplomatica. I Djinn sperano di poter negoziare con il governo degli Stati Uniti la vendita di una parte del Wyoming, in modo che il loro popolo possa vantare una propria nazione sovrana.", + "hero_mirage:n": "Mirage", + "hero_mirage_lore": "I Djinn sono uno dei gruppi di persone più singolari del mondo moderno. Con un immenso potere di cui possono disporre in dosi controllate, i Djinn non riescono a mantenere la forma del loro corpo per più di 48 minuti senza dover riposare all'interno di un qualsiasi ospite. Di conseguenza, la maggior parte dei Djinn si serve di guardie del corpo umane per il trasporto, la protezione e la compagnia.

    Mirage è una di queste guardie del corpo. Assunto da Nashala Dion, ambasciatrice dei Djinn, Mirage è a New York per una missione diplomatica. I Djinn sperano di poter negoziare con il governo degli Stati Uniti la vendita di una parte del Wyoming, in modo che il loro popolo possa vantare una propria nazione sovrana.", "hero_mirage_playstyle": "Mirage può avvolgersi in un tornado distruttivo per raggiungere gli avversari e sollevarli in aria. Grazie ai suoi scarabei, può rimanere in vita contro più nemici, ed è sempre pronto ad aiutare un alleato o punire un nemico ovunque si trovi.", "hero_mirage_role": "Pianifica il tempismo dei suoi colpi e cattura i bersagli in fuga", + "hero_mirage_search": "Mirage", + "hero_mirage_search:n": "Mirage", + "hero_mirage_sort": "Mirage", + "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", - "hero_nano_lore": "Insignita dalla rivista Time del deplorevole titolo di donna più pericolosa del pianeta, Calico è un'enigmatica trafficante clandestina di armi, disposta a finanziare tutte le fazioni in conflitto se il prezzo è quello giusto.\"n\"nSebbene i suoi detrattori (ma anche gli amici) abbiano ragione nel qualificarla come una persona immorale, lei non è tuttavia priva di principi... per quanto possano essere aridi e volti ai suoi interessi.", + "hero_nano:n": "Calico", + "hero_nano_lore": "Un tempo membro decorato della Baxter Society, Calico lasciò l'augusto ordine quando si rese conto che uccidere mostri gratis era meno redditizio che uccidere persone per denaro.

    Ora, ricercatissima assassina a contratto, Calico sta vivendo i momenti migliori della sua vita, mettendo fine a quella degli altri.", "hero_nano_playstyle": "Calico usa le ombre a suo vantaggio, entrando e uscendo dal combattimento per dare la caccia ai suoi nemici uno per uno.", "hero_nano_role": "Scatena il caos ai margini dello scontro", + "hero_nano_search": "Calico", + "hero_nano_search:n": "Calico", + "hero_necro": "Cripta", + "hero_necro:n": "Cripta", + "hero_necro_lore": "Figlia di stimati avvocati penalisti, Darcy Cripta è cresciuta in una casa dove ogni conversazione diventava un dibattito, una discussione o una trattativa. Era estenuante. Ma mentre i suoi genitori erano spesso troppo impegnati a incontrare clienti o a lavorare sui casi per trascorrere del tempo con lei, i morti non facevano mai mancare la loro presenza: erano sempre pronti ad ascoltarla.

    A Cripta piaceva trascorrere del tempo al cimitero. Era un luogo tranquillo dove poteva calmare i suoi pensieri e parlare dei suoi problemi... ma un giorno, quelle conversazioni a senso unico iniziarono a cambiare.

    Tutto ebbe inizio con un sussurro appena percettibile. La voce di una donna sembrava rispondere ai lamenti di Cripta. Incuriosita, l'adolescente ascoltò... e seguì le istruzioni della voce finché non la condussero a una scatola rivestita di piombo sepolta nel Van Cortlandt Park. La maggior parte degli studenti delle superiori sarebbe andata nel panico dopo aver dissotterrato la mano mozzata di un lich, ma Cripta non era come gli altri. Liberata dalla sua prigione, la voce del lich si fece più forte... da anni cercava un'apprendista a cui trasmettere le sue conoscenze, e Cripta era desiderosa di imparare.

    Ora, nei panni di una giovane negromante, Darcy non solo deve destreggiarsi tra gli impegni dell'Accademia di Blackmore... ma anche tra le richieste degli abitanti del cimitero, ognuno con le proprie questioni in sospeso, per le quali cerca il suo aiuto.", + "hero_necro_search": "Cripta Graves Tombe", + "hero_necro_search:n": "Cripta Graves Tombe", + "hero_necro_sort": "Cripta", + "hero_necro_sort:n": "Cripta", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", "hero_operative": "Noir", - "hero_operative_lore": "Guidato dallo spettro di Caterina la Grande, l'impero sovietico è sbocciato in un nuovo e coraggioso mondo di misticismo. Tuttavia, sebbene le sue motivazioni più profonde siano spesso messe in ombra dalla scena mondiale, una cosa è certa: odia essere un fantasma. A tal fine ha affidato al direttore dei servizi segreti dell'impero un unico obiettivo: trovare un modo per renderla nuovamente corporea.\"n\"nImplacabile nel perseguire il suo compito, l'agente noto solo come \"Noir\" ha perlustrato la Terra alla ricerca di strani manufatti, scritti apocrifi e la saggezza dell'aldilà. Giunto a New York, Noir cerca un modo per legare lo spirito di Caterina al mondo dei mortali.", + "hero_operative:n": "Noir", + "hero_operative_lore": "Guidato dallo spettro di Caterina la Grande, l'impero sovietico è sbocciato in un nuovo e coraggioso mondo di misticismo. Tuttavia, sebbene le sue motivazioni più profonde siano spesso messe in ombra dalla scena mondiale, una cosa è certa: odia essere un fantasma. A tal fine ha affidato al direttore dei servizi segreti dell'impero un unico obiettivo: trovare un modo per renderla nuovamente corporea.

    Implacabile nel perseguire il suo compito, l'agente noto solo come \"Noir\" ha perlustrato la Terra alla ricerca di strani manufatti, scritti apocrifi e la saggezza dell'aldilà. Giunto a New York, Noir cerca un modo per legare lo spirito di Caterina al mondo dei mortali.", "hero_operative_playstyle": "Impedendo il movimento degli avversari e punendo chi guarda nella sua direzione, Noir crea opportunità per pugnalare i suoi nemici alla schiena.", "hero_operative_role": "Usa l'astuzia per massimizzare i danni", + "hero_operative_search": "Noir Raven", + "hero_operative_search:n": "Noir Raven", "hero_orion": "Artiglio grigio", - "hero_orion_lore": "Membro fondatore della \"Baxter Society\", Wesley Artiglio Grigio ha passato quasi 40 anni a dare la caccia ai mostri che predavano il genere umano, prima di decidere finalmente di cercare un sostituto e appendere l'arco al chiodo. I doveri di Artiglio Grigio non gli permettevano di trascorrere molto tempo con sua moglie e suo figlio, e ora che suo figlio si è fatto una famiglia tutta sua, Artiglio Grigio si è reso conto che quella era la sua ultima possibilità di ricongiungersi con le persone amate.\"n\"nLa vita da pensionato faceva proprio al caso di Wesley: recuperava il tempo perso con sua moglie, coccolava i suoi nipoti, preparava il pranzo per tutta la famiglia ogni mercoledì. Insomma, era felice.\"n\"nPoi ricevette una chiamata.\"n\"nLe autorità sostennero che fu solo uno strano incidente... che l'incendio rase al suolo la casa di suo figlio prima che qualcuno di loro fosse riuscito a scappare. Ma Wesley sapeva bene com'era andata. La moglie di suo figlio era un'Ixiana che avrebbe potuto spegnere le fiamme con il solo pensiero. Se i loro corpi furono rinvenuti carbonizzati, dovevano essere morti molto prima che divampasse l'incendio.\"n\"nE così Artiglio Grigio imbracciò nuovamente il suo arco, e quando spunterà fuori il responsabile ci sarà una sanguinosa resa dei conti.", + "hero_orion:n": "Artiglio grigio", + "hero_orion_lore": "Membro fondatore della \"Baxter Society\", Wesley Artiglio Grigio ha passato quasi 40 anni a dare la caccia ai mostri che predavano il genere umano, prima di decidere finalmente di cercare un sostituto e appendere l'arco al chiodo. I doveri di Artiglio grigio non gli permettevano di trascorrere molto tempo con sua moglie e suo figlio, e ora che suo figlio si è fatto una famiglia tutta sua, Artiglio grigio si è reso conto che quella era la sua ultima possibilità di ricongiungersi con le persone amate.

    La vita da pensionato faceva proprio al caso di Wesley: recuperava il tempo perso con sua moglie, coccolava i suoi nipoti, preparava il pranzo per tutta la famiglia ogni mercoledì. Insomma, era felice.

    Poi ricevette una chiamata.

    Le autorità sostennero che fu solo uno strano incidente... che l'incendio rase al suolo la casa di suo figlio prima che qualcuno di loro fosse riuscito a scappare. Ma Wesley sapeva bene com'era andata. La moglie di suo figlio era un'Ixiana che avrebbe potuto spegnere le fiamme con il solo pensiero. Se i loro corpi furono rinvenuti carbonizzati, dovevano essere morti molto prima che divampasse l'incendio.

    E così Artiglio grigio imbracciò nuovamente il suo arco, e quando spunterà fuori il responsabile ci sarà una sanguinosa resa dei conti.", "hero_orion_playstyle": "Artiglio grigio è un astuto predatore. La sua precisione mortale, il suo arsenale di trappole e il suo posizionamento strategico gli permettono di abbattere gli avversari più difficili.", "hero_orion_role": "Sferra colpi precisi a distanza", + "hero_orion_search": "Artiglio grigio Grey Talon", + "hero_orion_search:n": "Artiglio grigio Grey Talon", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix", + "hero_phoenix_search:n": "Phoenix", + "hero_priest": "Venator", + "hero_priest:n": "Venator", + "hero_priest_lore": "I Venator di San Benedetto sono un ordine autorizzato dal Vaticano i cui membri vengono dispiegati in regioni con un'alta concentrazione di predatori soprannaturali. Sono poco numerosi, e il loro modus operandi è osservare, identificare ed eliminare il bersaglio. Sono metodici, precisi, e dopo aver identificato cosa minacci il gregge, anche spietati.

    Ma uno in particolare si distingue tra coloro che sono anche chiamati \"La Spada di San Benedetto\": un uomo il cui cuore indurito gli ha permesso di pagare prezzi terribili in nome del bene superiore... e ancora una volta è stato inviato a New York.", + "hero_priest_search": "Venator", + "hero_priest_search:n": "Venator", + "hero_priest_sort": "Venator", + "hero_priest_sort:n": "Venator", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy è un'esplosione di rabbia repressa verso... qualcosa o qualcuno. Forse sono i poliziotti. Forse sono le norme sulla magia. Forse è il servizio del ristorante di gyros in centro. Non quello buono. L'altro.

    Non chiedergli della testa di capra.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", - "hero_shieldguy": "Shield Guy", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapper", + "hero_sapper_search:n": "Sapper", + "hero_shieldguy": "Corazza", + "hero_shieldguy:n": "Corazza", + "hero_shieldguy_search": "Corazza", + "hero_shieldguy_search:n": "Corazza", "hero_shiv": "Razor", - "hero_shiv_lore": "Leale membro della \"Baxter Society\", un comitato internazionale di cacciatori di mostri, Razor viaggia per il Nord America per sopprimere le creature che predano gli esseri viventi.\"n\"nNonostante la circospezione con cui i suoi modi poco raffinati e il suo passato criminale siano visti da alcuni dei membri più conservatori della \"Society\", nessuno può negare la sua efficienza.", + "hero_shiv:n": "Razor", + "hero_shiv_lore": "Leale membro della \"Baxter Society\", un comitato internazionale di cacciatori di mostri, Razor viaggia per il Nord America per sopprimere le creature che predano gli esseri viventi.

    Nonostante la circospezione con cui i suoi modi poco raffinati e il suo passato criminale siano visti da alcuni dei membri più conservatori della \"Society\", nessuno può negare la sua efficienza.", "hero_shiv_playstyle": "Razor non ha alcun interesse a giocare secondo le regole, motivo per cui si affida a tattiche mordi e fuggi per indebolire i nemici prima di lanciarsi per ucciderli.", "hero_shiv_role": "Dissangua i nemici prima di sferrare il colpo di grazia", + "hero_shiv_search": "Razor Shiv", + "hero_shiv_search:n": "Razor Shiv", + "hero_shiv_sort": "Razor", + "hero_shiv_sort:n": "Razor", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Sky Monk", + "hero_skymonk_search:n": "Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Skyrunner", + "hero_skyrunner:n": "Skyrunner", + "hero_skyrunner_search": "Skyrunner", + "hero_skyrunner_search:n": "Skyrunner", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "Squalus", + "hero_slork:n": "Squalus", "hero_slork_lore": "Famigerato mostro degli abissi, Squalus si divertiva a coltivare intorno a sé un'aura di mistero e terrore. Era felice di nutrirsi di marinai ribelli e di riscuotere le decime dalle selkie, ma poi è arrivato l'Avversario a rovinare ogni cosa. Dopotutto, quando si trattava di seminare terrore, come poteva competere con una forza genocida della natura? Era una lotta impari. Doveva fare qualcosa per evitare di svanire nell'oscurità... e così cerca di evocare i Patroni per assicurarsi di rimanere il predatore dominante degli abissi.", "hero_slork_playstyle": "Un vero e proprio assassino che colpisce a distanza ravvicinata, Squalus può entrare e uscire dagli scontri e vincere combattimenti prolungati.", "hero_slork_role": "Entra furtivamente in combattimento e si nasconde per riprendersi", + "hero_slork_search": "Squalus Fathom Squalo", + "hero_slork_search:n": "Squalus Fathom Squalo", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "Cigno", + "hero_swan:n": "Cigno", + "hero_swan_search": "Cigno Swan", + "hero_swan_search:n": "Cigno Swan", "hero_synth": "Eclissi", - "hero_synth_lore": "Arin Fairfax, l'erede primogenito delle Industrie Fairfax, vive nell'ombra da 5 anni, dopo che qualcuno gli ha sparato e lo ha lasciato per morto il giorno del suo 18° compleanno. Arin non sa chi stia cercando di impedire che prenda il controllo dell'azienda dei genitori... ma in quel covo di vipere fomentate dall'ingordigia quali sono le industrie Fairfax, potrebbe essere chiunque.\"n\"nArin, noto anche col nome di \"Eclissi\", intende disperatamente tenere nascosta la sua vera identità… non solo per proteggersi, ma perché vuole crearsi una propria identità distinta da quella dei suoi genitori.", - "hero_synth_playstyle": "Dotato di un potente fucile e di una corporatura esile, Eclissi fa affidamento sulla sua capacità di rifugiarsi in qualsiasi momento in una valigetta mistica e di teletrasportarsi con un mantello volante per sopravvivere a scontri troppo rischiosi.", + "hero_synth:n": "Eclissi", + "hero_synth_lore": "Arin Fairfax, prima persona nella linea di successione di Fairfax Industries, vive nell'ombra da 5 anni, dopo aver subito un agguato quasi letale nel giorno del suo 18° compleanno. Arin non sa chi stia cercando di impedire che assuma il controllo dell'azienda dei genitori... ma in quel covo di vipere fomentate dall'ingordigia che è Fairfax Industries, potrebbe trattarsi di chiunque.

    Arin, o come preferisce farsi chiamare, \"Eclissi\", intende disperatamente tenere nascosta la sua vera identità… non solo per proteggersi, ma perché vuole crearsene una propria, ben distinta da quella dei suoi genitori.", + "hero_synth_playstyle": "Con un potente fucile e una corporatura esile, Eclissi fa affidamento sulla sua capacità di rifugiarsi in qualsiasi momento in una valigetta mistica e di teletrasportarsi con un mantello volante per sopravvivere a scontri troppo rischiosi.", "hero_synth_role": "Si infiltra e sconvolge le retrovie", + "hero_synth_search": "Eclissi Pocket", + "hero_synth_search:n": "Eclissi Pocket", "hero_targetdummy": "Manichino", + "hero_targetdummy:n": "Manichino", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", "hero_tengu": "Hedera", - "hero_tengu_lore": "La gargoyle non sapeva cosa stesse succedendo quando venne alla vita... sapeva solo che si stava facendo del male a un essere umano grande e a uno piccolo. E così la gargoyle entrò in azione e fece fuggire gli aggressori inorriditi. Il piccolo umano ringraziò e chiese il nome della gargoyle, ma lei non ne aveva uno. E così il piccolo umano disse che l'avrebbe chiamata Hedera. La gargoyle, che all'epoca era ricoperta di edera, trovò il nome un po' banale, ma decise di prenderlo per buono per accontentare il piccolo umano.\"n\"nGli umani chiesero se Hedera avrebbe accettato di tornare a casa con loro, come segno della loro riconoscenza, e così Hedera s'incamminò con loro. Quella notte imparò tante cose: la famiglia si chiamava Arroyo, la più piccola era Sofia e un piatto di prelibatezze lo chiamavano Mofongo. Ma cosa ancora più importante, Hedera scoprì che la gente che li aveva attaccati si faceva chiamare il Sindacato di Mendoza ed era avvezzo a far del male alle persone... brave persone come gli Arroyo.\"n\"nSono passati 18 anni dal giorno in cui gli Arroyo portarono Hedera a casa... e in quel lasso di tempo il suo compito fu di smantellare il Sindacato di Mendoza e liberare il ghetto spagnolo dalle sue grinfie. Ad ogni buon conto, il problema è che, dopo aver conseguito quell'obiettivo a cui ci si è dedicati anima e corpo per quasi due decenni, ci si ritrova davvero a non saper cosa fare. Per la prima volta nella sua vita, Hedera è pronta a cercare avventure fuori dal ghetto spagnolo e scoprire cos'abbia il mondo da offrire, oltre all'attività di giustiziera.", + "hero_tengu:n": "Hedera", + "hero_tengu_lore": "La gargoyle non sapeva cosa stesse succedendo quando venne alla vita... sapeva solo che si stava facendo del male a un essere umano grande e a uno piccolo. E così la gargoyle entrò in azione e fece fuggire gli aggressori inorriditi. Il piccolo umano ringraziò e chiese il nome della gargoyle, ma lei non ne aveva uno. E così il piccolo umano disse che l'avrebbe chiamata Hedera. La gargoyle, che all'epoca era ricoperta di edera, trovò il nome un po' banale, ma decise di prenderlo per buono per accontentare il piccolo umano.

    Gli umani chiesero se Hedera avrebbe accettato di tornare a casa con loro, come segno della loro riconoscenza, e così Hedera s'incamminò con loro. Quella notte imparò tante cose: la famiglia si chiamava Arroyo, la più piccola era Sofia e un piatto di prelibatezze lo chiamavano Mofongo. Ma cosa ancora più importante, Hedera scoprì che la gente che li aveva attaccati si faceva chiamare il Sindacato di Mendoza ed era avvezzo a far del male alle persone... brave persone come gli Arroyo.

    Sono passati 18 anni dal giorno in cui gli Arroyo portarono Hedera a casa... e in quel lasso di tempo il suo compito fu di smantellare il Sindacato di Mendoza e liberare il ghetto spagnolo dalle sue grinfie. Ad ogni buon conto, il problema è che, dopo aver conseguito quell'obiettivo a cui ci si è dedicati anima e corpo per quasi due decenni, ci si ritrova davvero a non saper cosa fare. Per la prima volta nella sua vita, Hedera è pronta a cercare avventure fuori dal ghetto spagnolo e scoprire cos'abbia il mondo da offrire, oltre all'attività di giustiziera.", "hero_tengu_playstyle": "Hedera dispone di trucchi di combattimento dirompenti che rallentano e stordiscono i nemici. È più efficace quando si unisce a un alleato, poiché potenzia la sua arma e quella del compagno e condivide la sua capacità di guarigione.", "hero_tengu_role": "Forma un duo inespugnabile con un alleato di sua scelta", + "hero_tengu_search": "Hedera Ivy Edera", + "hero_tengu_search:n": "Hedera Ivy Edera", "hero_test": "Eroe di prova", + "hero_test:n": "Eroe di prova", + "hero_test_search": "Eroe di prova test", + "hero_test_search:n": "Eroe di prova test", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Aracno", - "hero_trapper_lore": "Dipendente dell'Alleanza municipale di New York, Aracno passa le giornate costruendo Urne degli spiriti, attirando ratti giganti e catturando varie specie invasive dei Piani esterni. Non è un lavoro particolarmente entusiasmante e odia profondamente lavorare con i ragni, ma quei biglietti della stagione dei Knickerbocker non si pagano da soli.", + "hero_trapper:n": "Aracno", + "hero_trapper_lore": "Dipendente dell'Alleanza municipale di New York, Aracno passa le giornate costruendo Urne delle anime, attirando ratti giganti e catturando varie specie invasive dei Piani esterni. Non è un lavoro particolarmente entusiasmante e odia profondamente lavorare con i ragni, ma quei biglietti della stagione dei Knickerbocker non si pagano da soli.", "hero_trapper_playstyle": "Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.", "hero_trapper_role": "Intrappola i nemici e controlla lo spazio", + "hero_trapper_search": "Aracno Trapper Ragni", + "hero_trapper_search:n": "Aracno Trapper Ragni", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Anche in un mondo di magia, alcune cose sono comunque rare e insolite. Cosa dovrebbe fare un unicorno?  Annunciare la propria presenza al mondo e rischiare che dei bracconieri vengano a segarle via il corno? Oppure nascondersi in bella vista, in uno spettacolo da baraccone a Coney Island, dove la maggior parte degli spettatori darebbe per scontato che il suo aspetto faccia semplicemente parte dello show?

    Negli anni, \"La stupefacente Celeste\" divenne una delle attrazioni più popolari di Coney e, sebbene gli applausi di un pubblico in delirio facessero sempre piacere, ciò che davvero la faceva alzare dal letto ogni mattina era la famiglia che si era costruita sul lavoro.

    Keruba la sirena.

    Lenny testadura.

    Aletta di pollo.

    Ted.

    Questa era la sua gente. Così, quando scoprì che uno di loro aveva venduto una parte della propria anima per coprire un debito di gioco, Celeste capì che era arrivato il momento di uscire dall'ombra e fare qualunque cosa fosse necessaria per riaverla indietro.  Rivelare il suo potere ai Patroni era un rischio?  Sì.  Ma quello è un problema che avrebbe affrontato un altro giorno... la sua famiglia ha bisogno di aiuto. Oggi.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", "hero_vampire": "Vampire", - "hero_vandal": "Vandal", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "Nocturna", + "hero_vampirebat:n": "Nocturna", + "hero_vampirebat_lore": "Nocturna aveva tutto: genitori ricchi, un'istruzione d'élite e un matrimonio combinato che l'avrebbe vista salire dalla comune borghesia alla nobiltà americana. Insomma, viveva una vita felice.

    Poi il suo promesso sposo fu assassinato.

    Nocturna versò lacrime per il futuro che le era stato rubato, più che per la vita del suo fidanzato. Era così difficile per l'assassino aspettare fino a dopo il matrimonio? A quel punto avrebbe preso il cognome che aveva sempre sognato, e nessuno avrebbe portato il fardello di un amore insincero. Sarebbe stato perfetto, ma la vita non è giusta... e così Nocturna fece quello che ha sempre fatto quando le cose non andavano per il verso giusto: chiese ai suoi genitori di sistemare il tutto.

    I suoi genitori sapevano che l'unico modo per compiacere la figlia era di offrirle qualcosa di più grande di quello che aveva perso, anche se sarebbe stata dura riuscire a trovare qualcosa di meglio rispetto all'unione con una delle famiglie più illustri al mondo. Dovettero pensare in grande, e uscire fuori dagli schemi: promisero alla loro figlia l'immortalità.

    Spesero una piccola fortuna, ma alla fine trovarono un vampiro disposto a trasformarla. Com'era prevedibile, Nocturna ritenne che l'idea dell'eterna giovinezza e di un fondo fiduciario fossero un piano B niente male, e così accettò la proposta di buon grado. Nocturna è ormai una vampira emergente, e ha capito subito che il prestigio di cui godeva come essere umano non ha alcun peso nell'alta società dei vampiri. Anche se all'inizio questo la infastidiva, Nocturna ha un talento in particolare: impara le regole per poi trasgredirle. Diventerà la viscontessa di New York, anche se gli altri vampiri non lo sanno ancora.", + "hero_vampirebat_search": "Nocturna Mina", + "hero_vampirebat_search:n": "Nocturna Mina", + "hero_vampirebat_sort": "Nocturna", + "hero_vampirebat_sort:n": "Nocturna", + "hero_vandal": "Vandalo", + "hero_vandal:n": "Vandalo", + "hero_vandal_search": "Vandalo Vandal", + "hero_vandal_search:n": "Vandalo Vandal", "hero_viper": "Aspis", - "hero_viper_lore": "Quando si tratta di infrangere la legge, non farsi scoprire è una parte piuttosto importante del lavoro. Aspis non ha mai imparato questa lezione. Fortunatamente per lei, se c'è una cosa in cui è più brava che essere arrestata, è evadere di prigione.\"n\"nDopo aver scontato la pena in tutte le principali prigioni dell'area dei tre stati, Aspis ha costruito una rete impressionante di delinquenti che le devono un favore. Ha anche costruito una rete impressionante di scagnozzi di strada che vogliono la sua morte, ma cerca di vedere il bicchiere mezzo pieno.", + "hero_viper:n": "Aspis", + "hero_viper_lore": "Quando si tratta di infrangere la legge, non farsi scoprire è una parte piuttosto importante del lavoro. Aspis non ha mai imparato questa lezione. Fortunatamente per lei, se c'è una cosa in cui è più brava che essere arrestata, è evadere di prigione.

    Dopo aver scontato la pena in tutte le principali prigioni dell'area dei tre stati, Aspis ha costruito una rete impressionante di delinquenti che le devono un favore. Ha anche costruito una rete impressionante di scagnozzi di strada che vogliono la sua morte, ma cerca di vedere il bicchiere mezzo pieno.", "hero_viper_playstyle": "Con un'arma potente (accompagnata da un veleno letale), Aspis può infilarsi nelle retrovie delle squadre e assassinare bersagli ad alta priorità in una tempesta di pallottole.", "hero_viper_role": "Si intrufola tra i nemici e li assassina", + "hero_viper_search": "Aspis Vipera Vyper", + "hero_viper_search:n": "Aspis Vipera Vyper", "hero_viscous": "Blob", - "hero_viscous_lore": "Il Triangolo delle Bermuda non è mai stato un mito, è stato un insieme di linee d'ombra nel profondo dell'Oceano Atlantico. Per la maggior parte, le cose che sono sfuggite a questo portale astrale erano benigne (come Nessie), ma ora qualcosa di oscuro e predatorio noto solo come l'Avversario va a caccia nei mari... e gli abitanti degli oceani sono spaventati a morte.\"n\"nUno di quegli abitanti, un anemone marino psichico, vuole fare qualcosa al riguardo. Evocando un corpo appiccicoso ectoplasmatico per attraversare la superficie, Blob sta cercando disperatamente di evocare i Patroni per proteggere gli abissi dall'orrore che si nasconde al di sotto.", + "hero_viscous:n": "Blob", + "hero_viscous_lore": "Il Triangolo delle Bermuda non è mai stato un mito, è stato un insieme di linee d'ombra nel profondo dell'Oceano Atlantico. Per la maggior parte, le cose che sono sfuggite a questo portale astrale erano benigne (come Nessie), ma ora qualcosa di oscuro e predatorio noto solo come l'Avversario va a caccia nei mari... e gli abitanti degli oceani sono spaventati a morte.

    Uno di quegli abitanti, un anemone marino psichico, vuole fare qualcosa al riguardo. Evocando un corpo appiccicoso ectoplasmatico per attraversare la superficie, Blob sta cercando disperatamente di evocare i Patroni per proteggere gli abissi dall'orrore che si nasconde al di sotto.", "hero_viscous_playstyle": "Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.", "hero_viscous_role": "Rotola per evitare i proiettili", + "hero_viscous_search": "Blob Viscous", + "hero_viscous_search:n": "Blob Viscous", "hero_warden": "Sergente", - "hero_warden_lore": "La maggior parte delle persone pensa che il sovrannaturale abbia fatto capolino nel mondo 50 anni fa. Si sbagliano. La sua presenza ha plasmato il folclore per generazioni… e finché ci sono state persone terrorizzate dalle ombre, c'è stato chi ha dedicato la vita a combatterle.\"n\"nProveniente da una stirpe di alchimisti militanti, la famiglia di Sergente si è sempre allenata per il giorno in cui avrebbe dovuto scongiurare un'apocalisse mistica… ma col passare del tempo l'importanza delle lezioni sembrava scemare. Quello che una volta era considerato un sincero avvertimento, si è lentamente trasformato in aneddoti divertenti raccontati da nonni superstiziosi.\"n\"nQuando il portale si aprì a Central Park, i genitori di Sergente si resero conto che non solo tutto ciò che era stato detto era vero, ma anche che erano impreparati. Rifiutandosi di far addormentare la generazione successiva sul lavoro, Sergente è stato addestrato sin dalla nascita per diventare una macchina assassina sovrannaturale con un unico scopo: impedire ai Patroni di irrompere nel nostro mondo.", + "hero_warden:n": "Sergente", + "hero_warden_lore": "La maggior parte delle persone pensa che il sovrannaturale abbia fatto capolino nel mondo 50 anni fa. Si sbagliano. La sua presenza ha plasmato il folclore per generazioni… e finché ci sono state persone terrorizzate dalle ombre, c'è stato chi ha dedicato la vita a combatterle.

    Proveniente da una stirpe di alchimisti militanti, la famiglia di Sergente si è sempre allenata per il giorno in cui avrebbe dovuto scongiurare un'apocalisse mistica… ma col passare del tempo l'importanza delle lezioni sembrava scemare. Quello che una volta era considerato un sincero avvertimento, si è lentamente trasformato in aneddoti divertenti raccontati da nonni superstiziosi.

    Quando il portale si aprì a Central Park, i genitori di Sergente si resero conto che non solo tutto ciò che era stato detto era vero, ma anche che erano impreparati. Rifiutandosi di far addormentare la generazione successiva sul lavoro, Sergente è stato addestrato sin dalla nascita per diventare una macchina assassina sovrannaturale con un unico scopo: impedire ai Patroni di irrompere nel nostro mondo.", "hero_warden_playstyle": "Sergente conduce la battaglia in prima linea, saltando nella mischia e ostacolando la capacità dei suoi avversari di combattere efficacemente. Ma ciò che Sergente considera coraggioso, gli altri lo considerano spericolato, e se non sta attento può lasciarsi sopraffare.", "hero_warden_role": "Indebolisce i suoi nemici e li insegue", + "hero_warden_search": "Sergente Warden", + "hero_warden_search:n": "Sergente Warden", + "hero_werewolf": "Zanna", + "hero_werewolf:n": "Zanna", + "hero_werewolf_lore": "Lilah Zanna è un disastro. Beve troppo, fuma troppo, e meno si parla della sua vita personale, meglio è. Nonostante i suoi difetti, Zanna è riuscita a costruirsi una carriera come cacciatrice di taglie di successo e, benché le piaccia pensare che i suoi successi siano dovuti solo al suo incredibile intuito, il fatto che sia una licantropa non guasta.", + "hero_werewolf_search": "Zanna Silver Argento", + "hero_werewolf_search:n": "Zanna Silver Argento", + "hero_werewolf_sort": "Zanna", + "hero_werewolf_sort:n": "Zanna", "hero_wraith": "Bluff", + "hero_wraith:n": "Bluff", "hero_wraith_lore": "Pietra angolare della scena del gioco d'azzardo di New York, l'organizzazione di Bluff è un segreto che tutti conoscono. Tuttavia, grazie a una quantità non trascurabile di tangenti, estorsioni e ricatti, Bluff sa di essere al di sopra della legge.", "hero_wraith_playstyle": "Eccellente nel combattimento uno contro uno, Bluff isola i bersagli, eliminandoli con spietata efficienza. Poi si teletrasporta via prima che qualcuno possa vendicarsi.", "hero_wraith_role": "Annienta i bersagli isolati", + "hero_wraith_search": "Bluff Wraith", + "hero_wraith_search:n": "Bluff Wraith", "hero_wrecker": "Demolix", - "hero_wrecker_lore": "Quando il Maelstrom colpì per la prima volta New York, non solo inaugurò una nuova era di misticismo nel mondo… ma cambiò la geopolitica. Dai veggenti impiegati dalla CIA che identificavano le minacce decenni prima che salissero al potere ai patti occulti stipulati in segreto, sono state evitate innumerevoli guerre e atrocità che altrimenti avrebbero cambiato il corso della storia. Ma questo non significa che non ci sia una guerra… solo che la guerra è cambiata.\"n\"nLe compagnie militari paranormali sono salite alla ribalta. Questi gruppi, utilizzando una combinazione di creature extradimensionali e varie magie di sangue, hanno trovato il modo di aggirare le protezioni implementate dagli oracoli a guardia della nazione, permettendo loro di agire in rappresentanza delle nazioni più bellicose.\"n\"nDemolix rientra tra questi soldati.\"n\"nImpiegato dalla Eldritch Tactical Solutions (una filiale delle Fairfax Industries), Demolix è un soldato di ventura d'élite con la reputazione di accettare i lavori sporchi che gli altri contractor militari non hanno il coraggio di affrontare.", + "hero_wrecker:n": "Demolix", + "hero_wrecker_lore": "Quando il Maelstrom colpì per la prima volta New York, non solo inaugurò una nuova era di misticismo nel mondo… ma cambiò la geopolitica. Dai veggenti impiegati dalla CIA che identificavano le minacce decenni prima che salissero al potere ai patti occulti stipulati in segreto, sono state evitate innumerevoli guerre e atrocità che altrimenti avrebbero cambiato il corso della storia. Ma questo non significa che non ci sia una guerra… solo che la guerra è cambiata.

    Le compagnie militari paranormali sono salite alla ribalta. Questi gruppi, utilizzando una combinazione di creature extradimensionali e varie magie di sangue, hanno trovato il modo di aggirare le protezioni implementate dagli oracoli a guardia della nazione, permettendo loro di agire in rappresentanza delle nazioni più bellicose.

    Demolix rientra tra questi soldati.

    Impiegato dalla Eldritch Tactical Solutions (una filiale di Fairfax Industries), Demolix è un soldato di ventura d'élite con la reputazione di accettare i lavori sporchi che gli altri contractor militari non hanno il coraggio di affrontare.", "hero_wrecker_playstyle": "Rottamando e riutilizzando i componenti, Demolix può smontare i soldati, annientare i nemici con la sua Palla da demolizione e catturare tutti i nemici nella sua Trappola statica.", "hero_wrecker_role": "Recupera i rottami per creare armi", + "hero_wrecker_search": "Demolix Wrecker", + "hero_wrecker_search:n": "Demolix Wrecker", "hero_yakuza": "The Boss", + "hero_yakuza:n": "The Boss", + "hero_yakuza_search": "The Boss", + "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato usa colpi precisi per decimare i suoi rivali. Tuttavia, questi potenti attacchi spesso la lasciano esposta, quindi deve fare in modo che ogni colpo conti davvero.", "hero_yamato_role": "Sferra potenti attacchi con eleganza", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Lancia la palla", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Scudo balistico", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 PS max", - "hp_permanent_pickup_label_lv2": "+30 PS max", - "hp_permanent_pickup_label_lv3": "+40 PS max", - "hud_change_camera": "Cambia telecamera", + "hp_permanent_pickup_label": "+15 di salute bonus", + "hp_permanent_pickup_label_lv2": "+25 di salute bonus", + "hp_permanent_pickup_label_lv3": "+30 di salute bonus", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Cambia telecamera", "hud_free_cursor_mode_0": "Abilita cursore", "hud_free_cursor_mode_1": "Abilita controllo telecamera", - "hud_next_player": "Giocatore successivo", - "hud_prev_player": "Giocatore precedente", - "hud_spectate_change_team": "Cambia squadra", - "hud_spectate_count": "Spettatori: {d:spectatorCount}", - "hud_spectate_fly_down": "Vola su", - "hud_spectate_fly_up": "Vola giù", - "hud_spectate_minimap_view": "Mostra sulla minimappa:", - "hud_spectate_minimap_view_amber": "Ambra", - "hud_spectate_minimap_view_both_teams": "Entrambe le squadre", - "hud_spectate_minimap_view_sapphire": "Zaffiro", - "hud_spectate_minimap_view_target_team": "Spettatore", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Giocatore successivo", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Giocatore precedente", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Cambia squadra", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Spettatori attuali", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Vola giù", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Vola su", + "hud_spectate_minimap_view": "Vista mappa", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Re occulto", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Entrambe le squadre", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcimadre", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Obiettivo", "hud_spectate_next_prev": "Succ. / Prec.", - "hud_spectating": "Stai osservando:", + "hud_spectating": "Stai guardando:", "in_mid": "{s:param_1} è all'interno della zona centrale", + "item_disabled_playtest": "Oggetto disabilitato", "item_info_abilities": "Abilità", "item_info_active": "Attivo", "item_info_actives_full": "Slot attivi completi", + "item_info_add_to_queue": "Aggiungi alla coda", + "item_info_buy": "Clicca per acquistare", "item_info_cant_afford": "Anime insufficienti", - "item_info_flex_slots": "SLOT FLESSIBILI", + "item_info_component_locked": "In uso come componente", + "item_info_component_required": "Componente richiesto: {s:component_required}", + "item_info_flex_slots": "Slot extra", "item_info_imbue": "Infondere", "item_info_new": "NUOVO", "item_info_no_shop": "Nessun negozio nelle vicinanze", + "item_info_purchasing_disabled": "Acquisti disabilitati durante il combattimento", + "item_info_queue": "Clicca con il tasto destro per aggiungere alla coda", + "item_info_queued": "In coda!", "item_info_sell": "Vendi", - "kill_hype_FirstBlood": "primo sangue", - "kill_hype_KillStreak:p{kills}": "{i:kills} uccisione di fila#|#{i:kills} uccisioni di fila", + "item_info_sold_out": "In possesso", + "item_info_tier_tier1": "L1", + "item_info_tier_tier2": "L2", + "item_info_tier_tier3": "L3", + "item_info_tier_tier4": "L4", + "kill_hype_FirstBlood": "Primo
    sangue!", + "kill_hype_KillStreak": "uccisioni
    consecutive!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Rallentamento", "lash_grapple_buff": "Danni da arma", - "menu_abandon": "Abbandona la partita", + "menu_abandon": "ABBANDONA partita", "menu_announcements": "Annunci", "menu_book_library": "La Biblioteca", "menu_bot_custom": "Partita personalizzata", "menu_bot_hero_labs": "Laboratorio degli eroi", - "menu_bot_practice": "Bot privati", - "menu_botmatchmaking": "Gioca contro i bot", - "menu_bots": "Partita con bot", - "menu_bots_1v1": "Partita tra bot (1v1)", + "menu_bot_practice": "Gioca una partita contro i bot", + "menu_botmatchmaking": "Partita con i bot", + "menu_bots": "Partita con i bot", + "menu_bots_coop": "Co-op online", "menu_bots_easy": "Facile", "menu_bots_guided": "Guidato", "menu_bots_hard": "Difficile", "menu_bots_lane_training": "Addestramento alle corsie", "menu_bots_medium": "Media", "menu_browseshop": "Esplora gli oggetti", - "menu_changehero": "Cambia eroe", + "menu_changehero": "CAMBIA eroe", "menu_clear_party_mode": "Cambia modalità", "menu_clear_ready_up": "Annulla preparazione", "menu_control_zoo": "Zoo di controllo", - "menu_disconnect": "Disconnettiti", - "menu_exit": "Esci dal gioco", + "menu_disconnect": "DISCONNETTITI", + "menu_exit": "Esci da Deadlock", "menu_exit_db_page": "Indietro", + "menu_exit_deadlock": "ESCI DAL GIOCO", + "menu_explore_map": "Esplora New York", "menu_getstarted": "Inizia", "menu_hero_grid": "Eroi", "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", "menu_hero_labs_schedule_title": "Orari disponibili:", "menu_hero_labs_unavailable": "Bloccato", - "menu_hero_testing": "Modalità di prova eroi", "menu_hero_training": "Addestramento con gli eroi", "menu_heroes": "Eroi", "menu_learn": "Impara a giocare", "menu_learn_completed": "Completato", "menu_learn_incomplete": "Incompleto", - "menu_leave": "Abbandona partita", - "menu_leave_queue": "Annulla ricerca", - "menu_leave_spectate": "Smetti di guardare", - "menu_leave_testing": "Esci dalla prova eroe", + "menu_leave": "ESCI dalla partita", + "menu_leave_queue": "ANNULLA ricerca", + "menu_leave_spectate": "SMETTI di guardare", + "menu_leave_testing": "ESCI dal test", + "menu_new_tag": "Novità!", + "menu_news": "Notizie", + "menu_placement_matches": "Gioca a Deadlock", "menu_play": "Gioca", "menu_play_allmodes_count": "{s:queued_users} in coda", - "menu_play_botmatchmaking_desc": "Gioca una partita contro i bot assieme ad altri giocatori.", + "menu_play_botmatchmaking_desc": "Gioca contro i bot privatamente o con altri giocatori.", "menu_play_bots_easy_desc": "Gioca una partita privata contro i bot.", "menu_play_browse_shop_desc": "Esplora tutti gli articoli nel negozio e preparati per la tua prossima partita!", "menu_play_custom_game_desc": "Crea o partecipa a una partita personalizzata con un massimo di 12 giocatori.", + "menu_play_explore_map_desc": "Scorrazza all'interno di una città vuota per testare i movimenti e la navigazione.", "menu_play_get_started_desc": "Un'analisi dettagliata degli obiettivi e dei controlli del gioco.", "menu_play_get_started_time_est": "4 minuti", "menu_play_hero_labs_desc": "Aiutaci a testare nuovi eroi sperimentali", @@ -6771,15 +10801,17 @@ "menu_play_lane_training": "Addestramento alle corsie", "menu_play_lane_training_desc": "Scopri le prime fasi del gioco con un eroe facile da padroneggiare.", "menu_play_lane_training_time_est": "8 minuti", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Sei nel gruppo di matchmaking a bassa priorità. Tu e il tuo gruppo giocherete solo con altri giocatori con priorità bassa.", - "menu_play_matchmaking": "Gioca una partita standard contro altri giocatori.", - "menu_play_normal": "Gioca a Deadlock", + "menu_play_learn_to_play_desc": "Impara le basi per iniziare", + "menu_play_low_priority_matchmaking:f": "Il tuo gruppo è in coda nel matchmaking a bassa priorità a causa dell'abbandono di partite da parte tua o di un membro del gruppo, oppure a causa di un comportamento inappropriato segnalato da altri giocatori.

    Devi vincere {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{partita} other{partite}} nella coda a bassa priorità o rimuovere il membro del gruppo penalizzato per tornare al matchmaking normale.", + "menu_play_matchmaking": "Gioca a una partita standard contro altri giocatori.", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} in coda", + "menu_play_placement_matches_desc": "Gioca alle tue prime partite in Deadlock.", "menu_play_ranked": "Gioca una partita classificata", "menu_play_ranked_desc": "Gioca una partita più competitiva contro giocatori con abilità simili alle tue.", + "menu_play_roster_button": "Gioca", "menu_play_sandbox_desc": "Prova le abilità, i movimenti e gli oggetti degli eroi.", - "menu_play_sandbox_time_est": "5 minuti", + "menu_play_sandbox_time_est": "3 minuti", "menu_play_unavailable_in_party": "Non disponibile mentre sei in un gruppo", "menu_play_unavailable_in_queue": "Non disponibile mentre sei in coda", "menu_profile": "Profilo", @@ -6796,50 +10828,53 @@ "menu_ranked_view_schedules": "Visualizza tutte le fasce", "menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", "menu_ready_up": "Pronto", - "menu_rejoin": "Rientra", + "menu_rejoin": "RIENTRA", "menu_resources": "Risorse", - "menu_resume": "Riprendi", - "menu_roster_detail2": "Modifica roster", + "menu_resume": "RIPRENDI", + "menu_roster_detail2": "MODIFICA roster", "menu_roster_edit": "Modifica", "menu_sandbox": "Modalità di prova eroi", - "menu_settings": "Impostazioni", + "menu_seasonal_2025": "Sfida natalizia", + "menu_settings": "IMPOSTAZIONI", + "menu_shoparea": "L'atrio", + "menu_shoparea_sub": "Campo d'addestramento", "menu_social": "Gruppo", "menu_submit_feedback": "Invia feedback", + "menu_tphideout": "Teletrasporto al nascondiglio", + "menu_tpsandbox": "Teletrasporto per la prova eroi", "menu_training": "Addestramento", "menu_watch": "Guarda", "menu_watch_live_games": "{d:live_matches} in diretta", "mirage_fire_beetles": "Scarabei di fuoco", - "mirage_fire_beetles_desc": "Inizi a lanciare scarabei di fuoco. Ogni scarabeo può essere lanciato separatamente, prosciugando la salute max dei nemici nel tempo e applicando una riduzione della resistenza alle pallottole. Applicando più scarabei sullo stesso nemico estenderai la durata del prosciugamento della salute dei nemici. La salute ottenuta quando colpisci gli eroi è 3 volte più efficace rispetto a quella ottenuta contro i non eroi.", + "mirage_fire_beetles_desc": "Infesti un nemico con scarabei di fuoco, rubando loro la vita e riducendo i danni inflitti da loro.", "mirage_fire_beetles_quip": "Lanci degli scarabei che prosciugano la salute dei nemici", + "mirage_fire_beetles_t2_desc": "+2 cariche", "mirage_sand_phantom": "Marchio dei Djinn", - "mirage_sand_phantom_desc": "Attiva: consuma il moltiplicatore del Marchio dei Djinn per infliggere immediatamente tutti i danni.", - "mirage_sand_phantom_passive_desc": "Passiva: i tuoi colpi applicano un moltiplicatore incrementale al bersaglio. Quando il moltiplicatore di un bersaglio termina o raggiunge il massimo, si consuma, il bersaglio subisce danni spirituali e viene brevemente rivelato sulla mappa. Il danno finale è il danno di base moltiplicato per il moltiplicatore.", - "mirage_sand_phantom_quip": "Applica attivazioni di danni crescenti", - "mirage_sand_phantom_t1_desc": "Applica 80% di rallentamento per 0.5 s ogni volta che applichi il moltiplicatore 2x o superiore", - "mirage_sand_phantom_t2_desc": "+4.0 s di durata del moltiplicatore e +10 danni di base", - "mirage_sand_phantom_t3_desc": "-0.75 s di tempo di ricarica tra il moltiplicatore e +4 di moltiplicatore max", + "mirage_sand_phantom_desc": "Attiva: consuma tutti i Marchi dei Djinn per infliggere immediatamente i danni.", + "mirage_sand_phantom_passive_desc": "Passiva: i tuoi colpi applicano un Marchio dei Djinn sul bersaglio. Quando il marchio scade o viene consumato, infligge {g:citadel_inline_attribute:'SpiritDamage'} e il bersaglio viene brevemente rivelato sulla mappa. Ogni marchio aggiunto raddoppia i danni attuali.

    È previsto un tempo di ricarica per bersaglio se si applicano marchi aggiuntivi
    .", + "mirage_sand_phantom_quip": "Applica marchi di danni crescenti", + "mirage_sand_phantom_t1_desc": "All'attivazione: applichi 60% di rallentamento che svanisce nel tempo per 0.8 s", + "mirage_sand_phantom_t2_desc": "+20 danni di base e +3 s di durata del moltiplicatore", + "mirage_sand_phantom_t3_desc": "-1 s di tempo di ricarica e +1 marchi max.
    La vittima viene stordita per 0.5 s se ha marchi max", "mirage_teleport": "Viaggiatore", - "mirage_teleport_desc": "Canalizzata. Scegli come bersaglio un alleato o un eroe nemico visibile sulla minimappa, poi ti teletrasporti nel punto in cui si trovava quando è iniziata la canalizzazione. Dopo il teletrasporto, aumenti brevemente la tua velocità di movimento e la frequenza di fuoco fino alla prossima ricarica.", + "mirage_teleport_desc": "Scegli un punto sulla minimappa. Dopo una breve attesa, ti teletrasporti in quella posizione. Se subisci danni durante il periodo di attesa, il teletrasporto si interrompe.", "mirage_teleport_movespeed": "Viaggiatore - Movimento bonus", "mirage_teleport_quip": "Ti teletrasporti su un alleato o un eroe nemico", - "mirage_teleport_t2_desc": "Concede gli effetti positivi di Viaggiatore a un alleato", - "mirage_teleport_t3_desc": "All'arrivo diventi immune a stordimento, silenziamento, sonno, radicamento e disarmo per 3 s.", - "mirage_tornado": "Tornado", - "mirage_tornado_desc": "Ti trasformi in un tornado che si muove in avanti, danneggiando i nemici e sollevandoli in aria. Dopo essere riemerso dal tornado, ottieni elusività alle pallottole.", - "mirage_tornado_quip": "Ti trasformi in un tornado che solleva i nemici", + "mirage_teleport_t1_desc": "+3 m/s di velocità di movimento e +20% di cadenza di fuoco per 12 s", + "mirage_teleport_t2_desc": "400 di barriera con moltiplicatore spirituale", + "mirage_tornado": "Diavolo di sabbia", + "mirage_tornado_desc": "Ti trasformi in un vortice che si muove in avanti, danneggiando i nemici, riducendo la loro velocità di movimento e sollevandoli in aria. Dopo essere riemerso dal vortice, ottieni elusività balistica.", + "mirage_tornado_quip": "Ti trasformi in un vortice che solleva i nemici", + "mirage_tornado_t1_desc": "+60 danni", + "mirage_tornado_t2_desc": "-12 s di tempo di ricarica e +30% di elusività", + "mirage_tornado_t3_desc": "Riutilizza l'abilità entro 6 s, +0.3 s di durata del sollevamento e aumenta il moltiplicatore spirituale", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Colpo spirituale", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "In fiamme per Postcombustione", "modifier_airlift_ally": "Aviolancio", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Abilità con ondata arcana!", "modifier_arcane_surge_triggered": "Ondata arcana!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Fuoco di risposta", "modifier_armor_return_fire": "Fuoco di risposta", "modifier_astro_lasso_tether": "Lazo incatenato", @@ -6848,8 +10883,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Immobilizzazione", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,37 +10897,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Inganna-morte", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Riduzione della resistenza spirituale (Granata pulsante)", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Scambio paradossale", "modifier_citadel_accuracy_tracker": "Precisione", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Innesco", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Gufo guidato", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Bandito", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Barriera", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Trasformazione eterea", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Punto di cattura", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Granata pulsante", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Immunità spirituale", "modifier_citadel_chrono_swap_debuff": "Rallentamento", "modifier_citadel_chrono_time_wall_effect": "Muro del tempo", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Maledizione", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Disorientato", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Danneggiato - Caricamento del trampolino", + "modifier_citadel_delayed_stun": "Stordimento ritardato", "modifier_citadel_disarm_proc": "Disarmato", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Disarmato", @@ -6912,16 +10946,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Porta l'Urna a un altare", - "modifier_citadel_holding_golden_idol_revealed": "Sei visibile ai nemici! Porta l'Urna a un altare", - "modifier_citadel_hornet_chain_connection": "Incatenato al suolo", + "modifier_citadel_holding_golden_idol_revealed": "Trasporta l'Urna", + "modifier_citadel_holding_golden_idol_visible": "Visibile ai nemici", + "modifier_citadel_hornet_chain_connection": "Vincolo al suolo", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Raccolta dell'Urna delle anime disabilitata", + "modifier_citadel_idol_pickup_disabled": "Timeout dell'Urna", + "modifier_citadel_idol_pickup_disabled_desc": "Impossibile raccogliere l'Urna", "modifier_citadel_immobilize_trap_immobilize": "Trappola spirituale", - "modifier_citadel_immobilize_trap_immobilize_debuff": "Effetto negativo Trappola spirituale", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_immobilize_trap_immobilize_debuff": "Debuff Trappola spirituale", + "modifier_citadel_in_fountain": "Base", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Congelato", @@ -6940,15 +10976,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Credito di rianimazione", - "modifier_citadel_returning_golden_idol": "Depositare l'Urna", + "modifier_citadel_respawn_credit": "Rianimazione istantanea", + "modifier_citadel_returning_golden_idol": "Deposita l'Urna", + "modifier_citadel_revealed_on_map": "Rivelato", "modifier_citadel_root": "Immobilizzazione", - "modifier_citadel_rootgrenade": "Immobilizzazione", - "modifier_citadel_rupture": "Ruptured - Don't Move", + "modifier_citadel_rootgrenade": "Vincolo al suolo", "modifier_citadel_shiv_dagger": "Coltello seghettato", "modifier_citadel_shiv_dash": "Fatto a pezzi", "modifier_citadel_shiv_dash_impact_slow": "Fatto a pezzi", - "modifier_citadel_silence_proc_debuff": "-Danni spirituali", + "modifier_citadel_silence_proc_tech_damage_reduction": "-Danni spirituali", "modifier_citadel_silenced": "Silenziato", "modifier_citadel_sleep_dagger_asleep": "Sta dormendo", "modifier_citadel_sleep_dagger_postsleep": "Danni ridotti", @@ -6964,16 +11000,20 @@ "modifier_citadel_tech_shield": "Scudo spirituale", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Incatenato", "modifier_citadel_throw_sand_debuff": "Insabbiato", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Liberazione", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Tessuto d'ombra - Agguato", "modifier_cloaking_device_active_stealth": "Tessuto d'ombra - Stealth", + "modifier_colossus_active": "Colosso", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Sanguinamento", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Aura eroica attiva", - "modifier_dps_aura_player": "Frequenza di fuoco eroica", + "modifier_dps_aura_player": "Cadenza di fuoco eroica", + "modifier_drifter_darkness_target": "Notte eterna", + "modifier_drifter_hunger_stealth": "Stealth", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +11026,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Cattura delle anime della squadra", + "modifier_fencer_riposte": "Parata e risposta", + "modifier_fencer_ultimate_target": "Gran finale", "modifier_fervor_aura_active": "In frenesia", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Scatto bruciante", "modifier_fleetfoot_boots": "Pié veloce", "modifier_forge_mini_turret_debuff": "Rallentamento (torretta)", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Maledizione!", "modifier_healaura": "Healing", "modifier_health_nova": "Esplosione curativa", "modifier_health_swap_buff": "Scambio di anime", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Premi {s:in_mantle} per annullare", - "modifier_hint_vertical_movement": "Premi {s:in_mantle} per annullare. {s:in_innate1}/{s:duck} per muoverti su/giù", - "modifier_hollow_point_stack": "Proiettili a punta cava", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "Premi {g:citadel_binding:'Mantle'} per annullare", + "modifier_hint_vertical_movement": "Premi {g:citadel_binding:'Mantle'} per annullare. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} per muoverti su/giù.", + "modifier_hollow_point_stack": "Punta cava", "modifier_icebeam_stacking_slow": "Raggio polare", "modifier_idol_pickup_aura/aura_target/timer": "Recupero dell'Urna delle anime", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7014,7 +11054,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Sanguinamento", "modifier_item_disarmed": "Disarmato", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Scatto cinetico", "modifier_knocked_off_zipline_slow": "Buttato giù dalla filovia", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,22 +11063,19 @@ "modifier_learning_hero_ability": "Apprendimento", "modifier_life_drain_silence": "Silenziato", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Carrello portabagagli", "modifier_magewalk_empoweredattacks": "Carta della sorte", "modifier_magiccarpet": "Tappeto magico", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Lancia scarabei di fuoco", "modifier_mirage_fire_scarabs_health_gain": "Scarabei di fuoco", "modifier_mirage_fire_scarabs_health_loss": "Scarabei di fuoco", - "modifier_mirage_sand_phantom": "Derviscio rotante", - "modifier_mirage_sand_phantom_passive_victim": "Moltiplicatore del Marchio dei Djinn", - "modifier_mirage_sand_phantom_slow_aura_effect": "Derviscio rotante", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Derviscio rotante", - "modifier_mirage_tornado_hold_in_place": "Tornado", - "modifier_mirage_tornado_lift": "Tornado", - "modifier_mirage_tornado_slow": "Tornado (rallentamento)", + "modifier_mirage_sand_phantom_passive_victim": "Marchio dei Djinn", + "modifier_mirage_tornado_hold_in_place": "Immobile", + "modifier_mirage_tornado_lift": "Diavolo di sabbia", + "modifier_mirage_tornado_slow": "Diavolo di sabbia - Rallentamento", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Spettro medicinale", - "modifier_nano_shadow_debuff": "-Resistenza alle pallottole", + "modifier_nano_shadow_debuff": "-Resistenza balistica", "modifier_nano_shadow_step": "Passo furtivo", "modifier_neutral_gold_pickup_aura/aura_target/timer": "Recupero delle anime effimere", "modifier_nikuman_buff": "+Fire Rate", @@ -7058,11 +11094,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Catena di fulmini", "modifier_power_surge_debuff": "Riduzione della resistenza spirituale", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Granata pulsante", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Resistenza crescente", "modifier_rejuv_pickup_aura/aura_target/timer": "Recupero del rianimatore della squadra", "modifier_restorative_goo": "Il cubo", @@ -7072,9 +11106,10 @@ "modifier_shiv_bleed": "Sanguinamento", "modifier_shiv_bleed_dash": "Fatto a pezzi", "modifier_shiv_bleed_thrown_shiv": "Coltelli seghettati", - "modifier_shiv_dash_heal_reduction": "Effetti negativi sulla guarigione per Fatto a pezzi", + "modifier_shiv_dash_heal_reduction": "Debuff sulla guarigione per Fatto a pezzi", "modifier_shiv_thrown_shiv_slow_debuff": "Coltello seghettato", "modifier_shoulder_charge_buff": "Danni bonus", + "modifier_shrink_ray": "Raggio restringente", "modifier_silencer_proc_active": "SILENZIATORE", "modifier_siphon_bullets_health_gain": "Pallottole drenanti", "modifier_siphon_bullets_health_loss": "Pallottole drenanti", @@ -7091,52 +11126,43 @@ "modifier_slow_base": "Rallentamento", "modifier_slow_immunity": "Inarrestabile", "modifier_slowaura": "Rallentamento", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Serpentiforme", "modifier_spin": "Rotazione", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Rito curativo", - "modifier_stomp_debuff": "Effetti negativi di Pestone", + "modifier_stomp_debuff": "Debuff di Pestone", "modifier_succor_move": "Raggio di salvataggio", "modifier_summon_magiccarpet": "Evocazione del Tappeto magico", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Potere crescente", + "modifier_surging_power": "Esplosione vampirica", "modifier_synth_affliction_debuff": "Afflizione", "modifier_synth_barrage_amp": "Ampl. dei danni (Sbarramento)", "modifier_synth_barrage_debuff": "Rallentamento da Raffica", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Mantello volante", "modifier_synth_plasma_flux_dps": "Mantello volante", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Danni da arma bonus", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Pallottole trita-anime", + "modifier_tech_defense_shredders_debuff": "Pallottole trita-spirito", "modifier_tech_overflow": "Traboccamento spirituale", "modifier_tech_overflow_building": "Danni da Traboccamento spirituale imminenti...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Rigenerazione della Caduta libera", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Raffica di razzi", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Intruglio instabile", "modifier_unstoppable": "Inarrestabile", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", - "modifier_upgrade_magic_storm": "Aumento di potenza", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", + "modifier_upgrade_magic_storm": "Picco di potenza", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Salute rubata", "modifier_uppercut_buff": "Potenziamento dell'arma", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Buff d'avanguardia", "modifier_veil_walker_stealth": "Invisibilità del Mech del velo", - "modifier_veil_walker_triggered": "Frequenza di fuoco del velo", + "modifier_veil_walker_triggered": "Cadenza di fuoco del velo", "modifier_void_sphere": "Correlazione quantistica", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", "modifier_walker_resist_aura": "Aura di resistenza del Mech", @@ -7151,9 +11177,9 @@ "modifier_warp_stone_caster": "Pietra deformante", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Riduzione frequenza di fuoco", - "modifier_wraith_project_mind_shield": "Scudo balistico", - "modifier_wrecker_salvage_buff": "Frequenza di fuoco aumentata", + "modifier_withering_whip_debuff": "-Cadenza di fuoco", + "modifier_wraith_project_mind_shield": "Barriera da combattimento", + "modifier_wrecker_salvage_buff": "Cadenza di fuoco aumentata", "modifier_wrecking_ball_auto_throw": "Palla da demolizione", "modifier_zealot_energy_warp": "Energy Warp", "modifier_zealot_spirit_echo_debuff": "Spirit Echo", @@ -7163,8 +11189,9 @@ "move_speed_pickup/small_move_speed": "Velocità di movimento aumentata", "move_speed_pickup_label": "Movimento più veloce", "movement_powerup_pickup": "Movimento", - "movement_slow": "Rallentamento del movimento", + "movement_slow": "-velocità di movimento", "not_ready": "{s:param_1} viene ricaricato tra {s:param_2} s", + "notification_crushing_fists_stun": "Pugni frantumanti - Stordito!", "on_bridge": "{s:param_1} è sul ponte", "on_roof": "{s:param_1} è sul tetto", "on_top_of_mid": "{s:param_1} è in cima alla zona centrale", @@ -7172,72 +11199,62 @@ "operative_blindside_active_desc": "Attiva: lanci una granata dirompente che riduce la velocità di rotazione dei nemici.", "operative_blindside_passive_desc": "Passiva: infliggi danni bonus con la tua arma e con gli attacchi corpo a corpo quando colpisci un nemico alle spalle.", "operative_revelation": "Rivelazione", - "operative_revelation_desc": "Attivi la tua reliquia. Gli eroi nemici nelle vicinanze subiscono un rallentamento dei movimenti e degli scatti e subiscono danni nel tempo quando guardano verso di te. Se i nemici ti guardano abbastanza a lungo, vengono maledetti.", + "operative_revelation_desc": "Attivi la tua reliquia. Gli eroi nemici nelle vicinanze subiscono un rallentamento dei movimenti e degli scatti e subiscono danni nel tempo quando guardano verso di te. Se i nemici ti guardano abbastanza a lungo, vengono maledetti.", "operative_scattercharge": "Cariche a cono", "operative_scattercharge_desc": "Fai girare l'ombrello, lanciando in un cono davanti a te numerose cariche che esplodono poco dopo l'atterraggio", "operative_umbrella_maneuver": "Mossa dell'ombrello", "operative_umbrella_maneuver_desc": "Usi l'ombrello per catturare una folata di vento che ti solleva all'indietro. Quindi carichi l'ombrello per sparare un proiettile che esplode all'impatto.", - "operative_umbrella_maneuver_t2_desc": "[Non ancora implementato]", "operative_umbrella_maneuver_t3_desc": "[Non ancora implementato]", "ping_ability_on_cooldown": "{s:param_1} è in ricarica ({s:param_2} s)", "ping_ability_ready": "Posso usare {s:param_1}!", "ping_affermative_": "Affermativo", "ping_attack": "Eliminiamo {s:param_1}", "ping_attack_enemy_titan": "Attacchiamo il loro Patrono", - "ping_be_back": "Torno subito", "ping_blue_help": "Serve aiuto sulla blu", - "ping_can_heal": "Posso curarti, {s:param_1}", "ping_careful": "Attenzione, {s:param_1}", "ping_defend": "Difendere", "ping_defend_base": "Difendere la base", "ping_defend_blue": "Difendere la blu", "ping_defend_green": "Difendere la verde", - "ping_defend_purple": "Difendere la viola", + "ping_defend_purple": "Difendere la verde", "ping_defend_yellow": "Difendere la gialla", "ping_enemy_has_item": "Attenzione! {s:param_1} ha {s:param_2}", "ping_enemy_take_mid": "Assalto nemico al centro!", "ping_going_in": "Avanzo!", - "ping_going_shop": "Vado al negozio", "ping_good_job": "Ottimo lavoro", "ping_green_help": "Serve aiuto sulla verde", "ping_headed_blue": "Vado alla blu", "ping_headed_green": "Vado alla verde", - "ping_headed_purple": "Vado alla viola", + "ping_headed_purple": "Vado alla verde", "ping_headed_yellow": "Vado alla gialla", - "ping_help_with_idol_label": "Aiuto con l'Urna", - "ping_help_with_idol_message": "Aiutatemi a consegnare l'Urna", "ping_im_back": "Eccomi!", - "ping_jar_call": "È arrivata l'Urna degli spiriti!", - "ping_lets_go_blue": "Puntiamo alla blu", - "ping_lets_go_green": "Puntiamo alla verde", - "ping_lets_go_purple": "Puntiamo alla viola", - "ping_lets_go_yellow": "Puntiamo alla gialla", + "ping_jar_call": "È arrivata l'Urna delle anime!", + "ping_lets_go_blue": "Andiamo alla blu", + "ping_lets_go_green": "Andiamo alla verde", + "ping_lets_go_purple": "Andiamo alla verde", + "ping_lets_go_yellow": "Andiamo alla gialla", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Assenza sulla blu!", "ping_missing_green": "Assenza sulla verde!", - "ping_missing_purple": "Assenza sulla viola!", + "ping_missing_purple": "Assenza sulla verde!", "ping_missing_yellow": "Assenza sulla gialla!", - "ping_need_heal": "Qualcuno mi curi", "ping_need_help_blue": "Mi serve aiuto sulla blu", "ping_need_help_green": "Mi serve aiuto sulla verde", - "ping_need_help_purple": "Mi serve aiuto sulla viola", + "ping_need_help_purple": "Mi serve aiuto sulla verde", "ping_need_help_yellow": "Mi serve aiuto sulla gialla", - "ping_need_plan": "Qual è il piano?", "ping_nevermind": "Annulla", "ping_nice_work": "Bel lavoro", "ping_on_way": "Arrivo", "ping_post_exclamation": "!", - "ping_purple_help": "Serve aiuto sulla viola", + "ping_purple_help": "Serve aiuto sulla verde", "ping_push_blue": "Avanziamo verso la blu", "ping_push_green": "Avanziamo verso la verde", - "ping_push_purple": "Avanziamo verso la viola", + "ping_push_purple": "Avanziamo verso la verde", "ping_push_yellow": "Avanziamo verso la gialla", "ping_request_follow": "Seguitemi", "ping_retreat": "Ritirata!", - "ping_right_back": "Torno subito", "ping_see": "Vedo {s:param_1}", - "ping_see_param_2": "con salute {s:param_2}", - "ping_sorry": "Mi spiace", + "ping_see_param_2": "Vedo {s:param_1} con salute {s:param_2}", "ping_stay_together": "Restiamo uniti", "ping_stun": "Stordire {s:param_1}!", "ping_take_core": "Attacchiamo il loro nucleo", @@ -7248,13 +11265,14 @@ "ping_titan_under": "Stanno attaccando il nostro Patrono", "ping_use_ability": "Posso usare {s:param_1}!", "ping_yellow_help": "Serve aiuto sulla gialla", - "ping_youre_welcome": "Prego", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Doppio balzo", "power_slash_debuff": "Katana micidiale", "proc_silence_buildup": "Silenziamento in corso...", - "psychic_lift_debuff_duration_label": "Durata del silenziamento e del disarmo", + "psychic_lift_debuff_duration_label": "Rallentamento", "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_postvalue_label": "di rallentamento", + "refresh_powerup_pickup": "Ricarica", "respond_no": "No!", "respond_yes": "Sì!", "rutger_cheat_death": "Cheat Death", @@ -7266,8 +11284,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Velocità, spirito e resistenza", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Potere sprituale, velocità e resistenza spirituale", "silencer_immune": "Immunità ai silenziamenti", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7292,49 +11310,35 @@ "slork_scald_desc": "Spray out an arc of superheated water that damages enemies over time.", "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", - "small_gold_pickup_label:p": "Anima#|#Anime", + "small_gold_pickup_label:p": "anima#|#anime", "spirit_permanent_pickup_label": "+2 di potere spirituale", "spirit_permanent_pickup_label_lv2": "+3 di potere spirituale", - "spirit_permanent_pickup_label_lv3": "+5 di potere spirituale", + "spirit_permanent_pickup_label_lv3": "+4 di potere spirituale", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Carica del boss centrale", "super_neutral_gun": "Arma del boss centrale", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Riduzione frequenza di fuoco", + "suppressor_debuff": "-Cadenza di fuoco", "survival_powerup_pickup": "Sopravvivenza", "synth_affliction": "Afflizione", - "synth_affliction_desc": "Infliggi una % di danni in base alla salute attuale e applichi danni nel tempo a tutti i nemici vicini.
    I danni di Afflizione non sono letali e non attivano gli oggetti.", + "synth_affliction_desc": "Applica {g:citadel_inline_attribute:'SpiritIcon'} danni nel tempo ai nemici vicini.

    I danni inflitti da Afflizione non sono letali e non attivano gli oggetti.
    ", "synth_affliction_quip": "Infliggi danni nel tempo ai nemici vicini", - "synth_affliction_t2_desc": "Riduci di -50% la guarigione dei bersagli", - "synth_affliction_t3_desc": "+12 DPS, +5% di danni alla salute attuale e +5 m di raggio", + "synth_affliction_t2_desc": "+3 s di durata e +4 m di raggio", + "synth_affliction_t3_desc": "Impedisce tutte le guarigioni
    +18 danni al secondo con moltiplicatore spirituale aumentato", "synth_barrage": "Raffica", - "synth_barrage_desc": "Canalizzi per iniziare a sparare proiettili che infliggono danni e provocano un rallentamento del movimento attorno al punto d'impatto. Ogni proiettile che raggiunge un eroe ti fa ottenere un effetto positivo cumulabile che amplifica tutti i danni da te inflitti.
    Se l'abilità viene usata mentre sei in aria, fluttuerai e conserverai la quantità di moto orizzontale iniziale.", + "synth_barrage_desc": "Canalizzi l'abilità per iniziare a lanciare proiettili che infliggono {g:citadel_inline_attribute:'SpiritDamage'} e applicano {g:citadel_inline_attribute:'Slow'} attorno al punto di impatto. I proiettili che colpiscono un eroe conferiscono Pocket {g:citadel_inline_attribute:'DamageAmp'} che si accumulano.
    Se l'abilità è usata mentre sei in aria, fluttuare Pocket.

    L'uso dello scatto in aria o di Mantello volante non annullerà Raffica.
    ", "synth_barrage_quip": "Plani in aria mentre spari più proiettili", - "synth_barrage_t3_desc": "+4% di amplificazione per istanza e 2 m di raggio", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% di amplificazione per istanza e 3 m di raggio", "synth_plasma_flux": "Mantello volante", - "synth_plasma_flux_desc": "Lanci un mantello che gode di vita propria che viaggia in avanti e danneggia i nemici. Puoi premere 2 per teletrasportarti nella sua posizione.", + "synth_plasma_flux_desc": "Lanci un mantello dotato di vita propria che vola in avanti e danneggia i nemici. Puoi premere {g:citadel_binding:'Ability2'} per teletrasportarti nella sua posizione.", "synth_plasma_flux_quip": "Lanci un mantello che infligge danni e che ti può teletrasportare", - "synth_plasma_flux_t3_desc": "+7 danni da arma per 10 s
    dopo il teletrasporto con il Mantello volante.", + "synth_plasma_flux_t2_desc": "+5 danni da arma per 6 s", + "synth_plasma_flux_t3_desc": "+1.6 s di durata e -14 s di tempo di ricarica", "synth_plasma_flux_teleport": "Teletrasporto", "synth_pulse": "Valigia incantata", - "synth_pulse_desc": "Ti dai alla fuga nella tua valigia. Al termine della durata, infliggi danni ai nemici vicini. La durata può essere terminata in anticipo eseguendo qualunque azione.", + "synth_pulse_desc": "Ti dai alla fuga all'interno della tua valigia. Allo scadere del tempo, uscendo dalla valigia infliggi {g:citadel_inline_attribute:'SpiritDamage'} ai nemici vicini. L'abilità può essere interrotta in anticipo eseguendo qualunque azione.", "synth_pulse_quip": "Fuggi brevemente nella tua valigia, poi infliggi danni", - "synth_pulse_t3_desc": "Provochi 40% di riduzione della frequenza di fuoco per 4.0 s e +0.5 s di durata della fuga", + "synth_pulse_t3_desc": "+1.5 s di durata
    +4 m di raggio
    -40% di velocità di movimento e cadenza di fuoco per 4 s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urna delle anime", "team_msg_TheirTitanDefeated_Desc": "La tua squadra ha sconfitto il Patrono nemico", @@ -7359,7 +11363,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7379,493 +11383,609 @@ "trooper_neutral_gun": "Arma di latta", "under_garage": "{s:param_1} è dentro al garage", "upgrade_ability_power_shard": "Frammento di eco", - "upgrade_ability_power_shard_active": "Azzera il tempo di ricarica della tua abilità non ultimate usata più di recente.", - "upgrade_ability_refresher": "Rinfrescante", + "upgrade_ability_power_shard_active": "Azzera il tempo di ricarica dell'abilità non ultimate infusa.", + "upgrade_ability_power_shard_search": "Frammento di eco Echo Shard", + "upgrade_ability_refresher": "Ristoratore", "upgrade_ability_refresher_desc": "Azzera il tempo di ricarica di tutte le tue abilità e ripristina tutte le tue cariche.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Ristoratore Refresher", + "upgrade_absorbing_armor": "Catena delle streghe", + "upgrade_absorbing_armor_desc": "Subire colpi pesanti di {g:citadel_inline_attribute:'SpiritDamage'} da un nemico riduce il tempo di ricarica di un'abilità casuale.", + "upgrade_absorbing_armor_search": "Catena delle streghe Witchmail", "upgrade_acolytes_glove": "Colpo spirituale", - "upgrade_acolytes_glove_desc": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi danni spirituali extra con l'attacco e riduci la resistenza spirituale del bersaglio.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi {g:citadel_inline_attribute:'SpiritDamage'} extra con l'attacco e riduci la resistenza spirituale del bersaglio.

    Il tempo di ricarica è {s:LightMeleeCooldownMult}x più lungo per i colpi corpo a corpo leggeri.
    ", + "upgrade_acolytes_glove_search": "Colpo spirituale Spirit Strike", "upgrade_active_reload": "Ricarica attiva", "upgrade_active_reload/buff": "Ricarica attiva", - "upgrade_active_reload_desc": "Se premi [{s:key_reload}] nella parte evidenziata mentre ricarichi, terminerai istantaneamente la ricarica e otterrai frequenza di fuoco e prosciugamento della salute dalle pallottole.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Se premi {g:citadel_binding:'Reload'} quando l'indicatore è nella parte evidenziata mentre ricarichi, terminerai istantaneamente la ricarica e otterrai cadenza di fuoco, prosciugamento balistico della salute e velocità di movimento.", + "upgrade_active_reload_search": "Ricarica attiva Active Reload", + "upgrade_aerial_supremacy": "Supremazia aerea", + "upgrade_aerial_supremacy_passive": "Consente un uso illimitato di balzo in aria o scatto in aria prima dell'atterraggio.", "upgrade_ammo_scavenger": "Cacciatore di munizioni", - "upgrade_ammo_scavenger_desc": "Per ogni anima che recuperi o neghi da un'entità, recuperi munizioni e guadagni potere spirituale cumulativo.
    Al massimo delle istanze guadagni velocità dello sprint aggiuntiva.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", - "upgrade_arcane_extension": "Prolungamento della durata", - "upgrade_arcane_extension_desc": "Aumenta la durata delle tue abilità e dei tuoi oggetti.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_ammo_scavenger_desc": "Per ogni anima che recuperi o neghi da un'entità, recuperi munizioni e guadagni potere spirituale cumulativo.
    Al massimo delle istanze guadagni velocità sprint aggiuntiva.", + "upgrade_ammo_scavenger_search": "Cacciatore di munizioni Ammo Scavenger", + "upgrade_ancient_shield": "Scudo antico", + "upgrade_aoe_root": "Ragnatela a vortice", + "upgrade_aoe_root_active": "Lanci una granata del vuoto, attirando tutti i nemici in una piccola area e applicando una Maledizione di rallentamento.

    L'uso alternativo bersaglia direttamente l'unità.
    ", + "upgrade_aoe_root_search": "Ragnatela a vortice Vortex Web", + "upgrade_apex_combat": "Apice dello scontro", + "upgrade_apex_combat_desc": "Le tue pallottole rimbalzano sui nemici vicini al bersaglio, applicando eventuali modificatori e infliggendo una percentuale dei danni originali.", + "upgrade_aprounds": "Pallottole perfora-armatura", + "upgrade_aprounds_desc": "Le tue pallottole hanno la possibilità di diventare impossibili da schivare, trafiggendo i nemici e ignorando la loro resistenza balistica.", + "upgrade_aprounds_search": "Pallottole perfora-armatura Armor Piercing Rounds", + "upgrade_arcane_extension": "Amplificatore di durata", + "upgrade_arcane_extension_desc": "Infondi un'abilità per aumentarne la durata.", + "upgrade_arcane_extension_search": "Amplificatore di durata Duration Extender", "upgrade_arcane_surge": "Ondata arcana", - "upgrade_arcane_surge_desc": "Il tuo prossimo salto con scatto non usa resistenza extra e la prossima abilità che usi avrà gittata, durata e potere spirituale bonus. Inoltre, ottieni un aumento della frequenza di fuoco e munizioni bonus fino alla prossima ricarica. Dura fino a {s:AbilityDuration} s.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Dopo aver eseguito un salto con scatto, l'abilità successiva che usi entro {s:ArcaneSurgeWindow} s avrà gittata, durata e potere spirituale bonus.", + "upgrade_arcane_surge_search": "Ondata arcana Arcane Surge", + "upgrade_arctic_blast": "Esplosione polare", + "upgrade_arctic_blast_desc": "Scateni un'esplosione di ghiaccio che si estende, infligge {g:citadel_inline_attribute:'SpiritDamage'} e Congelamento per poi rallentare i bersagli colpiti, congelandone inoltre la rigenerazione di stamina.", + "upgrade_arctic_blast_search": "Esplosione polare Arctic Blast", + "upgrade_auto_cleanse": "Indomabile", + "upgrade_auto_cleanse_search": "Dissipazione indomabile Indomitable Cleanse", "upgrade_banshee_slugs": "Colpo alla testa invalidante", - "upgrade_banshee_slugs_headshots_desc": "I colpi alla testa riducono la resistenza alle pallottole e spirituale del bersaglio.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Sferrare un colpo alla testa ridurrà la loro resistenza balistica e spirituale, oltre ad applicare una riduzione della guarigione.", + "upgrade_banshee_slugs_search": "Colpo alla testa invalidante Crippling Headshot", "upgrade_berserker": "Furia", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Furia", "upgrade_berserker_desc": "I tuoi danni da arma aumentano man mano che continui a subire danni.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Furia Berserker", "upgrade_bleeding_bullets_buildup": "Danni da Lama seghettata crescenti...", "upgrade_blitz_bullets": "Attacco rapido", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Attacco rapido Swift Striker", + "upgrade_blood_tribute": "Tributo di sangue", + "upgrade_blood_tribute_desc": "Attiva/disattiva: sacrifica continuamente la salute per migliorare {g:citadel_inline_attribute:'FireRate'}, resistenza ai debuff e velocità di movimento.", + "upgrade_blood_tribute_search": "Tributo di sangue Blood Tribute", + "upgrade_boundless_spirit": "Spirito sconfinato", + "upgrade_boundless_spirit_search": "Spirito sconfinato Boundless Spirit", "upgrade_boxing_glove": "Colpo fortificante", - "upgrade_boxing_glove_desc": "Il tuo attacco corpo a corpo applica un rallentamento del movimento e ti guarisce per un {s:LifestealHealPercent}% dei danni corpo a corpo inflitti +{s:LifestealHeal}. Questa guarigione è efficace per il {s:NonHeroHealPct}% contro i non eroi.", + "upgrade_boxing_glove_desc": "Il tuo attacco corpo a corpo applica un rallentamento del movimento e ti guarisce per una percentuale dei danni corpo a corpo inflitti più un valore fisso.

    Questa guarigione è efficace per il {s:NonHeroHealPct}% contro i non eroi.
    Il tempo di ricarica è {s:LightMeleeCooldownMult} volte più lungo per i colpi corpo a corpo leggeri.
    ", + "upgrade_boxing_glove_search": "Colpo fortificante Lifestrike", "upgrade_bullet_armor": "Armatura balistica", - "upgrade_bullet_armor_2": "Armat. balistica migliorata", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Aura del cacciatore", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Riduce la resistenza alle pallottole e la frequenza di fuoco dei nemici vicini. Se c'è un solo eroe nemico vicino, questo effetto è triplicato.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "Distruttore resist. pallottole", + "upgrade_bullet_armor_reduction_aura_desc": "Riduce la resistenza balistica e la cadenza di fuoco dei nemici vicini. Se c'è un solo eroe nemico vicino, questo effetto è raddoppiato.", + "upgrade_bullet_armor_reduction_aura_search": "Aura del cacciatore Hunter's", + "upgrade_bullet_armor_search": "Armatura balistica Bullet Armor", + "upgrade_bullet_resist_shredder": "Pallottole perforanti", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armatura balistica ridotta", - "upgrade_bullet_resist_shredder_desc": "Riduce la resistenza alle pallottole dei nemici quando infliggi danni spirituali.", + "upgrade_bullet_resist_shredder_desc": "Riduci la resistenza balistica dei nemici quando infliggi {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Pallottole perforanti Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Incantesimo balistico", + "upgrade_bulletshredimbue_desc": "Infondi un'abilità aumentandone il raggio. Infliggere danni con questa abilità ti conferisce un aumento dei danni da arma per ogni eroe diverso colpito. Ha effetto ridotto sui non eroi.", + "upgrade_bulletshredimbue_search": "Incantesimo balistico Ballistic Enchantment", "upgrade_burst_fire": "Raffica", "upgrade_burst_fire/modifier_burst_fire_buff": "Raffica", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", - "upgrade_burst_fire_desc": "Ottieni brevemente frequenza di fuoco e velocità di movimento quando una delle tue pallottole colpisce un eroe nemico.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_desc": "Ottieni brevemente cadenza di fuoco e velocità di movimento quando una delle tue pallottole colpisce un eroe nemico.", + "upgrade_burst_fire_search": "Raffica Burst", + "upgrade_capacitor": "Condensatore", + "upgrade_capacitor_desc": "Lanci un proiettile che infligge {g:citadel_inline_attribute:'SpiritIcon'} danni spirituali, applica un forte rallentamento che svanisce nel tempo, impedisce l'uso della stamina e silenzia gli oggetti e le abilità basati sul movimento.", + "upgrade_capacitor_search": "Condensatore Capacitor", "upgrade_cardio_calibrator": "Velocità persistente", - "upgrade_cardio_calibrator_desc": "Riduce l'effetto del rallentamento del movimento applicato dal nemico.", + "upgrade_cardio_calibrator_desc": "Riduce l'effetto del rallentamento del movimento provocato dai nemici.", + "upgrade_cardio_calibrator_search": "Velocità persistente Enduring Speed", + "upgrade_celestial_guidance": "Benedizione celeste", + "upgrade_celestial_guidance_desc": "Applica una dissipazione estremamente potente che ricarica tutti i tuoi alleati.", "upgrade_chain_lightning": "Pallottole Tesla", "upgrade_chain_lightning_desc": "Le tue pallottole hanno una probabilità di infliggere uno shock al tuo bersaglio. Lo shock salterà su un nemico vicino.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Pallottole Tesla Bullets", + "upgrade_cheat_death": "Inganna-morte", + "upgrade_cheat_death_search": "Inganna-morte Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Quando subisci danni letali, diventi invece temporaneamente immune alla morte e rimuovi tutti i debuff non di stordimento.

    Mentre sei immune alla morte, infliggi danni ridotti e ricevi una guarigione ridotta.", "upgrade_chonky": "Forza d'animo", - "upgrade_chonky_desc": "Dopo non aver subito danni per {s:RestoreDelay} s, ottieni {s:HealLifePercentOutOfCombat}% di rigenerazione della salute max.", - "upgrade_chonky_high_health_passive_desc": "Quando sei sopra il {s:HealthThreshold}% della salute, ottieni danni da arma e velocità di movimento bonus.", - "upgrade_clip_size": "Caricatore di base", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Dopo non aver subito danni per un certo periodo, ottieni rigenerazione della salute.", + "upgrade_chonky_high_health_passive_desc": "Quando sei sopra il {s:HealthThreshold}% di salute, ottieni velocità di movimento bonus.", + "upgrade_chonky_search": "Forza d'animo Fortitude", + "upgrade_clip_size": "Caricatore esteso", + "upgrade_clip_size_search": "Caricatore esteso Extended Magazine", + "upgrade_cloak_of_opportunity": "Mantello dell'opportunità", + "upgrade_cloak_of_opportunity_desc": "Blocchi il prossimo debuff che applicherebbe blocco del movimento, stordimento, incatenamento, immobilizzazione o sonno e diventa inarrestabile. Ottieni anche una barriera e un bonus alla {g:citadel_inline_attribute:'MoveSpeed'}.", "upgrade_cloaking_device_active": "Tessuto d'ombra", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Attaccare o usare un'abilità metterà fine alla modalità Stealth e darà inizio a un'imboscata, conferendoti temporaneamente frequenza di fuoco e potere spirituale bonus.", - "upgrade_cloaking_device_active_desc": "Ottieni Stealth. Ogni volta che subisci danni mentre sei in modalità Stealth, vieni rivelato brevemente.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_ambush_desc": "
    Attaccare o usare un'abilità metterà fine alla modalità Stealth e darà inizio a un agguato, conferendoti temporaneamente cadenza di fuoco, potere spirituale e danni corpo a corpo bonus.", + "upgrade_cloaking_device_active_desc": "Ottieni Stealth. Ogni volta che subisci danni mentre sei in modalità Stealth, la tua posizione sarà rivelata brevemente.", + "upgrade_cloaking_device_active_search": "Tessuto d'ombra Shadow Weave", "upgrade_close_quarter_combat": "A bruciapelo", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Rallentamento", "upgrade_close_quarter_combat_desc": "Quando sei a distanza ravvicinata dal tuo bersaglio, i tuoi danni da arma aumentano e le tue pallottole riducono la velocità di movimento.", - "upgrade_close_range": "Distanza ravvicinata", + "upgrade_close_quarter_combat_search": "A bruciapelo Point Blank", + "upgrade_close_range": "Tiro ravvicinato", "upgrade_close_range_desc": "Infliggi danni da arma aggiuntivi quando sei a distanza ravvicinata dal tuo bersaglio.", + "upgrade_close_range_search": "Distanza ravvicinata Close Quarters", "upgrade_cold_front": "Fronte glaciale", - "upgrade_cold_front_desc": "Scateni un'esplosione di ghiaccio che si estende e infligge danni spirituali e rallenta i bersagli colpiti. Infliggi {s:NPCDamageMult}x danni ai non eroi.", + "upgrade_cold_front_desc": "Scateni un'esplosione di ghiaccio che si espande, infligge {g:citadel_inline_attribute:'SpiritDamage'} e rallenta i bersagli che colpisce.", + "upgrade_cold_front_search": "Fronte glaciale Cold Front", "upgrade_colossus": "Colosso", - "upgrade_colossus_desc": "Ottieni resistenza alle pallottole e spirituale e rallenti il movimento e la velocità dello scatto dei nemici nelle vicinanze. Aumenta del 20% le dimensioni del modello del tuo eroe.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Aumenti le tue dimensioni, aumentando la tua {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} e i tuoi {g:citadel_inline_attribute:'MeleeDamage'}.

    I nemici vicini subiscono {g:citadel_inline_attribute:'Slow'} e la loro velocità dello scatto è ridotta.", + "upgrade_colossus_search": "Colosso Colossus", "upgrade_containment": "Maledizione di rallentamento", - "upgrade_containment_desc": "Infligge danni spirituali e rallenta il movimento e gli scatti dei bersagli. Inoltre silenzia i loro oggetti e abilità basati sul movimento.
    Non ha effetto sull'utilizzo della resistenza del bersaglio.", + "upgrade_containment_desc": "Rallenta il movimento del bersaglio nemico. Inoltre ne silenzia gli oggetti e le abilità basati sul movimento.
    Aumenta la gravità del bersaglio.
    Non ha effetto sull'uso della stamina del bersaglio.
    ", + "upgrade_containment_search": "Maledizione di rallentamento Slowing Hex", "upgrade_cooldown_reduction": "Ricarica breve", - "upgrade_cooldown_reduction_desc": "Riduce il tempo di ricarica delle tue abilità e dei tuoi oggetti.", + "upgrade_cooldown_reduction_desc": "Riduce il tempo di ricarica delle tue abilità.", + "upgrade_cooldown_reduction_search": "Ricarica breve Superior Cooldown", + "upgrade_corpse_explosion": "Esplosione delle anime", + "upgrade_corpse_explosion_desc": "Le uccisioni o gli assist provocano un'esplosione in cui la vittima muore. Le esplosioni degli eroi hanno un raggio e danni maggiori.", + "upgrade_corpse_explosion_search": "Esplosione delle anime Soul Explosion", + "upgrade_counterspell": "Controincantesimo", + "upgrade_counterspell_desc": "La tua prossima parata ti protegge dai danni e dagli effetti delle abilità e degli oggetti nemici. Con una parata spirituale andata a buon fine, ottieni {g:citadel_inline_attribute:'Heal'}, {g:citadel_inline_attribute:'MoveSpeed'} e {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Controincantesimo Counterspell", "upgrade_crackshot": "Colpo mistico", - "upgrade_crackshot_desc": "La tua prossima pallottola infligge danni spirituali bonus.", + "upgrade_crackshot_desc": "La tua prossima pallottola infligge {g:citadel_inline_attribute:'SpiritDamage'} bonus.", + "upgrade_crackshot_search": "Colpo mistico Mystic Shot", "upgrade_critshot": "Colpo di fortuna", - "upgrade_critshot_desc": "Le tue pallottole hanno la possibilità di essere potenziate, così da infliggere danni bonus e rallentamento quando vanno a segno.
    I danni bonus non possono essere critici.", + "upgrade_critshot_desc": "Le tue pallottole hanno la possibilità di essere potenziate, così da infliggere danni da arma bonus quando vanno a segno.
    I danni bonus non possono essere critici.", + "upgrade_critshot_search": "Colpo di fortuna Lucky Shot", + "upgrade_crushing_fists": "Pugni frantumanti", + "upgrade_crushing_fists_desc": "I tuoi {g:citadel_inline_attribute:'MeleeDamage'} ripristineranno le munizioni e applicheranno un debuff cumulabile alla resistenza balistica sui nemici. Gli attacchi corpo a corpo pesanti applicano 2 istanze.

    Se il bersaglio raggiunge il numero massimo di istanze, verrà stordito.", + "upgrade_crushing_fists_search": "Pugni frantumanti Crushing Fists", "upgrade_damage_recycler": "Sanguisuga", "upgrade_damage_recycler_desc": "Riduce l'effetto della riduzione della guarigione applicata dal nemico.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", - "upgrade_debuff_reducer": "Riduttore effetti negativi", + "upgrade_damage_recycler_search": "Sanguisuga Leech", + "upgrade_debuff_reducer": "Riduttore debuff", "upgrade_debuff_reducer_desc": "Riduce la durata di tutti gli effetti negativi applicati su di te.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Riduttore debuff Reducer", + "upgrade_deflecting_armor": "Armatura corazzata", + "upgrade_deflecting_armor_desc": "Ottieni la possibilità di deviare i proiettili in arrivo, ignorando del tutto i {g:citadel_inline_attribute:'WeaponDamage'} o impedendo tutti gli effetti di contatto delle pallottole.", + "upgrade_deflecting_armor_search": "Armatura corazzata Plated Armor", + "upgrade_discord": "Flagello", + "upgrade_discord_desc": "Applichi resistenza spirituale e un'aura su un bersaglio amico che infligge {g:citadel_inline_attribute:'SpiritIcon'} danni spirituali ai nemici proporzionalmente alla loro salute massima.
    Può essere usata su se stessi.", + "upgrade_discord_search": "Flagello Scourge", + "upgrade_divine_barrier": "Barriera divina", + "upgrade_divine_barrier_desc": "Rimuovi dal bersaglio tutti i debuff non di stordimento e gli conferisci una barriera e velocità di movimento aumentata.
    Può essere usata su di sé. Il tempo di ricarica si dimezza quando viene utilizzata su qualcun altro.
    ", + "upgrade_divine_barrier_search": "Barriera divina Divine Barrier", "upgrade_diviners_kevlar": "Kevlar dell'indovino", - "upgrade_diviners_kevlar_desc": "Dopo aver utilizzato l'abilità ultimate ottieni temporaneamente armatura balistica, scudo spirituale e potere spirituale.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Dopo aver utilizzato l'abilità ultimate ottieni una barriera e del potere spirituale temporaneo.", + "upgrade_diviners_kevlar_search": "Kevlar dell'indovino Diviner Diviner's", "upgrade_dps_aura": "Aura eroica", - "upgrade_dps_aura_active_desc": "Conferisce un bonus di velocità di movimento e di frequenza di fuoco a te e ai tuoi alleati vicini.", - "upgrade_dps_aura_desc": "Fa ottenere frequenza di fuoco agli scagnozzi dei giocatori vicini.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Conferisce {g:citadel_inline_attribute:'MoveSpeed'} e {g:citadel_inline_attribute:'FireRate'} a te e agli alleati vicini. Gli scagnozzi ricevono un valore doppio.", + "upgrade_dps_aura_desc": "Conferisce resistenza balistica alle unità amiche vicine.", + "upgrade_dps_aura_search": "Aura eroica Heroic", + "upgrade_eldritch_shot": "Colpo terrificante", + "upgrade_eldritch_shot_desc": "Il tuo prossimo proiettile applica un potente debuff che riduce i danni inflitti, la guarigione e la velocità di movimento del nemico. Inoltre infligge {g:citadel_inline_attribute:'BonusSpiritDamage'} in base alla salute attuale del bersaglio.

    La pallottola è più grande e attraversa i bersagli.", + "upgrade_electric_slippers": "Pantofole elettriche", + "upgrade_electric_slippers_desc": "Quando scivoli, eviti i proiettili, aumenti la cadenza di fuoco e infliggi danni ai nemici intorno a te.

    Il tempo di ricarica è per bersaglio.
    ", + "upgrade_enchanted_holsters": "Lanciaincantesimi", + "upgrade_enchanted_holsters_desc": "In combattimento, ogni volta che usi un'abilità o un oggetto, ottieni un buff cumulabile che migliora la cadenza di fuoco e la velocità di ricarica.
    Ogni istanza ne aggiorna la durata.", + "upgrade_enchanted_holsters_search": "Lanciaincantesimi Spellslinger", "upgrade_endurance": "Rigenerazione extra", + "upgrade_endurance_search": "Rigenerazione extra Regen", "upgrade_escalating_exposure": "Esposizione crescente", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Esposizione crescente", - "upgrade_escalating_exposure_desc": "Infliggere danni spirituali applica un'istanza di amplificazione spirituale che aumenta i danni spirituali inflitti al bersaglio.", + "upgrade_escalating_exposure_desc": "Infliggere {g:citadel_inline_attribute:'SpiritDamage'} applica un'istanza di amplificazione spirituale che aumenta i {g:citadel_inline_attribute:'SpiritDamage'} che infliggi al bersaglio.", + "upgrade_escalating_exposure_search": "Esposizione crescente Escalating Exposure", + "upgrade_eternal_gift": "Dono eterno", + "upgrade_eternal_gift_desc": "Ottieni periodicamente un buff casuale delle statistiche permanenti.", + "upgrade_eternal_gift_respawn_desc": "Riduce il tempo di ricomparsa alla tua prossima morte.", + "upgrade_ethereal_bullets": "Magnum mercuriale", + "upgrade_ethereal_bullets_desc": "La tua abilità infusa si carica nel tempo con {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} e ricarica le pallottole durante l'uso. Fino alla prossima ricarica, le tue pallottole infliggono {g:citadel_inline_attribute:'BonusSpiritDamage'} in base al tuo potere spirituale.", + "upgrade_ethereal_bullets_search": "Magnum mercuriale Mercurial Magnum", + "upgrade_express_shot": "Colpo rapido", + "upgrade_express_shot_desc": "Il tuo prossimo attacco sparerà due volte in rapida successione, con danni e velocità aumentati. Questo attacco consuma munizioni extra.", + "upgrade_express_shot_search": "Colpo rapido Express Shot", "upgrade_extra_charge": "Carica extra", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Carica extra Extra Charge", "upgrade_fervor": "Frenesia", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Mentre sei al di sotto del {s:LowHealthThreshold}% di salute, ottieni un bonus delle statistiche.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Mentre sei al di sotto del {s:LowHealthThreshold}% di salute, ottieni statistiche bonus per un certo periodo e i debuff esistenti su di te sono ridotti.", + "upgrade_fervor_search": "Frenesia Frenzy", "upgrade_fleetfoot_boots": "Piè veloce", - "upgrade_fleetfoot_boots_active_desc": "Ottieni velocità di movimento e munizioni bonus.", + "upgrade_fleetfoot_boots_active_desc": "Ottieni velocità di movimento e resistenza al rallentamento bonus.", "upgrade_fleetfoot_boots_passive_desc": "Rimuove la riduzione della velocità di movimento mentre spari.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Piè veloce Fleetfoot Pie", + "upgrade_focus_lens": "Obiettivo", + "upgrade_focus_lens_desc": "Bersagli un nemico per silenziarlo. Una parte di tutti i danni inflitti durante il silenziamento viene applicata al bersaglio alla fine del silenziamento.", + "upgrade_focus_lens_search": "Obiettivo Focus Lens", + "upgrade_fury_trance": "Trance furiosa", + "upgrade_fury_trance_active": "Conferisce cadenza di fuoco e resistenza spirituale, ma ti silenzia e disabilita l'uso e la rigenerazione della stamina.", + "upgrade_fury_trance_search": "Trance furiosa Fury Trance", "upgrade_glass_cannon": "Cannone di vetro", - "upgrade_glass_cannon_desc": "Ogni eroe ucciso conferisce danni permanenti da arma (fino a un massimo di {s:MaxStacks} volte). Se muori perdi 1 istanza.", - "upgrade_glitch": "Maledizione", - "upgrade_glitch/modifier_glitch_debuff": "Maledetto!", - "upgrade_glitch_desc": "Maledice un nemico, interrompendolo, silenziandolo, disarmandolo e impedendogli di usare gli oggetti.", + "upgrade_glass_cannon2": "Cannone di vetro v2", + "upgrade_glass_cannon2_desc": "Ogni eroe ucciso conferisce danni permanenti da arma (fino a un massimo di {s:MaxStacks} volte). Se muori perdi 1 istanza.", + "upgrade_glass_cannon2_search": "Cannone di vetro v2 Glass Cannon", + "upgrade_glass_cannon_desc": "Ogni eroe ucciso conferisce cadenza di fuoco permanente (fino a un massimo di {s:MaxStacks} volte). Se muori perdi 1 istanza.", + "upgrade_glass_cannon_plus1": "Cannone di vetro +1", + "upgrade_glass_cannon_search": "Cannone di vetro Glass Cannon", + "upgrade_glitch": "Reliquia maledetta", + "upgrade_glitch_desc": "Maledice un nemico, interrompendolo, silenziandolo, disarmandolo e impedendogli di usare gli oggetti.Rimuove tutti i buff delle abilità non ultimate.", + "upgrade_glitch_search": "Maledetta maledizione reliquia cursed relic", + "upgrade_goose_egg": "Gallina dalle uova d'oro", + "upgrade_goose_egg_active_desc": "Fai schiudere l'uovo, ottenendo anime e buff permanenti.

    Il valore dell'uovo aumenta quanto più a lungo lo trattieni.

    Ottieni un buff permanente per ogni {s:BonusBuffsPerGold} anime accumulate quando si schiude.", + "upgrade_goose_egg_desc": "Ottieni anime nel tempo, finché sei in vita.", + "upgrade_goose_egg_search": "Gallina dalle uova d'oro Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Anime accumulate", + "upgrade_greater_withering_whip": "Maledizione disarmante", + "upgrade_greater_withering_whip_debuff": "Disarmo", + "upgrade_greater_withering_whip_desc": "Disarmi un bersaglio nemico e ne riduci la resistenza balistica.", + "upgrade_greater_withering_whip_search": "Maledizione disarmante Disarming Hex", + "upgrade_grit": "Tenacia", + "upgrade_grit_desc": "Ottieni una barriera per un breve periodo.", + "upgrade_grit_search": "Tenacia", + "upgrade_guardian_ward": "Guardiano sentinella", + "upgrade_guardian_ward_desc": "Fornisci al bersaglio una barriera e velocità di movimento temporanea.
    Può essere usata su di sé.
    Il tempo di ricarica si dimezza quando viene utilizzata su qualcun altro.
    ", + "upgrade_guardian_ward_search": "Guardiano sentinella Guardian Ward", + "upgrade_haunting_scream": "Grido inquietante", + "upgrade_haunting_scream_desc": "Lanci un proiettile che si espande e maledice i nemici per una breve durata.", "upgrade_headhunter": "Cacciatore di teste", - "upgrade_headhunter_desc": "I colpi alla testa infliggono danni bonus, ti guariscono per una parte della tua salute massima e ti garantiscono brevemente una velocità di movimento bonus.", + "upgrade_headhunter_desc": "Se il tuo prossimo colpo alla testa contro un eroe nemico infligge {g:citadel_inline_attribute:'BonusWeaponDamage'}, applichi una {g:citadel_inline_attribute:'Heal'} a te stesso e guadagni brevemente {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "upgrade_headhunter_search": "Cacciatore di teste Headhunter", "upgrade_headshot_booster": "Amplific. colpi alla testa", - "upgrade_headshot_booster_desc": "Infliggi danni da arma bonus con i colpi alla testa.", + "upgrade_headshot_booster2": "Colpo alla testa sfiancante", + "upgrade_headshot_booster2_desc": "Sferrare un colpo alla testa riduce la loro resistenza balistica.", + "upgrade_headshot_booster2_search": "Colpo alla testa sfiancante Weakening Headshot", + "upgrade_headshot_booster_desc": "Il tuo prossimo colpo alla testa contro un eroe nemico infligge {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Amplific. colpi alla testa Headshot Booster amplificazione amplificatore", "upgrade_heal_on_level": "Guarigione del Patrono", "upgrade_heal_on_level/heal_on_level_buff": "Guarigione al livello", "upgrade_heal_on_level_buff": "Guarigione al livello", "upgrade_heal_on_level_desc": "Quando ricevi un dono, guarisci automaticamente.", + "upgrade_heal_on_level_search": "Guarigione del Patrono Patron's Healing", "upgrade_healbane": "Maledizione curativa", - "upgrade_healbane_desc": "I tuoi danni spirituali applicano riduzione della guarigione. Se un eroe nemico muore sotto questo effetto, ricevi una guarigione importante.", + "upgrade_healbane_desc": "I tuoi {g:citadel_inline_attribute:'SpiritDamage'} applicano riduzione della guarigione. Se un eroe nemico muore sotto questo effetto, ricevi una guarigione notevole.", + "upgrade_healbane_search": "Maledizione curativa Healbane", + "upgrade_healbuff": "Ritmo di guarigione", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Ritmo di guarigione", + "upgrade_healbuff_desc": "Applicare {g:citadel_inline_attribute:'Heal'} su di te o su un alleato conferisce al bersaglio {g:citadel_inline_attribute:'BonusFireRate'} e {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Non si applica sulla rigenerazione innata o sul prosciug. passivo della salute dalle pallottole/prosciug. passivo della salute spirituale.", + "upgrade_healbuff_search": "Ritmo di guarigione Healing Tempo", "upgrade_healing_booster": "Potenziatore di guarigione", - "upgrade_healing_booster_desc": "Aumenta l'efficacia della tua guarigione del {s:HealAmpRegenPercent}% e aumenta la tua resistenza alla riduzione della guarigione del {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Aumenta l'efficacia della tua guarigione.", + "upgrade_healing_booster_search": "Potenziatore di guarigione Healing Booster", "upgrade_health": "Salute extra", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Robustezza", + "upgrade_health_2_search": "Robustezza Toughness", "upgrade_health_nova": "Esplosione curativa", - "upgrade_health_nova_desc": "Guarisci il tuo eroe e gli alleati vicini. Guarisci di {s:HeroTargetBonus}% in più per ogni alleato.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Guarisci il tuo eroe e gli alleati vicini.", + "upgrade_health_nova_search": "Esplosione curativa Healing Nova", + "upgrade_health_search": "Salute extra Health", "upgrade_health_stealing_magic": "Prosciug. salute spirituale", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Prosciug. salute spirituale Spirit Lifesteal prosciugamento", "upgrade_health_stimpak": "Rito curativo", "upgrade_health_stimpak/modifier_stimpak_regen": "Rito curativo", - "upgrade_health_stimpak_desc": "Conferisce rigenerazione e velocità sprint al bersaglio. Viene dissipata se subisci danni da giocatori o obiettivi nemici. Può essere usata su se stessi.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_desc": "Conferisce rigenerazione e velocità sprint al bersaglio. Viene dissipata se subisci danni da giocatori o obiettivi nemici. Può essere usata su di sé.", + "upgrade_health_stimpak_search": "Rito curativo Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Sanguinamento", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Caricatore ad alta velocità", - "upgrade_hollow_point_rounds": "Proiettili a punta cava", - "upgrade_hollow_point_rounds_desc": "Mentre sei al di sopra di: {s:LifeThreshold}% di salute, infliggi danni da arma aggiuntivi.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "Cartucce ad alta velocità", + "upgrade_high_velocity_mag_search": "Cartucce ad alta velocità High-Velocity Rounds cartuccie", + "upgrade_hollow_point_rounds": "Punta cava", + "upgrade_hollow_point_rounds_desc": "Quando sei sopra {s:LifeThreshold}% di salute, infliggi danni da arma aggiuntivi e le tue pallottole riducono la resistenza balistica del nemico.", + "upgrade_hollow_point_rounds_search": "Punta cava Hollow Point", + "upgrade_icarus_wings": "Ali di Icaro", + "upgrade_icarus_wings_desc": "Quando sei in aria, infliggi più danni e subisci danni ridotti. Consente scatti in aria e salti illimitati.", "upgrade_imbued_duration_extender": "Durata superiore", "upgrade_imbued_duration_extender_desc": "Aumenta la durata delle tue abilità e dei tuoi oggetti.", - "upgrade_improved_bullet_armor": "Armat. balistica migliorata", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Durata superiore Superior Duration", + "upgrade_improved_bullet_armor": "Resilienza balistica", + "upgrade_improved_bullet_armor_desc": "Quando il livello di salute è inferiore a {s:HealthThreshold}%, ottieni resistenza balistica aggiuntiva.", + "upgrade_improved_bullet_armor_search": "Resilienza balistica Bullet Resilience", "upgrade_improved_spirit": "Spirito extra", - "upgrade_improved_stamina": "Resistenza extra", + "upgrade_improved_spirit_search": "Spirito extra Spirit", + "upgrade_improved_stamina": "Stamina extra", + "upgrade_improved_stamina_search": "Stamina extra", + "upgrade_infinite_rounds": "Scorta inesauribile", + "upgrade_infinite_rounds_desc": "Ottieni munizioni infinite.", + "upgrade_infinitemagazine": "Caricatore infinito", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Caricatore infinito", + "upgrade_infinitemagazine_desc": "Ottieni munizioni infinite e {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Caricatore infinito Endless Magazine", "upgrade_infuser": "Infusore", - "upgrade_infuser_desc": "Ottieni potere spirituale e prosciugamento della salute spirituale.", + "upgrade_infuser_desc": "Ottieni prosciugamento della salute spirituale e potere spirituale.", + "upgrade_infuser_search": "Infusore Infuser", "upgrade_inhibitor": "Inibitore", - "upgrade_inhibitor_desc": "Le tue pallottole applicano un rallentamento del movimento e riducono i danni inflitti dal bersaglio quando vanno a segno.", + "upgrade_inhibitor_desc": "Le tue pallottole si accumulano per ridurre i danni inflitti dal bersaglio e applicano una riduzione della guarigione.", + "upgrade_inhibitor_search": "Inibitore Inhibitor", "upgrade_intensifying_clip": "Caricatore esponenziale", "upgrade_intensifying_clip_desc": "Aumenta i danni da arma se fai fuoco costantemente con la tua arma.", + "upgrade_intensifying_clip_search": "Caricatore esponenziale Intensifying Magazine", + "upgrade_juggernaut": "Juggernaut", + "upgrade_juggernaut_search": "Juggernaut", + "upgrade_juggernaut_slow_desc": "La cadenza di fuoco dei nemici che ti sparano è ridotta.", "upgrade_kinetic_sash": "Scatto cinetico", - "upgrade_kinetic_sash_desc": "Il tuo prossimo salto con scatto non usa resistenza extra e ottieni frequenza di fuoco e munizioni bonus fino alla prossima ricarica. Dura fino a {s:AbilityDuration} s.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Quando esegui un salto con scatto ottieni cadenza di fuoco e munizioni bonus fino alla prossima ricarica. Dura fino a {s:AbilityDuration} s.", + "upgrade_kinetic_sash_search": "Scatto cinetico Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Prosciug. salute corpo a corpo", - "upgrade_lifestrike_gauntlets_desc": "I tuoi attacchi corpo a corpo ti guariscono di un {s:LifestrikeHealPercent}% dei danni corpo a corpo inflitti più {s:LifestrikeHeal}. Questa guarigione ha un'efficacia di un {s:NonHeroHealPct}% contro i non eroi.", + "upgrade_lifestrike_gauntlets_desc": "Il tuo prossimo attacco corpo a corpo ti guarisce.

    Questa guarigione è efficace per il {s:NonHeroHealPct}% contro i non eroi.
    Il tempo di ricarica è {s:LightMeleeCooldownMult} volte più lungo per i colpi corpo a corpo leggeri.
    ", + "upgrade_lifestrike_gauntlets_search": "Prosciug. salute corpo a corpo Melee Lifesteal prosciugamento", "upgrade_long_range": "Lungo raggio", "upgrade_long_range_desc": "Infliggi danni da arma aggiuntivi quando sei oltre una distanza minima dal tuo bersaglio.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Lungo raggio Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Rallentamento", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Esplosione mistica", - "upgrade_magic_burst_desc": "Le abilità infliggono danni spirituali bonus se causano {s:MinimumDamage} o più danni con un singolo colpo.", + "upgrade_magic_burst_desc": "Nel tempo si carica di {g:citadel_inline_attribute:'BonusSpiritDamage'}, facendo sì che le abilità che infliggono più di {s:MinimumDamage} danni infliggano danni aggiuntivi.", + "upgrade_magic_burst_search": "Esplosione mistica Mystic Burst", "upgrade_magic_carpet": "Tappeto magico", - "upgrade_magic_carpet_desc": "Evochi un tappeto magico che ti fa volare via e ti fa ottenere uno scudo balistico e spirituale. Non puoi usare le abilità mentre il tappeto viene evocato. Durante il volo sei immune ai rallentamenti e qualsiasi azione farà sparire il tappeto.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", - "upgrade_magic_missile": "Evoca i missili", - "upgrade_magic_reach": "Portata mistica", - "upgrade_magic_reach_desc": "Aumenta la gittata e il raggio d'effetto delle tue abilità e dei tuoi oggetti.", - "upgrade_magic_shield": "Barriera incantata", - "upgrade_magic_shield_desc": "Mentre possiedi uno scudo spirituale, ottieni potere spirituale bonus e riduzione dei tempi di ricarica.", - "upgrade_magic_shock": "Esplosione migliorata", - "upgrade_magic_shock_desc": "Le abilità infliggono danni spirituali bonus se infiggono {s:MinimumDamage} danni o più con un solo colpo.
    I bersagli sono immuni agli effetti di Esplosione migliorata per {s:ReProcLockoutTime} s dopo avere subito i suoi danni.", + "upgrade_magic_carpet_desc": "Evochi un Tappeto magico che ti farà volare via. Mentre voli sei immune ai rallentamenti e compiendo qualsiasi azione perderai il tappeto.
    Non puoi usare le abilità mentre il tappeto viene evocato.
    ", + "upgrade_magic_carpet_search": "Tappeto magico Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_missile": "Evocazione missilistica", + "upgrade_magic_missile_search": "Evocazione missilistica Conjure Missiles", + "upgrade_magic_reach": "Espansione mistica", + "upgrade_magic_reach_desc": "Infondi un'abilità per aumentarne la gittata e il raggio d'effetto.", + "upgrade_magic_reach_search": "Espansione mistica Mystic Expansion", + "upgrade_magic_shield": "Emblema dell'incantatore", + "upgrade_magic_shield_desc": "Mentre sei sopra {s:LifeThreshold}% di salute, ottieni {g:citadel_inline_attribute:'Spirit'} bonus e riduzione del tempo di ricarica.", + "upgrade_magic_shield_search": "Emblema dell'incantatore Enchanter's Emblem", + "upgrade_magic_shock": "Anticarro", + "upgrade_magic_shock_desc": "Nel tempo si carica di {g:citadel_inline_attribute:'BonusSpiritDamage'}, facendo sì che le abilità che infliggono più di {s:MinimumDamage} danni infliggano danni aggiuntivi. Ignora la resistenza spirituale.", + "upgrade_magic_shock_search": "Anticarro Tankbuster", "upgrade_magic_slow": "Rallentamento mistico", - "upgrade_magic_slow_desc": "Quando il bersaglio subisce danni spirituali, la sua velocità di movimento e la sua frequenza di fuoco sono ridotte.", - "upgrade_magic_storm": "Aumento di potenza", + "upgrade_magic_slow_desc": "Quando il bersaglio subisce {g:citadel_inline_attribute:'SpiritDamage'}, la sua velocità di movimento viene ridotta.", + "upgrade_magic_slow_search": "Rallentamento mistico Mystic Slow", + "upgrade_magic_storm": "Picco di potenza", "upgrade_magic_storm_desc": "Infondi a un'abilità potere spirituale permanente. Quando quell'abilità viene usata, ottieni velocità di movimento bonus e mantieni la velocità massima mentre attacchi.", - "upgrade_magic_tempo": "Tempo di ricarica migliorato", - "upgrade_magic_tempo_desc": "Riduce il tempo di ricarica delle tue abilità e dei tuoi oggetti.", + "upgrade_magic_storm_search": "Picco di potenza Surge of Power", + "upgrade_magic_tempo": "Tempo di ricarica compresso", + "upgrade_magic_tempo_desc": "Infondi un'abilità per ridurne il tempo di ricarica.", + "upgrade_magic_tempo_search": "Tempo di ricarica compresso Compress Cooldown", "upgrade_magic_vulnerability": "Vulnerabilità mistica", - "upgrade_magic_vulnerability_desc": "Quando il bersaglio subisce danni spirituali, la sua resistenza spirituale viene ridotta.", + "upgrade_magic_vulnerability_desc": "Quando un nemico subisce {g:citadel_inline_attribute:'SpiritDamage'}, la sua {g:citadel_inline_attribute:'SpiritResist'} si riduce.", + "upgrade_magic_vulnerability_search": "Vulnerabilità mistica Mystic Vulnerability", "upgrade_medic_bullets": "Colpo curativo", "upgrade_medic_bullets_desc": "La tua prossima pallottola ti guarisce in base al bersaglio che colpisci.", - "upgrade_mega_spirit": "Spirito sconfinato", - "upgrade_melee_charge": "Carica corpo a corpo", - "upgrade_melee_charge_desc": "ll tuo prossimo attacco corpo a corpo pesante contro un nemico infliggerà danni maggiori e la tua arma sarà ricaricata all'istante oppure otterrai fino a +100% di munizioni bonus.
    Si attiva solo quando le munizioni non sono al massimo.", + "upgrade_medic_bullets_search": "Colpo curativo Restorative Shot", + "upgrade_melee_charge": "Colpo caricato", + "upgrade_melee_charge_desc": "Il tuo prossimo attacco corpo a corpo contro un nemico infligge danni aumentati.", + "upgrade_melee_charge_search": "Colpo caricato Melee Charge", + "upgrade_melee_rebuttal": "Obiezione", + "upgrade_melee_rebuttal_desc": "Con una parata riuscita contro un eroe nemico guarisci dei danni bloccati dalla parata e li restituisci al bersaglio, inoltre ottieni temporaneamente danni aumentati.", + "upgrade_melee_rebuttal_search": "Obiezione Rebuttal", "upgrade_metal_skin": "Pelle metallica", "upgrade_metal_skin_desc": "Diventi immune alle pallottole.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Pelle metallica Metal Skin", + "upgrade_mystic_regeneration": "Rigenerazione mistica", + "upgrade_mystic_regeneration_desc": "Infliggere {g:citadel_inline_attribute:'SpiritDamage'} agli eroi nemici ti conferisce {g:citadel_inline_attribute:'Regen'} bonus. Si accumula quando infliggi danni a eroi diversi.", + "upgrade_mystic_regeneration_search": "Rigenerazione mistica Mystic Regeneration", + "upgrade_mystic_reverb": "Riverbero mistico", + "upgrade_mystic_reverb_search": "Riverbero mistico Mystic Reverb", + "upgrade_mystical_piano": "Pianoforte mistico", + "upgrade_mystical_piano_desc": "Dopo un breve ritardo, i nemici nell'area bersaglio saranno storditi e la loro stamina si esaurirà. Dopo lo stordimento saranno temporaneamente disorientati.", "upgrade_non_player_bonus": "Cartucce anti-mostro", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Sacrificio cultista", + "upgrade_non_player_bonus_sacrifice_desc": "Prendi di mira un PNG nemico e lo consumi per {s:BonusSoulsPct}% di anime bonus, conferendo un potente buff di lunga durata.", + "upgrade_non_player_bonus_sacrifice_search": "Sacrificio cultista Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Cartucce anti-mostro Monster Rounds", + "upgrade_nullification_aura": "Impulso annichilente", + "upgrade_nullification_aura_deathdamage_desc": "Infligge danni spirituali pesanti alla tua morte.", + "upgrade_nullification_aura_desc": "Rimuove tutti i buff positivi e previene l'uso della stamina e gli effetti di guarigione sui nemici.", + "upgrade_omnicharge_pendant": "Sigillo dell'omnicarica", + "upgrade_omnicharge_pendant_charges": "Cariche bonus", + "upgrade_omnicharge_pendant_desc": "Infondi qualsiasi abilità attiva non ultimate con cariche bonus per le abilità. Le abilità già caricate ricevono cariche bonus aggiuntive.", + "upgrade_patrons_blessing": "Condotto mistico", + "upgrade_patrons_blessing_desc": "Fornisce a te e ai tuoi alleati una potente aura focalizzata sullo spirito. I valori dell'aura sono ridotti sugli alleati.", + "upgrade_patrons_blessing_proc_desc": "Infliggere danni significativi a un nemico entro {s:DamageThresholdDuration} s fa sì che curi te stesso e gli alleati vicini.", "upgrade_personal_rejuvenator": "Rinascita", "upgrade_personal_rejuvenator_desc": "Fa ricomparire l'eroe nel punto in cui è morto.", + "upgrade_personal_rejuvenator_search": "Rinascita Rebirth", "upgrade_phantom_strike": "Colpo fantasma", - "upgrade_phantom_strike_desc": "Ti teletrasporti presso un bersaglio nemico, infliggendo danni, applicando disarmo e rallentamento e trascinandolo a terra.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblema immacolato", - "upgrade_pristine_emblem_desc": "I tuoi attacchi infliggono danni da arma aggiuntivi contro i nemici con più del {s:EnemyLifeThreshold}% di salute.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "Ti teletrasporti su un bersaglio nemico e lo atterri. Infliggi danni, riduci la sua velocità di movimento e lo disarmi.", + "upgrade_phantom_strike_search": "Colpo fantasma Phantom Strike", + "upgrade_prism_blast": "Esplosione prismatica", + "upgrade_prism_blast_desc": "Entri nel vuoto e diventi non bersagliabile e invincibile per un breve periodo, durante il quale dei laser esplodono e ruotano intorno a te.", + "upgrade_pristine_emblem": "Colpi perforanti", + "upgrade_pristine_emblem_desc": "I tuoi attacchi infliggono danni da arma aggiuntivi contro i nemici con più di {s:EnemyLifeThreshold}% di salute.", + "upgrade_pristine_emblem_search": "Colpi perforanti Opening Rounds", "upgrade_proc_silence": "Silenziatore", - "upgrade_proc_silence_desc": "Le tue pallottole causano un effetto negativo che silenzia e riduce brevemente i danni spirituali. Le vittime sono immuni all'effetto negativo per {s:ImmunityDuration} s dopo che lo stesso è scaduto.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Le tue pallottole riducono i danni spirituali inflitti dal bersaglio.", + "upgrade_proc_silence_desc": "Le tue pallottole causano un silenziamento. Le vittime sono immuni per {s:ImmunityDuration} s dopo la scadenza del silenziamento.", + "upgrade_proc_silence_search": "Silenziatore Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Ricarica flash", - "upgrade_quick_silver_desc": "Infondi un'abilità con danni spirituali bonus al primo colpo. Quando quell'abilità viene usata, la tua arma è ricaricata e riceve una frequenza di fuoco bonus per quel caricatore.
    Si attiva solo quando le munizioni non sono al massimo.", + "upgrade_quick_silver_desc": "La tua abilità infusa si carica nel tempo con {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} e ricarica le pallottole durante l'uso.", + "upgrade_quick_silver_search": "Ricarica flash Quicksilver Reload", "upgrade_rapid_recharge": "Ricarica rapida", + "upgrade_rapid_recharge_search": "Ricarica rapida Rapid Recharge", "upgrade_rapid_rounds": "Cartucce rapide", + "upgrade_rapid_rounds_search": "Cartucce rapide Rapid Rounds cartuccie", "upgrade_rebirth": "Rinascita dell'anima", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Se muori, dopo {s:RespawnDelay} s ricompari nel luogo in cui sei morto con salute parziale.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Dissipatore effetti negativi", - "upgrade_reduce_debuff_duration_active_desc": "Elimina tutti gli effetti negativi attualmente applicati su di te. Se vengono rimossi degli effetti, guarisci e ottieni velocità di movimento bonus.
    Non può essere usata mentre hai subito uno stordimento o stai dormendo.", - "upgrade_reduce_debuff_duration_desc": "Riduce la durata di tutti gli effetti negativi applicati su di te.", - "upgrade_regenerating_bullet_shield": "Barriera da combattimento", - "upgrade_regenerating_bullet_shield_desc": "Mentre possiedi uno scudo balistico, ottieni danni da arma e frequenza di fuoco.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Rinascita dell'anima Soul Rebirth", + "upgrade_rechargingbullets": "Accelerazione di ricarica", + "upgrade_rechargingbullets_desc": "Infliggi {g:citadel_inline_attribute:'WeaponDamage'} significativi e ripristini una carica per ciascuna delle tue abilità ricaricate.", + "upgrade_rechargingbullets_search": "Accelerazione di ricarica Recharging Rush", + "upgrade_reduce_debuff_duration": "Dissipatore di magie", + "upgrade_reduce_debuff_duration_active_desc": "Elimina tutti gli effetti negativi non della ultimate attualmente applicati su di te. Se vengono rimossi degli effetti, guarisci e ottieni velocità di movimento bonus.
    Non può essere usata mentre hai subito uno stordimento o stai dormendo.", + "upgrade_reduce_debuff_duration_search": "Dissipatore di magie", + "upgrade_regenerating_bullet_shield": "Giubbotto da battaglia", + "upgrade_regenerating_bullet_shield_desc": "Mentre sei sopra {s:LifeThreshold}% di salute, ottieni {g:citadel_inline_attribute:'WeaponDamage'} e {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Giubbotto da battaglia Battle Vest", "upgrade_reinforcing_casings": "Resistenza crescente", - "upgrade_reinforcing_casings_desc": "Fornisce resistenza alle pallottole quando queste colpiscono un eroe nemico. Ogni colpo fornisce una sola istanza.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_desc": "Fornisce resistenza balistica quando queste colpiscono un eroe nemico. Ogni colpo fornisce una sola istanza.", + "upgrade_reinforcing_casings_search": "Resistenza crescente Escalating Resilience", "upgrade_rescue_beam": "Raggio di salvataggio", - "upgrade_rescue_beam_desc": "Guarisce un eroe alleato bersaglio e te stesso per una percentuale della salute max. Durante la guarigione, puoi attirare una volta il bersaglio verso di te. Può essere utilizzata su se stessi.", + "upgrade_rescue_beam_desc": "Guarisce un eroe alleato bersaglio e te stesso per una percentuale della salute max. Durante la guarigione, puoi attirare una volta il bersaglio verso di te. Può essere usata su di sé.", "upgrade_rescue_beam_pull": "Attira il bersaglio", + "upgrade_rescue_beam_search": "Raggio di salvataggio Rescue Beam", "upgrade_resilience": "Spirito persistente", + "upgrade_resilience_search": "Spirito persistente Enduring Spirit", + "upgrade_resonant_healing": "Rigenerazione splendente", + "upgrade_resonant_healing_desc": "Guarisci e ottieni un bonus di velocità di movimento per un breve periodo quando usi un'abilità.", + "upgrade_resonant_healing_search": "Rigenerazione splendente Radiant Regeneration", "upgrade_restorative_locket": "Medaglione rigenerante", - "upgrade_restorative_locket_active_desc": "Consuma tutte le istanze per curare l'alleato bersaglio e ripristina un punto di resistenza. Può essere usata su se stessi.", - "upgrade_restorative_locket_passive_desc": "Quando un nemico usa un'abilità entro {s:Radius} m da te, ottieni un'istanza di rigenerazione.", + "upgrade_restorative_locket_active_desc": "Quando un nemico usa un'abilità entro {s:Radius} m da te, accumuli un'istanza di recupero.

    Consuma tutte le istanze per curarti e recuperare fino a {s:MaxStaminaRestore} di stamina in base al numero di istanze che possiedi.", + "upgrade_restorative_locket_search": "Medaglione rigenerante Restorative Locket", "upgrade_return_fire": "Fuoco di risposta", "upgrade_return_fire_desc": "Spari automaticamente una pallottola verso qualsiasi aggressore che ti danneggia con le sue abilità o armi.", + "upgrade_return_fire_search": "Fuoco di risposta Return Fire", "upgrade_ricochet": "Rimbalzo", - "upgrade_ricochet_desc": "Le tue pallottole rimbalzano sui nemici vicini al bersaglio, applicando eventuali modificatori e infliggendo una percentuale del danno originale.", + "upgrade_ricochet_desc": "Le tue pallottole rimbalzano sui nemici vicini al bersaglio, applicando eventuali modificatori e infliggendo una percentuale dei danni originali.", + "upgrade_ricochet_search": "Rimbalzo Ricochet", "upgrade_rocket_booster": "Salto maestoso", - "upgrade_rocket_booster_desc": "Ti lanci in alto. Mentre sei in aria, puoi usare nuovamente l'abilità per scendere più velocemente.
    Non può essere usata per {s:InteruptCooldown} s se vieni attaccato da un eroe nemico.", + "upgrade_rocket_booster_desc": "Ti lanci in alto e ottieni una barriera. Mentre sei in aria, puoi usare ancora l'abilità attiva per scendere più velocemente.

    Non può essere usata per {s:InterruptCooldown} s se un eroe nemico ti attacca.", "upgrade_rocket_booster_drop_down": "Scendere", - "upgrade_rocket_boots": "Salto maestoso - Disattivato", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_booster_search": "Salto maestoso Majestic Leap", + "upgrade_rocket_boots": "Salto maestoso - Disabilitato", + "upgrade_rocket_boots_search": "Salto maestoso - Disabilitato Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Guanti runici", + "upgrade_runed_gauntlets_desc": "Ogni volta che sferri un attacco corpo a corpo pesante, i tuoi tempi di ricarica esistenti si riducono.", + "upgrade_runed_gauntlets_parry_desc": "Ignora le parate.", "upgrade_rupture": "Decadimento", "upgrade_rupture/modifier_rupture": "Decadimento", - "upgrade_rupture_desc": "Riduce la guarigione ricevuta dai nemici bersagliati e infligge danni nel tempo della loro salute attuale.
    I danni di Decadimento non sono letali.", - "upgrade_savior": "Barriera divina", - "upgrade_savior_desc": "Conferisce al bersaglio scudo balistico, scudo spirituale e velocità di movimento. Può essere usata su se stessi.", + "upgrade_rupture_desc": "Infliggi danni nel tempo a un bersaglio, infliggendo danni in base alla sua salute attuale.
    I danni inflitti da Decadimento non sono letali e non attivano gli oggetti.", + "upgrade_rupture_search": "Decadimento Decay", "upgrade_self_bubble": "Trasformazione eterea", - "upgrade_self_bubble_desc": "Entri nel vuoto e diventi non bersagliabile e invincibile per un breve periodo, durante il quale fluttui lentamente e non puoi eseguire alcuna azione. Dopodiché aumenti la velocità di movimento, lo spirito e la resistenza spirituale.
    Annulla eventuali abilità attive.", + "upgrade_self_bubble_desc": "Entri nel vuoto e diventi non bersagliabile e invincibile per un breve periodo, durante il quale fluttui lentamente e non puoi eseguire alcuna azione. Dopodiché aumenti velocità di movimento, potere spirituale e resistenza spirituale.
    Puoi annullarla in anticipo.
    L'attivazione annulla eventuali abilità attive.", + "upgrade_self_bubble_search": "Trasformazione eterea Ethereal Shift", + "upgrade_shadow_step": "Passo furtivo", + "upgrade_shadow_step_desc": "Teletrasporto in linea retta.", + "upgrade_shadow_step_passive_desc": "Infliggi periodicamente {g:citadel_inline_attribute:'SpiritDamage'} a tutti i nemici nelle vicinanze.", + "upgrade_shadow_strike": "Colpo ombra", + "upgrade_shadow_strike_desc": "Diventi invisibile quando usi la stamina senza distanza di rilevamento. Sferrare un attacco corpo a corpo mentre sei invisibile ti farà rubare resistenza balistica e spirituale al bersaglio e infliggere danni nel tempo.", "upgrade_sharpshooter": "Tiratore scelto", "upgrade_sharpshooter_desc": "Infliggi danni da arma aggiuntivi quando ti trovi oltre una distanza minima dal tuo bersaglio.", + "upgrade_sharpshooter_search": "Tiratore scelto Sharpshooter", + "upgrade_shivas_bracelet": "Amuleto del gelo", + "upgrade_shivas_bracelet_desc": "L'abilità infusa ha tempo di ricarica ridotto e ottiene potere spirituale. Quando l'abilità infligge danni, congela il bersaglio e infligge danni bonus.

    Il tempo di ricarica è per bersaglio.
    ", + "upgrade_shrink_ray": "Raggio restringente", + "upgrade_shrink_ray/modifier_shrink_ray": "Raggio restringente", + "upgrade_shrink_ray_desc": "Riduce la dimensione del modello e conferisce velocità di movimento al bersaglio. Consente l'utlilizzo dei tunnel in questa modalità. Può essere usata su di sé.", "upgrade_silencer": "Silenziatore", "upgrade_silencer_active": "Per i prossimi {s:AbilityDuration} s, , tutte le tue pallottole applicano immediatamente il silenziamento. Il silenziamento impedisce ai bersagli di usare le abilità.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Silenziatore Silencer", "upgrade_siphon_bullets": "Pallottole drenanti", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "I tuoi proiettili prosciugano temporaneamente la salute max dei nemici. I nemici riacquistano la salute rubata allo scadere dell'effetto negativo. Prosciughi permanentemente {s:StealPerKill} istanze di salute se un bersaglio colpito da Proiettili drenanti muore e perdi {s:StackLostPerDeath} istanze se muori tu.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "I tuoi proiettili prosciugano temporaneamente la salute max dei nemici. I nemici riacquistano la salute rubata allo scadere del debuff.", + "upgrade_siphon_bullets_search": "Pallottole drenanti Siphon Bullets", "upgrade_slowing_bullets": "Pallottole rallentanti", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Rallentamento", - "upgrade_slowing_bullets_desc": "Le tue pallottole applicano un rallentamento del movimento.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Le tue pallottole causano un rallentamento del movimento ai nemici.", + "upgrade_slowing_bullets_search": "Pallottole rallentanti Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Rallentamento", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Spirito migliorato", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", - "upgrade_spellshield": "Scudo esafoglio", + "upgrade_soaring_spirit_search": "Spirito migliorato Improved Spirit", + "upgrade_spellbreaker": "Rompi-incantesimo", + "upgrade_spellbreaker_desc": "La prossima istanza di {g:citadel_inline_attribute:'SpiritDamage'} elevati che subisci è significativamente ridotta.", + "upgrade_spellbreaker_search": "Rompi-incantesimo Spellbreaker", + "upgrade_spellshield": "Protezione esafoglio", "upgrade_spellshield/modifier_spellshield_buff": "Scudo esafoglio", "upgrade_spellshield/modifier_spellshield_linger_buff": "Lo scudo esafoglio è rotto!", - "upgrade_spellshield_desc": "Blocchi i prossimi danni spirituali o effetti negativi, prevenendone gli effetti. Si rigenera solo fuori dal combattimento.", + "upgrade_spellshield_desc": "Blocchi i prossimi {g:citadel_inline_attribute:'SpiritDamage'} o debuff, prevenendone gli effetti. Si rigenera solo fuori dal combattimento.", + "upgrade_spellshield_search": "Protezione esafoglio Hexafoil Ward", "upgrade_spellshield_shield": "Sigillo anti-spirituale", - "upgrade_spellslinger_headshots": "Precisione sovrannaturale", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Le tue pallottole applicano un effetto negativo che amplifica i danni spirituali e fornisce prosciugamento della salute spirituale contro i bersagli. Se esegui un colpo alla testa, aumenti la tua amplificazione spirituale contro di essi.", + "upgrade_spellslinger_headshots": "Lacera-spirito", + "upgrade_spellslinger_headshots_part1_desc": "Le tue pallottole applicano un debuff che riduce la resistenza spirituale del bersaglio e conferisce a te e ai tuoi alleati prosciugamento della salute spirituale contro di esso.", + "upgrade_spellslinger_headshots_part2_desc": "I colpi alla testa contro un bersaglio ne riducono ulteriormente la resistenza spirituale.", + "upgrade_spellslinger_headshots_search": "Lacera-spirito Spirit Rend", + "upgrade_spirit_bubble": "Protezione spirituale", + "upgrade_spirit_bubble_desc": "Ottieni una barriera ogni volta che subisci {g:citadel_inline_attribute:'SpiritDamage'} significativi da eroi nemici in un breve periodo di tempo.", + "upgrade_spirit_bubble_search": "Protezione spirituale Spirit Shielding", + "upgrade_spirit_burn": "Bruciatura spirituale", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Bruciatura spirituale", + "upgrade_spirit_burn_desc": "Infliggere {g:citadel_inline_attribute:'SpiritDamage'} significativi a un nemico entro {s:DamageThresholdDuration} s provoca un'esplosione che infligge danni e ustioni ai nemici vicini. Mentre bruciano, i nemici subiscono danni nel tempo e sono soggetti a guarigione ridotta.
    I danni inflitti e il tempo di ricarica vengono dimezzati per i non eroi.", + "upgrade_spirit_burn_search": "Bruciatura spirituale Spirit Burn", + "upgrade_spirit_sap": "Linfa spirituale", + "upgrade_spirit_sap_desc": "Prendi di mira un nemico per ridurne la resistenza spirituale e il potere spirituale.", + "upgrade_spirit_sap_search": "Linfa spirituale Spirit Sap", "upgrade_spirit_snatch": "Furto spirituale", - "upgrade_spirit_snatch_desc": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, l'attacco infligge danni spirituali extra e ruba resistenza spirituale e potere spirituale.", + "upgrade_spirit_snatch_desc": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi {g:citadel_inline_attribute:'SpiritDamage'} aggiuntivi con l'attacco e ne prosciughi la resistenza spirituale e il potere spirituale.

    Gli effetti sono ridotti di {s:LightMeleeReduction}% per i colpi corpo a corpo leggeri.
    ", + "upgrade_spirit_snatch_search": "Furto spirituale Spirit Snatch", + "upgrade_split_shot": "Colpo diviso", + "upgrade_split_shot_desc": "La tua arma spara colpi multipli.

    Colpire più di un eroe per attacco conferirà danni balistici bonus cumulabili.

    I bersagli possono essere colpiti solo una volta per colpo multiplo.", + "upgrade_split_shot_desc_02": "Bonus colpi multipli divisi", + "upgrade_split_shot_search": "Colpo diviso Split Shot", "upgrade_sprint_booster": "Stivali da corsa", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Stivali da corsa Sprint Boots", "upgrade_superacolytes_glove": "Nocche esagonali", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Pugni liberi!", "upgrade_superacolytes_glove_desc": "Dopo aver inflitto {s:StoredSpiritDamage} danni spirituali cumulati, il tuo prossimo attacco corpo a corpo pesante infliggerà {s:StoredSpiritDamage} danni spirituali aggiuntivi.", - "upgrade_superior_stamina": "Resistenza superiore", - "upgrade_superior_stamina_passive": "Aumenta da 1 a 2 il numero di salti in aria, scatti in aria e salti sul muro che puoi eseguire prima dell'atterraggio.", + "upgrade_superacolytes_glove_search": "Nocche esagonali Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Controllo della stamina", + "upgrade_superior_stamina_passive": "Consente un uso aggiuntivo di balzo in aria o scatto in aria prima dell'atterraggio.", + "upgrade_superior_stamina_search": "Controllo della Stamina Mastery", "upgrade_suppressor": "Soppressore", - "upgrade_suppressor_desc": "Quando infliggi danni spirituali ai nemici, riduci anche la loro frequenza di fuoco.", + "upgrade_suppressor_desc": "Quando infliggi {g:citadel_inline_attribute:'SpiritDamage'} ai nemici, riduci anche la loro cadenza di fuoco.", + "upgrade_suppressor_search": "Soppressore Suppressor", "upgrade_surging_power": "Esplosione vampirica", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", - "upgrade_surging_power_active": "Conferisce prosciugamento della salute e un aumento di frequenza di fuoco e munizioni. Queste munizioni aggiuntive non sono limitate dalla dimensione massima del caricatore.", + "upgrade_surging_power_active": "Conferisce prosciugamento della salute e un aumento di cadenza di fuoco e munizioni. Queste munizioni aggiuntive non sono limitate dalla dimensione massima del caricatore.", + "upgrade_surging_power_search": "Esplosione vampirica Vampiric Burst", "upgrade_target_stun": "K.O.", - "upgrade_target_stun_desc": "Il bersaglio viene abbattuto e stordito dopo un ritardo di {s:StunDelay} s, interrompendolo e impedendogli temporaneamente di eseguire qualsiasi azione. Lo stordimento dura fino a 2 volte di più contro i bersagli in volo in base alla loro altezza da terra (fino a {s:MaxHeightForBonus} m).", - "upgrade_targeted_silence": "Glifo del silenzio", - "upgrade_targeted_silence_desc": "Spari un proiettile che silenzia e danneggia il primo eroe nemico che colpisce. Il silenziamento non interrompe la canalizzazione delle abilità.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Applichi stordimento dopo {s:StunDelay} s. La durata dello stordimento aumenta contro i bersagli in aria.

    Aumenta la gravità del bersaglio per la durata dello stordimento.", + "upgrade_target_stun_search": "K.O. Knockdown KO", + "upgrade_targeted_silence": "Onda del silenzio", + "upgrade_targeted_silence_desc": "Lanci un proiettile che si espande, silenzia i nemici per un breve periodo e infligge danni da impatto.

    Il silenziamento non interrompe la canalizzazione delle abilità.", + "upgrade_targeted_silence_search": "Onda del silenzio Silence Wave", "upgrade_tech_armor": "Armatura spirituale", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Riverbero mistico", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Infondi un'abilità per applicare rallentamento a un bersaglio colpito e infliggi una percentuale aggiuntiva dei danni inflitti ai nemici attorno al bersaglio dopo un breve ritardo.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Armatura spirituale Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Riverbero mistico", + "upgrade_tech_bleed_desc": "Infondi un'abilità con prosciugamento della salute e per applicare rallentamento a un bersaglio colpito e infliggi una percentuale aggiuntiva dei danni inflitti ai nemici attorno al bersaglio dopo un breve ritardo.", "upgrade_tech_damage_pulse": "Impulso di tormento", - "upgrade_tech_damage_pulse_desc": "Infligge periodicamente danni spirituali ai due nemici più prossimi nelle vicinanze.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Pallottole trita-anime", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Le tue pallottole applicano un effetto negativo che amplifica i tuoi danni spirituali contro il bersaglio e ti fornisce prosciugamento della salute spirituale nei loro confronti.", + "upgrade_tech_damage_pulse_desc": "Infligge periodicamente {g:citadel_inline_attribute:'SpiritDamage'} ai due nemici più vicini.", + "upgrade_tech_damage_pulse_search": "Impulso di tormento Torment Pulse", + "upgrade_tech_defense_shredders": "Pallottole trita-spirito", + "upgrade_tech_defense_shredders_desc": "Le tue pallottole applicano un debuff che riduce la resistenza spirituale del bersaglio e conferisce a te e ai tuoi alleati prosciugamento della salute spirituale contro di esso.", + "upgrade_tech_defense_shredders_search": "Pallottole trita-spirito Spirit Shredder Bullets", "upgrade_tech_overflow": "Traboccamento spirituale", - "upgrade_tech_overflow_desc": "Ottieni frequenza di fuoco e potere spirituale bonus quando carichi l'effetto facendo fuoco su eroi nemici.", - "upgrade_tech_purge": "Armat. spirituale migliorata", - "upgrade_tech_range": "Portata migliorata", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Ottieni cadenza di fuoco, potere spirituale e prosciugamento della salute spirituale bonus quando carichi l'effetto facendo fuoco su eroi nemici.", + "upgrade_tech_overflow_search": "Traboccamento spirituale Spiritual Overflow", + "upgrade_tech_purge": "Resilienza spirituale", + "upgrade_tech_purge_desc": "Quando il livello di salute è inferiore a {s:HealthThreshold}%, ottieni resistenza spirituale aggiuntiva.", + "upgrade_tech_purge_search": "Resilienza spirituale Spirit Resilience", + "upgrade_tech_range": "Espansione maggiore", "upgrade_tech_range_desc": "Aumenta la gittata e il raggio d'effetto delle tue abilità e dei tuoi oggetti.", + "upgrade_tech_range_search": "Espansione maggiore Greater Expansion", "upgrade_thermal_detonator": "Fuoco alchemico", - "upgrade_thermal_detonator_desc": "Lanci una boccetta che esplode al contatto, creando un'area che infligge danni spirituali al secondo crescenti e fa sì che i nemici ricevano danni da arma aggiuntivi dalla tua squadra.

    Infligge {s:NonHeroReductionPercent}% di danni al secondo in meno rispetto ai non eroi.", + "upgrade_thermal_detonator_desc": "Lanci una fialetta che esplode al contatto, creando un'area che infligge {g:citadel_inline_attribute:'SpiritDamage'} al secondo crescenti e riduce la resistenza balistica dei nemici.

    Infligge {s:NonHeroReductionPercent}% di danni in meno ai non eroi.", + "upgrade_thermal_detonator_search": "Fuoco alchemico Alchemical Fire", + "upgrade_timeless_emblem": "Emblema senza tempo", "upgrade_titan_round": "Caricatore titanico", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Caricatore titanico Titanic Magazine", "upgrade_toxic_bullets": "Pallottole tossiche", "upgrade_toxic_bullets_buildup": "Tossicità crescente...", "upgrade_toxic_bullets_desc": "Le tue pallottole causano il sanguinamento dei nemici, facendo sì che perdano una percentuale della loro salute max nel tempo. Applica anche una riduzione della guarigione sul bersaglio sanguinante.", + "upgrade_toxic_bullets_search": "Pallottole tossiche Toxic Bullets", + "upgrade_transcendent_cooldown": "Tempo di ricarica trascendentale", + "upgrade_transcendent_cooldown_desc": "Riduce il tempo di ricarica delle tue abilità e dei tuoi oggetti.", + "upgrade_transcendent_cooldown_search": "Tempo di ricarica trascendentale Transcendent Cooldown", + "upgrade_trophy_collector": "Collezionista di trofei", + "upgrade_trophy_collector_desc": "Ogni volta che metti a segno un assist o un'uccisione, ottieni scatto, gittata delle abilità e generazione passiva di anime. Questo effetto si accumula e persiste anche dopo la morte.", + "upgrade_trophy_collector_search": "Collezionista di trofei Trophy Collector", + "upgrade_ultimate_burst": "Pergamena fulminante", + "upgrade_ultimate_burst_desc": "I danni inflitti dalla tua ultimate applicano {g:citadel_inline_attribute:'Stun'} e infliggono {g:citadel_inline_attribute:'BonusSpiritDamage'} dopo un breve ritardo.
    ", + "upgrade_ultimate_burst_hint": "Questo effetto può attivarsi solo una volta per bersaglio per ultimate.", + "upgrade_ultimate_burst_search": "Pergamena fulminante Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Effetti di Rallentamento mistico", + "upgrade_unstable_concoction": "Intruglio instabile", + "upgrade_unstable_concoction_desc": "Consumi un intruglio che ti conferisce Inarrestabile e velocità, salute, spirito e danni da arma aumentati. Dopo un breve periodo muori ed esplodi, stordendo i nemici vicini e infliggendo danni basati sulla tua salute massima. Morendo in questo modo il tuo tempo di ricomparsa viene ridotto di {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Inarrestabile!", "upgrade_unstoppable_desc": "Sopprimi temporaneamente gli effetti negativi e diventi immune a stordimento, silenziamento, sonno, radicamento e disarmo.
    Non può essere utilizzata mentre hai subito uno stordimento o stai dormendo.", - "upgrade_vampire": "Prosciug. salute dalle pallottole", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_unstoppable_search": "Inarrestabile Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "Il prossimo stordimento, incatenamento, immobilizzazione, sonno o silenziamento viene automaticamente dissipato. Quando ciò accade, ottieni una barriera e tutti i tuoi tempi di ricarica delle abilità vengono ridotti di {s:CooldownReductionOnProc}%.", + "upgrade_vampire": "Prosciug. balistico salute", + "upgrade_vampire_search": "Prosciug. balistico salute Bullet Lifesteal prosciugamento pallottole", "upgrade_veil_walker": "Mech del velo", - "upgrade_veil_walker_desc": "Attraversare un velo cosmico ti fa ottenere Stealth, aumenta la velocità di movimento e ripristina tutte le pallottole e gli scudi spirituali.", + "upgrade_veil_walker_desc": "Attraversare un velo cosmico ti conferisce Stealth, guarigione e velocità di movimento aumentata.", + "upgrade_veil_walker_search": "Mech del velo Veil Walker", "upgrade_vex_barrier": "Barriera reattiva", - "upgrade_vex_barrier_desc": "Ripristini automaticamente un'istanza di resistenza e schieri uno scudo balistico e uno scudo spirituale temporanei mentre hai i movimenti bloccati o hai subito uno stordimento, un'incatenamento, un'immobilizzazione o stai dormendo.", + "upgrade_vex_barrier_desc": "Ottieni una barriera quando sei sotto l'effetto di stordimento, incatenamento, immobilizzazione, sonno o silenziamento.", + "upgrade_vex_barrier_search": "Barriera reattiva Reactive Barrier", "upgrade_vex_barrier_shield": "Barriera reattiva", "upgrade_warp_stone": "Pietra deformante", - "upgrade_warp_stone_desc": "Ti teletrasporta in linea retta e ti fa ottenere resistenza alle pallottole.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Frusta fulminante", - "upgrade_withering_whip_desc": "Bersaglia un nemico per applicare riduzione della frequenza di fuoco e ridurre la sua resistenza alle pallottole.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_desc": "Ti teletrasporta in linea retta e ti fa ottenere resistenza balistica.", + "upgrade_warp_stone_search": "Pietra deformante Warp Stone", + "upgrade_weapon_backstabber": "Ombra", + "upgrade_weapon_backstabber_desc": "Infliggere {g:citadel_inline_attribute:'WeaponDamage'} a breve distanza apre una ferita e ti conferisce {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    I nemici feriti subiscono {g:citadel_inline_attribute:'SpiritDPS'}, hanno {g:citadel_inline_attribute:'BulletResist'} ridotta e vengono rivelati attraverso le pareti.", + "upgrade_weapon_backstabber_search": "Ombra Stalker", + "upgrade_weapon_shielding": "Protezione balistica", + "upgrade_weapon_shielding_desc": "Ottieni una barriera ogni volta che subisci {g:citadel_inline_attribute:'WeaponDamage'} significativi da eroi nemici in un breve periodo di tempo.", + "upgrade_weapon_shielding_search": "Protezione balistica Weapon Shielding", + "upgrade_weighted_shots": "Colpi ponderati", + "upgrade_weighted_shots_desc": "I tuoi proiettili causano un rallentamento del movimento ai nemici.", + "upgrade_weighted_shots_search": "Colpi ponderati Weighted Shots", + "upgrade_withering_whip": "Barile arrugginito", + "upgrade_withering_whip_desc": "Bersagli un nemico per ridurne la cadenza di fuoco e la resistenza balistica.", + "upgrade_withering_whip_search": "Barile arrugginito Rusted Barrel", + "vampirebat_lovebites": "Morsi d'amore", "viscous_goo_bowling_ball": "Palla di melma", - "viscous_goo_bowling_ball_desc": "Ti trasformi in una grande palla di melma che infligge danni e stordisce i nemici all'impatto. La palla conferisce grandi quantità di resistenza alle pallottole e spirituale, può rimbalzare contro i muri e fare doppi salti.", + "viscous_goo_bowling_ball_desc": "Ti trasformi in una grande palla di melma che infligge danni e stordisce i nemici all'impatto. La palla conferisce grandi quantità di resistenza alle pallottole e spirituale, può rimbalzare contro i muri e fare doppi salti.", "viscous_goo_bowling_ball_quip": "Rotoli in giro e provochi il caos", - "viscous_goo_bowling_ball_t3_desc": "Può usare le abilità e gli oggetti mentre rotola", + "viscous_goo_bowling_ball_t3_desc": "+6 s di durata e +0.3 s di durata dello stordimento", "viscous_goo_grenade": "Pallacolla", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Rallentamento", "viscous_goo_grenade_bounce_desc": "Colpi multipli allo stesso bersaglio infliggono meno danni.", - "viscous_goo_grenade_desc": "Lanci una palla di melma che infligge danni e lascia dietro di sé pozzanghere collose che riducono la velocità di movimento dei nemici nel raggio.", - "viscous_goo_grenade_puddle_desc": "Le pozzanghere di melma rimangono sul terreno e applicano una riduzione della velocità di movimento ai nemici che vi camminano sopra.", + "viscous_goo_grenade_desc": "Lanci una palla di melma che infligge danni e lascia dietro di sé pozzanghere collose che riducono la velocità di movimento dei nemici nel raggio d'azione.", + "viscous_goo_grenade_puddle_desc": "Le pozzanghere di melma restano sul terreno e applicano un rallentamento del movimento ai nemici che le calpestano.

    Tu e i tuoi alleati scivolate più rapidamente sulle pozzanghere di melma.", "viscous_goo_grenade_quip": "Danneggi i nemici e sporchi un po' tutto", - "viscous_goo_grenade_t2_desc": "+50 danni e +1 m di raggio", - "viscous_goo_grenade_t3_desc": "Rimbalza 2 volte", + "viscous_goo_grenade_t1_desc": "+36 danni e +2 m di raggio", + "viscous_goo_grenade_t3_desc": "Rimbalza 2 volte e aumenta il moltiplicatore spirituale", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7874,24 +11994,26 @@ "viscous_gootapult_hint": "Launch!", "viscous_restorative_goo": "Il cubo", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", - "viscous_restorative_goo_buff_desc": "Dopo essere uscito dal cubo, la velocità di movimento e il recupero della resistenza del bersaglio aumentano brevemente.", - "viscous_restorative_goo_desc": "Racchiudi il bersaglio in un cubo gelatinoso rigenerante che protegge dai danni e aumenta la rigenerazione della salute. Il bersaglio non può effettuare nuove azioni mentre è bloccato. Utilizzabile su se stessi. Premi Space per liberarti prima del tempo.", + "viscous_restorative_goo_buff_desc": "Dopo essere uscito dal cubo, la velocità di movimento e il recupero della stamina del bersaglio aumentano brevemente.", + "viscous_restorative_goo_desc": "Racchiudi il bersaglio in un cubo gelatinoso rigenerante che protegge dai danni e aumenta la rigenerazione della salute. Il bersaglio non può compiere nuove azioni mentre è bloccato. Utilizzabile su di sé. Premi {g:citadel_binding:'Mantle'} per liberarti prima del tempo.", "viscous_restorative_goo_quip": "ll cubo è un luogo sicuro", - "viscous_restorative_goo_t1_desc": "Aumenti la velocità di movimento e il recupero della resistenza", - "viscous_restorative_goo_t3_desc": "Rimuove tutti gli effetti negativi e -21.0 s di tempo di ricarica", + "viscous_restorative_goo_t1_desc": "Aumenta la velocità di movimento e il recupero della stamina", + "viscous_restorative_goo_t2_desc": "+25 di rigenerazione della salute e +1 s di durata", + "viscous_restorative_goo_t3_desc": "Rimuove tutti i debuff non ultimate e -25 s di tempo di ricarica", "viscous_telepunch": "Pugno pozza", - "viscous_telepunch_desc": "Materializzi un pugno nel mondo che colpisce le unità nell'area e le fa volare via. I nemici subiscono danni, la loro distanza di scatto viene ridotta per un breve momento e i loro movimenti vengono rallentati. Questo è considerato un attacco corpo a corpo leggero.", + "viscous_telepunch_desc": "Materializzi un pugno che colpisce tutti coloro che si trovano nell'area, applicando {g:citadel_inline_attribute:'KnockUp'}.

    Colpire un nemico infligge {g:citadel_inline_attribute:'MeleeDamage'} e provoca {g:citadel_inline_attribute:'Slow'}.

    Tu e i tuoi amici avete un controllo aereo aumentato.", "viscous_telepunch_quip": "Colpisci i nemici con un pugno gigante", - "viscous_telepunch_t2_desc": "+35 danni e +15% di riduzione della velocità di movimento", - "viscous_telepunch_t3_desc": "-11.5 di ricarica e infligge danni corpo a corpo pesanti", + "viscous_telepunch_t1_desc": "+1 carica e +20 danni", + "viscous_telepunch_t2_desc": "+{s:Raggio} m di raggio e +{s:LifeStealPercentOnHit}% di prosciugamento della salute", + "viscous_telepunch_t3_desc": "{s:AbilityCooldown} s di tempo di ricarica e ora infligge danni corpo a corpo pesanti", "walker_unit": "Mech", "wp_permanent_pickup_label": "+3% di danni da arma", "wp_permanent_pickup_label_lv2": "+4% di danni da arma", - "wp_permanent_pickup_label_lv3": "+7% di danni da arma", - "wraith_project_mind_t2_title": "Scudo balistico:", + "wp_permanent_pickup_label_lv3": "+6% di danni da arma", + "wraith_project_mind_t2_title": "Barriera:", "wrecker_ultimate_grab_debuff": "Paralisi", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7904,5 +12026,6 @@ "yamato_flying_strike_t3_header": "Una volta raggiunto il bersaglio:", "zipline_boost": "Filovia accelerata", "zipline_speed_pickup/zipline_speed": "Velocità della filovia aumentata", - "zipline_speed_pickup_label": "Velocità della filovia" + "zipline_speed_pickup_label": "Velocità della filovia", + "zombiewall_rotate_hint": "Ruota" } \ No newline at end of file diff --git a/data/localizations/japanese.json b/data/localizations/japanese.json index 9e26dfee..bc1a5c07 100644 --- a/data/localizations/japanese.json +++ b/data/localizations/japanese.json @@ -1 +1,12031 @@ -{} \ No newline at end of file +{ + "AOERadius_label": "効果範囲", + "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "衝撃範囲", + "AbandonMatchPrompt_Cancel": "マッチに残る", + "AbandonMatchPrompt_Confirm": "ペナルティ付きで途中退出", + "AbandonMatchPrompt_Countdown": "ペナルティ付きで途中退出({d:countdown_seconds})", + "AbandonMatchPrompt_Text": "途中退出すると、このマッチには再接続できません。味方チームはプレイヤーが1人欠けた状態となり、あなたにはマッチメイキングのペナルティが適用されます。
    それでも本当にいいですか?", + "AbandonMatchPrompt_Title": "このマッチを途中退出しますか?", + "AbilityApplyDelay_postfix": "秒", + "AbilityButtonHint_Activate": "発動", + "AbilityButtonHint_AlotCastLifeDrain": "味方を回復", + "AbilityButtonHint_AltCastRestorativeGoo": "自分をキューブ化", + "AbilityButtonHint_AltCastStickyBomb": "自分にボム設置", + "AbilityButtonHint_AltCastUnitTarget": "対象ユニット", + "AbilityButtonHint_AltCastVoidSphere": "味方を同行", + "AbilityButtonHint_AssassinateFoVCycle": "ズーム切り替え", + "AbilityButtonHint_AvaRecall": "アヴァを回収", + "AbilityButtonHint_AvaWarp": "アヴァまでワープ", + "AbilityButtonHint_BreakIceDome": "フローズンシェルターを解除", + "AbilityButtonHint_BullLeapCrash": "急降下", + "AbilityButtonHint_CancelAbility": "{s:ability_name} をキャンセル", + "AbilityButtonHint_CancelAll": "キャンセル", + "AbilityButtonHint_CancelIceBeam": "アークティックビームをキャンセル", + "AbilityButtonHint_CancelIceDome": "シェルターを撤去", + "AbilityButtonHint_CancelIcePath": "アイスパスをキャンセル", + "AbilityButtonHint_CancelTether": "鎖を切る", + "AbilityButtonHint_CancelWall": "壁を撤去", + "AbilityButtonHint_CastIceDome": "フローズンシェルターを発動", + "AbilityButtonHint_CastLifeDrain": "敵から吸収", + "AbilityButtonHint_CastOnHost": "ホストに発動", + "AbilityButtonHint_CastOnSelf": "自分に発動", + "AbilityButtonHint_CastOnTarget": "対象に発動", + "AbilityButtonHint_CastRestorativeGoo": "対象をキューブ化", + "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", + "AbilityButtonHint_CastVoidSphere": "テレポート", + "AbilityButtonHint_ClimbRope": "{g:citadel_binding:'Zipline'}長押しでロープを登る", + "AbilityButtonHint_CloneTurretSwap": "アシスタントと入れ替える", + "AbilityButtonHint_Deploy": "位置確定", + "AbilityButtonHint_Deselect": "選択をやめる", + "AbilityButtonHint_Detonate": "起爆", + "AbilityButtonHint_DetonateDjinnBomb": "ジンを起爆", + "AbilityButtonHint_DragonsFireSpeedDown": "減速", + "AbilityButtonHint_DragonsFireSpeedUp": "加速", + "AbilityButtonHint_DropBomb": "爆弾を投下", + "AbilityButtonHint_DropIdol": "壺を落とす", + "AbilityButtonHint_DropTarget": "味方を落とす", + "AbilityButtonHint_EruptWall": "壁を生成", + "AbilityButtonHint_FlyDown": "下降", + "AbilityButtonHint_FlyUp": "上昇", + "AbilityButtonHint_GrabTarget": "対象をつかむ", + "AbilityButtonHint_GuidedArrowRelease": "起爆", + "AbilityButtonHint_GuidedArrowSpeed": "加速", + "AbilityButtonHint_HatTrickCancel": "戻す", + "AbilityButtonHint_HatTrickFire": "発射", + "AbilityButtonHint_HealSelf": "自分を回復", + "AbilityButtonHint_HealTarget": "対象を回復", + "AbilityButtonHint_IcePathDown": "下降", + "AbilityButtonHint_IcePathUp": "上昇", + "AbilityButtonHint_LightningCrashDive": "急降下", + "AbilityButtonHint_MagicBoltRedirect": "雷を再誘導", + "AbilityButtonHint_MagicianBigBoltFire": "ボルトを発射", + "AbilityButtonHint_MeleeChangeTeam": "近接強攻撃でチームを変更", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "近接強攻撃で破壊", + "AbilityButtonHint_MeleeIdolCashIn": "近接強攻撃で魂の壺を奪う", + "AbilityButtonHint_MeleeIdolPickup": "近接攻撃で魂の壺を取得", + "AbilityButtonHint_MeleePickUp": "近接強攻撃でソウルを獲得", + "AbilityButtonHint_MeleePowerUp": "近接強攻撃でパワーアップを獲得", + "AbilityButtonHint_MeleeRejuvinator": "近接強攻撃でリジュベネーターを獲得", + "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", + "AbilityButtonHint_MoveDown": "下降", + "AbilityButtonHint_MoveUp": "上昇", + "AbilityButtonHint_PlacePoster": "ポスター設置", + "AbilityButtonHint_RejuvenatorOwned": "リジュベネーターは獲得済 - 味方に渡されます", + "AbilityButtonHint_RollingGooAccelerate": "加速", + "AbilityButtonHint_RollingGooCancel": "キャンセル", + "AbilityButtonHint_RollingGooJump": "ジャンプ", + "AbilityButtonHint_ShrinkSelf": "自身を縮小", + "AbilityButtonHint_ShrinkTarget": "対象を縮小", + "AbilityButtonHint_SpeedBoost": "スピードブースト", + "AbilityButtonHint_StopLifeDrain": "ライフドレインをやめる", + "AbilityButtonHint_Swing": "スイング", + "AbilityButtonHint_SwitchToAltCastMode": "オルトキャストモードに切り替え", + "AbilityButtonHint_SwitchToNormalCastMode": "標準モードに切り替え", + "AbilityButtonHint_TagAlongHop": "離れる", + "AbilityButtonHint_Teleport": "テレポート", + "AbilityButtonHint_Throw": "投げる", + "AbilityButtonHint_ZipLineBoost": "ジップライン スピードブースト {s:ability_cooldown}", + "AbilityCastDelay_label": "キャストディレイ", + "AbilityCastDelay_postfix": "秒", + "AbilityCastDelay_postvalue_label": "キャストディレイ", + "AbilityCastRangeMinimum_label": "Range Minimum", + "AbilityCastRangeMinimum_postfix": "m", + "AbilityCastRange_label": "キャスト範囲", + "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "キャスト範囲", + "AbilityChannelTimeDisplay_label": "詠唱時間", + "AbilityChannelTimeDisplay_postfix": "秒", + "AbilityChannelTimeDisplay_postvalue_label": "詠唱時間", + "AbilityChannelTime_label": "詠唱時間", + "AbilityChannelTime_postfix": "秒", + "AbilityChannelTime_postvalue_label": "詠唱時間", + "AbilityChargeUpTime_label": "チャージ時間", + "AbilityChargeUpTime_postfix": "秒", + "AbilityChargeUpTime_postvalue_label": "チャージ時間", + "AbilityCharges_label": "チャージ", + "AbilityCharges_postvalue_label": "チャージ", + "AbilityCooldownBetweenCharge_label": "チャージディレイ", + "AbilityCooldownBetweenCharge_postfix": "秒", + "AbilityCooldownBetweenCharge_postvalue_label": "チャージディレイ", + "AbilityCooldownPerHeadshotNPC_label": "クールダウン/NPCヘッドショット", + "AbilityCooldownPerHeadshotNPC_postfix": "秒", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "クールダウン/NPCヘッドショット", + "AbilityCooldownPerHeadshot_label": "クールダウン/ヘッドショット", + "AbilityCooldownPerHeadshot_postfix": "秒", + "AbilityCooldownPerHeadshot_postvalue_label": "クールダウン/ヘッドショット", + "AbilityCooldownPerHit_label": "クールダウン短縮/ヒット", + "AbilityCooldownPerHit_postfix": "秒", + "AbilityCooldownPerHit_postvalue_label": "クールダウン短縮/ヒット", + "AbilityCooldown_label": "クールダウン", + "AbilityCooldown_postfix": "秒", + "AbilityCooldown_postvalue_label": "クールダウン", + "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", + "AbilityDamageReductionPerHit_postfix": "%", + "AbilityDamageReduction_label": "スピリットダメージ低下", + "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "スピリットダメージ低下", + "AbilityDuration_label": "継続時間", + "AbilityDuration_postfix": "秒", + "AbilityDuration_postvalue_label": "継続時間", + "AbilityLifestealDuration_label": "アビリティライフスティール 継続時間", + "AbilityLifestealDuration_postfix": "秒", + "AbilityLifestealDuration_postvalue_label": "アビリティライフスティール 継続時間", + "AbilityLifestealPercentHeroPassive_label": "スピリットライフスティール", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "スピリットライフスティール", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "スピリットライフスティール", + "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "スピリットライフスティール", + "AbilityLifestealPercentHero_prefix": "{s:sign}", + "AbilityLifestealPercentNonHero_label": "スピリットライフスティール(非ヒーロー)", + "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "スピリットライフスティール(非ヒーロー)", + "AbilityLifestealPercentNonHero_prefix": "{s:sign}", + "AbilityLifestealPercent_label": "スピリットライフスティール", + "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "スピリットライフスティール", + "AbilityLifestealPercent_prefix": "{s:sign}", + "AbilityPower_label": "Ability Power", + "AbilityPower_postfix": "", + "AbilityPower_prefix": "{s:sign}", + "AbilityProjectileSpeedPercent_label": "Speed Increase", + "AbilityProjectileSpeedPercent_postfix": "%", + "AbilitySpeedPct_label": "アビリティ速度", + "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "アビリティ速度", + "AbilitySpeedPct_prefix": "+", + "AbilitySplitShot_label": "Charged Shot Multishot", + "AboveHealthThreshold_conditional": "(HPしきい値より高い場合)", + "AbsorbPercentage_label": "ダメージ吸収量", + "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "ダメージ吸収量", + "AccuracyPercentage_label": "武器精度", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "武器精度", + "ActivatedFireRate_label": "発射速度", + "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "発射速度", + "ActivatedFireRate_prefix": "{s:sign}", + "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", + "ActiveAbilityDamageReduction_postfix": "%", + "ActiveBonusFireRate_label": "発射速度", + "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "発射速度", + "ActiveBonusLifesteal_label": "弾薬ライフスティール", + "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "弾薬ライフスティール", + "ActiveBonusMoveSpeed_label": "移動速度", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "移動速度", + "ActiveBonusMoveSpeed_prefix": "{s:sign}", + "ActiveBulletArmorReduction_label": "弾薬耐性低下", + "ActiveBulletArmorReduction_postvalue_label": "弾薬耐性低下", + "ActiveBulletDamageReduction_label": "弾薬ダメージ", + "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "弾薬ダメージ", + "ActiveBulletDamageReduction_prefix": "{s:sign}", + "ActiveBulletShieldDuration_label": "Active Shield Duration", + "ActiveBulletShieldDuration_postfix": "秒", + "ActiveBulletShieldHealth_label": "Active Shield Health", + "ActiveBulletShieldMaxHealth_label": "弾薬シールド量", + "ActiveBulletShieldMaxHealth_postvalue_label": "弾薬シールド量", + "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", + "ActiveChainDuration_label": "Tether Duration", + "ActiveChainDuration_postfix": "秒", + "ActiveFireRate_label": "発射速度", + "ActiveFireRate_postfix": "%", + "ActiveFireRate_postvalue_label": "発射速度", + "ActiveHealAmount_label": "Self Heal", + "ActiveHealAmount_postfix": "HP", + "ActiveHealthChange_label": "Health Steal", + "ActiveHealthChange_postfix": "HP", + "ActiveHealthRegenBoost_label": "HPリジェネ", + "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "HPリジェネ", + "ActiveHealthRegenBoost_prefix": "{s:sign}", + "ActiveHealthRegen_label": "HPリジェネ", + "ActiveHealthRegen_postfix": "HP/秒", + "ActiveHealthRegen_postvalue_label": "HPリジェネ", + "ActiveHealthRegen_prefix": "{s:sign}", + "ActiveItemUse_conditional": "(アクティブ中)", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "弾薬ダメージ", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "弾薬ダメージ", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "弾薬シールド量", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "弾薬シールド量", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "デバフ軽減", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "デバフ軽減", + "ActiveMoveSpeedPenalty_label": "移動速度ペナルティ", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "移動速度ペナルティ", + "ActivePlayerStats_MoveSpeed": "{s:value}m/秒", + "ActivePlayerStats_Percentage": "{s:value}%", + "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value}/秒", + "ActiveRadius_label": "有効範囲", + "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "有効範囲", + "ActiveReloadPercent_label": "弾数", + "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "弾数", + "ActiveReloadPercent_prefix": "+", + "ActiveStatusResistancePercent_label": "デバフ軽減", + "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "デバフ軽減", + "ActiveTechPower_label": "スピリットパワー", + "ActiveTechPower_postvalue_label": "スピリットパワー", + "ActiveTechPower_prefix": "+", + "ActiveWeaponDamageChange_label": "Weapon Damage Steal", + "ActiveWeaponDamageChange_postfix": "%", + "AffectedPropertyPostFix": "{s:valPostfix}", + "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "(プロック後)", + "AfterburnDurationBase_label": "燃焼 基礎継続時間", + "AfterburnDurationBase_postfix": "秒", + "AfterburnDurationBase_postvalue_label": "燃焼 基礎継続時間", + "AfterburnDurationMax_label": "燃焼 最大継続時間", + "AfterburnDurationMax_postfix": "秒", + "AfterburnDurationMax_postvalue_label": "燃焼 最大継続時間", + "AfterburnExplodeDamage_label": "Explode Damage", + "AfterburnExplodeRadius_label": "Spread Radius", + "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "空中ダメージ", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "空中ダメージ", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "空中被ダメージ", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "空中被ダメージ", + "AirControlAccelPercent_label": "空中加速", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "空中加速", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "空中制御", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "空中制御", + "AirControlPercentBarrier_prefix": "{s:sign}", + "AirControlPercent_label": "空中制御", + "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "空中制御", + "AirControlPercent_prefix": "{s:sign}", + "AirDropBuffDuration_label": "バフ継続時間", + "AirDropBuffDuration_postfix": "秒", + "AirDropBuffDuration_postvalue_label": "バフ継続時間", + "AirDropBuffDuration_prefix": "", + "AirDropBulletArmorReduction_label": "敵弾薬耐性", + "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "敵弾薬耐性", + "AirDropBulletResist_label": "味方弾薬耐性", + "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "味方弾薬耐性", + "AirDropBulletResist_prefix": "+", + "AirDropBulletShield_label": "バリア", + "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "バリア", + "AirDropDebuff02Duration_label": "弾薬耐性継続時間", + "AirDropDebuff02Duration_postfix": "秒", + "AirDropDebuff02Duration_postvalue_label": "弾薬耐性継続時間", + "AirDropDebuffDuration_label": "スロウ継続時間", + "AirDropDebuffDuration_postfix": "秒", + "AirDropDebuffDuration_postvalue_label": "スロウ継続時間", + "AirDropExplodeRadius_label": "爆発範囲", + "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "爆発範囲", + "AirDropOutgoingDamagePercent_label": "与ダメージ上昇", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "与ダメージ上昇", + "AirDropSelfCastDelay_label": "セルフキャスト時間", + "AirDropSelfCastDelay_postfix": "秒", + "AirDropSelfCastDelay_postvalue_label": "セルフキャスト時間", + "AirDropSilenceDuration_label": "サイレンス継続時間", + "AirDropSilenceDuration_postfix": "秒", + "AirDropSilenceDuration_postvalue_label": "サイレンス継続時間", + "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", + "AirJumpVerticalSpeedPercent_postfix": "%", + "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", + "AirMoveIncreasePercent_label": "空中ジャンプ/ダッシュ距離", + "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "空中ジャンプ/ダッシュ距離", + "AirMoveIncreasePercent_prefix": "+", + "AirSpeedBonus_label": "増加空中移動速度", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "増加空中移動速度", + "AirSpeedBonus_prefix": "{s:sign}", + "AllyDistance_label": "味方の距離", + "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "味方の距離", + "AllyPercentage_label": "味方への効果割合", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "味方への効果割合", + "AllyPercentage_prefix": "{s:sign}", + "AmbushBonusFireRate_label": "奇襲状態の発射速度", + "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "奇襲状態の発射速度", + "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "奇襲状態の近接ダメージ", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "奇襲状態の近接ダメージ", + "AmbushBonusTechPower_label": "奇襲状態のスピリットパワー", + "AmbushBonusTechPower_postvalue_label": "奇襲状態のスピリットパワー", + "AmbushBonusTechPower_prefix": "+", + "AmbushDamage_Label": "Ambush Damage", + "AmbushDuration_label": "奇襲状態継続時間", + "AmbushDuration_postfix": "秒", + "AmbushDuration_postvalue_label": "奇襲状態継続時間", + "AmmoPerSoul_label": "弾数/ソウル", + "AmmoPerSoul_postvalue_label": "弾数/ソウル", + "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "リロードした弾薬", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "リロードした弾薬", + "AmmoScavengerDuration_label": "継続時間", + "AmmoScavengerDuration_postfix": "秒", + "AmmoScavengerDuration_postvalue_label": "継続時間", + "AmpDamagePercent_label": "増加ダメージ", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "増加ダメージ", + "AmpDuration_label": "増幅継続時間", + "AmpDuration_postfix": "秒", + "AmpDuration_postvalue_label": "増幅継続時間", + "AmpPercentPerStack_label": "増幅/スタック", + "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "増幅/スタック", + "AoESleep_label": "Explode Radius", + "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "追加ダメージ", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "追加ダメージ", + "ApolloUltBonusTotalDamage_prefix": "+", + "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "強化時間", + "ArcaneSurgeWindow_postfix": "秒", + "ArcaneSurgeWindow_postvalue_label": "強化時間", + "ArcticBlastPercentDamage_label": "凍結時の追加ダメージ", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "凍結時の追加ダメージ", + "ArcticBlastSlowDuration_label": "スロウ継続時間", + "ArcticBlastSlowDuration_postfix": "秒", + "ArcticBlastSlowDuration_postvalue_label": "スロウ継続時間", + "AreaRadius_label": "範囲", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "範囲", + "ArmTime_label": "準備時間", + "ArmTime_postfix": "秒", + "ArmTime_postvalue_label": "準備時間", + "ArmingDuration_label": "武装持続時間", + "ArmingDuration_postfix": "秒", + "ArmingDuration_postvalue_label": "武装持続時間", + "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", + "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "弾薬&スピリット耐性/スタック", + "ArmorLossPerHit_label": "Resist lost per Hit", + "ArmorLossPerHit_postfix": "%", + "ArmorPower_label": "基礎HP", + "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "基礎HP", + "ArmorPower_prefix": "{s:sign}", + "AscendSpeed_label": "", + "AssaultDuration_label": "Air Attack Duration", + "AssaultDuration_postfix": "秒", + "AssaultFireRate_label": "Air Attack Fire Rate", + "AssaultFireRate_postfix": "%", + "AssaultFireRate_prefix": "{s:sign}", + "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "攻撃突進距離", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "攻撃突進距離", + "AttackPower_label": "Attack Power", + "AttackPower_postfix": "", + "AttackPower_prefix": "{s:sign}", + "AttribFormat_AdditionalNote": "( %s1 )", + "Attribute_EWeaponAttribute_BeamWeapon": "ビーム武器", + "Attribute_EWeaponAttribute_Bouncy": "跳弾", + "Attribute_EWeaponAttribute_Bow": "弓", + "Attribute_EWeaponAttribute_BurstFire": "バースト射撃", + "Attribute_EWeaponAttribute_CloseRange": "近距離", + "Attribute_EWeaponAttribute_Crossbow": "クロスボウ", + "Attribute_EWeaponAttribute_Heavy": "重砲", + "Attribute_EWeaponAttribute_HeavyHitter": "ヘビーヒッター", + "Attribute_EWeaponAttribute_LongRange": "長距離", + "Attribute_EWeaponAttribute_MediumRange": "中距離", + "Attribute_EWeaponAttribute_Pistol": "拳銃", + "Attribute_EWeaponAttribute_Projectile": "発射物", + "Attribute_EWeaponAttribute_RapidFire": "ラピッド射撃", + "Attribute_EWeaponAttribute_Spreadshot": "スプレッド射撃", + "AuraDuration_label": "オーラ継続時間", + "AuraDuration_postfix": "秒", + "AuraDuration_postvalue_label": "オーラ継続時間", + "AuraRadius_label": "オーラ範囲", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "オーラ範囲", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "自動発動のHPしきい値", + "AvaRecallCooldown_label": "回収クールダウン", + "AvaRecallCooldown_postfix": "秒", + "AvaRecallCooldown_postvalue_label": "回収クールダウン", + "AwakeDamage_label": "覚醒時ダメージ", + "AwakeDamage_postvalue_label": "覚醒時ダメージ", + "AwakenDamage_label": "Awaken Damage", + "BackstabBonusDamagePct_label": "ブラインドサイド ダメージ", + "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "ブラインドサイド ダメージ", + "BackstabberRadius_label": "ボーナス効果範囲", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "ボーナス効果範囲", + "BallRadius_label": "ボール範囲", + "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "ボール範囲", + "BarrelDamageRadius_label": "爆発範囲", + "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "爆発範囲", + "BarrelDamage_label": "爆発ダメージ", + "BarrelDamage_postvalue_label": "爆発ダメージ", + "BarrelLifetime_label": "Barrel Life Time", + "BarrelLifetime_postfix": "秒", + "Barrel_ArmTime_label": "準備時間", + "Barrel_ArmTime_postfix": "秒", + "Barrel_ArmTime_postvalue_label": "準備時間", + "BarrierDamagePercentage_label": "バリアダメージ", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "バリアダメージ", + "BarrierDuration_label": "バリア継続時間", + "BarrierDuration_postfix": "秒", + "BarrierDuration_postvalue_label": "バリア継続時間", + "BaseAttackDamagePercentAltFire_label": "サブ射撃 武器ダメージ", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "サブ射撃 武器ダメージ", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", + "BaseAttackDamagePercentAtMaxDuration_label": "最大武器ダメージ", + "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "最大武器ダメージ", + "BaseAttackDamagePercentBonus_label": "武器ダメージ", + "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "武器ダメージ", + "BaseAttackDamagePercentBonus_prefix": "+", + "BaseAttackDamagePercent_label": "武器ダメージ", + "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "武器ダメージ", + "BaseAttackDamagePercent_prefix": "{s:sign}", + "BaseAttackDamage_label": "基礎ダメージ", + "BaseAttackDamage_postvalue_label": "基礎ダメージ", + "BaseAttackDamage_prefix": "{s:sign}", + "BaseBonusWeaponPower_prefix": "+", + "BaseBulletDamage_label": "弾薬ダメージ", + "BaseBulletDamage_postvalue_label": "弾薬ダメージ", + "BaseDamagePct_label": "Bonus Spirit Amp", + "BaseDamagePct_postfix": "%", + "BaseDamagePct_prefix": "{s:sign}", + "BaseDamage_label": "基礎ダメージ", + "BaseDamage_postvalue_label": "基礎ダメージ", + "BaseHealOnHeadshot_label": "ヘッドショット時の回復量", + "BaseHealOnHeadshot_postvalue_label": "ヘッドショット時の回復量", + "BaseHeatPower_Label": "Base Heat Power", + "BaseWeaponDamage_postfix": "%", + "BasicReflectPercent_label": "Basic Damage Reflect", + "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "簡易的なチュートリアルを通じて、ゲームの基礎を身に付けましょう。", + "Basics_Tutorial_Title": "ベーシックチュートリアル", + "BatCount_label": "放つコウモリの総数", + "BatCount_postvalue_label": "放つコウモリの総数", + "BatPerSecond_label": "コウモリ/秒", + "BatPerSecond_postvalue_label": "コウモリ/秒", + "BatSwarmLifeTime_label": "コウモリ生存時間", + "BatSwarmLifeTime_postfix": "秒", + "BatSwarmLifeTime_postvalue_label": "コウモリ生存時間", + "BatteryGenerationPercent_label": "バッテリー生成", + "BatteryGenerationPercent_postfix": "%", + "BeamLength_label": "ビーム長さ", + "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "ビーム長さ", + "BeamSplit_label": "追加ビーム範囲", + "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "追加ビーム範囲", + "BeamWidth_label": "ビーム幅", + "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "ビーム幅", + "BellLifetime_label": "ベル 生存時間", + "BellLifetime_postfix": "秒", + "BellLifetime_postvalue_label": "ベル 生存時間", + "BelowHealthThreshold_conditional": "(HPしきい値より低い場合)", + "BlastAOERadius_postvalue_label": "ブラスト範囲", + "BleedDPSPerStack_label": "出血DPS/ナイフ", + "BleedDPSPerStack_postvalue_label": "出血DPS/ナイフ", + "BleedDamage_label": "出血ダメージ", + "BleedDamage_postvalue_label": "出血ダメージ", + "BleedDuration_label": "出血継続時間", + "BleedDuration_postfix": "秒", + "BleedDuration_postvalue_label": "出血継続時間", + "BleedTechResist_label": "スピリット耐性", + "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "スピリット耐性", + "BleedTechResist_prefix": "{s:sign}", + "BloodPoolDPS_label": "Blood Pool DPS", + "BloodPoolDuration_label": "Blood Pool Duration", + "BloodPoolDuration_postfix": "秒", + "BloodPoolRadius_label": "Blood Pool Radius", + "BloodPoolRadius_postfix": "m", + "BloodSpillDuration_label": "毒沼の継続時間", + "BloodSpillDuration_postfix": "秒", + "BloodSpillDuration_postvalue_label": "毒沼の継続時間", + "BlurVisionRange_label": "Blur Vision Range", + "BlurVisionRange_postfix": "m", + "BoloBounceCount_label": "Max Bounces", + "BoloHitDamage_label": "Damage on Hit", + "BoloProcDamage_label": "Damage on Immobilize", + "BombDamagePercent_label": "Target max health as damage", + "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "非チャージアビリティ", + "BonusAbilityChargesNonCharge_postvalue_label": "非チャージアビリティ", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", + "BonusAbilityCharges_label": "アビリティ追加チャージ", + "BonusAbilityCharges_postvalue_label": "アビリティ追加チャージ", + "BonusAbilityCharges_prefix": "{s:sign}", + "BonusAbilityDurationPercent_label": "アビリティ継続時間", + "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "アビリティ継続時間", + "BonusAbilityDurationPercent_prefix": "{s:sign}", + "BonusAbilitySpeed_label": "Ability Move Speed", + "BonusAbilitySpeed_postfix": "", + "BonusAbilitySpeed_prefix": "{s:sign}", + "BonusAccuracy_label": "Gun Accuracy", + "BonusAccuracy_postfix": "%", + "BonusAccuracy_prefix": "{s:sign}", + "BonusAmmo": "追加弾数!", + "BonusAmmoRegen_label": "Ammo Regen", + "BonusAmmoRegen_postfix": "/秒", + "BonusAmmoRegen_prefix": "{s:sign}", + "BonusAmmo_label": "Bullets", + "BonusAmmo_postfix": "%", + "BonusAmmo_prefix": "{s:sign}", + "BonusAttackRangePercent_label": "武器ダメージ減衰距離", + "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "武器ダメージ減衰距離", + "BonusAttackRangePercent_prefix": "{s:sign}", + "BonusAttackRange_label": "Weapon Range", + "BonusAttackRange_postfix": "メートル", + "BonusBarrierAmpPercent_label": "バリア効果量", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "バリア効果量", + "BonusBaseDamage_label": "Base Bullet and Melee Damage", + "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "基礎HP", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "基礎HP", + "BonusBaseHealth_prefix": "+", + "BonusBaseWeaponDamageTaken_label": "武器ダメージ", + "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "武器ダメージ", + "BonusBaseWeaponDamageTaken_prefix": "+", + "BonusBaseWeaponDamage_label": "武器ダメージ", + "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "武器ダメージ", + "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "最大追加コウモリ数", + "BonusBatsMax_postvalue_label": "最大追加コウモリ数", + "BonusBatsPerProc_label": "追加コウモリ数/ラヴファング", + "BonusBatsPerProc_postvalue_label": "追加コウモリ数/ラヴファング", + "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", + "BonusBulletDamageToEMPTargets_postfix": "%", + "BonusBulletDamageToEMPTargets_prefix": "+", + "BonusBulletSpeedPercent_label": "弾速", + "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "弾速", + "BonusBulletSpeedPercent_prefix": "{s:sign}", + "BonusBullets_postvalue_label": "ボーナス弾薬", + "BonusChannelTechPower_prefix": "+", + "BonusChannelTimePercentage_label": "詠唱時間", + "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "詠唱時間", + "BonusChannelTimePercentage_prefix": "+", + "BonusChargedAbilityDamage_label": "Charged Ability Damage", + "BonusChargedAbilityDamage_postfix": "%", + "BonusChargedAbilityDamage_prefix": "{s:sign}", + "BonusClipPerKill_label": "追加弾数/キル", + "BonusClipPerKill_postvalue_label": "追加弾数/キル", + "BonusClipPerKill_prefix": "{s:sign}", + "BonusClipSizePercent_label": "最大弾数", + "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "最大弾数", + "BonusClipSizePercent_prefix": "{s:sign}", + "BonusClipSize_label": "弾数", + "BonusClipSize_postvalue_label": "弾数", + "BonusClipSize_prefix": "{s:sign}", + "BonusCooldownReduction_label": "クールダウン短縮/弾薬", + "BonusCooldownReduction_postvalue_label": "クールダウン短縮/弾薬", + "BonusCritDamagePercent_label": "Bonus Crit Damage", + "BonusCritDamagePercent_postfix": "%", + "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "現在HP割合 追加ダメージ", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "現在HP割合 追加ダメージ", + "BonusDPSPercent_label": "弾薬ダメージ", + "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "弾薬ダメージ", + "BonusDPSPercent_prefix": "{s:sign}", + "BonusDPSVsCreeps_label": "DPS vs Creeps", + "BonusDPSVsPlayers_label": "DPS vs Players", + "BonusDamageAmp_label": "Increased Damage", + "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "最大蓄積ダメージ", + "BonusDamageCap_postvalue_label": "最大蓄積ダメージ", + "BonusDamageConversionPercent_label": "受けたダメージの蓄積", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "受けたダメージの蓄積", + "BonusDamagePctPerPlayerHit_label": "スティッキーボムダメージ", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "スティッキーボムダメージ", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "スティッキーボムダメージ", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "スティッキーボムダメージ", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "ダメージ/弾薬", + "BonusDamagePerBullet_postvalue_label": "ダメージ/弾薬", + "BonusDamagePerHero_label": "Bonus Damage Per Hero", + "BonusDamagePerHero_postfix": "%", + "BonusDamagePercent_label": "追加ダメージ", + "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "追加ダメージ", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "追加ダメージ(対バリア)", + "BonusDamage_label": "追加ダメージ", + "BonusDamage_postvalue_label": "追加ダメージ", + "BonusDuration_label": "Bonus Duration", + "BonusDuration_postfix": "秒", + "BonusEnergyMax_label": "Energy Cells", + "BonusFireRateNPC_label": "NPC発射速度", + "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "NPC発射速度", + "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "発射速度", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "発射速度", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "ミニオン発射速度", + "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "ミニオン発射速度", + "BonusFireRatePlayerUnit_prefix": "{s:sign}", + "BonusFireRate_label": "発射速度", + "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "発射速度", + "BonusFireRate_prefix": "{s:sign}", + "BonusGoldOnKill_label": "追加ソウル/キル", + "BonusGoldOnKill_postvalue_label": "追加ソウル/キル", + "BonusGoldPerMinute_postvalue_label": "ソウル量/分", + "BonusHeadshotDamage_label": "追加ヘッドショットダメージ", + "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "追加ヘッドショットダメージ", + "BonusHealthOnKill_label": "最大HP増加/キル", + "BonusHealthOnKill_postvalue_label": "最大HP増加/キル", + "BonusHealthPercent_label": "HP", + "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "HP", + "BonusHealthPercent_prefix": "{s:sign}", + "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", + "BonusHealthRegenOutOfCombat_postfix": "", + "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", + "BonusHealthRegen_label": "HPリジェネ", + "BonusHealthRegen_postvalue_label": "HPリジェネ", + "BonusHealthRegen_prefix": "{s:sign}", + "BonusHealth_label": "HP増加", + "BonusHealth_postvalue_label": "HP増加", + "BonusHealth_prefix": "{s:sign}", + "BonusHeavyMeleeDamage_label": "近接強攻撃追加ダメージ", + "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "近接強攻撃追加ダメージ", + "BonusHeavyMeleeDamage_prefix": "+", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "ボーナス アイテム継続時間/範囲", + "BonusMaxHealthPerHero_label": "最大HP", + "BonusMaxHealthPerHero_postvalue_label": "最大HP", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "最大HP", + "BonusMaxHealth_postvalue_label": "最大HP", + "BonusMaxHealth_prefix": "{s:sign}", + "BonusMeleeAttackSpeed_label": "Melee Speed", + "BonusMeleeAttackSpeed_postfix": "%", + "BonusMeleeAttackSpeed_prefix": "{s:sign}", + "BonusMeleeDamagePercent_label": "近接ダメージ", + "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "近接ダメージ", + "BonusMeleeDamagePercent_prefix": "{s:sign}", + "BonusMeleeDamage_label": "近接ダメージ", + "BonusMeleeDamage_postvalue_label": "近接ダメージ", + "BonusMeleeDamage_prefix": "{s:sign}", + "BonusMeleeSpeed_postfix": "%", + "BonusMeleeSpeed_prefix": "+", + "BonusMoveSpeedPercent_label": "移動速度", + "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "移動速度", + "BonusMoveSpeedPercent_prefix": "{s:sign}", + "BonusMoveSpeed_label": "移動速度", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "移動速度", + "BonusMoveSpeed_prefix": "{s:sign}", + "BonusPelletsPerShot_label": "Pellets per shot", + "BonusPerChain_label": "連鎖時ダメージ", + "BonusPerChain_postvalue_label": "連鎖時ダメージ", + "BonusPerHeadshot_label": "Bonus Per Headshot", + "BonusPerHeadshot_postfix": "%", + "BonusPerHeadshot_prefix": "+", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "ボーナス効果範囲", + "BonusRegenMaxHealthPercent_label": "最大HPリジェネ", + "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "最大HPリジェネ", + "BonusRegenMaxHealthPercent_prefix": "{s:sign}", + "BonusReloadSpeed_Postfix": "%", + "BonusReloadSpeed_label": "リロード時間", + "BonusReloadSpeed_postvalue_label": "リロード時間", + "BonusReloadTime_postfix": "秒", + "BonusShocks_postvalue_label": "追加電撃", + "BonusSoulsPct_label": "ボーナスソウル", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "追加ソウル", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "追加スピリットダメージ", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "追加スピリットダメージ", + "BonusSpiritDuration_label": "スピリットパワー上昇継続時間", + "BonusSpiritDuration_postfix": "秒", + "BonusSpiritDuration_postvalue_label": "スピリットパワー上昇継続時間", + "BonusSpiritForChargedAbilities_label": "チャージアビリティのボーナススピリットパワー", + "BonusSpiritForChargedAbilities_postvalue_label": "チャージアビリティのボーナススピリットパワー", + "BonusSpiritForChargedAbilities_prefix": "+", + "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", + "BonusSpiritPerKill_prefix": "{s:sign}", + "BonusSpiritPower_label": "追加スピリットパワー", + "BonusSpiritPower_postvalue_label": "追加スピリットパワー", + "BonusSpirit_conditional": "(プロック後)", + "BonusSpirit_label": "スピリットパワー", + "BonusSpirit_postvalue_label": "スピリットパワー", + "BonusSpirit_prefix": "{s:sign}", + "BonusSprintSpeedPercent_label": "スプリント速度", + "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "スプリント速度", + "BonusSprintSpeedPercent_prefix": "{s:sign}", + "BonusSprintSpeed_label": "スプリント速度", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "スプリント速度", + "BonusSprintSpeed_prefix": "{s:sign}", + "BonusStamina_label": "Bonus Stamina", + "BonusSuperSprintSpeedPercent_postfix": "%", + "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", + "BonusSuperSprintSpeed_label": "スプリント速度", + "BonusSuperSprintSpeed_postvalue_label": "スプリント速度", + "BonusSuperSprintSpeed_prefix": "{s:sign}", + "BonusTechDamagePercent_label": "追加スピリットダメージ", + "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "追加スピリットダメージ", + "BonusTechDamage_label": "Bonus Spirit Damage", + "BonusTechPowerPerKill_label": "スピリットパワー/キル", + "BonusTechPowerPerKill_postvalue_label": "スピリットパワー/キル", + "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "スピリットパワー", + "BonusTechPower_prefix": "{s:sign}", + "BonusWeaponDamage_label": "弾薬ダメージ", + "BonusWeaponDamage_postvalue_label": "弾薬ダメージ", + "BonusWeaponDamage_prefix": "+", + "BonusZipLineSpeed_label": "Hyperline Speed", + "BonusZipLineSpeed_prefix": "{s:sign}", + "BonusZoomPercent_label": "武器ズーム", + "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "武器ズーム", + "BonusZoomPercent_prefix": "{s:sign}", + "BoostDuration_label": "Ally Move Speed Duration", + "BoostDuration_postfix": "秒", + "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "最大連鎖回数", + "BounceGrace_postvalue_label": "最大残存時間", + "BouncePadExtendDuration_postfix": "秒", + "BouncePadExtendDuration_postvalue_label": "バウンスパッドによる継続時間延長", + "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "連鎖範囲", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "連鎖範囲", + "BountyDuration_label": "報酬効果の継続時間", + "BountyDuration_postfix": "秒", + "BountyDuration_postvalue_label": "報酬効果の継続時間", + "BrowseItems_Desc": "次のマッチに備え、アイテムカタログを閲覧しましょう!", + "BrowseItems_Title": "アイテムブラウザ", + "BruiseDamageVulnerability_label": "Damage Increase", + "BruiseDamageVulnerability_postfix": "% per stack", + "BruiseDuration_label": "Bruise Duration", + "BuffBulletResist_label": "弾薬耐性", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "弾薬耐性", + "BuffDamage_label": "怒り最大時の追加ダメージ", + "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "怒り最大時の追加ダメージ", + "BuffDamage_prefix": "+", + "BuffDuration_label": "バフ継続時間", + "BuffDuration_postfix": "秒", + "BuffDuration_postvalue_label": "バフ継続時間", + "BuffFrequency_label": "バフ頻度", + "BuffFrequency_postfix": "秒", + "BuffFrequency_postvalue_label": "バフ頻度", + "BuffMaxStacks_postvalue_label": "最大スタック", + "BuffMoveSpeedBonus_label": "移動速度", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "移動速度", + "BuffMoveSpeedBonus_prefix": "{s:sign}", + "BuffMoveSpeed_label": "移動速度", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "移動速度", + "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "スピリット耐性", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "スピリット耐性", + "BuildUpBulletPercentPerHit_label": "蓄積/弾薬", + "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "蓄積/弾薬", + "BuildUpPerSecond_label": "蓄積/秒", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "蓄積/秒", + "BuildUpPercentPerHit_label": "蓄積/ヒット", + "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "蓄積/ヒット", + "BuildUpProcDamage_label": "プロックダメージ", + "BuildUpProcDamage_postvalue_label": "プロックダメージ", + "BuildupDamage_label": "Damage on Buildup", + "BuildupDecayDelay_label": "Buildup Decay Delay", + "BuildupDecayDelay_postfix": "秒", + "BuildupDuration_label": "蓄積減少時間", + "BuildupDuration_postfix": "秒", + "BuildupDuration_postvalue_label": "蓄積減少時間", + "BuildupExpire_label": "Buildup Expire", + "BuildupExpire_postfix": "秒", + "BuildupPerProc_label": "Buildup on Shock", + "BuildupPerProc_postfix": "%", + "BuildupPerShot_label": "蓄積/発", + "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "蓄積/発", + "BuildupRate_label": "Buildup Per Shot", + "BuildupRate_postfix": "", + "BuildupSpiritDamageThreshold_label": "スピリットダメージしきい値", + "BuildupSpiritDamageThreshold_postvalue_label": "スピリットダメージしきい値", + "BulletArmorDamageReductionPerStack_label": "弾薬耐性/スタック", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "弾薬耐性/スタック", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", + "BulletArmorDamageReduction_label": "弾薬耐性", + "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "弾薬耐性", + "BulletArmorDamageReduction_prefix": "{s:sign}", + "BulletArmorPenetration_label": "Target Bullet Resist", + "BulletArmorPenetration_postfix": "", + "BulletArmorReductionDuration_label": "継続時間", + "BulletArmorReductionDuration_postfix": "秒", + "BulletArmorReductionDuration_postvalue_label": "継続時間", + "BulletArmorReductionPerStack_label": "弾薬ダメージ", + "BulletArmorReductionPerStack_postfix": "%/スタック", + "BulletArmorReductionPerStack_postvalue_label": "弾薬ダメージ", + "BulletArmorReductionPerStack_prefix": "+", + "BulletArmorReduction_label": "弾薬耐性", + "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "弾薬耐性", + "BulletArmorReduction_prefix": "{s:sign}", + "BulletArmor_label": "弾薬アーマー", + "BulletArmor_postvalue_label": "弾薬アーマー", + "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "秒", + "BulletDamageAmpDuration_postvalue_label": "レックド状態の継続時間", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "弾薬ダメージ増幅", + "BulletDamageIncrease_label": "Bullet damage increase", + "BulletDamageIncrease_postfix": "%", + "BulletDamagePercentAsTechDamage_label": "ボーナススピリットダメージ", + "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "追加スピリットダメージ", + "BulletDamagePercent_label": "弾薬ダメージ", + "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "弾薬ダメージ", + "BulletDamagePercent_prefix": "{s:sign}", + "BulletDamageReduction_label": "弾薬アーマー", + "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "弾薬アーマー", + "BulletDamageReflectedPct_label": "反射弾薬ダメージ", + "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "反射弾薬ダメージ", + "BulletDamageTotal_label": "弾薬ダメージ", + "BulletDamageTotal_postvalue_label": "弾薬ダメージ", + "BulletLifestealPercentHero_label": "弾薬ライフスティール", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "弾薬ライフスティール", + "BulletLifestealPercent_label": "弾薬ライフスティール", + "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "弾薬ライフスティール", + "BulletLifestealPercent_prefix": "{s:sign}", + "BulletPenetrationPercent_label": "弾薬貫通ダメージ", + "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "弾薬貫通ダメージ", + "BulletPercentAsBurn_label": "Bullet Damage as Burning", + "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "ヒット時効果無効確率", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "ヒット時効果無効確率", + "BulletRadius_label": "弾薬サイズ", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "弾薬サイズ", + "BulletResistDuration_label": "スタック継続時間", + "BulletResistDuration_postfix": "秒", + "BulletResistDuration_postvalue_label": "スタック継続時間", + "BulletResistOnActive_label": "弾薬耐性", + "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "弾薬耐性", + "BulletResistOnActive_prefix": "{s:sign}", + "BulletResistPerStack_label": "弾薬耐性/スタック", + "BulletResistPerStack_postfix": "%", + "BulletResistPerStack_postvalue_label": "弾薬耐性/スタック", + "BulletResistReductionPerStack_label": "弾薬耐性/スタック", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "弾薬耐性/スタック", + "BulletResistReduction_label": "弾薬耐性", + "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "弾薬耐性", + "BulletResist_label": "弾薬耐性", + "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "弾薬耐性", + "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "残り弾薬シールドダメージ", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "残り弾薬シールドダメージ", + "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", + "BulletShieldDamagePercent_postfix": "%", + "BulletShieldDamagePercent_prefix": "{s:sign}", + "BulletShieldDuration_label": "Bullet Shield Duration", + "BulletShieldDuration_postfix": "秒", + "BulletShieldHealth_label": "弾薬シールド量", + "BulletShieldHealth_postvalue_label": "弾薬シールド量", + "BulletShieldMaxHealthPercentage_label": "最大HP弾薬シールド", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "最大HP弾薬シールド", + "BulletShieldMaxHealth_label": "弾薬シールド量", + "BulletShieldMaxHealth_postvalue_label": "弾薬シールド量", + "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "減少HP弾薬シールド", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "減少HP弾薬シールド", + "BulletShieldOnCast_label": "弾薬シールド", + "BulletShieldOnCast_postvalue_label": "弾薬シールド", + "BulletShieldOnLand_label": "テレポート時のバリア", + "BulletShieldOnLand_postvalue_label": "テレポート時のバリア", + "BulletShieldPoints_label": "弾薬シールド", + "BulletShieldPoints_postvalue_label": "弾薬シールド", + "BulletSlowDuration_label": "スロウ継続時間", + "BulletSlowDuration_postfix": "秒", + "BulletSlowDuration_postvalue_label": "スロウ継続時間", + "BulletSplitShot_label": "武器マルチショット", + "BulletSplitShot_postvalue_label": "武器マルチショット", + "BulletSpread_label": "武器拡散", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "武器拡散", + "BulletVulnerbility_label": "弾薬ダメージ増幅", + "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "弾薬ダメージ増幅", + "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "基礎弾薬ダメージ", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "基礎弾薬ダメージ", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_label": "燃焼DPS", + "BurnDPS_postvalue_label": "燃焼DPS", + "BurnDuration_label": "燃焼継続時間", + "BurnDuration_postfix": "秒", + "BurnDuration_postvalue_label": "燃焼継続時間", + "BurnRadius_label": "炎上範囲", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "炎上範囲", + "BurstBonusPerStack_label": "武器バーストボーナス", + "BurstBonusPerStack_postvalue_label": "武器バーストボーナス", + "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "バーストダメージ", + "BurstFireOnHeroHit_postfix": "秒", + "BurstFireShotsFromClipPercent_Postfix": "%", + "CDReduceOnPillowHit_postfix": "秒", + "CDReduceOnPillowHit_postvalue_label": "クールダウン短縮", + "CDReduceOnPillowHit_prefix": "-", + "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "デバッグコマンドには対象となるヒーローが必要です", + "CITADEL_ABILITY_INVALID_ASLEEP": "睡眠状態 - アクションを行えません", + "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "対象にビートルがいます", + "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "現在操作中です", + "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "チャージディレイ", + "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "チャージが不足しています", + "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "空中では使用できません", + "CITADEL_ABILITY_INVALID_CHAINED": "移動アビリティが無効化されています", + "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弾倉が満タンです", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "対象は消費できません", + "CITADEL_ABILITY_INVALID_DISARMED": "武器が無効化されています", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "ここにはドアウェイを設置できない", + "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敵のHPが低すぎます", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "ダッシュジャンプ:タイミングを逃した", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "ダッシュジャンプ:早すぎる", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "ダッシュジャンプ:遅すぎる", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "ダッシュジャンプ:スタミナ不足", + "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "HPが高すぎます", + "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "すでに発動中", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "クールダウン:{f:1:cooldown_seconds}秒", + "CITADEL_ABILITY_INVALID_MUTED": "アビリティとアイテムが無効化されています", + "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "リフレッシュするものがありません", + "CITADEL_ABILITY_INVALID_NOT_ALIVE": "生存している必要があります", + "CITADEL_ABILITY_INVALID_NOT_BLOOD": "怒りが不足しています", + "CITADEL_ABILITY_INVALID_NOT_DEAD": "デスしている必要があります", + "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "アビリティリソースが不足しています", + "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "エネルギーが不足しています", + "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "天井が低すぎます", + "CITADEL_ABILITY_INVALID_NOT_LEARNED": "まだ習得していません", + "CITADEL_ABILITY_INVALID_NO_ABILITY": "アビリティがありません", + "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "クリアするダメージがありません", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "アビリティ強化画面からカーソルでポスターを選択", + "CITADEL_ABILITY_INVALID_NO_TARGET": "対象がいません", + "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "対象となるヒーローが必要です", + "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "対象となるNPCが必要です", + "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "対象となるトルーパーが必要です", + "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "アビリティ範囲内に有効なユニットがいません", + "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "空中ダッシュは2回できません", + "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "空中ジャンプは2回できません", + "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "下降ダッシュは2回できません", + "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "壁ジャンプは2回できません", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "空中ダッシュは3回できません", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "空中ジャンプは3回できません", + "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "下降ダッシュは3回できません", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "壁ジャンプは3回できません", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "ドアが遠すぎる", + "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "スタミナが不足しています", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "魂の壺の取得中は使用不可", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "設置がブロックされています", + "CITADEL_ABILITY_INVALID_POSITION": "不正な位置です", + "CITADEL_ABILITY_INVALID_PREMATCH": "マッチがまだ開始していません", + "CITADEL_ABILITY_INVALID_ROOTED": "移動アビリティが無効化されています", + "CITADEL_ABILITY_INVALID_SILENCED": "アビリティが無効化されています", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "壺の運搬中 - アビリティが無効化されています", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "移動アビリティが無効化されています", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "スタミナ使用不可", + "CITADEL_ABILITY_INVALID_STUNNED": "スタン - アクションを行えません", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "範囲外", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "テレポートできない", + "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "エイム中は使用できません", + "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "ジップラインがターゲットされていません", + "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "利用不可", + "Cancel": "キャンセル", + "CaptureRadius_label": "捕獲範囲", + "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "捕獲範囲", + "CarbineHeadshotBonus_label": "ヘッドショットボーナス", + "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "ヘッドショットボーナス", + "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "手札 継続時間", + "CardHandDuration_postvalue_label": "手札 継続時間", + "CardResourceGenPctScale_label": "カード生成効率", + "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "カード生成効率", + "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "カートダメージ", + "CasterBuffDuration_label": "バフ継続時間", + "CasterBuffDuration_postfix": "秒", + "CasterBuffDuration_postvalue_label": "バフ継続時間", + "CasterHealthPercent_postfix": "%", + "CasterSlowPercent_postfix": "%", + "CatExplosionCount_label": "Explosions", + "CatLifetime_label": "Cat Lifetime", + "CatLifetime_postfix": "秒", + "CatMaxSpeed_label": "Ghostcat Max Speed", + "CatMaxSpeed_postfix": "m", + "CenterDamage_label": "Damage at the center", + "ChainCount_label": "最大連鎖回数", + "ChainCount_postvalue_label": "最大連鎖回数", + "ChainDamageCoeff_label": "Chain Damage", + "ChainDamageCoeff_postfix": "% of gun damage", + "ChainDuration_label": "テザー継続時間", + "ChainDuration_postfix": "秒", + "ChainDuration_postvalue_label": "テザー継続時間", + "ChainLength_label": "テザーの長さ", + "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "テザーの長さ", + "ChainLightningRadius_label": "Chain Lightning Range", + "ChainLightningRadius_postfix": "m", + "ChainRadius_label": "連鎖範囲", + "ChainRadius_postfix": "m", + "ChainRadius_postvalue_label": "拡散範囲", + "ChannelMoveSpeed_label": "Channel Move Speed", + "ChannelMoveSpeed_postfx": "m", + "ChannelMoveSpeed_prefix": "", + "ChargeDistance_label": "Charge Distance", + "ChargeDistance_postfix": "m", + "ChargeDuration_label": "Charge Duration", + "ChargeDuration_postfix": "秒", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "ヒット範囲", + "ChargeSpeed_label": "突撃速度", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "突撃速度", + "ChargedDuration_label": "Charged Duration", + "ChargedDuration_postfix": "秒", + "ChargedShotBonus_label": "Charged Shot Damage", + "ChargedShotBonus_postfix": "%", + "ChargedShotBonus_prefix": "+", + "ChargedShotHitRadiusScale_label": "チャージショット範囲", + "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "チャージショット範囲", + "ChargedShotHitRadiusScale_prefix": "+", + "ChargesRestored_label": "チャージ回復数", + "ChargesRestored_postvalue_label": "チャージ回復数", + "CharmDamage_label": "チャームダメージ", + "CharmDamage_postvalue_label": "チャームダメージ", + "CitadelCategoryArmor": "バイタリティ", + "CitadelCategoryBuilds": "ビルド", + "CitadelCategoryCustom": "カスタムビルド", + "CitadelCategoryFlex": "フレックス", + "CitadelCategorySuggested": "推奨アイテム", + "CitadelCategoryTech": "スピリット", + "CitadelCategoryWeapon": "ウェポン", + "CitadelComponentGroup_EActives": "アクティブ", + "CitadelComponentGroup_EAdditionalProtection": "その他防御", + "CitadelComponentGroup_EAntiGun": "武器対策", + "CitadelComponentGroup_EAntiHealing": "回復阻害", + "CitadelComponentGroup_EBulletProtection": "弾薬対策", + "CitadelComponentGroup_EBulletVelocity": "弾速", + "CitadelComponentGroup_EBurstDamage": "バーストダメージ", + "CitadelComponentGroup_ECharges": "アビリティチャージ", + "CitadelComponentGroup_ECooldown": "クールダウン", + "CitadelComponentGroup_ECrownControl": "行動阻害", + "CitadelComponentGroup_EDebuffs": "デバフ", + "CitadelComponentGroup_EDuration": "アビリティ継続時間", + "CitadelComponentGroup_EHeadshotEnthusiasts": "ヘッドショット愛好家向け", + "CitadelComponentGroup_EHealing": "回復", + "CitadelComponentGroup_ELifesteal": "ライフスティール", + "CitadelComponentGroup_EMagazines": "マガジン", + "CitadelComponentGroup_EMagicVulnerability": "魔法防御低下", + "CitadelComponentGroup_EMelee": "メレーライフスティール", + "CitadelComponentGroup_EMeleeSpirit": "近接スピリット", + "CitadelComponentGroup_EMisc": "その他パッシブ", + "CitadelComponentGroup_EMiscSpirit": "その他スピリット", + "CitadelComponentGroup_EMoreHealth": "HP増加", + "CitadelComponentGroup_EMoreSpirit": "スピリット強化", + "CitadelComponentGroup_EMovementAndAgility": "移動&敏捷性", + "CitadelComponentGroup_ENotGrouped": "グループなし", + "CitadelComponentGroup_ERateOfFire": "発射速度", + "CitadelComponentGroup_ERevitalization": "生命力", + "CitadelComponentGroup_ESlowingBullets": "弾薬スロウ", + "CitadelComponentGroup_ESlowingMagic": "スロウ", + "CitadelComponentGroup_ESpiritProtection": "スピリット対策", + "CitadelComponentGroup_ESpiritRange": "アビリティ範囲", + "CitadelComponentGroup_ESpiritSlinger": "スピリットスリンガー", + "CitadelComponentGroup_ETankingBullets": "ブルーザー&ブローラー", + "CitadelComponentGroup_EWeaponRange": "アサシン用のツールキット", + "CitadelHeroDetails_Background": "物語", + "CitadelHeroDetails_Basic": "基本情報", + "CitadelHeroDetails_Builds": "ビルド", + "CitadelHeroDetails_Builds_CreateButton": "新しいビルドを作成", + "CitadelHeroDetails_Builds_EditButton": "ビルドを編集", + "CitadelHeroDetails_Builds_SelectButton": "ビルド閲覧", + "CitadelHeroDetails_Equipment": "装備", + "CitadelHeroDetails_Progression": "進行状況", + "CitadelHeroDetails_Stats": "統計", + "CitadelHeroStats_Spirit": "スピリットステータス", + "CitadelHeroStats_SpiritPower_Desc": "スピリットパワーはアビリティやアイテムの性能を強化します。", + "CitadelHeroStats_SpiritPower_Impact": "スピリットパワーの影響値", + "CitadelHeroStats_Vitality": "バイタリティステータス", + "CitadelHeroStats_Weapon": "ウェポンステータス", + "CitadelHeroStats_Weapon_Falloff": "減衰距離", + "CitadelHeroStats_Weapon_Falloff_NA": "なし", + "CitadelShopSearch": "アイテムを検索", + "CitadelShop_SearchExampleAlt": "アイテム名で検索できるほか、弾数ライフスティールスピリットパワーなどのステータスでも検索が可能です。", + "CitadelShop_SearchExampleLine1": "検索例:", + "CitadelShop_SearchExampleLine2": "名前: ファントムストライク", + "CitadelShop_SearchExampleLine3": "要素: 弾薬耐性", + "Citadel_AbilityProperty_OnAttach": "接着時:", + "Citadel_AbilityProperty_OnExplode": "爆発時:", + "Citadel_AbilityProperty_OnHit": "ヒット時:", + "Citadel_Ability_BuildAnnotation": "次の推奨アビリティ", + "Citadel_Ability_CannotImbue": "エンチャントできません", + "Citadel_Ability_IsImbued": "エンチャント済", + "Citadel_Abrams_HeroTag_1": "タンク", + "Citadel_Abrams_HeroTag_2": "ブローラー", + "Citadel_Abrams_HeroTag_3": "頑固者", + "Citadel_AcceptFriendInvite_Body": "お待ちください", + "Citadel_AcceptFriendInvite_ErrorBody": "この招待の承認に失敗しました。時間をあけて、もう一度試してください。", + "Citadel_AcceptFriendInvite_ErrorTitle": "エラー", + "Citadel_AcceptFriendInvite_Title": "招待を承認中", + "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} が招待を承認しました", + "Citadel_AcceptedInvitation_Title": "招待を承認しました", + "Citadel_AcquireTicket_BusyText": "お待ちください", + "Citadel_AcquireTicket_BusyTitle": "ゲームに参加中です", + "Citadel_AcquireTicket_ErrorTitle": "エラー", + "Citadel_AcquireTicket_InternalError": "ネットワークと通信できず、サーバーにアクセスできません。もう一度試してください。", + "Citadel_AlertPlayer_MatchReadyText": "ゲームが開始されています。", + "Citadel_AlertPlayer_MatchReadyTitle": "マッチ準備完了", + "Citadel_AlreadyInGame": "ゲーム内にいるため、マッチメイキングを開始できませんでした。開始するにはゲームから抜けてください。", + "Citadel_Astro_HeroTag_1": "クラックショット", + "Citadel_Astro_HeroTag_2": "爆発", + "Citadel_Astro_HeroTag_3": "捕縛者", + "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "シュライン・ガーディアン", + "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2ウォーカー", + "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "パトロンの呪い", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "神殿の守護者", + "Citadel_AttackerClass_CLASS_TROOPER": "トルーパー", + "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1ガーディアン", + "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "デニゼン", + "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "ザップ", + "Citadel_BannedHeroes": "BANしたヒーロー", + "Citadel_BannedWarning_Desc": "次のマッチで、このヒーローと一緒になる確率が低くなります。", + "Citadel_BannedWarning_Title": "回避したヒーロー", + "Citadel_Bebop_HeroTag_1": "フック", + "Citadel_Bebop_HeroTag_2": "爆弾", + "Citadel_Bebop_HeroTag_3": "パンチ", + "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", + "Citadel_Book_ComingSoon_Title": "Coming Soon", + "Citadel_Book_NextPage": "次へ", + "Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.", + "Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.", + "Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks", + "Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked", + "Citadel_Book_NotReachable_Title": "Can't Unlock Yet", + "Citadel_Book_Pause": "ポーズ", + "Citadel_Book_Play": "再生", + "Citadel_Book_PrevPage": "戻る", + "Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", + "Citadel_Book_UnlockItem_Title": "Unlock Item", + "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", + "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", + "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "サポート", + "Citadel_Bookworm_HeroTag_2": "プロテクター", + "Citadel_Bookworm_HeroTag_3": "博識", + "Citadel_BotMatchModal_Coop": "他のプレイヤーと一緒にオンラインスタンダードマッチをプレイする", + "Citadel_BotMatchModal_Desc": "難易度を選択してください:", + "Citadel_BotMatchModal_Private": "プライベートスタンダードマッチをプレイする", + "Citadel_BotMatchModal_PrivateBrawl": "プライベートブロウルマッチをプレイする", + "Citadel_BuildBrowser_SelectBuild": "選択したビルドを使用", + "Citadel_BuildBrowser_Title": "ビルド閲覧", + "Citadel_BuildTagPicker_Abilities": "アビリティ", + "Citadel_BuildTagPicker_BuildItems": "ビルド内のアイテム", + "Citadel_BuildTagPicker_SpiritItems": "スピリットアイテム", + "Citadel_BuildTagPicker_Standard": "通常のタグ", + "Citadel_BuildTagPicker_Title": "タグを選択", + "Citadel_BuildTagPicker_VitalityItems": "バイタリティアイテム", + "Citadel_BuildTagPicker_WeaponItems": "ウェポンアイテム", + "Citadel_CancelFriendInvite_Body": "お待ちください", + "Citadel_CancelFriendInvite_ConfirmBody": "本当に {g:dac_persona:b:account_id} へのフレンド招待をキャンセルしますか? キャンセルした場合、数日間はフレンド招待を送れません。", + "Citadel_CancelFriendInvite_ConfirmTitle": "招待のキャンセル", + "Citadel_CancelFriendInvite_ErrorBody": "この招待のキャンセルに失敗しました。時間をあけて、もう一度試してください。", + "Citadel_CancelFriendInvite_ErrorTitle": "エラー", + "Citadel_CancelFriendInvite_Title": "招待をキャンセル中", + "Citadel_CapturePoint_Capturer_Capturing": "確保中", + "Citadel_ChatError_Disabled": "メッセージを送信できませんでした:チャットが無効化されています", + "Citadel_ChatError_InternalError": "メッセージを送信できませんでした:内部エラー", + "Citadel_ChatError_InvalidMsg": "メッセージを送信できませんでした:不正なメッセージ", + "Citadel_ChatError_InvalidPermission": "メッセージを送信できませんでした:権限がありません", + "Citadel_ChatError_RateLimited": "メッセージを送信できませんでした:最近のメッセージが多すぎます", + "Citadel_ChatError_Timeout": "メッセージを送信できませんでした:タイムアウト", + "Citadel_ChatError_Unknown": "メッセージを送信できませんでした:不明な理由", + "Citadel_ChatMsg_CommsRestricted": "コミュニケーションが制限されているため、メッセージは送信されません。", + "Citadel_ChatSender_LocalClient": "システム", + "Citadel_ChatTarget_GameAll": "全地域", + "Citadel_ChatTarget_GameAllies": "味方", + "Citadel_ChatTarget_Party": "パーティー", + "Citadel_ChatType_AllTeam": "全チーム", + "Citadel_ChatType_Disabled": "無効", + "Citadel_ChatType_PartyOnly": "パーティーのみ", + "Citadel_Chrono_HeroTag_1": "計画的", + "Citadel_Chrono_HeroTag_2": "撹乱", + "Citadel_Chrono_HeroTag_3": "策士", + "Citadel_CommendPlayer_Friendly": "フレンドリー", + "Citadel_CommendPlayer_PopupDesc": "プレイヤーを称賛し、今後のマッチでも一緒にプレイしたいことをマッチメイキングに伝えましょう。", + "Citadel_CommendPlayer_PopupTitle": "プレイヤーを称賛", + "Citadel_CommendPlayer_Skilled": "スキルゲーマー", + "Citadel_CommendPlayer_Teamwork": "チームプレイヤー", + "Citadel_CommendToast_ReturnCommendTooltip": "クリックして称賛を送り返す", + "Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero})からフレンドリーとして称賛されました", + "Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero})から称賛されました", + "Citadel_Commend_Toast_NoHero_Generic": "{s:commender}から称賛されました", + "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero})からスキルゲーマーとして称賛されました", + "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero})からチームプレイヤーとして称賛されました", + "Citadel_ComponentOwned": "所有済", + "Citadel_ComponentRequired": "素材:", + "Citadel_ComponentUseIn": "素材として使用中:", + "Citadel_Confirm_Discord": "Discord招待を作成しますか? この招待の有効期間は2時間で、追加で招待を作成することはできません。", + "Citadel_Confirm_Discord_Create": "Discord招待の作成", + "Citadel_Confirm_Discord_Created_Body": "Discord招待をすでに作成しているため、これ以上作成できません。", + "Citadel_Confirm_Discord_Created_Title": "Discord招待を作成できません", + "Citadel_Confirm_Discord_InMatch_Body": "パーティーやマッチメイキング参加中はDiscordリンクの作成を申請できません。", + "Citadel_Confirm_Discord_InMatch_Title": "今は作成できません", + "Citadel_ConflictingWithPrimaryModifier": "この修飾キーは {s:key_name} と競合しています", + "Citadel_Connection_GCUpdating": "ネットワーク更新中", + "Citadel_Connection_GCUpdating_Desc": "再接続を待機中", + "Citadel_Connection_LoggingIn": "ネットワークに接続中", + "Citadel_Connection_LoggingIn_Desc": "ログイン中…", + "Citadel_Connection_NoSession": "ネットワーク未接続", + "Citadel_Connection_NoSession_Desc": "一部の機能が利用できない場合があります", + "Citadel_Connection_NoSteam": "Steam未接続", + "Citadel_Connection_NoSteam_Desc": "Steamに接続してください", + "Citadel_Connection_SteamUpdating": "Steamアップデート中", + "Citadel_Connection_SteamUpdating_Desc": "Steamのアップデート完了を待っています", + "Citadel_CreateParty_AlreadyInParty": "パーティー参加中のため、現在のパーティーを抜けるまで新しいパーティーの作成はできません。", + "Citadel_CreateParty_Disabled": "メンテナンス中のため、パーティー機能が一時的に無効化されています。数分後にもう一度試してください。", + "Citadel_CreateParty_DisabledMode": "現在、このモードではパーティーを組めません", + "Citadel_CreateParty_ErrorTitle": "パーティー作成に失敗しました", + "Citadel_CreateParty_FailedToGetResponse": "Deadlockネットワークとの通信に失敗したため、パーティーを作成できませんでした。時間をあけて、もう一度試してください。", + "Citadel_CreateParty_InMatchmaking": "マッチメイキング中は、パーティー作成はできません。", + "Citadel_CreateParty_InternalError": "パーティー作成時に内部エラーが発生しました。", + "Citadel_CreateParty_InvalidVersion": "クライアントが最新バージョンではありません。クライアントをアップデートし、もう一度試してください。", + "Citadel_CreateParty_NoRegionPings": "Steamデータグラムリレーとの通信に失敗しました。インターネットに接続している場合、ファイアウォールやMTU、インターネット接続が原因として考えられます。", + "Citadel_CreateParty_NotFriends": "パーティー招待を送る相手はフレンドである必要があります。", + "Citadel_CreateParty_RateLimited": "短期間に実行した操作が多すぎます。時間をあけて、もう一度試してください。", + "Citadel_CreateParty_TooBusy": "Deadlockネットワークが非常に混雑しているため、このアクションを処理できません。時間をあけて、もう一度試してください。", + "Citadel_CreateParty_UnableToGetRegionPings": "現在Steamにサインインしていない、あるいはサーバーとの接続状況をDeadlockネットワークが判断できません。", + "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "アビリティダメージ", + "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "武器ダメージ", + "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "環境ダメージ", + "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "近接ダメージ", + "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "毒ダメージ", + "Citadel_Dashboard_AbandonTooltip": "プレイ中のマッチを途中退出する", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", + "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "準備完了を解除し、プレイ可能な状態をやめる", + "Citadel_Dashboard_CloseAnnounceTooltip": "お知らせを閉じる", + "Citadel_Dashboard_CompilingShaders": "マップのプリロードとシェーダーのコンパイルが進行中: {d:prewarm_progress} / {d:prewarm_progress_total}", + "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} / {d:prewarm_progress_total} 完了済", + "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "マップのプリロードとシェーダーのコンパイルの完了を待機中。", + "Citadel_Dashboard_CompilingShaders_Title": "マップとシェーダーをプリロード中", + "Citadel_Dashboard_EnterMatchmaking": "マッチメイキング
    開始", + "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP CPUマッチ - プレイヤーを待機中", + "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP CPUマッチ - マッチ形成完了まで {s:coop_time_remaining} 秒", + "Citadel_Dashboard_Matchmaking_SearchingForMatch": "マッチを検索中", + "Citadel_Dashboard_Matchmaking_UsersInQueue": "キュー待機中のプレイヤー: {s:users_in_queue}人", + "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "キュー待機中のプレイヤー: {s:users_in_queue}人", + "Citadel_Dashboard_PartyClearModeButtonTooltipText": "パーティーがプレイするモードを変更", + "Citadel_Dashboard_PartySetModeButtonTooltipText": "パーティーがプレイするモードを選択", + "Citadel_Dashboard_PatchNotesTooltip": "最新のパッチノートを表示", + "Citadel_Dashboard_PlayButtonTooltipText": "他プレイヤーとマッチメイキングを開始", + "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "現在、Steam Deckでは通常のマッチメイキングはサポートされていません。", + "Citadel_Dashboard_ReadyUpButtonTooltipText": "ロスターを選択し、パーティーをプレイ可能な状態にする", + "Citadel_Dashboard_Recommended": "推奨", + "Citadel_Dashboard_RejoinTooltip": "進行中のゲームに再参加する", + "Citadel_Dashboard_ReloadPageTooltip": "現在のページを再読み込み", + "Citadel_Dashboard_Roster_ClearRoster": "ロスターをクリア", + "Citadel_Dashboard_Roster_HeroTooPopular": "選択したヒーローがすべてキューにいます", + "Citadel_Dashboard_Roster_MissingHeroes": "マッチメイキングを開始するにはロスターに3人のヒーローを選択してください", + "Citadel_Dashboard_SettingsTooltip": "ディスプレイやオーディオなどの設定を調整する", + "Citadel_Dashboard_ShowAnnounceTooltip": "お知らせを表示", + "Citadel_Dashboard_ShowHeroLabHeroes": "開発中ヒーローを表示", + "Citadel_Dashboard_Status_ConnectingToServer": "ゲームサーバーに接続中", + "Citadel_Dashboard_Status_ConnectingToServer_Detail": "まもなくマッチが始まります", + "Citadel_Dashboard_Status_GCOffline": "Deadlockネットワーク オフライン", + "Citadel_Dashboard_Status_GCOffline_Detail": "一部の機能が利用できない場合があります", + "Citadel_Dashboard_Status_MatchInProgress": "マッチが進行中", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'}で再参加/途中退出", + "Citadel_Dashboard_Status_Mode_Coop": "COOP CPUマッチ", + "Citadel_Dashboard_Status_Mode_HeroLabs": "ヒーローラボマッチ", + "Citadel_Dashboard_Status_Mode_Placement": "振り分けマッチ", + "Citadel_Dashboard_Status_Mode_Private": "プライベートマッチ", + "Citadel_Dashboard_Status_Mode_Ranked": "ランクマッチ", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "ストリートブロウル", + "Citadel_Dashboard_Status_Mode_Unranked": "マッチ", + "Citadel_Dashboard_Status_OutOfDateClient": "アップデート可能", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Steamでダウンロード", + "Citadel_Dashboard_ViewLibrary": "ライブラリを見る", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}デスリプレイ", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}ショップ&強化", + "Citadel_Digger_HeroTag_1": "タッグ", + "Citadel_Digger_HeroTag_2": "イニシエーター", + "Citadel_Digger_HeroTag_3": "穴掘り", + "Citadel_DisableDevMessage": "今後このメッセージを表示しない", + "Citadel_DiscordInvite_AlreadyClaimedText": "Discord招待をすでに請求しています。各ユーザーには招待が1回のみ許可されています。", + "Citadel_DiscordInvite_AlreadyClaimedTitle": "すでに請求済み", + "Citadel_DiscordInvite_Close": "閉じる", + "Citadel_DiscordInvite_ConfirmCloseText": "Discordダイアログを本当に閉じますか? このダイアログを閉じると、Discord招待リンクを生成できなくなります。", + "Citadel_DiscordInvite_ConfirmCloseTitle": "確認して閉じる", + "Citadel_DiscordInvite_Copied": "コピーしました", + "Citadel_DiscordInvite_CopyLink": "リンクをクリップボードにコピー", + "Citadel_DiscordInvite_Description": "DeadlockのDiscordサーバーへの招待リンクはこの下にあります。リンクをブラウザにコピーし、指示に従って参加してください。", + "Citadel_DiscordInvite_DisabledText": "メンテナンス中のため、Discord招待が一時的に無効化されています。時間をあけて、もう一度試してください。", + "Citadel_DiscordInvite_DisabledTitle": "無効化されています", + "Citadel_DiscordInvite_DiscordLink": "リンク:", + "Citadel_DiscordInvite_DiscordLinkHours": "このリンクは{i:num_hours}時間有効です", + "Citadel_DiscordInvite_FailedText": "Discord招待の生成に失敗しました。ユーザー数が高いことが原因と考えられます。時間をあけて、もう一度試してください。", + "Citadel_DiscordInvite_FailedTitle": "エラー", + "Citadel_DiscordInvite_Loading": "読み込み中...", + "Citadel_DiscordInvite_Title": "Discord招待", + "Citadel_Doorman_HeroTag_1": "方向感覚妨害", + "Citadel_Doorman_HeroTag_2": "マップコントロール", + "Citadel_Doorman_HeroTag_3": "マインドゲーム", + "Citadel_Drifter_HeroTag_1": "追跡者", + "Citadel_Drifter_HeroTag_2": "残忍", + "Citadel_Drifter_HeroTag_3": "無情", + "Citadel_DuplicateKeybind": "キーバインドの重複", + "Citadel_DuplicateKeybindDescBoundMultiple": "は複数のコマンドにバインドされています:", + "Citadel_DuplicateKeybindDescKey": "キー", + "Citadel_Dynamo_HeroTag_1": "チームプレイ", + "Citadel_Dynamo_HeroTag_2": "イニシエーター", + "Citadel_Dynamo_HeroTag_3": "クラッチ", + "Citadel_EnemyTeam": "敵チーム", + "Citadel_Engineer_HeroTag_1": "発明家", + "Citadel_Engineer_HeroTag_2": "サポート", + "Citadel_Engineer_HeroTag_3": "妨害", + "Citadel_Event_Holiday_Challenge2025_Desc": "異なるヒーローでマッチに勝利すると、ハイドアウトのツリーを装飾するためのユニークなオーナメントをもらえます。", + "Citadel_Event_Holiday_Challenge2025_Snowball": "ツリーにオーナメントを追加して、アクティブアイテム「スノーボール」を強化しましょう。", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "レベル {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "2025 ホリデーチャレンジ", + "Citadel_Exit_Game_Confirm": "本当にいいですか?", + "Citadel_Familiar_HeroTag_1": "サポート", + "Citadel_Familiar_HeroTag_2": "小柄", + "Citadel_Familiar_HeroTag_3": "すやすや", + "Citadel_Fencer_HeroTag_1": "敏腕", + "Citadel_Fencer_HeroTag_2": "敏捷性", + "Citadel_Fencer_HeroTag_3": "別格", + "Citadel_FlexSlotUnlockedSlot02": "敵のウォーカーを1体倒したことで、エクストラスロットが解放されました。", + "Citadel_FlexSlotUnlockedSlot03": "敵のウォーカーを2体倒したことで、エクストラスロットが解放されました。", + "Citadel_FlexSlotUnlockedSlot04": "敵のウォーカーをすべて倒したことで、エクストラスロットが解放されました。", + "Citadel_FlexSlotVanguard": "間もなくヴァンガードが{Lane Color}レーンに到着します", + "Citadel_FlexSlot_Title": "エクストラスロットが解放", + "Citadel_Frank_HeroTag_1": "お前に", + "Citadel_Frank_HeroTag_2": "俺は", + "Citadel_Frank_HeroTag_3": "倒せない", + "Citadel_FriendCode_AddFriendBadCode": "不正なコード", + "Citadel_FriendCode_AddFriendButton": "フレンド追加", + "Citadel_FriendCode_AddFriendLabel": "フレンドコードを入力", + "Citadel_FriendCode_Blocked": "このユーザーにブロックされています。これは、最近フレンドリクエストを送信したことが原因である可能性があります。", + "Citadel_FriendCode_Close": "閉じる", + "Citadel_FriendCode_CodeCopied": "フレンドコードをコピーしました", + "Citadel_FriendCode_ErrorTitle": "エラー", + "Citadel_FriendCode_Expiration": "有効期限: {t:t:expireDate} の {t:s:expireDate}", + "Citadel_FriendCode_FailedAlreadyFriends": "すでにこのユーザーとフレンドです。", + "Citadel_FriendCode_FailedDisabled": "このシステムは一時的に無効化されています。", + "Citadel_FriendCode_FailedInternalError": "予期しない内部サーバーエラーが発生しました。時間をあけて、もう一度試してください。", + "Citadel_FriendCode_FailedKeyExpired": "期限切れのコードです。", + "Citadel_FriendCode_FailedKeyInvalid": "不正なコードです。", + "Citadel_FriendCode_FailedKeyUsedUp": "使用回数がすでに上限に達しているコードです。", + "Citadel_FriendCode_FailedRateLimited": "送信したリクエストが多すぎます。時間をあけて、もう一度試してください。", + "Citadel_FriendCode_FailedToGetResponse": "Deadlockネットワークとの通信に失敗しました。時間をあけて、もう一度試してください。", + "Citadel_FriendCode_FailedTooBusy": "現在、システムが非常に混雑しています。時間をあけて、もう一度試してください。", + "Citadel_FriendCode_FailedTooManyCodes": "フレンドコードの生成回数が上限に達しています。新しいコードを作成するには、いずれかのコードを無効化してください。", + "Citadel_FriendCode_FriendPopupTitle": "フレンドを招待しますか?", + "Citadel_FriendCode_GCContact": "ネットワークと連絡中", + "Citadel_FriendCode_GenerateCodeButton": "自分のフレンドコード", + "Citadel_FriendCode_GeneratedCodeLabel": "自分のフレンドコードをコピー", + "Citadel_FriendCode_HaveTooManyFriends": "あなたのフレンド数が上限に達しています。", + "Citadel_FriendCode_Ignored": "このユーザーに無視されました。", + "Citadel_FriendCode_InviteSent": "フレンド招待を送信しました。", + "Citadel_FriendCode_PleaseWait": "お待ちください", + "Citadel_FriendCode_Reconnect": "再接続", + "Citadel_FriendCode_RevokeCodeButton": "コードを無効化する", + "Citadel_FriendCode_TargetHasTooManyFriends": "このユーザーのフレンド数が上限に達しています。", + "Citadel_FriendCode_Title": "フレンドコード", + "Citadel_FriendCode_UsesLeft": "残り使用回数: {i:usesLeft}", + "Citadel_FriendCode_WaitingOnCode": "接続を試みています", + "Citadel_FriendsCategory_AlreadyOwned": "すでに参加中", + "Citadel_FriendsCategory_CanInvite": "招待可能", + "Citadel_FriendsCategory_IncomingPartyInvite": "受け取ったパーティー招待", + "Citadel_FriendsCategory_InviteSent": "招待送信済み", + "Citadel_FriendsCategory_Invited": "招待保留中", + "Citadel_FriendsCategory_Offline": "オフライン", + "Citadel_FriendsCategory_Online": "オンライン", + "Citadel_FriendsCategory_Party": "パーティー", + "Citadel_FriendsCategory_PartyInvite": "招待を送信しました", + "Citadel_FriendsCategory_Pending": "保留中", + "Citadel_FriendsCategory_PlayingCitadel": "プレイ中", + "Citadel_FriendsCategory_SentInvite": "招待する", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "フレンドコードを入力して検索", + "Citadel_Friends_Add_Friend_Tooltip": "フレンド追加", + "Citadel_Friends_Add_Friend_Your_ID": "あなたのフレンドコード:", + "Citadel_Friends_Empty": "フレンドリストは現在空です", + "Citadel_Friends_Friend_Code_Button": "フレンド追加", + "Citadel_Friends_Online": "{d:friends_online} オンライン", + "Citadel_Friends_Play_With_Friends": "フレンドとプレイ", + "Citadel_Friends_Playing": "{d:friends_in_game} プレイ中", + "Citadel_Friends_WindowTitle": "フレンド", + "Citadel_GC_NoSteam": "マッチメイキングできません。Steamに接続されていません。", + "Citadel_GC_noconnection": "マッチメイキングできません。Deadlockのネットワークに接続されていません。", + "Citadel_GC_steamupdating": "マッチメイキングできません。Steamに接続されていません。", + "Citadel_GC_updating": "マッチメイキングできません。Deadlockのネットワークが更新中です。", + "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "Defeat", + "Citadel_GameOver_Victory:f": "Victory", + "Citadel_Geist_HeroTag_1": "ライフスティール", + "Citadel_Geist_HeroTag_2": "自傷ダメージ", + "Citadel_Geist_HeroTag_3": "魔性の女", + "Citadel_GenericError_DurationControlBlocked": "オンラインプレイが可能な合計時間を超えています。", + "Citadel_GenericError_InvalidClientVersion": "バージョンが違うため、このサーバーに接続できません。クライアントを最新バージョンに更新してください。", + "Citadel_GenericError_RegionInfoNotProvided": "オンラインでプレイするにはアカウント登録が必要です。", + "Citadel_Gigawatt_HeroTag_1": "高電圧", + "Citadel_Gigawatt_HeroTag_2": "無慈悲", + "Citadel_Gigawatt_HeroTag_3": "エリア制圧", + "Citadel_GlobalLeaderboard_Desc": "スキルレート", + "Citadel_GlobalLeaderboard_Empty": "選択されたリーダーボードは現在空です。", + "Citadel_GlobalLeaderboard_Error": "リーダーボード 読み込みエラー", + "Citadel_GlobalLeaderboard_HeroNote": "リーダーボードに表示されるには、過去30日間で {s:leaderboard_hero_name} を使用して {i:required_games_played} 試合以上プレイしている必要があります。", + "Citadel_GlobalLeaderboard_Note": "リーダーボードに表示されるには、過去30日間で {i:required_games_played} 試合以上プレイしている必要があります。", + "Citadel_GlobalLeaderboard_Overall": "全体", + "Citadel_GlobalLeaderboard_OverallRating": "総合レート", + "Citadel_GlobalLeaderboard_Player": "プレイヤー", + "Citadel_GlobalLeaderboard_Title": "グローバルリーダーボード", + "Citadel_GraphGroup_General": "全体", + "Citadel_GraphGroup_Player": "プレイヤーごと", + "Citadel_GraphType_DamageBreakdown": "ダメージ内訳", + "Citadel_GraphType_DamageDealt": "プレイヤーに与えたダメージ", + "Citadel_GraphType_DamageTaken": "プレイヤーから受けたダメージ", + "Citadel_GraphType_DamageType": "種類ごとの与ダメージ", + "Citadel_GraphType_Deaths": "デス", + "Citadel_GraphType_Healing": "回復", + "Citadel_GraphType_HealingType": "種類ごとの回復", + "Citadel_GraphType_Kills": "キル", + "Citadel_GraphType_LaneStats": "レーン統計", + "Citadel_GraphType_NetWorth": "集めたソウル", + "Citadel_GraphType_NetWorthDelta": "ソウル獲得量の差", + "Citadel_GraphType_NetWorthPerMin": "ソウル / 分", + "Citadel_GraphType_RegenBreakdown": "種別ごとのリジェネ", + "Citadel_GraphType_SoulsBySource": "獲得源ごとのソウル", + "Citadel_Graph_Damage_Boss": "オブジェクト", + "Citadel_Graph_Damage_Creep": "トルーパー", + "Citadel_Graph_Damage_Neutral": "中立の敵", + "Citadel_Graph_Damage_Player": "敵プレイヤー", + "Citadel_Graph_NetWorthDeltaLine": "ソウル獲得量の差", + "Citadel_Graph_Souls_AbilityAssassinate": "アビリティ・アサシネイト", + "Citadel_Graph_Souls_Assists": "キルアシスト", + "Citadel_Graph_Souls_Boss": "オブジェクト", + "Citadel_Graph_Souls_Breakables": "破壊可能なオブジェクト", + "Citadel_Graph_Souls_Denies": "ディナイ", + "Citadel_Graph_Souls_ItemCultistSacrifice": "サクリファイス", + "Citadel_Graph_Souls_ItemGooseEgg": "ガチョウの黄金の卵", + "Citadel_Graph_Souls_ItemTrophyCollector": "トロフィーコレクター", + "Citadel_Graph_Souls_Lane": "トルーパー", + "Citadel_Graph_Souls_Neutral": "中立の敵", + "Citadel_Graph_Souls_Percent": "{d:pct}%", + "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", + "Citadel_Graph_Souls_Players": "敵のキル", + "Citadel_Graph_Souls_TeamBonus": "不利チームの追い上げ", + "Citadel_Graph_Souls_Treasure": "壺", + "Citadel_Graph_Team1": "ヒドゥン・キング", + "Citadel_Graph_Team2": "アークマザー", + "Citadel_Graph_WeaponDamage": "武器ダメージ", + "Citadel_Graph_WeaponDamageCrit": "武器ダメージ - クリティカル", + "Citadel_GraphicsDriverOutOfDateWarning_AMD": "最適なゲームプレイ体験を得るには、AMDのサポートページから最新のドライバをダウンロードしてください。", + "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "最適なゲームプレイ体験を得るには、Nvidiaのサポートページから最新のドライバをダウンロードしてください。", + "Citadel_GraphicsDriverWarning_Title": "警告:古いグラフィックドライバ", + "Citadel_GraphicsSettingsWarning_Title": "推奨されるグラフィック設定", + "Citadel_GunTag_Bow": "弓", + "Citadel_GunTag_BurstFire": "バースト射撃", + "Citadel_GunTag_Heavy": "重砲", + "Citadel_GunTag_Pistol": "拳銃", + "Citadel_GunTag_Projectile": "発射物", + "Citadel_GunTag_SMG": "サブマシンガン", + "Citadel_GunTag_Shotgun": "ショットガン", + "Citadel_GunTag_Sniper": "スナイパーライフル", + "Citadel_HUD_AbilityUnlockAvailable": "{g:citadel_binding:'Scoreboard'}長押しでアビリティを解放", + "Citadel_HUD_AbilityUnlockAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'}長押しでアビリティを解放", + "Citadel_HUD_AbilityUnlock_Button": "解放", + "Citadel_HUD_AbilityUnlock_Locked": "未解放", + "Citadel_HUD_AbilityUpgradeAvailable": "{g:citadel_binding:'Scoreboard'}長押しでアビリティを強化", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'}長押しでアビリティを強化", + "Citadel_HUD_AdjustedBy": "調整:", + "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", + "Citadel_HUD_DamageReport_AllHeroDamageDealt": "すべてのヒーローに与えたダメージ", + "Citadel_HUD_DamageReport_AllHeroDamageReceived": "すべてのヒーローから受けたダメージ", + "Citadel_HUD_DamageReport_CurrentLife": "現在のライフ", + "Citadel_HUD_DamageReport_DamageByHero": "ヒーローによるダメージ", + "Citadel_HUD_DamageReport_DamageDealt": "与えたダメージ", + "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", + "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", + "Citadel_HUD_DamageReport_DamageReceived": "受けたダメージ", + "Citadel_HUD_DamageReport_HeroDamageDealt": "ヒーローに与えたダメージ", + "Citadel_HUD_DamageReport_HeroDamageReceived": "ヒーローから受けたダメージ", + "Citadel_HUD_DamageReport_LastRespawn": "(前回のデス)", + "Citadel_HUD_DamageReport_ShowMore": "さらに表示", + "Citadel_HUD_DamageReport_Time180": "3分", + "Citadel_HUD_DamageReport_Time30": "30秒", + "Citadel_HUD_DamageReport_Time300": "5分", + "Citadel_HUD_DamageReport_Time60": "1分", + "Citadel_HUD_DamageReport_Time600": "10分", + "Citadel_HUD_DamageReport_Title": "ダメージレポート", + "Citadel_HUD_DamageReport_TopDamageSources:f": "トップダメージ源", + "Citadel_HUD_DamageReport_Total": "合計ダメージ:", + "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", + "Citadel_HUD_DamageReport_TotalTaken": "受けたヒーローダメージ:", + "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", + "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "{g:citadel_binding:'Scoreboard'}長押しで詳細を表示", + "Citadel_HUD_DamageSummary_Title": "受けたダメージ", + "Citadel_HUD_Damage_DefenderInTier3Pit": "付近に防衛側プレイヤーがいる", + "Citadel_HUD_Damage_Invulnerable": "シールド状態", + "Citadel_HUD_Damage_NoTroopers": "トルーパーが必要", + "Citadel_HUD_Damage_NotInMidPit": "ピット内にいない", + "Citadel_HUD_Damage_NotInTier3Pit": "サークル外", + "Citadel_HUD_Damage_Resistant": "耐性あり", + "Citadel_HUD_Damage_TooFar": "遠すぎる", + "Citadel_HUD_Damage_TooLow": "低すぎる", + "Citadel_HUD_IdolPickedUp": "壺を拾った!", + "Citadel_HUD_IdolReturned": "魂の壺を返還した!", + "Citadel_HUD_Impact_Asleep": "睡眠状態", + "Citadel_HUD_Impact_Assist": "キル
    アシスト", + "Citadel_HUD_Impact_Cursed": "呪い状態", + "Citadel_HUD_Impact_Disarmed": "ディスアーム状態", + "Citadel_HUD_Impact_Immobolized": "移動不能", + "Citadel_HUD_Impact_Kill": "キル", + "Citadel_HUD_Impact_Silenced": "サイレンス状態", + "Citadel_HUD_Impact_Stunned": "スタン状態", + "Citadel_HUD_JoinTeamChat_Dialog": "{g:citadel_binding:'PushToTalk'}長押しでチームチャットに参加", + "Citadel_HUD_LevelReward_BulletDamage": "弾薬ダメージ", + "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", + "Citadel_HUD_LevelReward_Health": "HP", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", + "Citadel_HUD_LevelReward_NextRewardsLabel": "次の報酬:", + "Citadel_HUD_LevelReward_SpiritDamage": "スピリットダメージ", + "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", + "Citadel_HUD_LevelUpAbilityPointAnnouncement": "アビリティポイント", + "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "アビリティ解放", + "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", + "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", + "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "アルティメット解放", + "Citadel_HUD_LevelUp_Title": "恩恵を獲得", + "Citadel_HUD_NextReward_PowerIncrease": "恩恵", + "Citadel_HUD_PatronBoon": "パトロンからの恩恵", + "Citadel_HUD_PlayerKilledAnnouncement": "  が {i:param_1} を獲得", + "Citadel_HUD_PlayerKilledSelfAnnouncement": "  が自滅した", + "Citadel_HUD_PlayerLostGoldAnnouncement": "  が {i:param_1} を失った", + "Citadel_HUD_PowerIncrease": "ステータス強化", + "Citadel_HUD_RejuvCaptured": "リジュベネーターを獲得した", + "Citadel_HUD_RejuvStolen": "リジュベネーターを奪取した!", + "Citadel_HUD_TotalPowerIncreasesLabel": "合計恩恵", + "Citadel_HUD_WeaponPowerAnnouncement": "弾薬・近接ダメージ", + "Citadel_Haze_HeroTag_1": "アサシン", + "Citadel_Haze_HeroTag_2": "ステルス", + "Citadel_Haze_HeroTag_3": "リーサル", + "Citadel_HeroBuilds_AP_Next_Indicator": "推奨", + "Citadel_HeroBuilds_AbilityBuildInstructions": "アビリティ強化の推奨順序を設定するには、編集ボタンを押してから、ビルドユーザーに表示させたい順番で各アビリティを強化してください。", + "Citadel_HeroBuilds_AbilityBuildReset": "編集", + "Citadel_HeroBuilds_AbilityBuildTitle": "アビリティポイント順序", + "Citadel_HeroBuilds_AddCategory": "カテゴリーを追加", + "Citadel_HeroBuilds_AddItem": "ビルドに追加", + "Citadel_HeroBuilds_AddTag": "タグで検索", + "Citadel_HeroBuilds_AllTimeFavorite": "定番", + "Citadel_HeroBuilds_AlreadyInBuild": "すでに追加済", + "Citadel_HeroBuilds_AssignTags": "タグを設定", + "Citadel_HeroBuilds_BeginnerHeroBuild": "%hero_name% ビギナービルド", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valveが作成した、このヒーローを新しくプレイする人向けのデフォルトビルド。", + "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", + "Citadel_HeroBuilds_BrowseBuildTitle": "ビルド閲覧", + "Citadel_HeroBuilds_BrowseBuilds": "ビルドブラウザ", + "Citadel_HeroBuilds_Browse_button": "ビルドの表示 / 変更", + "Citadel_HeroBuilds_BuildCreatorTitle": "作成者:", + "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", + "Citadel_HeroBuilds_BuildDescriptionTitle": "ビルド説明文", + "Citadel_HeroBuilds_BuildID": "ビルドID: {i:r:selected_hero_build_id}", + "Citadel_HeroBuilds_BuildID_Copied": "クリップボードにコピーしました!", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", + "Citadel_HeroBuilds_BuildNameTitle": "ビルド名", + "Citadel_HeroBuilds_BuildPublishedLabel": "ビルドを公開しました", + "Citadel_HeroBuilds_CancelChanges": "キャンセル", + "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}", + "Citadel_HeroBuilds_CategoryDescriptionLabel": "説明文", + "Citadel_HeroBuilds_CategoryName": "{s:category_name}", + "Citadel_HeroBuilds_CategoryNameLabel": "名前", + "Citadel_HeroBuilds_ChangeHero": "ヒーローを変更", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "マッチID %match_id% から作成されました。", + "Citadel_HeroBuilds_CopiedHeroBuildName": "%persona_name%による%hero_name%のビルドのコピー", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "マッチ中は、現在プレイしているヒーローのビルドのみコピーできます。", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "ビルドのコピーに失敗しました", + "Citadel_HeroBuilds_CopyBuildLabel": "コピー&編集", + "Citadel_HeroBuilds_CopyOfName": "[%name%] のコピー", + "Citadel_HeroBuilds_CopyOfNameValve": "%name%のコピー", + "Citadel_HeroBuilds_CopyPostGameBuild": "ビルドを作成", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "このマッチでプレイヤーが購入したアイテムに基づき、未公開ビルドをローカルで作成します(エンチャント対象やアイテムの売却順も含む)。", + "Citadel_HeroBuilds_CreateBuildLabel": "新しいビルドを作成", + "Citadel_HeroBuilds_CurrenclyActive": "現在選択中", + "Citadel_HeroBuilds_DailyFavorite": "デイリートップ", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "この24時間において、使用率が上位だったビルドです。", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "デフォルトビルド", + "Citadel_HeroBuilds_DefaultBuild_Added": "デフォルトビルドが新しく追加されました!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "デフォルトビルドをアップデートできませんでした!", + "Citadel_HeroBuilds_DefaultBuild_Title": "デフォルトビルド", + "Citadel_HeroBuilds_DefaultBuild_Updated": "既存のデフォルトビルドが更新されました!", + "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name% デフォルトビルド", + "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valveが作成したこのヒーロー向けのデフォルトビルド。", + "Citadel_HeroBuilds_DeleteBuildLabel": "削除", + "Citadel_HeroBuilds_DeletePopupBody": "本当にこのヒーロービルドを削除しますか?", + "Citadel_HeroBuilds_DeletePopupTitle": "ヒーロービルドの削除", + "Citadel_HeroBuilds_Deleting_Error": "ビルドの削除に失敗しました", + "Citadel_HeroBuilds_Deleting_Title": "ビルドの削除", + "Citadel_HeroBuilds_DescriptionLabel": "ビルド説明文", + "Citadel_HeroBuilds_Early": "序盤", + "Citadel_HeroBuilds_EarlyGame": "序盤", + "Citadel_HeroBuilds_EditBuild": "ビルドを編集", + "Citadel_HeroBuilds_EditBuildLabel": "編集", + "Citadel_HeroBuilds_EditCategory": "カテゴリーを編集", + "Citadel_HeroBuilds_EditInstructions": "ビルド編集モード中にショップでアイテムをクリックすると、そのアイテムが現在選択中のビルドカテゴリに追加され、すでに追加されている場合は削除されます。カテゴリーは複数追加でき、名前や説明文、サイズを自由に変更できます。

    また、右クリックでアイテムをビルドから削除できるほか、ビルド作者のコメントを追加することもできます。", + "Citadel_HeroBuilds_EditMod": "アイテムを編集", + "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_EditingBuildTitle": "ビルド編集:", + "Citadel_HeroBuilds_ErrorTitle": "エラー", + "Citadel_HeroBuilds_Error_Publishing": "ビルドの公開に失敗しました。内部エラーや無効なデータビルドが原因として考えられます。", + "Citadel_HeroBuilds_ExitBuilds": "閲覧終了", + "Citadel_HeroBuilds_FavoriteBuild": "選択済み", + "Citadel_HeroBuilds_FavoriteButtonTooltip": "お気に入り 登録/解除", + "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "このアイテムを購入した際、推奨のエンチャント対象としてこのアビリティが表示されます。クイックバイでこのアイテムを購入した場合、このアビリティが自動的にエンチャント対象となります。", + "Citadel_HeroBuilds_ItemAnnotation": "アイテムメモ", + "Citadel_HeroBuilds_Lane": "レーン", + "Citadel_HeroBuilds_LastUpdatedTime": "最終更新: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "終盤", + "Citadel_HeroBuilds_LateGame": "終盤", + "Citadel_HeroBuilds_Loading_Body": "お待ちください", + "Citadel_HeroBuilds_Loading_Failed": "ヒーロービルドの取得に失敗しました", + "Citadel_HeroBuilds_Loading_Title": "ビルドを読み込み中", + "Citadel_HeroBuilds_Mid": "中盤", + "Citadel_HeroBuilds_MidGame": "中盤", + "Citadel_HeroBuilds_MissingCategoryName": "不明", + "Citadel_HeroBuilds_NameLabel": "ビルド名", + "Citadel_HeroBuilds_New": "新しい", + "Citadel_HeroBuilds_NewCategory": "カテゴリー %number%", + "Citadel_HeroBuilds_NewHeroBuild": "%hero_name% の新しいビルド", + "Citadel_HeroBuilds_Obsolete": "[古いバージョン]", + "Citadel_HeroBuilds_Old": "古い", + "Citadel_HeroBuilds_OldButtonTooltip": "このビルドは最近更新されていない、あるいは削除されたアイテムが含まれています。ビルドをコピーまたは編集すると、最新でないコンテンツが削除されます。", + "Citadel_HeroBuilds_Optional": "このカテゴリ内のアイテムは任意で購入するもので、ビルドがキューに追加された際、デフォルトでは含まれていません。", + "Citadel_HeroBuilds_OptionalParens": "任意", + "Citadel_HeroBuilds_OptionalShort": "任意", + "Citadel_HeroBuilds_PickABuildOption": "デフォルトの推奨ビルド", + "Citadel_HeroBuilds_PleaseWait": "お待ちください", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "サーバーが混雑しているため、検索できませんでした。", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "ビルド検索に失敗しました", + "Citadel_HeroBuilds_PublicBuildLabel": "公開ビルド", + "Citadel_HeroBuilds_PublishBuildDesc": "このビルドが公開され、他プレイヤーに共有されます。", + "Citadel_HeroBuilds_PublishBuildLabel": "公開", + "Citadel_HeroBuilds_PublishBuildTitle": "ヒーロービルドを公開", + "Citadel_HeroBuilds_PublishDialogVersion": "バージョン: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "ビルドをキュー", + "Citadel_HeroBuilds_QuickbuyAll": "右クリックでクイックバイにカテゴリーのアイテムを追加/削除", + "Citadel_HeroBuilds_RecommendedItems": "推奨アイテム", + "Citadel_HeroBuilds_RemoveFromBuild": "削除", + "Citadel_HeroBuilds_RemoveItem": "ビルドから削除", + "Citadel_HeroBuilds_RevertBuildLabel": "復元する", + "Citadel_HeroBuilds_RevertBuildTooltip": "このビルドにおけるローカルの変更点をなかったことにし、現在公開中のバージョンに置き換えます。", + "Citadel_HeroBuilds_Reverting_Error": "ビルドの復元に失敗しました", + "Citadel_HeroBuilds_Reverting_Title": "ビルドの復元", + "Citadel_HeroBuilds_SaveBuild": "変更を保存", + "Citadel_HeroBuilds_Saving_Error": "ビルドの公開に失敗しました", + "Citadel_HeroBuilds_Saving_Title": "ビルドを公開", + "Citadel_HeroBuilds_SearchText": "テキストまたはビルドIDで検索", + "Citadel_HeroBuilds_SelectBuildLabel": "デフォルトに設定", + "Citadel_HeroBuilds_SelectedBuild_Title": "現在のビルド:", + "Citadel_HeroBuilds_SellPriorityMessage": "クイックバイ実行時に空きスロットがない場合、売却優先度(0-100)が最も高いアイテムから優先して売却されます。", + "Citadel_HeroBuilds_SellPriorityTitle": "売却優先度を設定", + "Citadel_HeroBuilds_SetImbueTarget": "エンチャント対象", + "Citadel_HeroBuilds_SetSellPriority": "売却優先度", + "Citadel_HeroBuilds_ShowAllLanguages": "すべての言語を表示", + "Citadel_HeroBuilds_TabName": "ビルド", + "Citadel_HeroBuilds_Tab_Favorites": "お気に入り", + "Citadel_HeroBuilds_Tab_MyBuilds": "マイビルド", + "Citadel_HeroBuilds_Tab_PublicBuilds": "公開ビルド", + "Citadel_HeroBuilds_Title": "ヒーロービルド", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "このメモはビルドが選択されているときに、ショップ内でアイテムのツールチップに表示されます。", + "Citadel_HeroBuilds_UpdateAnnotationTitle": "アイテム注釈の更新", + "Citadel_HeroBuilds_ValidateErrorBody": "ビルドには説明文の名前、少なくとも1つ以上の推奨アイテムが必要です。", + "Citadel_HeroBuilds_ValidateErrorTitle": "ビルドの保存エラー", + "Citadel_HeroBuilds_ValveBuildLabel": "デフォルトに設定", + "Citadel_HeroBuilds_ValveCreated": "Valve", + "Citadel_HeroBuilds_Version": "バージョン: {i:r:selected_hero_build_version}", + "Citadel_HeroBuilds_WeeklyFavorite": "ウィークリートップ", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "この7日間において、使用率が上位だったビルドです。", + "Citadel_HeroGrid_Assassin": "アサシン", + "Citadel_HeroGrid_Brawler": "ブローラー", + "Citadel_HeroGrid_Marksman": "マークスマン", + "Citadel_HeroGrid_Mystic": "ミスティック", + "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} の最近の変更点", + "Citadel_HeroPage_Backstory": "バックストーリー:", + "Citadel_HeroPage_BaseStats": "基礎ステータス", + "Citadel_HeroPage_Complexity": "難易度", + "Citadel_HeroPage_EditBuild": "ビルドの作成 / 編集", + "Citadel_HeroPage_FatesTale": "運命の序章:", + "Citadel_HeroPage_HeroLabs_Button": "変更点を表示", + "Citadel_HeroPage_HeroLabs_Title": "この開発中ヒーローには、頻繁に変更点が発生します。", + "Citadel_HeroPage_MissingVideos": "ヒーローのアビリティを表示する映像がありません", + "Citadel_HeroPage_PlayerStats": "プレイヤー統計", + "Citadel_HeroPage_Sandbox": "テストヒーロー", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "パーティーで試す", + "Citadel_HeroPage_Sandbox_Solo": "ヒーローを試す", + "Citadel_HeroReleaseVote_Button_Swap": "{s:hero_name}に変更", + "Citadel_HeroReleaseVote_Countdown": "次のヒーロー解放まで{t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "スタンダードマッチかストリートブロウルをプレイして、票を獲得しよう。", + "Citadel_HeroReleaseVote_HowToGetBonus": "1日に1度だけ、勝利時に追加で4票獲得できます。", + "Citadel_HeroReleaseVote_RemainingVotes:f": "現在{d:remaining_votes}投票可能", + "Citadel_HeroReleaseVote_Reveal_Introducting": "新ヒーロー", + "Citadel_HeroReleaseVote_Reveal_Title": "投票で選ばれたのは…", + "Citadel_HeroReleaseVote_Title": "次は誰だ?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "ヒーローアンロック投票に{d:remaining_votes}回投票できます。
    ハイドアウトの投票箱に投票しましょう。", + "Citadel_HeroReleaseVote_Unlocked": "アンロック済み", + "Citadel_HeroReleaseVote_VoteButton": "投票", + "Citadel_HeroReleaseVote_VoteCounter": "あなたの合計", + "Citadel_HeroReleaseVote_World": "投票", + "Citadel_HeroReleaseVote_World_HasVotes": "投票", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes}回投票可能", + "Citadel_Hero_Stats_ItemValue": "アイテム価値", + "Citadel_Hero_Stats_Souls": "ソウル", + "Citadel_Hero_Stats_Title": "ヒーロー統計:", + "Citadel_Hero_Stats_Tooltip_HealthMult": "バイタリティツリー内のアイテム購入で得られる基礎HPの合計増加量", + "Citadel_Hero_Stats_Tooltip_Shards": "アイテム購入に必要な通貨の現在所持数", + "Citadel_Hero_Stats_Tooltip_Spirit": "スピリットパワーはアビリティの性能を高める。スピリットパワーはスピリットツリー内のアイテム購入で得られる", + "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "スピリットパワーの効果は、アビリティ内のスピリットパワーアイコンで確認できる。", + "Citadel_Hero_Stats_Tooltip_WeaponPower": "ウェポンツリー内のアイテム購入で得られる武器や近接ダメージの合計増加量", + "Citadel_Hero_Stats_Unsecured": "未確定", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "接続できませんでした", + "Citadel_HideoutConnectionFailed_NoServer": "サーバーがアサインされていません", + "Citadel_HideoutConnectionFailed_Title": "パーティーのハイドアウトに参加できません", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "互換性のないクライアントです", + "Citadel_Hideout_Exit": "{g:citadel_binding:'HideoutUse'} でDeadlockをやめる", + "Citadel_Hideout_Heroes": "{g:citadel_binding:'HideoutUse'} でヒーローを見る", + "Citadel_Hideout_HolidayChallenge": "{g:citadel_binding:'HideoutUse'} でホリデーチャレンジの進行状況を確認", + "Citadel_Hideout_Intro": "Press any key to Start", + "Citadel_Hideout_Learn": "{g:citadel_binding:'HideoutUse'} で遊び方を学ぶ", + "Citadel_Hideout_News": "すべてを読む", + "Citadel_Hideout_News_Button": "{g:citadel_binding:'HideoutUse'} でニュースを表示", + "Citadel_Hideout_Play": "{g:citadel_binding:'HideoutUse'}でゲームモードを選択", + "Citadel_Hideout_Resources": "{g:citadel_binding:'HideoutUse'} でリソースを表示", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} 近接攻撃で高速クールダウンとスタミナを切り替え", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} 近接攻撃でソウルを集める", + "Citadel_Hideout_VaultHint02": "点滅中に {g:citadel_binding:'AbilityMelee'} 近接攻撃でボーナスを獲得、近接強攻撃ならさらに追加で獲得できる", + "Citadel_Hideout_VoteHero": "{g:citadel_binding:'HideoutUse'} で次のヒーローを投票する", + "Citadel_Hideout_Watch": "{g:citadel_binding:'HideoutUse'} でマッチを観戦", + "Citadel_Hideout_Welcome": "ハイドアウトへようこそ", + "Citadel_Hideout_XmasGlobeEarned_Temp": "ウィンターアップデート中に{s:hideout_owner}が獲得した記念品", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "ポーズ中", + "Citadel_Hud_AutoSelect": "自動選択", + "Citadel_Hud_Autobuy_Buy_Prompt": "購入", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}で購入", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "戦闘中は購入できない", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "{g:citadel_binding:'Default.Scoreboard'}長押しでキューに追加", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}でショップを開く", + "Citadel_Hud_Autobuy_Tray_Title": "購入順:", + "Citadel_Hud_BoonsRecieved": "獲得した恩恵", + "Citadel_Hud_BuildOrder": "ビルド順序", + "Citadel_Hud_BuildOrder_AutoQueue": "ゲーム開始時、選択したビルドをキューに自動追加する", + "Citadel_Hud_BuildOrder_AutobuyToggle": "ショップの範囲内に入るとアイテムを自動購入する", + "Citadel_Hud_BuildOrder_ClearQueue": "キューをクリア", + "Citadel_Hud_BuildOrder_Off": "自動購入を再開", + "Citadel_Hud_BuildOrder_On": "自動購入を一時停止", + "Citadel_Hud_BuildOrder_RemoveText": "右クリックでアイテムをキューから削除する", + "Citadel_Hud_BuyPhase_Countdown": "ラウンド開始まで…", + "Citadel_Hud_CantPause": "ポーズ可能になるまであと{i:pause_cooldown}秒", + "Citadel_Hud_CantUnpause": "ポーズ解除が可能になるまであと{i:pause_cooldown}秒", + "Citadel_Hud_CaptureZipLine": "{g:citadel_binding:'HeldItem'}長押し", + "Citadel_Hud_CastTimeRemaining": "残り {s:time_remaining} 秒", + "Citadel_Hud_ChatDisabled": "現在チャットの受信は無効化されています", + "Citadel_Hud_CheaterVoteAlert": "マッチ内でチートの使用を検知しました…", + "Citadel_Hud_CheaterVoteAlert_Action": "{g:citadel_binding:'Scoreboard'}長押しで処遇を決定", + "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", + "Citadel_Hud_CheaterVote_Option_Ban": "BANして
    マッチから追放", + "Citadel_Hud_CheaterVote_Option_Play": "カエルに変え、
    後でBAN", + "Citadel_Hud_ChooseHero": "ヒーローを選ぶ", + "Citadel_Hud_Critical": "Low HP", + "Citadel_Hud_DPS": "DPS {i:dps}", + "Citadel_Hud_DeathCam": "デスカメラ", + "Citadel_Hud_DebugStats_Basic": "マッチ: {s:match_id}
    サーバーCPU: {s:server_frametime_avg_pct}%(ピーク: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "マッチ: {s:match_id}
    クライアントFPS: {s:client_framerate} PING:{s:ping}
    サーバーCPU: {s:server_frametime_avg_pct}%(ピーク: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "ディナイ", + "Citadel_Hud_HealthCritical": "HPが残りわずか", + "Citadel_Hud_HealthWarning": "HPが少ない", + "Citadel_Hud_KillFeedAllGuardians": "敵のガーディアン", + "Citadel_Hud_KillFeedAllWalkers": "敵のウォーカー", + "Citadel_Hud_KillFeedBarracksBoss": "ベース・ガーディアン", + "Citadel_Hud_KillFeedEnemyBarracksGuardian": "敵のベース・ガーディアン", + "Citadel_Hud_KillFeedEnemyGuardian": "敵のガーディアン", + "Citadel_Hud_KillFeedEnemyShield": "敵のシュライン", + "Citadel_Hud_KillFeedEnemyTitan": "敵のパトロン", + "Citadel_Hud_KillFeedEnemyWalker": "敵のウォーカー", + "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "味方のベース・ガーディアン", + "Citadel_Hud_KillFeedFriendlyGuardian": "味方のガーディアン", + "Citadel_Hud_KillFeedFriendlyShield": "味方のシュライン", + "Citadel_Hud_KillFeedFriendlyTitan": "味方のパトロン", + "Citadel_Hud_KillFeedFriendlyWalker": "味方のウォーカー", + "Citadel_Hud_KillFeedGuardian": "ガーディアン", + "Citadel_Hud_KillFeedNeutral": "ニュートラル #{i:unit_num}", + "Citadel_Hud_KillFeedNone": "", + "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} が {i:bounty_amount} を獲得", + "Citadel_Hud_KillFeedSentry": "セントリータレット", + "Citadel_Hud_KillFeedShieldName": "シュライン", + "Citadel_Hud_KillFeedSuperNeutral": "神殿の守護者", + "Citadel_Hud_KillFeedTitan": "パトロン", + "Citadel_Hud_KillFeedTrooper": "トルーパー #{i:unit_num}", + "Citadel_Hud_KillFeedVehicle": "ビークル", + "Citadel_Hud_KillFeedWalker": "ウォーカー", + "Citadel_Hud_KillFeedWorld": "ワールド", + "Citadel_Hud_LeaveMatch": "マッチから退出", + "Citadel_Hud_LoadingDeathReplay": "デスリプレイを読み込み中", + "Citadel_Hud_LowAmmo": "弾数わずか", + "Citadel_Hud_MatchFull": "マッチ人数上限", + "Citadel_Hud_MicActive": "マイクアクティブ", + "Citadel_Hud_MovementSpeed": "移動速度:", + "Citadel_Hud_NoBuild": "ビルドを読み込まない", + "Citadel_Hud_NoBuild_Subhead": "アイテムを自分で追加する", + "Citadel_Hud_NoPausesLeft": "あなたはすでにポーズを使用しているため、ポーズできません。", + "Citadel_Hud_NoTeamPausesLeft": "チームで使用可能なポーズ回数を使い切ったため、ポーズできません。", + "Citadel_Hud_NotEnoughEnergy": "エネルギー不足", + "Citadel_Hud_OpenShop": "{g:citadel_binding:'OpenHeroSheet'}でショップ", + "Citadel_Hud_OutOfAmmo": "弾切れ", + "Citadel_Hud_Paused": "ゲームがポーズ中", + "Citadel_Hud_Pauser": "実行者:{s:pauser}", + "Citadel_Hud_PreGame_Countdown": "ゲーム開始中…", + "Citadel_Hud_PurchasingDisabled": "戦闘中は購入不可", + "Citadel_Hud_Quickbuy": "クイックバイ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "キューから削除", + "Citadel_Hud_Quickbuy_Empty": "右クリックかドラッグで
    クイックバイにアイテムを追加", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "スロット上限", + "Citadel_Hud_Quickbuy_Index": "{i:index}", + "Citadel_Hud_Quickbuy_Instructional": " でクイックバイに追加/削除", + "Citadel_Hud_Quickbuy_Instructional_Ready": "{g:citadel_binding:'PurchaseQuickbuy'}を押して購入", + "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", + "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", + "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", + "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "ドラッグで並べ替え", + "Citadel_Hud_Quickbuy_Sell_Slot": "売却対象", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size}アイテム", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready}アイテム", + "Citadel_Hud_Quickbuy_Short": "クイックバイ", + "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "アイテム購入", + "Citadel_Hud_Quickbuy_ToastLabel_Sell": "アイテム売却", + "Citadel_Hud_Quickbuy_Tooltip": "アイテムをクリックして購入、ショップの範囲内で{g:citadel_binding:'PurchaseQuickbuy'}を押すことで次のクイックバイアイテムを購入できます。", + "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "このアイテムが購入できる状態でショップの範囲内に入ると、自動的に購入します(サンドボックスモードなど、無料購入が有効な場合を除く)。", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "[M2]でクイックバイキューにアイテムを追加あるいは削除できます。", + "Citadel_Hud_RecentPurchases": "最近の購入:", + "Citadel_Hud_RespawnIn": "リスポーンまで:", + "Citadel_Hud_ReturnToMatch": "ゲームに戻る", + "Citadel_Hud_RideZipLine": "{g:citadel_binding:'Zipline'}長押しで乗る", + "Citadel_Hud_RideZipLineOnCooldown": "ダメージ受けた後は使用不可", + "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}秒", + "Citadel_Hud_SelectBuild": "クイックバイ開始地点:", + "Citadel_Hud_SelectBuild_Subhead": "アイテムの順番は、マッチ中いつでもカスタマイズ可能です", + "Citadel_Hud_SoulsGathered": "集めたソウル", + "Citadel_Hud_Spectate": "観戦", + "Citadel_Hud_StreeBrawlScores": "ラウンド完了", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "ラウンド開始まで:", + "Citadel_Hud_TeamChoice": "チーム:", + "Citadel_Hud_ToNext": "次の恩恵", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} が {s:hero_name} のホリデーチアを達成した!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{s:hero_name}のオーナメントを{g:citadel_persona:account_id}がアンロックした!", + "Citadel_Hud_Toast_SeasonalKill": "", + "citadel_ability_bull_leap": "サイズミック・インパクト", + "citadel_ability_bull_leap_desc": "空中に高く飛び上がり地面に勢いよく着地して{g:citadel_inline_attribute:'SpiritDamage'}を与え{g:citadel_inline_attribute:'Stun'}を付与する", + "citadel_ability_bull_leap_quip": "上空から敵に突撃し、敵をスタンさせる", + "citadel_ability_bull_leap_t3_desc": "発動後の6秒間アンストッパブルになる、衝撃範囲 +6m", + "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", + "citadel_ability_card_toss": "カードトリック", + "citadel_ability_card_toss_desc": "武器ダメージを与えるとランダムなスートのトランプを生成する。それぞれのトランプは投げるとダメージを与え、スートに応じた効果を発生させる。トランプは敵またはクロスヘアの地点に向けて発射される

    オルトキャストで最初のカードを投げる", + "citadel_ability_card_toss_quip": "ホーミングするカードを投げる", + "citadel_ability_card_toss_t2_desc": "ダメージ +40、スピリットスケーリングが上昇する", + "citadel_ability_card_toss_t3_desc": "すべてのスートを強化、ジョーカーの生成確率が上昇", + "citadel_ability_chain_lightning": "Chain Lightning", + "citadel_ability_chain_lightning_t1": "Chain Radius", + "citadel_ability_chain_lightning_t2": "Chain Damage", + "citadel_ability_chain_lightning_t3": "360 Cone", + "citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.", + "citadel_ability_charged_tackle": "Charged Tackle", + "citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle", + "citadel_ability_charged_tackle_cancel_channel": "Stop Charging", + "citadel_ability_charged_tackle_desc": "Build up power then enter a charge, dragging and damaging enemies in your path. Can be canceled early.", + "citadel_ability_charged_tackle_quip": "Charge into combat", + "citadel_ability_charged_tackle_t1_desc": "+{s:Damage} Damage and +{s:ChargeDistance}m Charge Distance.", + "citadel_ability_charged_tackle_t2_desc": "Gain a {s:TechShield}HP Spirit Shield for {s:TechShieldDuration}s when Charged Tackle ends.", + "citadel_ability_charged_tackle_t3_desc": "Remove Prepare Time and {s:AbilityCooldown}s Ability Cooldown", + "citadel_ability_chrono_kinetic_carbine": "キネティックカービン", + "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "キネティックカービン", + "citadel_ability_chrono_kinetic_carbine_charged": "チャージ完了!", + "citadel_ability_chrono_kinetic_carbine_desc": "強力な時間エネルギーをチャージして放つ。{g:citadel_inline_attribute:'SpiritDamage'}を与え、ヒットした敵に時間停止効果を付与する。与えるダメージは{g:citadel_inline_attribute:'WeaponDamage'}によって上昇する。チャージ中は移動速度が上昇する

    空中でのチャージ中、{g:citadel_binding:'ADS'}で自分の動きを遅くすることができる", + "citadel_ability_chrono_kinetic_carbine_expiring": "チャージ切れまで", + "citadel_ability_chrono_kinetic_carbine_quip": "武器をチャージし、高ダメージを与えて時間を停止させる", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "チャージ継続時間 +2秒、最大ダメージスケール +55%", + "citadel_ability_chrono_pulse_grenade": "パルスグレネード", + "citadel_ability_chrono_pulse_grenade_AMP": "パルスグレネード ダメージ増幅", + "citadel_ability_chrono_pulse_grenade_desc": "着弾時にパルスを放つグレネードを投げる。パルスのたびに範囲が広がり、{g:citadel_inline_attribute:'SpiritDamage'}を与え、スローモーション状態とParadoxから対象への{g:citadel_inline_attribute:'DamageAmp'}(スタック可)を付与する", + "citadel_ability_chrono_pulse_grenade_quip": "ダメージを与え、スローモーションを付与するグレネードを投げる", + "citadel_ability_chrono_pulse_grenade_t2_desc": "パルスダメージ +20、スピリットスケーリングが上昇する", + "citadel_ability_chrono_pulse_grenade_t3_desc": "ダメージ増幅 +4%、継続時間 +1.6秒", + "citadel_ability_chrono_swap": "パラドックススワップ", + "citadel_ability_chrono_swap_desc": "ヒットした敵ヒーローと自分の位置を入れ替える発射物を発射する", + "citadel_ability_chrono_swap_quip": "敵ヒーローと位置を入れ替える", + "citadel_ability_chrono_swap_t1_desc": "8秒間200バリアを獲得、バリア量はスピリットでスケールする", + "citadel_ability_chrono_swap_t2_desc": "クールダウン -35秒、キャスト範囲 +13m", + "citadel_ability_chrono_swap_t3_desc": "ヒットした対象から7m以内にいるすべての敵を入れ替える、最大HPの割合ダメージ +10%", + "citadel_ability_chrono_time_wall": "タイムウォール", + "citadel_ability_chrono_time_wall_desc": "時間をゆがめる壁を作り出す。この壁は触れた敵の発射物や弾薬すべての時間を停止させ、味方の弾薬の弾速とダメージを上昇させる。壁に直接触れた敵は一時的にスロウ状態とサイレンス状態になる", + "citadel_ability_chrono_time_wall_quip": "発射物の速度を大幅に低下させる壁を生成する", + "citadel_ability_chrono_time_wall_t1_desc": "継続時間 +3.5秒
    +3m
    高さ +1m", + "citadel_ability_chrono_time_wall_t2_desc": "サイレンス継続時間 2.3秒
    武器ダメージ +35%", + "citadel_ability_chrono_time_wall_t3_desc": "アビリティチャージ +2", + "citadel_ability_converge": "Converge", + "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", + "citadel_ability_dash": "ダッシュ", + "citadel_ability_defensive_fortress": "Defensive Fortress", + "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.", + "citadel_ability_drone_boss_laser_beam": "ボスレーザー", + "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera", + "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.", + "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera", + "citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera", + "citadel_ability_drone_teleport": "Drone Teleport", + "citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.", + "citadel_ability_duo_arc_cannon": "Arc Cannon", + "citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser {s:SweepCount} times from the sky, dealing damage to anyone caught in its path.", + "citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing {s:BurnDPS} dps for {s:BurnDuration}s", + "citadel_ability_duo_arc_cannon_t3_desc": "+{s:SweepCount} sweeps
    {s:SweepInterval}s between laser sweeps", + "citadel_ability_duo_energy_link": "Energy Link", + "citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.

    If targeting an enemy, deals damage instead.", + "citadel_ability_duo_energy_link_t2_desc": "+{s:ExternalBonusHealthRegen} Regen
    +{s:DPS} DPS", + "citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target", + "citadel_ability_duo_fusion_scalpel": "Fusion Scalpel", + "citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it", + "citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by {s:SlowPercent}% for {s:DebuffDuration}s", + "citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to {s:MaxAllyLinks} nearby allies", + "citadel_ability_duo_grenade": "Grenade", + "citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s", + "citadel_ability_duo_grenade_t3_desc": "+{s:AbilityCharges} charges and Charge Delay {s:AbilityCooldownBetweenCharge}s", + "citadel_ability_duo_order": "Order", + "citadel_ability_duo_order_attack": "Attack", + "citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target", + "citadel_ability_duo_order_cancel": "Cancel", + "citadel_ability_duo_order_follow": "Follow", + "citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.", + "citadel_ability_duo_order_sentry": "Sentry", + "citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats", + "citadel_ability_duo_summon_drone": "Summon", + "citadel_ability_duo_summon_drone_desc": "Summons your drone.", + "citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items", + "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode", + "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", + "citadel_ability_fissure_wall": "スペクトラル・ウォール", + "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "壁ダメージデバフ", + "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", + "citadel_ability_fissure_wall_desc": "通り抜けた敵にスロウを付与する壁を生成する。生成された壁は地形を分断し、付近にいる敵にダメージを与える
    キャスト後、{g:citadel_binding:'Attack'}か{g:citadel_binding:'Ability3'}を押すと早めに壁を生成できる

    壁は近接攻撃で破壊できる", + "citadel_ability_fissure_wall_quip": "壁を作って敵をブロックする", + "citadel_ability_fissure_wall_t1_desc": "ヒットした敵に対してMcGinnisの与えるダメージが、7秒間+20%", + "citadel_ability_fissure_wall_t2_desc": "クールダウン -20秒継続時間 +2秒", + "citadel_ability_fissure_wall_t3_desc": "壁の近くに2個のミニタレットを8秒間設置する
    スロウ +30%", + "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", + "citadel_ability_flying_strike": "フライングスラッシュ", + "citadel_ability_flying_strike/slow": "フライングスラッシュ スロウ", + "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", + "citadel_ability_flying_strike_desc": "鉤縄を投げてヒットした敵に向かって飛びつき、対象に軽{g:citadel_inline_attribute:'MeleeDamage'}を与えてスロウを付与する", + "citadel_ability_flying_strike_quip": "対象の敵に向かって飛びつく", + "citadel_ability_flying_strike_t2_desc": "+40のスピリットパワーを6秒間獲得する", + "citadel_ability_flying_strike_t3_desc": "味方に飛びつき可能になる
    キャスト範囲 +15m
    追加チャージを2つ獲得", + "citadel_ability_gigawatt_lightning_strike": "ストームクラウド雷撃", + "citadel_ability_grapplehook": "Grapple Hook", + "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", + "citadel_ability_healing_slash": "クリムゾンスラッシュ", + "citadel_ability_healing_slash/debuff": "クリムゾンスラッシュ", + "citadel_ability_healing_slash_desc": "目の前の敵を斬り、ダメージを与えて発射速度を低下させる。敵ヒーローにヒットするとHPを回復する", + "citadel_ability_healing_slash_quip": "付近の敵にダメージを与え、ヒット時に回復する", + "citadel_ability_healing_slash_t1_desc": "ヒット時:4秒間、近接ダメージ 30%", + "citadel_ability_healing_slash_t2_desc": "ヒーローヒット時:最大HPの+6%を回復", + "citadel_ability_healing_slash_t3_desc": "クールダウン -10秒、スピリットスケーリングが上昇する", + "citadel_ability_hijack_mind_control": "Hack Enemy Units", + "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", + "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", + "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", + "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", + "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", + "citadel_ability_hook": "グラップルアーム", + "citadel_ability_hook_desc": "メカニカルハンドを発射し、最初に命中したキャラクターをつかんで{g:citadel_inline_attribute:'Pulls'}る

    グラップルアームは味方にも使用可能
    ", + "citadel_ability_hook_quip": "自身の元に対象を引き寄せる", + "citadel_ability_hook_t1_desc": "6秒間、対象に与える武器ダメージが +20%", + "citadel_ability_hornet_chain": "テザーステイク", + "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "テザー状態", + "citadel_ability_hornet_chain_desc": "杭を投げ、着地地点に敵を縛りつける。敵の移動範囲はテザーの長さに制限される", + "citadel_ability_hornet_chain_quip": "敵を地面に縛りつける", + "citadel_ability_hornet_chain_t3_desc": "テザー継続時間 +0.75秒、捕獲範囲 +2m", + "citadel_ability_hornet_crit_stacking_buff": "Headhunter", + "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", + "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", + "citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect.", + "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", + "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", + "citadel_ability_hornet_leap": "フライト", + "citadel_ability_hornet_leap_desc": "空中に飛び上がって飛行状態になる。飛行中、武器は追加スピリットダメージを与え、アイテムの射程が増加する", + "citadel_ability_hornet_leap_quip": "飛び上がって、武器を強化する", + "citadel_ability_hornet_leap_t1_desc": "飛行中、基礎弾数 +50%", + "citadel_ability_hornet_leap_t3_desc": "ヒーローキルで継続時間が更新される
    スピリットダメージ+10、スピリットスケーリングが上昇する", + "citadel_ability_hornet_mark": "Vindicta's Mark", + "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", + "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", + "citadel_ability_hornet_nest": "Vindicta Nest", + "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", + "citadel_ability_hornet_snipe": "アサシネイト", + "citadel_ability_hornet_snipe_desc": "スコープ付きライフルで遠距離から強力なショットを放つ。スコープをのぞいてから1秒経過して、チャージが最大になるまでは与えるダメージが減少する。残りHPが50%未満の敵には追加ダメージを与える。アサシネイトでプレイヤーをキルすると追加武器ダメージを獲得", + "citadel_ability_hornet_snipe_quip": "負傷した対象を狙撃して大ダメージを与える", + "citadel_ability_hornet_sting": "クロウ・ファミリア", + "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "クロウ・ファミリア", + "citadel_ability_hornet_sting_desc": "カラスの使い魔を放ち、着弾時に衝撃ダメージを与えて、弾薬耐性を低下させる。また、対象の現在のHPに応じたダメージを与える出血状態を付与する", + "citadel_ability_hornet_sting_quip": "対象を継続的に出血させる", + "citadel_ability_hornet_sting_t1_desc": "-35%の回復阻害を付与する", + "citadel_ability_hornet_sting_t2_desc": "出血ダメージ+0.5%
    クールダウン-12秒", + "citadel_ability_hornet_sting_t3_desc": "継続時間+2秒間
    弾薬耐性-8%
    スピリット耐性-8%", + "citadel_ability_infinity_slash": "トランスシャドウ", + "citadel_ability_infinity_slash/timer": "シャドウフォーム", + "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", + "citadel_ability_infinity_slash_desc": "Yamatoが有する影の魂をその身に宿す。無敵状態での変身後、すべてのアビリティがリフレッシュされ、その挙動が60%速くなる。効果時間中、状態異常を無効化し、弾薬耐性とスピリット耐性が大幅に上昇する
    ヒーローをキルするとHPを回復し、効果時間を延長する", + "citadel_ability_infinity_slash_quip": "無敵となり強大な力を身に宿す", + "citadel_ability_infinity_slash_t2_desc": "移動速度 +4m/秒、クールダウン -25", + "citadel_ability_infinity_slash_t3_desc": "継続時間 +3秒間
    弾薬耐性 +30%
    スピリット耐性 +30%", + "citadel_ability_interrupted": "中断された", + "citadel_ability_jump": "ジャンプ", + "citadel_ability_kali_disruptive_charge": "Pack Hunter", + "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", + "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster", + "citadel_ability_kali_disruptive_charge_t2_desc": "{s:LifestealPercent}% Damage Lifesteal for the duration of Pack Hunter", + "citadel_ability_kali_spinning_blade": "Occilioblade", + "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that deals damage and returns to you.", + "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back", + "citadel_ability_kali_spinning_blade_t1_desc": "{s:SlowPercent}% slow for {s:SlowDuration}s on enemies hit", + "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", + "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", + "citadel_ability_lash": "グラップル", + "citadel_ability_lash_desc": "空中を移動して対象の位置まで移動する。グラップルを使うと空中ジャンプとダッシュの回数制限がリセットされる", + "citadel_ability_lash_down_strike": "グラウンドストライク", + "citadel_ability_lash_down_strike_desc": "足元の地面を踏みつけて、前方の敵にダメージを与える。空中でグラウンドストライクを発動すると、地面に急降下する。25mを超えるとダメージ増加量がゆるやかになる", + "citadel_ability_lash_down_strike_quip": "地面を踏みつけて敵にダメージを与える", + "citadel_ability_lash_down_strike_t2_desc": "ヒットした敵をノックアップし、 50% のスロウを 3秒間付与する", + "citadel_ability_lash_down_strike_t3_desc": "ダメージ/mが +110% 上昇し、スケーリングが強化", + "citadel_ability_lash_high_explosive": "High Explosive", + "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", + "citadel_ability_lash_quip": "ムチを使って敵の位置まで移動する", + "citadel_ability_lash_t2_desc": "キャスト範囲 +20m、 10秒間武器ダメージ +7", + "citadel_ability_lash_t3_desc": "チャージ +1
    発動時:スタミナ+1、空中制御+60%", + "citadel_ability_lash_throw_grenade": "Throw Explosive", + "citadel_ability_lash_ultimate": "デススラム", + "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "デススラム", + "citadel_ability_lash_ultimate_debuff": "スロウ", + "citadel_ability_lash_ultimate_desc": "敵にフォーカスしてムチをつなげる。詠唱後、ムチでつながった敵を持ち上げてスタン状態を付与し、地面に叩きつける。対象と着地地点にいた敵にはダメージとスロウを与える
    {g:citadel_binding:'Attack'}を押すと早めに敵を持ち上げる。ムチをつないだ後に射線から外れた敵や範囲外に移動した敵は捕まえられない", + "citadel_ability_lash_ultimate_quip": "敵を持ち上げて地面に叩きつける", + "citadel_ability_lash_ultimate_t3_desc": "範囲内の敵を1.2秒間スタンさせる
    キャスト範囲+6m", + "citadel_ability_lightning_ball": "ライトニングボール", + "citadel_ability_lightning_ball/modifier_citadel_lightningball": "ライトニングボール・スロウ", + "citadel_ability_lightning_ball_desc": "まっすぐ進む雷球を発射する。雷球は範囲内のすべての対象にダメージを与える。敵にダメージを与えると減速し、マップ上の地形にあたると停止する", + "citadel_ability_lightning_ball_quip": "ダメージを与える雷球を発射する", + "citadel_ability_lightning_ball_t2_desc": "ヒットした対象の移動速度 -35%、電球の生存時間 +1秒", + "citadel_ability_lightning_ball_t3_desc": "DPS +58.5、範囲 +1.5m", + "citadel_ability_lightning_dodge": "Lightning Roll", + "citadel_ability_lightning_dodge_passive": "Lightning Roll", + "citadel_ability_magewalk": "ミスディレクション", + "citadel_ability_magewalkk_desc": "一時的に対象指定不可状態になり、指定地点に出現する。出現後、攻撃が{s:EmpoweredAttackCount}回まで追加のスピリットダメージを与える

    [キャスト]:指定地点に出現する.
    {g:citadel_binding:'AltCast'}:その場に出現する

    敵は、どちらのキャストを行ったか判別できない", + "citadel_ability_mechaguy_defense_field": "Reactive Armor", + "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", + "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", + "citadel_ability_mechaguy_double_edge": "Double Edge", + "citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target", + "citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage", + "citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets", + "citadel_ability_mechaguy_echo": "Echo", + "citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by {s:SlowPercent}% for {s:SlowDuration}s", + "citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by {s:RefreshAmount}s", + "citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies", + "citadel_ability_mechaguy_retaliate": "Retaliate", + "citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging", + "citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius", + "citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier", + "citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken", + "citadel_ability_melee_apocalypse": "近接", + "citadel_ability_melee_ballista": "近接", + "citadel_ability_melee_bebop": "近接", + "citadel_ability_melee_bull": "近接", + "citadel_ability_melee_chrono": "近接", + "citadel_ability_melee_clawdril": "近接", + "citadel_ability_melee_coldmetal": "近接", + "citadel_ability_melee_demoman": "近接", + "citadel_ability_melee_engineer": "近接", + "citadel_ability_melee_genericperson": "近接", + "citadel_ability_melee_gigawatt": "近接", + "citadel_ability_melee_hornet": "近接", + "citadel_ability_melee_kali": "近接", + "citadel_ability_melee_parry": "パリィ", + "citadel_ability_melee_parry/parry_cooldown_display": "パリィ クールダウン", + "citadel_ability_melee_phalanx": "近接", + "citadel_ability_melee_revenant": "近接", + "citadel_ability_melee_shiv": "近接", + "citadel_ability_melee_spade": "近接", + "citadel_ability_melee_sumo": "近接", + "citadel_ability_melee_tengu": "近接", + "citadel_ability_melee_tokamak": "近接", + "citadel_ability_melee_warden": "近接", + "citadel_ability_melee_wraith": "近接", + "citadel_ability_mobile_resupply": "スペクターメディック", + "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "回復中", + "citadel_ability_mobile_resupply_desc": "付近の味方のHPを{g:citadel_inline_attribute:'Healing'}するガジェットを展開する", + "citadel_ability_mobile_resupply_quip": "回復するガジェットを配置する", + "citadel_ability_mobile_resupply_t1_desc": "ガジェットが+40%のスピリット耐性を付与する", + "citadel_ability_mobile_resupply_t2_desc": "クールダウン -20秒+100%のスタミナ回復を付与", + "citadel_ability_mobile_resupply_t3_desc": "最大HPリジェネ/秒 +2%、回復範囲 +3m、継続時間 +1.5秒", + "citadel_ability_mortarsentry": "Mortar Sentry", + "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", + "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", + "citadel_ability_mortarsentry_t2_desc": "Ability charges +{s:AbilityCharges}s and search radius +{s:SearchRadius}m", + "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", + "citadel_ability_nikuman": "リジュビネ・オーロラ", + "citadel_ability_nikuman/modifier_nikuman": "リジュビネ・オーロラ", + "citadel_ability_nikuman_desc": "詠唱中、自身と近くにいる味方のHPを継続回復する
    詠唱中もダッシュや近接攻撃が可能", + "citadel_ability_nikuman_quip": "自身と周りのプレイヤーを回復する", + "citadel_ability_nikuman_t1_desc": "詠唱中、オーラが移動速度+4m/秒を付与する", + "citadel_ability_nikuman_t2_desc": "クールダウン -20秒、継続時間 +1秒", + "citadel_ability_nikuman_t3_desc": "移動やアビリティ使用が自由にできるようになり、最大HPの +2.5% を追加で毎秒回復する", + "citadel_ability_passive_beefy": "ヘル・レジリエンス", + "citadel_ability_passive_beefy_desc": "防御性能が上昇する。受けたダメージ量に応じた{g:citadel_inline_attribute:'Regen'}を一時的に得る", + "citadel_ability_passive_beefy_quip": "受けたダメージを一部回復する", + "citadel_ability_passive_beefy_t3_desc": "デバフ耐性 +20%、被ダメージのリジェネ +8%", + "citadel_ability_pestilence_contaminate": "Contaminate", + "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", + "citadel_ability_pestilence_contaminate_t1": "DPS", + "citadel_ability_pestilence_contaminate_t2": "DPS", + "citadel_ability_pestilence_contaminate_t3": "DPS", + "citadel_ability_pestilence_drone": "Drones", + "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.", + "citadel_ability_pestilence_drone_t1": "Add Attach Time", + "citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies", + "citadel_ability_pestilence_drone_t2": "Add Drones", + "citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones", + "citadel_ability_pestilence_drone_t3": "Drone DPS", + "citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS", + "citadel_ability_pestilence_infection": "Infection", + "citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.", + "citadel_ability_phalanx_reflect": "Reflect", + "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.", + "citadel_ability_phalanx_sword_strike": "Ground Strike", + "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", + "citadel_ability_player_ping": "ピン", + "citadel_ability_power_slash": "パワースラッシュ", + "citadel_ability_power_slash_desc": "1.4秒間の詠唱を行い、チャージ完了時に刀攻撃を放つ。ダメージは詠唱中に徐々に上昇する
    {g:citadel_binding:'Ability1'}か{g:citadel_binding:'Attack'}を押すと攻撃が早く発動するが、与えるダメージが減少する", + "citadel_ability_power_slash_quip": "攻撃をチャージして、フルチャージ時に大ダメージを与える", + "citadel_ability_power_slash_t1_desc": "3秒間スロウ+40%", + "citadel_ability_power_slash_t2_desc": "アビリティクールダウン -4秒", + "citadel_ability_power_slash_t3_desc": "キャスト範囲+8m
    ダメージ+150、スピリットパワースケーリングが上昇", + "citadel_ability_projectmind": "プロジェクトマインド", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "バリア", + "citadel_ability_projectmind_desc": "指定地点にテレポートする", + "citadel_ability_projectmind_quip": "指定地点にテレポートする", + "citadel_ability_projectmind_t2_desc": "5秒間300バリアを獲得、バリア量はスピリットパワーでスケールする", + "citadel_ability_psychic_daggers": "Royal Flush", + "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", + "citadel_ability_psychic_daggers_quip": "Damage random targets around you", + "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", + "citadel_ability_psychic_lift": "テレキネシス", + "citadel_ability_psychic_lift/lift": "テレキネシス", + "citadel_ability_psychic_lift_desc": "敵ヒーローを空中に持ち上げ、指定地点に向かって叩きつける", + "citadel_ability_psychic_lift_quip": "敵を持ち上げて動きを妨害し、サイレンス状態を付与する", + "citadel_ability_psychic_lift_slam_desc": "
    地面に叩きつけた対象には{g:citadel_inline_attribute:'SpiritDamage'}を与える。また、{g:citadel_inline_attribute:'Slow'}を付与し、スタミナや移動関連のアイテムとアビリティを使用できなくする", + "citadel_ability_psychic_lift_t3_desc": "デバフ継続時間 +1.5秒、叩きつけとキャスト範囲 +6m", + "citadel_ability_psychic_pulse": "Psychic Pulse", + "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", + "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", + "citadel_ability_quick_melee": "近接攻撃", + "citadel_ability_reflect_shield": "Reflect Shield", + "citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.", + "citadel_ability_revenant_blast": "Shock Wave", + "citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target", + "citadel_ability_revenant_energy_strike": "Energy Strike", + "citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.", + "citadel_ability_revenant_infuse_weapon": "Infuse Weapon", + "citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active.", + "citadel_ability_revenant_infuse_weapon_trigger": "Disable", + "citadel_ability_revenant_siphon_energy": "Siphon Energy", + "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", + "citadel_ability_rocket_barrage": "ヘビーバラージ", + "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "ヘビーバラージ スロウ", + "citadel_ability_rocket_barrage_desc": "指定地点に向かって誘導ロケットを一斉射撃する

    McGinnisはスロウ状態になるが、スタミナは消費可能", + "citadel_ability_rocket_barrage_quip": "ロケットでエリアを砲撃する", + "citadel_ability_rocket_barrage_t1_desc": "1秒間、30%のスロウとダッシュ性能低下を付与", + "citadel_ability_rocket_barrage_t2_desc": "クールダウン -55秒、継続時間 +6秒", + "citadel_ability_rocket_barrage_t3_desc": "範囲 +2m、ダメージ/ロケット +18、スピリットスケーリングが上昇する", + "citadel_ability_running_decoy": "Decoy", + "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", + "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", + "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", + "citadel_ability_self_vacuum": "シンギュラリティ", + "citadel_ability_self_vacuum_desc": "特異点を生み出し、{g:citadel_inline_attribute:'SpiritDPS'}を与えて{g:citadel_inline_attribute:'Stun'}を付与し、付近の敵を引き寄せる", + "citadel_ability_self_vacuum_quip": "敵チームを引きつけてスタン状態にする", + "citadel_ability_shield_toss": "Shield Toss", + "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", + "citadel_ability_shieldedsentry": "ミニタレット", + "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", + "citadel_ability_shieldedsentry_desc": "敵を射撃して{g:citadel_inline_attribute:'SpiritDPS'}を与えるタレットを配置する。このタレットは一定時間後に消滅する
    トルーパーやオブジェクトに対するタレットのダメージは減少する", + "citadel_ability_shieldedsentry_quip": "自動のタレットを配置する", + "citadel_ability_shieldedsentry_t1_desc": "タレットDPS +10、攻撃範囲 +10m", + "citadel_ability_shieldedsentry_t3_desc": "タレット発射速度 +30%、タレット継続時間 +12秒", + "citadel_ability_shiv_dagger": "セレイテッド・ナイフ", + "citadel_ability_shiv_dagger_desc": "敵に出血を付与するナイフを投げる。ヒットごとにスタックを追加し、出血の継続時間を更新する。出血効果はスタック数に応じて上昇する", + "citadel_ability_shiv_dagger_dot": "セレイテッド・ナイフ 出血ダメージ", + "citadel_ability_shiv_dagger_max_rage_desc": "
    アルティメット解放後:怒りゲージ最大時、ナイフが別の敵に跳弾し、出血させた敵にスロウを付与する", + "citadel_ability_shiv_dagger_quip": "対象にスタック可能な出血効果を付与する", + "citadel_ability_shiv_dagger_t2_desc": "チャージ+2", + "citadel_ability_shiv_dagger_t3_desc": "出血DPS+12、スピリットスケーリングが上昇する", + "citadel_ability_shiv_dash": "スライス&ダイス", + "citadel_ability_shiv_dash_desc": "前方にダッシュして、進路上にいる敵にダメージを与える。命中した敵は、{g:citadel_inline_attribute:'SpiritResist'}が低下する。このデバフはスタックする", + "citadel_ability_shiv_dash_quip": "前方にダッシュして進路上にいる敵すべてにダメージを与える", + "citadel_ability_shiv_dash_t2_desc": "スピリット耐性-6%
    ダッシュ距離+2m", + "citadel_ability_shiv_dash_t3_desc": "衝突ダメージ+50
    ヒットしたヒーローにつきクールダウン-2秒", + "citadel_ability_shiv_dash_t3_tooltip": "ヒット時", + "citadel_ability_shiv_dash_ult_desc": "
    アルティメット解放後:怒りゲージ最大時、短いディレイの後にシヴの残像がダッシュ進路をたどり、再度敵にダメージを与える", + "citadel_ability_shiv_defer_damage": "ブラッドレッティング", + "citadel_ability_shiv_defer_damage_desc": "ダメージを受けた時、その一部のみを即座に受け、残りのダメージを継続ダメージに変換する。発動すると、変換した継続ダメージの一部を解消する", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    アルティメット解放後:怒りゲージ最大時、変換できるダメージ量が増加する", + "citadel_ability_shiv_defer_damage_on_cast": "発動時", + "citadel_ability_shiv_defer_damage_quip": "受けたダメージの一部を継続ダメージに変換する", + "citadel_ability_shiv_killing_blow": "キリングブロー", + "citadel_ability_shiv_killing_blow/active_buff": "激怒状態", + "citadel_ability_shiv_killing_blow_active_desc": "アクティブ:前方に跳びかかり、最初にヒットした敵に{g:citadel_inline_attribute:'SpiritDamage'}を与える。敵のHPがしきい値を下回っている場合、即座にキルする", + "citadel_ability_shiv_killing_blow_passive_desc": "パッシブ:敵にダメージを与えると怒りゲージが溜まる。怒りゲージ最大時、Shivのダメージが上昇し、他のアビリティの特殊な効果が解放される", + "citadel_ability_shiv_killing_blow_quip": "HPの低いヒーローに飛びかかり、即座にキルする", + "citadel_ability_shiv_killing_blow_t1_desc": "怒りゲージ最大時、移動速度が +2 m/秒", + "citadel_ability_shiv_killing_blow_t2_desc": "怒り最大時の追加ダメージ +10%
    クールダウン -30秒", + "citadel_ability_shiv_killing_blow_t3_desc": "敵HPしきい値+5%
    キリングブローで敵をキルすると20秒間再発動が可能", + "citadel_ability_shiv_killing_blow_ui_meter": "怒り", + "citadel_ability_shiv_killing_blow_while_full_rage": "怒りゲージ最大時", + "citadel_ability_shoryuken": "Shoryuken", + "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.", + "citadel_ability_shoryuken_t3_desc": "Hits multiple targets around Lash.", + "citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies", + "citadel_ability_spade_draw": "Draw", + "citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "ディスアーム状態", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "移動不能状態", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "リジェネ", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "出血状態", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "メタルスキン", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed", + "citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss", + "citadel_ability_spade_draw_t2_desc": "+100% card bonus", + "citadel_ability_spade_draw_t3_desc": "Draw two cards", + "citadel_ability_spade_hat_trick": "Hat Trick", + "citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks", + "citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with successive hits

    Restores all charges when cooldown completes.", + "citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit", + "citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges", + "citadel_ability_spade_misdirection": "Shadow Box", + "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection", + "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone", + "citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.", + "citadel_ability_spade_play": "Play", + "citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.

    BUG: Play your card to show upgrades in the shop", + "citadel_ability_spade_puppeteer": "Puppeteer", + "citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted", + "citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to shoot nearby allies. Control is reduced if no targets are in range.

    Puppets take reduced damage while being controlled.", + "citadel_ability_spade_sleeve_toss": "Sleeve toss", + "citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!", + "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!", + "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss", + "citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.", + "citadel_ability_spade_sleight_of_hand": "Sleight of Hand", + "citadel_ability_spade_sleight_of_hand/modifier_slow_base": "スロウ状態", + "citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from behind, heavily slows the target.", + "citadel_ability_spade_translocate": "Smoke and Mirrors", + "citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...", + "citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.", + "citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport", + "citadel_ability_spade_vanishing_act": "Vanishing Act", + "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished", + "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage.", + "citadel_ability_spade_vanishing_act_t3_desc": "+50% bonus damage", + "citadel_ability_sprint_roll": "スプリント", + "citadel_ability_static_charge": "スタティックチャージ", + "citadel_ability_static_charge/modifier_citadel_staticcharge": "スタティックチャージ", + "citadel_ability_static_charge_desc": "対象の敵ヒーローに電荷を付与する。しばらくすると、スタティックチャージが範囲内の敵をスタン状態にしてダメージを与える", + "citadel_ability_static_charge_quip": "敵ヒーローに遅延型の範囲スタンを付与する", + "citadel_ability_static_charge_t2_desc": "範囲 +7m
    キャスト範囲 +5m", + "citadel_ability_static_charge_t3_desc": "スタン継続時間 +0.9秒、ダメージ
    +160", + "citadel_ability_static_charge_v2": "スタティックチャージ", + "citadel_ability_static_charge_v2_desc": "目の前を雷撃で攻撃し、ヒットしたユニットあるいはエリアに電荷を付与する。しばらくすると、スタティックチャージが範囲内の敵をスタン状態にしてダメージを与える", + "citadel_ability_static_charge_v2_quip": "遅延型の範囲スタンを付与する", + "citadel_ability_sticky_bomb": "スティッキーボム", + "citadel_ability_sticky_bomb_desc": "ディレイ後に起爆するボムを取り付ける。ボムは爆発すると付近の敵に{g:citadel_inline_attribute:'SpiritDamage'}を与える

    ヒーローに命中するかキルするたび、スティッキーボムが永続的な追加ダメージを得る

    スタックは60ヒットおよび7キルすると半減する", + "citadel_ability_sticky_bomb_quip": "敵に爆弾を仕掛ける", + "citadel_ability_sticky_bomb_t3_desc": "発動時:5秒間、移動速度+5m/秒、発射速度 +20%", + "citadel_ability_stomp": "ストンプパルス", + "citadel_ability_stomp_desc": "地面を走るパルスを放ち、{g:citadel_inline_attribute:'SpiritDamage'}を与えて敵を{g:citadel_inline_attribute:'KnockUp'}する", + "citadel_ability_stomp_quip": "地面に敵を空中に打ち上げるパルスを放つ", + "citadel_ability_stomp_t1_desc": "チャージ+1", + "citadel_ability_stomp_t2_desc": "ヒット時:弾薬耐性-15%4秒間移動速度-30%", + "citadel_ability_stomp_t3_desc": "ダメージ +135、キャスト範囲+20m", + "citadel_ability_storm_cloud": "ストームクラウド", + "citadel_ability_storm_cloud_desc": "自身の周りに拡大する嵐の雲を発生させ、範囲内の敵すべてにダメージを与える。ただし、射線が通らない敵はダメージを受けない", + "citadel_ability_storm_cloud_lightning_strike": "雷撃", + "citadel_ability_storm_cloud_lightning_strike_desc": "詠唱中に範囲を指定して{g:citadel_binding:'Attack'}を押すと、 0.25秒後にその範囲に強力な雷を落とす。雷撃は敵をノックバックする。発動につき1回のみ使用できる", + "citadel_ability_storm_cloud_quip": "広範囲にいるすべての敵を雷で攻撃する", + "citadel_ability_storm_cloud_t1_desc": "ストームクラウド詠唱中の弾薬耐性 +55%", + "citadel_ability_storm_cloud_t2_desc": "詠唱時間 +7秒
    範囲 +10m", + "citadel_ability_storm_cloud_t3_desc": "DPS +65
    飛行速度 +4m/秒", + "citadel_ability_surveillance_drone": "Deploy Combat Drone", + "citadel_ability_surveillance_drone_camera": "Drone Camera", + "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", + "citadel_ability_surveillance_drone_crash": "Drone Crash", + "citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage", + "citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.", + "citadel_ability_surveillance_drone_player_camera": "Player Camera", + "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", + "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", + "citadel_ability_tangotether": "イバラの絆", + "citadel_ability_tangotether_desc": "付近にいる味方と線をつなげてバフを獲得する。回復の一部を共有し、射撃時の移動速度ペナルティを受けなくなる

    つながっていない場合は50%のボーナスを得る
    射線が切れると線が切れる
    ", + "citadel_ability_tangotether_lock": "対象にロックオン", + "citadel_ability_tangotether_quip": "自身と付近の味方を強化する", + "citadel_ability_tangotether_t2_desc": "発射速度 +8%、弾薬ライフスティール +8%", + "citadel_ability_tangotether_t3_desc": "アビリティが常にアクティブになる", + "citadel_ability_teleport": "テレポート", + "citadel_ability_tengu_airlift": "エアドロップ", + "citadel_ability_tengu_airlift_desc": "味方をつかみ共に飛行する。味方を落とすと{g:citadel_inline_attribute:'SpiritDamage'}を与える爆発を発生させる。飛行終了時に自分と味方は、与えるダメージが上昇するバフを獲得する

    味方に使用した場合はクールダウンが25%短縮される
    ダメージを受けると、短時間アビリティを使用できなくなる
    飛行中、味方は射撃できず、与えるダメージが-20%になる
    ", + "citadel_ability_tengu_airlift_quip": "空を飛んで敵に向かって味方を落とす", + "citadel_ability_tengu_airlift_t1_desc": "飛行終了時:Ivyと味方が300のバリアを獲得、このバリアはスピリットでスケールする", + "citadel_ability_tengu_airlift_t2_desc": "ヒットした敵に3秒間+40%のスロウを付与", + "citadel_ability_tengu_airlift_t3_desc": "ヒットした敵に3秒間サイレンスを付与
    ダメージとバリアのスケーリングが上昇する", + "citadel_ability_tengu_stone_form": "ストーンフォーム", + "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "ストーンフォーム", + "citadel_ability_tengu_stone_form_desc": "無敵の石像に変身して地面に急降下し、付近にいる敵をスタン状態にしてダメージを与える。最大HPの一定割合分回復する", + "citadel_ability_tengu_stone_form_quip": "無敵の石像に変身し、付近にいる敵をスタン状態にする", + "citadel_ability_tengu_stone_form_t3_desc": "スタン継続時間 +1秒間、ダメージのスピリットスケーリングが上昇する", + "citadel_ability_tengu_urn": "絡みつくイバラ", + "citadel_ability_tengu_urn_desc": "敵を窒息させてダメージを与えスロウを付与するイバラを指定した範囲に召喚する", + "citadel_ability_tengu_urn_quip": "エリア内の敵にダメージを与えてスロウを付与する", + "citadel_ability_tengu_urn_t2_desc": "範囲 +2m、DPSのスピリットスケーリングが上昇する", + "citadel_ability_tengu_urn_t3_desc": "イバラ内に2秒間滞在し続けた敵は、+1.6秒移動不能状態になる", + "citadel_ability_tier2boss_laser_beam": "レーザー", + "citadel_ability_tier2boss_rocket_barrage": "ロケットバラージ", + "citadel_ability_tier2boss_stomp": "ストンプ", + "citadel_ability_tier3boss_aoe_wave": "パトロン", + "citadel_ability_tier3boss_drop_bombs": "パトロン", + "citadel_ability_tier3boss_laser_beam": "パトロンレーザー", + "citadel_ability_tier3boss_rocket_barrage": "パトロン", + "citadel_ability_time_bomb": "Time Bomb", + "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", + "citadel_ability_time_bomb_quip": "Proximity explosion", + "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", + "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", + "citadel_ability_upgrade_tab_desc": "アビリティ強化は {g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] で可能です。このバインドは追加の設定です。", + "citadel_ability_uppercut": "ブラストアッパーカット", + "citadel_ability_uppercut_desc": "付近の敵に{g:citadel_inline_attribute:'MeleeDamage'}を与えて{g:citadel_inline_attribute:'KnockBack'}する

    敵が着地すると、{g:citadel_inline_attribute:'SpiritDamage'}を与え、周辺の他の敵に{g:citadel_inline_attribute:'ReducedFireRate'}を付与する

    ブラストアッパーカットは味方にも使用可能
    ", + "citadel_ability_uppercut_quip": "パンチで対象を吹き飛ばす", + "citadel_ability_uppercut_t2_desc": "ヒーローヒット時:武器のチャージ時間短縮、2倍の武器射程、武器ダメージ +30%を9秒間獲得する", + "citadel_ability_uppercut_t3_desc": "ヒーローヒット時:グラップルアームのクールダウンを0にし、減少HPの+17%を回復する", + "citadel_ability_viscous_ball_boost": "Slam Ball", + "citadel_ability_void_sphere": "クアンタムブリンク", + "citadel_ability_void_sphere_desc": "一時的に対象指定不可となり、指定地点にテレポートする。発動時にスタミナを回復する

    {g:citadel_binding:'AltCast'}:周辺の味方を同行させる", + "citadel_ability_void_sphere_quip": "虚空を通って移動する", + "citadel_ability_void_sphere_t3_desc": "アルティメットを除くデバフを50%短縮する
    チャージを1回分回復する", + "citadel_ability_wing_blast": "Wing Blast", + "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", + "citadel_ability_wraith_rapidfire": "フルオート", + "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", + "citadel_ability_wraith_rapidfire_desc": "一時的に発射速度を上昇させ、追加{g:citadel_inline_attribute:'SpiritDamage'}を与える", + "citadel_ability_wraith_rapidfire_quip": "発射速度を上昇させる", + "citadel_ability_wraith_rapidfire_t2_desc": "発射速度 +10%継続時間 +3秒", + "citadel_ability_wraith_rapidfire_t3_desc": "弾数が無制限になる、弾薬ごとのスピリットダメージのスケーリングが増加", + "citadel_ability_wrecker_bouldergrenade": "レッキングボール", + "citadel_ability_wrecker_bouldergrenade_desc": "巨大なスクラップボールを作り、最初にヒットした敵にダメージを与えてスタン状態にする。付近にいる敵は一部ダメージを受ける", + "citadel_ability_wrecker_garbage_suck": "オーバーロード", + "citadel_ability_wrecker_garbage_suck_desc": "付近にいる敵をスロウ状態にする範囲を生成し、詠唱後にその敵にダメージを与える。ダメージ量は詠唱時間に応じてスケールする", + "citadel_ability_wrecker_garbage_suck_quip": "付近の敵をスロウ状態にしてダメージを与える", + "citadel_ability_zealot_energy_warp": "Energy Warp", + "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", + "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", + "citadel_ability_zealot_inner_fire": "Inner Fire", + "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", + "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", + "citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist +{s:DamageReductionWhileSpirits}% while using Summon Spirits", + "citadel_ability_zealot_inner_fire_t3_desc": "Health Regen +{s:BonusHealthRegenWhileEnergyWarp} while using Energy Warp", + "citadel_ability_zealot_spirit_echo": "Spirit Echo", + "citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.", + "citadel_ability_zealot_spirit_echo_t1_desc": "+{s:SpiritShotSlowDuration} second Slow Duration", + "citadel_ability_zealot_spirit_echo_t2_desc": "+{s:MaxBounces} Max Bounces", + "citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate {s:FireRateReduction}", + "citadel_ability_zealot_summon_spirits": "Energy Spirits", + "citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.", + "citadel_ability_zealot_summon_spirits_t1_desc": "+{s:SpiritBulletArmor} Bullet Armor while there is a spirit active.", + "citadel_ability_zealot_summon_spirits_t3_desc": "+{s:SpiritLifeSteal}% Life Steal on Energy Spirit damage.", + "citadel_ability_zealot_tether": "Tether", + "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing {s:TetheredShareStatsPct}% of their health regen, fire rate and spirit bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.", + "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse", + "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.", + "citadel_ability_zip_line": "ジップライン", + "citadel_all_chat_label_prefix": "[全体]", + "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", + "citadel_bot_name": "BOT", + "citadel_bot_name_prefix": "[CPU]", + "citadel_bot_name_unknown": "不明", + "citadel_bot_objective_attack_lane": "レーンを攻撃中", + "citadel_bot_objective_attack_t1": "T1を攻撃中", + "citadel_bot_objective_attack_t2": "T2を攻撃中", + "citadel_bot_objective_defend_base": "拠点を防衛中", + "citadel_bot_objective_defend_lane": "レーンを防衛中", + "citadel_bot_objective_defend_zipline": "T1を防衛中", + "citadel_bot_objective_none": "なし", + "citadel_bot_objective_push_zipline": "ジップラインをプッシュ中", + "citadel_build_tag_complexity_1": "新規プレイヤー向け", + "citadel_build_tag_complexity_2": "中級者向け", + "citadel_build_tag_complexity_3": "上級者向け", + "citadel_build_tag_crowd_control": "行動阻害", + "citadel_build_tag_damage": "ダメージ", + "citadel_build_tag_debuff": "デバフ", + "citadel_build_tag_headshots": "ヘッドショット", + "citadel_build_tag_healing": "回復", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "近接攻撃", + "citadel_build_tag_mobility": "敏捷性", + "citadel_build_tag_spirit": "スピリット", + "citadel_build_tag_utility": "ユーティリティ", + "citadel_build_tag_vitality": "バイタリティ", + "citadel_build_tag_weapon": "ウェポン", + "citadel_camera_hero_fov": "カメラ視野角", + "citadel_camera_hero_fov_new": "従来のFOV設定はスライダーに置き換えられ、視野角をより細かくカスタマイズできるようになりました。", + "citadel_camera_hero_fov_tooltip": "視野角を調整します。角度を大きくすると視野が広くなり、角度を小さくすると視野が狭くなります。", + "citadel_camera_pitch_inverted": "マウスを反転", + "citadel_camera_pitch_inverted_search": "Y軸反転 わいじくはんてん いんばーとわいあくしす innba-toakusisu waijikuhanten waizikuhanten inverty-axis", + "citadel_camera_pitch_inverted_tooltip": "反転を有効にすると、マウスを前に動かすと下方向を、後ろに動かすと上方向を向きます。", + "citadel_camera_zoom_is_toggle": "ズームロック", + "citadel_camera_zoom_is_toggle_tooltip": "ズームボタンを1度押すと、再び押されるまでズームしたままになります。", + "citadel_chat_all": "[全体]", + "citadel_chat_allies": "[味方]", + "citadel_chat_item_draft_reaction_legendary": "レジェンダリー!", + "citadel_chat_item_draft_reaction_rare": "レア!", + "citadel_chat_placeholder": "宛先(全体):", + "citadel_chat_placeholder_party": "宛先(パーティー):", + "citadel_chat_placeholder_spec_team": "宛先(観戦者):", + "citadel_chat_placeholder_team": "宛先(味方):", + "citadel_chat_spectators": "[観戦者のみ]", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "{s:param_1}を回復できる", + "citadel_chatwheel_going_shop": "ショップに向かう", + "citadel_chatwheel_have_heal": "回復はある", + "citadel_chatwheel_heal_please": "回復してください", + "citadel_chatwheel_help_with_idol_label": "壺を手伝って", + "citadel_chatwheel_help_with_idol_message": "壺を運ぶのを手伝って", + "citadel_chatwheel_label_Attack_Hero": "{s:hero_name}を狙おう", + "citadel_chatwheel_label_BRB": "すぐ戻ってくる", + "citadel_chatwheel_label_Care": "注意", + "citadel_chatwheel_label_Defend": "レーンを防衛…", + "citadel_chatwheel_label_GetBack": "戻ろう", + "citadel_chatwheel_label_Go": "行こう", + "citadel_chatwheel_label_GoingIn": "突撃しよう", + "citadel_chatwheel_label_GoodGame": "いい試合", + "citadel_chatwheel_label_GoodJob": "よくやった", + "citadel_chatwheel_label_GoodJobGameOver": "よくやった", + "citadel_chatwheel_label_HeadedToBase": "拠点に移動", + "citadel_chatwheel_label_Headed_Blue": "{s:hero_name}がブルーに移動した", + "citadel_chatwheel_label_Headed_Green": "{s:hero_name}がグリーンに移動した", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name}がグリーンに移動した", + "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name}がイエローに移動した", + "citadel_chatwheel_label_Help": "助けて", + "citadel_chatwheel_label_HoldUp": "待機 / 保留", + "citadel_chatwheel_label_ImBack": "戻った", + "citadel_chatwheel_label_No": "反対だ", + "citadel_chatwheel_label_OMW": "向かう", + "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", + "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", + "citadel_chatwheel_label_Push": "レーンプッシュ", + "citadel_chatwheel_label_Rejuv_Drop": "リジュベネーターが落ちる", + "citadel_chatwheel_label_StayTogether": "一緒に行動", + "citadel_chatwheel_label_Stun": "スタン", + "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", + "citadel_chatwheel_label_WellPlayed": "いいプレイ", + "citadel_chatwheel_label_Yes": "肯定", + "citadel_chatwheel_label_cancel": "キャンセル", + "citadel_chatwheel_label_clear_troopers": "自分がトルーパーを処理する", + "citadel_chatwheel_label_danger_area": "ここは危ない", + "citadel_chatwheel_label_flank": "裏から行く", + "citadel_chatwheel_label_follow_me": "ついて来て", + "citadel_chatwheel_label_headed_this_way": "この方向に行った", + "citadel_chatwheel_label_leaving_area": "撤退する", + "citadel_chatwheel_label_lets_go_here": "ここに行こう", + "citadel_chatwheel_label_lets_hide": "ここに隠れよう", + "citadel_chatwheel_label_meet_here": "ここで合流しよう", + "citadel_chatwheel_label_missing": "行方不明", + "citadel_chatwheel_label_missing_blue": "ブルーで行方不明", + "citadel_chatwheel_label_missing_green": "グリーンで行方不明", + "citadel_chatwheel_label_missing_hero": "行方不明", + "citadel_chatwheel_label_missing_purple": "グリーンで行方不明", + "citadel_chatwheel_label_missing_yellow": "イエローで行方不明", + "citadel_chatwheel_label_need_cover": "カバーして", + "citadel_chatwheel_label_nevermind": "気にしないで", + "citadel_chatwheel_label_no_teamfight": "チームファイトできない", + "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "有利を広げよう", + "citadel_chatwheel_label_respond": "Respond 'On My Way'", + "citadel_chatwheel_label_retreat": "撤退しよう", + "citadel_chatwheel_label_see_enemy": "ここに敵がいる", + "citadel_chatwheel_label_thanks": "ありがとう", + "citadel_chatwheel_label_thanksGameOver": "ありがとう", + "citadel_chatwheel_message_BRB": "すぐ戻ってくる!", + "citadel_chatwheel_message_Care": "注意して!", + "citadel_chatwheel_message_Defend": "レーンを防衛しよう!", + "citadel_chatwheel_message_Defend_Blue": "ブルーを防衛", + "citadel_chatwheel_message_Defend_Green": "グリーンを防衛", + "citadel_chatwheel_message_Defend_Purple": "グリーンを防衛", + "citadel_chatwheel_message_Defend_Yellow": "イエローを防衛", + "citadel_chatwheel_message_GetBack": "戻ってきて!", + "citadel_chatwheel_message_Go": "行こう!", + "citadel_chatwheel_message_GoingIn": "突撃する!", + "citadel_chatwheel_message_GoodGame": "いい試合だった!", + "citadel_chatwheel_message_GoodJob": "よくやった!", + "citadel_chatwheel_message_GoodJobGameOver": "よくやった!", + "citadel_chatwheel_message_HeadedToBase": "拠点に移動!", + "citadel_chatwheel_message_HeadedToBlue": "ブルーに移動", + "citadel_chatwheel_message_HeadedToGreen": "グリーンに移動", + "citadel_chatwheel_message_HeadedToPurple": "グリーンに移動", + "citadel_chatwheel_message_HeadedToYellow": "イエローに移動", + "citadel_chatwheel_message_Help": "助けが必要だ!", + "citadel_chatwheel_message_Help_blue": "ブルーで助けが必要だ!", + "citadel_chatwheel_message_Help_green": "グリーンで助けが必要だ!", + "citadel_chatwheel_message_Help_purple": "パープルで助けが必要だ!", + "citadel_chatwheel_message_Help_yellow": "イエローで助けが必要だ!", + "citadel_chatwheel_message_HoldUp": "{s:param_1}を待とう", + "citadel_chatwheel_message_ImBack": "戻ってきた", + "citadel_chatwheel_message_Missing": "行方不明!", + "citadel_chatwheel_message_No": "ダメだ!", + "citadel_chatwheel_message_OMW": "そっちに向かう!", + "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", + "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", + "citadel_chatwheel_message_Push": "プッシュしよう!", + "citadel_chatwheel_message_Rejuv_Drop": "リジュベネーターが落ちる", + "citadel_chatwheel_message_Request_Follow": "一緒に来て!", + "citadel_chatwheel_message_StayTogether": "一緒に行動しよう", + "citadel_chatwheel_message_Stun": "スタン!", + "citadel_chatwheel_message_WellPlayed": "いいプレイだった!", + "citadel_chatwheel_message_Yes": "了解した!", + "citadel_chatwheel_message_clear_troopers": "トルーパーは任せて", + "citadel_chatwheel_message_danger_area": "ここは危ない…", + "citadel_chatwheel_message_flank": "敵の裏を取る", + "citadel_chatwheel_message_gank": "ガンクする", + "citadel_chatwheel_message_headed_to_lane": "レーンに移動…", + "citadel_chatwheel_message_leaving_area": "撤退する!", + "citadel_chatwheel_message_lets_hide": "ここに隠れよう", + "citadel_chatwheel_message_meet_here": "ここで会おう", + "citadel_chatwheel_message_missing_blue": "ブルーで行方不明!", + "citadel_chatwheel_message_missing_green": "グリーンで行方不明!", + "citadel_chatwheel_message_missing_hero": "{s:param_1}が行方不明", + "citadel_chatwheel_message_missing_purple": "グリーンで行方不明!", + "citadel_chatwheel_message_missing_yellow": "イエローで行方不明!", + "citadel_chatwheel_message_need_cover": "カバーして!", + "citadel_chatwheel_message_nevermind": "気にしないで", + "citadel_chatwheel_message_no_teamfight": "まだチームファイトできない", + "citadel_chatwheel_message_press_advantage": "有利を広げよう!", + "citadel_chatwheel_message_thanks": "ありがとう!", + "citadel_chatwheel_message_thanksGameOver": "ありがとう!", + "citadel_chatwheel_need_heal": "回復が必要", + "citadel_chatwheel_need_plan": "作戦は?", + "citadel_chatwheel_push_blue": "ブルーをプッシュ", + "citadel_chatwheel_push_green": "グリーンをプッシュ", + "citadel_chatwheel_push_purple": "パープルをプッシュ", + "citadel_chatwheel_push_yellow": "イエローをプッシュ", + "citadel_chatwheel_responding_to": "返答先:", + "citadel_chatwheel_sorry": "ごめん", + "citadel_chatwheel_youre_welcome": "どういたしまして", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "オーディオの設定をデフォルトにリセットしますか?", + "citadel_confirm_reset_communication": "すべてのコミュニケーション設定をデフォルトにリセットしますか?", + "citadel_confirm_reset_controller": "ボタンアイコン設定をデフォルトにリセットしますか?", + "citadel_confirm_reset_game": "ゲームセクションのすべての設定をデフォルトに戻しますか?", + "citadel_confirm_reset_keybindings": "ヒーロー固有キーバインドを含む、すべてのキーバインドをデフォルトにリセットしますか?", + "citadel_confirm_reset_keybindings_for_default": "デフォルトのキーバインドをリセットしますか?
    これにより、ヒーロー固有のキーバインドがリセットされることはありません。", + "citadel_confirm_reset_keybindings_for_either": "選択中のカスタムキーバインドをすべてリセットします。

    ヒーローが選択されている場合、そのヒーローのキーバインドは現在のデフォルトセットで設定されているキーにリセットされます。

    デフォルトのキーバインドセットが選択されている場合、デフォルトのキーバインドは初期設定されていた値にリセットされます。", + "citadel_confirm_reset_keybindings_for_hero": "このヒーローのカスタムキーバインドをすべてリセットしますか?", + "citadel_confirm_reset_language": "設定をデフォルトにリセットしますか?
    これによってメイン言語(ゲーム内テキスト)が変わることはありません。", + "citadel_confirm_reset_video": "ディスプレイをネイティブ解像度に設定し、ビデオ設定をデフォルトにリセットしますか?", + "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", + "citadel_east_team_name": "アンバー", + "citadel_enable_ping_indicator": "HUDピン インジケーター", + "citadel_game_audio_muted": "ゲームオーディオをミュートしました", + "citadel_game_audio_press_unmute": "{g:citadel_binding:'ToggleMute'}でミュート解除", + "citadel_gun_damage": "武器ダメージ", + "citadel_gun_damage_alt": "サブ武器ダメージ", + "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", + "citadel_hint_activate_wall": "{g:citadel_binding:'Attack'}で早めに壁を生成できます。", + "citadel_hint_buy_items": "拠点やショップに戻ることで、アイテムを購入できます。", + "citadel_hint_flamedash_boost": "{g:citadel_binding:'Roll'}で加速できます。加速にはスタミナが必要です。", + "citadel_hint_flying_strike_early_activate": "{g:citadel_binding:'Attack'}で対象への飛びつきを早めに発動できます。", + "citadel_hint_guided_arrow_boost": "{g:citadel_binding:'Attack'}長押しで矢の速度を加速できます。", + "citadel_hint_hero_testing_shop": "{g:citadel_binding:'OpenHeroSheet'}でショップを開き、テストオプションを設定できます。", + "citadel_hint_ladder": "{g:citadel_binding:'Mantle'}と{g:citadel_binding:'MoveForward'}を同時に押すとはしごに飛び乗ります。", + "citadel_hint_learn_ability": "{g:citadel_binding:'Ability1'} や {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} 長押しでアビリティを解放できます。", + "citadel_hint_learn_initial_ability": "{g:citadel_binding:'Scoreboard'}長押しで解放するアビリティを選択できます。", + "citadel_hint_mantle": "{g:citadel_binding:'Mantle'}長押しで障害物を乗り越えられます。", + "citadel_hint_melee": "{g:citadel_binding:'AbilityMelee'}で近接攻撃ができます。", + "citadel_hint_slide": "下り坂を走っている際に{g:citadel_binding:'Crouch'}を長押しするとスライディングができます。", + "citadel_hint_upgrade_ability": "{g:citadel_binding:'Scoreboard'}長押しでアビリティを強化できます。", + "citadel_hint_zipline": "{g:citadel_binding:'Zipline'}長押しでジップラインに飛び乗ります。", + "citadel_hint_zoom": "{g:citadel_binding:'ADS'}長押しで武器を撃つ際にズームインできます。", + "citadel_hotkeys_tooltip_chatvoiceparty": "マイクを利用してパーティーメンバー全員とコミュニケーションを取ります。オープンマイクの場合、ダッシュボードにも適用されます。", + "citadel_hotkeys_tooltip_chatvoiceteam": "マイクを利用してチームメンバー全員とコミュニケーションを取ります。", + "citadel_hotkeys_tooltip_togglemute": "ゲームオーディオをミュート、またはミュート解除します。", + "citadel_keybind_ability1": "アビリティ 1", + "citadel_keybind_ability2": "アビリティ 2", + "citadel_keybind_ability3": "アビリティ 3", + "citadel_keybind_ability4": "アビリティ 4", + "citadel_keybind_ads": "ズーム/サブ射撃", + "citadel_keybind_ads_search": "ADS aim down sights エイムダウンサイト えいむだうんさいと eimudaunsaito", + "citadel_keybind_alt": "ALT", + "citadel_keybind_alt_cast": "オルトキャスト", + "citadel_keybind_alt_modifier": "修飾キー", + "citadel_keybind_attack": "射撃", + "citadel_keybind_backwards": "後ろ移動", + "citadel_keybind_cancel_ability": "アビリティキャンセル", + "citadel_keybind_chat_all": "チャット(全体)", + "citadel_keybind_chat_team": "チャット(チーム)", + "citadel_keybind_chatwheel_option1": "クイックピン 1", + "citadel_keybind_chatwheel_option2": "クイックピン 2", + "citadel_keybind_chatwheel_option3": "クイックピン 3", + "citadel_keybind_chatwheel_option4": "クイックピン 4", + "citadel_keybind_chatwheel_option5": "クイックピン 5", + "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "コスメティック 1", + "citadel_keybind_cosmetic1_search": "雪玉のポスター", + "citadel_keybind_crouch": "しゃがむ/スライディング", + "citadel_keybind_crouch_toggle": "しゃがむ/スライディング 切り替え", + "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "Menu", + "citadel_keybind_cursormiddle": "ミドルマウス", + "citadel_keybind_cursorselect": "Select", + "citadel_keybind_decrease_replay_speed": "リプレイ速度を下げる", + "citadel_keybind_dev_console": "開発者コンソール", + "citadel_keybind_down": "下降", + "citadel_keybind_extra_info": "追加情報", + "citadel_keybind_forward": "前移動", + "citadel_keybind_held_item": "近接パリィ/手にしたアイテムを投げる", + "citadel_keybind_hideout_accept_request": "リクエストを承認する", + "citadel_keybind_hideout_cancel_matchmaking": "マッチメイキングをキャンセル", + "citadel_keybind_hideout_news": "最近のニュースを表示", + "citadel_keybind_hideout_reject_request": "リクエストを拒否する", + "citadel_keybind_hideout_survey_option_1": "アンケート 選択1", + "citadel_keybind_hideout_survey_option_2": "アンケート 選択2", + "citadel_keybind_hideout_survey_option_3": "アンケート 選択3", + "citadel_keybind_hideout_survey_option_4": "アンケート 選択4", + "citadel_keybind_hideout_survey_option_5": "アンケート 選択5", + "citadel_keybind_hideout_survey_skip": "アンケート スキップ", + "citadel_keybind_hideout_use": "ハイドアウトのオブジェクトにインタラクト", + "citadel_keybind_increase_replay_speed": "リプレイ速度を上げる", + "citadel_keybind_item1": "アイテム 1", + "citadel_keybind_item2": "アイテム 2", + "citadel_keybind_item3": "アイテム 3", + "citadel_keybind_item4": "アイテム 4", + "citadel_keybind_left": "左移動(ストレイフ)", + "citadel_keybind_mantle": "ジャンプ/乗り越え", + "citadel_keybind_melee": "近接攻撃", + "citadel_keybind_menuback": "戻る", + "citadel_keybind_menudown": "下", + "citadel_keybind_menuleft": "左", + "citadel_keybind_menuright": "右", + "citadel_keybind_menuup": "上", + "citadel_keybind_minimap_view_amber_team": "アンバー ミニマップ表示", + "citadel_keybind_minimap_view_sapphire_team": "サファイア ミニマップ表示", + "citadel_keybind_minimap_view_spectator_team": "両チーム ミニマップ表示", + "citadel_keybind_minimap_view_targets_team": "観戦対象 ミニマップ表示", + "citadel_keybind_mouse_wheel": "チャットホイール", + "citadel_keybind_open_hero_sheet": "ショップを開く", + "citadel_keybind_open_main_menu": "メインメニュー", + "citadel_keybind_pause": "ポーズ", + "citadel_keybind_ping": "ピン/チャットホイール", + "citadel_keybind_popup_cancel": "キャンセル", + "citadel_keybind_popup_confirm": "確認", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} 個", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "無視して割り当てる", + "citadel_keybind_popup_single_key_bind": "登録できるのは1つのキーのみです。キーの組み合わせには対応していません。", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "ホットキーの割り当て", + "citadel_keybind_postgame_graphs": "グラフ", + "citadel_keybind_postgame_scoreboard": "スコアボード", + "citadel_keybind_purchase_quickbuy": "クイックバイ 購入", + "citadel_keybind_push_to_talk": "ボイスチャット(チーム)", + "citadel_keybind_push_to_talk_party": "ボイスチャット(パーティー)", + "citadel_keybind_push_to_talk_party_search": "voip プッシュ・トゥ・トーク ぷっしゅつーとーく pussyutu-to-ku pusshutsu-to-ku", + "citadel_keybind_push_to_talk_search": "voip プッシュ・トゥ・トーク ぷっしゅつーとーく pussyutu-to-ku pusshutsu-to-ku", + "citadel_keybind_quick_response": "クイック応答", + "citadel_keybind_reload": "リロード", + "citadel_keybind_replay_change_Team": "観戦するチームを変更", + "citadel_keybind_replay_death": "デスリプレイ", + "citadel_keybind_replay_fly_down": "リプレイ 下降", + "citadel_keybind_replay_fly_up": "リプレイ 上昇", + "citadel_keybind_replay_next_target": "次の対象をリプレイ", + "citadel_keybind_replay_prev_target": "前の対象をリプレイ", + "citadel_keybind_reset_camera": "カメラをリセット", + "citadel_keybind_right": "右移動(ストレイフ)", + "citadel_keybind_roll": "ダッシュ", + "citadel_keybind_scoreboard": "スコアボード", + "citadel_keybind_scoreboard_sheet": "HUD詳細表示", + "citadel_keybind_settings_postgame_scoreboard": "試合後のスコアボード", + "citadel_keybind_shift": "SHIFT", + "citadel_keybind_spec_change_Team": "チーム切り替え", + "citadel_keybind_spec_chase": "追跡カメラで観戦", + "citadel_keybind_spec_in_eye": "TPSモードで観戦", + "citadel_keybind_spec_next_target": "次の対象を観戦", + "citadel_keybind_spec_prev_target": "前の対象を観戦", + "citadel_keybind_spectator_fly_down": "カメラ下降", + "citadel_keybind_spectator_fly_up": "カメラ上昇", + "citadel_keybind_tab": "TAB", + "citadel_keybind_teleport_to_objective": "テレポート", + "citadel_keybind_toggle_free_cursor": "フリーカーソル 切り替え", + "citadel_keybind_toggle_mute": "ミュート 切り替え", + "citadel_keybind_toggle_replay_camera": "リプレイのカメラモードを変更", + "citadel_keybind_toggle_replay_pause": "リプレイをポーズ", + "citadel_keybind_toggle_spec_camera": "カメラモード", + "citadel_keybind_up": "上昇", + "citadel_keybind_upgrade_ability1": "アビリティ 1 強化", + "citadel_keybind_upgrade_ability2": "アビリティ 2 強化", + "citadel_keybind_upgrade_ability3": "アビリティ 3 強化", + "citadel_keybind_upgrade_ability4": "アビリティ 4 強化", + "citadel_keybind_upgrade_ability_1": "アビリティ 1 強化", + "citadel_keybind_upgrade_ability_2": "アビリティ 2 強化", + "citadel_keybind_upgrade_ability_3": "アビリティ 3 強化", + "citadel_keybind_upgrade_ability_4": "アビリティ 4 強化", + "citadel_keybind_upgrade_ability_menu": "アビリティ強化メニュー", + "citadel_keybind_windows": "WIN", + "citadel_keybind_zipline": "ジップライン/ロープ", + "citadel_metadata_manager_error_decompress_failure": "マッチメタデータファイルを解凍できませんでした", + "citadel_metadata_manager_error_download_failure": "マッチ %match_id% のマッチメタデータファイルをダウンロードできませんでした", + "citadel_metadata_manager_error_id_mismatch": "メタデータファイルのマッチIDが、予測されていたIDと一致しませんでした", + "citadel_metadata_manager_error_invalid_version": "メタデータファイルのバージョンが不正です", + "citadel_metadata_manager_error_parse_failure": "マッチメタデータファイルをパースできませんでした", + "citadel_modifier_duo_arc_cannon": "Arc Cannon", + "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "ハイドアウトから退出中", + "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", + "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", + "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", + "citadel_modifier_tangotether_tether_receiver": "Covenant", + "citadel_modifier_teleport": "テレポート中", + "citadel_mute_game_audio": "ゲームオーディオをミュート", + "citadel_mute_player": "クリックしてプレイヤーをミュート", + "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", + "citadel_next_attack_delay_reason_disarmed": "ディスアーム状態", + "citadel_next_attack_delay_reason_reload": "リロード中", + "citadel_next_attack_delay_reason_stunned": "スタン状態", + "citadel_ping_wheel_disabled_while_dead": "デス中は無効", + "citadel_ping_wheel_message": "{s:message}", + "citadel_purchasemessage": "{s:param_1}", + "citadel_quick_response_cancel": "Cancel Last Ping Message", + "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", + "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", + "citadel_quickbuy_auto_buy_enable": "クイックバイ自動購入", + "citadel_quickbuy_auto_buy_enable_tooltip": "この設定が有効な場合、クイックバイキュー内にある次のアイテムが購入可能かを継続的に確認し、ショップの範囲内に入ると自動的に購入します。", + "citadel_quickbuy_purchase_prompts_enable": "クイックバイ購入プロンプト", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "この設定が有効な場合、アイテムの購入時ではなくキューへの追加時に購入を確認するプロンプトを表示します。", + "citadel_replay_manager_error_chunk_failed": "リプレイはまだダウンロードできません", + "citadel_replay_manager_error_write_failure": "リプレイをローカルディスクに書き込めませんでした", + "citadel_reset_audio": "オーディオ設定をリセットしますか?", + "citadel_reset_communication": "コミュニケーション設定をリセットしますか?", + "citadel_reset_controller": "コントローラー設定をリセットしますか?", + "citadel_reset_game": "ゲーム設定をリセットしますか?", + "citadel_reset_keybind": "キーバインドをリセットしますか?", + "citadel_reset_language": "言語設定をリセットしますか?", + "citadel_reset_video": "ビデオ設定をリセットしますか?", + "citadel_settings_2speakers": "2スピーカー", + "citadel_settings_4speakers": "4スピーカー", + "citadel_settings_5speakers": "5.1スピーカー", + "citadel_settings_7speakers": "7.1スピーカー", + "citadel_settings_abilitieskeybinds": "アビリティ", + "citadel_settings_abilitieskeybinds_reset_tooltip": "アビリティのキーバインドをデフォルトに戻します。", + "citadel_settings_ability_quickcast_tooltip": "特定のアビリティ/アイテムのクイックキャストを有効化/無効化", + "citadel_settings_about": "情報", + "citadel_settings_active_item_slot_popup": "アクティブアイテムを購入すると、割り当てるスロットを選択および管理するためのポップアップを表示します。", + "citadel_settings_active_window_unpause": "ポーズ解除時にゲームをフォーカス", + "citadel_settings_active_window_unpause_tooltip": "この設定を有効化すると、ゲームのポーズが解除される際にゲームウィンドウが自動的にフォーカスされます。", + "citadel_settings_advancedvideosettings": "高度な設定", + "citadel_settings_alt_cast_double_tap": "ダブルタップ", + "citadel_settings_alt_cast_double_tap_tooltip": "アビリティボタンを2回タップしてオルトキャストを実行。", + "citadel_settings_alt_cast_double_tap_window": "キャストのダブルタップ間隔", + "citadel_settings_alt_cast_double_tap_window_tooltip": "設定した時間以内に2回目のタップを押すとダブルタップとして判定され、オルトキャストを発動します。", + "citadel_settings_alt_cast_hold_time": "オルトキャストの長押し判定", + "citadel_settings_alt_cast_key": "オルトキャストボタン", + "citadel_settings_alt_cast_key_tooltip": "アビリティを選択した後にオルトキャストボタンを押すか、オルトキャストボタンを長押ししながらアビリティボタンを押してオルトキャストを実行。", + "citadel_settings_alt_cast_mode": "オルトキャストモード", + "citadel_settings_alt_cast_mode_section": "オルトキャスト", + "citadel_settings_alt_cast_mode_tooltip": "通常のキャストの代わりにオルトキャストを実行するための入力方法を設定します。", + "citadel_settings_alt_cast_press_and_hold": "長押し", + "citadel_settings_alt_cast_press_and_hold_tooltip": "アビリティボタンを押し続けることでオルトキャストを実行。", + "citadel_settings_always_show_hud_stats": "HUDステータスを常に表示", + "citadel_settings_always_show_hud_stats_tooltip": "この設定を有効化すると、HUDの左側にあるステータスが常に表示されます。", + "citadel_settings_antialiasing": "アンチエイリアス", + "citadel_settings_antialiasing_cmaa": "CMAA", + "citadel_settings_antialiasing_desc": "FSR2が無効な場合に使用する、ポストプロセス・アンチエイリアス効果です。

    パフォーマンスコスト:小さい/一貫性あり", + "citadel_settings_antialiasing_fxaa": "FXAA", + "citadel_settings_antialiasing_none": "なし", + "citadel_settings_appearancevideo": "最高画質", + "citadel_settings_apply": "設定を適用", + "citadel_settings_area_lights": "エリアライト", + "citadel_settings_area_lights_desc": "大きな光源や不規則な形状の光源(ビームエフェクトなど)を正確にレンダリングできるようにします。ローエンドシステムではパフォーマンスコストが高くなる可能性があります。

    パフォーマンスコスト:小さい/一貫性あり", + "citadel_settings_aspectratio": "アスペクト比", + "citadel_settings_aspectratio1610": "16x10", + "citadel_settings_aspectratio169": "16x9", + "citadel_settings_aspectratio219": "21x9", + "citadel_settings_audio": "オーディオ", + "citadel_settings_audio_options": "オプション", + "citadel_settings_audio_output": "出力", + "citadel_settings_audio_output_confirm_reset": "オーディオ出力の設定をデフォルトにリセットしますか?", + "citadel_settings_audio_output_reset_tooltip": "オーディオ出力の設定をデフォルトに戻します。", + "citadel_settings_audio_search": "サウンド さうんど saundo sound", + "citadel_settings_audiodefaults": "デフォルトに戻す", + "citadel_settings_audiokeybinds": "オーディオ", + "citadel_settings_audiokeybinds_reset_tooltip": "オーディオのキーバインドをデフォルトに戻します。", + "citadel_settings_basicvideosettings": "基本設定を使用", + "citadel_settings_borderless": "ボーダーレスウィンドウ", + "citadel_settings_camera": "カメラ", + "citadel_settings_camera_confirm_reset": "カメラ設定をデフォルトにリセットしますか?", + "citadel_settings_camera_preset_1": "カメラ 1", + "citadel_settings_camera_preset_2": "カメラ 2", + "citadel_settings_camera_preset_3": "カメラ 3", + "citadel_settings_camera_preset_default": "デフォルト", + "citadel_settings_camera_presets": "カメラのプリセット", + "citadel_settings_camera_reset_tooltip": "カメラ設定をデフォルトに戻します。", + "citadel_settings_camera_volume_cutout": "カメラカットアウト", + "citadel_settings_camera_volume_cutout_desc": "現在は使用されていません。", + "citadel_settings_cancel_ability_mode": "アビリティキャンセルモード設定:", + "citadel_settings_cancel_ability_mode_ability_key": "アビリティキー", + "citadel_settings_cancel_ability_mode_ability_key_tooltip": "アビリティキーを再度押すことでアクティブアビリティをキャンセル", + "citadel_settings_cancel_ability_mode_cancel_key": "キャンセルキー", + "citadel_settings_cancel_ability_mode_cancel_key_tooltip": "キャンセルキーを押すことでアクティブアビリティをキャンセル", + "citadel_settings_cancel_ability_mode_desc": "注意:可能な場合、アビリティはキャンセルキーでキャンセルされます。", + "citadel_settings_cancel_ability_mode_either": "キャンセルキー/アビリティキー", + "citadel_settings_cancel_ability_mode_either_tooltip": "キャンセルキーを押すかアビリティキーを再度押すことでアクティブアビリティをキャンセル", + "citadel_settings_cancel_with_ability_key": "アビリティキーでアビリティをキャンセル", + "citadel_settings_cancel_with_ability_key_tooltip": "アビリティキーかキャンセルキーを押すことでアビリティをキャンセルできるようになります。", + "citadel_settings_category_reset": "設定をリセットしますか?", + "citadel_settings_chat": "チャット", + "citadel_settings_chat_allow_global": "他のチャンネルタブにチャンネルメッセージを表示", + "citadel_settings_chat_filter": "許可するチャット", + "citadel_settings_chat_filter_allow_all": "すべてのプレイヤー", + "citadel_settings_chat_filter_allow_friendly": "知り合いのプレイヤー(フレンド、パーティーメンバー)", + "citadel_settings_chat_filter_allow_none": "チャットを表示しない", + "citadel_settings_chat_filter_allow_teams": "知り合いのプレイヤーとチームメイト", + "citadel_settings_chat_filter_onlyfriends": "フレンドやパーティーからのチャットのみ表示", + "citadel_settings_chat_filter_settings_apply_to_spectating": "観戦時も許可するチャットの設定を適用する", + "citadel_settings_chat_invert_ping": "ピンの反転", + "citadel_settings_chat_join_regional": "起動時に地域チャットチャンネルに参加", + "citadel_settings_chat_mute_enemies": "敵からのチャットをミュート", + "citadel_settings_chat_mute_everyone": "受信するチャットをすべてミュート", + "citadel_settings_chat_openmic": "オープンマイク", + "citadel_settings_chat_openmic_party": "オープンマイク(パーティー)", + "citadel_settings_chat_openmic_party_desc": "ボイスチャット(パーティー)に割り当てられたキーを長押ししている間だけでなく、ボイスを常にパーティーメンバーに送信します。", + "citadel_settings_chat_openmic_team": "オープンマイク(チーム)", + "citadel_settings_chat_openmic_team_desc": "ボイスチャット(チーム)に割り当てられたキーを長押ししている間だけでなく、ボイスを常にチームメイトに送信します。", + "citadel_settings_chat_ptt": "プッシュ・トゥ・トーク", + "citadel_settings_chat_wheel_all": "[すべて]", + "citadel_settings_chat_whispers": "Steamメッセージをウィスパーとして表示", + "citadel_settings_chatwheel": "チャットホイール", + "citadel_settings_chatwheel_confirm_reset": "チャットホイールの設定をデフォルトにリセットしますか?", + "citadel_settings_chatwheel_reset_tooltip": "チャットホイールの設定をデフォルトに戻します。", + "citadel_settings_chatwheel_search": "ピンホイール ぴんほいーる pinhoi-ru pingwheel", + "citadel_settings_clear_all": "すべてクリア", + "citadel_settings_clear_keybind_tooltip": "キーバインドをクリア", + "citadel_settings_combatkeybinds": "戦闘", + "citadel_settings_combatkeybinds_reset_tooltip": "戦闘のキーバインドをデフォルトに戻します。", + "citadel_settings_communication": "コミュニケーション", + "citadel_settings_communication_allies": "味方", + "citadel_settings_communication_allow_pings": "ピン", + "citadel_settings_communication_allow_text": "テキスト", + "citadel_settings_communication_allow_voice": "ボイス", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "対戦相手", + "citadel_settings_communication_party": "パーティーメンバー", + "citadel_settings_communication_permissions": "権限", + "citadel_settings_communication_permissions_confirm_reset": "コミュニケーション権限をデフォルトにリセットしますか?", + "citadel_settings_communication_permissions_desc": "デフォルトで受け取りたいコミュニケーションの種類を選択してください。ESCメニューからプレイヤーを個別にミュートすることもできます。ピンを無効化すると、それらのプレイヤーからのチャットホイールやマップピンもミュートします。", + "citadel_settings_communication_permissions_new_setting": "コミュニケーション権限", + "citadel_settings_communication_permissions_reset_tooltip": "コミュニケーション権限をデフォルトに戻します。", + "citadel_settings_communication_permissions_tooltip": "チャット&ボイス設定", + "citadel_settings_communication_spectated": "観戦者", + "citadel_settings_communicationkeybinds": "コミュニケーション", + "citadel_settings_communicationkeybinds_reset_tooltip": "コミュニケーションのキーバインドをデフォルトに戻します。", + "citadel_settings_contextual_slot": "[コンテキスト]", + "citadel_settings_contextual_slot_invalid": "コンテキストピンなし", + "citadel_settings_contextual_slot_label": "コンテキストピン ホイールスロット", + "citadel_settings_controller": "コントローラー", + "citadel_settings_coop_fullscreen": "COOP フルスクリーン", + "citadel_settings_crosshair": "レティクル", + "citadel_settings_crosshair_color": "色", + "citadel_settings_crosshair_color_b": "カラー ブルー", + "citadel_settings_crosshair_color_g": "カラー グリーン", + "citadel_settings_crosshair_color_r": "カラー レッド", + "citadel_settings_crosshair_color_search": "カラー からー kara- color", + "citadel_settings_crosshair_confirm_reset": "レティクルの設定をデフォルトにリセットしますか?", + "citadel_settings_crosshair_custom": "ヒーロー専用のレティクル", + "citadel_settings_crosshair_custom_tooltip": "通常のレティクルの代わりに、あらかじめ用意されているヒーロー専用のレティクルを使用します。", + "citadel_settings_crosshair_customization": "レティクルの高度なカスタマイズ", + "citadel_settings_crosshair_customization_desc": "リティクルのラインやセンタードットの輪郭の太さ、オフセット、塗りつぶしの色、センタードットの大きさなどを好きにカスタマイズできます。", + "citadel_settings_crosshair_defaults": "デフォルトにリセット", + "citadel_settings_crosshair_disable_custom": "カスタムヒーロークロスヘアを無効化する", + "citadel_settings_crosshair_dot_opacity": "センタードット 不透明度", + "citadel_settings_crosshair_dot_outline_border": "センタードット 輪郭", + "citadel_settings_crosshair_dot_outline_gap": "センタードット輪郭 オフセット", + "citadel_settings_crosshair_dot_outline_opacity": "センタードット輪郭 不透明度", + "citadel_settings_crosshair_dot_size": "センタードット サイズ", + "citadel_settings_crosshair_outline_color_b": "輪郭 ブルー", + "citadel_settings_crosshair_outline_color_g": "輪郭 グリーン", + "citadel_settings_crosshair_outline_color_r": "輪郭 レッド", + "citadel_settings_crosshair_outline_color_search": "カラー からー kara- color", + "citadel_settings_crosshair_pip_border": "ライン 輪郭", + "citadel_settings_crosshair_pip_gap": "ライン オフセット", + "citadel_settings_crosshair_pip_height": "ライン 縦幅", + "citadel_settings_crosshair_pip_opacity": "ライン 不透明度", + "citadel_settings_crosshair_pip_outline_border": "ライン 輪郭", + "citadel_settings_crosshair_pip_outline_gap": "ライン輪郭 オフセット", + "citadel_settings_crosshair_pip_outline_opacity": "ライン輪郭 不透明度", + "citadel_settings_crosshair_pip_width": "ライン 横幅", + "citadel_settings_crosshair_reset_tooltip": "レティクル設定をデフォルトに戻します。", + "citadel_settings_crosshair_search": "クロスヘア くろすへあ kurosuhea crosshair", + "citadel_settings_crosshair_size": "クロスヘア", + "citadel_settings_crosshair_static_pip_gap": "レティクル アニメーション", + "citadel_settings_crosshair_static_pip_gap_tooltip": "レティクルの発射アニメーションを有効にします。", + "citadel_settings_crosshair_visibility": "センタードット", + "citadel_settings_customresolution": "カスタム解像度", + "citadel_settings_defaultaudio": "デフォルト", + "citadel_settings_defaultkeybinds": "デフォルト", + "citadel_settings_depth_of_field": "被写界深度", + "citadel_settings_depth_of_field_desc": "カメラレンズの焦点距離と絞りの変動をシミュレートします。現段階では、ゲームプレイのパフォーマンスに影響は出ないと思われます。

    パフォーマンスコスト:ごくわずか", + "citadel_settings_dfao": "距離フィールド シャドウ", + "citadel_settings_dfao_desc": "距離フィールドデータを使用し、キャラクターや動的オブジェクトによる柔らかい影を疑似的に再現します。

    パフォーマンスコスト:中程度/変動あり", + "citadel_settings_dfao_quality_high": "高", + "citadel_settings_dfao_quality_low": "低", + "citadel_settings_dfao_quality_med": "中", + "citadel_settings_dfao_quality_off": "オフ", + "citadel_settings_dfao_quality_ultra": "最高", + "citadel_settings_dismiss": "閉じる", + "citadel_settings_displacement_mapping": "ディスプレイスメントマッピング", + "citadel_settings_displacement_mapping_desc": "地形に存在する凹凸をよりより忠実に再現するための、スクリーンスペース・ディスプレイスメント効果を有効化します。

    パフォーマンスコスト:中程度/一貫性あり", + "citadel_settings_display": "ディスプレイ", + "citadel_settings_display_choice": "モニター {d:displayNumber} - {s:displayName}", + "citadel_settings_display_confirm_reset": "ディスプレイをデフォルトの設定にリセットしますか?", + "citadel_settings_display_device": "ディスプレイ", + "citadel_settings_display_reset_tooltip": "ディスプレイ設定をデフォルトに戻します。", + "citadel_settings_dlssscaling": "スケーリングモード", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "オート", + "citadel_settings_dlssscaling_balanced": "1.7x", + "citadel_settings_dlssscaling_desc": "Super Resolutionは、レンダリングするピクセル数を減らし、AIを活用することでより高解像度のフレームを出力します。この機能にはGeForce RTXのグラフィックカードが必要です。

    スケーリングの倍率を高くするとネイティブ解像度は下がりますが、レンダリング速度が速くなります。", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1.5x", + "citadel_settings_dlsstechnology": "DLSS モデル", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "使用中のDLSSモデル

    CNN は、畳み込みニューラルネットワークを使用する現在のデフォルトモデルです。

    Transformer はDLSS4で導入された新しいベータモデルで、特に高いスケーリング比でよりシャープかつ高精度ですが、その分コストも高くなっています。", + "citadel_settings_dlsstechnology_transformer": "Transformer", + "citadel_settings_effects_bloom": "エフェクトブルーム", + "citadel_settings_effects_bloom_desc": "エフェクトをブルームバッファに直接描画することで、視覚効果を向上させます。

    パフォーマンスコスト:小さい/一貫性あり", + "citadel_settings_enable_console": "開発コマンドコンソール", + "citadel_settings_enable_console_tooltip": "「-dev」や「-console」など、コンソールを有効化する起動オプションがある場合、この設定は上書きされます。", + "citadel_settings_english_hero_names": "ヒーロー名の英語表示", + "citadel_settings_english_hero_names_desc": "言語設定に関係なく、ヒーロー名を英語で表示します。説明文では翻訳された名前が表示されることがあります。", + "citadel_settings_english_mod_names": "アイテム名の英語表示", + "citadel_settings_english_mod_names_desc": "言語設定に関係なく、アイテム名を英語で表示します。説明文では翻訳された名前が表示されることがあります。", + "citadel_settings_fastestvideo": "最速", + "citadel_settings_fogquality": "フォグ品質", + "citadel_settings_fogquality_desc": "低設定にするとボリューメトリックフォグの解像度が下がり、ローエンドシステムでのパフォーマンスが向上します。", + "citadel_settings_fogquality_high": "高", + "citadel_settings_fogquality_low": "低", + "citadel_settings_fps_max": "ゲーム内の最大FPS", + "citadel_settings_fps_max_tip": "起動オプション「+fps_max」を使用することで設定値を拡張できます。
    スライダーの範囲外の値を設定すると、スライダーが無効化されます。", + "citadel_settings_fps_max_ui": "ダッシュボードの最大FPS", + "citadel_settings_fps_max_ui_tip": "起動オプション「+fps_max_ui」を使用することで設定値を拡張できます。
    スライダーの範囲外の値を設定すると、スライダーが無効化されます。", + "citadel_settings_fsr": "FidelityFX Super Resolution", + "citadel_settings_fsr2": "FSR2", + "citadel_settings_fsr2_desc": "AMDのFidelityFX Super Resolution 2.0を使用したテンポラル・AA/アップスケーリングの実装(未完成)", + "citadel_settings_fsr2_sharpness": "FSR シャープネス", + "citadel_settings_fsr2_sharpness_desc": "適用されるシャープネスフィルターの強度を調整して、FSRでアップスケールされたスクリーンイメージの鮮明度を向上させます。", + "citadel_settings_fsr2scaling": "スケーリングモード", + "citadel_settings_fsr2scaling_balanced": "1.7x", + "citadel_settings_fsr2scaling_desc": "FSRスケーリングは、レンダリングするピクセル数を減らすことでフレームレートを向上させます。スケーリングの倍率を高くするとネイティブ解像度は下がりますが、レンダリング速度が速くなります。", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1.5x", + "citadel_settings_fsr_rcas_sharpness": "FSR シャープネス", + "citadel_settings_fsr_rcas_sharpness_desc": "適用されるシャープネスフィルターの強度を調整して、FSRでアップスケールされたスクリーンイメージの鮮明度を向上させます。", + "citadel_settings_fsr_tooltip": "ゲームレンダースクリーンの品質が100%未満の場合の、高品質なアップスケーリングです。
    アンチエイリアスが有効になっている必要があります。", + "citadel_settings_fullscreen": "フルスクリーン", + "citadel_settings_fullscreen_focus_behavior": "非フォーカス時に最小化", + "citadel_settings_fullscreen_focus_behavior_desc": "別のアプリケーションをフォーカスした時にゲームを最小化します。

    この設定はフルスクリーンモードでプレイしている場合にのみ適用されます。", + "citadel_settings_fullscreenbrightness": "フルスクリーンの明るさ", + "citadel_settings_fxaa": "アンチエイリアス", + "citadel_settings_fxaa_desc": "ダウンサンプリングによるジャギー(輪郭のギザギザ)を軽減します。アンチエイリアスは開発中で、現在はFXAAに対応しています。

    パフォーマンスコスト:小さい/一貫性あり", + "citadel_settings_game": "ゲーム", + "citadel_settings_game_abilities_items_confirm_reset": "アビリティとアイテムの設定をすべてデフォルトに戻しますか?", + "citadel_settings_game_abilities_items_reset_tooltip": "アビリティとアイテムの設定をデフォルトに戻します。", + "citadel_settings_game_options": "オプション", + "citadel_settings_gamevoicevolume": "マイク 音量", + "citadel_settings_gamevoicevolume_desc": "マイクの入力音量を調整します", + "citadel_settings_gamevolume": "ゲームプレイ オーディオ", + "citadel_settings_gamevolume_desc": "効果音やBGM、会話の音量を調整します。", + "citadel_settings_gamevolume_search": "サウンドエフェクト さうんどえふぇくと 効果音 こうかおん koukaon saunndoefekuto soundeffects", + "citadel_settings_glyph_lock_mode": "ボタンプロンプト", + "citadel_settings_glyph_lock_mode_gamepad": "ゲームパッド", + "citadel_settings_glyph_lock_mode_kbm": "キーボード&マウス", + "citadel_settings_glyph_lock_mode_off": "自動", + "citadel_settings_glyph_lock_mode_search": "アイコンズグリフ あいこんずぐりふ aikonnzugurihu iconsglyphs", + "citadel_settings_glyph_lock_mode_tooltip": "キーボードとマウスの入力アイコンを常に表示するか、コントローラーが接続されている間はコントローラーのボタンアイコンを常に表示するか、あるいは入力に応じてプロンプトアイコンを自動的に変更するかを設定します。", + "citadel_settings_glyph_universal_toggle": "ユニバーサルコントローラーアイコン", + "citadel_settings_glyph_universal_toggle_search": "ボタンアイコン ぼたんあいこん botannaikonn buttonicons", + "citadel_settings_glyph_universal_tooltip": "接続されているコントローラーの種類に関係なく、汎用的なコントローラーのボタンアイコンを表示します。", + "citadel_settings_gsync": "NVIDIA G-Sync", + "citadel_settings_gsync_disabled": "無効", + "citadel_settings_gsync_enabled": "有効", + "citadel_settings_gsync_info": "NVIDIA G-Syncを使うと、ゲームのリフレッシュレートに合わせてディスプレイのリフレッシュレートを可能な限り変動させ、よりスムーズな視覚体験を得ることができます。この機能は特定のディスプレイにのみ対応しており、ゲームのフレームレートがディスプレイの最大リフレッシュレートを下回っている場合に最も効果的です。この設定は、NVIDIAコントロールパネルでも有効化できます。変更を反映するには、ゲームの再起動が必要となる場合があります。", + "citadel_settings_headphones": "ヘッドホン", + "citadel_settings_hero_specific_hotkeys": "ヒーロー固有", + "citadel_settings_hero_specific_hotkeys_hero": "ヒーロー", + "citadel_settings_hideoutkeybinds": "ハイドアウト", + "citadel_settings_hideoutkeybinds_reset_tooltip": "ハイドアウトのキーバインドをデフォルトに戻します。", + "citadel_settings_hotkeys": "キーバインド", + "citadel_settings_hotkeys_reset": "リセット", + "citadel_settings_ingamemenukeybinds": "ゲーム内メニュー", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "インゲームメニューのキーバインドをデフォルトに戻します。", + "citadel_settings_interface": "インターフェース", + "citadel_settings_interface_confirm_reset": "インターフェースの設定をデフォルトにリセットしますか?", + "citadel_settings_interface_reset_tooltip": "インターフェース設定をデフォルトに戻します。", + "citadel_settings_invert_ping_desc": "有効にするとピンの意図を反転できます。

    デフォルト:
    シングルピン = 消極的/守勢
    ダブルピン = 積極的/攻勢

    反転時:
    シングルピン = 積極的/攻勢
    ダブルピン = 消極的/守勢", + "citadel_settings_itemkeybinds": "アイテム", + "citadel_settings_itemkeybinds_reset_tooltip": "アイテムのキーバインドとキャストモードをデフォルトに戻します。", + "citadel_settings_keybind_category_confirm_reset": "このグループ内のキーバインドをデフォルトにリセットしますか?

    このグループのデフォルト設定と競合している場合、他グループのキーバインドが解除される可能性があります。", + "citadel_settings_keybind_category_reset": "キーバインドをリセットしますか?", + "citadel_settings_keybind_conjunction_or": "または", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "メイン", + "citadel_settings_keybind_secondary": "サブ(任意)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "別のコマンドに割り当てられていたキーバインドを保存しました:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    このコマンドを必ず再割り当てしてください。", + "citadel_settings_keybind_unbound_warning_title": "既存の割り当てが削除されました", + "citadel_settings_keybinddefaults": "キーバインドをデフォルトにリセット", + "citadel_settings_language": "言語", + "citadel_settings_language_change_body": "言語設定の変更は、Deadlockを再起動すると適用されます。", + "citadel_settings_language_change_title": "変更未適用", + "citadel_settings_language_none": "なし", + "citadel_settings_language_options": "言語オプション", + "citadel_settings_language_search": "ローカライゼーション ろーからいぜーしょん ro-karaize-syonn localization", + "citadel_settings_light_sensitivity_mode": "点滅効果を軽減", + "citadel_settings_light_sensitivity_mode_desc": "この設定を有効化すると点滅やストロボ効果が軽減されますが、完全に排除はされません。より快適なゲームプレイを実現するための設定ですが、いくつかの視覚効果は排除されずに残ります。", + "citadel_settings_light_sensitivity_mode_search": "フォトセンシビリティ ふぉとせんしびりてぃ fotosennsibiritexi photosensitivity", + "citadel_settings_low_latency": "NVIDIA Reflex", + "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflexとは、CPUとGPUを同期させることで入力遅延の低減を実現する、低レイテンシーテクノロジーです。", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0とは、CPUとGPUを同期させることで入力遅延の低減を実現する、低レイテンシーテクノロジーです。", + "citadel_settings_low_latency_tooltip_boost": "低遅延モードが有効になっています。システム遅延が最適化されます。遅延をできるだけ削減するため、GPUの消費電力が上昇し、フレームレートにわずかな影響が出る可能性があります。", + "citadel_settings_low_latency_tooltip_off": "低遅延モードは無効化されています。", + "citadel_settings_low_latency_tooltip_on": "低遅延モードが有効になっています。システム遅延が最適化されます。", + "citadel_settings_lowlatency_boost": "有効 + ブースト", + "citadel_settings_lowlatency_off": "無効", + "citadel_settings_lowlatency_on": "有効", + "citadel_settings_mastervolume": "マスター 音量", + "citadel_settings_mastervolume_desc": "ゲーム全体の音量を調整します。", + "citadel_settings_mboit": "MBOIT", + "citadel_settings_mboit_desc": "エフェクトをより高い一貫性でレンダリングし、最終的に残りのフレーム部分と比較して低い解像度でレンダリングできるようになる、未完成の機能です。", + "citadel_settings_misckeybinds": "その他", + "citadel_settings_misckeybinds_reset_tooltip": "その他のキーバインドをデフォルトに戻します。", + "citadel_settings_mm_preference_serious_desc": "より高いレベルでの連携やコミュニケーション、競技性を求めるプレイヤー向けのオプションです

    注意:現在パーティーに参加している場合、この変更は、現在のパーティーのマッチメイキングにのみ適用されます。パーティーを離れると、元に戻ります。", + "citadel_settings_mm_preference_text": "ハイレベル・マッチメイキング", + "citadel_settings_monitor_mic": "自分のマイクを聞く", + "citadel_settings_monitor_mic_desc": "チェックを入れると、自分のボイスを聞きながらボイスの調整ができます。", + "citadel_settings_motion_blur": "モーションブラー", + "citadel_settings_motion_blur_desc": "オブジェクトのみに対応したモーションブラー効果(未完成)です。", + "citadel_settings_motion_blur_objects_only": "オン", + "citadel_settings_motion_blur_off": "オフ", + "citadel_settings_motion_blur_player_only": "プレイヤーのみ", + "citadel_settings_mousesensitivity": "マウス感度", + "citadel_settings_mousesensitivity_y_scale": "マウス感度:Y軸スケーリング", + "citadel_settings_mousesensitivity_y_scale_search": "ワイアクシススケーリング わいあくしすすけーりんぐ Y軸スケーリング わいじくすけーりんぐ waiakusisusuke-rinngu y-axisscaling", + "citadel_settings_mousezoomsensitivity": "ズーム中の相対感度", + "citadel_settings_mousezoomsensitivity_tooltip": "ズーム中のマウス感度を調整します。", + "citadel_settings_movementkeybinds": "移動", + "citadel_settings_movementkeybinds_reset_tooltip": "移動のキーバインドをデフォルトに戻します。", + "citadel_settings_musicvolume": "メニュー BGM", + "citadel_settings_musicvolume_desc": "メインメニューにおけるBGMの音量を調整します。", + "citadel_settings_network": "ネットワーク", + "citadel_settings_new": "New", + "citadel_settings_no_audio_input_devices": "マイクを検出できません", + "citadel_settings_no_results": "設定が見つかりません。", + "citadel_settings_openmicthreshold": "マイク入力感度", + "citadel_settings_openmicthreshold_desc": "オーディオの入力音量がこのレベルを超えた時のみ音声を送信します。ボイスチャットのオープンマイクが有効になっている場合でも、この入力感度が適用されます。", + "citadel_settings_particlequality": "エフェクト品質", + "citadel_settings_particlequality_desc": "パフォーマンス向上のためにエフェクトの不要な部分を削除します。現在は使用されていません。", + "citadel_settings_particlequality_high": "高", + "citadel_settings_particlequality_low": "低", + "citadel_settings_particlequality_med": "中", + "citadel_settings_per_unit_hotkeys": "ヒーロー固有キーバインド", + "citadel_settings_ping_wheel_context_slot5": "コンテキストスロット 5", + "citadel_settings_ping_wheel_contextual": "コンテキストホイールスロットを使用", + "citadel_settings_ping_wheel_contextual_desc": "コンテキストスロットの内容は、ゲームプレイ中のその場の状況に応じて変化します", + "citadel_settings_ping_wheel_slot1": "スロット 1", + "citadel_settings_ping_wheel_slot2": "スロット 2", + "citadel_settings_ping_wheel_slot3": "スロット 3", + "citadel_settings_ping_wheel_slot4": "スロット 4", + "citadel_settings_ping_wheel_slot5": "スロット 5", + "citadel_settings_ping_wheel_slot6": "スロット 6", + "citadel_settings_ping_wheel_slot7": "スロット 7", + "citadel_settings_ping_wheel_slot8": "スロット 8", + "citadel_settings_pingwheeldefaults": "チャットホイールをデフォルトにリセット", + "citadel_settings_playsoundinbackground": "バックグラウンド状態でもサウンドを再生", + "citadel_settings_playsoundinbackground_desc": "別のアプリケーションウィンドウをフォーカス中でも、ゲームのオーディオを再生するかを選択します。", + "citadel_settings_post_bloom": "ポストプロセスブルーム", + "citadel_settings_post_bloom_desc": "明るい部分からの光を取り込んでカメラレンズの不完全さを疑似的に再現し、輝度が高いことを視覚的に表現します。

    パフォーマンスコスト:小さい/一貫性あり", + "citadel_settings_quick_cast_desc": "キャストモード:", + "citadel_settings_quick_cast_global": "キャストモード", + "citadel_settings_quick_cast_global_confirm": "既存のヒーロー固有のクイックキャスト設定およびデフォルトのクイックキャスト設定が上書きされます。

    本当にクイックキャストモードを一括で変更しますか?", + "citadel_settings_quick_cast_global_desc": "すべてのヒーローのアビリティのキャストモードを一括で設定します。", + "citadel_settings_quick_cast_global_warning": "変更の確認", + "citadel_settings_quick_cast_items_desc": "アクティブアイテムのキャスト", + "citadel_settings_quick_cast_set_success": "全ヒーローアビリティのクイックキャストモードを設定しました。", + "citadel_settings_quick_cast_success": "設定完了", + "citadel_settings_quickcast_confirm_cast": "確認キャスト", + "citadel_settings_quickcast_confirm_cast_tooltip": "アビリティボタンを押してアビリティを選択し、射撃ボタンを押すことで発動します", + "citadel_settings_quickcast_default": "アビリティデフォルト", + "citadel_settings_quickcast_default_tooltip": "アイテム/アビリティにデフォルトで設定されているクイックキャストモードを使用します。", + "citadel_settings_quickcast_disabled": "クイックキャスト", + "citadel_settings_quickcast_disabled_tooltip": "アビリティボタンを押し続けてアビリティを選択し、ボタンを離すことで発動します", + "citadel_settings_quickcast_enabled": "即時キャスト", + "citadel_settings_quickcast_enabled_tooltip": "アビリティボタンを押したときにアビリティを発動します", + "citadel_settings_quickcast_item_default": "アイテムデフォルト", + "citadel_settings_quickcast_select_option": "設定を選択…", + "citadel_settings_render_portals": "ポータルレンダリング", + "citadel_settings_render_system": "レンダリング", + "citadel_settings_render_system_recommended": "推奨", + "citadel_settings_render_system_tooltip": "グラフィックス API", + "citadel_settings_rendering": "パフォーマンス", + "citadel_settings_rendering_confirm_reset": "レンダリング品質の設定をデフォルトにリセッしますか?", + "citadel_settings_rendering_reset_tooltip": "レンダリング品質設定をデフォルトに戻します。", + "citadel_settings_rendering_search": "レンダリンググラフィックス れんだりんぐふらふぃっくす renndarinngugurafikkusu renderinggraphics", + "citadel_settings_renderquality": "レンダリング品質", + "citadel_settings_renderquality_desc": "内部レンダリング解像度を計算するための、次元ごとのスケーリング比率です。値を小さくするとレンダリングが高速になります。値を大きくすると乱れが減り、レンダリングがよりシャープになります。", + "citadel_settings_replaykeybinds": "リプレイ専用", + "citadel_settings_replaykeybinds_reset_tooltip": "リプレイ専用のキーバインドをデフォルトに戻します。", + "citadel_settings_reset": "リセット", + "citadel_settings_reset_audio_tooltip": "オーディオ設定をデフォルトに戻します。", + "citadel_settings_reset_communication_tooltip": "チャットホイールをリセットし、コミュニケーション設定をデフォルトに戻します。", + "citadel_settings_reset_controller_tooltip": "ボタンアイコン設定をデフォルトに戻します。", + "citadel_settings_reset_game_tooltip": "ゲーム設定をデフォルトに戻します。", + "citadel_settings_reset_keybind": "リセット", + "citadel_settings_reset_keybind_tooltip": "キーバインドをデフォルトにリセット", + "citadel_settings_reset_language_tooltip": "言語設定をデフォルトに戻します。", + "citadel_settings_reset_video_tooltip": "ディスプレイをネイティブ解像度に設定し、ビデオ設定をデフォルトに戻します。", + "citadel_settings_resolution": "解像度", + "citadel_settings_resolution_display_mode": "ウィンドウモード", + "citadel_settings_resolution_size": "解像度", + "citadel_settings_rope_zipline_binding": "ロープ キーバインド", + "citadel_settings_rope_zipline_binding_desc": "ジップラインのキーバインドがロープにも適用されるようになりました。デフォルト設定から変更した場合、ロープへの登り降りにはジャンプキーの代わりにジップラインキーが使用されます。マウスホイールもジップライン/ロープへのキーバインドが可能になり、ジャンプのキーバインドと異なる場合は長押しする必要がなくなりました。", + "citadel_settings_screen_space_shadows": "コンタクトシャドウ", + "citadel_settings_screen_space_shadows_desc": "現在は使用されていません。", + "citadel_settings_search": "検索", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "ヒーロービルドの追加言語", + "citadel_settings_secondary_language_builds_desc": "あなたのメイン言語で作成されたビルドに加えて、この言語で作成された公開ビルドが表示されます。", + "citadel_settings_shadow_quality": "シャドウ品質", + "citadel_settings_shadow_quality_desc": "低設定にするとシャドウレンダリングの品質が下がり、ローエンドシステムでのパフォーマンスが向上します。", + "citadel_settings_shadow_quality_high": "高", + "citadel_settings_shadow_quality_low": "低", + "citadel_settings_shadow_quality_med": "中", + "citadel_settings_shadow_quality_ultra": "最高", + "citadel_settings_shop": "ショップ", + "citadel_settings_shop_confirm_reset": "ショップの設定をデフォルトにリセットしますか?", + "citadel_settings_shop_reset_tooltip": "ショップ設定をデフォルトに戻します。", + "citadel_settings_show_active_slot_popup": "アクティブアイテムスロットのポップアップ", + "citadel_settings_show_telemtry_settings": "テレメトリHUD設定を表示", + "citadel_settings_skill_rating": "スキルレート", + "citadel_settings_skill_rating_confirm_reset": "スキルレートの設定をデフォルトにリセットしますか?", + "citadel_settings_skill_rating_notification": "レート変動の通知", + "citadel_settings_skill_rating_notification_tip": "自分のスキルレートが変動したときに通知を表示します。", + "citadel_settings_skill_rating_post_game": "マッチ後のチームレート", + "citadel_settings_skill_rating_post_game_tip": "マッチ終了後にチームの平均レートを表示します。", + "citadel_settings_skill_rating_reset_tooltip": "スキルレートの設定をデフォルトに戻します。", + "citadel_settings_slider_percentage": "%", + "citadel_settings_social": "ソーシャル", + "citadel_settings_sounddevice": "出力デバイス", + "citadel_settings_sounddevice_desc": "ゲームオーディオを再生したいスピーカーまたはヘッドセットを選択します。", + "citadel_settings_sounddevice_search": "スピーカー ヘッドセット ヘッドフォン すぴーかー へっどせっと へっどふぉん ヘッドホン へっどほん supi-ka- heddosetto heddofonn heddohon speaker sheadset headphone", + "citadel_settings_speakerconfig": "スピーカー構成", + "citadel_settings_speakerconfig_desc": "オーディオ出力を最適化したいデバイスのタイプ(ヘッドフォンまたはスピーカー)を選択してください。", + "citadel_settings_spectatorkeybinds": "観戦/リプレイ", + "citadel_settings_spectatorkeybinds_reset_tooltip": "観戦/リプレイのキーバインドをデフォルトに戻します。", + "citadel_settings_ssao": "SSAO", + "citadel_settings_ssao_desc": "スクリーンスペースデータを使用して柔らかい影を疑似的に再現します。

    パフォーマンスコスト:中程度/一貫性あり", + "citadel_settings_ssao_quality_high": "高", + "citadel_settings_ssao_quality_low": "低", + "citadel_settings_ssao_quality_med": "中", + "citadel_settings_ssao_quality_off": "オフ", + "citadel_settings_ssao_quality_ultra": "最高", + "citadel_settings_steam_input": "コントローラー設定", + "citadel_settings_steam_input_config:f": "{d:controller_count}つのコントローラー", + "citadel_settings_steam_input_no_controller": "コントローラーを検出できません", + "citadel_settings_steam_input_open_configurator": "Steam設定を開く", + "citadel_settings_steam_text_filter": "Steamテキストフィルター設定", + "citadel_settings_steam_text_filter_new": "Steam設定を開く", + "citadel_settings_steam_text_filter_title": "テキストフィルター", + "citadel_settings_steaminput": "コントローラー", + "citadel_settings_streamer_mode": "ストリーマーモード", + "citadel_settings_streamer_mode_search": "ハイドプレイヤーネーム はいどぷれいやーねーむ haidopureiya-ne-mu hideplayernames", + "citadel_settings_streamer_mode_tooltip": "この設定を有効化すると、ゲーム内およびダッシュボードでプレイヤー名が非表示になります。プロフィールカード上のプレイヤー名は非表示になりません。", + "citadel_settings_streamlined_mic": "ストリームラインマイク", + "citadel_settings_streamlined_mic_desc": "マイク使用時ではなく、ゲーム開始時に録音デバイスを動作させます。", + "citadel_settings_telemtry_settings_info_desc": "クリックすると「Source2のテレメトリHUD」に関するサポートページを開き、テレメトリHUDに関する詳細を表示します", + "citadel_settings_text_filter_filtered": "テキストのフィルタリングを有効化", + "citadel_settings_texturequality": "テクスチャ品質", + "citadel_settings_texturequality_desc": "低設定にするとテクスチャの解像度が下がり、ローエンドシステムでのパフォーマンスが向上する可能性があります。", + "citadel_settings_texturequality_high": "高", + "citadel_settings_texturequality_low": "低", + "citadel_settings_texturequality_med": "中", + "citadel_settings_ui_language": "ゲーム内テキスト", + "citadel_settings_ui_language_tooltip": "メインのUI言語を設定します。", + "citadel_settings_upscaling": "アップスケーリング技術", + "citadel_settings_upscaling_desc": "高速レンダリング可能な低解像度の内部フレームから、高解像度のフレームを生成します。

    FSR2はテンポラル・アンチエイリアス(TAA)を使用します。

    パフォーマンスコスト:中程度/一貫性あり", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", + "citadel_settings_upscaling_fsr": "FSR", + "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", + "citadel_settings_upscaling_none": "ストレッチ", + "citadel_settings_usenativeresolution": "ネイティブ解像度を使用", + "citadel_settings_video": "ビデオ", + "citadel_settings_video_options": "オプション", + "citadel_settings_video_options_confirm_reset": "ビデオの設定をデフォルトにリセットしますか?", + "citadel_settings_video_options_reset_tooltip": "ビデオの設定をデフォルトに戻します。", + "citadel_settings_video_search": "ぐらふぃっく グラフィック graphic gurafikku", + "citadel_settings_videodefaults": "デフォルトに戻す", + "citadel_settings_videopreset": "レンダリング品質", + "citadel_settings_videopreset_high": "高", + "citadel_settings_videopreset_low": "低", + "citadel_settings_videopreset_med": "ノーマル", + "citadel_settings_videopreset_ultra": "ウルトラ", + "citadel_settings_violator_new": "New", + "citadel_settings_violator_updated": "Updated", + "citadel_settings_voice": "ボイス", + "citadel_settings_voice_always_sample_mic": "常にマイクをサンプリング", + "citadel_settings_voice_confirm_reset": "マイクの設定をデフォルトにリセットしますか?", + "citadel_settings_voice_level": "ボイスレベル", + "citadel_settings_voice_level_desc": "このバーには、マイクが検出した現在の音量レベルが表示されます。マイクのテストや、マイクの入力感度の設定に使用してください。", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "ボイスチャットの入力設定をデフォルトに戻します。", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "入力デバイス", + "citadel_settings_voice_sounddevice_desc": "ボイスチャットに使用するマイクを選択します。", + "citadel_settings_voice_sounddevice_search": "マイクロフォン まいくろふぉん maikurofonn microphone", + "citadel_settings_voice_steam_link": "録音デバイスの設定はSteamのボイス設定を使用して構成されます。", + "citadel_settings_voicevolume": "ボイスチャット(受信)", + "citadel_settings_voicevolume_desc": "他プレイヤーのマイク音量を調整します。", + "citadel_settings_voicevolume_search": "voip", + "citadel_settings_volume": "音量", + "citadel_settings_volume_confirm_reset": "音量の設定をデフォルトにリセットしますか?", + "citadel_settings_volume_reset_tooltip": "音量の設定をデフォルトに戻します。", + "citadel_settings_vsync": "垂直同期", + "citadel_settings_vsync_desc": "スクリーンのティアリングを防ぎますが、入力遅延が増加します。", + "citadel_settings_will_reset_tooltip": "競合するバインドがクリアされます:", + "citadel_settings_window": "ウィンドウ", + "citadel_spectator_voice_mode_0": "プレイヤーボイス オン", + "citadel_spectator_voice_mode_1": "プレイヤーボイス オフ", + "citadel_survey_fun_hero": "今回プレイしたヒーローはどれくらい楽しかったですか?", + "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", + "citadel_survey_match_fun": "今回のマッチはどれくらい楽しかったですか?", + "citadel_switch_camera_teammate_1": "チームメイト 1 カメラ", + "citadel_switch_camera_teammate_2": "チームメイト 2 カメラ", + "citadel_switch_camera_teammate_3": "チームメイト 3 カメラ", + "citadel_switch_camera_teammate_4": "チームメイト 4 カメラ", + "citadel_switch_camera_teammate_5": "チームメイト 5 カメラ", + "citadel_trick_shot": "Shooting Star", + "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "ハイドアウトに移動中", + "citadel_trigger_teleport_sandbox": "サンドボックスに移動中", + "citadel_unmute_game_audio": "ゲームオーディオのミュート解除", + "citadel_unmute_player": "クリックしてミュートを解除", + "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", + "citadel_weapon_combo_melee": "Melee Combo", + "citadel_weapon_hero_akimbo_set": "Akimbo Gun", + "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", + "citadel_weapon_hero_astro_set": "ドクターズオーダー", + "citadel_weapon_hero_atlas_set": "ケースクローズド", + "citadel_weapon_hero_atlas_set_desc": "1発ずつ弾をリロードする。途中で中断可能", + "citadel_weapon_hero_ballista_set": "Ballista Gun", + "citadel_weapon_hero_bebop_set": "ハンブル・パイ", + "citadel_weapon_hero_bebop_set_desc": "弾薬を飛ばさずに連続ビームを放つ", + "citadel_weapon_hero_bookworm_set": "チャプターズ・エンド", + "citadel_weapon_hero_cadence_set": "Arioso Annihilator", + "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", + "citadel_weapon_hero_chrono_set": "トレードシークレット", + "citadel_weapon_hero_clawdril_set": "Clawdril Gun", + "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", + "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "スマイルサービス", + "citadel_weapon_hero_drifter_alt": "ドリフターサブ武器", + "citadel_weapon_hero_drifter_set": "クリムゾングラスプ", + "citadel_weapon_hero_duo_set": "Duo Gun", + "citadel_weapon_hero_dynamo_set": "ヴォネガン", + "citadel_weapon_hero_familiar_set": "ロングナイト", + "citadel_weapon_hero_fencer_set": "イキシアの誇り", + "citadel_weapon_hero_forge_set": "サービス・レンダード", + "citadel_weapon_hero_forge_set_desc": "銃がスピンアップするにつれて発射速度が上昇する", + "citadel_weapon_hero_frank_set": "メメント・モリ", + "citadel_weapon_hero_ghost_set": "ヨハンズ・ギフト", + "citadel_weapon_hero_gigawatt_set": "コールド・カルキュラス", + "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", + "citadel_weapon_hero_haze_set": "センシュア&ペナンス", + "citadel_weapon_hero_heavy_set": "Heavy Gun", + "citadel_weapon_hero_hijack_set": "Hijack Gun", + "citadel_weapon_hero_hornet_set": "壁花の復讐", + "citadel_weapon_hero_inferno_set": "インセンディアリー・リマーク", + "citadel_weapon_hero_kali_set": "Kali Gun", + "citadel_weapon_hero_kelvin_set": "旅の終着点", + "citadel_weapon_hero_krill_set": "キイロカナリア", + "citadel_weapon_hero_lash_set": "テール・オブ・ザ・テープ", + "citadel_weapon_hero_magician_set": "プレステージ", + "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", + "citadel_weapon_hero_mirage_set": "果たされた約束", + "citadel_weapon_hero_nano_set": "甘い嘘", + "citadel_weapon_hero_necro_set": "ザ・ティーチャー", + "citadel_weapon_hero_opera_set": "オペラガン", + "citadel_weapon_hero_operative_set": "アンブレラガン", + "citadel_weapon_hero_orion_set": "ザ・モーニング・カムズ", + "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "ビケット", + "citadel_weapon_hero_revenant_set": "Revenant Gun", + "citadel_weapon_hero_rutger_set": "Rutger Gun", + "citadel_weapon_hero_shiv_set": "バステッドフラッシュ", + "citadel_weapon_hero_slork_set": "リップタイド", + "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", + "citadel_weapon_hero_spade_set": "Spade Dice Launcher", + "citadel_weapon_hero_synth_set": "ブラックシープ", + "citadel_weapon_hero_targetdummy_set": "ダミーガン", + "citadel_weapon_hero_tempest_set": "Tempest Gun", + "citadel_weapon_hero_tengu_set": "プロテクターズハンド", + "citadel_weapon_hero_tokamak_set": "Curie-ous Times", + "citadel_weapon_hero_trapper_set": "シビル・サーヴァント", + "citadel_weapon_hero_unicorn_set": "カーニィライフ", + "citadel_weapon_hero_vampirebat_set": "ニューマネー", + "citadel_weapon_hero_viper_set": "ザ・ラトラー", + "citadel_weapon_hero_viscous_set": "ディープシー・インタープリター", + "citadel_weapon_hero_warden_set": "自由の代償", + "citadel_weapon_hero_werewolf_set": "ヘア・オブ・ザ・ドッグ", + "citadel_weapon_hero_werewolf_wolf_set": "ルーズマズル", + "citadel_weapon_hero_wraith_set": "ザ・レーキ", + "citadel_weapon_hero_wrecker_set": "ブッチャーズハンド", + "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", + "citadel_weapon_hero_yamato_set": "妹の哀悼", + "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "イーラ・ドミニ", + "citadel_weapon_priest_crossbow_crit": "イーラ・ドミニ - クリティカル", + "citadel_weapon_priest_crossbow_pure": "イーラ・ドミニ - ピュア", + "citadel_weapon_werewolf_claws": "ライカンクロー", + "citadel_west_team_name": "サファイア", + "clawdril_cyclone": "Cyclone", + "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", + "clawdril_drill_and_pin": "Drill & Pin", + "clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.", + "clawdril_mining_expedition": "Mining Expedition", + "clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.", + "clawdril_plasma_laser": "Plasma Laser", + "clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.", + "clip_size_pickup/clip_size": "弾倉サイズ増加3回", + "clip_size_pickup_label": "弾倉サイズ増加3回", + "coldmetal_charged_rocket": "Charged Rocket", + "coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.", + "coldmetal_cold_metal_killer": "Cold Metal Killer", + "coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.", + "coldmetal_contract_to_kill": "Contract to Kill", + "coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract", + "coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.", + "coldmetal_impenetrable_cube": "Impenetrable Cube", + "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", + "cooldown_reduction_pickup/cooldown_reduction": "クールダウン短縮", + "cooldown_reduction_pickup_label": "クールダウン短縮", + "cosmetic_item_snowball": "スノーボール", + "cosmetic_item_snowball_desc": "味方や敵に雪玉を投げる。投てき距離などの性能は「2025 ホリデーチャレンジ」の進行度に応じて向上する

    味方に雪玉を当ててもダメージは与えず、クールダウンがリセットされる", + "cosmetic_item_voting_poster": "ポスター設置", + "damage_reduction_postfix": "%", + "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "滞在費", + "doorman_hotel_debuff": "ホテル客", + "doorman_hotel_duration_override_label": "チェックアウト時間", + "doorman_hotel_duration_override_postfix": "秒", + "doorman_hotel_duration_override_postvalue_label": "チェックアウト時間", + "doorman_hotel_fail": "チェックアウト失敗", + "double_jump_pickup/double_jump": "空中ジャンプとジップライン速度", + "drifter_blood_blast": "クロー", + "drifter_blood_blast_desc": "前方の扇形範囲を攻撃し、範囲内の敵に{g:citadel_inline_attribute:'SpiritDamage'}を与える。敵が至近距離内にいる場合、{g:citadel_inline_attribute:'MeleeDamage'}を追加で与える", + "drifter_blood_blast_header_on_close_range": "至近距離", + "drifter_blood_blast_t2_desc": "クールダウン -7秒", + "drifter_blood_blast_t3_desc": "近接強攻撃ダメージを与えるようになる
    至近距離内にいる敵を2.3秒間サイレンス状態にする", + "drifter_darkness": "エターナルナイト", + "drifter_darkness_desc": "付近の敵ヒーローを闇で包み込み、視界を大幅に制限する。効果を受けた敵は短い間マップ上に表示され、継続時間中は孤立状態とみなされる

    {g:citadel_inline_attribute:'BonusSprintSpeed'}を獲得する", + "drifter_darkness_t3_desc": "継続時間 +2.5秒、最大対象数 +1", + "drifter_infinity_slash": "シャドウスラッシュ", + "drifter_last_breath": "深淵の抱擁", + "drifter_last_breath_desc": "ダメージを吸収する水の球体で自身を包み込む。何らかの理由で水の球体が消滅すると、範囲内の敵にダメージを与える", + "drifter_shadow_mark": "追跡者の刻印", + "drifter_shadow_mark_desc": "最初にヒットした対象を出血させ、{g:citadel_inline_attribute:'SpiritDPS'}を与えるマークを放つ

    敵が出血している間に追跡者の刻印を再発動すると、その敵の背後に瞬間移動できる", + "drifter_shadow_mark_t1_desc": "弾薬耐性 -8%", + "drifter_shadow_mark_t2_desc": "クールダウン -8秒、継続時間 +3秒", + "drifter_shadow_mark_t3_desc": "出血ダメージ +2%回復阻害 -40%", + "drifter_shadow_mark_teleport": "奇襲", + "extra_gold_pickup/extra_gold_pickup": "次のヒーローキル時に追加報酬", + "extra_stamina_pickup/extra_stamina": "追加スタミナ", + "extra_stamina_pickup_label": "追加スタミナ", + "fathom_breach": "ブリーチ", + "fathom_breach_desc": "前方に飛びつき、着地地点付近の敵すべてにダメージを与え、空中にノックアップする", + "fathom_breach_quip": "前方に飛びついて敵にダメージを与える", + "fathom_lurkers_ambush": "深海からの奇襲", + "fathom_lurkers_ambush/immobilize": "移動不能", + "fathom_lurkers_ambush/invis": "インビジブル", + "fathom_lurkers_ambush/regen": "HPリジェネ", + "fathom_lurkers_ambush_active_desc": "4 長押しで敵にダメージを与えてスロウを付与するツバをチャージする。ツバを溜める時間の長さに応じてダメージが上昇し、スロウ継続時間が長くなる
    壁に張り付いていない場合は継続時間が半分になる", + "fathom_lurkers_ambush_passive_desc": "パッシブ:非戦闘中かつ敵に見られていない間、毎秒最大HPの一部を回復する。動かずにいるとインビジブル状態になる。このインビジブルは静止あるいはしゃがみ状態で、アクションを行わない限り解除されない。完全にインビジブル状態の間は無敵状態になる", + "fathom_lurkers_ambush_quip": "敵から見えなくなって敵を移動不能にするツバを吐く", + "fathom_reefdweller_harpoon": "捕食者のハープーン", + "fathom_reefdweller_harpoon/detach_buff": "発射速度", + "fathom_reefdweller_harpoon/regen": "捕食者のハープーン リジェネ", + "fathom_reefdweller_harpoon_desc": "壁や天井などの平面に固定できるハープーンを投げて、そこに張り付く。ハープーンまでの移動間に深海からの奇襲のインビジブルが発動する。ハープーンの接地面にぶら下がると、追加チャージを獲得する

    捕食者のハープーンの発動は、インビジブル状態を解除しない", + "fathom_reefdweller_harpoon_passive_desc": "パッシブ:非戦闘中かつミニマップ上で非表示の間、毎秒最大HPの一部を回復する", + "fathom_reefdweller_harpoon_quip": "ハープーンを投げた先の平面に張り付く", + "fathom_reefdweller_harpoon_t3_desc": "ハープーンの固定解除後の7秒間、またはリロードするまで、 30% の発射速度を獲得する", + "fathom_scalding_spray": "ネットウスプレー", + "fathom_scalding_spray_desc": "前方の扇形範囲に熱湯を噴射する。熱湯が敵ヒーローにダメージを与えている間、武器ダメージを獲得し続ける", + "fathom_scalding_spray_quip": "前方の扇形範囲に熱湯を噴射する", + "fire_rate_pickup/small_fire_rate": "発射速度上昇", + "fire_rate_pickup_label": "発射速度", + "firerate_permanent_pickup_label": "発射速度 +1.5%", + "firerate_permanent_pickup_label_lv2": "発射速度 +2%", + "firerate_permanent_pickup_label_lv3": "発射速度 +2.5%", + "frozen_shelter_modifier_buff": "フローズンシェルター", + "ghost_malice_stack_effect_header": "効果/スタック:", + "golden_idol_bonus_01": "+25% 追加ソウル", + "golden_idol_bonus_02": "+1 アビリティポイント", + "guardian_unit": "ガーディアン", + "guide_advanced_main_header": "特殊な移動", + "guide_advanced_parry_desc": "{g:citadel_binding:'HeldItem'}で敵の近接攻撃をパリィできます。

    パリィされた敵はスタン状態になり、受ける近接ダメージが増加します。", + "guide_advanced_parry_header": "パリィ", + "guide_back_to_dashboard": "ダッシュボードに戻る", + "guide_basics_abilities_desc": "{g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'}でヒーローのアビリティを使用できます。", + "guide_basics_abilities_header": "アビリティ", + "guide_basics_aim_desc": "{g:citadel_binding:'ADS'}長押しで武器を撃つ際にズームインできます。", + "guide_basics_aim_header": "ズーム", + "guide_basics_main_header": "基本操作", + "guide_basics_melee_desc": "{g:citadel_binding:'AbilityMelee'}を短く押すと素早い近接攻撃ができます。{g:citadel_binding:'AbilityMelee'}を長押しすると強力なチャージ攻撃ができます。", + "guide_basics_melee_header": "近接攻撃", + "guide_basics_reload_desc": "{g:citadel_binding:'Reload'}で武器をリロードできます。近接攻撃などの一部アクションを行うとリロードが中断されます。", + "guide_basics_reload_header": "リロード", + "guide_basics_shoot_desc": "{g:citadel_binding:'Attack'}で射撃ができます。

    射程距離が長くなると、銃のダメージが減衰します。", + "guide_basics_shoot_header": "射撃", + "guide_get_started_title": "ゲームの基礎", + "guide_movement_airdash_desc": "空中で{g:citadel_binding:'Roll'}を押すと空中ダッシュができます。

    スタミナを消費します。", + "guide_movement_airdash_header": "空中ダッシュ", + "guide_movement_crouch_desc": "{g:citadel_binding:'Crouch'}長押しでしゃがむことができます。", + "guide_movement_crouch_header": "しゃがむ", + "guide_movement_dodge_desc": "移動中に{g:citadel_binding:'Roll'}を押すとダッシュができます。

    スタミナを消費します。", + "guide_movement_dodge_header": "ダッシュ", + "guide_movement_dodge_jump_desc": "ダッシュ後にタイミングよくジャンプすると、ダッシュジャンプができます。

    スタミナを消費します。", + "guide_movement_dodge_jump_header": "ダッシュジャンプ", + "guide_movement_double_jump_desc": "ジャンプ後に{g:citadel_binding:'Mantle'}を押すと空中ジャンプができます。

    空中ジャンプなどの特殊な移動は、レティクルの下に表示されるスタミナバーを消費します。", + "guide_movement_double_jump_header": "空中ジャンプ", + "guide_movement_jump_desc": "{g:citadel_binding:'Mantle'}でジャンプできます。", + "guide_movement_jump_header": "ジャンプ", + "guide_movement_mantle_desc": "段差付近で{g:citadel_binding:'Mantle'}を長押しするとその段差を乗り越えられます。", + "guide_movement_mantle_header": "乗り越える", + "guide_movement_slide_desc": "下り坂を走ってる際や高速で移動している際に{g:citadel_binding:'Crouch'}を長押しするとスライディングができます。", + "guide_movement_slide_header": "スライディング", + "guide_movement_zipline_desc": "{g:citadel_binding:'Zipline'}長押しでジップラインに飛び乗ります。

    {g:citadel_binding:'Mantle'}でジップラインから飛び降ります。", + "guide_movement_zipline_header": "ジップライン", + "guide_neutrals_desc": "マップには中立モンスターが数多く存在しており、倒すことでソウルを獲得できます。

    マップの中央には時々、強力なクリーチャーが出現することもあります。このボスを倒すと、チームが大幅に強化されます。", + "guide_neutrals_header": "中立モンスター", + "guide_outro_main_header": "ハイライト", + "guide_overview_desc": "様々なセクションで知識を身につけ、ゲームについて学びましょう。", + "guide_overview_header": "『Deadlock』へようこそ", + "guide_overview_main_header": "ようこそ", + "guide_the_map_core_alt_desc": "あなたの目標は敵の拠点を襲撃し、防衛機構を破壊して敵チームのパトロンを無防備な状態にすることです。パトロンを破壊すれば勝利となります。", + "guide_the_map_core_alt_header": "拠点", + "guide_the_map_core_desc": "各チームの拠点にはシュラインが存在します。敵のシュラインを破壊すれば勝利となります。", + "guide_the_map_core_header": "コア", + "guide_the_map_desc": "マップ上のエリアにカーソルを合わせると、『Deadlock』のプレイ中に遭遇するものについて学ぶことができます。", + "guide_the_map_guardians_desc": "ガーディアンは各レーンにおける1つ目の防衛ラインです。ガーディアンの攻撃はとても強力なため、トルーパーを押し込むことを心がけましょう。", + "guide_the_map_guardians_header": "ガーディアン", + "guide_the_map_header": "概要", + "guide_the_map_lanes_desc": "3つのレーンにはそれぞれ、飛び乗ることで素早く移動できるジップラインがあります。", + "guide_the_map_lanes_header": "レーン", + "guide_the_map_main_header": "概要", + "guide_the_map_midboss_desc": "マップ中央には強力な中立ボスが存在します。中立ボスを倒したチームは1度だけ、デスしても即座にリスポーンします。", + "guide_the_map_midboss_header": "神殿のボス", + "guide_the_map_troopers_desc": "拠点で定期的に生まれるトルーパーはレーンへと向かい、出会った敵と戦います。", + "guide_the_map_troopers_header": "トルーパー", + "guide_the_map_walkers_desc": "ウォーカーはレーンの奥深くに存在するオブジェクトで、防衛のための様々な技を有しています。", + "guide_the_map_walkers_header": "ウォーカー", + "guide_the_map_welcome_desc": "カースド・アップルにようこそ。チームが勝利を収めるためには、銃と超常的な力の両方を駆使して敵の拠点を襲撃する必要があります。", + "guide_the_map_welcome_header": "イントロダクション", + "guide_the_map_welcome_sub_header": "イントロダクション", + "guide_upgrades_buy_mods_desc": "アイテムは弾数や近接ダメージ、HPリジェネなど、様々なステータスを増減させます。スピリットパワーを上昇させるアイテムは、アビリティの効果を強化してくれます。

    各ヒーローには「推奨アイテム」タブも用意されています。", + "guide_upgrades_buy_mods_header": "アイテムの購入", + "guide_upgrades_deny_desc": "オレンジ色のオーブは敵のソウルで、敵が撃つかそのまま浮遊して消えると敵が獲得します。

    敵より先にオレンジ色のオーブを撃つことで、このソウルを奪うことができます。", + "guide_upgrades_deny_header": "ディナイ", + "guide_upgrades_going_home_desc": "ソウルが十分集まったら拠点に戻ってHPを回復し、ステータスの向上や強力なアビリティといった効果を持つアイテムを購入しましょう。

    ショップは各ガーディアンの付近にもありますが、ガーディアンが破壊されると利用できなくなります。", + "guide_upgrades_going_home_header": "ショップ", + "guide_upgrades_killing_guardians_desc": "ソウルを集めることで、アビリティポイント(AP)を獲得できます。

    {g:citadel_binding:'Scoreboard'}を長押しすると、このポイントを消費してアビリティを強化することができます。", + "guide_upgrades_killing_guardians_header": "アビリティポイント", + "guide_upgrades_last_hit_desc": "ソウルはトルーパーやプレイヤーを倒すことで獲得できます。また、マップに存在する中立モンスターからも獲得できます。

    ソウルは付近の味方と共有されます。", + "guide_upgrades_last_hit_header": "ソウル", + "guide_upgrades_main_header": "ヒーローの成長", + "guide_upgrades_upgrade_abilities_desc": "アビリティポイントを消費することでアビリティを強化できます。

    アビリティには3段階の強化ティアがあります。", + "guide_upgrades_upgrade_abilities_header": "アビリティの強化", + "guide_upgrades_yellow_orbs_desc": "敵がデスすると、追加のソウルが出現します。

    追加のソウルは青いオーブを撃つか、浮遊して消えるまで待つことで獲得できます。", + "guide_upgrades_yellow_orbs_header": "ソウルの確保", + "gun_powerup_pickup": "武器", + "gunslinger_demonMark": "獄炎の烙印", + "gunslinger_demonMark/demonmark": "悪魔の烙印", + "gunslinger_demonMark/demonmark/demonmark_buff": "収集した烙印", + "gunslinger_demonMark_desc": "付近にいる敵に烙印を自動的に付与する。烙印が付与された敵を攻撃すると、効果が消費されて追加 ダメージを与え、 発射速度 移動速度を獲得する", + "gunslinger_rapid_fire": "Rapid Fire", + "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "ラピッド射撃", + "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", + "gunslinger_rocket_launcher": "Rocket Launcher", + "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air.", + "gunslinger_sleep_bomb": "Sleep Bomb", + "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", + "gunslinger_tenacity": "Tenacity", + "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.", + "headed_this_way": "この方向に行った", + "headed_to_blue": "{s:param_1}がブルーに移動した", + "headed_to_green": "{s:param_1}がグリーンに移動した", + "headed_to_purple": "{s:param_1}がグリーンに移動した", + "headed_to_yellow": "{s:param_1}がイエローに移動した", + "health_regen_pickup/small_health_regen": "HPリジェネ増加", + "health_regen_pickup_label": "回復", + "hero_akimbo": "アキンボ", + "hero_akimbo:n": "アキンボ", + "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", + "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "アキンボ あきんぼ akinbo akimbo", + "hero_akimbo_search:n": "アキンボ あきんぼ akinbo akimbo", + "hero_apocalypse": "アポカリプス", + "hero_apocalypse:n": "アポカリプス", + "hero_apocalypse_search": "アポカリプス あぽかりぷす apokaripusu apocalypse", + "hero_apocalypse_search:n": "アポカリプス あぽかりぷす apokaripusu apocalypse", + "hero_architect": "アーキテクト", + "hero_architect:n": "アーキテクト", + "hero_architect_search": "アーキテクト あーきてくと a-kitekuto architect", + "hero_architect_search:n": "アーキテクト あーきてくと a-kitekuto architect", + "hero_assassin": "アサシン", + "hero_assassin:n": "アサシン", + "hero_assassin_search": "アサシン あさしん asasin assassin", + "hero_assassin_search:n": "アサシン あさしん asasin assassin", + "hero_astro": "ホリデイ", + "hero_astro:n": "ホリデイ", + "hero_astro_lore": "この世には、ニューヨークへの移住を夢見ながら一生を
    終える人が数多く存在するが、ホリデイはそうではない。
    かつて、小さな町の保安官として平和に生活していた
    ホリデイが銃を手にするのは、地域の祭りでトリック
    ショットを披露するときくらいであった……あの殺人が
    起きるまでは。

    その事件は、陰惨かつ非人道的だった。遺体の胸部は
    引き裂かれ、内臓は鳥に食い荒らされたかのようだった。
    捜査の末、ついにホリデイはその犯人を見つけ出した。
    その正体は、メディアから\"トルバドゥール\"と呼ばれていた
    さすらいのフォークミュージシャンだった。そしてついに
    犯人を追い詰めたホリデイ。しかし、対峙したその瞬間、
    犯人は無数のカラスの群れに姿を変え、その場から
    飛び去ってしまった。

    それから6カ月が経過した。中央イリノイにおける連続
    殺人事件は収まったものの、ホリデイの捜査は未だに
    続いている。トルバドゥールが次に向かう先はニューヨーク
    に違いない……そして再びあの人間のクズを見つけた
    ときには必ずこの手で仕留める――ホリデイはそう心に
    決めている。", + "hero_astro_playstyle": "空中に飛び上がった的を撃ち抜くガンマンとしての技術はホリデイの生命線。正確なエイムがあれば、大ダメージを与えられるだろう。敵を孤立させたり、素早く撤退したりと、有能な移動スキルもそろっている。", + "hero_astro_role": "飛び跳ねながらトリックショットを繰り出す", + "hero_astro_search": "ホリデイ ほりでい horidei holliday", + "hero_astro_search:n": "ホリデイ ほりでい horidei holliday", + "hero_atlas": "エイブラムス", + "hero_atlas:n": "エイブラムス", + "hero_atlas_lore": "体は丈夫で、性格は頑固、そして大酒飲み。そんな
    エイブラムスは、ニューヨークの捜査現場で長年活躍
    し続けてきた刑事だ。美術品の盗難事件に行方不明者の
    捜索、儀式のための殺人事件……自身のデスクに舞い
    込んでくるありとあらゆる事件を、エイブラムスはただ
    対応するだけでなく、すべて解決へと導いた。

    だが、浮気調査に追われる日々は突然、終わりを告げる。
    ある日、彼がオフィスのドアを開けると、デスクの上に
    1冊の本が置かれていた。

    不思議に思う彼だったが、残されていたのは漆黒の血で
    書き殴られていた「奴らに渡してはならぬ」というメモ
    だけであった。どのような経緯で本やメモが置かれたのか、
    現在に至るまでエイブラムスは突き止められていない。
    しかしその後、自宅は侵入され、オフィスは3度にわたって
    荒らされ、そして車には火炎瓶が投げ込まれている。
    そのようなこともありエイブラムスは、事の真相を暴きたい
    と強い興味を抱いている。", + "hero_atlas_playstyle": "エイブラムスは優れた体格と耐久力の持ち主だ。敵地の中心に突っ込んでは敵を散り散りにさせ、前線から戦況を有利に運ぶ。敵がエイブラムスに対して無駄撃ちしている隙に、味方の後衛が安全にダメージを出してくれるだろう。", + "hero_atlas_role": "接近戦に自ら飛び込む", + "hero_atlas_search": "エイブラムス えいぶらむす eiburamusu abrams", + "hero_atlas_search:n": "エイブラムス えいぶらむす eiburamusu abrams", + "hero_ballista": "バリスタ", + "hero_ballista:n": "バリスタ", + "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", + "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "バリスタ ばりすた barisuta ballista", + "hero_ballista_search:n": "バリスタ ばりすた barisuta ballista", + "hero_bebop": "ビバップ", + "hero_bebop:n": "ビバップ", + "hero_bebop_lore": "ジャンクヤードで働く未亡人の手によって作られた
    ビバップは、ただのスクラップゴーレムではない……
    未亡人にとっては、授かることが叶わなかった息子そのもの
    だった。昼間は鉄くず置き場で働き、そして夜が訪れると
    ジャズを聴く。2人が過ごす日々は平凡ではあったが、
    それでも心安らぐものだった。しかし、ビバップの生みの
    親であるミス・シェリーは今、病に倒れている。その
    治療費を工面するべく、ビバップが夜な夜な行っている
    行動は、彼女が知れば許さないものだろうが、それが
    本人の耳に入らない限り、彼女が傷つくこともないのだ。", + "hero_bebop_playstyle": "ビバップは、アビリティを組み合わせることで様々な戦況に対応が可能だ。敵のポジションをかき乱したり、一気に大ダメージを与えたり……細かい戦略が求められない場面であっても、ビバップの巨大ビームがあれば万事解決だ。", + "hero_bebop_role": "敵をフックしてノックアウトコンボをたたき込む", + "hero_bebop_search": "ビバップ びばっぷ bibappu bebop", + "hero_bebop_search:n": "ビバップ びばっぷ bibappu bebop", + "hero_bebop_sort": "ビバップ", + "hero_bebop_sort:n": "ビバップ", + "hero_boho": "ボーホー", + "hero_boho:n": "ボーホー", + "hero_boho_search": "ボーホー ぼーほー bo-ho- boho", + "hero_boho_search:n": "ボーホー ぼーほー bo-ho- boho", + "hero_bomber": "ボマー", + "hero_bomber:n": "ボマー", + "hero_bomber_search": "ボマー ぼまー boma- bomber", + "hero_bomber_search:n": "ボマー ぼまー boma- bomber", + "hero_bookworm": "ペイジ", + "hero_bookworm:n": "ペイジ", + "hero_bookworm_lore": "希書商人の娘として生まれたペイジは、優しい心や魔法、そして物語を
    重視する家庭で育った。ペイジは、そんな両親の価値観を自然に
    受け入れたが、弟のブライスはそうではなかった。

    反抗的な若者であったブライスは、家族が掲げる甘ったるい考え
    だけでなく、「危険すぎる」として自身が魔法に手を出すことを
    許されなかったことに不満を抱いていた。ペイジはあらゆる方法で
    そんな彼を更生させようとしたが、他のティーンエイジャー同様、
    納得させるべく彼女が説得しようとすればするほど、彼はその反抗的な
    姿勢を強めていった。

    なぜブライスが家から追い出されたのか、ペイジには分からない……
    彼女が唯一知っているのは、図書館から帰宅したときには弟の姿が消え、
    両親が泣いていたことだけだった。

    そうして数週間、数カ月、数年もの時が流れた。才能ある
    ビブリオマンサーとなったペイジは、市内の行政区にある図書館で
    物語を読み聞かせする語り部として、生計を立てるようになっていた。
    あの日、ブライスと何があったのか、両親は未だに語ってはくれないが、
    弟を探したいという思いは強まるばかりだった。
    たとえ神に行く手を阻まれたとしても……弟の身に何が起きたのか、
    彼女は必ず突き止めることだろう。", + "hero_bookworm_search": "ペイジ ぺいじ peiji peizi paige", + "hero_bookworm_search:n": "ペイジ ぺいじ peiji peizi paige", + "hero_cadence": "ケイデンス", + "hero_cadence:n": "ケイデンス", + "hero_cadence_search": "ケイデンス けいでんす keidensu cadence", + "hero_cadence_search:n": "ケイデンス けいでんす keidensu cadence", + "hero_chrono": "パラドックス", + "hero_chrono:n": "パラドックス", + "hero_chrono_lore": "パラドックス。それは、時間が生み出す乱れであり、
    悪名高き盗賊ギルドの名でもある。彼らは、とりわけ
    手出しが難しい個人や組織を標的とし、綿密な強盗計画を
    練ることを誇りにしていた。ではパラドックスは、
    無数の遺物や国家機密、著名人の親子鑑定結果を一体
    何のために盗んでいるのか? それは、ポップアップ
    ミュージアムにて展示し、パラドックスの手に届かないもの
    はこの世に存在しないと、世界に広く知らしめるためだ。

    彼らの正体は謎に包まれている。パラドックスに所属する
    者は仮面を身につけ、組織名を自らの名前として名乗る。
    彼らはどこにも存在し、そしてどこにも存在しない。
    彼らに狙われたものは、決して彼らから逃れられないのだ。", + "hero_chrono_playstyle": "パラドックスは時間を操ることで、一対一の戦闘において敵を圧倒する。タイミングよく自身と敵の位置を交換することで、あらかじめ設置しておいたパルスグレネードや壁、あるいは味方の近くへと敵を誘い込むのだ。", + "hero_chrono_role": "空間と時間を自在に操る", + "hero_chrono_search": "パラドックス ぱらどっくす paradokkusu paradox", + "hero_chrono_search:n": "パラドックス ぱらどっくす paradokkusu paradox", + "hero_clawdril": "クロードリル", + "hero_clawdril:n": "クロードリル", + "hero_clawdril_search": "クロードリル くろーどりる kuro-doriru clawdril", + "hero_clawdril_search:n": "クロードリル くろーどりる kuro-doriru clawdril", + "hero_coldmetal": "コールドメタル", + "hero_coldmetal:n": "コールドメタル", + "hero_coldmetal_search": "コールドメタル こーるどめたる ko-rudometaru cold metal", + "hero_coldmetal_search:n": "コールドメタル こーるどめたる ko-rudometaru cold metal", + "hero_cowboy": "カウボーイ", + "hero_cowboy:n": "カウボーイ", + "hero_cowboy_search": "カウボーイ かうぼーい kaubo-i cowboy", + "hero_cowboy_search:n": "カウボーイ かうぼーい kaubo-i cowboy", + "hero_demoman": "デモリッションエキスパート", + "hero_demoman:n": "デモリッションエキスパート", + "hero_demoman_search": "デモリッションエキスパート でもりっしょんえきすぱーと demorisshonnekisupa-to demorissyonnekisupa-to", + "hero_demoman_search:n": "デモリッションエキスパート でもりっしょんえきすぱーと demorisshonnekisupa-to demorissyonnekisupa-to", + "hero_doorman": "ドアマン", + "hero_doorman:n": "ドアマン", + "hero_doorman_lore": "上品かつ礼儀正しい、バロネス・ホテルのしがないドアマン
    である彼は、見かけ以上の存在だ。

    彼は元々、数週間で人間としての生活をやめるつもり
    だった。しかしドアマンはすぐに気づいた。ニューヨーク
    におけるサービス業は、人間を喜ばせる奇妙なニーズを
    知るための素晴らしい現場なのだと。", + "hero_doorman_search": "ドアマン どあまん doaman doorman", + "hero_doorman_search:n": "ドアマン どあまん doaman doorman", + "hero_doorman_sort": "ドアマン", + "hero_doorman_sort:n": "ドアマン", + "hero_drifter": "ドリフター", + "hero_drifter:n": "ドリフター", + "hero_drifter_lore": "アメリカには古来より、生者を襲う名もなき吸血鬼が存在
    する。その怪物は人々から「ドリフター」と呼ばれていた。

    多くの吸血鬼とは異なり、ドリフターは美しい服や装飾品、
    あるいは爵位といったものに重きを置かず、吸血鬼の規則や
    伝統を軽視している。そういった反抗を続けることから
    彼は、アメリカの男爵界から要注意人物としてマーク
    されている。伯爵や古参吸血鬼がドリフターの処刑を
    切望している一方で、当の本人は好き勝手を続けること
    だろう……", + "hero_drifter_search": "ドリフター どりふたー drifuta- drihuta- drifter", + "hero_drifter_search:n": "ドリフター どりふたー drifuta- drihuta- drifter", + "hero_drifter_sort": "ドリフター どりふたー drifuta- drihuta- drifter", + "hero_drifter_sort:n": "ドリフター どりふたー drifuta- drihuta- drifter", + "hero_druid": "ドルイド", + "hero_druid:n": "ドルイド", + "hero_druid_search": "ドルイド どるいど doruido druid", + "hero_druid_search:n": "ドルイド どるいど doruido druid", + "hero_duo": "デュオ", + "hero_duo:n": "デュオ", + "hero_duo_search": "デュオ でゅお dhuo dexyuo duo", + "hero_duo_search:n": "デュオ でゅお dhuo dexyuo duo", + "hero_dynamo": "ダイナモ", + "hero_dynamo:n": "ダイナモ", + "hero_dynamo_lore": "科学者であるダイナモ教授は、探求心の塊のような存在だ。
    だからこそ、セントラルパークで時空の裂け目が発生した
    あのとき、現場にいち早く駆けつけて調査を開始したのだ。
    この壮大な景色を前に、人生が変わるような体験が
    できると考えていたが、それはあくまで比喩的な意味
    であり、まさか自身の身体が原子レベルにまで分解され、
    死にゆく矮小な星になるとは夢にも思っていなかった。

    だが、肉体を失った今もなお、彼の精神と知識欲は
    変わらず生き続いている。コロンビア大学の終身教授と
    なったダイナモは、自身の状態について研究しながら、
    講義を続けている――将来有望な若者のために。", + "hero_dynamo_playstyle": "ダイナモは、自身と仲間のHPを維持することに長けている。そしてその時が訪れると、味方と息を合わせてシンギュラリティを発動し、戦いの流れを一変させる。", + "hero_dynamo_role": "敵チームを封じ込める", + "hero_dynamo_search": "ダイナモ だいなも dainamo dynamo", + "hero_dynamo_search:n": "ダイナモ だいなも dainamo dynamo", + "hero_familiar": "レム", + "hero_familiar:n": "レム", + "hero_familiar_lore": "夢の世界からうっかり紛れ込んだレムは、いつのまにやら
    眠らない街に取り残されていました。好奇心が旺盛な
    レムとその小さなお友だちは、元の世界に戻るための方法を
    探すため、ニューヨークの街を冒険することにしました。

    仕事から帰宅途中の地下鉄でうたた寝をしてしまった時は
    もしかしたら、カースド・アップルの新しい住民に
    出会っていたのかもしれませんね。", + "hero_familiar_search": "レム れむ remu rem", + "hero_familiar_search:n": "レム れむ remu rem", + "hero_fencer": "アポロ", + "hero_fencer:n": "アポロ", + "hero_fencer_lore": "美と伝統と争いの地である北イキシアでは、残虐な政治的
    暴力が珍しくない。そのため、「身の安全のため」として
    ニューヨークの学校に入るようにと伝えられたアポロは、
    事態が深刻であることを悟ったのであった。

    ブラックモア・アカデミーでの生活に慣れるのは、アポロに
    とって容易なことではなかった。本来であればこの学校は、
    カースド・アップルにおける最も優秀で最も聡明な生徒で
    あふれているはずだ。だが実際は、数少ない例外を除き、
    自信過剰な凡才だらけであった。パーティーやダンスなどの
    つまらないことで時間を無駄にするべきではない……そう
    心に決めた彼は、ブラックモアのフェンシングチームの
    キャプテンとして、ピストでの厳しいトレーニングに全力を
    注いでいる。

    だがアポロはけっして、ニューヨークにおける退屈な日々に
    強いストレスを感じているというわけではない。いずれ、
    父親に呼ばれて帰還した暁には、先祖代々受け継がれてきた
    剣を扱うにふさわしいことを証明する機会が訪れる……
    アポロはそれを知っているからだ。", + "hero_fencer_search": "アポロ あぽろ aporo apollo", + "hero_fencer_search:n": "アポロ あぽろ aporo apollo", + "hero_forge": "マクギニス", + "hero_forge:n": "マクギニス", + "hero_forge_lore": "マギー・マクギニスは、幼少期から物作りの才に恵まれて
    いた。4才の頃には積み木のオモチャを使い建築美を再現。
    10才になると、両親の結婚記念日に一点物の照明器具を
    作り、配線をやり直してみせた。15才には死者の魂を精製
    する機械を設計した……それは、世間の注目を集めるには
    十分過ぎる発明品だった。

    こうしてマクギニスは、フェアファックス・インダストリーズ
    の軍事研究開発部のリーダーを務めることになった。しかし
    彼女は研究室ではなく、機械工場で日々を過ごす。理論
    なんぞに興味はない。なぜならマクギニスにとって科学とは、
    手で触れることのできる魔法だからだ。", + "hero_forge_playstyle": "キルゾーンを作るにしろ、敵チームを分断させるにしろ、マクギニスにとっては配置の正確さがカギを握る。一度堅固な陣形を組んでしまえば、容易には崩されない強さを発揮することができるだろう。", + "hero_forge_role": "タレットで戦場を支配する", + "hero_forge_search": "マクギニス まくぎにす makuginisu mcginnis", + "hero_forge_search:n": "マクギニス まくぎにす makuginisu mcginnis", + "hero_fortuna": "フォルトゥナ", + "hero_fortuna:n": "フォルトゥナ", + "hero_fortuna_search": "フォルトゥナ ふぉるとぅな forutoxuna fortuna", + "hero_fortuna_search:n": "フォルトゥナ ふぉるとぅな forutoxuna fortuna", + "hero_frank": "ビクター", + "hero_frank:n": "ビクター", + "hero_frank_lore": "「自分とは何者なのか」という疑問は、多くの人間が死ぬまで一生
    抱き続ける問いだ。誰に、なぜ、そして誰を使って造られたのか、
    その一切の知識を持たずに遺体安置所の台の上で目覚めたビクター
    にとって、この根源的な命題はより複雑だ。

    そして現在、ビクターは、その答えを求めてニューヨークの五つの
    区をさまよう。自身の正体、そのほんの一部でも知る者を探し求めて……", + "hero_frank_search": "ヴィクター ヴぃくたー ビクター びくたー vikuta- bikuta- victor", + "hero_frank_search:n": "ヴィクター ヴぃくたー ビクター びくたー vikuta- bikuta- victor", + "hero_frank_sort": "ビクター", + "hero_frank_sort:n": "ビクター", + "hero_gadgeteer": "ガジェッター", + "hero_gadgeteer:n": "ガジェッター", + "hero_gadgeteer_search": "ガジェッター がじぇったー gajetta- gazyetta- gadgeteer", + "hero_gadgeteer_search:n": "ガジェッター がじぇったー gajetta- gazyetta- gadgeteer", + "hero_gadgetman": "ガジェットマン", + "hero_gadgetman:n": "ガジェットマン", + "hero_gadgetman_search": "ガジェットマン がじぇっとまん gajettoman gazyettoman gadget man", + "hero_gadgetman_search:n": "ガジェットマン がじぇっとまん gajettoman gazyettoman gadget man", + "hero_genericperson": "ジェネリックパーソン", + "hero_genericperson:n": "ジェネリックパーソン", + "hero_ghost": "レディガイスト", + "hero_ghost:n": "レディガイスト", + "hero_ghost_lore": "かつて、レディ・ジャンヌ・ガイストは町で一番の花形
    だった。しかし時が経ち、その美貌が衰えると共に、
    彼女は輝かしい社交界からどんどん遠ざかり続けた。
    そして最終的には、介護施設で過去の栄光を語るだけの、
    貧弱な老婦人と成り果てた。オースキーパーが現れたのは、
    そんな時だった。異界から来た強力な霊体であるオース
    キーパーは、ガイストの過去の栄光を取り戻す道を
    提示した。若さを取り戻す、そのためには生きる者の命を
    吸い取ればいいのだ、と。

    ガイストは思い悩んだ。殺人は明らかに忌まわしい行為。
    それに、オースキーパーはどう見ても怪しい存在だ。
    しかし若さを取り戻し、人生をやり直すチャンスを
    得られるという話は、あまりにも魅力的だった。そこで
    ガイストはとある計画を企てた。それはオースキーパー
    との契約を交わした後、彼を拘束して力を制限する術を
    施すというものだった。拘束したとしても、オース
    キーパーは生命力を得られる。だがそこに彼の意志は
    介在せず、ガイストはその力を思い通りにできるのだ。

    しかし何十年という年月が流れ、彼を束縛する術の力は
    弱まってしまっている。かつてない程の飢えに苛まれる
    オースキーパーが解放されれば、どのような悲劇が待ち
    受けているかは想像に難くない……", + "hero_ghost_playstyle": "自身のHPを消費することで獲得できる強力な効果、それがレディガイストの強さの源だ。HPが少なくなっても問題はない――敵のHPを吸収してしまえばいいのだから。", + "hero_ghost_role": "HPを消費しながら戦い、敵から吸収する", + "hero_ghost_search": "レディガイスト れでぃがいすと redhigaisuto redexigaisuto lady geist", + "hero_ghost_search:n": "レディガイスト れでぃがいすと redhigaisuto redexigaisuto lady geist", + "hero_gigawatt": "セブン", + "hero_gigawatt:n": "セブン", + "hero_gigawatt_lore": "神秘のエネルギーが地球で目覚めたとき、世界は生まれ
    変わった……ありとあらゆることが実現可能になったのだ。
    しかし、だからといってすべてが許されるわけではない。
    政府は規則を――法律を作った。アメリカ国民が安全に、
    超常的力の恩恵を享受できるようにするための法律を
    作ったのだ。しかし、規則や法律は弱き者、力を持たぬ者
    のために存在するものだ……セブンはその中の1人
    ではなかった。

    セブンがロストウィスパーに収監されることになった
    経緯については様々な噂が存在し、どれが真実なのかは
    はっきりしていない。ロストウィスパーとは、特に危険な
    神秘主義者を閉じ込めるための地下牢だ。しかしあの夜、
    彼が処刑される夜に起きた出来事は、誰もが知る紛れもない
    事実だ。

    7つの国から集った、最強の儀式師によって施された術――
    処刑に対する神秘的な干渉を防ぐだけではなく、セブンの
    魂を完全に消滅させ、何者かがその魂に接触することも、
    彼を復活させることも、あるいは彼と同じ道をたどる
    ために何らかの方法で利用することも防ぐための術が、
    失敗したのだ。

    恐怖の中、彼らは目撃した。アメリカ陸軍が雇った
    最強の霊能者の頭部は、まるでブドウがはじけるように
    破裂した。スコットランドヤードでトップを誇る
    捜査官――セブンを捕らえたとされる人物が灰へと
    崩れるさまに、悲鳴があがった。セブンは拘束具に
    押さえつけられながらものたうち回っていた。その肌は
    異界の雷で焼かれていた……しかし彼はそれでも、
    死んでいなかった。笑っていたのである。

    自身の拘束を解きながら……

    自身を捕らえた者が恐怖する姿を見ながら……

    自身を拷問した者たちを虐殺しながら……

    数年ぶりの新鮮な空気を味わいながら……

    そして、ニューヨークにたどり着いた後にやることを
    思い描きながら、大きく笑っていた。", + "hero_gigawatt_playstyle": "小規模な戦闘をしながら機会をじっと待つ、それがセブンの戦い方だ。そして機会が訪れれば嵐のように戦場へと飛び込み、無数の稲妻で敵を焼き尽くす。", + "hero_gigawatt_role": "複数の敵を同時に感電させる", + "hero_gigawatt_search": "セブン せぶん sebun seven", + "hero_gigawatt_search:n": "セブン せぶん sebun seven", + "hero_glider": "グライダー", + "hero_glider:n": "グライダー", + "hero_glider_search": "グライダー ぐらいだー guraida- glider", + "hero_glider_search:n": "グライダー ぐらいだー guraida- glider", + "hero_graf": "グラフ", + "hero_graf:n": "グラフ", + "hero_graf_search": "グラフ ぐらふ gurahu gurafu graf", + "hero_graf_search:n": "グラフ ぐらふ gurahu gurafu graf", + "hero_gunner": "ガンナー", + "hero_gunner:n": "ガンナー", + "hero_gunner_search": "ガンナー がんなー gannna- gunner", + "hero_gunner_search:n": "ガンナー がんなー gannna- gunner", + "hero_gunslinger": "ガンスリンガー", + "hero_gunslinger:n": "ガンスリンガー", + "hero_gunslinger_search": "ガンスリンガー がんすりんがー gansuringa- gunslinger", + "hero_gunslinger_search:n": "ガンスリンガー がんすりんがー gansuringa- gunslinger", + "hero_haze": "ヘイズ", + "hero_haze:n": "ヘイズ", + "hero_haze_lore": "オカルト保安捜査委員会(OSIC)は、CIAが透明に
    見えるほどのブラックボックスの政府機関である。
    OSICに所属する男性や女性、そして人間以外の存在は、
    地方の法執行機関では対処できないような邪悪な力から
    国家を守るため、その責務を果たしている。

    悪名高い睡魔部門の一員であるヘイズは、怪しいと
    目される人物の夢に潜入し、その脅威度を評価する任務を
    日常的にこなしている。そして必要とあれば……
    その人物を永遠の眠りにつかせるのだ。", + "hero_haze_playstyle": "1人の敵に集中できる状況であれば、銃撃戦においてヘイズの右に出る者はいない。ワンサイドゲームを好む彼女はダメージを回避しながら、油断している敵の不意をついてとどめを刺す。", + "hero_haze_role": "敵陣に侵入し、銃を乱射する", + "hero_haze_search": "ヘイズ へいず heizu haze", + "hero_haze_search:n": "ヘイズ へいず heizu haze", + "hero_haze_sort": "ヘイズ", + "hero_haze_sort:n": "ヘイズ", + "hero_heavy_role": "Heavy Weapon Expert", + "hero_hijack": "ハイジャック", + "hero_hijack:n": "ハイジャック", + "hero_hijack_search": "ハイジャック はいじゃっく haijakku haizyakku hijack", + "hero_hijack_search:n": "ハイジャック はいじゃっく haijakku haizyakku hijack", + "hero_hornet": "ヴィンディクタ", + "hero_hornet:n": "ヴィンディクタ", + "hero_hornet_lore": "セイラム魔女裁判においてジョン・ホーソーンの犠牲者と
    なったヴィンディクタは、最初のメイルストローム(超自然
    の存在が広く公に知られるきっかけとなった事件)によって
    その魂が現世に呼び戻され、2回目の人生を手にした。

    ヴィンディクタは、ひとりの亡霊として「人類の友」に戦い
    を挑んでいる。「人類の友」とは、ホーソーンの子孫が結成
    した新たな審問会だ。彼女の目的は、ホーソーンの血筋から
    超自然の存在を守ること。そのためならば、どれほど多くの
    犠牲を払うことになろうとも、彼女はいとわない。", + "hero_hornet_playstyle": "ヴィンディクタはその優れた機動力を活かし、定期的に交戦しては獲物を少しずつ弱らせる。マップ上にヴィンディクタがいる限り、傷ついた敵は遠くからの狙撃を恐れなければいけないのだ。", + "hero_hornet_role": "油断している敵を狙撃する", + "hero_hornet_search": "ヴィンディクタ ヴぃんでぃくた びんでぃくた vindhikuta bindhikuta vindexikuta bindexikuta vindicta", + "hero_hornet_search:n": "ヴィンディクタ ヴぃんでぃくた びんでぃくた vindhikuta bindhikuta vindexikuta bindexikuta vindicta", + "hero_hornet_sort": "ヴィンディクタ", + "hero_hornet_sort:n": "ヴィンディクタ", + "hero_inferno": "インファーナス", + "hero_inferno:n": "インファーナス", + "hero_inferno_lore": "他のティーンエイジャーと同じく、インファーナスは乱暴で
    反抗的、そして衝動的であった。唯一違ったのは、彼が
    異界から来た存在で、火を操る超自然的な力を持っていた
    ことである。若い頃の彼が、放火に殺人、証拠隠滅と忙しい
    日々を送っていたのは言うまでもない。だがそれも、今と
    なっては過去の話。彼も大人になり、ずいぶん丸くなった。
    いいライブ音楽が楽しめるバーで働き、愉快な者たちとの
    会話を楽しむ。しかし、誰かが乱闘騒ぎや手に負えない
    トラブルを起こしたときは別だ。かつて磨いた力を操り、
    身にかかる火の粉を振り払うだろう。", + "hero_inferno_playstyle": "継続ダメージを与える手段が豊富なインファーナスは、敵を燃え上がらせて体力を削り、接近してとどめを刺す。それに加えて足も速い――燃え盛る炎から逃げることはできないのだ。", + "hero_inferno_role": "敵を燃え上がらせる", + "hero_inferno_search": "インファーナス いんふぁーなす infa-nasu inhuxa-nasu inifernus", + "hero_inferno_search:n": "インファーナス いんふぁーなす infa-nasu inhuxa-nasu inifernus", + "hero_inferno_sort": "インファーナス", + "hero_inferno_sort:n": "インファーナス", + "hero_kali": "カリ", + "hero_kali:n": "カリ", + "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "カリ かり kari kali", + "hero_kali_search:n": "カリ かり kari kali", + "hero_kelvin": "ケルビン", + "hero_kelvin:n": "ケルビン", + "hero_kelvin_lore": "冒険好きな科学者として知られたケルビンは、未知の存在を
    調査し、理解することをその生涯の使命としていた。北極に
    8個目のアストロゲートが隠されているという噂を聞いた
    彼が即座に探索隊を組むのは自然なことだった。
    同世代の中でもとりわけ頭脳明晰な仲間を集めた彼は、
    鳴り物入りで北極に向かったのである。

    しかし、彼らは戻らなかった。

    それから1年半後のこと。トロール漁船が、ケルビンの
    凍りついた遺体を発見した。その手には、輝くルーンが
    刻まれた岩が握られていた。そして、船員たちが氷を削り
    落とし、彼の遺体を調べようとしたときのことだった。
    なんと、ケルビンの目が開いたのだ。驚愕した船員達は
    ケルビンのバイタルをチェックしたが……脈はない。
    手当てだけでもしようと傷口を見ると、そこには血が
    流れていない。科学的にはあり得ないことだがケルビンは
    \"生きて\"いるのだ。

    探索中にいったい何が起きたのか。その記憶を失っている
    ケルビンは今でも、その答えを探し続けている。", + "hero_kelvin_playstyle": "決定的な勝敗の分かれ目となるのは、適切なタイミングの回復と集団戦の分断だ。敵の動きを鈍らせながら戦場を駆け巡ることで、ケルビンはそのような状況を容易に作り出すことができるだろう。", + "hero_kelvin_role": "凍らせて敵の動きを止める", + "hero_kelvin_search": "ケルビン けるびん kerubin kelvin", + "hero_kelvin_search:n": "ケルビン けるびん kerubin kelvin", + "hero_krill": "モー&クリル", + "hero_krill:n": "モー&クリル", + "hero_krill_lore": "モー&クリルは、「トンネル・ラッツ」のメンバーだ。
    トンネル・ラッツとは、地下のトンネル網を利用して
    ニューヨークをまたぐ闇取引や貿易を円滑に進める役割を
    担っている組織のことである。裏社会の住人のほとんどは
    ラッツの働きを尊重しているが、まれにそのトンネル網を
    私欲のために利用しようとするギャングが存在する。
    モー&クリルの役目は、そのような者に制裁を加え、
    ラッツを軽んじる者がどのような目にあうか、この街の
    住民に広く知らしめることだ。", + "hero_krill_playstyle": "モー&クリルは地面を掘り進むことで、相手の不意を突くことが可能だ。そうして接近戦に持ち込んでしまえば、敵には悲劇が待ち受けていることだろう。", + "hero_krill_role": "敵の足元を掘り進む", + "hero_krill_search": "モー&クリル もー&くりる もー くりる mo- & kuriru mo krill", + "hero_krill_search:n": "モー&クリル もー&くりる もー くりる mo- & kuriru mo krill", + "hero_lash": "ラッシュ", + "hero_lash:n": "ラッシュ", + "hero_lash_lore": "ジェイコブ・ラッシュはクズだ。", + "hero_lash_playstyle": "油断している敵に遠距離から飛び込んで戦闘を仕掛け、撤退しようとする敵を追撃する……こうして、敵に隙を与えないのがラッシュの戦い方だ。", + "hero_lash_role": "地面に急降下して敵を踏みつける", + "hero_lash_search": "ラッシュ らっしゅ rasshu rassyu lash", + "hero_lash_search:n": "ラッシュ らっしゅ rasshu rassyu lash", + "hero_magician": "シンクレア", + "hero_magician:n": "シンクレア", + "hero_magician_lore": "本物の魔法に触れるにはまだ早い――そう考えたヘンリーの
    両親は、魔法の代わりにトランプを与えた。元々手先が
    器用だったのか、ヘンリーはすぐさま手品を習得した。
    そうして超常的な遺物や魔術を使うことなく素晴らしい
    マジックを披露したヘンリーは、クラスメイトを驚かせた。

    高校生になったヘンリーはサバンナと出会う。
    ステージマジックという共通の趣味を通じて、2人は急速に
    仲を深めていった。次第に彼らは恋に落ち、一緒に
    ショーを作り上げた。彼らは結ばれる運命にあったのだ。
    そして、ダンスパーティーの夜。ヘンリーはサバンナに
    プロポーズをし、卒業後まもなく結婚した。

    予想通りと言うべきか、2人の両親は若い彼らの結婚を
    歓迎しなかった。その一方でヘンリーとサバンナは、
    お互いがソウルメイトであると確信していた。そこで彼らは
    この愛を永遠のものにするため、血の魔術を用いて、
    お互いの魂を永遠に結びつけたのだった。

    そんなある日、ショーで事故が発生し、2人は命を落とす。
    彼らは、どちらが悪いかで意見が割れていた。ヘンリーは、
    サバンナの立ち位置が間違っていたと主張し、サバンナは
    ヘンリーが合図を待たなかったためだと言った。だが
    いずれにせよ、1つだけ確かなことがある。それは、
    彼らの魂は結びついているため、どちらもその場から
    動けなかったということだ。口論の絶えない1組の幽霊と
    化したヘンリーとサバンナ。お互いの魂を永遠に結びつける
    魔術を解きたいのであれば、彼らはいやが応でも力を
    合わせるしかないだろう。", + "hero_magician_playstyle": "やる気のないアシスタントの力を借りながら、マグニフィセント・シンクレアは様々な魔法を操って敵を混乱させる。", + "hero_magician_role": "敵を惑わし、呪いをかける", + "hero_magician_search": "シンクレア しんくれあ sinkurea sinclair", + "hero_magician_search:n": "シンクレア しんくれあ sinkurea sinclair", + "hero_magician_sort": "シンクレア", + "hero_magician_sort:n": "シンクレア", + "hero_mechaguy": "メカガイ", + "hero_mechaguy:n": "メカガイ", + "hero_mechaguy_search": "メカガイ めかがい mekagai mecha guy", + "hero_mechaguy_search:n": "メカガイ めかがい mekagai mecha guy", + "hero_mirage": "ミラージュ", + "hero_mirage:n": "ミラージュ", + "hero_mirage_lore": "ジンは、現代社会においてとりわけ興味深い存在だ。
    非常に強大な力を持つが、48分以上は身体を維持できず、
    何らかの容器の中でその身を休める必要がある。そのため、
    彼らは移動手段や護衛または仲間として、人間のボディ
    ガードを雇っていることが多い。

    ミラージュはそんなボディガードのひとりだ。ジンの
    使節であるナシャラ・ディオンに雇われた彼は、外交
    任務のためニューヨークに滞在している。ジンの願い、
    それは、アメリカ政府との交渉を通じてワイオミング州の
    一部を買収し、仲間たちが暮らせる主権国家を作りあげる
    ことである。", + "hero_mirage_playstyle": "激しい竜巻と化して敵を空中に打ち上げる能力を有するミラージュ。スカラベの助けを借りて生存力を高めることができるほか、味方の援護や甘えた敵の始末のため、マップのどこにでも瞬間移動することができる。", + "hero_mirage_role": "タイミングよく射撃して逃げる対象を仕留める", + "hero_mirage_search": "ミラージュ みらーじゅ mira-ju mira-zyu mirage", + "hero_mirage_search:n": "ミラージュ みらーじゅ mira-ju mira-zyu mirage", + "hero_mirage_sort": "ミラージュ", + "hero_mirage_sort:n": "ミラージュ", + "hero_nano": "キャリコ", + "hero_nano:n": "キャリコ", + "hero_nano_lore": "キャリコはかつて、名誉ある「バクスター・ソサエティ」の
    一員として名を馳せていた。しかし、タダで怪物を倒すより
    金銭を受け取って人間を殺すほうがうまみがあると気づいて
    しまった彼女は、その高名な組織を抜けることにした。

    現在は、引く手あまたの暗殺者として、他人の人生を
    終わらせることで自らの人生を謳歌している。", + "hero_nano_playstyle": "キャリコは影を巧みに利用することで戦線に出入りしながら、敵を1人また1人と順番に仕留める。", + "hero_nano_role": "戦場に突然姿を現し混乱を起こす", + "hero_nano_search": "キャリコ きゃりこ kyariko calico", + "hero_nano_search:n": "キャリコ きゃりこ kyariko calico", + "hero_necro": "グレイブス", + "hero_necro:n": "グレイブス", + "hero_necro_lore": "敏腕弁護士の娘として生まれたダーシー・グレイブスは、
    討論や議論、交渉以外の会話が存在しない家庭で育った。
    彼女にとって、それは疲労の溜まる日々であった。だが、
    クライアントとの面会や事件の対応に追われ家族団らんの
    時間が取れない両親とは異なり、死者は常に話を聞いてくれる
    存在であった。

    グレイブスは暇な時間を墓地で過ごすようになった。考えを
    落ち着かせ、愚痴を吐き出すにはうってつけの場所だった……
    しかしある日、彼女の一方的な会話に変化が訪れた。

    事の始まりは小さなささやき声だった。グレイブスの愚痴に
    応えてくれたかのような女性の声。興味を引かれた彼女は
    その声に耳を傾け……そうして導かれるままに辿り着いた先、
    ヴァン・コートランド・パークで見つけたのは、
    埋められていた鉛の棺だった。切断されたリッチの手を発掘
    すれば、普通の女子高生はパニックになってしまうだろう。
    しかし、グレイブスは違った。手が牢獄から解放され、
    力強さを増すリッチの声……自らの知識を授けられるような
    生徒を探し求め、リッチは長年の時を費やしてきた。そして
    グレイブスは、その知識を学ぶことに意欲的だった。

    こうして駆け出しのネクロマンサーとなったダーシーは、
    ブラックモア・アカデミーの宿題と……墓地の住民への対応に
    追われる日々を送っている。それぞれの問題を抱える墓地の
    住民たちにとって、彼女の助けは必要不可欠だからだ。", + "hero_necro_search": "グレイブス ぐれいぶす greibusu graves", + "hero_necro_search:n": "グレイブス ぐれいぶす greibusu graves", + "hero_necro_sort": "グレイブス", + "hero_necro_sort:n": "グレイブス", + "hero_opera": "オペラ", + "hero_opera:n": "オペラ", + "hero_opera_search": "オペラ おぺら opera", + "hero_opera_search:n": "オペラ おぺら opera", + "hero_operative": "レイヴン", + "hero_operative:n": "レイヴン", + "hero_operative_lore": "エカチェリーナ2世の亡霊による主導のもと、神秘主義
    という新世界においてソビエト帝国は繁栄を極めた。
    彼女がどのような動機を心の奥底に宿しているのか、
    それが国際社会という舞台で明らかにされる機会は
    少なかったが、1つだけ確かなことがあった。彼女は、
    自らが幽霊であるという事実を憎んでいるのだ。
    そのため彼女は、帝国の諜報長官にとある命令を
    下している。その内容とは、私の肉体を復活させよ、
    というものだった。

    \"レイヴン\"と呼ばれる工作員は、その任務を遂行するべく、
    地球上のありとあらゆる場所を探索し、奇妙な遺物や
    出所の疑わしい書物、そして死後の世界に関する英知を
    探し続けてきた。そして現在、レイヴンはニューヨーク
    にて、エカチェリーナの魂を現世につなぎとめる方法を
    模索している。", + "hero_operative_playstyle": "敵の動きを妨害し、自身を見た者に罰を与える。こうして、レイヴンは敵を背後から突き刺す状況を作り出すのだ。", + "hero_operative_role": "狡猾さを武器に最大限のダメージを与える", + "hero_operative_search": "レイヴン レイブン れいヴん れいぶん reivun reibun raven", + "hero_operative_search:n": "レイヴン レイブン れいヴん れいぶん reivun reibun raven", + "hero_orion": "グレイタロン", + "hero_orion:n": "グレイタロン", + "hero_orion_lore": "「バクスター・ソサエティ」の創設者の1人である
    ウェスリー・グレイタロンは、40年近くにわたって
    人間を襲う怪物を狩り続けてきた。だがようやく彼は、
    後継者を見つけて弓を置く決心をした。長年の任務のため、
    妻や子どもと過ごす時間はほぼ皆無だった。しかし、
    息子が家庭を持ち始めたこのタイミングを逃せば、自らが
    愛する者たちとの絆を取り戻す機会はもう二度と訪れない。
    彼はそう悟ったのだ。

    一線を退いた後の生活は、ウェスリーに安息をもたらした。
    これまでに失った時間を取り戻すように、妻と過ごし
    孫たちをかわいがった。毎週水曜日には、家族全員のために
    夕食を作った。彼はこの上なく幸せだった。

    あの、1本の電話を受けるまでは。

    当局によれば、不慮の事故だったという。炎は息子の
    家をまるごと飲み込むほど燃え盛っており、誰ひとりとして
    逃げる間がなかったというのだ。だがウェスリーは、
    気づいていた。息子の妻は、そう念じるだけで炎を消す
    ことのできるイキシアンだ。その彼らの遺体が焼けていた
    ということは、火事が起きるはるか前に、彼らの命が
    奪われていたということだ。

    こうして、グレイタロンは再び弓を手に取った。
    犯人を見つけ、血をもってその罪を償わせるために。", + "hero_orion_playstyle": "グレイタロンは狡猾な狩人だ。異常なまでの命中率を誇る弓矢や罠、そして巧妙なポジショニングを組み合わせることで、どんなに強い敵でも圧倒してしまう。", + "hero_orion_role": "遠距離のスキルショットを放つ", + "hero_orion_search": "グレイタロン ぐれいたろん gureitaron grey talon", + "hero_orion_search:n": "グレイタロン ぐれいたろん gureitaron grey talon", + "hero_phalanx": "ファランクス", + "hero_phalanx:n": "ファランクス", + "hero_phalanx_search": "ファランクス ふぁらんくす farankusu fuxarankusu huxarankusu phalanx", + "hero_phalanx_search:n": "ファランクス ふぁらんくす farankusu fuxarankusu huxarankusu phalanx", + "hero_phoenix": "フェニックス", + "hero_phoenix:n": "フェニックス", + "hero_phoenix_search": "フェニックス ふぇにっくす fenikkusu huxenikkusu phoenix", + "hero_phoenix_search:n": "フェニックス ふぇにっくす fenikkusu huxenikkusu phoenix", + "hero_priest": "ヴェナトル", + "hero_priest:n": "ヴェナトル", + "hero_priest_lore": "聖ベネディクトのヴェナトルとは、ヴァチカンによって認可
    された特別部隊であり、超自然的な捕食者が密集する地域
    への派遣を任務としている。構成員こそ少ないものの、彼らが
    任務の遂行のために取る手法とは、対象の観察、特定、そして
    殲滅である。その手際は几帳面かつ正確であり、信者への脅威
    を特定した彼らは一切の情けを見せない。

    だが聖ベネディクトの剣と呼ばれる彼らの中で、頭一つ抜きん
    出ている男がいた。大義の名のもと、その無情さをもって
    数々の恐ろしい代償を支払ってきたその男は……今再び、
    ニューヨークへと派遣されたのであった。", + "hero_priest_search": "ヴェナトル ヴぇなとる ベナトル べなとる venatoru benatoru venator", + "hero_priest_search:n": "ヴェナトル ヴぇなとる ベナトル べなとる venatoru benatoru venator", + "hero_priest_sort": "ヴェナトル ヴぇなとる ベナトル べなとる venatoru venator", + "hero_priest_sort:n": "ヴェナトル ヴぇなとる ベナトル べなとる venatoru venator", + "hero_punkgoat": "ビリー", + "hero_punkgoat:n": "ビリー", + "hero_punkgoat_lore": "ビリーは怒り狂う、白く燃え盛る鉄砲玉。理由なんてどうでもいい。
    警察かもしれないし、魔法の規則かもしれない。ダウンタウンの
    ジャイロ屋の接客かもしれない。いや、あのうまい店じゃない、あっちだ

    あと、ヤギの頭に関しては触れないことだ。", + "hero_punkgoat_search": "ビリー びりー biri- billy", + "hero_punkgoat_search:n": "ビリー びりー biri- billy", + "hero_punkgoat_sort": "ビリー", + "hero_punkgoat_sort:n": "ビリー", + "hero_revenant": "レヴナント", + "hero_revenant:n": "レヴナント", + "hero_revenant_search": "レヴナント れヴなんと れぶなんと revunanto rebunanto revenant", + "hero_revenant_search:n": "レヴナント れヴなんと れぶなんと revunanto rebunanto revenant", + "hero_rutger": "ルトガー", + "hero_rutger:n": "ルトガー", + "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "ルトガー るとがー rutoga- rutger", + "hero_rutger_search:n": "ルトガー るとがー rutoga- rutger", + "hero_sapper": "サッパー", + "hero_sapper:n": "サッパー", + "hero_sapper_search": "サッパー さっぱー sappa- sapper", + "hero_sapper_search:n": "サッパー さっぱー sappa- sapper", + "hero_shieldguy": "シールドガイ", + "hero_shieldguy:n": "シールドガイ", + "hero_shieldguy_search": "シールドガイ しーるどがい si-rudogai shi-rudogai shield guy", + "hero_shieldguy_search:n": "シールドガイ しーるどがい si-rudogai shi-rudogai shield guy", + "hero_shiv": "シヴ", + "hero_shiv:n": "シヴ", + "hero_shiv_lore": "国際的な怪物狩り組織「バクスター・ソサエティ」の忠実な
    メンバーであるシヴは、生きた人間を餌食にする怪物を
    狩るために北アメリカ中を旅している。

    ソサエティの保守的なメンバーの中には彼の粗野な性格と
    犯罪歴を理由に彼を警戒する者もいるが、その実力を
    否定できる者は皆無だ。", + "hero_shiv_playstyle": "フェアプレイにこれっぽっちの興味もないシヴは、ヒットエンドラン戦法を駆使し、敵を弱らせてからとどめを刺す。", + "hero_shiv_role": "敵を出血させつつ、キルを狙う", + "hero_shiv_search": "シヴ しヴ しぶ sivu sibu shivu shibu shiv", + "hero_shiv_search:n": "シヴ しヴ しぶ sivu sibu shivu shibu shiv", + "hero_shiv_sort": "シヴ", + "hero_shiv_sort:n": "シヴ", + "hero_skymonk": "スカイモンク", + "hero_skymonk:n": "スカイモンク", + "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "スカイモンク すかいもんく sukaimonku sky monk", + "hero_skymonk_search:n": "スカイモンク すかいもんく sukaimonku sky monk", + "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "スカイランナー", + "hero_skyrunner:n": "スカイランナー", + "hero_skyrunner_search": "スカイランナー すかいらんなー sukairanna- skyrunner", + "hero_skyrunner_search:n": "スカイランナー すかいらんなー sukairanna- skyrunner", + "hero_slingshot": "スリングショット", + "hero_slingshot:n": "スリングショット", + "hero_slingshot_search": "スリングショット すりんぐしょっと suringushotto suringusyotto slingshot", + "hero_slingshot_search:n": "スリングショット すりんぐしょっと suringushotto suringusyotto slingshot", + "hero_slork": "ファゾム", + "hero_slork:n": "ファゾム", + "hero_slork_lore": "「ディープ」の悪名高い怪物ファゾムは、恐怖を振りまく
    ことを何よりの娯楽としていた。わがままな船乗りたちを
    喰らい、人魚に貢ぎ物を要求することを楽しんでいたのだ。
    だがある時、「魔王」と呼ばれる存在が現れたことで、
    すべてが台無しになってしまった。恐怖をまき散らす
    という点では、命を大量に奪う自然の脅威的存在に
    かなうわけがなかった。ファゾムは不公平だと思った。
    自分という存在が忘れ去られる前に、何か手を打たなくては
    ならない……そう考えた彼は、自らが「ディープ」における
    頂点捕食者であり続けるために、パトロンの召喚に
    頼ることにするのであった。", + "hero_slork_playstyle": "近接戦闘に特化した暗殺者であるファゾムは、戦線からの離脱を繰り返して長期戦へと持ちこみ、勝利を手にする。", + "hero_slork_role": "戦場に現れては隠れて回復する", + "hero_slork_search": "ファゾム ふぁぞむ fazomu fathom", + "hero_slork_search:n": "ファゾム ふぁぞむ fazomu fathom", + "hero_spade": "スペード", + "hero_spade:n": "スペード", + "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "スペード すぺーど spe-do spade", + "hero_spade_search:n": "スペード すぺーど spe-do spade", + "hero_swan": "スワン", + "hero_swan:n": "スワン", + "hero_swan_search": "スワン すわん suwan swan", + "hero_swan_search:n": "スワン すわん suwan swan", + "hero_synth": "ポケット", + "hero_synth:n": "ポケット", + "hero_synth_lore": "アリン・フェアファックスは、フェアファックス・
    インダストリーズにおける最年長の後継者だ。しかし、
    アリンは18才の誕生日に狙撃を受けた。一命は取り留めた
    ものの、その後の5年間は身を潜めて生活してきた。
    誰が自分を殺して会社を牛耳ろうとしたのか、アリンには
    見当もついていないが……これだけは明らかだ。
    フェアファックス・インダストリーズのような
    貪欲さに満ちた毒蛇の巣窟では、誰が犯人だとしても
    おかしくはない。

    それからというもの、アリンは「ポケット」という偽名
    を使い、自分の正体を隠し続けている……だがそれは、
    自身の身を守るためだけではない。親とは関係のない、
    自分だけのアイデンティティを得たいからでもあるのだ。", + "hero_synth_playstyle": "細身でありながら高威力のショットガンを操るポケットは、中に逃げ込むことができる不思議なスーツケースや、瞬間移動が可能な空飛ぶマントを活用し、近接戦を生き残る。", + "hero_synth_role": "敵の後衛に忍び込み、戦線をかき乱す", + "hero_synth_search": "ポケット ぽけっと poketto pocket", + "hero_synth_search:n": "ポケット ぽけっと poketto pocket", + "hero_targetdummy": "ターゲットダミー", + "hero_targetdummy:n": "ターゲットダミー", + "hero_tempest": "テンペスト", + "hero_tempest:n": "テンペスト", + "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "テンペスト てんぺすと tenpesuto tempest", + "hero_tempest_search:n": "テンペスト てんぺすと tenpesuto tempest", + "hero_tengu": "アイビー", + "hero_tengu:n": "アイビー", + "hero_tengu_lore": "その身に命が宿った瞬間、そのガーゴイルは、何が
    起こったのかを理解できなかった……唯一わかったのは、
    大きい人間と小さい人間が傷ついていることだった。
    そこでガーゴイルは行動を起こした。人間たちを痛め
    つけている者を怖がらせ、追い払ったのだ。
    感謝を口にした小さな人間は、ガーゴイルに名前を尋ねた。
    しかし、ガーゴイルには名前がなかった。そこで、小さな
    人間はこう言った。「じゃあ、アイビーって呼ぶね」
    体中がツタ――アイビーに覆われていたガーゴイルは、
    安直過ぎるとも思ったが、この小さな人間を喜ばせるため
    にも、その名前を受け入れることにした。

    家に招いてお礼をしたい――人間たちからそう言われた
    アイビーは彼らの家に向かうことにした。そしてその夜、
    アイビーは多くのことを学んだ。その家族の名字はアロヨ。
    小さな人間はソフィア。そして、おいしい料理の名前は
    モフォンゴ。だが、その中でも最も重要だったのは、
    この人間たちを痛めつけていたのが「メンドーザ・
    シンジケート」と呼ばれる存在で、アロヨ家のような善良な
    市民を傷つけているという事実であった。

    そして、アロヨ家にアイビーが訪れてから18年が経過した。
    アイビーはこの間、メンドーザ・シンジケートを解体させ、
    スパニッシュ・ハーレムをその支配から解放することに
    その心血を注いでいた。しかし、20年という長い年月を
    たった1つの目的のために捧げたことで、その達成後に
    何をすればいいのか、わからなくなってしまっていた。
    この世界には、自らの掲げる自警的な正義以外に
    どんなものがあるのか――アイビーは生まれて初めて、
    スパニッシュ・ハーレムの外に飛び出す準備ができたのだ。", + "hero_tengu_playstyle": "スロウやスタンなど、敵を妨害する能力を数多く有しているアイビーだが、真に恐ろしいのは味方との連携能力だ。自分と味方の武器を強化し、回復を共有することで戦闘を有利に進めることができる。", + "hero_tengu_role": "味方とのチームワークで勝利をつかむ", + "hero_tengu_search": "アイビー あいびー aibi- ivy", + "hero_tengu_search:n": "アイビー あいびー aibi- ivy", + "hero_test": "ヒーローを試す", + "hero_test:n": "ヒーローを試す", + "hero_test_search": "ヒーローを試す", + "hero_test_search:n": "ヒーローを試す", + "hero_thumper": "サンパー", + "hero_thumper:n": "サンパー", + "hero_thumper_search": "サンパー さんぱー sanpa- thumper", + "hero_thumper_search:n": "サンパー さんぱー sanpa- thumper", + "hero_tokamak": "トカマク", + "hero_tokamak:n": "トカマク", + "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "トカマク とかまく tokamaku tokamak", + "hero_tokamak_search:n": "トカマク とかまく tokamaku tokamak", + "hero_trapper": "トラッパー", + "hero_trapper:n": "トラッパー", + "hero_trapper_lore": "魂の壺を作り、巨大ネズミをおびき出し、異界から
    やってきた外来種を捕獲する――ニューヨーク市営魔術
    結社に勤めるトラッパーは来る日も来る日も、このような
    仕事ばかりしている。取り立てて華やかな仕事ではなく、
    むしろ彼としては、クモと関わることが心底嫌いであった。
    しかし、ニューヨーク・ニックスのシーズンチケットは
    タダでは手に入らない。どうにかしてチケット代を工面
    する必要があるのだ。", + "hero_trapper_playstyle": "トラッパーは恐ろしいクモで戦場を支配し、重要となるエリアに呪いを仕掛ける。野放しになったトラッパーは、マップのいたる場所を罠だらけにしてしまうだろう。", + "hero_trapper_role": "敵を閉じ込め、エリアを制圧する", + "hero_trapper_search": "トラッパー とらっぱー trappa- trapper", + "hero_trapper_search:n": "トラッパー とらっぱー trappa- trapper", + "hero_unicorn": "セレステ", + "hero_unicorn:n": "セレステ", + "hero_unicorn_lore": "魔法の世界においても、珍しく希少価値の高いものは存在
    する。では、ユニコーンはどうすればよいのだろうか?
    自らの存在を世界に知らしめ、角を狙う密猟者を招くべき
    だろうか? それとも、自らの姿をパフォーマンスの一部
    であると勘違いさせるため、コニー・アイランド・サイド
    ショーに身を潜めるべきなのだろうか?

    長い年月をかけ、「眩惑のセレステ」はコニーにおける
    大人気アトラクションへと成長した。観客から受ける拍手
    喝采は確かにうれしいものだ。だが彼女にとっての原動力は
    職場で見つけた家族のような仲間だった。

    人魚のケルバ。

    間抜けなレニー。

    チキンウィング。

    テッド。

    彼らこそ、彼女にとっての家族だった。だからこそ、仲間の
    1人がギャンブルで作った借金を返すために魂の一部を売った
    と知ったセレステは、今こそ表舞台へと飛び出し、どんな
    手段を使ってでも魂を取り戻す時だと悟ったのだ。彼女の
    力をパトロンたちに明かす。それは確かに危険な行為だ。
    だが今はそんなことを言っている場合ではない……彼女の
    家族が助けを求めているのだから。", + "hero_unicorn_search": "セレステ せれすて seresute celeste", + "hero_unicorn_search:n": "セレステ せれすて seresute celeste", + "hero_vampire": "ヴァンパイア", + "hero_vampire:n": "ヴァンパイア", + "hero_vampire_search": "ヴァンパイア ヴぁんぱいあ ばんぱいあ vanpaia banpaia vampire", + "hero_vampire_search:n": "ヴァンパイア ヴぁんぱいあ ばんぱいあ vanpaia banpaia vampire", + "hero_vampirebat": "ミナ", + "hero_vampirebat:n": "ミナ", + "hero_vampirebat_lore": "裕福な両親、エリート教育、そしてありふれた上流階級から
    アメリカ有数の権力者への地位向上を約束する見合い結婚……
    ミナ・ハには、そのすべてがあった。彼女は幸せだった。

    だがある日、彼女の婚約者が暗殺された。

    ミナが涙したのは彼の死にではなく、奪われた自らの未来にであった。
    なぜ暗殺者は、結婚式が終わるのを待ってくれなかったのだろう。
    そうすれば、彼女は夢に見た姓を手に入れ、誰かを愛するフリをする
    必要もなくなったというのに。すべてが完璧だったはずなのに……
    人生は平等ではないのだ。そこで、ミナが思い通りにならなかったときの
    いつもの手を使った。両親に何とかするように迫ったのである。

    ミナの両親が彼女をなだめる唯一の方法は、彼女が失ったもの以上のもの
    を与えることだった。だが、世界で最も称えられる一族への縁組以上
    のものとなると並大抵ではない。時間をかけて熟考しなければ。
    枠にとらわれぬ考え方が必要だ。彼女に不死を約束しなければ……

    莫大な資金を投じた末、ついに彼女を同族へと変えることを承諾して
    くれた吸血鬼を見つけた。永遠の若さと信託財産を得られるこの代替案を
    悪くないと考えた彼女は、それを喜んで受け入れることにした。

    かくしてミナは、未熟な吸血鬼として生まれ変わった。
    しかし彼女は、人間として有していた権力や影響力が吸血鬼の社会では
    何の意味も持たないという現実をすぐに思い知ることとなった……
    当初こそ、彼女はそれを苛立たしいと思っていたが、ルールを学び
    それを逆手に取るという点において、彼女は抜きんでた才を持っている。
    ミナはいずれ、ニューヨークの吸血鬼を統べる子爵となることだろう。
    他の吸血鬼はまだそれを知らないだけだ。", + "hero_vampirebat_search": "ミナ みな mina", + "hero_vampirebat_search:n": "ミナ みな mina", + "hero_vampirebat_sort": "ミナ", + "hero_vampirebat_sort:n": "ミナ", + "hero_vandal": "ヴァンダル", + "hero_vandal:n": "ヴァンダル", + "hero_vandal_search": "ヴァンダル ヴぁんだる バンダル ばんだる vandaru vandal", + "hero_vandal_search:n": "ヴァンダル ヴぁんだる バンダル ばんだる vandaru vandal", + "hero_viper": "ヴァイパー", + "hero_viper:n": "ヴァイパー", + "hero_viper_lore": "法を破る際に重要なのは、捕まらないことだ。だが
    ヴァイパーはその心得を知らなかった。幸運だったのは、
    捕らえられる以上に得意なのが脱獄だったことだ。

    トライステートの主要な刑務所すべてに収容された経験を
    生かし、ヴァイパーは街の底辺にいる住民との強力な
    つながりを作り上げていた。逆に、彼女の命を狙う者も
    作ってしまったが、あくまで彼女は物事の悪い面には
    目もくれないようである。", + "hero_viper_playstyle": "強力な武器(とそれに見合うほど危険な毒)を操るヴァイパーは、高い機動性を生かして敵の後衛へと突入し、真っ先に倒すべき敵を暗殺する。", + "hero_viper_role": "敵に急接近して暗殺する", + "hero_viper_search": "ヴァイパー ヴぁいぱー バイパー ばいぱー vaipa- vyper viper baipa-", + "hero_viper_search:n": "ヴァイパー ヴぁいぱー バイパー ばいぱー vaipa- vyper viper baipa-", + "hero_viscous": "ヴィスカス", + "hero_viscous:n": "ヴィスカス", + "hero_viscous_lore": "バミューダトライアングルは決して神話などではない。
    それは大西洋の深海に存在する、シャドウライン・
    ネクサスだったのである。これまで、このアストロゲート
    から現れるものは、例えばネッシーのように、無害な存在
    ばかりであった。しかし、「魔王」と呼ばれる、邪悪で
    どう猛な存在が海を狩場として暴れ始め、海の住人たちが
    死ぬほど震え上がるようになってしまった。

    そんな住人の1人でありながら、死の恐怖に対峙しようとする
    ものがいた。それが、サイキック能力を有するイソギン
    チャクのヴィスカスだった。地上で活動するために
    エクトプラズムからスライム状の身体を作り出した彼は、
    深海に潜む恐怖からこの「ディープ」を守るため、
    パトロンの召喚に全力を尽くすのだ。", + "hero_viscous_playstyle": "ヴィスカスは巧みな回避と戦略的な回復を駆使して敵を翻弄することで、この上なく激しい猛攻でさえも耐え抜いてしまう。", + "hero_viscous_role": "銃弾を跳ね返しながら転がり回る", + "hero_viscous_search": "ヴィスカス ヴぃすかす びすかす visukasu bisukasu viscous", + "hero_viscous_search:n": "ヴィスカス ヴぃすかす びすかす visukasu bisukasu viscous", + "hero_warden": "ウォーデン", + "hero_warden:n": "ウォーデン", + "hero_warden_lore": "この世に超自然的存在が現れたのは、50年前のこと。
    これは一般常識であり、多くの人間はそう認識している。
    しかしそれは誤りだ。超自然的存在は伝承と言う形で、
    世代を超えて語り継がれてきた。そして、人々がその影を
    恐れ続ける一方で、それらに立ち向かうことに人生を
    捧げ続ける者たちがいた。

    武闘派の錬金術師の血筋を引くウォーデンの家系は、
    いつか来たる、神秘による終末を食い止めるその日に
    備えて鍛錬を重ねていた……だが、時が経つにつれて
    その教えの重要性は薄れてしまっていた。かつては
    鬼気迫る警告とされていた話は次第に、迷信深い祖父母が
    語る面白い作り話として扱われるようになっていた。

    そして、セントラルパークにポータルが開いたあの日、
    ウォーデンの両親は、それまで聞かされてきた話がすべて
    真実であることに気づくと同時に、自分たちがその備えを
    怠っていたという事実に絶望した。そこで彼らは、
    我が子が同じ過ちを繰り返さないようにと、ウォーデンを
    生まれた瞬間から神秘殺しの機械として鍛えあげた。
    ウォーデンに刻まれた使命はただ1つ――この世界に
    侵入せんとするパトロンを止めることである。", + "hero_warden_playstyle": "ウォーデンは最前線に飛び込み、敵のアビリティを妨害して戦いを有利に進めることを得意とする。だが、彼にとっての勇敢な行動は、他者にしてみれば無謀そのものだ。慎重さが足りなければ、容易に窮地に追い込まれるだろう。", + "hero_warden_role": "敵を弱体化させてから追撃する", + "hero_warden_search": "ウォーデン うぉーでん uxo-den warden", + "hero_warden_search:n": "ウォーデン うぉーでん uxo-den warden", + "hero_werewolf": "シルバー", + "hero_werewolf:n": "シルバー", + "hero_werewolf_lore": "ライラ・シルバーは甲斐性なしだ。酒は暴飲するし、タバコは
    たくさん吸う。彼女の私生活については……あまり触れない方が
    いいだろう。そんな欠点だらけのシルバーだが、賞金稼ぎ
    としては成功を収めている。並外れた直感こそがその成功の
    理由だと彼女自身は思い込もうとしているが、彼女が人狼である
    ことも少なからず後押ししているだろう。", + "hero_werewolf_search": "シルバー しるばー siruba- silver", + "hero_werewolf_search:n": "シルバー しるばー siruba- silver", + "hero_werewolf_sort": "シルバー", + "hero_werewolf_sort:n": "シルバー", + "hero_wraith": "レイス", + "hero_wraith:n": "レイス", + "hero_wraith_lore": "レイスが率いる組織はニューヨークにおけるギャンブル
    界になくてはならない礎のようなものだが、その組織の
    存在は公然の秘密である。しかし、レイスは知っている。
    賄賂や恐喝、脅迫といった犯罪行為に手を染める日々を
    送る自分は、法に縛られない存在なのだと。", + "hero_wraith_playstyle": "標的を孤立させることで冷酷かつ効率的に排除する、一対一の戦闘におけるスペシャリスト。そして助けに来た敵に捕まる前に、瞬時にテレポートで姿を消してしまうのだ。", + "hero_wraith_role": "孤立した敵を一瞬で溶かす", + "hero_wraith_search": "レイス れいす reisu wraith", + "hero_wraith_search:n": "レイス れいす reisu wraith", + "hero_wrecker": "レッカー", + "hero_wrecker:n": "レッカー", + "hero_wrecker_lore": "ニューヨークを襲ったメイルストロームは、単に新たな
    神秘主義の時代をもたらしただけではなく、地政学
    そのものを一変させた。CIAに所属する預言者が数十年後に
    台頭する脅威を特定する一方で、煙に満ちた秘密の部屋
    ではオカルト的な契約が交わされる。こうした努力に
    よって、歴史に名を残すような戦争や悲劇の数々が未然に
    防がれてきた。だが、戦争はなくなったわけではない。
    形を変え、我々の社会に溶け込んでいるのだ。

    社会では、超常軍事会社が頭角を表し始めていた。超常
    軍事会社とは、異次元の存在や血塗られた魔術を組み
    合わせた技術を用いる会社だ。彼らは、各国の監視役
    である預言者たちが設けた安全策を回避する術を発見
    しており、戦争を望む国々の代理人として機能していた。

    そしてレッカーは、そんな会社に所属する兵士の1人だ。

    フェアファックス・インダストリーズの子会社である
    エルドリッチ・タクティカル・ソリューションズで働く
    レッカーは、他の民間軍事会社が手を出したがらない
    汚れ仕事も請け負うとして有名な、エリート兵士なのだ。", + "hero_wrecker_playstyle": "廃材を回収してはスクラップにするレッカーは、自慢のレッキングボールでトルーパーを粉々にし、敵をぺしゃんこにする。そして、静止トラップで敵を一網打尽にするのだ。", + "hero_wrecker_role": "集めたスクラップで武器を作り出す", + "hero_wrecker_search": "レッカー れっかー rekka- wrecker", + "hero_wrecker_search:n": "レッカー れっかー rekka- wrecker", + "hero_yakuza": "ザ・ボス", + "hero_yakuza:n": "ザ・ボス", + "hero_yakuza_search": "ザ・ボス ボス ぼす bosu boss", + "hero_yakuza_search:n": "ザ・ボス ボス ぼす bosu boss", + "hero_yamato": "ヤマト", + "hero_yamato:n": "ヤマト", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", + "hero_yamato_playstyle": "ヤマトは正確な斬撃を武器に、敵を圧倒する。だが強力な攻撃は隙が大きく、もしも外してしまえば致命的だ。ミスは許されない。", + "hero_yamato_role": "巧みなチャージ攻撃を繰り出す", + "hero_yamato_search": "ヤマト やまと yamato", + "hero_yamato_search:n": "ヤマト やまと yamato", + "hero_zealot": "ジーロット", + "hero_zealot:n": "ジーロット", + "hero_zealot_search": "ジーロット じーろっと ji-rotto zi-rotto zealot", + "hero_zealot_search:n": "ジーロット じーろっと ji-rotto zi-rotto zealot", + "hint_throw_wrecking_ball": "ボールを投げる", + "hold_up": "Hold up {s:param_1}", + "hp_permanent_pickup_label": "+15 HP増加", + "hp_permanent_pickup_label_lv2": "+25 HP増加", + "hp_permanent_pickup_label_lv3": "+30 HP増加", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}カメラ変更", + "hud_free_cursor_mode_0": "カーソルを有効化", + "hud_free_cursor_mode_1": "カメラ操作を有効化", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}次のプレイヤー", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}前のプレイヤー", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}チーム変更", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "人が現在観戦中", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}下降", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}上昇", + "hud_spectate_minimap_view": "マップ表示", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}ヒドゥン・キング", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} 両チーム", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}アークマザー", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}観戦対象のチーム", + "hud_spectate_next_prev": "次 / 前", + "hud_spectating": "観戦中", + "in_mid": "{s:param_1}が中央の内部にいる", + "item_disabled_playtest": "アイテム使用不可", + "item_info_abilities": "アビリティ", + "item_info_active": "アクティブ", + "item_info_actives_full": "アクティブが上限", + "item_info_add_to_queue": "キューに追加", + "item_info_buy": "クリックで購入", + "item_info_cant_afford": "ソウルが足りない", + "item_info_component_locked": "素材として使用", + "item_info_component_required": "素材元{s:component_required}が必要", + "item_info_flex_slots": "エクストラスロット", + "item_info_imbue": "エンチャント", + "item_info_new": "NEW", + "item_info_no_shop": "近くにショップがない", + "item_info_purchasing_disabled": "戦闘中は購入不可", + "item_info_queue": "右クリックでキュー", + "item_info_queued": "キューに追加!", + "item_info_sell": "売却", + "item_info_sold_out": "所有済", + "item_info_tier_tier1": "T1", + "item_info_tier_tier2": "T2", + "item_info_tier_tier3": "T3", + "item_info_tier_tier4": "T4", + "kill_hype_FirstBlood": "First
    Blood!", + "kill_hype_KillStreak": "Kill
    Streak!", + "kill_hype_KillStreak_count": "{d:kill_streak}", + "lash_down_strike_slow_modifier": "スロウ状態", + "lash_grapple_buff": "武器ダメージ", + "menu_abandon": "マッチの途中退出", + "menu_announcements": "お知らせ", + "menu_book_library": "ライブラリ", + "menu_bot_custom": "カスタムマッチ", + "menu_bot_hero_labs": "ヒーローラボ", + "menu_bot_practice": "CPUマッチをプレイ", + "menu_botmatchmaking": "CPUマッチ", + "menu_bots": "CPUマッチ", + "menu_bots_coop": "オンラインCOOP", + "menu_bots_easy": "イージー", + "menu_bots_guided": "ガイド付き", + "menu_bots_hard": "ハード", + "menu_bots_lane_training": "レーントレーニング", + "menu_bots_medium": "ノーマル", + "menu_browseshop": "アイテムを閲覧", + "menu_changehero": "ヒーロー変更", + "menu_clear_party_mode": "モードを変更", + "menu_clear_ready_up": "準備解除", + "menu_control_zoo": "Zooを操作", + "menu_disconnect": "切断", + "menu_exit": "Deadlockをやめる", + "menu_exit_db_page": "戻る", + "menu_exit_deadlock": "ゲームをやめる", + "menu_explore_map": "ニューヨーク探索", + "menu_getstarted": "ゲームの基礎", + "menu_hero_grid": "ヒーロー", + "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", + "menu_hero_labs_schedule_title": "利用可能な時間帯:", + "menu_hero_labs_unavailable": "未解放", + "menu_hero_training": "ヒーロー操作", + "menu_heroes": "ヒーロー", + "menu_learn": "チュートリアル", + "menu_learn_completed": "プレイ済", + "menu_learn_incomplete": "未プレイ", + "menu_leave": "マッチから退出", + "menu_leave_queue": "検索をキャンセル", + "menu_leave_spectate": "観戦から退出", + "menu_leave_testing": "テストから退出", + "menu_new_tag": "New!", + "menu_news": "ニュース", + "menu_placement_matches": "Deadlockをプレイ", + "menu_play": "プレイ", + "menu_play_allmodes_count": "待機中: {s:queued_users}", + "menu_play_botmatchmaking_desc": "自分だけで、または他のプレイヤーと一緒に、CPUマッチをプレイする", + "menu_play_bots_easy_desc": "CPUとのプライベートマッチをプレイする", + "menu_play_browse_shop_desc": "ショップのアイテムを閲覧して、次のマッチに備えよう!", + "menu_play_custom_game_desc": "最大12人参加できるカスタムマッチを作成/参加", + "menu_play_explore_map_desc": "無人の街中で操作方法やマップ構造を確認する", + "menu_play_get_started_desc": "ゲームの目的や操作方法について学ぼう", + "menu_play_get_started_time_est": "4分", + "menu_play_hero_labs_desc": "開発中ヒーローのテストプレイに協力する", + "menu_play_hero_labs_locked_desc": "開発中ヒーローのテストプレイに協力する。50戦プレイ後に解放", + "menu_play_lane_training": "レーントレーニング", + "menu_play_lane_training_desc": "仲間のヒーローと共にゲームの序盤について学ぼう", + "menu_play_lane_training_time_est": "8分", + "menu_play_learn_to_play_desc": "ゲームの基礎を学ぼう", + "menu_play_low_priority_matchmaking:f": "あなたまたはパーティーメンバーによる、マッチ放棄や他のプレイヤーからの不適切な行動の報告により、あなたのパーティーは低優先度マッチメイキングキューに入っています。

    通常のマッチメイキングに復帰するには、低優先度キューで{i:low_pri_games_remaining}回勝利するか、ペナルティを受けたメンバーをパーティーから外してください。", + "menu_play_matchmaking": "他のプレイヤーとスタンダードマッチをプレイする", + "menu_play_normal": "Deadlock", + "menu_play_normal_count": "待機中: {s:mm_unranked_count}", + "menu_play_placement_matches_desc": "初めてのDeadlockを数マッチプレイしましょう。", + "menu_play_ranked": "ランクマッチ", + "menu_play_ranked_desc": "強さの近いプレイヤーと競技性の高いマッチをプレイする", + "menu_play_roster_button": "プレイ", + "menu_play_sandbox_desc": "ヒーローのアビリティや移動、アイテムを試す", + "menu_play_sandbox_time_est": "3分", + "menu_play_unavailable_in_party": "パーティー参加中は利用不可", + "menu_play_unavailable_in_queue": "キュー中は利用不可", + "menu_profile": "プロフィール", + "menu_ranked_schedule_alldays": "毎日:", + "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", + "menu_ranked_schedule_title": "利用可能な時間帯:", + "menu_ranked_schedule_weekdays_monfri": "月 - 金:", + "menu_ranked_schedule_weekends_satsun": "土 - 日:", + "menu_ranked_select_schedule": "スケジュールを選択", + "menu_ranked_set_schedule": "スケジュールを設定", + "menu_ranked_title": "ランクマッチ:", + "menu_ranked_unavailable": "未解放", + "menu_ranked_unavailable_desc": "ランクマッチをプレイするには、スタンダードマッチを50戦プレイする必要があります", + "menu_ranked_view_schedules": "全スケジュールを表示", + "menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", + "menu_ready_up": "準備完了", + "menu_rejoin": "再参加", + "menu_resources": "リソース", + "menu_resume": "再開", + "menu_roster_detail2": "ロスターを編集", + "menu_roster_edit": "編集", + "menu_sandbox": "サンドボックスモード", + "menu_seasonal_2025": "ホリデーチャレンジ", + "menu_settings": "設定", + "menu_shoparea": "アトリウム", + "menu_shoparea_sub": "プラクティスレンジ", + "menu_social": "パーティー", + "menu_submit_feedback": "フィードバックを送信", + "menu_tphideout": "ハイドアウトに移動", + "menu_tpsandbox": "サンドボックスに移動", + "menu_training": "トレーニング", + "menu_watch": "観戦", + "menu_watch_live_games": "{d:live_matches} マッチがライブ中", + "mirage_fire_beetles": "ファイアスカラベ", + "mirage_fire_beetles_desc": "ファイアスカラベを敵に寄生させる。その敵からHPを吸収し、与えるダメージを低下させる", + "mirage_fire_beetles_quip": "敵からHPを吸収するスカラベを放つ", + "mirage_fire_beetles_t2_desc": "チャージ+2", + "mirage_sand_phantom": "ジンの刻印", + "mirage_sand_phantom_desc": "アクティブ:ジンの刻印をすべて消費して即座にダメージを与える", + "mirage_sand_phantom_passive_desc": "パッシブ:射撃が、対象にジンの刻印を付与するようになる。対象に付与した刻印の継続時間が切れるか消費されると、対象に{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象が短時間マップ上に表示されるようになる。付与した刻印1つにつき、発動時のダメージが2倍になる

    刻印の追加付与には、対象ごとのクールダウンが存在する
    ", + "mirage_sand_phantom_quip": "増加していくダメージの刻印を付与する", + "mirage_sand_phantom_t1_desc": "プロック時:0.8秒間60%の減衰するスロウを付与する", + "mirage_sand_phantom_t2_desc": "基礎ダメージ +20、刻印の継続時間 +3秒", + "mirage_sand_phantom_t3_desc": "クールダウン -1秒
    刻印の最大数 +1
    刻印最大時に対象を0.5秒間スタンさせる", + "mirage_teleport": "トラベラー", + "mirage_teleport_desc": "ミニマップ上で任意の地点を指定する。短い準備時間の後、その地点にテレポートする。準備中にダメージを受けると、テレポートが中断される", + "mirage_teleport_movespeed": "トラベラー - 移動速度ボーナス", + "mirage_teleport_quip": "味方または敵ヒーローの位置までテレポートする", + "mirage_teleport_t1_desc": "12秒間、移動速度+3m/秒、発射速度 +20%", + "mirage_teleport_t2_desc": "スピリットでスケールするバリア 400", + "mirage_tornado": "ダストデビル", + "mirage_tornado_desc": "竜巻に変身して前方に移動しながら敵にダメージを与える。ヒットした敵にはスロウを付与し、空中にノックアップする。変身終了後、弾薬回避を獲得する", + "mirage_tornado_quip": "敵をノックアップする竜巻に変身する", + "mirage_tornado_t1_desc": "ダメージ+60", + "mirage_tornado_t2_desc": "クールダウン-12秒
    回避+30%", + "mirage_tornado_t3_desc": "6秒以内に再発動可能
    ノックアップ継続時間 +0.3秒
    スピリットスケーリングが上昇する", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", + "modifier_abrams_immunity": "Immunity", + "modifier_acolytes_glove_triggered": "スピリットストライク", + "modifier_afterburn_dot": "アフターバーンによる燃焼", + "modifier_airlift_ally": "エアドロップ", + "modifier_arcane_surge_ability": "アビリティサージ!", + "modifier_arcane_surge_triggered": "アーケインサージ!", + "modifier_armor_reactive_armor": "反射", + "modifier_armor_return_fire": "リターンファイア", + "modifier_astro_lasso_tether": "投げ縄による束縛", + "modifier_astro_rifle_slow": "スロウ", + "modifier_bebop_laser_beam": "ハイパービーム", + "modifier_blood_exchange": "Blood Exchange", + "modifier_bolo_immobilized": "移動不能状態", + "modifier_bolo_leech": "Leeching...", + "modifier_cadence_anthem_aoe": "Singing Anthem", + "modifier_cadence_anthem_buff": "Cadence Anthem", + "modifier_cadence_crescendo_in_aoe": "Encased in Glass", + "modifier_cadence_crescendo_post_aoe": "Shattered", + "modifier_cadence_grandfinale_buff": "Grand Finale", + "modifier_cadence_silence_contraptions": "Silence Contraptions", + "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions", + "modifier_cadence_sleep_aoe": "Singing a Lullaby", + "modifier_cadence_sleeping": "Sleeping", + "modifier_camouflage_invis": "Camouflaged", + "modifier_charge_drag_enemy": "ショルダーチャージ", + "modifier_charged_bomb": "Charged Bomb", + "modifier_charged_tackle_active": "Tackling", + "modifier_charged_tackle_prepare": "Building Power", + "modifier_cheat_death_immunity": "デスチーター", + "modifier_chrono_pulse_grenade_tech_resist_debuff": "パルスグレネード - スピリット耐性低下", + "modifier_chrono_swap_bubble_move": "パラドックススワップ", + "modifier_citadel_accuracy_tracker": "命中率", + "modifier_citadel_afterburn_buildup": "着火中", + "modifier_citadel_archer_air_raid": "Power Jump", + "modifier_citadel_archer_guided_arrow": "ガイドアウル", + "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", + "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", + "modifier_citadel_banished": "追放", + "modifier_citadel_barrier": "バリア", + "modifier_citadel_bolo": "Immobilizing...", + "modifier_citadel_bubble": "エーテリアルシフト", + "modifier_citadel_bull_charging": "Charging", + "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "ポイント確保", + "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", + "modifier_citadel_charging": "Charging", + "modifier_citadel_chrono_pulse_grenade_debuff": "パルスグレネード", + "modifier_citadel_chrono_swap_buff": "スピリット無効", + "modifier_citadel_chrono_swap_debuff": "スロウ状態", + "modifier_citadel_chrono_time_wall_effect": "タイムウォール", + "modifier_citadel_containment_victim": "Containment", + "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "呪い状態", + "modifier_citadel_damage_reduction": "Armor Boost", + "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "目眩", + "modifier_citadel_death_tax": "Death Tax", + "modifier_citadel_death_tax_tech_amp": "Death Tax Power", + "modifier_citadel_delayed_catapult_launch": "被弾した - ジャンプパッドチャージ中", + "modifier_citadel_delayed_stun": "スタン発生ディレイ", + "modifier_citadel_disarm_proc": "ディスアーム状態", + "modifier_citadel_disarm_proc_buildup": "Disarming...", + "modifier_citadel_disarmed": "ディスアーム状態", + "modifier_citadel_disarmed_icebeam": "武器凍結中", + "modifier_citadel_disruptive_charge": "Pack Hunter", + "modifier_citadel_dodging": "Dodging", + "modifier_citadel_dps_tracker": "DPS", + "modifier_citadel_drone_spotted_enemy": "Visible to Enemy", + "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position", + "modifier_citadel_duo_energy_link": "Energy Link", + "modifier_citadel_duo_energy_link_duration": "Energy Link", + "modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel", + "modifier_citadel_enemy_uppercutted": "Uppercutted!", + "modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging", + "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", + "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", + "modifier_citadel_holding_golden_idol": "壺を祭壇まで運べ", + "modifier_citadel_holding_golden_idol_revealed": "壺を運搬中", + "modifier_citadel_holding_golden_idol_visible": "敵に見られている", + "modifier_citadel_hornet_chain_connection": "テザー状態", + "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", + "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", + "modifier_citadel_hornetleap": "Vindicta Leap", + "modifier_citadel_hornetmark": "Vindicta's Mark", + "modifier_citadel_idol_pickup_disabled": "壺 タイムアウト", + "modifier_citadel_idol_pickup_disabled_desc": "壺を拾えません", + "modifier_citadel_immobilize_trap_immobilize": "スピリットスネア", + "modifier_citadel_immobilize_trap_immobilize_debuff": "スピリットスネア デバフ", + "modifier_citadel_in_fountain": "拠点", + "modifier_citadel_in_shop": "In Shop", + "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", + "modifier_citadel_kelvin_frozen": "凍結中", + "modifier_citadel_knockdown": "スタン状態", + "modifier_citadel_knockdown_stumble": "Stumble", + "modifier_citadel_lineslow": "スロー状態", + "modifier_citadel_mechaguy_echo": "Echo", + "modifier_citadel_mechaguy_echo_slow": "スロウ状態", + "modifier_citadel_mechaguy_retaliate": "Retaliate", + "modifier_citadel_metal_skin": "メタルスキン", + "modifier_citadel_muted": "Muted", + "modifier_citadel_pestilence_infection_buildup": "Infecting", + "modifier_citadel_phalanx_reflect": "Reflect", + "modifier_citadel_pre_match_wait": "マッチ開始を待機中", + "modifier_citadel_psychiclift": "持ち上げられている!", + "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", + "modifier_citadel_rapid_fire": "Bullet Storm", + "modifier_citadel_reflect_shield": "Reflect Shield", + "modifier_citadel_respawn_credit": "即時復活", + "modifier_citadel_returning_golden_idol": "壺を設置中", + "modifier_citadel_revealed_on_map": "マップに表示", + "modifier_citadel_root": "移動不能状態", + "modifier_citadel_rootgrenade": "移動不能", + "modifier_citadel_shiv_dagger": "セレイテッド・ナイフ", + "modifier_citadel_shiv_dash": "スライス&ダイス", + "modifier_citadel_shiv_dash_impact_slow": "スライス&ダイス", + "modifier_citadel_silence_proc_tech_damage_reduction": "-スピリットダメージ", + "modifier_citadel_silenced": "サイレンス状態", + "modifier_citadel_sleep_dagger_asleep": "眠っている", + "modifier_citadel_sleep_dagger_postsleep": "ダメージ軽減", + "modifier_citadel_slowtarget": "スロー状態", + "modifier_citadel_smoke_bomb_in_smoke": "In Smoke", + "modifier_citadel_smoke_bomb_invis": "インビジブル", + "modifier_citadel_speed_boost": "Speed Boost", + "modifier_citadel_sprint_end": "武器を取り出し中…", + "modifier_citadel_sprint_start": "武器を収納中…", + "modifier_citadel_sticky_bomb_attached": "自身に爆弾設置", + "modifier_citadel_stunned": "スタン状態", + "modifier_citadel_surveillance_drone_alive": "Combat Drone Active", + "modifier_citadel_tech_shield": "スピリットシールド", + "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", + "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "テザー状態", + "modifier_citadel_throw_sand_debuff": "サンドブラスト状態", + "modifier_citadel_unstick": "固定解除", + "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", + "modifier_cloaking_device_active_ambush": "シャドウウィーブ - 奇襲", + "modifier_cloaking_device_active_stealth": "シャドウウィーブ - ステルス", + "modifier_colossus_active": "コロッサス", + "modifier_consumed_armor_buff": "Spirit and Bullet Armor", + "modifier_damageovertime": "出血状態", + "modifier_decoy_self_buff": "Decoy Active", + "modifier_dps_aura_active": "ヒロイックアクティブ", + "modifier_dps_aura_player": "ヒロイック発射速度", + "modifier_drifter_darkness_target": "エターナルナイト", + "modifier_drifter_hunger_stealth": "ステルス", + "modifier_drone_activation_medic": "Medic Drone - deploying", + "modifier_drone_activation_rockets": "Rocket Drone - deploying", + "modifier_drone_activation_speed": "Speed Drone - deploying", + "modifier_drone_heal": "Medic Drone", + "modifier_drone_heal_watcher": "Medic Drone", + "modifier_drone_rockets": "Rocket Drone", + "modifier_drone_speed": "Speed Drone", + "modifier_drone_uber": "UBER INVULNERABILITY", + "modifier_drone_uber_charging": "Uber Charging", + "modifier_duo_drone_health": "Drone", + "modifier_dust_storm_debuff": "Slow Firerate & Movement", + "modifier_early_gold_pickup_aura/aura_target/timer": "ソウルを確保中", + "modifier_fencer_riposte": "リポスト", + "modifier_fencer_ultimate_target": "グランドフィナーレ", + "modifier_fervor_aura_active": "フレンジー状態", + "modifier_flamedash": "Flame Dashing", + "modifier_flamedash_debuff": "フレイムダッシュ", + "modifier_fleetfoot_boots": "フリートフット", + "modifier_forge_mini_turret_debuff": "ミニタレット - スロウ", + "modifier_galvanic_storm": "Galvanic Storm", + "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "呪われた!", + "modifier_healaura": "Healing", + "modifier_health_nova": "ヒーリングノヴァ", + "modifier_health_swap_buff": "ソウルエクスチェンジ", + "modifier_hint_can_cancel": "{g:citadel_binding:'Mantle'}でキャンセル", + "modifier_hint_vertical_movement": "{g:citadel_binding:'Mantle'}でキャンセル。{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}で上下に移動", + "modifier_hollow_point_stack": "ホロウポイント", + "modifier_icebeam_stacking_slow": "アークティックビーム", + "modifier_idol_pickup_aura/aura_target/timer": "魂の壺を取得中", + "modifier_infuse_weapon_active": "Weapon Infused", + "modifier_infuse_weapon_proc_buildup": "Weakening", + "modifier_infuser": "インフューザー", + "modifier_inhibitor_debuff": "インヒビター", + "modifier_intimidate_debuff": "スコーン", + "modifier_invis": "Stealthed", + "modifier_invis_fading": "Fading", + "modifier_invis_start_delay": "Entering Stealth", + "modifier_item_burning_bullets_damageovertime": "出血状態", + "modifier_item_disarmed": "ディスアーム状態", + "modifier_kinetic_sash_triggered": "キネティックダッシュ", + "modifier_knocked_off_zipline_slow": "ジップラインから落とされた", + "modifier_lash_charge_grenade": "High Explosive", + "modifier_lash_shoryuken": "Shoryuken", + "modifier_lasso_enemy": "Being dragged", + "modifier_lasso_self": "Dragging someone", + "modifier_learning_hero_ability": "習得中", + "modifier_life_drain_silence": "サイレンス状態", + "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "キャリーカート", + "modifier_magewalk_empoweredattacks": "ラッキーカード", + "modifier_magiccarpet": "マジックカーペット", + "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", + "modifier_mirage_fire_scarabs_health_gain": "ファイアスカラベ", + "modifier_mirage_fire_scarabs_health_loss": "ファイアスカラベ", + "modifier_mirage_sand_phantom_passive_victim": "ジンの刻印", + "modifier_mirage_tornado_hold_in_place": "移動不能状態", + "modifier_mirage_tornado_lift": "ダストデビル", + "modifier_mirage_tornado_slow": "ダストデビル - スロウ", + "modifier_mirv_grenades": "Mad Bomber", + "modifier_mobile_resupply": "スペクターメディック", + "modifier_nano_shadow_debuff": "-弾薬耐性", + "modifier_nano_shadow_step": "シャドウステップ", + "modifier_neutral_gold_pickup_aura/aura_target/timer": "未確定のソウルを取得中", + "modifier_nikuman_buff": "+Fire Rate", + "modifier_nikuman_self_buff": "+Move Speed", + "modifier_nikuman_techshield": "スピリットシールド", + "modifier_obscured_by_steam": "Obscured", + "modifier_operative_revelation_caster": "リベレーション", + "modifier_operative_revelation_debuff": "リベレーション カース", + "modifier_operative_umbrella_maneuver_air_hang": "アンブレラマニューバー", + "modifier_operative_umbrella_maneuver_watcher": "アンブレラマニューバー", + "modifier_overcharge_rapidfire": "Energy Surge", + "modifier_passive_heavy_rage_stacks": "Rage Stacks", + "modifier_phantom_strike_bulletshield": "弾薬シールド", + "modifier_pool_of_light_buff": "Pool of Light", + "modifier_pool_of_light_debuff": "Decreased Courage", + "modifier_power_shard_bonus": "Echo Boost", + "modifier_power_surge": "チェーンライトニング", + "modifier_power_surge_debuff": "スピリット耐性低下", + "modifier_prevent_healing": "Healing Disabled", + "modifier_pullaura": "Pulled", + "modifier_pulsegrenade_magic_resist_debuff": "パルスグレネード", + "modifier_reinforcing_casings": "エスカレートレジリエンス", + "modifier_rejuv_pickup_aura/aura_target/timer": "リジュベネーターを取得中", + "modifier_restorative_goo": "ザ・キューブ", + "modifier_restorative_locket_stacks": "ヒーリングロケット", + "modifier_sentry_deploy": "Initializing...", + "modifier_shifting_veil_buff": "エーテリアルシフト", + "modifier_shiv_bleed": "出血", + "modifier_shiv_bleed_dash": "スライス&ダイス", + "modifier_shiv_bleed_thrown_shiv": "セレイテッド・ナイフ", + "modifier_shiv_dash_heal_reduction": "スライス&ダイス 回復デバフ", + "modifier_shiv_thrown_shiv_slow_debuff": "セレイテッド・ナイフ", + "modifier_shoulder_charge_buff": "追加ダメージ", + "modifier_shrink_ray": "シュリンクレイ", + "modifier_silencer_proc_active": "サイレンサー", + "modifier_siphon_bullets_health_gain": "サイフォンバレット", + "modifier_siphon_bullets_health_loss": "サイフォンバレット", + "modifier_slork_ambush": "Ambush Damage", + "modifier_slork_chomp_grapple": "Chomping an Enemy", + "modifier_slork_chomp_hobbled": "Getting Chomped", + "modifier_slork_gun_poison": "Slork Poison Sprayer", + "modifier_slork_invis": "Invisible", + "modifier_slork_lastbreath": "Last Breath", + "modifier_slork_lastbreath_damage_amp": "Baited", + "modifier_slork_riptide": "Burned by Riptide", + "modifier_slork_scald": "Slork Scalding Spray", + "modifier_slork_visible": "Can't hide", + "modifier_slow_base": "スロー状態", + "modifier_slow_immunity": "アンストッパブル", + "modifier_slowaura": "スロー状態", + "modifier_snakedash": "スネークフォーム", + "modifier_spin": "スピン", + "modifier_stimpak_regen": "ヒーリングリチュアル", + "modifier_stomp_debuff": "ストンプデバフ", + "modifier_succor_move": "レスキュービーム", + "modifier_summon_magiccarpet": "カーペット召喚中", + "modifier_summon_spirits": "Energy Spirits", + "modifier_surging_power": "ヴァンパイアバースト", + "modifier_synth_affliction_debuff": "アフリクテッド", + "modifier_synth_barrage_amp": "バラージ - ダメージ増幅", + "modifier_synth_barrage_debuff": "バラージスロウ", + "modifier_synth_plasma_flux_auto_projectile": "フライングクローク", + "modifier_synth_plasma_flux_dps": "フライングクローク", + "modifier_synth_plasma_flux_weapon_damage": "追加武器ダメージ", + "modifier_target_practice": "Target Practice", + "modifier_target_practice_debuff": "Armor Break", + "modifier_target_practice_slow": "Slow", + "modifier_tech_defense_shredders_debuff": "スピリットシュレッダー", + "modifier_tech_overflow": "スピリットオーバーフロー", + "modifier_tech_overflow_building": "オーバーフロー蓄積中…", + "modifier_tempest_ionized_bullets_buildup": "Ionizing", + "modifier_tempest_ionized_bullets_charged": "Charged!", + "modifier_tier2boss_rocket_damage_aura_debuff": "ロケットバラージ", + "modifier_timewall_damageamp": "Damage Vulnerability", + "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", + "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", + "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "不安定な調合薬", + "modifier_unstoppable": "アンストッパブル", + "modifier_upgrade_magic_storm": "パワーサージ", + "modifier_upgrade_siphon_buff": "Siphon", + "modifier_upgrade_siphon_debuff": "奪ったHP", + "modifier_uppercut_buff": "武器ブースト", + "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "ヴァンガードバフ", + "modifier_veil_walker_stealth": "ベールウォーカー インビジブル", + "modifier_veil_walker_triggered": "ベール発射速度", + "modifier_void_sphere": "クアンタムブリンク", + "modifier_voidsphere_buff": "Void Sphere +Fire Rate", + "modifier_walker_resist_aura": "ウォーカー・レジストオーラ", + "modifier_warden_crowd_control_debuff": "アルケミカルフラスコ", + "modifier_warden_high_alert": "ウィルパワー", + "modifier_warden_high_alert_hint": "", + "modifier_warden_lockdown_debuff": "バインディングワード", + "modifier_warden_lockdown_debuff_hint": "移動不能にならないよう範囲から逃げろ", + "modifier_warden_lockdown_root": "バインディングワード", + "modifier_warden_riot_protocol": "ラストスタンド", + "modifier_warden_riot_protocol_enemy_debuff": "スロウ状態", + "modifier_warp_stone_caster": "ワープストーン", + "modifier_weapon_drain_pulse": "Weapon Drain Pulse", + "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", + "modifier_withering_whip_debuff": "-発射速度", + "modifier_wraith_project_mind_shield": "コンバットバリア", + "modifier_wrecker_salvage_buff": "発射速度上昇", + "modifier_wrecking_ball_auto_throw": "レッキングボール", + "modifier_zealot_energy_warp": "Energy Warp", + "modifier_zealot_spirit_echo_debuff": "Spirit Echo", + "modifier_zealot_tether": "Tether", + "modifier_zealot_tether_self": "Tether", + "mortar_sentry_grenade": "Mortar Sentry Grenade", + "move_speed_pickup/small_move_speed": "移動速度上昇", + "move_speed_pickup_label": "移動速度上昇", + "movement_powerup_pickup": "移動", + "movement_slow": "-移動速度", + "not_ready": "{s:param_1}がクールダウン中(残り{s:param_2}秒)", + "notification_crushing_fists_stun": "クラッシュフィスト - スタン!", + "on_bridge": "{s:param_1}が橋の上にいる", + "on_roof": "{s:param_1}が屋根の上にいる", + "on_top_of_mid": "{s:param_1}が中央の上にいる", + "operative_blindside": "ブラインドサイド", + "operative_blindside_active_desc": "アクティブ:敵のターン速度を低下させるスタングレネードを投げる", + "operative_blindside_passive_desc": "パッシブ:銃や近接攻撃で敵を背後から攻撃すると、追加ダメージを与える", + "operative_revelation": "リベレーション", + "operative_revelation_desc": "遺物を発動する。付近の敵ヒーローは移動速度とダッシュ性能が低下し、レイヴンを見ている間は継続ダメージを受ける。レイヴンを長時間見続けた敵はカース状態になる", + "operative_scattercharge": "スキャッターチャージ", + "operative_scattercharge_desc": "傘を回転させ、目の前の扇形範囲に多数の爆弾を放つ。爆弾は着地後に爆発を起こす", + "operative_umbrella_maneuver": "アンブレラマニューバー", + "operative_umbrella_maneuver_desc": "傘で風を捕らえ、自身を後方に浮き上がる。その後、傘をチャージすることで、着弾時に爆発する発射物を放つことができる", + "operative_umbrella_maneuver_t3_desc": "[まだ実装されていません]", + "ping_ability_on_cooldown": "{s:param_1}がクールダウン中(残り{s:param_2}秒)", + "ping_ability_ready": "{s:param_1}は準備完了!", + "ping_affermative_": "了解", + "ping_attack": "{s:param_1}を狙おう", + "ping_attack_enemy_titan": "敵のパトロンを攻撃しよう", + "ping_blue_help": "ブルーで助けが必要", + "ping_careful": "{s:param_1}に注意", + "ping_defend": "防衛", + "ping_defend_base": "拠点を防衛", + "ping_defend_blue": "ブルーを防衛", + "ping_defend_green": "グリーンを防衛", + "ping_defend_purple": "グリーンを防衛", + "ping_defend_yellow": "イエローを防衛", + "ping_enemy_has_item": "{s:param_1}が{s:param_2}を持っているから注意!", + "ping_enemy_take_mid": "マップ中央を取られた!", + "ping_going_in": "突撃する!", + "ping_good_job": "よくやった", + "ping_green_help": "グリーンで助けが必要", + "ping_headed_blue": "ブルーに移動", + "ping_headed_green": "グリーンに移動", + "ping_headed_purple": "グリーンに移動", + "ping_headed_yellow": "イエローに移動", + "ping_im_back": "戻った!", + "ping_jar_call": "魂の壺がある!", + "ping_lets_go_blue": "ブルーに行こう", + "ping_lets_go_green": "グリーンに行こう", + "ping_lets_go_purple": "グリーンに行こう", + "ping_lets_go_yellow": "イエローに行こう", + "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", + "ping_missing_blue": "ブルーで行方不明!", + "ping_missing_green": "グリーンで行方不明!", + "ping_missing_purple": "グリーンで行方不明!", + "ping_missing_yellow": "イエローで行方不明!", + "ping_need_help_blue": "ブルーを助けよう", + "ping_need_help_green": "グリーンを助けよう", + "ping_need_help_purple": "グリーンを助けよう", + "ping_need_help_yellow": "イエローを助けよう", + "ping_nevermind": "今のは取り消す", + "ping_nice_work": "ナイス", + "ping_on_way": "向かう", + "ping_post_exclamation": "!", + "ping_purple_help": "グリーンで助けが必要", + "ping_push_blue": "ブルーをプッシュしよう", + "ping_push_green": "グリーンをプッシュしよう", + "ping_push_purple": "グリーンをプッシュしよう", + "ping_push_yellow": "イエローをプッシュしよう", + "ping_request_follow": "ついて来い", + "ping_retreat": "撤退しよう!", + "ping_see": "{s:param_1}を見かけた", + "ping_see_param_2": "{s:param_2}HPの{s:param_1}を発見", + "ping_stay_together": "一緒に行動しよう", + "ping_stun": "{s:param_1}をスタン!", + "ping_take_core": "敵のコアを攻撃しよう", + "ping_take_mid": "マップ中央を取ろう!", + "ping_thank_you": "ありがとう!", + "ping_the_enemy": "敵だ!", + "ping_they_are": "敵が", + "ping_titan_under": "味方のパトロンが狙われてる", + "ping_use_ability": "{s:param_1}は準備完了!", + "ping_yellow_help": "イエローで助けが必要", + "player_wait": "Wait {s:param_1}", + "pounce_double_notify": "ダブルパウンス", + "power_slash_debuff": "パワースラッシュ", + "proc_silence_buildup": "サイレンス蓄積中…", + "psychic_lift_debuff_duration_label": "スロウ継続時間", + "psychic_lift_debuff_duration_postfix": "秒", + "psychic_lift_debuff_duration_postvalue_label": "スロウ継続時間", + "refresh_powerup_pickup": "更新", + "respond_no": "いいえ!", + "respond_yes": "はい!", + "rutger_cheat_death": "Cheat Death", + "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", + "rutger_cheat_death_t2_desc": "+{s:BonusMoveSpeed}% Bonus move speed when Cheat Death activates.", + "rutger_cheat_death_t3_desc": "+{s:BulletLifestealPercent}% Bullet Lifesteal when Cheat Death activates.", + "rutger_force_field": "Force Field", + "rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.", + "rutger_pulse": "Pulse", + "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", + "rutger_rocket": "Rocket Launcher", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "スピリットパワー、速度、スピリット耐性", + "silencer_immune": "サイレンサー無効", + "skymonk_break_of_dawn": "Break of Dawn", + "skymonk_pool_of_light": "Pool of Light", + "skymonk_sky_duel": "Sky Duel", + "slork_ability_4": "Torrent", + "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.", + "slork_ability_invis": "Ambush Predator", + "slork_ability_invis_desc": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal {s:AmbushDamage} damage and +{s:StaminaDamage} stamina damage to enemies in front of Slork.", + "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading", + "slork_chomp": "Chomp", + "slork_chomp_desc": "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional {s:DamagePercentHealth}% of their max health in damage.", + "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage", + "slork_chomp_t3_desc": "Chomp deals {s:DamageMissingPercentHealth}% of the enemies missing health each second.", + "slork_last_breath": "Deep's Embrace", + "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to {s:DamageAbsorb} damage before bursting. When the sphere disipates for any reason enemies in range take {s:BurstDamage} damage.", + "slork_raging_current": "Torrent Storm", + "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.", + "slork_riptide": "Riptide", + "slork_riptide_desc": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.", + "slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", + "slork_scald": "Scald", + "slork_scald_desc": "Spray out an arc of superheated water that damages enemies over time.", + "slork_scald_t1_desc": "Spray in a wide arc", + "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", + "small_gold_pickup_label:p": "ソウル", + "spirit_permanent_pickup_label": "+2 スピリットパワー", + "spirit_permanent_pickup_label_lv2": "+3 スピリットパワー", + "spirit_permanent_pickup_label_lv3": "+4 スピリットパワー", + "stomp_buff_modifier": "+Fire Rate", + "super_neutral_charge": "ミッド・ボス チャージ", + "super_neutral_gun": "ミッド・ボス ガン", + "superior_stamina_buff": "Bonus Spirit Power", + "suppressor_debuff": "-発射速度", + "survival_powerup_pickup": "生存", + "synth_affliction": "アフリクション", + "synth_affliction_desc": "付近にいる敵に{g:citadel_inline_attribute:'SpiritIcon'}継続ダメージを付与する


    アフリクションのダメージで敵をキルすることはできず、アイテムプロックは発生しない
    ", + "synth_affliction_quip": "付近の敵に継続ダメージを付与する", + "synth_affliction_t2_desc": "継続時間 +3秒、範囲 +4m", + "synth_affliction_t3_desc": "すべての回復を無効化する
    DPS+18、スピリットスケーリングが上昇する", + "synth_barrage": "バラージ", + "synth_barrage_desc": "着弾地点周辺の敵に{g:citadel_inline_attribute:'SpiritDamage'}を与えて、{g:citadel_inline_attribute:'Slow'}を付与する発射物を放つ。ヒーローにヒットした発射物は、Pocketにスタックする{g:citadel_inline_attribute:'DamageAmp'}を付与する
    空中で発動すると、Pocketは浮遊する

    空中ダッシュまたはフライングクロークを発動してもバラージはキャンセルされない
    ", + "synth_barrage_quip": "空中を滑空しながら複数の発射物を発射する", + "synth_barrage_t3_desc": "増幅/スタック +4%、範囲 3m", + "synth_plasma_flux": "フライングクローク", + "synth_plasma_flux_desc": "前進し続けるマントを飛ばす。マントは敵にダメージを与え{g:citadel_binding:'Ability2'} を押すとマントの位置にテレポートできる", + "synth_plasma_flux_quip": "ダメージを与えるマントを飛ばし、その地点にテレポートする", + "synth_plasma_flux_t2_desc": "6秒間、武器ダメージ+5%", + "synth_plasma_flux_t3_desc": "生存時間 +1.6秒、クールダウン-14秒", + "synth_plasma_flux_teleport": "テレポート", + "synth_pulse": "マジシャンズバッグ", + "synth_pulse_desc": "スーツケースの中に隠れる。潜伏時間終了時、付近にいる敵に{g:citadel_inline_attribute:'SpiritDamage'}を与える。潜伏時間は、任意のアクションを行うことで早めに終了できる", + "synth_pulse_quip": "一時的にスーツケースに隠れた後に、ダメージを与える", + "synth_pulse_t3_desc": "継続時間+1.5秒間
    範囲+4m
    4秒間、移動速度と発射速度-40%", + "target_practice_buildup": "Target Buildup", + "team_msg_Idol_Desc": "魂の壺", + "team_msg_TheirTitanDefeated_Desc": "味方チームが敵のパトロンを破壊しました", + "team_msg_TitanDefeated_Desc": "パトロンが破壊されました", + "team_msg_TitanDefeated_Title": "パトロンが破壊された", + "team_msg_YourTitanDefeated_Desc": "味方のパトロンが破壊されました", + "tether_disconnected": "Covenant - Disconnected", + "tether_disconnecting": "Covenant - Disconnecting...", + "thumper_ability_1": "Shatter Cannon", + "thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", + "thumper_ability_2": "Spike Strip", + "thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.", + "thumper_ability_3": "Badger Drone", + "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.", + "thumper_ability_4": "Vortex", + "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.", + "titan_unit": "パトロン", + "tokamak_breach": "Breach", + "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.", + "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.", + "tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.", + "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", + "tokamak_crimson_cannnon_hint": "Fire!", + "tokamak_crimson_cannon": "Pulse Cannon", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", + "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", + "tokamak_dying_star": "Dying Star", + "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", + "tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", + "tokamak_heat_sinks": "Thermal Vault", + "tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.", + "tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed", + "tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power", + "tokamak_hot_shot": "Hot Shot", + "tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", + "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale
    +{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", + "tokamak_radiance": "Blinding Radiance", + "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", + "top_of_garage": "{s:param_1}がガレージの上にいる", + "trooper_boss_grenade": "スタングレネード", + "trooper_neutral_grenade": "スタングレネード", + "trooper_neutral_gun": "スクラップガン", + "under_garage": "{s:param_1}がガレージの中にいる", + "upgrade_ability_power_shard": "エコーシャード", + "upgrade_ability_power_shard_active": "エンチャントしたアビリティ(アルティメットを除く)のクールダウンをリセットする", + "upgrade_ability_power_shard_search": "エコーシャード えこーしゃーど eko-sha-do eko-sya-do echo shard", + "upgrade_ability_refresher": "リフレッシャー", + "upgrade_ability_refresher_desc": "すべてのアビリティのクールダウンをリセットし、すべてのチャージを回復する", + "upgrade_ability_refresher_search": "リフレッシャー りふれっしゃー rifuressha- rihuressha- rifuressya- rihuressya- refresher", + "upgrade_absorbing_armor": "ウィッチメイル", + "upgrade_absorbing_armor_desc": "敵から大きな{g:citadel_inline_attribute:'SpiritDamage'}を受けると、ランダムなアビリティのクールダウンを短縮する", + "upgrade_absorbing_armor_search": "ウィッチメイル うぃっちめいる wittimeiru witchmail", + "upgrade_acolytes_glove": "スピリットストライク", + "upgrade_acolytes_glove_desc": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加で{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象のスピリット耐性を低下させる

    近接弱攻撃の場合はクールダウンが{s:LightMeleeCooldownMult}倍になる
    ", + "upgrade_acolytes_glove_search": "スピリットストライク すぴりっとすとらいく spirittosutoraiku spirit strike", + "upgrade_active_reload": "アクティブリロード", + "upgrade_active_reload/buff": "アクティブリロード", + "upgrade_active_reload_desc": "リロード中にハイライト部分で{g:citadel_binding:'Reload'}を押すとリロードが一瞬で完了する。また、効果発動時に発射速度移動速度が上昇し、弾薬ライフスティールを獲得する", + "upgrade_active_reload_search": "アクティブリロード あくてぃぶりろーど akutexiburiro-do active reload", + "upgrade_aerial_supremacy": "エアリアルマスタリー", + "upgrade_aerial_supremacy_passive": "着地前に空中ジャンプまたは空中ダッシュ無制限に使用できるようになる", + "upgrade_ammo_scavenger": "アモ・スカベンジャー", + "upgrade_ammo_scavenger_desc": "ソウルを確保あるいはディナイするたび、弾数が回復し、スタックするスピリットパワーを獲得する
    最大スタックになるとスプリント速度が上昇する", + "upgrade_ammo_scavenger_search": "アモ・スカベンジャー あも・すかべんじゃー amosukabenja- amosukabenzya- ammo scavenger", + "upgrade_ancient_shield": "エンシェントシールド", + "upgrade_aoe_root": "ボルテックスウェブ", + "upgrade_aoe_root_active": "バキュームグレネードを投げる。グレネードは小範囲へとすべての敵を引き寄せ、スロウヘックスを付与する

    オルトキャストで直接ユニットを指定する
    ", + "upgrade_aoe_root_search": "ボルテックスウェブ ぼるてっくすうぇぶ borutekkusuwebu vortex web", + "upgrade_apex_combat": "エーペックスコンバット", + "upgrade_apex_combat_desc": "対象にヒットした弾薬が、付近にいる敵に跳弾する。跳弾は弾薬ヒット時効果を発生させ、元ダメージに応じたダメージを与える", + "upgrade_aprounds": "アーマーピアッサー", + "upgrade_aprounds_desc": "一定確率で弾薬が強化される。強化された弾薬は回避できず、敵を貫通して弾薬耐性を無視する", + "upgrade_aprounds_search": "アーマーピアッサー あーまーぴあっさー a-ma-piassa- armor piercing rounds", + "upgrade_arcane_extension": "エクステンダー", + "upgrade_arcane_extension_desc": "エンチャントしたアビリティの継続時間を増加させる", + "upgrade_arcane_extension_search": "エクステンダー えくすてんだー ekusutenda- duration extender", + "upgrade_arcane_surge": "アーケインサージ", + "upgrade_arcane_surge_desc": "ダッシュジャンプ後の{s:ArcaneSurgeWindow}秒間、次に使用するアビリティ範囲と継続時間スピリットパワーが強化される", + "upgrade_arcane_surge_search": "アーケインサージ あーけいんさーじ a-keinsa-ji a-keinsa-zi arcane surge", + "upgrade_arctic_blast": "アークティックブラスト", + "upgrade_arctic_blast_desc": "膨張する氷の波動を放つ。波動は命中した対象に{g:citadel_inline_attribute:'SpiritDamage'}を与えて凍結させ、その後スロウ状態を付与する

    スロウ状態の対象はスタミナリジェネが凍結する", + "upgrade_arctic_blast_search": "アークティックブラスト あーくてぃっくぶらすと a-kutexikkuburasuto arctic blast", + "upgrade_auto_cleanse": "インドミタブル", + "upgrade_auto_cleanse_search": "インドミタブル・クレンズ", + "upgrade_banshee_slugs": "クリップリングショット", + "upgrade_banshee_slugs_headshots_desc": "ヘッドショットを命中させると、その対象の弾薬耐性とスピリット耐性を低下させる。また、対象に回復阻害を付与する", + "upgrade_banshee_slugs_search": "クリップリングショット くりっぷりんぐしょっと kurippuringushotto kurippuringusyotto crippling headshot", + "upgrade_berserker": "バーサーカー", + "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "バーサーカー", + "upgrade_berserker_desc": "継続的にダメージを受けると武器ダメージが上昇する", + "upgrade_berserker_search": "バーサーカー ばーさーかー ba-sa-ka- berserker", + "upgrade_bleeding_bullets_buildup": "セレイテッド蓄積中…", + "upgrade_blitz_bullets": "スイフトストライカー", + "upgrade_blitz_bullets_search": "スイフトストライカー すいふとすとらいかー suifutosutoraika- suihutosutoraika- swift striker", + "upgrade_blood_tribute": "ブラッドトリビュート", + "upgrade_blood_tribute_desc": "切り替え:継続的にHPを捧げることで、{g:citadel_inline_attribute:'FireRate'}とデバフ耐性移動速度が上昇する", + "upgrade_blood_tribute_search": "ブラッドトリビュート ぶらっどとりびゅーと buraddotoribyu-to blood tribute", + "upgrade_boundless_spirit": "バウンドレススピリット", + "upgrade_boundless_spirit_search": "バウンドレススピリット ばうんどれすすぴりっと baundoresusupiritto boundless spirit", + "upgrade_boxing_glove": "ライフストライク", + "upgrade_boxing_glove_desc": "近接攻撃時、対象にスロウを付与し、与えた近接ダメージの一定割合に固定値を加えた分のHPを回復する

    非ヒーローに対しては総回復量が{s:NonHeroHealPct}%に低下する
    近接弱攻撃の場合はクールダウンが{s:LightMeleeCooldownMult}倍になる
    ", + "upgrade_boxing_glove_search": "ライフストライク らいふすとらいく raihusutoraiku raifusutoraiku lifestrike", + "upgrade_bullet_armor": "バレットアーマー", + "upgrade_bullet_armor_reduction_aura": "ハンターオーラ", + "upgrade_bullet_armor_reduction_aura_desc": "付近にいる敵の弾薬耐性と発射速度を低下させる。付近にいる敵が1人だけの場合、この効果量は2倍になる", + "upgrade_bullet_armor_reduction_aura_search": "ハンターオーラ はんたーおーら hanta-o-ra hunter's aura", + "upgrade_bullet_armor_search": "バレットアーマー ばれっとあーまー barettoa-ma- bullet armor", + "upgrade_bullet_resist_shredder": "レジストシュレッダー", + "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "弾薬耐性低下", + "upgrade_bullet_resist_shredder_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えた対象の弾薬耐性を低下させる", + "upgrade_bullet_resist_shredder_search": "レジストシュレッダー れじすとしゅれっだー rejisutoshuredda- rezisutoshuredda- rejisutosyuredda- rezisutosyuredda- bullet resist shredder", + "upgrade_bulletshredimbue": "バリスティックエンチャント", + "upgrade_bulletshredimbue_desc": "アビリティに射程増加効果を付与する。そのアビリティでダメージを与えると、異なるヒーローに命中するたびに武器ダメージが増加する。非ヒーローに対する効果は減少する", + "upgrade_bulletshredimbue_search": "バリスティックエンチャント ばりすてぃっくえんちゃんと barisutexikkuenchanto barisutexikkuentyanto ballistic enchantment", + "upgrade_burst_fire": "バーストファイア", + "upgrade_burst_fire/modifier_burst_fire_buff": "バーストファイア", + "upgrade_burst_fire_desc": "弾薬が敵ヒーローにヒットすると、発射速度移動速度が一時的に上昇する", + "upgrade_burst_fire_search": "バーストファイア ばーすとふぁいあ ba-sutofaia burst fire", + "upgrade_capacitor": "コンデンサー", + "upgrade_capacitor_desc": "{g:citadel_inline_attribute:'SpiritIcon'}ダメージを与える発射物を射出する。発射物は時間経過で回復する強力なスロウを付与する。また、対象はスタミナが使用できなくなり移動に関連するアイテムやアビリティサイレンス状態になる", + "upgrade_capacitor_search": "コンデンサー こんでんさー kondensa- capacitor", + "upgrade_cardio_calibrator": "ウィングブーツ", + "upgrade_cardio_calibrator_desc": "敵による移動速度ペナルティの効果を軽減する", + "upgrade_cardio_calibrator_search": "ウィングブーツ うぃんぐぶーつ wingubu-tu enduring speed", + "upgrade_celestial_guidance": "天の祝福", + "upgrade_celestial_guidance_desc": "非常に強力な浄化を付与し、味方全体を回復させる", + "upgrade_chain_lightning": "テスラバレット", + "upgrade_chain_lightning_desc": "弾薬が一定確率で、対象に感電ダメージを与える。感電ダメージは付近にいる敵に連鎖する", + "upgrade_chain_lightning_search": "テスラバレット てすらばれっと tesurabaretto tesla bullets", + "upgrade_cheat_death": "デスチーター", + "upgrade_cheat_death_search": "デスチーター ですちーたー desuti-ta- desuchi-ta- cheat death", + "upgrade_cheat_death_unkillable_passive": "HPがゼロになるようなダメージを受けたとき、一時的にデスを無効化し、スタンを除くデバフをすべて解除する

    デス無効状態中は与えるダメージ被回復量が低下する", + "upgrade_chonky": "フォルティチュード", + "upgrade_chonky_desc": "一定時間ダメージを受けないと、リジェネを獲得する", + "upgrade_chonky_high_health_passive_desc": "自身のHPが{s:HealthThreshold}%を上回っている間、移動速度が上昇する", + "upgrade_chonky_search": "フォルティチュード ふぉるてぃちゅーど foruthichu-do foruthityu-do fortitude", + "upgrade_clip_size": "基礎拡張マガジン", + "upgrade_clip_size_search": "基礎拡張マガジン きそかくちょうまがじん kisokakuchoumagajin kisokakuchoumagazin kisokakutyoumagajin kisokakutyoumagazin extended magazine", + "upgrade_cloak_of_opportunity": "加護のマント", + "upgrade_cloak_of_opportunity_desc": "次に付与されるスタン、束縛、移動不能、睡眠のいずれかのデバフを無効化し、アンストッパブル状態になる。さらに、バリアと{g:citadel_inline_attribute:'MoveSpeed'}ボーナスを獲得する", + "upgrade_cloaking_device_active": "シャドウウィーブ", + "upgrade_cloaking_device_active_ambush_desc": "
    攻撃するかアビリティを使用するとステルス状態が解け、奇襲状態となる。奇襲状態では発射速度スピリットパワー近接ダメージが一時的に上昇する", + "upgrade_cloaking_device_active_desc": "ステルス状態になる。ダメージを受けるとステルス状態が一時的に解除される", + "upgrade_cloaking_device_active_search": "シャドウウィーブ しゃどううぃーぶ shadouwi-bu syadouwi-bu shadow weave", + "upgrade_close_quarter_combat": "ポイントブランク", + "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "スロウ状態", + "upgrade_close_quarter_combat_desc": "対象が近距離にいる場合、武器ダメージが上昇し、弾薬がスロウを付与する", + "upgrade_close_quarter_combat_search": "ポイントブランク ぽいんとぶらんく pointoburanku point blank", + "upgrade_close_range": "クローズクォーター", + "upgrade_close_range_desc": "対象が近距離にいる場合、追加で武器ダメージを与える", + "upgrade_close_range_search": "クローズクォーター くろーずくぉーたー kuro-zukuxo-ta- close quarters", + "upgrade_cold_front": "コールドフロント", + "upgrade_cold_front_desc": "氷の衝撃波を発生させる。衝撃波はヒット時に{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象にスロウを付与する", + "upgrade_cold_front_search": "コールドフロント こーるどふろんと ko-rudohuronto ko-rudofuronto cold front", + "upgrade_colossus": "コロッサス", + "upgrade_colossus_desc": "サイズが大きくなり、{g:citadel_inline_attribute:'BulletResist'}、{g:citadel_inline_attribute:'SpiritResist'}、{g:citadel_inline_attribute:'MeleeDamage'}を獲得する

    付近にいる敵は{g:citadel_inline_attribute:'Slow'}状態になり、ダッシュ速度が低下する", + "upgrade_colossus_search": "コロッサス ころっさす korossasu colossus", + "upgrade_containment": "スロウヘックス", + "upgrade_containment_desc": "指定した敵をスロウ状態にする。また、移動に関連するアイテムやアビリティに限り、対象をサイレンス状態にする
    対象にかかる重力を増加させる
    スタミナを消費する行動には効果がない
    ", + "upgrade_containment_search": "スロウヘックス すろうへっくす surouhekkusu slowing hex", + "upgrade_cooldown_reduction": "クールダウンブースト", + "upgrade_cooldown_reduction_desc": "アビリティのクールダウンを短縮する", + "upgrade_cooldown_reduction_search": "クールダウンブースト くーるだうんぶーすと ku-rudaunbu-suto superior cooldown", + "upgrade_corpse_explosion": "ソウルエクスプロージョン", + "upgrade_corpse_explosion_desc": "キル/アシスト時にデスした対象の場所で爆発が発生する。ヒーローをキルした場合は、爆発の範囲が広がりダメージが上昇する", + "upgrade_corpse_explosion_search": "ソウルエクスプロージョン そうるえくすぷろーじょん souruekusupuro-jon souruekusupuro-zyon soul explosion", + "upgrade_counterspell": "カウンタースペル", + "upgrade_counterspell_desc": "次のパリィがダメージを防ぎ、敵のアビリティやアイテムによる効果を防ぐようになる。スペルパリィに成功するとHPを{g:citadel_inline_attribute:'Heal'}し、{g:citadel_inline_attribute:'MoveSpeed'}と{g:citadel_inline_attribute:'Spirit'}を獲得する", + "upgrade_counterspell_search": "カウンタースペル かうんたーすぺる kaunta-superu counterspell", + "upgrade_crackshot": "ミスティックショット", + "upgrade_crackshot_desc": "次の弾薬が追加{g:citadel_inline_attribute:'SpiritDamage'}を与える", + "upgrade_crackshot_search": "ミスティックショット みすてぃっくしょっと misthikkushotto misthikkusyotto mistexikkushotto mistexikkusyotto mystic shot", + "upgrade_critshot": "ラッキーショット", + "upgrade_critshot_desc": "一定確率で弾薬が強化される。強化弾薬はヒット時に追加で武器ダメージを与える
    追加ダメージにはクリティカルが乗らない", + "upgrade_critshot_search": "ラッキーショット らっきーしょっと rakki-shotto rakki-syotto lucky shot", + "upgrade_crushing_fists": "クラッシュフィスト", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'}を与えると弾数を回復し、スタックする弾薬耐性デバフを1つ付与する。近接強攻撃は2スタック付与する

    スタックが最大数に達すると、対象はスタン状態になる", + "upgrade_crushing_fists_search": "クラッシュフィスト くらっしゅふぃすと kurasshufisuto kurassyufisuto crushing fists", + "upgrade_damage_recycler": "ライフドレイン", + "upgrade_damage_recycler_desc": "敵から付与される回復阻害の効果を軽減する", + "upgrade_damage_recycler_search": "ライフドレイン らいふどれいん raifudorein raihudorein leech", + "upgrade_debuff_reducer": "デバフリデューサー", + "upgrade_debuff_reducer_desc": "付与された状態異常の継続時間が短くなる", + "upgrade_debuff_reducer_search": "デバフリデューサー でばふりでゅーさー debahuridhu-sa- debafuridhu-sa- debuff reducer", + "upgrade_deflecting_armor": "プレートアーマー", + "upgrade_deflecting_armor_desc": "一定確率で弾薬による攻撃を逸らす。弾薬を逸らした場合、{g:citadel_inline_attribute:'WeaponDamage'}をすべて無効化するか、その弾薬によるヒット時効果をすべて無効化する", + "upgrade_deflecting_armor_search": "プレートアーマー ぷれーとあーまー pure-toa-ma- plated armor", + "upgrade_discord": "スカージ", + "upgrade_discord_desc": "指定した味方にスピリット耐性とオーラを付与する。オーラは最大HPに応じた{g:citadel_inline_attribute:'SpiritIcon'}ダメージダメージを与える
    このアイテムはセルフキャストできる", + "upgrade_discord_search": "スカージ すかーじ suka-ji suka-zi scourge", + "upgrade_divine_barrier": "ディバインバリア", + "upgrade_divine_barrier_desc": "指定した対象に付与されたスタンを除くデバフをすべて解除する。また、対象にバリア移動速度を付与する
    このアイテムはセルフキャストできる。自分以外に使用すると、クールダウンが半減する
    ", + "upgrade_divine_barrier_search": "ディバインバリア でぃばいんばりあ dhibainbaria divine barrier", + "upgrade_diviners_kevlar": "ディバイナーズケブラー", + "upgrade_diviners_kevlar_desc": "アルティメットアビリティの発動時、バリアと一時的なスピリットパワーを獲得する", + "upgrade_diviners_kevlar_search": "ディバイナーズケブラー でぃばいなーずけぶらー dhibaina-zukebura- diviner's kevlar", + "upgrade_dps_aura": "ヒロイックオーラ", + "upgrade_dps_aura_active_desc": "自分自身と付近にいる味方の{g:citadel_inline_attribute:'MoveSpeed'}{g:citadel_inline_attribute:'FireRate'}を上昇させる。トルーパーに対しては効果が2倍になる", + "upgrade_dps_aura_desc": "付近にいる味方に弾薬耐性を付与する", + "upgrade_dps_aura_search": "ヒロイックオーラ ひろいっくおーら hiroikkuo-ra heroic aura", + "upgrade_eldritch_shot": "ホーンテッドショット", + "upgrade_eldritch_shot_desc": "次に放たれる弾薬が、敵の与ダメージ、回復効果、移動速度を低下させる強力なデバフを付与する。さらに、対象の現在のHPに応じた{g:citadel_inline_attribute:'BonusSpiritDamage'}も与える。

    この弾薬はサイズが大きく、対象を貫通する", + "upgrade_electric_slippers": "エレクトリックブーツ", + "upgrade_electric_slippers_desc": "スライディング中、弾薬を回避し、発射速度が上昇し、付近にいる敵にダメージを与える

    クールダウンは対象ごとに適用される
    ", + "upgrade_enchanted_holsters": "スペルスリンガー", + "upgrade_enchanted_holsters_desc": "戦闘中にアビリティやアイテムを発動するたび、発射速度とリロード速度を上昇させるスタック性のバフを1つ獲得する
    スタックを獲得するたびに継続時間が更新される", + "upgrade_enchanted_holsters_search": "スペルスリンガー すぺるすりんがー superusuringa- spellslinger", + "upgrade_endurance": "エクストラリジェネ", + "upgrade_endurance_search": "エクストラリジェネ えくすとらりじぇね ekusutorarijene ekusutorarizyene extra regen", + "upgrade_escalating_exposure": "エクスポージャー", + "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "エクスポージャー", + "upgrade_escalating_exposure_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えるとスタックするスピリット増幅を獲得する。この効果は対象に与える{g:citadel_inline_attribute:'SpiritDamage'}を上昇させる", + "upgrade_escalating_exposure_search": "エクスポージャー えくすぽーじゃー ekusupo-ja- ekusupo-zya- escalating exposure", + "upgrade_eternal_gift": "エターナルギフト", + "upgrade_eternal_gift_desc": "定期的にランダムな永続ステータスバフを獲得する", + "upgrade_eternal_gift_respawn_desc": "次のデス時のリスポーン時間を短縮する", + "upgrade_ethereal_bullets": "マーキュリーマグナム", + "upgrade_ethereal_bullets_desc": "エンチャントしたアビリティを時間経過でチャージする。チャージ状態のアビリティは使用時に{g:citadel_inline_attribute:'BonusSpiritDamage'}を与え、{g:citadel_inline_attribute:'BonusFireRate'}を獲得して弾数をリロードする。また、次にリロードするまで、スピリットパワーに応じた{g:citadel_inline_attribute:'BonusSpiritDamage'}を弾薬が与えるようになる", + "upgrade_ethereal_bullets_search": "マーキュリーマグナム まーきゅりーまぐなむ ma-kyuri-magunamu mercurial magnum", + "upgrade_express_shot": "エクスプレスショット", + "upgrade_express_shot_desc": "次の攻撃時に素早く2回連続で射撃し、ダメージと弾速が上昇する。この攻撃は追加で弾薬を消費する", + "upgrade_express_shot_search": "エクスプレスショット えくすぷれすしょっと ekusupuresushotto ekusupuresusyotto express shot", + "upgrade_extra_charge": "エクストラチャージ", + "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "エクストラチャージ えくすとらちゃーじ ekusutoracha-ji ekusutoratya-ji ekusutoracha-zi ekusutoratya-zi extra charge", + "upgrade_fervor": "フレンジー", + "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", + "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", + "upgrade_fervor_passive": "自身のHPが{s:LowHealthThreshold}%を下回っている間、一定時間ステータスが上昇し、すでに自身に付与されているデバフが軽減される", + "upgrade_fervor_search": "フレンジー ふれんじー hurenzi- furenzi- hurenji- furenji- frenzy", + "upgrade_fleetfoot_boots": "フリートフット", + "upgrade_fleetfoot_boots_active_desc": "移動速度スロウ耐性が上昇する", + "upgrade_fleetfoot_boots_passive_desc": "射撃中の移動速度ペナルティを受けなくなる", + "upgrade_fleetfoot_boots_search": "フリートフット ふりーとふっと huri-tohutto furi-tofutto fleetfoot", + "upgrade_focus_lens": "フォーカスレンズ", + "upgrade_focus_lens_desc": "指定した敵をサイレンス状態にする。サイレンス状態が終了したとき、サイレンス状態中に与えたすべてのダメージに応じたダメージを対象に与える", + "upgrade_focus_lens_search": "フォーカスレンズ ふぉーかすれんず fo-kasurenzu focus lens", + "upgrade_fury_trance": "フューリートランス", + "upgrade_fury_trance_active": "発射速度スピリット耐性を獲得するが、自身をサイレンス状態にする。また、スタミナが使用できず回復しなくなる", + "upgrade_fury_trance_search": "フューリートランス ふゅーりーとらんす huxyu-ri-toransu fuxyu-ri-toransu fury trance", + "upgrade_glass_cannon": "グラスキャノン", + "upgrade_glass_cannon2": "グラスキャノン v2", + "upgrade_glass_cannon2_desc": "ヒーローをキルするたび、永続的に武器ダメージが上昇する(最大{s:MaxStacks}スタック)。デスするとスタックを1つ失う", + "upgrade_glass_cannon2_search": "グラスキャノン ぐらすきゃのん gurasukyanon glass cannon v2", + "upgrade_glass_cannon_desc": "ヒーローをキルするたび、永続的に発射速度が上昇する(最大{s:MaxStacks}スタック)。デスするとスタックを1つ失う", + "upgrade_glass_cannon_plus1": "グラスキャノン +1", + "upgrade_glass_cannon_search": "グラスキャノン グラスキャノン gurasukyanon glass cannon", + "upgrade_glitch": "呪いの遺物", + "upgrade_glitch_desc": "敵1人を呪うことで行動を中断させ、サイレンス状態とディスアーム状態を付与し、アイテムを使用できなくする非アルティメットのバフすべてを解除する", + "upgrade_glitch_search": "呪いの遺物 のろいのいぶつ noroinoibutsu noroinoibutu curse relic cursed", + "upgrade_goose_egg": "ガチョウの黄金の卵", + "upgrade_goose_egg_active_desc": "卵をふ化させ、ソウル永続バフを獲得する

    卵を所有している時間が長いほど、卵の価値は高くなる

    ふ化させた時に蓄積していたソウル{s:BonusBuffsPerGold}につき、1つ永続バフを獲得する", + "upgrade_goose_egg_desc": "生存している限り、時間経過でソウルを獲得する", + "upgrade_goose_egg_search": "ガチョウの黄金の卵", + "upgrade_goose_egg_stacklabel": "ソウル獲得量", + "upgrade_greater_withering_whip": "ディスアームヘックス", + "upgrade_greater_withering_whip_debuff": "ディスアーム状態", + "upgrade_greater_withering_whip_desc": "指定した敵をディスアーム状態にし、弾薬耐性を低下させる", + "upgrade_greater_withering_whip_search": "ディスアームヘックス でぃすあーむへっくす dhisua-muhekkusu disarming hex", + "upgrade_grit": "不屈の心", + "upgrade_grit_desc": "短時間、バリアを獲得する", + "upgrade_grit_search": "不屈の心 ふくつのこころ hukutunokokoro fukutunokokoro hukutsunokokoro fukutsunokokoro grit", + "upgrade_guardian_ward": "ガーディアンワード", + "upgrade_guardian_ward_desc": "指定した対象にバリアを付与し、一時的に移動速度を上昇させる
    このアイテムはセルフキャストできる
    自分以外に使用すると、クールダウンが半減する
    ", + "upgrade_guardian_ward_search": "ガーディアンワード がーでぃあんわーど ga-dhianwa-do guardian ward", + "upgrade_haunting_scream": "ホーンテッドスクリーム", + "upgrade_haunting_scream_desc": "拡大する発射物を放つ。投射物は命中した敵を短時間呪う", + "upgrade_headhunter": "ヘッドハンター", + "upgrade_headhunter_desc": "敵ヒーローへの次のヘッドショットが、{g:citadel_inline_attribute:'BonusWeaponDamage'}を与え、自身を{g:citadel_inline_attribute:'Heal'}し、{g:citadel_inline_attribute:'BonusMoveSpeed'}を短時間付与する", + "upgrade_headhunter_search": "ヘッドハンター へっどはんたー heddohanta- headhunter", + "upgrade_headshot_booster": "ヘッドショットブースター", + "upgrade_headshot_booster2": "イグゾーストヘッドショット", + "upgrade_headshot_booster2_desc": "ヘッドショットを命中させると、その対象の弾薬耐性を低下させる", + "upgrade_headshot_booster2_search": "イグゾーストヘッドショット いぐぞーすとへっどしょっと iguzo-sutoheddoshotto iguzo-sutoheddosyotto weakening headshot", + "upgrade_headshot_booster_desc": "敵ヒーローへの次のヘッドショットが、{g:citadel_inline_attribute:'BonusWeaponDamage'}を与える", + "upgrade_headshot_booster_search": "ヘッドショットブースター へっどしょっとぶーすたー heddoshottobu-suta- heddosyottobu-suta- headshot booster", + "upgrade_heal_on_level": "パトロンヒーリング", + "upgrade_heal_on_level/heal_on_level_buff": "レベルアップ時の回復", + "upgrade_heal_on_level_buff": "レベルアップ時の回復", + "upgrade_heal_on_level_desc": "恩恵を獲得すると自動的に回復する", + "upgrade_heal_on_level_search": "パトロンヒーリング ぱとろんひーりんぐ patoronhi-ringu patron's healing", + "upgrade_healbane": "ヒールベイン", + "upgrade_healbane_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えると回復阻害を付与する。この効果を受けている敵ヒーローがデスすると、HPを大幅に回復する", + "upgrade_healbane_search": "ヒールベイン ひーるべいん hi-rubein healbane", + "upgrade_healbuff": "ヒーリングテンポ", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "ヒーリングテンポ", + "upgrade_healbuff_desc": "自分自身か味方のHPを{g:citadel_inline_attribute:'Heal'}すると、その対象に{g:citadel_inline_attribute:'BonusFireRate'}と{g:citadel_inline_attribute:'BonusMoveSpeed'}を付与する

    ヒーローが元から有しているリジェネやパッシブの弾薬/スピリットライフスティールには適用されない", + "upgrade_healbuff_search": "ヒーリングテンポ ひーりんぐてんぽ hi-ringutenpo healing tempo", + "upgrade_healing_booster": "ヒーリングブースター", + "upgrade_healing_booster_desc": "自身の回復効果が上昇する", + "upgrade_healing_booster_search": "ヒーリングブースター ひーりんぐぶーすたー hi-ringubu-suta- healing booster", + "upgrade_health": "エクストラヘルス", + "upgrade_health_2": "タフネス", + "upgrade_health_2_search": "タフネス たふねす tahunesu tafunesu toughness", + "upgrade_health_nova": "ヒーリングノヴァ", + "upgrade_health_nova_desc": "自分自身と付近にいる味方のHPを回復する", + "upgrade_health_nova_search": "ヒーリングノヴァ ひーりんぐのヴぁ hi-ringunova healing nova", + "upgrade_health_search": "エクストラヘルス えくすとらへるす ekusutoraherusu extra health", + "upgrade_health_stealing_magic": "スピリットライフスティール", + "upgrade_health_stealing_magic_search": "スピリットライフスティール すぴりっとらいふすてぃーる supirittoraihusutexi-ru supirittoraifusutexi-ru spirit lifesteal", + "upgrade_health_stimpak": "ヒーリングリチュアル", + "upgrade_health_stimpak/modifier_stimpak_regen": "ヒーリングリチュアル", + "upgrade_health_stimpak_desc": "指定した対象にリジェネスプリント速度を付与する。敵プレイヤーかオブジェクトからダメージを受けると効果が切れる。このアイテムはセルフキャストできる", + "upgrade_health_stimpak_search": "ヒーリングリチュアル ひーりんぐりちゅある hi-ringurichuaru hi-ringurityuaru healing rite", + "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "出血状態", + "upgrade_high_velocity_mag": "ハイスピードラウンド", + "upgrade_high_velocity_mag_search": "ハイスピードラウンド はいすぴーどらうんど haisupi-do high-velocity rounds", + "upgrade_hollow_point_rounds": "ホロウポイント", + "upgrade_hollow_point_rounds_desc": "自身のHPが{s:LifeThreshold}%を上回っている間、追加武器ダメージを与え、弾薬が敵の弾薬耐性を低下させる", + "upgrade_hollow_point_rounds_search": "ホロウポイント ほろうぽいんと horoupointo hollow point", + "upgrade_icarus_wings": "セラフィムウィング", + "upgrade_icarus_wings_desc": "空中にいる間、与ダメージは増加し、被ダメージは減少する。空中ダッシュと空中ジャンプが無制限に使用できるようになる", + "upgrade_imbued_duration_extender": "スーパーエクステンダー", + "upgrade_imbued_duration_extender_desc": "アビリティおよびアイテムの継続時間が長くなる", + "upgrade_imbued_duration_extender_search": "スーパーエクステンダー すーぱーえくすてんだー su-pa-ekusutenda- superior duration", + "upgrade_improved_bullet_armor": "バレットレジリエンス", + "upgrade_improved_bullet_armor_desc": "自身のHPが{s:HealthThreshold}%を下回っている間、追加の弾薬耐性を獲得する", + "upgrade_improved_bullet_armor_search": "バレットレジリエンス ばれっとれじりえんす barettorejiriensu barettoreziriensu bullet resilience", + "upgrade_improved_spirit": "エクストラスピリット", + "upgrade_improved_spirit_search": "エクストラスピリット えくすとらすぴりっと ekusutorasupiritto extra spirit", + "upgrade_improved_stamina": "エクストラスタミナ", + "upgrade_improved_stamina_search": "エクストラスタミナ えくすとらすたみな ekusutorasutamina extra stamina", + "upgrade_infinite_rounds": "インフィニットラウンド", + "upgrade_infinite_rounds_desc": "弾数が無限になる", + "upgrade_infinitemagazine": "エンドレスマガジン", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "エンドレスマガジン", + "upgrade_infinitemagazine_desc": "弾薬が無限になり、{g:citadel_inline_attribute:'BonusFireRate'}を獲得する", + "upgrade_infinitemagazine_search": "エンドレスマガジン えんどれすまがじん endoresumagazin endoresumagajin endless magazine", + "upgrade_infuser": "インフューザー", + "upgrade_infuser_desc": "スピリットライフスティールスピリットパワーを獲得する", + "upgrade_infuser_search": "インフューザー いんふゅーざー inhuxyu-za- infuxyu-za- infuser", + "upgrade_inhibitor": "インヒビター", + "upgrade_inhibitor_desc": "弾薬が対象に与えるダメージ低下を蓄積させる。また、回復阻害を付与する", + "upgrade_inhibitor_search": "インヒビター いんひびたー inhibita- inhibitor", + "upgrade_intensifying_clip": "連射強化マガジン", + "upgrade_intensifying_clip_desc": "武器を連続で発射し続けることで武器ダメージが上昇する", + "upgrade_intensifying_clip_search": "連射強化マガジン れんしゃきょうかまがじん renshakyoukamagajin rensyakyoukamagajin renshakyoukamagazin rensyakyoukamagazin intensifying magazine", + "upgrade_juggernaut": "ジャガーノート", + "upgrade_juggernaut_search": "ジャガーノート じゃがーのーと jaga-no-to zyaga-no-to juggernaut", + "upgrade_juggernaut_slow_desc": "アイテム所有者を射撃した敵の発射速度を低下させる", + "upgrade_kinetic_sash": "キネティックダッシュ", + "upgrade_kinetic_sash_desc": "ダッシュジャンプ時に発射速度が上昇し、追加弾数を獲得する。この効果は次にリロードするまで、最大で{s:AbilityDuration}秒間継続する", + "upgrade_kinetic_sash_search": "キネティックダッシュ きねてぃっくだっしゅ kinetexikkudasshu kinetexikkudassyu kinetic dash", + "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", + "upgrade_lifestrike_gauntlets": "メレーライフスティール", + "upgrade_lifestrike_gauntlets_desc": "次の近接攻撃がHPを回復する

    非ヒーローに対しては回復量が{s:NonHeroHealPct}%に低下する
    近接弱攻撃の場合はクールダウンが{s:LightMeleeCooldownMult}倍になる
    ", + "upgrade_lifestrike_gauntlets_search": "メレーライフスティール めれーらいふすてぃーる mere-raifusutexi-ru mere-raihusutexi-ru melee lifesteal", + "upgrade_long_range": "ロングレンジ", + "upgrade_long_range_desc": "対象と一定距離離れている場合、追加で武器ダメージを与える", + "upgrade_long_range_search": "ロングレンジ ろんぐれんじ rongurenji rongurenzi long range", + "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "スロウ状態", + "upgrade_magic_burst": "ミスティックバースト", + "upgrade_magic_burst_desc": "時間経過で{g:citadel_inline_attribute:'BonusSpiritDamage'}をチャージする。アビリティで{s:MinimumDamage}を超えるダメージを与えると、追加ダメージを与える", + "upgrade_magic_burst_search": "ミスティックバースト みすてぃっくばーすと misthikkuba-suto mistexikkuba-suto mystic burst", + "upgrade_magic_carpet": "マジックカーペット", + "upgrade_magic_carpet_desc": "乗ることで飛行が可能なマジックカーペットを召喚する。飛行中はスロウを無効化し、いずれかのアクションを実行するとカーペットが消失する
    カーペット召喚中はアビリティを使用できない
    ", + "upgrade_magic_carpet_search": "マジックカーペット まじっくかーぺっと majikkuka-petto mazikkuka-petto magic carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_missile": "サモンミサイル", + "upgrade_magic_missile_search": "サモンミサイル さもんみさいる samonmisairu conjure missiles", + "upgrade_magic_reach": "ミスティックエクスパンダー", + "upgrade_magic_reach_desc": "エンチャントしたアビリティの距離効果範囲を上昇させる", + "upgrade_magic_reach_search": "ミスティックエクスパンダー みすてぃっくえくすぱんだー misutexikkuekusupanda- mystic expansion", + "upgrade_magic_shield": "妖術師の紋章", + "upgrade_magic_shield_desc": "自身のHPが{s:LifeThreshold}%を上回っている間、ボーナス{g:citadel_inline_attribute:'Spirit'}を獲得し、クールダウンが短縮される", + "upgrade_magic_shield_search": "妖術師の紋章 ようじゅつしのもんしょう youjutusi youzyutusi youjutsushi youzyutsushi monshou monsyou enchanter's emblem", + "upgrade_magic_shock": "タンクバスター", + "upgrade_magic_shock_desc": "時間経過で{g:citadel_inline_attribute:'BonusSpiritDamage'}をチャージする。アビリティで{s:MinimumDamage}を超えるダメージを与えると、追加ダメージを与える。スピリット耐性を無視する", + "upgrade_magic_shock_search": "タンクバスター たんくばすたー tankubasuta- tankbuster", + "upgrade_magic_slow": "ミスティックスロウ", + "upgrade_magic_slow_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えた対象の移動速度を低下させる", + "upgrade_magic_slow_search": "ミスティックスロウ みすてぃっくすろう misutexikkusurou mystic slow", + "upgrade_magic_storm": "パワーサージ", + "upgrade_magic_storm_desc": "このアイテムをエンチャントしたアビリティは永続的にスピリットパワーが上昇する。エンチャントアビリティを使用すると、移動速度が上昇し、射撃中の移動速度ペナルティを受けなくなる", + "upgrade_magic_storm_search": "パワーサージ ぱわーさーじ pawa-sa-ji pawa-sa-zi surge of power", + "upgrade_magic_tempo": "コンプレッサー", + "upgrade_magic_tempo_desc": "エンチャントしたアビリティのクールダウンを短縮する", + "upgrade_magic_tempo_search": "コンプレッサー こんぷれっさー konpuressa- compress cooldown", + "upgrade_magic_vulnerability": "ヴァルネラビリティ", + "upgrade_magic_vulnerability_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えた対象の{g:citadel_inline_attribute:'SpiritResist'}を低下させる", + "upgrade_magic_vulnerability_search": "ヴァルネラビリティ ヴぁるねらびりてぃ ばるねらびりてぃ varunerabiritexi barunerabiritexi mystic vulnerability", + "upgrade_medic_bullets": "ヒーリングショット", + "upgrade_medic_bullets_desc": "次の弾薬がHPを回復する。回復量はヒットした対象に応じて変化する", + "upgrade_medic_bullets_search": "ヒーリングショット ひーりんぐしょっと hi-ringushotto restorative shot", + "upgrade_melee_charge": "メレーチャージ", + "upgrade_melee_charge_desc": "次の近接強攻撃で敵に与えるダメージが上昇する", + "upgrade_melee_charge_search": "メレーチャージ めれーちゃーじ mere-cha-ji mere-tya-ji mere-cha-zi mere-tya-zi melee charge", + "upgrade_melee_rebuttal": "プロテスト", + "upgrade_melee_rebuttal_desc": "敵ヒーローへのパリィに成功すると、パリィしたダメージ分、自身のHPを回復し、対象にそのダメージを与える。また、一時的にダメージが上昇する", + "upgrade_melee_rebuttal_search": "プロテスト ぷろてすと purotesuto rebuttal", + "upgrade_metal_skin": "メタルスキン", + "upgrade_metal_skin_desc": "弾薬を無効化する", + "upgrade_metal_skin_search": "メタルスキン めたるすきん metarusukin metal skin", + "upgrade_mystic_regeneration": "ミスティックリジェネ", + "upgrade_mystic_regeneration_desc": "敵ヒーローに{g:citadel_inline_attribute:'SpiritDamage'}を与えると、ボーナス{g:citadel_inline_attribute:'Regen'}を獲得する。この効果は異なるヒーローにダメージを与えるたびにスタックする", + "upgrade_mystic_regeneration_search": "ミスティックリジェネ みすてぃっくりじぇね misutexikkurijene misutexikkurizyene mystic regeneration", + "upgrade_mystic_reverb": "ミスティックリバーブ", + "upgrade_mystic_reverb_search": "ミスティックリバーブ みすてぃっくりばーぶ misthikkuriba-bu mistexikkuriba-bu mystic reverb", + "upgrade_mystical_piano": "ミスティカルピアノ", + "upgrade_mystical_piano_desc": "短いディレイ後に、対象のエリア内にいる敵をスタン状態にし、スタミナを消耗させる。スタンした敵はスタン終了後、一時的に目眩状態になる", + "upgrade_non_player_bonus": "モンスターラウンド", + "upgrade_non_player_bonus_sacrifice": "サクリファイス", + "upgrade_non_player_bonus_sacrifice_desc": "敵NPC1体を対象にする。対象をキルして{s:BonusSoulsPct}%の追加ソウルを獲得し、長時間持続する強力なバフを獲得する", + "upgrade_non_player_bonus_sacrifice_search": "サクリファイス さくりふぁいす sakurifaisu cultist sacrifice", + "upgrade_non_player_bonus_search": "モンスターラウンド もんすたーらうんど monsuta-raundo monster rounds", + "upgrade_nullification_aura": "虚無の波動", + "upgrade_nullification_aura_deathdamage_desc": "デス時に大きなスピリットダメージを与える", + "upgrade_nullification_aura_desc": "敵に付与されている有利なバフを全て解除し、スタミナの使用と回復効果を無効化する", + "upgrade_omnicharge_pendant": "オムニチャージ", + "upgrade_omnicharge_pendant_charges": "追加チャージ", + "upgrade_omnicharge_pendant_desc": "エンチャントした任意のアビリティ(アルティメットを除く)に、アビリティ追加チャージを付与する。すでにチャージを持つアビリティはさらに多くの追加チャージを獲得する", + "upgrade_patrons_blessing": "ミスティックコンジット", + "upgrade_patrons_blessing_desc": "自身と味方に強力なスピリット特化のオーラを付与する。味方への効果は低下する", + "upgrade_patrons_blessing_proc_desc": "{s:DamageThresholdDuration}秒以内に敵ヒーローに一定以上のダメージを与えると、自身と付近にいる味方を回復する", + "upgrade_personal_rejuvenator": "リザレクション", + "upgrade_personal_rejuvenator_desc": "デスした場所にヒーローを復活させる", + "upgrade_personal_rejuvenator_search": "リザレクション りざれくしょん rizarekushon rizarekusyon rebirth", + "upgrade_phantom_strike": "ファントムストライク", + "upgrade_phantom_strike_desc": "指定した敵の場所までテレポートし、対象を地面に引き寄せる。対象にはダメージを与え、移動速度を低下させてディスアーム状態を付与する", + "upgrade_phantom_strike_search": "ファントムストライク ふぁんとむすとらいく fantomusutoraiku phantom strike", + "upgrade_prism_blast": "プリズムブラスト", + "upgrade_prism_blast_desc": "短時間ヴォイド状態になり、対象指定不可かつ無敵状態になる。この間、自身の周囲を回転するレーザーを放つ", + "upgrade_pristine_emblem": "オープニングラウンド", + "upgrade_pristine_emblem_desc": "HPが{s:EnemyLifeThreshold}%を上回る敵に対する攻撃が追加で武器ダメージを与える", + "upgrade_pristine_emblem_search": "オープニングラウンド おーぷにんぐらうんど o-puninguraundo opening rounds", + "upgrade_proc_silence": "サイレンサー", + "upgrade_proc_silence_debuff_desc": "弾薬が命中した対象の与えるスピリットダメージが低下する", + "upgrade_proc_silence_desc": "弾薬がサイレンスを蓄積するようになる。サイレンス状態が終了した後の{s:ImmunityDuration}秒間、対象は蓄積の効果を受けない", + "upgrade_proc_silence_search": "サイレンサー さいれんさー sairensa- silencer", + "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", + "upgrade_quick_silver": "クイックシルバーリロード", + "upgrade_quick_silver_desc": "エンチャントしたアビリティを時間経過でチャージする。チャージ状態のアビリティは使用時に{g:citadel_inline_attribute:'BonusSpiritDamage'}を与え、{g:citadel_inline_attribute:'BonusFireRate'}を獲得して弾数をリロードする", + "upgrade_quick_silver_search": "クイックシルバーリロード くいっくしるばーりろーど kuikkusiruba-riro-do quicksilver reload", + "upgrade_rapid_recharge": "ラピッドリチャージ", + "upgrade_rapid_recharge_search": "ラピッドリチャージ らぴっどりちゃーじ rapiddoricha-ji rapiddoritya-ji rapiddoricha-zi rapiddoritya-zi rapid recharge", + "upgrade_rapid_rounds": "ラピッドラウンド", + "upgrade_rapid_rounds_search": "ラピッドラウンド らぴっどらうんど rapiddo rapid rounds", + "upgrade_rebirth": "ソウルリザレクション", + "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", + "upgrade_rebirth_passive": "デスしてから{s:RespawnDelay}秒後、HPの一定割合を回復した状態でその場にリスポーンする", + "upgrade_rebirth_search": "ソウルリザレクション そうるりざれくしょん soururizarekushon soururizarekusyon soul rebirth", + "upgrade_rechargingbullets": "リチャージラッシュ", + "upgrade_rechargingbullets_desc": "一定以上の{g:citadel_inline_attribute:'WeaponDamage'}を与えると、チャージを持つアビリティそれぞれの使用回数が1回分回復する", + "upgrade_rechargingbullets_search": "リチャージラッシュ りちゃーじらっしゅ richa-jirasshu richa-jirassyu richa-zirasshu richa-zirassyu ritya-jirasshu ritya-jirassyu ritya-zirasshu ritya-zirassyu richarging rush", + "upgrade_reduce_debuff_duration": "ディスペルマジック", + "upgrade_reduce_debuff_duration_active_desc": "アルティメット以外で付与されたすべての状態異常を解除する。何らかの状態異常を解除するとHPを回復し、移動速度が上昇する
    スタン状態や睡眠状態の間は使用できない", + "upgrade_reduce_debuff_duration_search": "ディスペルマジック", + "upgrade_regenerating_bullet_shield": "バトルベスト", + "upgrade_regenerating_bullet_shield_desc": "自身のHPが{s:LifeThreshold}%を上回っている間、{g:citadel_inline_attribute:'WeaponDamage'}{g:citadel_inline_attribute:'BonusFireRate'}を獲得する", + "upgrade_regenerating_bullet_shield_search": "バトルベスト ばとるべすと batorubesuto battle vest", + "upgrade_reinforcing_casings": "エスカレートレジリエンス", + "upgrade_reinforcing_casings_desc": "弾薬が敵ヒーローにヒットすると、弾薬耐性を獲得する。1回の射撃で複数ヒットしても1スタックしか獲得しない", + "upgrade_reinforcing_casings_search": "エスカレートレジリエンス えすかれーとれじりえんす esukare-torejiriensu esukare-torezijiensu escalating resilience", + "upgrade_rescue_beam": "レスキュービーム", + "upgrade_rescue_beam_desc": "指定した味方ヒーローと自分を最大HPの一定割合回復する。回復中、対象を自身の近くへと引っ張ることができる。このアイテムはセルフキャストできる", + "upgrade_rescue_beam_pull": "対象を救出", + "upgrade_rescue_beam_search": "レスキュービーム れすきゅーびーむ resukyu-bi-mu rescue beam", + "upgrade_resilience": "スピリットサステイン", + "upgrade_resilience_search": "スピリットサステイン すぴりっとさすていん supirittosasutein enduring spirit", + "upgrade_resonant_healing": "ラディアントリジェネ", + "upgrade_resonant_healing_desc": "アビリティを発動するとHPを回復し、ボーナス移動速度を短時間獲得する", + "upgrade_resonant_healing_search": "ラディアントリジェネ らでぃあんとりじぇね radhiantorijene radhiantorizyene radiant regeneration", + "upgrade_restorative_locket": "ヒーリングロケット", + "upgrade_restorative_locket_active_desc": "所有者の{s:Radius}m以内で敵がアビリティを使用するたび、治癒スタックを1つ獲得する

    スタックすべてを消費することで自身のHPを回復し、スタック数に応じてスタミナを最大で{s:MaxStaminaRestore}回復させる", + "upgrade_restorative_locket_search": "ヒーリングロケット ひーりんぐろけっと hi-ringuroketto restorative locket", + "upgrade_return_fire": "リターンファイア", + "upgrade_return_fire_desc": "アビリティや武器で自身にダメージを与えた対象に、自動的に弾薬を発射する", + "upgrade_return_fire_search": "リターンファイア りたーんふぁいあ rita-nfaia return fire", + "upgrade_ricochet": "リコシェ", + "upgrade_ricochet_desc": "対象にヒットした弾薬が、付近にいる敵に跳弾する。跳弾は弾薬ヒット時効果を発生させ、元ダメージに応じたダメージを与える", + "upgrade_ricochet_search": "リコシェ りこしぇ rikoshe ricochet", + "upgrade_rocket_booster": "マジェスティックリープ", + "upgrade_rocket_booster_desc": "空中高くに自身を射出し、バリアを獲得する。空中で再発動することで急降下できる

    敵ヒーローからダメージを受けてから{s:InterruptCooldown}秒間は使用できない", + "upgrade_rocket_booster_drop_down": "急降下", + "upgrade_rocket_booster_search": "マジェスティックリープ まじぇすてぃっくりーぷ majesutexikkuri-pu mazyesutexikkuri-pu majestic leap", + "upgrade_rocket_boots": "マジェスティックリープ - 無効", + "upgrade_rocket_boots_search": "マジェスティックリープ まじぇすてぃっくりーぷ majesutexikkuri-pu mazyesutexikkuri-pu majestic leap", + "upgrade_runed_gauntlets": "ルーンガントレット", + "upgrade_runed_gauntlets_desc": "近接強攻撃を命中させるたびに、クールダウンが短縮される", + "upgrade_runed_gauntlets_parry_desc": "パリィを貫通する", + "upgrade_rupture": "ディケイ", + "upgrade_rupture/modifier_rupture": "ディケイ", + "upgrade_rupture_desc": "対象に継続ダメージを与え、対象の現在HPに応じたダメージを与える
    ディケイのダメージではキルできず、アイテムのプロックも発生しない", + "upgrade_rupture_search": "ディケイ でぃけい dhikei decay", + "upgrade_self_bubble": "エーテリアルシフト", + "upgrade_self_bubble_desc": "ヴォイド状態となって一時的に対象指定不可および無敵状態になる。発動中はゆっくりと浮遊し、行動はできない。ヴォイド状態が終了するとスピリットパワー、移動速度、スピリット耐性が上昇する
    途中でキャンセル可能
    発動時にあらゆるアクティブアビリティをキャンセルする", + "upgrade_self_bubble_search": "エーテリアルシフト えーてりあるしふと e-teriarusihuto e-teriarusifuto ethereal shift", + "upgrade_shadow_step": "シャドウステップ", + "upgrade_shadow_step_desc": "前方にテレポートする", + "upgrade_shadow_step_passive_desc": "定期的に、付近にいる敵すべてに{g:citadel_inline_attribute:'SpiritDamage'}を与える", + "upgrade_shadow_strike": "シャドウストライク", + "upgrade_shadow_strike_desc": "スタミナを使用すると、検知範囲なしでインビジブル状態になる。インビジブル状態時に、近接攻撃を行うと、敵から弾薬耐性とスピリット耐性を奪い、さらに継続ダメージを与える", + "upgrade_sharpshooter": "シャープシューター", + "upgrade_sharpshooter_desc": "対象と一定距離離れている場合、追加で武器ダメージを与える", + "upgrade_sharpshooter_search": "シャープシューター しゃーぷしゅーたー sha-pushu-ta- sya-pusyu-ta- sharpshooter", + "upgrade_shivas_bracelet": "凍傷のチャーム", + "upgrade_shivas_bracelet_desc": "エンチャントしたアビリティのクールダウンが短縮され、スピリットパワーを獲得する。そのアビリティがダメージを与えると、対象を凍結させ、追加ダメージを与える

    クールダウンは対象ごとに適用される
    ", + "upgrade_shrink_ray": "シュリンクレイ", + "upgrade_shrink_ray/modifier_shrink_ray": "シュリンクレイ", + "upgrade_shrink_ray_desc": "対象のモデルサイズを縮小させ、移動速度を上昇させる。このモードではトンネルを使用できる。セルフキャストが可能", + "upgrade_silencer": "サイレンサー", + "upgrade_silencer_active": "発動後の{s:AbilityDuration}秒間、すべての弾薬が即座にサイレンスを付与する。サイレンス状態の対象はアビリティを使用できない", + "upgrade_silencer_search": "サイレンサー さいれんさー sairensa- silencer", + "upgrade_siphon_bullets": "サイフォンバレット", + "upgrade_siphon_bullets_desc_passive2": "弾薬が一時的に敵の最大HPを奪う。敵のHPは、デバフ効果が切れると元に戻る", + "upgrade_siphon_bullets_search": "サイフォンバレット さいふぉんばれっと saifonbaretto siphon bullets", + "upgrade_slowing_bullets": "スロウバレット", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "弾薬が命中した敵にスロウを蓄積するようになる", + "upgrade_slowing_bullets_search": "スロウバレット すろうばれっと suroubaretto slowing bullets", + "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "スロウ状態", + "upgrade_soaring_spirit": "グレータースピリット", + "upgrade_soaring_spirit_search": "グレータースピリット ぐれーたーすぴりっと gure-ta-supiritto improved spirit", + "upgrade_spellbreaker": "スペルブレイカー", + "upgrade_spellbreaker_desc": "次に受ける{g:citadel_inline_attribute:'SpiritDamage'}が一定量を超える場合、そのダメージを大幅に軽減する", + "upgrade_spellbreaker_search": "スペルブレイカー すぺるぶれいかー superubureika- spellbreaker", + "upgrade_spellshield": "ヘクサフォイルワード", + "upgrade_spellshield/modifier_spellshield_buff": "ヘクサフォイルワード", + "upgrade_spellshield/modifier_spellshield_linger_buff": "ヘクサフォイルワードが破壊された!", + "upgrade_spellshield_desc": "次に受ける{g:citadel_inline_attribute:'SpiritDamage'}かデバフをブロックし、その効果を無効化する。非戦闘時にのみ回復する", + "upgrade_spellshield_search": "ヘクサフォイルワード へくさふぉいるわーど hekusafoiruwa-do hexafoil ward", + "upgrade_spellshield_shield": "アンチスピリットシジル", + "upgrade_spellslinger_headshots": "スピリットキラー", + "upgrade_spellslinger_headshots_part1_desc": "弾薬が対象のスピリット耐性を低下させるデバフを付与するようになる。自分と味方は、デバフ状態の対象に対してスピリットライフスティールを獲得する", + "upgrade_spellslinger_headshots_part2_desc": "ヘッドショット時に、対象のスピリット耐性をさらに低下させる", + "upgrade_spellslinger_headshots_search": "スピリットキラー すぴりっときらー supirittokira- spirit rend", + "upgrade_spirit_bubble": "スピリットシールド", + "upgrade_spirit_bubble_desc": "短時間内に敵から一定以上の{g:citadel_inline_attribute:'SpiritDamage'}を受けると、バリアを獲得する", + "upgrade_spirit_bubble_search": "スピリットシールド すぴりっとしーるど supirittosi-rudo spirit shielding", + "upgrade_spirit_burn": "スピリットバーン", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "スピリットバーン", + "upgrade_spirit_burn_desc": "敵に対して{s:DamageThresholdDuration}秒以内に一定以上の{g:citadel_inline_attribute:'SpiritDamage'}を与えると、ダメージを与える爆発を発生させ、付近にいる敵に燃焼を付与する。燃焼状態の敵は継続ダメージを受け、被回復量が低下する
    非ヒーローに対しては与えるダメージとクールダウンが半減する", + "upgrade_spirit_burn_search": "スピリットバーン すぴりっとばーん supirittoba-n spirit burn", + "upgrade_spirit_sap": "スピリットドレイン", + "upgrade_spirit_sap_desc": "指定した敵のスピリット耐性スピリットパワーを低下させる", + "upgrade_spirit_sap_search": "スピリットドレイン すぴりっとどれいん supirittodorein spirit sap", + "upgrade_spirit_snatch": "スピリットスナッチ", + "upgrade_spirit_snatch_desc": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加で{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象のスピリット耐性スピリットパワーを吸収する

    近接弱攻撃の場合は効果量が{s:LightMeleeReduction}%減少する
    ", + "upgrade_spirit_snatch_search": "スピリットスナッチ すぴりっとすなっち supirittosunatti spirit snatch", + "upgrade_split_shot": "スプリットショット", + "upgrade_split_shot_desc": "武器がマルチショットするようになる

    2人以上のヒーローに命中させると、スタックする武器ダメージボーナスを獲得する

    同じ対象に複数回命中することはない", + "upgrade_split_shot_desc_02": "スプリットショット 複数命中ボーナス", + "upgrade_split_shot_search": "スプリットショット すぷりっとしょっと supulittoshotto supulittosyotto split shot", + "upgrade_sprint_booster": "スプリントブーツ", + "upgrade_sprint_booster_search": "スプリントブーツ すぷりんとぶーつ supurintobu-tu sprint boots", + "upgrade_superacolytes_glove": "ヘックスシールドナックル", + "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "ナックル解放!", + "upgrade_superacolytes_glove_desc": "合計で{s:StoredSpiritDamage}のスピリットダメージを与えると、次の近接強攻撃が追加で{s:StoredSpiritDamage}のスピリットダメージを与える", + "upgrade_superacolytes_glove_search": "ヘックスシールドナックル へっくすしーるどなっくる hekkususi-rudonakkuru hex-sealed knuckles", + "upgrade_superior_stamina": "スタミナマスタリー", + "upgrade_superior_stamina_passive": "着地前に空中ジャンプ空中ダッシュが追加で1回使用できるようになる", + "upgrade_superior_stamina_search": "スタミナマスタリー すたみなますたりー sutaminamasutari- stamina mastery", + "upgrade_suppressor": "サプレッサー", + "upgrade_suppressor_desc": "{g:citadel_inline_attribute:'SpiritDamage'}を与えると、その敵の発射速度を低下させる", + "upgrade_suppressor_search": "サプレッサー さぷれっさー sapuressa- suppressor", + "upgrade_surging_power": "ヴァンパイアバースト", + "upgrade_surging_power_active": "ライフスティール発射速度弾数を獲得する。この追加弾数はマガジンの最大容量を超過できる", + "upgrade_surging_power_search": "ヴァンパイアバースト ヴぁんぱいあばーすと バンパイアバースト ばんぱいあばーすと vanpaiaba-suto banpaiaba-suto vampiric burst", + "upgrade_target_stun": "ノックダウン", + "upgrade_target_stun_desc": "{s:StunDelay}秒のディレイ後に対象をスタンさせる。空中にいる対象に対してはスタン継続時間が増加する

    スタン状態の間、対象にかかる重力を増加させる", + "upgrade_target_stun_search": "ノックダウン のっくだうん nokkudaun knockdown", + "upgrade_targeted_silence": "サイレンスウェーブ", + "upgrade_targeted_silence_desc": "膨張する発射物を射出する。発射体は敵に着弾ダメージを与え、短い間サイレンス状態にする

    サイレンス状態は詠唱アビリティを中断しない", + "upgrade_targeted_silence_search": "サイレンスウェーブ さいれんすうぇーぶ sairensuwe-bu silence wave", + "upgrade_tech_armor": "スピリットアーマー", + "upgrade_tech_armor_search": "スピリットアーマー すぴりっとあーまー supirittoa-ma- spirit armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "ミスティックリバーブ", + "upgrade_tech_bleed_desc": "アビリティにライフスティールをエンチャントする。そのアビリティはヒット時、対象にスロウを付与する。また短いディレイの後、与えたダメージに応じた追加ダメージを対象周囲の敵に与える", + "upgrade_tech_damage_pulse": "トーメントパルス", + "upgrade_tech_damage_pulse_desc": "定期的に、一番近い敵2人に{g:citadel_inline_attribute:'SpiritDamage'}を与える", + "upgrade_tech_damage_pulse_search": "トーメントパルス とーめんとぱるす to-mentoparusu torment pulse", + "upgrade_tech_defense_shredders": "スピリットシュレッダー", + "upgrade_tech_defense_shredders_desc": "弾薬が対象のスピリット耐性を低下させるデバフを付与するようになる。自分と味方は、デバフ状態の対象に対してスピリットライフスティールを獲得する", + "upgrade_tech_defense_shredders_search": "スピリットシュレッダー すぴりっとしゅれっだー supirittoshuredda- supirittosyuredda- spirit shredder bullets", + "upgrade_tech_overflow": "スピリットオーバーフロー", + "upgrade_tech_overflow_desc": "敵ヒーローに弾薬をヒットさせ続けると、発射速度スピリットパワースピリットライフスティールを獲得する", + "upgrade_tech_overflow_search": "スピリットオーバーフロー すぴりっとおーばーふろー supirittoo-ba-huro- supirittoo-ba-furo- spiritual overflow", + "upgrade_tech_purge": "スピリットレジリエンス", + "upgrade_tech_purge_desc": "自身のHPが{s:HealthThreshold}%を下回っている間、追加のスピリット耐性を獲得する", + "upgrade_tech_purge_search": "スピリットレジリエンス すぴりっとれじりえんす supirittorejiriensu supirittoreziriensu spirit resilience", + "upgrade_tech_range": "グレーターエクスパンダー", + "upgrade_tech_range_desc": "アビリティおよびアイテムの範囲効果範囲が拡大する", + "upgrade_tech_range_search": "グレーターエクスパンダー ぐれーたーえくすぱんだー gure-ta-ekusupanda- greater expansion", + "upgrade_thermal_detonator": "アルケミカルファイア", + "upgrade_thermal_detonator_desc": "接触時に爆発する瓶を投げる。生成されたエリア内にいる敵には増加する{g:citadel_inline_attribute:'SpiritDamage'}を毎秒与え続け、弾薬耐性を低下させる

    非ヒーローには効果が{s:NonHeroReductionPercent}%減少する", + "upgrade_thermal_detonator_search": "アルケミカルファイア あるけみかるふぁいあ arukemikarufaia alchemical fire", + "upgrade_timeless_emblem": "不朽の紋章", + "upgrade_titan_round": "巨大拡張マガジン", + "upgrade_titan_round_search": "巨大拡張マガジン きょだいかくちょうまがじん kyodaikakuchoumagajin kyodaikakutyoumagajin kyodaikakuchoumagazin kyodaikakutyoumagazin titanic magazine", + "upgrade_toxic_bullets": "トキシックバレット", + "upgrade_toxic_bullets_buildup": "毒蓄積中…", + "upgrade_toxic_bullets_desc": "弾薬が敵に出血を蓄積するようになる。出血状態の敵は時間経過で最大HP一定割合を失う。また、出血状態の対象に回復阻害を付与する", + "upgrade_toxic_bullets_search": "トキシックバレット ときしっくばれっと tokisikkubaretto toxic bullets", + "upgrade_transcendent_cooldown": "トランセンデント", + "upgrade_transcendent_cooldown_desc": "アビリティおよびアイテムのクールダウンを短縮する", + "upgrade_transcendent_cooldown_search": "トランセンデント とらんせんでんと toransendento transcendent cooldown", + "upgrade_trophy_collector": "トロフィーコレクター", + "upgrade_trophy_collector_desc": "アシストかキルを獲得するたび、追加のスプリントアビリティ範囲パッシブソウル生成を獲得する。この効果はスタックし、デス後も継続する", + "upgrade_trophy_collector_search": "トロフィーコレクター とろふぃーこれくたー torofi-korekuta- trophy collector", + "upgrade_ultimate_burst": "ライトニングスクロール", + "upgrade_ultimate_burst_desc": "アルティメットでダメージを与えると、短いディレイ後に{g:citadel_inline_attribute:'Stun'}を付与し、{g:citadel_inline_attribute:'BonusSpiritDamage'}を与える
    ", + "upgrade_ultimate_burst_hint": "この効果はアルティメットにつき対象1人にのみ発生する", + "upgrade_ultimate_burst_search": "ライトニングスクロール らいとにんぐすくろーる raitoningusukuro-ru lightning scroll", + "upgrade_ultimate_burst_upgrade": "ミスティックスロウ 効果", + "upgrade_unstable_concoction": "不安定な調合薬", + "upgrade_unstable_concoction_desc": "アンストッパブルを獲得し、速度、HP、スピリット、武器ダメージが増加する調合薬を飲む。短時間後に、自身はデスして爆発し、周辺の敵をスタンさせ、最大HPに応じたダメージを与える。この効果でデスした場合、リスポーン時間が{s:RespawnTimeMod}%短縮される", + "upgrade_unstoppable": "アンストッパブル", + "upgrade_unstoppable_desc": "状態異常を一時的に抑制し、スタン、サイレンス、睡眠、移動不能、ディスアーム無効化する
    スタン状態睡眠状態の間は使用できない", + "upgrade_unstoppable_search": "アンストッパブル あんすとっぱぶる ansutoppaburu unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "次に付与されるスタン、束縛、移動不能、睡眠、サイレンスを自動的に浄化する。この効果が発動するとバリアを獲得し、すべてのアビリティのクールダウンが{s:CooldownReductionOnProc}%短縮される", + "upgrade_vampire": "バレットライフスティール", + "upgrade_vampire_search": "バレットライフスティール ばれっとらいふすてぃーる barettoraihusutexi-ru barettoraifusutexi-ru bullet lifesteal", + "upgrade_veil_walker": "ベールウォーカー", + "upgrade_veil_walker_desc": "コズミックベールを通過するとステルス状態になる。また、HPを回復し、移動速度が上昇する", + "upgrade_veil_walker_search": "ベールウォーカー べーるうぉーかー be-ruuxo-ka- veil walker", + "upgrade_vex_barrier": "リアクティブバリア", + "upgrade_vex_barrier_desc": "スタン、束縛、移動不能、睡眠、サイレンス状態になると、バリアを獲得する", + "upgrade_vex_barrier_search": "リアクティブバリア りあくてぃぶばりあ riakutexibubaria reactive barrier", + "upgrade_vex_barrier_shield": "リアクティブバリア", + "upgrade_warp_stone": "ワープストーン", + "upgrade_warp_stone_desc": "前方にテレポートし、弾薬耐性を獲得する", + "upgrade_warp_stone_search": "ワープストーン わーぷすとーん wa-pusuto-n warp stone", + "upgrade_weapon_backstabber": "ストーカー", + "upgrade_weapon_backstabber_desc": "近距離で{g:citadel_inline_attribute:'WeaponDamage'}を与えると傷を付与し、{g:citadel_inline_attribute:'BonusMoveSpeed'}を獲得する

    傷状態の敵は{g:citadel_inline_attribute:'SpiritDPS'}を受け、{g:citadel_inline_attribute:'BulletResist'}が低下する。また、壁越しにその姿を視認できる", + "upgrade_weapon_backstabber_search": "ストーカー すとーかー suto-ka- stalker", + "upgrade_weapon_shielding": "ウェポンシールド", + "upgrade_weapon_shielding_desc": "短時間内に敵から一定以上の{g:citadel_inline_attribute:'WeaponDamage'}を受けると、バリアを獲得する", + "upgrade_weapon_shielding_search": "ウェポンシールド うぇぽんしーるど weponsi-rudo weapon shielding", + "upgrade_weighted_shots": "ヘヴィショット", + "upgrade_weighted_shots_desc": "弾薬が命中した敵にスロウを蓄積するようになる", + "upgrade_weighted_shots_search": "ヘヴィショット へヴぃしょっと ヘビーショット へびーしょっと hevishotto hebi-shotto weighted shots", + "upgrade_withering_whip": "コロッシブバレル", + "upgrade_withering_whip_desc": "指定した敵の発射速度弾薬耐性を低下させる", + "upgrade_withering_whip_search": "コロッシブバレル ころっしぶばれる korossibubareru rusted barrel", + "vampirebat_lovebites": "ラヴファング", + "viscous_goo_bowling_ball": "スライムボール", + "viscous_goo_bowling_ball_desc": "ヒット時にダメージを与えスタンさせる大きな粘液ボールに変身する。変身中は、弾薬耐性スピリット耐性が大幅に上昇する。ボールは壁に当たると跳ね返るほか、ダブルジャンプも可能", + "viscous_goo_bowling_ball_quip": "ゴロゴロ転がって混乱を引き起こす", + "viscous_goo_bowling_ball_t3_desc": "継続時間 +6秒、スタン継続時間 +0.3秒", + "viscous_goo_grenade": "スプラッター", + "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "スロウ状態", + "viscous_goo_grenade_bounce_desc": "同じ対象に複数ヒットした場合は与えるダメージが低下する", + "viscous_goo_grenade_desc": "ダメージを与える粘液ボールを投げる。ボールは着弾地点に粘液の沼を生成し、範囲内の敵にスロウ状態を付与する", + "viscous_goo_grenade_puddle_desc": "粘液の沼が地面に残り、沼に触れた敵にスロウ状態を付与する

    自分と味方は、粘液の沼でのスライディング速度が上昇する", + "viscous_goo_grenade_quip": "敵にダメージを与え、粘液の沼を生成する", + "viscous_goo_grenade_t1_desc": "ダメージ +36、範囲 +2m", + "viscous_goo_grenade_t3_desc": "2回バウンド、スピリットスケーリングが上昇する", + "viscous_goo_puddle": "Goo Form", + "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", + "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", + "viscous_gootapult": "スプラタパルト", + "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", + "viscous_gootapult_hint": "Launch!", + "viscous_restorative_goo": "ザ・キューブ", + "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", + "viscous_restorative_goo_buff_desc": "キューブから出た後の短時間、対象の移動速度とスタミナ回復が上昇する", + "viscous_restorative_goo_desc": "回復力の高い粘液キューブで対象を包み込み、ダメージを防いでHPリジェネを上昇させる。キューブの中にいる間、対象はあらゆるアクションを行えない。自身にも使用可能。 {g:citadel_binding:'Mantle'} を押すと早く脱出できる", + "viscous_restorative_goo_quip": "安全なキューブに味方を閉じ込める", + "viscous_restorative_goo_t1_desc": "移動速度とスタミナ回復が上昇", + "viscous_restorative_goo_t2_desc": "HPリジェネ +25、継続時間 +1秒", + "viscous_restorative_goo_t3_desc": "使用時にすべてのデバフ(アルティメットを除く)を解除、クールダウン -25秒", + "viscous_telepunch": "パドルパンチ", + "viscous_telepunch_desc": "範囲内にいるユニットをパンチして{g:citadel_inline_attribute:'KnockUp'}する拳を、指定地点に生成する

    ヒットした敵には{g:citadel_inline_attribute:'MeleeDamage'}を与え、{g:citadel_inline_attribute:'Slow'}を付与する

    自分と味方は、空中制御が上昇する", + "viscous_telepunch_quip": "巨大な拳で敵をパンチする", + "viscous_telepunch_t1_desc": "チャージ +1、ダメージ +20", + "viscous_telepunch_t2_desc": "範囲 +1.5m、ライフスティール +40%", + "viscous_telepunch_t3_desc": "クールダウン -12秒、近接強攻撃ダメージを与えるようになる", + "walker_unit": "ウォーカー", + "wp_permanent_pickup_label": "武器ダメージ +3%", + "wp_permanent_pickup_label_lv2": "武器ダメージ +4%", + "wp_permanent_pickup_label_lv3": "武器ダメージ +6%", + "wraith_project_mind_t2_title": "バリア:", + "wrecker_ultimate_grab_debuff": "静止状態", + "yakuza_kobun": "Hired Muscle", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_protection_racket": "Protection Racket", + "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", + "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", + "yakuza_setting_sun": "Setting Sun", + "yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", + "yakuza_shakedown": "Shakedown", + "yakuza_shakedown_target": "Shakedown", + "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", + "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown", + "yamato_flying_strike_t3_header": "対象到達時:", + "zipline_boost": "ジップラインブースト", + "zipline_speed_pickup/zipline_speed": "ジップライン速度上昇", + "zipline_speed_pickup_label": "ジップライン速度", + "zombiewall_rotate_hint": "回転" +} \ No newline at end of file diff --git a/data/localizations/koreana.json b/data/localizations/koreana.json index a8816eb2..50405f8b 100644 --- a/data/localizations/koreana.json +++ b/data/localizations/koreana.json @@ -1,38 +1,45 @@ { "AOERadius_label": "충격 반경", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "충격 반경", "AbandonMatchPrompt_Cancel": "계속 플레이", "AbandonMatchPrompt_Confirm": "포기 및 페널티 적용", "AbandonMatchPrompt_Countdown": "포기 및 페널티 적용({d:countdown_seconds})", - "AbandonMatchPrompt_Text": "이 매치를 중도 포기하면 제재를 받게 됩니다. 이 매치에 다시 참가할 수 없으며 팀은 플레이어 1명이 줄어들어 수적으로 불리해집니다. 또한 매치메이킹 페널티가 적용됩니다.
    정말로 포기할까요?", + "AbandonMatchPrompt_Text": "이 매치를 중도 포기하면 제재를 받게 됩니다. 이 매치에 다시 참가할 수 없으며 팀은 플레이어 1명이 줄어들어 수적으로 불리해집니다. 또한 매치메이킹 페널티도 적용됩니다.
    정말 포기하시겠습니까?", "AbandonMatchPrompt_Title": "이 매치를 포기할까요?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "초", "AbilityButtonHint_Activate": "활성화", "AbilityButtonHint_AlotCastLifeDrain": "아군 치유", "AbilityButtonHint_AltCastRestorativeGoo": "자신에게 큐브 사용", "AbilityButtonHint_AltCastStickyBomb": "자폭", + "AbilityButtonHint_AltCastUnitTarget": "대상 유닛", "AbilityButtonHint_AltCastVoidSphere": "아군과 함께 이동", + "AbilityButtonHint_AssassinateFoVCycle": "확대/축소", + "AbilityButtonHint_AvaRecall": "에이바 소환", + "AbilityButtonHint_AvaWarp": "에이바에게 이동", + "AbilityButtonHint_BreakIceDome": "얼음 쉼터 제거", "AbilityButtonHint_BullLeapCrash": "대지 강타", "AbilityButtonHint_CancelAbility": "{s:ability_name} 취소", + "AbilityButtonHint_CancelAll": "취소", "AbilityButtonHint_CancelIceBeam": "극지 광선 취소", "AbilityButtonHint_CancelIceDome": "안식처 제거", "AbilityButtonHint_CancelIcePath": "얼음길 취소", + "AbilityButtonHint_CancelTether": "속박 풀기", "AbilityButtonHint_CancelWall": "장벽 제거", "AbilityButtonHint_CastIceDome": "얼음 쉼터 시전", - "AbilityButtonHint_CastLifeDrain": "적군 체력 흡수", + "AbilityButtonHint_CastLifeDrain": "적군 생명 흡수", + "AbilityButtonHint_CastOnHost": "아군에게 시전", "AbilityButtonHint_CastOnSelf": "자신에게 시전", "AbilityButtonHint_CastOnTarget": "대상에 시전", "AbilityButtonHint_CastRestorativeGoo": "대상에 큐브 사용", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "순간이동", - "AbilityButtonHint_ClimbRope": "길게 눌러서 밧줄 타기", + "AbilityButtonHint_ClimbRope": "{g:citadel_binding:'Zipline'} 키를 길게 눌러 밧줄 타기", + "AbilityButtonHint_CloneTurretSwap": "조수와 위치 교체", "AbilityButtonHint_Deploy": "배치", "AbilityButtonHint_Deselect": "선택 취소", "AbilityButtonHint_Detonate": "폭파", "AbilityButtonHint_DetonateDjinnBomb": "진의 폭탄 폭파", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "속도 감소", "AbilityButtonHint_DragonsFireSpeedUp": "속도 증가", "AbilityButtonHint_DropBomb": "폭탄 투하", @@ -42,61 +49,103 @@ "AbilityButtonHint_FlyDown": "아래로 날기", "AbilityButtonHint_FlyUp": "위로 날기", "AbilityButtonHint_GrabTarget": "대상 잡기", - "AbilityButtonHint_GuidedArrowRelease": "폭파", + "AbilityButtonHint_GuidedArrowRelease": "폭발", "AbilityButtonHint_GuidedArrowSpeed": "가속", "AbilityButtonHint_HatTrickCancel": "돌아가기", "AbilityButtonHint_HatTrickFire": "사격", "AbilityButtonHint_HealSelf": "자신 치유", "AbilityButtonHint_HealTarget": "대상 치유", + "AbilityButtonHint_IcePathDown": "얼음길 하강", + "AbilityButtonHint_IcePathUp": "얼음길 상승", "AbilityButtonHint_LightningCrashDive": "지금 뛰어들기", "AbilityButtonHint_MagicBoltRedirect": "번개 방향 전환", "AbilityButtonHint_MagicianBigBoltFire": "번개 발사", - "AbilityButtonHint_MeleePowerUp": "강한 근거리 공격으로 파워업을 획득하세요.", + "AbilityButtonHint_MeleeChangeTeam": "강한 근거리 공격으로 팀 변경", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "강한 근거리 공격으로 파괴", + "AbilityButtonHint_MeleeIdolCashIn": "강한 근거리 공격으로 영혼 단지 획득", + "AbilityButtonHint_MeleeIdolPickup": "근거리 공격으로 영혼 단지 줍기", + "AbilityButtonHint_MeleePickUp": "강한 근거리 공격으로 영혼 획득", + "AbilityButtonHint_MeleePowerUp": "강한 근거리 공격으로 기운의 파편 획득", "AbilityButtonHint_MeleeRejuvinator": "강한 근거리 공격으로 소생의 보석 획득", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "아래로 이동", "AbilityButtonHint_MoveUp": "위로 이동", + "AbilityButtonHint_PlacePoster": "포스터 배치", + "AbilityButtonHint_RejuvenatorOwned": "소생의 보석 이미 보유 중 - 아군에게 이동", "AbilityButtonHint_RollingGooAccelerate": "속도 증가", "AbilityButtonHint_RollingGooCancel": "취소", "AbilityButtonHint_RollingGooJump": "점프", + "AbilityButtonHint_ShrinkSelf": "자신 축소", + "AbilityButtonHint_ShrinkTarget": "대상 축소", "AbilityButtonHint_SpeedBoost": "속도 부스트", - "AbilityButtonHint_StopLifeDrain": "체력 흡수 중단", + "AbilityButtonHint_StopLifeDrain": "생명 흡수 중단", + "AbilityButtonHint_Swing": "휘두르기", "AbilityButtonHint_SwitchToAltCastMode": "대체 능력 시전 모드로 전환", "AbilityButtonHint_SwitchToNormalCastMode": "기본 시전 모드로 전환", + "AbilityButtonHint_TagAlongHop": "도망가기", "AbilityButtonHint_Teleport": "순간이동", "AbilityButtonHint_Throw": "투척", - "AbilityButtonHint_ZipLineBoost": "하이퍼라인 속도 부스트 {s:ability_cooldown}", + "AbilityButtonHint_ZipLineBoost": "집라인 속도 부스트 {s:ability_cooldown}", "AbilityCastDelay_label": "시전 지연", "AbilityCastDelay_postfix": "초", + "AbilityCastDelay_postvalue_label": "시전 지연 시간", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "시전 범위", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "시전 범위", "AbilityChannelTimeDisplay_label": "능력 집중 지속 시간", "AbilityChannelTimeDisplay_postfix": "초", + "AbilityChannelTimeDisplay_postvalue_label": "능력 집중 지속 시간", "AbilityChannelTime_label": "능력 집중 지속 시간", "AbilityChannelTime_postfix": "초", + "AbilityChannelTime_postvalue_label": "능력 집중 지속 시간", + "AbilityChargeUpTime_label": "충전 시간", + "AbilityChargeUpTime_postfix": "초", + "AbilityChargeUpTime_postvalue_label": "충전 시간", "AbilityCharges_label": "충전", + "AbilityCharges_postvalue_label": "충전", "AbilityCooldownBetweenCharge_label": "충전 지연", "AbilityCooldownBetweenCharge_postfix": "초", + "AbilityCooldownBetweenCharge_postvalue_label": "충전 지연 시간", + "AbilityCooldownPerHeadshotNPC_label": "비영웅 헤드샷당 쿨다운", + "AbilityCooldownPerHeadshotNPC_postfix": "초", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "비영웅 헤드샷당 쿨다운", + "AbilityCooldownPerHeadshot_label": "헤드샷당 쿨다운", "AbilityCooldownPerHeadshot_postfix": "초", + "AbilityCooldownPerHeadshot_postvalue_label": "헤드샷당 쿨다운", + "AbilityCooldownPerHit_label": "타격당 쿨다운 감소", "AbilityCooldownPerHit_postfix": "초", + "AbilityCooldownPerHit_postvalue_label": "타격당 쿨다운 감소", "AbilityCooldown_label": "쿨다운", "AbilityCooldown_postfix": "초", + "AbilityCooldown_postvalue_label": "쿨다운", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "마법 피해 감소", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "마법 피해 감소", "AbilityDuration_label": "지속 시간", "AbilityDuration_postfix": "초", + "AbilityDuration_postvalue_label": "지속 시간", + "AbilityLifestealDuration_label": "능력 체력 흡수 지속 시간", + "AbilityLifestealDuration_postfix": "초", + "AbilityLifestealDuration_postvalue_label": "능력 체력 흡수 지속 시간", + "AbilityLifestealPercentHeroPassive_label": "마법 체력 흡수", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "마법 체력 흡수", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "마법 체력 흡수", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "마법 체력 흡수", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "비영웅 대상 마법 체력 흡수", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "비영웅 대상 마법 체력 흡수", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "마법 체력 흡수", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "마법 체력 흡수", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -105,135 +154,237 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "능력 속도", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "능력 속도", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "체력 임곗값 초과", "AbsorbPercentage_label": "흡수된 피해", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "흡수된 피해", + "AccuracyPercentage_label": "무기 명중률", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "무기 명중률", "ActivatedFireRate_label": "연사 속도", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "연사 속도", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "연사 속도", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "연사 속도", "ActiveBonusLifesteal_label": "총탄 체력 흡수", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "총탄 체력 흡수", "ActiveBonusMoveSpeed_label": "이동 속도", - "ActiveBonusMoveSpeed_postfix": "m(초당)", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "이동 속도", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "총탄 저항 감소", + "ActiveBulletArmorReduction_postvalue_label": "총탄 저항 감소", "ActiveBulletDamageReduction_label": "총탄 피해", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "총탄 피해", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "초", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "총탄 방어막 수명", + "ActiveBulletShieldMaxHealth_postvalue_label": "총탄 방어막 수명", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "초", "ActiveFireRate_label": "연사 속도", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "초", + "ActiveFireRate_postvalue_label": "연사 속도", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "체력", "ActiveHealthRegenBoost_label": "체력 재생", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "체력 재생", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "체력 재생", "ActiveHealthRegen_postfix": "체력(초당)", + "ActiveHealthRegen_postvalue_label": "체력 재생", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "활성화 상태일 때", - "ActiveMoveSpeedPenalty_label": "이동 속도 페널티 활성화", - "ActiveMoveSpeedPenalty_postfix": "m(초당)", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "총탄 공격 피해", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "총탄 공격 피해", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "총탄 방어막 수명", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "총탄 방어막 수명", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "약화 감소", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "약화 감소", + "ActiveMoveSpeedPenalty_label": "활성화 시 이동 속도 페널티", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "활성화 시 이동 속도 페널티", "ActivePlayerStats_MoveSpeed": "{s:value}m(초당)", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value}(초당)", "ActiveRadius_label": "활성 반경", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "활성 반경", "ActiveReloadPercent_label": "탄약", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "탄약", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "약화 감소", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "약화 감소", "ActiveTechPower_label": "마력", + "ActiveTechPower_postvalue_label": "마력", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "발동 후", + "AfterburnDurationBase_label": "기본 화상 지속 시간", + "AfterburnDurationBase_postfix": "초", + "AfterburnDurationBase_postvalue_label": "기본 화상 지속 시간", + "AfterburnDurationMax_label": "최대 화상 지속 시간", + "AfterburnDurationMax_postfix": "초", + "AfterburnDurationMax_postvalue_label": "최대 화상 지속 시간", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "공중 피해", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "공중 피해", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "받는 공중 피해", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "받는 공중 피해", + "AirControlAccelPercent_label": "공중 가속", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "공중 가속", + "AirControlAccelPercent_prefix": "{s:sign}", "AirControlPercent_label": "공중 제어", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "공중 제어", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "방어막 지속 시간", + "AirDropBuffDuration_label": "강화 지속 시간", "AirDropBuffDuration_postfix": "초", + "AirDropBuffDuration_postvalue_label": "강화 지속 시간", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "적군 총탄 저항", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "적군 총탄 저항", "AirDropBulletResist_label": "아군 총탄 저항", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "아군 총탄 저항", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "총탄 방어막", + "AirDropBulletShield_label": "방벽", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "방벽", "AirDropDebuff02Duration_label": "총탄 저항 지속 시간", "AirDropDebuff02Duration_postfix": "초", + "AirDropDebuff02Duration_postvalue_label": "총탄 저항 지속 시간", "AirDropDebuffDuration_label": "둔화 지속 시간", "AirDropDebuffDuration_postfix": "초", + "AirDropDebuffDuration_postvalue_label": "둔화 지속 시간", "AirDropExplodeRadius_label": "폭발 반경", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "폭발 반경", + "AirDropOutgoingDamagePercent_label": "입히는 피해 보너스", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "입히는 피해 보너스", + "AirDropSelfCastDelay_label": "자신에게 시전 지연 시간", "AirDropSelfCastDelay_postfix": "초", + "AirDropSelfCastDelay_postvalue_label": "자신에게 시전 지연 시간", "AirDropSilenceDuration_label": "침묵 지속 시간", "AirDropSilenceDuration_postfix": "초", + "AirDropSilenceDuration_postvalue_label": "침묵 지속 시간", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "공중 점프/대시 거리", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "공중 점프/대시 거리", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "공중 이동 속도 보너스", - "AirSpeedBonus_postfix": "m(초당)", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "공중 이동 속도 보너스", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m(초당)", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "초", "AllyDistance_label": "아군 거리", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "아군 거리", + "AllyPercentage_label": "아군 비율", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "아군 비율", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "기습 시 연사 속도", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "기습 시 연사 속도", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "기습 근거리 피해", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "기습 근거리 피해", "AmbushBonusTechPower_label": "기습 시 마력", + "AmbushBonusTechPower_postvalue_label": "기습 시 마력", "AmbushBonusTechPower_prefix": "+", + "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "기습 지속 시간", "AmbushDuration_postfix": "초", + "AmbushDuration_postvalue_label": "기습 지속 시간", "AmmoPerSoul_label": "영혼당 탄약", + "AmmoPerSoul_postvalue_label": "영혼당 탄약", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "총탄 재장전", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "총탄 재장전", "AmmoScavengerDuration_label": "지속 시간", "AmmoScavengerDuration_postfix": "초", + "AmmoScavengerDuration_postvalue_label": "지속 시간", + "AmpDamagePercent_label": "피해 증폭", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "피해 증폭", "AmpDuration_label": "증폭 지속 시간", "AmpDuration_postfix": "초", + "AmpDuration_postvalue_label": "증폭 지속 시간", "AmpPercentPerStack_label": "중첩당 증폭", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "중첩당 증폭", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "피해 보너스", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "피해 보너스", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "시전 제한 시간", + "ArcaneSurgeWindow_postfix": "초", + "ArcaneSurgeWindow_postvalue_label": "시전 제한 시간", + "ArcticBlastPercentDamage_label": "동결 보너스 피해", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "동결 보너스 피해", + "ArcticBlastSlowDuration_label": "둔화 지속 시간", + "ArcticBlastSlowDuration_postfix": "초", + "ArcticBlastSlowDuration_postvalue_label": "둔화 지속 시간", + "AreaRadius_label": "반경", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "반경", "ArmTime_label": "설치 시간", "ArmTime_postfix": "초", + "ArmTime_postvalue_label": "설치 시간", "ArmingDuration_label": "설치 시간", "ArmingDuration_postfix": "초", + "ArmingDuration_postvalue_label": "설치 시간", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "중첩당 총탄 및 마법 저항", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "기본 체력", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "기본 체력", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -241,66 +392,134 @@ "AssaultFireRate_label": "Air Attack Fire Rate", "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", + "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "공격 전진 거리", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "공격 전진 거리", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "광선 무기", + "Attribute_EWeaponAttribute_Bouncy": "탄력", + "Attribute_EWeaponAttribute_Bow": "활", "Attribute_EWeaponAttribute_BurstFire": "점사", "Attribute_EWeaponAttribute_CloseRange": "근거리", + "Attribute_EWeaponAttribute_Crossbow": "석궁", + "Attribute_EWeaponAttribute_Heavy": "중화기", "Attribute_EWeaponAttribute_HeavyHitter": "중무기", "Attribute_EWeaponAttribute_LongRange": "장거리", "Attribute_EWeaponAttribute_MediumRange": "중거리", + "Attribute_EWeaponAttribute_Pistol": "권총", "Attribute_EWeaponAttribute_Projectile": "투사체", "Attribute_EWeaponAttribute_RapidFire": "속사", "Attribute_EWeaponAttribute_Spreadshot": "산탄", "AuraDuration_label": "오라 지속 시간", "AuraDuration_postfix": "초", + "AuraDuration_postvalue_label": "오라 지속 시간", + "AuraRadius_label": "오라 반경", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "오라 반경", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "자동 시전 체력 임곗값", + "AvaRecallCooldown_label": "소환 쿨다운", "AvaRecallCooldown_postfix": "초", + "AvaRecallCooldown_postvalue_label": "소환 쿨다운", + "AwakeDamage_label": "깨어날 때 피해", + "AwakeDamage_postvalue_label": "깨어날 때 피해", "AwakenDamage_label": "Awaken Damage", + "BackstabBonusDamagePct_label": "기습 피해", + "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "기습 피해", + "BackstabberRadius_label": "보너스 반경", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "보너스 반경", "BallRadius_label": "공 반경", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "공 반경", "BarrelDamageRadius_label": "폭발 반경", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "폭발 반경", "BarrelDamage_label": "폭발 피해", + "BarrelDamage_postvalue_label": "폭발 피해", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "초", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "설치 시간", + "Barrel_ArmTime_postfix": "초", + "Barrel_ArmTime_postvalue_label": "설치 시간", + "BarrierDamagePercentage_label": "방벽 피해", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "방벽 피해", + "BarrierDuration_label": "방벽 지속 시간", "BarrierDuration_postfix": "초", + "BarrierDuration_postvalue_label": "방벽 지속 시간", + "BaseAttackDamagePercentAltFire_label": "보조 사격 무기 피해", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "보조 사격 무기 피해", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "최대 무기 피해", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "최대 무기 피해", "BaseAttackDamagePercentBonus_label": "무기 피해", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "무기 피해", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "무기 피해", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "무기 피해", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "기본 피해", + "BaseAttackDamage_postvalue_label": "기본 피해", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "총탄 피해", + "BaseBulletDamage_postvalue_label": "총탄 피해", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "기본 피해", + "BaseDamage_postvalue_label": "기본 피해", + "BaseHealOnHeadshot_label": "헤드샷당 치유", + "BaseHealOnHeadshot_postvalue_label": "헤드샷당 치유", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "이 간단한 대화형 안내를 통해 기본기를 배워보세요.", + "Basics_Tutorial_Title": "기초 튜토리얼", + "BatCount_label": "내보내는 박쥐 총합", + "BatCount_postvalue_label": "내보내는 박쥐 총합", + "BatPerSecond_label": "초당 박쥐 수", + "BatPerSecond_postvalue_label": "초당 박쥐 수", + "BatSwarmLifeTime_label": "박쥐 활성 시간", + "BatSwarmLifeTime_postfix": "초", + "BatSwarmLifeTime_postvalue_label": "박쥐 활성 시간", + "BatteryGenerationPercent_label": "배터리 충전", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "광선 길이", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "광선 길이", "BeamSplit_label": "추가 광선 길이", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "추가 광선 길이", "BeamWidth_label": "광선 너비", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "광선 너비", + "BellLifetime_label": "호출 벨 수명", + "BellLifetime_postfix": "초", + "BellLifetime_postvalue_label": "호출 벨 수명", "BelowHealthThreshold_conditional": "체력 임곗값 미만", + "BlastAOERadius_postvalue_label": "폭발 반경", "BleedDPSPerStack_label": "칼날당 출혈 초당 피해", + "BleedDPSPerStack_postvalue_label": "칼날당 출혈 초당 피해", "BleedDamage_label": "출혈 피해", + "BleedDamage_postvalue_label": "출혈 피해", "BleedDuration_label": "출혈 지속 시간", "BleedDuration_postfix": "초", + "BleedDuration_postvalue_label": "출혈 지속 시간", "BleedTechResist_label": "마법 저항", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "마법 저항", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -309,6 +528,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "독성 물질 지속 시간", "BloodSpillDuration_postfix": "초", + "BloodSpillDuration_postvalue_label": "독성 물질 지속 시간", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -316,10 +536,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "비충전 능력", + "BonusAbilityChargesNonCharge_postvalue_label": "비충전 능력", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "보너스 능력 충전", + "BonusAbilityCharges_postvalue_label": "보너스 능력 충전", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "능력 지속 시간", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "능력 지속 시간", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -334,285 +559,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "헤드샷당 마법 증폭", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "무기 피해 감소 범위", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "무기 피해 감소 범위", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "m", + "BonusBarrierAmpPercent_label": "방벽 효율", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "방벽 효율", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "기본 체력", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "기본 체력", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "무기 피해", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "무기 피해", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "방어막으로 보호받는 동안 무기 피해", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "무기 피해", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "무기 피해", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "최대 추가 박쥐 수", + "BonusBatsMax_postvalue_label": "최대 추가 박쥐 수", + "BonusBatsPerProc_label": "사랑의 고통 발동시 추가 박쥐 수", + "BonusBatsPerProc_postvalue_label": "사랑의 고통 발동시 추가 박쥐 수", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "총탄 속도", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "총탄 속도", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "총탄 보너스", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "능력 집중 지속 시간", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "능력 집중 지속 시간", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "처치당 탄약 보너스", + "BonusClipPerKill_postvalue_label": "처치당 탄약 보너스", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "탄약", + "BonusClipSizePercent_label": "최대 탄약", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "최대 탄약", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "탄약", + "BonusClipSize_postvalue_label": "탄약", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "총탄당 쿨다운 감소", + "BonusCooldownReduction_postvalue_label": "총탄당 쿨다운 감소", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "현재 체력 비례 보너스 피해", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "현재 체력 비례 보너스 피해", "BonusDPSPercent_label": "총탄 피해", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "총탄 피해", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "최대 저장 피해", + "BonusDamageCap_postvalue_label": "최대 저장 피해", + "BonusDamageConversionPercent_label": "저장한 입은 피해", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "저장한 입은 피해", + "BonusDamagePctPerPlayerHit_label": "점착 폭탄 피해", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "점착 폭탄 피해", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "점착 폭탄 피해", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "점착 폭탄 피해", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "총탄당 피해", + "BonusDamagePerBullet_postvalue_label": "총탄당 피해", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "보너스 피해", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "피해 보너스", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "방벽 대상 보너스 피해", + "BonusDamage_label": "보너스 피해", + "BonusDamage_postvalue_label": "보너스 피해", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "초", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "비영웅 연사 속도", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "비영웅 연사 속도", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "연사 속도", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "연사 속도", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "미니언 연사 속도", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "미니언 연사 속도", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "연사 속도", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "연사 속도", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "암살당 영혼 보너스", + "BonusGoldOnKill_postvalue_label": "암살당 영혼 보너스", + "BonusGoldPerMinute_postvalue_label": "분당 영혼 가치", "BonusHeadshotDamage_label": "보너스 헤드샷 피해", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "보너스 헤드샷 피해", "BonusHealthOnKill_label": "처치당 최대 체력 보너스", + "BonusHealthOnKill_postvalue_label": "처치당 최대 체력 보너스", "BonusHealthPercent_label": "체력", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "체력", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "체력 재생", + "BonusHealthRegen_postvalue_label": "체력 재생", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "보너스 체력", + "BonusHealth_postvalue_label": "보너스 체력", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "강한 근거리 공격 피해 보너스", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "강한 근거리 공격 피해 보너스", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "체력", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "보너스 아이템 지속 시간/범위", + "BonusMaxHealthPerHero_label": "최대 체력", + "BonusMaxHealthPerHero_postvalue_label": "최대 체력", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "최대 체력", + "BonusMaxHealth_postvalue_label": "최대 체력", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "근거리 공격 피해", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "근거리 공격 피해", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "근거리 공격 피해", + "BonusMeleeDamage_postvalue_label": "근거리 공격 피해", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "이동 속도", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "이동 속도", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "이동 속도", - "BonusMoveSpeed_postfix": "m(초당)", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "이동 속도", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", - "BonusPerChain_label": "점프 시 피해", + "BonusPerChain_label": "연쇄 피해", + "BonusPerChain_postvalue_label": "연쇄 피해", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "보너스 반경", "BonusRegenMaxHealthPercent_label": "최대 체력 재생", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "최대 체력 재생", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "재장전 시간", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "재장전 시간", "BonusReloadTime_postfix": "초", + "BonusShocks_postvalue_label": "보너스 볼트", + "BonusSoulsPct_label": "보너스 영혼", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "보너스 영혼", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "보너스 마법 피해", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "보너스 마법 피해", "BonusSpiritDuration_label": "보너스 마법 지속 시간", "BonusSpiritDuration_postfix": "초", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "보너스 마법 지속 시간", + "BonusSpiritForChargedAbilities_label": "충전 능력 보너스 마력", + "BonusSpiritForChargedAbilities_postvalue_label": "충전 능력 보너스 마력", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "방어막 사용 시 마력", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "보너스 마력", + "BonusSpiritPower_postvalue_label": "보너스 마력", "BonusSpirit_conditional": "발동 후", "BonusSpirit_label": "마력", + "BonusSpirit_postvalue_label": "마력", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "질주 속도", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "질주 속도", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "질주 속도", - "BonusSprintSpeed_postfix": "m(초당)", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "질주 속도", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "질주 속도", + "BonusSuperSprintSpeed_postvalue_label": "질주 속도", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "보너스 마법 피해", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "보너스 마법 피해", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "처치당 마력", + "BonusTechPowerPerKill_postvalue_label": "처치당 마력", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "마력", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "총탄 피해", + "BonusWeaponDamage_postvalue_label": "총탄 피해", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "무기 확대", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "무기 확대", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "초", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "최대 튕김", + "BounceGrace_postvalue_label": "최대 머무는 시간", + "BouncePadExtendDuration_postfix": "초", + "BouncePadExtendDuration_postvalue_label": "바운스 패드의 지속 시간 연장", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "튕김 범위", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "튕김 범위", + "BountyDuration_label": "처치 보상 획득 시간", + "BountyDuration_postfix": "초", + "BountyDuration_postvalue_label": "처치 보상 획득 시간", "BrowseItems_Desc": "매치에서 활약하는 데 도움이 되는 다양한 아이템을 살펴보세요!", "BrowseItems_Title": "아이템을 살펴보세요", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "총탄 저항", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "총탄 저항", "BuffDamage_label": "최대 분노 피해 보너스", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "최대 분노 피해 보너스", "BuffDamage_prefix": "+", "BuffDuration_label": "강화 지속 시간", "BuffDuration_postfix": "초", + "BuffDuration_postvalue_label": "강화 지속 시간", + "BuffFrequency_label": "강화 빈도", + "BuffFrequency_postfix": "초", + "BuffFrequency_postvalue_label": "강화 빈도", + "BuffMaxStacks_postvalue_label": "최대 중첩", "BuffMoveSpeedBonus_label": "이동 속도", - "BuffMoveSpeedBonus_postfix": "m(초당)", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "이동 속도", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "이동 속도", - "BuffMoveSpeed_postfix": "m(초당)", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "이동 속도", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "마법 저항", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "마법 저항", "BuildUpBulletPercentPerHit_label": "총탄당 축적", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "총탄당 축적", + "BuildUpPerSecond_label": "초당 축적", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "초당 축적", "BuildUpPercentPerHit_label": "타격당 축적", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "타격당 축적", + "BuildUpProcDamage_label": "발동 피해", + "BuildUpProcDamage_postvalue_label": "발동 피해", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "초", "BuildupDuration_label": "축적 만료 시간", "BuildupDuration_postfix": "초", + "BuildupDuration_postvalue_label": "축적 만료 시간", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "초", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "총탄당 축적", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "총탄당 축적", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", + "BuildupSpiritDamageThreshold_label": "마법 피해 임곗값", + "BuildupSpiritDamageThreshold_postvalue_label": "마법 피해 임곗값", + "BulletArmorDamageReductionPerStack_label": "중첩당 총탄 저항", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "중첩당 총탄 저항", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "총탄 저항", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "총탄 저항", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "지속 시간", "BulletArmorReductionDuration_postfix": "초", + "BulletArmorReductionDuration_postvalue_label": "지속 시간", "BulletArmorReductionPerStack_label": "총탄 피해", "BulletArmorReductionPerStack_postfix": "%(중첩당)", + "BulletArmorReductionPerStack_postvalue_label": "총탄 피해", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "총탄 저항", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "총탄 저항", "BulletArmorReduction_prefix": "{s:sign}", - "BulletArmor_label": "총탄 방어", + "BulletArmor_label": "총탄 저항", + "BulletArmor_postvalue_label": "총탄 저항", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "초", + "BulletDamageAmpDuration_postvalue_label": "파쇄 지속 시간", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "파쇄 탄환 피해 증폭", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "보너스 마법 피해", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "마법 피해 보너스", "BulletDamagePercent_label": "총탄 피해", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "총탄 피해", "BulletDamagePercent_prefix": "{s:sign}", - "BulletDamageReduction_label": "총탄 방어", + "BulletDamageReduction_label": "총탄 저항", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "총탄 저항", "BulletDamageReflectedPct_label": "총탄 피해 반사", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "총탄 피해 반사", "BulletDamageTotal_label": "총탄 피해", + "BulletDamageTotal_postvalue_label": "총탄 공격 피해", + "BulletLifestealPercentHero_label": "총탄 체력 흡수", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "총탄 체력 흡수", "BulletLifestealPercent_label": "총탄 체력 흡수", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "총탄 체력 흡수", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "총탄 관통", + "BulletPenetrationPercent_label": "총탄 관통 피해", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "총탄 관통 피해", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "적중 시 효과 차단 확률", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "적중 시 효과 차단 확률", + "BulletRadius_label": "총탄 반경", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "총탄 반경", "BulletResistDuration_label": "중첩 지속 시간", "BulletResistDuration_postfix": "초", + "BulletResistDuration_postvalue_label": "중첩 지속 시간", "BulletResistOnActive_label": "총탄 저항", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "총탄 저항", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "중첩당 총탄 저항", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "총탄 저항 감소", + "BulletResistPerStack_postvalue_label": "중첩당 총탄 저항", + "BulletResistReductionPerStack_label": "중첩당 총탄 저항", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "중첩당 총탄 저항", + "BulletResistReduction_label": "총탄 저항", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "총탄 저항", "BulletResist_label": "총탄 저항", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "총탄 저항", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "남은 총탄 방어막 피해", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "남은 총탄 방어막 피해", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "초", "BulletShieldHealth_label": "총탄 방어막 수명", + "BulletShieldHealth_postvalue_label": "총탄 방어막 수명", + "BulletShieldMaxHealthPercentage_label": "총탄 방어막 최대 수명", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "총탄 방어막 최대 수명", "BulletShieldMaxHealth_label": "총탄 방어막 수명", + "BulletShieldMaxHealth_postvalue_label": "총탄 방어막 수명", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "잃은 총탄 방어막 수명", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "잃은 총탄 방어막 수명", "BulletShieldOnCast_label": "총탄 방어막", - "BulletShieldOnHook_label": "총탄 방어막", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "순간이동 시 총탄 방어막", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "총탄 방어막", + "BulletShieldOnLand_label": "순간이동 방벽", + "BulletShieldOnLand_postvalue_label": "순간이동 방벽", + "BulletShieldPoints_label": "총탄 방어막", + "BulletShieldPoints_postvalue_label": "총탄 방어막", "BulletSlowDuration_label": "둔화 지속 시간", "BulletSlowDuration_postfix": "초", + "BulletSlowDuration_postvalue_label": "둔화 지속 시간", "BulletSplitShot_label": "다발 공격", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "다발 공격", + "BulletSpread_label": "총기 탄퍼짐", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "총기 탄퍼짐", + "BulletVulnerbility_label": "총탄 피해 증폭", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "총탄 피해 증폭", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "기본 총탄 피해", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "기본 총탄 피해", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "화상 초당 피해", + "BurnDPS_postvalue_label": "화상 초당 피해", "BurnDuration_label": "화상 지속 시간", "BurnDuration_postfix": "초", + "BurnDuration_postvalue_label": "화상 지속 시간", + "BurnRadius_label": "화상 반경", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "화상 반경", + "BurstBonusPerStack_label": "무기 연사 보너스", + "BurstBonusPerStack_postvalue_label": "무기 연사 보너스", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "순간 피해", "BurstFireOnHeroHit_postfix": "초", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "초", + "CDReduceOnPillowHit_postvalue_label": "베개 공격 쿨다운", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "디버그 명령에는 대상 영웅이 필요합니다.", - "CITADEL_ABILITY_INVALID_ASLEEP": "수면 상태", + "CITADEL_ABILITY_INVALID_ASLEEP": "수면 - 행동 불가", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "대상이 딱정벌레 소지 중", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "다른 동작 중", - "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "충전 지연", + "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "충전 지연 시간", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "충전 부족", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "공중에서 사용 불가", - "CITADEL_ABILITY_INVALID_CHAINED": "속박 상태", + "CITADEL_ABILITY_INVALID_CHAINED": "이동 능력 사용 불가", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "탄창이 가득 참", - "CITADEL_ABILITY_INVALID_DISARMED": "무장 해제 상태", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "대상 섭취 불가", + "CITADEL_ABILITY_INVALID_DISARMED": "총기 사용 불가", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "여기에는 문을 생성할 수 없습니다", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "적군 체력이 너무 낮음", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "대시 점프 타이밍 놓침", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "대시 점프: 타이밍 놓침", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "대시 점프: 너무 빨리 점프함", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "대시 점프: 너무 늦게 점프함", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "대시 점프: 활력 부족", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "체력이 너무 높음", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "활성화 상태", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "쿨다운 상태", - "CITADEL_ABILITY_INVALID_MUTED": "무력화 능력 및 아이템 차단 상태", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "남은 쿨다운 시간 {f:1:cooldown_seconds}초", + "CITADEL_ABILITY_INVALID_MUTED": "능력 및 아이템 사용 불가", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "쿨다운 상태인 능력 없음", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "사망 상태에서 불가", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "분노 부족", @@ -623,6 +1038,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "잠금 상태", "CITADEL_ABILITY_INVALID_NO_ABILITY": "능력 없음", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "제거할 피해 없음", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "능력에서 커서를 움직여 포스터 선택", "CITADEL_ABILITY_INVALID_NO_TARGET": "대상 없음", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "대상으로 영웅 필요", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "비영웅 대상 필요", @@ -635,77 +1051,131 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "삼중 공중 대시 불가", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "삼중 공중 점프 불가", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "삼중 하강 대시 불가", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "삼중 벽 점프 불가", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "문이 너무 멀리 있음", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "활력 부족", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "단지 획득 중에는 비활성화", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "배치가 막혀 있습니다", "CITADEL_ABILITY_INVALID_POSITION": "유효하지 않은 위치", "CITADEL_ABILITY_INVALID_PREMATCH": "매치 시작 대기 상태", - "CITADEL_ABILITY_INVALID_ROOTED": "이동 불가 상태", - "CITADEL_ABILITY_INVALID_SILENCED": "침묵 상태에서 능력 사용 불가", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "단지 운반 상태에서 능력 사용 불가", + "CITADEL_ABILITY_INVALID_ROOTED": "이동 능력 사용 불가", + "CITADEL_ABILITY_INVALID_SILENCED": "능력 사용 불가", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "단지 운반 중 - 능력 사용 불가", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "이동 능력 사용 불가", - "CITADEL_ABILITY_INVALID_STUNNED": "기절 상태", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "범위 내 대상 없음", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "활력 비활성화", + "CITADEL_ABILITY_INVALID_STUNNED": "기절 - 행동 불가", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "범위를 벗어남", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "순간이동 불가", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "조준 상태에서 사용 불가", - "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "대상 하이퍼라인 없음", + "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "대상 집라인 없음", + "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "사용할 수 없음", "Cancel": "취소", - "CaptureRadius_label": "결속 반경", + "CaptureRadius_label": "결박 반경", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "결박 반경", "CarbineHeadshotBonus_label": "헤드샷 보너스", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "헤드샷 보너스", "CarbineHeadshotBonus_prefix": "+", - "CardResourceGenPctScale_label": "카드 소환 속도", + "CardHandDuration_label": "핸드 지속 시간", + "CardHandDuration_postvalue_label": "핸드 지속 시간", + "CardResourceGenPctScale_label": "카드 충전 속도", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "카드 충전 속도", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "카트 피해", "CasterBuffDuration_label": "강화 지속 시간", "CasterBuffDuration_postfix": "초", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "강화 지속 시간", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "초", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m(초당)", + "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", "ChainCount_label": "최대 연쇄 피해 수", + "ChainCount_postvalue_label": "최대 연쇄 피해 수", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", - "ChainDuration_label": "결속 지속 시간", + "ChainDuration_label": "결박 지속 시간", "ChainDuration_postfix": "초", + "ChainDuration_postvalue_label": "속박 지속 시간", "ChainLength_label": "밧줄 길이", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "밧줄 길이", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "연쇄 피해 반경", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "이동 반경", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m(초당)", + "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "초", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "초", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "타격 범위", + "ChargeSpeed_label": "충전 속도", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "충전 속도", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "초", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", - "ChargedShotHitRadiusScale_label": "기운의 화살 폭발 반경 증가", + "ChargedShotHitRadiusScale_label": "위력의 화살 폭발 반경 증가", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "위력의 화살 폭발 반경", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "충전 복구됨", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "ChargesRestored_postvalue_label": "충전 복구됨", + "CharmDamage_label": "매혹 피해", + "CharmDamage_postvalue_label": "매혹 피해", "CitadelCategoryArmor": "생명", "CitadelCategoryBuilds": "빌드", "CitadelCategoryCustom": "맞춤 빌드", - "CitadelCategoryFlex": "플렉스", + "CitadelCategoryFlex": "플렉스 슬롯", "CitadelCategorySuggested": "추천 아이템", "CitadelCategoryTech": "마법", "CitadelCategoryWeapon": "무기", + "CitadelComponentGroup_EActives": "활성 아이템", + "CitadelComponentGroup_EAdditionalProtection": "추가 보호", + "CitadelComponentGroup_EAntiGun": "총기 대응책", + "CitadelComponentGroup_EAntiHealing": "치유 차단", + "CitadelComponentGroup_EBulletProtection": "총탄 보호", + "CitadelComponentGroup_EBulletVelocity": "총탄 속도", + "CitadelComponentGroup_EBurstDamage": "순간 피해", + "CitadelComponentGroup_ECharges": "능력 충전", + "CitadelComponentGroup_ECooldown": "쿨다운", + "CitadelComponentGroup_ECrownControl": "군중 제어", + "CitadelComponentGroup_EDebuffs": "약화 효과", + "CitadelComponentGroup_EDuration": "능력 지속 시간", + "CitadelComponentGroup_EHeadshotEnthusiasts": "헤드샷 애호가", + "CitadelComponentGroup_EHealing": "치유", + "CitadelComponentGroup_ELifesteal": "체력 흡수", + "CitadelComponentGroup_EMagazines": "탄창", + "CitadelComponentGroup_EMagicVulnerability": "마법 취약", + "CitadelComponentGroup_EMelee": "근거리 체력 흡수", + "CitadelComponentGroup_EMeleeSpirit": "근거리 마법", + "CitadelComponentGroup_EMisc": "기타 지속 효과", + "CitadelComponentGroup_EMiscSpirit": "기타 마법", + "CitadelComponentGroup_EMoreHealth": "체력 증가", + "CitadelComponentGroup_EMoreSpirit": "마법 증가", + "CitadelComponentGroup_EMovementAndAgility": "이동 및 민첩성", + "CitadelComponentGroup_ENotGrouped": "미분류", + "CitadelComponentGroup_ERateOfFire": "연사 속도", + "CitadelComponentGroup_ERevitalization": "원기 회복", + "CitadelComponentGroup_ESlowingBullets": "둔화탄", + "CitadelComponentGroup_ESlowingMagic": "둔화 마법", + "CitadelComponentGroup_ESpiritProtection": "마법 보호", + "CitadelComponentGroup_ESpiritRange": "능력 범위", + "CitadelComponentGroup_ESpiritSlinger": "마법 총잡이", + "CitadelComponentGroup_ETankingBullets": "상남자 싸움꾼", + "CitadelComponentGroup_EWeaponRange": "암살자의 도구함", "CitadelHeroDetails_Background": "소개", "CitadelHeroDetails_Basic": "기본 정보", "CitadelHeroDetails_Builds": "빌드", @@ -714,14 +1184,16 @@ "CitadelHeroDetails_Builds_SelectButton": "빌드 검색", "CitadelHeroDetails_Equipment": "장비", "CitadelHeroDetails_Progression": "진척도", + "CitadelHeroDetails_Stats": "능력치", "CitadelHeroStats_Spirit": "마법 능력치", "CitadelHeroStats_SpiritPower_Desc": "마력은 능력과 아이템의 효과를 증가시킵니다.", "CitadelHeroStats_SpiritPower_Impact": "마력 영향", "CitadelHeroStats_Vitality": "생명 능력치", "CitadelHeroStats_Weapon": "무기 능력치", - "CitadelHeroStats_Weapon_Falloff": "무기 피해 감소 범위", - "CitadelShopSearch": "검색", - "CitadelShop_SearchExampleAlt": "아이템 이름 또는 탄약, 체력 흡수, 마력 등으로 검색해 보세요.", + "CitadelHeroStats_Weapon_Falloff": "총탄 피해 감소 범위", + "CitadelHeroStats_Weapon_Falloff_NA": "해당 없음", + "CitadelShopSearch": "아이템 선택", + "CitadelShop_SearchExampleAlt": "아이템 이름 또는 탄약, 체력 흡수, 마력 등으로 검색해 보세요", "CitadelShop_SearchExampleLine1": "검색 예시:", "CitadelShop_SearchExampleLine2": "이름: 유령 타격", "CitadelShop_SearchExampleLine3": "속성: 총탄 저항", @@ -729,7 +1201,11 @@ "Citadel_AbilityProperty_OnExplode": "폭발 시:", "Citadel_AbilityProperty_OnHit": "적중 시:", "Citadel_Ability_BuildAnnotation": "다음 능력으로 추천", - "Citadel_Ability_IsImbued": "보강된 상태", + "Citadel_Ability_CannotImbue": "보강 불가", + "Citadel_Ability_IsImbued": "보강함", + "Citadel_Abrams_HeroTag_1": "탱크", + "Citadel_Abrams_HeroTag_2": "싸움꾼", + "Citadel_Abrams_HeroTag_3": "황소고집", "Citadel_AcceptFriendInvite_Body": "잠시 기다려 주세요.", "Citadel_AcceptFriendInvite_ErrorBody": "지금은 이 초대를 수락할 수 없습니다. 나중에 다시 시도해 주세요.", "Citadel_AcceptFriendInvite_ErrorTitle": "오류", @@ -743,14 +1219,23 @@ "Citadel_AlertPlayer_MatchReadyText": "매치가 시작되었습니다.", "Citadel_AlertPlayer_MatchReadyTitle": "매치 준비", "Citadel_AlreadyInGame": "매치메이킹을 시작하지 못했습니다. 이미 매치에 참가한 상태입니다. 매치메이킹을 시작하려면 현재 매치를 종료하세요.", + "Citadel_Astro_HeroTag_1": "명사수", + "Citadel_Astro_HeroTag_2": "폭발성", + "Citadel_Astro_HeroTag_3": "검거자", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "성지 가디언", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "티어 2 워커", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "패트런의 심판", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "중앙 보스", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "신전 가디언", "Citadel_AttackerClass_CLASS_TROOPER": "트루퍼", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "티어 1 가디언", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "중립 유닛", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "전기 충격", + "Citadel_BannedHeroes": "금지된 영웅", + "Citadel_BannedWarning_Desc": "이번 매치에서 이 영웅과 만날 확률이 낮아집니다.", + "Citadel_BannedWarning_Title": "피하기 지정 영웅", + "Citadel_Bebop_HeroTag_1": "갈고리", + "Citadel_Bebop_HeroTag_2": "폭탄", + "Citadel_Bebop_HeroTag_3": "펀치", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "다음", @@ -767,17 +1252,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "조력자", + "Citadel_Bookworm_HeroTag_2": "수호자", + "Citadel_Bookworm_HeroTag_3": "책벌레", + "Citadel_BotMatchModal_Coop": "다른 플레이어와 함께 온라인 일반 매치 플레이", "Citadel_BotMatchModal_Desc": "봇 난이도 설정:", + "Citadel_BotMatchModal_Private": "비공개 일반 매치 플레이", + "Citadel_BotMatchModal_PrivateBrawl": "비공개 난투 매치 플레이", + "Citadel_BuildBrowser_SelectBuild": "선택한 빌드 사용", + "Citadel_BuildBrowser_Title": "빌드 검색", + "Citadel_BuildTagPicker_Abilities": "능력", + "Citadel_BuildTagPicker_BuildItems": "빌드 내 아이템", + "Citadel_BuildTagPicker_SpiritItems": "마법 아이템", + "Citadel_BuildTagPicker_Standard": "일반 태그", + "Citadel_BuildTagPicker_Title": "태그 선택", + "Citadel_BuildTagPicker_VitalityItems": "생명 아이템", + "Citadel_BuildTagPicker_WeaponItems": "무기 아이템", "Citadel_CancelFriendInvite_Body": "잠시 기다려 주세요.", "Citadel_CancelFriendInvite_ConfirmBody": "{g:dac_persona:b:account_id} 님에게 보낸 친구 요청을 취소할까요? 며칠 동안 해당 계정에 다른 친구 요청을 보낼 수 없습니다.", "Citadel_CancelFriendInvite_ConfirmTitle": "초대 취소", "Citadel_CancelFriendInvite_ErrorBody": "지금은 이 초대를 취소할 수 없습니다. 나중에 다시 시도해 주세요.", "Citadel_CancelFriendInvite_ErrorTitle": "오류", "Citadel_CancelFriendInvite_Title": "친구 삭제", + "Citadel_CapturePoint_Capturer_Capturing": "결박", + "Citadel_ChatError_Disabled": "메시지 전송 실패: 현재 채팅이 비활성화 상태입니다.", + "Citadel_ChatError_InternalError": "메시지 전송 실패: 내부 오류입니다.", + "Citadel_ChatError_InvalidMsg": "메시지 전송 실패: 유효하지 않은 메시지입니다.", + "Citadel_ChatError_InvalidPermission": "메시지 전송 실패: 권한이 없습니다.", + "Citadel_ChatError_RateLimited": "메시지 전송 실패: 전송을 요청한 메시지가 너무 많습니다.", + "Citadel_ChatError_Timeout": "메시지 전송 실패: 시간이 초과되었습니다.", + "Citadel_ChatError_Unknown": "메시지 전송 실패: 알 수 없는 오류입니다.", "Citadel_ChatMsg_CommsRestricted": "현재 대화 제한 상태이므로 메시지가 전송되지 않습니다.", + "Citadel_ChatSender_LocalClient": "시스템", + "Citadel_ChatTarget_GameAll": "전체", + "Citadel_ChatTarget_GameAllies": "아군", + "Citadel_ChatTarget_Party": "파티", "Citadel_ChatType_AllTeam": "팀원", "Citadel_ChatType_Disabled": "사용 안 함", "Citadel_ChatType_PartyOnly": "파티", + "Citadel_Chrono_HeroTag_1": "계획적인 플레이", + "Citadel_Chrono_HeroTag_2": "방해꾼", + "Citadel_Chrono_HeroTag_3": "전술가", "Citadel_CommendPlayer_Friendly": "친절하고 재미있음", "Citadel_CommendPlayer_PopupDesc": "함께 플레이한 플레이어를 추천하세요! 추천 시 앞으로 매치에서 만나고 싶은 플레이어로 기억됩니다.", "Citadel_CommendPlayer_PopupTitle": "플레이어 추천", @@ -790,7 +1305,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender}({s:commender_hero}) 님이 실력이 뛰어난 플레이어로 추천했습니다!", "Citadel_Commend_Toast_Teamwork": "{s:commender}({s:commender_hero}) 님이 팀 플레이어로 추천했습니다!", "Citadel_ComponentOwned": "소유함", - "Citadel_ComponentRequired": "하위 아이템:", + "Citadel_ComponentRequired": "다음에서 업그레이드:", "Citadel_ComponentUseIn": "현재 사용 중인 아이템:", "Citadel_Confirm_Discord": "Discord 초대를 요청할 준비가 되셨나요? 이 초대는 2시간 동안만 유효하며, 만료된 후에는 다시 초대를 요청할 수 없습니다.", "Citadel_Confirm_Discord_Create": "Discord 초대 요청", @@ -799,10 +1314,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "나중에 파티나 매치메이킹에 참가 중인 상태가 아닐 때 Discord 링크를 요청해 주세요.", "Citadel_Confirm_Discord_InMatch_Title": "현재 요청 불가", "Citadel_ConflictingWithPrimaryModifier": "이 변경 단축키는 {s:key_name} 키와 충돌합니다.", + "Citadel_Connection_GCUpdating": "네트워크 업데이트", + "Citadel_Connection_GCUpdating_Desc": "연결을 기다리고 있습니다.", + "Citadel_Connection_LoggingIn": "네트워크에 연결 중", + "Citadel_Connection_LoggingIn_Desc": "로그인 중...", + "Citadel_Connection_NoSession": "네트워크가 연결되지 않음", + "Citadel_Connection_NoSession_Desc": "일부 기능을 사용하지 못할 수도 있습니다.", + "Citadel_Connection_NoSteam": "Steam 연결에 연결되지 않음", + "Citadel_Connection_NoSteam_Desc": "Steam에 로그인하세요.", + "Citadel_Connection_SteamUpdating": "Steam 업데이트 중", + "Citadel_Connection_SteamUpdating_Desc": "Steam 업데이트가 완료될 때까지 기다리는 중입니다.", "Citadel_CreateParty_AlreadyInParty": "이미 파티에 속해 있으므로 현재 파티에서 나갈 때까지 다른 파티를 만들 수 없습니다.", "Citadel_CreateParty_Disabled": "관리 점검이 진행되는 동안 파티 시스템이 일시적으로 비활성화되었습니다. 잠시 후에 다시 시도해 주세요.", + "Citadel_CreateParty_DisabledMode": "현재 이 모드에서는 파티가 허용되지 않습니다.", "Citadel_CreateParty_ErrorTitle": "파티 만들기 실패", "Citadel_CreateParty_FailedToGetResponse": "현재 Deadlock 네트워크에 연결할 수 없어 파티를 만들 수 없습니다. 몇 분 후에 다시 시도해 주세요.", + "Citadel_CreateParty_InMatchmaking": "매치메이킹 중에는 파티를 만들 수 없습니다.", "Citadel_CreateParty_InternalError": "파티를 만드는 중에 오류가 발생했습니다.", "Citadel_CreateParty_InvalidVersion": "클라이언트가 최신 버전이 아닙니다. 클라이언트를 업데이트하고 다시 시도해 주세요.", "Citadel_CreateParty_NoRegionPings": "Steam 데이터그램 릴레이에 연결할 수 없습니다. 인터넷에 연결된 상태인 경우, 이는 일반적으로 방화벽, 최대 전송 단위(MTU) 또는 인터넷 연결 문제로 인해 발생합니다.", @@ -816,14 +1343,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "근거리 피해", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "독 피해", "Citadel_Dashboard_AbandonTooltip": "현재 플레이 중인 매치를 포기합니다.", - "Citadel_Dashboard_BuildVersion": "빌드 {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "준비를 취소하면 파티가 플레이할 수 없습니다.", "Citadel_Dashboard_CloseAnnounceTooltip": "공지 닫기", "Citadel_Dashboard_CompilingShaders": "맵 프리로드 및 셰이더 컴파일 중: {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress_total} 중 {d:prewarm_progress} 완료", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "맵 프리로드 및 셰이더 컴파일이 완료될 때까지 기다리는 중입니다.", "Citadel_Dashboard_CompilingShaders_Title": "맵 및 셰이더 프리로드 중", - "Citadel_Dashboard_EnterMatchmaking": "매치메이킹\"n시작", + "Citadel_Dashboard_EnterMatchmaking": "매치메이킹
    시작", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "공개 봇 매치 - 플레이어 참가 대기 중", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "공개 봇 매치 - {s:coop_time_remaining} 후에 매치 시작", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "매치 찾는 중", @@ -848,16 +1376,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "매치가 곧 시작됩니다.", "Citadel_Dashboard_Status_GCOffline": "Deadlock 네트워크 오프라인", "Citadel_Dashboard_Status_GCOffline_Detail": "일부 기능을 사용하지 못할 수도 있습니다.", + "Citadel_Dashboard_Status_MatchInProgress": "매치 진행 중", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'}: 다시 참가 또는 포기", "Citadel_Dashboard_Status_Mode_Coop": "협동 봇 매치", "Citadel_Dashboard_Status_Mode_HeroLabs": "영웅 실험실 매치", + "Citadel_Dashboard_Status_Mode_Placement": "랭크 배정 매치", "Citadel_Dashboard_Status_Mode_Private": "비공개 매치", "Citadel_Dashboard_Status_Mode_Ranked": "랭크 매치", - "Citadel_Dashboard_Status_Mode_Unranked": "일반 매치", - "Citadel_Dashboard_Status_OutOfDateClient": "게임 업데이트 가능", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Steam에서 최신 업데이트 다운로드", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "길거리 난투", + "Citadel_Dashboard_Status_Mode_Unranked": "매치", + "Citadel_Dashboard_Status_OutOfDateClient": "업데이트 가능", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Steam에서 다운로드", "Citadel_Dashboard_ViewLibrary": "도서관 보기", - "Citadel_Dead_ReplayDeath": "사망 리플레이", - "Citadel_Dead_ShopReminder": "상점 열기 및 업그레이드", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}: 데스캠 다시 재생", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}: 상점 및 업그레이드", + "Citadel_Digger_HeroTag_1": "태그팀", + "Citadel_Digger_HeroTag_2": "교전 개시자", + "Citadel_Digger_HeroTag_3": "잠행자", "Citadel_DisableDevMessage": "다시 보지 않기", "Citadel_DiscordInvite_AlreadyClaimedText": "이미 Discord 초대를 요청했습니다. 사용자당 초대는 한 번만 요청할 수 있습니다.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "이미 요청함", @@ -875,15 +1410,41 @@ "Citadel_DiscordInvite_FailedTitle": "오류", "Citadel_DiscordInvite_Loading": "불러오는 중...", "Citadel_DiscordInvite_Title": "Discord 초대", + "Citadel_Doorman_HeroTag_1": "혼란 유발", + "Citadel_Doorman_HeroTag_2": "전장 통제", + "Citadel_Doorman_HeroTag_3": "심리전", + "Citadel_Drifter_HeroTag_1": "추격자", + "Citadel_Drifter_HeroTag_2": "피에 굶주림", + "Citadel_Drifter_HeroTag_3": "잔혹함", "Citadel_DuplicateKeybind": "중복 단축키", "Citadel_DuplicateKeybindDescBoundMultiple": "키가 바인딩된 명령:", "Citadel_DuplicateKeybindDescKey": "키", - "Citadel_Exit_Game_Confirm": "Deadlock을 종료할까요?", - "Citadel_FlexSlotUnlockedAllTier1": "적군 가디언 3개를 처치하여 플렉스 슬롯 잠금 해제", - "Citadel_FlexSlotUnlockedAllTier2": "적군 워커를 모두 처치하여 플렉스 슬롯 잠금 해제", - "Citadel_FlexSlotUnlockedGenerator": "기지 가디언적군 성지를 파괴하여 플렉스 슬롯을 잠금 해제했습니다.", - "Citadel_FlexSlotUnlockedKill2Tier2": "적군 워커 2개를 처치하여 플렉스 슬롯 잠금 해제", - "Citadel_FlexSlot_Title": "플렉스 슬롯 잠금 해제", + "Citadel_Dynamo_HeroTag_1": "팀플레이", + "Citadel_Dynamo_HeroTag_2": "전투 개시자", + "Citadel_Dynamo_HeroTag_3": "클러치", + "Citadel_EnemyTeam": "적군 팀", + "Citadel_Engineer_HeroTag_1": "발명가", + "Citadel_Engineer_HeroTag_2": "지원", + "Citadel_Engineer_HeroTag_3": "방해", + "Citadel_Event_Holiday_Challenge2025_Desc": "각 영웅으로 매치에서 승리하면 은신처 트리에 사용할 수 있는 고유한 장식을 획득할 수 있습니다.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "트리에 더 많은 장식을 추가하면 던질 수 있는 눈덩이 활성 아이템을 업그레이드할 수 있습니다.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "레벨 {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "2025 크리스마스 챌린지", + "Citadel_Exit_Game_Confirm": "정말 종료할까요?", + "Citadel_Familiar_HeroTag_1": "조력자", + "Citadel_Familiar_HeroTag_2": "꼬꼬마", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "재주꾼", + "Citadel_Fencer_HeroTag_2": "기동력", + "Citadel_Fencer_HeroTag_3": "공중 찌르기", + "Citadel_FlexSlotUnlockedSlot02": "적군 워커 1개를 처치하여 추가 슬롯 잠금 해제", + "Citadel_FlexSlotUnlockedSlot03": "적군 워커 2개를 처치하여 추가 슬롯 잠금 해제", + "Citadel_FlexSlotUnlockedSlot04": "적군 워커를 모두 처치하여 추가 슬롯 잠금 해제", + "Citadel_FlexSlotVanguard": "뱅가드가 곧 {Lane Color} 전선에 도착합니다", + "Citadel_FlexSlot_Title": "추가 슬롯 잠금 해제", + "Citadel_Frank_HeroTag_1": "넌", + "Citadel_Frank_HeroTag_2": "날", + "Citadel_Frank_HeroTag_3": "죽일 수 없어", "Citadel_FriendCode_AddFriendBadCode": "유효하지 않은 코드입니다.", "Citadel_FriendCode_AddFriendButton": "친구 추가", "Citadel_FriendCode_AddFriendLabel": "친구 코드 입력", @@ -918,18 +1479,19 @@ "Citadel_FriendCode_WaitingOnCode": "연결 시도 중", "Citadel_FriendsCategory_AlreadyOwned": "이미 참가함", "Citadel_FriendsCategory_CanInvite": "초대 가능", + "Citadel_FriendsCategory_IncomingPartyInvite": "받은 파티 초대", "Citadel_FriendsCategory_InviteSent": "초대 전송 완료", "Citadel_FriendsCategory_Invited": "초대 대기 중", "Citadel_FriendsCategory_Offline": "오프라인", "Citadel_FriendsCategory_Online": "온라인", - "Citadel_FriendsCategory_Party": "파티 참가 중", - "Citadel_FriendsCategory_PartyInvite": "초대함", + "Citadel_FriendsCategory_Party": "파티", + "Citadel_FriendsCategory_PartyInvite": "초대 발송", "Citadel_FriendsCategory_Pending": "대기 중", "Citadel_FriendsCategory_PlayingCitadel": "플레이 중", "Citadel_FriendsCategory_SentInvite": "보낸 친구 요청", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "검색할 친구 ID를 입력하세요.", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "검색할 친구 코드를 입력하세요", "Citadel_Friends_Add_Friend_Tooltip": "친구 추가", - "Citadel_Friends_Add_Friend_Your_ID": "친구 ID:", + "Citadel_Friends_Add_Friend_Your_ID": "친구 코드:", "Citadel_Friends_Empty": "현재 친구 목록이 비어 있습니다.", "Citadel_Friends_Friend_Code_Button": "친구 추가", "Citadel_Friends_Online": "{d:friends_online}명 온라인", @@ -941,11 +1503,17 @@ "Citadel_GC_steamupdating": "매치메이킹에 실패했습니다. Steam에 연결되어 있지 않습니다.", "Citadel_GC_updating": "매치메이킹에 실패했습니다. Deadlock 네트워크가 업데이트 중입니다.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "패배", - "Citadel_GameOver_Victory:g": "승리", + "Citadel_GameOver_Defeat:f": "패배", + "Citadel_GameOver_Victory:f": "승리", + "Citadel_Geist_HeroTag_1": "체력 흡수", + "Citadel_Geist_HeroTag_2": "자신이 입는 피해", + "Citadel_Geist_HeroTag_3": "악녀", "Citadel_GenericError_DurationControlBlocked": "허용된 온라인 플레이 시간을 초과했습니다.", "Citadel_GenericError_InvalidClientVersion": "클라이언트 버전이 달라서 이 서버에 연결할 수 없습니다. 클라이언트를 최신 버전으로 업데이트하세요.", "Citadel_GenericError_RegionInfoNotProvided": "온라인으로 플레이하려면 계정을 등록해야 합니다.", + "Citadel_Gigawatt_HeroTag_1": "고압 전류", + "Citadel_Gigawatt_HeroTag_2": "무자비한", + "Citadel_Gigawatt_HeroTag_3": "지역 장악", "Citadel_GlobalLeaderboard_Desc": "스킬 등급", "Citadel_GlobalLeaderboard_Empty": "선택한 순위표는 현재 비어 있습니다.", "Citadel_GlobalLeaderboard_Error": "순위표를 불러오는 중 오류 발생", @@ -967,42 +1535,65 @@ "Citadel_GraphType_Kills": "처치", "Citadel_GraphType_LaneStats": "전선 통계", "Citadel_GraphType_NetWorth": "획득 영혼", + "Citadel_GraphType_NetWorthDelta": "획득 영혼 격차", "Citadel_GraphType_NetWorthPerMin": "분당 영혼", + "Citadel_GraphType_RegenBreakdown": "재생 유형", "Citadel_GraphType_SoulsBySource": "영혼 유형", "Citadel_Graph_Damage_Boss": "주요 목표물", "Citadel_Graph_Damage_Creep": "트루퍼", "Citadel_Graph_Damage_Neutral": "중립 유닛", "Citadel_Graph_Damage_Player": "적군 플레이어", + "Citadel_Graph_NetWorthDeltaLine": "획득 영혼 격차", + "Citadel_Graph_Souls_AbilityAssassinate": "암살 능력", "Citadel_Graph_Souls_Assists": "처치 도움", "Citadel_Graph_Souls_Boss": "주요 목표물", + "Citadel_Graph_Souls_Breakables": "파괴 가능 픽업", "Citadel_Graph_Souls_Denies": "디나이", + "Citadel_Graph_Souls_ItemCultistSacrifice": "희생 제물", + "Citadel_Graph_Souls_ItemGooseEgg": "황금 거위알", + "Citadel_Graph_Souls_ItemTrophyCollector": "전리품 수집가", "Citadel_Graph_Souls_Lane": "트루퍼", "Citadel_Graph_Souls_Neutral": "중립 유닛", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "적군 처치", + "Citadel_Graph_Souls_TeamBonus": "팀 캐치업", "Citadel_Graph_Souls_Treasure": "단지", - "Citadel_Graph_Team1": "앰버", - "Citadel_Graph_Team2": "사파이어", + "Citadel_Graph_Team1": "히든 킹", + "Citadel_Graph_Team2": "아치마더", "Citadel_Graph_WeaponDamage": "무기 피해", "Citadel_Graph_WeaponDamageCrit": "무기 피해 - 치명타", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "최상의 게임플레이 경험을 위해 AMD 지원 사이트를 방문하여 최신 드라이버를 다운로드하세요.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "최상의 게임플레이 경험을 위해 NVIDIA 지원 사이트를 방문하여 최신 드라이버를 다운로드하세요.", "Citadel_GraphicsDriverWarning_Title": "경고: 그래픽 드라이버가 최신 상태가 아님", "Citadel_GraphicsSettingsWarning_Title": "그래픽 설정 권장 사항", - "Citadel_HUD_AbilityUnlockAvailable": "{s:show_scoreboard} 키를 누른 상태로 능력을 선택하여 잠금 해제", + "Citadel_GunTag_Bow": "활", + "Citadel_GunTag_BurstFire": "급속 사격", + "Citadel_GunTag_Heavy": "중화기", + "Citadel_GunTag_Pistol": "권총", + "Citadel_GunTag_Projectile": "투사체", + "Citadel_GunTag_SMG": "기관단총", + "Citadel_GunTag_Shotgun": "산탄총", + "Citadel_GunTag_Sniper": "저격 소총", + "Citadel_HUD_AbilityUnlockAvailable": "{g:citadel_binding:'Scoreboard'} 누른 상태로 능력을 선택하여 잠금 해제", + "Citadel_HUD_AbilityUnlockAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'} 키를 길게 눌러 능력 잠금 해제", "Citadel_HUD_AbilityUnlock_Button": "잠금 해제", - "Citadel_HUD_AbilityUpgradeAvailable": "{s:show_scoreboard} 키를 누른 상태로 능력을 선택하여 업그레이드", + "Citadel_HUD_AbilityUnlock_Locked": "잠김", + "Citadel_HUD_AbilityUpgradeAvailable": "{g:citadel_binding:'Scoreboard'} 누른 상태로 능력을 선택하여 업그레이드", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "{g:citadel_binding:'AbilityUpgradeRadial'} 키를 길게 눌러 능력 업그레이드", + "Citadel_HUD_AdjustedBy": "조정된 아이템 능력치", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "모든 영웅에게 가한 피해", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "모든 영웅에게 입은 피해", + "Citadel_HUD_DamageReport_CurrentLife": "현재 목숨", + "Citadel_HUD_DamageReport_DamageByHero": "영웅이 입힌 피해", "Citadel_HUD_DamageReport_DamageDealt": "가한 피해", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "입은 피해", "Citadel_HUD_DamageReport_HeroDamageDealt": "영웅에게 가한 피해", "Citadel_HUD_DamageReport_HeroDamageReceived": "영웅에게 입은 피해", - "Citadel_HUD_DamageReport_LastRespawn": "현재 생명력", + "Citadel_HUD_DamageReport_LastRespawn": "(마지막 사망)", "Citadel_HUD_DamageReport_ShowMore": "더 보기", "Citadel_HUD_DamageReport_Time180": "3분", "Citadel_HUD_DamageReport_Time30": "30초", @@ -1010,31 +1601,41 @@ "Citadel_HUD_DamageReport_Time60": "1분", "Citadel_HUD_DamageReport_Time600": "10분", "Citadel_HUD_DamageReport_Title": "피해 보고서", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "주요 피해 유형", + "Citadel_HUD_DamageReport_TopDamageSources:f": "주요 피해 원인 {i:num_damage_rows}개", "Citadel_HUD_DamageReport_Total": "피해 총합:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "영웅이 입은 피해:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count}번 타격)", - "Citadel_HUD_DamageSummary_Hint": "{s:show_scoreboard} 키를 길게 눌러 피해 세부 정보 확인", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "{g:citadel_binding:'Scoreboard'} 길게 눌러 피해 세부 정보 확인", "Citadel_HUD_DamageSummary_Title": "입은 피해", + "Citadel_HUD_Damage_DefenderInTier3Pit": "근처 디펜더", "Citadel_HUD_Damage_Invulnerable": "방어막", "Citadel_HUD_Damage_NoTroopers": "트루퍼 필요", "Citadel_HUD_Damage_NotInMidPit": "구덩이에 없음", - "Citadel_HUD_Damage_NotInTier3Pit": "구덩이에 없음", + "Citadel_HUD_Damage_NotInTier3Pit": "원 안에 없음", "Citadel_HUD_Damage_Resistant": "저항력", "Citadel_HUD_Damage_TooFar": "너무 멀리 있음", "Citadel_HUD_Damage_TooLow": "너무 적음", "Citadel_HUD_IdolPickedUp": "단지 획득!", "Citadel_HUD_IdolReturned": "영혼 단지 보관!", + "Citadel_HUD_Impact_Asleep": "수면", "Citadel_HUD_Impact_Assist": "처치
    도움", + "Citadel_HUD_Impact_Cursed": "저주 상태", + "Citadel_HUD_Impact_Disarmed": "무장 해제 상태", + "Citadel_HUD_Impact_Immobolized": "이동 불가 상태", "Citadel_HUD_Impact_Kill": "처치", - "Citadel_HUD_JoinTeamChat_Dialog": "{s:key_voice_record} 길게 눌러 팀 음성 채팅 참여", + "Citadel_HUD_Impact_Silenced": "침묵", + "Citadel_HUD_Impact_Stunned": "기절", + "Citadel_HUD_JoinTeamChat_Dialog": "{g:citadel_binding:'PushToTalk'} 길게 눌러 팀 음성 채팅 참여", "Citadel_HUD_LevelReward_BulletDamage": "총탄 피해", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "체력", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}K", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}K", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "다음 보상:", "Citadel_HUD_LevelReward_SpiritDamage": "마법 피해", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1043,35 +1644,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "궁극기 잠금 해제", - "Citadel_HUD_NextReward_PowerIncrease": "힘 증가", + "Citadel_HUD_LevelUp_Title": "은총 획득", + "Citadel_HUD_NextReward_PowerIncrease": "은총", "Citadel_HUD_PatronBoon": "패트런의 은총...", "Citadel_HUD_PlayerKilledAnnouncement": " {i:param_1} 획득", "Citadel_HUD_PlayerKilledSelfAnnouncement": " 자살", "Citadel_HUD_PlayerLostGoldAnnouncement": " {i:param_1} 손실", - "Citadel_HUD_PowerIncrease": "힘 증가", + "Citadel_HUD_PowerIncrease": "기운 강화", "Citadel_HUD_RejuvCaptured": "소생의 보석 획득", "Citadel_HUD_RejuvStolen": "소생의 보석을 가로챘다!", - "Citadel_HUD_TotalPowerIncreasesLabel": "힘 증가 총합", + "Citadel_HUD_TotalPowerIncreasesLabel": "은총 합계", "Citadel_HUD_WeaponPowerAnnouncement": "총탄 및 근거리 피해", + "Citadel_Haze_HeroTag_1": "암살자", + "Citadel_Haze_HeroTag_2": "은신", + "Citadel_Haze_HeroTag_3": "치명적", "Citadel_HeroBuilds_AP_Next_Indicator": "추천", "Citadel_HeroBuilds_AbilityBuildInstructions": "능력 업그레이드 순서를 추천하려면 편집 버튼을 누르고 각 능력을 추천하는 순서대로 클릭하세요.", "Citadel_HeroBuilds_AbilityBuildReset": "편집", "Citadel_HeroBuilds_AbilityBuildTitle": "능력 포인트 순서", - "Citadel_HeroBuilds_AddAnnotation": "설명 추가", "Citadel_HeroBuilds_AddCategory": "카테고리 추가", "Citadel_HeroBuilds_AddItem": "빌드에 추가", + "Citadel_HeroBuilds_AddTag": "태그로 검색", "Citadel_HeroBuilds_AllTimeFavorite": "전체 기간 인기", "Citadel_HeroBuilds_AlreadyInBuild": "빌드에 추가됨", + "Citadel_HeroBuilds_AssignTags": "태그 지정", + "Citadel_HeroBuilds_BeginnerHeroBuild": "신규 플레이어용 %hero_name% 빌드", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valve에서 이 영웅을 처음 플레이하는 신규 플레이어에게 추천하는 기본 아이템입니다.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "빌드 검색", - "Citadel_HeroBuilds_BrowseBuilds": "빌드 검색", + "Citadel_HeroBuilds_BrowseBuilds": "빌드 브라우저", "Citadel_HeroBuilds_Browse_button": "빌드 보기 또는 변경", "Citadel_HeroBuilds_BuildCreatorTitle": "제작자:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "빌드 설명", "Citadel_HeroBuilds_BuildID": "빌드ID: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "클립보드에 복사 완료!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "빌드 이름", "Citadel_HeroBuilds_BuildPublishedLabel": "빌드 게시 완료", "Citadel_HeroBuilds_CancelChanges": "취소", @@ -1080,20 +1688,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "이름", "Citadel_HeroBuilds_ChangeHero": "영웅 변경", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "매치ID %match_id%에서 생성", + "Citadel_HeroBuilds_CopiedHeroBuildName": "%persona_name%의 %hero_name% 빌드 사본", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "매치 중에는 현재 플레이하는 영웅의 빌드만 복사할 수 있습니다.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "빌드 복사 실패", "Citadel_HeroBuilds_CopyBuildLabel": "복사 및 편집", "Citadel_HeroBuilds_CopyOfName": "[%name%] 복사본", + "Citadel_HeroBuilds_CopyOfNameValve": "%name%의 사본", + "Citadel_HeroBuilds_CopyPostGameBuild": "빌드 생성", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "플레이어가 이번 매치에서 구매한 아이템을 기반으로, 비공개 로컬 빌드를 생성합니다. 보강 대상 및 아이템 판매 순서가 포함됩니다.", "Citadel_HeroBuilds_CreateBuildLabel": "새 빌드 제작", "Citadel_HeroBuilds_CurrenclyActive": "현재 사용 중", - "Citadel_HeroBuilds_DailyFavorite": "일일 인기", + "Citadel_HeroBuilds_DailyFavorite": "일일 최고", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "지난 24시간 동안 가장 많이 플레이된 이 영웅의 빌드입니다.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "기본 빌드", + "Citadel_HeroBuilds_DefaultBuild_Added": "새로운 기본 빌드가 추가되었습니다!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "기본 빌드를 업데이트하지 못했습니다!", + "Citadel_HeroBuilds_DefaultBuild_Title": "기본 빌드", + "Citadel_HeroBuilds_DefaultBuild_Updated": "기존 기본 빌드가 업데이트되었습니다!", "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name% 기본 빌드", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve에서 이 영웅에게 추천하는 기본 아이템입니다.", "Citadel_HeroBuilds_DeleteBuildLabel": "삭제", - "Citadel_HeroBuilds_DeletePopupBody": "정말로 이 영웅 빌드를 삭제할까요?", + "Citadel_HeroBuilds_DeletePopupBody": "정말 이 영웅 빌드를 삭제할까요?", "Citadel_HeroBuilds_DeletePopupTitle": "영웅 빌드 삭제", + "Citadel_HeroBuilds_Deleting_Error": "빌드를 삭제하지 못했습니다.", + "Citadel_HeroBuilds_Deleting_Title": "빌드 삭제 중", "Citadel_HeroBuilds_DescriptionLabel": "빌드 설명", + "Citadel_HeroBuilds_Early": "초반", "Citadel_HeroBuilds_EarlyGame": "게임 초반", + "Citadel_HeroBuilds_EditBuild": "빌드 편집", "Citadel_HeroBuilds_EditBuildLabel": "편집", + "Citadel_HeroBuilds_EditCategory": "카테고리 편집", "Citadel_HeroBuilds_EditInstructions": "상점에서 빌드 편집 모드를 사용하면 아이템을 클릭하여 현재 선택한 빌드 카테고리에 추가하거나 이미 추가되어 있는 아이템을 해당 카테고리에서 제거할 수 있습니다. 여러 카테고리를 추가할 수 있으며 이름과 설명을 추가하고 원하는 대로 크기를 조정할 수 있습니다.

    또한, 아이템을 오른쪽 클릭하여 빌드에서 제거하거나 빌드 제작자의 설명을 추가할 수도 있습니다.", + "Citadel_HeroBuilds_EditMod": "아이템 편집", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "빌드 편집:", "Citadel_HeroBuilds_ErrorTitle": "오류", @@ -1102,48 +1729,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "선택함", "Citadel_HeroBuilds_FavoriteButtonTooltip": "선호 빌드 전환", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "이 영웅 능력은 구매 대화 상자에서 이 아이템의 권장 보강 대상으로 표시되며, 빠른 구매를 통해 구매한 경우 자동으로 구매 대상으로 선택됩니다.", + "Citadel_HeroBuilds_ItemAnnotation": "아이템 참고 사항", + "Citadel_HeroBuilds_Lane": "전선", "Citadel_HeroBuilds_LastUpdatedTime": "마지막 업데이트: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "후반", "Citadel_HeroBuilds_LateGame": "게임 후반", "Citadel_HeroBuilds_Loading_Body": "잠시 기다려 주세요.", "Citadel_HeroBuilds_Loading_Failed": "영웅 빌드를 불러오지 못했습니다.", "Citadel_HeroBuilds_Loading_Title": "빌드 불러오는 중", + "Citadel_HeroBuilds_Mid": "중반", "Citadel_HeroBuilds_MidGame": "게임 중반", + "Citadel_HeroBuilds_MissingCategoryName": "알 수 없음", "Citadel_HeroBuilds_NameLabel": "빌드 이름", "Citadel_HeroBuilds_New": "신규", "Citadel_HeroBuilds_NewCategory": "카테고리 %number%", "Citadel_HeroBuilds_NewHeroBuild": "신규 %hero_name% 빌드", + "Citadel_HeroBuilds_Obsolete": "[이전 버전 빌드]", "Citadel_HeroBuilds_Old": "기존", - "Citadel_HeroBuilds_OldButtonTooltip": "이 빌드는 최근에 업데이트되지 않았습니다.", + "Citadel_HeroBuilds_OldButtonTooltip": "이 빌드는 최근에 업데이트되지 않았거나 더 이상 존재하지 않는 아이템에 대한 설명을 포함하고 있습니다. 빌드를 복사하거나 편집하면 해당 설명은 제거됩니다.", + "Citadel_HeroBuilds_Optional": "이 카테고리의 아이템은 선택 사항이며, 기본적으로 빌드를 대기열에 추가할 때 같이 추가되지 않습니다.", + "Citadel_HeroBuilds_OptionalParens": "선택 사항", + "Citadel_HeroBuilds_OptionalShort": "선택 사항", "Citadel_HeroBuilds_PickABuildOption": "기본 추천 빌드", + "Citadel_HeroBuilds_PleaseWait": "잠시 기다려 주세요.", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "검색 요청이 많아 서버 응답이 지연되고 있습니다.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "빌드 검색 실패", "Citadel_HeroBuilds_PublicBuildLabel": "공개 빌드", "Citadel_HeroBuilds_PublishBuildDesc": "이 빌드를 게시하면 다른 플레이어와 공유됩니다.", "Citadel_HeroBuilds_PublishBuildLabel": "게시", "Citadel_HeroBuilds_PublishBuildTitle": "영웅 빌드 게시", "Citadel_HeroBuilds_PublishDialogVersion": "버전: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "대기열에 빌드 추가", + "Citadel_HeroBuilds_QuickbuyAll": "카테고리의 아이템을 빠른 구매에 추가하거나 제거하려면 마우스 오른쪽 버튼을 클릭하세요.", "Citadel_HeroBuilds_RecommendedItems": "추천 아이템", "Citadel_HeroBuilds_RemoveFromBuild": "제거", "Citadel_HeroBuilds_RemoveItem": "빌드에서 제거", + "Citadel_HeroBuilds_RevertBuildLabel": "되돌리기", + "Citadel_HeroBuilds_RevertBuildTooltip": "이 빌드에 적용된 로컬 변경 사항을 초기화하고 현재 게시된 버전으로 교체합니다.", + "Citadel_HeroBuilds_Reverting_Error": "빌드를 되돌리지 못했습니다.", + "Citadel_HeroBuilds_Reverting_Title": "빌드 되돌리는 중", "Citadel_HeroBuilds_SaveBuild": "변경 사항 저장", - "Citadel_HeroBuilds_Saving_Body": "잠시 기다려 주세요.", - "Citadel_HeroBuilds_Saving_Title": "빌드 저장 중", + "Citadel_HeroBuilds_Saving_Error": "빌드를 게시하지 못했습니다.", + "Citadel_HeroBuilds_Saving_Title": "빌드 게시 중", + "Citadel_HeroBuilds_SearchText": "텍스트 또는 빌드ID 검색", "Citadel_HeroBuilds_SelectBuildLabel": "기본으로 설정", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "현재 빌드:", + "Citadel_HeroBuilds_SellPriorityMessage": "슬롯이 가득 찬 상태에서 빠른 구매를 실행할 경우, 판매 우선 순위(0~100)가 가장 높은 아이템을 먼저 판매해 빌드의 아이템을 구매할 슬롯을 확보합니다.", + "Citadel_HeroBuilds_SellPriorityTitle": "구매 우선 순위 설정", + "Citadel_HeroBuilds_SetImbueTarget": "대상 보강", + "Citadel_HeroBuilds_SetSellPriority": "구매 우선 순위", "Citadel_HeroBuilds_ShowAllLanguages": "모든 언어 보기", "Citadel_HeroBuilds_TabName": "빌드", "Citadel_HeroBuilds_Tab_Favorites": "선호 빌드", "Citadel_HeroBuilds_Tab_MyBuilds": "내 빌드", - "Citadel_HeroBuilds_Tab_PublicBuilds": "게시", + "Citadel_HeroBuilds_Tab_PublicBuilds": "공개 빌드", "Citadel_HeroBuilds_Title": "영웅 빌드", - "Citadel_HeroBuilds_UpdateAnnotation": "설명 업데이트", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "이 설명은 빌드가 활성화되면 상점의 아이템 툴팁에 표시됩니다.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "빌드가 활성화되면 상점의 아이템 툴팁에 표시되는 내용입니다.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "아이템 설명 업데이트", "Citadel_HeroBuilds_ValidateErrorBody": "빌드에 대한 이름, 설명 그리고 최소 1개의 추천 아이템을 지정해야 합니다.", "Citadel_HeroBuilds_ValidateErrorTitle": "빌드 저장 오류", + "Citadel_HeroBuilds_ValveBuildLabel": "기본으로 설정", "Citadel_HeroBuilds_ValveCreated": "Valve 제작", "Citadel_HeroBuilds_Version": "버전: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "주간 인기", + "Citadel_HeroBuilds_WeeklyFavorite": "주간 최고", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "지난 7일 동안 동 가장 많이 플레이된 이 영웅의 빌드입니다.", + "Citadel_HeroGrid_Assassin": "암살자", + "Citadel_HeroGrid_Brawler": "전투가", + "Citadel_HeroGrid_Marksman": "명사수", + "Citadel_HeroGrid_Mystic": "마법사", "Citadel_HeroLabsPatchNotes_PopupTitle": "최근 {s:hero_name} 변경 사항", + "Citadel_HeroPage_Backstory": "배경 이야기:", "Citadel_HeroPage_BaseStats": "기본 능력치", "Citadel_HeroPage_Complexity": "복잡성", "Citadel_HeroPage_EditBuild": "빌드 제작/편집", @@ -1153,27 +1809,89 @@ "Citadel_HeroPage_MissingVideos": "현재 영웅의 능력에 대해 제작된 영상이 없습니다.", "Citadel_HeroPage_PlayerStats": "플레이어 능력치", "Citadel_HeroPage_Sandbox": "영웅 체험", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "파티와 함께 영웅 체험", + "Citadel_HeroPage_Sandbox_Solo": "영웅 체험", + "Citadel_HeroReleaseVote_Button_Swap": "{s:hero_name} 영웅으로 변경", + "Citadel_HeroReleaseVote_Countdown": "다음 영웅 잠금 해제까지: {t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "일반 매치 또는 길거리 난투를 플레이하여 표를 획득하세요.", + "Citadel_HeroReleaseVote_HowToGetBonus": "매일 첫 승리 시 4표가 추가로 주어집니다.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "투표권이 {d:remaining_votes}개 남았습니다", + "Citadel_HeroReleaseVote_Reveal_Introducting": "소개합니다", + "Citadel_HeroReleaseVote_Reveal_Title": "투표 결과를 공개합니다...", + "Citadel_HeroReleaseVote_Title": "다음은 누구?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "영웅 잠금 해제 투표권이 {d:remaining_votes}개 남았습니다.
    은신처의 투표함에서 사용하세요.", + "Citadel_HeroReleaseVote_Unlocked": "잠금 해제됨", + "Citadel_HeroReleaseVote_VoteButton": "투표", + "Citadel_HeroReleaseVote_VoteCounter": "투표수 합계", + "Citadel_HeroReleaseVote_World": "투표", + "Citadel_HeroReleaseVote_World_HasVotes": "투표", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "투표권 {d:remaining_votes}개 행사 가능", "Citadel_Hero_Stats_ItemValue": "영혼(구매 총합)", "Citadel_Hero_Stats_Souls": "영혼", - "Citadel_Hero_Stats_Tooltip_HealthMult": "활력 트리에서 아이템을 구매하여 얻은 기본 체력 보너스 총합", + "Citadel_Hero_Stats_Title": "영웅 능력치:", + "Citadel_Hero_Stats_Tooltip_HealthMult": "생명 탭에서 아이템을 구매하여 얻은 기본 체력 보너스 총합", "Citadel_Hero_Stats_Tooltip_Shards": "현재 아이템에 사용 가능한 통화", - "Citadel_Hero_Stats_Tooltip_Spirit": "마력은 능력의 효과를 높입니다. 마력은 마법 나무에서 아이템을 구매하여 획득할 수 있습니다.", + "Citadel_Hero_Stats_Tooltip_Spirit": "마력은 능력의 효과를 높입니다. 마력은 마법 탭에서 아이템을 구매하여 획득할 수 있습니다.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "능력에서 마력 아이콘을 찾아 효과를 확인하세요.", - "Citadel_Hero_Stats_Tooltip_WeaponPower": "무기 트리에서 아이템을 구매하여 얻은 무기 및 근거리 피해 보너스 총합", + "Citadel_Hero_Stats_Tooltip_WeaponPower": "무기 탭에서 아이템을 구매하여 얻은 무기 및 근거리 피해 보너스 총합", "Citadel_Hero_Stats_Unsecured": "미확보 영혼", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}회", + "Citadel_HideoutBallJuggle_Land": "{s:value}회 성공 :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "연결하지 못했습니다.", + "Citadel_HideoutConnectionFailed_NoServer": "할당된 서버가 없습니다.", + "Citadel_HideoutConnectionFailed_Title": "파티 은신처에 입장 불가", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "클라이언트가 호환되지 않습니다.", + "Citadel_Hideout_Exit": "{g:citadel_binding:'HideoutUse'}: Deadlock 종료", + "Citadel_Hideout_Heroes": "{g:citadel_binding:'HideoutUse'}: 영웅 보기", + "Citadel_Hideout_HolidayChallenge": "{g:citadel_binding:'HideoutUse'}: 크리스마스 챌린지 진척도 보기", + "Citadel_Hideout_Intro": "시작하려면 아무 키나 누르세요.", + "Citadel_Hideout_Learn": "{g:citadel_binding:'HideoutUse'}: 플레이 방법 배우기", + "Citadel_Hideout_News": "모든 뉴스 읽기", + "Citadel_Hideout_News_Button": "{g:citadel_binding:'HideoutUse'}: 소식 보기", + "Citadel_Hideout_Play": "{g:citadel_binding:'HideoutUse'}: 게임 모드 선택", + "Citadel_Hideout_Resources": "{g:citadel_binding:'HideoutUse'}: 아이템 메뉴 보기", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}: 근거리 공격으로 '빠른 쿨다운과 스태미나' 전환", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}: 근거리 공격으로 영혼 수집", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} 빛이 점멸하는 중 근거리 공격으로 보너스 획득, 강한 근거리 공격으로 더 많은 보너스 획득", + "Citadel_Hideout_VoteHero": "{g:citadel_binding:'HideoutUse'}: 다음 영웅 투표", + "Citadel_Hideout_Watch": "{g:citadel_binding:'HideoutUse'}: 매치 관전", + "Citadel_Hideout_Welcome": "은신처에 오신 것을 환영합니다", + "Citadel_Hideout_XmasGlobeEarned_Temp": "겨울 업데이트 기간 동안 {s:hideout_owner} 님이 획득한 기념품", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "일시 정지됨", + "Citadel_Hud_AutoSelect": "자동 선택", + "Citadel_Hud_Autobuy_Buy_Prompt": "구매", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}: 구매", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "전투 중에는 구매 불가", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "{g:citadel_binding:'Default.Scoreboard'} 길게 눌러 대기열에 추가", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}: 상점 열기", + "Citadel_Hud_Autobuy_Tray_Title": "구매 주문서:", + "Citadel_Hud_BoonsRecieved": "받은 은총", + "Citadel_Hud_BuildOrder": "빌드 순서", + "Citadel_Hud_BuildOrder_AutoQueue": "게임 시작 시 선택한 빌드를 자동으로 대기열에 추가", + "Citadel_Hud_BuildOrder_AutobuyToggle": "상점 범위 내에서 아이템 자동 구매", + "Citadel_Hud_BuildOrder_ClearQueue": "대기열 항목 전부 삭제", + "Citadel_Hud_BuildOrder_Off": "자동 구매 재개", + "Citadel_Hud_BuildOrder_On": "자동 구매 일시 정지", + "Citadel_Hud_BuildOrder_RemoveText": "항목을 오른쪽 클릭 시 대기열에서 제거", + "Citadel_Hud_BuyPhase_Countdown": "라운드 시작까지...", "Citadel_Hud_CantPause": "{i:pause_cooldown}초 후에 일시 정지할 수 있습니다.", "Citadel_Hud_CantUnpause": "{i:pause_cooldown}초 후에 다시 시작할 수 있습니다.", - "Citadel_Hud_CaptureZipLine": "{s:use_key} 길게 누르기", + "Citadel_Hud_CaptureZipLine": "{g:citadel_binding:'HeldItem'} 길게 누르기", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining}초", + "Citadel_Hud_ChatDisabled": "현재 채팅 수신 허용 안 함", "Citadel_Hud_CheaterVoteAlert": "게임에서 부정행위를 한 플레이어가 적발되었습니다.", - "Citadel_Hud_CheaterVoteAlert_Action": "{s:show_scoreboard} 키를 길게 눌러 운명 선택", + "Citadel_Hud_CheaterVoteAlert_Action": "{g:citadel_binding:'Scoreboard'} 길게 눌러 운명 선택", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "차단 및
    매치 나가기", "Citadel_Hud_CheaterVote_Option_Play": "개구리 처벌 및
    나중에 차단", + "Citadel_Hud_ChooseHero": "영웅 선택", + "Citadel_Hud_Critical": "치명상", "Citadel_Hud_DPS": "초당 피해 {i:dps}", "Citadel_Hud_DeathCam": "사망 캠", - "Citadel_Hud_DebugStats": "매치: {s:match_id} \"n서버 CPU: {i:server_frametime_avg_pct}%(최고: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "매치: {s:match_id}
    서버 CPU: {s:server_frametime_avg_pct}%(최고: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "매치: {s:match_id}
    클라이언트 FPS: {s:client_framerate} 핑: {s:ping}
    서버 CPU: {s:server_frametime_avg_pct}%(최고: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "디나이", "Citadel_Hud_HealthCritical": "체력 위험", "Citadel_Hud_HealthWarning": "체력 경고", "Citadel_Hud_KillFeedAllGuardians": "적군 가디언", @@ -1190,59 +1908,84 @@ "Citadel_Hud_KillFeedFriendlyTitan": "아군 패트런", "Citadel_Hud_KillFeedFriendlyWalker": "아군 워커", "Citadel_Hud_KillFeedGuardian": "가디언", - "Citadel_Hud_KillFeedNeutral": "중립 {i:unit_num}개체", + "Citadel_Hud_KillFeedNeutral": "중립 유닛 {i:unit_num}", "Citadel_Hud_KillFeedNone": "", "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} 님이 {i:bounty_amount} 획득", "Citadel_Hud_KillFeedSentry": "센트리 포탑", "Citadel_Hud_KillFeedShieldName": "성지", "Citadel_Hud_KillFeedSuperNeutral": "신전 가디언", "Citadel_Hud_KillFeedTitan": "패트런", - "Citadel_Hud_KillFeedTrooper": "트루퍼 {i:unit_num}개체", + "Citadel_Hud_KillFeedTrooper": "트루퍼 {i:unit_num}", "Citadel_Hud_KillFeedVehicle": "차량", "Citadel_Hud_KillFeedWalker": "워커", "Citadel_Hud_KillFeedWorld": "전 세계", "Citadel_Hud_LeaveMatch": "매치 나가기", "Citadel_Hud_LoadingDeathReplay": "사망 리플레이 불러오는 중", "Citadel_Hud_LowAmmo": "탄약 부족", + "Citadel_Hud_MatchFull": "매치 정원이 모두 찼습니다.", "Citadel_Hud_MicActive": "마이크 활성화", "Citadel_Hud_MovementSpeed": "이동 속도:", + "Citadel_Hud_NoBuild": "빌드 불러오지 않기", + "Citadel_Hud_NoBuild_Subhead": "직접 아이템 추가", "Citadel_Hud_NoPausesLeft": "일시 정지할 수 없습니다. 이번 매치에서 사용할 수 있는 마지막 일시 정지 기회를 사용했습니다.", "Citadel_Hud_NoTeamPausesLeft": "일시 정지할 수 없습니다. 아군 팀이 이번 매치에서 사용할 수 있는 일시 정지 기회를 모두 사용했습니다.", "Citadel_Hud_NotEnoughEnergy": "에너지 부족", - "Citadel_Hud_OpenShop": "[ {s:upgrade_key} ]: 상점 열기", + "Citadel_Hud_OpenShop": "{g:citadel_binding:'OpenHeroSheet'}: 상점 열기", "Citadel_Hud_OutOfAmmo": "탄약 없음", "Citadel_Hud_Paused": "게임 일시 정지 상태", "Citadel_Hud_Pauser": "{s:pauser} 님이 게임을 일시 정지했습니다.", "Citadel_Hud_PreGame_Countdown": "게임 시작...", + "Citadel_Hud_PurchasingDisabled": "전투 중이므로 구매 불가", "Citadel_Hud_Quickbuy": "빠른 구매", - "Citadel_Hud_Quickbuy_Empty": " 버튼으로 빠른 구매에 추가", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "대기열에서 제거", + "Citadel_Hud_Quickbuy_Empty": "오른쪽 클릭 또는 드래그로
    빠른 구매에 아이템 추가", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "빈 슬롯 없음", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": " 버튼으로 빠른 구매에 추가/제거", - "Citadel_Hud_Quickbuy_Instructional_Ready": "[{s:key_purchase_quickbuy}] 키를 눌러 구매", + "Citadel_Hud_Quickbuy_Instructional_Ready": "{g:citadel_binding:'PurchaseQuickbuy'}: 구매", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "빠른
    구매", - "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "아이템 구매함", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "아이템을 드래그하여 순서 변경", + "Citadel_Hud_Quickbuy_Sell_Slot": "판매 표시", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "아이템 {i:queue_size}개", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "아이템 {i:items_ready}개", + "Citadel_Hud_Quickbuy_Short": "빠른 구매", + "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "구매한 아이템", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "아이템 판매함", - "Citadel_Hud_Quickbuy_Tooltip": "이러한 아이템 중 하나를 클릭하여 구매하거나 상점 범위 내에서 [{s:key_purchase_quickbuy}] 버튼을 눌러 빠른 구매 아이템을 구매하세요.", + "Citadel_Hud_Quickbuy_Tooltip": "이곳에서 아이템을 클릭하여 구매하거나 상점 범위 내에서 {g:citadel_binding:'PurchaseQuickbuy'} 키를 눌러 빠른 구매 아이템을 구매하세요.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "상점 범위 내에 있으며 영혼이 충분할 경우 이 아이템을 구매할 수 있습니다. 이 기능은 영웅 체험 모드와 같이 무료 구매가 가능한 경우에는 사용할 수 없습니다.", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "[M2] 버튼을 사용하여 빠른 구매 대기열에 아이템을 추가하거나 제거하세요. [Ctrl] + [M2] 키를 누르면 모든 아이템이 제거되며 새로운 아이템을 선택할 수 있습니다.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "[M2]를 눌러 빠른 구매 대기열에 아이템을 추가하거나 제거합니다.", "Citadel_Hud_RecentPurchases": "최근 구매:", - "Citadel_Hud_RespawnIn": "부활까지:", + "Citadel_Hud_RespawnIn": "부활까지 남은 시간:", "Citadel_Hud_ReturnToMatch": "게임으로 돌아가기", - "Citadel_Hud_RideZipLine": "[ {s:in_zipline} ] 길게 눌러서 하이퍼라인 타기", + "Citadel_Hud_RideZipLine": "{g:citadel_binding:'Zipline'} 길게 눌러 집라인 타기", "Citadel_Hud_RideZipLineOnCooldown": "피해를 입은 후에는 사용 불가", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}초", + "Citadel_Hud_SelectBuild": "빠른 구매 시작점:", + "Citadel_Hud_SelectBuild_Subhead": "아이템 순서는 매치 중에 언제나 마음대로 설정할 수 있습니다", "Citadel_Hud_SoulsGathered": "영혼 획득", + "Citadel_Hud_Spectate": "관전", + "Citadel_Hud_StreeBrawlScores": "라운드 완료", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "라운드 시작까지:", + "Citadel_Hud_TeamChoice": "팀:", "Citadel_Hud_ToNext": "남음", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} 님이 {s:hero_name} 영웅의 크리스마스 보상을 받았습니다!", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} 님이 {s:hero_name} 영웅의 크리스마스 보상을 받았습니다!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id} 님이 {s:hero_name} 장식을 잠금 해제했습니다!", + "Citadel_Hud_Toast_SeasonalKill": ", 마력 저항 +50%
    ", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4689,40 +7817,50 @@ "ability_ice_dome": "얼음 쉼터", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "얼음 쉼터", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "얼음 쉼터", - "ability_ice_dome_desc": "켈빈이 주변의 공기를 얼리고 자신을 둘러싸는 방탄 돔을 만듭니다. 돔 안에 있는 동안 아군은 빠르게 체력을 재생하고 적군은 둔화합니다.
    주요 목표물이 얼음 쉼터 내에 있는 경우 무적 상태가 되며 얼어붙습니다.", + "ability_ice_dome_desc": "자신이나 영웅 하나를 대상으로 주변 공기를 얼려, 대상 주위에 방탄 돔을 생성합니다. 돔 안에 있는 아군은 급속 {g:citadel_inline_attribute:'Regen'}을 얻으며, 적군은 둔화됩니다.

    주요 목표물이 얼음 쉼터 내에 있는 경우 무적 상태가 되며 얼어붙습니다.", "ability_ice_dome_quip": "치유 효과가 있는 방탄 돔을 생성합니다.", - "ability_ice_dome_t1_desc": "연사 속도 +40% 둔화", - "ability_ice_dome_t3_desc": "체력 재생 +60 증가 및 마력에 비례하여 체력 재생 증가", + "ability_ice_dome_t3_desc": "자신이나 아군에게 적용된 궁극기가 아닌 약화 효과 정화
    체력 회복 +65 및 마력 배수 적용", + "ability_ice_dome_trigger": "얼음 쉼터", "ability_ice_grenade": "냉각 수류탄", "ability_ice_grenade/kelvin_ice_grenade_slow": "냉각 수류탄 둔화", - "ability_ice_grenade_desc": "폭발 시 적군을 얼어붙게 만드는 구름을 드리우는 수류탄을 투척합니다. 반경 내 적군은 피해를 입고 둔화됩니다.", + "ability_ice_grenade_desc": "폭발 시 적군을 얼어붙게 만드는 구름을 드리우는 수류탄을 투척합니다. 구름은 아군을 {g:citadel_inline_attribute:'Heals'}하고, 적군에는 {g:citadel_inline_attribute:'SpiritDamage'}를 입히며 이동 속도 감소를 적용합니다.", "ability_ice_grenade_quip": "적군이 피해를 입고 둔화됩니다.", - "ability_ice_grenade_t2_desc": "냉각 수류탄으로 아군 대상의 체력을 100만큼 치유 및 마력에 비례하여 치유량 증가", + "ability_ice_grenade_t1_desc": "피해 +30 및 치유량 +30 증가", + "ability_ice_grenade_t2_desc": "쿨다운 -10초 감소 및 약화가 활력 재생 동결", + "ability_ice_grenade_t3_desc": "반경 +2m, 피해, 치유 마력 배수 증가", "ability_icebeam": "극지 광선", + "ability_icebeam/modifier_buildup": "얼어붙는 중", "ability_icebeam/modifier_slow": "극지 광선 둔화", - "ability_icebeam_desc": "전방에 얼어붙을 정도로 차가운 에너지를 발사하여 대상에 피해를 입히고 이동 속도와 연사 속도를 둔화합니다. 대상이 광선을 오래 맞을수록 둔화가 축적됩니다. 극지 광선을 발사하는 동안에는 자신의 이동 속도가 감소합니다. 광선으로 영혼을 획득할 수도 있습니다.", + "ability_icebeam_desc": "전방에 얼어붙을 정도로 차가운 에너지를 발사하여 대상에 피해를 입히고 이동 속도와 연사 속도를 점차적으로 둔화시킵니다. 대상이 광선을 오래 맞을수록 둔화 효과가 증가합니다. 극지 광선을 발사하는 동안에는 자신의 이동 속도가 감소합니다. 광선으로도 영혼을 획득할 수 있습니다.", "ability_icebeam_quip": "적군의 이동 속도가 점차 느려집니다.", - "ability_icebeam_t3_desc": "광선을 맞은 적군의 반경 13m 내에 있는 다른 적군에게 극지 광선이 추가로 2번 튕김", + "ability_icebeam_t1_desc": "대상의 발사 속도 및 이동 속도 -25% 감소", + "ability_icebeam_t2_desc": "초당 피해 +20 및 마력 배수 증가", + "ability_icebeam_t3_desc": "쿨다운 -13초 감소 및 광선을 맞은 적군의 반경 10m 내에 있는 다른 적군에게 극지 광선이 추가로 2번 튕김.", "ability_icepath": "얼음길", "ability_icepath/modifier_icepath": "얼음길", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "얼음길", - "ability_icepath_desc": "켈빈이 공중에 떠 있는 얼음길을 만들고 자신과 아군에게 이동 속도 보너스를 부여하는 눈을 뿌립니다. 능력 지속 시간 동안 켈빈의 둔화 저항이 60% 증가합니다. 적군도 얼음길 위를 걸을 수 있습니다.
    Shift/Ctrl 키를 누르면 얼음길에서 위아래로 이동할 수 있습니다.", + "ability_icepath_desc": "Kelvin이 공중에 떠 있는 얼음길을 만들고 자신과 아군에게 이동 속도 보너스를 부여하는 눈을 뿌립니다. 능력 지속 시간 동안 켈빈의 둔화 저항이 60% 증가합니다. 적군도 얼음길 위를 걸을 수 있습니다.
    {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} 키를 누르면 얼음길에서 위아래로 이동할 수 있습니다.", "ability_icepath_quip": "얼음길을 만들며 공중으로 질주합니다.", - "ability_icepath_t3_desc": "능력 시전 중 얼음길 1m당 마력 +1 증가(최대 마력 55)", + "ability_icepath_t1_desc": "Kelvin이 얼음길 위에 있을 때 이동 속도 +2m 및 총탄 저항 +35% 증가", + "ability_icepath_t3_desc": "Kelvin 영웅이 얼음길 위에 있을 때 마력 +35% 및 마력 +35% 증가", "ability_immobilize_trap": "영혼 트랩", - "ability_immobilize_trap/trap_debuff": "마법 방어 감소", - "ability_immobilize_trap_desc": "자동으로 설치되는 트랩을 투척합니다. 설치 완료 후 적군이 반경 안으로 들어오면 트랩이 가동됩니다. 반경 내 적군은 이동 속도가 둔화되고 저주에 걸려 시전 방해, 침묵, 무장 해제 상태가 되며 아이템 사용이 차단됩니다.
    기운의 화살로 트랩을 사격하면 원하는 시점에 폭발시킬 수 있으며 반경이 증가합니다.", + "ability_immobilize_trap/trap_debuff": "마법 저항 감소", + "ability_immobilize_trap_desc": "자동으로 설치되는 트랩을 투척합니다. 설치 완료 후 적군이 반경 안으로 들어오면 트랩이 가동하며 반경 내 적군에게 저주를 걸어 이동 속도 둔화, 능력 집중 방해, 침묵, 무장 해제 효과를 적용하고 아이템 사용을 차단합니다.
    위력의 화살로 트랩을 사격하면 원하는 시점에 폭발시킬 수 있으며 반경이 증가합니다.", "ability_immobilize_trap_quip": "적군의 움직임을 제한하는 트랩을 설치합니다.", - "ability_immobilize_trap_t3_desc": "10초 동안 영혼 트랩에 걸린 적군에게 그레이 탈론이 입히는 총탄 피해 +30% 증가", - "ability_incendiary_projectile": "기폭제", - "ability_incendiary_projectile_desc": "네이팜을 분출하여 적군의 이동 속도를 둔화하고 인페르누스가 적군에게 입히는 피해를 증폭합니다.", + "ability_immobilize_trap_t2_desc": "10초 동안 총탄 저항 -15% 감소", + "ability_immobilize_trap_t3_desc": "저주 지속 시간 +1초 및 반경 +1.5m 증가", + "ability_incendiary_projectile": "네이팜", + "ability_incendiary_projectile_amplification": "기폭제 피해 증폭", + "ability_incendiary_projectile_debuff_header": "네이팜 효과:", + "ability_incendiary_projectile_desc": "인화성 혼합물을 뿜어내 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, {g:citadel_inline_attribute:'Slow'} 효과를 적용하며, 대상이 네이팜을 뒤집어쓰게 합니다.", "ability_incendiary_projectile_quip": "피해를 증폭하는 네이팜을 분출합니다.", - "ability_incendiary_projectile_t2_desc": "인페르누스가 피해를 입은 적군을 상대로 체력 흡수 12% 획득", - "ability_incendiary_projectile_t3_desc": "피해 증폭 +20% 증가 및 치유 및 재생 -33% 감소", + "ability_incendiary_projectile_t2_desc": "네이팜 효과: +체력 흡수 15% 증가", + "ability_incendiary_projectile_t3_desc": "네이팜 효과: 입는 피해 +17% 및 치유 -33% 증가", "ability_intimidate": "도발", - "ability_intimidate_desc": "근처의 적군에게 피해를 입히고 입힌 피해를 바탕으로 자신을 치유합니다. 피해 기반 치유 배수는 적군 영웅을 공격했을 때 더 큽니다.", - "ability_intimidate_quip": "근처의 적군에게 피해를 입히고 체력을 회복합니다.", - "ability_intimidate_t3_desc": "적군에게 약화를 적용하여 16초 동안 모와 크릴의 무기 피해 +15% 증가 및 능력 효과 중첩", + "ability_intimidate_desc": "근처 적군에게 피해를 입히고 입힌 피해의 일정 비율로 자신을 치유합니다. 피해 기반 치유 승수는 적군 영웅을 공격했을 때 더 큽니다.", + "ability_intimidate_quip": "근처 적군에게 피해를 입히고 체력을 회복합니다.", + "ability_intimidate_t2_desc": "쿨다운 -5초 감소 및 반경 +1m 증가", + "ability_intimidate_t3_desc": "적군에게 약화를 적용하여 16초 동안 Mo & Krill의 피해 +15% 증가 및 능력 효과 중첩", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4730,46 +7868,92 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "채찍질", "ability_lash_flog/modifier_lash_flog_debuff": "채찍질", - "ability_lash_flog_desc": "채찍으로 적군을 타격하여 체력을 흡수합니다.", - "ability_lash_flog_quip": "전방에 있는 적군의 체력을 흡수합니다.", - "ability_lash_flog_t1_desc": "3초 동안 이동 속도 35% 둔화", - "ability_lash_flog_t3_desc": "피해 +105 증가 및 연사 속도 35% 둔화", - "ability_life_drain": "체력 흡수", - "ability_life_drain/modifier_life_drain": "체력 흡수", - "ability_life_drain/modifier_life_drain_caster": "체력 흡수", + "ability_lash_flog_desc": "채찍으로 전방에 있는 적군을 공격하고, 입힌 피해의 일부만큼 {g:citadel_inline_attribute:'Healing'}합니다.", + "ability_lash_flog_quip": "전방에 있는 대상을 치유합니다.", + "ability_lash_flog_t1_desc": "3초 동안 이동 속도 -35% 둔화", + "ability_lash_flog_t2_desc": "연사 속도 -30% 감소 적용
    쿨다운 -16초 감소", + "ability_lash_flog_t3_desc": "피해 +80, 공격 각도 +40, 치유 +20% 증가", + "ability_life_drain": "생명 흡수", + "ability_life_drain/modifier_life_drain": "생명 흡수", + "ability_life_drain/modifier_life_drain_caster": "생명 흡수", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "적군과 연결하여 일정 시간 동안 적군의 체력을 흡수하고 자신을 치유합니다. 대상은 반드시 시야 내 그리고 최대 연결 거리 내에 있어야 합니다. 체력을 흡수하는 중에 사격하거나 다른 능력을 사용할 수 있지만, 이동 속도는 절반으로 감소합니다.
    [대체 능력 시전]을 사용하면 아군 영웅에게 체력을 부여할 수 있습니다.
    2 키를 눌러 취소할 수 있습니다.", + "ability_life_drain_desc": "적군과 연결하여 일정 시간 동안 적군의 체력을 흡수하고 자신을 치유합니다. 대상은 반드시 시야 내 그리고 최대 연결 거리 내에 있어야 합니다. 체력을 흡수하는 중에 사격하거나 다른 능력을 사용할 수 있지만, 이동 속도는 감소합니다.
    {g:citadel_binding:'AltCast'}: 아군 영웅에게 체력을 부여할 수 있습니다.", "ability_life_drain_quip": "일정 시간 동안 적군의 체력을 흡수합니다.", - "ability_life_drain_t3_desc": "충전 능력으로 전환 및 충전 +1회 부여", + "ability_life_drain_t3_desc": "충전 +2회 활성화 및 마력 배수 증가", "ability_magician_animalcurse": "토끼 주술", "ability_magician_animalcurse/animalhex_curse_modifier": "토끼 상태!", - "ability_magician_animalcurse_desc": "대상이 일정 시간 동안 토끼로 변하는 주술을 겁니다.

    대상이 작은 토끼로 변하면 이동 속도가 제한되고 입는 피해가 증가하며 거의 모든 동작을 취할 수 없습니다.
    주술은 능력을 방해하지 않습니다.", + "ability_magician_animalcurse_desc": "대상이 일정 시간 동안 토끼로 변하는 주술을 겁니다.

    대상이 작은 토끼로 변하면 이동 속도가 증가하고 추가 피해를 입으며 거의 모든 동작을 취할 수 없습니다.
    주술은 능력을 방해하지 않습니다.", "ability_magician_animalcurse_quip": "적군이 토끼로 변합니다.", - "ability_magician_animalcurse_t3_desc": "6m 내 모든 적군에게 주술 적용", + "ability_magician_animalcurse_t3_desc": "{s:Radius}m 내 모든 적군에게 주술 적용", + "ability_magician_animalhexarea": "토끼 주술", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "토끼 상태!", + "ability_magician_animalhexarea_desc": "대상 지역에 주술을 걸어 일정 시간 동안 모든 적군을 토끼로 변신시킵니다.

    대상이 작은 토끼로 변하면 이동 속도가 증가하고 추가 피해를 입으며 거의 모든 동작을 취할 수 없습니다.
    주술은 능력을 방해하지 않습니다.", + "ability_magician_animalhexarea_t3_desc": "피해 증폭 +7% 및 반경 +3m 증가", + "ability_magician_bigbolt": "화려한 마무리!", + "ability_magician_bigbolt_desc": "놀라운 마법 번개를 3번 발사합니다. 각 번개는 점진적 둔화를 적용하며 번개를 발사할 때마다 마법 피해가 증가합니다.", + "ability_magician_bigbolt_t3_desc": "번개당 피해 +{s:DamagePerShot} 증가 및 처치당 번개 {s:BoltRefundPerKill}개 복원", "ability_magician_cloneturret": "유령 조수", + "ability_magician_cloneturret_desc": "대상 위치에 조수를 소환합니다. 조수는 영웅이 사격할 때마다 함께 공격하며 피해를 입힙니다.

    조수가 소환되어 있으면 {g:citadel_binding:'Ability2'} 키를 눌러 조수와 위치를 교체할 수 있습니다.

    유령 조수 시전 시 무기가 재장전됩니다.", "ability_magician_cloneturret_quip": "유령 조수를 소환합니다.", + "ability_magician_cloneturret_t2_desc": "지속 시간 +7초범위 5m 증가", + "ability_magician_cloneturret_t3_desc": "연사 속도 +60%조수가 입히는 피해 +12.6 증가", "ability_magician_cloneturret_trigger": "유령 조수", + "ability_magician_copyult": "복사술", + "ability_magician_copyult/copyult_modifier": "짜잔!", + "ability_magician_copyult/ultcopied": "궁극기 복사 완료!", + "ability_magician_copyult_desc": "제한된 시간 동안 적군 영웅의 궁극기를 복사합니다. 능력을 다시 활성화하면 복사한 궁극기를 대신 사용합니다.

    복사한 궁극기는 해당 능력의 업그레이드 포인트를 그대로 받습니다.
    복사술은 쿨다운도 복사합니다.
    ", + "ability_magician_copyult_quip": "제한된 시간 동안 적군 영웅의 궁극기를 복사합니다.", + "ability_magician_copyult_t1_desc": "복사한 능력 업그레이드", + "ability_magician_copyult_t2_desc": "복사한 능력 다시 업그레이드!", + "ability_magician_copyult_t3_desc": "복사한 능력 또 다시 업그레이드!", + "ability_magician_escape": "탈출 예술가", + "ability_magician_escape/escape_buff_modifier": "탈출 준비 완료", + "ability_magician_escape/escape_escaped_modifier": "탈출 성공!", + "ability_magician_escape_desc": "대상 위치로 순간이동합니다. 도착 시 잠시 동안 이동 속도를 얻고 투명 상태가 됩니다.

    [기본 시전] 대상 위치에 등장
    {g:citadel_binding:'AltCast'} 공간에 등장

    적군은 어느 시전 방법을 사용했는지 알 수 없습니다.", + "ability_magician_inform_target_ultcopied": "궁극기 복사 완료!", "ability_magician_magicbolt": "혼란의 번개", - "ability_magician_magicbolt_desc": " 피해를 입히고 연사 속도를 둔화하는 마법의 번개를 발사합니다. 조수가 있는 경우 조수도 번개를 발사하지만, 입히는 피해량은 감소합니다.

    1 키를 누르면 조준선이 있는 위치로 번개가 날아가는 방향을 전환할 수 있습니다.", - "ability_magician_magicbolt_quip": "마법의 번개를 발사합니다.", - "ability_magician_magicbolt_t3_desc": "피해 +110 증가 및 조수가 발사하는 번개에 적용된 피해량 감소 제거", + "ability_magician_magicbolt_desc": "마법 번개를 발사하여 피해를 입힙니다. 마법 번개는 발사 후 가속하기 시작합니다. 조수가 있는 경우 조수도 감소된 피해를 입히는 번개를 발사합니다.

    {g:citadel_binding:'Ability1'} 키를 누르면 조준선이 있는 위치로 번개가 날아가는 방향을 전환할 수 있습니다.", + "ability_magician_magicbolt_quip": "마법 번개를 발사합니다.", + "ability_magician_magicbolt_t1_desc": "5초 동안 번개에 타격당한 적군의 연사 속도 25% 감소", + "ability_magician_magicbolt_t3_desc": "최대 피해 +126 및 조수 번개 피해 +50% 증가", + "ability_magician_shadowclone": "환영 소환", + "ability_magician_shadowclone_desc": "체력과 공격력이 감소한 자신의 환영을 만들어 냅니다. 환영은 죽거나 지속 시간이 끝나면 폭발하며 마법 피해를 입힙니다.

    환영은 궁극기를 사용할 수 없습니다.", + "ability_magician_shadowclone_t3_desc": "환영이 궁극기 시전 가능", + "ability_magician_stage": "관중 장악", + "ability_magician_stage_desc": "적군을 대상으로 합니다. 매지션과 대상 적군은 무대에서 벗어날 수 없습니다. 다른 모든 유닛은 반경 밖으로 밀려 나갑니다.", "ability_melee_archer": "근거리 공격", "ability_melee_astro": "근거리 공격", + "ability_melee_bookworm": "근거리 공격", "ability_melee_digger": "근거리 공격", + "ability_melee_doorman": "근거리 공격", + "ability_melee_drifter": "근거리 공격", + "ability_melee_familiar": "근거리 공격", + "ability_melee_fencer": "근거리 공격", + "ability_melee_frank": "근거리 공격", "ability_melee_ghost": "근거리 공격", "ability_melee_haze": "근거리 공격", "ability_melee_heavy": "근거리 공격", "ability_melee_inferno": "근거리 공격", "ability_melee_kelvin": "근거리 공격", "ability_melee_lash": "근거리 공격", + "ability_melee_magician": "근거리 공격", + "ability_melee_mirage": "근거리 공격", "ability_melee_nano": "근거리 공격", + "ability_melee_necro": "근거리 공격", + "ability_melee_opera": "근거리 공격", + "ability_melee_priest": "근거리 공격", + "ability_melee_punkgoat": "근거리 공격", + "ability_melee_unicorn": "근거리 공격", + "ability_melee_vampirebat": "근거리 공격", + "ability_melee_viper": "근거리 공격", "ability_melee_viscous": "근거리 공격", + "ability_melee_werewolf": "근거리 공격", "ability_melee_wrecker": "근거리 공격", "ability_melee_yamato": "근거리 공격", "ability_melee_zealot": "근거리 공격", @@ -4781,29 +7965,183 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", - "ability_nano_proximity_ritual_desc": "조각상을 배치해 일정 범위에서 적을 추적합니다. 또한, 결계는 최근에 칼리코에게 피해를 받은 적을 공격합니다. 대상이 된 적은 치유가 감소하고 피해를 받으면 칼리코을(를) 치유합니다.", + "ability_nano_catform": "에이바", + "ability_nano_catform/damageamp": "에이바", + "ability_nano_catform/modifier_catform": "에이바", + "ability_nano_catform_desc": "암흑의 힘을 빌려 에이바의 영혼과 하나가 됩니다. 시간이 지남에 따라 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고, 미니맵에서 숨겨집니다.

    적군 영웅에게 피해를 입으면 보너스 이동 속도가 초기화되며 잠시 동안 에이바의 영혼과 하나가 될 수 없습니다.", + "ability_nano_catform_quip": "에이바의 영혼과 하나가 됩니다.", + "ability_nano_catform_t2_desc": "체력 재생 +15 및 최대 이동 속도 +45% 증가", + "ability_nano_catform_t3_desc": "시간이 지남에 따라 최대 피해 증폭 20% 획득 및 6초 지속", + "ability_nano_catform_trigger_buttonhint": "영혼 분리", + "ability_nano_clustergrenade": "암흑의 폭탄", + "ability_nano_clustergrenade_desc": "일정 지연 시간 후 폭발하여 {g:citadel_inline_attribute:'SpiritDamage'}를 입히는 폭탄을 여러 개 투척합니다.

    적군이 여러 폭탄에 맞을 경우 1개를 제외한 나머지 폭탄에 대한 피해는 65%로 감소합니다.", + "ability_nano_clustergrenade_quip": "폭탄을 여러 개 투척합니다.", + "ability_nano_dash": "도약 타격", + "ability_nano_dash_desc": "전방으로 대시한 후 원형 범위 내에 있는 모든 적군을 타격해 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.

    능력으로 최소 한 명의 영웅을 타격하면 소량의 체력을 {g:citadel_inline_attribute:'Heal'}합니다.", + "ability_nano_dash_quip": "전방으로 대시하며 적군을 타격합니다.", + "ability_nano_dash_t2_desc": "3초 내에 영웅 처치 시 영혼 +200", + "ability_nano_dash_t3_desc": "피해 +60 증가 및 영웅 적중 시: 쿨다운 50% 반환", + "ability_nano_pounce": "습격", + "ability_nano_pounce_desc": "대상을 향해 도약하여 약한 근거리 공격 피해를 입히고 근처 적군의 이동 속도를 둔화합니다.
    {s:DoublePounceTime}초 이내에 두 번째 대상에 습격을 시도할 수 있습니다.", + "ability_nano_pounce_quip": "적군을 향해 도약합니다.", + "ability_nano_pounce_t1_desc": "둔화 지속 시간 +{s:SlowDuration}초 증가", + "ability_nano_pounce_t2_desc": "탄창 최대 {s:ActiveReloadPercent}% 재장전 및 연사 속도 +{s:ActiveReloadPercent}% 둔화", + "ability_nano_pounce_t3_desc": "피해 +{s:Damage} 증가 및 능력 충전 +{s:AbilityCharges}회 부여", + "ability_nano_proximity_ritual": "네코마타 조각상", + "ability_nano_proximity_ritual_desc": "조각상을 배치해 일정 범위 내에 있는 적군을 추적합니다. 조각상은 최근에 {s:hero_name}에게 피해를 입은 적군을 공격합니다. 대상 적군은 치유가 감소하고 피해를 입으면 {s:hero_name}를 치유합니다.", "ability_nano_proximity_ritual_quip": "일정 영역을 살피는 조각상을 배치합니다.", + "ability_nano_proximity_ritual_t1_desc": "조각상이 공격하지 않을 때 투명 상태로 전환", + "ability_nano_proximity_ritual_t2_desc": "지속 시간 +{s:AbilityDuration}초 및 초당 피해 +{s:DPS} 증가", + "ability_nano_proximity_ritual_t3_desc": "대상에 피해 감소 {s:StatueVictimDamageReduction}% 및 치유 감소 {s:HealAmpReceivePenaltyPercent}%", + "ability_nano_proximity_ritual_trigger": "에이바 소환", + "ability_nano_shadow_pulse": "암흑의 그림자", + "ability_nano_shadow_pulse/buff": "암흑의 힘", + "ability_nano_shadow_pulse_desc": "즉시 암흑의 그림자로 변신하여 대상 지정 불가 상태가 되며, {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    일정 지연 시간 후 그림자 상태에서 해제되며 다시 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.", + "ability_nano_shadow_pulse_quip": "암흑의 그림자로 변신하여 이동 속도가 증가하고 피해가 지연됩니다.", + "ability_nano_shadow_pulse_t2_desc": "피해 +65 및 이동 속도 +20% 증가", + "ability_nano_shadow_pulse_t3_desc": "완료 시: 350 치유 및 모든 능력 쿨다운 반환", "ability_nano_shadow_step": "그림자 여왕", - "ability_nano_shadow_step_t3_desc": "강한 근거리 공격으로 3초 동안 침묵 적용", + "ability_nano_shadow_step_desc": "적군에게 표식을 남기고 그림자 속에 몸을 감춰 투명 상태가 되며 공격이 강화됩니다. 공격 시 일시적으로 투명 상태가 해제됩니다. 적군을 근거리 공격으로 타격 시 피해를 입은 적군의 총탄 저항이 감소됩니다. 총탄 저항 효과는 중첩됩니다.", + "ability_nano_shadow_step_quip": "그림자 속에 몸을 감춰 전투에서 우위를 점합니다.", + "ability_nano_shadow_step_t2_desc": "활성 상태일 때 이동 속도 둔화 저항 +{s:SlowResistancePercent}% 증가", + "ability_nano_shadow_step_t3_desc": "강한 근거리 공격으로 {s:SilenceOnHeavyDuration}초 동안 침묵 적용", + "ability_necro_coffin": "물러서!", + "ability_necro_coffin/buff": "물러서!", + "ability_necro_coffin/debuff": "물러서!", + "ability_necro_coffin_desc": "방벽 {g:citadel_inline_attribute:'CombatBarrier'}과 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻습니다.

    방벽이 만료되면 죽음의 기운이 담긴 고리를 방출하여 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.", + "ability_necro_fear": "정수 강탈", + "ability_necro_fear/debuff": "정수 강탈", + "ability_necro_fear_desc": "무기 공격이 시간이 지남에 따라 {g:citadel_inline_attribute:'WeaponDamage'} 및 {g:citadel_inline_attribute:'SpiritResist'}을 강탈합니다. 대상당 최대치가 존재합니다.", + "ability_necro_fear_t3_desc": "이제 모든 소환체에 정수 강탈 적용", + "ability_necro_gravestone": "빌려온 칙령", + "ability_necro_gravestone/gravestone/buff": "빌려온 칙령", + "ability_necro_gravestone_desc_1": "대상 위치에 시간이 지남에 따라 구울을 소환하는 묘비를 불러냅니다. 적군은 강한 근거리 공격 두 번으로 묘비를 파괴할 수 있습니다.", + "ability_necro_gravestone_desc_2": "구울은 비틀거리며 적 기지로 전진하여 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다. 구울이 영웅이나 목표물에 가까이 다가가면 폭발하며, 범위 내에 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 잠시 동안 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.", + "ability_necro_gravestone_t2_desc": "구울 이동 속도 +25% 및 지속 시간 +10초 증가", + "ability_necro_gravestone_t3_desc": "사망 시: +6% 현재 체력 비례 피해", + "ability_necro_haunt": "저주받은 망령", + "ability_necro_haunt/buff": "저주받은 망령", + "ability_necro_haunt/slow": "저주받은 망령", + "ability_necro_haunt_desc": "아군에게 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 부여하고, 아군 주위를 맴도는 망령을 소환합니다.

    망령은 근처의 적군을 찾아 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.", + "ability_necro_hauntingskull": "죽음의 단지", + "ability_necro_hauntingskull/stackingdebuff": "죽음의 단지", + "ability_necro_hauntingskull_desc": "지속 효과: 근처에서 무엇이든 사망하면 죽음의 기운을 거두고 죽음의 단지에 저장합니다.

    활성 효과: 단지를 던져 데드헤드를 소환합니다. 데드헤드는 적군에게 지속적으로 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    데드헤드는 근처에 적군이 없을 때 플레이어를 따라다니며, 플레이어의 무기가 노리는 대상을 우선 공격합니다.", + "ability_necro_hauntingskull_t1_desc": "죽음의 기운을 거둘 때마다 체력 5 치유", + "ability_necro_hauntingskull_t2_desc": "적중 시: 1초 동안 30% 둔화 적용", + "ability_necro_hauntingskull_t3_desc": "데드헤드 +2
    데드헤드 수명 +4초 증가", + "ability_necro_killsummon": "생명력 빌리기", + "ability_necro_killsummon_desc": "구울이나 체력이 낮은 아군을 처치하고, 그 생명력을 얻습니다.

    {g:citadel_binding:'Attack'}: 생명력을 폭탄처럼 던지고 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.
    {g:citadel_binding:'AltCast'}: 생명력을 소모하여 {g:citadel_inline_attribute:'Healing'}합니다.", + "ability_necro_summonskele": "묘지 발굴", + "ability_necro_summonskele_desc": "묻혀 있던 구울을 소환합니다. 구울은 비틀거리며 적 기지로 전진하여 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.

    구울은 사망하거나 영웅에 다가가면 폭발하며 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 잠시 동안 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.

    대체 시전 {g:citadel_binding:'AltCast'}: 소환한 구울이 제자리에 머뭅니다.
    구울은 플레이어의 무기가 노리는 대상을 우선 공격합니다.
    ", + "ability_necro_summonskele_t2_desc": "구울 속도 +{s:MoveSpeedPercent}% 증가", + "ability_necro_summonskele_t3_desc": "구울 체력 +{s:GhoulHealth} 증가 및 모든 묘비에서 구울 생성", + "ability_necro_wither": "쇠약과 죽음", + "ability_necro_wither_desc_1": "무기에 적중한 적은 쇠약 상태가 되며, 시간이 지날수록 증가하는 {g:citadel_inline_attribute:'Slow'} 효과를 받고 {g:citadel_inline_attribute:'SpiritResist'}이 감소합니다.", + "ability_necro_wither_desc_2": "쇠약 상태의 적군이 죽으면 근처 적을 추격해 {g:citadel_inline_attribute:'SpiritDamage'}를 입히는 데드헤드가 생성됩니다.

    데드헤드는 근처에 적군이 없을 때 플레이어를 따라다닙니다.
    데드헤드는 플레이어의 무기가 노리는 대상을 우선 공격합니다.
    ", + "ability_necro_wither_t3_desc": "{s:StacksToProcSkull}중첩마다 데드헤드 소환", + "ability_necro_zombiewall": "속박의 손", + "ability_necro_zombiewall/buff": "속박의 손", + "ability_necro_zombiewall/immobilize": "속박의 손", + "ability_necro_zombiewall/zombiewall/debuff": "속박의 손", + "ability_necro_zombiewall_desc": "속박의 손을 일렬로 솟아오르게 하여, 이를 통과하는 적군에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Immobilize'} 효과를 적용합니다.

    대체 시전 {g:citadel_binding:'AltCast'}: 장벽의 방향을 회전합니다.", + "ability_necro_zombiewall_t2_desc": "피해 +90 및 장벽 길이 +10m 증가", + "ability_necro_zombiewall_t3_desc": "구울 1마리 소환
    쿨다운 -10초 감소
    이동 불가 지속 시간 +1초 증가", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", + "ability_perched_predator": "세크메트의 영혼", + "ability_perched_predator_desc": "전방으로 달려 나가는 영혼 고양이를 풀어놓습니다. 달리는 도중 대상과 부딪히면 대상을 붙잡아 끌고 달리다가 폭발을 일으킵니다.
    {g:citadel_binding:'Ability1'} 키를 눌러 직접 폭발을 일으킬 수 있습니다.", + "ability_perched_predator_quip": "영혼 고양이를 풀어 적군을 붙잡습니다.", "ability_power_jump": "화살 세례", "ability_power_jump/modifier_air_raid/modifier_slow_base": "둔화", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "총탄 둔화", - "ability_power_jump_desc": "공중으로 높이 날아올라 천천히 활공합니다. 공중에 떠 있는 동안에는 무기 피해가 증가하고 다발 공격이 가능해집니다.
    대체 능력 시전을 사용하면 활공 높이가 낮아집니다.
    Space 키를 누르면 활공이 취소됩니다.", + "ability_power_jump_desc": "공중으로 높이 날아올라 천천히 활공합니다. 공중에 떠 있는 동안에는 무기 피해가 증가하고 다발 공격이 가능해집니다.
    {g:citadel_binding:'AltCast'} 키를 누르면 활공 높이가 낮아집니다.
    {g:citadel_binding:'Mantle'} 키를 누르면 활공이 취소됩니다.", "ability_power_jump_quip": "공중으로 높이 날아올라 다발 공격을 날립니다.", - "ability_power_jump_t2_desc": "공중에 떠 있는 동안 무기 피해 +5 증가 및 무기 피해로 1.5초 동안 이동 속도 40% 둔화", - "ability_power_jump_t3_desc": "공중에 떠 있는 동안 총탄 체력 흡수 +40% 및 마법 체력 흡수 +40% 증가", + "ability_power_jump_t1_desc": "공중에 떠 있는 동안 무기 피해 +3 증가 및 무기 피해를 입히면 1.5초 동안 이동 속도 30% 둔화 적용", + "ability_power_jump_t3_desc": "공중에 떠 있는 동안 총탄 체력 흡수 +30%, 마법 체력 흡수 +30% 및 총탄 회피 +30% 증가", "ability_power_surge": "전기 충격", - "ability_power_surge_desc": "무기를 충전하여 총탄으로 대상에 전기 충격 피해를 입힙니다. 전기 충격 피해는 대상 근처의 적군에게 연쇄 피해를 입힙니다. 연쇄 피해는 충전 사격당 1번씩 발생합니다.", + "ability_power_surge_desc": "무기를 충전하여 총탄으로 대상에 전기 충격 피해를 입힙니다. 전기 충격 피해는 대상 근처 적군에게 연쇄 피해를 입힙니다. 연쇄 피해는 충전 사격당 1번씩 발생합니다.", "ability_power_surge_quip": "사격 시 전기 충격 공격을 가합니다.", - "ability_power_surge_t1_desc": "전기 충격 피해로 8초 동안 마법 저항 -15% 감소", - "ability_power_surge_t3_desc": "전기 충격 피해 +12, 마력 피해 배수, 최대 연쇄 피해 수 +3 증가", + "ability_power_surge_t2_desc": "이동 속도 +3m 증가
    피해 +8 및 배수 증가", + "ability_power_surge_t3_desc": "지속 시간 +12초 증가
    대상의 마법 저항 -15% 감소", + "ability_priest_antispiritvest": "축복받은 전술 조끼", + "ability_priest_antispiritvest_desc": "{g:citadel_inline_attribute:'BulletResist'} 및 {g:citadel_inline_attribute:'SpiritResist'}를 부여하며 지속 {g:citadel_inline_attribute:'CombatBarrier'}을 얻습니다. 전투에서 벗어나면 방벽이 자동으로 복구됩니다.", + "ability_priest_antispiritvest_t3_desc": "방벽 파괴 시: {s:BuffDuration}초 동안 무기 피해 {s:BaseAttackDamagePercent}% 증가", + "ability_priest_barrage": "마녀의 시간", + "ability_priest_barrage_desc": "석궁을 장착합니다. 무기가 {g:citadel_inline_attribute:'PureDamage'}를 입히며 잠시 동안 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.", + "ability_priest_barrage_fire_hint": "화염 석궁", + "ability_priest_barrage_t3_desc": "적중 시: 체력 {s:ExecuteThreshold}% 미만 적군 처형", + "ability_priest_beartrap": "주술 각인 곰덫", + "ability_priest_beartrap/debuff": "노출 상태", + "ability_priest_beartrap/immobilize": "주술 각인 곰덫", + "ability_priest_beartrap_desc": "짧은 지연 시간 후 활성화되는 트랩을 전방으로 걷어찹니다.

    트랩은 처음 닿은 적군에게 튀어 올라 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, {g:citadel_inline_attribute:'Immobilize'} 효과를 적용하며, 이후 일정 시간 동안 적군을 드러냅니다.", + "ability_priest_beartrap_t3_desc": "충전 +1회 증가
    노출된 대상에게 입히는 피해 +30% 증가", + "ability_priest_flashbang": "축성 유탄", + "ability_priest_flashbang_desc": "유탄을 발사합니다. 유탄은 한 번 튕긴 뒤 폭발하여 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군에게 불을 붙입니다.

    불타는 대상은 구역 내 적군에게 {g:citadel_inline_attribute:'PureDamage'}를 입히며 받는 치유량이 감소합니다.", + "ability_priest_flashbang_pure": "축성 유탄 - 순수", + "ability_priest_flashbang_t2_desc": "범위 +1.5m 및 화상 지속 시간 +1초 증가", + "ability_priest_flashbang_t3_desc": "받는 치유량 -20% 감소 및 충전 가능", + "ability_priest_knockback": "복부 사격", + "ability_priest_knockback/buff": "복부 사격", + "ability_priest_knockback/debuff": "복부 사격", + "ability_priest_knockback_desc": "산탄총으로 강력한 사격을 가해 {g:citadel_inline_attribute:'WeaponDamage'}를 입히고 적군을 뒤로 밀어냅니다. 벽 근처에 있는 적군은 {g:citadel_inline_attribute:'Stun'}하고 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입습니다.", + "ability_priest_knockback_t2_desc": "능력 쿨다운 -10초 감소 및 기절 지속 시간 +0.4초 증가", + "ability_priest_knockback_t3_desc": "벽 충돌로 기절 시: 다음 강한 근거리 공격에 축복 부여", + "ability_priest_selfheal": "충만한 향", + "ability_priest_selfheal_desc": "향로를 태워 자신이 입는 피해를 줄이고 지속 {g:citadel_inline_attribute:'Healing'} 효과를 얻습니다.

    충만한 향이 활성화된 동안에는 공격할 수 없습니다.", + "ability_priest_silencebomb": "질식의 향", + "ability_priest_silencebomb_desc": "향로를 던져 점차 범위가 넓어지는 구름을 만듭니다. 구름 안에 있는 적군에게는 둔화 침묵 효과가 적용됩니다.", + "ability_priest_silencebomb_t3_desc": "약화 효과 적용 시: 활력 사용 차단", + "ability_priest_smokegrenade": "최루 가스 수류탄", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "최루 가스", + "ability_priest_smokegrenade_desc": "잠시 후에 폭발하는 최루 가스 수류탄을 던져 시야를 차단합니다. 범위 내의 적군에 {g:citadel_inline_attribute:'ReducedFireRate'} 효과를 적용합니다.", + "ability_priest_smokegrenade_t2_desc": "약화 적용 시: 초당 활력 {s:StaminaDrain} 소모", + "ability_priest_stackingdefense": "근성", + "ability_priest_stackingdefense/stackingdefense": "근성", + "ability_priest_stackingdefense_desc": "피해를 받으면 {g:citadel_inline_attribute:'BulletResist'} 및 {g:citadel_inline_attribute:'SpiritResist'} 중첩을 얻습니다. 효과는 서서히 사라집니다.", + "ability_priest_weaponswap": "거룩한 분노", + "ability_priest_weaponswap_desc": "석궁에 매우 강력한 {g:citadel_inline_attribute:'WeaponDamage'}를 입히는 말뚝 3개를 장전합니다.

    마지막 말뚝은 축복을 받으며, 보너스 {g:citadel_inline_attribute:'PureDamage'}를 입히고 체력이 낮은 적군을 처형합니다.", + "ability_priest_weaponswap_t1_desc": "활성화 중: 이동 속도 1.2m(초당) 증가", + "ability_priest_weaponswap_t2_desc": "능력 쿨다운 -15초 감소 및 보너스 피해 +65 증가", + "ability_priest_weaponswap_t3_desc": "모든 말뚝에 축복 부여", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "폭주", + "ability_punkgoat_blasted/blasted": "분노", + "ability_punkgoat_blasted/blastedactive": "폭주", + "ability_punkgoat_blasted/blastedhealthdisplay": "분노", + "ability_punkgoat_blasted/blastedshred": "파쇄", + "ability_punkgoat_blasted_desc": "지속 효과: 근거리 공격을 가하면 탄약을 회복하고 7초 동안 대상에게 파쇄 상태를 부여합니다.", + "ability_punkgoat_blasted_t1_desc": "폭주 중: {g:citadel_inline_attribute:'BonusMoveSpeed'} +2.25m(초당) 증가", + "ability_punkgoat_blasted_t2_desc": "사용 시 내려찍기 충전 +1 및 파쇄 탄환 피해 +7% 증폭", + "ability_punkgoat_blasted_t3_desc": "근거리 공격 보너스 체력 +50 및 마력 배수 증가", + "ability_punkgoat_blastedactive_desc": "사용 효과: 파쇄 상태의 적군 상대로 총탄 피해가 증폭됩니다. 근거리 공격 명중 시 {g:citadel_inline_attribute:'MaxHealth'}을 부스트하고 폭주 지속 시간이 연장됩니다.", + "ability_punkgoat_goatflip": "들이받기", + "ability_punkgoat_goatflip/damagebuff": "들이받기 피해 부스트", + "ability_punkgoat_goatflip/empowermelee": "강화된 근거리 공격", + "ability_punkgoat_goatflip_desc": "적군을 향해 머리부터 들이받아 빌리와 함께 공중으로 날려 보냅니다.

    충돌 시 쿨다운이 50% 감소합니다.", + "ability_punkgoat_goatflip_on_hero_collide_header": "충돌 시:", + "ability_punkgoat_goatflip_t1_desc": "충돌 시: 5초 동안 {g:citadel_inline_attribute:'WeaponDamage'} +25% 증가", + "ability_punkgoat_goatflip_t2_desc": "충전 지속 시간 0.4초
    ", + "ability_punkgoat_tether": "사슬 포획", + "ability_punkgoat_tether/immobilize": "이동 불가 상태", + "ability_punkgoat_tether/pull": "사슬 당기기", + "ability_punkgoat_tether/tether": "빌리의 사슬에 묶임", + "ability_punkgoat_tether/tether_caster": "속박", + "ability_punkgoat_tether/tether_firerate_slow": "속박", + "ability_punkgoat_tether/waiting_for_pull": "속박", + "ability_punkgoat_tether_desc": "주변 적군을 사슬로 묶습니다. 묶인 적은 이동 능력을 사용할 수 없으며, 빌리가 사슬을 당길 때 강한 {g:citadel_inline_attribute:'Slow'} 효과를 받습니다.

    잠시 후, 묶인 모든 적군을 빌리에게 끌어당기며 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    적군이 일정 시간 동안 시야 밖으로 나가면 사슬이 끊어집니다.", + "ability_punkgoat_tether_t1_desc": "{g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'} +40% 증가", + "ability_punkgoat_tether_t3_desc": "범위 +5m 증가
    사슬에 걸린 영웅 하나당 +1.3초 동안 절대 저항 획득", + "ability_punkgoat_ult": "내려찍기", + "ability_punkgoat_ult/slam_firerate_slow": "충격받음", + "ability_punkgoat_ult/stacking_damage": "문양 증폭", + "ability_punkgoat_ult_desc": "방망이를 땅에 내려찍고 적군에게 {g:citadel_inline_attribute:'Pulling'} 효과를 적용하고 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.

    충격은 파동을 일으키며, {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'KnockUp'} 효과를 적용합니다.", + "ability_punkgoat_ult_t1_desc": "쿨다운 -10초 감소", + "ability_punkgoat_ult_t2_desc": "충전 +1회 및 반경 +2m 증가", + "ability_punkgoat_ult_t3_desc": "충전 시간 -3초
    이제 강한 근거리 공격 피해의 60% 적용", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4811,18 +8149,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "고철 투척", "ability_scrap_blast/modifier_scrap_blast_debuff": "둔화", - "ability_scrap_blast_desc": "적군에게 폐기물 잔해를 폭발하듯 던져 피해를 입히고 둔화시킵니다. 여러 번 타격하면 둔화가 가중됩니다.", + "ability_scrap_blast_desc": "적군에게 폐기물 잔해를 폭발하듯 던져 피해를 입히고 둔화시킵니다. 여러 번 타격하면 둔화가 가중됩니다.", "ability_scrap_blast_quip": "고철 폐기물을 적군에게 투척합니다.", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "플랙샷", + "ability_skyrunner_flakshot_desc": "총탄이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입히고 표면에 맞으면 도탄됩니다.", + "ability_skyrunner_swingline": "생명줄", + "ability_skyrunner_swingline_desc": "맵에 부착되며 타고 다닐 수 있는 줄을 발사합니다.

    생명줄을 사용하면 모든 공중 점프와 공중 대시가 초기화됩니다.", "ability_sleep_dagger": "수면 단검", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "수면 상태", - "ability_sleep_dagger_desc": "피해를 입히고 수면에 빠뜨리는 단검을 대상을 향해 투척합니다. 수면에 빠진 대상은 공격을 받으면 깨어납니다. 단검을 투척해도 투명 상태가 해제되지 않습니다. 수면 단검은 적군의 능력 집중을 중단하지 않습니다.", + "ability_sleep_dagger_desc": "피해를 입히고 수면에 빠뜨리는 단검을 대상을 향해 투척합니다. 수면에 빠진 대상은 피해를 입으면 깨어납니다. 단검을 투척해도 투명 상태가 해제되지 않습니다. 수면 단검은 적군의 능력 집중을 방해하지 않습니다.", "ability_sleep_dagger_quip": "적군을 수면에 빠뜨립니다.", - "ability_sleep_dagger_t1_desc": "활력 1칸 제거", - "ability_sleep_dagger_t3_desc": "수면 해제 시 6초 동안 총탄 저항 -12% 및 연사 속도 40% 감소", + "ability_sleep_dagger_t1_desc": "수면 해제 시 6초 동안 총탄 저항 -8% 감소", + "ability_sleep_dagger_t2_desc": "쿨다운 -17초 감소", + "ability_sleep_dagger_t3_desc": "수면 지속 시간 +1초 증가
    수면 해제 시 3초 동안 이동 및 대시 속도 -50% 감소", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -4837,20 +8180,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "연막탄", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "투명 상태로 전환되면서 시야에서 점점 사라지고 질주 속도를 얻습니다. 투명 상태는 공격 시 해제되지만, 아이템 사용 시에는 해제되지 않습니다. 반경 내에 있는 적군은 투명화된 형체를 볼 수 있습니다.", + "ability_smoke_bomb_desc": "투명 상태로 전환되면서 시야에서 점점 사라지고 질주 속도를 얻습니다. 투명 상태는 공격 시 해제되지만, 아이템 사용 시에는 해제되지 않습니다. 반경 내에 있는 적군은 투명화된 형체를 볼 수 있습니다.", "ability_smoke_bomb_quip": "시야에서 사라집니다.", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "투명 상태 이후 8초 동안 총탄 체력 흡수 +15% 증가", - "ability_smoke_bomb_t3_desc": "능력 충전 활성화 및 투명 상태 지속 시간 +0.5초 증가", + "ability_smoke_bomb_t2_desc": "능력 충전 2회 가능", + "ability_smoke_bomb_t3_desc": "궁극기가 아닌 약화 효과 해제
    5초 동안 총탄 체력 흡수 +40% 부여", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "표적 고정", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "표적 고정", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "둔화", - "ability_stacking_damage_desc": "사격 시 대상이 입는 총탄 피해가 점차 증가합니다. 총탄 타격당 중첩 1회를 얻으며 헤드샷인 경우 2회를 얻습니다.", - "ability_stacking_damage_quip": "대상이 입는 총탄 피해가 점차 증가합니다.", - "ability_stacking_damage_t1_desc": "중첩 20회마다 대상에 마법 피해 60 및 2초 동안 이동 속도 15% 둔화", - "ability_stacking_damage_t2_desc": "최대 중첩 +40회 및 중첩 지속 시간 +5초 증가", + "ability_stacking_damage_desc": "사격 시 대상에게 입히는 총탄 피해가 점차 증가합니다. 총탄 타격당 중첩 1회를 얻으며 헤드샷인 경우 2회를 얻습니다.", + "ability_stacking_damage_quip": "대상에게 입히는 총탄 피해가 점차 증가합니다.", + "ability_stacking_damage_t1_desc": "중첩 20회마다 대상에 마법 피해 40 및 2초 동안 이동 속도 15% 둔화", + "ability_stacking_damage_t2_desc": "최대 중첩 +40회 및 중첩 지속 시간 +5초 증가", + "ability_swan_acrobat": "곡예", + "ability_swan_acrobat/stack": "곡예", + "ability_swan_acrobat_desc": "대시, 이중 점프, 벽 점프, 순간이동을 시전할 때마다 보너스가 중첩됩니다.

    새 중첩을 얻으면 지속 시간이 초기화됩니다.", + "ability_swan_leap": "제테", + "ability_swan_leap/leapmodifier": "제테", + "ability_swan_leap_desc": "대상 방향으로 도약합니다. 방향을 선택하지 않을 경우, 위로 도약합니다.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -4874,80 +8223,198 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "모래 폭풍", - "ability_throw_sand_desc": "모래를 흩뿌려 전방에 있는 적군에게 무장 해제를 적용하고 피해를 입힙니다.", + "ability_throw_sand_desc": "모래를 흩뿌려 전방에 있는 적군에게 무장 해제를 적용하고 피해를 입힙니다.", "ability_throw_sand_quip": "전방에 있는 적군을 무장 해제합니다.", - "ability_throw_sand_t3_desc": "대상의 이동 속도 -40% 둔화", + "ability_throw_sand_t1_desc": "피해 +50 및 범위 +5m 증가
    ", + "ability_throw_sand_t2_desc": "대상 둔화 -25% 적용 및 대시 거리 -25% 감소", + "ability_throw_sand_t3_desc": "지속 시간 +1.5초 증가 및 쿨다운 -20초 감소", + "ability_trapper_fear": "유령 실크", + "ability_trapper_fear/trapper_fear_modifier": "유령 실크", + "ability_trapper_fear_desc": "마법 피해를 입히면 점진적 둔화 효과가 축적됩니다. 축적이 완료되면 소모되며 대상에 이동 불가 효과가 적용되고 마법 피해를 입힙니다.

    이 효과의 쿨다운은 대상별로 적용됩니다.", "ability_trapper_poisonjar": "유령 퇴치제", + "ability_trapper_poisonjar_desc": "독극물 병을 던져 일정 영역에 점차 범위가 넓어지는 독극물 웅덩이를 만듭니다. 웅덩이 안에 있는 적군은 둔화 침묵 상태가 됩니다.", + "ability_trapper_poisonjar_quip": "독극물 병을 투척합니다.", + "ability_trapper_poisonjar_t3_desc": "웅덩이 안에 있는 적군의 마법 저항 -25%", "ability_trapper_spidershield": "해충 방벽", - "ability_trapper_spidershield_desc": "대상 아군에게 마법 보호막을 부여하는 방벽을 적용합니다. 보호막이 유지되는 한 일정한 간격으로 적에게 마법 피해를 입히고 이동 속도를 둔화합니다.", + "ability_trapper_spidershield_desc": "대상 아군에게 전사의 방벽을 적용하고 지속적으로 마법 피해를 입히고 둔화를 적용합니다.", + "ability_trapper_spidershield_quip": "피해를 입히는 방벽을 적용합니다.", "ability_trapper_spiderwave": "거미 방사", "ability_trapper_spiderwave/trapper_stealspirit_buff": "거미 방사", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "거미 방사", - "ability_trapper_spiderwave_desc": "적군을 쫓아가 폭발하며 마법 피해를 입히는 유령 거미를 풀어 놓습니다.

    폭발로 피해를 입은 적은 독성 효과에 노출되어 일시적으로 마력마력 저항을 잃습니다. 독성 효과는 여러 번 중첩될 수 있습니다.", - "ability_trapper_spiderwave_t2_desc": "추가 마력 -3마력 저항 -3% 감소", + "ability_trapper_spiderwave_desc": "적군을 쫓아가 폭발하며 마법 피해를 입히는 유령 거미를 풀어 놓습니다.

    폭발로 피해를 입은 적군은 독성 효과에 노출되어 일시적으로 마력 마법 저항을 잃습니다. 이 효과는 여러 번 중첩될 수 있습니다.", + "ability_trapper_spiderwave_quip": "유령 거미를 방사합니다.", + "ability_trapper_spiderwave_t2_desc": "추가 마력 -3마법 저항 -3% 감소", + "ability_trapper_spiderwave_t3_desc": "거미 +5마리 소환", "ability_trapper_webwall": "실크 트랩", - "ability_trapper_webwall_desc": "두 표면 사이에 거미줄을 칩니다. 거미줄에 닿은 적군은 피해를 입고 둔화됩니다.", + "ability_trapper_webwall/modifier_webwall_debuff": "거미줄에 걸림", + "ability_trapper_webwall_desc": "두 표면 사이에 거미줄을 칩니다. 거미줄에 닿은 적군은 지속 피해를 입고 둔화되며, 투명 상태일 경우 노출됩니다.", + "ability_trapper_webwall_quip": "피해를 입히는 거미줄을 칩니다.", + "ability_trapper_webwall_t3_desc": "약화 효과 지속 시간 +2초 및 거미줄에 닿으면 2.5초 동안 침묵", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "콤보", - "ability_ult_combo_desc": "능력 집중 시간 동안 적군 영웅을 제자리에 묶어두고 기절시킨 뒤 피해를 입힙니다. 콤보 시전 중 또는 종료 후 3초 이내에 적군 영웅이 사망하면 영구적으로 일정량의 최대 체력을 얻습니다.", + "ability_ult_combo_desc": "능력 집중 시간 동안 적군 영웅을 제자리에 묶어두고 기절시킨 뒤 피해를 입힙니다. 콤보 시전 중 또는 종료 후 3초 이내에 적군 영웅이 사망하면 영구적으로 일정량의 최대 체력을 얻습니다.", "ability_ult_combo_quip": "적군 영웅을 제자리에 묶어두고 난타합니다.", - "ability_ult_combo_t1_desc": "콤보 시전 중 총탄 저항 +30% 증가", - "ability_ult_combo_t2_desc": "콤보 지속 시간 +0.75초 증가", - "ability_ult_combo_t3_desc": "초당 피해 +40 및 체력 흡수 100% 증가", + "ability_ult_combo_t1_desc": "체력 흡수 +100% 증가", + "ability_ult_combo_t2_desc": "쿨다운 -35초 감소 및 총탄 저항 +50%", + "ability_ult_combo_t3_desc": "지속 시간 +0.7초, 초당 피해 +40, 배수 증가", + "ability_unicorn_dazzlingorb": "찬란한 경이", + "ability_unicorn_dazzlingorb_desc": "치명적인 빛의 구슬을 발사해 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용하며, 적중 시 대시 거리를 감소시킵니다. 이후 구슬은 범위 내에 적군들에게 튕깁니다. 대상을 찾을 수 없는 경우, 구슬은 잠시 해당 위치에 머물며 계속해서 대상을 찾습니다.

    대상 지정 시 적군 영웅을 우선합니다.", + "ability_unicorn_dazzlingorb_t1_desc": "이동 속도 -20% 및 대시 거리 -15% 감소", + "ability_unicorn_dazzlingorb_t3_desc": "튕기는 횟수 +8회 증가 및 쿨다운 -35초 감소", + "ability_unicorn_luminousstrike": "광휘의 단검", + "ability_unicorn_luminousstrike/luminous_strike_buff": "광휘의 단검", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "광휘의 일격 화상", + "ability_unicorn_luminousstrike_desc": "하늘에서 빛의 광선을 내려꽂습니다. 잠시 후, 광선이 완전히 형성되면 폭발을 일으키며 범위 내 모든 대상에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    광선이 적군 영웅에게 적중할 때마다 셀레스트는 마법 피해가 증가하는 중첩 버프를 얻습니다.", + "ability_unicorn_luminousstrike_t2_desc": "쿨다운 -22초 감소 및 적중 시 피해 +80 증가", + "ability_unicorn_prismaticguard": "눈부신 속임수", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "눈부신 속임수", + "ability_unicorn_prismaticguard_desc": "보호 프리즘으로 몸을 감쌉니다. 방벽이 파괴되면 주변 적군을 침묵시키고 방벽 수치의 일부만큼 피해를 입힙니다.", + "ability_unicorn_prismaticguard_on_explode_desc": "폭발 시", + "ability_unicorn_prismaticguard_t2_desc": "방벽 +80 및 방벽 마력 배수 증가", + "ability_unicorn_prismaticguard_t3_desc": "침묵 지속 시간 +1.5 증가 및 쿨다운 -18초 감소. 찬란한 경이 튕기기 가능.", + "ability_unicorn_radiantblast": "빛을 먹는 자", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "빛을 먹는 자", + "ability_unicorn_radiantblast_desc": "빛의 섬광을 내뿜어 전방 공격 영역의 적을 강타합니다. 섬광에 적중한 적은 Celeste의 공격을 받을 때 {g:citadel_inline_attribute:'SpiritDamage'}를 입으며 Celeste에게 마법 체력 흡수를 제공합니다.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "총탄 적중 시", + "ability_unicorn_radiantblast_t2_desc": "쿨다운 -10초 감소 및 시전 범위 +3m 증가", + "ability_unicorn_radiantblast_t3_desc": "피해 +25 및 마력 배수 증가", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "피의 퇴각", + "ability_vampirebat_batblink_desc": "잠시 흩어져 대상 지정 불가 상태가 되고 목표 지점으로 날아갑니다.

    짧은 시간 내에 다시 시전할 수 있습니다.", + "ability_vampirebat_batblink_t1_desc": "시전 시: 8초 동안 연사 속도 +25% 증가 및 총탄 8발 추가", + "ability_vampirebat_batblink_t3_desc": "재시전 +1회", + "ability_vampirebat_batswarm": "녹스 노스트라", + "ability_vampirebat_batswarm/debuff": "녹스 노스트라", + "ability_vampirebat_batswarm_desc": "활성 효과: 대상을 찾아가는 박쥐 무리를 내보냅니다. 각 박쥐는 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Silence'} 효과를 적용합니다.

    지속 효과: 영웅을 대상으로 사랑의 고통 발동 시 내보내는 박쥐의 수가 영구적으로 증가합니다.", + "ability_vampirebat_batswarm_t3_desc": "적중 시: +0.5% 현재 체력 비례 피해", + "ability_vampirebat_doubledagger": "쌍단검", + "ability_vampirebat_doubledagger_desc": "단검 2개를 연속으로 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    단검 2개가 같은 대상에 적중하면, 대신 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 입힙니다.", + "ability_vampirebat_doubledagger_header": "이중 적중 시:", + "ability_vampirebat_doubledagger_t1_desc": "피해 및 보너스 피해 +{s:Damage} 증가", + "ability_vampirebat_doubledagger_t3_desc": "이중 적중 시: {s:DebuffDuration}초 동안 마법 저항 {s:TechArmorDamageReduction}% 감소", + "ability_vampirebat_lovebites": "사랑의 고통", + "ability_vampirebat_lovebites/lovebites_proc": "사랑의 고통", + "ability_vampirebat_lovebites_desc": "총탄이 추가 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 능력으로 피해를 입히면 잔인한 고통이 중첨되며, 폭발적인 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 입힙니다.

    사랑의 고통은 대상마다 별도의 쿨다운이 적용됩니다.", + "ability_vampirebat_lovebites_flatdamage": "사랑의 고통(타격 시)", + "ability_vampirebat_lovebites_t1_desc": "발동 시: 3초 동안 +30% 둔화 적용", + "ability_vampirebat_lovebites_t2_desc": "총탄당 마법 피해 +3 및 보너스 피해 +45 증가", + "ability_vampirebat_lovebites_t3_desc": "쿨다운 -5초 감소
    발동 시: 5초 동안 연사 속도 +25% 증가", + "ability_vampirebat_steallife": "갈퀴", + "ability_vampirebat_steallife_desc": "활성 효과: 우산으로 베어 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 이 피해는 대상이 잃은 체력에 따라 증가합니다. 대상을 처치할 때마다 자신을 {g:citadel_inline_attribute:'Heal'}합니다.

    지속 효과: {g:citadel_binding:'ADS'} 키를 길게 누르면 잠시 떠 있을 수 있습니다.
    갈퀴는 체력이 60 미만인 비영웅 대상을 처형합니다.", + "ability_vampirebat_steallife_t2_desc": "처치당 치유 +30 증가 및 쿨다운 -8초 감소", + "ability_vampirebat_steallife_t3_desc": "잃은 체력 피해 +7% 및 처치당 치유 마력 배수 증가", "ability_viper_debuffdagger": "기습 단검", - "ability_viper_debuffdagger_desc": "단검을 던져 마법 피해를 입히고 점진적 둔화를 적용합니다.", - "ability_viper_debuffdagger_t3_desc": "둔화 지속 시간 +1s초 증가 및 활력 1칸 제거", + "ability_viper_debuffdagger/debuff": "기습", + "ability_viper_debuffdagger_desc": "단검을 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'}를 적용합니다.

    연속으로 같은 대상에게 단검이 적중할 때마다 {g:citadel_inline_attribute:'SpiritDamage'}와 {g:citadel_inline_attribute:'Slow'}가 중첩됩니다.", + "ability_viper_debuffdagger_quip": "이동 속도를 둔화하는 단검을 던집니다.", + "ability_viper_debuffdagger_t2_desc": "적중 시: 총탄 저항 -8% 감소 및 중첩당 총탄 저항 -6% 감소", + "ability_viper_debuffdagger_t3_desc": "최대 중첩 +2 증가
    적중 시: 충전 쿨다운 55% 반환", "ability_viper_hookdagger": "갈고리 단검", - "ability_viper_hookdagger_desc": "단검을 던져 마법 피해를 입힙니다. 그다음 검이 뒤로 휘어지며 다시 마법 피해를 입히고 이동 속도를 둔화합니다.", + "ability_viper_hookdagger_desc": "단검을 던져 마법 피해를 입힙니다. 그다음 검이 뒤로 휘어지며 다시 마법 피해를 입히고 둔화 효과를 적용합니다.", "ability_viper_hookdagger_quip": "자신에게 되돌아오는 단검을 던집니다.", "ability_viper_hookdagger_t3_desc": "단검 2개 추가 투척", "ability_viper_petrifybola": "석화 올가미", "ability_viper_petrifybola/petrifybola_petrify": "석화", - "ability_viper_petrifybola_desc": "폭발하는 올가미를 투척합니다. 폭발 시 영역 내에 있는 모든 적군은 이동 속도가 둔화되고 피해를 입습니다.

    폭발 영역 중앙에 있는 적군은 추가 피해를 입고 석화됩니다.

    석화된 적군에게 입히는 모든 피해가 차단되며, 해당 적군은 동작을 취할 수 없습니다.
    석화된 적군은 일정 피해를 차단한 후에 석화에서 해제됩니다.
    ", + "ability_viper_petrifybola_desc": "폭발하는 올가미를 투척합니다. 폭발 시 영역 내에 있는 모든 적군은 둔화되고 피해를 입습니다.

    올가미에 적중당한 적군은 추가 피해를 입고 석화됩니다. 석화된 유닛은 모든 피해를 차단하지만, 동작을 취할 수 없습니다.", + "ability_viper_petrifybola_quip": "석화 올가미를 던집니다.", + "ability_viper_petrifybola_t3_desc": "석화 지속 시간 +1초 증가 및 해당 범위 내 모든 적군 석화
    ", "ability_viper_snakedash": "민첩 이동", - "ability_viper_snakedash_desc": "활주 거리가 증가하고, 활주하여 언덕 위를 올라갈 수 있으며, 활주 시 방향을 더 빠르게 전환합니다.
    ", + "ability_viper_snakedash_desc": "활주 거리가 증가하고, 활주하여 오르막길을 오를 수 있으며, 활주 시 방향을 더 빠르게 전환합니다.
    ", "ability_viper_snakedash_quip": "활주 민첩도가 증가합니다.", - "ability_viper_snakedash_t3_desc": "활주하는 동안 마법 및 총탄 저항 +30% 증가", + "ability_viper_snakedash_t3_desc": "활주 시: 5초 동안 방벽 180 획득", "ability_viper_ult": "석화", "ability_viper_ult/viper_ult_petrify": "석화 상태", + "ability_viper_ult_desc": "지면에 주술을 건 영역을 만듭니다. 짧은 지연 시간 후 해당 원통형 영역에 있는 모든 유닛이 석화됩니다. 적군은 마법 피해를 입습니다. 석화된 유닛은 모든 피해를 차단하지만, 동작을 취할 수 없습니다.", "ability_viper_ult_quip": "아군과 적군이 모두 돌로 변합니다.", "ability_viper_venom": "치명적 맹독", "ability_viper_venom/viper_venom_modifier_subclass": "치명적 맹독", - "ability_viper_venom_desc": "대상에게 치명적인 맹독을 주입합니다. 맹독은 일정 시간 지연되었다가 폭발하면서 마법 피해를 입힙니다. 대상의 체력이 적을 수록 피해가 증가합니다.

    맹독이 다시 적용되면 지속 시간이 초기화됩니다.
    맹독 폭발 시 석화 상태가 해제됩니다.
    ", + "ability_viper_venom_desc": "대상에 치명적인 맹독을 주입합니다. 맹독은 일정 시간 지연되었다가 발동하면서 마법 피해를 입힙니다. 대상이 잃은 체력만큼 피해가 증가합니다.

    치명적 맹독은 석화의 피해 차단을 무시합니다.", "ability_viper_venom_quip": "적군에게 치명적인 맹독을 주입합니다.", - "ability_viper_venom_t3_desc": "체력 손실 피해 +8% 증가", + "ability_viper_venom_t2_desc": "치유 -40% 및 쿨다운 -12초 감소", + "ability_viper_venom_t3_desc": "총탄으로 치명적 맹독 축적", "ability_warden_crowd_control": "연금술 플라스크", - "ability_warden_crowd_control_desc": "피해를 입히고 이동 속도를 둔화하는 플라스크를 투척합니다. 타격당한 적군은 무기 피해가 감소합니다.", + "ability_warden_crowd_control_desc": "피해를 입히는 플라스크를 투척합니다. 타격당한 적군은 무기 피해와 이동 속도가 감소합니다.", "ability_warden_crowd_control_quip": "근처 적군이 피해를 입고 약화됩니다.", - "ability_warden_crowd_control_t1_desc": "타격당한 적군의 활력 1칸 제거", - "ability_warden_crowd_control_t3_desc": "쿨다운 -6.5초 감소 및 무기 약화 효과로 연사 속도 35% 감소", + "ability_warden_crowd_control_t1_desc": "타격당한 적군의 활력 1칸 제거", + "ability_warden_crowd_control_t2_desc": "피해 +40 및 무기 피해 +-20% 증가", + "ability_warden_crowd_control_t3_desc": "쿨다운 -7초 감소 및 반경 +2m 증가
    연사 속도 -30% 감소 부여", "ability_warden_high_alert": "투지", - "ability_warden_high_alert_desc": "마법 방어막보너스 이동 속도를 얻습니다.", - "ability_warden_high_alert_quip": "마법 방어막과 이동 속도를 얻습니다.", - "ability_warden_high_alert_t3_desc": "마법 방어막 수명 +200 추가 및 마력에 비례하여 수명 증가", + "ability_warden_high_alert_desc": "방벽보너스 이동 속도를 얻습니다.", + "ability_warden_high_alert_quip": "방벽과 이동 속도를 얻습니다.", + "ability_warden_high_alert_t2_desc": "쿨다운 -22초 감소 및 지속 시간 +2초 증가", + "ability_warden_high_alert_t3_desc": "약화 저항 +40% 및 방벽 배수 증가", "ability_warden_lock_down": "속박 저주", - "ability_warden_lock_down_desc": "적군 영웅에게 저주를 겁니다. 적군이 탈출 시간 내에 해당 위치에서 벗어나지 못하면 피해를 입고 이동 불가 상태가 됩니다.", + "ability_warden_lock_down_desc": "적군 영웅에게 저주를 겁니다. 적군이 탈출 시간 내에 해당 위치에서 벗어나지 못하면 피해를 입고 이동 불가 상태가 됩니다.", "ability_warden_lock_down_quip": "바로 도망치지 못하면 이동 불가 상태가 되는 저주를 겁니다.", - "ability_warden_lock_down_t3_desc": "6초 동안 워든이 속박된 적군에게 입히는 총탄 피해 +20% 증가", - "ability_warden_riot_protocol": "최후의 일격", - "ability_warden_riot_protocol_desc": "2초 충전 후 적군에게 입힌 피해에 따라 피해를 입히고 자가 치유하는 파동을 방출합니다.
    최후의 저항이 연결된 동안 총탄 및 마법 저항이 대폭 증가합니다. 충전 중에 방해를 받으면 쿨다운이 감소합니다.", + "ability_warden_lock_down_t1_desc": "5초 동안 Warden이 속박된 적군에게 입히는 총탄 피해 +20% 증가", + "ability_warden_lock_down_t2_desc": "지속 시간 +0.75초 증가", + "ability_warden_lock_down_t3_desc": "쿨다운 -18초 감소
    적군이 탈출하거나 이동 불가 상태가 되기 전까지 침묵", + "ability_warden_riot_protocol": "최후의 저항", + "ability_warden_riot_protocol_desc": "2초 충전 후 적군에게 입힌 피해에 따라 피해를 입히고 자가 치유하는 파동을 방출합니다.
    최후의 저항이 연결된 동안 총탄 및 마법 저항이 대폭 증가합니다.", "ability_warden_riot_protocol_quip": "적군의 체력을 흡수하는 파동을 방출합니다.", + "ability_warden_riot_protocol_t2_desc": "초당 피해 +40.5
    쿨다운 -30초", + "ability_warden_riot_protocol_t3_desc": "지속 시간 +3초
    능력 집중 중 절대 저항 및 저항 +30%", + "ability_werewolf_cripplingslash": "꼬리 후려치기", + "ability_werewolf_cripplingslash/debuff": "꼬리 후려치기", + "ability_werewolf_cripplingslash/disarm": "꼬리 후려치기", + "ability_werewolf_cripplingslash_desc": "주변의 적군을 후려쳐 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 적군은 무장 해제 상태가 되고 잠시 동안 {g:citadel_inline_attribute:'Slow'}됩니다.", + "ability_werewolf_cripplingslash_t3_desc": "약화 효과 지속 시간 +1.5초 증가", + "ability_werewolf_frenzy": "숨통 끊기", + "ability_werewolf_frenzy_desc": "전방의 모든 적군에게 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고, 입힌 피해의 일부만큼 자신을 {g:citadel_inline_attribute:'Heal'}합니다. 대상의 체력이 낮을수록 입히는 피해가 증가합니다.", + "ability_werewolf_kickflip": "부츠 킥", + "ability_werewolf_kickflip/disarm": "부츠 킥", + "ability_werewolf_kickflip_desc_1": "전방으로 돌진해 처음 적중한 적을 걷어차 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고, 반동으로 뒤로 밀려나며 대상에 표식을 남깁니다.", + "ability_werewolf_kickflip_desc_2": "표식 상태의 대상을 사격하면 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 표식을 제거합니다.", + "ability_werewolf_kickflip_t2_desc": "영웅 적중 시: 활력 2칸 회복", + "ability_werewolf_kickflip_t3_desc": "보너스 피해 +80 증가 및 5초 동안 차인 적군이 입히는 피해 -35% 감소", + "ability_werewolf_leap": "분쇄 도약", + "ability_werewolf_leap/buff": "분쇄 도약", + "ability_werewolf_leap/debuff": "분쇄 도약", + "ability_werewolf_leap_desc": "공중으로 도약한 뒤에 착지해 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고, 근처 적군을 밀어내며 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.", + "ability_werewolf_leap_t1_desc": "착지 시: {s:LandingBonusesDuration}초 동안 이동 속도 +{s:BonusMoveSpeed}m(초당)", + "ability_werewolf_leap_t3_desc": "{s:StunDuration}초 기절 효과 적용", + "ability_werewolf_maulingleap": "난도질 도약", + "ability_werewolf_maulingleap_desc": "전방으로 도약해 처음 적중한 적을 난도질하고 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다. 대상은 {g:citadel_inline_attribute:'BulletResist'}이 감소하고 지속적으로 {g:citadel_inline_attribute:'SpiritDamage'}를 입습니다.", + "ability_werewolf_netshot": "포박 올가미", + "ability_werewolf_netshot/debuff": "포박 올가미", + "ability_werewolf_netshot_desc": "올가미를 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 또한 {g:citadel_inline_attribute:'Slow'} 효과를 적용하고 이동 능력이나 활력 사용을 차단합니다.", + "ability_werewolf_netshot_t3_desc": "약화 효과 지속 시간 +0.75초 증가
    올가미가 2개의 추가 대상에게 튕김", + "ability_werewolf_onthehunt": "사냥 개시", + "ability_werewolf_onthehunt_desc": "{g:citadel_inline_attribute:'BonusFireRate'}와 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고, 근처 아군은 그 절반만큼 얻습니다. 사냥 개시 중 적군을 처치하면 사냥 개시를 재시전합니다.", + "ability_werewolf_passive_desc": "인간: 마지막으로 적중한 영웅을 추적합니다. 추적한 적군을 처치하면 보너스 영혼을 획득합니다.

    늑대 인간: 근처에 있는 체력이 낮은 영웅을 추적합니다. 추적한 영웅을 처치하면 쿨다운이 감소합니다.", + "ability_werewolf_primary_weapon_rifle": "무기 피해", + "ability_werewolf_primary_weapon_rifle_crit": "무기 피해 - 치명타", + "ability_werewolf_transformation": "늑대의 저주", + "ability_werewolf_transformation/ready": "저주가 다가옵니다...", + "ability_werewolf_transformation/werewolf": "늑대의 저주", + "ability_werewolf_transformation/werewolf/stackingbuff": "늑대의 저주", + "ability_werewolf_transformation_desc": "지속 효과: 피해를 입히면 피의 갈망이 쌓이며, 체력이 낮을 때 더 많이 쌓입니다. 피의 갈망이 최대치에 도달하면 늑대의 저주가 자동으로 발동됩니다.

    활성 효과: 즉시 변신합니다. {g:citadel_inline_attribute:'MaxHealth'}이 증가하고, 적군 영웅 상대로 중첩되는 {g:citadel_inline_attribute:'FireRate'}를 얻습니다. 또한 능력과 무기가 더 흉포한 형태로 바뀝니다.", + "ability_werewolf_transformation_ready_hint": "해방!", + "ability_werewolf_transformation_t1_desc": "총탄 및 마법 저항 +20% 증가", + "ability_werewolf_transformation_t2_desc": "이동 속도 +4m(초당) 증가 및 보너스 체력 200 부여", + "ability_werewolf_transformation_t3_desc": "영웅 처치 시: 능력과 지속 시간 초기화 및 변신 치유 재발동", + "ability_werewolf_transformation_trigger": "저주 끝내기", + "ability_werewolf_transformation_trigger_desc": "인간 형태로 돌아갑니다.", + "ability_werewolf_unloadgun": "급속 연사", + "ability_werewolf_unloadgun/buff": "급속 연사", + "ability_werewolf_unloadgun_desc": "즉시 총을 재장전합니다. 제한된 발수 동안 {g:citadel_inline_attribute:'BonusFireRate'}를 얻고 대상의 체력에 비례하여 보너스 {g:citadel_inline_attribute:'WeaponDamage'}를 입히지만, 명중률이 감소합니다.", + "ability_werewolf_unloadgun_t3_desc": "모두 적중 시: 현재 체력 비례 피해 +8% 입힘", "ability_wrecker_salvage": "고철 수집", "ability_wrecker_salvage/modifier_wrecker_salvage": "연결됨", - "ability_wrecker_salvage_desc": "적군과 연결되어 있는 동안 적군에게 피해를 입히고 자신을 치유합니다. 대상이 반드시 시야에서 가려지지 않은 상태여야 하며 최대 연결 범위 내에 있어야 연결이 끊어지지 않습니다. 적군을 처치하면 고철 투척이 충전됩니다.", + "ability_wrecker_salvage_desc": "적군과 연결되어 있는 동안 적군에게 피해를 입히고 자신을 치유합니다. 대상이 반드시 시야에서 가려지지 않은 상태여야 하며 최대 연결 범위 내에 있어야 연결이 끊어지지 않습니다. 적군을 처치하면 고철 투척이 충전됩니다.", "ability_wrecker_salvage_quip": "적군 트루퍼 또는 중립 유닛을 소모합니다.", - "ability_wrecker_salvage_t3_desc": "대상 +2명 추가", + "ability_wrecker_salvage_t3_desc": "대상 +2명 추가", "ability_wrecker_teleport": "영혼의 걸음", - "ability_wrecker_teleport_quip": "자신의 환영을 날려보내고 환영이 착륙한 곳으로 순간 이동합니다.", + "ability_wrecker_teleport_desc": "자신의 환영을 날려보내고 직접 조종합니다. 환영이 착륙한 지점으로 순간이동합니다. 순간이동 시 폭발을 일으켜 적군을 둔화하고 비행한 거리에 비례하여 피해를 입힙니다.", + "ability_wrecker_teleport_quip": "자신의 환영을 날려보내고 환영이 착륙한 곳으로 순간이동합니다.", "ability_wrecker_ultimate": "자기장 흐름", - "ability_wrecker_ultimate_desc": "레커가 바라보고 있는 적군을 붙잡아 정지 상태로 만들고 머리 위로 들어올립니다. 붙잡힌 모든 적군은 기절하고, 능력 종료 시 피해를 입습니다. 붙잡힌 모든 NPC는 폐기물로 변합니다.", + "ability_wrecker_ultimate_desc": "레커가 바라보고 있는 적군을 붙잡아 정지 상태로 만들고 머리 위로 들어올립니다. 붙잡힌 모든 적군은 기절하고, 능력 종료 시 피해를 입습니다. 붙잡힌 모든 비영웅 대상은 폐기물로 변합니다.", "ability_wrecker_ultimate_t3_desc": "능력 사용 중 레커 무적 상태", "ability_wrecking_ball": "강철공", "ability_wrecking_ball_desc": "고철 부품으로 커다란 공을 만들어 투척합니다. 처음 타격을 받은 적군은 피해를 입고 기절합니다. 공을 만드는 데 시간이 걸리며 공을 들고 있는 동안 이동 속도가 느려집니다.", @@ -4968,9 +8435,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "탄약 +4%", - "ammo_permanent_pickup_label_lv2": "탄약 +6%", - "ammo_permanent_pickup_label_lv3": "탄약 +8%", + "ammo_permanent_pickup_label": "최대 탄약 +3%", + "ammo_permanent_pickup_label_lv2": "최대 탄약 +5%", + "ammo_permanent_pickup_label_lv3": "최대 탄약 +7%", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -4981,11 +8448,15 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+무기 피해", + "base_stat_regen": "영웅 기본 재생", "berserker_stack": "광전사", "breakable_pickup_missing_loc": "현지화되지 않은 획득 문구", "cadence_ability_anthem": "Anthem", "cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", "cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs", + "cadence_ability_crescendo": "Crescendo", + "cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", + "cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it", "cadence_ability_grandfinale": "Grand Finale", "cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.", "cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.", @@ -4995,14 +8466,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "결박", "casting_powerup_pickup": "마법", - "cd_permanent_pickup_label": "쿨다운 감소 +0.75%", - "cd_permanent_pickup_label_lv2": "쿨다운 감소 +1%", - "cd_permanent_pickup_label_lv3": "쿨다운 감소 +1.5%", + "ccitadel_settings_alt_cast_hold_time_tooltip": "대체 능력 시전을 위해 능력 버튼을 누르고 있어야 하는 시간 범위를 설정합니다.", + "cd_permanent_pickup_label": "쿨다운 감소 +0.5%", + "cd_permanent_pickup_label_lv2": "쿨다운 감소 +0.75%", + "cd_permanent_pickup_label_lv3": "쿨다운 감소 +1%", + "change_team_powerup_pickup": "팀 변경", "chat_wheel_options": "휠 옵션", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "초기화", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "영웅별 단축키를 활성화 또는 비활성화합니다.", + "citadel_ClearHeroHotkeyBindings": "{s:selected_hero_name} 초기화", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "영웅별 단축키를 활성화/비활성화합니다.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5022,26 +8496,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "하이퍼 빔", - "citadel_ability_bebop_laser_beam_desc": "레이저를 충전한 후 강력한 에너지 광선을 발사하여 피해를 입히고 적군의 이동 및 대시 속도를 둔화합니다. 광선을 발사하는 동안 자신의 움직임과 회전 속도가 느려집니다. 공중에서 시전하면 광선을 발사하는 동안 공중에 떠 있을 수 있습니다.", + "citadel_ability_bebop_laser_beam_desc": "강력한 에너지 돌풍을 시전해 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'}를 적용합니다.", "citadel_ability_bebop_laser_beam_quip": "큰 피해를 입히는 광선을 발사합니다.", - "citadel_ability_bebop_laser_beam_t3_desc": "하이퍼 빔으로 적군 영웅이 입은 피해의 80% 및 비영웅 유닛이 입은 피해의 25%만큼 비밥 치유", + "citadel_ability_bebop_laser_beam_t3_desc": "하이퍼 빔으로 적군 영웅이 입은 피해의 65% 및 비영웅 유닛이 입은 피해의 20%만큼 Bebop 치유", "citadel_ability_bull_charge": "어깨 돌격", - "citadel_ability_bull_charge_desc": "전방으로 돌진하여 적군을 타격한 후 끌고 갑니다. 에 부딪히면 에이브럼스에게 붙잡힌 적군은 기절하게 됩니다. 적군 영웅을 타격한 이후 속도가 증가합니다.", + "citadel_ability_bull_charge_desc": "앞으로 돌격해 타격한 영웅에 {g:citadel_inline_attribute:'Pulling'} 효과를 적용합니다. 영웅을 벽에 밀어붙이면 {g:citadel_inline_attribute:'Stun'} 효과를 적용합니다.
    돌격 중에 영웅과 충돌할 경우 이동 속도가 증가합니다.", + "citadel_ability_bull_charge_on_hero_collide_header": "영웅 충돌 시:", + "citadel_ability_bull_charge_on_wall_header": "벽 충돌 시:", "citadel_ability_bull_charge_quip": "적군을 향해 돌진하여 그대로 밀고 나갑니다.", - "citadel_ability_bull_charge_t3_desc": "적과 충돌한 이후 8초 동안 +5.5 무기 피해", + "citadel_ability_bull_charge_t1_desc": "3초 동안 40% 둔화 적용", + "citadel_ability_bull_charge_t2_desc": "벽 충돌 시: 기절 지속 시간 +0.8초 증가", + "citadel_ability_bull_charge_t3_desc": "쿨다운 -20초 감소
    영웅 충돌 시: 6초 동안 무기 피해 +1.5 증가", "citadel_ability_bull_heal": "생명 흡수", "citadel_ability_bull_heal/modifier_bull_heal_aura": "생명 흡수", - "citadel_ability_bull_heal_desc": "반경 내 전방에 있는 적군의 체력을 흡수합니다.", - "citadel_ability_bull_heal_quip": "전방에 있는 적군의 체력을 흡수합니다.", + "citadel_ability_bull_heal_desc": "근처 적군으로부터 체력을 흡수하여 {g:citadel_inline_attribute:'SpiritDPS'}를 주고 입힌 피해의 일부만큼 {g:citadel_inline_attribute:'Healing'}합니다.", + "citadel_ability_bull_heal_quip": "근처 적군의 체력을 흡수합니다.", + "citadel_ability_bull_heal_t3_desc": "반경 +3m, 초당 피해 +18 및 마력 배수 증가", "citadel_ability_bull_leap": "대지 강타", - "citadel_ability_bull_leap_desc": "공중으로 높이 뛰어오른 후 강타할 지점을 선택합니다. 지면을 강타하면 반경 내 모든 적군이 피해를 입고 기절하게 됩니다.
    {{Mouse|1}} 키를 누르면 원하는 시점에 강타할 수 있습니다.", + "citadel_ability_bull_leap_desc": "공중으로 높이 뛰어오른 후 지면을 강타해 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Stun'}시킵니다.", "citadel_ability_bull_leap_quip": "적군을 공중에서 지면으로 내리치며 기절시킵니다.", - "citadel_ability_bull_leap_t2_desc": "타격한 적군 영웅 수에 따라 최대 체력 100 및 연사 속도 15% 증가(지속 시간 25초)", - "citadel_ability_bull_leap_t3_desc": "시전 시 기절, 침묵, 수면, 이동 불가, 무장 해제면역(착지 후 3초 동안 효과 지속)", + "citadel_ability_bull_leap_t3_desc": "시전 시, 6초 동안 절대 저항 획득 및 충격 반경 +6m 증가", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "카드 트릭", - "citadel_ability_card_toss_desc": "무기 피해를 입히면 능력이 충전되며 충전 완료 시 카드를 소환합니다. 카드 트릭을 시전하면 적군 또는 조준선에 겨냥된 지점을 향해 카드가 날아갑니다.", + "citadel_ability_card_toss_desc": "무기 피해를 입혀 무작위 무늬의 카드를 소환합니다. 카드를 던지면 피해를 입히고 무늬에 따라 각기 다른 효과를 적용합니다. 던져진 카드는 적군이나 조준선이 가리키는 위치로 날아갑니다.

    대체 시전으로 첫 번째 카드를 던질 수 있습니다.", "citadel_ability_card_toss_quip": "적군을 추적해 날아가는 카드를 던집니다.", + "citadel_ability_card_toss_t2_desc": "피해 +40 및 마력 배수 증가", + "citadel_ability_card_toss_t3_desc": "모든 무늬 개선 및 조커 등장 확률 증가", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5058,27 +8538,28 @@ "citadel_ability_chrono_kinetic_carbine": "키네틱 카빈", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "키네틱 카빈", "citadel_ability_chrono_kinetic_carbine_charged": "충전 완료!", + "citadel_ability_chrono_kinetic_carbine_desc": "강력한 시간 에너지를 충전하여 발사합니다. 적중한 적에게 {g:citadel_inline_attribute:'SpiritDamage'} 피해를 입히고 시간 정지를 적용합니다. {g:citadel_inline_attribute:'WeaponDamage'}에 따라 입히는 피해가 증가합니다. 충전 중에는 이동 속도가 증가합니다.

    공중에서 충전 중일 때, {g:citadel_binding:'ADS'} 키를 눌러 천천히 움직일 수 있습니다.", "citadel_ability_chrono_kinetic_carbine_expiring": "충전 만료 시간", "citadel_ability_chrono_kinetic_carbine_quip": "무기를 충전하여 강력한 피해를 입히고 시간을 정지합니다.", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "최대 피해 증폭 +50% 증가", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "충전 길게 누르기 지속 시간 +2초 및 최대 피해 배수 +55% 증가", "citadel_ability_chrono_pulse_grenade": "파동 수류탄", - "citadel_ability_chrono_pulse_grenade_desc": "지면에 떨어지면 파동을 일으키기 시작하는 수류탄을 투척합니다. 각 파동은 피해를 입히고 이동 속도를 둔화하며 패러독스의 피해 증폭을 중첩합니다.", - "citadel_ability_chrono_pulse_grenade_quip": "파동을 방출하는 수류탄을 투척하여 적군에게 피해를 입히고 이동 속도를 둔화합니다.", - "citadel_ability_chrono_pulse_grenade_t3_desc": "파동 피해 +45 및 파동당 반경 +0.75m 증가", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "파동 수류탄 피해 증폭", + "citadel_ability_chrono_pulse_grenade_desc": "지면에 떨어지면 파동을 일으키기 시작하는 수류탄을 투척합니다. 파동이 발생할 때마다 범위가 확장되며, {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, 시간 둔화 및 중첩되는 {g:citadel_inline_attribute:'DamageAmp'}를 적용해 Paradox가 해당 대상에게 주는 피해가 증가합니다.", + "citadel_ability_chrono_pulse_grenade_quip": "파동을 방출하는 수류탄을 투척하여 적군에게 피해를 입히고 시간을 둔화합니다.", + "citadel_ability_chrono_pulse_grenade_t2_desc": "파동 피해 +20 및 마력 배수 증가", + "citadel_ability_chrono_pulse_grenade_t3_desc": "피해 증폭 +4% 및 지속 시간 +1.6초 증가", "citadel_ability_chrono_swap": "역설 전환", - "citadel_ability_chrono_swap_desc": "대상 적군 영웅과 위치를 바꾸는 투사체를 발사합니다. 능력을 시전하는 동안 마법 체력 흡수를 얻고 적군은 지속 피해를 입습니다.", + "citadel_ability_chrono_swap_desc": "자신과 대상 적군 영웅의 위치를 바꾸는 투사체를 발사합니다.", "citadel_ability_chrono_swap_quip": "적군 영웅과 위치를 바꿉니다.", + "citadel_ability_chrono_swap_t1_desc": "순간이동 시 8초 동안 방벽 200 부여 및 마력에 비례하여 방벽 수명 증가", + "citadel_ability_chrono_swap_t2_desc": "쿨다운 +-35초 감소 및 시전 범위 +13m 증가", + "citadel_ability_chrono_swap_t3_desc": "적중한 대상으로부터 7m 내에 있는 모든 적군과 위치 교환 및 최대 체력 피해 +10%", "citadel_ability_chrono_time_wall": "시간 장벽", - "citadel_ability_chrono_time_wall_desc": "시간을 왜곡하는 벽을 만들어 벽에 닿는 모든 적군 투사체 및 총탄시간을 정지합니다. 벽에 닿은 적군은 잠시 둔화됩니다.", + "citadel_ability_chrono_time_wall_desc": "시간을 왜곡하는 벽을 만들어 벽에 닿는 모든 적군 투사체 및 총탄시간을 정지하고, 아군 총탄의 속도와 피해를 증가시킵니다.

    벽에 닿은 적군은 잠시 동안 둔화되고, 침묵에 걸립니다.", "citadel_ability_chrono_time_wall_quip": "투사체의 속도를 대폭 줄이는 장벽을 구축합니다.", - "citadel_ability_chrono_time_wall_t2_desc": "접촉 시 최대 체력 피해 +10% 증가", - "citadel_ability_chrono_time_wall_t3_desc": "시간 장벽에 닿은 적군 2.5초 동안 침묵", + "citadel_ability_chrono_time_wall_t1_desc": "지속 시간 +3.5초, 장벽 너비 +3m 및 높이 +1m 증가", + "citadel_ability_chrono_time_wall_t2_desc": "침묵 지속 시간 +2.3초 및 무기 피해 +35% 증가", + "citadel_ability_chrono_time_wall_t3_desc": "능력 충전 +2회 증가", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "대시", @@ -5122,38 +8603,44 @@ "citadel_ability_fissure_wall": "영혼의 장벽", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "장벽 피해 약화", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "공간을 분리하는 장벽을 구축합니다. 장벽 구축 시 근처 적군은 장벽과 충돌하며 피해를 입고 이동 속도가 둔화됩니다.
    시전 후 {{Mouse|1}} 또는 3 키를 누르면 원하는 지점에 장벽을 구축할 수 있습니다.", + "citadel_ability_fissure_wall_desc": "지나는 적에게 둔화를 적용하는 장벽을 시전합니다. 장벽을 폭발시켜 지형을 반으로 가르고 근처 적군에게 피해를 입힐 수 있습니다.
    시전 후, {g:citadel_binding:'Attack'} 키 또는 {g:citadel_binding:'Ability3'} 키를 눌러 원하는 시점에 장벽을 폭발시킬 수 있습니다.

    근거리 공격으로 장벽을 파괴할 수 있습니다.", "citadel_ability_fissure_wall_quip": "장벽을 구축하여 적군을 막습니다.", - "citadel_ability_fissure_wall_t1_desc": "장벽과 충돌한 적군의 활력 1칸 제거 및 7초 동안 맥기니스가 입히는 피해 15% 증폭", - "citadel_ability_fissure_wall_t3_desc": "영혼의 장벽과 충돌한 적군 1초 동안 기절", + "citadel_ability_fissure_wall_t1_desc": "장벽과 충돌한 적군에게 7초 동안 McGinnis가 입히는 피해 +20% 증폭", + "citadel_ability_fissure_wall_t2_desc": "쿨다운 -20초 감소 및 지속 시간 +2초 증가", + "citadel_ability_fissure_wall_t3_desc": "장벽 근처에 8초 동안 미니 포탑 2개 배치
    둔화 +30% 증가", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "민첩 일격", - "citadel_ability_flying_strike/slow": "민첩 일격", + "citadel_ability_flying_strike": "비상 검술", + "citadel_ability_flying_strike/slow": "비상 검술 둔화", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "갈고리를 던져 적군에게 건 다음 적군이 있는 쪽으로 날아가며 적군에게 도달 시 피해를 입히고 이동 속도를 둔화합니다.", + "citadel_ability_flying_strike_desc": "갈고리를 던져 적군에게 걸고, 적군 쪽으로 날아가며, 도달 시 약한 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고 이동 속도를 둔화합니다.", "citadel_ability_flying_strike_quip": "적군 대상을 향해 날아갑니다.", - "citadel_ability_flying_strike_t3_desc": "아군 영웅에게 시전 가능 및 10초 동안 무기 피해 +6 증가", + "citadel_ability_flying_strike_t2_desc": "6초 동안 마력 +40 획득", + "citadel_ability_flying_strike_t3_desc": "아군에게 추격 채찍 사용 가능
    시전 범위 +15m 증가
    추가 충전 2회 획득", + "citadel_ability_gigawatt_lightning_strike": "폭풍 구름 번개 타격", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "핏빛 검술", "citadel_ability_healing_slash/debuff": "핏빛 검술", - "citadel_ability_healing_slash_desc": "전방에 있는 적군을 검으로 타격해 피해를 입히고 연사 속도를 둔화합니다. 적군 영웅 타격 시 체력을 회복합니다.", - "citadel_ability_healing_slash_quip": "근처의 적군에게 피해를 입히고 체력을 회복합니다.", + "citadel_ability_healing_slash_desc": "전방에 있는 적군을 검으로 타격해 피해를 입히고 연사 속도를 둔화합니다. 적군 영웅 타격 시 자신을 치유합니다.", + "citadel_ability_healing_slash_quip": "근처 적군에게 피해를 입히고 타격 시 체력을 회복합니다.", + "citadel_ability_healing_slash_t1_desc": "적중 시: 4초 동안 근거리 공격 피해 +30% 증가", + "citadel_ability_healing_slash_t2_desc": "영웅 적중 시: 최대 체력 치유 +6% 증가", + "citadel_ability_healing_slash_t3_desc": "쿨다운 -10초 감소 및 배수 증가", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "갈고리", - "citadel_ability_hook_desc": "갈고리를 발사하여 처음 갈고리에 걸린 대상을 자신의 앞으로 끌어당기고 적군 영웅일 경우 피해를 입힙니다.", + "citadel_ability_hook": "갈고리팔", + "citadel_ability_hook_desc": "기계손을 발사해, 처음 적중한 대상에게 {g:citadel_inline_attribute:'Pulls'} 효과를 적용합니다.

    갈고리팔은 아군에게도 사용할 수 있습니다.
    ", "citadel_ability_hook_quip": "대상을 가까이 끌어당깁니다.", - "citadel_ability_hook_t1_desc": "10초 동안 갈고리에 걸린 적군에게 비밥이 입히는 무기 피해 30% 증가", + "citadel_ability_hook_t1_desc": "6초 동안 기계손의 대상에게 입히는 무기 피해 20% 증가", "citadel_ability_hornet_chain": "강철 말뚝", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "지면에 묶인 상태", - "citadel_ability_hornet_chain_desc": "강철 말뚝을 던져 특정 위치에 적군을 묶어 둡니다. 묶인 적군은 밧줄 길이 내로 움직임이 제한됩니다.", - "citadel_ability_hornet_chain_quip": "적군을 특정 범위 내에 묶어 둡니다.", - "citadel_ability_hornet_chain_t3_desc": "결속 지속 시간 +0.5초 증가 및 결속 반경 +2m 증가", + "citadel_ability_hornet_chain_desc": "강철 말뚝을 던져 특정 위치에 적군을 결박합니다. 결박된 적군은 밧줄 길이 내로 움직임이 제한됩니다.", + "citadel_ability_hornet_chain_quip": "적군을 특정 범위 내에 결박합니다.", + "citadel_ability_hornet_chain_t3_desc": "결박 지속 시간 +0.75초 증가 및 결박 반경 +2m 증가", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5161,31 +8648,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "활공", - "citadel_ability_hornet_leap_desc": "공중으로 도약하여 활공합니다. 비행 중에는 무기로 보너스 마법 피해를 입힐 수 있습니다.", + "citadel_ability_hornet_leap_desc": "공중으로 도약하여 활공합니다. 비행 중에는 무기가 보너스 마법 피해를 입입히며, 보유한 아이템의 범위가 증가합니다.", "citadel_ability_hornet_leap_quip": "활공하며 보너스 피해를 입힙니다.", - "citadel_ability_hornet_leap_t1_desc": "비행 중 기본 탄약 +50% 증가", + "citadel_ability_hornet_leap_t1_desc": "비행 중 기본 탄약 +50% 증가", + "citadel_ability_hornet_leap_t3_desc": "영웅 처치 시 지속 시간 초기화
    마법 피해 +10 및 마력 배수 증가", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "암살", - "citadel_ability_hornet_snipe_desc": "조준경 소총으로 장거리에서 저격하여 큰 피해를 입힙니다. 조준 후 완전히 충전될 때까지 1.0초가 걸리며 충전되지 않은 상태에서는 적은 피해를 입힙니다. 남은 체력이 50% 미만인 적군에게는 보너스 피해를 입힙니다. 암살로 대상에게 마지막 타격을 가하면 보너스 영혼이 부여됩니다.", + "citadel_ability_hornet_snipe_desc": "조준경 소총으로 장거리에서 저격하여 큰 피해를 입힙니다. 조준 후 완전히 충전될 때까지 1초가 필요하며 충전이 완료되지 않은 상태에서는 적은 피해만 입힙니다. 남은 체력이 50% 미만인 적군에게는 보너스 피해를 입힙니다. 암살로 대상에게 마지막 타격을 가하면 보너스 무기 피해가 부여됩니다.", "citadel_ability_hornet_snipe_quip": "부상당한 대상을 저격하여 큰 피해를 입힙니다.", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "까마귀 소환", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "까마귀 소환", - "citadel_ability_hornet_sting_desc": "소환된 까마귀가 적군에게 충돌 피해를 입히고 총탄 저항을 감소시킵니다. 대상의 현재 체력에 비례하여 출혈 피해를 입힙니다.", - "citadel_ability_hornet_sting_quip": "대상에 지속 출혈을 적용합니다.", - "citadel_ability_hornet_sting_t1_desc": "까마귀가 15m 내에 있는 다른 적군을 최대 2명까지 공격", - "citadel_ability_hornet_sting_t3_desc": "총탄 저항 -12% 및 마법 저항 -12% 감소", + "citadel_ability_hornet_sting_desc": "소환된 까마귀가 적군에게 충돌 피해를 입히고 총탄 저항을 감소시킵니다. 대상의 현재 체력에 비례하여 피해를 입히는 출혈을 적용합니다.", + "citadel_ability_hornet_sting_quip": "대상에 지속적인 출혈 피해를 입힙니다.", + "citadel_ability_hornet_sting_t1_desc": "치유량 -35% 감소 부여", + "citadel_ability_hornet_sting_t2_desc": "출혈 피해 +0.5% 및 쿨다운 -12초 감소", + "citadel_ability_hornet_sting_t3_desc": "지속 시간 +2초 증가, 총탄 저항 -8% 및 마력 저항 -8% 감소 부여", "citadel_ability_infinity_slash": "그림자 변형", "citadel_ability_infinity_slash/timer": "그림자 상태", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "야마토의 그림자 영혼이 스며듭니다. 변형 직후 잠시 동안 무적 상태가 됩니다. 무적 상태가 종료된 후 능력 쿨다운이 초기화되고 시전 속도가 60% 빨라집니다. 또한 부정적 상태 효과에 면역이 되고 총탄 및 마법 저항이 크게 증가합니다.
    영웅 처치 시 치유지속 시간이 증가합니다.", + "citadel_ability_infinity_slash_desc": "Yamato의 그림자 영혼이 스며듭니다. 변형 직후 잠시 동안 무적 상태가 됩니다. 무적 상태가 종료된 후 능력 쿨다운이 초기화되고 시전 속도가 60% 빨라집니다. 또한 부정적 상태 효과에 면역이 되고 총탄 및 마법 저항이 크게 증가합니다.
    영웅 처치 시 자신을 치유하며 그림자 변형의 지속 시간이 연장됩니다.", "citadel_ability_infinity_slash_quip": "무적 상태가 되어 더욱 강력해집니다.", - "citadel_ability_infinity_slash_t3_desc": "지속 시간 +3.0초 증가
    총탄 저항 +20% 증가
    마법 저항 +20% 증가", - "citadel_ability_interrupted": "방해 발생:", + "citadel_ability_infinity_slash_t2_desc": "이동 속도 +4m(초당) 증가 및 쿨다운 -25 감소", + "citadel_ability_infinity_slash_t3_desc": "지속 시간 +3초
    총탄 저항 +30%
    마법 저항 +30%", + "citadel_ability_interrupted": "방해", "citadel_ability_jump": "점프", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5198,32 +8687,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "추격 채찍", - "citadel_ability_lash_desc": "채찍을 적군에게 던져 적군 근처로 날아서 이동합니다. 추격 채찍을 사용하면 공중 점프와 공중 대시 제한이 초기화됩니다.", + "citadel_ability_lash_desc": "대상에게 채찍을 던지고 대상을 향해 날아서 이동합니다. 추격 채찍을 사용하면 공중 점프와 공중 대시 제한이 초기화됩니다.", "citadel_ability_lash_down_strike": "지면 타격", - "citadel_ability_lash_down_strike_desc": "지면을 발로 강하게 내리쳐서 전방에 있는 적군에게 피해를 입힙니다. 공중에 떠 있는 상태에서 지면 타격을 시전하면 지면으로 빠르게 강하합니다. 25m를 넘어서면 입히는 피해가 줄어듭니다.", + "citadel_ability_lash_down_strike_desc": "지면을 발로 강하게 내리쳐서 전방에 있는 적군에게 피해를 입힙니다. 공중에 떠 있는 상태에서 지면 타격을 시전하면 지면으로 빠르게 강하합니다. 25m를 넘어서면 피해 증가량이 감소합니다.", "citadel_ability_lash_down_strike_quip": "지면을 타격하여 적군에게 피해를 입힙니다.", - "citadel_ability_lash_down_strike_t2_desc": "타격을 입은 적군이 공중으로 떠오르고 3초 동안 이동 속도 50% 둔화", - "citadel_ability_lash_down_strike_t3_desc": "미터당 피해 +110% 및 마력 피해 배수 증가", + "citadel_ability_lash_down_strike_t2_desc": "타격을 입은 적군을 공중 타격으로 들어올리고 3초 동안 이동 속도 50% 둔화", + "citadel_ability_lash_down_strike_t3_desc": "미터당 피해 +110% 및 피해 배수 증가", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "채찍을 사용하여 적군 근처로 이동합니다.", - "citadel_ability_lash_t2_desc": "시전 범위 +20m 증가, 10초 동안 무기 피해 +6 증가", - "citadel_ability_lash_t3_desc": "보너스 무기 강화 효과로 연사 속도 +20% 증가", + "citadel_ability_lash_t2_desc": "시전 범위 +20m 및 10초 동안 무기 피해 +7 증가", + "citadel_ability_lash_t3_desc": "충전 +1회 증가
    시전 시: 활력 +1칸 및 공중 제어+60% 증가", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "죽음의 강타", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "죽음의 강타", "citadel_ability_lash_ultimate_debuff": "이동 속도 둔화", - "citadel_ability_lash_ultimate_desc": "적군을 탐색하여 채찍으로 휘감습니다. 능력 집중 시간이 다하면 휘감은 적군을 공중으로 잡아 올려 기절시킨 다음 지면으로 내리칩니다. 휘감은 적군과 내리치기 영역 내에 있는 모든 적군은 피해를 입고 둔화됩니다.
    {{Mouse|1}} 키를 누르면 휘감은 적군을 원하는 시점에 내리칠 수 있습니다. 탐색 시간 동안 시야 안에 있지 않거나 시전 범위 밖에 있는 적군은 채찍으로 휘감을 수 없습니다.", + "citadel_ability_lash_ultimate_desc": "적군을 탐색하여 채찍으로 휘감습니다. 능력 집중 시간이 끝나면 휘감은 적군을 공중으로 잡아 올려 기절시킨 다음 지면으로 내리칩니다. 휘감은 적군과 내리치기 영역 내에 있는 모든 적군은 피해를 입고 둔화됩니다.
    {g:citadel_binding:'Attack'} 키를 누르면 휘감은 적군을 원하는 시점에 내리칠 수 있습니다. 탐색 시간 동안 시야 안에 있지 않거나 시전 범위 밖으로 나간 적군은 채찍으로 휘감을 수 없습니다.", "citadel_ability_lash_ultimate_quip": "적군을 공중으로 잡아 올린 다음 지면으로 내리칩니다.", - "citadel_ability_lash_ultimate_t3_desc": "착지 영역에 있는 적군 1초 동안 기절", + "citadel_ability_lash_ultimate_t3_desc": "1.2초 동안 반경 내의 적군 기절
    시전 범위 +6m 증가", "citadel_ability_lightning_ball": "번개 폭탄", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "번개 폭탄 둔화", - "citadel_ability_lightning_ball_desc": "직선으로 날아가는 번개 폭탄을 투척합니다. 반경 내 모든 적군에게 피해를 입히며 피해를 입은 적군은 둔화됩니다. 폭탄은 지면이나 구조물에 부딪히면 멈춥니다.", + "citadel_ability_lightning_ball_desc": "직선으로 날아가는 번개 폭탄을 투척합니다. 반경 내 모든 적군에게 피해를 입히며 피해를 입은 적군은 둔화됩니다. 폭탄은 지면이나 구조물에 부딪히면 멈춥니다.", "citadel_ability_lightning_ball_quip": "번개 폭탄을 투척하여 피해를 입힙니다.", - "citadel_ability_lightning_ball_t3_desc": "초당 피해 +70 및 반경 +1m 증가", + "citadel_ability_lightning_ball_t2_desc": "적중한 대상의 이동 속도 -35% 감소 및 번개 폭탄 수명 +1초 증가", + "citadel_ability_lightning_ball_t3_desc": "초당 피해 +58.5 및 반경 +1.5m 증가", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "방향 감각 상실", + "citadel_ability_magewalkk_desc": "대상 위치에 나타나기 전까지 잠시 동안 대상 지정 불가 상태가 됩니다. 처음 {s:EmpoweredAttackCount}번의 공격은 보너스 마법 피해를 입힙니다.

    [기본 능력 시전] 대상 위치에 등장
    {g:citadel_binding:'AltCast'} 대상 공간에 등장

    적군은 어떤 시전 방법을 사용했는지 알 수 없습니다.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5266,10 +8757,11 @@ "citadel_ability_melee_wraith": "근거리 공격", "citadel_ability_mobile_resupply": "치유의 영혼", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "약물 치료", - "citadel_ability_mobile_resupply_desc": "근처의 유닛을 치유하는 물약을 배치합니다.", + "citadel_ability_mobile_resupply_desc": "근처 아군을 {g:citadel_inline_attribute:'Healing'}하는 물약을 배치합니다.", "citadel_ability_mobile_resupply_quip": "치유의 영혼을 담은 유리병을 배치합니다.", - "citadel_ability_mobile_resupply_t1_desc": "치유의 영혼으로 회복한 유닛의 연사 속도 +35% 증가", - "citadel_ability_mobile_resupply_t3_desc": "초당 최대 체력 재생 +4.5% 증가", + "citadel_ability_mobile_resupply_t1_desc": "치유의 영혼이 마법 저항 +40% 부여", + "citadel_ability_mobile_resupply_t2_desc": "쿨다운 -20초 감소 및 활력 회복 +100% 부여", + "citadel_ability_mobile_resupply_t3_desc": "초당 최대 체력 회복 +2%, 치유 반경 +3m, 지속 시간+1.5초 증가", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5277,13 +8769,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "소생의 오로라", "citadel_ability_nikuman/modifier_nikuman": "소생의 오로라", - "citadel_ability_nikuman_desc": "능력 집중 시간 동안 자신과 근처의 아군을 지속적으로 치유합니다.
    대시하거나 근거리 공격을 가해도 능력 집중이 중단되지 않습니다.", - "citadel_ability_nikuman_quip": "자신과 근처의 아군을 치유합니다.", - "citadel_ability_nikuman_t1_desc": "능력 집중 시간이 다할 때까지 오로라 시전 시 8초 동안 이동 속도 보너스 +4m(초당) 증가 및 능력 포인트 5점 업그레이드 시 시전 즉시 이동 속도 증가", - "citadel_ability_nikuman_t3_desc": "모든 동작 및 능력 시전 가능, 초당 최대 체력의 +3.4% 추가 치유", + "citadel_ability_nikuman_desc": "능력 집중 시간 동안 자신과 근처 아군을 지속적으로 치유합니다.
    대시하거나 근거리 공격을 해도 능력 집중이 중단되지 않습니다.", + "citadel_ability_nikuman_quip": "자신과 근처 아군을 치유합니다.", + "citadel_ability_nikuman_t1_desc": "시전 중 오로라가 이동 속도 +4m 부여4", + "citadel_ability_nikuman_t2_desc": "쿨다운 -20초 감소 및 지속 시간 +1초 증가", + "citadel_ability_nikuman_t3_desc": "모든 동작 및 능력 시전 가능, 초당 최대 체력의 +2.5% 추가 치유", "citadel_ability_passive_beefy": "저항의 불꽃", - "citadel_ability_passive_beefy_desc": "입은 피해의 일부를 서서히 체력으로 재생합니다.", + "citadel_ability_passive_beefy_desc": "보너스 방어 속성을 획득합니다. 피해를 입으면 일시적으로 입은 피해량의 일부에 해당하는 {g:citadel_inline_attribute:'Regen'} 효과를 얻습니다.", "citadel_ability_passive_beefy_quip": "입은 피해의 일부를 체력으로 재생합니다.", + "citadel_ability_passive_beefy_t3_desc": "약화 저항 +20% 및 피해 재생 +8% 증가", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "초당 피해", @@ -5305,24 +8799,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "핑", "citadel_ability_power_slash": "절대 검술", - "citadel_ability_power_slash_desc": "피해를 증가시키기 위해 1.4초 동안 능력에 집중한 후 완전히 충전된 검으로 타격을 가합니다.
    1 또는 {{Mouse|1}} 키를 누르면 원하는 시점에 타격을 가해 충전된 만큼 피해를 입힐 수 있습니다.", + "citadel_ability_power_slash_desc": "1.4초 동안 능력 집중하여 피해를 증가시키고 완전히 충전된 검으로 타격을 가합니다.
    {g:citadel_binding:'Ability1'} 또는 {g:citadel_binding:'Attack'} 키를 누르면 원하는 시점에 타격을 가해 충전된 만큼 피해를 입힐 수 있습니다.", "citadel_ability_power_slash_quip": "완전 충전 시 더 강력한 피해를 입히는 공격을 가합니다.", - "citadel_ability_power_slash_t1_desc": "능력 집중 시간 동안 총탄 저항 +60 증가", - "citadel_ability_power_slash_t2_desc": "능력 쿨다운 -2초 감소 및 3초 동안 이동 속도 40% 둔화", + "citadel_ability_power_slash_t1_desc": "3초 동안 이동 속도 감소+40%", + "citadel_ability_power_slash_t2_desc": "능력 쿨다운 -4초 감소", + "citadel_ability_power_slash_t3_desc": "시전 범위 +8m, 피해 +150 및 마력 배수 증가", "citadel_ability_projectmind": "투사 이동", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "총탄 방어막", - "citadel_ability_projectmind_desc": "원하는 위치로 순간이동합니다.", - "citadel_ability_projectmind_quip": "원하는 위치로 순간이동합니다.", - "citadel_ability_projectmind_t2_desc": "순간이동 시 8초 동안 총탄 방어막 300 적용 및 마력에 비례하여 수명 증가", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "방벽", + "citadel_ability_projectmind_desc": "대상 위치로 순간이동합니다.", + "citadel_ability_projectmind_quip": "대상 위치로 순간이동합니다.", + "citadel_ability_projectmind_t2_desc": "순간이동 시 5초 동안 방벽 300 부여 및 마력에 비례하여 방벽 수명 증가", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "염력", "citadel_ability_psychic_lift/lift": "염력", - "citadel_ability_psychic_lift_desc": "적군 영웅을 공중으로 들어올려 기절시키고 지면으로 내리칩니다. 이후 대상은 침묵과 무장 해제 상태가 됩니다.", - "citadel_ability_psychic_lift_quip": "적군을 공중으로 들어올려 동작을 방해하고 침묵을 적용합니다.", - "citadel_ability_psychic_lift_t3_desc": "근처의 적군 1명에게 추가로 염력 적용", + "citadel_ability_psychic_lift_desc": "적군 영웅을 공중으로 들어올리고, 대상 위치를 향해 내리꽂습니다.", + "citadel_ability_psychic_lift_quip": "적군을 공중으로 들어올려 동작을 방해하고 침묵 효과를 적용합니다.", + "citadel_ability_psychic_lift_slam_desc": "
    대상을 지면에 내리꽂아 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, {g:citadel_inline_attribute:'Slow'} 효과를 적용하며, 활력과 이동 기반 아이템 및 능력을 차단합니다.", + "citadel_ability_psychic_lift_t3_desc": "약화 지속 시간 +1.5초, 던지기 및 시전 범위 +6m 증가", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5340,49 +8836,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "집중 폭격", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "집중 폭격 둔화", - "citadel_ability_rocket_barrage_desc": "지정한 위치로 로켓을 연발하여 폭격을 가합니다.", + "citadel_ability_rocket_barrage_desc": "대상 위치에 유도 로켓을 연속으로 발사합니다.

    McGinnis에게 둔화 효과가 적용되지만, 활력을 계속 사용할 수 있습니다.", "citadel_ability_rocket_barrage_quip": "로켓으로 일정 영역을 폭격합니다.", - "citadel_ability_rocket_barrage_t1_desc": "이동 속도 30% 둔화", - "citadel_ability_rocket_barrage_t3_desc": "로켓당 피해 +30 증가", + "citadel_ability_rocket_barrage_t1_desc": "1초 동안 이동 속도 및 대시 속도 둔화 30%", + "citadel_ability_rocket_barrage_t2_desc": "쿨다운 -55초 감소 및 지속 시간 +6초 증가", + "citadel_ability_rocket_barrage_t3_desc": "반경 +2m 및 로켓당 피해 +18 및 마력 배수 증가", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "특이점", - "citadel_ability_self_vacuum_desc": "근처의 적을 끌어당기고 피해를 입히는 특이점을 만듭니다.", + "citadel_ability_self_vacuum_desc": "손 안에 특이점을 생성해 {g:citadel_inline_attribute:'SpiritDPS'}를 입히고 {g:citadel_inline_attribute:'Stun'} 효과를 부여하며, 주변의 적을 끌어들입니다.", "citadel_ability_self_vacuum_quip": "적군을 끌어당기고 기절시킵니다.", - "citadel_ability_self_vacuum_t3_desc": "특이점으로 매초 적군 최대 체력의 4% 추가 피해", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "미니 포탑", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "자동으로 적군을 공격하는 미니 포탑을 배치합니다. 포탑은 제한된 시간이 지나면 사라집니다.
    포탑은 은총당 30 체력을 얻습니다. 트루퍼와 주요 목표물에는 포탑이 입히는 피해가 감소합니다.", + "citadel_ability_shieldedsentry_desc": "적군을 공격하여 {g:citadel_inline_attribute:'SpiritDPS'}를 입히는 포탑을 배치합니다. 포탑은 제한된 시간이 지나면 사라집니다.
    포탑은 트루퍼와 주요 목표물에 감소된 피해를 입힙니다.", "citadel_ability_shieldedsentry_quip": "자동 포탑을 배치합니다.", - "citadel_ability_shieldedsentry_t1_desc": "포탑 공격으로 이동 속도 +25% 둔화", - "citadel_ability_shieldedsentry_t2_desc": "공격 범위 +10m 및 포탑 연사 속도 +10% 증가", + "citadel_ability_shieldedsentry_t1_desc": "포탑 초당 피해 +10 및 포탑 공격 +10m 증가", + "citadel_ability_shieldedsentry_t3_desc": "포탑 연사 속도 +30% 및 포탑 수명 +12초 증가", "citadel_ability_shiv_dagger": "톱니 칼날", - "citadel_ability_shiv_dagger_desc": "적군에게 피해를 입히고 출혈을 일으키는 칼날을 던집니다. 적군이 칼날을 맞을 때마다 효과가 중첩되고 출혈 지속 시간이 초기화되어 중첩당 출혈 피해가 증가합니다.", - "citadel_ability_shiv_dagger_max_rage_desc": "궁극기 잠금 해제: 분노가 가득 찬 상태일 때 칼날이 다른 적군에게로 튕겨 나가고 출혈 피해를 입은 적군을 둔화합니다.", + "citadel_ability_shiv_dagger_desc": "적군에게 출혈을 일으키는 칼날을 던집니다. 적군이 칼날을 맞을 때마다 효과가 중첩되고 출혈 지속 시간이 초기화되어 중첩당 출혈 피해가 증가합니다.", + "citadel_ability_shiv_dagger_dot": "톱니 칼날 출혈 피해", + "citadel_ability_shiv_dagger_max_rage_desc": "
    궁극기 잠금 해제: 분노가 가득 찬 상태일 때 칼날이 다른 적군에게로 튕겨 나가고 출혈 피해를 입은 적군에게 둔화 효과를 적용합니다.", "citadel_ability_shiv_dagger_quip": "대상에 출혈 피해가 중첩됩니다.", - "citadel_ability_shiv_dagger_t3_desc": "피해 +40 및 초당 출혈 피해 +5 증가", + "citadel_ability_shiv_dagger_t2_desc": "충전 +2회 가능", + "citadel_ability_shiv_dagger_t3_desc": "출혈 초당 피해 +12 및 마력 배수 증가", "citadel_ability_shiv_dash": "돌격 대시", - "citadel_ability_shiv_dash_desc": "앞으로 대시하며 지나치는 모든 적군에게 피해를 입힙니다.

    궁극기 잠금 해제: 분노가 가득 찬 상태일 때 대시로 복제된 쉬브가 지나온 방향으로 되돌아가며 적군에게 또다시 피해를 입힙니다.", - "citadel_ability_shiv_dash_quip": "앞으로 대시하며 지나치는 모든 적군에게 피해를 입힙니다.", - "citadel_ability_shiv_dash_t3_desc": "적군 영웅 타격당 2초 및 비영웅 타격당 1초씩 쿨다운 감소(대시당 최대 쿨다운 -6초)", + "citadel_ability_shiv_dash_desc": "전방으로 대시하며 경로에 있는 적군에게 피해를 입힙니다. 적중당한 적군은 {g:citadel_inline_attribute:'SpiritResist'}이 감소합니다. 이 약화 효과는 중첩될 수 있습니다.", + "citadel_ability_shiv_dash_quip": "전방으로 대시하며 지나치는 모든 적군에게 피해를 입힙니다.", + "citadel_ability_shiv_dash_t2_desc": "마법 저항 -6%
    대시 거리 +2m 증가", + "citadel_ability_shiv_dash_t3_desc": "충돌 피해 +50 증가
    적중한 영웅 하나당 쿨다운 -2초 감소", "citadel_ability_shiv_dash_t3_tooltip": "타격 시", + "citadel_ability_shiv_dash_ult_desc": "
    궁극기 잠금 해제: 분노가 가득 찬 상태일 때 짧은 지연 시간 후 쉬브의 환영이 대시 경로를 다시 대시하며 적군에게 또다시 피해를 입힙니다.", "citadel_ability_shiv_defer_damage": "유혈", - "citadel_ability_shiv_defer_damage_desc": "공격을 받으면 일부 피해만 즉시 입고 나머지 피해는 지연되어 서서히 입게 됩니다. 시전 시 지연된 피해의 일부를 제거할 수 있습니다.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "궁극기 잠금 해제: 분노가 가득 찬 상태일 때 지연되는 피해량이 증가합니다.", + "citadel_ability_shiv_defer_damage_desc": "공격을 받으면 일부 피해만 즉시 입고 나머지 피해는 지연되어 서서히 입게 됩니다. 시전 시 지연된 피해의 일부를 제거할 수 있습니다.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    궁극기 잠금 해제: 분노가 가득 찬 상태일 때 지연되는 피해량이 증가합니다.", "citadel_ability_shiv_defer_damage_on_cast": "시전 시", "citadel_ability_shiv_defer_damage_quip": "입은 피해가 일부 지연됩니다.", "citadel_ability_shiv_killing_blow": "결정타", "citadel_ability_shiv_killing_blow/active_buff": "분노", - "citadel_ability_shiv_killing_blow_active_desc": "능력을 시전하면 적군 영웅을 향해 도약하여 체력이 즉시 처지 체력 기준보다 낮은 경우 해당 적군을 즉시 처치합니다. 그렇지 않은 경우 피해를 200 입힙니다.", - "citadel_ability_shiv_killing_blow_passive_desc": "지속 효과: 적군에게 피해를 입히면 분노가 차오릅니다. 분노 최대치 도달 시 피해가 증가하고 쉬브의 다른 능력에 특별 속성이 부여됩니다.", + "citadel_ability_shiv_killing_blow_active_desc": "활성 효과: 전방으로 도약하며 첫 번째 적군 영웅에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 적군 영웅의 체력이 처치 체력 기준보다 낮다면, 처형합니다.", + "citadel_ability_shiv_killing_blow_passive_desc": "지속 효과: 적군에게 피해를 입히면 분노가 차오릅니다. 분노 최대치 도달 시, Shiv의 피해가 증가하고 다른 능력의 특별 속성이 잠금 해제됩니다.", "citadel_ability_shiv_killing_blow_quip": "체력이 낮은 영웅을 즉시 처치합니다.", - "citadel_ability_shiv_killing_blow_t1_desc": "분노 최대치 도달 시 이동 속도 +2m(초당) 증가", - "citadel_ability_shiv_killing_blow_t2_desc": "적군 체력 기준 +6% 및 최대 분노 피해 보너스 +8% 증가", - "citadel_ability_shiv_killing_blow_t3_desc": "결정타로 적군 처치 시 쿨다운 초기화", + "citadel_ability_shiv_killing_blow_t1_desc": "분노 최대치 도달 시 이동 속도 +2m(초당) 증가", + "citadel_ability_shiv_killing_blow_t2_desc": "최대 분노 보너스 피해 +10% 증가
    쿨다운 -30초 감소", + "citadel_ability_shiv_killing_blow_t3_desc": "처치 체력 기준 +5% 증가
    결정타로 적 처치 시 20초 내에 재시전 가능", "citadel_ability_shiv_killing_blow_ui_meter": "분노", "citadel_ability_shiv_killing_blow_while_full_rage": "분노 최대치 도달 시", "citadel_ability_shoryuken": "Shoryuken", @@ -5441,24 +8941,31 @@ "citadel_ability_sprint_roll": "전력 질주", "citadel_ability_static_charge": "전하 충전", "citadel_ability_static_charge/modifier_citadel_staticcharge": "전하 충전", - "citadel_ability_static_charge_desc": "적군 영웅에게 충전 공격을 가합니다. 짧은 시간 이후 반경 내에 있는 적군은 기절하며 피해를 입습니다.
    대체 능력 시전을 사용하면 자신에게 시전할 수 있습니다.", + "citadel_ability_static_charge_desc": "적 영웅에게 충전을 가합니다. 짧은 시간 이후 반경 내에 정전기 충전을 일으켜 적군을 기절시키고 피해를 입힙니다.", "citadel_ability_static_charge_quip": "범위 내 있는 적군 영웅을 기절시킵니다.", + "citadel_ability_static_charge_t2_desc": "반경 +7m 및 시전 범위 +5m 증가", + "citadel_ability_static_charge_t3_desc": "기절 지속 시간 +0.9초 및 피해 +160 증가", + "citadel_ability_static_charge_v2": "전하 충전", + "citadel_ability_static_charge_v2_desc": "전방에 번개를 내리쳐 적중한 유닛이나 영역 내에 있는 영웅에게 충전을 가합니다. 짧은 시간 이후 반경 내에 정전기 충전을 일으켜 적군을 기절시키고 피해를 입힙니다.", + "citadel_ability_static_charge_v2_quip": "잠시 후 광역 기절 효과를 적용합니다.", "citadel_ability_sticky_bomb": "점착 폭탄", - "citadel_ability_sticky_bomb_desc": "짧은 퓨즈 시간이 지난 후 폭발 피해를 주는 점착 폭탄을 근처에 있는 적군에게 부착합니다.

    폭발 피해를 받은 적군 영웅 1명당 폭탄 피해가 +1.5% 증가합니다.
    폭발 피해가 적용된 후 12.0초 이내에 처치한 적군 영웅 1명당 폭탄 피해가 +4%증가합니다.

    {{Mouse|3}} 키를 길게 누르면 점착 폭탄을 자신에게 부착합니다.", + "citadel_ability_sticky_bomb_desc": "근처 대상에게 폭탄을 던집니다. 폭탄은 일정 지연 시간 후 폭발하여 근처 적군에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.

    폭탄이 적군 영웅에 명중하거나 적군 영웅을 처치할 경우, 점착 폭탄이 영구적인 보너스 피해를 얻습니다.

    이 중첩은 60회 명중 및 7회 처치 후 절반으로 감소합니다.", "citadel_ability_sticky_bomb_quip": "적군에게 폭탄을 부착합니다.", - "citadel_ability_sticky_bomb_t3_desc": "부챡 시 5초 동안 대상이 입히는 피해 -30% 감소", + "citadel_ability_sticky_bomb_t3_desc": "시전 시: 5초 동안 이동 속도 +5m(초당) 및 연사 속도 +20% 증가", "citadel_ability_stomp": "충격파", - "citadel_ability_stomp_desc": "적군을 공중으로 떠오르게 하는 에너지 파동을 발사합니다.", - "citadel_ability_stomp_quip": "적군을 공중으로 떠오르게 하는 파동을 지면에 발사합니다.", - "citadel_ability_stomp_t1_desc": "4초 동안 파동에 맞은 적군의 연사 속도 및 이동 속도 35% 둔화", + "citadel_ability_stomp_desc": "지면을 따라 에너지 파동을 방출해 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'KnockUp'} 효과를 적용합니다.", + "citadel_ability_stomp_quip": "적군을 공중으로 들어올리는 파동을 지면에 발사합니다.", + "citadel_ability_stomp_t1_desc": "능력 충전 +1회 가능", + "citadel_ability_stomp_t2_desc": "적중 시: 4초 동안 총탄 저항 -15% 및 이동 속도 -30% 감소", + "citadel_ability_stomp_t3_desc": "피해 +135 및 시전 범위 +20m 증가", "citadel_ability_storm_cloud": "폭풍 구름", - "citadel_ability_storm_cloud_desc": "폭풍 구름을 시전하면 능력 집중 시간 동안 폭풍 구름이 확장하며 반경 내 모든 적군에게 피해를 입힙니다. 시야 밖에 있는 적군은 피해를 입지 않습니다. 능력 집중 시간 동안에는 총탄 저항이 증가합니다.", + "citadel_ability_storm_cloud_desc": "팽창하는 폭풍우 구름을 자신의 주변으로 내보내 반경 내 모든 적에게 피해를 입힙니다. 적이 시야를 벗어나면 피해를 입지 않습니다.", "citadel_ability_storm_cloud_lightning_strike": "번개 강타", - "citadel_ability_storm_cloud_lightning_strike_desc": "능력 집중 시간 동안 {{Mouse|1}} 키를 눌러 번개 강타 영역을 지정할 수 있습니다. 영역 지정 2초 후 강력한 번개가 해당 영역에 내리치며 적군을 쓰러뜨립니다. 시전당 1번만 사용할 수 있습니다.", + "citadel_ability_storm_cloud_lightning_strike_desc": "능력 집중 시간 동안 {g:citadel_binding:'Attack'} 키를 눌러 번개 강타 영역을 지정할 수 있습니다. 영역 지정 0.25초 후 강력한 번개가 해당 영역에 내리치며 적군을 밀쳐냅니다. 시전당 1번만 사용할 수 있습니다.", "citadel_ability_storm_cloud_quip": "넓은 범위에 있는 모든 적군에게 번개를 내리칩니다.", - "citadel_ability_storm_cloud_t1_desc": "능력 집중 시간 동안 총탄 저항 +35% 증가", - "citadel_ability_storm_cloud_t2_desc": "능력 집중 시간 +7초 및 반경 +10m 증가", - "citadel_ability_storm_cloud_t3_desc": "초당 피해 +75 증가 및 이동 제어 가능", + "citadel_ability_storm_cloud_t1_desc": "능력 집중 시간 동안 총탄 저항 +55% 증가", + "citadel_ability_storm_cloud_t2_desc": "능력 집중 시간 +7초 및 반경 +10m 증가", + "citadel_ability_storm_cloud_t3_desc": "초당 피해 +65 및 비행 속도 +4m(초당) 증가", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5468,74 +8975,68 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "수호 동맹", - "citadel_ability_tangotether_desc": "보너스를 얻고 자동으로 근처의 아군과 연결하여 보너스를 공유합니다. 연결된 모든 유닛 간의 치유가 복제됩니다. 연결하려면 시야 내에 있어야 합니다. 2 키를 누르면 대상에 연결할 수 있습니다.", + "citadel_ability_tangotether": "칡덩굴 연결", + "citadel_ability_tangotether_desc": "근처 아군과 연결되어 보너스와 치유 복제를 얻고, 사격 중 이동 속도 감소를 무시합니다.

    연결되어 있지 않을 때는 50%의 보너스를 받습니다.
    연결을 유지하려면 시야가 확보되어야 합니다.
    ", "citadel_ability_tangotether_lock": "대상에 연결", - "citadel_ability_tangotether_quip": "자신과 근처의 아군을 강화합니다.", - "citadel_ability_tangotether_t2_desc": "+2.0m(초당) 보너스 이동 속도", + "citadel_ability_tangotether_quip": "자신과 근처 아군을 강화합니다.", + "citadel_ability_tangotether_t2_desc": "연사 속도 +8% 및 총탄 체력 흡수 +8%", + "citadel_ability_tangotether_t3_desc": "능력 상시 활성화", "citadel_ability_teleport": "순간이동", "citadel_ability_tengu_airlift": "공중 투하", - "citadel_ability_tengu_airlift_quip": "공중에서 공격합니다! 비행하며 폭탄을 투하하거나 아군을 낙하시킵니다.", - "citadel_ability_tengu_airlift_t1_desc": "12초 동안 타격 당한 적군의 총탄 저항 -20% 감소", - "citadel_ability_tengu_airlift_t2_desc": "총탄 방어막 +300 및 폭발 반경 +5m 증가", - "citadel_ability_tengu_airlift_t3_desc": "+4.5초 동안 타격 당한 적군 침묵", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash_desc": "공중으로 날아올라 짧은 시간 동안 비행합니다. 착륙 시 비행한 시간에 따라 피해를 입히고 재생 부스트를 얻습니다. [{s:iv_attack}] 키를 누르면 비행을 마치고 착륙할 수 있습니다.", - "citadel_ability_tengu_lightningcrash_quip": "전장 위를 비행합니다.", - "citadel_ability_tengu_lightningcrash_t3_desc": "피해 +{s:Damage} 및 재생 +{s:Regeneration}", + "citadel_ability_tengu_airlift_desc": "아군을 잡아 들고 아군과 함께 비행합니다. 아군을 낙하시키면 {g:citadel_inline_attribute:'SpiritDamage'}를 입히는 폭발을 일으킵니다. 비행 종료 시 자신과 아군이 입히는 피해가 증가합니다.

    아군에게 사용 시 쿨다운이 25% 감소합니다.
    피해를 입으면 능력 사용이 잠시 중단됩니다.
    공중에 떠 있는 동안, 아군은 공격할 수 없으며 -20%의 피해만 입힙니다.
    ", + "citadel_ability_tengu_airlift_quip": "공중에서 공격합니다! 비행하며 적군 위로 아군을 낙하시킵니다.", + "citadel_ability_tengu_airlift_t1_desc": "비행 종료 시: Ivy와 아군에게 마력에 비례하는 방벽 300 부여", + "citadel_ability_tengu_airlift_t2_desc": "적군 적중 시 3초 동안 둔화 +40%", + "citadel_ability_tengu_airlift_t3_desc": "적군 적중 시 3초 동안 침묵 적용
    피해와 방벽 배수 증가", "citadel_ability_tengu_stone_form": "석화", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "석화", - "citadel_ability_tengu_stone_form_desc": "파괴되지 않는 돌로 변하여 지면을 강타합니다. 근처의 적군을 기절시키고 피해를 입힙니다. 최대 체력의 일정 비율만큼 치유됩니다. 낙하하기 전에 잠시 동안 공중에서 움직일 수 있습니다.", - "citadel_ability_tengu_stone_form_quip": "파괴되지 않는 돌로 변하여 근처의 적군을 기절시킵니다.", - "citadel_ability_tengu_stone_form_t2_desc": "피해 +80 및 기절 시간 0.5초 증가", - "citadel_ability_tengu_urn": "칡넝쿨 폭탄", - "citadel_ability_tengu_urn_desc": "반경 내 적군에게 피해를 입히고 이동 속도를 둔화하는 넝쿨을 소환합니다.", - "citadel_ability_tengu_urn_quip": "적군에게 피해를 입히고 이동 속도를 둔화합니다.", - "citadel_ability_tengu_urn_t3_desc": "초당 피해 +50 및 반경 +2m 증가", + "citadel_ability_tengu_stone_form_desc": "파괴되지 않는 돌로 변하여 지면을 강타합니다. 근처 적군을 기절시키고 피해를 입힙니다. 최대 체력의 일정 비율만큼 치유됩니다.", + "citadel_ability_tengu_stone_form_quip": "파괴되지 않는 돌로 변하여 근처 적군을 기절시킵니다.", + "citadel_ability_tengu_stone_form_t3_desc": "기절 지속 시간 +1초 및 피해 마력 배수 증가", + "citadel_ability_tengu_urn": "포박 가시", + "citadel_ability_tengu_urn_desc": "반경 내 적군에게 피해를 입히고 이동 속도를 둔화시키는 가시 덤불을 소환합니다.", + "citadel_ability_tengu_urn_quip": "일정 범위 내 적군에게 피해를 입히고 이동 속도를 둔화합니다.", + "citadel_ability_tengu_urn_t2_desc": "반경 +2m 및 초당 피해 마력 배수 증가", + "citadel_ability_tengu_urn_t3_desc": "가시에 2초 동안 붙잡힌 적군은 +1.6초 동안 이동 불가 상태", "citadel_ability_tier2boss_laser_beam": "레이저", "citadel_ability_tier2boss_rocket_barrage": "로켓 폭격", "citadel_ability_tier2boss_stomp": "대지 강타", + "citadel_ability_tier3boss_aoe_wave": "패트런", + "citadel_ability_tier3boss_drop_bombs": "패트런", "citadel_ability_tier3boss_laser_beam": "패트런 레이저", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "패트런", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "능력 업그레이드 기본 단축키는 {s:show_scoreboard} + [능력 키]입니다. 아래에서 추가 단축키를 설정할 수도 있습니다.", + "citadel_ability_upgrade_tab_desc": "능력 업그레이드 기본 단축키는 {g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}입니다. 아래에서 추가 단축키를 설정할 수도 있습니다.", "citadel_ability_uppercut": "폭발 어퍼컷", - "citadel_ability_uppercut_desc": "근처 대상에 약한 근거리 공격 피해를 입히고 멀리 날려 버립니다. 대상과 대상이 착지하는 위치에 있는 적군은 범위 피해를 입고 연사 속도가 둔화됩니다. 아군은 피해를 입지 않습니다.", + "citadel_ability_uppercut_desc": "근처 적군에게 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고 {g:citadel_inline_attribute:'KnockBack'} 효과를 적용합니다.

    착지한 적군은 근처 다른 적군에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'ReducedFireRate'} 효과를 적용합니다.

    폭발 어퍼컷은 아군에게도 사용할 수 있습니다.
    ", "citadel_ability_uppercut_quip": "강력한 펀치로 대상을 멀리 날려 버립니다.", - "citadel_ability_uppercut_t2_desc": "적군 영웅에게 어퍼컷 적중 시 12초 동안 장전 시간 단축, 사거리 2배 증가, 무기 피해 +60% 증가", - "citadel_ability_uppercut_t3_desc": "적군 영웅에게 어퍼컷 적중 시 갈고리 쿨다운 초기화 및 즉시 현재 탄창 총탄+100% 증가", + "citadel_ability_uppercut_t2_desc": "영웅 명중 시: 9초 동안 장전 시간 단축, 무기 사거리 2배, 무기 피해 +30% 증가", + "citadel_ability_uppercut_t3_desc": "영웅 적중 시: 갈고리팔의 쿨다운을 0으로 설정 및 잃은 체력의 +17% 회복", + "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "양자 결속", - "citadel_ability_void_sphere_desc": "다이나모가 잠시 공허 속으로 사라졌다가 근처에 다시 나타납니다. 다시 나타날 때 무기가 재장전되고 다음 탄창에 연사 속도 보너스(최대 8초)가 부여됩니다. 대체 능력 시전 시 근처의 아군과 함께 이동하며 아군에게 절반의 연사 속도 보너스를 부여합니다.", + "citadel_ability_void_sphere_desc": "잠시 동안 대상 지정 불가 상태가 되어 대상 위치로 순간 이동합니다. 사용 시 활력을 회복합니다.

    {g:citadel_binding:'AltCast'}: 근처 아군과 함께 이동합니다.", "citadel_ability_void_sphere_quip": "공허로 사라졌다가 다시 나타납니다.", - "citadel_ability_void_sphere_t3_desc": "능력 쿨다운 -5초 감소 및 다시 나타날 때 기본 탄약 +120% 증가", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "고속 연사", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "일시적으로 연사 속도를 부스트합니다. 근처 아군에게는 연사 속도 보너스의 절반이 적용됩니다.", + "citadel_ability_wraith_rapidfire_desc": "일시적으로 연사 속도를 부스트하고, 보너스 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.", "citadel_ability_wraith_rapidfire_quip": "연사 속도를 부스트합니다.", - "citadel_ability_wraith_rapidfire_t3_desc": "총탄과 마법 체력 흡수 +20% 증가 및 총탄당 마법 피해 비율 증가", + "citadel_ability_wraith_rapidfire_t2_desc": "연사 속도 +10% 및 지속 시간 +3초 증가", + "citadel_ability_wraith_rapidfire_t3_desc": "무제한 탄약 및 총탄당 마력 배수 증가", "citadel_ability_wrecker_bouldergrenade": "강철공", - "citadel_ability_wrecker_bouldergrenade_desc": "고철 부품으로 커다란 공을 투척합니다. 처음으로 타격받은 적군은 피해를 입고 기절합니다. 근처의 적군은 피해를 적게 입습니다.", + "citadel_ability_wrecker_bouldergrenade_desc": "고철 부품으로 커다란 공을 만들어 투척합니다. 처음으로 타격받은 적군은 피해를 입고 기절합니다. 근처 적군은 피해를 적게 입습니다.", "citadel_ability_wrecker_garbage_suck": "과부하", - "citadel_ability_wrecker_garbage_suck_desc": "범위 내에 있는 적군이 둔화되며 능력 집중 시간이 끝난 후 해당 적군에게 피해를 입히는 영역을 만듭니다. 피해는 집중 시간에 따라 증가합니다.", - "citadel_ability_wrecker_garbage_suck_quip": "근처의 적군의 이동 속도를 둔화시킨 후 피해를 입힙니다.", + "citadel_ability_wrecker_garbage_suck_desc": "범위 내에 있는 적군이 둔화되며 능력 집중 시간이 끝난 후 해당 적군에게 피해를 입히는 영역을 만듭니다. 피해는 집중 시간에 따라 증가합니다.", + "citadel_ability_wrecker_garbage_suck_quip": "근처 적군의 이동 속도를 둔화시킨 후 피해를 입힙니다.", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5554,59 +9055,112 @@ "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing {s:TetheredShareStatsPct}% of their health regen, fire rate and spirit bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.", "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse", "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.", - "citadel_ability_zip_line": "하이퍼라인", + "citadel_ability_zip_line": "집라인", "citadel_all_chat_label_prefix": "[전체]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", "citadel_bot_name": "봇", "citadel_bot_name_prefix": "[봇]", + "citadel_bot_name_unknown": "알 수 없음", + "citadel_bot_objective_attack_lane": "전선 공격 중", + "citadel_bot_objective_attack_t1": "T1 공격 중", + "citadel_bot_objective_attack_t2": "T2 공격 중", + "citadel_bot_objective_defend_base": "기지 방어 중", + "citadel_bot_objective_defend_lane": "전선 방어 중", + "citadel_bot_objective_defend_zipline": "T1 방어 중", + "citadel_bot_objective_none": "끄기", + "citadel_bot_objective_push_zipline": "집라인 미는 중", + "citadel_build_tag_complexity_1": "입문자 추천", + "citadel_build_tag_complexity_2": "중급자 추천", + "citadel_build_tag_complexity_3": "상급자 추천", + "citadel_build_tag_crowd_control": "군중 제어", + "citadel_build_tag_damage": "피해", + "citadel_build_tag_debuff": "약화", + "citadel_build_tag_headshots": "헤드샷", + "citadel_build_tag_healing": "치유", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "근거리 공격", + "citadel_build_tag_mobility": "기동력", + "citadel_build_tag_spirit": "마력", + "citadel_build_tag_utility": "유틸리티", + "citadel_build_tag_vitality": "생명", + "citadel_build_tag_weapon": "무기", + "citadel_camera_hero_fov": "카메라 FOV", + "citadel_camera_hero_fov_new": "기존 FOV 설정을 슬라이더로 대체해, 더 자유롭게 시야각을 설정할 수 있습니다.", + "citadel_camera_hero_fov_tooltip": "시야각을 조절합니다. 각도가 클수록 시야가 넓어지고, 각도가 작을수록 시야가 좁아집니다.", "citadel_camera_pitch_inverted": "마우스 반전", - "citadel_camera_zoom_is_toggle": "확대/축소 전환", + "citadel_camera_pitch_inverted_search": "Y축 반전", + "citadel_camera_pitch_inverted_tooltip": "Y축을 반전할 경우, 마우스를 앞으로 움직이면 아래를 바라보고 마우스를 뒤로 움직이면 위를 바라봅니다.", + "citadel_camera_zoom_is_toggle": "확대 고정", + "citadel_camera_zoom_is_toggle_tooltip": "확대 버튼을 두 번 눌러 확대를 취소할 때까지 확대를 유지합니다.", "citadel_chat_all": "[전체]", "citadel_chat_allies": "[아군]", + "citadel_chat_item_draft_reaction_legendary": "전설!", + "citadel_chat_item_draft_reaction_rare": "희귀!", "citadel_chat_placeholder": "(전체):", + "citadel_chat_placeholder_party": "(파티):", "citadel_chat_placeholder_spec_team": "(관전자):", "citadel_chat_placeholder_team": "(아군):", "citadel_chat_spectators": "[관전자 전용]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "치유해 주겠다, {s:param_1}", + "citadel_chatwheel_going_shop": "상점 가는 중", + "citadel_chatwheel_have_heal": "치유 가능", + "citadel_chatwheel_heal_please": "치유를 부탁한다", + "citadel_chatwheel_help_with_idol_label": "단지 전달 도움", + "citadel_chatwheel_help_with_idol_message": "단지 전달을 도와줘", "citadel_chatwheel_label_Attack_Hero": "{s:hero_name} 영웅을 공격해라", - "citadel_chatwheel_label_BRB": "자리 비움", + "citadel_chatwheel_label_BRB": "잠시 자리 비움", "citadel_chatwheel_label_Care": "주의", "citadel_chatwheel_label_Defend": "전선 방어...", "citadel_chatwheel_label_GetBack": "후퇴", - "citadel_chatwheel_label_Go": "진격", - "citadel_chatwheel_label_GoingIn": "진격", + "citadel_chatwheel_label_Go": "진입", + "citadel_chatwheel_label_GoingIn": "진입", "citadel_chatwheel_label_GoodGame": "GG", "citadel_chatwheel_label_GoodJob": "칭찬", "citadel_chatwheel_label_GoodJobGameOver": "수고", - "citadel_chatwheel_label_HeadedTo": "기지로 이동 중", + "citadel_chatwheel_label_HeadedToBase": "기지로 이동 중이다", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} 파란색 전선으로 이동 중", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} 초록색 전선으로 이동 중", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} 보라색 전선으로 이동 중", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} 초록색 전선으로 이동 중", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} 노란색 전선으로 이동 중", "citadel_chatwheel_label_Help": "지원 요청", "citadel_chatwheel_label_HoldUp": "기다려라", "citadel_chatwheel_label_ImBack": "복귀", - "citadel_chatwheel_label_Missing": "전선 상황", "citadel_chatwheel_label_No": "반대", "citadel_chatwheel_label_OMW": "가는 중", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "전선 밀기", + "citadel_chatwheel_label_Rejuv_Drop": "소생의 보석 하강", "citadel_chatwheel_label_StayTogether": "협동", "citadel_chatwheel_label_Stun": "기절", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", - "citadel_chatwheel_label_WellPlayed": "좋은
    플레이였어", + "citadel_chatwheel_label_WellPlayed": "좋은
    플레이", "citadel_chatwheel_label_Yes": "동의", "citadel_chatwheel_label_cancel": "취소", + "citadel_chatwheel_label_clear_troopers": "트루퍼를 처리하겠다", + "citadel_chatwheel_label_danger_area": "위험 지역", + "citadel_chatwheel_label_flank": "측면 공격", "citadel_chatwheel_label_follow_me": "나를 따라와라", "citadel_chatwheel_label_headed_this_way": "이쪽 방향이다!", + "citadel_chatwheel_label_leaving_area": "위치 이동", "citadel_chatwheel_label_lets_go_here": "여기로 가자!", + "citadel_chatwheel_label_lets_hide": "잠복", + "citadel_chatwheel_label_meet_here": "여기서 만나자", + "citadel_chatwheel_label_missing": "전선이 비었다", "citadel_chatwheel_label_missing_blue": "파란색 전선이 비었다!", "citadel_chatwheel_label_missing_green": "초록색 전선이 비었다", "citadel_chatwheel_label_missing_hero": "영웅 행방", - "citadel_chatwheel_label_missing_purple": "보라색 전선이 비었다!", + "citadel_chatwheel_label_missing_purple": "초록색 전선이 비었다", "citadel_chatwheel_label_missing_yellow": "노란색 전선이 비었다!", + "citadel_chatwheel_label_need_cover": "엄호 부탁", + "citadel_chatwheel_label_nevermind": "상황 변경", + "citadel_chatwheel_label_no_teamfight": "팀 전투 준비 안 됨", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "공격 우위 차지!", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "후퇴", "citadel_chatwheel_label_see_enemy": "적군 발견!", @@ -5617,19 +9171,18 @@ "citadel_chatwheel_message_Defend": "전선을 방어해라!", "citadel_chatwheel_message_Defend_Blue": "파란색 전선을 방어해라!", "citadel_chatwheel_message_Defend_Green": "초록색 전선을 방어해라", - "citadel_chatwheel_message_Defend_Purple": "보라색 전선을 방어해라!", + "citadel_chatwheel_message_Defend_Purple": "초록색 전선을 방어해라", "citadel_chatwheel_message_Defend_Yellow": "노란색 전선을 방어해라!", "citadel_chatwheel_message_GetBack": "후퇴!", - "citadel_chatwheel_message_Go": "진격!", - "citadel_chatwheel_message_GoingIn": "진격한다!", + "citadel_chatwheel_message_Go": "진입!", + "citadel_chatwheel_message_GoingIn": "진입한다!", "citadel_chatwheel_message_GoodGame": "GG!", "citadel_chatwheel_message_GoodJob": "잘했다!", "citadel_chatwheel_message_GoodJobGameOver": "모두 수고했다!", - "citadel_chatwheel_message_HeadedTo": "기지로 이동 중이다!", + "citadel_chatwheel_message_HeadedToBase": "기지로 이동 중!", "citadel_chatwheel_message_HeadedToBlue": "파란색 전선으로 이동 중", "citadel_chatwheel_message_HeadedToGreen": "초록색 전선으로 이동 중", - "citadel_chatwheel_message_HeadedToLane": "전선으로 이동 중", - "citadel_chatwheel_message_HeadedToPurple": "보라색 전선으로 이동 중", + "citadel_chatwheel_message_HeadedToPurple": "초록색 전선으로 이동 중", "citadel_chatwheel_message_HeadedToYellow": "노란색 전선으로 이동 중", "citadel_chatwheel_message_Help": "지원 요청!", "citadel_chatwheel_message_Help_blue": "파란색 전선에 지원 요청!", @@ -5644,80 +9197,123 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "지금 밀어라!", + "citadel_chatwheel_message_Rejuv_Drop": "소생의 보석이 내려온다", + "citadel_chatwheel_message_Request_Follow": "함께 이동하자!", "citadel_chatwheel_message_StayTogether": "흩어지지 마라!", "citadel_chatwheel_message_Stun": "기절시켜라!", "citadel_chatwheel_message_WellPlayed": "잘했다!", "citadel_chatwheel_message_Yes": "알겠다!", + "citadel_chatwheel_message_clear_troopers": "트루퍼를 처리하겠다", + "citadel_chatwheel_message_danger_area": "여기는 위험하다", + "citadel_chatwheel_message_flank": "측면에서 공격하겠다", + "citadel_chatwheel_message_gank": "기습하겠다", + "citadel_chatwheel_message_headed_to_lane": "전선으로 이동 중...", + "citadel_chatwheel_message_leaving_area": "여기서 벗어나겠다!", + "citadel_chatwheel_message_lets_hide": "여기서 잠복하자", + "citadel_chatwheel_message_meet_here": "여기서 만나자", "citadel_chatwheel_message_missing_blue": "파란색 전선이 비었다!", "citadel_chatwheel_message_missing_green": "초록색 전선이 비었다", - "citadel_chatwheel_message_missing_hero": "{s:param_} 행방 묘연", - "citadel_chatwheel_message_missing_purple": "보라색 전선이 비었다!", + "citadel_chatwheel_message_missing_hero": "{s:param_1} 행방 묘연", + "citadel_chatwheel_message_missing_purple": "초록색 전선이 비었다!", "citadel_chatwheel_message_missing_yellow": "노란색 전선이 비었다!", + "citadel_chatwheel_message_need_cover": "엄호 부탁해!", + "citadel_chatwheel_message_nevermind": "상황이 바뀌었다, 무시해라", + "citadel_chatwheel_message_no_teamfight": "팀 전투 준비가 되지 않았다", + "citadel_chatwheel_message_press_advantage": "우위를 점했으니 밀어붙여야 한다!", "citadel_chatwheel_message_thanks": "고맙다!", "citadel_chatwheel_message_thanksGameOver": "고맙다!", + "citadel_chatwheel_need_heal": "치유가 필요하다", + "citadel_chatwheel_need_plan": "작전이 있나?", "citadel_chatwheel_push_blue": "파란색 전선을 밀어라!", - "citadel_chatwheel_push_green": "초록색 전선을 밀어라", + "citadel_chatwheel_push_green": "초록색 전선을 밀어라!", "citadel_chatwheel_push_purple": "보라색 전선을 밀어라!", "citadel_chatwheel_push_yellow": "노란색 전선을 밀어라!
    ", - "citadel_clientversion": "빌드 {d:client_version_number}", - "citadel_confirm_reset_crosshair": "정말로 조준선 설정을 초기화할까요?", - "citadel_confirm_reset_keybindings": "단축키(영웅별 단축키 포함)를 기본 설정으로 초기화할까요?", - "citadel_confirm_reset_keybindings_for_default": "기본 단축키를 기본 설정으로 초기화할까요?", - "citadel_confirm_reset_keybindings_for_hero": "이 영웅에 대한 단축키를 기본 설정으로 초기화할까요?", + "citadel_chatwheel_responding_to": "응답 대상:", + "citadel_chatwheel_sorry": "미안하다", + "citadel_chatwheel_youre_welcome": "천만에!", + "citadel_clientversion": "버전: #{d:client_version_number}", + "citadel_confirm_reset_audio": "정말 오디오 설정을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_communication": "정말 모든 대화 설정을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_controller": "정말 버튼 문양 설정을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_game": "정말 게임 섹션의 모든 설정을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_keybindings": "모든 단축키 설정(영웅별 단축키 포함)을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_keybindings_for_default": "정말 기본 단축키 설정을 되돌리시겠습니까?
    영웅별 단축키는 초기화되지 않습니다.", + "citadel_confirm_reset_keybindings_for_either": "선택한 항목의 모든 커스텀 단축키 설정을 기본으로 되돌립니다.

    영웅을 선택한 경우, 해당 영웅의 단축키가 현재 기본 단축키 세트에 지정된 키로 초기화됩니다.

    기본 단축키 세트를 선택한 경우, 기본 단축키가 사전 지정된 값으로 초기화됩니다.", + "citadel_confirm_reset_keybindings_for_hero": "이 영웅의 모든 커스텀 단축키 설정을 기본으로 되돌리시겠습니까?", + "citadel_confirm_reset_language": "정말로 언어 설정을 기본으로 되돌리시겠습니까?
    게임 내 기본 텍스트 언어는 변경되지 않습니다.", + "citadel_confirm_reset_video": "정말 디스플레이를 기본 해상도로 설정하고 비디오 설정을 기본으로 되돌리시겠습니까?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "앰버", - "citadel_enable_ping_indicator": "HUD 핑 표시 활성화", + "citadel_enable_ping_indicator": "HUD 핑 표시", "citadel_game_audio_muted": "게임 오디오 음소거됨", - "citadel_game_audio_press_unmute": "[{s:key_toggle_mute}]: 음소거 해제", + "citadel_game_audio_press_unmute": "{g:citadel_binding:'ToggleMute'}: 음소거 해제", "citadel_gun_damage": "무기 피해", + "citadel_gun_damage_alt": "대체 무기 피해", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "[{s:iv_attack}] 키를 눌러 원하는 지점에 장벽을 구축하세요.", - "citadel_hint_buy_items": "기지나 상점으로 돌아가서 강화 아이템을 구매하세요.", - "citadel_hint_flamedash_boost": "[{s:key_innate_1}] 키를 눌러 부스트하세요. 이 동작은 활력이 필요합니다.", - "citadel_hint_flying_strike_early_activate": "[{s:iv_attack}] 키를 눌러 목표물로 빠르게 이동하세요.", - "citadel_hint_guided_arrow_boost": "[{s:iv_attack}] 키를 길게 눌러 부엉이가 날아가는 속도를 부스트하세요.", - "citadel_hint_hero_testing_shop": "{s:citadel_open_hero_sheet} 키를 눌러 상점을 열고 테스트 옵션을 설정하세요.", - "citadel_hint_ladder": "[{s:in_mantle}]+[{s:key_forward}] 키를 눌러 사다리로 점프하세요.", - "citadel_hint_learn_ability": "숫자 키 1~4를 길게 눌러 능력을 배우세요.", - "citadel_hint_learn_initial_ability": "[{s:show_scoreboard}] 키를 누른 상태로 잠금 해제할 능력을 선택하세요.", - "citadel_hint_mantle": "[{s:in_mantle}] 키를 길게 눌러 구조물을 오르세요.", - "citadel_hint_melee": "[{s:in_weapon1}] 키를 눌러 근거리 공격을 사용하세요.", - "citadel_hint_slide": "[{s:duck}] 키를 길게 눌러 경사로를 활주하여 내려가세요.", - "citadel_hint_teleport": "티어 2 보스가 공격을 받고 있습니다. [{s:key_teleport}] 키를 눌러 순간이동하여 도와주세요!", - "citadel_hint_upgrade_ability": "{s:show_scoreboard} 키를 누른 상태로 능력을 선택하여 업그레이드하세요.", - "citadel_hint_zipline": "[{s:in_mantle}] 키를 길게 눌러 하이퍼라인으로 뛰어오르세요.", - "citadel_hint_zoom": "[{s:iv_attack2}] 키를 길게 눌러 시야를 확대하여 무기를 조준하세요.", + "citadel_hint_activate_wall": "{g:citadel_binding:'Attack'} 키를 눌러 원하는 시점에 장벽을 구축하세요.", + "citadel_hint_buy_items": "기지나 상점으로 돌아가서 아이템을 구매하세요.", + "citadel_hint_flamedash_boost": "{g:citadel_binding:'Roll'} 키를 눌러 부스트하세요. 이 동작은 활력이 필요합니다.", + "citadel_hint_flying_strike_early_activate": "{g:citadel_binding:'Attack'} 키를 눌러 목표물로 미리 날아가세요.", + "citadel_hint_guided_arrow_boost": "{g:citadel_binding:'Attack'} 길게 눌러 화살 속도 부스트", + "citadel_hint_hero_testing_shop": "{g:citadel_binding:'OpenHeroSheet'} 키를 눌러 상점을 열고 테스트 옵션을 설정하세요.", + "citadel_hint_ladder": "{g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} 키를 눌러 사다리로 점프하세요.", + "citadel_hint_learn_ability": "{g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} 또는 {g:citadel_binding:'Ability4'} 능력을 길게 눌러 능력 습득", + "citadel_hint_learn_initial_ability": "{g:citadel_binding:'Scoreboard'} 누른 상태로 잠금 해제할 능력 선택", + "citadel_hint_mantle": "{g:citadel_binding:'Mantle'} 길게 눌러 구조물 오르기", + "citadel_hint_melee": "{g:citadel_binding:'AbilityMelee'} 키를 눌러 근거리 공격을 사용하세요.", + "citadel_hint_slide": "{g:citadel_binding:'Crouch'} 길게 눌러 경사로 활주", + "citadel_hint_upgrade_ability": "{g:citadel_binding:'Scoreboard'} 누른 상태로 능력을 선택하여 업그레이드", + "citadel_hint_zipline": "{g:citadel_binding:'Zipline'} 길게 눌러 집라인으로 점프", + "citadel_hint_zoom": "{g:citadel_binding:'ADS'} 길게 눌러 무기 조준", "citadel_hotkeys_tooltip_chatvoiceparty": "마이크를 사용해 모든 파티원과 대화할 수 있습니다. 공개 마이크를 활성화하면 대시보드에서도 작동합니다.", "citadel_hotkeys_tooltip_chatvoiceteam": "마이크를 사용해 모든 파티원과 대화할 수 있습니다.", + "citadel_hotkeys_tooltip_togglemute": "게임 오디오 음소거를 설정하거나 해제합니다.", "citadel_keybind_ability1": "능력 1", "citadel_keybind_ability2": "능력 2", "citadel_keybind_ability3": "능력 3", "citadel_keybind_ability4": "능력 4", - "citadel_keybind_ads": "대체 사격", + "citadel_keybind_ads": "확대 / 보조 사격", + "citadel_keybind_ads_search": "ADS 조준", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "대체 능력 시전", "citadel_keybind_alt_modifier": "Alt 변경 단축키", - "citadel_keybind_attack": "발사", + "citadel_keybind_attack": "사격", "citadel_keybind_backwards": "뒤로 이동", "citadel_keybind_cancel_ability": "능력 취소", - "citadel_keybind_chat_all": "전체 대화", - "citadel_keybind_chat_team": "팀 대화", - "citadel_keybind_chatwheel_option1": "핑 옵션 1", - "citadel_keybind_chatwheel_option2": "핑 옵션 2", - "citadel_keybind_chatwheel_option3": "핑 옵션 3", - "citadel_keybind_chatwheel_option4": "핑 옵션 4", - "citadel_keybind_chatwheel_option5": "핑 옵션 5", + "citadel_keybind_chat_all": "채팅(전체)", + "citadel_keybind_chat_team": "채팅(팀)", + "citadel_keybind_chatwheel_option1": "빠른 핑 1", + "citadel_keybind_chatwheel_option2": "빠른 핑 2", + "citadel_keybind_chatwheel_option3": "빠른 핑 3", + "citadel_keybind_chatwheel_option4": "빠른 핑 4", + "citadel_keybind_chatwheel_option5": "빠른 핑 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "꾸미기 아이템 1", + "citadel_keybind_cosmetic1_search": "눈덩이 포스터", "citadel_keybind_crouch": "웅크리기/활주", - "citadel_keybind_crouch_toggle": "웅크리기 전환/활주 전환", + "citadel_keybind_crouch_toggle": "웅크리기/활주 전환", "citadel_keybind_ctrl": "CTRL", - "citadel_keybind_decrease_replay_speed": "재생 속도 감소", + "citadel_keybind_cursorcontext": "메뉴", + "citadel_keybind_cursormiddle": "마우스 가운데 버튼", + "citadel_keybind_cursorselect": "선택", + "citadel_keybind_decrease_replay_speed": "리플레이 속도 느리게", "citadel_keybind_dev_console": "개발자 콘솔", "citadel_keybind_down": "아래로 날기", "citadel_keybind_extra_info": "추가 정보", "citadel_keybind_forward": "앞으로 이동", "citadel_keybind_held_item": "근거리 공격 방어/보유 아이템 투척", - "citadel_keybind_increase_replay_speed": "재생 속도 증가", + "citadel_keybind_hideout_accept_request": "요청 수락", + "citadel_keybind_hideout_cancel_matchmaking": "매치메이킹 취소", + "citadel_keybind_hideout_news": "최근 뉴스 보기", + "citadel_keybind_hideout_reject_request": "요청 거절", + "citadel_keybind_hideout_survey_option_1": "설문 조사 옵션 1", + "citadel_keybind_hideout_survey_option_2": "설문 조사 옵션 2", + "citadel_keybind_hideout_survey_option_3": "설문 조사 옵션 3", + "citadel_keybind_hideout_survey_option_4": "설문 조사 옵션 4", + "citadel_keybind_hideout_survey_option_5": "설문 조사 옵션 5", + "citadel_keybind_hideout_survey_skip": "설문 조사 건너뛰기", + "citadel_keybind_hideout_use": "은신처 오브젝트와 상호작용", + "citadel_keybind_increase_replay_speed": "리플레이 속도 빠르게", "citadel_keybind_item1": "아이템 1", "citadel_keybind_item2": "아이템 2", "citadel_keybind_item3": "아이템 3", @@ -5725,17 +9321,35 @@ "citadel_keybind_left": "왼쪽으로 이동(옆걸음)", "citadel_keybind_mantle": "점프/오르기", "citadel_keybind_melee": "근거리 공격", - "citadel_keybind_minimap_view_amber_team": "엠버 미니맵 보기", + "citadel_keybind_menuback": "뒤로", + "citadel_keybind_menudown": "아래", + "citadel_keybind_menuleft": "왼쪽", + "citadel_keybind_menuright": "오른쪽", + "citadel_keybind_menuup": "위", + "citadel_keybind_minimap_view_amber_team": "앰버 미니맵 보기", "citadel_keybind_minimap_view_sapphire_team": "사파이어 미니맵 보기", - "citadel_keybind_minimap_view_spectator_team": "양 팀 미니맵 보기", - "citadel_keybind_minimap_view_targets_team": "영웅 미니맵 보기", + "citadel_keybind_minimap_view_spectator_team": "듀얼 팀 미니맵 보기", + "citadel_keybind_minimap_view_targets_team": "대상 미니맵 보기", "citadel_keybind_mouse_wheel": "채팅 휠", - "citadel_keybind_open_hero_sheet": "상점", + "citadel_keybind_open_hero_sheet": "상점 열기", + "citadel_keybind_open_main_menu": "메인 메뉴", "citadel_keybind_pause": "일시 정지", - "citadel_keybind_ping": "핑", + "citadel_keybind_ping": "핑/채팅 휠", + "citadel_keybind_popup_cancel": "취소", + "citadel_keybind_popup_confirm": "확인", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} 외 {d:numAdditional}개", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "무시하고 설정", + "citadel_keybind_popup_single_key_bind": "단일 키만 가능합니다. 키 조합 입력은 지원하지 않습니다.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "단축키 설정", + "citadel_keybind_postgame_graphs": "그래프", + "citadel_keybind_postgame_scoreboard": "점수판", "citadel_keybind_purchase_quickbuy": "빠른 구매", "citadel_keybind_push_to_talk": "음성 채팅(팀)", "citadel_keybind_push_to_talk_party": "음성 채팅(파티)", + "citadel_keybind_push_to_talk_party_search": "voip 눌러서 음성 채팅", + "citadel_keybind_push_to_talk_search": "voip 눌러서 음성 채팅", "citadel_keybind_quick_response": "빠른 반응", "citadel_keybind_reload": "재장전", "citadel_keybind_replay_change_Team": "관전 팀 변경", @@ -5748,8 +9362,10 @@ "citadel_keybind_right": "오른쪽으로 이동(옆걸음)", "citadel_keybind_roll": "대시", "citadel_keybind_scoreboard": "점수판", + "citadel_keybind_scoreboard_sheet": "HUD 상세 정보 보기", + "citadel_keybind_settings_postgame_scoreboard": "게임 후 점수판", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "관전 팀 변경", + "citadel_keybind_spec_change_Team": "팀 변경", "citadel_keybind_spec_chase": "추적 카메라 관전", "citadel_keybind_spec_in_eye": "플레이어 시점 관전", "citadel_keybind_spec_next_target": "다음 플레이어 관전", @@ -5758,11 +9374,11 @@ "citadel_keybind_spectator_fly_up": "위로 날기", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "순간이동", - "citadel_keybind_toggle_free_cursor": "커서 표시 전환", + "citadel_keybind_toggle_free_cursor": "자유 커서 전환", "citadel_keybind_toggle_mute": "음소거 전환", "citadel_keybind_toggle_replay_camera": "카메라 모드 변경", - "citadel_keybind_toggle_replay_pause": "일시 정지 전환", - "citadel_keybind_toggle_spec_camera": "카메라 모드 변경", + "citadel_keybind_toggle_replay_pause": "리플레이 일시 정지", + "citadel_keybind_toggle_spec_camera": "카메라 모드", "citadel_keybind_up": "위로 날기", "citadel_keybind_upgrade_ability1": "능력 1 업그레이드", "citadel_keybind_upgrade_ability2": "능력 2 업그레이드", @@ -5772,10 +9388,17 @@ "citadel_keybind_upgrade_ability_2": "능력 2 업그레이드", "citadel_keybind_upgrade_ability_3": "능력 3 업그레이드", "citadel_keybind_upgrade_ability_4": "능력 4 업그레이드", + "citadel_keybind_upgrade_ability_menu": "능력 업그레이드 메뉴", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "하이퍼라인", + "citadel_keybind_zipline": "집라인/밧줄", + "citadel_metadata_manager_error_decompress_failure": "매치 메타데이터 파일을 압축 해제하지 못했습니다.", + "citadel_metadata_manager_error_download_failure": "%match_id% 매치에 대한 매치 메타데이터 파일을 다운로드하지 못했습니다.", + "citadel_metadata_manager_error_id_mismatch": "메타 데이터 파일의 매치 ID가 일치하지 않습니다.", + "citadel_metadata_manager_error_invalid_version": "메타데이터 파일의 버전이 유효하지 않습니다.", + "citadel_metadata_manager_error_parse_failure": "매치 메타데이터 파일을 처리하지 못했습니다.", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "은신처 떠나는 중", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5786,6 +9409,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "무장 해제 상태", "citadel_next_attack_delay_reason_reload": "재장전 중", + "citadel_next_attack_delay_reason_stunned": "기절", "citadel_ping_wheel_disabled_while_dead": "사망 시 사용 불가", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5794,29 +9418,41 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "빠른 구매 아이템 자동 구매", "citadel_quickbuy_auto_buy_enable_tooltip": "이 기능을 활성화하면 빠른 구매 대기열에 있는 아이템을 구매할 수 있는 영혼이 충분한지 지속적으로 확인하고 상점 범위 내에 있는 경우 구매합니다.", + "citadel_quickbuy_purchase_prompts_enable": "빠른 구매 확인 메시지", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "이 기능을 활성화하면 아이템을 구매할 때가 아니라 아이템을 빠른 구매 슬롯에 넣을 때 구매 확인 메시지를 표시합니다.", "citadel_replay_manager_error_chunk_failed": "리플레이 다운로드가 준비되지 않았습니다.", "citadel_replay_manager_error_write_failure": "리플레이를 로컬 디스크에 저장하지 못했습니다.", + "citadel_reset_audio": "오디오 설정을 초기화할까요?", + "citadel_reset_communication": "대화 설정을 초기화할까요?", + "citadel_reset_controller": "컨트롤러 설정을 초기화할까요?", + "citadel_reset_game": "게임 설정을 초기화할까요?", "citadel_reset_keybind": "단축키 설정을 초기화할까요?", + "citadel_reset_language": "언어 설정을 초기화할까요?", + "citadel_reset_video": "비디오 설정을 초기화할까요?", "citadel_settings_2speakers": "2 채널", "citadel_settings_4speakers": "4 채널", "citadel_settings_5speakers": "5.1 채널", "citadel_settings_7speakers": "7.1 채널", - "citadel_settings_abilitieskeybinds": "능력 단축키", + "citadel_settings_abilitieskeybinds": "능력", + "citadel_settings_abilitieskeybinds_reset_tooltip": "능력 단축키를 기본으로 되돌립니다.", "citadel_settings_ability_quickcast_tooltip": "특정 능력이나 아이템에 대한 빠른 시전을 사용 또는 사용하지 않도록 전환합니다.", "citadel_settings_about": "정보", - "citadel_settings_actionkeybinds": "동작 단축키", - "citadel_settings_active_window_unpause": "일시 정지 해제 시 강제 게임 포커스", - "citadel_settings_active_window_unpause_tooltip": "이 기능을 활성화하면 게임에서 일시 정지를 해제할 때 포커스가 게임 창으로 이동합니다.", - "citadel_settings_advancedvideosettings": "고급 설정 사용", + "citadel_settings_active_item_slot_popup": "활성 아이템을 구매하면, 슬롯을 선택하고 슬롯 할당을 관리하는 팝업이 표시됩니다.", + "citadel_settings_active_window_unpause": "일시 정지 해제 시 게임 최대화", + "citadel_settings_active_window_unpause_tooltip": "이 설정을 켜면 게임 일시 정지 해제 시 게임 창으로 포커스가 이동합니다.", + "citadel_settings_advancedvideosettings": "고급 설정", "citadel_settings_alt_cast_double_tap": "두 번 누르기", "citadel_settings_alt_cast_double_tap_tooltip": "능력 버튼을 두 번 눌러 대체 능력을 시전합니다.", - "citadel_settings_alt_cast_double_tap_window": "대체 능력 시전 시 두 번 누르기 입력 시간 범위", - "citadel_settings_alt_cast_hold_time": "대체 능력 시전 시 길게 누르기 입력 시간", + "citadel_settings_alt_cast_double_tap_window": "시전 창 두 번 누르기", + "citadel_settings_alt_cast_double_tap_window_tooltip": "두 번째 누르기가 두 번 누르기로 인식되어 대체 능력 시전이 발동하는 시간 범위를 설정합니다.", + "citadel_settings_alt_cast_hold_time": "대체 능력 시전 누르기 시간", "citadel_settings_alt_cast_key": "대체 능력 시전 버튼", "citadel_settings_alt_cast_key_tooltip": "능력 키를 선택한 다음 대체 능력 시전 버튼을 누르거나 대체 능력 시전 버튼을 누른 상태로 능력 키를 눌러 대체 능력을 시전합니다.", - "citadel_settings_alt_cast_mode": "대체 능력 시전 모드 변경:", + "citadel_settings_alt_cast_mode": "대체 능력 시전 모드", + "citadel_settings_alt_cast_mode_section": "대체 능력 시전", + "citadel_settings_alt_cast_mode_tooltip": "일반 시전 대신 대체 능력을 시전하는 입력 방식을 설정합니다.", "citadel_settings_alt_cast_press_and_hold": "길게 누르기", - "citadel_settings_alt_cast_press_and_hold_tooltip": "능력 버튼을 길게 눌러서 대체 능력을 시전합니다.", + "citadel_settings_alt_cast_press_and_hold_tooltip": "능력 버튼을 잠시 동안 누르고 있으면 대체 능력을 시전합니다.", "citadel_settings_always_show_hud_stats": "HUD 통계 항상 표시", "citadel_settings_always_show_hud_stats_tooltip": "이 기능을 사용하면 HUD 왼쪽에 항상 통계가 표시됩니다.", "citadel_settings_antialiasing": "안티앨리어싱", @@ -5833,9 +9469,24 @@ "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "오디오", - "citadel_settings_audiodefaults": "기본값으로 초기화", + "citadel_settings_audio_options": "옵션", + "citadel_settings_audio_output": "출력", + "citadel_settings_audio_output_confirm_reset": "정말 오디오 츨력 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_audio_output_reset_tooltip": "오디오 출력 설정을 기본으로 되돌립니다.", + "citadel_settings_audio_search": "음향", + "citadel_settings_audiodefaults": "기본 설정 초기화", + "citadel_settings_audiokeybinds": "오디오", + "citadel_settings_audiokeybinds_reset_tooltip": "오디오 단축키를 기본으로 되돌립니다.", "citadel_settings_basicvideosettings": "기본 설정 사용", "citadel_settings_borderless": "테두리 없는 창", + "citadel_settings_camera": "카메라", + "citadel_settings_camera_confirm_reset": "정말 카메라 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_camera_preset_1": "카메라 1", + "citadel_settings_camera_preset_2": "카메라 2", + "citadel_settings_camera_preset_3": "카메라 3", + "citadel_settings_camera_preset_default": "기본", + "citadel_settings_camera_presets": "카메라 사전 설정", + "citadel_settings_camera_reset_tooltip": "카메라 설정을 기본으로 되돌립니다.", "citadel_settings_camera_volume_cutout": "카메라 컷아웃", "citadel_settings_camera_volume_cutout_desc": "현재 사용하고 있지 않습니다.", "citadel_settings_cancel_ability_mode": "능력 취소 모드 변경:", @@ -5846,12 +9497,15 @@ "citadel_settings_cancel_ability_mode_desc": "참고: 가능한 경우 취소 키로 능력을 취소할 수 있습니다.", "citadel_settings_cancel_ability_mode_either": "취소 키 또는 능력 키", "citadel_settings_cancel_ability_mode_either_tooltip": "취소 키 또는 능력 키를 다시 눌러 활성화된 능력을 취소합니다.", + "citadel_settings_cancel_with_ability_key": "능력 키로 능력 취소", + "citadel_settings_cancel_with_ability_key_tooltip": "능력 키 또는 능력 취소 키 중 아무 키나 눌러 능력을 취소할 수 있습니다.", + "citadel_settings_category_reset": "설정을 초기화할까요?", "citadel_settings_chat": "채팅", "citadel_settings_chat_allow_global": "채널 메시지를 다른 채널 탭에 표시", - "citadel_settings_chat_filter": "허용된 채팅", + "citadel_settings_chat_filter": "채팅 허용 설정", "citadel_settings_chat_filter_allow_all": "모든 플레이어", "citadel_settings_chat_filter_allow_friendly": "친절한 플레이어(친구 및 파티원)", - "citadel_settings_chat_filter_allow_none": "받은 채팅 없음", + "citadel_settings_chat_filter_allow_none": "모든 채팅 차단", "citadel_settings_chat_filter_allow_teams": "친한 플레이어 및 팀원", "citadel_settings_chat_filter_onlyfriends": "친구와 파티 채팅만 보기", "citadel_settings_chat_filter_settings_apply_to_spectating": "채팅 허용 필터 설정을 관전 시 적용", @@ -5860,128 +9514,220 @@ "citadel_settings_chat_mute_enemies": "상대팀 채팅 차단", "citadel_settings_chat_mute_everyone": "모든 채팅 차단", "citadel_settings_chat_openmic": "공개 마이크", + "citadel_settings_chat_openmic_party": "공개 마이크(파티)", + "citadel_settings_chat_openmic_party_desc": "음성 채팅(파티)에 할당된 키를 누르고 있지 않아도 자신의 음성을 파티원들에게 전송합니다.", + "citadel_settings_chat_openmic_team": "공개 마이크(팀)", + "citadel_settings_chat_openmic_team_desc": "음성 채팅(팀)에 할당된 키를 누르고 있지 않아도 언제나 자신의 음성을 언제나 팀원들에게 전송합니다.", "citadel_settings_chat_ptt": "눌러서 음성 채팅", "citadel_settings_chat_wheel_all": "[전체]", "citadel_settings_chat_whispers": "Steam 메시지를 귓속말로 표시", "citadel_settings_chatwheel": "채팅 휠", + "citadel_settings_chatwheel_confirm_reset": "정말 채팅 휠 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_chatwheel_reset_tooltip": "채팅 휠 설정을 기본으로 되돌립니다.", + "citadel_settings_chatwheel_search": "핑 휠", + "citadel_settings_clear_all": "전체 삭제", "citadel_settings_clear_keybind_tooltip": "단축키 제거", - "citadel_settings_communicationkeybinds": "대화 단축키", + "citadel_settings_combatkeybinds": "전투", + "citadel_settings_combatkeybinds_reset_tooltip": "전투 단축키를 기본으로 되돌립니다.", + "citadel_settings_communication": "대화", + "citadel_settings_communication_allies": "아군", + "citadel_settings_communication_allow_pings": "핑", + "citadel_settings_communication_allow_text": "텍스트", + "citadel_settings_communication_allow_voice": "음성", + "citadel_settings_communication_allow_voice_search": "voip", + "citadel_settings_communication_opponents": "적군", + "citadel_settings_communication_party": "파티원", + "citadel_settings_communication_permissions": "대화 권한", + "citadel_settings_communication_permissions_confirm_reset": "정말 소통 권한을 기본으로 되돌리시겠습니까?", + "citadel_settings_communication_permissions_desc": "기본 소통 유형을 선택합니다. Esc 메뉴에서 개별 플레이어에 음소거를 적용할 수도 있습니다. 핑을 비활성화하면 해당 플레이어의 채팅 휠과 미니맵 작전 표시도 비활성화됩니다.", + "citadel_settings_communication_permissions_new_setting": "대화 권한", + "citadel_settings_communication_permissions_reset_tooltip": "소통 권한 설정을 기본으로 되돌립니다.", + "citadel_settings_communication_permissions_tooltip": "채팅 및 음성 설정", + "citadel_settings_communication_spectated": "관전 플레이어", + "citadel_settings_communicationkeybinds": "대화", + "citadel_settings_communicationkeybinds_reset_tooltip": "대화 단축키를 기본으로 되돌립니다.", "citadel_settings_contextual_slot": "[상황별 슬롯]", - "citadel_settings_contextual_slot_invalid": "상황별 핑 없음", + "citadel_settings_contextual_slot_invalid": "상황별 핑 미지정", "citadel_settings_contextual_slot_label": "상황별 핑 휠 슬롯", - "citadel_settings_crosshair": "조준선 설정", + "citadel_settings_controller": "컨트롤러", + "citadel_settings_coop_fullscreen": "협동 전체 화면", + "citadel_settings_crosshair": "조준점", "citadel_settings_crosshair_color": "색상", - "citadel_settings_crosshair_color_b": "파란색", - "citadel_settings_crosshair_color_g": "초록색", - "citadel_settings_crosshair_color_r": "빨간색", + "citadel_settings_crosshair_color_b": "전체 파란색", + "citadel_settings_crosshair_color_g": "전체 녹색", + "citadel_settings_crosshair_color_r": "전체 빨간색", + "citadel_settings_crosshair_color_search": "색상", + "citadel_settings_crosshair_confirm_reset": "정말 조준점 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_crosshair_custom": "영웅별 테마 조준점", + "citadel_settings_crosshair_custom_tooltip": "기본 조준선 및 조준점 대신 사전에 정해진 영웅별 테마 조준선 및 조준점을 사용합니다.", + "citadel_settings_crosshair_customization": "고급 조준점 설정", + "citadel_settings_crosshair_customization_desc": "이제 조준점의 선과 중앙점, 테두리 두께, 간격, 채우기 색상, 중앙점 크기를 맞춤 설정할 수 있습니다.", "citadel_settings_crosshair_defaults": "초기화", + "citadel_settings_crosshair_disable_custom": "커스텀 영웅 조준선 비활성화", "citadel_settings_crosshair_dot_opacity": "조준점 투명도", - "citadel_settings_crosshair_dot_outline_opacity": "조준점 외곽선 투명도", - "citadel_settings_crosshair_pip_border": "표시줄 테두리 표시", - "citadel_settings_crosshair_pip_gap": "간격", - "citadel_settings_crosshair_pip_height": "높이", - "citadel_settings_crosshair_pip_opacity": "표시줄 투명도", - "citadel_settings_crosshair_pip_width": "너비", + "citadel_settings_crosshair_dot_outline_border": "점 테두리", + "citadel_settings_crosshair_dot_outline_gap": "점 테두리 간격", + "citadel_settings_crosshair_dot_outline_opacity": "조준점 테두리 투명도", + "citadel_settings_crosshair_dot_size": "점 크기", + "citadel_settings_crosshair_outline_color_b": "파란색 테두리", + "citadel_settings_crosshair_outline_color_g": "녹색 테두리", + "citadel_settings_crosshair_outline_color_r": "빨간색 테두리", + "citadel_settings_crosshair_outline_color_search": "색", + "citadel_settings_crosshair_pip_border": "선 테두리", + "citadel_settings_crosshair_pip_gap": "선 간격", + "citadel_settings_crosshair_pip_height": "선 높이", + "citadel_settings_crosshair_pip_opacity": "선 투명도", + "citadel_settings_crosshair_pip_outline_border": "선 테두리", + "citadel_settings_crosshair_pip_outline_gap": "선 테두리 간격", + "citadel_settings_crosshair_pip_outline_opacity": "선 테두리 투명도", + "citadel_settings_crosshair_pip_width": "선 너비", + "citadel_settings_crosshair_reset_tooltip": "조준점 설정을 기본으로 되돌립니다.", + "citadel_settings_crosshair_search": "조준선", "citadel_settings_crosshair_size": "조준선", - "citadel_settings_crosshair_static_pip_gap": "정적 조준선", + "citadel_settings_crosshair_static_pip_gap": "조준점 움직임", + "citadel_settings_crosshair_static_pip_gap_tooltip": "조준점의 사격 시 애니메이션을 활성화합니다.", "citadel_settings_crosshair_visibility": "조준점", - "citadel_settings_customresolution": "사용자 지정 해상도 사용", + "citadel_settings_customresolution": "커스텀 해상도", "citadel_settings_defaultaudio": "기본", "citadel_settings_defaultkeybinds": "기본", "citadel_settings_depth_of_field": "피사계 심도", "citadel_settings_depth_of_field_desc": "다양한 카메라 렌즈의 초점 거리와 조리개를 재현합니다. 기본 설정의 경우 게임플레이 성능에 영향을 미치지 않습니다.

    성능 소모량: 매우 낮음", - "citadel_settings_dfao": "거리 필드 그림자", + "citadel_settings_dfao": "디스턴스 필드 섀도우", "citadel_settings_dfao_desc": "거리 필드 데이터를 사용하여 게임 내 캐릭터와 다이내믹 오브젝트에 대한 소프트 콘택트 그림자를 대략적으로 계산합니다.

    성능 소모량: 보통 및 가변적", "citadel_settings_dfao_quality_high": "높음", "citadel_settings_dfao_quality_low": "낮음", "citadel_settings_dfao_quality_med": "중간", "citadel_settings_dfao_quality_off": "끄기", "citadel_settings_dfao_quality_ultra": "초고성능", + "citadel_settings_dismiss": "해제", "citadel_settings_displacement_mapping": "변위 매핑", "citadel_settings_displacement_mapping_desc": "게임 내 지오메트리의 고르지 않은 표면을 고해상도로 표현하기 위한 스크린 공간 변위 효과입니다.

    성능 소모량: 보통 및 고정적", - "citadel_settings_display": "디스플레이:", + "citadel_settings_display": "디스플레이", "citadel_settings_display_choice": "모니터 {d:displayNumber} - {s:displayName}", - "citadel_settings_effects_bloom": "블룸 효과", + "citadel_settings_display_confirm_reset": "정말 디스플레이 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_display_device": "디스플레이", + "citadel_settings_display_reset_tooltip": "디스플레이를 기본 설정으로 되돌립니다.", + "citadel_settings_dlssscaling": "스케일링 모드", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "자동", + "citadel_settings_dlssscaling_balanced": "1.7x", + "citadel_settings_dlssscaling_desc": "슈퍼 해상도 기능은 렌더링할 픽셀 수를 줄이고 AI를 기반으로 고해상도 프레임을 생성해 프레임률을 높입니다. 이 기능을 사용하려면 GeForce RTX 그래픽카드가 필요합니다.

    스케일링 비율이 높을수록 기본 해상도는 낮아지지만 더 빠르게 렌더링됩니다.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1.5x", + "citadel_settings_dlsstechnology": "DLSS 모델", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "DLSS 모델 사용

    CNN은 현재 기본 모델이며 합성곱 신경망을 사용합니다.

    트랜스포머는 DLSS4와 함께 출시된 새로운 베타 모델이며 높은 스케일링 비율에서 더욱 선명하고 정확하지만, 성능 소모량이 더 큽니다.", + "citadel_settings_dlsstechnology_transformer": "트랜스포머", + "citadel_settings_effects_bloom": "이펙트 블룸", "citadel_settings_effects_bloom_desc": "블룸 버퍼에 직접 효과를 적용하여 시각적 효과를 개선합니다.

    성능 소모량: 낮음 및 고정적", - "citadel_settings_enable_console": "콘솔 활성화", + "citadel_settings_enable_console": "개발자 커맨드 콘솔", "citadel_settings_enable_console_tooltip": "콘솔을 활성화하는 -dev 또는 -console 명령어와 같은 실행 옵션을 사용한 경우 이 설정이 무시됩니다.", - "citadel_settings_english_hero_names": "영웅 이름을 영어로 표시", + "citadel_settings_english_hero_names": "영문 영어 이름", "citadel_settings_english_hero_names_desc": "언어 설정과 관계없이 영웅 이름이 영어로 표시됩니다. 현지화된 이름은 영웅 설명에 표시될 수 있습니다.", - "citadel_settings_english_mod_names": "아이템 이름을 영어로 표시", + "citadel_settings_english_mod_names": "영문 아이템 이름", "citadel_settings_english_mod_names_desc": "언어 설정과 관계없이 아이템 이름이 영어로 표시됩니다. 현지화된 이름은 아이템 설명에 표시될 수 있습니다.", "citadel_settings_fastestvideo": "속도 우선", - "citadel_settings_fog_quality": "안개 효과 품질", - "citadel_settings_fog_quality_high": "높음", - "citadel_settings_fog_quality_low": "낮음", - "citadel_settings_fog_quality_med": "중간", - "citadel_settings_fogquality": "안개 효과 품질", + "citadel_settings_fogquality": "안개 품질", "citadel_settings_fogquality_desc": "낮게 설정할 경우 안개 해상도가 낮아지므로 저사양 시스템에서 성능이 향상됩니다.", "citadel_settings_fogquality_high": "높음", "citadel_settings_fogquality_low": "낮음", - "citadel_settings_fps_max": "게임 내 최대 초당 프레임 수", - "citadel_settings_fps_max_tip": "+fps_max 실행 옵션을 사용하여 더 큰 값을 지정할 수 있습니다.\"n슬라이더 범위를 벗어난 값이 적용되면 슬라이더를 사용할 수 없습니다.", - "citadel_settings_fps_max_ui": "대시보드 최대 초당 프레임 수", - "citadel_settings_fps_max_ui_tip": "+fps_max_ui 실행 옵션을 사용하여 더 큰 값을 지정할 수 있습니다.\"n슬라이더 범위를 벗어난 값이 적용되면 슬라이더를 사용할 수 없습니다.", + "citadel_settings_fps_max": "게임 내 최대 FPS", + "citadel_settings_fps_max_tip": "+fps_max 실행 옵션을 사용하여 더 큰 값을 지정할 수 있습니다.
    슬라이더 범위를 벗어난 값이 적용되면 슬라이더를 사용할 수 없습니다.", + "citadel_settings_fps_max_ui": "대시보드 최대 FPS", + "citadel_settings_fps_max_ui_tip": "+fps_max_ui 실행 옵션을 사용하여 더 큰 값을 지정할 수 있습니다.
    슬라이더 범위를 벗어난 값이 적용되면 슬라이더를 사용할 수 없습니다.", "citadel_settings_fsr": "Fidelity FX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "AMD FidelityFX Super Resolution 2의 일시적 안티앨리어싱 및 업스케일링으로 현재 통합 작업이 진행 중입니다.", - "citadel_settings_fsr2_sharpness": "FSR2 선명도", - "citadel_settings_fsr2_sharpness_desc": "FSR2 선명도", + "citadel_settings_fsr2_sharpness": "FSR 선명도", + "citadel_settings_fsr2_sharpness_desc": "FSR 업스케일링 이미지의 선명도 개선을 위해 적용되는 선명도 필터의 강도를 조절합니다.", "citadel_settings_fsr2scaling": "스케일링 모드", - "citadel_settings_fsr2scaling_balanced": "균형", - "citadel_settings_fsr2scaling_desc": "기본 AA - 1x 스케일링
    품질 - 1.5x 스케일링
    균형 - 1.7x 스케일링
    성능 - 2x 스케일링
    초고성능 - 3x 스케일링

    성능 소모량: 높음 및 고정적", - "citadel_settings_fsr2scaling_native": "기본 AA", - "citadel_settings_fsr2scaling_performance": "성능", - "citadel_settings_fsr2scaling_quality": "품질", - "citadel_settings_fsr2scaling_ultra_performance": "초고성능", + "citadel_settings_fsr2scaling_balanced": "1.7x", + "citadel_settings_fsr2scaling_desc": "FSR 스케일링은 렌더링 픽셀 수를 낮추어 프레임률을 높입니다. 스케일링 비율이 높을수록 기본 해상도는 낮아지지만 더 빠르게 렌더링됩니다.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1.5x", "citadel_settings_fsr_rcas_sharpness": "FSR 선명도", - "citadel_settings_fsr_rcas_sharpness_desc": "FSR 선명도", - "citadel_settings_fsr_tooltip": "게임 렌더링 화면 품질이 100% 미만일 때 고품질 업스케일링으로 화질을 개선합니다. \"n안티앨리어싱이 활성화되어야 합니다.", + "citadel_settings_fsr_rcas_sharpness_desc": "FSR 업스케일링 이미지의 선명도 개선을 위해 적용되는 선명도 필터의 강도를 조절합니다.", + "citadel_settings_fsr_tooltip": "게임 렌더링 화면 품질이 100% 미만일 때 고품질 업스케일링으로 화질을 개선합니다.
    안티앨리어싱이 활성화되어야 합니다.", "citadel_settings_fullscreen": "전체 화면", - "citadel_settings_fullscreen_focus_behavior": "전체 화면 포커스 동작", + "citadel_settings_fullscreen_focus_behavior": "다른 창 활성화 시 게임 최소화", + "citadel_settings_fullscreen_focus_behavior_desc": "다른 응용프로그램이 활성화될 경우 게임을 최소화합니다.

    이 설정은 전체화면 모드로 플레이할 때에만 적용됩니다.", "citadel_settings_fullscreenbrightness": "전체 화면 밝기", "citadel_settings_fxaa": "안티앨리어싱", "citadel_settings_fxaa_desc": "이미지 언더샘플링으로 발생하는 계단 현상을 감소합니다. 안티앨리어싱은 개선 작업 중이며 현재 FXAA를 지원합니다.

    성능 소모량: 낮음 및 고정적", "citadel_settings_game": "게임", - "citadel_settings_gamevoicevolume": "음성 입력 음량(내 마이크)", + "citadel_settings_game_abilities_items_confirm_reset": "정말 모든 능력 및 아이템 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_game_abilities_items_reset_tooltip": "능력 및 아이템을 기본 설정으로 되돌립니다.", + "citadel_settings_game_options": "옵션", + "citadel_settings_gamevoicevolume": "마이크 음량", "citadel_settings_gamevoicevolume_desc": "내 마이크의 입력 음량을 조절합니다.", - "citadel_settings_gamevolume": "게임 음량", - "citadel_settings_gamevolume_desc": "사운드 효과, 음악, 대화 음량을 조절합니다.", - "citadel_settings_glyph_lock_mode": "아이콘 모드", - "citadel_settings_glyph_lock_mode_gamepad": "게임패드 전용", - "citadel_settings_glyph_lock_mode_kbm": "키보드 및 마우스 전용", + "citadel_settings_gamevolume": "게임플레이 오디오", + "citadel_settings_gamevolume_desc": "음향 효과, 음악, 대화 음량을 조절합니다.", + "citadel_settings_gamevolume_search": "음향 효과", + "citadel_settings_glyph_lock_mode": "버튼 프롬프트", + "citadel_settings_glyph_lock_mode_gamepad": "게임패드", + "citadel_settings_glyph_lock_mode_kbm": "키보드 및 마우스", "citadel_settings_glyph_lock_mode_off": "자동", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "게임패드 아이콘만 표시됩니다.(참고: 컨트롤러 연결 필수)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "키보드와 마우스 아이콘만 표시됩니다.", - "citadel_settings_glyph_lock_mode_tooltip_off": "아이콘이 마지막으로 사용한 입력 기기에 따라 자동으로 변경됩니다.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "아이콘 문양", + "citadel_settings_glyph_lock_mode_tooltip": "게임에서 키보드 및 마우스 입력 아이콘을 항상 표시할지, 컨트롤러가 연결되어 있는 동안 컨트롤러 버튼 아이콘을 항상 표시할지, 마지막 입력 장치를 기준으로 입력 프롬프트 아이콘을 자동으로 변경할지 선택합니다.", + "citadel_settings_glyph_universal_toggle": "범용 컨트롤러 문양", + "citadel_settings_glyph_universal_toggle_search": "버튼 아이콘", + "citadel_settings_glyph_universal_tooltip": "연결한 컨트롤러 유형과 상관없이 일반 컨트롤러 버튼 아이콘을 표시합니다.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "사용 안 함", "citadel_settings_gsync_enabled": "사용", "citadel_settings_gsync_info": "NVIDIA G-Sync는 가능한 경우 디스플레이의 새로 고침 빈도를 게임의 프레임 속도에 맞춰 동적으로 변경하여 보다 매끄러운 시각적 경험을 제공합니다. 이는 특정 디스플레이에서만 사용 가능하며 게임의 프레임 속도가 디스플레이 모드의 최대 새로 고침 빈도보다 낮을 때 가장 효과적입니다. 게임 외부에서 NVIDIA 제어판으로 활성화할 수 있습니다. 변경 사항을 적용하려면 게임을 다시 시작해야 할 수도 있습니다.", "citadel_settings_headphones": "헤드폰", + "citadel_settings_hero_specific_hotkeys": "영웅별", + "citadel_settings_hero_specific_hotkeys_hero": "영웅", + "citadel_settings_hideoutkeybinds": "은신처", + "citadel_settings_hideoutkeybinds_reset_tooltip": "은신처 단축키를 기본으로 되돌립니다.", "citadel_settings_hotkeys": "단축키", - "citadel_settings_invert_ping_desc": "핑을 반전하려면 체크하세요. \"n기본: \"n싱글 핑 = 소극적 \"n더블 핑 = 적극적 \"n \"n반전: \"n싱글 핑 = 적극적 \"n더블 핑 = 소극적", - "citadel_settings_itemkeybinds": "아이템 단축키", - "citadel_settings_keybinddefaults": "모든 단축키 설정 초기화", - "citadel_settings_language_change_body": "변경한 언어를 적용하려면 Deadlock 클라이언트를 다시 시작해야 합니다.", - "citadel_settings_language_change_title": "다시 시작 필요", + "citadel_settings_hotkeys_reset": "초기화", + "citadel_settings_ingamemenukeybinds": "게임 내 메뉴", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "인게임 메뉴 단축키를 기본으로 되돌립니다.", + "citadel_settings_interface": "인터페이스", + "citadel_settings_interface_confirm_reset": "정말 인터페이스 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_interface_reset_tooltip": "인터페이스를 기본 설정으로 되돌립니다.", + "citadel_settings_invert_ping_desc": "핑을 반전하려면 체크하세요.

    기본:
    핑 1회 = 소극적
    핑 2회 = 공격적

    반전:
    핑 1회 = 공격적
    핑 2회 = 소극적", + "citadel_settings_itemkeybinds": "아이템", + "citadel_settings_itemkeybinds_reset_tooltip": "아이템 단축키와 아이템 시전 모드를 기본으로 되돌립니다.", + "citadel_settings_keybind_category_confirm_reset": "정말 이 그룹의 모든 단축키 설정을 기본으로 되돌리시겠습니까?

    다른 그룹의 단축키 중 이 그룹의 기본 단축키와 겹치는 단축키 설정이 해제될 수 있습니다.", + "citadel_settings_keybind_category_reset": "단축키를 초기화할까요?", + "citadel_settings_keybind_conjunction_or": "혹은", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "기본", + "citadel_settings_keybind_secondary": "보조(선택사항)", + "citadel_settings_keybind_unbound": "[?] 키", + "citadel_settings_keybind_unbound_warning_body:f": "이전에 다른 명령에 할당되어 있던 단축키를 하나 이상 저장했습니다:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    해당 명령의 단축키를 다시 설정하시기 바랍니다.", + "citadel_settings_keybind_unbound_warning_title": "이전 키 설정 제거됨", + "citadel_settings_keybinddefaults": "모든 단축키 설정을 기본으로 되돌립니다.", + "citadel_settings_language": "언어", + "citadel_settings_language_change_body": "변경한 언어 설정은 Deadlock을 다시 시작하면 적용됩니다.", + "citadel_settings_language_change_title": "변경 대기중", "citadel_settings_language_none": "사용 안 함", + "citadel_settings_language_options": "언어 옵션", + "citadel_settings_language_search": "현지화", "citadel_settings_light_sensitivity_mode": "번쩍임 효과 감소", "citadel_settings_light_sensitivity_mode_desc": "이 설정을 사용하면 번쩍임과 섬광 효과가 감소하지만 완전히 제거되지는 않습니다. 시각적으로 더 편안한 게임플레이를 경험할 수 있도록 지원하는 기능이지만 일부 효과는 계속해서 표시됩니다.", - "citadel_settings_low_latency": "NVIDIA Reflex Low Latency", + "citadel_settings_light_sensitivity_mode_search": "광과민성", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", - "citadel_settings_low_latency_tooltip_boost": "짧은 대기 시간 모드를 사용하며 시스템 대기 시간을 최적화합니다. GPU에 더 많은 전원을 공급하는 기술이 포함되어 있으며 최대한 대기 시간을 줄이도록 FPS에 약간 영향을 미칩니다.", + "citadel_settings_low_latency_tip": "NVIDIA Reflex는 CPU와 GPU를 동기화해 입력 지연을 줄여주는 저지연 기술입니다.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0은 CPU와 GPU를 동기화해 입력 지연을 줄여주는 저지연 기술입니다.", + "citadel_settings_low_latency_tooltip_boost": "짧은 지연 시간 모드를 사용하며 시스템 지연 시간을 최적화합니다. GPU에 더 많은 전원을 공급하는 기술이 포함되어 있으며 최대한 지연시간을 줄이도록 FPS에 약간 영향을 미칩니다.", "citadel_settings_low_latency_tooltip_off": "저지연 모드가 비활성화되었습니다.", - "citadel_settings_low_latency_tooltip_on": "짧은 대기 시간 모드를 사용하며 시스템 대기 시간을 최적화합니다.", + "citadel_settings_low_latency_tooltip_on": "짧은 지연 시간 모드를 사용하며 시스템 지연 시간을 최적화합니다.", "citadel_settings_lowlatency_boost": "활성화 + 부스트", "citadel_settings_lowlatency_off": "비활성화됨", "citadel_settings_lowlatency_on": "활성화됨", - "citadel_settings_mastervolume": "전체 음량", + "citadel_settings_mastervolume": "주 음량", "citadel_settings_mastervolume_desc": "게임의 전체 음량을 조절합니다.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "현재 개선 작업 중인 기능으로 효과를 더 일관되게 렌더링할 수 있으며 나머지 프레임에 비해 더 낮은 해상도에서도 렌더링이 가능해집니다.", - "citadel_settings_misckeybinds": "기타 단축키", - "citadel_settings_mm_preference_serious_desc": "높은 수준의 협동, 소통, 경쟁을 원하는 플레이어와 함께 플레이하는 것을 선호합니다.", + "citadel_settings_misckeybinds": "기타", + "citadel_settings_misckeybinds_reset_tooltip": "기타 단축키를 기본으로 되돌립니다.", + "citadel_settings_mm_preference_serious_desc": "더 높은 수준의 협동, 소통, 경쟁을 추구하는 플레이어들과 함께하기를 선호합니다.

    참고: 현재 파티에 속해 있는 경우, 이 설정 변경은 현재 파티의 매치메이킹에만 적용됩니다. 파티를 떠나면, 이전 설정으로 되돌아갑니다.", "citadel_settings_mm_preference_text": "매우 경쟁적", "citadel_settings_monitor_mic": "내 마이크 듣기", "citadel_settings_monitor_mic_desc": "이 기능을 사용하면 음성 설정을 조절하는 동안 마이크 소리를 들을 수 있습니다.", @@ -5991,35 +9737,54 @@ "citadel_settings_motion_blur_off": "끄기", "citadel_settings_motion_blur_player_only": "플레이어 전용", "citadel_settings_mousesensitivity": "마우스 감도", - "citadel_settings_mousesensitivity_y_scale": "마우스 감도: 수직 조정", + "citadel_settings_mousesensitivity_y_scale": "마우스 감도: Y축 스케일링", + "citadel_settings_mousesensitivity_y_scale_search": "Y축 스케일링", "citadel_settings_mousezoomsensitivity": "확대 감도 비율", - "citadel_settings_musicvolume": "메뉴 음악 음량", - "citadel_settings_musicvolume_desc": "메인 메뉴의 음악 음량을 조절합니다.", + "citadel_settings_mousezoomsensitivity_tooltip": "확대 중 마우스 감도를 조절합니다.", + "citadel_settings_movementkeybinds": "이동", + "citadel_settings_movementkeybinds_reset_tooltip": "이동 단축키를 기본으로 되돌립니다.", + "citadel_settings_musicvolume": "메뉴 음악", + "citadel_settings_musicvolume_desc": "메인 메뉴의 음악 음량을 조정합니다.", "citadel_settings_network": "네트워크", - "citadel_settings_openmicthreshold": "마이크 활성화 임계값", - "citadel_settings_openmicthreshold_desc": "현재 설정된 레벨 이상으로 입력되는 음성만 전송합니다. 눌러서 음청 채팅 및 공개 마이크 기능에도 적용됩니다.", - "citadel_settings_options": "옵션", + "citadel_settings_new": "신규", + "citadel_settings_no_audio_input_devices": "감지된 마이크 없음", + "citadel_settings_no_results": "설정을 찾을 수 없습니다.", + "citadel_settings_openmicthreshold": "마이크 활성화 기준", + "citadel_settings_openmicthreshold_desc": "오디오 입력 음량이 이 기준을 초과할 때만 음성을 전송합니다. 공개 마이크를 활성화한 경우에도 이 기준이 적용됩니다.", "citadel_settings_particlequality": "효과 품질", "citadel_settings_particlequality_desc": "효과의 불필요한 부분을 제거하여 성능을 개선합니다. 현재 사용하고 있지 않습니다.", "citadel_settings_particlequality_high": "높음", "citadel_settings_particlequality_low": "낮음", "citadel_settings_particlequality_med": "보통", - "citadel_settings_per_unit_hotkeys": "영웅별 단축키 사용", + "citadel_settings_per_unit_hotkeys": "영웅별 키 설정", + "citadel_settings_ping_wheel_context_slot5": "상황별 슬롯 5", "citadel_settings_ping_wheel_contextual": "상황별 휠 슬롯 사용", "citadel_settings_ping_wheel_contextual_desc": "상황별 슬롯은 현재 진행 중인 게임플레이 상황에 따라 변경됩니다.", - "citadel_settings_pingwheeldefaults": "핑 휠 설정 초기화", - "citadel_settings_playsoundinbackground": "바탕 화면에서 사운드 재생", + "citadel_settings_ping_wheel_slot1": "슬롯 1", + "citadel_settings_ping_wheel_slot2": "슬롯 2", + "citadel_settings_ping_wheel_slot3": "슬롯 3", + "citadel_settings_ping_wheel_slot4": "슬롯 4", + "citadel_settings_ping_wheel_slot5": "슬롯 5", + "citadel_settings_ping_wheel_slot6": "슬롯 6", + "citadel_settings_ping_wheel_slot7": "슬롯 7", + "citadel_settings_ping_wheel_slot8": "슬롯 8", + "citadel_settings_pingwheeldefaults": "채팅 휠 설정 초기화", + "citadel_settings_playsoundinbackground": "배경에서 음향 재생", + "citadel_settings_playsoundinbackground_desc": "다른 응용프로그램 창이 활성화되어 있을 경우에 게임 오디오 재생 여부를 설정합니다.", "citadel_settings_post_bloom": "포스트 프로세스 블룸", "citadel_settings_post_bloom_desc": "카메라 렌즈 효과를 재현하기 위해 이미지의 밝은 영역에서 빛을 확산하여 밝기가 높은 영역을 시각적으로 두드러지게 표시합니다.

    성능 소모량: 낮음 및 고정적", - "citadel_settings_quick_cast_desc": "{s:ability_name} 빠른 시전 모드:", - "citadel_settings_quick_cast_global_desc": "모든 영웅 능력에 대한 빠른 시전 모드 변경:", - "citadel_settings_quick_cast_items_desc": "활성 아이템 빠른 시전 모드:", + "citadel_settings_quick_cast_desc": "시전 방식:", + "citadel_settings_quick_cast_global": "시전 모드", + "citadel_settings_quick_cast_global_confirm": "이 설정은 기존 영웅별 빠른 시전 설정과 기본 빠른 시전 설정보다 우선해 적용됩니다.

    정말 빠른 시전 모드를 전역 변경하시겠습니까?", + "citadel_settings_quick_cast_global_desc": "모든 영웅의 능력 시전 모드를 전역 설정합니다.", + "citadel_settings_quick_cast_global_warning": "변경 사항 확인", + "citadel_settings_quick_cast_items_desc": "활성 아이템 시전", "citadel_settings_quick_cast_set_success": "모든 영웅 능력에 대한 빠른 시전 모드가 성공적으로 설정되었습니다.", "citadel_settings_quick_cast_success": "설정 완료", "citadel_settings_quickcast_confirm_cast": "확인 후 시전", "citadel_settings_quickcast_confirm_cast_tooltip": "능력 버튼을 눌러 능력을 선택한 다음 확인 버튼을 눌러 능력을 시전합니다.", "citadel_settings_quickcast_default": "기본 시전", - "citadel_settings_quickcast_default_tooltip": "기본적으로 능력에 설정되어 있는 빠른 시전 모드를 사용합니다.", + "citadel_settings_quickcast_default_tooltip": "능력이나 아이템의 기본 빠른 시전 모드를 사용합니다.", "citadel_settings_quickcast_disabled": "빠른 시전", "citadel_settings_quickcast_disabled_tooltip": "능력 버튼을 눌러 능력을 선택하고 버튼을 놓았을 때 능력을 시전합니다.", "citadel_settings_quickcast_enabled": "즉시 시전", @@ -6029,73 +9794,128 @@ "citadel_settings_render_portals": "포털 렌더링", "citadel_settings_render_system": "렌더링", "citadel_settings_render_system_recommended": "권장", - "citadel_settings_render_system_tooltip": "DirectX 버전입니다.", - "citadel_settings_rendering": "렌더링", + "citadel_settings_render_system_tooltip": "그래픽 API", + "citadel_settings_rendering": "성능", + "citadel_settings_rendering_confirm_reset": "정말 렌더링 품질 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_rendering_reset_tooltip": "렌더링 품질 설정 기본으로 되돌립니다.", + "citadel_settings_rendering_search": "그래픽 렌더링", "citadel_settings_renderquality": "렌더링 품질", "citadel_settings_renderquality_desc": "내부 렌더링 해상도를 계산하기 위한 차원별 스케일링 비율입니다. 값이 낮을수록 렌더링 속도가 빨라집니다. 값이 높을수록 아티팩트가 적고 더 선명하게 렌더링됩니다.", - "citadel_settings_replaykeybinds": "리플레이 전용 단축키", + "citadel_settings_replaykeybinds": "리플레이 전용", + "citadel_settings_replaykeybinds_reset_tooltip": "리플레이 전용 단축키를 기본으로 되돌립니다.", + "citadel_settings_reset": "초기화", + "citadel_settings_reset_audio_tooltip": "오디오를 기본 설정으로 되돌립니다.", + "citadel_settings_reset_communication_tooltip": "채팅 휠을 초기화 하고 기본 대화 옵션으로 되돌립니다.", + "citadel_settings_reset_controller_tooltip": "버튼 문양을 기본 설정으로 되돌립니다.", + "citadel_settings_reset_game_tooltip": "게임을 기본 설정으로 되돌립니다.", "citadel_settings_reset_keybind": "초기화", "citadel_settings_reset_keybind_tooltip": "단축키 설정 초기화", + "citadel_settings_reset_language_tooltip": "언어 설정을 기본으로 되돌립니다.", + "citadel_settings_reset_video_tooltip": "디스플레이를 기본 해상도로 설정하고 비디오 설정을 기본으로 되돌립니다.", "citadel_settings_resolution": "해상도", "citadel_settings_resolution_display_mode": "창 모드", "citadel_settings_resolution_size": "해상도", "citadel_settings_screen_space_shadows": "콘택트 그림자", "citadel_settings_screen_space_shadows_desc": "현재 사용하고 있지 않습니다.", - "citadel_settings_secondary_language_builds": "추가 빌드 검색 언어", + "citadel_settings_search": "검색", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "대체 영웅 빌드 언어", + "citadel_settings_secondary_language_builds_desc": "플레이어의 주 언어로 작성된 빌드 외에 이 언어로 작성된 공개 빌드가 함께 표시됩니다.", "citadel_settings_shadow_quality": "그림자 품질", - "citadel_settings_shadow_quality_desc": "그림자 품질입니다.", + "citadel_settings_shadow_quality_desc": "낮게 설정할 경우 그림자 렌더링 품질이 낮아지고, 저사양 시스템에서 퍼포먼스가 향상됩니다.", "citadel_settings_shadow_quality_high": "높음", "citadel_settings_shadow_quality_low": "낮음", "citadel_settings_shadow_quality_med": "보통", "citadel_settings_shadow_quality_ultra": "초고성능", - "citadel_settings_show_telemtry_settings": "텔레메트리 HUD 설정 표시", + "citadel_settings_shop": "상점", + "citadel_settings_shop_confirm_reset": "정말 상점 설정을 되돌리시겠습니까?", + "citadel_settings_shop_reset_tooltip": "상점을 기본 설정으로 되돌립니다.", + "citadel_settings_show_active_slot_popup": "활성 아이템 슬롯 팝업", + "citadel_settings_show_telemtry_settings": "원격 분석 데이터 HUD 설정 표시", "citadel_settings_skill_rating": "스킬 등급", - "citadel_settings_skill_rating_notification": "등급 변경 시 알림 표시", - "citadel_settings_skill_rating_post_game": "매치 후 평균 팀 등급 표시", + "citadel_settings_skill_rating_confirm_reset": "정말 스킬 등급 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_skill_rating_notification": "등급 변경 알림", + "citadel_settings_skill_rating_notification_tip": "자신의 스킬 등급이 변경될 경우 알림을 표시합니다.", + "citadel_settings_skill_rating_post_game": "매치 후 팀 등급", + "citadel_settings_skill_rating_post_game_tip": "각 매치 후 평균 팀 등급을 표시합니다.", + "citadel_settings_skill_rating_reset_tooltip": "스킬 등급을 기본 설정으로 되돌립니다.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "소셜", - "citadel_settings_sounddevice": "사운드 장치:", - "citadel_settings_speakerconfig": "스피커 설정:", - "citadel_settings_spectatorkeybinds": "관전/리플레이 단축키", - "citadel_settings_ssao": "스크린 공간 앰비언트 오클루전(AO)", + "citadel_settings_sounddevice": "출력 장치", + "citadel_settings_sounddevice_desc": "게임 오디오를 재생할 스피커 혹은 헤드셋을 선택합니다.", + "citadel_settings_sounddevice_search": "스피커 헤드셋 헤드폰", + "citadel_settings_speakerconfig": "스피커 설정", + "citadel_settings_speakerconfig_desc": "오디오 출력 최적화를 진행할 장치 유형(헤드폰 또는 스피커)을 선택합니다.", + "citadel_settings_spectatorkeybinds": "관전자/리플레이", + "citadel_settings_spectatorkeybinds_reset_tooltip": "관전자/리플레이 단축키를 기본으로 되돌립니다.", + "citadel_settings_ssao": "화면 공간 AO", "citadel_settings_ssao_desc": "스크린 공간 데이터를 사용하여 소프트 콘택트 그림자를 대략적으로 계산합니다.

    성능 소모량: 보통 및 고정적", "citadel_settings_ssao_quality_high": "높음", "citadel_settings_ssao_quality_low": "낮음", "citadel_settings_ssao_quality_med": "보통", "citadel_settings_ssao_quality_off": "사용 안 함", "citadel_settings_ssao_quality_ultra": "초고성능", - "citadel_settings_steam_input": "컨트롤러 설정", - "citadel_settings_steam_input_no_controller": "컨트롤러가 감지되지 않음", - "citadel_settings_steam_input_open_configurator": "Steam Input 구성기 열기", + "citadel_settings_steam_input": "컨트롤러 옵션", + "citadel_settings_steam_input_config:f": "컨트롤러 {d:controller_count}개", + "citadel_settings_steam_input_no_controller": "컨트롤러 미감지", + "citadel_settings_steam_input_open_configurator": "스트리밍 설정 열기", "citadel_settings_steam_text_filter": "Steam 텍스트 필터 설정", + "citadel_settings_steam_text_filter_new": "스트리밍 설정 열기", + "citadel_settings_steam_text_filter_title": "텍스트 필터", "citadel_settings_steaminput": "컨트롤러", "citadel_settings_streamer_mode": "스트리머 모드", + "citadel_settings_streamer_mode_search": "플레이어 이름 숨기기", "citadel_settings_streamer_mode_tooltip": "이 기능을 켜면 게임 내 및 대시보드에서 플레이어 이름을 숨길 수 있습니다. 프로필 카드에 표시되는 플레이어 이름은 숨겨지지 않습니다.", - "citadel_settings_streamlined_mic": "눌러서 음성 채팅(고급)", - "citadel_settings_streamlined_mic_desc": "마이크를 사용할 때가 아닌 게임을 시작할 때 녹음 장치를 실행합니다.", - "citadel_settings_telemtry_settings_info_desc": "Steam 고객지원에서 제공하는 Source2 텔레메트리 HUD 페이지로 이동하여 텔레메트리 HUD에 대한 자세한 정보를 확인하세요.", + "citadel_settings_streamlined_mic": "마이크 최적화", + "citadel_settings_streamlined_mic_desc": "마이크 사용 시가 아닌 게임 시작 시 음성 입력 기능이 활성화됩니다.", + "citadel_settings_telemtry_settings_info_desc": "Steam 고객지원에서 제공하는 Source 2 원격 분석 데이터 HUD 페이지로 이동하여 원격 분석 데이터 HUD에 대한 자세한 정보를 확인하려면 클릭하세요.", "citadel_settings_text_filter_filtered": "텍스트 필터링 활성화", "citadel_settings_texturequality": "텍스처 품질", "citadel_settings_texturequality_desc": "낮게 설정할 경우 텍스처 해상도가 낮아지므로 저사양 시스템에서 성능을 향상합니다.", "citadel_settings_texturequality_high": "높음", "citadel_settings_texturequality_low": "낮음", "citadel_settings_texturequality_med": "중간", - "citadel_settings_ui_language": "언어:", + "citadel_settings_ui_language": "게임 내 텍스트", + "citadel_settings_ui_language_tooltip": "주 UI 언어를 설정합니다.", "citadel_settings_upscaling": "업스케일링 기술", "citadel_settings_upscaling_desc": "저해상도에서 고해상도 프레임을 생성하여 내부 프레임의 렌더링 속도가 더 빨라집니다.

    FSR2는 일시적 안티앨리어싱(TAA)를 사용합니다.

    성능 소모량: 보통 및 고정적", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2(TAA)", + "citadel_settings_upscaling_fsr3": "FSR3(TAA)", "citadel_settings_upscaling_none": "늘리기", "citadel_settings_usenativeresolution": "기본 해상도 사용", "citadel_settings_video": "비디오", - "citadel_settings_videodefaults": "기본값으로 초기화", - "citadel_settings_voice": "음성 설정", + "citadel_settings_video_options": "옵션", + "citadel_settings_video_options_confirm_reset": "정말 비디오 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_video_options_reset_tooltip": "비디오 설정을 기본으로 되돌립니다.", + "citadel_settings_video_search": "그래픽", + "citadel_settings_videodefaults": "기본 설정으로 초기화", + "citadel_settings_videopreset": "렌더링 품질", + "citadel_settings_videopreset_high": "높음", + "citadel_settings_videopreset_low": "낮음", + "citadel_settings_videopreset_med": "보통", + "citadel_settings_videopreset_ultra": "매우 높음", + "citadel_settings_violator_new": "신규", + "citadel_settings_violator_updated": "업데이트 완료", + "citadel_settings_voice": "음성", "citadel_settings_voice_always_sample_mic": "항상 마이크 음량 테스트", + "citadel_settings_voice_confirm_reset": "정말 마이크 설정을 기본으로 되돌리시겠습니까?", "citadel_settings_voice_level": "음성 레벨", - "citadel_settings_voice_sounddevice": "음성 입력 장치:", - "citadel_settings_voice_steam_link": "녹음 장치 설정은 Steam 음성 설정에서 구성할 수 있습니다.", - "citadel_settings_voicevolume": "음성 채팅 음량(다른 플레이어)", + "citadel_settings_voice_level_desc": "이 막대는 플레이어의 마이크가 감지하는 현재 음성 레벨을 나타냅니다. 이를 통해 마이크를 테스트하고, 원한다면 마이크 활성화 기준을 설정할 수 있습니다.", + "citadel_settings_voice_level_search": "voip", + "citadel_settings_voice_reset_tooltip": "음성 채팅 입력을 기본 설정으로 되돌립니다.", + "citadel_settings_voice_search": "voip", + "citadel_settings_voice_sounddevice": "입력 장치", + "citadel_settings_voice_sounddevice_desc": "음성 채팅에 사용할 마이크를 선택합니다.", + "citadel_settings_voice_sounddevice_search": "마이크", + "citadel_settings_voice_steam_link": "녹음 기기 설정은 Steam 음성 설정에서 구성할 수 있습니다.", + "citadel_settings_voicevolume": "음성 채팅(수신)", "citadel_settings_voicevolume_desc": "다른 플레이어의 마이크 음량을 조절합니다.", + "citadel_settings_voicevolume_search": "voip", "citadel_settings_volume": "음량", + "citadel_settings_volume_confirm_reset": "정말 음량 설정을 기본으로 되돌리시겠습니까?", + "citadel_settings_volume_reset_tooltip": "음량 설정을 기본으로 되돌립니다.", "citadel_settings_vsync": "수직 동기화", "citadel_settings_vsync_desc": "화면 찢김 현상을 제거하지만 입력 지연 시간이 늘어납니다.", "citadel_settings_will_reset_tooltip": "충돌하는 단축키는 제거됩니다.", @@ -6105,34 +9925,44 @@ "citadel_survey_fun_hero": "오늘 플레이한 영웅이 얼마나 재미있었나요?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "매치가 얼마나 재미있었나요?", - "citadel_switch_camera_teammate_1": "팀원 1 관전", - "citadel_switch_camera_teammate_2": "팀원 2 관전", - "citadel_switch_camera_teammate_3": "팀원 3 관전", - "citadel_switch_camera_teammate_4": "팀원 4 관전", - "citadel_switch_camera_teammate_5": "팀원 5 관전", + "citadel_switch_camera_teammate_1": "팀원 1 카메라", + "citadel_switch_camera_teammate_2": "팀원 2 카메라", + "citadel_switch_camera_teammate_3": "팀원 3 카메라", + "citadel_switch_camera_teammate_4": "팀원 4 카메라", + "citadel_switch_camera_teammate_5": "팀원 5 카메라", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "은신처로 순간이동 중", + "citadel_trigger_teleport_sandbox": "영웅 체험으로 순간이동 중", "citadel_unmute_game_audio": "게임 오디오 음소거 해제", "citadel_unmute_player": "플레이어를 음소거 해제하려면 클릭", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "오컬트 45", + "citadel_weapon_hero_astro_set": "필연적 책무", "citadel_weapon_hero_atlas_set": "최후의 진실", + "citadel_weapon_hero_atlas_set_desc": "한 번에 한발씩 장전합니다. 장전 시 방해를 받을 수 있습니다.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "겸허의 광선", "citadel_weapon_hero_bebop_set_desc": "총탄 대신 광선을 연속적으로 발사합니다.", + "citadel_weapon_hero_bookworm_set": "종장의 끝", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "완전 범죄의 비밀", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "웃음 띤 서비스", + "citadel_weapon_hero_drifter_alt": "드리프터 대체 무기", + "citadel_weapon_hero_drifter_set": "핏빛 손아귀", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "보니건", + "citadel_weapon_hero_familiar_set": "기나긴 밤", + "citadel_weapon_hero_fencer_set": "익시아의 자랑", "citadel_weapon_hero_forge_set": "패스트 서비스", "citadel_weapon_hero_forge_set_desc": "총구가 회전하면서 연사 속도가 증가합니다.", + "citadel_weapon_hero_frank_set": "죽음의 상징", "citadel_weapon_hero_ghost_set": "요한의 선물", "citadel_weapon_hero_gigawatt_set": "죽음의 심판", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6145,30 +9975,45 @@ "citadel_weapon_hero_kelvin_set": "탐험의 끝", "citadel_weapon_hero_krill_set": "노란 카나리아", "citadel_weapon_hero_lash_set": "격전의 증표", + "citadel_weapon_hero_magician_set": "마술의 비법", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "맹세의 증표", "citadel_weapon_hero_nano_set": "달콤한 거짓말", + "citadel_weapon_hero_necro_set": "선생님", + "citadel_weapon_hero_opera_set": "오페라 총", + "citadel_weapon_hero_operative_set": "우산총", "citadel_weapon_hero_orion_set": "상실의 슬픔", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "비켓", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "버스티드 플러시", - "citadel_weapon_hero_slork_set": "Poison Sprayer", + "citadel_weapon_hero_slork_set": "역조", "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "고독의 운명", + "citadel_weapon_hero_targetdummy_set": "더미 총", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "수호자의 손길", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "공무 집행", + "citadel_weapon_hero_unicorn_set": "배우의 삶", + "citadel_weapon_hero_vampirebat_set": "새로운 자금", "citadel_weapon_hero_viper_set": "방울뱀", "citadel_weapon_hero_viscous_set": "심해의 결의", "citadel_weapon_hero_warden_set": "자유의 대가", + "citadel_weapon_hero_werewolf_set": "개털", + "citadel_weapon_hero_werewolf_wolf_set": "느슨한 재갈", "citadel_weapon_hero_wraith_set": "징벌의 패", "citadel_weapon_hero_wrecker_set": "도살자의 손", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "카오리의 애도", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "거룩한 분노", + "citadel_weapon_priest_crossbow_crit": "거룩한 분노 - 치명", + "citadel_weapon_priest_crossbow_pure": "거룩한 분노 - 순수", + "citadel_weapon_werewolf_claws": "늑대 발톱", "citadel_west_team_name": "사파이어", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6191,15 +10036,58 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "쿨다운 감소", "cooldown_reduction_pickup_label": "쿨다운 감소", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "눈덩이", + "cosmetic_item_snowball_desc": "친구와 적에게 눈덩이를 던져보세요. 2025 크리스마스 챌린지 진척도에 따라 사거리 및 다른 속성이 향상됩니다.

    아군에게는 눈덩이를 던져도 피해를 입히지 않으며 쿨다운이 초기화됩니다.", + "cosmetic_item_voting_poster": "포스터 배치", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", - "double_jump_pickup/double_jump": "이중 점프 및 하이퍼라인 속도", + "doorman_hotel_cost": "투숙 비용", + "doorman_hotel_debuff": "손님 상태", + "doorman_hotel_duration_override_label": "체크아웃 시간", + "doorman_hotel_duration_override_postfix": "초", + "doorman_hotel_duration_override_postvalue_label": "체크아웃 시간", + "doorman_hotel_fail": "체크아웃 실패", + "double_jump_pickup/double_jump": "이중 점프 및 집라인 속도", + "drifter_blood_blast": "할퀴기", + "drifter_blood_blast_desc": "전방 공격 영역 내의 적군을 할퀴고, {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 적군이 근거리 내에 있다면, 보너스 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.", + "drifter_blood_blast_header_on_close_range": "근거리 내", + "drifter_blood_blast_t2_desc": "쿨다운 -7초 감소", + "drifter_blood_blast_t3_desc": "강한 근거리 공격 피해
    근거리라면 적을 2.3초 동안 적을 침묵시킴", + "drifter_darkness": "영원의 밤", + "drifter_darkness_desc": "근처 적군 영웅들을 어둠 속에 가두어 시야를 대폭 제한합니다. 영향을 받은 적군은 잠시 모습이 노출되며 지속 시간 동안 고립 상태로 간주됩니다.

    자신은 {g:citadel_inline_attribute:'BonusSprintSpeed'}를 얻습니다.", + "drifter_darkness_t3_desc": "지속 시간 +2.5초 및 최대 대상 +1 증가", + "drifter_infinity_slash": "그림자 베기", + "drifter_last_breath": "심연의 아늑함", + "drifter_last_breath_desc": "자신을 물의 구체로 감싸, 피해를 흡수합니다. 어떤 이유로든 구체가 소멸하면, 범위 내의 적군에게 피해를 입힙니다.", + "drifter_shadow_mark": "추격자의 표식", + "drifter_shadow_mark_desc": "표식을 날려 첫 번째로 적중한 대상에게 출혈을 일으켜 {g:citadel_inline_attribute:'SpiritDPS'}를 입힙니다.

    적군이 출혈 상태일 때 추격자의 표식을 다시 발동하면, 즉시 대상의 뒤에서 습격합니다.", + "drifter_shadow_mark_t1_desc": "총탄 저항 -8%", + "drifter_shadow_mark_t2_desc": "쿨다운 -8초 감소 및 지속 시간 +3초 증가", + "drifter_shadow_mark_t3_desc": "출혈 +2% 증가 및 치유 감소 -40%", + "drifter_shadow_mark_teleport": "습격", "extra_gold_pickup/extra_gold_pickup": "다음 영웅 처치 시 보너스 처치 보상", "extra_stamina_pickup/extra_stamina": "추가 활력", "extra_stamina_pickup_label": "추가 활력", + "fathom_breach": "돌진", + "fathom_breach_desc": "전방으로 돌진하여 착지한 위치 주위에 있는 모든 적군에게 피해를 입히고 공중으로 들어올립니다.", + "fathom_breach_quip": "전방에 있는 적군을 향해 돌진합니다.", + "fathom_lurkers_ambush": "잠복 습격", + "fathom_lurkers_ambush/immobilize": "이동 불가 상태", + "fathom_lurkers_ambush/invis": "투명 상태", + "fathom_lurkers_ambush/regen": "체력 재생", + "fathom_lurkers_ambush_active_desc": "4 키를 길게 누르면 적군에게 피해를 입히고 이동 속도를 둔화하는 끈적끈적한 침을 충전하기 시작합니다. 오래 충전할수록 피해와 둔화 지속 시간이 증가합니다.
    벽에 매달려 있지 않으면 지속 시간이 절반으로 줄어듭니다.", + "fathom_lurkers_ambush_passive_desc": "지속 효과: 전투에서 벗어나 적군에게 보이지 않는 상태일 때, 매초 최대 체력을 일정 비율로 치유합니다. 가만히 서 있으면 투명 상태가 됩니다. 가만히 있거나 웅크린 상태에서 다른 동작을 취하지 않으면 투명 상태가 계속 유지됩니다. 완전히 투명한 상태일 경우 무적 상태가 됩니다.", + "fathom_lurkers_ambush_quip": "투명 상태가 되며 침을 내뱉어 적군을 이동 불가 상태로 만듭니다.", + "fathom_reefdweller_harpoon": "암초 작살", "fathom_reefdweller_harpoon/detach_buff": "연사 속도", + "fathom_reefdweller_harpoon/regen": "암초 작살 재생", + "fathom_reefdweller_harpoon_desc": "벽 또는 천장에 작살을 던진 후 작살이 꽂힌 위치로 이동합니다. 이동하는 동안 잠복 습격의 투명 상태가 활성화됩니다. 작살이 꽂힌 표면에 매달리면 추가 충전을 얻습니다.

    암초 작살을 시전해도 투명 상태가 해제되지 않습니다.", + "fathom_reefdweller_harpoon_passive_desc": "지속 효과: 전투에서 벗어나 미니맵에서 보이지 않는 상태일 때, 매초 최대 체력을 일정 비율로 치유합니다.", + "fathom_reefdweller_harpoon_quip": "작살을 던진 후 작살이 꽂힌 위치로 이동합니다.", + "fathom_reefdweller_harpoon_t3_desc": "매달리기 중단 시 7초 동안 또는 재장전 시까지 연사 속도 30% 증가", + "fathom_scalding_spray": "고온수 분출", + "fathom_scalding_spray_desc": "공격 영역 내에 있는 적군에게 고온수를 분출합니다. 적군 영웅에게 분출 피해를 입히면 보너스 무기 피해를 얻습니다.", + "fathom_scalding_spray_quip": "공격 영역 내에 있는 적군에게 고온수를 분출합니다.", "fire_rate_pickup/small_fire_rate": "증가된 연사 속도", "fire_rate_pickup_label": "연사 속도", "firerate_permanent_pickup_label": "연사 속도 +1.5%", @@ -6211,39 +10099,39 @@ "golden_idol_bonus_02": "능력 포인트 +1", "guardian_unit": "가디언", "guide_advanced_main_header": "특수 동작", - "guide_advanced_parry_desc": "[ {s:key_parry} ] 키를 눌러 적군의 근거리 공격을 방어하세요.

    적군이 기절하며 근거리 피해를 더 많이 받게 됩니다.", + "guide_advanced_parry_desc": "{g:citadel_binding:'HeldItem'} 키를 눌러 적군의 근거리 공격을 방어하세요.

    적군이 기절하며 근거리 피해를 더 많이 받게 됩니다.", "guide_advanced_parry_header": "방어", "guide_back_to_dashboard": "대시보드로 돌아가기", - "guide_basics_abilities_desc": "[ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] 키를 눌러 영웅의 능력을 사용하세요.", + "guide_basics_abilities_desc": "{g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} 키를 눌러 영웅의 능력을 사용하세요.", "guide_basics_abilities_header": "능력", - "guide_basics_aim_desc": "[ {s:iv_attack2} ] 키를 길게 눌러 시야를 확대하여 무기를 조준하세요.", + "guide_basics_aim_desc": "{g:citadel_binding:'ADS'} 키를 길게 눌러 시야를 확대하여 무기를 조준하세요.", "guide_basics_aim_header": "확대", "guide_basics_main_header": "기본 컨트롤", - "guide_basics_melee_desc": "[ {s:key_weapon_1} ] 키를 눌러 빠른 공격을 가하세요. [ {s:key_weapon_1} ] 키를 누르고 있으면 강력한 돌격을 가할 수 있습니다.", + "guide_basics_melee_desc": "{g:citadel_binding:'AbilityMelee'} 키를 눌러 빠른 공격을 가하세요. {g:citadel_binding:'AbilityMelee'} 키를 길게 누르면 강력한 돌격을 가할 수 있습니다.", "guide_basics_melee_header": "근거리 공격", - "guide_basics_reload_desc": "[ {s:key_reload} ] 키를 눌러 무기를 재장전하세요. 근거리 공격과 같은 특수 동작 시 재장전이 중지됩니다.", + "guide_basics_reload_desc": "{g:citadel_binding:'Reload'} 키를 눌러 무기를 재장전하세요. 근거리 공격과 같은 특수 동작 시 재장전이 중지됩니다.", "guide_basics_reload_header": "재장전", - "guide_basics_shoot_desc": "[ {s:iv_attack} ] 키를 눌러 사격하세요.

    사거리가 길어질수록 무기 피해가 줄어듭니다.", + "guide_basics_shoot_desc": "{g:citadel_binding:'Attack'} 키를 눌러 사격하세요.

    사거리가 길어질수록 무기 피해가 줄어듭니다.", "guide_basics_shoot_header": "사격", "guide_get_started_title": "기본 훈련", - "guide_movement_airdash_desc": "공중에 떠 있는 상태에서 대시하면 공중 대시를 할 수 있습니다.

    이 동작은 활력이 필요합니다.", + "guide_movement_airdash_desc": "공중에 떠 있는 상태에서 {g:citadel_binding:'Roll'} 키를 눌러 공중 대시를 발동하세요.

    이 동작은 활력이 필요합니다.", "guide_movement_airdash_header": "공중 대시", - "guide_movement_crouch_desc": "[ {s:key_duck} ] 키를 눌러 웅크리세요.", + "guide_movement_crouch_desc": "{g:citadel_binding:'Crouch'} 키를 길게 눌러 웅크리세요.", "guide_movement_crouch_header": "웅크리기", - "guide_movement_dodge_desc": "움직이는 상태에서 [ {s:key_innate_1} ] 키를 눌러 대시하세요.

    이 동작은 활력이 필요합니다.", + "guide_movement_dodge_desc": "움직이는 상태에서 {g:citadel_binding:'Roll'} 키를 눌러 대시하세요.

    이 동작은 활력이 필요합니다.", "guide_movement_dodge_header": "대시", - "guide_movement_dodge_jump_desc": "점프 후 적절한 타이밍에서 대시하면 대시 점프를 할 수 있습니다.

    이 동작은 활력이 필요합니다.", + "guide_movement_dodge_jump_desc": "대시 후 적절한 타이밍에 점프하면 대시 점프를 할 수 있습니다.

    이 동작은 활력이 필요합니다.", "guide_movement_dodge_jump_header": "대시 점프", - "guide_movement_double_jump_desc": "가장 높이 점프한 상태에서 [ {s:in_mantle} ] 키를 눌러 이중 점프를 하세요.

    이중 점프와 같은 특수 동작은 조준선 옆에 표시되는 활력을 사용합니다.", + "guide_movement_double_jump_desc": "공중에서 {g:citadel_binding:'Mantle'} 키를 눌러 이중 점프를 하세요.

    이중 점프와 같은 특수 동작은 조준선 아레에 표시되는 활력을 사용합니다.", "guide_movement_double_jump_header": "이중 점프", - "guide_movement_jump_desc": "[ {s:in_mantle} ] 키를 눌러 점프하세요.", + "guide_movement_jump_desc": "{g:citadel_binding:'Mantle'} 키를 눌러 점프하세요.", "guide_movement_jump_header": "점프", - "guide_movement_mantle_desc": "[ {s:in_mantle} ] 키를 길게 눌러 구조물을 오르세요.", + "guide_movement_mantle_desc": "{g:citadel_binding:'Mantle'} 키를 길게 눌러 구조물을 오르세요.", "guide_movement_mantle_header": "오르기", - "guide_movement_slide_desc": "[ {s:key_duck} ] 키를 눌러 경사로를 내려가거나 빠른 속도로 이동하는 동안 활주하세요.", + "guide_movement_slide_desc": "{g:citadel_binding:'Crouch'} 키를 길게 눌러 경사로를 내려가거나 빠른 속도로 이동하는 동안 활주하세요.", "guide_movement_slide_header": "활주", - "guide_movement_zipline_desc": "[ {s:in_mantle} ] 키를 길게 눌러 하이퍼라인으로 뛰어오르세요.

    [ {s:in_mantle} ] 키를 다시 누르면 내려올 수 있습니다.", - "guide_movement_zipline_header": "하이퍼라인", + "guide_movement_zipline_desc": "{g:citadel_binding:'Zipline'} 키를 길게 눌러 집라인으로 뛰어오르세요.

    {g:citadel_binding:'Mantle'} 키를 다시 누르면 내려올 수 있습니다.", + "guide_movement_zipline_header": "집라인", "guide_neutrals_desc": "맵 곳곳에는 많은 중립 유닛이 숨어 있습니다. 중립 유닛을 처치하고 영혼을 획득하세요.

    가끔 맵 중앙에 강력한 생명체가 나타나기도 합니다… 물리치면 팀이 큰 힘을 얻게 됩니다.", "guide_neutrals_header": "중립 유닛", "guide_outro_main_header": "하이라이트", @@ -6258,16 +10146,16 @@ "guide_the_map_guardians_desc": "가디언은 각 전선의 첫 번째 방어선입니다. 공격당하면 큰 피해를 입을 수 있으므로 트루퍼와 함께 진격하는 것이 가장 좋습니다.", "guide_the_map_guardians_header": "가디언", "guide_the_map_header": "개요", - "guide_the_map_lanes_desc": "4개의 전선이 있으며, 각 전선에는 플레이어가 빠르게 이동할 수 있는 하이퍼라인이 있습니다.", + "guide_the_map_lanes_desc": "게임에는 3개의 전선이 있으며, 각 전선에는 플레이어가 빠르게 이동할 수 있는 집라인이 있습니다.", "guide_the_map_lanes_header": "전선", "guide_the_map_main_header": "개요", "guide_the_map_midboss_desc": "맵 중앙에는 강력한 중립 보스가 있습니다. 중립 보스를 처치한 팀은 다음 사망 시 즉시 부활합니다.", - "guide_the_map_midboss_header": "신전 보스", - "guide_the_map_troopers_desc": "트루퍼는 일정한 간격으로 기지에서 부활하고 전선을 따라 달려가며 마주치는 적과 싸웁니다.", + "guide_the_map_midboss_header": "중앙 보스", + "guide_the_map_troopers_desc": "트루퍼는 일정한 간격으로 기지에서 부활하고 전선을 따라 달려가며 마주치는 적군과 싸웁니다.", "guide_the_map_troopers_header": "트루퍼", "guide_the_map_walkers_desc": "워커는 전선 안쪽에 자리잡고 있으며 방어 태세로 무장하고 있습니다.", "guide_the_map_walkers_header": "워커", - "guide_the_map_welcome_desc": "커스트 애플에 오신 것을 환영합니다. 전투에서 승리를 쟁취하려면 무기와 초자연적인 힘을 모두 사용해서 적군의 기지를 포위해야 합니다.", + "guide_the_map_welcome_desc": "저주받은 사과로 변해버린 도시인 뉴욕에 오신 것을 환영합니다. 전투에서 승리를 쟁취하려면 무기와 초자연적인 힘을 모두 사용해서 적군의 기지를 포위해야 합니다.", "guide_the_map_welcome_header": "소개", "guide_the_map_welcome_sub_header": "소개", "guide_upgrades_buy_mods_desc": "아이템을 사용하여 탄약 수, 근거리 피해 또는 체력 재생과 같은 다양한 요소를 강화할 수 있습니다. 마력을 증가시키는 아이템은 능력의 효과를 강화합니다.

    각 영웅에게 적합한 아이템을 알 수 있는 추천 아이템 탭이 있습니다.", @@ -6276,214 +10164,576 @@ "guide_upgrades_deny_header": "영혼 훔치기", "guide_upgrades_going_home_desc": "사용할 영혼을 모은 후 기지로 돌아가 체력을 회복하고, 능력을 강화하고 추가 능력을 부여하는 강력한 아이템을 구매하세요.

    각 가디언 옆에는 가디언이 파괴되기 전까지 이용할 수 있는 상점도 있습니다.", "guide_upgrades_going_home_header": "상점", - "guide_upgrades_killing_guardians_desc": "영혼을 획득하면 능력 포인트(AP)를 받습니다.

    [TAB] 키를 누르면 이 포인트를 사용하여 능력을 업그레이드할 수 있습니다.", + "guide_upgrades_killing_guardians_desc": "영혼을 획득하면 능력 포인트를 받습니다.

    {g:citadel_binding:'Scoreboard'} 키를 길게 누르면 이 포인트를 사용하여 능력을 업그레이드할 수 있습니다.", "guide_upgrades_killing_guardians_header": "능력 포인트", "guide_upgrades_last_hit_desc": "트루퍼와 적군 플레이어를 처치하고 영혼을 획득하세요. 맵 곳곳에 있는 중립 유닛을 처치하여 영혼을 획득할 수도 있습니다.

    영혼은 근처 아군과 공유됩니다.", "guide_upgrades_last_hit_header": "영혼", "guide_upgrades_main_header": "능력 강화", "guide_upgrades_upgrade_abilities_desc": "능력 포인트를 사용해 능력을 업그레이드하세요.

    능력에는 3가지 업그레이드 단계가 있습니다.", "guide_upgrades_upgrade_abilities_header": "능력 업그레이드", - "guide_upgrades_yellow_orbs_desc": "마지막 타격을 가하면 추가 영혼이 나타납니다.

    이러한 영혼이 담긴 파란색 구슬을 쏘거나 날아가도록 두면 영혼을 획득할 수 있습니다.", + "guide_upgrades_yellow_orbs_desc": "적군이 사망하면 추가 영혼이 나타납니다.

    이러한 영혼이 담긴 파란색 구슬을 쏘거나 날아가도록 두면 영혼을 획득할 수 있습니다.", "guide_upgrades_yellow_orbs_header": "영혼 획득", "gun_powerup_pickup": "무기", + "gunslinger_demonMark": "악마의 표식", + "gunslinger_demonMark/demonmark": "악마의 표식", + "gunslinger_demonMark/demonmark/demonmark_buff": "표식 소모", + "gunslinger_demonMark_desc": "주변 적군에게 수동으로 표식을 찍습니다. 표식이 찍힌 적군을 사격하면 효과가 소모되며 보너스 피해를 입히고 연사 속도 이동 속도가 증가합니다.", + "gunslinger_rapid_fire": "Rapid Fire", + "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "속사", + "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", + "gunslinger_rocket_launcher": "Rocket Launcher", + "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air.", + "gunslinger_sleep_bomb": "Sleep Bomb", + "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", + "gunslinger_tenacity": "Tenacity", + "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.", "headed_this_way": "이쪽 방향이다!", "headed_to_blue": "{s:param_1} 파란색 전선으로 이동 중", "headed_to_green": "{s:param_1} 초록색 전선으로 이동 중", - "headed_to_purple": "{s:param_1} 보라색 전선으로 이동 중", + "headed_to_purple": "{s:param_1} 초록색 전선으로 이동 중", "headed_to_yellow": "{s:param_1} 노란색 전선으로 이동 중", "health_regen_pickup/small_health_regen": "체력 재생 증가", "health_regen_pickup_label": "치유", "hero_akimbo": "아킴보", + "hero_akimbo:n": "아킴보", + "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "아킴보", + "hero_akimbo_search:n": "아킴보", "hero_apocalypse": "아포칼립스", + "hero_apocalypse:n": "아포칼립스", + "hero_apocalypse_search": "아포칼립스", + "hero_apocalypse_search:n": "아포칼립스", "hero_architect": "아키텍트", + "hero_architect:n": "아키텍트", + "hero_architect_search": "아키텍트", + "hero_architect_search:n": "아키텍트", "hero_assassin": "어쌔신", + "hero_assassin:n": "어쌔신", + "hero_assassin_search": "암살자", + "hero_assassin_search:n": "암살자", "hero_astro": "홀리데이", + "hero_astro:n": "홀리데이", + "hero_astro_lore": "평생 뉴욕에서의 삶을 꿈꾸는 사람들이 있다. 하지만 홀리데이는 그런 부류가 아니다. 작은 마을에서 보안관으로 일하는 것에 만족했고 총을 사용할 기회라고는 지역 박람회에서 사격 솜씨를 뽐낼 때뿐이었지만, 그마저도 즐거웠다. 그런데 갑자기 마을에서 살인 사건이 연달아 벌어지기 시작했다.

    시신은 끔찍하게 갈비뼈가 뜯어진 채로 발견되어 마치 새가 내장을 뜯어 먹은 듯한 모습이었다. 홀리데이는 언론에서 '트루바두르'라고 부르는 떠돌이 포크 음악가로 알려진 연쇄 살인마를 추적하여 찾아냈지만, 대면한 순간 살인마가 까마귀 떼로 변해 하늘로 날아올라 달아나 버리고 말았다.

    그 후 6개월이 지난 지금까지 일리노이주 중부에서 살인 사건이 추가로 발생하지 않았지만, 홀리데이는 수사를 멈추지 않았다. 홀리데이는 투르바두르가 뉴욕으로 이동했을 것으로 의심하며, 그 악마 같은 연쇄 살인마를 처단하는 날까지 추적을 멈추지 않을 생각이다.", "hero_astro_playstyle": "홀리데이는 명사수로서 사격 실력에 크게 의지하며 공중으로 날려 올린 물체를 쏩니다. 정확하게 조준하면 엄청난 피해를 입힐 수 있습니다. 뛰어난 이동 능력 덕분에 적군을 고립시키거나 빠르게 도망칠 수 있습니다.", + "hero_astro_role": "공중으로 뛰어올라 가하는 절묘한 사격", + "hero_astro_search": "홀리데이", + "hero_astro_search:n": "홀리데이", "hero_atlas": "에이브럼스", - "hero_atlas_lore": "직설적이고 고지식한 데다 술고래이기까지 한 에이브럼스는 수년 동안 뉴욕 범죄 사건 수사 현장의 붙박이 형사다. 예술품 도난부터 실종자 수색 및 의례적 살인에 이르기까지 에이브럼스는 그의 책상에 올라오게 되는 사건은 모두 해결해 냈다.\"n\"n그러던 어느 날 에이브럼스가 사무실 문을 열고 들어가니 책상 위에 두꺼운 책 한 권이 있었다. 그 책을 손에 집어 든 순간 불륜 사건을 추적하던 그의 평범한 일상은 막을 내렸다.\"n\"n'누구의 손에도 들어가게 하지 마시오.'라는 시커먼 피로 적힌 짧은 메모만이 그 책과 함께 남겨져 있었다. 에이브럼스는 그 책이 어디에서 온 건지 알아내지 못했다. 그렇지만 그 후로 집에 누군가 침입하고, 사무실이 3번이나 난장판이 되고, 차가 폭발되는 일까지 일어나자 도대체 무슨 일이 일어나고 있는지 파헤쳐 보고 싶은 마음이 생겼다.", - "hero_atlas_playstyle": "에이브럼스는 최전방에서 전투를 이끌어갈 수 있는 체격과 능력을 지니고 있으며, 적진 한가운데로 달려 들어가 적군을 분산시키기도 합니다. 적군이 에이브럼스를 공격하며 총알을 낭비하는 동안 후방에 있는 아군은 공격을 피하며 반격할 수 있습니다.", + "hero_atlas:n": "에이브럼스", + "hero_atlas_lore": "직설적이고 고지식한 데다 술고래이기까지 한 에이브럼스는 수년 동안 뉴욕 범죄 사건 수사 현장의 붙박이 형사다. 예술품 도난부터 실종자 수색 및 의례적 살인에 이르기까지 에이브럼스는 그의 책상에 올라오게 되는 사건은 모두 해결해 냈다.

    그러던 어느 날 에이브럼스가 사무실 문을 열고 들어가니 책상 위에 두꺼운 책 한 권이 있었다. 그 책을 손에 집어 든 순간 불륜 사건을 추적하던 그의 평범한 일상은 막을 내렸다.

    '누구의 손에도 들어가게 하지 마시오.'라는 시커먼 피로 적힌 짧은 메모만이 그 책과 함께 남겨져 있었다. 에이브럼스는 그 책이 어디에서 온 건지 알아내지 못했다. 그렇지만 그 후로 집에 누군가 침입하고, 사무실이 3번이나 난장판이 되고, 차가 폭발되는 일까지 일어나자 도대체 무슨 일이 일어나고 있는지 파헤쳐 보고 싶은 마음이 생겼다.", + "hero_atlas_playstyle": "에이브럼스는 최전방에서 전투를 이끌어갈 수 있는 체격과 능력을 지니고 있으며, 적진 한가운데로 달려 들어가 적군을 분산시키기도 합니다. 적군이 에이브럼스를 공격하며 화력을 낭비한다면, 후방에 있는 아군은 안전하게 반격을 시작할 수 있습니다.", "hero_atlas_role": "근거리 전투에서 활약하는 돌격 대장", + "hero_atlas_search": "에이브럼스", + "hero_atlas_search:n": "에이브럼스", "hero_ballista": "발리스타", + "hero_ballista:n": "발리스타", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "발리스타", + "hero_ballista_search:n": "발리스타", "hero_bebop": "비밥", + "hero_bebop:n": "비밥", "hero_bebop_lore": "배우자를 먼저 하늘로 떠나보낸 폐기물 처리장의 종업원인 미스 셸리가 탄생시킨 비밥은 단순히 고철 폐기물로 만들어진 로봇 일꾼이 아니었다. 비밥은 그녀가 가질 수 없던 아들이나 다름없었다. 둘은 함께 낮에는 고철 처리장에서 일하고 밤에는 재즈 음악을 들었다. 풍족하진 않았지만 평안한 일상이었다. 하지만 자신을 탄생시킨 미스 셸리가 병에 걸려 쓰러지게 되자, 그는 약값을 벌기 위해 그녀 몰래 밤에 일을 하기 시작했다. 그가 어떤 일을 하는지 안다면 그녀가 반대하겠지만, 그녀가 모르는 한 반대하는 일도 없을 것이다.", "hero_bebop_playstyle": "비밥은 다양한 방법으로 능력을 조합해서 사용할 수 있습니다. 적군을 몰아내고, 아군을 구하거나 폭발적인 피해를 입힐 수 있습니다. 과감하게 공격할 수 있는 상황에서는 비밥의 거대한 레이저로 많은 문제를 해결할 수 있습니다.", "hero_bebop_role": "갈고리로 적군을 낚아챈 후 치명적인 콤보 공격", + "hero_bebop_search": "비밥", + "hero_bebop_search:n": "비밥", + "hero_bebop_sort": "비밥", + "hero_bebop_sort:n": "비밥", + "hero_boho": "보우호우", + "hero_boho:n": "보우호우", + "hero_boho_search": "보우호우", + "hero_boho_search:n": "보우호우", "hero_bomber": "바머", + "hero_bomber:n": "바머", + "hero_bomber_search": "바머", + "hero_bomber_search:n": "바머", + "hero_bookworm": "페이지", + "hero_bookworm:n": "페이지", + "hero_bookworm_lore": "희귀한 서적을 거래하는 상인의 딸로 태어난 페이지는 친절과 마법, 그리고 이야기의 힘을 믿는 따뜻한 가정에서 자랐다. 페이지가 자연스레 부모의 가치관을 받아들였던 반면, 남동생인 브라이스는 그렇지 않았다.

    반항적인 청소년이었던 브라이스는 지나치게 감상적이었던 가족의 가치관에 반감을 품었으며, 위험하다는 이유로 부모가 금지했던 마법을 탐구하고 싶어 했다. 페이지는 동생이 문제에 휘말리지 않도록 온 힘을 다했지만, 여느 10대가 그렇듯, 브라이스는 누나가 충고하면 할수록 더욱 고개를 돌릴 뿐이었다.

    어느 날, 페이지가 도서관에서 돌아왔을 때 동생은 집에서 쫓겨난 후였고 페이지의 부모는 슬피 울고 있었다. 그리고 페이지는 그 이유를 알 수 없었다.

    그렇게 며칠이 흘렀고, 몇 개월이 지났으며, 몇 년이 지나갔다. 페이지는 뛰어난 서책술사가 되었으며, 다섯 개 자치구의 도서관을 돌며 이야기꾼으로의 삶을 살아갔다. 페이지의 부모는 브라이스에 대해 여전히 침묵했지만, 동생을 찾겠다는 페이지의 집념은 커져만 갔다. 페이지는 동생에게 무슨 일이 있었는지 밝혀낼 것이다... 그리고 그 어떤 인간도, 신도 그녀를 막을 수 없을 것이다.", + "hero_bookworm_search": "페이지", + "hero_bookworm_search:n": "페이지", "hero_cadence": "케이던스", + "hero_cadence:n": "케이던스", + "hero_cadence_search": "케이던스", + "hero_cadence_search:n": "케이던스", "hero_chrono": "패러독스", - "hero_chrono_lore": "패러독스, 시간의 아티팩트이자 악명 높은 도둑 집단의 이름이다. 패러독스는 절대 손댈 수 없을 것만 같은 개인과 단체만을 노려 정교한 강도 사건을 벌이는 데 자부심을 갖고 있다. 수많은 유물, 정부 기밀, 유명 인사의 친자 검사 결과를 훔쳐서 팝업 갤러리에 보란 듯이 전시하여 세상에는 패러독스의 손에 닿지 않는 곳이 없다는 걸 과시한다.\"n\"n비밀의 장막으로 가려져 정체를 알 수 없는 집단인 패러독스의 각 멤버는 가면으로 얼굴을 가리고 집단의 이름을 사용한다. 그들은 어디에나 존재하지만, 어디에서도 찾아볼 수 없다. 그들이 무엇인가를 원한다면, 그들을 막을 수 있는 방법은 없다.", + "hero_chrono:n": "패러독스", + "hero_chrono_lore": "패러독스, 시간의 아티팩트이자 악명 높은 도둑 집단의 이름이다. 패러독스는 절대 손댈 수 없을 것만 같은 개인과 단체만을 노려 정교한 강도 사건을 벌이는 데 자부심을 갖고 있다. 수많은 유물, 정부 기밀, 유명 인사의 친자 검사 결과를 훔쳐서 팝업 갤러리에 보란 듯이 전시하여 세상에는 패러독스의 손에 닿지 않는 곳이 없다는 걸 과시한다.

    비밀의 장막으로 가려져 정체를 알 수 없는 집단인 패러독스의 각 멤버는 가면으로 얼굴을 가리고 집단의 이름을 사용한다. 그들은 어디에나 존재하지만, 어디에서도 찾아볼 수 없다. 그들이 무엇인가를 원한다면, 그들을 막을 수 있는 방법은 없다.", "hero_chrono_playstyle": "시간을 조작하는 패러독스는 1 대 1 전투에서만큼은 누구도 당해낼 수 없습니다. 패러독스는 적군을 기다렸다가 때에 맞춰 파동 수류탄을 투척하고 시간 장벽을 구축하거나 아군 무리 사이로 적군을 이동시킵니다.", "hero_chrono_role": "시공간을 자유자재로 조작", + "hero_chrono_search": "패러독스", + "hero_chrono_search:n": "패러독스", "hero_clawdril": "클로드릴", + "hero_clawdril:n": "클로드릴", + "hero_clawdril_search": "클로드릴", + "hero_clawdril_search:n": "클로드릴", "hero_coldmetal": "콜드 메탈", + "hero_coldmetal:n": "콜드 메탈", + "hero_coldmetal_search": "콜드 메탈", + "hero_coldmetal_search:n": "콜드 메탈", "hero_cowboy": "카우보이", + "hero_cowboy:n": "카우보이", + "hero_cowboy_search": "카우보이", + "hero_cowboy_search:n": "카우보이", "hero_demoman": "데몰리션 엑스퍼트", + "hero_demoman:n": "데몰리션 엑스퍼트", + "hero_demoman_search": "데몰리션 엑스퍼트", + "hero_demoman_search:n": "데몰리션 엑스퍼트", + "hero_doorman": "도어맨", + "hero_doorman:n": "도어맨", + "hero_doorman_lore": "겉보기에는 점잖고 공손해 보이지만, 남작 부인 호텔의 도어맨은 그 이상의 존재다.

    원래 도어맨은 몇 주 정도만 이 세계의 삶을 경험할 생각이었다. 하지만, 얼마 지나지 않아 뉴욕의 서비스 업계가 인간을 기쁘게 하는 기묘한 요구를 들여다볼 좋은 기회라는 것을 알게 되었다.", + "hero_doorman_search": "도어맨", + "hero_doorman_search:n": "도어맨", + "hero_doorman_sort": "도어맨", + "hero_doorman_sort:n": "도어맨", + "hero_drifter": "드리프터", + "hero_drifter:n": "드리프터", + "hero_drifter_lore": "미국 전역을 떠도는 고대의 뱀파이어이자 이름 없는 괴물인 드리프터는 수 세대에 걸쳐 살아 있는 자들을 사냥해 왔다.

    다른 뱀파이어들과 달리 드리프터는 화려함과 작위 따위에 관심이 없으며, 뱀파이어들의 법률과 전통도 노골적으로 경멸한다. 그 결과 드리프터는 북미 전역의 남작령에서 추적 대상이 되었다. 자작들과 원로들은 드리프터가 처형되길 바라고 있으나, 드리프터는 그런 바람을 비웃기라도 하듯 여전히 제멋대로 행동하고 있다...", + "hero_drifter_search": "드리프터", + "hero_drifter_search:n": "드리프터", + "hero_drifter_sort": "드리프터", + "hero_drifter_sort:n": "드리프터", + "hero_druid": "드루이드", + "hero_druid:n": "드루이드", + "hero_druid_search": "드루이드", + "hero_druid_search:n": "드루이드", "hero_duo": "듀오", + "hero_duo:n": "듀오", + "hero_duo_search": "듀오", + "hero_duo_search:n": "듀오", "hero_dynamo": "다이나모", - "hero_dynamo_lore": "과학자로서 다이나모 교수는 언제나 지적 호기심으로 가득 차 있었다. 센트럴 파크에 시공간 균열이 생겼을 때도 그는 가장 먼저 현장에 뛰어들어 조사를 시작한 인물이었다. 그는 이러한 장엄한 현상으로 그의 삶이 크게 변할 것이라고 예상했지만, 정신적인 변화를 생각하고 있었을 뿐 실제로 그의 몸 자체가 원자화되어 죽어가는 작은 별로 변할 거라고는 예상하지 못했다. \"n\"n비록 육체가 사라졌지만, 그의 정신과 지식에 대한 욕구는 여전히 살아 있다. 다이나모는 자신의 상태에 대해 더 자세히 알아보면서 컬럼비아 대학의 종신 교수로서 강의도 이어 나가고 있다. 결국 그는 미래의 지성을 끌어 나가야 하는 교수이기 때문이다.", + "hero_dynamo:n": "다이나모", + "hero_dynamo_lore": "과학자로서 다이나모 교수는 언제나 지적 호기심으로 가득 차 있었다. 센트럴 파크에 시공간 균열이 생겼을 때도 그는 가장 먼저 현장에 뛰어들어 조사를 시작한 인물이었다. 그는 이러한 장엄한 현상으로 그의 삶이 크게 변할 것이라고 예상했지만, 정신적인 변화를 생각하고 있었을 뿐 실제로 그의 몸 자체가 원자화되어 죽어가는 작은 별로 변할 거라고는 예상하지 못했다.

    비록 육체가 사라졌지만, 그의 정신과 지식에 대한 욕구는 여전히 살아 있다. 다이나모는 자신의 상태에 대해 더 자세히 알아보면서 컬럼비아 대학의 종신 교수로서 강의도 이어 나가고 있다. 결국 그는 미래의 지성을 끌어 나가야 하는 교수이기 때문이다.", "hero_dynamo_playstyle": "다이나모는 자신과 아군의 체력을 회복하며 최고의 활약을 보여줄 수 있는 순간이 올 때까지 기다립니다. 다이나모의 특이점만큼 팀 전투에 큰 영향을 미칠 수 있는 것은 거의 없습니다.", "hero_dynamo_role": "모든 적군을 한꺼번에 무력화", + "hero_dynamo_search": "다이나모", + "hero_dynamo_search:n": "다이나모", + "hero_familiar": "렘", + "hero_familiar:n": "렘", + "hero_familiar_lore": "우연히 꿈의 세계에서 넘어오게 된 렘은 잠들지 않는 도시에 발이 묶이고 말았다. 호기심이 많은 렘은 도우미 친구들과 함께 집으로 돌아갈 길을 찾고 있으며, 다섯 개의 자치구 곳곳에서 그 모습이 목격되곤 한다.

    혹시라도 퇴근길에 블루 라인을 타고 귀가하다가 깜빡 졸았던 적이 있다면, 저주받은 사과의 새로운 거주자와 스쳐 지나간 순간이었을지도 모른다.", + "hero_familiar_search": "렘", + "hero_familiar_search:n": "렘", + "hero_fencer": "아폴로", + "hero_fencer:n": "아폴로", + "hero_fencer_lore": "아름다움과 전통, 그리고 분쟁이 공존하는 땅인 북부 익시아는 잔혹한 정치 폭력이 일상처럼 벌어진다. 그러니 안전을 위해 뉴욕으로 유학을 가게 되었다는 말을 들었을 때, 아폴로는 상황이 보통 일이 아니라는 걸 직감했다.

    블랙모어 아카데미에 적응하는 일은 쉽지 않았다. 아카데미에는 저주받은 사과의 최고 엘리트들만이 모여야 했지만, 몇몇 예외를 제외하면 실력은 평범하면서 태도만 공격적인 학생들뿐이었다. 그래서 아폴로는 파티나 무도회처럼 하찮은 일은 거들떠보지 않고, 펜싱 경기장으로 향한다. 그리고 블랙모어 펜싱팀의 주장으로서 매일 치열하게 자신을 단련한다.

    하지만 아폴로는 뉴욕의 단조로운 일상을 그리 대수롭지 않게 여긴다. 언젠가 아버지가 돌아오라며 자신을 부를 때가 올 것이며, 그때 그는 가문 대대로 전해 온 조상의 검을 휘두를 자격이 있다는 걸 보여줄 것이기 때문이다.", + "hero_fencer_search": "아폴로", + "hero_fencer_search:n": "아폴로", "hero_forge": "맥기니스", - "hero_forge_lore": "매기 맥기니스는 항상 무엇인가를 만들어 내는 재능이 있었다. 4살 때 그녀는 블록 장난감으로 경이로운 건축물을 재현해 내고, 10살 때는 부모님의 결혼기념일을 맞이하여 직접 조명을 만들고 배선까지 손봤다. 15살에 이르자 죽은 영혼을 정화하는 기계를 설계했는데, 블록 장난감으로 지은 건축물과는 비교할 수 없을 정도로 큰 주목을 받았다.\"n\"n현재 페어팩스 인더스트리 군사 R&D 부서의 책임자인 맥기니스는 대부분의 시간을 실험실이 아닌 기계 작업장에서 보낸다. 그녀에게 이론은 단지 글에 불과하지만, 과학은 손으로 만질 수 있는 마법과 같기 때문이다.", - "hero_forge_playstyle": "포탑을 배치해 살상 지대를 만들거나 장벽을 구축해 적군을 분산시키는 맥기니스에게 적시 적소에 배치하는 능력은 핵심입니다. 맥기니스의 도움을 받아 아군은 물러서지 않고 계속해서 전투에 임할 수 있습니다.", + "hero_forge:n": "맥기니스", + "hero_forge_lore": "매기 맥기니스는 항상 무엇인가를 만들어 내는 재능이 있었다. 4살 때 그녀는 블록 장난감으로 경이로운 건축물을 재현해 내고, 10살 때는 부모님의 결혼기념일을 맞이하여 직접 조명을 만들고 배선까지 손봤다. 15살에 이르자 죽은 영혼을 정화하는 기계를 설계했는데, 블록 장난감으로 지은 건축물과는 비교할 수 없을 정도로 큰 주목을 받았다.

    현재 페어팩스 인더스트리 군사 R&D 부서의 책임자인 맥기니스는 대부분의 시간을 실험실이 아닌 기계 작업장에서 보낸다. 그녀에게 이론은 단지 글에 불과하지만, 과학은 손으로 만질 수 있는 마법과 같기 때문이다.", + "hero_forge_playstyle": "맥기니스에게 있어 적시적소에 배치하는 능력은 매우 중요합니다. 맥기니스는 포탑을 배치해 살상 지대를 만들거나 장벽을 구축해 적군을 분산시킬 수 있으며, 아군은 맥기니스의 도움을 받아 물러서지 않고 계속해서 전투에 임할 수 있습니다.", "hero_forge_role": "전장을 장악하는 전투 포탑 배치", + "hero_forge_search": "맥기니스", + "hero_forge_search:n": "맥기니스", + "hero_fortuna": "포르투나", + "hero_fortuna:n": "포르투나", + "hero_fortuna_search": "포르투나", + "hero_fortuna_search:n": "포르투나", + "hero_frank": "빅터", + "hero_frank:n": "빅터", + "hero_frank_lore": "많은 이들이 평생에 걸쳐 자신의 정체성을 찾으려 한다. 빅터에게 이 실존적 질문은 더 깊고 무거웠다. 빅터는 영안실 탁자 위에서 깨어난 순간부터 누가 자신을 만들었는지, 왜 만들었는지, 무엇으로 만들어졌는지 전혀 알 수 없었기 때문이다.

    이제 빅터는 다섯 개의 자치구를 떠돌며 그 답을 찾고 있다. 누군가 자신의 일부분이라도 알아봐 주길 바라면서.", + "hero_frank_search": "빅터", + "hero_frank_search:n": "빅터", + "hero_frank_sort": "빅터", + "hero_frank_sort:n": "빅터", "hero_gadgeteer": "가제티어", + "hero_gadgeteer:n": "가제티어", + "hero_gadgeteer_search": "가제티어", + "hero_gadgeteer_search:n": "가제티어", "hero_gadgetman": "가젯맨", + "hero_gadgetman:n": "가젯맨", + "hero_gadgetman_search": "가젯맨", + "hero_gadgetman_search:n": "가젯맨", "hero_genericperson": "모의 영웅", + "hero_genericperson:n": "모의 영웅", "hero_ghost": "레이디 가이스트", - "hero_ghost_lore": "한때 레이디 진 가이스트는 마을에서 가장 인기 있는 소녀였다. 하지만 상류 사교계의 여왕으로 군림하던 영광의 시절도 잠시, 세월이 흐르며 가이스트의 아름다움이 사라지자 양로원에서 화려했던 옛 추억을 이야기하는 초라한 여인이 되어 버렸다. 그때 오스키퍼가 모습을 드러냈다. 다른 차원에서 온 강력한 영혼인 오스키퍼는 가이스트에게 과거의 영광을 되찾아 주겠다는 제안을 했다. 그는 젊음을 되찾아 줄 수는 있으나, 젊음을 유지하기 위해서는 살아있는 자의 생기를 흡수해야 한다는 조건이었다.\"n\"n가이스트는 절망했다. 살인은 분명 잔인한 일이었고, 오스키퍼는 결코 쉽게 믿을 수 있는 존재가 아니었기에... 하지만 젊음을 되찾고 인생을 다시 한번 살아갈 수 있는 기회는 차마 거부할 수 없는 유혹이었다. 그래서 그녀는 계획을 세웠다. 오스키퍼와 계약을 맺은 뒤 그를 구속하고 봉인하여 자신에게 미치는 영향을 제한했다. 오스키퍼는 계속해서 생기를 공급받았지만, 오직 가이스트가 원할 때만이었다.\"n\"n하지만 수십 년이 지나자 봉인의 힘은 약해졌고, 오스키퍼의 굶주림은 그 어느 때보다 깊어져 가고 있다.", + "hero_ghost:n": "레이디 가이스트", + "hero_ghost_lore": "한때 레이디 진 가이스트는 마을에서 가장 인기 있는 소녀였다. 하지만 상류 사교계의 여왕으로 군림하던 영광의 시절도 잠시, 세월이 흐르며 가이스트의 아름다움이 사라지자 양로원에서 화려했던 옛 추억을 이야기하는 초라한 여인이 되어 버렸다. 그때 오스키퍼가 모습을 드러냈다. 다른 차원에서 온 강력한 영혼인 오스키퍼는 가이스트에게 과거의 영광을 되찾아 주겠다는 제안을 했다. 그는 젊음을 되찾아 줄 수는 있으나, 젊음을 유지하기 위해서는 살아있는 자의 생기를 흡수해야 한다는 조건이었다.

    가이스트는 절망했다. 살인은 분명 잔인한 일이었고, 오스키퍼는 결코 쉽게 믿을 수 있는 존재가 아니었기에... 하지만 젊음을 되찾고 인생을 다시 한번 살아갈 수 있는 기회는 차마 거부할 수 없는 유혹이었다. 그래서 그녀는 계획을 세웠다. 오스키퍼와 계약을 맺은 뒤 그를 구속하고 봉인하여 자신에게 미치는 영향을 제한했다. 오스키퍼는 계속해서 생기를 공급받았지만, 오직 가이스트가 원할 때만이었다.

    하지만 수십 년이 지나자 봉인의 힘은 약해졌고, 오스키퍼의 굶주림은 그 어느 때보다 깊어져 가고 있다.", "hero_ghost_playstyle": "레이디 가이스트의 힘의 원천은 바로 자신의 체력입니다. 체력을 희생하여 파괴적인 힘을 발휘하며, 체력이 낮아지면 적군의 체력을 흡수하여 회복할 수 있습니다.", "hero_ghost_role": "체력을 대가로 체력을 빼앗는 힘", + "hero_ghost_search": "레이디 가이스트", + "hero_ghost_search:n": "레이디 가이스트", "hero_gigawatt": "세븐", - "hero_gigawatt_lore": "신비로운 에너지가 지구를 깨우고 세상이 변화하며 모든 것이 가능해졌다. 하지만 무엇이든 가능하다고 해서 무엇이든 가능해야 하는 것은 아니었다. 그래서 정부는 법과 규칙을 마련했다. 미국 시민이 초자연적 현상이 벌어지는 세상에서 안전하게 혜택을 누리며 살 수 있도록 하기 위함이었다. 하지만 법과 규칙은 인간, 즉 세븐이 아닌 다른 한계가 있는 인간을 위한 것일 뿐이었다.\"n\"n세븐이 가장 위험한 초자연적인 힘을 지닌 오컬티스트들만을 위한 비밀 지하 감옥인 로스트 위스퍼에 갇히게 되기까지 그가 저지른 행위에 대해서는 소문만 무성할 뿐이다. 하지만 그의 처형식 날 밤에 무슨 일이 벌어졌는지에 대해서는 의심의 여지가 없다.\"n\"n7개국에서 온 가장 강력한 멘탈리스트들이 봉인진을 쳤다. 어떠한 신비스러운 힘도 처형식에 개입할 수 없도록 보호하고 세븐의 영혼을 소환 또는 소생하거나 그를 따르는 추종자들에 의해 이용될 수 없도록 완전히 파괴하기 위해서였지만 결국... 실패하고 말았다.\"n\"n구경꾼들은 미 육군에서 고용한 최강의 멘탈리스트들의 머리가 풍선처럼 터지는 것을 보며 공포에 질렸다. 세븐을 체포한 것으로 알려진 스코틀랜드 야드 최초의 오컬트 수사관이 한 줌의 재로 변하자, 사방이 비명으로 가득했다. 세븐은 묶여 있는 상태에서 몸을 뒤틀며 괴로워하고, 전기로 피부가 타들어 갔지만 여전히 죽지 않았다. 그는 되려 웃었다.\"n\"n속박 상태에서 자유로워지는 자신을 보며 웃었다.\"n\"n자신을 억압한 자들이 두려움에 떠는 것을 보며 웃었다.\"n\"n수년간 지하 감옥에 갇혀 맛볼 수 없었던 신선한 공기를 들이마시며 웃었다.\"n\"n그리고 뉴욕에 도착하면 무슨 일을 할지 생각하며 웃었다.", + "hero_gigawatt:n": "세븐", + "hero_gigawatt_lore": "신비로운 에너지가 지구를 깨우고 세상이 변화하며 모든 것이 가능해졌다. 하지만 무엇이든 가능하다고 해서 무엇이든 가능해야 하는 것은 아니었다. 그래서 정부는 법과 규칙을 마련했다. 미국 시민이 초자연적 현상이 벌어지는 세상에서 안전하게 혜택을 누리며 살 수 있도록 하기 위함이었다. 하지만 법과 규칙은 인간, 즉 세븐이 아닌 다른 한계가 있는 인간을 위한 것일 뿐이었다.

    세븐이 가장 위험한 초자연적인 힘을 지닌 오컬티스트들만을 위한 비밀 지하 감옥인 로스트 위스퍼에 갇히게 되기까지 그가 저지른 행위에 대해서는 소문만 무성할 뿐이다. 하지만 그의 처형식 날 밤에 무슨 일이 벌어졌는지에 대해서는 의심의 여지가 없다.

    7개국에서 온 가장 강력한 멘탈리스트들이 봉인진을 쳤다. 어떠한 신비스러운 힘도 처형식에 개입할 수 없도록 보호하고 세븐의 영혼을 소환 또는 소생하거나 그를 따르는 추종자들에 의해 이용될 수 없도록 완전히 파괴하기 위해서였지만 결국... 실패하고 말았다.

    구경꾼들은 미 육군에서 고용한 최강의 멘탈리스트들의 머리가 풍선처럼 터지는 것을 보며 공포에 질렸다. 세븐을 체포한 것으로 알려진 스코틀랜드 야드 최초의 오컬트 수사관이 한 줌의 재로 변하자, 사방이 비명으로 가득했다. 세븐은 묶여 있는 상태에서 몸을 뒤틀며 괴로워하고, 전기로 피부가 타들어 갔지만 여전히 죽지 않았다. 그는 되려 웃었다.

    속박 상태에서 자유로워지는 자신을 보며 웃었다.

    자신을 억압한 자들이 두려움에 떠는 것을 보며 웃었다.

    수년간 지하 감옥에 갇혀 맛볼 수 없었던 신선한 공기를 들이마시며 웃었다.

    그리고 뉴욕에 도착하면 무슨 일을 할지 생각하며 웃었다.", "hero_gigawatt_playstyle": "세븐은 전투 중에 자신의 순간이 오기를 기다립니다. 빛을 발할 수 있는 순간에 폭풍처럼 맹렬하게 몰아닥치며 전투를 휩쓸고 적군에게 번개 공격을 쏟아붓습니다.", "hero_gigawatt_role": "모든 적군을 감전시키는 강한 전류 공격", + "hero_gigawatt_search": "세븐", + "hero_gigawatt_search:n": "세븐", "hero_glider": "글라이더", + "hero_glider:n": "글라이더", + "hero_glider_search": "글라이더", + "hero_glider_search:n": "글라이더", + "hero_graf": "그라프", + "hero_graf:n": "그라프", + "hero_graf_search": "그라프", + "hero_graf_search:n": "그라프", "hero_gunner": "거너", + "hero_gunner:n": "거너", + "hero_gunner_search": "포수", + "hero_gunner_search:n": "포수", "hero_gunslinger": "건슬링어", + "hero_gunslinger:n": "건슬링어", + "hero_gunslinger_search": "건슬링어", + "hero_gunslinger_search:n": "건슬링어", "hero_haze": "헤이즈", - "hero_haze_lore": "OSIC(오컬트 안보 수사 위원회)는 CIA조차 투명해 보일 정도로 철저히 비밀스럽게 운영되는 정부 조직이다. 지역 법 집행 기관이 감당할 수 없는 사악한 세력으로부터 국가를 안전하게 보호하는 것이 OSIC에 속한 모든 구성원의 목표다.\"n\"n악명 높은 샌드맨 부서의 일원인 헤이즈가 주로 맡는 임무는 감시 대상의 꿈속에 침투하여 위험 수준을 파악하고 필요한 경우 영원히 잠들게 만드는 것이다.", + "hero_haze:n": "헤이즈", + "hero_haze_lore": "OSIC(오컬트 안보 수사 위원회)는 CIA조차 투명해 보일 정도로 철저히 비밀스럽게 운영되는 정부 조직이다. 지역 법 집행 기관이 감당할 수 없는 사악한 세력으로부터 국가를 안전하게 보호하는 것이 OSIC에 속한 모든 구성원의 목표다.

    악명 높은 샌드맨 부서의 일원인 헤이즈가 주로 맡는 임무는 감시 대상의 꿈속에 침투하여 위험 수준을 파악하고 필요한 경우 영원히 잠들게 만드는 것이다.", "hero_haze_playstyle": "헤이즈는 총알이 빗발치는 전투에서도 눈에 한번 들어온 적군은 놓치지 않습니다. 자신이 유리한 상황에서 일방적으로 공격하는 것을 즐기며, 공격을 피해 가까이 다가가 방심하고 있는 적군을 처치합니다.", "hero_haze_role": "소리 없이 다가와 퍼붓는 총탄 세례", + "hero_haze_search": "헤이즈", + "hero_haze_search:n": "헤이즈", + "hero_haze_sort": "헤이즈", + "hero_haze_sort:n": "헤이즈", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "하이잭", + "hero_hijack:n": "하이잭", + "hero_hijack_search": "하이잭", + "hero_hijack_search:n": "하이잭", "hero_hornet": "빈딕타", - "hero_hornet_lore": "세일럼 마녀재판을 맡았던 판사인 존 호손에게 처형당한 빈딕타는 첫 번째 마엘스트롬(초자연적 현상이 세상에 대대적으로 알려지게 된 사건)이 일어나게 되면서 육체를 떠났던 영혼이 현실 차원으로 돌아와 두 번째 삶을 얻게 되었다.\"n\"n빈딕타는 호손의 후손이 결성한 새로운 종교 재판 단체인 '인류의 벗'에 맞서 고독히 홀로 전쟁을 벌이며 호손의 무리로부터 초자연적인 존재를 보호하기 위해 노력하고 있다. 그녀는 이 싸움에서 승리하기 위해 필요하다면 시체로 산을 쌓아 올릴 각오도 되어 있다.", + "hero_hornet:n": "빈딕타", + "hero_hornet_lore": "세일럼 마녀재판을 맡았던 판사인 존 호손에게 처형당한 빈딕타는 첫 번째 마엘스트롬(초자연적 현상이 세상에 대대적으로 알려지게 된 사건)이 일어나게 되면서 육체를 떠났던 영혼이 현실 차원으로 돌아와 두 번째 삶을 얻게 되었다.

    빈딕타는 호손의 후손이 결성한 새로운 종교 재판 단체인 '인류의 벗'에 맞서 고독히 홀로 전쟁을 벌이며 호손의 무리로부터 초자연적인 존재를 보호하기 위해 노력하고 있다. 그녀는 이 싸움에서 승리하기 위해 필요하다면 시체로 산을 쌓아 올릴 각오도 되어 있다.", "hero_hornet_playstyle": "빈딕타는 여유롭게 날아다니며 적군을 탐색하고, 까마귀로 적군을 쪼아 출혈 피해를 입힙니다. 피해를 입은 적군은 거리에 상관없이 치명적인 피해를 입히는 빈딕타의 저격을 조심해야 합니다.", "hero_hornet_role": "방심한 적군을 노리는 저격수", + "hero_hornet_search": "빈딕타", + "hero_hornet_search:n": "빈딕타", + "hero_hornet_sort": "빈딕타", + "hero_hornet_sort:n": "빈딕타", "hero_inferno": "인페르누스", + "hero_inferno:n": "인페르누스", "hero_inferno_lore": "인페르누스는 대부분의 십 대처럼 거칠고 반항적이며 충동적이었지만, 다른 한편으로는 대부분의 십 대와는 다르게 불을 자유자재로 다루는 초자연적인 힘을 지닌 다른 차원에서 온 존재였다. 말할 필요도 없이 그의 젊은 시절은 방화, 살인, 증거 인멸로 가득했다. 하지만 어른이 되어가면서 걷잡을 수 없던 시절도 막을 내렸다. 어른이 된 인페르누스는 상당히 온화해졌다. 이제는 라이브 음악이 흐르는 바에서 일하면서 흥미로운 사람들과 이야기를 나누며 행복하게 지내고 있다. 그러나 누군가 말썽을 피우거나 시비를 걸어 그의 심기를 건드린다면 젊은 날에 갈고닦았던 실력을 발휘할 준비가 되어 있다.", "hero_inferno_playstyle": "인페르누스는 지속적으로 피해를 입힐 수 있는 다양한 능력이 있으며 주로 적군에게 먼저 화염 피해를 입히고 습격합니다. 걷잡을 수 없는 속도로 질주하는 인페르누스를 따라 타오르는 불길을 벗어날 수 있는 적군은 없을 겁니다.", "hero_inferno_role": "눈앞의 적군을 뜨거운 화염으로 처치", + "hero_inferno_search": "인페르누스", + "hero_inferno_search:n": "인페르누스", + "hero_inferno_sort": "인페르누스", + "hero_inferno_sort:n": "인페르누스", "hero_kali": "칼리", + "hero_kali:n": "칼리", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "칼리", + "hero_kali_search:n": "칼리", "hero_kelvin": "켈빈", - "hero_kelvin_lore": "유명한 모험가이자 과학자인 켈빈은 미지의 세계를 탐험하고 조사하는 일을 인생의 사명으로 삼았다. 북극에 8번째 차원의 문이 숨겨져 있다는 소문을 접하자마자 켈빈은 그 누구보다도 먼저 나서서 탐사대를 꾸렸다. 당시 최고의 인재로 구성된 켈빈의 탐사대는 모두의 기대와 응원을 받으며 북극으로 떠났다.\"n\"n그러나 다시 돌아온 대원은 단 한 명도 없었다.\"n\"n1년 반이 지난 후, 어느 어선이 빛나는 룬이 새겨진 바위를 붙들고 있는 켈빈의 얼어붙은 시신을 발견했다. 한 선원이 시신을 자세히 확인하기 위해 얼음을 조금씩 파내는 도중에 갑자기 켈빈이 눈을 뜨자 소스라치게 놀랐다. 맥박을 확인해 보았지만, 아무것도 느껴지지 않았다. 상처를 봉합하려고 했지만, 피가 한 방울도 남아있지 않았다. 그런데도 켈빈은 기적적으로 여전히 살아있었다.\"n\"n탐사 중에 무슨 일이 발생했는지 전혀 기억하지 못하는 켈빈은 사라져 버린 기억을 되찾기 위한 여정에 나섰다.", + "hero_kelvin:n": "켈빈", + "hero_kelvin_lore": "유명한 모험가이자 과학자인 켈빈은 미지의 세계를 탐험하고 조사하는 일을 인생의 사명으로 삼았다. 북극에 8번째 차원의 문이 숨겨져 있다는 소문을 접하자마자 켈빈은 그 누구보다도 먼저 나서서 탐사대를 꾸렸다. 당시 최고의 인재로 구성된 켈빈의 탐사대는 모두의 기대와 응원을 받으며 북극으로 떠났다.

    그러나 다시 돌아온 대원은 단 한 명도 없었다.

    1년 반이 지난 후, 어느 어선이 빛나는 룬이 새겨진 바위를 붙들고 있는 켈빈의 얼어붙은 시신을 발견했다. 한 선원이 시신을 자세히 확인하기 위해 얼음을 조금씩 파내는 도중에 갑자기 켈빈이 눈을 뜨자 소스라치게 놀랐다. 맥박을 확인해 보았지만, 아무것도 느껴지지 않았다. 상처를 봉합하려고 했지만, 피가 한 방울도 남아있지 않았다. 그런데도 켈빈은 기적적으로 여전히 살아있었다.

    탐사 중에 무슨 일이 발생했는지 전혀 기억하지 못하는 켈빈은 사라져 버린 기억을 되찾기 위한 여정에 나섰다.", "hero_kelvin_playstyle": "적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.", "hero_kelvin_role": "적군을 얼어붙게 하는 얼음 공격", + "hero_kelvin_search": "켈빈", + "hero_kelvin_search:n": "켈빈", "hero_krill": "모와 크릴", + "hero_krill:n": "모와 크릴", "hero_krill_lore": "모와 크릴은 지하 하수구를 네크워크로 삼아 지역구 사이의 무허가 거래 및 교역을 담당하는 조직인 '지하 들쥐'의 일원이다. 뉴욕 지하 세계에서 살아가는 주민 대부분은 이들의 역할을 존중한다. 그렇지만 가끔 갱단이 하수구 시스템을 이용하여 개인적인 원한을 해결하려고 하는데, 바로 이럴 때 모와 크릴이 개입한다. 이 둘은 지하 세계의 환대를 무시하면 어떤 일이 일어나는지 도시의 무법자들에게 다시금 상기시킨다.", - "hero_krill_playstyle": "모와 크릴은 땅속을 파고 들어갔다가 솟구쳐 오르며 근처 모든 적군에게 피해를 입힙니다. 가까이에 있을수록 그 피해는 더 치명적입니다.", + "hero_krill_playstyle": "모와 크릴은 지하로 파고들어갔다가 지상으로 솟구쳐 오르며 근처 모든 적군에게 피해를 입힙니다. 가까이에 있을수록 그 피해는 더 치명적입니다.", "hero_krill_role": "적군의 발밑에서부터 솟구쳐 오르는 공격", + "hero_krill_search": "모와 크릴", + "hero_krill_search:n": "모와 크릴", "hero_lash": "래쉬", + "hero_lash:n": "래쉬", "hero_lash_lore": "제이콥 래쉬는 형편없는 인간이다.", "hero_lash_playstyle": "래쉬는 적군에게 조금도 숨 쉴 틈을 주지 않습니다. 먼 거리를 날아서 방심하고 있는 적군에게 일격을 가하고 자신을 피해 도망치려는 적군은 끝까지 추격합니다.", "hero_lash_role": "높게 뛰어올라 내리치는 일격", - "hero_magician": "매지션", - "hero_magician_playstyle": "매지션은 유령 조수와 함께 방향과 위치를 전환하는 주술과 빠른 카드 공격으로 적군을 혼란에 빠뜨립니다.", + "hero_lash_search": "래쉬", + "hero_lash_search:n": "래쉬", + "hero_magician": "싱클레어", + "hero_magician:n": "싱클레어", + "hero_magician_lore": "헨리의 부모님은 헨리가 진짜 마법을 다루기에는 너무 어리고 충동적이라며 그냥 쉽게 가지고 놀 수 있는 카드 한 벌만을 주었다. 헨리는 자연스럽게 카드 마술을 익혔고, 곧 마법의 힘이 깃든 물체나 주문 없이도 환상적인 마술을 선보여 반 친구들의 관심을 한몸에 받았다.

    고등학교에 입학한 후 헨리는 사바나를 만났고 무대 마술에 대한 사랑이 남다르던 두 사람은 연인으로 발전하게 되었다. 사랑에 빠진 두 사람은 함께 마술 공연을 했다. 헨리는 졸업 파티에서 사바나에게 청혼을 했고 곧 두 사람은 운명처럼 결혼하게 되었다.

    당연히 양가 부모는 모두 결혼을 달가워하지 않았지만, 헨리와 사바나는 서로가 소울메이트라는 것을 알고 있었다. 그래서 두 사람은 혈마법사의 힘을 빌려 서로의 영혼을 영원히 묶어 사랑을 굳히는 의식을 치렀다.

    그러던 어느 날 공연 중 사고가 일어나 두 사람이 목숨을 잃게 되었다. 누구의 잘못으로 사고가 일어났는지 알 수가 없었다. 헨리는 사바나가 위치를 벗어났다고 주장하고 사바나는 헨리가 제때 움직이지 않았다고 탓한다. 한 가지 확실한 것은 두 사람의 영혼이 묶여 있기에 서로를 벗어날 수가 없다는 것이다. 이제 틈만 나면 말다툼을 벌이는 유령 커플이 되어 버린 헨리와 사바나는 영원한 사랑의 서약을 깨려면 함께 협력해야 한다.", + "hero_magician_playstyle": "위대한 싱클레어는 유령 조수와 함께 방향과 위치를 전환하는 주술과 빠른 카드 공격으로 적군을 혼란에 빠뜨립니다.", "hero_magician_role": "적군을 혼란에 빠뜨리는 주술", + "hero_magician_search": "싱클레어", + "hero_magician_search:n": "싱클레어", + "hero_magician_sort": "싱클레어", + "hero_magician_sort:n": "싱클레어", "hero_mechaguy": "메카 가이", + "hero_mechaguy:n": "메카 가이", + "hero_mechaguy_search": "메카 가이", + "hero_mechaguy_search:n": "메카 가이", "hero_mirage": "미라지", - "hero_mirage_lore": "진은 세상에 존재하는 가장 신비한 무리 중 하나다. 강력한 힘을 통제할 수 있는 힘을 가진 진은 호리병 안에서 쉬지 않고는 48분 이상 육체 형태를 유지할 수 없다. 때문에 대부분의 진은 이동, 보호, 동행의 역할을 수행하는 인간 경호원을 고용한다.\"n\"n미라지는 이러한 경호원 중 한 명이다. 미라지는 진 외교 대사 나샬라 디온에게 고용되어 뉴욕에서 외교 임무를 수행 중이다. 진은 미국 정부와 협상하여 와이오밍주의 일부를 매입해 모든 진을 위한 주권 국가를 수립하기를 희망한다.", + "hero_mirage:n": "미라지", + "hero_mirage_lore": "진은 세상에 존재하는 가장 신비한 무리 중 하나다. 강력한 힘을 통제할 수 있는 힘을 가진 진은 호리병 안에서 쉬지 않고는 48분 이상 육체 형태를 유지할 수 없다. 때문에 대부분의 진은 이동, 보호, 동행의 역할을 수행하는 인간 경호원을 고용한다.

    미라지는 이러한 경호원 중 한 명이다. 미라지는 진 외교 대사 나샬라 디온에게 고용되어 뉴욕에서 외교 임무를 수행 중이다. 진은 미국 정부와 협상하여 와이오밍주의 일부를 매입해 모든 진을 위한 주권 국가를 수립하기를 희망한다.", "hero_mirage_playstyle": "미라지는 강력한 토네이도로 변신하여 적군을 공중으로 들어올립니다. 장수풍뎅이로 체력을 흡수하여 여러 적군과 싸울 수 있으며 언제든지 아군을 지원하고 어디서든 적군을 상대할 준비가 되어 있습니다.", "hero_mirage_role": "결정적인 순간에 도망치는 적군을 잡는 기동력", + "hero_mirage_search": "미라지", + "hero_mirage_search:n": "미라지", + "hero_mirage_sort": "미라지", + "hero_mirage_sort:n": "미라지", "hero_nano": "칼리코", + "hero_nano:n": "칼리코", + "hero_nano_lore": "칼리코는 한때 '백스터 소사이어티'에서 훈장을 받은 멤버였지만, 대가 없이 괴물을 죽이는 것보다 돈을 받고 사람을 죽이는 일이 더 수지 타산이 맞는다는 것을 깨닫고는 자리를 떠났다.

    현재 쉴 틈 없이 바쁘게 청부 살인 업자로 활동 중인 칼리코는 다른 사람의 인생을 끝내며 최고의 인생을 살고 있다.", + "hero_nano_playstyle": "칼리코는 그림자를 유리하게 활용하여 전장을 이리저리 누비며 적군을 한 명씩 사냥합니다.", "hero_nano_role": "측면에서부터 불러일으키는 대혼란", + "hero_nano_search": "칼리코", + "hero_nano_search:n": "칼리코", + "hero_necro": "그레이브즈", + "hero_necro:n": "그레이브즈", + "hero_necro_lore": "유능한 변호사 집안의 딸인 다르시 그레이브즈는 모든 대화가 토론과 논쟁, 또는 협상으로 점철된 환경에서 성장했다. 매일이 숨 막히는 나날이었다. 그레이브즈의 부모는 의뢰인을 만나고 사건에 매달리느라 딸과 대화할 시간이 없었지만, 죽은 자들은 언제나 그레이브즈의 말을 들어주었다.

    그레이브즈는 묘지에서 시간 보내는 걸 좋아했다. 머릿속의 소음을 잠재우고 고민을 털어놓기에는 고요한 묘지만 한 곳이 없었다... 그러던 어느 날, 그레이브즈의 혼잣말은 더 이상 혼잣말이 아니게 되었다.

    처음에는 그레이브즈의 불평에 답하는 듯한 희미한 속삭임이 들려왔다. 호기심 가득한 청소년인 그레이브즈는 이에 귀를 기울였고... 목소리가 내리는 지시를 따라 밴 코틀랜드 공원에 묻혀 있던 납으로 덧댄 상자를 찾아냈다. 대부분의 고등학생이라면 잘린 리치의 손을 파내는 순간 겁을 먹겠지만, 그레이브즈는 달랐다. 손이 봉인에서 풀려나자 리치의 목소리는 더욱 또렷해졌다... 그리고 리치는 오랜 세월 동안 자신의 지식을 전수할 학생을 찾고 있었다. 그레이브즈는 이를 기꺼이 배우고자 했다.

    이제 강령술사의 길을 걷게 된 다르시는 블랙모어 아카데미의 과제뿐만 아니라... 묘지의 망자들이 요구하는 바도 감당해야 한다. 이들에겐 저마다의 끝내지 못한 일이 있었으며, 그 일을 끝내기 위해 다르시의 도움을 받고자 한다.", + "hero_necro_search": "그레이브즈", + "hero_necro_search:n": "그레이브즈", + "hero_necro_sort": "그레이브즈", + "hero_necro_sort:n": "그레이브즈", + "hero_opera": "오페라", + "hero_opera:n": "오페라", + "hero_opera_search": "오페라", + "hero_opera_search:n": "오페라", "hero_operative": "레이븐", + "hero_operative:n": "레이븐", + "hero_operative_lore": "예카테리나 대제의 영혼의 지휘 하에 소비에트 제국은 신비주의 시대가 찾아온 새로운 세상에서 번영을 누렸다. 예카테리나 대제는 속마음을 세계 무대에서 드러내지 않으려고 노력하지만, 단 하나 확실한 것은 유령 상태로 있는 것을 싫어한다는 것이었다. 이를 해결하기 위해 예카테리나 대제는 제국에서 제일가는 첩보 요원에게 한 가지 임무를 맡겼다. 바로 육체를 되찾을 방법을 찾는 것이었다.

    일명 '레이븐'이라고 알려진 이 첩보 요원은 임무를 완수하기 위해 기묘한 유물, 외경 문헌, 저승에 대한 지식을 찾아 끊임없이 전 세계를 뒤지고 있다. 현재 레이븐은 뉴욕에서 예카테리나 대제의 영혼을 육체에 담을 방법을 찾고 있다.", "hero_operative_playstyle": "레이븐은 적군의 이동 속도를 둔화하고 자신을 바라보는 적군에게 피해를 입혀 아군이 적군의 뒤를 공격할 기회를 만들어 냅니다.", "hero_operative_role": "피해를 극대화하는 정교한 기술", + "hero_operative_search": "레이븐", + "hero_operative_search:n": "레이븐", "hero_orion": "그레이 탈론", - "hero_orion_lore": "'백스터 소사이어티'의 창립 멤버인 웨슬리 그레이 탈론은 40년에 가까운 세월 동안 인간을 잡아먹는 괴물을 사냥하는 데 바쳤고, 마침내 후계자에게 임무를 넘기면서 활을 내려놓기로 결심했다. 그레이 탈론은 임무를 수행하느라 아내와 아이와 함께 시간을 보낼 기회가 전혀 없었다. 그의 아들이 성장해 가정을 꾸리는 시기에 이르자 그는 자신이 사랑하는 사람들과 다시 관계를 이어 나갈 수 있을 마지막 기회라는 것을 깨달았다.\"n\"n웨슬리는 은퇴 후의 삶을 즐겁게 보냈다. 아내와 함께하지 못한 시간을 만회하고 손자들을 애지중지 살폈다. 매주 수요일에는 가족을 위해 만찬을 준비하기도 했다. 그렇게 가족과 함께 행복한 시간을 보내고 있었다.\"n\"n그러던 어느 날 아들의 가족이 사고를 당했다는 전화를 받았다.\"n\"n수사 기관에서는 갑작스러운 사고로 보이며 아들의 집이 화마에 휩쓸려 아무도 탈출할 수 없었을 것이라고 했다. 하지만 웨슬리는 알고 있었다. 아들의 아내는 생각만으로도 불을 꺼뜨릴 수 있는 '익시안'이었다는 것을. 가족의 시체가 불에 탄 채 발견되었다는 것은 그들이 화재가 발생하기 훨씬 전에 이미 죽어 있었다는 의미였다.\"n\"n그레이 탈론은 다시금 활을 집어 들었다. 그가 범인을 마주하게 되는 날에는 피비린내 나는 심판이 있을 것이다.", + "hero_orion:n": "그레이 탈론", + "hero_orion_lore": "'백스터 소사이어티'의 창립 멤버인 웨슬리 그레이 탈론은 40년에 가까운 세월 동안 인간을 잡아먹는 괴물을 사냥하는 데 바쳤고, 마침내 후계자에게 임무를 넘기면서 활을 내려놓기로 결심했다. 그레이 탈론은 임무를 수행하느라 아내와 아이와 함께 시간을 보낼 기회가 전혀 없었다. 그의 아들이 성장해 가정을 꾸리는 시기에 이르자 그는 자신이 사랑하는 사람들과 다시 관계를 이어 나갈 수 있을 마지막 기회라는 것을 깨달았다.

    웨슬리는 은퇴 후의 삶을 즐겁게 보냈다. 아내와 함께하지 못한 시간을 만회하고 손자들을 애지중지 살폈다. 매주 수요일에는 가족을 위해 만찬을 준비하기도 했다. 그렇게 가족과 함께 행복한 시간을 보내고 있었다.

    그러던 어느 날 아들의 가족이 사고를 당했다는 전화를 받았다.

    수사 기관에서는 갑작스러운 사고로 보이며 아들의 집이 화마에 휩쓸려 아무도 탈출할 수 없었을 것이라고 했다. 하지만 웨슬리는 알고 있었다. 아들의 아내는 생각만으로도 불을 꺼뜨릴 수 있는 '익시안'이었다는 것을. 가족의 시체가 불에 탄 채 발견되었다는 것은 그들이 화재가 발생하기 훨씬 전에 이미 죽어 있었다는 의미였다.

    그레이 탈론은 다시금 활을 집어 들었다. 그가 범인을 마주하게 되는 날에는 피비린내 나는 심판이 있을 것이다.", "hero_orion_playstyle": "숙련된 사냥꾼인 그레이 탈론은 치명적인 명중률과 교묘한 덫 그리고 전략적인 위치 선정으로 가장 강인한 적군마저 쓰러뜨립니다.", "hero_orion_role": "장거리에서도 목표물을 놓치지 않는 높은 적중률", + "hero_orion_search": "그레이 탈론", + "hero_orion_search:n": "그레이 탈론", "hero_phalanx": "팔랑크스", + "hero_phalanx:n": "팔랑크스", + "hero_phalanx_search": "팔랑크스", + "hero_phalanx_search:n": "팔랑크스", "hero_phoenix": "피닉스", + "hero_phoenix:n": "피닉스", + "hero_phoenix_search": "피닉스", + "hero_phoenix_search:n": "피닉스", + "hero_priest": "베네터", + "hero_priest:n": "베네터", + "hero_priest_lore": "베네딕도회의 베네터는 바티칸이 승인한 조직으로, 초자연적 포식자가 출몰하는 지역에 파견된다. 그 수는 적지만, 임무는 단순하다. 관찰하고, 식별하고, 말살하는 것이다. 이들은 체계적이고, 정확하며, 양 떼를 위협하는 존재를 발견하면 끝까지 추적한다.

    하지만 성 베네딕트의 검이라 불리는 이들 중에서도 유독 눈에 띄는 사람이 있다. 더 큰 선을 위해서라면 어떤 대가도 치러온 사내... 그 사내가 다시 한번 뉴욕으로 파견되었다.", + "hero_priest_search": "베네터", + "hero_priest_search:n": "베네터", + "hero_priest_sort": "베네터", + "hero_priest_sort:n": "베네터", + "hero_punkgoat": "빌리", + "hero_punkgoat:n": "빌리", + "hero_punkgoat_lore": "빌리는 그야말로 활활 타오르는 분노 덩어리다. 경찰 때문일 수도, 마법 규제 때문일 수도 있다. 다운타운에 있는 이로스 가게의 형편 없는 서비스 때문일 수도 있다. 맛집 말고, 그 옆의 집 말이다.

    염소 머리는 어떻게 얻게 된 건지 묻지 않는 게 좋다.", + "hero_punkgoat_search": "빌리", + "hero_punkgoat_search:n": "빌리", + "hero_punkgoat_sort": "빌리", + "hero_punkgoat_sort:n": "빌리", "hero_revenant": "레버넌트", + "hero_revenant:n": "레버넌트", + "hero_revenant_search": "레버넌트", + "hero_revenant_search:n": "레버넌트", "hero_rutger": "루트거", + "hero_rutger:n": "루트거", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "루트거", + "hero_rutger_search:n": "루트거", "hero_sapper": "새퍼", + "hero_sapper:n": "새퍼", + "hero_sapper_search": "새퍼", + "hero_sapper_search:n": "새퍼", "hero_shieldguy": "실드 가이", + "hero_shieldguy:n": "실드 가이", + "hero_shieldguy_search": "실드 가이", + "hero_shieldguy_search:n": "실드 가이", "hero_shiv": "쉬브", - "hero_shiv_lore": "국제적인 괴물 사냥 협회인 '백스터 소사이어티'의 충성 회원인 쉬브는 북아메리카 전역을 여행하며 인간을 잡아먹는 괴물을 소탕한다.\"n\"n성격이 괴팍하고 범죄 경력이 있어 일부 회원은 그를 경계하지만 누구도 그의 능력을 의심하지는 않는다.", + "hero_shiv:n": "쉬브", + "hero_shiv_lore": "국제적인 괴물 사냥 협회인 '백스터 소사이어티'의 충성 회원인 쉬브는 북아메리카 전역을 여행하며 인간을 잡아먹는 괴물을 소탕한다.

    성격이 괴팍하고 범죄 경력이 있어 일부 회원은 그를 경계하지만 누구도 그의 능력을 의심하지는 않는다.", "hero_shiv_playstyle": "쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.", "hero_shiv_role": "출혈 피해를 입히고 순식간에 처치", + "hero_shiv_search": "쉬브", + "hero_shiv_search:n": "쉬브", + "hero_shiv_sort": "쉬브", + "hero_shiv_sort:n": "쉬브", "hero_skymonk": "스카이 몽크", + "hero_skymonk:n": "스카이 몽크", + "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "스카이 몽크", + "hero_skymonk_search:n": "스카이 몽크", + "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "스카이러너", + "hero_skyrunner:n": "스카이러너", + "hero_skyrunner_search": "스카이러너", + "hero_skyrunner_search:n": "스카이러너", "hero_slingshot": "슬링샷", + "hero_slingshot:n": "슬링샷", + "hero_slingshot_search": "슬링샷", + "hero_slingshot_search:n": "슬링샷", "hero_slork": "패덤", + "hero_slork:n": "패덤", + "hero_slork_lore": "'심해 지대'의 악명 높은 괴물인 패덤은 불가사의하고 공포스러운 존재로 알려지는 것을 즐겼다. 패덤은 버릇없는 선원들을 잡아먹고 셀키들이 바치는 조공에 만족하고 있었는데, 갑자기 '악령'이 나타나 모든 것을 망쳐버리고 말았다. 패덤이 공포의 대상으로 알려지긴 했지만, 거대한 자연의 힘에 대적할 수는 없었다. 패덤에게 너무 불리한 싸움이었다. 지금까지 쌓아 온 자신의 존재가 잊히지 않도록 하기 위해서는 무슨 일이든 해야 했기에, 패덤은 이제 '심해 지대' 최강의 포식자로 남기 위해 패트런을 소환하려 한다.", + "hero_slork_playstyle": "근거리 암살 전문가인 패덤은 은밀하게 전투에 뛰어들었다가 빠져나올 수 있는 능력으로 장시간 교전에서 승리를 이끌어 냅니다.", + "hero_slork_role": "은밀하게 전투에 뛰어든 후 몸을 숨겨 체력 회복", + "hero_slork_search": "패덤", + "hero_slork_search:n": "패덤", "hero_spade": "스페이드", + "hero_spade:n": "스페이드", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "스페이드", + "hero_spade_search:n": "스페이드", + "hero_swan": "스완", + "hero_swan:n": "스완", + "hero_swan_search": "스완", + "hero_swan_search:n": "스완", "hero_synth": "포켓", - "hero_synth_lore": "페어팩스 인더스트리의 장남이자 후계자인 아린 페어팩스는 18번째 생일에 총에 맞았다. 암살자는 그가 죽은 줄 알고 내버려두었지만, 사실 아린은 총격에서 살아남아 지난 5년 동안 숨어 지냈다. 아린은 자신이 회사를 물려받는 것을 막으려는 자가 누구인지는 알 수 없었다. 독사의 둥지 같은 페어펙스 인더스트리에는 탐욕스러운 독을 품고 있지 않은 사람이 없어서 모두가 의심스러웠다.\"n\"n이런 상황에서 아린은 '포켓'이라는 가명을 사용하며 필사적으로 자신의 정체를 숨기고 있다. 자기 자신을 보호하기 위해서뿐만 아니라 부모님의 그늘을 벗어나 자신의 운명을 직접 개척해 나가기 위해서이다.", + "hero_synth:n": "포켓", + "hero_synth_lore": "페어팩스 인더스트리의 맏이이자 후계자인 아린 페어팩스는 18번째 생일에 총에 맞았다. 암살자는 그가 죽은 줄 알고 내버려두었지만, 사실 아린은 총격에서 살아남아 지난 5년 동안 숨어 지냈다. 아린은 자신이 회사를 물려받는 것을 막으려는 자가 누구인지는 알 수 없었다. 독사의 둥지 같은 페어펙스 인더스트리에는 탐욕스러운 독을 품고 있지 않은 사람이 없어서 모두가 의심스러웠다.

    이런 상황에서 아린은 '포켓'이라는 가명을 사용하며 필사적으로 자신의 정체를 숨기고 있다. 자기 자신을 보호하기 위해서뿐만 아니라 부모님의 그늘을 벗어나 자신의 운명을 직접 개척해 나가기 위해서이다.", "hero_synth_playstyle": "날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.", "hero_synth_role": "적군의 후방으로 침투하는 은밀한 순간이동", + "hero_synth_search": "포켓", + "hero_synth_search:n": "포켓", "hero_targetdummy": "모의 영웅", + "hero_targetdummy:n": "모의 영웅", "hero_tempest": "템페스트", + "hero_tempest:n": "템페스트", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "템페스트", + "hero_tempest_search:n": "템페스트", "hero_tengu": "아이비", - "hero_tengu_lore": "가고일에 생명이 깃들어 눈을 떴을 때 주변이 아수라장이어서 무슨 일이 벌어지고 있는지 이해할 수 없었다. 큰 인간과 작은 인간이 공격을 받고 있는 상황이라는 것만 확실히 알 수 있었다. 가고일이 곧바로 행동에 나서자 공격하던 자들은 두려움에 떨며 달아났다. 작은 인간은 고맙다고 말하며 가고일의 이름을 물었다. 가고일에게는 이름이 없었다. 그러자 작은 인간이 \"이제부터 아이비라고 부를게.\"라고 말했다. 당시 가고일은 아이비 넝쿨로 뒤덮여 있었기에 조금은 뻔한 이름이라고 생각했지만, 작은 인간을 위해 그 이름을 쓰기로 했다.\"n\"n인간들이 감사를 표하고 싶다며 아이비를 집으로 초대해서 아이비는 그들과 함께 걸어갔다. 그날 밤 아이비는 많은 것을 배웠다. 아이비가 구한 인간들은 아로요 가족이었으며, 작은 인간의 이름은 소피아였다. 모퐁고는 맛 좋은 음식이라는 것도 알게 되었다. 하지만 아이비가 알게 된 가장 중요한 사실은 인간들을 공격한 자들이 '멘도자 신디케이트'라고 불리며 아로요 가족처럼 착한 인간들을 해치고 다닌다는 것이었다.\"n\"n18년 전 아로요 가족과 함께 지내게 된 순간부터 아이비는 멘도자 신디케이트를 무너뜨리고 그들의 지배로부터 스패니시 할렘을 해방시키는 것을 사명으로 삼았다. 하지만 거의 20년에 달하는 세월을 단 하나의 목표에 바친 아이비는 목표를 달성하고 나자 무엇을 해야 할지 몰랐다. 아이비는 생애 처음으로 스패니시 할렘을 벗어나 새로운 세상으로 모험을 나서기로 했다.", + "hero_tengu:n": "아이비", + "hero_tengu_lore": "가고일에 생명이 깃들어 눈을 떴을 때 주변이 아수라장이어서 무슨 일이 벌어지고 있는지 이해할 수 없었다. 큰 인간과 작은 인간이 공격을 받고 있는 상황이라는 것만 확실히 알 수 있었다. 가고일이 곧바로 행동에 나서자 공격하던 자들은 두려움에 떨며 달아났다. 작은 인간은 고맙다고 말하며 가고일의 이름을 물었다. 가고일에게는 이름이 없었다. 그러자 작은 인간이 \"이제부터 아이비라고 부를게.\"라고 말했다. 당시 가고일은 아이비 넝쿨로 뒤덮여 있었기에 조금은 뻔한 이름이라고 생각했지만, 작은 인간을 위해 그 이름을 쓰기로 했다.

    인간들이 감사를 표하고 싶다며 아이비를 집으로 초대해서 아이비는 그들과 함께 걸어갔다. 그날 밤 아이비는 많은 것을 배웠다. 아이비가 구한 인간들은 아로요 가족이었으며, 작은 인간의 이름은 소피아였다. 모퐁고는 맛 좋은 음식이라는 것도 알게 되었다. 하지만 아이비가 알게 된 가장 중요한 사실은 인간들을 공격한 자들이 '멘도자 신디케이트'라고 불리며 아로요 가족처럼 착한 인간들을 해치고 다닌다는 것이었다.

    18년 전 아로요 가족과 함께 지내게 된 순간부터 아이비는 멘도자 신디케이트를 무너뜨리고 그들의 지배로부터 스패니시 할렘을 해방시키는 것을 사명으로 삼았다. 하지만 거의 20년에 달하는 세월을 단 하나의 목표에 바친 아이비는 목표를 달성하고 나자 무엇을 해야 할지 몰랐다. 아이비는 생애 처음으로 스패니시 할렘을 벗어나 새로운 세상으로 모험을 나서기로 했다.", "hero_tengu_playstyle": "아이비는 적군을 둔화시키고 기절시키는 파괴적인 전투 능력을 갖추고 있습니다. 특히 아군과 연결하여 자신과 아군의 무기를 강화하고 치유 효과를 공유할 때 아이비의 능력이 극대화됩니다.", "hero_tengu_role": "아군 영웅과 최강의 듀오를 이루어 전투", - "hero_test": "영웅 테스트", + "hero_tengu_search": "아이비", + "hero_tengu_search:n": "아이비", + "hero_test": "영웅 체험", + "hero_test:n": "영웅 체험", + "hero_test_search": "영웅 체험", + "hero_test_search:n": "영웅 체험", "hero_thumper": "썸퍼", + "hero_thumper:n": "썸퍼", + "hero_thumper_search": "썸퍼", + "hero_thumper_search:n": "썸퍼", "hero_tokamak": "토카막", + "hero_tokamak:n": "토카막", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "토카막", + "hero_tokamak_search:n": "토카막", "hero_trapper": "트래퍼", - "hero_trapper_lore": "뉴욕 시립 마법 연맹의 직원인 트래퍼는 영혼 단지를 만들고, 거대 쥐를 유인하거나, 다른 차원에서 유입된 생명체를 수집하며 일상을 보낸다. 특별히 화려한 직업도 아니고 트래퍼는 거미를 다루는 일은 진저리를 칠 만큼 싫어하지만, 농구 시즌 티켓 값을 벌기 위해서는 이 일 말고는 별다른 도리가 없다.", + "hero_trapper:n": "트래퍼", + "hero_trapper_lore": "뉴욕 시립 마법 연맹의 직원인 트래퍼는 영혼 단지를 만들고, 거대 쥐를 유인하거나, 다른 차원에서 유입된 생명체를 수집하며 일상을 보낸다. 특별히 화려한 직업도 아니고 트래퍼는 거미를 다루는 일은 진저리를 칠 만큼 싫어하지만, 야구 시즌 티켓 값을 벌기 위해서는 이 일을 하는 수 밖에는 별다른 도리가 없다.", + "hero_trapper_playstyle": "트래퍼는 전장에 유령 거미를 방사하고 주요 영역에 저주의 트랩을 설치합니다. 트래퍼가 전장을 누비고 다니도록 내버려둔다면 발길이 닿는 곳곳에 트랩이 숨어 있을 것입니다.", + "hero_trapper_role": "적군을 함정에 빠뜨려 전장 통제", + "hero_trapper_search": "트래퍼", + "hero_trapper_search:n": "트래퍼", + "hero_unicorn": "셀레스트", + "hero_unicorn:n": "셀레스트", + "hero_unicorn_lore": "마법이 존재하는 세상에서도 여전히 희귀하고 기이한 것들은 존재한다. 그렇다면 유니콘은 어떻게 해야 할까? 세상에 자신의 존재를 드러내어 뿔을 자르려는 밀렵꾼들이 몰려오게 두면 될까? 아니면 코니 아일랜드 사이드쇼에 대놓고 숨어, 자신의 모습이 사람들 눈엔 그저 연출처럼 보이게 두는 건 어떨까?

    지난 몇 년간 \"눈부신 셀레스트\"는 코니 아일랜드에서 손꼽히는 유명 인사로 자리 잡았다. 자신을 보며 환호하는 관객의 박수도 고맙지만, 셀레스트가 침대에서 일어날 힘이 되어 주는 건 일터에서 만나 가족이 된 사람들이다.

    케루바 더 머메이드.

    블록헤드 레니.

    치킨윙.

    테드.

    이들은 셀레스트의 가족과 다름없었다. 그러던 어느 날, 셀레스트는 가족 중 한 명이 도박 빚을 갚기 위해 영혼의 일부를 팔아넘겼다는 사실을 알게 되었고, 이제 그림자에서 벗어나 무슨 수를 써서라도 그걸 되찾아야 할 때라는 걸 깨닫게 되었다. 패트런들에게 자신의 힘을 드러내는 건 위험한 일일까? 그렇다. 하지만 그것은 내일의 문제이고... 셀레스트의 가족에겐 오늘 도움이 필요하다.", + "hero_unicorn_search": "셀레스트", + "hero_unicorn_search:n": "셀레스트", "hero_vampire": "뱀파이어", + "hero_vampire:n": "뱀파이어", + "hero_vampire_search": "뱀파이어", + "hero_vampire_search:n": "뱀파이어", + "hero_vampirebat": "미나", + "hero_vampirebat:n": "미나", + "hero_vampirebat_lore": "하미나는 모든 것을 가졌었다. 부유한 부모, 최고 수준의 교육, 그리고 평범한 상류층에서 미국의 귀족 가문의 일원이 되기로 한 약혼까지. 그녀는 행복했다.

    그러던 어느 날 그녀의 약혼자가 갑자기 암살을 당했다.

    미나는 슬픔에 잠겼다. 그렇지만 그 슬픔은 약혼자를 잃은 슬픔이 아닌 빼앗긴 자신의 미래에 대한 슬픔이었다. 왜 암살자는 결혼식 다음 날까지 기다리지 못했을까? 그랬다면 미나는 꿈에 그리던 귀족 가문의 성을 물려받고 누군가를 사랑하는 척할 필요도 없었을 것이다. 모든 것이 완벽했을 텐데, 인생은 그렇게 호락호락하지 않았다. 미나는 이렇게 일이 뜻대로 풀리지 않으면 늘 하던 대로 부모에게 손을 써 달라고 했다.

    미나의 부모는 미나를 달랠 수 있는 유일한 방법은 미나가 잃은 것보다 더 큰 무언가를 주어야 한다는 것을 알고 있었지만, 세계에서 손꼽히는 귀족 가문과 연을 맺는 결혼을 능가하는 것을 찾기란 여간 어려운 일이 아니었다. 부모는 크게 생각해야 했다. 기존의 틀을 벗어나야 했다. 미나에게 불멸을 약속해야 했다.

    적지 않은 돈이 들었지만, 부모는 마침내 미나에게 영생을 줄 수 있는 뱀파이어를 찾아냈다. 영원한 젊음이 함께하고 신탁 기금도 있으니 합리적인 차선책이라고 생각한 미나는 이를 당연히 받아들였다. 이제 막 뱀파이어가 된 미나는 인간 시절 누리던 권위가 뱀파이어 상류층 세계에서는 아무런 의미도 없다는 것을 뼈저리게 깨닫고 있다. 처음에는 이 사실이 거슬렸지만, 미나가 타고나게 잘하는 한 가지는 바로 규칙을 철저히 익혀서 교묘하게 자신이 원하는 대로 이용하는 것이었다. 미나는 뉴욕의 자작이 될 것이다. 다른 뱀파이어들은 아직 그것을 알지 못할 뿐이다.", + "hero_vampirebat_search": "미나", + "hero_vampirebat_search:n": "미나", + "hero_vampirebat_sort": "미나", + "hero_vampirebat_sort:n": "미나", "hero_vandal": "반달", + "hero_vandal:n": "반달", + "hero_vandal_search": "반달", + "hero_vandal_search:n": "반달", "hero_viper": "바이퍼", + "hero_viper:n": "바이퍼", + "hero_viper_lore": "법을 위반할 때는 잡히지 않는 것이 매우 중요하다. 그렇지만 바이퍼는 전혀 신경 쓰지 않는다. 바이퍼는 체포를 피하기보다는 감옥에서 탈출하는 데 더 능하기 때문이다.

    3개 주에 있는 주요 교도소에서 탈옥한 전적이 있는 바이퍼는 거리의 부랑자들을 모아 인맥을 크게 넓혔다. 그중에는 자신에게 신세를 진 자들뿐만 아니라 자신의 목을 노리는 자들도 상당히 많지만, 바이퍼는 그저 긍정적인 면에만 집중하려고 한다.", "hero_viper_playstyle": "강력한 무기와 치명적인 맹독을 지닌 바이퍼는 총탄 세례를 피해 민첩하게 적진으로 숨어 들어가 중요한 표적을 처치할 수 있습니다.", "hero_viper_role": "민첩하게 다가가 입히는 치명적인 맹독 피해", + "hero_viper_search": "바이퍼", + "hero_viper_search:n": "바이퍼", "hero_viscous": "비스쿠스", - "hero_viscous_lore": "버뮤다 삼각지대는 단지 전설로만 전해 내려오는 마의 삼각지대가 아니라 대서양 깊은 곳에 차원의 문이 자리 잡고 있는 비밀스러운 장소였다. 차원의 문을 빠져나온 대부분의 존재는 네스호에 사는 괴물로 알려진 네시처럼 온순한 심해 주민이었다. 그러나 이제는 '악마'라는 이름으로만 알려진 어둡고 위협적인 존재가 바다에서 사냥을 멈추지 않으며 심해 주민을 공포로 몰아넣고 있다.\"n\"n다른 차원에서 온 말미잘인 비스쿠스는 심해 주민으로서 이 상황을 가만히 보고만 있을 수 없었다. 그는 심해 주민을 공포로 몰아넣고 있는 악마로부터 '심해 지대'를 안전히 수호하기 위해 끈적이는 신체를 심령체로 삼아 육지로 올라가 필사적으로 패트런을 소환하기 위해 싸우고 있다.", + "hero_viscous:n": "비스쿠스", + "hero_viscous_lore": "버뮤다 삼각지대는 단지 전설로만 전해 내려오는 마의 삼각지대가 아니라 대서양 깊은 곳에 차원의 문이 자리 잡고 있는 비밀스러운 장소였다. 차원의 문을 빠져나온 대부분의 존재는 네스호에 사는 괴물로 알려진 네시처럼 온순한 심해 주민이었다. 그러나 이제는 '악령'이라는 이름으로만 알려진 어둡고 위협적인 존재가 바다에서 사냥을 멈추지 않으며 심해 주민을 공포로 몰아넣고 있다.

    심해에 사는 초능력 말미잘인 비스쿠스는 이 상황을 가만히 보고만 있을 수 없었다. 그는 심해 주민을 공포로 몰아넣고 있는 악마로부터 '심해 지대'를 안전히 수호하기 위해 끈적이는 신체를 심령체로 삼아 육지로 올라가 필사적으로 패트런을 소환하기 위해 싸우고 있다.", "hero_viscous_playstyle": "비스쿠스는 적군의 공격을 교묘하게 회피하고 전략적으로 사용할 수 있는 치유 능력을 소유하고 있어 무자비한 적군의 공격도 견뎌 낼 수 있습니다.", "hero_viscous_role": "전장을 휩쓸며 굴러다니는 공으로 변신", + "hero_viscous_search": "비스쿠스", + "hero_viscous_search:n": "비스쿠스", "hero_warden": "워든", - "hero_warden_lore": "대부분 사람은 초자연적인 존재가 50년 전 세상에 등장했다고 생각한다. 하지만 그건 사실이 아니다. 초자연적 존재는 오래전부터 전설 속에 자취를 남겨 왔다. 사람들이 어둠을 두려워하기 시작했던 순간부터 평생을 바쳐 어둠과의 싸움을 이어 온 사람들도 있었다.\"n\"n전투 연금술사 혈통 출신인 워든의 가족은 어둠이 불러올 불가사의한 종말을 막기 위해 전승받은 훈련을 하기는 했지만, 세대를 거듭할수록 교훈의 중요성은 점차 희미해져 갔다. 그러면서 한때 심각하게 여겨지던 경고가 미신을 믿는 조상들이 들려주는 재미난 옛날이야기처럼 받아들여지기 시작했다.\"n\"n센트럴 파크에 포털이 열렸을 때 워든의 부모님은 대대로 내려오던 이야기가 모두 사실이었을 뿐만 아니라 초자연적인 존재에 맞설 준비가 전혀 되어있지 않았다는 것을 깨달았다. 다음 세대가 같은 실수를 저지르지 않도록 그들은 워든을 태어난 순간부터 초자연적인 존재를 처단하는 전투사로 훈련시켰다. 워든에게 주어진 유일한 임무는 인간 세계에 패트런이 발을 들이지 못하도록 막는 것이다.", + "hero_warden:n": "워든", + "hero_warden_lore": "대부분 사람은 초자연적인 존재가 50년 전 세상에 등장했다고 생각한다. 하지만 그건 사실이 아니다. 초자연적 존재는 오래전부터 전설 속에 자취를 남겨 왔다. 사람들이 어둠을 두려워하기 시작했던 순간부터 평생을 바쳐 어둠과의 싸움을 이어 온 사람들도 있었다.

    전투 연금술사 혈통 출신인 워든의 가족은 어둠이 불러올 불가사의한 종말을 막기 위해 전승받은 훈련을 하기는 했지만, 세대를 거듭할수록 교훈의 중요성은 점차 희미해져 갔다. 그러면서 한때 심각하게 여겨지던 경고가 미신을 믿는 조상들이 들려주는 재미난 옛날이야기처럼 받아들여지기 시작했다.

    센트럴 파크에 포털이 열렸을 때 워든의 부모님은 대대로 내려오던 이야기가 모두 사실이었을 뿐만 아니라 초자연적인 존재에 맞설 준비가 전혀 되어있지 않았다는 것을 깨달았다. 다음 세대가 같은 실수를 저지르지 않도록 그들은 워든을 태어난 순간부터 초자연적인 존재를 처단하는 전투사로 훈련시켰다. 워든에게 주어진 유일한 임무는 인간 세계에 패트런이 발을 들이지 못하도록 막는 것이다.", "hero_warden_playstyle": "워든은 최전방에서 활약하며 전투에 뛰어들어 적군이 효과적으로 싸우지 못하도록 방해합니다. 그러나 때로는 워든의 과감함을 무모함으로 삼아 반격하는 이들이 있으므로 조심하지 않으면 곤경에 처할 수 있습니다.", "hero_warden_role": "적군을 약화시키고 끝까지 추격하는 집념", + "hero_warden_search": "워든", + "hero_warden_search:n": "워든", + "hero_werewolf": "실버", + "hero_werewolf:n": "실버", + "hero_werewolf_lore": "릴라 실버는 엉망진창이라고 할 수 있다. 술도 너무 많이 마시고, 담배도 너무 많이 피우고, 사생활은... 언급하지 않는 편이 더 나을 것이다. 이런 결점에도 불구하고 실버는 현상금 사냥꾼으로 성공적인 커리어를 쌓아왔다. 그녀는 이 성공이 전적으로 자신의 뛰어난 직감 덕분이라고 생각하지만, 늑대인간이라는 사실도 분명 도움이 된다.", + "hero_werewolf_search": "실버", + "hero_werewolf_search:n": "실버", + "hero_werewolf_sort": "실버", + "hero_werewolf_sort:n": "실버", "hero_wraith": "레이스", + "hero_wraith:n": "레이스", "hero_wraith_lore": "뉴욕 도박판의 초석이 된 레이스의 조직은 모두가 공공연히 알면서도 쉬쉬하며 감추는 비밀과도 같다. 하지만 무시 못 할 양의 뇌물, 강탈, 협박 등을 일삼아 온 레이스는 자신이 법 위에 군림하고 있음을 잘 알고 있다.", "hero_wraith_playstyle": "레이스는 일대일 전투에서 뛰어난 기량을 발휘합니다. 적군을 고립시키고 빠른 사격으로 적군을 무자비하게 처치한 다음 순간이동하여 다른 적군에게 반격할 기회조차 주지 않습니다.", "hero_wraith_role": "고립된 적군을 단숨에 처치", + "hero_wraith_search": "레이스", + "hero_wraith_search:n": "레이스", "hero_wrecker": "렉커", - "hero_wrecker_lore": "마엘스트롬이 처음 뉴욕을 강타하면서 전 세계에 새로운 신비주의 시대가 도래했을 뿐만 아니라 지정학적인 변화도 일어났다. CIA는 예언자들을 고용해 위협적인 존재가 등장하기도 수십년 전에 알아채고 연기가 자욱한 뒷방에서는 비밀스럽게 오컬트 협정이 체결되었다. 그 결과, 역사를 뒤엎을 수도 있었던 셀 수 없이 많은 전쟁과 잔혹 행위를 막을 수 있었다. 그렇다고 해서 전쟁이 아예 벌어지지 않는다는 것은 아니다. 전쟁 자체가 다른 방식으로 변화했을 뿐.\"n\"n다양한 혈마법과 다차원적인 생명체를 결합하여 사용하는 초자연적 군사 기업들의 영향력이 막대해졌다. 이들은 국가의 예언자 감시단이 규정한 제한을 넘어설 수 있는 방법을 찾아내어 전쟁을 벌이려는 국가들을 대신하여 활동했다.\"n\"n렉커도 이를 위해 만들어진 병사들 중 하나다.\"n\"n페어팩스 인더스트리의 자회사인 엘드리치 택티컬 솔루션에 고용된 렉커는 다른 초자연적 군사 기업이 감당할 수 없는 궂은일을 도맡아 처리하는 것으로 소문이 자자한 엘리트 용병이다.", + "hero_wrecker:n": "렉커", + "hero_wrecker_lore": "마엘스트롬이 처음 뉴욕을 강타하면서 전 세계에 새로운 신비주의 시대가 도래했을 뿐만 아니라 지정학적인 변화도 일어났다. CIA는 예언자들을 고용해 위협적인 존재가 등장하기도 수십년 전에 알아채고 연기가 자욱한 뒷방에서는 비밀스럽게 오컬트 협정이 체결되었다. 그 결과, 역사를 뒤엎을 수도 있었던 셀 수 없이 많은 전쟁과 잔혹 행위를 막을 수 있었다. 그렇다고 해서 전쟁이 아예 벌어지지 않는다는 것은 아니다. 전쟁 자체가 다른 방식으로 변화했을 뿐.

    다양한 혈마법과 다차원적인 생명체를 결합하여 사용하는 초자연적 군사 기업들의 영향력이 막대해졌다. 이들은 국가의 예언자 감시단이 규정한 제한을 넘어설 수 있는 방법을 찾아내어 전쟁을 벌이려는 국가들을 대신하여 활동했다.

    렉커도 이를 위해 만들어진 병사들 중 하나다.

    페어팩스 인더스트리의 자회사인 엘드리치 택티컬 솔루션에 고용된 렉커는 다른 초자연적 군사 기업이 감당할 수 없는 궂은일을 도맡아 처리하는 것으로 소문이 자자한 엘리트 용병이다.", "hero_wrecker_playstyle": "쓸만한 부품을 수집하여 재활용하는 렉커는 트루퍼를 분해하고, 강철공으로 적군을 무찌르고, 모든 적군을 정지 트랩 안에 가둘 수 있습니다.", "hero_wrecker_role": "고철 폐기물로 강력한 무기 제작", + "hero_wrecker_search": "렉커", + "hero_wrecker_search:n": "렉커", "hero_yakuza": "보스", + "hero_yakuza:n": "보스", + "hero_yakuza_search": "보스", + "hero_yakuza_search:n": "보스", "hero_yamato": "야마토", - "hero_yamato_lore": "'일곱 개의 달'이라는 범죄 조직 두목의 가정에서 태어난 카오리와 그녀의 오빠 야마토는 아버지가 돌아가신 후 아버지의 뒤를 이어 후계자로서 조직을 이끌게 되었다. 이후 몇 년간 남매는 대등한 관계로 조직을 다스리며 이익과 성공을 거머쥐었고, 마침내 미국 진출을 노리게 되었다.\"n\"n남매는 우선 야마토가 미국으로 먼저 건너가 카오리의 입지를 다지고, 그동안 카오리는 일본에 남아 국내 조직을 통제한다는 단순한 계획을 세웠다. 그러나 불행하게도 몇몇 부하들이 카오리가 일본에서 조직을 지휘한다는 계획을 탐탁지 않게 여겼다.\"n\"n곧바로 피를 부른 반란이 일어나 야마토가 카오리를 지키다 목숨을 잃었다. 카오리와 일부 충실한 부하들만이 야마토의 희생 덕분에 일본에서 미국으로 도망칠 수 있었다.\"n\"n미국에 도착했을 때 카오리 일행을 마중 나온 남자는 야마토를 만나게 될 거라고 예상하고 있었다. 일본인 이름에 익숙하지 않아서 이름으로 성별을 짐작할 수 없었던 그는 카오리를 '야마토'라고 불렀다. 카오리는 남자의 실수를 바로잡으려다가 이내 그만두었다. 오빠에 대한 기억을 간직하기 위해서라도 야마토라는 이름으로 살아가며 오빠의 꿈을 이어 나가는 것이 최선의 길이라고 생각했기 때문이다.", + "hero_yamato:n": "야마토", + "hero_yamato_lore": "'일곱 번째 달'이라는 범죄 조직 두목의 가정에서 태어난 카오리와 그녀의 오빠 야마토는 아버지가 돌아가신 후 아버지의 뒤를 이어 후계자로서 조직을 이끌게 되었다. 이후 몇 년간 남매는 대등한 관계로 조직을 다스리며 이익과 성공을 거머쥐었고, 마침내 미국 진출을 노리게 되었다.

    남매는 우선 야마토가 미국으로 먼저 건너가 카오리의 입지를 다지고, 그동안 카오리는 일본에 남아 국내 조직을 통제한다는 단순한 계획을 세웠다. 그러나 불행하게도 몇몇 부하들이 카오리가 일본에서 조직을 지휘한다는 계획을 탐탁지 않게 여겼다.

    곧바로 피를 부른 반란이 일어나 야마토가 카오리를 지키다 목숨을 잃었다. 카오리와 일부 충실한 부하들만이 야마토의 희생 덕분에 일본에서 미국으로 도망칠 수 있었다.

    미국에 도착했을 때 카오리 일행을 마중 나온 남자는 야마토를 만나게 될 거라고 예상하고 있었다. 일본인 이름에 익숙하지 않아서 이름으로 성별을 짐작할 수 없었던 그는 카오리를 '야마토'라고 불렀다. 카오리는 남자의 실수를 바로잡으려다가 이내 그만두었다. 오빠에 대한 기억을 간직하기 위해서라도 야마토라는 이름으로 살아가며 오빠의 꿈을 이어 나가는 것이 최선의 길이라고 생각했기 때문이다.", "hero_yamato_playstyle": "야마토는 정확한 타격으로 적군을 처치합니다. 그러나 큰 피해를 주는 만큼 공격 시 노출되는 경우가 많아 능력을 사용할 때마다 신중해야 합니다.", "hero_yamato_role": "정교하면서도 강력한 검술", + "hero_yamato_search": "야마토", + "hero_yamato_search:n": "야마토", "hero_zealot": "젤럿", + "hero_zealot:n": "젤럿", + "hero_zealot_search": "젤럿", + "hero_zealot_search:n": "젤럿", "hint_throw_wrecking_ball": "공 투척", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "총탄 방어막", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "최대 체력 +20", - "hp_permanent_pickup_label_lv2": "최대 체력 +30", - "hp_permanent_pickup_label_lv3": "최대 체력 +40", - "hud_change_camera": "카메라 변경", + "hp_permanent_pickup_label": "보너스 체력 +15", + "hp_permanent_pickup_label_lv2": "보너스 체력 +25", + "hp_permanent_pickup_label_lv3": "보너스 체력 +30", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}: 카메라 변경", "hud_free_cursor_mode_0": "커서 활성화", "hud_free_cursor_mode_1": "카메라 제어 활성화", - "hud_next_player": "다음 플레이어", - "hud_prev_player": "이전 플레이어", - "hud_spectate_change_team": "팀 변경", - "hud_spectate_count": "관전자 {d:spectatorCount}명", - "hud_spectate_fly_down": "위로 날기", - "hud_spectate_fly_up": "아래로 날기", - "hud_spectate_minimap_view": "미니맵 보기", - "hud_spectate_minimap_view_amber": "앰버", - "hud_spectate_minimap_view_both_teams": "양 팀", - "hud_spectate_minimap_view_sapphire": "사파이어", - "hud_spectate_minimap_view_target_team": "영웅", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}: 다음 플레이어", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}: 이전 플레이어", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}: 팀 변경", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "현재 관전자 수", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}아래로 비행", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}위로 비행", + "hud_spectate_minimap_view": "맵 보기", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} 히든 킹", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} 양 팀", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} 아치마더", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}: 대상 팀", "hud_spectate_next_prev": "이전/다음", "hud_spectating": "관전 중", "in_mid": "중앙 신전 안에서 {s:param_1} 포착!", + "item_disabled_playtest": "아이템 비활성화", "item_info_abilities": "능력", "item_info_active": "활성 아이템", "item_info_actives_full": "활성 아이템이 가득 참", + "item_info_add_to_queue": "대기열에 추가", + "item_info_buy": "클릭하여 구매", "item_info_cant_afford": "영혼 부족", - "item_info_flex_slots": "플렉스 슬롯", - "item_info_imbue": "보강", + "item_info_component_locked": "하위 아이템으로 사용 중", + "item_info_component_required": "하위 아이템 {s:component_required} 필요", + "item_info_flex_slots": "추가 슬롯", + "item_info_imbue": "보강 아이템", "item_info_new": "신규", "item_info_no_shop": "근처에 상점이 없음", - "item_info_sell": "팔기", - "kill_hype_FirstBlood": "선취점", - "kill_hype_KillStreak:p{kills}": "{i:kills}연속 처치", + "item_info_purchasing_disabled": "전투 중이므로 구매 불가", + "item_info_queue": "오른쪽 클릭으로 대기열에 추가", + "item_info_queued": "대기열에 추가 완료!", + "item_info_sell": "판매", + "item_info_sold_out": "보유 중", + "item_info_tier_tier1": "티어 1", + "item_info_tier_tier2": "티어 2", + "item_info_tier_tier3": "티어 3", + "item_info_tier_tier4": "티어 4", + "kill_hype_FirstBlood": "첫
    처치!", + "kill_hype_KillStreak": "연속
    처치!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "둔화", "lash_grapple_buff": "무기 피해", "menu_abandon": "매치 포기", @@ -6491,10 +10741,10 @@ "menu_book_library": "도서관", "menu_bot_custom": "맞춤 매치", "menu_bot_hero_labs": "영웅 실험실", - "menu_bot_practice": "비공개 봇 매치", - "menu_botmatchmaking": "봇 매치 플레이", + "menu_bot_practice": "봇 매치 플레이", + "menu_botmatchmaking": "봇 매치", "menu_bots": "봇 매치", - "menu_bots_1v1": "봇 매치(1 대 1)", + "menu_bots_coop": "온라인 협동", "menu_bots_easy": "쉬움", "menu_bots_guided": "가이드", "menu_bots_hard": "어려움", @@ -6506,29 +10756,34 @@ "menu_clear_ready_up": "준비 취소", "menu_control_zoo": "동물원 컨트롤", "menu_disconnect": "연결 해제", - "menu_exit": "게임 종료", + "menu_exit": "Deadlock 종료", "menu_exit_db_page": "뒤로", + "menu_exit_deadlock": "게임 종료", + "menu_explore_map": "뉴욕 탐험", "menu_getstarted": "기본 훈련", "menu_hero_grid": "영웅", "menu_hero_labs_schedule_times": "{t:t:start_time}~{t:t:end_time}", "menu_hero_labs_schedule_title": "플레이 가능 시간:", "menu_hero_labs_unavailable": "잠김", - "menu_hero_testing": "영웅 체험 모드", "menu_hero_training": "영웅 훈련", "menu_heroes": "영웅", "menu_learn": "튜토리얼", "menu_learn_completed": "완료", "menu_learn_incomplete": "미완료", "menu_leave": "매치 나가기", - "menu_leave_queue": "매치 찾기 취소", + "menu_leave_queue": "검색 취소", "menu_leave_spectate": "관전 종료", - "menu_leave_testing": "영웅 체험 종료", + "menu_leave_testing": "테스트 종료", + "menu_new_tag": "신규!", + "menu_news": "소식", + "menu_placement_matches": "Deadlock 플레이", "menu_play": "플레이", "menu_play_allmodes_count": "{s:queued_users}명 대기 중", - "menu_play_botmatchmaking_desc": "다른 플레이어와 함께 봇을 상대로 매치를 플레이하세요.", + "menu_play_botmatchmaking_desc": "비공개로 또는 다른 플레이어와 함께 봇을 상대로 플레이하세요.", "menu_play_bots_easy_desc": "봇을 상대로 비공개 매치를 플레이하세요.", "menu_play_browse_shop_desc": "매치에서 활약하는 데 도움이 되는 모든 아이템을 상점에서 살펴보세요!", "menu_play_custom_game_desc": "맞춤 로비를 만들거나 로비에 참가하여 최대 12명의 플레이어와 함께 플레이하세요.", + "menu_play_explore_map_desc": "비어 있는 도시를 자유롭게 돌아다니며 길을 익혀 보세요.", "menu_play_get_started_desc": "게임에 등장하는 주요 목표물과 컨트롤 방법을 차근차근 익혀 보세요.", "menu_play_get_started_time_est": "4분", "menu_play_hero_labs_desc": "새로운 영웅 실험에 참가하세요.", @@ -6536,15 +10791,17 @@ "menu_play_lane_training": "전선 훈련", "menu_play_lane_training_desc": "플레이하기 쉬운 영웅으로 게임 초반 플레이를 배워 보세요.", "menu_play_lane_training_time_est": "8분", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "낮은 우선순위 매치메이킹 대상입니다. 본인과 파티는 낮은 우선순위에 있는 다른 플레이어와만 매칭됩니다.", + "menu_play_learn_to_play_desc": "게임의 기초를 배워보세요", + "menu_play_low_priority_matchmaking:f": "플레이어 또는 파티원 중 한 명이 게임을 포기했거나 다른 플레이어에게 부적절한 행동으로 신고되어 낮은 우선순위 매치메이킹 대기열에 배정되었습니다.

    낮은 우선순위 대기열에서 {i:low_pri_games_remaining}회 승리하거나, 제재를 받은 파티원을 파티에서 제외하면 정상 매치메이킹으로 복귀할 수 있습니다.", "menu_play_matchmaking": "다른 플레이어를 상대로 일반 매치를 플레이하세요.", - "menu_play_normal": "Deadlock 플레이", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count}명 대기 중", + "menu_play_placement_matches_desc": "Deadlock 매치를 몇 번 플레이하세요.", "menu_play_ranked": "랭크 모드 플레이", "menu_play_ranked_desc": "비슷한 실력의 플레이어를 상대로 더 경쟁적인 매치를 플레이하세요.", + "menu_play_roster_button": "플레이", "menu_play_sandbox_desc": "영웅의 능력, 움직임, 아이템을 자유롭게 체험하세요.", - "menu_play_sandbox_time_est": "5분", + "menu_play_sandbox_time_est": "3분", "menu_play_unavailable_in_party": "파티에 참가한 상태에서 사용 불가", "menu_play_unavailable_in_queue": "대기 중일 때 사용 불가", "menu_profile": "프로필", @@ -6563,59 +10820,64 @@ "menu_ready_up": "준비", "menu_rejoin": "다시 참가", "menu_resources": "아이템", - "menu_resume": "돌아가기", - "menu_roster_detail2": "영웅 명단 수정", + "menu_resume": "게임 재개", + "menu_roster_detail2": "영웅 명단 편집", "menu_roster_edit": "편집", "menu_sandbox": "영웅 체험 모드", + "menu_seasonal_2025": "크리스마스 챌린지", "menu_settings": "설정", + "menu_shoparea": "아트리움", + "menu_shoparea_sub": "연습 공간", "menu_social": "파티", "menu_submit_feedback": "피드백 제출", + "menu_tphideout": "은신처로 순간이동", + "menu_tpsandbox": "영웅 체험으로 순간이동", "menu_training": "훈련", "menu_watch": "관전", "menu_watch_live_games": "진행 중인 매치 {d:live_matches}개", "mirage_fire_beetles": "불꽃 장수풍뎅이", - "mirage_fire_beetles_desc": "불꽃 장수풍뎅이를 한 마리씩 투척합니다. 적군의 최대 체력을 흡수하고 총탄 저항 감소를 적용합니다. 동일한 적군에게 여러 장수풍뎅이를 투척하면 체력 흡수 지속 시간이 연장됩니다. 영웅 타격 시 비영웅 대상에 비해 3배 더 많은 체력을 흡수합니다.", + "mirage_fire_beetles_desc": "적군 한 명에게 불꽃 장수풍뎅이를 감염시킵니다. 감염된 적은 체력을 빼앗기고 입히는 피해가 감소합니다.", "mirage_fire_beetles_quip": "적군의 체력을 흡수하는 장수풍뎅이를 투척합니다.", + "mirage_fire_beetles_t2_desc": "충전 +2회 가능", "mirage_sand_phantom": "진의 표식", - "mirage_sand_phantom_desc": "활성 효과: 진의 표식으로 적용된 배수를 소모하여 즉시 피해를 입힙니다.", - "mirage_sand_phantom_passive_desc": "지속 효과: 사격 시 대상에 증가하는 배수를 적용합니다. 대상에 적용된 배수 지속 시간이 만료되거나 최대 배수에 도달하면 해당 배수가 소모되며 대상은 마법 피해를 입게 되고 잠시 동안 맵에 노출됩니다. 최종 피해량은 기본 피해에 배수를 곱한 값입니다.", - "mirage_sand_phantom_quip": "피해 배수를 적용합니다.", - "mirage_sand_phantom_t1_desc": "배수가 2 이상일 경우 0.5초 동안 이동 속도 80% 둔화", - "mirage_sand_phantom_t2_desc": "배수 지속 시간 +4.0초 및 기본 피해 +10 증가", - "mirage_sand_phantom_t3_desc": "배수 증가 쿨다운 -0.75초 감소 및 최대 배수 +4 증가", + "mirage_sand_phantom_desc": "활성 효과: 진의 표식을 모두 소모하여 즉시 피해를 입힙니다.", + "mirage_sand_phantom_passive_desc": "지속 효과: 사격 시 대상에 진의 표식을 새깁니다. 표식이 만료되거나 소모되면, {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 대상은 잠시 동안 맵에 노출됩니다. 추가 표식이 새겨질 때마다 현재 피해가 두 배가 됩니다.

    추가 표식 적용에는 대상마다 개별 쿨다운이 적용됩니다.
    ", + "mirage_sand_phantom_quip": "피해 배수 표식을 새깁니다", + "mirage_sand_phantom_t1_desc": "발동 시: 0.8초 동안 점진적 둔화 60% 적용", + "mirage_sand_phantom_t2_desc": "기본 피해 +20 및 표식 지속 시간 +3초 증가", + "mirage_sand_phantom_t3_desc": "쿨다운 -1초 감소
    최대 표식 +1
    최대 표식 적용 시 0.5초 동안 대상 기절", "mirage_teleport": "여행자", - "mirage_teleport_desc": "집중이 필요한 능력입니다. 미니맵에 아군 영웅 또는 노출된 적군 영웅이 있는 위치로 순간이동합니다. 순간이동 후 일정 시간 동안 이동 속도가 증가하고 다음 탄창까지 연사 속도가 증가합니다.", + "mirage_teleport_desc": "미니맵의 한 위치를 대상으로 지정합니다. 잠시 후, 해당 위치로 순간 이동합니다. 대기 시간 동안 피해를 입으면 순간 이동이 중단됩니다.", "mirage_teleport_movespeed": "여행자 - 보너스 이동 속도", "mirage_teleport_quip": "아군 또는 적군 영웅의 위치로 순간이동합니다.", - "mirage_teleport_t2_desc": "아군에게 여행자 강화 효과 부여", - "mirage_teleport_t3_desc": "순간이동 후 기절, 침묵, 수면, 이동 불가, 무장 해제에 면역(3초 동안 효과 지속)", - "mirage_tornado": "토네이도", - "mirage_tornado_desc": "토네이도로 변신하여 앞으로 이동하면서 적군에게 피해를 입히고 적군을 공중으로 들어올립니다. 토네이도가 해제되면 총탄 회피가 부여됩니다.", - "mirage_tornado_quip": "토네이도로 변신하여 적군을 공중으로 들어올립니다", + "mirage_teleport_t1_desc": "12초 동안 이동 속도 +3m(초당) 및 연사 속도 +20% 증가", + "mirage_teleport_t2_desc": "마력에 비례하여 방벽 400 부여", + "mirage_tornado": "먼지 회오리", + "mirage_tornado_desc": "회오리로 변신합니다. 전방으로 이동하며 적군에게 피해를 입히고, 적군의 이동 속도를 둔화시키며, 공중으로 들어올립니다. 회오리가 끝나면 총탄 회피를 얻습니다.", + "mirage_tornado_quip": "회오리로 변신하여 적군을 공중으로 들어올립니다", + "mirage_tornado_t1_desc": "피해 +60", + "mirage_tornado_t2_desc": "
    쿨다운 -12초 감소
    회피 +30% 증가", + "mirage_tornado_t3_desc": "6초 내에 재시전 가능
    들어올리기 지속 시간 +0.3초 및 마력 배수 증가", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "마법 강타", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "화염 흔적 - 화상", "modifier_airlift_ally": "공중 투하", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "능력 증폭!", - "modifier_arcane_surge_triggered": "신비의 증폭!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", + "modifier_arcane_surge_triggered": "신비의 확산!", "modifier_armor_reactive_armor": "보복 사격", "modifier_armor_return_fire": "보복 사격", + "modifier_astro_lasso_tether": "밧줄 속박", "modifier_astro_rifle_slow": "이동 속도 둔화", "modifier_bebop_laser_beam": "하이퍼 빔", "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "이동 불가 상태", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", + "modifier_cadence_crescendo_in_aoe": "Encased in Glass", + "modifier_cadence_crescendo_post_aoe": "Shattered", + "modifier_cadence_grandfinale_buff": "Grand Finale", "modifier_cadence_silence_contraptions": "Silence Contraptions", "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions", "modifier_cadence_sleep_aoe": "Singing a Lullaby", @@ -6625,39 +10887,42 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "죽음 속이기", "modifier_chrono_pulse_grenade_tech_resist_debuff": "파동 수류탄 - 마법 저항 감소", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "역설 전환", "modifier_citadel_accuracy_tracker": "명중률", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "화염 점화", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "부엉이 비행", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "유체이탈", + "modifier_citadel_barrier": "방벽", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "공허의 화신", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "점수 획득 중", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "파동 수류탄", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "마법 면역", "modifier_citadel_chrono_swap_debuff": "둔화", "modifier_citadel_chrono_time_wall_effect": "시간 장벽", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "저주 상태", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "멍해짐", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "손상 - 점프 패드 충전 중", + "modifier_citadel_delayed_stun": "지연된 기절", "modifier_citadel_disarm_proc": "무장 해제 상태", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "무장 해제 상태", + "modifier_citadel_disarmed_icebeam": "무기 얼어붙음", "modifier_citadel_disruptive_charge": "Pack Hunter", "modifier_citadel_dodging": "Dodging", "modifier_citadel_dps_tracker": "초당 피해", @@ -6671,18 +10936,19 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "영혼 단지를 제단으로 운반 중", - "modifier_citadel_holding_golden_idol_revealed": "적군에게 보입니다! 영혼 단지를 제단으로 운반 중", + "modifier_citadel_holding_golden_idol_revealed": "단지 운반 중", + "modifier_citadel_holding_golden_idol_visible": "적에게 보임", "modifier_citadel_hornet_chain_connection": "지면에 묶인 상태", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "영혼 단지 획득 비활성화 상태", "modifier_citadel_immobilize_trap_immobilize": "영혼 트랩", "modifier_citadel_immobilize_trap_immobilize_debuff": "영혼 트랩 약화 효과", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "본진", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", + "modifier_citadel_kelvin_frozen": "얼어붙음", "modifier_citadel_knockdown": "기절", "modifier_citadel_knockdown_stumble": "Stumble", "modifier_citadel_lineslow": "둔화", @@ -6694,19 +10960,19 @@ "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_pre_match_wait": "매치 시작 대기 중", - "modifier_citadel_psychiclift": "들어 올려짐 - 안돼!", + "modifier_citadel_psychiclift": "들어올려짐 - 안돼!", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "소생의 보석", + "modifier_citadel_respawn_credit": "즉시 부활", "modifier_citadel_returning_golden_idol": "영혼 단지 보관 중", + "modifier_citadel_revealed_on_map": "노출 상태", "modifier_citadel_root": "이동 불가 상태", "modifier_citadel_rootgrenade": "이동 불가 상태", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "톱니 칼날", "modifier_citadel_shiv_dash": "돌격 대시", "modifier_citadel_shiv_dash_impact_slow": "돌격 대시", - "modifier_citadel_silence_proc_debuff": "- 마법 피해", + "modifier_citadel_silence_proc_tech_damage_reduction": "- 마법 피해", "modifier_citadel_silenced": "침묵", "modifier_citadel_sleep_dagger_asleep": "수면", "modifier_citadel_sleep_dagger_postsleep": "피해 감소", @@ -6722,16 +10988,20 @@ "modifier_citadel_tech_shield": "마법 방어막", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "연결됨", "modifier_citadel_throw_sand_debuff": "모래 폭풍", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "고정 해제 중", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "그림자 장막 - 기습", "modifier_cloaking_device_active_stealth": "그림자 장막 - 은신", + "modifier_colossus_active": "거인", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "출혈", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "영웅의 진격", "modifier_dps_aura_player": "영웅의 사격", + "modifier_drifter_darkness_target": "영원의 밤", + "modifier_drifter_hunger_stealth": "은신", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6744,22 +11014,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "팀 영혼 획득 중", + "modifier_fencer_riposte": "반격", + "modifier_fencer_ultimate_target": "그랜드 피날레", "modifier_fervor_aura_active": "광란", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "화염 대시", "modifier_fleetfoot_boots": "민첩 걸음", "modifier_forge_mini_turret_debuff": "미니 포탑 - 둔화", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "저주 상태!", "modifier_healaura": "Healing", "modifier_health_nova": "치유의 빛", "modifier_health_swap_buff": "영혼 교환", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "{s:in_mantle} 키를 눌러 취소하세요.", - "modifier_hint_vertical_movement": "취소하려면 {s:in_mantle} 키를 누르세요. 위/아래로 이동하려면 {s:in_innate1}/{s:duck} 키를 누르세요.", - "modifier_hollow_point_stack": "중공탄 결계", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "{g:citadel_binding:'Mantle'}: 취소", + "modifier_hint_vertical_movement": "취소하려면 {g:citadel_binding:'Mantle'} 키를 누르세요. 위/아래로 이동하려면 {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} 키를 누르세요.", + "modifier_hollow_point_stack": "중공탄", "modifier_icebeam_stacking_slow": "극지 광선", "modifier_idol_pickup_aura/aura_target/timer": "영혼 단지 확보 중", "modifier_infuse_weapon_active": "Weapon Infused", @@ -6772,42 +11042,49 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "출혈", "modifier_item_disarmed": "무장 해제 상태", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "키네틱 대시", - "modifier_knocked_off_zipline_slow": "하이퍼라인에서 떨어짐", + "modifier_knocked_off_zipline_slow": "집라인에서 떨어짐", "modifier_lash_charge_grenade": "High Explosive", "modifier_lash_shoryuken": "Shoryuken", + "modifier_lasso_enemy": "Being dragged", + "modifier_lasso_self": "Dragging someone", "modifier_learning_hero_ability": "배우는 중", "modifier_life_drain_silence": "침묵", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "수하물 카트", + "modifier_magewalk_empoweredattacks": "행운의 카드", "modifier_magiccarpet": "마법 양탄자", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "불꽃 장수풍뎅이 투척", "modifier_mirage_fire_scarabs_health_gain": "불꽃 장수풍뎅이", "modifier_mirage_fire_scarabs_health_loss": "불꽃 장수풍뎅이", - "modifier_mirage_sand_phantom_passive_victim": "진의 표식 배수", - "modifier_mirage_tornado_hold_in_place": "토네이도", - "modifier_mirage_tornado_lift": "토네이도", - "modifier_mirage_tornado_slow": "토네이도 - 둔화", + "modifier_mirage_sand_phantom_passive_victim": "진의 표식", + "modifier_mirage_tornado_hold_in_place": "이동 불가 상태", + "modifier_mirage_tornado_lift": "먼지 회오리", + "modifier_mirage_tornado_slow": "먼지 회오리 - 둔화", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "치유의 영혼", "modifier_nano_shadow_debuff": "-총탄 저항", + "modifier_nano_shadow_step": "그림자 걸음", "modifier_neutral_gold_pickup_aura/aura_target/timer": "미확보 영혼 획득 중", "modifier_nikuman_buff": "+Fire Rate", "modifier_nikuman_self_buff": "+Move Speed", "modifier_nikuman_techshield": "마법 방어막", "modifier_obscured_by_steam": "Obscured", + "modifier_operative_revelation_caster": "적발", + "modifier_operative_revelation_debuff": "적발 저주", + "modifier_operative_umbrella_maneuver_air_hang": "우산 비행", + "modifier_operative_umbrella_maneuver_watcher": "우산 비행", "modifier_overcharge_rapidfire": "Energy Surge", "modifier_passive_heavy_rage_stacks": "Rage Stacks", "modifier_phantom_strike_bulletshield": "총탄 방어막", + "modifier_pool_of_light_buff": "Pool of Light", + "modifier_pool_of_light_debuff": "Decreased Courage", "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "연쇄 전기 충격", "modifier_power_surge_debuff": "마법 저항 감소", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "파동 수류탄", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "저항 증대", "modifier_rejuv_pickup_aura/aura_target/timer": "소생의 보석 획득 중", "modifier_restorative_goo": "큐브", @@ -6820,58 +11097,60 @@ "modifier_shiv_dash_heal_reduction": "돌격 대시 치유 약화", "modifier_shiv_thrown_shiv_slow_debuff": "톱니 칼날", "modifier_shoulder_charge_buff": "보너스 피해", + "modifier_shrink_ray": "축소 광선", "modifier_silencer_proc_active": "소음기", "modifier_siphon_bullets_health_gain": "흡수탄", "modifier_siphon_bullets_health_loss": "흡수탄", + "modifier_slork_ambush": "Ambush Damage", + "modifier_slork_chomp_grapple": "Chomping an Enemy", + "modifier_slork_chomp_hobbled": "Getting Chomped", "modifier_slork_gun_poison": "Slork Poison Sprayer", + "modifier_slork_invis": "Invisible", + "modifier_slork_lastbreath": "Last Breath", + "modifier_slork_lastbreath_damage_amp": "Baited", "modifier_slork_riptide": "Burned by Riptide", "modifier_slork_scald": "Slork Scalding Spray", + "modifier_slork_visible": "Can't hide", "modifier_slow_base": "둔화", - "modifier_slow_immunity": "완전 무적", + "modifier_slow_immunity": "절대 저항", "modifier_slowaura": "둔화", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "뱀 형상", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", + "modifier_spin": "회전", "modifier_stimpak_regen": "치유 의식", "modifier_stomp_debuff": "대지 강타 약화", "modifier_succor_move": "구호 광선", "modifier_summon_magiccarpet": "마법 양탄자 소환 중", "modifier_summon_spirits": "Energy Spirits", - "modifier_synth_affliction_debuff": "고통의 흔적", + "modifier_surging_power": "불멸의 기세", + "modifier_synth_affliction_debuff": "고통 상태", "modifier_synth_barrage_amp": "공중 폭격 - 피해 증폭", "modifier_synth_barrage_debuff": "공중 폭격 둔화", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "비행 망토", "modifier_synth_plasma_flux_dps": "비행 망토", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "보너스 무기 피해", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "영혼 분쇄탄", + "modifier_tech_defense_shredders_debuff": "마법 분쇄탄", "modifier_tech_overflow": "영혼의 너울", "modifier_tech_overflow_building": "영혼의 너울 축적 중...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "로켓 폭격", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", - "modifier_unstoppable": "완전 무적", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", - "modifier_upgrade_magic_storm": "힘의 폭풍", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", + "modifier_unstable_concoction": "불안정 혼합물", + "modifier_unstoppable": "절대 저항", + "modifier_upgrade_magic_storm": "격동의 기세", "modifier_upgrade_siphon_buff": "Siphon", - "modifier_upgrade_siphon_debuff": "흡수한 체력", + "modifier_upgrade_siphon_debuff": "잃은 체력", "modifier_uppercut_buff": "무기 부스트", "modifier_uppercut_movespeed": "Uppercut Move Speed", - "modifier_veil_walker_stealth": "장막 걸음 투명화 상태", - "modifier_veil_walker_triggered": "베일 연사 속도", + "modifier_vanguard_buff": "뱅가드 강화 효과", + "modifier_veil_walker_stealth": "장막 걸음 투명 상태", + "modifier_veil_walker_triggered": "장막 걸음 연사 속도", "modifier_void_sphere": "양자 결속", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", "modifier_walker_resist_aura": "워커 저항 오라", @@ -6881,13 +11160,13 @@ "modifier_warden_lockdown_debuff": "속박 저주", "modifier_warden_lockdown_debuff_hint": "속박 저주에서 탈출하려면 멀리 벗어나세요.", "modifier_warden_lockdown_root": "속박 저주", - "modifier_warden_riot_protocol": "최후의 일격", + "modifier_warden_riot_protocol": "최후의 저항", "modifier_warden_riot_protocol_enemy_debuff": "둔화", "modifier_warp_stone_caster": "시공의 돌", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "연사 속도 둔화", - "modifier_wraith_project_mind_shield": "총탄 방어막", + "modifier_withering_whip_debuff": "-연사 속도", + "modifier_wraith_project_mind_shield": "전사의 방벽", "modifier_wrecker_salvage_buff": "연사 속도 증가", "modifier_wrecking_ball_auto_throw": "강철공", "modifier_zealot_energy_warp": "Energy Warp", @@ -6898,73 +11177,73 @@ "move_speed_pickup/small_move_speed": "이동 속도 증가", "move_speed_pickup_label": "이동 가속", "movement_powerup_pickup": "민첩", - "movement_slow": "이동 둔화", + "movement_slow": "-이동 속도", "not_ready": "{s:param_1} 쿨다운 {s:param_2}초 남음", + "notification_crushing_fists_stun": "분쇄 주먹 - 기절!", "on_bridge": "{s:param_1} 영웅이 다리 위에 있다", "on_roof": "{s:param_1} 영웅이 지붕 위에 있다", "on_top_of_mid": "{s:param_1} 영웅이 중앙 신전 위에 있다", - "operative_umbrella_maneuver_t2_desc": "[아직 추가되지 않음]", + "operative_blindside": "기습", + "operative_blindside_active_desc": "활성 효과: 적군의 회전 속도를 감소시키는 충격 수류탄을 투척합니다.", + "operative_blindside_passive_desc": "지속 효과: 적군을 뒤에서 공격하면 추가 무기 피해 및 근거리 공격 피해를 입힙니다.", + "operative_revelation": "적발", + "operative_revelation_desc": "유물을 활성화하면 근처 적군 영웅의 이동 속도와 대시 속도가 둔화되고 적군이 자신을 바라보는 동안 지속 피해를 입습니다. 적군이 자신을 오래 응시하면 저주에 걸립니다.", + "operative_scattercharge": "원뿔 뿌리기", + "operative_scattercharge_desc": "우산을 회전하며 전방 공격 영역에 수많은 투사체를 발사합니다. 투사체는 지면에 떨어진 직후 폭발합니다.", + "operative_umbrella_maneuver": "우산 비행", + "operative_umbrella_maneuver_desc": "우산을 사용하여 돌풍을 타고 뒤쪽으로 날아오릅니다. 그다음 우산을 충전하여 충돌 시 폭발을 일으키는 투사체를 발사합니다.", "operative_umbrella_maneuver_t3_desc": "[아직 추가되지 않음]", "ping_ability_on_cooldown": "{s:param_1} 능력 쿨다운 {s:param_2}초 남음", "ping_ability_ready": "{s:param_1} 준비 완료!", "ping_affermative_": "알겠다!", "ping_attack": "{s:param_1} 영웅을 처치하자", "ping_attack_enemy_titan": "적군의 패트런을 파괴하자", - "ping_be_back": "금방 다시 돌아오겠다", "ping_blue_help": "파란색 전선에 지원 요청", - "ping_can_heal": "치유해 주겠다, {s:param_1}", "ping_careful": "조심해라 {s:param_1}", "ping_defend": "방어해라", "ping_defend_base": "기지를 방어해라", "ping_defend_blue": "파란색 전선을 방어해라!", "ping_defend_green": "초록색 전선을 방어해라", - "ping_defend_purple": "보라색 전선을 방어해라!", + "ping_defend_purple": "초록색 전선을 방어해라", "ping_defend_yellow": "노란색 전선을 방어해라!", "ping_enemy_has_item": "조심! {s:param_1} 영웅 {s:param_2} 아이템 소지 중", "ping_enemy_take_mid": "적군이 중부를 공격하고 있다!", - "ping_going_in": "진격한다!", - "ping_going_shop": "상점 가는 중", + "ping_going_in": "진입한다!", "ping_good_job": "수고했다!", "ping_green_help": "초록색 전선에 지원 요청", "ping_headed_blue": "파란색 전선으로 이동 중", "ping_headed_green": "초록색 전선으로 이동 중", - "ping_headed_purple": "보라색 전선으로 이동 중", + "ping_headed_purple": "초록색 전선으로 이동 중", "ping_headed_yellow": "노란색 전선으로 이동 중", - "ping_help_with_idol_label": "단지 필요", - "ping_help_with_idol_message": "단지 전달에 도움이 필요하다", "ping_im_back": "돌아왔다!", - "ping_jar_call": "마법 단지가 여기 있다!", + "ping_jar_call": "영혼 단지가 여기 있다!", "ping_lets_go_blue": "파란색 전선으로 가자", "ping_lets_go_green": "초록색 전선으로 가자", - "ping_lets_go_purple": "보라색 전선으로 가자", + "ping_lets_go_purple": "초록색 전선으로 가자", "ping_lets_go_yellow": "노란색 전선으로 가자", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "파란색 전선이 비었다!", "ping_missing_green": "초록색 전선이 비었다!", - "ping_missing_purple": "보라색 전선이 비었다!", + "ping_missing_purple": "초록색 전선이 비었다!", "ping_missing_yellow": "노란색 전선이 비었다!", - "ping_need_heal": "치유를 부탁한다", "ping_need_help_blue": "파란색 전선에 지원 요청", "ping_need_help_green": "초록색 전선에 지원 요청", - "ping_need_help_purple": "보라색 전선에 지원 요청", + "ping_need_help_purple": "초록색 전선에 지원 요청", "ping_need_help_yellow": "노란색 전선에 지원 요청", - "ping_need_plan": "작전이 있나?", "ping_nevermind": "방금 한 말 취소한다", "ping_nice_work": "잘했다!", "ping_on_way": "지금 가는 중", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "보라색 전선에 지원 요청", + "ping_purple_help": "초록색 전선에 지원 요청", "ping_push_blue": "파란색 전선을 밀자", "ping_push_green": "초록색 전선을 밀자", - "ping_push_purple": "보라색 전선을 밀자", + "ping_push_purple": "초록색 전선을 밀자", "ping_push_yellow": "노란색 전선을 밀자", "ping_request_follow": "나를 따라와라", "ping_retreat": "후퇴!", - "ping_right_back": "금방 다시 돌아오겠다", "ping_see": "{s:param_1} 포착!", - "ping_see_param_2": "체력이 {s:param_2} 남았다", - "ping_sorry": "미안하다", + "ping_see_param_2": "체력 {s:param_2}의 {s:param_1} 포착", "ping_stay_together": "흩어지지 마라!", "ping_stun": "{s:param_1} 영웅을 기절시켜라!", "ping_take_core": "적군의 코어를 공격하자", @@ -6975,12 +11254,14 @@ "ping_titan_under": "적군이 패트런을 공격하고 있다", "ping_use_ability": "{s:param_1} 준비 완료!", "ping_yellow_help": "노란색 전선에 지원 요청", - "ping_youre_welcome": "천만에!", "player_wait": "Wait {s:param_1}", + "pounce_double_notify": "이중 습격", "power_slash_debuff": "절대 검술", "proc_silence_buildup": "침묵 축적 중...", - "psychic_lift_debuff_duration_label": "침묵 및 무장 해제 지속 시간", + "psychic_lift_debuff_duration_label": "둔화 지속 시간", "psychic_lift_debuff_duration_postfix": "초", + "psychic_lift_debuff_duration_postvalue_label": "둔화 지속 시간", + "refresh_powerup_pickup": "초기화", "respond_no": "안 된다!", "respond_yes": "알겠다!", "rutger_cheat_death": "Cheat Death", @@ -6992,15 +11273,23 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "이동 속도, 마법, 저항", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "마력, 속도, 마법 저항", "silencer_immune": "침묵 면역", + "skymonk_break_of_dawn": "Break of Dawn", + "skymonk_pool_of_light": "Pool of Light", + "skymonk_sky_duel": "Sky Duel", "slork_ability_4": "Torrent", "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.", "slork_ability_invis": "Ambush Predator", "slork_ability_invis_desc": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal {s:AmbushDamage} damage and +{s:StaminaDamage} stamina damage to enemies in front of Slork.", + "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading", "slork_chomp": "Chomp", "slork_chomp_desc": "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional {s:DamagePercentHealth}% of their max health in damage.", + "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage", + "slork_chomp_t3_desc": "Chomp deals {s:DamageMissingPercentHealth}% of the enemies missing health each second.", + "slork_last_breath": "Deep's Embrace", + "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to {s:DamageAbsorb} damage before bursting. When the sphere disipates for any reason enemies in range take {s:BurstDamage} damage.", "slork_raging_current": "Torrent Storm", "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.", "slork_riptide": "Riptide", @@ -7011,45 +11300,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "영혼", - "spirit_permanent_pickup_label": "마법 +2", - "spirit_permanent_pickup_label_lv2": "마법 +3", - "spirit_permanent_pickup_label_lv3": "마법 +5", + "spirit_permanent_pickup_label": "마력 +2", + "spirit_permanent_pickup_label_lv2": "마력 +3", + "spirit_permanent_pickup_label_lv3": "마력 +4", "stomp_buff_modifier": "+Fire Rate", - "super_neutral_charge": "신전 보스 맹공", - "super_neutral_gun": "신전 보스 무기", + "super_neutral_charge": "중앙 보스 맹공", + "super_neutral_gun": "중앙 보스 무기", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "연사 속도 둔화", + "suppressor_debuff": "-연사 속도", "survival_powerup_pickup": "생명", "synth_affliction": "고통의 흔적", + "synth_affliction_desc": "주변 적군에게 {g:citadel_inline_attribute:'SpiritIcon'} 지속 피해를 입힙니다.

    고통의 흔적 피해로 적군을 처치할 수 없으며 아이템 효과가 가중되지 않습니다.
    ", "synth_affliction_quip": "근처 적군에게 지속 피해를 입힙니다.", - "synth_affliction_t2_desc": "대상의 치유 -50% 억제", + "synth_affliction_t2_desc": "지속 시간 +3초 및 반경 +4m 증가", + "synth_affliction_t3_desc": "모든 치유를 차단합니다
    초당 피해 +18 및 마력 배수 증가", "synth_barrage": "공중 폭격", - "synth_barrage_desc": "능력 집중 시간 동안 타격 지점 내에 있는 적군에게 피해를 입히고 이동 속도를 둔화하는 투사체를 발사합니다. 투사체가 영웅을 타격할 때마다 포켓이 입히는 모든 피해를 증폭하는 중첩 강화가 부여됩니다.
    공중에서 시전 시 활공하며 수평으로 움직일 수 있습니다.", + "synth_barrage_desc": "정신을 집중해 충돌 지점에 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용하는 투사체를 날립니다. 투사체가 영웅에게 적중하면 Pocket이 중첩되는 {g:citadel_inline_attribute:'DamageAmp'}을 얻습니다.
    공중에서 시전 시 Pocket이 활공합니다.

    공중 대시나 비행 망토를 시전해도 포격이 중지되지 않습니다.
    ", "synth_barrage_quip": "공중에서 활공하며 여러 투사체를 발사합니다.", - "synth_barrage_t3_desc": "중첩당 증폭 +4%2m 반경 증가", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "중첩당 증폭 +4%3m 반경 증가", "synth_plasma_flux": "비행 망토", - "synth_plasma_flux_desc": "전방으로 이동하며 적군에게 피해를 입히는 영혼이 깃든 망토를 던집니다. 2 키를 누르면 망토가 있는 위치로 순간이동할 수 있습니다.", + "synth_plasma_flux_desc": "전방으로 이동하며 적군에게 피해를 입히는 영혼이 깃든 망토를 던집니다. {g:citadel_binding:'Ability2'} 키를 누르면 망토가 있는 위치로 순간이동할 수 있습니다.", "synth_plasma_flux_quip": "망토를 던져 피해를 입히고 망토 위치로 순간이동합니다.", - "synth_plasma_flux_t3_desc": "비행 망토로 순간이동 후 10초 동안 무기 피해 +7 증가", + "synth_plasma_flux_t2_desc": "6초 동안 무기 피해 +5", + "synth_plasma_flux_t3_desc": "수명 +1.6초 증가 및 쿨다운 -14초 감소", "synth_plasma_flux_teleport": "순간이동", "synth_pulse": "마법사의 가방", - "synth_pulse_desc": "가방 속으로 피신합니다. 피신 지속 시간이 끝나면 근처 적군에게 피해를 입힙니다. 다른 동작을 취하면 피신 상태가 종료됩니다.", - "synth_pulse_quip": "가방 속으로 피신했다가 나오면서 적군에게 피해를 입힙니다.", + "synth_pulse_desc": "가방 속으로 피신합니다. 피신 지속 시간이 끝나면 근처 적군에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 다른 동작을 취하면 피신 상태가 종료됩니다.", + "synth_pulse_quip": "잠시 동안 가방 속으로 피신했다가 나오면서 적군에게 피해를 입힙니다.", + "synth_pulse_t3_desc": "지속 시간 +1.5초 및 반경 +4m 증가
    4초 동안 이동 속도 및 연사 속도 -40% 감소 부여", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "영혼 단지", "team_msg_TheirTitanDefeated_Desc": "팀이 적군 패트런을 파괴했습니다.", @@ -7074,7 +11352,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7094,494 +11372,635 @@ "trooper_neutral_gun": "양철 총", "under_garage": "{s:param_1} 영웅이 차고 안에 있다", "upgrade_ability_power_shard": "공명의 파편", - "upgrade_ability_power_shard_active": "궁극기를 제외한 가장 최근에 사용한 능력의 쿨다운을 초기화합니다.", + "upgrade_ability_power_shard_active": "궁극기를 제외한 보강된 능력의 쿨다운을 초기화합니다.", + "upgrade_ability_power_shard_search": "공명의 파편", "upgrade_ability_refresher": "복원의 빛", "upgrade_ability_refresher_desc": "모든 능력의 쿨다운이 초기화되고 모든 충전이 복원됩니다.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", + "upgrade_ability_refresher_search": "복원의 빛", + "upgrade_absorbing_armor": "마력 사슬 갑옷", + "upgrade_absorbing_armor_desc": "적에게 강한 {g:citadel_inline_attribute:'SpiritDamage'}를 입으면 무작위 능력의 재사용 대기시간이 감소합니다.", + "upgrade_absorbing_armor_search": "마력 사슬 갑옷", "upgrade_acolytes_glove": "마법 강타", - "upgrade_acolytes_glove_desc": "적군 영웅에게 약한 또는 강한 근거리 공격 시 추가 마법 피해를 입히고 대상의 마법 저항을 감소시킵니다.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면 추가 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 대상의 마법 저항력을 감소시킵니다.

    약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.
    ", + "upgrade_acolytes_glove_search": "마법 강타", "upgrade_active_reload": "급속 재장전", "upgrade_active_reload/buff": "급속 재장전", - "upgrade_active_reload_desc": "장전 중 급속 재장전 구간에서 [{s:key_reload}] 키를 누르면 재장전이 즉시 완료되고 연사 속도총탄 체력 흡수가 부여됩니다.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "장전 중 급속 재장전 구간에서 {g:citadel_binding:'Reload'} 키를 누르면 재장전이 즉시 완료되고 연사 속도, 총탄 체력 흡수, 이동 속도가 부여됩니다.", + "upgrade_active_reload_search": "급속 재장전", + "upgrade_aerial_supremacy": "공중 우세", + "upgrade_aerial_supremacy_passive": "착지 전에 공중 점프 또는 공중 대시제한 없이 사용할 수 있습니다.", "upgrade_ammo_scavenger": "탄약 수집", "upgrade_ammo_scavenger_desc": "영혼을 획득하거나 디나이할 때마다 탄약을 돌려받고 마력 중첩을 얻습니다.
    최대 중첩 시 질주 속도 보너스를 얻습니다.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "탄약 수집", + "upgrade_ancient_shield": "고대 방어막", + "upgrade_aoe_root": "소용돌이 거미줄", + "upgrade_aoe_root_active": "진공 수류탄을 던져 모든 적을 좁은 공간에 끌어들이고 둔화 주술을 겁니다.

    대체 시전하면 유닛을 대상으로 합니다.
    ", + "upgrade_aoe_root_search": "소용돌이 거미줄", + "upgrade_apex_combat": "전투의 정점", + "upgrade_apex_combat_desc": "대상이 총탄에 맞으면 근처 적군에게 총탄이 튕기고 모든 확률 기반 총탄 효과가 적용되며 기본 피해의 일정 비율에 달하는 피해를 입힙니다.", + "upgrade_aprounds": "방어 관통탄", + "upgrade_aprounds_desc": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 관통하고 총탄 저항을 무시합니다.", + "upgrade_aprounds_search": "방어 관통탄", "upgrade_arcane_extension": "지속 시간 연장", - "upgrade_arcane_extension_desc": "능력과 아이템의 지속 시간이 증가합니다.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", - "upgrade_arcane_surge": "신비의 증폭", - "upgrade_arcane_surge_desc": "대시 점프 시 추가 활력을 소모하지 않으며 이후 능력 사용 시 보너스 범위, 지속 시간, 마력을 얻습니다. 추가로 다음 재장전까지 연사 속도 및 보너스 탄약을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_extension_desc": "능력을 보강해 지속 시간을 늘립니다.", + "upgrade_arcane_extension_search": "지속 시간 연장", + "upgrade_arcane_surge": "신비의 확산", + "upgrade_arcane_surge_desc": "대시 점프 후 {s:ArcaneSurgeWindow}초 내에 사용하는 다음 능력범위, 지속 시간, 마력 보너스가 적용됩니다.", + "upgrade_arcane_surge_search": "신비의 확산", + "upgrade_arctic_blast": "극지 돌풍", + "upgrade_arctic_blast_search": "극지 돌풍", + "upgrade_auto_cleanse": "진압 불가", + "upgrade_auto_cleanse_search": "진압 불가 정화", "upgrade_banshee_slugs": "약화 헤드샷", - "upgrade_banshee_slugs_headshots_desc": "헤드샷으로 명중하면 대상의 총탄과 마법 저항이 감소합니다.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", - "upgrade_berserker": "버서커", - "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "버서커", - "upgrade_berserker_desc": "지속 피해를 받을수록 무기 피해가 증가합니다.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_banshee_slugs_headshots_desc": "헤드샷 명중 시 대상의 총탄 및 마법 저항이 감소하고 대상에게 치유 감소 효과를 적용합니다.", + "upgrade_banshee_slugs_search": "약화 헤드샷", + "upgrade_berserker": "광전사", + "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "광전사", + "upgrade_berserker_desc": "지속 피해가 중첩될 때마다 무기 피해가 증가합니다.", + "upgrade_berserker_search": "광전사", + "upgrade_bleeding_bullets_buildup": "톱니 칼날 축적 중...", "upgrade_blitz_bullets": "고속 연사", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "고속 연사", + "upgrade_blood_tribute": "피의 공물", + "upgrade_blood_tribute_desc": "전환: 지속적으로 체력을 희생시켜 {g:citadel_inline_attribute:'FireRate'}, 약화 효과 저항이동 속도를 높입니다.", + "upgrade_blood_tribute_search": "피의 공물", + "upgrade_boundless_spirit": "영혼의 해방", + "upgrade_boundless_spirit_search": "영혼의 해방", "upgrade_boxing_glove": "생명 강타", - "upgrade_boxing_glove_desc": "근거리 공격 시 대상의 이동 속도가 둔화되고 대상에 입히는 근거리 피해의 {s:LifestealHealPercent}% 및 추가 {s:LifestealHeal}만큼 체력이 치유됩니다. 비영웅 상대 시 총치유량의 {s:NonHeroHealPct}%가 치유됩니다.", - "upgrade_bullet_armor": "총탄 방어", - "upgrade_bullet_armor_2": "총탄 방어 강화", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_boxing_glove_desc": "근거리 공격 시 대상에 이동 속도 둔화 효과를 적용하고 대상에 입히는 근거리 피해의 일정 비율과 고정된 수치의 총합만큼 자신을 치유합니다.

    비영웅 상대 시 전체 치유량의 {s:NonHeroHealPct}%를 치유합니다.
    약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.
    ", + "upgrade_boxing_glove_search": "생명 강타", + "upgrade_bullet_armor": "총탄 저항", "upgrade_bullet_armor_reduction_aura": "헌터의 오라", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "근처 적군의 총탄 저항 및 연사 속도가 감소합니다. 근처에 적군 영웅이 단 한 명만 있는 경우, 효과가 3배로 증가합니다.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "근처 적군의 총탄 저항 및 연사 속도가 감소합니다. 근처에 적군 영웅이 단 한 명만 있으면 효과가 2배로 증가합니다.", + "upgrade_bullet_armor_reduction_aura_search": "헌터의 오라", + "upgrade_bullet_armor_search": "총탄 방어", "upgrade_bullet_resist_shredder": "총탄 저항 분쇄", - "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "총탄 방어 감소", - "upgrade_bullet_resist_shredder_desc": "적군에게 마법 피해를 입히면 적군의 총탄 저항이 감소합니다.", + "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "총탄 저항 감소", + "upgrade_bullet_resist_shredder_desc": "{g:citadel_inline_attribute:'SpiritDamage'}를 입히면 적군의 총탄 저항이 감소합니다.", + "upgrade_bullet_resist_shredder_search": "총탄 저항 분쇄", + "upgrade_bulletshredimbue": "폭발 강화", + "upgrade_bulletshredimbue_desc": "능력을 보강해 범위를 증가시킵니다. 해당 능력으로 피해를 입히면 개별 영웅에 적중할 때마다 무기 피해가 증가합니다. 비영웅에게는 효과가 감소합니다.", + "upgrade_bulletshredimbue_search": "폭발 강화", "upgrade_burst_fire": "급속 사격", "upgrade_burst_fire/modifier_burst_fire_buff": "급속 사격", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 연사 속도이동 속도가 증가합니다.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "급속 사격", + "upgrade_capacitor": "축전기", + "upgrade_capacitor_desc": "{g:citadel_inline_attribute:'SpiritIcon'} 피해를 입히는 투사체를 발사해 시간이 지남에 따라 회복되는 강력한 둔화 효과를 적용하고, 활력 사용을 막고, 이동 기반 아이템과 능력침묵을 적용합니다.", + "upgrade_capacitor_search": "축전기", "upgrade_cardio_calibrator": "쾌속 질주", - "upgrade_cardio_calibrator_desc": "자신에게 적용된 이동 속도 둔화 효과가 감소합니다.", + "upgrade_cardio_calibrator_desc": "자신에게 적용된 이동 속도 페널티가 감소합니다.", + "upgrade_cardio_calibrator_search": "쾌속 질주", + "upgrade_celestial_guidance": "천상의 축복", + "upgrade_celestial_guidance_desc": "매우 강력한 정화 효과를 부여해 모든 아군을 회복시킵니다.", "upgrade_chain_lightning": "전류탄", "upgrade_chain_lightning_desc": "대상이 총탄에 맞으면 일정 확률로 대상에 전기 충격 피해를 입힙니다. 전기 충격은 근처 적군에게 연쇄 피해를 입힙니다.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", - "upgrade_chonky": "불사의 기운", - "upgrade_chonky_desc": "{s:RestoreDelay}초동안 피해를 입지 않으면 체력 재생이 최대 {s:HealLifePercentOutOfCombat}%로 증가합니다.", - "upgrade_clip_size": "기본 탄창", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chain_lightning_search": "전류탄", + "upgrade_cheat_death": "죽음 속이기", + "upgrade_cheat_death_search": "죽음 속이기", + "upgrade_cheat_death_unkillable_passive": "치명상을 입을 경우, 일시적으로 사망 면역 상태가 되며, 기절을 제외한 모든 약화 효과를 제거합니다.

    사망 면역 상태에서는 입히는 피해가 감소하고, 받는 치유량이 감소합니다.", + "upgrade_chonky": "불사의 정신", + "upgrade_chonky_desc": "일정 시간 동안 피해를 입지 않으면 체력 재생을 얻습니다.", + "upgrade_chonky_high_health_passive_desc": "체력이 {s:HealthThreshold}% 이상일 경우 보너스 이동 속도를 얻습니다.", + "upgrade_chonky_search": "불사의 정신", + "upgrade_clip_size": "확장 탄창", + "upgrade_clip_size_search": "확장 탄창", + "upgrade_cloak_of_opportunity": "기회의 망토", + "upgrade_cloak_of_opportunity_desc": "이동 제한, 기절, 고정, 이동 불가, 또는 수면 상태를 부여하는 다음 약화 효과를 막고, 절대 저항 상태가 됩니다. 또한 방벽과 보너스 {g:citadel_inline_attribute:'MoveSpeed'}를 얻습니다.", "upgrade_cloaking_device_active": "그림자 장막", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    공격하거나 능력을 시전하여 은신 상태가 해제되면 기습이 시작됩니다. 일시적으로 보너스 연사 속도마력이 부여됩니다.", + "upgrade_cloaking_device_active_ambush_desc": "
    공격하거나 능력을 시전하여 은신 상태가 해제되면 기습이 시작됩니다. 일시적으로 보너스 연사 속도, 마력, 근거리 피해를 얻습니다.", "upgrade_cloaking_device_active_desc": "은신 상태가 됩니다. 은신 상태에서 피해를 입으면 짧은 시간 동안 모습이 노출됩니다.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "그림자 장막", "upgrade_close_quarter_combat": "초근접 사격", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "둔화", - "upgrade_close_quarter_combat_desc": "근거리에 있는 대상에 추가 무기 피해를 입히고 대상이 총탄에 맞으면 이동 속도가 둔화됩니다.", - "upgrade_close_range": "근거리탄", + "upgrade_close_quarter_combat_desc": "근거리에 있는 대상에 추가 무기 피해를 입히고 대상이 총탄에 맞으면 이동 속도 둔화 효과가 적용됩니다.", + "upgrade_close_quarter_combat_search": "초근접 사격", + "upgrade_close_range": "클로즈 쿼터", "upgrade_close_range_desc": "근거리에 있는 대상에 추가 무기 피해를 입힙니다.", + "upgrade_close_range_search": "근접전", "upgrade_cold_front": "얼음 전선", - "upgrade_cold_front_desc": "얼음 폭풍이 확장하며 대상에 마법 피해를 입히고 이동 속도를 둔화합니다. 비영웅 대상이 입는 피해는 {s:NPCDamageMult}배로 증가합니다.", + "upgrade_cold_front_desc": "확장하는 얼음 폭풍을 시전하여 적중한 대상에 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 둔화를 적용합니다.", + "upgrade_cold_front_search": "얼음 전선", "upgrade_colossus": "거인", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "몸의 크기가 커지고, {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, {g:citadel_inline_attribute:'MeleeDamage'}을 얻습니다.

    근처의 적군은 {g:citadel_inline_attribute:'Slow'} 효과에 걸리고 대시 속도가 감소합니다.", + "upgrade_colossus_search": "거인", "upgrade_containment": "둔화 주술", - "upgrade_containment_desc": "대상에 마법 피해를 입히고 이동과 대시 속도를 둔화합니다. 또한 이동 기반 아이템과 능력에 침묵을 적용합니다.
    대상의 활력 사용에는 영향을 미치지 않습니다.", + "upgrade_containment_desc": "대상 적군의 이동 속도를 둔화합니다. 또한 대상의 이동 기반 아이템과 능력침묵을 적용합니다.
    대상의 중력을 증가시킵니다.
    대상의 활력 사용에는 영향을 미치지 않습니다.
    ", + "upgrade_containment_search": "둔화 주술", "upgrade_cooldown_reduction": "절대 쿨다운", - "upgrade_cooldown_reduction_desc": "능력과 아이템의 쿨다운이 감소합니다.", + "upgrade_cooldown_reduction_desc": "능력의 쿨다운이 감소합니다.", + "upgrade_cooldown_reduction_search": "절대 쿨다운", + "upgrade_corpse_explosion": "영혼 폭발", + "upgrade_corpse_explosion_desc": "적군을 직접 처치하거나 처지에 도움을 주면 적군이 사망한 위치에서 폭발이 일어납니다. 영웅을 처치하면 폭발 반경과 피해가 더 증가합니다.", + "upgrade_corpse_explosion_search": "영혼 폭발", + "upgrade_counterspell": "마법 방어", + "upgrade_counterspell_desc": "다음 방어가 적군의 능력과 아이템이 입히는 피해와 효과로부터 보호해 줍니다. 주문 방어에 성공하면 {g:citadel_inline_attribute:'Heal'}하고, {g:citadel_inline_attribute:'MoveSpeed'}와 {g:citadel_inline_attribute:'Spirit'}을 얻습니다.", + "upgrade_counterspell_search": "마법 방어", "upgrade_crackshot": "신비탄", - "upgrade_crackshot_desc": "총탄으로 보너스 마법 피해를 입힙니다.", + "upgrade_crackshot_desc": "다음 총탄이 보너스 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.", + "upgrade_crackshot_search": "신비탄", "upgrade_critshot": "행운탄", + "upgrade_critshot_desc": "일정 확률로 총탄이 강화되어 적중 시 보너스 무기 피해를 입힙니다.
    보너스 피해로 치명타를 입힐 수 없습니다.", + "upgrade_critshot_search": "행운탄", + "upgrade_crushing_fists": "분쇄 주먹", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'}을 가하면 탄약을 회복하고 적군에게 중첩되는 총탄 저항 약화 효과를 적용합니다. 강한 근거리 공격을 가할 경우 2회 중첩됩니다.

    최대 중첩에 도달하면 대상이 기절합니다.", + "upgrade_crushing_fists_search": "분쇄 주먹", "upgrade_damage_recycler": "거머리", "upgrade_damage_recycler_desc": "적군이 적용한 치유 감소 효과가 감소합니다.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "거머리", "upgrade_debuff_reducer": "약화 감소", "upgrade_debuff_reducer_desc": "자신에게 적용된 모든 부정적인 효과의 지속 시간이 감소합니다.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "약화 감소", + "upgrade_deflecting_armor": "판금 갑옷", + "upgrade_deflecting_armor_desc": "일정 확률로 날아오는 총탄을 튕겨내어 모든 {g:citadel_inline_attribute:'WeaponDamage'}를 차단하거나 총탄으로 인한 모든 적중 시 효과를 차단합니다.", + "upgrade_deflecting_armor_search": "판금 갑옷", + "upgrade_discord": "재앙", + "upgrade_discord_desc": "아군 대상에게 마법 저항을 부여하고, 적군의 최대 체력에 비례하여 {g:citadel_inline_attribute:'SpiritIcon'} 피해를 입히는 오라를 부여합니다.
    자신에게 시전할 수 있습니다.", + "upgrade_discord_search": "재앙", + "upgrade_divine_barrier": "수호 방벽", + "upgrade_divine_barrier_desc": "대상으로부터 기절을 제외한 모든 약화 효과를 제거하고 방벽이동 속도를 부여합니다.
    자신에게 시전할 수 있습니다. 자신이 아닌 대상에게 시전하면 쿨다운이 절반으로 감소합니다.
    ", + "upgrade_divine_barrier_search": "수호 방벽", "upgrade_diviners_kevlar": "예언자의 방탄복", - "upgrade_diviners_kevlar_desc": "궁극기 시전 시 일시적으로 총탄 방어막, 마법 방어막, 마력을 얻습니다.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "궁극기 시전 시 방벽을 얻고 일시적으로 마력을 얻습니다.", + "upgrade_diviners_kevlar_search": "예언자의 방탄복", "upgrade_dps_aura": "영웅의 오라", - "upgrade_dps_aura_active_desc": "자신과 근처 아군에게 보너스 이동 속도연사 속도를 부여합니다.", - "upgrade_dps_aura_desc": "근처 플레이어 미니언의 연사 속도를 증가합니다.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "자신과 근처 아군에게 {g:citadel_inline_attribute:'MoveSpeed'}, {g:citadel_inline_attribute:'FireRate'}를 부여합니다. 미니언은 효과를 두 배로 받습니다.", + "upgrade_dps_aura_desc": "근처 아군 유닛에게 총탄 저항을 부여합니다.", + "upgrade_dps_aura_search": "영웅의 오라", + "upgrade_eldritch_shot": "섬뜩한 사격", + "upgrade_eldritch_shot_desc": "다음 총탄이 적군의 피해량, 치유량, 이동 속도를 감소시키는 강력한 약화 효과를 부여합니다. 또한 대상의 현재 체력에 비례한 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 입힙니다.

    총탄이 커지고 대상을 관통합니다.", + "upgrade_electric_slippers": "전기 슬리퍼", + "upgrade_electric_slippers_desc": "활주 시 총탄을 회피하고, 연사 속도가 증가하며, 근처 적에게 피해를 입힙니다.

    대상마다 개별 쿨다운이 적용됩니다.
    ", + "upgrade_enchanted_holsters": "주문 난사", + "upgrade_enchanted_holsters_desc": "전투 중에 능력을 시전하거나 아이템을 사용할 때마다 발사 속도와 재장전 속도를 향상시키는 중첩 강화 효과를 얻습니다.
    효과가 중첩될 때마다 지속 시간이 초기화됩니다.", + "upgrade_enchanted_holsters_search": "주문 난사", "upgrade_endurance": "추가 재생", + "upgrade_endurance_search": "추가 재생", "upgrade_escalating_exposure": "마법 증폭 중첩", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "마법 증폭 중첩", - "upgrade_escalating_exposure_desc": "적군에게 마법 피해를 입히면 마법 증폭이 중첩되어 적군이 입는 마법 피해가 증가합니다.", + "upgrade_escalating_exposure_desc": "{g:citadel_inline_attribute:'SpiritDamage'}를 입히면 대상에 중첩되는 마법 증폭이 적용되어 플레이어가 대상에 입히는 {g:citadel_inline_attribute:'SpiritDamage'}가 증가합니다.", + "upgrade_escalating_exposure_search": "마법 증폭 중첩", + "upgrade_eternal_gift": "영원의 선물", + "upgrade_eternal_gift_desc": "주기적으로 무작위 영구 능력치 강화 효과를 얻습니다.", + "upgrade_eternal_gift_respawn_desc": "다음 사망 시 부활 시간이 감소합니다.", + "upgrade_ethereal_bullets": "수은 매그넘", + "upgrade_ethereal_bullets_desc": "보강된 능력이 시간이 지남에 따라 충전되며 {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} 효과를 얻고, 사용 시 총탄을 재장전합니다. 다음 재장전까지 마력에 비례하여 총탄이 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 입힙니다.", + "upgrade_ethereal_bullets_search": "수은 매그넘", + "upgrade_express_shot": "신속탄", + "upgrade_express_shot_desc": "다음 공격이 빠르게 연속으로 두 번 발사되며, 피해 및 탄속이 증가합니다. 이 공격은 추가 탄약을 소모합니다.", + "upgrade_express_shot_search": "신속탄", "upgrade_extra_charge": "추가 충전", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "추가 충전", "upgrade_fervor": "광란", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "체력이 {s:LowHealthThreshold}% 미만일 때 능력치 보너스를 얻습니다.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "체력이 {s:LowHealthThreshold}% 미만이면 일정 시간 동안 능력치 보너스를 획득하고, 기존 약화 효과가 감소합니다.", + "upgrade_fervor_search": "광란", "upgrade_fleetfoot_boots": "민첩 걸음", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_active_desc": "보너스 이동 속도둔화 저항을 얻습니다.", + "upgrade_fleetfoot_boots_passive_desc": "사격 중에 적용되는 이동 속도 페널티를 제거합니다.", + "upgrade_fleetfoot_boots_search": "민첩 걸음", + "upgrade_focus_lens": "포커스 렌즈", + "upgrade_focus_lens_desc": "대상 적군에게 침묵을 적용합니다. 침묵이 종료된 후, 침묵 중에 입힌 전체 피해량 중 일정량이 대상에게 적용됩니다.", + "upgrade_focus_lens_search": "포커스 렌즈", + "upgrade_fury_trance": "격노 각성", + "upgrade_fury_trance_active": "발사 속도마법 저항 을 부여하지만 침묵에 걸리고 활력 사용 및 재생이 비활성화됩니다.", + "upgrade_fury_trance_search": "격노 각성", "upgrade_glass_cannon": "유리 대포", - "upgrade_glass_cannon_desc": "영웅을 처치할 때마다 영구 무기 피해(최대 중첩 {s:MaxStacks}회)를 얻습니다. 사망 시 중첩 1회가 사라집니다.", - "upgrade_glitch": "저주", - "upgrade_glitch/modifier_glitch_debuff": "저주 상태!", - "upgrade_glitch_desc": "적군에게 저주를 걸어 시전 방해, 침묵, 무장 해제 상태로 만들고 아이템 사용을 차단합니다.", + "upgrade_glass_cannon2": "유리 대포 v2", + "upgrade_glass_cannon2_desc": "영웅을 처치할 때마다 영구적으로 무기 피해를 얻습니다. 최대 {s:MaxStacks}회까지 중첩되며 사망 시 중첩 1회를 잃습니다.", + "upgrade_glass_cannon2_search": "유리 대포 v2", + "upgrade_glass_cannon_desc": "영웅을 처치할 때마다 영구적으로 발사 속도를 얻습니다. 최대 {s:MaxStacks}회까지 중첩되며 사망 시 중첩 1회를 잃습니다.", + "upgrade_glass_cannon_plus1": "유리 대포 +1", + "upgrade_glass_cannon_search": "유리 대포", + "upgrade_glitch": "저주받은 유물", + "upgrade_glitch_desc": "적군에게 저주를 걸어 능력 집중 방해, 침묵, 무장 해제 효과를 적용하고 아이템 사용을 차단합니다. 궁극기가 아닌 모든 강화 효과를 제거합니다.", + "upgrade_glitch_search": "저주 유물", + "upgrade_goose_egg": "황금 거위알", + "upgrade_goose_egg_active_desc": "알을 부화시켜 영혼영구 강화 효과를 얻습니다.

    알은 오래 보유할수록 가치가 증가합니다.

    부화 시 누적된 영혼 {s:BonusBuffsPerGold}당 한 개의 영구 강화 효과를 얻습니다.", + "upgrade_goose_egg_desc": "살아 있는 동안, 시간이 지남에 따라 영혼을 얻습니다.", + "upgrade_goose_egg_search": "황금 거위알", + "upgrade_goose_egg_stacklabel": "획득하는 영혼", + "upgrade_greater_withering_whip": "무장 해제 주술", + "upgrade_greater_withering_whip_debuff": "무장 해제 상태", + "upgrade_greater_withering_whip_desc": "대상 적군을 무장 해제시키고 총탄 저항을 감소시킵니다.", + "upgrade_greater_withering_whip_search": "무장 해제 주술", + "upgrade_grit": "Grit", + "upgrade_grit_desc": "짧은 시간 동안 방벽을 획득합니다.", + "upgrade_guardian_ward": "수호 결계", + "upgrade_guardian_ward_desc": "대상에게 방벽 및 일시적인 이동 속도를 부여합니다.
    자신에게 시전할 수 있습니다.
    자신이 아닌 대상에게 시전하면 쿨다운이 절반으로 감소합니다.
    ", + "upgrade_guardian_ward_search": "수호 결계", + "upgrade_haunting_scream": "매혹의 비명", + "upgrade_haunting_scream_desc": "점차 커지는 투사체를 발사해 적군에게 잠시 동안 저주를 겁니다.", "upgrade_headhunter": "헤드헌터", + "upgrade_headhunter_desc": "적군 영웅을 대상으로 하는 다음 헤드샷이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입히고, 자신을 {g:citadel_inline_attribute:'Heal'}하며, 잠시 동안 {g:citadel_inline_attribute:'BonusMoveSpeed'}가 부여됩니다.", + "upgrade_headhunter_search": "헤드헌터", "upgrade_headshot_booster": "헤드샷 부스터", - "upgrade_headshot_booster_desc": "헤드샷 적중 시 보너스 무기 피해를 입힙니다.", + "upgrade_headshot_booster2": "감쇠 헤드샷", + "upgrade_headshot_booster2_desc": "헤드샷 명중 시 총탄 저항을 감소시킵니다.", + "upgrade_headshot_booster2_search": "감쇠 헤드샷", + "upgrade_headshot_booster_desc": "적군 영웅을 대상으로 하는 다음 헤드샷이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입힙니다.", + "upgrade_headshot_booster_search": "헤드샷 부스터", "upgrade_heal_on_level": "패트런의 치유", "upgrade_heal_on_level/heal_on_level_buff": "레벨별 치유", "upgrade_heal_on_level_buff": "레벨별 치유", "upgrade_heal_on_level_desc": "은총을 받으면 자동으로 치유됩니다.", + "upgrade_heal_on_level_search": "패트런의 치유", "upgrade_healbane": "치유 억제", - "upgrade_healbane_desc": "적군에게 마법 피해를 입히면 치유 감소 효과가 적용됩니다. 이 효과가 적용된 적군 영웅이 사망할 경우, 자신의 체력이 크게 치유됩니다.", + "upgrade_healbane_desc": "적군에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히면 치유 감소 효과가 적용됩니다. 이 효과가 적용된 적군 영웅이 사망하면 자신의 체력이 크게 치유됩니다.", + "upgrade_healbane_search": "치유 억제", + "upgrade_healbuff": "치유 리듬", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "치유 리듬", + "upgrade_healbuff_desc": "자신 또는 아군을 {g:citadel_inline_attribute:'Heal'}하면 대상에게 {g:citadel_inline_attribute:'BonusFireRate'} 및 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 부여합니다.

    자체 재생 또는 자체 총탄/마법 체력 흡수에는 적용되지 않습니다.", + "upgrade_healbuff_search": "치유 리듬", "upgrade_healing_booster": "치유 부스터", - "upgrade_healing_booster_desc": "치유{s:HealAmpRegenPercent}% 그리고 치유 감소 저항{s:DegenResistance}% 증가합니다.", + "upgrade_healing_booster_desc": "플레이어의 치유 효과가 증가합니다.", + "upgrade_healing_booster_search": "치유 부스터", "upgrade_health": "추가 체력", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "강인함", + "upgrade_health_2_search": "강인함", "upgrade_health_nova": "치유의 빛", - "upgrade_health_nova_desc": "자신과 근처 아군을 치유합니다. 아군 1명당 {s:HeroTargetBonus}%씩 추가로 치유합니다.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "자신과 주변 아군을 치유합니다.", + "upgrade_health_nova_search": "치유의 빛", + "upgrade_health_search": "추가 체력", "upgrade_health_stealing_magic": "마법 체력 흡수", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "마법 체력 흡수", "upgrade_health_stimpak": "치유 의식", "upgrade_health_stimpak/modifier_stimpak_regen": "치유 의식", "upgrade_health_stimpak_desc": "대상에 재생질주 속도가 부여됩니다. 적군 영웅이나 주요 목표물의 공격으로 피해를 입으면 효과가 중단됩니다. 자신에게 시전할 수 있습니다.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "치유 의식", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "출혈", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "고속 탄창", - "upgrade_hollow_point_rounds": "중공탄 보호구", - "upgrade_hollow_point_rounds_desc": "체력이 {s:LifeThreshold}% 이상일 때 추가 무기 피해를 입힙니다.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "고속탄", + "upgrade_high_velocity_mag_search": "고속탄", + "upgrade_hollow_point_rounds": "중공탄", + "upgrade_hollow_point_rounds_desc": "자신의 체력이 {s:LifeThreshold}% 이상일 경우, 추가 무기 피해를 입히며 총탄에 맞은 적군의 총탄 저항이 감소합니다.", + "upgrade_hollow_point_rounds_search": "중공탄", + "upgrade_icarus_wings": "세라핌의 날개", + "upgrade_icarus_wings_desc": "공중에 떠 있는 상태에서 입히는 피해가 증가하고, 입는 피해가 감소합니다. 공중 대시 및 점프를 무제한으로 할 수 있습니다.", "upgrade_imbued_duration_extender": "절대 지속", "upgrade_imbued_duration_extender_desc": "능력과 아이템의 지속 시간이 증가합니다.", - "upgrade_improved_bullet_armor": "총탄 방어 강화", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "절대 지속", + "upgrade_improved_bullet_armor": "총탄 저항", + "upgrade_improved_bullet_armor_desc": "체력이 {s:HealthThreshold}% 미만으로 내려가면 추가 총탄 저항을 추가로 얻습니다.", + "upgrade_improved_bullet_armor_search": "총탄 저항", "upgrade_improved_spirit": "추가 마법", + "upgrade_improved_spirit_search": "추가 마법", "upgrade_improved_stamina": "추가 활력", + "upgrade_improved_stamina_search": "추가 활력", + "upgrade_infinite_rounds": "무한탄", + "upgrade_infinite_rounds_desc": "탄약이 무한이 됩니다.", + "upgrade_infinitemagazine": "무한 탄창", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "무한 탄창", + "upgrade_infinitemagazine_desc": "무한 탄약 및 {g:citadel_inline_attribute:'BonusFireRate'}를 얻습니다.", + "upgrade_infinitemagazine_search": "무한 탄창", "upgrade_infuser": "신비의 숨결", - "upgrade_infuser_desc": "마력마법 체력 흡수를 얻습니다.", + "upgrade_infuser_desc": "마법 체력 흡수마력을 얻습니다.", + "upgrade_infuser_search": "신비의 숨결", "upgrade_inhibitor": "억제탄", - "upgrade_inhibitor_desc": "대상이 총탄에 맞으면 이동 속도가 둔화되고 대상이 입히는 피해가 감소합니다.", + "upgrade_inhibitor_desc": "대상이 총탄에 맞으면 효과가 축적되어, 대상이 입히는 피해가 감소하고 대상에게 치유 감소 효과를 적용합니다.", + "upgrade_inhibitor_search": "억제탄", "upgrade_intensifying_clip": "강화 탄창", "upgrade_intensifying_clip_desc": "무기를 연사할수록 무기 피해가 증가합니다.", + "upgrade_intensifying_clip_search": "강화 탄창", + "upgrade_juggernaut": "저거노트", + "upgrade_juggernaut_search": "저거노트", + "upgrade_juggernaut_slow_desc": "자신을 사격하는 적군의 연사 속도가 둔화됩니다.", "upgrade_kinetic_sash": "반응성 대시", - "upgrade_kinetic_sash_desc": "대시 점프 시 추가 활력를 소모하지 않으며, 다음 재장전까지 연사 속도와 보너스 탄약을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "대시 점프 시 다음 재장전까지 연사 속도와 보너스 탄약을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.", + "upgrade_kinetic_sash_search": "반응성 대시", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "근거리 치유", - "upgrade_lifestrike_gauntlets_desc": "근거리 공격 시 대상에 입히는 근거리 피해의 {s:LifestrikeHealPercent}% 및 추가 {s:LifestrikeHeal}만큼 체력이 치유됩니다. 비영웅 상대 시 총치유량의 {s:NonHeroHealPct}%가 치유됩니다.", - "upgrade_long_range": "장거리탄", - "upgrade_long_range_desc": "대상과의 거리가 최소 거리 이상인 경우 추가 무기 피해를 입힙니다.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_lifestrike_gauntlets_desc": "다음 근거리 공격 시 자신을 치유합니다.

    비영웅 상대 시 전체 치유량의 {s:NonHeroHealPct}%를 치유합니다.
    약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.
    ", + "upgrade_lifestrike_gauntlets_search": "근거리 치유", + "upgrade_long_range": "장거리 사격", + "upgrade_long_range_desc": "대상과의 거리가 최소 거리 이상이면 추가 무기 피해를 입힙니다.", + "upgrade_long_range_search": "장거리 사격", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "둔화", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "신비의 폭발", - "upgrade_magic_burst_desc": "능력으로 한 번에 {s:MinimumDamage} 이상의 피해를 입히면 보너스 마법 피해를 입힙니다.", + "upgrade_magic_burst_desc": "시간이 지남에 따라 충전되며 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 얻고, {s:MinimumDamage} 이상의 피해를 입히는 능력이 추가 피해를 입힙니다.", + "upgrade_magic_burst_search": "신비의 폭발", "upgrade_magic_carpet": "마법 양탄자", - "upgrade_magic_carpet_desc": "마법 양탄자를 소환하면 총탄 및 마법 방어막을 얻으며 양탄자를 타고 비행할 수 있습니다. 양탄자를 소환하는 동안에는 능력을 사용할 수 없습니다. 비행 중에는 둔화 효과에 면역이 되고 동작을 취하면 양탄자가 사라집니다.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "마법 양탄자를 소환해 비행합니다. 비행 중에는 둔화 효과에 면역이 되지만, 동작을 취하면 양탄자가 사라집니다.
    양탄자 소환된 동안에는 능력을 사용할 수 없습니다.
    ", + "upgrade_magic_carpet_search": "마법 양탄자", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "마법 미사일", - "upgrade_magic_reach": "신비의 기운", - "upgrade_magic_reach_desc": "능력과 아이템의 시전 범위효과 반경이 증가합니다.", - "upgrade_magic_shield": "마법사의 방벽", - "upgrade_magic_shield_desc": "마법 방어막으로 보호받는 동안 보너스 마력쿨다운 감소를 얻습니다.", - "upgrade_magic_shock": "폭발 강화", - "upgrade_magic_shock_desc": "능력으로 한 번에 {s:MinimumDamage} 이상의 피해를 입히면 보너스 마법 피해를 입힙니다.
    피해를 입은 대상은 {s:ReProcLockoutTime}초 동안 폭발 강화 효과에 면역이 됩니다.", + "upgrade_magic_missile_search": "마법 미사일", + "upgrade_magic_reach": "신비의 확장", + "upgrade_magic_reach_desc": "능력을 보강해 범위효과 반경을 넓힙니다.", + "upgrade_magic_reach_search": "신비의 확장", + "upgrade_magic_shield": "마법사의 문장", + "upgrade_magic_shield_desc": "체력이 {s:LifeThreshold}% 이상이면 보너스 {g:citadel_inline_attribute:'Spirit'}쿨다운 감소를 얻습니다.", + "upgrade_magic_shield_search": "마법사의 문장", + "upgrade_magic_shock": "탱크버스터", + "upgrade_magic_shock_desc": "시간이 지남에 따라 충전되며 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 얻고, {s:MinimumDamage} 이상의 피해를 입히는 능력이 추가 피해를 입힙니다. 마법 저항을 무시합니다.", + "upgrade_magic_shock_search": "탱크버스터", "upgrade_magic_slow": "신비의 둔화", - "upgrade_magic_storm": "힘의 폭풍", - "upgrade_magic_tempo": "쿨다운 단축", - "upgrade_magic_tempo_desc": "능력과 아이템의 쿨다운이 감소합니다.", + "upgrade_magic_slow_desc": "대상이 {g:citadel_inline_attribute:'SpiritDamage'}를 입으면 이동 속도가 감소합니다.", + "upgrade_magic_slow_search": "신비의 둔화", + "upgrade_magic_storm": "격동의 기세", + "upgrade_magic_storm_desc": "영구적으로 마력을 부여하여 능력을 보강합니다. 해당 능력을 사용하면 보너스 이동 속도를 얻고 공격 중에도 최대 속도를 유지합니다.", + "upgrade_magic_storm_search": "격동의 기세", + "upgrade_magic_tempo": "쿨다운 압축", + "upgrade_magic_tempo_desc": "능력을 보강해 쿨다운을 단축합니다.", + "upgrade_magic_tempo_search": "쿨다운 압축", "upgrade_magic_vulnerability": "신비의 상처", - "upgrade_magic_vulnerability_desc": "대상이 마법 피해를 입으면 마법 저항이 감소합니다.", + "upgrade_magic_vulnerability_desc": "적이 {g:citadel_inline_attribute:'SpiritDamage'}를 입을 때, 해당 적군의 {g:citadel_inline_attribute:'SpiritResist'}이 감소합니다.", + "upgrade_magic_vulnerability_search": "신비의 상처", "upgrade_medic_bullets": "회복탄", - "upgrade_medic_bullets_desc": "총탄에 맞은 대상에 따라 자신을 치유합니다.", - "upgrade_mega_spirit": "무한 마법", + "upgrade_medic_bullets_desc": "총탄 피해를 입힌 대상에 따라 자신을 치유합니다.", + "upgrade_medic_bullets_search": "회복탄", "upgrade_melee_charge": "근거리 돌격", - "upgrade_melee_charge_desc": "적군에게 강한 근거리 공격피해가 증가하고 무기가 즉시 재장전되거나 보너스 탄약 +100%를 획득합니다.
    보너스 탄약이 가득 찬 상태가 아닌 경우에만 활성화됩니다.", + "upgrade_melee_charge_desc": "적군을 대상으로 하는 다음 강한 근거리 공격입히는 피해가 증가합니다.", + "upgrade_melee_charge_search": "근거리 돌격", + "upgrade_melee_rebuttal": "반격", + "upgrade_melee_rebuttal_desc": "적군 영웅을 상대로 방어에 성공하면 방어한 피해만큼 자신을 치유하고 해당 피해를 대상에게 돌려줍니다. 또한 일시적으로 피해가 증가합니다.", + "upgrade_melee_rebuttal_search": "반격", "upgrade_metal_skin": "강철 피부", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_desc": "총탄에 면역이 됩니다.", + "upgrade_metal_skin_search": "강철 피부", + "upgrade_mystic_regeneration": "신비의 회복", + "upgrade_mystic_regeneration_desc": "적군 영웅에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히면 보너스 {g:citadel_inline_attribute:'Regen'}을 얻습니다. 다른 영웅에게 피해를 입히면 중첩됩니다.", + "upgrade_mystic_regeneration_search": "신비의 회복", + "upgrade_mystic_reverb": "신비의 반향", + "upgrade_mystic_reverb_search": "신비의 반향", + "upgrade_mystical_piano": "신비한 피아노", + "upgrade_mystical_piano_desc": "짧은 지연 시간 후 대상 영역에 있는 적들은 기절하고 활력이 고갈됩니다. 기절 상태가 끝나면 일시적으로 멍해짐 상태가 됩니다.", "upgrade_non_player_bonus": "괴수탄", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "희생 제물", + "upgrade_non_player_bonus_sacrifice_desc": "대상 적군 NPC를 섭취해 {s:BonusSoulsPct}%의 보너스 영혼 및 오래 지속되는 강력한 강화 효과를 얻습니다.", + "upgrade_non_player_bonus_sacrifice_search": "희생 제물", + "upgrade_non_player_bonus_search": "괴수탄", + "upgrade_nullification_aura": "무효화 오라", + "upgrade_nullification_aura_deathdamage_desc": "플레이어가 사망할 시 막대한 마법 피해를 입힙니다.", + "upgrade_nullification_aura_desc": "적군의 강화 효과를 제거하고 활력 사용과 치유를 차단합니다.", + "upgrade_omnicharge_pendant": "만능충전 인장", + "upgrade_omnicharge_pendant_charges": "보너스 충전", + "upgrade_omnicharge_pendant_desc": "활성 상태의 비궁극기 능력을 보강해 보너스 능력 충전을 부여합니다. 이미 충전된 능력은 더 많은 보너스 충전을 받습니다.", + "upgrade_patrons_blessing": "신비의 도관", + "upgrade_patrons_blessing_desc": "자신과 아군에게 강력한 마법 집중 오라를 부여합니다. 아군에게는 효과가 감소합니다.", + "upgrade_patrons_blessing_proc_desc": "{s:DamageThresholdDuration}초 내에 적군 영웅 한 명에게 상당한 피해를 입히면 자신과 근처 아군을 치유합니다.", "upgrade_personal_rejuvenator": "환생", "upgrade_personal_rejuvenator_desc": "영웅이 사망한 자리에서 부활합니다.", + "upgrade_personal_rejuvenator_search": "환생", "upgrade_phantom_strike": "유령 타격", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "순수의 표상", - "upgrade_pristine_emblem_desc": "적군의 체력이 {s:EnemyLifeThreshold}% 이상일 때 추가 무기 피해를 입힙니다.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "대상 적에게 순간이동하고 지면으로 끌어당깁니다. 피해를 입히고, 이동 속도를 감소시키며, 무장 해제됩니다.", + "upgrade_phantom_strike_search": "유령 타격", + "upgrade_prism_blast": "프리즘 폭발", + "upgrade_prism_blast_desc": "잠시 동안 공허 상태가 되어 대상 지정 불가 및 무적 상태가 됩니다. 그 시간 동안 플레이어 주위를 회전하는 레이저를 발사합니다.", + "upgrade_pristine_emblem": "개방탄", + "upgrade_pristine_emblem_desc": "체력이 {s:EnemyLifeThreshold}% 이상인 적군에게 추가 무기 피해를 입힙니다.", + "upgrade_pristine_emblem_search": "개방탄", "upgrade_proc_silence": "침묵탄", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "대상이 총탄에 맞으면 대상이 입히는 마법 피해가 감소합니다.", + "upgrade_proc_silence_desc": "대상이 총탄에 맞으면 효과가 축적되다 침묵에 걸립니다. 침묵에 걸린 대상은 침묵이 만료된 후 {s:ImmunityDuration}초 동안 축적에 면역됩니다.", + "upgrade_proc_silence_search": "침묵탄", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "즉시 재장전", - "upgrade_quick_silver_desc": "처음 타격 시 보너스 마법 피해를 입히도록 능력을 보강합니다. 해당 능력을 사용하면 무기가 즉시 재장전되고 해당 탄창은 연사 속도 보너스를 얻습니다.
    탄약이 가득 찬 상태가 아닌 경우에만 활성화됩니다.", + "upgrade_quick_silver_desc": "보강된 능력이 시간이 지남에 따라 충전되며 {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} 효과를 얻고, 사용 시 총탄을 재장전합니다.", + "upgrade_quick_silver_search": "즉시 재장전", "upgrade_rapid_recharge": "급속 재충전", + "upgrade_rapid_recharge_search": "급속 재충전", "upgrade_rapid_rounds": "급속탄", + "upgrade_rapid_rounds_search": "급속탄", "upgrade_rebirth": "영혼 환생", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "사망 시 {s:RespawnDelay}초 후 체력 일부를 회복한 상태로 사망한 자리에서 부활합니다.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "약화 제거", - "upgrade_reduce_debuff_duration_desc": "자신에게 적용된 모든 부정적인 효과의 지속 시간이 감소합니다.", - "upgrade_regenerating_bullet_shield": "전사의 방벽", - "upgrade_regenerating_bullet_shield_desc": "총탄 방어막으로 보호받는 동안 무기 피해연사 속도가 증가합니다.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "영혼 환생", + "upgrade_rechargingbullets": "재충전 러시", + "upgrade_rechargingbullets_desc": "상당량의 {g:citadel_inline_attribute:'WeaponDamage'}를 입히면 플레이어가 보유한 충전 능력이 1회 충전됩니다.", + "upgrade_rechargingbullets_search": "재충전 러시", + "upgrade_reduce_debuff_duration": "마법 해제", + "upgrade_reduce_debuff_duration_active_desc": "궁극기를 제외하고 현재 자신에게 적용된 모든 부정적인 효과를 정화합니다. 부정적인 효과가 제거되면 자신을 치유하고 이동 속도 보너스를 얻습니다.
    기절 또는 수면 상태에서는 사용할 수 없습니다.", + "upgrade_reduce_debuff_duration_search": "마법 해제", + "upgrade_regenerating_bullet_shield": "전투 조끼", + "upgrade_regenerating_bullet_shield_desc": "체력이 {s:LifeThreshold}% 이상이면 {g:citadel_inline_attribute:'WeaponDamage'}{g:citadel_inline_attribute:'BonusFireRate'}를 얻습니다.", + "upgrade_regenerating_bullet_shield_search": "전투 조끼", "upgrade_reinforcing_casings": "저항 증대", - "upgrade_reinforcing_casings_desc": "총탄으로 적군 영웅을 적중하면 총탄 저항을 얻습니다. 1발당 중첩 1회만 얻을 수 있습니다.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_desc": "적군 영웅에게 총탄 피해를 입히면 총탄 저항이 부여됩니다. 각 총탄은 중첩 1회에 해당하는 총탄 저항만 부여합니다.", + "upgrade_reinforcing_casings_search": "저항 증대", "upgrade_rescue_beam": "구호 광선", "upgrade_rescue_beam_desc": "대상 아군 영웅과 자신을 최대 체력의 일정 비율로 치유합니다. 치유 중에 대상을 자신 쪽으로 끌어당길 수 있습니다. 자신에게 시전할 수 있습니다.", "upgrade_rescue_beam_pull": "대상 끌어당기기", - "upgrade_resilience": "지속 마법", + "upgrade_rescue_beam_search": "구호 광선", + "upgrade_resilience": "인내의 힘", + "upgrade_resilience_search": "인내의 힘", + "upgrade_resonant_healing": "찬란한 회복", + "upgrade_resonant_healing_desc": "능력을 시전할 때 자신을 치유하고 짧은 시간 동안 보너스 이동 속도를 얻습니다.", + "upgrade_resonant_healing_search": "찬란한 회복", "upgrade_restorative_locket": "회복 목걸이", - "upgrade_restorative_locket_active_desc": "모든 중첩을 소모하여 대상 아군을 치유하고 활력을 보충합니다. 자신에게 시전할 수 있습니다.", - "upgrade_restorative_locket_passive_desc": "{s:Radius}m 이내의 적군이 능력을 사용하면 회복 중첩이 1회 저장됩니다.", + "upgrade_restorative_locket_active_desc": "반경 {s:Radius}m 내에서 적군이 능력을 사용하면 회복 중첩을 1회 저장합니다.

    중첩을 모두 소모하여 자신을 치유하고 중첩 수에 따라 활력을 최대 {s:MaxStaminaRestore}칸 보충합니다.", + "upgrade_restorative_locket_search": "회복 목걸이", "upgrade_return_fire": "보복 사격", "upgrade_return_fire_desc": "적군이 능력 또는 무기로 공격하여 자신이 피해를 입으면 자동으로 해당 적군에게 총탄을 발사합니다.", + "upgrade_return_fire_search": "보복 사격", "upgrade_ricochet": "도탄", - "upgrade_ricochet_desc": "대상이 총탄에 맞으면 근처 적군에게 튕기고 모든 확률 기반 총탄 효과가 적용되며 기본 피해의 일정 비율로 피해를 입힙니다.", + "upgrade_ricochet_desc": "대상이 총탄에 맞으면 근처 적군에게 총탄이 튕기고 모든 확률 기반 총탄 효과가 적용되며 기본 피해의 일정 비율로 피해를 입힙니다.", + "upgrade_ricochet_search": "도탄", "upgrade_rocket_booster": "용맹의 도약", - "upgrade_rocket_booster_desc": "공중으로 높이 날아오릅니다. 공중에 떠 있을 때 능력을 다시 사용하여 빠르게 낙하할 수 있습니다.
    적군 영웅에게 피해를 입으면 {s:InteruptCooldown}초 동안 사용할 수 없습니다.", + "upgrade_rocket_booster_desc": "공중으로 높이 날아올라 자신에게 방벽을 부여합니다. 공중에 떠 있을 때 능력을 다시 사용하여 빠르게 낙하할 수 있습니다.

    적군 영웅에게 공격을 받으면 {s:InterruptCooldown}초 동안 사용할 수 없습니다.", + "upgrade_rocket_booster_drop_down": "낙하", + "upgrade_rocket_booster_search": "용맹의 도약", "upgrade_rocket_boots": "용맹의 도약 - 비활성화됨", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "용맹의 도약 - 비활성화됨", + "upgrade_runed_gauntlets": "룬 건틀렛", + "upgrade_runed_gauntlets_desc": "강한 근거리 공격을 적중시킬 때마다, 적용 중인 쿨다운이 감소합니다.", + "upgrade_runed_gauntlets_parry_desc": "방어를 뚫고 공격합니다.", "upgrade_rupture": "부패", "upgrade_rupture/modifier_rupture": "부패", - "upgrade_rupture_desc": "대상 적군이 받는 치유가 감소하고 현재 체력의 일정 비율로 지속 피해를 입힙니다.
    부패 피해로 적군을 처치할 수 없습니다.", - "upgrade_savior": "신성한 방벽", + "upgrade_rupture_desc": "대상의 현재 체력에 비례하여 지속 피해를 입힙니다.
    부패 피해로는 적군을 처치할 수 없으며 아이템 효과가 가중되지 않습니다.", + "upgrade_rupture_search": "부패", "upgrade_self_bubble": "공허의 화신", + "upgrade_self_bubble_desc": "공허 상태로 전환되어 짧은 시간 동안 대상 지정 불가 및 무적 상태가 되지만, 이동 속도가 둔화하며 다른 동작을 취할 수 없습니다. 공허 상태가 종료된 후 마력, 이동 속도, 마법 저항을 얻습니다..
    원하는 시점에 취소할 수 있습니다.
    활성화하면 모든 활성화 능력이 취소됩니다.", + "upgrade_self_bubble_search": "공허의 화신", + "upgrade_shadow_step": "그림자 걸음", + "upgrade_shadow_step_desc": "전방으로 순간이동합니다.", + "upgrade_shadow_step_passive_desc": "주기적으로 주변 모든 적에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.", + "upgrade_shadow_strike": "암습", + "upgrade_shadow_strike_desc": "활력을 사용하면 감지 범위가 없는 투명 상태가 됩니다. 투명 상태에서 근거리 공격을 가하면 대상의 총탄 및 마법 저항을 강탈하고 지속 피해를 입힙니다.", "upgrade_sharpshooter": "명중 사격", - "upgrade_sharpshooter_desc": "대상과의 거리가 최소 거리 이상인 경우 추가 무기 피해를 입힙니다.", - "upgrade_silencer": "침묵탄", - "upgrade_silencer_active": "대상이 총탄에 맞는 즉시 {s:AbilityDuration}초 동안 침묵 상태가 됩니다. 침묵은 대상이 능력을 사용할 수 없도록 합니다.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_sharpshooter_desc": "대상과의 거리가 최소 거리 이상이면 추가 무기 피해를 입힙니다.", + "upgrade_sharpshooter_search": "명중 사격", + "upgrade_shivas_bracelet": "동상 부적", + "upgrade_shivas_bracelet_desc": "보강된 능력의 쿨다운이 감소하고 마력이 증가합니다. 해당 능력으로 피해를 입히면, 대상을 얼리고 보너스 피해를 입힙니다.

    대상마다 개별 쿨다운이 적용됩니다.
    ", + "upgrade_shrink_ray": "축소 광선", + "upgrade_shrink_ray/modifier_shrink_ray": "축소 광선", + "upgrade_shrink_ray_desc": "대상의 모델 사이즈를 줄이고 이동 속도를 부여합니다. 이 모드에서는 터널을 이용할 수 있습니다. 자신에게 시전할 수 있습니다.", + "upgrade_silencer": "침묵", + "upgrade_silencer_active": "대상이 총탄에 맞는 즉시 {s:AbilityDuration}초 동안 침묵 효과가 적용됩니다. 침묵은 대상이 능력을 사용할 수 없도록 합니다.", + "upgrade_silencer_search": "침묵탄", "upgrade_siphon_bullets": "흡수탄", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "대상이 총탄에 맞으면 일시적으로 적군의 최대 체력을 흡수합니다. 약화 효과가 끝나면 적군은 흡수당한 체력을 회복합니다. 체력 흡수 대상이 사망하면 영구적으로 체력 {s:StealPerKill}이 중첩되고, 자신이 사망하면 중첩 {s:StackLostPerDeath}회를 잃습니다.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "총탄이 일시적으로 적군의 최대 체력을 훔칩니다. 약화 효과가 만료되면, 적군이 잃은 체력을 되찾습니다.", + "upgrade_siphon_bullets_search": "흡수탄", "upgrade_slowing_bullets": "둔화탄", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "둔화", - "upgrade_slowing_bullets_desc": "대상이 총탄에 맞으면 이동 속도가 둔화됩니다.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "적군이 총탄에 맞으면 효과가 축적되다 이동 속도가 둔화됩니다.", + "upgrade_slowing_bullets_search": "둔화탄", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "둔화", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "마법 강화", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "마법 강화", + "upgrade_spellbreaker": "마법 차단", + "upgrade_spellbreaker_desc": "다음에 큰 {g:citadel_inline_attribute:'SpiritDamage'}를 입는 경우, 해당 피해가 크게 감소합니다.", + "upgrade_spellbreaker_search": "마법 차단", "upgrade_spellshield": "육각꽃잎 보호구", "upgrade_spellshield/modifier_spellshield_buff": "육겹꽃잎 보호구", "upgrade_spellshield/modifier_spellshield_linger_buff": "육겹꽃잎 보호구 해제!", - "upgrade_spellshield_desc": "마법 피해 또는 약화 효과를 차단합니다. 전투에서 벗어나야만 재생됩니다.", + "upgrade_spellshield_desc": "다음 {g:citadel_inline_attribute:'SpiritDamage'} 또는 약화 효과를 차단합니다. 전투에서 벗어나야만 재생됩니다.", + "upgrade_spellshield_search": "육겹꽃잎 보호구", "upgrade_spellshield_shield": "영혼 차단 문양", - "upgrade_spellslinger_headshots": "마법 증폭 헤드샷", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "대상이 총탄에 맞으면 대상에게 입히는 마법 피해가 증폭되며 마법 체력 흡수가 부여되는 약화 효과가 적용됩니다. 대상을 헤드샷으로 명중하면 마력 증폭이 추가로 증가합니다.", + "upgrade_spellslinger_headshots": "영혼 강탈", + "upgrade_spellslinger_headshots_part1_desc": "대상이 총탄에 맞으면 대상의 마법 저항이 감소하는 약화 효과를 적용하고 자신과 아군에게 해당 대상에 대한 마법 체력 흡수 효과가 부여됩니다.", + "upgrade_spellslinger_headshots_part2_desc": "헤드샷 명중 시 대상의 마법 저항이 추가로 감소합니다.", + "upgrade_spellslinger_headshots_search": "영혼 강탈", + "upgrade_spirit_bubble": "마법 차폐", + "upgrade_spirit_bubble_desc": "짧은 제한 시간 내에 적 영웅으로부터 상당한 {g:citadel_inline_attribute:'SpiritDamage'}를 입을 때마다 방벽을 얻습니다.", + "upgrade_spirit_bubble_search": "마법 차폐", + "upgrade_spirit_burn": "영혼 화상", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "영혼 화상", + "upgrade_spirit_burn_desc": "{s:DamageThresholdDuration}초 내에 적군에게 상당한 {g:citadel_inline_attribute:'SpiritDamage'}를 입히면 폭발을 일으켜 주변 적군에게 피해를 입히고 화상을 적용합니다. 화상 상태인 적군은 지속 피해를 입으며 받는 치유량이 감소합니다.
    비영웅 대상에게는 절반의 피해만 입히고 절반의 쿨다운만 적용됩니다.", + "upgrade_spirit_burn_search": "영혼 화상", + "upgrade_spirit_sap": "영혼 채취", + "upgrade_spirit_sap_desc": "대상 적군의 마법 저항력마력을 감소시킵니다.", + "upgrade_spirit_sap_search": "영혼 채취", "upgrade_spirit_snatch": "마법 손아귀", - "upgrade_spirit_snatch_desc": "적군 영웅에게 약한 또는 강한 근거리 공격 시 추가 마법 피해를 입히고 적군의 마법 저항마력을 일시적으로 흡수합니다.", + "upgrade_spirit_snatch_desc": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면, 공격이 추가 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 대상의 마법 저항력마력을 훔칩니다.

    약한 근거리 공격이 적중하면 효과가 {s:LightMeleeReduction}% 감소합니다.
    ", + "upgrade_spirit_snatch_search": "마법 손아귀", + "upgrade_split_shot": "분할탄", + "upgrade_split_shot_desc": "무기에 다중 사격 효과가 부여됩니다.

    1회 공격이 둘 이상의 영웅에 적중하면 무기 피해 보너스가 중첩됩니다.

    한 번의 다중 사격은 한 대상에게 2회 이상 적중할 수 없습니다.", + "upgrade_split_shot_desc_02": "분할 사격 다중 타격 보너스", + "upgrade_split_shot_search": "분할탄", "upgrade_sprint_booster": "쾌속 장화", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "쾌속 장화", "upgrade_superacolytes_glove": "주술 봉인 주먹", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "너클 봉인 해제!", "upgrade_superacolytes_glove_desc": "축적된 {s:StoredSpiritDamage} 마법 피해를 입힌 후 강한 근거리 공격을 가하면 추가 {s:StoredSpiritDamage} 마법 피해를 입힙니다.", - "upgrade_superior_stamina": "절대 활력", + "upgrade_superacolytes_glove_search": "주술 봉인 주먹", + "upgrade_superior_stamina": "활력의 대가", + "upgrade_superior_stamina_passive": "착지 전에 공중 점프 또는 공중 대시를 추가로 사용할 수 있습니다.", + "upgrade_superior_stamina_search": "활력의 대가", "upgrade_suppressor": "억제", - "upgrade_suppressor_desc": "적군에게 마법 피해를 입힐 경우 피해를 입은 적군의 연사 속도가 둔화됩니다.", - "upgrade_surging_power": "뱀파이어 사격", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", + "upgrade_suppressor_desc": "적에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히면 적의 연사 속도가 감소합니다.", + "upgrade_suppressor_search": "억제", + "upgrade_surging_power": "불멸의 기세", "upgrade_surging_power_active": "체력 흡수, 연사 속도, 탄약이 부여됩니다. 추가된 탄약은 최대 탄창 크기에 제한받지 않습니다.", + "upgrade_surging_power_search": "불멸의 기세", "upgrade_target_stun": "충격의 모루", - "upgrade_targeted_silence": "침묵의 흔적", - "upgrade_targeted_silence_desc": "처음 타격한 대상을 침묵 상태로 만들고 피해를 입히는 투사체를 발사합니다. 침묵은 능력 집중을 방해하지 않습니다.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", - "upgrade_tech_armor": "마법 방어", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "신비의 반향", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "능력으로 피해를 입은 대상에 둔화 효과를 적용하도록 능력을 보강합니다. 짧은 지연 시간 후 대상이 입은 피해의 일정 비율로 근처 적군에게 추가 피해를 입힙니다.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_target_stun_desc": "{s:StunDelay}초 후 기절을 적용합니다. 공중에 뜬 적군에게는 기절 지속 시간이 증가합니다.

    기절 지속 시간 동안 대상의 중력이 증가합니다", + "upgrade_target_stun_search": "충격의 모루", + "upgrade_targeted_silence": "침묵파", + "upgrade_targeted_silence_desc": "점차 커지는 투사체를 발사해 적군에게 잠시 동안 침묵을 적용하고 충격 피해를 입힙니다.

    침묵은 능력 집중을 방해하지 않습니다.", + "upgrade_targeted_silence_search": "침묵파", + "upgrade_tech_armor": "마법 저항", + "upgrade_tech_armor_search": "마법 방어", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "신비의 반향", + "upgrade_tech_bleed_desc": "능력에 체력 흡수를 부여하고 적중한 대상에 둔화 효과를 적용하며 짧은 지연 시간 후 대상이 입은 피해의 일정 비율로 근처 적군에게 추가 피해를 입히도록 능력을 보강합니다.", "upgrade_tech_damage_pulse": "고통의 파동", - "upgrade_tech_damage_pulse_desc": "가장 가까이 있는 적군 2명에게 지속적으로 마법 피해를 입힙니다.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "영혼 분쇄탄", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "대상이 총탄에 맞으면 대상에 마법 피해가 증폭되는 약화 효과를 적용하고 해당 대상에 대한 마법 체력 흡수가 부여됩니다.", + "upgrade_tech_damage_pulse_desc": "가장 가까이 있는 적군 2명에게 주기적으로 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.", + "upgrade_tech_damage_pulse_search": "고통의 파동", + "upgrade_tech_defense_shredders": "마법 분쇄탄", + "upgrade_tech_defense_shredders_desc": "대상이 총탄에 맞으면 대상의 마법 저항이 감소하는 약화 효과를 적용하고 자신과 아군에게 해당 대상에 대한 마법 체력 흡수 효과가 부여됩니다.", + "upgrade_tech_defense_shredders_search": "마법 분쇄탄", "upgrade_tech_overflow": "영혼의 너울", - "upgrade_tech_overflow_desc": "적군 영웅이 총탄에 맞으면 강화 효과가 축적되며 완전히 축적 후 보너스 연사 속도마력을 얻습니다.", - "upgrade_tech_purge": "마법 방어 강화", - "upgrade_tech_range": "범위 확장", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "적군 영웅이 총탄에 맞으면 강화 효과가 축적됩니다. 축적이 완료되면 보너스 연사 속도, 마력, 마법 체력 흡수를 얻습니다.", + "upgrade_tech_overflow_search": "영혼의 너울", + "upgrade_tech_purge": "마법 저항", + "upgrade_tech_purge_desc": "체력이 {s:HealthThreshold}% 미만으로 내려가면 추가 마법 저항을 얻습니다.", + "upgrade_tech_purge_search": "마법 저항", + "upgrade_tech_range": "대확장", "upgrade_tech_range_desc": "능력과 아이템의 범위효과 반경이 증가합니다.", - "upgrade_thermal_detonator": "신비의 화염", - "upgrade_thermal_detonator_desc": "접촉 시 폭발하는 플라스크를 던져 반경 내에 있는 대상에 점차 증가하는 초당 마법 피해를 입힙니다. 아군 영웅은 해당 대상에 추가 무기 피해를 입힙니다.

    비영웅 상대 시 초당 피해가{s:NonHeroReductionPercent}% 감소합니다.", + "upgrade_tech_range_search": "대확장", + "upgrade_thermal_detonator": "화염 연금술", + "upgrade_thermal_detonator_desc": "접촉 시 폭발하는 플라스크를 투척합니다. 폭발 반경 내에 있는 적군에게 점차 증가하는 초당 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 적군의 총탄 저항를 감소시킵니다.

    비영웅 대상 시 효과가 {s:NonHeroReductionPercent}% 감소합니다.", + "upgrade_thermal_detonator_search": "화염 연금술", + "upgrade_timeless_emblem": "영원의 문장", "upgrade_titan_round": "대형 탄창", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "대형 탄창", "upgrade_toxic_bullets": "독성탄", "upgrade_toxic_bullets_buildup": "독성 축적 중...", - "upgrade_toxic_bullets_desc": "대상이 총탄에 맞으면 독성이 축적되며 완전히 축적 후 최대 체력일정 비율출혈 피해를 입습니다. 출혈 피해를 입은 대상은 치유가 감소됩니다.", - "upgrade_unstoppable": "완전 무적", - "upgrade_unstoppable_desc": "일시적으로 부정적 상태 효과를 억제하고 기절, 침묵, 수면, 이동 불가, 무장 해제면역이 됩니다.
    기절 또는 수면 상태에서는 사용할 수 없습니다.", + "upgrade_toxic_bullets_desc": "대상이 총탄에 맞으면 독성이 축적됩니다. 축적이 완료되면 최대 체력일정 비율출혈 피해를 입힙니다. 출혈 피해를 입은 대상은 치유가 감소됩니다.", + "upgrade_toxic_bullets_search": "독성탄", + "upgrade_transcendent_cooldown": "초월 쿨다운", + "upgrade_transcendent_cooldown_desc": "능력과 아이템의 쿨다운이 감소합니다.", + "upgrade_transcendent_cooldown_search": "초월 쿨다운", + "upgrade_trophy_collector": "전리품 수집가", + "upgrade_trophy_collector_desc": "도움 또는 처치를 기록할 때마다 추가 질주, 능력 범위지속 영혼 생성을 추가로 얻습니다. 이 효과는 중첩되며 사망 후에도 유지됩니다.", + "upgrade_trophy_collector_search": "전리품 수집가", + "upgrade_ultimate_burst": "섬광의 고서", + "upgrade_ultimate_burst_desc": "궁극기로 피해를 입히면, 잠시 후 {g:citadel_inline_attribute:'Stun'} 효과를 적용하고 {g:citadel_inline_attribute:'BonusSpiritDamage'}를 입힙니다.
    ", + "upgrade_ultimate_burst_hint": "이 효과는 궁극기 1회 사용당 각 대상에게 한 번만 발동합니다.", + "upgrade_ultimate_burst_search": "섬광의 고서", + "upgrade_ultimate_burst_upgrade": "신비의 둔화 효과", + "upgrade_unstable_concoction": "불안정 혼합물", + "upgrade_unstable_concoction_desc": "절대 저항을 제공하고 속도, 체력, 마법 및 무기 피해를 증가시키는 혼합물을 섭취합니다. 잠시 후에 사망하고 폭발하며, 근처 적군을 기절시키고 플레이어의 최대 체력에 비례하는 피해를 입힙니다. 이렇게 사망하면 부활 시간이 {s:RespawnTimeMod}% 감소합니다.", + "upgrade_unstoppable": "절대 저항", + "upgrade_unstoppable_desc": "일시적으로 부정적 상태 효과를 억제하고 기절, 침묵, 수면, 이동 불가, 무장 해제 효과에 면역이 됩니다.
    기절 또는 수면 상태에서는 사용할 수 없습니다.", + "upgrade_unstoppable_search": "절대 저항", + "upgrade_upgrade_auto_cleanse_desc": "다음에 걸리는 기절, 속박, 이동 불가, 수면 또는 침묵이 자동으로 정화합니다. 정화가 발동하면 방벽을 획득하고 모든 능력 쿨다운이 {s:CooldownReductionOnProc}% 감소합니다.", "upgrade_vampire": "총탄 체력 흡수", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "총탄 체력 흡수", "upgrade_veil_walker": "장막 걸음", + "upgrade_veil_walker_desc": "우주 장막을 통과하여 걸으면 은신 상태가 되고 치유되며 이동 속도가 증가합니다.", + "upgrade_veil_walker_search": "장막 걸음", "upgrade_vex_barrier": "반응성 방벽", - "upgrade_vex_barrier_desc": "이동 제한, 기절, 속박, 이동 불가 또는 수면 상태일 때 자동으로 활력을 회복하고 일시적인 총탄 및 마법 방어막이 활성화됩니다.", + "upgrade_vex_barrier_desc": "기절, 속박, 이동 불가, 수면 또는 침묵에 걸리면 방벽을 획득합니다.", + "upgrade_vex_barrier_search": "반응성 방벽", "upgrade_vex_barrier_shield": "반응성 방벽", "upgrade_warp_stone": "시공의 돌", "upgrade_warp_stone_desc": "전방으로 순간이동하고 총탄 저항을 얻습니다.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "약화 채찍", - "upgrade_withering_whip_desc": "대상 적군의 연사 속도를 둔화하고 총탄 저항을 감소시킵니다.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "시공의 돌", + "upgrade_weapon_backstabber": "추격자", + "upgrade_weapon_backstabber_desc": "근거리에서 {g:citadel_inline_attribute:'WeaponDamage'}를 입히면 상처를 내고, {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻습니다.

    상처가 생긴 적은 {g:citadel_inline_attribute:'SpiritDPS'}를 입고, {g:citadel_inline_attribute:'BulletResist'}이 감소하며, 벽 너머로 노출됩니다.", + "upgrade_weapon_backstabber_search": "추격자", + "upgrade_weapon_shielding": "무기 차폐", + "upgrade_weapon_shielding_desc": "짧은 제한 시간 내에 적 영웅으로부터 상당한 {g:citadel_inline_attribute:'WeaponDamage'}를 입을 때마다 방벽을 얻습니다.", + "upgrade_weapon_shielding_search": "무기 차폐", + "upgrade_weighted_shots": "중량탄", + "upgrade_weighted_shots_desc": "적군이 총탄에 맞으면 효과가 축적되어 이동 속도가 둔화됩니다.", + "upgrade_weighted_shots_search": "중량탄", + "upgrade_withering_whip": "녹슨 총신", + "upgrade_withering_whip_desc": "대상 적군의 연사 속도총탄 저항을 감소시킵니다.", + "upgrade_withering_whip_search": "녹슨 총신", + "vampirebat_lovebites": "사랑의 고통", "viscous_goo_bowling_ball": "끈적이 공", - "viscous_goo_bowling_ball_desc": "커다란 공으로 변신하여 굴러다니며 피해를 입히고 적군과 충돌 시 적군을 기절시킵니다. 공으로 변신 시 총탄마법 저항력이 크게 증가합니다. 벽에 부딪혀 튕기거나 이중 점프를 할 수 있습니다.", + "viscous_goo_bowling_ball_desc": "커다란 끈적이 공으로 변신하여 굴러다니며 피해를 입히고 적군과 충돌 시 적군을 기절시킵니다. 공으로 변신 시 총탄마법 저항이 크게 증가합니다. 벽에 부딪혀 튕기거나 이중 점프를 할 수 있습니다.", "viscous_goo_bowling_ball_quip": "공으로 변신하여 굴러다니며 전장을 휩씁니다.", - "viscous_goo_bowling_ball_t3_desc": "굴러다니는 상태에서 능력 시전 및 아이템 사용 가능", + "viscous_goo_bowling_ball_t3_desc": "지속 시간 +6초 및 기절 지속 시간 +0.3초 증가", "viscous_goo_grenade": "끈적이 폭탄", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "둔화", "viscous_goo_grenade_bounce_desc": "한 대상이 여러 번 맞으면 피해가 감소합니다.", - "viscous_goo_grenade_desc": "끈적이 폭탄을 던져 피해를 입히고폭탄이 터진 자리에 생기는 끈적이늪은 반경 내에 있는 적군의 이동 속도를 둔화합니다.", - "viscous_goo_grenade_puddle_desc": "지면에 생긴 끈적이늪 위로 지나가는 적군에게 이동 속도 둔화가 적용됩니다.", + "viscous_goo_grenade_desc": "끈적이 폭탄을 던져 피해를 입히고 끈적이늪을 생성합니다. 끈적이늪은 반경 내에 있는 적군에게 이동 속도 둔화를 적용합니다.", + "viscous_goo_grenade_puddle_desc": "지면에 생긴 끈적이늪 위로 지나가는 적군에게 이동 속도 둔화 효과를 적용합니다.

    자신과 아군은 끈적이늪 위에서 더 빠르게 활주합니다.", "viscous_goo_grenade_quip": "적군에게 피해를 입히고 끈적이늪을 만듭니다.", - "viscous_goo_grenade_t2_desc": "피해 +50 및 반경 +1m 증가", - "viscous_goo_grenade_t3_desc": "2번 튕김", + "viscous_goo_grenade_t1_desc": "피해 +36 및 반경 +2m 증가", + "viscous_goo_grenade_t3_desc": "2번 튕김 및 마력 배수 증가", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", + "viscous_gootapult": "끈적이 돌진", "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", + "viscous_gootapult_hint": "Launch!", "viscous_restorative_goo": "큐브", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "큐브가 해제된 후 짧은 시간 동안 대상의 이동 속도 및 활력 회복이 증가합니다.", - "viscous_restorative_goo_desc": "피해를 막고 체력 재생을 증가하는 회복 효과가 있는 끈적이 큐브로 대상을 감쌉니다. 큐브 안에 있는 동안 대상은 새로운 동작을 취할 수 없습니다. 자신에게 시전할 수 있습니다. Space 키를 누르면 조기에 큐브를 해제할 수 있습니다.", + "viscous_restorative_goo_desc": "피해가 차단되며 체력 재생이 증가하는 회복 효과가 있는 끈적이 큐브로 대상을 감쌉니다. 큐브 안에 있는 동안 대상은 새로운 동작을 취할 수 없습니다. 자신에게 시전할 수 있습니다. {g:citadel_binding:'Mantle'} 키를 누르면 원하는 시점에 큐브를 해제할 수 있습니다.", "viscous_restorative_goo_quip": "큐브는 가장 안전한 장소입니다.", "viscous_restorative_goo_t1_desc": "이동 속도 및 활력 회복 증가", - "viscous_restorative_goo_t3_desc": "모든 약화 효과 제거 및 쿨다운 -21.0초 감소", + "viscous_restorative_goo_t2_desc": "체력 재생 +25 및 지속 시간 +1초 증가", + "viscous_restorative_goo_t3_desc": "궁극기가 아닌 모든 약화 효과 제거 및 쿨다운 -25초 감소", "viscous_telepunch": "끈적이 펀치", - "viscous_telepunch_desc": "지정한 위치에서 솟아오르는 주먹을 만들어 냅니다. 해당 위치에 있는 유닛은 공중으로 떠오릅니다. 적군은 피해를 입고 짧은 시간 동안 대시 거리가 줄어들며, 이동 속도가 둔화됩니다. 피해 유형은 약한 근거리 공격으로 간주됩니다.", + "viscous_telepunch_desc": "지정한 위치에서 솟아오르는 주먹을 만들어 {g:citadel_inline_attribute:'KnockUp'} 효과를 적용합니다.

    주먹은 적군에게 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.

    자신과 아군은 공중 제어가 증가합니다.", "viscous_telepunch_quip": "거대한 주먹으로 적군을 강타합니다.", - "viscous_telepunch_t2_desc": "피해 +35 증가 및 이동 속도 +15% 둔화", - "viscous_telepunch_t3_desc": "쿨다운 -11.5초 감소 및 강한 근거리 피해", + "viscous_telepunch_t1_desc": "충전 +1회 및 피해 +20 증가", + "viscous_telepunch_t2_desc": "반경 +1.5m 및 체력 흡수 +40% 증가", + "viscous_telepunch_t3_desc": "쿨다운 -12초 감소 및 강한 근거리 피해 적용", "walker_unit": "워커", "wp_permanent_pickup_label": "무기 피해 +3%", "wp_permanent_pickup_label_lv2": "무기 피해 +4%", - "wp_permanent_pickup_label_lv3": "무기 피해 +7%", - "wraith_project_mind_t2_title": "총탄 방어막:", + "wp_permanent_pickup_label_lv3": "무기 피해 +6%", + "wraith_project_mind_t2_title": "방벽:", + "wrecker_ultimate_grab_debuff": "정지", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7592,7 +12011,8 @@ "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown", "yamato_flying_strike_t3_header": "적군에게 도달 시:", - "zipline_boost": "하이퍼라인 부스트 상태", - "zipline_speed_pickup/zipline_speed": "하이퍼라인 속도 증가", - "zipline_speed_pickup_label": "하이퍼라인 속도" + "zipline_boost": "집라인 부스트 상태", + "zipline_speed_pickup/zipline_speed": "집라인 속도 증가", + "zipline_speed_pickup_label": "집라인 속도", + "zombiewall_rotate_hint": "회전" } \ No newline at end of file diff --git a/data/localizations/latam.json b/data/localizations/latam.json index cf2349d3..262b05ca 100644 --- a/data/localizations/latam.json +++ b/data/localizations/latam.json @@ -1,46 +1,49 @@ { "AOERadius_label": "de radio de impacto", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "de radio de impacto", "AbandonMatchPrompt_Cancel": "Permanecer en la partida", "AbandonMatchPrompt_Confirm": "Abandonar con penalización", "AbandonMatchPrompt_Countdown": "Salir con penalización ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "¿Seguro que quieres abandonar esta partida? No podrás volver a conectarte a este juego, tu equipo perderá un jugador y se aplicará una penalización de emparejamiento.
    ¿Deseas continuar?", "AbandonMatchPrompt_Title": "¿Salir de esta partida?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activar", "AbilityButtonHint_AlotCastLifeDrain": "Cura al aliado", "AbilityButtonHint_AltCastRestorativeGoo": "Meterte en el cubo", "AbilityButtonHint_AltCastStickyBomb": "Autobombardearse", + "AbilityButtonHint_AltCastUnitTarget": "Unidad objetivo", "AbilityButtonHint_AltCastVoidSphere": "Traer aliados", "AbilityButtonHint_AssassinateFoVCycle": "Alternar acercamiento", "AbilityButtonHint_AvaRecall": "Recuperar a Ava", "AbilityButtonHint_AvaWarp": "Teletransportarse hasta Ava", + "AbilityButtonHint_BreakIceDome": "Eliminar Refugio congelado", "AbilityButtonHint_BullLeapCrash": "Estrellarse", "AbilityButtonHint_CancelAbility": "Cancelar {s:ability_name}", + "AbilityButtonHint_CancelAll": "Cancelar", "AbilityButtonHint_CancelIceBeam": "Cancelar rayo ártico", "AbilityButtonHint_CancelIceDome": "Eliminar refugio", "AbilityButtonHint_CancelIcePath": "Cancelar senda helada", + "AbilityButtonHint_CancelTether": "Romper cadena", "AbilityButtonHint_CancelWall": "Eliminar muro", "AbilityButtonHint_CastIceDome": "Lanzar Refugio congelado", "AbilityButtonHint_CastLifeDrain": "Drena al enemigo", + "AbilityButtonHint_CastOnHost": "Lanzar sobre el huésped", "AbilityButtonHint_CastOnSelf": "Lanzar sobre uno mismo", "AbilityButtonHint_CastOnTarget": "Lanzar sobre el objetivo", "AbilityButtonHint_CastRestorativeGoo": "Meter en el cubo a un objetivo", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teletransportarse", - "AbilityButtonHint_ClimbRope": "Mantener presionado para subir por la cuerda", + "AbilityButtonHint_ClimbRope": "Mantén presionado {g:citadel_binding:'Zipline'} para trepar por la cuerda", "AbilityButtonHint_CloneTurretSwap": "Intercambiar posiciones con el asistente", "AbilityButtonHint_Deploy": "Desplegar", "AbilityButtonHint_Deselect": "Cancelar", "AbilityButtonHint_Detonate": "Detonar", "AbilityButtonHint_DetonateDjinnBomb": "Detonar bomba de Djinn", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Desacelerar", "AbilityButtonHint_DragonsFireSpeedUp": "Acelerar", "AbilityButtonHint_DropBomb": "Soltar bomba", - "AbilityButtonHint_DropIdol": "Soltar urna", + "AbilityButtonHint_DropIdol": "Soltar Urna", "AbilityButtonHint_DropTarget": "Soltar aliado", "AbilityButtonHint_EruptWall": "Crear muro", "AbilityButtonHint_FlyDown": "Descender", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Lanzarte antes", "AbilityButtonHint_MagicBoltRedirect": "Redirigir el rayo", "AbilityButtonHint_MagicianBigBoltFire": "Lanzar rayo", + "AbilityButtonHint_MeleeChangeTeam": "Ataque cuerpo a cuerpo pesado para cambiar de equipo", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Cuerpo a cuerpo pesado para destruir", + "AbilityButtonHint_MeleeIdolCashIn": "Usa el ataque cuerpo a cuerpo pesado para disputar la Urna espiritual", + "AbilityButtonHint_MeleeIdolPickup": "Usa el ataque cuerpo a cuerpo para recoger la Urna espiritual", + "AbilityButtonHint_MeleePickUp": "Usa el ataque cuerpo a cuerpo pesado para recoger almas", "AbilityButtonHint_MeleePowerUp": "Usa el ataque cuerpo a cuerpo pesado para reclamar la mejora", "AbilityButtonHint_MeleeRejuvinator": "Combate cuerpo a cuerpo pesado para reclamar el rejuvenecedor", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Bajar", "AbilityButtonHint_MoveUp": "Subir", + "AbilityButtonHint_PlacePoster": "Colocar póster", + "AbilityButtonHint_RejuvenatorOwned": "Ya tienes el rejuvenecedor (se pasará a un aliado)", "AbilityButtonHint_RollingGooAccelerate": "Correr", "AbilityButtonHint_RollingGooCancel": "Cancelar", "AbilityButtonHint_RollingGooJump": "Saltar", + "AbilityButtonHint_ShrinkSelf": "Encogerse", + "AbilityButtonHint_ShrinkTarget": "Encoger al objetivo", "AbilityButtonHint_SpeedBoost": "Aumento de velocidad", "AbilityButtonHint_StopLifeDrain": "Detener Succión vital", + "AbilityButtonHint_Swing": "Balancearse", "AbilityButtonHint_SwitchToAltCastMode": "Cambiar a modo de lanzamiento alternativo", "AbilityButtonHint_SwitchToNormalCastMode": "Cambiar a modo estándar", + "AbilityButtonHint_TagAlongHop": "Expulsar", "AbilityButtonHint_Teleport": "Teletransportarse", "AbilityButtonHint_Throw": "Lanzar", "AbilityButtonHint_ZipLineBoost": "Aumentar velocidad en la vía rápida {s:ability_cooldown}", - "AbilityCastDelay_label": "de retraso del lanzamiento", + "AbilityCastDelay_label": "Retraso del lanzamiento", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "de retraso del lanzamiento", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", - "AbilityCastRange_label": "de alcance de lanzamiento", + "AbilityCastRange_label": "Alcance de lanzamiento", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "de alcance de lanzamiento", "AbilityChannelTimeDisplay_label": "de duración de la canalización", "AbilityChannelTimeDisplay_postfix": "s", - "AbilityChannelTime_label": "de duración de la canalización", + "AbilityChannelTimeDisplay_postvalue_label": "de duración de la canalización", + "AbilityChannelTime_label": "Duración de la canalización", "AbilityChannelTime_postfix": "s", - "AbilityCharges_label": "de cargas", - "AbilityCooldownBetweenCharge_label": "de retraso de la carga", + "AbilityChannelTime_postvalue_label": "de duración de la canalización", + "AbilityChargeUpTime_label": "Tiempo de carga", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "de tiempo de recarga", + "AbilityCharges_label": "Cargas", + "AbilityCharges_postvalue_label": "de cargas", + "AbilityCooldownBetweenCharge_label": "Retraso de la carga", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "de retraso de la carga", + "AbilityCooldownPerHeadshotNPC_label": "de recarga por disparo a la cabeza a PNJ", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "de recarga por disparo a la cabeza a PNJ", "AbilityCooldownPerHeadshot_label": "de recarga por disparo a la cabeza", "AbilityCooldownPerHeadshot_postfix": "s", + "AbilityCooldownPerHeadshot_postvalue_label": "de recarga por disparo a la cabeza", "AbilityCooldownPerHit_label": "de reducción del tiempo de recarga por impacto", "AbilityCooldownPerHit_postfix": "s", - "AbilityCooldown_label": "de tiempo de recarga", + "AbilityCooldownPerHit_postvalue_label": "de reducción del tiempo de recarga por impacto", + "AbilityCooldown_label": "Tiempo de recarga", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "de recarga", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", - "AbilityDamageReduction_label": "de reducción de daño espiritual", + "AbilityDamageReduction_label": "Reducción de daño espiritual", "AbilityDamageReduction_postfix": "%", - "AbilityDuration_label": "de duración", + "AbilityDamageReduction_postvalue_label": "de reducción de daño espiritual", + "AbilityDuration_label": "Duración", "AbilityDuration_postfix": "s", - "AbilityLifestealPercentHero_label": "de robo de vida espiritual", + "AbilityDuration_postvalue_label": "de duración", + "AbilityLifestealDuration_label": "Duración de robo de vida", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "de duración de robo de vida", + "AbilityLifestealPercentHeroPassive_label": "Robo de vida espiritual", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "de robo de vida espiritual", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "Robo de vida espiritual", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "de robo de vida espiritual", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "de robo de vida espiritual de no héroes", + "AbilityLifestealPercentNonHero_label": "Robo de vida espiritual de no héroes", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "de robo de vida espiritual de no héroes", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", - "AbilityLifestealPercent_label": "de robo de vida espiritual", + "AbilityLifestealPercent_label": "Robo de vida espiritual", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "de robo de vida espiritual", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "de velocidad de la habilidad", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "de velocidad de la habilidad", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "por encima del umbral de vida", - "AbsorbPercentage_label": "de daño absorbido", + "AbsorbPercentage_label": "Daño absorbido", "AbsorbPercentage_postfix": "%", - "ActivatedFireRate_label": "de cadencia de tiro", + "AbsorbPercentage_postvalue_label": "de daño absorbido", + "AccuracyPercentage_label": "Precisión del arma", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "de precisión del arma", + "ActivatedFireRate_label": "Cadencia de tiro", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "de cadencia de tiro", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", - "ActiveBonusFireRate_label": "de cadencia de tiro", + "ActiveBonusFireRate_label": "Cadencia de tiro", "ActiveBonusFireRate_postfix": "%", - "ActiveBonusLifesteal_label": "de robo de vida por bala", + "ActiveBonusFireRate_postvalue_label": "de cadencia de tiro", + "ActiveBonusLifesteal_label": "de robo de vida balístico", "ActiveBonusLifesteal_postfix": "%", - "ActiveBonusMoveSpeed_label": "de vel. de movimiento", + "ActiveBonusLifesteal_postvalue_label": "de robo de vida balístico", + "ActiveBonusMoveSpeed_label": "Velocidad de movimiento", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "de vel. de mov.", "ActiveBonusMoveSpeed_prefix": "{s:sign}", - "ActiveBulletArmorReduction_label": "de reducción de resist. a balas", - "ActiveBulletDamageReduction_label": "de daño por balas", + "ActiveBulletArmorReduction_label": "Reducción de resistencia balística", + "ActiveBulletArmorReduction_postvalue_label": "de reducción de resist. balística", + "ActiveBulletDamageReduction_label": "de daño balístico", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "de daño balístico", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", - "ActiveBulletShieldMaxHealth_label": "de vida del escudo antibalas", + "ActiveBulletShieldMaxHealth_label": "Vida del escudo antibalas", + "ActiveBulletShieldMaxHealth_postvalue_label": "de vida del escudo antibalas", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "de cadencia de tiro", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "de cadencia de tiro", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", - "ActiveHealthChange_postfix": "de vida", + "ActiveHealthChange_postfix": "Vida", "ActiveHealthRegenBoost_label": "de regeneración de vida", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "de regen. de vida", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Regeneración de vida", "ActiveHealthRegen_postfix": "de vida/seg", + "ActiveHealthRegen_postvalue_label": "de regen. de vida", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "mientras esté activo", - "ActiveMoveSpeedPenalty_label": "de penalización activa de vel. de mov.", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Daño balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "de daño balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Vida del escudo antibalas", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "de vida del escudo antibalas", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Reducción de efectos negativos", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "de reducción de efectos negativos", + "ActiveMoveSpeedPenalty_label": "Penalización activa de vel. de movimiento", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "de penalización activa de vel. de mov.", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value} %", "ActivePlayerStats_PercentageNum": "{d:value} %", + "ActivePlayerStats_Regen": "{s:value} /sec", "ActiveRadius_label": "de radio activo", "ActiveRadius_postfix": "m", - "ActiveReloadPercent_label": "de munición", + "ActiveRadius_postvalue_label": "de radio activo", + "ActiveReloadPercent_label": "Munición", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "de munición", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "de reducción a efectos negativos", + "ActiveStatusResistancePercent_label": "Reducción de efectos negativos", "ActiveStatusResistancePercent_postfix": "%", - "ActiveTechPower_label": "de poder espiritual", + "ActiveStatusResistancePercent_postvalue_label": "de reducción de efectos negativos", + "ActiveTechPower_label": "Poder espiritual", + "ActiveTechPower_postvalue_label": "de poder espiritual", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "tras la activación", + "AfterburnDurationBase_label": "Duración base de la quemadura", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "de duración base de la quemadura", + "AfterburnDurationMax_label": "Duración máx. de la quemadura", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "de duración máx. de la quemadura", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", - "AirControlPercent_label": "de control aéreo", + "AirBonusDamageGiven_label": "Daño ​​en el aire", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "de daño ​​en el aire", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Daño recibido en el aire", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "de daño recibido en el aire", + "AirControlAccelPercent_label": "Aceleración aérea", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "de aceleración aérea", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Control aéreo", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "de control aéreo", + "AirControlPercentBarrier_prefix": "{s:sign}", + "AirControlPercent_label": "Control aéreo", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "de control aéreo", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "de duración del escudo", + "AirDropBuffDuration_label": "Duración de efectos positivos", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "de duración de efectos positivos", "AirDropBuffDuration_prefix": "", - "AirDropBulletArmorReduction_label": "de resist. a balas enemigas", + "AirDropBulletArmorReduction_label": "de resist. balística enemigas", "AirDropBulletArmorReduction_postfix": "%", - "AirDropBulletResist_label": "de resist. a balas en aliados", + "AirDropBulletArmorReduction_postvalue_label": "de resist. balística enemiga", + "AirDropBulletResist_label": "de resist. balística en aliados", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "de resist. balística en aliados", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "de escudo antibalas", + "AirDropBulletShield_label": "de barrera", "AirDropBulletShield_postfix": "", - "AirDropDebuff02Duration_label": "Duración de resist. a balas", + "AirDropBulletShield_postvalue_label": "de barrera", + "AirDropDebuff02Duration_label": "Duración de resist. balística", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "de duración de resist. balística", "AirDropDebuffDuration_label": "de duración de ralent.", "AirDropDebuffDuration_postfix": "s", - "AirDropExplodeRadius_label": "de radio de la explosión", + "AirDropDebuffDuration_postvalue_label": "de duración de ralent.", + "AirDropExplodeRadius_label": "de radio de explosión", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "de radio de explosión", + "AirDropOutgoingDamagePercent_label": "Daño infligido adicional", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "de daño infligido adicional", "AirDropSelfCastDelay_label": "de tiempo de lanz. sobre uno mismo", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "de tiempo de lanz. sobre uno mismo", "AirDropSilenceDuration_label": "de duración del silencio", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "de duración del silencio", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", - "AirMoveIncreasePercent_label": "de dist. de salto/impulso", + "AirMoveIncreasePercent_label": "Distancia de salto/impulso en el aire", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "de dist. de salto/impulso", "AirMoveIncreasePercent_prefix": "+", - "AirSpeedBonus_label": "de vel. adicional en el aire", + "AirSpeedBonus_label": "Velocidad adicional en el aire", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "de vel. adicional en el aire", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "de distancia de aliados", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "de distancia de aliados", + "AllyPercentage_label": "Porcentaje en aliados", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "de porcentaje en aliados", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "de cad. de tiro por emboscada", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "de cad. de tiro por emboscada", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "de daño cuerpo a cuerpo por emboscada", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "de daño cuerpo a cuerpo por emboscada", "AmbushBonusTechPower_label": "de poder esp. por emboscada", + "AmbushBonusTechPower_postvalue_label": "de poder esp. por emboscada", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "de emboscada", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "de emboscada", "AmmoPerSoul_label": "de munición por alma", + "AmmoPerSoul_postvalue_label": "de munición por alma", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Balas recargadas", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "balas recargadas", "AmmoScavengerDuration_label": "de duración", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "de duración", + "AmpDamagePercent_label": "de daño amplificado", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "de daño amplificado", "AmpDuration_label": "de duración de la amplificación", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "de dur. de amplificación", "AmpPercentPerStack_label": "de amplificación por acumulación", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "de amp. por acumulación", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Daño adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de daño adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", - "ArmTime_label": "de tiempo para armar", + "ArcaneSurgeWindow_label": "Periodo de lanzamiento", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "de periodo de lanzamiento", + "ArcticBlastPercentDamage_label": "de daño adicional al ser congelados", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "de daño adicional al ser congelados", + "ArcticBlastSlowDuration_label": "de duración de ralent.", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "de duración de ralent.", + "AreaRadius_label": "Radio", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Radio", + "ArmTime_label": "Tiempo para armar", "ArmTime_postfix": "s", - "ArmingDuration_label": "para armarse", + "ArmTime_postvalue_label": "de tiempo para armar", + "ArmingDuration_label": "Tiempo para armarse", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "para armarse", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "de resistencia balística y espiritual por acum.", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", - "ArmorPower_label": "de vida base", + "ArmorPower_label": "Vida base", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "de vida base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distancia de embestida al atacar", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "de distancia de embestida al atacar", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Arma de rayos", + "Attribute_EWeaponAttribute_Bouncy": "Rebotante", + "Attribute_EWeaponAttribute_Bow": "Arco", "Attribute_EWeaponAttribute_BurstFire": "Ráfaga de fuego", "Attribute_EWeaponAttribute_CloseRange": "Corto alcance", + "Attribute_EWeaponAttribute_Crossbow": "Ballesta", + "Attribute_EWeaponAttribute_Heavy": "Artillería pesada", "Attribute_EWeaponAttribute_HeavyHitter": "Impactos fuertes", "Attribute_EWeaponAttribute_LongRange": "Largo alcance", "Attribute_EWeaponAttribute_MediumRange": "Mediano alcance", + "Attribute_EWeaponAttribute_Pistol": "Pistola", "Attribute_EWeaponAttribute_Projectile": "Proyectil", "Attribute_EWeaponAttribute_RapidFire": "Disparo rápido", "Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido", - "AuraDuration_label": "de duración del aura", + "AuraDuration_label": "Duración del aura", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "de duración del aura", + "AuraRadius_label": "Radio del aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "de radio del aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "de umbral de vida para el lanz. automático", "AvaRecallCooldown_label": "de recarga para recuperar", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "de t. recarga para recuperar", + "AwakeDamage_label": "Daño al despertar", + "AwakeDamage_postvalue_label": "de daño al despertar", "AwakenDamage_label": "Awaken Damage", - "BackstabBonusDamagePct_label": "de daño por Punto Ciego", + "BackstabBonusDamagePct_label": "de daño por Punto ciego", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "de daño por Punto ciego", + "BackstabberRadius_label": "de radio adicional", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "de radio adicional", "BallRadius_label": "de radio de la bola", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "de radio de la bola", "BarrelDamageRadius_label": "de radio de explosión", "BarrelDamageRadius_postfix": "m", - "BarrelDamage_label": "de daño de la explosión", + "BarrelDamageRadius_postvalue_label": "de radio de explosión", + "BarrelDamage_label": "Daño de explosión", + "BarrelDamage_postvalue_label": "de daño de explosión", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Tiempo para armar", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "de tiempo para armar", + "BarrierDamagePercentage_label": "Barrera como daño", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "de barrera como daño", + "BarrierDuration_label": "Duración de la barrera", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "de duración de barrera", + "BaseAttackDamagePercentAltFire_label": "Daño por disparo secundario", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "de daño por disparo secundario", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "de daño máx. de arma", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", - "BaseAttackDamagePercentBonus_label": "de daño de arma", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "de daño máx. por arma", + "BaseAttackDamagePercentBonus_label": "de daño por arma", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "de daño por arma", "BaseAttackDamagePercentBonus_prefix": "+", - "BaseAttackDamagePercent_label": "de daño del arma", + "BaseAttackDamagePercent_label": "Daño por arma", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "de daño por arma", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "de daño base", + "BaseAttackDamage_postvalue_label": "de daño base", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", - "BaseBulletDamage_label": "de daño por balas", + "BaseBulletDamage_label": "de daño balístico", + "BaseBulletDamage_postvalue_label": "de daño balístico", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "de daño base", + "BaseDamage_postvalue_label": "de daño base", + "BaseHealOnHeadshot_label": "de curación por disp. a la cabeza", + "BaseHealOnHeadshot_postvalue_label": "de curación por disp. a la cabeza", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Aprende los conceptos básicos en este tutorial interactivo.", + "Basics_Tutorial_Title": "Tutorial básico", + "BatCount_label": "Murciélagos liberados en total", + "BatCount_postvalue_label": "murciélagos liberados en total", + "BatPerSecond_label": "de murciélagos por segundo", + "BatPerSecond_postvalue_label": "Murciélagos por segundo", + "BatSwarmLifeTime_label": "Vida de los murciélagos", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "de vida de los murciélagos", + "BatteryGenerationPercent_label": "Generación de batería", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "de longitud del rayo", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "de longitud del rayo", "BeamSplit_label": "de alcance adicional del rayo", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "de alcance adicional del rayo", "BeamWidth_label": "de ancho del rayo", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "de ancho del rayo", + "BellLifetime_label": "de duración de la campana", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "de duración de la campana", "BelowHealthThreshold_conditional": "por debajo del umbral de vida", + "BlastAOERadius_postvalue_label": "de radio de explosión", "BleedDPSPerStack_label": "de DPS por sangrado de cuchillo", + "BleedDPSPerStack_postvalue_label": "de DPS por sangrado de cuchillo", "BleedDamage_label": "de daño por sangrado", + "BleedDamage_postvalue_label": "de daño por sangrado", "BleedDuration_label": "de duración de sangrado", "BleedDuration_postfix": "s", - "BleedTechResist_label": "de resist. espiritual", + "BleedDuration_postvalue_label": "de duración de sangrado", + "BleedTechResist_label": "Resistencia espiritual", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "de resist. espiritual", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "de duración del charco tóxico", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "de duración del charco tóxico", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", - "BonusAbilityCharges_label": "de cargas adicionales de las habilidades", + "BonusAbilityChargesNonCharge_label": "Habilidades sin cargas", + "BonusAbilityChargesNonCharge_postvalue_label": "de habilidades sin cargas", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", + "BonusAbilityCharges_label": "Cargas adicionales de la habilidad", + "BonusAbilityCharges_postvalue_label": "de cargas adicionales de la habilidad", "BonusAbilityCharges_prefix": "{s:sign}", - "BonusAbilityDurationPercent_label": "de duración de las habilidades", + "BonusAbilityDurationPercent_label": "Duración de las habilidades", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "de duración de habilidades", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +563,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "de amp. espiritual por disparo a la cabeza", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", - "BonusAttackRangePercent_label": "de distancia de caída del arma", + "BonusAttackRangePercent_label": "Distancia de caída del arma", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "de distancia de caída del arma", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metros", + "BonusBarrierAmpPercent_label": "Efectividad de la barrera", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "de efectividad de la barrera", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", - "BonusBaseWeaponDamageTaken_label": "de daño de arma", + "BonusBaseHealth_label": "de vida base", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "de vida base", + "BonusBaseHealth_prefix": "+", + "BonusBaseWeaponDamageTaken_label": "de daño por arma", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "de daño por arma", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "de daño por arma con el escudo", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", - "BonusBaseWeaponDamage_label": "de daño del arma", + "BonusBaseWeaponDamage_label": "Daño por arma", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "de daño por arma", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "murciélagos adicionales máximos", + "BonusBatsMax_postvalue_label": "murciélagos adicionales máximos", + "BonusBatsPerProc_label": "Murciélagos adicionales por Mordeduras cariñosas", + "BonusBatsPerProc_postvalue_label": "murciélagos adicionales por Mordeduras cariñosas", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", - "BonusBulletSpeedPercent_label": "de velocidad de bala", + "BonusBulletSpeedPercent_label": "Velocidad balística", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "de velocidad balística", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "de balas adicionales", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "de canalización", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "de duración de la canalización", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", - "BonusClipPerKill_label": "de munición adicional por víctima", + "BonusClipPerKill_label": "Munición adicional por víctima", + "BonusClipPerKill_postvalue_label": "de munición adicional por víctima", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "de munición", + "BonusClipSizePercent_label": "Munición máxima", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "de munición máxima", "BonusClipSizePercent_prefix": "{s:sign}", - "BonusClipSize_label": "de munición", + "BonusClipSize_label": "Munición", + "BonusClipSize_postvalue_label": "de munición", "BonusClipSize_prefix": "{s:sign}", - "BonusCooldownReduction_label": "de reducción del tiempo de recarga por bala", + "BonusCooldownReduction_label": "Reducción del tiempo de recarga por bala", + "BonusCooldownReduction_postvalue_label": "de reducción del tiempo de recarga por bala", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", - "BonusDPSPercent_label": "de daño por balas", + "BonusCurrentHealthDamagePercentage_label": "Vida actual adicional como daño", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "de vida actual adicional como daño", + "BonusDPSPercent_label": "Daño balístico", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "de daño balístico", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Daño máx. almacenado", + "BonusDamageCap_postvalue_label": "de daño máx. almacenado", + "BonusDamageConversionPercent_label": "Daño recibido almacenado", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "de daño recibido almacenado", + "BonusDamagePctPerPlayerHit_label": "de daño de Bomba lapa", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "de daño de Bomba lapa", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "de daño de Bomba lapa", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "de daño de Bomba lapa", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Daño balístico", + "BonusDamagePerBullet_postvalue_label": "de daño balístico", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", - "BonusDamagePercent_label": "de daño adicional", + "BonusDamagePercent_label": "Daño adicional", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "de daño adicional", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "de daño adicional contra barreras", + "BonusDamage_label": "Daño adicional", + "BonusDamage_postvalue_label": "de daño adicional", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", - "BonusFireRateNPC_label": "de cadencia de tiro de los PNJ", + "BonusFireRateNPC_label": "Cadencia de tiro de los PNJ", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "de cadencia de tiro de los PNJ", "BonusFireRateNPC_prefix": "{s:sign}", - "BonusFireRatePlayerUnit_label": "de cadencia de tiro de los súbditos", + "BonusFireRatePerHero_label": "de cadencia de tiro", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "de cadencia de tiro", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "Cadencia de tiro de los secuaces", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "de cadencia de tiro de los secuaces", "BonusFireRatePlayerUnit_prefix": "{s:sign}", - "BonusFireRate_label": "de cadencia de tiro", + "BonusFireRate_label": "Cadencia de tiro", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "de cadencia de tiro", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "almas adicionales por asesinato", + "BonusGoldOnKill_postvalue_label": "de almas adicionales por asesinato", + "BonusGoldPerMinute_postvalue_label": "almas por minuto", "BonusHeadshotDamage_label": "de daño adicional por disp. a la cabeza", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "de daño adicional por disp. a la cabeza", "BonusHealthOnKill_label": "de vida máx. adicional por víctima", + "BonusHealthOnKill_postvalue_label": "de vida máx. adicional por víctima", "BonusHealthPercent_label": "de vida", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "de vida", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "de regeneración de vida", + "BonusHealthRegen_postvalue_label": "de regen. de vida", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "de vida adicional", + "BonusHealth_postvalue_label": "de vida adicional", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "de daño adicional por daño pesado", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "de daño adicional por daño pesado", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "de vida", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "de duración y alcance de los objetos", + "BonusMaxHealthPerHero_label": "de vida máxima", + "BonusMaxHealthPerHero_postvalue_label": "de vida máxima", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Vida máxima", + "BonusMaxHealth_postvalue_label": "de vida máxima", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "de daño cuerpo a cuerpo", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "de daño cuerpo a cuerpo", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "de daño cuerpo a cuerpo", + "BonusMeleeDamage_postvalue_label": "de daño cuerpo a cuerpo", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", - "BonusMoveSpeedPercent_label": "de vel. de movimiento", + "BonusMoveSpeedPercent_label": "Velocidad de movimiento", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "de vel. de mov.", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "de vel. de movimiento", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "de vel. de mov.", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", - "BonusPerChain_label": "de daño al saltar", + "BonusPerChain_label": "Daño al saltar", + "BonusPerChain_postvalue_label": "de daño al saltar", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "de radio adicional", "BonusRegenMaxHealthPercent_label": "de regen. de vida máx.", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "de regen. de vida máx.", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "de tiempo de recarga", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "de recarga", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "de rayos adicionales", + "BonusSoulsPct_label": "Almas adicionales", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "almas adicionales", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Daño espiritual adicional", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "de daño espiritual adicional", "BonusSpiritDuration_label": "de duración espiritual adicional", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "de duración espiritual adicional", + "BonusSpiritForChargedAbilities_label": "de poder espiritual adicional para habilidades con cargas", + "BonusSpiritForChargedAbilities_postvalue_label": "de poder espiritual adicional para habilidades con cargas", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "de poder espiritual con el escudo", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Poder espiritual adicional", + "BonusSpiritPower_postvalue_label": "de poder espiritual adicional", "BonusSpirit_conditional": "tras la activación", - "BonusSpirit_label": "de poder espiritual", + "BonusSpirit_label": "Poder espiritual", + "BonusSpirit_postvalue_label": "de poder espiritual", "BonusSpirit_prefix": "{s:sign}", - "BonusSprintSpeedPercent_label": "de velocidad de sprint", + "BonusSprintSpeedPercent_label": "Velocidad de esprint", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "de velocidad de esprint", "BonusSprintSpeedPercent_prefix": "{s:sign}", - "BonusSprintSpeed_label": "de velocidad de sprint", + "BonusSprintSpeed_label": "Velocidad de esprint", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "de velocidad de esprint", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", - "BonusSuperSprintSpeed_label": "de velocidad de sprint", + "BonusSuperSprintSpeed_label": "Velocidad de esprint", + "BonusSuperSprintSpeed_postvalue_label": "de velocidad de esprint", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "de daño espiritual adicional", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "de daño espiritual adicional", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "de poder espiritual por víctima", + "BonusTechPowerPerKill_postvalue_label": "de poder espiritual por víctima", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "de poder espiritual", "BonusTechPower_prefix": "{s:sign}", - "BonusWeaponDamage_label": "de daño por balas", + "BonusWeaponDamage_label": "de daño balístico", + "BonusWeaponDamage_postvalue_label": "de daño balístico", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", - "BonusZoomPercent_label": "Acercar arma", + "BonusZoomPercent_label": "Ampliación de la mira", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "de acercamiento de arma", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "de rebotes máximos", + "BounceGrace_postvalue_label": "de duración máx. de la prolongación", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "adicionales de Plataforma de rebote", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Alcance del rebote", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "de alcance del rebote", + "BountyDuration_label": "Duración de la recompensa", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "de duración de la recompensa", "BrowseItems_Desc": "¡Explora el catálogo de objetos y prepárate para la próxima partida!", "BrowseItems_Title": "Explorar objetos", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "de resist. balística", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "de resist. balística", "BuffDamage_label": "de daño adicional con el máx. de furia", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "de daño adicional con el máx. de furia", "BuffDamage_prefix": "+", - "BuffDuration_label": "de duración de efectos positivos", + "BuffDuration_label": "Duración de efectos positivos", "BuffDuration_postfix": "s", - "BuffMoveSpeedBonus_label": "de vel. de movimiento", + "BuffDuration_postvalue_label": "de dur. de efectos positivos", + "BuffFrequency_label": "Frecuencia de efectos positivos", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "de frecuencia de efectos positivos", + "BuffMaxStacks_postvalue_label": "de acumulaciones máximas", + "BuffMoveSpeedBonus_label": "Velocidad de movimiento", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "de vel. de mov.", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "de vel. de movimiento", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "de vel. de mov.", "BuffMoveSpeed_prefix": "+", - "BuildUpBulletPercentPerHit_label": "de acumulación por balas", + "BuffTechResist_label": "de resist. espiritual", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "de resist. espiritual", + "BuildUpBulletPercentPerHit_label": "de acumulación por bala", "BuildUpBulletPercentPerHit_postfix": "%", - "BuildUpPercentPerHit_label": "de acumulación por impacto", + "BuildUpBulletPercentPerHit_postvalue_label": "de acumulación por bala", + "BuildUpPerSecond_label": "Acumulación por segundo", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "de acumulación por segundo", + "BuildUpPercentPerHit_label": "Acumulación por impacto", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "de acumulación por impacto", "BuildUpProcDamage_label": "de daño al activarse", + "BuildUpProcDamage_postvalue_label": "de daño al activarse", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", - "BuildupDuration_label": "de reducción de la acumulación", + "BuildupDuration_label": "Reducción de la acumulación", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "de reducción de la acumulación", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", - "BuildupPerShot_label": "de acumulación por disparo", + "BuildupPerShot_label": "Acumulación por disparo", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "de acumulación por disparo", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "de umbral de daño espiritual", - "BulletArmorDamageReduction_label": "de resist. a balas", + "BuildupSpiritDamageThreshold_postvalue_label": "de umbral de daño espiritual", + "BulletArmorDamageReductionPerStack_label": "de resist. balística por acumulación", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "de resist. balística por acumulación", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", + "BulletArmorDamageReduction_label": "de resist. balística", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "de resist. balística", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "de duración", "BulletArmorReductionDuration_postfix": "s", - "BulletArmorReductionPerStack_label": "de daño por balas", + "BulletArmorReductionDuration_postvalue_label": "de duración", + "BulletArmorReductionPerStack_label": "de daño balístico", "BulletArmorReductionPerStack_postfix": "% por acumulación", + "BulletArmorReductionPerStack_postvalue_label": "de daño balístico", "BulletArmorReductionPerStack_prefix": "+", - "BulletArmorReduction_label": "de resist. a balas", + "BulletArmorReduction_label": "Resistencia balística", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "de resist. balística", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "de armadura antibalas", + "BulletArmor_postvalue_label": "de armadura antibalas", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "de duración de la borrachera", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "de amp. de daño balístico", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", - "BulletDamagePercentAsTechDamage_label": "de daño espiritual adicional", + "BulletDamagePercentAsTechDamage_label": "Daño espiritual adicional", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", - "BulletDamagePercent_label": "de daño por balas", + "BulletDamagePercentAsTechDamage_postvalue_label": "de daño espiritual adicional", + "BulletDamagePercent_label": "Daño balístico", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "de daño balístico", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "de armadura antibalas", "BulletDamageReduction_postfix": "%", - "BulletDamageReflectedPct_label": "de daño devuelto por bala", + "BulletDamageReduction_postvalue_label": "de armadura antibalas", + "BulletDamageReflectedPct_label": "Daño balístico devuelto", "BulletDamageReflectedPct_postfix": "%", - "BulletDamageTotal_label": "de daño por balas", - "BulletLifestealPercent_label": "de robo de vida por bala", + "BulletDamageReflectedPct_postvalue_label": "de daño devuelto por bala", + "BulletDamageTotal_label": "Daño balístico", + "BulletDamageTotal_postvalue_label": "de daño balístico", + "BulletLifestealPercentHero_label": "de robo de vida balístico", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "de robo de vida balístico", + "BulletLifestealPercent_label": "Robo de vida balístico", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "de robo de vida balístico", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "de perforación por bala", + "BulletPenetrationPercent_label": "Daño por perforación balística", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "de daño de perforación por bala", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "de porcentaje de evasión de efectos", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "de porcentaje de evasión de efectos", + "BulletRadius_label": "Radio de la bala", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "de radio de la bala", "BulletResistDuration_label": "de duración por acumulación", "BulletResistDuration_postfix": "s", - "BulletResistOnActive_label": "de resist. a balas", + "BulletResistDuration_postvalue_label": "de duración por acumulación", + "BulletResistOnActive_label": "Resistencia balística", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "de resist. balística", "BulletResistOnActive_prefix": "{s:sign}", - "BulletResistPerStack_label": "de resist. a balas por acumulación", + "BulletResistPerStack_label": "de resist. balística por acumulación", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "de reducción de resis. a balas", + "BulletResistPerStack_postvalue_label": "de resist. balística por acumulación", + "BulletResistReductionPerStack_label": "de resist. balística por acumulación", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "de resist. balística por acumulación", + "BulletResistReduction_label": "Resistencia balística", "BulletResistReduction_postfix": "%", - "BulletResist_label": "de resist. a balas", + "BulletResistReduction_postvalue_label": "de resist. balística", + "BulletResist_label": "de resist. balística", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "de resist. balística", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "de daño según escudo antibalas restante", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "de daño según escudo antibalas restante", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", - "BulletShieldHealth_label": "de vida del escudo antibalas", - "BulletShieldMaxHealth_label": "de vida del escudo antibalas", + "BulletShieldHealth_label": "Vida del escudo antibalas", + "BulletShieldHealth_postvalue_label": "de vida del escudo antibalas", + "BulletShieldMaxHealthPercentage_label": "de vida máxima del escudo antibalas", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "de vida máxima del escudo antibalas", + "BulletShieldMaxHealth_label": "Vida del escudo antibalas", + "BulletShieldMaxHealth_postvalue_label": "de vida del escudo antibalas", "BulletShieldMaxHealth_prefix": "{s:sign}", - "BulletShieldOnCast_label": "de escudo antibalas", - "BulletShieldOnHook_label": "de escudo antibalas", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "de escudo antibalas al teletransportarse", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldMissingHealthPercentage_label": "de vida faltante del escudo antibalas", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "de vida faltante del escudo antibalas", + "BulletShieldOnCast_label": "Escudo antibalas", + "BulletShieldOnCast_postvalue_label": "de escudo antibalas", + "BulletShieldOnLand_label": "de barrera al teletransportarse", + "BulletShieldOnLand_postvalue_label": "de barrera al teletransportarse", + "BulletShieldPoints_label": "de escudo antibalas", + "BulletShieldPoints_postvalue_label": "de escudo antibalas", "BulletSlowDuration_label": "de ralentización", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "de duración de ralent.", "BulletSplitShot_label": "de disparos múltiples", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "de disparos múltiples", + "BulletSpread_label": "Dispersión de balas", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "de dispersión de balas", + "BulletVulnerbility_label": "Amp. de daño balístico", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "de amp. de daño balístico", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "de daño balístico base", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "de daño balístico base", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "de DPS por quemadura", - "BurnDuration_label": "de duración de la quemadura", + "BurnDPS_postvalue_label": "de DPS por quemadura", + "BurnDuration_label": "Duración de la quemadura", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "de duración de la quemadura", + "BurnRadius_label": "Radio de quemadura", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "de radio de quemadura", + "BurstBonusPerStack_label": "de ráfaga de arma adicional", + "BurstBonusPerStack_postvalue_label": "de ráfaga de arma adicional", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "de daño de la ráfaga", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "de t. de recarga al impactar", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "El comando de depuración necesita un héroe objetivo", - "CITADEL_ABILITY_INVALID_ASLEEP": "Te durmieron", + "CITADEL_ABILITY_INVALID_ASLEEP": "Dormido - no se puede hacer nada", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "El objetivo tiene un escarabajo", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Realizando otra acción", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Retraso de la carga", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Cargas insuficientes", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "No se puede usar en el arie", - "CITADEL_ABILITY_INVALID_CHAINED": "Te encadenaron", - "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "El cargador está lleno", - "CITADEL_ABILITY_INVALID_DISARMED": "Te desarmaron", + "CITADEL_ABILITY_INVALID_CHAINED": "Habilidades de movimiento desactivadas", + "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "El clip está lleno", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "El objetivo no se puede consumir", + "CITADEL_ABILITY_INVALID_DISARMED": "Arma desactivada", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "No puedes colocar puertas aquí", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "La vida del enemigo es demasiado baja", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Error en el momento del salto con impulso", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Salto con impulso: Ya se perdió el impulso", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Salto con impulso: Demasiado pronto", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Salto con impulso: Demasiado tarde", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Salto con impulso: Sin suficiente resistencia", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Tu vida es demasiado alta", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Ya está activada", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "En tiempo de recarga", - "CITADEL_ABILITY_INVALID_MUTED": "Habilidades y objetos desactivadores silenciados", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "En tiempo de recarga por {f:1:cooldown_seconds} s", + "CITADEL_ABILITY_INVALID_MUTED": "Habilidades y objetos desactivados", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nada que actualizar", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Debe estar vivo", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Furia insuficiente", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Aún sin aprender", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Sin habilidad", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Sin daño que borrar", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Pasa el cursor sobre una habilidad para elegir un póster", "CITADEL_ABILITY_INVALID_NO_TARGET": "Sin objetivo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requiere un héroe objetivo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requiere un PNJ objetivo", @@ -651,32 +1055,43 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "No puedes impulsarte en el aire tres veces", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "No puedes saltar en el aire tres veces", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "No puedes impulsarte hacia abajo tres veces", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "No puedes saltar sobre un muro tres veces", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Puertas demasiado separadas", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Resistencia insuficiente", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Desactivado durante la recogida de la Urna", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Posicionamiento bloqueado", "CITADEL_ABILITY_INVALID_POSITION": "Posición no válida", "CITADEL_ABILITY_INVALID_PREMATCH": "La partida aún no ha comenzado", - "CITADEL_ABILITY_INVALID_ROOTED": "Te inmovilizaron", - "CITADEL_ABILITY_INVALID_SILENCED": "No puedes usar habilidades cuando te silencian", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "No puedes usar habilidades mientras sostienes una urna", + "CITADEL_ABILITY_INVALID_ROOTED": "Habilidades de movimiento desactivadas", + "CITADEL_ABILITY_INVALID_SILENCED": "Habilidades neutralizadas", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Cargando la Urna - habilidades desactivadas", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Habilidades de movimiento desactivadas", - "CITADEL_ABILITY_INVALID_STUNNED": "Te aturdieron", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Objetivo fuera de alcance", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Resistencia deshabilitada", + "CITADEL_ABILITY_INVALID_STUNNED": "Aturdido - no se puede hacer nada", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Fuera de alcance", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "No es posible teletransportarse", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "No se puede usar apuntando", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No apuntaste a la vía rápida", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "No disponible", "Cancel": "Cancelar", "CaptureRadius_label": "de radio de captura", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "de radio de captura", "CarbineHeadshotBonus_label": "de bon. por disparo a la cabeza", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "de bon. por disparo a la cabeza", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Duración de la mano", + "CardHandDuration_postvalue_label": "de duración de la mano", "CardResourceGenPctScale_label": "de tasa de invocación de cartas", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "de tasa de invocación de cartas", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "de daño del carrito", "CasterBuffDuration_label": "de duración de efectos positivos", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "de dur. de efectos positivos", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -684,18 +1099,21 @@ "CatMaxSpeed_label": "Ghostcat Max Speed", "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", - "ChainCount_label": "de saltos máximos", + "ChainCount_label": "Saltos máximos", + "ChainCount_postvalue_label": "de saltos máximos", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", - "ChainDuration_label": "de duración del vínculo", + "ChainDuration_label": "Duración del vínculo", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "de duración del vínculo", "ChainLength_label": "de longitud de la atadura", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "de longitud de la atadura", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", - "ChainRadius_label": "de radio del salto", + "ChainRadius_label": "Radio del salto", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "de radio del salto", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1121,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "de alcance del ataque", + "ChargeSpeed_label": "de velocidad de embestida", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "de velocidad de embestida", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,42 +1133,83 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "de radio de Disparo potenciado", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "de radio de Disparo potenciado", "ChargedShotHitRadiusScale_prefix": "+", - "ChargesRestored_label": "de carga(s) restaurada(s)", + "ChargesRestored_label": "Cargas restauradas", + "ChargesRestored_postvalue_label": "carga(s) restaurada(s)", "CharmDamage_label": "de daño del encantamiento", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "de daño del encantamiento", "CitadelCategoryArmor": "Vitalidad", - "CitadelCategoryBuilds": "Plantilla", - "CitadelCategoryCustom": "Plantilla personalizada", + "CitadelCategoryBuilds": "Guía", + "CitadelCategoryCustom": "Guía personalizada", "CitadelCategoryFlex": "Flexible", "CitadelCategorySuggested": "Objetos recomendados", "CitadelCategoryTech": "Espíritu", "CitadelCategoryWeapon": "Arma", - "CitadelHeroDetails_Background": "Fondo", - "CitadelHeroDetails_Basic": "Básica", - "CitadelHeroDetails_Builds": "Plantillas", - "CitadelHeroDetails_Builds_CreateButton": "Crear nueva plantilla", - "CitadelHeroDetails_Builds_EditButton": "Editar mis plantillas", - "CitadelHeroDetails_Builds_SelectButton": "Explorar plantillas", + "CitadelComponentGroup_EActives": "Activos", + "CitadelComponentGroup_EAdditionalProtection": "Protección adicional", + "CitadelComponentGroup_EAntiGun": "Antiarmas", + "CitadelComponentGroup_EAntiHealing": "Anticuración", + "CitadelComponentGroup_EBulletProtection": "Protección balística", + "CitadelComponentGroup_EBulletVelocity": "de velocidad balística", + "CitadelComponentGroup_EBurstDamage": "Daño de ráfaga", + "CitadelComponentGroup_ECharges": "Recargas de habilidad", + "CitadelComponentGroup_ECooldown": "Tiempos de recarga", + "CitadelComponentGroup_ECrownControl": "Control de multitudes", + "CitadelComponentGroup_EDebuffs": "Efectos negativos", + "CitadelComponentGroup_EDuration": "Duración de habilidades", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Fan de disparos a la cabeza", + "CitadelComponentGroup_EHealing": "de curación", + "CitadelComponentGroup_ELifesteal": "Robo de vida", + "CitadelComponentGroup_EMagazines": "Cargadores", + "CitadelComponentGroup_EMagicVulnerability": "Vulnerabilidad de magia", + "CitadelComponentGroup_EMelee": "Robo de vida cuerpo a cuerpo", + "CitadelComponentGroup_EMeleeSpirit": "Espíritu cuerpo a cuerpo", + "CitadelComponentGroup_EMisc": "Pasivo (varios)", + "CitadelComponentGroup_EMiscSpirit": "Espíritu (varios)", + "CitadelComponentGroup_EMoreHealth": "Vida adicional", + "CitadelComponentGroup_EMoreSpirit": "Espíritu adicional", + "CitadelComponentGroup_EMovementAndAgility": "Movimiento y agilidad", + "CitadelComponentGroup_ENotGrouped": "No agrupado", + "CitadelComponentGroup_ERateOfFire": "Cadencia de tiro", + "CitadelComponentGroup_ERevitalization": "Revitalización", + "CitadelComponentGroup_ESlowingBullets": "Balas ralentizantes", + "CitadelComponentGroup_ESlowingMagic": "Magia ralentizante", + "CitadelComponentGroup_ESpiritProtection": "Protección espiritual", + "CitadelComponentGroup_ESpiritRange": "Alcance de habilidad", + "CitadelComponentGroup_ESpiritSlinger": "Deflector de espíritus", + "CitadelComponentGroup_ETankingBullets": "Matones y peleoneros", + "CitadelComponentGroup_EWeaponRange": "Herramientas del asesino", + "CitadelHeroDetails_Background": "Biografía", + "CitadelHeroDetails_Basic": "Básico", + "CitadelHeroDetails_Builds": "Guías", + "CitadelHeroDetails_Builds_CreateButton": "Crear nueva guía", + "CitadelHeroDetails_Builds_EditButton": "Editar mis guías", + "CitadelHeroDetails_Builds_SelectButton": "Explorar guías", "CitadelHeroDetails_Equipment": "Equipamiento", "CitadelHeroDetails_Progression": "Progreso", + "CitadelHeroDetails_Stats": "Estadísticas", "CitadelHeroStats_Spirit": "Estadísticas de Espíritu", "CitadelHeroStats_SpiritPower_Desc": "El poder espiritual aumenta la eficacia de tus habilidades y objetos.", "CitadelHeroStats_SpiritPower_Impact": "Impacto de poder espiritual", "CitadelHeroStats_Vitality": "Estadísticas de Vitalidad", "CitadelHeroStats_Weapon": "Estadísticas de Arma", "CitadelHeroStats_Weapon_Falloff": "Alcance de caída", - "CitadelShopSearch": "Buscar", - "CitadelShop_SearchExampleAlt": "Intenta buscar por el nombre del objeto, o por estadística, como munición, robo de vida o poder espiritual.", + "CitadelHeroStats_Weapon_Falloff_NA": "No disponible", + "CitadelShopSearch": "Buscar objetos", + "CitadelShop_SearchExampleAlt": "Intenta buscar por Nombre del objeto o por atributo como Munición, Robo de vida o Poder espiritual", "CitadelShop_SearchExampleLine1": "Ejemplos de búsqueda:", "CitadelShop_SearchExampleLine2": "Nombre: Golpe Fantasmal", - "CitadelShop_SearchExampleLine3": "Propiedad: Resistencia a balas", + "CitadelShop_SearchExampleLine3": "Propiedad: Resistencia balística", "Citadel_AbilityProperty_OnAttach": "Al adjuntar:", "Citadel_AbilityProperty_OnExplode": "Al explotar:", "Citadel_AbilityProperty_OnHit": "Al impactar:", "Citadel_Ability_BuildAnnotation": "Siguiente habilidad recomendada", + "Citadel_Ability_CannotImbue": "No se puede imbuir", "Citadel_Ability_IsImbued": "Imbuida", + "Citadel_Abrams_HeroTag_1": "Resistente", + "Citadel_Abrams_HeroTag_2": "Luchador", + "Citadel_Abrams_HeroTag_3": "Cabeza dura", "Citadel_AcceptFriendInvite_Body": "Espera", "Citadel_AcceptFriendInvite_ErrorBody": "No es posible aceptar esta invitación en este momento. Inténtalo más tarde.", "Citadel_AcceptFriendInvite_ErrorTitle": "Error", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Empezó tu partida", "Citadel_AlertPlayer_MatchReadyTitle": "Partida lista", "Citadel_AlreadyInGame": "No se pudo iniciar el emparejamiento porque ya estás en una partida. Sal de esa partida para iniciar el emparejamiento.", + "Citadel_Astro_HeroTag_1": "Certera", + "Citadel_Astro_HeroTag_2": "Explosiva", + "Citadel_Astro_HeroTag_3": "Justiciera", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Guardianes del santuario", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Caminante de nivel 2", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condenado por el Patrón", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Jefe central", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Guardián del templo", "Citadel_AttackerClass_CLASS_TROOPER": "Soldado", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Guardián de nivel 1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutral", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", + "Citadel_BannedHeroes": "Héroes vetados", + "Citadel_BannedWarning_Desc": "Será menos probable que veas a este héroe en esta partida.", + "Citadel_BannedWarning_Title": "Héroe evitado", + "Citadel_Bebop_HeroTag_1": "Gancho", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Puñetazo", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Siguiente", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Útil", + "Citadel_Bookworm_HeroTag_2": "Protectora", + "Citadel_Bookworm_HeroTag_3": "Erudita", + "Citadel_BotMatchModal_Coop": "Jugar una partida estándar en línea junto a otros jugadores", "Citadel_BotMatchModal_Desc": "Selecciona la dificultad:", + "Citadel_BotMatchModal_Private": "Jugar una partida estándar privada", + "Citadel_BotMatchModal_PrivateBrawl": "Jugar una partida de pelea privada", + "Citadel_BuildBrowser_SelectBuild": "Usar guía seleccionada", + "Citadel_BuildBrowser_Title": "Explorar guías", + "Citadel_BuildTagPicker_Abilities": "Habilidades", + "Citadel_BuildTagPicker_BuildItems": "Objetos en la guía", + "Citadel_BuildTagPicker_SpiritItems": "Objetos de la sección Espíritu", + "Citadel_BuildTagPicker_Standard": "Etiquetas estándar", + "Citadel_BuildTagPicker_Title": "Seleccionar etiqueta", + "Citadel_BuildTagPicker_VitalityItems": "Objetos de la sección Vitalidad", + "Citadel_BuildTagPicker_WeaponItems": "Objetos de la sección Arma", "Citadel_CancelFriendInvite_Body": "Espera", "Citadel_CancelFriendInvite_ConfirmBody": "¿Estás seguro de que quieres cancelar la invitación para {g:dac_persona:b:account_id}? No podrás volver a enviarle una en varios días.", "Citadel_CancelFriendInvite_ConfirmTitle": "Cancelar invitación", "Citadel_CancelFriendInvite_ErrorBody": "No es posible cancelar esta invitación en este momento. Inténtalo más tarde.", "Citadel_CancelFriendInvite_ErrorTitle": "Error", "Citadel_CancelFriendInvite_Title": "Eliminando amigo", + "Citadel_CapturePoint_Capturer_Capturing": "Capturando", + "Citadel_ChatError_Disabled": "Error al enviar el mensaje: el chat está deshabilitado actualmente.", + "Citadel_ChatError_InternalError": "No se pudo enviar el mensaje: error interno.", + "Citadel_ChatError_InvalidMsg": "Error al enviar el mensaje: mensaje no válido.", + "Citadel_ChatError_InvalidPermission": "Error al enviar el mensaje: sin autorización.", + "Citadel_ChatError_RateLimited": "Error al enviar el mensaje: demasiados mensajes recientes.", + "Citadel_ChatError_Timeout": "Error al enviar el mensaje: tiempo agotado.", + "Citadel_ChatError_Unknown": "Error al enviar el mensaje: motivo desconocido.", "Citadel_ChatMsg_CommsRestricted": "Actualmente, tienes comunicación restringida, tus mensajes no serán enviados.", + "Citadel_ChatSender_LocalClient": "Sistema", + "Citadel_ChatTarget_GameAll": "Todos", + "Citadel_ChatTarget_GameAllies": "Aliados", + "Citadel_ChatTarget_Party": "Grupo", "Citadel_ChatType_AllTeam": "Todo el equipo", "Citadel_ChatType_Disabled": "Desactivado", "Citadel_ChatType_PartyOnly": "Solo el grupo", + "Citadel_Chrono_HeroTag_1": "Calculadora", + "Citadel_Chrono_HeroTag_2": "Disruptiva", + "Citadel_Chrono_HeroTag_3": "Táctica", "Citadel_CommendPlayer_Friendly": "Amigable y divertido", "Citadel_CommendPlayer_PopupDesc": "Felicita a alguien por su juego e informa al emparejamiento de que te gustaría verlo en futuras partidas.", "Citadel_CommendPlayer_PopupTitle": "Elogiar jugador", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) te elogió por ser un jugador experto.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) te elogió por ser un buen jugador en equipo.", "Citadel_ComponentOwned": "adquirido", - "Citadel_ComponentRequired": "Componentes:", + "Citadel_ComponentRequired": "Mejora de:", "Citadel_ComponentUseIn": "Actualmente usado en:", "Citadel_Confirm_Discord": "¿Seguro que quieres crear tu invitación a Discord? Solo la podrás usar durante 2 horas y no podrás crear otra.", "Citadel_Confirm_Discord_Create": "Crear invitación a Discord", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Solicita tu enlace a Discord cuando no estés en un grupo ni en el emparejamiento", "Citadel_Confirm_Discord_InMatch_Title": "No puedes solicitarla ahora", "Citadel_ConflictingWithPrimaryModifier": "Este modificador no coincide con {s:key_name}", + "Citadel_Connection_GCUpdating": "Actualizando red", + "Citadel_Connection_GCUpdating_Desc": "Esperando para reconectar", + "Citadel_Connection_LoggingIn": "Conectándose a la red", + "Citadel_Connection_LoggingIn_Desc": "Iniciando sesión...", + "Citadel_Connection_NoSession": "Red sin conexión", + "Citadel_Connection_NoSession_Desc": "Puede que algunas funciones no estén disponibles", + "Citadel_Connection_NoSteam": "Sin conexión a Steam", + "Citadel_Connection_NoSteam_Desc": "Conéctate a Steam", + "Citadel_Connection_SteamUpdating": "Actualizando Steam", + "Citadel_Connection_SteamUpdating_Desc": "Esperando a que Steam termine de actualizarse", "Citadel_CreateParty_AlreadyInParty": "Ya formas parte de un grupo y no puedes crear otro hasta que salgas del grupo actual.", "Citadel_CreateParty_Disabled": "El sistema de grupos está desactivado temporalmente por tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo.", + "Citadel_CreateParty_DisabledMode": "En este momento no es posible jugar en grupo en este modo", "Citadel_CreateParty_ErrorTitle": "Error al crear grupo", "Citadel_CreateParty_FailedToGetResponse": "No es posible conectarse con la red de Deadlock y crear un grupo en este momento. Espera unos minutos y vuelve a intentarlo.", + "Citadel_CreateParty_InMatchmaking": "No se puede crear un grupo mientras se hace el emparejamiento.", "Citadel_CreateParty_InternalError": "Ocurrió un error interno al intentar crear el grupo", "Citadel_CreateParty_InvalidVersion": "La versión de tu cliente está obsoleta. Actualízala y vuelve a intentarlo.", "Citadel_CreateParty_NoRegionPings": "No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con firewall o la MTU de tu conexión a internet.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Daño cuerpo a cuerpo", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Daño por veneno", "Citadel_Dashboard_AbandonTooltip": "Te abandona desde la partida en curso", - "Citadel_Dashboard_BuildVersion": "Versión {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "Ver. {d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Indica que no estás listo para que tu grupo no pueda jugar", "Citadel_Dashboard_CloseAnnounceTooltip": "Cerrar anuncios", "Citadel_Dashboard_CompilingShaders": "Precargargando mapas y compilando sombreadores {d:prewarm_progress} de {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} de {d:prewarm_progress_total} completos", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Esperando a que termine la precarga de mapas y la compilación de sombreadores.", "Citadel_Dashboard_CompilingShaders_Title": "Precargando mapa y sombreadores", - "Citadel_Dashboard_EnterMatchmaking": "Entrar\"nemparejamiento", + "Citadel_Dashboard_EnterMatchmaking": "Entrar
    emparejamiento", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIDA COOP. CONTRA BOTS: esperando jugadores", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIDA COOP. CONTRA BOTS: la partida empieza en {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Buscando partida", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Tu partida empezará pronto", "Citadel_Dashboard_Status_GCOffline": "Red de Deadlock desconectada", "Citadel_Dashboard_Status_GCOffline_Detail": "Puede que algunas funciones no estén disponibles", + "Citadel_Dashboard_Status_MatchInProgress": "Partida en curso", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} para volver a unirte o abandonar", "Citadel_Dashboard_Status_Mode_Coop": "Partida cooperativa contra bots", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partida de Laboratorios de héroes", + "Citadel_Dashboard_Status_Mode_Placement": "Partida de posicionamento", "Citadel_Dashboard_Status_Mode_Private": "Partida privada", "Citadel_Dashboard_Status_Mode_Ranked": "Partida clasificatoria", - "Citadel_Dashboard_Status_Mode_Unranked": "Partida estándar", - "Citadel_Dashboard_Status_OutOfDateClient": "Actualización del juego disponible", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Descarga la actualización más reciente en Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Pelea callejera", + "Citadel_Dashboard_Status_Mode_Unranked": "Partida", + "Citadel_Dashboard_Status_OutOfDateClient": "Actualización disponible", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Descargar en Steam", "Citadel_Dashboard_ViewLibrary": "Ver la biblioteca", - "Citadel_Dead_ReplayDeath": "Repetir muerte", - "Citadel_Dead_ShopReminder": "Comprar y mejorar", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'} Repetir muerte", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'} Abrir la tienda y mejorar las habilidades", + "Citadel_Digger_HeroTag_1": "Cooperativos", + "Citadel_Digger_HeroTag_2": "Iniciadores", + "Citadel_Digger_HeroTag_3": "Excavadores", "Citadel_DisableDevMessage": "No volver a mostrar", "Citadel_DiscordInvite_AlreadyClaimedText": "Ya reclamaste tu invitación a Discord. Solo permitimos una invitación por usuario.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Ya canjeado", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Error", "Citadel_DiscordInvite_Loading": "Cargando...", "Citadel_DiscordInvite_Title": "Invitación a Discord", + "Citadel_Doorman_HeroTag_1": "Desorientador", + "Citadel_Doorman_HeroTag_2": "Control del mapa", + "Citadel_Doorman_HeroTag_3": "Juegos mentales", + "Citadel_Drifter_HeroTag_1": "Acechador", + "Citadel_Drifter_HeroTag_2": "Sanguinario", + "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Duplicar asiganción de teclas", "Citadel_DuplicateKeybindDescBoundMultiple": "está vinculada a varios comandos:", "Citadel_DuplicateKeybindDescKey": "Tecla", - "Citadel_Exit_Game_Confirm": "¿Seguro que quieres salir de Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Desbloqueaste un espacio flexible por haber eliminado a tres guardianes enemigos", - "Citadel_FlexSlotUnlockedAllTier2": "Desbloqueaste un espacio flexible por haber eliminado a todos los caminantes enemigos", - "Citadel_FlexSlotUnlockedGenerator": "Desbloqueaste un espacio flexible por destruir un conjunto de guardianes de la base y un santuario enemigo", - "Citadel_FlexSlotUnlockedKill2Tier2": "Desbloqueaste un espacio flexible por haber eliminado caminantes enemigos", - "Citadel_FlexSlot_Title": "Espacio flexible desbloqueado", + "Citadel_Dynamo_HeroTag_1": "Cooperativo", + "Citadel_Dynamo_HeroTag_2": "Iniciador", + "Citadel_Dynamo_HeroTag_3": "Decisivo", + "Citadel_EnemyTeam": "Equipo enemigo", + "Citadel_Engineer_HeroTag_1": "Inventora", + "Citadel_Engineer_HeroTag_2": "Apoyo", + "Citadel_Engineer_HeroTag_3": "Disruptiva", + "Citadel_Event_Holiday_Challenge2025_Desc": "Gana una partida con cada héroe para recibir un adorno exclusivo para tu árbol del Escondite.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Agrega más adornos al árbol para mejorar la bola de nieve que tengas lista para lanzar.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Nivel {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Desafío navideño 2025", + "Citadel_Exit_Game_Confirm": "¿Estás seguro?", + "Citadel_Familiar_HeroTag_1": "Útil", + "Citadel_Familiar_HeroTag_2": "Diminuto", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Fineza", + "Citadel_Fencer_HeroTag_2": "Movilidad", + "Citadel_Fencer_HeroTag_3": "Excepcional", + "Citadel_FlexSlotUnlockedSlot02": "Desbloqueaste un espacio flexible por matar a uno de los Caminantes enemigos", + "Citadel_FlexSlotUnlockedSlot03": "Desbloqueaste un espacio flexible por matar a dos de los Caminantes enemigos", + "Citadel_FlexSlotUnlockedSlot04": "Desbloqueaste un espacio adicional por matar a todos los Caminantes enemigos", + "Citadel_FlexSlotVanguard": "La Vanguardia llegará pronto a la senda {Lane Color}", + "Citadel_FlexSlot_Title": "Espacio adicional desbloqueado", + "Citadel_Frank_HeroTag_1": "No", + "Citadel_Frank_HeroTag_2": "Puedes", + "Citadel_Frank_HeroTag_3": "Matarme", "Citadel_FriendCode_AddFriendBadCode": "Código no válido", "Citadel_FriendCode_AddFriendButton": "Agregar como amigo", "Citadel_FriendCode_AddFriendLabel": "Ingresar código de amigo", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Intentando conectarse", "Citadel_FriendsCategory_AlreadyOwned": "Ya se unió", "Citadel_FriendsCategory_CanInvite": "Se puede invitar", + "Citadel_FriendsCategory_IncomingPartyInvite": "Invitaciones entrantes a grupos", "Citadel_FriendsCategory_InviteSent": "Invitación concedida", "Citadel_FriendsCategory_Invited": "Invitación pendiente", "Citadel_FriendsCategory_Offline": "Sin conexión", "Citadel_FriendsCategory_Online": "En línea", - "Citadel_FriendsCategory_Party": "En el grupo", - "Citadel_FriendsCategory_PartyInvite": "Invitado", + "Citadel_FriendsCategory_Party": "Grupo", + "Citadel_FriendsCategory_PartyInvite": "Invitaciones enviadas", "Citadel_FriendsCategory_Pending": "Pendiente", "Citadel_FriendsCategory_PlayingCitadel": "Jugando", "Citadel_FriendsCategory_SentInvite": "Invitación enviada", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Ingresa el ID del amigo a buscar", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Ingresa el código de amigo a buscar", "Citadel_Friends_Add_Friend_Tooltip": "Agregar como amigo", - "Citadel_Friends_Add_Friend_Your_ID": "Tu ID de amigo es:", + "Citadel_Friends_Add_Friend_Your_ID": "Tu código de amigo es:", "Citadel_Friends_Empty": "Actualmente, tu lista de amigos está vacía", "Citadel_Friends_Friend_Code_Button": "Agregar amigo", "Citadel_Friends_Online": "{d:friends_online} en línea", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Error en el emparejamiento. No hay conexión a Steam.", "Citadel_GC_updating": "Error en el emparejamiento. La red de Deadlock se está actualizando.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Derrota#|f|#Derrota", - "Citadel_GameOver_Victory:g": "#|m|#Victoria#|f|#Victoria", + "Citadel_GameOver_Defeat:f": "Derrota", + "Citadel_GameOver_Victory:f": "Victoria", + "Citadel_Geist_HeroTag_1": "Ladrona de vida", + "Citadel_Geist_HeroTag_2": "Daño autoinfligido", + "Citadel_Geist_HeroTag_3": "Fatídica", "Citadel_GenericError_DurationControlBlocked": "Superaste el tiempo que tienes permitido jugar en línea.", "Citadel_GenericError_InvalidClientVersion": "Tu cliente no puede conectarse a este servidor debido a diferencias en las versiones. Intenta actualizar tu cliente a la última versión.", "Citadel_GenericError_RegionInfoNotProvided": "Para jugar en línea, debes registrar tu cuenta.", + "Citadel_Gigawatt_HeroTag_1": "Alto voltaje", + "Citadel_Gigawatt_HeroTag_2": "Sin piedad", + "Citadel_Gigawatt_HeroTag_3": "Denegador de áreas", "Citadel_GlobalLeaderboard_Desc": "Clasificación de habilidad", "Citadel_GlobalLeaderboard_Empty": "Actualmente está vacía la clasificación seleccionada", "Citadel_GlobalLeaderboard_Error": "Error al cargar clasificaciones", @@ -985,42 +1539,65 @@ "Citadel_GraphType_Kills": "Víctimas", "Citadel_GraphType_LaneStats": "Estadísticas por senda", "Citadel_GraphType_NetWorth": "Almas recolectadas", + "Citadel_GraphType_NetWorthDelta": "Diferencia entre almas recolectadas", "Citadel_GraphType_NetWorthPerMin": "Almas por minuto", + "Citadel_GraphType_RegenBreakdown": "Regeneracion por tipo", "Citadel_GraphType_SoulsBySource": "Almas por fuente", "Citadel_Graph_Damage_Boss": "Objetivos", - "Citadel_Graph_Damage_Creep": "Tropas", + "Citadel_Graph_Damage_Creep": "Soldados", "Citadel_Graph_Damage_Neutral": "Enemigos neutrales", "Citadel_Graph_Damage_Player": "Jugadores enemigos", + "Citadel_Graph_NetWorthDeltaLine": "Diferencia entre almas recolectadas", + "Citadel_Graph_Souls_AbilityAssassinate": "Habilidad Asesinar", "Citadel_Graph_Souls_Assists": "Asistencias", "Citadel_Graph_Souls_Boss": "Objetivos", + "Citadel_Graph_Souls_Breakables": "Objetos rompibles", "Citadel_Graph_Souls_Denies": "Denegaciones", - "Citadel_Graph_Souls_Lane": "Tropas", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrificio sectario", + "Citadel_Graph_Souls_ItemGooseEgg": "Huevo dorado de ganso", + "Citadel_Graph_Souls_ItemTrophyCollector": "Coleccionista de trofeos", + "Citadel_Graph_Souls_Lane": "Soldados", "Citadel_Graph_Souls_Neutral": "Enemigos neutrales", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Enemigos asesinados", + "Citadel_Graph_Souls_TeamBonus": "Remontada del equipo", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Sapphire", + "Citadel_Graph_Team1": "Rey Oculto", + "Citadel_Graph_Team2": "Archimadre", "Citadel_Graph_WeaponDamage": "Daño por arma", "Citadel_Graph_WeaponDamageCrit": "Daño crít. por arma", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD para descargar el controlador más reciente.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Para disfrutar de una experiencia de juego óptima, visita el soporte de NVIDIA para descargar el controlador más reciente.", "Citadel_GraphicsDriverWarning_Title": "Advertencia: El controlador gráfico está obsoleto", - "Citadel_GraphicsSettingsWarning_Title": "Configuración de gráficos recomendada", - "Citadel_HUD_AbilityUnlockAvailable": "Mantén presionado [{s:show_scoreboard}] para desbloquear una habilidad", + "Citadel_GraphicsSettingsWarning_Title": "Configuración de gráficas recomendada", + "Citadel_GunTag_Bow": "Arco", + "Citadel_GunTag_BurstFire": "Cadencia explosiva", + "Citadel_GunTag_Heavy": "Artillería pesada", + "Citadel_GunTag_Pistol": "Pistola", + "Citadel_GunTag_Projectile": "Proyectil", + "Citadel_GunTag_SMG": "Subametralladora", + "Citadel_GunTag_Shotgun": "Escopeta", + "Citadel_GunTag_Sniper": "Rifle de francotirador", + "Citadel_HUD_AbilityUnlockAvailable": "Mantén presionado {g:citadel_binding:'Scoreboard'} para desbloquear una habilidad", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Mantén presionado {g:citadel_binding:'AbilityUpgradeRadial'} para desbloquear una habilidad", "Citadel_HUD_AbilityUnlock_Button": "Desbloquear", - "Citadel_HUD_AbilityUpgradeAvailable": "Mantén presionado [{s:show_scoreboard}] para mejorar una habilidad", + "Citadel_HUD_AbilityUnlock_Locked": "Bloqueada", + "Citadel_HUD_AbilityUpgradeAvailable": "Mantén presionado {g:citadel_binding:'Scoreboard'} para mejorar una habilidad", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Mantén presionado {g:citadel_binding:'AbilityUpgradeRadial'} para mejorar una habilidad", + "Citadel_HUD_AdjustedBy": "AJUSTADO POR", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Daño infligido a todos los héroes", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Daño recibido de todos los héroes", + "Citadel_HUD_DamageReport_CurrentLife": "Vida actual", + "Citadel_HUD_DamageReport_DamageByHero": "Daño por héroe", "Citadel_HUD_DamageReport_DamageDealt": "Daño infligido", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "Daño recibido", "Citadel_HUD_DamageReport_HeroDamageDealt": "Daño infligido al héroe", "Citadel_HUD_DamageReport_HeroDamageReceived": "Daño recibido del héroe", - "Citadel_HUD_DamageReport_LastRespawn": "Vida actual", + "Citadel_HUD_DamageReport_LastRespawn": "(Última muerte)", "Citadel_HUD_DamageReport_ShowMore": "Mostrar más", "Citadel_HUD_DamageReport_Time180": "3 minutos", "Citadel_HUD_DamageReport_Time30": "30 s", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuto", "Citadel_HUD_DamageReport_Time600": "10 minutos", "Citadel_HUD_DamageReport_Title": "Informe de daños", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Principal fuente de daño#|#Principales {i:num_damage_rows} fuentes de daño", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{principal fuente de daño} other{{i:num_damage_rows} principales fuentes de daño}}", "Citadel_HUD_DamageReport_Total": "Daño total:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Daño recibido de héroes:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} impacto)#|#({i:hit_count} impactos)", - "Citadel_HUD_DamageSummary_Hint": "Mantén presionado [{s:show_scoreboard}] para ver los detalles de ajuste", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted} %", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", + "Citadel_HUD_DamageSummary_Hint": "Mantén presionado {g:citadel_binding:'Scoreboard'} para ver los detalles de ajuste", "Citadel_HUD_DamageSummary_Title": "Daño recibido", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Defensor cercano", "Citadel_HUD_Damage_Invulnerable": "Escudado", - "Citadel_HUD_Damage_NoTroopers": "Necesitas tropas", + "Citadel_HUD_Damage_NoTroopers": "Necesitas soldados", "Citadel_HUD_Damage_NotInMidPit": "No estás en la fosa", - "Citadel_HUD_Damage_NotInTier3Pit": "No estás en la fosa", + "Citadel_HUD_Damage_NotInTier3Pit": "Fuera del círculo", "Citadel_HUD_Damage_Resistant": "Resistente", "Citadel_HUD_Damage_TooFar": "Demasiado lejos", "Citadel_HUD_Damage_TooLow": "Demasiado abajo", "Citadel_HUD_IdolPickedUp": "¡Urna tomada!", "Citadel_HUD_IdolReturned": "¡Urna de almas devuelta!", + "Citadel_HUD_Impact_Asleep": "Dormido", "Citadel_HUD_Impact_Assist": "Asistencia", + "Citadel_HUD_Impact_Cursed": "Maldito", + "Citadel_HUD_Impact_Disarmed": "Desarmado", + "Citadel_HUD_Impact_Immobolized": "Inmovilizado", "Citadel_HUD_Impact_Kill": "Víctima", - "Citadel_HUD_JoinTeamChat_Dialog": "Mantén presionado [{s:key_voice_record}] para participar en el chat del equipo", - "Citadel_HUD_LevelReward_BulletDamage": "de daño por balas", + "Citadel_HUD_Impact_Silenced": "Silenciado", + "Citadel_HUD_Impact_Stunned": "Aturdido", + "Citadel_HUD_JoinTeamChat_Dialog": "Mantén presionado {g:citadel_binding:'PushToTalk'} para participar en el chat del equipo", + "Citadel_HUD_LevelReward_BulletDamage": "Daño balístico", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", - "Citadel_HUD_LevelReward_Health": "Vida", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} mil", + "Citadel_HUD_LevelReward_Health": "de vida", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Próximas recompensas:", "Citadel_HUD_LevelReward_SpiritDamage": "Daño espiritual", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1648,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Habilidad definitiva desbloqueada", - "Citadel_HUD_NextReward_PowerIncrease": "Aumentar poder", + "Citadel_HUD_LevelUp_Title": "Regalito recibido", + "Citadel_HUD_NextReward_PowerIncrease": "Regalito", "Citadel_HUD_PatronBoon": "Un regalito de tu Patrón...", "Citadel_HUD_PlayerKilledAnnouncement": " obtuvo {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " se mató así mismo", @@ -1069,129 +1657,245 @@ "Citadel_HUD_PowerIncrease": "Aumento de poder", "Citadel_HUD_RejuvCaptured": "Rejuvenecedor capturado", "Citadel_HUD_RejuvStolen": "¡Rejuvenecedor robado!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Aumentos del poder total", - "Citadel_HUD_WeaponPowerAnnouncement": "Daño por balas y de cuerpo a cuerpo", - "Citadel_HeroBuilds_AP_Next_Indicator": "Sugeridos", - "Citadel_HeroBuilds_AbilityBuildInstructions": "Para establecer el orden recomendado de mejora de las habilidades, presiona el botón de edición y mejora cada habilidad en el orden que quieres que vean los usuarios de la plantilla.", + "Citadel_HUD_TotalPowerIncreasesLabel": "regalitos en total", + "Citadel_HUD_WeaponPowerAnnouncement": "Daño balístico y de cuerpo a cuerpo", + "Citadel_Haze_HeroTag_1": "Sicaria", + "Citadel_Haze_HeroTag_2": "Sigilosa", + "Citadel_Haze_HeroTag_3": "Letal", + "Citadel_HeroBuilds_AP_Next_Indicator": "Sugerida", + "Citadel_HeroBuilds_AbilityBuildInstructions": "Para establecer el orden recomendado de mejora de las habilidades, presiona el botón de edición y mejora cada habilidad en el orden que quieres que vean los usuarios de la guía.", "Citadel_HeroBuilds_AbilityBuildReset": "Modificar", "Citadel_HeroBuilds_AbilityBuildTitle": "Orden de los puntos de habilidad", - "Citadel_HeroBuilds_AddAnnotation": "Agregar anotación", "Citadel_HeroBuilds_AddCategory": "Agregar categoría", - "Citadel_HeroBuilds_AddItem": "Agregar a la plantilla", + "Citadel_HeroBuilds_AddItem": "Agregar a la guía", + "Citadel_HeroBuilds_AddTag": "Buscar por etiqueta", "Citadel_HeroBuilds_AllTimeFavorite": "Favorita", - "Citadel_HeroBuilds_AlreadyInBuild": "Ya está en la plantilla", + "Citadel_HeroBuilds_AlreadyInBuild": "Ya está en la guía", + "Citadel_HeroBuilds_AssignTags": "Asignar etiquetas", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Guía de %hero_name% para principiantes", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Objetos recomendados predeterminados proporcionados por Valve para los nuevos jugadores que juegan con este héroe.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", - "Citadel_HeroBuilds_BrowseBuildTitle": "Explorar plantillas", - "Citadel_HeroBuilds_BrowseBuilds": "Explorar plantillas", - "Citadel_HeroBuilds_Browse_button": "Ver o cambiar plantillas", + "Citadel_HeroBuilds_BrowseBuildTitle": "Explorar guías", + "Citadel_HeroBuilds_BrowseBuilds": "Explorar guía", + "Citadel_HeroBuilds_Browse_button": "Ver o cambiar guías", "Citadel_HeroBuilds_BuildCreatorTitle": "Creado por", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", - "Citadel_HeroBuilds_BuildDescriptionTitle": "Descripción de la plantilla", + "Citadel_HeroBuilds_BuildDescriptionTitle": "Descripción de la guía", "Citadel_HeroBuilds_BuildID": "BuildID: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "¡Copiado al portapapeles!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", - "Citadel_HeroBuilds_BuildNameTitle": "Nombre de la plantilla", - "Citadel_HeroBuilds_BuildPublishedLabel": "Plantilla publicada", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", + "Citadel_HeroBuilds_BuildNameTitle": "Nombre de la guía", + "Citadel_HeroBuilds_BuildPublishedLabel": "Guía publicada", "Citadel_HeroBuilds_CancelChanges": "Cancelar", "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}", "Citadel_HeroBuilds_CategoryDescriptionLabel": "Descripción", "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nombre", "Citadel_HeroBuilds_ChangeHero": "Cambiar héroe", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Creado a partir de la partida con id. %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Copia de la guía de %hero_name% de %persona_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Durante una partida, solo puedes copiar guías del héroe con el que juegas actualmente.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Error al copiar la guía", "Citadel_HeroBuilds_CopyBuildLabel": "Copiar y editar", "Citadel_HeroBuilds_CopyOfName": "Copia de [%name%]", - "Citadel_HeroBuilds_CreateBuildLabel": "Crear nueva plantilla", + "Citadel_HeroBuilds_CopyOfNameValve": "Copia de %name%", + "Citadel_HeroBuilds_CopyPostGameBuild": "Crear guía", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Esto creará una guía local no publicada con base en los objetos que el jugador compró en esta partida (incluidas las habilidades imbuidas y el orden en que se vendieron los objetos).", + "Citadel_HeroBuilds_CreateBuildLabel": "Crear nueva guía", "Citadel_HeroBuilds_CurrenclyActive": "Actualmente activa", - "Citadel_HeroBuilds_DailyFavorite": "Tendencia", - "Citadel_HeroBuilds_DefaultHeroBuild": "Plantilla predeterminada de %hero_name%", + "Citadel_HeroBuilds_DailyFavorite": "Favorita del día", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Una de las guías favoritas para este héroe en las últimas 24 horas.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Guía predeterminada", + "Citadel_HeroBuilds_DefaultBuild_Added": "¡Se agregó una nueva guía predeterminada!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "¡Error al actualizar la guía predeterminada!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Guía predeterminada", + "Citadel_HeroBuilds_DefaultBuild_Updated": "¡Guía predeterminada existente actualizada!", + "Citadel_HeroBuilds_DefaultHeroBuild": "Guía predeterminada de %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objetos recomendados para este héroe por Valve.", "Citadel_HeroBuilds_DeleteBuildLabel": "Borrar", - "Citadel_HeroBuilds_DeletePopupBody": "¿Estás seguro de que quieres borrar esta plantilla?", - "Citadel_HeroBuilds_DeletePopupTitle": "Borrar plantilla para héroe", - "Citadel_HeroBuilds_DescriptionLabel": "Descripción de la plantilla", + "Citadel_HeroBuilds_DeletePopupBody": "¿Estás seguro de que quieres borrar esta guía?", + "Citadel_HeroBuilds_DeletePopupTitle": "Borrar guía para héroe", + "Citadel_HeroBuilds_Deleting_Error": "No se pudo borrar la guía", + "Citadel_HeroBuilds_Deleting_Title": "Borrando guía", + "Citadel_HeroBuilds_DescriptionLabel": "Descripción de la guía", + "Citadel_HeroBuilds_Early": "Inicio", "Citadel_HeroBuilds_EarlyGame": "Fase temprana", + "Citadel_HeroBuilds_EditBuild": "Editar guía", "Citadel_HeroBuilds_EditBuildLabel": "Modificar", - "Citadel_HeroBuilds_EditInstructions": "Con la tienda en modo de edición de plantillas, al hacer clic en objetos, estos se agregarán a la categoría de la plantilla que esté seleccionada (o se eliminarán de dicha categoría, si ya están en ella). Puedes agregar varias categorías con nombres y descripciones personalizadas, y cambiarlas de tamaño como quieras.

    También puedes hacer clic derecho en objetos para agregar comentarios del autor de la plantilla.", + "Citadel_HeroBuilds_EditCategory": "Editar categoría", + "Citadel_HeroBuilds_EditInstructions": "Con la tienda en modo de edición de guías, al hacer clic en objetos, estos se agregarán a la categoría de la guía que esté seleccionada (o se eliminarán de dicha categoría, si ya están en ella). Puedes agregar varias categorías con nombres y descripciones personalizadas, y cambiarlas de tamaño como quieras.

    También puedes hacer clic derecho en objetos para agregar comentarios del autor de la guía.", + "Citadel_HeroBuilds_EditMod": "Editar objeto", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", - "Citadel_HeroBuilds_EditingBuildTitle": "Editar plantilla:", + "Citadel_HeroBuilds_EditingBuildTitle": "Editar guía:", "Citadel_HeroBuilds_ErrorTitle": "Error", - "Citadel_HeroBuilds_Error_Publishing": "Error al publicar la plantilla. Esto puede ser debido a un error interno del servidor o a datos de la plantilla no válidos.", + "Citadel_HeroBuilds_Error_Publishing": "Error al publicar la guía. Esto puede ser debido a un error interno del servidor o a datos de la guía no válidos.", "Citadel_HeroBuilds_ExitBuilds": "Salir de la exploración", "Citadel_HeroBuilds_FavoriteBuild": "Seleccionado", - "Citadel_HeroBuilds_FavoriteButtonTooltip": "Alternar plantilla favorita", + "Citadel_HeroBuilds_FavoriteButtonTooltip": "Alternar guía favorita", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Esta habilidad se mostrará como la habilidad sugerida para imbuir para este objeto en la ventana de compra, o si este objeto es comprado por medio de compra rápida, se seleccionará automáticamente como la habilidad imbuida.", + "Citadel_HeroBuilds_ItemAnnotation": "Notas del objeto", + "Citadel_HeroBuilds_Lane": "Senda", "Citadel_HeroBuilds_LastUpdatedTime": "Última actualización: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Final", "Citadel_HeroBuilds_LateGame": "Fase avanzada", "Citadel_HeroBuilds_Loading_Body": "Espera", - "Citadel_HeroBuilds_Loading_Failed": "Error al cargar plantillas de héroes", - "Citadel_HeroBuilds_Loading_Title": "Cargando plantillas", + "Citadel_HeroBuilds_Loading_Failed": "Error al cargar guías de héroes", + "Citadel_HeroBuilds_Loading_Title": "Cargando guías", + "Citadel_HeroBuilds_Mid": "Mitad", "Citadel_HeroBuilds_MidGame": "Fase media", - "Citadel_HeroBuilds_NameLabel": "Nombre de la plantilla", + "Citadel_HeroBuilds_MissingCategoryName": "Desconocido", + "Citadel_HeroBuilds_NameLabel": "Nombre de la guía", "Citadel_HeroBuilds_New": "Nueva", "Citadel_HeroBuilds_NewCategory": "Categoría %number%", - "Citadel_HeroBuilds_NewHeroBuild": "Nueva plantilla para %hero_name%", + "Citadel_HeroBuilds_NewHeroBuild": "Nueva guía para %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[OBSOLETA]", "Citadel_HeroBuilds_Old": "Antigua", - "Citadel_HeroBuilds_OldButtonTooltip": "Esta guía no se ha actualizado recientemente.", - "Citadel_HeroBuilds_PickABuildOption": "Plantilla predeterminada recomendada", - "Citadel_HeroBuilds_PublicBuildLabel": "Plantilla pública", - "Citadel_HeroBuilds_PublishBuildDesc": "Esta plantilla se hizo pública para compartirla con otros jugadores.", + "Citadel_HeroBuilds_OldButtonTooltip": "Esta guía no se ha actualizado recientemente o contiene menciones a objetos que ya no existen. Al copiar o editar una guía, se eliminarán esas menciones obsoletas.", + "Citadel_HeroBuilds_Optional": "Los objetos de esta categoría son opcionales y no se incluirán de forma predeterminada cuando se agregue una guía a la cola.", + "Citadel_HeroBuilds_OptionalParens": "Opcional", + "Citadel_HeroBuilds_OptionalShort": "Opcional", + "Citadel_HeroBuilds_PickABuildOption": "Guía predeterminada recomendada", + "Citadel_HeroBuilds_PleaseWait": "Espera", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Los servidores están ocupados respondiendo solicitudes de búsqueda.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "No se pudo realizar la búsqueda de la guía", + "Citadel_HeroBuilds_PublicBuildLabel": "Guía pública", + "Citadel_HeroBuilds_PublishBuildDesc": "Esta guía se hizo pública para compartirla con otros jugadores.", "Citadel_HeroBuilds_PublishBuildLabel": "Publicar", - "Citadel_HeroBuilds_PublishBuildTitle": "Publicar plantilla del héroe", + "Citadel_HeroBuilds_PublishBuildTitle": "Publicar guía del héroe", "Citadel_HeroBuilds_PublishDialogVersion": "Versión: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Agregar guía a la cola", + "Citadel_HeroBuilds_QuickbuyAll": "Haz clic con el botón derecho para agregar o eliminar objetos de la categoría en la compra rápida.", "Citadel_HeroBuilds_RecommendedItems": "Objetos recomendados", "Citadel_HeroBuilds_RemoveFromBuild": "Quitar", - "Citadel_HeroBuilds_RemoveItem": "Eliminar de la plantilla", + "Citadel_HeroBuilds_RemoveItem": "Eliminar de la guía", + "Citadel_HeroBuilds_RevertBuildLabel": "Revertir", + "Citadel_HeroBuilds_RevertBuildTooltip": "Borra los cambios locales que se realizaron en esta guía y la reemplaza por la versión que está publicada actualmente.", + "Citadel_HeroBuilds_Reverting_Error": "No se pudo revertir la guía", + "Citadel_HeroBuilds_Reverting_Title": "Revirtiendo guía", "Citadel_HeroBuilds_SaveBuild": "Guardar cambios", - "Citadel_HeroBuilds_Saving_Body": "Espera", - "Citadel_HeroBuilds_Saving_Title": "Guardando plantilla", + "Citadel_HeroBuilds_Saving_Error": "No se pudo publicar la guía", + "Citadel_HeroBuilds_Saving_Title": "Publicando guía", + "Citadel_HeroBuilds_SearchText": "Buscar texto o id. de guía", "Citadel_HeroBuilds_SelectBuildLabel": "Marcar como predeterminada", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", - "Citadel_HeroBuilds_SelectedBuild_Title": "Mi plantilla actual:", + "Citadel_HeroBuilds_SelectedBuild_Title": "Mi guía actual:", + "Citadel_HeroBuilds_SellPriorityMessage": "Los objetos con la prioridad de venta más alta (0-100) se venderán primero para hacer lugar para los objetos que están en la guía cuando los espacios estén llenos y se realice una compra rápida.", + "Citadel_HeroBuilds_SellPriorityTitle": "Definir prioridad de venta", + "Citadel_HeroBuilds_SetImbueTarget": "Habilidad para imbuir", + "Citadel_HeroBuilds_SetSellPriority": "Prioridad de venta", "Citadel_HeroBuilds_ShowAllLanguages": "Mostrar todos los idiomas", - "Citadel_HeroBuilds_TabName": "Plantillas", + "Citadel_HeroBuilds_TabName": "Guías", "Citadel_HeroBuilds_Tab_Favorites": "Favoritos", - "Citadel_HeroBuilds_Tab_MyBuilds": "Mis plantillas", + "Citadel_HeroBuilds_Tab_MyBuilds": "Mis guías", "Citadel_HeroBuilds_Tab_PublicBuilds": "Pública", - "Citadel_HeroBuilds_Title": "Plantillas para héroes", - "Citadel_HeroBuilds_UpdateAnnotation": "Actualizar anotación", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Se mostrará esta anotación en la descripción emergente de los objetos en la tienda cuando tu compilación esté activa.", + "Citadel_HeroBuilds_Title": "Guías para héroes", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Se mostrarán estas anotaciones en la descripción emergente de los objetos en la tienda cuando tu guía esté activa.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Actualizar anotación del objeto", - "Citadel_HeroBuilds_ValidateErrorBody": "Asegúrate de que la plantilla tenga descripción, nombre y al menos 1 objeto recomendado.", - "Citadel_HeroBuilds_ValidateErrorTitle": "Error al guardar plantilla", + "Citadel_HeroBuilds_ValidateErrorBody": "Asegúrate de que la guía tenga descripción, nombre y al menos 1 objeto recomendado.", + "Citadel_HeroBuilds_ValidateErrorTitle": "Error al guardar guía", + "Citadel_HeroBuilds_ValveBuildLabel": "Marcar como predeterminada", "Citadel_HeroBuilds_ValveCreated": "de Valve", "Citadel_HeroBuilds_Version": "Versión: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popular", + "Citadel_HeroBuilds_WeeklyFavorite": "Favorita de la semana", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Una de las guías favoritas para este héroe en los últimos 7 días.", + "Citadel_HeroGrid_Assassin": "Sicario", + "Citadel_HeroGrid_Brawler": "Luchador", + "Citadel_HeroGrid_Marksman": "Vista de Lince", + "Citadel_HeroGrid_Mystic": "Místico", "Citadel_HeroLabsPatchNotes_PopupTitle": "Cambios recientes en {s:hero_name}", + "Citadel_HeroPage_Backstory": "Trasfondo:", "Citadel_HeroPage_BaseStats": "ATRIBUTOS BASE", "Citadel_HeroPage_Complexity": "Complejidad", - "Citadel_HeroPage_EditBuild": "Crear/editar plantilla", - "Citadel_HeroPage_FatesTale": "UNA HISTORIA SOBRE EL DESTINO:", + "Citadel_HeroPage_EditBuild": "Crear/editar guía", + "Citadel_HeroPage_FatesTale": "UN CAPRICHO DEL DESTINO:", "Citadel_HeroPage_HeroLabs_Button": "Ver cambios", "Citadel_HeroPage_HeroLabs_Title": "Se espera que este héroe experimental tenga cambios frecuentes.", "Citadel_HeroPage_MissingVideos": "Este héroe no tiene animaciones creadas para sus habilidades", "Citadel_HeroPage_PlayerStats": "Estadísticas del jugador", "Citadel_HeroPage_Sandbox": "Probar héroe", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Probar en grupo", + "Citadel_HeroPage_Sandbox_Solo": "Probar héroe", + "Citadel_HeroReleaseVote_Button_Swap": "Cambiar a {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} hasta que el siguiente héroe se desbloquee", + "Citadel_HeroReleaseVote_HowToGet": "Juega una partida estándar o una de pelea callejera para obtener votos.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Tu primera victoria del día te otorga 4 votos adicionales.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Tienes {d:remaining_votes} {remaining_votes, plural, one{VOTO} other{VOTOS}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Presentamos a", + "Citadel_HeroReleaseVote_Reveal_Title": "YA tenemos los votos...", + "Citadel_HeroReleaseVote_Title": "¿Quién sigue?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Tienes {d:remaining_votes} {remaining_votes, plural, one{voto} other{votos}} para desbloquear un héroe.
    Emite {remaining_votes, plural, one{un} other{unos}} en la casilla de votación en El Escondite.", + "Citadel_HeroReleaseVote_Unlocked": "Desbloqueada", + "Citadel_HeroReleaseVote_VoteButton": "Votar", + "Citadel_HeroReleaseVote_VoteCounter": "Tu total", + "Citadel_HeroReleaseVote_World": "Vota", + "Citadel_HeroReleaseVote_World_HasVotes": "Votar", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{un voto disponible} other{votos disponibles}}", "Citadel_Hero_Stats_ItemValue": "Valor del objeto", "Citadel_Hero_Stats_Souls": "Almas", + "Citadel_Hero_Stats_Title": "Atributos del héroe:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Daño base adicional total de vida por comprar objetos de la categoría \"Vitalidad\"", "Citadel_Hero_Stats_Tooltip_Shards": "Tu dinero disponible para gastar en objetos.", "Citadel_Hero_Stats_Tooltip_Spirit": "El poder espiritual aumenta la eficacia de tus habilidades. Se puede obtener poder espiritual al comprar objetos en el Árbol espiritual.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Busca el ícono poder espiritual en tus habilidades para ver su efecto.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Daño adicional obtenido a tu arma y de cuerpo a cuerpo por comprar objetos en el árbol de Armas.", "Citadel_Hero_Stats_Unsecured": "Sin asegurar", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Error de conexión", + "Citadel_HideoutConnectionFailed_NoServer": "No hay ningún servidor asignado", + "Citadel_HideoutConnectionFailed_Title": "No te puedes unir al Escondite del grupo", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "El cliente no es compatible", + "Citadel_Hideout_Exit": "Presiona {g:citadel_binding:'HideoutUse'} para salir de Deadlock", + "Citadel_Hideout_Heroes": "Presiona {g:citadel_binding:'HideoutUse'} para ver a los héroes", + "Citadel_Hideout_HolidayChallenge": "Presiona {g:citadel_binding:'HideoutUse'} para ver el progreso del Desafío navideño", + "Citadel_Hideout_Intro": "Presiona cualquier botón para iniciar", + "Citadel_Hideout_Learn": "Presiona {g:citadel_binding:'HideoutUse'} para aprender a jugar", + "Citadel_Hideout_News": "Conoce todos los detalles", + "Citadel_Hideout_News_Button": "Presiona {g:citadel_binding:'HideoutUse'} para ver las noticias", + "Citadel_Hideout_Play": "Presiona {g:citadel_binding:'HideoutUse'} para seleccionar un modo de juego", + "Citadel_Hideout_Resources": "Presiona {g:citadel_binding:'HideoutUse'} para ver los recursos", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} para activar o desactivar tiempos de recarga y resistencia rápidos", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Usa el ataque cuerpo a cuerpo para obtener almas", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Usa el ataque cuerpo a cuerpo mientras parpadeen las luces para obtener bonificaciones. Usa el ataque cuerpo a cuerpo pesado para obtener aún más", + "Citadel_Hideout_VoteHero": "Presiona {g:citadel_binding:'HideoutUse'} para votar por el siguiente héroe", + "Citadel_Hideout_Watch": "Presiona {g:citadel_binding:'HideoutUse'} para ver partidas", + "Citadel_Hideout_Welcome": "Te damos la bienvenida al Escondite", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Recuerdo obtenido por {s:hideout_owner} durante la actualización de invierno", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "En pausa", + "Citadel_Hud_AutoSelect": "Selección automática", + "Citadel_Hud_Autobuy_Buy_Prompt": "Comprar", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "Presiona {g:citadel_binding:'Default.PurchaseQuickbuy'} para comprar", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "No se puede comprar durante un combate", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Mantén presionado {g:citadel_binding:'Default.Scoreboard'} para ver la cola", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'} para abrir la tienda", + "Citadel_Hud_Autobuy_Tray_Title": "Orden de compra", + "Citadel_Hud_BoonsRecieved": "regalitos recibidos", + "Citadel_Hud_BuildOrder": "Orden de la guía", + "Citadel_Hud_BuildOrder_AutoQueue": "Poner en la cola automáticamente la guía seleccionada al inicio del juego", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Compra objetos automáticamente cuando estés cerca del área de la tienda", + "Citadel_Hud_BuildOrder_ClearQueue": "Borrar cola", + "Citadel_Hud_BuildOrder_Off": "Reanudar compra automática", + "Citadel_Hud_BuildOrder_On": "Pausar compra automática", + "Citadel_Hud_BuildOrder_RemoveText": "Haz clic derecho para eliminar objetos de la cola", + "Citadel_Hud_BuyPhase_Countdown": "La ronda comienza en...", "Citadel_Hud_CantPause": "No se puede pausar la partida por {i:pause_cooldown} segundos más", "Citadel_Hud_CantUnpause": "No se puede salir de la pausa por {i:pause_cooldown} segundos más", - "Citadel_Hud_CaptureZipLine": "MANTÉN PRESIONADO {s:use_key}", + "Citadel_Hud_CaptureZipLine": "MANTÉN PRESIONADO {g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "El chat entrante está desactivado", "Citadel_Hud_CheaterVoteAlert": "Alguien de tu partida fue descubierto haciendo trampas...", - "Citadel_Hud_CheaterVoteAlert_Action": "Mantén presionado [{s:show_scoreboard}] para decidir su destino", + "Citadel_Hud_CheaterVoteAlert_Action": "Mantén presionado {g:citadel_binding:'Scoreboard'} para decidir su destino", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Bloquear
    y abandonar partida", "Citadel_Hud_CheaterVote_Option_Play": "Ranatizar ahora,
    y bloquear luego", + "Citadel_Hud_ChooseHero": "Elegir héroe", + "Citadel_Hud_Critical": "Al mínimo", "Citadel_Hud_DPS": "{i:dps} DPS", "Citadel_Hud_DeathCam": "CÁMARA DE MUERTE", - "Citadel_Hud_DebugStats": "PARTIDA: {s:match_id}\"nCPU DEL SERVIDOR: {i:server_frametime_avg_pct} % (valor máx.: {i:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Basic": "PARTIDA: {s:match_id}
    CPU DEL SERVIDOR: {s:server_frametime_avg_pct} % (valor máx.: {s:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Detailed": "PARTIDA: {s:match_id}
    FPS DEL CLIENTE: {s:client_framerate} PING: {s:ping}
    CPU DEL SERVIDOR: {s:server_frametime_avg_pct} % (valor máximo: {s:server_frametime_max_pct} %)", + "Citadel_Hud_Denied": "Denegado", "Citadel_Hud_HealthCritical": "Vida al mínimo", "Citadel_Hud_HealthWarning": "Vida baja", "Citadel_Hud_KillFeedAllGuardians": "Guardianes enemigos", @@ -1213,8 +1917,8 @@ "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} recibe {i:bounty_amount}", "Citadel_Hud_KillFeedSentry": "Torreta centinela", "Citadel_Hud_KillFeedShieldName": "Santuario", - "Citadel_Hud_KillFeedSuperNeutral": "Guardián del Templo", - "Citadel_Hud_KillFeedTitan": "Mecenas", + "Citadel_Hud_KillFeedSuperNeutral": "Guardián del templo", + "Citadel_Hud_KillFeedTitan": "Patrón", "Citadel_Hud_KillFeedTrooper": "Soldado n.º {i:unit_num}", "Citadel_Hud_KillFeedVehicle": "Vehículo", "Citadel_Hud_KillFeedWalker": "Caminante", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "SALIR DE LA PARTIDA", "Citadel_Hud_LoadingDeathReplay": "Cargando grabación de la muerte", "Citadel_Hud_LowAmmo": "POCA MUNICIÓN", + "Citadel_Hud_MatchFull": "La partida está completa", "Citadel_Hud_MicActive": "Micrófono activo", "Citadel_Hud_MovementSpeed": "Velocidad de movimiento:", + "Citadel_Hud_NoBuild": "No usar guía", + "Citadel_Hud_NoBuild_Subhead": "Agregaré objetos por mi cuenta", "Citadel_Hud_NoPausesLeft": "No se puede pausar. Ya usaste tu única pausa para esta partida.", "Citadel_Hud_NoTeamPausesLeft": "No se puede pausar. Tu equipo ya usó todas sus pausas para esta partida.", "Citadel_Hud_NotEnoughEnergy": "SIN SUFICIENTE ENERGÍA", - "Citadel_Hud_OpenShop": "Presiona [{s:upgrade_key}] para comprar", + "Citadel_Hud_OpenShop": "Presiona {g:citadel_binding:'OpenHeroSheet'} para comprar", "Citadel_Hud_OutOfAmmo": "SIN MUNICIÓN", "Citadel_Hud_Paused": "Partida en pausa", "Citadel_Hud_Pauser": "por {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Iniciando partida...", + "Citadel_Hud_PurchasingDisabled": "Compra deshabilitada durante el combate", "Citadel_Hud_Quickbuy": "Compra rápida", - "Citadel_Hud_Quickbuy_Empty": "Agrega a la compra rápida con ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Quitar de la cola", + "Citadel_Hud_Quickbuy_Empty": "Agrega objetos a Compra rápida haciendo
    clic derecho o arrastrándolos", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Espacios llenos", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Agrega o saca de la compra rápida con ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Presiona [{s:key_purchase_quickbuy}] para comprar", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Presiona {g:citadel_binding:'PurchaseQuickbuy'} para comprar", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Compra
    rápida", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Arrastra los objetos para reordenarlos", + "Citadel_Hud_Quickbuy_Sell_Slot": "Marcado para vender", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{objeto} other{objetos}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{objeto} other{objetos}}", + "Citadel_Hud_Quickbuy_Short": "Compra rápida", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objeto comprado", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objeto vendido", - "Citadel_Hud_Quickbuy_Tooltip": "Haz clic para comprar cualquiera de estos objetos o presiona [{s:key_purchase_quickbuy}] si estás dentro del alcance de la tienda para comprar tu nuevo objeto de compra rápida.", + "Citadel_Hud_Quickbuy_Tooltip": "Haz clic para comprar cualquiera de estos objetos o presiona {g:citadel_binding:'PurchaseQuickbuy'} mientras estés dentro del alcance de la tienda para comprar el próximo objeto de compra rápida.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Cuando estés dentro del alcance de la tienda y puedas pagar este objeto, lo comprarás automáticamente (esto se ignora cuando la compra gratuita está activada, como en el modo de pruebas).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] para agregar o eliminar objetos en tu lista de compra rápida. [Ctrl] + [M2] eliminará todos los objetos y empezará de cero con tu nueva selección.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] para agregar o eliminar objetos de tu cola de Compra rápida.", "Citadel_Hud_RecentPurchases": "Compras recientes:", "Citadel_Hud_RespawnIn": "Reapareciendo en:", "Citadel_Hud_ReturnToMatch": "VOLVER A LA PARTIDA", - "Citadel_Hud_RideZipLine": "MANTÉN PRESIONADO [{s:in_zipline}] para subirte", + "Citadel_Hud_RideZipLine": "MANTÉN PRESIONADO {g:citadel_binding:'Zipline'} para deslizarte", "Citadel_Hud_RideZipLineOnCooldown": "No disponible después de recibir daño", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Inicio de compra rápida:", + "Citadel_Hud_SelectBuild_Subhead": "Puedes personalizar el orden de estos objetos en cualquier momento durante la partida.", "Citadel_Hud_SoulsGathered": "Almas capturadas", + "Citadel_Hud_Spectate": "Ver", + "Citadel_Hud_StreeBrawlScores": "Ya terminó la ronda", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "La ronda comienza en:", + "Citadel_Hud_TeamChoice": "Equipo:", "Citadel_Hud_ToNext": "SIGUIENTE", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "¡{g:citadel_persona:account_id} consiguió alegría navideña para {s:hero_name}!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold} k", - "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold} k", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "¡{g:citadel_persona:account_id} obtuvo alegría navideña para {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "¡{g:citadel_persona:account_id} desbloqueó un adorno de {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalKill": "¡ tras teletransportarte con Capa Voladora.", + "synth_plasma_flux_t2_desc": "+5 de daño por arma por 6 s
    ", + "synth_plasma_flux_t3_desc": "+1.6s de duración y -14 s de tiempo de recarga.", "synth_plasma_flux_teleport": "Teletransportarse", "synth_pulse": "Maletín del hechicero", - "synth_pulse_desc": "Escapa dentro de tu maletín. Cuando finaliza la duración, inflige daño a los enemigos cercanos. Se puede finalizar antes de tiempo realizando cualquier acción.", + "synth_pulse_desc": "Escapa dentro de tu maletín. Cuando finalice la duración, inflige {g:citadel_inline_attribute:'SpiritDamage'} a los enemigos cercanos. La duración se puede finalizar antes de tiempo realizando cualquier acción.", "synth_pulse_quip": "Escapa brevemente dentro de tu maletín y luego inflige daño", - "synth_pulse_t3_desc": "Aplica un 40 % de reducción de la cadencia de tiro por 4.0 s y +0.5 s de duración de la huida", + "synth_pulse_t3_desc": "+1.5 s de duración
    +4m de radio
    -40 % de velocidad de movimiento y cadencia de tiro por 4 s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urna de almas", "team_msg_TheirTitanDefeated_Desc": "Tu equipo derrotó al Patrón enemigo", @@ -7357,7 +11363,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7371,499 +11377,615 @@ "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale
    +{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", "tokamak_radiance": "Blinding Radiance", "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", - "top_of_garage": "{s:param_1} está sobre el garaje", + "top_of_garage": "{s:param_1} está sobre el taller", "trooper_boss_grenade": "Granada aturdidora", "trooper_neutral_grenade": "Granada aturdidora", "trooper_neutral_gun": "Arma de lata", - "under_garage": "{s:param_1} está en el garaje", - "upgrade_ability_power_shard": "Fragmento reflectante", - "upgrade_ability_power_shard_active": "Restablece el tiempo de recarga de la última habilidad no definitiva que usaste.", + "under_garage": "{s:param_1} está en el taller", + "upgrade_ability_power_shard": "Fragmento repetidor", + "upgrade_ability_power_shard_active": "Restablece el tiempo de recarga de la última habilidad básica imbuida.", + "upgrade_ability_power_shard_search": "Fragmento repetidor", "upgrade_ability_refresher": "Restaurador", "upgrade_ability_refresher_desc": "Restablece el tiempo de recarga de todas tus habilidades y restaura todas tus cargas.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Restaurador", + "upgrade_absorbing_armor": "Cota de bruja", + "upgrade_absorbing_armor_desc": "Recibir impactos fuertes de {g:citadel_inline_attribute:'SpiritDamage'} por parte de un enemigo reduce el tiempo de recarga de una habilidad aleatoria.", + "upgrade_absorbing_armor_search": "Cota de bruja", "upgrade_acolytes_glove": "Golpe espiritual", - "upgrade_acolytes_glove_desc": "Cuando haces un ataque cuerpo a cuerpo ligero o pesado contra un héroe, le infliges daño espiritual adicional y reduces su resistencia espiritual.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, inflige daño espiritual adicional y reduce la resistencia espiritual del objetivo.

    El tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.
    ", + "upgrade_acolytes_glove_search": "Golpe espiritual", "upgrade_active_reload": "Recarga activa", "upgrade_active_reload/buff": "Recarga activa", - "upgrade_active_reload_desc": "Al recargar, presionar [{s:key_reload}] durante la parte resaltada completará instantáneamente tu recarga y te otorgará cadencia de tiro y robo de vida por bala.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Al recargar, presionar {g:citadel_binding:'Reload'} durante la parte resaltada completará instantáneamente tu recarga y te otorgará cadencia de tiro, robo de vida balístico y velocidad de movimiento.", + "upgrade_active_reload_search": "Recarga activa", + "upgrade_aerial_supremacy": "Supremacía aérea", + "upgrade_aerial_supremacy_passive": "Permite hacer saltos en el aire o impulsos en el aire de forma ilimitada antes de aterrizar.", "upgrade_ammo_scavenger": "Carroñero de Munición", - "upgrade_ammo_scavenger_desc": "Cada vez que aseguras o deniegas un alma de una entidad, recuperas munición y obtienes poder espiritual acumulable.
    Cuando alcanzas el máximo de acumulaciones, obtienes velocidad de sprint adicional.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", - "upgrade_arcane_extension": "Ampliador de duración", - "upgrade_arcane_extension_desc": "Aumenta la duración de tus habilidades y objetos.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", - "upgrade_arcane_surge": "Subidón Arcano", - "upgrade_arcane_surge_desc": "Tu próximo salto con impulso no cuesta resistencia adicional y la próxima habilidad que utilices tendrá alcance, duración y poder espiritual adicionales. Además, obtienes cadencia de tiro y munición adicional hasta que recargues. Dura hasta {s:AbilityDuration} s.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_ammo_scavenger_desc": "Cada vez que aseguras o deniegas un alma de una entidad, recuperas munición y obtienes poder espiritual acumulable.
    Cuando alcanzas el máximo de acumulaciones, obtienes velocidad de esprint adicional.", + "upgrade_ammo_scavenger_search": "Carroñero de Munición", + "upgrade_ancient_shield": "Escudo antiguo", + "upgrade_aoe_root": "Red de vórtices", + "upgrade_aoe_root_active": "Lanza una granada de vacío que arrastra a todos los enemigos a una zona pequeña y les aplica un hechizo de ralentización.

    Usa el lanzamiento alternativo para seleccionar una unidad como objetivo directamente.
    ", + "upgrade_aoe_root_search": "Red de vórtices", + "upgrade_apex_combat": "Combate supremo", + "upgrade_apex_combat_desc": "Tus balas rebotán en los enemigos que estén cerca de tu objetivo, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.", + "upgrade_aprounds": "Balas perforantes de armadura", + "upgrade_aprounds_desc": "Tus balas tienen una probabilidad de volverse inevitables, atravesando a los enemigos e e ignorando su resistencia a las balas.", + "upgrade_aprounds_search": "Balas perforantes de armadura", + "upgrade_arcane_extension": "Amplificador de duración", + "upgrade_arcane_extension_desc": "Imbuye una habilidad para aumentar su duración.", + "upgrade_arcane_extension_search": "Amplificador de duración", + "upgrade_arcane_surge": "Subidón arcano", + "upgrade_arcane_surge_desc": "Después de hacer un salto con impulso, la próxima habilidad que utilices dentro de {s:ArcaneSurgeWindow} s tendrá alcance, duración y poder espiritual adicionales.", + "upgrade_arcane_surge_search": "Subidón arcano", + "upgrade_arctic_blast": "Explosión ártica", + "upgrade_arctic_blast_desc": "Lanza una explosión de hielo que inflige {g:citadel_inline_attribute:'SpiritDamage'}, congelando y luego ralentizando a los objetivos a los que alcanza.

    Bloquea la regeneración de resistencia de los objetivos ralentizados.", + "upgrade_arctic_blast_search": "Explosión ártica", + "upgrade_auto_cleanse": "Indomable", + "upgrade_auto_cleanse_search": "Disipación Indomable", "upgrade_banshee_slugs": "Tiro debilitante a la cabeza", - "upgrade_banshee_slugs_headshots_desc": "Los disparos a la cabeza reducen la resistencia antibalas y espiritual del objetivo.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Al acertar un disparo a la cabeza, se reduce su resistencia balística y espiritual y se aplica reducción de la curación.", + "upgrade_banshee_slugs_search": "Tiro debilitante a la cabeza", "upgrade_berserker": "Frenético", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Frenético", - "upgrade_berserker_desc": "Tudaño de arma aumenta a medida que recibes daño sostenido.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", - "upgrade_bleeding_bullets_buildup": "Generando daño por balas dentadas...", + "upgrade_berserker_desc": "Tudaño por arma aumenta a medida que recibes daño sostenido.", + "upgrade_berserker_search": "Frenético", + "upgrade_bleeding_bullets_buildup": "Generando daño balístico dentadas...", "upgrade_blitz_bullets": "Artillería veloz", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Artillería veloz", + "upgrade_blood_tribute": "Tributo de sangre", + "upgrade_blood_tribute_desc": "Alternable: Sacrifica de forma continua vida para mejorar la {g:citadel_inline_attribute:'FireRate'}, la resistencia a efectos negativos y la velocidad de movimiento.", + "upgrade_blood_tribute_search": "Tributo de sangre", + "upgrade_boundless_spirit": "Espíritu ilimitado", + "upgrade_boundless_spirit_search": "Espíritu ilimitado", "upgrade_boxing_glove": "Golpe vital", - "upgrade_boxing_glove_desc": "Tu ataque cuerpo a cuerpo aplica ralentización de movimiento y te cura un {s:LifestealHealPercent} % del daño cuerpo a cuerpo que infliges + {s:LifestealHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes.", + "upgrade_boxing_glove_desc": "Tu ataque cuerpo a cuerpo aplica ralentización y te cura un porcentaje del daño cuerpo a cuerpo que infliges más una cantidad fija.

    Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no héroes.
    El tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.
    ", + "upgrade_boxing_glove_search": "Golpe vital", "upgrade_bullet_armor": "Armadura antibalas", - "upgrade_bullet_armor_2": "Armadura antibalas mejorada", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Aura del cazador", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Reduce la resistencia a balas y la cadencia de tiro de los enemigos cercanos. Si solo hay un héroe enemigo cerca, este efecto se triplica.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "Destructor de resistencia a balas", + "upgrade_bullet_armor_reduction_aura_desc": "Reduce la resistencia balística y la cadencia de tiro de los enemigos cercanos. Si solo hay un héroe enemigo cerca, este efecto se duplica.", + "upgrade_bullet_armor_reduction_aura_search": "Aura del cazador", + "upgrade_bullet_armor_search": "Armadura antibalas", + "upgrade_bullet_resist_shredder": "Destructor de resistencia balística", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armadura antibalas reducida", - "upgrade_bullet_resist_shredder_desc": "Reduce la resistencia a balas de los enemigos cuando les infliges daño espiritual.", - "upgrade_burst_fire": "Explosión de fuego", - "upgrade_burst_fire/modifier_burst_fire_buff": "Explosión de fuego", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", + "upgrade_bullet_resist_shredder_desc": "Reduce la resistencia balística de los enemigos cuando les infliges {g:citadel_inline_attribute:'daño espiritual'}.", + "upgrade_bullet_resist_shredder_search": "Destructor de resistencia balística", + "upgrade_bulletshredimbue": "Encantamiento balístico", + "upgrade_bulletshredimbue_desc": "Imbuye una habilidad con mayor alcance. Infligir daño con esa habilidad te otorga más daño por arma por cada héroe único alcanzado. Tiene un efecto reducido contra unidades que no sean héroes.", + "upgrade_bulletshredimbue_search": "Encantamiento balístico", + "upgrade_burst_fire": "Cadencia explosiva", + "upgrade_burst_fire/modifier_burst_fire_buff": "Cadencia explosiva", "upgrade_burst_fire_desc": "Obtienes cadencia de tiro y velocidad de movimiento de forma breve cuando una de tus balas alcanza a un héroe enemigo.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Cadencia explosiva", + "upgrade_capacitor": "Condensador", + "upgrade_capacitor_desc": "Lanza un proyectil que inflige {g:citadel_inline_attribute:'SpiritIcon'}de daño, aplica una fuerte ralentización que se recupera con el tiempo, evita el uso de Resistencia y Silencia a sus objetos y habilidades basados en el movimiento.", + "upgrade_capacitor_search": "Condensador", "upgrade_cardio_calibrator": "Velocidad persistente", - "upgrade_cardio_calibrator_desc": "Reduce el efecto de ralentización de movimiento que aplican los enemigos.", - "upgrade_chain_lightning": "Balas de Tesla", - "upgrade_chain_lightning_desc": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. El electrochoque tocará a un enemigo cercano.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", - "upgrade_chonky": "Resiliencia", - "upgrade_chonky_desc": "Después de no recibir daño durante {s:RestoreDelay} s, obtienes un {s:HealLifePercentOutOfCombat} % de regeneración máxima de vida.", - "upgrade_chonky_high_health_passive_desc": "Cuando estás por encima del {s:HealthThreshold} % de vida, tienes daño de arma y velocidad de movimiento adicionales.", - "upgrade_clip_size": "Cargador básico", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active": "Trama sombría", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Atacar o usar una habilidad pondrá fin a tu sigilo e iniciará una emboscada, lo que te otorgará cadencia de tiro y poder espiritual adicionales de forma temporal.", + "upgrade_cardio_calibrator_desc": "Reduce el efecto de las penalizaciones de velocidad de movimiento que aplican los enemigos.", + "upgrade_cardio_calibrator_search": "Velocidad persistente", + "upgrade_celestial_guidance": "Bendición celestial", + "upgrade_celestial_guidance_desc": "Aplica una disipación extremamente potente a todos tus aliados.", + "upgrade_chain_lightning": "Balas Tesla", + "upgrade_chain_lightning_desc": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. La electrocución saltará a un enemigo cercano.", + "upgrade_chain_lightning_search": "Balas Tesla", + "upgrade_cheat_death": "Burlar a la muerte", + "upgrade_cheat_death_search": "Burlar a la muerte", + "upgrade_cheat_death_unkillable_passive": "Al recibir daño letal, te vuelves inmortal temporalmente y se eliminan todos los efectos negativos que no aturden.

    Mientras eres inmortal, infliges daño reducido y la curación es menor.", + "upgrade_chonky": "Fortificación", + "upgrade_chonky_desc": "Después de no recibir daño durante un tiempo, obtienes regeneración de vida.", + "upgrade_chonky_high_health_passive_desc": "Cuando estás arriba del {s:HealthThreshold} % de vida, obtienes velocidad de movimiento adicional.", + "upgrade_chonky_search": "Resiliencia", + "upgrade_clip_size": "Cartucho extendido", + "upgrade_clip_size_search": "Cargador extendido", + "upgrade_cloak_of_opportunity": "Capa de oportunidad", + "upgrade_cloak_of_opportunity_desc": "Bloquea el próximo efecto negativo que aplique bloqueo de movimiento, aturdimiento, encadenamiento, inmovilización o sueño y te vuelves imparable. Además, obtienes una barrera y {g:citadel_inline_attribute:'MoveSpeed'} adicional.", + "upgrade_cloaking_device_active": "Tejido de sombras", + "upgrade_cloaking_device_active_ambush_desc": "
    Atacar o usar una habilidad pondrá fin a tu sigilo e iniciará una emboscada, lo que te otorgará cadencia de tiro, poder espiritual y daño cuerpo a cuerpo adicionales de forma temporal.", "upgrade_cloaking_device_active_desc": "Conviértete sigiloso. Cada vez que recibas daño en este estado, serás revelado brevemente.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", - "upgrade_close_quarter_combat": "Tiro al blanco", + "upgrade_cloaking_device_active_search": "Tejido de sombras", + "upgrade_close_quarter_combat": "A quemarropa", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Ralentizado", - "upgrade_close_quarter_combat_desc": "Cuando estás a una distancia corta de tu objetivo, obtienes daño de arma adicional y tus balas aplican ralentización de movimiento.", + "upgrade_close_quarter_combat_desc": "Cuando estás a una distancia corta de tu objetivo, obtienes daño por arma adicional y tus balas aplican ralentización de movimiento.", + "upgrade_close_quarter_combat_search": "A quemarropa", "upgrade_close_range": "Cara a cara", - "upgrade_close_range_desc": "Inflige daño de arma adicional cuando estés a corta distancia de tu objetivo.", + "upgrade_close_range_desc": "Inflige daño por arma adicional cuando estés a corta distancia de tu objetivo.", + "upgrade_close_range_search": "Cara a cara", "upgrade_cold_front": "Frente frío", - "upgrade_cold_front_desc": "Lanza una explosión de hielo expansiva que inflige daño espiritual y ralentiza a los objetivos a los que alcanza. Inflige {s:NPCDamageMult} veces de daño a unidades que no sean héroes.", + "upgrade_cold_front_desc": "Lanza una explosión de hielo expansiva que inflige {g:citadel_inline_attribute:'SpiritDamage'} y ralentiza a los objetivos a los que alcanza.", + "upgrade_cold_front_search": "Frente frío", "upgrade_colossus": "Coloso", - "upgrade_colossus_desc": "Obtienes resistencia espiritual y a balas, y ralentiza la velocidad de movimiento y de impulso de los enemigos cercanos. El tamaño de tu personaje aumenta un 20 %.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", - "upgrade_containment": "Hechizo de ralentización", - "upgrade_containment_desc": "Inflige daño espiritual y ralentiza el movimiento y los impulsos del objetivo. También silencia sus habilidades basadas en el movimiento.
    No afecta al uso de la resistencia del objetivo.", + "upgrade_colossus_desc": "Aumentas de tamaño y obtienes {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} y {g:citadel_inline_attribute:'MeleeDamage'}.

    Los enemigos cercanos sufren {g:citadel_inline_attribute:'Slow'} y su velocidad de impulso se ve reducida.", + "upgrade_colossus_search": "Coloso", + "upgrade_containment": "Hechizo ralentizador", + "upgrade_containment_desc": "Ralentiza el movimiento del enemigo objetivo. También silencia sus objetos y habilidades con base en movimiento.
    Aumenta la gravedad del objetivo.
    No afecta al uso de resistencia del objetivo.
    ", + "upgrade_containment_search": "Hechizo ralentizador", "upgrade_cooldown_reduction": "Tiempo de recarga superior", - "upgrade_cooldown_reduction_desc": "Reduce el tiempo de recarga de todas tus habilidades y objetos.", + "upgrade_cooldown_reduction_desc": "Reduce el tiempo de recarga de todas tus habilidades.", + "upgrade_cooldown_reduction_search": "Tiempo de recarga superior", + "upgrade_corpse_explosion": "Explosión del alma", + "upgrade_corpse_explosion_desc": "Las víctimas o las asistencias provocan una explosión donde se produce la muerte. Al matar a un héroe, tanto el radio como el daño son mayores.", + "upgrade_corpse_explosion_search": "Explosión del alma", + "upgrade_counterspell": "Contrahechizo", + "upgrade_counterspell_desc": "Tu próximo contraataque te protege del daño y los efectos de las habilidades y objetos de tus enemigos. Al contraatacar un hechizo con éxito, obtienes {g:citadel_inline_attribute:'Heal'} y ganas {g:citadel_inline_attribute:'MoveSpeed'} y {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Contrahechizo", "upgrade_crackshot": "Tiro místico", - "upgrade_crackshot_desc": "Tu próxima bala inflige daño espiritual adicional.", - "upgrade_critshot": "Disparo Certero", - "upgrade_critshot_desc": "Tus balas tienen una probabilidad de fortalecerse, haciendo que inflijan daño de armas adicional y ralentización al impacto.
    El daño adicional no puede ser crítico.", + "upgrade_crackshot_desc": "Tu siguiente bala inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional.", + "upgrade_crackshot_search": "Tiro místico", + "upgrade_critshot": "Tiro de suerte", + "upgrade_critshot_desc": "Tus balas tienen una probabilidad de fortalecerse, haciendo que inflijan daño por arma adicional al golpear.
    El daño adicional no puede ser crítico.", + "upgrade_critshot_search": "Tiro de suerte", + "upgrade_crushing_fists": "Puños aplastantes", + "upgrade_crushing_fists_desc": "Tu {g:citadel_inline_attribute:'MeleeDamage'}restaurará munición
    y aplicará efectos negativos de resistencia balística acumulable a los enemigos.

    El ataque cuerpo a cuerpo pesado aplica 2 acumulaciones.

    Si el objetivo alcanza el máximo de acumulaciones, quedará aturdido.", + "upgrade_crushing_fists_search": "Puños aplastantes", "upgrade_damage_recycler": "Sanguijuela", "upgrade_damage_recycler_desc": "Reduce el efecto de la reducción de curación que aplican los enemigos.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", - "upgrade_debuff_reducer": "Reductor de efectos negativos", + "upgrade_damage_recycler_search": "Sanguijuela", + "upgrade_debuff_reducer": "Reductor de desventajas", "upgrade_debuff_reducer_desc": "Reduce la duración de todos los efectos negativos que se te apliquen.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Reductor de desventajas", + "upgrade_deflecting_armor": "Armadura plateada", + "upgrade_deflecting_armor_desc": "Obtienes una oportunidad de desviar las balas recibidas, evitando así todo el {g:citadel_inline_attribute:'WeaponDamage'} o sus efectos al impactar.", + "upgrade_deflecting_armor_search": "Armadura plateada", + "upgrade_discord": "Azote", + "upgrade_discord_desc": "Aplica resistencia espiritual y un aura a un objetivo aliado que inflige {g:citadel_inline_attribute:'SpiritIcon'} daño espiritual a los enemigos proporcional a su vida máxima.
    Se puede lanzar en uno mismo.", + "upgrade_discord_search": "Azote", + "upgrade_divine_barrier": "Barrera divina", + "upgrade_divine_barrier_desc": "Elimina todos los efectos negativos que no sean aturdimientos del objetivo y proporciona una barrera y velocidad de movimiento.
    Se puede lanzar sobre uno mismo. El tiempo de recarga se reduce a la mitad al lanzarse sobre alguien más.
    ", + "upgrade_divine_barrier_search": "Barrera divina", "upgrade_diviners_kevlar": "Chaleco del vidente", - "upgrade_diviners_kevlar_desc": "Al lanzar una habilidad definitiva, obtienes temporalmente escudo antibalas, escudo espiritual y poder espiritual.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Al lanzar una habilidad definitiva obtienes una barrera y poder espiritual temporal.", + "upgrade_diviners_kevlar_search": "Chaleco del vidente", "upgrade_dps_aura": "Aura heroica", - "upgrade_dps_aura_active_desc": "Proporciona velocidad de movimiento y cadencia de tiro adicionales para ti y tus aliados.", - "upgrade_dps_aura_desc": "Proporciona cadencia de tiro a los secuaces de los jugadores cercanos.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Proporciona {g:citadel_inline_attribute:'MoveSpeed'} y {g:citadel_inline_attribute:'FireRate'} para ti y tus aliados cercanos. Los secuaces obtienen el doble de valor.", + "upgrade_dps_aura_desc": "Proporciona resistencia balística a las unidades aliadas cercanas.", + "upgrade_dps_aura_search": "Aura heroica", + "upgrade_eldritch_shot": "Tiro aterrador", + "upgrade_eldritch_shot_desc": "La siguiente bala aplica una potente desventaja que reduce el daño, la curación y la velocidad de movimiento del enemigo. También inflige {g:citadel_inline_attribute:'BonusSpiritDamage'} en función de la vida actual del objetivo.

    La bala es más grande y atraviesa a los objetivos.", + "upgrade_electric_slippers": "Zapatillas eléctricas", + "upgrade_electric_slippers_desc": "Al deslizarte, esquivas las balas, aumenta tu cadencia de tiro e infliges daño a los enemigos que te rodean.

    El tiempo de recarga es por objetivo.
    ", + "upgrade_enchanted_holsters": "Lanzahechizos", + "upgrade_enchanted_holsters_desc": "Al estar en combate, cada vez que lanzas una habilidad o usas un objeto, obtienes una mejora acumulable en la cadencia de tiro y la velocidad de recarga.
    Cada acumulación restablece la duración.", + "upgrade_enchanted_holsters_search": "Lanzahechizos", "upgrade_endurance": "Regeneración adicional", + "upgrade_endurance_search": "Regeneración adicional", "upgrade_escalating_exposure": "Exposición ascendente", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposición ascendente", - "upgrade_escalating_exposure_desc": "Infligir daño espiritual aplica una amplificación espiritual acumulable que aumenta tu daño espiritual contra el objetivo.", + "upgrade_escalating_exposure_desc": "Infligir {g:citadel_inline_attribute:'SpiritDamage'} aplica una acumulación de amplificación espiritual que aumenta tu {g:citadel_inline_attribute:'SpiritDamage'} al objetivo.", + "upgrade_escalating_exposure_search": "Exposición ascendente", + "upgrade_eternal_gift": "Regalo eterno", + "upgrade_eternal_gift_desc": "Obtienes periódicamente una mejora permanente de atributos aleatoria.", + "upgrade_eternal_gift_respawn_desc": "Reduce el tiempo de reaparición después de tu próxima muerte.", + "upgrade_ethereal_bullets": "Magnum mercurial", + "upgrade_ethereal_bullets_desc": "Tu habilidad imbuida se carga con el paso del tiempo con {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} y con recarga de balas al usarse. La próxima vez que recargues, tus balas infligen {g:citadel_inline_attribute:'BonusSpiritDamage'} con base en tu poder espiritual.", + "upgrade_ethereal_bullets_search": "Magnum mercurial", + "upgrade_express_shot": "Disparo exprés", + "upgrade_express_shot_desc": "Tu próximo ataque disparará dos veces seguidas, con más daño y velocidad. Este ataque consume munición adicional.", + "upgrade_express_shot_search": "Disparo exprés", "upgrade_extra_charge": "Carga extra", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Carga extra", "upgrade_fervor": "Frenesí", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Mientras estás por abajo del {s:LowHealthThreshold} % de vida, obtienes bonificaciones de atributos.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Mientras estés por debajo del {s:LowHealthThreshold} % de vida, obtendrás bonificaciones de estadísticas durante un periodo y los efectos negativos existentes en ti se reducirán.", + "upgrade_fervor_search": "Frenesí", "upgrade_fleetfoot_boots": "Botas rápidas", - "upgrade_fleetfoot_boots_active_desc": "Obtienes velocidad de movimiento y munición adicionales.", + "upgrade_fleetfoot_boots_active_desc": "Obtienes velocidad de movimiento y resistencia a la ralentización adicionales.", "upgrade_fleetfoot_boots_passive_desc": "Elimina la penalización de velocidad de movimiento al disparar.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Botas rápidas", + "upgrade_focus_lens": "Lente de enfoque", + "upgrade_focus_lens_desc": "Apunta a un enemigo para silenciarlo. Una porción de todo el daño infligido durante el silencio se aplica al objetivo cuando el silencio termina.", + "upgrade_focus_lens_search": "Lente de enfoque", + "upgrade_fury_trance": "Trance furioso", + "upgrade_fury_trance_active": "Otorga cadencia de tiro y resistencia espiritual pero te silencia y deshabilita tu resistencia y regeneración.", + "upgrade_fury_trance_search": "Trance furioso", "upgrade_glass_cannon": "Cañón de vidrio", - "upgrade_glass_cannon_desc": "Cada héroe asesinado otorga daño de arma permanente (hasta un máximo de {s:MaxStacks} veces). Morir provoca la pérdida de 1 acumulación.", - "upgrade_glitch": "Maldición", - "upgrade_glitch/modifier_glitch_debuff": "¡Maldición!", - "upgrade_glitch_desc": "Maldice a un enemigo, interrumpiéndolo, silenciándolo y desarmándolo también puedes impedir que use objetos.", + "upgrade_glass_cannon2": "Cañón de vidrio v2", + "upgrade_glass_cannon2_desc": "Cada héroe eliminado otorga daño por arma permanente (hasta un máximo de {s:MaxStacks} veces). Morir provoca la pérdida de 1 acumulación.", + "upgrade_glass_cannon2_search": "Cañón de vidrio v2", + "upgrade_glass_cannon_desc": "Cada héroe eliminado otorga cadencia de tiro permanente (hasta un máximo de {s:MaxStacks} veces). Al morir se pierde 1 acumulación.", + "upgrade_glass_cannon_plus1": "Cañón de vidrio +1", + "upgrade_glass_cannon_search": "Cañón de vidrio", + "upgrade_glitch": "Reliquia maldita", + "upgrade_glitch_desc": "Maldice a un enemigo: interrumpe, silencia, desarma e impide el uso de objetos Elimina todas las mejoras que no sean definitivas.", + "upgrade_glitch_search": "Reliquia maldita", + "upgrade_goose_egg": "Huevo dorado de ganso", + "upgrade_goose_egg_active_desc": "Rompe el huevo para obtener almas y efectos positivos permanentes.

    El valor del huevo aumenta cuanto más tiempo lo conservas.

    Obtén un efecto positivo permanente por cada {s:BonusBuffsPerGold} almas acumuladas al romperlo.", + "upgrade_goose_egg_desc": "Obtienes almas con el paso del tiempo mientras estés vivo⁠⁠.", + "upgrade_goose_egg_search": "Huevo dorado de ganso", + "upgrade_goose_egg_stacklabel": "Almas otorgadas", + "upgrade_greater_withering_whip": "Hechizo desarmante", + "upgrade_greater_withering_whip_debuff": "Desarmado", + "upgrade_greater_withering_whip_desc": "Desarma al objetivo enemigo y reduce su resistencia balística.", + "upgrade_greater_withering_whip_search": "Hechizo desarmante", + "upgrade_grit": "Templanza", + "upgrade_grit_desc": "Obtienes una barrera durante un breve periodo de tiempo.", + "upgrade_grit_search": "Templanza", + "upgrade_guardian_ward": "Guardián centinela", + "upgrade_guardian_ward_desc": "Proporciona una barrera y velocidad de movimiento temporal al objetivo.
    Se puede lanzar sobre uno mismo.
    El tiempo de recarga se reduce a la mitad cuando se lanza sobre otra unidad.
    ", + "upgrade_guardian_ward_search": "Guardián centinela", + "upgrade_haunting_scream": "Grito aterrador", + "upgrade_haunting_scream_desc": "Lanza un proyectil expansivo que maldice a los enemigos durante un corto período de tiempo.", "upgrade_headhunter": "Cazacabezas", - "upgrade_headhunter_desc": "Realizar un disparo a la cabeza inflige daño adicional, cura una parte de tu vida máxima y te otorga brevemente velocidad de movimiento adicional.", + "upgrade_headhunter_desc": "El siguiente disparo a la cabeza a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}, te aplica {g:citadel_inline_attribute:'Heal'} a ti mismo⁠⁠ y te otorga {g:citadel_inline_attribute:'BonusMoveSpeed'} brevemente.", + "upgrade_headhunter_search": "Cazacabezas", "upgrade_headshot_booster": "Potenciador de tiro a la cabeza", - "upgrade_headshot_booster_desc": "Inflige daño de arma realizando disparos a la cabeza.", + "upgrade_headshot_booster2": "Disparo debilitante a la cabeza", + "upgrade_headshot_booster2_desc": "Al hacer un disparo a la cabeza, se reduce su resistencia balística.", + "upgrade_headshot_booster2_search": "Disparo debilitante a la cabeza", + "upgrade_headshot_booster_desc": "El siguiente disparo a la cabeza a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Potenciador de tiro a la cabeza", "upgrade_heal_on_level": "Curación del Patrón", "upgrade_heal_on_level/heal_on_level_buff": "Bendición curativa", "upgrade_heal_on_level_buff": "Bendición curativa", - "upgrade_heal_on_level_desc": "Cuando recibes una Bonificación, te curas automáticamente.", + "upgrade_heal_on_level_desc": "Cuando recibes un Regalito, te curas automáticamente.", + "upgrade_heal_on_level_search": "Curación del Patrón", "upgrade_healbane": "Maldición anticura", - "upgrade_healbane_desc": "Tu daño espiritual aplica reducción de curación. Si un héroe enemigo muere bajo este efecto, recibirás una gran cantidad de curación.", + "upgrade_healbane_desc": "Tu {g:citadel_inline_attribute:'SpiritDamage'} aplica reducción de curación. Si un héroe enemigo muere bajo este efecto, te curarás en gran proporción.", + "upgrade_healbane_search": "Maldición anticura", + "upgrade_healbuff": "Ritmo curativo", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Ritmo curativo", + "upgrade_healbuff_desc": "Aplicar {g:citadel_inline_attribute:'Heal'} a ti mismo⁠ o a un aliado otorga al objetivo {g:citadel_inline_attribute:'BonusFireRate'} y {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    No se aplica a la regeneración innata o a los robos de vida balísticos o espirituales pasivos.", + "upgrade_healbuff_search": "Ritmo curativo", "upgrade_healing_booster": "Potenciador de curación", - "upgrade_healing_booster_desc": "Aumenta un {s:HealAmpRegenPercent} % la efectividad de tu curación y un {s:DegenResistance} % tu resistencia a la reducción de curación.", + "upgrade_healing_booster_desc": "Incrementa la efectividad de tu curación.", + "upgrade_healing_booster_search": "Potenciador de curación", "upgrade_health": "Vida adicional", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", - "upgrade_health_nova": "Nova Curativa", - "upgrade_health_nova_desc": "Te cura a ti mismo y a tus aliados cercanos. Cura un {s:HeroTargetBonus} % adicional por aliado.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", - "upgrade_health_stealing_magic": "Robo de Vida Espiritual", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_2": "Dureza", + "upgrade_health_2_search": "Dureza", + "upgrade_health_nova": "Nova curativa", + "upgrade_health_nova_desc": "Te cura a ti mismo y a los aliados cercanos⁠⁠.", + "upgrade_health_nova_search": "Nova curativa", + "upgrade_health_search": "Vida adicional", + "upgrade_health_stealing_magic": "Robo de vida espiritual", + "upgrade_health_stealing_magic_search": "Robo de vida espiritual", "upgrade_health_stimpak": "Rito de curación", "upgrade_health_stimpak/modifier_stimpak_regen": "Rito de curación", - "upgrade_health_stimpak_desc": "Otorga regeneración y velocidad de sprint al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_desc": "Otorga regeneración y velocidad de esprint al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo.", + "upgrade_health_stimpak_search": "Rito de curación", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Desangrándose", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Cargador de alta velocidad", - "upgrade_hollow_point_rounds": "Bala de punta hueca", - "upgrade_hollow_point_rounds_desc": "Inflige daño de arma adicional cuando estés encima del {s:LifeThreshold} % de vida.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "Balas de alta velocidad", + "upgrade_high_velocity_mag_search": "Balas de alta velocidad", + "upgrade_hollow_point_rounds": "Punta hueca", + "upgrade_hollow_point_rounds_desc": "Cuando estás por encima del {s:LifeThreshold} % de vida, infliges daño por arma adicional y tus balas reducen la resistencia balística del enemigo.", + "upgrade_hollow_point_rounds_search": "Punta hueca", + "upgrade_icarus_wings": "Alas de serafín", + "upgrade_icarus_wings_desc": "Mientras estás en el aire, infliges más daño y recibes menos. Permite saltar e impulsarse en el aire de forma ilimitada.", "upgrade_imbued_duration_extender": "Duración superior", "upgrade_imbued_duration_extender_desc": "Aumenta la duración de tus habilidades y objetos.", - "upgrade_improved_bullet_armor": "Armadura antibalas mejorada", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", - "upgrade_improved_spirit": "Espiritu adicional", + "upgrade_imbued_duration_extender_search": "Duración superior", + "upgrade_improved_bullet_armor": "Resiliencia balística", + "upgrade_improved_bullet_armor_desc": "Al estar por debajo del {s:HealthThreshold} % de vida, obtienes resistencia balística adicional.", + "upgrade_improved_bullet_armor_search": "Resiliencia balística", + "upgrade_improved_spirit": "Espíritu adicional", + "upgrade_improved_spirit_search": "Espíritu adicional", "upgrade_improved_stamina": "Resistencia adicional", + "upgrade_improved_stamina_search": "Resistencia adicional", + "upgrade_infinite_rounds": "Cartuchos infinitos", + "upgrade_infinite_rounds_desc": "Tienes munición infinita.", + "upgrade_infinitemagazine": "Cargador infinito", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Cargador infinito", + "upgrade_infinitemagazine_desc": "Obtienes munición infinita y {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Cargador infinito", "upgrade_infuser": "Infusor", - "upgrade_infuser_desc": "Obtienes poder y robo de vida espirituales.", + "upgrade_infuser_desc": "Obtienes robo de vida espiritual y poder espiritual.", + "upgrade_infuser_search": "Infusor", "upgrade_inhibitor": "Inhibidor", - "upgrade_inhibitor_desc": "Tus balas aplican ralentización de movimiento y reducen el daño que inflige el objetivo al impactar.", - "upgrade_intensifying_clip": "Cartucho intensificador", - "upgrade_intensifying_clip_desc": "Aumenta el daño de arma a medida que disparas tu arma de forma continua.", + "upgrade_inhibitor_desc": "Tus balas se acumulan para reducir el daño infligido por el objetivo y aplican reducción de curación.", + "upgrade_inhibitor_search": "Inhibidor", + "upgrade_intensifying_clip": "Cargador intensificador", + "upgrade_intensifying_clip_desc": "Aumenta el daño por arma a medida que disparas tu arma de forma continua.", + "upgrade_intensifying_clip_search": "Cargador intensificador", + "upgrade_juggernaut": "Gigante", + "upgrade_juggernaut_search": "Gigante", + "upgrade_juggernaut_slow_desc": "Los enemigos que te disparen ven ralentizada su cadencia de tiro.", "upgrade_kinetic_sash": "Impulso cinético", - "upgrade_kinetic_sash_desc": "Tu próximo salto de impulso no te restará aguante adicional y obtienes cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "En tu próximo salto con impulso obtendrás cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.", + "upgrade_kinetic_sash_search": "Impulso cinético", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", - "upgrade_lifestrike_gauntlets": "Robo de vida por pelea cuerpo a cuerpo", - "upgrade_lifestrike_gauntlets_desc": "Tus ataques cuerpo a cuerpo te curan un {s:LifestrikeHealPercent} % del daño cuerpo a cuerpo que infliges más {s:LifestrikeHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes.", + "upgrade_lifestrike_gauntlets": "Robo de vida cuerpo a cuerpo", + "upgrade_lifestrike_gauntlets_desc": "Tu próximo ataque cuerpo a cuerpo te cura.

    El porcentaje de curación es del {s:NonHeroHealPct} % contra unidades no héroes.
    El tiempo de recarga para los ataques cuerpo a cuerpo ligero se multiplica por {s:LightMeleeCooldownMult}.
    ", + "upgrade_lifestrike_gauntlets_search": "Robo de vida cuerpo a cuerpo", "upgrade_long_range": "Largo alcance", - "upgrade_long_range_desc": "Inflige daño de arma adicional cuando estés más allá de una distancia mínima de tu objetivo.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_desc": "Inflige daño por arma adicional cuando estés más allá de una distancia mínima de tu objetivo.", + "upgrade_long_range_search": "Largo alcance", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentizado", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Explosión mística", - "upgrade_magic_burst_desc": "Las habilidades causan daño espiritual adicional si infligen {s:MinimumDamage} de daño o más con un solo golpe.", + "upgrade_magic_burst_desc": "Se carga con el paso del tiempo con {g:citadel_inline_attribute:'BonusSpiritDamage'}, haciendo que las habilidades inflijan más de {s:MinimumDamage} de daño para infligir daño adicional.", + "upgrade_magic_burst_search": "Explosión mística", "upgrade_magic_carpet": "Alfombra mágica", - "upgrade_magic_carpet_desc": "Invoca una alfombra mágica que te otorgará un escudo antibalas y espiritual mientras vuelas en ella. No puedes usar habilidades mientras invocas la alfombra. Al volar, serás inmune a la ralentización y cualquier acción que realices hará que la alfombra desaparezca.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Invoca una Alfombra mágica que te alejará volando. Cuando vuelas, eres inmune a las ralentizaciones y, si realizas cualquier acción, la alfombra desaparecerá.
    No puedes usar habilidades mientras invocas la alfombra.
    ", + "upgrade_magic_carpet_search": "Alfombra mágica", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Misiles de conjuros", - "upgrade_magic_reach": "Alcance místico", - "upgrade_magic_reach_desc": "Aumenta el alcance y el radio de efecto de tus habilidades y objetos.", - "upgrade_magic_shield": "Barrera del encantador", - "upgrade_magic_shield_desc": "Cuando tienes un escudo espiritual, obtienes poder espiritual y reducción del tiempo de recarga adicionales.", - "upgrade_magic_shock": "Explosión mejorada", - "upgrade_magic_shock_desc": "Las habilidades infligen daño espiritual adicional si infligen {s:MinimumDamage} de daño o más con un solo impacto.
    Tras recibir daño, los objetivos son inmunes a los efectos de Explosión mejorada durante {s:ReProcLockoutTime} s.", + "upgrade_magic_missile_search": "Misiles de conjuros", + "upgrade_magic_reach": "Expansión mística", + "upgrade_magic_reach_desc": "Imbuye una habilidad para aumentar su alcance y radio de efecto.", + "upgrade_magic_reach_search": "Expansión mística", + "upgrade_magic_shield": "Emblema del hechicero", + "upgrade_magic_shield_desc": "Mientras estás por encima del {s:LifeThreshold} % de vida, obtienes {g:citadel_inline_attribute:'Spirit'} adicional y reducción del tiempo de recarga.", + "upgrade_magic_shield_search": "Emblema del hechicero", + "upgrade_magic_shock": "Rompetanques", + "upgrade_magic_shock_desc": "Se carga con el paso del tiempo con {g:citadel_inline_attribute:'BonusSpiritDamage'}, lo que hace que las habilidades que infligen más de {s:MinimumDamage} de daño inflijan daño adicional. Ignora la resistencia espiritual.", + "upgrade_magic_shock_search": "Rompetanques", "upgrade_magic_slow": "Ralentización mística", - "upgrade_magic_slow_desc": "Cuando el objetivo recibe daño espiritual, su velocidad de movimiento y cadencia de tiro se reducen.", + "upgrade_magic_slow_desc": "Cuando el objetivo recibe {g:citadel_inline_attribute:'SpiritDamage'}, su velocidad de movimiento se reduce.", + "upgrade_magic_slow_search": "Ralentización mística", "upgrade_magic_storm": "Oleada de energía", "upgrade_magic_storm_desc": "Imbuye una habilidad de poder espiritual permanente. Al usar esa habilidad, obtienes velocidad de movimiento adicional y mantienes máxima velocidad cuando atacas.", - "upgrade_magic_tempo": "Tiempo de recarga mejorado", - "upgrade_magic_tempo_desc": "Reduce el tiempo de recarga de todas tus habilidades y objetos.", - "upgrade_magic_vulnerability": "Vulnerabilidad Mística", - "upgrade_magic_vulnerability_desc": "Cuando el objetivo recibe daño espiritual, su resistencia espiritual se reduce.", + "upgrade_magic_storm_search": "Oleada de energía", + "upgrade_magic_tempo": "Compresión de recarga", + "upgrade_magic_tempo_desc": "Imbuye una habilidad para reducir su tiempo de recarga.", + "upgrade_magic_tempo_search": "Compresión de recarga", + "upgrade_magic_vulnerability": "Vulnerabilidad mística", + "upgrade_magic_vulnerability_desc": "Cuando un enemigo recibe {g:citadel_inline_attribute:'SpiritDamage'}, su {g:citadel_inline_attribute:'SpiritResist'} se reduce.", + "upgrade_magic_vulnerability_search": "Vulnerabilidad mística", "upgrade_medic_bullets": "Tiro restaurador", "upgrade_medic_bullets_desc": "Tu próxima bala te curará según el objetivo al que alcance.", - "upgrade_mega_spirit": "Espíritu ilimitado", + "upgrade_medic_bullets_search": "Tiro restaurador", "upgrade_melee_charge": "Carga cuerpo a cuerpo", - "upgrade_melee_charge_desc": "Tu próximo ataque cuerpo a cuerpo pesado contra un enemigo le inflige más daño y recarga tu arma instantáneamente, o te otorga +100 % de munición adicional.
    Solo se activa cuando la munición adicional no está al máximo.", - "upgrade_metal_skin": "Piel de acero", + "upgrade_melee_charge_desc": "Tu siguiente ataque cuerpo a cuerpo pesado contra un enemigo inflige más daño.", + "upgrade_melee_charge_search": "Carga cuerpo a cuerpo", + "upgrade_melee_rebuttal": "Refutación", + "upgrade_melee_rebuttal_desc": "En un bloqueo exitoso contra un héroe enemigo, te cura en función del daño bloqueado y lo devuelve al objetivo. Tu daño cuerpo a cuerpo también aumenta temporalmente.", + "upgrade_melee_rebuttal_search": "Refutación", + "upgrade_metal_skin": "Piel de metal", "upgrade_metal_skin_desc": "Te vuelves inmune a las balas.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Piel de metal", + "upgrade_mystic_regeneration": "Regeneración mística", + "upgrade_mystic_regeneration_desc": "Infligir {g:citadel_inline_attribute:'SpiritDamage'} a héroes enemigos te otorga {g:citadel_inline_attribute:'Regen'} adicional. Se acumula al infligir daño a diferentes héroes.", + "upgrade_mystic_regeneration_search": "Regeneración mística", + "upgrade_mystic_reverb": "Reverberación mística", + "upgrade_mystic_reverb_search": "Reverberación mística", + "upgrade_mystical_piano": "Piano místico", + "upgrade_mystical_piano_desc": "Después de un breve retraso, los enemigos en el área objetivo quedarán aturdidos y perderán su resistencia. Después del aturdimiento, quedarán desorientados de forma temporal.", "upgrade_non_player_bonus": "Balas mata monstruos", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Sacrificio sectario", + "upgrade_non_player_bonus_sacrifice_desc": "Apunta a un enemigo PNJ y lo consume para obtener {s:BonusSoulsPct} % almas adicionales, y otorga un poderoso y duradero efecto positivo.", + "upgrade_non_player_bonus_sacrifice_search": "Sacrificio sectario", + "upgrade_non_player_bonus_search": "Balas mata monstruos", + "upgrade_nullification_aura": "Ráfaga de anulación", + "upgrade_nullification_aura_deathdamage_desc": "Inflige mucho daño espiritual al morir.", + "upgrade_nullification_aura_desc": "Elimina cualquier mejora y evita el uso de resistencia y los efectos de curación en los enemigos.", + "upgrade_omnicharge_pendant": "Sello de omnicarga", + "upgrade_omnicharge_pendant_charges": "Cargas adicionales", + "upgrade_omnicharge_pendant_desc": "Imbuye cualquier habilidad activa que no sea definitiva con cargas adicionales. Las habilidades que ya tienen cargas reciben aún más cargas adicionales.", + "upgrade_patrons_blessing": "Conducto místico", + "upgrade_patrons_blessing_desc": "Te otorga a ti y a tus aliados un aura espiritual poderosa. Su efecto es menor en los aliados.", + "upgrade_patrons_blessing_proc_desc": "Infligir una cantidad significativa de daño a un héroe enemigo en un intervalo de {s:DamageThresholdDuration} s hace que te cures a ti mismo⁠⁠ y a tus aliados cercanos.", "upgrade_personal_rejuvenator": "Renacimiento", "upgrade_personal_rejuvenator_desc": "El héroe reaparece en el lugar donde murió.", + "upgrade_personal_rejuvenator_search": "Renacimiento", "upgrade_phantom_strike": "Golpe fantasmal", - "upgrade_phantom_strike_desc": "Te teletransporta a un objetivo enemigo para infligirle daño, desarmarlo, ralentizarlo y tirarlo al suelo.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Emblema prístino", - "upgrade_pristine_emblem_desc": "Tus ataques infligen daño de arma adicional a los enemigos con más del {s:EnemyLifeThreshold} % de vida.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "Te teletransporta a un objetivo enemigo y lo tiras al suelo, infligiéndole daño, reduciendo su velocidad de movimiento y lo desarma.", + "upgrade_phantom_strike_search": "Golpe fantasmal", + "upgrade_prism_blast": "Explosión prismática", + "upgrade_prism_blast_desc": "Entras en un estado de vacío y te conviertes en no seleccionable como objetivo e invencible durante un corto período de tiempo, en el que se disparan láseres que giran a tu alrededor.", + "upgrade_pristine_emblem": "Balas perforadoras", + "upgrade_pristine_emblem_desc": "Tus ataques infligen daño por arma adicional a los enemigos con más del {s:EnemyLifeThreshold} % de vida.", + "upgrade_pristine_emblem_search": "Balas perforadoras", "upgrade_proc_silence": "Silenciador", - "upgrade_proc_silence_desc": "Tus balas acumulan un efecto negativo que silencia y reduce brevemente el daño espiritual de los objetivos. Cuando termina el efecto negativo, las víctimas son inmunes a la acumulación por {s:ImmunityDuration} s.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Tus balas reducen el daño espiritual que inflinge el objetivo.", + "upgrade_proc_silence_desc": "Tus balas acumulan una desventaja que silencia. Cuando finaliza el silencio, las víctimas son inmunes a la acumulación por {s:ImmunityDuration} s.", + "upgrade_proc_silence_search": "Silenciador", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", - "upgrade_quick_silver": "Recarga rápida", - "upgrade_quick_silver_desc": "Imbuye de poder espiritual una habilidad en el primer impacto. Cuando se usa la habilidad, tu arma se recarga y tiene una bonificación de Cadencia de tiro en ese cargador.
    Solo se activa cuando la munición no está al máximo.", + "upgrade_quick_silver": "Recarga instantánea", + "upgrade_quick_silver_desc": "Al usarla, tu habilidad imbuida se carga de {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} y recarga balas con el tiempo.", + "upgrade_quick_silver_search": "Recarga instantánea", "upgrade_rapid_recharge": "Recarga rápida", + "upgrade_rapid_recharge_search": "Recarga rápida", "upgrade_rapid_rounds": "Tiros rápidos", + "upgrade_rapid_rounds_search": "Tiros rápidos", "upgrade_rebirth": "Renacimiento del alma", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Si mueres, después de {s:RespawnDelay} s, reaparecerás en el lugar donde moriste con una parte de vida.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Eliminador de efectos negativos", - "upgrade_reduce_debuff_duration_active_desc": "Purga todos los efectos negativos que tengas aplicados. Si se elimina algún efecto, te curas y obtienes velocidad de movimiento adicional.
    No se puede usar mientras se está aturdido⁠/⁠a o dormido⁠/⁠a.", - "upgrade_reduce_debuff_duration_desc": "Reduce la duración de todos los efectos negativos que se te apliquen.", - "upgrade_regenerating_bullet_shield": "Barrera de combate", - "upgrade_regenerating_bullet_shield_desc": "Cuando tienes un escudo antibalas, obtienes mayor daño del arma y cadencia de tiro.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", - "upgrade_reinforcing_casings": "Resiliencia creciente", - "upgrade_reinforcing_casings_desc": "Otorga resistencia a balas cuando tus balas alcanzan a un héroe enemigo. Cada disparo solo otorga una acumulación.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_rebirth_search": "Renacimiento del alma", + "upgrade_rechargingbullets": "Aceleración de recarga", + "upgrade_rechargingbullets_desc": "Infligir una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} repone una carga para cada una de las habilidades con cargas.", + "upgrade_rechargingbullets_search": "Aceleración de recarga", + "upgrade_reduce_debuff_duration": "Disipador de magia", + "upgrade_reduce_debuff_duration_active_desc": "Purga todos los efectos negativos de habilidades no definitivas que actualmente tengas aplicados. Si se elimina algún efecto, te curas y obtienes velocidad de movimiento adicional.
    No se puede usar al estar aturdido o dormido.", + "upgrade_reduce_debuff_duration_search": "Disipador de magia", + "upgrade_regenerating_bullet_shield": "Chaleco de batalla", + "upgrade_regenerating_bullet_shield_desc": "Mientras estás por encima del {s:LifeThreshold} % de vida, obtienes {g:citadel_inline_attribute:'WeaponDamage'} y {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Chaleco de batalla", + "upgrade_reinforcing_casings": "Fortificación creciente", + "upgrade_reinforcing_casings_desc": "Otorga resistencia balística cuando tus balas alcanzan a un héroe enemigo. Cada disparo solo otorga una acumulación.", + "upgrade_reinforcing_casings_search": "Fortificación creciente", "upgrade_rescue_beam": "Rayo de rescate", "upgrade_rescue_beam_desc": "Cura a un héroe aliado objetivo y a ti mismo con un porcentaje de de vida máxima. Una vez te curas, puedes atraer al objetivo hacia ti. Se puede lanzar sobre uno mismo.", "upgrade_rescue_beam_pull": "Atraer objetivo", + "upgrade_rescue_beam_search": "Rayo de rescate", "upgrade_resilience": "Espíritu duradero", + "upgrade_resilience_search": "Espíritu duradero", + "upgrade_resonant_healing": "Regeneración radiante", + "upgrade_resonant_healing_desc": "Cura y otorga velocidad de movimiento adicional durante un corto período de tiempo cuando lanzas una habilidad.", + "upgrade_resonant_healing_search": "Regeneración radiante", "upgrade_restorative_locket": "Amuleto restaurador", - "upgrade_restorative_locket_active_desc": "Consume todas las acumulaciones para curar al aliado objetivo y regenerar un punto de resistencia. Se puede lanzar sobre uno mismo.", - "upgrade_restorative_locket_passive_desc": "Almacena una acumulación de restauración si un enemigo usa una habilidad dentro de una distancia de {s:Radius} m de ti.", - "upgrade_return_fire": "Retornar fuego", + "upgrade_restorative_locket_active_desc": "Cuando un enemigo usa una habilidad a una distancia máxima de {s:Radius} m de ti, se almacena una acumulación de restauración.

    Consume todas las acumulaciones para curarte a ti mismo y reponer hasta {s:MaxStaminaRestore} puntos de resistencia en función del número de acumulaciones que tengas.", + "upgrade_restorative_locket_search": "Amuleto restaurador", + "upgrade_return_fire": "Devolver fuego", "upgrade_return_fire_desc": "Dispara una bala automáticamente contra cualquier atacante que te inflija daño con sus habilidades o arma.", + "upgrade_return_fire_search": "Devolver fuego", "upgrade_ricochet": "Rebote", "upgrade_ricochet_desc": "Tus balas rebotán en los enemigos que estén cerca de tu objetivo, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.", + "upgrade_ricochet_search": "Rebote", "upgrade_rocket_booster": "Salto majestuoso", - "upgrade_rocket_booster_desc": "Lánzate desde alto en el aire. Mientras estés en el aire, puedes usarla de nuevo para bajar más rápido.
    No se puede usar durante {s:InteruptCooldown} s si se recibe el ataque de un héroe enemigo.", + "upgrade_rocket_booster_desc": "Lánzate alto por los aires, obteniendo una barrera. Mientras estés en el aire, puedes usarla de nuevo para bajar más rápido.

    No se puede usar durante {s:InterruptCooldown} s si se recibe el ataque de un héroe enemigo.", "upgrade_rocket_booster_drop_down": "Bajar", + "upgrade_rocket_booster_search": "Salto majestuoso", "upgrade_rocket_boots": "Salto majestuoso - Desactivado", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Salto majestuoso - Desactivado", + "upgrade_runed_gauntlets": "Guanteletes rúnicos", + "upgrade_runed_gauntlets_desc": "Cada vez que haces un ataque cuerpo a cuerpo pesado, se reducen los tiempos de recarga actuales.", + "upgrade_runed_gauntlets_parry_desc": "Ignora los contraataques.", "upgrade_rupture": "Descomponer", "upgrade_rupture/modifier_rupture": "Descomponer", - "upgrade_rupture_desc": "Reduce la curación obtenida del enemigo objetivo e inflige daño a través del tiempo a partir de su vida actual.
    El daño de Declive no es letal.", - "upgrade_savior": "Barrera divina", - "upgrade_savior_desc": "Proporciona escudo antibalas, escudo espiritual y velocidad de movimiento al objetivo. Se puede lanzar sobre uno mismo.", + "upgrade_rupture_desc": "Inflige daño a lo largo del tiempo a un objetivo según su vida actual.
    El daño de Descomponer no es letal y no aplica activaciones de objetos.", + "upgrade_rupture_search": "Descomponer", "upgrade_self_bubble": "Cambio etéreo", - "upgrade_self_bubble_desc": "Entras en un estado de vacío y te conviertes en no seleccionable como objetivo e invencible por un breve período de tiempo, durante el cual flotas lentamente y no puedes realizar ninguna acción. Después, obtienes velocidad de movimiento, espíritu y resistencia espiritual.
    Cancela cualquier habilidad activa.", + "upgrade_self_bubble_desc": "Entras en un estado de vacío y te conviertes en no seleccionable como objetivo e invencible durante un breve período de tiempo, durante el cual flotas lentamente y no puedes realizar ninguna acción. Después, ganas poder espiritual, velocidad de movimiento y resistencia espiritual.
    Se puede cancelar antes de tiempo.
    La activación cancela cualquier habilidad activa.", + "upgrade_self_bubble_search": "Cambio etéreo", + "upgrade_shadow_step": "Paso de sombra", + "upgrade_shadow_step_desc": "Teletranspórtate hacia adelante.", + "upgrade_shadow_step_passive_desc": "Inflige periódicamente {g:citadel_inline_attribute:'SpiritDamage'} a todos los enemigos cercanos.", + "upgrade_shadow_strike": "Golpe sombrío", + "upgrade_shadow_strike_desc": "Al usar resistencia, te vuelves invisible, sin distancia de detección. Hacer un ataque cuerpo a cuerpo mientras eres invisible hace que robes resistencia balística y espiritual al objetivo e inflijas daño con el tiempo.", "upgrade_sharpshooter": "Tiro certero", - "upgrade_sharpshooter_desc": "Inflige daño de arma adicional cuando estés más allá de la distancia mínima de tu objetivo.", + "upgrade_sharpshooter_desc": "Inflige daño por arma adicional cuando estés más allá de la distancia mínima de tu objetivo.", + "upgrade_sharpshooter_search": "Tiro certero", + "upgrade_shivas_bracelet": "Amuleto de congelación", + "upgrade_shivas_bracelet_desc": "La habilidad imbuida tiene tiempo de recarga reducido y obtiene poder espiritual. Cuando la habilidad inflige daño, congela al objetivo y causa daño adicional.

    El tiempo de recarga es por objetivo.
    ", + "upgrade_shrink_ray": "Rayo encogedor", + "upgrade_shrink_ray/modifier_shrink_ray": "Rayo encogedor", + "upgrade_shrink_ray_desc": "Reduce el tamaño del personaje y otorga velocidad de movimiento al objetivo. Este modo permite usar los túneles. Se puede lanzar sobre uno mismo.", "upgrade_silencer": "Silenciador", "upgrade_silencer_active": "Durante los próximos {s:AbilityDuration} s, todas tus balas aplicarán inmediatamente Silencio. Silencio impide que los objetivos usen sus habilidades.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Silenciador", "upgrade_siphon_bullets": "Balas absorbentes", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Tus balas roban la vida máxima de los enemigos temporalmente. Los enemigos recuperan la vida robada cuando expira el efecto negativo. Robas permanentemente {s:StealPerKill} acumulaciones de vida si un objetivo afectado por Balas Drenantes muere y pierdes {s:StackLostPerDeath} acumulaciones si mueres.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Tus balas roban la vida máxima de los enemigos temporalmente. Los enemigos recuperan la vida robada cuando expiran los efectos negativos.", + "upgrade_siphon_bullets_search": "Balas absorbentes", "upgrade_slowing_bullets": "Balas ralentizantes", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Ralentizado", - "upgrade_slowing_bullets_desc": "Tus balas aplican ralentización de movimiento.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Tus balas acumulan ralentización en los enemigos.", + "upgrade_slowing_bullets_search": "Balas ralentizantes", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentizado", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Espíritu mejorado", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Espíritu mejorado", + "upgrade_spellbreaker": "Rompehechizos", + "upgrade_spellbreaker_desc": "El próximo {g:citadel_inline_attribute:'SpiritDamage'} significativo que recibas se reducirá considerablemente.", + "upgrade_spellbreaker_search": "Rompehechizos", "upgrade_spellshield": "Centinela sobrenatural", "upgrade_spellshield/modifier_spellshield_buff": "Centinela sobrenatural", - "upgrade_spellshield/modifier_spellshield_linger_buff": "¡Centinela hexagonal destruida!", - "upgrade_spellshield_desc": "Bloquea el siguiente daño espiritual o efecto negativo, evitando sus efectos. Solo se regenera fuera de combate.", + "upgrade_spellshield/modifier_spellshield_linger_buff": "¡Centinela sobrenatural destruido!", + "upgrade_spellshield_desc": "Bloquea el siguiente {g:citadel_inline_attribute:'SpiritDamage'} o efectos negativos, evitando sus efectos. Solo se regenera fuera de combate.", + "upgrade_spellshield_search": "Centinela sobrenatural", "upgrade_spellshield_shield": "Sigilo antiespíritus", - "upgrade_spellslinger_headshots": "Hechicero pistolero", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Tus balas aplican un efecto negativo que amplifica tu daño espiritual y te otorga robo de vida espiritual contra tu objetivo. Hacer un disparo a la cabeza aumenta el total de tu amplificación espiritual contra él.", - "upgrade_spirit_snatch": "Robo Espiritual", - "upgrade_spirit_snatch_desc": "Al realizar un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige daño espiritual adicional, y roba resistencia espiritual y poder espiritual.", + "upgrade_spellslinger_headshots": "Desgarro espiritual", + "upgrade_spellslinger_headshots_part1_desc": "Tus balas aplican un efecto negativo que reduce la resistencia espiritual del objetivo y te otorga a ti y a tus aliados robo de vida espiritual contra el objetivo.", + "upgrade_spellslinger_headshots_part2_desc": "Al lograr disparos a la cabeza contra el objetivo reduce más su resistencia espiritual.", + "upgrade_spellslinger_headshots_search": "Desgarro espiritual", + "upgrade_spirit_bubble": "Protección espiritual", + "upgrade_spirit_bubble_desc": "Obtienes una barrera cada vez que recibes una cantidad significativa de {g:citadel_inline_attribute:'SpiritDamage'} de héroes enemigos un corto periodo de tiempo.", + "upgrade_spirit_bubble_search": "Protección espiritual", + "upgrade_spirit_burn": "Quemadura espiritual", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Quemadura espiritual", + "upgrade_spirit_burn_desc": "Si infliges una cantidad significativa de {g:citadel_inline_attribute:'SpiritDamage'} a un enemigo en {s:DamageThresholdDuration} s, se produce una explosión que inflige daño y quema a los enemigos cercanos. Mientras se queman, los enemigos reciben daño con el tiempo y menor curación.
    El daño infligido y el tiempo de recarga se reducen a la mitad al aplicarse en unidades que no sean héroes.", + "upgrade_spirit_burn_search": "Quemadura espiritual", + "upgrade_spirit_sap": "Savia espiritual", + "upgrade_spirit_sap_desc": "Apunta a un enemigo para reducir su resistencia espiritual y poder espiritual.", + "upgrade_spirit_sap_search": "Savia espiritual", + "upgrade_spirit_snatch": "Robo espiritual", + "upgrade_spirit_snatch_desc": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional y roba resistencia espiritual y poder espiritual.

    Los efectos se reducen un {s:LightMeleeReduction} % para los ataques cuerpo a cuerpo ligeros.
    ", + "upgrade_spirit_snatch_search": "Robo espiritual", + "upgrade_split_shot": "Disparo dividido", + "upgrade_split_shot_desc": "Haz que tu arma realice disparos múltiples.

    Si alcanzas a más de un héroe por ataque, recibirás una bonificación acumulable de daño por arma.

    El disparo múltiple solo puede alcanzar una vez a los objetivos.", + "upgrade_split_shot_desc_02": "de bonificación por alcances múltiples", + "upgrade_split_shot_search": "Disparo dividido", "upgrade_sprint_booster": "Botas de velocidad", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", - "upgrade_superacolytes_glove": "Nudillos hexagonales", + "upgrade_sprint_booster_search": "Botas de velocidad", + "upgrade_superacolytes_glove": "Nudillos hechizados", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "¡Nudillos desatados!", "upgrade_superacolytes_glove_desc": "Después de infligir un {s:StoredSpiritDamage} de daño espiritual acumulado, tu próximo ataque cuerpo a cuerpo Pesado inflige un {s:StoredSpiritDamage} de daño espiritual adicional.", - "upgrade_superior_stamina": "Resistencia superior", - "upgrade_superior_stamina_passive": "Aumenta de 1 a 2 el número de saltos en el aire, impulsos en el aire y saltos sobre un muro que se pueden realizar antes de aterrizar.", + "upgrade_superacolytes_glove_search": "Nudillos hechizados", + "upgrade_superior_stamina": "Maestría en resistencia", + "upgrade_superior_stamina_passive": "Permite un salto aéreo o un impulso en el aire adicional antes de aterrizar.", + "upgrade_superior_stamina_search": "Maestría en resistencia", "upgrade_suppressor": "Supresor", - "upgrade_suppressor_desc": "Cuando infliges daño espiritual a los enemigos, también reduces su cadencia de tiro.", + "upgrade_suppressor_desc": "Cuando infliges {g:citadel_inline_attribute:'daño espiritual'} a los enemigos, también reduces su cadencia de tiro.", + "upgrade_suppressor_search": "Supresor", "upgrade_surging_power": "Explosión vampírica", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", - "upgrade_surging_power_active": "Otorga robo de vida, cadencia de tiro y munición. Esta munición adicional no está limitada por el tamaño máximo del cargador.", + "upgrade_surging_power_active": "Otorga robo de vida, cadencia de tiro y munición. Esta munición adicional no está limitada por el tamaño máximo del clip.", + "upgrade_surging_power_search": "Explosión vampírica", "upgrade_target_stun": "Derribar", - "upgrade_target_stun_desc": "Derriba y aturde al objetivo después de {s:StunDelay} s de retraso, lo que lo interrumpe e impide temporalmente que realice cualquier acción. El aturdimiento dura 2 veces más contra objetivos que estén en el aire en función de la altura en la que se encuentren con respecto al suelo (hasta {s:MaxHeightForBonus} m).", - "upgrade_targeted_silence": "Glifo silenciador", - "upgrade_targeted_silence_desc": "Dispara un proyectil que silencia e inflige daño al primer héroe enemigo que alcance. El silencio no interrumpe la canalización de habilidades.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Aplica un aturdimiento después de {s:StunDelay} s. La duración del aturdimiento aumenta contra los objetivos que estén en el aire.

    Aumenta la gravedad del objetivo mientras dure el aturdimiento.", + "upgrade_target_stun_search": "Derribar", + "upgrade_targeted_silence": "Onda de silencio", + "upgrade_targeted_silence_desc": "Lanza un proyectil expansivo que silencia
    durante un breve periodo e inflige daño por impacto.

    Silencio no interrumpe las habilidades canalizadas.", + "upgrade_targeted_silence_search": "Onda de silencio", "upgrade_tech_armor": "Armadura espiritual", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Reverberación mística", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Imbuye una habilidad para que aplique ralentización sobre un objetivo e inflija un porcentaje adicional del daño causado a los enemigos que estén alrededor del objetivo tras un corto retraso.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Armadura espiritual", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Reverberación mística", + "upgrade_tech_bleed_desc": "Imbuye una habilidad con robo de vida para que aplique ralentización sobre un objetivo e inflija un porcentaje adicional del daño causado a los enemigos que estén alrededor del objetivo tras un corto retraso.", "upgrade_tech_damage_pulse": "Pulso atormentador", - "upgrade_tech_damage_pulse_desc": "Inflige periódicamente daño espiritual a los dos enemigos que estén más cerca.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Balas rompealmas", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Tus balas aplican un efecto negativo que amplifica tu daño espiritual contra el objetivo y te otorga robo de vida espiritual contra él.", + "upgrade_tech_damage_pulse_desc": "Inflige periódicamente {g:citadel inline attribute:'Spirit Damage'} a los dos enemigos más cercanos.", + "upgrade_tech_damage_pulse_search": "Pulso atormentador", + "upgrade_tech_defense_shredders": "Balas desgarraespíritus", + "upgrade_tech_defense_shredders_desc": "Tus balas aplican un efecto negativo que reduce la resistencia espiritual del objetivo y te otorgan a ti y a tus aliadosrobo de vida espiritual contra ellos.", + "upgrade_tech_defense_shredders_search": "Balas desgarraespíritus", "upgrade_tech_overflow": "Desbordamiento espiritual", - "upgrade_tech_overflow_desc": "Obtienes de cadencia de tiro y poder espiritual alcargar mientras disparas a héroes enemigos.", - "upgrade_tech_purge": "Armadura espiritual mejorada", - "upgrade_tech_range": "Alcance mejorado", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Obtén cadencia de tiro, poder espiritual y robo de vida espiritual adicionales al cargar mientras disparas a héroes enemigos.", + "upgrade_tech_overflow_search": "Desbordamiento espiritual", + "upgrade_tech_purge": "Resiliencia espiritual", + "upgrade_tech_purge_desc": "Al estar por debajo del {s:HealthThreshold} % de vida, obtienes resistencia espiritual adicional.", + "upgrade_tech_purge_search": "Resiliencia espiritual", + "upgrade_tech_range": "Expansión superior", "upgrade_tech_range_desc": "Aumenta el alcance y el radio de efecto de tus habilidades y objetos.", + "upgrade_tech_range_search": "Expansión superior", "upgrade_thermal_detonator": "Fuego alquímico", - "upgrade_thermal_detonator_desc": "Lanza un frasco que exploca al contacto, creando un área que inflige daño espiritual creciente por segundo y hace que los enemigos reciban daño de arma de tu equipo.

    Inflige un {s:NonHeroReductionPercent} % menos de DPS a unidades contra no héroes.", - "upgrade_titan_round": "Cartucho titánico", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_thermal_detonator_desc": "Lanza un frasco que explota al contacto, creando un área que inflige de daño espiritual por segundo y reduce la resistencia balística del enemigo.

    Es un {s:NonHeroReductionPercent} % menos efectivo contra unidades que no son héroes.

    ", + "upgrade_thermal_detonator_search": "Fuego alquímico", + "upgrade_timeless_emblem": "Emblema atemporal", + "upgrade_titan_round": "Cargador titánico", + "upgrade_titan_round_search": "Cargador titánico", "upgrade_toxic_bullets": "Balas tóxicas", "upgrade_toxic_bullets_buildup": "Generando toxicidad...", "upgrade_toxic_bullets_desc": "Tus balas se acumulan en Sangrado en enemigos, haciéndoles perder un porcentaje de su vida máxima con el tiempo. También aplica reducción de curación en el objetivo sangrado.", + "upgrade_toxic_bullets_search": "Balas tóxicas", + "upgrade_transcendent_cooldown": "Tiempo de recarga trascendente", + "upgrade_transcendent_cooldown_desc": "Reduce el tiempo de recarga de todas tus habilidades y objetos.", + "upgrade_transcendent_cooldown_search": "Tiempo de recarga trascendente", + "upgrade_trophy_collector": "Coleccionista de trofeos", + "upgrade_trophy_collector_desc": "Cada vez que matas o ayudas a matar a un héroe, aumenta tu esprint, alcance de habilidad y generación pasiva de almas. Este efecto se acumula y persiste después de morir.", + "upgrade_trophy_collector_search": "Coleccionista de trofeos", + "upgrade_ultimate_burst": "Pergamino de tormenta", + "upgrade_ultimate_burst_desc": "El daño de tu habilidad definitiva aplica un {g:citadel_inline_attribute:'Stun'} e inflige {g:citadel_inline_attribute:'BonusSpiritDamage'} después de un breve retraso.
    ", + "upgrade_ultimate_burst_hint": "Este efecto solo puede activarse una vez por objetivo por habilidad definitiva.", + "upgrade_ultimate_burst_search": "Pergamino de tormenta", + "upgrade_ultimate_burst_upgrade": "Efectos de ralentización mística", + "upgrade_unstable_concoction": "Brebaje inestable", + "upgrade_unstable_concoction_desc": "Consumes un brebaje que te vuelve imparable y otorga más velocidad, vida, espíritu y daño del arma. Después de una breve duración, mueres y explotas, aturdiendo a los enemigos cercanos e infligiendo daño en función de tu vida máxima. Al morir de esta manera, se reduce tu tiempo de reaparición en un {s:RespawnTimeMod} %.", "upgrade_unstoppable": "Imparable", "upgrade_unstoppable_desc": "Suprime temporalmente efectos de estado negativos y se vuelve inmune para aturdir, silenciar, dormir, inmovilizar y desarmar.
    No se puede utilizar mientras estás aturdido o dormido.", - "upgrade_vampire": "Robo de vida por bala", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_unstoppable_search": "Imparable", + "upgrade_upgrade_auto_cleanse_desc": "Los siguientes aturdimiento, encadenamiento, inmovilización, sueño o silenciar se disipan automáticamente. Cuando esto ocurre, obtienes una barrera y todos tus tiempos de recarga de habilidades se reducen en un {s:CooldownReductionOnProc} %.", + "upgrade_vampire": "Robo de vida balístico", + "upgrade_vampire_search": "Robo de vida balístico", "upgrade_veil_walker": "Caminante del velo", - "upgrade_veil_walker_desc": "Cruzar un velo cósmico te otorgará sigilo y mayor velocidad de movimiento, también restaura todos los escudos antibalas y espirituales.", + "upgrade_veil_walker_desc": "Caminar a través de un velo cósmico te otorga sigilo, curación y velocidad de movimiento aumentada.", + "upgrade_veil_walker_search": "Caminante del velo", "upgrade_vex_barrier": "Barrera reactiva", - "upgrade_vex_barrier_desc": "Restaura automáticamente un punto de aguante y despliega escudos antibalas y espirituales temporales cuando tienes bloqueado el movimiento o estás arturdido⁠/⁠a, encadenado⁠/⁠a, inmovilizado⁠/⁠a o dormido⁠/⁠a.", + "upgrade_vex_barrier_desc": "Obtienes una barrera cuando te aturdan, encadenen, inmovilicen, duerman o silencien.", + "upgrade_vex_barrier_search": "Barrera reactiva", "upgrade_vex_barrier_shield": "Barrera reactiva", "upgrade_warp_stone": "Gema de teletransporte", - "upgrade_warp_stone_desc": "Te teletransporta en línea recta y te otorga resistencia a balas.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Látigo fulminante", - "upgrade_withering_whip_desc": "Selecciona como objetivo a un enemigo para aplicarle reducción de la cadencia de tiro y disminuir su resistencia a balas.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_desc": "Te teletransporta en línea recta y te otorga resistencia balística.", + "upgrade_warp_stone_search": "Gema de teletransporte", + "upgrade_weapon_backstabber": "Acechador", + "upgrade_weapon_backstabber_desc": "Al infligir {g:citadel_inline_attribute:'WeaponDamage'} a una distancia corta, se abre una herida y obtienes {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Los enemigos heridos reciben {g:citadel_inline_attribute:'SpiritDPS'}, tienen {g:citadel_inline_attribute:'BulletResist'} reducida y su posición se revela a través de las paredes.", + "upgrade_weapon_backstabber_search": "Acechador", + "upgrade_weapon_shielding": "Protección balística", + "upgrade_weapon_shielding_desc": "Obtienes una barrera cada vez que recibes una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} de héroes enemigos en un corto periodo de tiempo.", + "upgrade_weapon_shielding_search": "Protección balística", + "upgrade_weighted_shots": "Balas pesadas", + "upgrade_weighted_shots_desc": "Tus balas acumulan ralentización de mov. en los enemigos.", + "upgrade_weighted_shots_search": "Balas pesadas", + "upgrade_withering_whip": "Cañón oxidado", + "upgrade_withering_whip_desc": "Selecciona como objetivo a un enemigo para reducir su cadencia de tiro y resistencia balística.", + "upgrade_withering_whip_search": "Cañón oxidado", + "vampirebat_lovebites": "Mordeduras cariñosas", "viscous_goo_bowling_ball": "Bola pegajosa", - "viscous_goo_bowling_ball_desc": "Te transforma en una bola pegajosa muy grande que inflige daño y aturde a enemigos al impactar. La bola otorga grandes cantidades de resistencia a balas y espiritual, rebota en las paredes y puede hacer un doble salto.", + "viscous_goo_bowling_ball_desc": "Te transforma en una bola pegajosa muy grande que inflige daño y aturde a enemigos al impactar. La bola otorga grandes cantidades de resistencia a balas y espiritual, rebota en las paredes y puede hacer un doble salto.", "viscous_goo_bowling_ball_quip": "Rueda por ahí y genera caos", - "viscous_goo_bowling_ball_t3_desc": "Lanza habilidades y usa objetos mientras ruedas", + "viscous_goo_bowling_ball_t3_desc": "+6 s de duración y +0.3 s de duración del aturdimiento", "viscous_goo_grenade": "Salpicar", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Ralentizado", "viscous_goo_grenade_bounce_desc": "Los múltiples impactos sobre un mismo objetivo le infligen menos daño.", - "viscous_goo_grenade_desc": "Lanza una bola pegajosa que inflige daño y deja charcos atrás de ella que ralentizan el movimiento de los enemigos que se encuentren en el radio.", - "viscous_goo_grenade_puddle_desc": "Los charcos pegajosos se quedan en el suelo y aplican ralentización de movimiento a los enemigos que caminan sobre ellos.", + "viscous_goo_grenade_desc": "Lanza una bola pegajosa que inflige daño y deja charcos atrás de ella que ralentizan el movimiento de los enemigos que se encuentren en el radio.", + "viscous_goo_grenade_puddle_desc": "Los charcos pegajosos permanecen en el suelo y aplican ralentización de movimiento a los enemigos que caminan sobre ellos.

    Tú y tus aliados se deslizan más rápido por los charcos pegajosos.", "viscous_goo_grenade_quip": "Inflige daño a los enemigos y hace un desastre", - "viscous_goo_grenade_t2_desc": "+50 de daño y +1 m de radio", - "viscous_goo_grenade_t3_desc": "Rebota 2 veces", + "viscous_goo_grenade_t1_desc": "+36 de daño y +2 m de radio", + "viscous_goo_grenade_t3_desc": "Rebota 2 veces y mejora el escalado espiritual", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7873,23 +11995,25 @@ "viscous_restorative_goo": "El cubo", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Después de salir del cubo, el objetivo tiene mayor velocidad de movimiento y recuperación de resistencia durante un corto periodo de tiempo.", - "viscous_restorative_goo_desc": "Encierra al objetivo en un cubo con una sustancia pegajosa regeneradora que protege del daño y aumenta la regeneración de vida. El objetivo no puede realizar ninguna acción nueva mientras está en el cubo. Puedes usarlo contigo mismo. Presiona Space para escapar antes de tiempo.", + "viscous_restorative_goo_desc": "Encierra al objetivo en un cubo de sustancia pegajosa regeneradora que protege del daño y aumenta la regeneración de vida. El objetivo no puede realizar ninguna acción nueva mientras está en el cubo. Puedes usarlo contigo mismo. Presiona {g:citadel_binding:'Mantle'} para escapar antes de tiempo.", "viscous_restorative_goo_quip": "El cubo es un lugar seguro en el que estar", "viscous_restorative_goo_t1_desc": "Aumenta la velocidad de movimiento y la recuperación de resistencia", - "viscous_restorative_goo_t3_desc": "Elimina todos los efectos negativos y otorga -21.0 s de tiempo de recarga", + "viscous_restorative_goo_t2_desc": "+ 25 de regeneración de vida y + 1 s de duración", + "viscous_restorative_goo_t3_desc": "Elimina todos los efectos negativos no definitivos y otorga -25 s de tiempo de recarga", "viscous_telepunch": "Puñetazo viscoso", - "viscous_telepunch_desc": "Materializa un puño en el mundo que golpea y manda por los aires a las unidades que se encuentren en el área. Los enemigos recibirán daño, se reducirá su distancia de impulso durante un breve instante y se ralentizará su movimiento. Esto se considera un ataque cuerpo a cuerpo ligero.", + "viscous_telepunch_desc": "Materializa un puño en el mundo que golpea a todos en la zona y los {g:citadel_inline_attribute:'KnockUp'}.

    Golpear a un enemigo inflige {g:citadel_inline_attribute:'MeleeDamage'} y aplica {g:citadel_inline_attribute:'Slow'}.

    Tú y tus aliados tienen mayor control aéreo.", "viscous_telepunch_quip": "Golpea a los enemigos con un puñetazo enorme", - "viscous_telepunch_t2_desc": "+35 de daño y +15 % de ralentización de movimiento", - "viscous_telepunch_t3_desc": "-11.5 s de tiempo de recarga y ahora inflige de daño cuerpo a cuerpo pesado", + "viscous_telepunch_t1_desc": "+1 carga y +20 de daño", + "viscous_telepunch_t2_desc": "+1.5 m de radio y +40 % de robo de vida", + "viscous_telepunch_t3_desc": "-12 s de tiempo de recarga y ahora inflige daño cuerpo a cuerpo pesado", "walker_unit": "Caminante", - "wp_permanent_pickup_label": "+3 % de daño de arma", - "wp_permanent_pickup_label_lv2": "+4 % de daño de arma", - "wp_permanent_pickup_label_lv3": "+7 % de daño de arma", - "wraith_project_mind_t2_title": "Escudo antibalas:", + "wp_permanent_pickup_label": "+3 % de daño por arma", + "wp_permanent_pickup_label_lv2": "+4 % de daño por arma", + "wp_permanent_pickup_label_lv3": "+6 % de daño por arma", + "wraith_project_mind_t2_title": "Barrera:", "wrecker_ultimate_grab_debuff": "Estasis", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7901,6 +12025,7 @@ "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown", "yamato_flying_strike_t3_header": "Al alcanzar al objetivo:", "zipline_boost": "Vía rápida acelerada", - "zipline_speed_pickup/zipline_speed": "Velocidad de la vía rápida aumentada", - "zipline_speed_pickup_label": "Velocidad de la vía rápida" + "zipline_speed_pickup/zipline_speed": "Velocidad en la vía rápida aumentada", + "zipline_speed_pickup_label": "Velocidad en la vía rápida", + "zombiewall_rotate_hint": "Girar 90°" } \ No newline at end of file diff --git a/data/localizations/polish.json b/data/localizations/polish.json index 5c2cb29e..d4d77dab 100644 --- a/data/localizations/polish.json +++ b/data/localizations/polish.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Promień uderzenia", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "promienia uderzenia", "AbandonMatchPrompt_Cancel": "Pozostań w meczu", "AbandonMatchPrompt_Confirm": "Opuść, ponosząc karę", "AbandonMatchPrompt_Countdown": "Opuść, ponosząc karę ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Nie można bezpiecznie opuścić tego meczu. Nie będziesz w stanie dołączyć ponownie, twoja drużyna będzie grała w osłabieniu oraz zostanie na ciebie nałożona kara.
    Czy na pewno?", "AbandonMatchPrompt_Title": "Opuścić ten mecz?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Aktywuj", "AbilityButtonHint_AlotCastLifeDrain": "Ulecz sojusznika", "AbilityButtonHint_AltCastRestorativeGoo": "Rzuć na siebie", "AbilityButtonHint_AltCastStickyBomb": "Przyczep do siebie", + "AbilityButtonHint_AltCastUnitTarget": "Wskaż jednostkę", "AbilityButtonHint_AltCastVoidSphere": "Przenieś sojuszników", "AbilityButtonHint_AssassinateFoVCycle": "Przełącz przybliżenie", "AbilityButtonHint_AvaRecall": "Przywołaj Avę", "AbilityButtonHint_AvaWarp": "Teleportuj się do Avy", + "AbilityButtonHint_BreakIceDome": "Usuń mroźne schronienie", "AbilityButtonHint_BullLeapCrash": "Wyląduj", "AbilityButtonHint_CancelAbility": "Anuluj: {s:ability_name}", + "AbilityButtonHint_CancelAll": "Anuluj", "AbilityButtonHint_CancelIceBeam": "Anuluj arktyczny promień", "AbilityButtonHint_CancelIceDome": "Dezaktywuj schronienie", "AbilityButtonHint_CancelIcePath": "Anuluj lodową ścieżkę", + "AbilityButtonHint_CancelTether": "Zerwij łańcuch", "AbilityButtonHint_CancelWall": "Usuń mur", "AbilityButtonHint_CastIceDome": "Rzuć mroźne schronienie", "AbilityButtonHint_CastLifeDrain": "Wyssij życie wroga", + "AbilityButtonHint_CastOnHost": "Rzuć na towarzysza", "AbilityButtonHint_CastOnSelf": "Rzuć na siebie", "AbilityButtonHint_CastOnTarget": "Rzuć na cel", "AbilityButtonHint_CastRestorativeGoo": "Rzuć na cel", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teleportacja", - "AbilityButtonHint_ClimbRope": "Przytrzymaj, by wspiąć się po linie", + "AbilityButtonHint_ClimbRope": "Przytrzymaj {g:citadel_binding:'Zipline'}, by wspinać się po linie", "AbilityButtonHint_CloneTurretSwap": "Zamień się miejscami", "AbilityButtonHint_Deploy": "Rozstaw", "AbilityButtonHint_Deselect": "Odznacz", "AbilityButtonHint_Detonate": "Zdetonuj", "AbilityButtonHint_DetonateDjinnBomb": "Zdetonuj bombę dżinową", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Spowolnienie", "AbilityButtonHint_DragonsFireSpeedUp": "Przyspieszenie", "AbilityButtonHint_DropBomb": "Zrzuć bombę", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Zanurkuj", "AbilityButtonHint_MagicBoltRedirect": "Przekieruj grom", "AbilityButtonHint_MagicianBigBoltFire": "Wystrzel grom", - "AbilityButtonHint_MeleePowerUp": "Wykonaj mocny atak wręcz, by zdobyć wzmocnienie.", + "AbilityButtonHint_MeleeChangeTeam": "Wykonaj mocny atak wręcz, by zmienić drużynę", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Wykonaj mocny atak wręcz, by zniszczyć", + "AbilityButtonHint_MeleeIdolCashIn": "Wykonaj mocny atak wręcz, by przejąć Urnę Dusz", + "AbilityButtonHint_MeleeIdolPickup": "Wykonaj atak wręcz, by podnieść Urnę Dusz", + "AbilityButtonHint_MeleePickUp": "Wykonaj mocny atak wręcz, by przejąć dusze", + "AbilityButtonHint_MeleePowerUp": "Wykonaj mocny atak wręcz, by zdobyć wzmocnienie", "AbilityButtonHint_MeleeRejuvinator": "Wykonaj mocny atak wręcz, by przejąć Odnawiacz", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Ruch w dół", "AbilityButtonHint_MoveUp": "Ruch w górę", + "AbilityButtonHint_PlacePoster": "Umieść plakat", + "AbilityButtonHint_RejuvenatorOwned": "Odnawiacz już posiadany – trafi do sojusznika", "AbilityButtonHint_RollingGooAccelerate": "Szybki ruch", "AbilityButtonHint_RollingGooCancel": "Anuluj", "AbilityButtonHint_RollingGooJump": "Skok", + "AbilityButtonHint_ShrinkSelf": "Zmniejsz siebie", + "AbilityButtonHint_ShrinkTarget": "Zmniejsz cel", "AbilityButtonHint_SpeedBoost": "Zwiększenie szybkości", "AbilityButtonHint_StopLifeDrain": "Przestań wysysać życie", + "AbilityButtonHint_Swing": "Zamach", "AbilityButtonHint_SwitchToAltCastMode": "Przełącz na tryb alternatywnego rzutu", "AbilityButtonHint_SwitchToNormalCastMode": "Przełącz na tryb standardowy", + "AbilityButtonHint_TagAlongHop": "Wyskocz", "AbilityButtonHint_Teleport": "Teleportacja", "AbilityButtonHint_Throw": "Rzut", "AbilityButtonHint_ZipLineBoost": "Przyspieszenie zjazdu {s:ability_cooldown}", "AbilityCastDelay_label": "Opóźnienie rzutu", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "opóźnienia rzutu", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Zasięg rzutu", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "zasięgu rzutu", "AbilityChannelTimeDisplay_label": "Czas trwania inkantacji", "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postvalue_label": "inkantacji", "AbilityChannelTime_label": "Czas trwania inkantacji", "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postvalue_label": "czasu trwania inkantacji", + "AbilityChargeUpTime_label": "Czas naładowania", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "czasu naładowania", "AbilityCharges_label": "Ładunki", + "AbilityCharges_postvalue_label": "ładunki", "AbilityCooldownBetweenCharge_label": "Opóźnienie ładunku", "AbilityCooldownBetweenCharge_postfix": "s", + "AbilityCooldownBetweenCharge_postvalue_label": "opóźnienia ładunku", + "AbilityCooldownPerHeadshotNPC_label": "Czas oczekiwania po trafieniu NPC w głowę", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "czasu oczekiwania po trafieniu NPC w głowę", "AbilityCooldownPerHeadshot_label": "Czas oczekiwania na efekt", "AbilityCooldownPerHeadshot_postfix": "s", - "AbilityCooldownPerHit_label": "Skrócenie czasu oczekiwania na trafienie", + "AbilityCooldownPerHeadshot_postvalue_label": "czasu oczekiwania na efekt", + "AbilityCooldownPerHit_label": "Skrócenie czasu oczekiwania po trafieniu", "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownPerHit_postvalue_label": "skrócenia czasu oczekiwania po trafieniu", "AbilityCooldown_label": "Czas oczekiwania", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "czasu oczekiwania", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Redukcja obrażeń spirytualnych", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "redukcji obrażeń spirytualnych", "AbilityDuration_label": "Czas trwania", "AbilityDuration_postfix": "s", + "AbilityDuration_postvalue_label": "czasu trwania", + "AbilityLifestealDuration_label": "Czas trwania kradzieży zdrowia z umiejętności", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "czasu trwania kradzieży zdrowia z umiejętności", + "AbilityLifestealPercentHeroPassive_label": "Spirytualna kradzież zdrowia", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "spirytualnej kradzieży zdrowia", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Spirytualna kradzież zdrowia", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "spirytualnej kradzieży zdrowia", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "Spirytualna kradzież zdrowia od jednostek innych niż bohaterowie", + "AbilityLifestealPercentNonHero_label": "Spirytualna kradzież zdrowia od celów innych niż bohaterowie", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "spirytualnej kradzieży zdrowia od celów innych niż bohaterowie", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Spirytualna kradzież zdrowia", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "spirytualnej kradzieży zdrowia", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Szybkość umiejętności", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "szybkości umiejętności", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "powyżej progu zdrowia", "AbsorbPercentage_label": "Pochłonięte obrażenia", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "pochłoniętych obrażeń", + "AccuracyPercentage_label": "Celność broni", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "celności broni", "ActivatedFireRate_label": "Szybkostrzelność", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "szybkostrzelności", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Szybkostrzelność", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "szybkostrzelności", "ActiveBonusLifesteal_label": "Kradzież zdrowia z nabojów", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "kradzieży zdrowia z nabojów", "ActiveBonusMoveSpeed_label": "Szybkość ruchu", "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postvalue_label": "szybkości ruchu", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Redukcja odporności na naboje", + "ActiveBulletArmorReduction_postvalue_label": "redukcji odporności na naboje", "ActiveBulletDamageReduction_label": "Obrażenia od nabojów", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "pkt. obrażeń od nabojów", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Zdrowie tarczy kuloodpornej", + "ActiveBulletShieldMaxHealth_postvalue_label": "pkt. zdrowia tarczy kuloodpornej", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Szybkostrzelność", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "szybkostrzelności", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "pkt. zdrowia", "ActiveHealthRegenBoost_label": "Regeneracja zdrowia", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "pkt. regeneracji zdrowia", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Regeneracja zdrowia", - "ActiveHealthRegen_postfix": "pkt. zdrowia na sekundę", + "ActiveHealthRegen_postfix": "pkt. zdr./s", + "ActiveHealthRegen_postvalue_label": "pkt. regeneracji zdrowia", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "gdy aktywny", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Obrażenia od nabojów", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "obrażeń od nabojów", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Zdrowie tarczy kuloodpornej", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "pkt. zdrowia tarczy kuloodpornej", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Redukcja osłabień", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "redukcji osłabień", "ActiveMoveSpeedPenalty_label": "Kara do szybkości ruchu po aktywacji", "ActiveMoveSpeedPenalty_postfix": "m/s", + "ActiveMoveSpeedPenalty_postvalue_label": "kary do szybkości ruchu po aktywacji", "ActivePlayerStats_MoveSpeed": "{s:value} m/s", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", - "ActiveRadius_label": "Promień aktywny", + "ActivePlayerStats_Regen": "{s:value} na sekundę", + "ActiveRadius_label": "Promień po aktywacji", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "promienia po aktywacji", "ActiveReloadPercent_label": "Amunicja", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "amunicji", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Redukcja osłabień", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "redukcji osłabień", "ActiveTechPower_label": "Moc spirytualna", + "ActiveTechPower_postvalue_label": "pkt. mocy spirytualnej", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "po aktywowaniu", + "AfterburnDurationBase_label": "Bazowy czas trwania podpalenia", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "bazowego czasu trwania podpalenia", + "AfterburnDurationMax_label": "Maksymalny czas trwania podpalenia", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "maksymalnego czasu trwania podpalenia", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Obrażenia w powietrzu", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "pkt. obrażeń w powietrzu", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Otrzymane obrażenia w powietrzu", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "pkt. otrzymanych obrażeń w powietrzu", + "AirControlAccelPercent_label": "Przyspieszenie w powietrzu", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "przyspieszenia w powietrzu", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Kontrola w powietrzu", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "kontroli w powietrzu", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Kontrola w powietrzu", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "kontroli w powietrzu", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Czas trwania tarczy", + "AirDropBuffDuration_label": "Czas trwania wzmocnienia", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "czasu trwania wzmocnienia", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Odporność na naboje wrogów", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "odporności na naboje wrogów", "AirDropBulletResist_label": "Odporność na naboje sojusznika", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "odp. na naboje sojusznika", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Tarcza kuloodporna", + "AirDropBulletShield_label": "Bariera", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "pkt. bariery", "AirDropDebuff02Duration_label": "Czas trwania odporności na naboje", "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postvalue_label": "odporności na naboje", "AirDropDebuffDuration_label": "Czas trwania spowolnienia", "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postvalue_label": "spowolnienia", "AirDropExplodeRadius_label": "Promień eksplozji", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "promienia eksplozji", + "AirDropOutgoingDamagePercent_label": "Dodatkowe zadawane obrażenia", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "dodatkowych zadawanych obrażeń", "AirDropSelfCastDelay_label": "Czas rzutu na siebie", "AirDropSelfCastDelay_postfix": "s", + "AirDropSelfCastDelay_postvalue_label": "rzutu na siebie", "AirDropSilenceDuration_label": "Czas trwania uciszenia", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "uciszenia", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", - "AirMoveIncreasePercent_label": "Dystans skoku w powietrzu/doskoku", + "AirMoveIncreasePercent_label": "Dystans skoku/doskoku w powietrzu", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "dystansu skoku/doskoku w powietrzu", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Premia do szybkości w powietrzu", "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postvalue_label": "premii do szybkości w powietrzu", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "Dystans sojusznika", "AllyDistance_postfix": "m", - "AmbushBonusFireRate_label": "Szybkostrzelność z zasadzki", + "AllyDistance_postvalue_label": "dystansu sojusznika", + "AllyPercentage_label": "Skuteczność na sojusznikach", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "skuteczności na sojusznikach", + "AllyPercentage_prefix": "{s:sign}", + "AmbushBonusFireRate_label": "Szybkostrzelność z zasadzki", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "szybkostrzelności z zasadzki", "AmbushBonusFireRate_prefix": "+", - "AmbushBonusTechPower_label": "Moc spirytualna z zasadzki", + "AmbushBonusMeleeDamage_label": "Obrażenia od ataku wręcz (zasadzka)", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "pkt. obrażeń od ataku wręcz z zasadzki", + "AmbushBonusTechPower_label": "Moc spirytualna z zasadzki", + "AmbushBonusTechPower_postvalue_label": "pkt. mocy spirytualnej z zasadzki", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Czas trwania zasadzki", "AmbushDuration_postfix": "s", + "AmbushDuration_postvalue_label": "czasu trwania zasadzki", "AmmoPerSoul_label": "Amunicja na duszę", + "AmmoPerSoul_postvalue_label": "sztuk amunicji na duszę", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Przeładowane naboje", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "przeładowanych nabojów", "AmmoScavengerDuration_label": "Czas trwania", "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postvalue_label": "czasu trwania", + "AmpDamagePercent_label": "Wzmocnione obrażenia", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "wzmocnionych obrażeń", "AmpDuration_label": "Czas trwania przyrostu", "AmpDuration_postfix": "s", + "AmpDuration_postvalue_label": "przyrostu", "AmpPercentPerStack_label": "Przyrost na instancję", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "przyrostu na instancję", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Premia do obrażeń", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "pkt. premii do obrażeń", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Czas na rzut", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "czasu na rzut", + "ArcticBlastPercentDamage_label": "Dodatkowe obrażenia podczas zamrożenia", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "dodatkowych obrażeń podczas zamrożenia", + "ArcticBlastSlowDuration_label": "Czas trwania spowolnienia", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "spowolnienia", + "AreaRadius_label": "Promień", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "promienia", "ArmTime_label": "Czas uzbrojenia", "ArmTime_postfix": "s", + "ArmTime_postvalue_label": "czasu uzbrojenia", "ArmingDuration_label": "Czas trwania uzbrojenia", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "czasu trwania uzbrojenia", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "odporności na naboje i spirytualnej na instancję", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Bazowe zdrowie", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "pkt. bazowego zdrowia", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Dystans wyskoku z atakiem", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "dystansu wyskoku z atakiem", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Broń emitująca promień", + "Attribute_EWeaponAttribute_Bouncy": "Skoczność", + "Attribute_EWeaponAttribute_Bow": "Łuk", "Attribute_EWeaponAttribute_BurstFire": "Ogień seryjny", "Attribute_EWeaponAttribute_CloseRange": "Bliski zasięg", + "Attribute_EWeaponAttribute_Crossbow": "Kusza", + "Attribute_EWeaponAttribute_Heavy": "Ciężka artyleria", "Attribute_EWeaponAttribute_HeavyHitter": "Potężne uderzenia", "Attribute_EWeaponAttribute_LongRange": "Daleki zasięg", "Attribute_EWeaponAttribute_MediumRange": "Średni zasięg", + "Attribute_EWeaponAttribute_Pistol": "Pistolet", "Attribute_EWeaponAttribute_Projectile": "Pocisk", "Attribute_EWeaponAttribute_RapidFire": "Szybki ogień", "Attribute_EWeaponAttribute_Spreadshot": "Strzał rozdzielny", "AuraDuration_label": "Czas trwania aury", "AuraDuration_postfix": "s", + "AuraDuration_postvalue_label": "czasu trwania aury", + "AuraRadius_label": "Promień aury", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "promienia aury", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "pkt. zdrowia do autorzutu", "AvaRecallCooldown_label": "Czas oczekiwania na przywołanie", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "czasu oczekiwania na przywołanie", + "AwakeDamage_label": "Obrażenia po wybudzeniu", + "AwakeDamage_postvalue_label": "pkt. obrażeń po wybudzeniu", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Obrażenia od zaskoczki", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "pkt. obrażeń od zaskoczki", + "BackstabberRadius_label": "Dodatkowy promień", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "dodatkowego promienia", "BallRadius_label": "Promień kuli", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "promienia kuli", "BarrelDamageRadius_label": "Promień eksplozji", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "promienia eksplozji", "BarrelDamage_label": "Obrażenia od eksplozji", + "BarrelDamage_postvalue_label": "pkt. obrażeń od eksplozji", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Czas uzbrojenia", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "czasu uzbrojenia", + "BarrierDamagePercentage_label": "Obrażenia bariery", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "obrażeń bariery", + "BarrierDuration_label": "Czas trwania bariery", "BarrierDuration_postfix": "s", + "BarrierDuration_postvalue_label": "czasu trwania bariery", + "BaseAttackDamagePercentAltFire_label": "Obrażenia od ataku alternatywnego", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "pkt. obrażeń od ataku alternatywnego", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Maksymalne obrażenia od broni", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "maks. obrażeń od broni", "BaseAttackDamagePercentBonus_label": "Obrażenia od broni", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "obrażeń od broni", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Obrażenia od broni", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "obrażeń od broni", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Bazowe obrażenia", + "BaseAttackDamage_postvalue_label": "pkt. bazowych obrażeń", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Obrażenia od nabojów", + "BaseBulletDamage_postvalue_label": "pkt. obrażeń od nabojów", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Bazowe obrażenia", + "BaseDamage_postvalue_label": "pkt. bazowych obrażeń", + "BaseHealOnHeadshot_label": "Leczenie na strzał w głowę", + "BaseHealOnHeadshot_postvalue_label": "pkt. leczenia na strzał w głowę", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Naucz się podstaw w tym szybkim interaktywnym samouczku.", + "Basics_Tutorial_Title": "Samouczek z podstawami", + "BatCount_label": "Wszystkie uwalniane nietoperze", + "BatCount_postvalue_label": "razem uwolnionych nietoperzy", + "BatPerSecond_label": "Nietoperze na sekundę", + "BatPerSecond_postvalue_label": "nietoperzy na sekundę", + "BatSwarmLifeTime_label": "Żywotność nietoperzy", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "żywotności nietoperzy", + "BatteryGenerationPercent_label": "ładowania baterii", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Długość wiązki", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "długości wiązki", "BeamSplit_label": "Dodatkowy zasięg promienia", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "dodatkowego zasięgu promienia", "BeamWidth_label": "Szerokość wiązki", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "szerokości wiązki", + "BellLifetime_label": "Czas trwania dzwonka", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "czasu trwania dzwonka", "BelowHealthThreshold_conditional": "poniżej progu zdrowia", + "BlastAOERadius_postvalue_label": "promienia wybuchu", "BleedDPSPerStack_label": "Obr./s od krwawienia na nóż", + "BleedDPSPerStack_postvalue_label": "obr./s od krwawienia na nóż", "BleedDamage_label": "Obrażenia od krwawienia", + "BleedDamage_postvalue_label": "pkt. obrażeń od krwawienia", "BleedDuration_label": "Czas trwania krwawienia", "BleedDuration_postfix": "s", + "BleedDuration_postvalue_label": "czasu trwania krwawienia", "BleedTechResist_label": "Odporność spirytualna", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "odporności spirytualnej", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Czas trwania toksycznej skazy", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "czasu trwania toksycznej skazy", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Umiejętność bez ładunków", + "BonusAbilityChargesNonCharge_postvalue_label": "do umiejętności bez ładunków", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Dodatkowe ładunki umiejętności", + "BonusAbilityCharges_postvalue_label": "do liczby ładunków umiejętności", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Czas trwania umiejętności", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "czasu trwania umiejętności", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +563,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Przyrost obr. spiryt. na strzał w głowę", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", - "BonusAttackRangePercent_label": "Zasięg efektywności broni", + "BonusAttackRangePercent_label": "Zasięg spadku obrażeń broni", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "zasięgu spadku obrażeń broni", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "m", + "BonusBarrierAmpPercent_label": "Skuteczność bariery", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "skuteczności bariery", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Bazowe zdrowie", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "pkt. bazowego zdrowia", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Obrażenia od broni", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "pkt. obrażeń od broni", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Obrażenia od broni, mając tarczę", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Obrażenia od broni", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "pkt. obrażeń od broni", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Maks. dodatkowych nietoperzy", + "BonusBatsMax_postvalue_label": "maks. dodatkowych nietoperzy", + "BonusBatsPerProc_label": "Dodatkowe nietoperze na malinkę", + "BonusBatsPerProc_postvalue_label": "dodatkowe nietoperze na malinkę", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Prędkość nabojów", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "prędkości nabojów", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "dodatkowych nabojów", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Czas trwania inkantacji", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "czasu trwania inkantacji", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Dodatkowa amunicja za zabójstwo", + "BonusClipPerKill_postvalue_label": "dodatkowej amunicji za zabójstwo", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Amunicja", + "BonusClipSizePercent_label": "Maksymalna amunicja", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "maks. sztuk amunicji", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Amunicja", + "BonusClipSize_postvalue_label": "szt. amunicji", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Skrócenie czasu oczekiwania na nabój", + "BonusCooldownReduction_postvalue_label": "skrócenia czasu oczekiwania na nabój", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Dodatkowe obecne zdrowie jako obr.", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "dodatkowego obecnego zdrowia jako obr.", "BonusDPSPercent_label": "Obrażenia od nabojów", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "obrażeń od nabojów", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Maks. przechowywane obrażenia", + "BonusDamageCap_postvalue_label": "pkt. maks. przechowywanych obrażeń", + "BonusDamageConversionPercent_label": "Przechowywane otrzymywane obrażenia", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "przechowywanych otrzymywanych obrażeń", + "BonusDamagePctPerPlayerHit_label": "Obrażenia od bomby samoprzylepnej", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "obrażeń od bomby samoprzylepnej", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Obrażenia od bomby samoprzylepnej", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "obrażeń od bomby samoprzylepnej", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Obrażenia na nabój", + "BonusDamagePerBullet_postvalue_label": "pkt. obrażeń na nabój", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Premia do obrażeń", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "premii do obrażeń", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Dodatkowe obrażenia przeciw barierom", + "BonusDamage_label": "Premia do obrażeń", + "BonusDamage_postvalue_label": "pkt. premii do obrażeń", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Szybkostrzelność NPC", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "szybkostrzelności NPC", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Szybkostrzelność", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "szybkostrzelności", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Szybkostrzelność stworów", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "szybkostrzelności stworów", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Szybkostrzelność", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "szybkostrzelności", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Dodatkowe dusze za zabójstwo", + "BonusGoldOnKill_postvalue_label": "dodatkowych dusz za zabójstwo", + "BonusGoldPerMinute_postvalue_label": "dusz na minutę", "BonusHeadshotDamage_label": "Dodatkowe obrażenia przy strzale w głowę", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "dodatkowych pkt. obrażeń przy strzale w głowę", "BonusHealthOnKill_label": "Dodatkowe maks. zdrowie za zabójstwo", + "BonusHealthOnKill_postvalue_label": "pkt. dodatkowego maks. zdrowia za zabójstwo", "BonusHealthPercent_label": "Zdrowie", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "zdrowia", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Regeneracja zdrowia", + "BonusHealthRegen_postvalue_label": "pkt. regeneracji zdrowia", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Dodatkowe zdrowie", + "BonusHealth_postvalue_label": "pkt. dodatkowego zdrowia", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Dodatkowe obrażenia od mocnego ataku", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "dodatkowych obrażeń od mocnego ataku", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Zdrowie", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "dodatkowego czasu trwania i zasięgu przedmiotów", + "BonusMaxHealthPerHero_label": "Maksymalne zdrowie", + "BonusMaxHealthPerHero_postvalue_label": "pkt. maksymalnego zdrowia", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Maksymalne zdrowie", + "BonusMaxHealth_postvalue_label": "pkt. maksymalnego zdrowia", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Obrażenia od ataku wręcz", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "obrażeń od ataku wręcz", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Obrażenia od ataku wręcz", + "BonusMeleeDamage_postvalue_label": "pkt. obrażeń od ataku wręcz", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Szybkość ruchu", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "szybkości ruchu", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Szybkość ruchu", "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postvalue_label": "szybkości ruchu", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Obrażenia od skoku", + "BonusPerChain_postvalue_label": "pkt. obrażeń od skoku", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "dodatkowego promienia", "BonusRegenMaxHealthPercent_label": "Maksymalna regeneracja zdrowia", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "maksymalnej regeneracji zdrowia", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Czas przeładowania", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "czasu przeładowania", "BonusReloadTime_postfix": "s", + "BonusShocks_postvalue_label": "dodatkowe błyskawice", + "BonusSoulsPct_label": "Dodatkowe dusze", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "dodatkowych dusz", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Dodatkowe obrażenia spirytualne", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "dodatkowych obrażeń spirytualnych", "BonusSpiritDuration_label": "Czas trwania dodatkowego spirytualizmu", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "czasu trwania dodatkowego spirytualizmu", + "BonusSpiritForChargedAbilities_label": "Dodatkowa moc spirytualna dla umiejętności z ładunkami", + "BonusSpiritForChargedAbilities_postvalue_label": "pkt. mocy spirytualnej dla umiejętności z ładunkami", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Obrażenia spirytualne, mając tarczę", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "dodatkowej mocy spirytualnej", + "BonusSpiritPower_postvalue_label": "dodatkowej mocy spirytualnej", "BonusSpirit_conditional": "po aktywowaniu", "BonusSpirit_label": "Moc spirytualna", + "BonusSpirit_postvalue_label": "pkt. mocy spirytualnej", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Szybkość sprintu", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "szybkości sprintu", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Szybkość sprintu", "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postvalue_label": "szybkości sprintu", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Szybkość sprintu", + "BonusSuperSprintSpeed_postvalue_label": "szybkości sprintu", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Dodatkowe obrażenia spirytualne", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "dodatkowych obrażeń spirytualnych", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Moc spirytualna za zabójstwo", + "BonusTechPowerPerKill_postvalue_label": "pkt. mocy spirytualnej za zabójstwo", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "pkt. mocy spirytualnej", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Obrażenia od nabojów", + "BonusWeaponDamage_postvalue_label": "pkt. obrażeń od nabojów", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Zbliżenie broni", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "zbliżenia broni", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "maksymalnych odbić", + "BounceGrace_postvalue_label": "maks. czasu utrzymywania się", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "wydłużonego czasu trwania z Trampoliny", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Zasięg odbicia", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "zasięgu odbicia", + "BountyDuration_label": "Czas trwania nagrody", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "czasu trwania nagrody", "BrowseItems_Desc": "Przeglądaj katalog przedmiotów i przygotuj się do swojego kolejnego meczu!", "BrowseItems_Title": "Przeglądaj przedmioty", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Odporność na naboje", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "odporności na naboje", "BuffDamage_label": "Dodatkowe obrażenia przy pełnej furii", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "dodatkowych obrażeń przy pełnej furii", "BuffDamage_prefix": "+", "BuffDuration_label": "Czas trwania wzmocnienia", "BuffDuration_postfix": "s", + "BuffDuration_postvalue_label": "wzmocnienia", + "BuffFrequency_label": "Częstotliwość premii", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "częstotliwości premii", + "BuffMaxStacks_postvalue_label": "maks. instancji", "BuffMoveSpeedBonus_label": "Szybkość ruchu", "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postvalue_label": "szybkości ruchu", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Szybkość ruchu", "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postvalue_label": "szybkości ruchu", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Odporność spirytualna", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "odporności spirytualnej", "BuildUpBulletPercentPerHit_label": "Kumulacja na nabój", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "kumulacji na nabój", + "BuildUpPerSecond_label": "Kumulacja na sekundę", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "kumulacji na sekundę", "BuildUpPercentPerHit_label": "Kumulacja na trafienie", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "kumulacji na trafienie", "BuildUpProcDamage_label": "Obrażenia przy aktywacji", + "BuildUpProcDamage_postvalue_label": "pkt. obrażeń przy aktywacji", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "Czas rozpadu kumulacji", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "czasu rozpadu kumulacji", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "kumulacji na strzał", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "kumulacji na strzał", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Próg obrażeń spirytualnych", + "BuildupSpiritDamageThreshold_postvalue_label": "progu obrażeń spirytualnych", + "BulletArmorDamageReductionPerStack_label": "Odporność na naboje na instancję", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "odporności na naboje na instancję", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Odporność na naboje", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "odporności na naboje", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Czas trwania", "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postvalue_label": "czasu trwania", "BulletArmorReductionPerStack_label": "Obrażenia od nabojów", "BulletArmorReductionPerStack_postfix": "% na instancję", + "BulletArmorReductionPerStack_postvalue_label": "pkt. obrażeń od nabojów", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Odporność na naboje", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "odporności na naboje", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Pancerz kuloodporny", + "BulletArmor_postvalue_label": "pancerza kuloodpornego", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "trwania sponiewierania", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "premii do obrażeń", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Dodatkowe obrażenia spirytualne", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "dodatkowych obrażeń spirytualnych", "BulletDamagePercent_label": "Obrażenia od nabojów", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "obrażeń od nabojów", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Pancerz kuloodporny", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "pkt. pancerza kuloodpornego", "BulletDamageReflectedPct_label": "Zwracane obrażenia od nabojów", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "zwracanych obrażeń od nabojów", "BulletDamageTotal_label": "Obrażenia od nabojów", + "BulletDamageTotal_postvalue_label": "pkt. obrażeń od nabojów", + "BulletLifestealPercentHero_label": "Kradzież zdrowia z nabojów", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "kradzieży zdrowia z nabojów", "BulletLifestealPercent_label": "Kradzież zdrowia z nabojów", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "kradzieży zdrowia z nabojów", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Penetracja nabojów", + "BulletPenetrationPercent_label": "Obrażenia od penetracji nabojów", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "obrażeń od penetracji nabojów", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Szanse na powstrzymanie efektu po trafieniu", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "szansy na powstrzymanie efektu po trafieniu", + "BulletRadius_label": "Promień naboju", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "promienia naboju", "BulletResistDuration_label": "Czas trwania instancji", "BulletResistDuration_postfix": "s", + "BulletResistDuration_postvalue_label": "czasu trwania instancji", "BulletResistOnActive_label": "Odporność na naboje", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "odporności na naboje", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "Odporność na naboje na instancję", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Redukcja odporności na naboje", + "BulletResistPerStack_postvalue_label": "odporności na naboje na instancję", + "BulletResistReductionPerStack_label": "Odporność na naboje na instancję", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "odporności na naboje na instancję", + "BulletResistReduction_label": "Odporność na naboje", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "odporności na naboje", "BulletResist_label": "Odporność na naboje", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "odporności na naboje", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Obrażenia od pozostałej części tarczy", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "pkt. obrażeń od pozostałej części tarczy", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "Zdrowie tarczy kuloodpornej", + "BulletShieldHealth_postvalue_label": "pkt. zdrowia tarczy kuloodpornej", + "BulletShieldMaxHealthPercentage_label": "Siła tarczy na podstawie maks. pkt. zdrowia", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "siły tarczy na podstawie maks. pkt. zdrowia", "BulletShieldMaxHealth_label": "Zdrowie tarczy kuloodpornej", + "BulletShieldMaxHealth_postvalue_label": "pkt. zdrowia tarczy kuloodpornej", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Siła tarczy na podstawie brakującego zdrowia", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "siły tarczy na podstawie brakującego zdrowia", "BulletShieldOnCast_label": "Tarcza kuloodporna", - "BulletShieldOnHook_label": "Tarcza kuloodporna", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Tarcza kuloodporna po teleportacji", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "tarczy kuloodpornej", + "BulletShieldOnLand_label": "Bariera po teleportacji", + "BulletShieldOnLand_postvalue_label": "pkt. bariery po teleportacji", + "BulletShieldPoints_label": "Tarcza kuloodporna", + "BulletShieldPoints_postvalue_label": "tarczy kuloodpornej", "BulletSlowDuration_label": "Czas trwania spowolnienia", "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postvalue_label": "spowolnienia", "BulletSplitShot_label": "Seria wielu strzałów", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "strzałów jednocześnie", + "BulletSpread_label": "Rozrzut broni", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "rozrzutu broni", + "BulletVulnerbility_label": "Wzmocnienie obrażeń od nabojów", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "wzmocnienia obrażeń od nabojów", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Bazowe obrażenia od nabojów", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "bazowych obrażeń od nabojów", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Obr./s od podpalenia", + "BurnDPS_postvalue_label": "pkt. obr./s od podpalenia", "BurnDuration_label": "Czas trwania podpalenia", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "czasu trwania podpalenia", + "BurnRadius_label": "Promień spalania", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "promienia spalania", + "BurstBonusPerStack_label": "Premia do serii strzałów", + "BurstBonusPerStack_postvalue_label": "premii do serii strzałów", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "pkt. skoncentrowanych obrażeń", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "czasu po trafieniu", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Polecenie debugowania wymaga wskazania bohatera", - "CITADEL_ABILITY_INVALID_ASLEEP": "Uśpiono cię", + "CITADEL_ABILITY_INVALID_ASLEEP": "Sen – nie można podjąć działań", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Cel ma żuka", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Już coś robisz", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Opóźnienie ładunku", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Za mało ładunków", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Nie można użyć, będąc w powietrzu", - "CITADEL_ABILITY_INVALID_CHAINED": "Skuto cię", + "CITADEL_ABILITY_INVALID_CHAINED": "Umiejętności ruchu wyłączone", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Magazynek jest pełen", - "CITADEL_ABILITY_INVALID_DISARMED": "Rozbrojono cię", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Cel nie może zostać skonsumowany", + "CITADEL_ABILITY_INVALID_DISARMED": "Broń wyłączona", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Tu nie można otworzyć przejścia", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Zdrowie wroga zbyt niskie", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Nieudane zgranie podbiegnięcia ze skokiem", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Podbiegnięcie z wyskokiem: już nie zgrano w czasie", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Podbiegnięcie z wyskokiem: za wcześnie", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Podbiegnięcie z wyskokiem: za późno", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Podbiegnięcie z wyskokiem: za mało wytrzymałości", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Twoje zdrowie jest zbyt wysokie", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Już aktywowano", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Oczekuje na użycie", - "CITADEL_ABILITY_INVALID_MUTED": "Wytłumiono wyłączanie umiejętności i przedmiotów", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Nie można użyć przez jeszcze {f:1:cooldown_seconds} s", + "CITADEL_ABILITY_INVALID_MUTED": "Umiejętności i przedmioty wyłączone", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nic do odświeżenia", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Musisz żyć", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Za mało furii", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Jeszcze nie wyuczono", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Brak umiejętności", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Brak obrażeń do oczyszczenia", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Najedź na umiejętność, by wybrać plakat", "CITADEL_ABILITY_INVALID_NO_TARGET": "Brak celu", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Wymaga wskazania bohatera", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Wymaga wskazania NPC", @@ -647,36 +1051,47 @@ "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Nie można doskoczyć w powietrzu dwukrotnie", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Nie można skoczyć w powietrzu dwukrotnie", "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Nie można opaść dwukrotnie", - "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Nie można wykonać podwójnego skoku po ścianie", + "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Nie można odskoczyć od ściany dwa razy", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Nie można doskoczyć w powietrzu trzykrotnie", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Nie można skoczyć w powietrzu trzykrotnie", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Nie można opaść trzykrotnie", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Nie można odskoczyć od ściany trzy razy", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Drzwi zbyt daleko od siebie", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Za mało wytrzymałości", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Wyłączone podczas podnoszenia urny", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Pozycja jest zablokowana", "CITADEL_ABILITY_INVALID_POSITION": "Nieprawidłowa pozycja", "CITADEL_ABILITY_INVALID_PREMATCH": "Mecz jeszcze się nie zaczął", - "CITADEL_ABILITY_INVALID_ROOTED": "Unieruchomiono cię", - "CITADEL_ABILITY_INVALID_SILENCED": "Nie można używać umiejętności, będąc uciszonym", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Nie można używać umiejętności, trzymając urnę", + "CITADEL_ABILITY_INVALID_ROOTED": "Umiejętności ruchu wyłączone", + "CITADEL_ABILITY_INVALID_SILENCED": "Umiejętności wyłączone", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Niesienie urny – umiejętności wyłączone", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Umiejętności ruchu wyłączone", - "CITADEL_ABILITY_INVALID_STUNNED": "Ogłuszono cię", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Cel poza zasięgiem", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Wytrzymałość wyłączona", + "CITADEL_ABILITY_INVALID_STUNNED": "Ogłuszenie – nie można podjąć działań", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Poza zasięgiem", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Nie można się przeteleportować", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Nie można użyć, celując", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Brak wskazanej hiperlinii", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Niedostępne", "Cancel": "Anuluj", "CaptureRadius_label": "Promień schwytania", "CaptureRadius_postfix": "m", - "CarbineHeadshotBonus_label": "Dodatkowe obrażenia za trafienie w głowę", + "CaptureRadius_postvalue_label": "promienia schwytania", + "CarbineHeadshotBonus_label": "Dodatkowe obr. za traf. w głowę", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "obrażeń za trafienie w głowę", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Czas trwania ręki", + "CardHandDuration_postvalue_label": "czasu trwania ręki", "CardResourceGenPctScale_label": "Szybkość przywoływania kart", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "szybkości przywoływania kart", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "pkt. obrażeń od wózka", "CasterBuffDuration_label": "Czas trwania wzmocnienia", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "wzmocnienia", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -685,17 +1100,20 @@ "CatMaxSpeed_postfix": "m/s", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Maksymalna liczba skoków", + "ChainCount_postvalue_label": "maks. skoków", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Czas trwania więzi", "ChainDuration_postfix": "s", + "ChainDuration_postvalue_label": "czasu trwania więzi", "ChainLength_label": "Długość więzi", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "długości więzi", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Promień skoku", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "promienia skoku", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/s", "ChannelMoveSpeed_prefix": "", @@ -703,8 +1121,11 @@ "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "zasięgu trafienia", + "ChargeSpeed_label": "Szybkość szarży", + "ChargeSpeed_postfix": "m/s", + "ChargeSpeed_postvalue_label": "szybkości szarży", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Promień detonacji", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "promienia detonacji", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Ładunki odnowione", + "ChargesRestored_postvalue_label": "odnowionych ładunków", "CharmDamage_label": "Obrażenia od uroku", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "pkt. obrażeń od uroku", "CitadelCategoryArmor": "Witalność", "CitadelCategoryBuilds": "Schemat", "CitadelCategoryCustom": "Niestandardowy schemat", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Sugerowane przedmioty", "CitadelCategoryTech": "Spirytualizm", "CitadelCategoryWeapon": "Broń", + "CitadelComponentGroup_EActives": "Efekty aktywne", + "CitadelComponentGroup_EAdditionalProtection": "Dodatkowa ochrona", + "CitadelComponentGroup_EAntiGun": "Antybroń", + "CitadelComponentGroup_EAntiHealing": "Antyleczenie", + "CitadelComponentGroup_EBulletProtection": "Ochrona od nabojów", + "CitadelComponentGroup_EBulletVelocity": "Prędkość nabojów", + "CitadelComponentGroup_EBurstDamage": "Koncentracja obrażeń", + "CitadelComponentGroup_ECharges": "Ładunki umiejętności", + "CitadelComponentGroup_ECooldown": "Czasy oczekiwania", + "CitadelComponentGroup_ECrownControl": "Kontrola tłumu", + "CitadelComponentGroup_EDebuffs": "Osłabienia", + "CitadelComponentGroup_EDuration": "Czas trwania umiejętności", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Miłośnicy strzałów w głowę", + "CitadelComponentGroup_EHealing": "Leczenie", + "CitadelComponentGroup_ELifesteal": "Kradzież zdrowia", + "CitadelComponentGroup_EMagazines": "Magazynki", + "CitadelComponentGroup_EMagicVulnerability": "Wrażliwość na magię", + "CitadelComponentGroup_EMelee": "Kradzież zdrowia z ataku wręcz", + "CitadelComponentGroup_EMeleeSpirit": "Spirytualny atak wręcz", + "CitadelComponentGroup_EMisc": "Różne efekty pasywne", + "CitadelComponentGroup_EMiscSpirit": "Różne efekty spirytualne", + "CitadelComponentGroup_EMoreHealth": "Więcej zdrowia", + "CitadelComponentGroup_EMoreSpirit": "Więcej spirytualizmu", + "CitadelComponentGroup_EMovementAndAgility": "Ruch i zwinność", + "CitadelComponentGroup_ENotGrouped": "Brak grupy", + "CitadelComponentGroup_ERateOfFire": "Szybkostrzelność", + "CitadelComponentGroup_ERevitalization": "Odnowa", + "CitadelComponentGroup_ESlowingBullets": "Naboje spowalniające", + "CitadelComponentGroup_ESlowingMagic": "Magia spowalniająca", + "CitadelComponentGroup_ESpiritProtection": "Ochrona spirytualna", + "CitadelComponentGroup_ESpiritRange": "Zasięg umiejętności", + "CitadelComponentGroup_ESpiritSlinger": "Spirytualny miotacz", + "CitadelComponentGroup_ETankingBullets": "Osiłki i zabijaki", + "CitadelComponentGroup_EWeaponRange": "Niezbędnik skrytobójcy", "CitadelHeroDetails_Background": "Tło fabularne", "CitadelHeroDetails_Basic": "Podstawowe", "CitadelHeroDetails_Builds": "Schematy", @@ -732,13 +1188,15 @@ "CitadelHeroDetails_Builds_SelectButton": "Przeglądaj schematy", "CitadelHeroDetails_Equipment": "Wyposażenie", "CitadelHeroDetails_Progression": "Postęp", + "CitadelHeroDetails_Stats": "Statystyki", "CitadelHeroStats_Spirit": "Statystyki spirytualizmu", "CitadelHeroStats_SpiritPower_Desc": "Moc spirytualna zwiększa skuteczność twoich umiejętności i przedmiotów.", "CitadelHeroStats_SpiritPower_Impact": "Wpływ mocy spirytualnej", "CitadelHeroStats_Vitality": "Statystyki witalności", "CitadelHeroStats_Weapon": "Statystyki broni", - "CitadelHeroStats_Weapon_Falloff": "Skuteczny zasięg", - "CitadelShopSearch": "Szukaj", + "CitadelHeroStats_Weapon_Falloff": "Spadek obrażeń", + "CitadelHeroStats_Weapon_Falloff_NA": "NIE DOTYCZY", + "CitadelShopSearch": "Wyszukaj przedmioty", "CitadelShop_SearchExampleAlt": "Spróbuj wyszukać według nazwy przedmiotu lub według statystyki takiej jak amunicja, kradzież zdrowia lub moc spirytualna.", "CitadelShop_SearchExampleLine1": "Przykłady wyszukiwania:", "CitadelShop_SearchExampleLine2": "Nazwa: Widmowe Uderzenie", @@ -747,7 +1205,11 @@ "Citadel_AbilityProperty_OnExplode": "Po wybuchu:", "Citadel_AbilityProperty_OnHit": "Po trafieniu:", "Citadel_Ability_BuildAnnotation": "Polecana następna umiejętność", + "Citadel_Ability_CannotImbue": "Nie można nasycić", "Citadel_Ability_IsImbued": "Nasycona", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Siłacz", + "Citadel_Abrams_HeroTag_3": "Uparty", "Citadel_AcceptFriendInvite_Body": "Proszę czekać", "Citadel_AcceptFriendInvite_ErrorBody": "Nie udało się przyjąć zaproszenia w tym momencie. Spróbuj ponownie później.", "Citadel_AcceptFriendInvite_ErrorTitle": "Błąd", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Twoja gra się rozpoczęła.", "Citadel_AlertPlayer_MatchReadyTitle": "Mecz gotowy", "Citadel_AlreadyInGame": "Nie udało się rozpocząć wyszukiwania gier. Jesteś już w grze. Opuść swoją obecną grę, by rozpocząć wyszukiwanie.", + "Citadel_Astro_HeroTag_1": "Celne oko", + "Citadel_Astro_HeroTag_2": "Eksplozje", + "Citadel_Astro_HeroTag_3": "Pojmania", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Strażnicy kapliczki", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Stąpacz na 2. linii", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Potępienie przez patrona", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Boss na środku", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Świątynny strażnik", "Citadel_AttackerClass_CLASS_TROOPER": "Szturmowiec", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Strażnik na 1. linii", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Tubylec", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Piorun", + "Citadel_BannedHeroes": "Zbanowani bohaterowie", + "Citadel_BannedWarning_Desc": "Szanse na udział tego bohatera w kolejnym meczu będą mniejsze.", + "Citadel_BannedWarning_Title": "Unikany bohater", + "Citadel_Bebop_HeroTag_1": "Chwytanie", + "Citadel_Bebop_HeroTag_2": "Bomby", + "Citadel_Bebop_HeroTag_3": "Ciosy", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Dalej", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Pomocna", + "Citadel_Bookworm_HeroTag_2": "Obrończyni", + "Citadel_Bookworm_HeroTag_3": "Oczytana", + "Citadel_BotMatchModal_Coop": "Rozegraj prywatny mecz sieciowy razem z innymi graczami", "Citadel_BotMatchModal_Desc": "Wybierz poziom trudności:", + "Citadel_BotMatchModal_Private": "Rozegraj prywatny mecz standardowy", + "Citadel_BotMatchModal_PrivateBrawl": "Rozegraj prywatny mecz w trybie Uliczna bójka", + "Citadel_BuildBrowser_SelectBuild": "Użyj wybranego schematu", + "Citadel_BuildBrowser_Title": "Przeglądaj schematy", + "Citadel_BuildTagPicker_Abilities": "Umiejętności", + "Citadel_BuildTagPicker_BuildItems": "Przedmioty w schemacie", + "Citadel_BuildTagPicker_SpiritItems": "Przedmioty spirytualizmu", + "Citadel_BuildTagPicker_Standard": "Standardowe tagi", + "Citadel_BuildTagPicker_Title": "Wybierz tag", + "Citadel_BuildTagPicker_VitalityItems": "Przedmioty witalności", + "Citadel_BuildTagPicker_WeaponItems": "Przedmioty broni", "Citadel_CancelFriendInvite_Body": "Proszę czekać", "Citadel_CancelFriendInvite_ConfirmBody": "Czy na pewno chcesz anulować swoje zaproszenie gracza {g:dac_persona:b:account_id} do znajomych? Nie będziesz w stanie zaprosić go ponownie przez wiele dni.", "Citadel_CancelFriendInvite_ConfirmTitle": "Anuluj zaproszenie", "Citadel_CancelFriendInvite_ErrorBody": "Nie udało się anulować zaproszenia w tym momencie. Spróbuj ponownie później.", "Citadel_CancelFriendInvite_ErrorTitle": "Błąd", "Citadel_CancelFriendInvite_Title": "Usuwanie znajomego", + "Citadel_CapturePoint_Capturer_Capturing": "Przejmowanie", + "Citadel_ChatError_Disabled": "Nie udało się wysłać wiadomości: czat jest obecnie wyłączony.", + "Citadel_ChatError_InternalError": "Nie udało się wysłać wiadomości: błąd wewnętrzny.", + "Citadel_ChatError_InvalidMsg": "Nie udało się wysłać wiadomości: nieprawidłowa wiadomość.", + "Citadel_ChatError_InvalidPermission": "Nie udało się wysłać wiadomości: brak uprawnienia.", + "Citadel_ChatError_RateLimited": "Nie udało się wysłać wiadomości: zbyt wiele wiadomości w krótkim czasie.", + "Citadel_ChatError_Timeout": "Nie udało się wysłać wiadomości: przekroczono czas.", + "Citadel_ChatError_Unknown": "Nie udało się wysłać wiadomości: nieznany powód.", "Citadel_ChatMsg_CommsRestricted": "Nałożono na ciebie ograniczenie komunikacji, w związku z czym twoje wiadomości nie będą wysyłane.", + "Citadel_ChatSender_LocalClient": "System", + "Citadel_ChatTarget_GameAll": "Wszyscy", + "Citadel_ChatTarget_GameAllies": "Sojusznicy", + "Citadel_ChatTarget_Party": "Zespół", "Citadel_ChatType_AllTeam": "Cała drużyna", "Citadel_ChatType_Disabled": "Wyłączony", "Citadel_ChatType_PartyOnly": "Tylko zespół", + "Citadel_Chrono_HeroTag_1": "Kalkulacja", + "Citadel_Chrono_HeroTag_2": "Zamęt", + "Citadel_Chrono_HeroTag_3": "Taktyka", "Citadel_CommendPlayer_Friendly": "Przyjazny i rozrywkowy", "Citadel_CommendPlayer_PopupDesc": "Pogratuluj komuś jego gry i daj znać systemowi wyszukiwania gier, że z przyjemnością zobaczysz go w przyszłych meczach.", "Citadel_CommendPlayer_PopupTitle": "Pochwal gracza", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "Gracz {s:commender} ({s:commender_hero}) pochwalił cię za bycie wprawnym graczem.", "Citadel_Commend_Toast_Teamwork": "Gracz {s:commender} ({s:commender_hero}) pochwalił cię za bycie graczem zespołowym.", "Citadel_ComponentOwned": "posiadany", - "Citadel_ComponentRequired": "Komponenty:", + "Citadel_ComponentRequired": "Jest ulepszeniem:", "Citadel_ComponentUseIn": "Obecnie używane w:", "Citadel_Confirm_Discord": "Czy jesteś gotowy na utworzenie swojego zaproszenia na serwer Discord? Tego zaproszenia będzie można użyć przez 2 godziny i nie będzie możliwe utworzenie kolejnego.", "Citadel_Confirm_Discord_Create": "Utwórz zaproszenie do Discorda", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Odbierz swój link do Discorda później, gdy nie będziesz w zespole ani w wyszukiwaniu gier.", "Citadel_Confirm_Discord_InMatch_Title": "Nie można odebrać teraz", "Citadel_ConflictingWithPrimaryModifier": "Ten klawisz modyfikujący koliduje z {s:key_name}.", + "Citadel_Connection_GCUpdating": "Sieć jest aktualizowana", + "Citadel_Connection_GCUpdating_Desc": "Oczekiwanie na ponowne połączenie", + "Citadel_Connection_LoggingIn": "Łączenie z siecią", + "Citadel_Connection_LoggingIn_Desc": "Logowanie…", + "Citadel_Connection_NoSession": "Brak połączenia z siecią", + "Citadel_Connection_NoSession_Desc": "Niektóre funkcje mogą nie być dostępne.", + "Citadel_Connection_NoSteam": "Brak połączenia ze Steam", + "Citadel_Connection_NoSteam_Desc": "Połącz się ze Steam.", + "Citadel_Connection_SteamUpdating": "Steam jest aktualizowany", + "Citadel_Connection_SteamUpdating_Desc": "Oczekiwanie na Steam na zakończenie aktualizacji.", "Citadel_CreateParty_AlreadyInParty": "Jesteś już członkiem zespołu i nie możesz utworzyć kolejnego do czasu opuszczenia obecnego.", "Citadel_CreateParty_Disabled": "System zespołów został tymczasowo wyłączony na czas prac serwisowych. Spróbuj ponownie za kilka minut.", + "Citadel_CreateParty_DisabledMode": "Obecnie zespołom nie zezwala się na grę w tym trybie.", "Citadel_CreateParty_ErrorTitle": "Nie udało się utworzyć zespołu", "Citadel_CreateParty_FailedToGetResponse": "Nie udało się połączyć z siecią Deadlock i utworzyć zespołu. Spróbuj ponownie za kilka minut.", + "Citadel_CreateParty_InMatchmaking": "Nie można utworzyć zespołu, będąc w kolejce.", "Citadel_CreateParty_InternalError": "Wystąpił błąd wewnętrzny podczas próby utworzenia zespołu.", "Citadel_CreateParty_InvalidVersion": "Twój klient nie jest na obecnej wersji. Zaktualizuj go i spróbuj ponownie.", "Citadel_CreateParty_NoRegionPings": "Nie udało się nawiązać połączenia z żadnym Steam Datagram Relay. Jeżeli masz połączenie z internetem, zazwyczaj powodem jest problem z twoją zaporą sieciową lub rozmiarem maksymalnego datagramu (MTU) dla twojego połączenia.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Obrażenia od ataku wręcz", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Obrażenia od trucizny", "Citadel_Dashboard_AbandonTooltip": "Opuszcza twój obecnie rozgrywany mecz.", - "Citadel_Dashboard_BuildVersion": "Kompilacja {d:buildNumber} – {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Wyczyść swój stan gotowości, tak by twój zespół nie mógł grać.", "Citadel_Dashboard_CloseAnnounceTooltip": "Zamknij ogłoszenia", "Citadel_Dashboard_CompilingShaders": "Wstępne ładowanie mapy i kompilacja shaderów ({d:prewarm_progress} z {d:prewarm_progress_total})", "Citadel_Dashboard_CompilingShaders_Desc": "Ukończono {d:prewarm_progress} z {d:prewarm_progress_total}.", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Oczekiwanie na wstępne ładowanie mapy i kompilacje shaderów.", "Citadel_Dashboard_CompilingShaders_Title": "Wstępne ładowanie mapy i shaderów", - "Citadel_Dashboard_EnterMatchmaking": "Dołącz do\"nwyszukiwania gier", + "Citadel_Dashboard_EnterMatchmaking": "Dołącz do
    wyszukiwania gier", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "KOOPERACYJNY MECZ PRZECIWKO BOTOM – oczekiwanie na graczy", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "KOOPERACYJNY MECZ PRZECIWKO BOTOM – mecz rozpocznie się za {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Wyszukiwanie meczu", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Twój mecz rozpocznie się za moment.", "Citadel_Dashboard_Status_GCOffline": "Sieć Deadlock wyłączona", "Citadel_Dashboard_Status_GCOffline_Detail": "Niektóre funkcje mogą nie być dostępne.", + "Citadel_Dashboard_Status_MatchInProgress": "Mecz w trakcie", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'}, by dołączyć ponownie lub opuścić.", "Citadel_Dashboard_Status_Mode_Coop": "Kooperacyjny mecz z botami", "Citadel_Dashboard_Status_Mode_HeroLabs": "Mecz laboratorium bohaterów", + "Citadel_Dashboard_Status_Mode_Placement": "Mecz klasyfikacyjny", "Citadel_Dashboard_Status_Mode_Private": "Mecz prywatny", "Citadel_Dashboard_Status_Mode_Ranked": "Mecz rankingowy", - "Citadel_Dashboard_Status_Mode_Unranked": "Mecz standardowy", - "Citadel_Dashboard_Status_OutOfDateClient": "Aktualizacja gry dostępna", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Pobierz najnowszą aktualizację na Steam.", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Uliczna bójka", + "Citadel_Dashboard_Status_Mode_Unranked": "Mecz", + "Citadel_Dashboard_Status_OutOfDateClient": "Aktualizacja dostępna", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Pobierz ją na Steam.", "Citadel_Dashboard_ViewLibrary": "Wyświetl bibliotekę", - "Citadel_Dead_ReplayDeath": "Powtórka śmierci", - "Citadel_Dead_ShopReminder": "Kupuj i ulepszaj", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'} Odtwórz powtórkę śmierci.", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'} Kupuj i ulepszaj.", + "Citadel_Digger_HeroTag_1": "Dwa w jednym", + "Citadel_Digger_HeroTag_2": "Inicjator", + "Citadel_Digger_HeroTag_3": "Kopacz tuneli", "Citadel_DisableDevMessage": "Nie pokazuj tego ponownie.", "Citadel_DiscordInvite_AlreadyClaimedText": "Już odebrałeś to zaproszenie do serwera Discord. Zezwalamy na tylko jedno zaproszenie na użytkownika.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Już odebrano", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Błąd", "Citadel_DiscordInvite_Loading": "Wczytywanie...", "Citadel_DiscordInvite_Title": "Zaproszenie na serwer Discord", + "Citadel_Doorman_HeroTag_1": "Dezorientacja", + "Citadel_Doorman_HeroTag_2": "Kontrola mapy", + "Citadel_Doorman_HeroTag_3": "Zmyłki", + "Citadel_Drifter_HeroTag_1": "Prześladowca", + "Citadel_Drifter_HeroTag_2": "Krwiożerczy", + "Citadel_Drifter_HeroTag_3": "Okrutnik", "Citadel_DuplicateKeybind": "Zduplikowane przypisanie", "Citadel_DuplicateKeybindDescBoundMultiple": "jest przypisany do wielu poleceń:", "Citadel_DuplicateKeybindDescKey": "Klawisz", - "Citadel_Exit_Game_Confirm": "Czy na pewno chcesz wyjść z Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Odblokowujesz miejsce uniwersalne za zniszczenie trzech wrogich strażników.", - "Citadel_FlexSlotUnlockedAllTier2": "Odblokowujesz miejsce uniwersalne za zniszczenie wszystkich wrogich stąpaczy.", - "Citadel_FlexSlotUnlockedGenerator": "Odblokowujesz miejsce uniwersalne za zniszczenie duetu strażników bazy oraz wrogiej kapliczki.", - "Citadel_FlexSlotUnlockedKill2Tier2": "Odblokowujesz miejsce uniwersalne za zniszczenie dwóch wrogich stąpaczy.", - "Citadel_FlexSlot_Title": "Odblokowano miejsce uniwersalne", + "Citadel_Dynamo_HeroTag_1": "Gra zespołowa", + "Citadel_Dynamo_HeroTag_2": "Inicjator", + "Citadel_Dynamo_HeroTag_3": "Decydujący", + "Citadel_EnemyTeam": "Wroga drużyna", + "Citadel_Engineer_HeroTag_1": "Wynalazczyni", + "Citadel_Engineer_HeroTag_2": "Wsparcie", + "Citadel_Engineer_HeroTag_3": "Zamęt", + "Citadel_Event_Holiday_Challenge2025_Desc": "Wygraj mecz jako każdy bohater, by otrzymać unikalną ozdobę dla twojej choinki.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Ulepsz swoją śnieżkę poprzez przyozdabianie twojej choinki.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Poziom {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Świąteczne wyzwanie 2025", + "Citadel_Exit_Game_Confirm": "Czy na pewno?", + "Citadel_Familiar_HeroTag_1": "Pomocny", + "Citadel_Familiar_HeroTag_2": "Malutki", + "Citadel_Familiar_HeroTag_3": "Śpiący", + "Citadel_Fencer_HeroTag_1": "Finezyjny", + "Citadel_Fencer_HeroTag_2": "Żwawy", + "Citadel_Fencer_HeroTag_3": "Klasa wyższa", + "Citadel_FlexSlotUnlockedSlot02": "Odblokowujesz dodatkowe miejsce za zniszczenie jednego wrogiego stąpacza.", + "Citadel_FlexSlotUnlockedSlot03": "Odblokowujesz dodatkowe miejsce za zniszczenie dwóch wrogich stąpaczy.", + "Citadel_FlexSlotUnlockedSlot04": "Odblokowujesz dodatkowe miejsce za zniszczenie wszystkich wrogich stąpaczy.", + "Citadel_FlexSlotVanguard": "{Lane Color} ścieżka: straż przednia niebawem się zjawi", + "Citadel_FlexSlot_Title": "Odblokowano dodatkowe miejsce", + "Citadel_Frank_HeroTag_1": "Nie możesz", + "Citadel_Frank_HeroTag_2": "mnie", + "Citadel_Frank_HeroTag_3": "zabić", "Citadel_FriendCode_AddFriendBadCode": "Niewłaściwy kod", "Citadel_FriendCode_AddFriendButton": "Dodaj znajomego", "Citadel_FriendCode_AddFriendLabel": "Podaj kod znajomego", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Próba nawiązania połączenia", "Citadel_FriendsCategory_AlreadyOwned": "Już dołączyli", "Citadel_FriendsCategory_CanInvite": "Można zaprosić", + "Citadel_FriendsCategory_IncomingPartyInvite": "Przychodzące zaproszenia do zespołu", "Citadel_FriendsCategory_InviteSent": "Zaproszenie przyznane", "Citadel_FriendsCategory_Invited": "Zaproszenie w toku", "Citadel_FriendsCategory_Offline": "Offline", "Citadel_FriendsCategory_Online": "Online", - "Citadel_FriendsCategory_Party": "W zespole", - "Citadel_FriendsCategory_PartyInvite": "Zaproszono", + "Citadel_FriendsCategory_Party": "Zespół", + "Citadel_FriendsCategory_PartyInvite": "Zaproszenia wysłane", "Citadel_FriendsCategory_Pending": "Oczekuje", "Citadel_FriendsCategory_PlayingCitadel": "W grze", "Citadel_FriendsCategory_SentInvite": "Wysłano zaproszenie", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Podaj ID poszukiwanego znajomego", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Podaj kod poszukiwanego znajomego", "Citadel_Friends_Add_Friend_Tooltip": "Dodaj znajomego", - "Citadel_Friends_Add_Friend_Your_ID": "Twoje ID znajomego:", + "Citadel_Friends_Add_Friend_Your_ID": "Twój kod znajomego:", "Citadel_Friends_Empty": "Twoja lista znajomych jest aktualnie pusta", "Citadel_Friends_Friend_Code_Button": "Dodaj znajomego", "Citadel_Friends_Online": "{d:friends_online} online", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Nie udało się dołączyć do wyszukiwania gier. Brak połączenia ze Steam.", "Citadel_GC_updating": "Nie udało się dołączyć do wyszukiwania gier. Trwa aktualizacja sieci Deadlock.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|f|#Porażka#|n|#Porażka#|mp|#Porażka#|ma|#Porażka#|mi|#Porażka", - "Citadel_GameOver_Victory:g": "#|f|#Zwycięstwo#|n|#Zwycięstwo#|mp|#Zwycięstwo#|ma|#Zwycięstwo#|mi|#Zwycięstwo", + "Citadel_GameOver_Defeat:f": "przegrywa", + "Citadel_GameOver_Victory:f": "wygrywa", + "Citadel_Geist_HeroTag_1": "Kradzież zdrowia", + "Citadel_Geist_HeroTag_2": "Zdrowie jako broń", + "Citadel_Geist_HeroTag_3": "Femme fatale", "Citadel_GenericError_DurationControlBlocked": "Przekroczono dozwoloną ilość czasu, jaki możesz spędzić na graniu online.", "Citadel_GenericError_InvalidClientVersion": "Twój klient nie jest w stanie połączyć się z serwerem z powodu różnic w wersjach. Spróbuj zaktualizować swojego klienta do najnowszej wersji.", "Citadel_GenericError_RegionInfoNotProvided": "Aby grać online, musisz zarejestrować konto.", + "Citadel_Gigawatt_HeroTag_1": "Wysokie napięcie", + "Citadel_Gigawatt_HeroTag_2": "Bezlitosny", + "Citadel_Gigawatt_HeroTag_3": "Kontrola obszaru", "Citadel_GlobalLeaderboard_Desc": "Klasyfikacja umiejętności", "Citadel_GlobalLeaderboard_Empty": "Wybrany ranking jest obecnie pusty", "Citadel_GlobalLeaderboard_Error": "Błąd wczytywania tabel wyników", @@ -985,42 +1539,65 @@ "Citadel_GraphType_Kills": "Zabójstwa", "Citadel_GraphType_LaneStats": "Statystyki ścieżki", "Citadel_GraphType_NetWorth": "Zebrane dusze", + "Citadel_GraphType_NetWorthDelta": "Różnica w zebranych duszach", "Citadel_GraphType_NetWorthPerMin": "Dusze na minutę", + "Citadel_GraphType_RegenBreakdown": "Regeneracja według rodzaju", "Citadel_GraphType_SoulsBySource": "Dusze według źródła", "Citadel_Graph_Damage_Boss": "Cele", "Citadel_Graph_Damage_Creep": "Szturmowcy", "Citadel_Graph_Damage_Neutral": "Neutralni wrogowie", "Citadel_Graph_Damage_Player": "Wrodzy gracze", + "Citadel_Graph_NetWorthDeltaLine": "Różnica w zebranych duszach", + "Citadel_Graph_Souls_AbilityAssassinate": "Umiejętność: Zamach", "Citadel_Graph_Souls_Assists": "Asysty", "Citadel_Graph_Souls_Boss": "Cele", - "Citadel_Graph_Souls_Denies": "Dobicia", + "Citadel_Graph_Souls_Breakables": "Rozbijalne znajdźki", + "Citadel_Graph_Souls_Denies": "Kradzieże", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Ofiara Kultysty", + "Citadel_Graph_Souls_ItemGooseEgg": "Jajo Złotej Gęsi", + "Citadel_Graph_Souls_ItemTrophyCollector": "Kolekcjoner Trofeów", "Citadel_Graph_Souls_Lane": "Szturmowcy", "Citadel_Graph_Souls_Neutral": "Neutralni wrogowie", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Zabici wrogowie", + "Citadel_Graph_Souls_TeamBonus": "Nadgonienie przez drużynę", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Bursztynowa", - "Citadel_Graph_Team2": "Szafirowy", + "Citadel_Graph_Team1": "Utajony Król", + "Citadel_Graph_Team2": "Arcymatka", "Citadel_Graph_WeaponDamage": "Obrażenia od broni", "Citadel_Graph_WeaponDamageCrit": "Obrażenia od broni – krytyczne", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Aby gra mogła działać optymalnie, odwiedź stronę pomocy technicznej firmy AMD i pobierz najnowszy sterownik.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Aby gra mogła działać optymalnie, odwiedź stronę pomocy technicznej firmy NVIDIA i pobierz najnowszy sterownik.", "Citadel_GraphicsDriverWarning_Title": "Ostrzeżenie: sterownik karty graficznej jest nieaktualny", "Citadel_GraphicsSettingsWarning_Title": "Zalecane ustawienia graficzne", - "Citadel_HUD_AbilityUnlockAvailable": "Przytrzymaj [{s:show_scoreboard}], by
    odblokować umiejętność", + "Citadel_GunTag_Bow": "Łuk", + "Citadel_GunTag_BurstFire": "Ogień seryjny", + "Citadel_GunTag_Heavy": "Ciężka artyleria", + "Citadel_GunTag_Pistol": "Pistolet", + "Citadel_GunTag_Projectile": "Pocisk", + "Citadel_GunTag_SMG": "Pistolet maszynowy", + "Citadel_GunTag_Shotgun": "Strzelba", + "Citadel_GunTag_Sniper": "Karabin snajperski", + "Citadel_HUD_AbilityUnlockAvailable": "Przytrzymaj {g:citadel_binding:'Scoreboard'}, by odblokować umiejętność.", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Przytrzymaj {g:citadel_binding:'AbilityUpgradeRadial'}, by odblokować umiejętność.", "Citadel_HUD_AbilityUnlock_Button": "Odblokuj", - "Citadel_HUD_AbilityUpgradeAvailable": "Przytrzymaj [{s:show_scoreboard}], by
    ulepszyć umiejętność", + "Citadel_HUD_AbilityUnlock_Locked": "Zablokowana", + "Citadel_HUD_AbilityUpgradeAvailable": "Przytrzymaj {g:citadel_binding:'Scoreboard'}, by ulepszyć umiejętność.", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Przytrzymaj {g:citadel_binding:'AbilityUpgradeRadial'}, by ulepszyć umiejętność.", + "Citadel_HUD_AdjustedBy": "DOSTOSOWYWANE PRZEZ", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Obrażenia zadane wszystkim bohaterom", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Obrażenia otrzymane od wszystkich bohaterów", + "Citadel_HUD_DamageReport_CurrentLife": "Obecne życie", + "Citadel_HUD_DamageReport_DamageByHero": "Obrażenia według bohatera", "Citadel_HUD_DamageReport_DamageDealt": "Obrażenia zadane", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Otrzymane obrażenia", "Citadel_HUD_DamageReport_HeroDamageDealt": "Obrażenia zadane bohaterowi", "Citadel_HUD_DamageReport_HeroDamageReceived": "Obrażenia otrzymane od bohatera", - "Citadel_HUD_DamageReport_LastRespawn": "Obecne życie", + "Citadel_HUD_DamageReport_LastRespawn": "(ostatnia śmierć)", "Citadel_HUD_DamageReport_ShowMore": "Pokaż więcej", "Citadel_HUD_DamageReport_Time180": "3 min", "Citadel_HUD_DamageReport_Time30": "30 s", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuta", "Citadel_HUD_DamageReport_Time600": "10 minut", "Citadel_HUD_DamageReport_Title": "Raport z obrażeń", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Główne źródło obrażeń#|#{i:num_damage_rows} główne źródła obrażeń#|#{i:num_damage_rows} głównych źródeł obrażeń#|#{i:num_damage_rows} głównego źródła obrażeń", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{główne źródło obrażeń} few{{i:num_damage_rows} główne źródła obrażeń} many{{i:num_damage_rows} głównych źródeł obrażeń} other{{i:num_damage_rows} głównego źródła obrażeń}}", "Citadel_HUD_DamageReport_Total": "Obrażenia w sumie:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Obrażenia otrzymane od bohaterów", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} trafienie)#|#({i:hit_count} trafienia)#|#({i:hit_count} trafień)#|#({i:hit_count} trafienia)", - "Citadel_HUD_DamageSummary_Hint": "Przytrzymaj [{s:show_scoreboard}], by zobaczyć szczegóły dostosowania.", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Przytrzymaj {g:citadel_binding:'Scoreboard'}, by zobaczyć szczegóły dostosowania.", "Citadel_HUD_DamageSummary_Title": "Obrażenia otrzymane", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Obrońca w pobliżu", "Citadel_HUD_Damage_Invulnerable": "Chroniony tarczą", "Citadel_HUD_Damage_NoTroopers": "Potrzeba szturmowców", "Citadel_HUD_Damage_NotInMidPit": "Nie w dole", - "Citadel_HUD_Damage_NotInTier3Pit": "Nie w dole", + "Citadel_HUD_Damage_NotInTier3Pit": "Nie w kole", "Citadel_HUD_Damage_Resistant": "Odporny", "Citadel_HUD_Damage_TooFar": "Za daleko", "Citadel_HUD_Damage_TooLow": "Za nisko", "Citadel_HUD_IdolPickedUp": "Urna podniesiona!", "Citadel_HUD_IdolReturned": "Urna Dusz zwrócona!", + "Citadel_HUD_Impact_Asleep": "Uśpiono", "Citadel_HUD_Impact_Assist": "Asysta", + "Citadel_HUD_Impact_Cursed": "Przeklęto", + "Citadel_HUD_Impact_Disarmed": "Rozbrojono", + "Citadel_HUD_Impact_Immobolized": "Unieruchomiono", "Citadel_HUD_Impact_Kill": "Zabójstwo", - "Citadel_HUD_JoinTeamChat_Dialog": "Przytrzymaj [{s:key_voice_record}], by dołączyć do czatu drużynowego", + "Citadel_HUD_Impact_Silenced": "Uciszono", + "Citadel_HUD_Impact_Stunned": "Ogłuszono", + "Citadel_HUD_JoinTeamChat_Dialog": "Przytrzymaj {g:citadel_binding:'PushToTalk'}, by dołączyć do czatu drużynowego.", "Citadel_HUD_LevelReward_BulletDamage": "Obrażenia od nabojów", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Zdrowie", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} tys.", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} tys.", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Następne nagrody:", "Citadel_HUD_LevelReward_SpiritDamage": "Obrażenia spirytualne", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,35 +1648,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Umiejętność ostateczna odblokowana", - "Citadel_HUD_NextReward_PowerIncrease": "Zwiększenie mocy", - "Citadel_HUD_PatronBoon": "Dar od twojego patrona…", + "Citadel_HUD_LevelUp_Title": "Otrzymujesz dar", + "Citadel_HUD_NextReward_PowerIncrease": "Dar", + "Citadel_HUD_PatronBoon": "Prezent od twojego patrona…", "Citadel_HUD_PlayerKilledAnnouncement": " zdobywa {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " popełnia samobójstwo", "Citadel_HUD_PlayerLostGoldAnnouncement": " traci {i:param_1}", "Citadel_HUD_PowerIncrease": "Zwiększenie mocy", - "Citadel_HUD_RejuvCaptured": "Zdobyto Odnawiacz", + "Citadel_HUD_RejuvCaptured": "Zdobywa Odnawiacz", "Citadel_HUD_RejuvStolen": "Ukradziono Odnawiacz!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Wszystkie zwiększenia mocy", + "Citadel_HUD_TotalPowerIncreasesLabel": "Wszystkie dary", "Citadel_HUD_WeaponPowerAnnouncement": "Obrażenia od nabojów i ataku wręcz", + "Citadel_Haze_HeroTag_1": "Zabójczyni", + "Citadel_Haze_HeroTag_2": "Podstęp", + "Citadel_Haze_HeroTag_3": "Grad kul", "Citadel_HeroBuilds_AP_Next_Indicator": "Sugerowane", "Citadel_HeroBuilds_AbilityBuildInstructions": "Aby ustawić polecaną kolejność wydawania punktów umiejętności, wciśnij przycisk edycji, a następnie rozdaj punkty we wszystkich umiejętnościach w takiej kolejności, w jakiej ma być pokazywana użytkownikom twojego schematu.", "Citadel_HeroBuilds_AbilityBuildReset": "Edytuj", "Citadel_HeroBuilds_AbilityBuildTitle": "Kolejność punktów umiejętności", - "Citadel_HeroBuilds_AddAnnotation": "Dodaj adnotację", "Citadel_HeroBuilds_AddCategory": "Dodaj kategorię", "Citadel_HeroBuilds_AddItem": "Dodaj do schematu", + "Citadel_HeroBuilds_AddTag": "Szukaj według tagu", "Citadel_HeroBuilds_AllTimeFavorite": "Popularny", "Citadel_HeroBuilds_AlreadyInBuild": "Już w schemacie", + "Citadel_HeroBuilds_AssignTags": "Przydziel tagi", + "Citadel_HeroBuilds_BeginnerHeroBuild": "%hero_name% – schemat dla początkującego", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Przedmioty dla tego bohatera polecane domyślnie przez Valve dla nowych graczy.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Przeglądaj schematy", - "Citadel_HeroBuilds_BrowseBuilds": "Przeglądaj schematy", + "Citadel_HeroBuilds_BrowseBuilds": "Przeglądarka schematów", "Citadel_HeroBuilds_Browse_button": "Pokaż lub zmień schemat", "Citadel_HeroBuilds_BuildCreatorTitle": "Autor:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Opis schematu", "Citadel_HeroBuilds_BuildID": "ID kompilacji: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Skopiowano do schowka!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nazwa schematu", "Citadel_HeroBuilds_BuildPublishedLabel": "Schemat opublikowany", "Citadel_HeroBuilds_CancelChanges": "Anuluj", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nazwa", "Citadel_HeroBuilds_ChangeHero": "Zmień bohatera", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Utworzono z meczu o ID %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "%hero_name% – kopia schematu od gracza %persona_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Podczas meczu możesz kopiować wyłącznie schematy bohatera, którym aktualnie grasz.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Nie udało się skopiować schematu", "Citadel_HeroBuilds_CopyBuildLabel": "Kopiuj i edytuj", "Citadel_HeroBuilds_CopyOfName": "Kopia schematu [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Kopia schematu „%name%”", + "Citadel_HeroBuilds_CopyPostGameBuild": "Stwórz schemat", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "To działanie utworzy lokalny nieopublikowany schemat oparty na przedmiotach, jakie gracz zakupił w tym meczu (w tym cele nasyceń i kolejność sprzedaży przedmiotów).", "Citadel_HeroBuilds_CreateBuildLabel": "Utwórz nowy schemat", "Citadel_HeroBuilds_CurrenclyActive": "Obecnie aktywny", - "Citadel_HeroBuilds_DailyFavorite": "Wschodzące", + "Citadel_HeroBuilds_DailyFavorite": "Najczęstszy dnia", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Jest to jeden z najczęściej używanych schematów dla tego bohatera w ciągu ostatnich 24 godzin.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Domyślny schemat", + "Citadel_HeroBuilds_DefaultBuild_Added": "Dodano nowy domyślny schemat!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Nie udało się zaktualizować domyślnego schematu!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Domyślny schemat", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Zaktualizowano istniejący domyślny schemat!", "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name% – domyślny schemat", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Przedmioty dla tego bohatera polecane domyślnie przez Valve.", "Citadel_HeroBuilds_DeleteBuildLabel": "Usuń", "Citadel_HeroBuilds_DeletePopupBody": "Czy na pewno chcesz usunąć ten schemat dla bohatera?", "Citadel_HeroBuilds_DeletePopupTitle": "Usuń schemat dla bohatera", + "Citadel_HeroBuilds_Deleting_Error": "Nie udało się usunąć schematu", + "Citadel_HeroBuilds_Deleting_Title": "Usuwanie schematu", "Citadel_HeroBuilds_DescriptionLabel": "Opis schematu", + "Citadel_HeroBuilds_Early": "Wczesna", "Citadel_HeroBuilds_EarlyGame": "Wczesna faza gry", + "Citadel_HeroBuilds_EditBuild": "Edytuj schemat", "Citadel_HeroBuilds_EditBuildLabel": "Edytuj", + "Citadel_HeroBuilds_EditCategory": "Edytuj kategorię", "Citadel_HeroBuilds_EditInstructions": "Gdy sklep jest w trybie edycji schematu, klikanie przedmiotów spowoduje dodanie ich do obecnie zaznaczonej kategorii schematu. Jeśli są już obecne w tej kategorii, to zostaną usunięte. Możesz dodawać wiele kategorii z niestandardowymi nazwami i opisami oraz zmieniać ich rozmiar wedle uznania.

    Możesz też kliknąć PPM przedmioty, by usunąć je ze schematu lub dodać komentarze od autora schematu.", + "Citadel_HeroBuilds_EditMod": "Edytuj przedmiot", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Edytuj schemat:", "Citadel_HeroBuilds_ErrorTitle": "Błąd", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Wybrany", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Dodaj/usuń schemat z ulubionych.", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Ta umiejętność postaci pojawi się jako sugerowany cel nasycenia dla tego przedmiotu w oknie dialogowym zakupu. Ewentualnie jeśli ten przedmiot zostanie nabyty przez szybki zakup, to zostanie ona automatycznie wybrana jako cel nasycenia.", + "Citadel_HeroBuilds_ItemAnnotation": "Notatki przedmiotu", + "Citadel_HeroBuilds_Lane": "Ścieżka", "Citadel_HeroBuilds_LastUpdatedTime": "Ostatnio zaktualizowano: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Późna", "Citadel_HeroBuilds_LateGame": "Późna faza gry", "Citadel_HeroBuilds_Loading_Body": "Proszę czekać", "Citadel_HeroBuilds_Loading_Failed": "Nie udało się pobrać schematów dla bohaterów", "Citadel_HeroBuilds_Loading_Title": "Wczytywanie schematów", + "Citadel_HeroBuilds_Mid": "Środkowa", "Citadel_HeroBuilds_MidGame": "Środkowa faza gry", + "Citadel_HeroBuilds_MissingCategoryName": "Nieznana", "Citadel_HeroBuilds_NameLabel": "Nazwa schematu", "Citadel_HeroBuilds_New": "Nowe", "Citadel_HeroBuilds_NewCategory": "Kategoria nr %number%", "Citadel_HeroBuilds_NewHeroBuild": "%hero_name% – nowy schemat", + "Citadel_HeroBuilds_Obsolete": "[PRZESTARZAŁE]", "Citadel_HeroBuilds_Old": "Stare", - "Citadel_HeroBuilds_OldButtonTooltip": "Ten schemat nie był aktualizowany w ostatnim czasie.", + "Citadel_HeroBuilds_OldButtonTooltip": "Ten schemat nie był ostatnio aktualizowany lub zawiera odniesienia do przedmiotów, które już nie istnieją. Skopiowanie lub edycja schematu spowoduje usunięcie tych przestarzałych odniesień.", + "Citadel_HeroBuilds_Optional": "Przedmioty w tej kategorii są opcjonalne i nie będą domyślnie uwzględniane po dodaniu tego schematu do kolejki.", + "Citadel_HeroBuilds_OptionalParens": "Opcjonalne", + "Citadel_HeroBuilds_OptionalShort": "Opcjonalne", "Citadel_HeroBuilds_PickABuildOption": "Domyślny sugerowany schemat", + "Citadel_HeroBuilds_PleaseWait": "Proszę czekać", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Serwery są zajęte realizacją żądań wyszukiwania.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Nie udało się wykonać wyszukiwania schematu", "Citadel_HeroBuilds_PublicBuildLabel": "Publiczny schemat", "Citadel_HeroBuilds_PublishBuildDesc": "Ten schemat zostanie opublikowany, by udostępnić go innym graczom.", "Citadel_HeroBuilds_PublishBuildLabel": "Opublikuj", "Citadel_HeroBuilds_PublishBuildTitle": "Opublikuj schemat dla bohatera", "Citadel_HeroBuilds_PublishDialogVersion": "Wersja: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Umieść schemat w kolejce", + "Citadel_HeroBuilds_QuickbuyAll": "Kliknij PPM, by dodać/usunąć przedmioty z danej kategorii do/z szybkiego zakupu.", "Citadel_HeroBuilds_RecommendedItems": "Polecane przedmioty", "Citadel_HeroBuilds_RemoveFromBuild": "Usuń", "Citadel_HeroBuilds_RemoveItem": "Usuń ze schematu", + "Citadel_HeroBuilds_RevertBuildLabel": "Przywróć", + "Citadel_HeroBuilds_RevertBuildTooltip": "Wymazuje lokalne zmiany wprowadzone w tym schemacie i zastępuje go bieżącą opublikowaną wersją.", + "Citadel_HeroBuilds_Reverting_Error": "Nie udało się przywrócić schematu", + "Citadel_HeroBuilds_Reverting_Title": "Przywracanie schematu", "Citadel_HeroBuilds_SaveBuild": "Zapisz zmiany", - "Citadel_HeroBuilds_Saving_Body": "Proszę czekać", - "Citadel_HeroBuilds_Saving_Title": "Zapisywanie schematu", + "Citadel_HeroBuilds_Saving_Error": "Nie udało się opublikować schematu", + "Citadel_HeroBuilds_Saving_Title": "Publikowanie schematu", + "Citadel_HeroBuilds_SearchText": "Wyszukaj tekst lub ID kompilacji", "Citadel_HeroBuilds_SelectBuildLabel": "Uczyń domyślnym", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mój obecny schemat:", + "Citadel_HeroBuilds_SellPriorityMessage": "Przedmioty o najwyższym priorytecie sprzedaży (0 – 100) będą sprzedawane jako pierwsze, by zrobić miejsce dla przedmiotów w schemacie, gdy miejsca zostaną zapełnione i dokonasz szybkiego zakupu.", + "Citadel_HeroBuilds_SellPriorityTitle": "Ustaw priorytet sprzedaży", + "Citadel_HeroBuilds_SetImbueTarget": "Cel nasycenia", + "Citadel_HeroBuilds_SetSellPriority": "Priorytet sprzedaży", "Citadel_HeroBuilds_ShowAllLanguages": "Pokaż wszystkie języki", "Citadel_HeroBuilds_TabName": "Schematy", "Citadel_HeroBuilds_Tab_Favorites": "Ulubione", "Citadel_HeroBuilds_Tab_MyBuilds": "Moje schematy", "Citadel_HeroBuilds_Tab_PublicBuilds": "Publiczne", "Citadel_HeroBuilds_Title": "Schematy dla bohaterów", - "Citadel_HeroBuilds_UpdateAnnotation": "Zaktualizuj adnotację", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Ta adnotacja pojawi się w dymku dla przedmiotów w sklepie, gdy twój schemat będzie aktywny.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Te notatki pojawią się w dymku dla przedmiotów w sklepie, gdy twój schemat będzie aktywny.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Zaktualizuj adnotację do przedmiotu", "Citadel_HeroBuilds_ValidateErrorBody": "Upewnij się, że schemat ma nazwę i opis oraz przynajmniej 1 polecany przedmiot.", "Citadel_HeroBuilds_ValidateErrorTitle": "Błąd zapisywania schematu", + "Citadel_HeroBuilds_ValveBuildLabel": "Uczyń domyślnym", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Wersja: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popularny", + "Citadel_HeroBuilds_WeeklyFavorite": "Najczęstszy tygodnia", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Jest to jeden z najczęściej używanych schematów dla tego bohatera w ciągu ostatnich 7 dni.", + "Citadel_HeroGrid_Assassin": "Zabójcy", + "Citadel_HeroGrid_Brawler": "Siłacze", + "Citadel_HeroGrid_Marksman": "Strzelcy", + "Citadel_HeroGrid_Mystic": "Mistycy", "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} – ostatnie zmiany", + "Citadel_HeroPage_Backstory": "Tło fabularne:", "Citadel_HeroPage_BaseStats": "STATYSTYKI BAZOWE", "Citadel_HeroPage_Complexity": "Złożoność", "Citadel_HeroPage_EditBuild": "Utwórz/edytuj schemat", @@ -1170,28 +1812,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Oczekuje się, że ten bohater eksperymentalny będzie się często zmieniał.", "Citadel_HeroPage_MissingVideos": "Obecnie nie ma filmów dla umiejętności bohatera.", "Citadel_HeroPage_PlayerStats": "Statystyki gracza", - "Citadel_HeroPage_Sandbox": "Test bohatera", + "Citadel_HeroPage_Sandbox": "Przetestuj bohatera", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Przetestuj z zespołem", + "Citadel_HeroPage_Sandbox_Solo": "Przetestuj bohatera", + "Citadel_HeroReleaseVote_Button_Swap": "Sprawdź postać", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} do odblokowania następnego bohatera.", + "Citadel_HeroReleaseVote_HowToGet": "Rozegraj standardowy mecz lub w Ulicznej bójce, by zdobyć głosy.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Twoja pierwsza wygrana w danym dniu da ci 4 dodatkowe głosy.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Masz jeszcze {d:remaining_votes} {remaining_votes, plural, one{GŁOS} few{GŁOSY} many{GŁOSÓW} other{GŁOSU}} do oddania", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Przedstawiamy:", + "Citadel_HeroReleaseVote_Reveal_Title": "GŁOSY zostały podliczone…", + "Citadel_HeroReleaseVote_Title": "Kto następny?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Masz {d:remaining_votes} {remaining_votes, plural, one{głos} few{głosy} many{głosów} other{głosu}} na odblokowanie bohatera.
    Oddaj {remaining_votes, plural, one{go} few{je} many{je} other{je}} przy urnie wyborczej w kryjówce.", + "Citadel_HeroReleaseVote_Unlocked": "Odblokowany", + "Citadel_HeroReleaseVote_VoteButton": "Głosuj", + "Citadel_HeroReleaseVote_VoteCounter": "Twoje głosy", + "Citadel_HeroReleaseVote_World": "Głosuj", + "Citadel_HeroReleaseVote_World_HasVotes": "Głosuj", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Masz{d:remaining_votes} {remaining_votes, plural, one{głos} few{głosy} many{głosów} other{głosu}} do oddania", "Citadel_Hero_Stats_ItemValue": "Wartość przedmiotów", "Citadel_Hero_Stats_Souls": "Dusze", + "Citadel_Hero_Stats_Title": "Statystyki bohatera:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Całkowita premia do twojego bazowego zdrowia zyskana z kupowania przedmiotów w drzewku witalności.", "Citadel_Hero_Stats_Tooltip_Shards": "Twoja dostępna waluta, jaką możesz wydać na przedmioty.", "Citadel_Hero_Stats_Tooltip_Spirit": "Moc spirytualna zwiększa skuteczność twoich umiejętności. Moc spirytualną zyskuje się z kupowania przedmiotów w drzewku spirytualizmu.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Szukaj ikony mocy spirytualnej na twoich umiejętnościach, by sprawdzić jej wpływ.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Całkowita premia do twoich obrażeń od broni i ataku wręcz zyskana z kupowania przedmiotów w drzewku broni.", "Citadel_Hero_Stats_Unsecured": "Niezabezpieczone", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}×", + "Citadel_HideoutBallJuggle_Land": "{s:value}× :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Nie udało się połączyć", + "Citadel_HideoutConnectionFailed_NoServer": "Brak przydzielonego serwera", + "Citadel_HideoutConnectionFailed_Title": "Nie można dołączyć do kryjówki zespołu", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Klient jest niezgodny", + "Citadel_Hideout_Exit": "Wciśnij {g:citadel_binding:'HideoutUse'}, by wyjść z gry.", + "Citadel_Hideout_Heroes": "Wciśnij {g:citadel_binding:'HideoutUse'}, by zobaczyć bohaterów.", + "Citadel_Hideout_HolidayChallenge": "Wciśnij {g:citadel_binding:'HideoutUse'}, by sprawdzić postęp świątecznego wyzwania.", + "Citadel_Hideout_Intro": "Wciśnij dowolny klawisz, by zacząć.", + "Citadel_Hideout_Learn": "Wciśnij {g:citadel_binding:'HideoutUse'}, by nauczyć się grać.", + "Citadel_Hideout_News": "Otwórz aktualności", + "Citadel_Hideout_News_Button": "Wciśnij {g:citadel_binding:'HideoutUse'}, by przejrzeć aktualności.", + "Citadel_Hideout_Play": "Wciśnij {g:citadel_binding:'HideoutUse'}, by wybrać tryb gry.", + "Citadel_Hideout_Resources": "Wciśnij {g:citadel_binding:'HideoutUse'}, by wyświetlić objaśnienia.", + "Citadel_Hideout_ToggleFastCooldowns": "Wciśnij {g:citadel_binding:'AbilityMelee'}, by włączyć i wyłączyć szybkie
    odnawianie umiejętności i wytrzymałości.", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Zaatakuj wręcz, by zebrać dusze.", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Zaatakuj wręcz, gdy światła migają, by zdobyć premie. Użyj mocnego ataku wręcz, by zdobyć jeszcze więcej.", + "Citadel_Hideout_VoteHero": "Wciśnij {g:citadel_binding:'HideoutUse'}, by zagłosować na następnego bohatera.", + "Citadel_Hideout_Watch": "Wciśnij {g:citadel_binding:'HideoutUse'}, by oglądać mecze.", + "Citadel_Hideout_Welcome": "Witamy w kryjówce", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Pamiątka gracza {s:hideout_owner} zdobyta podczas zimowej aktualizacji.", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Wstrzymano", + "Citadel_Hud_AutoSelect": "Automatyczny wybór", + "Citadel_Hud_Autobuy_Buy_Prompt": "Kup", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}, by kupić.", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Nie można kupić podczas walki.", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Przytrzymaj {g:citadel_binding:'Default.Scoreboard'}, by umieścić w kolejce.", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}, by otworzyć sklep.", + "Citadel_Hud_Autobuy_Tray_Title": "Kolejność zakupu:", + "Citadel_Hud_BoonsRecieved": "Otrzymane dary", + "Citadel_Hud_BuildOrder": "Kolejność schematu", + "Citadel_Hud_BuildOrder_AutoQueue": "Automatycznie umieszczaj w kolejce wybrany schemat na początku gry.", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Automatycznie kupuj przedmioty, gdy znajdujesz się w zasięgu sklepu.", + "Citadel_Hud_BuildOrder_ClearQueue": "Wyczyść kolejkę", + "Citadel_Hud_BuildOrder_Off": "Wznów automatyczny zakup", + "Citadel_Hud_BuildOrder_On": "Wstrzymaj automatyczny zakup", + "Citadel_Hud_BuildOrder_RemoveText": "Kliknij PPM, by usunąć przedmioty z kolejki.", + "Citadel_Hud_BuyPhase_Countdown": "Runda rozpocznie się za…", "Citadel_Hud_CantPause": "Nie można wstrzymać gry jeszcze przez {i:pause_cooldown} s", "Citadel_Hud_CantUnpause": "Nie można wznowić gry jeszcze przez {i:pause_cooldown} s", - "Citadel_Hud_CaptureZipLine": "PRZYTRZYMAJ {s:use_key}", + "Citadel_Hud_CaptureZipLine": "PRZYTRZYMAJ {g:citadel_binding:'HeldItem'}.", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "Przychodzące wiadomości obecnie zablokowane", "Citadel_Hud_CheaterVoteAlert": "Ktoś w twojej grze został przyłapany na oszukiwaniu…", - "Citadel_Hud_CheaterVoteAlert_Action": "Przytrzymaj [{s:show_scoreboard}], by zdecydować o jego przeznaczeniu.", + "Citadel_Hud_CheaterVoteAlert_Action": "Przytrzymaj {g:citadel_binding:'Scoreboard'}, by zdecydować o jego przeznaczeniu.", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Zbanuj oraz
    opuść mecz", "Citadel_Hud_CheaterVote_Option_Play": "Żaba teraz,
    ban później", + "Citadel_Hud_ChooseHero": "Wybierz bohatera", + "Citadel_Hud_Critical": "Krytyczne", "Citadel_Hud_DPS": "{i:dps} pkt. obr./s", "Citadel_Hud_DeathCam": "POWTÓRKA ŚMIERCI", - "Citadel_Hud_DebugStats": "MECZ: {s:match_id}\"nZUŻYCIE CPU SERWERA: {i:server_frametime_avg_pct}% (szczyt: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "MECZ: {s:match_id}
    ZUŻYCIE CPU SERWERA: {s:server_frametime_avg_pct}% (szczyt: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "MECZ: {s:match_id}
    FPS KLIENTA: {s:client_framerate} PING: {s:ping}
    ZUŻYCIE CPU SERWERA: {s:server_frametime_avg_pct}% (szczyt: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Skradziona", "Citadel_Hud_HealthCritical": "Krytyczny poziom zdrowia", "Citadel_Hud_HealthWarning": "Niski poziom zdrowia", "Citadel_Hud_KillFeedAllGuardians": "Wrodzy strażnicy", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "OPUŚĆ MECZ", "Citadel_Hud_LoadingDeathReplay": "Wczytywanie powtórki śmierci", "Citadel_Hud_LowAmmo": "MAŁO AMUNICJI", + "Citadel_Hud_MatchFull": "Mecz jest pełny", "Citadel_Hud_MicActive": "Mikrofon aktywny", "Citadel_Hud_MovementSpeed": "Szybkość ruchu:", + "Citadel_Hud_NoBuild": "Nie wczytuj schematu", + "Citadel_Hud_NoBuild_Subhead": "Sam dodam przedmioty", "Citadel_Hud_NoPausesLeft": "Nie można wstrzymać gry. Wykorzystałeś swoją jedyną pauzę w tym meczu.", "Citadel_Hud_NoTeamPausesLeft": "Nie można wstrzymać gry. Twoja drużyna wykorzystała wszystkie swoje pauzy w tym meczu.", "Citadel_Hud_NotEnoughEnergy": "ZA MAŁO ENERGII", - "Citadel_Hud_OpenShop": "Wciśnij [ {s:upgrade_key} ], by kupować", + "Citadel_Hud_OpenShop": "Wciśnij {g:citadel_binding:'OpenHeroSheet'}, by otworzyć sklep.", "Citadel_Hud_OutOfAmmo": "BRAK AMUNICJI", "Citadel_Hud_Paused": "Gra wstrzymana", "Citadel_Hud_Pauser": "Wstrzymał: {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Rozpoczynanie gry…", + "Citadel_Hud_PurchasingDisabled": "Zakupy wyłączone z powodu walki", "Citadel_Hud_Quickbuy": "Szybki zakup", - "Citadel_Hud_Quickbuy_Empty": "Dodaj do szybkiego zakupu za pomocą ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Usuń z kolejki", + "Citadel_Hud_Quickbuy_Empty": "Dodaj przedmioty do szybkiego zakupu poprzez
    kliknięcie ich PPM lub przeciągnięcie.", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Brak miejsca", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Dodaj/usuń z szybkiego zakupu za pomocą ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Wciśnij [{s:key_purchase_quickbuy}], by kupić.", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Wciśnij {g:citadel_binding:'PurchaseQuickbuy'}, by kupić.", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Szybki
    zakup", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Przeciągnij przedmioty, by zmienić kolejność.", + "Citadel_Hud_Quickbuy_Sell_Slot": "Oznaczone do sprzedaży", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{przedmiot} few{przedmioty} many{przedmiotów} other{przedmiotu}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{przedmiot} few{przedmioty} many{przedmiotów} other{przedmiotu}}", + "Citadel_Hud_Quickbuy_Short": "Szybki zakup", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Zakupiono przedmiot", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Sprzedano przedmiot", - "Citadel_Hud_Quickbuy_Tooltip": "Kliknij, by kupić dowolny z tych przedmiotów lub naciśnij [{s:key_purchase_quickbuy}], gdy jesteś w zasięgu sklepu, aby kupić kolejny przedmiot z szybkiego zakupu.", + "Citadel_Hud_Quickbuy_Tooltip": "Kliknij, by kupić dowolny z tych przedmiotów lub naciśnij {g:citadel_binding:'PurchaseQuickbuy'}, gdy jesteś w zasięgu sklepu, aby kupić kolejny przedmiot z szybkiego zakupu.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Gdy znajdujesz się w zasięgu sklepu i stać cię na dany przedmiot, to zostanie on zakupiony. Funkcja jest ignorowana, gdy jest włączona opcja zakupu za darmo (np. w trybie testowym).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Użyj [M2], by dodać lub usunąć przedmioty ze swojej kolejki szybkiego zakupu. Użyj [CTRL+M2], by usunąć wszystkie przedmioty i zacząć dodawać nowe.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Użyj [M2], by dodać lub usunąć przedmioty ze swojej kolejki szybkiego zakupu.", "Citadel_Hud_RecentPurchases": "Ostatnie zakupy:", "Citadel_Hud_RespawnIn": "Odrodzenie za:", "Citadel_Hud_ReturnToMatch": "WRÓĆ DO GRY", - "Citadel_Hud_RideZipLine": "PRZYTRZYMAJ [ {s:in_zipline} ], by zjechać", + "Citadel_Hud_RideZipLine": "PRZYTRZYMAJ {g:citadel_binding:'Zipline'}, by zjechać.", "Citadel_Hud_RideZipLineOnCooldown": "Niedostępne po otrzymaniu obrażeń", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Rozpoczęcie szybkiego zakupu:", + "Citadel_Hud_SelectBuild_Subhead": "Możesz dostosować kolejność tych przedmiotów w dowolnym momencie podczas meczu.", "Citadel_Hud_SoulsGathered": "Zebrane dusze", + "Citadel_Hud_Spectate": "Tryb widza", + "Citadel_Hud_StreeBrawlScores": "Runda zakończona", + "Citadel_Hud_StreeBrawlTeamName": "{s:outcome_label}", + "Citadel_Hud_StreetBrawlShopCountdown": "Runda rozpocznie się za:", + "Citadel_Hud_TeamChoice": "Drużyna:", "Citadel_Hud_ToNext": "DO DARU", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "Gracz {g:citadel_persona:account_id} sprawia, że jego bohater ({s:hero_name}) czuje magię tych Świąt!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}
    tys.", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "Gracz {g:citadel_persona:account_id} sprawia, że jego bohater czuje magię tych Świąt!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id} odblokowuje ozdobę dla swojego bohatera!", + "Citadel_Hud_Toast_SeasonalKill": " после телепортации к плащу", + "synth_plasma_flux_t2_desc": "+5 ед. к урону от оружия на 6 с.
    ", + "synth_plasma_flux_t3_desc": "+1.6 с. к длительности и -14 с. от времени перезарядки.", "synth_plasma_flux_teleport": "Телепортация", "synth_pulse": "Чемодан заклинателя", - "synth_pulse_desc": "Карман прячется в своём чемодане. По окончании действия противникам поблизости наносится урон. Из чемодана можно вернуться раньше, совершив любое действие.", + "synth_pulse_desc": "Pocket прячется в своём чемодане. По окончании действия противникам поблизости наносится {g:citadel_inline_attribute:'SpiritDamage'}. Из чемодана можно вернуться раньше, совершив любое действие.", "synth_pulse_quip": "Карман ненадолго прячется в чемодане, а затем наносит урон", - "synth_pulse_t3_desc": "-40% от скорострельности жертв на 4.0 с. и +0.5 с. ко времени в чемодане", + "synth_pulse_t3_desc": "+1.5 с. к длительности
    +4 м к радиусу
    -40% от скорости передвижения и скорострельности на 4 с.", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Урна душ", "team_msg_TheirTitanDefeated_Desc": "Ваша команда победила вражеского покровителя", @@ -7360,7 +11364,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7380,493 +11384,609 @@ "trooper_neutral_gun": "Жестяная пушка", "under_garage": "{s:param_1} в гараже", "upgrade_ability_power_shard": "Осколок эха", - "upgrade_ability_power_shard_active": "Сбрасывает перезарядку последнего применённого вами умения, не являющегося ультимативным.", + "upgrade_ability_power_shard_active": "Сбрасывает время перезарядки вашего усиленного умения, не являющегося ультом.", + "upgrade_ability_power_shard_search": "Осколок эха Echo Shard", "upgrade_ability_refresher": "Обновитель", "upgrade_ability_refresher_desc": "Сбрасывает перезарядку всех ваших умений и восстанавливает все их заряды.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Обновитель Refresher", + "upgrade_absorbing_armor": "Ведьмовской доспех", + "upgrade_absorbing_armor_desc": "Когда вы получаете большой {g:citadel_inline_attribute:'SpiritDamage'} от врагов, у вашего случайно выбранного умения сокращается время перезарядки.", + "upgrade_absorbing_armor_search": "Ведьмовской доспех Witchmail", "upgrade_acolytes_glove": "Спиритический удар", - "upgrade_acolytes_glove_desc": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный спиритический урон и уменьшите его сопротивляемость спиритизму.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный {g:citadel_inline_attribute:'SpiritDamage'} и уменьшите его сопротивляемость спиритизму.

    При нанесении лёгких ударов ближнего боя перезарядка длится в {s:LightMeleeCooldownMult} раза дольше.
    ", + "upgrade_acolytes_glove_search": "Спиритический удар Spirit Strike", "upgrade_active_reload": "Активная перезарядка", "upgrade_active_reload/buff": "Активная перезарядка", - "upgrade_active_reload_desc": "Нажав [{s:key_reload}] в указанный момент перезарядки, вы мгновенно завершите её и получите бонус к скорострельности и краже здоровья пулями.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Нажав {g:citadel_binding:'Reload'} в указанный момент перезарядки, вы мгновенно завершите её и получите бонус к скорострельности, краже здоровья пулями и скорости передвижения.", + "upgrade_active_reload_search": "Активная перезарядка Active Reload", + "upgrade_aerial_supremacy": "Воздушное превосходство", + "upgrade_aerial_supremacy_passive": "Позволяет делать неограниченное число прыжков и рывков в воздухе перед приземлением.", "upgrade_ammo_scavenger": "Собиратель патронов", "upgrade_ammo_scavenger_desc": "Каждый раз, когда вы забираете душу или не отдаёте её врагу, вам возвращается часть боезапаса и даётся суммирующийся бонус к спиритической мощи.
    При максимальном числе бонусов у вас также повышается скорость бега.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Собиратель патронов Ammo Scavenger", + "upgrade_ancient_shield": "Древний щит", + "upgrade_aoe_root": "Паутинный вихрь", + "upgrade_aoe_root_active": "Вы бросаете вакуумную гранату, которая притягивает врагов в небольшую область и накладывает на них «Замедляющие чары».

    Альт. огонь: применить на конкретную цель.
    ", + "upgrade_aoe_root_search": "Паутинный вихрь Vortex Web", + "upgrade_apex_combat": "Вершина боя", + "upgrade_apex_combat_desc": "Ваши пули рикошетят во врагов рядом с целью, накладывая эффекты выстрелов и нанося долю изначального урона.", + "upgrade_aprounds": "Бронебойные патроны", + "upgrade_aprounds_desc": "Ваши пули получают шанс стать неотвратимыми — такие прошивают врагов и игнорируют их сопротивляемость пулям.", + "upgrade_aprounds_search": "Бронебойные патроны Armor Piercing Rounds", "upgrade_arcane_extension": "Увеличитель длительности", - "upgrade_arcane_extension_desc": "Увеличивает длительность действия ваших умений и предметов.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Усиливает выбранное умение, повышая время его действия.", + "upgrade_arcane_extension_search": "Увеличитель длительности Duration Extender", "upgrade_arcane_surge": "Колдовской порыв", - "upgrade_arcane_surge_desc": "Ваш следующий прыжок с рывком не израсходует выносливость, а следующее применённое умение будет иметь повышенные дальность, длительность и спиритическую мощь. У вас также повысятся скорострельность и боезапас до следующей перезарядки. Действует до {s:AbilityDuration} с.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "После совершения рывка с прыжком следующее умение, которое вы используете в течение {s:ArcaneSurgeWindow} с., будет иметь бонусную дальность, длительность и спиритическую мощь.", + "upgrade_arcane_surge_search": "Колдовской порыв Arcane Surge", + "upgrade_arctic_blast": "Арктический взрыв", + "upgrade_arctic_blast_desc": "Вы выпускаете расширяющуюся леденящую волну, которая наносит {g:citadel_inline_attribute:'SpiritDamage'} и замораживает, а затем замедляет задетые цели.

    У замедленных жертв замораживается восстановление выносливости", + "upgrade_arctic_blast_search": "Арктический взрыв Arctic Blast", + "upgrade_auto_cleanse": "Непреклонность", + "upgrade_auto_cleanse_search": "Непреклонность Очищение Indomitable Cleanse", "upgrade_banshee_slugs": "Калечащий выстрел в голову", - "upgrade_banshee_slugs_headshots_desc": "Выстрелы в голову снижают сопротивляемость пулям и спиритизму у жертвы.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Попадание в голову уменьшает сопротивляемость пулям и спиритизму у жертв, а также накладывает на них снижение лечения.", + "upgrade_banshee_slugs_search": "Калечащий выстрел в голову Crippling Headshot", "upgrade_berserker": "Берсерк", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Берсерк", "upgrade_berserker_desc": "Повышает наносимый урон от оружия, когда вы получаете урон на протяжении долгого времени.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Берсерк Berserker", "upgrade_bleeding_bullets_buildup": "Накопление кровотечения...", "upgrade_blitz_bullets": "Быстрый стрелок", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Быстрый стрелок Swift Striker", + "upgrade_blood_tribute": "Кровавая дань", + "upgrade_blood_tribute_desc": "Когда включено: вы постоянно жертвуете здоровьем, чтобы повысить {g:citadel_inline_attribute:'FireRate'}, сопротивляемость отрицательным эффектам и скорость передвижения.", + "upgrade_blood_tribute_search": "Кровавая дань Blood Tribute", + "upgrade_boundless_spirit": "Безграничный спиритизм", + "upgrade_boundless_spirit_search": "Безграничный спиритизм Boundless Spirit", "upgrade_boxing_glove": "Витальный удар", - "upgrade_boxing_glove_desc": "Ваши атаки ближнего боя замедляют врагов и лечат вас на {s:LifestealHeal} ед. и {s:LifestealHealPercent}% от нанесённого в ближнем бою урона. Лечение от существ, не являющихся героями, имеет лишь {s:NonHeroHealPct}% эффективности.", + "upgrade_boxing_glove_desc": "Ваши атаки ближнего боя замедляют врагов и лечат вас на процент от нанесённого в ближнем бою урона, а также на фиксированное количество единиц.

    Лечение от существ, не являющихся героями, эффективно на {s:NonHeroHealPct}%.
    Множитель времени перезарядки составляет {s:LightMeleeCooldownMult} при нанесении лёгких ударов ближнего боя.
    ", + "upgrade_boxing_glove_search": "Витальный удар Lifestrike", "upgrade_bullet_armor": "Пулевая броня", - "upgrade_bullet_armor_2": "Улучшенная пулевая броня", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Аура охотника", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Снижает сопротивляемость пулям и скорострельность у врагов поблизости. Если рядом только один вражеский герой, эффект утраивается.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "Стрелковый недуг", + "upgrade_bullet_armor_reduction_aura_desc": "Снижает сопротивляемость пулям и скорострельность у врагов поблизости. Если рядом только один вражеский герой, эффект удваивается.", + "upgrade_bullet_armor_reduction_aura_search": "Аура охотника Hunter's Aura", + "upgrade_bullet_armor_search": "Пулевая броня Bullet Armor", + "upgrade_bullet_resist_shredder": "Измельчитель пулестойкости", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Уменьшение пулевой брони", - "upgrade_bullet_resist_shredder_desc": "Уменьшает сопротивляемость пулям героев, которым наносится спиритический урон.", + "upgrade_bullet_resist_shredder_desc": "Снижает сопротивляемость пулям у врагов, которым вы наносите {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Измельчитель пулестойкости Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Баллистические чары", + "upgrade_bulletshredimbue_desc": "Выбранное умение получает повышенную дальность. Нанесение урона этим умением увеличивает урон от оружия за каждого задетого героя. Слабее действует на существ, не являющихся героями.", + "upgrade_bulletshredimbue_search": "Баллистические чары Ballistic Enchantment", "upgrade_burst_fire": "Шквальный огонь", "upgrade_burst_fire/modifier_burst_fire_buff": "Шквальный огонь", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Ненадолго повышает ваши скорострельность и скорость передвижения, когда вы попадаете выстрелом по вражескому герою.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Шквальный огонь Burst Fire", + "upgrade_capacitor": "Конденсатор", + "upgrade_capacitor_desc": "Вы выпускаете снаряд, наносящий {g:citadel_inline_attribute:'SpiritIcon'}урон и накладывающий сильное замедление, которое постепенно развеивается. Цель также не может использовать выносливость, а на её предметы и умения, связанные с движением, накладывается безмолвие.", + "upgrade_capacitor_search": "Конденсатор Capacitor", "upgrade_cardio_calibrator": "Скоростная стойкость", - "upgrade_cardio_calibrator_desc": "Снижает накладываемое на вас врагами замедление передвижения.", + "upgrade_cardio_calibrator_desc": "Уменьшает эффективность наложенного врагами снижения скорости передвижения.", + "upgrade_cardio_calibrator_search": "Скоростная стойкость Enduring Speed", + "upgrade_celestial_guidance": "Небесное благословение", + "upgrade_celestial_guidance_desc": "Накладывает мощнейшее очищение, которое восстанавливает силы всех ваших союзников.", "upgrade_chain_lightning": "Тесла-пули", "upgrade_chain_lightning_desc": "У ваших выстрелов есть шанс поразить цель электричеством. Электрический заряд также отскочит на ближайшего к цели врага.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Тесла-пули Tesla Bullets", + "upgrade_cheat_death": "Обман смерти", + "upgrade_cheat_death_search": "Обман смерти Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Если вам наносят смертельный урон, вы получаете временное бессмертие, а также избавляетесь от всех отрицательных эффектов, кроме оглушения.

    В этом состоянии вы наносите уменьшенный урон, и имеете сниженное лечение.", "upgrade_chonky": "Выдержка", - "upgrade_chonky_desc": "Если в течение {s:RestoreDelay} с. вам не наносили урон, вы начинаете восстанавливать {s:HealLifePercentOutOfCombat}% от максимального здоровья.", - "upgrade_chonky_high_health_passive_desc": "Увеличивает наносимый урон от оружия и скорость передвижения, когда у вас больше {s:HealthThreshold}% здоровья.", - "upgrade_clip_size": "Базовый магазин", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Если в течение некоторого времени не получать урон, вам даётся восстановление здоровья.", + "upgrade_chonky_high_health_passive_desc": "Увеличивает вашу скорость передвижения, когда у вас больше {s:HealthThreshold}% здоровья.", + "upgrade_chonky_search": "Выдержка Fortitude", + "upgrade_clip_size": "Увеличенный магазин", + "upgrade_clip_size_search": "Увеличенный магазин Extended Magazine", + "upgrade_cloak_of_opportunity": "Плащ возможностей", + "upgrade_cloak_of_opportunity_desc": "Блокирует следующее наложение на вас оглушения, сковывания, обездвиживания, сна или блокировки передвижения и даёт вам неудержимость. Вы также получаете барьер и увеличенную {g:citadel_inline_attribute:'MoveSpeed'}.", "upgrade_cloaking_device_active": "Сплетение теней", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Если вы атакуете или используете умение, ваша скрытность прекращается и начинается засада, которая временно увеличивает вашу скорострельность и спиритическую мощь.", + "upgrade_cloaking_device_active_ambush_desc": "
    Если вы атакуете или используете умение, ваша скрытность прекращается и начинается засада, которая временно увеличивает вашу скорострельность, спиритическую мощь и урон в ближнем бою.", "upgrade_cloaking_device_active_desc": "Даёт скрытность. Получение урона ненадолго раскроет вас.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Сплетение теней Shadow Weave", "upgrade_close_quarter_combat": "Стрельба в упор", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Замедление", "upgrade_close_quarter_combat_desc": "Когда цель выстрелов находится на малой дальности, вы замедляете её передвижение выстрелами и наносите больше урона оружием.", + "upgrade_close_quarter_combat_search": "Стрельба в упор Point Blank", "upgrade_close_range": "Ближняя дистанция", "upgrade_close_range_desc": "Когда цель выстрелов находится на малой дальности, вы наносите больше урона оружием.", + "upgrade_close_range_search": "Ближняя дистанция Close Quarters", "upgrade_cold_front": "Холодный фронт", - "upgrade_cold_front_desc": "Выпускает расширяющуюся волну мороза, которая наносит спиритический урон и замедляет задетых врагов. Урон существам, не являющимся героями, в {s:NPCDamageMult} раза больше.", + "upgrade_cold_front_desc": "Вы выпускаете расширяющуюся леденящую волну, которая наносит {g:citadel_inline_attribute:'SpiritDamage'} и замедляет задетых врагов.", + "upgrade_cold_front_search": "Холодный фронт Cold Front", "upgrade_colossus": "Колосс", - "upgrade_colossus_desc": "Даёт сопротивляемость пулям и спиритизму, а также снижает скорость передвижения и бега врагов поблизости. Размер вашего героя увеличивается на 20%.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Вы увеличиваетесь в размерах и получаете бонусы к сопротивляемости пулям и спиритизму, а также наносите повышенный {g:citadel_inline_attribute:'MeleeDamage'}.

    Враги поблизости замедляются и имеют сниженную скорость рывка.", + "upgrade_colossus_search": "Колосс Colossus", "upgrade_containment": "Замедляющие чары", - "upgrade_containment_desc": "Наносит цели спиритический урон и замедляет её передвижение и рывки. Также накладывает безмолвие на её предметы и умения, связанные с передвижением.
    Не влияет на затраты выносливости цели.", + "upgrade_containment_desc": "Замедляет передвижение выбранного врага и накладывает безмолвие на его предметы и умения, связанные с передвижением.
    Увеличивает гравитацию цели.
    Не влияет на расход её выносливости.
    ", + "upgrade_containment_search": "Замедляющие чары Slowing Hex", "upgrade_cooldown_reduction": "Превосходная перезарядка умений", - "upgrade_cooldown_reduction_desc": "Уменьшает перезарядку ваших умений и предметов.", + "upgrade_cooldown_reduction_desc": "Сокращает время перезарядки ваших умений.", + "upgrade_cooldown_reduction_search": "Превосходная перезарядка умений Superior Cooldown", + "upgrade_corpse_explosion": "Взрыв души", + "upgrade_corpse_explosion_desc": "Убийства и помощь вызывают взрыв в месте смерти жертвы. Радиус взрыва и урон от него больше при убийстве героев.", + "upgrade_corpse_explosion_search": "Взрыв души Soul Explosion", + "upgrade_counterspell": "Контрчары", + "upgrade_counterspell_desc": "Ваше следующее парирование защитит вас от урона и эффектов вражеских умений и предметов. При успешном парировании умения вы получите {g:citadel_inline_attribute:'Heal'} и бонусы к скорости передвижения и спиритической мощи.", + "upgrade_counterspell_search": "Контрчары Counterspell", "upgrade_crackshot": "Мистический выстрел", - "upgrade_crackshot_desc": "Ваш следующий выстрел нанесёт дополнительный спиритический урон.", + "upgrade_crackshot_desc": "Ваша следующая пуля нанесёт дополнительный {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_crackshot_search": "Мистический выстрел Mystic Shot", "upgrade_critshot": "Удачный выстрел", - "upgrade_critshot_desc": "Ваши пули могут стать усиленными. При попадании такие пули наносят дополнительный урон и накладывают замедление.
    Дополнительный урон не может быть критическим.", + "upgrade_critshot_desc": "Ваши пули могут стать усиленными и нанести дополнительный урон при попадании.
    Дополнительный урон не может быть критическим.", + "upgrade_critshot_search": "Удачный выстрел Lucky Shot", + "upgrade_crushing_fists": "Сокрушительные кулаки", + "upgrade_crushing_fists_desc": "Нанесённый вами {g:citadel_inline_attribute:'MeleeDamage'} восстанавливает ваш боезапас и накладывает накапливаемый эффект снижения сопротивляемости пулям на врагов. Тяжёлый удар ближнего боя накладывает 2 ед. эффекта.

    Если на цель наложено макс. число единиц эффекта, она оглушается.", + "upgrade_crushing_fists_search": "Сокрушительные кулаки Crushing Fists", "upgrade_damage_recycler": "Кровопийца", "upgrade_damage_recycler_desc": "Ослабляет накладываемое на вас врагами снижения лечения.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Кровопийца Leech", "upgrade_debuff_reducer": "Уменьшитель эффектов", "upgrade_debuff_reducer_desc": "Снижает длительность всех накладываемых на вас отрицательных эффектов.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Уменьшитель эффектов Debuff Reducer", + "upgrade_deflecting_armor": "Латная броня", + "upgrade_deflecting_armor_desc": "Даёт шанс либо отразить летящие в вас пули, нейтрализовав весь {g:citadel_inline_attribute:'WeaponDamage'}, либо предотвратить все эффекты, накладываемые на вас пулями при попадании.", + "upgrade_deflecting_armor_search": "Латная броня Plated Armor", + "upgrade_discord": "Кара", + "upgrade_discord_desc": "Даёт сопротивляемость спиритизму и ауру выбранному союзнику. Аура наносит врагам {g:citadel_inline_attribute:'SpiritIcon'}урон, пропорциональный их максимальному здоровью.
    Можно применять на себя.", + "upgrade_discord_search": "Кара Scourge", + "upgrade_divine_barrier": "Божественный барьер", + "upgrade_divine_barrier_desc": "Снимает все отрицательные эффекты (кроме оглушения) с цели, а также даёт ей барьер и бонус к скорости передвижения.
    Можно применять на себя. При применении не на себя время перезарядки сокращается вдвое.
    ", + "upgrade_divine_barrier_search": "Божественный барьер Divine Barrier", "upgrade_diviners_kevlar": "Доспех прорицателя", - "upgrade_diviners_kevlar_desc": "Применив ультимативное умение, герой на время получает щиты от пуль и спиритизма, а также бонус к спиритической мощи.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Применив ульт, вы получаете барьер и временный бонус к спиритической мощи.", + "upgrade_diviners_kevlar_search": "Доспех прорицателя Diviner's Kevlar", "upgrade_dps_aura": "Героическая аура", - "upgrade_dps_aura_active_desc": "Увеличивает скорость передвижения и скорострельность вам и союзникам неподалёку.", - "upgrade_dps_aura_desc": "Увеличивает скорострельность призванных игроками существ неподалёку.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Повышает {g:citadel_inline_attribute:'MoveSpeed'} и {g:citadel_inline_attribute:'FireRate'} у вас и союзников поблизости. У солдатов эффект удваивается.", + "upgrade_dps_aura_desc": "Даёт сопротивляемость пулям союзникам поблизости.", + "upgrade_dps_aura_search": "Героическая аура Heroic Aura", + "upgrade_eldritch_shot": "Терзающий выстрел", + "upgrade_eldritch_shot_desc": "Ваша следующая пуля накладывает мощный отрицательный эффект, который снижает лечение и скорость передвижения врага, а также наносимый им урон. Ещё наносит {g:citadel_inline_attribute:'BonusSpiritDamage'} пропорционально текущему здоровью цели.

    Пуля имеет больший размер и прошивает цели насквозь.", + "upgrade_electric_slippers": "Электротапки", + "upgrade_electric_slippers_desc": "При скольжении вы уклоняетесь от пуль, получаете бонус к скорострельности и наносите урон врагам вокруг.

    Перезарядка отдельна для каждой цели.
    ", + "upgrade_enchanted_holsters": "Метатель чар", + "upgrade_enchanted_holsters_desc": "При использовании умения или предмета в бою вы получаете суммирующийся положительный эффект, повышающий вашу скорострельность и скорость перезарядки.
    Каждое новое использование продлевает действие эффекта.", + "upgrade_enchanted_holsters_search": "Метатель чар Spellslinger", "upgrade_endurance": "Добавочное восстановление", + "upgrade_endurance_search": "Добавочное восстановление Extra Regen", "upgrade_escalating_exposure": "Растущее воздействие", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Растущее воздействие", - "upgrade_escalating_exposure_desc": "Нанося врагу спиритический урон, вы накладываете на него суммирующийся эффект, усиливающий спиритический урон, который вы наносите цели.", + "upgrade_escalating_exposure_desc": "Нанося {g:citadel_inline_attribute:'SpiritDamage'}, вы получаете накапливаемое повышение спиритизма, которое увеличивает {g:citadel_inline_attribute:'SpiritDamage'}, наносимый вами цели.", + "upgrade_escalating_exposure_search": "Растущее воздействие Escalating Exposure", + "upgrade_eternal_gift": "Вечный дар", + "upgrade_eternal_gift_desc": "Периодически даёт постоянный бонус к случайной характеристике.", + "upgrade_eternal_gift_respawn_desc": "Сокращает время возрождения после вашей следующей смерти.", + "upgrade_ethereal_bullets": "Ртутный «Магнум»", + "upgrade_ethereal_bullets_desc": "Усиленное умение постепенно заряжается, благодаря чему наносит {g:citadel_inline_attribute:'BonusSpiritDamage'}, повышает скорострельность и перезаряжает оружие при использовании. До следующей перезарядки оружия ваши пули наносят {g:citadel_inline_attribute:'BonusSpiritDamage'}, пропорциональный вашей спиритической мощи.", + "upgrade_ethereal_bullets_search": "Ртутный «Магнум» Mercurial Magnum", + "upgrade_express_shot": "Экспресс-выстрел", + "upgrade_express_shot_desc": "При следующей атаке вы быстро произведёте два выстрела один за другим. Выпущенные при этом пули имеют повышенную скорость и наносят дополнительный урон. Данная атака расходует дополнительный боезапас.", + "upgrade_express_shot_search": "Экспресс-выстрел Backstabber", "upgrade_extra_charge": "Добавочные заряды", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Добавочные заряды Extra Charge", "upgrade_fervor": "Ярость", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Увеличивает ваши характеристики, когда у вас меньше {s:LowHealthThreshold}% здоровья.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Когда у вас меньше {s:LowHealthThreshold}% здоровья, вы на указанный период получаете бонусы к характеристикам, а наложенные на вас отрицательные эффекты ослабляются.", + "upgrade_fervor_search": "Ярость Frenzy", "upgrade_fleetfoot_boots": "Проворная поступь", - "upgrade_fleetfoot_boots_active_desc": "Даёт бонус к скорости передвижения и боезапасу.", + "upgrade_fleetfoot_boots_active_desc": "Даёт бонус к скорости передвижения и сопротивляемости замедлению.", "upgrade_fleetfoot_boots_passive_desc": "Убирает снижение скорости передвижения во время стрельбы.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Проворная поступь Fleetfoot", + "upgrade_focus_lens": "Фокусная линза", + "upgrade_focus_lens_desc": "Накладывает безмолвие на выбранного врага. Часть всего урона, нанесённого в период безмолвия, накладывается на цель по окончании действия эффекта.", + "upgrade_focus_lens_search": "Фокусная линза Focus Lens", + "upgrade_fury_trance": "Яростный экстаз", + "upgrade_fury_trance_active": "Даёт бонус к скорострельности и сопротивляемости спиритизму, но накладывает на вас безмолвие и не даёт пользоваться выносливостью и восстановлением.", + "upgrade_fury_trance_search": "Яростный экстаз Fury Trance", "upgrade_glass_cannon": "Стеклянная пушка", - "upgrade_glass_cannon_desc": "Каждое убийство героя даёт постоянный бонус к урону от оружия (максимум — {s:MaxStacks} раз). При смерти владельца теряется один бонус.", - "upgrade_glitch": "Проклятие", - "upgrade_glitch/modifier_glitch_debuff": "Проклятие!", - "upgrade_glitch_desc": "Проклинает врага: прерывает его действия, запрещает ему применять предметы, а также накладывает на него безмолвие и обезоруживание.", + "upgrade_glass_cannon2": "Стеклянная пушка, вер. 2", + "upgrade_glass_cannon2_desc": "Каждое убийство героя даёт постоянный бонус к урону от оружия (максимум — {s:MaxStacks} раз). При смерти владельца теряется один бонус.", + "upgrade_glass_cannon2_search": "Стеклянная пушка, вер. 2 Glass Cannon v2", + "upgrade_glass_cannon_desc": "Каждое убийство героя даёт постоянный бонус к скорострельности (максимум — {s:MaxStacks} раз). При смерти владельца теряется один бонус.", + "upgrade_glass_cannon_plus1": "Стеклянная пушка +1", + "upgrade_glass_cannon_search": "Стеклянная пушка Glass Cannon", + "upgrade_glitch": "Проклятая реликвия", + "upgrade_glitch_desc": "Проклинает врага: прерывает его действия, запрещает ему применять предметы, а также накладывает на него безмолвие и обезоруживание. Лишает всех положительных эффектов, кроме полученных от ультов.", + "upgrade_glitch_search": "Проклятая реликвия Cursed Relic", + "upgrade_goose_egg": "Золотое гусиное яйцо", + "upgrade_goose_egg_active_desc": "Вылупив яйцо, вы получите души и постоянные бонусы.

    Чем дольше у вас яйцо, тем выше его ценность.

    При вылуплении яйца вы получите постоянный бонус за каждые {s:BonusBuffsPerGold} накопленных душ.", + "upgrade_goose_egg_desc": "Вы постепенно получаете души, пока живы.", + "upgrade_goose_egg_search": "Золотое гусиное яйцо", + "upgrade_goose_egg_stacklabel": "Души за вылупление", + "upgrade_greater_withering_whip": "Чары обезоруживания", + "upgrade_greater_withering_whip_debuff": "Обезоруживание", + "upgrade_greater_withering_whip_desc": "Разоружает выбранного врага и снижает его сопротивляемость пулям.", + "upgrade_greater_withering_whip_search": "Чары обезоруживания Disarming Hex", + "upgrade_grit": "Крепость", + "upgrade_grit_desc": "Вы ненадолго получаете барьер.", + "upgrade_grit_search": "Крепость Grit", + "upgrade_guardian_ward": "Заслон стража", + "upgrade_guardian_ward_desc": "Цель получает барьер и временное повышение скорости передвижения.
    Можно применять на себя.
    Если применяется не на себя, время перезарядки сокращается вдвое.
    ", + "upgrade_guardian_ward_search": "Заслон стража Guardian Ward", + "upgrade_haunting_scream": "Терзающий крик", + "upgrade_haunting_scream_desc": "Вы запускаете расширяющийся снаряд, который ненадолго проклинает врагов.", "upgrade_headhunter": "Охотник за головами", - "upgrade_headhunter_desc": "Попадание в голову наносит дополнительный урон, лечит вас на процент от макс. здоровья и ненадолго увеличивает вашу скорость передвижения.", + "upgrade_headhunter_desc": "Ваше следующее попадание в голову вражескому герою нанесёт ему {g:citadel_inline_attribute:'BonusWeaponDamage'}. Вы также получите {g:citadel_inline_attribute:'Heal'}, а ваша {g:citadel_inline_attribute:'MoveSpeed'} ненадолго повысится.", + "upgrade_headhunter_search": "Охотник за головами Headhunter", "upgrade_headshot_booster": "Усилитель выстрелов в голову", - "upgrade_headshot_booster_desc": "Урон от оружия выше при выстрелах в голову.", + "upgrade_headshot_booster2": "Ослабляющий выстрел в голову", + "upgrade_headshot_booster2_desc": "Попадание в голову снижает сопротивляемость пулям у жертвы.", + "upgrade_headshot_booster2_search": "Ослабляющий выстрел в голову Weakening Headshot", + "upgrade_headshot_booster_desc": "Ваше следующее попадание в голову вражескому герою нанесёт ему {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Усилитель выстрелов в голову Headshot Booster", "upgrade_heal_on_level": "Лечение покровителя", "upgrade_heal_on_level/heal_on_level_buff": "Лечение при повышении уровня", "upgrade_heal_on_level_buff": "Лечение при повышении уровня", "upgrade_heal_on_level_desc": "Получая дары, вы также автоматически восстанавливаете здоровье.", + "upgrade_heal_on_level_search": "Лечение покровителя Patron's Healing", "upgrade_healbane": "Гроза целителей", - "upgrade_healbane_desc": "Нанося спиритический урон, вы накладываете на жертву снижение лечения. Если вражеский герой умрёт во время действия этого эффекта, вы сильно исцелитесь.", + "upgrade_healbane_desc": "Наносимый вами {g:citadel_inline_attribute:'SpiritDamage'} накладывает снижение лечения. Если вражеский герой под действием эффекта погибает, вы получаете значительное лечение.", + "upgrade_healbane_search": "Гроза целителей Healbane", + "upgrade_healbuff": "Целебный темп", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Целебный темп", + "upgrade_healbuff_desc": "Когда вы накладываете на себя или союзника {g:citadel_inline_attribute:'Heal'}, у цели будет {g:citadel_inline_attribute:'BonusFireRate'} и {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Не распространяется на врождённое восстановление и пассивную кражу здоровья пулями/спиритизмом.", + "upgrade_healbuff_search": "Целебный темп Healing Tempo", "upgrade_healing_booster": "Усилитель лечения", - "upgrade_healing_booster_desc": "Повышает эффективность вашего лечения на {s:HealAmpRegenPercent}%, а также вашу сопротивляемость снижению лечения на {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Повышает эффективность вашего лечения.", + "upgrade_healing_booster_search": "Усилитель лечения Healing Booster", "upgrade_health": "Добавочное здоровье", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Твёрдость", + "upgrade_health_2_search": "Твёрдость Toughness", "upgrade_health_nova": "Вспышка исцеления", - "upgrade_health_nova_desc": "Лечит вас и союзников поблизости. За каждого союзника лечение увеличивается на {s:HeroTargetBonus}%.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Лечит вас и союзников поблизости.", + "upgrade_health_nova_search": "Вспышка исцеления Healing Nova", + "upgrade_health_search": "Добавочное здоровье Extra Health", "upgrade_health_stealing_magic": "Спиритическая кража здоровья", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Спиритическая кража здоровья Spirit Lifesteal", "upgrade_health_stimpak": "Обряд лечения", "upgrade_health_stimpak/modifier_stimpak_regen": "Обряд лечения", "upgrade_health_stimpak_desc": "Даёт цели восстановление здоровья и скорость бега. Эффект пропадает, если цель получает урон от вражеских героев или построек. Можно применить на себя.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Обряд лечения Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Кровотечение", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Скоростной магазин", - "upgrade_hollow_point_rounds": "Разрывная оборона", - "upgrade_hollow_point_rounds_desc": "Увеличивает наносимый урон от оружия, когда у вас больше {s:LifeThreshold}% здоровья.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag": "Скоростные патроны", + "upgrade_high_velocity_mag_search": "Скоростные патроны High-Velocity Rounds", + "upgrade_hollow_point_rounds": "Разрывник", + "upgrade_hollow_point_rounds_desc": "Когда у вас более {s:LifeThreshold}% здоровья, вы наносите дополнительный урон от оружия, а ваши пули снижают сопротивляемость пулям у врагов.", + "upgrade_hollow_point_rounds_search": "Разрывник Hollow Point", + "upgrade_icarus_wings": "Крылья серафима", + "upgrade_icarus_wings_desc": "Находясь в воздухе, вы наносите больше и получаете меньше урона. Вам также доступны неограниченные рывки и прыжки в воздухе.", "upgrade_imbued_duration_extender": "Превосходная длительность", "upgrade_imbued_duration_extender_desc": "Увеличивает длительность действия ваших умений и предметов.", - "upgrade_improved_bullet_armor": "Улучшенная пулевая броня", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Превосходная длительность Superior Duration", + "upgrade_improved_bullet_armor": "Пулевая стойкость", + "upgrade_improved_bullet_armor_desc": "Если у вас менее {s:HealthThreshold}% здоровья, вы получаете дополнительную сопротивляемость пулям.", + "upgrade_improved_bullet_armor_search": "Пулевая стойкость Bullet Resilience", "upgrade_improved_spirit": "Добавочный спиритизм", + "upgrade_improved_spirit_search": "Добавочный спиритизм Extra Spirit", "upgrade_improved_stamina": "Добавочная выносливость", - "upgrade_infuser": "Воодушевитель", - "upgrade_infuser_desc": "Даёт вам бонус к спиритической мощи и краже здоровья спиритизмом.", + "upgrade_improved_stamina_search": "Добавочная выносливость Extra Stamina", + "upgrade_infinite_rounds": "Бесконечные патроны", + "upgrade_infinite_rounds_desc": "Даёт бесконечный боезапас.", + "upgrade_infinitemagazine": "Бесконечный магазин", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Бесконечный магазин", + "upgrade_infinitemagazine_desc": "Даёт вам бесконечный боезапас и повышенную {g:citadel_inline_attribute:'FireRate'}.", + "upgrade_infinitemagazine_search": "Бесконечный магазин Endless Magazine", + "upgrade_infuser": "Насытитель", + "upgrade_infuser_desc": "Даёт бонус к краже здоровья спиритизмом и спиритической мощи.", + "upgrade_infuser_search": "Насытитель Infuser", "upgrade_inhibitor": "Ограничитель", - "upgrade_inhibitor_desc": "Ваши выстрелы накладывают на цель замедление передвижения и уменьшают её исходящий урон.", + "upgrade_inhibitor_desc": "Ваши пули накладывают на цель накапливаемый эффект, который снижает наносимый ею урон и её лечение.", + "upgrade_inhibitor_search": "Ограничитель Inhibitor", "upgrade_intensifying_clip": "Усиливающий магазин", "upgrade_intensifying_clip_desc": "Увеличивает урон от оружия при непрерывной стрельбе.", + "upgrade_intensifying_clip_search": "Усиливающий магазин Intensifying Magazine", + "upgrade_juggernaut": "Громила", + "upgrade_juggernaut_search": "Громила Juggernaut", + "upgrade_juggernaut_slow_desc": "У стреляющих в вас врагов снижается скорострельность.", "upgrade_kinetic_sash": "Кинетический рывок", - "upgrade_kinetic_sash_desc": "Ваш следующий прыжок с рывком не потратит дополнительной выносливости, а вы получите бонус к скорострельности и боезапасу до следующей перезарядки. Действует {s:AbilityDuration} с.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "При совершении рывка с прыжком вы получаете бонус к скорострельности и боезапасу до следующей перезарядки. Действует до {s:AbilityDuration} с.", + "upgrade_kinetic_sash_search": "Кинетический рывок Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Ударная кража здоровья", - "upgrade_lifestrike_gauntlets_desc": "Ваши атаки ближнего боя лечат вас на {s:LifestrikeHeal} ед. и {s:LifestrikeHealPercent}% от нанесённого в ближнем бою урона. Лечение от существ, не являющихся героями, имеет лишь {s:NonHeroHealPct}% эффективности.", + "upgrade_lifestrike_gauntlets_desc": "Ваша следующая атака ближнего боя лечит вас.

    Лечение от существ, не являющихся героями, эффективно на {s:NonHeroHealPct}%.
    Множитель времени перезарядки составляет {s:LightMeleeCooldownMult} при нанесении лёгких ударов ближнего боя.
    ", + "upgrade_lifestrike_gauntlets_search": "Ударная кража здоровья Melee Lifesteal", "upgrade_long_range": "Дальняя дистанция", "upgrade_long_range_desc": "Вы наносите больше урона оружием, когда цель находится за пределами минимальной дальности.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Дальняя дистанция Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Замедление", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Мистический импульс", - "upgrade_magic_burst_desc": "Умения наносят дополнительный спиритический урон, если нанесли хотя бы {s:MinimumDamage} урона за раз.", + "upgrade_magic_burst_desc": "Постепенно заряжается спиритическим уроном, благодаря чему умения, наносящие более {s:MinimumDamage} ед. урона, причиняют дополнительный урон.", + "upgrade_magic_burst_search": "Мистический импульс Mystic Burst", "upgrade_magic_carpet": "Ковёр-самолёт", - "upgrade_magic_carpet_desc": "Призывает ковёр-самолёт, который уносит вас прочь и даёт вам щиты от пуль и спиритизма. Во время призыва нельзя использовать умения. Вам даётся невосприимчивость к замедлениям на время полёта, но любое ваше действие его прервёт.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Призывает волшебный ковёр, который уносит вас прочь. Вам даётся невосприимчивость к замедлениям на время полёта, но любое ваше действие его прервёт.
    Во время призыва нельзя использовать умения.
    ", + "upgrade_magic_carpet_search": "Ковёр-самолёт Quicksilver Reload", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Призыв ракет", - "upgrade_magic_reach": "Мистический охват", - "upgrade_magic_reach_desc": "Увеличивает дальность и радиус действия ваших умений и предметов.", - "upgrade_magic_shield": "Барьер заклинателя", - "upgrade_magic_shield_desc": "Когда у вас есть щит от спиритизма, вы получаете бонус к спиритической мощи и сокращение времени перезарядки умений.", - "upgrade_magic_shock": "Улучшенный импульс", - "upgrade_magic_shock_desc": "Умения наносят дополнительный спиритический урон, если нанесли хотя бы {s:MinimumDamage} урона за раз.
    Получив урон от этого предмета, существо будет невосприимчиво к нему следующие {s:ReProcLockoutTime} сек.", + "upgrade_magic_missile_search": "Призыв ракет Conjure Missiles", + "upgrade_magic_reach": "Мистическое расширение", + "upgrade_magic_reach_desc": "Увеличивает дальность выбранного умения и радиус его эффекта.", + "upgrade_magic_reach_search": "Мистическое расширение Mystic Expansion", + "upgrade_magic_shield": "Эмблема заклинателя", + "upgrade_magic_shield_desc": "Если у вас более {s:LifeThreshold}% здоровья, вам даётся дополнительная {g:citadel_inline_attribute:'Spirit'} и сокращённое время перезарядки умений.", + "upgrade_magic_shield_search": "Эмблема заклинателя Enchanter's Emblem", + "upgrade_magic_shock": "Гроза танков", + "upgrade_magic_shock_desc": "Постепенно заряжается спиритическим уроном, благодаря чему умения, наносящие более {s:MinimumDamage} ед. урона, причиняют дополнительный урон. Игнорирует сопротивляемость спиритизму.", + "upgrade_magic_shock_search": "Гроза танков Tankbuster", "upgrade_magic_slow": "Мистическое замедление", - "upgrade_magic_slow_desc": "Когда цель получает спиритический урон, уменьшаются её скорость передвижения и скорострельность.", + "upgrade_magic_slow_desc": "Когда цель получает {g:citadel_inline_attribute:'SpiritDamage'}, у неё снижается скорость передвижения.", + "upgrade_magic_slow_search": "Мистическое замедление Mystic Slow", "upgrade_magic_storm": "Прилив мощи", "upgrade_magic_storm_desc": "Усиливает выбранное умение: навсегда увеличивает его спиритическую мощь. Применив его, вы некоторое время передвигаетесь быстрее и не замедляетесь при совершении атак.", - "upgrade_magic_tempo": "Улучшенная перезарядка умений", - "upgrade_magic_tempo_desc": "Уменьшает перезарядку ваших умений и предметов.", + "upgrade_magic_storm_search": "Прилив мощи Surge of Power", + "upgrade_magic_tempo": "Сжатая перезарядка умений", + "upgrade_magic_tempo_desc": "Сокращает время перезарядки выбранного умения.", + "upgrade_magic_tempo_search": "Сжатая перезарядка умений Compress Cooldown", "upgrade_magic_vulnerability": "Мистическая уязвимость", - "upgrade_magic_vulnerability_desc": "Когда цель получает спиритический урон, уменьшается её сопротивляемость спиритизму.", + "upgrade_magic_vulnerability_desc": "Когда враг получает {g:citadel_inline_attribute:'SpiritDamage'}, у него снижается {g:citadel_inline_attribute:'SpiritResist'}.", + "upgrade_magic_vulnerability_search": "Мистическая уязвимость Mystic Vulnerability", "upgrade_medic_bullets": "Живительный выстрел", "upgrade_medic_bullets_desc": "Следующий выстрел вас излечит (количество будет зависеть от того, во что или кого вы попадёте).", - "upgrade_mega_spirit": "Безграничный спиритизм", + "upgrade_medic_bullets_search": "Живительный выстрел Restorative Shot", "upgrade_melee_charge": "Удар с зарядом", - "upgrade_melee_charge_desc": "Следующий тяжёлый удар по врагу нанесёт больше урона, а также либо мгновенно перезарядит ваше оружие, либо даст до 100% дополнительного боезапаса.
    Активируется только при неполном дополнительном боезапасе.", + "upgrade_melee_charge_desc": "Ваш следующий тяжёлый удар ближнего боя наносит врагу повышенный урон.", + "upgrade_melee_charge_search": "Удар с зарядом Melee Charge", + "upgrade_melee_rebuttal": "Отпор", + "upgrade_melee_rebuttal_desc": "В случае успешного парирования атаки вражеского героя вы лечите себя на объём, соответствующий парированному урону, отражаете этот урон на цель и получаете временный бонус к наносимому урону.", + "upgrade_melee_rebuttal_search": "Отпор Rebuttal", "upgrade_metal_skin": "Металлическая кожа", "upgrade_metal_skin_desc": "Даёт невосприимчивость к пулям.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Металлическая кожа Metal Skin", + "upgrade_mystic_regeneration": "Мистическое восстановление", + "upgrade_mystic_regeneration_desc": "Нанесение спиритического урона вражеским героям даёт вам бонусное {g:citadel_inline_attribute:'Regen'}. Накапливается при нанесении урона разным героям.", + "upgrade_mystic_regeneration_search": "Мистическое восстановление Mystic Regeneration", + "upgrade_mystic_reverb": "Мистический отзвук", + "upgrade_mystic_reverb_search": "Мистический отзвук Mystic Reverb", + "upgrade_mystical_piano": "Мистическое фортепиано", + "upgrade_mystical_piano_desc": "После короткой задержки враги в выбранной области будут оглушены и лишены запаса выносливости. После оглушения враги будут временно ошеломлены.", "upgrade_non_player_bonus": "Чудовищные патроны", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Жертвенный ритуал", + "upgrade_non_player_bonus_sacrifice_desc": "Вы поглощаете выбранное существо, не являющееся героем, получая бонусные души в размере {s:BonusSoulsPct}% и мощный долгосрочный положительный эффект.", + "upgrade_non_player_bonus_sacrifice_search": "Жертвенный ритуал Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Чудовищные патроны Monster Rounds", + "upgrade_nullification_aura": "Обнуляющий импульс", + "upgrade_nullification_aura_deathdamage_desc": "Наносит большой спиритический урон после вашей смерти.", + "upgrade_nullification_aura_desc": "Снимает с врагов все положительные эффекты, а также не даёт им использовать выносливость и лечение.", + "upgrade_omnicharge_pendant": "Всезарядная печать", + "upgrade_omnicharge_pendant_charges": "Бонусные заряды", + "upgrade_omnicharge_pendant_desc": "Позволяет добавить любому активному умению, не являющемуся ультом, дополнительные заряды. У умений с системой зарядов повышается их число.", + "upgrade_patrons_blessing": "Мистическая связь", + "upgrade_patrons_blessing_desc": "Даёт вам и союзникам мощную спиритическую ауру. Сила ауры меньше для союзников.", + "upgrade_patrons_blessing_proc_desc": "При нанесении значительного урона вражескому герою в течение {s:DamageThresholdDuration} с. вы и союзники поблизости получите лечение.", "upgrade_personal_rejuvenator": "Перерождение", "upgrade_personal_rejuvenator_desc": "Возрождает героя там, где он погиб.", + "upgrade_personal_rejuvenator_search": "Перерождение Rebirth", "upgrade_phantom_strike": "Фантомный удар", - "upgrade_phantom_strike_desc": "Телепортирует вас к выбранному врагу и наносит ему урон, а также обезоруживает, замедляет и тянет его к земле.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Первозданная эмблема", + "upgrade_phantom_strike_desc": "Телепортирует вас к выбранному врагу и притягивает его к земле, нанося урон, обезоруживая его, и снижая скорость его передвижения.", + "upgrade_phantom_strike_search": "Фантомный удар Phantom Strike", + "upgrade_prism_blast": "Призматический взрыв", + "upgrade_prism_blast_desc": "Вы входите в состояние пустоты, которое ненадолго даёт вам неуязвимость и запрещает выбирать вас целью. Во время действия от вас исходят вращающиеся лазерные лучи.", + "upgrade_pristine_emblem": "Вскрывающие патроны", "upgrade_pristine_emblem_desc": "Повышает урон от оружия, наносимый врагам, у которых больше {s:EnemyLifeThreshold}% здоровья.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Вскрывающие патроны Opening Rounds", "upgrade_proc_silence": "Глушитель", - "upgrade_proc_silence_desc": "Ваши пули накладывают накапливаемый эффект, который ненадолго делает цель безмолвной и снижает наносимый ею спиритический урон. После окончания действия эффекта жертвы получают к нему иммунитет на {s:ImmunityDuration} с.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Ваши пули снижают наносимый целью спиритический урон.", + "upgrade_proc_silence_desc": "Ваши пули накладывают накапливаемое безмолвие. Жертвы становятся невосприимчивы к накапливанию через {s:ImmunityDuration} с. после истечения действия безмолвия.", + "upgrade_proc_silence_search": "Глушитель Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Ртутная перезарядка", - "upgrade_quick_silver_desc": "Усиливает выбранное умение: первое его попадание наносит дополнительный спиритический урон. При применении этого умения оружие перезаряжается и получает бонус к скорострельности следующей обоймы.
    Активируется только при неполном боезапасе.", + "upgrade_quick_silver_desc": "Усиленное умение постепенно заряжается, благодаря чему наносит {g:citadel_inline_attribute:'BonusSpiritDamage'}, а также получает повышенную {g:citadel_inline_attribute:'FireRate'} и перезаряжает оружие при использовании.", + "upgrade_quick_silver_search": "Ртутная перезарядка Quicksilver Reload", "upgrade_rapid_recharge": "Спешные заряды", + "upgrade_rapid_recharge_search": "Спешные заряды Rapid Recharge", "upgrade_rapid_rounds": "Спешная стрельба", + "upgrade_rapid_rounds_search": "Спешная стрельба Rapid Rounds", "upgrade_rebirth": "Перерождение души", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Через {s:RespawnDelay} с. после смерти вы возродитесь на том же месте с неполным здоровьем.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Устранитель эффектов", - "upgrade_reduce_debuff_duration_active_desc": "Снимает с вас все отрицательные эффекты. Если был снят хотя бы один эффект, вы лечите себя и получаете бонус к скорости передвижения.
    Нельзя применить во время оглушения или сна.", - "upgrade_reduce_debuff_duration_desc": "Снижает длительность всех накладываемых на вас отрицательных эффектов.", - "upgrade_regenerating_bullet_shield": "Боевой барьер", - "upgrade_regenerating_bullet_shield_desc": "Когда у вас есть щит от пуль, вы получаете бонус к скорострельности и урону от оружия.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Перерождение души Soul Rebirth", + "upgrade_rechargingbullets": "Прилив перезарядки", + "upgrade_rechargingbullets_desc": "При нанесении значительного урона от оружия у вас восстанавливается заряд у всех умений с зарядами.", + "upgrade_rechargingbullets_search": "Прилив перезарядки Recharging Rush", + "upgrade_reduce_debuff_duration": "Развеивание магии", + "upgrade_reduce_debuff_duration_active_desc": "Снимает с вас все отрицательные эффекты, кроме наложенных ультами. Если был снят хоть один эффект, вы лечите себя и получаете бонус к скорости передвижения.
    Нельзя применять в состоянии оглушения и сна.", + "upgrade_reduce_debuff_duration_search": "Развеивание магии Dispel Magic", + "upgrade_regenerating_bullet_shield": "Боевой жилет", + "upgrade_regenerating_bullet_shield_desc": "Если у вас более {s:LifeThreshold}% здоровья, увеличивается наносимый вами {g:citadel_inline_attribute:'WeaponDamage'} и вам даётся {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Боевой жилет Battle Vest", "upgrade_reinforcing_casings": "Растущая стойкость", "upgrade_reinforcing_casings_desc": "Увеличивает вашу сопротивляемость пулям, когда ваши пули задевают вражеского героя. Каждый выстрел может дать только одну единицу этого эффекта.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Растущая стойкость Escalating Resilience", "upgrade_rescue_beam": "Спасательный луч", "upgrade_rescue_beam_desc": "Лечит вас и выбранного союзного героя в зависимости от максимального здоровья. Один раз за время лечения вы можете притянуть цель к себе. Можно применить на себя.", "upgrade_rescue_beam_pull": "Притянуть цель", + "upgrade_rescue_beam_search": "Спасательный луч Rescue Beam", "upgrade_resilience": "Спиритическая стойкость", + "upgrade_resilience_search": "Спиритическая стойкость Enduring Spirit", + "upgrade_resonant_healing": "Сияющее восстановление", + "upgrade_resonant_healing_desc": "Вы ненадолго получаете лечение и бонус к скорости передвижения при применении умения.", + "upgrade_resonant_healing_search": "Сияющее восстановление Radiant Regeneration", "upgrade_restorative_locket": "Живительный медальон", - "upgrade_restorative_locket_active_desc": "Расходует все эффекты, чтобы вылечить выбранного союзника и восстановить ему 1 ед. выносливости. Можно применить на себя.", - "upgrade_restorative_locket_passive_desc": "Когда враг в радиусе {s:Radius} метров от вас использует умение, вы получаете один эффект восстановления.", + "upgrade_restorative_locket_active_desc": "Если враг применяет умение в радиусе {s:Radius} м от вас, вы получаете единицу эффекта восстановления.

    Поглотите все накопленные единицы, чтобы полечить себя и восстановить до {s:MaxStaminaRestore} ед. выносливости в зависимости от числа накопленных единиц.", + "upgrade_restorative_locket_search": "Живительный медальон Restorative Locket", "upgrade_return_fire": "Обратный огонь", "upgrade_return_fire_desc": "Автоматически выстреливает в любого врага, который наносит вам урон умением или оружием.", + "upgrade_return_fire_search": "Обратный огонь Return Fire", "upgrade_ricochet": "Рикошет", "upgrade_ricochet_desc": "Ваши пули рикошетят во врагов рядом с целью, накладывая эффекты выстрелов и нанося долю изначального урона.", + "upgrade_ricochet_search": "Рикошет Ricochet", "upgrade_rocket_booster": "Грациозный скачок", - "upgrade_rocket_booster_desc": "Подбрасывает вас ввысь. Находясь в воздухе, вы можете снова применить этот предмет, чтобы ускорить падение.
    Нельзя использовать в течение {s:InteruptCooldown} с. после того, как вас атаковал вражеский герой.", + "upgrade_rocket_booster_desc": "Подбрасывает вас ввысь и даёт вам барьер. Находясь в воздухе, вы можете снова применить этот предмет, чтобы ускорить падение.

    Нельзя использовать в течение {s:InterruptCooldown} с. после того, как вас атаковал вражеский герой.", "upgrade_rocket_booster_drop_down": "Сброс", + "upgrade_rocket_booster_search": "Грациозный скачок Majestic Leap", "upgrade_rocket_boots": "Грациозный скачок — отключён", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Грациозный скачок — отключён Majestic Leap - Disabled", + "upgrade_runed_gauntlets": "Рунные рукавицы", + "upgrade_runed_gauntlets_desc": "При каждом попадании тяжёлым ударом время текущих перезарядок сокращается.", + "upgrade_runed_gauntlets_parry_desc": "Пробивает сквозь парирование.", "upgrade_rupture": "Разложение", "upgrade_rupture/modifier_rupture": "Разложение", - "upgrade_rupture_desc": "Уменьшает лечение, получаемое выбранным врагом, и наносит зависящий от его текущего здоровья периодический урон.
    От урона этого предмета нельзя умереть.", - "upgrade_savior": "Божественный барьер", - "upgrade_savior_desc": "Даёт цели щиты от пуль и спиритизма, а также повышает её скорость передвижения. Можно применить на себя.", + "upgrade_rupture_desc": "Вы постепенно наносите урон цели на основе её текущего здоровья.
    Урон от «Разложения» не может убить и не влияет на срабатывание предметов.", + "upgrade_rupture_search": "Разложение Decay", "upgrade_self_bubble": "Развоплощение", - "upgrade_self_bubble_desc": "Вы входите в состояние пустоты, которое ненадолго даёт вам неуязвимость и запрещает выбирать вас целью. Во время действия эффекта вы медленно парите и не можете совершать никаких действий, а после его окончания получаете бонус к скорости передвижения, спиритической мощи и сопротивляемости спиритизму. Прерывает активные умения.", + "upgrade_self_bubble_desc": "Вы входите в состояние пустоты, которое ненадолго даёт вам неуязвимость и запрещает выбирать вас целью. Во время действия эффекта вы медленно парите и не можете совершать никаких действий, а после его окончания получаете бонус к спиритической мощи, скорости передвижения и сопротивляемости спиритизму.
    Умение можно прервать преждевременно.
    Применение прерывает активные умения.", + "upgrade_self_bubble_search": "Развоплощение Ethereal Shift", + "upgrade_shadow_step": "Теневая поступь", + "upgrade_shadow_step_desc": "Телепортирует вперёд.", + "upgrade_shadow_step_passive_desc": "Периодически наносит {g:citadel_inline_attribute:'SpiritDamage'} всем врагам неподалёку.", + "upgrade_shadow_strike": "Теневой удар", + "upgrade_shadow_strike_desc": "При расходовании выносливости вы получаете невидимость без радиуса обнаружения. При нанесении удара ближнего боя в невидимом состоянии вы украдёте у цели сопротивляемость пулям и спиритизму; цель также будет получать постепенный урон.", "upgrade_sharpshooter": "Прицельная стрельба", "upgrade_sharpshooter_desc": "Вы наносите больше урона оружием, когда цель находится за пределами минимальной дальности.", + "upgrade_sharpshooter_search": "Прицельная стрельба Sharpshooter", + "upgrade_shivas_bracelet": "Морозящий амулет", + "upgrade_shivas_bracelet_desc": "У усиленного умения сокращается время перезарядки и увеличивается спиритическая мощь. Когда умение наносит урон, цель замораживается и получает дополнительный урон.

    Перезарядка отдельна для каждой цели.
    ", + "upgrade_shrink_ray": "Луч уменьшения", + "upgrade_shrink_ray/modifier_shrink_ray": "Луч уменьшения", + "upgrade_shrink_ray_desc": "Уменьшает размер модели и даёт цели бонус к скорости передвижения. Позволяет цели использовать туннели. Можно применить на себя.", "upgrade_silencer": "Глушитель", "upgrade_silencer_active": "В течение следующих {s:AbilityDuration} с. все ваши выстрелы накладывают безмолвие. Безмолвие не позволяет применять умения.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Глушитель Silencer", "upgrade_siphon_bullets": "Вытягивающие пули", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Ваши пули временно забирают макс. здоровье у врагов. Враги восстанавливают украденное здоровье, когда действие эффекта заканчивается. Вы получаете {s:StealPerKill} постоянных бонуса к здоровью, если умирает жертва, и теряете {s:StackLostPerDeath}, если умираете вы.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Ваши выстрелы на время крадут долю от максимального здоровья жертв. Украденное здоровье возвращается врагам по окончании действия эффекта.", + "upgrade_siphon_bullets_search": "Вытягивающие пули Siphon Bullets", "upgrade_slowing_bullets": "Замедляющие пули", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Замедление", - "upgrade_slowing_bullets_desc": "Ваши выстрелы накладывают замедление передвижения.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Ваши пули накладывают на врагов накапливаемое снижение скорости передвижения.", + "upgrade_slowing_bullets_search": "Замедляющие пули Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Замедление", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Улучшенный спиритизм", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Улучшенный спиритизм Improved Spirit", + "upgrade_spellbreaker": "Разрушитель чар", + "upgrade_spellbreaker_desc": "При следующем получении большого спиритического урона он будет существенно снижен.", + "upgrade_spellbreaker_search": "Разрушитель чар Spellbreaker", "upgrade_spellshield": "Шестилистный заслон", "upgrade_spellshield/modifier_spellshield_buff": "Шестилистный заслон", "upgrade_spellshield/modifier_spellshield_linger_buff": "Шестилистный заслон сломан!", - "upgrade_spellshield_desc": "Полностью блокирует следующее получение спиритического урона или отрицательный эффект. Восстанавливается только вне боя.", + "upgrade_spellshield_desc": "Полностью блокирует следующее получение спиритического урона или отрицательный эффект. Восстанавливается только вне боя.", + "upgrade_spellshield_search": "Шестилистный заслон Hexafoil Ward", "upgrade_spellshield_shield": "Шестилистный заслон", - "upgrade_spellslinger_headshots": "Головокружитель", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Ваши пули накладывают на врагов отрицательный эффект, который повышает ваш спиритический урон по ним и даёт вам кражу здоровья спиритизмом у находящихся под эффектом. Попадание в голову увеличивает ваш общий спиритический урон по целям.", + "upgrade_spellslinger_headshots": "Спиритический разрыв", + "upgrade_spellslinger_headshots_part1_desc": "Ваши пули накладывают на цель эффект, снижающий её сопротивляемость спиритизму и дающий вам и вашим союзникам кражу здоровья жертвы спиритизмом.", + "upgrade_spellslinger_headshots_part2_desc": "Попадания в голову ещё больше снижают сопротивляемость спиритизму у жертвы.", + "upgrade_spellslinger_headshots_search": "Спиритический разрыв Spirit Rend", + "upgrade_spirit_bubble": "Спиритическая защита", + "upgrade_spirit_bubble_desc": "Даёт вам барьер каждый раз, когда вражеские герои наносят вам значительный {g:citadel_inline_attribute:'SpiritDamage'} за короткий интервал времени.", + "upgrade_spirit_bubble_search": "Спиритическая защита Spirit Shielding", + "upgrade_spirit_burn": "Спиритический ожог", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Спиритический ожог", + "upgrade_spirit_burn_desc": "Нанесение врагу значительного спиритического урона в течение {s:DamageThresholdDuration} с. вызывает взрыв, который наносит урон врагам поблизости и обжигает их. Во время горения враги постепенно получают урон, а их лечение снижается.
    Применение на существ, не являющихся героями, вполовину сокращает наносимый урон и время перезарядки.", + "upgrade_spirit_burn_search": "Спиритический ожог Spirit Burn", + "upgrade_spirit_sap": "Спиритическое истощение", + "upgrade_spirit_sap_desc": "Снижает сопротивляемость спиритизму и спиритическую мощь выбранного врага.", + "upgrade_spirit_sap_search": "Спиритическое истощение Spirit Sap", "upgrade_spirit_snatch": "Похищение спиритизма", - "upgrade_spirit_snatch_desc": "Когда вы наносите лёгкий или тяжёлый удар ближнего боя герою, он получает дополнительный спиритический урон и вы крадёте часть его сопротивляемости спиритизму и спиритической мощи.", + "upgrade_spirit_snatch_desc": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный {g:citadel_inline_attribute:'SpiritDamage'}, а также украдёте его сопротивляемость спиритизму и спиритическую мощь.

    При нанесении лёгких ударов ближнего боя сила эффектов снижается на {s::LightMeleeReduction}%.
    ", + "upgrade_spirit_snatch_search": "Похищение спиритизма Spirit Snatch", + "upgrade_split_shot": "Веерный выстрел", + "upgrade_split_shot_desc": "Ваше оружие начинает совершать мультивыстрелы.

    Попадание в более чем одного героя за выстрел даёт накапливаемый бонус к урону от оружия.

    При каждом мультивыстреле попасть в определённую цель можно только единожды.", + "upgrade_split_shot_desc_02": "Бонус за несколько попаданий", + "upgrade_split_shot_search": "Веерный выстрел Split Shot", "upgrade_sprint_booster": "Беговые ботинки", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Беговые ботинки Sprint Boots", "upgrade_superacolytes_glove": "Заколдованные кастеты", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Кастеты расколдованы!", "upgrade_superacolytes_glove_desc": "Если нанести суммарно {s:StoredSpiritDamage} ед. спиритического урона, ваш следующий тяжёлый удар дополнительно нанесёт {s:StoredSpiritDamage} ед. спиритического урона.", + "upgrade_superacolytes_glove_search": "Заколдованные кастеты Hex-Sealed Knuckles", "upgrade_superior_stamina": "Превосходная выносливость", - "upgrade_superior_stamina_passive": "Увеличивает с 1 до 2 число прыжков и рывков в воздухе, а также прыжков по стене, которые вы можете совершить до приземления.", + "upgrade_superior_stamina_passive": "Позволяет делать дополнительный прыжок или рывок в воздухе перед приземлением.", + "upgrade_superior_stamina_search": "Превосходная выносливость Stamina Mastery", "upgrade_suppressor": "Подавитель", - "upgrade_suppressor_desc": "Нанося врагам спиритический урон, вы также снижаете их скорострельность.", + "upgrade_suppressor_desc": "Нанося {g:citadel_inline_attribute:'SpiritDamage'} врагам, вы также снижаете их скорострельность.", + "upgrade_suppressor_search": "Подавитель Suppressor", "upgrade_surging_power": "Порыв вампиризма", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Даёт бонус к краже здоровья, скорострельности и боезапасу. Увеличенный этим умением боезапас может превысить максимальный.", + "upgrade_surging_power_search": "Порыв вампиризма Vampiric Burst", "upgrade_target_stun": "Нокдаун", - "upgrade_target_stun_desc": "После задержки в {s:StunDelay} с. сбивает с ног и оглушает цель, прерывая её действия и временно не давая совершать новые. Оглушение действует до двух раз дольше, если на момент применения цель была в воздухе — в зависимости от высоты (до {s:MaxHeightForBonus} м).", - "upgrade_targeted_silence": "Символ безмолвия", - "upgrade_targeted_silence_desc": "Вы выпускаете снаряд, который накладывает на первого задетого вражеского героя безмолвие и наносит ему урон. Безмолвие не останавливает прерываемые умения.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Вы накладываете оглушение после задержки в {s:StunDelay} с. Оглушение действует дольше на цели, находящиеся в воздухе.

    Во время действия оглушения гравитация цели увеличивается.", + "upgrade_target_stun_search": "Нокдаун Knockdown", + "upgrade_targeted_silence": "Волна безмолвия", + "upgrade_targeted_silence_desc": "Вы выпускаете расширяющийся снаряд, который ненадолго накладывает на врагов безмолвие и наносит урон при попадании.

    Безмолвие не прерывает подготавливаемые умения.", + "upgrade_targeted_silence_search": "Волна безмолвия Silence Wave", "upgrade_tech_armor": "Спиритическая броня", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Мистический отзвук", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Усиливает выбранное умение: оно накладывает замедление на цель и после небольшой задержки наносит врагам вокруг неё долю от нанесённого урона.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Спиритическая броня Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Мистический отзвук", + "upgrade_tech_bleed_desc": "Усиливает выбранное умение: оно получает кражу здоровья, замедляет цель и после короткой задержки наносит врагам вокруг неё долю от нанесённого ей урона.", "upgrade_tech_damage_pulse": "Терзающий пульс", - "upgrade_tech_damage_pulse_desc": "Периодически наносит спиритический урон двум ближайшим врагам неподалёку.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", + "upgrade_tech_damage_pulse_desc": "Периодически наносит {g:citadel_inline_attribute:'SpiritDamage'} двум ближайшим врагам неподалёку.", + "upgrade_tech_damage_pulse_search": "Терзающий пульс Torment Pulse", "upgrade_tech_defense_shredders": "Душегубные пули", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Ваши выстрелы накладывают на жертву эффект, увеличивающий ваш спиритический урон по ней и дающий вам кражу её здоровья спиритизмом.", + "upgrade_tech_defense_shredders_desc": "Ваши пули накладывают на цель эффект, снижающий её сопротивляемость спиритизму и дающий вам кражу здоровья жертвы спиритизмом.", + "upgrade_tech_defense_shredders_search": "Душегубные пули Spirit Shredder Bullets", "upgrade_tech_overflow": "Спиритическое переполнение", - "upgrade_tech_overflow_desc": "Стреляя во вражеских героев, вы накапливаете эффект, повышающий вашу скорострельность и спиритическую мощь.", - "upgrade_tech_purge": "Улучшенная спиритическая броня", - "upgrade_tech_range": "Улучшенный охват", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Стреляя во вражеских героев, вы накапливаете эффект, который повышает вашу скорострельность, спиритическую мощь и кражу здоровья спиритизмом.", + "upgrade_tech_overflow_search": "Спиритическое переполнение Spiritual Overflow", + "upgrade_tech_purge": "Спиритическая стойкость", + "upgrade_tech_purge_desc": "Если у вас менее {s:HealthThreshold}% здоровья, вы получаете дополнительную сопротивляемость спиритизму.", + "upgrade_tech_purge_search": "Спиритическая стойкость Spirit Resilience", + "upgrade_tech_range": "Усиленное расширение", "upgrade_tech_range_desc": "Увеличивает дальность и радиус действия ваших умений и предметов.", + "upgrade_tech_range_search": "Усиленное расширение Greater Expansion", "upgrade_thermal_detonator": "Алхимический огонь", - "upgrade_thermal_detonator_desc": "Вы бросаете колбу, которая взрывается в указанной точке и создаёт область, каждую секунду наносящую увеличивающийся спиритический урон и увеличивающую получаемый врагами урон от оружия.

    Урон в секунду существам, не являющимися героями, ниже на {s:NonHeroReductionPercent}%.", + "upgrade_thermal_detonator_desc": "Вы бросаете колбу, которая взрывается в указанной точке и создаёт область, наносящую растущий {g:citadel_inline_attribute:'SpiritDamage'} каждую секунду и снижающую сопротивляемость пулям у врагов.

    Урон существам, не являющимися героями, ниже на {s:NonHeroReductionPercent}%.", + "upgrade_thermal_detonator_search": "Алхимический огонь Alchemical Fire", + "upgrade_timeless_emblem": "Вневременная эмблема", "upgrade_titan_round": "Титанический магазин", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Титанический магазин Titanic Magazine", "upgrade_toxic_bullets": "Токсичные пули", "upgrade_toxic_bullets_buildup": "Накопление отравления...", "upgrade_toxic_bullets_desc": "От ваших пуль на врагах накапливается эффект кровотечения, наносящий периодический урон в размере доли от макс. здоровья жертвы и снижающий её лечение.", + "upgrade_toxic_bullets_search": "Токсичные пули Toxic Bullets", + "upgrade_transcendent_cooldown": "Трансцендентная перезарядка", + "upgrade_transcendent_cooldown_desc": "Сокращает время перезарядки ваших умений и предметов.", + "upgrade_transcendent_cooldown_search": "Трансцендентная перезарядка умений Transcendent Cooldown", + "upgrade_trophy_collector": "Собиратель трофеев", + "upgrade_trophy_collector_desc": "При каждой помощи или убийстве вы получаете бонус к скорости бега и дальности умений, а ещё у вас начинают пассивно генерироваться души. Данный эффект накапливается и не обнуляется в случае смерти.", + "upgrade_trophy_collector_search": "Собиратель трофеев Trophy Collector", + "upgrade_ultimate_burst": "Свиток молнии", + "upgrade_ultimate_burst_desc": "Урон от вашего ульта накладывает {g:citadel_inline_attribute:'Stun'} и наносит {g:citadel_inline_attribute:'BonusSpiritDamage'} после короткой задержки.
    ", + "upgrade_ultimate_burst_hint": "Данный эффект срабатывает только на одной цели за ульт.", + "upgrade_ultimate_burst_search": "Свиток молнии Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Эффекты «Мистического замедления»", + "upgrade_unstable_concoction": "Нестабильный отвар", + "upgrade_unstable_concoction_desc": "Вы принимаете отвар, который даёт вам неудержимость и повышает вашу скорость, здоровье и урон от оружия и спиритизма. Спустя короткое время вы погибаете и взрываетесь, оглушая врагов поблизости и нанося урон, пропорциональный вашему максимальному здоровью. Такая смерть сокращает время вашего возрождения на {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Неудержимость", "upgrade_unstoppable_desc": "Временно подавляет отрицательные эффекты и даёт вам невосприимчивость к оглушению, безмолвию, сну, оцепенению и обезоруживанию.
    Нельзя использовать во время оглушения или сна.", + "upgrade_unstoppable_search": "Неудержимость Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "При следующем наложении на вас оглушения, сковывания, обездвиживания, сна или безмолвия эффект автоматически снимается. При этом вы получаете барьер, а перезарядка всех ваших умений сокращается на {s:CooldownReductionOnProc}%.", "upgrade_vampire": "Пулевая кража здоровья", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Пулевая кража здоровья Bullet Lifesteal", "upgrade_veil_walker": "Незримый покров", - "upgrade_veil_walker_desc": "Пройдя через вселенскую вуаль, вы получите скрытность и бонус к скорости передвижения, а также полностью восстановите свои щиты от пулевого и спиритического урона.", + "upgrade_veil_walker_desc": "Пройдя через вселенскую вуаль, вы получите скрытность, бонус к лечению и повышенную скорость передвижения.", + "upgrade_veil_walker_search": "Незримый покров Veil Walker", "upgrade_vex_barrier": "Барьерная реакция", - "upgrade_vex_barrier_desc": "Автоматически восстанавливает одну ед. выносливости, а также даёт вам временные щиты от пуль и спиритизма, когда вы оглушены, скованы, обездвижены, спите или не можете передвигаться.", + "upgrade_vex_barrier_desc": "Вы получаете барьер, когда оглушены, скованы, обездвижены, спите или обезмолвлены.", + "upgrade_vex_barrier_search": "Барьерная реакция Reactive Barrier", "upgrade_vex_barrier_shield": "Барьерная реакция", "upgrade_warp_stone": "Камень переноса", "upgrade_warp_stone_desc": "Телепортирует вас вперёд и увеличивает сопротивляемость пулям.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Плеть увядания", - "upgrade_withering_whip_desc": "Снижает скорострельность и сопротивляемость пулям у выбранного врага.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Камень переноса Warp Stone", + "upgrade_weapon_backstabber": "Преследователь", + "upgrade_weapon_backstabber_desc": "Нанесение урона от оружия на ближней дистанции открывает рану и даёт вам увеличенную скорость передвижения.

    Раненные враги получают {g:citadel_inline_attribute:'SpiritDPS'}, имеют сниженную {g:citadel_inline_attribute:'BulletResist'} и становятся видимыми сквозь стены.", + "upgrade_weapon_backstabber_search": "Преследователь Stalker", + "upgrade_weapon_shielding": "Оружейная защита", + "upgrade_weapon_shielding_desc": "Даёт вам барьер каждый раз, когда вражеские герои наносят вам значительный {g:citadel_inline_attribute:'WeaponDamage'} за короткий интервал времени.", + "upgrade_weapon_shielding_search": "Оружейная защита Weapon Shielding", + "upgrade_weighted_shots": "Утяжелённые выстрелы", + "upgrade_weighted_shots_desc": "Ваши пули накладывают на врагов накапливаемое снижение скорости передвижения.", + "upgrade_weighted_shots_search": "Утяжелённые выстрелы Weighted Shots", + "upgrade_withering_whip": "Ржавый ствол", + "upgrade_withering_whip_desc": "У выбранной цели снижаются скорострельность и сопротивляемость пулям.", + "upgrade_withering_whip_search": "Ржавый ствол Rusted Barrel", + "vampirebat_lovebites": "Любовные укусы", "viscous_goo_bowling_ball": "Шар из слизи", - "viscous_goo_bowling_ball_desc": "Вязкус превращается в большой шар из слизи, который наносит урон задетым врагам и замедляет их. Шар сильно повышает сопротивляемость пулям и спиритизму, отскакивает от стен и может делать двойной прыжок.", + "viscous_goo_bowling_ball_desc": "Viscous превращается в большой шар из слизи, который наносит урон задетым врагам и оглушает их. Шар сильно повышает сопротивляемость пулям и спиритизму, отскакивает от стен и может делать двойной прыжок.", "viscous_goo_bowling_ball_quip": "Кульбиты, сеющие хаос", - "viscous_goo_bowling_ball_t3_desc": "Во время катания можно использовать умения и предметы", + "viscous_goo_bowling_ball_t3_desc": "+6 с. к длительности умения и +0.3 с. к длительности оглушения", "viscous_goo_grenade": "Брызги", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Замедление", "viscous_goo_grenade_bounce_desc": "Повторные попадания по одному и тому же существу наносят меньше урона.", - "viscous_goo_grenade_desc": "Вязкус бросает шар, который наносит урон и оставляет лужи слизи, замедляющие наступивших в них врагов.", - "viscous_goo_grenade_puddle_desc": "На земле остаются лужи слизи, которые замедляют наступивших в них врагов.", + "viscous_goo_grenade_desc": "Viscous бросает шар, который наносит урон и оставляет лужи слизи, замедляющие наступивших в них врагов.", + "viscous_goo_grenade_puddle_desc": "Лужи слизи остаются на земле и замедляют передвижение наступивших на них врагов.

    Вы и союзники быстрее скользите по лужам.", "viscous_goo_grenade_quip": "Вязкус наносит врагам урон и пачкает всё вокруг", - "viscous_goo_grenade_t2_desc": "+50 ед. к урону и +1 м к радиусу", - "viscous_goo_grenade_t3_desc": "Шар отскакивает 2 раза", + "viscous_goo_grenade_t1_desc": "+36 ед. к урону и +2 м к радиусу", + "viscous_goo_grenade_t3_desc": "Шар отскакивает 2 раза; увеличивается масштабирование от спиритической мощи", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7876,23 +11996,25 @@ "viscous_restorative_goo": "Куб", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Выйдя из куба, цель ненадолго получит бонус к скорости передвижения и восстановлению выносливости.", - "viscous_restorative_goo_desc": "Вязкус помещает цель в куб из целебной слизи, которая защищает от урона и повышает восстановление здоровья. Во время нахождения в кубе нельзя ничего делать. В куб можно поместить себя. Нажмите Space, чтобы выйти из куба раньше.", + "viscous_restorative_goo_desc": "Viscous помещает цель в куб из целебной слизи, которая защищает от урона и повышает восстановление здоровья. Во время нахождения в кубе нельзя ничего делать. В куб можно поместить себя. Нажмите {g:citadel_binding:'Mantle'}, чтобы выйти из куба раньше.", "viscous_restorative_goo_quip": "Куб — безопасное место", "viscous_restorative_goo_t1_desc": "Увеличивает скорость передвижения и восстановление выносливости", - "viscous_restorative_goo_t3_desc": "Куб снимает все отрицательные эффекты. -21.0 с. от времени перезарядки.", + "viscous_restorative_goo_t2_desc": "+25 ед. к восстановлению здоровья и +1 с. к длительности", + "viscous_restorative_goo_t3_desc": "Куб снимает все отрицательные эффекты, кроме наложенных ультами. -25 с. от времени перезарядки.", "viscous_telepunch": "Удар из лужи", - "viscous_telepunch_desc": "Вязкус материализует огромный кулак, который ударяет и подбрасывает существ в указанной области. Враги получают урон, у них ненадолго снижается дальность рывка и скорость передвижения. Эта атака считается лёгким ударом.", + "viscous_telepunch_desc": "Viscous материализует кулак, который ударяет всех в области, подбрасывая их.

    Враги получают {g:citadel_inline_attribute:'MeleeDamage'} и замедляются.

    У вас и союзников улучшается управление в воздухе.", "viscous_telepunch_quip": "Мощный удар гигантским кулаком", - "viscous_telepunch_t2_desc": "+35 ед. к урону и +15% к замедлению передвижения", - "viscous_telepunch_t3_desc": "-11.5 c. от времени перезарядки, удар становится тяжёлым", + "viscous_telepunch_t1_desc": "+1 к числу зарядов и +20 ед. к урону", + "viscous_telepunch_t2_desc": "+1.5 м к радиусу и +40% к краже здоровья", + "viscous_telepunch_t3_desc": "-12 c. от времени перезарядки, удар становится тяжёлым", "walker_unit": "Шагоход", "wp_permanent_pickup_label": "+3% к урону от оружия", "wp_permanent_pickup_label_lv2": "+4% к урону от оружия", - "wp_permanent_pickup_label_lv3": "+7% к урону от оружия", - "wraith_project_mind_t2_title": "Щит от пуль:", + "wp_permanent_pickup_label_lv3": "+6% к урону от оружия", + "wraith_project_mind_t2_title": "Барьер:", "wrecker_ultimate_grab_debuff": "Стазис", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7905,5 +12027,6 @@ "yamato_flying_strike_t3_header": "При попадании по цели:", "zipline_boost": "Ускорение на зиплайне", "zipline_speed_pickup/zipline_speed": "Повышенная скорость на зиплайне", - "zipline_speed_pickup_label": "Скорость на зиплайне" + "zipline_speed_pickup_label": "Скорость на зиплайне", + "zombiewall_rotate_hint": "Повернуть" } \ No newline at end of file diff --git a/data/localizations/schinese.json b/data/localizations/schinese.json index a1634dc3..3392e3b3 100644 --- a/data/localizations/schinese.json +++ b/data/localizations/schinese.json @@ -1,42 +1,45 @@ { "AOERadius_label": "影响半径", - "AOERadius_postfix": "m", + "AOERadius_postfix": "米", + "AOERadius_postvalue_label": "影响半径", "AbandonMatchPrompt_Cancel": "留在比赛中", "AbandonMatchPrompt_Confirm": "放弃并受到惩罚", "AbandonMatchPrompt_Countdown": "放弃并受到惩罚({d:countdown_seconds})", "AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。
    你确定要离开吗?", "AbandonMatchPrompt_Title": "放弃这场比赛?", - "AbilityApplyDelay_label": "Application Time", - "AbilityApplyDelay_postfix": "s", + "AbilityApplyDelay_postfix": "秒", "AbilityButtonHint_Activate": "激活", "AbilityButtonHint_AlotCastLifeDrain": "治疗友军", "AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方", "AbilityButtonHint_AltCastStickyBomb": "炸自己", + "AbilityButtonHint_AltCastUnitTarget": "目标单位", "AbilityButtonHint_AltCastVoidSphere": "带上友军", "AbilityButtonHint_AssassinateFoVCycle": "切换倍率", "AbilityButtonHint_AvaRecall": "召回艾娃", "AbilityButtonHint_AvaWarp": "传送至艾娃", + "AbilityButtonHint_BreakIceDome": "移除冰冻庇护", "AbilityButtonHint_BullLeapCrash": "向下撞击", "AbilityButtonHint_CancelAbility": "取消{s:ability_name}", - "AbilityButtonHint_CancelIceBeam": "取消极寒光束", + "AbilityButtonHint_CancelAll": "取消", + "AbilityButtonHint_CancelIceBeam": "中止极寒光束", "AbilityButtonHint_CancelIceDome": "移除庇护", - "AbilityButtonHint_CancelIcePath": "取消冰封路径", + "AbilityButtonHint_CancelIcePath": "中止冰封路径", + "AbilityButtonHint_CancelTether": "断开锁链", "AbilityButtonHint_CancelWall": "移墙", "AbilityButtonHint_CastIceDome": "施放冰冻庇护", "AbilityButtonHint_CastLifeDrain": "吸取敌人生命值", + "AbilityButtonHint_CastOnHost": "紧跟时施放", "AbilityButtonHint_CastOnSelf": "对自己施放", "AbilityButtonHint_CastOnTarget": "对目标施放", "AbilityButtonHint_CastRestorativeGoo": "将目标放进立方", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "传送", - "AbilityButtonHint_ClimbRope": "按住即可爬绳而上", - "AbilityButtonHint_CloneTurretSwap": "与随从互换位置", + "AbilityButtonHint_ClimbRope": "按住{g:citadel_binding:'Zipline'}攀爬绳索", + "AbilityButtonHint_CloneTurretSwap": "与助手互换位置", "AbilityButtonHint_Deploy": "部署", "AbilityButtonHint_Deselect": "取消选择", - "AbilityButtonHint_Detonate": "引爆", - "AbilityButtonHint_DetonateDjinnBomb": "引爆镇尼炸弹", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", + "AbilityButtonHint_Detonate": "触发", + "AbilityButtonHint_DetonateDjinnBomb": "触发镇尼炸弹", "AbilityButtonHint_DragonsFireSpeedDown": "减速", "AbilityButtonHint_DragonsFireSpeedUp": "加速", "AbilityButtonHint_DropBomb": "投下炸弹", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "提前俯冲", "AbilityButtonHint_MagicBoltRedirect": "重定向闪电", "AbilityButtonHint_MagicianBigBoltFire": "发射闪电", - "AbilityButtonHint_MeleePowerUp": "近战重攻击领取增强点", - "AbilityButtonHint_MeleeRejuvinator": "近战重攻击领取复生石", + "AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击", + "AbilityButtonHint_MeleeIdolCashIn": "近战重击来争夺灵瓮", + "AbilityButtonHint_MeleeIdolPickup": "近战拾取灵瓮", + "AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄", + "AbilityButtonHint_MeleePowerUp": "近战重击拾取增益", + "AbilityButtonHint_MeleeRejuvinator": "近战重击领取复生石", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "下移", "AbilityButtonHint_MoveUp": "上移", + "AbilityButtonHint_PlacePoster": "地点海报", + "AbilityButtonHint_RejuvenatorOwned": "已拥有复生石 - 将转给友军", "AbilityButtonHint_RollingGooAccelerate": "快速移动", "AbilityButtonHint_RollingGooCancel": "取消", "AbilityButtonHint_RollingGooJump": "跳跃", + "AbilityButtonHint_ShrinkSelf": "缩小自身", + "AbilityButtonHint_ShrinkTarget": "缩小目标", "AbilityButtonHint_SpeedBoost": "移动加速", "AbilityButtonHint_StopLifeDrain": "停止生命吸取", + "AbilityButtonHint_Swing": "摆荡", "AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式", "AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式", + "AbilityButtonHint_TagAlongHop": "弹出", "AbilityButtonHint_Teleport": "传送", "AbilityButtonHint_Throw": "投掷", "AbilityButtonHint_ZipLineBoost": "滑索速度提升 {s:ability_cooldown}", "AbilityCastDelay_label": "施法延迟", - "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postfix": "秒", + "AbilityCastDelay_postvalue_label": "施法延迟", "AbilityCastRangeMinimum_label": "Range Minimum", - "AbilityCastRangeMinimum_postfix": "m", + "AbilityCastRangeMinimum_postfix": "米", "AbilityCastRange_label": "施法距离", - "AbilityCastRange_postfix": "m", + "AbilityCastRange_postfix": "米", + "AbilityCastRange_postvalue_label": "施法距离", "AbilityChannelTimeDisplay_label": "施法持续时间", - "AbilityChannelTimeDisplay_postfix": "s", + "AbilityChannelTimeDisplay_postfix": "秒", + "AbilityChannelTimeDisplay_postvalue_label": "施法持续时间", "AbilityChannelTime_label": "施法持续时间", - "AbilityChannelTime_postfix": "s", + "AbilityChannelTime_postfix": "秒", + "AbilityChannelTime_postvalue_label": "施法持续时间", + "AbilityChargeUpTime_label": "充能时间", + "AbilityChargeUpTime_postfix": "秒", + "AbilityChargeUpTime_postvalue_label": "充能时间", "AbilityCharges_label": "充能数", + "AbilityCharges_postvalue_label": "充能数", "AbilityCooldownBetweenCharge_label": "充能冷却", - "AbilityCooldownBetweenCharge_postfix": "s", - "AbilityCooldownPerHeadshot_label": "每次爆头冷却时间", - "AbilityCooldownPerHeadshot_postfix": "s", - "AbilityCooldownPerHit_label": "每次击中时的冷却时间减少", - "AbilityCooldownPerHit_postfix": "s", + "AbilityCooldownBetweenCharge_postfix": "秒", + "AbilityCooldownBetweenCharge_postvalue_label": "充能冷却", + "AbilityCooldownPerHeadshotNPC_label": "每次命中非玩家角色头部的冷却时间", + "AbilityCooldownPerHeadshotNPC_postfix": "秒", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "每次命中非玩家角色头部的冷却时间", + "AbilityCooldownPerHeadshot_label": "每次头弹的冷却时间", + "AbilityCooldownPerHeadshot_postfix": "秒", + "AbilityCooldownPerHeadshot_postvalue_label": "每次头弹的冷却时间", + "AbilityCooldownPerHit_label": "每次击中减少冷却", + "AbilityCooldownPerHit_postfix": "秒", + "AbilityCooldownPerHit_postvalue_label": "每次击中减少冷却", "AbilityCooldown_label": "冷却", - "AbilityCooldown_postfix": "s", + "AbilityCooldown_postfix": "秒", + "AbilityCooldown_postvalue_label": "冷却时间", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", - "AbilityDamageReduction_label": "元灵伤害降幅", + "AbilityDamageReduction_label": "元灵伤害降低", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "元灵伤害降低", "AbilityDuration_label": "持续时间", - "AbilityDuration_postfix": "s", - "AbilityLifestealPercentHero_label": "元灵吸血", + "AbilityDuration_postfix": "秒", + "AbilityDuration_postvalue_label": "持续时间", + "AbilityLifestealDuration_label": "技能生命吸取持续时间", + "AbilityLifestealDuration_postfix": "秒", + "AbilityLifestealDuration_postvalue_label": "技能生命吸取持续时间", + "AbilityLifestealPercentHeroPassive_label": "元灵吸取生命", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "元灵吸取生命", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "元灵吸取生命", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "元灵吸取生命", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "对非英雄单位元灵吸血", + "AbilityLifestealPercentNonHero_label": "对非英雄单位元灵吸取生命", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "对非英雄单位元灵吸取生命", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", - "AbilityLifestealPercent_label": "元灵吸血", + "AbilityLifestealPercent_label": "元灵吸取生命", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "元灵吸取生命", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,227 +154,401 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "技能冷却速度", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "技能冷却速度", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", - "AboveHealthThreshold_conditional": "高于生命值阈值", + "AboveHealthThreshold_conditional": "高于生命临界值", "AbsorbPercentage_label": "伤害吸收量", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "伤害吸收量", + "AccuracyPercentage_label": "武器精准度", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "武器精准度", "ActivatedFireRate_label": "射速", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "射速", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "射速", "ActiveBonusFireRate_postfix": "%", - "ActiveBonusLifesteal_label": "子弹吸血", + "ActiveBonusFireRate_postvalue_label": "射速", + "ActiveBonusLifesteal_label": "子弹吸取生命", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "子弹吸取生命", "ActiveBonusMoveSpeed_label": "移动速度", - "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusMoveSpeed_postfix": "米", + "ActiveBonusMoveSpeed_postvalue_label": "移动速度", "ActiveBonusMoveSpeed_prefix": "{s:sign}", - "ActiveBulletArmorReduction_label": "子弹抗性降幅", + "ActiveBulletArmorReduction_label": "子弹抗性降低", + "ActiveBulletArmorReduction_postvalue_label": "子弹抗性降低量", "ActiveBulletDamageReduction_label": "子弹伤害", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "子弹伤害", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", - "ActiveBulletShieldDuration_postfix": "s", + "ActiveBulletShieldDuration_postfix": "秒", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "子弹护盾生命值", + "ActiveBulletShieldMaxHealth_postvalue_label": "子弹护盾生命值", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", - "ActiveChainDuration_postfix": "s", + "ActiveChainDuration_postfix": "秒", "ActiveFireRate_label": "射速", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "射速", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "生命值", - "ActiveHealthRegenBoost_label": "生命值恢复", + "ActiveHealthRegenBoost_label": "生命恢复", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "生命恢复", "ActiveHealthRegenBoost_prefix": "{s:sign}", - "ActiveHealthRegen_label": "生命值恢复", - "ActiveHealthRegen_postfix": "生命值/秒", + "ActiveHealthRegen_label": "生命恢复", + "ActiveHealthRegen_postfix": "生命/秒", + "ActiveHealthRegen_postvalue_label": "生命恢复", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "使用时", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "子弹伤害", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "子弹伤害", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "子弹屏障生命值", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "子弹屏障生命值", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "减益降低", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "减益降低", "ActiveMoveSpeedPenalty_label": "道具使用移动速度损失", - "ActiveMoveSpeedPenalty_postfix": "m/s", - "ActivePlayerStats_MoveSpeed": "{s:value}m/s", + "ActiveMoveSpeedPenalty_postfix": "米", + "ActiveMoveSpeedPenalty_postvalue_label": "道具使用移动速度损失", + "ActivePlayerStats_MoveSpeed": "{s:value}米/秒", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", + "ActivePlayerStats_Regen": "{s:value} /秒", "ActiveRadius_label": "激活半径", - "ActiveRadius_postfix": "m", + "ActiveRadius_postfix": "米", + "ActiveRadius_postvalue_label": "激活半径", "ActiveReloadPercent_label": "弹药", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "弹药", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "减益降幅", + "ActiveStatusResistancePercent_label": "减益降低", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "减益降低", "ActiveTechPower_label": "元灵力量", + "ActiveTechPower_postvalue_label": "元灵力量", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "触发后", + "AfterburnDurationBase_label": "基础燃烧持续时间", + "AfterburnDurationBase_postfix": "秒", + "AfterburnDurationBase_postvalue_label": "基础燃烧持续时间", + "AfterburnDurationMax_label": "最长燃烧持续时间", + "AfterburnDurationMax_postfix": "秒", + "AfterburnDurationMax_postvalue_label": "最长燃烧持续时间", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", - "AfterburnExplodeRadius_postfix": "m", + "AfterburnExplodeRadius_postfix": "米", + "AirBonusDamageGiven_label": "空中时伤害", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "空中时伤害", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "空中时受到伤害", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "空中时受到伤害", + "AirControlAccelPercent_label": "空中加速", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "空中加速", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "空中控制", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "空中控制", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "空中控制", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "空中控制", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "护盾持续时间", - "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_label": "增益持续时间", + "AirDropBuffDuration_postfix": "秒", + "AirDropBuffDuration_postvalue_label": "增益持续时间", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "敌人子弹抗性", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "敌人子弹抗性", "AirDropBulletResist_label": "友军子弹抗性", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "友军子弹抗性", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "子弹护盾", + "AirDropBulletShield_label": "屏障", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "屏障", "AirDropDebuff02Duration_label": "子弹抗性持续时间", - "AirDropDebuff02Duration_postfix": "s", + "AirDropDebuff02Duration_postfix": "秒", + "AirDropDebuff02Duration_postvalue_label": "子弹抗性持续时间", "AirDropDebuffDuration_label": "减速持续时间", - "AirDropDebuffDuration_postfix": "s", + "AirDropDebuffDuration_postfix": "秒", + "AirDropDebuffDuration_postvalue_label": "减速持续时间", "AirDropExplodeRadius_label": "爆炸半径", - "AirDropExplodeRadius_postfix": "m", - "AirDropSelfCastDelay_label": "自我施放时间", - "AirDropSelfCastDelay_postfix": "s", + "AirDropExplodeRadius_postfix": "米", + "AirDropExplodeRadius_postvalue_label": "爆炸半径", + "AirDropOutgoingDamagePercent_label": "输出伤害加成", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "输出伤害加成", + "AirDropSelfCastDelay_label": "对自身施放时间", + "AirDropSelfCastDelay_postfix": "秒", + "AirDropSelfCastDelay_postvalue_label": "对自身施放时间", "AirDropSilenceDuration_label": "沉默持续时间", - "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postfix": "秒", + "AirDropSilenceDuration_postvalue_label": "沉默持续时间", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "空中跳跃/冲刺距离", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "空中跳跃/冲刺距离", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "空中速度加成", - "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_postfix": "米", + "AirSpeedBonus_postvalue_label": "空中速度加成", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", "AllyDistance_label": "友军距离", - "AllyDistance_postfix": "m", + "AllyDistance_postfix": "米", + "AllyDistance_postvalue_label": "友军距离", + "AllyPercentage_label": "友军百分比", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "友军百分比", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "伏击射速", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "伏击射速", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "伏击近战伤害", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "伏击近战伤害", "AmbushBonusTechPower_label": "伏击元灵力量", + "AmbushBonusTechPower_postvalue_label": "伏击元灵力量", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "伏击持续时间", - "AmbushDuration_postfix": "s", + "AmbushDuration_postfix": "秒", + "AmbushDuration_postvalue_label": "伏击持续时间", "AmmoPerSoul_label": "每个魂魄获得的弹药", + "AmmoPerSoul_postvalue_label": "每个魂魄获得的弹药", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "装填的子弹数", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "装填的子弹数", "AmmoScavengerDuration_label": "持续时间", - "AmmoScavengerDuration_postfix": "s", + "AmmoScavengerDuration_postfix": "秒", + "AmmoScavengerDuration_postvalue_label": "持续时间", + "AmpDamagePercent_label": "伤害加深", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "伤害加深", "AmpDuration_label": "增强持续时间", - "AmpDuration_postfix": "s", + "AmpDuration_postfix": "秒", + "AmpDuration_postvalue_label": "增强持续时间", "AmpPercentPerStack_label": "每层叠加增强", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "每层叠加增强", "AoESleep_label": "Explode Radius", - "AoESleep_postfix": "m", + "AoESleep_postfix": "米", + "ApolloUltBonusTotalDamage_label": "额外伤害", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "额外伤害", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "施放窗口", + "ArcaneSurgeWindow_postfix": "秒", + "ArcaneSurgeWindow_postvalue_label": "施放窗口", + "ArcticBlastPercentDamage_label": "冻结额外伤害", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "冻结额外伤害", + "ArcticBlastSlowDuration_label": "减速持续时间", + "ArcticBlastSlowDuration_postfix": "秒", + "ArcticBlastSlowDuration_postvalue_label": "减速持续时间", + "AreaRadius_label": "半径", + "AreaRadius_postfix": "米", + "AreaRadius_postvalue_label": "半径", "ArmTime_label": "装备时间", - "ArmTime_postfix": "s", + "ArmTime_postfix": "秒", + "ArmTime_postvalue_label": "装备时间", "ArmingDuration_label": "装备持续时间", - "ArmingDuration_postfix": "s", + "ArmingDuration_postfix": "秒", + "ArmingDuration_postvalue_label": "装备持续时间", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "每层叠加子弹和元灵抗性", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "基础生命值", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "基础生命值", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", - "AssaultDuration_postfix": "s", + "AssaultDuration_postfix": "秒", "AssaultFireRate_label": "Air Attack Fire Rate", "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "攻击突刺距离", + "AttackDashRange_postfix": "米", + "AttackDashRange_postvalue_label": "攻击突刺距离", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s)", "Attribute_EWeaponAttribute_BeamWeapon": "光束武器", + "Attribute_EWeaponAttribute_Bouncy": "弹跳", + "Attribute_EWeaponAttribute_Bow": "长弓", "Attribute_EWeaponAttribute_BurstFire": "连发", "Attribute_EWeaponAttribute_CloseRange": "近程", - "Attribute_EWeaponAttribute_HeavyHitter": "高杀伤力", + "Attribute_EWeaponAttribute_Crossbow": "弩", + "Attribute_EWeaponAttribute_Heavy": "重炮", + "Attribute_EWeaponAttribute_HeavyHitter": "高输出", "Attribute_EWeaponAttribute_LongRange": "远程", "Attribute_EWeaponAttribute_MediumRange": "中程", + "Attribute_EWeaponAttribute_Pistol": "手枪", "Attribute_EWeaponAttribute_Projectile": "投射物", "Attribute_EWeaponAttribute_RapidFire": "速射", "Attribute_EWeaponAttribute_Spreadshot": "扩散射击", "AuraDuration_label": "光环持续时间", - "AuraDuration_postfix": "s", + "AuraDuration_postfix": "秒", + "AuraDuration_postvalue_label": "光环持续时间", + "AuraRadius_label": "灵氲半径", + "AuraRadius_postfix": "米", + "AuraRadius_postvalue_label": "灵氲半径", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "自动施放的临界生命值", "AvaRecallCooldown_label": "召回冷却时间", - "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postfix": "秒", + "AvaRecallCooldown_postvalue_label": "召回冷却时间", + "AwakeDamage_label": "睡醒伤害", + "AwakeDamage_postvalue_label": "睡醒伤害", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "盲点突袭伤害", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "盲点突袭伤害", + "BackstabberRadius_label": "加成半径", + "BackstabberRadius_postfix": "米", + "BackstabberRadius_postvalue_label": "加成半径", "BallRadius_label": "球半径", - "BallRadius_postfix": "m", + "BallRadius_postfix": "米", + "BallRadius_postvalue_label": "球半径", "BarrelDamageRadius_label": "爆炸半径", - "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postfix": "米", + "BarrelDamageRadius_postvalue_label": "爆炸半径", "BarrelDamage_label": "爆炸伤害", + "BarrelDamage_postvalue_label": "爆炸伤害", "BarrelLifetime_label": "Barrel Life Time", - "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", - "BarrierDuration_postfix": "s", - "BaseAttackDamagePercentAtMaxDuration_label": "最大武器伤害", + "BarrelLifetime_postfix": "秒", + "Barrel_ArmTime_label": "装备时间", + "Barrel_ArmTime_postfix": "秒", + "Barrel_ArmTime_postvalue_label": "装备时间", + "BarrierDamagePercentage_label": "屏障伤害", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "屏障伤害", + "BarrierDuration_label": "屏障持续时间", + "BarrierDuration_postfix": "秒", + "BarrierDuration_postvalue_label": "屏障持续时间", + "BaseAttackDamagePercentAltFire_label": "次要发射武器伤害", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "次要发射武器伤害", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", + "BaseAttackDamagePercentAtMaxDuration_label": "最高武器伤害", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "最高武器伤害", "BaseAttackDamagePercentBonus_label": "武器伤害", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "武器伤害", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "武器伤害", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "武器伤害", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "基础伤害", + "BaseAttackDamage_postvalue_label": "基础伤害", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "子弹伤害", + "BaseBulletDamage_postvalue_label": "子弹伤害", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "基础伤害", + "BaseDamage_postvalue_label": "基础伤害", + "BaseHealOnHeadshot_label": "每次头弹治疗量", + "BaseHealOnHeadshot_postvalue_label": "每次头弹治疗量", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "通过这个快速互动教程,快速掌握基本操作。", + "Basics_Tutorial_Title": "基础教程", + "BatCount_label": "蝙蝠释放总数", + "BatCount_postvalue_label": "蝙蝠释放总数", + "BatPerSecond_label": "每秒蝙蝠数", + "BatPerSecond_postvalue_label": "每秒蝙蝠数", + "BatSwarmLifeTime_label": "蝙蝠部署时长", + "BatSwarmLifeTime_postfix": "秒", + "BatSwarmLifeTime_postvalue_label": "蝙蝠部署时长", + "BatteryGenerationPercent_label": "源泉生成", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "光束长度", - "BeamLength_postfix": "m", + "BeamLength_postfix": "米", + "BeamLength_postvalue_label": "光束长度", "BeamSplit_label": "额外光束射程", - "BeamSplit_postfix": "m", + "BeamSplit_postfix": "米", + "BeamSplit_postvalue_label": "额外光束射程", "BeamWidth_label": "光束宽度", - "BeamWidth_postfix": "m", - "BelowHealthThreshold_conditional": "低于生命值阈值", - "BleedDPSPerStack_label": "每把刀流血 DPS", - "BleedDamage_label": "流血伤害", - "BleedDuration_label": "流血持续时间", - "BleedDuration_postfix": "s", + "BeamWidth_postfix": "米", + "BeamWidth_postvalue_label": "光束宽度", + "BellLifetime_label": "铃铛时长", + "BellLifetime_postfix": "秒", + "BellLifetime_postvalue_label": "铃铛时长", + "BelowHealthThreshold_conditional": "低于生命临界值", + "BlastAOERadius_postvalue_label": "冲击半径", + "BleedDPSPerStack_label": "每把刀流失生命每秒伤害", + "BleedDPSPerStack_postvalue_label": "每把刀流失生命每秒伤害", + "BleedDamage_label": "流失生命伤害", + "BleedDamage_postvalue_label": "流失生命伤害", + "BleedDuration_label": "流失生命持续时间", + "BleedDuration_postfix": "秒", + "BleedDuration_postvalue_label": "流失生命持续时间", "BleedTechResist_label": "元灵抗性", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "元灵抗性", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", - "BloodPoolDuration_postfix": "s", + "BloodPoolDuration_postfix": "每秒伤害", "BloodPoolRadius_label": "Blood Pool Radius", - "BloodPoolRadius_postfix": "m", - "BloodSpillDuration_label": "有毒范围持续时间", - "BloodSpillDuration_postfix": "s", + "BloodPoolRadius_postfix": "米", + "BloodSpillDuration_label": "毒性区域持续时间", + "BloodSpillDuration_postfix": "秒", + "BloodSpillDuration_postvalue_label": "毒性区域持续时间", "BlurVisionRange_label": "Blur Vision Range", - "BlurVisionRange_postfix": "m", + "BlurVisionRange_postfix": "米", "BoloBounceCount_label": "Max Bounces", "BoloHitDamage_label": "Damage on Hit", "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "非充能的技能", + "BonusAbilityChargesNonCharge_postvalue_label": "非充能的技能", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "额外技能充能数", + "BonusAbilityCharges_postvalue_label": "额外技能充能数", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "技能持续时间", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "技能持续时间", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,300 +563,489 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "每次爆头的元灵增强", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "武器衰减距离", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "武器衰减距离", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "米", + "BonusBarrierAmpPercent_label": "屏障有效性", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "屏障有效性", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "基础生命值", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "基础生命值", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "武器伤害", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "武器伤害", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "使用护盾时的武器伤害", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "武器伤害", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "武器伤害", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "额外蝙蝠最大数量", + "BonusBatsMax_postvalue_label": "额外蝙蝠最大数量", + "BonusBatsPerProc_label": "每次爱的轻啮额外蝙蝠数量", + "BonusBatsPerProc_postvalue_label": "爱的轻啮每次增加蝙蝠数量", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "子弹速度", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "子弹速度", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "额外子弹", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "施法持续时间", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "施法持续时间", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", - "BonusClipPerKill_label": "每次击杀额外弹药", + "BonusClipPerKill_label": "每次击败额外弹药", + "BonusClipPerKill_postvalue_label": "每次击败额外弹药", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "弹药", + "BonusClipSizePercent_label": "最大弹药量", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "最大弹药量", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "弹药", + "BonusClipSize_postvalue_label": "弹药", "BonusClipSize_prefix": "{s:sign}", - "BonusCooldownReduction_label": "每发子弹冷却时间减少量", + "BonusCooldownReduction_label": "每发子弹减少冷却", + "BonusCooldownReduction_postvalue_label": "每发子弹减少冷却", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "额外当前生命值作为伤害", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "额外当前生命值作为伤害", "BonusDPSPercent_label": "子弹伤害", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "子弹伤害", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "最大存储伤害", + "BonusDamageCap_postvalue_label": "最大存储伤害", + "BonusDamageConversionPercent_label": "已存储的即将到来的伤害", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "已存储的即将到来的伤害", + "BonusDamagePctPerPlayerHit_label": "粘性炸弹伤害", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "粘性炸弹伤害", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "粘性炸弹伤害", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "粘性炸弹伤害", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "每颗子弹造成的伤害", + "BonusDamagePerBullet_postvalue_label": "每颗子弹造成的伤害", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "额外伤害", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "额外伤害", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "对屏障的额外伤害", + "BonusDamage_label": "额外伤害", + "BonusDamage_postvalue_label": "额外伤害", "BonusDuration_label": "Bonus Duration", - "BonusDuration_postfix": "s", + "BonusDuration_postfix": "秒", "BonusEnergyMax_label": "Energy Cells", - "BonusFireRateNPC_label": "NPC 射速", + "BonusFireRateNPC_label": "非英雄角色射速", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "非英雄角色射速", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "射速", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "射速", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "小兵射速", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "小兵射速", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "射速", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "射速", "BonusFireRate_prefix": "{s:sign}", - "BonusGoldOnKill_label": "每暗杀额外魂魄", - "BonusHeadshotDamage_label": "额外爆头伤害", + "BonusGoldOnKill_label": "每次狙击额外魂魄", + "BonusGoldOnKill_postvalue_label": "每次狙击额外魂魄", + "BonusGoldPerMinute_postvalue_label": "每分钟魂魄价值", + "BonusHeadshotDamage_label": "额外头弹伤害", "BonusHeadshotDamage_postfix": "%", - "BonusHealthOnKill_label": "每次击杀的最大生命值加成", + "BonusHeadshotDamage_postvalue_label": "额外头弹伤害", + "BonusHealthOnKill_label": "每次击败的最大生命值加成", + "BonusHealthOnKill_postvalue_label": "每次击倒的最大生命值加成", "BonusHealthPercent_label": "生命值", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "生命值", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", - "BonusHealthRegen_label": "生命值恢复", + "BonusHealthRegen_label": "生命恢复", + "BonusHealthRegen_postvalue_label": "生命恢复", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "额外生命值", + "BonusHealth_postvalue_label": "额外生命值", "BonusHealth_prefix": "{s:sign}", - "BonusHeavyMeleeDamage_label": "额外重攻击伤害", + "BonusHeavyMeleeDamage_label": "额外重击伤害", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "额外重击伤害", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "生命值", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "额外物品持续时间/距离", + "BonusMaxHealthPerHero_label": "最大生命值", + "BonusMaxHealthPerHero_postvalue_label": "最大生命值", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "最大生命值", + "BonusMaxHealth_postvalue_label": "最大生命值", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "近战伤害", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "近战伤害", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "近战伤害", + "BonusMeleeDamage_postvalue_label": "近战伤害", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "移动速度", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "移动速度", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "移动速度", - "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_postfix": "米", + "BonusMoveSpeed_postvalue_label": "移动速度", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "跳跃时伤害", + "BonusPerChain_postvalue_label": "跳跃时伤害", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "米", + "BonusRadius_postvalue_label": "加成半径", "BonusRegenMaxHealthPercent_label": "最大生命值恢复", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "最大生命值恢复", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "装填时间", - "BonusReloadTime_label": "Added Reload Time", - "BonusReloadTime_postfix": "s", + "BonusReloadSpeed_postvalue_label": "装填时间", + "BonusReloadTime_postfix": "秒", + "BonusShocks_postvalue_label": "额外震击数", + "BonusSoulsPct_label": "额外魂魄", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "额外魂魄", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "额外元灵伤害", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "额外元灵伤害", "BonusSpiritDuration_label": "额外元灵持续时间", - "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postfix": "秒", + "BonusSpiritDuration_postvalue_label": "额外元灵持续时间", + "BonusSpiritForChargedAbilities_label": "充能技能的额外元灵力量", + "BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "使用护盾时的元灵力量", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "额外元灵力量", + "BonusSpiritPower_postvalue_label": "额外元灵力量", "BonusSpirit_conditional": "触发后", "BonusSpirit_label": "元灵力量", + "BonusSpirit_postvalue_label": "元灵力量", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "疾跑速度", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "疾跑速度", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "疾跑速度", - "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_postfix": "米", + "BonusSprintSpeed_postvalue_label": "疾跑速度", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "疾跑速度", + "BonusSuperSprintSpeed_postvalue_label": "疾跑速度", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "额外元灵伤害", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "额外元灵伤害", "BonusTechDamage_label": "Bonus Spirit Damage", - "BonusTechPowerPerKill_label": "每击杀获得的元灵力量", + "BonusTechPowerPerKill_label": "每次击败获得的元灵力量", + "BonusTechPowerPerKill_postvalue_label": "每次击败获得的元灵力量", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "元灵力量", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "子弹伤害", + "BonusWeaponDamage_postvalue_label": "子弹伤害", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "武器放大", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "武器放大", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", - "BoostDuration_postfix": "s", + "BoostDuration_postfix": "秒", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "最大弹跳次数", + "BounceGrace_postvalue_label": "最大粘滞时间", + "BouncePadExtendDuration_postfix": "秒", + "BouncePadExtendDuration_postvalue_label": "弹跳垫延长持续时间", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "弹跳距离", + "BounceRadius_postfix": "米", + "BounceRadius_postvalue_label": "弹跳距离", + "BountyDuration_label": "奖励持续时间", + "BountyDuration_postfix": "秒", + "BountyDuration_postvalue_label": "奖励持续时间", "BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!", "BrowseItems_Title": "浏览物品", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "子弹抗性", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "子弹抗性", "BuffDamage_label": "满怒气值伤害加成", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "满怒气值伤害加成", "BuffDamage_prefix": "+", "BuffDuration_label": "增益持续时间", - "BuffDuration_postfix": "s", + "BuffDuration_postfix": "秒", + "BuffDuration_postvalue_label": "增益持续时间", + "BuffFrequency_label": "增益频率", + "BuffFrequency_postfix": "秒", + "BuffFrequency_postvalue_label": "增益频率", + "BuffMaxStacks_postvalue_label": "最大叠加层数", "BuffMoveSpeedBonus_label": "移动速度", - "BuffMoveSpeedBonus_postfix": "m/s", + "BuffMoveSpeedBonus_postfix": "米", + "BuffMoveSpeedBonus_postvalue_label": "移动速度", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "移动速度", - "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_postfix": "米", + "BuffMoveSpeed_postvalue_label": "移动速度", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "元灵抗性", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "元灵抗性", "BuildUpBulletPercentPerHit_label": "每颗子弹的累积量", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "每颗子弹的累积量", + "BuildUpPerSecond_label": "每秒累积量", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "每秒累积量", "BuildUpPercentPerHit_label": "每次射击的累积量", "BuildUpPercentPerHit_postfix": "%", - "BuildUpProcDamage_label": "效果伤害", + "BuildUpPercentPerHit_postvalue_label": "每次射击的累积量", + "BuildUpProcDamage_label": "特殊效果伤害", + "BuildUpProcDamage_postvalue_label": "特殊效果伤害", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", - "BuildupDecayDelay_postfix": "s", + "BuildupDecayDelay_postfix": "秒", "BuildupDuration_label": "累积衰变时长", - "BuildupDuration_postfix": "s", + "BuildupDuration_postfix": "秒", + "BuildupDuration_postvalue_label": "累积衰变时长", "BuildupExpire_label": "Buildup Expire", - "BuildupExpire_postfix": "s", + "BuildupExpire_postfix": "秒", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "每次射击的累积量", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "每次射击的累积量", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "元灵伤害阈值", + "BuildupSpiritDamageThreshold_postvalue_label": "元灵伤害阈值", + "BulletArmorDamageReductionPerStack_label": "每层叠加的子弹抗性", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "每层叠加的子弹抗性", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "子弹抗性", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "子弹抗性", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "持续时间", - "BulletArmorReductionDuration_postfix": "s", + "BulletArmorReductionDuration_postfix": "秒", + "BulletArmorReductionDuration_postvalue_label": "持续时间", "BulletArmorReductionPerStack_label": "子弹伤害", - "BulletArmorReductionPerStack_postfix": "% 每叠加一层", + "BulletArmorReductionPerStack_postfix": "%每层叠加", + "BulletArmorReductionPerStack_postvalue_label": "子弹伤害", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "子弹抗性", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "子弹抗性", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "子弹护甲", + "BulletArmor_postvalue_label": "子弹护盾", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "秒", + "BulletDamageAmpDuration_postvalue_label": "醉酒持续时间", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "醉酒子弹增强", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "额外元灵伤害", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "额外元灵伤害", "BulletDamagePercent_label": "子弹伤害", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "子弹伤害", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "子弹护甲", "BulletDamageReduction_postfix": "%", - "BulletDamageReflectedPct_label": "子弹伤害反射量", + "BulletDamageReduction_postvalue_label": "子弹护盾", + "BulletDamageReflectedPct_label": "子弹伤害反弹", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "子弹伤害反弹", "BulletDamageTotal_label": "子弹伤害", - "BulletLifestealPercent_label": "子弹吸血", + "BulletDamageTotal_postvalue_label": "子弹伤害", + "BulletLifestealPercentHero_label": "子弹吸取生命", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "子弹吸取生命", + "BulletLifestealPercent_label": "子弹吸取生命", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "子弹吸取生命", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "子弹穿透", + "BulletPenetrationPercent_label": "子弹穿透伤害", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "子弹穿透伤害", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "命中效果阻止几率", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "命中效果阻止几率", + "BulletRadius_label": "子弹半径", + "BulletRadius_postfix": "米", + "BulletRadius_postvalue_label": "子弹半径", "BulletResistDuration_label": "叠加持续时间", - "BulletResistDuration_postfix": "s", + "BulletResistDuration_postfix": "秒", + "BulletResistDuration_postvalue_label": "叠加持续时间", "BulletResistOnActive_label": "子弹抗性", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "子弹抗性", "BulletResistOnActive_prefix": "{s:sign}", - "BulletResistPerStack_label": "每叠加一次的子弹抗性", + "BulletResistPerStack_label": "每层叠加的子弹抗性", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "子弹抗性降低量", + "BulletResistPerStack_postvalue_label": "每层叠加的子弹抗性", + "BulletResistReductionPerStack_label": "每层叠加的子弹抗性", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "每层叠加的子弹抗性", + "BulletResistReduction_label": "子弹抗性", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "子弹抗性", "BulletResist_label": "子弹抗性", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "子弹抗性", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "剩余子弹护盾伤害", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "剩余子弹护盾伤害", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", - "BulletShieldDuration_postfix": "s", + "BulletShieldDuration_postfix": "秒", "BulletShieldHealth_label": "子弹护盾生命值", + "BulletShieldHealth_postvalue_label": "子弹护盾生命值", + "BulletShieldMaxHealthPercentage_label": "最大生命值子弹护盾", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "最大生命值子弹护盾", "BulletShieldMaxHealth_label": "子弹护盾生命值", + "BulletShieldMaxHealth_postvalue_label": "子弹护盾生命值", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "丢失生命值子弹护盾", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "丢失生命值子弹护盾", "BulletShieldOnCast_label": "子弹护盾", - "BulletShieldOnHook_label": "子弹护盾", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "传送时的子弹护盾", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "子弹护盾", + "BulletShieldOnLand_label": "传送时的屏障", + "BulletShieldOnLand_postvalue_label": "传送时的屏障", + "BulletShieldPoints_label": "子弹护盾", + "BulletShieldPoints_postvalue_label": "子弹护盾", "BulletSlowDuration_label": "减速持续时间", - "BulletSlowDuration_postfix": "s", + "BulletSlowDuration_postfix": "秒", + "BulletSlowDuration_postvalue_label": "减速持续时间", "BulletSplitShot_label": "武器多重射击", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "武器多重射击", + "BulletSpread_label": "枪口扩散", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "枪口扩散", + "BulletVulnerbility_label": "子弹伤害提升", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "子弹伤害提升", "BulletVulnerbility_prefix": "{s:sign}", - "BurnDPS_label": "燃烧 DPS", + "BulletsBonusMagicDamage_label": "基础子弹伤害", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "基础子弹伤害", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_label": "每秒燃烧伤害", + "BurnDPS_postvalue_label": "每秒燃烧伤害", "BurnDuration_label": "燃烧持续时间", - "BurnDuration_postfix": "s", + "BurnDuration_postfix": "秒", + "BurnDuration_postvalue_label": "燃烧持续时间", + "BurnRadius_label": "燃烧半径", + "BurnRadius_postfix": "米", + "BurnRadius_postvalue_label": "燃烧半径", + "BurstBonusPerStack_label": "武器爆射加成", + "BurstBonusPerStack_postvalue_label": "武器爆射加成", "BurstDamage_label": "Burst Damage", - "BurstFireOnHeroHit_postfix": "s", + "BurstDamage_postvalue_label": "爆发伤害", + "BurstFireOnHeroHit_postfix": "秒", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "秒", + "CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", - "CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了", + "CITADEL_ABILITY_INVALID_ASLEEP": "睡眠中 - 无法行动", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "充能延迟", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", - "CITADEL_ABILITY_INVALID_CHAINED": "你被禁锢了", + "CITADEL_ABILITY_INVALID_CHAINED": "位移技能已禁用", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", - "CITADEL_ABILITY_INVALID_DISARMED": "你已被缴械", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", + "CITADEL_ABILITY_INVALID_DISARMED": "枪械已禁用", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "冲刺跳跃时机错误", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "冲刺跳跃:已错过时机", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "冲刺跳跃:太早", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "冲刺跳跃:太晚", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "冲刺跳跃:耐力不足", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "你的生命值过高", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "仍在冷却中", - "CITADEL_ABILITY_INVALID_MUTED": "禁言后会禁用技能和物品", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", + "CITADEL_ABILITY_INVALID_MUTED": "技能和物品已禁用", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "怒气值不足", - "CITADEL_ABILITY_INVALID_NOT_DEAD": "必须已死", + "CITADEL_ABILITY_INVALID_NOT_DEAD": "必须已被击败", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "技能资源不足", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "能量不足", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "天花板过低", "CITADEL_ABILITY_INVALID_NOT_LEARNED": "尚未学习", "CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "鼠标悬停即可选择海报", "CITADEL_ABILITY_INVALID_NO_TARGET": "无目标", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄", - "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "需要目标 NPC", + "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "需要非英雄角色目标", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "需要目标步兵", "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "技能半径内无有效单位", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "无法空中冲刺两次", @@ -651,72 +1055,90 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "无法空中冲刺三次", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "无法空中跳跃三次", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "无法向下冲刺三次", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "无法蹬墙跳三次", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "两扇门相隔太远", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "耐力不足", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "拾取灵瓮期间禁用", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "位移被屏蔽", "CITADEL_ABILITY_INVALID_POSITION": "无效位置", "CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", - "CITADEL_ABILITY_INVALID_ROOTED": "你已被定身", - "CITADEL_ABILITY_INVALID_SILENCED": "被沉默时无法使用技能", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "持有灵瓮时无法使用技能", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "移动技能已禁用", - "CITADEL_ABILITY_INVALID_STUNNED": "你被眩晕了", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "目标超出范围", + "CITADEL_ABILITY_INVALID_ROOTED": "位移技能已禁用", + "CITADEL_ABILITY_INVALID_SILENCED": "技能已禁用", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "运送灵翁中 - 技能已禁用", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "位移技能已禁用", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", + "CITADEL_ABILITY_INVALID_STUNNED": "眩晕 - 无法行动", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "超出距离", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "未瞄准滑索", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "不可用", "Cancel": "取消", "CaptureRadius_label": "捕获半径", - "CaptureRadius_postfix": "m", - "CarbineHeadshotBonus_label": "爆头额外伤害", + "CaptureRadius_postfix": "米", + "CaptureRadius_postvalue_label": "捕获半径", + "CarbineHeadshotBonus_label": "头弹额外伤害", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "头弹额外伤害", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "手牌持续时间", + "CardHandDuration_postvalue_label": "手牌持续时间", "CardResourceGenPctScale_label": "卡牌召唤速率", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "卡牌召唤速率", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "行李车伤害", "CasterBuffDuration_label": "加成持续时间", - "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postfix": "秒", + "CasterBuffDuration_postvalue_label": "增益持续时间", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", - "CatLifetime_postfix": "s", + "CatLifetime_postfix": "秒", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m/s", + "CatMaxSpeed_postfix": "米", "CenterDamage_label": "Damage at the center", "ChainCount_label": "最大跳跃数", + "ChainCount_postvalue_label": "最大跳跃数", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "束缚持续时间", - "ChainDuration_postfix": "s", + "ChainDuration_postfix": "秒", + "ChainDuration_postvalue_label": "束缚持续时间", "ChainLength_label": "束缚距离", - "ChainLength_postfix": "m", + "ChainLength_postfix": "米", + "ChainLength_postvalue_label": "束缚距离", "ChainLightningRadius_label": "Chain Lightning Range", - "ChainLightningRadius_postfix": "m", + "ChainLightningRadius_postfix": "米", "ChainRadius_label": "跳跃半径", - "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postfix": "米", + "ChainRadius_postvalue_label": "跳跃半径", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m/s", + "ChannelMoveSpeed_postfx": "米", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", - "ChargeDistance_postfix": "m", + "ChargeDistance_postfix": "米", "ChargeDuration_label": "Charge Duration", - "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeDuration_postfix": "秒", + "ChargeMultiHitRadius_postfix": "米", + "ChargeMultiHitRadius_postvalue_label": "撞击距离", + "ChargeSpeed_label": "冲锋速度", + "ChargeSpeed_postfix": "米", + "ChargeSpeed_postvalue_label": "冲锋速度", "ChargedDuration_label": "Charged Duration", - "ChargedDuration_postfix": "s", + "ChargedDuration_postfix": "秒", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "蓄力射击增大半径", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "蓄力射击增大半径", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "充能数恢复", + "ChargesRestored_postvalue_label": "充能数恢复", "CharmDamage_label": "魅惑伤害", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "魅惑伤害", "CitadelCategoryArmor": "活力", "CitadelCategoryBuilds": "出装", "CitadelCategoryCustom": "自定义出装", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "建议物品", "CitadelCategoryTech": "元灵", "CitadelCategoryWeapon": "武器", + "CitadelComponentGroup_EActives": "主动", + "CitadelComponentGroup_EAdditionalProtection": "额外防御", + "CitadelComponentGroup_EAntiGun": "反枪", + "CitadelComponentGroup_EAntiHealing": "反治疗", + "CitadelComponentGroup_EBulletProtection": "子弹防御", + "CitadelComponentGroup_EBulletVelocity": "子弹速度", + "CitadelComponentGroup_EBurstDamage": "爆发伤害", + "CitadelComponentGroup_ECharges": "技能充能", + "CitadelComponentGroup_ECooldown": "冷却时间", + "CitadelComponentGroup_ECrownControl": "人群控制", + "CitadelComponentGroup_EDebuffs": "减益", + "CitadelComponentGroup_EDuration": "技能持续时间", + "CitadelComponentGroup_EHeadshotEnthusiasts": "头弹爱好者", + "CitadelComponentGroup_EHealing": "治疗量", + "CitadelComponentGroup_ELifesteal": "正在吸取生命", + "CitadelComponentGroup_EMagazines": "弹匣", + "CitadelComponentGroup_EMagicVulnerability": "魔法易伤", + "CitadelComponentGroup_EMelee": "近战吸取生命", + "CitadelComponentGroup_EMeleeSpirit": "近战元灵", + "CitadelComponentGroup_EMisc": "杂项被动", + "CitadelComponentGroup_EMiscSpirit": "杂项元灵", + "CitadelComponentGroup_EMoreHealth": "生命增值", + "CitadelComponentGroup_EMoreSpirit": "额外元灵", + "CitadelComponentGroup_EMovementAndAgility": "移动与敏捷度", + "CitadelComponentGroup_ENotGrouped": "未分组", + "CitadelComponentGroup_ERateOfFire": "射速", + "CitadelComponentGroup_ERevitalization": "活力恢复", + "CitadelComponentGroup_ESlowingBullets": "减速弹", + "CitadelComponentGroup_ESlowingMagic": "减速魔法", + "CitadelComponentGroup_ESpiritProtection": "元灵防御", + "CitadelComponentGroup_ESpiritRange": "技能有效范围", + "CitadelComponentGroup_ESpiritSlinger": "元灵法师", + "CitadelComponentGroup_ETankingBullets": "承伤斗士", + "CitadelComponentGroup_EWeaponRange": "刺客工具组", "CitadelHeroDetails_Background": "背景", "CitadelHeroDetails_Basic": "基础", "CitadelHeroDetails_Builds": "出装", @@ -732,14 +1188,16 @@ "CitadelHeroDetails_Builds_SelectButton": "浏览出装", "CitadelHeroDetails_Equipment": "装备", "CitadelHeroDetails_Progression": "进度", + "CitadelHeroDetails_Stats": "属性", "CitadelHeroStats_Spirit": "元灵属性", "CitadelHeroStats_SpiritPower_Desc": "元灵力量会增加技能和物品的效果。", "CitadelHeroStats_SpiritPower_Impact": "元灵力量影响", "CitadelHeroStats_Vitality": "活力属性", "CitadelHeroStats_Weapon": "武器属性", "CitadelHeroStats_Weapon_Falloff": "衰减距离", - "CitadelShopSearch": "搜索", - "CitadelShop_SearchExampleAlt": "尝试按物品名称弹药吸血元灵力量等属性进行搜索。", + "CitadelHeroStats_Weapon_Falloff_NA": "无", + "CitadelShopSearch": "搜索物品", + "CitadelShop_SearchExampleAlt": "尝试按物品名称弹药吸取生命元灵力量等属性进行搜索", "CitadelShop_SearchExampleLine1": "搜索示例:", "CitadelShop_SearchExampleLine2": "名称:幻影突袭", "CitadelShop_SearchExampleLine3": "属性:子弹抗性", @@ -747,12 +1205,16 @@ "Citadel_AbilityProperty_OnExplode": "爆炸时:", "Citadel_AbilityProperty_OnHit": "命中时:", "Citadel_Ability_BuildAnnotation": "推荐的下一个技能", + "Citadel_Ability_CannotImbue": "无法加强", "Citadel_Ability_IsImbued": "已加强", + "Citadel_Abrams_HeroTag_1": "肉 盾", + "Citadel_Abrams_HeroTag_2": "搏 斗", + "Citadel_Abrams_HeroTag_3": "无 脑", "Citadel_AcceptFriendInvite_Body": "请稍等", "Citadel_AcceptFriendInvite_ErrorBody": "当前无法接受此邀请。请稍后重试。", "Citadel_AcceptFriendInvite_ErrorTitle": "错误", "Citadel_AcceptFriendInvite_Title": "正在接受邀请", - "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} 已接受你的邀请", + "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation}已接受你的邀请", "Citadel_AcceptedInvitation_Title": "已接受的邀请", "Citadel_AcquireTicket_BusyText": "请等待", "Citadel_AcquireTicket_BusyTitle": "正在加入游戏", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "游戏已开始。", "Citadel_AlertPlayer_MatchReadyTitle": "比赛就绪", "Citadel_AlreadyInGame": "开始匹配失败。你已在游戏中。请离开当前游戏以开始匹配。", + "Citadel_Astro_HeroTag_1": "神 射 手", + "Citadel_Astro_HeroTag_2": "火 爆 十 足", + "Citadel_Astro_HeroTag_3": "致 力 拘 捕", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", - "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2 级四足机甲", + "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神降罪", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "中央 Boss", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", "Citadel_AttackerClass_CLASS_TROOPER": "步兵", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "1 级卫士", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "中立生物", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "雷击", + "Citadel_BannedHeroes": "被禁英雄", + "Citadel_BannedWarning_Desc": "你在这场比赛中看到这名英雄的可能性会降低。", + "Citadel_BannedWarning_Title": "避开英雄", + "Citadel_Bebop_HeroTag_1": "钩 子", + "Citadel_Bebop_HeroTag_2": "炸 弹", + "Citadel_Bebop_HeroTag_3": "拳 击", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "下一页", @@ -785,68 +1256,111 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "雪 中 送 炭", + "Citadel_Bookworm_HeroTag_2": "保 护 他 人", + "Citadel_Bookworm_HeroTag_3": "聪 慧 过 人", + "Citadel_BotMatchModal_Coop": "与其他玩家一起进行在线标准比赛", "Citadel_BotMatchModal_Desc": "选择你的难度:", + "Citadel_BotMatchModal_Private": "玩私人标准比赛", + "Citadel_BotMatchModal_PrivateBrawl": "玩私人乱斗比赛", + "Citadel_BuildBrowser_SelectBuild": "使用已选择的出装", + "Citadel_BuildBrowser_Title": "浏览出装", + "Citadel_BuildTagPicker_Abilities": "技能", + "Citadel_BuildTagPicker_BuildItems": "出装中的物品", + "Citadel_BuildTagPicker_SpiritItems": "元灵物品", + "Citadel_BuildTagPicker_Standard": "标准标签", + "Citadel_BuildTagPicker_Title": "选择标签", + "Citadel_BuildTagPicker_VitalityItems": "活力物品", + "Citadel_BuildTagPicker_WeaponItems": "武器物品", "Citadel_CancelFriendInvite_Body": "请稍等", - "Citadel_CancelFriendInvite_ConfirmBody": "你确定要取消对 {g:dac_persona:b:account_id} 发出的好友邀请吗?你在接下来的几天中将无法再次对其发送邀请。", + "Citadel_CancelFriendInvite_ConfirmBody": "你确定要取消对{g:dac_persona:b:account_id}发出的好友邀请吗?你在接下来的几天中将无法再次对其发送邀请。", "Citadel_CancelFriendInvite_ConfirmTitle": "取消邀请", "Citadel_CancelFriendInvite_ErrorBody": "当前无法取消此邀请。请稍后重试。", "Citadel_CancelFriendInvite_ErrorTitle": "错误", "Citadel_CancelFriendInvite_Title": "正在移除好友", + "Citadel_CapturePoint_Capturer_Capturing": "占领中", + "Citadel_ChatError_Disabled": "发送消息失败:聊天目前已禁用。", + "Citadel_ChatError_InternalError": "发送消息失败:内部错误。", + "Citadel_ChatError_InvalidMsg": "发送消息失败:消息无效。", + "Citadel_ChatError_InvalidPermission": "发送消息失败:没有权限。", + "Citadel_ChatError_RateLimited": "发送消息失败:近期消息过多。", + "Citadel_ChatError_Timeout": "发送消息失败:超时。", + "Citadel_ChatError_Unknown": "发送消息失败:未知原因。", "Citadel_ChatMsg_CommsRestricted": "你当前受到交流限制,你的消息无法发送。", + "Citadel_ChatSender_LocalClient": "系统", + "Citadel_ChatTarget_GameAll": "所有人", + "Citadel_ChatTarget_GameAllies": "队友", + "Citadel_ChatTarget_Party": "队伍", "Citadel_ChatType_AllTeam": "所有队伍", "Citadel_ChatType_Disabled": "已禁用", - "Citadel_ChatType_PartyOnly": "仅本队", + "Citadel_ChatType_PartyOnly": "仅队伍", + "Citadel_Chrono_HeroTag_1": "精 心 计 算", + "Citadel_Chrono_HeroTag_2": "干 扰 敌 军", + "Citadel_Chrono_HeroTag_3": "战 术 专 家", "Citadel_CommendPlayer_Friendly": "友好有趣", "Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", "Citadel_CommendPlayer_PopupTitle": "称赞玩家", "Citadel_CommendPlayer_Skilled": "技术高超", "Citadel_CommendPlayer_Teamwork": "团队至上", "Citadel_CommendToast_ReturnCommendTooltip": "点击即可返回称赞页面。", - "Citadel_Commend_Toast_Friendly": "{s:commender}({s:commender_hero})刚刚称赞你玩游戏时友好有趣!", + "Citadel_Commend_Toast_Friendly": "{s:commender}({s:commender_hero})刚刚称赞你友好有趣!", "Citadel_Commend_Toast_Generic": "{s:commender}({s:commender_hero})称赞了你", - "Citadel_Commend_Toast_NoHero_Generic": "{s:commender} 称赞了你", + "Citadel_Commend_Toast_NoHero_Generic": "{s:commender}称赞了你", "Citadel_Commend_Toast_Skilled": "{s:commender}({s:commender_hero})刚刚称赞你技术高超!", - "Citadel_Commend_Toast_Teamwork": "{s:commender}({s:commender_hero})刚刚称赞你是个团队至上的玩家!", + "Citadel_Commend_Toast_Teamwork": "{s:commender}({s:commender_hero})刚刚称赞你团队至上!", "Citadel_ComponentOwned": "已拥有", - "Citadel_ComponentRequired": "组件:", + "Citadel_ComponentRequired": "升级自:", "Citadel_ComponentUseIn": "当前用于:", - "Citadel_Confirm_Discord": "准备好创建 Discord 邀请了吗?此邀请仅在 2 小时内有效,且你无法再创建其他的邀请。", - "Citadel_Confirm_Discord_Create": "创建 Discord 邀请", - "Citadel_Confirm_Discord_Created_Body": "你已经创建了 Discord 邀请,无法再创建任何邀请。", - "Citadel_Confirm_Discord_Created_Title": "无法创建 Discord 邀请", - "Citadel_Confirm_Discord_InMatch_Body": "请于不在队伍中及不在匹配中时领取你的 Discord 链接", + "Citadel_Confirm_Discord": "准备好创建邀请了吗?此邀请仅在 2 小时内有效,且你无法再创建其他的邀请。", + "Citadel_Confirm_Discord_Create": "创建邀请", + "Citadel_Confirm_Discord_Created_Body": "你已经创建了邀请,无法再创建任何邀请。", + "Citadel_Confirm_Discord_Created_Title": "无法创建邀请", + "Citadel_Confirm_Discord_InMatch_Body": "请于不在队伍中及不在匹配中时领取你的链接", "Citadel_Confirm_Discord_InMatch_Title": "现在无法领取", - "Citadel_ConflictingWithPrimaryModifier": "此修饰键与 {s:key_name} 冲突", + "Citadel_ConflictingWithPrimaryModifier": "此修饰键与{s:key_name}冲突", + "Citadel_Connection_GCUpdating": "网络更新中", + "Citadel_Connection_GCUpdating_Desc": "等待重新连接", + "Citadel_Connection_LoggingIn": "正在连接至网络", + "Citadel_Connection_LoggingIn_Desc": "正在登录……", + "Citadel_Connection_NoSession": "网络未连接", + "Citadel_Connection_NoSession_Desc": "部分功能可能不可用", + "Citadel_Connection_NoSteam": "没有蒸汽平台连接", + "Citadel_Connection_NoSteam_Desc": "请连接至蒸汽平台", + "Citadel_Connection_SteamUpdating": "蒸汽平台更新中", + "Citadel_Connection_SteamUpdating_Desc": "请等待蒸汽平台完成更新", "Citadel_CreateParty_AlreadyInParty": "你已加入了一个队伍,必须先离开当前队伍才能创建另一个。", "Citadel_CreateParty_Disabled": "由于维护,队伍系统暂时禁用。请几分钟后重试。", + "Citadel_CreateParty_DisabledMode": "此模式当前不允许组队", "Citadel_CreateParty_ErrorTitle": "创建队伍失败", - "Citadel_CreateParty_FailedToGetResponse": "当前无法与 Deadlock 网络通信并创建队伍。请几分钟后重试。", + "Citadel_CreateParty_FailedToGetResponse": "当前无法与《异锁》网络通信并创建队伍。请几分钟后重试。", + "Citadel_CreateParty_InMatchmaking": "匹配时无法创建队伍。", "Citadel_CreateParty_InternalError": "尝试创建队伍时发生了内部错误", "Citadel_CreateParty_InvalidVersion": "你的客户端不是最新版本。请更新你的客户端并重试。", - "Citadel_CreateParty_NoRegionPings": "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。", + "Citadel_CreateParty_NoRegionPings": "无法与任何数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。", "Citadel_CreateParty_NotFriends": "你必须与对方成为好友,才能向其发送组队邀请。", "Citadel_CreateParty_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", - "Citadel_CreateParty_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。", - "Citadel_CreateParty_UnableToGetRegionPings": "你当前没有登录 Steam,或 Deadlock 网络无法确认你与游戏服务器的连接", + "Citadel_CreateParty_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", + "Citadel_CreateParty_UnableToGetRegionPings": "你当前没有登录,或《异锁》网络无法确认你与游戏服务器的连接", "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "技能伤害", "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "武器伤害", "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "环境伤害", "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "近战伤害", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "毒素伤害", "Citadel_Dashboard_AbandonTooltip": "放弃你当前正在进行的比赛", - "Citadel_Dashboard_BuildVersion": "生成版本 {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "取消你的就绪状态,这样你的队伍就无法开始游戏", "Citadel_Dashboard_CloseAnnounceTooltip": "关闭公告", "Citadel_Dashboard_CompilingShaders": "正在预载地图和编译着色器:已完成 {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "已完成 {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "正在等待地图预载和着色器编译完成", "Citadel_Dashboard_CompilingShaders_Title": "正在预载地图和着色器", - "Citadel_Dashboard_EnterMatchmaking": "进入\"n匹配", + "Citadel_Dashboard_EnterMatchmaking": "进入
    匹配", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "人机合作 - 正在等待玩家参加", - "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "人机合作 - 比赛将在 {s:coop_time_remaining} 后开始", - "Citadel_Dashboard_Matchmaking_SearchingForMatch": "正在搜索匹配", - "Citadel_Dashboard_Matchmaking_UsersInQueue": "队列中有 {s:users_in_queue} 名玩家", - "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "队列中有 {s:users_in_queue} 名玩家", + "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "人机合作 - 比赛将在{s:coop_time_remaining}后开始", + "Citadel_Dashboard_Matchmaking_SearchingForMatch": "正在匹配比赛", + "Citadel_Dashboard_Matchmaking_UsersInQueue": "队列中有{s:users_in_queue}名玩家", + "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "队列中有{s:users_in_queue}名玩家", "Citadel_Dashboard_PartyClearModeButtonTooltipText": "更改队伍要玩的模式", "Citadel_Dashboard_PartySetModeButtonTooltipText": "选择队伍要玩的模式", "Citadel_Dashboard_PatchNotesTooltip": "查看最新补丁说明", @@ -864,44 +1378,77 @@ "Citadel_Dashboard_ShowHeroLabHeroes": "显示实验英雄", "Citadel_Dashboard_Status_ConnectingToServer": "正在连接至游戏服务器", "Citadel_Dashboard_Status_ConnectingToServer_Detail": "比赛马上开始", - "Citadel_Dashboard_Status_GCOffline": "Deadlock 网络离线", + "Citadel_Dashboard_Status_GCOffline": "《异锁》网络离线", "Citadel_Dashboard_Status_GCOffline_Detail": "一些功能可能不可用", + "Citadel_Dashboard_Status_MatchInProgress": "比赛进行中", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'}重新加入或放弃", "Citadel_Dashboard_Status_Mode_Coop": "合作人机对战", "Citadel_Dashboard_Status_Mode_HeroLabs": "英雄实验室比赛", + "Citadel_Dashboard_Status_Mode_Placement": "定级比赛", "Citadel_Dashboard_Status_Mode_Private": "私人比赛", "Citadel_Dashboard_Status_Mode_Ranked": "段位比赛", - "Citadel_Dashboard_Status_Mode_Unranked": "标准比赛", - "Citadel_Dashboard_Status_OutOfDateClient": "游戏更新可用", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "在 Steam 上下载最新更新", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", + "Citadel_Dashboard_Status_Mode_Unranked": "比赛", + "Citadel_Dashboard_Status_OutOfDateClient": "更新已推出", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "在蒸汽平台上下载", "Citadel_Dashboard_ViewLibrary": "查看图书馆", - "Citadel_Dead_ReplayDeath": "死亡回放", - "Citadel_Dead_ShopReminder": "购买与升级", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}击倒回放", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}购买和升级", + "Citadel_Digger_HeroTag_1": "团 队 配 合", + "Citadel_Digger_HeroTag_2": "先 手", + "Citadel_Digger_HeroTag_3": "钻 地", "Citadel_DisableDevMessage": "不再显示", - "Citadel_DiscordInvite_AlreadyClaimedText": "你已经接受了 Discord 邀请。每位用户只可接受一份邀请。", + "Citadel_DiscordInvite_AlreadyClaimedText": "你已经接受了邀请。每位用户只可接受一次邀请。", "Citadel_DiscordInvite_AlreadyClaimedTitle": "已领取", "Citadel_DiscordInvite_Close": "关闭", - "Citadel_DiscordInvite_ConfirmCloseText": "你确定要关闭 Discord 对话吗?此对话关闭后,你将无法再生成 Discord 邀请链接。", + "Citadel_DiscordInvite_ConfirmCloseText": "你确定要关闭对话吗?此对话关闭后,你将无法再生成邀请链接。", "Citadel_DiscordInvite_ConfirmCloseTitle": "确认关闭", "Citadel_DiscordInvite_Copied": "已复制", "Citadel_DiscordInvite_CopyLink": "将链接复制到剪贴板", - "Citadel_DiscordInvite_Description": "如下所示,你已受邀加入 Deadlock 的 Discord 频道,将链接复制到浏览器中并按照提示加入。", - "Citadel_DiscordInvite_DisabledText": "维护期间,Discord 邀请暂时禁用。请稍后再试。", + "Citadel_DiscordInvite_Description": "如下所示,你已受邀加入《异锁》的频道,将链接复制到浏览器中并按照提示加入。", + "Citadel_DiscordInvite_DisabledText": "维护期间,邀请暂时禁用。请稍后再试。", "Citadel_DiscordInvite_DisabledTitle": "已禁用", "Citadel_DiscordInvite_DiscordLink": "链接:", "Citadel_DiscordInvite_DiscordLinkHours": "此链接的有效期为 {i:num_hours} 小时", - "Citadel_DiscordInvite_FailedText": "当前无法为你生成 Discord 邀请。这可能是因为用户人数太多。请稍后再试。", + "Citadel_DiscordInvite_FailedText": "当前无法为你生成邀请。这可能是因为用户人数太多。请稍后再试。", "Citadel_DiscordInvite_FailedTitle": "错误", "Citadel_DiscordInvite_Loading": "正在载入…", - "Citadel_DiscordInvite_Title": "Discord 邀请", + "Citadel_DiscordInvite_Title": "邀请", + "Citadel_Doorman_HeroTag_1": "迷 惑 对 手", + "Citadel_Doorman_HeroTag_2": "地 图 控 制", + "Citadel_Doorman_HeroTag_3": "脑 力 较 量", + "Citadel_Drifter_HeroTag_1": "潜 行", + "Citadel_Drifter_HeroTag_2": "好 战", + "Citadel_Drifter_HeroTag_3": "不 择 手 段", "Citadel_DuplicateKeybind": "复制按键绑定", "Citadel_DuplicateKeybindDescBoundMultiple": "绑定至多个命令:", "Citadel_DuplicateKeybindDescKey": "按键", - "Citadel_Exit_Game_Confirm": "确定要退出 Deadlock 吗?", - "Citadel_FlexSlotUnlockedAllTier1": "你解锁了一个弹性栏位,因为你杀死了 3 名敌方卫士", - "Citadel_FlexSlotUnlockedAllTier2": "你解锁了一个弹性栏位,因为你杀死了所有敌方四足机甲", - "Citadel_FlexSlotUnlockedGenerator": "你解锁了一个弹性栏位,因为你杀死了 1 组 基地卫士,并摧毁了 2 个敌方圣坛", - "Citadel_FlexSlotUnlockedKill2Tier2": "你解锁了一个弹性栏位,因为你杀死了 2 个敌方四足机甲", - "Citadel_FlexSlot_Title": "弹性栏位已解锁", + "Citadel_Dynamo_HeroTag_1": "团 队 协 作", + "Citadel_Dynamo_HeroTag_2": "先 手", + "Citadel_Dynamo_HeroTag_3": "力 挽 狂 澜", + "Citadel_EnemyTeam": "敌方队伍", + "Citadel_Engineer_HeroTag_1": "发 明 家", + "Citadel_Engineer_HeroTag_2": "辅 助", + "Citadel_Engineer_HeroTag_3": "干 扰", + "Citadel_Event_Holiday_Challenge2025_Desc": "使用每位英雄赢下一场比赛就能获得大本营的树上一件独特的装饰品。", + "Citadel_Event_Holiday_Challenge2025_Snowball": "向圣诞树上添加更多装饰品可以升级你的投掷雪球主动道具。", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "等级 {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "2025年假日挑战", + "Citadel_Exit_Game_Confirm": "确定?", + "Citadel_Familiar_HeroTag_1": "雪 中 送 炭", + "Citadel_Familiar_HeroTag_2": "超 小", + "Citadel_Familiar_HeroTag_3": "呼 呼 呼", + "Citadel_Fencer_HeroTag_1": "招 式 精 妙", + "Citadel_Fencer_HeroTag_2": "灵 动", + "Citadel_Fencer_HeroTag_3": "技 高 一 筹", + "Citadel_FlexSlotUnlockedSlot02": "你解锁了一个额外栏位,因为你击败了 1 个敌方机甲", + "Citadel_FlexSlotUnlockedSlot03": "你解锁了一个额外栏位,因为你杀死了 2 个敌方四足机甲", + "Citadel_FlexSlotUnlockedSlot04": "你解锁了一个额外栏位,因为你击败了所有敌方机甲", + "Citadel_FlexSlotVanguard": "先锋即将抵达{Lane Color}", + "Citadel_FlexSlot_Title": "额外栏位已解锁", + "Citadel_Frank_HeroTag_1": "我", + "Citadel_Frank_HeroTag_2": "就 是", + "Citadel_Frank_HeroTag_3": "屹 立 不 倒", "Citadel_FriendCode_AddFriendBadCode": "代码无效", "Citadel_FriendCode_AddFriendButton": "添加好友", "Citadel_FriendCode_AddFriendLabel": "输入好友代码", @@ -909,7 +1456,7 @@ "Citadel_FriendCode_Close": "关闭", "Citadel_FriendCode_CodeCopied": "好友代码已复制", "Citadel_FriendCode_ErrorTitle": "错误", - "Citadel_FriendCode_Expiration": "过期时间:{t:s:expireDate} {t:t:expireDate}", + "Citadel_FriendCode_Expiration": "过期时间:{t:s:expireDate}{t:t:expireDate}", "Citadel_FriendCode_FailedAlreadyFriends": "你已是此用户的好友。", "Citadel_FriendCode_FailedDisabled": "系统暂时禁用。", "Citadel_FriendCode_FailedInternalError": "意外的内部服务器错误。请稍后重试。", @@ -917,7 +1464,7 @@ "Citadel_FriendCode_FailedKeyInvalid": "此代码无效。", "Citadel_FriendCode_FailedKeyUsedUp": "此代码使用次数已达上限。", "Citadel_FriendCode_FailedRateLimited": "你已发送了太多请求。请稍后重试。", - "Citadel_FriendCode_FailedToGetResponse": "当前无法与 Deadlock 网络通信。请几分钟后重试。", + "Citadel_FriendCode_FailedToGetResponse": "当前无法与《异锁》网络通信。请几分钟后重试。", "Citadel_FriendCode_FailedTooBusy": "系统当前过于繁忙。请稍后重试。", "Citadel_FriendCode_FailedTooManyCodes": "你生成的好友代码数量已达到上限。请先撤销一个,然后再生成新的。", "Citadel_FriendCode_FriendPopupTitle": "邀请好友?", @@ -936,124 +1483,164 @@ "Citadel_FriendCode_WaitingOnCode": "正在尝试连接", "Citadel_FriendsCategory_AlreadyOwned": "已加入", "Citadel_FriendsCategory_CanInvite": "可以邀请", + "Citadel_FriendsCategory_IncomingPartyInvite": "收到的组队邀请", "Citadel_FriendsCategory_InviteSent": "邀请已发送", "Citadel_FriendsCategory_Invited": "邀请待处理", "Citadel_FriendsCategory_Offline": "离线", "Citadel_FriendsCategory_Online": "在线", - "Citadel_FriendsCategory_Party": "在队伍中", - "Citadel_FriendsCategory_PartyInvite": "已邀请", + "Citadel_FriendsCategory_Party": "队伍", + "Citadel_FriendsCategory_PartyInvite": "邀请已发送", "Citadel_FriendsCategory_Pending": "待处理", "Citadel_FriendsCategory_PlayingCitadel": "游戏中", "Citadel_FriendsCategory_SentInvite": "已发送邀请", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "输入好友 ID 以搜索", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "输入好友代码进行搜索", "Citadel_Friends_Add_Friend_Tooltip": "添加好友", - "Citadel_Friends_Add_Friend_Your_ID": "你的好友 ID:", + "Citadel_Friends_Add_Friend_Your_ID": "你的好友代码是:", "Citadel_Friends_Empty": "好友列表当前为空", "Citadel_Friends_Friend_Code_Button": "添加好友", "Citadel_Friends_Online": "{d:friends_online} 人在线", "Citadel_Friends_Play_With_Friends": "与好友同玩", - "Citadel_Friends_Playing": "{d:friends_in_game} 人在游戏中", + "Citadel_Friends_Playing": "{d:friends_in_game}人游戏中", "Citadel_Friends_WindowTitle": "好友", - "Citadel_GC_NoSteam": "无法匹配。未连接至 Steam。", - "Citadel_GC_noconnection": "无法匹配。未连接至 Deadlock 网络。", - "Citadel_GC_steamupdating": "无法匹配。未连接至 Steam。", - "Citadel_GC_updating": "无法匹配。Deadlock 网络正在更新。", - "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "战败", - "Citadel_GameOver_Victory:g": "获胜", + "Citadel_GC_NoSteam": "无法匹配。未连接至蒸汽平台。", + "Citadel_GC_noconnection": "无法匹配。未连接至《异锁》网络。", + "Citadel_GC_steamupdating": "无法匹配。未连接至蒸汽平台。", + "Citadel_GC_updating": "无法匹配。《异锁》网络正在更新。", + "Citadel_GameName": "异锁", + "Citadel_GameOver_Defeat:f": "失败", + "Citadel_GameOver_Victory:f": "胜利", + "Citadel_Geist_HeroTag_1": "生 命 吸 取", + "Citadel_Geist_HeroTag_2": "伤 害 自 身", + "Citadel_Geist_HeroTag_3": "蛇 蝎 美 人", "Citadel_GenericError_DurationControlBlocked": "你已超出允许在线进行游戏的可用时间。", "Citadel_GenericError_InvalidClientVersion": "由于版本差异,你的客户端无法连接到此服务器。请尝试将你的客户端更新至最新版本。", - "Citadel_GenericError_RegionInfoNotProvided": "要在线进行游戏,你必须注册帐户。", + "Citadel_GenericError_RegionInfoNotProvided": "要在线进行游戏,你必须注册账户。", + "Citadel_Gigawatt_HeroTag_1": "高 压 电", + "Citadel_Gigawatt_HeroTag_2": "无 情", + "Citadel_Gigawatt_HeroTag_3": "区 域 封 锁", "Citadel_GlobalLeaderboard_Desc": "技术评级", "Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", "Citadel_GlobalLeaderboard_Error": "载入排行榜错误", - "Citadel_GlobalLeaderboard_HeroNote": "在过去 30 天内必须至少使用{s:leaderboard_hero_name}玩过 {i:required_games_played} 场游戏才能出现在排行榜上", - "Citadel_GlobalLeaderboard_Note": "在过去 30 天内必须至少玩过 {i:required_games_played} 场游戏才能出现在排行榜上", + "Citadel_GlobalLeaderboard_HeroNote": "在过去30天内必须至少使用{s:leaderboard_hero_name}玩过{i:required_games_played}场游戏才能出现在排行榜上", + "Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏才能出现在排行榜上", "Citadel_GlobalLeaderboard_Overall": "总体", "Citadel_GlobalLeaderboard_OverallRating": "总体评分", "Citadel_GlobalLeaderboard_Player": "玩家", "Citadel_GlobalLeaderboard_Title": "全球排行榜", - "Citadel_GraphGroup_General": "总体", + "Citadel_GraphGroup_General": "综合", "Citadel_GraphGroup_Player": "特定玩家", "Citadel_GraphType_DamageBreakdown": "伤害详情", "Citadel_GraphType_DamageDealt": "对玩家造成的伤害", "Citadel_GraphType_DamageTaken": "来自玩家的伤害", "Citadel_GraphType_DamageType": "伤害类型", - "Citadel_GraphType_Deaths": "死亡次数", + "Citadel_GraphType_Deaths": "击倒次数", "Citadel_GraphType_Healing": "治疗量", "Citadel_GraphType_HealingType": "治疗类型", - "Citadel_GraphType_Kills": "击杀次数", - "Citadel_GraphType_LaneStats": "分路统计数据", + "Citadel_GraphType_Kills": "击败次数", + "Citadel_GraphType_LaneStats": "分路数据", "Citadel_GraphType_NetWorth": "收集的魂魄", - "Citadel_GraphType_NetWorthPerMin": "每分钟收集的魂魄", + "Citadel_GraphType_NetWorthDelta": "收集魂魄差", + "Citadel_GraphType_NetWorthPerMin": "每分钟收集魂魄", + "Citadel_GraphType_RegenBreakdown": "恢复类型", "Citadel_GraphType_SoulsBySource": "魂魄来源", - "Citadel_Graph_Damage_Boss": "目标", + "Citadel_Graph_Damage_Boss": "目标物", "Citadel_Graph_Damage_Creep": "步兵", "Citadel_Graph_Damage_Neutral": "中立敌人", "Citadel_Graph_Damage_Player": "敌方玩家", + "Citadel_Graph_NetWorthDeltaLine": "收集魂魄差", + "Citadel_Graph_Souls_AbilityAssassinate": "技能狙击", "Citadel_Graph_Souls_Assists": "助攻", - "Citadel_Graph_Souls_Boss": "目标", - "Citadel_Graph_Souls_Denies": "反补", + "Citadel_Graph_Souls_Boss": "目标物", + "Citadel_Graph_Souls_Breakables": "可打破拾取物", + "Citadel_Graph_Souls_Denies": "回收", + "Citadel_Graph_Souls_ItemCultistSacrifice": "特异供奉", + "Citadel_Graph_Souls_ItemGooseEgg": "金鹅蛋", + "Citadel_Graph_Souls_ItemTrophyCollector": "寻猎季节", "Citadel_Graph_Souls_Lane": "步兵", "Citadel_Graph_Souls_Neutral": "中立敌人", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", - "Citadel_Graph_Souls_Players": "击杀敌人数", + "Citadel_Graph_Souls_Players": "击败敌人次数", + "Citadel_Graph_Souls_TeamBonus": "团队追赶", "Citadel_Graph_Souls_Treasure": "灵瓮", - "Citadel_Graph_Team1": "琥珀", - "Citadel_Graph_Team2": "蓝宝石", + "Citadel_Graph_Team1": "隐王", + "Citadel_Graph_Team2": "源祖", "Citadel_Graph_WeaponDamage": "武器伤害", - "Citadel_Graph_WeaponDamageCrit": "武器伤害 - 暴击", - "Citadel_GraphicsDriverOutOfDateWarning_AMD": "为了获得最佳游戏体验,请访问 AMD 支持,下载最新驱动程序。", - "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "为了获得最佳游戏体验,请访问 Nvidia 支持,下载最新驱动程序。", + "Citadel_Graph_WeaponDamageCrit": "武器伤害 - 强击", + "Citadel_GraphicsDriverOutOfDateWarning_AMD": "为了获得最佳游戏体验,请访问AMD支持,下载最新驱动程序。", + "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "为了获得最佳游戏体验,请访问英伟达支持,下载最新驱动程序。", "Citadel_GraphicsDriverWarning_Title": "警告:显卡驱动程序版本过时", "Citadel_GraphicsSettingsWarning_Title": "显卡设置建议", - "Citadel_HUD_AbilityUnlockAvailable": "按住 [{s:show_scoreboard}] 即可解锁技能", + "Citadel_GunTag_Bow": "长弓", + "Citadel_GunTag_BurstFire": "健步疾射", + "Citadel_GunTag_Heavy": "重炮", + "Citadel_GunTag_Pistol": "手枪", + "Citadel_GunTag_Projectile": "投射物", + "Citadel_GunTag_SMG": "冲锋枪", + "Citadel_GunTag_Shotgun": "霰弹枪", + "Citadel_GunTag_Sniper": "狙击步枪", + "Citadel_HUD_AbilityUnlockAvailable": "按住{g:citadel_binding:'Scoreboard'}解锁技能", + "Citadel_HUD_AbilityUnlockAvailableRadial": "按住{g:citadel_binding:'AbilityUpgradeRadial'}解锁技能", "Citadel_HUD_AbilityUnlock_Button": "解锁", - "Citadel_HUD_AbilityUpgradeAvailable": "按住 [{s:show_scoreboard}] 即可升级技能", + "Citadel_HUD_AbilityUnlock_Locked": "待解锁", + "Citadel_HUD_AbilityUpgradeAvailable": "按住{g:citadel_binding:'Scoreboard'}升级技能", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "按住{g:citadel_binding:'AbilityUpgradeRadial'}升级技能", + "Citadel_HUD_AdjustedBy": "调整源:", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "对全部英雄造成的伤害", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "来自全部英雄的伤害", + "Citadel_HUD_DamageReport_CurrentLife": "当前生命", + "Citadel_HUD_DamageReport_DamageByHero": "英雄造成的伤害", "Citadel_HUD_DamageReport_DamageDealt": "输出伤害", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "受到伤害", "Citadel_HUD_DamageReport_HeroDamageDealt": "对英雄造成的伤害", "Citadel_HUD_DamageReport_HeroDamageReceived": "来自英雄的伤害", - "Citadel_HUD_DamageReport_LastRespawn": "当前生命", + "Citadel_HUD_DamageReport_LastRespawn": "(上次被击倒)", "Citadel_HUD_DamageReport_ShowMore": "显示更多", - "Citadel_HUD_DamageReport_Time180": "3 分钟", - "Citadel_HUD_DamageReport_Time30": "30 秒", - "Citadel_HUD_DamageReport_Time300": "5 分钟", - "Citadel_HUD_DamageReport_Time60": "1 分钟", - "Citadel_HUD_DamageReport_Time600": "10 分钟", + "Citadel_HUD_DamageReport_Time180": "3分钟", + "Citadel_HUD_DamageReport_Time30": "30秒", + "Citadel_HUD_DamageReport_Time300": "5分钟", + "Citadel_HUD_DamageReport_Time60": "1分钟", + "Citadel_HUD_DamageReport_Time600": "10分钟", "Citadel_HUD_DamageReport_Title": "伤害报告", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "头号伤害来源 #|# 头 {i:num_damage_rows} 个伤害来源", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{最高伤害来源} other{最高的{i:num_damage_rows}个伤害来源}}", "Citadel_HUD_DamageReport_Total": "总伤害:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "受到的英雄伤害:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} 次命中)#|#({i:hit_count} 次命中)", - "Citadel_HUD_DamageSummary_Hint": "按住 [{s:show_scoreboard}] 即可查看调整详情", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "按住{g:citadel_binding:'Scoreboard'}查看调整详情", "Citadel_HUD_DamageSummary_Title": "受到伤害", - "Citadel_HUD_Damage_Invulnerable": "获得护盾", + "Citadel_HUD_Damage_DefenderInTier3Pit": "附近有防御者", + "Citadel_HUD_Damage_Invulnerable": "无敌", "Citadel_HUD_Damage_NoTroopers": "需要步兵", "Citadel_HUD_Damage_NotInMidPit": "不在坑中", - "Citadel_HUD_Damage_NotInTier3Pit": "不在坑中", + "Citadel_HUD_Damage_NotInTier3Pit": "不在圈内", "Citadel_HUD_Damage_Resistant": "抗性", "Citadel_HUD_Damage_TooFar": "太远", "Citadel_HUD_Damage_TooLow": "太低", "Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", "Citadel_HUD_IdolReturned": "归还了灵瓮!", + "Citadel_HUD_Impact_Asleep": "沉睡中", "Citadel_HUD_Impact_Assist": "助攻", - "Citadel_HUD_Impact_Kill": "击杀", - "Citadel_HUD_JoinTeamChat_Dialog": "按住 [{s:key_voice_record}] 即可选择加入队伍聊天", + "Citadel_HUD_Impact_Cursed": "扰动", + "Citadel_HUD_Impact_Disarmed": "被缴械", + "Citadel_HUD_Impact_Immobolized": "被定身", + "Citadel_HUD_Impact_Kill": "击败", + "Citadel_HUD_Impact_Silenced": "被沉默", + "Citadel_HUD_Impact_Stunned": "被眩晕", + "Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", "Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "生命值", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k", - "Citadel_HUD_LevelReward_NextRewardsLabel": "下一个奖励:", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}k", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", + "Citadel_HUD_LevelReward_NextRewardsLabel": "下个奖励:", "Citadel_HUD_LevelReward_SpiritDamage": "元灵伤害", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", "Citadel_HUD_LevelUpAbilityPointAnnouncement": "技能点", @@ -1061,35 +1648,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁", - "Citadel_HUD_NextReward_PowerIncrease": "力量提升", - "Citadel_HUD_PatronBoon": "来自守护神的恩赐…", + "Citadel_HUD_LevelUp_Title": "收到了恩赐", + "Citadel_HUD_NextReward_PowerIncrease": "恩赐", + "Citadel_HUD_PatronBoon": "来自守护神的礼物…", "Citadel_HUD_PlayerKilledAnnouncement": " 获得了{i:param_1}", - "Citadel_HUD_PlayerKilledSelfAnnouncement": " 杀死了自己", + "Citadel_HUD_PlayerKilledSelfAnnouncement": " 击倒了自己", "Citadel_HUD_PlayerLostGoldAnnouncement": " 失去了{i:param_1}", "Citadel_HUD_PowerIncrease": "力量提升", "Citadel_HUD_RejuvCaptured": "捕获了复生石", - "Citadel_HUD_RejuvStolen": "偷走了复生石!", - "Citadel_HUD_TotalPowerIncreasesLabel": "力量提升总量", + "Citadel_HUD_RejuvStolen": "夺走了复生石!", + "Citadel_HUD_TotalPowerIncreasesLabel": "恩赐总数", "Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害", + "Citadel_Haze_HeroTag_1": "精 准", + "Citadel_Haze_HeroTag_2": "隐 秘", + "Citadel_Haze_HeroTag_3": "危 险", "Citadel_HeroBuilds_AP_Next_Indicator": "建议", "Citadel_HeroBuilds_AbilityBuildInstructions": "要设置推荐的技能升级顺序,点击编辑按钮,然后按照希望为你出装用户显示的顺序对每项技能进行升级。", "Citadel_HeroBuilds_AbilityBuildReset": "编辑", "Citadel_HeroBuilds_AbilityBuildTitle": "技能点分配顺序", - "Citadel_HeroBuilds_AddAnnotation": "添加注释", "Citadel_HeroBuilds_AddCategory": "添加类别", "Citadel_HeroBuilds_AddItem": "添加至出装", + "Citadel_HeroBuilds_AddTag": "按标签搜索", "Citadel_HeroBuilds_AllTimeFavorite": "史佳", "Citadel_HeroBuilds_AlreadyInBuild": "已在出装中", + "Citadel_HeroBuilds_AssignTags": "分配标签", + "Citadel_HeroBuilds_BeginnerHeroBuild": "%hero_name%新手出装", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "官方为新手提供的英雄默认推荐出装。", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "浏览出装", - "Citadel_HeroBuilds_BrowseBuilds": "浏览出装", + "Citadel_HeroBuilds_BrowseBuilds": "出装浏览器", "Citadel_HeroBuilds_Browse_button": "查看或修改出装", "Citadel_HeroBuilds_BuildCreatorTitle": "创建者", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "出装描述", - "Citadel_HeroBuilds_BuildID": "版本 ID:{i:r:selected_hero_build_id}", + "Citadel_HeroBuilds_BuildID": "出装ID:{i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "已复制到剪贴板!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "出装名称", "Citadel_HeroBuilds_BuildPublishedLabel": "出装已发布", "Citadel_HeroBuilds_CancelChanges": "取消", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "名称", "Citadel_HeroBuilds_ChangeHero": "更换英雄", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "在ID为%match_id%的比赛中创建。", + "Citadel_HeroBuilds_CopiedHeroBuildName": "%persona_name%的%hero_name%出装副本", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "在比赛中,你只能复制你当前正在使用的英雄的出装。", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "复制出装失败", "Citadel_HeroBuilds_CopyBuildLabel": "复制并编辑", "Citadel_HeroBuilds_CopyOfName": "[%name%]的副本", + "Citadel_HeroBuilds_CopyOfNameValve": "%name%的副本", + "Citadel_HeroBuilds_CopyPostGameBuild": "创建出装", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "这会根据玩家在本次比赛中购买的物品(包括增强目标和物品购买顺序)创建一套不会发布的本地出装。", "Citadel_HeroBuilds_CreateBuildLabel": "创建新出装", "Citadel_HeroBuilds_CurrenclyActive": "当前使用中", - "Citadel_HeroBuilds_DailyFavorite": "流行", + "Citadel_HeroBuilds_DailyFavorite": "本日人气最高", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "这是此英雄过去 24 小时里人气最高的出装之一。", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "默认出装", + "Citadel_HeroBuilds_DefaultBuild_Added": "已添加新的默认出装!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "更新默认出装失败!", + "Citadel_HeroBuilds_DefaultBuild_Title": "默认出装", + "Citadel_HeroBuilds_DefaultBuild_Updated": "已更新现有的默认出装!", "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name%默认出装", - "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve 为此英雄提供的默认推荐物品", + "Citadel_HeroBuilds_DefaultHeroBuildDesc": "官方为此英雄提供的默认推荐物品。", "Citadel_HeroBuilds_DeleteBuildLabel": "删除", "Citadel_HeroBuilds_DeletePopupBody": "你确定要删除此英雄出装吗?", "Citadel_HeroBuilds_DeletePopupTitle": "删除英雄出装", + "Citadel_HeroBuilds_Deleting_Error": "删除出装失败", + "Citadel_HeroBuilds_Deleting_Title": "正在删除出装", "Citadel_HeroBuilds_DescriptionLabel": "出装描述", + "Citadel_HeroBuilds_Early": "前期", "Citadel_HeroBuilds_EarlyGame": "游戏前期", + "Citadel_HeroBuilds_EditBuild": "编辑出装", "Citadel_HeroBuilds_EditBuildLabel": "编辑", + "Citadel_HeroBuilds_EditCategory": "编辑类别", "Citadel_HeroBuilds_EditInstructions": "当商店处于出装编辑模式时,点击物品会将其添加到当前选定的出装类别中;如果物品已经存在于该类别中,则会将其移除。你可以添加具有自定义名称和描述的多个类别,并根据需要调整其大小。

    你也可以右键点击物品将其从出装中移除,或是为其添加出装作者留言。", + "Citadel_HeroBuilds_EditMod": "编辑物品", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "编辑出装:", "Citadel_HeroBuilds_ErrorTitle": "错误", @@ -1120,147 +1733,263 @@ "Citadel_HeroBuilds_FavoriteBuild": "已选择", "Citadel_HeroBuilds_FavoriteButtonTooltip": "切换收藏的出装", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", - "Citadel_HeroBuilds_LastUpdatedTime": "上次更新:{t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_ImbueTargetMessage": "此英雄技能将在购买对话框中作为此物品的建议加强目标显示。如果此物品是通过快速购买获取的,则作为加强目标被自动选中。", + "Citadel_HeroBuilds_ItemAnnotation": "物品注释", + "Citadel_HeroBuilds_Lane": "对线", + "Citadel_HeroBuilds_LastUpdatedTime": "上次更新时间:{t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "后期", "Citadel_HeroBuilds_LateGame": "游戏后期", "Citadel_HeroBuilds_Loading_Body": "请稍等", "Citadel_HeroBuilds_Loading_Failed": "获取英雄出装失败", "Citadel_HeroBuilds_Loading_Title": "正在载入出装", + "Citadel_HeroBuilds_Mid": "中期", "Citadel_HeroBuilds_MidGame": "游戏中期", + "Citadel_HeroBuilds_MissingCategoryName": "未知", "Citadel_HeroBuilds_NameLabel": "出装名称", "Citadel_HeroBuilds_New": "全新", "Citadel_HeroBuilds_NewCategory": "类别 %number%", "Citadel_HeroBuilds_NewHeroBuild": "%hero_name%新出装", + "Citadel_HeroBuilds_Obsolete": "[已过期]", "Citadel_HeroBuilds_Old": "旧", - "Citadel_HeroBuilds_OldButtonTooltip": "此版本最近未更新", + "Citadel_HeroBuilds_OldButtonTooltip": "此出装最近未更新或包含已不存在物品。复制或编辑此出装将清除已过期的物品。", + "Citadel_HeroBuilds_Optional": "此类别中的物品为可选,将出装添加至队列时不会默认包含。", + "Citadel_HeroBuilds_OptionalParens": "可选", + "Citadel_HeroBuilds_OptionalShort": "可选", "Citadel_HeroBuilds_PickABuildOption": "默认建议出装", + "Citadel_HeroBuilds_PleaseWait": "请稍等", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "服务器正忙于处理搜索请求。", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "出装搜索失败", "Citadel_HeroBuilds_PublicBuildLabel": "公开出装", "Citadel_HeroBuilds_PublishBuildDesc": "此出装将公开与其他玩家分享。", "Citadel_HeroBuilds_PublishBuildLabel": "发布", "Citadel_HeroBuilds_PublishBuildTitle": "发布英雄出装", "Citadel_HeroBuilds_PublishDialogVersion": "版本:{i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "将出装加入队列", + "Citadel_HeroBuilds_QuickbuyAll": "右键点击即可将类别中的物品添加至快速购买/从快速购买移除。", "Citadel_HeroBuilds_RecommendedItems": "推荐物品", "Citadel_HeroBuilds_RemoveFromBuild": "移除", "Citadel_HeroBuilds_RemoveItem": "从出装中移除", + "Citadel_HeroBuilds_RevertBuildLabel": "还原", + "Citadel_HeroBuilds_RevertBuildTooltip": "消除对此出装进行的本地更改,并将其替换为当前已发布版本。", + "Citadel_HeroBuilds_Reverting_Error": "还原出装失败", + "Citadel_HeroBuilds_Reverting_Title": "正在还原出装", "Citadel_HeroBuilds_SaveBuild": "保存修改", - "Citadel_HeroBuilds_Saving_Body": "请稍等", - "Citadel_HeroBuilds_Saving_Title": "正在保存出装", + "Citadel_HeroBuilds_Saving_Error": "发布出装失败", + "Citadel_HeroBuilds_Saving_Title": "正在发布出装", + "Citadel_HeroBuilds_SearchText": "搜索文本或出装ID", "Citadel_HeroBuilds_SelectBuildLabel": "设为默认", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "我当前的出装:", + "Citadel_HeroBuilds_SellPriorityMessage": "在栏位已满且在进行快速购买时,出售优先级(0-100)最高的物品将首先出售,以便为出装中的物品腾出空间。", + "Citadel_HeroBuilds_SellPriorityTitle": "设置出售优先级", + "Citadel_HeroBuilds_SetImbueTarget": "加强目标", + "Citadel_HeroBuilds_SetSellPriority": "出售优先级", "Citadel_HeroBuilds_ShowAllLanguages": "显示所有语言", "Citadel_HeroBuilds_TabName": "出装", "Citadel_HeroBuilds_Tab_Favorites": "收藏", "Citadel_HeroBuilds_Tab_MyBuilds": "我的出装", "Citadel_HeroBuilds_Tab_PublicBuilds": "公开", "Citadel_HeroBuilds_Title": "英雄出装", - "Citadel_HeroBuilds_UpdateAnnotation": "更新注释", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "使用你的出装时,将在商店物品的工具提示中出现该注释。", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "使用你的出装时,将在商店物品的工具提示中出现这些注释。", "Citadel_HeroBuilds_UpdateAnnotationTitle": "更新物品注释", - "Citadel_HeroBuilds_ValidateErrorBody": "请确保出装有描述和名称,以及至少 1 个推荐物品。", + "Citadel_HeroBuilds_ValidateErrorBody": "请确保出装有描述和名称,以及至少1个推荐物品。", "Citadel_HeroBuilds_ValidateErrorTitle": "保存出装时出错", - "Citadel_HeroBuilds_ValveCreated": "Valve", + "Citadel_HeroBuilds_ValveBuildLabel": "设为默认", + "Citadel_HeroBuilds_ValveCreated": "官方", "Citadel_HeroBuilds_Version": "版本:{i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "热门", + "Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", + "Citadel_HeroGrid_Assassin": "刺客", + "Citadel_HeroGrid_Brawler": "斗士", + "Citadel_HeroGrid_Marksman": "射手", + "Citadel_HeroGrid_Mystic": "秘术", "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name}的近期修改", - "Citadel_HeroPage_BaseStats": "基础统计数据", + "Citadel_HeroPage_Backstory": "背景故事:", + "Citadel_HeroPage_BaseStats": "基础属性", "Citadel_HeroPage_Complexity": "复杂程度", "Citadel_HeroPage_EditBuild": "创建/编辑出装", "Citadel_HeroPage_FatesTale": "命运故事:", "Citadel_HeroPage_HeroLabs_Button": "查看修改", "Citadel_HeroPage_HeroLabs_Title": "预计此实验英雄会经常发生修改。", - "Citadel_HeroPage_MissingVideos": "英雄当前没有技能视频", + "Citadel_HeroPage_MissingVideos": "当前没有为英雄创建技能视频", "Citadel_HeroPage_PlayerStats": "玩家统计数据", - "Citadel_HeroPage_Sandbox": "英雄沙盒", + "Citadel_HeroPage_Sandbox": "测试英雄", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "组队测试", + "Citadel_HeroPage_Sandbox_Solo": "测试英雄", + "Citadel_HeroReleaseVote_Button_Swap": "换为{s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "下个英雄开放还有{t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "游玩标准比赛或街头乱斗就能获得投票机会。", + "Citadel_HeroReleaseVote_HowToGetBonus": "每天的首次胜利会额外获得4次投票机会。", + "Citadel_HeroReleaseVote_RemainingVotes:f": "可以投出{d:remaining_votes}票", + "Citadel_HeroReleaseVote_Reveal_Introducting": "隆重推出", + "Citadel_HeroReleaseVote_Reveal_Title": "投票已有结果……", + "Citadel_HeroReleaseVote_Title": "谁是下一个?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "有{d:remaining_votes}次解锁英雄的投票机会。
    在大本营的选票箱完成投票。", + "Citadel_HeroReleaseVote_Unlocked": "已开放", + "Citadel_HeroReleaseVote_VoteButton": "投票", + "Citadel_HeroReleaseVote_VoteCounter": "总计票数", + "Citadel_HeroReleaseVote_World": "投票", + "Citadel_HeroReleaseVote_World_HasVotes": "投票", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "可以投出{d:remaining_votes}票", "Citadel_Hero_Stats_ItemValue": "物品价值", "Citadel_Hero_Stats_Souls": "魂魄", + "Citadel_Hero_Stats_Title": "英雄属性:", "Citadel_Hero_Stats_Tooltip_HealthMult": "在活力树中购买物品所获得的基础生命值总加成", "Citadel_Hero_Stats_Tooltip_Shards": "你可用于购买物品的金钱", "Citadel_Hero_Stats_Tooltip_Spirit": "元灵力量可提升你的技能效果。元灵力量可通过在元灵树中购买物品获得。", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "查看技能中的元灵力量图标即可了解其效果。", "Citadel_Hero_Stats_Tooltip_WeaponPower": "在武器树中购买物品所获得的武器和近战伤害总加成", "Citadel_Hero_Stats_Unsecured": "未稳获", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", - "Citadel_Hud_CantPause": "{i:pause_cooldown} 秒后才能暂停", - "Citadel_Hud_CantUnpause": "{i:pause_cooldown} 秒后才能结束暂停", - "Citadel_Hud_CaptureZipLine": "按住 {s:use_key}", - "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} 秒", + "Citadel_HideoutBallJuggle_Increment": "{s:value}倍", + "Citadel_HideoutBallJuggle_Land": "{s:value}倍 :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "连接失败", + "Citadel_HideoutConnectionFailed_NoServer": "未分配服务器", + "Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", + "Citadel_Hideout_Exit": "按下{g:citadel_binding:'HideoutUse'}离开《异锁》", + "Citadel_Hideout_Heroes": "按下{g:citadel_binding:'HideoutUse'}浏览英雄", + "Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'HideoutUse'}查看假日挑战进度", + "Citadel_Hideout_Intro": "按下任意键开始游戏", + "Citadel_Hideout_Learn": "按下{g:citadel_binding:'HideoutUse'}学习游戏玩法", + "Citadel_Hideout_News": "阅读所有相关信息", + "Citadel_Hideout_News_Button": "按下{g:citadel_binding:'HideoutUse'}查看新闻", + "Citadel_Hideout_Play": "按下{g:citadel_binding:'HideoutUse'}选择游戏模式", + "Citadel_Hideout_Resources": "按下{g:citadel_binding:'HideoutUse'}查看资源", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", + "Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", + "Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", + "Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", + "Citadel_Hideout_Welcome": "欢迎来到大本营", + "Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "已暂停", + "Citadel_Hud_AutoSelect": "自动选择", + "Citadel_Hud_Autobuy_Buy_Prompt": "购买", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}进行购买", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "战斗时无法购买", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "按住{g:citadel_binding:'Default.Scoreboard'}查看队列", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}打开商店", + "Citadel_Hud_Autobuy_Tray_Title": "购买顺序:", + "Citadel_Hud_BoonsRecieved": "收到的恩赐", + "Citadel_Hud_BuildOrder": "出装顺序", + "Citadel_Hud_BuildOrder_AutoQueue": "游戏开始时为所选出装自动排队", + "Citadel_Hud_BuildOrder_AutobuyToggle": "在商店范围内时自动购买物品", + "Citadel_Hud_BuildOrder_ClearQueue": "清空队列", + "Citadel_Hud_BuildOrder_Off": "恢复自动购买", + "Citadel_Hud_BuildOrder_On": "暂停自动购买", + "Citadel_Hud_BuildOrder_RemoveText": "右键点击即可从队列中移除物品", + "Citadel_Hud_BuyPhase_Countdown": "回合即将开始……", + "Citadel_Hud_CantPause": "{i:pause_cooldown}秒后才能暂停", + "Citadel_Hud_CantUnpause": "{i:pause_cooldown}秒后才能结束暂停", + "Citadel_Hud_CaptureZipLine": "按住{g:citadel_binding:'HeldItem'}", + "Citadel_Hud_CastTimeRemaining": "{s:time_remaining}秒", + "Citadel_Hud_ChatDisabled": "聊天当前已禁用", "Citadel_Hud_CheaterVoteAlert": "你的比赛中有人作弊被抓…", - "Citadel_Hud_CheaterVoteAlert_Action": "按住 [{s:show_scoreboard}] 即可决定该玩家的命运", + "Citadel_Hud_CheaterVoteAlert_Action": "按住{g:citadel_binding:'Scoreboard'}决定该玩家的命运", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "封禁并
    离开比赛", "Citadel_Hud_CheaterVote_Option_Play": "现在变青蛙
    稍后再封禁", - "Citadel_Hud_DPS": "DPS {i:dps}", - "Citadel_Hud_DeathCam": "死亡视角", - "Citadel_Hud_DebugStats": "比赛:{s:match_id} \"n服务器 CPU:{i:server_frametime_avg_pct}%(峰值:{i:server_frametime_max_pct}%)", + "Citadel_Hud_ChooseHero": "选择英雄", + "Citadel_Hud_Critical": "危急", + "Citadel_Hud_DPS": "每秒伤害 {i:dps}", + "Citadel_Hud_DeathCam": "击倒视角", + "Citadel_Hud_DebugStats_Basic": "比赛:{s:match_id}
    服务器CPU:{s:server_frametime_avg_pct}%(峰值:{s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "比赛:{s:match_id}
    客户端每秒帧数:{s:client_framerate} 延迟:{s:ping}
    服务器CPU:{s:server_frametime_avg_pct}%(峰值:{s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "回收", "Citadel_Hud_HealthCritical": "生命危急", "Citadel_Hud_HealthWarning": "生命值低", "Citadel_Hud_KillFeedAllGuardians": "敌方卫士", - "Citadel_Hud_KillFeedAllWalkers": "敌方四足机甲", + "Citadel_Hud_KillFeedAllWalkers": "敌方机甲", "Citadel_Hud_KillFeedBarracksBoss": "基地卫士", "Citadel_Hud_KillFeedEnemyBarracksGuardian": "敌方基地卫士", "Citadel_Hud_KillFeedEnemyGuardian": "敌方卫士", "Citadel_Hud_KillFeedEnemyShield": "敌方圣坛", "Citadel_Hud_KillFeedEnemyTitan": "敌方守护神", - "Citadel_Hud_KillFeedEnemyWalker": "敌方四足机甲", + "Citadel_Hud_KillFeedEnemyWalker": "敌方机甲", "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "友方基地卫士", "Citadel_Hud_KillFeedFriendlyGuardian": "友方卫士", "Citadel_Hud_KillFeedFriendlyShield": "友方圣坛", "Citadel_Hud_KillFeedFriendlyTitan": "友方守护神", - "Citadel_Hud_KillFeedFriendlyWalker": "友方四足机甲", + "Citadel_Hud_KillFeedFriendlyWalker": "友方机甲", "Citadel_Hud_KillFeedGuardian": "卫士", "Citadel_Hud_KillFeedNeutral": "中立生物 #{i:unit_num}", "Citadel_Hud_KillFeedNone": "", - "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} 拿到了 {i:bounty_amount} 金钱", + "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name}获得{i:bounty_amount}金钱", "Citadel_Hud_KillFeedSentry": "岗哨炮塔", "Citadel_Hud_KillFeedShieldName": "圣坛", "Citadel_Hud_KillFeedSuperNeutral": "圣殿卫士", "Citadel_Hud_KillFeedTitan": "守护神", "Citadel_Hud_KillFeedTrooper": "步兵 #{i:unit_num}", "Citadel_Hud_KillFeedVehicle": "载具", - "Citadel_Hud_KillFeedWalker": "四足机甲", + "Citadel_Hud_KillFeedWalker": "机甲", "Citadel_Hud_KillFeedWorld": "世界", "Citadel_Hud_LeaveMatch": "离开比赛", - "Citadel_Hud_LoadingDeathReplay": "正在载入死亡回放", + "Citadel_Hud_LoadingDeathReplay": "正在载入击倒回放", "Citadel_Hud_LowAmmo": "弹药量低", + "Citadel_Hud_MatchFull": "比赛已满员", "Citadel_Hud_MicActive": "麦克风激活", "Citadel_Hud_MovementSpeed": "移动速度:", + "Citadel_Hud_NoBuild": "不要加载出装", + "Citadel_Hud_NoBuild_Subhead": "我会自己添加物品", "Citadel_Hud_NoPausesLeft": "无法暂停。你已使用本场比赛唯一的暂停机会。", "Citadel_Hud_NoTeamPausesLeft": "无法暂停。你的队伍已用完本场比赛所有的暂停机会。", "Citadel_Hud_NotEnoughEnergy": "能量不足", - "Citadel_Hud_OpenShop": "按下 [ {s:upgrade_key} ] 选购", + "Citadel_Hud_OpenShop": "按下{g:citadel_binding:'OpenHeroSheet'}进行选购", "Citadel_Hud_OutOfAmmo": "弹药用尽", - "Citadel_Hud_Paused": "游戏已暂停", + "Citadel_Hud_Paused": "游戏已暂停,", "Citadel_Hud_Pauser": "{s:pauser}暂停了比赛", "Citadel_Hud_PreGame_Countdown": "游戏即将开始…", + "Citadel_Hud_PurchasingDisabled": "战斗时禁用购买", "Citadel_Hud_Quickbuy": "快速购买", - "Citadel_Hud_Quickbuy_Empty": "用 添加至快速购买", - "Citadel_Hud_Quickbuy_Instructional": "用 添加至/移出快速购买", - "Citadel_Hud_Quickbuy_Instructional_Ready": "按下 [{s:key_purchase_quickbuy}] 购买", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "从队列中移除", + "Citadel_Hud_Quickbuy_Empty": "通过右键点击或拖动
    将物品添加至快速购买", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "栏位已满", + "Citadel_Hud_Quickbuy_Index": "{i:index}", + "Citadel_Hud_Quickbuy_Instructional": "用添加至/移出快速购买", + "Citadel_Hud_Quickbuy_Instructional_Ready": "按下{g:citadel_binding:'PurchaseQuickbuy'}进行购买", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "快速
    购买", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "拖动物品即可重新排序", + "Citadel_Hud_Quickbuy_Sell_Slot": "标记为出售", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size}件物品", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready}件物品", + "Citadel_Hud_Quickbuy_Short": "快速购买", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "已购买物品", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "已出售物品", - "Citadel_Hud_Quickbuy_Tooltip": "点击即可购买其中任意物品,或在商店范围内时按下 [{s:key_purchase_quickbuy}] 即可购买下一个快速购买物品。", + "Citadel_Hud_Quickbuy_Tooltip": "点击后购买其中任意物品,或在商店范围内按下{g:citadel_binding:'PurchaseQuickbuy'}购买下一件快速购买物品。", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "在商店范围内且买得起此物品时就会购买此物品。当启用免费购买时(比如在沙盒模式中)将忽略此功能。", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "用 [M2] 将物品添加至或移出快速购买队列;用 [Ctrl] + [M2] 将所有物品移出并重新开始选择。", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "使用 [M2] 将物品添加至你的快速购买队列或从中移除。", "Citadel_Hud_RecentPurchases": "近期购买:", "Citadel_Hud_RespawnIn": "重生倒计时:", "Citadel_Hud_ReturnToMatch": "返回至游戏", - "Citadel_Hud_RideZipLine": "按住 [ {s:in_zipline} ] 搭乘", + "Citadel_Hud_RideZipLine": "按住{g:citadel_binding:'Zipline'}搭乘", "Citadel_Hud_RideZipLineOnCooldown": "受到伤害后不可用", - "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", + "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}秒", + "Citadel_Hud_SelectBuild": "快速购买起点:", + "Citadel_Hud_SelectBuild_Subhead": "你可以在比赛期间随时自定义这些物品的顺序", "Citadel_Hud_SoulsGathered": "收集的魂魄", + "Citadel_Hud_Spectate": "观战", + "Citadel_Hud_StreeBrawlScores": "回合结束", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "回合即将开始:", + "Citadel_Hud_TeamChoice": "队伍:", "Citadel_Hud_ToNext": "下一恩赐", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} 获得了 {s:hero_name} 的节日奖励!", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id}获得了{s:hero_name}的节日奖励!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id}解锁的{s:hero_name}装饰品!", + "Citadel_Hud_Toast_SeasonalKill": " 并对击中的英雄施加 85% 吸血", + "ability_fire_bomb_t2_desc": "-75秒冷却时间
    +100%爆炸吸取生命", + "ability_fire_bomb_t3_desc": "+0.9秒眩晕时间
    +10米半径", "ability_flame_dash": "烈焰冲刺", "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", - "ability_flame_dash_desc": "以高速向前移动,留下的火焰轨迹会燃烧敌人。持续期间,炽焱获得 50% 减速抗性。
    按住 {{Mouse|1}} 以更快地冲刺。", + "ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。

    激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。", "ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹", - "ability_flame_dash_t1_desc": "+30% 射速减缓,持续 6s", - "ability_flame_dash_t3_desc": "启用技能充能-15.0s 技能冷却时间", + "ability_flame_dash_t2_desc": "+1秒路径持续时间
    +20每秒伤害", + "ability_flame_dash_t3_desc": "启用2点技能充能14秒充能时间", "ability_flying_nimbus": "Flying Nimbus", - "ability_golden_idol": "Drop Soul Urn", + "ability_frank_painaura": "苦楚灵氲", + "ability_frank_painaura/painaura/painauradebuff": "苦楚灵氲", + "ability_frank_painaura_buttonhint": "结束灵氲", + "ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。

    随着技能的持续施法,伤害会持续增加,最后达到上限。", + "ability_frank_painaura_t1_desc": "敌人受到25%移动/冲刺减速", + "ability_frank_painaura_t2_desc": "+6最低每秒伤害
    +34最高每秒伤害", + "ability_frank_painaura_t3_desc": "敌人承受+15%伤害", + "ability_frank_revive": "骇然复苏", + "ability_frank_revive/reviving": "骇然复苏", + "ability_frank_revive/selfbuff": "骇然复苏", + "ability_frank_revive/slow": "骇然复苏", + "ability_frank_revive/zombie": "暂时复苏", + "ability_frank_revive_desc": "遭受严重伤害后释放一阵冲击波,施加逐渐减弱的{g:citadel_inline_attribute:'Slow'}。

    经过短暂持续施法后复活,对周围敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", + "ability_frank_revive_t1_desc": "冷却时:
    获得+15%射速和每发子弹6元灵伤害", + "ability_frank_revive_t3_desc": "+150伤害
    +1.5秒眩晕时间
    -130秒冷却时间", + "ability_frank_selfzap": "快速启动", + "ability_frank_selfzap/selfzap": "快速启动", + "ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。", + "ability_frank_selfzap_t2_desc": "+70总生命恢复
    -8秒冷却时间", + "ability_frank_selfzap_t3_desc": "+1充能
    +50%
    减益抗性
    提升元灵增强系数", + "ability_frank_shocktarget": "疼痛蓄积", + "ability_frank_shocktarget2": "疼痛蓄积", + "ability_frank_shocktarget2_desc": "受到任意伤害会被动地在疼痛源泉中蓄积。

    蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。", + "ability_frank_shocktarget2_t1_desc": "击中时:
    施加40%减速,持续2秒", + "ability_frank_shocktarget2_t3_desc": "击中英雄时:
    治疗15%自身缺失生命值并提升元灵增强系数", + "ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。

    即将到来的伤害将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。", + "ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。", + "ability_frank_shocktarget_t1_desc": "+{s:Damage}伤害
    +{s:BonusDamageCap}最高蓄积伤害", + "ability_golden_idol": "灵瓮", "ability_gravity_lasso": "元灵套索", "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "元灵套索", "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "元灵套索", - "ability_gravity_lasso_desc": "用套索抓住一个敌人并将其拖到身后。敌人被眩晕,而哈雷黛在使用套索过程中会轻微减速。

    第一次使用弹跳垫时,套索持续时间暂停 2s。", + "ability_gravity_lasso_desc": "扔出你的套索,造成{g:citadel_inline_attribute:'SpiritDamage'}、{g:citadel_inline_attribute:'Pulling'}并施加{g:citadel_inline_attribute:'Stun'}
    使用弹跳垫可以延长元灵套索的持续时间。", "ability_gravity_lasso_quip": "抓住一个敌人并将其拖到身后", - "ability_gravity_lasso_t3_desc": "可以额外套住目标区域内的另一个敌人", "ability_guided_arrow": "遥控夜枭", - "ability_guided_arrow_desc": "1.5s 施法后,射出一只由你控制的猫头鹰,会在触碰敌人的时候爆炸,对敌人造成伤害并将其眩晕。按住 {{Mouse|1}} 使猫头鹰加速飞行。
    按下 Space 以取消控制。遥控夜枭每杀死一名敌人,你都能获得永久元灵力量。", + "ability_guided_arrow_desc": "1.5秒施放时间过后,射出一只由你控制的元灵猫头鹰,会在触碰敌人的时候爆炸,对敌人造成伤害并将其眩晕。按住{g:citadel_binding:'MoveForward'}使猫头鹰加速飞行。
    按下{g:citadel_binding:'Mantle'}取消控制。遥控夜枭每击败一名敌方英雄,你都能获得永久元灵力量。", "ability_guided_arrow_quip": "操纵猫头鹰,从远处对敌人造成伤害", - "ability_guided_arrow_t3_desc": "命中后,击杀生命值低于 22% 的敌人", + "ability_guided_arrow_t3_desc": "命中后,击败生命值低于22%的敌人", "ability_gunslinger_demon_carbine": "狱火飞降", - "ability_gunslinger_demon_carbine_desc": "为你的武器装填恶魔子弹。经过短暂延迟后,你的下一次射击将被强化,造成额外伤害并穿透敌人。", + "ability_gunslinger_demon_carbine_desc": "为武器装填恶魔子弹。经过短暂延迟后,下一次射击将被强化,造成额外伤害并穿透敌人。", "ability_gunslinger_salvo": "魔弹疾袭", "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "找掩护…!", - "ability_gunslinger_salvo_desc": "为你的武器装填恶魔子弹。经过短暂延迟后,向目标敌发起一阵弹幕猛攻,造成额外 伤害

    敌人可以拦截这些子弹。", + "ability_gunslinger_salvo_desc": "为武器装填恶魔子弹。经过短暂延迟后,向目标敌人发起一阵弹幕猛攻,造成额外伤害

    敌人可以拦截这些子弹。", "ability_gunslinger_spreadingfire": "烈焰小魔", "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "蔓延火焰", - "ability_gunslinger_spreadingfire_desc": "投掷一枚注入小魔灵魂的投射物。敌人会被小魔附身,随时间推移造成 伤害

    如果目标在被附身时死亡,小魔会跳到附近的另一个敌人身上,刷新其持续时间。", - "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} DPS。死亡后蔓延至 +{s:SpreadTargets} 个目标。", + "ability_gunslinger_spreadingfire_desc": "投掷一枚注入小魔灵魂的投射物。敌人会被小魔附身,随时间推移造成伤害

    如果目标在被附身时死亡,小魔会跳到附近的另一个敌人身上,刷新其持续时间。", + "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS}每秒伤害
    击倒后蔓延至+{s:SpreadTargets}个目标。", "ability_hat_trick": "帽子戏法", "ability_hat_trick_desc": "抛出她的帽子攻击敌人,让敌人减速暴露其在墙壁后的位置。", "ability_hat_trick_quip": "抛出她的帽子,攻击敌人并暴露其位置", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", + "ability_header_blasted": "烂醉时:", + "ability_header_blasted_melee": "烂醉的近战攻击时:", + "ability_header_bulletamp": "醉酒:", + "ability_header_card_toss_club": "梅花", + "ability_header_card_toss_diamond": "方块", + "ability_header_card_toss_heart": "红桃", + "ability_header_card_toss_spade": "黑桃", + "ability_header_card_toss_suits_desc": "
    每种花色都提供不同的加成效果。小丑视为所有花色
    ", + "ability_header_helpinghands_ally": "跟随英雄:", + "ability_header_helpinghands_trooper": "跟随步兵:", + "ability_header_human": "人形态:", + "ability_header_on_barrier": "获得屏障时:", + "ability_header_on_barrier_expire": "屏障结束时:", + "ability_header_on_buff": "获得增益时:", + "ability_header_on_cast": "施放时:", + "ability_header_on_death": "倒下时:", + "ability_header_on_debuff": "获得减益时:", + "ability_header_on_empowered_cast": "加强施法时:", + "ability_header_on_enemy_hit": "击中敌人时:", + "ability_header_on_friendly_hit": "击中友军时:", + "ability_header_on_headshot": "头弹时:", + "ability_header_on_hero_hit": "命中英雄时:", + "ability_header_on_hero_kill": "击败英雄时:", + "ability_header_on_hit": "命中时:", + "ability_header_on_kill": "击败时:", + "ability_header_on_landing": "着陆时:", + "ability_header_on_max_stacks": "达到最大叠加层数时:", + "ability_header_on_melee": "近战攻击时:", + "ability_header_on_proc": "触发时:", + "ability_header_on_revive": "复活时:", + "ability_header_on_slide": "滑行时:", + "ability_header_on_stack": "叠加时:", + "ability_header_on_wall_hit": "撞到墙壁时:", + "ability_header_passive": "被动:", + "ability_header_priest_while_blessed": "受到福佑时:", + "ability_header_werewolf": "狼人形态:", + "ability_header_when_active": "启用时:", + "ability_header_when_inactive": "未启用时:", + "ability_header_while_transformed": "变身时:", "ability_heal_drone": "Medic Drone", - "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", + "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.
    Replaces any other drone.", "ability_health_swap": "灵魂互换", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", - "ability_health_swap_desc": "与一名敌方英雄互换生命值。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,你所获得的生命值也有最低限度。", + "ability_health_swap_desc": "与一名敌方英雄互换生命值百分比。交换生命后,敌人的生命值具有最低百分比;而根据目标的当前生命值,自身获得的生命值也具有最低百分比。", "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", - "ability_health_swap_t2_desc": "施放后,+40% 射速,持续 8s", - "ability_health_swap_t3_desc": "令15m 内的敌人沉默,持续 3s", + "ability_health_swap_t2_desc": "沉默25米内的敌人,持续3秒", + "ability_health_swap_t3_desc": "施放时:
    +60元灵力量,+40%射速和+50%元灵抗性,持续 8秒", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4820,41 +7823,50 @@ "ability_ice_dome": "冰冻庇护", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护", - "ability_ice_dome_desc": "凯尔文冻结周围的空气,在自己周围形成一个无法穿透的罩子。罩子中的友军可以快速恢复生命值,而罩子中的敌人则会减速
    冰冻庇护下的目标变得无敌并被冻结。", + "ability_ice_dome_desc": "以自己或一名英雄为目标,冻结周围的空气,在其身边制造一个无法穿透的罩子。罩子中的友军会获得快速{g:citadel_inline_attribute:'Regen'},而敌人会被减速

    冰冻庇护下的目标物变得无敌并被冻结。", "ability_ice_dome_quip": "形成一个无法穿透的治疗罩", - "ability_ice_dome_t1_desc": "+40% 射速减缓", - "ability_ice_dome_t3_desc": "+60 生命恢复,现在此值会随元灵力量变化而变化。", + "ability_ice_dome_t3_desc": "净化自身和友军的非终极技能减益效果。
    +65生命恢复,现在会根据元灵力量增强", + "ability_ice_dome_trigger": "冰冻庇护", "ability_ice_grenade": "冰霜手雷", "ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速", - "ability_ice_grenade_desc": "扔出一枚手雷,在冰晶云雾中爆炸,对敌人造成伤害减速。", + "ability_ice_grenade_desc": "扔出一枚手雷,爆炸时形成一片冰晶云雾,会{g:citadel_inline_attribute:'Heals'}友军并对敌人施加{g:citadel_inline_attribute:'SpiritDamage'}和移动速度降低。", "ability_ice_grenade_quip": "对敌人造成伤害并减速", - "ability_ice_grenade_t2_desc": "冰霜手雷现在会对友方目标治疗 100 生命值。随元灵力量变化而变化。", + "ability_ice_grenade_t1_desc": "+30伤害
    +30治疗量", + "ability_ice_grenade_t2_desc": "-10秒冷却时间
    减益现在冻结耐力恢复", + "ability_ice_grenade_t3_desc": "+2米半径
    伤害和治疗的元灵增强系数提升", "ability_icebeam": "极寒光束", "ability_icebeam/modifier_buildup": "冻结", "ability_icebeam/modifier_slow": "极寒光束减速效果", - "ability_icebeam_desc": "向你前方射出冰冷的冻结能量,对目标造成伤害。此外,对敌人施加光束的时间越长,对其造成的移动减速和射速减缓效果就越强。你在使用极寒光束期间,移动速度会降低。光束还可以收取魂魄。", + "ability_icebeam_desc": "向前方射出冰冷的冻结能量,对目标造成伤害 ,并在持续照射目标时逐渐降低其移动速度和射速。使用极寒光束时,自身移动速度会降低。该光束还可获取魂魄。", "ability_icebeam_quip": "施加不断提高的减速效果", - "ability_icebeam_t3_desc": "向上次命中目标 13m 内的敌人额外射出 2 道极寒光束。", + "ability_icebeam_t1_desc": "-25%射速和移动速度", + "ability_icebeam_t2_desc": "+20每秒伤害
    提升元灵增强系数", + "ability_icebeam_t3_desc": "-13秒冷却时间
    向上次命中目标10米内的敌人额外射出2道极寒光束", "ability_icepath": "冰封路径", "ability_icepath/modifier_icepath": "冰封路径", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "冰封路径", - "ability_icepath_desc": "凯尔文将构筑一条冰封的漂浮小道,给自己和友军提供移动加成。在技能持续期间,凯文获得 60% 减速抗性。敌人也可以在漂浮小道上行走。
    在冰封路径上时,按下 Shift / Ctrl 可上下移动。", + "ability_icepath_desc": "Kelvin将构筑一条冰封的浮冰之路,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。
    在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", "ability_icepath_quip": "在漂浮的冰封路径上快速移动", - "ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得 +1 元灵力量。最多 55 元灵力量。", + "ability_icepath_t1_desc": "冰封路径上Kelvin+2米移动速度和+35%子弹抗性", + "ability_icepath_t3_desc": "Kelvin在冰封路径上+35%元灵和+20元灵", "ability_immobilize_trap": "伏灵陷阱", "ability_immobilize_trap/trap_debuff": "元灵护甲降低", - "ability_immobilize_trap_desc": "扔出一个自行布置的陷阱 。陷阱布置完成后,会在敌人步入其半径时触发,施放会打断敌人、使其沉默并令其缴械诅咒和移动减速,还会阻止使用物品
    使用蓄力射击击中陷阱会令其提前生效,且半径增加。", + "ability_immobilize_trap_desc": "扔出一个自行布置的陷阱。陷阱布置完成后,会在敌人步入其半径时触发,施放会打断敌人、使其沉默并令其缴械厄咒和移动减速,还会阻止使用物品
    使用蓄力射击击中陷阱会令其提前生效,且半径增加。", "ability_immobilize_trap_quip": "放置一个限制敌人移动的陷阱", - "ability_immobilize_trap_t3_desc": "灰爪对落入迷魂陷阱的敌人额外造成 +30% 子弹伤害,持续 10s。", - "ability_incendiary_projectile": "催化剂", - "ability_incendiary_projectile_desc": "喷射凝固汽油弹,减缓敌人的移动并且增强炽焱对敌人造成的伤害。", - "ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强你的伤害输出", - "ability_incendiary_projectile_t2_desc": "炽焱对受害者进行 12% 的吸血。", - "ability_incendiary_projectile_t3_desc": "+20% 伤害增强和 -33% 治疗/恢复", + "ability_immobilize_trap_t2_desc": "施加-15%子弹抗性,持续10秒", + "ability_immobilize_trap_t3_desc": "+1秒干扰持续时间
    +1.5米半径", + "ability_incendiary_projectile": "凝固汽油弹", + "ability_incendiary_projectile_amplification": "催化剂伤害提升", + "ability_incendiary_projectile_debuff_header": "凝固汽油弹效果:", + "ability_incendiary_projectile_desc": "喷射一种燃烧混合物,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}效果,并使目标被凝固汽油弹覆盖。", + "ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强伤害输出", + "ability_incendiary_projectile_t2_desc": "凝固汽油弹效果:+15%吸取生命", + "ability_incendiary_projectile_t3_desc": "凝固汽油弹效果:
    +17%承受伤害
    -33%治疗", "ability_intimidate": "蔑视", - "ability_intimidate_desc": "对附近的敌人造成伤害并基于造成的伤害治疗自己。对敌方英雄使用时治疗效果更强。", + "ability_intimidate_desc": "对附近的敌人造成伤害并基于造成的伤害治疗自己。对敌方英雄使用时治疗效果更强。", "ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己", - "ability_intimidate_t3_desc": "对敌人施加一个减益效果,让隧底双煞对其的伤害 +15%。可叠加,持续 16s。", + "ability_intimidate_t2_desc": "-5秒冷却时间
    +1米半径", + "ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo & Krill对其的伤害+15%", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4862,61 +7874,92 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "鞭笞", "ability_lash_flog/modifier_lash_flog_debuff": "鞭笞", - "ability_lash_flog_desc": "用你的鞭子击打敌人,从敌人身上吸血。", - "ability_lash_flog_quip": "从你前方的目标身上吸血", - "ability_lash_flog_t1_desc": "施加 35% 移动减速,持续 3s", - "ability_lash_flog_t3_desc": "+105 伤害并施加 35% 射速减缓", + "ability_lash_flog_desc": "用鞭子攻击前方的敌人,获得{g:citadel_inline_attribute:'Healing'},治疗量为所造成伤害量的一部分。", + "ability_lash_flog_quip": "攻击前方目标获得治疗", + "ability_lash_flog_t1_desc": "施加-35%移动速度,持续3秒", + "ability_lash_flog_t2_desc": "施加-30%射速
    -16秒冷却时间", + "ability_lash_flog_t3_desc": "+80伤害
    +40攻击角度
    +20%治疗", "ability_life_drain": "生命吸取", "ability_life_drain/modifier_life_drain": "生命吸取", "ability_life_drain/modifier_life_drain_caster": "生命吸取", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "创造一个持续吸取敌人生命治疗自己的羁绊。只有在视线范围内且在技能最大射程内的目标其生命才会被吸取。吸取生命期间可以开枪及使用其他技能,但你的移动速度将会减半。
    [副施放]可给予友方英雄生命值
    按 2 键取消。", - "ability_life_drain_quip": "持续偷取敌人的生命值", - "ability_life_drain_t3_desc": "技能变为充能型,并给予 +1 次充能", - "ability_magician_animalcurse": "诡兔邪咒", - "ability_magician_animalcurse/animalhex_curse_modifier": "被诅咒!", - "ability_magician_animalcurse_desc": "对目标施放诅咒,将其变成一只兔子,持续一段时间。

    兔子体型较小,但会受到移动速度限制,并受到更多伤害,且无法执行大部分行动
    诅咒不会中断正在施放的技能。", + "ability_life_drain_desc": "创造一个持续吸取敌人生命治疗自身的连结。只能吸取在视线范围内且在技能最大射程内目标的生命。你在吸取生命期间可以开枪/使用其他技能,但移动速度将会降低。
    {g:citadel_binding:'AltCast'}可给予友方英雄生命值。", + "ability_life_drain_quip": "持续吸取敌人的生命值", + "ability_life_drain_t3_desc": "启用并获得+2充能
    提升元灵增强系数", + "ability_magician_animalcurse": "诡兔咒术", + "ability_magician_animalcurse/animalhex_curse_modifier": "扰动!", + "ability_magician_animalcurse_desc": "对目标施放扰动,将其变成一只兔子,持续一段时间。

    兔子体型较小,且移动速度较快,但会受到更多伤害,且无法执行大部分行动
    扰动不会中断正在施放的技能。", "ability_magician_animalcurse_quip": "将敌人变为兔子", - "ability_magician_animalcurse_t3_desc": "诅咒 6m 内的所有敌人", + "ability_magician_animalcurse_t3_desc": "扰动{s:Radius}米内的所有敌人", + "ability_magician_animalhexarea": "诡兔咒术", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "扰动!", + "ability_magician_animalhexarea_desc": "对目标区域施放扰动,将所有敌人变成兔子,持续一段时间。

    兔子体型较小,且移动速度较快,但会受到更多伤害,且无法执行大部分行动
    扰动不会中断正在施放的技能。", + "ability_magician_animalhexarea_t3_desc": "+7%伤害增强
    +3米半径", "ability_magician_bigbolt": "终极大秀!", - "ability_magician_bigbolt_desc": "准备三道奇妙的魔法闪电。每道闪电都会施加逐渐衰退的移动减速效果并造成元灵伤害,且每发出一道闪电,伤害都会增加。", - "ability_magician_bigbolt_t3_desc": "每道闪电 +50 伤害。每次击杀,重获 1 道闪电。", - "ability_magician_cloneturret": "鬼影随从", - "ability_magician_cloneturret_desc": "在目标位置召唤一名随从。该随从会在你开火时进行攻击,造成 伤害

    当放出随从时,你可以按下2随从交换位置。

    施放“鬼影随从”还会重新装填你的武器。", - "ability_magician_cloneturret_quip": "召唤你忠实的随从", - "ability_magician_cloneturret_t2_desc": "+5s 持续时间5m 范围", - "ability_magician_cloneturret_t3_desc": "+45% 射速 并 +15 随从伤害", - "ability_magician_cloneturret_trigger": "鬼影随从", + "ability_magician_bigbolt_desc": "准备三道奇妙的魔法闪电。每道闪电都会施加逐渐衰退的移动减速效果并造成元灵伤害,且每发出一道闪电,伤害都会增加。", + "ability_magician_bigbolt_t3_desc": "每道闪电+{s:DamagePerShot}伤害
    每次击败会重获{s:BoltRefundPerKill}道闪电", + "ability_magician_cloneturret": "幽灵助手", + "ability_magician_cloneturret_desc": "在目标位置召唤一名助手助手会在你开火时进行攻击,造成伤害

    放出助手后,可以按下{g:citadel_binding:'Ability2'}助手交换位置。

    施放“幽灵助手”还会为武器重新装填弹药。", + "ability_magician_cloneturret_quip": "召唤你忠实的助手", + "ability_magician_cloneturret_t2_desc": "+7秒持续时间
    5米范围", + "ability_magician_cloneturret_t3_desc": "+60%射速
    +12.6助手伤害", + "ability_magician_cloneturret_trigger": "幽灵助手", + "ability_magician_copyult": "模仿大师", + "ability_magician_copyult/copyult_modifier": "嗒哒!", + "ability_magician_copyult/ultcopied": "已复制终极技能…!", + "ability_magician_copyult_desc": "复制敌方英雄的终极技能,持续一段时间。重新激活该技能将会使用复制的终极技能

    复制的技能会继承本技能的升级点数。
    “模仿大师”也会复制冷却时间。", + "ability_magician_copyult_quip": "复制敌人的终极技能,持续一定时间", + "ability_magician_copyult_t1_desc": "升级
    复制的技能", + "ability_magician_copyult_t2_desc": "再次升级
    复制的技能!", + "ability_magician_copyult_t3_desc": "又一次升级
    复制的技能!", "ability_magician_escape": "金蝉脱壳", "ability_magician_escape/escape_buff_modifier": "准备逃跑", "ability_magician_escape/escape_escaped_modifier": "已逃跑!", - "ability_magician_escape_desc": "闪移到目标位置。到达后,短暂获得 移动速度提升并进入隐身状态

    [施放]出现在目标位置。
    [副施放]则原地出现。

    敌人无法分辨你使用了哪种施放方式。", + "ability_magician_escape_desc": "闪烁到目标位置。到达后,短暂获得移动速度提升并进入隐身状态

    [施放]在目标位置出现。
    {g:citadel_binding:'AltCast'}在原地出现。

    敌人无法知晓执行的是哪种施放。", + "ability_magician_inform_target_ultcopied": "已复制终极技能…!", "ability_magician_magicbolt": "乱心雷矢", - "ability_magician_magicbolt_desc": "发射一道魔法闪电,对目标造成伤害并施加射速减缓效果。如果你拥有随从,他们也会施放“乱心雷矢”,但伤害较低。

    按下1将魔法闪电重定向至你的准星。", + "ability_magician_magicbolt_desc": "发射一道魔法闪电,对目标造成伤害且伤害随着闪电移动而不断提高。如果你拥有助手,他也会施放“乱心雷矢”,但伤害较低。

    按下{g:citadel_binding:'Ability1'}可以将魔法闪电重定向至你的准星。", "ability_magician_magicbolt_quip": "发射出一道锁定目标的魔法闪电。", - "ability_magician_magicbolt_t3_desc": "+110 伤害。你的随从会施放乱心雷矢,且不减少威力", + "ability_magician_magicbolt_t1_desc": "闪电施加-25%射速,持续5秒", + "ability_magician_magicbolt_t3_desc": "+126最大伤害
    +50%助手伤害", "ability_magician_shadowclone": "人造巨灵", "ability_magician_shadowclone_desc": "创建另一个自己,但生命值和伤害更低。当克隆体死亡或失效时,它会爆炸,造成元灵伤害。

    克隆体无法使用终极技能。", "ability_magician_shadowclone_t3_desc": "克隆体可以施放终极技能。", "ability_magician_stage": "生死舞台", - "ability_magician_stage_desc": "以一名敌人为目标。你和目标敌人被困在舞台上,无法离开。所有其他角色都会被推到有效半径之外。", + "ability_magician_stage_desc": "以一名敌人为目标。和目标敌人一起被困在舞台上,无法离开。所有其他角色都会被推到有效半径之外。", "ability_melee_archer": "近战", "ability_melee_astro": "近战", + "ability_melee_bookworm": "近战", "ability_melee_digger": "近战", + "ability_melee_doorman": "近战", + "ability_melee_drifter": "近战", + "ability_melee_familiar": "近战", + "ability_melee_fencer": "近战", + "ability_melee_frank": "近战", "ability_melee_ghost": "近战", "ability_melee_haze": "近战", "ability_melee_heavy": "近战", "ability_melee_inferno": "近战", "ability_melee_kelvin": "近战", "ability_melee_lash": "近战", + "ability_melee_magician": "近战", + "ability_melee_mirage": "近战", "ability_melee_nano": "近战", + "ability_melee_necro": "近战", + "ability_melee_opera": "近战", + "ability_melee_priest": "近战", + "ability_melee_punkgoat": "近战", + "ability_melee_unicorn": "近战", + "ability_melee_vampirebat": "近战", + "ability_melee_viper": "近战", "ability_melee_viscous": "近战", + "ability_melee_werewolf": "近战", "ability_melee_wrecker": "近战", "ability_melee_yamato": "近战", "ability_melee_zealot": "近战", @@ -4928,46 +7971,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "艾娃", + "ability_nano_catform/damageamp": "艾娃", + "ability_nano_catform/modifier_catform": "艾娃", + "ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并在小地图上隐藏

    受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。", + "ability_nano_catform_quip": "控制艾娃", + "ability_nano_catform_t2_desc": "+15生命恢复
    +45%最高移动速度", + "ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为20%。粘滞6秒", + "ability_nano_catform_trigger_buttonhint": "离开艾娃", + "ability_nano_clustergrenade": "阴郁炸弹", + "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。

    被多枚炸弹击中的敌人受到65%伤害。", + "ability_nano_clustergrenade_quip": "投掷集束弹", + "ability_nano_clustergrenade_t2_desc": "每颗炸弹减少-5%近战抗性,持续5秒
    ", + "ability_nano_dash": "跃进爪击", + "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。

    如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", + "ability_nano_dash_quip": "向前冲刺,爪击敌人", + "ability_nano_dash_t2_desc": "3秒内击倒英雄会获得+200魂魄", + "ability_nano_dash_t3_desc": "+60伤害
    击中英雄时:50%冷却时间返还", "ability_nano_pounce": "迅猛突袭", - "ability_nano_pounce_desc": "跳向目标,造成近战轻攻击伤害并对附近的敌人施加减速效果。
    如果在 3s 内使用,你还可以扑向第二个目标。", - "ability_nano_pounce_quip": "跳向你的敌人", - "ability_nano_pounce_t1_desc": "+1s 减速持续时间", - "ability_nano_pounce_t2_desc": "装填最多 20% 的弹药,并施加 +30% 射速减缓。", - "ability_nano_pounce_t3_desc": "+60 伤害及 +1 技能充能数。", + "ability_nano_pounce_desc": "跳向目标,造成近战轻击伤害并对附近的敌人施加减速效果。
    如果在{s:DoublePounceTime}秒内使用,还可以扑向第二个目标。", + "ability_nano_pounce_quip": "跳向敌人", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration}秒减速持续时间", + "ability_nano_pounce_t2_desc": "装填最多{s:ActiveReloadPercent}%的弹药
    施加+{s:FireRateSlow}%射速减缓", + "ability_nano_pounce_t3_desc": "+{s:Damage}伤害
    +{s:AbilityCharges}技能充能数", "ability_nano_proximity_ritual": "猫又守卫", - "ability_nano_proximity_ritual_desc": "部署一个雕像来追踪区域内的敌人。该守卫还会攻击最近被卡厉可伤害的敌人。目标敌人将减少治疗,并在受到伤害时为卡厉可治疗。", + "ability_nano_proximity_ritual_desc": "部署一个雕像来追踪区域内的敌人。该守卫还会攻击最近被{s:hero_name}伤害的敌人。目标敌人将减少治疗,并在受到伤害时为{s:hero_name}治疗。", "ability_nano_proximity_ritual_quip": "部署会勘察一个区域的雕像", - "ability_nano_proximity_ritual_t1_desc": "雕像在不攻击时获得隐身 。", - "ability_nano_proximity_ritual_t2_desc": "+30s 持续时间及 +20m DPS", - "ability_nano_proximity_ritual_t3_desc": "伤害减少 -30% 且目标治疗减少 -30%。", + "ability_nano_proximity_ritual_t1_desc": "雕像在不攻击时获得隐身", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration}秒持续时间
    +{s:DPS}每秒伤害", + "ability_nano_proximity_ritual_t3_desc": "伤害减少{s:StatueVictimDamageReduction}%
    目标治疗减少{s:HealAmpReceivePenaltyPercent}%。", "ability_nano_proximity_ritual_trigger": "召回艾娃", + "ability_nano_shadow_pulse": "重返阴影", + "ability_nano_shadow_pulse/buff": "阴影力量", + "ability_nano_shadow_pulse_desc": "立即化为阴影,无法成为目标,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。

    过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。", + "ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害", + "ability_nano_shadow_pulse_t2_desc": "+65伤害
    +20%移动速度", + "ability_nano_shadow_pulse_t3_desc": "完成时:
    治疗350
    返还所有技能冷却时间", "ability_nano_shadow_step": "幽冥女王", - "ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强你的攻击并使你进入隐身状态。攻击仅会暂时暴露你。使用近战伤害击中敌人时会降低他们的子弹抗性(可叠加)。", + "ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入隐身状态。攻击仅会暂时暴露行踪。使用近战伤害击中敌人时会降低他们的子弹抗性(可叠加)。", "ability_nano_shadow_step_quip": "进入阴影中,获得对敌人的优势", - "ability_nano_shadow_step_t2_desc": "激活时 +40% 减速抗性", - "ability_nano_shadow_step_t3_desc": "近战重攻击会造成沉默,持续 3s。", + "ability_nano_shadow_step_t2_desc": "激活时+{s:SlowResistancePercent}%减速抗性", + "ability_nano_shadow_step_t3_desc": "近战重击会造成沉默,持续{s:SilenceOnHeavyDuration}秒", + "ability_necro_coffin": "退后!", + "ability_necro_coffin/buff": "退后!", + "ability_necro_coffin/debuff": "退后!", + "ability_necro_coffin_desc": "获得一个{g:citadel_inline_attribute:'CombatBarrier'}和{g:citadel_inline_attribute:'BonusMoveSpeed'}。

    屏障消失时会放出一圈幽冥能量,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。", + "ability_necro_fear": "精华转移", + "ability_necro_fear/debuff": "精华转移", + "ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。", + "ability_necro_fear_t3_desc": "所有召唤物现在施加精华转移", + "ability_necro_gravestone": "代行敕令", + "ability_necro_gravestone/gravestone/buff": "代行敕令", + "ability_necro_gravestone_desc_1": "固有属性:技能可以召唤土灵,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", + "ability_necro_gravestone_desc_2": "主动:在目标地点创造一块墓碑,会持续召唤土灵。敌人可以通过两次近战重击摧毁墓碑。", + "ability_necro_gravestone_t2_desc": "+25%土灵速度
    +10秒持续时间", + "ability_necro_gravestone_t3_desc": "倒下时:
    造成+6%当前生命值的伤害", + "ability_necro_haunt": "作祟幽影", + "ability_necro_haunt/buff": "作祟鬼影", + "ability_necro_haunt/slow": "作祟鬼影", + "ability_necro_haunt_desc": "使一个友军获得{g:citadel_inline_attribute:'BonusMoveSpeed'}和环绕他们的鬼影。

    鬼影会寻找附近的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。", + "ability_necro_hauntingskull": "故人之罐", + "ability_necro_hauntingskull/stackingdebuff": "故人之罐", + "ability_necro_hauntingskull_desc": "被动:附近任何生物倒下都会收集怨气,装入故人之罐。

    主动:扔出罐子召唤怨灵,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。

    附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", + "ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗5生命值", + "ability_necro_hauntingskull_t2_desc": "击中时:
    施加30%减速,持续1秒", + "ability_necro_hauntingskull_t3_desc": "+2个怨灵
    +4秒怨灵时长", + "ability_necro_killsummon": "借命", + "ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。

    {g:citadel_binding:'Attack'}:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。
    {g:citadel_binding:'AltCast'}:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", + "ability_necro_summonskele": "掘墓", + "ability_necro_summonskele_desc": "挖出一个埋在地下的土灵,它会蹒跚地走向敌方基地,造成 {g:citadel_inline_attribute:'MeleeDamage'}伤害。

    当它倒下或靠近英雄时会爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}伤害并施加一个短暂的{g:citadel_inline_attribute:'Slow'}效果。

    Alt施放 {g:citadel_binding:'AltCast'}会使生成的土灵停留在原地。
    土灵会优先攻击你的武器目标。
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}%土灵速度", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth}土灵生命值并且每个墓碑都有土灵出没", + "ability_necro_wither": "枯萎凋零", + "ability_necro_wither_desc_1": "你的武器击中的敌人会开始枯萎,对他们施加逐渐提升的{g:citadel_inline_attribute:'Slow'},并且降低{g:citadel_inline_attribute:'SpiritResist'}。", + "ability_necro_wither_desc_2": "枯萎状态下被击倒的敌人会产生怨灵,开始追逐附近敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。

    如果附近没有敌人,怨灵会改为跟随你。
    怨灵会优先攻击你的武器目标。
    ", + "ability_necro_wither_t3_desc": "每{s:StacksToProcSkull}层叠加召唤一个怨灵", + "ability_necro_zombiewall": "束缚之爪", + "ability_necro_zombiewall/buff": "束缚之爪", + "ability_necro_zombiewall/immobilize": "束缚之爪", + "ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", + "ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个土灵并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。

    副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", + "ability_necro_zombiewall_t2_desc": "+90伤害
    +10米爪墙长度", + "ability_necro_zombiewall_t3_desc": "召唤1个土灵
    -10秒冷却时间
    +1秒定身持续时间", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "塞赫麦特之灵", - "ability_perched_predator_desc": "派出一只前进的灵猫,它会抓住自己路上的目标。抓到英雄后,会在不久后引发爆炸。
    按 1 手动引发爆炸。", + "ability_perched_predator_desc": "派出一只前进的灵猫,它会抓住自己路上的目标。抓到英雄后,会在不久后引发爆炸。
    按{g:citadel_binding:'Ability1'}手动引发爆炸。", "ability_perched_predator_quip": "派出一只灵猫,抓住敌人", "ability_power_jump": "箭雨", "ability_power_jump/modifier_air_raid/modifier_slow_base": "被减速", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "减速弹", - "ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,获得武器伤害以及多重射击
    自动施放会减少跳跃高度。
    按下 Space 以取消滑翔。", + "ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升武器伤害并获得多重射击
    {g:citadel_binding:'AltCast'}会降低跳跃高度。
    按下{g:citadel_binding:'Mantle'}取消滑翔。", "ability_power_jump_quip": "跃至高空并射出多重箭矢", - "ability_power_jump_t2_desc": "在空中时,+5 武器伤害且武器伤害施加 40% 移动减速,持续 1.5s。", - "ability_power_jump_t3_desc": "在空中时,+40% 子弹吸血并 +40% 元灵吸血。", + "ability_power_jump_t1_desc": "在空中时:
    +3武器伤害

    武器伤害施加30%移动减速,持续1.5秒", + "ability_power_jump_t3_desc": "在空中时:
    +30%子弹吸取生命
    +30%元灵吸取生命
    +30%子弹闪避", "ability_power_surge": "澎湃电力", - "ability_power_surge_desc": "为你的武器加上电击效果,使你的子弹对目标造成电击伤害。此电击伤害会弹射到目标附近的敌人身上。每次爆发性射击时发生一次。", - "ability_power_surge_quip": "你的射击会创造出电弧", - "ability_power_surge_t1_desc": "电击伤害施加 -15% 元灵抗性,持续 8s", - "ability_power_surge_t3_desc": "+12 电击伤害,随元灵力量增强的幅度加大,并 +3 最大跳跃次数", + "ability_power_surge_desc": "为武器加上电击效果,使子弹对目标造成电击伤害。此电击伤害会弹射到目标附近的敌人身上。每次爆发性射击时发生一次。", + "ability_power_surge_quip": "射击会创造出电弧", + "ability_power_surge_t2_desc": "+3米移动速度
    +8伤害和元灵增强系数", + "ability_power_surge_t3_desc": "+12秒持续时间
    施加-15%元灵抗性", + "ability_priest_antispiritvest": "神佑背心", + "ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", + "ability_priest_antispiritvest_t3_desc": "屏障破裂时:
    获得{s:BaseAttackDamagePercent}%武器伤害,持续{s:BuffDuration}秒", + "ability_priest_barrage": "猎巫时刻", + "ability_priest_barrage_desc": "装备十字弓作为武器,造成{g:citadel_inline_attribute:'PureDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", + "ability_priest_barrage_fire_hint": "发射十字弓", + "ability_priest_barrage_t3_desc": "命中时:
    淘汰生命低于{s:ExecuteThreshold}%的敌人", + "ability_priest_beartrap": "六角陷阱", + "ability_priest_beartrap/debuff": "显示", + "ability_priest_beartrap/immobilize": "六角陷阱", + "ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。

    陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内显示敌人。", + "ability_priest_beartrap_t3_desc": "+1充能
    对显形目标造成+30%伤害", + "ability_priest_flashbang": "祝圣榴弹", + "ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。

    燃烧的目标对区域内所有单位造成{g:citadel_inline_attribute:'PureDamage'}并承受治疗降低效果。", + "ability_priest_flashbang_pure": "祝圣榴弹 - 纯粹", + "ability_priest_flashbang_t2_desc": "+1.5米半径
    +1秒烧灼时间", + "ability_priest_flashbang_t3_desc": "-20%治疗降低
    允许充能", + "ability_priest_knockback": "重创一击", + "ability_priest_knockback/buff": "重创一击", + "ability_priest_knockback/debuff": "重创一击", + "ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。", + "ability_priest_knockback_t2_desc": "-10秒技能冷却
    +0.4秒眩晕时间", + "ability_priest_knockback_t3_desc": "在墙壁眩晕时:
    你的下次近战重击受到福佑", + "ability_priest_selfheal": "灵雾舒愈", + "ability_priest_selfheal_desc": "点燃香炉,减少即将到来的伤害并持续{g:citadel_inline_attribute:'Healing'}。

    灵雾舒愈使用期间无法攻击。", + "ability_priest_silencebomb": "窒息熏香", + "ability_priest_silencebomb_desc": "扔出一个香炉,会留下一团会蔓延的云雾。云雾中的敌人会被减速沉默。", + "ability_priest_silencebomb_t3_desc": "施加减益时:
    沉默耐力使用", + "ability_priest_smokegrenade": "催泪手雷", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "催泪瓦斯", + "ability_priest_smokegrenade_desc": "扔出一枚催泪手雷,会在一定延迟后激活,阻挡视野。区域内的敌人{g:citadel_inline_attribute:'ReducedFireRate'}。", + "ability_priest_smokegrenade_t2_desc": "获得减益时:
    每秒消耗{s:StaminaDrain}耐力", + "ability_priest_stackingdefense": "隐忍", + "ability_priest_stackingdefense/stackingdefense": "隐忍", + "ability_priest_stackingdefense_desc": "受到伤害会获得可叠加的{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'},一段时间后失效。", + "ability_priest_weaponswap": "主的愤怒", + "ability_priest_weaponswap_desc": "在弩机上装载3支木桩,造成大幅增加的{g:citadel_inline_attribute:'WeaponDamage'}。

    最后一支木桩受过福佑,造成额外{g:citadel_inline_attribute:'PureDamage'}并淘汰低生命值的敌人。", + "ability_priest_weaponswap_t1_desc": "激活期间:
    获得1.2米/秒移动速度", + "ability_priest_weaponswap_t2_desc": "-15秒技能冷却
    +65额外伤害", + "ability_priest_weaponswap_t3_desc": "所有木桩都受过福佑", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "烂醉", + "ability_punkgoat_blasted/blasted": "生气", + "ability_punkgoat_blasted/blastedactive": "烂醉", + "ability_punkgoat_blasted/blastedhealthdisplay": "生气", + "ability_punkgoat_blasted/blastedshred": "醉酒", + "ability_punkgoat_blasted_desc": "被动:近战攻击会恢复弹药并对受害者施加醉酒状态,持续7秒。", + "ability_punkgoat_blasted_t1_desc": "烂醉时:+2.25米/秒{g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "使用时+1向下猛击充能

    +7%醉酒子弹增强", + "ability_punkgoat_blasted_t3_desc": "+50近战额外生命值并提升元灵增强系数", + "ability_punkgoat_blastedactive_desc": "主动:子弹攻击醉酒的敌人伤害更高。使用近战攻击会提升{g:citadel_inline_attribute:'MaxHealth'}并延长持续时间。", + "ability_punkgoat_goatflip": "暴动之羊", + "ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", + "ability_punkgoat_goatflip/empowermelee": "强化重击", + "ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,把他和比利一同顶到空中。

    冷却时间在撞击时减少50%。", + "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", + "ability_punkgoat_goatflip_t1_desc": "撞击时:
    +25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", + "ability_punkgoat_goatflip_t2_desc": "0.4秒冲刺持续时间
    ", + "ability_punkgoat_tether": "锁链囚徒", + "ability_punkgoat_tether/immobilize": "被定身", + "ability_punkgoat_tether/pull": "拉扯锁链", + "ability_punkgoat_tether/tether": "被比利锁住", + "ability_punkgoat_tether/tether_caster": "被禁锢", + "ability_punkgoat_tether/tether_firerate_slow": "锁住", + "ability_punkgoat_tether/waiting_for_pull": "锁住", + "ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人无法使用移动类技能,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。

    在一定延迟后,把所有人拉向比利并造成{g:citadel_inline_attribute:'SpiritDamage'}。

    如果短时间内失去视线,将会使锁链断裂。", + "ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5米距离
    每拉入一个英雄+1.3秒势不可挡", + "ability_punkgoat_ult": "向下猛击", + "ability_punkgoat_ult/slam_firerate_slow": "被猛击", + "ability_punkgoat_ult/stacking_damage": "魔印增强", + "ability_punkgoat_ult_desc": "挥舞棍棒猛击地面,把敌人{g:citadel_inline_attribute:'Pulling'}下去,并造成{g:citadel_inline_attribute:'MeleeDamage'}。

    猛击会产生一道冲击波,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。", + "ability_punkgoat_ult_t1_desc": "-10秒冷却时间", + "ability_punkgoat_ult_t2_desc": "+1点充能
    +2米半径", + "ability_punkgoat_ult_t3_desc": "-3秒充能时间
    现在造成60%近战重击伤害", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4975,18 +8156,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "生物爆破", "ability_scrap_blast/modifier_scrap_blast_debuff": "被减速", - "ability_scrap_blast_desc": "发射出一股灰飞烟灭后的残骸,对敌人造成伤害并使其减速。多次命中会增加减速效果。", + "ability_scrap_blast_desc": "发射出一股灰飞烟灭后的残骸,对敌人造成伤害并使其减速。多次命中会增加减速效果。", "ability_scrap_blast_quip": "发射一股生物质爆炸波", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "弹跳飞弹", + "ability_skyrunner_flakshot_desc": "子弹造成{g:citadel_inline_attribute:'BonusWeaponDamage'}并可以从物体表面反弹。", + "ability_skyrunner_swingline": "荡索", + "ability_skyrunner_swingline_desc": "发射一条与周围环境相连的绳索,可以用来摇荡。

    荡索重置所有空中跳跃及空中冲刺。", "ability_sleep_dagger": "沉睡匕首", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "沉睡中", - "ability_sleep_dagger_desc": "投掷一把匕首,让目标受到伤害沉睡。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", + "ability_sleep_dagger_desc": "投掷一把匕首,让目标受到伤害沉睡。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", "ability_sleep_dagger_quip": "让一名敌人入睡", - "ability_sleep_dagger_t1_desc": "移除 1 耐力", - "ability_sleep_dagger_t3_desc": "苏醒后施加 -12% 子弹抗性和 40% 射速减缓,持续 6s。", + "ability_sleep_dagger_t1_desc": "苏醒时-8%子弹抗性降低,持续6秒", + "ability_sleep_dagger_t2_desc": "-17秒冷却时间", + "ability_sleep_dagger_t3_desc": "+1秒睡眠持续时间
    苏醒时-50%移动和冲刺速度,持续3秒", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5001,20 +8187,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "烟雾弹", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "淡出视线,变为隐身并获得疾跑速度。攻击会移除隐身效果,但使用物品则不会。近距离的敌人可看穿你的隐身。", + "ability_smoke_bomb_desc": "淡出视线,变为隐身并获得疾跑速度。攻击会移除隐身效果,但使用物品不会。近距离的敌人可看穿隐身效果。", "ability_smoke_bomb_quip": "淡出视线", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "隐身结束后,获得 +15% 子弹吸血,持续 8s", - "ability_smoke_bomb_t3_desc": "启用技能充能,同时从世界中淡出,时间为 +0.5s。", + "ability_smoke_bomb_t2_desc": "启用2技能充能", + "ability_smoke_bomb_t3_desc": "驱散非终极技能减益
    获得+40%子弹吸取生命,持续5秒", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "锁定", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "被锁定", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "被减速", - "ability_stacking_damage_desc": "射击目标会让你对该目标的子弹伤害持续增加。每次击中获得一次叠加,若为爆头则获得两次。", + "ability_stacking_damage_desc": "射击目标会使自身对该目标的子弹伤害持续增加。每次击中获得一层叠加,击中头部则获得两层。", "ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加", - "ability_stacking_damage_t1_desc": "每 20 层叠加对目标造成 60 元灵伤害及 15% 减速,持续 2s", - "ability_stacking_damage_t2_desc": "+40 最大叠加次数,+5s 持续时间", + "ability_stacking_damage_t1_desc": "每20层叠加效果对目标造成40元灵伤害和15%减速,持续2秒", + "ability_stacking_damage_t2_desc": "+40叠加层数上限
    +5秒持续时间", + "ability_swan_acrobat": "闪转腾挪", + "ability_swan_acrobat/stack": "闪转腾挪", + "ability_swan_acrobat_desc": "每次冲刺二段跳蹬墙跳传送后获得一层可叠加增益。

    获得新叠加层会刷新持续时间。", + "ability_swan_leap": "凌空越步", + "ability_swan_leap/leapmodifier": "凌空越步", + "ability_swan_leap_desc": "跳向指定方向。如果没有指定方向则会垂直向上跳。", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5038,95 +8230,201 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "沙暴", - "ability_throw_sand_desc": "喷出沙子,缴械前方敌人并造成伤害。", + "ability_throw_sand_desc": "喷出沙子,缴械前方敌人并造成伤害。", "ability_throw_sand_quip": "缴械前方的敌人", - "ability_throw_sand_t3_desc": "让目标减速 40%", + "ability_throw_sand_t1_desc": "+50伤害
    +5米距离", + "ability_throw_sand_t2_desc": "让目标减速-25%并减少-25%冲刺距离", + "ability_throw_sand_t3_desc": "+1.5秒持续时间
    -20秒冷却时间", "ability_trapper_fear": "诡异丝线", "ability_trapper_fear/trapper_fear_modifier": "惊恐万状", - "ability_trapper_fear_desc": "施加元灵伤害会累积移动减速效果。到达上限后,累积的效果将让目标定身,并施加一阵强力元灵伤害

    此技能对每个目标分别计算冷却时间。", + "ability_trapper_fear_desc": "施加元灵伤害会累积移动减速效果。到达上限后,累积的效果将让目标定身,并施加高额的元灵伤害

    此技能对每个目标分别计算冷却时间。", "ability_trapper_poisonjar": "缓速毒瓶", - "ability_trapper_poisonjar_desc": "投掷一个会留下一滩毒药的罐子,造成伤害移动减速效果。毒药滩会逐渐扩张,越来越大。", - "ability_trapper_poisonjar_t1_desc": "受害者造成 -20% 元灵伤害 。", + "ability_trapper_poisonjar_desc": "扔出一个罐子,留下一个不断扩大的毒池。陷入毒池的敌人会减速沉默。", + "ability_trapper_poisonjar_quip": "扔出一个毒罐子", + "ability_trapper_poisonjar_t3_desc": "陷入毒池的敌人元灵抗性-25%", "ability_trapper_spidershield": "虫障", - "ability_trapper_spidershield_desc": "为目标友军施加一个屏障,给予其元灵护盾。只要护盾存在,就能定期施加元灵伤害移动减速效果。", - "ability_trapper_spiderwave": "瘟疫爬虫", + "ability_trapper_spidershield_desc": "为目标友军施加一个战斗屏障,定期对敌人造成元灵伤害并施加减速效果。", + "ability_trapper_spidershield_quip": "施加一道会造成伤害的屏障", + "ability_trapper_spiderwave": "灵异爬虫", "ability_trapper_spiderwave/trapper_stealspirit_buff": "蜘蛛大军", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "蜘蛛大军", - "ability_trapper_spiderwave_desc": "施放一波幽灵蜘蛛,蜘蛛会追逐敌人并爆炸,造成元灵伤害

    被击中的敌人会中毒,并暂时失去元灵力量元灵抗性。此效果可多次叠加。", - "ability_trapper_spiderwave_t2_desc": "额外 -3 元灵-3% 元灵抗性", - "ability_trapper_spiderwave_t3_desc": "召唤 +5 只蜘蛛", + "ability_trapper_spiderwave_desc": "施放一波幽灵蜘蛛,蜘蛛会追逐敌人并爆炸,造成元灵伤害

    被击中的敌人会中毒,并暂时失去元灵力量元灵抗性。此效果可多次叠加。", + "ability_trapper_spiderwave_quip": "施放一波幽灵蜘蛛", + "ability_trapper_spiderwave_t2_desc": "额外-3元灵-3%元灵抗性", + "ability_trapper_spiderwave_t3_desc": "召唤+5只蜘蛛", "ability_trapper_webwall": "盘丝设困", "ability_trapper_webwall/modifier_webwall_debuff": "撞上丝网", - "ability_trapper_webwall_desc": "在两个表面之间创造一串丝网。触碰到丝网的敌人将会受到伤害,并会减速。", - "ability_trapper_webwall_t3_desc": "丝网还能令敌人沉默,持续 2.5s", + "ability_trapper_webwall_desc": "在两个表面之间创造一串丝网。触碰到丝网的敌人将会 在一定时间内持续受到伤害,并会 减速 现形。", + "ability_trapper_webwall_quip": "编织一张危险的丝网", + "ability_trapper_webwall_t3_desc": "+2秒减益持续时间

    丝网还能沉默敌人,持续2.5秒", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "连招", - "ability_ult_combo_desc": "将目标按在原地,在施法期间使其眩晕并造成伤害。如果目标在连招过程中或在连招结束 3 秒内死亡,你将永久性获得最大生命值。", - "ability_ult_combo_quip": "按住敌方英雄猛揍", - "ability_ult_combo_t1_desc": "连招过程中 +30% 子弹抗性", - "ability_ult_combo_t2_desc": "连招持续时间 +0.75s", - "ability_ult_combo_t3_desc": "+40 每秒伤害和 100% 吸血", + "ability_ult_combo_desc": "将目标按在原地,施法期间使其眩晕并造成伤害。如果目标在连招过程中或连招结束3秒内被击倒,自身会永久获得最大生命值。", + "ability_ult_combo_quip": "按住敌方英雄迅猛出击", + "ability_ult_combo_t1_desc": "+100%生命吸取", + "ability_ult_combo_t2_desc": "-35秒冷却时间
    +50%子弹抗性", + "ability_ult_combo_t3_desc": "+0.7秒持续时间
    +40每秒伤害并且元灵增强系数提升", + "ability_unicorn_dazzlingorb": "耀光奇迹", + "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少冲刺距离。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。

    挑选目标时优先选择敌方英雄。", + "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", + "ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-35秒冷却时间", + "ability_unicorn_luminousstrike": "明辉匕首", + "ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", + "ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。

    每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", + "ability_unicorn_luminousstrike_t2_desc": "-22秒冷却时间
    +80冲击伤害", + "ability_unicorn_prismaticguard": "炫目戏法", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", + "ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", + "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", + "ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数", + "ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间和-18冷却时间
    允许耀光奇迹弹跳", + "ability_unicorn_radiantblast": "吞噬光芒", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", + "ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供元灵生命吸取。", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", + "ability_unicorn_radiantblast_t2_desc": "-10秒冷却时间
    +3米施法距离", + "ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "绯红蝠影", + "ability_vampirebat_batblink_desc": "短暂化为蝠群,无法成为目标并飞向目标地点。

    可在短时间内重新施放。", + "ability_vampirebat_batblink_t1_desc": "施放时:
    获得持续8秒的+25%射速并装填8发子弹", + "ability_vampirebat_batblink_t3_desc": "+1次再次施放", + "ability_vampirebat_batswarm": "夜晚霸主", + "ability_vampirebat_batswarm/debuff": "夜晚霸主", + "ability_vampirebat_batswarm_desc": "主动:释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。

    被动:对英雄触发爱的轻啮会永久增加释放的蝙蝠数量。", + "ability_vampirebat_batswarm_t3_desc": "击中时:
    造成+0.5%当前生命值的伤害", + "ability_vampirebat_doubledagger": "双刃飞袭", + "ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。

    如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。", + "ability_vampirebat_doubledagger_header": "双重命中时:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage}伤害和额外伤害", + "ability_vampirebat_doubledagger_t3_desc": "双重命中时:
    元灵抗性降低{s:TechArmorDamageReduction}%,持续{s:DebuffDuration}秒", + "ability_vampirebat_lovebites": "爱的轻啮", + "ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", + "ability_vampirebat_lovebites_desc": "子弹会造成额外{g:citadel_inline_attribute:'SpiritDamage'}。技能造成伤害时会积累形成猛烈的啮痕,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}.。

    爱的轻啮对每个目标拥有单独的冷却时间。", + "ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", + "ability_vampirebat_lovebites_t1_desc": "触发时:
    +30%减速,持续3秒", + "ability_vampirebat_lovebites_t2_desc": "+3每颗子弹元灵伤害
    +45额外伤害", + "ability_vampirebat_lovebites_t3_desc": "-5冷却时间
    触发时:+25%射速,持续5秒", + "ability_vampirebat_steallife": "挥伞", + "ability_vampirebat_steallife_desc": "主动:利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。

    被动:按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。
    挥伞会直接击倒生命值低于60点生命。", + "ability_vampirebat_steallife_t2_desc": "+30%每次击倒治疗
    -8秒冷却时间", + "ability_vampirebat_steallife_t3_desc": "+7%缺失生命值伤害并提升每次击倒治疗的元灵增强系数", "ability_viper_debuffdagger": "突刺匕首", - "ability_viper_debuffdagger_desc": "掷出一把匕首,造成元灵伤害并施加逐渐衰退的移动减速效果。", - "ability_viper_debuffdagger_t3_desc": "+1ss 减速持续时间并减少 1 耐力", + "ability_viper_debuffdagger/debuff": "突刺匕首", + "ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。

    后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。", + "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", + "ability_viper_debuffdagger_t2_desc": "击中时:
    -8%子弹抗性
    每次叠加-6%子弹抗性", + "ability_viper_debuffdagger_t3_desc": "+2最高叠加层数
    击中时:返还55%充能冷却", "ability_viper_hookdagger": "连攻飞刃", "ability_viper_hookdagger_desc": "投掷一把利刃,造成元灵伤害。利刃随后返回,再次造成元灵伤害,并施加减速效果。", "ability_viper_hookdagger_quip": "掷出一把会飞回来的利刃", "ability_viper_hookdagger_t3_desc": "额外投掷两把利刃", "ability_viper_petrifybola": "石化飞索", "ability_viper_petrifybola/petrifybola_petrify": "已石化", - "ability_viper_petrifybola_desc": "扔出爆炸飞索。飞索爆炸时,会令区域内所有敌人减速对其造成伤害

    处于爆炸区域中央的敌人将受到额外的伤害并被石化

    石化单位会阻挡所有伤害,但无法采取任何行动。
    石化单位在阻挡足够的伤害后会解除石化。
    ", + "ability_viper_petrifybola_desc": "扔出爆炸飞索。飞索爆炸时,会令区域内所有敌人减速对其造成伤害

    直接命中会造成额外伤害石化石化单位会阻挡所有伤害,但无法采取任何行动。", + "ability_viper_petrifybola_quip": "扔出具有石化作用的飞索", + "ability_viper_petrifybola_t3_desc": "+1秒石化持续时间

    区域内所有敌人都会被石化
    ", "ability_viper_snakedash": "蛇影疾行", - "ability_viper_snakedash_desc": "你的滑行距离增加,可以滑上斜坡,且在滑行时可以更快地转向。
    ", + "ability_viper_snakedash_desc": "滑行距离增加,可以滑上斜坡,且在滑行时可以更快地转向。
    ", "ability_viper_snakedash_quip": "增加滑行时的灵活度", - "ability_viper_snakedash_t3_desc": "在滑行时 +30% 元灵抗性及子弹抗性", + "ability_viper_snakedash_t3_desc": "滑行时:
    获得180屏障,持续5秒", "ability_viper_ult": "石化", "ability_viper_ult/viper_ult_petrify": "已石化", - "ability_viper_ult_desc": "在地面创建一个被诅咒的区域。经过延迟后,圆柱形区域内的所有单位将被石化。敌人同时受到元灵伤害

    石化单位将阻挡所有伤害,但无法采取行动。
    石化单位在阻挡足够的伤害后会解除石化状态。
    ", + "ability_viper_ult_desc": "在地面创建一个被扰动的区域。经过一段时间后,圆柱形区域内的所有单位将被石化。敌人同时受到元灵伤害。石化单位会阻挡所有伤害,但无法采取任何行动。", "ability_viper_ult_quip": "不论敌友,统统石化", - "ability_viper_venom": "致命毒液", - "ability_viper_venom/viper_venom_modifier_subclass": "致命毒液", - "ability_viper_venom_desc": "向目标注入致命毒液。经过一段时间后毒液触发,造成元灵伤害。目标失去的生命值会变成伤害增加。

    重新施加毒液会刷新持续时间。
    毒液在触发前会消除石化效果。
    ", - "ability_viper_venom_quip": "给敌人注射致命毒液", - "ability_viper_venom_t3_desc": "+8% 生命值丢失伤害", + "ability_viper_venom": "危险蛇毒", + "ability_viper_venom/viper_venom_modifier_subclass": "危险蛇毒", + "ability_viper_venom_desc": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发,造成元灵伤害。目标缺失的生命值会使受到的伤害增加。

    危险蛇毒会无视石化的伤害阻挡。", + "ability_viper_venom_quip": "给敌人注射危险蛇毒", + "ability_viper_venom_t2_desc": "-40%治疗降低
    -12秒冷却时间", + "ability_viper_venom_t3_desc": "子弹还会积累危险蛇毒", "ability_warden_crowd_control": "炼金瓶", - "ability_warden_crowd_control_desc": "投掷一个瓶子,击中敌人后会对敌人造成伤害并施加移动减速效果,还会减少其武器伤害。", + "ability_warden_crowd_control_desc": "投掷一个瓶子,击中后会对敌人造成伤害并降低其武器伤害和移动速度。", "ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果", - "ability_warden_crowd_control_t1_desc": "击中的敌人会失去 1 耐力", - "ability_warden_crowd_control_t3_desc": "-6.5s 冷却时间,并施加武器减益效果,令射速降低 35%", + "ability_warden_crowd_control_t1_desc": "击中的敌人
    会失去1耐力", + "ability_warden_crowd_control_t2_desc": "+40伤害
    -20%武器伤害", + "ability_warden_crowd_control_t3_desc": "-7秒冷却时间并+2米半径
    施加-30%射速", "ability_warden_high_alert": "意志力", - "ability_warden_high_alert_desc": "获得一个元灵护盾以及移动速度加成。", - "ability_warden_high_alert_quip": "获得元灵护盾和移动速度", - "ability_warden_high_alert_t3_desc": "+200 元灵护盾生命值,现在此值会随元灵力量变化而变化", + "ability_warden_high_alert_desc": "获得一个屏障移动速度加成。", + "ability_warden_high_alert_quip": "获得屏障和移动速度", + "ability_warden_high_alert_t2_desc": "-22秒冷却时间
    +2秒持续时间", + "ability_warden_high_alert_t3_desc": "+40%减益抗性
    提升屏障增强系数", "ability_warden_lock_down": "束缚之言", - "ability_warden_lock_down_desc": "诅咒一名敌方英雄。如果对方未在逃脱时间内从初始位置离开,则会受到伤害并遭到定身。", - "ability_warden_lock_down_quip": "诅咒目标,若其未逃脱,则会被定身", - "ability_warden_lock_down_t3_desc": "守望者在 6s 内对定身英雄造成的子弹伤害 +20% ", + "ability_warden_lock_down_desc": "干扰一名敌方英雄。如果对方未在逃脱时间内从初始位置离开,则会受到伤害并被定身。", + "ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", + "ability_warden_lock_down_t1_desc": "Warden在5秒内对定身英雄造成的子弹伤害+20%", + "ability_warden_lock_down_t2_desc": "+0.75秒持续时间", + "ability_warden_lock_down_t3_desc": "-18秒冷却时间
    沉默敌人,直到他们逃跑或被定身", "ability_warden_riot_protocol": "屹立不倒", - "ability_warden_riot_protocol_desc": "充能 2s 后,发出脉冲,对敌人造成伤害,并基于造成的伤害值治疗自己
    施放“屹立不倒”期间,你的子弹抗性和元灵抗性会极大提高。
    如果充能被打断则冷却时间会降低。", - "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸血", - "ability_warden_riot_protocol_t2_desc": "+70 DPS
    -35.0s 冷却时间", - "ability_warden_riot_protocol_t3_desc": "+50.0% 子弹抗性
    +50.0% 元灵抗性
    +2.5s 持续时间", + "ability_warden_riot_protocol_desc": "充能2秒后,发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身
    施放“屹立不倒”期间,子弹抗性和元灵抗性会极大提高。", + "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", + "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害
    -30秒冷却时间", + "ability_warden_riot_protocol_t3_desc": "+3秒持续时间
    持续施法期间势不可挡且+30%抗性", + "ability_werewolf_cripplingslash": "长尾猛击", + "ability_werewolf_cripplingslash/debuff": "长尾猛击", + "ability_werewolf_cripplingslash/disarm": "长尾猛击", + "ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到缴械和短暂的 {g:citadel_inline_attribute:'Slow'}。", + "ability_werewolf_cripplingslash_t3_desc": "+1.5秒减益持续时间", + "ability_werewolf_frenzy": "直击要害", + "ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。", + "ability_werewolf_kickflip": "狼爪飞踢", + "ability_werewolf_kickflip/disarm": "狼爪飞踢", + "ability_werewolf_kickflip_desc_1": "向前冲刺,踢飞第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}同时把自己推开,并且标记他们。", + "ability_werewolf_kickflip_desc_2": "射击标记的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。", + "ability_werewolf_kickflip_t2_desc": "击中英雄时:
    恢复2耐力", + "ability_werewolf_kickflip_t3_desc": "+80额外伤害
    被踢敌人造成-35%伤害,持续5秒", + "ability_werewolf_leap": "粉碎跃击", + "ability_werewolf_leap/buff": "粉碎跃击", + "ability_werewolf_leap/debuff": "粉碎跃击", + "ability_werewolf_leap_desc": "跃向空中,然后落地,对附近的敌人造成{g:citadel_inline_attribute:'MeleeDamage'}伤害并施加 {g:citadel_inline_attribute:'Slow'},同时把他们推开。", + "ability_werewolf_leap_t1_desc": "落地时:
    +{s:BonusMoveSpeed}米/秒移动速度,持续{s:LandingBonusesDuration}秒", + "ability_werewolf_leap_t3_desc": "施加{s:StunDuration}秒眩晕", + "ability_werewolf_maulingleap": "撕咬跃击", + "ability_werewolf_maulingleap_desc": "向前跳跃,撕咬第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们的{g:citadel_inline_attribute:'BulletResist'}会降低并持续受到{g:citadel_inline_attribute:'SpiritDamage'}。", + "ability_werewolf_netshot": "缠结兽索", + "ability_werewolf_netshot/debuff": "缠结兽索", + "ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能或耐力。", + "ability_werewolf_netshot_t3_desc": "+0.75秒减益持续时间。
    兽索弹跳至2个额外目标", + "ability_werewolf_onthehunt": "狩猎中途", + "ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", + "ability_werewolf_passive_desc": "人形态:追踪最后一个击中的英雄。击倒追踪的敌人会获得额外魂魄。

    狼人形态:追踪附近的所有低生命值英雄。击倒追踪的英雄会减少自身的冷却时间。", + "ability_werewolf_primary_weapon_rifle": "武器伤害", + "ability_werewolf_primary_weapon_rifle_crit": "武器伤害 - 强击", + "ability_werewolf_transformation": "狼人咒缚", + "ability_werewolf_transformation/ready": "咒缚在呼唤……", + "ability_werewolf_transformation/werewolf": "狼人咒缚", + "ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", + "ability_werewolf_transformation_desc": "被动:造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。

    主动:立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且技能和武器全部替换为凶猛版本。", + "ability_werewolf_transformation_ready_hint": "释放!", + "ability_werewolf_transformation_t1_desc": "+20%子弹和元灵抗性", + "ability_werewolf_transformation_t2_desc": "+4米/秒移动速度
    200额外生命值", + "ability_werewolf_transformation_t3_desc": "击倒英雄时:
    刷新技能,持续时间和变身治疗", + "ability_werewolf_transformation_trigger": "终止咒缚", + "ability_werewolf_transformation_trigger_desc": "恢复人形。", + "ability_werewolf_unloadgun": "火力凶猛", + "ability_werewolf_unloadgun/buff": "火力凶猛", + "ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。", + "ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成+8%当前生命值的伤害", "ability_wrecker_salvage": "灰飞烟灭", "ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚", - "ability_wrecker_salvage_desc": "牵住一个敌人,在这期间对其造成伤害治疗自己。目标必须在视线范围内且不超过最大距离才能继续被牵住。成功击杀目标会恢复一层生物爆破叠加。", + "ability_wrecker_salvage_desc": "牵住一个敌人,在这期间对其造成伤害治疗自己。目标必须在视线范围内且不超过最大距离才能继续被牵住。成功击败目标会恢复一点生物爆破充能。", "ability_wrecker_salvage_quip": "让一名敌方步兵或中立单位灰飞烟灭", - "ability_wrecker_salvage_t3_desc": "+2 额外目标", - "ability_wrecker_teleport": "星体漫步", - "ability_wrecker_teleport_desc": "发射一个由你控制的飞影复制体,将你的本体传送到它落地的地方。传送结束后的爆炸会减缓敌人速度并造成伤害,具体多少取决于你飞行的时间长短。", - "ability_wrecker_teleport_quip": "发射自己飞行的幻象,将你的真身传送到幻象着陆的地方。", + "ability_wrecker_salvage_t3_desc": "+2额外目标", + "ability_wrecker_teleport": "灵体漫步", + "ability_wrecker_teleport_desc": "发射一个由你控制的飞影复制体,将本体传送到它落地的地方。传送结束后的爆炸会减缓敌人速度并造成伤害,具体多少取决于飞行的时间长短。", + "ability_wrecker_teleport_quip": "发射自己飞行的幻象,将真身传送到幻象着陆的地方", "ability_wrecker_ultimate": "磁力流", - "ability_wrecker_ultimate_desc": "抓住破坏王注视的任何敌人,将他们置于静止状态并举在头顶。完成后,所有被捕获的敌人将被眩晕受到伤害。任何被抓住的 NPC 都会被修复。", - "ability_wrecker_ultimate_t3_desc": "使用期间,破坏王无敌。", + "ability_wrecker_ultimate_desc": "ability_wrecker_ultimate_desc\"\t\t\"抓住破坏王注视的任何敌人,将他们置于静止状态并举在头顶。完成后,所有被捕获的敌人将被眩晕受到伤害。任何被抓住的非玩家角色都会被回收。", + "ability_wrecker_ultimate_t3_desc": "使用期间,破坏王为无敌", "ability_wrecking_ball": "破坏球", - "ability_wrecking_ball_desc": "制造一个可以投掷出去的巨大废料球,伤害并眩晕第一个击中的目标。制造废料球需要时间,并且在携带它时你的移动速度会变慢。", + "ability_wrecking_ball_desc": "制造一个可以投掷的巨大废料球,伤害并眩晕第一个击中的目标。制造废料球需要时间,并且在携带时你的移动速度会变慢。", "ability_wrecking_ball_quip": "投掷一团废料,眩晕敌人", "active_bullet_shield": "子弹护盾", "afterburn_spirit_stolen_buff": "Spirit Taken", @@ -5144,9 +8442,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% 弹药", - "ammo_permanent_pickup_label_lv2": "+6% 弹药", - "ammo_permanent_pickup_label_lv3": "+8% 弹药", + "ammo_permanent_pickup_label": "+3% 最大弹药量", + "ammo_permanent_pickup_label_lv2": "+5% 最大弹药量", + "ammo_permanent_pickup_label_lv3": "+7% 最大弹药量", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5157,6 +8455,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+武器伤害", + "base_stat_regen": "英雄基础恢复", "berserker_stack": "狂战士", "breakable_pickup_missing_loc": "拾取物不存在", "cadence_ability_anthem": "Anthem", @@ -5174,14 +8473,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "占领中", "casting_powerup_pickup": "技能施放", - "cd_permanent_pickup_label": "+0.75% 冷却时间减少", - "cd_permanent_pickup_label_lv2": "+1% 冷却时间减少", - "cd_permanent_pickup_label_lv3": "+1.5% 冷却时间减少", + "ccitadel_settings_alt_cast_hold_time_tooltip": "设置按住技能按钮触发特殊施法的持续时间。", + "cd_permanent_pickup_label": "+0.5% 冷却时间减少", + "cd_permanent_pickup_label_lv2": "+0.75% 冷却时间减少", + "cd_permanent_pickup_label_lv3": "+1% 冷却时间减少", + "change_team_powerup_pickup": "更换队伍", "chat_wheel_options": "轮盘选项", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "重置为默认", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "启用/禁用英雄特定的按键绑定", + "citadel_ClearHeroHotkeyBindings": "重置 {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "启用/禁用英雄特定的按键绑定。", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5201,26 +8503,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "超级光束", - "citadel_ability_bebop_laser_beam_desc": "给激光充能,释放强大的能量洪流, 造成伤害减缓敌人的移动速度和冲刺。在此期间,你的移动速度和转身速率会降低。如果在空中激活,你会在释放光束时悬停于空中。", + "citadel_ability_bebop_laser_beam_desc": "施放一股强大的能量洪流,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}效果。", "citadel_ability_bebop_laser_beam_quip": "施放破坏力巨大的光束", - "citadel_ability_bebop_laser_beam_t3_desc": "超级光束以对英雄造成伤害的 80% 及对非英雄造成伤害的 25% 来治疗比波普。", + "citadel_ability_bebop_laser_beam_t3_desc": "超级光束会治疗Bebop,数值为对英雄造成伤害的65%,以及对非英雄造成伤害的20%", "citadel_ability_bull_charge": "冲锋陷阵", - "citadel_ability_bull_charge_desc": "向前冲锋,撞击敌人并拖拽他们。撞到墙壁会使被亚伯拉姆斯拖拽的敌人眩晕。撞击敌方英雄后速度会增加。", + "citadel_ability_bull_charge_desc": "向前冲锋,与英雄相撞后会{g:citadel_inline_attribute:'Pulling'}他们。撞到墙壁会对拖拽的英雄造成{g:citadel_inline_attribute:'Stun'}。
    如果与英雄相撞,冲锋速度会增加。", + "citadel_ability_bull_charge_on_hero_collide_header": "与英雄相撞时:", + "citadel_ability_bull_charge_on_wall_header": "撞墙时:", "citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人", - "citadel_ability_bull_charge_t3_desc": "在与敌人碰撞后 +5.5 武器伤害,持续 8s", - "citadel_ability_bull_heal": "移花接命", - "citadel_ability_bull_heal/modifier_bull_heal_aura": "移花接命", - "citadel_ability_bull_heal_desc": "当敌人处于你前方范围之内时,吸取他们的生命值。", - "citadel_ability_bull_heal_quip": "吸取你面前敌人的生命值", + "citadel_ability_bull_charge_t1_desc": "施加+40%减速,持续3秒", + "citadel_ability_bull_charge_t2_desc": "撞到墙壁时:
    +0.8秒眩晕", + "citadel_ability_bull_charge_t3_desc": "-20秒冷却时间
    与英雄相撞时:+1.5武器伤害,持续6秒", + "citadel_ability_bull_heal": "生命汲取", + "citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", + "citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", + "citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", + "citadel_ability_bull_heal_t3_desc": "+3米半径
    +18每秒伤害,元灵增强系数提升
    ", "citadel_ability_bull_leap": "撼天动地", - "citadel_ability_bull_leap_desc": "跳跃至高空,并选择一个地面位置进行撞击。当你撞击地面时,半径内的所有敌人将受到伤害并被眩晕
    按 {{Mouse|1}} 以提前坠落。", + "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", "citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", - "citadel_ability_bull_leap_t2_desc": "每击中一个英雄,就获得 100 最大生命值和 15% 的射速加成,持续 25s。", - "citadel_ability_bull_leap_t3_desc": "施放时,变得对眩晕、沉默、睡眠、缠绕和缴械 免疫。在着陆后 3s 后失效。", + "citadel_ability_bull_leap_t3_desc": "施法时
    变为势不可挡,持续6秒
    +6米冲击半径", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "卡牌戏法", - "citadel_ability_card_toss_desc": "造成武器伤害以召唤卡牌。技能激活后会投掷一张卡牌,该卡牌会飞向准星下的敌人或目标点。", + "citadel_ability_card_toss_desc": "造成武器伤害会召唤随机花色的卡牌。每张卡牌都可以掷出,造成伤害并根据花色施加不同效果。掷出的卡牌会飞向准星下的敌人或目标点。

    副施法可以掷出第一张卡牌", "citadel_ability_card_toss_quip": "投掷魔法卡牌", + "citadel_ability_card_toss_t2_desc": "+40伤害
    提升元灵增强系数", + "citadel_ability_card_toss_t3_desc": "所有花色都得到增强
    更高几率出现小丑", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5237,35 +8545,34 @@ "citadel_ability_chrono_kinetic_carbine": "动力卡宾枪", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "动力卡宾枪", "citadel_ability_chrono_kinetic_carbine_charged": "充能完毕!", - "citadel_ability_chrono_kinetic_carbine_desc": "开始为你的武器充能,充能完成后获得移动速度加成。你的下一次射击将释放能量,造成元灵伤害并对命中的敌人施加时间停止效果。造成的伤害是你当前武器伤害的增强数值。

    在强力射击可用期间,你可以通过按下 {{Mouse|2}} 来减缓自己的时间。", + "citadel_ability_chrono_kinetic_carbine_desc": "充能后射出威力巨大的时间能量,对击中的敌人造成{g:citadel_inline_attribute:'SpiritDamage'},并施加时间停止。所造成的伤害随{g:citadel_inline_attribute:'WeaponDamage'}增加。移动速度会在充能时提高。

    在空中充能时,{g:citadel_binding:'ADS'}会使行动中的时间流逝变慢。", "citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", - "citadel_ability_chrono_kinetic_carbine_quip": "为你的武器充能,造成高伤害和时间停止", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% 最大伤害增强", + "citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间
    +55%最大伤害增长率", "citadel_ability_chrono_pulse_grenade": "脉冲手雷", - "citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会让悖论对受害者造成伤害、移动减速,并叠加伤害增幅。", - "citadel_ability_chrono_pulse_grenade_quip": "投掷一枚手雷,能够产生脉冲、造成伤害和减速", - "citadel_ability_chrono_pulse_grenade_t3_desc": "每次发出脉冲 +45 脉冲伤害及 +0.75m 半径。", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", + "citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会扩大半径,并施加{g:citadel_inline_attribute:'SpiritDamage'},时间减速和可叠加的{g:citadel_inline_attribute:'DamageAmp'},让Paradox对受害者造成的伤害加深。", + "citadel_ability_chrono_pulse_grenade_quip": "投掷一枚会产生脉冲的手雷,造成伤害和时间减速", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20伤害
    提升元灵增强系数", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4%伤害加深
    +1.6秒持续时间", "citadel_ability_chrono_swap": "悖论置换", - "citadel_ability_chrono_swap_desc": "发射一个投射物,将你与目标敌方英雄的位置互换。效果持续期间,你会获得元灵吸血,敌人会持续受到伤害。", + "citadel_ability_chrono_swap_desc": "发射一个投射物,将自身与目标敌方英雄的位置互换。", "citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", + "citadel_ability_chrono_swap_t1_desc": "持续8秒的200屏障
    屏障数值会根据元灵提升", + "citadel_ability_chrono_swap_t2_desc": "-35秒冷却时间
    +13米施法距离", + "citadel_ability_chrono_swap_t3_desc": "与击中目标7米内所有敌人交换
    +10%最大生命值伤害", "citadel_ability_chrono_time_wall": "时间之墙", - "citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的敌人投射物和子弹时间停止。触碰墙壁的敌人将会短暂减速。", + "citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的敌人投射物和子弹时间停止,并且提升友军子弹的速度和伤害

    触碰墙壁的敌人将会被短暂减速沉默。", "citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", - "citadel_ability_chrono_time_wall_t1_desc": "+2m 宽度,
    +1m 高度", - "citadel_ability_chrono_time_wall_t2_desc": "接触时 + 最大生命值 10% 的伤害", - "citadel_ability_chrono_time_wall_t3_desc": "碰到时间之墙的敌人将被沉默,持续时间 2.5s", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5秒持续时间
    +3米宽度
    +1米高度", + "citadel_ability_chrono_time_wall_t2_desc": "2.3秒沉默时间
    +35%武器伤害", + "citadel_ability_chrono_time_wall_t3_desc": "+2技能充能", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "冲刺", "citadel_ability_defensive_fortress": "Defensive Fortress", "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.", - "citadel_ability_drone_boss_laser_beam": "Boss 激光", + "citadel_ability_drone_boss_laser_beam": "头目激光", "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera", "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.", "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera", @@ -5303,38 +8610,44 @@ "citadel_ability_fissure_wall": "幻影屏障", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "创建一面将地形分隔为两半的墙。墙体生成时会对附近的敌人造成伤害施加减速效果
    施放后,按 {{Mouse|1}} 或 3 可以提前拆除墙体。", - "citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡你的敌人", - "citadel_ability_fissure_wall_t1_desc": "移除 1 耐力,对于被屏障击中的敌人,麦金尼斯的伤害增加15%,持续 7s。", - "citadel_ability_fissure_wall_t3_desc": "对被幻影屏障击中的敌人施加 1s 眩晕", + "citadel_ability_fissure_wall_desc": "创建一面对穿过的敌人施加减速的墙。拆除墙体时会把地形分隔成两半,并对附近敌人造成伤害
    施放后,按{g:citadel_binding:'Attack'}或{g:citadel_binding:'Ability3'}可以提前拆除墙体。

    近战攻击可以摧毁墙体。", + "citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡敌人", + "citadel_ability_fissure_wall_t1_desc": "McGinnis对击中的敌人施加的伤害提升+20%,持续7秒", + "citadel_ability_fissure_wall_t2_desc": "-20秒冷却时间
    +2秒持续时间", + "citadel_ability_fissure_wall_t3_desc": "在墙附近部署2台迷你炮塔,持续8秒
    +30%减速", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "飞跃进击", - "citadel_ability_flying_strike/slow": "飞跃进击减速效果", + "citadel_ability_flying_strike": "飞跃斩击", + "citadel_ability_flying_strike/slow": "飞跃斩击减速效果", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "掷出抓钩,将自已拉向敌人,落地时<0>给目标造成伤害并令其减速。", + "citadel_ability_flying_strike_desc": "掷出抓钩,将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速。", "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", - "citadel_ability_flying_strike_t3_desc": "可以将自己拉向友方英雄,此外还会获得 +6 武器伤害,持续 10s", + "citadel_ability_flying_strike_t2_desc": "获得+40元灵力量,持续6秒", + "citadel_ability_flying_strike_t3_desc": "可以将自己拉向友军
    +15米施法距离
    获得2次额外充能", + "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", - "citadel_ability_healing_slash": "飞血狂刃", - "citadel_ability_healing_slash/debuff": "飞血狂刃", - "citadel_ability_healing_slash_desc": "砍杀面前的敌人,对其造成伤害并降低其射速。击中敌方英雄可获得治疗。", + "citadel_ability_healing_slash": "绯色狂刃", + "citadel_ability_healing_slash/debuff": "绯色狂刃", + "citadel_ability_healing_slash_desc": "攻击面前的敌人,对其造成伤害并降低其射速。击中敌方英雄可获得治疗。", "citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己", + "citadel_ability_healing_slash_t1_desc": "击中时:
    +30%近战伤害,持续4秒", + "citadel_ability_healing_slash_t2_desc": "击中英雄时:
    +6%最大生命值治疗", + "citadel_ability_healing_slash_t3_desc": "-10秒冷却时间并提升增强系数", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "钩子", - "citadel_ability_hook_desc": "发射一个钩子,抓住并卷回击中的第一个英雄,并对敌人造成伤害。目标将被放置在你面对的地方。", - "citadel_ability_hook_quip": "把目标拉到你身边", - "citadel_ability_hook_t1_desc": "比波普对钩住的敌人造成 30% 额外武器伤害,持续 10s", + "citadel_ability_hook": "抓钩臂", + "citadel_ability_hook_desc": "发射一只机械手,{g:citadel_inline_attribute:'Pulls'}命中的第一个角色并将其拉至身前。

    抓钩臂可对友军使用。
    ", + "citadel_ability_hook_quip": "把目标拉到身边", + "citadel_ability_hook_t1_desc": "比波普对钩中的敌人造成+20%武器伤害,持续6秒", "citadel_ability_hornet_chain": "钉桩", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "束缚于地面", - "citadel_ability_hornet_chain_desc": "投出一根木桩将敌人束缚在木桩落地地点。敌人的移动将限制在束缚距离之内。", - "citadel_ability_hornet_chain_quip": "将你的敌人束缚于地面", - "citadel_ability_hornet_chain_t3_desc": "+0.5s 束缚持续时间,+2m 捕获半径", + "citadel_ability_hornet_chain_desc": "投出一根木桩将敌人束缚在木桩落地地点。敌人的移动将限制在束缚距离之内。", + "citadel_ability_hornet_chain_quip": "将敌人束缚于地面", + "citadel_ability_hornet_chain_t3_desc": "+0.75秒束缚时间
    +2米捕获半径", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5342,31 +8655,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "飞行", - "citadel_ability_hornet_leap_desc": "腾空飞行。飞行中你的武器会造成额外元灵伤害。", - "citadel_ability_hornet_leap_quip": "腾空飞行并强化你的武器", - "citadel_ability_hornet_leap_t1_desc": "飞行时 +50% 基础弹药", + "citadel_ability_hornet_leap_desc": "跃入空中并飞行。飞行中武器会造成额外元灵伤害,并且物品的距离提升。", + "citadel_ability_hornet_leap_quip": "腾空飞行并强化武器", + "citadel_ability_hornet_leap_t1_desc": "飞行时+50%基础弹药", + "citadel_ability_hornet_leap_t3_desc": "击倒英雄将刷新持续时间。
    +10元灵伤害,提升元灵增强系数", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", - "citadel_ability_hornet_snipe": "暗杀", - "citadel_ability_hornet_snipe_desc": "使用带瞄准镜的步枪发射一发强力远程射击。在开镜后 1.0s 蓄力完成前开枪不会造成满值伤害。对剩余生命值不到 50% 的目标造成额外伤害。使用“暗杀”对目标造成致命一击时将获得额外魂魄。", + "citadel_ability_hornet_snipe": "狙击", + "citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对剩余生命值低于50%的目标造成额外伤害。使用“狙击”对目标造成最后一击将获得额外武器伤害。", "citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", - "citadel_ability_hornet_sting": "渡鸦使魔", - "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦使魔", - "citadel_ability_hornet_sting_desc": "你的渡鸦使魔造成冲击伤害,降低目标子弹抗性,并基于目标当前生命值对其造成流血伤害。", - "citadel_ability_hornet_sting_quip": "使目标持续流血", - "citadel_ability_hornet_sting_t1_desc": "渡鸦在 15m 内的其他敌方目标间反弹最多 2 次", - "citadel_ability_hornet_sting_t3_desc": "+-12% 子弹抗性和 +-12% 元灵抗性", + "citadel_ability_hornet_sting": "渡鸦仆使", + "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使", + "citadel_ability_hornet_sting_desc": "渡鸦仆使造成冲击伤害,降低目标子弹抗性,并基于目标当前生命值对其造成生命流失伤害。", + "citadel_ability_hornet_sting_quip": "使目标持续流失生命", + "citadel_ability_hornet_sting_t1_desc": "施加-35%治疗降低", + "citadel_ability_hornet_sting_t2_desc": "+0.5%生命流失伤害
    -12秒冷却时间", + "citadel_ability_hornet_sting_t3_desc": "+2秒持续时间
    -8%子弹抗性
    -8%元灵抗性", "citadel_ability_infinity_slash": "暗影变身术", "citadel_ability_infinity_slash/timer": "暗魂形态", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "和大和的暗魂融为一体。在最初的无敌变身后,你的技能会刷新并加快 60%。你将获得负面状态免疫,并大幅提升子弹和元灵抗性。", + "citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的无敌变身后,技能会刷新并加快60%。获得负面状态免疫,并大幅提升子弹和元灵抗性
    击倒一名英雄时会恢复生命值,同时持续时间延长。", "citadel_ability_infinity_slash_quip": "变得无敌且更为强大", - "citadel_ability_infinity_slash_t3_desc": "+3.0s 持续时间
    +20% 子弹抗性
    +20% 元灵抗性", - "citadel_ability_interrupted": "打断者:", + "citadel_ability_infinity_slash_t2_desc": "+4米移动速度
    -25秒冷却时间", + "citadel_ability_infinity_slash_t3_desc": "+3秒持续时间
    +30%子弹抗性
    +30%元灵抗性", + "citadel_ability_interrupted": "被打断", "citadel_ability_jump": "跳跃", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5379,33 +8694,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "鞭长可及", - "citadel_ability_lash_desc": "通过在空中飞跃将自己拉向目标。使用鞭长可及还会重置你的空中跳跃及冲刺上限。", + "citadel_ability_lash_desc": "通过在空中飞跃将自己拉向目标。使用鞭长可及还会重置你的空中跳跃和冲刺上限。", "citadel_ability_lash_down_strike": "震撼大地", - "citadel_ability_lash_down_strike_desc": "猛踏脚下地面,对面前敌人造成伤害。如果是在空中时进行地面攻击,则会快速俯冲向地面。在 25m 后伤害增速放缓。", + "citadel_ability_lash_down_strike_desc": "猛踏脚下地面,对面前敌人造成伤害。如果是在空中时进行地面攻击,则会快速俯冲向地面。在25米后伤害增速放缓。", "citadel_ability_lash_down_strike_quip": "猛击地面,对敌人造成伤害", - "citadel_ability_lash_down_strike_t2_desc": "被击中的敌人被弹到空中并减速 50%,持续 3s", - "citadel_ability_lash_down_strike_t3_desc": "每米伤害 +110% ,并提升增长率", + "citadel_ability_lash_down_strike_t2_desc": "击中的敌人会被击飞并减速50%,持续3秒", + "citadel_ability_lash_down_strike_t3_desc": "每米伤害+110% ,并提升增长率", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "用鞭子将自己拉向敌人", - "citadel_ability_lash_t2_desc": "+20m 射程并获得 +6 武器伤害,持续 10s", - "citadel_ability_lash_t3_desc": "武器加成增益 +20% 射速", + "citadel_ability_lash_t2_desc": "+20米射程并获得+7武器伤害,持续10秒", + "citadel_ability_lash_t3_desc": "+1充能
    施放时:+1耐力
    +60%空中控制", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "死亡猛击", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "死亡猛击", "citadel_ability_lash_ultimate_debuff": "移动减速", - "citadel_ability_lash_ultimate_desc": "专注于敌人,将鞭子捆到他们身上。施法后,被捆住的敌人会被举起并眩晕,然后摔到地上。被摔的敌人和摔落区内的所有敌人都会受到伤害并减速
    按下 {{Mouse|1}} 将捆住的敌人提早扔出去。不在视线范围内的敌人或在捆绑期间超出范围的敌人不会被抓住。", + "citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被举起并眩晕,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会受到伤害并减速
    按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。", "citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上", - "citadel_ability_lash_ultimate_t3_desc": "令位于降落区域内的敌人眩晕,持续 1s", + "citadel_ability_lash_ultimate_t3_desc": "眩晕半径内敌人1.2秒
    +6米施法距离", "citadel_ability_lightning_ball": "球状闪电", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速", - "citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。对其半径内的所有目标造成伤害。在伤害敌人时会减速,并在撞击到环境时停止。", + "citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。对其半径内的所有目标造成伤害。伤害敌人时会施加减速,并在撞击到环境时停止。", "citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", - "citadel_ability_lightning_ball_t3_desc": "+70 DPS 并 +1m 半径", + "citadel_ability_lightning_ball_t2_desc": "-35%击中目标移速
    +1秒时长", + "citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害
    +1.5米半径", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "乱影迷踪", - "citadel_ability_magewalkk_desc": "在你出现在目的地之前暂时无法成为目标。你的前 {s:EmpoweredAttackCount} 次攻击会造成额外元灵伤害

    [施放]在目标位置出现。
    [副施放]在原地出现。

    敌人无法知晓你执行的是哪种施放。", + "citadel_ability_magewalkk_desc": "出现在目的地之前暂时无法成为目标。前{s:EmpoweredAttackCount}次攻击会造成额外元灵伤害

    [施放]在目标位置出现。
    {g:citadel_binding:'AltCast'}在原地出现。

    敌人无法知晓执行的是哪种施放。", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5446,31 +8762,34 @@ "citadel_ability_melee_tokamak": "近战", "citadel_ability_melee_warden": "近战", "citadel_ability_melee_wraith": "近战", - "citadel_ability_mobile_resupply": "灵丹妙药", + "citadel_ability_mobile_resupply": "疗伤幽灵", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药", - "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵, 治疗附近的单位。", + "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供{g:citadel_inline_attribute:'Healing'}。", "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", - "citadel_ability_mobile_resupply_t1_desc": "被灵丹妙药治疗的单位 +35% 射速", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% 每秒最大生命值恢复", + "citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供+40%元灵抗性", + "citadel_ability_mobile_resupply_t2_desc": "-20秒冷却时间
    提供+100%耐力恢复", + "citadel_ability_mobile_resupply_t3_desc": "+2%每秒最大生命值恢复
    +3米治疗半径
    +1.5秒持续时间", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", "citadel_ability_mortarsentry_t2_desc": "Ability charges +{s:AbilityCharges}s and search radius +{s:SearchRadius}m", "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", - "citadel_ability_nikuman": "回春光环", - "citadel_ability_nikuman/modifier_nikuman": "回春光环", - "citadel_ability_nikuman_desc": "在施法期间,对您和附近的友军持续恢复生命值。", + "citadel_ability_nikuman": "回春极光", + "citadel_ability_nikuman/modifier_nikuman": "回春极光", + "citadel_ability_nikuman_desc": "在施法期间,对自身和附近的友军+4m/s 移动速度加成,持续 8s。 5 技能点升级后可立即获得加成。", - "citadel_ability_nikuman_t3_desc": "全速移动并可使用技能,每秒额外治疗 +3.4% 最大生命值", + "citadel_ability_nikuman_t1_desc": "持续施法期间光环提供+4米移动速度", + "citadel_ability_nikuman_t2_desc": "-20秒冷却时间
    +1秒持续时间", + "citadel_ability_nikuman_t3_desc": "全速移动并可使用所有技能

    每秒额外治疗+2.5%最大生命值", "citadel_ability_passive_beefy": "顽胄韧甲", - "citadel_ability_passive_beefy_desc": "随着时间的推移,恢复部分受到的伤害。", + "citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。", "citadel_ability_passive_beefy_quip": "恢复部分受到的伤害", + "citadel_ability_passive_beefy_t3_desc": "+20%减益抗性
    +8%伤害恢复", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", - "citadel_ability_pestilence_contaminate_t1": "DPS", - "citadel_ability_pestilence_contaminate_t2": "DPS", - "citadel_ability_pestilence_contaminate_t3": "DPS", + "citadel_ability_pestilence_contaminate_t1": "每秒伤害", + "citadel_ability_pestilence_contaminate_t2": "每秒伤害", + "citadel_ability_pestilence_contaminate_t3": "每秒伤害", "citadel_ability_pestilence_drone": "Drones", "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.", "citadel_ability_pestilence_drone_t1": "Add Attach Time", @@ -5485,26 +8804,28 @@ "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.", "citadel_ability_phalanx_sword_strike": "Ground Strike", "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", - "citadel_ability_player_ping": "信号", + "citadel_ability_player_ping": "消息", "citadel_ability_power_slash": "剑客无情", - "citadel_ability_power_slash_desc": "在 1.4 秒时间里蓄积杀伤力,之后使出杀伤力满值的剑术攻击
    按 1 或 {{Mouse|1}} 可提前释放攻击,但造成的伤害会减少。", - "citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成巨大伤害", - "citadel_ability_power_slash_t1_desc": "在施法时获得 +60 子弹抗性", - "citadel_ability_power_slash_t2_desc": "-2s 技能冷却时间并施加 40% 移动减速,持续 3s", + "citadel_ability_power_slash_desc": "经过1.4秒施法来提升伤害,然后发动全额威力的剑术攻击
    按{g:citadel_binding:'Ability1'}或{g:citadel_binding:'Attack'}可提前释放攻击,但造成的伤害会减少。", + "citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成高额伤害", + "citadel_ability_power_slash_t1_desc": "+40%移动减速,持续3秒", + "citadel_ability_power_slash_t2_desc": "-4秒技能冷却", + "citadel_ability_power_slash_t3_desc": "+8米施法距离
    +150伤害并提升元灵增强系数", "citadel_ability_projectmind": "心灵投射", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "子弹护盾", - "citadel_ability_projectmind_desc": "传送至目标位置。", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "屏障", + "citadel_ability_projectmind_desc": "传送至目标位置。", "citadel_ability_projectmind_quip": "传送至目标位置", - "citadel_ability_projectmind_t2_desc": "传送时提供 300 的子弹护盾,持续 8s。护盾值会随元灵力量变化而变化。", + "citadel_ability_projectmind_t2_desc": "持续5秒的300屏障。屏障数值会根据元灵力量增加。", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "念力", "citadel_ability_psychic_lift/lift": "念力", - "citadel_ability_psychic_lift_desc": "将敌方英雄抬升至空中,使其眩晕,然后摔到地上。随后目标被沉默并缴械。", + "citadel_ability_psychic_lift_desc": "把一名敌方英雄举到空中,然后向目标地点砸去。", "citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默", - "citadel_ability_psychic_lift_t3_desc": "念力会反弹至附近另一个目标身上", + "citadel_ability_psychic_lift_slam_desc": "
    把目标砸向地面会造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止基于耐力和移动的物品和技能。", + "citadel_ability_psychic_lift_t3_desc": "+1.5秒减益持续时间
    +6米投掷和施法距离", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5522,49 +8843,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "重炮轰击", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "重炮轰击减速", - "citadel_ability_rocket_barrage_desc": "发射一连串的火箭弹,可对准目标地点攻击。", + "citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。

    McGinnis移动速度降低,但仍可使用耐力。", "citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", - "citadel_ability_rocket_barrage_t1_desc": "施加 30% 移动减速效果", - "citadel_ability_rocket_barrage_t3_desc": "每颗火箭弹造成的伤害 +30", + "citadel_ability_rocket_barrage_t1_desc": "施加30%移动和冲刺减速,持续1秒", + "citadel_ability_rocket_barrage_t2_desc": "-55秒冷却时间
    +6秒持续时间", + "citadel_ability_rocket_barrage_t3_desc": "+2米半径
    +18每颗火箭伤害
    提升元灵增强系数", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "奇点", - "citadel_ability_self_vacuum_desc": "在手中制造一个奇点,拉近附近的敌人并使其受到伤害。", + "citadel_ability_self_vacuum_desc": "在掌中制造一个奇点,造成{g:citadel_inline_attribute:'SpiritDPS'},施加{g:citadel_inline_attribute:'Stun'},并拉近附近的敌人。", "citadel_ability_self_vacuum_quip": "拉近敌方队伍并使其眩晕", - "citadel_ability_self_vacuum_t3_desc": "奇点每秒夺取敌人最大生命值的 4%。", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "迷你炮塔", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "部署一个会自动射击敌人的小型炮塔。炮塔在有限的部署时长后会失效。
    每次恩赐炮塔均可获得 30 生命值。炮塔对步兵和目标物造成的伤害较低。", + "citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。
    炮塔对步兵和目标物造成的伤害较低。", "citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", - "citadel_ability_shieldedsentry_t1_desc": "炮塔会施加 +25% 移动减速", - "citadel_ability_shieldedsentry_t2_desc": "+10m 攻击范围,+10% 炮塔射速", - "citadel_ability_shiv_dagger": "尖锋利齿", - "citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人受到伤害并流血。每多攻击一次会叠加一层效果,并刷新流血持续时间,使每层流血量增加。", - "citadel_ability_shiv_dagger_max_rage_desc": "终极解锁: 怒气值满时刀会弹到另一个敌人身上,并对流血的敌人施加减速效果。", - "citadel_ability_shiv_dagger_quip": "对敌人施加叠加流血效果", - "citadel_ability_shiv_dagger_t3_desc": "+40 伤害并 +5 流血 DPS", + "citadel_ability_shieldedsentry_t1_desc": "+10炮塔每秒伤害
    +10米攻击距离", + "citadel_ability_shieldedsentry_t3_desc": "+30%炮塔射速
    +12秒炮塔时长", + "citadel_ability_shiv_dagger": "尖锋短刀", + "citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人流失生命。每次额外击中都会叠加一层效果,并刷新流失生命持续时间,使每层流失生命值增加。", + "citadel_ability_shiv_dagger_dot": "尖锋短刀流失生命伤害", + "citadel_ability_shiv_dagger_max_rage_desc": "
    终极解锁:怒气值满时短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。", + "citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果", + "citadel_ability_shiv_dagger_t2_desc": "+2充能", + "citadel_ability_shiv_dagger_t3_desc": "+12生命流失每秒伤害并提升元灵增强系数", "citadel_ability_shiv_dash": "一网打尽", - "citadel_ability_shiv_dash_desc": "向前冲刺,对沿途的敌人造成伤害

    终极解锁:怒气值满时,西弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。", + "citadel_ability_shiv_dash_desc": "向前冲刺,对沿途的敌人造成伤害。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。", "citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", - "citadel_ability_shiv_dash_t3_desc": "每击中一名敌方英雄,冷却时间就会减少 2s(非英雄则为 1s)。每次冲刺最多减少 6s。", + "citadel_ability_shiv_dash_t2_desc": "-6%元灵抗性
    +2米冲刺距离", + "citadel_ability_shiv_dash_t3_desc": "+50冲击伤害
    每次击中英雄-2秒冷却时间", "citadel_ability_shiv_dash_t3_tooltip": "命中时", - "citadel_ability_shiv_defer_damage": "细血长流", - "citadel_ability_shiv_defer_damage_desc": "对于即将到来的伤害,只有一部分会立即生效,剩余伤害会随时间慢慢施加。激活后可清除一部分推迟的伤害。", - "citadel_ability_shiv_defer_damage_max_rage_desc": "终极解锁:怒气值满时,推迟的伤害量会增加。", + "citadel_ability_shiv_dash_ult_desc": "
    终极解锁:怒气值满时,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。", + "citadel_ability_shiv_defer_damage": "缓伤之法", + "citadel_ability_shiv_defer_damage_desc": "承受伤害时只有一部分会即时生效,剩余伤害会随时间慢慢施加。激活后可清除一部分推迟的伤害。", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    终极解锁:怒气值满时,推迟的伤害量会增加。", "citadel_ability_shiv_defer_damage_on_cast": "激活时", "citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效", "citadel_ability_shiv_killing_blow": "乘胜追击", "citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", - "citadel_ability_shiv_killing_blow_active_desc": "激活后,跳向敌方英雄,如果对方生命值低于击杀阈值,则立即将其击杀,否则对其造成 200 伤害。", - "citadel_ability_shiv_killing_blow_passive_desc": "被动:对敌人造成伤害会累积怒气值。怒气值满时,西弗获得伤害增加,其他技能也会获得特殊效果。", - "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击杀", - "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得移动速度 +2 m/s。", - "citadel_ability_shiv_killing_blow_t2_desc": "+ 敌人生命值阈值的 6%+8% 满怒气值额外伤害。", - "citadel_ability_shiv_killing_blow_t3_desc": "使用“乘胜追击”消灭一个敌人会重置冷却时间。", + "citadel_ability_shiv_killing_blow_active_desc": "主动:向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于击败临界值,则将其击倒。", + "citadel_ability_shiv_killing_blow_passive_desc": "被动:对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得特殊效果。", + "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", + "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得+2米/秒移动速度", + "citadel_ability_shiv_killing_blow_t2_desc": "+10%满怒气值时额外伤害
    -30秒冷却时间", + "citadel_ability_shiv_killing_blow_t3_desc": "+5%敌人生命临界值
    乘胜追击击倒敌人后可以在20秒内再次施放", "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", "citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", "citadel_ability_shoryuken": "Shoryuken", @@ -5579,7 +8904,7 @@ "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "恢复", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes", - "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "正在流血", + "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "正在流失生命", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "铜墙铁壁", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched", @@ -5621,27 +8946,33 @@ "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage.", "citadel_ability_spade_vanishing_act_t3_desc": "+50% bonus damage", "citadel_ability_sprint_roll": "疾跑", - "citadel_ability_static_charge": "静电负荷", - "citadel_ability_static_charge/modifier_citadel_staticcharge": "静电负荷", - "citadel_ability_static_charge_desc": "对目标敌方英雄施加电荷。短暂时间后,静电荷会眩晕并伤害半径内的敌人。
    可通过副施放进行自我施放。", - "citadel_ability_static_charge_quip": "对敌方英雄施加延迟区域眩晕", + "citadel_ability_static_charge": "静态电荷", + "citadel_ability_static_charge/modifier_citadel_staticcharge": "静态电荷", + "citadel_ability_static_charge_desc": "对目标敌方英雄施加电能。短暂时间后,静态电荷会眩晕并伤害半径内的敌人。", + "citadel_ability_static_charge_quip": "对敌方英雄施加延迟触发的范围型眩晕", + "citadel_ability_static_charge_t2_desc": "+7米半径
    +5米施法距离", + "citadel_ability_static_charge_t3_desc": "+0.9秒眩晕时间
    +160米伤害", + "citadel_ability_static_charge_v2": "静态电荷", + "citadel_ability_static_charge_v2_desc": "用闪电打击前方,对击中的单位或区域施加电荷。在短时间后,静态电荷会对范围内的敌人造成眩晕和伤害。", + "citadel_ability_static_charge_v2_quip": "施加延迟触发的范围型眩晕", "citadel_ability_sticky_bomb": "粘性炸弹", - "citadel_ability_sticky_bomb_desc": "将粘性炸弹附着到附近目标身上,在短暂的引爆时间后造成爆炸伤害

    每有一个敌方英雄受到伤害,都会获得 +1.5% 炸弹伤害加成。每有一个敌方英雄在受到炸弹伤害 12.0s 内死亡,都会获得 +4% 炸弹伤害加成

    按住 {{Mouse|3}} 可将粘性炸弹附着到自己身上。", + "citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。

    如果炸弹击中或击败一名英雄,粘性炸弹都将获得永久伤害加成

    叠加数值在60次击中和7次击倒后减少一半。", "citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", - "citadel_ability_sticky_bomb_t3_desc": "被炸弹附着时,目标造成的伤害减少 -30%,持续 5s", + "citadel_ability_sticky_bomb_t3_desc": "施放时:
    +5米移动速度和+20%射速,持续5秒", "citadel_ability_stomp": "动能脉冲", - "citadel_ability_stomp_desc": "发出一道能量脉冲,将敌人击至半空。", + "citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", "citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", - "citadel_ability_stomp_t1_desc": "被击中的敌人射速和移动速度减缓 35%,持续 4s。", - "citadel_ability_stomp_t2_desc": "奇能教授对敌人造成的武器伤害提高30%,持续 8s", + "citadel_ability_stomp_t1_desc": "+1充能", + "citadel_ability_stomp_t2_desc": "击中时:
    -15%子弹抗性和-30%移动速度,持续4秒", + "citadel_ability_stomp_t3_desc": "+135伤害
    +20米施法距离", "citadel_ability_storm_cloud": "雷霆风暴", - "citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的所有敌人造成伤害。敌人在视线范围外时不会受到伤害。在施法过程中你的子弹抗性会提高。", + "citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的所有敌人造成伤害。敌人在视线范围外时不会受到伤害。", "citadel_ability_storm_cloud_lightning_strike": "闪电袭击", - "citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下 {{Mouse|1}} 标记要用强大闪电击中的目标区域,闪电会在 2s 延迟后击退敌人。每次施放可使用一次。", + "citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下{g:citadel_binding:'Attack'}标记要用强大闪电击中的目标区域,闪电会在0.25秒延迟后击退敌人。每次施放可使用一次。", "citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", - "citadel_ability_storm_cloud_t1_desc": "在施放雷霆风暴时,获得 +35% 子弹抗性", - "citadel_ability_storm_cloud_t2_desc": "+7s 施法时间和 +10m 半径", - "citadel_ability_storm_cloud_t3_desc": "+75 DPS 并允许移动控制", + "citadel_ability_storm_cloud_t1_desc": "施放期间获得+55%子弹抗性", + "citadel_ability_storm_cloud_t2_desc": "+7秒施法时间
    +10米半径", + "citadel_ability_storm_cloud_t3_desc": "+65秒每秒伤害
    +4米飞行速度", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5651,77 +8982,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "守望者的盟友", - "citadel_ability_tangotether_desc": "获得加成并自动与附近的一名友军连结并分享加成。连结的所有英雄获得治疗复制效果。需要在视线内才能连结。按 2 锁定目标", + "citadel_ability_tangotether": "葛根连结", + "citadel_ability_tangotether_desc": "与附近的一名友军连结,获得加成效果,复制治疗,并且射击时无视移动速度惩罚。

    没有连结时获得50%加成。
    需要在视线范围内才能连结。
    ", "citadel_ability_tangotether_lock": "锁定目标", "citadel_ability_tangotether_quip": "强化自己和附近的一名友军", - "citadel_ability_tangotether_t2_desc": "+2.0m/s 移动加成", + "citadel_ability_tangotether_t2_desc": "+8%射速
    +8%子弹吸取生命", + "citadel_ability_tangotether_t3_desc": "技能始终为生效状态", "citadel_ability_teleport": "传送动作", "citadel_ability_tengu_airlift": "空投", - "citadel_ability_tengu_airlift_desc": "带着一名友军或一枚炸弹一起飞翔。让友军或炸弹掉落会造成猛烈的爆炸,导致移动减速。青藤和友军在飞行结束后获得子弹护盾。
    在空中时,友军获得子弹抗性,但无法攻击,并造成 -50% 伤害。瞄准友军时,空投的施法速度更快。
    施法时按住 Down 以减少发射高度,
    {{Mouse|1}}增加飞行速度。
    {{Mouse|2}} 让友军/炸弹掉落。", - "citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放炸弹(或友军)", - "citadel_ability_tengu_airlift_t1_desc": "被击中的敌人的子弹抗性 -20%,持续 12s", - "citadel_ability_tengu_airlift_t2_desc": "+300 子弹护盾,+5m 爆炸半径", - "citadel_ability_tengu_airlift_t3_desc": "对被击中的敌人施加沉默效果,持续 +4.5s", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "坠落恩典", - "citadel_ability_tengu_lightningcrash_desc": "跳上空中并开始飞翔一小段时间。落地时将根据飞行时间造成伤害,并获得恢复加速。可按 [{s:iv_attack}] 提前结束飞行并俯冲。", - "citadel_ability_tengu_lightningcrash_quip": "飞至战场上空", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} 伤害,+{s:Regeneration} 恢复Regeneration", + "citadel_ability_tengu_airlift_desc": "抓住一名友军并与其一起飞翔。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。

    对友军使用时冷却时间减少25%。
    承受伤害会使本技能暂时无法使用。
    在空中时,友军无法攻击,造成-20%伤害。
    ", + "citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", + "citadel_ability_tengu_airlift_t1_desc": "飞行结束时:
    对Ivy和友军施加300,会根据元灵力量增强", + "citadel_ability_tengu_airlift_t2_desc": "对击中的敌人施加+40%减速,持续3秒", + "citadel_ability_tengu_airlift_t3_desc": "沉默击中的敌人,持续3秒
    提升伤害和屏障增强系数", "citadel_ability_tengu_stone_form": "石像形态", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态", - "citadel_ability_tengu_stone_form_desc": "将自己变为坚石砸向地面,对附近的敌人造成眩晕及伤害。为自己带来相当于最大生命值一定比例的治疗。可在一定程度上控制落地位置。", + "citadel_ability_tengu_stone_form_desc": "将自己变为坚石砸向地面,对附近的敌人造成眩晕和伤害。为自己带来相当于最大生命值一定比例的治疗。", "citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", - "citadel_ability_tengu_stone_form_t2_desc": "+80 伤害以及 0.5s 眩晕。", - "citadel_ability_tengu_urn": "葛根炸弹", - "citadel_ability_tengu_urn_desc": "召唤一片窒息藤蔓,对作用半径内的敌人造成伤害并使其减速。", + "citadel_ability_tengu_stone_form_t3_desc": "+1秒眩晕时间并提升元灵增强系数", + "citadel_ability_tengu_urn": "纠缠荆棘", + "citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人造成伤害并使其减速。", "citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速", - "citadel_ability_tengu_urn_t3_desc": "+50 DPS+2m 半径", + "citadel_ability_tengu_urn_t2_desc": "+2米半径
    提升元灵增强系数", + "citadel_ability_tengu_urn_t3_desc": "敌人被荆棘困住2秒后会被定身,持续+1.6秒", "citadel_ability_tier2boss_laser_beam": "激光", "citadel_ability_tier2boss_rocket_barrage": "火箭弹幕", "citadel_ability_tier2boss_stomp": "践踏", + "citadel_ability_tier3boss_aoe_wave": "守护神", + "citadel_ability_tier3boss_drop_bombs": "守护神", "citadel_ability_tier3boss_laser_beam": "守护神激光", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "守护神", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[技能键] 将升级你的技能。这是额外绑定。", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'}+[{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}]将升级你的技能。这些是额外绑定。", "citadel_ability_uppercut": "爆炸勾拳", - "citadel_ability_uppercut_desc": "对附近的单位造成近战轻攻击伤害,并将其击飞,在其落地处造成范围伤害射速减缓。不会对友军造成伤害。", - "citadel_ability_uppercut_quip": "将别人从你身边打飞", - "citadel_ability_uppercut_t2_desc": "对敌方英雄使用上勾拳时,获得快速旋转时间、2 倍射程和 +60% 武器伤害,持续 12s", - "citadel_ability_uppercut_t3_desc": "对敌方英雄使用上勾拳时,将钩子的冷却时间设为 0,并立即将 +100% 子弹添加到当前弹匣中。", + "citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。

    当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。

    爆炸勾拳也可对友军使用。", + "citadel_ability_uppercut_quip": "将别人从身边打飞", + "citadel_ability_uppercut_t2_desc": "击中英雄时:
    获得2倍武器射程和+30%武器伤害,持续9秒", + "citadel_ability_uppercut_t3_desc": "击中英雄时:
    抓钩臂的冷却时间设为0并恢复+17%的已损失生命值", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "量子闪现", - "citadel_ability_void_sphere_desc": "奇能教授短暂消失于虚空之中,随后在不远处重新出现。重新出现时,武器重新装填,并在使用新弹匣时获得射速加成(最高 8s)。使用副施放时还将带上附近友军,并使其获得一半的射速加成。", + "citadel_ability_void_sphere_desc": "短暂进入不可成为目标的状态,并传送至目标位置。使用时恢复耐力。

    {g:citadel_binding:'AltCast'}:带上附近的友军。", "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", - "citadel_ability_void_sphere_t3_desc": "-5s 技能冷却并在重新出现时 +120% 基础弹药", + "citadel_ability_void_sphere_t3_desc": "非大招减益降低50%
    恢复1点充能", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "全自动", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "临时提升你的射速。附近的友军将获得一半的射速加成。", - "citadel_ability_wraith_rapidfire_quip": "提高你的射速", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% 子弹和元灵吸血,且每颗子弹元灵伤害的增长率提升。", + "citadel_ability_wraith_rapidfire_desc": "暂时提升射速并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。", + "citadel_ability_wraith_rapidfire_quip": "提升自身射速", + "citadel_ability_wraith_rapidfire_t2_desc": "+10%射速
    +3秒持续时间", + "citadel_ability_wraith_rapidfire_t3_desc": "无限弹药
    每颗子弹的元灵伤害增强系数提升", "citadel_ability_wrecker_bouldergrenade": "破坏球", - "citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人造成伤害并使其眩晕。附近的敌人会受到较低的伤害。", + "citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人造成伤害并使其眩晕。附近的敌人会受到较低的伤害。", "citadel_ability_wrecker_garbage_suck": "过载冲击", - "citadel_ability_wrecker_garbage_suck_desc": "创建一个区域,在施法后对附近敌人施加减速效果并造成伤害。伤害随施法时间的总时长而提升。", + "citadel_ability_wrecker_garbage_suck_desc": "创建一个区域,在施法后对附近敌人施加减速效果并造成伤害。伤害随施法时间的总时长而提升。", "citadel_ability_wrecker_garbage_suck_quip": "使附近敌人减速,并对其造成伤害", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5743,17 +9066,59 @@ "citadel_ability_zip_line": "滑索", "citadel_all_chat_label_prefix": "[所有人]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color}[{d:lane_number}] - {s:assignment}", "citadel_bot_name": "机器人", "citadel_bot_name_prefix": "[机器人]", + "citadel_bot_name_unknown": "未知", + "citadel_bot_objective_attack_lane": "攻击分路", + "citadel_bot_objective_attack_t1": "攻击 1 级", + "citadel_bot_objective_attack_t2": "攻击 2 级", + "citadel_bot_objective_defend_base": "防守基地", + "citadel_bot_objective_defend_lane": "防守分路", + "citadel_bot_objective_defend_zipline": "防守 1 级", + "citadel_bot_objective_none": "无", + "citadel_bot_objective_push_zipline": "推进滑索", + "citadel_build_tag_complexity_1": "适合新玩家", + "citadel_build_tag_complexity_2": "适合中级玩家", + "citadel_build_tag_complexity_3": "适合高级玩家", + "citadel_build_tag_crowd_control": "人群控制", + "citadel_build_tag_damage": "伤害", + "citadel_build_tag_debuff": "减益", + "citadel_build_tag_headshots": "头弹", + "citadel_build_tag_healing": "治疗", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "近战", + "citadel_build_tag_mobility": "机动", + "citadel_build_tag_spirit": "元灵", + "citadel_build_tag_utility": "杂效", + "citadel_build_tag_vitality": "活力", + "citadel_build_tag_weapon": "武器", + "citadel_camera_hero_fov": "镜头视野", + "citadel_camera_hero_fov_new": "传统的视野设置已被滑块取代,从而可以更灵活地自定义视野范围。", + "citadel_camera_hero_fov_tooltip": "调整视野范围。角度越大,视野越宽;角度越小,视野越窄。", "citadel_camera_pitch_inverted": "反转鼠标", - "citadel_camera_zoom_is_toggle": "切换缩放", + "citadel_camera_pitch_inverted_search": "反转Y轴 fanzhuan", + "citadel_camera_pitch_inverted_tooltip": "反转时,向前移动鼠标会向下看,向后移动会向上看。", + "citadel_camera_zoom_is_toggle": "缩放锁定", + "citadel_camera_zoom_is_toggle_tooltip": "保持放大状态,直到再次按下缩放按钮取消放大。", "citadel_chat_all": "[所有人]", "citadel_chat_allies": "[友方]", + "citadel_chat_item_draft_reaction_legendary": "传说!", + "citadel_chat_item_draft_reaction_rare": "稀有!", "citadel_chat_placeholder": "对(所有人):", + "citadel_chat_placeholder_party": "对(队伍):", "citadel_chat_placeholder_spec_team": "对(观众):", "citadel_chat_placeholder_team": "对(友军):", "citadel_chat_spectators": "[仅限观众]", - "citadel_chatmessage": "{s:target} {s:persona}:{s:message}", + "citadel_chatmessage": "{s:target}{s:message}", + "citadel_chatmessage_old": "{s:target}{s:persona}:{s:message}", + "citadel_chatwheel_can_heal": "我可以治疗你,{s:param_1}", + "citadel_chatwheel_going_shop": "去商店", + "citadel_chatwheel_have_heal": "有治疗", + "citadel_chatwheel_heal_please": "请治疗", + "citadel_chatwheel_help_with_idol_label": "帮忙护送灵瓮", + "citadel_chatwheel_help_with_idol_message": "帮我护送灵瓮", "citadel_chatwheel_label_Attack_Hero": "攻击{s:hero_name}", "citadel_chatwheel_label_BRB": "马上回来", "citadel_chatwheel_label_Care": "小心", @@ -5764,35 +9129,46 @@ "citadel_chatwheel_label_GoodGame": "比赛很精彩", "citadel_chatwheel_label_GoodJob": "干得漂亮", "citadel_chatwheel_label_GoodJobGameOver": "干得漂亮", - "citadel_chatwheel_label_HeadedTo": "往基地走了", + "citadel_chatwheel_label_HeadedToBase": "往基地走了", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name}往蓝路走了", "citadel_chatwheel_label_Headed_Green": "{s:hero_name}往绿路走了", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name}往紫路走了", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name}往绿路走了", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name}往黄路走了", "citadel_chatwheel_label_Help": "帮助", "citadel_chatwheel_label_HoldUp": "等等/等一下", "citadel_chatwheel_label_ImBack": "我回来了", - "citadel_chatwheel_label_Missing": "敌人消失", "citadel_chatwheel_label_No": "不!", "citadel_chatwheel_label_OMW": "来了", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "推进分路", + "citadel_chatwheel_label_Rejuv_Drop": "复生石掉落了", "citadel_chatwheel_label_StayTogether": "一起行动", "citadel_chatwheel_label_Stun": "眩晕", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "打得
    很漂亮", "citadel_chatwheel_label_Yes": "好的!", "citadel_chatwheel_label_cancel": "取消", + "citadel_chatwheel_label_clear_troopers": "我来清理步兵", + "citadel_chatwheel_label_danger_area": "有危险", + "citadel_chatwheel_label_flank": "我来包抄", "citadel_chatwheel_label_follow_me": "跟着我", "citadel_chatwheel_label_headed_this_way": "往这边来了", + "citadel_chatwheel_label_leaving_area": "离开区域", "citadel_chatwheel_label_lets_go_here": "到这去", + "citadel_chatwheel_label_lets_hide": "我们在这躲躲", + "citadel_chatwheel_label_meet_here": "在这碰头吧", + "citadel_chatwheel_label_missing": "敌人消失", "citadel_chatwheel_label_missing_blue": "蓝路敌人消失", "citadel_chatwheel_label_missing_green": "绿路敌人消失", "citadel_chatwheel_label_missing_hero": "敌人消失", - "citadel_chatwheel_label_missing_purple": "紫路敌人消失", + "citadel_chatwheel_label_missing_purple": "绿路敌人消失", "citadel_chatwheel_label_missing_yellow": "黄路敌人消失", + "citadel_chatwheel_label_need_cover": "掩护我", + "citadel_chatwheel_label_nevermind": "算了吧", + "citadel_chatwheel_label_no_teamfight": "没准备好团战", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "乘胜追击", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "撤退", "citadel_chatwheel_label_see_enemy": "这有敌人", @@ -5803,7 +9179,7 @@ "citadel_chatwheel_message_Defend": "防守分路!", "citadel_chatwheel_message_Defend_Blue": "防守蓝路", "citadel_chatwheel_message_Defend_Green": "防守绿路", - "citadel_chatwheel_message_Defend_Purple": "防守紫路", + "citadel_chatwheel_message_Defend_Purple": "防守绿路", "citadel_chatwheel_message_Defend_Yellow": "防守黄路", "citadel_chatwheel_message_GetBack": "撤退!", "citadel_chatwheel_message_Go": "上啊!", @@ -5811,18 +9187,17 @@ "citadel_chatwheel_message_GoodGame": "比赛很精彩!", "citadel_chatwheel_message_GoodJob": "干得漂亮!", "citadel_chatwheel_message_GoodJobGameOver": "干得漂亮!", - "citadel_chatwheel_message_HeadedTo": "往基地走了!", + "citadel_chatwheel_message_HeadedToBase": "往基地走了!", "citadel_chatwheel_message_HeadedToBlue": "往蓝路走了", "citadel_chatwheel_message_HeadedToGreen": "往绿路走了", - "citadel_chatwheel_message_HeadedToLane": "往分路走了…", - "citadel_chatwheel_message_HeadedToPurple": "往紫路走了", + "citadel_chatwheel_message_HeadedToPurple": "往绿路走了", "citadel_chatwheel_message_HeadedToYellow": "往黄路走了", "citadel_chatwheel_message_Help": "需要帮助!", "citadel_chatwheel_message_Help_blue": "蓝路需要帮助!", "citadel_chatwheel_message_Help_green": "绿路上需要帮助!", "citadel_chatwheel_message_Help_purple": "紫路需要帮助!", "citadel_chatwheel_message_Help_yellow": "黄路需要帮助!", - "citadel_chatwheel_message_HoldUp": "等 {s:param_1}", + "citadel_chatwheel_message_HoldUp": "等待{s:param_1}", "citadel_chatwheel_message_ImBack": "我回来了", "citadel_chatwheel_message_Missing": "敌人消失!", "citadel_chatwheel_message_No": "不!", @@ -5830,56 +9205,83 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "推进!", + "citadel_chatwheel_message_Rejuv_Drop": "复生石掉落了", + "citadel_chatwheel_message_Request_Follow": "跟我来!", "citadel_chatwheel_message_StayTogether": "一起行动", "citadel_chatwheel_message_Stun": "眩晕!", "citadel_chatwheel_message_WellPlayed": "打得很漂亮!", "citadel_chatwheel_message_Yes": "没问题!", + "citadel_chatwheel_message_clear_troopers": "我来对付步兵", + "citadel_chatwheel_message_danger_area": "这里很危险…", + "citadel_chatwheel_message_flank": "我来包抄他们", + "citadel_chatwheel_message_gank": "准备抓人", + "citadel_chatwheel_message_headed_to_lane": "往分路走了…", + "citadel_chatwheel_message_leaving_area": "我要离开这个区域了!", + "citadel_chatwheel_message_lets_hide": "我们在这躲躲", + "citadel_chatwheel_message_meet_here": "我们在这碰头吧", "citadel_chatwheel_message_missing_blue": "蓝路敌人消失!", "citadel_chatwheel_message_missing_green": "绿路敌人消失!", - "citadel_chatwheel_message_missing_hero": "{s:param_1}消失", - "citadel_chatwheel_message_missing_purple": "紫路敌人消失!", + "citadel_chatwheel_message_missing_hero": "{s:param_1}不见了", + "citadel_chatwheel_message_missing_purple": "绿路敌人消失!", "citadel_chatwheel_message_missing_yellow": "黄路敌人消失!", + "citadel_chatwheel_message_need_cover": "掩护我!", + "citadel_chatwheel_message_nevermind": "算了吧", + "citadel_chatwheel_message_no_teamfight": "我还没准备好团战", + "citadel_chatwheel_message_press_advantage": "我们要乘胜追击!", "citadel_chatwheel_message_thanks": "谢了!", "citadel_chatwheel_message_thanksGameOver": "谢了!", + "citadel_chatwheel_need_heal": "需要治疗", + "citadel_chatwheel_need_plan": "有什么计划?", "citadel_chatwheel_push_blue": "推进蓝路", "citadel_chatwheel_push_green": "推进绿路", "citadel_chatwheel_push_purple": "推进紫路", "citadel_chatwheel_push_yellow": "推进黄路", - "citadel_clientversion": "生成版本 {d:client_version_number}", - "citadel_confirm_reset_crosshair": "你确定要将准星重置为默认设置吗?", - "citadel_confirm_reset_keybindings": "你确定要将按键绑定(包括英雄特定的按键绑定)重置为默认设置吗?", - "citadel_confirm_reset_keybindings_for_default": "你确定要将你的默认按键绑定重置为默认绑定吗?", - "citadel_confirm_reset_keybindings_for_hero": "您确定要将此英雄的按键绑定重置为默认设置吗?", + "citadel_chatwheel_responding_to": "回复给:", + "citadel_chatwheel_sorry": "抱歉", + "citadel_chatwheel_youre_welcome": "不客气", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "确定要重置所有默认音频设置吗?", + "citadel_confirm_reset_communication": "确定要重置所有默认交流设置吗?", + "citadel_confirm_reset_controller": "确定要重默认按钮符号设置吗?", + "citadel_confirm_reset_game": "你确定要重置所有默认设置吗?", + "citadel_confirm_reset_keybindings": "你确定要将所有按键绑定(包括英雄特定的按键绑定)重置为默认设置吗?", + "citadel_confirm_reset_keybindings_for_default": "你确定要重置默认按键绑定吗?
    这不会重置任何英雄专属按键绑定。", + "citadel_confirm_reset_keybindings_for_either": "重置选中的所有自定义键位。

    如果选择了英雄,该英雄的键位将恢复你当前默认设置中映射的按键。

    如果选择了默认按键设置,则默认按键绑定将重置为其预定义值。", + "citadel_confirm_reset_keybindings_for_hero": "你确定要重置这个英雄的所有自定义按键绑定吗?", + "citadel_confirm_reset_language": "确定要恢复默认设置吗?
    这不会更改主要的游戏内文字语言。", + "citadel_confirm_reset_video": "确定要将显示设置为原生分辨率并恢复默认视频设置吗?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "琥珀", - "citadel_enable_ping_indicator": "启用 HUD 信号指示器", + "citadel_enable_ping_indicator": "界面信号指示器", "citadel_game_audio_muted": "游戏已静音", - "citadel_game_audio_press_unmute": "按下 {s:key_toggle_mute} 取消静音", + "citadel_game_audio_press_unmute": "按下{g:citadel_binding:'ToggleMute'}取消静音", "citadel_gun_damage": "武器伤害", + "citadel_gun_damage_alt": "武器副发射伤害", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "按下 [{s:iv_attack}] 即可提前创建墙壁。", + "citadel_hint_activate_wall": "按下{g:citadel_binding:'Attack'}提前创建墙壁。", "citadel_hint_buy_items": "返回基地或商店购买道具。", - "citadel_hint_flamedash_boost": "按下 [{s:key_innate_1}] 即可加速。需要耐力。", - "citadel_hint_flying_strike_early_activate": "按下 [{s:iv_attack}] 即可提前飞向目标。", - "citadel_hint_guided_arrow_boost": "按住 [{s:iv_attack}] 即可提升箭速。", - "citadel_hint_hero_testing_shop": "按下 [{s:citadel_open_hero_sheet}] 即可打开商店,设置测试选项。", - "citadel_hint_ladder": "按下 [{s:in_mantle}]+[{s:key_forward}] 即可跳上梯子。", - "citadel_hint_learn_ability": "按住技能键 1-4 即可学习该技能。", - "citadel_hint_learn_initial_ability": "按住 [{s:show_scoreboard}] 即可选择要解锁的技能", - "citadel_hint_mantle": "按住 [{s:in_mantle}] 即可攀爬登上平台。", - "citadel_hint_melee": "按下 [{s:in_weapon1}] 即可使用近战攻击。", - "citadel_hint_slide": "跑下斜坡时按住 [{s:duck}] 即可滑行。", - "citadel_hint_teleport": "你的 2 级 Boss 正在遭受攻击,按下 [{s:key_teleport}] 即可传送提供帮助!", - "citadel_hint_upgrade_ability": "按住 [{s:show_scoreboard}] 即可升级技能", - "citadel_hint_zipline": "按住 [{s:in_mantle}] 即可跳上滑索。", - "citadel_hint_zoom": "按住 [{s:iv_attack2}] 即可用武器放大。", + "citadel_hint_flamedash_boost": "按下{g:citadel_binding:'Roll'}加速。需要耐力。", + "citadel_hint_flying_strike_early_activate": "按下{g:citadel_binding:'Attack'}提前飞向目标。", + "citadel_hint_guided_arrow_boost": "按住{g:citadel_binding:'Attack'}提升箭速。", + "citadel_hint_hero_testing_shop": "按下{g:citadel_binding:'OpenHeroSheet'}打开商店,设置测试选项。", + "citadel_hint_ladder": "按下{g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'}跳上梯子。", + "citadel_hint_learn_ability": "按住技能{g:citadel_binding:'Ability1'}、{g:citadel_binding:'Ability2'}、{g:citadel_binding:'Ability3'}或{g:citadel_binding:'Ability4'}学习该技能。", + "citadel_hint_learn_initial_ability": "按住{g:citadel_binding:'Scoreboard'}选择要解锁的技能。", + "citadel_hint_mantle": "按住{g:citadel_binding:'Mantle'}攀爬登上平台。", + "citadel_hint_melee": "按下{g:citadel_binding:'AbilityMelee'}使用近战攻击。", + "citadel_hint_slide": "跑下斜坡时按住{g:citadel_binding:'Crouch'}滑行。", + "citadel_hint_upgrade_ability": "按住{g:citadel_binding:'Scoreboard'}升级技能。", + "citadel_hint_zipline": "按住{g:citadel_binding:'Zipline'}跳上滑索。", + "citadel_hint_zoom": "按住{g:citadel_binding:'ADS'}用武器放大。", "citadel_hotkeys_tooltip_chatvoiceparty": "用麦克风与队伍中的所有成员交流。如果设置为使用开放式麦克风,则在主界面中也能使用。", "citadel_hotkeys_tooltip_chatvoiceteam": "用麦克风与所有队伍成员交流。", + "citadel_hotkeys_tooltip_togglemute": "将游戏音频静音或取消静音。", "citadel_keybind_ability1": "技能 1", "citadel_keybind_ability2": "技能 2", "citadel_keybind_ability3": "技能 3", "citadel_keybind_ability4": "技能 4", - "citadel_keybind_ads": "副发射", + "citadel_keybind_ads": "缩放/副射击", + "citadel_keybind_ads_search": "瞄准镜瞄准", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "副施放", "citadel_keybind_alt_modifier": "Alt 修饰键", @@ -5888,21 +9290,37 @@ "citadel_keybind_cancel_ability": "取消技能", "citadel_keybind_chat_all": "聊天(所有人)", "citadel_keybind_chat_team": "聊天(队友)", - "citadel_keybind_chatwheel_option1": "信号选项 1", - "citadel_keybind_chatwheel_option2": "信号选项 2", - "citadel_keybind_chatwheel_option3": "信号选项 3", - "citadel_keybind_chatwheel_option4": "信号选项 4", - "citadel_keybind_chatwheel_option5": "信号选项 5", + "citadel_keybind_chatwheel_option1": "快速信号 1", + "citadel_keybind_chatwheel_option2": "快速信号 2", + "citadel_keybind_chatwheel_option3": "快速信号 3", + "citadel_keybind_chatwheel_option4": "快速信号 4", + "citadel_keybind_chatwheel_option5": "快速信号 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "装饰品 1", + "citadel_keybind_cosmetic1_search": "雪球海报", "citadel_keybind_crouch": "下蹲/滑行", "citadel_keybind_crouch_toggle": "切换下蹲/切换滑行", "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "菜单", + "citadel_keybind_cursormiddle": "鼠标中键", + "citadel_keybind_cursorselect": "选择", "citadel_keybind_decrease_replay_speed": "减速观看回放", "citadel_keybind_dev_console": "开发者控制台", "citadel_keybind_down": "飞降", "citadel_keybind_extra_info": "额外信息", "citadel_keybind_forward": "向前移动", "citadel_keybind_held_item": "近战格挡/投掷所持物品", + "citadel_keybind_hideout_accept_request": "接受请求", + "citadel_keybind_hideout_cancel_matchmaking": "取消匹配", + "citadel_keybind_hideout_news": "显示近期新闻", + "citadel_keybind_hideout_reject_request": "拒绝请求", + "citadel_keybind_hideout_survey_option_1": "调查选项 1", + "citadel_keybind_hideout_survey_option_2": "调查选项 2", + "citadel_keybind_hideout_survey_option_3": "调查选项 3", + "citadel_keybind_hideout_survey_option_4": "调查选项 4", + "citadel_keybind_hideout_survey_option_5": "调查选项 5", + "citadel_keybind_hideout_survey_skip": "跳过调查", + "citadel_keybind_hideout_use": "与大本营物体互动", "citadel_keybind_increase_replay_speed": "加速观看回放", "citadel_keybind_item1": "物品 1", "citadel_keybind_item2": "物品 2", @@ -5911,21 +9329,39 @@ "citadel_keybind_left": "向左移动(平移)", "citadel_keybind_mantle": "跳跃/攀爬", "citadel_keybind_melee": "近战", + "citadel_keybind_menuback": "返回", + "citadel_keybind_menudown": "下", + "citadel_keybind_menuleft": "左", + "citadel_keybind_menuright": "右", + "citadel_keybind_menuup": "上", "citadel_keybind_minimap_view_amber_team": "琥珀小地图视图", - "citadel_keybind_minimap_view_sapphire_team": "蓝宝石小地图视图", - "citadel_keybind_minimap_view_spectator_team": "双方队伍的小地图视图", + "citadel_keybind_minimap_view_sapphire_team": "宝蓝小地图视图", + "citadel_keybind_minimap_view_spectator_team": "双方小地图视图", "citadel_keybind_minimap_view_targets_team": "目标的小地图视图", "citadel_keybind_mouse_wheel": "聊天轮盘", "citadel_keybind_open_hero_sheet": "打开商店", + "citadel_keybind_open_main_menu": "主菜单", "citadel_keybind_pause": "暂停", - "citadel_keybind_ping": "信号", + "citadel_keybind_ping": "信号/聊天轮盘", + "citadel_keybind_popup_cancel": "取消", + "citadel_keybind_popup_confirm": "确认", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + 额外{d:numAdditional}个", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "仍然绑定", + "citadel_keybind_popup_single_key_bind": "仅支持单键。不支持组合键。", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "绑定快捷键", + "citadel_keybind_postgame_graphs": "图表", + "citadel_keybind_postgame_scoreboard": "计分板", "citadel_keybind_purchase_quickbuy": "进行快速购买", - "citadel_keybind_push_to_talk": "语音聊天(我方)", - "citadel_keybind_push_to_talk_party": "语音聊天(队伍)", + "citadel_keybind_push_to_talk": "语音聊天(队伍)", + "citadel_keybind_push_to_talk_party": "语音聊天(组队)", + "citadel_keybind_push_to_talk_party_search": "按下说话 kaihei 开黑", + "citadel_keybind_push_to_talk_search": "按下说话", "citadel_keybind_quick_response": "快速回复", "citadel_keybind_reload": "装填弹药", "citadel_keybind_replay_change_Team": "更改观战队伍", - "citadel_keybind_replay_death": "死亡回放", + "citadel_keybind_replay_death": "击倒回放", "citadel_keybind_replay_fly_down": "回放飞降", "citadel_keybind_replay_fly_up": "回放飞升", "citadel_keybind_replay_next_target": "回放下一个目标", @@ -5934,12 +9370,14 @@ "citadel_keybind_right": "向右移动(平移)", "citadel_keybind_roll": "冲刺", "citadel_keybind_scoreboard": "计分板", + "citadel_keybind_scoreboard_sheet": "界面详情视图", + "citadel_keybind_settings_postgame_scoreboard": "赛后记分板", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "更改观战队伍", + "citadel_keybind_spec_change_Team": "切换队伍", "citadel_keybind_spec_chase": "以追逐视角观战", "citadel_keybind_spec_in_eye": "以第一人称视角观战", - "citadel_keybind_spec_next_target": "观看下一个目标", - "citadel_keybind_spec_prev_target": "观看上一个目标", + "citadel_keybind_spec_next_target": "观战下个目标", + "citadel_keybind_spec_prev_target": "观战上个目标", "citadel_keybind_spectator_fly_down": "飞降", "citadel_keybind_spectator_fly_up": "飞升", "citadel_keybind_tab": "TAB", @@ -5947,8 +9385,8 @@ "citadel_keybind_toggle_free_cursor": "切换自由光标", "citadel_keybind_toggle_mute": "切换静音", "citadel_keybind_toggle_replay_camera": "更改回放视角模式", - "citadel_keybind_toggle_replay_pause": "切换回放暂停", - "citadel_keybind_toggle_spec_camera": "更换视角模式", + "citadel_keybind_toggle_replay_pause": "暂停回放", + "citadel_keybind_toggle_spec_camera": "相机模式", "citadel_keybind_up": "飞升", "citadel_keybind_upgrade_ability1": "升级技能 1", "citadel_keybind_upgrade_ability2": "升级技能 2", @@ -5958,10 +9396,17 @@ "citadel_keybind_upgrade_ability_2": "升级技能 2", "citadel_keybind_upgrade_ability_3": "升级技能 3", "citadel_keybind_upgrade_ability_4": "升级技能 4", + "citadel_keybind_upgrade_ability_menu": "升级技能菜单", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "滑索", + "citadel_keybind_zipline": "滑索 / 绳索", + "citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", + "citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", + "citadel_metadata_manager_error_id_mismatch": "元数据文件的比赛编号与预期不符", + "citadel_metadata_manager_error_invalid_version": "元数据文件是无效版本", + "citadel_metadata_manager_error_parse_failure": "解析比赛元数据文件失败", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "正在离开大本营", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5972,7 +9417,8 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "被缴械", "citadel_next_attack_delay_reason_reload": "装填弹药", - "citadel_ping_wheel_disabled_while_dead": "死亡时禁用", + "citadel_next_attack_delay_reason_stunned": "被眩晕", + "citadel_ping_wheel_disabled_while_dead": "被击败时禁用", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", "citadel_quick_response_cancel": "Cancel Last Ping Message", @@ -5980,31 +9426,43 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "自动快速购买", "citadel_quickbuy_auto_buy_enable_tooltip": "如启用,将持续检查你是否买得起快速购买队列中的下一个物品,当你在商店范围内时将自动购买。", + "citadel_quickbuy_purchase_prompts_enable": "快速购买提示", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "如果启用,在你将物品加入队列时显示购买提示,而不是在购买时显示。", "citadel_replay_manager_error_chunk_failed": "回放尚未准备好下载", "citadel_replay_manager_error_write_failure": "回放写入本地磁盘失败", + "citadel_reset_audio": "重置视频设置?", + "citadel_reset_communication": "重置交流设置?", + "citadel_reset_controller": "重置控制器设置?", + "citadel_reset_game": "重置游戏设置?", "citadel_reset_keybind": "重置按键绑定?", + "citadel_reset_language": "重置语言设置?", + "citadel_reset_video": "重置视频设置?", "citadel_settings_2speakers": "2 声道扬声器", "citadel_settings_4speakers": "4 声道扬声器", "citadel_settings_5speakers": "5.1 声道扬声器", "citadel_settings_7speakers": "7.1 声道扬声器", - "citadel_settings_abilitieskeybinds": "技能按键绑定", + "citadel_settings_abilitieskeybinds": "技能", + "citadel_settings_abilitieskeybinds_reset_tooltip": "恢复默认技能按键。", "citadel_settings_ability_quickcast_tooltip": "切换以启用/禁用此特定技能/物品的快速施放功能", "citadel_settings_about": "关于", - "citadel_settings_actionkeybinds": "操作按键绑定", - "citadel_settings_active_window_unpause": "游戏结束暂停时强制将游戏作为焦点", + "citadel_settings_active_item_slot_popup": "购买主动物品时,显示一个弹出窗口,用于选择和管理栏位分配。", + "citadel_settings_active_window_unpause": "结束暂停时聚焦游戏", "citadel_settings_active_window_unpause_tooltip": "启用此功能将在游戏即将结束暂停时将游戏窗口作为焦点。", - "citadel_settings_advancedvideosettings": "使用高级设置", + "citadel_settings_advancedvideosettings": "高级设置", "citadel_settings_alt_cast_double_tap": "双击", - "citadel_settings_alt_cast_double_tap_tooltip": "双击某技能按钮即可副施放该技能", - "citadel_settings_alt_cast_double_tap_window": "副施放双击窗口", - "citadel_settings_alt_cast_hold_time": "需要副施放键按住时间", + "citadel_settings_alt_cast_double_tap_tooltip": "双击技能按钮即可副施放该技能。", + "citadel_settings_alt_cast_double_tap_window": "双击施法窗口", + "citadel_settings_alt_cast_double_tap_window_tooltip": "设置第二次点击会被识别为双击并触发副施法的持续时间。", + "citadel_settings_alt_cast_hold_time": "副施法按住时间", "citadel_settings_alt_cast_key": "副施放键", "citadel_settings_alt_cast_key_tooltip": "选定一个技能,然后按下副施放键,或是按住副施放键,然后按下技能键,即可副施放该技能。", - "citadel_settings_alt_cast_mode": "更改副施放方式:", - "citadel_settings_alt_cast_press_and_hold": "按住不动", - "citadel_settings_alt_cast_press_and_hold_tooltip": "按住某技能按钮一小段时间即可副施放", - "citadel_settings_always_show_hud_stats": "始终显示 HUD 统计数据", - "citadel_settings_always_show_hud_stats_tooltip": "开启此功能即可使 HUD 左侧的统计数据始终可见。", + "citadel_settings_alt_cast_mode": "副施法模式", + "citadel_settings_alt_cast_mode_section": "副施法", + "citadel_settings_alt_cast_mode_tooltip": "设置输入方式,执行副施法,而不是常规施法。", + "citadel_settings_alt_cast_press_and_hold": "按住不松", + "citadel_settings_alt_cast_press_and_hold_tooltip": "按住技能按钮一小段时间即可副施放。", + "citadel_settings_always_show_hud_stats": "始终显示界面统计数据", + "citadel_settings_always_show_hud_stats_tooltip": "开启此功能即可使界面左侧的统计数据始终可见。", "citadel_settings_antialiasing": "抗锯齿", "citadel_settings_antialiasing_cmaa": "CMAA", "citadel_settings_antialiasing_desc": "禁用 FSR2 时使用的后期处理抗锯齿效果。

    性能消耗:小/稳定", @@ -6019,12 +9477,27 @@ "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "音频", + "citadel_settings_audio_options": "选项", + "citadel_settings_audio_output": "输出", + "citadel_settings_audio_output_confirm_reset": "你确定要将音频输出设置重置为默认设置吗?", + "citadel_settings_audio_output_reset_tooltip": "恢复默认音频输出设置。", + "citadel_settings_audio_search": "声音 shengyin", "citadel_settings_audiodefaults": "恢复默认设置", + "citadel_settings_audiokeybinds": "音频", + "citadel_settings_audiokeybinds_reset_tooltip": "恢复默认的音频按键。", "citadel_settings_basicvideosettings": "使用基础设置", "citadel_settings_borderless": "无边框窗口模式", + "citadel_settings_camera": "视角", + "citadel_settings_camera_confirm_reset": "你确定要将视角重置为默认设置吗?", + "citadel_settings_camera_preset_1": "镜头 1", + "citadel_settings_camera_preset_2": "镜头 2", + "citadel_settings_camera_preset_3": "镜头 3", + "citadel_settings_camera_preset_default": "默认", + "citadel_settings_camera_presets": "镜头预设", + "citadel_settings_camera_reset_tooltip": "恢复默认视角设置。", "citadel_settings_camera_volume_cutout": "摄像头抠图", "citadel_settings_camera_volume_cutout_desc": "当前未使用", - "citadel_settings_cancel_ability_mode": "更改取消技能模式:", + "citadel_settings_cancel_ability_mode": "更改取消技能方式:", "citadel_settings_cancel_ability_mode_ability_key": "技能键", "citadel_settings_cancel_ability_mode_ability_key_tooltip": "再次按下技能键即可取消主动技能", "citadel_settings_cancel_ability_mode_cancel_key": "取消键", @@ -6032,46 +9505,97 @@ "citadel_settings_cancel_ability_mode_desc": "注意:在可能的情况下,技能可用取消键取消。", "citadel_settings_cancel_ability_mode_either": "取消键或技能键", "citadel_settings_cancel_ability_mode_either_tooltip": "按下取消键或再次按下技能键即可取消主动技能", + "citadel_settings_cancel_with_ability_key": "使用技能键取消技能", + "citadel_settings_cancel_with_ability_key_tooltip": "启用按下技能键或取消技能键来取消技能。", + "citadel_settings_category_reset": "重置设置?", "citadel_settings_chat": "聊天", "citadel_settings_chat_allow_global": "频道中聊天信息在其他频道中显示", "citadel_settings_chat_filter": "允许的聊天", "citadel_settings_chat_filter_allow_all": "所有玩家", "citadel_settings_chat_filter_allow_friendly": "友好玩家(好友、队伍成员)", - "citadel_settings_chat_filter_allow_none": "不接收聊天信息", + "citadel_settings_chat_filter_allow_none": "没有聊天进入", "citadel_settings_chat_filter_allow_teams": "友好玩家和队友", "citadel_settings_chat_filter_onlyfriends": "仅显示来自好友和队伍的聊天", - "citadel_settings_chat_filter_settings_apply_to_spectating": "将允许的聊天的筛选设置应用至观战", + "citadel_settings_chat_filter_settings_apply_to_spectating": "将已允许的聊天过滤设置应用至观战", "citadel_settings_chat_invert_ping": "反转信号", - "citadel_settings_chat_join_regional": "启动时加入区域聊天频道", + "citadel_settings_chat_join_regional": "启动时加入同城聊天频道", "citadel_settings_chat_mute_enemies": "屏蔽敌方玩家聊天", "citadel_settings_chat_mute_everyone": "屏蔽所有聊天", "citadel_settings_chat_openmic": "开放式麦克风", - "citadel_settings_chat_ptt": "按下说话", + "citadel_settings_chat_openmic_party": "开放式麦克风(组队)", + "citadel_settings_chat_openmic_party_desc": "随时将声音传输给组队的成员,而不是只有按住绑定到语音聊天(组队)的快捷键时才传输。", + "citadel_settings_chat_openmic_team": "开放式麦克风(队友)", + "citadel_settings_chat_openmic_team_desc": "随时将声音传输给队友,而不是只有按住绑定到语音聊天(队友)的快捷键时才传输。", + "citadel_settings_chat_ptt": "按下发言", "citadel_settings_chat_wheel_all": "[所有人]", - "citadel_settings_chat_whispers": "将 Steam 消息显示为悄悄话", + "citadel_settings_chat_whispers": "将蒸汽平台消息显示为悄悄话", "citadel_settings_chatwheel": "聊天轮盘", + "citadel_settings_chatwheel_confirm_reset": "你确定要将聊天轮盘重置为默认设置吗?", + "citadel_settings_chatwheel_reset_tooltip": "恢复默认聊天轮盘设置。", + "citadel_settings_chatwheel_search": "信号轮盘 xinhao lunpan", + "citadel_settings_clear_all": "全部清除", "citadel_settings_clear_keybind_tooltip": "清除按键绑定", - "citadel_settings_communicationkeybinds": "交流按键绑定", + "citadel_settings_combatkeybinds": "战斗", + "citadel_settings_combatkeybinds_reset_tooltip": "恢复默认战斗按键。", + "citadel_settings_communication": "交流", + "citadel_settings_communication_allies": "队友", + "citadel_settings_communication_allow_pings": "信号", + "citadel_settings_communication_allow_text": "文本", + "citadel_settings_communication_allow_voice": "语音", + "citadel_settings_communication_allow_voice_search": "语音 yuyin", + "citadel_settings_communication_opponents": "对手", + "citadel_settings_communication_party": "组队成员", + "citadel_settings_communication_permissions": "权限", + "citadel_settings_communication_permissions_confirm_reset": "你确定要将交流权限重置为默认设置吗?", + "citadel_settings_communication_permissions_desc": "选择默认情况下要接收的交流类型。也可以使用Esc菜单对玩家进行单独静音。禁用信号还将禁用这些玩家的聊天轮盘和地图绘图。", + "citadel_settings_communication_permissions_new_setting": "交流权限", + "citadel_settings_communication_permissions_reset_tooltip": "恢复默认交流权限。", + "citadel_settings_communication_permissions_tooltip": "聊天和语音设置", + "citadel_settings_communication_spectated": "观战玩家", + "citadel_settings_communicationkeybinds": "交流", + "citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", "citadel_settings_contextual_slot": "[情境槽位]", - "citadel_settings_contextual_slot_invalid": "没有情境信号", - "citadel_settings_contextual_slot_label": "情境信号轮盘槽位", - "citadel_settings_crosshair": "准星设置", + "citadel_settings_contextual_slot_invalid": "没有情境信号消息", + "citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位", + "citadel_settings_controller": "控制器", + "citadel_settings_coop_fullscreen": "全屏合作模式", + "citadel_settings_crosshair": "准星", "citadel_settings_crosshair_color": "颜色", - "citadel_settings_crosshair_color_b": "蓝色", - "citadel_settings_crosshair_color_g": "绿色", - "citadel_settings_crosshair_color_r": "红色", + "citadel_settings_crosshair_color_b": "填充蓝色", + "citadel_settings_crosshair_color_g": "填充绿色", + "citadel_settings_crosshair_color_r": "填充红色", + "citadel_settings_crosshair_color_search": "颜色 yanse", + "citadel_settings_crosshair_confirm_reset": "你确定要将准星重置为默认设置吗?", + "citadel_settings_crosshair_custom": "英雄主题准星", + "citadel_settings_crosshair_custom_tooltip": "使用预设的英雄主题准星,而不是基础准星。", + "citadel_settings_crosshair_customization": "高级准星自定义", + "citadel_settings_crosshair_customization_desc": "现在可以自定义准星的线条和中心点的边框粗细、间隙和填充颜色,以及中心点的大小。", "citadel_settings_crosshair_defaults": "重置为默认", - "citadel_settings_crosshair_dot_opacity": "点不透明度", - "citadel_settings_crosshair_dot_outline_opacity": "点轮廓不透明度", - "citadel_settings_crosshair_pip_border": "显示准星线边框", - "citadel_settings_crosshair_pip_gap": "间隙", - "citadel_settings_crosshair_pip_height": "高度", - "citadel_settings_crosshair_pip_opacity": "线不透明度", - "citadel_settings_crosshair_pip_width": "宽度", + "citadel_settings_crosshair_disable_custom": "禁用自定义英雄准星", + "citadel_settings_crosshair_dot_opacity": "准星点不透明度", + "citadel_settings_crosshair_dot_outline_border": "准星点边框", + "citadel_settings_crosshair_dot_outline_gap": "准星点边框间隙", + "citadel_settings_crosshair_dot_outline_opacity": "准星点边框不透明度", + "citadel_settings_crosshair_dot_size": "准星点大小", + "citadel_settings_crosshair_outline_color_b": "边框蓝色", + "citadel_settings_crosshair_outline_color_g": "边框绿色", + "citadel_settings_crosshair_outline_color_r": "边框红色", + "citadel_settings_crosshair_outline_color_search": "颜色 yanse", + "citadel_settings_crosshair_pip_border": "线条边框", + "citadel_settings_crosshair_pip_gap": "线条间隙", + "citadel_settings_crosshair_pip_height": "线条高度", + "citadel_settings_crosshair_pip_opacity": "线条不透明度", + "citadel_settings_crosshair_pip_outline_border": "线条边框", + "citadel_settings_crosshair_pip_outline_gap": "线条边框间隙", + "citadel_settings_crosshair_pip_outline_opacity": "线条边框不透明度", + "citadel_settings_crosshair_pip_width": "线条宽度", + "citadel_settings_crosshair_reset_tooltip": "恢复默认准星设置。", + "citadel_settings_crosshair_search": "准星线 zhunxing", "citadel_settings_crosshair_size": "准星线", - "citadel_settings_crosshair_static_pip_gap": "静态准星线间隙", + "citadel_settings_crosshair_static_pip_gap": "准星运动", + "citadel_settings_crosshair_static_pip_gap_tooltip": "启用准星的射击动画。", "citadel_settings_crosshair_visibility": "准星点", - "citadel_settings_customresolution": "使用自定义分辨率", + "citadel_settings_customresolution": "自定义分辨率", "citadel_settings_defaultaudio": "默认", "citadel_settings_defaultkeybinds": "默认", "citadel_settings_depth_of_field": "景深", @@ -6083,79 +9607,122 @@ "citadel_settings_dfao_quality_med": "中", "citadel_settings_dfao_quality_off": "关闭", "citadel_settings_dfao_quality_ultra": "超高", + "citadel_settings_dismiss": "关闭", "citadel_settings_displacement_mapping": "位移映射", "citadel_settings_displacement_mapping_desc": "画面空间位移效果可使世界几何图形的保真度更高。

    性能消耗:中等/稳定", - "citadel_settings_display": "显示器:", + "citadel_settings_display": "显示", "citadel_settings_display_choice": "显示器 {d:displayNumber} - {s:displayName}", + "citadel_settings_display_confirm_reset": "你确定要将显示重置为默认设置吗?", + "citadel_settings_display_device": "显示", + "citadel_settings_display_reset_tooltip": "恢复默认显示设置。", + "citadel_settings_dlssscaling": "缩放模式", + "citadel_settings_dlssscaling_DLAA": "1倍(DLAA)", + "citadel_settings_dlssscaling_auto": "自动", + "citadel_settings_dlssscaling_balanced": "1.7倍", + "citadel_settings_dlssscaling_desc": "超分辨率技术通过减少渲染像素并利用人工智能来输出高分辨率帧,从而提升帧率。此功能需要 GeForce RTX显卡。

    缩放比例会降低原生分辨率,但渲染速度更快。", + "citadel_settings_dlssscaling_performance": "2倍", + "citadel_settings_dlssscaling_quality": "1.5倍", + "citadel_settings_dlsstechnology": "DLSS 模型", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "正在使用的DLSS模型

    CNN是当前默认模型,使用卷积神经网络

    Transformer是随DLSS4一起发布,尚在测试的模型。模型更新,图像更锐利、更准确——在更高的缩放比例下尤为如此,但对机能也要求更高。", + "citadel_settings_dlsstechnology_transformer": "Transformer", "citadel_settings_effects_bloom": "效果泛光", "citadel_settings_effects_bloom_desc": "允许我们直接将效果绘制到泛光缓冲区中以增强视觉效果。

    性能消耗:小/稳定", - "citadel_settings_enable_console": "启用控制台", + "citadel_settings_enable_console": "开发命令控制台", "citadel_settings_enable_console_tooltip": "如果你有像 -dev 或 -console 这样的启动选项来启用控制台,它们会覆盖此设置。", - "citadel_settings_english_hero_names": "强制使用英雄英文名称", + "citadel_settings_english_hero_names": "英文英雄名字", "citadel_settings_english_hero_names_desc": "无论语言设置是什么,英雄名称将以英文显示。本地化名称可能仍会在描述文本中显示。", - "citadel_settings_english_mod_names": "强制使用物品英文名称", + "citadel_settings_english_mod_names": "英文物品名字", "citadel_settings_english_mod_names_desc": "无论语言设置是什么,物品名称将以英文显示。本地化名称可能仍会在描述文本中显示。", "citadel_settings_fastestvideo": "最快", - "citadel_settings_fog_quality": "雾效质量", - "citadel_settings_fog_quality_high": "高", - "citadel_settings_fog_quality_low": "低", - "citadel_settings_fog_quality_med": "中", "citadel_settings_fogquality": "雾效质量", "citadel_settings_fogquality_desc": "较低的设置会降低雾的体积分辨率,从而提高低端系统的性能。", "citadel_settings_fogquality_high": "高", "citadel_settings_fogquality_low": "低", - "citadel_settings_fps_max": "游戏内最大每秒帧数", - "citadel_settings_fps_max_tip": "更多的数值可以使用启动项选项“+fps_max”进行设定。\"n超出滑动条允许范围的数值将会使滑动条无效。", - "citadel_settings_fps_max_ui": "主界面最大每秒帧数", - "citadel_settings_fps_max_ui_tip": "更多的数值可以使用启动项选项“+fps_max_ui”进行设定。\"n超出滑动条允许范围的数值将会使滑动条无效。", + "citadel_settings_fps_max": "游戏内最高每秒帧率", + "citadel_settings_fps_max_tip": "更多的数值可以使用启动项选项“+fps_max”进行设定。
    超出滑动条允许范围的数值将会使滑动条无效。", + "citadel_settings_fps_max_ui": "主界面最高每秒帧率", + "citadel_settings_fps_max_ui_tip": "更多的数值可以使用启动项选项“+fps_max_ui”进行设定。
    超出滑动条允许范围的数值将会使滑动条无效。", "citadel_settings_fsr": "超级分辨率锐画技术(FSR)", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "尚在开发中:集成 AMD 超级分辨率锐画技术(FSR)动态抗锯齿/优化升级技术", - "citadel_settings_fsr2_sharpness": "FSR2 清晰度", - "citadel_settings_fsr2_sharpness_desc": "FSR2 清晰度", + "citadel_settings_fsr2_sharpness": "FSR 清晰度", + "citadel_settings_fsr2_sharpness_desc": "调整应用锐化滤镜的强度,可以提高 FSR 放大屏幕图像的清晰度。", "citadel_settings_fsr2scaling": "缩放模式", - "citadel_settings_fsr2scaling_balanced": "均衡", - "citadel_settings_fsr2scaling_desc": "原生抗锯齿 -1x 缩放
    质量 -1.5x 缩放
    均衡 - 1.7x 扩展
    性能 - 2x 缩放
    超高性能 - 3x 缩放

    性能消耗:高/稳定", - "citadel_settings_fsr2scaling_native": "原生抗锯齿", - "citadel_settings_fsr2scaling_performance": "性能", - "citadel_settings_fsr2scaling_quality": "品质", - "citadel_settings_fsr2scaling_ultra_performance": "超高", + "citadel_settings_fsr2scaling_balanced": "1.7倍", + "citadel_settings_fsr2scaling_desc": "FSR 缩放通过减少渲染像素来提高帧率。更高的缩放比例会降低原生分辨率,但渲染速度更快。", + "citadel_settings_fsr2scaling_native": "1倍", + "citadel_settings_fsr2scaling_performance": "2倍", + "citadel_settings_fsr2scaling_quality": "1.5倍", "citadel_settings_fsr_rcas_sharpness": "FSR 清晰度", - "citadel_settings_fsr_rcas_sharpness_desc": "FSR 清晰度", - "citadel_settings_fsr_tooltip": "游戏渲染画面质量低于 100% 时会进行高画质优化升级。\"n需要启用抗锯齿。", + "citadel_settings_fsr_rcas_sharpness_desc": "调整应用锐化滤镜的强度,可以提高 FSR 放大屏幕图像的清晰度。", + "citadel_settings_fsr_tooltip": "游戏渲染画面质量低于 100% 时会进行高画质优化升级。
    需要启用抗锯齿。", "citadel_settings_fullscreen": "全屏", - "citadel_settings_fullscreen_focus_behavior": "全屏焦点行为", + "citadel_settings_fullscreen_focus_behavior": "尽量减少焦点损失", + "citadel_settings_fullscreen_focus_behavior_desc": "如果另一个应用程序获得焦点,那么最小化游戏。

    此设置仅在全屏模式下游玩时适用。", "citadel_settings_fullscreenbrightness": "全屏亮度", "citadel_settings_fxaa": "抗锯齿", "citadel_settings_fxaa_desc": "减少因图像采样不足而产生的阶梯式瑕疵。抗锯齿功能尚在开发中。我们目前支持 FXAA。

    性能消耗:小/稳定", "citadel_settings_game": "游戏", - "citadel_settings_gamevoicevolume": "语音输入音量(你的)", + "citadel_settings_game_abilities_items_confirm_reset": "你确定要将所有技能和物品设置重置为默认设置吗?", + "citadel_settings_game_abilities_items_reset_tooltip": "恢复默认技能和物品设置。", + "citadel_settings_game_options": "选项", + "citadel_settings_gamevoicevolume": "麦克风音量", "citadel_settings_gamevoicevolume_desc": "控制你麦克风的输入音量", - "citadel_settings_gamevolume": "游戏音量", - "citadel_settings_gamevolume_desc": "调整音效、音乐和对话的音量", - "citadel_settings_glyph_lock_mode": "图标模式", - "citadel_settings_glyph_lock_mode_gamepad": "仅限手柄", - "citadel_settings_glyph_lock_mode_kbm": "仅限键盘和鼠标", + "citadel_settings_gamevolume": "游戏音频", + "citadel_settings_gamevolume_desc": "调整音效、音乐和对话的音量。", + "citadel_settings_gamevolume_search": "音效 yinxiao", + "citadel_settings_glyph_lock_mode": "按钮提示", + "citadel_settings_glyph_lock_mode_gamepad": "手柄", + "citadel_settings_glyph_lock_mode_kbm": "键盘和鼠标", "citadel_settings_glyph_lock_mode_off": "自动", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "仅会显示手柄图标(注意:必须连接控制器)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "仅会显示键盘和鼠标图标", - "citadel_settings_glyph_lock_mode_tooltip_off": "绑定图标根据上次按下按键的来源自动变化", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "图标符号 tubiao fuhao", + "citadel_settings_glyph_lock_mode_tooltip": "选择游戏是否应始终显示键鼠输入图标,或者在连接控制器时始终显示控制器按钮图标,还是根据最后的输入源自动更改输入提示图标。", + "citadel_settings_glyph_universal_toggle": "通用控制器符号", + "citadel_settings_glyph_universal_toggle_search": "按钮图标 anniu tubiao", + "citadel_settings_glyph_universal_tooltip": "无论连接哪种控制器,都显示通用的控制器按钮图标。", + "citadel_settings_gsync": "英伟达 G-Sync", "citadel_settings_gsync_disabled": "已禁用", "citadel_settings_gsync_enabled": "已启用", - "citadel_settings_gsync_info": "NVIDIA G-Sync 允许显示器动态更改其刷新率以尽可能匹配游戏的帧率,从而带来更流畅的视觉体验。它仅在某些显示器上可用,并且在游戏帧率低于显示器模式的最大刷新率时效果最佳。可在游戏外用 NVIDIA 控制面板启用。可能需要重启游戏才能使更改生效。", + "citadel_settings_gsync_info": "英伟达G-Sync允许显示器动态更改其刷新率来尽可能匹配游戏的帧率,从而带来更流畅的视觉体验。它仅在某些显示器上可用,并且在游戏帧率低于显示器模式的最大刷新率时效果最佳。可在游戏外用英伟达控制面板启用。可能需要重启游戏才能使更改生效。", "citadel_settings_headphones": "耳机", + "citadel_settings_hero_specific_hotkeys": "特定英雄", + "citadel_settings_hero_specific_hotkeys_hero": "英雄", + "citadel_settings_hideoutkeybinds": "大本营", + "citadel_settings_hideoutkeybinds_reset_tooltip": "恢复默认的大本营按键。", "citadel_settings_hotkeys": "按键绑定", - "citadel_settings_invert_ping_desc": "检查是否需要反转信号。\"n默认:\"n单信号 = 被动\"n双信号 = 主动\"n\"n反转:\"n单信号 = 主动\"n双信号 = 被动", - "citadel_settings_itemkeybinds": "物品按键绑定", - "citadel_settings_keybinddefaults": "恢复所有按键绑定默认设置", - "citadel_settings_language_change_body": "重启 Deadlock 客户端以应用语言更改。", - "citadel_settings_language_change_title": "需要重启", + "citadel_settings_hotkeys_reset": "重置", + "citadel_settings_ingamemenukeybinds": "游戏内菜单", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "恢复默认的游戏内菜单按键。", + "citadel_settings_interface": "界面", + "citadel_settings_interface_confirm_reset": "你确定要将界面设置重置为默认设置吗?", + "citadel_settings_interface_reset_tooltip": "恢复默认界面设置。", + "citadel_settings_invert_ping_desc": "启用反转信号行为。

    默认:
    单信号 = 被动
    双信号 = 主动

    反转:
    单信号 = 主动
    双信号 = 被动", + "citadel_settings_itemkeybinds": "物品", + "citadel_settings_itemkeybinds_reset_tooltip": "恢复默认的物品按键和物品施法模式。", + "citadel_settings_keybind_category_confirm_reset": "确定要将此组中的所有按键绑定重置为默认设置吗?

    如果其他组中的按键绑定当前已绑定到此组的默认键上,则这些按键绑定可能会被取消。", + "citadel_settings_keybind_category_reset": "重置按键绑定?", + "citadel_settings_keybind_conjunction_or": "或", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "主要", + "citadel_settings_keybind_secondary": "次要(可选)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{你已保存一个先前分配给其他命令的快捷键:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    请务必重新绑定此命令。} other{你已保存多个先前关联了其他命令的快捷键:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    请务必重新绑定这些命令。}}", + "citadel_settings_keybind_unbound_warning_title": "先前绑定已移除", + "citadel_settings_keybinddefaults": "恢复所有按键绑定的默认设置。", + "citadel_settings_language": "语言", + "citadel_settings_language_change_body": "语言设置更改要等到下次重启《异锁》时才会生效。", + "citadel_settings_language_change_title": "更改待处理", "citadel_settings_language_none": "无", + "citadel_settings_language_options": "语言选项", + "citadel_settings_language_search": "本地化 汉化 翻译 bendihua hanhua fanyi", "citadel_settings_light_sensitivity_mode": "减弱闪光效果", - "citadel_settings_light_sensitivity_mode_desc": "此设置将减弱闪光及频闪效果,但不会将其完全消除。此设置旨在使游戏玩起来更舒适,但部分效果仍将存留。", - "citadel_settings_low_latency": "NVIDIA Reflex 低延迟", + "citadel_settings_light_sensitivity_mode_desc": "此设置将减弱闪光和频闪效果,但不会将其完全消除。此设置旨在使游戏玩起来更舒适,但部分效果仍将存留。", + "citadel_settings_light_sensitivity_mode_search": "光敏度 guangmindu", + "citadel_settings_low_latency": "英伟达 Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "英伟达 Reflex是一种低延迟技术,它通过同步CPU和GPU来减少输入延迟。", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0是一种低延迟技术,它通过同步CPU和GPU来减少输入延迟。", "citadel_settings_low_latency_tooltip_boost": "低延迟模式现已启用,并且优化了系统延迟。包括多项技术,可使 GPU 获得更多电力并轻微影响 FPS,从而尽可能地降低延迟。", "citadel_settings_low_latency_tooltip_off": "低延迟模式已禁用。", "citadel_settings_low_latency_tooltip_on": "低延迟模式现已启用,并且优化了系统延迟。", @@ -6163,11 +9730,12 @@ "citadel_settings_lowlatency_off": "已禁用", "citadel_settings_lowlatency_on": "已启用", "citadel_settings_mastervolume": "主音量", - "citadel_settings_mastervolume_desc": "调整游戏的整体音量", + "citadel_settings_mastervolume_desc": "调整游戏的整体音量。", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "尚在开发中:此功能使渲染效果更一致,并最终以低于帧中其余部分的分辨率进行渲染。", - "citadel_settings_misckeybinds": "杂项按键绑定", - "citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。", + "citadel_settings_misckeybinds": "杂项", + "citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", + "citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。

    注:如果目前正在组队,更改此设置只会影响当前队伍的匹配。离开这个队伍后,此设置将恢复到之前的数值。", "citadel_settings_mm_preference_text": "极具竞技性", "citadel_settings_monitor_mic": "监听我的麦克风", "citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", @@ -6177,35 +9745,54 @@ "citadel_settings_motion_blur_off": "关闭", "citadel_settings_motion_blur_player_only": "仅限玩家", "citadel_settings_mousesensitivity": "鼠标灵敏度", - "citadel_settings_mousesensitivity_y_scale": "鼠标灵敏度:垂直缩放", + "citadel_settings_mousesensitivity_y_scale": "鼠标灵敏度:Y轴缩放", + "citadel_settings_mousesensitivity_y_scale_search": "Y轴缩放 suofang", "citadel_settings_mousezoomsensitivity": "缩放灵敏度比例", - "citadel_settings_musicvolume": "菜单音乐音量", - "citadel_settings_musicvolume_desc": "调整主菜单内音乐的音量", + "citadel_settings_mousezoomsensitivity_tooltip": "调整放大时鼠标的灵敏度。", + "citadel_settings_movementkeybinds": "移动能力", + "citadel_settings_movementkeybinds_reset_tooltip": "恢复默认移动按键。", + "citadel_settings_musicvolume": "菜单音乐", + "citadel_settings_musicvolume_desc": "调整主菜单内音乐的音量。", "citadel_settings_network": "网络", + "citadel_settings_new": "全新", + "citadel_settings_no_audio_input_devices": "未检测到麦克风", + "citadel_settings_no_results": "未找到设置。", "citadel_settings_openmicthreshold": "麦克风触发阈值", - "citadel_settings_openmicthreshold_desc": "仅当音频输入音量超过此水平时才传送语音。适用于“按下发言”及“开放式麦克风”。", - "citadel_settings_options": "选项", + "citadel_settings_openmicthreshold_desc": "只有音频输入音量高于此级别时才传输语音。即使已启用语音聊天麦克风,此阈值仍然适用。", "citadel_settings_particlequality": "特效质量", "citadel_settings_particlequality_desc": "剔除效果中不必要的部分以获得更好的性能。当前未使用。", "citadel_settings_particlequality_high": "高", "citadel_settings_particlequality_low": "低", "citadel_settings_particlequality_med": "中", - "citadel_settings_per_unit_hotkeys": "英雄特定热键", - "citadel_settings_ping_wheel_contextual": "使用情境信号轮盘槽位", + "citadel_settings_per_unit_hotkeys": "英雄特定按键", + "citadel_settings_ping_wheel_context_slot5": "情境栏位 5", + "citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", "citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化", - "citadel_settings_pingwheeldefaults": "恢复信号轮盘默认设置", + "citadel_settings_ping_wheel_slot1": "栏位 1", + "citadel_settings_ping_wheel_slot2": "栏位 2", + "citadel_settings_ping_wheel_slot3": "栏位 3", + "citadel_settings_ping_wheel_slot4": "栏位 4", + "citadel_settings_ping_wheel_slot5": "栏位 5", + "citadel_settings_ping_wheel_slot6": "栏位 6", + "citadel_settings_ping_wheel_slot7": "栏位 7", + "citadel_settings_ping_wheel_slot8": "栏位 8", + "citadel_settings_pingwheeldefaults": "聊天轮盘重置为默认", "citadel_settings_playsoundinbackground": "在后台播放声音", + "citadel_settings_playsoundinbackground_desc": "选择是否在其他应用程序窗口处于焦点时也播放游戏音频。", "citadel_settings_post_bloom": "后期处理泛光", "citadel_settings_post_bloom_desc": "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。

    性能消耗:小/稳定", - "citadel_settings_quick_cast_desc": "{s:ability_name}的快速施放选项:", - "citadel_settings_quick_cast_global_desc": "更改所有英雄技能的快速施放模式:", - "citadel_settings_quick_cast_items_desc": "主动物品的快速施放选项:", + "citadel_settings_quick_cast_desc": "施法模式:", + "citadel_settings_quick_cast_global": "施法模式", + "citadel_settings_quick_cast_global_confirm": "这将覆盖任何现有的英雄专属快速施法设置以及默认快速施法设置。

    确定要全局更改快速施法模式吗?", + "citadel_settings_quick_cast_global_desc": "设置所有英雄技能的施法模式。", + "citadel_settings_quick_cast_global_warning": "确认更改", + "citadel_settings_quick_cast_items_desc": "主动物品施放", "citadel_settings_quick_cast_set_success": "所有英雄技能的快速施放模式设置成功。", "citadel_settings_quick_cast_success": "成功", "citadel_settings_quickcast_confirm_cast": "确认施放", "citadel_settings_quickcast_confirm_cast_tooltip": "按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。", "citadel_settings_quickcast_default": "技能默认", - "citadel_settings_quickcast_default_tooltip": "使用技能的默认快速施放模式", + "citadel_settings_quickcast_default_tooltip": "使用技能或物品的默认快速施放模式。", "citadel_settings_quickcast_disabled": "快速施放", "citadel_settings_quickcast_disabled_tooltip": "按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。", "citadel_settings_quickcast_enabled": "立即施放", @@ -6213,35 +9800,64 @@ "citadel_settings_quickcast_item_default": "物品默认", "citadel_settings_quickcast_select_option": "选择一项…", "citadel_settings_render_portals": "传送门渲染", - "citadel_settings_render_system": "渲染", + "citadel_settings_render_system": "正在渲染", "citadel_settings_render_system_recommended": "推荐", - "citadel_settings_render_system_tooltip": "DirectX 版本", - "citadel_settings_rendering": "渲染", + "citadel_settings_render_system_tooltip": "图形 API", + "citadel_settings_rendering": "性能", + "citadel_settings_rendering_confirm_reset": "你确定要将渲染质量设置重置为默认设置吗?", + "citadel_settings_rendering_reset_tooltip": "恢复默认渲染质量设置。", + "citadel_settings_rendering_search": "渲染图像 xuanran tuxiang", "citadel_settings_renderquality": "渲染质量", "citadel_settings_renderquality_desc": "用于计算内部渲染分辨率的每个维度缩放比例。值越低,渲染速度越快。值越高,渲染效果越清晰,瑕疵越少。", - "citadel_settings_replaykeybinds": "回放特定的按键绑定", + "citadel_settings_replaykeybinds": "回放专用", + "citadel_settings_replaykeybinds_reset_tooltip": "恢复默认的回放专用按键。", + "citadel_settings_reset": "重置", + "citadel_settings_reset_audio_tooltip": "恢复默认音频设置。", + "citadel_settings_reset_communication_tooltip": "重置聊天轮盘并恢复默认交流选项。", + "citadel_settings_reset_controller_tooltip": "恢复默认音频输出设置。", + "citadel_settings_reset_game_tooltip": "恢复默认游戏设置。", "citadel_settings_reset_keybind": "重置", "citadel_settings_reset_keybind_tooltip": "恢复按键绑定默认设置", + "citadel_settings_reset_language_tooltip": "恢复默认语言设置。", + "citadel_settings_reset_video_tooltip": "将显示设置为原生分辨率并恢复默认视频设置。", "citadel_settings_resolution": "分辨率", "citadel_settings_resolution_display_mode": "窗口模式", "citadel_settings_resolution_size": "分辨率", + "citadel_settings_rope_zipline_binding": "绳索按键绑定", + "citadel_settings_rope_zipline_binding_desc": "现在,滑索的快捷键也适用于绳索。如果更改默认设置,滑索键将代替跳跃键用于攀爬或脱离绳索。现在支持使用鼠标滚轮绑定滑索/绳索,并且如果绑定的按键与跳跃键不同,则无需按住滚轮。", "citadel_settings_screen_space_shadows": "接触阴影", "citadel_settings_screen_space_shadows_desc": "当前未使用", - "citadel_settings_secondary_language_builds": "其他出装搜索语言", + "citadel_settings_search": "搜索", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "备用英雄出装语言", + "citadel_settings_secondary_language_builds_desc": "除了显示以当前语言撰写的出装外,还会显示以主要语言撰写的公开出装。", "citadel_settings_shadow_quality": "阴影质量", - "citadel_settings_shadow_quality_desc": "阴影质量", + "citadel_settings_shadow_quality_desc": "较低的设置会降低阴影渲染质量,从而可能提高低端系统的性能。", "citadel_settings_shadow_quality_high": "高", "citadel_settings_shadow_quality_low": "低", "citadel_settings_shadow_quality_med": "中", "citadel_settings_shadow_quality_ultra": "超高", - "citadel_settings_show_telemtry_settings": "显示遥测 HUD 设置", + "citadel_settings_shop": "商店", + "citadel_settings_shop_confirm_reset": "确定要重置商店设置吗?", + "citadel_settings_shop_reset_tooltip": "恢复默认商店设置。", + "citadel_settings_show_active_slot_popup": "主动物品栏位弹出", + "citadel_settings_show_telemtry_settings": "显示遥测界面设置", "citadel_settings_skill_rating": "技术评级", - "citadel_settings_skill_rating_notification": "在我的技术评级变化时显示通知", - "citadel_settings_skill_rating_post_game": "在比赛后显示队伍平均评级", + "citadel_settings_skill_rating_confirm_reset": "你确定要将技术评级设置重置为默认设置吗?", + "citadel_settings_skill_rating_notification": "评级变化通知", + "citadel_settings_skill_rating_notification_tip": "在我的技术评级变化时显示通知。", + "citadel_settings_skill_rating_post_game": "赛后队伍评级", + "citadel_settings_skill_rating_post_game_tip": "在每场比赛后显示队伍平均评级。", + "citadel_settings_skill_rating_reset_tooltip": "恢复默认技术评级设置。", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "社交", - "citadel_settings_sounddevice": "音频设备:", - "citadel_settings_speakerconfig": "扬声器配置:", - "citadel_settings_spectatorkeybinds": "观众/回放按键绑定", + "citadel_settings_sounddevice": "输出设备", + "citadel_settings_sounddevice_desc": "选择想要播放游戏音频的扬声器或耳机。", + "citadel_settings_sounddevice_search": "扬声器 耳机 外放 音响 yangshengqi erji waifang yinxiang", + "citadel_settings_speakerconfig": "扬声器配置", + "citadel_settings_speakerconfig_desc": "选择要优化音频输出的设备类型(耳机或扬声器)。", + "citadel_settings_spectatorkeybinds": "观战/回放", + "citadel_settings_spectatorkeybinds_reset_tooltip": "恢复默认的观战/回放按键。", "citadel_settings_ssao": "屏幕空间环境光遮蔽", "citadel_settings_ssao_desc": "使用屏幕空间数据粗略估计软接触阴影。

    性能消耗:中等/稳定", "citadel_settings_ssao_quality_high": "高", @@ -6249,39 +9865,67 @@ "citadel_settings_ssao_quality_med": "中", "citadel_settings_ssao_quality_off": "关闭", "citadel_settings_ssao_quality_ultra": "超高", - "citadel_settings_steam_input": "控制器设置", + "citadel_settings_steam_input": "控制器选项", + "citadel_settings_steam_input_config:f": "{d:controller_count}台控制器", "citadel_settings_steam_input_no_controller": "未检测到控制器", - "citadel_settings_steam_input_open_configurator": "打开 Steam 输入配置器", - "citadel_settings_steam_text_filter": "Steam 文本过滤设置", + "citadel_settings_steam_input_open_configurator": "打开平台设置", + "citadel_settings_steam_text_filter": "蒸汽平台文本过滤设置", + "citadel_settings_steam_text_filter_new": "打开平台设置", + "citadel_settings_steam_text_filter_title": "文本过滤条件", "citadel_settings_steaminput": "控制器", "citadel_settings_streamer_mode": "主播模式", - "citadel_settings_streamer_mode_tooltip": "启用此功能即可在游戏中及主界面上隐藏玩家名称。不会在个人资料卡中隐藏玩家名称。", + "citadel_settings_streamer_mode_search": "隐藏玩家昵称", + "citadel_settings_streamer_mode_tooltip": "启用此功能即可在游戏中和主界面上隐藏玩家名称。不会在个人资料卡中隐藏玩家名称。", "citadel_settings_streamlined_mic": "优化麦克风", "citadel_settings_streamlined_mic_desc": "在游戏开始时打开录音设备,而不是在使用麦克风时打开。", - "citadel_settings_telemtry_settings_info_desc": "启动 Source 2 遥测 HUD 支持页面,获取关于遥测 HUD 的更多信息。", + "citadel_settings_telemtry_settings_info_desc": "点击即可启动遥测界面支持页面,获取关于遥测界面的更多信息。", "citadel_settings_text_filter_filtered": "启用文本过滤", "citadel_settings_texturequality": "纹理质量", "citadel_settings_texturequality_desc": "较低的设置会降低纹理分辨率,从而可能提高低端系统的性能。", "citadel_settings_texturequality_high": "高", "citadel_settings_texturequality_low": "低", "citadel_settings_texturequality_med": "中", - "citadel_settings_ui_language": "语言:", + "citadel_settings_ui_language": "游戏内文字", + "citadel_settings_ui_language_tooltip": "设置主要的用户界面语言。", "citadel_settings_upscaling": "优化升级技术", "citadel_settings_upscaling_desc": "从低分辨率、渲染速度更快的内部帧生成高分辨率帧。

    FSR2 使用动态抗锯齿(TAA)。

    性能消耗:中等/稳定", + "citadel_settings_upscaling_dlss": "英伟达DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2(TAA)", + "citadel_settings_upscaling_fsr3": "FSR3(TAA)", "citadel_settings_upscaling_none": "无", "citadel_settings_usenativeresolution": "使用原生分辨率", "citadel_settings_video": "视频", + "citadel_settings_video_options": "选项", + "citadel_settings_video_options_confirm_reset": "你确定要将视频选项重置为默认设置吗?", + "citadel_settings_video_options_reset_tooltip": "恢复默认视频选项。", + "citadel_settings_video_search": "图像 tuxiang", "citadel_settings_videodefaults": "恢复默认设置", - "citadel_settings_voice": "语音设置", + "citadel_settings_videopreset": "渲染质量", + "citadel_settings_videopreset_high": "高", + "citadel_settings_videopreset_low": "低", + "citadel_settings_videopreset_med": "中等", + "citadel_settings_videopreset_ultra": "超高", + "citadel_settings_violator_new": "全新", + "citadel_settings_violator_updated": "已更新", + "citadel_settings_voice": "语音", "citadel_settings_voice_always_sample_mic": "始终对麦克风进行采样", - "citadel_settings_voice_level": "语音水平", - "citadel_settings_voice_sounddevice": "语音输入设备:", - "citadel_settings_voice_steam_link": "用 Steam 语音设置配置录音设备设置。", - "citadel_settings_voicevolume": "语音聊天音量(其他玩家)", - "citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量", + "citadel_settings_voice_confirm_reset": "你确定要将麦克风设置重置为默认设置吗?", + "citadel_settings_voice_level": "语音级别", + "citadel_settings_voice_level_desc": "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。", + "citadel_settings_voice_level_search": "语音 yuyin", + "citadel_settings_voice_reset_tooltip": "恢复语音聊天的默认输入设置。", + "citadel_settings_voice_search": "语音 yuyin", + "citadel_settings_voice_sounddevice": "输入设备", + "citadel_settings_voice_sounddevice_desc": "选择用于语音聊天的麦克风。", + "citadel_settings_voice_sounddevice_search": "麦克风 maikefeng", + "citadel_settings_voice_steam_link": "用蒸汽平台语音设置配置录音设备设置。", + "citadel_settings_voicevolume": "语音聊天(他人)", + "citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量。", + "citadel_settings_voicevolume_search": "语音 yuyin", "citadel_settings_volume": "音量", + "citadel_settings_volume_confirm_reset": "你确定要将音量设置重置为默认设置吗?", + "citadel_settings_volume_reset_tooltip": "恢复默认音量设置。", "citadel_settings_vsync": "垂直同步", "citadel_settings_vsync_desc": "消除画面撕裂瑕疵,但会增加输入延迟。", "citadel_settings_will_reset_tooltip": "冲突的绑定将被清除:", @@ -6291,35 +9935,44 @@ "citadel_survey_fun_hero": "今天你选的这个英雄玩起来有趣吗?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "比赛有趣吗?", - "citadel_switch_camera_teammate_1": "观看队友 1", - "citadel_switch_camera_teammate_2": "观看队友 2", - "citadel_switch_camera_teammate_3": "观看队友 3", - "citadel_switch_camera_teammate_4": "观看队友 4", - "citadel_switch_camera_teammate_5": "观看队友 5", + "citadel_switch_camera_teammate_1": "队友 1 视角", + "citadel_switch_camera_teammate_2": "队友 2 视角", + "citadel_switch_camera_teammate_3": "队友 3 视角", + "citadel_switch_camera_teammate_4": "队友 4 视角", + "citadel_switch_camera_teammate_5": "队友 5 视角", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "正在传送到大本营", + "citadel_trigger_teleport_sandbox": "正在传送到沙盒", "citadel_unmute_game_audio": "取消游戏静音", "citadel_unmute_player": "点击取消玩家静音", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "秘术魔枪", + "citadel_weapon_hero_astro_set": "谨遵医嘱", "citadel_weapon_hero_atlas_set": "水落石出", "citadel_weapon_hero_atlas_set_desc": "一次装填一发子弹。可以打断", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "谦卑之训", "citadel_weapon_hero_bebop_set_desc": "发射连续的激光束,没有子弹飞出", + "citadel_weapon_hero_bookworm_set": "章节末尾", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "行业机密", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "微笑服务", + "citadel_weapon_hero_drifter_alt": "割取者", + "citadel_weapon_hero_drifter_set": "绯红之握", "citadel_weapon_hero_duo_set": "Duo Gun", - "citadel_weapon_hero_dynamo_set": "奇能枪", + "citadel_weapon_hero_dynamo_set": "冯内古枪", + "citadel_weapon_hero_familiar_set": "漫漫长夜", + "citadel_weapon_hero_fencer_set": "伊克斯亚的骄傲", "citadel_weapon_hero_forge_set": "使命达成", "citadel_weapon_hero_forge_set_desc": "随着枪达到全速运转状态,射速也跟着升高", + "citadel_weapon_hero_frank_set": "来生警示", "citadel_weapon_hero_ghost_set": "爱郎献礼", "citadel_weapon_hero_gigawatt_set": "冰冷筹算", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6332,12 +9985,17 @@ "citadel_weapon_hero_kelvin_set": "远征终局", "citadel_weapon_hero_krill_set": "金黄丝雀", "citadel_weapon_hero_lash_set": "长索传奇", - "citadel_weapon_hero_magician_set": "诡手神技", + "citadel_weapon_hero_magician_set": "出神入化", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "一诺千金", "citadel_weapon_hero_nano_set": "至甜谎言", + "citadel_weapon_hero_necro_set": "法术之师", + "citadel_weapon_hero_opera_set": "Opera Gun", + "citadel_weapon_hero_operative_set": "伞枪", "citadel_weapon_hero_orion_set": "哀晨降临", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "朋克摇滚羊", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "落空王牌", @@ -6345,19 +10003,28 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "不羁真我", + "citadel_weapon_hero_targetdummy_set": "假枪", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "护佑之握", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", - "citadel_weapon_hero_trapper_set": "人民公仆", + "citadel_weapon_hero_trapper_set": "平民之仆", + "citadel_weapon_hero_unicorn_set": "嘉年华生活", + "citadel_weapon_hero_vampirebat_set": "新晋大亨", "citadel_weapon_hero_viper_set": "震魂响尾", "citadel_weapon_hero_viscous_set": "深海使节", "citadel_weapon_hero_warden_set": "自由之价", + "citadel_weapon_hero_werewolf_set": "狼人野心", + "citadel_weapon_hero_werewolf_wolf_set": "无缚之牙", "citadel_weapon_hero_wraith_set": "欲海捞金", "citadel_weapon_hero_wrecker_set": "屠夫之手", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "思兄之泣", "citadel_weapon_hero_zealot_set": "Zealotry Gun", - "citadel_west_team_name": "蓝宝石", + "citadel_weapon_priest_crossbow": "主的愤怒", + "citadel_weapon_priest_crossbow_crit": "主的愤怒 - 强击", + "citadel_weapon_priest_crossbow_pure": "主的愤怒 - 纯粹", + "citadel_weapon_werewolf_claws": "狼人利爪", + "citadel_west_team_name": "宝蓝", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", "clawdril_drill_and_pin": "Drill & Pin", @@ -6379,12 +10046,36 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "减少冷却时间", "cooldown_reduction_pickup_label": "降低冷却时间", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "雪球", + "cosmetic_item_snowball_desc": "向你的朋友和敌人投掷雪球。随着你在2025年假日挑战获得进度,距离和其他属性都会得到提升。

    向盟友投掷雪球不会造成伤害,并且会重置其冷却时间。", + "cosmetic_item_voting_poster": "地点海报", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "逗留代价", + "doorman_hotel_debuff": "成为宾客", + "doorman_hotel_duration_override_label": "退房时间", + "doorman_hotel_duration_override_postfix": "秒", + "doorman_hotel_duration_override_postvalue_label": "退房时间", + "doorman_hotel_fail": "退房失败", "double_jump_pickup/double_jump": "二段跳和滑索速度", - "extra_gold_pickup/extra_gold_pickup": "下一次击杀英雄的额外赏金", + "drifter_blood_blast": "撕裂", + "drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在近距离内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。", + "drifter_blood_blast_header_on_close_range": "近距离时", + "drifter_blood_blast_t2_desc": "-7秒冷却时间", + "drifter_blood_blast_t3_desc": "造成近战重击伤害
    在近距离时沉默敌人2.3秒", + "drifter_darkness": "永恒之夜", + "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,大幅限制他们看到其他单位的视野。受到作用的敌人会暂时现形,并且在持续时间内被视为落单状态。

    自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", + "drifter_darkness_t3_desc": "+2.5秒持续时间
    +1最大目标数", + "drifter_infinity_slash": "暗影挥击", + "drifter_last_breath": "深渊之拥", + "drifter_last_breath_desc": "把自己包裹在一个水球中,水球可以吸收伤害,然后爆裂。水球因任何原因消散都会使距离内的敌人受到伤害。", + "drifter_shadow_mark": "潜行印记", + "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。

    敌人在流失生命时可以重新激活潜行印记,使自己立刻出现在他们身后。", + "drifter_shadow_mark_t1_desc": "-8%子弹抗性", + "drifter_shadow_mark_t2_desc": "-8秒冷却时间
    +3秒持续时间", + "drifter_shadow_mark_t3_desc": "+2%生命流失
    -40%治疗降低", + "drifter_shadow_mark_teleport": "伏击", + "extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", "extra_stamina_pickup/extra_stamina": "额外耐力", "extra_stamina_pickup_label": "额外耐力", "fathom_breach": "纵身跃击", @@ -6394,15 +10085,16 @@ "fathom_lurkers_ambush/immobilize": "被定身", "fathom_lurkers_ambush/invis": "隐身", "fathom_lurkers_ambush/regen": "生命恢复", - "fathom_lurkers_ambush_active_desc": "蓄积一口粘稠的唾液,唾液会对敌人造成伤害并使其定身。按住 4 以暂时留住唾液。留住唾液的时间越长,伤害和定身的持续时间就越长。", - "fathom_lurkers_ambush_passive_desc": "被动:在脱离战斗且未被敌人发现时,每秒恢复最大生命值的一定比例静止不动时,还会进入隐身状态,只要保持静止或蹲伏且不做任何动作即可。完全隐身时,你将变得无敌。", + "fathom_lurkers_ambush_active_desc": "按住4蓄积一口粘腻的唾液,唾液能伤害敌人并令其减速。蓄积唾液的时间越长,所造成的伤害就越大,减速持续时间也越长。
    如果并未附着在墙上,那么持续时间将减半。", + "fathom_lurkers_ambush_passive_desc": "被动:在脱离战斗且未被敌人发现时,每秒治疗最大生命值的一部分静止不动时,还会进入隐身状态,只要保持静止或蹲伏且不做任何动作即可。完全隐身时将变为无敌。", + "fathom_lurkers_ambush_quip": "隐身并发射出令敌人定身的唾液。", "fathom_reefdweller_harpoon": "礁栖猎叉", "fathom_reefdweller_harpoon/detach_buff": "射速", "fathom_reefdweller_harpoon/regen": "礁栖猎叉恢复", - "fathom_reefdweller_harpoon_desc": "抛出猎叉,附着在墙壁或天花板上,并将你拉向目标。拉动过程中激活“潜影伏击”的隐身效果。悬挂在猎叉附着的表面时,获得额外充能

    施放礁栖猎叉不会打破隐身状态。", + "fathom_reefdweller_harpoon_desc": "抛出猎叉,附着在墙壁或天花板上,并将自身拉向目标。拉动过程中激活“潜影伏击”的隐身效果。悬挂在猎叉附着的表面时,获得额外充能

    施放礁栖猎叉不会打破隐身状态。", "fathom_reefdweller_harpoon_passive_desc": "被动:离开战斗并在小地图上隐身时,每秒治疗最大生命值的一部分。", "fathom_reefdweller_harpoon_quip": "投掷猎叉,将自己拉向物体的表面。", - "fathom_reefdweller_harpoon_t3_desc": "脱离后,获得 30% 的射速加成,持续 7s 或直到重新装填。", + "fathom_reefdweller_harpoon_t3_desc": "脱离后,获得30%射速加成,持续7秒或直到重新装填", "fathom_scalding_spray": "灼热飞浪", "fathom_scalding_spray_desc": "向面前的锥形区域喷射滚烫的热水。喷出的热水对敌方英雄造成伤害时,你会积累额外的武器伤害。", "fathom_scalding_spray_quip": "向面前的锥形区域喷射滚烫的热水。", @@ -6417,79 +10109,79 @@ "golden_idol_bonus_02": "+1 技能点", "guardian_unit": "卫士", "guide_advanced_main_header": "特殊动作", - "guide_advanced_parry_desc": "按下 [ {s:key_parry} ] 即可格挡敌人的近战攻击。

    敌人会眩晕,并受到更大的近战伤害。", + "guide_advanced_parry_desc": "按下{g:citadel_binding:'HeldItem'}格挡敌人的近战攻击。

    敌人会眩晕,并受到更高的近战伤害。", "guide_advanced_parry_header": "格挡", "guide_back_to_dashboard": "返回主界面", - "guide_basics_abilities_desc": "按下 [ {s:in_ability1}、{s:in_ability2}、{s:in_ability3}、{s:in_ability4} ] 即可使用英雄技能。", + "guide_basics_abilities_desc": "按下{g:citadel_binding:'Ability1'}、{g:citadel_binding:'Ability2'}、{g:citadel_binding:'Ability3'}、{g:citadel_binding:'Ability4'}使用英雄技能。", "guide_basics_abilities_header": "技能", - "guide_basics_aim_desc": "按住 [ {s:iv_attack2} ] 即可用武器放大。", + "guide_basics_aim_desc": "按住{g:citadel_binding:'ADS'}武器攻击会放大。", "guide_basics_aim_header": "缩放", "guide_basics_main_header": "基本控制", - "guide_basics_melee_desc": "按下 [ {s:key_weapon_1} ] 即可进行快速攻击。按住 [ {s:key_weapon_1} ] 即可进行强力蓄力攻击。", + "guide_basics_melee_desc": "按下{g:citadel_binding:'AbilityMelee'}发动快速攻击。按住{g:citadel_binding:'AbilityMelee'}发动强力的蓄力攻击。", "guide_basics_melee_header": "近战", - "guide_basics_reload_desc": "按下 [ {s:key_reload} ] 即可给武器重新装填弹药。某些动作,比如近战,会使重新装填暂停。", + "guide_basics_reload_desc": "按下{g:citadel_binding:'Reload'}给武器重新装填弹药。某些动作,比如近战,会使装填暂停。", "guide_basics_reload_header": "装填弹药", - "guide_basics_shoot_desc": "按下 [ {s:iv_attack} ] 即可射击。

    子弹伤害在目标距离较远时会降低。", + "guide_basics_shoot_desc": "按下{g:citadel_binding:'Attack'}射击。

    子弹伤害在目标距离较远时会降低。", "guide_basics_shoot_header": "射击", "guide_get_started_title": "游戏入门", - "guide_movement_airdash_desc": "在空中时冲刺即可进行空中冲刺。

    需要耐力。", + "guide_movement_airdash_desc": "在空中时,使用{g:citadel_binding:'Roll'}进行空中冲刺。

    需要耐力。", "guide_movement_airdash_header": "空中冲刺", - "guide_movement_crouch_desc": "按下 [ {s:key_duck} ] 即可下蹲。", + "guide_movement_crouch_desc": "按住{g:citadel_binding:'Crouch'}下蹲。", "guide_movement_crouch_header": "下蹲", - "guide_movement_dodge_desc": "移动时按下 [ {s:key_innate_1} ] 即可冲刺。

    需要耐力。", + "guide_movement_dodge_desc": "移动时按下{g:citadel_binding:'Roll'}冲刺。

    需要耐力。", "guide_movement_dodge_header": "冲刺", - "guide_movement_dodge_jump_desc": "冲刺时结合时间恰到好处的跳跃即可进行冲刺跳。

    需要耐力。", - "guide_movement_dodge_jump_header": "冲刺跳", - "guide_movement_double_jump_desc": "在跳跃的最高点按下 [ {s:in_mantle} ] 即可进行二段跳。

    二段跳等特殊动作将消耗位于准线旁的耐力条。", + "guide_movement_dodge_jump_desc": "冲刺时结合时间恰到好处的跳跃能达成冲刺跳跃。

    需要耐力。", + "guide_movement_dodge_jump_header": "冲刺跳跃", + "guide_movement_double_jump_desc": "在空中时按下{g:citadel_binding:'Mantle'}进行二段跳。

    二段跳等特殊动作将消耗准线下方的耐力条。", "guide_movement_double_jump_header": "二段跳", - "guide_movement_jump_desc": "按下 [ {s:in_mantle} ] 即可跳跃。", + "guide_movement_jump_desc": "按下{g:citadel_binding:'Mantle'}跳跃。", "guide_movement_jump_header": "跳跃", - "guide_movement_mantle_desc": "靠近墙壁时按下 [ {s:in_mantle} ] 即可攀爬。", + "guide_movement_mantle_desc": "靠近墙壁时按住{g:citadel_binding:'Mantle'}攀爬。", "guide_movement_mantle_header": "攀爬", - "guide_movement_slide_desc": "在向斜坡下方移动或高速移动时按住 [ {s:key_duck} ] 即可滑行。", + "guide_movement_slide_desc": "在向斜坡下方移动或高速移动时按住{g:citadel_binding:'Crouch'}滑行。", "guide_movement_slide_header": "滑行", - "guide_movement_zipline_desc": "按住 [ {s:in_mantle} ] 即可跳上滑索。

    按住 [ {s:in_mantle} ] 可跳下滑索。", - "guide_movement_zipline_header": "转运滑索", + "guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。

    按住{g:citadel_binding:'Mantle'}可跳下滑索。", + "guide_movement_zipline_header": "滑索", "guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。

    有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。", "guide_neutrals_header": "中立生物", "guide_outro_main_header": "精彩时刻", "guide_overview_desc": "浏览各个部分,了解更多关于游戏的信息。", - "guide_overview_header": "欢迎来到 Deadlock", + "guide_overview_header": "欢迎来到《异锁》", "guide_overview_main_header": "欢迎", "guide_the_map_core_alt_desc": "游戏目标是围攻敌方基地,摧毁敌方防御,暴露敌方队伍的守护神。摧毁守护神即可获胜。", "guide_the_map_core_alt_header": "基地", "guide_the_map_core_desc": "每个队伍基地后方都有一个圣坛,摧毁敌方圣坛即可获胜。", "guide_the_map_core_header": "核心", - "guide_the_map_desc": "将鼠标悬停在地图各个区域上,进一步了解玩 Deadlock 时将看到的内容。", + "guide_the_map_desc": "将鼠标悬停在地图各个区域上,进一步了解玩《异锁》时将看到的内容。", "guide_the_map_guardians_desc": "卫士是每条分路的第一道防线。他们的攻击力强大无比,所以最好让步兵向他们发起进攻。", "guide_the_map_guardians_header": "卫士", "guide_the_map_header": "概览", - "guide_the_map_lanes_desc": "共有 4 条分路,每条都有一条转运滑索,玩家可搭乘滑索快速移动。", + "guide_the_map_lanes_desc": "共有 3 条分路,每条都有一条滑索,玩家可搭乘滑索快速移动。", "guide_the_map_lanes_header": "分路", "guide_the_map_main_header": "概览", - "guide_the_map_midboss_desc": "地图中央有一个强大的中立 Boss。击杀该 Boss 的队伍将在下次死亡后立即重生。", - "guide_the_map_midboss_header": "圣殿 Boss", + "guide_the_map_midboss_desc": "地图中区有一个强大的中立头目。击败该头目的队伍将在下次倒下后立即重生。", + "guide_the_map_midboss_header": "圣坛头目", "guide_the_map_troopers_desc": "士兵会定期在基地生成,沿着分路一路奔跑,与遇到的任何敌人战斗。", "guide_the_map_troopers_header": "步兵", - "guide_the_map_walkers_desc": "四足机甲藏在在分路深处,拥有多种防御动作。", - "guide_the_map_walkers_header": "四足机甲", + "guide_the_map_walkers_desc": "机甲藏在在分路深处,拥有多种防御动作。", + "guide_the_map_walkers_header": "机甲", "guide_the_map_welcome_desc": "欢迎来到被诅咒的纽约。如果你的队伍想要突出重围,赢得胜利,就需要运用枪支和超自然力量来围攻敌人的基地。", "guide_the_map_welcome_header": "介绍", "guide_the_map_welcome_sub_header": "介绍", "guide_upgrades_buy_mods_desc": "物品可以修改许多属性,如弹药数量、近战伤害或生命恢复。提升元灵力量的物品会改善你的技能效果。

    每名英雄都有一个“建议物品”选项卡,内含为英雄精心挑选的推荐物品。", "guide_upgrades_buy_mods_header": "购买物品", - "guide_upgrades_deny_desc": "敌方魂魄光球为橙色,如果它们飘走或者被敌方射击就会落入敌方囊中。

    可以先射击这些橙色光球来窃取魂魄。", - "guide_upgrades_deny_header": "窃取魂魄", + "guide_upgrades_deny_desc": "敌方魂魄光球为橙色,如果它们飘走或者被敌方射击就会落入敌方囊中。

    可以先射击这些橙色光球来回收魂魄。", + "guide_upgrades_deny_header": "回收魂魄", "guide_upgrades_going_home_desc": "你有可以消耗的魂魄时,可以返回基地治疗,购买可以提升属性并授予额外技能的强大物品。

    每个卫士旁也各有一个商店,在卫士被摧毁前均可使用。", "guide_upgrades_going_home_header": "商店", - "guide_upgrades_killing_guardians_desc": "你收集魂魄时,也会获得技能点(AP)。

    按住 [TAB] 可将技能点用于升级技能。", + "guide_upgrades_killing_guardians_desc": "你收集魂魄时,也会获得技能点(AP)。

    按住{g:citadel_binding:'Scoreboard'}可将技能点用于升级技能。", "guide_upgrades_killing_guardians_header": "技能点", - "guide_upgrades_last_hit_desc": "击杀步兵和玩家即可获得魂魄。也可以击杀地图各处的中立生物获得魂魄。

    魂魄由近处友军共享。", + "guide_upgrades_last_hit_desc": "击倒步兵和玩家即可获得魂魄。也可以击倒地图各处的中立生物获得魂魄。

    魂魄由近处友军共享。", "guide_upgrades_last_hit_header": "魂魄", "guide_upgrades_main_header": "获取力量", - "guide_upgrades_upgrade_abilities_desc": "消耗技能点来来升级技能。

    共有 3 个技能等级。", + "guide_upgrades_upgrade_abilities_desc": "消耗技能点来升级技能。

    共有 3 个升级等级。", "guide_upgrades_upgrade_abilities_header": "提升技能", - "guide_upgrades_yellow_orbs_desc": "当你发出致命一击时,额外的魂魄就会出现。

    你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。", + "guide_upgrades_yellow_orbs_desc": "当敌人倒下时,额外的魂魄就会出现。

    你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。", "guide_upgrades_yellow_orbs_header": "稳获魂魄", "gun_powerup_pickup": "枪械攻击", "gunslinger_demonMark": "炼狱烙印", @@ -6508,217 +10200,550 @@ "headed_this_way": "往这边来了", "headed_to_blue": "{s:param_1}往蓝路走了", "headed_to_green": "{s:param_1}往绿路走了", - "headed_to_purple": "{s:param_1}往紫路走了", + "headed_to_purple": "{s:param_1}往绿路走了", "headed_to_yellow": "{s:param_1}往黄路走了", "health_regen_pickup/small_health_regen": "生命恢复提高", "health_regen_pickup_label": "治疗", "hero_akimbo": "阿金驳", + "hero_akimbo:n": "阿金驳", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "阿金驳", + "hero_akimbo_search:n": "阿金驳", "hero_apocalypse": "Apocalypse", + "hero_apocalypse:n": "Apocalypse", + "hero_apocalypse_search": "Apocalypse", + "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", + "hero_architect:n": "Architect", + "hero_architect_search": "Architect", + "hero_architect_search:n": "Architect", "hero_assassin": "Assassin", + "hero_assassin:n": "Assassin", + "hero_assassin_search": "Assassin", + "hero_assassin_search:n": "Assassin", "hero_astro": "哈雷黛", - "hero_astro_lore": "有的人终其一生都梦想着能够搬去纽约。哈雷黛却不是这样的人。她满足地做着一名小镇警长,唯一一次动枪还是在县集市上表演射击。对于这样的职业生涯她乐在其中。接着谋杀案就发生了。\"n\"n作案手法可怖而残忍:受害者的胸腔被撕扯开,内脏好像被鸟琢过一样散乱一摊。哈雷黛追查到了凶手——一名四处游荡的民乐手,被媒体冠以“游吟杀手”的称号。但是当她与凶手对峙时,那人却砰然化作一团乌鸦飞走了。\"n\"n一晃 6 个月已过,虽然这座位于伊利诺伊州中部的小镇已不再被谋杀案所笼罩,但哈雷黛对案件的调查并没有停止。她相信游吟杀手正逃往纽约。等她抓到了凶手,她一定要亲手送那个王八蛋上西天。", - "hero_astro_playstyle": "哈雷黛凭借其一手好枪法,射击被自己弹到空中的东西。瞄准了目标之后她能给对方造成严重伤害。她的移动技巧能让她孤立敌人,或是降伏仓惶撤退的对手。", + "hero_astro:n": "哈雷黛", + "hero_astro_lore": "有的人终其一生都梦想着能够搬去纽约。哈雷黛却不是这样的人。她满足地做着一名小镇警长,唯一一次动枪还是在县集市上表演射击。对于这样的职业生涯她乐在其中。接着谋杀案就发生了。

    作案手法可怖而残忍:受害者的胸腔被撕扯开,内脏好像被鸟啄过一样散乱一摊。哈雷黛追查到了凶手——一名四处游荡的民乐手,被媒体冠以“游吟杀手”的称号。但是当她与凶手对峙时,那人却砰然化作一团乌鸦飞走了。

    一晃6个月过去,虽然这座位于伊利诺伊州中部的小镇已不再被谋杀案所笼罩,但哈雷黛对案件的调查并没有停止。她相信游吟杀手正逃往纽约。等她抓到了凶手,她一定要亲手送那个坏人上路。", + "hero_astro_playstyle": "哈雷黛凭借其一手好枪法,射击被自己弹到空中的东西。精确射击能使她给对方造成严重伤害。她的移动技巧能让她把指定敌人从队伍里剥离,或是临时起意改为撤退。", "hero_astro_role": "四处弹跳,使出高难度射击手法", - "hero_atlas": "亚伯拉姆斯", - "hero_atlas_lore": "办事则雷利风行、处世则沉着冷静、喝酒则开怀痛饮,亚伯拉姆斯侦探多年来一直是纽约刑侦界的的大人物。从艺术品盗窃到人口失踪再到杀人献祭,亚伯拉姆斯可不是什么案子都接,他是什么案子都破。\"n\"n但他跟踪花心萝卜揭开隐秘情事的日子终于走到了尽头。一天他打开办公室大门,发现桌子上赫然放着宝书。\"n\"n一张字条上用黑玛瑙血写道“别让他们夺走宝书”,除此之外再无其他指示。亚伯拉姆斯还没搞清楚宝书是从哪来的,但有鉴于他的居所已遭闯入、他的办公室三次被人翻遍、他的车爆炸起火,他有足够多的理由将整件事查个水落石出。", - "hero_atlas_playstyle": "亚伯拉姆斯身形壮硕、稳如泰山,适合打头阵。他常常闯进敌人中央,看着他们四散奔逃。要是敌人在他身上浪费子弹,他后头的队友们就可以无所顾忌地大举杀敌。", + "hero_astro_search": "haleidai 警长 jingzhang 牛仔 niuzai", + "hero_astro_search:n": "haleidai 警长 jingzhang 牛仔 niuzai", + "hero_atlas": "亚伯兰", + "hero_atlas:n": "亚伯兰", + "hero_atlas_lore": "办事则雷利风行、处世则沉着冷静、喝酒则开怀痛饮,亚伯兰侦探多年来一直是纽约刑侦界的的大人物。从艺术品盗窃到人口失踪再到涉及人命的仪式,亚伯兰可不是只把案子接下,他会尽数妥善处置。

    但他跟踪花心萝卜揭开隐秘情事的日子终于走到了尽头。一天他打开办公室大门,发现桌子上赫然放着宝书。

    一张字条上用黑玛瑙血写道“别让他们夺走宝书”,除此之外再无其他指示。亚伯兰还没搞清楚宝书是从哪来的,但鉴于他的居所已遭闯入、他的办公室三次被人翻遍、他的车爆炸起火,他有足够多的理由将整件事查个水落石出。", + "hero_atlas_playstyle": "亚伯兰身形壮硕、稳如泰山,适合打头阵。他常常闯进敌人中央,看着他们四散奔逃。要是敌人在他身上浪费子弹,他后头的队友们就可以无所顾忌地大举进攻。", "hero_atlas_role": "冲向敌人,近场作战", + "hero_atlas_search": "yabolan 蓝牛 lanniu 警探 jingtan 侦探 zhentan", + "hero_atlas_search:n": "yabolan 蓝牛 lanniu 警探 jingtan 侦探 zhentan", "hero_ballista": "Ballista", + "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Ballista", + "hero_ballista_search:n": "Ballista", "hero_bebop": "比波普", - "hero_bebop_lore": "比波普是由一个孀居的垃圾场看门女用双手做出来的,但他可不仅仅是个只会干粗活的破烂拼接人,他是她求之不得的宝贝儿子。白天,他俩会一起在废铁场干活儿,晚上则是共同聆听爵士乐。这种日复一日的生活,虽然算不上多舒心,但起码安稳。可是现在,给了比波普生命的人一病不起。要是雪莉小姐知道了比波普为了给她买药在晚上都从事着哪些行当,她肯定不答应,但只要她不知道,就不会受到伤害。", + "hero_bebop:n": "比波普", + "hero_bebop_lore": "比波普是由一个孀居的垃圾场看门女用双手做出来的,但他可不仅仅是个只会干粗活的破烂拼接人,他是她求之不得的宝贝儿子。白天,他俩会一起在废铁场干活儿,晚上则是共同聆听爵士乐。这种日复一日的生活,虽然算不上多舒心,但起码安稳。可是现在,给了比波普生命的人一病不起。要是雪莉小姐得知比波普为了给她买药在晚上都从事着哪些行当,她肯定不答应,但只要她不知道,就不会受到伤害。", "hero_bebop_playstyle": "比波普能以多种方式串联起他的技能,从而打乱敌人位置、拯救队友、在短时间内连连伤敌。当战斗形势不讲究精细技巧时,他巨大的激光炮仍能解决不少问题。", "hero_bebop_role": "钩住敌人,连续放招,一举制胜", + "hero_bebop_search": "bibopu 机器人 jiqiren 屠夫 tufu 帕吉 paji 钩子 gouzi", + "hero_bebop_search:n": "bibopu 机器人 jiqiren 屠夫 tufu 帕吉 paji 钩子 gouzi", + "hero_bebop_sort": "比波普", + "hero_bebop_sort:n": "比波普", + "hero_boho": "波米", + "hero_boho:n": "波米", + "hero_boho_search": "波米", + "hero_boho_search:n": "波米", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "佩吉", + "hero_bookworm:n": "佩吉", + "hero_bookworm_lore": "佩吉是一位珍本交易商的女儿,她在一个充满爱心,重视善良、魔法和讲故事的家庭中长大。不过,尽管佩吉很自然地接受了父母的价值观,但她的弟弟布莱斯却没有。

    作为叛逆的少年,布莱斯不仅对家人的和颜悦色感到不满;也忍受不了他们拒绝让他涉足他们认为太危险的魔法。佩吉想尽一切办法让他别去闯祸,但就像大多数青少年一样,他的大姐姐越想告诉他什么对他最好,他就越抗拒。

    佩吉不知道布莱斯做了什么被赶出家门……只是她从图书馆回家后发现弟弟不见了,而父母只是以泪洗面。

    几天变成了几周,又变成几个月再到几年。佩吉成长为才华横溢的藏书家,穿梭在五个行政区的图书馆以讲故事为生;虽然她的父母对布莱斯的事保持沉默,但佩吉对找到他的执念与日俱增。最终她会发现弟弟的遭遇……而凡人和神明都阻止不了她。", + "hero_bookworm_search": "peiji 书虫 shuchong bookworm 奶妈 naima", + "hero_bookworm_search:n": "peiji 书虫 shuchong bookworm 奶妈 naima", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "悖论", - "hero_chrono_lore": "悖论,时间开了个小差造成的故障,也是臭名昭著的盗贼帮派的名字。这帮小偷会制定出精密复杂的作案手法,专门找最为有权有势的人物和机构下手,并以此为傲。他们将无数的文物、国家机密、名人验亲结果搞到手后,会做什么呢?将它们放到快闪博物馆里展示一番,以此向全世界宣告没有谁能躲得过他们的魔爪。\"n\"n帮会的每个成员都隐藏在谜团之中,他们戴上面具,用组织的名字称呼自己。他们无处不在,但又无处可寻。只要他们想盗取某样东西,就没有什么能拦得住他们。", + "hero_chrono:n": "悖论", + "hero_chrono_lore": "悖论,时间开了个小差造成的故障,也是臭名昭著的盗贼帮派的名字。这帮小偷会制定出精密复杂的作案手法,专门找最有权有势的人物和机构下手,并以此为傲。他们将无数的古董、机密、名人验亲结果搞到手后,会做什么呢?将它们放到快闪博物馆里展示一番,以此向全世界宣告没有谁能躲得过他们的魔爪。

    帮会的每个成员都隐藏在谜团之中,他们戴上面具,用组织的名字称呼自己。他们无处不在,但又无处可寻。只要他们想拿到某样东西,就没有什么能拦得住他们。", "hero_chrono_playstyle": "操控时间的本领让悖论在一对一的战斗中快人一步。她通过换位大法让敌人置于脉冲手雷的攻击、时间墙的阻隔,或是队友的包围之下,并凭此制霸沙场。", "hero_chrono_role": "扭曲时空", + "hero_chrono_search": "beilun 一枪超人 yiqiangchaoren 灯泡女 dengpaonv vs", + "hero_chrono_search:n": "beilun 一枪超人 yiqiangchaoren 灯泡女 dengpaonv vs", "hero_clawdril": "Clawdril", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", + "hero_coldmetal:n": "Cold Metal", + "hero_coldmetal_search": "Cold Metal", + "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", + "hero_cowboy:n": "Cowboy", + "hero_cowboy_search": "Cowboy", + "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", + "hero_demoman:n": "Demolitions Expert", + "hero_demoman_search": "Demolitions Expert", + "hero_demoman_search:n": "Demolitions Expert", + "hero_doorman": "门侍", + "hero_doorman:n": "门侍", + "hero_doorman_lore": "他举止得体。他彬彬有礼。但是这个巴隆妮斯酒店的谦逊门卫,远非表面看上去这么简单。

    尽管他只打算在这个位面体验一两个月的生活,但门侍很快发现,通过纽约的服务业,他能持续了解那些能取悦到人类的奇特需求。", + "hero_doorman_search": "menshi 门童 mentong 酒店 jiudian 巴隆妮斯 balongnisi doorman", + "hero_doorman_search:n": "menshi 门童 mentong 酒店 jiudian 巴隆妮斯 balongnisi doorman", + "hero_doorman_sort": "门侍", + "hero_doorman_sort:n": "门侍", + "hero_drifter": "孤猎", + "hero_drifter:n": "孤猎", + "hero_drifter_lore": "一个古老的血族在美国徜徉,这个无名的怪物被世人称为孤猎,世代以来一直在捕食活物。

    和大多数现代的血族不同,孤猎对华服和头衔不感兴趣,而且毫不掩饰自己对血族的法则和传统的蔑视。由于他拒绝遵守规矩,北美的男爵都视他为眼中钉;但子爵和长老呼吁将他正法时,孤猎却依然我行我素……", + "hero_drifter_search": "gulie 血魔 xuemo 狼人 langren", + "hero_drifter_search:n": "gulie 血魔 xuemo 狼人 langren", + "hero_drifter_sort": "孤猎", + "hero_drifter_sort:n": "孤猎", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druid", + "hero_druid_search:n": "Druid", "hero_duo": "Duo", - "hero_dynamo": "奇能教授", - "hero_dynamo_lore": "身为科学家,奇能教授总保持着一颗好奇心。因此,当一道时空裂痕在中央公园豁开时,他是最先赶到现场调查的。虽然他预料到目睹如此壮观的景象将会改变他的生命,但他以为这种改变只是象征性的,而不是让他的身体原子化并缩减成一颗小小的、即将衰亡的星星。\"n\"n尽管他的身体已经湮灭,他的精神和求知欲却继续活了下来。作为哥伦比亚学院的终身教授,奇能教授希望一边研究他自身的状况,一边扛下授课任务,毕竟,他还要启发一颗颗年轻的头脑。", - "hero_dynamo_playstyle": "奇能教授一边保持着自己和队友的生命值,一边等待着他出场的时刻。想要重塑一场团战的局面,最好的办法就是在队友的完美配合下使出奇点大招。", + "hero_duo:n": "Duo", + "hero_duo_search": "Duo", + "hero_duo_search:n": "Duo", + "hero_dynamo": "奇能", + "hero_dynamo:n": "奇能", + "hero_dynamo_lore": "身为科学家,奇能总保持着一颗好奇心。因此,当一道时空裂痕在中央公园豁开时,他是最先赶到现场调查的。虽然他预料到目睹如此壮观的景象将会改变他的生命,但他以为这种改变只是象征性的,而不是让他的身体原子化并坍缩成一颗小小的濒死恒星。

    尽管他的身体已经湮灭,他的精神和求知欲没有消亡。作为哥伦比亚学院的终身教授,奇能希望一边研究他自身的状况,一边扛下授课任务,毕竟,他还要启发一颗颗年轻的头脑。", + "hero_dynamo_playstyle": "奇能一边保持着自己和队友的生命值,一边等待着他出场的时刻。想要重塑一场团战的局面,最好的办法就是在队友的完美配合下使出奇点大招。", "hero_dynamo_role": "令敌军寸步难行", - "hero_forge": "麦金尼斯", - "hero_forge_lore": "麦吉·麦金尼斯从小就很会造东西。4 岁时,她就能用积木搭出炫丽的建筑;10 岁时,她鼓捣出特制的灯光装置,还改造了电路,好为父母的结婚纪念日增添光彩;15 岁时,她设计出了一种机器,能从死者身上提炼出灵魂……这个机器要比她搭的积木房子稍微更引人注目一点。\"n\"n如今,身为菲尔法克斯实业军事研发部的总监,麦金尼斯把时间都花在机器车间里,而从不光顾实验室。她对理论没兴趣,在她眼里,科学是能用手触摸的魔法。", - "hero_forge_playstyle": "不管是设立歼敌区域还是分裂敌军,精确地放置武器对于麦金尼斯而言至关重要。她能帮助队伍战斗下去,使他们在坚守阵地时固若金汤。", + "hero_dynamo_search": "qideng 教授 jiaoshou 谜团 mituan 黑洞 heidong", + "hero_dynamo_search:n": "qideng 教授 jiaoshou 谜团 mituan 黑洞 heidong", + "hero_familiar": "雷姆", + "hero_familiar:n": "雷姆", + "hero_familiar_lore": "雷姆意外地从梦境世界偷渡而来,发现自己滞留在这座不夜城里。出于好奇心,雷姆和他的朋友们在五大区四处游荡,寻找回家的路。

    要是下班乘坐蓝线地铁回家时打起了瞌睡,也许刚刚就是遇到了诅咒纽约城里的最新居民。", + "hero_familiar_search": "leimu rem 悠米 youmi", + "hero_familiar_search:n": "leimu rem 悠米 youmi", + "hero_fencer": "阿波罗", + "hero_fencer:n": "阿波罗", + "hero_fencer_lore": "北伊克斯亚是美丽、传统与冲突并存的土地,残酷的政治暴力早已司空见惯。因此,当阿波罗得知为了保证他的安全,他将被送往纽约求学,他意识到事态严重。

    阿波罗很难适应布莱克莫学院的生活。这所学校本应汇聚诅咒的纽约城里最优秀、最聪明的学生,但他看到的,除了少数之外,几乎全是平庸之辈。他没有把时间浪费在派对和舞会之类的琐事上,而是将精力投入到击剑场上,作为布莱克莫击剑队的队长,他刻苦训练。

    然而,到头来阿波罗并不太在意纽约生活的单调乏味。他知道,总有一天,父亲会召唤他回家,而他可以证明自己配得上家族的祖传宝剑。", + "hero_fencer_search": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林", + "hero_fencer_search:n": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林", + "hero_forge": "麦金妮", + "hero_forge:n": "麦金妮", + "hero_forge_lore": "麦吉·麦金妮从小就很会造东西。4岁时,她就能用积木搭出炫丽的建筑;10岁时,她鼓捣出特制的灯光装置,还改造了电路,好为父母的结婚纪念日增添光彩;15岁时,她设计出了一种机器,能从死者身上提炼出灵魂……这个机器要比她搭的积木房子稍微更引人注目一点。

    如今,身为菲尔法克斯实业军事研发部的总监,麦金妮把时间都花在机器车间里,而从不光顾实验室。她对理论没兴趣,在她眼里,科学是能用手触摸的魔法。", + "hero_forge_playstyle": "不管是设立歼敌区域还是分裂敌军,精确地放置武器对于麦金妮而言至关重要。她能帮助队伍战斗下去,使他们在坚守阵地时固若金汤。", "hero_forge_role": "用炮塔控制战斗局面", + "hero_forge_search": "maijinni 炮台 paotai 毛妹 maomei", + "hero_forge_search:n": "maijinni 炮台 paotai 毛妹 maomei", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "维克多", + "hero_frank:n": "维克多", + "hero_frank_lore": "很多人终其一生都在思考自己究竟是谁。而对于维克多,这个关乎存在的问题变得更加复杂,因为他在停尸间的桌子上醒来后完全不知道是创造了他,又是为什么创造了他,他的身体又是来自于谁。

    如今,维克多在五个行政区寻找答案,希望有人能辨认出他身上的任何一部分。", + "hero_frank_search": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", + "hero_frank_search:n": "weikeduo 骷髅王 kulouwang 弗兰克 fulanke frank 塞拉斯 sailasi", + "hero_frank_sort": "维克多", + "hero_frank_sort:n": "维克多", "hero_gadgeteer": "Gadgeteer", + "hero_gadgeteer:n": "Gadgeteer", + "hero_gadgeteer_search": "Gadgeteer", + "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", + "hero_gadgetman:n": "Gadget Man", + "hero_gadgetman_search": "Gadget Man", + "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "无名氏", + "hero_genericperson:n": "无名氏", "hero_ghost": "盖斯特夫人", - "hero_ghost_lore": "吉安娜·盖斯特夫人曾一度是个炙手可热的万人迷。但随着时光飞逝,红颜渐褪,她跻身上流社会的逍遥日子也越来越离她远去。到最后,她沦为养老院里的孱弱阿婆,整天讲述着她曾经的辉煌。也就是在这时,守誓者出现了。守誓者是来自异域空间的强大魂灵,他给盖斯特夫人提供了寻回昔日浮华的办法。他可以帮她重获青春,而她要做的就只是从世人身上吸取精华以使青春常驻。\"n\"n盖斯特内心充满了挣扎。显然杀人可是个险恶的勾当,而且毫无疑问这个守誓者不是个可以信赖的家伙。可话虽如此,一想到能够再现青春时光,她就无法抗拒。因此,她心生一计:先跟守誓者定下契约,然后将他捆住,看着他,限制守誓者对她的影响力和吸引力。她仍然会给守誓者喂食,但怎么来由不着他,而是她说了算。\"n\"n然而,随着几年变成几十年,盖斯特的力量已经衰减,而守誓者的胃口却胜过以往任何时候……", - "hero_ghost_playstyle": "牺牲自己的生命值以给敌人致命打击是盖斯特夫人的力量源泉。在力量不足之时,她可以吸走敌人的生命。", - "hero_ghost_role": "牺牲自己的生命值,然后从敌人那里吸回来", - "hero_gigawatt": "老七", - "hero_gigawatt_lore": "当神秘能量在地球上觉醒时,整个世界都变了……任何事情都有可能。但仅仅因为任何事情都有可能,并不代表任何事情都应该成为可能。因此政府制定了规则,也就是法律。是这些法律让美国公民们能够安全地享受超自然世界的种种好处。但受制于规则和法律的都是凡夫俗子,是平庸之辈,他们可不能跟老七相提并论。\"n\"n坊间流传着各种关于老七的谣言,试图去揣测他当年究竟干了什么,以至于被送到了永寂黑渊——专门关押世间最最危险的玄冥术士的地牢。但他受刑那天晚上所发生的事,是毫无疑问的。\"n\"n当晚有七国最强法师联合派出的护卫坐镇。创造这些护卫不仅是为了防止行刑时受到神秘力量的干扰,也是为了齐力毁灭老七的魂魄,以防日后再有人为继承他的衣钵而召唤、复苏或假以他法利用他的魂魄。但一切都是徒劳的。\"n\"n围观者们胆颤心惊地目睹美军最强心术师的头颅像葡萄一样爆裂;他们尖叫着看到苏格兰场调查玄冥之术的头号警探——据称也是让老七落网的那个人——化为灰烬。老七的身体在束带之下猛烈地扭动,他的皮肤在诡异的电流下燃烧……然而他就是不死。他狂笑起来。\"n\"n他在笑声中挣脱了束缚。\"n\"n他在笑声中瞧见他的对手畏畏缩缩。\"n\"n他在笑声中把折磨他的人杀了个精光。\"n\"n他在笑声中品尝着多年没有呼吸到的新鲜空气。\"n\"n他在笑声中想象着等他到了纽约都要干些什么。", - "hero_gigawatt_playstyle": "老七最善于在小规模冲突中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。", - "hero_gigawatt_role": "成群地电死敌军", + "hero_ghost:n": "盖斯特夫人", + "hero_ghost_lore": "吉安娜·盖斯特夫人曾一度是个炙手可热的万人迷。但随着时光飞逝,红颜渐褪,她跻身上流社会的逍遥日子也越来越离她远去。到最后,她沦为养老院里的孱弱阿婆,整天讲述着她曾经的辉煌。也就是在这时,守誓者出现了。守誓者是来自异域空间的强大魂灵,他给盖斯特夫人提供了寻回昔日浮华的办法。他可以帮她重获青春,而她要做的就只是从世人身上吸取精华,使青春常驻。

    盖斯特内心充满了挣扎。显然这可是个险恶的行径,而且毫无疑问这个守誓者不是可以信赖的家伙。可话虽如此,一想到能够再现青春时光,她就无法抗拒。因此,她心生一计:先跟守誓者定下契约,然后将他捆住,监视他,限制住守誓者对她的影响力和吸引力。她仍然会给守誓者喂食,但是一切会按照按她的要求。

    然而,随着几年变成几十年,盖斯特的力量已经衰减,而守誓者的胃口却胜过以往任何时候……", + "hero_ghost_playstyle": "盖斯特夫人消耗自己的生命后可以向敌人施以强力的打击,这正是她的力量源泉。而生命过低之时,她还可以吸取敌人的生命。", + "hero_ghost_role": "消耗自己的生命值,再吸取敌人的生命", + "hero_ghost_search": "gaisite 盖斯特 夫人 furen 老太 laotai lady 血妈 xuema", + "hero_ghost_search:n": "gaisite 盖斯特 夫人 furen 老太 laotai lady 血妈 xuema", + "hero_gigawatt": "柒", + "hero_gigawatt:n": "柒", + "hero_gigawatt_lore": "当神秘能量在地球上觉醒时,整个世界都变了……任何事情都有可能。但仅仅因为任何事情都有可能,并不代表任何事情都应该成为可能。因此政府制定了规则,也就是法律。是这些法律让美国公民们能够安全地享受超自然世界的种种好处。但受制于规则和法律的都是凡夫俗子,是平庸之辈,他们可不能跟柒相提并论。

    坊间流传着各种关于柒的谣言,试图去揣测他当年究竟干了什么,以至于被送到了永寂黑渊——这个地牢专门关押世间最最危险的玄冥术士。但他受刑那天晚上所发生的事,是毫无疑问的。

    当晚有七国最强法师联合派出的护卫坐镇。创造这些护卫不仅是为了防止行刑时受到神秘力量的干扰,也是为了齐力毁灭柒的魂魄,以防日后再有人为继承他的衣钵而召唤、复苏或假以他法利用他的魂魄。但一切都是徒劳。

    围观者们胆颤心惊地目睹美军最强心术师的头颅像葡萄一样爆裂;他们尖叫着看到苏格兰场调查玄冥之术的头号警探——据称也是让柒落网的那个人——化为灰烬。柒的身体在束带之下猛烈地扭动,他的皮肤在诡异的电流下燃烧……然而他就是不死。他狂笑起来。

    他在笑声中挣脱了束缚。

    他在笑声中瞧见他的对手畏畏缩缩。

    他在笑声中把折磨他的人一扫而光。

    他在笑声中品尝着多年没有呼吸到的新鲜空气。

    他在笑声中想象着他到纽约之后都要干些什么。", + "hero_gigawatt_playstyle": "老七最善于在小规模对峙中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。", + "hero_gigawatt_role": "电击成群的敌军", + "hero_gigawatt_search": "laoqi 老七 diannan qi 电男 七", + "hero_gigawatt_search:n": "laoqi 老七 diannan qi 电男 七", "hero_glider": "Glider", + "hero_glider:n": "Glider", + "hero_glider_search": "Glider", + "hero_glider_search:n": "Glider", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", + "hero_gunner:n": "Gunner", + "hero_gunner_search": "Gunner", + "hero_gunner_search:n": "Gunner", "hero_gunslinger": "Gunslinger", - "hero_haze": "暗影", - "hero_haze_lore": "玄冥力量安全和调查委员会是个让中情局都显得透明的隐秘政府组织。抵御当地执法部门无力对抗的邪恶力量,保障国家安全,这全都依靠组成该委员会的男男女女和各路鬼神们。\"n\"n暗影是恶名昭彰的“睡魔作战队”的一员,她时常负责潜入观察对象的梦中,评估其威胁等级,必要的话……还会让其陷入沉睡。", - "hero_haze_playstyle": "当暗影专心对付一个目标时,她能在战斗中立于不败之地。她更喜欢单方面交战,避免自己受伤,然后来到毫无防备的敌人面前,将其歼灭。", + "hero_gunslinger:n": "Gunslinger", + "hero_gunslinger_search": "Gunslinger", + "hero_gunslinger_search:n": "Gunslinger", + "hero_haze": "岚梦", + "hero_haze:n": "岚梦", + "hero_haze_lore": "玄冥力量安全和调查委员会是个让中情局都显得透明的隐秘政府组织。抵御当地执法部门无力对抗的凶险力量,保障国家安全,这全都依靠组成该委员会的男男女女和各路鬼神们。

    岚梦是恶名昭彰的“睡魔作战队”的一员,她时常负责潜入观察对象的梦中,评估其威胁等级,必要的话……还会让其陷入沉睡。", + "hero_haze_playstyle": "当岚梦专心对付一个目标时,她能在战斗中立于不败之地。她更喜欢单方面交战,避免自己受伤,然后来到毫无防备的敌人面前,将其歼灭。", "hero_haze_role": "神出鬼没,一顿狂射", + "hero_haze_search": "lanmeng 暗影 anying haze 黑脸 heilian", + "hero_haze_search:n": "lanmeng 暗影 anying haze 黑脸 heilian", + "hero_haze_sort": "岚梦", + "hero_haze_sort:n": "岚梦", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", - "hero_hornet": "复仇女巫", - "hero_hornet_lore": "复仇女巫曾是塞勒姆审巫案中约翰·霍桑的受害人。在第一场异度涡旋(也就是让大众领略到了超自然力量的那次事件)降临时,她的魂魄被带回了尘世。\"n\"n她孤“魂”奋战,对抗着“人性联盟”——一个由霍桑的后代建立的女巫裁判所。复仇女巫力图保护超自然世界,使其免受霍桑之流的侵扰。为了达到目的,就算杀的人堆积如山她也毫不畏惧。", - "hero_hornet_playstyle": "复仇女巫行动自如,能够从容不迫地对付敌人。她会一点点地消灭她的猎物,让其慢慢流血而死。只要有复仇女巫在,受伤的敌人不管离她多远都应该担心被她干掉。", + "hero_hijack:n": "Hijack", + "hero_hijack_search": "Hijack", + "hero_hijack_search:n": "Hijack", + "hero_hornet": "薇妲", + "hero_hornet:n": "薇妲", + "hero_hornet_lore": "薇妲曾是塞勒姆审巫案中约翰·霍桑的受害人。在第一场异度涡旋(也就是让大众领略到了超自然力量的那次事件)降临时,她的魂魄被带回了尘世。

    她孤“魂”奋战,对抗着“人性联盟”——一个由霍桑的后代建立的女巫裁判所。薇妲力图保护超自然世界,使其免受霍桑之流的侵扰。为了达到目的,就算敌人在她面前堆积如山她也毫不畏惧。", + "hero_hornet_playstyle": "薇妲行动自如,能够从容不迫地应战。她会选好她的猎物,让其生命慢慢流逝。只要有她在,受伤的敌人不管离她多远都应该担心自己的安危。", "hero_hornet_role": "狙击毫无防备的敌人", + "hero_hornet_search": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", + "hero_hornet_search:n": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui", + "hero_hornet_sort": "薇妲", + "hero_hornet_sort:n": "薇妲", "hero_inferno": "炽焱", + "hero_inferno:n": "炽焱", "hero_inferno_lore": "曾经,炽焱和大多数少年一样,狂傲、叛逆而又冲动。但和大多数少年不一样的是,他是来自异域空间的生物,他有着能驾驭火焰的超自然力量。很显然:他的青葱岁月是在一次次纵火、谋杀和毁尸灭迹中度过的。不过那都是往事了。如今炽焱已长大成人,他的性情也温和了不少。他开开心心地在酒吧工作,听着现场音乐,跟有趣的人聊天。话虽这么说,只要酒吧里有人寻衅滋事、拳脚相加,他可不怕施展曾经练就的技能。", - "hero_inferno_playstyle": "炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上致命一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。", + "hero_inferno_playstyle": "炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上最后一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。", "hero_inferno_role": "放火烧敌,坐看其烈焰缠身", + "hero_inferno_search": "chiyan chihuo huonan 火男", + "hero_inferno_search:n": "chiyan chihuo huonan 火男", + "hero_inferno_sort": "炽焱", + "hero_inferno_sort:n": "炽焱", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", - "hero_kelvin": "凯尔文", - "hero_kelvin_lore": "凯尔文是声明显赫的探险科学家,探索并了解未知世界是他一生的追求。因此当有传言称北极地区隐藏着第八座星际大门时,凯尔文自然以最快的速度组建了远征队。凯尔文召集了他这一代最优秀的科学家,团队在众人欢呼雀跃中启航了。\"n\"n然而他们从此再没有回来。\"n\"n一年半以后,一艘拖网渔船发现了凯尔文被冰封的遗体,他紧握着一块带有发光铭文的石头。船员一点点凿开封住凯尔文的冰,希望能凑近看他的遗体,结果凯尔文张开了双眼,令他们大惊失色。他们检查了他的生命迹象,结果他没有脉搏。他们试图包扎他敞开的伤口,结果却没有鲜血。然而,凯尔文却反常地“活着”。\"n\"n他已经完全不记得在远征时发生了什么,因此他要寻找答案。", - "hero_kelvin_playstyle": "是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。凯尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", + "hero_kelvin": "开尔文", + "hero_kelvin:n": "开尔文", + "hero_kelvin_lore": "开尔文是声名显赫的探险科学家,探索并了解未知世界是他一生的追求。因此当有传言称北极地区隐藏着第八座星际大门时,开尔文自然以最快的速度组建了远征队。他召集了他这一代最优秀的科学家,团队在众人欢呼雀跃中启航了。

    然而他们从此再没有回来。

    一年半以后,一艘拖网渔船发现了开尔文被冰封的遗体,他紧握着一块带有发光铭文的石头。船员一点点凿开封住开尔文的冰块,希望能凑近看他的遗体,结果开尔文张开了双眼,令他们大惊失色。他们检查了他的生命迹象……他没有脉搏。他们试图包扎他敞开的伤口……没有鲜血。然而,开尔文却反常地“活着”。

    他已经完全不记得远征时发生了什么,因此他要寻找答案。", + "hero_kelvin_playstyle": "是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。开尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。", "hero_kelvin_role": "让敌人如履薄冰,举步维艰", - "hero_krill": "隧底双煞", - "hero_krill_lore": "隧底双煞是“地道暗鼠”的成员,这是个利用地下隧道网络推动纽约各区之间非法商贸活动的组织。虽然纽约地下世界的居民们大都尊重地道暗鼠的活计,但时不时就有帮派试图利用地道系统来解决私人恩怨……这时隧底双煞就会出手,提醒纽约客们在暗鼠的地盘撒野会有什么好下场。", - "hero_krill_playstyle": "隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。", + "hero_kelvin_search": "kaierwen 冰男 bingnan 冰龙 binglong", + "hero_kelvin_search:n": "kaierwen 冰男 bingnan 冰龙 binglong", + "hero_krill": "莫克双雄", + "hero_krill:n": "莫克双雄", + "hero_krill_lore": "莫克双雄是“地道暗鼠”的成员,这是个利用地下隧道网络推动纽约各区之间非法商贸活动的组织。虽然纽约地下世界的居民们大都尊重地道暗鼠的活计,但时不时就有帮派试图利用地道系统来解决私人恩怨……这时莫克双雄就会出手,提醒纽约客们在暗鼠的地盘撒野会有什么好下场。", + "hero_krill_playstyle": "莫克双雄在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。", "hero_krill_role": "在敌人脚下钻洞,来去自如", - "hero_lash": "神鞭", - "hero_lash_lore": "雅各布·神鞭是个混蛋。", - "hero_lash_playstyle": "神鞭不给敌人留下多少喘息空间,他要么从远处飞来,向毫无戒心的敌人宣战,要么在这些敌人狼狈奔逃时穷追不舍。", + "hero_krill_search": "mokeshuangxiong 鼹鼠 yanshu 地鼠 dishu 猪 zhu 沙王 shawang", + "hero_krill_search:n": "mokeshuangxiong 鼹鼠 yanshu 地鼠 dishu 猪 zhu 沙王 shawang", + "hero_lash": "劳什", + "hero_lash:n": "劳什", + "hero_lash_lore": "雅各布·劳什不是好人。", + "hero_lash_playstyle": "劳什不给敌人留下多少喘息空间,他要么从远处飞来,向毫无戒心的敌人宣战,要么在这些敌人狼狈奔逃时穷追不舍。", "hero_lash_role": "向下俯冲,狠踏地面,冲击伤敌", - "hero_magician": "魔术师", - "hero_magician_lore": "亨利的父母曾告诉他,他年纪还太小,性子太莽撞,不可以乱碰真魔法,于是他们给了亨利一叠卡牌供他玩耍。他无师自通地练就了一手耍牌的好本事,很快就凭借精彩绝伦的阵阵幻象让同学们眼花缭乱;不过他可完全没有依靠神秘道具,也没有施加咒语。\"n\"n亨利上高中时遇到了莎瓦娜,他俩都钟情于舞台魔术,彼此之间也迅速擦出火花。两人很快坠入爱河,还搭档成为魔术师组合。他们显而易见是天生一对,因此在毕业舞会上,亨利向莎瓦娜求婚,二人在毕业后很快喜结连理。\"n\"n毫不意外的是,双方父母都对这桩婚事冷眼相看,但亨利和莎瓦娜深信对方是自己的灵魂伴侣。因此,他们为了巩固对彼此的爱,用血术秘法将灵魂永远地绑在了一起。\"n\"n后来,两人在台上表演魔术时发生意外,双双殒命。但没人知道这场意外到底是谁的错。亨利说莎瓦娜搞错位置;莎瓦娜说亨利没等提示。但有一件事是肯定的,由于他们的灵魂被束缚在一起,因此他们谁也没法重新开始。现在,亨利和莎瓦娜成了一对吵来吵去的鬼魂,如果他们想要有机会解开这永世的姻缘,就必须携手合作。", - "hero_magician_playstyle": "魔术师在他那不情愿的随从的帮助下,用回旋的诅咒和迅捷的卡牌迷惑敌人。", - "hero_magician_role": "误导并诅咒敌人", + "hero_lash_search": "laoshi 神鞭 shenbian 拉稀 laxi", + "hero_lash_search:n": "laoshi 神鞭 shenbian 拉稀 laxi", + "hero_magician": "无双魔术师", + "hero_magician:n": "无双魔术师", + "hero_magician_lore": "亨利的父母曾告诉他,他年纪还太小,性子太莽撞,不可以乱碰真魔法,于是他们给了亨利一叠卡牌供他玩耍。他无师自通地练就了一手耍牌的好本事,很快就凭借精彩绝伦的阵阵幻象让同学们眼花缭乱;不过他可完全没有依靠神秘道具,也没有施加咒语。

    亨利上高中时遇到了莎瓦娜,他俩都钟情于舞台魔术,彼此之间也迅速擦出火花。两人很快坠入爱河,还搭档成为魔术师组合。他们显而易见是天生一对,因此在毕业舞会上,亨利向莎瓦娜求婚,二人在毕业后很快喜结连理。

    毫不意外的是,双方父母都对这桩婚事冷眼相看,但亨利和莎瓦娜深信对方是自己的灵魂伴侣。因此,他们为了巩固对彼此的爱,用秘法将灵魂永远地绑在了一起。

    后来,两人在台上表演魔术时发生意外,双双殒命。但没人知道这场意外到底是谁的错。亨利说莎瓦娜搞错位置;莎瓦娜说亨利没等提示。但有一件事是肯定的,由于他们的灵魂被束缚在一起,因此他们谁也没法重新开始。现在,亨利和莎瓦娜成了一对吵来吵去的鬼魂,如果他们想要有机会解开这永世的姻缘,就必须携手合作。", + "hero_magician_playstyle": "无双魔术师在他那不情愿的助手的帮助下,用可变向的术法和迅捷的雷矢迷惑敌人。", + "hero_magician_role": "误导并扰动敌人", + "hero_magician_search": "wushuangmoshushi 魔术师 moshushi 辛克莱 xinkelai 拉比克 labike rubick 腾讯 tengxun", + "hero_magician_search:n": "wushuangmoshushi 魔术师 moshushi 辛克莱 xinkelai 拉比克 labike rubick 腾讯 tengxun", + "hero_magician_sort": "无双魔术师", + "hero_magician_sort:n": "无双魔术师", "hero_mechaguy": "Mecha Guy", + "hero_mechaguy:n": "Mecha Guy", + "hero_mechaguy_search": "Mecha Guy", + "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "蜃景", - "hero_mirage_lore": "镇尼是当代世界较为奇异的族群之一。他们拥有强大的法力,但施展有度。他们没法保持人形超过 48 分钟,这之后就不得不回到容器里。正因如此,大多数镇尼会雇佣人类守卫,负责接送、保护、陪伴他们。\"n\"n蜃景就是这样一个守卫。他受雇于镇尼大使那沙拉·迪昂,目前在纽约参与外交任务。镇尼们希望能通过跟美国政府协商买下怀俄明州一部分土地,好让镇尼族建立属于自己的主权国家。", + "hero_mirage:n": "蜃景", + "hero_mirage_lore": "镇尼是当代世界较为奇异的族群之一。他们拥有强大的法力,但施展有度。他们没法保持人形超过48分钟,这之后就不得不回到容器里。正因如此,大多数镇尼会雇佣人类守卫,负责接送、保护、陪伴他们。

    蜃景就是这样一个守卫。他受雇于镇尼大使那沙拉·迪昂,目前在纽约参与外交任务。镇尼们希望能通过跟美国政府协商买下怀俄明州一部分土地,好让镇尼族建立属于自己的主权国家。", "hero_mirage_playstyle": "蜃景可以将自己笼罩在狂暴的龙卷风中,迅速追击敌人并将其卷到空中。他的圣甲虫帮助他抵御多个敌人,无论是援助友军还是惩罚敌人,他总是随时准备出击。", "hero_mirage_role": "掌控射击时机,捕捉逃跑目标", + "hero_mirage_search": "shenjing 灯神 dengshen 镇尼 zhenni 米垃圾 milaji", + "hero_mirage_search:n": "shenjing 灯神 dengshen 镇尼 zhenni 米垃圾 milaji", + "hero_mirage_sort": "蜃景", + "hero_mirage_sort:n": "蜃景", "hero_nano": "卡厉可", - "hero_nano_lore": "卡厉可曾获《时代》杂志“全球最危险女性”的“美誉”。她是个充满神秘感的玄冥军火商,在一场冲突中,只要钱给到数,她愿意把武器卖给任何一方。\"n\"n虽然她的批评者们(和好友们)不无道理地指出她泯灭良知,但她并非没有自己的原则……不管这些原则有多么冷酷、多么精明。", - "hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,逐一猎杀她的敌人。", + "hero_nano:n": "卡厉可", + "hero_nano_lore": "卡厉可曾经是拜克斯特协会的一名荣誉成员,在意识到免费追猎怪物远不如为钱害人后,毅然离开了这个尊崇的组织。

    如今,作为炙手可热的职业猎人,卡厉可过着幸福的生活,而她的目标们就没有生活可言了。", + "hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。", "hero_nano_role": "在战场边缘造成严重破坏", - "hero_operative": "瑞文", - "hero_operative_lore": "凭着叶卡捷琳娜大帝魂灵的护佑,苏维埃帝国在充满神秘主义的美丽新世界里走向繁荣昌盛。虽然叶卡捷琳娜大帝更深层次的动机常常不为外部世界所知,但有一件事是肯定的:她痛恨做一个鬼魂。为了这个问题,她给苏维埃帝国的间谍统领指定了一个目标:想办法让她重获肉身。\"n\"n这名为了完成任务决不罢休的间谍只有一个名字,叫“瑞文”。他搜遍了全世界,寻找奇异的宝物、不寻常的著作和超脱尘世的智慧。如今瑞文人在纽约,他试图找到一个方法,能让叶卡捷琳娜的魂灵在这纷纷扰扰的人间安营扎寨。", - "hero_operative_playstyle": "通过阻碍敌人的移动并打击任何看向他的对手,瑞文创造出偷袭敌人的机会。", + "hero_nano_search": "kalike 猫女 maonv 艾娃 aiwa", + "hero_nano_search:n": "kalike 猫女 maonv 艾娃 aiwa", + "hero_necro": "格瑞墓", + "hero_necro:n": "格瑞墓", + "hero_necro_lore": "达西·格瑞墓的双亲是叱咤风云的辩护律师,她从小就生活在一言不合就辩论、争吵或谈判的家庭里。这样的生活令人疲惫不堪。不过她的父母常常忙于会见客户或处理案件,无暇顾及她,而魂灵却一直倾听她的心声。

    格瑞墓很享受她在墓地的时光。宁静祥和,非常适合她平复思绪、倾诉烦恼……但有一天这种单方面的倾诉开始发生改变。

    一切始于微弱的耳语,一个女人的声音似乎在回应格瑞墓的抱怨。格瑞墓受好奇心驱使,倾听着……并循着声音的指引,最终来到范科特兰公园里一个铅衬的盒子前。如果大多数高中生挖出一只英灵的手,恐怕都会吓得魂飞魄散,但格瑞墓显然不是一般的青少年。手恢复自由后,英灵的声音变得更加洪亮……她多年来一直在寻找学生去传授知识,而格瑞墓渴望学习。

    作为一名初出茅庐的魂灵法师,达西不仅要兼顾布莱克莫学院的学业……还要应对墓园居民的各种需求,他们每个人都有未了的心愿,需要她的帮助才能解决。", + "hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", + "hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", + "hero_necro_sort": "格瑞墓", + "hero_necro_sort:n": "格瑞墓", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", + "hero_operative": "渡鸦", + "hero_operative:n": "渡鸦", + "hero_operative_lore": "凭着叶卡捷琳娜大帝魂灵的护佑,苏维埃帝国在充满神秘主义的美丽新世界里走向繁荣昌盛。虽然叶卡捷琳娜大帝更深层次的动机常常不为外部世界所知,但有一件事是肯定的:她痛恨做一个鬼魂。正因这件事,她给苏维埃帝国的间谍统领指定了一个目标:想办法让她重获肉身。

    这名为了完成任务决不罢休的特工只有一个代号,叫“渡鸦”。他搜遍了全世界,寻找奇异的宝物、不寻常的著作和超脱尘世的智慧。如今渡鸦人在纽约,他试图找到一个方法,能让叶卡捷琳娜的魂灵在这纷纷扰扰的人间安定下来。", + "hero_operative_playstyle": "通过阻碍敌人的移动并打击任何看向他的对手,渡鸦创造出偷袭敌人的机会。", "hero_operative_role": "利用诡计给敌人造成最大伤害", + "hero_operative_search": "渡鸦", + "hero_operative_search:n": "渡鸦", "hero_orion": "灰爪", - "hero_orion_lore": "卫斯理·灰爪是“拜克斯特协会”的创始成员。他花了将近 40 年的时光捕杀那些猎食人类的怪物,最后决定让他人接手,并放下了他的弓箭。灰爪从前的职业生涯意味着他总是没有太多时间陪伴妻儿,如今儿子也已成家,他意识到这是与亲爱的家人共享天伦之乐的最后机会。\"n\"n退休的生活很适合卫斯理。他弥补了不曾守候在夫人身旁的时光。他宠溺着孙儿们。他每周三都为一大家子做晚饭。他过得很快乐。\"n\"n接着他便接到了那个该死的电话。\"n\"n政府部门称那是场意外……大火吞没了他儿子的房子,没人来得及逃出来。但卫斯理知道事情没这么简单。他的儿媳是伊克斯亚人,她可以用意念扑灭火焰。即便他们的尸体被火烧过,凶手也肯定是先置他们于死地再纵火的。\"n\"n至此,灰爪再一次拿起了弓箭,等他追查到了是谁下此毒手,定叫他血债血偿。", - "hero_orion_playstyle": "灰爪是精明的捕猎者,他既拥有致命的精准度,又善于布置陷阱,还懂得找准巧妙的位置,因此他能拿下最难对付的敌手。", + "hero_orion:n": "灰爪", + "hero_orion_lore": "卫斯理·灰爪是“拜克斯特协会”的创始成员。他花了将近40年的时光捕杀那些猎食人类的怪物,最后决定让他人接手,并放下了他的弓箭。灰爪从前的职业生涯意味着他总是没有太多时间陪伴妻儿,如今儿子也已成家,他意识到这是与亲爱的家人共享天伦之乐的最后机会。

    退休的生活很适合卫斯理。他弥补了不曾守候在夫人身旁的时光。他宠溺着孙儿们。他每周三都为一大家子做晚饭。他过得很快乐。

    接着他便接到了那个电话。

    政府部门称那是场意外……大火吞没了他儿子的家,没有人逃出生天。但卫斯理知道事情没这么简单。他的儿媳是伊克斯亚人,她可以用意念扑灭火焰。假设他们的遗体是在火场被人发现,那他们肯定是在大火前遇难。

    至此,灰爪再一次拿起了弓箭,等他追查到了是谁下此毒手,定叫他付出代价。", + "hero_orion_playstyle": "灰爪是精明的捕猎者,他既拥有卓绝的精准度,又善于布置陷阱,还懂得找准巧妙的位置,因此他能拿下最难对付的敌手。", "hero_orion_role": "使出高超的远距离射击术", + "hero_orion_search": "huizhua 老头 老登 laotou laodeng 奶奶 nainai", + "hero_orion_search:n": "huizhua 老头 老登 laotou laodeng 奶奶 nainai", "hero_phalanx": "Phalanx", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", + "hero_phoenix:n": "Phoenix", + "hero_phoenix_search": "Phoenix", + "hero_phoenix_search:n": "Phoenix", + "hero_priest": "诛邪者", + "hero_priest:n": "诛邪者", + "hero_priest_lore": "圣本笃诛邪者是一支由梵蒂冈批准的精锐特遣部队,成员都被派到超自然掠食者高度集中的地区。他们人数稀少,惯用手法是观察、识别再歼灭。他们有条不紊,他们精确非常,一旦他们发现了对教徒的威胁,他们就会毫不留情。

    但在以圣本笃之剑著称的这支精锐之师中,还是有一人脱颖而出。他有着一副铁石心肠,为了大业他愿意付出极大的代价…而他再次被派遣至纽约。", + "hero_priest_search": "zhuxiezhe 神父 shenfu 牧师 mushi priest", + "hero_priest_search:n": "zhuxiezhe 神父 shenfu 牧师 mushi priest", + "hero_priest_sort": "诛邪者", + "hero_priest_sort:n": "诛邪者", + "hero_punkgoat": "比利", + "hero_punkgoat:n": "比利", + "hero_punkgoat_lore": "比利是一团满怀怒气的白色火球,愤怒的点……在于某种东西。可能是警察。可能是魔法的规律。可能是市中心陀螺店的糟糕服务。(不是那家好店。是另一家。)

    别问他怎么长了个羊头。", + "hero_punkgoat_search": "bili 山羊 shanyang 朋克 pengke punk goat", + "hero_punkgoat_search:n": "bili 山羊 shanyang 朋克 pengke punk goat", + "hero_punkgoat_sort": "比利", + "hero_punkgoat_sort:n": "比利", "hero_revenant": "Revenant", + "hero_revenant:n": "Revenant", + "hero_revenant_search": "Revenant", + "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", + "hero_sapper:n": "Sapper", + "hero_sapper_search": "Sapper", + "hero_sapper_search:n": "Sapper", "hero_shieldguy": "盾男", - "hero_shiv": "西弗", - "hero_shiv_lore": "西弗是怪物猎人的国际团体“拜克斯特协会”的忠实成员。他游走于北美大地,捕杀那些猎食生灵的怪物。\"n\"n虽然他桀骜不驯的个性和违法犯罪的过去让协会里一些较为传统的成员心存疑虑,但没人能否认他手到擒来的本事。", - "hero_shiv_playstyle": "西弗对公平对抗没兴趣,因此他偏好先以速攻速撤的战术来削弱敌人,然后再埋头作战,大举杀敌。", - "hero_shiv_role": "让对手血流不止,再一举击杀", + "hero_shieldguy:n": "盾男", + "hero_shieldguy_search": "盾男", + "hero_shieldguy_search:n": "盾男", + "hero_shiv": "希弗", + "hero_shiv:n": "希弗", + "hero_shiv_lore": "希弗是怪物猎人的国际团体“拜克斯特协会”的忠实成员。他游走于北美大地,捕获那些猎食生灵的怪物。

    虽然他桀骜不驯的个性和违法犯罪的过去让协会里一些较为传统的成员心存疑虑,但没人能否认他手到擒来的本事。", + "hero_shiv_playstyle": "希弗对公平对抗没兴趣,因此他偏好先以速攻速撤的战术来削弱敌人,然后再埋头作战,大举进攻。", + "hero_shiv_role": "让对手不停受伤,再进场一锤定音", + "hero_shiv_search": "xifu 斧王 fuwang axe", + "hero_shiv_search:n": "xifu 斧王 fuwang axe", + "hero_shiv_sort": "希弗", + "hero_shiv_sort:n": "希弗", "hero_skymonk": "Sky Monk", + "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Sky Monk", + "hero_skymonk_search:n": "Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "御空行者", + "hero_skyrunner:n": "御空行者", + "hero_skyrunner_search": "御空行者", + "hero_skyrunner_search:n": "御空行者", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "海魇", + "hero_slork:n": "海魇", "hero_slork_lore": "作为深海秘境中臭名昭著的怪物,海魇向来喜欢在自己周围营造神秘和恐惧的氛围。他猎食莽撞的水手,向海豹人索要贡品,日子过得心满意足。但这一切都被“恶魔”的到来彻底摧毁了。毕竟,在散播恐惧方面,他又怎么比得过一个屠戮众生的自然力量呢?这简直太不公平了。为了避免自己沦为无名之辈,他不得不采取行动……于是,他转而召唤守护神,确保自己永远是深海秘境中的顶级掠食者。", - "hero_slork_playstyle": "海魇擅长在近处刺杀敌手,能够悄悄地潜入或撤出战斗,并在长时间交战中夺胜。", - "hero_slork_role": "悄悄潜入战斗,然后躲起来以恢复生命力", + "hero_slork_playstyle": "海魇擅长在近处对付敌人,能够悄悄地潜入或撤出战斗,并在长时间交战中夺胜。", + "hero_slork_role": "悄悄潜入战斗,然后躲起来恢复生命力", + "hero_slork_search": "海魇", + "hero_slork_search:n": "海魇", "hero_spade": "Spade", + "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", - "hero_synth": "提箱客", - "hero_synth_lore": "艾伦·菲尔法克斯是菲尔法克斯实业的头号继承人。艾伦 18 岁生日当天惨遭枪击,倒地不起。自那之后的五年里这家伙就一直隐姓埋名地活着。艾伦不知道是谁在试图阻止自己继承父母的公司……但是在菲尔法克斯实业这个利欲横流的贼窝里,谁都有嫌疑。\"n\"n艾伦改称自己为“提箱客”,并竭力隐藏自己的真实身份。这么做不仅仅是为了保护自己,也是为了寻找脱离父母的、只属于自己的认同感。", - "hero_synth_playstyle": "提箱客身材轻佻,配有一把强大的霰弹枪。提箱客能够短暂地躲进一个神秘的旅行箱中,并通过飞行斗篷进行远距离传送,以此逃离近在眼前的敌人。", + "hero_spade_search": "Spade", + "hero_spade_search:n": "Spade", + "hero_swan": "天鹅舞伶", + "hero_swan:n": "天鹅舞伶", + "hero_swan_search": "天鹅舞伶", + "hero_swan_search:n": "天鹅舞伶", + "hero_synth": "口袋", + "hero_synth:n": "口袋", + "hero_synth_lore": "艾伦·菲尔法克斯是菲尔法克斯实业的头号继承人。艾伦18岁生日当天惨遭枪击,又被双亲抛下等死。自那之后的五年里他就一直隐姓埋名地活着。艾伦不知道是谁在试图阻止自己继承父母的公司……但是在菲尔法克斯实业这个利欲横流的贼窝里,谁都有嫌疑。

    艾伦改称自己为“口袋”,并竭力隐藏自己的真实身份。这么做不仅仅是为了保护自己,也是为了寻找脱离父母的、只属于自己的认同感。", + "hero_synth_playstyle": "口袋身材轻佻,配有一把强大的霰弹枪。口袋能够短暂地躲进一个神秘的旅行箱中,并通过飞行斗篷进行远距离传送,以此逃离近在眼前的敌人。", "hero_synth_role": "潜入敌军后方,乱其阵脚", + "hero_synth_search": "koudai 提箱客 tixiangke 帕克 pake 米娜 mina", + "hero_synth_search:n": "koudai 提箱客 tixiangke 帕克 pake 米娜 mina", "hero_targetdummy": "假人靶子", + "hero_targetdummy:n": "假人靶子", "hero_tempest": "Tempest", + "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Tempest", + "hero_tempest_search:n": "Tempest", "hero_tengu": "青藤", - "hero_tengu_lore": "当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。\"n\"n那两个人类问青藤是否原因跟他们回家,好让他们答谢它,于是青藤跟着他们走了。那天晚上青藤了解到了很多事情。那一家人姓阿若悠。那个小小人类叫索菲亚。他们管一盘美味佳肴叫“磨丰果”。不过最重要的是,她了解到袭击那两个人类的家伙们叫“门多萨集团”,他们到处害人,像阿若悠一家那样的好人。\"n\"n自阿若悠一家收留青藤那天起已经过了 18 年。这些年里,她视捣毁门多萨集团、解放东哈勒姆区为己任。不过,把将近 20 年的时间全都花在一桩事业上的问题在于,达成目标后就无所适从了。生平第一次,青藤准备好要走出东哈勒姆区,看看世间除了做义警之外还有什么。", - "hero_tengu_playstyle": "青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的杀敌效率,让她和搭档的武器得到强化,还能让两人共享治疗。", + "hero_tengu:n": "青藤", + "hero_tengu_lore": "当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。

    那两个人类问青藤是否愿意跟他们回家,好让他们答谢它,于是青藤跟着他们走了。那天晚上青藤了解到了很多事情。那一家人姓阿若悠。那个小小人类叫索菲亚。他们管一盘美味佳肴叫“磨丰果”。不过最重要的是,她了解到袭击那两个人类的家伙们叫“门多萨集团”,他们到处害人,像阿若悠一家那样的好人。

    自阿若悠一家收留青藤那天起已经过了18年。这些年里,她视捣毁门多萨集团、解放东哈勒姆区为己任。不过,把将近20年的时间全都花在一桩事业上的问题在于,达成目标后就无所适从了。生平第一次,青藤准备好要走出东哈勒姆区,看看世间除了做义警之外还有什么。", + "hero_tengu_playstyle": "青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的作战效率,让她和搭档的武器得到强化,还能让两人共享治疗。", "hero_tengu_role": "和一名幸运的队友组成强力搭档", + "hero_tengu_search": "qingteng 石像鬼 shixianggui 蝙蝠 bianfu", + "hero_tengu_search:n": "qingteng 石像鬼 shixianggui 蝙蝠 bianfu", "hero_test": "测试英雄", + "hero_test:n": "测试英雄", + "hero_test_search": "测试英雄", + "hero_test_search:n": "测试英雄", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", - "hero_trapper": "网罗鬼匠", - "hero_trapper_lore": "作为纽约巫政厅的一名雇员,网罗鬼匠每天都在建造灵瓮、诱捕巨型老鼠,以及捕捉来自其他次元的各种入侵物种。这不是一份特别光鲜的工作,而且他真的很讨厌和蜘蛛打交道,但纽约博克队的季票钱总得打工来挣。", - "hero_trapper_playstyle": "网罗鬼匠能向战场上布置蜘蛛,在关键地点暗下诅咒。如果放任他行动的话,你走不了几步就会触发某种陷阱。", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", + "hero_trapper": "陷阱师", + "hero_trapper:n": "陷阱师", + "hero_trapper_lore": "作为纽约巫政厅的一名雇员,陷阱师每天都在建造灵瓮、诱捕巨型老鼠,以/捕捉来自其他次元的各种入侵物种。这不是一份特别光鲜的工作,而且他真的很讨厌和蜘蛛打交道,但纽约博克队的季票钱总得靠打工才能挣到。", + "hero_trapper_playstyle": "陷阱师能向战场上布置蜘蛛,在关键地点设下干扰。如果放任他行动,敌人走不了几步就会触发某种陷阱。", "hero_trapper_role": "困住敌人,掌控空间", + "hero_trapper_search": "陷阱师", + "hero_trapper_search:n": "陷阱师", + "hero_unicorn": "赛凌", + "hero_unicorn:n": "赛凌", + "hero_unicorn_lore": "即使在充满魔法的世界里,有些东西还是太过稀有而独特。所以一只独角兽该如何自处?向世人宣告自己的存在,可能会招来偷猎者锯掉她的角?还是大大方方地隐藏在康尼岛的杂耍表演中,让大多数人以为她的样子只是表演的一部分?

    “耀眼的赛凌”已成为康尼岛上最受欢迎的表演之一。虽然观众的掌声让她感到欣慰,但真正让她每天早上充满干劲的,是她在工作中结识的家人。

    美人鱼珂露芭。

    木头人莱尼。

    鸡翅侠。

    铁德。

    这些都是她的伙伴。所以,当她发现其中一个同伴为了偿还赌债出卖了部分灵魂,赛凌明白自己是时候走出阴影,不惜一切将其赎回。向守护神展现自己的力量是否过于冒险?没错。但那是明天的问题……今天她的家人需要帮助。", + "hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", + "hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei", "hero_vampire": "Vampire", + "hero_vampire:n": "Vampire", + "hero_vampire_search": "Vampire", + "hero_vampire_search:n": "Vampire", + "hero_vampirebat": "米娜", + "hero_vampirebat:n": "米娜", + "hero_vampirebat_lore": "何米娜拥有一切……富有的父母和精英的教育,还有一桩包办的婚姻,将使她从普通的上流社会升为美国的皇室成员。她很开心。

    然后她的订婚者被暗害了。

    米娜哭了;不是因为未婚夫的命没了,是因为她的前途没了。为什么杀手不等到婚礼后呢?那样她就能冠上梦寐以求的夫姓,谁也不用假装爱着谁。一切都会很完美,但人生并不公平……所以米娜干了一件事,就像大多数被宠坏的孩子发现事情和预想的不一样:她让她的父母处理好这一切。

    何家知道,想要安抚他们的女儿,唯一的办法就是给她找来的东西要大过她所失去的……而嫁入全世界的豪门之一本身就是难以逾越的任务。他们必须更大胆。他们必须打破常规。他们必须承诺让女儿永生不灭。

    虽然花了不少钱,但最后他们找到了一个愿意把她转化为同类的血族。不出所料的是,米娜认为永恒的青春和信托基金的想法是可以接受的备用计划,所以很高兴地接受了提议。

    现在她是刚起步的血族,但她很快发现自己作为人类所拥有的影响力在血族的上流社会里无足轻重……起初她为此很生气,但要说米娜有什么特长,那就是学习规则再颠覆规则的本领。她将成为纽约的子爵,只是其他血族还一无所知。", + "hero_vampirebat_search": "mina 哈基米 hajimi 高分 gaofen bat 吸血鬼 xixuegui", + "hero_vampirebat_search:n": "mina 哈基米 hajimi 高分 gaofen bat 吸血鬼 xixuegui", + "hero_vampirebat_sort": "米娜", + "hero_vampirebat_sort:n": "米娜", "hero_vandal": "Vandal", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal", + "hero_vandal_search:n": "Vandal", "hero_viper": "蝰邪", - "hero_viper_lore": "要是干着违法犯罪的勾当,那么在行动时千万要记住的是不要被抓。蝰邪从来没吸取过这个教训。幸运的是,要说有一件事蝰邪干起来要比躲避追捕得心应手,那就是越狱脱逃。\"n\"n蝰邪在纽约大都会区的每一所大监狱都待过,她因此结识了一大帮形形色色的亡命之徒,每个人都欠她一份人情。但她也跟一大帮形形色色的亡命之徒结下了梁子,每个人都想置她于死地。不过蝰邪努力看向积极的那一面。", - "hero_viper_playstyle": "凭借强大的武器(以及威力与之匹敌的致命毒液),蝰邪可以潜入队伍后方,用一顿猛烈射击暗杀高优先级的目标。", - "hero_viper_role": "潜入并暗杀敌人", + "hero_viper:n": "蝰邪", + "hero_viper_lore": "要是干着违法犯罪的行径,那么在行动时千万要记住的是不要被抓。蝰邪从来没吸取过这个教训。幸运的是,要说有一件事蝰邪干起来要比躲避追捕得心应手,那就是越狱脱逃。

    蝰邪在纽约大都会区的每一所大监狱都待过,她因此结识了一大帮形形色色的亡命之徒,每个人都欠她一份人情。但她也跟一大帮形形色色的亡命之徒结下了梁子,每个人都不想给她活路。不过蝰邪努力看向积极的那一面。", + "hero_viper_playstyle": "凭借强大的武器(以及威力与之匹敌的强力蛇毒),蝰邪可以潜入队伍后方,用一顿猛烈的射击处理高优先级的目标。", + "hero_viper_role": "潜入并狙击敌人", + "hero_viper_search": "kuixie 蜥蜴 xiyi 蛇 she 蛇女 shenv", + "hero_viper_search:n": "kuixie 蜥蜴 xiyi 蛇 she 蛇女 shenv", "hero_viscous": "魔液", - "hero_viscous_lore": "百慕大三角从来就不是荒诞传说,而是大西洋之下的隐秘交汇点。大多数时候,从这一星际大门逃离出来的东西并不危险(比如尼斯湖水怪),不过现在,某个仅被称作“恶魔”的黑暗而凶险之物在海洋中作祟,这让海中的居民们心惊胆战。\"n\"n但其中一位居民——一只能通灵的海葵决定做点什么。它召唤出幽灵般的黏液状身体,好让它能在海面上穿行。魔液竭尽所能地试图召唤守护神,以使深海秘境免受潜伏在底部的不速之客侵扰。", + "hero_viscous:n": "魔液", + "hero_viscous_lore": "百慕大三角从来就不是荒诞传说,而是大西洋之下的隐秘交汇点。大多数时候,从这一星际大门逃离出来的东西并不危险(比如尼斯湖水怪),不过现在,某个仅被称作“恶魔”的黑暗而凶险之物在海洋中作祟,这让海中的居民们心惊胆战。

    但其中一位居民——一只能通灵的海葵决定做点什么。它召唤出幽灵般的黏液状身体,好让它能在海面上穿行。魔液竭尽所能地试图召唤守护神,以使深海秘境免受潜伏在底部的不速之客侵扰。", "hero_viscous_playstyle": "魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。", "hero_viscous_role": "恣意翻滚,刀枪不入", - "hero_warden": "守望者", - "hero_warden_lore": "大多数人以为超自然力量是 50 年前降临到这个世界的。他们错了。超自然力量的存在已经塑造了好几代人的传说。只要有人害怕阴影,就有人一生都在与阴影抗争。\"n\"n守望者的家族曾世代都是好战的炼金术士,他们一直都担心某一天将要应对神秘的末日灾难,因而训练着自己。不过随着时间的流逝,这一训诫的重要性似乎变得越来越轻。昔日被这个家族的人当作是衷心告诫的东西慢慢地被当成了迷信的祖辈们讲述的轶事。\"n\"n当星际大门在中央公园开启的时候,守望者的父母意识到不仅他们从小听到的是真的,而且他们还对此毫无准备。为了不让下一代人在危机之下措手不及,他们从守望者出生那天起就把他训练成超自然力量的杀戮机器。目的只有一个:让守护神们永远不要再闯入这个世界。", - "hero_warden_playstyle": "守望者在前排打头阵,他冲入战斗之中,阻止敌人有效作战。但守望者眼里的英勇之举在其他人看来却是鲁莽草率。他要是一个不留神,就会发现自己陷入了水深火热的境地中。", + "hero_viscous_search": "moye 球 qiu 史莱姆 shilaimu 绿泡泡 lvpaopao 滚滚 gungun", + "hero_viscous_search:n": "moye 球 qiu 史莱姆 shilaimu 绿泡泡 lvpaopao 滚滚 gungun", + "hero_warden": "沃督", + "hero_warden:n": "沃督", + "hero_warden_lore": "大多数人以为超自然力量是50年前降临到这个世界的。他们错了。超自然力量的存在已经塑造了好几代人的传说。只要有人害怕阴影,就有人一生都在与阴影抗争。

    沃督的家族曾世代都是好战的炼金术士,他们一直都担心某一天将要应对神秘的末日灾难,因而训练着自己。不过随着时间的流逝,这一训诫的重要性似乎变得越来越轻。昔日被这个家族的人当作是衷心告诫的东西慢慢地被当成了迷信的祖辈们讲述的轶事。

    当星际大门在中央公园开启的时候,沃督的父母意识到不仅他们从小听到的是真的,而且他们还对此毫无准备。为了不让下一代人在危机之下措手不及,他们从沃督出生那天起就把他训练成超自然力量的追猎机器。目的只有一个:让守护神们永远不要再闯入这个世界。", + "hero_warden_playstyle": "沃督在前排打头阵,他冲入战斗之中,阻止敌人有效作战。但沃督眼里的英勇之举在其他人看来却是鲁莽草率。他要是一个不留神,就会发现自己陷入了水深火热的境地中。", "hero_warden_role": "削弱敌人,追逐擒拿", + "hero_warden_search": "保安 警长 baoan jingzhang shouwangzhe wodu 守望者", + "hero_warden_search:n": "保安 警长 baoan jingzhang shouwangzhe wodu 守望者", + "hero_werewolf": "西尔芙", + "hero_werewolf:n": "西尔芙", + "hero_werewolf_lore": "莉拉·西尔芙简直一团糟。她沉迷杯中物,她沉迷相思草,至于她的私生活,还是少提为妙。尽管西尔芙有不少缺点,但她作为赏金猎人还是闯出了一番名堂。她自认为事业的成功完全归功于她超凡的直觉,但她身为狼人的身份也功不可没。", + "hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", + "hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", + "hero_werewolf_sort": "西尔芙", + "hero_werewolf_sort:n": "西尔芙", "hero_wraith": "灵魅", - "hero_wraith_lore": "灵魅是纽约博彩界的巨擘。她的组织是个公开得不能再公开的秘密。不过,靠着一次次的贿赂、要挟、勒索,灵魅知道她是凌驾于法律之上的。", - "hero_wraith_playstyle": "灵魅精于一对一作战。她让一个个目标落单,眨眼间将其消灭,还没有人来得及回击她就已经通过传送之术而逃之夭夭。", - "hero_wraith_role": "将孤立无援的目标一举歼灭", + "hero_wraith:n": "灵魅", + "hero_wraith_lore": "灵魅的组织是纽约投机圈的基石,这一点是公开到不能再公开的秘密。不过,在一次次犯下恶行之后,灵魅知道律法对她无可奈何。", + "hero_wraith_playstyle": "灵魅精于一对一作战。她让一个个目标落单,眨眼间将其淘汰,还没人及时回击,她就已经通过传送之术逃之夭夭。", + "hero_wraith_role": "将孤立无援的目标逐个击破", + "hero_wraith_search": "lingmei 牌女 painv 卡牌 kapai", + "hero_wraith_search:n": "lingmei 牌女 painv 卡牌 kapai", "hero_wrecker": "破坏王", - "hero_wrecker_lore": "当异度涡旋最初袭击纽约时,它不仅仅让全世界都陷入了一个新的神秘主义时代,还改变了地缘政治的面貌。从中情局雇佣的预言者能在威胁尚未崛起的数十年前便洞察其行踪,到在烟雾弥漫的密室中缔结的神秘契约,数不清的战争和暴行得到遏止。倘若让其发生,那么历史将被重塑。但这并不意味着没有战争出现,只不过战争的方式发生了变化。\"n\"n超自然军事公司在此时赫然登场。这些公司利用外星生物和各种血魔法,得以绕过这个国家洞察万象的神启先知们设立的防线,成为想要发动战争的国家的代理人。\"n\"n破坏王就是这其中一名士兵。\"n\"n破坏王受雇于“邪异战术解决方案”(菲尔法克斯实业的子公司),他本领超群,哪有丰厚赏金就往哪儿闯。人人都知道,让其他超自然军事公司望而却步的肮脏勾当,他反倒当仁不让。", - "hero_wrecker_playstyle": "破坏王喜欢搜集利用废零件,他能将步兵大卸八块,用他的破坏球碾压对手,还能将所有敌人困在他的静止陷阱中。", + "hero_wrecker:n": "破坏王", + "hero_wrecker_lore": "当异度涡旋最初袭击纽约时,它不仅仅让全世界都陷入了一个新的神秘主义时代,还改变了地缘政治的面貌。从中情局雇佣的预言者能在威胁尚未崛起的数十年前便洞察其行踪,到烟雾弥漫的密室中缔结的神秘契约,数不清的战争和暴行得到遏止。倘若让其发生,那么历史将被重塑。但这并不意味着战争不会出现,只不过战争的方式发生了变化。

    超自然军事公司在此时赫然登场。这些公司利用外星生物和各种血魔法,得以绕过这个国家洞察万象的神启先知们设立的防线,成为想要发动战争的国家的代理人。

    破坏王就是这其中一名士兵。

    他受雇于“邪异战术解决方案”(菲尔法克斯实业的子公司),是雇佣兵中的精英。人人都知道,让其他超自然军事公司望而却步的脏活累活,他反倒当仁不让。", + "hero_wrecker_playstyle": "破坏王喜欢搜集利用废零件,他能拆解步兵,用他的破坏球碾压对手,还能将所有敌人困在他的静止陷阱中。", "hero_wrecker_role": "拾取废料,制作武器", + "hero_wrecker_search": "破坏王", + "hero_wrecker_search:n": "破坏王", "hero_yakuza": "Boss", + "hero_yakuza:n": "Boss", + "hero_yakuza_search": "Boss", + "hero_yakuza_search:n": "Boss", "hero_yamato": "大和", - "hero_yamato_lore": "出身于黑道世家的香织和哥哥大和从小就知道,待父亲去世后,他俩注定要掌管“第七月”。多年来他们平起平坐地经营着这个组织,大举获利、屡创佳绩,还计划着向美国扩张。他们的想法很简单:香织留在日本,维持大本营的业务,而大和则奔赴美国,创立国际分支。只是这对兄妹没有料想到,这一计划使一些不安的下属感到不满,他们不愿意在日本接受香织的统领。接着就发生了一场迅速而血腥的叛变。大和为了保护香织而丢了性命,不过他确保了香织和几个忠臣能够逃离日本,前往美国。当香织来到美国的时候,原本要见大和的联系人迎接了香织及其随扈。由于不熟悉日本男女的名字,那人便管她叫大和。香织本想纠正他,但她随后决定,将哥哥的记忆永远留存下来的最好办法就是继承他的名字,实现他的梦想。", - "hero_yamato_playstyle": "大和使用精准的攻击来消灭对手。然而,这种颇具杀伤力的打法常常使她容易遭受敌人反攻,因此她需要将每一次出击都用在刀刃上。", + "hero_yamato:n": "大和", + "hero_yamato_lore": "出身于黑道世家的香织和哥哥大和从小就知道,待父亲去世后,他俩注定要掌管“第七月”。多年来他们平起平坐地经营着这个组织,大举获利、屡创佳绩,还计划着向美国扩张。

    他们的想法很简单:香织留在日本,维持大本营的业务,而大和则奔赴美国,创立国际分支。只是这对兄妹没有料想到,这一计划使一些不安的下属感到不满,他们不愿意在日本接受香织的统领。接着就发生了一场迅速而血腥的叛变。大和为了保护香织而丢了性命,不过他确保了香织和几个忠臣能够逃离日本,前往美国。

    当香织来到美国的时候,原本要与大和见面的联系人迎接了香织一行。由于不熟悉日本男女的名字,那人便管她叫大和。香织本想纠正他,但她随后决定,将哥哥的记忆永远留存下来的最好办法就是继承他的名字,实现他的梦想。", + "hero_yamato_playstyle": "大和使用精准的攻击来削弱对手。然而,这种极具威力的战术常常使她暴露无遗,因此她需要让每次出击都有所收获。", "hero_yamato_role": "以精巧的手法祭出充能攻击", + "hero_yamato_search": "dahe daojie 刀姐", + "hero_yamato_search:n": "dahe daojie 刀姐", "hero_zealot": "Zealot", - "highlight\\": "highlight\">持续时间
    延长。", + "hero_zealot:n": "Zealot", + "hero_zealot_search": "Zealot", + "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "投掷球体", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "子弹护盾", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 最大生命值", - "hp_permanent_pickup_label_lv2": "+30 最大生命值", - "hp_permanent_pickup_label_lv3": "+40 最大生命值", - "hud_change_camera": "更换视角", + "hp_permanent_pickup_label": "+15 额外生命值", + "hp_permanent_pickup_label_lv2": "+25 额外生命值", + "hp_permanent_pickup_label_lv3": "+30 额外生命值", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角", "hud_free_cursor_mode_0": "启用光标", "hud_free_cursor_mode_1": "启用视角控制", - "hud_next_player": "下一个玩家", - "hud_prev_player": "上一个玩家", - "hud_spectate_change_team": "更改队伍", - "hud_spectate_count": "{d:spectatorCount} 名观众", - "hud_spectate_fly_down": "飞升", - "hud_spectate_fly_up": "飞降", - "hud_spectate_minimap_view": "小地图视图", - "hud_spectate_minimap_view_amber": "琥珀", - "hud_spectate_minimap_view_both_teams": "双方队伍", - "hud_spectate_minimap_view_sapphire": "蓝宝石", - "hud_spectate_minimap_view_target_team": "目标", - "hud_spectate_next_prev": "下一页/上一页", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}下一名玩家", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}上一名玩家", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}更换阵营", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "观众正在观战", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}飞降", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}飞升", + "hud_spectate_minimap_view": "地图视图", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}隐王", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}双方队伍", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}源祖", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}目标队伍", + "hud_spectate_next_prev": "下页/上页", "hud_spectating": "正在观看", "in_mid": "{s:param_1}在地库里", + "item_disabled_playtest": "物品已禁用", "item_info_abilities": "技能", "item_info_active": "主动", "item_info_actives_full": "主动物品已满", + "item_info_add_to_queue": "添加至队列", + "item_info_buy": "点击即可购买", "item_info_cant_afford": "买不起", - "item_info_flex_slots": "弹性栏位", + "item_info_component_locked": "作为组件使用", + "item_info_component_required": "需要组件{s:component_required}", + "item_info_flex_slots": "额外栏位", "item_info_imbue": "加强", "item_info_new": "全新", "item_info_no_shop": "附近没有商店", + "item_info_purchasing_disabled": "战斗时禁用购买", + "item_info_queue": "右键点击即可加入队列", + "item_info_queued": "已加入队列!", "item_info_sell": "出售", - "kill_hype_FirstBlood": "第一滴血", - "kill_hype_KillStreak:p{kills}": "{i:kills} 次连杀 #|# {i:kills} 次连杀", + "item_info_sold_out": "已拥有", + "item_info_tier_tier1": "1 级", + "item_info_tier_tier2": "2 级", + "item_info_tier_tier3": "3 级", + "item_info_tier_tier4": "4 级", + "kill_hype_FirstBlood": "第一
    滴血!", + "kill_hype_KillStreak": "连续
    击败!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "被减速", "lash_grapple_buff": "武器伤害", "menu_abandon": "放弃比赛", @@ -6726,29 +10751,30 @@ "menu_book_library": "图书馆", "menu_bot_custom": "自定义比赛", "menu_bot_hero_labs": "英雄实验室", - "menu_bot_practice": "私人人机对战", - "menu_botmatchmaking": "与机器人对战", + "menu_bot_practice": "玩人机对战", + "menu_botmatchmaking": "人机对战", "menu_bots": "人机对战", - "menu_bots_1v1": "人机对战(1v1)", + "menu_bots_coop": "在线合作", "menu_bots_easy": "简单", "menu_bots_guided": "指导", "menu_bots_hard": "困难", "menu_bots_lane_training": "分路训练", "menu_bots_medium": "中等", "menu_browseshop": "浏览物品", - "menu_changehero": "更换英雄", + "menu_changehero": "交换英雄", "menu_clear_party_mode": "更改模式", "menu_clear_ready_up": "取消就绪", "menu_control_zoo": "控制区", "menu_disconnect": "断开连接", - "menu_exit": "退出游戏", + "menu_exit": "退出《异锁》", "menu_exit_db_page": "返回", + "menu_exit_deadlock": "退出游戏", + "menu_explore_map": "探索纽约", "menu_getstarted": "游戏入门", "menu_hero_grid": "英雄", "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", "menu_hero_labs_schedule_title": "可用时段:", "menu_hero_labs_unavailable": "已锁定", - "menu_hero_testing": "沙盒模式", "menu_hero_training": "英雄训练", "menu_heroes": "英雄", "menu_learn": "了解游戏", @@ -6757,29 +10783,35 @@ "menu_leave": "离开比赛", "menu_leave_queue": "取消搜索", "menu_leave_spectate": "离开观战", - "menu_leave_testing": "离开沙盒", + "menu_leave_testing": "离开测试", + "menu_new_tag": "全新!", + "menu_news": "新闻", + "menu_placement_matches": "游玩《异锁》", "menu_play": "开始", - "menu_play_allmodes_count": "{s:queued_users} 名玩家在队列中", - "menu_play_botmatchmaking_desc": "与其他玩家一起进行人机对战", + "menu_play_allmodes_count": "{s:queued_users}名玩家在队列中", + "menu_play_botmatchmaking_desc": "独自一人或同其他玩家一起对战机器人", "menu_play_bots_easy_desc": "与机器人进行私人比赛", "menu_play_browse_shop_desc": "浏览商店中的所有商品,为下一场比赛做好准备!", "menu_play_custom_game_desc": "创建或加入最多 12 名玩家的自定义比赛", + "menu_play_explore_map_desc": "在空荡荡的城市四处奔跑,测试移动能力并熟悉地图。", "menu_play_get_started_desc": "对游戏的目标和控制进行了详细说明,很有帮助。", - "menu_play_get_started_time_est": "4 分钟", + "menu_play_get_started_time_est": "4分钟", "menu_play_hero_labs_desc": "帮助测试全新的实验英雄", - "menu_play_hero_labs_locked_desc": "帮助测试全新的实验英雄。进行 50 场比赛后即可解锁。", + "menu_play_hero_labs_locked_desc": "帮助测试全新的实验英雄。50场比赛后即可解锁。", "menu_play_lane_training": "分路训练", "menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。", - "menu_play_lane_training_time_est": "8 分钟", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "你被标记为低优先级。你和你的队伍只会与其他同样处于低优先级的玩家匹配。", + "menu_play_lane_training_time_est": "8分钟", + "menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", + "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。

    你必须在低优先级队列中赢得{i:low_pri_games_remaining}场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", "menu_play_matchmaking": "与其他玩家进行标准比赛", - "menu_play_normal": "玩 Deadlock", - "menu_play_normal_count": "{s:mm_unranked_count} 名玩家在队列中", + "menu_play_normal": "异锁", + "menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", + "menu_play_placement_matches_desc": "开始游玩《异锁》", "menu_play_ranked": "玩段位比赛", "menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。", + "menu_play_roster_button": "开始", "menu_play_sandbox_desc": "测试英雄技能、移动和物品", - "menu_play_sandbox_time_est": "5分钟", + "menu_play_sandbox_time_est": "3分钟", "menu_play_unavailable_in_party": "在队伍中时不可用", "menu_play_unavailable_in_queue": "在队列中不可用", "menu_profile": "个人资料", @@ -6802,44 +10834,47 @@ "menu_roster_detail2": "编辑阵容", "menu_roster_edit": "编辑", "menu_sandbox": "沙盒模式", + "menu_seasonal_2025": "假日挑战", "menu_settings": "设置", + "menu_shoparea": "中庭", + "menu_shoparea_sub": "练习场", "menu_social": "队伍", "menu_submit_feedback": "提交反馈", + "menu_tphideout": "传送到大本营", + "menu_tpsandbox": "传送到沙盒", "menu_training": "训练", "menu_watch": "观战", - "menu_watch_live_games": "{d:live_matches} 场比赛正在进行", + "menu_watch_live_games": "{d:live_matches}场比赛正在进行", "mirage_fire_beetles": "烈焰圣甲虫", - "mirage_fire_beetles_desc": "开始发射烈焰圣甲虫。每只圣甲虫都可以单独发射,逐渐从敌人身上窃取最大生命值并对其施加子弹抗性降低。对同一个敌人施放多只圣甲虫将延长窃取生命值的持续时间。从击中的英雄身上获得的生命值是非英雄的 3 倍。", + "mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", "mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", + "mirage_fire_beetles_t2_desc": "+2充能", "mirage_sand_phantom": "镇尼之印", - "mirage_sand_phantom_desc": "主动:消耗镇尼之印的系数以立即造成伤害。", - "mirage_sand_phantom_passive_desc": "被动:你的射击会对目标施加逐渐累积的系数。当对目标施加的系数失效或达到最高系数时,系数会被消耗,目标会受到元灵伤害并短暂地在地图上暴露位置。最终伤害为基础伤害乘以系数。", - "mirage_sand_phantom_quip": "施加不断增加伤害的效果", - "mirage_sand_phantom_t1_desc": "每次你施加 2x 或更高系数时,造成 80% 移动减速,持续 0.5s。", - "mirage_sand_phantom_t2_desc": "+4.0s 系数持续时间并 +10 基础伤害", - "mirage_sand_phantom_t3_desc": "系数之间冷却时间为 -0.75s,并且最大系数 +4。", + "mirage_sand_phantom_desc": "主动:消耗所有镇尼之印可以立即造成伤害。", + "mirage_sand_phantom_passive_desc": "被动:射击会对目标施加一个镇尼之印。印记消失或被消耗时造成{g:citadel_inline_attribute:'SpiritDamage'}并且目标短暂地在地图上暴露位置。每次增加一个印记都会使当前伤害加倍。

    施加额外印记时对每个目标都有单独的冷却时间。", + "mirage_sand_phantom_quip": "施加不断增加伤害的印记", + "mirage_sand_phantom_t1_desc": "触发时:
    施加不断减弱的60%减速,持续0.8秒", + "mirage_sand_phantom_t2_desc": "+20基础伤害
    +3秒系数持续时间", + "mirage_sand_phantom_t3_desc": "-1秒冷却时间
    +1最高印记数量
    最高印记数时眩晕目标0.5秒", "mirage_teleport": "旅行者", - "mirage_teleport_desc": "施法技能。选择小地图上的一个友方或可见敌方英雄作为目标,然后传送到你开始施法时他们所在的位置。传送后,你的移动速度会增加,此外射速也会提升,直到下次装填为止。", + "mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,传送到该地点。在等待期间受到伤害会使传送被打断。", "mirage_teleport_movespeed": "旅行者 - 额外移动速度", "mirage_teleport_quip": "传送至友方或敌方英雄所在的位置", - "mirage_teleport_t2_desc": "让友军获得“旅行者”的增益", - "mirage_teleport_t3_desc": "到达时,变得对眩晕、沉默、睡眠、缠绕和缴械免疫,持续 3s。", - "mirage_tornado": "龙卷风", - "mirage_tornado_desc": "将自己变身为龙卷风并向前移动,对敌人造成伤害将他们卷到空中。从龙卷风中现身后,你获得子弹闪避。", - "mirage_tornado_quip": "将自己变身为龙卷风,将敌人卷到空中", + "mirage_teleport_t1_desc": "
    +3米移动速度和+20%射速,持续12秒", + "mirage_teleport_t2_desc": "400屏障,跟随元灵力量增强", + "mirage_tornado": "尘卷风", + "mirage_tornado_desc": "将自己变身为旋风并向前移动,对敌人造成伤害,减缓他们的移动速度将他们卷入空中。从旋风中现身后会获得子弹闪避。", + "mirage_tornado_quip": "将自己变身为旋风,将敌人卷到空中", + "mirage_tornado_t1_desc": "+60伤害", + "mirage_tornado_t2_desc": "
    -12秒冷却时间
    +30%闪避", + "mirage_tornado_t3_desc": "6秒内可重新施放
    +0.3秒滞空时间
    提升元灵增强系数", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "大伤元气", - "modifier_aerial_assault": "Aerial Assault", - "modifier_afterburn_dot": "来自残焰的炙烤", + "modifier_afterburn_dot": "来自复燃的炙烤", "modifier_airlift_ally": "空投", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "技能涌动!", "modifier_arcane_surge_triggered": "秘法涌动!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "回应射击", "modifier_armor_return_fire": "回应射击", "modifier_astro_lasso_tether": "受到套索束缚", @@ -6848,8 +10883,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "被定身", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,44 +10897,45 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "幸免于难", "modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "悖论置换", "modifier_citadel_accuracy_tracker": "精准度", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "正在点燃", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "遥控夜枭", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "被放逐", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "屏障", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "身躯虚化", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "捕获点", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "元灵免疫", "modifier_citadel_chrono_swap_debuff": "被减速", "modifier_citadel_chrono_time_wall_effect": "时间之墙", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "扰动", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "发呆", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "受到伤害 - 跳板正在充能", + "modifier_citadel_delayed_stun": "延迟眩晕", "modifier_citadel_disarm_proc": "被缴械", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "被缴械", "modifier_citadel_disarmed_icebeam": "武器冻结", "modifier_citadel_disruptive_charge": "Pack Hunter", "modifier_citadel_dodging": "Dodging", - "modifier_citadel_dps_tracker": "DPS", + "modifier_citadel_dps_tracker": "每秒伤害", "modifier_citadel_drone_spotted_enemy": "Visible to Enemy", "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position", "modifier_citadel_duo_energy_link": "Energy Link", @@ -6912,16 +10946,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "将灵瓮带至圣坛", - "modifier_citadel_holding_golden_idol_revealed": "敌方可见!将灵瓮带至圣坛", + "modifier_citadel_holding_golden_idol_revealed": "运送灵瓮中", + "modifier_citadel_holding_golden_idol_visible": "对敌人可见", "modifier_citadel_hornet_chain_connection": "束缚于地面", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "拾起灵瓮已禁用", + "modifier_citadel_idol_pickup_disabled": "灵瓮超时", + "modifier_citadel_idol_pickup_disabled_desc": "无法拾取灵瓮", "modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", "modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "主基地", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "被冻结", @@ -6931,7 +10967,7 @@ "modifier_citadel_mechaguy_echo": "Echo", "modifier_citadel_mechaguy_echo_slow": "被减速", "modifier_citadel_mechaguy_retaliate": "Retaliate", - "modifier_citadel_metal_skin": "铜墙铁壁", + "modifier_citadel_metal_skin": "铜皮铁骨", "modifier_citadel_muted": "Muted", "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", @@ -6940,15 +10976,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "回春积分", + "modifier_citadel_respawn_credit": "立刻复活", "modifier_citadel_returning_golden_idol": "存放灵瓮", + "modifier_citadel_revealed_on_map": "现身", "modifier_citadel_root": "被定身", "modifier_citadel_rootgrenade": "被定身", - "modifier_citadel_rupture": "Ruptured - Don't Move", - "modifier_citadel_shiv_dagger": "尖锋利齿", + "modifier_citadel_shiv_dagger": "尖锋短刀", "modifier_citadel_shiv_dash": "一网打尽", "modifier_citadel_shiv_dash_impact_slow": "一网打尽", - "modifier_citadel_silence_proc_debuff": "-元灵伤害", + "modifier_citadel_silence_proc_tech_damage_reduction": "-元灵伤害", "modifier_citadel_silenced": "被沉默", "modifier_citadel_sleep_dagger_asleep": "沉睡", "modifier_citadel_sleep_dagger_postsleep": "伤害减少", @@ -6964,16 +11000,20 @@ "modifier_citadel_tech_shield": "元灵护盾", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "被束缚", "modifier_citadel_throw_sand_debuff": "沙暴", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "取消固定", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "来去无踪 - 伏击", "modifier_cloaking_device_active_stealth": "来去无踪 - 潜行", + "modifier_colossus_active": "巨人", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", - "modifier_damageovertime": "正在流血", + "modifier_damageovertime": "正在流失生命", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "英雄主动", "modifier_dps_aura_player": "英雄射速", + "modifier_drifter_darkness_target": "永恒之夜", + "modifier_drifter_hunger_stealth": "潜行", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +11026,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", + "modifier_fencer_riposte": "还击", + "modifier_fencer_ultimate_target": "终结乐章", "modifier_fervor_aura_active": "背水一战", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "烈焰冲刺", "modifier_fleetfoot_boots": "轻盈飞步", "modifier_forge_mini_turret_debuff": "迷你炮塔 - 减速", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "受到干扰!", "modifier_healaura": "Healing", "modifier_health_nova": "治疗之环", "modifier_health_swap_buff": "灵魂互换", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "按下 {s:in_mantle} 取消", - "modifier_hint_vertical_movement": "按下 {s:in_mantle} 取消。按下 {s:in_innate1}/{s:duck} 上移/下移。", - "modifier_hollow_point_stack": "空尖结界", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "按下{g:citadel_binding:'Mantle'}取消", + "modifier_hint_vertical_movement": "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。", + "modifier_hollow_point_stack": "空尖弹", "modifier_icebeam_stacking_slow": "极寒光束", "modifier_idol_pickup_aura/aura_target/timer": "拾起灵瓮", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7012,9 +11052,8 @@ "modifier_invis": "Stealthed", "modifier_invis_fading": "Fading", "modifier_invis_start_delay": "Entering Stealth", - "modifier_item_burning_bullets_damageovertime": "正在流血", + "modifier_item_burning_bullets_damageovertime": "正在流失生命", "modifier_item_disarmed": "被缴械", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "动能冲刺", "modifier_knocked_off_zipline_slow": "被撞下滑索", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,21 +11063,18 @@ "modifier_learning_hero_ability": "学习", "modifier_life_drain_silence": "被沉默", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "行李车", "modifier_magewalk_empoweredattacks": "幸运卡牌", "modifier_magiccarpet": "魔毯", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "发射烈焰圣甲虫", "modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫", "modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫", - "modifier_mirage_sand_phantom": "旋舞之僧", - "modifier_mirage_sand_phantom_passive_victim": "镇尼之印系数", - "modifier_mirage_sand_phantom_slow_aura_effect": "旋舞之僧", - "modifier_mirage_sand_phantom_whirlwind_reflect": "旋舞之僧", - "modifier_mirage_tornado_hold_in_place": "龙卷风", - "modifier_mirage_tornado_lift": "龙卷风", - "modifier_mirage_tornado_slow": "龙卷风 - 减速", + "modifier_mirage_sand_phantom_passive_victim": "镇尼之印", + "modifier_mirage_tornado_hold_in_place": "被定身", + "modifier_mirage_tornado_lift": "尘卷风", + "modifier_mirage_tornado_slow": "尘卷风 - 减速", "modifier_mirv_grenades": "Mad Bomber", - "modifier_mobile_resupply": "灵丹妙药", + "modifier_mobile_resupply": "疗伤幽灵", "modifier_nano_shadow_debuff": "- 子弹抗性", "modifier_nano_shadow_step": "幽影瞬步", "modifier_neutral_gold_pickup_aura/aura_target/timer": "拾起未稳获的魂魄", @@ -7047,7 +11083,7 @@ "modifier_nikuman_techshield": "元灵护盾", "modifier_obscured_by_steam": "Obscured", "modifier_operative_revelation_caster": "惊雷之示", - "modifier_operative_revelation_debuff": "惊雷之示诅咒", + "modifier_operative_revelation_debuff": "惊雷之示干扰", "modifier_operative_umbrella_maneuver_air_hang": "雨伞戏法", "modifier_operative_umbrella_maneuver_watcher": "雨伞戏法", "modifier_overcharge_rapidfire": "Energy Surge", @@ -7058,26 +11094,25 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "连锁闪电", "modifier_power_surge_debuff": "元灵抗性降低", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "层层防御", "modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石", - "modifier_restorative_goo": "复原立方", + "modifier_restorative_goo": "复元立方", "modifier_restorative_locket_stacks": "疗愈护符", "modifier_sentry_deploy": "Initializing...", "modifier_shifting_veil_buff": "身躯虚化", - "modifier_shiv_bleed": "流血", + "modifier_shiv_bleed": "流失生命", "modifier_shiv_bleed_dash": "一网打尽", - "modifier_shiv_bleed_thrown_shiv": "尖锋利齿", + "modifier_shiv_bleed_thrown_shiv": "尖锋短刀", "modifier_shiv_dash_heal_reduction": "一网打尽治疗减益", - "modifier_shiv_thrown_shiv_slow_debuff": "尖锋利齿", + "modifier_shiv_thrown_shiv_slow_debuff": "尖锋短刀", "modifier_shoulder_charge_buff": "额外伤害", + "modifier_shrink_ray": "缩小射线", "modifier_silencer_proc_active": "沉默子弹", - "modifier_siphon_bullets_health_gain": "攫命弹", - "modifier_siphon_bullets_health_loss": "攫命弹", + "modifier_siphon_bullets_health_gain": "虹吸弹", + "modifier_siphon_bullets_health_loss": "虹吸弹", "modifier_slork_ambush": "Ambush Damage", "modifier_slork_chomp_grapple": "Chomping an Enemy", "modifier_slork_chomp_hobbled": "Getting Chomped", @@ -7091,55 +11126,46 @@ "modifier_slow_base": "被减速", "modifier_slow_immunity": "势不可挡", "modifier_slowaura": "被减速", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "灵蛇化身", "modifier_spin": "旋转", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "治疗仪式", "modifier_stomp_debuff": "脉冲减益", "modifier_succor_move": "营救光束", "modifier_summon_magiccarpet": "正在召唤魔毯", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "澎湃力量", + "modifier_surging_power": "疗愈爆发", "modifier_synth_affliction_debuff": "痛苦", "modifier_synth_barrage_amp": "弹幕 - 伤害增强", "modifier_synth_barrage_debuff": "弹幕减速", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "飞行斗篷", "modifier_synth_plasma_flux_dps": "飞行斗篷", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "额外武器伤害", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "碎魂子弹", + "modifier_tech_defense_shredders_debuff": "碎灵子弹", "modifier_tech_overflow": "元灵漫溢", "modifier_tech_overflow_building": "正在累积元灵漫溢效果…", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "坠落恩典恢复", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "火箭弹幕", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "不稳定化合物", "modifier_unstoppable": "势不可挡", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "灵能涌动", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", - "modifier_upgrade_siphon_debuff": "被偷取生命值", + "modifier_upgrade_siphon_debuff": "被吸取的生命值", "modifier_uppercut_buff": "武器加强", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "先锋增益", "modifier_veil_walker_stealth": "穿幕隐身", "modifier_veil_walker_triggered": "穿幕攻击速度", "modifier_void_sphere": "量子闪现", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", - "modifier_walker_resist_aura": "四足机甲抗性光环", + "modifier_walker_resist_aura": "机甲抗性光环", "modifier_warden_crowd_control_debuff": "炼金瓶", "modifier_warden_high_alert": "意志力", "modifier_warden_high_alert_hint": "", @@ -7147,12 +11173,12 @@ "modifier_warden_lockdown_debuff_hint": "离开区域以逃脱束缚", "modifier_warden_lockdown_root": "束缚之言", "modifier_warden_riot_protocol": "屹立不倒", - "modifier_warden_riot_protocol_enemy_debuff": "被减速", + "modifier_warden_riot_protocol_enemy_debuff": "减速", "modifier_warp_stone_caster": "传送石", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "射速减慢", - "modifier_wraith_project_mind_shield": "子弹护盾", + "modifier_withering_whip_debuff": "-射速", + "modifier_wraith_project_mind_shield": "战斗屏障", "modifier_wrecker_salvage_buff": "射速增长量", "modifier_wrecking_ball_auto_throw": "破坏球", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,98 +11189,90 @@ "move_speed_pickup/small_move_speed": "移动速度提高", "move_speed_pickup_label": "提高移动速度", "movement_powerup_pickup": "移动能力", - "movement_slow": "移动减速", - "not_ready": "{s:param_1} 还要冷却 {s:param_2}s", - "on_bridge": "{s:param_1} 在桥上", - "on_roof": "{s:param_1} 在屋顶上", - "on_top_of_mid": "{s:param_1} 在中路上面", + "movement_slow": "-移动速度", + "not_ready": "{s:param_1}还要冷却{s:param_2}秒", + "notification_crushing_fists_stun": "碎骨重拳 - 眩晕!", + "on_bridge": "{s:param_1}在桥上", + "on_roof": "{s:param_1}在屋顶上", + "on_top_of_mid": "{s:param_1}在中路上面", "operative_blindside": "盲点突袭", "operative_blindside_active_desc": "主动技能:投掷一枚震荡手雷,降低敌人的转向速率。", "operative_blindside_passive_desc": "被动技能:用枪械或近战攻击从背后击中敌人时,造成额外伤害。", "operative_revelation": "惊雷之示", - "operative_revelation_desc": "激活你的宝物,附近的敌方在看向你时,会减慢移动和冲刺速度,并逐渐受到伤害。如果敌人看向你的时间足够长,则会受到诅咒。", + "operative_revelation_desc": "激活宝物。附近的敌方英雄在看向你时,会减慢移动和冲刺速度,并逐渐受到伤害。如果敌人看向你的时间足够长,则会受到干扰。", "operative_scattercharge": "爆裂散射", - "operative_scattercharge_desc": "旋转你的伞,向前方锥形范围发射大量爆裂物。这些爆裂物在落地后不久后爆炸。", + "operative_scattercharge_desc": "旋转雨伞,向前方锥形范围发射大量爆裂物。这些爆裂物在落地后不久后爆炸。", "operative_umbrella_maneuver": "雨伞戏法", - "operative_umbrella_maneuver_desc": "使用雨伞捕捉一阵风,让你向后方飞起。接着给雨伞充能,让其发射出一个投射物,在撞击时爆炸。", - "operative_umbrella_maneuver_t2_desc": "[尚未实现]", + "operative_umbrella_maneuver_desc": "使用雨伞捕捉一阵风,让自身向后方飞起。接着给雨伞充能,让其发射出一个投射物,在撞击时爆炸。", "operative_umbrella_maneuver_t3_desc": "[尚未实现]", - "ping_ability_on_cooldown": "{s:param_1} 还要冷却 {s:param_2}s", - "ping_ability_ready": "{s:param_1} 准备好了!", + "ping_ability_on_cooldown": "{s:param_1}还要冷却{s:param_2}秒", + "ping_ability_ready": "{s:param_1}准备就绪!", "ping_affermative_": "没问题", - "ping_attack": "干掉 {s:param_1}", + "ping_attack": "一起去干掉{s:param_1}", "ping_attack_enemy_titan": "去打他们的守护神", - "ping_be_back": "我马上回来", "ping_blue_help": "蓝路需要帮助", - "ping_can_heal": "我可以治疗你,{s:param_1}", - "ping_careful": "小心 {s:param_1}", + "ping_careful": "小心{s:param_1}", "ping_defend": "防守", "ping_defend_base": "防守基地", "ping_defend_blue": "防守蓝路", "ping_defend_green": "防守绿路", - "ping_defend_purple": "防守紫路", + "ping_defend_purple": "防守绿路", "ping_defend_yellow": "防守黄路", "ping_enemy_has_item": "小心!{s:param_1}有{s:param_2}", - "ping_enemy_take_mid": "他们在打中央 Boss!", + "ping_enemy_take_mid": "他们在打中区头目!", "ping_going_in": "我要上了!", - "ping_going_shop": "去商店", "ping_good_job": "干得漂亮", "ping_green_help": "绿路需要帮助", "ping_headed_blue": "往蓝路走了", "ping_headed_green": "往绿路走了", - "ping_headed_purple": "往紫路走了", + "ping_headed_purple": "往绿路走了", "ping_headed_yellow": "往黄路走了", - "ping_help_with_idol_label": "帮忙护送灵瓮", - "ping_help_with_idol_message": "帮我护送灵瓮", "ping_im_back": "我回来了!", "ping_jar_call": "灵瓮在此!", "ping_lets_go_blue": "我们去蓝路吧", "ping_lets_go_green": "我们去绿路吧", - "ping_lets_go_purple": "我们去紫路吧", + "ping_lets_go_purple": "我们去绿路吧", "ping_lets_go_yellow": "我们去黄路吧", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "蓝路敌人消失!", "ping_missing_green": "绿路敌人消失!", - "ping_missing_purple": "紫路敌人消失!", + "ping_missing_purple": "绿路敌人消失!", "ping_missing_yellow": "黄路敌人消失!", - "ping_need_heal": "请治疗", "ping_need_help_blue": "蓝路需要帮助", "ping_need_help_green": "绿路上需要帮助", - "ping_need_help_purple": "紫路需要帮助", + "ping_need_help_purple": "绿路上需要帮助", "ping_need_help_yellow": "黄路需要帮助", - "ping_need_plan": "有什么计划?", - "ping_nevermind": "取消", + "ping_nevermind": "算了", "ping_nice_work": "干得不错", - "ping_on_way": "来了", + "ping_on_way": "我马上就到", "ping_post_exclamation": "!", - "ping_purple_help": "紫路需要帮助", + "ping_purple_help": "绿路需要帮助", "ping_push_blue": "我们去推进蓝路吧", "ping_push_green": "我们去推绿路吧", - "ping_push_purple": "我们去推进紫路吧", + "ping_push_purple": "我们去推绿路吧", "ping_push_yellow": "我们去推进黄路吧", "ping_request_follow": "跟着我", "ping_retreat": "撤!", - "ping_right_back": "我马上回来", - "ping_see": "我看到{s:param_1}", - "ping_see_param_2": "生命值{s:param_2}", - "ping_sorry": "抱歉", + "ping_see": "我看到 {s:param_1}", + "ping_see_param_2": "我看到{s:param_2}点生命的{s:param_1}", "ping_stay_together": "一起行动", - "ping_stun": "眩晕 {s:param_1}!", + "ping_stun": "快晕住{s:param_1}!", "ping_take_core": "去打他们的核心", - "ping_take_mid": "去打中央 Boss!", + "ping_take_mid": "我们去拿下中区头目!", "ping_thank_you": "谢谢!", "ping_the_enemy": "敌人!", "ping_they_are": "他们", "ping_titan_under": "他们在打我们的守护神", - "ping_use_ability": "{s:param_1} 准备好了!", + "ping_use_ability": "{s:param_1}准备就绪!", "ping_yellow_help": "黄路需要帮助", - "ping_youre_welcome": "不客气", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "二段飞扑", "power_slash_debuff": "剑客无情", "proc_silence_buildup": "正在累积沉默效果…", - "psychic_lift_debuff_duration_label": "沉默及缴械持续时间", - "psychic_lift_debuff_duration_postfix": "s", + "psychic_lift_debuff_duration_label": "减速持续时间", + "psychic_lift_debuff_duration_postfix": "秒", + "psychic_lift_debuff_duration_postvalue_label": "减速持续时间", + "refresh_powerup_pickup": "刷新", "respond_no": "不!", "respond_yes": "好的!", "rutger_cheat_death": "Cheat Death", @@ -7266,8 +11284,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "速度、元灵和抗性", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "元灵力量、速度和元灵抗性", "silencer_immune": "沉默免疫", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7293,48 +11311,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "个魂魄 #|# 个魂魄", - "spirit_permanent_pickup_label": "+2 元灵", - "spirit_permanent_pickup_label_lv2": "+3 元灵", - "spirit_permanent_pickup_label_lv3": "+5 元灵", + "spirit_permanent_pickup_label": "+2 元灵力量", + "spirit_permanent_pickup_label_lv2": "+3 元灵力量", + "spirit_permanent_pickup_label_lv3": "+4 元灵力量", "stomp_buff_modifier": "+Fire Rate", - "super_neutral_charge": "中央 Boss 充能", - "super_neutral_gun": "中央 Boss 枪", + "super_neutral_charge": "中区头目充能", + "super_neutral_gun": "中区头目枪", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "射速减缓", + "suppressor_debuff": "-射速", "survival_powerup_pickup": "战场存活", "synth_affliction": "痛苦", - "synth_affliction_desc": "对附近所有敌人造成相当于当前生命值一定百分比的伤害,然后造成持续伤害
    “痛苦”的伤害不会致命,且不会应用物品触发效果。", + "synth_affliction_desc": "对附近所有敌人施加持续{g:citadel_inline_attribute:'SpiritIcon'}伤害

    痛苦的伤害不会击倒敌人,且不施加物品触发效果。", "synth_affliction_quip": "对附近的敌人施加持续伤害", - "synth_affliction_t2_desc": "对目标的治疗造成 -50% 的抑制", - "synth_affliction_t3_desc": "+12 DPS,+5% 当前生命值伤害,并 +5m 半径", + "synth_affliction_t2_desc": "+3秒持续时间
    +4米半径", + "synth_affliction_t3_desc": "阻止所有治疗
    +18每秒伤害,提升元灵增强系数", "synth_barrage": "弹幕", - "synth_barrage_desc": "施法并开始发出投射物,造成伤害并在击中点附近施加移动减速。每个击中英雄的投射物都将给你一层增强所有伤害的可叠加增益
    如果你在半空中施放技能,则将悬浮并保持起始时的水平移动。", + "synth_barrage_desc": "持续施法,开始发出投射物,造成{g:citadel_inline_attribute:'SpiritDamage'}并在击中点附近施加{g:citadel_inline_attribute:'Slow'}。每个击中英雄的投射物都会使Pocket获得可叠加的{g:citadel_inline_attribute:'DamageAmp'}
    如果在半空中施放本技能会使Pocket悬浮

    施放空中冲刺或飞行斗篷不会取消弹幕。", "synth_barrage_quip": "在空中滑行并发出多枚投射物", - "synth_barrage_t3_desc": "+4s 每层叠加增强及 +2m 半径", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4秒每层叠加增强
    +3米半径", "synth_plasma_flux": "飞行斗篷", - "synth_plasma_flux_desc": "发射一件具有感知力的斗篷,向前移动伤害敌人。你可以按 2传送至斗篷的位置。", - "synth_plasma_flux_quip": "飞出一件斗篷伤敌,并可传送至斗篷位置", - "synth_plasma_flux_t3_desc": "使用飞行斗篷传送后,+7 武器伤害,持续 10s
    。", + "synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会向前移动伤害敌人。你可以按{g:citadel_binding:'Ability2'}传送至斗篷的位置。", + "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", + "synth_plasma_flux_t2_desc": "+5武器伤害,持续6秒
    ", + "synth_plasma_flux_t3_desc": "+1.6秒时长
    -14秒冷却时间", "synth_plasma_flux_teleport": "传送", "synth_pulse": "提箱遁形", - "synth_pulse_desc": "躲进你的手提箱中。持续时间结束后,对附近敌人造成伤害。执行任意操作即可提前结束。", - "synth_pulse_quip": "暂时躲进你的手提箱中,然后造成伤害", - "synth_pulse_t3_desc": "施加 40% 射速减缓,持续 4.0s 并 +0.5s 躲避持续时间", + "synth_pulse_desc": "躲进手提箱中。持续时间结束后,对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。执行任意操作即可提前结束。", + "synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害", + "synth_pulse_t3_desc": "+1.5秒持续时间
    +4米半径
    -40% 移动速度和射速,持续4秒", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "灵瓮", "team_msg_TheirTitanDefeated_Desc": "你的队伍已经摧毁了敌方守护神", @@ -7359,7 +11363,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7373,525 +11377,643 @@ "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale
    +{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", "tokamak_radiance": "Blinding Radiance", "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", - "top_of_garage": "{s:param_1} 在车库顶上", + "top_of_garage": "{s:param_1}在车库顶上", "trooper_boss_grenade": "眩晕手雷", "trooper_neutral_grenade": "眩晕手雷", "trooper_neutral_gun": "铁罐枪", - "under_garage": "{s:param_1} 在车库里面", + "under_garage": "{s:param_1}在车库里面", "upgrade_ability_power_shard": "回音碎片", - "upgrade_ability_power_shard_active": "重置你最近使用的非终极技能的冷却时间。", - "upgrade_ability_refresher": "技能刷新", + "upgrade_ability_power_shard_active": "重置已加强的非终极技能的冷却时间。", + "upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", + "upgrade_ability_refresher": "刷新环", "upgrade_ability_refresher_desc": "重置所有技能的冷却时间恢复所有充能。", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "刷新环 shuaxin 刷新球 shuaxinqiu refresher", + "upgrade_absorbing_armor": "巫师护甲", + "upgrade_absorbing_armor_desc": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低一项随机技能的冷却时间。", + "upgrade_absorbing_armor_search": "巫师护甲 wushi hujia", "upgrade_acolytes_glove": "大伤元气", - "upgrade_acolytes_glove_desc": "当你对一个英雄进行近战轻/重攻击时,攻击会造成额外元灵伤害并减少目标的元灵抗性。", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "对英雄进行近战轻/重攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并降低目标的元灵抗性

    近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。
    ", + "upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi", "upgrade_active_reload": "高速装填", "upgrade_active_reload/buff": "高速装填", - "upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下 [{s:key_reload}] 将瞬间完成装填并赋予你射速子弹吸血。", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下{g:citadel_binding:'Reload'}会瞬间完成装填并获得射速子弹吸取生命移动速度。", + "upgrade_active_reload_search": "高速装填 gaosu", + "upgrade_aerial_supremacy": "空中霸权", + "upgrade_aerial_supremacy_passive": "在落地前允许无限次使用空中跳跃空中冲刺。", "upgrade_ammo_scavenger": "拾弹能手", - "upgrade_ammo_scavenger_desc": "每当你从一个单位稳获或反补一个魂魄时,都会获得弹药,并可叠加元灵力量
    在达到最大叠加数时,获得额外疾跑速度。", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_desc": "每当从一个单位稳获或回收一个魂魄时,都会获得弹药,并可叠加元灵力量
    在达到最大叠加层数时,获得额外疾跑速度。", + "upgrade_ammo_scavenger_search": "shidan 拾弹", + "upgrade_ancient_shield": "远古战盾", + "upgrade_aoe_root": "雷织漩涡", + "upgrade_aoe_root_active": "投掷一枚真空手雷,将所有敌人拉入一小片区域并施加减速魔咒

    副施放可以直接以单位为目标。
    ", + "upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", + "upgrade_apex_combat": "巅峰之战", + "upgrade_apex_combat_desc": "子弹会反弹到目标附近的敌人身上,施加所有子弹特效按原始伤害的一定百分比施加伤害。", + "upgrade_aprounds": "穿甲弹", + "upgrade_aprounds_desc": "子弹有几率变得无法躲避,可以穿透敌人并忽视其子弹抗性。", + "upgrade_aprounds_search": "穿甲弹 chuanjia zidan 金箍棒 mkb jingubang", "upgrade_arcane_extension": "余威回荡", - "upgrade_arcane_extension_desc": "增加你技能和物品的持续时间 。", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "加强一个技能,提高其持续时间。", + "upgrade_arcane_extension_search": "余威回荡 yuwei huidang", "upgrade_arcane_surge": "秘法涌动", - "upgrade_arcane_surge_desc": "你的下一次冲刺跳跃不消耗额外耐力,并且下一次使用的技能将获得额外的范围、持续时间元灵力量。此外,你将获得提升的射速和额外弹药,直至你下一次装填弹药为止。效果最多持续 {s:AbilityDuration}s。", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", - "upgrade_banshee_slugs": "爆头破防", - "upgrade_banshee_slugs_headshots_desc": "爆头将减少目标的子弹和元灵抗性。", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_arcane_surge_desc": "冲刺跳跃后{s:ArcaneSurgeWindow}秒内使用的下一个技能将获得额外的范围、持续时间元灵力量。", + "upgrade_arcane_surge_search": "秘法涌动 mifa", + "upgrade_arctic_blast": "极地冰暴", + "upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成{g:citadel_inline_attribute:'SpiritDamage'},使其冻结,随后减速。减速的目标会冻结耐力恢复。", + "upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", + "upgrade_auto_cleanse": "不屈之志", + "upgrade_auto_cleanse_search": "不屈之志净化", + "upgrade_banshee_slugs": "头弹破防", + "upgrade_banshee_slugs_headshots_desc": "命中头部会减少其子弹和元灵抗性,并造成治疗减少。", + "upgrade_banshee_slugs_search": "toudan 头弹破防", "upgrade_berserker": "狂战士", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士", - "upgrade_berserker_desc": "当你受到持续伤害时,你的武器伤害会增加。", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_desc": "受到持续伤害时,武器伤害会增加。", + "upgrade_berserker_search": "kuangzhanshi 狂战士", "upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…", "upgrade_blitz_bullets": "迅捷突击", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", - "upgrade_boxing_glove": "吸命重击", - "upgrade_boxing_glove_desc": "你的近战攻击会施加移动减速效果并对你进行治疗,治疗量为所造成的近战伤害的 {s:LifestealHealPercent}% 加 {s:LifestealHeal} 。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%。", + "upgrade_blitz_bullets_search": "xunjie 迅捷突击", + "upgrade_blood_tribute": "殷红贡礼", + "upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、减益抗性移动速度。", + "upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", + "upgrade_boundless_spirit": "灵力无边", + "upgrade_boundless_spirit_search": "灵力无边 lingli", + "upgrade_boxing_glove": "生命打击", + "upgrade_boxing_glove_desc": "近战攻击会施加移动减速效果并对自身进行治疗,治疗量为所造成的近战伤害的一定百分比加上固定数值。

    如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。
    近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。
    ", + "upgrade_boxing_glove_search": "shengming daji 生命打击", "upgrade_bullet_armor": "子弹护甲", - "upgrade_bullet_armor_2": "高级子弹护甲", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "猎人光环", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的子弹抗性和射速。若附近只有一名敌方英雄,则此效果将为原本的三倍。", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的子弹抗性和射速。若附近只有一名敌方英雄,则此效果将为原本的两倍。", + "upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环", + "upgrade_bullet_armor_search": "子弹护盾 zidan hudun", "upgrade_bullet_resist_shredder": "粉碎护甲", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少", - "upgrade_bullet_resist_shredder_desc": "当你造成元灵伤害时,会减少敌人的子弹抗性。", + "upgrade_bullet_resist_shredder_desc": "造成{g:citadel_inline_attribute:'SpiritDamage'}时会减少敌人的子弹抗性。", + "upgrade_bullet_resist_shredder_search": "粉碎护甲 fensui hujia", + "upgrade_bulletshredimbue": "弹道附魔", + "upgrade_bulletshredimbue_desc": "增强一个技能,使其距离提升。使用该技能每次击中不同英雄后造成伤害都会提升武器伤害。对非英雄的效果会减少。", + "upgrade_bulletshredimbue_search": "弹道附魔 dandao", "upgrade_burst_fire": "健步疾射", "upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", - "upgrade_burst_fire_desc": "当你的子弹击中敌方英雄时,短暂地获得射速移动速度的提升。", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_desc": "当子弹击中敌方英雄时,短暂地获得射速移动速度的提升。", + "upgrade_burst_fire_search": "jianbu 健步疾射", + "upgrade_capacitor": "积雷电容", + "upgrade_capacitor_desc": "发射一个投射物,造成{g:citadel_inline_attribute:'SpiritIcon'}伤害,并施加会随时间逐渐失效的强力减速效果,阻止耐力的使用沉默他们的位移类物品和技能。", + "upgrade_capacitor_search": "积雷电容 jilei dianrong 大电锤 dadianchui 雷神之锤 leishen", "upgrade_cardio_calibrator": "疾速不怠", - "upgrade_cardio_calibrator_desc": "降低敌人施加的移动减速效果。", + "upgrade_cardio_calibrator_desc": "减少敌方移动速度损失效果。", + "upgrade_cardio_calibrator_search": "疾速不怠 jisu budai", + "upgrade_celestial_guidance": "上界福佑", + "upgrade_celestial_guidance_desc": "施加极其强力的净化效果,为全城的友军提供补给。", "upgrade_chain_lightning": "特斯拉弹", - "upgrade_chain_lightning_desc": "你的子弹有几率会电击你的目标。 电击会跳到附近的敌人身上。", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_desc": "子弹有几率会电击目标。电击会跳到附近的敌人身上。", + "upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan", + "upgrade_cheat_death": "幸免于难", + "upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang", + "upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得暂时对击败免疫,并移除所有非眩晕的减益效果

    在对击败免疫期间,造成的伤害会减少,获得的治疗量会减少。", "upgrade_chonky": "坚毅之心", - "upgrade_chonky_desc": "在未受到伤害超过 {s:RestoreDelay}s 后,获得 {s:HealLifePercentOutOfCombat}% 的最大生命值恢复率。", - "upgrade_chonky_high_health_passive_desc": "当你的生命值高于 {s:HealthThreshold}% 时,你将获得额外的武器伤害移动速度。", - "upgrade_clip_size": "基本弹匣", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "在一段时间内未受到伤害后,获得生命恢复。", + "upgrade_chonky_high_health_passive_desc": "生命值高于{s:HealthThreshold}%时将获得额外的移动速度。", + "upgrade_chonky_search": "坚毅之心 jianyizhixin", + "upgrade_clip_size": "扩容弹匣", + "upgrade_clip_size_search": "kuorong 扩容", + "upgrade_cloak_of_opportunity": "机遇斗篷", + "upgrade_cloak_of_opportunity_desc": "下一个施加移动锁定、眩晕、连锁、定身或睡眠的减益效果会被抵挡,并变为势不可挡。还会获得屏障和额外{g:citadel_inline_attribute:'MoveSpeed'}", "upgrade_cloaking_device_active": "来去无踪", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    攻击或使用技能将结束隐身状态,并开始伏击,暂时为你提供额外的射速元灵力量。", - "upgrade_cloaking_device_active_desc": "进入隐身状态。每当你在隐身状态下受到伤害时,会短暂现形。", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_ambush_desc": "
    攻击或使用技能将结束隐身状态,并发动一次伏击,暂时提供额外的射速元灵力量近战伤害。", + "upgrade_cloaking_device_active_desc": "进入隐身状态。在隐身状态下受到伤害时会短暂现形。", + "upgrade_cloaking_device_active_search": "来去无踪 laiquwuzong 隐刀 yindao", "upgrade_close_quarter_combat": "近身猛击", - "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "被减速", - "upgrade_close_quarter_combat_desc": "当你与目标近距离交战时,武器伤害增加,并且你的子弹会施加移动减速效果。", - "upgrade_close_range": "近战火拼", + "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "减速", + "upgrade_close_quarter_combat_desc": "与目标近距离交战时,武器伤害增加,并且子弹会施加移动减速效果。", + "upgrade_close_quarter_combat_search": "jinshen 近身猛击", + "upgrade_close_range": "近身决斗", "upgrade_close_range_desc": "当和目标近距离作战时,造成额外的武器伤害。", + "upgrade_close_range_search": "jinshen 近身决斗", "upgrade_cold_front": "冰天雪地", - "upgrade_cold_front_desc": "释放一个不断扩大的冰暴,对其击中的目标造成元灵伤害并使其减速。对非英雄造成 {s:NPCDamageMult}x 伤害。", + "upgrade_cold_front_desc": "释放一个不断扩大的冰暴,对击中的目标造成{g:citadel_inline_attribute:'SpiritDamage'}并使其减速。", + "upgrade_cold_front_search": "冰天雪地 bingtian xuedi 冰甲 bingjia", "upgrade_colossus": "巨人", - "upgrade_colossus_desc": "获得子弹和元灵抗性,并使附近敌人的移动速度和冲刺速度减缓。英雄身体增大 20%。", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "增加模型大小,获得{g:citadel_inline_attribute:'BulletResist'},{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'MeleeDamage'}。

    附近敌人被{g:citadel_inline_attribute:'Slow'},并且冲刺速度减少。", + "upgrade_colossus_search": "巨人 juren", "upgrade_containment": "减速魔咒", - "upgrade_containment_desc": "造成元灵伤害降低目标的移动速度和冲刺速度。同时使目标基于移动的物品和技能沉默
    不会影响目标的耐力使用。", + "upgrade_containment_desc": "降低敌方目标的移动速度。同时沉默基于移动的物品和技能
    提升目标的重力。
    不会影响目标的耐力使用。
    ", + "upgrade_containment_search": "减速魔咒 jiansu mozhou", "upgrade_cooldown_reduction": "超速冷却", - "upgrade_cooldown_reduction_desc": "减少你技能和物品的冷却时间。", + "upgrade_cooldown_reduction_desc": "减少技能的冷却时间。", + "upgrade_cooldown_reduction_search": "超速冷却 lengque chaosu", + "upgrade_corpse_explosion": "灵魂爆炸", + "upgrade_corpse_explosion_desc": "击败或助攻会在受害者击败之处造成爆炸。若击败英雄,则具有更大的半径和伤害。", + "upgrade_corpse_explosion_search": "灵魂爆炸 linghun baozha", + "upgrade_counterspell": "法术反制", + "upgrade_counterspell_desc": "下一次格挡将保护自身不受敌方技能和物品带来的伤害和效果。成功进行法术格挡将获得{g:citadel_inline_attribute:'Heal'}、{g:citadel_inline_attribute:'MoveSpeed'}和{g:citadel_inline_attribute:'Spirit'}。", + "upgrade_counterspell_search": "法术反制 fashu fanzhi 法反 fafan", "upgrade_crackshot": "秘术射击", - "upgrade_crackshot_desc": "你的下一颗子弹将造成额外元灵伤害。", + "upgrade_crackshot_desc": "下一颗子弹将造成额外{g:citadel_inline_attribute:'SpiritDamage'}。", + "upgrade_crackshot_search": "mishu 秘术射击", "upgrade_critshot": "幸运一击", - "upgrade_critshot_desc": "你的子弹有机会被强化,使其在击中目标时造成额外武器伤害并让目标减速
    额外伤害无法造成暴击。", - "upgrade_damage_recycler": "吸血蝗", + "upgrade_critshot_desc": "子弹有机会被强化,使其在击中目标时造成额外武器伤害
    额外伤害无法造成强击。", + "upgrade_critshot_search": "xingyun 幸运一击", + "upgrade_crushing_fists": "粉碎重拳", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'}恢复弹药并对敌人施加可叠加的子弹抗性减益。近战重击会叠加2层。

    目标达到最大叠加层数后会被眩晕。", + "upgrade_crushing_fists_search": "粉碎重拳 fensui", + "upgrade_damage_recycler": "赤蟥", "upgrade_damage_recycler_desc": "降低敌人施加的治疗减少效果。", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "赤蟥 chihuang", "upgrade_debuff_reducer": "减益缩短", - "upgrade_debuff_reducer_desc": "减少对你施加的所有减益效果的持续时间。", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_desc": "减少对自身施加的所有减益效果的持续时间。", + "upgrade_debuff_reducer_search": "减益缩短 jianyi suoduan", + "upgrade_deflecting_armor": "铁板重甲", + "upgrade_deflecting_armor_desc": "有概率使射来的子弹转向,阻止所有{g:citadel_inline_attribute:'WeaponDamage'},或者阻止子弹所有的命中效果。", + "upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", + "upgrade_discord": "敌之灾患", + "upgrade_discord_desc": "给予一个友方目标元灵抗性和一个光环,光环会按敌人最大生命值的一定比例对其造成{g:citadel_inline_attribute:'SpiritIcon'}伤害
    可以对自身施放。", + "upgrade_discord_search": "敌之灾患 dizhizaihuan", + "upgrade_divine_barrier": "神圣屏障", + "upgrade_divine_barrier_desc": "移除目标身上的所有非眩晕减益并为其提供屏障移动速度
    可以对自身施放。对他人施放时冷却时间减半。
    ", + "upgrade_divine_barrier_search": "神圣屏障 shensheng bingzhang", "upgrade_diviners_kevlar": "金刚宝衫", - "upgrade_diviners_kevlar_desc": "施放终极技能后,获得临时的子弹护盾、元灵护盾元灵力量。", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "施放终极技能后,获得屏障和临时的元灵力量。", + "upgrade_diviners_kevlar_search": "金刚宝衫 jingang baoshan", "upgrade_dps_aura": "英雄光环", - "upgrade_dps_aura_active_desc": "为你和附近的友军提供额外的移动速度射速。", - "upgrade_dps_aura_desc": "为附近的下属提供射速。", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", - "upgrade_endurance": "加速回血", + "upgrade_dps_aura_active_desc": "为自身和附近的友军提供{g:citadel_inline_attribute:'MoveSpeed'}{g:citadel_inline_attribute:'FireRate'}小兵获得的值翻倍。", + "upgrade_dps_aura_desc": "为附近的友方单位提供子弹抗性。", + "upgrade_dps_aura_search": "yingxiong 英雄光环 战鼓 zhangu", + "upgrade_eldritch_shot": "灵异子弹", + "upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。

    子弹体积更大,可以穿透目标。", + "upgrade_electric_slippers": "霹雳便鞋", + "upgrade_electric_slippers_desc": "滑行时,可以躲避子弹,提升射速并对周围敌人造成伤害。

    对每个目标的冷却时间相互独立。
    ", + "upgrade_enchanted_holsters": "施术之手", + "upgrade_enchanted_holsters_desc": "每次在战斗中施放技能或物品时,都会获得提高射速和装填速度的可叠加增益。
    每层叠加都会刷新持续时间。", + "upgrade_enchanted_holsters_search": "施术之手 shishu", + "upgrade_endurance": "加速回复", + "upgrade_endurance_search": "加速回复 jiasu", "upgrade_escalating_exposure": "伤上加伤", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "伤上加伤", - "upgrade_escalating_exposure_desc": "造成元灵伤害时会施加可叠加的元灵增强效果,增加你对目标的元灵伤害。", + "upgrade_escalating_exposure_desc": "造成{g:citadel_inline_attribute:'SpiritDamage'}时会施加可叠加的元灵增强效果,增加自身对目标的{g:citadel_inline_attribute:'SpiritDamage'}。", + "upgrade_escalating_exposure_search": "伤上加伤 shangshangjiashang", + "upgrade_eternal_gift": "天赐之礼", + "upgrade_eternal_gift_desc": "周期性地获得一项随机的永久属性增益。", + "upgrade_eternal_gift_respawn_desc": "减少下次被击倒后的复活时间。", + "upgrade_ethereal_bullets": "水银重弹", + "upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会装填子弹。在下次装填弹药前,子弹会根据元灵力量造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。", + "upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", + "upgrade_express_shot": "疾速射击", + "upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续发射两次,造成更多伤害。此攻击会消耗额外的弹药。", + "upgrade_express_shot_search": "疾速射击 jixu 连击刀 lianji 回音战刃 huiyin", "upgrade_extra_charge": "额外充能", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", - "upgrade_fervor": "末路狂徒", + "upgrade_extra_charge_search": "额外充能 ewai chongneng", + "upgrade_fervor": "狂乱", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "当你的生命值低于 {s:LowHealthThreshold}% 时,你将获得属性加成。", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "当生命值低于{s:LowHealthThreshold}%时将在一段时间内获得属性加成,并且身上已有的减益效果将会减弱。", + "upgrade_fervor_search": "kuangluan 狂乱", "upgrade_fleetfoot_boots": "轻盈飞步", - "upgrade_fleetfoot_boots_active_desc": "获得额外移动速度弹药。", + "upgrade_fleetfoot_boots_active_desc": "获得额外移动速度减速抗性。", "upgrade_fleetfoot_boots_passive_desc": "射击时会消除移动速度损失。", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "轻盈飞步 qingying feibu", + "upgrade_focus_lens": "聚焦透镜", + "upgrade_focus_lens_desc": "使目标敌人沉默。沉默期间对其造成的所有伤害的一部分在沉默结束后会施加给目标。", + "upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", + "upgrade_fury_trance": "怒意之潮", + "upgrade_fury_trance_active": "获得射速元灵抗性,但会使自身沉默,同时无法使用和恢复耐力。", + "upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", "upgrade_glass_cannon": "玻璃大炮", - "upgrade_glass_cannon_desc": "每击杀一个英雄都会赋予永久武器伤害(最多 {s:MaxStacks} 次)。若被杀死,则会失去 1 层叠加。", - "upgrade_glitch": "诅咒", - "upgrade_glitch/modifier_glitch_debuff": "受到诅咒!", - "upgrade_glitch_desc": "诅咒某个敌人——打断、沉默、缴械,并阻止其使用物品。", + "upgrade_glass_cannon2": "玻璃大炮 v2", + "upgrade_glass_cannon2_desc": "每次击败英雄都会赋予永久武器伤害(最多{s:MaxStacks}层)。如果被击败,则会失去1层叠加。", + "upgrade_glass_cannon2_search": "玻璃大炮 v2 boli dapao", + "upgrade_glass_cannon_desc": "每次击败英雄都会获得永久射速(最多可叠加{s:MaxStacks}层)。如果被击倒,则会失去1层叠加。", + "upgrade_glass_cannon_plus1": "玻璃大炮 +1", + "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", + "upgrade_glitch": "天谴圣物", + "upgrade_glitch_desc": "干扰某个敌人——打断、沉默、缴械,并阻止其使用物品移除所有非大招的增益效果。", + "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", + "upgrade_goose_egg": "金鹅蛋", + "upgrade_goose_egg_active_desc": "孵化鹅蛋,获得魂魄永久增益

    持有的时间越长,鹅蛋的价值越高。

    孵化时每积累{s:BonusBuffsPerGold}个魂魄都会获得一个永久增益。", + "upgrade_goose_egg_desc": "持续获得魂魄,只要没有被击倒。", + "upgrade_goose_egg_search": "金鹅蛋", + "upgrade_goose_egg_stacklabel": "可获得魂魄", + "upgrade_greater_withering_whip": "缴械魔咒", + "upgrade_greater_withering_whip_debuff": "被缴械", + "upgrade_greater_withering_whip_desc": "使敌方目标缴械并减少其子弹抗性。", + "upgrade_greater_withering_whip_search": "缴械魔咒 jiaoxie mozhou 天堂之戟 tiantang 天堂", + "upgrade_grit": "刚毅", + "upgrade_grit_desc": "短时间内获得屏障。", + "upgrade_grit_search": "gangyi dun xiaodun", + "upgrade_guardian_ward": "护卫结界", + "upgrade_guardian_ward_desc": "为目标提供屏障和短暂的移动速度
    可以对自身施放。
    对他人施放时冷却时间减半。
    ", + "upgrade_guardian_ward_search": "护卫结界 huwei jiejie", + "upgrade_haunting_scream": "作祟尖叫", + "upgrade_haunting_scream_desc": "释放一个不断扩大的投射物,会短时间扰动敌人。", "upgrade_headhunter": "猎头", - "upgrade_headhunter_desc": "爆头会造成额外伤害,按最大生命值的一定比例对你进行治疗,并在短时间内增加你的移动速度。", - "upgrade_headshot_booster": "爆头奖励", - "upgrade_headshot_booster_desc": "如果爆头,将造成额外武器伤害。", + "upgrade_headhunter_desc": "下一次命中敌方英雄头部会造成{g:citadel_inline_attribute:'BonusWeaponDamage'},{g:citadel_inline_attribute:'Heal'}自身,并暂时获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。", + "upgrade_headhunter_search": "lietou 猎头", + "upgrade_headshot_booster": "头弹奖励", + "upgrade_headshot_booster2": "头弹弱防", + "upgrade_headshot_booster2_desc": "命中头部会降低其子弹抗性。", + "upgrade_headshot_booster2_search": "toudan 头弹弱防", + "upgrade_headshot_booster_desc": "下一次命中敌方英雄头部会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", + "upgrade_headshot_booster_search": "toudan 头弹奖励", "upgrade_heal_on_level": "守护神的治疗", "upgrade_heal_on_level/heal_on_level_buff": "升级时治疗", "upgrade_heal_on_level_buff": "升级时治疗", - "upgrade_heal_on_level_desc": "你收到恩赐时,会自动治疗。", + "upgrade_heal_on_level_desc": "收到恩赐时会自动治疗。", + "upgrade_heal_on_level_search": "守护神的治疗", "upgrade_healbane": "不治魔咒", - "upgrade_healbane_desc": "你的元灵伤害会造成治疗减少。如果敌方英雄在此效果下死亡,你将获得大量治疗。", + "upgrade_healbane_desc": "{g:citadel_inline_attribute:'SpiritDamage'}会造成治疗减少。如果敌方英雄在此效果下被击倒,自身将获得大量治疗。", + "upgrade_healbane_search": "不治魔咒 buzhi mozhou", + "upgrade_healbuff": "治疗律动", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "治疗律动", + "upgrade_healbuff_desc": "对自己或友军施加{g:citadel_inline_attribute:'Heal'}会使自己或友军获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'}。

    不适用于自发的恢复或被动的子弹/元灵吸取生命。", + "upgrade_healbuff_search": "治疗律动 zhiliao lvdong", "upgrade_healing_booster": "治疗强化", - "upgrade_healing_booster_desc": "使你的治疗效果提高 {s:HealAmpRegenPercent}%,并使你的治疗减少抗性提高 {s:DegenResistance}%。", + "upgrade_healing_booster_desc": "使你的治疗效果提升。", + "upgrade_healing_booster_search": "治疗强化 zhiliao qianghua", "upgrade_health": "额外生命", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "坚韧", + "upgrade_health_2_search": "坚韧 jianren", "upgrade_health_nova": "治疗之环", - "upgrade_health_nova_desc": "治疗自己和附近的友军。每个友军额外恢复 {s:HeroTargetBonus}% 生命值。", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", - "upgrade_health_stealing_magic": "元灵吸血", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_nova_desc": "对自己和附近友军进行治疗。", + "upgrade_health_nova_search": "治疗之环 zhiliaozhihuan 梅肯斯姆 meikensimu", + "upgrade_health_search": "额外生命 ewai shengming", + "upgrade_health_stealing_magic": "元灵吸收", + "upgrade_health_stealing_magic_search": "元灵吸取生命 yuanling 吸血 xixue", "upgrade_health_stimpak": "治疗仪式", "upgrade_health_stimpak/modifier_stimpak_regen": "治疗仪式", - "upgrade_health_stimpak_desc": "赋予目标生命值恢复冲刺速度。如果你受到敌方玩家或目标物的伤害,效果会被解除。可以自我施放。", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", - "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流血", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "高速弹匣", - "upgrade_hollow_point_rounds": "空尖结界", - "upgrade_hollow_point_rounds_desc": "当你的生命值高于 {s:LifeThreshold}% 时,造成额外的武器伤害。", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_health_stimpak_desc": "赋予目标生命值恢复冲刺速度。如果受到敌方玩家或目标物的伤害,效果会被解除。可以对自身施放。", + "upgrade_health_stimpak_search": "治疗仪式 zhiliao yishi", + "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流失生命", + "upgrade_high_velocity_mag": "高速弹", + "upgrade_high_velocity_mag_search": "gaosu 高速 zidan", + "upgrade_hollow_point_rounds": "空尖弹", + "upgrade_hollow_point_rounds_desc": "当生命值高于{s:LifeThreshold}%时,造成额外的武器伤害,并且子弹会降低敌人的子弹抗性。", + "upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan", + "upgrade_icarus_wings": "炽天使之翼", + "upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许无限次使用空中跳跃或空中冲刺。", "upgrade_imbued_duration_extender": "余威久久", - "upgrade_imbued_duration_extender_desc": "增加你技能和物品的持续时间 。", - "upgrade_improved_bullet_armor": "高级子弹护甲", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_desc": "增加技能和物品的持续时间 。", + "upgrade_imbued_duration_extender_search": "余威久久 yuwei jiujiu", + "upgrade_improved_bullet_armor": "子弹坚甲", + "upgrade_improved_bullet_armor_desc": "生命值低于{s:HealthThreshold}%时,获得额外子弹抗性。", + "upgrade_improved_bullet_armor_search": "子弹坚甲 zidan jianjia", "upgrade_improved_spirit": "灵力扩增", + "upgrade_improved_spirit_search": "灵力扩增 lingli", "upgrade_improved_stamina": "耐力补给", + "upgrade_improved_stamina_search": "耐力补给 naili", + "upgrade_infinite_rounds": "无限弹匣", + "upgrade_infinite_rounds_desc": "拥有不限量弹药。", + "upgrade_infinitemagazine": "无尽弹匣", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "无尽弹匣", + "upgrade_infinitemagazine_desc": "获得无限弹药和{g:citadel_inline_attribute:'BonusFireRate'}。", + "upgrade_infinitemagazine_search": "无尽弹匣 wujin", "upgrade_infuser": "灵力灌注", - "upgrade_infuser_desc": "获得元灵力量元灵吸血。", + "upgrade_infuser_desc": "获得元灵吸取生命元灵力量。", + "upgrade_infuser_search": "灵力灌注 lingli 血精石 xuejingshi", "upgrade_inhibitor": "抑制术", - "upgrade_inhibitor_desc": "你的子弹击中目标时会施加移动减速,并且减少目标的输出伤害。", + "upgrade_inhibitor_desc": "子弹的累积效果可减少目标输出的伤害并造成治疗减少。", + "upgrade_inhibitor_search": "yizhi 抑制术", "upgrade_intensifying_clip": "火力渐升", - "upgrade_intensifying_clip_desc": "在你持续射击时,增加武器伤害。", + "upgrade_intensifying_clip_desc": "持续射击时增加武器伤害。", + "upgrade_intensifying_clip_search": "huoli 火力渐升", + "upgrade_juggernaut": "破阵之势", + "upgrade_juggernaut_search": "破阵之势 pozhenzhishi", + "upgrade_juggernaut_slow_desc": "向你射击的敌人的射速会减缓。", "upgrade_kinetic_sash": "动能冲刺", - "upgrade_kinetic_sash_desc": "你的下一个冲刺跳不会消耗额外的耐力,你将获得射速和额外的弹药,直到你下次重新装填。效果持续 {s:AbilityDuration}s。", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "冲刺跳跃后会获得射速和额外的弹药,直到下次重新装填。效果最多持续{s:AbilityDuration}秒。", + "upgrade_kinetic_sash_search": "动能冲刺 dongneng chongci", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", - "upgrade_lifestrike_gauntlets": "近战吸血", - "upgrade_lifestrike_gauntlets_desc": "你的近战攻击可为你治疗,治疗量为所造成近战伤害的 {s:LifestrikeHealPercent}% 加上 {s:LifestrikeHeal}。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%。", + "upgrade_lifestrike_gauntlets": "近战疗法", + "upgrade_lifestrike_gauntlets_desc": "下一次近战攻击会对自身进行治疗

    如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。
    近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。
    ", + "upgrade_lifestrike_gauntlets_search": "jinzhan 近战 吸血 xixue", "upgrade_long_range": "远击威力", "upgrade_long_range_desc": "当和目标距离大于某最低距离时,造成额外的武器伤害。", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "yuanji 远击威力", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "秘术爆发", - "upgrade_magic_burst_desc": "如果技能在一次攻击中造成 {s:MinimumDamage} 或更多伤害,则会造成额外的元灵伤害。", + "upgrade_magic_burst_desc": "随时间推移逐渐充能,让伤害值超过{s:MinimumDamage}的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。", + "upgrade_magic_burst_search": "mishu 秘术爆发", "upgrade_magic_carpet": "魔毯", - "upgrade_magic_carpet_desc": "召唤魔毯,让你飞走,并获得子弹和元灵护盾。在召唤魔毯期间无法使用技能。在飞行过程中对减速免疫,且采取任何操作都会让飞毯消失。", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "召唤魔毯,带你飞走。在飞行过程中对减速免疫,但采取任何操作都会让魔毯消失。
    在召唤魔毯期间无法使用技能。
    ", + "upgrade_magic_carpet_search": "魔毯 motan", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "召唤导弹", - "upgrade_magic_reach": "触手可及", - "upgrade_magic_reach_desc": "增加你的技能和物品的施放范围效果半径。", - "upgrade_magic_shield": "灵力魔障", - "upgrade_magic_shield_desc": "在你拥有元灵护盾时,获得额外的元灵力量冷却时间减少。", - "upgrade_magic_shock": "增强爆发", - "upgrade_magic_shock_desc": "如果技能造成单次伤害达到或超过 {s:MinimumDamage},则会造成额外的元灵伤害
    目标在受到该物品伤害后,就对其具有 {s:ReProcLockoutTime}s 的免疫时间。", + "upgrade_magic_missile_search": "召唤导弹 zhaohuan", + "upgrade_magic_reach": "秘术扩张", + "upgrade_magic_reach_desc": "加强一个技能,扩大其范围效果半径。", + "upgrade_magic_reach_search": "秘术扩张 mishu", + "upgrade_magic_shield": "附魔师纹章", + "upgrade_magic_shield_desc": "生命值高于{s:LifeThreshold}%时获得额外{g:citadel_inline_attribute:'Spirit'}冷却时间减少。", + "upgrade_magic_shield_search": "附魔师纹章 fumoshi wenzhang", + "upgrade_magic_shock": "重装克星", + "upgrade_magic_shock_desc": "随时间推移逐渐充能,让伤害值超过{s:MinimumDamage}的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。无视元灵抗性。", + "upgrade_magic_shock_search": "zhongzhuang kexing 重装克星", "upgrade_magic_slow": "秘术缓速", - "upgrade_magic_slow_desc": "当目标受到元灵伤害时,其移动速度射速会被降低。", + "upgrade_magic_slow_desc": "当目标受到{g:citadel_inline_attribute:'SpiritDamage'}时,其移动速度会被降低。", + "upgrade_magic_slow_search": "秘术缓速 mishu", "upgrade_magic_storm": "灵能涌动", "upgrade_magic_storm_desc": "加强一个技能,使其获得永久元灵力量。当该技能被使用时,获得额外的移动速度并在攻击时维持全速。", - "upgrade_magic_tempo": "加速冷却", - "upgrade_magic_tempo_desc": "减少你技能和物品的冷却时间。", + "upgrade_magic_storm_search": "灵能涌动 lingneng yongdong", + "upgrade_magic_tempo": "冷却压缩", + "upgrade_magic_tempo_desc": "加强一个技能,减少其冷却时间。", + "upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", "upgrade_magic_vulnerability": "秘术脆弱", - "upgrade_magic_vulnerability_desc": "当目标受到元灵伤害时,其元灵抗性会被降低。", + "upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:'SpiritDamage'}会被降低。", + "upgrade_magic_vulnerability_search": "秘术脆弱 mishu", "upgrade_medic_bullets": "疗愈子弹", - "upgrade_medic_bullets_desc": "你的下一颗子弹将根据你击中的目标治疗你 。", - "upgrade_mega_spirit": "灵力无边", + "upgrade_medic_bullets_desc": "下一颗子弹将根据击中的目标治疗自身。", + "upgrade_medic_bullets_search": "liaoyu 疗愈子弹 zidan", "upgrade_melee_charge": "近战蓄力", - "upgrade_melee_charge_desc": "你对敌人的下一次近战重攻击会造成更高的伤害,且要么让你的武器立即装填弹药,要么给予你最多 +100% 额外弹药
    只有在额外弹药未满时才会激活。", - "upgrade_metal_skin": "铜墙铁壁", + "upgrade_melee_charge_desc": "下一次对敌人的近战重击造成额外伤害。", + "upgrade_melee_charge_search": "近战蓄力 jinzhan xuli", + "upgrade_melee_rebuttal": "对等还击", + "upgrade_melee_rebuttal_desc": "成功格挡敌方英雄时,以被格挡的伤害量治疗自己并将相同伤害量反弹给该英雄,此外暂时提高伤害。", + "upgrade_melee_rebuttal_search": "对等还击 duidenghuanji", + "upgrade_metal_skin": "铜皮铁骨", "upgrade_metal_skin_desc": "获得对子弹的免疫。", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu", + "upgrade_mystic_regeneration": "秘术愈疗", + "upgrade_mystic_regeneration_desc": "对敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}将使自身获得额外{g:citadel_inline_attribute:'Regen'}。对不同英雄造成伤害时效果可以叠加。", + "upgrade_mystic_regeneration_search": "秘术愈疗 mishu", + "upgrade_mystic_reverb": "秘术余波", + "upgrade_mystic_reverb_search": "mishu 秘术余波", + "upgrade_mystical_piano": "神秘钢琴", + "upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。", "upgrade_non_player_bonus": "猎怪弹", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "特异供奉", + "upgrade_non_player_bonus_sacrifice_desc": "消除目标敌方非玩家角色,获得{s:BonusSoulsPct}%额外魂魄,并赋予强大持久的增益。", + "upgrade_non_player_bonus_sacrifice_search": "特异供奉 teyi gongfeng 点金手 dianjinshou 打野刀 dayedao", + "upgrade_non_player_bonus_search": "lieguai 猎怪弹 打野刀 dayedao", + "upgrade_nullification_aura": "否决爆发", + "upgrade_nullification_aura_deathdamage_desc": "被击倒时造成大量元灵伤害。", + "upgrade_nullification_aura_desc": "移除所有增益效果,并阻止敌人使用耐力和获得治疗效果。", + "upgrade_omnicharge_pendant": "跃升之印", + "upgrade_omnicharge_pendant_charges": "额外充能点数", + "upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得额外技能充能点数。已加强的技能会获得更多额外充能点数。", + "upgrade_patrons_blessing": "秘术管道", + "upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。", + "upgrade_patrons_blessing_proc_desc": "在 {s:DamageThresholdDuration}秒内对敌方英雄造成高额伤害会使你治疗自己和附近的友军。", "upgrade_personal_rejuvenator": "重生", - "upgrade_personal_rejuvenator_desc": "让在英雄在其死亡的地方重生。", + "upgrade_personal_rejuvenator_desc": "让英雄在其被击败的地方重生。", + "upgrade_personal_rejuvenator_search": "重生 chongsheng", "upgrade_phantom_strike": "幻影突袭", - "upgrade_phantom_strike_desc": "传送至一个敌方目标前,造成伤害,施加缴械减速效果,并将其拉向地面。", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "无暇勋章", - "upgrade_pristine_emblem_desc": "你的攻击会对生命值高于 {s:EnemyLifeThreshold}% 的敌人造成额外的武器伤害。", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "传送至一个敌方目标前,并将其拉向地面。造成伤害,使其移动速度减缓并缴械。", + "upgrade_phantom_strike_search": "幻影突袭 huanying tuxi", + "upgrade_prism_blast": "棱镜冲击", + "upgrade_prism_blast_desc": "进入虚空状态,在短时间内变为无法选中且无敌 ,在此期间,激光会不断释放并围绕你旋转。", + "upgrade_pristine_emblem": "先发强袭", + "upgrade_pristine_emblem_desc": "攻击会对生命值高于{s:EnemyLifeThreshold}%的敌人造成额外的武器伤害。", + "upgrade_pristine_emblem_search": "xianfa qiangxi 先发强袭", "upgrade_proc_silence": "沉默子弹", - "upgrade_proc_silence_desc": "你的子弹会累积一个负面效果,短暂沉默目标并降低其元灵伤害。负面效果结束后,目标将在{s:ImmunityDuration}s 内对该效果免疫。", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "子弹会减少目标输出的元灵伤害。", + "upgrade_proc_silence_desc": "子弹的累积效果会导致目标沉默。沉默结束后,目标将在{s:ImmunityDuration}秒内对累积效果免疫。", + "upgrade_proc_silence_search": "chemo 沉默子弹 zidan", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "魔力装填", - "upgrade_quick_silver_desc": "加强一项技能,在该项技能首次命中敌人时,附加额外的元灵伤害。使出该技能后,你的武器将重新装填,并在使用该弹匣期间获得射速加成。
    仅在弹药未满时生效。", + "upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}并装填子弹。", + "upgrade_quick_silver_search": "魔力装填 魔力 zhuangtian", "upgrade_rapid_recharge": "火速充能", + "upgrade_rapid_recharge_search": "火速充能 huosu chongneng", "upgrade_rapid_rounds": "快手连发", + "upgrade_rapid_rounds_search": "kuaishou 快手", "upgrade_rebirth": "原地复活", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", - "upgrade_rebirth_passive": "如果你死亡,{s:RespawnDelay}s 后你将在死亡地点重生,并恢复部分生命值。", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "减益消除", - "upgrade_reduce_debuff_duration_active_desc": "清除所有当前对你施加的减益效果。如果有效果被移除,则你会得到治疗并会获得移动速度加成
    眩晕睡眠状态下无法使用。", - "upgrade_reduce_debuff_duration_desc": "减少对你施加的所有减益效果的持续时间。", - "upgrade_regenerating_bullet_shield": "防弹护盾", - "upgrade_regenerating_bullet_shield_desc": "在你拥有子弹护盾 时,获得武器伤害射速。", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_passive": "如果被击倒,{s:RespawnDelay}秒后将在击败地点重生,并恢复部分生命值。", + "upgrade_rebirth_search": "原地复活 yuandi fuhuo", + "upgrade_rechargingbullets": "能量迸发", + "upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使每个充能技能均回复一点能量。", + "upgrade_rechargingbullets_search": "能量迸发 nengliang", + "upgrade_reduce_debuff_duration": "驱散魔法", + "upgrade_reduce_debuff_duration_active_desc": "清除当前对自身施加的所有非终极技能减益效果。如果有效果被移除,那么会得到治疗并获得移动速度加成
    眩晕或睡眠状态下无法使用。", + "upgrade_reduce_debuff_duration_search": "驱散魔法 qusanmofa jinghua", + "upgrade_regenerating_bullet_shield": "战斗背心", + "upgrade_regenerating_bullet_shield_desc": "生命值高于{s:LifeThreshold}%时获得{g:citadel_inline_attribute:'WeaponDamage'}{g:citadel_inline_attribute:'BonusFireRate'}。", + "upgrade_regenerating_bullet_shield_search": "战斗背心 zhandou beixin", "upgrade_reinforcing_casings": "层层防御", - "upgrade_reinforcing_casings_desc": "当你的子弹击中敌方英雄时,赋予子弹抗性每次射击只能赋予一次抗性叠加。", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_desc": "当子弹击中敌方英雄时,赋予子弹抗性每次射击只能赋予一次抗性叠加。", + "upgrade_reinforcing_casings_search": "cengceng fangyu 层层防御", "upgrade_rescue_beam": "营救光束", - "upgrade_rescue_beam_desc": "治疗一个目标友方英雄和你自己,治疗量为最大生命值的某一百分比。在治疗过程中,你可以将目标拉向自己。可以自我施放。", + "upgrade_rescue_beam_desc": "治疗一个目标友方英雄和自身,治疗量为最大生命值的一定百分比。在治疗过程中,可以将目标拉向自己。可以对自身施放。", "upgrade_rescue_beam_pull": "拉拽目标", + "upgrade_rescue_beam_search": "营救光束 yingjiu guangshu", "upgrade_resilience": "元灵常驻", + "upgrade_resilience_search": "元灵常驻 yuanling", + "upgrade_resonant_healing": "容光焕发", + "upgrade_resonant_healing_desc": "施放技能时会在一小段时间内获得治疗和额外移动速度。", + "upgrade_resonant_healing_search": "容光焕发 rongguang", "upgrade_restorative_locket": "疗愈护符", - "upgrade_restorative_locket_active_desc": "消耗所有叠加层来治疗目标友军并恢复 1 个耐力值点数。可以自我施放。", - "upgrade_restorative_locket_passive_desc": "当敌人在距你 {s:Radius}m 内使用技能时,存下一次恢复叠加数。", + "upgrade_restorative_locket_active_desc": "敌人在距你{s:Radius}米范围内使用技能时,添加一层恢复叠加

    消耗所有叠加可以治疗自身并恢复最多{s:MaxStaminaRestore}个耐力值点数,取决于拥有的叠加层数。", + "upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang", "upgrade_return_fire": "回应射击", "upgrade_return_fire_desc": "自动射出一发子弹,目标是任何使用技能或武器对你造成伤害的攻击者。", + "upgrade_return_fire_search": "回应射击 huiying sheji", "upgrade_ricochet": "跳弹射击", - "upgrade_ricochet_desc": "你的子弹会反弹到目标附近的敌人身上, 施加所有子弹特效按原始伤害的一定百分比施加伤害。", + "upgrade_ricochet_desc": "子弹会反弹到目标附近的敌人身上,施加所有子弹特效按原始伤害的一定百分比施加伤害。", + "upgrade_ricochet_search": "tiaodan 跳弹射击", "upgrade_rocket_booster": "升空飞跃", - "upgrade_rocket_booster_desc": "将自己发射到高空中。在空中时,可以再次使用该主动技能以更快下降。
    若受到敌方英雄攻击,则在 {s:InteruptCooldown}s 内无法使用。", + "upgrade_rocket_booster_desc": "将自己发射到高空中,使自己获得屏障。在空中时,可以再次使用该主动技能以更快下降。

    若受到敌方英雄攻击,则在{s:InterruptCooldown}秒内无法使用。", "upgrade_rocket_booster_drop_down": "迅速下降", - "upgrade_rocket_boots": "壮丽飞跃 - 已禁用", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_booster_search": "升空飞跃 shengkong feiyue", + "upgrade_rocket_boots": "升空飞跃 - 已禁用", + "upgrade_rocket_boots_search": "升空飞跃 - 已禁用", + "upgrade_runed_gauntlets": "符文手套", + "upgrade_runed_gauntlets_desc": "每次你成功使出近战重击,现有技能的冷却时间都会减少。", + "upgrade_runed_gauntlets_parry_desc": "会穿透格挡。", "upgrade_rupture": "衰变", "upgrade_rupture/modifier_rupture": "衰变", - "upgrade_rupture_desc": "减少目标敌人所受到的治疗并对其当前生命值造成持续伤害
    该物品造成的伤害不会致命。", - "upgrade_savior": "神圣屏障", - "upgrade_savior_desc": "为目标提供子弹护盾、元灵护盾和移动速度。可以自我施放。", + "upgrade_rupture_desc": "对目标造成持续伤害,根据其生命值造成伤害。
    衰变的伤害不会致命,也不会施加物品触发效果。", + "upgrade_rupture_search": "衰变 shuaibian", "upgrade_self_bubble": "身躯虚化", - "upgrade_self_bubble_desc": "你进入虚空状态,在短时间内无法成为目标并变得无敌,在此期间你缓慢漂浮且无法执行操作。之后,你会获得移动速度、元灵和元灵抗性
    取消所有主动技能。", - "upgrade_sharpshooter": "神枪手", + "upgrade_self_bubble_desc": "进入虚空状态,在短时间内无法成为目标并变得无敌,在此期间会缓慢漂浮,无法进行任何操作。结束后,将获得元灵力量、移动速度与元灵抗性加成。
    可提前取消。
    激活时会中断所有正在施放的技能。", + "upgrade_self_bubble_search": "身躯虚化 shenqu xuhua 金身 jinshen 暗影邪典 anying xiedian", + "upgrade_shadow_step": "幽影瞬步", + "upgrade_shadow_step_desc": "向正前方传送。", + "upgrade_shadow_step_passive_desc": "周期性地对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。", + "upgrade_shadow_strike": "暗影突袭", + "upgrade_shadow_strike_desc": "使用耐力时会变为隐身,没有显隐距离。隐身时发动近战攻击可以吸取子弹和元灵抗性,并造成持续伤害。", + "upgrade_sharpshooter": "弹无虚发", "upgrade_sharpshooter_desc": "当和目标距离大于某最低距离时,造成额外的武器伤害。", + "upgrade_sharpshooter_search": "danwuxufa 弹无虚发", + "upgrade_shivas_bracelet": "寒霜护符", + "upgrade_shivas_bracelet_desc": "加强的技能拥有冷却时间减少并获得元灵力量。技能造成伤害时,冻结目标并施加额外伤害

    对每个目标的冷却时间相互独立。
    ", + "upgrade_shrink_ray": "缩小射线", + "upgrade_shrink_ray/modifier_shrink_ray": "缩小射线", + "upgrade_shrink_ray_desc": "减少目标的模型大小并提供移动速度。在这个模式下允许使用隧道。可以对自身施放。", "upgrade_silencer": "沉默子弹", - "upgrade_silencer_active": "在接下来的 {s:AbilityDuration}s 内, 你的所有子弹都会立即施加沉默效果。沉默效果会阻止目标使用技能。", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_siphon_bullets": "攫命弹", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上偷取最大生命值。减益失效时,敌人会重新获得失去的生命值。如果遭偷取的敌人死亡,那么所偷取的生命值会成为永久的 {s:StealPerKill} 层叠加;如果敌人将你杀死,则会失去 {s:StackLostPerDeath} 层叠加。", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_silencer_active": "在接下来的{s:AbilityDuration}秒内,所有子弹都会立即施加沉默效果。沉默效果会阻止目标使用技能。", + "upgrade_silencer_search": "chenmo 沉默子弹 zidan", + "upgrade_siphon_bullets": "虹吸弹", + "upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上吸取一定量的最高生命值。当减益消失时,敌人会恢复被吸取的生命值。", + "upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", "upgrade_slowing_bullets": "减速弹", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速", - "upgrade_slowing_bullets_desc": "你的子弹会施加移动减速效果。", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "子弹的累积效果会导致敌人移动减速。", + "upgrade_slowing_bullets_search": "jiansu 减速弹 zidan", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "灵力高涨", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "灵力高涨 lingli", + "upgrade_spellbreaker": "破咒护符", + "upgrade_spellbreaker_desc": "下一次受到高额的{g:citadel_inline_attribute:'SpiritDamage'}会显著降低。", + "upgrade_spellbreaker_search": "破咒护符 pozhou hujia", "upgrade_spellshield": "六叶结界", "upgrade_spellshield/modifier_spellshield_buff": "六叶结界", "upgrade_spellshield/modifier_spellshield_linger_buff": "六叶结界破损!", - "upgrade_spellshield_desc": "阻挡下一次元灵伤害减益效果,防止其生效。仅能在战斗外恢复。", + "upgrade_spellshield_desc": "阻挡下一次{g:citadel_inline_attribute:'SpiritDamage'}或减益效果,防止其生效。仅能在战斗外恢复。", + "upgrade_spellshield_search": "六叶结界 liuye jiejie", "upgrade_spellshield_shield": "反灵符", - "upgrade_spellslinger_headshots": "爆头咒击", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "你的子弹会施加减益效果,增强你对目标的元灵伤害,并允许你对目标进行元灵吸血爆头会增加你对其元灵增强的总量。", + "upgrade_spellslinger_headshots": "元灵撕裂", + "upgrade_spellslinger_headshots_part1_desc": "子弹会施加一个减益效果,降低目标的元灵抗性,并让自身和友军可以对其进行元灵吸取生命。", + "upgrade_spellslinger_headshots_part2_desc": "命中目标头部会进一步降低其元灵抗性", + "upgrade_spellslinger_headshots_search": "yuanling 元灵撕裂", + "upgrade_spirit_bubble": "元灵防护", + "upgrade_spirit_bubble_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'SpiritDamage'}时将获得屏障。", + "upgrade_spirit_bubble_search": "元灵防护 yuanling fanghu", + "upgrade_spirit_burn": "元灵燃烧", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", + "upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重{g:citadel_inline_attribute:'SpiritDamage'}会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。
    对非英雄目标使用时,冷却时间减半但造成半额伤害。", + "upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", + "upgrade_spirit_sap": "元灵衰竭", + "upgrade_spirit_sap_desc": "减少目标敌人元灵抗性元灵力量。", + "upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie", "upgrade_spirit_snatch": "元灵收割", - "upgrade_spirit_snatch_desc": "当你对一个英雄进行近战轻/重攻击时,攻击会造成额外元灵伤害并窃取元灵抗性元灵力量。", + "upgrade_spirit_snatch_desc": "对英雄进行近战轻/重攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的元灵抗性元灵力量

    近战轻击命中的效果减少{s:LightMeleeReduction}%。
    ", + "upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", + "upgrade_split_shot": "裂光射击", + "upgrade_split_shot_desc": "使射击变为多重射击

    每次攻击命中多个英雄将获得可叠加的武器伤害加成

    每个目标在一次多重射击中只能被命中一次。", + "upgrade_split_shot_desc_02": "裂光弹雨多重击中加成", + "upgrade_split_shot_search": "裂光射击 lieguang", "upgrade_sprint_booster": "疾跑靴", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "疾跑靴 jipaoxue", "upgrade_superacolytes_glove": "咒印铁拳", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!", - "upgrade_superacolytes_glove_desc": "在累积造成 {s:StoredSpiritDamage} 元灵伤害后,你的下一次近战重攻击会额外造成 {s:StoredSpiritDamage} 元灵伤害。", - "upgrade_superior_stamina": "超凡耐力", - "upgrade_superior_stamina_passive": "增加在落地前可以执行的空中冲刺、空中跳跃蹬墙跳次数,从 1 次增加到 2 次。", + "upgrade_superacolytes_glove_desc": "在累积造成{s:StoredSpiritDamage}元灵伤害后,下一次近战重击会额外造成{s:StoredSpiritDamage}元灵伤害。", + "upgrade_superacolytes_glove_search": "咒印铁拳 zhouyin tiequan", + "upgrade_superior_stamina": "跑酷大师", + "upgrade_superior_stamina_passive": "在落地前允许额外使用一次空中跳跃空中冲刺。", + "upgrade_superior_stamina_search": "跑酷大师 paoku dashi", "upgrade_suppressor": "元灵压制", - "upgrade_suppressor_desc": "当你对敌人造成元灵伤害时,还会施加射速减缓。", - "upgrade_surging_power": "吸血爆发", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", - "upgrade_surging_power_active": "提供吸血射速弹药。此额外弹药不受最大弹匣容量限制。", + "upgrade_suppressor_desc": "对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}时还会降低其射速。", + "upgrade_suppressor_search": "元灵压制 yuanling yazhi", + "upgrade_surging_power": "疗愈爆发", + "upgrade_surging_power_active": "提供生命吸取射速弹药。此额外弹药不受最大弹匣容量限制。", + "upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan", "upgrade_target_stun": "天锤压顶", - "upgrade_target_stun_desc": "在 {s:StunDelay}s 延迟击倒目标并令其眩晕,从而打断敌人并暂时阻止其采取任何行动。如果目标处于空中,则眩晕持续时间将根据其离地高度(最多 {s:MaxHeightForBonus}m)延长至最多 2x。", - "upgrade_targeted_silence": "沉默符文", - "upgrade_targeted_silence_desc": "发射投射物,第一个被击中的敌方英雄沉默并受到伤害。沉默不会打断技能施法。", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "{s:StunDelay}秒后施加眩晕效果。对空中目标的眩晕时间会增加。

    在眩晕期间目标的重力会提升。", + "upgrade_target_stun_search": "天锤压顶 tianchui yading 锤 chui", + "upgrade_targeted_silence": "沉默之潮", + "upgrade_targeted_silence_desc": "发射一波不断扩大的投射物,使敌人沉默短暂时间并受到冲击伤害。

    沉默不会打断正在施法的技能。", + "upgrade_targeted_silence_search": "chenmo 沉默之潮", "upgrade_tech_armor": "元灵护甲", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "秘术余波", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "加强一项技能,使用该技能时对目标施加减速效果,并在短暂延迟后,按技能所造成伤害的一定比例对目标周围的敌人造成额外伤害。", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "元灵护盾 yuanling hudun", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", + "upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有生命吸取效果并对目标施加减速效果,同时在短暂延迟后,按技能所造成伤害的一定比例对目标周围的敌人造成额外伤害。", "upgrade_tech_damage_pulse": "痛苦脉冲", - "upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成元灵伤害。", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "碎魂子弹", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "你的子弹会施加一个减益效果,增加你对目标的元灵伤害,并让你可以对其进行元灵吸血。", + "upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。", + "upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi", + "upgrade_tech_defense_shredders": "碎灵子弹", + "upgrade_tech_defense_shredders_desc": "子弹会施加一个减益效果,降低目标的元灵抗性,并让自身和友军可以对其进行元灵吸取生命。", + "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", "upgrade_tech_overflow": "元灵漫溢", - "upgrade_tech_overflow_desc": "通过向敌方英雄射击充能,获取额外的射速元灵力量。", - "upgrade_tech_purge": "高级元灵护甲", - "upgrade_tech_range": "手到擒来", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", - "upgrade_tech_range_desc": "增加你的技能和物品的施放范围效果半径。", + "upgrade_tech_overflow_desc": "通过向敌方英雄射击充能,获得额外的射速元灵力量元灵吸取生命。", + "upgrade_tech_overflow_search": "yuanling 元灵漫溢", + "upgrade_tech_purge": "元灵护体", + "upgrade_tech_purge_desc": "生命值低于{s:HealthThreshold}%时,获得额外元灵抗性。", + "upgrade_tech_purge_search": "元灵护体 yuanling huti", + "upgrade_tech_range": "强效扩张", + "upgrade_tech_range_desc": "增加技能和物品的施放范围效果半径。", + "upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang", "upgrade_thermal_detonator": "炼金之火", - "upgrade_thermal_detonator_desc": "投掷一个触碰后会爆炸的瓶子,创造一个区域,该区域内每秒元灵伤害会增加,并使敌人受到你队伍额外的武器伤害

    对非英雄目标造成的每秒伤害少 {s:NonHeroReductionPercent}%。", + "upgrade_thermal_detonator_desc": "投掷一个瓶子,触碰后爆炸并形成一个区域,该区域会造成逐渐增加的每秒{g:citadel_inline_attribute:'SpiritDamage'},并减少敌人的子弹抗性

    对非英雄目标造成的效果降低 {s:NonHeroReductionPercent}%。", + "upgrade_thermal_detonator_search": "炼金之火 lianjin", + "upgrade_timeless_emblem": "永恒纹章", "upgrade_titan_round": "巨型弹匣", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "juxing 巨型弹匣", "upgrade_toxic_bullets": "毒弹", "upgrade_toxic_bullets_buildup": "正在累积毒性…", - "upgrade_toxic_bullets_desc": "你的子弹会在敌人身上累积伤害,致使其流血,令其在一段时间内损失最大生命值的一定百分比。同时对流血目标施加治疗减少效果。", + "upgrade_toxic_bullets_desc": "子弹的累积效果会导致敌人流失生命,令其在一段时间内损失最大生命值的一定百分比。同时对流失生命的目标施加治疗减少效果。", + "upgrade_toxic_bullets_search": "dudan 毒弹 zidan", + "upgrade_transcendent_cooldown": "超凡冷却", + "upgrade_transcendent_cooldown_desc": "减少技能和物品的冷却时间。", + "upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque", + "upgrade_trophy_collector": "寻猎季节", + "upgrade_trophy_collector_desc": "助攻或击败时获得额外疾跑技能有效范围被动魂魄生成。此效果可叠加,被击倒不会导致失效。", + "upgrade_trophy_collector_search": "寻猎季节 xunlie jijie", + "upgrade_ultimate_burst": "雷鸣卷轴", + "upgrade_ultimate_burst_desc": "终极技能造成的伤害会在短暂延迟后施加{g:citadel_inline_attribute:'Stun'}并造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。
    ", + "upgrade_ultimate_burst_hint": "每个终极技能对每个目标只会触发一次本效果。", + "upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou", + "upgrade_ultimate_burst_upgrade": "秘术缓速效果", + "upgrade_unstable_concoction": "不稳定化合物", + "upgrade_unstable_concoction_desc": "服下一种药剂,获得势不可挡,并且速度、生命值、元灵和武器伤害提高。短暂持续时间后会倒下并爆炸,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。这种情况下倒下会减少{s:RespawnTimeMod}%复活时间。", "upgrade_unstoppable": "势不可挡", "upgrade_unstoppable_desc": "暂时抑制负面状态效果,并对眩晕、沉默、睡眠、缠绕和缴械效果免疫
    处于眩晕睡眠效果之下时无法使用。", - "upgrade_vampire": "子弹吸血", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", + "upgrade_upgrade_auto_cleanse_desc": "下一个眩晕、禁锢、定身、睡眠或沉默效果会被自动净化。净化时获得屏障并且所有的技能冷却时间减少{s:CooldownReductionOnProc}%。", + "upgrade_vampire": "子弹回复", + "upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", "upgrade_veil_walker": "穿幕行者", - "upgrade_veil_walker_desc": "穿越宇宙玄幕会使你获得隐身状态、提升移动速度、恢复所有子弹和元灵护盾。", + "upgrade_veil_walker_desc": "穿越宇宙玄幕会使自身获得隐身状态和治疗,并提升移动速度。", + "upgrade_veil_walker_search": "穿幕行者 chuanmu", "upgrade_vex_barrier": "应急屏障", - "upgrade_vex_barrier_desc": "在你处于移动锁定、眩晕、禁锢、定身、睡眠效果之下时,自动恢复一个耐力点并部署临时的子弹护盾和元灵护盾。", + "upgrade_vex_barrier_desc": "在晕眩、禁锢、定身、睡眠或沉默时获得屏障。", + "upgrade_vex_barrier_search": "应急屏障 yingji pingzhang", "upgrade_vex_barrier_shield": "应急屏障", "upgrade_warp_stone": "传送石", "upgrade_warp_stone_desc": "向前进行直接传送,获得子弹抗性。", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "凋零之鞭", - "upgrade_withering_whip_desc": "瞄准一名敌人,施加射速减慢效果,并降低其子弹抗性。", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian", + "upgrade_weapon_backstabber": "追猎", + "upgrade_weapon_backstabber_desc": "近距离造成{g:citadel_inline_attribute:'WeaponDamage'}会制造创伤,自身获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。

    受伤的敌人受到{g:citadel_inline_attribute:'SpiritDPS'},{g:citadel_inline_attribute:'BulletResist'}降低,并且可以透过墙壁看到他们。", + "upgrade_weapon_backstabber_search": "zhuilie 暗袭背刺 anxi beici", + "upgrade_weapon_shielding": "武器防护", + "upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得屏障。", + "upgrade_weapon_shielding_search": "武器防护 wuqi fanghu", + "upgrade_weighted_shots": "重压射击", + "upgrade_weighted_shots_desc": "子弹的累积效果会导致敌人移动减速。", + "upgrade_weighted_shots_search": "zhongya 重压射击", + "upgrade_withering_whip": "锈蚀枪管", + "upgrade_withering_whip_desc": "降低敌方目标的射速子弹抗性。", + "upgrade_withering_whip_search": "锈蚀枪管 xiushi qiangguan", + "vampirebat_lovebites": "爱的轻啮", "viscous_goo_bowling_ball": "浓浆滚滚", - "viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,在撞到敌人时可造成伤害使其眩晕。黏液球还提供很高的子弹元灵抗性,能从墙上反弹,并可进行二段跳。", + "viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可造成伤害使其眩晕。黏液球还提供很高的子弹元灵抗性,能从墙上反弹,并可进行二段跳。", "viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", - "viscous_goo_bowling_ball_t3_desc": "滚动时可施展技能并使用物品", + "viscous_goo_bowling_ball_t3_desc": "+6秒持续时间
    +0.3秒眩晕时间", "viscous_goo_grenade": "爆汁魔球", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", - "viscous_goo_grenade_bounce_desc": "连续攻击同一敌人伤害会减少。", - "viscous_goo_grenade_desc": "投掷出一个黏液球,能造成伤害并在地上留下一团团黏液污渍,对踏入污渍范围的敌人施加移动减速效果。", - "viscous_goo_grenade_puddle_desc": "黏液污渍会留在地上,并对踏入其范围的敌人施加移动减速效果。", + "viscous_goo_grenade_bounce_desc": "多次击中同个敌人后造成的伤害会减少。", + "viscous_goo_grenade_desc": "投掷出一个黏液球,能造成伤害并在地上留下数团黏液污渍,对踏入污渍范围的敌人施加移动减速效果。", + "viscous_goo_grenade_puddle_desc": "黏液会在地上留下的污渍,对踏入污渍范围的敌人施加移动减速效果。

    自身和友军在黏液污渍上滑行得更快。", "viscous_goo_grenade_quip": "伤害敌人并污染环境", - "viscous_goo_grenade_t2_desc": "+50 伤害并 +1m 半径", - "viscous_goo_grenade_t3_desc": "弹跳 2 次", + "viscous_goo_grenade_t1_desc": "+36伤害
    +2米半径", + "viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", "viscous_gootapult": "溅射炮", "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", "viscous_gootapult_hint": "Launch!", - "viscous_restorative_goo": "复原立方", + "viscous_restorative_goo": "复元立方", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "脱离立方体后,目标在短时间内拥有更高的移动速度和耐力恢复。", - "viscous_restorative_goo_desc": "将目标包裹在具有修复力量的黏液立方之中,抵御伤害,并增加生命值恢复。目标在立方体中时无法采取任何新行动。可用于自身。按下Space提前脱离立方体。", + "viscous_restorative_goo_desc": "将目标包裹在具有修复力量的黏液立方之中,抵御伤害,并增加生命恢复。目标在立方体中无法采取任何新行动。可对自身使用。按下{g:citadel_binding:'Mantle'}提前脱离立方体。", "viscous_restorative_goo_quip": "立方体是安全庇护所", "viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", - "viscous_restorative_goo_t3_desc": "移除所有减益-21.0s 冷却时间", + "viscous_restorative_goo_t2_desc": "+25生命恢复
    +1秒持续时间", + "viscous_restorative_goo_t3_desc": "移除所有非终极技能减益
    -25秒冷却时间", "viscous_telepunch": "绿水神拳", - "viscous_telepunch_desc": "在环境中变出一个拳头,锤击区域内的单位并令其飞向空中。将会对敌人造成伤害,在短时间内减少其冲刺距离,并使其移动速度降低。此技能被视为近战轻攻击。", + "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。

    锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。

    自身和友军的空中控制提升。", "viscous_telepunch_quip": "用硕大的拳头把敌人打飞", - "viscous_telepunch_t2_desc": "+35 伤害并 +15% 移动减速", - "viscous_telepunch_t3_desc": "-11.5 冷却时间并造成近战重攻击伤害", - "walker_unit": "四足机甲", + "viscous_telepunch_t1_desc": "+1充能
    +20伤害", + "viscous_telepunch_t2_desc": "+1.5米半径
    +40%吸取生命", + "viscous_telepunch_t3_desc": "-12秒冷却时间

    现在会造成近战重击", + "walker_unit": "机甲", "wp_permanent_pickup_label": "+3% 武器伤害", "wp_permanent_pickup_label_lv2": "+4% 武器伤害", - "wp_permanent_pickup_label_lv3": "+7% 武器伤害", - "wraith_project_mind_t2_title": "子弹护盾:", + "wp_permanent_pickup_label_lv3": "+6% 武器伤害", + "wraith_project_mind_t2_title": "屏障:", "wrecker_ultimate_grab_debuff": "静止状态", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7904,5 +12026,6 @@ "yamato_flying_strike_t3_header": "到达目标位置后:", "zipline_boost": "滑索速度加成", "zipline_speed_pickup/zipline_speed": "滑索移动速度提高", - "zipline_speed_pickup_label": "滑索速度" + "zipline_speed_pickup_label": "滑索速度", + "zombiewall_rotate_hint": "旋转" } \ No newline at end of file diff --git a/data/localizations/spanish.json b/data/localizations/spanish.json index eca13b31..dd44a5c3 100644 --- a/data/localizations/spanish.json +++ b/data/localizations/spanish.json @@ -1,42 +1,45 @@ { - "AOERadius_label": "de radio de impacto", + "AOERadius_label": "Radio de impacto", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "de radio de impacto", "AbandonMatchPrompt_Cancel": "Seguir en la partida", "AbandonMatchPrompt_Confirm": "Salir con penalización", "AbandonMatchPrompt_Countdown": "Salir con penalización ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "No te recomendamos salir de esta partida. No podrás volver a entrar, tu equipo se quedará con un integrante menos y se te aplicará una penalización en el emparejamiento.
    ¿Seguro que quieres salir?", "AbandonMatchPrompt_Title": "¿Salir de esta partida?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activar", "AbilityButtonHint_AlotCastLifeDrain": "Cura al aliado", "AbilityButtonHint_AltCastRestorativeGoo": "Meterte en el cubo", "AbilityButtonHint_AltCastStickyBomb": "Bombardearte", + "AbilityButtonHint_AltCastUnitTarget": "Unidad objetivo", "AbilityButtonHint_AltCastVoidSphere": "Traer aliados", "AbilityButtonHint_AssassinateFoVCycle": "Alternar mira", "AbilityButtonHint_AvaRecall": "Recuperar a Ava", "AbilityButtonHint_AvaWarp": "Teletransportarse hasta Ava", + "AbilityButtonHint_BreakIceDome": "Eliminar Refugio Congelado", "AbilityButtonHint_BullLeapCrash": "Estrellarte", "AbilityButtonHint_CancelAbility": "Cancelar {s:ability_name}", + "AbilityButtonHint_CancelAll": "Cancelar", "AbilityButtonHint_CancelIceBeam": "Cancelar Rayo Ártico", "AbilityButtonHint_CancelIceDome": "Eliminar refugio", "AbilityButtonHint_CancelIcePath": "Cancelar Senda Helada", + "AbilityButtonHint_CancelTether": "Romper cadena", "AbilityButtonHint_CancelWall": "Eliminar muro", "AbilityButtonHint_CastIceDome": "Lanzar Refugio Congelado", "AbilityButtonHint_CastLifeDrain": "Drena al enemigo", + "AbilityButtonHint_CastOnHost": "Lanzar sobre el huésped", "AbilityButtonHint_CastOnSelf": "Lanzar sobre ti mismo/a", "AbilityButtonHint_CastOnTarget": "Lanzar sobre el objetivo", "AbilityButtonHint_CastRestorativeGoo": "Meter en el cubo al objetivo", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Teletransportarte", - "AbilityButtonHint_ClimbRope": "Mantener pulsado para trepar por la cuerda", + "AbilityButtonHint_ClimbRope": "Mantén pulsado {g:citadel_binding:'Zipline'} para trepar por la cuerda", "AbilityButtonHint_CloneTurretSwap": "Intercambiar posiciones", "AbilityButtonHint_Deploy": "Desplegar", "AbilityButtonHint_Deselect": "Desmarcar", "AbilityButtonHint_Detonate": "Detonar", "AbilityButtonHint_DetonateDjinnBomb": "Detonar Bomba de Genio", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Desacelerar", "AbilityButtonHint_DragonsFireSpeedUp": "Acelerar", "AbilityButtonHint_DropBomb": "Soltar bomba", @@ -57,193 +60,331 @@ "AbilityButtonHint_LightningCrashDive": "Lanzarte antes", "AbilityButtonHint_MagicBoltRedirect": "Redirigir el rayo", "AbilityButtonHint_MagicianBigBoltFire": "Disparar el rayo", + "AbilityButtonHint_MeleeChangeTeam": "Usa el ataque cuerpo a cuerpo pesado para cambiar de equipo", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Usa el ataque cuerpo a cuerpo pesado para destruir", + "AbilityButtonHint_MeleeIdolCashIn": "Usa el ataque cuerpo a cuerpo pesado para disputar la urna espiritual", + "AbilityButtonHint_MeleeIdolPickup": "Usa el ataque cuerpo a cuerpo para recoger la urna espiritual", + "AbilityButtonHint_MeleePickUp": "Usa el ataque cuerpo a cuerpo pesado para reclamar almas", "AbilityButtonHint_MeleePowerUp": "Usa el ataque cuerpo a cuerpo pesado para reclamar la mejora", - "AbilityButtonHint_MeleeRejuvinator": "Ataque cuerpo a cuerpo pesado para reclamar el rejuvenecedor", + "AbilityButtonHint_MeleeRejuvinator": "Usa el ataque cuerpo a cuerpo pesado para reclamar el rejuvenecedor", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Bajar", "AbilityButtonHint_MoveUp": "Subir", + "AbilityButtonHint_PlacePoster": "Colocar póster", + "AbilityButtonHint_RejuvenatorOwned": "Ya tienes el rejuvenecedor (se pasará a un aliado)", "AbilityButtonHint_RollingGooAccelerate": "Correr", "AbilityButtonHint_RollingGooCancel": "Cancelar", "AbilityButtonHint_RollingGooJump": "Saltar", + "AbilityButtonHint_ShrinkSelf": "Encogerse", + "AbilityButtonHint_ShrinkTarget": "Encoger al objetivo", "AbilityButtonHint_SpeedBoost": "Acelerón", "AbilityButtonHint_StopLifeDrain": "Detener Succión Vital", + "AbilityButtonHint_Swing": "Balancearse", "AbilityButtonHint_SwitchToAltCastMode": "Cambiar al modo de lanzamiento alternativo", "AbilityButtonHint_SwitchToNormalCastMode": "Cambiar al modo estándar", + "AbilityButtonHint_TagAlongHop": "Expulsar", "AbilityButtonHint_Teleport": "Teletransportarte", "AbilityButtonHint_Throw": "Lanzar", "AbilityButtonHint_ZipLineBoost": "Impulso en la vía rápida {s:ability_cooldown}", - "AbilityCastDelay_label": "de retraso del lanzamiento", + "AbilityCastDelay_label": "Retraso del lanzamiento", "AbilityCastDelay_postfix": "s", + "AbilityCastDelay_postvalue_label": "de retraso del lanzamiento", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", - "AbilityCastRange_label": "de alcance de lanzamiento", + "AbilityCastRange_label": "Alcance de lanzamiento", "AbilityCastRange_postfix": "m", - "AbilityChannelTimeDisplay_label": "de canalización", + "AbilityCastRange_postvalue_label": "de alcance de lanzamiento", + "AbilityChannelTimeDisplay_label": "Duración de la canalización", "AbilityChannelTimeDisplay_postfix": "s", - "AbilityChannelTime_label": "de duración de la canalización", + "AbilityChannelTimeDisplay_postvalue_label": "de duración de la canalización", + "AbilityChannelTime_label": "Duración de la canalización", "AbilityChannelTime_postfix": "s", - "AbilityCharges_label": "carga(s)", - "AbilityCooldownBetweenCharge_label": "de retraso de la carga", + "AbilityChannelTime_postvalue_label": "de canalización", + "AbilityChargeUpTime_label": "Tiempo de carga", + "AbilityChargeUpTime_postfix": "s", + "AbilityChargeUpTime_postvalue_label": "de tiempo de carga", + "AbilityCharges_label": "Cargas", + "AbilityCharges_postvalue_label": "carga(s)", + "AbilityCooldownBetweenCharge_label": "Retraso de la carga", "AbilityCooldownBetweenCharge_postfix": "s", - "AbilityCooldownPerHeadshot_label": "de recarga por disparo a la cabeza", + "AbilityCooldownBetweenCharge_postvalue_label": "de retraso de la carga", + "AbilityCooldownPerHeadshotNPC_label": "Tiempo de rec. por disparo a la cabeza a PNJ", + "AbilityCooldownPerHeadshotNPC_postfix": "s", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "de recarga por disp. a la cab. a PNJ", + "AbilityCooldownPerHeadshot_label": "Tiempo de rec. por disparo a la cabeza", "AbilityCooldownPerHeadshot_postfix": "s", - "AbilityCooldownPerHit_label": "de reducción del tiempo de recarga por impacto", + "AbilityCooldownPerHeadshot_postvalue_label": "de recarga por disp. a la cabeza", + "AbilityCooldownPerHit_label": "Reducción del tiempo de recarga por impacto", "AbilityCooldownPerHit_postfix": "s", - "AbilityCooldown_label": "de tiempo de recarga", + "AbilityCooldownPerHit_postvalue_label": "de red. del t. de recarga por impacto", + "AbilityCooldown_label": "Tiempo de recarga", "AbilityCooldown_postfix": "s", + "AbilityCooldown_postvalue_label": "de tiempo de recarga", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", - "AbilityDamageReduction_label": "de reducción del daño espiritual", + "AbilityDamageReduction_label": "Reducción del daño espiritual", "AbilityDamageReduction_postfix": "%", - "AbilityDuration_label": "de duración", + "AbilityDamageReduction_postvalue_label": "de reducción del daño espiritual", + "AbilityDuration_label": "Duración", "AbilityDuration_postfix": "s", - "AbilityLifestealPercentHero_label": "de robo de vida espiritual", + "AbilityDuration_postvalue_label": "de duración", + "AbilityLifestealDuration_label": "Duración del robo de vida", + "AbilityLifestealDuration_postfix": "s", + "AbilityLifestealDuration_postvalue_label": "de duración del robo de vida", + "AbilityLifestealPercentHeroPassive_label": "Robo de vida espiritual", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "de robo de vida espiritual", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "Robo de vida espiritual", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "de robo de vida espiritual", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "de robo de vida espiritual contra no héroes", + "AbilityLifestealPercentNonHero_label": "Robo de vida espiritual contra no héroes", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "de robo de vida espiritual contra no héroes", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", - "AbilityLifestealPercent_label": "de robo de vida espiritual", + "AbilityLifestealPercent_label": "Robo de vida espiritual", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "de robo de vida espiritual", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", - "AbilitySpeedPct_label": "de velocidad de la habilidad", + "AbilitySpeedPct_label": "Velocidad de la habilidad", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "de velocidad de la habilidad", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "sobre el umbral de vida", - "AbsorbPercentage_label": "de daño absorbido", + "AbsorbPercentage_label": "Daño absorbido", "AbsorbPercentage_postfix": "%", - "ActivatedFireRate_label": "de cadencia de tiro", + "AbsorbPercentage_postvalue_label": "de daño absorbido", + "AccuracyPercentage_label": "Precisión del arma", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "de precisión del arma", + "ActivatedFireRate_label": "Cadencia de tiro", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "de cadencia de tiro", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", - "ActiveBonusFireRate_label": "de cadencia de tiro", + "ActiveBonusFireRate_label": "Cadencia de tiro", "ActiveBonusFireRate_postfix": "%", - "ActiveBonusLifesteal_label": "de robo de vida balístico", + "ActiveBonusFireRate_postvalue_label": "de cadencia de tiro", + "ActiveBonusLifesteal_label": "Robo de vida balístico", "ActiveBonusLifesteal_postfix": "%", - "ActiveBonusMoveSpeed_label": "de vel. de movimiento", - "ActiveBonusMoveSpeed_postfix": "m/s", + "ActiveBonusLifesteal_postvalue_label": "de robo de vida balístico", + "ActiveBonusMoveSpeed_label": "Velocidad de movimiento", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "de vel. de movimiento", "ActiveBonusMoveSpeed_prefix": "{s:sign}", - "ActiveBulletArmorReduction_label": "de reducción de la resistencia a balas", - "ActiveBulletDamageReduction_label": "de daño balístico", + "ActiveBulletArmorReduction_label": "Reducción de la resistencia a balas", + "ActiveBulletArmorReduction_postvalue_label": "de reduc. de la resist. a balas", + "ActiveBulletDamageReduction_label": "Daño balístico", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "de daño balístico", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", - "ActiveBulletShieldMaxHealth_label": "de vida del escudo antibalas", + "ActiveBulletShieldMaxHealth_label": "Vida del escudo antibalas", + "ActiveBulletShieldMaxHealth_postvalue_label": "de vida del escudo antibalas", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", - "ActiveFireRate_label": "de cadencia de tiro", + "ActiveFireRate_label": "Cadencia de tiro", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "s", + "ActiveFireRate_postvalue_label": "de cadencia de tiro", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "de vida", - "ActiveHealthRegenBoost_label": "de regeneración de vida", + "ActiveHealthRegenBoost_label": "Regeneración de vida", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "de regeneración de vida", "ActiveHealthRegenBoost_prefix": "{s:sign}", - "ActiveHealthRegen_label": "de regeneración de vida", + "ActiveHealthRegen_label": "Regeneración de vida", "ActiveHealthRegen_postfix": "de vida/s", + "ActiveHealthRegen_postvalue_label": "de regeneración de vida", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "mientras esté activo", - "ActiveMoveSpeedPenalty_label": "de penalización activa de la vel. de movimiento", - "ActiveMoveSpeedPenalty_postfix": "m⁠/⁠s", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Daño balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "de daño balístico", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Vida del escudo antibalas", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "de vida del escudo antibalas", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Reducción de desventajas", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "de reducción de desventajas", + "ActiveMoveSpeedPenalty_label": "Penalización activa de la vel. de movimiento", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "de penalización activa de la vel. de mov.", "ActivePlayerStats_MoveSpeed": "{s:value} m⁠/⁠s", "ActivePlayerStats_Percentage": "{s:value} %", "ActivePlayerStats_PercentageNum": "{d:value} %", - "ActiveRadius_label": "de radio activo", + "ActivePlayerStats_Regen": "{s:value}⁠/⁠s", + "ActiveRadius_label": "Radio activo", "ActiveRadius_postfix": "m", - "ActiveReloadPercent_label": "de munición", + "ActiveRadius_postvalue_label": "de radio activo", + "ActiveReloadPercent_label": "Munición", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "de munición", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "de reducción de desventajas", + "ActiveStatusResistancePercent_label": "Reducción de desventajas", "ActiveStatusResistancePercent_postfix": "%", - "ActiveTechPower_label": "de poder espiritual", + "ActiveStatusResistancePercent_postvalue_label": "de reducción de desventajas", + "ActiveTechPower_label": "Poder espiritual", + "ActiveTechPower_postvalue_label": "de poder espiritual", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "tras la activación", + "AfterburnDurationBase_label": "Duración base de la quemadura", + "AfterburnDurationBase_postfix": "s", + "AfterburnDurationBase_postvalue_label": "de duración base de la quemadura", + "AfterburnDurationMax_label": "Duración máx. de la quemadura", + "AfterburnDurationMax_postfix": "s", + "AfterburnDurationMax_postvalue_label": "de duración máx. de la quemadura", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", - "AirControlPercent_label": "de control aéreo", + "AirBonusDamageGiven_label": "Daño en el aire", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "de daño en el aire", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Daño recibido en el aire", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "de daño recibido en el aire", + "AirControlAccelPercent_label": "Aceleración aérea", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "de aceleración aérea", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercent_label": "Control aéreo", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "de control aéreo", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "de duración del escudo", + "AirDropBuffDuration_label": "Duración de la mejora", "AirDropBuffDuration_postfix": "s", + "AirDropBuffDuration_postvalue_label": "de duración de la mejora", "AirDropBuffDuration_prefix": "", - "AirDropBulletArmorReduction_label": "de resistencia a balas en enemigos", + "AirDropBulletArmorReduction_label": "Resistencia a balas en enemigos", "AirDropBulletArmorReduction_postfix": "%", - "AirDropBulletResist_label": "de resist. a balas en aliados", + "AirDropBulletArmorReduction_postvalue_label": "de resist. a balas en enemigos", + "AirDropBulletResist_label": "Resistencia a balas en aliados", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "de resist. a balas en aliados", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "de escudo antibalas", + "AirDropBulletShield_label": "Barrera", "AirDropBulletShield_postfix": "", - "AirDropDebuff02Duration_label": "de duración de la resistencia a balas", + "AirDropBulletShield_postvalue_label": "de barrera", + "AirDropDebuff02Duration_label": "Duración de la resistencia a balas", "AirDropDebuff02Duration_postfix": "s", - "AirDropDebuffDuration_label": "de duración de la ralentización", + "AirDropDebuff02Duration_postvalue_label": "de resistencia a balas", + "AirDropDebuffDuration_label": "Duración de la ralentización", "AirDropDebuffDuration_postfix": "s", - "AirDropExplodeRadius_label": "de radio de la explosión", + "AirDropDebuffDuration_postvalue_label": "de ralentización", + "AirDropExplodeRadius_label": "Radio de la explosión", "AirDropExplodeRadius_postfix": "m", - "AirDropSelfCastDelay_label": "de lanz. sobre uno mismo", + "AirDropExplodeRadius_postvalue_label": "de radio de la explosión", + "AirDropOutgoingDamagePercent_label": "Bonificación de daño infligido", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "de bonif. de daño infligido", + "AirDropSelfCastDelay_label": "Tiempo de lanzamiento sobre sí misma", "AirDropSelfCastDelay_postfix": "s", - "AirDropSilenceDuration_label": "de duración del silencio", + "AirDropSelfCastDelay_postvalue_label": "de lanz. sobre sí misma", + "AirDropSilenceDuration_label": "Duración del silencio", "AirDropSilenceDuration_postfix": "s", + "AirDropSilenceDuration_postvalue_label": "de duración del silencio", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", - "AirMoveIncreasePercent_label": "de dist. de salto/impulso en el aire", + "AirMoveIncreasePercent_label": "Distancia de salto/impulso en el aire", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "de salto/impulso en el aire", "AirMoveIncreasePercent_prefix": "+", - "AirSpeedBonus_label": "de velocidad adicional en el aire", - "AirSpeedBonus_postfix": "m/s", + "AirSpeedBonus_label": "Velocidad adicional en el aire", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "de velocidad adicional en el aire", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/s", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "s", - "AllyDistance_label": "de distancia de aliados", + "AllyDistance_label": "Distancia de aliados", "AllyDistance_postfix": "m", - "AmbushBonusFireRate_label": "de cad. de tiro por emboscada", + "AllyDistance_postvalue_label": "de distancia de aliados", + "AllyPercentage_label": "Porcentaje en aliados", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "de porcentaje en aliados", + "AllyPercentage_prefix": "{s:sign}", + "AmbushBonusFireRate_label": "Cadencia de tiro por emboscada", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "de cad. de tiro por emboscada", "AmbushBonusFireRate_prefix": "+", - "AmbushBonusTechPower_label": "de poder esp. por emboscada", + "AmbushBonusMeleeDamage_label": "Daño cuerpo a cuerpo por emboscada", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "de daño cuerpo a cuerpo por emboscada", + "AmbushBonusTechPower_label": "Poder espiritual por emboscada", + "AmbushBonusTechPower_postvalue_label": "de poder esp. por emboscada", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", - "AmbushDuration_label": "de emboscada", + "AmbushDuration_label": "Duración de la emboscada", "AmbushDuration_postfix": "s", - "AmmoPerSoul_label": "de munición por alma", + "AmbushDuration_postvalue_label": "de duración de la emboscada", + "AmmoPerSoul_label": "Munición por alma", + "AmmoPerSoul_postvalue_label": "de munición por alma", "AmmoPerSoul_prefix": "+", - "AmmoScavengerDuration_label": "de duración", + "AmmoReloadPercent_label": "Balas recargadas", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "balas recargadas", + "AmmoScavengerDuration_label": "Duración", "AmmoScavengerDuration_postfix": "s", - "AmpDuration_label": "de duración de la amplificación", + "AmmoScavengerDuration_postvalue_label": "de duración", + "AmpDamagePercent_label": "Daño amplificado", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "de daño amplificado", + "AmpDuration_label": "Duración de la amplificación", "AmpDuration_postfix": "s", - "AmpPercentPerStack_label": "de amp. por acumulación", + "AmpDuration_postvalue_label": "de amplificación", + "AmpPercentPerStack_label": "Amplificación por acumulación", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "de amp. por acumulación", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Daño adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de daño adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", - "ArmTime_label": "de tiempo para armar", + "ArcaneSurgeWindow_label": "Período de lanzamiento", + "ArcaneSurgeWindow_postfix": "s", + "ArcaneSurgeWindow_postvalue_label": "de período de lanzamiento", + "ArcticBlastPercentDamage_label": "Daño adicional por congelación", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "de daño adicional por congelación", + "ArcticBlastSlowDuration_label": "Duración de la ralentización", + "ArcticBlastSlowDuration_postfix": "s", + "ArcticBlastSlowDuration_postvalue_label": "de ralentización", + "AreaRadius_label": "Radio", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "de radio", + "ArmTime_label": "Tiempo para armar", "ArmTime_postfix": "s", - "ArmingDuration_label": "para armarse", + "ArmTime_postvalue_label": "de tiempo para armar", + "ArmingDuration_label": "Tiempo para armarse", "ArmingDuration_postfix": "s", + "ArmingDuration_postvalue_label": "para armarse", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "de resist. a balas y espiritual por acum.", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", - "ArmorPower_label": "de vida base", + "ArmorPower_label": "Vida base", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "de vida base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,77 +393,142 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distancia de embestida al atacar", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "de distancia de embestida al atacar", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "Arma de rayos", + "Attribute_EWeaponAttribute_Bouncy": "Saltarín", + "Attribute_EWeaponAttribute_Bow": "Arco", "Attribute_EWeaponAttribute_BurstFire": "Fuego a discreción", "Attribute_EWeaponAttribute_CloseRange": "Corto alcance", + "Attribute_EWeaponAttribute_Crossbow": "Ballesta", + "Attribute_EWeaponAttribute_Heavy": "Artillería pesada", "Attribute_EWeaponAttribute_HeavyHitter": "Impactos fuertes", "Attribute_EWeaponAttribute_LongRange": "Larga distancia", "Attribute_EWeaponAttribute_MediumRange": "Media distancia", + "Attribute_EWeaponAttribute_Pistol": "Pistola", "Attribute_EWeaponAttribute_Projectile": "Proyectil", "Attribute_EWeaponAttribute_RapidFire": "Disparo rápido", "Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido", - "AuraDuration_label": "de duración del aura", + "AuraDuration_label": "Duración del aura", "AuraDuration_postfix": "s", - "AvaRecallCooldown_label": "de t. de recarga para recuperar", + "AuraDuration_postvalue_label": "de duración del aura", + "AuraRadius_label": "Radio del aura", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "de radio del aura", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "de umbral de vida para autolanz.", + "AvaRecallCooldown_label": "Tiempo de recarga para recuperar", "AvaRecallCooldown_postfix": "s", + "AvaRecallCooldown_postvalue_label": "de t. de recarga para recuperar", + "AwakeDamage_label": "de daño al despertarse", + "AwakeDamage_postvalue_label": "de daño al despertarse", "AwakenDamage_label": "Awaken Damage", - "BackstabBonusDamagePct_label": "de daño", + "BackstabBonusDamagePct_label": "Daño de A Traición", "BackstabBonusDamagePct_postfix": "%", - "BallRadius_label": "de radio de la bola", + "BackstabBonusDamagePct_postvalue_label": "de daño de A Traición", + "BackstabberRadius_label": "Radio adicional", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "de radio adicional", + "BallRadius_label": "Radio de la bola", "BallRadius_postfix": "m", - "BarrelDamageRadius_label": "de radio de la explosión", + "BallRadius_postvalue_label": "de radio de la bola", + "BarrelDamageRadius_label": "Radio de la explosión", "BarrelDamageRadius_postfix": "m", - "BarrelDamage_label": "de daño de la explosión", + "BarrelDamageRadius_postvalue_label": "de radio de la explosión", + "BarrelDamage_label": "Daño de la explosión", + "BarrelDamage_postvalue_label": "de daño de la explosión", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Tiempo para armar", + "Barrel_ArmTime_postfix": "s", + "Barrel_ArmTime_postvalue_label": "de tiempo para armar", + "BarrierDamagePercentage_label": "Barrera como daño", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "de barrera como daño", + "BarrierDuration_label": "Duración de la barrera", "BarrierDuration_postfix": "s", - "BaseAttackDamagePercentAtMaxDuration_label": "de daño máx. del arma", + "BarrierDuration_postvalue_label": "de duración de la barrera", + "BaseAttackDamagePercentAltFire_label": "Daño del disparo secundario", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "de daño del disparo secundario", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", + "BaseAttackDamagePercentAtMaxDuration_label": "Daño máximo del arma", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", - "BaseAttackDamagePercentBonus_label": "de daño del arma", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "de daño máx. del arma", + "BaseAttackDamagePercentBonus_label": "Daño del arma", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "de daño del arma", "BaseAttackDamagePercentBonus_prefix": "+", - "BaseAttackDamagePercent_label": "de daño del arma", + "BaseAttackDamagePercent_label": "Daño del arma", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "de daño del arma", "BaseAttackDamagePercent_prefix": "{s:sign}", - "BaseAttackDamage_label": "de daño base", + "BaseAttackDamage_label": "Daño base", + "BaseAttackDamage_postvalue_label": "de daño base", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", - "BaseBulletDamage_label": "de daño balístico", + "BaseBulletDamage_label": "Daño balístico", + "BaseBulletDamage_postvalue_label": "de daño balístico", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", - "BaseDamage_label": "de daño base", + "BaseDamage_label": "Daño base", + "BaseDamage_postvalue_label": "de daño base", + "BaseHealOnHeadshot_label": "Curación por disparo a la cabeza", + "BaseHealOnHeadshot_postvalue_label": "de curación por disp. a la cabeza", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", - "BeamLength_label": "de longitud del rayo", + "Basics_Tutorial_Desc": "Aprende los conceptos básicos en este rápido recorrido interactivo.", + "Basics_Tutorial_Title": "Tutorial de conceptos básicos", + "BatCount_label": "Murciélagos liberados en total", + "BatCount_postvalue_label": "murciélagos liberados en total", + "BatPerSecond_label": "Murciélagos por segundo", + "BatPerSecond_postvalue_label": "murciélagos por segundo", + "BatSwarmLifeTime_label": "Tiempo de vida de los murciélagos", + "BatSwarmLifeTime_postfix": "s", + "BatSwarmLifeTime_postvalue_label": "de duración de los murciélagos", + "BatteryGenerationPercent_label": "Batería generada", + "BatteryGenerationPercent_postfix": "%", + "BeamLength_label": "Longitud del rayo", "BeamLength_postfix": "m", - "BeamSplit_label": "de alcance adicional del rayo", + "BeamLength_postvalue_label": "de longitud del rayo", + "BeamSplit_label": "Alcance adicional del rayo", "BeamSplit_postfix": "m", - "BeamWidth_label": "de ancho del rayo", + "BeamSplit_postvalue_label": "de alcance adicional del rayo", + "BeamWidth_label": "Ancho del rayo", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "de ancho del rayo", + "BellLifetime_label": "Duración de la campana", + "BellLifetime_postfix": "s", + "BellLifetime_postvalue_label": "de duración de la campana", "BelowHealthThreshold_conditional": "bajo el umbral de vida", - "BleedDPSPerStack_label": "de DPS por sangrado/cuchillo", + "BlastAOERadius_postvalue_label": "de radio de explosión", + "BleedDPSPerStack_label": "DPS por sangrado/cuchillo", + "BleedDPSPerStack_postvalue_label": "de DPS por sangrado/cuchillo", "BleedDamage_label": "Daño por sangrado", - "BleedDuration_label": "de duración del sangrado", + "BleedDamage_postvalue_label": "de daño por sangrado", + "BleedDuration_label": "Duración del sangrado", "BleedDuration_postfix": "s", - "BleedTechResist_label": "de resist. espiritual", + "BleedDuration_postvalue_label": "de duración del sangrado", + "BleedTechResist_label": "Resistencia espiritual", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "de resist. espiritual", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", "BloodPoolDuration_postfix": "s", "BloodPoolRadius_label": "Blood Pool Radius", "BloodPoolRadius_postfix": "m", - "BloodSpillDuration_label": "de duración del charco tóxico", + "BloodSpillDuration_label": "Duración de la mancha tóxica", "BloodSpillDuration_postfix": "s", + "BloodSpillDuration_postvalue_label": "de duración de la mancha tóxica", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +536,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", - "BonusAbilityCharges_label": "cargas adicionales de las habilidades", + "BonusAbilityChargesNonCharge_label": "Habilidad sin cargas", + "BonusAbilityChargesNonCharge_postvalue_label": "habilidad sin cargas", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", + "BonusAbilityCharges_label": "Cargas adicionales de las habilidades", + "BonusAbilityCharges_postvalue_label": "cargas extra de las habilidades", "BonusAbilityCharges_prefix": "{s:sign}", - "BonusAbilityDurationPercent_label": "de duración de las habilidades", + "BonusAbilityDurationPercent_label": "Duración de las habilidades", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "de duración de las hab.", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +559,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "de amp. espiritual por disparo a la cabeza", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", - "BonusAttackRangePercent_label": "de distancia de caída del arma", + "BonusAttackRangePercent_label": "Alcance efectivo del arma", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "de alcance efectivo del arma", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metros", + "BonusBarrierAmpPercent_label": "Efectividad de la barrera", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "de efectividad de la barrera", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", - "BonusBaseWeaponDamageTaken_label": "de daño del arma", + "BonusBaseHealth_label": "Vida base", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "de vida base", + "BonusBaseHealth_prefix": "+", + "BonusBaseWeaponDamageTaken_label": "Daño del arma", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "de daño del arma", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "de daño del arma con escudo", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", - "BonusBaseWeaponDamage_label": "de daño del arma", + "BonusBaseWeaponDamage_label": "Daño del arma", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "de daño del arma", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Murciélagos adicionales máximos", + "BonusBatsMax_postvalue_label": "murciélagos adicionales máximos", + "BonusBatsPerProc_label": "Murciélagos adicionales por Mordeduras Cariñosas", + "BonusBatsPerProc_postvalue_label": "murciélagos más por Mordeduras", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", - "BonusBulletSpeedPercent_label": "de velocidad de las balas", + "BonusBulletSpeedPercent_label": "Velocidad de las balas", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "de velocidad de las balas", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "balas adicionales", "BonusChannelTechPower_prefix": "+", - "BonusChannelTimePercentage_label": "de canalización", + "BonusChannelTimePercentage_label": "Duración de la canalización", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "de duración de la canalización", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", - "BonusClipPerKill_label": "de munición adicional por víctima", + "BonusClipPerKill_label": "Munición adicional por víctima", + "BonusClipPerKill_postvalue_label": "de munición adicional por víctima", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "de munición", + "BonusClipSizePercent_label": "Munición máxima", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "de munición máxima", "BonusClipSizePercent_prefix": "{s:sign}", - "BonusClipSize_label": "de munición", + "BonusClipSize_label": "Munición", + "BonusClipSize_postvalue_label": "de munición", "BonusClipSize_prefix": "{s:sign}", - "BonusCooldownReduction_label": "de reducción del tiempo de recarga por bala", + "BonusCooldownReduction_label": "Reducción del tiempo de recarga por bala", + "BonusCooldownReduction_postvalue_label": "menos de t. de recarga por bala", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", - "BonusDPSPercent_label": "de daño balístico", + "BonusCurrentHealthDamagePercentage_label": "Vida actual como daño adicional", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "de vida actual como daño adicional", + "BonusDPSPercent_label": "Daño balístico", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "de daño balístico", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Daño máximo almacenado", + "BonusDamageCap_postvalue_label": "de daño máx. almacenado", + "BonusDamageConversionPercent_label": "Daño recibido almacenado", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "de daño recibido almacenado", + "BonusDamagePctPerPlayerHit_label": "Daño de Bomba Lapa", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "de daño de Bomba Lapa", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Daño de Bomba Lapa", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "de daño de Bomba Lapa", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Daño por bala", + "BonusDamagePerBullet_postvalue_label": "de daño por bala", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", - "BonusDamagePercent_label": "de daño adicional", + "BonusDamagePercent_label": "Daño adicional", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "de daño adicional", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "de daño adicional contra barreras", + "BonusDamage_label": "Daño adicional", + "BonusDamage_postvalue_label": "de daño adicional", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", - "BonusFireRateNPC_label": "de cadencia de tiro de los PNJ", + "BonusFireRateNPC_label": "Cadencia de tiro de los PNJ", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "de cadencia de tiro de los PNJ", "BonusFireRateNPC_prefix": "{s:sign}", - "BonusFireRatePlayerUnit_label": "de cadencia de tiro de los esbirros", + "BonusFireRatePerHero_label": "Cadencia de tiro", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "de cadencia de tiro", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "Cadencia de tiro de los esbirros", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "de cadencia de tiro de los esbirros", "BonusFireRatePlayerUnit_prefix": "{s:sign}", - "BonusFireRate_label": "de cadencia de tiro", + "BonusFireRate_label": "Cadencia de tiro", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "de cadencia de tiro", "BonusFireRate_prefix": "{s:sign}", - "BonusGoldOnKill_label": "almas adicionales por asesinato", - "BonusHeadshotDamage_label": "de daño extra por disp. a la cabeza", + "BonusGoldOnKill_label": "Almas adicionales por asesinato", + "BonusGoldOnKill_postvalue_label": "almas adicionales por asesinato", + "BonusGoldPerMinute_postvalue_label": "almas por minuto", + "BonusHeadshotDamage_label": "Daño extra por disp. a la cabeza", "BonusHeadshotDamage_postfix": "%", - "BonusHealthOnKill_label": "de vida máx. adicional por víctima", - "BonusHealthPercent_label": "de vida", + "BonusHeadshotDamage_postvalue_label": "de daño extra por disp. a la cabeza", + "BonusHealthOnKill_label": "Vida máx. adicional por víctima", + "BonusHealthOnKill_postvalue_label": "de vida máx. extra por víctima", + "BonusHealthPercent_label": "Vida", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "de vida", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", - "BonusHealthRegen_label": "de regeneración de vida", + "BonusHealthRegen_label": "Regeneración de vida", + "BonusHealthRegen_postvalue_label": "de regeneración de vida", "BonusHealthRegen_prefix": "{s:sign}", - "BonusHealth_label": "de vida adicional", + "BonusHealth_label": "Vida adicional", + "BonusHealth_postvalue_label": "de vida adicional", "BonusHealth_prefix": "{s:sign}", - "BonusHeavyMeleeDamage_label": "de daño pesado adicional", + "BonusHeavyMeleeDamage_label": "Daño pesado adicional", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "de daño pesado adicional", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "de vida", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "de duración/⁠⁠alcance extra (obj.)", + "BonusMaxHealthPerHero_label": "Vida máxima", + "BonusMaxHealthPerHero_postvalue_label": "de vida máxima", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Vida máxima", + "BonusMaxHealth_postvalue_label": "de vida máxima", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", - "BonusMeleeDamagePercent_label": "de daño cuerpo a cuerpo", + "BonusMeleeDamagePercent_label": "Daño cuerpo a cuerpo", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "de daño cuerpo a cuerpo", "BonusMeleeDamagePercent_prefix": "{s:sign}", - "BonusMeleeDamage_label": "de daño cuerpo a cuerpo", + "BonusMeleeDamage_label": "Daño cuerpo a cuerpo", + "BonusMeleeDamage_postvalue_label": "de daño cuerpo a cuerpo", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", - "BonusMoveSpeedPercent_label": "de vel. de movimiento", + "BonusMoveSpeedPercent_label": "Velocidad de movimiento", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "de vel. de movimiento", "BonusMoveSpeedPercent_prefix": "{s:sign}", - "BonusMoveSpeed_label": "de vel. de movimiento", - "BonusMoveSpeed_postfix": "m/s", + "BonusMoveSpeed_label": "Velocidad de movimiento", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "de vel. de movimiento", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", - "BonusPerChain_label": "de daño al saltar", + "BonusPerChain_label": "Daño al saltar", + "BonusPerChain_postvalue_label": "de daño al saltar", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", - "BonusRegenMaxHealthPercent_label": "de regeneración de vida máxima", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "de radio adicional", + "BonusRegenMaxHealthPercent_label": "Regeneración de vida máxima", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "de regeneración de vida máxima", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", - "BonusReloadSpeed_label": "de tiempo de recarga", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_label": "Tiempo de recarga", + "BonusReloadSpeed_postvalue_label": "de tiempo de recarga", "BonusReloadTime_postfix": "s", - "BonusSpiritDuration_label": "de duración espiritual adicional", + "BonusShocks_postvalue_label": "rayos adicionales", + "BonusSoulsPct_label": "Almas adicionales", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "almas adicionales", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Daño espiritual adicional", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "de daño espiritual adicional", + "BonusSpiritDuration_label": "Duración espiritual adicional", "BonusSpiritDuration_postfix": "s", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "de duración espiritual adicional", + "BonusSpiritForChargedAbilities_label": "Poder espiritual adicional para habilidades con cargas", + "BonusSpiritForChargedAbilities_postvalue_label": "de poder espirit. extra para hab. con cargas", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "de poder espiritual con el escudo", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Poder espiritual adicional", + "BonusSpiritPower_postvalue_label": "de poder espiritual adicional", "BonusSpirit_conditional": "tras la activación", - "BonusSpirit_label": "de poder espiritual", + "BonusSpirit_label": "Poder espiritual", + "BonusSpirit_postvalue_label": "de poder espiritual", "BonusSpirit_prefix": "{s:sign}", - "BonusSprintSpeedPercent_label": "de velocidad de esprint", + "BonusSprintSpeedPercent_label": "Velocidad de esprint", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "de velocidad de esprint", "BonusSprintSpeedPercent_prefix": "{s:sign}", - "BonusSprintSpeed_label": "de velocidad de esprint", - "BonusSprintSpeed_postfix": "m/s", + "BonusSprintSpeed_label": "Velocidad de esprint", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "de velocidad de esprint", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", - "BonusSuperSprintSpeed_label": "de velocidad de esprint", + "BonusSuperSprintSpeed_label": "Velocidad de esprint", + "BonusSuperSprintSpeed_postvalue_label": "de velocidad de esprint", "BonusSuperSprintSpeed_prefix": "{s:sign}", - "BonusTechDamagePercent_label": "de daño espiritual adicional", + "BonusTechDamagePercent_label": "Daño espiritual adicional", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "de daño espiritual adicional", "BonusTechDamage_label": "Bonus Spirit Damage", - "BonusTechPowerPerKill_label": "de poder espiritual por víctima", + "BonusTechPowerPerKill_label": "Poder espiritual por víctima", + "BonusTechPowerPerKill_postvalue_label": "de poder espiritual por víctima", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "de poder espiritual", "BonusTechPower_prefix": "{s:sign}", - "BonusWeaponDamage_label": "de daño balístico", + "BonusWeaponDamage_label": "Daño balístico", + "BonusWeaponDamage_postvalue_label": "de daño balístico", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", - "BonusZoomPercent_label": "de ampliación de la mira", + "BonusZoomPercent_label": "Ampliación de la mira", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "de ampliación de la mira", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "rebotes máximos", + "BounceGrace_postvalue_label": "de permanencia máxima", + "BouncePadExtendDuration_postfix": "s", + "BouncePadExtendDuration_postvalue_label": "más de Plataforma de Rebote", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Alcance del rebote", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "de alcance del rebote", + "BountyDuration_label": "Duración de la recompensa", + "BountyDuration_postfix": "s", + "BountyDuration_postvalue_label": "de duración de la recompensa", "BrowseItems_Desc": "¡Explora el catálogo de objetos y prepárate para la próxima partida!", "BrowseItems_Title": "Explorar objetos", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", - "BuffDamage_label": "de daño adicional con el máximo de furia", + "BuffBulletResist_label": "Resistencia a balas", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "de resist. a balas", + "BuffDamage_label": "Daño adicional con el máximo de furia", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "de daño extra con el máx. de furia", "BuffDamage_prefix": "+", - "BuffDuration_label": "de duración de la mejora", + "BuffDuration_label": "Duración de la mejora", "BuffDuration_postfix": "s", - "BuffMoveSpeedBonus_label": "de vel. de movimiento", - "BuffMoveSpeedBonus_postfix": "m/s", + "BuffDuration_postvalue_label": "de duración de la mejora", + "BuffFrequency_label": "Frecuencia de mejoras", + "BuffFrequency_postfix": "s", + "BuffFrequency_postvalue_label": "de frecuencia de mejoras", + "BuffMaxStacks_postvalue_label": "acumulaciones máximas", + "BuffMoveSpeedBonus_label": "Velocidad de movimiento", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "de vel. de movimiento", "BuffMoveSpeedBonus_prefix": "{s:sign}", - "BuffMoveSpeed_label": "de vel. de movimiento", - "BuffMoveSpeed_postfix": "m/s", + "BuffMoveSpeed_label": "Velocidad de movimiento", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "de vel. de movimiento", "BuffMoveSpeed_prefix": "+", - "BuildUpBulletPercentPerHit_label": "de acumulación por bala", + "BuffTechResist_label": "Resistencia espiritual", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "de resist. espiritual", + "BuildUpBulletPercentPerHit_label": "Acumulación por bala", "BuildUpBulletPercentPerHit_postfix": "%", - "BuildUpPercentPerHit_label": "de acum. por impacto", + "BuildUpBulletPercentPerHit_postvalue_label": "de acumulación por bala", + "BuildUpPerSecond_label": "Acumulación por segundo", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "de acumulación por segundo", + "BuildUpPercentPerHit_label": "Acumulación por impacto", "BuildUpPercentPerHit_postfix": "%", - "BuildUpProcDamage_label": "de daño al activarse", + "BuildUpPercentPerHit_postvalue_label": "de acum. por impacto", + "BuildUpProcDamage_label": "Daño al activarse", + "BuildUpProcDamage_postvalue_label": "de daño al activarse", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", - "BuildupDuration_label": "de disminución de la acumulación", + "BuildupDuration_label": "Tiempo de disminución de la acumulación", "BuildupDuration_postfix": "s", + "BuildupDuration_postvalue_label": "de disminución de la acumulación", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", - "BuildupPerShot_label": "de acum. por impacto", + "BuildupPerShot_label": "Acumulación por impacto", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "de acum. por impacto", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", - "BuildupSpiritDamageThreshold_label": "de umbral de daño espiritual", - "BulletArmorDamageReduction_label": "de resist. a balas", + "BuildupSpiritDamageThreshold_label": "Umbral de daño espiritual", + "BuildupSpiritDamageThreshold_postvalue_label": "de umbral de daño espiritual", + "BulletArmorDamageReductionPerStack_label": "Resistencia a balas por acumulación", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "de resist. a balas por acumulación", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", + "BulletArmorDamageReduction_label": "Resistencia a balas", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "de resist. a balas", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", - "BulletArmorReductionDuration_label": "de duración", + "BulletArmorReductionDuration_label": "Duración", "BulletArmorReductionDuration_postfix": "s", - "BulletArmorReductionPerStack_label": "de daño balístico", + "BulletArmorReductionDuration_postvalue_label": "de duración", + "BulletArmorReductionPerStack_label": "Daño balístico", "BulletArmorReductionPerStack_postfix": "% por acumulación", + "BulletArmorReductionPerStack_postvalue_label": "de daño balístico", "BulletArmorReductionPerStack_prefix": "+", - "BulletArmorReduction_label": "de resist. a balas", + "BulletArmorReduction_label": "Resistencia a balas", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "de resist. a balas", "BulletArmorReduction_prefix": "{s:sign}", - "BulletArmor_label": "de armadura antibalas", + "BulletArmor_label": "Armadura antibalas", + "BulletArmor_postvalue_label": "de armadura antibalas", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "s", + "BulletDamageAmpDuration_postvalue_label": "perjudicado⁠/⁠a", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "de amp. de daño balístico", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", - "BulletDamagePercentAsTechDamage_label": "de daño espiritual adicional", + "BulletDamagePercentAsTechDamage_label": "Daño espiritual adicional", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", - "BulletDamagePercent_label": "de daño balístico", + "BulletDamagePercentAsTechDamage_postvalue_label": "de daño espiritual adicional", + "BulletDamagePercent_label": "Daño balístico", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "de daño balístico", "BulletDamagePercent_prefix": "{s:sign}", - "BulletDamageReduction_label": "de armadura antibalas", + "BulletDamageReduction_label": "Armadura antibalas", "BulletDamageReduction_postfix": "%", - "BulletDamageReflectedPct_label": "de daño balístico devuelto", + "BulletDamageReduction_postvalue_label": "de armadura antibalas", + "BulletDamageReflectedPct_label": "Daño balístico devuelto", "BulletDamageReflectedPct_postfix": "%", - "BulletDamageTotal_label": "de daño balístico", - "BulletLifestealPercent_label": "de robo de vida balístico", + "BulletDamageReflectedPct_postvalue_label": "de daño balístico devuelto", + "BulletDamageTotal_label": "Daño balístico", + "BulletDamageTotal_postvalue_label": "de daño balístico", + "BulletLifestealPercentHero_label": "Robo de vida balístico", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "de robo de vida balístico", + "BulletLifestealPercent_label": "Robo de vida balístico", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "de robo de vida balístico", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "de perforación balística", + "BulletPenetrationPercent_label": "Daño por perforación balística", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "de daño por perforación balística", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", - "BulletResistDuration_label": "de duración de la acumulación", + "BulletProcDeflectionPercent_label": "Porcentaje de efectos evitados", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "de efectos evitados", + "BulletRadius_label": "Radio de la bala", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "de radio de la bala", + "BulletResistDuration_label": "Duración de la acumulación", "BulletResistDuration_postfix": "s", - "BulletResistOnActive_label": "de resist. a balas", + "BulletResistDuration_postvalue_label": "de duración de la acumulación", + "BulletResistOnActive_label": "Resistencia a balas", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "de resist. a balas", "BulletResistOnActive_prefix": "{s:sign}", - "BulletResistPerStack_label": "de resist. a balas por acumulación", + "BulletResistPerStack_label": "Resistencia a balas por acumulación", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "de reducción de la resistencia a balas", + "BulletResistPerStack_postvalue_label": "de resist. a balas por acum.", + "BulletResistReductionPerStack_label": "Resistencia a balas por acumulación", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "de resist. a balas por acumulación", + "BulletResistReduction_label": "Resistencia a balas", "BulletResistReduction_postfix": "%", - "BulletResist_label": "de resist. a balas", + "BulletResistReduction_postvalue_label": "de resist. a balas", + "BulletResist_label": "Resistencia a balas", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "de resist. a balas", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Daño según escudo antibalas restante", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "de daño según escudo antibalas restante", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", - "BulletShieldHealth_label": "de vida del escudo antibalas", - "BulletShieldMaxHealth_label": "de vida del escudo antibalas", + "BulletShieldHealth_label": "Vida del escudo antibalas", + "BulletShieldHealth_postvalue_label": "de vida del escudo antibalas", + "BulletShieldMaxHealthPercentage_label": "Vida máxima del escudo antibalas", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "de vida máx. del escudo antibalas", + "BulletShieldMaxHealth_label": "Vida del escudo antibalas", + "BulletShieldMaxHealth_postvalue_label": "de vida del escudo antibalas", "BulletShieldMaxHealth_prefix": "{s:sign}", - "BulletShieldOnCast_label": "de escudo antibalas", - "BulletShieldOnHook_label": "Escudo antibalas", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "de escudo antibalas al teletransportarse", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", - "BulletSlowDuration_label": "de duración de la ralentización", + "BulletShieldMissingHealthPercentage_label": "Escudo antibalas según vida faltante", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "de escudo antibalas según vida faltante", + "BulletShieldOnCast_label": "Escudo antibalas", + "BulletShieldOnCast_postvalue_label": "de escudo antibalas", + "BulletShieldOnLand_label": "Barrera al teletransportarse", + "BulletShieldOnLand_postvalue_label": "de barrera al teletransportarse", + "BulletShieldPoints_label": "Escudo antibalas", + "BulletShieldPoints_postvalue_label": "de escudo antibalas", + "BulletSlowDuration_label": "Duración de la ralentización", "BulletSlowDuration_postfix": "s", - "BulletSplitShot_label": "disparos múltiples", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSlowDuration_postvalue_label": "de ralentización", + "BulletSplitShot_label": "Disparos múltiples", + "BulletSplitShot_postvalue_label": "disparos múltiples", + "BulletSpread_label": "Dispersión de las balas", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "de dispersión de las balas", + "BulletVulnerbility_label": "Amplificación de daño balístico", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "de amp. de daño balístico", "BulletVulnerbility_prefix": "{s:sign}", - "BurnDPS_label": "de DPS por quemadura", - "BurnDuration_label": "de duración de la quemadura", + "BulletsBonusMagicDamage_label": "Daño balístico base", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "de daño balístico base", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_label": "DPS por quemadura", + "BurnDPS_postvalue_label": "de DPS por quemadura", + "BurnDuration_label": "Duración de la quemadura", "BurnDuration_postfix": "s", + "BurnDuration_postvalue_label": "de duración de la quemadura", + "BurnRadius_label": "Radio de quemadura", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "de radio de quemadura", + "BurstBonusPerStack_label": "Bonificación de ráfaga de arma", + "BurstBonusPerStack_postvalue_label": "de bonif. de ráfaga de arma", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "de daño del estallido", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "s", + "CDReduceOnPillowHit_postvalue_label": "de t. de recarga al impactar", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "El comando de depuración necesita un héroe objetivo", - "CITADEL_ABILITY_INVALID_ASLEEP": "Te han dormido", + "CITADEL_ABILITY_INVALID_ASLEEP": "No se puede hacer nada al estar dormido⁠/⁠a", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "El objetivo tiene un escarabajo", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Realizando otra acción", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Retraso de la carga", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Cargas insuficientes", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "No se puede usar en el aire", - "CITADEL_ABILITY_INVALID_CHAINED": "Te han encadenado", + "CITADEL_ABILITY_INVALID_CHAINED": "Habilidades de movimiento desactivadas", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "El cargador está lleno", - "CITADEL_ABILITY_INVALID_DISARMED": "Te han desarmado", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "El objetivo no se puede consumir", + "CITADEL_ABILITY_INVALID_DISARMED": "Arma desactivada", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "No puedes colocar puertas aquí", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "La vida del enemigo es demasiado baja", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Fallo en el tiempo del salto con impulso", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Salto con impulso: se perdió el momento", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Salto con impulso: demasiado pronto", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Salto con impulso: demasiado tarde", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Salto con impulso: no hay suficiente aguante", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Tienes demasiada vida", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Ya está activa", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Todavía en recarga", - "CITADEL_ABILITY_INVALID_MUTED": "Habilidades y objetos desactivadores silenciados", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "En tiempo de recarga ({f:1:cooldown_seconds} s)", + "CITADEL_ABILITY_INVALID_MUTED": "Habilidades y objetos desactivados", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nada que reiniciar", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Debes estar vivo⁠/⁠a", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Furia insuficiente", @@ -639,6 +1038,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Aún sin aprender", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Sin habilidad", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Sin daño que eliminar", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Pasa el cursor sobre una habilidad para elegir un póster", "CITADEL_ABILITY_INVALID_NO_TARGET": "Sin objetivo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requiere un héroe objetivo", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requiere un PNJ objetivo", @@ -651,72 +1051,90 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "No puedes impulsarte en el aire tres veces", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "No puedes saltar en el aire tres veces", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "No puedes impulsarte hacia abajo tres veces", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "No puedes saltar sobre un muro tres veces", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Las puertas están demasiado separadas", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Aguante insuficiente", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Desactivada durante la recogida de la urna", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "El posicionamiento está bloqueado", "CITADEL_ABILITY_INVALID_POSITION": "Posición no válida", "CITADEL_ABILITY_INVALID_PREMATCH": "La partida aún no ha empezado", - "CITADEL_ABILITY_INVALID_ROOTED": "Te han inmovilizado", - "CITADEL_ABILITY_INVALID_SILENCED": "No puedes usar habilidades cuando te han silenciado", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "No puedes usar habilidades mientras sostienes una urna", + "CITADEL_ABILITY_INVALID_ROOTED": "Habilidades de movimiento desactivadas", + "CITADEL_ABILITY_INVALID_SILENCED": "Habilidades desactivadas", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Habilidades desactivadas al llevar la urna", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Habilidades de movimiento desactivadas", - "CITADEL_ABILITY_INVALID_STUNNED": "Te han aturdido", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Objetivo fuera del alcance", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Aguante desactivado", + "CITADEL_ABILITY_INVALID_STUNNED": "No se puede hacer nada al estar aturdido⁠/⁠a", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Fuera del alcance", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "No es posible teletransportarse", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "No se puede usar apuntando", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No apuntaste a la vía rápida", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "No disponible", "Cancel": "Cancelar", - "CaptureRadius_label": "de radio de captura", + "CaptureRadius_label": "Radio de captura", "CaptureRadius_postfix": "m", - "CarbineHeadshotBonus_label": "de bonificación por disparo a la cabeza", + "CaptureRadius_postvalue_label": "de radio de captura", + "CarbineHeadshotBonus_label": "Bonificación por disparo a la cabeza", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "de bonif. por disparo a la cabeza", "CarbineHeadshotBonus_prefix": "+", - "CardResourceGenPctScale_label": "de tasa de invocación de cartas", + "CardHandDuration_label": "Duración de la mano", + "CardHandDuration_postvalue_label": "de duración de la mano", + "CardResourceGenPctScale_label": "Tasa de invocación de cartas", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "de tasa de invocación de cartas", "CardsDrawn_label": "Cards Drawn", - "CasterBuffDuration_label": "de duración de la mejora", + "CartDamage_postvalue_label": "de daño del carrito", + "CasterBuffDuration_label": "Duración de la mejora", "CasterBuffDuration_postfix": "s", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "de duración de la mejora", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "s", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m/s", + "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", - "ChainCount_label": "saltos máximos", + "ChainCount_label": "Saltos máximos", + "ChainCount_postvalue_label": "saltos máximos", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", - "ChainDuration_label": "de duración de la atadura", + "ChainDuration_label": "Duración de la atadura", "ChainDuration_postfix": "s", - "ChainLength_label": "de longitud de la atadura", + "ChainDuration_postvalue_label": "de duración de la atadura", + "ChainLength_label": "Longitud de la atadura", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "de longitud de la atadura", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", - "ChainRadius_label": "de radio del salto", + "ChainRadius_label": "Radio del salto", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "de radio del salto", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m/s", + "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "s", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "de alcance del ataque", + "ChargeSpeed_label": "Velocidad de embestida", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "de velocidad de embestida", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", - "ChargedShotHitRadiusScale_label": "de radio de Disparo Potenciado", + "ChargedShotHitRadiusScale_label": "Radio de Disparo Potenciado", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "de radio de Disparo Potenciado", "ChargedShotHitRadiusScale_prefix": "+", - "ChargesRestored_label": "carga(s) restaurada(s)", - "CharmDamage_label": "de daño del encantamiento", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "ChargesRestored_label": "Cargas restauradas", + "ChargesRestored_postvalue_label": "carga(s) restaurada(s)", + "CharmDamage_label": "Daño del encantamiento", + "CharmDamage_postvalue_label": "de daño del encantamiento", "CitadelCategoryArmor": "Vitalidad", "CitadelCategoryBuilds": "Referencia", "CitadelCategoryCustom": "Referencia personalizada", @@ -724,6 +1142,40 @@ "CitadelCategorySuggested": "Objetos recomendados", "CitadelCategoryTech": "Espíritu", "CitadelCategoryWeapon": "Arma", + "CitadelComponentGroup_EActives": "Activas", + "CitadelComponentGroup_EAdditionalProtection": "Protección adicional", + "CitadelComponentGroup_EAntiGun": "Antiarmas", + "CitadelComponentGroup_EAntiHealing": "Anticuración", + "CitadelComponentGroup_EBulletProtection": "Protección balística", + "CitadelComponentGroup_EBulletVelocity": "Velocidad de las balas", + "CitadelComponentGroup_EBurstDamage": "Daño de ráfaga", + "CitadelComponentGroup_ECharges": "Cargas de las habilidades", + "CitadelComponentGroup_ECooldown": "Tiempos de recarga", + "CitadelComponentGroup_ECrownControl": "Control de multitudes", + "CitadelComponentGroup_EDebuffs": "Desventajas", + "CitadelComponentGroup_EDuration": "Duración de las habilidades", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Entusiastas de los disparos a la cabeza", + "CitadelComponentGroup_EHealing": "Curación", + "CitadelComponentGroup_ELifesteal": "Robo de vida", + "CitadelComponentGroup_EMagazines": "Cargadores", + "CitadelComponentGroup_EMagicVulnerability": "Vulnerabilidad mágica", + "CitadelComponentGroup_EMelee": "Robo de vida cuerpo a cuerpo", + "CitadelComponentGroup_EMeleeSpirit": "Espíritu cuerpo a cuerpo", + "CitadelComponentGroup_EMisc": "Pasivas misceláneas", + "CitadelComponentGroup_EMiscSpirit": "Espíritu misceláneo", + "CitadelComponentGroup_EMoreHealth": "Más vida", + "CitadelComponentGroup_EMoreSpirit": "Espíritu adicional", + "CitadelComponentGroup_EMovementAndAgility": "Movimiento y agilidad", + "CitadelComponentGroup_ENotGrouped": "Sin agrupar", + "CitadelComponentGroup_ERateOfFire": "Cadencia de tiro", + "CitadelComponentGroup_ERevitalization": "Revitalización", + "CitadelComponentGroup_ESlowingBullets": "Balas ralentizantes", + "CitadelComponentGroup_ESlowingMagic": "Magia ralentizante", + "CitadelComponentGroup_ESpiritProtection": "Protección espiritual", + "CitadelComponentGroup_ESpiritRange": "Alcance de las habilidades", + "CitadelComponentGroup_ESpiritSlinger": "Lanzamiento espiritual", + "CitadelComponentGroup_ETankingBullets": "Matones y camorristas", + "CitadelComponentGroup_EWeaponRange": "Kit de herramientas para asesinos", "CitadelHeroDetails_Background": "Trasfondo", "CitadelHeroDetails_Basic": "Básico", "CitadelHeroDetails_Builds": "Referencias", @@ -732,22 +1184,28 @@ "CitadelHeroDetails_Builds_SelectButton": "Ver referencias", "CitadelHeroDetails_Equipment": "Equipamiento", "CitadelHeroDetails_Progression": "Progreso", + "CitadelHeroDetails_Stats": "Atributos", "CitadelHeroStats_Spirit": "Atributos de Espíritu", "CitadelHeroStats_SpiritPower_Desc": "El poder espiritual aumenta la eficacia de tus habilidades y objetos.", "CitadelHeroStats_SpiritPower_Impact": "Impacto del poder espiritual", "CitadelHeroStats_Vitality": "Atributos de Vitalidad", "CitadelHeroStats_Weapon": "Atributos de Arma", "CitadelHeroStats_Weapon_Falloff": "Distancia de caída", - "CitadelShopSearch": "Buscar", - "CitadelShop_SearchExampleAlt": "Prueba a buscar por el nombre del objeto o por atributo, como munición, robo de vida o poder espiritual.", + "CitadelHeroStats_Weapon_Falloff_NA": "No disponible", + "CitadelShopSearch": "Buscar objetos", + "CitadelShop_SearchExampleAlt": "Prueba a buscar por el nombre del objeto o por atributo, como munición, robo de vida o poder espiritual", "CitadelShop_SearchExampleLine1": "Ejemplos de búsqueda:", "CitadelShop_SearchExampleLine2": "Nombre: Golpe Fantasma", "CitadelShop_SearchExampleLine3": "Propiedad: resistencia a balas", - "Citadel_AbilityProperty_OnAttach": "Al adjuntar:", + "Citadel_AbilityProperty_OnAttach": "Al adherirse:", "Citadel_AbilityProperty_OnExplode": "Al explotar:", "Citadel_AbilityProperty_OnHit": "Al impactar:", "Citadel_Ability_BuildAnnotation": "Siguiente habilidad recomendada", + "Citadel_Ability_CannotImbue": "No se puede imbuir", "Citadel_Ability_IsImbued": "Imbuida", + "Citadel_Abrams_HeroTag_1": "Resistente", + "Citadel_Abrams_HeroTag_2": "Luchador", + "Citadel_Abrams_HeroTag_3": "Obstinado", "Citadel_AcceptFriendInvite_Body": "Espera, por favor", "Citadel_AcceptFriendInvite_ErrorBody": "No es posible aceptar esta invitación ahora mismo. Vuelve a intentarlo más tarde.", "Citadel_AcceptFriendInvite_ErrorTitle": "Error", @@ -761,14 +1219,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Ha empezado la partida.", "Citadel_AlertPlayer_MatchReadyTitle": "La partida está lista", "Citadel_AlreadyInGame": "No se ha podido iniciar el emparejamiento porque ya estás en una partida. Sal de esa partida para iniciar el emparejamiento.", + "Citadel_Astro_HeroTag_1": "Certera", + "Citadel_Astro_HeroTag_2": "Explosiva", + "Citadel_Astro_HeroTag_3": "Justiciera", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Guardianes del santuario", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Caminante N2", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condenado por el Patrón", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Jefe central", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Guardián del templo", "Citadel_AttackerClass_CLASS_TROOPER": "Soldado", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Guardián N1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutral", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Chispazo", + "Citadel_BannedHeroes": "Héroes vetados", + "Citadel_BannedWarning_Desc": "Será menos probable que veas a este héroe en esta partida.", + "Citadel_BannedWarning_Title": "Héroe evitado", + "Citadel_Bebop_HeroTag_1": "Gancho", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Puñetazo", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Siguiente", @@ -785,17 +1252,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Atenta", + "Citadel_Bookworm_HeroTag_2": "Protectora", + "Citadel_Bookworm_HeroTag_3": "Leída", + "Citadel_BotMatchModal_Coop": "Jugar una partida estándar en línea junto a otros jugadores", "Citadel_BotMatchModal_Desc": "Selecciona la dificultad:", + "Citadel_BotMatchModal_Private": "Jugar una partida estándar privada", + "Citadel_BotMatchModal_PrivateBrawl": "Jugar una partida de pelea privada", + "Citadel_BuildBrowser_SelectBuild": "Usar referencia seleccionada", + "Citadel_BuildBrowser_Title": "Ver referencias", + "Citadel_BuildTagPicker_Abilities": "Habilidades", + "Citadel_BuildTagPicker_BuildItems": "Objetos en la referencia", + "Citadel_BuildTagPicker_SpiritItems": "Objetos de la categoría Espíritu", + "Citadel_BuildTagPicker_Standard": "Etiquetas estándar", + "Citadel_BuildTagPicker_Title": "Seleccionar etiqueta", + "Citadel_BuildTagPicker_VitalityItems": "Objetos de la categoría Vitalidad", + "Citadel_BuildTagPicker_WeaponItems": "Objetos de la categoría Arma", "Citadel_CancelFriendInvite_Body": "Espera, por favor", "Citadel_CancelFriendInvite_ConfirmBody": "¿Seguro que quieres cancelar la solicitud de amistad que le enviaste a {g:dac_persona:b:account_id}? No podrás volver a enviarle una en varios días.", "Citadel_CancelFriendInvite_ConfirmTitle": "Cancelar la invitación", "Citadel_CancelFriendInvite_ErrorBody": "No es posible cancelar esta invitación ahora mismo. Vuelve a intentarlo más tarde.", "Citadel_CancelFriendInvite_ErrorTitle": "Error", "Citadel_CancelFriendInvite_Title": "Eliminando amigo⁠/⁠a", + "Citadel_CapturePoint_Capturer_Capturing": "Capturando", + "Citadel_ChatError_Disabled": "No se ha podido enviar el mensaje: el chat está desactivado en este momento.", + "Citadel_ChatError_InternalError": "No se ha podido enviar el mensaje: error interno.", + "Citadel_ChatError_InvalidMsg": "No se ha podido enviar el mensaje: no es válido.", + "Citadel_ChatError_InvalidPermission": "No se ha podido enviar el mensaje: no está permitido.", + "Citadel_ChatError_RateLimited": "No se ha podido enviar el mensaje: hay demasiados mensajes recientes.", + "Citadel_ChatError_Timeout": "No se ha podido enviar el mensaje: se agotó el tiempo de espera.", + "Citadel_ChatError_Unknown": "No se ha podido enviar el mensaje: motivo desconocido.", "Citadel_ChatMsg_CommsRestricted": "Tienes la comunicación restringida, por lo que no se enviarán tus mensajes.", + "Citadel_ChatSender_LocalClient": "Sistema", + "Citadel_ChatTarget_GameAll": "Todos", + "Citadel_ChatTarget_GameAllies": "Aliados", + "Citadel_ChatTarget_Party": "Grupo", "Citadel_ChatType_AllTeam": "Todo el equipo", "Citadel_ChatType_Disabled": "Desactivado", "Citadel_ChatType_PartyOnly": "Solo el grupo", + "Citadel_Chrono_HeroTag_1": "Calculadora", + "Citadel_Chrono_HeroTag_2": "Disruptiva", + "Citadel_Chrono_HeroTag_3": "Táctica", "Citadel_CommendPlayer_Friendly": "Amable y divertido⁠/⁠a", "Citadel_CommendPlayer_PopupDesc": "Felicita a alguien por cómo juega e informa al emparejamiento de que te gustaría volver a jugar con esa persona en el futuro.", "Citadel_CommendPlayer_PopupTitle": "Elogiar a un jugador", @@ -808,7 +1305,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) te ha elogiado por tu experiencia.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) te ha elogiado por jugar bien en equipo.", "Citadel_ComponentOwned": "en inventario", - "Citadel_ComponentRequired": "Componentes:", + "Citadel_ComponentRequired": "Mejora de:", "Citadel_ComponentUseIn": "En uso como componente de:", "Citadel_Confirm_Discord": "¿Quieres crear ya tu invitación a Discord? Solo se podrá usar durante 2 horas y no podrás crear ninguna más.", "Citadel_Confirm_Discord_Create": "Crear invitación a Discord", @@ -817,10 +1314,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Solicita tu enlace a Discord cuando no estés en un grupo ni en el emparejamiento", "Citadel_Confirm_Discord_InMatch_Title": "No puedes solicitarlo ahora", "Citadel_ConflictingWithPrimaryModifier": "Este modificador no coincide con {s:key_name}", + "Citadel_Connection_GCUpdating": "Actualizando la red", + "Citadel_Connection_GCUpdating_Desc": "Esperando para reconectar", + "Citadel_Connection_LoggingIn": "Conectándose a la red", + "Citadel_Connection_LoggingIn_Desc": "Iniciando sesión...", + "Citadel_Connection_NoSession": "La red no está conectada", + "Citadel_Connection_NoSession_Desc": "Puede que algunas características no estén disponibles", + "Citadel_Connection_NoSteam": "No hay conexión con Steam", + "Citadel_Connection_NoSteam_Desc": "Conéctate a Steam", + "Citadel_Connection_SteamUpdating": "Actualizando Steam", + "Citadel_Connection_SteamUpdating_Desc": "Esperando a que Steam termine de actualizarse", "Citadel_CreateParty_AlreadyInParty": "Ya formas parte de un grupo, por lo que no puedes crear otro hasta que salgas del actual.", "Citadel_CreateParty_Disabled": "El sistema de grupos se ha desactivado temporalmente para realizar tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo.", + "Citadel_CreateParty_DisabledMode": "En estos momentos no es posible jugar en grupo en este modo", "Citadel_CreateParty_ErrorTitle": "Error al crear el grupo", "Citadel_CreateParty_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y crear un grupo en este momento. Espera unos minutos y vuelve a intentarlo.", + "Citadel_CreateParty_InMatchmaking": "No puedes crear un grupo mientras se realiza el emparejamiento.", "Citadel_CreateParty_InternalError": "Ha ocurrido un error interno al intentar crear el grupo", "Citadel_CreateParty_InvalidVersion": "La versión de tu cliente está obsoleta. Actualízalo y vuelve a intentarlo.", "Citadel_CreateParty_NoRegionPings": "No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet.", @@ -834,14 +1343,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Daño cuerpo a cuerpo", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Daño por veneno", "Citadel_Dashboard_AbandonTooltip": "Te retira de la partida que estás jugando", - "Citadel_Dashboard_BuildVersion": "Versión {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "Versión {d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Deja de indicar que estás preparado⁠/⁠a para que tu grupo no pueda jugar", "Citadel_Dashboard_CloseAnnounceTooltip": "Cerrar anuncios", "Citadel_Dashboard_CompilingShaders": "Precargando el mapa y compilando los sombreadores ({d:prewarm_progress} de {d:prewarm_progress_total})", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} de {d:prewarm_progress_total} completados", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Esperando a que finalice la precarga del mapa y la compilación de sombreadores.", "Citadel_Dashboard_CompilingShaders_Title": "Precargando el mapa y los sombreadores", - "Citadel_Dashboard_EnterMatchmaking": "Iniciar\"nemparejamiento", + "Citadel_Dashboard_EnterMatchmaking": "Iniciar
    emparejamiento", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIDA COOP. CONTRA BOTS - Esperando jugadores", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIDA COOP. CONTRA BOTS - La partida empieza en {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Buscando partida", @@ -866,16 +1376,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "La partida empezará pronto", "Citadel_Dashboard_Status_GCOffline": "Red de Deadlock desconectada", "Citadel_Dashboard_Status_GCOffline_Detail": "Puede que algunas características no estén disponibles", + "Citadel_Dashboard_Status_MatchInProgress": "Partida en curso", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "Pulsa {g:citadel_binding:'OpenMainMenu'} para volver a unirte o salir de la partida", "Citadel_Dashboard_Status_Mode_Coop": "Partida cooperativa contra bots", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partida en el laboratorio de héroes", + "Citadel_Dashboard_Status_Mode_Placement": "Partida de posicionamento", "Citadel_Dashboard_Status_Mode_Private": "Partida privada", "Citadel_Dashboard_Status_Mode_Ranked": "Partida clasificatoria", - "Citadel_Dashboard_Status_Mode_Unranked": "Partida estándar", - "Citadel_Dashboard_Status_OutOfDateClient": "Actualización del juego disponible", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Descarga la actualización más reciente en Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Pelea callejera", + "Citadel_Dashboard_Status_Mode_Unranked": "Partida", + "Citadel_Dashboard_Status_OutOfDateClient": "Actualización disponible", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Descargar en Steam", "Citadel_Dashboard_ViewLibrary": "Ver la biblioteca", - "Citadel_Dead_ReplayDeath": "Repetir muerte", - "Citadel_Dead_ShopReminder": "Comprar y mejorar", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'} Repetir muerte", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'} Abrir la tienda y mejorar habilidades", + "Citadel_Digger_HeroTag_1": "Cooperativos", + "Citadel_Digger_HeroTag_2": "Iniciadores", + "Citadel_Digger_HeroTag_3": "Excavadores", "Citadel_DisableDevMessage": "No volver a mostrar", "Citadel_DiscordInvite_AlreadyClaimedText": "Ya has reclamado tu invitación a Discord. Solo permitimos una invitación por usuario.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Ya reclamada", @@ -893,15 +1410,41 @@ "Citadel_DiscordInvite_FailedTitle": "Error", "Citadel_DiscordInvite_Loading": "Cargando...", "Citadel_DiscordInvite_Title": "Invitación a Discord", + "Citadel_Doorman_HeroTag_1": "Desorientador", + "Citadel_Doorman_HeroTag_2": "Control del mapa", + "Citadel_Doorman_HeroTag_3": "Juegos mentales", + "Citadel_Drifter_HeroTag_1": "Acechador", + "Citadel_Drifter_HeroTag_2": "Sanguinario", + "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Duplicar asignación", "Citadel_DuplicateKeybindDescBoundMultiple": "asignada a varios comandos:", "Citadel_DuplicateKeybindDescKey": "Tecla", - "Citadel_Exit_Game_Confirm": "¿Seguro que quieres salir de Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Has desbloqueado un espacio flexible por matar a tres de los guardianes enemigos", - "Citadel_FlexSlotUnlockedAllTier2": "Has desbloqueado un espacio flexible por matar a todos los caminantes enemigos", - "Citadel_FlexSlotUnlockedGenerator": "Has desbloqueado un espacio flexible por destruir un conjunto de guardianes de la base y un santuario enemigo", - "Citadel_FlexSlotUnlockedKill2Tier2": "Has desbloqueado un espacio flexible por matar a dos caminantes enemigos", - "Citadel_FlexSlot_Title": "Espacio flexible desbloqueado", + "Citadel_Dynamo_HeroTag_1": "Cooperativo", + "Citadel_Dynamo_HeroTag_2": "Iniciador", + "Citadel_Dynamo_HeroTag_3": "Decisivo", + "Citadel_EnemyTeam": "Equipo enemigo", + "Citadel_Engineer_HeroTag_1": "Inventora", + "Citadel_Engineer_HeroTag_2": "Apoyo", + "Citadel_Engineer_HeroTag_3": "Disruptiva", + "Citadel_Event_Holiday_Challenge2025_Desc": "Gana una partida con cada héroe para recibir un adorno exclusivo para tu árbol del Escondite.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Añade más adornos al árbol para mejorar la bola de nieve que tengas lista para lanzar.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Nivel {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Desafío navideño 2025", + "Citadel_Exit_Game_Confirm": "¿Seguro?", + "Citadel_Familiar_HeroTag_1": "Útil", + "Citadel_Familiar_HeroTag_2": "Diminuto", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Delicadeza", + "Citadel_Fencer_HeroTag_2": "Movilidad", + "Citadel_Fencer_HeroTag_3": "Excepcional", + "Citadel_FlexSlotUnlockedSlot02": "Has desbloqueado un espacio adicional por matar a uno de los caminantes enemigos", + "Citadel_FlexSlotUnlockedSlot03": "Has desbloqueado un espacio adicional por matar a dos de los caminantes enemigos", + "Citadel_FlexSlotUnlockedSlot04": "Has desbloqueado un espacio adicional por matar a todos los caminantes enemigos", + "Citadel_FlexSlotVanguard": "La Vanguardia llegará pronto a la senda {Lane Color}", + "Citadel_FlexSlot_Title": "Espacio adicional desbloqueado", + "Citadel_Frank_HeroTag_1": "No", + "Citadel_Frank_HeroTag_2": "Puedes", + "Citadel_Frank_HeroTag_3": "Matarme", "Citadel_FriendCode_AddFriendBadCode": "Código no válido", "Citadel_FriendCode_AddFriendButton": "Añadir amigo⁠/⁠a", "Citadel_FriendCode_AddFriendLabel": "Introducir código de amigo⁠/⁠a", @@ -936,18 +1479,19 @@ "Citadel_FriendCode_WaitingOnCode": "Intentando conectarse", "Citadel_FriendsCategory_AlreadyOwned": "Ya se han unido", "Citadel_FriendsCategory_CanInvite": "Invitables", + "Citadel_FriendsCategory_IncomingPartyInvite": "Invitaciones a grupos recibidas", "Citadel_FriendsCategory_InviteSent": "Invitación concedida", "Citadel_FriendsCategory_Invited": "Invitación pendiente", "Citadel_FriendsCategory_Offline": "Desconectados", "Citadel_FriendsCategory_Online": "En línea", - "Citadel_FriendsCategory_Party": "En el grupo", - "Citadel_FriendsCategory_PartyInvite": "Invitados", + "Citadel_FriendsCategory_Party": "Grupo", + "Citadel_FriendsCategory_PartyInvite": "Invitaciones enviadas", "Citadel_FriendsCategory_Pending": "Pendiente", "Citadel_FriendsCategory_PlayingCitadel": "Jugando", "Citadel_FriendsCategory_SentInvite": "Solicitud enviada", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Introduce el id. del amigo⁠/⁠a que buscas", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Introduce el código del amigo⁠/⁠a que buscas", "Citadel_Friends_Add_Friend_Tooltip": "Añadir amigo⁠/⁠a", - "Citadel_Friends_Add_Friend_Your_ID": "Tu id. de amigo es:", + "Citadel_Friends_Add_Friend_Your_ID": "Tu código de amigo es:", "Citadel_Friends_Empty": "Tu lista de amigos está vacía", "Citadel_Friends_Friend_Code_Button": "Añadir amigo⁠/⁠a", "Citadel_Friends_Online": "{d:friends_online} en línea", @@ -959,11 +1503,17 @@ "Citadel_GC_steamupdating": "Error en el emparejamiento. No hay conexión a Steam.", "Citadel_GC_updating": "Error en el emparejamiento. La red de Deadlock se está actualizando.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#Derrota#|f|#Derrota", - "Citadel_GameOver_Victory:g": "#|m|#Victoria#|f|#Victoria", + "Citadel_GameOver_Defeat:f": "Derrota", + "Citadel_GameOver_Victory:f": "Victoria", + "Citadel_Geist_HeroTag_1": "Ladrona de vida", + "Citadel_Geist_HeroTag_2": "Daño autoinfligido", + "Citadel_Geist_HeroTag_3": "Fatal", "Citadel_GenericError_DurationControlBlocked": "Has superado el tiempo que tienes permitido jugar en línea.", "Citadel_GenericError_InvalidClientVersion": "Tu cliente no puede conectarse a este servidor porque las versiones no coinciden. Prueba a actualizar tu cliente a la última versión.", "Citadel_GenericError_RegionInfoNotProvided": "Para jugar en línea, debes registrar tu cuenta.", + "Citadel_Gigawatt_HeroTag_1": "Alto voltaje", + "Citadel_Gigawatt_HeroTag_2": "Despiadado", + "Citadel_Gigawatt_HeroTag_3": "Denegador de áreas", "Citadel_GlobalLeaderboard_Desc": "Clasificación de habilidad", "Citadel_GlobalLeaderboard_Empty": "La clasificación seleccionada está actualmente vacía", "Citadel_GlobalLeaderboard_Error": "Error al cargar las clasificaciones", @@ -985,42 +1535,65 @@ "Citadel_GraphType_Kills": "Víctimas", "Citadel_GraphType_LaneStats": "Estadísticas por senda", "Citadel_GraphType_NetWorth": "Almas recogidas", + "Citadel_GraphType_NetWorthDelta": "Diferencia entre almas recogidas", "Citadel_GraphType_NetWorthPerMin": "Almas por minuto", + "Citadel_GraphType_RegenBreakdown": "Regeneración por tipo", "Citadel_GraphType_SoulsBySource": "Almas por fuente", "Citadel_Graph_Damage_Boss": "Objetivos", "Citadel_Graph_Damage_Creep": "Soldados", "Citadel_Graph_Damage_Neutral": "Enemigos neutrales", "Citadel_Graph_Damage_Player": "Jugadores enemigos", + "Citadel_Graph_NetWorthDeltaLine": "Diferencia entre almas recogidas", + "Citadel_Graph_Souls_AbilityAssassinate": "Habilidad Asesinar", "Citadel_Graph_Souls_Assists": "Asistencias", "Citadel_Graph_Souls_Boss": "Objetivos", + "Citadel_Graph_Souls_Breakables": "Objetos rompibles", "Citadel_Graph_Souls_Denies": "Denegaciones", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrificio Sectario", + "Citadel_Graph_Souls_ItemGooseEgg": "Huevo de Oro", + "Citadel_Graph_Souls_ItemTrophyCollector": "Coleccionista de Trofeos", "Citadel_Graph_Souls_Lane": "Soldados", "Citadel_Graph_Souls_Neutral": "Enemigos neutrales", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Enemigos eliminados", + "Citadel_Graph_Souls_TeamBonus": "Remontada del equipo", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Ámbar", - "Citadel_Graph_Team2": "Zafiro", + "Citadel_Graph_Team1": "Rey Oculto", + "Citadel_Graph_Team2": "Archimadre", "Citadel_Graph_WeaponDamage": "Daño del arma", "Citadel_Graph_WeaponDamageCrit": "Daño crít. del arma", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD y descarga el controlador más reciente.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Para disfrutar de una experiencia de juego óptima, visita el soporte de NVIDIA y descarga el controlador más reciente.", "Citadel_GraphicsDriverWarning_Title": "Advertencia: El controlador gráfico está obsoleto", "Citadel_GraphicsSettingsWarning_Title": "Recomendación de ajustes gráficos", - "Citadel_HUD_AbilityUnlockAvailable": "Mantén pulsado [{s:show_scoreboard}] para desbloquear una habilidad", + "Citadel_GunTag_Bow": "Arco", + "Citadel_GunTag_BurstFire": "Ráfagas", + "Citadel_GunTag_Heavy": "Artillería pesada", + "Citadel_GunTag_Pistol": "Pistola", + "Citadel_GunTag_Projectile": "Proyectil", + "Citadel_GunTag_SMG": "Subfusil", + "Citadel_GunTag_Shotgun": "Escopeta", + "Citadel_GunTag_Sniper": "Rifle de francotirador", + "Citadel_HUD_AbilityUnlockAvailable": "Mantén {g:citadel_binding:'Scoreboard'} para desbloquear una habilidad", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Mantén {g:citadel_binding:'AbilityUpgradeRadial'} para desbloquear una habilidad", "Citadel_HUD_AbilityUnlock_Button": "Desbloquear", - "Citadel_HUD_AbilityUpgradeAvailable": "Mantén pulsado [{s:show_scoreboard}] para mejorar una habilidad", + "Citadel_HUD_AbilityUnlock_Locked": "Bloqueada", + "Citadel_HUD_AbilityUpgradeAvailable": "Mantén {g:citadel_binding:'Scoreboard'} para mejorar una habilidad", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Mantén {g:citadel_binding:'AbilityUpgradeRadial'} para mejorar una habilidad", + "Citadel_HUD_AdjustedBy": "AJUSTES", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Daño infligido a todos los héroes", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Daño recibido de todos los héroes", + "Citadel_HUD_DamageReport_CurrentLife": "Vida actual", + "Citadel_HUD_DamageReport_DamageByHero": "Daño por héroe", "Citadel_HUD_DamageReport_DamageDealt": "Daño infligido", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "Daño recibido", "Citadel_HUD_DamageReport_HeroDamageDealt": "Daño infligido al héroe", "Citadel_HUD_DamageReport_HeroDamageReceived": "Daño recibido del héroe", - "Citadel_HUD_DamageReport_LastRespawn": "Vida actual", + "Citadel_HUD_DamageReport_LastRespawn": "(última muerte)", "Citadel_HUD_DamageReport_ShowMore": "Más", "Citadel_HUD_DamageReport_Time180": "3 minutos", "Citadel_HUD_DamageReport_Time30": "30 s", @@ -1028,31 +1601,41 @@ "Citadel_HUD_DamageReport_Time60": "1 minuto", "Citadel_HUD_DamageReport_Time600": "10 minutos", "Citadel_HUD_DamageReport_Title": "Informe de daño", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Principal fuente de daño#|#{i:num_damage_rows} principales fuentes de daño", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{fuente principal de daño} other{{i:num_damage_rows} fuentes principales de daño}}", "Citadel_HUD_DamageReport_Total": "Daño total:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Daño recibido de héroes:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} impacto)#|#({i:hit_count} impactos)", - "Citadel_HUD_DamageSummary_Hint": "Mantén pulsado [{s:show_scoreboard}] para ver los detalles de ajuste", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}{hit_count, plural, one{ } other{}}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted} %", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", + "Citadel_HUD_DamageSummary_Hint": "Mantén pulsado {g:citadel_binding:'Scoreboard'} para ver los detalles de ajuste", "Citadel_HUD_DamageSummary_Title": "Daño recibido", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Defensor cercano", "Citadel_HUD_Damage_Invulnerable": "Inmune", "Citadel_HUD_Damage_NoTroopers": "Necesitas soldados", "Citadel_HUD_Damage_NotInMidPit": "No estás en el foso", - "Citadel_HUD_Damage_NotInTier3Pit": "No estás en el foso", + "Citadel_HUD_Damage_NotInTier3Pit": "Fuera del círculo", "Citadel_HUD_Damage_Resistant": "Resistente", "Citadel_HUD_Damage_TooFar": "Demasiado lejos", "Citadel_HUD_Damage_TooLow": "Demasiado abajo", "Citadel_HUD_IdolPickedUp": "¡Urna recogida!", "Citadel_HUD_IdolReturned": "¡Urna de almas devuelta!", + "Citadel_HUD_Impact_Asleep": "Dormido⁠/⁠a", "Citadel_HUD_Impact_Assist": "Asistencia", + "Citadel_HUD_Impact_Cursed": "Maldito⁠/⁠a", + "Citadel_HUD_Impact_Disarmed": "Desarmado⁠/⁠a", + "Citadel_HUD_Impact_Immobolized": "Inmovilizado/a", "Citadel_HUD_Impact_Kill": "Víctima", - "Citadel_HUD_JoinTeamChat_Dialog": "Mantén pulsado [{s:key_voice_record}] para participar en el chat del equipo", + "Citadel_HUD_Impact_Silenced": "Silenciado/a", + "Citadel_HUD_Impact_Stunned": "Aturdido⁠/⁠a", + "Citadel_HUD_JoinTeamChat_Dialog": "Mantén pulsado {g:citadel_binding:'PushToTalk'} para participar en el chat del equipo", "Citadel_HUD_LevelReward_BulletDamage": "Daño balístico", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Vida", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} mil", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} mil", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Próximas recompensas:", "Citadel_HUD_LevelReward_SpiritDamage": "Daño espiritual", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1644,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Definitiva desbloqueada", - "Citadel_HUD_NextReward_PowerIncrease": "Aumento de potencia", + "Citadel_HUD_LevelUp_Title": "Obsequio recibido", + "Citadel_HUD_NextReward_PowerIncrease": "Obsequio", "Citadel_HUD_PatronBoon": "Un obsequio de tu Patrón...", "Citadel_HUD_PlayerKilledAnnouncement": " ganó {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " se suicidó", @@ -1069,27 +1653,33 @@ "Citadel_HUD_PowerIncrease": "Aumento de potencia", "Citadel_HUD_RejuvCaptured": "Rejuvenecedor capturado", "Citadel_HUD_RejuvStolen": "¡Rejuvenecedor robado!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Total de aumentos de potencia", + "Citadel_HUD_TotalPowerIncreasesLabel": "obsequios en total", "Citadel_HUD_WeaponPowerAnnouncement": "Daño balístico y cuerpo a cuerpo", - "Citadel_HeroBuilds_AP_Next_Indicator": "Sugeridas", + "Citadel_Haze_HeroTag_1": "Asesina", + "Citadel_Haze_HeroTag_2": "Sigilosa", + "Citadel_Haze_HeroTag_3": "Letal", + "Citadel_HeroBuilds_AP_Next_Indicator": "Sugerida", "Citadel_HeroBuilds_AbilityBuildInstructions": "Para establecer el orden recomendado de mejora de las habilidades, pulsa el botón de edición y mejora cada habilidad en el orden que quieres que vean los usuarios de la referencia.", "Citadel_HeroBuilds_AbilityBuildReset": "Editar", "Citadel_HeroBuilds_AbilityBuildTitle": "Orden de los puntos de habilidad", - "Citadel_HeroBuilds_AddAnnotation": "Añadir anotación", "Citadel_HeroBuilds_AddCategory": "Añadir categoría", "Citadel_HeroBuilds_AddItem": "Añadir a la referencia", + "Citadel_HeroBuilds_AddTag": "Buscar por etiqueta", "Citadel_HeroBuilds_AllTimeFavorite": "Preferida", "Citadel_HeroBuilds_AlreadyInBuild": "Ya está en la referencia", + "Citadel_HeroBuilds_AssignTags": "Asignar etiquetas", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Referencia para %hero_name% para principantes", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Objetos recomendados por Valve para nuevos jugadores que utilicen a este héroe.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Ver referencias", - "Citadel_HeroBuilds_BrowseBuilds": "Ver referencias", + "Citadel_HeroBuilds_BrowseBuilds": "Explorador de referencias", "Citadel_HeroBuilds_Browse_button": "Ver o cambiar la referencia", "Citadel_HeroBuilds_BuildCreatorTitle": "Creada por", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Descripción de la referencia", "Citadel_HeroBuilds_BuildID": "ID de compilación: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "¡Copiado al portapapeles!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nombre de la referencia", "Citadel_HeroBuilds_BuildPublishedLabel": "Referencia publicada", "Citadel_HeroBuilds_CancelChanges": "Cancelar", @@ -1098,20 +1688,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nombre", "Citadel_HeroBuilds_ChangeHero": "Cambiar héroe", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Se ha creado a partir del id. de partida %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Copia de la referencia de %hero_name% de %persona_name%", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Durante una partida, solo puedes copiar referencias del héroe con el que estás jugando actualmente.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "No se ha podido copiar la referencia", "Citadel_HeroBuilds_CopyBuildLabel": "Copiar y editar", "Citadel_HeroBuilds_CopyOfName": "Copia de [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Copia de «%name%»", + "Citadel_HeroBuilds_CopyPostGameBuild": "Crear referencia", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Esto creará una referencia local privada basada en los objetos que compró el jugador durante esta partida, incluyendo las habilidades a imbuir y el orden en el que se vendieron los objetos.", "Citadel_HeroBuilds_CreateBuildLabel": "Crear nueva referencia", "Citadel_HeroBuilds_CurrenclyActive": "Activa ahora", - "Citadel_HeroBuilds_DailyFavorite": "Tendencia", + "Citadel_HeroBuilds_DailyFavorite": "Favorita del día", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Una de las referencias favoritas para este héroe en las últimas 24 horas.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Referencia predeterminada", + "Citadel_HeroBuilds_DefaultBuild_Added": "¡Se añadió una nueva referencia predeterminada!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "¡No se ha podido actualizar la referencia predeterminada!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Referencia predeterminada", + "Citadel_HeroBuilds_DefaultBuild_Updated": "¡Se actualizó la referencia predeterminada existente!", "Citadel_HeroBuilds_DefaultHeroBuild": "Referencia predeterminada de %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objetos recomendados para este héroe por Valve.", "Citadel_HeroBuilds_DeleteBuildLabel": "Borrar", "Citadel_HeroBuilds_DeletePopupBody": "¿Seguro que quieres borrar esta referencia?", "Citadel_HeroBuilds_DeletePopupTitle": "Borrar referencia del héroe", + "Citadel_HeroBuilds_Deleting_Error": "No se ha podido borrar la referencia", + "Citadel_HeroBuilds_Deleting_Title": "Borrando referencia", "Citadel_HeroBuilds_DescriptionLabel": "Descripción de la referencia", + "Citadel_HeroBuilds_Early": "Inicio", "Citadel_HeroBuilds_EarlyGame": "Fase inicial", + "Citadel_HeroBuilds_EditBuild": "Editar referencia", "Citadel_HeroBuilds_EditBuildLabel": "Editar", + "Citadel_HeroBuilds_EditCategory": "Editar categoría", "Citadel_HeroBuilds_EditInstructions": "Con la tienda en modo de edición de referencias, al hacer clic en objetos, estos se añadirán a la categoría de la referencia que esté seleccionada (o se eliminarán de dicha categoría, si ya están en ella). Puedes añadir varias categorías con nombres y descripciones personalizadas, y cambiarlas de tamaño como quieras.

    También puedes hacer clic derecho en objetos para eliminarlos de la referencia o añadir comentarios del autor.", + "Citadel_HeroBuilds_EditMod": "Editar objeto", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Editar referencia:", "Citadel_HeroBuilds_ErrorTitle": "Error", @@ -1120,48 +1729,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Seleccionada", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Alternar referencia favorita", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Esta habilidad aparecerá como el objetivo a imbuir sugerido para este objeto en el cuadro de diálogo de compra o, si este objeto se compra mediante la compra rápida, se elegirá automáticamente como el objetivo a imbuir.", + "Citadel_HeroBuilds_ItemAnnotation": "Notas del objeto", + "Citadel_HeroBuilds_Lane": "Senda", "Citadel_HeroBuilds_LastUpdatedTime": "Última actualización: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Final", "Citadel_HeroBuilds_LateGame": "Fase avanzada", "Citadel_HeroBuilds_Loading_Body": "Espera, por favor", "Citadel_HeroBuilds_Loading_Failed": "Error al cargar referencias de héroes", "Citadel_HeroBuilds_Loading_Title": "Cargando referencias", + "Citadel_HeroBuilds_Mid": "Mitad", "Citadel_HeroBuilds_MidGame": "Fase media", + "Citadel_HeroBuilds_MissingCategoryName": "Desconocido", "Citadel_HeroBuilds_NameLabel": "Nombre de la referencia", "Citadel_HeroBuilds_New": "Nueva", "Citadel_HeroBuilds_NewCategory": "Categoría %number%", "Citadel_HeroBuilds_NewHeroBuild": "Nueva referencia para %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[OBSOLETA]", "Citadel_HeroBuilds_Old": "Antigua", - "Citadel_HeroBuilds_OldButtonTooltip": "Esta referencia no se ha actualizado recientemente", + "Citadel_HeroBuilds_OldButtonTooltip": "Esta referencia no se ha actualizado recientemente o contiene menciones a objetos que ya no existen. Al copiar o editar una referencia, se eliminarán esas menciones obsoletas.", + "Citadel_HeroBuilds_Optional": "Los objetos de esta categoría son opcionales y no se incluirán de forma predeterminada cuando se añada la referencia a la cola.", + "Citadel_HeroBuilds_OptionalParens": "Opcional", + "Citadel_HeroBuilds_OptionalShort": "Opcional", "Citadel_HeroBuilds_PickABuildOption": "Referencia predeterminada recomendada", + "Citadel_HeroBuilds_PleaseWait": "Espera, por favor", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Los servidores están ocupados atendiendo solicitudes de búsqueda.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "No se ha podido buscar la referencia", "Citadel_HeroBuilds_PublicBuildLabel": "Referencia pública", "Citadel_HeroBuilds_PublishBuildDesc": "Esta referencia se publicará y se compartirá con otros jugadores.", "Citadel_HeroBuilds_PublishBuildLabel": "Publicar", "Citadel_HeroBuilds_PublishBuildTitle": "Publicar referencia para héroe", "Citadel_HeroBuilds_PublishDialogVersion": "Versión: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Añadir referencia a la cola", + "Citadel_HeroBuilds_QuickbuyAll": "Haz clic con el botón derecho para añadir o eliminar objetos de la categoría en la compra rápida.", "Citadel_HeroBuilds_RecommendedItems": "Objetos recomendados", "Citadel_HeroBuilds_RemoveFromBuild": "Quitar", "Citadel_HeroBuilds_RemoveItem": "Eliminar de la referencia", + "Citadel_HeroBuilds_RevertBuildLabel": "Revertir", + "Citadel_HeroBuilds_RevertBuildTooltip": "Borra los cambios locales que se realizaron en esta referencia y la reemplaza por la versión que está publicada actualmente.", + "Citadel_HeroBuilds_Reverting_Error": "No se ha podido revertir la referencia", + "Citadel_HeroBuilds_Reverting_Title": "Revirtiendo referencia", "Citadel_HeroBuilds_SaveBuild": "Guardar los cambios", - "Citadel_HeroBuilds_Saving_Body": "Espera, por favor", - "Citadel_HeroBuilds_Saving_Title": "Guardando referencia", + "Citadel_HeroBuilds_Saving_Error": "No se ha podido publicar la referencia", + "Citadel_HeroBuilds_Saving_Title": "Publicando referencia", + "Citadel_HeroBuilds_SearchText": "Buscar texto o id. de referencia", "Citadel_HeroBuilds_SelectBuildLabel": "Marcar como predeterminada", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mi referencia actual:", + "Citadel_HeroBuilds_SellPriorityMessage": "Los objetos con la prioridad de venta más alta (de 0 a 100) se venderán primero para hacer sitio a los objetos de la referencia cuando los espacios estén llenos y se realice una compra rápida.", + "Citadel_HeroBuilds_SellPriorityTitle": "Establecer prioridad de venta", + "Citadel_HeroBuilds_SetImbueTarget": "Habilidad a imbuir", + "Citadel_HeroBuilds_SetSellPriority": "Prioridad de venta", "Citadel_HeroBuilds_ShowAllLanguages": "Mostrar todos los idiomas", "Citadel_HeroBuilds_TabName": "Referencias", "Citadel_HeroBuilds_Tab_Favorites": "Favoritas", "Citadel_HeroBuilds_Tab_MyBuilds": "Mis referencias", "Citadel_HeroBuilds_Tab_PublicBuilds": "Públicas", "Citadel_HeroBuilds_Title": "Referencias para héroes", - "Citadel_HeroBuilds_UpdateAnnotation": "Actualizar anotación", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Esta anotación aparecerá en la descripción emergente de los objetos de la tienda cuando tu referencia esté activa.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Estas notas aparecerán en la descripción emergente de los objetos de la tienda cuando tu referencia esté activa.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Actualizar la anotación del objeto", "Citadel_HeroBuilds_ValidateErrorBody": "Asegúrate de que la referencia tenga descripción, nombre y al menos 1 objeto recomendado.", "Citadel_HeroBuilds_ValidateErrorTitle": "Error al guardar la referencia", + "Citadel_HeroBuilds_ValveBuildLabel": "Marcar como predeterminada", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Versión: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popular", + "Citadel_HeroBuilds_WeeklyFavorite": "Favorita de la semana", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Una de las referencias favoritas para este héroe en los últimos 7 días.", + "Citadel_HeroGrid_Assassin": "Asesino⁠/⁠a", + "Citadel_HeroGrid_Brawler": "Luchador⁠/⁠a", + "Citadel_HeroGrid_Marksman": "Tirador⁠/⁠a", + "Citadel_HeroGrid_Mystic": "Místico⁠/⁠a", "Citadel_HeroLabsPatchNotes_PopupTitle": "Cambios recientes en {s:hero_name}", + "Citadel_HeroPage_Backstory": "Trasfondo:", "Citadel_HeroPage_BaseStats": "ATRIBUTOS BASE", "Citadel_HeroPage_Complexity": "Complejidad", "Citadel_HeroPage_EditBuild": "Crear/editar referencia", @@ -1170,28 +1808,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Se espera que este héroe experimental tenga cambios frecuentes.", "Citadel_HeroPage_MissingVideos": "Por ahora no hay animaciones de las habilidades de este héroe", "Citadel_HeroPage_PlayerStats": "Estadísticas del jugador", - "Citadel_HeroPage_Sandbox": "Probar el héroe", - "Citadel_Hero_Stats_ItemValue": "Valor del objeto", + "Citadel_HeroPage_Sandbox": "Probar héroe", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Probar en grupo", + "Citadel_HeroPage_Sandbox_Solo": "Probar héroe", + "Citadel_HeroReleaseVote_Button_Swap": "Cambiar a {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "El próximo héroe se desbloqueará en {t:d:t:countdown_time}", + "Citadel_HeroReleaseVote_HowToGet": "Juega una partida estándar o de pelea callejera para conseguir votos.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Tu primera victoria del día te otorga 4 votos adicionales.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Tienes {d:remaining_votes} {remaining_votes, plural, one{VOTO disponible} other{VOTOS disponibles}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Presentamos a", + "Citadel_HeroReleaseVote_Reveal_Title": "LA VOTACIÓN ha concluido...", + "Citadel_HeroReleaseVote_Title": "¿Quién será el siguiente?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Tienes {d:remaining_votes} {remaining_votes, plural, one{voto} other{votos}} para desbloquear a un héroe.
    Utilíza{remaining_votes, plural, one{lo} other{los}} en la urna del Escondite.", + "Citadel_HeroReleaseVote_Unlocked": "Desbloqueado", + "Citadel_HeroReleaseVote_VoteButton": "Votar", + "Citadel_HeroReleaseVote_VoteCounter": "Tu total", + "Citadel_HeroReleaseVote_World": "Vota", + "Citadel_HeroReleaseVote_World_HasVotes": "Votar", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{voto disponible} other{votos disponibles}}", + "Citadel_Hero_Stats_ItemValue": "Valor de los objetos", "Citadel_Hero_Stats_Souls": "Almas", + "Citadel_Hero_Stats_Title": "Atributos del héroe:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonificación total de vida base, obtenida por comprar objetos de la categoría «Vitalidad»", "Citadel_Hero_Stats_Tooltip_Shards": "El dinero del que dispones para gastar en objetos", "Citadel_Hero_Stats_Tooltip_Spirit": "El poder espiritual aumenta la eficacia de tus habilidades. Para obtener poder espiritual, compra objetos de la categoría «Espíritu».", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Busca el icono de poder espiritual en tus habilidades para ver su efecto.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonificación total de daño del arma y daño cuerpo a cuerpo, obtenida por comprar objetos de la categoría «Arma»", "Citadel_Hero_Stats_Unsecured": "Sin asegurar", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "×{s:value}", + "Citadel_HideoutBallJuggle_Land": "×{s:value} :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "No se ha podido realizar la conexión", + "Citadel_HideoutConnectionFailed_NoServer": "No hay ningún servidor asignado", + "Citadel_HideoutConnectionFailed_Title": "No puedes unirte al Escondite del grupo", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "El cliente no es compatible", + "Citadel_Hideout_Exit": "Pulsa {g:citadel_binding:'HideoutUse'} para salir de Deadlock", + "Citadel_Hideout_Heroes": "Pulsa {g:citadel_binding:'HideoutUse'} para ver los héroes", + "Citadel_Hideout_HolidayChallenge": "Pulsa {g:citadel_binding:'HideoutUse'} para ver el progreso del Desafío navideño", + "Citadel_Hideout_Intro": "Pulsa cualquier tecla para empezar", + "Citadel_Hideout_Learn": "Pulsa {g:citadel_binding:'HideoutUse'} para aprender a jugar", + "Citadel_Hideout_News": "Leer todos los detalles", + "Citadel_Hideout_News_Button": "Pulsa {g:citadel_binding:'HideoutUse'} para ver las noticias", + "Citadel_Hideout_Play": "Pulsa {g:citadel_binding:'HideoutUse'} para seleccionar un modo de juego", + "Citadel_Hideout_Resources": "Pulsa {g:citadel_binding:'HideoutUse'} para ver los recursos", + "Citadel_Hideout_ToggleFastCooldowns": "Pulsa {g:citadel_binding:'AbilityMelee'} para activar o desactivar tiempos de recarga y aguante rápidos", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Usa el ataque cuerpo a cuerpo para conseguir almas", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Usa el ataque cuerpo a cuerpo mientras parpadeen las luces para obtener bonificaciones, y más aún con el ataque cuerpo a cuerpo pesado", + "Citadel_Hideout_VoteHero": "Pulsa {g:citadel_binding:'HideoutUse'} para votar al siguiente héroe", + "Citadel_Hideout_Watch": "Pulsa {g:citadel_binding:'HideoutUse'} para ver partidas", + "Citadel_Hideout_Welcome": "Te damos la bienvenida al Escondite", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Recuerdo obtenido por {s:hideout_owner} durante la actualización de invierno", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "En pausa", + "Citadel_Hud_AutoSelect": "Selección automática", + "Citadel_Hud_Autobuy_Buy_Prompt": "Comprar", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "Pulsa {g:citadel_binding:'Default.PurchaseQuickbuy'} para comprar", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "No se puede comprar durante un combate", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Mantén pulsado {g:citadel_binding:'Default.Scoreboard'} para ver la cola", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "Pulsa {g:citadel_binding:'Default.OpenHeroSheet'} para abrir la tienda", + "Citadel_Hud_Autobuy_Tray_Title": "Orden de compra:", + "Citadel_Hud_BoonsRecieved": "obsequios recibidos", + "Citadel_Hud_BuildOrder": "Orden de la referencia", + "Citadel_Hud_BuildOrder_AutoQueue": "Poner en la cola automáticamente la referencia seleccionada al inicio de la partida", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Comprar objetos automáticamente cuando estés dentro del alcance de la tienda", + "Citadel_Hud_BuildOrder_ClearQueue": "Borrar cola", + "Citadel_Hud_BuildOrder_Off": "Reanudar compra automática", + "Citadel_Hud_BuildOrder_On": "Pausar compra automática", + "Citadel_Hud_BuildOrder_RemoveText": "Haz clic con el botón derecho para eliminar objetos de la cola", + "Citadel_Hud_BuyPhase_Countdown": "La ronda comienza en...", "Citadel_Hud_CantPause": "No se puede pausar la partida durante {i:pause_cooldown} segundos más", "Citadel_Hud_CantUnpause": "No se puede reanudar la partida durante {i:pause_cooldown} segundos más", - "Citadel_Hud_CaptureZipLine": "MANTÉN PULSADO {s:use_key}", + "Citadel_Hud_CaptureZipLine": "MANTÉN PULSADO {g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", + "Citadel_Hud_ChatDisabled": "El chat entrante está desactivado", "Citadel_Hud_CheaterVoteAlert": "Hemos pillado a alguien de tu partida haciendo trampas...", - "Citadel_Hud_CheaterVoteAlert_Action": "Mantén pulsado [{s:show_scoreboard}] para decidir su destino", + "Citadel_Hud_CheaterVoteAlert_Action": "Mantén pulsado {g:citadel_binding:'Scoreboard'} para decidir su destino", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Bloquear y
    expulsar de la partida", "Citadel_Hud_CheaterVote_Option_Play": "Ranetizar ahora,
    bloquear luego", + "Citadel_Hud_ChooseHero": "Elegir héroe", + "Citadel_Hud_Critical": "Al mínimo", "Citadel_Hud_DPS": "{i:dps} de DPS", "Citadel_Hud_DeathCam": "VER MUERTE", - "Citadel_Hud_DebugStats": "PARTIDA: {s:match_id}\"nCPU DEL SERVIDOR: {i:server_frametime_avg_pct} % (valor máx.: {i:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Basic": "PARTIDA: {s:match_id}
    CPU DEL SERVIDOR: {s:server_frametime_avg_pct} % (valor máx.: {s:server_frametime_max_pct} %)", + "Citadel_Hud_DebugStats_Detailed": "PARTIDA: {s:match_id}
    FPS DEL CLIENTE: {s:client_framerate} PING: {s:ping}
    CPU DEL SERVIDOR: {s:server_frametime_avg_pct} % (valor máx.: {s:server_frametime_max_pct} %)", + "Citadel_Hud_Denied": "Denegado", "Citadel_Hud_HealthCritical": "Vida al mínimo", "Citadel_Hud_HealthWarning": "Poca vida", "Citadel_Hud_KillFeedAllGuardians": "guardianes enemigos", @@ -1222,45 +1922,70 @@ "Citadel_Hud_LeaveMatch": "SALIR DE LA PARTIDA", "Citadel_Hud_LoadingDeathReplay": "Cargando repetición de la muerte", "Citadel_Hud_LowAmmo": "POCA MUNICIÓN", + "Citadel_Hud_MatchFull": "La partida está llena", "Citadel_Hud_MicActive": "Micrófono activo", "Citadel_Hud_MovementSpeed": "Velocidad de movimiento:", + "Citadel_Hud_NoBuild": "No usar una referencia", + "Citadel_Hud_NoBuild_Subhead": "Añadiré objetos por mi cuenta", "Citadel_Hud_NoPausesLeft": "No puedes pausar. Ya has gastado tu única pausa de esta partida.", "Citadel_Hud_NoTeamPausesLeft": "No puedes pausar. Tu equipo ha gastado todas sus pausas de esta partida.", "Citadel_Hud_NotEnoughEnergy": "ENERGÍA INSUFICIENTE", - "Citadel_Hud_OpenShop": "Pulsa [{s:upgrade_key}] para comprar", + "Citadel_Hud_OpenShop": "Pulsa {g:citadel_binding:'OpenHeroSheet'} para comprar", "Citadel_Hud_OutOfAmmo": "SIN MUNICIÓN", "Citadel_Hud_Paused": "Partida en pausa", "Citadel_Hud_Pauser": "{s:pauser} paró la partida", "Citadel_Hud_PreGame_Countdown": "Iniciando la partida...", + "Citadel_Hud_PurchasingDisabled": "La compra está desactivada durante el combate", "Citadel_Hud_Quickbuy": "Compra rápida", - "Citadel_Hud_Quickbuy_Empty": "Añade a la compra rápida con ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Quitar de la cola", + "Citadel_Hud_Quickbuy_Empty": "Añade objetos a la compra rápida haciendo
    clic con el botón derecho o arrastrando", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Espacios llenos", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Añade o elimina de la compra rápida con ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Pulsa [{s:key_purchase_quickbuy}] para comprar", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Pulsa {g:citadel_binding:'PurchaseQuickbuy'} para comprar", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Compra
    rápida", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Arrastra objetos para reordenarlos", + "Citadel_Hud_Quickbuy_Sell_Slot": "Marcado para la venta", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{objeto} other{objetos}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{objeto} other{objetos}}", + "Citadel_Hud_Quickbuy_Short": "Compra rápida", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objeto comprado", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objeto vendido", - "Citadel_Hud_Quickbuy_Tooltip": "Haz clic para comprar cualquiera de estos objetos o pulsa [{s:key_purchase_quickbuy}] mientras estés dentro del alcance de la tienda para comprar el próximo objeto de compra rápida.", + "Citadel_Hud_Quickbuy_Tooltip": "Haz clic para comprar cualquiera de estos objetos o pulsa {g:citadel_binding:'PurchaseQuickbuy'} mientras estés dentro del alcance de la tienda para comprar el próximo objeto de compra rápida.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Cuando estés dentro del alcance de la tienda y puedas pagar este objeto, lo comprarás automáticamente (esto se ignora cuando la compra gratuita está activada, como en el modo de pruebas).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] para añadir o eliminar objetos de tu lista de compra rápida. [Ctrl] + [M2] eliminará todos los objetos y empezará de cero con tu nueva selección.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] para añadir o eliminar objetos de tu cola de compra rápida.", "Citadel_Hud_RecentPurchases": "Compras recientes:", "Citadel_Hud_RespawnIn": "Reaparición en:", "Citadel_Hud_ReturnToMatch": "VOLVER A LA PARTIDA", - "Citadel_Hud_RideZipLine": "MANTÉN PULSADO [{s:in_zipline}] para deslizarte", + "Citadel_Hud_RideZipLine": "MANTÉN PULSADO {g:citadel_binding:'Zipline'} para deslizarte", "Citadel_Hud_RideZipLineOnCooldown": "No disponible tras recibir daño", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", + "Citadel_Hud_SelectBuild": "Punto de inicio de compra rápida:", + "Citadel_Hud_SelectBuild_Subhead": "Puedes personalizar el orden de estos objetos en cualquier momento durante la partida", "Citadel_Hud_SoulsGathered": "almas recogidas", + "Citadel_Hud_Spectate": "Ver", + "Citadel_Hud_StreeBrawlScores": "La ronda ha finalizado", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "La ronda comienza en:", + "Citadel_Hud_TeamChoice": "Equipo:", "Citadel_Hud_ToNext": "PARA SIG.", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "¡{g:citadel_persona:account_id} consiguió alegría navideña para {s:hero_name}!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}
    mil", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "¡{g:citadel_persona:account_id} consiguió alegría navideña para {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "¡{g:citadel_persona:account_id} ha desbloqueado un adorno de {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalKill": "¡
    ศัตรูจะไม่รู้ว่าคุณร่ายแบบใด", + "ability_magician_inform_target_ultcopied": "คัดลอกอัลติเมทแล้ว...!", "ability_magician_magicbolt": "​เว็กซิง​โบลต์​", - "ability_magician_magicbolt_desc": "ยิงสายฟ้ามหัศจรรย์ที่สร้าง ความ​เสียหาย และ ลดอัตรายิง หากคุณมีผู้ช่วย ผู้ช่วยก็จะร่าย ​เว็กซิง​โบลต์​ เช่นกันด้วยความเสียหายลดลง

    กด 1 เพื่อเปลี่ยนเส้นทางสายฟ้าไปยังเป้าเล็งของคุณ", + "ability_magician_magicbolt_desc": "ยิงสายฟ้ามหัศจรรย์ที่สร้าง ความ​เสียหาย ซึ่งจะเพิ่มขึ้นตามระยะทางที่เคลื่อนที่ หากคุณมีผู้ช่วย ผู้ช่วยก็จะร่าย​เว็กซิง​โบลต์​เช่นกันด้วยความเสียหายลดลง

    กด {g:citadel_binding:'Ability1'} เพื่อเปลี่ยนเส้นทางสายฟ้าไปยังเป้าเล็งของคุณ", "ability_magician_magicbolt_quip": "ปล่อยสายฟ้ามหัศจรรย์ที่เปลี่ยนวิถีได้", - "ability_magician_magicbolt_t3_desc": "+110 ความเสียหาย ผู้ช่วยของคุณจะร่าย ​เว็กซิง​โบลต์​ ด้วยความเสียหายเต็มจำนวน", - "ability_magician_shadowclone": "The Great Homonculus!", + "ability_magician_magicbolt_t1_desc": "สายฟ้าทำให้​อัตรายิง -25% เป็นเวลา 5วิ", + "ability_magician_magicbolt_t3_desc": "+126 ความเสียหายสูงสุด +50% ความเสียหาย​จากผู้ช่วย", + "ability_magician_shadowclone": "เกรตฮอมองคิวลัส!", "ability_magician_shadowclone_desc": "สร้างร่างก๊อบปี้ของตัวคุณเองซึ่งจะมีพลังชีวิตและสร้างความเสียหายลดลง เมื่อร่างโคลนนี้ตายลงหรือหมดเวลา ร่างจะระเบิดออก สร้างความเสียหายวิญญาณ

    ร่างก๊อบปี้จะไม่สามารถใช้สกิลอัลติเมทได้", "ability_magician_shadowclone_t3_desc": "ร่างก๊อบปี้สามารถร่ายสกิลอัลติเมทได้", - "ability_magician_stage": "Captive Audience", + "ability_magician_stage": "แคปทีฟออเดียนซ์", "ability_magician_stage_desc": "เลือกศัตรูเป้าหมาย คุณและศัตรูเป้าหมายจะถูกผูกไว้บนเวที และไม่สามารถออกไปไหนได้ ตัวละครอื่น ๆ ทั้งหมดจะถูกผลักออกจากรัศมี", "ability_melee_archer": "โจมตี​ประชิด", "ability_melee_astro": "โจมตี​ประชิด", + "ability_melee_bookworm": "โจมตี​ประชิด", "ability_melee_digger": "โจมตี​ประชิด", + "ability_melee_doorman": "โจมตี​ประชิด", + "ability_melee_drifter": "โจมตี​ประชิด", + "ability_melee_familiar": "โจมตี​ประชิด", + "ability_melee_fencer": "โจมตี​ประชิด", + "ability_melee_frank": "โจมตี​ประชิด", "ability_melee_ghost": "โจมตี​ประชิด", "ability_melee_haze": "โจมตี​ประชิด", "ability_melee_heavy": "โจมตี​ประชิด", "ability_melee_inferno": "โจมตี​ประชิด", "ability_melee_kelvin": "โจมตี​ประชิด", "ability_melee_lash": "โจมตี​ประชิด", + "ability_melee_magician": "โจมตี​ประชิด", + "ability_melee_mirage": "โจมตี​ประชิด", "ability_melee_nano": "โจมตี​ประชิด", + "ability_melee_necro": "โจมตี​ประชิด", + "ability_melee_opera": "โจมตี​ประชิด", + "ability_melee_priest": "โจมตี​ประชิด", + "ability_melee_punkgoat": "โจมตี​ประชิด", + "ability_melee_unicorn": "โจมตี​ประชิด", + "ability_melee_vampirebat": "โจมตี​ประชิด", + "ability_melee_viper": "โจมตี​ประชิด", "ability_melee_viscous": "โจมตี​ประชิด", + "ability_melee_werewolf": "โจมตี​ประชิด", "ability_melee_wrecker": "โจมตี​ประชิด", "ability_melee_yamato": "โจมตี​ประชิด", "ability_melee_zealot": "โจมตี​ประชิด", @@ -4929,46 +7960,179 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "เอวา", + "ability_nano_catform/damageamp": "เอวา", + "ability_nano_catform/modifier_catform": "เอวา", + "ability_nano_catform_desc": "กลายร่างเป็นเงาและเข้าสิงเอวา คุณจะได้รับ {g:citadel_inline_attribute:'BonusMoveSpeed'} ที่เพิ่มขึ้นต่อเนื่อง และ ซ่อนตัวจากแผนที่ย่อ

    หากได้รับความเสียหายจากฮีโร่ศัตรู ความเร็วการเคลื่อนที่เพิ่มเติมของคุณจะถูกรีเซ็ต และเอวาจะติดคูลดาวน์สั้น ๆ", + "ability_nano_catform_quip": "เข้าควบคุมเอวา", + "ability_nano_catform_t2_desc": "+15 อัตรา​ฟื้นฟู​พลังชีวิตและ +45% ความเร็ว​การ​เคลื่อนที่สูงสุด", + "ability_nano_catform_t3_desc": "เพิ่มความเสียหายที่สร้างต่อเนื่องสูงสุด 20% ส่งผลค้างเป็นเวลา 6วิ", + "ability_nano_catform_trigger_buttonhint": "กลับจากเอวา", + "ability_nano_clustergrenade": "กลูม​บอมบ์​", + "ability_nano_clustergrenade_desc": "ขว้างระเบิดออกไปเป็นกลุ่มซึ่งจะระเบิดหลังจากระยะเวลาดีเลย์​และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}

    ศัตรูที่โดนระเบิดหลายลูกจะได้รับความเสียหาย 65%", + "ability_nano_clustergrenade_quip": "ขว้างระเบิดออกไปเป็นกลุ่ม", + "ability_nano_dash": "​ลีปปิง​สแลช​", + "ability_nano_dash_desc": "พุ่งไปข้างหน้าแล้วฟันศัตรูทั้งหมดในวงกลม สร้าง {g:citadel_inline_attribute:'MeleeDamage'}

    หากสกิลโดนฮีโร่อย่างน้อยหนึ่งตัว จะ {g:citadel_inline_attribute:'Heal'}พลังชีวิตจำนวนเล็กน้อย", + "ability_nano_dash_quip": "พุ่งไปข้างหน้าและฟันศัตรู", + "ability_nano_dash_t2_desc": "ฮีโร่ที่โดนสังหารภายใน 3วิ จะมอบ +200 โซลส์", + "ability_nano_dash_t3_desc": "+60 ความเสียหาย และเมื่อโดนฮีโร่: คืนคูลดาวน์ 50%", "ability_nano_pounce": "​เพานซ์​", - "ability_nano_pounce_desc": "กระโจนใส่เป้าหมายเพื่อสร้างความเสียหายประชิด​​ธรรมดาและลดความเร็วศัตรูที่อยู่ใกล้เคียง
    คุณสามารถใช้ ​เพานซ์​ ใส่เป้าหมายที่สองได้หากใช้ภายใน3วิ", + "ability_nano_pounce_desc": "กระโจนใส่เป้าหมายเพื่อสร้างความเสียหายประชิด​​ธรรมดาและลดความเร็วศัตรูที่อยู่ใกล้เคียง
    คุณสามารถใช้ ​เพานซ์​ ใส่เป้าหมายที่สองได้หากใช้ภายใน{s:DoublePounceTime}วิ", "ability_nano_pounce_quip": "กระโจนใส่ศัตรูของคุณ", - "ability_nano_pounce_t1_desc": "ระยะเวลาช้าลง +1วิ", - "ability_nano_pounce_t2_desc": "เติมกระสุนของคุณ 20% และลดอัตรายิง +30%", - "ability_nano_pounce_t3_desc": "+60 ความเสียหาย และ +1 ชาร์จสกิล", + "ability_nano_pounce_t1_desc": "ระยะเวลาช้าลง +{s:SlowDuration}วิ", + "ability_nano_pounce_t2_desc": "เติมกระสุนของคุณ {s:ActiveReloadPercent}% และลดอัตรายิง +{s:FireRateSlow}%", + "ability_nano_pounce_t3_desc": "+{s:Damage} ความเสียหาย และ +{s:AbilityCharges} ชาร์จสกิล", "ability_nano_proximity_ritual": "​เนโกมาตะ​วอร์ด​", - "ability_nano_proximity_ritual_desc": "ปล่อยรูปปั้น เพื่อติดตามศัตรูในพื้นที่ Ward จะโจมตีศัตรูที่เพิ่งได้รับความเสียหายจาก คาลิโก เมื่อเร็ว ๆ นี้ด้วย ศัตรูที่เป็นเป้าหมายจะได้รับการรักษาน้อยลงและจะรักษา คาลิโก เมื่อได้รับความเสียหาย", + "ability_nano_proximity_ritual_desc": "ปล่อยรูปปั้น เพื่อติดตามศัตรูในพื้นที่ Ward จะโจมตีศัตรูที่เพิ่งได้รับความเสียหายจาก {s:hero_name} เมื่อเร็ว ๆ นี้ด้วย ศัตรูที่เป็นเป้าหมายจะได้รับการรักษาน้อยลงและจะรักษา {s:hero_name} เมื่อได้รับความเสียหาย", "ability_nano_proximity_ritual_quip": "ปล่อยรูปปั้นที่จะสำรวจพื้นที่", - "ability_nano_proximity_ritual_t1_desc": "รูปปั้นจะล่องหน เมื่อไม่ได้โจมตี", - "ability_nano_proximity_ritual_t2_desc": "+30วิ ระยะเวลา และ +20 DPS", - "ability_nano_proximity_ritual_t3_desc": "เป้าหมายจะสร้างความเสียหายลดลง -30% และรักษาลดลง -30%", - "ability_nano_proximity_ritual_trigger": "เรียก Ava กลับ", + "ability_nano_proximity_ritual_t1_desc": "รูปปั้นจะล่องหน เมื่อไม่ได้โจมตี", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration}วิ ระยะเวลา และ +{s:DPS} DPS", + "ability_nano_proximity_ritual_t3_desc": "เป้าหมายจะสร้างความเสียหายลดลง {s:StatueVictimDamageReduction}% และรักษาลดลง {s:HealAmpReceivePenaltyPercent}%", + "ability_nano_proximity_ritual_trigger": "เรียก เอวา กลับ", + "ability_nano_shadow_pulse": "รีเทิร์น​ทู​แชโดวส์​", + "ability_nano_shadow_pulse/buff": "พลังจากเงา", + "ability_nano_shadow_pulse_desc": "กลายร่างเป็นเงาในทันที ทำให้ไม่สามารถเลือกเป็นเป้าหมายได้ ได้รับ {g:citadel_inline_attribute:'BonusMoveSpeed'} และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}

    หลังจากระยะเวลาดีเลย์ จะโผล่ออกมาจากเงา และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}อีกครั้ง", + "ability_nano_shadow_pulse_quip": "กลายเป็นเงา ได้รับความเร็ว​การ​เคลื่อนที่และสร้างความเสียหายแบบชะลอ", + "ability_nano_shadow_pulse_t2_desc": "+65 ความเสียหาย และ +20% ความเร็ว​การ​เคลื่อนที่", + "ability_nano_shadow_pulse_t3_desc": "เมื่อเสร็จสมบูรณ์: รักษา 350 และ คืนลดคูลดาวน์สกิลทั้งหมด", "ability_nano_shadow_step": "​ควีน​ออฟ​แชโดวส์​", - "ability_nano_shadow_step_desc": "หมายหัวศัตรูและแฝงกายในเงามืดเพื่อเพิ่มพลังการโจมตีของคุณและทำให้ตัวคุณเองล่องหน การโจมตีจะเผยให้เห็นตัวคุณเพียงชั่วคราวเท่านั้น ส่วนการโจมตีศัตรูด้วยความเสียหาย​ประชิดจะลดต้านทานกระสุนของศัตรู (มีผลซ้อนทับ)", + "ability_nano_shadow_step_desc": "หมายหัวศัตรูและแฝงกายในเงามืดเพื่อเพิ่มพลังการโจมตีของคุณและทำให้ตัวคุณเองล่องหน การโจมตีจะเผยให้เห็นตัวคุณเพียงชั่วคราวเท่านั้น ส่วนการโจมตีศัตรูด้วยความเสียหาย​ประชิดจะลดต้านทานกระสุนของศัตรู (มีผลซ้อนทับ)", "ability_nano_shadow_step_quip": "แฝงกายในเงามืดเพื่อช่วงชิงความได้เปรียบเหนือศัตรูของคุณ", - "ability_nano_shadow_step_t2_desc": "+40% ต้านทานลดความเร็ว​ขณะใช้งาน", - "ability_nano_shadow_step_t3_desc": "การโจมตี​ประชิด​รุนแรงจะใบ้เป็นเวลา 3วิ", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% ต้านทานลดความเร็ว​ขณะใช้งาน", + "ability_nano_shadow_step_t3_desc": "การโจมตี​ประชิด​รุนแรงจะใบ้เป็นเวลา {s:SilenceOnHeavyDuration}วิ", + "ability_necro_coffin": "ถอยไป!", + "ability_necro_coffin/buff": "ถอยไป!", + "ability_necro_coffin/debuff": "ถอยไป!", + "ability_necro_coffin_desc": "รับ {g:citadel_inline_attribute:'CombatBarrier'} และ {g:citadel_inline_attribute:'BonusMoveSpeed'}

    เมื่อ​แบร์ริเออร์​หมดเวลา คุณจะปล่อยวงแหวนพลังงานผีสาง สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้ {g:citadel_inline_attribute:'Slow'}", + "ability_necro_fear": "เอสเซนส์เธฟต์", + "ability_necro_fear/debuff": "เอสเซนส์เธฟต์", + "ability_necro_fear_desc": "อาวุธของคุณขโมย {g:citadel_inline_attribute:'WeaponDamage'} และ {g:citadel_inline_attribute:'SpiritResist'} อย่างต่อเนื่องจนถึงจำนวนสูงสุดต่อเป้าหมาย", + "ability_necro_fear_t3_desc": "ยูนิตที่อัญเชิญทั้งหมดจะส่งผลเอสเซนส์เธฟต์", + "ability_necro_gravestone": "บอร์โรว์ดดีครี", + "ability_necro_gravestone/gravestone/buff": "บอร์โรว์ดดีครี", + "ability_necro_gravestone_desc_1": "สร้างป้ายสุสานที่ตำแหน่งเป้าหมายเพื่ออัญเชิญผีดิบออกมา​อย่างต่อเนื่อง ศัตรูสามารถทำลายป้ายสุสานได้โดยการโจมตี​ประชิด​รุนแรง 2 ครั้ง", + "ability_necro_gravestone_desc_2": "ผีดิบเดินโซเซไปยังฐานของศัตรู สร้าง {g:citadel_inline_attribute:'MeleeDamage'} เหล่าผีดิบจะระเบิดตัวเมื่อเข้าใกล้ฮีโร่หรือจุดมุ่งหมาย สร้าง {g:citadel_inline_attribute:'SpiritDamage'} เป็นพื้นที่ และทำให้ {g:citadel_inline_attribute:'Slow'} เป็นเวลาสั้น ๆ", + "ability_necro_gravestone_t2_desc": "+25% ความเร็วผีดิบ และ +10วิ ระยะเวลา", + "ability_necro_gravestone_t3_desc": "เมื่อตาย: สร้างความเสียหาย​จาก​พลังชีวิตที่เหลืออยู่ +6%", + "ability_necro_haunt": "ฮอนทิงสเปกเตอร์", + "ability_necro_haunt/buff": "วิญญาณหลอน", + "ability_necro_haunt/slow": "วิญญาณหลอน", + "ability_necro_haunt_desc": "มอบ {g:citadel_inline_attribute:'BonusMoveSpeed'} ให้เพื่อนร่วมทีมและสเปกเตอร์ที่โคจรอยู่รอบ ๆ

    สเปกเตอร์จะเสาะหาศัตรูที่อยู่ใกล้เคียง สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Slow'}", + "ability_necro_hauntingskull": "จาร์ออฟเดด", + "ability_necro_hauntingskull/stackingdebuff": "จาร์ออฟเดด", + "ability_necro_hauntingskull_desc": "ติดตัว: เก็บรวบรวมความตายเมื่อมีสิ่งใดก็ตามตายในบริเวณใกล้เคียง และสะสมไว้ในไหแห่งความตายของคุณ

    กดใช้: ขว้างไหออกไปเพื่ออัญเชิญศีรษะมาร ที่สร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ศัตรูอย่างต่อเนื่อง

    หากไม่มีศัตรูอยู่ในบริเวณใกล้เคียงศีรษะมารจะติดตามคุณแทน และจะให้ความสำคัญกับเป้าหมายที่อาวุธของคุณกำลังโจมตีเป็นอันดับแรก", + "ability_necro_hauntingskull_t1_desc": "การรวบรวมความตายจะรักษาพลังชีวิต 5 หน่วยต่อการเก็บ​แต่ละครั้ง", + "ability_necro_hauntingskull_t2_desc": "เมื่อโดน: ลดความเร็ว 30% เป็นเวลา 1วิ", + "ability_necro_killsummon": "บอร์โรว์ไลฟ์", + "ability_necro_killsummon_desc": "สังหารผีดิบหรือเพื่อนร่วมทีมที่มีพลังชีวิตต่ำเพื่อรับพลังงานแห่งชีวิตของเป้าหมาย

    {g:citadel_binding:'Attack'}: ปาพลังงานแห่งชีวิตออกไปเป็นระเบิด สร้าง{g:citadel_inline_attribute:'SpiritDamage'}
    {g:citadel_binding:'AltCast'}: ดูดซับพลังงานแห่งชีวิตเพื่อรับ {g:citadel_inline_attribute:'Healing'}", + "ability_necro_summonskele": "เกรฟดิกกิง", + "ability_necro_summonskele_desc": "ขุดผีดิบที่ถูกฝังอยู่ขึ้นมาเพื่อให้เดินโซเซไปยังฐานของศัตรู สร้าง {g:citadel_inline_attribute:'MeleeDamage'}

    ผีดิบจะระเบิดเมื่อตายหรือเมื่อเข้าใกล้ฮีโร่ สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้ {g:citadel_inline_attribute:'Slow'} เป็นเวลาสั้น ๆ

    ร่ายอีกแบบ {g:citadel_binding:'AltCast'} ทำให้ผีดิบที่อัญเชิญออกมายืนอยู่กับที่
    ผีดิบจะให้ความสำคัญกับเป้าหมายที่อาวุธของคุณกำลังโจมตีเป็นอันดับแรก
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}% ความเร็วผีดิบ", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} พลังชีวิตผีดิบ และผีดิบจะผุดขึ้นมาจากทุกป้ายสุสานอีกด้วย", + "ability_necro_wither": "วิเธอร์แอนด์ดาย", + "ability_necro_wither_desc_1": "ศัตรูที่ถูกโจมตีด้วยอาวุธของคุณจะเริ่มเหี่ยวเฉา ส่งผลทำให้ {g:citadel_inline_attribute:'Slow'} และลด {g:citadel_inline_attribute:'SpiritResist'} มากขึ้น", + "ability_necro_wither_desc_2": "ศัตรูที่ตายในขณะที่เหี่ยวเฉาจะอัญเชิญศีรษะมารออกมาไล่ล่าศัตรูที่อยู่ใกล้เคียง สร้าง {g:citadel_inline_attribute:'SpiritDamage'}

    หากไม่มีศัตรูอยู่ในบริเวณใกล้เคียงศีรษะมารจะติดตามคุณแทน
    ศีรษะมารจะให้ความสำคัญกับเป้าหมายที่อาวุธของคุณกำลังโจมตีเป็นอันดับแรก
    ", + "ability_necro_wither_t3_desc": "อัญเชิญศีรษะมารในทุก {s:StacksToProcSkull} การซ้อนทับ", + "ability_necro_zombiewall": "แกรสปิง​แฮนด์", + "ability_necro_zombiewall/buff": "แกรสปิง​แฮนด์", + "ability_necro_zombiewall/immobilize": "แกรสปิง​แฮนด์", + "ability_necro_zombiewall/zombiewall/debuff": "แกรสปิง​แฮนด์", + "ability_necro_zombiewall_desc": "เสกร่องดินที่มีมือผีโผล่ขึ้นมา สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Immobilize'} ศัตรูเมื่อเคลื่อนที่ผ่าน

    ร่ายอีกแบบ {g:citadel_binding:'AltCast'} หมุนปรับทิศทางของกำแพง", + "ability_necro_zombiewall_t2_desc": "+90 ความเสียหาย และ +10ม ความยาวกำแพง", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "​เซคเมต​สปิริต​", - "ability_perched_predator_desc": "ส่งแมววิญญาณไปข้างหน้าเพื่อลากเป้าหมายที่อยู่ในเส้นทาง เมื่อแมวลากฮีโร่ได้จะทำให้เกิดการระเบิดในไม่ช้า
    กด 1 เพื่อสั่งจุดระเบิดด้วยตนเอง", + "ability_perched_predator_desc": "ส่งแมววิญญาณไปข้างหน้าเพื่อลากเป้าหมายที่อยู่ในเส้นทาง เมื่อแมวลากฮีโร่ได้จะทำให้เกิดการระเบิดในไม่ช้า
    กด {g:citadel_binding:'Ability1'} เพื่อสั่งจุดระเบิดด้วยตนเอง", "ability_perched_predator_quip": "ส่งแมววิญญาณออกไปตะครุบศัตรู", "ability_power_jump": "​เรน​ออฟ​แอร์โรว์​", "ability_power_jump/modifier_air_raid/modifier_slow_base": "ช้าลง", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "กระสุนลดความเร็ว", - "ability_power_jump_desc": "ยกตัวคุณให้ลอยสูงขึ้นไปในอากาศ ทำให้คุณร่อนได้อย่างช้า ๆ ขณะลอย​อยู่กลางอากาศ คุณจะมีความเสียหายอาวุธเพิ่มขึ้นและอาวุธของคุณจะยิงกระจาย
    กดร่ายอีกแบบเพื่อกระโดดด้วยความสูงลดลง
    กด Space เพื่อยกเลิกการร่อน", + "ability_power_jump_desc": "ยกตัวคุณให้ลอยสูงขึ้นไปในอากาศ ทำให้คุณร่อนได้อย่างช้า ๆ ขณะลอย​อยู่กลางอากาศ คุณจะมีความเสียหายอาวุธเพิ่มขึ้นและอาวุธของคุณจะยิงกระจาย
    {g:citadel_binding:'AltCast'}เพื่อกระโดดด้วยความสูงลดลง
    กด {g:citadel_binding:'Mantle'} เพื่อยกเลิกการร่อน", "ability_power_jump_quip": "กระโดดสูงขึ้นไปในอากาศและปล่อยพลังยิงกระจาย", - "ability_power_jump_t2_desc": "ขณะลอย​อยู่กลางอากาศ จะสร้าง​ความเสียหายอาวุธ +5 และ​ความเสียหายอาวุธ​จะ​ลดความเร็ว​การเคลื่อนที่​ลง 40% เป็นเวลา 1.5วิ", - "ability_power_jump_t3_desc": "ขณะลอย​อยู่กลางอากาศ กระสุนดูดพลังชีวิต +40% และวิญญาณ​ดูดพลังชีวิต +40%", + "ability_power_jump_t3_desc": "ขณะลอย​อยู่กลางอากาศ กระสุนดูดพลังชีวิต +30% และวิญญาณ​ดูดพลังชีวิต +30% และมีโอกาส​หลบหลีก​กระสุน +30%", "ability_power_surge": "​พาวเวอร์​เซิร์จ​", - "ability_power_surge_desc": "เสริมพลังอาวุธของคุณให้มีเอฟเฟกต์ช็อตกระแสไฟฟ้า ทำให้กระสุนของคุณสร้างความเสียหายช็อตแก่เป้าหมาย ความเสียหายช็อตดังกล่าวจะชิ่งไปยังศัตรู​ที่อยู่ใกล้เคียง​เป้าหมายของคุณ เอฟเฟกต์นี้​จะเกิดขึ้น​ครั้งเดียว​ต่อกระสุนรัว​แต่ละชุด", + "ability_power_surge_desc": "เสริมพลังอาวุธของคุณให้มีเอฟเฟกต์ช็อตกระแสไฟฟ้า ทำให้กระสุนของคุณสร้างความเสียหายช็อตแก่เป้าหมาย ความเสียหายช็อตดังกล่าวจะชิ่งไปยังศัตรู​ที่อยู่ใกล้เคียง​เป้าหมายของคุณ เอฟเฟกต์นี้​จะเกิดขึ้น​ครั้งเดียว​ต่อกระสุนรัว​แต่ละชุด", "ability_power_surge_quip": "สร้างกระแสไฟฟ้าชิ่งด้วยการยิงของคุณ", - "ability_power_surge_t1_desc": "ความเสียหายช็อต​ทำให้​ต้านทาน​​วิญญาณ -15% เป็นเวลา 8วิ", - "ability_power_surge_t3_desc": "+12 ความเสียหายช็อต อัตราเพิ่มพลังจากวิญญาณสูงขึ้น และ +3 ชิ่งสูงสุด", + "ability_power_surge_t2_desc": "+3ม ความเร็ว​การ​เคลื่อนที่
    +8 ความเสียหายและอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "ability_power_surge_t3_desc": "+12วิ ระยะเวลา
    มอบ -15% ต้านทานวิญญาณ", + "ability_priest_antispiritvest": "เบลสเซดแทกเวสต์", + "ability_priest_antispiritvest_desc": "รับ {g:citadel_inline_attribute:'CombatBarrier'} ติดตัวที่จะมอบ {g:citadel_inline_attribute:'BulletResist'} และ {g:citadel_inline_attribute:'SpiritResist'} แบร์ริเออร์จะซ่อมแซมตัวเองเมื่อออกจากการต่อสู้", + "ability_priest_antispiritvest_t3_desc": "เมื่อแบร์ริเออร์ถูกทำลาย: เพิ่มความเสียหายอาวุธ {s:BaseAttackDamagePercent}% เป็นเวลา {s:BuffDuration}วิ", + "ability_priest_barrage": "วิตชิงอาวร์", + "ability_priest_barrage_desc": "สวมใส่หน้าไม้ของคุณ เปลี่ยนอาวุธของคุณเพื่อสร้าง {g:citadel_inline_attribute:'PureDamage'} และ {g:citadel_inline_attribute:'Slow'} เป็นเวลาสั้น ๆ", + "ability_priest_barrage_fire_hint": "ยิงหน้าไม้", + "ability_priest_barrage_t3_desc": "เมื่อโดน: สังหารศัตรูที่มีพลังชีวิตต่ำกว่า {s:ExecuteThreshold}% ในทันที", + "ability_priest_beartrap": "เฮ็กซ์ไลน์​สแนปแทรป", + "ability_priest_beartrap/debuff": "เผยตัว", + "ability_priest_beartrap/immobilize": "เฮ็กซ์ไลน์​สแนปแทรป", + "ability_priest_beartrap_desc": "เตะกับดักที่จะทำงานหลังจากดีเลย์เป็นเวลาสั้น ๆ

    กับดักสปริงจะทำงานเมื่อเจอศัตรูตัวแรกเหยียบโดน สร้าง{g:citadel_inline_attribute:'SpiritDamage'} ทำให้{g:citadel_inline_attribute:'Immobilize'} และเผยให้เห็นศัตรูในช่วงเวลาหนึ่งหลังจากนั้น", + "ability_priest_flashbang": "คอนซีเครติง​เกรเนด", + "ability_priest_flashbang_desc": "ยิงระเบิดที่กระดอนก่อนที่จะระเบิด สร้าง{g:citadel_inline_attribute:'WeaponDamage'} และทำให้ศัตรูถูกไฟคลอก

    เป้าหมายที่ไฟเผาจะสร้าง{g:citadel_inline_attribute:'PureDamage'}ไปยังศัตรูในบริเวณนั้นและทุกข์ทรมานจากรักษาที่ลดลง", + "ability_priest_flashbang_pure": "คอนซีเครติง​เกรเนด - โดยตรง", + "ability_priest_flashbang_t2_desc": "รัศมี +1.5ม และระยะเวลาเผาไหม้ +1วิ", + "ability_priest_flashbang_t3_desc": "-20% ลดการรักษา และกลายเป็นชาร์จ", + "ability_priest_knockback": "กัตช็อต", + "ability_priest_knockback/buff": "กัตช็อต", + "ability_priest_knockback/debuff": "กัตช็อต", + "ability_priest_knockback_desc": "ยิงกระสุนด้วยปืนลูกซองของคุณ สร้าง {g:citadel_inline_attribute:'WeaponDamage'} และผลักศัตรูให้ถอยหลัง ศัตรูที่อยู่ใกล้กำแพงจะถูก {g:citadel_inline_attribute:'Stun'} และได้รับ {g:citadel_inline_attribute:'BonusWeaponDamage'}", + "ability_priest_knockback_t2_desc": "คูลดาวน์สกิล -10วิ และระยะเวลาสตัน +0.4วิ", + "ability_priest_knockback_t3_desc": "เมื่อสตันกำแพง: การโจมตี​ประชิด​รุนแรงถัดไปของคุณ จะได้รับพระพร", + "ability_priest_selfheal": "​โพเทนต์​เวเปอร์​", + "ability_priest_selfheal_desc": "เผาธูปของคุณ ลดความเสียหายที่ได้รับ และทำ {g:citadel_inline_attribute:'Healing'}อย่างต่อเนื่อง

    คุณไม่สามารถโจมตีได้ในขณะที่ใช้งาน​โพเทนต์​เวเปอร์​", + "ability_priest_silencebomb": "โชกกิงอินเซนส์", + "ability_priest_silencebomb_desc": "ขว้างธูปที่จะทำให้เกิดควันกระจาย ศัตรูที่อยู่ในควันจะ ถูกลดความเร็วและ ถูกใบ้", + "ability_priest_silencebomb_t3_desc": "เมื่อดีบัฟ: ใบ้ไม่ให้ใช้สแตมินา", + "ability_priest_smokegrenade": "เทียร์แก๊ส​เกรเนด​", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "แก๊สน้ำตา", + "ability_priest_smokegrenade_desc": "โยนระเบิดแก๊สน้ำตาที่จะระเบิดหลังดีเลย์ เพื่อบดบังการมองเห็น ศัตรูในพื้นที่จะ {g:citadel_inline_attribute:'ReducedFireRate'}", + "ability_priest_smokegrenade_t2_desc": "เมื่อดีบัฟ: ดูด {s:StaminaDrain} สแตมินาต่อวินาที", + "ability_priest_stackingdefense": "กริต", + "ability_priest_stackingdefense/stackingdefense": "กริต", + "ability_priest_stackingdefense_desc": "เมื่อได้รับความเสียหายจะมอบ {g:citadel_inline_attribute:'BulletResist'} และ {g:citadel_inline_attribute:'SpiritResist'}ที่ซ้อนทับได้ ซึ่งจะสิ้นสุดลงหลังเวลาผ่านไป", + "ability_priest_weaponswap": "อีราโดมินี", + "ability_priest_weaponswap_desc": "ใช้ 3 ลิ่มไม้ เติมเป็นกระสุนหน้าไม้ของคุณ เพิ่ม{g:citadel_inline_attribute:'WeaponDamage'}อย่างมหาศาล

    ลิ่มไม้ลิ่มสุดท้ายได้รับพระพร สร้างโบนัส{g:citadel_inline_attribute:'PureDamage'} และ สังหารศัตรูที่มีพลังชีวิตของศัตรูต่ำ", + "ability_priest_weaponswap_t1_desc": "ขณะใช้งาน: ได้รับ 1.2 ม/วิ ความเร็ว​การ​เคลื่อนที่", + "ability_priest_weaponswap_t2_desc": "คูลดาวน์สกิล -15วิ และเพิ่มความเสียหาย +65", + "ability_priest_weaponswap_t3_desc": "ลิ่มไม้ทั้งหมดได้รับพระพร", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "แบลสเต็ด", + "ability_punkgoat_blasted/blasted": "พิสต์", + "ability_punkgoat_blasted/blastedactive": "แบลสเต็ด", + "ability_punkgoat_blasted/blastedhealthdisplay": "พิสต์", + "ability_punkgoat_blasted/blastedshred": "​เร็ก", + "ability_punkgoat_blasted_desc": "ติดตัว: โจมตี​ประชิดจะฟื้นฟูกระสุนและสร้าง​เร็กให้กับเหยื่อเป็นเวลา 7วิ", + "ability_punkgoat_blasted_t1_desc": "ขณะใช้แบลสเต็ด​: +2.25ม/วิ {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 ชาร์จแบชดาวน์ เมื่อใช้และ​​ +7% เพิ่มความ​เสียหาย​กระสุน", + "ability_punkgoat_blasted_t3_desc": "+50 โจมตี​ประชิดเพิ่มพลังชีวิต และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "ability_punkgoat_blastedactive_desc": "กดใช้: เพิ่มพลังกระสุนต่อศัตรูที่ถูก​เร็ก การโจมตี​ประชิดจะเพิ่ม {g:citadel_inline_attribute:'MaxHealth'} และเพิ่มระยะเวลา", + "ability_punkgoat_goatflip": "ไรซิงแรม", + "ability_punkgoat_goatflip/damagebuff": "ไรซิง​แรม​เพิ่ม​ความเสียหาย", + "ability_punkgoat_goatflip/empowermelee": "เสริมพลังโจมตี​ประชิด", + "ability_punkgoat_goatflip_desc": "พุ่งหัวเข้าใส่ศัตรู และส่งศัตรูขึ้นไปในอากาศพร้อมกับบิลลี่

    ลดคูลดาวน์ลง 50% เมื่อปะทะ
    ", + "ability_punkgoat_goatflip_on_hero_collide_header": "เมื่อปะทะ:", + "ability_punkgoat_goatflip_t1_desc": "เมื่อปะทะ: {g:citadel_inline_attribute:'WeaponDamage'} +25% เป็นเวลา 5วิ", + "ability_punkgoat_goatflip_t3_desc": "-13วิ คูลดาวน์
    เมื่อปะทะ: ​สร้าง​ {g:citadel_inline_attribute:'SpiritDamage'}จาก​พลังชีวิต​สูงสุด 10%", + "ability_punkgoat_tether": "เชนแก๊ง", + "ability_punkgoat_tether/immobilize": "ถูกตรึง", + "ability_punkgoat_tether/pull": "ดึงโซ่เข้าหา", + "ability_punkgoat_tether/tether": "ดึงโซ่เข้าหาบิลลี่", + "ability_punkgoat_tether/tether_caster": "ถูกล่าม", + "ability_punkgoat_tether/tether_firerate_slow": "ถูกล่าม", + "ability_punkgoat_tether/waiting_for_pull": "ถูกล่าม", + "ability_punkgoat_tether_desc": "ล่ามโซ่ศัตรูที่อยู่ใกล้เคียง ศัตรูที่ถูกล่ามโซ่ไม่สามารถใช้สกิลในการเคลื่อนที่ และได้รับ {g:citadel_inline_attribute:'Slow'} สูงเมื่อถูกล่ามโซ่อยู่

    หลังจากดีเลย์ จะดึงทุกคนเข้าหาบิลลี่ และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}

    โซ่จะขาดออกหากคุณมองไม่เห็นในเวลาชั่วครู่ระยะหนึ่ง", + "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} และ {g:citadel_inline_attribute:'BulletResist'}", + "ability_punkgoat_tether_t3_desc": "+5ม ระยะ
    ​อันสต็อป​เอเบิล​ +1.3วิ ต่อฮีโร่ที่ดึงมา", + "ability_punkgoat_ult": "แบชดาวน์", + "ability_punkgoat_ult/slam_firerate_slow": "ถูกฟาด", + "ability_punkgoat_ult/stacking_damage": "ซิกิลแอมป์", + "ability_punkgoat_ult_desc": "ฟาดไม้เบสบอลของคุณลงบนพื้น ซึ่งจะ {g:citadel_inline_attribute:'Pulling'} ศัตรูลงและสร้าง {g:citadel_inline_attribute:'MeleeDamage'}

    การฟาดลงจะสร้างคลื่นกระแทกทำให้เกิด {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'KnockUp'}", + "ability_punkgoat_ult_t1_desc": "-10วิ คูลดาวน์", + "ability_punkgoat_ult_t2_desc": "+1 ชาร์จ และ +2ม รัศมี", + "ability_punkgoat_ult_t3_desc": "-3วิ เวลาชาร์จ
    และต่อจากนี้จะสร้างความเสียหายประชิดรุนแรง 60%", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4976,18 +8140,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "​ไบโอ​บลาสต์​", "ability_scrap_blast/modifier_scrap_blast_debuff": "ช้าลง", - "ability_scrap_blast_desc": "ยิงเศษซากที่กลืนกินออกไป สร้างความเสียหายและลดความเร็วศัตรู หากโดนหลายครั้งจะทำให้ช้าลงมากขึ้น", + "ability_scrap_blast_desc": "ยิงเศษซากที่กลืนกินออกไป สร้างความเสียหายและลดความเร็วศัตรู หากโดนหลายครั้งจะทำให้ช้าลงมากขึ้น", "ability_scrap_blast_quip": "ยิงถล่มด้วยระเบิดมวลชีวภาพ", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "แฟล็กช็อต", + "ability_skyrunner_flakshot_desc": "กระสุนจะสร้าง {g:citadel_inline_attribute:'BonusWeaponDamage'} และสามารถ กระดอนออกจากพื้นผิวได้", + "ability_skyrunner_swingline": "ไลฟ์เธรด", + "ability_skyrunner_swingline_desc": "ยิงสายที่ปักติดกับโลก ทำให้คุณแกว่งตัวได้

    ไลฟ์เธรดรีเซ็ตการกระโดดกลางอากาศและพุ่งกลางอากาศทั้งหมด", "ability_sleep_dagger": "​สลีป​แดกเกอร์​", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "กำลังหลับ", - "ability_sleep_dagger_desc": "ขว้างมีดสั้นที่จะสร้างความเสียหายและทำให้เป้าหมายหลับ เป้าหมายที่หลับจะตื่นขึ้นหลังได้รับความเสียหายเป็นเวลาสั้น ๆ การขว้างมีดจะไม่ทำให้หลุดจากสถานะล่องหน ​สลีป​แดกเกอร์​ จะไม่ขัดจังหวะสกิลยืนร่ายของศัตรู", + "ability_sleep_dagger_desc": "ขว้างมีดสั้นที่จะสร้างความเสียหายและทำให้เป้าหมายหลับ เป้าหมายที่หลับจะตื่นขึ้นหลังได้รับความเสียหายเป็นเวลาสั้น ๆ การขว้างมีดจะไม่ทำให้หลุดจากสถานะล่องหน ​สลีป​แดกเกอร์​ จะไม่ขัดจังหวะสกิลยืนร่ายของศัตรู", "ability_sleep_dagger_quip": "ทำให้ศัตรูหลับใหล", - "ability_sleep_dagger_t1_desc": "ทำให้เสีย 1 สแตมินา", - "ability_sleep_dagger_t3_desc": "ทำให้​ต้านทาน​กระสุน -12% และลดอัตรายิง 40% เป็นเวลา 6วิ เมื่อตื่น", + "ability_sleep_dagger_t1_desc": "ลด​ต้านทาน​กระสุน -8% เป็นเวลา 6วิ เมื่อตื่น", + "ability_sleep_dagger_t2_desc": "-17วิ คูลดาวน์", + "ability_sleep_dagger_t3_desc": "+1วิ ระยะเวลาหลับ
    -50% ความเร็ว​การ​เคลื่อนที่และพุ่งตัว 3วิ เมื่อตื่น", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -5002,20 +8171,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "​สโมก​บอมบ์​", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "เลือนหายลับไปจากสายตา ทำให้ล่องหนและเพิ่มความเร็ว​การวิ่ง เมื่อโจมตีจะทำให้สถานะล่องหนสิ้นสุดลง แต่การใช้ไอเท็มจะไม่ทำให้การล่องหนสิ้นสุด ศัตรูที่อยู่ใกล้สามารถมองเห็นทะลุการล่องหนของคุณได้", + "ability_smoke_bomb_desc": "เลือนหายลับไปจากสายตา ทำให้ล่องหนและเพิ่มความเร็ว​การวิ่ง เมื่อโจมตีจะทำให้สถานะล่องหนสิ้นสุดลง แต่การใช้ไอเท็มจะไม่ทำให้การล่องหนสิ้นสุด ศัตรูที่อยู่ใกล้สามารถมองเห็นทะลุการล่องหนของคุณได้", "ability_smoke_bomb_quip": "เลือนหายลับไปจากสายตา", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "หลังล่องหน​จะได้รับ​อัตรากระสุน​ดูดพลังชีวิต +15% เป็นเวลา 8วิ", - "ability_smoke_bomb_t3_desc": "ทำให้สกิลกลายเป็นชาร์จ และทำให้เลือนหายออกจากโลก +0.5วิ", + "ability_smoke_bomb_t2_desc": "ทำให้สกิล​กลายเป็น​ 2 ชาร์จ", + "ability_smoke_bomb_t3_desc": "ลบล้างดีบัฟที่ไม่ใช่อัลติเมท
    มอบกระสุน​ดูดพลังชีวิต +40% เป็นเวลา 5วิ", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "​ฟิกเซชัน​", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "ได้รับผลจาก ​ฟิกเซชัน​", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "ช้าลง", - "ability_stacking_damage_desc": "เมื่อยิงเป้าหมายจะเพิ่ม​ความ​เสียหาย​​กระสุน​​ของ​คุณ​แก่​เป้าหมาย​นั้น โดยได้รับ 1 การซ้อนทับต่อนัดที่โดน และ 2 การซ้อนทับหากเป็นเฮดช็อต", + "ability_stacking_damage_desc": "เมื่อยิงเป้าหมายจะเพิ่ม​ความ​เสียหาย​​กระสุน​​ของ​คุณ​แก่​เป้าหมาย​นั้น โดยได้รับ 1 การซ้อนทับต่อนัดที่โดน และ 2 การซ้อนทับหากเป็นเฮดช็อต", "ability_stacking_damage_quip": "สร้างความ​เสียหาย​กระสุน​​เพิ่มขึ้นเรื่อย ๆ แก่เป้าหมาย", - "ability_stacking_damage_t1_desc": "60 ความ​เสียหาย​วิญญาณ และลดความเร็ว 15% เป็นเวลา 2วิ แก่เป้าหมายในทุก ๆ 20 การซ้อนทับ", - "ability_stacking_damage_t2_desc": "+40 ซ้อนทับสูงสุด และระยะเวลา +5วิ", + "ability_stacking_damage_t1_desc": "40 ความ​เสียหาย​วิญญาณ และลดความเร็ว 15% เป็นเวลา 2วิ แก่เป้าหมายในทุก ๆ 20 การซ้อนทับ", + "ability_stacking_damage_t2_desc": "+40 ซ้อนทับสูงสุด และระยะเวลา +5วิ", + "ability_swan_acrobat": "แอโครแบ็ต", + "ability_swan_acrobat/stack": "แอโครแบ็ต", + "ability_swan_acrobat_desc": "ได้รับโบนัสที่ซ้อนทับได้ทุกครั้งที่คุณพุ่งตัว กระโดดสองครั้ง กระโดดไต่กำแพง หรือเทเลพอร์ต

    เมื่อได้รับการซ้อนทับเพิ่มจะทำให้ระยะเวลาเริ่มนับใหม่", + "ability_swan_leap": "​เฌอเต​", + "ability_swan_leap/leapmodifier": "​เฌอเต​", + "ability_swan_leap_desc": "กระโดดไปในทิศทางเป้าหมาย หากไม่ได้เลือกทิศทาง​จะกระโดดพุ่งตรงขึ้นไปแทน", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5039,91 +8214,191 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "​แซนด์​บลาสต์​", - "ability_throw_sand_desc": "สาดทรายที่จะปลดอาวุธศัตรูด้านหน้าคุณ และสร้างความเสียหาย", + "ability_throw_sand_desc": "สาดทรายที่จะปลดอาวุธศัตรูด้านหน้าคุณ และสร้างความเสียหาย", "ability_throw_sand_quip": "ปลดอาวุธศัตรูด้านหน้าคุณ", - "ability_throw_sand_t3_desc": "ลดความเร็ว​เป้าหมาย -40%", - "ability_trapper_fear": "Spectral Silk", + "ability_throw_sand_t1_desc": "+50 ความเสียหาย และ +5ม ระยะ", + "ability_throw_sand_t2_desc": "ลดความเร็วเป้าหมาย -25% และลดระยะทางพุ่งตัว -25%", + "ability_throw_sand_t3_desc": "+1.5วิ ระยะเวลา และ -20 คูลดาวน์", + "ability_trapper_fear": "สเปกทรัลซิลก์", "ability_trapper_fear/trapper_fear_modifier": "หวาดกลัว", "ability_trapper_fear_desc": "การสร้าง​​ความ​เสียหาย​​วิญญาณจะลดความเร็วศัตรูเพิ่มขึ้นเรื่อย ๆ เมื่อสะสมจนเต็มแล้ว พลังสะสมจะหายไปและเป้าหมายจะถูกตรึงพร้อมกับได้รับความ​เสียหาย​​วิญญาณอย่างรุนแรง

    เอฟเฟกต์นี้มีคูลดาวน์สำหรับแต่ละเป้าหมาย", "ability_trapper_poisonjar": "​บอตเทิลด์​แฟนทาสมิไซด์​", - "ability_trapper_poisonjar_desc": "ขว้างโถที่จะทำให้เกิดบ่อยาพิษ สร้าง ความเสียหายและ ลดความเร็ว บ่อยาพิษจะมีขนาดใหญ่ขึ้นตามเวลา", - "ability_trapper_poisonjar_t1_desc": "เหยื่อ​สร้างความ​เสียหาย​​วิญญาณ -20%", + "ability_trapper_poisonjar_desc": "ขว้างโถที่จะทำให้เกิดบ่อยาพิษ ศัตรูที่อยู่ในบ่อจะ ถูกลดความเร็วและ ถูกใบ้", + "ability_trapper_poisonjar_quip": "ขว้างโถยาพิษ", + "ability_trapper_poisonjar_t3_desc": "ศัตรูในบ่อจะต้านทาน​วิญญาณ -25%", "ability_trapper_spidershield": "​เพสต์​แบร์ริเออร์​", - "ability_trapper_spidershield_desc": "สร้างเกราะป้องกันให้เพื่อนร่วมทีมเป้าหมาย มอบ โล่กันวิญญาณ ตราบใดที่โล่ยังคงอยู่ จะสร้าง ความ​เสียหาย​วิญญาณ และ ลดความเร็ว", + "ability_trapper_spidershield_desc": "มอบ​คอมแบต​แบร์ริเออร์​ให้เพื่อนร่วมทีมเป้าหมาย และสร้าง ความ​เสียหาย​วิญญาณ และ ลดความเร็วเป็นช่วง ๆ", + "ability_trapper_spidershield_quip": "สร้างเกราะป้องกันความเสียหาย", "ability_trapper_spiderwave": "​ครอว์ลิ่ง​เพลก​", "ability_trapper_spiderwave/trapper_stealspirit_buff": "คลื่นแมงมุม", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "คลื่นแมงมุม", - "ability_trapper_spiderwave_desc": "ปล่อยฝูงแมงมุมผีที่ไล่ล่าศัตรูและระเบิดออก สร้าง ความ​เสียหาย​วิญญาณ

    ศัตรูที่โดนโจมตีจะติดพิษ ทำให้สูญเสีย วิญญาณและ ต้านทาน​วิญญาณไปชั่วคราว เอฟเฟกต์นี้สามารถซ้อนทับได้หลายครั้ง", - "ability_trapper_spiderwave_t2_desc": "-3 วิญญาณ และ-3% ต้านทานวิญญาณเพิ่มเติม", - "ability_trapper_spiderwave_t3_desc": "เรียกแมงมุม +5 ตัว", + "ability_trapper_spiderwave_desc": "ปล่อยฝูงแมงมุมผีที่ไล่ล่าศัตรูและระเบิดออก สร้าง ความ​เสียหาย​วิญญาณ

    ศัตรูที่โดนโจมตีจะติดพิษ ทำให้สูญเสีย วิญญาณและ ต้านทาน​วิญญาณไปชั่วคราว เอฟเฟกต์นี้สามารถซ้อนทับได้หลายครั้ง", + "ability_trapper_spiderwave_quip": "ปล่อยฝูงแมงมุมผี", + "ability_trapper_spiderwave_t2_desc": "-3 วิญญาณ และ-3% ต้านทานวิญญาณ​เพิ่มเติม", + "ability_trapper_spiderwave_t3_desc": "เรียกแมงมุม +5 ตัว", "ability_trapper_webwall": "​ซิลก์แทร็ป​", "ability_trapper_webwall/modifier_webwall_debuff": "ติดใยแมงมุม", - "ability_trapper_webwall_desc": "สร้างเส้นใยแมงมุมขึงระหว่างพื้นผิว 2 แห่ง ศัตรูที่แตะโดนใยแมงมุมจะได้รับ ความเสียหาย และโดน ลดความเร็ว", - "ability_trapper_webwall_t3_desc": "ใยแมงมุมยังจะใบ้เป็นเวลา 2.5วิ", + "ability_trapper_webwall_desc": "สร้างเส้นใยแมงมุมขึงระหว่างพื้นผิว 2 แห่ง ศัตรูที่แตะโดนใยแมงมุมจะได้รับ ความเสียหายต่อเนื่อง โดน ลดความเร็วและถูก เปิดเผยตัว", + "ability_trapper_webwall_quip": "สร้างใยอันตราย", + "ability_trapper_webwall_t3_desc": "ระยะเวลาดีบัฟ +2วิ ใยแมงมุมจะใบ้เป็นเวลา 2.5วิ อีกด้วย", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "​คอมโบ​", - "ability_ult_combo_desc": "จับเป้าหมายให้อยู่กับที่ สตันเป้าหมายและสร้างความเสียหายตลอดระยะเวลายืนร่าย หากเป้าหมายตายระหว่าง ​คอมโบ​ หรือภายใน 3 วินาทีหลังจากสิ้นสุด ​คอมโบ​ คุณจะได้รับพลังชีวิตสูงสุดอย่างถาวร", + "ability_ult_combo_desc": "จับเป้าหมายให้อยู่กับที่ สตันเป้าหมายและสร้างความเสียหายตลอดระยะเวลายืนร่าย หากเป้าหมายตายระหว่าง ​คอมโบ​ หรือภายใน 3 วินาทีหลังจากสิ้นสุด ​คอมโบ​ คุณจะได้รับพลังชีวิตสูงสุดอย่างถาวร", "ability_ult_combo_quip": "จับฮีโร่ศัตรูไว้ให้อยู่กับที่แล้วตะบันต่อยมัน", - "ability_ult_combo_t1_desc": "+30% ต้านทานกระสุนระหว่าง​คอมโบ​", - "ability_ult_combo_t2_desc": "ระยะเวลา ​คอมโบ​ +0.75วิ", - "ability_ult_combo_t3_desc": "+40 ความเสียหาย​ต่อวินาที และดูดพลังชีวิต 100%", + "ability_ult_combo_t1_desc": "+100% ดูดพลังชีวิต", + "ability_ult_combo_t2_desc": "-35วิ คูลดาวน์ และ +50% ต้านทาน​กระสุน​", + "ability_ult_combo_t3_desc": "+0.7วิ ระยะเวลา และ +40 ความ​เสียหาย​​ต่อ​​วินาที และอัตราเพิ่มพลัง​สูงขึ้น", + "ability_unicorn_dazzlingorb": "ไชนิงวันเดอร์", + "ability_unicorn_dazzlingorb_desc": "ปล่อยลูกบอลแสงมรณะที่สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และส่งผล {g:citadel_inline_attribute:'Slow'} และลด ระยะพุ่งตัว เมื่อกระทบ จากนั้นลูกบอลจะชิ่งไปยังศัตรูภายในระยะ หากไม่พบเป้าหมาย ลูกบอลจะคงอยู่ชั่วครู่พร้อมทั้งค้นหาเป้าหมายต่อไป

    ให้ความสำคัญกับฮีโร่ศัตรูก่อนเมื่อเลือกเป้าหมาย", + "ability_unicorn_dazzlingorb_t1_desc": "-20% ความเร็ว​การ​เคลื่อนที่ และ -15% ระยะพุ่งตัว", + "ability_unicorn_dazzlingorb_t3_desc": "+8 จำนวนการชิ่งสูงสุด และ -35วิ คูลดาวน์", + "ability_unicorn_luminousstrike": "เรเดียนต์แดกเกอร์", + "ability_unicorn_luminousstrike/luminous_strike_buff": "เรเดียนต์แดกเกอร์", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "ลูมินัส​สไตรก์​เผาไหม้", + "ability_unicorn_luminousstrike_desc": "เรียกลำแสงจากท้องฟ้า หลังจากช่วงระยะเวลาสั้น ๆ ลำแสงจะก่อตัวเต็มที่ ทำให้เกิดการระเบิดที่สร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่เป้าหมายทั้งหมดในบริเวณนั้น

    เซเลสต์จะได้รับบัฟที่ซ้อนทับได้​ซึ่งเพิ่มความ​เสียหาย​วิญญาณของเธอทุกครั้งที่สกิลนี้โดนฮีโร่ฝ่ายศัตรู", + "ability_unicorn_luminousstrike_t2_desc": "-22วิ คูลดาวน์ และ +80 ความเสียหายปะทะ", + "ability_unicorn_prismaticguard": "แดซลิงทริก", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "แดซลิงทริก", + "ability_unicorn_prismaticguard_desc": "ล้อมรอบตัวเองด้วยเกราะปริซึม หากแบร์ริเออร์​ถูกทำลาย จะใบ้ศัตรูที่อยู่ใกล้เคียงและสร้างความเสียหายเท่ากับส่วนหนึ่งของแบร์ริเออร์", + "ability_unicorn_prismaticguard_on_explode_desc": "เมื่อระเบิด", + "ability_unicorn_prismaticguard_t2_desc": "+80 แบร์ริเออร์​ และเพิ่มอัตราเพิ่มพลังจากวิญญาณของแบร์ริเออร์​", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 ระยะเวลาใบ้ และ -18 คูลดาวน์ ทำให้ไชนิงวันเดอร์ชิ่งใส่ได้", + "ability_unicorn_radiantblast": "ไลต์อีตเตอร์", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "ไลต์อีตเตอร์", + "ability_unicorn_radiantblast_desc": "ฉายลำแสงแฟลร์ใส่​ศัตรูเป็นรูปกรวยด้านหน้าของคุณ ศัตรูที่โดนลำแสงแฟลร์ได้รับ {g:citadel_inline_attribute:'SpiritDamage'} เมื่อถูกCelesteโจมตี และมอบ วิญญาณ​ดูดพลังชีวิต ให้แก่เธอ", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "เมื่อโดนกระสุน", + "ability_unicorn_radiantblast_t2_desc": "-10วิ คูลดาวน์ และ +3ม ระยะร่าย", + "ability_unicorn_radiantblast_t3_desc": "+25 ความเสียหาย​ และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "แซงกวินรีทรีต", + "ability_vampirebat_batblink_desc": "กระจายตัวชั่วครู่ ทำให้ไม่สามารถเลือกเป็นเป้าหมายได้ และบินไปยังตำแหน่งเป้าหมาย

    สามารถร่ายซ้ำภายในระยะเวลาสั้น ๆ", + "ability_vampirebat_batblink_t1_desc": "เมื่อร่าย: เพิ่มอัตรายิง +25% เป็นเวลา 8วิ และเพิ่มกระสุน 8 นัด", + "ability_vampirebat_batblink_t3_desc": "+1 ร่ายซ้ำ", + "ability_vampirebat_batswarm": "​น็อกซ์​นอสตรา​", + "ability_vampirebat_batswarm/debuff": "​น็อกซ์​นอสตรา​", + "ability_vampirebat_batswarm_desc": "กดใช้: ปล่อยฝูงค้างคาวที่เสาะหาเป้าหมาย ซึ่งแต่ละตัวจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้ {g:citadel_inline_attribute:'Silence'}

    ติดตัว: หาก​เลิฟ​ไบต์ทำงานต่อฮีโร่จะเพิ่มจำนวนค้างคาวที่ปล่อยออก​อย่างถาวร", + "ability_vampirebat_batswarm_t3_desc": "เมื่อโดน: สร้างความเสียหาย​จาก​พลังชีวิตที่เหลืออยู่ +0.5%", + "ability_vampirebat_doubledagger": "​ดับเบิล​แดกเกอร์​", + "ability_vampirebat_doubledagger_desc": "ขว้างมีดสั้นติดต่อกัน 2 ครั้ง ซึ่งจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'}

    หากมีดทั้งสองโดนเป้าหมายเดียวกัน จะสร้าง {g:citadel_inline_attribute:'BonusSpiritDamage'}แทน", + "ability_vampirebat_doubledagger_header": "เมื่อโดนสองครั้ง:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} ความเสียหายและความเสียหายเพิ่มเติม", + "ability_vampirebat_doubledagger_t3_desc": "เมื่อโดนสองครั้ง: ลดต้านทาน​วิญญาณ {s:TechArmorDamageReduction}% เป็นเวลา {s:DebuffDuration}วิ", + "ability_vampirebat_lovebites": "​เลิฟ​ไบต์​", + "ability_vampirebat_lovebites/lovebites_proc": "​เลิฟ​ไบต์​", + "ability_vampirebat_lovebites_flatdamage": "​เลิฟ​ไบต์​ (เมื่อโดน)", + "ability_vampirebat_lovebites_t1_desc": "เมื่อทำงาน: ลดความเร็ว +30% เป็นเวลา 3วิ", + "ability_vampirebat_lovebites_t3_desc": "-5 คูลดาวน์
    เมื่อทำงาน: อัตรายิง +25% เป็นเวลา 5วิ", + "ability_vampirebat_steallife": "เรค", + "ability_vampirebat_steallife_desc": "กดใช้: ฟาดฟันด้วยร่มของคุณ จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} ซึ่งเพิ่มขึ้นตามพลังชีวิตที่ขาดหายไป หากสังหารเป้าหมายแต่ละตัว จะได้รับการ {g:citadel_inline_attribute:'Heal'}

    ติดตัว: กด {g:citadel_binding:'ADS'} ค้างไว้ จะทำให้คุณลอยได้ชั่วครู่
    เรคจะประหารยูนิตที่ไม่ใช่ฮีโร่ที่มีพลังชีวิตต่ำกว่า 60 หน่วย", + "ability_vampirebat_steallife_t2_desc": "+30 รักษาต่อการสังหาร
    -8วิ คูลดาวน์", + "ability_vampirebat_steallife_t3_desc": "+7% ความเสียหาย​จาก​พลังชีวิตที่หายไป​และเพิ่มอัตราเพิ่มพลังจากวิญญาณรักษาต่อการสังหาร", "ability_viper_debuffdagger": "​สกรูว์แจ็บ​แดกเกอร์​", - "ability_viper_debuffdagger_desc": "ขว้างมีดสั้น สร้างความ​เสียหาย​วิญญาณ และลดความเร็วซึ่งจะค่อย ๆ เบาลงเมื่อเวลาผ่านไป", - "ability_viper_debuffdagger_t3_desc": "ระยะเวลาช้าลง +1sวิ และทำให้เสีย 1 สแตมินา", - "ability_viper_hookdagger": "Hook Blade", + "ability_viper_debuffdagger/debuff": "​สกรูว์แจ็บ", + "ability_viper_debuffdagger_desc": "ขว้างมีดสั้น สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Slow'}

    เมื่อขว้างมีดสั้นใส่เป้าหมายเดิมซ้ำแต่ละครั้งจะซ้อนทับ {g:citadel_inline_attribute:'SpiritDamage'} และอัตรา {g:citadel_inline_attribute:'Slow'}", + "ability_viper_debuffdagger_quip": "ขว้างมีดสั้นที่จะลดความเร็ว", + "ability_viper_debuffdagger_t2_desc": "เมื่อโดน: -8% ต้านทานกระสุน และ -6% ต้านทานกระสุนต่อการซ้อนทับ", + "ability_viper_hookdagger": "ฮุกเบลด", "ability_viper_hookdagger_desc": "ขว้างมีด สร้างความ​เสียหาย​วิญญาณ จากนั้นมีดจะตวัดกลับมาสร้างความ​เสียหาย​วิญญาณอีกครั้ง และลดความเร็ว", "ability_viper_hookdagger_quip": "ขว้างมีดที่จะวกกลับมาหาคุณ", "ability_viper_hookdagger_t3_desc": "ขว้างมีดสั้น 2 เล่มเพิ่มเติม", "ability_viper_petrifybola": "​เพทริฟายอิง​โบลา​", "ability_viper_petrifybola/petrifybola_petrify": "กลายเป็นหิน", - "ability_viper_petrifybola_desc": "ขว้างพวงลูกระเบิด เมื่อระเบิดออกจะ ลดความเร็ว และ สร้างความเสียหายแก่ศัตรูทั้งหมดในพื้นที่

    ศัตรูที่อยู่ตรงกลางของการระเบิดจะได้รับ ความเสียหายเพิ่มเติม และกลายเป็นหิน

    ยูนิตที่กลายเป็นหินจะบล็อกความเสียหายทุกอย่าง แต่ไม่สามารถทำอะไรได้
    ยูนิตที่กลายเป็นหินจะหลุดออกมาหลังจากบล็อกความเสียหายครบจำนวนที่กำหนด
    ", + "ability_viper_petrifybola_desc": "ขว้างพวงลูกระเบิด เมื่อระเบิดออกจะ ลดความเร็ว และ สร้างความเสียหายแก่ศัตรูทั้งหมดในพื้นที่

    ศัตรูที่โดนระเบิดโดยตรงจะได้รับ ความเสียหายเพิ่มเติม และ กลายเป็นหินแทน ยูนิตที่กลายเป็นหินจะบล็อกความเสียหายทุกอย่าง แต่ไม่สามารถทำอะไรได้", + "ability_viper_petrifybola_quip": "ขว้างพวงระเบิดทำให้กลายเป็นหิน", + "ability_viper_petrifybola_t3_desc": "+1วิ ระยะเวลา​กลายเป็นหิน และทำให้ศัตรู​ทุกตัว​ใน​พื้นที่​กลายเป็นหิน
    ", "ability_viper_snakedash": "​สลิเธอร์​", "ability_viper_snakedash_desc": "คุณจะมีระยะสไลด์ตัวไกลขึ้น สามารถสไลด์ขึ้นที่สูงได้ และสามารถหมุนตัวเร็วขึ้นขณะสไลด์
    ", "ability_viper_snakedash_quip": "ช่วยให้คุณสไลด์ได้คล่องแคล่วมากขึ้น", - "ability_viper_snakedash_t3_desc": "+30% ต้านทานวิญญาณและกระสุน​ขณะสไลด์", + "ability_viper_snakedash_t3_desc": "เมื่อสไลด์: ได้รับแบร์ริเออร์​ 180 หน่วย เป็นเวลา 5วิ", "ability_viper_ult": "​เพทริฟาย", "ability_viper_ult/viper_ult_petrify": "กลายเป็นหิน", - "ability_viper_ult_desc": "สร้างพื้นที่ต้องสาปบนพื้น หลังจากดีเลย์ ยูนิตทั้งหมดในพื้นที่ทรงกระบอกจะกลายเป็นหิน และศัตรูจะได้รับความเสียหายวิญญาณ

    ยูนิตที่กลายเป็นหินจะบล็อกความเสียหายทุกอย่าง แต่ไม่สามารถทำอะไรได้
    ยูนิตที่กลายเป็นหินจะหลุดออกมาหลังจากบล็อกความเสียหายครบจำนวนที่กำหนด
    ", + "ability_viper_ult_desc": "สร้างพื้นที่ต้องสาปบนพื้น หลังจากดีเลย์ ยูนิตทั้งหมดในพื้นที่ทรงกระบอกจะกลายเป็นหิน และศัตรูจะได้รับความเสียหายวิญญาณ ยูนิตที่กลายเป็นหินจะบล็อกความเสียหายทุกอย่าง แต่ไม่สามารถทำอะไรได้", "ability_viper_ult_quip": "เปลี่ยนทั้งเพื่อนร่วมทีมและศัตรูให้กลายเป็นหิน", "ability_viper_venom": "​ลีธัลเวนอม​", "ability_viper_venom/viper_venom_modifier_subclass": "​ลีธัลเวนอม​", - "ability_viper_venom_desc": "ฉีดพิษรุนแรงใส่เป้าหมาย ซึ่งหลังจากดีเลย์ พิษจะทำงาน สร้างความเสียหายวิญญาณ ความเสียหายจะเพิ่มขึ้นตามค่าพลังชีวิตที่หายไปของเป้าหมาย

    หากศัตรูติดพิษซ้ำจะทำให้ระยะเวลาเริ่มนับใหม่
    พิษจะทำให้หลุดจากสถานะกลายเป็นหินก่อนที่จะระเบิด
    ", + "ability_viper_venom_desc": "ฉีดพิษรุนแรงใส่เป้าหมาย ซึ่งหลังจากดีเลย์ พิษจะทำงาน สร้างความเสียหายวิญญาณ ความเสียหายจะเพิ่มขึ้นตามค่าพลังชีวิตที่หายไปของเป้าหมาย

    ​ลีธัลเวนอมไม่สนใจการบล็อกความเสียหายขณะกลายเป็นหิน", "ability_viper_venom_quip": "ฉีดพิษร้ายแรงใส่ศัตรูของคุณ", - "ability_viper_venom_t3_desc": "+8% ความเสียหาย​จาก​พลังชีวิตที่หายไป​", + "ability_viper_venom_t2_desc": "-40% ลดการรักษา และ -12วิ คูลดาวน์", + "ability_viper_venom_t3_desc": "กระสุนจะสะสมพลัง ​ลีธัลเวนอม เช่นกัน", "ability_warden_crowd_control": "​อัลเคมิคัล​ฟลาสก์​", - "ability_warden_crowd_control_desc": "โยนขวดที่จะสร้างความเสียหาย ลดความเร็วการเคลื่อนที่​ และลดความเสียหายอาวุธของศัตรูที่โดน", + "ability_warden_crowd_control_desc": "โยนขวดที่จะสร้างความเสียหาย และลดความเสียหายอาวุธและความเร็ว​การ​เคลื่อนที่ของศัตรูที่โดน", "ability_warden_crowd_control_quip": "สร้างความเสียหายและดีบัฟแก่ศัตรูที่อยู่ใกล้เคียง", - "ability_warden_crowd_control_t1_desc": "ศัตรูที่โดนจะเสีย 1 สแตมินา", - "ability_warden_crowd_control_t3_desc": "-6.5วิ คูลดาวน์ และดีบัฟอาวุธจะลดความเร็ว​อัตรายิง 35%", + "ability_warden_crowd_control_t1_desc": "ศัตรูที่โดนจะเสีย 1 สแตมินา", + "ability_warden_crowd_control_t2_desc": "+40 ความเสียหาย และ -20% ความเสียหายอาวุธ", + "ability_warden_crowd_control_t3_desc": "-7วิ คูลดาวน์ และ +2ม รัศมี
    ลดความเร็วอัตรายิง -30%", "ability_warden_high_alert": "​วิล​พาวเวอร์​", - "ability_warden_high_alert_desc": "รับโล่กันวิญญาณและเพิ่มความเร็ว​การ​เคลื่อนที่", - "ability_warden_high_alert_quip": "รับโล่กันวิญญาณและความเร็ว​การ​เคลื่อนที่", - "ability_warden_high_alert_t3_desc": "+200 พลังชีวิต​โล่กันวิญญาณ​ และเพิ่มตาม​​พลังวิญญาณ", + "ability_warden_high_alert_desc": "รับแบร์ริเออร์​และเพิ่มความเร็ว​การ​เคลื่อนที่", + "ability_warden_high_alert_quip": "รับแบร์ริเออร์​และความเร็ว​การ​เคลื่อนที่", + "ability_warden_high_alert_t2_desc": "-22วิ คูลดาวน์ และ +2วิ ระยะเวลา", + "ability_warden_high_alert_t3_desc": "+40% ต้านทานดีบัฟและเพิ่มอัตราของแบร์ริเออร์", "ability_warden_lock_down": "​ไบน์ดิง​เวิร์ด​", - "ability_warden_lock_down_desc": "สาปฮีโร่ศัตรู หากศัตรูไม่เคลื่อนออกจากตำแหน่งเริ่มต้นภายในเวลาหลบหนี ศัตรูจะได้รับความเสียหายและถูกตรึง", + "ability_warden_lock_down_desc": "สาปฮีโร่ศัตรู หากศัตรูไม่เคลื่อนออกจากตำแหน่งเริ่มต้นภายในเวลาหลบหนี ศัตรูจะได้รับความเสียหายและถูกตรึง", "ability_warden_lock_down_quip": "สาปเป้าหมายทำให้ถูกตรึงหากหนีไม่ทัน", - "ability_warden_lock_down_t3_desc": "วอร์เดน สร้างความ​เสียหาย​กระสุน​​มากขึ้น +20% แก่ศัตรูที่ถูกตรึง เป็นเวลา 6วิ", + "ability_warden_lock_down_t1_desc": "Warden สร้างความ​เสียหาย​กระสุน​​มากขึ้น +20% แก่ศัตรูที่ถูกตรึง เป็นเวลา 5วิ", + "ability_warden_lock_down_t3_desc": "-18วิ คูลดาวน์
    ใบ้ศัตรูจนกว่าจะหนีหรือถูกตรึง", "ability_warden_riot_protocol": "​ลาสต์​สแตนด์​", - "ability_warden_riot_protocol_desc": "หลังจากชาร์จ 2วิ ปล่อยคลื่น​ที่สร้าง​ความเสียหาย​แก่ศัตรู​และรักษาคุณ​ตาม​ความเสียหายที่สร้าง
    ในขณะยืนร่าย ​ลาสต์​สแตนด์​ คุณจะต้านทานกระสุน​และต้านทาน​วิญญาณเพิ่มขึ้นอย่างมาก หากถูกขัดจังหวะขณะชาร์จ สกิลจะติดคูลดาวน์ด้วยเวลาลดลง", + "ability_warden_riot_protocol_desc": "หลังจากชาร์จ 2วิ ปล่อยคลื่น​ที่สร้าง​ความเสียหาย​แก่ศัตรู​และรักษาคุณ​ตาม​ความเสียหายที่สร้าง
    ในขณะยืนร่าย​ลาสต์​สแตนด์​ คุณจะได้รับต้านทานกระสุน​และต้านทาน​วิญญาณเพิ่มขึ้นอย่างมาก", "ability_warden_riot_protocol_quip": "ปล่อยคลื่นพลังที่ขโมยพลังชีวิตจากศัตรู", - "ability_warden_riot_protocol_t2_desc": "+70 DPS
    -35.0วิ คูลดาวน์", - "ability_warden_riot_protocol_t3_desc": "+50.0% ต้านทานกระสุน
    +50.0% ต้านทาน​วิญญาณ
    +2.5วิ ระยะเวลา", + "ability_warden_riot_protocol_t2_desc": "+40.5 DPS
    -30วิ คูลดาวน์", + "ability_warden_riot_protocol_t3_desc": "+3วิ ระยะเวลา
    ​อันสต็อป​เอเบิล​ และ +30% ต้านทาน ขณะยืนร่าย", + "ability_werewolf_cripplingslash": "เทลแว็ก", + "ability_werewolf_cripplingslash/debuff": "เทลแว็ก", + "ability_werewolf_cripplingslash/disarm": "เทลแว็ก", + "ability_werewolf_cripplingslash_desc": "ปะทะกับศัตรูรอบตัวคุณ สร้าง {g:citadel_inline_attribute:'SpiritDamage'} พวกมันถูก ปลดอาวุธ และ {g:citadel_inline_attribute:'Slow'} เป็นระยะเวลาสั้น ๆ", + "ability_werewolf_cripplingslash_t3_desc": "+1.5วิ ระยะเวลาดีบัฟ", + "ability_werewolf_frenzy": "โกฟอร์เดอะโธรต", + "ability_werewolf_frenzy_desc": "สร้าง {g:citadel_inline_attribute:'MeleeDamage'} ให้กับศัตรูทั้งหมดด้านหน้าคุณ รับ {g:citadel_inline_attribute:'Heal'} ส่วนหนึ่งของความเสียหายที่สร้าง ยิ่งมีศัตรูพลังชีวิตน้อยลง ความเสียหายก็จะยิ่งเพิ่มขึ้น", + "ability_werewolf_kickflip": "บูทคิก", + "ability_werewolf_kickflip/disarm": "บูทคิก", + "ability_werewolf_kickflip_desc_1": "พุ่งไปข้างหน้าและเตะศัตรูตัวแรกที่โดน สร้าง {g:citadel_inline_attribute:'MeleeDamage'} พร้อมกับผลักตัวเองออก และหมายตัวศัตรู", + "ability_werewolf_kickflip_desc_2": "เมื่อยิงเป้าหมายที่หมายตัว จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และนำหมายดังกล่าวออก", + "ability_werewolf_kickflip_t2_desc": "เมื่อโดนฮีโร่: ฟื้นฟู 2 สแตมินา", + "ability_werewolf_kickflip_t3_desc": "+80 ความเสียหาย​เพิ่มเติม​ และศัตรูที่ถูกเตะจะสร้างความเสียหาย -35% เป็นเวลา 5วิ", + "ability_werewolf_leap": "​ครัชชิงลีป", + "ability_werewolf_leap/buff": "​ครัชชิงลีป", + "ability_werewolf_leap/debuff": "​ครัชชิงลีป", + "ability_werewolf_leap_desc": "กระโดดไปในอากาศก่อนที่จะลงถึงพื้น สร้าง {g:citadel_inline_attribute:'MeleeDamage'} และ {g:citadel_inline_attribute:'Slow'} ศัตรูที่อยู่ใกล้เคียงพร้อมกับดันพวกมันออกไป", + "ability_werewolf_leap_t1_desc": "เมื่อลงถึงพื้น: +{s:BonusMoveSpeed} ม/วิ ความเร็ว​การ​เคลื่อนที่ เป็นเวลา {s:LandingBonusesDuration}วิ", + "ability_werewolf_leap_t3_desc": "สตันเป็นเวลา {s:StunDuration}วิ", + "ability_werewolf_maulingleap": "มอลิงลีป", + "ability_werewolf_maulingleap_desc": "กระโดดไปข้างหน้า ตะปบศัตรูตัวแรกที่โดนซึ่งจะสร้าง {g:citadel_inline_attribute:'MeleeDamage'} ศัตรูจะถูกลด {g:citadel_inline_attribute:'BulletResist'} และได้รับ {g:citadel_inline_attribute:'SpiritDamage'} ต่อเนื่อง", + "ability_werewolf_netshot": "​เอนแทงเกิลลิง​โบลา​", + "ability_werewolf_netshot/debuff": "​เอนแทงเกิลลิง​โบลา​", + "ability_werewolf_onthehunt": "ออนเดอะฮันท์", + "ability_werewolf_onthehunt_desc": "รับ {g:citadel_inline_attribute:'BonusFireRate'} และ {g:citadel_inline_attribute:'BonusMoveSpeed'} โดยจะส่งผลครึ่งหนึ่งให้กับเพื่อนร่วมทีมที่อยู่ใกล้เคียง การสังหารในช่วงเวลานี้จะร่ายออนเดอะฮันท์ซ้ำ", + "ability_werewolf_passive_desc": "มนุษย์:ติดตามฮีโร่คนสุดท้ายที่คุณโจมตี การสังหารศัตรูที่ถูกติดตามจะมอบโบนัสโซลส์

    มนุษย์หมาป่า:ติดตามฮีโร่ที่มีพลังชีวิตต่ำในบริเวณใกล้เคียง การสังหารฮีโร่ที่ถูกติดตามจะลดคูลดาวน์ของคุณ", + "ability_werewolf_primary_weapon_rifle": "ความเสียหายปืน", + "ability_werewolf_primary_weapon_rifle_crit": "ความเสียหายปืน - คริติคอล", + "ability_werewolf_transformation": "ไลแคน​เคิร์ส​", + "ability_werewolf_transformation/ready": "คำสาปกำลังเรียกหา...", + "ability_werewolf_transformation/werewolf": "ไลแคน​เคิร์ส​", + "ability_werewolf_transformation/werewolf/stackingbuff": "ไลแคน​เคิร์ส​", + "ability_werewolf_transformation_desc": "ติดตัว: การสร้างความเสียหายจะสร้างบลัดลัสต์ ซึ่งจะเพิ่มขึ้นเมื่อพลังชีวิตต่ำลง เมื่อบลัดลัสต์สูงสุด คุณจะร่ายไลแคน​เคิร์ส​โดยอัตโนมัติ

    กดใช้: แปลงร่างทันที ได้รับ {g:citadel_inline_attribute:'MaxHealth'} เพิ่มขึ้น และ {g:citadel_inline_attribute:'FireRate'} แบบซ้อนทับแก่ฮีโร่ศัตรู และ แทนที่สกิลและอาวุธของคุณด้วยเวอร์ชันที่รุนแรงมากขึ้น", + "ability_werewolf_transformation_ready_hint": "ปลดปล่อย!", + "ability_werewolf_transformation_t1_desc": "+20% ต้านทาน​กระสุนและวิญญาณ​", + "ability_werewolf_transformation_t2_desc": "+4 ม/วิ ความเร็ว​การ​เคลื่อนที่ และ 200 เพิ่มพลังชีวิต", + "ability_werewolf_transformation_t3_desc": "เมื่อสังหารฮีโร่: ล้างคูลดาวน์สกิล ระยะเวลาจะเริ่มนับใหม่ และการรักษาหลังแปลงร่างจะส่งผลอีกครั้ง", + "ability_werewolf_transformation_trigger": "เอ็นเดอะ​เคิร์ส​", + "ability_werewolf_transformation_trigger_desc": "กลับมาสู่ร่างมนุษย์ของคุณ", + "ability_werewolf_unloadgun": "สแลมไฟร์", + "ability_werewolf_unloadgun/buff": "สแลมไฟร์", + "ability_werewolf_unloadgun_desc": "เติมกระสุนปืนของคุณทันที คุณจะได้รับ {g:citadel_inline_attribute:'BonusFireRate'} และสร้าง {g:citadel_inline_attribute:'WeaponDamage'} เพิ่มเติมตามพลังชีวิตที่เหลืออยู่ของเป้าหมายสำหรับจำนวนการยิงที่จำกัด แต่ความแม่นยำลดลง", + "ability_werewolf_unloadgun_t3_desc": "หากคุณยิงโดนทั้งหมด สร้างความเสียหาย​จาก​พลังชีวิตที่เหลืออยู่ +8%", "ability_wrecker_salvage": "​คอนซูม​", "ability_wrecker_salvage/modifier_wrecker_salvage": "ถูกโยง", - "ability_wrecker_salvage_desc": "โยงเข้ากับศัตรู สร้างความเสียหายแก่ศัตรูและรักษาคุณขณะที่โยง เป้าหมายจะต้องอยู่ในแนวการมองเห็นและอยู่ภายในระยะสูงสุดจึงจะโยงไว้ได้ หากสังหารสำเร็จจะเติมชาร์จ ​ไบโอ​บลาสต์​", + "ability_wrecker_salvage_desc": "โยงเข้ากับศัตรู สร้างความเสียหายแก่ศัตรูและรักษาคุณขณะที่โยง เป้าหมายจะต้องอยู่ในแนวการมองเห็นและอยู่ภายในระยะสูงสุดจึงจะโยงไว้ได้ หากสังหารสำเร็จจะเติมชาร์จ ​ไบโอ​บลาสต์​", "ability_wrecker_salvage_quip": "กลืนกินทรูปเปอร์ฝ่ายศัตรูหรือนิวทรัล", - "ability_wrecker_salvage_t3_desc": "+2 เป้าหมายเพิ่มเติม", - "ability_wrecker_teleport": "Astral Walk", + "ability_wrecker_salvage_t3_desc": "+2 เป้าหมายเพิ่มเติม", + "ability_wrecker_teleport": "แอสตรัลวอล์ก", "ability_wrecker_teleport_desc": "ปล่อยร่างเงาบินได้ของตัวคุณเองที่คุณควบคุม เทเลพอร์ตร่างเดิมของคุณไปยังจุดที่ร่างเงาร่อนลงพื้น การระเบิดเมื่อเทเลพอร์ตจะทำให้ศัตรูช้าลงและสร้างความเสียหายตามระยะเวลาที่คุณบิน", "ability_wrecker_teleport_quip": "ปล่อยร่างเงาที่บินได้ของตัวคุณเอง เทเลพอร์ตร่างจริงของคุณไปยังจุดที่ร่างเงาร่อนลงพื้น", - "ability_wrecker_ultimate": "Magnetic Flux", + "ability_wrecker_ultimate": "แมกเนติกฟลักซ์", "ability_wrecker_ultimate_desc": "จับศัตรูทุกตัวที่ เร็กเกอร์ มองดู ทำให้พวกนั้นถูกแช่หยุดนิ่ง และยกพวกนั้นไว้เหนือศีรษะ สตันและสร้างความเสียหายแก่ศัตรูทุกตัวที่จับได้เมื่อเสร็จสิ้น NPC ทุกตัวที่จับได้จะกลายเป็นเศษซาก", "ability_wrecker_ultimate_t3_desc": "เร็กเกอร์ จะเป็นอมตะในระหว่างใช้งาน", "ability_wrecking_ball": "​เร็กกิง​บอล​", @@ -5145,9 +8420,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% กระสุน", - "ammo_permanent_pickup_label_lv2": "+6% กระสุน", - "ammo_permanent_pickup_label_lv3": "+8% กระสุน", + "ammo_permanent_pickup_label": "+3% กระสุนสูงสุด", + "ammo_permanent_pickup_label_lv2": "+5% กระสุนสูงสุด", + "ammo_permanent_pickup_label_lv3": "+7% กระสุนสูงสุด", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5158,6 +8433,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+ความเสียหายอาวุธ", + "base_stat_regen": "อัตราฟื้นฟูพื้นฐานฮีโร่", "berserker_stack": "​เบอร์เซิร์ก​เกอร์​", "breakable_pickup_missing_loc": "ไอเท็มที่หยิบไม่มีชื่อที่แปลภาษาแล้ว", "cadence_ability_anthem": "Anthem", @@ -5175,13 +8451,16 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "กำลังยึดครอง", "casting_powerup_pickup": "ร่ายสกิลดีขึ้น", - "cd_permanent_pickup_label": "+0.75% ลดคูลดาวน์", - "cd_permanent_pickup_label_lv2": "+1% ลดคูลดาวน์", - "cd_permanent_pickup_label_lv3": "+1.5% ลดคูลดาวน์", + "ccitadel_settings_alt_cast_hold_time_tooltip": "กำหนดระยะเวลาที่ต้องกดปุ่มสกิลค้างไว้เพื่อใช้การร่ายอีกแบบ", + "cd_permanent_pickup_label": "+0.5% ลดคูลดาวน์", + "cd_permanent_pickup_label_lv2": "+0.75% ลดคูลดาวน์", + "cd_permanent_pickup_label_lv3": "+1% ลดคูลดาวน์", + "change_team_powerup_pickup": "เปลี่ยนทีม", "chat_wheel_options": "ตัวเลือกวงล้อ", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "รีเซ็ตเป็นค่าเริ่มต้น", + "citadel_ClearHeroHotkeyBindings": "รีเซ็ต {s:selected_hero_name}", "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "เปิด/ปิดการใช้งานปุ่มลัดเฉพาะฮีโร่", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", @@ -5202,26 +8481,31 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "​ไฮเปอร์​บีม​", - "citadel_ability_bebop_laser_beam_desc": "ชาร์จเลเซอร์ของคุณเพื่อปลดปล่อยพลังงานมหาศาลที่​สร้างความเสียหายและลดความเร็วเคลื่อนที่และพุ่งตัวของศัตรู คุณจะเคลื่อนที่และหมุนตัวได้ช้าลงในระหว่างใช้สกิลนี้ หากกดใช้สกิลขณะอยู่กลางอากาศ คุณจะสามารถลอยตัวได้ในขณะที่ปล่อยลำแสง", + "citadel_ability_bebop_laser_beam_desc": "ยืนร่ายปลดปล่อยพลังงานมหาศาลที่สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Slow'}", "citadel_ability_bebop_laser_beam_quip": "ปล่อยลำแสงที่สร้างความเสียหายมหาศาล", - "citadel_ability_bebop_laser_beam_t3_desc": "​ไฮเปอร์​บีม​ จะรักษา บีบ็อป เป็นจำนวน 80% ของความเสียหาย​แก่ฮีโร่ และ 25% หากไม่ใช่ฮีโร่", + "citadel_ability_bebop_laser_beam_t3_desc": "​ไฮเปอร์​บีม​ จะรักษา Bebop เป็นจำนวน 65% ของความเสียหาย​แก่ฮีโร่ และ 20% หากไม่ใช่ฮีโร่", "citadel_ability_bull_charge": "​โชลเดอร์​ชาร์จ​", - "citadel_ability_bull_charge_desc": "พุ่งตัวไปข้างหน้า ชนกับศัตรูและลากพวกมันไปด้วย หากพุ่งโดนกำแพงจะสตันศัตรูที่โดน เอบรัมส์ ลากไปด้วย ความเร็วจะเพิ่มขึ้นหลังจากชนกับฮีโร่ศัตรู", + "citadel_ability_bull_charge_desc": "พุ่งชาร์จไปข้างหน้า {g:citadel_inline_attribute:'Pulling'}ศัตรูทั้งหมดที่คุณปะทะ หากผลักฮีโร่ใส่กำแพงจะ {g:citadel_inline_attribute:'Stun'}ฮีโร่นั้น
    หากคุณชนกับฮีโร่ คุณจะพุ่งชาร์จด้วยความเร็วมากขึ้น", + "citadel_ability_bull_charge_on_hero_collide_header": "เมื่อชนฮีโร่:", + "citadel_ability_bull_charge_on_wall_header": "เมื่อชนกำแพง:", "citadel_ability_bull_charge_quip": "พุ่งเข้าสู่การต่อสู้ และลากศัตรูไปด้วย", - "citadel_ability_bull_charge_t3_desc": "+5.5 ความเสียหายอาวุธ​เป็นเวลา 8วิ หลังจากที่ชน​กับ​ศัตรู", + "citadel_ability_bull_charge_t1_desc": "ลดความเร็ว +40% เป็นเวลา 3วิ", + "citadel_ability_bull_charge_t2_desc": "เมื่อชนกำแพง: +0.8วิ ระยะเวลาสตัน", + "citadel_ability_bull_charge_t3_desc": "-20วิ คูลดาวน์
    เมื่อชนฮีโร่: +1.5 ความเสียหายอาวุธเป็นเวลา 6วิ", "citadel_ability_bull_heal": "​ไซฟอน​ไลฟ์​", "citadel_ability_bull_heal/modifier_bull_heal_aura": "​ไซฟอน​ไลฟ์​", - "citadel_ability_bull_heal_desc": "ดูดพลังชีวิตจากศัตรูด้านหน้าคุณขณะที่ศัตรูอยู่ในรัศมี", - "citadel_ability_bull_heal_quip": "ดูดพลังชีวิตจากศัตรูด้านหน้าคุณ", + "citadel_ability_bull_heal_desc": "ดูดพลังชีวิตจากศัตรูที่อยู่ใกล้เคียง สร้าง {g:citadel_inline_attribute:'SpiritDPS'} และ {g:citadel_inline_attribute:'Healing'} ตามสัดส่วนของความเสียหายที่สร้างได้", + "citadel_ability_bull_heal_quip": "ดูดพลังชีวิตจากศัตรูที่อยู่ใกล้เคียง", + "citadel_ability_bull_heal_t3_desc": "+3ม รัศมี และ +18 DPS และอัตราเพิ่มพลังจากวิญญาณสูงขึ้น
    ", "citadel_ability_bull_leap": "​ไซส์มิก​อิมแพกต์​", - "citadel_ability_bull_leap_desc": "กระโดดขึ้นไปในอากาศ และเลือกตำแหน่งบนพื้นที่จะพุ่งลงมาใส่ เมื่อคุณลงถึงพื้น ศัตรูทั้งหมดในรัศมีจะได้รับความเสียหายและถูกสตัน
    กด {{Mouse|1}} เพื่อพุ่งตัวลงก่อนกำหนด", + "citadel_ability_bull_leap_desc": "กระโดดขึ้นไปในอากาศแล้วพุ่งตัวลงสู่พื้น สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Stun'}ศัตรู", "citadel_ability_bull_leap_quip": "ทุ่มเข้าปะทะศัตรูจากเบื้องบน สตันศัตรู", - "citadel_ability_bull_leap_t2_desc": "รับพลังชีวิตสูงสุด 100 หน่วย และอัตรายิง 15% ต่อฮีโร่ที่โดน มีผล 25วิ", - "citadel_ability_bull_leap_t3_desc": "เมื่อร่ายจะทำให้​ไม่ได้​รับผล​จากสถานะ​สตัน ใบ้ หลับ ตรึง และปลดอาวุธ โดยจะสิ้นสุด​หลังจาก​ลงถึงพื้น 3วิ", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "​การ์ด​ทริก​", - "citadel_ability_card_toss_desc": "สร้างความเสียหายอาวุธเพื่ออัญเชิญไพ่ขึ้นมา กดใช้เพื่อโยนไพ่ซึ่งจะบินไปหาเป้าหมายหรือตำแหน่งเป้าเล็งของคุณ", + "citadel_ability_card_toss_desc": "สร้างความเสียหายอาวุธเพื่ออัญเชิญชุดไพ่แบบสุ่ม สามารถขว้างไพ่แต่ละใบได้ สร้างความเสียหายและส่งผลที่แตกต่างกันตามหน้าไพ่ ไพ่ที่ขว้างจะพุ่งไปยังศัตรูหรือจุดใต้เป้าเล็งของคุณ

    ร่ายอีกแบบเพื่อขว้างไพ่ใบแรก", "citadel_ability_card_toss_quip": "โยนไพ่ลอยหาเป้าหมาย", + "citadel_ability_card_toss_t2_desc": "+40 ความเสียหาย​ และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "citadel_ability_card_toss_t3_desc": "ไพ่ทุกดอกดีขึ้น และเพิ่มโอกาสได้โจ๊กเกอร์", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5238,29 +8522,27 @@ "citadel_ability_chrono_kinetic_carbine": "​คิเนติก​คาร์ไบน์​", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "​คิเนติก​คาร์ไบน์​", "citadel_ability_chrono_kinetic_carbine_charged": "ชาร์จเสร็จแล้ว!", - "citadel_ability_chrono_kinetic_carbine_desc": "เริ่มชาร์จพลังอาวุธของคุณและเพิ่มความเร็วการเคลื่อนที่ เมื่อชาร์จเต็มแล้ว การยิงครั้งต่อไปจะปลดปล่อยพลังงาน สร้างความ​เสียหาย​วิญญาณ​และหยุด​เวลาศัตรู​ที่โดน ความเสียหายที่สร้าง​จะ​เป็น​อัตรา​เพิ่ม​ตาม​ความเสียหาย​อาวุธ​ของคุณ​ในปัจจุบัน

    คุณสามารถชะลอเวลาให้กับตนเองได้โดยกด {{Mouse|2}} ในขณะอาวุธได้รับการเสริมพลัง", + "citadel_ability_chrono_kinetic_carbine_desc": "ชาร์จพลังกระสุนพลังงานหยุดเวลา สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และหยุดเวลาศัตรูที่โดน โดยความเสียหายที่สร้างจะเพิ่มตาม {g:citadel_inline_attribute:'WeaponDamage'} ความเร็ว​การ​เคลื่อนที่จะเพิ่มขึ้นขณะกำลังชาร์จ

    ขณะอยู่กลางอากาศและกำลังชาร์จ กด {g:citadel_binding:'ADS'} เพื่อชะลอเวลาสำหรับการเคลื่อนที่ของคุณ", "citadel_ability_chrono_kinetic_carbine_expiring": "กำลังหมดเวลา", "citadel_ability_chrono_kinetic_carbine_quip": "ชาร์จพลังอาวุธของคุณเพื่อสร้างความเสียหายรุนแรงและหยุดเวลา", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% เพิ่ม​ความเสียหาย​สูงสุด", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2วิ ระยะเวลา​รักษา​พลังชาร์จ และ +55% อัตราเพิ่ม​ความเสียหาย​", "citadel_ability_chrono_pulse_grenade": "​พัลส์​เกรเนด​", - "citadel_ability_chrono_pulse_grenade_desc": "ขว้างระเบิดที่จะเริ่มปล่อยคลื่นเป็นจังหวะเมื่อลงถึงพื้น คลื่นแต่ละครั้งจะสร้างความเสียหาย ลดความเร็วการเคลื่อนที่ และเพิ่ม​ความเสียหาย​แบบ​ซ้อนทับสำหรับ พาราด็อกซ์ ที่สร้างแก่เหยื่อ", - "citadel_ability_chrono_pulse_grenade_quip": "ขว้างระเบิดที่ปล่อยคลื่นเป็นจังหวะ สร้างความเสียหายและลดความเร็ว", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 ความเสียหายคลื่น และ +0.75ม รัศมีต่อคลื่น", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "​​พัลส์​เกรเนด​เพิ่มความเสียหาย", + "citadel_ability_chrono_pulse_grenade_desc": "ขว้างระเบิดที่จะเริ่มปล่อยคลื่นเป็นจังหวะเมื่อลงถึงพื้น คลื่นแต่ละครั้งจะขยายรัศมีและสร้าง {g:citadel_inline_attribute:'SpiritDamage'} ชะลอเวลา และเพิ่ม{g:citadel_inline_attribute:'DamageAmp'} แบบ​ซ้อนทับ สำหรับ Paradox ที่สร้างแก่เหยื่อ", + "citadel_ability_chrono_pulse_grenade_quip": "ขว้างระเบิดที่ปล่อยคลื่นเป็นจังหวะ สร้างความเสียหายและทำให้เวลาช้าลง", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 ความเสียหายคลื่น และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% เพิ่มความเสียหาย​ และ +1.6วิ ระยะเวลา", "citadel_ability_chrono_swap": "​พาราด็อกซิคัล​สวอป​", - "citadel_ability_chrono_swap_desc": "ยิงโพรเจกไทล์ที่จะสลับตำแหน่งของคุณกับฮีโร่ศัตรูเป้าหมาย ในขณะที่เอฟเฟกต์เกิดขึ้น คุณจะได้รับอัตราวิญญาณ​ดูดพลังชีวิต และศัตรูจะได้รับความเสียหายต่อเนื่อง", + "citadel_ability_chrono_swap_desc": "ยิงโพรเจกไทล์ที่จะสลับตำแหน่งของคุณกับฮีโร่ศัตรูที่เป็นเป้าหมาย", "citadel_ability_chrono_swap_quip": "สลับตำแหน่งกับฮีโร่ฝ่ายศัตรู", + "citadel_ability_chrono_swap_t1_desc": "แบร์ริเออร์ 200 หน่วย เป็นเวลา 8วิ แบร์ริเออร์จะเพิ่มขึ้นตามวิญญาณ", + "citadel_ability_chrono_swap_t2_desc": "-35วิ คูลดาวน์ และ +13ม ระยะร่าย", + "citadel_ability_chrono_swap_t3_desc": "สลับศัตรูทั้งหมดภายใน 7ม ของเป้าหมาย​การยิง และ ​+10% ความเสียหาย​จาก​พลังชีวิตสูงสุด", "citadel_ability_chrono_time_wall": "​ไทม์วอล​", - "citadel_ability_chrono_time_wall_desc": "สร้างกำแพงบิดเบือนเวลา​ที่จะทำให้โพรเจกไทล์​และกระสุนของศัตรูทั้งหมด​ที่เข้ามาสัมผัสกำแพงถูกหยุดเวลา​ ศัตรูที่สัมผัสกำแพง​จะช้าลงชั่วครู่", + "citadel_ability_chrono_time_wall_desc": "สร้างกำแพงบิดเบือนเวลา​ที่จะหยุดเวลาสำหรับโพรเจกไทล์และกระสุนทั้งหมดของศัตรูที่สัมผัสกำแพง​ และเพิ่มความเร็วและความเสียหายให้กับกระสุนของฝ่ายเดียวกัน

    ศัตรูที่สัมผัสกำแพงจะถูกลดความเร็วและถูกใบ้ชั่วครู่", "citadel_ability_chrono_time_wall_quip": "สร้างกำแพงที่ทำให้ความเร็วของโพรเจกไทล์ลดลงอย่างมาก", - "citadel_ability_chrono_time_wall_t1_desc": "+2ม ความกว้าง และ
    +1ม ความสูง", - "citadel_ability_chrono_time_wall_t2_desc": "+10% ความ​เสียหาย​จาก​พลังชีวิต​สูงสุดเมื่อสัมผัส", - "citadel_ability_chrono_time_wall_t3_desc": "ศัตรูที่สัมผัส ​ไทม์วอล​ จะถูกใบ้ เป็นเวลา 2.5วิ", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5วิ ระยะเวลา
    +3ม ความกว้าง
    +1ม ความสูง", + "citadel_ability_chrono_time_wall_t2_desc": "2.3วิ ระยะเวลาใบ้
    +35% ความเสียหายอาวุธ", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "พุ่งตัว", @@ -5304,38 +8586,41 @@ "citadel_ability_fissure_wall": "​สเปกตรัล​วอล​", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "ดีบัฟความเสียหายกำแพง", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "สร้างกำแพงที่แบ่งพื้นที่ออกเป็นสองส่วน ขณะสร้างขึ้นมา กำแพงจะสร้างความเสียหาย และลดความเร็วศัตรูที่อยู่ใกล้เคียง
    หลังจากที่ร่ายแล้ว กด {{Mouse|1}} หรือ 3 เพื่อระเบิดกำแพงก่อนกำหนด", + "citadel_ability_fissure_wall_desc": "ร่ายกำแพงที่ลดความเร็วศัตรูขณะกำแพงพุ่งผ่าน ระเบิดกำแพงเพื่อแบ่งพื้นที่เป็นสองส่วน และสร้างความเสียหายแก่ศัตรูที่อยู่ใกล้เคียง
    หลังจากที่ร่าย กด{g:citadel_binding:'Attack'}หรือ{g:citadel_binding:'Ability3'}เพื่อระเบิดกำแพงก่อนกำหนด

    สามารถทำลายได้ด้วยการโจมตีประชิด", "citadel_ability_fissure_wall_quip": "เสกกำแพงไว้สกัดกั้นศัตรูของคุณ", - "citadel_ability_fissure_wall_t1_desc": "ทำให้​ศัตรู​ที่โดน​เสีย 1 สแตมินา และได้รับความเสียหายจาก แมคกินนิส มากขึ้น 15% เป็นเวลา 7วิ", - "citadel_ability_fissure_wall_t3_desc": "ศัตรูที่โดน ​สเปกตรัล​วอล​ จะถูกสตัน 1วิ ", + "citadel_ability_fissure_wall_t1_desc": "เพิ่มความเสียหายของ McGinnis +20% ​เมื่อโดนศัตรู เป็นเวลา 7วิ", + "citadel_ability_fissure_wall_t2_desc": "-20วิ คูลดาวน์ และ +2วิ ระยะเวลา", + "citadel_ability_fissure_wall_t3_desc": "ปล่อย2 ​มินิ​เทอร์เรตข้างกำแพงเป็นเวลา 8วิ
    ลดความเร็ว +30%", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "​ฟลายอิง​สไตรก์​", - "citadel_ability_flying_strike/slow": "ช้าลงจาก ​ฟลายอิง​สไตรก์​", - "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "โยนตะขอเกี่ยวเพื่อดึงตัวเองเข้าหาศัตรู สร้างความเสียหายและลดความเร็ว​เป้าหมายเมื่อคุณไปถึง", + "citadel_ability_flying_strike": "ฟลายอิงสแลช", + "citadel_ability_flying_strike/slow": "ช้าลงจากฟลายอิงสแลช", + "citadel_ability_flying_strike_desc": "โยนตะขอเกี่ยวเพื่อดึงตัวเองเข้าหาศัตรู สร้าง {g:citadel_inline_attribute:'MeleeDamage'}​​ ธรรมดา และลดความเร็ว​เป้าหมาย เมื่อคุณไปถึง", "citadel_ability_flying_strike_quip": "บินเข้าหาเป้าหมายที่เป็นศัตรู", - "citadel_ability_flying_strike_t3_desc": "สามารถเกี่ยวใส่ฮีโร่เพื่อนร่วมทีม และ +6 ความเสียหายอาวุธเป็นเวลา 10วิ", + "citadel_ability_gigawatt_lightning_strike": "​​สตอร์ม​คลาวด์​ไลท์นิง​สไตรก์​", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "​คริมสัน​สแลช​", "citadel_ability_healing_slash/debuff": "​คริมสัน​สแลช​", - "citadel_ability_healing_slash_desc": "ฟันฉับเฉือนเหล่าศัตรูที่ขวางหน้า สร้างความเสียหาย​และลดอัตรายิง​ของศัตรู หากฮีโร่ศัตรู​ถูกโจมตี คุณจะได้รับการรักษา", - "citadel_ability_healing_slash_quip": "สร้างความเสียหายแก่ศัตรูในบริเวณใกล้เคียง รับการรักษาจากศัตรูที่โดน", + "citadel_ability_healing_slash_desc": "ฟันฉับเฉือนเหล่าศัตรูที่ขวางหน้า สร้างความเสียหาย​และลดอัตรายิง​ของศัตรู หากฮีโร่ศัตรู​ถูกโจมตี คุณจะได้รับการรักษา", + "citadel_ability_healing_slash_quip": "สร้างความเสียหายแก่ศัตรูใน​บริเวณ​ใกล้เคียง​ รับการรักษาจากศัตรูที่โดน", + "citadel_ability_healing_slash_t1_desc": "เมื่อโดน : +30% ความเสียหาย​ประชิดเป็นเวลา 4วิ", + "citadel_ability_healing_slash_t2_desc": "เมื่อโดนฮีโร่ : +6% ​รักษาจากพลังชีวิต​สูงสุด", + "citadel_ability_healing_slash_t3_desc": "-10วิ คูลดาวน์ และอัตราเพิ่มพลังสูงขึ้น", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "​ฮุก​", - "citadel_ability_hook_desc": "ปล่อยตะขอที่เกี่ยวและลากฮีโร่แรกที่โดนเข้ามา และสร้างความเสียหายแก่ศัตรู เป้าหมายจะถูกวางในตำแหน่งที่คุณหันหน้า", + "citadel_ability_hook": "​แกรปเปิล​อาร์ม​", + "citadel_ability_hook_desc": "ปล่อยมือกลที่จะ {g:citadel_inline_attribute:'Pulls'}ตัวละครแรก​ที่โดน​และ​ลาก​ยูนิต​นั้น​เข้ามา

    ​แกรปเปิล​อาร์ม​สามารถใช้กับเพื่อนร่วมทีมได้
    ", "citadel_ability_hook_quip": "ดึงเป้าหมายเข้าหาคุณ", - "citadel_ability_hook_t1_desc": "บีบ็อป สร้างความเสียหายอาวุธ​เพิ่มขึ้น 30% แก่ศัตรูที่ถูกลาก เป็นเวลา 10วิ", + "citadel_ability_hook_t1_desc": "​ความเสียหาย​อาวุธ​ +20% แก่ยูนิตที่โดน เป็นเวลา 6วิ", "citadel_ability_hornet_chain": "​สเตก​", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "ผูกรัดกับพื้น", - "citadel_ability_hornet_chain_desc": "โยนลิ่มไม้ที่จะผูกรัดศัตรูไว้กับตำแหน่งที่ลิ่มไม้ปักพื้นอยู่ การเคลื่อนที่ของศัตรูจะถูกจำกัดความยาวตามสายรัด", + "citadel_ability_hornet_chain_desc": "โยนลิ่มไม้ที่จะผูกรัดศัตรูไว้กับตำแหน่งที่ลิ่มไม้ปักพื้นอยู่ การเคลื่อนที่ของศัตรูจะถูกจำกัดความยาวตามสายรัด", "citadel_ability_hornet_chain_quip": "ผูกรัดศัตรูของคุณไว้กับพื้น", - "citadel_ability_hornet_chain_t3_desc": "+0.5วิ ระยะเวลาผูกรัด และ +2ม รัศมีการจับ", + "citadel_ability_hornet_chain_t3_desc": "+0.75วิ ระยะเวลาผูกรัด และ +2ม รัศมีการจับ", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5343,31 +8628,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "​ไฟลต์​", - "citadel_ability_hornet_leap_desc": "กระโดดขึ้นไปกลางอากาศและบิน ขณะที่บินอยู่ อาวุธของคุณจะสร้างความเสียหายวิญญาณเพิ่มเติม", + "citadel_ability_hornet_leap_desc": "กระโดดขึ้นไปกลางอากาศและบิน ขณะที่บินอยู่ อาวุธของคุณจะสร้างความเสียหายวิญญาณเพิ่มเติม และไอเท็มของคุณจะมีระยะเพิ่มขึ้น", "citadel_ability_hornet_leap_quip": "ทะยานขึ้นบินและเสริมพลังอาวุธของคุณ", - "citadel_ability_hornet_leap_t1_desc": "+50% กระสุนพื้นฐาน​ขณะบิน", + "citadel_ability_hornet_leap_t1_desc": "+50% กระสุนพื้นฐาน​ขณะบิน", + "citadel_ability_hornet_leap_t3_desc": "เมื่อสังหารฮีโร่จะทำให้ระยะเวลาเริ่มนับใหม่
    +10 ความ​เสียหาย​วิญญาณ​ และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "​อัสแซสซิเนต​", - "citadel_ability_hornet_snipe_desc": "ใช้สโคปไรเฟิลของคุณเพื่อยิงกระสุนอันทรงพลังในระยะไกล สร้างความเสียหายแค่บางส่วนเท่านั้นจนกว่าจะชาร์จเต็มหลังจากใช้สโคปได้ 1.0 วิ สร้างความเสียหายเพิ่มเติมแก่ศัตรูที่มีพลังชีวิตเหลือน้อยกว่า 50% การโจมตีปลิดชีพผู้เล่นด้วย ​อัสแซสซิเนต​ จะมอบโบนัสโซลส์ให้คุณ", + "citadel_ability_hornet_snipe_desc": "ใช้สโคปไรเฟิลของคุณเพื่อยิงกระสุนอันทรงพลังในระยะไกล สร้างความเสียหายแค่บางส่วนเท่านั้น​จนกว่าจะชาร์จเต็มหลังจากใช้สโคปได้ 1วิ สร้างความเสียหายเพิ่มเติมแก่ศัตรูที่มีพลังชีวิตเหลือน้อยกว่า 50% การโจมตีปลิดชีพผู้เล่นด้วย ​อัสแซสซิเนต​ จะมอบโบนัสความเสียหายอาวุธให้คุณ", "citadel_ability_hornet_snipe_quip": "ซุ่มยิงเป้าหมายที่บาดเจ็บด้วยความเสียหายมหาศาล", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "​โครว์​แฟมิเลียร์​", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "​โครว์​แฟมิเลียร์​", - "citadel_ability_hornet_sting_desc": "อีกาข้ารับใช้ของคุณจะสร้างความเสียหายปะทะ ลดความต้านทานกระสุนศัตรู และทำให้ติดสถานะเลือดไหล ซึ่งสร้างความเสียหายตามพลังชีวิตที่เหลืออยู่ของเป้าหมาย", + "citadel_ability_hornet_sting_desc": "อีกาข้ารับใช้ของคุณจะสร้างความเสียหายปะทะ ลดความต้านทานกระสุนศัตรู และทำให้ติดสถานะเลือดไหล ซึ่งสร้างความเสียหายตามพลังชีวิตที่เหลืออยู่ของเป้าหมาย", "citadel_ability_hornet_sting_quip": "ทำให้เป้าหมายเลือดไหลอย่างต่อเนื่อง", - "citadel_ability_hornet_sting_t1_desc": "อีกาจะ​กระดอน​สูงสุด 2 ครั้ง​ไปทาง​ศัตรูอื่น​ภายใน​ระยะ 15ม", - "citadel_ability_hornet_sting_t3_desc": "-12% ต้านทานกระสุน และ -12% ต้านทาน​วิญญาณ", + "citadel_ability_hornet_sting_t1_desc": "ลดการรักษา -35%", + "citadel_ability_hornet_sting_t2_desc": "+0.5% ความ​เสียหายเลือดไหล
    -12วิ คูลดาวน์", + "citadel_ability_hornet_sting_t3_desc": "+2วิ ระยะเวลา
    -8% ต้านทานกระสุน
    -8% ต้านทาน​วิญญาณ", "citadel_ability_infinity_slash": "​แชโดว์​ทรานส์ฟอร์เมชัน​", "citadel_ability_infinity_slash/timer": "ร่างมืด", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "ผสานร่างเข้ากับวิญญาณเงามืดของ ยามาโตะ หลังจากช่วงแปลงร่างที่เป็นอมตะในตอนเริ่มต้นแล้ว สกิลของคุณจะได้รับการล้างคูลดาวน์และเร็วขึ้น 60% คุณจะไม่ได้รับผล​จากเอฟเฟกต์​สถานะ​ด้านลบ และต้านทานกระสุนและ​วิญญาณเพิ่มขึ้นอย่างมาก
    เมื่อคุณสังหารฮีโร่ได้ จะได้รับการรักษาและระยะเวลาสกิลจะนานขึ้น", + "citadel_ability_infinity_slash_desc": "ผสานร่างเข้ากับวิญญาณเงามืดของ Yamato หลังจากช่วงแปลงร่างที่เป็นอมตะในตอนเริ่มต้นแล้ว สกิลของคุณจะได้รับการล้างคูลดาวน์และเร็วขึ้น 60% คุณจะไม่ได้รับผล​จากเอฟเฟกต์​สถานะ​ด้านลบ และต้านทานกระสุนและ​วิญญาณเพิ่มขึ้นอย่างมาก
    เมื่อคุณสังหารฮีโร่ได้ จะได้รับการรักษาและระยะเวลาสกิลจะนานขึ้น", "citadel_ability_infinity_slash_quip": "กลายเป็นอมตะและทรงพลังยิ่งขึ้น", - "citadel_ability_infinity_slash_t3_desc": "+3.0วิ ระยะเวลา
    +20% ต้านทานกระสุน
    +20% ต้านทาน​วิญญาณ", - "citadel_ability_interrupted": "ถูกขัดจังหวะโดย", + "citadel_ability_infinity_slash_t2_desc": "+4ม ความเร็ว​การ​เคลื่อนที่ และ -25 คูลดาวน์", + "citadel_ability_infinity_slash_t3_desc": "+3วิ ระยะเวลา
    +30% ต้านทานกระสุน
    +30% ต้านทาน​วิญญาณ", + "citadel_ability_interrupted": "ถูกขัดจังหวะ", "citadel_ability_jump": "กระโดด", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5380,33 +8667,33 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "​แกรปเปิล​", - "citadel_ability_lash_desc": "ดึงตัวคุณเองขึ้นกลางอากาศ พุ่งเข้าหาเป้าหมาย การใช้ ​แกรปเปิล​ ยังช่วยรีเซ็ตขีดจำกัดของคุณในการกระโดดกลางอากาศและการพุ่งตัวอีกด้วย", + "citadel_ability_lash_desc": "ดึงตัวคุณเองขึ้นกลางอากาศ พุ่งเข้าหาเป้าหมาย การใช้ ​แกรปเปิล​ ยังช่วยรีเซ็ตขีดจำกัดของคุณในการกระโดดกลางอากาศ​และการพุ่งตัว​อีกด้วย", "citadel_ability_lash_down_strike": "​กราวด์​สไตรก์​", - "citadel_ability_lash_down_strike_desc": "ทุบพื้นดินใต้เท้าคุณ สร้างความเสียหายแก่ศัตรูตรงหน้าคุณ หากคุณใช้ ​กราวด์​สไตรก์​ ขณะอยู่กลางอากาศ คุณจะดำดิ่งลงสู่พื้นดินอย่างรวดเร็ว ความเสียหายจะเพิ่มด้วยอัตราน้อยลงหลังจาก 25ม", + "citadel_ability_lash_down_strike_desc": "ทุบพื้นดินใต้เท้าคุณ สร้างความเสียหายแก่ศัตรูตรงหน้าคุณ หากคุณใช้ ​กราวด์​สไตรก์​ ขณะอยู่กลางอากาศ คุณจะดำดิ่งลงสู่พื้นดินอย่างรวดเร็ว ความเสียหายจะเพิ่มด้วยอัตราน้อยลงหลังจาก 25ม", "citadel_ability_lash_down_strike_quip": "กระแทกลงพื้น สร้างความเสียหายแก่ศัตรู", - "citadel_ability_lash_down_strike_t2_desc": "ศัตรูที่โดนโจมตีจะ​ลอยขึ้น​กลางอากาศ และเคลื่อนที่ช้าลง 50% เป็นเวลา 3วิ", - "citadel_ability_lash_down_strike_t3_desc": "ความเสียหาย​ต่อเมตร +110% และอัตราเพิ่มพลังสูงขึ้น", + "citadel_ability_lash_down_strike_t2_desc": "ศัตรูที่โดนโจมตีจะถูกกระแทกขึ้น และเคลื่อนที่ช้าลง 50% เป็นเวลา 3วิ", + "citadel_ability_lash_down_strike_t3_desc": "ความเสียหาย​ต่อเมตร +110% และอัตราเพิ่มพลังสูงขึ้น", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "ใช้แส้ของคุณดึงตนเองเข้าหาศัตรู", - "citadel_ability_lash_t2_desc": "+20ม ระยะร่าย และได้รับ +6 ความเสียหายอาวุธเป็นเวลา 10วิ", - "citadel_ability_lash_t3_desc": "เพิ่มอัตรายิง +20% ให้กับ​บัฟโบนัสอาวุธ", + "citadel_ability_lash_t2_desc": "+20ม ระยะร่าย และได้รับ +7 ความเสียหายอาวุธเป็นเวลา 10วิ", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "​เดธ​สแลม​", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "​เดธ​สแลม​", "citadel_ability_lash_ultimate_debuff": "ลดความเร็ว​การเคลื่อนที่", - "citadel_ability_lash_ultimate_desc": "จดจ่อจ้องศัตรูเพื่อเอาแส้รัดไว้ และหลังจากที่ยืนร่ายเสร็จ ศัตรูที่ถูกรัดเหล่านี้จะถูกยกขึ้นและถูกสตัน จากนั้นจะกระแทกลงกับพื้น เหยื่อของคุณและศัตรูใด ๆ ก็ตามในบริเวณที่ตกลงมาจะได้รับความเสียหายและถูกลดความเร็ว
    กด {{Mouse|1}} เพื่อขว้างศัตรูที่ถูกรัดก่อนกำหนด ศัตรูที่ไม่ได้อยู่ในแนวการมองเห็นหรือออกนอกระยะในช่วงการรัดจะไม่ถูกจับ", + "citadel_ability_lash_ultimate_desc": "จดจ่อจ้องศัตรูเพื่อเอาแส้รัดไว้ และหลังจากที่ยืนร่ายเสร็จ ศัตรูที่ถูกรัดเหล่านี้จะถูกยกขึ้นและถูกสตัน จากนั้นจะกระแทกลงกับพื้น เหยื่อของคุณและศัตรูใด ๆ ก็ตามในบริเวณที่ตกลงมาจะได้รับความเสียหายและถูกลดความเร็ว
    กด{g:citadel_binding:'Attack'}เพื่อขว้างศัตรูที่ถูกรัดก่อนกำหนด ศัตรูที่ไม่ได้อยู่ในแนวการมองเห็นหรือออกนอกระยะในช่วงการรัดจะไม่ถูกจับ", "citadel_ability_lash_ultimate_quip": "ยกศัตรูและกระแทกลงพื้น", - "citadel_ability_lash_ultimate_t3_desc": "สตันศัตรู​ภายในบริเวณที่ตกลงมาเป็นเวลา 1วิ", + "citadel_ability_lash_ultimate_t3_desc": "สตัน ศัตรูในระยะเป็นเวลา 1.2วิ
    +6ม ระยะร่าย", "citadel_ability_lightning_ball": "​ไลท์นิง​บอล​", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "ช้าลงจาก ​ไลท์นิง​บอล​", - "citadel_ability_lightning_ball_desc": "ยิงลูกบอลสายฟ้าที่วิ่งเป็นเส้นตรง สร้างความเสียหายแก่เป้าหมายทั้งหมดในรัศมี โดยจะเคลื่อนช้าลงเมื่อสร้างความเสียหายแก่ศัตรู และจะหยุดลงหากชนกับสภาพแวดล้อม", + "citadel_ability_lightning_ball_desc": "ยิงลูกบอลสายฟ้าที่วิ่งเป็นเส้นตรง สร้างความเสียหายแก่เป้าหมายทั้งหมดในรัศมี โดยจะเคลื่อนช้าลงเมื่อสร้างความเสียหายแก่ศัตรู และจะหยุดลงหากชนกับสภาพแวดล้อม", "citadel_ability_lightning_ball_quip": "ปล่อยลูกบอลสายฟ้าที่สร้างความเสียหาย", - "citadel_ability_lightning_ball_t3_desc": "+70 DPS และ​ +1ม รัศมี", + "citadel_ability_lightning_ball_t2_desc": "-35%ความเร็ว​การ​เคลื่อนที่เป้าหมายที่โดนและ +1วิ ช่วงชีวิต", + "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS และ​ +1.5ม รัศมี", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Misdirection", - "citadel_ability_magewalkk_desc": "ทำให้ไม่สามารถถูกเลือกเป็นเป้าหมายการโจมตีได้เพียงชั่วครู่ก่อนปรากฏขึ้นที่จุดหมายปลายทางของคุณ การโจมตี {s:EmpoweredAttackCount} ครั้งแรกของคุณจะสร้าง​ความ​เสียหาย​​วิญญาณเพิ่มขึ้น

    กด [ร่าย] เพื่อปรากฏขึ้นที่ตำแหน่งเป้าหมาย
    กด [ร่ายอีกแบบ] เพื่อปรากฏที่ตำแหน่งเดิม

    ศัตรูจะไม่รู้ว่าคุณร่ายแบบใด", + "citadel_ability_magewalkk_desc": "ทำให้ไม่สามารถถูกเลือกเป็นเป้าหมายได้เพียงชั่วครู่ก่อนปรากฏขึ้นที่จุดหมายปลายทางของคุณ การโจมตี {s:EmpoweredAttackCount} ครั้งแรกของคุณจะสร้าง​ความ​เสียหาย​​วิญญาณเพิ่มขึ้น

    กด [ร่าย] เพื่อปรากฏขึ้นที่ตำแหน่งเป้าหมาย
    กด {g:citadel_binding:'AltCast'} เพื่อปรากฏที่ตำแหน่งเดิม

    ศัตรูจะไม่รู้ว่าคุณร่ายแบบใด", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5449,10 +8736,11 @@ "citadel_ability_melee_wraith": "โจมตี​ประชิด", "citadel_ability_mobile_resupply": "​เมดิซินัล​สเปกเตอร์​", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "กำลังรักษา", - "citadel_ability_mobile_resupply_desc": "ปล่อยวิญญาณที่จะรักษาพลังชีวิตยูนิตใกล้เคียง", + "citadel_ability_mobile_resupply_desc": "ปล่อยวิญญาณที่จะมอบ {g:citadel_inline_attribute:'Healing'}แก่เพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​", "citadel_ability_mobile_resupply_quip": "ปล่อยวิญญาณรักษาพลังชีวิต", - "citadel_ability_mobile_resupply_t1_desc": "+35% อัตรายิง แก่​ยูนิต​ที่ได้รับ​การ​รักษา​โดย ​เมดิซินัล​สเปกเตอร์​", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% อัตราฟื้นฟู​พลังชีวิต​สูงสุด​ต่อวินาที", + "citadel_ability_mobile_resupply_t1_desc": "สเปกเตอร์มอบ +40% ต้านทาน​วิญญาณ", + "citadel_ability_mobile_resupply_t2_desc": "-20วิ คูลดาวน์ และมอบ +100% การฟื้น​สแตมินา", + "citadel_ability_mobile_resupply_t3_desc": "+2% อัตราฟื้นฟู​พลังชีวิต​สูงสุด​ต่อวินาที +3ม รัศมีการรักษา และ +1.5วิ ระยะเวลา", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5460,13 +8748,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "​รีจูวีเนติง​ออโรรา​", "citadel_ability_nikuman/modifier_nikuman": "​รีจูวีเนติง​ออโรรา​", - "citadel_ability_nikuman_desc": "ขณะยืนร่ายจะฟื้นฟูพลังชีวิตให้กับ​คุณ​และ​เพื่อนร่วมทีม​ใกล้เคียง​อย่างต่อเนื่อง
    คุณสามารถพุ่งตัวและโจมตี​ประชิดได้โดยไม่ทำให้หลุดออกจากการยืนร่าย", + "citadel_ability_nikuman_desc": "ขณะยืนร่ายจะฟื้นฟูพลังชีวิตให้กับ​คุณ​และ​เพื่อนร่วมทีม​ใกล้เคียง​อย่างต่อเนื่อง
    คุณสามารถพุ่งตัวและโจมตี​ประชิดได้โดยไม่ทำให้หลุดออกจากการยืนร่าย", "citadel_ability_nikuman_quip": "รักษาตัวคุณและยูนิตโดยรอบ", - "citadel_ability_nikuman_t1_desc": "เพิ่มความเร็ว​​การ​เคลื่อนที่ +4ม/วิ เป็นเวลา 8วิ หากยืนร่าย Aurora เต็มเวลา โดย​ได้รับ​ทันที​หาก​อัปเกรด​ด้วย 5 แต้มสกิล", - "citadel_ability_nikuman_t3_desc": "เคลื่อนที่​และ​ใช้​สกิล​ได้อิสระ และ​รักษา​เพิ่มเติม +3.4% ของ​พลังชีวิต​สูงสุดต่อวินาที", + "citadel_ability_nikuman_t1_desc": "ออร่ามอบความเร็ว​การ​เคลื่อนที่ +4ม/วิ ระหว่างการร่าย", + "citadel_ability_nikuman_t2_desc": "-20 คูลดาวน์ และ +1วิ ระยะเวลา", + "citadel_ability_nikuman_t3_desc": "เคลื่อนที่​และ​ใช้​สกิล​ได้อิสระ และ​รักษา​เพิ่มเติม +2.5% ของ​พลังชีวิต​สูงสุดต่อวินาที", "citadel_ability_passive_beefy": "​อินเฟอร์นัล​รีซิเลียนซ์​", - "citadel_ability_passive_beefy_desc": "ฟื้นฟูพลังชีวิตจากความเสียหายที่ได้รับบางส่วนอย่างต่อเนื่อง", + "citadel_ability_passive_beefy_desc": "ได้รับค่าสถานะเชิงป้องกันเพิ่มเติม หากได้รับความเสียหายจะมอบ {g:citadel_inline_attribute:'Regen'}เท่ากับส่วนหนึ่งของความเสียหายที่ได้รับ", "citadel_ability_passive_beefy_quip": "ฟื้นฟูพลังชีวิตบางส่วนจากความเสียหายที่ได้รับ", + "citadel_ability_passive_beefy_t3_desc": "+20% ต้านทานดีบัฟ และ +8% ความเสียหาย​ที่ฟื้นฟู", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "DPS", @@ -5488,24 +8778,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "ชี้เตือน", "citadel_ability_power_slash": "​พาวเวอร์​สแลช​", - "citadel_ability_power_slash_desc": "ยืนร่ายเพื่อเพิ่มความเสียหายตลอดช่วงเวลา 1.4 วินาที จากนั้นฟันดาบโจมตีที่ชาร์จเต็มพลัง
    กด 1 หรือ {{Mouse|1}} เพื่อฟันก่อนกำหนด ซึ่งจะสร้างความเสียหายบางส่วน", + "citadel_ability_power_slash_desc": "ยืนร่ายเพื่อเพิ่มความเสียหายตลอดช่วงเวลา 1.4 วินาที จากนั้นฟันดาบโจมตีที่ชาร์จเต็มพลัง
    กด{g:citadel_binding:'Ability1'}หรือ{g:citadel_binding:'Attack'}เพื่อฟันก่อนกำหนด ซึ่งจะสร้างความเสียหายบางส่วน", "citadel_ability_power_slash_quip": "ชาร์จพลังเพื่อโจมตี สร้างความเสียหายได้มากเมื่อชาร์จเต็มเวลา", - "citadel_ability_power_slash_t1_desc": "เพิ่ม +60 ต้านทานกระสุน​ขณะยืนร่าย", - "citadel_ability_power_slash_t2_desc": "-2วิ คูลดาวน์สกิล พร้อมทั้งลดความเร็ว​การเคลื่อนที่ 40% เป็นเวลา 3วิ", + "citadel_ability_power_slash_t1_desc": "ลดความเร็ว​การเคลื่อนที่ +40% เป็นเวลา 3วิ", + "citadel_ability_power_slash_t2_desc": "-4วิ คูลดาวน์สกิล", + "citadel_ability_power_slash_t3_desc": "+8ม ระยะร่าย
    +150 ความเสียหายและอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "citadel_ability_projectmind": "​โปรเจกต์​มายด์​", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "โล่กันกระสุน", - "citadel_ability_projectmind_desc": "เทเลพอร์ตไปยังตำแหน่งเป้าหมาย", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "แบร์ริเออร์​", + "citadel_ability_projectmind_desc": "เทเลพอร์ตไปยังตำแหน่งเป้าหมาย", "citadel_ability_projectmind_quip": "เทเลพอร์ตไปยังตำแหน่งเป้าหมาย", - "citadel_ability_projectmind_t2_desc": "มอบโล่กันกระสุน 300 หน่วย เป็นเวลา 8วิ เมื่อเทเลพอร์ต จำนวนโล่จะเพิ่มขึ้นตามพลังวิญญาณ", + "citadel_ability_projectmind_t2_desc": "แบร์ริเออร์ 300 หน่วย เป็นเวลา 5วิ แบร์ริเออร์จะเพิ่มขึ้นตามพลังวิญญาณ", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "​เทเล​คิเนซิส​", "citadel_ability_psychic_lift/lift": "​เทเล​คิเนซิส​", - "citadel_ability_psychic_lift_desc": "ยกฮีโร่ศัตรูขึ้นกลางอากาศ สตันศัตรูแล้วทุ่มลงพื้น ทำให้เป้าหมายถูกใบ้และปลดอาวุธ", + "citadel_ability_psychic_lift_desc": "ยกฮีโร่ศัตรูขึ้นกลางอากาศแล้วทุ่มไปทางตำแหน่งเป้าหมาย", "citadel_ability_psychic_lift_quip": "ยกศัตรูขึ้น ทำให้ขัดจังหวะและใบ้ศัตรู", - "citadel_ability_psychic_lift_t3_desc": "​เทเล​คิเนซิส​ จะชิ่งไปยัง​เป้าหมายอื่น ๆ ที่อยู่ใกล้เคียง", + "citadel_ability_psychic_lift_slam_desc": "
    การทุ่มเป้าหมายลงพื้นจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} {g:citadel_inline_attribute:'Slow'} และขัดขวางการใช้สแตมินา รวมทั้งไอเท็มและสกิลเคลื่อนที่", + "citadel_ability_psychic_lift_t3_desc": "+1.5วิ ระยะเวลาดีบัฟ และ +6ม ระยะขว้างและร่าย", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5523,49 +8815,52 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "​เฮฟวี่​บาร์ราจ​", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "ช้าลงจาก ​เฮฟวี่​บาร์ราจ​", - "citadel_ability_rocket_barrage_desc": "ระดมยิงจรวดไปยังตำแหน่งเป้าหมาย", + "citadel_ability_rocket_barrage_desc": "ระดมยิงจรวดไปยังตำแหน่งเป้าหมาย

    McGinnis จะมีความเร็วลดลง แต่ยังคงใช้สแตมินาได้", "citadel_ability_rocket_barrage_quip": "ถล่มยิงพื้นที่ด้วยจรวด", - "citadel_ability_rocket_barrage_t1_desc": "ลดความเร็ว​การเคลื่อนที่ 30%", - "citadel_ability_rocket_barrage_t3_desc": "+30 ความเสียหาย​ต่อจรวด ", + "citadel_ability_rocket_barrage_t1_desc": "ลดความเร็วการเคลื่อนที่ 30% และพุ่งตัวทำให้ช้าลงเป็นเวลา 1วิ", + "citadel_ability_rocket_barrage_t2_desc": "-55วิ คูลดาวน์ และ +6วิ ระยะเวลา", + "citadel_ability_rocket_barrage_t3_desc": "+2ม รัศมี และ +18 ความ​เสียหาย​​ต่อ​​จรวดและอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "​ซิงกูลาริตี้​", - "citadel_ability_self_vacuum_desc": "สร้างภาวะเอกฐานในมือของคุณซี่งจะดึงศัตรู​ที่อยู่​ใกล้เคียง​เข้ามา​และ​สร้าง​ความเสียหาย​แก่ศัตรู", + "citadel_ability_self_vacuum_desc": "สร้างภาวะเอกฐานในมือของคุณซี่งจะสร้าง {g:citadel_inline_attribute:'SpiritDPS'} {g:citadel_inline_attribute:'Stun'} และดึงศัตรู​ที่อยู่​ใกล้เคียง​เข้ามา​", "citadel_ability_self_vacuum_quip": "ดึงทีมศัตรูเข้ามาและสตัน", - "citadel_ability_self_vacuum_t3_desc": "​ซิงกูลาริตี้​ ลด​พลังชีวิต​สูงสุด​ของ​ศัตรู 4% ใน​แต่ละ​วินาที", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "​มินิ​เทอร์เรต​", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "ปล่อย ​มินิ​เทอร์เรต​ ที่ยิงศัตรูโดยอัตโนมัติ ป้อมปืนจะหายไปหลังจากระยะเวลาสิ้นสุดลง
    ป้อมปืนจะได้รับ 30 พลังชีวิตต่อพร โดยจะสร้างความเสียหายลดลงต่อทรูปเปอร์และยูนิตที่เป็นจุดมุ่งหมายของเกม", + "citadel_ability_shieldedsentry_desc": "ปล่อย​ป้อมปืน​ออกมายิงศัตรู ซึ่งจะสร้าง {g:citadel_inline_attribute:'SpiritDPS'} ป้อมปืนจะหายไปหลังจากระยะเวลาสิ้นสุดลง
    ป้อมปืนสร้างความเสียหายลดลงต่อทรูปเปอร์​และยูนิตที่เป็นจุดมุ่งหมายของเกม", "citadel_ability_shieldedsentry_quip": "ปล่อยป้อมปืนอัตโนมัติ", - "citadel_ability_shieldedsentry_t1_desc": "​ป้อมปืน​จะ​ลด​ความเร็ว​การ​เคลื่อนที่ +25%", - "citadel_ability_shieldedsentry_t2_desc": "+10ม ระยะการโจมตี และ +10% อัตรายิงของป้อมปืน", + "citadel_ability_shieldedsentry_t1_desc": "+10 DPS ป้อมปืน และ +10ม ระยะการโจมตี", + "citadel_ability_shieldedsentry_t3_desc": "+30% อัตรายิงจากป้อมปืน และ +12วิ ช่วงชีวิตป้อมปืน", "citadel_ability_shiv_dagger": "​เซอร์เรตเต็ดไนฟ์​", - "citadel_ability_shiv_dagger_desc": "ขว้างมีดซึ่งจะสร้างความเสียหายและทำให้ศัตรูเลือดไหล เมื่อมีดโดนแต่ละครั้งจะเพิ่มการซ้อนทับ และรีเฟรชระยะเวลาเลือดไหล ทำให้เลือดไหลเพิ่มต่อการซ้อนทับ", - "citadel_ability_shiv_dagger_max_rage_desc": "อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ มีดจะกระดอนไปยังศัตรูอีกตัว และทำให้ศัตรูที่เลือดไหลเคลื่อนที่ช้าลง", + "citadel_ability_shiv_dagger_desc": "ขว้างมีดซึ่งจะทำให้ศัตรู เลือดไหล เมื่อมีดโดนเพิ่มอีกแต่ละครั้งจะเพิ่มการซ้อนทับ และรีเฟรชระยะเวลาเลือดไหล ทำให้เลือดไหลเพิ่มต่อการซ้อนทับ", + "citadel_ability_shiv_dagger_dot": "ความ​เสียหายเลือดไหล ​เซอร์เรตเต็ดไนฟ์​", + "citadel_ability_shiv_dagger_max_rage_desc": "
    อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ มีดจะกระดอนไปยังศัตรูอีกตัว และทำให้ศัตรูที่เลือดไหลเคลื่อนที่ช้าลง", "citadel_ability_shiv_dagger_quip": "เพิ่มการซ้อนทับเลือดไหลแก่ศัตรู", - "citadel_ability_shiv_dagger_t3_desc": "+40 ความเสียหาย และ +5 DPS เลือดไหล", + "citadel_ability_shiv_dagger_t2_desc": "+2 ชาร์จ", + "citadel_ability_shiv_dagger_t3_desc": "เลือดไหล +12 DPS พร้อมอัตราเพิ่มพลังจากวิญญาณสูงขึ้น", "citadel_ability_shiv_dash": "​สไลซ์แอนด์ไดซ์​", - "citadel_ability_shiv_dash_desc": "พุ่งตัวไปข้างหน้า สร้างความเสียหายแก่ศัตรูในเส้นทาง

    อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ จะมีร่างสะท้อนของ ชิฟ พุ่งตามเส้นทางอีกรอบหลังจากดีเลย์สั้น ๆ ซึ่งจะสร้างความเสียหายอีกครั้ง", + "citadel_ability_shiv_dash_desc": "พุ่งตัวไปข้างหน้า สร้างความเสียหายแก่ศัตรูในเส้นทาง ศัตรูที่โดนจะ {g:citadel_inline_attribute:'SpiritResist'} ลดลง ดีบัฟนี้สามารถซ้อนทับได้", "citadel_ability_shiv_dash_quip": "พุ่งตัวไปข้างหน้าและสร้างความเสียหายแก่ศัตรูในเส้นทาง", - "citadel_ability_shiv_dash_t3_desc": "ลดคูลดาวน์ลง 2วิ ต่อฮีโร่ศัตรูที่โดน (1วิ สำหรับ​ยูนิต​ที่ไม่ใช่​ฮีโร่) สูงสุด -6วิ ต่อการพุ่งตัว", + "citadel_ability_shiv_dash_t2_desc": "-6% ต้านทาน​วิญญาณ
    +2ม ระยะพุ่งตัว", + "citadel_ability_shiv_dash_t3_desc": "+50 ความเสียหายปะทะ
    -2วิ คูลดาวน์ต่อฮีโร่ที่โดน", "citadel_ability_shiv_dash_t3_tooltip": "​เมื่อโดนศัตรู", + "citadel_ability_shiv_dash_ult_desc": "
    อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ จะมีร่างสะท้อนของชิฟพุ่งตามเส้นทางอีกรอบหลังจากดีเลย์สั้น ๆ ซึ่งจะสร้างความเสียหายอีกครั้ง", "citadel_ability_shiv_defer_damage": "​บลัดเลตติ้ง​", - "citadel_ability_shiv_defer_damage_desc": "รับความเสียหายเพียงแค่บางส่วนทันทีและชะลอเวลาที่จะรับส่วนที่เหลือออกไปให้กลายเป็นความเสียหายต่อเนื่อง กดใช้เพื่อล้างความเสียหายที่ชะลอเวลาออกไปส่วนหนึ่ง", - "citadel_ability_shiv_defer_damage_max_rage_desc": "อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ จำนวนความเสียหายที่ชะลอจะเพิ่มขึ้น", + "citadel_ability_shiv_defer_damage_desc": "รับความเสียหายเพียงแค่บางส่วนทันทีและชะลอเวลาที่จะรับส่วนที่เหลือ​ออกไป​ให้กลายเป็นความเสียหายต่อเนื่อง กดใช้เพื่อล้างความเสียหายที่ชะลอเวลาออกไปส่วนหนึ่ง", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    อัลติเมทจะปลดล็อก: ขณะ​เดือดดาล​สุดขีด​ จำนวนความเสียหายที่ชะลอจะเพิ่มขึ้น", "citadel_ability_shiv_defer_damage_on_cast": "เมื่อกดใช้", "citadel_ability_shiv_defer_damage_quip": "ชะลอความเสียหายส่วนหนึ่งที่ได้รับ", "citadel_ability_shiv_killing_blow": "​คิลลิ่งโบลว์​", "citadel_ability_shiv_killing_blow/active_buff": "เดือดดาลสุดขีด", - "citadel_ability_shiv_killing_blow_active_desc": "กดใช้เพื่อกระโดดเข้าหาฮีโร่ฝ่ายศัตรูและสังหารทันทีหากฮีโร่นั้นมีพลังชีวิตต่ำกว่าเกณฑ์การสังหาร แต่ถ้ามีพลังชีวิตสูงกว่าเกณฑ์ ก็จะสร้างความเสียหาย 200 หน่วยแทน", - "citadel_ability_shiv_killing_blow_passive_desc": "ติดตัว: การสร้างความเสียหายให้แก่ศัตรูจะทำให้คุณเดือดดาล ขณะเดือดดาลสุดขีด ชิฟ จะสร้างความเสียหายเพิ่มขึ้น พร้อมได้รับคุณสมบัติพิเศษ ในสกิลอื่น ๆ ของเขา", + "citadel_ability_shiv_killing_blow_active_desc": "กดใช้: กระโดดไปข้างหน้า สร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ฮีโร่ศัตรูตัวแรก หากฮีโร่ศัตรูมี​พลังชีวิตต่ำกว่าเกณฑ์การสังหาร จะทำการสังหารพวกเขาแทน", + "citadel_ability_shiv_killing_blow_passive_desc": "ติดตัว: การสร้างความเสียหายให้แก่ศัตรูจะทำให้คุณเดือดดาล ขณะเดือดดาลสุดขีด Shiv จะสร้างความเสียหายเพิ่มขึ้น พร้อมปลดล็อกคุณสมบัติ​พิเศษ​ในสกิลอื่น ๆ ของเขา", "citadel_ability_shiv_killing_blow_quip": "เคลื่อนเข้าหาฮีโร่ที่มีพลังชีวิตต่ำและสังหารฮีโร่นั้นทันที", - "citadel_ability_shiv_killing_blow_t1_desc": "+2 ม/วิ ความเร็ว​การ​เคลื่อนที่​ขณะ​เดือดดาล​สุดขีด​", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% พลังชีวิตขั้นต่ำของศัตรูและ +8% ความเสียหาย​ขณะ​เดือดดาล​สุดขีด​", - "citadel_ability_shiv_killing_blow_t3_desc": "หากใช้​ปลิดชีพ​ศัตรู​สำเร็จ​จะรีเซ็ต​คูลดาวน์", + "citadel_ability_shiv_killing_blow_t1_desc": "+2 ม/วิ ความเร็ว​การ​เคลื่อนที่​ขณะ​เดือดดาล​สุดขีด​", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% พลังชีวิตขั้นต่ำของศัตรู
    หากใช้​ปลิดชีพ​ศัตรู​สำเร็จ​จะทำให้คุณร่ายซ้ำได้เป็นเวลา 20วิ", "citadel_ability_shiv_killing_blow_ui_meter": "เดือดดาล", "citadel_ability_shiv_killing_blow_while_full_rage": "ขณะ​เดือดดาล​สุดขีด​", "citadel_ability_shoryuken": "Shoryuken", @@ -5624,25 +8919,31 @@ "citadel_ability_sprint_roll": "วิ่ง", "citadel_ability_static_charge": "​สแตติก​ชาร์จ​", "citadel_ability_static_charge/modifier_citadel_staticcharge": "​สแตติก​ชาร์จ​", - "citadel_ability_static_charge_desc": "ปล่อยประจุไฟฟ้าใส่ฮีโร่ศัตรูเป้าหมาย หลังจากระยะเวลาสั้น ๆ ประจุไฟฟ้าจะสตันและสร้างความเสียหายแก่ศัตรูในรัศมี
    กดร่ายอีกแบบเพื่อร่ายใส่ตัวคุณเอง", + "citadel_ability_static_charge_desc": "ปล่อยประจุไฟฟ้าใส่ฮีโร่ศัตรูเป้าหมาย หลังจากระยะเวลาสั้น ๆ ประจุไฟฟ้าจะสตันและสร้างความเสียหายแก่ศัตรูในรัศมี", "citadel_ability_static_charge_quip": "สตันฮีโร่ศัตรูเป็นพื้นที่หลังจากระยะเวลาดีเลย์", + "citadel_ability_static_charge_t2_desc": "+7ม รัศมี
    +5ม ระยะร่าย", + "citadel_ability_static_charge_t3_desc": "+0.9วิ ระยะเวลาสตัน
    +160 ความเสียหาย", + "citadel_ability_static_charge_v2": "​สแตติก​ชาร์จ​", + "citadel_ability_static_charge_v2_desc": "ผ่าสายฟ้าด้านหน้าคุณ ซึ่งจะปล่อยประจุไฟฟ้าใส่ยูนิตหรือพื้นที่ที่โดน หลังจากระยะเวลาสั้น ๆ ประจุไฟฟ้าจะสตันและสร้างความเสียหายแก่ศัตรูในรัศมี", + "citadel_ability_static_charge_v2_quip": "สตันเป็นพื้นที่หลังจากระยะเวลาดีเลย์", "citadel_ability_sticky_bomb": "​สติกกี้​บอมบ์​", - "citadel_ability_sticky_bomb_desc": "ติด ​สติกกี้​บอมบ์​ ใส่เป้าหมายใกล้เคียงซึ่งจะสร้างความเสียหาย​ระเบิดหลังจากระยะเวลาจุดชนวนสั้น ๆ

    เพิ่มความเสียหายระเบิด +1.5% ต่อฮีโร่ศัตรูแต่ละตัวที่โดนระเบิด
    เพิ่มความเสียหายระเบิด +4% ต่อฮีโร่ศัตรูแต่ละตัวที่ถูกสังหารภายในช่วง 12.0วิ หลังได้รับความเสียหายระเบิด

    กด {{Mouse|3}} ค้างไว้เพื่อติด ​สติกกี้​บอมบ์​ บนตนเอง", + "citadel_ability_sticky_bomb_desc": "ติด​ระเบิดซึ่งจะระเบิดออกหลังจากระยะเวลาดีเลย์ สร้าง {g:citadel_inline_attribute:'SpiritDamage'}แก่ศัตรูใกล้เคียง

    หากระเบิดโดนหรือสังหารฮีโร่ สติกกี้บอมบ์จะทำให้เกิด​ความเสียหายเพิ่มขึ้นถาวร​เมื่อคุณใช้ในครั้งถัดไป

    การซ้อนทับจะเพิ่มครึ่งเดียวหลังจากระเบิดโดนครบ 60 ครั้ง และสังหารครบ 7 ครั้ง", "citadel_ability_sticky_bomb_quip": "ติดระเบิดบนตัวศัตรู", - "citadel_ability_sticky_bomb_t3_desc": "เมื่อติดระเบิด เป้าหมายจะสร้างความเสียหายได้น้อยลง -30% ​เป็นเวลา 5วิ", + "citadel_ability_sticky_bomb_t3_desc": "เมื่อร่าย: ความเร็ว​การ​เคลื่อนที่ +5ม และอัตรายิง +20% เป็นเวลา 5วิ", "citadel_ability_stomp": "​คิเนติก​พัลส์​", - "citadel_ability_stomp_desc": "ปล่อยคลื่นพลังงานที่จะกระแทกศัตรูขึ้นไปในอากาศ", + "citadel_ability_stomp_desc": "ปล่อยคลื่นพลังงานที่จะเคลื่อนไปตามพื้น โดยจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้ศัตรูถูก {g:citadel_inline_attribute:'KnockUp'}ไปในอากาศ", "citadel_ability_stomp_quip": "ปล่อยคลื่นบนพื้นที่จะกระแทกศัตรูขึ้นไปในอากาศ", - "citadel_ability_stomp_t1_desc": "ศัตรูที่โดนจะมีอัตรายิง​และ​ความเร็ว​การเคลื่อนที่​ลดลง 35% เป็นเวลา 4วิ", - "citadel_ability_stomp_t2_desc": "ไดนาโม สร้างความเสียหายอาวุธมากขึ้น 30% แก่ศัตรูที่โดน เป็นเวลา 8วิ", + "citadel_ability_stomp_t1_desc": "+1 ชาร์จ", + "citadel_ability_stomp_t2_desc": "เมื่อโดน: ต้านทานกระสุน -15% และความเร็ว​การ​เคลื่อนที่ -30% เป็นเวลา 4วิ", + "citadel_ability_stomp_t3_desc": "+135 ความเสียหาย และ +20ม ระยะร่าย", "citadel_ability_storm_cloud": "​สตอร์ม​คลาวด์​", - "citadel_ability_storm_cloud_desc": "ยืนร่ายเมฆพายุรอบ ๆ ตัวคุณที่ขยายขนาดขึ้นเรื่อย ๆ ซึ่งจะสร้างความเสียหายให้กับศัตรูทุกตัวภายในรัศมี ศัตรูจะไม่ได้รับความเสียหายหากไม่ได้อยู่ในแนวการมองเห็น คุณจะมีความต้านทานกระสุนเพิ่มขึ้นขณะยืนร่าย", + "citadel_ability_storm_cloud_desc": "ยืนร่ายเมฆพายุรอบ ๆ ตัวคุณที่ขยายขนาดขึ้นเรื่อย ๆ ซึ่งจะสร้างความเสียหายให้กับศัตรูทุกตัวภายในรัศมี ศัตรูจะไม่ได้รับความเสียหายหากไม่ได้อยู่ในแนวการมองเห็น", "citadel_ability_storm_cloud_lightning_strike": "​ไลท์นิง​สไตรก์​", - "citadel_ability_storm_cloud_lightning_strike_desc": "ขณะยืนร่าย กด {{Mouse|1}} เพื่อกำหนดบริเวณเป้าหมายที่จะโจมตีด้วยสายฟ้าอันทรงพลัง ซึ่งจะผลักศัตรูให้กระเด็นออก หลังจากดีเลย์ 2วิ ใช้ได้เพียงครั้งเดียวต่อการร่าย", + "citadel_ability_storm_cloud_lightning_strike_desc": "ขณะยืนร่าย กด{g:citadel_binding:'Attack'}เพื่อกำหนดบริเวณเป้าหมายที่จะโจมตีด้วยสายฟ้าอันทรงพลัง ซึ่งจะผลักศัตรูให้กระเด็นออก หลังจากดีเลย์ 0.25วิ ใช้ได้เพียงครั้งเดียวต่อการร่าย", "citadel_ability_storm_cloud_quip": "ช็อตศัตรูทั้งหมดในพื้นที่ขนาดใหญ่", - "citadel_ability_storm_cloud_t1_desc": "+35% ต้านทาน​กระสุน ขณะ​ยืน​ร่าย ​สตอร์ม​คลาวด์​", - "citadel_ability_storm_cloud_t2_desc": "+7วิ ระยะเวลายืนร่าย​และ +10ม รัศมี", - "citadel_ability_storm_cloud_t3_desc": "+75 DPS และทำให้ควบคุม​การเคลื่อนที่ได้", + "citadel_ability_storm_cloud_t1_desc": "+55% ต้านทาน​กระสุน ขณะ​ยืน​ร่าย ​สตอร์ม​คลาวด์​", + "citadel_ability_storm_cloud_t2_desc": "+7วิ ระยะเวลายืนร่าย​
    +10ม รัศมี", + "citadel_ability_storm_cloud_t3_desc": "+65วิ DPS
    +4ม ความเร็วในการบิน", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5652,77 +8953,68 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "​วอตเชอร์​คัฟเวอแนนต์​", - "citadel_ability_tangotether_desc": "รับโบนัสและเชื่อมโยงกับเพื่อนร่วมทีมในบริเวณใกล้เคียงโดยอัตโนมัติเพื่อแบ่งปันโบนัสให้ การรักษาจะส่งผลร่วมกันแก่ยูนิตที่เชื่อมโยงทั้งหมด โดยจะต้องอยู่ในแนวการมองเห็นเพื่อเชื่อมโยง กด 2 เพื่อล็อกเป้าหมาย", + "citadel_ability_tangotether": "​คุดซุคอนเนกชัน", + "citadel_ability_tangotether_desc": "เชื่อมโยงกับเพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​เพื่อรับโบนัส รักษาร่วมกัน และไม่สนผลของการลดทอนความเร็ว​การ​เคลื่อนที่ขณะยิง

    ได้รับโบนัส 50% เมื่อไม่มีการเชื่อมโยง
    การเชื่อมโยงจะต้องอยู่ในแนวการมองเห็น
    ", "citadel_ability_tangotether_lock": "ล็อกเป้าหมาย", - "citadel_ability_tangotether_quip": "เพิ่มพลังให้กับตัวเองและเพื่อนร่วมทีมในบริเวณใกล้เคียง", - "citadel_ability_tangotether_t2_desc": "+2.0 ม/วิ เพิ่มความเร็ว​การ​เคลื่อนที่", + "citadel_ability_tangotether_quip": "เพิ่มพลังให้กับตัวเองและเพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​", + "citadel_ability_tangotether_t2_desc": "+8% อัตรายิง และ +8% กระสุนดูดพลังชีวิต", + "citadel_ability_tangotether_t3_desc": "​สกิลนี้ใช้งานอยู่ตลอดเวลา", "citadel_ability_teleport": "เทเลพอร์ต", "citadel_ability_tengu_airlift": "​แอร์​ดรอป​", - "citadel_ability_tengu_airlift_desc": "บินไปพร้อมกับเพื่อนร่วมทีมหรือระเบิด ดรอปเพื่อนร่วมทีมของคุณหรือระเบิดเพื่อให้เกิดการระเบิดขนาดใหญ่ที่ทำให้ลดความเร็ว​การเคลื่อนที่ ไอวี่ และเพื่อนร่วมทีมจะได้รับโล่กันกระสุนเมื่อบินเสร็จแล้ว
    ขณะที่บินอยู่ เพื่อนร่วมทีมของคุณจะได้รับความต้านทานกระสุน แต่จะไม่สามารถโจมตีได้และสร้างความเสียหาย -50% ​แอร์​ดรอป​ จะมีเวลาร่ายเร็วขึ้นเมื่อเลือกเพื่อนร่วมทีมเป็นเป้าหมาย
    กด Down ค้างไว้ขณะร่ายเพื่อพุ่งขึ้นด้วยความสูงลดลง
    กด {{Mouse|1}} เพื่อเร่งความเร็วการบิน
    กด {{Mouse|2}} เพื่อดรอปเพื่อนร่วมทีม/ระเบิด", - "citadel_ability_tengu_airlift_quip": "ความตายจากเบื้องบน! บินและทิ้งระเบิด (หรือเพื่อนร่วมทีม) ลงบนศัตรู", - "citadel_ability_tengu_airlift_t1_desc": "ศัตรูที่โดนจะมีความต้านทานกระสุน -20% เป็นเวลา 12วิ", - "citadel_ability_tengu_airlift_t2_desc": "+300 โล่กันกระสุน และ +5ม รัศมีการระเบิด", - "citadel_ability_tengu_airlift_t3_desc": "ใบ้ศัตรู​ที่โดน​เป็นเวลา +4.5วิ", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Falling Grace", - "citadel_ability_tengu_lightningcrash_desc": "กระโดดขึ้นกลางอากาศและเริ่มบินเป็นเวลาชั่วครู่ เมื่อคุณร่อนลงพื้น คุณจะสร้างความเสียหายตามระยะเวลาที่คุณบิน และยังได้รับบูสต์การฟื้นฟูอีกด้วย คุณสามารถเลิกบินและดำดิ่งลงพื้นก่อนกำหนดได้โดยกด [{s:iv_attack}]", - "citadel_ability_tengu_lightningcrash_quip": "บินเหนือสนามรบ", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} ความเสียหาย และ +{s:Regeneration} การฟื้นฟู", + "citadel_ability_tengu_airlift_desc": "หยิบเพื่อนร่วมทีม และบินไปพร้อมกัน ดรอปเพื่อนร่วมทีมของคุณเพื่อให้เกิดการระเบิด และสร้าง {g:citadel_inline_attribute:'SpiritDamage'} คุณและเพื่อนร่วมทีมของคุณจะสร้างความเสียหายเพิ่มขึ้นเมื่อบินเสร็จแล้ว

    คูลดาวน์ลดลง 25% เมื่อใช้กับเพื่อนร่วมทีม
    หากได้รับความเสียหายจะไม่สามารถใช้สกิลนี้ได้ชั่วคราว
    ขณะที่บินอยู่ เพื่อนร่วมทีมของคุณจะไม่สามารถโจมตีได้ และสร้างความเสียหาย -20%
    ", + "citadel_ability_tengu_airlift_quip": "ความตายจากเบื้องบน! บินและหย่อนเพื่อนร่วมทีมใส่ศัตรู", + "citadel_ability_tengu_airlift_t1_desc": "เมื่อบินเสร็จ : 300 แบร์ริเออร์ให้กับ Ivy และเพื่อนร่วมทีมตามพลังวิญญาณ", + "citadel_ability_tengu_airlift_t2_desc": "ลดความเร็ว +40% เป็นเวลา 3วิ ​เมื่อโดนศัตรู", + "citadel_ability_tengu_airlift_t3_desc": "ใบ้ เป็นเวลา 3วิ เมื่อโดนศัตรู
    เพิ่มอัตราความเสียหายและแบร์ริเออร์", "citadel_ability_tengu_stone_form": "​สโตน​ฟอร์ม​", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "​สโตน​ฟอร์ม​", - "citadel_ability_tengu_stone_form_desc": "เปลี่ยนร่างตัวคุณเองเป็นหินแข็งแกร่ง และกระแทกลงสู่พื้น สตันและสร้างความเสียหายแก่ศัตรูในบริเวณใกล้เคียง รักษาตัวคุณตามเปอร์เซ็นต์พลังชีวิตสูงสุดของคุณ คุณสามารถควบคุมการเคลื่อนที่กลางอากาศได้บางส่วนก่อนที่ร่วงลงพื้น", - "citadel_ability_tengu_stone_form_quip": "เปลี่ยนเป็นหินที่แข็งแกร่งและสตันศัตรูในบริเวณใกล้เคียง", - "citadel_ability_tengu_stone_form_t2_desc": "+80 ความเสียหาย และสตันเป็นเวลา 0.5วิ", - "citadel_ability_tengu_urn": "​คุดซุ​บอมบ์​", - "citadel_ability_tengu_urn_desc": "อัญเชิญเถาวัลย์รัดคอที่สร้างความเสียหาย และลดความเร็วศัตรูในรัศมี", + "citadel_ability_tengu_stone_form_desc": "เปลี่ยนร่างตัวคุณเองเป็นหินแข็งแกร่ง และกระแทกลงสู่พื้น สตันและสร้างความเสียหายแก่ศัตรูใน​บริเวณ​ใกล้เคียง​ รักษาตัวคุณตามเปอร์เซ็นต์พลังชีวิตสูงสุดของคุณ", + "citadel_ability_tengu_stone_form_quip": "เปลี่ยนเป็นหินที่แข็งแกร่งและสตันศัตรูใน​บริเวณ​ใกล้เคียง​", + "citadel_ability_tengu_stone_form_t3_desc": "+1วิ ระยะเวลาสตัน และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "citadel_ability_tengu_urn": "​เอนแทงเกิลลิงธอร์น", + "citadel_ability_tengu_urn_desc": "อัญเชิญเถาวัลย์รัดคอที่สร้างความเสียหาย และลดความเร็วศัตรูในรัศมี", "citadel_ability_tengu_urn_quip": "สร้างความเสียหายและทำให้ศัตรูในพื้นที่นั้นช้าลง", - "citadel_ability_tengu_urn_t3_desc": "+50 DPS และ +2ม รัศมี", + "citadel_ability_tengu_urn_t2_desc": "+2ม รัศมี และอัตราเพิ่มพลังจากวิญญาณสูงขึ้น", + "citadel_ability_tengu_urn_t3_desc": "ศัตรูที่ติดเถาวัลย์เป็นเวลา 2วิ จะถูกตรึง เป็นเวลา +1.6วิ", "citadel_ability_tier2boss_laser_beam": "เลเซอร์", "citadel_ability_tier2boss_rocket_barrage": "​ร็อกเก็ต​บาร์ราจ​", "citadel_ability_tier2boss_stomp": "​สตอมป์​", + "citadel_ability_tier3boss_aoe_wave": "เพทรอน", + "citadel_ability_tier3boss_drop_bombs": "เพทรอน", "citadel_ability_tier3boss_laser_beam": "​เพทรอน​เลเซอร์​", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "เพทรอน", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[ปุ่มสกิล] จะอัปเกรดสกิลของคุณ ส่วนด้านล่างนี้จะเป็นตัวเลือกกำหนดปุ่มเพิ่มเติม", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] จะอัปเกรดสกิลของคุณ ส่วนด้านล่างนี้จะเป็นตัวเลือกกำหนดปุ่มเพิ่มเติม", "citadel_ability_uppercut": "​เอ็กซ์โพลดดิง​อัปเปอร์​คัต​", - "citadel_ability_uppercut_desc": "สร้างความเสียหายโจมตี​ประชิด​​ธรรมดาแก่ยูนิตที่อยู่ใกล้เคียง และผลักให้ยูนิตเหล่านั้นกระเด็นกลับไป ทำให้เกิดความเสียหายพื้นที่และลดอัตรายิงในจุดที่ตกลง ไม่สร้างความเสียหายแก่เพื่อนร่วมทีม", + "citadel_ability_uppercut_desc": "สร้าง {g:citadel_inline_attribute:'MeleeDamage'}แก่ศัตรูที่อยู่ใกล้เคียง และผลักให้ศัตรู {g:citadel_inline_attribute:'KnockBack'}ออกไป

    เมื่อศัตรูตกลงถึงพื้น จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และส่งผล {g:citadel_inline_attribute:'ReducedFireRate'}แก่ศัตรูอื่นที่อยู่ใกล้เคียง

    ​เอ็กซ์โพลดดิง​อัปเปอร์​คัต​สามารถใช้กับเพื่อนร่วมทีมได้
    ", "citadel_ability_uppercut_quip": "ชกใครบางคนให้ออกห่างจากคุณ", - "citadel_ability_uppercut_t2_desc": "เมื่อใช้ ​เอ็กซ์โพลดดิง​อัปเปอร์​คัต​ ใส่ฮีโร่ศัตรูจะได้รับบัฟเวลาหมุนเพื่อยิงเร็วขึ้น ระยะยิงเพิ่มขึ้น 2 เท่า และความเสียหายอาวุธ +60% เป็นเวลา 12วิ", - "citadel_ability_uppercut_t3_desc": "เมื่อใช้ ​เอ็กซ์โพลดดิง​อัปเปอร์​คัต​ ใส่ฮีโร่ศัตรูจะรีเซ็ตคูลดาวน์ของสกิล ​ฮุก​ เป็น 0 และมอบกระสุน +100% ให้กับตับกระสุนปัจจุบันของคุณทันที", + "citadel_ability_uppercut_t2_desc": "เมื่อโดนฮีโร่: ได้รับบัฟ​เวลาหมุนเพื่อยิงเร็วขึ้น ระยะอาวุธเพิ่มขึ้น 2 เท่า และความเสียหายอาวุธ +30% เป็นเวลา 9วิ", + "citadel_ability_uppercut_t3_desc": "เมื่อโดนฮีโร่: รีเซ็ตคูลดาวน์​ของ​สกิล​แกรปเปิล​อาร์ม​​เป็น 0 และมอบ +17% ให้กับพลังชีวิตที่หายไปของคุณ", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "​ควอนตัม​เอนแทงเกิลเมนต์​", - "citadel_ability_void_sphere_desc": "ไดนาโม จะหายไปในความว่างเปล่าชั่วครู่ แล้วปรากฏขึ้นอีกครั้งในระยะห่างที่ไม่ไกลออกไป เมื่อปรากฏขึ้นอีกครั้ง อาวุธของคุณจะได้รับการเติมกระสุน และมีอัตรายิงเพิ่มเติมสำหรับตับกระสุนถัดไป (สูงสุด 8วิ) สามารถร่ายอีกแบบเพื่อนำเพื่อนร่วมทีม​ที่อยู่ใกล้กัน​เข้ามา​และ​มอบ​อัตรายิง​เพิ่มเติม​ให้​ครึ่งหนึ่งด้วย", + "citadel_ability_void_sphere_desc": "ไม่สามารถเลือกเป็นเป้าหมายได้ในระยะสั้น ๆ ขณะที่เทเลพอร์ตไปยังตำแหน่งเป้าหมาย ฟื้นฟูสแตมินาขณะใช้

    {g:citadel_binding:'AltCast'}: นำเพื่อนร่วมทีม​ที่อยู่ใกล้เคียง​ไปด้วย", "citadel_ability_void_sphere_quip": "บลิงก์หายตัวและโผล่ออกมาในสนามรบ", - "citadel_ability_void_sphere_t3_desc": "-5วิ คูลดาวน์สกิล และ +120% กระสุนพื้นฐานเมื่อปรากฏขึ้น​อีกครั้ง", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "​ฟูล​ออโต้​", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "เร่งความเร็ว​อัตรายิง​ของคุณ​ชั่วคราว เพื่อนร่วมทีม​ที่อยู่ใกล้เคียง​ได้รับ​อัตรายิง​เพิ่มเติมครึ่งหนึ่ง", + "citadel_ability_wraith_rapidfire_desc": "เร่งอัตรายิงของคุณชั่วคราว และสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติม", "citadel_ability_wraith_rapidfire_quip": "บูสต์อัตรายิงของคุณ", - "citadel_ability_wraith_rapidfire_t3_desc": "กระสุนและวิญญาณ​ดูดพลังชีวิต +20% และอัตราเพิ่มความเสียหาย​วิญญาณ​ต่อนัดมากขึ้น", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% อัตรายิง และ +3วิ ระยะเวลา", + "citadel_ability_wraith_rapidfire_t3_desc": "กระสุนไม่จำกัด และอัตราเพิ่มความ​เสียหาย​วิญญาณ​ต่อนัดมากขึ้น", "citadel_ability_wrecker_bouldergrenade": "​เร็กกิง​บอล​", - "citadel_ability_wrecker_bouldergrenade_desc": "สร้างลูกบอลเศษเหล็กขนาดใหญ่ ซึ่งสร้างความเสียหายและสตันศัตรูตัวแรกที่โดน ศัตรูใกล้เคียงจะได้รับความเสียหายลดลง", + "citadel_ability_wrecker_bouldergrenade_desc": "สร้างลูกบอลเศษเหล็กขนาดใหญ่ ซึ่งสร้างความเสียหายและสตันศัตรูตัวแรกที่โดน ศัตรูใกล้เคียงจะได้รับความเสียหายลดลง", "citadel_ability_wrecker_garbage_suck": "​โอเวอร์​โหลด​", - "citadel_ability_wrecker_garbage_suck_desc": "สร้างพื้นที่ซึ่งจะลดความเร็วศัตรูใกล้เคียง และสร้างความเสียหายหลังจากยืนร่ายเสร็จ โดยความเสียหายจะเพิ่มขึ้นตามระยะเวลายืนร่ายทั้งหมด", + "citadel_ability_wrecker_garbage_suck_desc": "สร้างพื้นที่ซึ่งจะลดความเร็วศัตรูใกล้เคียง และสร้างความเสียหายหลังจากยืนร่ายเสร็จ โดยความเสียหายจะเพิ่มขึ้นตามระยะเวลายืนร่ายทั้งหมด", "citadel_ability_wrecker_garbage_suck_quip": "ลดความเร็วและสร้างความเสียหายแก่ศัตรูที่อยู่ใกล้เคียง", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5744,19 +9036,61 @@ "citadel_ability_zip_line": "ไฮเปอร์ไลน์", "citadel_all_chat_label_prefix": "[ทุกคน]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", "citadel_bot_name": "บอท", "citadel_bot_name_prefix": "[บอท]", + "citadel_bot_name_unknown": "ไม่ทราบ", + "citadel_bot_objective_attack_lane": "โจมตีเลน", + "citadel_bot_objective_attack_t1": "โจมตี T1", + "citadel_bot_objective_attack_t2": "โจมตี T2", + "citadel_bot_objective_defend_base": "ป้องกันฐาน", + "citadel_bot_objective_defend_lane": "ป้องกันเลน", + "citadel_bot_objective_defend_zipline": "ป้องกัน T1", + "citadel_bot_objective_none": "ไม่มี", + "citadel_bot_objective_push_zipline": "ดันซิปไลน์", + "citadel_build_tag_complexity_1": "สำหรับผู้เล่นมือใหม่", + "citadel_build_tag_complexity_2": "สำหรับผู้เล่น​ระดับกลาง", + "citadel_build_tag_complexity_3": "สำหรับผู้เล่น​ระดับสูง", + "citadel_build_tag_crowd_control": "การควบคุมฝูงชน", + "citadel_build_tag_damage": "ความเสียหาย", + "citadel_build_tag_debuff": "ดีบัฟ", + "citadel_build_tag_headshots": "​เฮดช็อต", + "citadel_build_tag_healing": "รักษา", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "โจมตี​ประชิด", + "citadel_build_tag_mobility": "ความคล่องตัว", + "citadel_build_tag_spirit": "วิญญาณ", + "citadel_build_tag_utility": "ยูทิลิตี้", + "citadel_build_tag_vitality": "ชีวิต", + "citadel_build_tag_weapon": "อาวุธ", + "citadel_camera_hero_fov": "มุมกล้อง FOV", + "citadel_camera_hero_fov_new": "การตั้งค่า FOV แบบเก่าถูกแทนที่ด้วยแถบเลื่อนช่วยให้สามารถปรับแต่งมุมมองภาพของคุณได้ดียิ่งขึ้น", + "citadel_camera_hero_fov_tooltip": "ปรับแต่งขอบเขตการมองเห็น มุมที่ใหญ่กว่าจะให้ขอบเขตการมองเห็นที่กว้างขึ้น ในขณะที่มุมที่เล็กกว่าจะให้ขอบเขตการมองเห็นที่แคบลง", "citadel_camera_pitch_inverted": "สลับทิศทางเมาส์", - "citadel_camera_zoom_is_toggle": "ซูมแบบกดเข้า/กดออก", + "citadel_camera_pitch_inverted_search": "สลับแกน y", + "citadel_camera_pitch_inverted_tooltip": "เมื่อสลับ เลื่อนเมาส์ไปข้างหน้าเพื่อมองลงและเลื่อนเมาส์ถอยหลังเพื่อมองขึ้น", + "citadel_camera_zoom_is_toggle": "ล็อกการซูม", + "citadel_camera_zoom_is_toggle_tooltip": "คงสถานะซูมเข้าจนกว่าจะกดปุ่มซูมครั้งที่สอง​เพื่อยกเลิก", "citadel_chat_all": "[ทุกคน]", "citadel_chat_allies": "[เพื่อนร่วมทีม]", + "citadel_chat_item_draft_reaction_legendary": "ระดับตำนาน!", + "citadel_chat_item_draft_reaction_rare": "หายาก!", "citadel_chat_placeholder": "ถึง (ทุกคน):", + "citadel_chat_placeholder_party": "ถึง (ปาร์ตี้):", "citadel_chat_placeholder_spec_team": "ถึง (ผู้ชม):", "citadel_chat_placeholder_team": "ถึง (เพื่อนร่วมทีม):", "citadel_chat_spectators": "[ผู้ชมเท่านั้น]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "ฉันฮีลคุณได้ {s:param_1}", + "citadel_chatwheel_going_shop": "กำลังไปร้านซื้อของ", + "citadel_chatwheel_have_heal": "มีฮีล", + "citadel_chatwheel_heal_please": "ช่วยฮีลหน่อย", + "citadel_chatwheel_help_with_idol_label": "ช่วย​เรื่อง​โกศ​หน่อย​", + "citadel_chatwheel_help_with_idol_message": "ช่วยฉันส่งโกศหน่อย", "citadel_chatwheel_label_Attack_Hero": "โจมตี {s:hero_name}", - "citadel_chatwheel_label_BRB": "เดี๋ยวมา", + "citadel_chatwheel_label_BRB": "เดี๋ยวกลับมา", "citadel_chatwheel_label_Care": "ระวัง", "citadel_chatwheel_label_Defend": "ป้องกันเลน...", "citadel_chatwheel_label_GetBack": "ถอยกลับ", @@ -5765,35 +9099,46 @@ "citadel_chatwheel_label_GoodGame": "เป็นเกมที่ดี", "citadel_chatwheel_label_GoodJob": "ทำได้ดี", "citadel_chatwheel_label_GoodJobGameOver": "ทำได้ดี", - "citadel_chatwheel_label_HeadedTo": "มุ่งหน้ากลับฐาน", + "citadel_chatwheel_label_HeadedToBase": "มุ่งหน้าไปฐาน", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} มุ่งหน้า​ไปเลนน้ำเงิน", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} มุ่งหน้า​ไปเลนเขียว", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} มุ่งหน้า​ไปเลนม่วง", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} มุ่งหน้า​ไปเลนเขียว", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} มุ่งหน้า​ไปเลนเหลือง", "citadel_chatwheel_label_Help": "ช่วยด้วย", "citadel_chatwheel_label_HoldUp": "รอ/เดี๋ยวก่อน", "citadel_chatwheel_label_ImBack": "ฉันกลับมาแล้ว", - "citadel_chatwheel_label_Missing": "หาย", "citadel_chatwheel_label_No": "ไม่!", "citadel_chatwheel_label_OMW": "ฉันกำลังไป", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "ดันเลน", + "citadel_chatwheel_label_Rejuv_Drop": "รีจูวีเนเตอร์กำลังลงมา", "citadel_chatwheel_label_StayTogether": "เกาะกลุ่ม​กันไว้", "citadel_chatwheel_label_Stun": "สตัน", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "เล่น
    ได้ดี", "citadel_chatwheel_label_Yes": "ใช่!", "citadel_chatwheel_label_cancel": "ยกเลิก", + "citadel_chatwheel_label_clear_troopers": "ฉันจะฆ่าทรูปเปอร์", + "citadel_chatwheel_label_danger_area": "มันอันตราย", + "citadel_chatwheel_label_flank": "ฉันจะล้วง", "citadel_chatwheel_label_follow_me": "ตามฉันมา", "citadel_chatwheel_label_headed_this_way": "มุ่งหน้าไปทางนี้", + "citadel_chatwheel_label_leaving_area": "ออกจากพื้นที่", "citadel_chatwheel_label_lets_go_here": "ไปที่นี่กันเถอะ", + "citadel_chatwheel_label_lets_hide": "ซ่อนตัวที่นี่กัน", + "citadel_chatwheel_label_meet_here": "เจอกันที่นี่", + "citadel_chatwheel_label_missing": "หาย", "citadel_chatwheel_label_missing_blue": "เลนน้ำเงินหาย", "citadel_chatwheel_label_missing_green": "เลนเขียวหาย", "citadel_chatwheel_label_missing_hero": "หาย", - "citadel_chatwheel_label_missing_purple": "เลนม่วงหาย", + "citadel_chatwheel_label_missing_purple": "เลนเขียวหาย", "citadel_chatwheel_label_missing_yellow": "เลนเหลืองหาย", + "citadel_chatwheel_label_need_cover": "คุ้มกันด้วย", + "citadel_chatwheel_label_nevermind": "ไม่เป็นไรละ", + "citadel_chatwheel_label_no_teamfight": "ไม่พร้อมต่อสู้เป็นทีม", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "ใช้ความได้เปรียบ", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "ถอย", "citadel_chatwheel_label_see_enemy": "ศัตรูอยู่ที่นี่", @@ -5804,7 +9149,7 @@ "citadel_chatwheel_message_Defend": "ป้องกันเลน!", "citadel_chatwheel_message_Defend_Blue": "ป้องกันเลนน้ำเงิน", "citadel_chatwheel_message_Defend_Green": "ป้องกันเลนเขียว", - "citadel_chatwheel_message_Defend_Purple": "ป้องกันเลนม่วง", + "citadel_chatwheel_message_Defend_Purple": "ป้องกันเลนเขียว", "citadel_chatwheel_message_Defend_Yellow": "ป้องกันเลนเหลือง", "citadel_chatwheel_message_GetBack": "ถอยกลับ!", "citadel_chatwheel_message_Go": "ไป!", @@ -5812,11 +9157,10 @@ "citadel_chatwheel_message_GoodGame": "เป็นเกมที่ดี!", "citadel_chatwheel_message_GoodJob": "ทำได้ดี!", "citadel_chatwheel_message_GoodJobGameOver": "ทำได้ดี!", - "citadel_chatwheel_message_HeadedTo": "มุ่งหน้าไปฐาน!", + "citadel_chatwheel_message_HeadedToBase": "มุ่งหน้าไปฐาน!", "citadel_chatwheel_message_HeadedToBlue": "มุ่งหน้า​ไปเลนน้ำเงิน", "citadel_chatwheel_message_HeadedToGreen": "มุ่งหน้า​ไปเลนเขียว", - "citadel_chatwheel_message_HeadedToLane": "กำลังมุ่งหน้า​ไปเลน...", - "citadel_chatwheel_message_HeadedToPurple": "มุ่งหน้า​ไปเลนม่วง", + "citadel_chatwheel_message_HeadedToPurple": "มุ่งหน้า​ไปเลนเขียว", "citadel_chatwheel_message_HeadedToYellow": "มุ่งหน้า​ไปเลนเหลือง", "citadel_chatwheel_message_Help": "ต้องการความช่วยเหลือ!", "citadel_chatwheel_message_Help_blue": "เลนน้ำเงินต้องการความช่วยเหลือ!", @@ -5831,79 +9175,122 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "ดัน!", + "citadel_chatwheel_message_Rejuv_Drop": "รีจูวีเนเตอร์กำลังลงมา", + "citadel_chatwheel_message_Request_Follow": "มาด้วยกัน!", "citadel_chatwheel_message_StayTogether": "เกาะกลุ่ม​กันไว้", "citadel_chatwheel_message_Stun": "สตัน!", "citadel_chatwheel_message_WellPlayed": "เล่นได้ดี!", "citadel_chatwheel_message_Yes": "รับทราบ!", + "citadel_chatwheel_message_clear_troopers": "เดี๋ยวฉันจัดการพวกทรูปเปอร์เอง", + "citadel_chatwheel_message_danger_area": "ตรงนี้อันตราย...", + "citadel_chatwheel_message_flank": "เดี๋ยวฉันจะล้วงพวกมันเอง", + "citadel_chatwheel_message_gank": "กำลังไปแกงค์", + "citadel_chatwheel_message_headed_to_lane": "มุ่งหน้า​ไปเลน...", + "citadel_chatwheel_message_leaving_area": "ฉันกำลังออกจากพื้นที่!", + "citadel_chatwheel_message_lets_hide": "ซ่อนตัวที่นี่กัน", + "citadel_chatwheel_message_meet_here": "เจอกันที่นี่", "citadel_chatwheel_message_missing_blue": "เลนน้ำเงินหาย!", "citadel_chatwheel_message_missing_green": "เลนเขียวหาย!", "citadel_chatwheel_message_missing_hero": "{s:param_1} หาย", - "citadel_chatwheel_message_missing_purple": "เลนม่วงหาย!", + "citadel_chatwheel_message_missing_purple": "เลนเขียวหาย!", "citadel_chatwheel_message_missing_yellow": "เลนเหลืองหาย!", + "citadel_chatwheel_message_need_cover": "คุ้มกันด้วย!", + "citadel_chatwheel_message_nevermind": "ไม่เป็นไรละ", + "citadel_chatwheel_message_no_teamfight": "ฉันยังไม่พร้อมต่อสู้เป็นทีม", + "citadel_chatwheel_message_press_advantage": "เราต้องใช้ประโยชน์จากความได้เปรียบ!", "citadel_chatwheel_message_thanks": "ขอบใจ!", "citadel_chatwheel_message_thanksGameOver": "ขอบใจนะ!", + "citadel_chatwheel_need_heal": "ต้องการฮีล", + "citadel_chatwheel_need_plan": "แผนคืออะไร?", "citadel_chatwheel_push_blue": "ดันเลนน้ำเงิน", "citadel_chatwheel_push_green": "ดันเลนเขียว", "citadel_chatwheel_push_purple": "ดันเลนม่วง", "citadel_chatwheel_push_yellow": "ดันเลนเหลือง
    ", - "citadel_clientversion": "บิลด์ {d:client_version_number}", - "citadel_confirm_reset_crosshair": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตเป้าเล็งของคุณเป็นค่าเริ่มต้น?", - "citadel_confirm_reset_keybindings": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัด (รวมถึงปุ่มลัดเฉพาะฮีโร่) เป็นค่าเริ่มต้น?", - "citadel_confirm_reset_keybindings_for_default": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดเริ่มต้นของคุณกลับไปเป็นปุ่มลัดค่าเริ่มต้น?", - "citadel_confirm_reset_keybindings_for_hero": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดสำหรับฮีโร่นี้เป็นค่าเริ่มต้น?", + "citadel_chatwheel_responding_to": "ตอบกลับ:", + "citadel_chatwheel_sorry": "ขอโทษด้วย", + "citadel_chatwheel_youre_welcome": "ด้วยความยินดี", + "citadel_clientversion": "#{d:client_version_number}", + "citadel_confirm_reset_audio": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าเสียงเป็นค่าเริ่มต้น?", + "citadel_confirm_reset_communication": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าการสื่อสารทั้งหมดเป็นค่าเริ่มต้น?", + "citadel_confirm_reset_controller": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าสัญลักษณ์ปุ่มเป็นค่าเริ่มต้น?", + "citadel_confirm_reset_game": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าทั้งหมดในส่วนเกมเป็นค่าเริ่มต้น?", + "citadel_confirm_reset_keybindings": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดทั้งหมด (รวมถึงปุ่มลัดเฉพาะฮีโร่) เป็นค่าเริ่มต้น?", + "citadel_confirm_reset_keybindings_for_default": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดเริ่มต้นของคุณ?
    การดำเนินการนี้จะไม่รีเซ็ตปุ่มลัดเฉพาะฮีโร่อื่น ๆ", + "citadel_confirm_reset_keybindings_for_either": "รีเซ็ตปุ่มลัดแบบกำหนดเองทั้งหมดสำหรับการเลือกนี้

    หากเลือกฮีโร่ ปุ่มลัดของฮีโร่นั้นจะกลับไปใช้ปุ่มที่กำหนดไว้ในชุดค่าเริ่มต้นปัจจุบันของคุณ

    หากเลือกชุดปุ่มลัดเริ่มต้น ปุ่มลัดเริ่มต้นของคุณจะถูกรีเซ็ตเป็นค่าที่กำหนดไว้ล่วงหน้า", + "citadel_confirm_reset_keybindings_for_hero": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดแบบกำหนดเองทั้งหมดสำหรับฮีโร่นี้?", + "citadel_confirm_reset_language": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าเป็นค่าเริ่มต้น?
    การดำเนินการนี้จะไม่เปลี่ยนแปลงภาษาหลักในเกม", + "citadel_confirm_reset_video": "คุณแน่ใจหรือไม่ว่าต้องการตั้งค่าจอแสดงผลของคุณให้เป็นความละเอียดแบบดั้งเดิม และคืนค่าการตั้งค่าวิดีโอเป็นค่าเริ่มต้น?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "อำพัน", - "citadel_enable_ping_indicator": "เปิดใช้งานตัวบอกตำแหน่งการชี้เตือนบน HUD", + "citadel_enable_ping_indicator": "ตัวบอกตำแหน่งการชี้เตือนบน HUD", "citadel_game_audio_muted": "เสียงเกมถูกปิดแล้ว", - "citadel_game_audio_press_unmute": "กด [{s:key_toggle_mute}] เพื่อยกเลิกปิดเสียง", + "citadel_game_audio_press_unmute": "กด {g:citadel_binding:'ToggleMute'} เพื่อยกเลิกปิดเสียง", "citadel_gun_damage": "ความเสียหายปืน", + "citadel_gun_damage_alt": "ความเสียหายปืนรอง", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "กด [{s:iv_attack}] เพื่อสร้างกำแพงก่อนกำหนด", + "citadel_hint_activate_wall": "กด {g:citadel_binding:'Attack'} เพื่อสร้างกำแพงก่อนกำหนด", "citadel_hint_buy_items": "กลับไปยังฐานหรือร้านค้าเพื่อซื้อไอเท็ม", - "citadel_hint_flamedash_boost": "กด [{s:key_innate_1}] เพื่อเร่งความเร็ว ต้องใช้สแตมินา", - "citadel_hint_flying_strike_early_activate": "กด [{s:iv_attack}] เพื่อบินไปยังเป้าหมายของคุณก่อนกำหนด", - "citadel_hint_guided_arrow_boost": "กด [{s:iv_attack}] ค้างไว้เพื่อบูสต์ความเร็วลูกศร", - "citadel_hint_hero_testing_shop": "กด [{s:citadel_open_hero_sheet}] เพื่อเปิดร้านค้าและตั้งค่าตัวเลือกการทดสอบ", - "citadel_hint_ladder": "กด [{s:in_mantle}]+[{s:key_forward}] เพื่อกระโดดขึ้นบนบันได", - "citadel_hint_learn_ability": "กดปุ่มสกิล 1-4 ค้างไว้เพื่อเรียนรู้สกิลนั้น", - "citadel_hint_learn_initial_ability": "กด [{s:show_scoreboard}] ค้างไว้เพื่อเลือกสกิลที่จะปลดล็อก", - "citadel_hint_mantle": "กด [{s:in_mantle}] ค้างไว้ เพื่อปีนข้ามสิ่งกีดขวาง", - "citadel_hint_melee": "กด [{s:in_weapon1}] เพื่อใช้การโจมตีประชิดของคุณ", - "citadel_hint_slide": "กด [{s:duck}] ค้างไว้เพื่อไถลตัวขณะวิ่งลงทางลาด", - "citadel_hint_teleport": "บอสชั้นที่ 2 ของคุณกำลังโดนโจมตี กด [{s:key_teleport}] เพื่อเทเลพอร์ตไปช่วย!", - "citadel_hint_upgrade_ability": "กด [{s:show_scoreboard}] ค้างไว้เพื่ออัปเกรดสกิลของคุณ", - "citadel_hint_zipline": "กด [{s:in_mantle}] ค้างไว้เพื่อกระโดดขึ้นไฮเปอร์ไลน์", - "citadel_hint_zoom": "กด [{s:iv_attack2}] ค้างเพื่อซูมเข้าด้วยอาวุธของคุณ", - "citadel_hotkeys_tooltip_chatvoiceparty": "ใช้ไมโครโฟนของคุณเพื่อสื่อสารกับสมาชิกทุกคนในปาร์ตี้ หากตั้งค่าให้ใช้ \"ตรวจจับเสียง\" ก็จะใช้ในแดชบอร์ดได้ด้วย", - "citadel_hotkeys_tooltip_chatvoiceteam": "ใช้ไมโครโฟนของคุณในการสื่อสารกับสมาชิกทุกคนในทีม", + "citadel_hint_flamedash_boost": "กด {g:citadel_binding:'Roll'} เพื่อเร่งความเร็ว ต้องใช้สแตมินา", + "citadel_hint_flying_strike_early_activate": "กด {g:citadel_binding:'Attack'} เพื่อบินไปยังเป้าหมายของคุณก่อนกำหนด", + "citadel_hint_guided_arrow_boost": "กด {g:citadel_binding:'Attack'} ค้างไว้เพื่อบูสต์ความเร็วลูกศร", + "citadel_hint_hero_testing_shop": "กด {g:citadel_binding:'OpenHeroSheet'} เพื่อเปิดร้านค้าและตั้งค่าตัวเลือกการทดสอบ", + "citadel_hint_ladder": "กด {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} เพื่อกระโดดขึ้นบนบันได", + "citadel_hint_learn_ability": "กดปุ่มสกิล {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} หรือ {g:citadel_binding:'Ability4'} ค้างไว้เพื่อเรียนรู้สกิลนั้น", + "citadel_hint_learn_initial_ability": "กด{g:citadel_binding:'Scoreboard'}ค้างไว้เพื่อเลือกสกิลที่จะปลดล็อก", + "citadel_hint_mantle": "กด {g:citadel_binding:'Mantle'} ค้างไว้เพื่อปีนข้ามสิ่งกีดขวาง", + "citadel_hint_melee": "กด {g:citadel_binding:'AbilityMelee'} เพื่อใช้การโจมตีประชิดของคุณ", + "citadel_hint_slide": "กด {g:citadel_binding:'Crouch'} ค้างไว้เพื่อไถลตัวขณะวิ่งลงทางลาด", + "citadel_hint_upgrade_ability": "กด {g:citadel_binding:'Scoreboard'} ค้างไว้เพื่ออัปเกรดสกิลของคุณ", + "citadel_hint_zipline": "กด {g:citadel_binding:'Zipline'} ค้างไว้เพื่อกระโดดขึ้นไฮเปอร์ไลน์", + "citadel_hint_zoom": "กด {g:citadel_binding:'ADS'} ค้างไว้เพื่อซูมเข้าด้วยอาวุธของคุณ", + "citadel_hotkeys_tooltip_chatvoiceparty": "ใช้ไมโครโฟนของคุณเพื่อสื่อสารกับสมาชิก​ทุกคนในปาร์ตี้ หากตั้งค่าให้ใช้ \"ตรวจจับเสียง\" ก็จะใช้ในแดชบอร์ดได้ด้วย", + "citadel_hotkeys_tooltip_chatvoiceteam": "ใช้ไมโครโฟนของคุณในการสื่อสาร​กับสมาชิกทุกคนในทีม", + "citadel_hotkeys_tooltip_togglemute": "ปิดเสียงหรือยกเลิกการปิดเสียงเกม", "citadel_keybind_ability1": "สกิล 1", "citadel_keybind_ability2": "สกิล 2", "citadel_keybind_ability3": "สกิล 3", "citadel_keybind_ability4": "สกิล 4", - "citadel_keybind_ads": "ยิงแบบรอง", + "citadel_keybind_ads": "ซูม/ยิงอีกแบบ", + "citadel_keybind_ads_search": "การเล็งด้วยกล้องเล็ง", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "ร่ายอีกแบบ", "citadel_keybind_alt_modifier": "ปุ่มแทน Alt", "citadel_keybind_attack": "ยิง", "citadel_keybind_backwards": "เคลื่อนถอยหลัง", "citadel_keybind_cancel_ability": "ยกเลิกสกิล", - "citadel_keybind_chat_all": "แช็ตกับทุกคน", - "citadel_keybind_chat_team": "แช็ตในทีม", - "citadel_keybind_chatwheel_option1": "ตัวเลือกชี้เตือน 1", - "citadel_keybind_chatwheel_option2": "ตัวเลือกชี้เตือน 2", - "citadel_keybind_chatwheel_option3": "ตัวเลือกชี้เตือน 3", - "citadel_keybind_chatwheel_option4": "ตัวเลือกชี้เตือน 4", - "citadel_keybind_chatwheel_option5": "ตัวเลือกชี้เตือน 5", + "citadel_keybind_chat_all": "แช็ต (ทุกคน)", + "citadel_keybind_chat_team": "แช็ต (ทีม)", + "citadel_keybind_chatwheel_option1": "ชี้เตือนรวดเร็ว 1", + "citadel_keybind_chatwheel_option2": "ชี้เตือนรวดเร็ว 2", + "citadel_keybind_chatwheel_option3": "ชี้เตือนรวดเร็ว 3", + "citadel_keybind_chatwheel_option4": "ชี้เตือนรวดเร็ว 4", + "citadel_keybind_chatwheel_option5": "ชี้เตือนรวดเร็ว 5", "citadel_keybind_command": "CMD", + "citadel_keybind_cosmetic1": "ไอเท็มตกแต่ง 1", + "citadel_keybind_cosmetic1_search": "โปสเตอร์ลูกบอลหิมะ", "citadel_keybind_crouch": "ย่อตัว/สไลด์", - "citadel_keybind_crouch_toggle": "เปิด-ปิดการย่อตัว / เปิด-ปิดการสไลด์", + "citadel_keybind_crouch_toggle": "เปิด-ปิดการย่อตัว/เปิด-ปิดการสไลด์", "citadel_keybind_ctrl": "CTRL", + "citadel_keybind_cursorcontext": "เมนู", + "citadel_keybind_cursormiddle": "เมาส์ปุ่มกลาง", + "citadel_keybind_cursorselect": "เลือก", "citadel_keybind_decrease_replay_speed": "ลดความเร็วของรีเพลย์", "citadel_keybind_dev_console": "คอนโซลผู้พัฒนา", "citadel_keybind_down": "บินลง", "citadel_keybind_extra_info": "ข้อมูลเพิ่มเติม", "citadel_keybind_forward": "เคลื่อนไปข้างหน้า", "citadel_keybind_held_item": "ปัดป้องประชิด/ขว้างสิ่งของที่ถืออยู่", + "citadel_keybind_hideout_accept_request": "ยอมรับคำร้องขอ", + "citadel_keybind_hideout_cancel_matchmaking": "ยกเลิกการค้นหาแมตช์", + "citadel_keybind_hideout_news": "แสดงข่าวสารล่าสุด", + "citadel_keybind_hideout_reject_request": "ปฏิเสธคำร้องขอ", + "citadel_keybind_hideout_survey_option_1": "ตัวเลือกการสำรวจ 1", + "citadel_keybind_hideout_survey_option_2": "ตัวเลือกการสำรวจ 2", + "citadel_keybind_hideout_survey_option_3": "ตัวเลือกการสำรวจ 3", + "citadel_keybind_hideout_survey_option_4": "ตัวเลือกการสำรวจ 4", + "citadel_keybind_hideout_survey_option_5": "ตัวเลือกการสำรวจ 5", + "citadel_keybind_hideout_survey_skip": "ข้ามการสำรวจ", + "citadel_keybind_hideout_use": "โต้ตอบกับวัตถุในที่กบดาน", "citadel_keybind_increase_replay_speed": "เพิ่มความเร็วของรีเพลย์", "citadel_keybind_item1": "ไอเท็ม 1", "citadel_keybind_item2": "ไอเท็ม 2", @@ -5912,17 +9299,35 @@ "citadel_keybind_left": "เคลื่อนไปทางซ้าย (เคลื่อนที่ด้านข้าง)", "citadel_keybind_mantle": "กระโดด/ปีนป่าย", "citadel_keybind_melee": "โจมตี​ประชิด", + "citadel_keybind_menuback": "ย้อนกลับ", + "citadel_keybind_menudown": "ลง", + "citadel_keybind_menuleft": "ซ้าย", + "citadel_keybind_menuright": "ขวา", + "citadel_keybind_menuup": "ขึ้น", "citadel_keybind_minimap_view_amber_team": "มุมมองแผนที่ย่อทีมอำพัน", "citadel_keybind_minimap_view_sapphire_team": "มุมมองแผนที่ย่อทีมไพลิน", "citadel_keybind_minimap_view_spectator_team": "มุมมองแผนที่ย่อทั้งสองทีม", "citadel_keybind_minimap_view_targets_team": "มุมมองแผนที่ย่อของเป้าหมาย", "citadel_keybind_mouse_wheel": "วงล้อสนทนา", "citadel_keybind_open_hero_sheet": "เปิดร้านค้า", + "citadel_keybind_open_main_menu": "เมนูหลัก", "citadel_keybind_pause": "หยุดเกม", - "citadel_keybind_ping": "ชี้เตือน", + "citadel_keybind_ping": "ชี้เตือน/วงล้อสนทนา", + "citadel_keybind_popup_cancel": "ยกเลิก", + "citadel_keybind_popup_confirm": "ยืนยัน", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + เพิ่มเติมอีก {d:numAdditional}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "กำหนดปุ่มต่อไป", + "citadel_keybind_popup_single_key_bind": "รองรับปุ่มเดียวเท่านั้น ไม่รองรับการกดปุ่มหลายปุ่มพร้อมกัน", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "กำหนดปุ่มลัด", + "citadel_keybind_postgame_graphs": "กราฟ", + "citadel_keybind_postgame_scoreboard": "กระดานคะแนน", "citadel_keybind_purchase_quickbuy": "ซื้อไอเท็มช่องซื้อด่วน", - "citadel_keybind_push_to_talk": "แช็ตด้วยเสียง ( ทีม )", - "citadel_keybind_push_to_talk_party": "แช็ตด้วยเสียง ( ปาร์ตี้ )", + "citadel_keybind_push_to_talk": "แช็ตด้วยเสียง (ทีม)", + "citadel_keybind_push_to_talk_party": "แช็ตด้วยเสียง (ปาร์ตี้)", + "citadel_keybind_push_to_talk_party_search": "VoIP แบบกดเพื่อพูด", + "citadel_keybind_push_to_talk_search": "VoIP แบบกดเพื่อพูด", "citadel_keybind_quick_response": "ตอบสนองรวดเร็ว", "citadel_keybind_reload": "เติมกระสุน", "citadel_keybind_replay_change_Team": "เปลี่ยนทีมที่รับชม", @@ -5931,16 +9336,18 @@ "citadel_keybind_replay_fly_up": "รีเพลย์บินขึ้น", "citadel_keybind_replay_next_target": "รีเพลย์เป้าหมายถัดไป", "citadel_keybind_replay_prev_target": "รีเพลย์เป้าหมายก่อนหน้า", - "citadel_keybind_reset_camera": "รีเซ็ตกล้อง", + "citadel_keybind_reset_camera": "รีเซ็ต​มุมกล้อง", "citadel_keybind_right": "เคลื่อนไปทางขวา (เคลื่อนที่ด้านข้าง)", "citadel_keybind_roll": "พุ่งตัว", "citadel_keybind_scoreboard": "กระดานคะแนน", + "citadel_keybind_scoreboard_sheet": "มุมมองรายละเอียด HUD", + "citadel_keybind_settings_postgame_scoreboard": "กระดานคะแนนหลังจบเกม", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "เปลี่ยนทีมที่รับชม", + "citadel_keybind_spec_change_Team": "สลับทีม", "citadel_keybind_spec_chase": "รับชมกล้องติดตาม", "citadel_keybind_spec_in_eye": "รับชมมุมมองบุคคลที่ 1", - "citadel_keybind_spec_next_target": "ชมเป้าหมายถัดไป", - "citadel_keybind_spec_prev_target": "ชมเป้าหมายก่อนหน้า", + "citadel_keybind_spec_next_target": "รับชมเป้าหมายถัดไป", + "citadel_keybind_spec_prev_target": "รับชมเป้าหมายก่อนหน้า", "citadel_keybind_spectator_fly_down": "บินลง", "citadel_keybind_spectator_fly_up": "บินขึ้น", "citadel_keybind_tab": "TAB", @@ -5948,8 +9355,8 @@ "citadel_keybind_toggle_free_cursor": "สลับเป็นเคอร์เซอร์อิสระ", "citadel_keybind_toggle_mute": "สลับปิดเสียง", "citadel_keybind_toggle_replay_camera": "เปลี่ยนโหมดมุมกล้องรีเพลย์", - "citadel_keybind_toggle_replay_pause": "หยุดรีเพลย์ชั่วคราว/เริ่มต่อ", - "citadel_keybind_toggle_spec_camera": "เปลี่ยนโหมดมุมกล้อง", + "citadel_keybind_toggle_replay_pause": "หยุดรีเพลย์ชั่วคราว", + "citadel_keybind_toggle_spec_camera": "โหมดมุมกล้อง", "citadel_keybind_up": "บินขึ้น", "citadel_keybind_upgrade_ability1": "อัปเกรดสกิล 1", "citadel_keybind_upgrade_ability2": "อัปเกรดสกิล 2", @@ -5959,10 +9366,17 @@ "citadel_keybind_upgrade_ability_2": "อัปเกรดสกิล 2", "citadel_keybind_upgrade_ability_3": "อัปเกรดสกิล 3", "citadel_keybind_upgrade_ability_4": "อัปเกรดสกิล 4", + "citadel_keybind_upgrade_ability_menu": "เมนูอัปเกรดสกิล", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "ซิปไลน์", + "citadel_keybind_zipline": "ซิปไลน์/เชือก", + "citadel_metadata_manager_error_decompress_failure": "ไม่สามารถคลายการบีบอัดไฟล์เมทาเดตาของแมตช์ได้", + "citadel_metadata_manager_error_download_failure": "ไม่สามารถดาวน์โหลดไฟล์เมทาเดตาของแมตช์ %match_id%", + "citadel_metadata_manager_error_id_mismatch": "ไอดีแมตช์ที่ใช้กับไฟล์เมทาเดตาไม่ตรงกับที่คาดไว้", + "citadel_metadata_manager_error_invalid_version": "ไฟล์เมทาเดตาเป็นเวอร์ชันที่ไม่ถูกต้อง", + "citadel_metadata_manager_error_parse_failure": "ไม่สามารถแยกวิเคราะห์ไฟล์เมทาเดตาของแมตช์ได้", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "กำลังออกจากที่ซ่อน", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5973,6 +9387,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "ถูกปลดอาวุธ", "citadel_next_attack_delay_reason_reload": "กำลังเติมกระสุน", + "citadel_next_attack_delay_reason_stunned": "ถูกสตัน", "citadel_ping_wheel_disabled_while_dead": "ปิดใช้งานขณะตาย", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5981,27 +9396,39 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "ซื้อไอเท็มช่องซื้อด่วนโดยอัตโนมัติ", "citadel_quickbuy_auto_buy_enable_tooltip": "หากเปิดใช้งาน จะคอยตรวจสอบเสมอว่าคุณมีโซลส์พอให้ซื้อไอเท็มถัดไปในคิวซื้อด่วนของคุณหรือไม่ และจะซื้อโดยอัตโนมัติหากคุณอยู่ในบริเวณใกล้ร้านค้า", + "citadel_quickbuy_purchase_prompts_enable": "ข้อความแจ้งไอเท็มช่องซื้อด่วน", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "หากเปิดใช้งาน จะแสดงข้อความแจ้งเมื่อคุณเพิ่มไอเท็มเข้าคิวซื้อด่วน แทนการแจ้งเมื่อซื้อไอเท็ม", "citadel_replay_manager_error_chunk_failed": "รีเพลย์ยังไม่พร้อมให้ดาวน์โหลด", "citadel_replay_manager_error_write_failure": "รีเพลย์ไม่สามารถเขียนลงในดิสก์ภายในเครื่องได้", + "citadel_reset_audio": "รีเซ็ตการตั้งค่าเสียง?", + "citadel_reset_communication": "รีเซ็ตการตั้งค่าการสื่อสาร?", + "citadel_reset_controller": "รีเซ็ตการตั้งค่าคอนโทรลเลอร์?", + "citadel_reset_game": "รีเซ็ตการตั้งค่าเกม?", "citadel_reset_keybind": "รีเซ็ตปุ่มลัด?", + "citadel_reset_language": "รีเซ็ตการตั้งค่าภาษา?", + "citadel_reset_video": "รีเซ็ตการตั้งค่าวิดีโอ?", "citadel_settings_2speakers": "ลำโพง 2 ตัว", "citadel_settings_4speakers": "ลำโพง 4 ตัว", "citadel_settings_5speakers": "ลำโพงแบบ 5.1", "citadel_settings_7speakers": "ลำโพงแบบ 7.1", - "citadel_settings_abilitieskeybinds": "ปุ่มลัดสกิล", + "citadel_settings_abilitieskeybinds": "สกิล", + "citadel_settings_abilitieskeybinds_reset_tooltip": "คืนค่าปุ่มลัดสกิลเป็นค่าเริ่มต้น", "citadel_settings_ability_quickcast_tooltip": "สลับเพื่อเปิด/ปิดการใช้งานการร่ายรวดเร็วสำหรับสกิล/ไอเท็มที่กำหนดนี้", "citadel_settings_about": "เกี่ยวกับ", - "citadel_settings_actionkeybinds": "ปุ่มลัดคำสั่ง", - "citadel_settings_active_window_unpause": "บังคับให้เกมโฟกัสเมื่อเริ่มเกมต่อ", + "citadel_settings_active_item_slot_popup": "เมื่อซื้อไอเท็มกดใช้ แสดงหน้าต่างป็อปอัปสำหรับการเลือก​และจัดการการกำหนดช่อง", + "citadel_settings_active_window_unpause": "โฟกัสที่เกมเมื่อเริ่มเกมต่อ", "citadel_settings_active_window_unpause_tooltip": "เปิดใช้งานคุณสมบัตินี้เพื่อปรับให้หน้าต่างเกมอยู่ในโฟกัสเมื่อใกล้จะเริ่มเกมต่อ", - "citadel_settings_advancedvideosettings": "ใช้การตั้งค่าขั้นสูง", + "citadel_settings_advancedvideosettings": "การตั้งค่าขั้นสูง", "citadel_settings_alt_cast_double_tap": "กดปุ่มสองครั้ง", "citadel_settings_alt_cast_double_tap_tooltip": "กดปุ่มสกิลสองครั้งเพื่อร่ายสกิลอีกแบบ", - "citadel_settings_alt_cast_double_tap_window": "ช่วงเวลาสำหรับการกดปุ่มสองครั้งเพื่อร่ายอีกแบบ", - "citadel_settings_alt_cast_hold_time": "ระยะเวลาการกดค้างเพื่อร่ายอีกแบบ", + "citadel_settings_alt_cast_double_tap_window": "ช่วงเวลาการกดปุ่มสองครั้งเพื่อร่าย", + "citadel_settings_alt_cast_double_tap_window_tooltip": "กำหนดระยะเวลาที่ต้องกดปุ่มสกิลครั้งที่สองเพื่อให้ถือว่าเป็นการกดปุ่มสองครั้งเพื่อใช้การร่ายอีกแบบ", + "citadel_settings_alt_cast_hold_time": "ระยะเวลากดค้างร่ายอีกแบบ", "citadel_settings_alt_cast_key": "ปุ่มร่ายอีกแบบ", "citadel_settings_alt_cast_key_tooltip": "ร่ายสกิลอีกแบบโดยเลือกสกิลนั้นแล้วกดปุ่ม \"ร่ายอีกแบบ\" หรือกดปุ่ม \"ร่ายอีกแบบ\" ค้างไว้แล้วจึงกดปุ่มสกิล", - "citadel_settings_alt_cast_mode": "เปลี่ยนโหมดร่ายอีกแบบ:", + "citadel_settings_alt_cast_mode": "โหมดร่ายอีกแบบ", + "citadel_settings_alt_cast_mode_section": "ร่ายอีกแบบ", + "citadel_settings_alt_cast_mode_tooltip": "ตั้งค่าวิธีอินพุตสำหรับการกดร่ายอีกแบบแทนการกดร่ายแบบปกติ", "citadel_settings_alt_cast_press_and_hold": "กดค้างไว้", "citadel_settings_alt_cast_press_and_hold_tooltip": "กดปุ่มสกิลค้างไว้ชั่วครู่เพื่อร่ายอีกแบบ", "citadel_settings_always_show_hud_stats": "แสดงค่าสถิติบน HUD เสมอ", @@ -6014,15 +9441,30 @@ "citadel_settings_appearancevideo": "สวยที่สุด", "citadel_settings_apply": "ปรับใช้การตั้งค่า", "citadel_settings_area_lights": "Area Lights", - "citadel_settings_area_lights_desc": "ช่วยให้เรนเดอร์แหล่งกำเนิดแสงขนาดใหญ่หรือมีรูปร่างไม่สม่ำเสมอ เช่น เอฟเฟกต์ลำแสง ได้อย่างถูกต้อง โดยที่ระบบระดับล่างอาจได้รับผลกระทบต่อประสิทธิภาพสูงกว่า

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", + "citadel_settings_area_lights_desc": "ช่วยให้เรนเดอร์แหล่งกำเนิดแสงขนาดใหญ่​หรือมีรูปร่างไม่สม่ำเสมอ เช่น เอฟเฟกต์ลำแสง ได้อย่างถูกต้อง โดยที่ระบบ​ที่มีประสิทธิภาพต่ำอาจได้รับ​ผลกระทบต่อประสิทธิภาพ​มากขึ้น

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", "citadel_settings_aspectratio": "อัตราส่วนภาพ", "citadel_settings_aspectratio1610": "16x10", "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "เสียง", - "citadel_settings_audiodefaults": "คืนสู่ค่าเริ่มต้น", + "citadel_settings_audio_options": "ตัวเลือก", + "citadel_settings_audio_output": "เอาต์พุต", + "citadel_settings_audio_output_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าเอาต์พุตเสียงของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_audio_output_reset_tooltip": "คืนค่าการตั้งค่าเอาต์พุตเสียงเป็นค่าเริ่มต้น", + "citadel_settings_audio_search": "เสียง", + "citadel_settings_audiodefaults": "คืนค่าเริ่มต้น", + "citadel_settings_audiokeybinds": "เสียง", + "citadel_settings_audiokeybinds_reset_tooltip": "คืนค่าปุ่มลัดเสียงเป็นค่าเริ่มต้น", "citadel_settings_basicvideosettings": "ใช้การตั้งค่าพื้นฐาน", "citadel_settings_borderless": "หน้าต่างแบบไร้ขอบ", + "citadel_settings_camera": "มุมกล้อง", + "citadel_settings_camera_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตมุมกล้องของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_camera_preset_1": "มุมกล้อง 1", + "citadel_settings_camera_preset_2": "มุมกล้อง 2", + "citadel_settings_camera_preset_3": "มุมกล้อง 3", + "citadel_settings_camera_preset_default": "ค่าเริ่มต้น", + "citadel_settings_camera_presets": "พรีเซ็ตมุมกล้อง", + "citadel_settings_camera_reset_tooltip": "คืนค่าการตั้งค่ามุมกล้องเป็นค่าเริ่มต้น", "citadel_settings_camera_volume_cutout": "ตัดเสียงตามกล้อง", "citadel_settings_camera_volume_cutout_desc": "ไม่ได้ใช้อยู่ในขณะนี้", "citadel_settings_cancel_ability_mode": "เปลี่ยนโหมดการยกเลิกสกิล:", @@ -6033,6 +9475,9 @@ "citadel_settings_cancel_ability_mode_desc": "หมายเหตุ: สกิลจะถูกยกเลิกด้วยปุ่มยกเลิกเมื่อทำได้", "citadel_settings_cancel_ability_mode_either": "ปุ่มยกเลิกหรือปุ่มสกิล", "citadel_settings_cancel_ability_mode_either_tooltip": "ยกเลิกสกิลกดใช้โดยการกดปุ่มยกเลิกหรือกดปุ่มสกิลนั้นอีกครั้ง", + "citadel_settings_cancel_with_ability_key": "ยกเลิกสกิลด้วยปุ่มสกิล", + "citadel_settings_cancel_with_ability_key_tooltip": "ทำให้สามารถ​ยกเลิกสกิลได้ด้วยการกดปุ่ม​สกิล​หรือ​ปุ่มยกเลิก​สกิล", + "citadel_settings_category_reset": "รีเซ็ตการตั้งค่า?", "citadel_settings_chat": "แช็ต", "citadel_settings_chat_allow_global": "ข้อความช่องแช็ตปรากฏในแท็บช่องแช็ตอื่น", "citadel_settings_chat_filter": "แช็ตที่อนุญาต", @@ -6047,116 +9492,207 @@ "citadel_settings_chat_mute_enemies": "ปิดแช็ตจากศัตรู", "citadel_settings_chat_mute_everyone": "ปิดแช็ตที่ได้รับทั้งหมด", "citadel_settings_chat_openmic": "ตรวจจับเสียง", + "citadel_settings_chat_openmic_party": "ตรวจจับเสียง (ปาร์ตี้)", + "citadel_settings_chat_openmic_party_desc": "ส่งเสียงของคุณไปยังสมาชิกปาร์ตี้ตลอดเวลา แทนที่จะส่งเฉพาะตอนกดปุ่มที่กำหนดไว้​สำหรับการแช็ตด้วยเสียงเท่านั้น (ปาร์ตี้)", + "citadel_settings_chat_openmic_team": "ตรวจจับเสียง (ทีม)", + "citadel_settings_chat_openmic_team_desc": "ส่งเสียงของคุณไปยังเพื่อนร่วมทีมตลอดเวลา แทนที่จะส่งเฉพาะตอนกดปุ่มที่กำหนดไว้​สำหรับการแช็ตด้วยเสียงเท่านั้น (ทีม)", "citadel_settings_chat_ptt": "กดเพื่อพูด", "citadel_settings_chat_wheel_all": "[ทุกคน]", "citadel_settings_chat_whispers": "แสดงข้อความ Steam เป็นกระซิบ", "citadel_settings_chatwheel": "วงล้อสนทนา", + "citadel_settings_chatwheel_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตวงล้อสนทนาของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_chatwheel_reset_tooltip": "คืนค่าการตั้งค่าวงล้อสนทนาเป็นค่าเริ่มต้น", + "citadel_settings_chatwheel_search": "วงล้อชี้เตือน ปิง", + "citadel_settings_clear_all": "ล้างทั้งหมด", "citadel_settings_clear_keybind_tooltip": "ล้างค่าปุ่มลัด", - "citadel_settings_communicationkeybinds": "ปุ่มลัดการสื่อสาร", + "citadel_settings_combatkeybinds": "การต่อสู้", + "citadel_settings_combatkeybinds_reset_tooltip": "คืนค่าปุ่มลัดการต่อสู้เป็นค่าเริ่มต้น", + "citadel_settings_communication": "การสื่อสาร", + "citadel_settings_communication_allies": "เพื่อนร่วมทีม", + "citadel_settings_communication_allow_pings": "ชี้เตือน", + "citadel_settings_communication_allow_text": "ข้อความ", + "citadel_settings_communication_allow_voice": "เสียง", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "คู่ต่อสู้", + "citadel_settings_communication_party": "สมาชิกปาร์ตี้", + "citadel_settings_communication_permissions": "สิทธิ์", + "citadel_settings_communication_permissions_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตสิทธิ์การสื่อสารของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_communication_permissions_desc": "เลือกประเภทการสื่อสารที่คุณต้องการได้รับเป็นค่าเริ่มต้น นอกจากนี้ยังสามารถปิดเสียงผู้เล่นแต่ละคนได้โดยใช้ปุ่ม Esc การปิดการชี้เตือนจะปิดการสื่อสารด้วยวงล้อสนทนาและการวาดบนแผนที่จากผู้เล่นเหล่านั้นด้วย", + "citadel_settings_communication_permissions_new_setting": "สิทธิ์การสื่อสาร", + "citadel_settings_communication_permissions_reset_tooltip": "คืนค่าสิทธิ์การสื่อสารเป็นค่าเริ่มต้น", + "citadel_settings_communication_permissions_tooltip": "การตั้งค่าแช็ตและเสียง", + "citadel_settings_communication_spectated": "ผู้เล่นที่รับชม", + "citadel_settings_communicationkeybinds": "การสื่อสาร", + "citadel_settings_communicationkeybinds_reset_tooltip": "คืนค่าปุ่มลัดการสื่อสารเป็นค่าเริ่มต้น", "citadel_settings_contextual_slot": "[ช่องตามบริบท]", "citadel_settings_contextual_slot_invalid": "ไม่มีการชี้เตือนตามบริบท", "citadel_settings_contextual_slot_label": "ช่องวงล้อชี้เตือนตามบริบท", - "citadel_settings_crosshair": "การตั้งค่าตัวชี้เป้า", + "citadel_settings_controller": "คอนโทรลเลอร์", + "citadel_settings_coop_fullscreen": "เต็มหน้าจอแบบร่วมมือกัน", + "citadel_settings_crosshair": "ตัวชี้เป้า", "citadel_settings_crosshair_color": "สี", - "citadel_settings_crosshair_color_b": "น้ำเงิน", - "citadel_settings_crosshair_color_g": "เขียว", - "citadel_settings_crosshair_color_r": "แดง", + "citadel_settings_crosshair_color_b": "ส่วนเติมสีน้ำเงิน", + "citadel_settings_crosshair_color_g": "ส่วนเติมสีเขียว", + "citadel_settings_crosshair_color_r": "ส่วนเติมสีแดง", + "citadel_settings_crosshair_color_search": "สี", + "citadel_settings_crosshair_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตตัวชี้เป้าของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_crosshair_custom": "ตัวชี้เป้าฮีโร่ตามธีม", + "citadel_settings_crosshair_custom_tooltip": "ใช้ตัวชี้เป้าฮีโร่ตามธีมที่กำหนดไว้ล่วงหน้าแทนที่จะใช้ตัวชี้เป้าพื้นฐาน", + "citadel_settings_crosshair_customization": "การกำหนดค่าตัวชี้เป้าขั้นสูง", + "citadel_settings_crosshair_customization_desc": "ตอนนี้คุณสามารถปรับแต่งเส้นและความหนาของขอบจุดศูนย์กลางของตัวชี้เป้าได้ รวมทั้งช่องว่าง สี และขนาดของจุดศูนย์กลางของคุณด้วย", "citadel_settings_crosshair_defaults": "รีเซ็ตเป็นค่าเริ่มต้น", - "citadel_settings_crosshair_dot_opacity": "ความทึบของจุดกึ่งกลาง", - "citadel_settings_crosshair_dot_outline_opacity": "ความทึบของเส้นขอบจุดกึ่งกลาง", - "citadel_settings_crosshair_pip_border": "แสดงเส้นขอบของเส้นเล็ง", - "citadel_settings_crosshair_pip_gap": "ความห่าง", - "citadel_settings_crosshair_pip_height": "ความสูง", - "citadel_settings_crosshair_pip_opacity": "ความทึบของเส้นเล็ง", - "citadel_settings_crosshair_pip_width": "ความกว้าง", + "citadel_settings_crosshair_disable_custom": "ปิดการใช้งานเป้าเล็งฮีโร่แบบกำหนดเอง", + "citadel_settings_crosshair_dot_opacity": "ความทึบแสงของจุดกึ่งกลาง", + "citadel_settings_crosshair_dot_outline_border": "ขอบจุดกึ่งกลาง", + "citadel_settings_crosshair_dot_outline_gap": "ระยะห่างของขอบจุดกึ่งกลาง", + "citadel_settings_crosshair_dot_outline_opacity": "ความทึบแสงของขอบจุดกึ่งกลาง", + "citadel_settings_crosshair_dot_size": "ขนาดจุดกึ่งกลาง", + "citadel_settings_crosshair_outline_color_b": "ขอบสีน้ำเงิน", + "citadel_settings_crosshair_outline_color_g": "ขอบสีเขียว", + "citadel_settings_crosshair_outline_color_r": "ขอบสีแดง", + "citadel_settings_crosshair_outline_color_search": "สี", + "citadel_settings_crosshair_pip_border": "ขอบเส้น", + "citadel_settings_crosshair_pip_gap": "ระยะห่างของเส้น", + "citadel_settings_crosshair_pip_height": "ความสูงของเส้น", + "citadel_settings_crosshair_pip_opacity": "ความทึบแสงของเส้น", + "citadel_settings_crosshair_pip_outline_border": "ขอบเส้น", + "citadel_settings_crosshair_pip_outline_gap": "ระยะห่างของขอบเส้น", + "citadel_settings_crosshair_pip_outline_opacity": "ความทึบแสงของขอบเส้น", + "citadel_settings_crosshair_pip_width": "ความกว้างของเส้น", + "citadel_settings_crosshair_reset_tooltip": "คืนค่าการตั้งค่าตัวชี้เป้าเป็นค่าเริ่มต้น", + "citadel_settings_crosshair_search": "เป้าเล็ง", "citadel_settings_crosshair_size": "เป้าเล็ง", - "citadel_settings_crosshair_static_pip_gap": "ความห่างของเส้นเล็งคงที่", + "citadel_settings_crosshair_static_pip_gap": "การเคลื่อนไหวตัวชี้เป้า", + "citadel_settings_crosshair_static_pip_gap_tooltip": "เปิดใช้งานแอนิเมชันการยิงสำหรับตัวชี้เป้า", "citadel_settings_crosshair_visibility": "จุดกึ่งกลาง", "citadel_settings_customresolution": "ใช้ความละเอียดแบบกำหนดเอง", "citadel_settings_defaultaudio": "ค่าเริ่มต้น", "citadel_settings_defaultkeybinds": "ค่าเริ่มต้น", "citadel_settings_depth_of_field": "Depth of Field", - "citadel_settings_depth_of_field_desc": "จำลองความยาวโฟกัสและรูรับแสงที่แตกต่างกันของเลนส์กล้อง มีโอกาสน้อยที่จะส่งผลกระทบต่อประสิทธิภาพการเล่นเกมในสถานะปัจจุบัน

    ผลกระทบต่อประสิทธิภาพ: น้อยมาก", + "citadel_settings_depth_of_field_desc": "จำลองความยาวโฟกัสและรูรับแสง​ที่แตกต่างกันของเลนส์กล้อง มีโอกาสน้อยที่จะส่งผลกระทบต่อประสิทธิภาพการเล่นเกมในสถานะปัจจุบัน

    ผลกระทบต่อประสิทธิภาพ: น้อยมาก", "citadel_settings_dfao": "Distance Field Shadows", - "citadel_settings_dfao_desc": "ประมาณการจำลองเงาแบบละเอียดที่นุ่มนวลจากตัวละครและวัตถุไดนามิกโดยใช้ข้อมูล Distance Field

    ผลกระทบต่อประสิทธิภาพ: ปานกลาง/แตกต่างกันไป", + "citadel_settings_dfao_desc": "ประมาณการจำลองเงาแบบละเอียดที่นุ่มนวล​จากตัวละครและวัตถุไดนามิก​โดยใช้ข้อมูล Distance Field

    ผลกระทบต่อประสิทธิภาพ: ปานกลาง/แตกต่างกันไป", "citadel_settings_dfao_quality_high": "สูง", "citadel_settings_dfao_quality_low": "ต่ำ", "citadel_settings_dfao_quality_med": "ปานกลาง", "citadel_settings_dfao_quality_off": "ปิด", "citadel_settings_dfao_quality_ultra": "สูงสุด", + "citadel_settings_dismiss": "ยกเลิก", "citadel_settings_displacement_mapping": "Displacement Mapping", "citadel_settings_displacement_mapping_desc": "เอฟเฟกต์การแทนที่พื้นที่ในภาพหน้าจอเพื่อให้ลักษณะนูนในรูปทรงสามมิติภายในเกมมีความเที่ยงตรงมากขึ้น

    ผลกระทบต่อประสิทธิภาพ: ปานกลาง/สม่ำเสมอ", - "citadel_settings_display": "จอแสดงผล:", + "citadel_settings_display": "จอแสดงผล", "citadel_settings_display_choice": "มอนิเตอร์ {d:displayNumber} - {s:displayName}", + "citadel_settings_display_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตจอแสดงผลของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_display_device": "จอแสดงผล", + "citadel_settings_display_reset_tooltip": "คืนค่าการตั้งค่าจอแสดงผลเป็นค่าเริ่มต้น", + "citadel_settings_dlssscaling": "โหมดการปรับขนาด", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "อัตโนมัติ", + "citadel_settings_dlssscaling_balanced": "1.7x", + "citadel_settings_dlssscaling_desc": "Super Resolution จะเพิ่มอัตราเฟรมโดยการเรนเดอร์​พิกเซล​น้อยลงและใช้ AI เพื่อทำการเอาต์พุตเฟรม​ให้มีความละเอียดสูงขึ้น คุณสมบัตินี้จะต้องใช้การ์ดกราฟิก GeForce RTX

    อัตราการปรับขนาดที่สูงขึ้นจะลดความละเอียดแบบดั้งเดิมลง แต่จะเรนเดอร์ได้เร็วขึ้น", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1.5x", + "citadel_settings_dlsstechnology": "โมเดล DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "โมเดล DLSS ที่กำลังใช้งาน

    CNN เป็นโมเดลค่าเริ่มต้นปัจจุบันที่ใช้ Convolutional Neural Network

    Transformer เป็นโมเดลรุ่นเบต้าใหม่ล่าสุดที่เปิดตัวพร้อมกับ DLSS4 ซึ่งจะคมชัดกว่าและแม่นยำกว่า โดยเฉพาะอย่างยิ่งในอัตราส่วนการปรับขนาดที่สูงขึ้น แต่ก็ใช้ทรัพยากรมากขึ้นด้วยเช่นกัน", + "citadel_settings_dlsstechnology_transformer": "Transformer", "citadel_settings_effects_bloom": "Effects Bloom", - "citadel_settings_effects_bloom_desc": "ช่วยให้เรานำเอฟเฟกต์ลงไปใช้ในบัฟเฟอร์บลูมได้โดยตรงเพื่อเพิ่มประสิทธิภาพการแสดงผล

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", - "citadel_settings_enable_console": "เปิดใช้งานคอนโซล", + "citadel_settings_effects_bloom_desc": "ช่วยให้เรานำเอฟเฟกต์ไปใช้ในบัฟเฟอร์บลูม​ได้โดยตรงเพื่อเพิ่มประสิทธิภาพ​การแสดงผล

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", + "citadel_settings_enable_console": "คอนโซลคำสั่งผู้พัฒนา", "citadel_settings_enable_console_tooltip": "หากคุณมีตัวเลือกการเริ่มเช่น -dev หรือ -console ซึ่งเปิดการใช้งานคอนโซล มันจะถูกเรียกใช้งานทับการตั้งค่านี้", - "citadel_settings_english_hero_names": "บังคับให้ใช้ชื่อฮีโร่ภาษาอังกฤษ", - "citadel_settings_english_hero_names_desc": "แสดงชื่อฮีโร่ภาษาอังกฤษไม่ว่าจะตั้งค่าภาษาไว้อย่างไร โดยอาจยังคงแสดงชื่อที่แปลภาษาในข้อความคำอธิบาย", - "citadel_settings_english_mod_names": "บังคับให้ใช้ชื่อไอเท็มภาษาอังกฤษ", - "citadel_settings_english_mod_names_desc": "แสดงชื่อไอเท็มภาษาอังกฤษไม่ว่าจะตั้งค่าภาษาไว้อย่างไร โดยอาจยังคงแสดงชื่อที่แปลภาษาในข้อความคำอธิบาย", + "citadel_settings_english_hero_names": "ชื่อฮีโร่ภาษาอังกฤษ", + "citadel_settings_english_hero_names_desc": "แสดงชื่อฮีโร่ภาษาอังกฤษ​ไม่ว่าจะตั้งค่าภาษาไว้อย่างไร​โดยอาจยังคงแสดงชื่อที่แปลภาษา​ในข้อความคำอธิบาย", + "citadel_settings_english_mod_names": "ชื่อไอเท็มภาษาอังกฤษ", + "citadel_settings_english_mod_names_desc": "แสดงชื่อไอเท็มภาษาอังกฤษ​ไม่ว่าจะตั้งค่าภาษาไว้อย่างไร​โดยอาจยังคงแสดงชื่อที่แปลภาษา​ในข้อความคำอธิบาย", "citadel_settings_fastestvideo": "เร็วที่สุด", - "citadel_settings_fog_quality": "คุณภาพหมอก", - "citadel_settings_fog_quality_high": "สูง", - "citadel_settings_fog_quality_low": "ต่ำ", - "citadel_settings_fog_quality_med": "ปานกลาง", "citadel_settings_fogquality": "คุณภาพหมอก", - "citadel_settings_fogquality_desc": "การตั้งค่าที่ต่ำลงจะช่วยลดความละเอียดของปริมาณหมอก เพื่อให้เครื่องระดับล่างมีประสิทธิภาพสูงขึ้น", + "citadel_settings_fogquality_desc": "การตั้งค่าที่ต่ำลงจะช่วยลดความละเอียด​ของปริมาณหมอก​เพื่อให้เครื่องระดับล่าง​มีประสิทธิภาพสูงขึ้น", "citadel_settings_fogquality_high": "สูง", "citadel_settings_fogquality_low": "ต่ำ", - "citadel_settings_fps_max": "เฟรมต่อวินาทีสูงสุดในเกม", - "citadel_settings_fps_max_tip": "ค่าที่สูงกว่าสามารถกำหนดได้ด้วยตัวเลือกการเริ่ม \"+fps_max\" \"nค่าที่เกินระยะของตัวเลื่อนจะปิดการใช้งานตัวเลื่อน", - "citadel_settings_fps_max_ui": "เฟรมต่อวินาทีสูงสุดในแดชบอร์ด", - "citadel_settings_fps_max_ui_tip": "ค่าที่สูงกว่าสามารถกำหนดได้ด้วยตัวเลือกการเริ่ม \"+fps_max_ui\" \"nค่าที่เกินระยะของตัวเลื่อนจะปิดการใช้งานตัวเลื่อน", + "citadel_settings_fps_max": "FPS สูงสุดในเกม", + "citadel_settings_fps_max_tip": "สามารถกำหนดค่าที่สูงกว่าได้ด้วย​ตัวเลือกการเริ่ม \"+fps_max\"
    ค่าที่เกินระยะของตัวเลื่อน​จะปิดการใช้งานตัวเลื่อน", + "citadel_settings_fps_max_ui": "FPS สูงสุดในแดชบอร์ด", + "citadel_settings_fps_max_ui_tip": "สามารถกำหนดค่าที่สูงกว่าได้ด้วย​ตัวเลือกการเริ่ม \"+fps_max_ui\"
    ค่าที่เกินระยะของตัวเลื่อน​จะปิดการใช้งานตัวเลื่อน", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "การผสานรวมเทคโนโลยี AMD FidelityFX Super Resolution 2 การลดรอยหยักอิงเวลา/อัปสเกล (อยู่ระหว่างการพัฒนา)", - "citadel_settings_fsr2_sharpness": "ความคมชัด FSR2", - "citadel_settings_fsr2_sharpness_desc": "ความคมชัด FSR2", + "citadel_settings_fsr2_sharpness": "ความคมชัด FSR", + "citadel_settings_fsr2_sharpness_desc": "ปรับความเข้มของฟิลเตอร์ความคมชัดที่ใช้เพื่อเพิ่มความคมชัดให้กับภาพหน้าจอที่อัปสเกลด้วย FSR", "citadel_settings_fsr2scaling": "โหมดการปรับขนาด", - "citadel_settings_fsr2scaling_balanced": "สมดุล", - "citadel_settings_fsr2scaling_desc": "Native AA - ปรับขนาด 1 เท่า
    คุณภาพ - ปรับขนาด 1.5 เท่า
    สมดุล - ปรับขนาด 1.7 เท่า
    ประสิทธิภาพ - ปรับขนาด 2 เท่า
    ประสิทธิภาพสูงสุด - ปรับขนาด 3 เท่า

    ผลกระทบต่อประสิทธิภาพ: มาก/สม่ำเสมอ", - "citadel_settings_fsr2scaling_native": "Native AA", - "citadel_settings_fsr2scaling_performance": "ประสิทธิภาพ", - "citadel_settings_fsr2scaling_quality": "คุณภาพ", - "citadel_settings_fsr2scaling_ultra_performance": "สูงสุด", + "citadel_settings_fsr2scaling_balanced": "1.7x", + "citadel_settings_fsr2scaling_desc": "การปรับขนาด FSR จะเพิ่มอัตราเฟรมโดยการเรนเดอร์พิกเซลน้อยลง อัตราการปรับขนาดที่สูงขึ้นจะลดความละเอียดแบบดั้งเดิมลง แต่จะเรนเดอร์ได้เร็วขึ้น", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1.5x", "citadel_settings_fsr_rcas_sharpness": "ความคมชัด FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "ความคมชัด FSR", - "citadel_settings_fsr_tooltip": "การอัปสเกลที่มีคุณภาพสูงเมื่อการเรนเดอร์บนหน้าจอเกมมีคุณภาพน้อยกว่า 100%\"nจำเป็นต้องเปิดใช้งานการลบรอยหยัก", + "citadel_settings_fsr_rcas_sharpness_desc": "ปรับความเข้มของตัวกรองความคมชัดที่ใช้เพื่อเพิ่มความชัดเจนให้กับภาพหน้าจอที่อัปสเกลด้วย FSR", + "citadel_settings_fsr_tooltip": "การอัปสเกลที่มีคุณภาพสูงเมื่อการเรนเดอร์บนหน้าจอเกมมีคุณภาพน้อยกว่า 100%
    จำเป็นต้องเปิดใช้งานการลบรอยหยัก", "citadel_settings_fullscreen": "เต็มหน้าจอ", - "citadel_settings_fullscreen_focus_behavior": "พฤติกรรมการโฟกัสแบบโหมดเต็มหน้าจอ", + "citadel_settings_fullscreen_focus_behavior": "ย่อหน้าต่างเมื่อสูญเสียโฟกัส", + "citadel_settings_fullscreen_focus_behavior_desc": "ย่อหน้าต่างเกมลงหากมีการโฟกัสไปที่​แอปพลิเคชันอื่น

    การตั้งค่านี้ใช้ได้เฉพาะเมื่อเล่นใน​โหมดเต็มหน้าจอเท่านั้น", "citadel_settings_fullscreenbrightness": "ความสว่างโหมดเต็มหน้าจอ", "citadel_settings_fxaa": "การลดรอยหยัก", "citadel_settings_fxaa_desc": "ลดการเกิดขอบหยักแบบขั้นบันไดจากการสุ่มตัวอย่างภาพไม่เพียงพอ การลดรอยหยักเป็นระบบที่อยู่ระหว่างการพัฒนา - ปัจจุบันเรารองรับ FXAA

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", "citadel_settings_game": "เกม", - "citadel_settings_gamevoicevolume": "ระดับอินพุตเสียง (ของคุณ)", + "citadel_settings_game_abilities_items_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าไอเท็มและสกิลทั้งหมดเป็นค่าเริ่มต้น?", + "citadel_settings_game_abilities_items_reset_tooltip": "คืนค่าการตั้งค่าไอเท็มและสกิลเป็นค่าเริ่มต้น", + "citadel_settings_game_options": "ตัวเลือก", + "citadel_settings_gamevoicevolume": "ระดับเสียงไมโครโฟน", "citadel_settings_gamevoicevolume_desc": "ควบคุมระดับเสียงอินพุตของไมโครโฟนของคุณ", - "citadel_settings_gamevolume": "ระดับเสียงของเกม", + "citadel_settings_gamevolume": "เสียงเกมเพลย์", "citadel_settings_gamevolume_desc": "ปรับระดับเสียงเอฟเฟกต์ ดนตรี และบทสนทนา", - "citadel_settings_glyph_lock_mode": "โหมดสัญลักษณ์", - "citadel_settings_glyph_lock_mode_gamepad": "เกมแพดเท่านั้น", - "citadel_settings_glyph_lock_mode_kbm": "คีย์บอร์ดและเมาส์เท่านั้น", + "citadel_settings_gamevolume_search": "เสียงเอฟเฟกต์", + "citadel_settings_glyph_lock_mode": "ข้อความแจ้งเกี่ยวกับปุ่ม", + "citadel_settings_glyph_lock_mode_gamepad": "เกมแพด", + "citadel_settings_glyph_lock_mode_kbm": "คีย์บอร์ดและเมาส์", "citadel_settings_glyph_lock_mode_off": "อัตโนมัติ", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "จะแสดงเฉพาะสัญลักษณ์จากเกมแพดเท่านั้น (หมายเหตุ: จะต้องเชื่อมต่ออยู่กับคอนโทรลเลอร์)", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "จะแสดงเฉพาะสัญลักษณ์จากคีย์บอร์ดและเมาส์เท่านั้น", - "citadel_settings_glyph_lock_mode_tooltip_off": "การกำหนดสัญลักษณ์จะเปลี่ยนโดยอัตโนมัติตามแหล่งที่มาของปุ่มสุดท้ายที่กด", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "สัญลักษณ์ไอคอน", + "citadel_settings_glyph_lock_mode_tooltip": "เลือกได้ว่าเกมควรจะแสดงไอคอนอินพุต​คีย์บอร์ดและเมาส์ตลอดเวลา แสดงไอคอนปุ่มคอนโทรลเลอร์ตลอดเวลา ตราบใดที่มีการเชื่อมต่อคอนโทรลเลอร์อยู่ หรือเปลี่ยนไอคอนในข้อความแจ้งอินพุต​อัตโนมัติตามอุปกรณ์อินพุตล่าสุด", + "citadel_settings_glyph_universal_toggle": "สัญลักษณ์สากลของคอนโทรลเลอร์", + "citadel_settings_glyph_universal_toggle_search": "ไอคอนปุ่ม", + "citadel_settings_glyph_universal_tooltip": "แสดงไอคอนปุ่มคอนโทรลเลอร์ทั่วไป​ไม่ว่าคอนโทรลเลอร์ที่เชื่อมต่ออยู่​จะเป็นคอนโทรลเลอร์ประเภทใด", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "ปิดการใช้งาน", "citadel_settings_gsync_enabled": "เปิดการใช้งาน", - "citadel_settings_gsync_info": "NVIDIA G-Sync ช่วยให้จอแสดงผลเปลี่ยนอัตรารีเฟรชแบบไดนามิกเพื่อให้ตรงกับอัตราเฟรมของเกมหากเป็นไปได้ ส่งผลให้ได้ประสบการณ์ภาพลื่นไหลยิ่งขึ้น ใช้ได้เฉพาะบนจอแสดงผลบางรุ่นเท่านั้น และจะมีประสิทธิภาพสูงสุดเมื่ออัตราเฟรมของเกมต่ำกว่าอัตรารีเฟรชสูงสุดของโหมดการแสดงผล ตัวเลือกนี้สามารถเปิดใช้งานนอกเกมได้โดยใช้แผงควบคุมของ NVIDIA คุณอาจต้องรีสตาร์ทเกมก่อนที่การเปลี่ยนแปลงจะมีผล", + "citadel_settings_gsync_info": "NVIDIA G-Sync ช่วยให้จอแสดงผลเปลี่ยนอัตรารีเฟรช​แบบไดนามิกเพื่อให้ตรงกับอัตราเฟรม​ของเกม​หากเป็นไปได้ ส่งผลให้ได้ประสบการณ์ภาพลื่นไหลยิ่งขึ้น ใช้ได้เฉพาะบนจอแสดงผลบางรุ่นเท่านั้น และจะมีประสิทธิภาพสูงสุดเมื่ออัตราเฟรม​ของเกม​ต่ำกว่าอัตรารีเฟรชสูงสุด​ของโหมดการแสดงผล ตัวเลือกนี้สามารถเปิดใช้งานนอกเกมได้โดยใช้แผงควบคุมของ NVIDIA คุณอาจต้องรีสตาร์ทเกม​ก่อนที่การเปลี่ยนแปลงจะมีผล", "citadel_settings_headphones": "หูฟัง", + "citadel_settings_hero_specific_hotkeys": "เฉพาะฮีโร่", + "citadel_settings_hero_specific_hotkeys_hero": "ฮีโร่", + "citadel_settings_hideoutkeybinds": "ที่กบดาน", + "citadel_settings_hideoutkeybinds_reset_tooltip": "คืนค่าปุ่มลัดที่กบดานเป็นค่าเริ่มต้น", "citadel_settings_hotkeys": "ปุ่มลัด", - "citadel_settings_invert_ping_desc": "ทำเครื่องหมายเพื่อสลับการชี้เตือน\"nค่าเริ่มต้น: \"nคลิกชี้เตือนหนึ่งครั้ง = เชิงรับ \"nคลิกชี้เตือนสองครั้ง = เชิงรุก \"n \"nเมื่อสลับ: \"nคลิกชี้เตือนหนึ่งครั้ง = เชิงรุก \"nคลิกชี้เตือนสองครั้ง = เชิงรับ", - "citadel_settings_itemkeybinds": "ปุ่มลัดไอเท็ม", + "citadel_settings_hotkeys_reset": "รีเซ็ต", + "citadel_settings_ingamemenukeybinds": "เมนูในเกม", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "คืนค่าปุ่มลัดเมนูในเกมเป็นค่าเริ่มต้น", + "citadel_settings_interface": "อินเตอร์เฟซ", + "citadel_settings_interface_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าอินเตอร์เฟซของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_interface_reset_tooltip": "คืนค่าการตั้งค่าอินเตอร์เฟซเป็นค่าเริ่มต้น", + "citadel_settings_invert_ping_desc": "เปิดใช้งานเพื่อสลับพฤติกรรมการชี้เตือน

    ค่าเริ่มต้น:
    คลิกชี้เตือนหนึ่งครั้ง = เชิงรับ
    คลิกชี้เตือนสองครั้ง = เชิงรุก

    เมื่อสลับ:
    คลิกชี้เตือนหนึ่งครั้ง = เชิงรุก
    คลิกชี้เตือนสองครั้ง = เชิงรับ", + "citadel_settings_itemkeybinds": "ไอเท็ม", + "citadel_settings_itemkeybinds_reset_tooltip": "คืนค่าปุ่มลัดไอเท็มและโหมดร่ายไอเท็มเป็นค่าเริ่มต้น", + "citadel_settings_keybind_category_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดทั้งหมดในกลุ่มนี้กลับไปเป็นค่าเริ่มต้น?

    ปุ่มลัดในกลุ่มอื่น ๆ อาจถูกยกเลิกการกำหนดปุ่ม หากปัจจุบันถูกกำหนดไว้กับค่าเริ่มต้นของกลุ่มนี้", + "citadel_settings_keybind_category_reset": "รีเซ็ตปุ่มลัด?", + "citadel_settings_keybind_conjunction_or": "หรือ", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "หลัก", + "citadel_settings_keybind_secondary": "รอง (ไม่บังคับ)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, other{คุณได้บันทึกปุ่มลัดที่ถูกกำหนดให้กับคำสั่งอื่นก่อนหน้านี้แล้ว:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    โปรดตรวจสอบให้แน่ใจว่าได้กำหนดปุ่มให้กับคำสั่งเหล่านี้ใหม่}}", + "citadel_settings_keybind_unbound_warning_title": "ลบการกำหนดปุ่มก่อนหน้านี้แล้ว", "citadel_settings_keybinddefaults": "รีเซ็ตปุ่มลัดทั้งหมดเป็นค่าเริ่มต้น", - "citadel_settings_language_change_body": "รีสตาร์ทไคลเอนต์ Deadlock เพื่อเปลี่ยนภาษา", - "citadel_settings_language_change_title": "จำเป็นต้องรีสตาร์ท", + "citadel_settings_language": "ภาษา", + "citadel_settings_language_change_body": "การเปลี่ยนแปลงการตั้งค่าภาษาจะยังไม่มีผลจนกว่าคุณจะรีสตาร์ท Deadlock ในครั้งถัดไป", + "citadel_settings_language_change_title": "การเปลี่ยนแปลงรอดำเนินการ", "citadel_settings_language_none": "ไม่มี", + "citadel_settings_language_options": "ตัวเลือกภาษา", + "citadel_settings_language_search": "การแปลภาษา", "citadel_settings_light_sensitivity_mode": "ลดเอฟเฟกต์แสงแฟลช", "citadel_settings_light_sensitivity_mode_desc": "การตั้งค่านี้จะช่วยลดเอฟเฟกต์แสงแฟลชและแสงวาบ แต่จะไม่ขจัดเอฟเฟกต์เหล่านั้นออกไปทั้งหมด มีวัตถุประสงค์เพื่อให้เล่นเกมได้สะดวกยิ่งขึ้น แต่บางเอฟเฟกต์อาจยังคงแสดงให้เห็นอยู่", - "citadel_settings_low_latency": "NVIDIA Reflex ความล่าช้าต่ำ", + "citadel_settings_light_sensitivity_mode_search": "ความไวต่อแสง", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflex เป็นเทคโนโลยีความล่าช้าต่ำ​ที่ลดความล่าช้าของอินพุต​ด้วยการซิงค์ CPU และ GPU", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 เป็นเทคโนโลยีความล่าช้าต่ำ​ที่ลดความล่าช้าของอินพุต​ด้วยการซิงค์ CPU และ GPU", "citadel_settings_low_latency_tooltip_boost": "โหมดความล่าช้าต่ำถูกเปิดการใช้งาน ซึ่งจะปรับปรุงประสิทธิภาพความล่าช้าของระบบ รวมถึงใช้เทคนิคที่อาจทำให้ GPU ใช้พลังงานไฟฟ้ามากขึ้น และส่งผลต่อ FPS เล็กน้อยเพื่อลดความล่าช้าให้มากสุดเท่าที่ทำได้", "citadel_settings_low_latency_tooltip_off": "โหมดความล่าช้าต่ำถูกปิดการใช้งาน", "citadel_settings_low_latency_tooltip_on": "โหมดความล่าช้าต่ำถูกเปิดการใช้งาน ซึ่งจะปรับปรุงประสิทธิภาพความล่าช้าของระบบ", @@ -6167,8 +9703,9 @@ "citadel_settings_mastervolume_desc": "ปรับระดับเสียงโดยรวมของเกม", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "คุณสมบัติที่อยู่ระหว่างการพัฒนานี้ช่วยให้สามารถเรนเดอร์เอฟเฟกต์ได้สม่ำเสมอมากขึ้น และส่งผลให้มีความละเอียดต่ำกว่าส่วนอื่น ๆ ในเฟรมเดียวกัน", - "citadel_settings_misckeybinds": "ปุ่มลัดทั่วไป", - "citadel_settings_mm_preference_serious_desc": "คุณชอบเล่นกับคนอื่น ๆ ที่ต้องการให้เข้าขากัน สื่อสารกัน และแข่งขันกันในระดับที่เข้มข้นมากขึ้น", + "citadel_settings_misckeybinds": "เบ็ดเตล็ด", + "citadel_settings_misckeybinds_reset_tooltip": "คืนค่าปุ่มลัดเบ็ดเตล็ดเป็นค่าเริ่มต้น", + "citadel_settings_mm_preference_serious_desc": "คุณชอบเล่นกับคนอื่น ๆ ที่ต้องการให้เข้าขากัน สื่อสารกัน และแข่งขันกัน​ในระดับที่เข้มข้นมากขึ้น

    หมายเหตุ: หากตอนนี้คุณอยู่ในปาร์ตี้ การเปลี่ยนการตั้งค่านี้จะส่งผลกับ​การค้นหา​แมตช์​สำหรับปาร์ตี้ในปัจจุบันของคุณเท่านั้น เมื่อคุณออกจากปาร์ตี้แล้ว การตั้งค่านี้จะกลับไปเป็นค่าก่อนหน้านั้น", "citadel_settings_mm_preference_text": "แข่งขันแบบดุเดือด", "citadel_settings_monitor_mic": "ฟังเสียงไมค์ของฉัน", "citadel_settings_monitor_mic_desc": "เปิดใช้งานเพื่อฟังเสียงจากไมโครโฟนของคุณขณะปรับการตั้งค่าเสียง", @@ -6178,35 +9715,54 @@ "citadel_settings_motion_blur_off": "ปิด", "citadel_settings_motion_blur_player_only": "ผู้เล่นเท่านั้น", "citadel_settings_mousesensitivity": "ความไวของเมาส์", - "citadel_settings_mousesensitivity_y_scale": "ความไวของเมาส์: การปรับขนาดในแนวตั้ง", + "citadel_settings_mousesensitivity_y_scale": "ความไวของเมาส์: การปรับขนาดในแกน y", + "citadel_settings_mousesensitivity_y_scale_search": "การปรับขนาดในแกน y", "citadel_settings_mousezoomsensitivity": "อัตราความไวการซูม", - "citadel_settings_musicvolume": "ระดับเสียงเพลงหน้าเมนู", + "citadel_settings_mousezoomsensitivity_tooltip": "ปรับความไวของเมาส์ขณะซูมเข้า", + "citadel_settings_movementkeybinds": "การเคลื่อนที่", + "citadel_settings_movementkeybinds_reset_tooltip": "คืนค่าปุ่มลัดการเคลื่อนที่เป็นค่าเริ่มต้น", + "citadel_settings_musicvolume": "เพลงหน้าเมนู", "citadel_settings_musicvolume_desc": "ปรับระดับเสียงดนตรีในเมนูหลัก", "citadel_settings_network": "เครือข่าย", + "citadel_settings_new": "ใหม่", + "citadel_settings_no_audio_input_devices": "ไม่พบไมโครโฟน", + "citadel_settings_no_results": "ไม่พบการตั้งค่า", "citadel_settings_openmicthreshold": "เกณฑ์ทริกเกอร์ไมโครโฟน", - "citadel_settings_openmicthreshold_desc": "ส่งเสียงเฉพาะเมื่อระดับอินพุตเสียงอยู่เหนือระดับนี้เท่านั้น ใช้ได้กับ \"กดเพื่อพูด\" และ \"ตรวจจับเสียง\"", - "citadel_settings_options": "ตัวเลือก", + "citadel_settings_openmicthreshold_desc": "ส่งเสียงเฉพาะเมื่อระดับอินพุตเสียง​อยู่เหนือระดับนี้เท่านั้น เกณฑ์นี้จะมีผลบังคับใช้ แม้ว่าคุณจะเปิดการใช้งานแช็ตด้วยเสียงแบบ \"ตรวจจับเสียง\" อยู่ก็ตาม", "citadel_settings_particlequality": "คุณภาพเอฟเฟกต์", "citadel_settings_particlequality_desc": "ตัดส่วนที่ไม่จำเป็นของเอฟเฟกต์ออกเพื่อให้มีประสิทธิภาพมากขึ้น ไม่ได้ใช้ในขณะนี้", "citadel_settings_particlequality_high": "สูง", "citadel_settings_particlequality_low": "ต่ำ", "citadel_settings_particlequality_med": "ปานกลาง", "citadel_settings_per_unit_hotkeys": "ปุ่มลัดเฉพาะฮีโร่", + "citadel_settings_ping_wheel_context_slot5": "ช่อง 5 ตามบริบท", "citadel_settings_ping_wheel_contextual": "ใช้ช่องวงล้อตามบริบท", "citadel_settings_ping_wheel_contextual_desc": "ช่องตามบริบทจะเปลี่ยนไประหว่างเล่นเกมตามบริบทในขณะนั้น", - "citadel_settings_pingwheeldefaults": "รีเซ็ตวงล้อชี้เตือนเป็นค่าเริ่มต้น", + "citadel_settings_ping_wheel_slot1": "ช่อง 1", + "citadel_settings_ping_wheel_slot2": "ช่อง 2", + "citadel_settings_ping_wheel_slot3": "ช่อง 3", + "citadel_settings_ping_wheel_slot4": "ช่อง 4", + "citadel_settings_ping_wheel_slot5": "ช่อง 5", + "citadel_settings_ping_wheel_slot6": "ช่อง 6", + "citadel_settings_ping_wheel_slot7": "ช่อง 7", + "citadel_settings_ping_wheel_slot8": "ช่อง 8", + "citadel_settings_pingwheeldefaults": "รีเซ็ตวงล้อสนทนาเป็นค่าเริ่มต้น", "citadel_settings_playsoundinbackground": "เล่นเสียงในพื้นหลัง", + "citadel_settings_playsoundinbackground_desc": "เลือกว่าจะให้เล่นเสียงเกมในขณะที่​โฟกัสหน้าต่างแอปพลิเคชันอื่นหรือไม่", "citadel_settings_post_bloom": "Post Process Bloom", - "citadel_settings_post_bloom_desc": "แสงล้นออกมาจากส่วนของภาพที่มีความสว่างมากกว่า เพื่อจำลองข้อบกพร่องในเลนส์กล้อง และเพื่อเป็นสัญญาณให้เห็นว่ามีความสว่างมาก

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", - "citadel_settings_quick_cast_desc": "ตัวเลือกการร่ายรวดเร็วสำหรับ {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "เปลี่ยนโหมดร่ายทันทีสำหรับสกิลฮีโร่ทั้งหมด:", - "citadel_settings_quick_cast_items_desc": "ตัวเลือกการร่ายรวดเร็วสำหรับไอเท็มกดใช้:", - "citadel_settings_quick_cast_set_success": "ตั้งค่าโหมดร่ายทันทีสำหรับทุกสกิลของฮีโร่สำเร็จแล้ว", + "citadel_settings_post_bloom_desc": "แสงล้นออกมาจากส่วนของภาพที่มีความสว่างมากกว่า เพื่อจำลองข้อบกพร่องในเลนส์กล้อง และเพื่อเป็นสัญญาณให้เห็นว่ามี​ความสว่างมาก

    ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", + "citadel_settings_quick_cast_desc": "โหมดการร่าย:", + "citadel_settings_quick_cast_global": "โหมดร่าย", + "citadel_settings_quick_cast_global_confirm": "การตั้งค่านี้จะแทนที่การตั้งค่าการร่ายรวดเร็วเฉพาะฮีโร่ที่มีอยู่ทั้งหมด รวมถึงการตั้งค่าการร่ายรวดเร็วเริ่มต้นของคุณด้วย

    คุณแน่ใจหรือไม่ว่าต้องการเปลี่ยนโหมดร่ายรวดเร็วทั่วทั้งเกม?", + "citadel_settings_quick_cast_global_desc": "ตั้งค่าโหมดร่ายสำหรับสกิลฮีโร่ทั้งหมดในเกม", + "citadel_settings_quick_cast_global_warning": "ยืนยันการเปลี่ยนแปลง", + "citadel_settings_quick_cast_items_desc": "การร่ายไอเท็มกดใช้", + "citadel_settings_quick_cast_set_success": "ตั้งค่าโหมดร่ายรวดเร็วสำหรับทุกสกิลของฮีโร่สำเร็จแล้ว", "citadel_settings_quick_cast_success": "สำเร็จ", "citadel_settings_quickcast_confirm_cast": "ยืนยันการร่าย", "citadel_settings_quickcast_confirm_cast_tooltip": "เลือกสกิลโดยการกดปุ่มสกิล จากนั้นกดปุ่มยิงเพื่อร่าย", "citadel_settings_quickcast_default": "ค่าเริ่มต้นสกิล", - "citadel_settings_quickcast_default_tooltip": "ใช้โหมดร่ายรวดเร็วตามค่าเริ่มต้นของสกิล", + "citadel_settings_quickcast_default_tooltip": "ใช้โหมดร่ายรวดเร็วตามค่าเริ่มต้นของสกิลหรือไอเท็ม", "citadel_settings_quickcast_disabled": "ร่ายรวดเร็ว", "citadel_settings_quickcast_disabled_tooltip": "เลือกสกิลในขณะที่กดปุ่มสกิล จากนั้นปล่อยปุ่มสกิลเพื่อร่าย", "citadel_settings_quickcast_enabled": "ร่ายทันที", @@ -6216,33 +9772,61 @@ "citadel_settings_render_portals": "Portal Rendering", "citadel_settings_render_system": "การเรนเดอร์", "citadel_settings_render_system_recommended": "แนะนำ", - "citadel_settings_render_system_tooltip": "เวอร์ชัน DirectX", - "citadel_settings_rendering": "การเรนเดอร์", + "citadel_settings_render_system_tooltip": "API ของกราฟิก", + "citadel_settings_rendering": "ประสิทธิภาพ", + "citadel_settings_rendering_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าคุณภาพการเรนเดอร์ของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_rendering_reset_tooltip": "คืนค่าการตั้งค่าคุณภาพการเรนเดอร์เป็นค่าเริ่มต้น", + "citadel_settings_rendering_search": "การเรนเดอร์กราฟิก", "citadel_settings_renderquality": "คุณภาพการเรนเดอร์", "citadel_settings_renderquality_desc": "อัตราส่วนการปรับขนาดต่อมิติ เพื่อใช้คำนวณความละเอียดในการเรนเดอร์ภายใน ค่าที่ต่ำลงจะเรนเดอร์ได้เร็วขึ้น ส่วนค่าที่สูงขึ้นจะเรนเดอร์ได้คมชัดกว่าโดยมีจุดผิดปกติน้อยลง", - "citadel_settings_replaykeybinds": "ปุ่มลัดเฉพาะสำหรับรีเพลย์", + "citadel_settings_replaykeybinds": "เฉพาะรีเพลย์", + "citadel_settings_replaykeybinds_reset_tooltip": "คืนค่าปุ่มลัดเฉพาะรีเพลย์เป็นค่าเริ่มต้น", + "citadel_settings_reset": "รีเซ็ต", + "citadel_settings_reset_audio_tooltip": "คืนค่าการตั้งค่าเสียงเป็นค่าเริ่มต้น", + "citadel_settings_reset_communication_tooltip": "รีเซ็ตวงล้อสนทนาและคืนค่าตัวเลือกการสื่อสารเป็นค่าเริ่มต้น", + "citadel_settings_reset_controller_tooltip": "คืนค่าการตั้งค่าสัญลักษณ์ปุ่มเป็นค่าเริ่มต้น", + "citadel_settings_reset_game_tooltip": "คืนค่าการตั้งค่าเกมเป็นค่าเริ่มต้น", "citadel_settings_reset_keybind": "รีเซ็ต", "citadel_settings_reset_keybind_tooltip": "รีเซ็ตปุ่มลัดเป็นค่าเริ่มต้น", + "citadel_settings_reset_language_tooltip": "คืนค่าการตั้งค่าภาษาเป็นค่าเริ่มต้น", + "citadel_settings_reset_video_tooltip": "ตั้งค่าจอแสดงผลให้เป็นความละเอียดแบบดั้งเดิม และคืนค่าการตั้งค่าวิดีโอเป็นค่าเริ่มต้น", "citadel_settings_resolution": "ความละเอียด", "citadel_settings_resolution_display_mode": "โหมดหน้าต่าง", "citadel_settings_resolution_size": "ความละเอียด", + "citadel_settings_rope_zipline_binding": "ปุ่มลัดไต่เชือก", "citadel_settings_screen_space_shadows": "Contact Shadows", "citadel_settings_screen_space_shadows_desc": "ไม่ได้ใช้อยู่ในขณะนี้", - "citadel_settings_secondary_language_builds": "ภาษาเพิ่มเติมในการค้นหาบิลด์", + "citadel_settings_search": "ค้นหา", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "ภาษารองสำหรับบิลด์ฮีโร่", + "citadel_settings_secondary_language_builds_desc": "บิลด์สาธารณะที่สร้างในภาษานี้จะแสดง​เพิ่มเติม​จากบิลด์ที่สร้างในภาษาหลักของคุณ", "citadel_settings_shadow_quality": "คุณภาพของเงา", - "citadel_settings_shadow_quality_desc": "คุณภาพของเงา", + "citadel_settings_shadow_quality_desc": "การตั้งค่าที่ต่ำลงจะลดคุณภาพการเรนเดอร์เงา​เพื่อปรับปรุงประสิทธิภาพให้กับระบบ​ที่มีประสิทธิภาพต่ำ", "citadel_settings_shadow_quality_high": "สูง", "citadel_settings_shadow_quality_low": "ต่ำ", "citadel_settings_shadow_quality_med": "ปานกลาง", "citadel_settings_shadow_quality_ultra": "สูงสุด", + "citadel_settings_shop": "ร้านค้า", + "citadel_settings_shop_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าร้านค้าของคุณ?", + "citadel_settings_shop_reset_tooltip": "คืนค่าการตั้งค่าร้านค้าเป็นค่าเริ่มต้น", + "citadel_settings_show_active_slot_popup": "ป็อปอัปช่องไอเท็มกดใช้", "citadel_settings_show_telemtry_settings": "แสดงการตั้งค่า HUD การวัดและส่งข้อมูลทางไกล", "citadel_settings_skill_rating": "คะแนนอันดับทักษะ", - "citadel_settings_skill_rating_notification": "แสดงการแจ้งเตือนเมื่อคะแนนอันดับของฉันเปลี่ยนแปลง", - "citadel_settings_skill_rating_post_game": "แสดงคะแนนอันดับทีมโดยเฉลี่ยหลังจบแมตช์", + "citadel_settings_skill_rating_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าคะแนนอันดับทักษะของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_skill_rating_notification": "การแจ้งเตือนการเปลี่ยนแปลง​คะแนนอันดับ", + "citadel_settings_skill_rating_notification_tip": "แสดงการแจ้งเตือน​เมื่อคะแนนอันดับทักษะ​ของคุณ​เปลี่ยนแปลง", + "citadel_settings_skill_rating_post_game": "คะแนนอันดับทีมหลังจบแมตช์", + "citadel_settings_skill_rating_post_game_tip": "แสดงคะแนนอันดับทีมโดยเฉลี่ยหลังจบแต่ละแมตช์", + "citadel_settings_skill_rating_reset_tooltip": "คืนค่าการตั้งค่าคะแนนอันดับทักษะเป็นค่าเริ่มต้น", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "โซเชียล", - "citadel_settings_sounddevice": "อุปกรณ์เสียง:", - "citadel_settings_speakerconfig": "การตั้งค่าลำโพง:", - "citadel_settings_spectatorkeybinds": "ปุ่มลัดสำหรับผู้ชม/รีเพลย์", + "citadel_settings_sounddevice": "อุปกรณ์เอาต์พุต", + "citadel_settings_sounddevice_desc": "เลือกลำโพงหรือเครื่องสวมศีรษะ​ที่คุณต้องการให้เล่นเสียงเกม", + "citadel_settings_sounddevice_search": "ลำโพง เครื่องสวมศีรษะ หูฟัง", + "citadel_settings_speakerconfig": "การตั้งค่าลำโพง", + "citadel_settings_speakerconfig_desc": "เลือกประเภทอุปกรณ์ (หูฟังหรือลำโพง) สำหรับการปรับปรุงประสิทธิภาพเอาต์พุตเสียงให้เหมาะสม", + "citadel_settings_spectatorkeybinds": "ผู้ชม/รีเพลย์", + "citadel_settings_spectatorkeybinds_reset_tooltip": "คืนค่าปุ่มลัดผู้ชม/รีเพลย์เป็นค่าเริ่มต้น", "citadel_settings_ssao": "SSAO", "citadel_settings_ssao_desc": "ประมาณการเงาสัมผัสแบบนุ่มนวลโดยใช้ข้อมูลจากพื้นที่หน้าจอ

    ผลกระทบต่อประสิทธิภาพ: ปานกลาง/สม่ำเสมอ", "citadel_settings_ssao_quality_high": "สูง", @@ -6250,39 +9834,67 @@ "citadel_settings_ssao_quality_med": "ปานกลาง", "citadel_settings_ssao_quality_off": "ปิด", "citadel_settings_ssao_quality_ultra": "สูงสุด", - "citadel_settings_steam_input": "การตั้งค่าคอนโทรลเลอร์", + "citadel_settings_steam_input": "ตัวเลือกคอนโทรลเลอร์", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, other{คอนโทรลเลอร์}}", "citadel_settings_steam_input_no_controller": "ไม่พบคอนโทรลเลอร์", - "citadel_settings_steam_input_open_configurator": "เปิดตัวกำหนดค่า Steam Input", + "citadel_settings_steam_input_open_configurator": "เปิดการตั้งค่า Steam", "citadel_settings_steam_text_filter": "การตั้งค่าตัวกรองข้อความบน Steam", + "citadel_settings_steam_text_filter_new": "เปิดการตั้งค่า Steam", + "citadel_settings_steam_text_filter_title": "ตัวกรองข้อความ", "citadel_settings_steaminput": "คอนโทรลเลอร์", "citadel_settings_streamer_mode": "โหมดสตรีมเมอร์", - "citadel_settings_streamer_mode_tooltip": "เปิดใช้ตัวเลือกนี้เพื่อซ่อนชื่อผู้เล่นในเกมและบนแดชบอร์ด ไม่ซ่อนชื่อผู้เล่นจากการ์ดโปรไฟล์", + "citadel_settings_streamer_mode_search": "ซ่อนชื่อผู้เล่น", + "citadel_settings_streamer_mode_tooltip": "เปิดใช้ตัวเลือกนี้เพื่อซ่อนชื่อผู้เล่นในเกมและ​บน​แดชบอร์ด ไม่ซ่อนชื่อผู้เล่นจากการ์ดโปรไฟล์", "citadel_settings_streamlined_mic": "เปิดไมโครโฟนต่อเนื่อง", - "citadel_settings_streamlined_mic_desc": "เปิดอุปกรณ์บันทึกเมื่อเริ่มเกมแทนที่จะเปิดตอนใช้ไมโครโฟน", - "citadel_settings_telemtry_settings_info_desc": "เปิดหน้าฝ่ายสนับสนุน HUD การวัดและส่งข้อมูลทางไกลของ Source2 เพื่ออ่านข้อมูลเพิ่มเติมเกี่ยวกับ HUD การวัดและส่งข้อมูลทางไกล", + "citadel_settings_streamlined_mic_desc": "เปิดอุปกรณ์บันทึกเสียงเมื่อเริ่มเกม​แทนที่จะเปิดตอนใช้ไมโครโฟน", + "citadel_settings_telemtry_settings_info_desc": "คลิกเพื่อเปิดหน้าฝ่ายสนับสนุน HUD การวัดและส่งข้อมูลทางไกลของ Source2 เพื่ออ่านข้อมูลเพิ่มเติมเกี่ยวกับ HUD การวัดและส่งข้อมูลทางไกล", "citadel_settings_text_filter_filtered": "เปิดการใช้งานการกรองข้อความ", "citadel_settings_texturequality": "คุณภาพลายพื้นผิว", - "citadel_settings_texturequality_desc": "การตั้งค่าที่ต่ำลงจะลดความละเอียดพื้นผิว โดยอาจช่วยปรับปรุงประสิทธิภาพของระบบระดับล่างได้", + "citadel_settings_texturequality_desc": "การตั้งค่าที่ต่ำลงจะลดความละเอียดพื้นผิว​โดยอาจช่วยปรับปรุงประสิทธิภาพ​ของระบบ​ที่มีประสิทธิภาพต่ำได้", "citadel_settings_texturequality_high": "สูง", "citadel_settings_texturequality_low": "ต่ำ", "citadel_settings_texturequality_med": "ปานกลาง", - "citadel_settings_ui_language": "ภาษา:", + "citadel_settings_ui_language": "ข้อความในเกม", + "citadel_settings_ui_language_tooltip": "ตั้งค่าภาษาหลักสำหรับ UI", "citadel_settings_upscaling": "เทคโนโลยีการอัปสเกล", "citadel_settings_upscaling_desc": "สร้างเฟรมความละเอียดสูงจากเฟรมภายในที่มีความละเอียดต่ำและเรนเดอร์ได้เร็วกว่า

    FSR2 ใช้การลดรอยหยักอิงเวลา (TAA)

    ผลกระทบต่อประสิทธิภาพ: ปานกลาง/สม่ำเสมอ", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "ไม่ใช้", "citadel_settings_usenativeresolution": "ใช้ความละเอียดแบบดั้งเดิม", "citadel_settings_video": "วิดีโอ", - "citadel_settings_videodefaults": "คืนสู่ค่าเริ่มต้น", - "citadel_settings_voice": "การตั้งค่าเสียงพูด", + "citadel_settings_video_options": "ตัวเลือก", + "citadel_settings_video_options_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตตัวเลือกวิดีโอของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_video_options_reset_tooltip": "คืนค่าตัวเลือกวิดีโอเป็นค่าเริ่มต้น", + "citadel_settings_video_search": "กราฟิก", + "citadel_settings_videodefaults": "คืนค่าเริ่มต้น", + "citadel_settings_videopreset": "คุณภาพการเรนเดอร์", + "citadel_settings_videopreset_high": "สูง", + "citadel_settings_videopreset_low": "ต่ำ", + "citadel_settings_videopreset_med": "ปานกลาง", + "citadel_settings_videopreset_ultra": "สูงสุด", + "citadel_settings_violator_new": "ใหม่", + "citadel_settings_violator_updated": "อัปเดตแล้ว", + "citadel_settings_voice": "เสียง", "citadel_settings_voice_always_sample_mic": "รับสัญญาณเสียงจากไมค์อย่างต่อเนื่อง", + "citadel_settings_voice_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าไมโครโฟนของคุณเป็นค่าเริ่มต้น?", "citadel_settings_voice_level": "ระดับเสียง", - "citadel_settings_voice_sounddevice": "อุปกรณ์อินพุตเสียง:", + "citadel_settings_voice_level_desc": "แถบนี้แสดงระดับเสียงในปัจจุบัน​ที่ไมโครโฟนของคุณตรวจพบ ใช้แถบดังกล่าวเพื่อทดสอบไมโครโฟนของคุณ​และตั้งค่าเกณฑ์ทริกเกอร์ไมโครโฟน​หากคุณต้องการ", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "คืนค่าการตั้งค่าอินพุตสำหรับการแช็ตด้วยเสียงเป็นค่าเริ่มต้น", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "อุปกรณ์อินพุต", + "citadel_settings_voice_sounddevice_desc": "เลือกไมโครโฟนที่จะใช้​สำหรับการแช็ตด้วยเสียง", + "citadel_settings_voice_sounddevice_search": "ไมโครโฟน ไมค์", "citadel_settings_voice_steam_link": "การตั้งค่าอุปกรณ์บันทึกใช้การกำหนดค่าบน การตั้งค่าเสียงพูดบน Steam", - "citadel_settings_voicevolume": "ระดับเสียงของแช็ตด้วยเสียง (ผู้เล่นคนอื่น)", + "citadel_settings_voicevolume": "แช็ตด้วยเสียง (เข้า)", "citadel_settings_voicevolume_desc": "ปรับระดับเสียงของไมโครโฟนของผู้เล่นอื่น", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "ระดับเสียง", + "citadel_settings_volume_confirm_reset": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตการตั้งค่าระดับเสียงของคุณเป็นค่าเริ่มต้น?", + "citadel_settings_volume_reset_tooltip": "คืนค่าการตั้งค่าระดับเสียงเป็นค่าเริ่มต้น", "citadel_settings_vsync": "VSync", "citadel_settings_vsync_desc": "กำจัดปัญหาภาพหน้าจอฉีกขาด แต่เพิ่มความล่าช้าของอินพุต", "citadel_settings_will_reset_tooltip": "ปุ่มลัดที่ขัดแย้งกันจะถูกล้างค่า:", @@ -6292,35 +9904,44 @@ "citadel_survey_fun_hero": "คุณรู้สึกสนุกกับฮีโร่ที่คุณเล่นในวันนี้มากน้อยเพียงใด?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "แมตช์นี้สนุกแค่ไหน?", - "citadel_switch_camera_teammate_1": "ดูการเล่นของเพื่อนร่วมทีมคนที่ 1", - "citadel_switch_camera_teammate_2": "ดูการเล่นของเพื่อนร่วมทีมคนที่ 2", - "citadel_switch_camera_teammate_3": "ดูการเล่นของเพื่อนร่วมทีมคนที่ 3", - "citadel_switch_camera_teammate_4": "ดูการเล่นของเพื่อนร่วมทีมคนที่ 4", - "citadel_switch_camera_teammate_5": "ดูการเล่นของเพื่อนร่วมทีมคนที่ 5", + "citadel_switch_camera_teammate_1": "มุมกล้องของเพื่อนร่วมทีมคนที่ 1", + "citadel_switch_camera_teammate_2": "มุมกล้องของเพื่อนร่วมทีมคนที่ 2", + "citadel_switch_camera_teammate_3": "มุมกล้องของเพื่อนร่วมทีมคนที่ 3", + "citadel_switch_camera_teammate_4": "มุมกล้องของเพื่อนร่วมทีมคนที่ 4", + "citadel_switch_camera_teammate_5": "มุมกล้องของเพื่อนร่วมทีมคนที่ 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "กำลังเทเลพอร์ตไปยังที่ซ่อน", + "citadel_trigger_teleport_sandbox": "กำลังเทเลพอร์ตไปยัง​แซนด์บ็อกซ์", "citadel_unmute_game_audio": "ยกเลิกปิดเสียงเกม", "citadel_unmute_player": "คลิกเพื่อยกเลิกปิดเสียงผู้เล่น", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Occult 45", + "citadel_weapon_hero_astro_set": "Doc's Orders", "citadel_weapon_hero_atlas_set": "Case Closed", "citadel_weapon_hero_atlas_set_desc": "บรรจุกระสุนทีละนัด สามารถขัดจังหวะได้", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Humble Pie", "citadel_weapon_hero_bebop_set_desc": "ยิงลำแสงต่อเนื่องโดยไม่มีกระสุนพุ่งออกไป", + "citadel_weapon_hero_bookworm_set": "Chapter's End", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Trade Secret", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Service With A Smile", + "citadel_weapon_hero_drifter_alt": "อาวุธอีกแบบของดริฟเตอร์", + "citadel_weapon_hero_drifter_set": "Crimson Grasp", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "The Vonnegun", + "citadel_weapon_hero_familiar_set": "Long Night", + "citadel_weapon_hero_fencer_set": "Pride of Ixia", "citadel_weapon_hero_forge_set": "Services Rendered", "citadel_weapon_hero_forge_set_desc": "เพิ่มอัตรายิงเมื่อปืนหมุนเร็วขึ้น", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Johann's Gift", "citadel_weapon_hero_gigawatt_set": "Cold Calculus", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6333,12 +9954,17 @@ "citadel_weapon_hero_kelvin_set": "Expedition's End", "citadel_weapon_hero_krill_set": "Yellow Canary", "citadel_weapon_hero_lash_set": "Tale of The Tape", - "citadel_weapon_hero_magician_set": "Legerdemain", + "citadel_weapon_hero_magician_set": "The Prestige", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promises Kept", "citadel_weapon_hero_nano_set": "Sweetest Lie", + "citadel_weapon_hero_necro_set": "The Teacher", + "citadel_weapon_hero_opera_set": "Opera Gun", + "citadel_weapon_hero_operative_set": "Umbrella Gun", "citadel_weapon_hero_orion_set": "The Mourning Comes", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Biquette", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Busted Flush", @@ -6346,18 +9972,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "The Black Sheep", + "citadel_weapon_hero_targetdummy_set": "ปืนดัมมี่", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Protector's Hand", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Civil Servant", + "citadel_weapon_hero_unicorn_set": "Carny Life", + "citadel_weapon_hero_vampirebat_set": "New Money", "citadel_weapon_hero_viper_set": "The Rattler", "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", "citadel_weapon_hero_warden_set": "Freedom's Cost", + "citadel_weapon_hero_werewolf_set": "Hair of the Dog", + "citadel_weapon_hero_werewolf_wolf_set": "Loose Muzzle", "citadel_weapon_hero_wraith_set": "The Rake", "citadel_weapon_hero_wrecker_set": "The Butcher's Hand", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Sister's Lament", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "อีราโดมินี", + "citadel_weapon_priest_crossbow_crit": "อีราโดมินี - คริติคอล", + "citadel_weapon_priest_crossbow_pure": "อีราโดมินี - โดยตรง", + "citadel_weapon_werewolf_claws": "ไลแคนคลอส์", "citadel_west_team_name": "ไพลิน", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6380,11 +10015,34 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "ลดคูลดาวน์", "cooldown_reduction_pickup_label": "ลด​คูลดาวน์", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "บอลหิมะ", + "cosmetic_item_snowball_desc": "ปาบอลหิมะใส่เพื่อนและศัตรูของคุณ ระยะทางและคุณสมบัติอื่น ๆ จะดีขึ้นเมื่อคุณสร้างความคืบหน้าในการท้าทายฉลองวันหยุดปลายปี 2025

    การปาบอลหิมะใส่เพื่อนร่วมทีมจะไม่สร้างความเสียหายและจะรีเซ็ตคูลดาวน์", + "cosmetic_item_voting_poster": "แปะโปสเตอร์", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "ค่าเข้าพัก", + "doorman_hotel_debuff": "ขณะเป็นแขก", + "doorman_hotel_duration_override_label": "เวลาเช็กเอาต์", + "doorman_hotel_duration_override_postfix": "วิ", + "doorman_hotel_duration_override_postvalue_label": "เวลาเช็กเอาต์", + "doorman_hotel_fail": "เช็กเอาต์ไม่ตรงเวลา", "double_jump_pickup/double_jump": "ความเร็วกระโดดสองครั้งและซิปไลน์​", + "drifter_blood_blast": "เรนด์", + "drifter_blood_blast_desc": "ฟาดฟันศัตรูเป็นรูปกรวยด้านหน้าของคุณ สร้าง {g:citadel_inline_attribute:'SpiritDamage'} หากศัตรูอยู่ในระยะใกล้ จะสร้าง {g:citadel_inline_attribute:'MeleeDamage'} เพิ่มเติม", + "drifter_blood_blast_header_on_close_range": "เมื่ออยู่ในระยะใกล้", + "drifter_blood_blast_t2_desc": "-7วิ คูลดาวน์", + "drifter_darkness": "อีเทอร์นัลไนต์", + "drifter_darkness_desc": "ล้อมรอบฮีโร่ศัตรูที่อยู่ใกล้เคียงด้วยความมืดมิด ทำให้พวกเขามองเห็นยูนิตอื่นได้อย่างจำกัดอย่างยิ่ง ศัตรูที่ได้รับผลกระทบจะเผยตัวให้คุณเห็นเป็นเวลาชั่วครู่ และถือว่าโดดเดี่ยว ตลอดช่วงระยะเวลานั้น

    คุณได้รับ {g:citadel_inline_attribute:'BonusSprintSpeed'}", + "drifter_darkness_t3_desc": "+2.5วิ ระยะเวลา และ +1 เป้าหมายสูงสุด", + "drifter_infinity_slash": "แชโดว์สแลช", + "drifter_last_breath": "ดีปส์เอมเบรซ", + "drifter_last_breath_desc": "ห่อหุ้มตัวคุณเองในลูกบอลน้ำที่สามารถดูดซับความเสียหายได้ก่อนที่จะแตก เมื่อลูกบอลสลายไปไม่ว่าด้วยเหตุใด ศัตรูที่อยู่ภายในระยะจะได้รับความเสียหาย", + "drifter_shadow_mark": "สตอล์กเกอร์มาร์ก", + "drifter_shadow_mark_desc": "ปล่อยเครื่องหมายที่ทำให้เป้าหมายแรกที่โดนโจมตีเลือดไหล สร้าง {g:citadel_inline_attribute:'SpiritDPS'}

    ขณะที่ศัตรูติดสถานะเลือดไหล คุณสามารถใช้ \"สตอล์กเกอร์มาร์ก\" ซ้ำอีกครั้งเพื่อเคลื่อนย้ายไปด้านหลังของศัตรูได้ในทันที", + "drifter_shadow_mark_t1_desc": "-8% ต้านทานกระสุน", + "drifter_shadow_mark_t2_desc": "-8วิ คูลดาวน์ และ +3วิ ระยะเวลา", + "drifter_shadow_mark_t3_desc": "+2% เลือดไหล และ -40% ลดการรักษา", + "drifter_shadow_mark_teleport": "ลอบโจมตี", "extra_gold_pickup/extra_gold_pickup": "เพิ่มค่าหัวในการสังหารฮีโร่ถัดไป", "extra_stamina_pickup/extra_stamina": "เพิ่มสแตมินา", "extra_stamina_pickup_label": "เพิ่มสแตมินา", @@ -6395,12 +10053,13 @@ "fathom_lurkers_ambush/immobilize": "ถูกตรึง", "fathom_lurkers_ambush/invis": "ล่องหน", "fathom_lurkers_ambush/regen": "อัตรา​ฟื้นฟู​พลังชีวิต", - "fathom_lurkers_ambush_active_desc": "ชาร์จสะสมน้ำลายเหนียวในปากที่สามารถสร้างความเสียหายและตรึงศัตรู กด 4 ค้างไว้เพื่อสะสมน้ำลาย โดยความเสียหายและระยะเวลาการตรึงจะเพิ่มขึ้นตามระยะเวลาที่คุณกดค้างไว้", - "fathom_lurkers_ambush_passive_desc": "ติดตัว: ขณะอยู่นอกการต่อสู้และไม่ถูกศัตรูมองเห็น คุณจะฟื้นฟูพลังชีวิตเป็นสัดส่วนของพลังชีวิตสูงสุดในทุกวินาที หากคุณยืนนิ่ง คุณจะเข้าสู่สถานะล่องหนตราบใดที่คุณยังคงยืนนิ่งหรืออยู่ในท่าย่อตัว และไม่ออกคำสั่งการกระทำใด ๆ ในขณะที่อยู่ในสถานะล่องหนอย่างสมบูรณ์คุณจะเป็นอมตะ", + "fathom_lurkers_ambush_active_desc": "กด 4 ค้างไว้เพื่อชาร์จสะสมน้ำลายเหนียวในปากที่สามารถสร้างความเสียหายและลดความเร็วศัตรู โดยความเสียหายและระยะเวลาลดความเร็วจะเพิ่มขึ้นตามระยะเวลาที่คุณชาร์จสะสมน้ำลายไว้
    ระยะเวลาจะลดลงครึ่งหนึ่งหากคุณไม่ได้เกาะอยู่กับผนัง", + "fathom_lurkers_ambush_passive_desc": "ติดตัว: ขณะอยู่นอกการต่อสู้และไม่ถูกศัตรูมองเห็น คุณจะฟื้นฟูพลังชีวิตเป็นสัดส่วนของพลังชีวิตสูงสุดในทุกวินาที หากคุณยืนนิ่ง คุณจะเข้าสู่สถานะล่องหนตราบใดที่คุณยังคงยืนนิ่งหรืออยู่ในท่าย่อตัว และไม่ออกคำสั่งการกระทำใด ๆ ในขณะที่อยู่ในสถานะล่องหนอย่างสมบูรณ์คุณจะเป็นอมตะ", + "fathom_lurkers_ambush_quip": "พรางตัวให้ล่องหนและพ่นน้ำลายเพื่อตรึงศัตรู", "fathom_reefdweller_harpoon": "​รีฟ​ดเวลเลอร์​ฮาร์พูน​", "fathom_reefdweller_harpoon/detach_buff": "อัตรายิง", "fathom_reefdweller_harpoon/regen": "อัตราฟื้นฟู ​รีฟ​ดเวลเลอร์​ฮาร์พูน​", - "fathom_reefdweller_harpoon_desc": "ขว้างฉมวกที่จะเกาะติดกับผนังหรือเพดาน และดึงตัวคุณเองเข้าไป โดยในขณะที่ถูกดึงเข้าไปจะทำให้ได้รับสถานะล่องหนจากสกิล ​เลิร์กเกอร์​แอมบุช​ เมื่อห้อยติดอยู่กับพื้นผิวที่ฉมวกเกาะคุณจะได้รับชาร์จเพิ่มเติม

    การร่าย ​รีฟ​ดเวลเลอร์​ฮาร์พูน​ จะไม่ทำให้การล่องหนหายไป", + "fathom_reefdweller_harpoon_desc": "ขว้างฉมวกที่จะเกาะติดกับผนังหรือเพดาน และดึงตัวคุณเองเข้าไป โดยในขณะที่ถูกดึงเข้าไปจะทำให้ได้รับสถานะล่องหนจากสกิล ​เลิร์กเกอร์​แอมบุช​ เมื่อห้อยติดอยู่กับพื้นผิวที่ฉมวกเกาะคุณจะได้รับชาร์จเพิ่มเติม

    การร่าย ​รีฟ​ดเวลเลอร์​ฮาร์พูน​ จะไม่ทำให้การล่องหนหายไป", "fathom_reefdweller_harpoon_passive_desc": "ติดตัว: ขณะที่อยู่นอกการต่อสู้และซ่อนตัวในแผนที่ย่อ ทุกวินาทีจะรักษาคุณเท่ากับส่วนหนึ่งของพลังชีวิตสูงสุดของคุณ", "fathom_reefdweller_harpoon_quip": "ขว้างฉมวกเพื่อดึงตัวคุณเองเข้าไปหาพื้นผิว", "fathom_reefdweller_harpoon_t3_desc": "หลังจากปลดออก จะได้รับอัตรายิง 30% เป็นเวลา 7วิ หรือจนกว่าคุณจะเติมกระสุน", @@ -6418,39 +10077,39 @@ "golden_idol_bonus_02": "+1 แต้มสกิล", "guardian_unit": "การ์เดียน", "guide_advanced_main_header": "ท่าพิเศษ", - "guide_advanced_parry_desc": "กด [ {s:key_parry} ] เพื่อปัดป้องการโจมตี​ประชิดของศัตรู

    ศัตรูจะถูกสตันและได้รับความเสียหาย​ประชิดเพิ่มขึ้น", + "guide_advanced_parry_desc": "กด {g:citadel_binding:'HeldItem'} เพื่อปัดป้องการโจมตี​ประชิดของศัตรู

    ศัตรูจะถูกสตันและได้รับความเสียหาย​ประชิดเพิ่มขึ้น", "guide_advanced_parry_header": "ปัดป้อง", "guide_back_to_dashboard": "กลับไปยังหน้าหลัก", - "guide_basics_abilities_desc": "กด [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] เพื่อใช้สกิลของฮีโร่ของคุณ", + "guide_basics_abilities_desc": "กด {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} เพื่อใช้สกิลของฮีโร่ของคุณ", "guide_basics_abilities_header": "สกิล", - "guide_basics_aim_desc": "กด [ {s:iv_attack2} ] ค้างเพื่อซูมเข้าด้วยอาวุธของคุณ", + "guide_basics_aim_desc": "กด {g:citadel_binding:'ADS'} ค้างไว้เพื่อซูมเข้าด้วยอาวุธของคุณ", "guide_basics_aim_header": "ซูม", "guide_basics_main_header": "การควบคุมพื้นฐาน", - "guide_basics_melee_desc": "กด [ {s:key_weapon_1} ] เพื่อโจมตีอย่างรวดเร็ว กด [ {s:key_weapon_1} ] ค้างไว้เพื่อชาร์จโจมตีอย่างทรงพลัง", + "guide_basics_melee_desc": "กด {g:citadel_binding:'AbilityMelee'} เพื่อโจมตีอย่างรวดเร็ว กด {g:citadel_binding:'AbilityMelee'} ค้างไว้เพื่อชาร์จโจมตีอย่างทรงพลัง", "guide_basics_melee_header": "โจมตี​ประชิด", - "guide_basics_reload_desc": "กด [ {s:key_reload} ] เพื่อเติมกระสุนให้อาวุธของคุณ การกระทำบางอย่าง เช่น การโจมตีระยะประชิด จะหยุดการเติมกระสุนไว้ชั่วคราว", + "guide_basics_reload_desc": "กด {g:citadel_binding:'Reload'} เพื่อเติมกระสุนให้อาวุธของคุณ การกระทำบางอย่าง เช่น การโจมตีระยะประชิด จะหยุดการเติมกระสุนไว้ชั่วคราว", "guide_basics_reload_header": "เติมกระสุน", - "guide_basics_shoot_desc": "กด [ {s:iv_attack} ] เพื่อยิง

    ความเสียหายปืนจะลดลงในระยะไกลขึ้น", + "guide_basics_shoot_desc": "กด {g:citadel_binding:'Attack'} เพื่อยิง

    ความเสียหายปืนจะลดลงในระยะไกลขึ้น", "guide_basics_shoot_header": "ยิง", "guide_get_started_title": "เริ่มต้น", - "guide_movement_airdash_desc": "ขณะลอย​อยู่กลางอากาศ พุ่งตัวเพื่อพุ่งกลางอากาศ

    ต้องใช้สแตมินา", + "guide_movement_airdash_desc": "ขณะลอย​อยู่กลางอากาศ กด {g:citadel_binding:'Roll'} เพื่อพุ่งกลางอากาศ

    ต้องใช้สแตมินา", "guide_movement_airdash_header": "พุ่งกลางอากาศ", - "guide_movement_crouch_desc": "กด [ {s:key_duck} ] เพื่อย่อตัว", + "guide_movement_crouch_desc": "กด {g:citadel_binding:'Crouch'} ค้างไว้เพื่อย่อตัว", "guide_movement_crouch_header": "ย่อตัว", - "guide_movement_dodge_desc": "ขณะเคลื่อนที่ กด [ {s:key_innate_1} ] เพื่อพุ่งตัว

    ต้องใช้สแตมินา", + "guide_movement_dodge_desc": "ขณะเคลื่อนที่ กด {g:citadel_binding:'Roll'} เพื่อพุ่งตัว

    ต้องใช้สแตมินา", "guide_movement_dodge_header": "พุ่งตัว", "guide_movement_dodge_jump_desc": "ผสมผสานการพุ่งตัวกับการกระโดดในจังหวะที่เหมาะสมเพื่อพุ่งตัวกระโดด

    ต้องใช้สแตมินา", "guide_movement_dodge_jump_header": "พุ่งตัวกระโดด", - "guide_movement_double_jump_desc": "กด [ {s:in_mantle} ] ที่จุดสูงสุดของการกระโดดเพื่อกระโดด 2 ครั้ง

    ท่าพิเศษ เช่น การกระโดด 2 ครั้ง จะใช้แถบสแตมินาซึ่งอยู่ถัดจากตัวชี้เป้าของคุณ", + "guide_movement_double_jump_desc": "กด {g:citadel_binding:'Mantle'} ขณะอยู่กลางอากาศเพื่อกระโดด 2 ครั้ง

    ท่าพิเศษ เช่น การกระโดด 2 ครั้ง จะใช้แถบสแตมินาซึ่งอยู่ใต้ตัวชี้เป้าของคุณ", "guide_movement_double_jump_header": "กระโดดสองครั้ง", - "guide_movement_jump_desc": "กด [ {s:in_mantle} ] เพื่อกระโดด", + "guide_movement_jump_desc": "กด {g:citadel_binding:'Mantle'} เพื่อกระโดด", "guide_movement_jump_header": "กระโดด", - "guide_movement_mantle_desc": "กด [ {s:in_mantle} ] ค้างไว้เมื่ออยู่ใกล้กำแพง เพื่อปีนขึ้น", + "guide_movement_mantle_desc": "กด {g:citadel_binding:'Mantle'} ค้างไว้เมื่ออยู่ใกล้กำแพง เพื่อปีนขึ้น", "guide_movement_mantle_header": "ปีนป่าย", - "guide_movement_slide_desc": "กด [ {s:key_duck} ] ค้างไว้เพื่อไถลตัวขณะวิ่งลงทางลาดหรือเคลื่อนที่ด้วยความเร็วสูง", + "guide_movement_slide_desc": "กด {g:citadel_binding:'Crouch'} ค้างไว้เพื่อไถลตัวขณะวิ่งลงทางลาดหรือเคลื่อนที่ด้วยความเร็วสูง", "guide_movement_slide_header": "สไลด์", - "guide_movement_zipline_desc": "กด [ {s:in_mantle} ] ค้างไว้เพื่อขึ้นโหนรางลำเลียง

    คุณสามารถกระโดดลงได้โดยกด [ {s:in_mantle} ]", - "guide_movement_zipline_header": "รางลำเลียง", + "guide_movement_zipline_desc": "กด {g:citadel_binding:'Zipline'} ค้างไว้เพื่อขึ้นโหนราง

    คุณสามารถกระโดดลงได้โดยกด {g:citadel_binding:'Mantle'}", + "guide_movement_zipline_header": "ซิปไลน์", "guide_neutrals_desc": "สัตว์ประหลาดนิวทรัลมากมายจะซุ่มตัวอยู่ทั่วแผนที่ สังหารพวกมันเพื่อรับโซลส์

    บางครั้งสัตว์ประหลาดที่แข็งแกร่งจะปรากฏขึ้นกลางแผนที่… การทำลายสัตว์ประหลาดตัวนี้จะทำให้ทีมของคุณมีพลังเพิ่มขึ้นมาก", "guide_neutrals_header": "นิวทรัล", "guide_outro_main_header": "ไฮไลต์", @@ -6465,7 +10124,7 @@ "guide_the_map_guardians_desc": "การ์เดียนเป็นแนวป้องกันด่านแรกในแต่ละเลน การโจมตีของการ์เดียนรุนแรงมาก ดังนั้นจึงควรบุกเข้าไปพร้อม ๆ กับทรูปเปอร์ของคุณ", "guide_the_map_guardians_header": "การ์เดียน", "guide_the_map_header": "ภาพรวม", - "guide_the_map_lanes_desc": "คุณจะเห็นเส้นทาง 4 เลน โดยที่แต่ละเลนมีรางลำเลียงที่ผู้เล่นสามารถโหนเพื่อเคลื่อนที่ได้​อย่าง​รวดเร็ว", + "guide_the_map_lanes_desc": "คุณจะเห็นเส้นทาง 3 เลน โดยแต่ละเลนมีซิปไลน์ที่ผู้เล่นสามารถโหนเพื่อให้เคลื่อนที่ได้​อย่าง​รวดเร็ว", "guide_the_map_lanes_header": "เลน", "guide_the_map_main_header": "ภาพรวม", "guide_the_map_midboss_desc": "บอสนิวทรัลที่ทรงพลังจะอยู่ตรงกลางแผนที่ ทีมที่สังหารบอสตัวนั้นได้จะเกิดใหม่ทันทีเมื่อตนเองตายในครั้งต่อไป", @@ -6474,7 +10133,7 @@ "guide_the_map_troopers_header": "ทรูปเปอร์", "guide_the_map_walkers_desc": "ส่วนพวกวอล์กเกอร์จะอยู่ลึกเข้าไปในเลนและมีกลเม็ด​การป้องกัน​ที่​หลากหลาย", "guide_the_map_walkers_header": "วอล์กเกอร์", - "guide_the_map_welcome_desc": "ยินดีต้อนรับสู่ The Cursed Apple หากทีมของคุณต้องการที่จะก้าวสู่ชัยชนะ คุณจะต้องใช้ทั้งปืนและพลังเหนือธรรมชาติเพื่อโจมตีฐานของศัตรู", + "guide_the_map_welcome_desc": "ยินดีต้อนรับสู่นครเดอะ​เคิร์ส​แอปเปิล หากทีมของคุณต้องการที่จะก้าวสู่ชัยชนะ คุณจะต้องใช้ทั้งปืนและพลังเหนือธรรมชาติเพื่อโจมตีฐานของศัตรู", "guide_the_map_welcome_header": "บทนำ", "guide_the_map_welcome_sub_header": "บทนำ", "guide_upgrades_buy_mods_desc": "ไอเท็มสามารถปรับเปลี่ยนหลายสิ่งหลายอย่างได้ เช่น จำนวนกระสุน ความเสียหาย​ประชิด หรืออัตรา​ฟื้นฟู​พลังชีวิต ไอเท็มที่เพิ่มพลังวิญญาณจะเพิ่มประสิทธิภาพให้สกิลของคุณ

    มีแท็บไอเท็มแนะนำซึ่งมีตัวเลือกที่คัดสรรมาเป็นอย่างดีสำหรับฮีโร่แต่ละตัว", @@ -6483,14 +10142,14 @@ "guide_upgrades_deny_header": "การขโมยโซลส์", "guide_upgrades_going_home_desc": "เมื่อคุณมีโซลส์ที่จะใช้ ให้กลับไปที่ฐานเพื่อรักษาและซื้อไอเท็มทรงพลังที่จะช่วยเพิ่มค่าสถานะของคุณและมอบสกิลเพิ่มเติม

    นอกจากนี้ยังมีร้านค้าตั้งอยู่ถัดจากการ์เดียนแต่ละตัว ซึ่งจะเปิดให้บริการจนกว่าการ์เดียนจะถูกทำลาย", "guide_upgrades_going_home_header": "ร้านค้า", - "guide_upgrades_killing_guardians_desc": "เมื่อคุณเก็บโซลส์ คุณก็จะได้รับแต้มสกิล (AP) ด้วยเช่นกัน

    คุณสามารถใช้แต้มเหล่านี้เพื่ออัปเกรดสกิลของคุณได้โดยกดปุ่ม [TAB] ค้างไว้", + "guide_upgrades_killing_guardians_desc": "เมื่อคุณเก็บโซลส์ คุณก็จะได้รับแต้มสกิล (AP) ด้วยเช่นกัน

    คุณสามารถใช้แต้มเหล่านี้เพื่ออัปเกรดสกิลของคุณได้โดยกดปุ่ม {g:citadel_binding:'Scoreboard'} ค้างไว้", "guide_upgrades_killing_guardians_header": "แต้มสกิล", "guide_upgrades_last_hit_desc": "รับโซลส์จากการสังหารทรูปเปอร์และผู้เล่น คุณยังสามารถรับโซลส์ได้จากการสังหารนิวทรัลที่พบอยู่ทั่วแผนที่

    โซลส์จะถูกแบ่งปันกันในหมู่เพื่อนร่วมทีมที่อยู่ใกล้เคียง", "guide_upgrades_last_hit_header": "โซลส์", "guide_upgrades_main_header": "การรับพลัง", "guide_upgrades_upgrade_abilities_desc": "ใช้แต้มสกิลเพื่ออัปเกรดสกิลของคุณ

    สกิลมีการอัปเกรดสามระดับ", "guide_upgrades_upgrade_abilities_header": "อัปเกรดสกิล", - "guide_upgrades_yellow_orbs_desc": "เมื่อคุณโจมตีปลิดชีพ โซลส์จะปรากฏขึ้นเพิ่มเติม

    คุณสามารถเก็บโซลส์เหล่านี้ได้ด้วยการยิงลูกแก้วสีเขียว หรือปล่อยให้ลอยหายไป", + "guide_upgrades_yellow_orbs_desc": "เมื่อศัตรูตาย โซลส์จะปรากฏขึ้นเพิ่มเติม

    คุณสามารถเก็บโซลส์เหล่านี้ได้ด้วยการยิงลูกแก้วสีเขียว หรือปล่อยให้ลอยหายไป", "guide_upgrades_yellow_orbs_header": "การเก็บโซลส์", "gun_powerup_pickup": "ปืนดีขึ้น", "gunslinger_demonMark": "Infernal Brand", @@ -6509,216 +10168,550 @@ "headed_this_way": "มุ่งหน้าไปทางนี้", "headed_to_blue": "{s:param_1} มุ่งหน้า​ไปเลนน้ำเงิน", "headed_to_green": "{s:param_1} มุ่งหน้า​ไปเลนเขียว", - "headed_to_purple": "{s:param_1} มุ่งหน้า​ไปเลนม่วง", + "headed_to_purple": "{s:param_1} มุ่งหน้า​ไปเลนเขียว", "headed_to_yellow": "{s:param_1} มุ่งหน้า​ไปเลนเหลือง", "health_regen_pickup/small_health_regen": "อัตรา​ฟื้นฟู​พลังชีวิตเพิ่มขึ้น", "health_regen_pickup_label": "รักษา", - "hero_akimbo": "Akimbo", + "hero_akimbo": "อาคิมโบ", + "hero_akimbo:n": "อาคิมโบ", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", - "hero_apocalypse": "Apocalypse", - "hero_architect": "Architect", - "hero_assassin": "Assassin", + "hero_akimbo_search": "อาคิมโบ", + "hero_akimbo_search:n": "อาคิมโบ", + "hero_apocalypse": "อะโพคาลิปส์", + "hero_apocalypse:n": "อะโพคาลิปส์", + "hero_apocalypse_search": "อะโพคาลิปส์", + "hero_apocalypse_search:n": "อะโพคาลิปส์", + "hero_architect": "อาร์คิเทค", + "hero_architect:n": "อาร์คิเทค", + "hero_architect_search": "อาร์คิเทค", + "hero_architect_search:n": "อาร์คิเทค", + "hero_assassin": "​อัสแซสซิน", + "hero_assassin:n": "​อัสแซสซิน", + "hero_assassin_search": "​อัสแซสซิน", + "hero_assassin_search:n": "​อัสแซสซิน", "hero_astro": "ฮอลลิเดย์", - "hero_astro_lore": "คนจำนวนมากหมดเวลาทั้งชีวิตไปกับการฝันที่จะย้ายไปยังนครนิวยอร์ก แต่ ฮอลลิเดย์ ไม่ใช่หนึ่งในนั้น เธอพึงพอใจกับการเป็นนายอำเภอในเมืองเล็ก ๆ แห่งหนึ่ง และสนุกกับงานของเธอเพราะครั้งเดียวที่เธอต้องใช้ปืนคือตอนยิงอวดฝีมือในงานเทศกาลประจำอำเภอเท่านั้น... แต่แล้วคดีฆาตกรรมก็ประดังเข้ามา\"n\"nโหดร้ายและไร้มนุษยธรรม ศพที่เผยให้เห็นซี่โครง... เครื่องในถูกฉีกเป็นชิ้น ๆ ราวกับโดนนกจิก ฮอลลิเดย์ ออกตามล่าหาตัวฆาตกร ซึ่งเป็นนักดนตรีพื้นบ้านพเนจรที่นักข่าวขนานนามให้ว่า \"คีตกวี\" แต่เมื่อเธอเผชิญหน้ากับมันจริง ๆ ร่างของฆาตกรรายนี้ก็ระเบิดกลายเป็นฝูงอีกาและบินหนีไป\"n\"nนั่นเป็น 6 เดือนที่แล้ว และแม้ว่าการฆาตกรรมในอิลลินอยส์ตอนกลางได้หยุดลงแล้ว แต่งานสืบสวนของ ฮอลลิเดย์ หาหยุดไม่ เธอเชื่อว่า \"คีตกวี\" คนนั้นกำลังเดินทางไปนิวยอร์ก และเมื่อเธอพบเขาอีกครั้ง เธอก็จะสังหารเจ้าฆาตรกรใจโฉดให้ได้", - "hero_astro_playstyle": "ฮอลลิเดย์ อาศัยทักษะของเธอในฐานะมือปืน โดยสามารถกระเด้งลอยขึ้นกลางอากาศขณะยิง ฝีมือเล็งที่แม่นยำช่วยให้เธอสร้างความเสียหายได้มหันต์ เธอใช้ทักษะการเคลื่อนไหวเพื่อแยกสังหารศัตรูหรือไล่ทันศัตรูที่ถอยหนีไปอย่างเร่งรีบ", + "hero_astro:n": "ฮอลลิเดย์", + "hero_astro_lore": "คนจำนวนมากหมดเวลาทั้งชีวิตไปกับการฝันที่จะย้ายไปยังนครนิวยอร์ก แต่ ฮอลลิเดย์ ไม่ใช่หนึ่งในนั้น เธอพึงพอใจกับการเป็นนายอำเภอในเมืองเล็ก ๆ แห่งหนึ่ง และสนุกกับงานของเธอเพราะครั้งเดียวที่เธอต้องใช้ปืนคือตอนยิงอวดฝีมือในงานเทศกาลประจำอำเภอเท่านั้น... แต่แล้วคดีฆาตกรรมก็ประดังเข้ามา

    โหดร้ายและไร้มนุษยธรรม ศพที่เผยให้เห็นซี่โครง... เครื่องในถูกฉีกเป็นชิ้น ๆ ราวกับโดนนกจิก ฮอลลิเดย์ ออกตามล่าหาตัวฆาตกร ซึ่งเป็นนักดนตรีพื้นบ้านพเนจรที่นักข่าวขนานนามให้ว่า \"คีตกวี\" แต่เมื่อเธอเผชิญหน้ากับมันจริง ๆ ร่างของฆาตกรรายนี้ก็ระเบิดกลายเป็นฝูงอีกาและบินหนีไป

    นั่นเป็น 6 เดือนที่แล้ว และแม้ว่าการฆาตกรรมในอิลลินอยส์ตอนกลางได้หยุดลงแล้ว แต่งานสืบสวนของ ฮอลลิเดย์ หาหยุดไม่ เธอเชื่อว่า \"คีตกวี\" คนนั้นกำลังเดินทางไปนิวยอร์ก และเมื่อเธอพบเขาอีกครั้ง เธอก็จะสังหารเจ้าฆาตรกรใจโฉดให้ได้", + "hero_astro_playstyle": "ฮอลลิเดย์อาศัยทักษะของเธอในฐานะมือปืน โดยสามารถกระเด้งลอยขึ้นกลางอากาศขณะยิง ฝีมือเล็งที่แม่นยำช่วยให้เธอสร้างความเสียหายได้มหันต์ เธอใช้ทักษะการเคลื่อนไหวเพื่อแยกสังหารศัตรูหรือไล่ทันศัตรูที่ถอยหนีไปอย่างเร่งรีบ", "hero_astro_role": "กระโดดเด้งไปมาโชว์ลีลาการยิงสุดพิสดาร", + "hero_astro_search": "ฮอลลิเดย์", + "hero_astro_search:n": "ฮอลลิเดย์", "hero_atlas": "เอบรัมส์", - "hero_atlas_lore": "นักสืบ เอบรัมส์ เป็นคนทำงานหนัก หัวแข็ง และคอทองแดง เขาเป็นดาวเด่นดวงหนึ่งในแวดวงนักสืบของนครนิวยอร์กมานานหลายปี เอบรัมส์ ไม่เพียงแค่รับทุกคดีที่ส่งมาถึงโต๊ะทำงานของเขาเท่านั้น... แต่เขาไขคดีเหล่านั้นจนสำเร็จ ไม่ว่าจะเป็นคดีขโมยงานศิลปะ คดีคนหาย เรื่อยไปถึงคดีฆาตกรรมตามพิธีกรรม\"n\"nแต่วันเวลาที่เขาต้องคอยแอบติดตามคู่สมรสที่นอกใจกันได้สิ้นสุดลงในวันที่เขาเปิดประตูห้องทำงานเข้าไปพบหนังสือ The Tome วางอยู่บนโต๊ะของเขานั่นแหละ\"n\"nทว่าไม่มีคำชี้แจงใด ๆ แนบไว้กับหนังสือเล่มนั้น ยกเว้นบันทึกสั้น ๆ ที่เขียนด้วยเลือดสีนิลว่า \"อย่าให้ตกไปอยู่ในมือพวกนั้น\" เอบรัมส์ ยังนึกไม่ออกว่าหนังสือเล่มนั้นมาจากไหน แต่พอบ้านของเขาโดนงัด ห้องทำงานของเขาโดนรื้อกระจุยถึง 3 หน และรถของเขาถูกวางระเบิดเพลิง เขาก็อยากมีส่วนร่วมในการหาคำตอบว่าเกิดอะไรขึ้นกันแน่", + "hero_atlas:n": "เอบรัมส์", + "hero_atlas_lore": "นักสืบ เอบรัมส์ เป็นคนทำงานหนัก หัวแข็ง และคอทองแดง เขาเป็นดาวเด่นดวงหนึ่งในแวดวงนักสืบของนครนิวยอร์กมานานหลายปี เอบรัมส์ ไม่เพียงแค่รับทุกคดีที่ส่งมาถึงโต๊ะทำงานของเขาเท่านั้น... แต่เขาไขคดีเหล่านั้นจนสำเร็จ ไม่ว่าจะเป็นคดีขโมยงานศิลปะ คดีคนหาย เรื่อยไปถึงคดีฆาตกรรมตามพิธีกรรม

    แต่วันเวลาที่เขาต้องคอยแอบติดตามคู่สมรสที่นอกใจกันได้สิ้นสุดลงในวันที่เขาเปิดประตูห้องทำงานเข้าไปพบหนังสือ The Tome วางอยู่บนโต๊ะของเขานั่นแหละ

    ทว่าไม่มีคำชี้แจงใด ๆ แนบไว้กับหนังสือเล่มนั้น ยกเว้นบันทึกสั้น ๆ ที่เขียนด้วยเลือดสีนิลว่า \"อย่าให้ตกไปอยู่ในมือพวกนั้น\" เอบรัมส์ ยังนึกไม่ออกว่าหนังสือเล่มนั้นมาจากไหน แต่พอบ้านของเขาโดนงัด ห้องทำงานของเขาโดนรื้อกระจุยถึง 3 หน และรถของเขาถูกวางระเบิดเพลิง เขาก็อยากมีส่วนร่วมในการหาคำตอบว่าเกิดอะไรขึ้นกันแน่", "hero_atlas_playstyle": "เอบรัมส์ แข็งแกร่งบึกบึนและทนทานพอที่จะเป็นแนวหน้าได้ มักวิ่งฝ่าเข้าไปกลางวงล้อมให้ศัตรูต้องวิ่งหนีกัน​กระเจิดกระเจิง หากโดนศัตรูสาดกระสุนใส่ เพื่อนร่วมทีมในแนวหลังของเขาก็สามารถสร้างความเสียหาย​ให้ศัตรูได้โดยไม่ต้องกังวลใจ", "hero_atlas_role": "พุ่งเข้าโจมตีระยะประชิด", - "hero_ballista": "Ballista", + "hero_atlas_search": "เอบรัมส์", + "hero_atlas_search:n": "เอบรัมส์", + "hero_ballista": "บัลลิสตา", + "hero_ballista:n": "บัลลิสตา", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "บัลลิสตา", + "hero_ballista_search:n": "บัลลิสตา", "hero_bebop": "บีบ็อป", + "hero_bebop:n": "บีบ็อป", "hero_bebop_lore": "บีบ็อป เกิดมาจากการหล่อหลอมด้วยน้ำมือของคนงานหญิงหม้ายในป่าช้ารถ เขาไม่ใช่แค่คนงานเก็บเศษเหล็กธรรมดา ๆ... แต่เป็นลูกชายที่เธอมิอาจมีได้ด้วยตัวเอง ทั้งสองช่วยกันทำงานในโรงเก็บเหล็กเวลากลางวัน และฟังเพลงแจ๊สในตอนกลางคืน ถือเป็นกิจวัตรที่คาดเดาได้ ถ้าไม่คิดว่าเป็นกิจวัตรที่น่ารื่นรมย์ แต่ตอนนี้ ผู้สร้าง บีบ็อป ล้มป่วยลง และแม้ว่า Miss Shelly จะไม่เห็นด้วยกับกิจกรรมที่ บีบ็อป ทำในตอนกลางคืนเพื่อจ่ายค่าหยูกยา แต่เมื่อเธอไม่รู้ ก็ย่อมไม่เป็นภัยต่อเธอ", "hero_bebop_playstyle": "บีบ็อป สามารถผสมผสานสกิลของเขาเข้าด้วยกันได้หลายแบบ ไม่ว่าจะเปลี่ยนแปลงตำแหน่งของศัตรู ช่วยชีวิตเพื่อนร่วมทีม หรือสร้างความเสียหายอย่างรุนแรง เมื่อสถานการณ์เรียกหา เลเซอร์ยักษ์ของเขาก็ยังคงช่วยแก้ปัญหาต่าง ๆ ได้มากมาย", "hero_bebop_role": "ลากศัตรูมาจัดการด้วยคอมโบหมัด", - "hero_bomber": "Bomber", - "hero_cadence": "Cadence", + "hero_bebop_search": "บีบ็อป", + "hero_bebop_search:n": "บีบ็อป", + "hero_bebop_sort": "บีบ็อป", + "hero_bebop_sort:n": "บีบ็อป", + "hero_boho": "โบโฮ", + "hero_boho:n": "โบโฮ", + "hero_boho_search": "โบโฮ", + "hero_boho_search:n": "โบโฮ", + "hero_bomber": "บอมเบอร์", + "hero_bomber:n": "บอมเบอร์", + "hero_bomber_search": "บอมเบอร์", + "hero_bomber_search:n": "บอมเบอร์", + "hero_bookworm": "เพจ", + "hero_bookworm:n": "เพจ", + "hero_bookworm_lore": "\"เพจ\" ลูกสาวของพ่อค้าหนังสือหายาก เติบโตขึ้นในบ้านอันเปี่ยมรักที่ให้ความสำคัญกับความเมตตา เวทมนตร์ และการบอกเล่าเรื่องราว แต่ในขณะที่เพจซึมซับค่านิยมของบุพการีได้อย่างเป็นธรรมชาติ \"ไบรซ์\" น้องชายของเธอกลับไม่เป็นเช่นนั้น

    ไบรซ์ในสมัยเป็นวัยรุ่นหัวขบถนั้นไม่เพียงแต่ชิงชังท่าทีอันหวานเลี่ยนของครอบครัว แต่ยังรวมถึงการที่บุพการีปฏิเสธไม่ให้เขายุ่งเกี่ยวกับศาสตร์เวทมนตร์ที่เห็นว่าอันตรายเกินไป... เพจพยายามทุกวิถีทางที่เธอคิดได้เพื่อไม่ให้เขาก่อปัญหาและเช่นเดียวกับวัยรุ่นส่วนใหญ่ ยิ่งพี่สาวพยายามบอกว่าสิ่งใดดีที่สุดสำหรับเขา เขาก็ยิ่งตีตัวออกห่าง

    เพจไม่รู้ว่าฟอร์ตทำอะไรลงไปถึงได้ถูกไล่ออกจากบ้าน...เธอรู้เพียงแค่ว่าในวันที่เธอกลับจากห้องสมุด ก็พบว่าน้องชายหายตัวไปและพ่อแม่ที่กำลังร่ำไห้

    วันแล้ววันเล่าผ่านไปเป็นสัปดาห์ จากสัปดาห์เป็นเดือน และจากเดือนก็ล่วงเลยไปเป็นปี เพจเติบโตขึ้นเป็นนักอักษรเวทผู้เปี่ยมพรสวรรค์ หาเลี้ยงชีพด้วยการเป็นนักเล่าเรื่องตามห้องสมุดต่าง ๆ ทั่วทั้งห้าเขตปกครอง แต่แม้ว่าบุพการีจะยังคงปิดปากเงียบเกี่ยวกับเรื่องของไบรซ์ ความปรารถนาอย่างแรงกล้าของเพจที่อยากจะตามหาน้องชายกลับคืนมามีแต่จะเพิ่มพูนมากขึ้น เธอจะต้องค้นให้พบให้ได้ว่าเกิดอะไรขึ้นกับน้องชาย... และไม่ว่าจะเป็นมนุษย์หรือทวยเทพหน้าไหนก็ไม่อาจขัดขวางเธอได้", + "hero_bookworm_search": "เพจ", + "hero_bookworm_search:n": "เพจ", + "hero_cadence": "เคเดนซ์", + "hero_cadence:n": "เคเดนซ์", + "hero_cadence_search": "เคเดนซ์", + "hero_cadence_search:n": "เคเดนซ์", "hero_chrono": "พาราด็อกซ์", - "hero_chrono_lore": "พาราด็อกซ์ เป็นทั้งความขัดแย้งแห่งกาลเวลาและชื่อของกิลด์กองโจรที่ฉาวโฉ่... กิลด์ที่ภูมิใจกับตนเองที่กระทำการโจรกรรมอันซับซ้อนโดยมุ่งเป้าไปที่บุคคลและสถาบันที่แตะต้องไม่ได้มากที่สุด พาราด็อกซ์ ทำอะไรกับวัตถุโบราณนับไม่ถ้วน ความลับของรัฐ และผลพิสูจน์ความเป็นพ่อลูกของคนดังที่พวกตนขโมยมาน่ะเหรอ? ก็นำไปจัดแสดงในพิพิธภัณฑ์ชั่วคราวไง เพื่อแสดงให้โลกรู้ว่าไม่มีใครหลุดรอดพ้นเงื้อมมือของ พาราด็อกซ์ ไปได้\"n\"nสมาชิกแต่ละคนของ พาราด็อกซ์ สวมหน้ากากและใช้ชื่อของกิลด์ พวกนี้อยู่ทุกที่ และไม่มีทางรู้ว่าเป็นใครบ้าง และถ้าพวกนี้ต้องการอะไร ก็ไม่มีใครขวางทางได้", + "hero_chrono:n": "พาราด็อกซ์", + "hero_chrono_lore": "พาราด็อกซ์ เป็นทั้งความขัดแย้งแห่งกาลเวลาและชื่อของกิลด์กองโจรที่ฉาวโฉ่... กิลด์ที่ภูมิใจกับตนเองที่กระทำการโจรกรรมอันซับซ้อนโดยมุ่งเป้าไปที่บุคคลและสถาบันที่แตะต้องไม่ได้มากที่สุด พาราด็อกซ์ ทำอะไรกับวัตถุโบราณนับไม่ถ้วน ความลับของรัฐ และผลพิสูจน์ความเป็นพ่อลูกของคนดังที่พวกตนขโมยมาน่ะเหรอ? ก็นำไปจัดแสดงในพิพิธภัณฑ์ชั่วคราวไง เพื่อแสดงให้โลกรู้ว่าไม่มีใครหลุดรอดพ้นเงื้อมมือของ พาราด็อกซ์ ไปได้

    สมาชิกแต่ละคนของ พาราด็อกซ์ สวมหน้ากากและใช้ชื่อของกิลด์ พวกนี้อยู่ทุกที่ และไม่มีทางรู้ว่าเป็นใครบ้าง และถ้าพวกนี้ต้องการอะไร ก็ไม่มีใครขวางทางได้", "hero_chrono_playstyle": "พาราด็อกซ์ มีความสามารถในการควบคุมเวลา จึงเอาชนะศัตรูในการต่อสู้แบบตัวต่อตัวได้ โดยสลับตำแหน่งด้วยเวลาเหมาะสมเพื่อส่งศัตรูไปยัง ​พัลส์​เกรเนด​ ที่รอระเบิดอยู่แล้ว หรือในกำแพงของเธอ หรือไปตกอยู่ท่ามกลางวงล้อมเพื่อนร่วมทีมของเธอ", "hero_chrono_role": "บงการปริภูมิและกาลเวลา", - "hero_clawdril": "Clawdril", - "hero_coldmetal": "Cold Metal", - "hero_cowboy": "Cowboy", - "hero_demoman": "Demolitions Expert", - "hero_duo": "Duo", + "hero_chrono_search": "พาราด็อกซ์", + "hero_chrono_search:n": "พาราด็อกซ์", + "hero_clawdril": "คลอว์ดริล", + "hero_clawdril:n": "คลอว์ดริล", + "hero_clawdril_search": "คลอว์ดริล", + "hero_clawdril_search:n": "คลอว์ดริล", + "hero_coldmetal": "โคลด์เมทัล", + "hero_coldmetal:n": "โคลด์เมทัล", + "hero_coldmetal_search": "โคลด์เมทัล", + "hero_coldmetal_search:n": "โคลด์เมทัล", + "hero_cowboy": "คาวบอย", + "hero_cowboy:n": "คาวบอย", + "hero_cowboy_search": "คาวบอย", + "hero_cowboy_search:n": "คาวบอย", + "hero_demoman": "เดโมลิชันเอ็กซ์เปิร์ต", + "hero_demoman:n": "เดโมลิชันเอ็กซ์เปิร์ต", + "hero_demoman_search": "เดโมลิชันเอ็กซ์เปิร์ต", + "hero_demoman_search:n": "เดโมลิชันเอ็กซ์เปิร์ต", + "hero_doorman": "ดอร์แมน", + "hero_doorman:n": "ดอร์แมน", + "hero_doorman_lore": "เขาคือบุรุษผู้ดี สุภาพอ่อนน้อม แต่พนักงานเปิดประตูผู้ถ่อมตนแห่งโรงแรมเดอะบารอเนสผู้นี้มีความซับซ้อนมากกว่าที่ตาเห็น

    แม้ว่าเดิมที \"เดอะดอร์แมน\" วางแผนว่าจะสัมผัสประสบการณ์ชีวิตในภพภูมินี้แค่สองสามสัปดาห์ แต่เขากลับค้นพบในฉับพลันว่าอุตสาหกรรมการให้บริการในนครนิวยอร์กเป็นวิธีอันดีเลิศที่ช่วยให้มองเห็นสารพันความปรารถนาอันแปลกประหลาดที่สร้างความพึงพอใจให้แก่มนุษย์ได้", + "hero_doorman_search": "ดอร์แมน", + "hero_doorman_search:n": "ดอร์แมน", + "hero_doorman_sort": "ดอร์แมน", + "hero_doorman_sort:n": "ดอร์แมน", + "hero_drifter": "ดริฟเตอร์", + "hero_drifter:n": "ดริฟเตอร์", + "hero_drifter_lore": "แวมไพร์โบราณผู้ร่อนเร่ไปทั่วแคว้นแดนอเมริกา อสุรกายนิรนามที่รู้จักกันในชื่อ \"ดริฟเตอร์\" ออกล่าเหยื่อที่เป็นสิ่งมีชีวิตมาหลายชั่วอายุคน

    ต่างจากแวมไพร์สมัยใหม่ส่วนใหญ่ตรงที่ดริฟเตอร์ไม่เคยสนใจในเครื่องประดับหรูหราหรือยศถาบรรดาศักดิ์ อีกทั้งยังชิงชังกฎและประเพณีของแวมไพร์อย่างโจ่งแจ้ง การไม่ยอมปฏิบัติตามกฎเกณฑ์นี้ทำให้เขากลายเป็นผู้ที่ถูกหมายหัวไปทั่วดินแดนบารอนในอเมริกาเหนือ แม้ในขณะที่เหล่าไวเคานต์และผู้อาวุโสต่างเรียกร้องให้ประหารชีวิตเขา แต่ดริฟเตอร์ก็ยังคงทำทุกสิ่งที่ต้องการตามใจปรารถนา...", + "hero_drifter_search": "ดริฟเตอร์", + "hero_drifter_search:n": "ดริฟเตอร์", + "hero_drifter_sort": "ดริฟเตอร์", + "hero_drifter_sort:n": "ดริฟเตอร์", + "hero_druid": "ดรูอิด", + "hero_druid:n": "ดรูอิด", + "hero_druid_search": "ดรูอิด", + "hero_druid_search:n": "ดรูอิด", + "hero_duo": "ดูโอ", + "hero_duo:n": "ดูโอ", + "hero_duo_search": "ดูโอ", + "hero_duo_search:n": "ดูโอ", "hero_dynamo": "ไดนาโม", - "hero_dynamo_lore": "ในฐานะนักวิทยาศาสตร์ ศาสตราจารย์ ไดนาโม เป็นคนช่างสงสัยเสมอ ดังนั้นเมื่อเกิดรอยแยกในปริภูมิและเวลาขึ้นที่สวนสาธารณะเซ็นทรัลพาร์ก เขาจึงเป็นคนแรกที่ไปสืบสวนถึงที่เกิดเหตุ และแม้เขาคาดหวังว่าภาพอลังการตระการตาเช่นนี้จะพลิกผันชีวิตของเขา แต่เขาคาดคิดไม่ถึงว่าจะพลิกผันขนาดที่ร่างกายของเขานั้นแหลกเป็นจุณกลายเป็นดาวดวงจิ๋วที่ใกล้จะลับจักรวาล\"n\"nแม้ร่างกายของเขาจากไปแล้ว แต่จิตวิญญาณและความกระหายใคร่รู้ของเขายังคงอยู่ ศาสตราจารย์ ไดนาโม ซึ่งดำรงตำแหน่งศาสตราจารย์ประจำที่ Columbia College ตั้งใจที่จะเรียนรู้เพิ่มเติมเกี่ยวกับสภาพร่างกายของเขาในขณะที่ยังต้องรับงานสอนในชั้นเรียนต่อไป เพราะท้ายที่สุดแล้ว เขายังมีหน้าที่ต้องสร้างแรงบันดาลใจให้คนหนุ่มสาวที่จะเป็นอนาคตของเรา", + "hero_dynamo:n": "ไดนาโม", + "hero_dynamo_lore": "ในฐานะนักวิทยาศาสตร์ ศาสตราจารย์ ไดนาโม เป็นคนช่างสงสัยเสมอ ดังนั้นเมื่อเกิดรอยแยกในปริภูมิและเวลาขึ้นที่สวนสาธารณะเซ็นทรัลพาร์ก เขาจึงเป็นคนแรกที่ไปสืบสวนถึงที่เกิดเหตุ และแม้เขาคาดหวังว่าภาพอลังการตระการตาเช่นนี้จะพลิกผันชีวิตของเขา แต่เขาคาดคิดไม่ถึงว่าจะพลิกผันขนาดที่ร่างกายของเขานั้นแหลกเป็นจุณกลายเป็นดาวดวงจิ๋วที่ใกล้จะลับจักรวาล

    แม้ร่างกายของเขาจากไปแล้ว แต่จิตวิญญาณและความกระหายใคร่รู้ของเขายังคงอยู่ ศาสตราจารย์ ไดนาโม ซึ่งดำรงตำแหน่งศาสตราจารย์ประจำที่ Columbia College ตั้งใจที่จะเรียนรู้เพิ่มเติมเกี่ยวกับสภาพร่างกายของเขาในขณะที่ยังต้องรับงานสอนในชั้นเรียนต่อไป เพราะท้ายที่สุดแล้ว เขายังมีหน้าที่ต้องสร้างแรงบันดาลใจให้คนหนุ่มสาวที่จะเป็นอนาคตของเรา", "hero_dynamo_playstyle": "ไดนาโม ปกป้องชีวิตของตัวเองและทีมของเขาในขณะที่มองหาจังหวะเวลาที่เหมาะสมในการโจมตี หากเขาได้มีโอกาสใช้ ​ซิงกูลาริตี้​ ประสานจังหวะร่วมกับทีมอย่างเหมาะเจาะแล้วก็แทบไม่มีอะไรจะมาพลิกผันผลการต่อสู้ได้", "hero_dynamo_role": "พันธนาการทีมศัตรู", + "hero_dynamo_search": "ไดนาโม", + "hero_dynamo_search:n": "ไดนาโม", + "hero_familiar": "เรม", + "hero_familiar:n": "เรม", + "hero_familiar_lore": "เรมผู้ที่ออกมาจากโลกแห่งความฝันโดยไม่ตั้งใจ พบตนเองติดอยู่ในเมืองที่ไม่เคยหลับใหล ด้วยนิสัยอยากรู้อยากเห็น เรมและเพื่อน ๆ ที่คอยช่วยเหลือเขาได้ท่องไปทั่วทั้งห้าเขตปกครองเพื่อหาทางกลับบ้าน

    ดังนั้น หากคุณเคยเผลอหลับไปขณะขึ้นรถสายสีน้ำเงินเพื่อกลับบ้านจากที่ทำงาน บางทีคุณอาจเพิ่งได้พบกับพลเมืองใหม่ล่าสุดแห่งนครเดอะ​เคิร์ส​แอปเปิลก็เป็นได้", + "hero_familiar_search": "เรม", + "hero_familiar_search:n": "เรม", + "hero_fencer": "อะพอลโล", + "hero_fencer:n": "อะพอลโล", + "hero_fencer_lore": "ดินแดนแห่งความงดงาม ประเพณี และความขัดแย้ง ความรุนแรงทางการเมืองที่โหดร้ายไม่ใช่สิ่งแปลกใหม่สำหรับนอร์ธอิกเซีย ดังนั้นเมื่ออะพอลโลรู้ว่าเขาถูกส่งไปเรียนที่นิวยอร์กเพื่อความปลอดภัยของเขาเอง เขาก็รู้ว่าสถานการณ์รุนแรงมากเพียงใด

    การปรับตัวให้เข้ากับชีวิตที่โรงเรียนแบล็กมอร์อะคาเดมี่ไม่ใช่เรื่องง่ายสำหรับอะพอลโล โรงเรียนของเขาควรจะเต็มไปด้วยคนเก่งและฉลาดที่สุดของนครเดอะ​เคิร์ส​แอปเปิล แต่สิ่งที่เขาเห็นส่วนใหญ่กลับเป็นคนธรรมดา ๆ ที่ก้าวร้าว  เขาเลือกที่จะไม่เสียเวลาไปกับเรื่องไร้สาระอย่างงานปาร์ตี้และการเต้นรำ แต่ทุ่มเทพลังงานไปกับการฝึกซ้อมอย่างหนักในฐานะกัปตันทีมฟันดาบของแบล็กมอร์อะคาเดมี่

    อย่างไรก็ตาม ท้ายที่สุดแล้วอะพอลโลก็ไม่ได้กังวลมากนักกับความน่าเบื่อหน่ายของชีวิตในนิวยอร์ก  เขารู้ว่าในที่สุดเวลานั้นก็จะมาถึง เมื่อพ่อของเขาจะเรียกเขากลับบ้าน และเขาจะได้พิสูจน์ให้เห็นว่าเขาคู่ควรที่จะถือดาบประจำตระกูล", + "hero_fencer_search": "อะพอลโล", + "hero_fencer_search:n": "อะพอลโล", "hero_forge": "แมคกินนิส", - "hero_forge_lore": "Maggie แมคกินนิส มีพรสวรรค์ในการสร้างสิ่งของต่าง ๆ มาโดยตลอด ตอนอายุ 4 ขวบ เธอใช้ Lincoln Log เพื่อสร้างอาคารเด็กเล่นเลียนแบบอาคารที่มีสถาปัตยกรรมอันน่าทึ่ง พออายุ 10 ขวบ เธอสร้างและเดินสายไฟใหม่ให้กับโคมไฟที่ออกแบบเองเพื่อฉลองครบรอบวันแต่งงานของพ่อแม่เธอ ตอนอายุ 15 ปี เธอออกแบบเครื่องจักรที่กลั่นวิญญาณจากคนตาย... สิ่งสุดท้ายนี้เรียกความสนใจได้มากกว่าของเล่นจาก Lincoln Log นิดหน่อย\"n\"nปัจจุบันนี้ แมคกินนิส เป็นหัวหน้าแผนกวิจัยและพัฒนาทางการทหารของ Fairfax Industries และใช้เวลาส่วนใหญ่ในโรงกลึง ไม่ใช่ในห้องแล็บ เธอไม่สนใจภาคทฤษฎี เพราะเธอคิดว่า วิทยาศาสตร์คือเวทมนตร์ที่สัมผัสได้", + "hero_forge:n": "แมคกินนิส", + "hero_forge_lore": "Maggie แมคกินนิส มีพรสวรรค์ในการสร้างสิ่งของต่าง ๆ มาโดยตลอด ตอนอายุ 4 ขวบ เธอใช้ Lincoln Log เพื่อสร้างอาคารเด็กเล่นเลียนแบบอาคารที่มีสถาปัตยกรรมอันน่าทึ่ง พออายุ 10 ขวบ เธอสร้างและเดินสายไฟใหม่ให้กับโคมไฟที่ออกแบบเองเพื่อฉลองครบรอบวันแต่งงานของพ่อแม่เธอ ตอนอายุ 15 ปี เธอออกแบบเครื่องจักรที่กลั่นวิญญาณจากคนตาย... สิ่งสุดท้ายนี้เรียกความสนใจได้มากกว่าของเล่นจาก Lincoln Log นิดหน่อย

    ปัจจุบันนี้ แมคกินนิส เป็นหัวหน้าแผนกวิจัยและพัฒนาทางการทหารของ Fairfax Industries และใช้เวลาส่วนใหญ่ในโรงกลึง ไม่ใช่ในห้องแล็บ เธอไม่สนใจภาคทฤษฎี เพราะเธอคิดว่า วิทยาศาสตร์คือเวทมนตร์ที่สัมผัสได้", "hero_forge_playstyle": "การวางตำแหน่งที่แม่นยำคือกลยุทธ์ที่สำคัญที่สุดในสายตาของ แมคกินนิส ไม่ว่าเธอจะสร้างเขตสังหารหรือแยกทีมศัตรูออกจากกัน เธอสามารถช่วยให้ทีมของเธอเดินหน้าต่อไปได้ ทำให้ยากที่จะขุดรากถอนโคนทีมของเธอเมื่อเป็นฝ่ายตั้งรับ", "hero_forge_role": "บัญชาการสมรภูมิรบด้วยป้อมปืน", - "hero_gadgeteer": "Gadgeteer", - "hero_gadgetman": "Gadget Man", + "hero_forge_search": "แมคกินนิส", + "hero_forge_search:n": "แมคกินนิส", + "hero_fortuna": "ฟอร์ทูนา", + "hero_fortuna:n": "ฟอร์ทูนา", + "hero_fortuna_search": "ฟอร์ทูนา", + "hero_fortuna_search:n": "ฟอร์ทูนา", + "hero_frank": "วิกเตอร์", + "hero_frank:n": "วิกเตอร์", + "hero_frank_lore": "ผู้คนมากมายใช้เวลาทั้งชีวิตเพื่อค้นหาว่าแท้จริงแล้วพวกเขาคือใคร แต่สำหรับ \"วิกเตอร์\" คำถามเรื่องตัวตนนี้กลับซับซ้อนยิ่งกว่าเดิมเมื่อเขาตื่นขึ้นมาบนโต๊ะตั้งศพโดยไม่รู้ว่าใครสร้างเขาขึ้นมา สร้างเขาขึ้นมาทำไม และเขาถูกสร้างขึ้นมาจากใคร

    บัดนี้ วิกเตอร์จึงตระเวนไป 5 แว่นแคว้นเพื่อค้นหาคำตอบ และหวังว่าจะได้พบกับใครสักคนที่สามารถระบุตัวตนของเขาได้", + "hero_frank_search": "วิกเตอร์", + "hero_frank_search:n": "วิกเตอร์", + "hero_frank_sort": "วิกเตอร์", + "hero_frank_sort:n": "วิกเตอร์", + "hero_gadgeteer": "แกดเจ็ตเทียร์", + "hero_gadgeteer:n": "แกดเจ็ตเทียร์", + "hero_gadgeteer_search": "แกดเจ็ตเทียร์", + "hero_gadgeteer_search:n": "แกดเจ็ตเทียร์", + "hero_gadgetman": "แกดเจ็ตแมน", + "hero_gadgetman:n": "แกดเจ็ตแมน", + "hero_gadgetman_search": "แกดเจ็ตแมน", + "hero_gadgetman_search:n": "แกดเจ็ตแมน", "hero_genericperson": "คนธรรมดา", + "hero_genericperson:n": "คนธรรมดา", "hero_ghost": "เลดี้ไกสต์", - "hero_ghost_lore": "ครั้งหนึ่ง เลดี้จีนน์ ไกสต์ เคยเป็นที่กล่าวขวัญยกย่องไปทั่วทั้งเมือง แต่เมื่อเวลาผ่านไปและความงามของเธอก็เลือนหายหายไป เธอก็พบว่าตัวเองออกห่างจากวันเวลาแห่งความรุ่งโรจน์ในแวดวงสังคมชั้นสูงมากขึ้นเรื่อย ๆ สุดท้ายก็กลายเป็นเพียงหญิงชราร่างกายอ่อนแอในบ้านพักคนชราที่ชอบพึมพำถึงเรื่องราวในอดีตอันรุ่งโรจน์ให้คนในบ้านพักคนชราฟัง แต่แล้วโอธคีปเปอร์ก็ปรากฏตัว เขาเป็นวิญญาณทรงพลังอำนาจจากอีกมิติหนึ่ง โอธคีปเปอร์เสนอหนทางให้เธอกลับคืนสู่ความรุ่งโรจน์ในอดีต... โดยเขาสามารถคืนความเยาว์วัยให้เธอได้ สิ่งเดียวที่เธอต้องทำคือดูดซับพลังชีวิตเพื่อดำรงชีวิตของตัวเธอเอง\"n\"nเลดี้ไกสต์ รู้สึกลำบากใจ แน่นอนว่าการฆาตกรรมเป็นเรื่องน่าสยดสยอง และไม่ต้องสงสัยเลยว่าโอธคีปเปอร์ก็ดูไม่น่าไว้วางใจ... แต่ถึงกระนั้น ความคิดที่จะมีโอกาสได้กลับไปใช้ชีวิตในวัยสาวอีกครั้งช่างเย้ายวนเกินกว่าที่จะปล่อยให้ผ่านมือไป ดังนั้นเธอจึงคิดแผนการขึ้นมาว่าหลังจากทำพันธสัญญากับโอธคีปเปอร์แล้ว เธอจะตรึงและร่ายมนตร์สกัดเขาไว้ จำกัดอิทธิพลและอำนาจของเขาที่มีเหนือเธอ โอธคีปเปอร์จะยังคงได้รับการป้อนพลังชีวิตแต่ก็ต้องเป็นไปตามเงื่อนไขของเธอ ไม่ใช่ของเขา\"n\"nอย่างไรก็ตาม เมื่อเวลาผ่านไปเนิ่นนานนับทศวรรษ มนตร์สกัดนั้นก็อ่อนกำลังลง และโอธคีปเปอร์รู้สึกหิวโหยมากเสียยิ่งกว่าที่เคยเป็นมาในอดีต…", + "hero_ghost:n": "เลดี้ไกสต์", + "hero_ghost_lore": "ครั้งหนึ่ง เลดี้จีนน์ ไกสต์ เคยเป็นที่กล่าวขวัญยกย่องไปทั่วทั้งเมือง แต่เมื่อเวลาผ่านไปและความงามของเธอก็เลือนหายหายไป เธอก็พบว่าตัวเองออกห่างจากวันเวลาแห่งความรุ่งโรจน์ในแวดวงสังคมชั้นสูงมากขึ้นเรื่อย ๆ สุดท้ายก็กลายเป็นเพียงหญิงชราร่างกายอ่อนแอในบ้านพักคนชราที่ชอบพึมพำถึงเรื่องราวในอดีตอันรุ่งโรจน์ให้คนในบ้านพักคนชราฟัง แต่แล้วโอธคีปเปอร์ก็ปรากฏตัว เขาเป็นวิญญาณทรงพลังอำนาจจากอีกมิติหนึ่ง โอธคีปเปอร์เสนอหนทางให้เธอกลับคืนสู่ความรุ่งโรจน์ในอดีต... โดยเขาสามารถคืนความเยาว์วัยให้เธอได้ สิ่งเดียวที่เธอต้องทำคือดูดซับพลังชีวิตเพื่อดำรงชีวิตของตัวเธอเอง

    เลดี้ไกสต์ รู้สึกลำบากใจ แน่นอนว่าการฆาตกรรมเป็นเรื่องน่าสยดสยอง และไม่ต้องสงสัยเลยว่าโอธคีปเปอร์ก็ดูไม่น่าไว้วางใจ... แต่ถึงกระนั้น ความคิดที่จะมีโอกาสได้กลับไปใช้ชีวิตในวัยสาวอีกครั้งช่างเย้ายวนเกินกว่าที่จะปล่อยให้ผ่านมือไป ดังนั้นเธอจึงคิดแผนการขึ้นมาว่าหลังจากทำพันธสัญญากับโอธคีปเปอร์แล้ว เธอจะตรึงและร่ายมนตร์สกัดเขาไว้ จำกัดอิทธิพลและอำนาจของเขาที่มีเหนือเธอ โอธคีปเปอร์จะยังคงได้รับการป้อนพลังชีวิตแต่ก็ต้องเป็นไปตามเงื่อนไขของเธอ ไม่ใช่ของเขา

    อย่างไรก็ตาม เมื่อเวลาผ่านไปเนิ่นนานนับทศวรรษ มนตร์สกัดนั้นก็อ่อนกำลังลง และโอธคีปเปอร์รู้สึกหิวโหยมากเสียยิ่งกว่าที่เคยเป็นมาในอดีต…", "hero_ghost_playstyle": "การใช้พลังชีวิตเพื่อสร้างความเสียหายร้ายแรงคือแหล่งที่มาแห่งพลังของ เลดี้ไกสต์ เมื่อพลังชีวิตของเธอใกล้หมด เธอสามารถดูดพลังชีวิตจากคู่ต่อสู้ของเธอได้", "hero_ghost_role": "สละพลังชีวิตแล้วสลับดูดกลับคืน", + "hero_ghost_search": "เลดี้ไกสต์", + "hero_ghost_search:n": "เลดี้ไกสต์", "hero_gigawatt": "เซเวน", - "hero_gigawatt_lore": "เมื่อพลังงานลึกลับถูกปลุกขึ้นมา โลกก็เปลี่ยนไป... อะไร ๆ ก็เป็นไปได้ แต่แค่เพราะอะไร ๆ ก็เป็นไปได้ ไม่ได้หมายความว่าอะไร ๆ ก็ควรจะเป็นไปได้ ดังนั้นรัฐบาลจึงได้กำหนดกฎเกณฑ์ที่เราเรียกกันว่า \"กฎหมาย\" นั่นแหละ เพื่อเป็นหนทางให้พลเมืองสหรัฐได้เพลิดเพลินกับผลประโยชน์ของโลกเหนือธรรมชาติอย่างปลอดภัย แต่กฎเกณฑ์และกฎหมายมีไว้สำหรับคนจน คนที่มีข้อจำกัด คนที่ไม่ใช่ เซเวน \"n\"nมีข่าวลือมากมายเกี่ยวกับสิ่งที่ เซเวน กระทำไปจนตัวเองต้องเข้าไปอยู่ใน Lost Whisper ซึ่งเป็นคุกลับใต้ดินสำหรับขังนักไสยเวทที่อันตรายที่สุด แต่ไม่มีข้อสงสัยใด ๆ เกี่ยวกับสิ่งที่เกิดขึ้นในคืนที่เขาโดนประหารชีวิต \"n\"nนั่นคือ มนตร์ที่ร่ายไว้โดยนักพิธีกรรมที่มีพลังมากที่สุดใน 7 ชาติ… มนตร์ที่ออกแบบมาเพื่อไม่เพียงแค่ป้องกันไม่ให้เวทมนตร์เข้าแทรกแซงการประหารชีวิตเท่านั้น แต่ยังทำลายดวงวิญญาณของ เซเวน ให้สาบสูญไปพร้อม ๆ กันด้วย เพื่อไม่ให้ใครก็ตามที่ต้องการเดินตามรอยเท้าของเขาสามารถติดต่อ ปลุกให้ฟื้นคืนชีพ หรือเรียกใช้ในทางอื่นได้... ล้มเหลวไม่เป็นท่า\"n\"nผู้คนที่เฝ้าดูการประหารชีวิตต่างรู้สึกสยองขวัญไปตาม ๆ กันเมื่อเห็นว่าศีรษะของนักอ่านใจที่จิตแข็งที่สุดที่กองทัพสหรัฐฯ ว่าจ้างมาแตกกระจายออกเป็นเสี่ยง ๆ เหมือนผลองุ่น ทุกคนกรีดร้องกันสนั่นเมื่อนักสืบเรื่องลี้ลับฝีมือเยี่ยมของสกอตแลนด์ยาร์ด ซึ่งกล่าวขานกันว่าเป็นผู้จับ เซเวน มาได้ ต้องกลายเป็นเถ้าถ่าน ร่างกายของ เซเวน บิดงอและบิดเบี้ยวภายในพันธนาการของเขา ผิวหนังของเขาไหม้เกรียมจากพลังไฟฟ้าลึกลับ... แต่เขากลับไม่ตาย และยังหัวเราะได้\"n\"nเขาหัวเราะร่าขณะที่ฉีกร่างตัวเองออกจากพันธนาการที่รัดตรึงเขาไว้\"n\"nเขาหัวเราะขณะที่ผู้จับเขามาหัวหดเพราะความกลัว\"n\"nเขาหัวเราะขณะที่สังหารหมู่พวกที่จับเขามาทรมาน\"n\"nเขาหัวเราะขณะที่สูดอากาศบริสุทธิ์ที่ไม่มีโอกาสผ่านเข้าปอดของเขามาหลายปีดีดัก\"n\"nและเขาหัวเราะเมื่อคิดว่าจะทำอะไรบ้างเมื่อไปถึงนิวยอร์กซิตี้", + "hero_gigawatt:n": "เซเวน", + "hero_gigawatt_lore": "เมื่อพลังงานลึกลับถูกปลุกขึ้นมา โลกก็เปลี่ยนไป... อะไร ๆ ก็เป็นไปได้ แต่แค่เพราะอะไร ๆ ก็เป็นไปได้ ไม่ได้หมายความว่าอะไร ๆ ก็ควรจะเป็นไปได้ ดังนั้นรัฐบาลจึงได้กำหนดกฎเกณฑ์ที่เราเรียกกันว่า \"กฎหมาย\" นั่นแหละ เพื่อเป็นหนทางให้พลเมืองสหรัฐได้เพลิดเพลินกับผลประโยชน์ของโลกเหนือธรรมชาติอย่างปลอดภัย แต่กฎเกณฑ์และกฎหมายมีไว้สำหรับคนจน คนที่มีข้อจำกัด คนที่ไม่ใช่ เซเวน

    มีข่าวลือมากมายเกี่ยวกับสิ่งที่ เซเวน กระทำไปจนตัวเองต้องเข้าไปอยู่ใน Lost Whisper ซึ่งเป็นคุกลับใต้ดินสำหรับขังนักไสยเวทที่อันตรายที่สุด แต่ไม่มีข้อสงสัยใด ๆ เกี่ยวกับสิ่งที่เกิดขึ้นในคืนที่เขาโดนประหารชีวิต

    นั่นคือ มนตร์ที่ร่ายไว้โดยนักพิธีกรรมที่มีพลังมากที่สุดใน 7 ชาติ… มนตร์ที่ออกแบบมาเพื่อไม่เพียงแค่ป้องกันไม่ให้เวทมนตร์เข้าแทรกแซงการประหารชีวิตเท่านั้น แต่ยังทำลายดวงวิญญาณของ เซเวน ให้สาบสูญไปพร้อม ๆ กันด้วย เพื่อไม่ให้ใครก็ตามที่ต้องการเดินตามรอยเท้าของเขาสามารถติดต่อ ปลุกให้ฟื้นคืนชีพ หรือเรียกใช้ในทางอื่นได้... ล้มเหลวไม่เป็นท่า

    ผู้คนที่เฝ้าดูการประหารชีวิตต่างรู้สึกสยองขวัญไปตาม ๆ กันเมื่อเห็นว่าศีรษะของนักอ่านใจที่จิตแข็งที่สุดที่กองทัพสหรัฐฯ ว่าจ้างมาแตกกระจายออกเป็นเสี่ยง ๆ เหมือนผลองุ่น ทุกคนกรีดร้องกันสนั่นเมื่อนักสืบเรื่องลี้ลับฝีมือเยี่ยมของสกอตแลนด์ยาร์ด ซึ่งกล่าวขานกันว่าเป็นผู้จับ เซเวน มาได้ ต้องกลายเป็นเถ้าถ่าน ร่างกายของ เซเวน บิดงอและบิดเบี้ยวภายในพันธนาการของเขา ผิวหนังของเขาไหม้เกรียมจากพลังไฟฟ้าลึกลับ... แต่เขากลับไม่ตาย และยังหัวเราะได้

    เขาหัวเราะร่าขณะที่ฉีกร่างตัวเองออกจากพันธนาการที่รัดตรึงเขาไว้

    เขาหัวเราะขณะที่ผู้จับเขามาหัวหดเพราะความกลัว

    เขาหัวเราะขณะที่สังหารหมู่พวกที่จับเขามาทรมาน

    เขาหัวเราะขณะที่สูดอากาศบริสุทธิ์ที่ไม่มีโอกาสผ่านเข้าปอดของเขามาหลายปีดีดัก

    และเขาหัวเราะเมื่อคิดว่าจะทำอะไรบ้างเมื่อไปถึงนิวยอร์กซิตี้", "hero_gigawatt_playstyle": "เซเวน มีฝีมือในการต่อสู้แบบปะทะกันประปราย โดยซุ่มรอจังหวะที่จะโจมตี จากนั้นจึงถาโถมเข้าต่อสู้ประหนึ่งพายุและถล่มศัตรูด้วยสายฟ้าที่กระหน่ำซัดไม่ยั้ง", "hero_gigawatt_role": "ช็อตศัตรูเป็นหมู่ใหญ่", - "hero_glider": "Glider", - "hero_gunner": "Gunner", - "hero_gunslinger": "Gunslinger", + "hero_gigawatt_search": "เซเวน", + "hero_gigawatt_search:n": "เซเวน", + "hero_glider": "ไกลเดอร์", + "hero_glider:n": "ไกลเดอร์", + "hero_glider_search": "ไกลเดอร์", + "hero_glider_search:n": "ไกลเดอร์", + "hero_graf": "กราฟ", + "hero_graf:n": "กราฟ", + "hero_graf_search": "กราฟ", + "hero_graf_search:n": "กราฟ", + "hero_gunner": "กันเนอร์", + "hero_gunner:n": "กันเนอร์", + "hero_gunner_search": "กันเนอร์", + "hero_gunner_search:n": "กันเนอร์", + "hero_gunslinger": "กันสลิงเกอร์", + "hero_gunslinger:n": "กันสลิงเกอร์", + "hero_gunslinger_search": "กันสลิงเกอร์", + "hero_gunslinger_search:n": "กันสลิงเกอร์", "hero_haze": "เฮซ", - "hero_haze_lore": "Occult Security and Investigation Commission เป็นองค์กรกล่องดำของรัฐบาลที่ทำให้ CIA ดูโปร่งใสเลยทีเดียว โดยทั้งบุรุษ สตรี และหน่วยงานคณะกรรมาธิการ OSIC นี้มีหน้าที่ดูแลปกป้องประเทศจากกองกำลังชั่วร้ายที่อยู่เหนือความสามารถของผู้พิทักษ์สันติราษฎร์ในท้องถิ่น\"n\"nในฐานะสมาชิกของ Sandman Division ที่โด่งดัง เฮซ มักได้รับมอบหมายให้แทรกซึมเข้าไปในความฝันของบุคคลที่น่าสนใจ เพื่อประเมินระดับภัยคุกคาม และหากจำเป็น... ก็ทำให้พวกเขาหลับใหลตลอดกาล", + "hero_haze:n": "เฮซ", + "hero_haze_lore": "Occult Security and Investigation Commission เป็นองค์กรกล่องดำของรัฐบาลที่ทำให้ CIA ดูโปร่งใสเลยทีเดียว โดยทั้งบุรุษ สตรี และหน่วยงานคณะกรรมาธิการ OSIC นี้มีหน้าที่ดูแลปกป้องประเทศจากกองกำลังชั่วร้ายที่อยู่เหนือความสามารถของผู้พิทักษ์สันติราษฎร์ในท้องถิ่น

    ในฐานะสมาชิกของ Sandman Division ที่โด่งดัง เฮซ มักได้รับมอบหมายให้แทรกซึมเข้าไปในความฝันของบุคคลที่น่าสนใจ เพื่อประเมินระดับภัยคุกคาม และหากจำเป็น... ก็ทำให้พวกเขาหลับใหลตลอดกาล", "hero_haze_playstyle": "เมื่อ เฮซ จดจ่อจับจ้องที่เป้าหมาย เธอจะยืนหยัดยิงต่อสู้ด้วยตัวเองได้ เธอชอบสร้างสถานการณ์ที่เอื้ออำนวยให้โจมตีได้เพียงฝ่ายเดียวพร้อมทั้งหลีกเลี่ยงความเสียหายไปด้วย จากนั้นก็จัดการสอยเป้าหมายที่ชะล่าใจในระยะเผาขน", "hero_haze_role": "ซุ่มซ่อนสาดกระสุน", + "hero_haze_search": "เฮซ", + "hero_haze_search:n": "เฮซ", + "hero_haze_sort": "เฮซ", + "hero_haze_sort:n": "เฮซ", "hero_heavy_role": "Heavy Weapon Expert", - "hero_hijack": "Hijack", + "hero_hijack": "ไฮแจ็ก", + "hero_hijack:n": "ไฮแจ็ก", + "hero_hijack_search": "ไฮแจ็ก", + "hero_hijack_search:n": "ไฮแจ็ก", "hero_hornet": "วินดิกตา", - "hero_hornet_lore": "วินดิกตา ซึ่งเคยตกเป็นเหยื่อของ John Hathorne ในช่วงการพิจารณาคดีแม่มดแห่งเมืองเซเลม ได้รับโอกาสครั้งที่สองในชีวิตเมื่อวิญญาณของเธอถูกนำกลับมาสู่โลกมนุษย์ในช่วงเหตุการณ์คลื่นพัดถล่ม Maelstrom ครั้งแรก (เหตุการณ์ที่เปิดตาสาธารณชนทั่วไปให้รู้จักสิ่งเหนือธรรมชาติ)\"n\"nขณะนี้เธอทำสงครามด้วยกองทัพผีตนเดียวเพื่อต่อสู้กับ \"มิตรสหายแห่งมวลมนุษย์\" ศาลศาสนายุคใหม่ที่ลูกหลานของ John Hathorne ก่อตั้งขึ้น วินดิกตา ต้องการดูแลให้สิ่งเหนือธรรมชาติปลอดภัยจากเทือกเถาเหล่ากอของ Hathorne และเธอไม่หวาดหวั่นว่าจะต้องข้ามศพมากเท่าใดเพื่อบรรลุให้ได้", + "hero_hornet:n": "วินดิกตา", + "hero_hornet_lore": "วินดิกตา ซึ่งเคยตกเป็นเหยื่อของ John Hathorne ในช่วงการพิจารณาคดีแม่มดแห่งเมืองเซเลม ได้รับโอกาสครั้งที่สองในชีวิตเมื่อวิญญาณของเธอถูกนำกลับมาสู่โลกมนุษย์ในช่วงเหตุการณ์คลื่นพัดถล่ม Maelstrom ครั้งแรก (เหตุการณ์ที่เปิดตาสาธารณชนทั่วไปให้รู้จักสิ่งเหนือธรรมชาติ)

    ขณะนี้เธอทำสงครามด้วยกองทัพผีตนเดียวเพื่อต่อสู้กับ \"มิตรสหายแห่งมวลมนุษย์\" ศาลศาสนายุคใหม่ที่ลูกหลานของ John Hathorne ก่อตั้งขึ้น วินดิกตา ต้องการดูแลให้สิ่งเหนือธรรมชาติปลอดภัยจากเทือกเถาเหล่ากอของ Hathorne และเธอไม่หวาดหวั่นว่าจะต้องข้ามศพมากเท่าใดเพื่อบรรลุให้ได้", "hero_hornet_playstyle": "วินดิกตา ใช้ลีลาการโจมตีที่คล่องแคล่วว่องไวตามอำเภอใจของเธอ คอยตามจิกและทำให้เหยื่อของเธอเลือดไหลอย่างช้า ๆ ศัตรูที่บาดเจ็บไม่ว่าจะอยู่ห่างเธอเพียงใดต่างก็ต้องหวาดกลัวว่าจะโดนสอยเมื่อเห็นเธอในแผนที่", "hero_hornet_role": "ซุ่มยิงนอนนิ่งไม่รู้ตัว", + "hero_hornet_search": "วินดิกตา", + "hero_hornet_search:n": "วินดิกตา", + "hero_hornet_sort": "วินดิกตา", + "hero_hornet_sort:n": "วินดิกตา", "hero_inferno": "อินเฟอร์นัส", + "hero_inferno:n": "อินเฟอร์นัส", "hero_inferno_lore": "เช่นเดียวกับวัยรุ่นส่วนใหญ่ อินเฟอร์นัส มีนิสัยคึกคะนอง ดื้อรั้น และหุนหันพลันแล่น แต่ที่แตกต่างจากวัยรุ่นส่วนใหญ่คือ อินเฟอร์นัส เป็นสิ่งมีชีวิตจากอีกมิติหนึ่งและมีพลังเหนือธรรมชาติที่บงการไฟได้ ไม่ต้องบอกก็รู้ว่าในวัยเยาว์ของเขาเต็มไปด้วยการวางเพลิง การฆาตกรรม และการทำลายหลักฐานมากมาย แต่นั่นเป็นอดีตไปแล้ว ตอนนี้ อินเฟอร์นัส เป็นผู้ใหญ่ เขาจึงอ่อนโยนลงมาก เขามีความสุขกับการทำงานในบาร์ที่มีการแสดงดนตรีสดเพราะพริ้ง และพูดคุยกับผู้คนที่น่าสนใจ แต่พอใครสักคนในบาร์เริ่มแสดงความก้าวร้าวหรือรุนแรง เขาก็ไม่กลัวที่จะปัดฝุ่นทักษะที่เคยฝึกฝนมาจนชำนาญ", "hero_inferno_playstyle": "อินเฟอร์นัส มีหลายวิธีในการสร้างความเสียหายต่อเนื่อง โดยเผาผลาญศัตรูก่อนที่จะถาโถมเข้าไปสังหาร ความเร็ววูบวาบว่องไวของ อินเฟอร์นัส ทำให้ศัตรูไม่สามารถหลบหนีจากเปลวเพลิงได้ทัน", "hero_inferno_role": "เผาผลาญศัตรูแล้วดูความมอดไหม้", - "hero_kali": "Kali", + "hero_inferno_search": "อินเฟอร์นัส", + "hero_inferno_search:n": "อินเฟอร์นัส", + "hero_inferno_sort": "อินเฟอร์นัส", + "hero_inferno_sort:n": "อินเฟอร์นัส", + "hero_kali": "คาลี", + "hero_kali:n": "คาลี", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "คาลี", + "hero_kali_search:n": "คาลี", "hero_kelvin": "เคลวิน", - "hero_kelvin_lore": "เคลวิน ซึ่งเป็นนักวิทยาศาสตร์สายผจญภัยชื่อดัง มุ่งมั่นที่จะสำรวจและทำความเข้าใจในสิ่งที่ไม่สามารถรู้ได้ ดังนั้นเมื่อมีข่าวลือเกี่ยวกับประตูมิติแห่งที่ 8 ที่ซ่อนเร้นอยู่ในอาร์กติก เคลวิน ก็แทบรวบรวมทีมสำรวจไม่ทันใจอยาก หลังจากที่ระดมสมาชิกที่ปราดเปรื่องที่สุดในรุ่นเขาเสร็จแล้ว เคลวิน และทีมก็ออกเดินทางพร้อมความฮือฮาเกรียวกราว\"n\"nแต่อนิจจา ไม่มีใครกลับมาได้สักคน\"n\"nอีกหนึ่งปีครึ่งต่อมา เรือประมงลำหนึ่งพบร่างของ เคลวิน ที่แข็งเป็นน้ำแข็ง ศพของเขาเกาะติดอยู่บนหินที่สลักด้วยอักษรรูนเรืองแสง ลูกเรือขูดน้ำแข็งออกเพื่อมองดูร่างของเขาอย่างใกล้ชิดและต้องสะดุ้งสุดตัวเมื่อ เคลวิน ลืมตาขึ้น ลูกเรือตรวจสัญญาณชีพของเขา... ไม่มีชีพจร จากนั้นก็พยายามใช้ผ้าพันแผลของเขา... แต่กลับไม่มีเลือด กระนั้นก็ตามไม่น่าเชื่อว่า เคลวิน \"ยังมีชีวิตอยู่\"\"n\"nเคลวิน จำสิ่งที่เกิดขึ้นในระหว่างการสำรวจไม่ได้เลย และพยายามเสาะหาคำตอบ", + "hero_kelvin:n": "เคลวิน", + "hero_kelvin_lore": "เคลวิน ซึ่งเป็นนักวิทยาศาสตร์สายผจญภัยชื่อดัง มุ่งมั่นที่จะสำรวจและทำความเข้าใจในสิ่งที่ไม่สามารถรู้ได้ ดังนั้นเมื่อมีข่าวลือเกี่ยวกับประตูมิติแห่งที่ 8 ที่ซ่อนเร้นอยู่ในอาร์กติก เคลวิน ก็แทบรวบรวมทีมสำรวจไม่ทันใจอยาก หลังจากที่ระดมสมาชิกที่ปราดเปรื่องที่สุดในรุ่นเขาเสร็จแล้ว เคลวิน และทีมก็ออกเดินทางพร้อมความฮือฮาเกรียวกราว

    แต่อนิจจา ไม่มีใครกลับมาได้สักคน

    อีกหนึ่งปีครึ่งต่อมา เรือประมงลำหนึ่งพบร่างของ เคลวิน ที่แข็งเป็นน้ำแข็ง ศพของเขาเกาะติดอยู่บนหินที่สลักด้วยอักษรรูนเรืองแสง ลูกเรือขูดน้ำแข็งออกเพื่อมองดูร่างของเขาอย่างใกล้ชิดและต้องสะดุ้งสุดตัวเมื่อ เคลวิน ลืมตาขึ้น ลูกเรือตรวจสัญญาณชีพของเขา... ไม่มีชีพจร จากนั้นก็พยายามใช้ผ้าพันแผลของเขา... แต่กลับไม่มีเลือด กระนั้นก็ตามไม่น่าเชื่อว่า เคลวิน \"ยังมีชีวิตอยู่\"

    เคลวิน จำสิ่งที่เกิดขึ้นในระหว่างการสำรวจไม่ได้เลย และพยายามเสาะหาคำตอบ", "hero_kelvin_playstyle": "พลังรักษาแบบทันท่วงทีและการแบ่งทีมต่อสู้อย่างเหมาะสมย่อมสามารถตัดสินชะตากรรมระหว่างชัยชนะแบบปอกกล้วยเข้าปากกับความพ่ายแพ้ย่อยยับ เคลวิน ร่อนตัวไปรอบ ๆ ทำให้ศัตรูเคลื่อนที่ช้าลง จึงช่วยให้ทีมของตนได้เปรียบในการต่อสู้เพื่อให้คว้าชัยมาได้", "hero_kelvin_role": "แช่แข็งศัตรูให้หนาวจนก้าวไม่ออก", + "hero_kelvin_search": "เคลวิน", + "hero_kelvin_search:n": "เคลวิน", "hero_krill": "โมแอนด์คริลล์", + "hero_krill:n": "โมแอนด์คริลล์", "hero_krill_lore": "Mo และ Krill เป็นสมาชิกในกลุ่ม \"หนูอุโมงค์\" ซึ่งเป็นกลุ่มที่คอยอำนวยความสะดวกในการค้าขายและการพาณิชย์ผิดกฎหมายระหว่างเขตปกครองต่าง ๆ โดยอาศัยเครือข่ายอุโมงค์ใต้ดิน แม้ว่าพลเมืองใต้ดินส่วนใหญ่ในนครนิวยอร์กจะยกย่องผลงานที่กลุ่มหนูอุโมงค์ทำ แต่ก็มีบางครั้งที่แก๊งเล็ก ๆ พยายามใช้ประโยชน์จากระบบอุโมงค์เพื่อการแก้แค้นส่วนตัว... นั่นคือเวลาที่ Mo และ Krill ก้าวเข้ามาจัดการและเตือนให้ชาวเมืองรับรู้ว่าจะเกิดอะไรขึ้นกับคนที่ไม่เคารพน้ำใจของพวกเขา", "hero_krill_playstyle": "Mo และ Krill ใช้วิธีขุดอุโมงค์เดินทางใต้พื้นดิน จึงไล่ทันใคร ๆ ได้เกือบหมด และถ้าเข้าใกล้เมื่อไหร่ ก็อาจทำให้ฝ่ายนั้นจบไม่สวย", "hero_krill_role": "มุดดินทะลวงเบื้องล่างศัตรู", + "hero_krill_search": "โมแอนด์คริลล์", + "hero_krill_search:n": "โมแอนด์คริลล์", "hero_lash": "แลช", + "hero_lash:n": "แลช", "hero_lash_lore": "เจค็อบ แลช เป็นคนเลวทราม", "hero_lash_playstyle": "แลช ทำให้ศัตรูของเขาหายใจไม่ทั่วท้อง โดยการบินจากระยะไกลเข้ามาจุดชนวนการต่อสู้กับศัตรูที่ชะล่าใจ หรือไล่ตามศัตรูพวกนั้นที่พยายามวิ่งหนีกัน", "hero_lash_role": "พุ่งทะยานเหยียบศัตรู", - "hero_magician": "เมจิกเชียน", - "hero_magician_lore": "พ่อกับแม่บอก Henry ว่าเขายังเด็กเกินไปและหุนหันพลันแล่นเกินกว่าที่จะไปยุ่งกับเวทมนตร์จริง ๆ จึงมอบไพ่สำรับหนึ่งให้เขาเล่นแทน เขามีมือที่ว่องไวตามธรรมชาติอยู่แล้ว และในไม่ช้าก็ทำให้เพื่อนร่วมชั้นตะลึงพรึงเพริดกับมายากลที่แสนอัศจรรย์อันน่าทึ่งได้โดยไม่ต้องอาศัยสิ่งประดิษฐ์วิเศษหรือคาถาอาคมลึกลับใด ๆ\"n\"nเมื่อเขาเรียนอยู่ชั้นมัธยมปลายก็ได้พบกับ Savannah และความรักในมายากลบนเวทีของทั้งคู่ก็จุดประกายความรักอันรวดเร็วดุจสายฟ้าแลบ ไม่นานนักพวกเขาก็ตกหลุมรักกันและออกโรงแสดงร่วมกัน เห็นได้ชัดว่าทั้งคู่เป็นเนื้อคู่ที่ฟ้าลิขิตมา ดังนั้นพอถึงงานเต้นรำฉลองปิดเทอม Henry จึงขอ Savannah แต่งงาน แล้วอีกไม่นานหลังเรียนจบ ทั้งคู่ก็แต่งงานกัน\"n\"nไม่ต้องแปลกใจเลยที่พ่อแม่ของทั้งสองฝ่ายไม่ได้ยินดีกับเรื่องนี้ แต่ Henry กับ Savannah รู้ว่าตนเป็นคู่สร้างคู่สมกัน ด้วยเหตุนี้ทั้งสองจึงทำให้ความรักที่มีต่อกันแน่นแฟ้นยิ่งขึ้นโดยใช้อาคมเลือดผูกดวงวิญญาณของทั้งคู่ไว้ชั่วนิรันดร์\"n\"nแต่แล้วเมื่อเกิดอุบัติเหตุไม่คาดฝันบนเวทีที่คร่าชีวิตทั้งคู่ โดยไม่รู้แน่ชัดว่าควรจะโทษใครดี Henry อ้างว่า Savannah ยืนผิดตำแหน่ง ส่วน Savannah บอกว่า Henry ไม่ได้รอคิว แต่มีสิ่งเดียวที่แน่ชัดนั่นก็คือวิญญาณของทั้งคู่ถูกผูกไว้ด้วยกัน ทั้งคู่จึงไม่สามารถไปผุดไปเกิดได้ ตอนนี้ทั้งคู่กลายเป็นคู่ผีคู่ทะเลาะ Henry และ Savannah ต้องช่วยกันหาทางที่จะทำลายโซ่พันธกานต์ชั่วนิรันดร์ของทั้งคู่ให้ได้", - "hero_magician_playstyle": "ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ เมจิกเชียน สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและการ์ดฉับไว", + "hero_lash_search": "แลช", + "hero_lash_search:n": "แลช", + "hero_magician": "​ซินแคลร์​", + "hero_magician:n": "​ซินแคลร์​", + "hero_magician_lore": "พ่อกับแม่บอก Henry ว่าเขายังเด็กเกินไปและหุนหันพลันแล่นเกินกว่าที่จะไปยุ่งกับเวทมนตร์จริง ๆ จึงมอบไพ่สำรับหนึ่งให้เขาเล่นแทน เขามีมือที่ว่องไวตามธรรมชาติอยู่แล้ว และในไม่ช้าก็ทำให้เพื่อนร่วมชั้นตะลึงพรึงเพริดกับมายากลที่แสนอัศจรรย์อันน่าทึ่งได้โดยไม่ต้องอาศัยสิ่งประดิษฐ์วิเศษหรือคาถาอาคมลึกลับใด ๆ

    เมื่อเขาเรียนอยู่ชั้นมัธยมปลายก็ได้พบกับ Savannah และความรักในมายากลบนเวทีของทั้งคู่ก็จุดประกายความรักอันรวดเร็วดุจสายฟ้าแลบ ไม่นานนักพวกเขาก็ตกหลุมรักกันและออกโรงแสดงร่วมกัน เห็นได้ชัดว่าทั้งคู่เป็นเนื้อคู่ที่ฟ้าลิขิตมา ดังนั้นพอถึงงานเต้นรำฉลองปิดเทอม Henry จึงขอ Savannah แต่งงาน แล้วอีกไม่นานหลังเรียนจบ ทั้งคู่ก็แต่งงานกัน

    ไม่ต้องแปลกใจเลยที่พ่อแม่ของทั้งสองฝ่ายไม่ได้ยินดีกับเรื่องนี้ แต่ Henry กับ Savannah รู้ว่าตนเป็นคู่สร้างคู่สมกัน ด้วยเหตุนี้ทั้งสองจึงทำให้ความรักที่มีต่อกันแน่นแฟ้นยิ่งขึ้นโดยใช้อาคมเลือดผูกดวงวิญญาณของทั้งคู่ไว้ชั่วนิรันดร์

    แต่แล้วเมื่อเกิดอุบัติเหตุไม่คาดฝันบนเวทีที่คร่าชีวิตทั้งคู่ โดยไม่รู้แน่ชัดว่าควรจะโทษใครดี Henry อ้างว่า Savannah ยืนผิดตำแหน่ง ส่วน Savannah บอกว่า Henry ไม่ได้รอคิว แต่มีสิ่งเดียวที่แน่ชัดนั่นก็คือวิญญาณของทั้งคู่ถูกผูกไว้ด้วยกัน ทั้งคู่จึงไม่สามารถไปผุดไปเกิดได้ ตอนนี้ทั้งคู่กลายเป็นคู่ผีคู่ทะเลาะ Henry และ Savannah ต้องช่วยกันหาทางที่จะทำลายโซ่พันธกานต์ชั่วนิรันดร์ของทั้งคู่ให้ได้", + "hero_magician_playstyle": "ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ ​เดอะ​แมกนิฟิเซนต์​ซินแคลร์​สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและสายฟ้าแลบฉับไว", "hero_magician_role": "ล่อให้หลงและเฮกซ์ศัตรู", - "hero_mechaguy": "Mecha Guy", + "hero_magician_search": "​ซินแคลร์​", + "hero_magician_search:n": "​ซินแคลร์​", + "hero_magician_sort": "​ซินแคลร์​", + "hero_magician_sort:n": "​ซินแคลร์​", + "hero_mechaguy": "เมคคากาย", + "hero_mechaguy:n": "เมคคากาย", + "hero_mechaguy_search": "เมคคากาย", + "hero_mechaguy_search:n": "เมคคากาย", "hero_mirage": "มิราจ", - "hero_mirage_lore": "ชาว Djinn เป็นกลุ่มคนที่แปลกประหลาดที่สุดกลุ่มหนึ่งในโลกยุคใหม่ มีพลังมหาศาลในปริมาณที่ควบคุมได้ แต่ไม่สามารถคงสภาพร่างกายไว้ได้นานกว่า 48 นาทีหากไม่ได้พักอยู่ภายในเรือนหุ้ม ด้วยเหตุนี้ ชาว Djinn ส่วนใหญ่จึงว่าจ้างมนุษย์เป็นผู้คุ้มกัน เพื่อการเดินทาง คุ้มครอง และเป็นเพื่อนแก้เหงา\"n\"nมิราจ เป็นหนึ่งในผู้คุ้มกันดังกล่าว ซึ่งเอกอัครราชทูตของ Djinn นามว่า Nashala Dion ได้ว่าจ้างให้ทำหน้าที่ในคณะผู้แทนทางทูตในนครนิวยอร์ก ชาว Djinn หวังว่าพวกตนจะสามารถเจรจาขอซื้อพื้นที่ส่วนหนึ่งของรัฐไวโอมิงจากรัฐบาลสหรัฐฯ ได้ เพื่อที่ตนจะได้สร้างประเทศเอกราชให้ประชาชนของตนอยู่อาศัย", + "hero_mirage:n": "มิราจ", + "hero_mirage_lore": "ชาว Djinn เป็นกลุ่มคนที่แปลกประหลาดที่สุดกลุ่มหนึ่งในโลกยุคใหม่ มีพลังมหาศาลในปริมาณที่ควบคุมได้ แต่ไม่สามารถคงสภาพร่างกายไว้ได้นานกว่า 48 นาทีหากไม่ได้พักอยู่ภายในเรือนหุ้ม ด้วยเหตุนี้ ชาว Djinn ส่วนใหญ่จึงว่าจ้างมนุษย์เป็นผู้คุ้มกัน เพื่อการเดินทาง คุ้มครอง และเป็นเพื่อนแก้เหงา

    มิราจ เป็นหนึ่งในผู้คุ้มกันดังกล่าว ซึ่งเอกอัครราชทูตของ Djinn นามว่า Nashala Dion ได้ว่าจ้างให้ทำหน้าที่ในคณะผู้แทนทางทูตในนครนิวยอร์ก ชาว Djinn หวังว่าพวกตนจะสามารถเจรจาขอซื้อพื้นที่ส่วนหนึ่งของรัฐไวโอมิงจากรัฐบาลสหรัฐฯ ได้ เพื่อที่ตนจะได้สร้างประเทศเอกราชให้ประชาชนของตนอยู่อาศัย", "hero_mirage_playstyle": "มิราจ สามารถแฝงเร้นร่างไว้ในพายุทอร์นาโดที่พัดรุนแรง เพื่อไล่ตามศัตรูและเหวี่ยงพวกนั้นขึ้นกลางอากาศ ด้วงของเขาช่วยให้สามารถต่อกรกับศัตรูมากหน้าได้อย่างยาวนาน เขาพร้อมเสมอที่จะช่วยเหลือเพื่อนร่วมทีมหรือลงโทษศัตรูโดยไม่เกี่ยงสถานที่", "hero_mirage_role": "กะเวลายิงและไล่จับเป้าหมายที่กำลังหนี", + "hero_mirage_search": "มิราจ", + "hero_mirage_search:n": "มิราจ", + "hero_mirage_sort": "มิราจ", + "hero_mirage_sort:n": "มิราจ", "hero_nano": "คาลิโก", - "hero_nano_lore": "คาลิโก ได้รับเกียรติที่ชวนให้คลางแคลงใจจากนิตยสาร Time ที่ยกย่องให้เธอเป็นสตรีที่อันตรายที่สุดในโลก เธอคือแม่ค้าอาวุธอาถรรพ์ลึกลับที่ยินดีจะมอบทุนสนับสนุนฝ่ายใด ๆ และทุกฝ่ายที่มีปัญหาขัดแย้งกันหากราคาเหมาะสม\"n\"nแม้ว่านักวิจารณ์ (และผองเพื่อน) ของเธอจะมองได้ถูกเผงว่าเธอเป็นคนไร้ศีลธรรม แต่เธอก็ไม่ได้ไร้หลักการเสียเลยทีเดียว... แม้ว่าอาจเป็นหลักการที่เลือดเย็นและคำนวณผลกำไรไว้แล้วก็ตาม", + "hero_nano:n": "คาลิโก", + "hero_nano_lore": "คาลิโกเคยเป็นสมาชิกที่ได้รับการยกย่องของ The Baxter Society แต่แล้วเธอก็ได้ออกจากกลุ่มอันทรงเกียรติ เมื่อเธอตระหนักว่าการฆ่าสัตว์ประหลาดฟรี ๆ นั้นทำกำไรได้ดีไม่เท่ากับการฆ่าคนเพื่อเงิน

    ปัจจุบัน คาลิโกเป็นนักฆ่ารับจ้างที่เป็นที่ต้องการ และเธอใช้ชีวิตอย่างสนุกสุดเหวี่ยงด้วยการปลิดชีวิตของผู้อื่น", "hero_nano_playstyle": "คาลิโก ใช้เงามืดเพื่อประโยชน์ของเธอ เคลื่อนตัวเข้าและออกจากการต่อสู้เพื่อไล่ล่าศัตรูของเธอทีละคน", "hero_nano_role": "สร้างความหายนะจากขอบสนาม", + "hero_nano_search": "คาลิโก", + "hero_nano_search:n": "คาลิโก", + "hero_necro": "เกรฟส์", + "hero_necro:n": "เกรฟส์", + "hero_necro_lore": "ดาร์ซี เกรฟส์ ลูกสาวของทนายความฝ่ายจำเลยชื่อดังเติบโตมาในบ้านที่ทุกการสนทนาเต็มไปด้วยการอภิปราย โต้แย้ง หรือเจรจาต่อรอง มันช่างน่าเหนื่อยเหลือเกิน แต่ในขณะที่พ่อแม่ของเธอมักจะยุ่งกับการพบปะลูกค้าหรือทำงานในคดีความจนไม่มีเวลาให้กับเธอ แต่ความตายก็มักจะคอยรับฟังเธออยู่เสมอ

    เกรฟส์ชอบใช้เวลาอยู่ในสุสาน มันเป็นสถานที่เงียบสงบที่ช่วยให้เธอได้เรียบเรียงความคิดและทบทวนปัญหาของตัวเอง... แต่แล้ววันหนึ่ง บทสนทนาฝ่ายเดียวของเธอก็เริ่มเปลี่ยนไป

    มันเริ่มต้นด้วยเสียงกระซิบแผ่วเบา เสียงผู้หญิงที่ดูเหมือนจะตอบสนองต่อคำบ่นของเกรฟส์ ด้วยความสนใจ เด็กสาววัยรุ่นจึงตั้งใจฟัง... และทำตามคำแนะนำของเสียงนั้นจนกระทั่งมันนำทางเธอไปยังกล่องบุตะกั่วที่ถูกฝังอยู่ในสวนสาธารณะแวน คอร์ทแลนด์ แต่ในขณะที่นักเรียนมัธยมปลายส่วนใหญ่คงตกใจสุดขีด หากขุดพบมือของลิชที่ถูกตัดขาด แต่เกรฟส์ไม่ใช่วัยรุ่นธรรมดาทั่วไปอย่างแน่นอน ตอนนี้มือของลิชหลุดพ้นจากพันธนาการแล้ว เสียงของลิชก็ยิ่งดังขึ้น... มันใช้เวลาหลายปีในการมองหาลูกศิษย์ที่จะถ่ายทอดความรู้ให้ และเกรฟส์ก็กระตือรือร้นที่จะเรียนรู้

    ตอนนี้ในฐานะหมอผีฝึกหัด ดาร์ซีไม่เพียงแค่ต้องจัดการการบ้านที่โรงเรียนแบล็กมอร์อะคาเดมี่...แต่ต้องดูแลตามความต้องการของเหล่าผู้อยู่อาศัยในสุสานด้วย ซึ่งแต่ละคนต่างก็มีเรื่องค้างคาใจที่ต้องการความช่วยเหลือจากเธอ", + "hero_necro_search": "เกรฟส์", + "hero_necro_search:n": "เกรฟส์", + "hero_necro_sort": "เกรฟส์", + "hero_necro_sort:n": "เกรฟส์", + "hero_opera": "โอเปรา", + "hero_opera:n": "โอเปรา", + "hero_opera_search": "โอเปรา", + "hero_opera_search:n": "โอเปรา", "hero_operative": "เรเวน", - "hero_operative_lore": "ดวงวิญญาณของแคทเธอรีนมหาราชินีนำจักรวรรดิโซเวียตสู่ความเจริญรุ่งเรืองในโลกวิไลซ์ที่เต็มไปด้วยเวทย์มนตร์ลี้ลับ แต่ในขณะที่เวทีโลกมิอาจหยั่งรู้ถึงแรงจูงใจอันเร้นลึกของเธอ สิ่งหนึ่งที่แน่นอนคือ เธอเกลียดชังการเป็นแค่ดวงวิญญาณ ด้วยเหตุนี้ เธอจึงมอบหมายภารกิจหนึ่งเดียวแก่หัวหน้าสายลับของจักรวรรดิ นั่นคือ หาวิธีทำให้ดวงวิญญาณของเธอกลับมาสิงสู่ร่างกายมนุษย์อีกครั้ง\"n\"nสายลับที่ใคร ๆ รู้จักกันแต่ฉายาว่า \"เรเวน\" มุ่งมั่นอย่างไม่ลดละที่จะทำภารกิจของตนให้สำเร็จ โดยออกตระเวนไปทั่วโลกเพื่อค้นหาสิ่งประดิษฐ์แปลก ๆ คัมภีร์นอกสารบบ และภูมิปัญญาจากชีวิตหลังความตาย ตอนนี้เรเวนอยู่ในนิวยอร์กแล้ว และพยายามหาวิธีที่จะผูกรัดดวงวิญญาณของแคทเธอรีนเข้ากับร่างกายของปุถุชนคนเดินดิน", + "hero_operative:n": "เรเวน", + "hero_operative_lore": "ดวงวิญญาณของแคทเธอรีนมหาราชินีนำจักรวรรดิโซเวียตสู่ความเจริญรุ่งเรืองในโลกวิไลซ์ที่เต็มไปด้วยเวทย์มนตร์ลี้ลับ แต่ในขณะที่เวทีโลกมิอาจหยั่งรู้ถึงแรงจูงใจอันเร้นลึกของเธอ สิ่งหนึ่งที่แน่นอนคือ เธอเกลียดชังการเป็นแค่ดวงวิญญาณ ด้วยเหตุนี้ เธอจึงมอบหมายภารกิจหนึ่งเดียวแก่หัวหน้าสายลับของจักรวรรดิ นั่นคือ หาวิธีทำให้ดวงวิญญาณของเธอกลับมาสิงสู่ร่างกายมนุษย์อีกครั้ง

    สายลับที่ใคร ๆ รู้จักกันแต่ฉายาว่า \"เรเวน\" มุ่งมั่นอย่างไม่ลดละที่จะทำภารกิจของตนให้สำเร็จ โดยออกตระเวนไปทั่วโลกเพื่อค้นหาสิ่งประดิษฐ์แปลก ๆ คัมภีร์นอกสารบบ และภูมิปัญญาจากชีวิตหลังความตาย ตอนนี้เรเวนอยู่ในนิวยอร์กแล้ว และพยายามหาวิธีที่จะผูกรัดดวงวิญญาณของแคทเธอรีนเข้ากับร่างกายของปุถุชนคนเดินดิน", "hero_operative_playstyle": "เรเวน สร้างโอกาสที่จะแทงหลังศัตรู โดยขัดขวางไม่ให้ศัตรูเคลื่อนที่และลงโทษใครก็ตามที่จับตาดูเขาอยู่", "hero_operative_role": "ใช้ไหวพริบเพื่อให้เกิดความเสียหายสูงสุด", + "hero_operative_search": "เรเวน", + "hero_operative_search:n": "เรเวน", "hero_orion": "เกรย์แทลอน", - "hero_orion_lore": "Wesley เกรย์แทลอน ซึ่งเป็นสมาชิกผู้ก่อตั้ง \"The Baxter Society\" ใช้เวลาเกือบ 40 ปีในการไล่ล่าสัตว์ประหลาดที่ล่ามนุษย์เป็นอาหาร ก่อนจะตัดสินใจหาคนใหม่มาแทนที่และยอมวางมือจากคันธนู หน้าที่ของ Wesley ทำให้เขาแทบไม่ได้ใช้เวลากับภรรยาและลูกเลย และตอนนี้ลูกชายของเขาก็เริ่มมีครอบครัวของตนเองแล้ว เขาจึงรู้ว่านี่เป็นโอกาสสุดท้ายที่จะกลับไปสานสัมพันธ์กับคนที่เขารักอีกครั้ง\"n\"nการเกษียณอายุเป็นสิ่งที่เหมาะกับ Wesley เขาทำทุกอย่างให้ภรรยาเพื่อชดเชยเวลาที่เสียไป เขาดูแลเอาใจใส่หลาน ๆ ของเขา และทำอาหารเย็นเลี้ยงทุกคนในครอบครัวทุกวันพุธ เขามีความสุขยิ่งนัก\"n\"nแต่แล้วเขาก็ได้รับโทรศัพท์\"n\"nเจ้าหน้าที่บอกว่าเป็นอุบัติเหตุแปลกประหลาด... ที่เกิดไฟไหม้บ้านลูกชายของเขาอย่างรวดเร็วจนไม่มีใครมีโอกาสหนีรอดออกมาได้ แต่ Wesley รู้ดีกว่านั้น ภรรยาของลูกชายเป็นชาว Ixia ซึ่งสามารถดับไฟได้ด้วยพลังจิต หากเป็นศพที่เกิดจากไฟคลอกจนเสียชีวิต แสดงว่าต้องตายไปนานก่อนที่จะเกิดไฟไหม้\"n\"nดังนั้น เกรย์แทลอน จึงหยิบคันธนูของเขาขึ้นมาอีกครั้ง และเมื่อเขาตามพบว่าใครเป็นคนรับผิดชอบ ก็ถึงเวลาที่จะคิดบัญชีฉบับนองเลือดเป็นแน่", + "hero_orion:n": "เกรย์แทลอน", + "hero_orion_lore": "Wesley เกรย์แทลอน ซึ่งเป็นสมาชิกผู้ก่อตั้ง \"The Baxter Society\" ใช้เวลาเกือบ 40 ปีในการไล่ล่าสัตว์ประหลาดที่ล่ามนุษย์เป็นอาหาร ก่อนจะตัดสินใจหาคนใหม่มาแทนที่และยอมวางมือจากคันธนู หน้าที่ของ Wesley ทำให้เขาแทบไม่ได้ใช้เวลากับภรรยาและลูกเลย และตอนนี้ลูกชายของเขาก็เริ่มมีครอบครัวของตนเองแล้ว เขาจึงรู้ว่านี่เป็นโอกาสสุดท้ายที่จะกลับไปสานสัมพันธ์กับคนที่เขารักอีกครั้ง

    การเกษียณอายุเป็นสิ่งที่เหมาะกับ Wesley เขาทำทุกอย่างให้ภรรยาเพื่อชดเชยเวลาที่เสียไป เขาดูแลเอาใจใส่หลาน ๆ ของเขา และทำอาหารเย็นเลี้ยงทุกคนในครอบครัวทุกวันพุธ เขามีความสุขยิ่งนัก

    แต่แล้วเขาก็ได้รับโทรศัพท์

    เจ้าหน้าที่บอกว่าเป็นอุบัติเหตุแปลกประหลาด... ที่เกิดไฟไหม้บ้านลูกชายของเขาอย่างรวดเร็วจนไม่มีใครมีโอกาสหนีรอดออกมาได้ แต่ Wesley รู้ดีกว่านั้น ภรรยาของลูกชายเป็นชาว Ixia ซึ่งสามารถดับไฟได้ด้วยพลังจิต หากเป็นศพที่เกิดจากไฟคลอกจนเสียชีวิต แสดงว่าต้องตายไปนานก่อนที่จะเกิดไฟไหม้

    ดังนั้น เกรย์แทลอน จึงหยิบคันธนูของเขาขึ้นมาอีกครั้ง และเมื่อเขาตามพบว่าใครเป็นคนรับผิดชอบ ก็ถึงเวลาที่จะคิดบัญชีฉบับนองเลือดเป็นแน่", "hero_orion_playstyle": "เกรย์แทลอน เป็นนักล่าที่ฉลาดแกมโกง เขาใช้ทั้งทักษะความแม่นยำที่ทำให้ถึงตายได้ กับดัก และการวางตำแหน่งที่ชาญฉลาดเพื่อคว่ำคู่ต่อสู้ที่แข็งแกร่งที่สุด", "hero_orion_role": "ยิงสกิลโจมตีจากระยะไกล", - "hero_phalanx": "Phalanx", - "hero_phoenix": "Phoenix", - "hero_revenant": "Revenant", - "hero_rutger": "Rutger", + "hero_orion_search": "เกรย์แทลอน", + "hero_orion_search:n": "เกรย์แทลอน", + "hero_phalanx": "แฟแลงซ์", + "hero_phalanx:n": "แฟแลงซ์", + "hero_phalanx_search": "แฟแลงซ์", + "hero_phalanx_search:n": "แฟแลงซ์", + "hero_phoenix": "ฟีนิกซ์", + "hero_phoenix:n": "ฟีนิกซ์", + "hero_phoenix_search": "ฟีนิกซ์", + "hero_phoenix_search:n": "ฟีนิกซ์", + "hero_priest": "เวนาทอร์", + "hero_priest:n": "เวนาทอร์", + "hero_priest_lore": "เหล่าเวนาทอร์นักบุญแห่งเบเนดิกต์เป็นคณะที่ได้รับการรับรองจากวาติกัน โดยสมาชิกจะถูกส่งไปยังภูมิภาคที่มีสัตว์ร้ายเหนือธรรมชาติจำนวนมาก  พวกเขามีจำนวนน้อย วิถีแห่งเวเนเตอร์นั้นคือการเฝ้าสังเกต ระบุชี้ชัด และกำจัดให้สิ้นซาก พวกเขามีระเบียบวิธี มีความแม่นยำ และเมื่อระบุภัยคุกคามต่อเหล่าผู้ศรัทธาได้แล้ว พวกเขาจะไล่ล่าอย่างไม่หยุดยั้ง

    แต่แม้ในหมู่ผู้ที่ถูกเรียกว่า \"ดาบแห่งนักบุญเบเนดิกต์\" ก็ยังมีคนหนึ่งที่โดดเด่นกว่าคนอื่น ๆ ชายผู้มีหัวใจที่แข็งกร้าวซึ่งยอมเสียสละอย่างใหญ่หลวงเพื่อส่วนรวม... และเขาก็ถูกส่งตัวไปนิวยอร์กอีกครั้ง", + "hero_priest_search": "เวนาทอร์", + "hero_priest_search:n": "เวนาทอร์", + "hero_priest_sort": "เวนาทอร์", + "hero_priest_sort:n": "เวนาทอร์", + "hero_punkgoat": "บิลลี", + "hero_punkgoat:n": "บิลลี", + "hero_punkgoat_lore": "\"บิลลี่\" คือลูกไฟแห่งความเดือดดาล โกรธเกรี้ยวกับ...อะไรสักอย่าง บางทีอาจจะเป็นพวกตำรวจ บางทีอาจจะเป็นกฎระเบียบเกี่ยวกับเวทมนตร์ บางทีอาจจะเป็นบริการของร้านไจโรในตัวเมือง (ไม่ใช่ร้านที่ทำอร่อยนะ อีกร้านนึง)

    อย่าถามเขาว่าได้หัวแพะมายังไงนะ", + "hero_punkgoat_search": "บิลลี", + "hero_punkgoat_search:n": "บิลลี", + "hero_punkgoat_sort": "บิลลี", + "hero_punkgoat_sort:n": "บิลลี", + "hero_revenant": "เรเวแนนต์", + "hero_revenant:n": "เรเวแนนต์", + "hero_revenant_search": "เรเวแนนต์", + "hero_revenant_search:n": "เรเวแนนต์", + "hero_rutger": "รุตเกอร์", + "hero_rutger:n": "รุตเกอร์", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", - "hero_sapper": "Sapper", - "hero_shieldguy": "Shield Guy", + "hero_rutger_search": "รัตเกอร์", + "hero_rutger_search:n": "รัตเกอร์", + "hero_sapper": "แซปเปอร์", + "hero_sapper:n": "แซปเปอร์", + "hero_sapper_search": "แซปเปอร์", + "hero_sapper_search:n": "แซปเปอร์", + "hero_shieldguy": "ชีลด์กาย", + "hero_shieldguy:n": "ชีลด์กาย", + "hero_shieldguy_search": "ชีลด์กาย", + "hero_shieldguy_search:n": "ชีลด์กาย", "hero_shiv": "ชิฟ", - "hero_shiv_lore": "ชิฟ เป็นสมาชิกที่จงรักภักดีต่อ \"The Baxter Society\" ซึ่งเป็นภาคีนักล่าสัตว์ประหลาดนานาชาติ เขาเดินทางไปทั่วอเมริกาเหนือเพื่อตามล่าหาสัตว์ร้ายที่ล่าสิ่งมีชีวิตเป็นเหยื่อ\"n\"nแม้ว่านิสัยที่ไม่เนี้ยบเท่าไหร่กับประวัติอาชญากรรมของเขาจะทำให้สมาชิกอื่นบางคนที่ถือมั่นในประเพณีดั้งเดิมรู้สึกไม่วางใจ แต่ก็ไม่มีใครปฏิเสธว่าเขามีฝีมือเก่งกาจในด้านนี้", + "hero_shiv:n": "ชิฟ", + "hero_shiv_lore": "ชิฟ เป็นสมาชิกที่จงรักภักดีต่อ \"The Baxter Society\" ซึ่งเป็นภาคีนักล่าสัตว์ประหลาดนานาชาติ เขาเดินทางไปทั่วอเมริกาเหนือเพื่อตามล่าหาสัตว์ร้ายที่ล่าสิ่งมีชีวิตเป็นเหยื่อ

    แม้ว่านิสัยที่ไม่เนี้ยบเท่าไหร่กับประวัติอาชญากรรมของเขาจะทำให้สมาชิกอื่นบางคนที่ถือมั่นในประเพณีดั้งเดิมรู้สึกไม่วางใจ แต่ก็ไม่มีใครปฏิเสธว่าเขามีฝีมือเก่งกาจในด้านนี้", "hero_shiv_playstyle": "ชิฟ ไม่สนใจที่จะเล่นตามกติกาแม้แต่น้อย ซึ่งเป็นเหตุผลที่เขาอาศัยยุทธวิธีชนแล้วหนีเพื่อทำให้ศัตรูอ่อนกำลังลงก่อนที่จะพุ่งเข้าไปสังหาร", "hero_shiv_role": "หลั่งเลือดศัตรูแล้วเข้าสู้สังหาร", - "hero_skymonk": "Sky Monk", + "hero_shiv_search": "ชิฟ", + "hero_shiv_search:n": "ชิฟ", + "hero_shiv_sort": "ชิฟ", + "hero_shiv_sort:n": "ชิฟ", + "hero_skymonk": "สกายมังก์", + "hero_skymonk:n": "สกายมังก์", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "สกายมังก์", + "hero_skymonk_search:n": "สกายมังก์", "hero_skymonk_strengths": "Crafty", - "hero_slingshot": "Slingshot", + "hero_skyrunner": "สกายรันเนอร์", + "hero_skyrunner:n": "สกายรันเนอร์", + "hero_skyrunner_search": "สกายรันเนอร์", + "hero_skyrunner_search:n": "สกายรันเนอร์", + "hero_slingshot": "สลิงช็อต", + "hero_slingshot:n": "สลิงช็อต", + "hero_slingshot_search": "สลิงช็อต", + "hero_slingshot_search:n": "สลิงช็อต", "hero_slork": "แฟธอม", + "hero_slork:n": "แฟธอม", "hero_slork_lore": "แฟธอม อสูรฉาวโฉ่แห่งขุมลึก ถนัดเรื่องการวางตัวให้เปล่งด้วยออราแห่งความลึกลับและน่าหวาดกลัว แถมยังพอใจที่จะสวาปามลูกเรือหัวรั้นพร้อมเรียกเก็บค่าหัวคิวจากมนุษย์แมวน้ำด้วย แต่แล้ว Adversary ก็เข้ามาและทำลายทุกสิ่งอย่าง เพราะถ้าจะให้คิดดี ๆ แล้ว หากพูดถึงเรื่องการขย่มขวัญ ใครที่ไหนจะไปแข่งขันให้ทัดเทียมกับพลังธรรมชาติแห่งการฆ่าล้างเผ่าพันธุ์นี้ได้? เทียบกันไม่ได้เลยสักนิด เขาต้องทำอะไรสักอย่างเพื่อไม่ให้ตนเองเลือนหายไป...ดังนั้นเขาจึงพยายามอัญเชิญเหล่าเพทรอนมาเพื่อให้มั่นใจว่าเขาจะเป็นสุดยอดนักล่าแห่งขุมลึกตลอดไป", "hero_slork_playstyle": "แฟธอม เป็นนักลอบสังหารระยะสั้น สามารถเข้าและออกจากการต่อสู้ และเอาชนะการต่อสู้ที่ใช้เวลายาวนาน", "hero_slork_role": "แทรกซึมเข้าไปในการต่อสู้แล้วหลบซ่อนเพื่อฟื้นตัว", - "hero_spade": "Spade", + "hero_slork_search": "แฟธอม", + "hero_slork_search:n": "แฟธอม", + "hero_spade": "สเปด", + "hero_spade:n": "สเปด", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "สเปด", + "hero_spade_search:n": "สเปด", + "hero_swan": "สวอน", + "hero_swan:n": "สวอน", + "hero_swan_search": "สวอน", + "hero_swan_search:n": "สวอน", "hero_synth": "พ็อกเก็ต", - "hero_synth_lore": "Arin Fairfax ทายาทคนโตของ Fairfax Industries ใช้ชีวิตอย่างหลบ ๆ ซ่อน ๆ ตลอดเวลา 5 ปีที่ผ่านมา หลังจากที่โดนยิงและปล่อยทิ้งให้ตายในวันครบรอบวันเกิดปีที่ 18 แต่ Arin ไม่ทราบว่าใครพยายามกีดกันไม่ให้ตนเข้าควบคุมกิจการบริษัทของพ่อแม่... เพราะในรังของอสรพิษที่คราคร่ำด้วยความโลภอย่าง Fairfax Industries นั้น อาจเป็นใครก็ได้\"n\"nArin ใช้ชื่อว่า \"พ็อกเก็ต\" เพื่อปกปิดตัวตนที่แท้จริงไว้เป็นความลับ… ไม่เพียงเพื่อปกป้องตนเองเท่านั้น แต่ยังเพราะต้องการสร้างเอกลักษณ์ของตนเองแยกจากจากพ่อแม่ด้วย", + "hero_synth:n": "พ็อกเก็ต", + "hero_synth_lore": "Arin Fairfax ทายาทคนโตของ Fairfax Industries ใช้ชีวิตอย่างหลบ ๆ ซ่อน ๆ ตลอดเวลา 5 ปีที่ผ่านมา หลังจากที่โดนยิงและปล่อยทิ้งให้ตายในวันครบรอบวันเกิดปีที่ 18 แต่ Arin ไม่ทราบว่าใครพยายามกีดกันไม่ให้ตนเข้าควบคุมกิจการบริษัทของพ่อแม่... เพราะในรังของอสรพิษที่คราคร่ำด้วยความโลภอย่าง Fairfax Industries นั้น อาจเป็นใครก็ได้

    Arin ใช้ชื่อว่า \"พ็อกเก็ต\" เพื่อปกปิดตัวตนที่แท้จริงไว้เป็นความลับ… ไม่เพียงเพื่อปกป้องตนเองเท่านั้น แต่ยังเพราะต้องการสร้างเอกลักษณ์ของตนเองแยกจากจากพ่อแม่ด้วย", "hero_synth_playstyle": "ด้วยปืนลูกซองทรงพลังและโครงร่างแบบบาง พ็อกเก็ต อาศัยความสามารถในการหลบหนีเข้าไปในกระเป๋าเดินทางลึกลับและเทเลพอร์ตโดยอาศัย ​ฟลายอิงโคลก​ เพื่อเอาชีวิตรอดจากการปะทะในระยะประชิด", "hero_synth_role": "แทรกซึมก่อกวนป่วนแนวหลัง", + "hero_synth_search": "พ็อกเก็ต", + "hero_synth_search:n": "พ็อกเก็ต", "hero_targetdummy": "เป้าจำลอง", - "hero_tempest": "Tempest", + "hero_targetdummy:n": "เป้าจำลอง", + "hero_tempest": "เทมเพสต์", + "hero_tempest:n": "เทมเพสต์", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "เทมเพสต์", + "hero_tempest_search:n": "เทมเพสต์", "hero_tengu": "ไอวี่", - "hero_tengu_lore": "การ์กอยล์ไม่รู้ว่าเกิดอะไรขึ้นเมื่อฟื้นคืนชีพอีกครั้ง... รู้แค่ว่ามนุษย์ตัวใหญ่และมนุษย์ตัวเล็กได้รับบาดเจ็บ ดังนั้นการ์กอยล์จึงกระโดดเข้าไปช่วยเหลือ จนผู้โจมตีต้องวิ่งหนีกันตาลีตาเหลือก มนุษย์ตัวเล็กกล่าวขอบคุณและถามชื่อของการ์กอยล์ แต่การ์กอยล์ไม่มีชื่อ ดังนั้นมนุษย์ตัวเล็กจึงพูดว่า \"งั้นข้าจะเรียกเจ้าว่า ไอวี่ ละกัน\" การ์กอยล์ซึ่งปกคลุมไปด้วยต้นไอวี่ในตอนนั้นคิดว่ามันชัดเจนไปหน่อย แต่ก็ปล่อยเลยตามเลยเพราะเห็นแก่มนุษย์ตัวเล็ก\"n\"nมนุษย์ตัวเล็กนั้นถามว่า ไอวี่ จะกลับบ้านไปด้วยกันไหม เพราะเหล่ามนุษย์ต้องการตอบแทนน้ำใจ ดังนั้น ไอวี่ จึงเดินตามไป คืนนั้นเธอได้เรียนรู้อะไรมากมาย เช่น ครอบครัวนี้มีชื่อว่า ครอบครัว Arroyo เจ้าตัวเล็กนั่นชื่อ Sophia ส่วน Mofongo เป็นชื่ออาหารจานอร่อย แต่ที่สำคัญที่สุดคือ เธอได้เรียนรู้ว่าพวกที่โจมตีมนุษย์นี้มีชื่อว่า \"Mendoza Syndicate\" ซึ่งดีแต่จ้องทำร้ายมนุษย์... คนดี ๆ อย่างครอบครัว Arroyo\"n\"n18 ปีผ่านไปแล้วนับตั้งแต่วันที่ครอบครัว Arroyo พา ไอวี่ กลับบ้าน... และในช่วงเวลานั้น เธอตั้งเป้าหมายว่าจะทำลายล้าง Mendoza Syndicate และปลดปล่อย Spanish Harlem ให้พ้นจากเงื้อมมือของกลุ่มนี้ แต่การอุทิศทั้งชีวิตเพื่อเป้าหมายเดียวเป็นเวลาเกือบ 2 ทศวรรษนั้นทำให้เธอไม่รู้จริง ๆ ว่าเมื่อบรรลุผลสำเร็จแล้ว เธอจะทำอะไรต่อดี เป็นครั้งแรกในชีวิตที่ ไอวี่ พร้อมจะออกไปผจญภัยนอก Spanish Harlem และสำรวจว่าโลกนี้มีอะไรให้เรียนรู้บ้าง นอกไปจากความยุติธรรมแบบศาลเตี้ย", + "hero_tengu:n": "ไอวี่", + "hero_tengu_lore": "การ์กอยล์ไม่รู้ว่าเกิดอะไรขึ้นเมื่อฟื้นคืนชีพอีกครั้ง... รู้แค่ว่ามนุษย์ตัวใหญ่และมนุษย์ตัวเล็กได้รับบาดเจ็บ ดังนั้นการ์กอยล์จึงกระโดดเข้าไปช่วยเหลือ จนผู้โจมตีต้องวิ่งหนีกันตาลีตาเหลือก มนุษย์ตัวเล็กกล่าวขอบคุณและถามชื่อของการ์กอยล์ แต่การ์กอยล์ไม่มีชื่อ ดังนั้นมนุษย์ตัวเล็กจึงพูดว่า \"งั้นข้าจะเรียกเจ้าว่า ไอวี่ ละกัน\" การ์กอยล์ซึ่งปกคลุมไปด้วยต้นไอวี่ในตอนนั้นคิดว่ามันชัดเจนไปหน่อย แต่ก็ปล่อยเลยตามเลยเพราะเห็นแก่มนุษย์ตัวเล็ก

    มนุษย์ตัวเล็กนั้นถามว่า ไอวี่ จะกลับบ้านไปด้วยกันไหม เพราะเหล่ามนุษย์ต้องการตอบแทนน้ำใจ ดังนั้น ไอวี่ จึงเดินตามไป คืนนั้นเธอได้เรียนรู้อะไรมากมาย เช่น ครอบครัวนี้มีชื่อว่า ครอบครัว Arroyo เจ้าตัวเล็กนั่นชื่อ Sophia ส่วน Mofongo เป็นชื่ออาหารจานอร่อย แต่ที่สำคัญที่สุดคือ เธอได้เรียนรู้ว่าพวกที่โจมตีมนุษย์นี้มีชื่อว่า \"Mendoza Syndicate\" ซึ่งดีแต่จ้องทำร้ายมนุษย์... คนดี ๆ อย่างครอบครัว Arroyo

    18 ปีผ่านไปแล้วนับตั้งแต่วันที่ครอบครัว Arroyo พา ไอวี่ กลับบ้าน... และในช่วงเวลานั้น เธอตั้งเป้าหมายว่าจะทำลายล้าง Mendoza Syndicate และปลดปล่อย Spanish Harlem ให้พ้นจากเงื้อมมือของกลุ่มนี้ แต่การอุทิศทั้งชีวิตเพื่อเป้าหมายเดียวเป็นเวลาเกือบ 2 ทศวรรษนั้นทำให้เธอไม่รู้จริง ๆ ว่าเมื่อบรรลุผลสำเร็จแล้ว เธอจะทำอะไรต่อดี เป็นครั้งแรกในชีวิตที่ ไอวี่ พร้อมจะออกไปผจญภัยนอก Spanish Harlem และสำรวจว่าโลกนี้มีอะไรให้เรียนรู้บ้าง นอกไปจากความยุติธรรมแบบศาลเตี้ย", "hero_tengu_playstyle": "ไอวี่ มีกลเม็ดการโจมตีแบบทำลายล้างที่จะชะลอและสตันศัตรูได้ เธอจะเก่งกาจเต็มที่เมื่อเชื่อมโยงกันกับพันธมิตร เพื่อเพิ่มพลังให้กับปืนของเธอและของเพื่อนร่วมทีม รวมทั้งแบ่งปันการรักษาด้วย", "hero_tengu_role": "สร้างทีมคู่แกร่งกับเพื่อนร่วมทีมผู้โชคดี", - "hero_test": "Test Hero", - "hero_thumper": "Thumper", - "hero_tokamak": "Tokamak", + "hero_tengu_search": "ไอวี่", + "hero_tengu_search:n": "ไอวี่", + "hero_test": "ทดสอบฮีโร่", + "hero_test:n": "ทดสอบฮีโร่", + "hero_test_search": "ทดสอบฮีโร่", + "hero_test_search:n": "ทดสอบฮีโร่", + "hero_thumper": "ธัมเปอร์", + "hero_thumper:n": "ธัมเปอร์", + "hero_thumper_search": "ธัมเปอร์", + "hero_thumper_search:n": "ธัมเปอร์", + "hero_tokamak": "โทคาแมก", + "hero_tokamak:n": "โทคาแมก", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "โทคาแมก", + "hero_tokamak_search:n": "โทคาแมก", "hero_trapper": "แทร็ปเปอร์", - "hero_trapper_lore": "แทร็ปเปอร์ เป็นพนักงานของสภามารแห่งเทศบาลเมืองนิวยอร์ก เขาใช้เวลาทั้งวันไปกับการสร้างโกศเก็บวิญญาณ การล่อหนูยักษ์ และการจับสัตว์รุกรานจากมิตินอกมิติ งานของเขาไม่มีอะไรให้ตื่นตาตื่นใจเป็นพิเศษ และเขาชิงชังจริง ๆ กับงานที่ต้องเกี่ยวข้องกับแมงมุม แต่ตั๋วเข้าชมซีซัน Knickerbocker ไม่ใช่จะได้มาฟรี ๆ", + "hero_trapper:n": "แทร็ปเปอร์", + "hero_trapper_lore": "แทร็ปเปอร์ เป็นพนักงานของกรมไสยเวทเทศบาลเมืองนิวยอร์ก เขาใช้เวลาทั้งวันไปกับการสร้างโกศเก็บวิญญาณ การล่อหนูยักษ์ และการจับสัตว์รุกรานจากมิตินอกมิติ งานของเขาไม่มีอะไรให้ตื่นตาตื่นใจเป็นพิเศษ และเขาชิงชังจริง ๆ กับงานที่ต้องเกี่ยวข้องกับแมงมุม แต่ตั๋วเข้าชมซีซัน Knickerbocker ไม่ใช่จะได้มาฟรี ๆ", "hero_trapper_playstyle": "แทร็ปเปอร์ สามารถแพร่พันธุ์แมงมุมอาถรรพ์ไปทั่วสนามรบได้ ทำให้เกิดคำสาปที่ออกฤทธิ์ช้าในพื้นที่สำคัญต่าง ๆ หากคุณปล่อยให้ แทร็ปเปอร์ ทำได้ตามอำเภอใจ คุณจะไม่สามารถเดินทางไปบนแผนที่ได้โดยไม่โดนกับดักงับขา", "hero_trapper_role": "ดักจับศัตรูและควบคุมพื้นที่", - "hero_vampire": "Vampire", - "hero_vandal": "Vandal", + "hero_trapper_search": "แทร็ปเปอร์", + "hero_trapper_search:n": "แทร็ปเปอร์", + "hero_unicorn": "เซเลสต์", + "hero_unicorn:n": "เซเลสต์", + "hero_unicorn_lore": "แม้แต่ในโลกแห่งเวทมนตร์ บางสิ่งก็ยังคงหายากและไม่ธรรมดาอยู่ดี แล้วยูนิคอร์นจะทำอย่างไรดี? ประกาศตัวตนของเธอให้โลกรู้ แต่ก็อาจดึงดูดพวกลักลอบล่าสัตว์ให้มาตัดเขาของเธอไป? หรือจะซ่อนตัวอยู่ท่ามกลางสายตาผู้คนในงานแสดงพิเศษที่โคนีย์ไอส์แลนด์ ที่ซึ่งคนส่วนใหญ่คิดว่าการปรากฏตัวของเธอเป็นเพียงแค่ส่วนหนึ่งของการแสดงเท่านั้นดี?

    ตลอดหลายปีที่ผ่านมา \"เซเลสต์ ผู้เจิดจรัส\" ได้กลายเป็นหนึ่งในสถานที่ท่องเที่ยวที่ได้รับความนิยมมากที่สุดในโคนีย์ แม้เสียงปรบมือจากผู้ชมที่ตะโกนเชียร์จะทำให้เธอรู้สึกซาบซึ้งใจ สิ่งที่ทำให้เธอตื่นขึ้นมาในทุกเช้าคือครอบครัวที่เธอได้พบเจอจากที่ทำงาน

    นางเงือกเครูบา

    หัวทึบเลนนี่

    ปีกไก่

    เท็ด

    พวกเขาเหล่านี้คือครอบครัวของเธอ  ดังนั้นเมื่อเธอพบว่าหนึ่งในครอบครัวของเธอขายวิญญาณส่วนหนึ่งเพื่อชำระหนี้พนัน เซเลสต์รู้ว่าถึงเวลาแล้วที่เธอจะต้องก้าวออกจากเงามืดและทำทุกวิถีทางเพื่อเอาวิญญาณนั้นกลับคืนมาให้ได้ การเปิดเผยพลังของเธอให้เพทรอนเห็นเป็นความเสี่ยงหรือไม่? แน่นอนล่ะ แต่นั่นเป็นปัญหาของวันพรุ่งนี้... เพราะครอบครัวของเธอต้องการความช่วยเหลือในวันนี้", + "hero_unicorn_search": "เซเลสต์", + "hero_unicorn_search:n": "เซเลสต์", + "hero_vampire": "แวมไพร์", + "hero_vampire:n": "แวมไพร์", + "hero_vampire_search": "แวมไพร์", + "hero_vampire_search:n": "แวมไพร์", + "hero_vampirebat": "มินา", + "hero_vampirebat:n": "มินา", + "hero_vampirebat_lore": "\"มินา ฮา\" มีทุกอย่างเพียบพร้อม...ครอบครัวที่มั่งคั่งร่ำรวย การศึกษาชั้นเลิศ และการแต่งงานแบบคลุมถุงชนเพื่อยกระดับเธอจากแวดวงชนชั้นสูงดาษดื่นสู่ทำเนียบผู้ทรงอิทธิพลแห่งอเมริกา ชีวิตของเธอดูเปี่ยมสุข

    จนกระทั่งคู่หมั้นของเธอถูกลอบสังหาร

    มินาร้องไห้คร่ำครวญ ไม่ใช่เพราะคู่หมั้นเสียชีวิต แต่เพราะอนาคตของเธอถูกพรากไป ทำไมฆาตกรถึงรอจนเสร็จงานแต่งไม่ได้ล่ะ? เพราะเมื่อถึงเวลานั้น เธอก็จะมีนามสกุลที่ใฝ่ฝันมาตลอดชีวิต และไม่มีใครต้องเสแสร้งว่ารักกัน แล้วทุกอย่างก็จบลงอย่างสมบูรณ์แบบ แต่ชีวิตหายุติธรรมไม่...ดังนั้นมินาจึงทำในสิ่งที่ลูกคนรวยส่วนใหญ่ที่ถูกตามใจจนเคยตัวทำเมื่อมีอะไรไม่ได้ดังใจ นั่นคือ เธอบอกพ่อแม่ให้แก้ไข

    นายและนางฮารู้ว่าทางเดียวที่จะทำให้ลูกสาวพอใจคือการมอบอะไรสักอย่างที่ยิ่งใหญ่กว่าสิ่งที่เธอสูญเสียไป... และการแต่งงานเป็นสะใภ้ในครอบครัวที่ได้รับการยกย่องมากที่สุดในโลกเป็นเรื่องที่หาอะไรทดแทนได้ยาก ทั้งสองจึงต้องคิดการใหญ่ ต้องคิดนอกกรอบ แล้วลงเอยที่ต้องสัญญากับลูกสาวว่าจะมอบความเป็นอมตะให้

    ทั้งสองต้องทุ่มเงินจำนวนไม่น้อย แต่ในที่สุดก็พบแวมไพร์ตนหนึ่งที่ยินดีจะเปลี่ยนเธอ ไม่น่าแปลกใจเลยที่มินาคิดว่าแนวคิดเรื่องความเยาว์วัยชั่วนิรันดร์พร้อมกับกองทุนทรัสต์นั้นเป็นแผนสำรองที่พอรับได้ เธอจึงตกลงตามนั้น บัดนี้ในฐานะแวมไพร์หน้าใหม่ มินาก็ได้ค้นพบอย่างรวดเร็วว่าอิทธิพลและบารมีที่เธอเคยมีสมัยเป็นมนุษย์นั้นไม่มีความหมายอะไรเลยในแวดวงสังคมชั้นสูงของแวมไพร์...แม้เรื่องนั้นจะทำให้เธอขุ่นเคืองในคราแรก แต่หากจะมีสิ่งหนึ่งที่มินาถนัดเป็นพิเศษ นั่นก็คือการเรียนรู้กฎเกณฑ์เพื่อที่จะพลิกมันให้เป็นประโยชน์แก่ตนเอง เธอจะกลายเป็นไวเคาน์เตสแห่งนิวยอร์ก แต่เหล่าแวมไพร์ตนอื่นยังไม่รู้เท่านั้นเอง", + "hero_vampirebat_search": "มินา", + "hero_vampirebat_search:n": "มินา", + "hero_vampirebat_sort": "มินา", + "hero_vampirebat_sort:n": "มินา", + "hero_vandal": "แวนดัล", + "hero_vandal:n": "แวนดัล", + "hero_vandal_search": "แวนดัล", + "hero_vandal_search:n": "แวนดัล", "hero_viper": "ไวเปอร์", - "hero_viper_lore": "เมื่อพูดเรื่องการแหกกฎหมายแล้ว การไม่โดนจับถือว่าเป็นส่วนสำคัญเลยทีเดียว แต่ ไวเปอร์ ก็ไม่ค่อยเข้าใจความสำคัญนั้นสักเท่าไหร่ ทว่าโชคดีสำหรับเธอ หากมีสิ่งหนึ่งที่เธอทำได้ดีกว่าการถูกจับ นั่นก็คือการแหกออกจากคุกนั่นเอง\"n\"nหลังจากเคยถูกคุมขังในเรือนจำหลักทุกแห่งในเขตพื้นที่ 3 รัฐของนครนิวยอร์ก ไวเปอร์ ได้สร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งซึ่งพร้อมตอบแทนความช่วยเหลือของเธอ แถมเธอยังสร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งอีกกลุ่มเช่นกัน แต่กลุ่มนี้หมายหัวอยากให้เธอตาย แต่เธอก็พยายามที่จะมองแต่สิ่งดี ๆ เข้าไว้", - "hero_viper_playstyle": "ด้วยอาวุธอันทรงพลัง (และพิษที่ร้ายแรงไม่แพ้กัน) ทำให้ ไวเปอร์ สามารถลากเลื้อยเข้าไปด้านหลังของทีมศัตรู และสังหารเป้าหมายสำคัญกลางดงพายุกระสุน", + "hero_viper:n": "ไวเปอร์", + "hero_viper_lore": "เมื่อพูดเรื่องการแหกกฎหมายแล้ว การไม่โดนจับถือว่าเป็นส่วนสำคัญเลยทีเดียว แต่ไวเปอร์ก็ไม่ค่อยเข้าใจความสำคัญนั้นสักเท่าไหร่ ทว่าโชคดีสำหรับเธอ หากมีสิ่งหนึ่งที่เธอทำได้ดีกว่าการถูกจับ นั่นก็คือการแหกออกจากคุกนั่นเอง

    หลังจากเคยถูกคุมขังในเรือนจำหลักทุกแห่งในเขตพื้นที่ 3 รัฐของนครนิวยอร์ก ไวเปอร์ได้สร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งซึ่งพร้อมตอบแทนความช่วยเหลือของเธอ แถมเธอยังสร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งอีกกลุ่มเช่นกัน แต่กลุ่มนี้หมายหัวอยากให้เธอตาย แต่เธอก็พยายามที่จะมองแต่สิ่งดี ๆ เข้าไว้", + "hero_viper_playstyle": "ด้วยอาวุธอันทรงพลัง (และพิษที่ร้ายแรงไม่แพ้กัน) ทำให้ไวเปอร์สามารถลากเลื้อยเข้าไปด้านหลังของทีมศัตรู และสังหารเป้าหมายสำคัญกลางดงพายุกระสุน", "hero_viper_role": "เลื้อยเข้ามาและลอบสังหารศัตรู", + "hero_viper_search": "ไวเปอร์", + "hero_viper_search:n": "ไวเปอร์", "hero_viscous": "วิสกัส", - "hero_viscous_lore": "สามเหลี่ยมเบอร์มิวดาไม่เคยเป็นตำนานลี้ลับอะไร เป็นเพียงแค่ร่องทางเชื่อมมิติที่อยู่ลึกใต้ท้องมหาสมุทรแอตแลนติก สิ่งมีชีวิตส่วนใหญ่ที่หลบหนีออกจากประตูมิติแห่งนี้มักไม่เป็นอันตราย (เช่น เนสซี) แต่ตอนนี้มีสิ่งมีชีวิตที่อำมหิตและชอบไล่ล่าเหยื่อ ซึ่งเป็นที่รู้จักกันในนามว่า Adversary ออกตระเวนล่าหาอาหารกินทั่วน่านน้ำทะเล... และประชากรในห้วงมหาสมุทรต่างก็กลัวตายจนตัวสั่น\"n\"nหนึ่งในสิ่งมีชีวิตที่อาศัยอยู่ในบริเวณดังกล่าวคือ ดอกไม้ทะเลที่มีพลังจิต ซึ่งต้องการทำอะไรสักอย่างเกี่ยวกับปัญหานี้ วิสกัส อัญเชิญร่างวุ้นเพื่อให้เดินทางบนบกได้ และพยายามอย่างสุดความสามารถที่จะเชิญชวนเพทรอนมาช่วยปกป้องห้วงทะเลลึกให้ปลอดภัยจากความสยองขวัญที่แอบซ่อนอยู่เบื้องล่าง", + "hero_viscous:n": "วิสกัส", + "hero_viscous_lore": "สามเหลี่ยมเบอร์มิวดาไม่เคยเป็นตำนานลี้ลับอะไร เป็นเพียงแค่ร่องทางเชื่อมมิติที่อยู่ลึกใต้ท้องมหาสมุทรแอตแลนติก สิ่งมีชีวิตส่วนใหญ่ที่หลบหนีออกจากประตูมิติแห่งนี้มักไม่เป็นอันตราย (เช่น เนสซี) แต่ตอนนี้มีสิ่งมีชีวิตที่อำมหิตและชอบไล่ล่าเหยื่อ ซึ่งเป็นที่รู้จักกันในนามว่า Adversary ออกตระเวนล่าหาอาหารกินทั่วน่านน้ำทะเล... และประชากรในห้วงมหาสมุทรต่างก็กลัวตายจนตัวสั่น

    หนึ่งในสิ่งมีชีวิตที่อาศัยอยู่ในบริเวณดังกล่าวคือ ดอกไม้ทะเลที่มีพลังจิต ซึ่งต้องการทำอะไรสักอย่างเกี่ยวกับปัญหานี้ วิสกัส อัญเชิญร่างวุ้นเพื่อให้เดินทางบนบกได้ และพยายามอย่างสุดความสามารถที่จะเชิญชวนเพทรอนมาช่วยปกป้องห้วงทะเลลึกให้ปลอดภัยจากความสยองขวัญที่แอบซ่อนอยู่เบื้องล่าง", "hero_viscous_playstyle": "วิสกัส สร้างความปั่นป่วนให้คู่ต่อสู้ด้วยไหวพริบการหลบเลี่ยงที่ชาญฉลาดพร้อมทั้งกลยุทธ์ในการใช้พลังรักษา จึงทำให้เขายืนหยัดรับมือการโจมตีที่โหดร้ายที่สุดจากศัตรูได้", "hero_viscous_role": "กลิ้งกระดอนฝ่าดงกระสุน", + "hero_viscous_search": "วิสกัส", + "hero_viscous_search:n": "วิสกัส", "hero_warden": "วอร์เดน", - "hero_warden_lore": "คนส่วนใหญ่คิดว่าสิ่งเหนือธรรมชาติถือกำเนิดขึ้นบนโลกเมื่อ 50 ปีที่แล้ว แต่นั่นเป็นความคิดที่ผิด เพราะสิ่งนั้นช่วยแต่งแต้มสีสันให้นิทานพื้นบ้านมาหลายชั่วอายุคนแล้ว… และตราบใดที่ยังมีคนหวาดกลัวเงามืดอยู่ ก็ยังมีคนที่อุทิศชีวิตเพื่อต่อสู้ท่ามกลางเงามืดนั้นเสมอ\"n\"nครอบครัวของ วอร์เดน ซึ่งสืบเชื้อสายมาจากนักเล่นแร่แปรธาตุสายทหารได้รับการฝึกฝนมาเพื่อรับมือกับวันโลกาวินาศอันลึกลับ… แต่เมื่อเวลาผ่านไป ก็ดูเหมือนบทเรียนจะมีความสำคัญลดน้อยลงเรื่อย ๆ สิ่งที่เคยถูกมองว่าเป็นคำเตือนที่จริงใจก็ค่อย ๆ กลายเป็นเรื่องเล่าขานชวนขบขันจากปากของปู่ย่าตายายที่งมงายกับเรื่องพลังเหนือธรรมชาติ\"n\"nทว่าเมื่อประตูมิติเปิดขึ้นที่สวนสาธารณะเซ็นทรัลพาร์ก พ่อแม่ของ วอร์เดน ก็ตระหนักว่าไม่เพียงแต่ทุกเรื่องที่ได้ยินมาเป็นเรื่องจริงเท่านั้น แต่พวกตนไม่ได้เตรียมพร้อมเลยแม้แต่น้อย วอร์เดน จะไม่ยอมปล่อยให้คนรุ่นหลังหลับใหลในหน้าที่อีกต่อไป เขาได้รับการฝึกฝนมาตั้งแต่เกิดให้เป็นเครื่องสังหารพลังเหนือธรรมชาติ โดยมีเป้าหมายเพียงอย่างเดียวคือ หยุดยั้งไม่ให้บรรดาเพทรอนก้าวเข้ามาในโลกของเรา", + "hero_warden:n": "วอร์เดน", + "hero_warden_lore": "คนส่วนใหญ่คิดว่าสิ่งเหนือธรรมชาติถือกำเนิดขึ้นบนโลกเมื่อ 50 ปีที่แล้ว แต่นั่นเป็นความคิดที่ผิด เพราะสิ่งนั้นช่วยแต่งแต้มสีสันให้นิทานพื้นบ้านมาหลายชั่วอายุคนแล้ว… และตราบใดที่ยังมีคนหวาดกลัวเงามืดอยู่ ก็ยังมีคนที่อุทิศชีวิตเพื่อต่อสู้ท่ามกลางเงามืดนั้นเสมอ

    ครอบครัวของ วอร์เดน ซึ่งสืบเชื้อสายมาจากนักเล่นแร่แปรธาตุสายทหารได้รับการฝึกฝนมาเพื่อรับมือกับวันโลกาวินาศอันลึกลับ… แต่เมื่อเวลาผ่านไป ก็ดูเหมือนบทเรียนจะมีความสำคัญลดน้อยลงเรื่อย ๆ สิ่งที่เคยถูกมองว่าเป็นคำเตือนที่จริงใจก็ค่อย ๆ กลายเป็นเรื่องเล่าขานชวนขบขันจากปากของปู่ย่าตายายที่งมงายกับเรื่องพลังเหนือธรรมชาติ

    ทว่าเมื่อประตูมิติเปิดขึ้นที่สวนสาธารณะเซ็นทรัลพาร์ก พ่อแม่ของ วอร์เดน ก็ตระหนักว่าไม่เพียงแต่ทุกเรื่องที่ได้ยินมาเป็นเรื่องจริงเท่านั้น แต่พวกตนไม่ได้เตรียมพร้อมเลยแม้แต่น้อย วอร์เดน จะไม่ยอมปล่อยให้คนรุ่นหลังหลับใหลในหน้าที่อีกต่อไป เขาได้รับการฝึกฝนมาตั้งแต่เกิดให้เป็นเครื่องสังหารพลังเหนือธรรมชาติ โดยมีเป้าหมายเพียงอย่างเดียวคือ หยุดยั้งไม่ให้บรรดาเพทรอนก้าวเข้ามาในโลกของเรา", "hero_warden_playstyle": "วอร์เดน นำแถวเดินหน้า กระโดดเข้าไปลุยคู่ต่อสู้และทำให้ฝ่ายนั้นไร้ประสิทธิภาพในการต่อสู้ แต่สิ่งที่ วอร์เดน เห็นว่าเป็นความกล้าหาญ คนอื่นกลับมองว่าเป็นความประมาท และถ้าเขาไม่ระมัดระวังให้ดี ก็อาจพบตัวเองตกอยู่ในสถานการณ์ที่เอาตัวไม่รอดได้ง่าย ๆ", "hero_warden_role": "บั่นทอนกำลังข้าศึกก่อนไล่ล่าสังหาร", + "hero_warden_search": "วอร์เดน", + "hero_warden_search:n": "วอร์เดน", + "hero_werewolf": "ซิลเวอร์", + "hero_werewolf:n": "ซิลเวอร์", + "hero_werewolf_lore": "ไลลาห์ ซิลเวอร์มีชีวิตที่เละเทะ เธอดื่มหนักสูบบุหรี่หนัก ยิ่งพูดถึงชีวิตส่วนตัวของเธอน้อยเท่าไหร่ก็ยิ่งดี แต่ถึงแม้เธอจะมีข้อบกพร่อง เธอก็ยังสามารถสร้างอาชีพในฐานะนักล่าค่าหัวที่ประสบความสำเร็จได้ และแม้ว่าเธออยากจะคิดว่าความสำเร็จทั้งหมดนั้นเกิดจากสัญชาตญาณอันยอดเยี่ยมของเธอล้วน ๆ แต่การที่เธอเป็นมนุษย์หมาป่าก็ช่วยเหมือนกัน", + "hero_werewolf_search": "ซิลเวอร์", + "hero_werewolf_search:n": "ซิลเวอร์", + "hero_werewolf_sort": "ซิลเวอร์", + "hero_werewolf_sort:n": "ซิลเวอร์", "hero_wraith": "เรธ", + "hero_wraith:n": "เรธ", "hero_wraith_lore": "องค์กรของ เรธ ซึ่งเป็นเสาหลักของแวดวงการพนันในนครนิวยอร์ก ก็ไม่ต่างไปจากความลับที่ปิดกันให้แซ่ด แต่ด้วยการติดสินบนจำนวนมหาศาล การข่มขู่กรรโชก และการแบล็กเมล์ ทำให้ เรธ รู้ว่าเธอลอยตัวอยู่เหนือกฎหมาย", "hero_wraith_playstyle": "เรธ เป็นปรมาจารย์ด้านการต่อสู้แบบตัวต่อตัว นิยมใช้วิธีแยกเป้าหมายออกจากกันแล้วกำจัดโดยไม่ปราณีอย่างมีประสิทธิภาพ จากนั้นเทเลพอร์ตออกไปก่อนที่ใครจะตอบโต้ได้ทัน", "hero_wraith_role": "ทำลายล้างเหยื่อที่อยู่ลำพัง", + "hero_wraith_search": "เรธ", + "hero_wraith_search:n": "เรธ", "hero_wrecker": "เร็กเกอร์", - "hero_wrecker_lore": "เหตุการณ์คลื่นพัดถล่ม Maelstrom ครั้งแรกไม่ได้เป็นแค่การเปิดศักราชใหม่แห่งลัทธินิยมเวทให้กับโลก… แต่ยังเปลี่ยนแปลงภูมิรัฐศาสตร์อีกด้วย ตั้งแต่ลูกจ้างตาทิพย์ใน CIA ที่ทำนายภัยคุกคามหลายทศวรรษก่อนที่จะขึ้นสู่อำนาจ ไปจนถึงภาคีลึกลับที่ทำกันในห้องด้านหลังที่คละคลุ้งไปด้วยควันบุหรี่ ล้วนช่วยป้องกันไม่ให้เกิดสงครามและความโหดร้ายนับไม่ถ้วน มิฉะนั้นคงพลิกโฉมประวัติศาสตร์แน่นอน แต่นั่นไม่ได้หมายความว่าไม่มีสงคราม… เพียงแต่ว่าสงครามได้เปลี่ยนรูปไปก็เท่านั้น\"n\"nบริษัททหารเหนือธรรมชาติก็ต่างก้าวขึ้นมาตระหง่าน กลุ่มเหล่านี้ใช้สิ่งมีชีวิตนอกโลกร่วมกับเวทโลหิตหลากหลายแบบ โดยพบวิธีที่จะหลบเลี่ยงแนวป้องกันที่วางไว้โดยเหล่าเทพพยากรณ์ที่คอยเป็นหูเป็นตาให้กับประเทศ ซึ่งเปิดโอกาสให้กลุ่มนี้ทำหน้าที่เป็นตัวแทนของประเทศต่าง ๆ ที่กระหายสงคราม\"n\"nเร็กเกอร์ คือหนึ่งในทหารเหล่านั้น\"n\"nเขาเป็นทหารชั้นยอดที่ทำงานให้กับ Eldritch Tactical Solutions (บริษัทในเครือของ Fairfax Industries) โดยมีชื่อเสียงในด้านการทำงานสกปรกที่บริษัททหารเหนือธรรมชาติอื่น ๆ ไม่มีกึ๋นพอที่จะกล้าทำ", + "hero_wrecker:n": "เร็กเกอร์", + "hero_wrecker_lore": "เหตุการณ์คลื่นพัดถล่ม Maelstrom ครั้งแรกไม่ได้เป็นแค่การเปิดศักราชใหม่แห่งลัทธินิยมเวทให้กับโลก… แต่ยังเปลี่ยนแปลงภูมิรัฐศาสตร์อีกด้วย ตั้งแต่ลูกจ้างตาทิพย์ใน CIA ที่ทำนายภัยคุกคามหลายทศวรรษก่อนที่จะขึ้นสู่อำนาจ ไปจนถึงภาคีลึกลับที่ทำกันในห้องด้านหลังที่คละคลุ้งไปด้วยควันบุหรี่ ล้วนช่วยป้องกันไม่ให้เกิดสงครามและความโหดร้ายนับไม่ถ้วน มิฉะนั้นคงพลิกโฉมประวัติศาสตร์แน่นอน แต่นั่นไม่ได้หมายความว่าไม่มีสงคราม… เพียงแต่ว่าสงครามได้เปลี่ยนรูปไปก็เท่านั้น

    บริษัททหารเหนือธรรมชาติก็ต่างก้าวขึ้นมาตระหง่าน กลุ่มเหล่านี้ใช้สิ่งมีชีวิตนอกโลกร่วมกับเวทโลหิตหลากหลายแบบ โดยพบวิธีที่จะหลบเลี่ยงแนวป้องกันที่วางไว้โดยเหล่าเทพพยากรณ์ที่คอยเป็นหูเป็นตาให้กับประเทศ ซึ่งเปิดโอกาสให้กลุ่มนี้ทำหน้าที่เป็นตัวแทนของประเทศต่าง ๆ ที่กระหายสงคราม

    เร็กเกอร์ คือหนึ่งในทหารเหล่านั้น

    เขาเป็นทหารชั้นยอดที่ทำงานให้กับ Eldritch Tactical Solutions (บริษัทในเครือของ Fairfax Industries) โดยมีชื่อเสียงในด้านการทำงานสกปรกที่บริษัททหารเหนือธรรมชาติอื่น ๆ ไม่มีกึ๋นพอที่จะกล้าทำ", "hero_wrecker_playstyle": "ด้วยความสามารถในการเก็บเศษซากและแยกชิ้นส่วน เร็กเกอร์ จะสามารถแยกชิ้นส่วนทรูปเปอร์ บดขยี้ศัตรูด้วย ​เร็กกิง​บอล​ และจับศัตรูทั้งหมดไว้ใน Stasis Trap ของเขา", "hero_wrecker_role": "เก็บเศษซากมาสร้างอาวุธ", - "hero_yakuza": "The Boss", + "hero_wrecker_search": "เร็กเกอร์", + "hero_wrecker_search:n": "เร็กเกอร์", + "hero_yakuza": "เดอะบอส", + "hero_yakuza:n": "เดอะบอส", + "hero_yakuza_search": "เดอะบอส", + "hero_yakuza_search:n": "เดอะบอส", "hero_yamato": "ยามาโตะ", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "ยามาโตะ", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "ยามาโตะ โจมตีอย่างแม่นยำเพื่อทำลายล้างคู่ต่อสู้ แต่การโจมตีดังกล่าวมักจะทำให้เธอมีโอกาสเสี่ยงที่จะโดนโจมตีกลับได้ เธอจึงต้องทำให้การโจมตีทุกครั้งมีความหมาย", "hero_yamato_role": "พุ่งเข้าโจมตีอย่างเฉียบคม", - "hero_zealot": "Zealot", + "hero_yamato_search": "ยามาโตะ", + "hero_yamato_search:n": "ยามาโตะ", + "hero_zealot": "ซีลอต", + "hero_zealot:n": "ซีลอต", + "hero_zealot_search": "ซีลอต", + "hero_zealot_search:n": "ซีลอต", "hint_throw_wrecking_ball": "ขว้างลูกบอล", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "โล่กันกระสุน", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 พลังชีวิตสูงสุด", - "hp_permanent_pickup_label_lv2": "+30 พลังชีวิตสูงสุด", - "hp_permanent_pickup_label_lv3": "+40 พลังชีวิตสูงสุด", - "hud_change_camera": "เปลี่ยนมุมกล้อง", + "hp_permanent_pickup_label": "+15 เพิ่มพลังชีวิต", + "hp_permanent_pickup_label_lv2": "+25 เพิ่มพลังชีวิต", + "hp_permanent_pickup_label_lv3": "+30 เพิ่มพลังชีวิต", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}เปลี่ยนมุมกล้อง", "hud_free_cursor_mode_0": "เปิดใช้งานเคอร์เซอร์", "hud_free_cursor_mode_1": "เปิดใช้งานการควบคุมมุมกล้อง", - "hud_next_player": "ผู้เล่นถัดไป", - "hud_prev_player": "ผู้เล่นก่อนหน้า", - "hud_spectate_change_team": "เปลี่ยนทีม", - "hud_spectate_count": "{d:spectatorCount} ผู้ชม", - "hud_spectate_fly_down": "บินขึ้น", - "hud_spectate_fly_up": "บินลง", - "hud_spectate_minimap_view": "มุมมองแผนที่ย่อ", - "hud_spectate_minimap_view_amber": "อำพัน", - "hud_spectate_minimap_view_both_teams": "ทั้งสองทีม", - "hud_spectate_minimap_view_sapphire": "ไพลิน", - "hud_spectate_minimap_view_target_team": "ของเป้าหมาย", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}ผู้เล่นถัดไป", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}ผู้เล่นก่อนหน้า", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}เปลี่ยนทีม", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "ผู้ชมที่กำลังรับชมอยู่", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}บินลง", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}บินขึ้น", + "hud_spectate_minimap_view": "มุมมองแผนที่", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} ฮิดเดนคิง", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} ทั้งสองทีม", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} อาร์ชมาเธอร์", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} ของเป้าหมาย", "hud_spectate_next_prev": "ถัดไป / ก่อนหน้า", "hud_spectating": "กำลังรับชม", "in_mid": "{s:param_1}อยู่ด้านในกลางแผนที่", + "item_disabled_playtest": "ไอเท็มถูกปิดใช้งาน", "item_info_abilities": "สกิล", "item_info_active": "กดใช้", "item_info_actives_full": "ช่องกดใช้​เต็มแล้ว", + "item_info_add_to_queue": "เพิ่มเข้าคิว", + "item_info_buy": "คลิกเพื่อซื้อ", "item_info_cant_afford": "โซลส์ไม่เพียงพอ", - "item_info_flex_slots": "ช่อง​ไอเท็ม​เฟล็กซ์", + "item_info_component_locked": "ถูกใช้เป็นส่วนประกอบ", + "item_info_component_required": "ต้องมีส่วนประกอบ {s:component_required}", + "item_info_flex_slots": "ช่อง​ไอเท็ม​เพิ่มเติม", "item_info_imbue": "ผสาน", "item_info_new": "ใหม่", - "item_info_no_shop": "ไม่มีร้านค้าใกล้เคียง", + "item_info_no_shop": "ไม่มี​ร้านค้า​ใกล้เคียง", + "item_info_purchasing_disabled": "การซื้อถูกปิดใช้งานจากการต่อสู้", + "item_info_queue": "คลิกขวาเพื่อเพิ่มเข้าคิว", + "item_info_queued": "เข้าคิวแล้ว!", "item_info_sell": "ขาย", - "kill_hype_FirstBlood": "เฟิร์สต์​บลัด", - "kill_hype_KillStreak:p{kills}": "สังหารต่อเนื่อง {i:kills} ครั้ง", + "item_info_sold_out": "เป็นเจ้าของ", + "item_info_tier_tier1": "ขั้น 1", + "item_info_tier_tier2": "ขั้น 2", + "item_info_tier_tier3": "ขั้น 3", + "item_info_tier_tier4": "ขั้น 4", + "kill_hype_FirstBlood": "เฟิร์สต์
    ​บลัด!", + "kill_hype_KillStreak": "สังหาร
    ต่อเนื่อง!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "ช้าลง", "lash_grapple_buff": "ความเสียหายอาวุธ", "menu_abandon": "ละทิ้งแมตช์", @@ -6726,29 +10719,30 @@ "menu_book_library": "เดอะไลบรารี", "menu_bot_custom": "แมตช์แบบ​กำหนดเอง", "menu_bot_hero_labs": "แล็บฮีโร่", - "menu_bot_practice": "บอทส่วนตัว", - "menu_botmatchmaking": "เล่นกับบอท", + "menu_bot_practice": "เล่นแมตช์กับบอท", + "menu_botmatchmaking": "แมตช์บอท", "menu_bots": "แมตช์บอท", - "menu_bots_1v1": "แมตช์บอท (1 ต่อ 1)", + "menu_bots_coop": "แมตช์ร่วมกันสู้ออนไลน์", "menu_bots_easy": "ง่าย", "menu_bots_guided": "แนะนำ", "menu_bots_hard": "ยาก", "menu_bots_lane_training": "การฝึกในเลน", "menu_bots_medium": "ปกติ", "menu_browseshop": "เปิดหาไอเท็ม", - "menu_changehero": "เลือกฮีโร่ตัวใหม่", + "menu_changehero": "สลับฮีโร่", "menu_clear_party_mode": "เปลี่ยนโหมด", "menu_clear_ready_up": "ยังไม่พร้อม", "menu_control_zoo": "ศูนย์ควบคุมผู้พัฒนา", "menu_disconnect": "ตัดการเชื่อมต่อ", - "menu_exit": "ออกเกม", + "menu_exit": "ออกจาก Deadlock", "menu_exit_db_page": "ย้อนกลับ", + "menu_exit_deadlock": "ออกเกม", + "menu_explore_map": "สำรวจ NYC", "menu_getstarted": "เริ่มต้น", "menu_hero_grid": "ฮีโร่", "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", "menu_hero_labs_schedule_title": "เวลาที่พร้อมให้เล่นได้:", "menu_hero_labs_unavailable": "ยังไม่ปลดล็อก", - "menu_hero_testing": "โหมด​แซนด์บ็อกซ์", "menu_hero_training": "การฝึกฮีโร่", "menu_heroes": "ฮีโร่", "menu_learn": "เรียนรู้การเล่น", @@ -6757,13 +10751,17 @@ "menu_leave": "ออกจากแมตช์", "menu_leave_queue": "ยกเลิกการค้นหา", "menu_leave_spectate": "ออกจากการรับชม", - "menu_leave_testing": "ออกจากโหมด​แซนด์บ็อกซ์", + "menu_leave_testing": "ออกจากการทดสอบ", + "menu_new_tag": "ใหม่!", + "menu_news": "ข่าว", + "menu_placement_matches": "เล่น Deadlock", "menu_play": "เล่น", "menu_play_allmodes_count": "ผู้เล่น {s:queued_users} คนอยู่ในคิว", - "menu_play_botmatchmaking_desc": "เล่นแมตช์สู้กับบอทร่วมกับผู้เล่นอื่น", + "menu_play_botmatchmaking_desc": "เล่นสู้กับบอทแบบส่วนตัวหรือร่วมกันสู้กับผู้เล่นคนอื่น", "menu_play_bots_easy_desc": "เล่นแมตช์ส่วนตัวสู้กับบอท", "menu_play_browse_shop_desc": "เปิดหาไอเท็มทั้งหมดในร้านค้าและเตรียมตัวให้พร้อมสำหรับแมตช์ถัดไปของคุณ!", "menu_play_custom_game_desc": "สร้างหรือเข้าร่วมแมตช์​แบบกำหนดเอง​กับผู้เล่นสูงสุด 12 คน", + "menu_play_explore_map_desc": "วิ่งไปรอบ ๆ เมืองที่ว่างเปล่าเพื่อทดสอบการเคลื่อนที่และการเดินทาง", "menu_play_get_started_desc": "รายละเอียดที่เป็นประโยชน์​เกี่ยวกับจุดมุ่งหมายและการควบคุมของเกม", "menu_play_get_started_time_est": "4 นาที", "menu_play_hero_labs_desc": "ช่วยทดสอบฮีโร่ใหม่ในช่วงทดลอง", @@ -6771,15 +10769,17 @@ "menu_play_lane_training": "การฝึกในเลน", "menu_play_lane_training_desc": "เรียนรู้ช่วงต้นเกมด้วยฮีโร่ที่เล่นง่าย เพื่อนำทางสู่การเป็นผู้เล่นที่เก่งขึ้น", "menu_play_lane_training_time_est": "8 นาที", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "คุณถูกกำหนดให้มีความสำคัญต่ำ คุณและปาร์ตี้ของคุณจะเล่นแมตช์กับผู้เล่นอื่น ๆ ที่มีความสำคัญต่ำเช่นกันเท่านั้น", + "menu_play_learn_to_play_desc": "เรียนรู้พื้นฐานเพื่อเริ่มต้น", + "menu_play_low_priority_matchmaking:f": "ปาร์ตี้ของคุณอยู่ในคิวการค้นหาแมตช์ความสำคัญต่ำ เนื่องจากคุณหรือสมาชิกปาร์ตี้ละทิ้งแมตช์หรือมีพฤติกรรมที่ไม่เหมาะสมซึ่งได้รับการรายงานโดยผู้เล่นอื่น

    คุณต้องชนะ {i:low_pri_games_remaining} {low_pri_games_remaining, plural, other{เกม}}ในคิวการค้นหาแมตช์ความสำคัญต่ำ หรือลบสมาชิกปาร์ตี้ที่ถูกลงโทษออกเพื่อกลับสู่การค้นหาแมตช์ปกติ", "menu_play_matchmaking": "เล่นแมตช์มาตรฐานสู้​กับผู้เล่นอื่น", - "menu_play_normal": "เล่น Deadlock", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "ผู้เล่น {s:mm_unranked_count} คนอยู่ในคิว", + "menu_play_placement_matches_desc": "เล่น Deadlock ก่อนสักสองสามแมตช์", "menu_play_ranked": "เล่นแมตช์จัดอันดับ", "menu_play_ranked_desc": "เล่นแมตช์ที่มีการแข่งขันดุเดือดกว่าปกติกับผู้เล่นที่มีทักษะใกล้เคียงกัน", + "menu_play_roster_button": "เล่น", "menu_play_sandbox_desc": "ทดสอบสกิลฮีโร่ การเคลื่อนที่​และไอเท็มต่าง ๆ", - "menu_play_sandbox_time_est": "5 นาที", + "menu_play_sandbox_time_est": "3 นาที", "menu_play_unavailable_in_party": "ไม่สามารถใช้งานได้ขณะอยู่ในปาร์ตี้", "menu_play_unavailable_in_queue": "ไม่สามารถใช้งานได้ขณะอยู่ในคิว", "menu_profile": "โปรไฟล์", @@ -6802,44 +10802,47 @@ "menu_roster_detail2": "แก้ไขรายชื่อฮีโร่", "menu_roster_edit": "แก้ไข", "menu_sandbox": "โหมด​แซนด์บ็อกซ์", + "menu_seasonal_2025": "การท้าทายฉลองวันหยุดปลายปี", "menu_settings": "การตั้งค่า", + "menu_shoparea": "ลานค้าขาย", + "menu_shoparea_sub": "สนามฝึกซ้อม", "menu_social": "ปาร์ตี้", "menu_submit_feedback": "ส่งข้อเสนอแนะ", + "menu_tphideout": "เทเลพอร์ตไปยังที่ซ่อน", + "menu_tpsandbox": "เทเลพอร์ตไปยัง​แซนด์บ็อกซ์", "menu_training": "ฝึกฝน", "menu_watch": "เข้าชม", "menu_watch_live_games": "{d:live_matches} แมตช์ถ่ายทอดสดขณะนี้", "mirage_fire_beetles": "​ไฟร์​สแกรับส์​", - "mirage_fire_beetles_desc": "เริ่มยิงด้วงไฟออกไป ด้วงสามารถยิงแยกทีละตัวได้ ซึ่งจะขโมยพลังชีวิตสูงสุดจากศัตรูอย่างต่อเนื่อง และลดความต้านทานกระสุน หากติดด้วงหลายตัวกับศัตรูเดียวกันจะเพิ่มระยะเวลาขโมยพลังชีวิตให้นานขึ้น พลังชีวิตที่ได้รับเมื่อโดนฮีโร่จะมีผล 3 เท่า​เทียบกับเมื่อโดนยูนิตที่ไม่ใช่ฮีโร่", + "mirage_fire_beetles_desc": "โยนไฟร์​สแกรับส์​ใส่ศัตรู ดูดพลังชีวิตจากศัตรู และทำให้ศัตรูสร้างความเสียหายลดลง", "mirage_fire_beetles_quip": "ส่งด้วงไฟออกไปขโมยพลังชีวิตจากศัตรู", + "mirage_fire_beetles_t2_desc": "+2 ชาร์จ", "mirage_sand_phantom": "​จินน์มาร์ก​", - "mirage_sand_phantom_desc": "กดใช้: ใช้ตัวคูณทั้งหมดของ ​จินน์มาร์ก​ เพื่อสร้างความเสียหายทันที", - "mirage_sand_phantom_passive_desc": "ติดตัว: การยิงของคุณจะเพิ่มตัวคูณแก่เป้าหมายมากขึ้นเรื่อย ๆ เมื่อตัวคูณของเป้าหมายหมดเวลาหรือคุณเพิ่มตัวคูณแก่เป้าหมายจนถึงสูงสุด ตัวคูณดังกล่าวจะถูกใช้หายไปและเป้าหมายจะได้รับความ​เสียหาย​วิญญาณ และถูกเปิดเผยตัวบนแผนที่เป็นช่วงระยะเวลาสั้น ๆ ความเสียหายสุดท้ายจะมีค่าเท่ากับความเสียหายพื้นฐานคูณด้วยตัวคูณ", - "mirage_sand_phantom_quip": "ส่งผลเอฟเฟกต์ที่สร้างความเสียหายเพิ่มขึ้นเรื่อย ๆ", - "mirage_sand_phantom_t1_desc": "ลดความเร็ว 80% เป็นเวลา 0.5วิ เมื่อคุณเพิ่มตัวคูณ 2 เท่าขึ้นไป", - "mirage_sand_phantom_t2_desc": "+4.0วิ ระยะเวลาตัวคูณ และ +10 ความเสียหาย​พื้นฐาน", - "mirage_sand_phantom_t3_desc": "-0.75วิ คูลดาวน์​ระหว่าง​ตัวคูณ และ +4 ตัวคูณสูงสุด", + "mirage_sand_phantom_desc": "กดใช้: ใช้​จินน์มาร์กทั้งหมด​ เพื่อสร้างความเสียหายทันที", + "mirage_sand_phantom_passive_desc": "ติดตัว: การยิงของคุณจะทำให้เป้าหมายติด​สถานะจินน์มาร์ก​ เมื่อ​จินน์มาร์ก​หมดเวลาหรือถูกใช้งาน จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้เป้าหมายถูกเปิดเผยตัวบนแผนที่เป็นช่วงระยะเวลาสั้น ๆ สถานะมาร์ก​ที่เพิ่มแต่ละครั้งจะคูณความเสียหายขณะนั้น 2 เท่า

    มีคูลดาวน์เฉพาะแต่ละเป้าหมายสำหรับการทำให้ติดมาร์กเพิ่ม
    ", + "mirage_sand_phantom_quip": "ทำให้ติดมาร์กที่จะสร้างความเสียหายเพิ่มขึ้นเรื่อย ๆ", + "mirage_sand_phantom_t1_desc": "เมื่อทำงาน: ลดความเร็ว 60% ซึ่งจะค่อย ๆ เบาลง เป็นเวลา 0.8วิ", + "mirage_sand_phantom_t2_desc": "+20 ความเสียหายพื้นฐาน และ+3วิ ระยะเวลาตัวคูณ", + "mirage_sand_phantom_t3_desc": "-1วิ คูลดาวน์
    +1 มาร์กสูงสุด
    สตันเหยื่อเป็นเวลา 0.5วิ เมื่อถึงมาร์กสูงสุด", "mirage_teleport": "​ทราเวลเลอร์​", - "mirage_teleport_desc": "ยืนร่าย เลือกเป้าหมายฮีโร่เพื่อนร่วมทีมหรือฮีโร่ศัตรูที่มองเห็นได้บนแผนที่ย่อ จากนั้นเทเลพอร์ตไปยังตำแหน่งที่ยูนิตนั้นอยู่ตอนที่คุณเริ่มร่าย หลังจากที่เทเลพอร์ตแล้ว คุณจะได้รับความเร็ว​การ​เคลื่อนที่และอัตรายิงจนกว่าคุณจะเติมกระสุนครั้งต่อไป", + "mirage_teleport_desc": "เลือกตำแหน่งเป้าหมายบนแผนที่ย่อ หลังจากรอสักครู่ จะเทเลพอร์ตไปยังตำแหน่งนั้น หากได้รับความเสียหายระหว่างรอจะทำให้การเทเลพอร์ตถูกขัดจังหวะ", "mirage_teleport_movespeed": "​ทราเวลเลอร์​ - เพิ่มความเร็ว​การเคลื่อนที่", "mirage_teleport_quip": "เทเลพอร์ตไปยังฮีโร่เพื่อนร่วมทีมหรือฮีโร่ฝ่ายศัตรู", - "mirage_teleport_t2_desc": "มอบบัฟ Traveller แก่เพื่อนร่วมทีม", - "mirage_teleport_t3_desc": "เมื่อถึงจุดหมาย จะทำให้​ไม่ได้​รับผล​จากสถานะสตัน ใบ้ หลับ ตรึง และปลดอาวุธเป็นเวลา 3วิ", - "mirage_tornado": "​ทอร์นาโด​", - "mirage_tornado_desc": "แปลงร่างของคุณเป็นพายุทอร์นาโดที่เคลื่อนไปข้างหน้า สร้างความเสียหายต่อศัตรูและยกศัตรูลอยขึ้นกลางอากาศ หลังจากที่คืนร่างจากพายุทอร์นาโดแล้ว คุณจะมีโอกาสหลบหลีก​กระสุน", - "mirage_tornado_quip": "แปลงร่างของคุณเป็นพายุทอร์นาโดที่ยกศัตรูลอยขึ้นกลางอากาศ", + "mirage_teleport_t1_desc": "+3ม ความเร็ว​การ​เคลื่อนที่ และ +20% อัตรายิง เป็นเวลา 12วิ", + "mirage_teleport_t2_desc": "แบร์ริเออร์ 400 หน่วย จะเพิ่มขึ้นตามวิญญาณ", + "mirage_tornado": "ดัสต์เดวิล", + "mirage_tornado_desc": "แปลงร่างของคุณเป็นพายุหมุนที่เคลื่อนไปข้างหน้า สร้างความเสียหายต่อศัตรู ลดความเร็ว​การ​เคลื่อนที่ และยกศัตรูลอยขึ้นกลางอากาศ หลังจากที่คืนร่างจากพายุหมุนแล้ว คุณจะมีโอกาสหลบหลีก​กระสุน", + "mirage_tornado_quip": "แปลงร่างของคุณเป็นพายุหมุนที่ยกศัตรูลอยขึ้นกลางอากาศ", + "mirage_tornado_t1_desc": "+60 ความเสียหาย", + "mirage_tornado_t2_desc": "
    -12วิ คูลดาวน์
    +30% โอกาสหลบหลีก", + "mirage_tornado_t3_desc": "ร่ายซ้ำภายใน 6วิ
    +0.3วิ ระยะเวลายก
    อัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "​สปิริต​สไตรก์​", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "เผาไหม้จาก ​อาฟเตอร์​เบิร์น​", "modifier_airlift_ally": "​แอร์​ดรอป​", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "สกิลได้รับ ​อาร์เคน​เซิร์จ​!", "modifier_arcane_surge_triggered": "​อาร์เคน​เซิร์จ​!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "​รีเทิร์น​ไฟร์​", "modifier_armor_return_fire": "​รีเทิร์น​ไฟร์​", "modifier_astro_lasso_tether": "ถูกล่ามด้วยบ่วงบาศ", @@ -6848,8 +10851,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "ถูกตรึง", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6864,37 +10865,37 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "​ชีตเดธ​", "modifier_chrono_pulse_grenade_tech_resist_debuff": "​พัลส์​เกรเนด​ - ต้านทาน​วิญญาณลดลง", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "​พาราด็อกซิคัล​สวอป​", "modifier_citadel_accuracy_tracker": "ความแม่นยำ", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "เผาไหม้", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "​ไกด์​อาวล์​", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "ถูกขัง", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "แบร์ริเออร์​", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "​อีเธเรียล​ชิฟต์​", "modifier_citadel_bull_charging": "Charging", - "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "กำลังยึดครองจุด", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "​พัลส์​เกรเนด​", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "ป้องกันวิญญาณ", "modifier_citadel_chrono_swap_debuff": "ช้าลง", "modifier_citadel_chrono_time_wall_effect": "​ไทม์วอล​", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "ถูกสาป", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "งุนงง", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "ได้รับความเสียหาย - กำลังชาร์จจัมป์แพด", + "modifier_citadel_delayed_stun": "สตันแบบดีเลย์", "modifier_citadel_disarm_proc": "ถูกปลดอาวุธ", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "ถูกปลดอาวุธ", @@ -6912,16 +10913,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "นำโกศไปยังแท่นบูชา", - "modifier_citadel_holding_golden_idol_revealed": "ศัตรูมองเห็นได้! จงนำโกศไปยังแท่นบูชา", + "modifier_citadel_holding_golden_idol_revealed": "กำลังถือโกศ", + "modifier_citadel_holding_golden_idol_visible": "ศัตรูมองเห็น", "modifier_citadel_hornet_chain_connection": "ผูกรัดกับพื้น", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "ไม่สามารถหยิบโกศเก็บวิญญาณได้", + "modifier_citadel_idol_pickup_disabled": "โกศหมดเวลา", + "modifier_citadel_idol_pickup_disabled_desc": "ไม่สามารถหยิบโกศได้", "modifier_citadel_immobilize_trap_immobilize": "​สปิริต​สแนร์​", "modifier_citadel_immobilize_trap_immobilize_debuff": "ดีบัฟ ​สปิริต​สแนร์​", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "ฐานที่มั่น", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "แช่แข็ง", @@ -6940,15 +10943,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "เครดิต​รีจูวีเนเตอร์", + "modifier_citadel_respawn_credit": "ฟื้นคืนชีพทันที", "modifier_citadel_returning_golden_idol": "กำลังส่งโกศ", + "modifier_citadel_revealed_on_map": "เผยตัว", "modifier_citadel_root": "ถูกตรึง", "modifier_citadel_rootgrenade": "ถูกตรึง", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Serrated Knife", "modifier_citadel_shiv_dash": "​สไลซ์แอนด์ไดซ์​", "modifier_citadel_shiv_dash_impact_slow": "​สไลซ์แอนด์ไดซ์​", - "modifier_citadel_silence_proc_debuff": "-ความ​เสียหาย​วิญญาณ", + "modifier_citadel_silence_proc_tech_damage_reduction": "-ความ​เสียหาย​วิญญาณ", "modifier_citadel_silenced": "ถูกใบ้", "modifier_citadel_sleep_dagger_asleep": "หลับใหล", "modifier_citadel_sleep_dagger_postsleep": "ความเสียหายลดลง", @@ -6964,16 +10967,20 @@ "modifier_citadel_tech_shield": "โล่กันวิญญาณ", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "ถูกโยง", "modifier_citadel_throw_sand_debuff": "ถูก ​แซนด์​บลาสต์​", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "กำลังปลดปล่อย", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "​แชโดว์​วีฟ​ - ลอบโจมตี", "modifier_cloaking_device_active_stealth": "​แชโดว์​วีฟ​ - พรางตัว", + "modifier_colossus_active": "​โคลอสซัส​", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "เลือดไหล", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "​ฮีโรอิก​ออรา​ กำลังทำงาน", "modifier_dps_aura_player": "​ฮีโรอิก​ออรา​ เพิ่มอัตรายิง", + "modifier_drifter_darkness_target": "อีเทอร์นัลไนต์", + "modifier_drifter_hunger_stealth": "พรางตัว", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6986,22 +10993,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "กำลังเก็บโซลส์ทีม", + "modifier_fencer_riposte": "ริโพสต์", + "modifier_fencer_ultimate_target": "​แกรนด์​ฟินาเล่​", "modifier_fervor_aura_active": "บ้าระห่ำ", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "​เฟลม​แดช​", "modifier_fleetfoot_boots": "​ฟลีต​ฟุต​", "modifier_forge_mini_turret_debuff": "​มินิ​เทอร์เรต​ - ลดความเร็ว", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "ถูกสาป!", "modifier_healaura": "Healing", - "modifier_health_nova": "คลื่นแสงรักษา", + "modifier_health_nova": "​ฮีลลิง​โนวา​", "modifier_health_swap_buff": "​โซล​เอ็กซ์เชนจ์​", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "กด {s:in_mantle} เพื่อยกเลิก", - "modifier_hint_vertical_movement": "กด {s:in_mantle} เพื่อยกเลิก {s:in_innate1}/{s:duck} เพื่อเคลื่อนขึ้น/ลง", - "modifier_hollow_point_stack": "​ฮอลโลว์​พอยต์​วอร์ด​", - "modifier_hook_bonus_movespeed": "Hook Move Speed", + "modifier_hint_can_cancel": "กด {g:citadel_binding:'Mantle'} เพื่อยกเลิก", + "modifier_hint_vertical_movement": "กด {g:citadel_binding:'Mantle'} เพื่อยกเลิก {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} เพื่อเคลื่อนขึ้น/ลง", + "modifier_hollow_point_stack": "​ฮอลโลว์​พอยต์", "modifier_icebeam_stacking_slow": "​อาร์กติก​บีม​", "modifier_idol_pickup_aura/aura_target/timer": "กำลังหยิบโกศเก็บวิญญาณ", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7014,7 +11021,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "เลือดไหล", "modifier_item_disarmed": "ถูกปลดอาวุธ", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "​คิเนติก​แดช​", "modifier_knocked_off_zipline_slow": "ถูกกระแทกออกจากซิปไลน์", "modifier_lash_charge_grenade": "High Explosive", @@ -7024,19 +11030,16 @@ "modifier_learning_hero_ability": "กำลังเรียนรู้", "modifier_life_drain_silence": "ถูกใบ้", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "ลักเกจคาร์ต", "modifier_magewalk_empoweredattacks": "Lucky Card", - "modifier_magiccarpet": "พรมวิเศษ", + "modifier_magiccarpet": "​เมจิก​คาร์เพต​", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "ปล่อยด้วงไฟ", "modifier_mirage_fire_scarabs_health_gain": "​ไฟร์​สแกรับส์​", "modifier_mirage_fire_scarabs_health_loss": "​ไฟร์​สแกรับส์​", - "modifier_mirage_sand_phantom": "Whirling Dervish", - "modifier_mirage_sand_phantom_passive_victim": "ตัวคูณ ​จินน์มาร์ก​", - "modifier_mirage_sand_phantom_slow_aura_effect": "Whirling Dervish", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Whirling Dervish", - "modifier_mirage_tornado_hold_in_place": "​ทอร์นาโด​", - "modifier_mirage_tornado_lift": "​ทอร์นาโด​", - "modifier_mirage_tornado_slow": "​ทอร์นาโด​ - ลดความเร็ว", + "modifier_mirage_sand_phantom_passive_victim": "​จินน์มาร์ก​", + "modifier_mirage_tornado_hold_in_place": "ถูกตรึง", + "modifier_mirage_tornado_lift": "ดัสต์เดวิล", + "modifier_mirage_tornado_slow": "ดัสต์เดวิล - ลดความเร็ว", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "​เมดิซินัล​สเปกเตอร์​", "modifier_nano_shadow_debuff": "-ต้านทานกระสุน", @@ -7058,11 +11061,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "สายฟ้าชิ่ง", "modifier_power_surge_debuff": "ต้านทาน​วิญญาณลดลง", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "​พัลส์​เกรเนด​", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "​เอสกาเลติง​รีซิเลียนซ์​", "modifier_rejuv_pickup_aura/aura_target/timer": "กำลังหยิบรีจูวีเนเตอร์ของทีม", "modifier_restorative_goo": "​เดอะ​คิวบ์​", @@ -7075,6 +11076,7 @@ "modifier_shiv_dash_heal_reduction": "ดีบัฟการรักษา ​สไลซ์แอนด์ไดซ์​", "modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knife", "modifier_shoulder_charge_buff": "เพิ่มความเสียหาย", + "modifier_shrink_ray": "ชริงก์เรย์", "modifier_silencer_proc_active": "​ไซเลนเซอร์​", "modifier_siphon_bullets_health_gain": "​ไซฟอน​บุลเล็ต​", "modifier_siphon_bullets_health_loss": "​ไซฟอน​บุลเล็ต​", @@ -7091,55 +11093,46 @@ "modifier_slow_base": "ช้าลง", "modifier_slow_immunity": "​อันสต็อป​เอเบิล​", "modifier_slowaura": "ช้าลง", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Snakeform", "modifier_spin": "หมุน", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "​ฮีลลิง​ไรต์​", "modifier_stomp_debuff": "ดีบัฟจากการทุบ", "modifier_succor_move": "​เรสคิว​บีม​", "modifier_summon_magiccarpet": "กำลังอัญเชิญพรมวิเศษ", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "พลังพุ่งพล่าน", - "modifier_synth_affliction_debuff": "​แอฟฟลิกชัน​", + "modifier_surging_power": "​แวมไพริก​เบิร์สต์​", + "modifier_synth_affliction_debuff": "ได้รับผลจาก​แอฟฟลิกชัน​", "modifier_synth_barrage_amp": "​บาร์ราจ​ - เพิ่มความเสียหาย", "modifier_synth_barrage_debuff": "ช้าลงจาก ​บาร์ราจ​", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "​ฟลายอิงโคลก​", "modifier_synth_plasma_flux_dps": "​ฟลายอิงโคลก​", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "โบนัสความเสียหายอาวุธ", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "​โซล​เชรดเดอร์​บุลเล็ต​", + "modifier_tech_defense_shredders_debuff": "สปิริต​เชรดเดอร์​บุลเล็ต​", "modifier_tech_overflow": "​สปิริชวล​โอเวอร์​โฟลว์​", "modifier_tech_overflow_building": "​สปิริชวล​โอเวอร์​โฟลว์​ สะสมพลัง...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "การฟื้นฟู Falling Grace", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "​ร็อกเก็ต​บาร์ราจ​", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "อันสเตเบิลคอนค็อกชัน", "modifier_unstoppable": "​อันสต็อป​เอเบิล​", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "​เซิร์จ​ออฟ​พาวเวอร์​", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "ขโมยพลังชีวิต", "modifier_uppercut_buff": "บูสต์อาวุธ", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "แวนการ์ดบัฟ", "modifier_veil_walker_stealth": "ล่องหนจาก ​เวล​วอล์ก​เกอร์​", "modifier_veil_walker_triggered": "อัตรายิงจาก ​เวล​วอล์ก​เกอร์​", "modifier_void_sphere": "​ควอนตัม​เอนแทงเกิลเมนต์​", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", - "modifier_walker_resist_aura": "ออราต้านทานวอล์กเกอร์", + "modifier_walker_resist_aura": "ออราต้านทาน​วอล์กเกอร์", "modifier_warden_crowd_control_debuff": "​อัลเคมิคัล​ฟลาสก์​", "modifier_warden_high_alert": "​วิล​พาวเวอร์​", "modifier_warden_high_alert_hint": "", @@ -7151,8 +11144,8 @@ "modifier_warp_stone_caster": "​วาร์ป​สโตน​", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "ลดอัตรายิง", - "modifier_wraith_project_mind_shield": "โล่กันกระสุน", + "modifier_withering_whip_debuff": "-อัตรายิง", + "modifier_wraith_project_mind_shield": "​คอมแบต​แบร์ริเออร์​", "modifier_wrecker_salvage_buff": "อัตรายิงเพิ่มขึ้น", "modifier_wrecking_ball_auto_throw": "​เร็กกิง​บอล​", "modifier_zealot_energy_warp": "Energy Warp", @@ -7163,82 +11156,73 @@ "move_speed_pickup/small_move_speed": "ความเร็ว​การ​เคลื่อนที่เพิ่มขึ้น", "move_speed_pickup_label": "เคลื่อนที่เร็วขึ้น", "movement_powerup_pickup": "เคลื่อนที่ดีขึ้น", - "movement_slow": "ลดความเร็ว​การเคลื่อนที่", + "movement_slow": "-ความเร็ว​การ​เคลื่อนที่", "not_ready": "{s:param_1} กำลังติดคูลดาวน์ {s:param_2}วิ", + "notification_crushing_fists_stun": "​ครัชชิง​ฟิสต์​ - สตัน!", "on_bridge": "{s:param_1} อยู่บนสะพาน", "on_roof": "{s:param_1} อยู่บนหลังคา", "on_top_of_mid": "{s:param_1} อยู่ด้านบนกลางแผนที่", "operative_blindside": "​บลายด์ไซด์​", "operative_blindside_active_desc": "กดใช้: ขว้างระเบิดกระแทกซึ่งจะลดความเร็วหมุนตัวของศัตรู", - "operative_blindside_passive_desc": "ติดตัว: ปืนและการโจมตีประชิดของคุณจะสร้างความเสียหายเพิ่มเติมเมื่อโจมตีศัตรูด้านหลัง", + "operative_blindside_passive_desc": "ติดตัว: ปืนและการโจมตีประชิดของคุณจะสร้างความเสียหายเพิ่มเติม​เมื่อโจมตีศัตรูด้านหลัง", "operative_revelation": "​เรเวเลชัน​", - "operative_revelation_desc": "เผยวัตถุโบราณของคุณ ฮีโร่ศัตรูที่อยู่ใกล้เคียงจะมีความเร็วการเคลื่อนที่และพุ่งตัวช้าลง และได้รับความเสียหายต่อเนื่องเมื่อมองมาทางคุณ หากศัตรูมองคุณนานเพียงพอ ศัตรูจะถูกสาป", + "operative_revelation_desc": "เผยวัตถุโบราณของคุณ ฮีโร่ศัตรูที่อยู่ใกล้เคียงจะมีความเร็วการเคลื่อนที่และพุ่งตัวช้าลง และได้รับความเสียหายต่อเนื่องเมื่อมองมาทางคุณ หากศัตรูมองคุณนานเพียงพอ ศัตรูจะถูกสาป", "operative_scattercharge": "Scattercharge", "operative_scattercharge_desc": "หมุนร่มของคุณเพื่อปล่อยชาร์จจำนวนมากเป็นรูปกรวยข้างหน้าคุณ โดยจะระเบิดหลังจากที่ตกถึงพื้นไม่นาน", "operative_umbrella_maneuver": "​อัมเบรลลาแมนูเวอร์​", "operative_umbrella_maneuver_desc": "ใช้ร่มของคุณเพื่อดักกระแสลมที่พัดพาคุณถอยหลัง จากนั้นชาร์จพลังให้ร่มของคุณเพื่อยิงโพรเจกไทล์ที่จะระเบิดเมื่อปะทะ", - "operative_umbrella_maneuver_t2_desc": "[ยังไม่ได้ใช้งาน]", "operative_umbrella_maneuver_t3_desc": "[ยังไม่ได้ใช้งาน]", "ping_ability_on_cooldown": "{s:param_1} กำลังติดคูลดาวน์ {s:param_2}วิ", "ping_ability_ready": "{s:param_1} พร้อมแล้ว!", "ping_affermative_": "รับทราบ", "ping_attack": "ไปจัดการ {s:param_1} กันเถอะ", "ping_attack_enemy_titan": "ไปจัดการเพทรอนของศัตรูกันเถอะ", - "ping_be_back": "เดี๋ยวฉันจะกลับมา", "ping_blue_help": "ช่วยเลนน้ำเงินหน่อย", - "ping_can_heal": "ฉันฮีลคุณได้ {s:param_1}", "ping_careful": "ระวัง {s:param_1}", "ping_defend": "ป้องกัน", "ping_defend_base": "ป้องกันฐาน", "ping_defend_blue": "ป้องกันเลนน้ำเงิน", "ping_defend_green": "ป้องกันเลนเขียว", - "ping_defend_purple": "ป้องกันเลนม่วง", + "ping_defend_purple": "ป้องกันเลนเขียว", "ping_defend_yellow": "ป้องกันเลนเหลือง", "ping_enemy_has_item": "ระวัง! {s:param_1} มี {s:param_2}", "ping_enemy_take_mid": "ศัตรูกำลังฆ่ามิดบอส!", "ping_going_in": "ฉันกำลังเข้าไป!", - "ping_going_shop": "กำลังไปร้านซื้อของ", "ping_good_job": "ทำได้ดี", "ping_green_help": "ช่วยเลนเขียวหน่อย", "ping_headed_blue": "มุ่งหน้า​ไปเลนน้ำเงิน", "ping_headed_green": "มุ่งหน้า​ไปเลนเขียว", - "ping_headed_purple": "มุ่งหน้า​ไปเลนม่วง", + "ping_headed_purple": "มุ่งหน้า​ไปเลนเขียว", "ping_headed_yellow": "มุ่งหน้า​ไปเลนเหลือง", - "ping_help_with_idol_label": "ช่วยเหลือ​เรื่อง​โกศ​หน่อย​", - "ping_help_with_idol_message": "ช่วยฉันส่งโกศหน่อย", "ping_im_back": "ฉันกลับมาแล้ว!", "ping_jar_call": "โกศเก็บวิญญาณอยู่ที่นี่!", "ping_lets_go_blue": "ไปเลนน้ำเงินกัน", "ping_lets_go_green": "ไปเลนเขียวกัน", - "ping_lets_go_purple": "ไปเลนม่วงกัน", + "ping_lets_go_purple": "ไปเลนเขียวกัน", "ping_lets_go_yellow": "ไปเลนเหลืองกัน", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "เลนน้ำเงินหาย!", "ping_missing_green": "เลนเขียวหาย!", - "ping_missing_purple": "เลนม่วงหาย!", + "ping_missing_purple": "เลนเขียวหาย!", "ping_missing_yellow": "เลนเหลืองหาย!", - "ping_need_heal": "ช่วยฮีลหน่อย", "ping_need_help_blue": "ช่วยเลนน้ำเงินหน่อย", "ping_need_help_green": "ช่วยเลนเขียวหน่อย", - "ping_need_help_purple": "ช่วยเลนม่วงหน่อย", + "ping_need_help_purple": "ช่วยเลนเขียวหน่อย", "ping_need_help_yellow": "ช่วยเลนเหลืองหน่อย", - "ping_need_plan": "แผนคืออะไร?", "ping_nevermind": "ล้มเลิก​เรื่องนั้น​", "ping_nice_work": "งานดีมาก", "ping_on_way": "ฉันกำลังไป", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "ช่วยเลนม่วงหน่อย", - "ping_push_blue": "ดันเลนน้ำเงินกัน", - "ping_push_green": "ดันเลนเขียวกัน", - "ping_push_purple": "ดันเลนม่วงกัน", - "ping_push_yellow": "ดันเลนเหลืองกัน", + "ping_purple_help": "ช่วยเลนเขียวหน่อย", + "ping_push_blue": "ดันเลน​น้ำเงินกัน", + "ping_push_green": "ดันเลน​เขียวกัน", + "ping_push_purple": "ดันเลน​เขียวกัน", + "ping_push_yellow": "ดันเลน​เหลืองกัน", "ping_request_follow": "ตามฉันมา", "ping_retreat": "ถอยก่อน!", - "ping_right_back": "เดี๋ยวฉันจะกลับมา", "ping_see": "ฉันเห็น {s:param_1}", - "ping_see_param_2": "มีพลังชีวิต{s:param_2}", - "ping_sorry": "ขอโทษด้วย", + "ping_see_param_2": "ฉันเห็น {s:param_1} มีพลังชีวิต{s:param_2}", "ping_stay_together": "เกาะกลุ่ม​กันไว้", "ping_stun": "สตัน {s:param_1}!", "ping_take_core": "ไปจัดการแกนหลักของศัตรูกันเถอะ", @@ -7249,13 +11233,14 @@ "ping_titan_under": "พวกมันกำลังจัดการเพทรอนของเรา", "ping_use_ability": "{s:param_1} พร้อมแล้ว!", "ping_yellow_help": "ช่วยเลนเหลืองหน่อย", - "ping_youre_welcome": "ด้วยความยินดี", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "กระโจนสองครั้ง", "power_slash_debuff": "​พาวเวอร์​สแลช​", "proc_silence_buildup": "สะสมพลังใบ้...", - "psychic_lift_debuff_duration_label": "ระยะเวลาใบ้และปลดอาวุธ", + "psychic_lift_debuff_duration_label": "ระยะเวลาช้าลง", "psychic_lift_debuff_duration_postfix": "วิ", + "psychic_lift_debuff_duration_postvalue_label": "ระยะเวลาช้าลง", + "refresh_powerup_pickup": "​รี​เฟรช", "respond_no": "ไม่!", "respond_yes": "ใช่!", "rutger_cheat_death": "Cheat Death", @@ -7267,8 +11252,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "ความเร็ว วิญญาณ และต้านทาน", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "พลังวิญญาณ ความเร็ว และ​ต้านทาน​วิญญาณ​", "silencer_immune": "ไม่ได้รับผลจาก ​ไซเลนเซอร์​", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7294,48 +11279,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "โซลส์", - "spirit_permanent_pickup_label": "+2 วิญญาณ", - "spirit_permanent_pickup_label_lv2": "+3 วิญญาณ", - "spirit_permanent_pickup_label_lv3": "+5 วิญญาณ", + "spirit_permanent_pickup_label": "+2 พลังวิญญาณ", + "spirit_permanent_pickup_label_lv2": "+3 พลังวิญญาณ", + "spirit_permanent_pickup_label_lv3": "+4 พลังวิญญาณ", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Mid Boss Charge", "super_neutral_gun": "Mid Boss Gun", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "ลดอัตรายิง", + "suppressor_debuff": "-อัตรายิง", "survival_powerup_pickup": "เอาตัวรอดดีขึ้น", "synth_affliction": "​แอฟฟลิกชัน​", - "synth_affliction_desc": "สร้างความเสียหายเป็นเปอร์เซ็นต์ของพลังชีวิตที่เหลืออยู่ จากนั้นจะสร้างความเสียหายต่อเนื่องแก่ศัตรูทั้งหมดที่อยู่ใกล้เคียง
    ความเสียหายของ ​แอฟฟลิกชัน​ จะไม่ทำให้ถึงตาย และไม่ส่งผลเอฟเฟกต์จากไอเท็ม", + "synth_affliction_desc": "สร้าง {g:citadel_inline_attribute:'SpiritIcon'}ความเสียหายต่อเนื่องต่อศัตรูที่อยู่ใกล้เคียง

    ความเสียหายของ​แอฟฟลิกชันจะไม่ทำให้ถึงตาย และไม่ส่งผลเอฟเฟกต์จากไอเท็ม
    ", "synth_affliction_quip": "สร้างความเสียหายต่อเนื่องแก่ศัตรูที่อยู่ใกล้เคียง", - "synth_affliction_t2_desc": "ลด​การรักษา​ของเป้าหมาย -50%", - "synth_affliction_t3_desc": "+12 DPS, +5% ความเสียหาย​จาก​พลังชีวิตที่เหลืออยู่ และ +5ม รัศมี", + "synth_affliction_t2_desc": "+3วิ ระยะเวลา และ +4ม รัศมี", + "synth_affliction_t3_desc": "ป้องกันการรักษาทั้งหมด
    +18 DPS และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "synth_barrage": "​บาร์ราจ​", - "synth_barrage_desc": "ยืนร่ายเพื่อปล่อยโพรเจกไทล์ซึ่งสร้างความเสียหาย​​และลดความเร็วการเคลื่อนที่​​รอบ​จุด​ตกกระทบ เมื่อ​โพรเจกไทล์​แต่ละลูกโดนฮีโร่จะมอบบัฟที่ซ้อนทับได้​ซึ่งเพิ่มความเสียหาย​ที่คุณสร้างทั้งหมด
    หากคุณร่ายสกิล​ขณะอยู่กลางอากาศ คุณจะลอยและรักษาโมเมนตัม​แนวราบที่คุณเริ่มต้นไว้", + "synth_barrage_desc": "ยืนร่ายเพื่อปล่อยโพรเจกไทล์ซึ่งสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และทำให้ {g:citadel_inline_attribute:'Slow'} รอบ​จุด​ตกกระทบ เมื่อ​โพรเจกไทล์​แต่ละลูกโดนฮีโร่จะมอบอัตรา {g:citadel_inline_attribute:'DamageAmp'} ที่ซ้อนทับให้แก่ Pocket
    หากคุณร่ายสกิล​ขณะอยู่กลางอากาศ Pocketจะลอย

    การร่ายพุ่งกลางอากาศหรือ​ฟลายอิงโคลก​​จะไม่ยกเลิกบาร์ราจ​
    ", "synth_barrage_quip": "ร่อนกลางอากาศพร้อมทั้งยิงโพรเจกไทล์หลายนัด", - "synth_barrage_t3_desc": "+4% เพิ่มความเสียหาย​ต่อการซ้อนทับ และ 2ม รัศมี", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% เพิ่มความเสียหาย​ต่อการซ้อนทับ และ 3ม รัศมี", "synth_plasma_flux": "​ฟลายอิงโคลก​", - "synth_plasma_flux_desc": "ปล่อยเสื้อคลุมที่มีความรู้สึกนึกคิด ซึ่งจะเคลื่อนที่ไปข้างหน้าและสร้างความเสียหายแก่ศัตรู คุณสามารถกด 2 เพื่อเทเลพอร์ตไปยังตำแหน่งของเสื้อคลุมได้", + "synth_plasma_flux_desc": "ปล่อยเสื้อคลุมที่มีความรู้สึกนึกคิด ซึ่งจะเคลื่อนที่ไปข้างหน้าและสร้างความเสียหายแก่ศัตรู คุณสามารถกด {g:citadel_binding:'Ability2'} เพื่อเทเลพอร์ตไปยังตำแหน่งของเสื้อคลุมได้", "synth_plasma_flux_quip": "ปล่อยเสื้อคลุมสร้างความเสียหายที่คุณสามารถเทเลพอร์ตไปหาได้", - "synth_plasma_flux_t3_desc": "+7 ความเสียหายอาวุธ เป็นเวลา 10วิ
    หลัง​เทเลพอร์ต​ด้วย ​ฟลายอิงโคลก​", + "synth_plasma_flux_t2_desc": "+5 ความเสียหายอาวุธเป็นเวลา 6วิ
    ", + "synth_plasma_flux_t3_desc": "+1.6วิ ช่วงชีวิต และ -14วิ คูลดาวน์", "synth_plasma_flux_teleport": "เทเลพอร์ต", "synth_pulse": "​เอนแชนเตอร์แซตเชล​", - "synth_pulse_desc": "หลบหนีเข้าไปในกระเป๋าเดินทางของคุณ เมื่อระยะเวลาสิ้นสุดลงจะสร้างความเสียหายแก่ศัตรูที่อยู่ใกล้เคียง สามารถสิ้นสุดระยะเวลาได้ก่อนกำหนดโดยการออกคำสั่งใด ๆ", + "synth_pulse_desc": "หลบหนีเข้าไปในกระเป๋าเดินทางของคุณ เมื่อระยะเวลาสิ้นสุดลงจะสร้าง{g:citadel_inline_attribute:'SpiritDamage'}แก่ศัตรูที่อยู่ใกล้เคียง สามารถสิ้นสุดระยะเวลาได้ก่อนกำหนดโดยการออกคำสั่งใด ๆ", "synth_pulse_quip": "หนีเข้าไปในกระเป๋าเดินทางของคุณชั่วครู่ จากนั้นสร้างความเสียหาย", - "synth_pulse_t3_desc": "ลดความเร็ว​อัตรายิง 40% เป็นเวลา 4.0วิ และระยะเวลาหลบหนี +0.5วิ", + "synth_pulse_t3_desc": "+1.5วิ ระยะเวลา
    +4ม รัศมี
    -40% ความเร็ว​การ​เคลื่อนที่และอัตรายิงเป็นเวลา 4วิ", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "โกศเก็บวิญญาณ", "team_msg_TheirTitanDefeated_Desc": "ทีมของคุณทำลายเพทรอนของศัตรูได้แล้ว", @@ -7360,7 +11331,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7380,493 +11351,604 @@ "trooper_neutral_gun": "Tincan Gun", "under_garage": "{s:param_1} อยู่ข้างในโรงรถ", "upgrade_ability_power_shard": "​เอคโค​ชาร์ด​", - "upgrade_ability_power_shard_active": "รีเซ็ตคูลดาวน์ของสกิลที่คุณใช้ล่าสุดที่ไม่ใช่อัลติเมท", + "upgrade_ability_power_shard_active": "รีเซ็ตคูลดาวน์ของสกิลที่ผสานที่ไม่ใช่อัลติเมท", + "upgrade_ability_power_shard_search": "​เอคโค​ชาร์ด​", "upgrade_ability_refresher": "​รี​เฟรชเชอร์​", "upgrade_ability_refresher_desc": "รีเซ็ตคูลดาวน์สกิลทั้งหมดของคุณ และเติมชาร์จทั้งหมดของคุณ", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "​รี​เฟรชเชอร์​", + "upgrade_absorbing_armor": "วิตช์เมล", + "upgrade_absorbing_armor_desc": "เมื่อได้รับ {g:citadel_inline_attribute:'SpiritDamage'}อย่างรุนแรงจากศัตรูจะลดคูลดาวน์ของสกิลสุ่ม", + "upgrade_absorbing_armor_search": "วิตช์เมล", "upgrade_acolytes_glove": "​สปิริต​สไตรก์​", - "upgrade_acolytes_glove_desc": "เมื่อคุณโจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรงใส่ฮีโร่ จะสร้างความ​เสียหาย​วิญญาณเพิ่มเติมให้กับการโจมตีนั้น พร้อมทั้งลดต้านทาน​วิญญาณของเป้าหมาย", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "เมื่อคุณโจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรงใส่ฮีโร่ จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติมให้กับการโจมตีนั้น พร้อมทั้งลดต้านทาน​วิญญาณของเป้าหมาย

    คูลดาวน์จะนานขึ้น {s:LightMeleeCooldownMult} เท่าหากโจมตี​ประชิด​ธรรมดา
    ", + "upgrade_acolytes_glove_search": "​สปิริต​สไตรก์​", "upgrade_active_reload": "​แอ็กทีฟ​รีโหลด​", "upgrade_active_reload/buff": "​แอ็กทีฟ​รีโหลด​", - "upgrade_active_reload_desc": "ขณะเติมกระสุน การกด [{s:key_reload}] ในแถบไฮไลต์สีเขียว​จะ​ทำให้​การเติม​กระสุน​ของคุณ​เสร็จสิ้น​ทันที​พร้อมทั้งมอบอัตรายิง​และกระสุนดูดพลังชีวิต", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "ขณะเติมกระสุน การกด {g:citadel_binding:'Reload'} ในแถบไฮไลต์​จะ​ทำให้​การเติม​กระสุน​ของคุณ​เสร็จสิ้น​ทันที​พร้อมทั้งมอบอัตรายิงกระสุนดูดพลังชีวิต และความเร็ว​การ​เคลื่อนที่", + "upgrade_active_reload_search": "​แอ็กทีฟ​รีโหลด​", + "upgrade_aerial_supremacy": "แอเรียลซูพรีเมซี", + "upgrade_aerial_supremacy_passive": "ทำให้สามารถกระโดดกลาง​อากาศ​หรือ​พุ่ง​กลาง​อากาศ​ได้ไม่จำกัดจำนวนครั้งก่อนลงถึงพื้น", "upgrade_ammo_scavenger": "​แอมโม​สกา​เวนเจอร์​", "upgrade_ammo_scavenger_desc": "ทุกครั้งที่คุณการันตีหรือดีนายโซลส์จากยูนิต คุณจะได้รับกระสุนคืนและได้รับการซ้อนทับพลังวิญญาณ
    เมื่อซ้อนทับสูงสุดจะได้รับความเร็ว​การวิ่งเพิ่มขึ้น", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "​แอมโม​สกา​เวนเจอร์​", + "upgrade_ancient_shield": "เอนเชียนต์ชีลด์", + "upgrade_aoe_root": "​วอร์เท็กซ์​เว็บ​", + "upgrade_aoe_root_active": "ขว้างระเบิด สุญญากาศ ดึงศัตรูทั้งหมดเข้าสู่พื้นที่ขนาดเล็กและส่งผล ​สโลวิง​เฮ็กซ์​

    ร่ายอีกแบบเพื่อเลือกเป้าหมายเป็นยูนิตโดยตรง
    ", + "upgrade_aoe_root_search": "​วอร์เท็กซ์​เว็บ​", + "upgrade_apex_combat": "เอเพ็กซ์คอมแบต", + "upgrade_apex_combat_desc": "กระสุนของคุณจะกระดอน​ไปโจมตี​ศัตรู​ที่อยู่ใกล้​กับเป้าหมาย​ของคุณ ส่งผล​เอฟเฟกต์​ของ​กระสุน​ทั้งหมด​และสร้างความเสียหาย​เป็น​เปอร์เซ็นต์​​ของ​​ความเสียหายเดิม", + "upgrade_aprounds": "​อาร์เมอร์​เพียร์ซซิง​ราวด์​", + "upgrade_aprounds_desc": "กระสุนของคุณมีโอกาสที่จะไม่สามารถหลบได้ ซึ่งจะทะลุผ่านศัตรู​และ​ไม่สนค่า​ต้านทาน​กระสุน​ของศัตรู", + "upgrade_aprounds_search": "​อาร์เมอร์​เพียร์ซซิง​ราวด์​", "upgrade_arcane_extension": "​ดูเรชัน​เอ็กซ์เทน​เดอร์​", - "upgrade_arcane_extension_desc": "เพิ่มระยะเวลาสกิลและไอเท็มของคุณ", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "ผสานสกิลเพื่อเพิ่มระยะเวลาของสกิล", + "upgrade_arcane_extension_search": "​ดูเรชัน​เอ็กซ์เทน​เดอร์​", "upgrade_arcane_surge": "​อาร์เคน​เซิร์จ​", - "upgrade_arcane_surge_desc": "การพุ่งตัวกระโดดครั้งถัดไปของคุณ​จะไม่ใช้​สแตมินา​เพิ่มเติม และสกิลถัดไปที่คุณใช้จะมีระยะ ระยะเวลา และพลังวิญญาณเพิ่มขึ้น นอกจากนี้ คุณจะได้รับอัตรายิงและกระสุนเพิ่มเติมจนกว่าคุณจะ​เติม​กระสุนอีกครั้ง มีผลได้นานถึง {s:AbilityDuration} วินาที", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", - "upgrade_banshee_slugs": "​คริปพลิง​เฮด​ช็อต​", - "upgrade_banshee_slugs_headshots_desc": "การยิงเฮดช็อต​จะ​ลด​ต้านทาน​กระสุน​และต้านทาน​วิญญาณ​ของเป้าหมาย", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_arcane_surge_search": "​อาร์เคน​เซิร์จ​", + "upgrade_arctic_blast": "​อาร์กติก​บลาสต์​", + "upgrade_arctic_blast_search": "​อาร์กติก​บลาสต์​", + "upgrade_auto_cleanse": "​อิน​ดอ​มิ​เท​เบิล​", + "upgrade_auto_cleanse_search": "อินดอมิเทเบิล ลบล้าง", + "upgrade_banshee_slugs": "​คริปพลิง​เฮดช็อต​", + "upgrade_banshee_slugs_search": "​คริปพลิง​เฮดช็อต​", "upgrade_berserker": "​เบอร์เซิร์ก​เกอร์​", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "​เบอร์เซิร์ก​เกอร์​", "upgrade_berserker_desc": "ความเสียหายอาวุธของคุณเพิ่มขึ้นเมื่อคุณได้รับ​ความ​เสียหาย​อย่างต่อเนื่อง", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "​เบอร์เซิร์ก​เกอร์​", "upgrade_bleeding_bullets_buildup": "Serrated สะสมพลัง...", "upgrade_blitz_bullets": "​สวิฟต์​สไตรเกอร์​", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "​สวิฟต์​สไตรเกอร์​", + "upgrade_blood_tribute": "​บลัด​ทริบิวต์​", + "upgrade_blood_tribute_desc": "เปิด/ปิด: สละพลังชีวิตอย่างต่อเนื่องเพื่อเพิ่ม{g:citadel_inline_attribute:'FireRate'} ต้านทานดีบัฟ และความเร็ว​การ​เคลื่อนที่", + "upgrade_blood_tribute_search": "​บลัด​ทริบิวต์​", + "upgrade_boundless_spirit": "​บาวด์เลส​สปิริต​", + "upgrade_boundless_spirit_search": "​บาวด์เลส​สปิริต​", "upgrade_boxing_glove": "​ไลฟ์​สไตรก์​", - "upgrade_boxing_glove_desc": "การโจมตี​ประชิดของคุณจะลดความเร็ว​การเคลื่อนที่ของเป้าหมาย พร้อมทั้งรักษาคุณเป็นจำนวน {s:LifestealHealPercent}% ของความเสียหาย​ประชิดที่ทำได้บวกกับอีก {s:LifestealHeal} หน่วย การรักษานี้มีประสิทธิภาพ {s:NonHeroHealPct}% เมื่อใช้กับยูนิตที่ไม่ใช่ฮีโร่", + "upgrade_boxing_glove_desc": "การโจมตี​ประชิดของคุณจะลดความเร็ว​การเคลื่อนที่ของเป้าหมาย พร้อมทั้งรักษาคุณเป็นเปอร์เซ็นต์​ของความเสียหาย​ประชิดที่ทำได้บวกกับจำนวนที่คงที่

    การรักษานี้มีประสิทธิภาพ {s:NonHeroHealPct}% เมื่อใช้กับยูนิตที่ไม่ใช่ฮีโร่
    คูลดาวน์จะนานขึ้น {s:LightMeleeCooldownMult} เท่าหากโจมตี​ประชิด​ธรรมดา
    ", + "upgrade_boxing_glove_search": "​ไลฟ์​สไตรก์​", "upgrade_bullet_armor": "​บุลเล็ต​อาร์เมอร์​", - "upgrade_bullet_armor_2": "​อิมพรูฟด์​บุลเล็ต​อาร์เมอร์​", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "​ฮันเตอร์​ออรา​", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "ลดต้านทานกระสุนและอัตรายิงของศัตรูที่อยู่ใกล้เคียง หากมีฮีโร่ศัตรูเพียงคนเดียวอยู่ในบริเวณใกล้เคียง​เอฟเฟกต์นี้​จะเพิ่มขึ้นเป็นสามเท่า", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "​บูลเล็ต​รีซิสต์​เชรดเดอร์​", + "upgrade_bullet_armor_reduction_aura_desc": "ลดต้านทานกระสุนและอัตรายิงของศัตรูที่อยู่ใกล้เคียง หากมีฮีโร่ศัตรูเพียงคนเดียวอยู่ใน​บริเวณ​ใกล้เคียง​​เอฟเฟกต์นี้​จะเพิ่มขึ้นเป็นสองเท่า", + "upgrade_bullet_armor_reduction_aura_search": "​ฮันเตอร์​ออรา​", + "upgrade_bullet_armor_search": "​บุลเล็ต​อาร์เมอร์​", + "upgrade_bullet_resist_shredder": "​บุลเล็ต​รีซิสต์​เชรดเดอร์​", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "เกราะกันกระสุนลดลง", - "upgrade_bullet_resist_shredder_desc": "ลดต้านทานกระสุนของศัตรูเมื่อคุณสร้างความ​เสียหาย​วิญญาณ", + "upgrade_bullet_resist_shredder_desc": "ลดต้านทาน​กระสุน​ของศัตรูเมื่อคุณสร้าง {g:citadel_inline_attribute:'SpiritDamage'}", + "upgrade_bullet_resist_shredder_search": "​บุลเล็ต​รีซิสต์​เชรดเดอร์​", + "upgrade_bulletshredimbue": "บัลลิสติก​เอนชานต์เมนต์", + "upgrade_bulletshredimbue_desc": "ผสานสกิลให้มีระยะเพิ่มขึ้น เมื่อใช้สกิลดังกล่าวสร้างความเสียหาย จะเพิ่มความเสียหายอาวุธของคุณตามจำนวนฮีโร่แตกต่างกันที่โดน ส่งผลลดลงแก่ยูนิตที่ไม่ใช่ฮีโร่", + "upgrade_bulletshredimbue_search": "บัลลิสติก​เอนชานต์เมนต์", "upgrade_burst_fire": "​เบิร์สต์​ไฟร์​", "upgrade_burst_fire/modifier_burst_fire_buff": "​เบิร์สต์​ไฟร์​", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "เพิ่มอัตรายิงและความเร็ว​การ​เคลื่อนที่ชั่วคราว​เมื่อหนึ่งในกระสุน​ของคุณ​ยิงโดน​ฮีโร่ฝ่ายศัตรู", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "​เบิร์สต์​ไฟร์​", + "upgrade_capacitor": "คาปาซิเตอร์", + "upgrade_capacitor_desc": "ปล่อยโพรเจกไทล์ซึ่งสร้าง{g:citadel_inline_attribute:'SpiritIcon'}ความเสียหาย ลดความเร็วอย่างรุนแรงซึ่งจะฟื้นกลับคืนตามเวลา หยุดยั้งการใช้งาน​​สแตมินา และใบ้ไอเท็มและสกิล​ที่เกี่ยวกับ​การเคลื่อนที่​​ของเป้าหมาย", + "upgrade_capacitor_search": "คาปาซิเตอร์", "upgrade_cardio_calibrator": "​เอนดิวริง​สปีด​", - "upgrade_cardio_calibrator_desc": "ลดทอนประสิทธิภาพการลดความเร็วการเคลื่อนที่​โดยฝ่ายศัตรู", + "upgrade_cardio_calibrator_desc": "ลดทอนประสิทธิภาพการลดความเร็วการเคลื่อนที่​โดยฝ่ายศัตรู", + "upgrade_cardio_calibrator_search": "​เอนดิวริง​สปีด​", + "upgrade_celestial_guidance": "เซเลสเชียลเบลสซิง", + "upgrade_celestial_guidance_desc": "ใช้พลังชำระล้างอันทรงพลังเพื่อรักษาเพื่อนร่วมทีมของคุณทั้งหมดในเกม", "upgrade_chain_lightning": "​เทสลา​บุลเล็ต​", - "upgrade_chain_lightning_desc": "กระสุนของคุณมีโอกาสที่จะช็อตเป้าหมายของคุณ การช็อตจะชิ่งไปยังศัตรูที่อยู่ใกล้เคียง", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_desc": "กระสุนของคุณมีโอกาสที่จะช็อตเป้าหมายของคุณ การช็อตจะชิ่งไปยังศัตรูที่อยู่ใกล้เคียง", + "upgrade_chain_lightning_search": "​เทสลา​บุลเล็ต​", + "upgrade_cheat_death": "​ชีตเดธ​", + "upgrade_cheat_death_search": "​ชีตเดธ​", + "upgrade_cheat_death_unkillable_passive": "เมื่อคุณรับความเสียหายที่จะทำให้ถึงตาย คุณจะป้องกันความตายชั่วคราวและลบล้างดีบัฟ​ที่ไม่ใช่สตันทั้งหมดแทน

    ในขณะที่ป้องกันความตาย คุณจะสร้างความเสียหายลดลง และการรักษาลดลง", "upgrade_chonky": "​ฟอร์ติจูด​", - "upgrade_chonky_desc": "หากไม่ได้รับความเสียหายเป็นเวลา {s:RestoreDelay}วิ จะได้รับการฟื้นฟูพลังชีวิตสูงสุด {s:HealLifePercentOutOfCombat}%", - "upgrade_chonky_high_health_passive_desc": "เมื่อคุณมีพลังชีวิตมากกว่า {s:HealthThreshold}% คุณจะสร้างความเสียหายอาวุธ​มากขึ้น​และเพิ่ม​ความเร็ว​การ​เคลื่อนที่", - "upgrade_clip_size": "​เบสิก​แม็กกาซีน​", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "หากไม่ได้รับความเสียหายในช่วงระยะเวลาหนึ่ง จะได้รับอัตรา​ฟื้นฟู​พลังชีวิต", + "upgrade_chonky_high_health_passive_desc": "เมื่อคุณมีพลังชีวิตมากกว่า {s:HealthThreshold}% คุณจะมี​ความเร็ว​การ​เคลื่อนที่เพิ่มขึ้น", + "upgrade_chonky_search": "​ฟอร์ติจูด​", + "upgrade_clip_size": "​​เอ็กซ์เตนเด็ด​แม็กกาซีน​​", + "upgrade_clip_size_search": "​​เอ็กซ์เตนเด็ด​แม็กกาซีน​​", + "upgrade_cloak_of_opportunity": "โคลกออฟออปพอร์ทูนิตี", + "upgrade_cloak_of_opportunity_desc": "บล็อกดีบัฟครั้งถัดไปที่จะ ล็อกการเคลื่อนที่ สตัน ล่าม ตรึง หรือทำให้หลับ และกลายเป็น​อันสต็อป​เอเบิล​ นอกจากนี้ยังได้รับแบร์ริเออร์​ และเพิ่ม {g:citadel_inline_attribute:'MoveSpeed'}", "upgrade_cloaking_device_active": "​แชโดว์​วีฟ​", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    การโจมตีหรือใช้สกิลจะทำให้การพรางตัวของคุณสิ้นสุดลง​และเริ่มการลอบโจมตี มอบอัตรายิงและพลังวิญญาณเพิ่มเติมชั่วคราว", + "upgrade_cloaking_device_active_ambush_desc": "
    การโจมตีหรือใช้สกิลจะทำให้การพรางตัวของคุณสิ้นสุดลง​และเริ่มการลอบโจมตี มอบอัตรายิง, พลังวิญญาณ และความเสียหาย​ประชิดเพิ่มเติมชั่วคราว", "upgrade_cloaking_device_active_desc": "เข้าสู่สถานะพรางตัว หากคุณได้รับความเสียหายขณะอยู่ใน​สถานะพรางตัว​คุณจะถูก​เปิดเผยตัว​ชั่วคราว", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "​แชโดว์​วีฟ​", "upgrade_close_quarter_combat": "​พอยต์​แบลงก์​", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "ช้าลง", "upgrade_close_quarter_combat_desc": "เมื่ออยู่ในระยะใกล้กับ​เป้าหมายของคุณ คุณจะสร้างความเสียหายอาวุธเพิ่มขึ้น และกระสุนของคุณจะลดความเร็ว​การเคลื่อนที่ของ​เป้าหมาย", + "upgrade_close_quarter_combat_search": "​พอยต์​แบลงก์​", "upgrade_close_range": "​โคลส​ควอร์เตอร์​", "upgrade_close_range_desc": "สร้างความเสียหายอาวุธเพิ่มเติมเมื่ออยู่ในระยะใกล้​กับ​เป้าหมายของคุณ", + "upgrade_close_range_search": "​โคลส​ควอร์เตอร์​", "upgrade_cold_front": "​โคลด์​ฟรอนต์​", - "upgrade_cold_front_desc": "ปลดปล่อยพลังระเบิดน้ำแข็งออกไปซึ่งสร้างความ​เสียหาย​วิญญาณและลดความเร็ว​เป้าหมายที่โดน โดยจะสร้างความเสียหายแก่ยูนิตที่ไม่ใช่ฮีโร่ {s:NPCDamageMult} เท่า", + "upgrade_cold_front_desc": "ปลดปล่อยพลังระเบิดน้ำแข็งออกไปซึ่งสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และลดความเร็ว​เป้าหมายที่โดน", + "upgrade_cold_front_search": "​โคลด์​ฟรอนต์​", "upgrade_colossus": "​โคลอสซัส​", - "upgrade_colossus_desc": "เพิ่มต้านทานกระสุนและต้านทานวิญญาณ และลดความเร็วการเคลื่อนที่และพุ่งตัวของศัตรูใกล้เคียง ขนาดโมเดลของคุณจะขยายใหญ่ขึ้น 20%", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "ตัวใหญ่ขึ้น ได้รับ {g:citadel_inline_attribute:'BulletResist'} {g:citadel_inline_attribute:'SpiritResist'} และ {g:citadel_inline_attribute:'MeleeDamage'}

    ศัตรูที่อยู่ใกล้เคียงถูก {g:citadel_inline_attribute:'Slow'}และมีความเร็วการพุ่งตัวลดลง", + "upgrade_colossus_search": "​โคลอสซัส​", "upgrade_containment": "​สโลวิง​เฮ็กซ์​", - "upgrade_containment_desc": "สร้างความ​เสียหาย​วิญญาณ​ ​และทำให้​เป้าหมาย​เคลื่อนที่​และพุ่งตัว​ช้าลง พร้อมทั้งใบ้ไอเท็มและสกิล​ที่เกี่ยวกับ​การเคลื่อนที่​ของเป้าหมาย​
    ไม่ส่งผลกระทบต่อการใช้สแตมินาของเป้าหมาย", + "upgrade_containment_desc": "ทำให้​ศัตรูเป้าหมาย​เคลื่อนที่​ช้าลง​ พร้อมทั้งใบ้ไอเท็มและสกิล​ที่เกี่ยวกับ​การเคลื่อนที่​ของเป้าหมาย​
    เพิ่มแรงโน้มถ่วงของเป้าหมาย
    ไม่ส่งผลกระทบต่อการใช้สแตมินาของเป้าหมาย
    ", + "upgrade_containment_search": "​สโลวิง​เฮ็กซ์​", "upgrade_cooldown_reduction": "​ซูพีเรียร์​คูลดาวน์​", - "upgrade_cooldown_reduction_desc": "ลดคูลดาวน์สกิลและไอเท็มของคุณ", + "upgrade_cooldown_reduction_desc": "ลดคูลดาวน์สกิลของคุณ", + "upgrade_cooldown_reduction_search": "​ซูพีเรียร์​คูลดาวน์​", + "upgrade_corpse_explosion": "​โซล​เอ็กซ์โปลชัน​", + "upgrade_corpse_explosion_desc": "การสังหารหรือช่วยสังหารจะทำให้เกิดการระเบิดในตำแหน่งที่เหยื่อตาย การสังหารฮีโร่จะทำให้รัศมีและความเสียหายสูงขึ้น", + "upgrade_corpse_explosion_search": "​โซล​เอ็กซ์โปลชัน​", + "upgrade_counterspell": "เคาน์เตอร์​สเปล", + "upgrade_counterspell_desc": "การปัดป้องครั้งต่อไปของคุณจะปกป้องคุณจากความเสียหายและเอฟเฟกต์ของสกิลและไอเท็มศัตรู หากปัดป้องสกิลได้สำเร็จ​จะ {g:citadel_inline_attribute:'Heal'} และได้รับ {g:citadel_inline_attribute:'MoveSpeed'} และ {g:citadel_inline_attribute:'Spirit'}", + "upgrade_counterspell_search": "เคาน์เตอร์​สเปล", "upgrade_crackshot": "​มิสติก​ช็อต​", - "upgrade_crackshot_desc": "กระสุนนัดถัดไปของคุณจะสร้างความ​เสียหาย​วิญญาณ​เพิ่มเติม", + "upgrade_crackshot_desc": "กระสุนนัดถัดไปของคุณจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติม", + "upgrade_crackshot_search": "​มิสติก​ช็อต​", "upgrade_critshot": "​ลัคกี้​ช็อต​", - "upgrade_critshot_desc": "กระสุนของคุณมีโอกาสที่จะได้รับการเสริมพลัง ทำให้กระสุนสร้างความเสียหายอาวุธเพิ่มเติมพร้อมทั้ง​ลดความเร็ว​​การเคลื่อนที่​ของเป้าหมายเมื่อยิงโดน
    ความเสียหายเพิ่มเติมจะไม่สามารถติดคริติคอล", + "upgrade_critshot_desc": "กระสุนของคุณมีโอกาสที่จะได้รับการเสริมพลัง ทำให้กระสุนสร้างความเสียหายอาวุธเพิ่มเติมแก่เป้าหมายเมื่อยิงโดน
    ความเสียหายเพิ่มเติมจะไม่สามารถติดคริติคอล", + "upgrade_critshot_search": "​ลัคกี้​ช็อต​", + "upgrade_crushing_fists": "​ครัชชิง​ฟิสต์​", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'}ของคุณจะฟื้นฟูกระสุน และส่งผลดีบัฟลดต้านทานกระสุนที่ซ้อนทับได้แก่ศัตรู การโจมตี​ประชิด​รุนแรงจะเพิ่ม 2 การซ้อนทับ

    หากเป้าหมายถึงจำนวนการซ้อนทับสูงสุด เป้าหมายจะถูกสตัน", + "upgrade_crushing_fists_search": "​ครัชชิง​ฟิสต์​", "upgrade_damage_recycler": "​ลีช​", "upgrade_damage_recycler_desc": "ลดทอนประสิทธิภาพการลดการรักษา​โดยฝ่ายศัตรู", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "​ลีช​", "upgrade_debuff_reducer": "​ดีบัฟ​รีดิวเซอร์​", "upgrade_debuff_reducer_desc": "ลดระยะเวลาของเอฟเฟกต์เชิงลบทั้งหมดที่มีผลกับคุณ", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "​ดีบัฟ​รีดิวเซอร์​", + "upgrade_deflecting_armor": "​เพลตเต็ด​อาร์เมอร์​​", + "upgrade_deflecting_armor_desc": "ได้รับโอกาสเบี่ยงเบนกระสุนที่พุ่งเข้ามา ซึ่งจะป้องกัน {g:citadel_inline_attribute:'WeaponDamage'}ทั้งหมด หรือป้องกันเอฟเฟกต์การโจมตีทั้งหมดจากกระสุน", + "upgrade_deflecting_armor_search": "​เพลตเต็ด​อาร์เมอร์​​", + "upgrade_discord": "​สเกิร์จ​", + "upgrade_discord_desc": "มอบต้านทานวิญญาณและออราแก่เป้าหมายฝ่ายเดียวกัน ซึ่งจะสร้าง {g:citadel_inline_attribute:'SpiritIcon'}ความเสียหายแก่ศัตรูเป็นจำนวนตามพลังชีวิตสูงสุด
    สามารถร่ายใส่ตนเองได้", + "upgrade_discord_search": "​สเกิร์จ​", + "upgrade_divine_barrier": "​ดิไวน์​แบร์ริเออร์​", + "upgrade_divine_barrier_desc": "ลบล้างดีบัฟ​ที่ไม่ใช่สตันทั้งหมดออกจากเป้าหมาย พร้อมกับมอบแบร์ริเออร์​และความเร็ว​การ​เคลื่อนที่แก่เป้าหมาย
    สามารถร่ายใส่ตนเองได้ คูลดาวน์จะลดลงครึ่งหนึ่งเมื่อร่ายใส่คนอื่น
    ", + "upgrade_divine_barrier_search": "​ดิไวน์​แบร์ริเออร์​", "upgrade_diviners_kevlar": "​ดิไวน์เนอร์​เคฟลาร์​", - "upgrade_diviners_kevlar_desc": "เมื่อร่ายสกิลอัลติเมทจะได้รับโล่กันกระสุน โล่กันวิญญาณ และพลังวิญญาณชั่วคราว", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "เมื่อร่ายสกิลอัลติเมทจะได้รับแบร์ริเออร์​และ​พลังวิญญาณ​ชั่วคราว", + "upgrade_diviners_kevlar_search": "​ดิไวน์เนอร์​เคฟลาร์​", "upgrade_dps_aura": "​ฮีโรอิก​ออรา​", - "upgrade_dps_aura_active_desc": "เพิ่มความเร็ว​การ​เคลื่อนที่และอัตรายิงให้กับคุณ​และเพื่อนร่วมทีม​ที่อยู่ใกล้เคียง", - "upgrade_dps_aura_desc": "เพิ่มอัตรายิงให้กับลูกสมุนของผู้เล่นที่อยู่ใกล้เคียง", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "มอบ{g:citadel_inline_attribute:'MoveSpeed'}และ{g:citadel_inline_attribute:'FireRate'}ให้กับคุณและเพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​ ส่วนลูกสมุนจะได้รับเป็นสองเท่า", + "upgrade_dps_aura_desc": "มอบต้านทานกระสุนให้กับยูนิตฝ่ายเดียวกันใน​บริเวณ​ใกล้เคียง​", + "upgrade_dps_aura_search": "​ฮีโรอิก​ออรา​", + "upgrade_eldritch_shot": "​ฮอนทิง​ช็อต​", + "upgrade_eldritch_shot_desc": "กระสุนนัดถัดไปของคุณจะส่งผลดีบัฟที่ทรงพลัง ซึ่งจะลดเอาต์พุตความเสียหาย การรักษา และความเร็วในการเคลื่อนที่ของศัตรู นอกจากนี้ยังสร้าง {g:citadel_inline_attribute:'BonusSpiritDamage'} ตามพลังชีวิตที่เหลืออยู่ของเป้าหมาย

    กระสุนดังกล่าวใหญ่กว่าเดิมและเจาะผ่านเป้าหมายต่าง ๆ", + "upgrade_electric_slippers": "อิเล็กทริกสลิปเปอร์", + "upgrade_electric_slippers_desc": "เมื่อสไลด์ จะหลบกระสุน เพิ่มอัตรายิง และสร้างความเสียหายแก่ศัตรูรอบตัวคุณ

    คูลดาวน์แยกแต่ละเป้าหมาย
    ", + "upgrade_enchanted_holsters": "​สเปล​สลิงเกอร์​", + "upgrade_enchanted_holsters_desc": "ขณะอยู่ในการต่อสู้ เมื่อคุณร่ายสกิลหรือใช้ไอเท็ม จะได้รับบัฟที่ซ้อนทับได้​ ซึ่งเพิ่มอัตรายิงและความเร็วการเติมกระสุน
    การซ้อนทับแต่ละครั้งจะทำให้ระยะเวลาเริ่มนับใหม่", + "upgrade_enchanted_holsters_search": "​สเปล​สลิงเกอร์​", "upgrade_endurance": "​เอ็กซ์ตร้า​รีเจน​", + "upgrade_endurance_search": "​เอ็กซ์ตร้า​รีเจน​", "upgrade_escalating_exposure": "​เอสกาเลติง​เอ็กซ์โปเชอร์​", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "​เอสกาเลติง​เอ็กซ์โปเชอร์​", - "upgrade_escalating_exposure_desc": "การสร้างความ​เสียหายวิญญาณจะเพิ่ม​อัตรา​วิญญาณ​ซ้อนทับ ซึ่งช่วยเพิ่ม​​ความ​เสียหาย​​วิญญาณของคุณ​แก่เป้าหมาย", + "upgrade_escalating_exposure_desc": "การสร้าง {g:citadel_inline_attribute:'SpiritDamage'} จะส่งผลให้เกิดการซ้อนทับเพิ่มอัตราวิญญาณ ซึ่งจะเพิ่ม {g:citadel_inline_attribute:'SpiritDamage'} ของคุณแก่เป้าหมาย", + "upgrade_escalating_exposure_search": "​เอสกาเลติง​เอ็กซ์โปเชอร์​", + "upgrade_eternal_gift": "อีเทอร์นัลกิฟต์", + "upgrade_eternal_gift_desc": "ได้รับบัฟเพิ่มค่าสถานะสุ่มถาวรเป็นระยะ", + "upgrade_eternal_gift_respawn_desc": "ลดระยะเวลาการเกิดใหม่หลังการตายครั้งต่อไปของคุณ", + "upgrade_ethereal_bullets": "​เมอร์คิวเรียล​แม็กนัม​", + "upgrade_ethereal_bullets_desc": "สกิลที่ผสานของคุณจะสะสมพลังอย่างต่อเนื่องทำให้มี{g:citadel_inline_attribute:'BonusSpiritDamage'} {g:citadel_inline_attribute:'BonusFireRate'} และจะเติมกระสุนเมื่อใช้ กระสุนของคุณจะสร้าง {g:citadel_inline_attribute:'BonusSpiritDamage'}ตามพลังวิญญาณของคุณจนกว่าคุณจะเติมกระสุนใหม่อีกครั้ง", + "upgrade_ethereal_bullets_search": "​เมอร์คิวเรียล​แม็กนัม​", + "upgrade_express_shot": "​เอ็กซ์เพรส​ช็อต​", + "upgrade_express_shot_desc": "การโจมตีครั้งต่อไปของคุณจะยิงติดต่อกันสองครั้งอย่างรวดเร็ว ด้วยความเสียหายและความเร็วกระสุนเพิ่มขึ้น การโจมตีนี้จะใช้กระสุนเพิ่มเติม", + "upgrade_express_shot_search": "​เอ็กซ์เพรส​ช็อต​", "upgrade_extra_charge": "​เอ็กซ์ตร้า​ชาร์จ​", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "​เอ็กซ์ตร้า​ชาร์จ​", "upgrade_fervor": "​เฟรนซี​", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "เมื่อคุณมีพลังชีวิตต่ำกว่า {s:LowHealthThreshold}% คุณจะได้รับค่าสถานะเพิ่มเติม", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "เมื่อคุณมีพลังชีวิตต่ำกว่า {s:LowHealthThreshold}% คุณจะได้รับค่าสถานะเพิ่มเติมชั่วคราว และดีบัฟที่คุณติดอยู่จะลดลง", + "upgrade_fervor_search": "​เฟรนซี​", "upgrade_fleetfoot_boots": "​ฟลีต​ฟุต​", - "upgrade_fleetfoot_boots_active_desc": "เพิ่มความเร็ว​การ​เคลื่อนที่และกระสุน", + "upgrade_fleetfoot_boots_active_desc": "เพิ่มความเร็ว​การ​เคลื่อนที่และต้านทานลดความเร็ว", "upgrade_fleetfoot_boots_passive_desc": "ลบล้างผลของการลดทอนความเร็ว​การ​เคลื่อนที่ขณะยิง", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "​ฟลีต​ฟุต​", + "upgrade_focus_lens": "​โฟกัส​เลนส์​", + "upgrade_focus_lens_desc": "เลือกเป้าหมายศัตรูเพื่อใบ้ศัตรู ส่วนหนึ่งของความเสียหาย​ที่สร้าง​ทั้งหมด​ขณะ​ใบ้​จะสร้าง​เป็น​ความเสียหาย​เพิ่มเติมแก่ศัตรู", + "upgrade_focus_lens_search": "​โฟกัส​เลนส์​", + "upgrade_fury_trance": "​ฟิวรี​แทรนซ์​", + "upgrade_fury_trance_active": "เพิ่มอัตรายิงและต้านทาน​วิญญาณ​ แต่จะใบ้คุณและ​ปิด​การใช้งาน​และ​ฟื้นฟู​สแตมินา", + "upgrade_fury_trance_search": "​ฟิวรี​แทรนซ์​", "upgrade_glass_cannon": "​กลาส​แคนนอน​", - "upgrade_glass_cannon_desc": "การสังหารฮีโร่แต่ละครั้งจะมอบความเสียหายอาวุธ​ถาวร (สูงสุด {s:MaxStacks} ครั้ง) การตายจะทำให้สูญเสีย 1 การซ้อนทับ", - "upgrade_glitch": "​เคิร์ส​", - "upgrade_glitch/modifier_glitch_debuff": "ถูกสาป!", - "upgrade_glitch_desc": "สาปศัตรู - ขัดจังหวะ ใบ้ ปลดอาวุธ และหยุดยั้งการใช้ไอเท็ม", + "upgrade_glass_cannon2": "​กลาส​แคนนอน​ v2", + "upgrade_glass_cannon2_desc": "การสังหารฮีโร่แต่ละครั้งจะมอบความเสียหายอาวุธ​ถาวร (สูงสุด {s:MaxStacks} ครั้ง) การตายจะทำให้สูญเสีย 1 การซ้อนทับ", + "upgrade_glass_cannon2_search": "​กลาส​แคนนอน​ v2", + "upgrade_glass_cannon_desc": "การสังหารฮีโร่แต่ละครั้งจะมอบอัตรายิง​ถาวร (สูงสุด {s:MaxStacks} ครั้ง) การตายจะทำให้สูญเสีย 1 การซ้อนทับ", + "upgrade_glass_cannon_plus1": "​กลาส​แคนนอน​ +1", + "upgrade_glass_cannon_search": "​กลาส​แคนนอน​", + "upgrade_glitch": "​เคิร์ส​​เรลิก​", + "upgrade_glitch_desc": "สาปศัตรู - ขัดจังหวะ ใบ้ ปลดอาวุธ และหยุดยั้งการใช้ไอเท็ม ลบล้างบัฟที่ไม่ใช่อัลติเมทของศัตรูทั้งหมด", + "upgrade_glitch_search": "​เคิร์ส​เรลิก", + "upgrade_goose_egg": "โกลเดน​กูส​เอ้ก", + "upgrade_goose_egg_active_desc": "ฟักไข่เพื่อรับโซลส์และบัฟถาวร

    ยิ่งถือไข่ไว้นานเท่าไหร่ มูลค่าของไข่ก็จะยิ่งเพิ่มขึ้น

    รับบัฟถาวร 1 บัฟต่อ {s:BonusBuffsPerGold} โซลส์ที่รวบรวมได้เมื่อฟักไข่", + "upgrade_goose_egg_desc": "รับโซลส์ต่อเนื่อง ตราบใดที่คุณยังมีชีวิตอยู่", + "upgrade_goose_egg_search": "โกลเดน​กูส​เอ้ก", + "upgrade_goose_egg_stacklabel": "โซลส์ที่จะได้รับ", + "upgrade_greater_withering_whip": "​ดิสอาร์มมิง​เฮ็กซ์​", + "upgrade_greater_withering_whip_debuff": "ถูกปลดอาวุธ", + "upgrade_greater_withering_whip_desc": "ปลดอาวุธศัตรูเป้าหมาย และลดต้านทานกระสุนของศัตรู", + "upgrade_greater_withering_whip_search": "​ดิสอาร์มมิง​เฮ็กซ์​", + "upgrade_grit": "กริต", + "upgrade_grit_search": "กริต", + "upgrade_guardian_ward": "​การ์เดียน​วอร์ด​", + "upgrade_guardian_ward_desc": "มอบแบร์ริเออร์​และความเร็ว​การ​เคลื่อนที่ชั่วคราวแก่เป้าหมาย
    สามารถร่ายใส่ตนเองได้
    คูลดาวน์จะลดลงครึ่งหนึ่งเมื่อร่ายใส่คนอื่น
    ", + "upgrade_guardian_ward_search": "​การ์เดียน​วอร์ด​", + "upgrade_haunting_scream": "ฮอนทิงสกรีม", + "upgrade_haunting_scream_desc": "ปล่อยโพรเจกไทล์ที่ขยายออกไป ซึ่งสาปศัตรูเป็นระยะเวลาสั้น ๆ", "upgrade_headhunter": "​เฮด​ฮันเตอร์​", - "upgrade_headhunter_desc": "การยิงเฮดช็อตจะสร้างความเสียหายเพิ่มเติม รักษาคุณเท่ากับส่วนหนึ่งของพลังชีวิตสูงสุดของคุณ และมอบความเร็วในการเคลื่อนที่เพิ่มขึ้นชั่วคราว", + "upgrade_headhunter_desc": "เมื่อคุณยิงกระสุนนัดถัดไปเป็น​เฮดช็อตใส่ฮีโร่ศัตรู จะสร้าง{g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'}ตัวคุณเอง และมอบ{g:citadel_inline_attribute:'BonusMoveSpeed'}ชั่วครู่", + "upgrade_headhunter_search": "​เฮด​ฮันเตอร์​", "upgrade_headshot_booster": "​เฮด​ช็อต​บูสเตอร์​", - "upgrade_headshot_booster_desc": "สร้างความเสียหายอาวุธ​เพิ่มเติมเมื่อยิง​เฮดช็อต", - "upgrade_heal_on_level": "Patron's Healing", + "upgrade_headshot_booster2": "​วีคเคนนิง​เฮดช็อต", + "upgrade_headshot_booster2_search": "​วีคเคนนิง​เฮดช็อต", + "upgrade_headshot_booster_desc": "เมื่อคุณยิงกระสุนนัดถัดไปเป็น​เฮดช็อตใส่ฮีโร่ศัตรู จะสร้าง{g:citadel_inline_attribute:'BonusWeaponDamage'}", + "upgrade_headshot_booster_search": "​เฮด​ช็อต​บูสเตอร์​", + "upgrade_heal_on_level": "เพทรอนฮีลลิง", "upgrade_heal_on_level/heal_on_level_buff": "รักษาเมื่อเพิ่มเลเวล", "upgrade_heal_on_level_buff": "รักษาเมื่อเพิ่มเลเวล", "upgrade_heal_on_level_desc": "รักษาพลังชีวิตโดยอัตโนมัติเมื่อคุณได้รับพรจากเพทรอน", + "upgrade_heal_on_level_search": "เพทรอนฮีลลิง", "upgrade_healbane": "​ฮีลเบน​", - "upgrade_healbane_desc": "ความ​เสียหาย​วิญญาณ​ของคุณ​จะส่ง​ผล​ดีบัฟ​ทำให้​ลดการรักษา หากฮีโร่ศัตรูตายขณะได้รับผลของดีบัฟนี้ คุณจะได้รับการรักษาในปริมาณมาก", + "upgrade_healbane_desc": "{g:citadel_inline_attribute:'SpiritDamage'} ของคุณจะส่งผล​ดีบัฟ​ลดการรักษา หากฮีโร่ศัตรูตายขณะได้รับผลของดีบัฟนี้ คุณจะได้รับการรักษาในปริมาณมาก", + "upgrade_healbane_search": "​ฮีลเบน​", + "upgrade_healbuff": "​ฮีลลิง​เทมโป​", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "​ฮีลลิง​เทมโป​", + "upgrade_healbuff_desc": "การ {g:citadel_inline_attribute:'Heal'}ตนเองหรือเพื่อนร่วมทีมจะมอบ {g:citadel_inline_attribute:'BonusFireRate'}และ {g:citadel_inline_attribute:'BonusMoveSpeed'}ให้แก่เป้าหมาย

    ไม่มีผลจากอัตรา​ฟื้นฟู​ประจำตัวหรือกระสุน/วิญญาณ​ดูดพลังชีวิตติดตัว", + "upgrade_healbuff_search": "​ฮีลลิง​เทมโป​", "upgrade_healing_booster": "​ฮีลลิง​บูสเตอร์​", - "upgrade_healing_booster_desc": "เพิ่มประสิทธิภาพการรักษาของคุณ {s:HealAmpRegenPercent}% และเพิ่มต้านทานเอฟเฟกต์ลดการรักษาของคุณ {s:DegenResistance}%", + "upgrade_healing_booster_desc": "เพิ่มประสิทธิภาพการรักษาของคุณ", + "upgrade_healing_booster_search": "​ฮีลลิง​บูสเตอร์​", "upgrade_health": "​เอ็กซ์ตร้า​เฮลธ์​", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "​ทัฟเนส​", + "upgrade_health_2_search": "​ทัฟเนส​", "upgrade_health_nova": "​ฮีลลิง​โนวา​", - "upgrade_health_nova_desc": "รักษาตนเองและเพื่อนร่วมทีมในบริเวณใกล้เคียง รักษาเพิ่ม {s:HeroTargetBonus}% ต่อหนึ่งเพื่อนร่วมทีม", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "รักษาตนเองและเพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​", + "upgrade_health_nova_search": "​ฮีลลิง​โนวา​", + "upgrade_health_search": "​เอ็กซ์ตร้า​เฮลธ์​", "upgrade_health_stealing_magic": "​สปิริต​ไลฟ์​สตีล​", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "​สปิริต​ไลฟ์​สตีล​", "upgrade_health_stimpak": "​ฮีลลิง​ไรต์​", "upgrade_health_stimpak/modifier_stimpak_regen": "​ฮีลลิง​ไรต์​", "upgrade_health_stimpak_desc": "มอบอัตรา​ฟื้นฟู​พลังชีวิตและความเร็ว​การวิ่งแก่เป้าหมาย บัฟนี้จะถูกลบล้างหากคุณได้รับความเสียหาย​จากผู้เล่นฝ่ายศัตรู​​หรือยูนิตที่เป็นจุดมุ่งหมายของเกม สามารถร่ายใส่ตนเองได้", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", - "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "เลือดไหล", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "​ไฮ​เวโลซิตี้​แม็ก​", - "upgrade_hollow_point_rounds": "​ฮอลโลว์​พอยต์​วอร์ด​", - "upgrade_hollow_point_rounds_desc": "สร้างความเสียหายอาวุธเพิ่มเติม เมื่อคุณมีพลังชีวิตมากกว่า {s:LifeThreshold}%", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_health_stimpak_search": "​ฮีลลิง​ไรต์​", + "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "เลือดสาด", + "upgrade_high_velocity_mag": "​ไฮ​เวโลซิตี้​ราวด์​", + "upgrade_high_velocity_mag_search": "​ไฮ​เวโลซิตี้​ราวด์​", + "upgrade_hollow_point_rounds": "​ฮอลโลว์​พอยต์", + "upgrade_hollow_point_rounds_desc": "เมื่อคุณมีพลังชีวิตมากกว่า {s:LifeThreshold}% คุณจะสร้างความเสียหายอาวุธ​มากขึ้น​ และกระสุนของคุณจะลดต้านทานกระสุนของ​ศัตรู", + "upgrade_hollow_point_rounds_search": "​ฮอลโลว์​พอยต์", + "upgrade_icarus_wings": "เซราฟิมวิงส์", + "upgrade_icarus_wings_desc": "ขณะลอย​อยู่กลางอากาศ คุณจะสร้างความเสียหายเพิ่มขึ้น และได้รับความเสียหายลดลง สามารถพุ่งกลางอากาศและกระโดดได้อย่างไม่จำกัด", "upgrade_imbued_duration_extender": "​ซูพีเรียร์​ดูเรชัน​", "upgrade_imbued_duration_extender_desc": "เพิ่มระยะเวลาสกิลและไอเท็มของคุณ", - "upgrade_improved_bullet_armor": "​อิมพรูฟด์​บุลเล็ต​อาร์เมอร์​", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "​ซูพีเรียร์​ดูเรชัน​", + "upgrade_improved_bullet_armor": "​บุลเล็ต​รีซิเลียนซ์​", + "upgrade_improved_bullet_armor_desc": "เมื่อคุณมีพลังชีวิตต่ำกว่า {s:HealthThreshold}% คุณจะได้รับต้านทานกระสุนเพิ่มเติม", + "upgrade_improved_bullet_armor_search": "​บุลเล็ต​รีซิเลียนซ์​", "upgrade_improved_spirit": "​เอ็กซ์ตร้า​สปิริต​", + "upgrade_improved_spirit_search": "​เอ็กซ์ตร้า​สปิริต​", "upgrade_improved_stamina": "​เอ็กซ์ตร้า​สแตมินา​", + "upgrade_improved_stamina_search": "​เอ็กซ์ตร้า​สแตมินา​", + "upgrade_infinite_rounds": "​อินฟินิต​ราวด์​", + "upgrade_infinite_rounds_desc": "คุณมีกระสุนไม่จำกัด", + "upgrade_infinitemagazine": "​เอ็นด์เลส​แม็กกาซีน​", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "​เอ็นด์เลส​แม็กกาซีน​", + "upgrade_infinitemagazine_desc": "ได้รับกระสุนไม่จำกัดและ {g:citadel_inline_attribute:'BonusFireRate'}", + "upgrade_infinitemagazine_search": "​เอ็นด์เลส​แม็กกาซีน​", "upgrade_infuser": "​อินฟิวเซอร์​", - "upgrade_infuser_desc": "เพิ่มพลังวิญญาณและวิญญาณ​ดูดพลังชีวิต", + "upgrade_infuser_desc": "เพิ่มวิญญาณ​ดูดพลังชีวิตและพลังวิญญาณ", + "upgrade_infuser_search": "​อินฟิวเซอร์​", "upgrade_inhibitor": "​อินฮิบิเตอร์​", - "upgrade_inhibitor_desc": "กระสุนของคุณลดความเร็ว​การเคลื่อนที่ และลดความเสียหายที่สร้างของเป้าหมายเมื่อยิงโดน", + "upgrade_inhibitor_desc": "กระสุนของคุณจะสะสมพลังในการลดความ​เสียหาย​ที่สร้างของเป้าหมาย และลดการรักษา", + "upgrade_inhibitor_search": "​อินฮิบิเตอร์​", "upgrade_intensifying_clip": "​อินเทน​ซิฟายอิง​แม็กกาซีน​", "upgrade_intensifying_clip_desc": "เพิ่มความเสียหายอาวุธเมื่อคุณใช้อาวุธยิงอย่างต่อเนื่อง", + "upgrade_intensifying_clip_search": "​อินเทน​ซิฟายอิง​แม็กกาซีน​", + "upgrade_juggernaut": "​จักเกอร์น็อต​", + "upgrade_juggernaut_search": "​จักเกอร์น็อต​", + "upgrade_juggernaut_slow_desc": "ศัตรูที่ยิงคุณจะมีอัตรายิงช้าลง", "upgrade_kinetic_sash": "​คิเนติก​แดช​", - "upgrade_kinetic_sash_desc": "การพุ่งตัวกระโดดครั้งถัดไปของคุณ​จะไม่ใช้​สแตมินา​เพิ่มเติม และคุณจะได้รับอัตรายิงและกระสุนเพิ่มเติมจนกว่าคุณจะ​เติม​กระสุนอีกครั้ง มีผลได้นานถึง {s:AbilityDuration} วินาที", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "เมื่อคุณพุ่งตัวกระโดดคุณจะได้รับอัตรายิงและกระสุนเพิ่มเติมจนกว่าคุณจะ​เติม​กระสุนอีกครั้ง มีผลได้นานถึง {s:AbilityDuration} วินาที", + "upgrade_kinetic_sash_search": "​คิเนติก​แดช​", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "​เมเล​ไลฟ์​สตีล​", - "upgrade_lifestrike_gauntlets_desc": "การโจมตี​ประชิดของคุณจะรักษาคุณเป็นจำนวน {s:LifestrikeHealPercent}% ของความเสียหาย​ประชิดที่สร้างบวกกับ {s:LifestrikeHeal} หน่วย การรักษานี้มีประสิทธิภาพ {s:NonHeroHealPct}% เมื่อใช้กับยูนิตที่ไม่ใช่ฮีโร่", + "upgrade_lifestrike_gauntlets_desc": "การโจมตีประชิดครั้งถัดไปของคุณจะรักษาคุณ

    การรักษานี้มีประสิทธิภาพ {s:NonHeroHealPct}% เมื่อใช้กับยูนิตที่ไม่ใช่ฮีโร่
    คูลดาวน์จะนานขึ้น {s:LightMeleeCooldownMult} เท่าหากโจมตี​ประชิด​ธรรมดา
    ", + "upgrade_lifestrike_gauntlets_search": "​เมเล​ไลฟ์​สตีล​", "upgrade_long_range": "​ลอง​เรนจ์​", "upgrade_long_range_desc": "สร้างความเสียหายอาวุธเพิ่มเติมเมื่ออยู่​ไกลกว่าระยะขั้นต่ำ​จากเป้าหมายของคุณ", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "​ลอง​เรนจ์​", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "ช้าลง", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "​มิสติก​เบิร์สต์​", - "upgrade_magic_burst_desc": "สกิลจะสร้างความ​เสียหาย​วิญญาณเพิ่มเติมหากสร้างความเสียหาย {s:MinimumDamage} หน่วย​หรือมากกว่าในครั้งเดียว", + "upgrade_magic_burst_desc": "สะสมพลัง{g:citadel_inline_attribute:'BonusSpiritDamage'}อย่างต่อเนื่อง ส่งผลให้สกิลที่สร้างความเสียหายมากกว่า{s:MinimumDamage} หน่วยจะสร้างความเสียหายเพิ่มเติม", + "upgrade_magic_burst_search": "​มิสติก​เบิร์สต์​", "upgrade_magic_carpet": "​เมจิก​คาร์เพต​", - "upgrade_magic_carpet_desc": "อัญเชิญพรมวิเศษที่จะพาคุณบินหนีไป​​และมอบโล่กันกระสุน​และโล่กันวิญญาณ ขณะที่กำลังอัญเชิญพรมจะไม่สามารถใช้สกิลได้ ขณะที่บินอยู่คุณจะไม่ถูกทำให้ช้าลง และหากมีการกระทำใด ๆ จะทำให้พรมหายไป", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", - "upgrade_magic_missile": "Conjure Missiles", - "upgrade_magic_reach": "​มิสติก​รีช​", - "upgrade_magic_reach_desc": "เพิ่มระยะและรัศมีเอฟเฟกต์ของสกิลและไอเท็มของคุณ", - "upgrade_magic_shield": "​เอนแชนเตอร์​แบร์ริเออร์​", - "upgrade_magic_shield_desc": "ได้รับพลังวิญญาณเพิ่มเติมและลดคูลดาวน์มากขึ้น​ใน​ขณะที่​คุณมีโล่กันวิญญาณ", - "upgrade_magic_shock": "​อิมพรูฟด์​เบิร์สต์​", - "upgrade_magic_shock_desc": "สกิลจะสร้างความ​เสียหาย​วิญญาณ​เพิ่มเติม​หาก​สร้าง​ความเสียหาย {s:MinimumDamage} หน่วย​หรือ​มากกว่า​ในครั้งเดียว
    เป้าหมายจะไม่ได้​รับผล​จากเอฟเฟกต์ของ ​อิมพรูฟด์​เบิร์สต์​ เป็นเวลา {s:ReProcLockoutTime}วิ หลังจากได้รับความเสียหายจาก ​อิมพรูฟด์​เบิร์สต์​", - "upgrade_magic_slow": "Mystic Slow", - "upgrade_magic_slow_desc": "เมื่อเป้าหมายได้รับความ​เสียหาย​วิญญาณ พวกเขาจะมีความเร็ว​การ​เคลื่อนที่และอัตรายิงลดลง", + "upgrade_magic_carpet_desc": "อัญเชิญพรมวิเศษที่จะพาคุณบินหนีไป​​ ขณะที่บินอยู่คุณจะไม่ถูกทำให้ช้าลง และหากมีการกระทำใด ๆ จะทำให้พรมหายไป
    ขณะที่กำลังอัญเชิญพรมจะไม่สามารถใช้สกิลได้
    ", + "upgrade_magic_carpet_search": "​เมจิก​คาร์เพต​", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_missile": "​คอนเจอร์​มิสไซล์​", + "upgrade_magic_missile_search": "​คอนเจอร์​มิสไซล์​", + "upgrade_magic_reach": "​มิสติก​เอ็กซ์แพนชัน​", + "upgrade_magic_reach_desc": "ผสานสกิลเพื่อเพิ่มระยะและรัศมีเอฟเฟกต์ของสกิล", + "upgrade_magic_reach_search": "​มิสติก​เอ็กซ์แพนชัน​", + "upgrade_magic_shield": "​เอนแชนเตอร์​เอมเบลม​", + "upgrade_magic_shield_desc": "เมื่อคุณมีพลังชีวิตมากกว่า {s:LifeThreshold}% คุณจะได้รับ{g:citadel_inline_attribute:'Spirit'}​เพิ่มเติม​และ​​ลดคูลดาวน์", + "upgrade_magic_shield_search": "​เอนแชนเตอร์​เอมเบลม​", + "upgrade_magic_shock": "แทงก์บัสเตอร์", + "upgrade_magic_shock_desc": "สะสมพลัง{g:citadel_inline_attribute:'BonusSpiritDamage'}อย่างต่อเนื่อง ส่งผลให้สกิลที่สร้างความเสียหายมากกว่า {s:MinimumDamage} หน่วยจะสร้างความเสียหายเพิ่มเติม ทะลุต้านทาน​วิญญาณ​", + "upgrade_magic_shock_search": "แทงก์บัสเตอร์", + "upgrade_magic_slow": "มิสติกสโลว์", + "upgrade_magic_slow_desc": "เมื่อเป้าหมายได้รับ {g:citadel_inline_attribute:'SpiritDamage'} พวกเขาจะถูกลดความเร็ว​การ​เคลื่อนที่", + "upgrade_magic_slow_search": "มิสติกสโลว์", "upgrade_magic_storm": "​เซิร์จ​ออฟ​พาวเวอร์​", "upgrade_magic_storm_desc": "ผสานสกิลด้วยพลังวิญญาณถาวร เมื่อใช้สกิลที่ผสานพลังจะเพิ่มความเร็ว​การ​เคลื่อนที่ และยังรักษาความเร็วสูงสุดขณะโจมตี", - "upgrade_magic_tempo": "​อิมพรูฟด์​คูลดาวน์​", - "upgrade_magic_tempo_desc": "ลดคูลดาวน์สกิลและไอเท็มของคุณ", + "upgrade_magic_storm_search": "​เซิร์จ​ออฟ​พาวเวอร์​", + "upgrade_magic_tempo": "​คอมเพรส​คูลดาวน์​", + "upgrade_magic_tempo_desc": "ผสานสกิลเพื่อลดคูลดาวน์ของสกิล", + "upgrade_magic_tempo_search": "​คอมเพรส​คูลดาวน์​", "upgrade_magic_vulnerability": "​มิสติก​วัลเนอรา​บิลิตี​", - "upgrade_magic_vulnerability_desc": "เมื่อเป้าหมายได้รับความ​เสียหาย​วิญญาณ พวกเขาจะมีต้านทาน​วิญญาณลดลง", + "upgrade_magic_vulnerability_desc": "เมื่อศัตรูได้รับ {g:citadel_inline_attribute:'SpiritDamage'} {g:citadel_inline_attribute:'SpiritResist'} ของพวกเขาจะลดลง", + "upgrade_magic_vulnerability_search": "​มิสติก​วัลเนอรา​บิลิตี​", "upgrade_medic_bullets": "​รีสตอเรทีฟ​ช็อต​", "upgrade_medic_bullets_desc": "กระสุนนัดถัดไปของคุณจะรักษาคุณตามประเภท​เป้าหมาย​ที่คุณยิง", - "upgrade_mega_spirit": "​บาวด์เลส​สปิริต​", + "upgrade_medic_bullets_search": "​รีสตอเรทีฟ​ช็อต​", "upgrade_melee_charge": "​เมเล​ชาร์จ​", - "upgrade_melee_charge_desc": "การโจมตี​ประชิด​รุนแรง​แก่ศัตรูครั้งต่อไป​ของคุณ​จะสร้าง​ความเสียหาย​เพิ่มขึ้น พร้อมทั้งเติมกระสุนอาวุธของคุณทันทีหรือมอบกระสุน​เพิ่มเติม +100%
    จะทำงานเฉพาะเมื่อกระสุนเพิ่มเติมยังไม่เต็ม", + "upgrade_melee_charge_desc": "การโจมตี​ประชิด​รุนแรงต่อศัตรูครั้งถัดไปของคุณจะสร้าง​ความเสียหาย​เพิ่มขึ้น", + "upgrade_melee_charge_search": "​เมเล​ชาร์จ​", + "upgrade_melee_rebuttal": "รีบัตเทิล", + "upgrade_melee_rebuttal_desc": "หากปัดป้องฮีโร่ศัตรูได้สำเร็จ จะรักษาตัวคุณเองเป็นจำนวนตามความเสียหายที่ปัดป้อง และสะท้อนความเสียหายนั้นกลับไปยังเป้าหมาย พร้อมกับสร้างความเสียหาย​เพิ่มขึ้นชั่วคราว", + "upgrade_melee_rebuttal_search": "รีบัตเทิล", "upgrade_metal_skin": "​เมทัล​สกิน​", "upgrade_metal_skin_desc": "ทำให้ไม่ได้รับความเสียหายจากกระสุน", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "​เมทัล​สกิน​", + "upgrade_mystic_regeneration": "​มิสติก​รีเจเนอเรชัน​", + "upgrade_mystic_regeneration_desc": "การสร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ฮีโร่ศัตรูจะมอบโบนัส {g:citadel_inline_attribute:'Regen'} ให้แก่คุณ สามารถซ้อนทับได้เมื่อสร้างความเสียหายแก่ฮีโร่หลายตัว", + "upgrade_mystic_regeneration_search": "​มิสติก​รีเจเนอเรชัน​", + "upgrade_mystic_reverb": "​มิสติก​รีเวิร์บ​", + "upgrade_mystic_reverb_search": "​มิสติก​รีเวิร์บ​", + "upgrade_mystical_piano": "มิสติคัลเปียโน", + "upgrade_mystical_piano_desc": "หลังจากดีเลย์สั้น ๆ ศัตรูในพื้นที่เป้าหมายจะถูกสตันและสแตมินาจะลดลง หลังจากสตันศัตรูจะมึนงงชั่วคราว", "upgrade_non_player_bonus": "​มอนสเตอร์​ราวด์​", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", - "upgrade_personal_rejuvenator": "Rebirth", + "upgrade_non_player_bonus_sacrifice": "​คัลทิสต์​แซคริไฟซ์​", + "upgrade_non_player_bonus_sacrifice_desc": "เลือกเป้าหมาย NPC ฝ่ายศัตรูและกลืนกินยูนิตนั้น เพื่อรับโบนัสโซลส์ {s:BonusSoulsPct}% และได้รับบัฟทรงพลังที่อยู่ยาวนาน", + "upgrade_non_player_bonus_sacrifice_search": "​คัลทิสต์​แซคริไฟซ์​", + "upgrade_non_player_bonus_search": "​มอนสเตอร์​ราวด์​", + "upgrade_nullification_aura": "นัลลิฟิเคชันเบิร์สต์", + "upgrade_nullification_aura_deathdamage_desc": "สร้างความ​เสียหาย​วิญญาณอย่างรุนแรงเมื่อคุณตาย", + "upgrade_nullification_aura_desc": "ลบล้างบัฟเชิงบวกทั้งหมดและป้องกันไม่ให้ศัตรูใช้สแตมินาและเอฟเฟกต์การรักษา", + "upgrade_omnicharge_pendant": "ออมนิชาร์จซิกเน็ต", + "upgrade_omnicharge_pendant_charges": "เพิ่มชาร์จ", + "upgrade_omnicharge_pendant_desc": "ผสานสกิลที่ไม่ใช่อัลติเมทให้มีชาร์จสกิลเพิ่มขึ้น สกิลที่มีชาร์จอยู่แล้วจะได้รับชาร์จเพิ่มเติม", + "upgrade_patrons_blessing": "มิสติกคอนดูอิต", + "upgrade_patrons_blessing_desc": "มอบพลังวิญญาณออร่าอันทรงพลังให้กับตัวคุณเอง​และ​เพื่อนร่วมทีม โดยผลกระทบต่อเพื่อนร่วมทีมจะลดลง", + "upgrade_patrons_blessing_proc_desc": "การสร้างความเสียหายรุนแรงต่อฮีโร่ศัตรูภายใน {s:DamageThresholdDuration} วินาทีทำให้คุณรักษาตัวคุณและเพื่อนร่วมทีมใน​บริเวณ​ใกล้เคียง​", + "upgrade_personal_rejuvenator": "รีเบิร์ธ", "upgrade_personal_rejuvenator_desc": "ทำให้ฮีโร่เกิดใหม่ในจุดที่ตาย", + "upgrade_personal_rejuvenator_search": "รีเบิร์ธ", "upgrade_phantom_strike": "​แฟนธอม​สไตรก์​", - "upgrade_phantom_strike_desc": "เทเลพอร์ตไปยังเป้าหมายที่เป็นศัตรู สร้างความเสียหาย ปลดอาวุธ ลดความเร็ว และดึงเป้าหมายลงสู่พื้น", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "​พริสตีน​เอมเบลม​", - "upgrade_pristine_emblem_desc": "การโจมตีของคุณจะสร้างความเสียหายอาวุธเพิ่มเติมแก่ศัตรูที่มีพลังชีวิตมากกว่า {s:EnemyLifeThreshold}%", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_phantom_strike_desc": "เทเลพอร์ตไปยังเป้าหมายที่เป็นศัตรู และดึงเป้าหมายลงสู่พื้น สร้างความเสียหาย ลดความเร็ว​การ​เคลื่อนที่ และปลดอาวุธเป้าหมาย", + "upgrade_phantom_strike_search": "​แฟนธอม​สไตรก์​", + "upgrade_prism_blast": "ปริซึมบลาสต์", + "upgrade_prism_blast_desc": "คุณเข้าสู่สภาวะว่างเปล่า และไม่สามารถถูกเลือกเป็นเป้าหมายการโจมตีได้​และกลายเป็นอมตะเป็นช่วงระยะเวลาสั้น ๆ ในระหว่างนั้นเลเซอร์จะพุ่งออกมาและหมุนรอบตัวคุณ", + "upgrade_pristine_emblem": "​โอเพนนิง​ราวด์​", + "upgrade_pristine_emblem_desc": "การโจมตีของคุณจะสร้างความเสียหายอาวุธเพิ่มเติม​แก่​ศัตรูที่มีพลังชีวิตมากกว่า {s:EnemyLifeThreshold}%", + "upgrade_pristine_emblem_search": "​โอเพนนิง​ราวด์​", "upgrade_proc_silence": "​ไซเลนเซอร์​", - "upgrade_proc_silence_desc": "กระสุนของคุณจะสะสมพลังซึ่งเมื่อครบแล้ว​จะทำให้ติดดีบัฟใบ้และลดความ​เสียหาย​วิญญาณ​​ที่​เป้าหมายสร้างเป็นเวลาชั่วครู่​ ​เหยื่อจะไม่ได้รับผลจากการสะสมพลังเป็นเวลา {s:ImmunityDuration}วิ หลังจากดีบัฟหมดเวลา", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "กระสุนของคุณจะลดความ​เสียหาย​วิญญาณที่สร้างของเป้าหมาย", + "upgrade_proc_silence_desc": "กระสุนของคุณจะสะสมพลังจนทำให้ติดดีบัฟใบ้ เหยื่อจะไม่ได้รับผลจากการสะสมพลังเป็นเวลา {s:ImmunityDuration}วิ หลังจากดีบัฟใบ้หมดเวลา", + "upgrade_proc_silence_search": "​ไซเลนเซอร์​", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "​ควิก​ซิลเวอร์​รีโหลด​", - "upgrade_quick_silver_desc": "ผสานสกิลเพื่อเพิ่มความ​เสียหาย​วิญญาณ​ให้​กับ​การโจมตี​ครั้งแรก เมื่อใช้สกิลที่ผสานพลัง อาวุธของคุณจะได้รับการเติมกระสุน และเพิ่มอัตรายิงให้ตับกระสุนนั้น
    จะทำงานเมื่อกระสุนไม่เต็มเท่านั้น", + "upgrade_quick_silver_desc": "สกิลที่ผสานของคุณจะสะสมพลังอย่างต่อเนื่องทำให้มี{g:citadel_inline_attribute:'BonusSpiritDamage'} {g:citadel_inline_attribute:'BonusFireRate'} และเติมกระสุนเมื่อใช้", + "upgrade_quick_silver_search": "​ควิก​ซิลเวอร์​รีโหลด​", "upgrade_rapid_recharge": "​แรปิด​รีชาร์จ​", + "upgrade_rapid_recharge_search": "​แรปิด​รีชาร์จ​", "upgrade_rapid_rounds": "​แรปิด​ราวด์​", - "upgrade_rebirth": "Soul Rebirth", + "upgrade_rapid_rounds_search": "​แรปิด​ราวด์​", + "upgrade_rebirth": "โซลรีเบิร์ธ", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "เมื่อคุณตาย หลังจากผ่านไป {s:RespawnDelay}วิ คุณจะเกิดใหม่ในตำแหน่งที่คุณตาย​โดยมี​พลังชีวิต​บางส่วน", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "​ดีบัฟ​รีมูฟเวอร์​", - "upgrade_reduce_debuff_duration_active_desc": "ลบล้างดีบัฟทั้งหมดที่กำลังส่งผลกับคุณ หากมีการลบล้างดีบัฟคุณจะรักษาตัวคุณและเพิ่มความเร็ว​การ​เคลื่อน​ที่
    ไม่สามารถใช้ได้ขณะที่ถูกสตันหรือถูกทำให้หลับ", - "upgrade_reduce_debuff_duration_desc": "ลดระยะเวลาของเอฟเฟกต์เชิงลบทั้งหมดที่มีผลกับคุณ", - "upgrade_regenerating_bullet_shield": "​คอมแบต​แบร์ริเออร์​", - "upgrade_regenerating_bullet_shield_desc": "สร้างความเสียหายอาวุธมากขึ้นและได้รับอัตรายิงเพิ่มเติม​ในขณะที่คุณมีโล่กันกระสุน", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "โซลรีเบิร์ธ", + "upgrade_rechargingbullets": "รีชาร์จจิงรัช", + "upgrade_rechargingbullets_desc": "เมื่อสร้าง {g:citadel_inline_attribute:'WeaponDamage'} รุนแรงจะเติมชาร์จให้กับสกิลที่เป็นชาร์จของคุณแต่ละสกิล", + "upgrade_rechargingbullets_search": "รีชาร์จจิงรัช", + "upgrade_reduce_debuff_duration": "​ดิสเปล​เมจิก​", + "upgrade_reduce_debuff_duration_active_desc": "ลบล้างดีบัฟที่ไม่ได้มาจากสกิลอัลติเมททั้งหมดที่กำลังส่งผลกับคุณ หากมีการลบล้างดีบัฟคุณจะรักษาตัวคุณและเพิ่มความเร็ว​การ​เคลื่อน​ที่
    ไม่สามารถใช้ได้ขณะที่ถูกสตันหรือถูกทำให้หลับ", + "upgrade_reduce_debuff_duration_search": "ดิสเปลเมจิก", + "upgrade_regenerating_bullet_shield": "​แบตเทิล​เวส​", + "upgrade_regenerating_bullet_shield_desc": "เมื่อคุณมีพลังชีวิตมากกว่า {s:LifeThreshold}% คุณจะสร้าง{g:citadel_inline_attribute:'WeaponDamage'}​และ​มี{g:citadel_inline_attribute:'BonusFireRate'}", + "upgrade_regenerating_bullet_shield_search": "​แบตเทิล​เวส​", "upgrade_reinforcing_casings": "​เอสกาเลติง​รีซิเลียนซ์​", "upgrade_reinforcing_casings_desc": "มอบต้านทานกระสุนเมื่อกระสุนของคุณโดนฮีโร่ศัตรู แต่ละนัดจะมอบเพียงหนึ่งการซ้อนทับเท่านั้น", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "​เอสกาเลติง​รีซิเลียนซ์​", "upgrade_rescue_beam": "​เรสคิว​บีม​", "upgrade_rescue_beam_desc": "รักษาฮีโร่เพื่อนร่วมทีมเป้าหมายและตัวคุณเองเป็น​เปอร์เซ็นต์​ของ​พลังชีวิตสูงสุด โดยระหว่างการรักษาคุณสามารถดึงเป้าหมายเข้าหา​ตัวคุณ​ได้ 1 ครั้ง สามารถร่ายใส่ตนเองได้", "upgrade_rescue_beam_pull": "ดึงเป้าหมาย", + "upgrade_rescue_beam_search": "​เรสคิว​บีม​", "upgrade_resilience": "​เอนดิวริง​สปิริต​", + "upgrade_resilience_search": "​เอนดิวริง​สปิริต​", + "upgrade_resonant_healing": "​เรเดียนต์​รีเจเนอเรชัน​", + "upgrade_resonant_healing_desc": "รักษาพลังชีวิตและเพิ่มความเร็ว​การ​เคลื่อนที่เป็นเวลาสั้น ๆ เมื่อคุณร่ายสกิล", + "upgrade_resonant_healing_search": "​เรเดียนต์​รีเจเนอเรชัน​", "upgrade_restorative_locket": "​รีสตอเรทีฟ​ล็อกเกต​", - "upgrade_restorative_locket_active_desc": "ใช้ชาร์จทั้งหมดเพื่อรักษาเพื่อนร่วมทีมเป้าหมายและ​เติมหนึ่งสแตมินา สามารถร่ายใส่ตนเองได้", - "upgrade_restorative_locket_passive_desc": "เมื่อศัตรูใช้สกิลในระยะใกล้คุณ {s:Radius}ม คุณจะได้รับหนึ่งชาร์จการฟื้นฟู", + "upgrade_restorative_locket_active_desc": "เมื่อศัตรูใช้สกิลในระยะใกล้คุณ {s:Radius}ม คุณจะได้รับหนึ่งชาร์จการฟื้นฟู

    ใช้ชาร์จทั้งหมดเพื่อรักษาตนเองและ​เติมสูงสุด {s:MaxStaminaRestore} สแตมินา ตามจำนวนชาร์จที่คุณมี", + "upgrade_restorative_locket_search": "​รีสตอเรทีฟ​ล็อกเกต​", "upgrade_return_fire": "​รีเทิร์น​ไฟร์​", "upgrade_return_fire_desc": "ยิงกระสุนโดยอัตโนมัติใส่ผู้ที่โจมตีสร้างความเสียหายให้คุณด้วยสกิลหรืออาวุธ", + "upgrade_return_fire_search": "​รีเทิร์น​ไฟร์​", "upgrade_ricochet": "​ริโคเชต์​", "upgrade_ricochet_desc": "กระสุนของคุณจะกระดอน​ไปโจมตี​ศัตรู​ที่อยู่ใกล้​กับเป้าหมาย​ของคุณ ส่งผล​เอฟเฟกต์​ของ​กระสุน​ทั้งหมด​และสร้างความเสียหาย​เป็น​เปอร์เซ็นต์​​ของ​​ความเสียหายเดิม", + "upgrade_ricochet_search": "​ริโคเชต์​", "upgrade_rocket_booster": "​มาเจสติก​ลีป​", - "upgrade_rocket_booster_desc": "ส่งตัวคุณเองพุ่งขึ้นไปในอากาศ ขณะอยู่กลางอากาศ คุณสามารถกดใช้อีกครั้งเพื่อดิ่งลงพื้นเร็วขึ้น
    หากถูกโจมตีโดยฮีโร่ฝ่ายศัตรูจะไม่สามารถกดใช้ได้เป็นเวลา {s:InteruptCooldown}วิ", + "upgrade_rocket_booster_desc": "ส่งตัวคุณเองพุ่งขึ้นไปในอากาศ และมอบแบร์ริเออร์​ให้แก่ตัวเอง ขณะอยู่กลางอากาศ คุณสามารถกดใช้อีกครั้งเพื่อดิ่งลงพื้นเร็วขึ้น

    หากถูกโจมตีโดยฮีโร่ฝ่ายศัตรูจะไม่สามารถกดใช้ได้เป็นเวลา {s:InterruptCooldown}วิ", "upgrade_rocket_booster_drop_down": "ดิ่งลงพื้น", + "upgrade_rocket_booster_search": "​มาเจสติก​ลีป​", "upgrade_rocket_boots": "​มาเจสติก​ลีป​ - ปิดการใช้งาน", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "​มาเจสติก​ลีป​ - ปิดการใช้งาน", + "upgrade_runed_gauntlets": "รูนด์กอนต์เลตส์", + "upgrade_runed_gauntlets_desc": "ทุกครั้งที่คุณโจมตี​ประชิด​รุนแรงโดนศัตรู จะลดคูลดาวน์ที่มีอยู่ของคุณ", + "upgrade_runed_gauntlets_parry_desc": "ทะลุผ่านการปัดป้อง", "upgrade_rupture": "​ดีเคย์​", "upgrade_rupture/modifier_rupture": "​ดีเคย์​", - "upgrade_rupture_desc": "ลดการรักษาที่ศัตรูเป้าหมายได้รับ และสร้างความเสียหายต่อเนื่องเป็นเปอร์เซ็นต์ของพลังชีวิต​ที่เหลืออยู่ของเป้าหมาย
    ความเสียหายจาก ​ดีเคย์​ ไม่ทำให้ถึงตาย", - "upgrade_savior": "​ดิไวน์​แบร์ริเออร์​", - "upgrade_savior_desc": "เพิ่มโล่กันกระสุน โล่กันวิญญาณ และความเร็ว​การ​เคลื่อนที่แก่เป้าหมาย สามารถร่ายใส่ตนเองได้", + "upgrade_rupture_desc": "สร้างความเสียหายต่อเนื่องแก่เป้าหมาย โดยจะสร้าง​ความเสียหาย​ตาม​พลังชีวิต​ที่เหลือ​อยู่​ของ​เป้าหมาย
    ความเสียหายของ​ดีเคย์​จะไม่ทำให้ถึงตาย และไม่ส่งผลเอฟเฟกต์จากไอเท็ม", + "upgrade_rupture_search": "​ดีเคย์​", "upgrade_self_bubble": "​อีเธเรียล​ชิฟต์​", - "upgrade_self_bubble_desc": "คุณเข้าสู่สภาวะว่างเปล่า และไม่สามารถถูกเลือกเป็นเป้าหมายการโจมตีได้​และกลายเป็นอมตะเป็นช่วงระยะเวลาสั้น ๆ ในระหว่างนั้นคุณจะลอยอยู่ช้า ๆ และไม่สามารถกระทำการใด ๆ ได้ หลังจากนั้นคุณจะได้รับ​ความเร็ว​การ​เคลื่อนที่ พลังวิญญาณ และต้านทาน​วิญญาณ​เพิ่มเติม
    ยกเลิกสกิลที่กำลังทำงานอยู่ทั้งหมด", + "upgrade_self_bubble_desc": "คุณเข้าสู่สภาวะว่างเปล่า และไม่สามารถถูกเลือกเป็นเป้าหมายการโจมตีได้​และกลายเป็นอมตะเป็นช่วงระยะเวลาสั้น ๆ ในระหว่างนั้นคุณจะลอยอยู่ช้า ๆ และไม่สามารถกระทำการใด ๆ ได้ หลังจากนั้นคุณจะได้รับ​พลัง​วิญญาณ ความเร็ว​การ​เคลื่อนที่ และต้านทาน​วิญญาณ​เพิ่มเติม
    สามารถยกเลิกก่อนกำหนดได้
    เมื่อกดใช้จะยกเลิกสกิลที่กำลังทำงานอยู่ทั้งหมด", + "upgrade_self_bubble_search": "​อีเธเรียล​ชิฟต์​", + "upgrade_shadow_step": "​แชโดว์​สเต็ป​", + "upgrade_shadow_step_desc": "เทเลพอร์ตไปข้างหน้า", + "upgrade_shadow_step_passive_desc": "สร้าง {g:citadel_inline_attribute:'SpiritDamage'} เป็นระยะแก่ศัตรูทั้งหมดในบริเวณใกล้เคียง", + "upgrade_shadow_strike": "แชโดว์สไตรก์", + "upgrade_shadow_strike_desc": "เข้าสู่สถานะล่องหน โดยใช้สแตมินาที่ไม่มีระยะการตรวจหา การโจมตีประชิดขณะล่องหนจะทำให้คุณขโมย​กระสุน​และต้านทาน​วิญญาณ​จากศัตรูและสร้างความเสียหาย​ต่อ​เนื่อง​", "upgrade_sharpshooter": "​ชาร์ป​ชูตเตอร์​", "upgrade_sharpshooter_desc": "สร้างความเสียหายอาวุธเพิ่มเติมเมื่ออยู่​ไกลกว่าระยะขั้นต่ำ​จากเป้าหมายของคุณ", + "upgrade_sharpshooter_search": "​ชาร์ป​ชูตเตอร์​", + "upgrade_shivas_bracelet": "ฟรอสต์ไบต์ชาร์ม", + "upgrade_shivas_bracelet_desc": "สกิลที่ได้รับการผสานจะมีคูลดาวน์ลดลงและได้รับพลังวิญญาณเพิ่มขึ้น เมื่อสกิลสร้างความเสียหายจะแช่แข็งเป้าหมายและสร้างความเสียหายเพิ่มเติม

    นับคูลดาวน์แยกตามเป้าหมาย
    ", + "upgrade_shrink_ray": "ชริงก์เรย์", + "upgrade_shrink_ray/modifier_shrink_ray": "ชริงก์เรย์", + "upgrade_shrink_ray_desc": "ลดขนาดโมเดลและมอบความเร็ว​การ​เคลื่อนที่แก่เป้าหมาย ทำให้สามารถใช้อุโมงค์ในโหมดนี้ ร่ายสกิลใส่ตัวเองได้", "upgrade_silencer": "​ไซเลนเซอร์​", "upgrade_silencer_active": "ในช่วง {s:AbilityDuration}วิ ถัดไป กระสุนทุกนัดของคุณจะใบ้เป้าหมายทันที เป้าหมายจะไม่สามารถใช้สกิลได้ขณะถูกใบ้", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "​ไซเลนเซอร์​", "upgrade_siphon_bullets": "​ไซฟอน​บุลเล็ต​", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "กระสุนของคุณขโมยพลังชีวิตสูงสุดจากศัตรูชั่วคราว เมื่อดีบัฟหมดเวลาศัตรูจะได้รับพลังชีวิตที่ถูกขโมยคืน คุณจะขโมยพลังชีวิต {s:StealPerKill} การซ้อนทับอย่างถาวร​หากเป้าหมาย​ที่ถูกดูด​พลังชีวิต​ตาย และ​คุณจะสูญเสีย​ {s:StackLostPerDeath} การซ้อนทับ​หากคุณตาย", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "กระสุนของคุณขโมยพลังชีวิตสูงสุดจากศัตรูชั่วคราว เมื่อดีบัฟหมดเวลาศัตรูจะได้รับพลังชีวิตที่ถูกขโมยคืน", + "upgrade_siphon_bullets_search": "​ไซฟอน​บุลเล็ต​", "upgrade_slowing_bullets": "​สโลวิง​บุลเล็ต​", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "ช้าลง", - "upgrade_slowing_bullets_desc": "กระสุนของคุณลดความเร็วการเคลื่อนที่ของศัตรู", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "กระสุนของคุณจะสะสมพลังซึ่งจะลดความเร็ว​การเคลื่อนที่ของศัตรู", + "upgrade_slowing_bullets_search": "​สโลวิง​บุลเล็ต​", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "ช้าลง", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "​อิมพรูฟด์​สปิริต​", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", - "upgrade_spellshield": "Hexafoil Ward", - "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", + "upgrade_soaring_spirit_search": "​อิมพรูฟด์​สปิริต​", + "upgrade_spellbreaker": "สเปล​เบรกเกอร์", + "upgrade_spellbreaker_desc": "{g:citadel_inline_attribute:'SpiritDamage'} จำนวนมากครั้งถัดไปที่คุณได้รับจะมีความรุนแรงลดลงอย่างมาก", + "upgrade_spellbreaker_search": "สเปล​เบรกเกอร์", + "upgrade_spellshield": "เฮ็กซาฟอยล์​วอร์ด​", + "upgrade_spellshield/modifier_spellshield_buff": "เฮ็กซาฟอยล์​วอร์ด​", "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward ถูกทำลาย!", - "upgrade_spellshield_desc": "บล็อกความ​เสียหาย​วิญญาณหรือดีบัฟครั้งถัดไป ทำให้ไม่ได้ผลจากเอฟเฟกต์นั้น โดยจะฟื้นฟูนอกการต่อสู้เท่านั้น", + "upgrade_spellshield_desc": "บล็อก {g:citadel_inline_attribute:'SpiritDamage'} หรือดีบัฟครั้งถัดไป ทำให้ไม่ได้ผลจากเอฟเฟกต์นั้น โดยจะฟื้นฟูนอกการต่อสู้เท่านั้น", + "upgrade_spellshield_search": "เฮ็กซาฟอยล์​วอร์ด​", "upgrade_spellshield_shield": "Anti-Spirit Sigil", - "upgrade_spellslinger_headshots": "​สเปล​สลิงเกอร์​เฮดช็อต​", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "กระสุนของคุณสร้างดีบัฟที่เพิ่มความ​เสียหาย​วิญญาณ​ และ​มอบ​วิญญาณ​ดูดพลังชีวิต​​ให้​คุณ​เมื่อ​โจมตี​เป้าหมาย การยิงเฮดช็อตจะเพิ่มอัตราวิญญาณทั้งหมดของคุณ​เมื่อ​โจมตี​เป้าหมาย", + "upgrade_spellslinger_headshots": "​สปิริต​เรนด์​", + "upgrade_spellslinger_headshots_part1_desc": "กระสุนของคุณสร้างดีบัฟที่ลดต้านทาน​วิญญาณ​ของ​​เป้าหมาย และ​มอบ​วิญญาณ​ดูดพลังชีวิต​​ให้​คุณ​และเพื่อนร่วมทีมของคุณเมื่อ​โจมตี​เป้าหมาย", + "upgrade_spellslinger_headshots_part2_desc": "การยิงเฮดช็อตใส่เป้าหมายจะลดต้านทาน​วิญญาณของเป้าหมายลงไปอีก", + "upgrade_spellslinger_headshots_search": "​สปิริต​เรนด์​", + "upgrade_spirit_bubble": "​สปิริต​ชีลดิง​", + "upgrade_spirit_bubble_desc": "ได้รับแบร์ริเออร์​เมื่อคุณได้รับ {g:citadel_inline_attribute:'SpiritDamage'}อย่างรุนแรงจากฮีโร่ศัตรูในช่วงเวลาสั้น ๆ", + "upgrade_spirit_bubble_search": "​สปิริต​ชีลดิง​", + "upgrade_spirit_burn": "​​สปิริต​​เบิร์น​", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "​สปิริต​เบิร์น", + "upgrade_spirit_burn_desc": "การสร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ศัตรูอย่างรุนแรงภายในช่วง {s:DamageThresholdDuration}วิ จะทำให้เกิดการระเบิด ซึ่งจะสร้างความเสียหายและเผาไหม้ศัตรูใกล้เคียง ขณะเผาไหม้ ศัตรูจะได้รับความเสียหายต่อเนื่อง และได้รับการรักษาลดลง
    สร้างความเสียหายครึ่งหนึ่งและคูลดาวน์จะลดลงครึ่งหนึ่งเมื่อใช้กับยูนิตที่ไม่ใช่ฮีโร่", + "upgrade_spirit_burn_search": "​​สปิริต​​เบิร์น​", + "upgrade_spirit_sap": "​สปิริต​แซป​", + "upgrade_spirit_sap_desc": "เลือกเป้าหมายศัตรูเพื่อลดต้านทาน​วิญญาณ​​และ​พลัง​วิญญาณ​ของศัตรู", + "upgrade_spirit_sap_search": "​สปิริต​แซป​", "upgrade_spirit_snatch": "​สปิริต​สแนตช์​", - "upgrade_spirit_snatch_desc": "เมื่อคุณโจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรงใส่ฮีโร่ การโจมตีจะสร้างความ​เสียหาย​วิญญาณเพิ่มเติม พร้อมทั้งขโมยต้านทาน​วิญญาณและพลังวิญญาณ", + "upgrade_spirit_snatch_desc": "เมื่อคุณโจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรงใส่ฮีโร่ การโจมตีจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติม พร้อมทั้งขโมยต้านทาน​วิญญาณและพลังวิญญาณ

    เอฟเฟกต์จะลดลง {s:LightMeleeReduction}% หากโจมตี​ประชิด​ธรรมดา
    ", + "upgrade_spirit_snatch_search": "​สปิริต​สแนตช์​", + "upgrade_split_shot": "​สปลิต​ช็อต​", + "upgrade_split_shot_desc": "ทำให้อาวุธของคุณยิงกระจาย

    หากโจมตีโดนฮีโร่มากกว่า 1 ตัวจะเพิ่มความเสียหายอาวุธแบบซ้อนทับ

    เป้าหมายสามารถโดนโจมตีได้เพียงครั้งเดียวต่อการกระจาย", + "upgrade_split_shot_desc_02": "โบนัสยิงโดนหลายตัวจาก​สปลิต​ช็อต​", + "upgrade_split_shot_search": "​สปลิต​ช็อต​", "upgrade_sprint_booster": "​สปรินต์​บูตส์​", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", - "upgrade_superacolytes_glove": "Hex-Sealed Knuckles", + "upgrade_sprint_booster_search": "​สปรินต์​บูตส์​", + "upgrade_superacolytes_glove": "​เฮ็กซ์​ซีลด์​นัคเคิล​", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "กำปั้นถูกปลดผนึก!", "upgrade_superacolytes_glove_desc": "หลังจากสร้างความ​เสียหาย​วิญญาณสะสมรวม {s:StoredSpiritDamage} หน่วย การโจมตี​ประชิด​รุนแรงครั้งถัดไปของคุณจะสร้างความ​เสียหาย​วิญญาณเพิ่มเติม {s:StoredSpiritDamage} หน่วย", - "upgrade_superior_stamina": "​ซูพีเรียร์​สแตมินา​", - "upgrade_superior_stamina_passive": "เพิ่มจำนวนการกระโดดกลางอากาศ พุ่งกลางอากาศ และกระโดดไต่กำแพงที่​สามารถทำได้ก่อนลงถึงพื้นจาก 1 เป็น 2 ครั้ง", + "upgrade_superacolytes_glove_search": "​เฮ็กซ์​ซีลด์​นัคเคิล​", + "upgrade_superior_stamina": "​สแตมินา​มาสเตอรี​", + "upgrade_superior_stamina_passive": "ทำให้สามารถกระโดดกลาง​อากาศ​หรือ​พุ่ง​กลาง​อากาศ​เพิ่มได้อีกครั้งก่อนลงถึงพื้น", + "upgrade_superior_stamina_search": "​สแตมินา​มาสเตอรี​", "upgrade_suppressor": "​ซัปเพรส​เซอร์​", - "upgrade_suppressor_desc": "เมื่อคุณสร้างความ​เสียหาย​วิญญาณต่อศัตรู คุณจะลดอัตรายิงของศัตรูด้วย", + "upgrade_suppressor_desc": "เมื่อคุณสร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ศัตรู คุณจะลดอัตรายิง​ของพวกเขาด้วย", + "upgrade_suppressor_search": "​ซัปเพรส​เซอร์​", "upgrade_surging_power": "​แวมไพริก​เบิร์สต์​", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "เพิ่มการดูดพลังชีวิต อัตรายิง และกระสุน กระสุนที่เพิ่มขึ้นนี้จะไม่ถูกจำกัดด้วยขนาดซอง​กระสุน​สูงสุด​ของคุณ", + "upgrade_surging_power_search": "​แวมไพริก​เบิร์สต์​", "upgrade_target_stun": "​น็อกดาวน์​", - "upgrade_target_stun_desc": "เป้าหมายจะถูกกระแทกด้วยทั่งและถูกสตัน​หลังจาก​ดีเลย์ {s:StunDelay}วิ ซึ่งจะขัดจังหวะและหยุดทุกการกระทำของเป้าหมายชั่วคราว โดยจะสตันนานขึ้นได้สูงสุด 2 เท่าเมื่อใช้กับเป้าหมายที่ลอย​อยู่กลางอากาศ โดยขึ้นอยู่กับว่าลอยสูงกว่าพื้นแค่ไหน (สูงสุด {s:MaxHeightForBonus}ม)", - "upgrade_targeted_silence": "​ไซเลนซ์​กลิฟ​", - "upgrade_targeted_silence_desc": "ยิงโพรเจกไทล์ซึ่งใบ้และสร้างความเสียหายแก่ฮีโร่ศัตรูตัวแรกที่โดน การใบ้จะไม่ขัดจังหวะสกิลยืนร่าย", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "สตัน​ศัตรูหลังจาก​ดีเลย์​ {s:StunDelay}วิ ระยะเวลาสตันจะเพิ่มขึ้นเมื่อใช้กับเป้าหมายที่ลอย​อยู่กลางอากาศ

    เพิ่มแรงโน้มถ่วงของเป้าหมายตลอดช่วงระยะเวลาการสตัน", + "upgrade_target_stun_search": "​น็อกดาวน์​", + "upgrade_targeted_silence": "​ไซเลนซ์​เวฟ​", + "upgrade_targeted_silence_desc": "ปล่อยโพรเจกไทล์ที่ขยายออกไป ซึ่งใบ้ ศัตรูเป็นระยะเวลาสั้น ๆ และสร้างความเสียหายปะทะ

    การใบ้จะไม่ขัดจังหวะสกิลยืนร่าย", + "upgrade_targeted_silence_search": "​ไซเลนซ์​เวฟ​", "upgrade_tech_armor": "​สปิริต​อาร์เมอร์​", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "​มิสติก​รีเวิร์บ​", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "ผสานสกิลเพื่อลดความเร็วเป้าหมายที่โดน และสร้างความเสียหายเพิ่มเติมเป็นเปอร์เซ็นต์ของ​ความเสียหาย​ที่สร้างแก่ศัตรูรอบเป้าหมายหลังจาก​ดีเลย์สั้น ๆ", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "​สปิริต​อาร์เมอร์​", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "​มิสติก​รีเวิร์บ​", + "upgrade_tech_bleed_desc": "ผสานสกิลให้ดูดพลังชีวิต และลดความเร็วเป้าหมายที่โดน รวมทั้งสร้างความเสียหายเพิ่มเติมเป็นเปอร์เซ็นต์ของ​ความเสียหาย​ที่สร้างแก่ศัตรูรอบเป้าหมายหลังจาก​ดีเลย์สั้น ๆ", "upgrade_tech_damage_pulse": "​ทอร์เมนต์​พัลส์​", - "upgrade_tech_damage_pulse_desc": "สร้างความ​เสียหาย​วิญญาณ​เป็นระยะ​แก่ศัตรู​ที่อยู่​ใกล้​ที่สุด 2 ตัว", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "​โซล​เชรดเดอร์​บุลเล็ต​", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "กระสุนของคุณสร้างดีบัฟที่เพิ่มความ​เสียหาย​วิญญาณ​ของ​คุณ​ที่​สร้าง​แก่​เป้าหมาย และ​มอบ​วิญญาณ​ดูดพลังชีวิต​​ให้​คุณ​เมื่อ​โจมตี​เป้าหมาย", + "upgrade_tech_damage_pulse_desc": "สร้าง {g:citadel_inline_attribute:'SpiritDamage'} เป็นระยะแก่ศัตรู 2 ตัวที่อยู่ใกล้ที่สุดในบริเวณใกล้เคียง", + "upgrade_tech_damage_pulse_search": "​ทอร์เมนต์​พัลส์​", + "upgrade_tech_defense_shredders": "สปิริต​เชรดเดอร์​บุลเล็ต​", + "upgrade_tech_defense_shredders_desc": "กระสุนของคุณสร้างดีบัฟที่ลดต้านทาน​วิญญาณ​ของ​​เป้าหมาย และ​มอบ​วิญญาณ​ดูดพลังชีวิต​​ให้​คุณ​และเพื่อนร่วมทีมของคุณเมื่อ​โจมตี​เป้าหมาย", + "upgrade_tech_defense_shredders_search": "สปิริต​เชรดเดอร์​บุลเล็ต​", "upgrade_tech_overflow": "​สปิริชวล​โอเวอร์​โฟลว์​", - "upgrade_tech_overflow_desc": "เพิ่มอัตรายิงและพลังวิญญาณโดยการสะสมพลังเมื่อยิงใส่​ฮีโร่ฝ่ายศัตรู", - "upgrade_tech_purge": "​อิมพรูฟด์​สปิริตอาร์เมอร์​", - "upgrade_tech_range": "​อิมพรูฟด์​รีช​", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "เพิ่มอัตรายิง พลังวิญญาณ และวิญญาณ​ดูดพลังชีวิตโดยการสะสมพลังเมื่อยิงใส่ฮีโร่ฝ่ายศัตรู", + "upgrade_tech_overflow_search": "​สปิริชวล​โอเวอร์​โฟลว์​", + "upgrade_tech_purge": "​สปิริต​รีซิเลียนซ์​", + "upgrade_tech_purge_desc": "เมื่อคุณมีพลังชีวิตต่ำกว่า {s:HealthThreshold}% คุณจะได้รับต้านทาน​วิญญาณเพิ่มเติม", + "upgrade_tech_purge_search": "​สปิริต​รีซิเลียนซ์​", + "upgrade_tech_range": "​เกรตเทอร์​เอ็กซ์แพนชัน​", "upgrade_tech_range_desc": "เพิ่มระยะและรัศมีเอฟเฟกต์ของสกิลและไอเท็มของคุณ", + "upgrade_tech_range_search": "​เกรตเทอร์​เอ็กซ์แพนชัน​", "upgrade_thermal_detonator": "​อัลเคมิคัล​ไฟร์​", - "upgrade_thermal_detonator_desc": "ขว้างขวดแก้วที่จะระเบิดเมื่อปะทะ กลายเป็นอาณาบริเวณที่สร้างความ​เสียหาย​วิญญาณต่อวินาที​เพิ่มขึ้นเรื่อย ๆ และทำให้ศัตรูได้รับความเสียหายอาวุธ​เพิ่มเติม​จากทีมของคุณ​

    สร้างความเสียหายต่อวินาทีน้อยลง {s:NonHeroReductionPercent}% แก่เป้าหมายที่ไม่ใช่ฮีโร่", + "upgrade_thermal_detonator_desc": "ขว้างขวดแก้วที่จะระเบิดเมื่อปะทะ กลายเป็นอาณาบริเวณที่สร้าง {g:citadel_inline_attribute:'SpiritDamage'} ต่อวินาที​เพิ่มขึ้นเรื่อย ๆ และลดต้านทานกระสุนของศัตรู

    มีผลน้อยลงแก่ยูนิตที่ไม่ใช่ฮีโร่ {s:NonHeroReductionPercent}%", + "upgrade_thermal_detonator_search": "​อัลเคมิคัล​ไฟร์​", + "upgrade_timeless_emblem": "ไทม์เลสเอมเบลม", "upgrade_titan_round": "​ไททานิก​แม็กกาซีน​", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "​ไททานิก​แม็กกาซีน​", "upgrade_toxic_bullets": "​ท็อกซิก​บุลเล็ต​", "upgrade_toxic_bullets_buildup": "Toxic สะสมพลัง...", "upgrade_toxic_bullets_desc": "กระสุนของคุณจะสะสมพลังซึ่งเมื่อครบแล้ว​จะ​ทำให้​ศัตรู​เลือดไหล​ ส่งผลให้ศัตรู​สูญเสีย​พลังชีวิต​เป็นเปอร์เซ็นต์​ของ​พลังชีวิตสูงสุดอย่างต่อเนื่อง พร้อมทั้งลดการรักษาเป้าหมายที่กำลังเลือดไหล", + "upgrade_toxic_bullets_search": "​ท็อกซิก​บุลเล็ต​", + "upgrade_transcendent_cooldown": "​ทรานเซนเดนต์​คูลดาวน์​", + "upgrade_transcendent_cooldown_desc": "ลดคูลดาวน์สกิลและไอเท็มของคุณ", + "upgrade_transcendent_cooldown_search": "​ทรานเซนเดนต์​คูลดาวน์​", + "upgrade_trophy_collector": "​โทรฟี​คอลเล็กเตอร์​", + "upgrade_trophy_collector_desc": "เมื่อคุณได้รับแต้มการสังหารหรือช่วยสังหารจะได้รับ​การวิ่ง ระยะสกิล และอัตราสร้างโซลส์ติดตัวเพิ่มขึ้น เอฟเฟกต์นี้ซ้อนทับได้และจะคงอยู่หลังตาย", + "upgrade_trophy_collector_search": "​โทรฟี​คอลเล็กเตอร์​", + "upgrade_ultimate_burst": "​ไลท์นิง​สโกรล​", + "upgrade_ultimate_burst_desc": "ความเสียหายจากสกิลอัลติเมทของคุณจะ {g:citadel_inline_attribute:'Stun'} และสร้าง {g:citadel_inline_attribute:'BonusSpiritDamage'}หลังจากดีเลย์สั้น ๆ
    ", + "upgrade_ultimate_burst_hint": "เอฟเฟกต์นี้สามารถทำงานได้ครั้งเดียวต่อสกิลอัลติเมท", + "upgrade_ultimate_burst_search": "​ไลท์นิง​สโกรล​", + "upgrade_ultimate_burst_upgrade": "เอฟเฟกต์ Mystic Slow", + "upgrade_unstable_concoction": "อันสเตเบิลคอนค็อกชัน", + "upgrade_unstable_concoction_desc": "ดื่มน้ำยาที่ทำให้คุณได้รับสถานะอันสต็อป​เอเบิล​ และช่วยเพิ่มความเร็ว พลังชีวิต ความเสียหายอาวุธและวิญญาณหลังจากผ่านช่วงเวลาสั้น ๆ คุณจะตายและระเบิด สตันศัตรูที่อยู่ใกล้เคียงและสร้างความเสียหายตามพลังชีวิตสูงสุดของคุณ หากตายด้วยวิธีนี้จะลดเวลาเกิดใหม่ของคุณ {s:RespawnTimeMod}%", "upgrade_unstoppable": "​อันสต็อป​เอเบิล​", "upgrade_unstoppable_desc": "ยับยั้งเอฟเฟกต์สถานะด้านลบชั่วคราวและ​ไม่ได้​รับผล​​จาก​สถานะ​​สตัน ใบ้ หลับ ตรึง และปลดอาวุธ
    ไม่สามารถกดใช้ในขณะที่ถูกสตันหรือถูกทำให้หลับ", + "upgrade_unstoppable_search": "​อันสต็อป​เอเบิล​", + "upgrade_upgrade_auto_cleanse_desc": "ลบล้างสถานะสตัน ล่าม ตรึง หลับ หรือใบ้ครั้งถัดไปโดยอัตโนมัติ เมื่อลบล้างแล้ว คุณจะได้รับแบร์ริเออร์​ และคูลดาวน์สกิลทั้งหมดของคุณจะลดลง {s:CooldownReductionOnProc}%", "upgrade_vampire": "​บุลเล็ต​ไลฟ์​สตีล​", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "​บุลเล็ต​ไลฟ์​สตีล​", "upgrade_veil_walker": "​เวล​วอล์ก​เกอร์​", - "upgrade_veil_walker_desc": "การเดินผ่านม่านจักรวาลจะทำให้คุณเข้าสู่สถานะพรางตัว ได้รับความเร็ว​การ​เคลื่อนที่เพิ่มขึ้น และฟื้นฟูโล่กันกระสุนและโล่กันวิญญาณทั้งหมด", + "upgrade_veil_walker_desc": "การเดินผ่านม่านจักรวาลจะทำให้คุณเข้าสู่สถานะพรางตัว รักษาพลังชีวิต และเพิ่มความเร็ว​การ​เคลื่อนที่", + "upgrade_veil_walker_search": "​เวล​วอล์ก​เกอร์​", "upgrade_vex_barrier": "​รีแอกทีฟ​แบร์ริเออร์​", - "upgrade_vex_barrier_desc": "ฟื้น 1 สแตมินาและสร้างโล่กันกระสุน​และ​โล่กันวิญญาณ​แบบ​ชั่วคราว​โดยอัตโนมัติ​​เมื่อคุณถูกหยุดยั้งการเคลื่อนที่ ถูกสตัน ถูกล่าม ถูกตรึง หรือถูกทำให้หลับ", + "upgrade_vex_barrier_desc": "สร้างแบร์ริเออร์​​​​เมื่อคุณถูกสตัน ถูกล่าม ถูกตรึง ถูกทำให้หลับ หรือถูกใบ้", + "upgrade_vex_barrier_search": "​รีแอกทีฟ​แบร์ริเออร์​", "upgrade_vex_barrier_shield": "​รีแอกทีฟ​แบร์ริเออร์​", "upgrade_warp_stone": "​วาร์ป​สโตน​", "upgrade_warp_stone_desc": "เทเลพอร์ตไปข้างหน้า พร้อมทั้งเพิ่มต้านทานกระสุน", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "​วิเธอริง​วิป​", - "upgrade_withering_whip_desc": "เลือกเป้าหมายศัตรูเพื่อลดอัตรายิง และลดต้านทานกระสุน", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "​วาร์ป​สโตน​", + "upgrade_weapon_backstabber": "สตอล์กเกอร์", + "upgrade_weapon_backstabber_desc": "การสร้าง {g:citadel_inline_attribute:'WeaponDamage'} ในระยะใกล้จะสร้างบาดแผล และมอบ {g:citadel_inline_attribute:'BonusMoveSpeed'} ให้คุณ

    ศัตรูที่มีบาดแผลจะได้รับ {g:citadel_inline_attribute:'SpiritDPS'} มี {g:citadel_inline_attribute:'BulletResist'} ลดลง และถูกเผยให้เห็นทะลุกำแพง", + "upgrade_weapon_backstabber_search": "สตอล์กเกอร์", + "upgrade_weapon_shielding": "​เวพอน​ชีลดิง​", + "upgrade_weapon_shielding_desc": "ได้รับแบร์ริเออร์​เมื่อคุณได้รับ {g:citadel_inline_attribute:'WeaponDamage'}อย่างรุนแรงจากฮีโร่ศัตรูในช่วงเวลาสั้น ๆ", + "upgrade_weapon_shielding_search": "​เวพอน​ชีลดิง​", + "upgrade_weighted_shots": "​เวทเต็ด​ช็อต​", + "upgrade_weighted_shots_desc": "กระสุนของคุณจะสะสมพลังซึ่งจะลดความเร็ว​การเคลื่อนที่ของศัตรู", + "upgrade_weighted_shots_search": "​เวทเต็ด​ช็อต​", + "upgrade_withering_whip": "​รัสเต็ด​บาร์เรล​", + "upgrade_withering_whip_desc": "เลือกเป้าหมายศัตรูเพื่อลดอัตรายิงและต้านทาน​กระสุน​ของศัตรู", + "upgrade_withering_whip_search": "​รัสเต็ด​บาร์เรล​", + "vampirebat_lovebites": "​เลิฟ​ไบต์​", "viscous_goo_bowling_ball": "​กูบอล​", - "viscous_goo_bowling_ball_desc": "แปลงร่างเป็นลูกบอลเมือกขนาดใหญ่ที่สร้างความเสียหายและสตัน​ศัตรู​เมื่อปะทะ ลูกบอลนี้​เพิ่มค่าต้านทานกระสุนและวิญญาณเป็นอย่างมาก สามารถเด้งกับกำแพงและกระโดดสองครั้งได้", + "viscous_goo_bowling_ball_desc": "แปลงร่างเป็นลูกบอลเมือกขนาดใหญ่ที่สร้างความเสียหายและสตัน​ศัตรู​เมื่อปะทะ ลูกบอลนี้​เพิ่มค่าต้านทานกระสุนและวิญญาณเป็นอย่างมาก สามารถเด้งกับกำแพงและกระโดดสองครั้งได้", "viscous_goo_bowling_ball_quip": "กลิ้งไปมาเพื่อสร้างความปั่นป่วน", - "viscous_goo_bowling_ball_t3_desc": "สามารถ​ร่ายสกิล​และ​ใช้ไอเท็ม​ได้​ในขณะกลิ้ง", + "viscous_goo_bowling_ball_t3_desc": "+6วิ ระยะเวลา และระยะเวลาสตัน +0.3วิ", "viscous_goo_grenade": "​สแปลตเตอร์​", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "ช้าลง", "viscous_goo_grenade_bounce_desc": "การโจมตีเป้าหมายเดียวกันซ้ำหลายครั้งจะสร้างความเสียหายน้อยลง", - "viscous_goo_grenade_desc": "โยนก้อนเมือกที่จะสร้างความเสียหาย และทิ้งแอ่งเมือกไว้ซึ่งจะลดความเร็วการเคลื่อนที่ของศัตรูในรัศมี", - "viscous_goo_grenade_puddle_desc": "แอ่งเมือกจะอยู่ค้างบนพื้น และจะลดความเร็วการเคลื่อนที่ของศัตรูที่เดินบนแอ่ง", + "viscous_goo_grenade_desc": "โยนก้อนเมือกที่จะสร้างความเสียหาย และทิ้งแอ่งเมือกไว้ซึ่งจะลดความเร็วการเคลื่อนที่ของศัตรูในรัศมี", + "viscous_goo_grenade_puddle_desc": "แอ่งเมือกจะอยู่ค้างบนพื้น และจะลดความเร็วการเคลื่อนที่ของศัตรูที่เดินบนแอ่ง

    คุณและเพื่อนร่วมทีมของคุณสไลด์เร็วขึ้นบนแอ่ง", "viscous_goo_grenade_quip": "สร้างความเสียหายต่อศัตรูและทำให้เลอะเทอะ", - "viscous_goo_grenade_t2_desc": "+50 ความเสียหาย และ +1ม รัศมี", - "viscous_goo_grenade_t3_desc": "ชิ่ง 2 ครั้ง", + "viscous_goo_grenade_t1_desc": "+36 ความเสียหาย และ +2ม รัศมี", + "viscous_goo_grenade_t3_desc": "เด้ง 2 ครั้ง และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7876,23 +11958,23 @@ "viscous_restorative_goo": "​เดอะ​คิวบ์​", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "หลังออกจากเมือกก้อนเหลี่ยม เป้าหมายจะมีความเร็ว​การ​เคลื่อนที่และการฟื้น​สแตมินาเพิ่มขึ้นเป็นเวลาสั้น ๆ", - "viscous_restorative_goo_desc": "ห่อหุ้มเป้าหมายไว้ในเมือกก้อนเหลี่ยมฟื้นฟู ซึ่งจะป้องกันความเสียหาย และเพิ่มอัตรา​ฟื้นฟู​พลังชีวิต เป้าหมายจะไม่สามารถออกคำสั่งใด ๆ เพิ่มเติมได้ขณะที่อยู่ในก้อนดังกล่าว สามารถใช้ใส่ตนเองได้ กด Space เพื่อออกมาก่อนกำหนด", + "viscous_restorative_goo_desc": "ห่อหุ้มเป้าหมายไว้ในเมือกก้อนเหลี่ยมฟื้นฟู ซึ่งจะป้องกันความเสียหาย และเพิ่มอัตรา​ฟื้นฟู​พลังชีวิต เป้าหมายจะไม่สามารถออกคำสั่งใด ๆ เพิ่มเติมได้ขณะที่อยู่ในก้อนดังกล่าว สามารถใช้ใส่ตนเองได้ กด {g:citadel_binding:'Mantle'} เพื่อออกมาก่อนกำหนด", "viscous_restorative_goo_quip": "เมือกก้อนเหลี่ยมเป็นสถานที่ปลอดภัย", "viscous_restorative_goo_t1_desc": "เพิ่มความเร็ว​การ​เคลื่อนที่และการฟื้น​สแตมินา", - "viscous_restorative_goo_t3_desc": "ลบล้าง​ดีบัฟ​ทั้งหมด​ และ​คูลดาวน์​ -21.0วิ", + "viscous_restorative_goo_t2_desc": "+25 อัตรา​ฟื้นฟู​พลังชีวิต และระยะเวลา +1วิ", + "viscous_restorative_goo_t3_desc": "ลบล้าง​ดีบัฟจากสกิลที่ไม่ใช่อัลติเมท​ทั้งหมด​ และ​คูลดาวน์​ -25วิ", "viscous_telepunch": "​พัดเดิล​พันช์​", - "viscous_telepunch_desc": "สร้างกำปั้นขึ้นมาบนโลกซึ่งจะต่อยยูนิตในพื้นที่และกระแทกให้ลอยขึ้น ศัตรูจะได้รับความเสียหาย มีระยะพุ่งตัวลดลงชั่วคราว และเคลื่อนที่ช้าลง สกิลนี้จะถือเป็นการโจมตี​ประชิด​​ธรรมดา", + "viscous_telepunch_desc": "สร้างกำปั้นขึ้นมาบนโลกซึ่งจะต่อยทุกคนในบริเวณนั้น ทำให้โดน {g:citadel_inline_attribute:'KnockUp'}

    การต่อยศัตรูจะสร้าง {g:citadel_inline_attribute:'MeleeDamage'} และ {g:citadel_inline_attribute:'Slow'}

    คุณและเพื่อนร่วมทีมของคุณได้รับการควบคุม​กลางอากาศ​เพิ่ม", "viscous_telepunch_quip": "ต่อยศัตรูด้วยกำปั้นยักษ์", - "viscous_telepunch_t2_desc": "+35 ความเสียหาย และ +15% ลดความเร็ว​การเคลื่อนที่", - "viscous_telepunch_t3_desc": "-11.5 คูลดาวน์ และต่อจากนี้จะสร้างความเสียหาย​ประชิดรุนแรง", + "viscous_telepunch_t3_desc": "-12วิ คูลดาวน์ และต่อจากนี้จะสร้าง​ความเสียหาย​ประชิดรุนแรง", "walker_unit": "วอล์กเกอร์", "wp_permanent_pickup_label": "+3% ความเสียหายอาวุธ", "wp_permanent_pickup_label_lv2": "+4% ความเสียหายอาวุธ", - "wp_permanent_pickup_label_lv3": "+7% ความเสียหายอาวุธ", - "wraith_project_mind_t2_title": "โล่กันกระสุน:", + "wp_permanent_pickup_label_lv3": "+6% ความเสียหายอาวุธ", + "wraith_project_mind_t2_title": "แบร์ริเออร์​:", "wrecker_ultimate_grab_debuff": "แช่หยุดนิ่ง", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7905,5 +11987,6 @@ "yamato_flying_strike_t3_header": "เมื่อไปถึงเป้าหมาย:", "zipline_boost": "เร่งซิปไลน์แล้ว", "zipline_speed_pickup/zipline_speed": "ความเร็วซิปไลน์เพิ่มขึ้น", - "zipline_speed_pickup_label": "ความเร็วซิปไลน์" + "zipline_speed_pickup_label": "ความเร็วซิปไลน์", + "zombiewall_rotate_hint": "หมุน" } \ No newline at end of file diff --git a/data/localizations/turkish.json b/data/localizations/turkish.json index 5db9370b..56e21dd8 100644 --- a/data/localizations/turkish.json +++ b/data/localizations/turkish.json @@ -1,42 +1,45 @@ { "AOERadius_label": "Darbe Yarıçapı", "AOERadius_postfix": "m", + "AOERadius_postvalue_label": "Darbe Yarıçapı", "AbandonMatchPrompt_Cancel": "Maça devam et", "AbandonMatchPrompt_Confirm": "Ayrıl ve Ceza Al", "AbandonMatchPrompt_Countdown": "Ayrıl ve Ceza Al ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Bu maçtan güvenli bir şekilde ayrılamazsınız. Tekrar katılamazsınız, takımınızda bir oyuncu eksik olur ve eşleştirme cezası alırsınız.
    Emin misiniz?", "AbandonMatchPrompt_Title": "Bu maç terk edilsin mi?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "sn", "AbilityButtonHint_Activate": "Etkinleştir", "AbilityButtonHint_AlotCastLifeDrain": "Dostu İyileştir", "AbilityButtonHint_AltCastRestorativeGoo": "Kendini Küpe Sok", "AbilityButtonHint_AltCastStickyBomb": "Kendini Bombala", + "AbilityButtonHint_AltCastUnitTarget": "Birimi Hedefle", "AbilityButtonHint_AltCastVoidSphere": "Dostları Getir", "AbilityButtonHint_AssassinateFoVCycle": "Yakınlaştırmayı Aç/Kapat", "AbilityButtonHint_AvaRecall": "Ava'yı Geri Çağır", "AbilityButtonHint_AvaWarp": "Ava'ya Işınlan", + "AbilityButtonHint_BreakIceDome": "Buz Kubbeyi Kaldır", "AbilityButtonHint_BullLeapCrash": "Yere İn", "AbilityButtonHint_CancelAbility": "İptal Et: {s:ability_name}", + "AbilityButtonHint_CancelAll": "İptal et", "AbilityButtonHint_CancelIceBeam": "Arktik Işını İptal Et", "AbilityButtonHint_CancelIceDome": "Kubbeyi Kaldır", "AbilityButtonHint_CancelIcePath": "Buzlu Yolu İptal Et", + "AbilityButtonHint_CancelTether": "Zinciri Kır", "AbilityButtonHint_CancelWall": "Duvarı Kaldır", "AbilityButtonHint_CastIceDome": "Buz Kubbe Kullan", "AbilityButtonHint_CastLifeDrain": "Düşman Canını Çek", + "AbilityButtonHint_CastOnHost": "Dosta Uygula", "AbilityButtonHint_CastOnSelf": "Kendine Kullan", "AbilityButtonHint_CastOnTarget": "Hedefe Kullan", "AbilityButtonHint_CastRestorativeGoo": "Hedefi Küpe Sok", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Işınlan", - "AbilityButtonHint_ClimbRope": "İpe tırmanmak için basılı tutun.", + "AbilityButtonHint_ClimbRope": "İpe tırmanmak için {g:citadel_binding:'Zipline'} tuşuna basılı tutun", "AbilityButtonHint_CloneTurretSwap": "Asistanla Yer Değiştir", "AbilityButtonHint_Deploy": "Kullan", "AbilityButtonHint_Deselect": "Seçimi Kaldır", "AbilityButtonHint_Detonate": "Patlat", "AbilityButtonHint_DetonateDjinnBomb": "Cin Bombası'nı Patlat", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Yavaşla", "AbilityButtonHint_DragonsFireSpeedUp": "Hızlan", "AbilityButtonHint_DropBomb": "Bombayı Bırak", @@ -57,54 +60,92 @@ "AbilityButtonHint_LightningCrashDive": "Erken İn", "AbilityButtonHint_MagicBoltRedirect": "Şimşek Yönlendirme", "AbilityButtonHint_MagicianBigBoltFire": "Şimşek Fırlatma", + "AbilityButtonHint_MeleeChangeTeam": "Takım değiştirmek için ağır yakın dövüş saldırısı yapın", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Yok etmek için ağır yakın dövüş saldırısı yapın", + "AbilityButtonHint_MeleeIdolCashIn": "Ruh vazosunu düşürmek için ağır yakın dövüş saldırısı yapın", + "AbilityButtonHint_MeleeIdolPickup": "Ruh vazosunu almak için yakın dövüş saldırısı yapın", + "AbilityButtonHint_MeleePickUp": "Ruh almak için ağır yakın dövüş saldırısı yapın", "AbilityButtonHint_MeleePowerUp": "Geliştirmeyi almak için ağır yakın dövüş saldırısı yapın", - "AbilityButtonHint_MeleeRejuvinator": "Canlandırıcıyı almak için ağır yakın dövüş saldırısı yap", + "AbilityButtonHint_MeleeRejuvinator": "Canlandırıcıyı almak için ağır yakın dövüş saldırısı yapın", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Aşağı Git", "AbilityButtonHint_MoveUp": "Yukarı Git", + "AbilityButtonHint_PlacePoster": "Posteri As", + "AbilityButtonHint_RejuvenatorOwned": "Canlandırıcınız zaten var. Takım arkadaşınıza verilecek.", "AbilityButtonHint_RollingGooAccelerate": "Hızlı Git", "AbilityButtonHint_RollingGooCancel": "İptal Et", "AbilityButtonHint_RollingGooJump": "Zıpla", + "AbilityButtonHint_ShrinkSelf": "Kendini Küçült", + "AbilityButtonHint_ShrinkTarget": "Hedefi Küçült", "AbilityButtonHint_SpeedBoost": "Hızlan", "AbilityButtonHint_StopLifeDrain": "Can Çekme'yi Durdur", + "AbilityButtonHint_Swing": "Sallan", "AbilityButtonHint_SwitchToAltCastMode": "Alternatif Kullanma Moduna Geç", "AbilityButtonHint_SwitchToNormalCastMode": "Standart Moda Geç", + "AbilityButtonHint_TagAlongHop": "Fırlat", "AbilityButtonHint_Teleport": "Işınlan", "AbilityButtonHint_Throw": "Fırlat", - "AbilityButtonHint_ZipLineBoost": "Ulaşım Halatı Hızlanması {s:ability_cooldown}", + "AbilityButtonHint_ZipLineBoost": "Ulaşım Halatını Hızlandır {s:ability_cooldown}", "AbilityCastDelay_label": "Kullanma Gecikmesi", "AbilityCastDelay_postfix": "sn", + "AbilityCastDelay_postvalue_label": "Kullanma Gecikmesi", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Kullanma Menzili", "AbilityCastRange_postfix": "m", + "AbilityCastRange_postvalue_label": "Kullanma Menzili", "AbilityChannelTimeDisplay_label": "Yönlendirme Süresi", "AbilityChannelTimeDisplay_postfix": "sn", + "AbilityChannelTimeDisplay_postvalue_label": "Yönlendirme Süresi", "AbilityChannelTime_label": "Yönlendirme Süresi", "AbilityChannelTime_postfix": "sn", + "AbilityChannelTime_postvalue_label": "Yönlendirme Süresi", + "AbilityChargeUpTime_label": "Şarj Süresi", + "AbilityChargeUpTime_postfix": "sn", + "AbilityChargeUpTime_postvalue_label": "Şarj Süresi", "AbilityCharges_label": "Şarj", + "AbilityCharges_postvalue_label": "Şarj", "AbilityCooldownBetweenCharge_label": "Şarj Gecikmesi", "AbilityCooldownBetweenCharge_postfix": "sn", + "AbilityCooldownBetweenCharge_postvalue_label": "Şarj Gecikmesi", + "AbilityCooldownPerHeadshotNPC_label": "Kafadan Vuruş Başına Dolum Süresi (NPC)", + "AbilityCooldownPerHeadshotNPC_postfix": "sn", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "Kafadan Vuruş Başına Dolum Süresi (NPC)", "AbilityCooldownPerHeadshot_label": "Kafadan Vuruş Başına Dolum Süresi", "AbilityCooldownPerHeadshot_postfix": "sn", + "AbilityCooldownPerHeadshot_postvalue_label": "Kafadan Vuruş Başına Dolum Süresi", "AbilityCooldownPerHit_label": "İsabet Başına Dolum Süresi Azaltma", "AbilityCooldownPerHit_postfix": "sn", + "AbilityCooldownPerHit_postvalue_label": "İsabet Başına Dolum Süresi Azaltma", "AbilityCooldown_label": "Dolum Süresi", "AbilityCooldown_postfix": "sn", + "AbilityCooldown_postvalue_label": "Dolum Süresi", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "Büyü Gücü Azaltması", "AbilityDamageReduction_postfix": "%", + "AbilityDamageReduction_postvalue_label": "Büyü Gücü Azaltması", "AbilityDuration_label": "Süre", "AbilityDuration_postfix": "sn", + "AbilityDuration_postvalue_label": "Süre", + "AbilityLifestealDuration_label": "Yetenek Can Çalma Süresi", + "AbilityLifestealDuration_postfix": "sn", + "AbilityLifestealDuration_postvalue_label": "Yetenek Can Çalma Süresi", + "AbilityLifestealPercentHeroPassive_label": "Büyü Can Çalması", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "Büyü Can Çalması", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Büyü Can Çalması", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "Büyü Can Çalması", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Kahraman Olmayanlardan Büyü Can Çalması", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "Kahraman Olmayanlardan Büyü Can Çalması", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Büyü Can Çalması", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "Büyü Can Çalması", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", @@ -113,137 +154,241 @@ "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Yetenek Hızı", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "Yetenek Hızı", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "sağlık eşiğinin üstündeyken", "AbsorbPercentage_label": "Emilen Hasar", "AbsorbPercentage_postfix": "%", + "AbsorbPercentage_postvalue_label": "Emilen Hasar", + "AccuracyPercentage_label": "Silah İsabeti", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "Silah İsabeti", "ActivatedFireRate_label": "Atış Hızı", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "Atış Hızı", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Atış Hızı", "ActiveBonusFireRate_postfix": "%", + "ActiveBonusFireRate_postvalue_label": "Atış Hızı", "ActiveBonusLifesteal_label": "Mermi Can Çalması", "ActiveBonusLifesteal_postfix": "%", + "ActiveBonusLifesteal_postvalue_label": "Mermi Can Çalması", "ActiveBonusMoveSpeed_label": "Hareket Hızı", - "ActiveBonusMoveSpeed_postfix": "m/sn", + "ActiveBonusMoveSpeed_postfix": "m", + "ActiveBonusMoveSpeed_postvalue_label": "Hareket Hızı", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Mermi Direnci Azaltması", + "ActiveBulletArmorReduction_postvalue_label": "Mermi Direnci Azaltması", "ActiveBulletDamageReduction_label": "Mermi Hasarı", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "Mermi Hasarı", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "sn", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Mermi Kalkanı Sağlığı", + "ActiveBulletShieldMaxHealth_postvalue_label": "Mermi Kalkanı Sağlığı", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "sn", "ActiveFireRate_label": "Atış Hızı", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "sn", + "ActiveFireRate_postvalue_label": "Atış Hızı", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "SP", "ActiveHealthRegenBoost_label": "Sağlık Yenileme", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "Sağlık Yenileme", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Sağlık Yenileme", "ActiveHealthRegen_postfix": "sağlık/sn", + "ActiveHealthRegen_postvalue_label": "Sağlık Yenileme", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "aktifken", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Mermi Hasarı", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Mermi Hasarı", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Mermi Kalkanı Sağlığı", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Mermi Kalkanı Sağlığı", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Zayıflatma Azalması", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Zayıflatma Azalması", "ActiveMoveSpeedPenalty_label": "Aktif Hareket Hızı Cezası", - "ActiveMoveSpeedPenalty_postfix": "m/sn", + "ActiveMoveSpeedPenalty_postfix": "m", + "ActiveMoveSpeedPenalty_postvalue_label": "Aktif Hareket Hızı Cezası", "ActivePlayerStats_MoveSpeed": "{s:value} m/sn", "ActivePlayerStats_Percentage": "%{s:value}", "ActivePlayerStats_PercentageNum": "%{d:value}", + "ActivePlayerStats_Regen": "{s:value}/sn", "ActiveRadius_label": "Aktif Etki Yarıçapı", "ActiveRadius_postfix": "m", + "ActiveRadius_postvalue_label": "Aktif Etki Yarıçapı", "ActiveReloadPercent_label": "Cephane", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "Cephane", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Zayıflatma Azalması", "ActiveStatusResistancePercent_postfix": "%", + "ActiveStatusResistancePercent_postvalue_label": "Zayıflatma Azalması", "ActiveTechPower_label": "Büyü Gücü", + "ActiveTechPower_postvalue_label": "Büyü Gücü", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "etkinleştikten sonra", + "AfterburnDurationBase_label": "Temel Yanma Süresi", + "AfterburnDurationBase_postfix": "sn", + "AfterburnDurationBase_postvalue_label": "Temel Yanma Süresi", + "AfterburnDurationMax_label": "Maksimum Yanma Süresi", + "AfterburnDurationMax_postfix": "sn", + "AfterburnDurationMax_postvalue_label": "Maksimum Yanma Süresi", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", + "AirBonusDamageGiven_label": "Havadaki Hasar", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "Havadaki Hasar", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Havada Alınan Hasar", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "Havada Alınan Hasar", + "AirControlAccelPercent_label": "Havada Hızlanma", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "Havada Hızlanma", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercentBarrier_label": "Hava Kontrolü", + "AirControlPercentBarrier_postfix": "%", + "AirControlPercentBarrier_postvalue_label": "Hava Kontrolü", + "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "Hava Kontrolü", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "Hava Kontrolü", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "Kalkan Süresi", + "AirDropBuffDuration_label": "Güçlendirme Süresi", "AirDropBuffDuration_postfix": "sn", + "AirDropBuffDuration_postvalue_label": "Güçlendirme Süresi", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "Düşman Mermi Direnci", "AirDropBulletArmorReduction_postfix": "%", + "AirDropBulletArmorReduction_postvalue_label": "Düşman Mermi Direnci", "AirDropBulletResist_label": "Dost Mermi Direnci", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "Dost Mermi Direnci", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "Mermi Kalkanı", + "AirDropBulletShield_label": "Bariyer", "AirDropBulletShield_postfix": "", + "AirDropBulletShield_postvalue_label": "Bariyer", "AirDropDebuff02Duration_label": "Mermi Direnci Süresi", "AirDropDebuff02Duration_postfix": "sn", + "AirDropDebuff02Duration_postvalue_label": "Mermi Direnci Süresi", "AirDropDebuffDuration_label": "Yavaşlatma Süresi", "AirDropDebuffDuration_postfix": "sn", + "AirDropDebuffDuration_postvalue_label": "Yavaşlatma Süresi", "AirDropExplodeRadius_label": "Patlama Yarıçapı", "AirDropExplodeRadius_postfix": "m", + "AirDropExplodeRadius_postvalue_label": "Patlama Yarıçapı", + "AirDropOutgoingDamagePercent_label": "Verilen Hasar Bonusu", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "Verilen Hasar Bonusu", "AirDropSelfCastDelay_label": "Kendine Kullanma Süresi", "AirDropSelfCastDelay_postfix": "sn", + "AirDropSelfCastDelay_postvalue_label": "Kendine Kullanma Süresi", "AirDropSilenceDuration_label": "Susturma Süresi", "AirDropSilenceDuration_postfix": "sn", + "AirDropSilenceDuration_postvalue_label": "Susturma Süresi", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Havada Zıplama/Atılma Mesafesi", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "Havada Zıplama/Atılma Mesafesi", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonus Hava Hızı", - "AirSpeedBonus_postfix": "m/sn", + "AirSpeedBonus_postfix": "m", + "AirSpeedBonus_postvalue_label": "Bonus Hava Hızı", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "m/sn", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "sn", "AllyDistance_label": "Dost Mesafesi", "AllyDistance_postfix": "m", + "AllyDistance_postvalue_label": "Dost Mesafesi", + "AllyPercentage_label": "Dost Yüzdesi", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "Dost Yüzdesi", + "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Pusu Atış Hızı", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "Pusu Atış Hızı", "AmbushBonusFireRate_prefix": "+", + "AmbushBonusMeleeDamage_label": "Pusu Yakın Dövüş Hasarı", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "Pusu Yakın Dövüş Hasarı", "AmbushBonusTechPower_label": "Pusu Büyü Gücü", + "AmbushBonusTechPower_postvalue_label": "Pusu Büyü Gücü", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Pusu Süresi", "AmbushDuration_postfix": "sn", + "AmbushDuration_postvalue_label": "Pusu Süresi", "AmmoPerSoul_label": "Ruh Başına Cephane", + "AmmoPerSoul_postvalue_label": "Ruh Başına Cephane", "AmmoPerSoul_prefix": "+", + "AmmoReloadPercent_label": "Yeniden Doldurulan Mermi", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "Yeniden Doldurulan Mermi", "AmmoScavengerDuration_label": "Süre", "AmmoScavengerDuration_postfix": "sn", + "AmmoScavengerDuration_postvalue_label": "Süre", + "AmpDamagePercent_label": "Artırılmış Hasar", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "Artırılmış Hasar", "AmpDuration_label": "Artırım Süresi", "AmpDuration_postfix": "sn", + "AmpDuration_postvalue_label": "Artırım Süresi", "AmpPercentPerStack_label": "İstf Başına Artırım", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "İstf Başına Artırım", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Hasar", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Hasar", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", + "ArcaneSurgeWindow_label": "Kullanma Aralığı", + "ArcaneSurgeWindow_postfix": "sn", + "ArcaneSurgeWindow_postvalue_label": "Kullanma Aralığı", + "ArcticBlastPercentDamage_label": "Donmuşken Bonus Hasar", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "Donmuşken Bonus Hasar", + "ArcticBlastSlowDuration_label": "Yavaşlatma Süresi", + "ArcticBlastSlowDuration_postfix": "sn", + "ArcticBlastSlowDuration_postvalue_label": "Yavaşlatma Süresi", + "AreaRadius_label": "Yarıçap", + "AreaRadius_postfix": "m", + "AreaRadius_postvalue_label": "Yarıçap", "ArmTime_label": "Devreye Girme Süresi", "ArmTime_postfix": "sn", + "ArmTime_postvalue_label": "Devreye Girme Süresi", "ArmingDuration_label": "Devreye Girme Süresi", "ArmingDuration_postfix": "sn", + "ArmingDuration_postvalue_label": "Devreye Girme Süresi", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "İstif Başına Mermi ve Büyü Direnci", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Temel Sağlık", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "Temel Sağlık", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,69 +397,133 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Saldırı Hamlesi Mesafesi", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Saldırı Hamlesi Mesafesi", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Işın Silahı", + "Attribute_EWeaponAttribute_Bouncy": "Sekme", + "Attribute_EWeaponAttribute_Bow": "Yay", "Attribute_EWeaponAttribute_BurstFire": "Salvo", "Attribute_EWeaponAttribute_CloseRange": "Kısa Menzil", - "Attribute_EWeaponAttribute_HeavyHitter": "Ağır Vurucu", + "Attribute_EWeaponAttribute_Crossbow": "Arbalet", + "Attribute_EWeaponAttribute_Heavy": "Ağır Silah", + "Attribute_EWeaponAttribute_HeavyHitter": "Güçlü Darbe", "Attribute_EWeaponAttribute_LongRange": "Uzun Menzil", "Attribute_EWeaponAttribute_MediumRange": "Orta Menzil", + "Attribute_EWeaponAttribute_Pistol": "Tabanca", "Attribute_EWeaponAttribute_Projectile": "Atış", "Attribute_EWeaponAttribute_RapidFire": "Hızlı Atış", "Attribute_EWeaponAttribute_Spreadshot": "Tarama", "AuraDuration_label": "Aura Süresi", "AuraDuration_postfix": "sn", + "AuraDuration_postvalue_label": "Aura Süresi", + "AuraRadius_label": "Aura Yarıçapı", + "AuraRadius_postfix": "m", + "AuraRadius_postvalue_label": "Aura Yarıçapı", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "Otomatik Kullanma Sağlık Eşiği", "AvaRecallCooldown_label": "Geri Çağırma Dolum Süresi", "AvaRecallCooldown_postfix": "sn", + "AvaRecallCooldown_postvalue_label": "Geri Çağırma Dolum Süresi", + "AwakeDamage_label": "Uyanma Hasarı", + "AwakeDamage_postvalue_label": "Uyanma Hasarı", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "Kör Nokta Hasarı", "BackstabBonusDamagePct_postfix": "%", + "BackstabBonusDamagePct_postvalue_label": "Kör Nokta Hasarı", + "BackstabberRadius_label": "Bonus Yarıçap", + "BackstabberRadius_postfix": "m", + "BackstabberRadius_postvalue_label": "Bonus Yarıçap", "BallRadius_label": "Top Yarıçapı", "BallRadius_postfix": "m", + "BallRadius_postvalue_label": "Top Yarıçapı", "BarrelDamageRadius_label": "Patlama Yarıçapı", "BarrelDamageRadius_postfix": "m", + "BarrelDamageRadius_postvalue_label": "Patlama Yarıçapı", "BarrelDamage_label": "Patlama Hasarı", + "BarrelDamage_postvalue_label": "Patlama Hasarı", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "sn", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Devreye Girme Süresi", + "Barrel_ArmTime_postfix": "sn", + "Barrel_ArmTime_postvalue_label": "Devreye Girme Süresi", + "BarrierDamagePercentage_label": "Bariyer Hasarı", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "Bariyer Hasarı", + "BarrierDuration_label": "Bariyer Süresi", "BarrierDuration_postfix": "sn", + "BarrierDuration_postvalue_label": "Bariyer Süresi", + "BaseAttackDamagePercentAltFire_label": "İkincil Atış Silah Hasarı", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "İkincil Atış Silah Hasarı", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "Maksimum Silah Hasarı", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Maksimum Silah Hasarı", "BaseAttackDamagePercentBonus_label": "Silah Hasarı", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "Silah Hasarı", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Silah Hasarı", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "Silah Hasarı", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Temel Hasar", + "BaseAttackDamage_postvalue_label": "Temel Hasar", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Mermi Hasarı", + "BaseBulletDamage_postvalue_label": "Mermi Hasarı", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "Temel Hasar", + "BaseDamage_postvalue_label": "Temel Hasar", + "BaseHealOnHeadshot_label": "Kafadan Vuruş Başına İyileşme", + "BaseHealOnHeadshot_postvalue_label": "Kafadan Vuruş Başına İyileşme", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", + "Basics_Tutorial_Desc": "Bu kısa ve etkileşimli rehberle temel özellikleri öğrenin.", + "Basics_Tutorial_Title": "Temel Eğitim", + "BatCount_label": "Gönderilen Toplam Yarasa", + "BatCount_postvalue_label": "Gönderilen Toplam Yarasa", + "BatPerSecond_label": "Saniye Başına Yarasa", + "BatPerSecond_postvalue_label": "Saniye Başına Yarasa", + "BatSwarmLifeTime_label": "Yarasa Süresi", + "BatSwarmLifeTime_postfix": "sn", + "BatSwarmLifeTime_postvalue_label": "Yarasa Süresi", + "BatteryGenerationPercent_label": "Akü Üretimi", + "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Işın Uzunluğu", "BeamLength_postfix": "m", + "BeamLength_postvalue_label": "Işın Uzunluğu", "BeamSplit_label": "Ekstra Işın Menzili", "BeamSplit_postfix": "m", + "BeamSplit_postvalue_label": "Ekstra Işın Menzili", "BeamWidth_label": "Işın Genişliği", "BeamWidth_postfix": "m", + "BeamWidth_postvalue_label": "Işın Genişliği", + "BellLifetime_label": "Zil Süresi", + "BellLifetime_postfix": "sn", + "BellLifetime_postvalue_label": "Zil Süresi", "BelowHealthThreshold_conditional": "sağlık eşiğinin altındayken", + "BlastAOERadius_postvalue_label": "Patlama Yarıçapı", "BleedDPSPerStack_label": "Bıçak Başına Kanama SBH", + "BleedDPSPerStack_postvalue_label": "Bıçak Başına Kanama SBH", "BleedDamage_label": "Kanama Hasarı", + "BleedDamage_postvalue_label": "Kanama Hasarı", "BleedDuration_label": "Kanama Süresi", "BleedDuration_postfix": "sn", + "BleedDuration_postvalue_label": "Kanama Süresi", "BleedTechResist_label": "Büyü Direnci", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "Büyü Direnci", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", @@ -323,6 +532,7 @@ "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Toksik Kalıntı Süresi", "BloodSpillDuration_postfix": "sn", + "BloodSpillDuration_postvalue_label": "Toksik Kalıntı Süresi", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +540,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", + "BonusAbilityChargesNonCharge_label": "Şarjlı Olmayan Yetenek", + "BonusAbilityChargesNonCharge_postvalue_label": "Şarjlı Olmayan Yetenek", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Bonus Yetenek Şarjı", + "BonusAbilityCharges_postvalue_label": "Bonus Yetenek Şarjı", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Yetenek Süresi", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "Yetenek Süresi", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +563,475 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "Kafadan Vuruş Başına Büyü Artırımı", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", "BonusAttackRangePercent_label": "Silah Hasarının Azalma Menzili", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "Silah Hasarının Azalma Menzili", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metre", + "BonusBarrierAmpPercent_label": "Bariyer Etkinliği", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "Bariyer Etkinliği", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", + "BonusBaseHealth_label": "Temel Sağlık", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "Temel Sağlık", + "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "Silah Hasarı", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "Silah Hasarı", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "Kalkanlıyken Silah Hasarı", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Silah Hasarı", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "Silah Hasarı", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Maksimum İlave Yarasa", + "BonusBatsMax_postvalue_label": "Maksimum İlave Yarasa", + "BonusBatsPerProc_label": "Aşk Isırığı Başına İlave Yarasa", + "BonusBatsPerProc_postvalue_label": "Aşk Isırığı Başına Bonus Yarasa", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Mermi Hızı", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "Mermi Hızı", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "Bonus Mermi", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Yönlendirme Süresi", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "Yönlendirme Süresi", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Leş Başına Bonus Mermi", + "BonusClipPerKill_postvalue_label": "Leş Başına Bonus Mermi", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "Cephane", + "BonusClipSizePercent_label": "Maks. Cephane", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "Maksimum Cephane", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Cephane", + "BonusClipSize_postvalue_label": "Cephane", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Mermi Başına Dolum Süresi Azaltma", + "BonusCooldownReduction_postvalue_label": "Mermi Başına Dolum Süresi Azaltma", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", + "BonusCurrentHealthDamagePercentage_label": "Bonus Mevcut Sağlık Hasarı", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus Mevcut Sağlık Hasarı", "BonusDPSPercent_label": "Mermi Hasarı", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "Mermi Hasarı", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Depolanan Maksimum Hasar", + "BonusDamageCap_postvalue_label": "Depolanan Maksimum Hasar", + "BonusDamageConversionPercent_label": "Depolanan Gelen Hasar", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "Depolanan Gelen Hasar", + "BonusDamagePctPerPlayerHit_label": "Yapışkan Bomba Hasarı", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "Yapışkan Bomba Hasarı", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Yapışkan Bomba Hasarı", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "Yapışkan Bomba Hasarı", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Mermi Başına Hasar", + "BonusDamagePerBullet_postvalue_label": "Mermi Başına Hasar", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonus Hasar", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "Bonus Hasar", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "Bariyerlere Bonus Hasar", + "BonusDamage_label": "Bonus Hasar", + "BonusDamage_postvalue_label": "Bonus Hasar", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "sn", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "NPC Atış Hızı", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "NPC Atış Hızı", "BonusFireRateNPC_prefix": "{s:sign}", + "BonusFireRatePerHero_label": "Atış Hızı", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "Atış Hızı", + "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Kahramanlara Ait Birimlerin Atış Hızı", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "Kahramanlara Ait Birimlerin Atış Hızı", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Atış Hızı", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "Atış Hızı", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Suikast Başına Bonus Ruh", + "BonusGoldOnKill_postvalue_label": "Suikast Başına Bonus Ruh", + "BonusGoldPerMinute_postvalue_label": "Dakika Başına Ruh Değeri", "BonusHeadshotDamage_label": "Bonus Kafadan Vuruş Hasarı", "BonusHeadshotDamage_postfix": "%", + "BonusHeadshotDamage_postvalue_label": "Bonus Kafadan Vuruş Hasarı", "BonusHealthOnKill_label": "Leş Başına Bonus Maksimum Sağlık", + "BonusHealthOnKill_postvalue_label": "Leş Başına Bonus Maksimum Sağlık", "BonusHealthPercent_label": "Sağlık", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "Sağlık", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Sağlık Yenileme", + "BonusHealthRegen_postvalue_label": "Sağlık Yenileme", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Bonus Sağlık", + "BonusHealth_postvalue_label": "Bonus Sağlık", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "Bonus Ağır Hasar", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "Bonus Ağır Hasar", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "Sağlık", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "Bonus Eşya Süresi/Menzili", + "BonusMaxHealthPerHero_label": "Maksimum Sağlık", + "BonusMaxHealthPerHero_postvalue_label": "Maksimum Sağlık", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Maksimum Sağlık", + "BonusMaxHealth_postvalue_label": "Maksimum Sağlık", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Yakın Dövüş Hasarı", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "Yakın Dövüş Hasarı", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Yakın Dövüş Hasarı", + "BonusMeleeDamage_postvalue_label": "Yakın Dövüş Hasarı", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Hareket Hızı", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "Hareket Hızı", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Hareket Hızı", - "BonusMoveSpeed_postfix": "m/sn", + "BonusMoveSpeed_postfix": "m", + "BonusMoveSpeed_postvalue_label": "Hareket Hızı", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Atlama Hasarı", + "BonusPerChain_postvalue_label": "Atlama Hasarı", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", + "BonusRadius_postfix": "m", + "BonusRadius_postvalue_label": "Bonus Yarıçap", "BonusRegenMaxHealthPercent_label": "Maksimum Sağlık Yenileme", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "Maksimum Sağlık Yenileme", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Şarjör Değiştirme Süresi", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_postvalue_label": "Şarjör Değiştirme Süresi", "BonusReloadTime_postfix": "sn", + "BonusShocks_postvalue_label": "Bonus Şimşek", + "BonusSoulsPct_label": "Bonus Ruh", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "Bonus Ruh", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Bonus Büyü Hasarı", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "Bonus Büyü Hasarı", "BonusSpiritDuration_label": "Bonus Büyü Süresi", "BonusSpiritDuration_postfix": "sn", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "Bonus Büyü Süresi", + "BonusSpiritForChargedAbilities_label": "Şarjlı Yetenekler için Bonus Büyü Gücü", + "BonusSpiritForChargedAbilities_postvalue_label": "Şarjlı Yetenekler için Bonus Büyü Gücü", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "Kalkanlıyken Büyü Gücü", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Bonus Büyü Gücü", + "BonusSpiritPower_postvalue_label": "Bonus Büyü Gücü", "BonusSpirit_conditional": "etkinleştikten sonra", "BonusSpirit_label": "Büyü Gücü", + "BonusSpirit_postvalue_label": "Büyü Gücü", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Koşu Hızı", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "Koşu Hızı", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Koşu Hızı", - "BonusSprintSpeed_postfix": "m/sn", + "BonusSprintSpeed_postfix": "m", + "BonusSprintSpeed_postvalue_label": "Koşu Hızı", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Koşu Hızı", + "BonusSuperSprintSpeed_postvalue_label": "Koşu Hızı", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonus Büyü Hasarı", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "Bonus Büyü Hasarı", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Leş Başına Büyü Gücü", + "BonusTechPowerPerKill_postvalue_label": "Leş Başına Büyü Gücü", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "Büyü Gücü", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "Mermi Hasarı", + "BonusWeaponDamage_postvalue_label": "Mermi Hasarı", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Silah Yakınlaştırması", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "Silah Yakınlaştırması", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "sn", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "Maksimum Sekme", + "BounceGrace_postvalue_label": "Maksimum Bekleme Süresi", + "BouncePadExtendDuration_postfix": "sn", + "BouncePadExtendDuration_postvalue_label": "Trambolin ile Uzatılan Süre", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Sekme Menzili", + "BounceRadius_postfix": "m", + "BounceRadius_postvalue_label": "Sekme Menzili", + "BountyDuration_label": "Ödül Süresi", + "BountyDuration_postfix": "sn", + "BountyDuration_postvalue_label": "Ödül Süresi", "BrowseItems_Desc": "Dükkândaki tüm ürün kataloğuna göz atın ve bir sonraki maçınıza hazırlanın!", - "BrowseItems_Title": "Eşyalara Göz At", + "BrowseItems_Title": "Eşyalara Göz Atın", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", + "BuffBulletResist_label": "Mermi Direnci", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "Mermi Direnci", "BuffDamage_label": "Bonus Dolu Öfke Hasarı", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "Bonus Dolu Öfke Hasarı", "BuffDamage_prefix": "+", "BuffDuration_label": "Güçlendirme Süresi", "BuffDuration_postfix": "sn", + "BuffDuration_postvalue_label": "Güçlendirme Süresi", + "BuffFrequency_label": "Güçlendirme Sıklığı", + "BuffFrequency_postfix": "sn", + "BuffFrequency_postvalue_label": "Güçlendirme Sıklığı", + "BuffMaxStacks_postvalue_label": "Maksimum İstif", "BuffMoveSpeedBonus_label": "Hareket Hızı", - "BuffMoveSpeedBonus_postfix": "m/sn", + "BuffMoveSpeedBonus_postfix": "m", + "BuffMoveSpeedBonus_postvalue_label": "Hareket Hızı", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Hareket Hızı", - "BuffMoveSpeed_postfix": "m/sn", + "BuffMoveSpeed_postfix": "m", + "BuffMoveSpeed_postvalue_label": "Hareket Hızı", "BuffMoveSpeed_prefix": "+", + "BuffTechResist_label": "Büyü Direnci", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "Büyü Direnci", "BuildUpBulletPercentPerHit_label": "Mermi Başına Birikme", "BuildUpBulletPercentPerHit_postfix": "%", + "BuildUpBulletPercentPerHit_postvalue_label": "Mermi Başına Birikme", + "BuildUpPerSecond_label": "Saniye Başına Birikim", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "Saniye Başına Birikim", "BuildUpPercentPerHit_label": "Vuruş başına birikme", "BuildUpPercentPerHit_postfix": "%", + "BuildUpPercentPerHit_postvalue_label": "Vuruş başına birikme", "BuildUpProcDamage_label": "Etkinleşme Hasarı", + "BuildUpProcDamage_postvalue_label": "Etkinleşme Hasarı", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "sn", "BuildupDuration_label": "Birikmenin Azalma Süresi", "BuildupDuration_postfix": "sn", + "BuildupDuration_postvalue_label": "Birikmenin Azalma Süresi", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "sn", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Atış Başına Birikme", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "Atış Başına Birikme", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Büyü Hasarı Eşiği", + "BuildupSpiritDamageThreshold_postvalue_label": "Büyü Hasarı Eşiği", + "BulletArmorDamageReductionPerStack_label": "İstif Başına Mermi Direnci", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "İstif Başına Mermi Direnci", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "Mermi Direnci", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "Mermi Direnci", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "Süre", "BulletArmorReductionDuration_postfix": "sn", + "BulletArmorReductionDuration_postvalue_label": "Süre", "BulletArmorReductionPerStack_label": "Mermi Hasarı", "BulletArmorReductionPerStack_postfix": "% (İstif Başına)", + "BulletArmorReductionPerStack_postvalue_label": "Mermi Hasarı", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Mermi Direnci", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "Mermi Direnci", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Mermi Zırhı", + "BulletArmor_postvalue_label": "Mermi Zırhı", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "sn", + "BulletDamageAmpDuration_postvalue_label": "Haşat Süresi:", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "Mermi Hasarı Artırımı", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonus Büyü Hasarı", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", + "BulletDamagePercentAsTechDamage_postvalue_label": "Bonus Büyü Hasarı", "BulletDamagePercent_label": "Mermi Hasarı", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "Mermi Hasarı", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Mermi Zırhı", "BulletDamageReduction_postfix": "%", + "BulletDamageReduction_postvalue_label": "Mermi Zırhı", "BulletDamageReflectedPct_label": "İade Edilen Mermi Hasarı", "BulletDamageReflectedPct_postfix": "%", + "BulletDamageReflectedPct_postvalue_label": "İade Edilen Mermi Hasarı", "BulletDamageTotal_label": "Mermi Hasarı", + "BulletDamageTotal_postvalue_label": "Mermi Hasarı", + "BulletLifestealPercentHero_label": "Mermi Can Çalması", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "Mermi Can Çalması", "BulletLifestealPercent_label": "Mermi Can Çalması", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "Mermi Can Çalması", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "Mermi Penetrasyonu", + "BulletPenetrationPercent_label": "Mermi Penetrasyonu Hasarı", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "Mermi Penetrasyonu Hasarı", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", + "BulletProcDeflectionPercent_label": "Vuruş Etkilerini Engelleme Oranı", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "Vuruş Etkilerini Engelleme Oranı", + "BulletRadius_label": "Mermi Yarıçapı", + "BulletRadius_postfix": "m", + "BulletRadius_postvalue_label": "Mermi Yarıçapı", "BulletResistDuration_label": "İstif Süresi", "BulletResistDuration_postfix": "sn", + "BulletResistDuration_postvalue_label": "İstif Süresi", "BulletResistOnActive_label": "Mermi Direnci", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "Mermi Direnci", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "İstif Başına Mermi Direnci", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "Mermi Direnci Azaltması", + "BulletResistPerStack_postvalue_label": "İstif Başına Mermi Direnci", + "BulletResistReductionPerStack_label": "İstif Başına Mermi Direnci", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "İstif Başına Mermi Direnci", + "BulletResistReduction_label": "Mermi Direnci", "BulletResistReduction_postfix": "%", + "BulletResistReduction_postvalue_label": "Mermi Direnci", "BulletResist_label": "Mermi Direnci", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "Mermi Direnci", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Kalan Mermi Kalkanı Hasarı", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "Kalan Mermi Kalkanı Hasarı", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "sn", "BulletShieldHealth_label": "Mermi Kalkanı Sağlığı", + "BulletShieldHealth_postvalue_label": "Mermi Kalkanı Sağlığı", + "BulletShieldMaxHealthPercentage_label": "Mermi Kalkanı Maksimum Sağlığı", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "Mermi Kalkanı Maksimum Sağlığı", "BulletShieldMaxHealth_label": "Mermi Kalkanı Sağlığı", + "BulletShieldMaxHealth_postvalue_label": "Mermi Kalkanı Sağlığı", "BulletShieldMaxHealth_prefix": "{s:sign}", + "BulletShieldMissingHealthPercentage_label": "Mermi Kalkanı Eksik Sağlığı", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "Mermi Kalkanı Eksik Sağlığı", "BulletShieldOnCast_label": "Mermi Kalkanı", - "BulletShieldOnHook_label": "Mermi Kalkanı", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "Işınlanma Sonrası Mermi Kalkanı", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", + "BulletShieldOnCast_postvalue_label": "Mermi Kalkanı", + "BulletShieldOnLand_label": "Işınlanma Sonrası Bariyer", + "BulletShieldOnLand_postvalue_label": "Işınlanma Sonrası Bariyer", + "BulletShieldPoints_label": "Mermi Kalkanı", + "BulletShieldPoints_postvalue_label": "Mermi Kalkanı", "BulletSlowDuration_label": "Yavaşlatma Süresi", "BulletSlowDuration_postfix": "sn", + "BulletSlowDuration_postvalue_label": "Yavaşlatma Süresi", "BulletSplitShot_label": "Çoklu Atış", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSplitShot_postvalue_label": "Çoklu Atış", + "BulletSpread_label": "Mermi Yayılımı", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "Mermi Yayılımı", + "BulletVulnerbility_label": "Mermi Hasarı Artırımı", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "Mermi Hasarı Artırımı", "BulletVulnerbility_prefix": "{s:sign}", + "BulletsBonusMagicDamage_label": "Temel Mermi Hasarı", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "Temel Mermi Hasarı", + "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "Yakma SBH", + "BurnDPS_postvalue_label": "Yakma SBH", "BurnDuration_label": "Yanma Süresi", "BurnDuration_postfix": "sn", + "BurnDuration_postvalue_label": "Yanma Süresi", + "BurnRadius_label": "Yakma Yarıçapı", + "BurnRadius_postfix": "m", + "BurnRadius_postvalue_label": "Yakma Yarıçapı", + "BurstBonusPerStack_label": "Bonus Atış", + "BurstBonusPerStack_postvalue_label": "Bonus Atış", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "Patlama Hasarı", "BurstFireOnHeroHit_postfix": "sn", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "sn", + "CDReduceOnPillowHit_postvalue_label": "Yastık Vuruşunda Dolum Süresi", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Hata ayıklama komutu kahraman hedefi gerektirir", - "CITADEL_ABILITY_INVALID_ASLEEP": "Uyutuldun", + "CITADEL_ABILITY_INVALID_ASLEEP": "Uykuda - Eylem Gerçekleştiremiyor", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Hedefte böcek var", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Başka eylem sürüyor", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Şarj gecikmesi", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Yetersiz şarj", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Havada kullanılamaz", - "CITADEL_ABILITY_INVALID_CHAINED": "Zincirlendin", + "CITADEL_ABILITY_INVALID_CHAINED": "Hareket Yetenekleri Devre Dışı", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Şarjör dolu", - "CITADEL_ABILITY_INVALID_DISARMED": "Etkisizleştirildin", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Hedef tüketilemez", + "CITADEL_ABILITY_INVALID_DISARMED": "Silah Devre Dışı", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Buraya kapı yerleştirilemez", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Düşman sağlığı çok düşük", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Atılarak zıplama zamanlaması başarısız", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Atılarak Zıplama: Zamanlama başarısız", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Atılarak Zıplama: Çok erken", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Atılarak Zıplama: Çok geç", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Atılarak Zıplama: Yetersiz kuvvet", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Sağlığın çok yüksek", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Zaten etkin", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Henüz dolmadı", - "CITADEL_ABILITY_INVALID_MUTED": "Yetenek ve eşyaların etkisizleştirilmesi devre dışı", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds} sn dolum süresinde", + "CITADEL_ABILITY_INVALID_MUTED": "Yetenekler ve Eşyalar Devre Dışı", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Yenilenecek bir şey yok", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Canlı olmalısın", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Öfke yetersiz", @@ -639,6 +1042,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Henüz öğrenilmedi", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Yetenek yok", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Silinecek hasar yok", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Poster seçmek için imleci yeteneğin üzerine getirin", "CITADEL_ABILITY_INVALID_NO_TARGET": "Hedef yok", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Hedef kahraman gerektirir", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Hedef NPC gerektirir", @@ -646,65 +1050,82 @@ "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "Yeteneğin etki alanında geçerli birim yok", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Havada iki kez atılınamaz", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Havada iki kez zıplanamaz", - "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "İki kez aşağıya atılamazsın", + "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Havada iki kez atılınamaz", "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "İki kez duvarda zıplanamaz", - "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Üç kez havada atılamazsınız.", - "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Üç kez havada zıplayamazsın", - "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Üç kez aşağıya atılamazsınız.", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Havada 3 kez atılınamaz", + "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Havada 3 kez zıplanamaz", + "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Üç kez aşağıya atılınamaz", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Üç kez duvarda zıplanamaz", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Kapılar birbirinden çok uzak", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Yetersiz kuvvet", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Vazo alma sırasında devre dışı", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Yerleştirme engellendi", "CITADEL_ABILITY_INVALID_POSITION": "Geçersiz konum", "CITADEL_ABILITY_INVALID_PREMATCH": "Maç henüz başlamadı", - "CITADEL_ABILITY_INVALID_ROOTED": "Hareketsizleştirildin", - "CITADEL_ABILITY_INVALID_SILENCED": "Susturulmuşken yetenekler kullanılamaz", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Vazoyu taşırken yetenekler kullanılamaz", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Hareket yetenekleri devre dışı", - "CITADEL_ABILITY_INVALID_STUNNED": "Sersemletildin", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Hedef menzil dışında", + "CITADEL_ABILITY_INVALID_ROOTED": "Hareket Yetenekleri Devre Dışı", + "CITADEL_ABILITY_INVALID_SILENCED": "Eşyalar Devre Dışı", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Vazo Taşıyor - Yetenekler Devre Dışı", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Hareket Yetenekleri Devre Dışı", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Kuvvet Devre Dışı", + "CITADEL_ABILITY_INVALID_STUNNED": "Sersemletildi - Eylem Gerçekleştiremiyor", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Menzil Dışında", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Işınlanılamıyor", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Nişan alırken kullanılamaz", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Hiçbir halat hedeflenmedi", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Kullanılamaz", "Cancel": "İptal Et", "CaptureRadius_label": "Yakalama Yarıçapı", "CaptureRadius_postfix": "m", + "CaptureRadius_postvalue_label": "Yakalama Yarıçapı", "CarbineHeadshotBonus_label": "Kafadan Vuruş Bonusu", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "Kafadan Vuruş Bonusu", "CarbineHeadshotBonus_prefix": "+", + "CardHandDuration_label": "Deste Süresi", + "CardHandDuration_postvalue_label": "Deste Süresi", "CardResourceGenPctScale_label": "Kart Çağırmak için Gereken Hasar Azaltması", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "Kart Çağırmak için Gereken Hasar Azaltması", "CardsDrawn_label": "Cards Drawn", + "CartDamage_postvalue_label": "Araba Hasarı", "CasterBuffDuration_label": "Güçlendirme Süresi", "CasterBuffDuration_postfix": "sn", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "Güçlendirme Süresi", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "sn", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "m/sn", + "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Maksimum Atlama", + "ChainCount_postvalue_label": "Maksimum Atlama", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Bağlama Süresi", "ChainDuration_postfix": "sn", + "ChainDuration_postvalue_label": "Bağlama Süresi", "ChainLength_label": "Bağ Uzunluğu", "ChainLength_postfix": "m", + "ChainLength_postvalue_label": "Bağ Uzunluğu", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Atlama Yarıçapı", "ChainRadius_postfix": "m", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "Atlama Yarıçapı", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "m/sn", + "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "sn", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "sn", + "ChargeMultiHitRadius_postfix": "m", + "ChargeMultiHitRadius_postvalue_label": "Vuruş Menzili", + "ChargeSpeed_label": "Hücum Hızı", + "ChargeSpeed_postfix": "m", + "ChargeSpeed_postvalue_label": "Hücum Hızı", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "sn", "ChargedShotBonus_label": "Charged Shot Damage", @@ -712,11 +1133,12 @@ "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Güçlü Atış Yarıçapı", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "Güçlü Atış Yarıçapı", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Yenilenen Şarjlar", + "ChargesRestored_postvalue_label": "Yenilenen Şarjlar", "CharmDamage_label": "Büyülenme Hasarı", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "CharmDamage_postvalue_label": "Büyülenme Hasarı", "CitadelCategoryArmor": "Can", "CitadelCategoryBuilds": "Plan", "CitadelCategoryCustom": "Özel Plan", @@ -724,6 +1146,40 @@ "CitadelCategorySuggested": "Önerilen Eşyalar", "CitadelCategoryTech": "Büyü", "CitadelCategoryWeapon": "Silah", + "CitadelComponentGroup_EActives": "Aktif", + "CitadelComponentGroup_EAdditionalProtection": "İlave Koruma", + "CitadelComponentGroup_EAntiGun": "Silah Engelleyici", + "CitadelComponentGroup_EAntiHealing": "İyileştirme Önleyici", + "CitadelComponentGroup_EBulletProtection": "Mermi Koruması", + "CitadelComponentGroup_EBulletVelocity": "Mermi Hızı", + "CitadelComponentGroup_EBurstDamage": "Patlama Hasarı", + "CitadelComponentGroup_ECharges": "Yetenek Şarjı", + "CitadelComponentGroup_ECooldown": "Dolum Süresi", + "CitadelComponentGroup_ECrownControl": "Kalabalık Kontrolü", + "CitadelComponentGroup_EDebuffs": "Zayıflatma", + "CitadelComponentGroup_EDuration": "Yetenek Süresi", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Kafadan Vuruş Tutkunları", + "CitadelComponentGroup_EHealing": "İyileştirme", + "CitadelComponentGroup_ELifesteal": "Can Çalma", + "CitadelComponentGroup_EMagazines": "Şarjör", + "CitadelComponentGroup_EMagicVulnerability": "Büyü Hassasiyeti", + "CitadelComponentGroup_EMelee": "Yakın Dövüş Can Çalması", + "CitadelComponentGroup_EMeleeSpirit": "Yakın Dövüş Büyüsü", + "CitadelComponentGroup_EMisc": "Çeşitli Pasif", + "CitadelComponentGroup_EMiscSpirit": "Çeşitli Büyü", + "CitadelComponentGroup_EMoreHealth": "Daha Fazla Sağlık", + "CitadelComponentGroup_EMoreSpirit": "Daha Fazla Büyü", + "CitadelComponentGroup_EMovementAndAgility": "Hareket ve Çeviklik", + "CitadelComponentGroup_ENotGrouped": "Gruplandırılmamış", + "CitadelComponentGroup_ERateOfFire": "Atış Hızı", + "CitadelComponentGroup_ERevitalization": "Canlandırma", + "CitadelComponentGroup_ESlowingBullets": "Yavaşlatan Mermiler", + "CitadelComponentGroup_ESlowingMagic": "Yavaşlatma Sihiri", + "CitadelComponentGroup_ESpiritProtection": "Büyü Koruması", + "CitadelComponentGroup_ESpiritRange": "Yetenek Menzili", + "CitadelComponentGroup_ESpiritSlinger": "Büyü Fırlatıcı", + "CitadelComponentGroup_ETankingBullets": "Kaba ve Kavgacı", + "CitadelComponentGroup_EWeaponRange": "Suikastçı Aletleri", "CitadelHeroDetails_Background": "BİYOGRAFİ", "CitadelHeroDetails_Basic": "Temel", "CitadelHeroDetails_Builds": "Planlar", @@ -732,13 +1188,15 @@ "CitadelHeroDetails_Builds_SelectButton": "Planlara Göz At", "CitadelHeroDetails_Equipment": "EKİPMAN", "CitadelHeroDetails_Progression": "İLERLEME", + "CitadelHeroDetails_Stats": "Özellikler", "CitadelHeroStats_Spirit": "Büyü Özellikleri", "CitadelHeroStats_SpiritPower_Desc": "Büyü gücü, yeteneklerinizin ve eşyalarınızın etkisini artırır.", "CitadelHeroStats_SpiritPower_Impact": "Büyü Gücü Etkisi", "CitadelHeroStats_Vitality": "Can Özellikleri", "CitadelHeroStats_Weapon": "Silah Özellikleri", "CitadelHeroStats_Weapon_Falloff": "Hasar Azalması Mesafesi", - "CitadelShopSearch": "Ara", + "CitadelHeroStats_Weapon_Falloff_NA": "Yok", + "CitadelShopSearch": "Eşya Arayın", "CitadelShop_SearchExampleAlt": "Eşya adı veya cephane, can çalma ya da büyü gücü gibi özelliklere göre aramayı deneyin.", "CitadelShop_SearchExampleLine1": "Arama Örnekleri:", "CitadelShop_SearchExampleLine2": "Ad: Hayalet Saldırısı", @@ -747,7 +1205,11 @@ "Citadel_AbilityProperty_OnExplode": "Patladığında:", "Citadel_AbilityProperty_OnHit": "Vurduğunda:", "Citadel_Ability_BuildAnnotation": "Önerilen Sonraki Yetenek", + "Citadel_Ability_CannotImbue": "Güçlendirilemez", "Citadel_Ability_IsImbued": "Güçlendirilmiş", + "Citadel_Abrams_HeroTag_1": "Tank", + "Citadel_Abrams_HeroTag_2": "Kavgacı", + "Citadel_Abrams_HeroTag_3": "İnatçı", "Citadel_AcceptFriendInvite_Body": "Lütfen Bekleyin", "Citadel_AcceptFriendInvite_ErrorBody": "Bu davet şu anda kabul edilemiyor. Lütfen daha sonra tekrar deneyin.", "Citadel_AcceptFriendInvite_ErrorTitle": "Hata", @@ -761,14 +1223,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Oyununuz başladı.", "Citadel_AlertPlayer_MatchReadyTitle": "Maç Hazır", "Citadel_AlreadyInGame": "Eşleştirme başlatılamadı. Zaten bir oyundasınız. Eşleştirmeye başlamak için mevcut oyundan çıkın.", + "Citadel_Astro_HeroTag_1": "Usta Nişancı", + "Citadel_Astro_HeroTag_2": "Patlayıcı", + "Citadel_Astro_HeroTag_3": "Yakalayıcı", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Tapınak Muhafızları", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "K2 Dörtayak", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Koruyucu", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Ortanın Lideri", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Tapınak Muhafızı", "Citadel_AttackerClass_CLASS_TROOPER": "Asker", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "K1 Muhafız", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Sakin", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Şok", + "Citadel_BannedHeroes": "Yasaklı Kahramanlar", + "Citadel_BannedWarning_Desc": "Bu maçta bu kahramanı görme olasılığınız daha düşük olacak.", + "Citadel_BannedWarning_Title": "Kaçınılan Kahraman", + "Citadel_Bebop_HeroTag_1": "Kanca", + "Citadel_Bebop_HeroTag_2": "Bomba", + "Citadel_Bebop_HeroTag_3": "Yumruk", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Sonraki", @@ -785,17 +1256,47 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Yardımsever", + "Citadel_Bookworm_HeroTag_2": "Koruyucu", + "Citadel_Bookworm_HeroTag_3": "Bilgili", + "Citadel_BotMatchModal_Coop": "Diğer oyuncularla birlikte çevrimiçi bir standart maç oynayın.", "Citadel_BotMatchModal_Desc": "Zorluk seviyesini seçin:", + "Citadel_BotMatchModal_Private": "Özel bir standart maç oynayın.", + "Citadel_BotMatchModal_PrivateBrawl": "Özel bir kavga maçı oynayın.", + "Citadel_BuildBrowser_SelectBuild": "Seçili Planı Kullan", + "Citadel_BuildBrowser_Title": "Planlara Göz Atın", + "Citadel_BuildTagPicker_Abilities": "Yetenekler", + "Citadel_BuildTagPicker_BuildItems": "Plandaki Eşyalar", + "Citadel_BuildTagPicker_SpiritItems": "Büyü Eşyaları", + "Citadel_BuildTagPicker_Standard": "Standart Etiketler", + "Citadel_BuildTagPicker_Title": "Etiket Seçin", + "Citadel_BuildTagPicker_VitalityItems": "Can Eşyaları", + "Citadel_BuildTagPicker_WeaponItems": "Silah Eşyaları", "Citadel_CancelFriendInvite_Body": "Lütfen Bekleyin", "Citadel_CancelFriendInvite_ConfirmBody": "{g:dac_persona:b:account_id} kullanıcısına gönderdiğiniz daveti iptal etmek istediğinizden emin misiniz? Birkaç gün boyunca bu kullanıcıya başka davet gönderemezsiniz.", "Citadel_CancelFriendInvite_ConfirmTitle": "Daveti İptal Et", "Citadel_CancelFriendInvite_ErrorBody": "Bu davet şu anda iptal edilemiyor. Lütfen daha sonra tekrar deneyin.", "Citadel_CancelFriendInvite_ErrorTitle": "Hata", "Citadel_CancelFriendInvite_Title": "Arkadaşlıktan Çıkarılıyor", + "Citadel_CapturePoint_Capturer_Capturing": "Ele Geçiriliyor", + "Citadel_ChatError_Disabled": "Mesaj gönderilemedi: Sohbet şu anda devre dışı.", + "Citadel_ChatError_InternalError": "Mesaj gönderilemedi: Dâhili hata.", + "Citadel_ChatError_InvalidMsg": "Mesaj gönderilemedi: Geçersiz mesaj.", + "Citadel_ChatError_InvalidPermission": "Mesaj gönderilemedi: İzin yok.", + "Citadel_ChatError_RateLimited": "Mesaj gönderilemedi: Çok fazla yeni mesaj var.", + "Citadel_ChatError_Timeout": "Mesaj gönderilemedi: Zaman aşımı.", + "Citadel_ChatError_Unknown": "Mesaj gönderilemedi: Bilinmeyen sebep.", "Citadel_ChatMsg_CommsRestricted": "İletişim kısıtlamasına sahip olduğunuz için mesajlarınız gönderilmeyecek.", + "Citadel_ChatSender_LocalClient": "Sistem", + "Citadel_ChatTarget_GameAll": "Hepsi", + "Citadel_ChatTarget_GameAllies": "Dostlar", + "Citadel_ChatTarget_Party": "Parti", "Citadel_ChatType_AllTeam": "Tüm takım", "Citadel_ChatType_Disabled": "Devre dışı", "Citadel_ChatType_PartyOnly": "Yalnızca parti", + "Citadel_Chrono_HeroTag_1": "Hesaplı", + "Citadel_Chrono_HeroTag_2": "Bozucu", + "Citadel_Chrono_HeroTag_3": "Taktisyen", "Citadel_CommendPlayer_Friendly": "Arkadaş Canlısı ve Eğlenceli", "Citadel_CommendPlayer_PopupDesc": "Birini iyi oynadığı için tebrik edin ve eşleştirme sistemine o kişiyle tekrar oynamak istediğinizi bildirin.", "Citadel_CommendPlayer_PopupTitle": "Oyuncuyu Öv", @@ -808,7 +1309,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) sizi yetenekli oyuncu olduğunuz için övdü.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) sizi takım oyuncusu olduğunuz için övdü.", "Citadel_ComponentOwned": "mevcut", - "Citadel_ComponentRequired": "Bileşenler:", + "Citadel_ComponentRequired": "Şu eşyadan geliştirilir:", "Citadel_ComponentUseIn": "Şu anda kullanımda:", "Citadel_Confirm_Discord": "Discord davetinizi oluşturmaya hazır mısınız? Bu davet yalnızca 2 saat geçerli olacak ve başka bir davet oluşturamayacaksınız.", "Citadel_Confirm_Discord_Create": "Discord Daveti Oluştur", @@ -817,10 +1318,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Lütfen Discord bağlantınızı bir partide veya eşleştirmede değilken alın.", "Citadel_Confirm_Discord_InMatch_Title": "Şimdi Alınamıyor", "Citadel_ConflictingWithPrimaryModifier": "Bu değiştirici {s:key_name} ile çakışıyor.", + "Citadel_Connection_GCUpdating": "Ağ Güncelleniyor", + "Citadel_Connection_GCUpdating_Desc": "Yeniden bağlanmaya çalışılıyor.", + "Citadel_Connection_LoggingIn": "Ağa Bağlanılıyor", + "Citadel_Connection_LoggingIn_Desc": "Giriş yapılıyor...", + "Citadel_Connection_NoSession": "Ağ Bağlantısı Yok", + "Citadel_Connection_NoSession_Desc": "Bazı özellikler kullanılamayabilir.", + "Citadel_Connection_NoSteam": "Steam Bağlantısı Yok", + "Citadel_Connection_NoSteam_Desc": "Lütfen Steam'e bağlanın.", + "Citadel_Connection_SteamUpdating": "Steam Güncelleniyor", + "Citadel_Connection_SteamUpdating_Desc": "Steam'in güncellemeyi tamamlaması bekleniyor.", "Citadel_CreateParty_AlreadyInParty": "Zaten bir partidesiniz ve mevcut partiden ayrılana kadar yeni bir parti oluşturamazsınız.", "Citadel_CreateParty_Disabled": "Parti sistemi bakım nedeniyle geçici olarak devre dışı bırakıldı. Lütfen daha sonra tekrar deneyin.", + "Citadel_CreateParty_DisabledMode": "Partilerin bu moda katılmasına şu anda izin verilmiyor.", "Citadel_CreateParty_ErrorTitle": "Parti Oluşturulamadı", "Citadel_CreateParty_FailedToGetResponse": "Şu anda Deadlock ağıyla iletişim kurulamadığı için bir parti oluşturulamıyor. Lütfen daha sonra tekrar deneyin.", + "Citadel_CreateParty_InMatchmaking": "Eşleştirme sırasında parti oluşturamazsınız.", "Citadel_CreateParty_InternalError": "Parti oluşturulurken dahili bir hata oluştu.", "Citadel_CreateParty_InvalidVersion": "İstemciniz güncel değil. Lütfen istemcinizi güncelleyin ve tekrar deneyin.", "Citadel_CreateParty_NoRegionPings": "Steam Datagram Relay ile iletişim kurulamıyor. İnternete bağlıysanız, bu sorun genellikle güvenlik duvarınız, MTU'nuz (maksimum iletim birimi) veya internet bağlantınızdaki bir sorundan kaynaklanır.", @@ -834,14 +1347,15 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Yakın Dövüş Hasarı", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Zehir Hasarı", "Citadel_Dashboard_AbandonTooltip": "Şu anda oynadığınız maçı terk edersiniz.", - "Citadel_Dashboard_BuildVersion": "Derleme {d:buildNumber} - {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Oynamaya hazır olmadığınızı belirterek partinizin oynamasını engelleyin.", "Citadel_Dashboard_CloseAnnounceTooltip": "Duyuruları Kapat", "Citadel_Dashboard_CompilingShaders": "Harita Ön Yükleniyor ve Gölgelendiriciler Derleniyor - {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress}/{d:prewarm_progress_total} tamamlandı.", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Harita ön yüklemesi ve gölgelendirici derlemesinin tamamlanması bekleniyor.", "Citadel_Dashboard_CompilingShaders_Title": "Harita ve Gölgelendiricileri Ön Yükleme", - "Citadel_Dashboard_EnterMatchmaking": "Eşleştirmeye\"nGir", + "Citadel_Dashboard_EnterMatchmaking": "Eşleştirmeye
    Gir", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "EŞLİ BOT MAÇI - Oyuncular Bekleniyor", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "EŞLİ BOT MAÇI - Maç {s:coop_time_remaining} sonra başlayacak", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Maç Aranıyor", @@ -866,16 +1380,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "MAÇ KISA SÜRE İÇİNDE BAŞLAYACAK", "Citadel_Dashboard_Status_GCOffline": "Deadlock Ağı Çevrimdışı", "Citadel_Dashboard_Status_GCOffline_Detail": "Bazı özellikler kullanılamayabilir.", + "Citadel_Dashboard_Status_MatchInProgress": "Maç Devam Ediyor", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "Yeniden katılmak veya ayrılmak için {g:citadel_binding:'OpenMainMenu'} tuşuna basın", "Citadel_Dashboard_Status_Mode_Coop": "Eşli Bot Maçı", "Citadel_Dashboard_Status_Mode_HeroLabs": "Kahraman Laboratuvarı Maçı", + "Citadel_Dashboard_Status_Mode_Placement": "Sıralama Maçı", "Citadel_Dashboard_Status_Mode_Private": "Özel Maç", "Citadel_Dashboard_Status_Mode_Ranked": "Dereceli Maç", - "Citadel_Dashboard_Status_Mode_Unranked": "Standart Maç", - "Citadel_Dashboard_Status_OutOfDateClient": "Oyun Güncellemesi Mevcut", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "En yeni sürümü Steam'den indirin.", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Sokak Kavgası", + "Citadel_Dashboard_Status_Mode_Unranked": "Maç", + "Citadel_Dashboard_Status_OutOfDateClient": "Güncelleme Mevcut", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Steam'den İndir", "Citadel_Dashboard_ViewLibrary": "Kütüphaneyi Görüntüle", - "Citadel_Dead_ReplayDeath": "Ölümü Yeniden Oynat", - "Citadel_Dead_ShopReminder": "Alışveriş ve Geliştirme", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Ölüm Tekrarı", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Dükkan & Geliştirmeler", + "Citadel_Digger_HeroTag_1": "Değişimli", + "Citadel_Digger_HeroTag_2": "Tetikleyici", + "Citadel_Digger_HeroTag_3": "Kazıcı", "Citadel_DisableDevMessage": "Bir daha gösterme", "Citadel_DiscordInvite_AlreadyClaimedText": "Discord davetinizi zaten aldınız. Her kullanıcı için yalnızca bir davete izin veriyoruz.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Zaten Alındı", @@ -884,7 +1405,7 @@ "Citadel_DiscordInvite_ConfirmCloseTitle": "Onayla ve Kapat", "Citadel_DiscordInvite_Copied": "Kopyalandı", "Citadel_DiscordInvite_CopyLink": "Bağlantıyı panoya kopyala", - "Citadel_DiscordInvite_Description": "Deadlock Discord sunucusu davetiniz aşağıdadı. Bağlantıyı bir tarayıcıya yapıştırın ve katılmak için talimatları izleyin.", + "Citadel_DiscordInvite_Description": "Deadlock Discord sunucusu davetiniz aşağıdadır. Bağlantıyı bir tarayıcıya yapıştırın ve katılmak için talimatları izleyin.", "Citadel_DiscordInvite_DisabledText": "Discord davetleri bakım nedeniyle geçici olarak devre dışı bırakıldı. Lütfen kısa bir süre sonra tekrar deneyin.", "Citadel_DiscordInvite_DisabledTitle": "Devre Dışı", "Citadel_DiscordInvite_DiscordLink": "Bağlantı:", @@ -893,15 +1414,41 @@ "Citadel_DiscordInvite_FailedTitle": "Hata", "Citadel_DiscordInvite_Loading": "Yükleniyor...", "Citadel_DiscordInvite_Title": "Discord Daveti", + "Citadel_Doorman_HeroTag_1": "Kafa Karıştırıcı", + "Citadel_Doorman_HeroTag_2": "Harita Kontrolü", + "Citadel_Doorman_HeroTag_3": "Akıl Oyunları", + "Citadel_Drifter_HeroTag_1": "İz Sürücü", + "Citadel_Drifter_HeroTag_2": "Kana Susamış", + "Citadel_Drifter_HeroTag_3": "Acımasız", "Citadel_DuplicateKeybind": "Kopya Tuş Ataması", "Citadel_DuplicateKeybindDescBoundMultiple": "birden fazla komuta bağlı:", "Citadel_DuplicateKeybindDescKey": "Tuş", - "Citadel_Exit_Game_Confirm": "Deadlock'tan çıkmak istediğinize emin misiniz?", - "Citadel_FlexSlotUnlockedAllTier1": "Düşman muhafızların üçünü öldürerek bir esnek yuvayı açtınız.", - "Citadel_FlexSlotUnlockedAllTier2": "Düşman dörtayakların tamamını öldürerek bir esnek yuvayı açtınız.", - "Citadel_FlexSlotUnlockedGenerator": "Üs muhafızlarını ve bir düşman tapınağını yok ederek bir esnek yuvayı açtınız.", - "Citadel_FlexSlotUnlockedKill2Tier2": "Düşman dörtayakların ikisini öldürerek bir esnek yuvayı açtınız.", - "Citadel_FlexSlot_Title": "Esnek Yuva Açıldı", + "Citadel_Dynamo_HeroTag_1": "Takım Oyunu", + "Citadel_Dynamo_HeroTag_2": "Tetikleyici", + "Citadel_Dynamo_HeroTag_3": "Kilit", + "Citadel_EnemyTeam": "Düşman Takımı", + "Citadel_Engineer_HeroTag_1": "Mucit", + "Citadel_Engineer_HeroTag_2": "Destek", + "Citadel_Engineer_HeroTag_3": "Bozucu", + "Citadel_Event_Holiday_Challenge2025_Desc": "Her kahramanla bir maç kazanarak sığınağınızdaki ağaç için eşsiz bir yılbaşı süsü kazanın.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Yılbaşı ağacınıza daha fazla süs ekleyerek aktif eşya olan fırlatılabilir kar topunuzu geliştirin.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Seviye {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "2025 Yılbaşı Mücadelesi", + "Citadel_Exit_Game_Confirm": "Emin misiniz?", + "Citadel_Familiar_HeroTag_1": "Yardımsever", + "Citadel_Familiar_HeroTag_2": "Minik", + "Citadel_Familiar_HeroTag_3": "zZzzZ", + "Citadel_Fencer_HeroTag_1": "Becerikli", + "Citadel_Fencer_HeroTag_2": "Hareket", + "Citadel_Fencer_HeroTag_3": "Üstün", + "Citadel_FlexSlotUnlockedSlot02": "Düşman dörtayakların birini öldürerek fazladan bir yuva açtınız.", + "Citadel_FlexSlotUnlockedSlot03": "Düşman Dörtayakların ikisini öldürerek fazladan bir yuva açtınız.", + "Citadel_FlexSlotUnlockedSlot04": "Düşman dörtayakların tamamını öldürerek fazladan bir yuva açtınız.", + "Citadel_FlexSlotVanguard": "Öncü yakında {Lane Color} kulvara geliyor", + "Citadel_FlexSlot_Title": "Fazladan Yuva Açıldı", + "Citadel_Frank_HeroTag_1": "Beni", + "Citadel_Frank_HeroTag_2": "Asla", + "Citadel_Frank_HeroTag_3": "Öldüremezsin", "Citadel_FriendCode_AddFriendBadCode": "Geçersiz Kod", "Citadel_FriendCode_AddFriendButton": "Arkadaş Ekle", "Citadel_FriendCode_AddFriendLabel": "Arkadaş Kodunu Girin", @@ -936,18 +1483,19 @@ "Citadel_FriendCode_WaitingOnCode": "Bağlanmaya çalışılıyor", "Citadel_FriendsCategory_AlreadyOwned": "Zaten Katıldı", "Citadel_FriendsCategory_CanInvite": "Davet Edilebilir", + "Citadel_FriendsCategory_IncomingPartyInvite": "Gelen Parti Davetleri", "Citadel_FriendsCategory_InviteSent": "Davet Gönderildi", "Citadel_FriendsCategory_Invited": "Davet Beklemede", "Citadel_FriendsCategory_Offline": "Çevrimdışı", "Citadel_FriendsCategory_Online": "Çevrimiçi", - "Citadel_FriendsCategory_Party": "Partide", - "Citadel_FriendsCategory_PartyInvite": "Davet Edildi", + "Citadel_FriendsCategory_Party": "Parti", + "Citadel_FriendsCategory_PartyInvite": "Davetler Gönderildi", "Citadel_FriendsCategory_Pending": "Beklemede", "Citadel_FriendsCategory_PlayingCitadel": "Oyunda", "Citadel_FriendsCategory_SentInvite": "Davet Gönderildi", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Aramak için arkadaş ID'sini girin", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Aramak için arkadaş kodunu girin", "Citadel_Friends_Add_Friend_Tooltip": "Arkadaş ekle", - "Citadel_Friends_Add_Friend_Your_ID": "Arkadaş ID'niz:", + "Citadel_Friends_Add_Friend_Your_ID": "Arkadaş Kodunuz:", "Citadel_Friends_Empty": "Arkadaş listeniz şu anda boş", "Citadel_Friends_Friend_Code_Button": "Arkadaş ekle", "Citadel_Friends_Online": "{d:friends_online} - Çevrimiçi", @@ -959,11 +1507,17 @@ "Citadel_GC_steamupdating": "Eşleştirme başlatılamadı. Steam ile bağlantı kurulamıyor.", "Citadel_GC_updating": "Eşleştirme başlatılamadı. Deadlock ağı güncelleniyor.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "Yenilgi", - "Citadel_GameOver_Victory:g": "Zafer", + "Citadel_GameOver_Defeat:f": "Yenilgi", + "Citadel_GameOver_Victory:f": "Zafer", + "Citadel_Geist_HeroTag_1": "Can Çalma", + "Citadel_Geist_HeroTag_2": "Kendine Hasar", + "Citadel_Geist_HeroTag_3": "Femme Fatale", "Citadel_GenericError_DurationControlBlocked": "İzin verilen çevrimiçi oyun süresi sınırını aştınız.", "Citadel_GenericError_InvalidClientVersion": "İstemciniz sürüm farklılıkları nedeniyle bu sunucuya bağlanamıyor. Lütfen istemcinizi güncelleyin.", "Citadel_GenericError_RegionInfoNotProvided": "Çevrimiçi oynayabilmek için öncelikle hesabınızı kaydetmeniz gerekmektedir.", + "Citadel_Gigawatt_HeroTag_1": "Yüksek Gerilim", + "Citadel_Gigawatt_HeroTag_2": "Acımasız", + "Citadel_Gigawatt_HeroTag_3": "Alan Reddi", "Citadel_GlobalLeaderboard_Desc": "Yetenek Seviyesi", "Citadel_GlobalLeaderboard_Empty": "Seçilen Sıralama Listesi Boş", "Citadel_GlobalLeaderboard_Error": "Sıralama Listeleri Yüklenemedi", @@ -979,48 +1533,71 @@ "Citadel_GraphType_DamageDealt": "Oyunculara Hasar", "Citadel_GraphType_DamageTaken": "Oyunculardan Hasar", "Citadel_GraphType_DamageType": "Türe Göre Verilen Hasar", - "Citadel_GraphType_Deaths": "Ölümler", + "Citadel_GraphType_Deaths": "Ölüm", "Citadel_GraphType_Healing": "İyileşme", "Citadel_GraphType_HealingType": "Türe Göre İyileşmeler", - "Citadel_GraphType_Kills": "Leşler", + "Citadel_GraphType_Kills": "Leş", "Citadel_GraphType_LaneStats": "Kulvar İstatistikleri", "Citadel_GraphType_NetWorth": "Toplanan Ruhlar", + "Citadel_GraphType_NetWorthDelta": "Toplanan Ruhlar Arasındaki Fark", "Citadel_GraphType_NetWorthPerMin": "Dakika Başına Ruh", + "Citadel_GraphType_RegenBreakdown": "Türe Göre Yenileme", "Citadel_GraphType_SoulsBySource": "Kaynağa Göre Ruhlar", "Citadel_Graph_Damage_Boss": "Hedefler", "Citadel_Graph_Damage_Creep": "Askerler", "Citadel_Graph_Damage_Neutral": "Tarafsız Düşmanlar", "Citadel_Graph_Damage_Player": "Düşman Oyuncular", - "Citadel_Graph_Souls_Assists": "Öldürme Asistleri", + "Citadel_Graph_NetWorthDeltaLine": "Toplanan Ruhlar Arasındaki Fark", + "Citadel_Graph_Souls_AbilityAssassinate": "Suikast Yeteneği", + "Citadel_Graph_Souls_Assists": "Leş Asisti", "Citadel_Graph_Souls_Boss": "Hedefler", + "Citadel_Graph_Souls_Breakables": "Kırılarak Toplananlar", "Citadel_Graph_Souls_Denies": "Reddetmeler", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Kült Kurbanı", + "Citadel_Graph_Souls_ItemGooseEgg": "Altın Kaz Yumurtası", + "Citadel_Graph_Souls_ItemTrophyCollector": "Ödül Toplayıcı", "Citadel_Graph_Souls_Lane": "Askerler", "Citadel_Graph_Souls_Neutral": "Tarafsız Düşmanlar", "Citadel_Graph_Souls_Percent": "%{d:pct}", "Citadel_Graph_Souls_Percent_Paren": "(%{d:pct})", "Citadel_Graph_Souls_Players": "Düşman Leşi", + "Citadel_Graph_Souls_TeamBonus": "Takım Katkısı", "Citadel_Graph_Souls_Treasure": "Vazo", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Safir", + "Citadel_Graph_Team1": "Saklı Kral", + "Citadel_Graph_Team2": "Yüce Ana", "Citadel_Graph_WeaponDamage": "Silah Hasarı", "Citadel_Graph_WeaponDamageCrit": "Silah Hasarı - Kritik", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "En iyi oyun deneyimi için lütfen en son sürücüyü indirmek üzere AMD desteğini ziyaret edin.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "En iyi oyun deneyimi için lütfen en son sürücüyü indirmek üzere NVIDIA desteğini ziyaret edin.", "Citadel_GraphicsDriverWarning_Title": "Uyarı: Grafik Sürücüsü Güncel Değil", "Citadel_GraphicsSettingsWarning_Title": "Grafik Ayarı Önerisi", - "Citadel_HUD_AbilityUnlockAvailable": "Bir yeteneği açmak için [{s:show_scoreboard}] tuşuna basılı tutun.", + "Citadel_GunTag_Bow": "Yay", + "Citadel_GunTag_BurstFire": "Salvo", + "Citadel_GunTag_Heavy": "Ağır Silahlar", + "Citadel_GunTag_Pistol": "Tabanca", + "Citadel_GunTag_Projectile": "Atış", + "Citadel_GunTag_SMG": "Hafif Makineli", + "Citadel_GunTag_Shotgun": "Pompalı Tüfek", + "Citadel_GunTag_Sniper": "Keskin Nişancı Tüfeği", + "Citadel_HUD_AbilityUnlockAvailable": "Bir yeteneği açmak için {g:citadel_binding:'Scoreboard'} tuşuna basılı tutun.", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Bir yeteneği açmak için {g:citadel_binding:'AbilityUpgradeRadial'} tuşuna basılı tutun.", "Citadel_HUD_AbilityUnlock_Button": "Aç", - "Citadel_HUD_AbilityUpgradeAvailable": "Bir yeteneği geliştirmek için [{s:show_scoreboard}] tuşuna basılı tutun.", + "Citadel_HUD_AbilityUnlock_Locked": "Kilitli", + "Citadel_HUD_AbilityUpgradeAvailable": "Bir yeteneği geliştirmek için {g:citadel_binding:'Scoreboard'} tuşuna basılı tutun.", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Bir yeteneği geliştirmek için {g:citadel_binding:'AbilityUpgradeRadial'} tuşuna basılı tutun.", + "Citadel_HUD_AdjustedBy": "DEĞİŞTİREN:", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Tüm Kahramanlara Verilen Hasar", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Tüm Kahramanlardan Alınan Hasar", + "Citadel_HUD_DamageReport_CurrentLife": "Mevcut Can", + "Citadel_HUD_DamageReport_DamageByHero": "Kahramana Göre Hasar", "Citadel_HUD_DamageReport_DamageDealt": "Verilen Hasar", "Citadel_HUD_DamageReport_DamagePercentAbility": "%{i:ability_damage_percent}", "Citadel_HUD_DamageReport_DamagePercentWeapon": "%{i:weapon_damage_percent}", "Citadel_HUD_DamageReport_DamageReceived": "Alınan Hasar", "Citadel_HUD_DamageReport_HeroDamageDealt": "Kahramana Verilen Hasar", "Citadel_HUD_DamageReport_HeroDamageReceived": "Kahramandan Alınan Hasar", - "Citadel_HUD_DamageReport_LastRespawn": "Mevcut Can", + "Citadel_HUD_DamageReport_LastRespawn": "(Son Ölüm)", "Citadel_HUD_DamageReport_ShowMore": "Daha Fazla Göster", "Citadel_HUD_DamageReport_Time180": "3 dakika", "Citadel_HUD_DamageReport_Time30": "30 sn", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 dakika", "Citadel_HUD_DamageReport_Time600": "10 dakika", "Citadel_HUD_DamageReport_Title": "Hasar Raporu", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "En Fazla Hasar Veren Kaynak#|#En Fazla Hasar Veren {i:num_damage_rows} Kaynak", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{En Fazla Hasar Veren Kaynak} other{En Fazla Hasar Veren {i:num_damage_rows} Kaynak}}", "Citadel_HUD_DamageReport_Total": "Toplam Hasar:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Alınan Kahraman Hasarı:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} vuruş)#|#({i:hit_count} vuruş)", - "Citadel_HUD_DamageSummary_Hint": "Değişiklik detaylarını görmek için [{s:show_scoreboard}] tuşuna basılı tutun.", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count} Vuruş", + "Citadel_HUD_DamageRows_PercentDecreased": "-%{i:percent_adjusted}", + "Citadel_HUD_DamageRows_PercentIncreased": "+%{i:percent_adjusted}", + "Citadel_HUD_DamageSummary_Hint": "Değişiklik detaylarını görmek için{g:citadel_binding:'Scoreboard'}tuşuna basılı tutun.", "Citadel_HUD_DamageSummary_Title": "Alınan Hasar", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Savunmacı Yakında", "Citadel_HUD_Damage_Invulnerable": "Korumalı", "Citadel_HUD_Damage_NoTroopers": "Asker Gerekli", "Citadel_HUD_Damage_NotInMidPit": "Çukurda Değilsin", - "Citadel_HUD_Damage_NotInTier3Pit": "Çukurda Değilsin", + "Citadel_HUD_Damage_NotInTier3Pit": "Daire İçinde Değilsin", "Citadel_HUD_Damage_Resistant": "Dirençli", "Citadel_HUD_Damage_TooFar": "Çok Uzak", "Citadel_HUD_Damage_TooLow": "Çok Aşağıda", "Citadel_HUD_IdolPickedUp": "Vazo Alındı!", - "Citadel_HUD_IdolReturned": "Ruh Vazosu Geri Geldi!", + "Citadel_HUD_IdolReturned": "Ruh Vazosu Teslim Edildi!", + "Citadel_HUD_Impact_Asleep": "Uyuyor", "Citadel_HUD_Impact_Assist": "Leş
    Asist", + "Citadel_HUD_Impact_Cursed": "Lanetlendi", + "Citadel_HUD_Impact_Disarmed": "Etkisizleştirildi", + "Citadel_HUD_Impact_Immobolized": "Hareketsizleştirildi", "Citadel_HUD_Impact_Kill": "Leş", - "Citadel_HUD_JoinTeamChat_Dialog": "Takım sohbetine katılmak için [{s:key_voice_record}] tuşuna basılı tutun.", + "Citadel_HUD_Impact_Silenced": "Susturuldu", + "Citadel_HUD_Impact_Stunned": "Sersemletildi", + "Citadel_HUD_JoinTeamChat_Dialog": "Takım sohbetine katılmak için{g:citadel_binding:'PushToTalk'}tuşuna basılı tutun.", "Citadel_HUD_LevelReward_BulletDamage": "Mermi Hasarı", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Sağlık", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} bin", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} bin", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Sonraki Ödüller:", "Citadel_HUD_LevelReward_SpiritDamage": "Büyü Hasarı", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,35 +1648,42 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Son Yetenek Açıldı", - "Citadel_HUD_NextReward_PowerIncrease": "Güç Artırımı", - "Citadel_HUD_PatronBoon": "Koruyucunuzun bir lütfu...", + "Citadel_HUD_LevelUp_Title": "Lütuf Alındı", + "Citadel_HUD_NextReward_PowerIncrease": "Lütuf", + "Citadel_HUD_PatronBoon": "Koruyucunuzun bir armağanı...", "Citadel_HUD_PlayerKilledAnnouncement": " {i:param_1} kazandı", "Citadel_HUD_PlayerKilledSelfAnnouncement": " kendini öldürdü", "Citadel_HUD_PlayerLostGoldAnnouncement": " {i:param_1} kaybetti", "Citadel_HUD_PowerIncrease": "Güç Artırımı", "Citadel_HUD_RejuvCaptured": "Canlandırıcı Ele Geçirildi", "Citadel_HUD_RejuvStolen": "Canlandırıcı Çalındı!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Toplam Güç Artırımları", + "Citadel_HUD_TotalPowerIncreasesLabel": "Toplam Lütuf", "Citadel_HUD_WeaponPowerAnnouncement": "Mermi ve Yakın Dövüş Hasarı", + "Citadel_Haze_HeroTag_1": "Suikastçı", + "Citadel_Haze_HeroTag_2": "Gizli", + "Citadel_Haze_HeroTag_3": "Ölümcül", "Citadel_HeroBuilds_AP_Next_Indicator": "Önerilen", "Citadel_HeroBuilds_AbilityBuildInstructions": "Önerilen yetenek geliştirme sırasını belirlemek için düzenle butonuna basın ve yetenekleri, planınızın kullanıcılarına görünmesini istediğiniz sıraya göre geliştirin.", "Citadel_HeroBuilds_AbilityBuildReset": "Düzenle", "Citadel_HeroBuilds_AbilityBuildTitle": "Yetenek Puanı Sırası", - "Citadel_HeroBuilds_AddAnnotation": "Not Ekle", "Citadel_HeroBuilds_AddCategory": "Kategori Ekle", "Citadel_HeroBuilds_AddItem": "Plana Ekle", + "Citadel_HeroBuilds_AddTag": "Etikete Göre Ara", "Citadel_HeroBuilds_AllTimeFavorite": "Tüm Zamanlar", "Citadel_HeroBuilds_AlreadyInBuild": "Zaten Planda", + "Citadel_HeroBuilds_AssignTags": "Etiket Ata", + "Citadel_HeroBuilds_BeginnerHeroBuild": "Yeni başlayanlar için %hero_name% planı", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valve'ın bu kahraman için yeni oyunculara varsayılan olarak önerdiği eşyalar.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Planlara Göz At", - "Citadel_HeroBuilds_BrowseBuilds": "Planlara Göz At", + "Citadel_HeroBuilds_BrowseBuilds": "Planlar", "Citadel_HeroBuilds_Browse_button": "Planı Görüntüle veya Değiştir", "Citadel_HeroBuilds_BuildCreatorTitle": "Tasarlayan:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Plan Açıklaması", "Citadel_HeroBuilds_BuildID": "Derleme ID: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Panoya Kopyalandı!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Plan Adı", "Citadel_HeroBuilds_BuildPublishedLabel": "Plan Yayınlandı", "Citadel_HeroBuilds_CancelChanges": "İptal Et", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Ad", "Citadel_HeroBuilds_ChangeHero": "Kahramanı Değiştir", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "%match_id% ID'li oyundan alındı.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "%persona_name% - %hero_name% Planının Kopyası", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Bir maç esnasında sadece o esnada oynadığınız kahramana ait planları kopyalayabilirsiniz.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Plan Kopyalanamadı", "Citadel_HeroBuilds_CopyBuildLabel": "Kopyala ve Düzenle", "Citadel_HeroBuilds_CopyOfName": "[%name%] Kopyası", + "Citadel_HeroBuilds_CopyOfNameValve": "%name% Kopyası", + "Citadel_HeroBuilds_CopyPostGameBuild": "Plan Oluştur", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Oyuncunun maçta satın aldığı eşyalara (güçlendirilmiş hedefler ve eşyaların satıldığı sıra dâhil) dayalı yerel, yayınlanmamış bir plan oluşturur.", "Citadel_HeroBuilds_CreateBuildLabel": "Yeni Plan Oluştur", "Citadel_HeroBuilds_CurrenclyActive": "Şu Anda Etkin", - "Citadel_HeroBuilds_DailyFavorite": "Yükselişte", + "Citadel_HeroBuilds_DailyFavorite": "En Popüler - Günlük", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Bu, son 24 saat içinde bu kahraman için en çok kullanılan planlardan biridir.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Varsayılan Plan", + "Citadel_HeroBuilds_DefaultBuild_Added": "Yeni Varsayılan Plan Eklendi!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Varsayılan Plan güncellenemedi!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Varsayılan Plan", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Mevcut Varsayılan Plan Güncellendi!", "Citadel_HeroBuilds_DefaultHeroBuild": "Varsayılan Plan - %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve'ın bu kahraman için varsayılan olarak önerdiği eşyalar.", "Citadel_HeroBuilds_DeleteBuildLabel": "Sil", "Citadel_HeroBuilds_DeletePopupBody": "Bu kahraman planını silmek istediğinizden emin misiniz?", "Citadel_HeroBuilds_DeletePopupTitle": "Kahraman Planını Sil", + "Citadel_HeroBuilds_Deleting_Error": "Plan silinemedi", + "Citadel_HeroBuilds_Deleting_Title": "Plan Siliniyor", "Citadel_HeroBuilds_DescriptionLabel": "Plan Açıklaması", + "Citadel_HeroBuilds_Early": "Erken", "Citadel_HeroBuilds_EarlyGame": "Oyun Başı", + "Citadel_HeroBuilds_EditBuild": "Planı Düzenle", "Citadel_HeroBuilds_EditBuildLabel": "Düzenle", + "Citadel_HeroBuilds_EditCategory": "Kategoriyi Düzenle", "Citadel_HeroBuilds_EditInstructions": "Dükkân plan düzenleme modundayken eşyalara tıklamak onları o anda seçili olan plan kategorisine ekler. Bu kategoride zaten mevcutlarsa eşyaları kaldırır. Özel ad ve açıklamalarla birden fazla kategori ekleyebilir ve bunları dilediğiniz gibi yeniden boyutlandırabilirsiniz.

    Ayrıca eşyalara sağ tıklayarak plandan çıkarabilir veya plan sahibinden yorumlar ekleyebilirsiniz.", + "Citadel_HeroBuilds_EditMod": "Eşyayı Düzenle", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Planı Düzenle:", "Citadel_HeroBuilds_ErrorTitle": "Hata", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Seçildi", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Favorilere Ekle", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "Bu kahraman yeteneği, satın alma iletişim kutusunda bu eşya için önerilen güçlendirme hedefi olarak gösterilecek veya bu eşya hızlı satın alma yoluyla satın alınmışsa, otomatik olarak güçlendirme hedefi olarak seçilecektir.", + "Citadel_HeroBuilds_ItemAnnotation": "Eşya Notları", + "Citadel_HeroBuilds_Lane": "Kulvar", "Citadel_HeroBuilds_LastUpdatedTime": "Son Güncelleme: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Son", "Citadel_HeroBuilds_LateGame": "Oyun Sonu", "Citadel_HeroBuilds_Loading_Body": "Lütfen Bekleyin", "Citadel_HeroBuilds_Loading_Failed": "Kahraman planları yüklenemedi", "Citadel_HeroBuilds_Loading_Title": "Planlar Yükleniyor", + "Citadel_HeroBuilds_Mid": "Orta", "Citadel_HeroBuilds_MidGame": "Oyun Ortası", + "Citadel_HeroBuilds_MissingCategoryName": "Bilinmiyor", "Citadel_HeroBuilds_NameLabel": "Plan Adı", "Citadel_HeroBuilds_New": "Yeni", "Citadel_HeroBuilds_NewCategory": "%number%. Kategori", "Citadel_HeroBuilds_NewHeroBuild": "Yeni %hero_name% Planı", + "Citadel_HeroBuilds_Obsolete": "[GÜNCEL DEĞİL]", "Citadel_HeroBuilds_Old": "Eski", - "Citadel_HeroBuilds_OldButtonTooltip": "Bu plan yakın zamanda güncellenmedi.", + "Citadel_HeroBuilds_OldButtonTooltip": "Bu plan yakın zamanda güncellenmedi veya artık var olmayan eşyalarla ilgili unsurlar içeriyor. Bu planı kopyalamak veya düzenlemek bu güncel olmayan unsurları silecektir.", + "Citadel_HeroBuilds_Optional": "Bu kategorideki eşyalar isteğe bağlıdır ve plan sıraya eklendiğinde varsayılan olarak dâhil edilmez.", + "Citadel_HeroBuilds_OptionalParens": "İsteğe bağlı", + "Citadel_HeroBuilds_OptionalShort": "İsteğe bağlı", "Citadel_HeroBuilds_PickABuildOption": "Varsayılan Önerilen Plan", + "Citadel_HeroBuilds_PleaseWait": "Lütfen Bekleyin", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Sunucular diğer aramalarla meşgul.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Plan Araması Yapılamadı", "Citadel_HeroBuilds_PublicBuildLabel": "Herkese Açık Plan", "Citadel_HeroBuilds_PublishBuildDesc": "Bu plan diğer oyuncularla paylaşılmak üzere herkese açık olacak.", "Citadel_HeroBuilds_PublishBuildLabel": "Yayınla", "Citadel_HeroBuilds_PublishBuildTitle": "Kahraman Planını Yayınla", "Citadel_HeroBuilds_PublishDialogVersion": "Sürüm: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Planı Sırala", + "Citadel_HeroBuilds_QuickbuyAll": "Hızlı alıma bir kategoriden eşya eklemek/çıkartmak için sağ tıklayın.", "Citadel_HeroBuilds_RecommendedItems": "Önerilen Eşyalar", "Citadel_HeroBuilds_RemoveFromBuild": "Sil", "Citadel_HeroBuilds_RemoveItem": "Plandan Çıkar", + "Citadel_HeroBuilds_RevertBuildLabel": "Sıfırla", + "Citadel_HeroBuilds_RevertBuildTooltip": "Bu planda yapılan tüm değişiklikleri siler ve mevcut olarak yayınlanan sürümle değiştirir.", + "Citadel_HeroBuilds_Reverting_Error": "Plan sıfırlanamadı", + "Citadel_HeroBuilds_Reverting_Title": "Plan Sıfırlanıyor", "Citadel_HeroBuilds_SaveBuild": "Değişiklikleri Kaydet", - "Citadel_HeroBuilds_Saving_Body": "Lütfen Bekleyin", - "Citadel_HeroBuilds_Saving_Title": "Plan Kaydediliyor", + "Citadel_HeroBuilds_Saving_Error": "Plan yayınlanamadı", + "Citadel_HeroBuilds_Saving_Title": "Plan Yayınlanıyor", + "Citadel_HeroBuilds_SearchText": "Metin veya Plan ID ile ara", "Citadel_HeroBuilds_SelectBuildLabel": "Varsayılan Yap", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mevcut Planım:", + "Citadel_HeroBuilds_SellPriorityMessage": "En yüksek satış önceliğine (0-100) sahip eşyalar, yuvalar dolduğunda plandaki eşyalara yer açmak için önce satılır ve bir hızlı satın alma gerçekleştirilir.", + "Citadel_HeroBuilds_SellPriorityTitle": "Satış Önceliğini Ayarla", + "Citadel_HeroBuilds_SetImbueTarget": "Hedefi Güçlendir", + "Citadel_HeroBuilds_SetSellPriority": "Satış Önceliği", "Citadel_HeroBuilds_ShowAllLanguages": "Tüm Dilleri Göster", "Citadel_HeroBuilds_TabName": "Planlar", "Citadel_HeroBuilds_Tab_Favorites": "Favoriler", "Citadel_HeroBuilds_Tab_MyBuilds": "Planlarım", "Citadel_HeroBuilds_Tab_PublicBuilds": "Herkese Açık", "Citadel_HeroBuilds_Title": "Kahraman Planları", - "Citadel_HeroBuilds_UpdateAnnotation": "Notu Güncelle", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Planınız etkinken bu not dükkândaki eşyaların açıklamasında görünecek.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Planınız etkinken bu notlar dükkândaki eşyaların açıklamasında görünecek.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Eşya Notunu Güncelle", "Citadel_HeroBuilds_ValidateErrorBody": "Planın bir açıklamaya ve isme ve en az 1 önerilen eşyaya sahip olduğundan emin olun.", "Citadel_HeroBuilds_ValidateErrorTitle": "Plan Kaydedilemedi", + "Citadel_HeroBuilds_ValveBuildLabel": "Varsayılan Yap", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Sürüm: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Popüler", + "Citadel_HeroBuilds_WeeklyFavorite": "En Popüler - Haftalık", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Bu, son 7 gün içinde bu kahraman için en çok kullanılan planlardan biridir.", + "Citadel_HeroGrid_Assassin": "Suikastçı", + "Citadel_HeroGrid_Brawler": "Kavgacı", + "Citadel_HeroGrid_Marksman": "Nişancı", + "Citadel_HeroGrid_Mystic": "Mistik", "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} - Son Değişiklikler", + "Citadel_HeroPage_Backstory": "Hikâye:", "Citadel_HeroPage_BaseStats": "TEMEL ÖZELLİKLER", "Citadel_HeroPage_Complexity": "Karmaşıklık", "Citadel_HeroPage_EditBuild": "Plan Oluştur/Düzenle", @@ -1170,28 +1812,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Bu deneysel kahramanda sıklıkla değişiklik yapılması bekleniyor.", "Citadel_HeroPage_MissingVideos": "Kahramanın yetenek videoları bulunmuyor.", "Citadel_HeroPage_PlayerStats": "Oyuncu İstatistikleri", - "Citadel_HeroPage_Sandbox": "Alıştırma", + "Citadel_HeroPage_Sandbox": "Kahramanı Test Et", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Partiyle Test Et", + "Citadel_HeroPage_Sandbox_Solo": "Kahramanı Test Et", + "Citadel_HeroReleaseVote_Button_Swap": "{s:hero_name} ile Oyna", + "Citadel_HeroReleaseVote_Countdown": "Bir sonraki kahramanın açılmasına {t:d:t:countdown_time} kaldı.", + "Citadel_HeroReleaseVote_HowToGet": "Oy kazanmak için Standart Maç veya Sokak Kavgası oynayın.", + "Citadel_HeroReleaseVote_HowToGetBonus": "Günün ilk galibiyeti size fazladan 4 oy verecektir.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Kullanılacak {d:remaining_votes} OY var", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Karşınızda", + "Citadel_HeroReleaseVote_Reveal_Title": "OYLAR sayıldı...", + "Citadel_HeroReleaseVote_Title": "Sırada kim var?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Kahraman oylaması için kullanabileceğiniz {d:remaining_votes} oy var.
    Sığınaktaki oy sandığında oyunuzu kullanabilirsiniz.", + "Citadel_HeroReleaseVote_Unlocked": "Açıldı", + "Citadel_HeroReleaseVote_VoteButton": "Oyla", + "Citadel_HeroReleaseVote_VoteCounter": "Toplam Oy", + "Citadel_HeroReleaseVote_World": "Oy", + "Citadel_HeroReleaseVote_World_HasVotes": "Oy", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Kullanılacak {d:remaining_votes} oy var", "Citadel_Hero_Stats_ItemValue": "Eşya Değeri", "Citadel_Hero_Stats_Souls": "Ruh", + "Citadel_Hero_Stats_Title": "Kahraman Özellikleri:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Can bölümündeki eşyaları satın alarak elde ettiğiniz temel sağlık için toplam bonus.", "Citadel_Hero_Stats_Tooltip_Shards": "Eşya almak için harcayabileceğiniz para biriminiz.", "Citadel_Hero_Stats_Tooltip_Spirit": "Büyü gücü yeteneklerinizin etkisini artırır. Büyü gücü, Büyü bölümündeki eşyaları satın alarak elde edilir", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Büyü gücünün etkisini görmek için, yeteneklerinizin açıklamasında yer alan simgeye bakın.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Silah bölümündeki eşyaları satın alarak elde ettiğiniz silah hasarı ve yakın dövüş hasarınız için toplam bonus", "Citadel_Hero_Stats_Unsecured": "Geçici", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "{s:value}x", + "Citadel_HideoutBallJuggle_Land": "{s:value}x :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Bağlanılamadı", + "Citadel_HideoutConnectionFailed_NoServer": "Sunucu atanmadı", + "Citadel_HideoutConnectionFailed_Title": "Parti sığınağına katılınamıyor", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "İstemci uyumsuz", + "Citadel_Hideout_Exit": "Deadlock'tan çıkmak için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Heroes": "Kahramanları görmek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_HolidayChallenge": "Yılbaşı Mücadelesi ilerlemesini görmek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Intro": "Başlamak için herhangi bir tuşa basın.", + "Citadel_Hideout_Learn": "Oyunu öğrenmek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_News": "Haberler Burada", + "Citadel_Hideout_News_Button": "Haberleri görüntülemek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Play": "Bir oyun modu seçmek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Resources": "Kaynakları görüntülemek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_ToggleFastCooldowns": "Hızlı dolum süreleri ve kuvvet için {g:citadel_binding:'AbilityMelee'} ile yakın dövüş saldırısı yapın.", + "Citadel_Hideout_VaultHint01": "Ruh toplamak için {g:citadel_binding:'AbilityMelee'} ile yakın dövüş saldırısı yapın.", + "Citadel_Hideout_VaultHint02": "Işıklar yanıp sönerken bonusları almak için {g:citadel_binding:'AbilityMelee'} ile yakın dövüş saldırısı yapın. Ağır yakın dövüş saldırısı daha fazla bonus verir.", + "Citadel_Hideout_VoteHero": "Bir sonraki kahramanı oylamak için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Watch": "Maç izlemek için {g:citadel_binding:'HideoutUse'} tuşuna basın.", + "Citadel_Hideout_Welcome": "Sığınağa hoş geldiniz", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Kış güncellemesi sırasında {s:hideout_owner} tarafından kazanılan hatıra.", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Duraklatıldı", + "Citadel_Hud_AutoSelect": "Otomatik Seçim", + "Citadel_Hud_Autobuy_Buy_Prompt": "Satın Al", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "Satın almak için{g:citadel_binding:'Default.PurchaseQuickbuy'}tuşuna basın.", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Savaş sırasında satın alınamaz", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Sıraya eklemek için{g:citadel_binding:'Default.Scoreboard'}tuşuna basılı tutun.", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "Dükkânı açmak için{g:citadel_binding:'Default.OpenHeroSheet'}tuşuna basın.", + "Citadel_Hud_Autobuy_Tray_Title": "Sipariş:", + "Citadel_Hud_BoonsRecieved": "Alınan Lütuf", + "Citadel_Hud_BuildOrder": "Plan Sırası", + "Citadel_Hud_BuildOrder_AutoQueue": "Seçili planı oyun başlangıcında otomatik olarak kuyruğa al", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Dükkân menzili içindeyken eşyaları otomatik satın al", + "Citadel_Hud_BuildOrder_ClearQueue": "Kuyruğu Temizle", + "Citadel_Hud_BuildOrder_Off": "Otomatik Alımı Aç", + "Citadel_Hud_BuildOrder_On": "Otomatik Alımı Kapat", + "Citadel_Hud_BuildOrder_RemoveText": "Eşyaları kuyruktan çıkarmak için sağ tıklayın", + "Citadel_Hud_BuyPhase_Countdown": "Raundun başlamasına...", "Citadel_Hud_CantPause": "Oyunu {i:pause_cooldown} saniye sonra duraklatabilirsiniz.", "Citadel_Hud_CantUnpause": "Oyuna {i:pause_cooldown} saniye sonra devam edebilirsiniz.", - "Citadel_Hud_CaptureZipLine": "{s:use_key} tuşuna BASILI TUTUN", + "Citadel_Hud_CaptureZipLine": "{g:citadel_binding:'HeldItem'}tuşuna BASILI TUTUN.", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sn", + "Citadel_Hud_ChatDisabled": "Gelen sohbet şu anda devre dışı.", "Citadel_Hud_CheaterVoteAlert": "Oyununuzda birisi hile yaparken yakalandı...", - "Citadel_Hud_CheaterVoteAlert_Action": "Kaderine karar vermek için [{s:show_scoreboard}] tuşuna basılı tutun.", + "Citadel_Hud_CheaterVoteAlert_Action": "Kaderine karar vermek için{g:citadel_binding:'Scoreboard'}tuşuna basılı tutun.", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Hemen Yasaklansın
    ve Maçı Terk Edin", "Citadel_Hud_CheaterVote_Option_Play": "Önce Kurbağaya Dönüşsün
    Sonra Yasaklansın", + "Citadel_Hud_ChooseHero": "Kahraman Seç", + "Citadel_Hud_Critical": "Kritik", "Citadel_Hud_DPS": "SBH {i:dps}", "Citadel_Hud_DeathCam": "ÖLÜM TEKRARI", - "Citadel_Hud_DebugStats": "MAÇ: {s:match_id} \"nSUNUCU İŞLEMCİSİ: %{i:server_frametime_avg_pct} (Tepe Noktası: %{i:server_frametime_max_pct})", + "Citadel_Hud_DebugStats_Basic": "MAÇ: {s:match_id}
    SUNUCU İŞLEMCİSİ: %{s:server_frametime_avg_pct} (Tepe Noktası: %{s:server_frametime_max_pct})", + "Citadel_Hud_DebugStats_Detailed": "MAÇ: {s:match_id}
    İSTEMCİ FPS'İ: {s:client_framerate} PING: {s:ping}
    SUNUCU İŞLEMCİSİ: %{s:server_frametime_avg_pct} (Maksimum: %{s:server_frametime_max_pct})", + "Citadel_Hud_Denied": "Reddedildi", "Citadel_Hud_HealthCritical": "Kritik Sağlık", "Citadel_Hud_HealthWarning": "Düşük Sağlık", "Citadel_Hud_KillFeedAllGuardians": "Düşman Muhafızlar", @@ -1219,48 +1923,73 @@ "Citadel_Hud_KillFeedVehicle": "Araç", "Citadel_Hud_KillFeedWalker": "Dörtayak", "Citadel_Hud_KillFeedWorld": "Dünya", - "Citadel_Hud_LeaveMatch": "MAÇTAN AYRIL", + "Citadel_Hud_LeaveMatch": "MAÇTAN ÇIK", "Citadel_Hud_LoadingDeathReplay": "Ölüm tekrarı yükleniyor", "Citadel_Hud_LowAmmo": "DÜŞÜK CEPHANE", + "Citadel_Hud_MatchFull": "Maç Dolu", "Citadel_Hud_MicActive": "Mikrofon Etkin", "Citadel_Hud_MovementSpeed": "Hareket Hızı:", + "Citadel_Hud_NoBuild": "Bir Plan Yükleme", + "Citadel_Hud_NoBuild_Subhead": "Eşyaları kendim ekleyeceğim.", "Citadel_Hud_NoPausesLeft": "Duraklatılamaz. Bu maçtaki tek duraklatma hakkınızı kullandınız.", "Citadel_Hud_NoTeamPausesLeft": "Duraklatılamaz. Takımınız bu maçta tüm duraklatma haklarını kullandı.", "Citadel_Hud_NotEnoughEnergy": "YETERSİZ ENERJİ", - "Citadel_Hud_OpenShop": "Alışveriş yapmak için [ {s:upgrade_key} ] tuşuna basın.", + "Citadel_Hud_OpenShop": "Alışveriş yapmak için {g:citadel_binding:'OpenHeroSheet'} tuşuna basın.", "Citadel_Hud_OutOfAmmo": "CEPHANE BİTTİ", "Citadel_Hud_Paused": "Oyun duraklatıldı", "Citadel_Hud_Pauser": "({s:pauser})", "Citadel_Hud_PreGame_Countdown": "Oyun Başlıyor...", + "Citadel_Hud_PurchasingDisabled": "Savaş sırasında satın alma devre dışı bırakıldı", "Citadel_Hud_Quickbuy": "Hızlı Al", - "Citadel_Hud_Quickbuy_Empty": " ile Hızlı Al'a ekle", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Kuyruktan Çıkar", + "Citadel_Hud_Quickbuy_Empty": "Eşyaları hızlı alıma eklemek için
    sağ tıklayın veya sürükleyip bırakın.", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Yuvalar Dolu", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Hızlı Al: ile Ekle/Kaldır", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Satın almak için [{s:key_purchase_quickbuy}] tuşuna basın.", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Satın almak için {g:citadel_binding:'PurchaseQuickbuy'} tuşuna basın.", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Hızlı
    Al", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Yeniden sıralamak için eşyaları sürükleyin.", + "Citadel_Hud_Quickbuy_Sell_Slot": "Satılmak üzere işaretlendi", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} Eşya", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} Eşya", + "Citadel_Hud_Quickbuy_Short": "Hızlı Al", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Satın Alınan Eşya", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Satılan Eşya", - "Citadel_Hud_Quickbuy_Tooltip": "Bu eşyalardan herhangi birini satın almak için tıklayabilir veya dükkân bölgesindeyken [{s:key_purchase_quickbuy}] tuşuna basarak bir sonraki hızlı alma ürününüzü satın alabilirsiniz.", + "Citadel_Hud_Quickbuy_Tooltip": "Bu eşyalardan herhangi birini satın almak için tıklayabilir veya dükkân bölgesindeyken {g:citadel_binding:'PurchaseQuickbuy'} tuşuna basarak bir sonraki hızlı alım ürününüzü satın alabilirsiniz.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Bu eşyayı alabilecek ruh sayısına sahipken dükkân bölgesine girdiğinizde eşya satın alınacaktır (bu, Alıştırma Modu gibi ücretsiz almanın etkin olduğu yerlerde geçersizdir).", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Hızlı Al kuyruğunuza ürün eklemek veya kaldırmak için [M2] tuşunu kullanın, [Ctrl] + [M2] tüm ürünleri kaldırır ve yeniden seçim yapmanıza olanak tanır.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Hızlı Al kuyruğunuza ürün eklemek veya kaldırmak için [M2] tuşunu kullanın.", "Citadel_Hud_RecentPurchases": "Son Satın Alımlar", "Citadel_Hud_RespawnIn": "Canlanmaya:", "Citadel_Hud_ReturnToMatch": "OYUNA DÖN", - "Citadel_Hud_RideZipLine": "Binmek için {s:in_zipline} tuşuna BASILI TUTUN.", + "Citadel_Hud_RideZipLine": "Binmek için{g:citadel_binding:'Zipline'}tuşuna BASILI TUTUN.", "Citadel_Hud_RideZipLineOnCooldown": "Hasar aldıktan sonra kullanılamaz", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} sn", + "Citadel_Hud_SelectBuild": "Hızlı Alım Başlangıç Noktası:", + "Citadel_Hud_SelectBuild_Subhead": "Bu eşyaların sırasını maç esnasında istediğiniz zaman değiştirebilirsiniz.", "Citadel_Hud_SoulsGathered": "Toplanan Ruh", + "Citadel_Hud_Spectate": "İzle", + "Citadel_Hud_StreeBrawlScores": "Raunt Tamamlandı", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Raundun başlamasına:", + "Citadel_Hud_TeamChoice": "Takım:", "Citadel_Hud_ToNext": "GEREKEN RUH", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id}, {s:hero_name} için yılbaşı eğlencesi kazandı!", - "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}k", - "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}k", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id}, {s:hero_name} için yılbaşı eğlencesi kazandı!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{g:citadel_persona:account_id}, {s:hero_name} yılbaşı süsünü açtı!", + "Citadel_Hud_Toast_SeasonalKill": " atış hızı ve +%50
    büyü direnci verir.", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4814,41 +7821,50 @@ "ability_ice_dome": "Buz Kubbe", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Buz Kubbe", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Buz Kubbe", - "ability_ice_dome_desc": "Kelvin etrafındaki havayı dondurarak aşılamaz bir kubbe oluşturur. Kubbenin içinde olan dostlar hızlıca sağlıklarını yeniler, düşmanlarsa yavaşlar.
    Hedefler buz kubbenin altında donarlar ve korumalı olurlar.", + "ability_ice_dome_desc": "Kendinizi veya bir kahramanı hedef alarak havayı dondurun ve hedefin etrafında aşılamayan bir kubbe oluşturun. Kubbenin içindeki dostlar hızlı {g:citadel_inline_attribute:'Regen'} kazanırken düşmanlar yavaşlar

    Harita hedefleri Buz Kubbe altındayken donarlar ve korumalı olurlar", "ability_ice_dome_quip": "Aşılmaz bir şifa kubbesi yaratın.", - "ability_ice_dome_t1_desc": "+%40 Atış Hızı Yavaşlatması", - "ability_ice_dome_t3_desc": "+60 sağlık yenilemesi verir ve artık büyü gücüyle ölçeklenir.", + "ability_ice_dome_t3_desc": "Sizi ve dostlarınızı son yeteneklerle ilgili olmayan tüm zayıflatmalardan arındırır.
    Artık büyü gücüyle ölçeklenen+65 sağlık yenilenmesi verir.", + "ability_ice_dome_trigger": "Buz Kubbe", "ability_ice_grenade": "Dondurucu Bomba", "ability_ice_grenade/kelvin_ice_grenade_slow": "Dondurucu Bomba Yavaşlatması", - "ability_ice_grenade_desc": "Dondurucu bir buz bulutu şeklinde patlayan bir bomba fırlatarak düşmanlara hasar verin ve onları yavaşlatın.", + "ability_ice_grenade_desc": "Patlayarak dondurucu bir buz bulutu oluşturan bir el bombası fırlatın. Dostlara {g:citadel_inline_attribute:'Heals'} uygularken düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} ve hareket hızı yavaşlatma uygular.", "ability_ice_grenade_quip": "Düşmanlara hasar ve yavaşlatma uygulayın.", - "ability_ice_grenade_t2_desc": "Dondurucu Bomba artık dost hedeflerin 100 SP'sini iyileştiriyor. Büyü gücüyle ölçeklenir.", + "ability_ice_grenade_t1_desc": "+30 hasar ve +30 iyileştirme miktarı.", + "ability_ice_grenade_t2_desc": "-10 dolum süresi. Zayıflatma artık kuvvet yenilenmesini dondurur.", + "ability_ice_grenade_t3_desc": "+2 m yarıçap. Hasar ve iyileştirmenin büyü ölçeklendirmesi artar.", "ability_icebeam": "Arktik Işın", "ability_icebeam/modifier_buildup": "Donuyor", "ability_icebeam/modifier_slow": "Arktik Işın Yavaşlatması", - "ability_icebeam_desc": "Önünüze doğru soğuk enerji püskürterek hedeflere hasar verin. Işınla bir hedefe ne kadar uzun odaklanırsınız hedef üzerinde o kadar hareket ve atış hızı yavaşlatması birikir. Arktik Işın kullanırken hareket hızınız azalır. Işın ruhları da toplayabilir.", + "ability_icebeam_desc": "Önünüze doğru soğuk enerji püskürterek hedeflere hasar verin. Işınla bir hedefe ne kadar uzun odaklanırsınız hedefin hareket ve atış hızı kademeli olarak o kadar azalır. Arktik Işın kullanırken hareket hızınız azalır. Işın ruhları da toplayabilir.", "ability_icebeam_quip": "Giderek artan bir yavaşlatma uygulayın.", - "ability_icebeam_t3_desc": "Vurulan son hedefin 13 m civarında olan düşmanlara ilave 2 Arktik Işın atar.", + "ability_icebeam_t1_desc": "-%25 atış hızı ve hareket hızı.", + "ability_icebeam_t2_desc": "+20 SBH ve artırılmış büyü ölçeklendirmesi.", + "ability_icebeam_t3_desc": "-13 sn dolum süresi. Vurulan son hedefin 10 m yakınına ilave 2 Arktik Işın atar.", "ability_icepath": "Buzlu Yol", "ability_icepath/modifier_icepath": "Buzlu Yol", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Buzlu Yol", - "ability_icepath_desc": "Kelvin, hem kendisine hem de dostlarına hareket hızı veren, buz ve kardan meydana gelen bir yüksek patika oluşturur. Kelvin yetenek süresi boyunca %60 hareket yavaşlatmaya karşı direnç kazanır. Kaygan patika üzerinde düşmanlar da yürüyebilir.
    Buzdan Yol üzerindeyken hareket etmek için Shift/Ctrl tuşlarına basın.", + "ability_icepath_desc": "Kelvin, hem kendisine hem de dostlarına hareket hızı veren, buz ve kardan meydana gelen bir yüksek patika oluşturur. Kelvin yetenek süresi boyunca %60 hareket yavaşlatmaya karşı direnç kazanır. Kaygan patika üzerinde düşmanlar da yürüyebilir.
    Buzlu Yol üzerindeyken hareket etmek için {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} tuşlarına basın.", "ability_icepath_quip": "Yüksek bir buz patikasında hızla ilerleyin.", - "ability_icepath_t3_desc": "Etkinken oluşturulan her bir Buzlu Yol metresi başına +1 büyü gücü kazanırsınız. En fazla 55 büyü gücü.", + "ability_icepath_t1_desc": "Buzlu Yol üzerindeyken Kelvin için +2 m hareket hızı ve +%35 mermi direnci sağlar.", + "ability_icepath_t3_desc": "+%35 büyü gücü ve Kelvin Buzlu Yol üzerindeyken +20 büyü gücü.", "ability_immobilize_trap": "Büyü Tuzağı", "ability_immobilize_trap/trap_debuff": "Büyü Zırhı Azaltıldı", - "ability_immobilize_trap_desc": "Kendiliğinden devreye giren bir tuzak atın. Devreye girdikten sonra, yarıçapına bir düşman girdiğinde tetiklenerek düşmanı kesintiye uğratan, susturan, etkisizleştiren ve eşya kullanmasını engelleyen lanet ve hareket yavaşlatması uygular.
    Tuzağın yarıçapını genişletmek ve erkenden tetiklemek için Güçlü Atış yeteneğiyle tuzağı vurun.", + "ability_immobilize_trap_desc": "Kendiliğinden devreye giren bir tuzak atın. Devreye girdikten sonra, yarıçapına bir düşman girdiğinde tetiklenerek düşmanı kesintiye uğratan, susturan, etkisizleştiren ve eşya kullanmasını engelleyen lanet ve hareket yavaşlatması uygular.
    Tuzağın yarıçapını genişletmek ve erkenden tetiklemek için Güçlü Atış yeteneğiyle tuzağı vurun.", "ability_immobilize_trap_quip": "Düşmanın hareketini kısıtlayan bir tuzak yerleştirin.", - "ability_immobilize_trap_t3_desc": "Gri Pençe, Büyü Tuzağı'ndan etkilenen düşmanlara 10 saniye boyunca +%30 daha fazla mermi hasarı verir.", - "ability_incendiary_projectile": "Katalizör", - "ability_incendiary_projectile_desc": "Düşman hareketini yavaşlatan ve Kundakçı tarafından verilen hasarı artıran napalm püskürtün.", + "ability_immobilize_trap_t2_desc": "10 saniye süren %-15 mermi direnci uygular.", + "ability_immobilize_trap_t3_desc": "+1 saniye lanet süresi ve +1.5 m yarıçap.", + "ability_incendiary_projectile": "Napalm", + "ability_incendiary_projectile_amplification": "Katalizör Hasarı Artırımı", + "ability_incendiary_projectile_debuff_header": "Napalm Etkileri:", + "ability_incendiary_projectile_desc": "{g:citadel_inline_attribute:'SpiritDamage'} veren, {g:citadel_inline_attribute:'Slow'} uygulayan ve hedefleri napalm ile kaplayan yanıcı bir karışım püskürtün.", "ability_incendiary_projectile_quip": "Verdiğiniz hasarı artıran napalm püskürtün.", - "ability_incendiary_projectile_t2_desc": "Kundakçı, kurbanlarına karşı %12 can çalma kazanır.", - "ability_incendiary_projectile_t3_desc": "+%20 hasar artırımı ve %-33 sağlık/yenilenme.", + "ability_incendiary_projectile_t2_desc": "Napalm Etkisi: +%15 can çalma", + "ability_incendiary_projectile_t3_desc": "Napalm Etkisi: +%17 alınan hasar ve %-33 iyileşme.", "ability_intimidate": "Gözdağı", - "ability_intimidate_desc": "Yakındaki düşmanlara hasar verin ve verdiğiniz hasara göre kendinizi iyileştirin. Düşman kahramlarından daha fazla iyileştirme gelir.", + "ability_intimidate_desc": "Yakındaki düşmanlara hasar verin ve verdiğiniz hasara göre kendinizi iyileştirin. Düşman kahramlarından daha fazla iyileştirme gelir.", "ability_intimidate_quip": "Yakındaki düşmanlara hasar verirken her vuruşta iyileşme kazanın.", - "ability_intimidate_t3_desc": "Düşmanlara bir zayıflatma uygulayarak Mo ve Krill'in +%15 daha fazla hasar vermesini sağlar. İstiflenir ve 16 saniye sürer.", + "ability_intimidate_t2_desc": "-5 sn dolum süresi.
    +1 m yarıçap.", + "ability_intimidate_t3_desc": "Düşmanlara bir zayıflatma uygulayarak Mo & Krill'in +%15 daha fazla hasar vermesini sağlar. İstiflenir ve 16 saniye sürer.", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4856,45 +7872,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Kamçı", "ability_lash_flog/modifier_lash_flog_debuff": "Kamçı", - "ability_lash_flog_desc": "Düşmanları kamçılayarak canlarını çalın.", - "ability_lash_flog_quip": "Önünüzdeki hedeflerden can çalın.", - "ability_lash_flog_t1_desc": "3 saniye süren %35 hareket yavaşlatması uygular.", - "ability_lash_flog_t3_desc": "Hasarı +105 artar ve %35 atış hızı yavaşlatma uygular.", + "ability_lash_flog_desc": "Önünüzdeki düşmanlara kırbacınızla saldırın ve verilen hasarın bir kısmı kadar {g:citadel_inline_attribute:'Healing'} alın.", + "ability_lash_flog_quip": "Önündeki hedeften iyileşir.", + "ability_lash_flog_t1_desc": "3 saniye süren -%35 hareket hızı uygular.", + "ability_lash_flog_t2_desc": "-%30 atış hızı ve -16 sn dolum süresi uygular.", + "ability_lash_flog_t3_desc": "+80 hasar.
    +40 saldırı açısı.
    +%20 iyileştirme.", "ability_life_drain": "Can Çekme", "ability_life_drain/modifier_life_drain": "Can Çekme", "ability_life_drain/modifier_life_drain_caster": "Can Çekme", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Düşmanın canını zamanla çeken ve sizi iyileştiren bir bağ oluşturun. Hedefin canını çekebilmeniz için hedef görüş hizasında ve maksimum menzil içinde olmalıdır. Can çekerken ateş edebilir ve diğer yeteneklerinizi kullanabilirsiniz ancak hareket hızınız yarıya iner.
    [Alternatif kullanma] tuşuyla dost kahramanlara sağlık kazandırın.
    İptal etmek için 2 tuşuna basın.", + "ability_life_drain_desc": "Düşmanın canını zamanla çeken ve sizi iyileştiren bir bağ oluşturun. Hedefin canını çekebilmeniz için hedef görüş hizasında ve maksimum menzil içinde olmalıdır. Can çekerken ateş edebilir ve diğer yeteneklerinizi kullanabilirsiniz ancak hareket hızınız daha azdır.
    {g:citadel_binding:'AltCast'} ile dost kahramanlara sağlık kazandırın.", "ability_life_drain_quip": "Bir düşmandan zamanla can çalın.", - "ability_life_drain_t3_desc": "Yetenek şarjlı olur ve +1 şarj verir.", + "ability_life_drain_t3_desc": "+2 şarj verip etkinleştirir. Büyü ölçeklendirmesini artırır.", "ability_magician_animalcurse": "Tavşan Büyüsü", "ability_magician_animalcurse/animalhex_curse_modifier": "Büyülendi!", - "ability_magician_animalcurse_desc": "Bir hedefi büyüleyerek onu sınırlı bir süreyle tavşana dönüştürün.

    Tavşanlar küçüktür fakat sınırlı hareket hızına ve artırılmış alınan hasara sahiptir. Ayrıca birçok eylemi gerçekleştiremezler.
    Büyü, yetenekleri kesintiye uğratmaz.", + "ability_magician_animalcurse_desc": "Bir hedefi büyüleyerek onu sınırlı bir süreyle tavşana dönüştürün.

    Tavşanlar küçüktür ve hızlı hareket ederler ancak daha fazla hasar alırlar. Ayrıca birçok eylemi gerçekleştiremezler.
    Büyü, yetenekleri kesintiye uğratmaz.", "ability_magician_animalcurse_quip": "Düşmanınızı tavşana dönüştürün.", - "ability_magician_animalcurse_t3_desc": "6 m menzildeki tüm düşmanları büyüleyin.", + "ability_magician_animalcurse_t3_desc": "{s:Radius} m menzildeki tüm düşmanları büyüleyin.", + "ability_magician_animalhexarea": "Tavşan Büyüsü", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Büyülendi!", + "ability_magician_animalhexarea_desc": "Bir alanı büyüleyerek tüm düşmanları sınırlı bir süreyle tavşana dönüştürün.

    Tavşanlar küçüktür ve hızlı hareket ederler ancak daha fazla hasar alırlar. Ayrıca birçok eylemi gerçekleştiremezler.
    Büyü, yetenekleri kesintiye uğratmaz.", + "ability_magician_animalhexarea_t3_desc": "+%7 Hasar Artırımı ve +3 m Yarıçap", "ability_magician_bigbolt": "Büyük Final!", - "ability_magician_bigbolt_desc": "Üç HARİKULADE büyü şimşeği hazırlayın. Her şimşek zamanla geçen yavaşlatma uygular ve atılan her şimşek başına artan büyü hasarı verir.", - "ability_magician_bigbolt_t3_desc": "Şimşek başına +50 hasar. Leş başına 1 şimşek yeniler.", + "ability_magician_bigbolt_desc": "Üç HARİKULADE büyü şimşeği hazırlayın. Her şimşek zamanla geçen yavaşlatma uygular ve atılan her şimşek başına artan büyü hasarı verir.", + "ability_magician_bigbolt_t3_desc": "Şimşek başına +{s:DamagePerShot} hasar. Leş başına {s:BoltRefundPerKill} şimşek yeniler.", "ability_magician_cloneturret": "Hayalet Asistan", - "ability_magician_cloneturret_desc": "Hedeflediğiniz konuma bir asistan çağırın. Asistan, silahınızı her ateşlediğinizde saldırarak hasar verir.

    Asistan aktifken asistanınızla yer değiştirmek için 2 tuşuna basın.

    Hayalet Asistan aynı zamanda şarjörünüzü de yeniler.", + "ability_magician_cloneturret_desc": "Hedeflediğiniz konuma bir asistan çağırın. Asistan, silahınızı her ateşlediğinizde saldırarak hasar verir.

    Asistan aktifken asistanınızla yer değiştirmek için {g:citadel_binding:'Ability2'} tuşuna basın.

    Hayalet Asistan aynı zamanda şarjörünüzü de yeniler.", "ability_magician_cloneturret_quip": "Sadık asistanınızı çağırın.", - "ability_magician_cloneturret_t2_desc": "+5 sn süre ve 5 m menzil", - "ability_magician_cloneturret_t3_desc": "+%45 atış hızı ve +15 asistan hasarı", + "ability_magician_cloneturret_t2_desc": "+7 sn süre ve 5 m menzil", + "ability_magician_cloneturret_t3_desc": "+%60 atış hızı ve +12.6 asistan hasarı", "ability_magician_cloneturret_trigger": "Hayalet Asistan", + "ability_magician_copyult": "Seyirci Katılımı", + "ability_magician_copyult/copyult_modifier": "İşte!", + "ability_magician_copyult/ultcopied": "Son Yetenek Kopyalandı!", + "ability_magician_copyult_desc": "Sınırlı bir süreliğine bir düşman kahramanın son yeteneğini kopyalayın. Yeteneği yeniden kullanmak kopyalanan son yeteneği etkinleştirir.

    Kopyalar yeteneğin yükseltme puanlarına sahip olur.
    Seyirci Katılımı ayrıca dolum süresini de kopyalar.", + "ability_magician_copyult_quip": "Sınırlı bir süre için bir düşmanın son yeteneğini kopyalayın.", + "ability_magician_copyult_t1_desc": "Kopyayı geliştirin.", + "ability_magician_copyult_t2_desc": "Kopyayı TEKRAR geliştirin!", + "ability_magician_copyult_t3_desc": "Kopyayı BİR DAHA geliştirin!", "ability_magician_escape": "Kaçış Ustası", "ability_magician_escape/escape_buff_modifier": "Kaçmaya Hazır", "ability_magician_escape/escape_escaped_modifier": "Kaçtı!", - "ability_magician_escape_desc": "Hedef konuma ışınlanın. Vardığınızda kısa süreliğine hareket hızı kazanırsınız ve görünmez olursunuz.

    [Kullanım] Hedef konumda belirin.
    [Alternatif Kullanım] Yerinizde belirin.

    Düşmanlar hangi kullanımı yaptığınızı bilmez.", + "ability_magician_escape_desc": "Hedef konuma ışınlanın. Vardığınızda kısa süreliğine hareket hızı kazanırsınız ve görünmez olursunuz.

    [Kullanım] Hedef konumda belirin.
    {g:citadel_binding:'AltCast'} Yerinizde belirin.

    Düşmanlar hangi kullanımı yaptığınızı bilmez.", + "ability_magician_inform_target_ultcopied": "Son Yetenek Kopyalandı!", "ability_magician_magicbolt": "Büyülü Şimşek", - "ability_magician_magicbolt_desc": " Hasar veren ve atış hızı yavaşlatması uygulayan bir şimşek fırlatın. Asistanınız varsa, daha az hasar veren Büyülü Şimşek kullanır.

    1 tuşuna basarak şimşeği nişangahınıza doğru yönlendirin.", + "ability_magician_magicbolt_desc": " Hasar veren ve ilerledikçe hasarı artan bir şimşek fırlatın. Asistanınız varsa, daha az hasar veren Büyülü Şimşek kullanır.

    {g:citadel_binding:'Ability1'} tuşuna basarak şimşeği nişangahınıza doğru yönlendirin.", "ability_magician_magicbolt_quip": "Yönlendirilebilen büyülü bir şimşek ateşleyin.", - "ability_magician_magicbolt_t3_desc": "+110 hasar. Asistanınız azaltma olmadan Büyülü Şimşek kullanır.", + "ability_magician_magicbolt_t1_desc": "Şimşekler 5 saniye süren -%25 atış hızı uygular.", + "ability_magician_magicbolt_t3_desc": "+126 maksimum hasar. +%50 asistan hasarı.", "ability_magician_shadowclone": "Büyük Homunkulus!", "ability_magician_shadowclone_desc": "Sağlığı ve hasarı azaltılmış bir kopyanızı oluşturun. Klon öldüğünde veya süresi bittiğinde patlayarak büyü hasarı verir.

    Kopya, son yeteneğini kullanamaz.", "ability_magician_shadowclone_t3_desc": "Kopya son yeteneğini kullanabilir.", @@ -4902,15 +7933,31 @@ "ability_magician_stage_desc": "Bir düşmanı hedef alın. Siz ve hedef düşman sahneye bağlanırsınız ve çıkamazsınız. Diğer tüm karakterler alanın dışına itilir.", "ability_melee_archer": "Yakın Dövüş", "ability_melee_astro": "Yakın Dövüş", + "ability_melee_bookworm": "Yakın Dövüş", "ability_melee_digger": "Yakın Dövüş", + "ability_melee_doorman": "Yakın Dövüş", + "ability_melee_drifter": "Yakın Dövüş", + "ability_melee_familiar": "Yakın Dövüş", + "ability_melee_fencer": "Yakın Dövüş", + "ability_melee_frank": "Yakın Dövüş", "ability_melee_ghost": "Yakın Dövüş", "ability_melee_haze": "Yakın Dövüş", "ability_melee_heavy": "Yakın Dövüş", "ability_melee_inferno": "Yakın Dövüş", "ability_melee_kelvin": "Yakın Dövüş", "ability_melee_lash": "Yakın Dövüş", + "ability_melee_magician": "Yakın Dövüş", + "ability_melee_mirage": "Yakın Dövüş", "ability_melee_nano": "Yakın Dövüş", + "ability_melee_necro": "Yakın Dövüş", + "ability_melee_opera": "Yakın Dövüş", + "ability_melee_priest": "Yakın Dövüş", + "ability_melee_punkgoat": "Yakın Dövüş", + "ability_melee_unicorn": "Yakın Dövüş", + "ability_melee_vampirebat": "Yakın Dövüş", + "ability_melee_viper": "Yakın Dövüş", "ability_melee_viscous": "Yakın Dövüş", + "ability_melee_werewolf": "Yakın Dövüş", "ability_melee_wrecker": "Yakın Dövüş", "ability_melee_yamato": "Yakın Dövüş", "ability_melee_zealot": "Yakın Dövüş", @@ -4922,46 +7969,184 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ava", + "ability_nano_catform/damageamp": "Ava", + "ability_nano_catform/modifier_catform": "Ava", + "ability_nano_catform_desc": "Gölgelere karışın ve Ava'ya hükmedin. Zamanla artan {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanır ve mini haritada gizlenirsiniz.

    Düşman kahramanlardan hasar aldığınızda bonus hareket hızınız sıfırlanır ve Ava kısa bir dolum süresine girer.", + "ability_nano_catform_quip": "Ava'yı kontrol edin.", + "ability_nano_catform_t2_desc": "+15 sağlık yenilenmesi ve +%45 maksimum hareket hızı.", + "ability_nano_catform_t3_desc": "%20 oranına kadar zamanla hasar artırımı kazanın. 6 saniye devam eder.", + "ability_nano_catform_trigger_buttonhint": "Ava'dan dön", + "ability_nano_clustergrenade": "Kasvet Bombaları", + "ability_nano_clustergrenade_desc": "Bir gecikmeden sonra patlayarak {g:citadel_inline_attribute:'SpiritDamage'} veren birkaç bomba fırlatın.

    Birden fazla bombayla vurulan düşmanlar %65 hasar alır.", + "ability_nano_clustergrenade_quip": "Parça tesirli bombalar atın.", + "ability_nano_clustergrenade_t2_desc": "Bomba başına 5 saniye süren-%5 yakın dövüş direnci.
    ", + "ability_nano_dash": "Keskin Atılım", + "ability_nano_dash_desc": "İleri atılarak bir daire içindeki tüm düşmanlara saldırın ve {g:citadel_inline_attribute:'MeleeDamage'} verin.

    Yetenek en az bir kahramanı vurursa az miktarda {g:citadel_inline_attribute:'Heal'} kazanırsınız.", + "ability_nano_dash_quip": "İleri atılın ve düşmanları biçin.", + "ability_nano_dash_t2_desc": "3 saniye içinde öldürülen kahramanlar +200 ruh verir.", + "ability_nano_dash_t3_desc": "+60 hasar. Kahramana vurduğunda %50 dolum süresi iade edilir.", "ability_nano_pounce": "Atlama", - "ability_nano_pounce_desc": "Yakındaki düşmanlara hafif yakın dövüş hasarı vermek ve yavaşlatma uygulamak için bir hedefe atlayın.
    Atlama'yı kullandıktan sonra 3 saniye içinde kullanarak ikinci bir hedefe atlayabilirsiniz.", + "ability_nano_pounce_desc": "Yakındaki düşmanlara hafif yakın dövüş hasarı vermek ve yavaşlatma uygulamak için bir hedefe atlayın.
    Atlama'yı kullandıktan sonra {s:DoublePounceTime} saniye içinde kullanarak ikinci bir hedefe atlayabilirsiniz.", "ability_nano_pounce_quip": "Düşmanlarının üzerine atlar.", - "ability_nano_pounce_t1_desc": "+1 sn Yavaşlatma Süresi", - "ability_nano_pounce_t2_desc": "Cephanenizi en fazla %20 yeniler ve +%30 atış hızı yavaşlatması uygular.", - "ability_nano_pounce_t3_desc": "+60 hasar ve +1 yetenek şarjı.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} sn Yavaşlatma Süresi", + "ability_nano_pounce_t2_desc": "Cephanenizi en fazla %{s:ActiveReloadPercent} yeniler ve +%{s:FireRateSlow} atış hızı yavaşlatması uygular.", + "ability_nano_pounce_t3_desc": "+{s:Damage} hasar ve +{s:AbilityCharges} yetenek şarjı.", "ability_nano_proximity_ritual": "Gardiyan Nekomata", - "ability_nano_proximity_ritual_desc": "Alandaki düşmanları takip eden bir heykel dikin. Gardiyan ayrıca, yakın zamanda Kaliko tarafından hasar alan düşmanlara da saldırır. Hedeflenen düşmanların iyileşmeleri azalır ve hasar aldığında Kaliko'yu iyileştirir.", + "ability_nano_proximity_ritual_desc": "Alandaki düşmanları takip eden bir heykel dikin. Gardiyan ayrıca, yakın zamanda {s:hero_name} tarafından hasar alan düşmanlara da saldırır. Hedeflenen düşmanların iyileşmeleri azalır ve hasar aldığında {s:hero_name}'yu iyileştirir.", "ability_nano_proximity_ritual_quip": "Bir alanı kolaçan eden bir heykel dikin.", - "ability_nano_proximity_ritual_t1_desc": "Heykeller, saldırmadıklarında görünmezlik kazanır.", - "ability_nano_proximity_ritual_t2_desc": "+30 saniye süre ve +20 SBH.", - "ability_nano_proximity_ritual_t3_desc": "Hedeflere %-30 hasar azaltımı ve %-30 iyileşme azaltımı.", + "ability_nano_proximity_ritual_t1_desc": "Heykeller, saldırmadıklarında görünmezlik kazanır.", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} saniye süre ve +{s:DPS} SBH.", + "ability_nano_proximity_ritual_t3_desc": "Hedeflere %{s:StatueVictimDamageReduction} hasar azaltımı ve %{s:HealAmpReceivePenaltyPercent} iyileşme azaltımı.", "ability_nano_proximity_ritual_trigger": "Ava'yı Geri Çağır", + "ability_nano_shadow_pulse": "Gölgeye Dönüş", + "ability_nano_shadow_pulse/buff": "Gölgelerden Gelen Güç", + "ability_nano_shadow_pulse_desc": "Anında gölgelere karışarak hedeflenemez olun, {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanın ve {g:citadel_inline_attribute:'SpiritDamage'} verin.

    Bir gecikmeden sonra gölgelerden dönün ve tekrar {g:citadel_inline_attribute:'SpiritDamage'} verin.", + "ability_nano_shadow_pulse_quip": "Gölgelere karışarak hareket hızı ve gecikmeli hasar kazanın.", + "ability_nano_shadow_pulse_t2_desc": "+65 hasar ve +%20 hareket hızı.", + "ability_nano_shadow_pulse_t3_desc": "Tamamlandığında: 350 iyileşme ve tüm yetenekler için dolum süresi iadesi.", "ability_nano_shadow_step": "Gölgelerin Kraliçesi", - "ability_nano_shadow_step_desc": "Düşmanlarınızı işaretleyin ve kendinizi gölgelerle sararak saldırılarınızı güçlendirin ve görünmez olun. Düşmanlara saldırmak sizi geçici süreliğine açığa çıkartır. Düşmanlara yakın dövüş hasarı vermek onların mermi direncini azaltır. Bu etki istiflenir.", + "ability_nano_shadow_step_desc": "Düşmanlarınızı işaretleyin ve kendinizi gölgelerle sararak saldırılarınızı güçlendirin ve görünmez olun. Düşmanlara saldırmak sizi geçici süreliğine açığa çıkartır. Düşmanlara yakın dövüş hasarı vermek onların mermi direncini azaltır. Bu etki istiflenir.", "ability_nano_shadow_step_quip": "Düşmanlarınıza karşı avantaj elde etmek için gölgelere saklanın.", - "ability_nano_shadow_step_t2_desc": "Aktifken +%40 yavaşlatma direnci kazanırsınız.", - "ability_nano_shadow_step_t3_desc": "Ağır yakın dövüş saldırıları 3 saniyeliğine susturur.", + "ability_nano_shadow_step_t2_desc": "Aktifken +%{s:SlowResistancePercent} yavaşlatma direnci kazanırsınız.", + "ability_nano_shadow_step_t3_desc": "Ağır yakın dövüş saldırıları {s:SilenceOnHeavyDuration} saniyeliğine susturur.", + "ability_necro_coffin": "Geri Çekil!", + "ability_necro_coffin/buff": "Geri çekil!", + "ability_necro_coffin/debuff": "Geri çekil!", + "ability_necro_coffin_desc": "{g:citadel_inline_attribute:'CombatBarrier'} ve {g:citadel_inline_attribute:'BonusMoveSpeed'} edinin.

    Bariyerin süresi dolduğunda bir nekrotik enerji halkası oluşturarak {g:citadel_inline_attribute:'SpiritDamage'} ve {g:citadel_inline_attribute:'Slow'} uygularsınız.", + "ability_necro_fear": "Varlık Hırsızı", + "ability_necro_fear/debuff": "Varlık Hırsızı", + "ability_necro_fear_desc": "Silahınız zamanla, hedef başına maksimum bir miktara kadar, {g:citadel_inline_attribute:'WeaponDamage'} ve {g:citadel_inline_attribute:'SpiritResist'} çalar.", + "ability_necro_fear_t3_desc": "Tüm çağırmalar Öz Bombası uygulamaya başlar.", + "ability_necro_gravestone": "Geçici Hüküm", + "ability_necro_gravestone/gravestone/buff": "Geçici Hüküm", + "ability_necro_gravestone_desc_1": "Hedef konumda bir süre boyunca hortlak çağıran bir mezar taşı oluşturun. Düşmanlar, iki ağır yakın dövüş saldırısıyla mezar taşını yok edebilir.", + "ability_necro_gravestone_desc_2": "Hortlaklar düşman üssüne doğru ilerler ve {g:citadel_inline_attribute:'MeleeDamage'} verir. Bir harita hedefine veya düşman kahramana yaklaştıklarında patlayarak belirli bir alan içinde {g:citadel_inline_attribute:'SpiritDamage'} verirler ve kısa bir {g:citadel_inline_attribute:'Slow'} uygularlar.", + "ability_necro_gravestone_t2_desc": "+%25 Hortlak Hızı ve +10 sn Süre", + "ability_necro_gravestone_t3_desc": "Ölünce: Mevcut sağlığın +%6 kadarı hasar olarak verilir.", + "ability_necro_haunt": "Hayalet Takibi", + "ability_necro_haunt/buff": "Takipçi Ruhlar", + "ability_necro_haunt/slow": "Takipçi Ruhlar", + "ability_necro_haunt_desc": "Bir dosta {g:citadel_inline_attribute:'BonusMoveSpeed'} verin ve etrafında dönen hayaletler gönderin.

    Hayaletler yakınlardaki kahramanlara saldırarak {g:citadel_inline_attribute:'SpiritDamage'} ve {g:citadel_inline_attribute:'Slow'} uygular.", + "ability_necro_hauntingskull": "Ölüm Kavanozu", + "ability_necro_hauntingskull/stackingdebuff": "Ölüm Kavanozu", + "ability_necro_hauntingskull_desc": "Pasif: Yakınlarda ölen birimlerden ruh toplayın ve Ölüm Kavanozu'na koyun.

    Aktif: Kavanozu fırlatarak düşmanlara üst üste {g:citadel_inline_attribute:'SpiritDamage'} veren ölü kafalar çağırın.

    Yakınlarda düşman yoksa ölü kafalar sizi takip eder ve silah hedefinize öncelik verir.", + "ability_necro_hauntingskull_t1_desc": "Her topladığınız ruhla 5 sağlığınız yenilenir.", + "ability_necro_hauntingskull_t2_desc": "Vurduğunda: 1 sn boyunca %30 yavaşlatma uygular.", + "ability_necro_hauntingskull_t3_desc": "+2 Ölü Kafa.
    +4 sn Ölü Kafa süresi.", + "ability_necro_killsummon": "Ödünç Can", + "ability_necro_killsummon_desc": "Bir hortlağı veya düşük sağlıklı dost kahramanı öldürerek yaşam gücü edinin.

    {g:citadel_binding:'Attack'}: Yaşam gücünü bomba biçiminde fırlatın ve {g:citadel_inline_attribute:'SpiritDamage'} verin.
    {g:citadel_binding:'AltCast'}: Yaşam gücünü tüketin ve {g:citadel_inline_attribute:'Healing'} alın.", + "ability_necro_summonskele": "Mezar Kazma", + "ability_necro_summonskele_desc": "Düşman üssüne doğru ilerleyen ve {g:citadel_inline_attribute:'MeleeDamage'} veren bir hortlak ortaya çıkarın.

    Hortlak bir kahramana yaklaştığında ölür, {g:citadel_inline_attribute:'SpiritDamage'} verir ve kısa bir {g:citadel_inline_attribute:'Slow'} uygular.

    {g:citadel_binding:'AltCast'} ile alternatif kullanma hortlağın olduğu yerde kalmasını sağlar.
    Hortlaklar silah hedefinize öncelik verir.
    ", + "ability_necro_summonskele_t2_desc": "+%{s:MoveSpeedPercent} Hortlak Hızı", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} Hortlak Sağlığı. Hortlaklar tüm mezar taşlarında ortaya çıkar.", + "ability_necro_wither": "Soldur ve Öldür", + "ability_necro_wither_desc_1": "Silahınızla vurduğunuz düşmanlar solarak giderek {g:citadel_inline_attribute:'Slow'} yavaşlar ve daha az {g:citadel_inline_attribute:'SpiritResist'} sahibi olur.", + "ability_necro_wither_desc_2": "Solmuşken ölen düşmanlar, düşmanları kovalayarak {g:citadel_inline_attribute:'SpiritDamage'} veren ölü kafalar ortaya çıkarır.

    Yakınlarda düşman yoksa ölü kafalar sizi takip eder.
    Ölü kafalar silah hedefinize öncelik verir.
    ", + "ability_necro_wither_t3_desc": "Her {s:StacksToProcSkull} istifte bir ölü kafa çağrılır.", + "ability_necro_zombiewall": "Hortlak Eller", + "ability_necro_zombiewall/buff": "Hortlak Eller", + "ability_necro_zombiewall/immobilize": "Hortlak Eller", + "ability_necro_zombiewall/zombiewall/debuff": "Hortlak Eller", + "ability_necro_zombiewall_desc": "İçinden geçen düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} veren ve {g:citadel_inline_attribute:'Immobilize'} uygulayan hortlayan ellerden oluşan bir duvar yaratın.

    {g:citadel_binding:'AltCast'} ile alternatif kullanma duvarın yönünü değiştirir.", + "ability_necro_zombiewall_t2_desc": "+90 hasar ve +10 m duvar uzunluğu.", + "ability_necro_zombiewall_t3_desc": "1 hortlak çağırır.
    -10 sn dolum süresi.
    +1 sn hareketsizleştirme süresi.", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sekhmet'in Ruhu", - "ability_perched_predator_desc": "Yoluna çıkan hedefleri tutan büyülü bir kedi gönderin. Kedinin bir kahramanı tutması kısa bir süre sonra bir patlamaya neden olur.
    Patlamayı manuel olarak oluşturmak için 1 tuşuna basın.", + "ability_perched_predator_desc": "Yoluna çıkan hedefleri tutan büyülü bir kedi gönderin. Kedinin bir kahramanı tutması kısa bir süre sonra bir patlamaya neden olur.
    Patlamayı manuel olarak oluşturmak için {g:citadel_binding:'Ability1'} tuşuna basın.", "ability_perched_predator_quip": "Düşmanları yakalayan büyülü bir kedi gönderin.", "ability_power_jump": "Ok Yağmuru", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Yavaşlatıldı", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Yavaşlatan Mermiler", - "ability_power_jump_desc": "Sizi havaya fırlatarak yavaşça yere süzülmenizi sağlar. Havadayken silah hasarı ve çoklu atış kazanırsınız.
    Alternatif hâliyle kullanarak zıplama yüksekliğini azaltabilirsiniz.
    Süzülmeyi iptal etmek için Space tuşuna basın.", + "ability_power_jump_desc": "Sizi havaya fırlatarak yavaşça yere süzülmenizi sağlar. Havadayken silah hasarı ve çoklu atış kazanırsınız.
    {g:citadel_binding:'AltCast'} ile zıplama yüksekliğini azaltabilirsiniz.
    Süzülmeyi iptal etmek için{g:citadel_binding:'Mantle'}tuşuna basın.", "ability_power_jump_quip": "Havaya sıçrayın ve çoklu atışlar yapın.", - "ability_power_jump_t2_desc": "Havadayken +5 silah hasarı kazanırsınız ve silah hasarınız 1.5 saniye süren %40 hareket yavaşlatma uygular.", - "ability_power_jump_t3_desc": "Havadayken +%40 mermi can çalması ve +%40 büyü can çalması kazanırsınız.", + "ability_power_jump_t1_desc": "Havadayken +3 silah hasarı kazanırsınız ve silah hasarınız 1.5 saniye süren %30 hareket yavaşlatma uygular.", + "ability_power_jump_t3_desc": "Havadayken +%30 mermi can çalması, +%30 büyü can çalması ve +%30 mermilerden kaçınma kazanırsınız.", "ability_power_surge": "Güç Dalgalanması", - "ability_power_surge_desc": "Silahınızı elektrikle şarj ederek mermilerinizin elektrik hasarı vermesine neden olur. Elektrik hasarı her çoklu atış başına bir kez verilir ve birincil hedefin etrafındaki düşmanlara atlar.", + "ability_power_surge_desc": "Silahınızı elektrikle şarj ederek mermilerinizin elektrik hasarı vermesine neden olur. Elektrik hasarı her çoklu atış başına bir kez verilir ve birincil hedefin etrafındaki düşmanlara atlar.", "ability_power_surge_quip": "Atışlarınızla elektrik dalgaları oluşturun.", - "ability_power_surge_t1_desc": "Elektrik hasarı 8 saniye süren %-15 büyü direnci uygular.", - "ability_power_surge_t3_desc": "+12 elektrik hasarı, geliştirilmiş büyü gücü ölçeklenmesi ve +3 maksimum atlama sayısı.", + "ability_power_surge_t2_desc": "+3 m hareket hızı.
    +8 hasar ve artırılmış ölçeklendirme.", + "ability_power_surge_t3_desc": "+12 sn süre.
    %-15 büyü direnci uygular.", + "ability_priest_antispiritvest": "Kutsanmış Hücum Yeleği", + "ability_priest_antispiritvest_desc": "{g:citadel_inline_attribute:'BulletResist'} ve {g:citadel_inline_attribute:'SpiritResist'} sağlayan pasif bir {g:citadel_inline_attribute:'CombatBarrier'} kazanın. Bariyer, savaş dışında kendisini onarır.", + "ability_priest_antispiritvest_t3_desc": "Bariyer kırıldığında: {s:BuffDuration} saniye süren %{s:BaseAttackDamagePercent} silah hasarı kazanın.", + "ability_priest_barrage": "Cadı Avı", + "ability_priest_barrage_desc": "Arbaletinizi kuşanın ve silahınızı değiştirerek {g:citadel_inline_attribute:'PureDamage'} verip kısa süren bir {g:citadel_inline_attribute:'Slow'} uygulayın.", + "ability_priest_barrage_fire_hint": "Arbaleti Ateşle", + "ability_priest_barrage_t3_desc": "Vurduğunda: %{s:ExecuteThreshold} altındaki düşmanları öldürür.", + "ability_priest_beartrap": "Lanet Kapanı", + "ability_priest_beartrap/debuff": "Ortaya Çıktı", + "ability_priest_beartrap/immobilize": "Lanet Kapanı", + "ability_priest_beartrap_desc": "Kısa bir gecikmeyle açılan bir kapanı tekmeyle fırlatın.

    Kapan, kendisine temas eden ilk düşmanı kıstırarak {g:citadel_inline_attribute:'SpiritDamage'} verir, {g:citadel_inline_attribute:'Immobilize'} uygular ve ardından belirli bir süre boyunca düşmanı ortaya çıkarır.", + "ability_priest_beartrap_t3_desc": "+1 şarj.
    Ortaya çıkan hedeflere +%30 hasar verirsiniz.", + "ability_priest_flashbang": "Kutsal Bomba", + "ability_priest_flashbang_desc": "Patlamadan önce seken bir bomba atın. {g:citadel_inline_attribute:'WeaponDamage'} veren bu bomba düşmanları ateşe verir.

    Yanan hedefler, alandaki düşmanlara {g:citadel_inline_attribute:'PureDamage'} verir ve iyileştirme azaltması uygular.", + "ability_priest_flashbang_pure": "Kutsal Bomba - Saf", + "ability_priest_flashbang_t2_desc": "+1.5 m yarıçap ve +1 sn yakma süresi.", + "ability_priest_flashbang_t3_desc": "%-20 iyileştirme azaltması verir ve yetenek şarjına olanak tanır.", + "ability_priest_knockback": "Karın Deşen", + "ability_priest_knockback/buff": "Karın Deşen", + "ability_priest_knockback/debuff": "Karın Deşen", + "ability_priest_knockback_desc": "Pompalı tüfeğinizle ateş ederek {g:citadel_inline_attribute:'WeaponDamage'} verin ve düşmanları geri itin. Duvara ittiğiniz kahramanlara {g:citadel_inline_attribute:'Stun'} ve {g:citadel_inline_attribute:'BonusWeaponDamage'} uygulanır.", + "ability_priest_knockback_t2_desc": "-10 sn yetenek dolum süresi ve +0.4 sn sersemletme süresi.", + "ability_priest_knockback_t3_desc": "Duvar sersemletmesinde: Bir sonraki ağır yakın dövüş saldırınız kutsanır.", + "ability_priest_selfheal": "Güçlü Duman", + "ability_priest_selfheal_desc": "Tütsülüğünüzü yakarak gelen hasarı azaltın ve zamanla {g:citadel_inline_attribute:'Healing'} kazanın.

    Güçlü Duman etkinken saldıramazsınız.", + "ability_priest_silencebomb": "Boğucu Tütsü", + "ability_priest_silencebomb_desc": "Arkasında yayılan bir bulut bırakan bir tütsülük fırlatın. Buluta yakalanan düşmanlar yavaşlatılır ve susturulur.", + "ability_priest_silencebomb_t3_desc": "Zayıflatma etkisinde: Kuvvet kullanımını susturur.", + "ability_priest_smokegrenade": "Biber Gazı Bombası", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Biber Gazı", + "ability_priest_smokegrenade_desc": "Bir süre sonra patlayan bir biber gazı bombası atarak görüşü engelleyin. Çevredeki düşmanlara {g:citadel_inline_attribute:'ReducedFireRate'} uygulanır.", + "ability_priest_smokegrenade_t2_desc": "Zayıflatma etkisinde: Saniye başına {s:StaminaDrain} kuvvet tüketir.", + "ability_priest_stackingdefense": "Azim", + "ability_priest_stackingdefense/stackingdefense": "Azim", + "ability_priest_stackingdefense_desc": "Hasar almak zamanla geçen ve istiflenen {g:citadel_inline_attribute:'BulletResist'} ile {g:citadel_inline_attribute:'SpiritResist'} verir.", + "ability_priest_weaponswap": "İlahi Gazap", + "ability_priest_weaponswap_desc": "Arbaletinize 3 kazık takın ve büyük ölçüde artırılmış {g:citadel_inline_attribute:'WeaponDamage'} verin.

    Son kazık kutsanarak bonus {g:citadel_inline_attribute:'PureDamage'} verir ve sağlığı düşük düşmanları öldürür.", + "ability_priest_weaponswap_t1_desc": "Etkinken: 1.2 m/sn hareket hızı kazanın.", + "ability_priest_weaponswap_t2_desc": "-15 sn yetenek dolum süresi ve +65 bonus hasar", + "ability_priest_weaponswap_t3_desc": "Tüm Kazıklar Kutsandı", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Sarhoş", + "ability_punkgoat_blasted/blasted": "Zil Zurna", + "ability_punkgoat_blasted/blastedactive": "Sarhoş", + "ability_punkgoat_blasted/blastedhealthdisplay": "Zil Zurna", + "ability_punkgoat_blasted/blastedshred": "Haşat", + "ability_punkgoat_blasted_desc": "Pasif: Yakın dövüş saldırıları cephaneyi yeniler ve düşmanı 7 saniyeliğine haşat eder.", + "ability_punkgoat_blasted_t1_desc": "Sarhoşken: +2.25 m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "Kullanımda +1 Ezici Darbe şarjı ve +%7 haşat mermi hasarı artırımı", + "ability_punkgoat_blasted_t3_desc": "+50 yakın dövüş başına bonus sağlık ve artırılmış büyü ölçeklendirmesi.", + "ability_punkgoat_blastedactive_desc": "Aktif: Haşat olmuş düşmanlara karşı mermiler daha güçlü hâle gelir. Yakın dövüş saldırıları {g:citadel_inline_attribute:'MaxHealth'} değerini artırır ve süreyi uzatır.", + "ability_punkgoat_goatflip": "Uçan Koçbaşı", + "ability_punkgoat_goatflip/damagebuff": "Çarpma Hasarı Artırımı", + "ability_punkgoat_goatflip/empowermelee": "Güçlendirilmiş Yakın Dövüş", + "ability_punkgoat_goatflip_desc": "Bir düşmana doğru hızla ilerleyin ve onu Billy ile birlikte havaya fırlatın.

    Düşmana vurduğunuzda dolum süresi %50 azalır.
    ", + "ability_punkgoat_goatflip_on_hero_collide_header": "Çarptığında:", + "ability_punkgoat_goatflip_t1_desc": "Çarptığında: 5 saniye süren +%25 {g:citadel_inline_attribute:'WeaponDamage'}.", + "ability_punkgoat_goatflip_t2_desc": "0.4 sn şarj süresi.
    ", + "ability_punkgoat_tether": "Pranga", + "ability_punkgoat_tether/immobilize": "Hareketsizleştirildi", + "ability_punkgoat_tether/pull": "Zinciri Çekme", + "ability_punkgoat_tether/tether": "Billy'e Zincirli", + "ability_punkgoat_tether/tether_caster": "Zincirlendi", + "ability_punkgoat_tether/tether_firerate_slow": "Zincirlendi", + "ability_punkgoat_tether/waiting_for_pull": "Zincirlendi", + "ability_punkgoat_tether_desc": "Yakındaki düşmanları kendinize zincirleyin. Zincirlenen düşmanlar hareket yeteneklerini kullanamaz ve zinciri çektiklerinde güçlü bir {g:citadel_inline_attribute:'Slow'} yaşar.

    Kısa bir gecikmeden sonra, herkesi Billy'ye doğru çekin ve {g:citadel_inline_attribute:'SpiritDamage'} uygulayın.

    Görüş alanını kısa bir süreliğine kaybettiğinizde zincir kopar.", + "ability_punkgoat_tether_t1_desc": "+%40 {g:citadel_inline_attribute:'SpiritResist'} ve {g:citadel_inline_attribute:'BulletResist'}.", + "ability_punkgoat_tether_t3_desc": "+5 m menzil.
    Çekilen her kahraman için +1.3 sn durdurulamaz olur.", + "ability_punkgoat_ult": "Ezici Darbe", + "ability_punkgoat_ult/slam_firerate_slow": "Yere Vuruldu", + "ability_punkgoat_ult/stacking_damage": "Mühür Artırımı", + "ability_punkgoat_ult_desc": "Sopanızı yere vurup düşmanları aşağı {g:citadel_inline_attribute:'Pulling'} ve {g:citadel_inline_attribute:'MeleeDamage'} verin.

    Darbe, bir şok dalgası yaratarak {g:citadel_inline_attribute:'SpiritDamage'} verir ve {g:citadel_inline_attribute:'KnockUp'} uygular.", + "ability_punkgoat_ult_t1_desc": "-10 sn Dolum Süresi", + "ability_punkgoat_ult_t2_desc": "+1 şarj ve +2 m yarıçap.", + "ability_punkgoat_ult_t3_desc": "-3 sn şarj süresi.
    Artık %60 ağır yakın dövüş hasarına sahip.", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", @@ -4969,18 +8154,23 @@ "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Biyolojik Patlama", "ability_scrap_blast/modifier_scrap_blast_debuff": "Yavaşlatıldı", - "ability_scrap_blast_desc": "Tüketilen kalıntılardan oluşan bir kütle fırlatarak düşmanlara hasar verir ve onları yavaşlatır. Birden fazla isabet yavaşlatmayı artırır.", + "ability_scrap_blast_desc": "Tüketilen kalıntılardan oluşan bir kütle fırlatarak düşmanlara hasar verir ve onları yavaşlatır. Birden fazla isabet yavaşlatmayı artırır.", "ability_scrap_blast_quip": "Biyolojik bir kütle fırlatın.", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Uçaksavar Ateşi", + "ability_skyrunner_flakshot_desc": "Mermiler {g:citadel_inline_attribute:'BonusWeaponDamage'} verir ve yüzeylerden sekebilir.", + "ability_skyrunner_swingline": "Hayat İpliği", + "ability_skyrunner_swingline_desc": "Etrafınızdaki herhangi bir nesneye tutunup sallanmanızı sağlayan bir ip fırlatın.

    Hayat İpliği, tüm havada zıplama ve zıplayarak atılma hareketlerini sıfırlar.", "ability_sleep_dagger": "Uyutma Hançeri", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Uyuyor", - "ability_sleep_dagger_desc": "Hedefe hasar veren ve onu uyutan bir hançer fırlatın. Uyuyan hedefler hasar aldıktan kısa bir süre sonra uyanır. Hançeri fırlatmak görünmezliğinizi bozmaz. Uyutma Hançeri yönlendirmeli yetenek kullanan düşmanları sekteye uğratmaz.", + "ability_sleep_dagger_desc": "Hedefe hasar veren ve onu uyutan bir hançer fırlatın. Uyuyan hedefler hasar aldıktan kısa bir süre sonra uyanır. Hançeri fırlatmak görünmezliğinizi bozmaz. Uyutma Hançeri yönlendirmeli yetenek kullanan düşmanları sekteye uğratmaz.", "ability_sleep_dagger_quip": "Bir düşmanı uyutun.", - "ability_sleep_dagger_t1_desc": "1 kuvvet siler.", - "ability_sleep_dagger_t3_desc": "Uyandıktan sonra 6 saniye süren %-12 mermi direnci ve %40 atış hızı yavaşlatması uygular.", + "ability_sleep_dagger_t1_desc": "Uyanma sonrası 6 sn boyunca %-8 mermi direnci azaltması.", + "ability_sleep_dagger_t2_desc": "-17 sn dolum süresi.", + "ability_sleep_dagger_t3_desc": "+1 sn uyku süresi ve uyanma sonrası 3 sn süren
    -%50 hareket ve atılma hızı.", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -4995,20 +8185,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Duman Bombası", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Gözden kaybolarak görünmez olun ve koşu hızı kazanın. Saldırmak görünmezliği bozar ancak eşya kullanmak bozmaz. Yakındaki düşmanlar, görünmez olsanız da sizi görebilir.", + "ability_smoke_bomb_desc": "Gözden kaybolarak görünmez olun ve koşu hızı kazanın. Saldırmak görünmezliği bozar ancak eşya kullanmak bozmaz. Yakındaki düşmanlar, görünmez olsanız da sizi görebilir.", "ability_smoke_bomb_quip": "Gözden kaybolun.", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Görünmezlik bittikten sonra 8 saniye boyunca +%15 mermi can çalması kazanın.", - "ability_smoke_bomb_t3_desc": "Yetenek şarjlarını açar ve +0.5 saniye boyunca dünyadan uzaklaştırır.", + "ability_smoke_bomb_t2_desc": "2 yetenek şarjını etkinleştirir.", + "ability_smoke_bomb_t3_desc": "Son yetenekle ilgili olmayan zayıflatmaların etkisini geçirir.
    5 sn süren +%40 mermi can çalması verir.", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Odaklanma", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Odaklanıldı", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Yavaşlatıldı", - "ability_stacking_damage_desc": "Bir hedefi vurdukça o hedefe verdiğiniz mermi hasarınız artar. İsabet eden her mermi için bir, kafadan isabet eden mermiler için iki istif kazanırsınız.", + "ability_stacking_damage_desc": "Bir hedefi vurdukça o hedefe verdiğiniz mermi hasarınız artar. İsabet eden her mermi için bir, kafadan isabet eden mermiler için iki istif kazanırsınız.", "ability_stacking_damage_quip": "Bir hedefe giderek artan mermi hasarı verin.", - "ability_stacking_damage_t1_desc": "Her 20 istif başına 2 saniyelik 60 büyü hasarı kazanırsınız, hedefe %15 yavaşlatma uygularsınız.", - "ability_stacking_damage_t2_desc": "+40 maksimum istif ve +5 saniye süre.", + "ability_stacking_damage_t1_desc": "Her 20 istif başına 2 saniyelik 40 büyü hasarı kazanırsınız, hedefe %15 yavaşlatma uygularsınız.", + "ability_stacking_damage_t2_desc": "+40 maksimum istif ve +5 saniye süre.", + "ability_swan_acrobat": "Akrobat", + "ability_swan_acrobat/stack": "Akrobat", + "ability_swan_acrobat_desc": "Her atıldığınızda, çift zıpladığınızda, duvardan zıpladığınızda veya ışınlandığınızda istiflenen bonuslar kazanırsınız.

    Kazanılan her yeni istif yeteneğin süresini yeniler.", + "ability_swan_leap": "Jeté", + "ability_swan_leap/leapmodifier": "Jeté", + "ability_swan_leap_desc": "Seçtiğiniz yöne doğru atlayın. Yön seçmezseniz yukarıya doğru atlarsınız.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -5032,87 +8228,193 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Kum Fırlatma", - "ability_throw_sand_desc": "Önünüzdeki düşmanlara kum püskürtürek onları etksizileştirir ve hasar verir.", + "ability_throw_sand_desc": "Önünüzdeki düşmanlara kum püskürtürek onları etksizileştirir ve hasar verir.", "ability_throw_sand_quip": "Önünüzdeki düşmanları etkisizleştirin.", - "ability_throw_sand_t3_desc": "Hedefleri %40 yavaşlatır.", + "ability_throw_sand_t1_desc": "+50 hasar ve +5 m menzil.", + "ability_throw_sand_t2_desc": "Hedefleri -%25 yavaşlatır ve atılma mesafelerini %-25 azaltır.", + "ability_throw_sand_t3_desc": "+1.5 sn süre ve -20 dolum süresi.", "ability_trapper_fear": "Hayalet İpek", "ability_trapper_fear/trapper_fear_modifier": "Korku", "ability_trapper_fear_desc": "Büyü hasarı verdikçe artan yavaşlatma uygulanır. Yavaşlatma maksimuma ulaştığında patlayarak hareketsizleştirme uygular ve büyü hasarı verir.

    Bu etkinin hedef başına dolum süresi vardır.", "ability_trapper_poisonjar": "Hayalitist", - "ability_trapper_poisonjar_desc": "Hasar veren ve yavaşlatma uygulayan bir zehir birikintisi oluşturan bir şişe fırlatın. Birikinti zamanla yayılarak büyür.", - "ability_trapper_poisonjar_t1_desc": "Kurbanlar %-20 büyü hasarı verir.", + "ability_trapper_poisonjar_desc": "Arkasında yayılan toksik bir birikinti bırakan bir kavanoz fırlatın. Birikintiye yakalanan düşmanlar yavaşlatılır ve susturulur.", + "ability_trapper_poisonjar_quip": "Zehirli bir kavanoz fırlatın.", + "ability_trapper_poisonjar_t3_desc": "Birikintideki düşmanlar için %-25 büyü direnci.", "ability_trapper_spidershield": "Haşere Bariyeri", - "ability_trapper_spidershield_desc": "Hedeflenen dostun üzerine bir bariyer uygulayarak bir büyü kalkanı sağlar. Kalkan durduğu sürece belirli aralıklarla büyü hasarı verir ve yavaşlatma uygular.", + "ability_trapper_spidershield_desc": "Hedeflenen dostun üzerine bir savaş bariyeri uygulayarak belirli aralıklarla büyü hasarı verir ve yavaşlatma uygular.", + "ability_trapper_spidershield_quip": "Hasar veren bir kalkan uygulayın.", "ability_trapper_spiderwave": "Örümcekli Veba", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Örümcek Dalgası", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Örümcek Dalgası", - "ability_trapper_spiderwave_desc": "Düşmanları takip ederek patlayıp büyü hasarı veren bir hayalet örümcekler dalgası gönderin.

    Etkilenen düşmanlar zehirlenerek geçici süreliğine büyü gücü ve büyü direnci kaybeder. Bu etki birkaç defa istiflenebilir.", - "ability_trapper_spiderwave_t2_desc": "İlave -3 büyü gücü ve -%3 büyü direnci.", - "ability_trapper_spiderwave_t3_desc": "+5 örümcek çağırın.", + "ability_trapper_spiderwave_desc": "Düşmanları takip ederek patlayıp büyü hasarı veren bir hayalet örümcekler dalgası gönderin.

    Etkilenen düşmanlar zehirlenerek geçici süreliğine büyü gücü ve büyü direnci kaybeder. Bu etki birkaç defa istiflenebilir.", + "ability_trapper_spiderwave_quip": "Hayalet örümcekler dalgası gönderin.", + "ability_trapper_spiderwave_t2_desc": "İlave -3 büyü gücü ve -%3 büyü direnci.", + "ability_trapper_spiderwave_t3_desc": "+5 örümcek çağırın.", "ability_trapper_webwall": "İpek Tuzağı", "ability_trapper_webwall/modifier_webwall_debuff": "Ağ Kaplı", - "ability_trapper_webwall_desc": "İki yüzey arasında bir ağ ipliği oluşturur. Ağa dokunan düşmanlar hasar alır ve yavaşlar.", - "ability_trapper_webwall_t3_desc": "Ağ ayrıca 2.5 saniye boyunca susturur.", + "ability_trapper_webwall_desc": "İki yüzey arasında bir ağ ipliği oluşturur. Ağa dokunan düşmanlar zamanla hasar alır, yavaşlar ve açığa çıkar.", + "ability_trapper_webwall_quip": "Tehlikeli bir ağ oluşturun.", + "ability_trapper_webwall_t3_desc": "+2 saniye zayıflatma süresi. Ağ ayrıca 2.5 saniye boyunca susturur.", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Dayak", - "ability_ult_combo_desc": "Yönlendirme boyunca düşman kahramanını olduğu yere sabitler, sersemletir ve hasar verir. Düşman kahraman dayak sırasında veya bittikten sonra 3 saniye içinde ölürse, kalıcı maksimum sağlık bonusu kazanırsınız.", + "ability_ult_combo_desc": "Yönlendirme boyunca düşman kahramanını olduğu yere sabitler, sersemletir ve hasar verir. Düşman kahraman dayak sırasında veya bittikten sonra 3 saniye içinde ölürse, kalıcı maksimum sağlık bonusu kazanırsınız.", "ability_ult_combo_quip": "Düşman kahramanı olduğu yere sabitleyin ve dövün.", - "ability_ult_combo_t1_desc": "Dayak sırasında +%30 mermi direnci.", - "ability_ult_combo_t2_desc": "Dayak süresine +0.75 saniye eklenir.", - "ability_ult_combo_t3_desc": "Saniye başına +40 hasar ve %100 can çalma.", + "ability_ult_combo_t1_desc": "+%100 can çalma.", + "ability_ult_combo_t2_desc": "-35 sn dolum süresi ve +%50 mermi direnci.", + "ability_ult_combo_t3_desc": "+0.7 saniye süre ve saniye başına +40 hasar ve artırılmış ölçeklendirme.", + "ability_unicorn_dazzlingorb": "Parıltılı Mucize", + "ability_unicorn_dazzlingorb_desc": "{g:citadel_inline_attribute:'SpiritDamage'} veren, {g:citadel_inline_attribute:'Slow'} uygulayan ve atılma mesafesini azaltan ölümcül bir ışık küresi fırlatın. Küre, menzili içindeki düşmanlara seker. Küre bir hedef bulamazsa kısa bir süre hedef aramaya devam eder.

    Hedef seçerken düşman kahramanlarına öncelik verir.", + "ability_unicorn_dazzlingorb_t1_desc": "-%20 Hareket Hızı ve %-15 Atılma Mesafesi", + "ability_unicorn_dazzlingorb_t3_desc": "+8 Maksimum Sekme ve -35 sn Dolum Süresi", + "ability_unicorn_luminousstrike": "Işıltılı Hançerler", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Işıltılı Hançerler", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Parlak Darbe Yakması", + "ability_unicorn_luminousstrike_desc": "Gökyüzünden bir ışık hüzmesi indirin. Kısa bir süreden sonra hüzme tam şeklini alır ve alandaki tüm hedeflere {g:citadel_inline_attribute:'SpiritDamage'} veren bir patlama oluşturur.

    Bu saldırı bir düşman kahramana her isabet ettiğinde Celeste, büyü hasarını artıran istiflenen bir güçlendirme alır.", + "ability_unicorn_luminousstrike_t2_desc": "-22 sn Dolum Süresi ve +80 Çarpma Hasarı", + "ability_unicorn_prismaticguard": "Prizmatik Hile", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Prizmatik Hile", + "ability_unicorn_prismaticguard_desc": "Etrafınızda koruyucu bir prizma oluşturun. Bariyer yok edildiğinde, yakındaki düşmanları susturur ve bariyerin bir kısmını hasar olarak verir.", + "ability_unicorn_prismaticguard_on_explode_desc": "Patladığında", + "ability_unicorn_prismaticguard_t2_desc": "+80 Bariyer ve Artırılmış Büyü Bariyeri Ölçeklendirmesi", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 sn Susturma Süresi ve -18 sn Dolum Süresi. Parıltılı Mucize'nin sekmesine izin verir.", + "ability_unicorn_radiantblast": "Işık Darbesi", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Işık Darbesi", + "ability_unicorn_radiantblast_desc": "Önünüzdeki düşmanlara koni şeklinde bir ışıkla saldırın. Etkilenen düşmanlar Celeste'in saldırılarından {g:citadel_inline_attribute:'SpiritDamage'} alır ve ona büyü can çalması verir.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Mermi İsabetinde", + "ability_unicorn_radiantblast_t2_desc": "-10 sn Dolum Süresi ve +3 m Kullanma Menzili", + "ability_unicorn_radiantblast_t3_desc": "+25 Hasar ve Artırılmış Büyü Ölçeklendirmesi", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Kanlı İnziva", + "ability_vampirebat_batblink_desc": "Kısa süreliğine dağılarak hedeflenemez olun ve hedef konuma doğru uçun.

    Kısa bir süreliğine yeniden kullanılabilir.", + "ability_vampirebat_batblink_t1_desc": "Kullanıldığında: 8 saniye boyunca +%25 atış hızı sağlar ve 8 mermi ekler.", + "ability_vampirebat_batblink_t3_desc": "+1 yeniden kullanma.", + "ability_vampirebat_batswarm": "Nox Nostra", + "ability_vampirebat_batswarm/debuff": "Nox Nostra", + "ability_vampirebat_batswarm_desc": "Aktif: Hedeflerini avlayan ve her biri {g:citadel_inline_attribute:'SpiritDamage'} veren ve {g:citadel_inline_attribute:'Silence'} uygulayan bir yarasa sürüsü gönderin.

    Pasif: Aşk Isırığı, kahramanlara karşı tetiklendiğinde, çağrılan yarasa sayısı kalıcı olarak artar.", + "ability_vampirebat_batswarm_t3_desc": "Vurduğunda: Mevcut sağlığın +%0.5 kadarı hasar verir.", + "ability_vampirebat_doubledagger": "Çift Hançer", + "ability_vampirebat_doubledagger_desc": "Art arda iki hançer fırlatarak {g:citadel_inline_attribute:'SpiritDamage'} verin.

    Her iki hançer de aynı hedefe isabet ederse {g:citadel_inline_attribute:'BonusSpiritDamage'} verir.", + "ability_vampirebat_doubledagger_header": "Çift vuruşta:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} hasar ve bonus hasar", + "ability_vampirebat_doubledagger_t3_desc": "Çift vuruşta: Büyü direncini {s:DebuffDuration} saniye boyunca %{s:TechArmorDamageReduction} azaltır.", + "ability_vampirebat_lovebites": "Aşk Isırığı", + "ability_vampirebat_lovebites/lovebites_proc": "Aşk Isırığı", + "ability_vampirebat_lovebites_desc": "Mermileriniz ek {g:citadel_inline_attribute:'SpiritDamage'} uygular. Yeteneklerinizle hasar verdiğinizde, güçlü bir ısırık biriktirerek {g:citadel_inline_attribute:'BonusSpiritDamage'} uygulayan bir patlama yaratırsınız}.

    Aşk Isırığı'nın hedef başına farklı dolum süresi vardır.", + "ability_vampirebat_lovebites_flatdamage": "Aşk Isırığı (Vurduğunda)", + "ability_vampirebat_lovebites_t1_desc": "Etkinleştiğinde: 3 sn boyunca +%30 yavaşlatma.", + "ability_vampirebat_lovebites_t2_desc": "Mermi başına +3 büyü hasarı ve
    +45 bonus hasar.", + "ability_vampirebat_lovebites_t3_desc": "-5 dolum süresi.
    Etkinleştiğinde: 5 sn süren +%25 atış hızı.", + "ability_vampirebat_steallife": "Tırmık", + "ability_vampirebat_steallife_desc": "Aktif: Şemsiyenizle kesik atarak {g:citadel_inline_attribute:'SpiritDamage'} verin. Hasar, hedefin eksik sağlığına bağlı olarak artar. Öldürülen her hedef için {g:citadel_inline_attribute:'Heal'} elde edin.

    Pasif: {g:citadel_binding:'ADS'} tuşuna basılı tutarak kısa bir süre havada kalın.
    Tırmık, 60 altında sağlığa sahip kahraman olmayan birimleri infaz eder.", + "ability_vampirebat_steallife_t2_desc": "Leş başına +30 iyileştirme.
    -8 sn dolum süresi.", + "ability_vampirebat_steallife_t3_desc": "+%7 eksik sağlık hasarı ve artırılmış leş başına iyileştirme büyü ölçeklendirmesi.", "ability_viper_debuffdagger": "Mahmurlaştırma Hançeri", - "ability_viper_debuffdagger_desc": "Bir hançer fırlatarak büyü hasarı verin ve zamanla azalan bir yavaşlatma uygulayın.", - "ability_viper_debuffdagger_t3_desc": "+1s saniye yavaşlatma süresi verir ve 1 kuvvet siler.", + "ability_viper_debuffdagger/debuff": "Mahmurlaştırma", + "ability_viper_debuffdagger_desc": "Bir hançer fırlatarak {g:citadel_inline_attribute:'SpiritDamage'} verin ve {g:citadel_inline_attribute:'Slow'} uygulayın.

    Aynı hedefe atılan sonraki tüm hançerler {g:citadel_inline_attribute:'SpiritDamage'} ve {g:citadel_inline_attribute:'Slow'} olarak istiflenir.", + "ability_viper_debuffdagger_quip": "Yavaşlatan bir hançer fırlatın.", + "ability_viper_debuffdagger_t2_desc": "Vurduğunda: %-8 mermi direnci ve istif başına %-6 mermi direnci.", + "ability_viper_debuffdagger_t3_desc": "+2 maksimum istif.
    Vurduğunda: %55 şarj dolum süresi iadesi.", "ability_viper_hookdagger": "Kanca Bıçağı", "ability_viper_hookdagger_desc": "Büyü hasarı veren bir bıçak fırlatın. Bıçak ardından geri döner ve dönüş yolunda tekrar büyü hasarı verir ve yavaşlatma uygular.", "ability_viper_hookdagger_quip": "Size geri dönen bir bıçak fırlatın.", "ability_viper_hookdagger_t3_desc": "İlave 2 bıçak fırlatır.", "ability_viper_petrifybola": "Taşlaştıran Kelepçe", "ability_viper_petrifybola/petrifybola_petrify": "Taşa Çevrildi", - "ability_viper_petrifybola_desc": "Patlayıcı bir kelepçe fırlatın. Kelepçe patlayınca alandaki tüm düşmanları yavaşlatır ve onlara hasar verir.

    Patlamanın ortasında kalan düşmanlar ilave hasar alır ve taşlaşır.

    Taşlaşmış birimler tüm hasarları engeller ancak eylemde bulunamaz.
    Taşlaşmış birimler yeterince hasar engelledikten sonra serbest kalır.
    ", + "ability_viper_petrifybola_desc": "Patlayıcı bir kelepçe fırlatın. Kelepçe patlayınca alandaki tüm düşmanları yavaşlatır ve onlara hasar verir.

    Doğrudan isabet eden vuruşlar ilave hasar verir ve taşlaştırır. Taşlaşmış birimler tüm hasarları engeller ancak eylemde bulunamaz.", + "ability_viper_petrifybola_quip": "Taşlaştıran bir kelepçe fırlatın.", + "ability_viper_petrifybola_t3_desc": "+1 sn taşlaştırma süresi. Alandaki tüm düşmanları taşlaştırır.
    ", "ability_viper_snakedash": "Sürünme", "ability_viper_snakedash_desc": "Kayma mesafeniz arttı, yokuş yukarı kayabilirsiniz ve kayarken daha hızlı dönebilirsiniz.
    ", "ability_viper_snakedash_quip": "Kayma çevikliğinizi artırın.", - "ability_viper_snakedash_t3_desc": "Kayarken +%30 büyü ve mermi direnci kazanırsınız.", + "ability_viper_snakedash_t3_desc": "Kaydığında: 5 sn boyunca 180 bariyer kazanın.", "ability_viper_ult": "Taşa Çevirme", "ability_viper_ult/viper_ult_petrify": "Taşa Çevrildi", - "ability_viper_ult_desc": "Zeminde lanetli bir alan oluşturun. Bir süre sonra silindir şeklindeki bölgedeki TÜM birimler taşa çevrilir. Düşmanlar ayrıca büyü hasarı alır.

    Taşa çevrilmiş birimler gelen hasarı engeller ancak bir eylemde bulunamaz.
    Taşa çevrilmiş birimler yeterince hasar engelledikten sonra özgür kalırlar.
    ", + "ability_viper_ult_desc": "Zeminde lanetli bir alan oluşturun. Bir süre sonra silindir şeklindeki bölgedeki TÜM birimler taşa çevrilir. Düşmanlar ayrıca büyü hasarı alır. Taşa çevrilmiş birimler gelen hasarı engeller ancak bir eylemde bulunamaz.", "ability_viper_ult_quip": "Hem dostları hem de düşmanları taşa çevirin.", "ability_viper_venom": "Ölümcül Zehir", "ability_viper_venom/viper_venom_modifier_subclass": "Ölümcül Zehir", - "ability_viper_venom_desc": "Bir hedefe ölümcül zehir zerk edin. Zehir, biraz gecikmeden sonra tetiklenerek büyü hasarı verir. Verilen hasar, hedefin eksik sağlığı kadar artar.

    Tekrar zehir uygulamak süreyi yeniler.
    Zehir, patlatmadan önce taşa çevirmeyi bozar.
    ", + "ability_viper_venom_desc": "Bir hedefe ölümcül zehir zerk edin. Zehir, biraz gecikmeden sonra tetiklenirek büyü hasarı verir. Verilen hasar, hedefin eskik sağlığı kadar artar.

    Ölümcül Zehir, Taşa Çevirme'nin hasar engellemesini yok sayar.", "ability_viper_venom_quip": "Düşmanlarınıza ölümcül bir zehir enjekte edin.", - "ability_viper_venom_t3_desc": "+%8 Eksik Sağlık Hasarı", + "ability_viper_venom_t2_desc": "%-40 İyileştirme Azaltması ve -12 saniye Dolum Süresi", + "ability_viper_venom_t3_desc": "Mermiler ayrıca Ölümcül Zehir uygular.", "ability_warden_crowd_control": "Simya Şişesi", - "ability_warden_crowd_control_desc": "İsabet ettiği düşmanlara hasar veren, hareketlerini yavaşlatan ve silah hasarlarını azaltan bir şişe fırlatın.", + "ability_warden_crowd_control_desc": "İsabet ettiği düşmanlara hasar veren, ayrıca silah hasarlarını ve hareket hızlarını azaltan bir şişe fırlatın.", "ability_warden_crowd_control_quip": "Yakındaki düşmanlara hasar ve zayıflatma uygulayın.", - "ability_warden_crowd_control_t1_desc": "İsabet alan düşmanlar 1 kuvvet kaybeder.", - "ability_warden_crowd_control_t3_desc": "-6.5 saniye dolum süresine sahiptir ve silah zayıflatması %35 atış hızı yavaşlatması uygular.", + "ability_warden_crowd_control_t1_desc": "İsabet alan düşmanlar 1 kuvvet kaybeder.", + "ability_warden_crowd_control_t2_desc": "+40 hasar ve %-20 silah hasarı.", + "ability_warden_crowd_control_t3_desc": "-7 sn dolum süresi ve +2 m yarıçap.
    -%30 atış hızı uygular.", "ability_warden_high_alert": "İrade", - "ability_warden_high_alert_desc": "Büyü kalkanı ve bonus hareket hızı kazanın.", - "ability_warden_high_alert_quip": "Büyü kalkanı ve hareket hızı kazanın.", - "ability_warden_high_alert_t3_desc": "+200 büyü kalkanı sağlığı verir ve artık büyü gücüyle ölçeklenir.", + "ability_warden_high_alert_desc": "Bariyer ve bonus hareket hızı kazanın.", + "ability_warden_high_alert_quip": "Bariyer ve hareket hızı kazanın.", + "ability_warden_high_alert_t2_desc": "-22 sn dolum süresi ve +2 sn süre.", + "ability_warden_high_alert_t3_desc": "+%40 zayıflatma direnci ve artırılmış bariyer ölçeklendirmesi.", "ability_warden_lock_down": "Bağlayıcı Büyü", - "ability_warden_lock_down_desc": "Bir düşman kahramanı lanetleyin. Hedef kahraman kaçış süresi içinde bulunduğu ilk pozisyondan gitmezse hasar alır ve hareketsiz hâle gelir.", + "ability_warden_lock_down_desc": "Bir düşman kahramanı lanetleyin. Hedef kahraman kaçış süresi içinde bulunduğu ilk pozisyondan gitmezse hasar alır ve hareketsiz hâle gelir.", "ability_warden_lock_down_quip": "Hedefinizi lanetleyin, kaçmazsa onu hareketsizleştirin.", - "ability_warden_lock_down_t3_desc": "Bekçi, kapana kısılmış kahramanlara 6 saniye boyunca %20 daha fazla mermi hasarı verir.", + "ability_warden_lock_down_t1_desc": "Warden, kapana kısılmış kahramanlara 5 saniye boyunca %20 daha fazla mermi hasarı verir.", + "ability_warden_lock_down_t2_desc": "+0.75 sn süre.", + "ability_warden_lock_down_t3_desc": "-18 sn dolum süresi.
    Kaçana veya hareketsizleştirilene kadar düşmanları susturur.", "ability_warden_riot_protocol": "Son Savunma", - "ability_warden_riot_protocol_desc": "2 saniye boyunca şarj olduktan sonra düşmanlara hasar veren ve verdiğiniz hasara bağlı olarak sizi iyileştiren darbeler gönderir.
    Son Savunma'yı yönlendirirken mermi ve büyü direnciniz büyük ölçüde artar. Şarj olurken yarıda kesilirse azaltılmış bir dolum süresine girer.", + "ability_warden_riot_protocol_desc": "2 saniye boyunca şarj olduktan sonra düşmanlara hasar veren ve verdiğiniz hasara bağlı olarak sizi iyileştiren darbeler gönderir.
    Son Savunma'yı yönlendirirken mermi ve büyü direnciniz büyük ölçüde artar.", "ability_warden_riot_protocol_quip": "Düşmanlardan sağlık çalan darbeler yayın.", - "ability_warden_riot_protocol_t2_desc": "+70 SBH
    -35.0 sn Dolum Süresi", - "ability_warden_riot_protocol_t3_desc": "+%50.0 Meri Direnci
    +%50.0 Büyü Direnci
    +2.5 sn Süre", + "ability_warden_riot_protocol_t2_desc": "+40.5 SBH
    -30 sn Dolum Süresi", + "ability_warden_riot_protocol_t3_desc": "+3 sn süre.
    Yönlendirme sırasında durdurulamaz ve +%30 direnç sağlar.", + "ability_werewolf_cripplingslash": "Kuyruk Darbesi", + "ability_werewolf_cripplingslash/debuff": "Kuyruk Darbesi", + "ability_werewolf_cripplingslash/disarm": "Kuyruk Darbesi", + "ability_werewolf_cripplingslash_desc": "Etrafınızdaki düşmanlara ezici darbeler indirerek {g:citadel_inline_attribute:'SpiritDamage'} verin. Düşmanlar etkisizleştrilir ve kısa süreli {g:citadel_inline_attribute:'Slow'} alırlar.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 sn zayıflatma süresi.", + "ability_werewolf_frenzy": "Cinnet", + "ability_werewolf_frenzy_desc": "Önünüzdeki tüm düşmanlara {g:citadel_inline_attribute:'MeleeDamage'} verin, verdiğiniz hasarın bir kısmı için {g:citadel_inline_attribute:'Heal'} kazanın. Düşmanların sağlığı ne kadar düşükse, verdiğiniz hasar o kadar artar.", + "ability_werewolf_kickflip": "Uçan Tekme", + "ability_werewolf_kickflip/disarm": "Uçan Tekme", + "ability_werewolf_kickflip_desc_1": "İleri atılarak karşınızdaki ilk düşmana tekme atıp {g:citadel_inline_attribute:'MeleeDamage'} verin ve geri çekilirken düşmanı işaretleyin.", + "ability_werewolf_kickflip_desc_2": "İşaretli hedefe ateş ettiğinizde {g:citadel_inline_attribute:'SpiritDamage'} verirsiniz ve işaret kaldırılır.", + "ability_werewolf_kickflip_t2_desc": "Kahramana vurduğunda: 2 kuvvet yenilenir.", + "ability_werewolf_kickflip_t3_desc": "+80 bonus hasar. Tekmelenen düşmanlar 5 sn boyunca %-35hasar verir.", + "ability_werewolf_leap": "Ezici Sıçrama", + "ability_werewolf_leap/buff": "Ezici Sıçrama", + "ability_werewolf_leap/debuff": "Ezici Sıçrama", + "ability_werewolf_leap_desc": "Havaya sıçrayın ve yere indiğinizde yakındaki düşmanlara {g:citadel_inline_attribute:'MeleeDamage'} ile {g:citadel_inline_attribute:'Slow'} uygulayın ve düşmanları uzağa itin.", + "ability_werewolf_leap_t1_desc": "Yere indiğinde: {s:LandingBonusesDuration} saniye süren +{s:BonusMoveSpeed} m/s hareket hızı verir.", + "ability_werewolf_leap_t3_desc": "{s:StunDuration} saniye sersemletme uygular.", + "ability_werewolf_maulingleap": "Yırtıcı Sıçrama", + "ability_werewolf_maulingleap_desc": "İleri atılarak karşınızdaki ilk düşmana pençe darbesiyle {g:citadel_inline_attribute:'MeleeDamage'} verin. Düşmanın {g:citadel_inline_attribute:'BulletResist'} azalır ve zamanla {g:citadel_inline_attribute:'SpiritDamage'} alır.", + "ability_werewolf_netshot": "Bağlayıcı Kelepçe", + "ability_werewolf_netshot/debuff": "Bağlayıcı Kelepçe", + "ability_werewolf_netshot_desc": "{g:citadel_inline_attribute:'SpiritDamage'} ile {g:citadel_inline_attribute:'Slow'} uygulayan ve hareket yeteneklerini ve kuvvet kullanımını engelleyen bir kelepçe fırlatın.", + "ability_werewolf_netshot_t3_desc": "+0.75 sn zayıflatma süresi.
    Kelepçe 2 hedefe daha seker.", + "ability_werewolf_onthehunt": "Av Zamanı", + "ability_werewolf_onthehunt_desc": "{g:citadel_inline_attribute:'BonusFireRate'} ve {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanın. Yakındaki dostlara da yarısı kadar kazandırın. Bu süre içerisinde düşman öldürmek Av Zamanı yeteneğini yeniden etkinleştirir.", + "ability_werewolf_passive_desc": "İnsan:Vurduğunuz son kahramanı takip edersiniz. Takip edilen düşmanları öldürmek bonus ruh kazandırır.

    Kurt:Yakındaki düşük sağlıklı kahramanları takip edersiniz. Takip edilen kahramanları öldürmek dolum sürelerinizi azaltır.", + "ability_werewolf_primary_weapon_rifle": "Silah Hasarı", + "ability_werewolf_primary_weapon_rifle_crit": "Silah Hasarı - Kritik", + "ability_werewolf_transformation": "Kurt Laneti", + "ability_werewolf_transformation/ready": "Lanet bekliyor...", + "ability_werewolf_transformation/werewolf": "Kurt Laneti", + "ability_werewolf_transformation/werewolf/stackingbuff": "Kurt Laneti", + "ability_werewolf_transformation_desc": "Pasif: Hasar vermek kana susatır ve bu düşük sağlıkta daha da artar. Maksimum kana susamaya ulaştığınızda otomatik olarak Kurt Laneti'ni kullanırsınız.

    Aktif: Anında dönüşerek artırılmış {g:citadel_inline_attribute:'MaxHealth'} ve düşman kahramanlara karşı istiflenen {g:citadel_inline_attribute:'FireRate'} elde edersiniz. Ayrıca yetenekleriniz ve silahınız vahşi versiyonlarıyla değiştirilir.", + "ability_werewolf_transformation_ready_hint": "Hazır!", + "ability_werewolf_transformation_t1_desc": "+%20 Mermi ve Büyü Direnci", + "ability_werewolf_transformation_t2_desc": "+4 m/s Hareket Hızı ve 200 Bonus Sağlık", + "ability_werewolf_transformation_t3_desc": "Kahraman öldürüldüğünde: Yetenekler, süre ve dönüşüm iyileştirmesi yenilenir.", + "ability_werewolf_transformation_trigger": "Laneti Sonlandır", + "ability_werewolf_transformation_trigger_desc": "İnsan formuna geri dönün.", + "ability_werewolf_unloadgun": "Ani Ateş", + "ability_werewolf_unloadgun/buff": "Ani Ateş", + "ability_werewolf_unloadgun_desc": "Anında şarjör değiştirirsiniz. Hedefin sağlığına bağlı olarak {g:citadel_inline_attribute:'BonusFireRate'} kazanırsınız ve sınırlı sayıda atışınız bonus {g:citadel_inline_attribute:'WeaponDamage'} verir ancak silahınızın isabet doğruluğu azalır.", + "ability_werewolf_unloadgun_t3_desc": "Tüm atışlarınız isabet ederse mevcut sağlığınızın +%8 kadarı hasar verirsiniz.", "ability_wrecker_salvage": "Tüketme", "ability_wrecker_salvage/modifier_wrecker_salvage": "Bağlandı", - "ability_wrecker_salvage_desc": "Bir düşmana tutunur, tutunduğu müddetçe hasar verir ve kendisini iyileştirir. Tutunabilmesi için hedefler görüş hizasında ve maksimum menzil içinde olmalıdır. Başarılı bir öldürme ayrıca bir Biyolojik Patlama şarjı yeniler.", + "ability_wrecker_salvage_desc": "Bir düşmana tutunur, tutunduğu müddetçe hasar verir ve kendisini iyileştirir. Tutunabilmesi için hedefler görüş hizasında ve maksimum menzil içinde olmalıdır. Başarılı bir öldürme ayrıca bir Biyolojik Patlama şarjı yeniler.", "ability_wrecker_salvage_quip": "Bir düşman askerini veya tarafsızı tüketin.", - "ability_wrecker_salvage_t3_desc": "+2 ilave hedef.", + "ability_wrecker_salvage_t3_desc": "+2 ilave hedef.", "ability_wrecker_teleport": "Astral Yürüyüş", "ability_wrecker_teleport_desc": "Kontrol ettiğiniz uçan bir kopyanızı fırlatın ve indiği yere ışınlanın. Işınlanma patlaması uçtuğunuz süreye bağlı olarak düşmanları yavaşlatır ve hasar verir.", "ability_wrecker_teleport_quip": "Uçan bir illüzyonunuzu fırlatın ve indiği yere ışınlanın.", @@ -5138,9 +8440,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+%4 Cephane", - "ammo_permanent_pickup_label_lv2": "+%6 Cephane", - "ammo_permanent_pickup_label_lv3": "+%8 Cephane", + "ammo_permanent_pickup_label": "+%3 Maks. Cephane", + "ammo_permanent_pickup_label_lv2": "+%5 Maks. Cephane", + "ammo_permanent_pickup_label_lv3": "+%7 Maks. Cephane", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5151,6 +8453,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+Silah Hasarı", + "base_stat_regen": "Kahraman Temel Yenilemesi", "berserker_stack": "Vahşi Savaşçı", "breakable_pickup_missing_loc": "EŞYA ADI YERELLEŞTİRİLMEMİŞ", "cadence_ability_anthem": "Anthem", @@ -5168,14 +8471,17 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Ele Geçiriliyor", "casting_powerup_pickup": "Kullanma", - "cd_permanent_pickup_label": "+%0,75 Dolum Süresi Azaltma", - "cd_permanent_pickup_label_lv2": "+%1 Dolum Süresi Azaltma", - "cd_permanent_pickup_label_lv3": "+%1,5 Dolum Süresi Azaltma", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Alternatif kullanma için yetenek tuşuna basılı tutulması gereken süreyi ayarlayın.", + "cd_permanent_pickup_label": "+%0,5 Dolum Süresi Azaltma", + "cd_permanent_pickup_label_lv2": "+%0,75 Dolum Süresi Azaltma", + "cd_permanent_pickup_label_lv3": "+%1 Dolum Süresi Azaltma", + "change_team_powerup_pickup": "Takım Değiştir", "chat_wheel_options": "ÇARK SEÇENEKLERİ", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Varsayılana Sıfırla", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Kahramana Özel Kısayol Tuşlarını Aç/Kapa", + "citadel_ClearHeroHotkeyBindings": "Sıfırla: {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Kahramana özel tuş atamalarını açın veya kapatın.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5195,26 +8501,32 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hiper Işın", - "citadel_ability_bebop_laser_beam_desc": "Düşmanlara hasar veren ve onların hareket ve atılmalarını yavaşlatan güçlü bir ışın püskürtün. Kullanım süresi boyunca hareket ve dönüş hızınız yavaşlar. Havada kullanmanız durumunda ışını püskürtürken havada süzülürsünüz.", + "citadel_ability_bebop_laser_beam_desc": "Güçlü bir ışın göndererek {g:citadel_inline_attribute:'SpiritDamage'} verin ve {g:citadel_inline_attribute:'Slow'} uygulayın.", "citadel_ability_bebop_laser_beam_quip": "Hasar veren büyük bir ışın püskürtün.", - "citadel_ability_bebop_laser_beam_t3_desc": "Hiper Işın, kahramanlara verdiği hasarın %80 kadarını Bebop için iyileştirme olarak döndürür. Kahraman dışı birimlerde bu oran %25 olur.", + "citadel_ability_bebop_laser_beam_t3_desc": "Hiper Işın, kahramanlara verdiği hasarın %65 kadarını Bebop için iyileştirme olarak döndürür. Kahraman dışı birimlerde bu oran %20 olur.", "citadel_ability_bull_charge": "Hücum", - "citadel_ability_bull_charge_desc": "İleri hücum edin, yolda çarptığınız düşmanları beraberinizde sürükleyin. Bir duvara çarptığınızda, Abrams ile birlikte sürüklenen düşmanları sersemletirsiniz. Düşman kahramanlara çarptıktan sonra hızınız artar.", + "citadel_ability_bull_charge_desc": "İleri hücum edin ve vurduğunuz düşmanları {g:citadel_inline_attribute:'Pulling'}. Bir kahramanı duvara çarparak {g:citadel_inline_attribute:'Stun'} uygulayın.
    Bir kahramanla çarpışırsanız hücum sırasında hareket hızınız artar.", + "citadel_ability_bull_charge_on_hero_collide_header": "Kahramanla çarpışmada:", + "citadel_ability_bull_charge_on_wall_header": "Duvara çarpmada:", "citadel_ability_bull_charge_quip": "Hücum ederek düşmanları beraberinizde sürükleyin.", - "citadel_ability_bull_charge_t3_desc": "Bir düşmana çarptıktan sonra 8 saniye boyunca +5.5 silah hasarı.", + "citadel_ability_bull_charge_t1_desc": "3 saniye süren +%40 yavaşlatma uygular.", + "citadel_ability_bull_charge_t2_desc": "Duvara çarpmada: +0.8 sn Sersemletme Süresi", + "citadel_ability_bull_charge_t3_desc": "-20 sn dolum süresi.
    Kahramanla çarpışmada: 6sn süren +1.5 silah hasarı.", "citadel_ability_bull_heal": "Hayat Emme", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Hayat Emme", - "citadel_ability_bull_heal_desc": "Yarıçap içindeyken önünüzdeki düşmanların sağlığını çekin.", - "citadel_ability_bull_heal_quip": "Önünüzdeki düşmanların sağlığını çekin.", + "citadel_ability_bull_heal_desc": "Yakındaki düşmanların sağlığını çekerek verilen hasarın bir kısmı kadar {g:citadel_inline_attribute:'SpiritDPS'} ve {g:citadel_inline_attribute:'Healing'} verin.", + "citadel_ability_bull_heal_quip": "Yakındaki düşmanların sağlığını çekin.", + "citadel_ability_bull_heal_t3_desc": "+3 m yarıçap ve geliştirilmiş büyü ölçeklendirmesiyle +18 SBH
    ", "citadel_ability_bull_leap": "Sismik Darbe", - "citadel_ability_bull_leap_desc": "Havaya sıçrayın ve yerde darbe vuracağınız bir alan seçin. Yere indiğinizde yarıçap içindeki tüm düşmanlar hasar alır ve sersemler.
    Erkenden yere inmek için {{Mouse|1}} tuşuna basın.", + "citadel_ability_bull_leap_desc": "Havaya sıçrar ve yere darbe vurarak {g:citadel_inline_attribute:'SpiritDamage'} verir ve {g:citadel_inline_attribute:'Stun'} uygular.", "citadel_ability_bull_leap_quip": "Düşmanlara yukarıdan saldırarak onları sersemletin.", - "citadel_ability_bull_leap_t2_desc": "Etkilenen her kahraman başına 100 maksimum sağlık ve %15 atış hızı kazanın. 25 saniye sürer.", - "citadel_ability_bull_leap_t3_desc": "Kullandığınızda sersemletme, susturma, uyutma, bağlama ve etkisizleştirmeye karşı bağışıklık kazanırsın. Yere indikten 3 saniye sonra biter.", + "citadel_ability_bull_leap_t3_desc": "Kullandığınızda 6 saniye boyunca durdurulamaz hâle gelirsiniz ve +6 m darbe yarıçapı kazanırsınız.", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Kart Hilesi", - "citadel_ability_card_toss_desc": "Kart çağırmak için silah hasarı verin. Bir düşmana veya nişangâhınızın altına doğru uçan bir kart fırlatmak için etkinleştirin.", + "citadel_ability_card_toss_desc": "Silah hasarı vererek rastgele bir sembole sahip kartlar çağırın. Fırlatılan her kart hasar verir ve sembolüne bağlı olarak farklı bir etki uygular. Fırlatılan kartlar düşmana doğru veya nişan aldığınız noktaya doğru uçar.

    Alternatif kullanımla ilk kartı fırlatın.", "citadel_ability_card_toss_quip": "Güdümlü kartlar fırlatın.", + "citadel_ability_card_toss_t2_desc": "+40 hasar ve artırılmış büyü ölçeklendirmesi.", + "citadel_ability_card_toss_t3_desc": "Tüm kart grupları daha etkilidir ve Joker gelme olasılığı daha yüksektir.", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5231,29 +8543,28 @@ "citadel_ability_chrono_kinetic_carbine": "Kinetik Tüfek", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetik Tüfek", "citadel_ability_chrono_kinetic_carbine_charged": "ŞARJ OLDU!", - "citadel_ability_chrono_kinetic_carbine_desc": "Silahınızı şarj etmeye başlayın ve tamamen şarj olduktan sonra artırılmış hareket hızı kazanın. Bir sonraki atışınız biriken tüm enerjiyi serbest bırakacak ve isabet ettiği düşmana büyü hasarı verirken aynı zamanda ona zaman durdurma uygulayacak. Vereceğiniz hasar, mevcut silah hasarınızın artırılmış hâlidir.

    Şarj edilen atışınız kullanılabilir olduğu müddetçe {{Mouse|2}} tuşuna basarak zamanı kendiniz için durdurabilirsiniz.", + "citadel_ability_chrono_kinetic_carbine_desc": "Zaman enerjisi içeren güçlü bir atış yaparak {g:citadel_inline_attribute:'SpiritDamage'} verir ve vurduğu düşmanlara zaman durdurması uygular. Verilen hasar {g:citadel_inline_attribute:'WeaponDamage'} ile artar. Şarj olurken hareket hızı artar.

    Havadayken ve yetenek şarj olurken, hareket sürenizi yavaşlatmak için {g:citadel_binding:'ADS'} tuşuna basılı tutun.", "citadel_ability_chrono_kinetic_carbine_expiring": "SÜRESİ DOLUYOR", "citadel_ability_chrono_kinetic_carbine_quip": "Artırılmış hasar vermek ve zaman durdurma uygulamak için silahınızı şarj edin.", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+%50 Maksimum Hasar Artırımı", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 sn şarj bekletme süresi ve +%55 maksimum hasar ölçeklemesi.", "citadel_ability_chrono_pulse_grenade": "Atımlı Bomba", - "citadel_ability_chrono_pulse_grenade_desc": "Yere indiğinde aralıklı darbeler yayan bir bomba atın. Her darbe, Paradoks'a kurbanına karşı hasar, hareket yavaşlatması ve istiflenen hasar artırımı verir.", - "citadel_ability_chrono_pulse_grenade_quip": "Darbeler yayarak hasar veren ve yavaşlatan bir el bombası fırlatın.", - "citadel_ability_chrono_pulse_grenade_t3_desc": "Darbe başına +45 darbe hasarı ve +0.75 m yarıçap.", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Atımlı Bomba Hasarı Artırımı", + "citadel_ability_chrono_pulse_grenade_desc": "Yere indiğinde aralıklı darbeler yayan bir el bombası fırlatın. Her darbe, yarıçapı genişletir ve Paradox için kurbanına karşı {g:citadel_inline_attribute:'SpiritDamage'}, zaman yavaşlatması ve istiflenen {g:citadel_inline_attribute:'DamageAmp'} uygular.", + "citadel_ability_chrono_pulse_grenade_quip": "Darbeler yayarak hasar veren ve zamanı yavaşlatan bir el bombası fırlatın.", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 darbe hasarı ve artırılmış büyü ölçeklendirmesi.", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+%4 hasar artırımı ve +1.6 sn süre.", "citadel_ability_chrono_swap": "Paradoksal Değişim", - "citadel_ability_chrono_swap_desc": "Yerinizi hedef düşman kahramanıyla değiştiren bir enerji dalgası gönderir. Yer değişimi yaşanırken büyü can çalması kazanırsınız ve düşman da zamanla hasar alır.", + "citadel_ability_chrono_swap_desc": "Hedeflediğiniz düşman kahramanla yerinizi değiştiren bir atış yapın.", "citadel_ability_chrono_swap_quip": "Bir düşman kahramanıyla yer değiştirin.", + "citadel_ability_chrono_swap_t1_desc": "8 saniyeliğine 200 bariyer. Bariyer, büyü gücüyle ölçeklenir.", + "citadel_ability_chrono_swap_t2_desc": "-35 sn dolum süresi ve +13 m kullanma menzili.", + "citadel_ability_chrono_swap_t3_desc": "Vurulan hedefin 7 m yakınındaki tüm düşmanların yerini değiştirir ve +%10 maksimum sağlık hasarı verir.", "citadel_ability_chrono_time_wall": "Zaman Duvarı", - "citadel_ability_chrono_time_wall_desc": "Zamanı büken bir duvar oluşturun. Bu duvar, mermiler de dâhil olmak üzere düşmanın attığı ve duvara değen her şey için zamanı durdurur. Duvara dokunan düşmanlar ve kısa süreliğine yavaşlar.", + "citadel_ability_chrono_time_wall_desc": "Zamanı büken bir duvar oluşturun. Bu duvar, duvara değen düşman mermileri ve atışları için zamanı durdurur ve dost mermilerinin hızını ve hasarını artırır.

    Duvara dokunan düşmanlar kısa süreliğine yavaşlar ve susturulur.", "citadel_ability_chrono_time_wall_quip": "Gelen atışları büyük ölçüde yavaşlatan bir duvar yaratın.", - "citadel_ability_chrono_time_wall_t1_desc": "+2 m genişlik,
    +1 m yükseklik.", - "citadel_ability_chrono_time_wall_t2_desc": "+%10 Dokunmayla Maksimum Sağlık Hasarı", - "citadel_ability_chrono_time_wall_t3_desc": "Zaman Duvarı'na dokunan düşmanlar 2.5 saniye boyunca susturulur.", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 sn süre.
    +3 m genişlik,
    +1 m yükseklik.", + "citadel_ability_chrono_time_wall_t2_desc": "2.3 sn susturma süresi.
    +%35 silah hasarı.", + "citadel_ability_chrono_time_wall_t3_desc": "+2 yetenek şarjı.", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Atılma", @@ -5297,38 +8608,44 @@ "citadel_ability_fissure_wall": "Hayalet Duvar", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Duvarın Hasar Azaltması", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Araziyi ikiye bölen bir duvar oluşturur. Duvar, yakındaki düşmanlara hasar verir ve onlara yavaşlatma uygular.
    Kullandıktan sonra duvarı hemen dikmek için {{Mouse|1}} veya 3 tuşuna basın.", + "citadel_ability_fissure_wall_desc": "İçinden geçtiği düşmanlara yavaşlatma uygulayan bir duvar oluşturun. Alanı ikiye bölmek ve yakındaki düşmanlara hasar vermek için duvarı patlatın.
    Duvarı erken patlatmak için {g:citadel_binding:'Attack'} veya {g:citadel_binding:'Ability3'} tuşuna basın.

    Duvar, yakın dövüş saldırılarıyla yok edilebilir.", "citadel_ability_fissure_wall_quip": "Düşmanlarınızı engelleyecek bir duvar yaratın.", - "citadel_ability_fissure_wall_t1_desc": "1 kuvvet siler ve McGinnis'in düşmanlara vurduğunda verdiği hasarı 7 saniye boyunca %15 artırır.", - "citadel_ability_fissure_wall_t3_desc": "Hayalet Duvar'dan etkilenen düşmanlara 1 saniyelik sersemletme ekler.", + "citadel_ability_fissure_wall_t1_desc": "McGinnis'in hasarını etkilenen düşmanlara karşı 7 saniye boyunca +%20 artırır.", + "citadel_ability_fissure_wall_t2_desc": "-20 sn dolum süresi ve +2 sn süre.", + "citadel_ability_fissure_wall_t3_desc": "Duvarın yanına 8 saniye boyunca etkili olan 2Mini Taret yerleştirin.
    +%30 yavaşlatma uygular.", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Uçan Saldırı", - "citadel_ability_flying_strike/slow": "Uçan Saldırı Yavaşlatması", + "citadel_ability_flying_strike": "Uçan Darbe", + "citadel_ability_flying_strike/slow": "Uçan Darbe Yavaşlatması", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Kendinizi bir düşmana doğru çekip yanına geldiğinizde ona hasar vermek ve yavaşlatma uygulamak için bir tutunma kancası fırlatın.", + "citadel_ability_flying_strike_desc": "Kendinizi bir düşmana doğru çekip yanına geldiğinizde ona hafif {g:citadel_inline_attribute:'MeleeDamage'} vermek ve yavaşlatma uygulamak için bir tutunma kancası fırlatın.", "citadel_ability_flying_strike_quip": "Bir düşman hedefine doğru uçun.", - "citadel_ability_flying_strike_t3_desc": "Dost kahramanlara tutunabilir ve 10 saniye boyunca +6 silah hasarı sağlar.", + "citadel_ability_flying_strike_t2_desc": "6 saniye süren +40 büyü gücü kazanın.", + "citadel_ability_flying_strike_t3_desc": "Dostlara tutunabilir.
    +15 m kullanma menzili.
    2 ekstra şarj kazanır.", + "citadel_ability_gigawatt_lightning_strike": "Fırtına Bulutu Yıldırım Saldırısı", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Kızıl Kesik", "citadel_ability_healing_slash/debuff": "Kızıl Kesik", - "citadel_ability_healing_slash_desc": "Önünüzdeki düşmanları keserek onlara hasar verin ve atış hızlarını yavaşlatın. Düşman kahraman kestiğinizde kendinizi iyileştirirsiniz.", + "citadel_ability_healing_slash_desc": "Önünüzdeki düşmanları keserek onlara hasar verin ve atış hızlarını yavaşlatın. Düşman kahraman kestiğinizde kendinizi iyileştirirsiniz.", "citadel_ability_healing_slash_quip": "Yakındaki düşmanlara hasar verin ve vuruşlarla iyileşme kazanın.", + "citadel_ability_healing_slash_t1_desc": "Vurduğunda: 4 sn boyunca +%30 yakın dövüş hasarı verir.", + "citadel_ability_healing_slash_t2_desc": "Kahramana vurduğunda: +%6 maksimum sağlık iyileştirmesi.", + "citadel_ability_healing_slash_t3_desc": "-10 sn dolum süresi ve artırılmış ölçeklendirme.", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Kanca", - "citadel_ability_hook_desc": "İsabet ettiği ilk kahramanı tutup çeken ve düşmanlara hasar veren bir kanca fırlatın. Hedef, önünüze çekilir.", + "citadel_ability_hook": "Çengel Kol", + "citadel_ability_hook_desc": "İsabet ettiği ilk karakteri {g:citadel_inline_attribute:'Pulls'} mekanik bir el fırlatın.

    Çengel Kol dostlar üzerinde kullanılabilir.
    ", "citadel_ability_hook_quip": "Bir hedefi kendinize çekin.", - "citadel_ability_hook_t1_desc": "Bebop, kancayla çekilmiş düşmanlara 10 saniye boyunca %30 daha fazla silah hasarı verir.", + "citadel_ability_hook_t1_desc": "Kurbanlarına 6 saniye boyunca +%20 silah hasarı verir.", "citadel_ability_hornet_chain": "Kazık", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Yere bağlandı", - "citadel_ability_hornet_chain_desc": "Saplandığı yere düşmanları bağlayan bir kazık atın. Düşmanlar, bağın uzunluğundan daha ileri hareket edemez.", + "citadel_ability_hornet_chain_desc": "Saplandığı yere düşmanları bağlayan bir kazık atın. Düşmanlar, bağın uzunluğundan daha ileri hareket edemez.", "citadel_ability_hornet_chain_quip": "Düşmanlarınızı yere bağlayın.", - "citadel_ability_hornet_chain_t3_desc": "+0.5 saniye bağlama süresi ve +2 m yakalama yarıçapı.", + "citadel_ability_hornet_chain_t3_desc": "+0.75 saniye bağlama süresi ve +2 m yakalama yarıçapı.", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5336,31 +8653,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Uçuş", - "citadel_ability_hornet_leap_desc": "Havaya sıçrayın ve uçun. Uçuştayken silahınız bonus büyü hasarı verir.", + "citadel_ability_hornet_leap_desc": "Havaya sıçrayın ve uçun. Uçarken silahınız bonus büyü hasarı verir ve eşyalarınızn menzili artar.", "citadel_ability_hornet_leap_quip": "Uçuşa geçin ve silahınızı güçlendirin.", - "citadel_ability_hornet_leap_t1_desc": "Uçarken +%50 temel cephane kazanırsınız.", + "citadel_ability_hornet_leap_t1_desc": "Uçarken +%50 temel cephane kazanırsınız.", + "citadel_ability_hornet_leap_t3_desc": "Kahraman leşleri süreyi sıfırlar. Artan büyü ölçeklendirmesi ile
    +10 büyü hasarı verir.", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Suikast", - "citadel_ability_hornet_snipe_desc": "Dürbünlü tüfeğinizi kullanarak uzun mesafeden güçlü bir atış yapın. Dürbüne geçtikten sonra 1.0 saniye boyunca tamamen şarj olmasını beklemezseniz kısmî hasar verirsiniz. %50 değerinden daha az sağlığa sahip düşmanlara bonus hasar verir. Suikast ile bir düşmana öldürücü vuruşu yaparsanız, bonus ruh kazanırsınız.", + "citadel_ability_hornet_snipe_desc": "Dürbünlü tüfeğinizi kullanarak uzun mesafeden güçlü bir atış yapın. Dürbüne geçtikten sonra 1 saniye boyunca tamamen şarj olmasını beklemezseniz kısmî hasar verirsiniz. %50 değerinden daha az sağlığa sahip düşmanlara bonus hasar verir. Suikast ile bir düşmana öldürücü vuruş yaparsanız, bonus silah hasarı kazanırsınız.", "citadel_ability_hornet_snipe_quip": "Çok hasar vermek için yaralanmış hedefleri dürbünlü tüfekle vurun.", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Evcil Karga", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Evcil Karga", - "citadel_ability_hornet_sting_desc": "Evcil karganız çarpma hasarı verir, hedefin mermi direncini azaltır ve hedefin o anki sağlığına göre hasar veren kanama uygular.", + "citadel_ability_hornet_sting_desc": "Evcil karganız çarpma hasarı verir, hedefin mermi direncini azaltır ve hedefin o anki sağlığına göre hasar veren kanama uygular.", "citadel_ability_hornet_sting_quip": "Bir hedefi zamanla kanatın.", - "citadel_ability_hornet_sting_t1_desc": "Karga, 15 m içindeki diğer düşmanlar arasında en fazla 2 defa seker.", - "citadel_ability_hornet_sting_t3_desc": "%-12 mermi direnci ve %-12 büyü direnci.", + "citadel_ability_hornet_sting_t1_desc": "%-35 iyileştirme azaltması uygular.", + "citadel_ability_hornet_sting_t2_desc": "+%0.5 kanama hasarı.
    -12 sn dolum süresi.", + "citadel_ability_hornet_sting_t3_desc": "+2 sn süre.
    %-8 mermi direnci.
    %-8 büyü direnci.", "citadel_ability_infinity_slash": "Gölge Dönüşümü", "citadel_ability_infinity_slash/timer": "Gölge Formu", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Yamato'nun gölge ruhuyla dolar. Başlangıçta dokunulmaz olduğunuz bir dönüşümün ardından, yeteneklerinizin dolum süresi sıfırlanır, hızı %60 artar. Olumsuz durum etkilerine karşı bağışıklık kazanırsınız ve mermi ve büyü direnciniz önemli ölçüde artar.
    Bir kahraman öldürdüğünüzde iyileşirsiniz ve yetenek süresi artar.", + "citadel_ability_infinity_slash_desc": "Yamato'nun gölge ruhuyla dolar. Başlangıçta dokunulmaz olduğunuz bir dönüşümün ardından, yeteneklerinizin dolum süresi sıfırlanır, hızı %60 artar. Olumsuz durum etkilerine karşı bağışıklık kazanırsınız ve mermi ve büyü direnciniz önemli ölçüde artar.
    Bir kahraman öldürdüğünüzde iyileşirsiniz ve yetenek süresi artar.", "citadel_ability_infinity_slash_quip": "Dokunulmaz olun ve güçlenin.", - "citadel_ability_infinity_slash_t3_desc": "+3.0 sn Süre
    +%20 Mermi Direnci
    +%20 Büyü Direnci", - "citadel_ability_interrupted": "Kesintiye uğratıldı:", + "citadel_ability_infinity_slash_t2_desc": "+4 m/sn hareket hızı ve -25 sn dolum süresi.", + "citadel_ability_infinity_slash_t3_desc": "+3 sn Süre
    +%30 Mermi Direnci
    +%30 Büyü Direnci", + "citadel_ability_interrupted": "Kesintiye uğratıldı", "citadel_ability_jump": "Zıplama", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5373,33 +8692,34 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Tutunma", - "citadel_ability_lash_desc": "Bir düşmana doğru kendinizi havadan çekin. Tutunma'yı kullanmak aynı zamanda havada zıplama ve atılma limitinizi de yeniler.", + "citadel_ability_lash_desc": "Bir düşmana doğru kendinizi havadan çekin. Tutunma'yı kullanmak aynı zamanda havada zıplama ve atılma limitinizi de yeniler.", "citadel_ability_lash_down_strike": "Yer Saldırısı", - "citadel_ability_lash_down_strike_desc": "Önünüzdeki zemini ayağınızda güçlü bir şekilde ezerek önünüzdeki düşmanlara hasar verin. Havadayken Yer Saldırısı'nı kullanırsanız hızlıca yere inersiniz. Hasar artışı 25 metreden sonra azalır.", + "citadel_ability_lash_down_strike_desc": "Önünüzdeki zemini ayağınızda güçlü bir şekilde ezerek önünüzdeki düşmanlara hasar verin. Havadayken Yer Saldırısı'nı kullanırsanız hızlıca yere inersiniz. Hasar artışı 25 metreden sonra azalır.", "citadel_ability_lash_down_strike_quip": "Zemini ezerek düşmanlara hasar verin.", - "citadel_ability_lash_down_strike_t2_desc": "Etkilenen düşmanlar havaya uçar 3 saniye boyunca %50 yavaşlar.", - "citadel_ability_lash_down_strike_t3_desc": "Metre başına hasar +%110 olur ve büyü gücü ölçeklemesi artar.", + "citadel_ability_lash_down_strike_t2_desc": "Etkilenen düşmanlar yukarı itilir ve 3 saniye boyunca %50 yavaşlar.", + "citadel_ability_lash_down_strike_t3_desc": "Metre başına hasar +%110 olur ve büyü gücü ölçeklemesi artar.", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Kamçınızı kullanarak kendinizi bir düşmana doğru çekin.", - "citadel_ability_lash_t2_desc": "Kullanım menzili +20 m olur. 10 saniye süren +6 silah hasarı kazanırsınız.", - "citadel_ability_lash_t3_desc": "Silah bonusu güçlendirmesine +%20 atış hızı ekler.", + "citadel_ability_lash_t2_desc": "Kullanım menzili +20 m olur. 10 saniye süren +7 silah hasarı kazanırsınız.", + "citadel_ability_lash_t3_desc": "+1 şarj.
    Kullanıldığında: +1 kuvvet ve +%60 hava kontrolü.", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Ölümcül Fırlatma", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Ölümcül Fırlatma", "citadel_ability_lash_ultimate_debuff": "Hareket Yavaşlatması", - "citadel_ability_lash_ultimate_desc": "Kamçıyla bağlamak için düşmanlara odaklanın. Yönlendirme bittikten sonra bağlı düşmanlar havaya kalkar ve sersemler, ardından yere fırlatılırlar. Kurbanlarınız ve indikleri alanda yer alan düşmanlar hasar alır ve yavaşlar.
    Bağlı düşmanları hemen fırlatmak için {{Mouse|1}} tuşuna basın. Görüş hizasında olmayan veya bağlama evresinde menzilden çıkan düşmanlar bağlanmaz.", + "citadel_ability_lash_ultimate_desc": "Kamçıyla bağlamak için düşmanlara odaklanın. Yönlendirme bittikten sonra bağlı düşmanlar havaya kalkar ve sersemler, ardından yere fırlatılırlar. Kurbanlarınız ve indikleri alanda yer alan düşmanlar hasar alır ve yavaşlar.
    Bağlı düşmanları hemen fırlatmak için{g:citadel_binding:'Attack'}tuşuna basın. Görüş hizasında olmayan veya bağlama evresinde menzilden çıkan düşmanlar bağlanmaz.", "citadel_ability_lash_ultimate_quip": "Düşmanlarınızı havaya kaldırın ve yere çarpın.", - "citadel_ability_lash_ultimate_t3_desc": "İniş alanındaki düşmanları 1 saniye boyunca sersemletir.", + "citadel_ability_lash_ultimate_t3_desc": "Yarıçap içindeki düşmanları 1.2 saniye sersemletin.
    +6 m kullanma menzili.", "citadel_ability_lightning_ball": "Elektrik Topu", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Elektrik Topu Yavaşlatması", - "citadel_ability_lightning_ball_desc": "Düz bir çizgide hareket eden bir elektrik topu fırlatın. Yarıçapındaki tüm hedeflere hasar verir. Düşmanlara hasar verirken yavaşlar, bir engele takıldığında komple durur.", + "citadel_ability_lightning_ball_desc": "Düz bir çizgide hareket eden bir elektrik topu fırlatın. Yarıçapındaki tüm hedeflere hasar verir. Düşmanlara hasar verirken yavaşlar, bir engele takıldığında komple durur.", "citadel_ability_lightning_ball_quip": "Hasar veren bir elektrik topu fırlatın.", - "citadel_ability_lightning_ball_t3_desc": "+70 SBH ve +1 m yarıçap.", + "citadel_ability_lightning_ball_t2_desc": "Vurulan hedeflere -%35 hareket hızı uygular ve elektrik topuna +1 sn süre ekler.", + "citadel_ability_lightning_ball_t3_desc": "+58.5 SBH ve +1.5 m yarıçap.", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Hedef Saptırma", - "citadel_ability_magewalkk_desc": "Hedeflediğiniz konumda belirmeden önce kısa süreliğine hedeflenemez olun. İlk {s:EmpoweredAttackCount} saldırınız bonus büyü hasarı verir.

    [Kullanım] Hedef konumda belirin.
    [Alternatif Kullanım] Yerinizde belirin.

    Düşmanlar hangi kullanımı yaptığınızı bilmez.", + "citadel_ability_magewalkk_desc": "Hedeflediğiniz konumda belirmeden önce kısa süreliğine hedeflenemez olun. İlk {s:EmpoweredAttackCount} saldırınız bonus büyü hasarı verir.

    [Kullanım] Hedef konumda belirin.
    {g:citadel_binding:'AltCast'} Yerinizde belirin.

    Düşmanlar hangi kullanımı yaptığınızı bilmez.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5442,10 +8762,11 @@ "citadel_ability_melee_wraith": "Yakın Dövüş", "citadel_ability_mobile_resupply": "Şifalı Sprey", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "İlaçla tedavi", - "citadel_ability_mobile_resupply_desc": "Yakındaki birimleri iyileştiren bir sprey kapsülü çıkartın.", + "citadel_ability_mobile_resupply_desc": "Yakındaki dostlara {g:citadel_inline_attribute:'Healing'} sağlayan bir büyü kullanın.", "citadel_ability_mobile_resupply_quip": "İyileştiren bir büyü kullanın.", - "citadel_ability_mobile_resupply_t1_desc": "Şifalı Sprey ile iyileşen birimler +%35 atış hızı kazanır.", - "citadel_ability_mobile_resupply_t3_desc": "Saniye başına +%4.5 maksimum sağlık yenilenmesi.", + "citadel_ability_mobile_resupply_t1_desc": "Hayalet +%40 büyü direnci sağlar.", + "citadel_ability_mobile_resupply_t2_desc": "-20 sn dolum süresi. +%100 kuvvet yenilenmesi sağlar.", + "citadel_ability_mobile_resupply_t3_desc": "Saniye başına +%2 maksimum sağlık yenilenmesi, +3 m iyileştirme yarıçapı ve 1.5 sn süre.", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5453,13 +8774,15 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "İyileştirici Aurora", "citadel_ability_nikuman/modifier_nikuman": "İyileştirici Aurora", - "citadel_ability_nikuman_desc": "Yönlendirme sırasında, size ve yakındaki dostlara zamanla sağlık kazandırır.
    Yönlendirmeyi bozmadan ileri atılabilir ve yakın dövüş saldırısı yapabilirsiniz.", + "citadel_ability_nikuman_desc": "Yönlendirme sırasında, size ve yakındaki dostlara zamanla sağlık kazandırır.
    Yönlendirmeyi bozmadan ileri atılabilir ve yakın dövüş saldırısı yapabilirsiniz.", "citadel_ability_nikuman_quip": "Kendinizi ve etrafınızdakileri iyileştirin.", - "citadel_ability_nikuman_t1_desc": "Aurora sonuna kadar yönlendirilmişse veya 5 YP ile son seviyeye yükseltilmişse, 8 saniye boyunca +4 m/sn hareket hızı bonusu kazanırsınız.", - "citadel_ability_nikuman_t3_desc": "Tam hareket ve yetenek kullanımı imkânı sunar ve saniye başına maksimum sağlığın +%3.4 kadarı iyileştirme sağlar.", + "citadel_ability_nikuman_t1_desc": "Aura, yönlendirme sırasında +4 m hareket hızı sağlar.", + "citadel_ability_nikuman_t2_desc": "-20 dolum süresi ve +1 sn süre.", + "citadel_ability_nikuman_t3_desc": "Tam hareket ve yetenek kullanımı imkânı sunar ve saniye başına maksimum sağlığın +%2.5 kadarı iyileştirme sağlar.", "citadel_ability_passive_beefy": "Şeytani Dayanıklılık", - "citadel_ability_passive_beefy_desc": "Gelen hasarın bir kısmı sağlık yeniler.", + "citadel_ability_passive_beefy_desc": "Bonus savunma kazanır. Hasar aldığında, alınan hasarın bir kısmı kadar geçici {g:citadel_inline_attribute:'Regen'} verir.", "citadel_ability_passive_beefy_quip": "Aldığınız hasarın bir kısmıyla sağlığınızı yenileyin.", + "citadel_ability_passive_beefy_t3_desc": "+%20 zayıflatma direnci ve +%8 yenilemeye dönüştürülen hasar.", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "SBH", @@ -5481,24 +8804,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Pingle", "citadel_ability_power_slash": "Güçlü Kesik", - "citadel_ability_power_slash_desc": "Hasarı artırmak için 1.4 saniye yönlendirme yapın, ardından bırakın ve tam güçlü bir kılıç saldırısı yapın.
    Saldırıyı erkenden tetiklemek ve yeteneğin normal hasarının bir kısmını vermek için 1 veya {{Mouse|1}} tuşuna basın.", + "citadel_ability_power_slash_desc": "Hasarı artırmak için 1.4 saniye yönlendirme yapın, ardından bırakın ve tam güçlü bir kılıç saldırısı yapın.
    Saldırıyı erkenden tetiklemek ve yeteneğin normal hasarının bir kısmını vermek için {g:citadel_binding:'Ability1'} veya {g:citadel_binding:'Attack'} tuşuna basın.", "citadel_ability_power_slash_quip": "Tam şarj edilmiş bir saldırıyla yüksek hasar verin.", - "citadel_ability_power_slash_t1_desc": "Yönlendirirken +60 mermi direnci kazanın.", - "citadel_ability_power_slash_t2_desc": "-2 sn yetenek dolum süresi ve 3 sn boyunca %40 hareket yavaşlatması uygulayın.", + "citadel_ability_power_slash_t1_desc": "3 sn boyunca +%40 hareket yavaşlatması.", + "citadel_ability_power_slash_t2_desc": "-4 sn yetenek dolum süresi.", + "citadel_ability_power_slash_t3_desc": "+8 m kullanma menzili
    +150 hasar ve büyü gücü ölçeklendirmesini artırır.", "citadel_ability_projectmind": "Zihinsel Seyahat", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Mermi Kalkanı", - "citadel_ability_projectmind_desc": "Hedeflenen konuma ışınlanın.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bariyer", + "citadel_ability_projectmind_desc": "Hedeflenen konuma ışınlanın.", "citadel_ability_projectmind_quip": "Hedeflenen konuma ışınlanın.", - "citadel_ability_projectmind_t2_desc": "Işınlandıktan sonra 8 saniye boyunca 300 mermi kalkanı verir. Kalkan miktarı büyü gücüyle ölçeklenir.", + "citadel_ability_projectmind_t2_desc": "5 saniyeliğine 300 Bariyer. Bariyer, büyü gücüyle ölçeklenir.", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekinezi", "citadel_ability_psychic_lift/lift": "Telekinezi", - "citadel_ability_psychic_lift_desc": "Bir düşmanı havaya kaldırarak onu sersemletin ve ardından onu yere çalın. Hedefler yere çalındıktan sonra susturulur ve etkisizeştirilir.", + "citadel_ability_psychic_lift_desc": "Bir düşmanı havaya kaldırarak onu hedef konuma doğru fırlatın.", "citadel_ability_psychic_lift_quip": "Bir düşmanı havaya kaldırın, susturun ve yeteneklerini kesintiye uğratın.", - "citadel_ability_psychic_lift_t3_desc": "Telekinezi, yakındaki ilave bir hedefe seker.", + "citadel_ability_psychic_lift_slam_desc": "
    Hedefi yere çarpmak {g:citadel_inline_attribute:'SpiritDamage'} verir, {g:citadel_inline_attribute:'Slow'} uygular ve kuvvet/hareket tabanlı eşya ve yetenek kullanmasını engeller.", + "citadel_ability_psychic_lift_t3_desc": "+1.5 sn zayıflatma süresi ve +6 m fırlatma ve kullanma menzili.", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5516,49 +8841,53 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Yoğun Bombardıman", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Yoğun Bombardıman Yavaşlatması", - "citadel_ability_rocket_barrage_desc": "Hedeflenen konuma roket yağdırır.", + "citadel_ability_rocket_barrage_desc": "Hedeflenen konuma bir dizi roket fırlatır.

    McGinnis yavaşlar ancak kuvvet kullanabilir.", "citadel_ability_rocket_barrage_quip": "Bir alanı roketlerle bombalayın.", - "citadel_ability_rocket_barrage_t1_desc": "%30 hareket yavaşlatma uygular.", - "citadel_ability_rocket_barrage_t3_desc": "Roket başına +30 hasar.", + "citadel_ability_rocket_barrage_t1_desc": "1 saniye boyunca %30 hareket ve atılma yavaşlatması uygular.", + "citadel_ability_rocket_barrage_t2_desc": "-55 sn dolum süresi ve +6 sn süre.", + "citadel_ability_rocket_barrage_t3_desc": "+2 m yarıçap ve artırılmış büyü ölçeklendirmesiyle birlikte roket başına +18 hasar.", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Tekillik", - "citadel_ability_self_vacuum_desc": "Ellerinizle yakındaki düşmanları çeken ve onlara hasar veren bir tekillik yaratın.", + "citadel_ability_self_vacuum_desc": "Elinizde bir tekillik yaratarak <{g:citadel_inline_attribute:'SpiritDPS'} verin, {g:citadel_inline_attribute:'Stun'} uygulayın ve yakındaki düşmanları çekin.", "citadel_ability_self_vacuum_quip": "Düşman takımını içeri çekin ve sersemletin.", - "citadel_ability_self_vacuum_t3_desc": "Tekillik, her saniye düşmanların maksimum sağlığının %4 kadarını götürür.", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Mini Taret", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Düşmanlara otomatik olarak ateş eden mini bir taret kurun. Taretin süresi sınırlıdır.
    Taretler lütuf başına 30 SP kazanırlar. Askerlere ve hedeflere azaltılmış hasar verirler.", + "citadel_ability_shieldedsentry_desc": "Düşmanlara ateş ederek {g:citadel_inline_attribute:'SpiritDPS'} veren bir taret kurun. Taretin süresi sınırlıdır.
    Taretler askerlere ve hedeflere azaltılmış hasar verirler.", "citadel_ability_shieldedsentry_quip": "Otomatik bir taret konuşlandırın.", - "citadel_ability_shieldedsentry_t1_desc": "Taretler +%25 hareket yavaşlatması uygular.", - "citadel_ability_shieldedsentry_t2_desc": "+10 m saldırı menzili ve +%10 taret atış hızı.", + "citadel_ability_shieldedsentry_t1_desc": "+10 taret SBH'si ve +10 m saldırı menzili.", + "citadel_ability_shieldedsentry_t3_desc": "+%30 taret atış hızı ve +12 sn taret süresi.", "citadel_ability_shiv_dagger": "Tırtıklı Bıçaklar", - "citadel_ability_shiv_dagger_desc": "Bir düşmana hasar veren ve onu kanatan bir bıçak fırlatın. Her ilave isabet, kanama miktarını artıran bir istif ekler ve kanamanın süresini tazeler.", - "citadel_ability_shiv_dagger_max_rage_desc": "Son Yetenek: Öfke doluyken, bıçaklar başka bir düşmana seker ve kanayan düşmanlara yavaşlatma uygular.", + "citadel_ability_shiv_dagger_desc": "Bir düşmanı kanatan bir bıçak fırlatın. Her ilave isabet, kanama miktarını artıran bir istif ekler ve kanamanın süresini tazeler.", + "citadel_ability_shiv_dagger_dot": "Tırtıklı Bıçaklar Kanama Hasarı", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Son Yetenek: Öfke doluyken, bıçaklar başka bir düşmana seker ve kanayan düşmanlara yavaşlatma uygular.", "citadel_ability_shiv_dagger_quip": "Hedefe istiflenen bir kanama uygulayın.", - "citadel_ability_shiv_dagger_t3_desc": "+40 hasar ve +5 kanama SBH'si.", + "citadel_ability_shiv_dagger_t2_desc": "+2 şarj.", + "citadel_ability_shiv_dagger_t3_desc": "+12 kanama SBH'si ve artırılmış büyü ölçeklendirmesi.", "citadel_ability_shiv_dash": "Kes ve Parçala", - "citadel_ability_shiv_dash_desc": "İleri atılın ve önünüze çıkan düşmanlara hasar verin.

    Son Yetenek: Öfke doluyken, Hançer'in bir yankısı kısa bir gecikmeden sonra ileri atıldığı yoldan geri dönerek düşmanlara tekrar hasar verir.", + "citadel_ability_shiv_dash_desc": "İleri atılın ve önünüze çıkan düşmanlara hasar verin. Etkilenen düşmanların {g:citadel_inline_attribute:'SpiritResist'} azalır. Bu zayıflatma istiflenebilir.", "citadel_ability_shiv_dash_quip": "İleri atılın ve önünüze çıkan düşmanlara hasar verin.", - "citadel_ability_shiv_dash_t3_desc": "Dolum süresini vurulan kahraman başına 2 saniye azaltır (kahraman olmayan hedeflerde 1 saniye). Atılma başına maksimum -6 saniye.", + "citadel_ability_shiv_dash_t2_desc": "%-6 büyü direnci.
    +2 m atılma menzili.", + "citadel_ability_shiv_dash_t3_desc": "+50 çarpma hasarı. Vurulan kahraman başına
    -2 sn dolum süresi.", "citadel_ability_shiv_dash_t3_tooltip": "Vurduğunda", + "citadel_ability_shiv_dash_ult_desc": "
    Son Yetenek: Öfke doluyken Hançer'in bir yankısı kısa bir gecikmeden sonra ileri atıldığı yoldan geri dönerek düşmanlara tekrar hasar verir.", "citadel_ability_shiv_defer_damage": "Kan Akıtma", - "citadel_ability_shiv_defer_damage_desc": "Gelen hasarın bir kısmını hemen alır, geri kalan kısmını zaman içerisinde alacak şekilde ertelersiniz. Ertelenen hasarın bir kısmını temizlemek için etkinleştirin.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Son Yetenek: Öfke doluyken, ertelenen hasar miktarı artar.", + "citadel_ability_shiv_defer_damage_desc": "Gelen hasarın bir kısmını hemen alır, geri kalan kısmını zaman içerisinde alacak şekilde ertelersiniz. Ertelenen hasarın bir kısmını temizlemek için etkinleştirin.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Son Yetenek: Öfke doluyken, ertelenen hasar miktarı artar.", "citadel_ability_shiv_defer_damage_on_cast": "Etkinleştirildiğinde", "citadel_ability_shiv_defer_damage_quip": "Alınan hasarın bir kısmını erteleyin.", "citadel_ability_shiv_killing_blow": "Öldürücü Darbe", "citadel_ability_shiv_killing_blow/active_buff": "Öfkelendi", - "citadel_ability_shiv_killing_blow_active_desc": "Bir düşman kahramanına doğru atlamak için etkinleştirin. Düşman kahramanın sağlığı öldürme eşiğinin altındaysa onu anında öldürürsünüz; değilse 200 hasar verirsiniz.", - "citadel_ability_shiv_killing_blow_passive_desc": "Pasif: Düşmanlara hasar vermek sizi öfkeyle doldurur. Hançer tam öfkeye ulaştığında hasarı artar ve diğer yeteneklerinde özel becerilere sahip olur.", + "citadel_ability_shiv_killing_blow_active_desc": "Aktif: İleri atılarak ilk düşman kahramana {g:citadel_inline_attribute:'SpiritDamage'} verin. Düşman öldürme eşiğinin altındaysa, hasar vermek yerine onu öldürün.", + "citadel_ability_shiv_killing_blow_passive_desc": "Pasif: Düşmanlara hasar vermek sizi öfkeyle doldurur. Shiv tam öfkeye ulaştığında hasarı artar ve diğer yeteneklerindeki özel becerileri açılır.", "citadel_ability_shiv_killing_blow_quip": "Düşük canlı bir kahramana doğru atlayın ve onu anında öldürün.", - "citadel_ability_shiv_killing_blow_t1_desc": "Öfke doluyken +2 m/sn hareket hızı kazanırsınız.", - "citadel_ability_shiv_killing_blow_t2_desc": "+%6 düşman sağlığı eşiği ve +%8 bonus dolu öfke hasarı.", - "citadel_ability_shiv_killing_blow_t3_desc": "Öldürücü Darbe ile bir düşmanı öldürürseniz, yeteneğin dolum süresi sıfırlanır.", + "citadel_ability_shiv_killing_blow_t1_desc": "Öfke doluyken +2 m/sn hareket hızı kazanırsınız.", + "citadel_ability_shiv_killing_blow_t2_desc": "+%10 bonus dolu öfke hasarı.
    -30 sn dolum süresi.", + "citadel_ability_shiv_killing_blow_t3_desc": "+%5 düşman sağlığı eşiği.
    Bir düşmanı Öldürücü Darbe ile öldürürseniz, 20 sn süreyle yeniden kullanmanıza olanak sağlar.", "citadel_ability_shiv_killing_blow_ui_meter": "Öfke", "citadel_ability_shiv_killing_blow_while_full_rage": "Öfke Doluyken", "citadel_ability_shoryuken": "Shoryuken", @@ -5617,25 +8946,31 @@ "citadel_ability_sprint_roll": "Koşma", "citadel_ability_static_charge": "Statik Yük", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Statik Yük", - "citadel_ability_static_charge_desc": "Hedef düşman kahramana bir yük uygulayın. Kısa bir süre sonra statik yük, yarıçapındaki düşmanları sersemletir ve onlara hasar verir.
    Alternatif kullanımla kendi üzerinizde kullanabilirsiniz.", + "citadel_ability_static_charge_desc": "Hedef düşman kahramana bir yük uygulayın. Kısa bir süre sonra statik yük, yarıçapındaki düşmanları sersemletir ve onlara hasar verir.", "citadel_ability_static_charge_quip": "Düşman kahramana bir alan içinde gecikmeli sersemletme uygulayın.", + "citadel_ability_static_charge_t2_desc": "+7 m yarıçap
    +5 m kullanma menzili.", + "citadel_ability_static_charge_t3_desc": "+0.9 sn sersemletme süresi.
    +160 hasar.", + "citadel_ability_static_charge_v2": "Statik Yük", + "citadel_ability_static_charge_v2_desc": "Önünüze yıldırım fırlatarak vurulan birim veya alana yük uygulayın. Kısa bir süre sonra statik yük, yarıçapındaki düşmanları sersemletir ve onlara hasar verir.", + "citadel_ability_static_charge_v2_quip": "Bir alan içinde gecikmeli sersemletme uygulayın.", "citadel_ability_sticky_bomb": "Yapışkan Bomba", - "citadel_ability_sticky_bomb_desc": "Yakındaki bir hedefe, kısa bir süre sonra infilak ederek patlama hasarı veren bir yapışkan bomba atın.

    Hasar alan her düşman kahraman için +%1.5 bomba hasarı kazanırsınız.
    Bomba hasarı aldıktan sonra 12.0 saniye içinde ölen her düşman için +%4 bomba hasarı kazanırsınız.

    Yapışkan bombayı kendi üzerinize yapıştırmak için {{Mouse|3}} tuşuna basılı tutun.", + "citadel_ability_sticky_bomb_desc": "Kısa bir gecikmeden sonra patlayan bir bomba atarak yakındaki düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} verin.

    Bomba bir düşmana çarpar veya onu öldürürse Yapışkan Bomba kalıcı bonus hasar elde eder.

    İstif birikimi 60 vuruş ve 7 leş sonrası yarı yarıya azalır.", "citadel_ability_sticky_bomb_quip": "Bir düşmana bomba yapıştırın.", - "citadel_ability_sticky_bomb_t3_desc": "Tutunduğu hedef 5 saniye boyunca %-30 daha az hasar verir.", + "citadel_ability_sticky_bomb_t3_desc": "Kullanıldığında: 5 saniye boyunca +5 m hareket hızı ve +%20 atış hızı verir.", "citadel_ability_stomp": "Kinetik Dalga", - "citadel_ability_stomp_desc": "Düşmanları havaya fırlatan bir enerji dalgası gönderin.", + "citadel_ability_stomp_desc": "Yerde ilerleyerek düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} veren ve {g:citadel_inline_attribute:'KnockUp'} uygulayan bir enerji dalgası gönderin.", "citadel_ability_stomp_quip": "Yerde düşmanları havaya fırlatan bir dalga oluşturun.", - "citadel_ability_stomp_t1_desc": "Etkilenen düşmanların atış hızı ve hareket hızı 4 saniye boyunca %35 yavaşlar.", - "citadel_ability_stomp_t2_desc": "Dinamo, etkilenen düşmanlara 8 saniye boyunca %30 daha fazla silah hasarı verir.", + "citadel_ability_stomp_t1_desc": "+1 şarj.", + "citadel_ability_stomp_t2_desc": "Vurduğunda: 4 saniye süren %-15 mermi direnci ve -%30 hareket hızı.", + "citadel_ability_stomp_t3_desc": "+135 hasar ve +20 m kullanma menzili.", "citadel_ability_storm_cloud": "Fırtına Bulutu", - "citadel_ability_storm_cloud_desc": "Etrafınızda genişleyen ve yarıçapındaki tüm düşmanlara hasar veren bir fırtına bulutu yönlendirin. Görüş hizanızda olmayan düşmanlar hasar almaz. Yönlendirme sırasında mermi direnciniz artar.", + "citadel_ability_storm_cloud_desc": "Etrafınızda genişleyen ve yarıçapındaki tüm düşmanlara hasar veren bir fırtına bulutu yönlendirin. Görüş hizanızda olmayan düşmanlar hasar almaz.", "citadel_ability_storm_cloud_lightning_strike": "Yıldırım Saldırısı", - "citadel_ability_storm_cloud_lightning_strike_desc": "Yönlendirirken, hedeflenen alana 2 saniye gecikmeyle çarparak tüm düşmanları fırlatan bir şimşek göndermek için {{Mouse|1}} tuşuna basın. Yönlendirme esnasında bir defa kullanılabilir.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Yönlendirirken, hedeflenen alana 0.25 saniye gecikmeyle çarparak tüm düşmanları fırlatan bir şimşek göndermek için{g:citadel_binding:'Attack'}tuşuna basın. Yönlendirme esnasında bir defa kullanılabilir.", "citadel_ability_storm_cloud_quip": "Geniş bir alandaki tüm düşmanları kızartın.", - "citadel_ability_storm_cloud_t1_desc": "Fırtına Bulutu'nu yönlendirirken +%35 mermi direnci.", - "citadel_ability_storm_cloud_t2_desc": "+7 saniye yönlendirme süresi ve +10 m yarıçap.", - "citadel_ability_storm_cloud_t3_desc": "+75 SBH ve hareket kontrolüne izin verir.", + "citadel_ability_storm_cloud_t1_desc": "Fırtına Bulutu'nu yönlendirirken +%55 mermi direnci.", + "citadel_ability_storm_cloud_t2_desc": "+7 sn yönlendirme süresi.
    +10 m yarıçap.", + "citadel_ability_storm_cloud_t3_desc": "+65 SBH.
    +4 m uçuş hızı.", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5645,77 +8980,69 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Şifalı Sarmaşık", - "citadel_ability_tangotether_desc": "Bonuslar verir ve bunları paylaşmak için yakındaki bir dosta otomatik olarak bağlanır. İyileştirme, bağlanan herkes arasında kopyalanır. Bağlantı için görüş hizası gereklidir. Bir hedefe kilitlenmek için 2 tuşuna basın.", + "citadel_ability_tangotether": "Sarmaşık Bağlantı", + "citadel_ability_tangotether_desc": "Yakındaki bir dosta bağlanarak bonuslar ve kopyalanan iyileştirme kazanın, ayrıca ateş ederken hareket hızı azaltmasını yok sayın.

    Bağlanmadığınızda bonusların %50'sini alın.
    Bağlantı için görüş hattı gereklidir.
    ", "citadel_ability_tangotether_lock": "Hedefe Kilitlen", "citadel_ability_tangotether_quip": "Kendinizi ve yakındaki bir dostu güçlendirin.", - "citadel_ability_tangotether_t2_desc": "+2.0 m/sn bonus hareket hızı.", + "citadel_ability_tangotether_t2_desc": "+%8 atış hızı ve +%8 mermi can calması.", + "citadel_ability_tangotether_t3_desc": "Yetenek her zaman etkindir.", "citadel_ability_teleport": "Işınlanma", "citadel_ability_tengu_airlift": "Hava Taşımacılığı", - "citadel_ability_tengu_airlift_desc": "Bir dost veya bombayla uçun. Hareket yavaşlatmasına neden olan büyük bir patlama için dostunuzu veya bombayı yere bırakın. Uçuş sona erdikten sonra Sarmaşık ve taşıdığı dost mermi kalkanı kazanır.
    Havadayken dostunuz mermi direncine sahip olur ancak saldıramaz ve %-50 hasar verir. Kullanım süresi bir dostu hedef aldığınızda kısadır.
    Fırlatma yüksekliğini azaltmak için kullanırken Down tuşuna basılı tutun.
    Uçuş hızınızı artırmak için {{Mouse|1}} tuşuna basın.
    Dostu/bombayı bırakmak için {{Mouse|2}} tuşuna basın.", - "citadel_ability_tengu_airlift_quip": "Yukarıdan gelen ölüm! Uçun ve düşmanlara bir bomba (veya dost) atın.", - "citadel_ability_tengu_airlift_t1_desc": "Etkilenen düşmanlara 12 saniye süren -20% mermi direnci uygular.", - "citadel_ability_tengu_airlift_t2_desc": "+300 mermi kalkanı ve +5 m patlama yarıçapı.", - "citadel_ability_tengu_airlift_t3_desc": "Etkilenen düşmanları +4.5 saniye boyunca susturur.", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash": "Göklerin Hâkimi", - "citadel_ability_tengu_lightningcrash_desc": "Havaya sıçrayın ve ve kısa süreliğine uçun. Yere düştüğünüzde uçuş sürenize göre hasar verin ve yenileme hızı kazanın. Uçuşunuza son verip erkenden yere inmek için [{s:iv_attack}] tuşuna basın.", - "citadel_ability_tengu_lightningcrash_quip": "Savaş alanının üzerinde uçun.", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} hasar ve +{s:Regeneration} yenileme", + "citadel_ability_tengu_airlift_desc": "Bir dostu tutun ve birlikte uçmaya başlayın.Dostunuzu bırakarak bir patlama oluşturun ve {g:citadel_inline_attribute:'SpiritDamage'} verin. Uçuş sona erdiğinde sizin ve dostunuzun verdiği hasar artar.

    Dostlara kullanıldığında dolum süresi %25 azalır. Hasar alındığında yetenek kısa süreliğine kullanılamaz.
    Havadayken dostunuz saldıramaz ve %-20 hasar verir.
    ", + "citadel_ability_tengu_airlift_quip": "Yukarıdan gelen ölüm! Uçun ve düşmanların tepesine bir dost atın.", + "citadel_ability_tengu_airlift_t1_desc": "Uçuş sonunda: Ivy ve bir dostuna büyü gücüyle ölçeklenen 300 bariyer sağlar.", + "citadel_ability_tengu_airlift_t2_desc": "Etkilenen düşmanlara 3 sn boyunca +%40 yavaşlatma uygular.", + "citadel_ability_tengu_airlift_t3_desc": "Etkilenen düşmanlara 3 sn boyunca susturma uygular.
    Hasar ve bariyer ölçeklendirmesini artırır.", "citadel_ability_tengu_stone_form": "Taşa Dönüşme", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Taşa Dönüşme", - "citadel_ability_tengu_stone_form_desc": "Hasar almayan bir taşa dönüşürek yere düşün ve yakındaki düşmanları hem sersemletin hem de onlara hasar verin. Maksimum sağlığınızın bir kısmı kadar kendinizi iyileştirirsiniz. Yere düşmeden önce havada kısa süreliğine kendinizi kontrol edebilirsiniz.", + "citadel_ability_tengu_stone_form_desc": "Hasar almayan bir taşa dönüşürek yere düşün ve yakındaki düşmanları hem sersemletin hem de onlara hasar verin. Maksimum sağlığınızın bir kısmı kadar kendinizi iyileştirirsiniz.", "citadel_ability_tengu_stone_form_quip": "Hasar almayan bir taşa dönüşün ve yakındaki düşmanları sersemletin.", - "citadel_ability_tengu_stone_form_t2_desc": "+80 hasar verir ve düşmanları 0.5 saniye boyunca sersemletir.", - "citadel_ability_tengu_urn": "Sarmaşık Bombası", - "citadel_ability_tengu_urn_desc": "Çevresindeki düşmanlara hasar veren ve onları yavaşlatan dikenli sarmaşıklar çağırın.", + "citadel_ability_tengu_stone_form_t3_desc": "+1sn sersemletme süresi ve artırılmış büyü hasarı ölçeklendirmesi.", + "citadel_ability_tengu_urn": "Bağlayıcı Dikenler", + "citadel_ability_tengu_urn_desc": "Çevresindeki düşmanlara hasar veren ve onları yavaşlatan dikenli sarmaşıklar çağırın.", "citadel_ability_tengu_urn_quip": "Bir alandaki düşmanlara hasar verin ve onları yavaşlatın.", - "citadel_ability_tengu_urn_t3_desc": "+50 SBH ve +2 m yarıçap.", + "citadel_ability_tengu_urn_t2_desc": "+2 m yarıçap ve SBH için artırılmış büyü ölçeklendirmesi.", + "citadel_ability_tengu_urn_t3_desc": "Dikenlere 2 saniye takılan düşmanlar +1.6 sn hareketsizleşir.", "citadel_ability_tier2boss_laser_beam": "Lazer", "citadel_ability_tier2boss_rocket_barrage": "Roket Yağmuru", "citadel_ability_tier2boss_stomp": "Ezme", + "citadel_ability_tier3boss_aoe_wave": "Koruyucu", + "citadel_ability_tier3boss_drop_bombs": "Koruyucu", "citadel_ability_tier3boss_laser_beam": "Koruyucu Lazeri", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Koruyucu", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[Yetenek Tuşu] yeteneğinizi geliştirir. Bunlar ilave tuş atamalarıdır.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] tuşları yeteneğinizi geliştirir. Bunlar ek tuş atamalarıdır.", "citadel_ability_uppercut": "Patlayıcı Aparkat", - "citadel_ability_uppercut_desc": "Yakındaki birimlere hafif yakın dövüş hasarı verin ve onları geri fırlatın. Fırlatılan birimler, çarptığı yere alan hasarı verir ve atış hızı yavaşlatmasına neden olur. Dostlara hasar vermez.", + "citadel_ability_uppercut_desc": "Yakındaki düşmanlara {g:citadel_inline_attribute:'MeleeDamage'} vererek onlara {g:citadel_inline_attribute:'KnockBack'} uygulayın.

    Hedefler yere indiğinde {g:citadel_inline_attribute:'SpiritDamage'} verir ve yakındaki diğer düşmanlara {g:citadel_inline_attribute:'ReducedFireRate'} uygular.

    Patlayıcı Aparkat dostlara uygulanabilir.
    ", "citadel_ability_uppercut_quip": "Bir birimi yumruklayarak uzağa itin.", - "citadel_ability_uppercut_t2_desc": "Bir düşman kahramana aparkat vurduğunuzda 12 saniye boyunca silahınız daha hızlı şarj olur, menzili 2 kat artar ve +%60 silah hasarı kazanırsınız.", - "citadel_ability_uppercut_t3_desc": "Bir düşman kahramana aparkat vurduğunuzda Kanca'nın dolum süresi 0 olur ve mevcut şarjörünüze anında +%100 mermi eklenir.", + "citadel_ability_uppercut_t2_desc": "Kahramana vurduğunuzda: 9 saniye boyunca silahınız daha hızlı şarj olur, silah menzili 2 kat artar ve +%30 silah hasarı kazanırsınız.", + "citadel_ability_uppercut_t3_desc": "Kahramana vurduğunda: Çengel Kol dolum süresi sıfır olur ve eksik sağlığınızın +%17 kadarı yenilenir.", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Kuantum Dolanıklık", - "citadel_ability_void_sphere_desc": "Dinamo kısa süreliğine hiçliğe karışır ve ardından az bir mesafe ötede belirir. Tekrar belirdiğinde silahının şarjörü yenilenmiş olur ve bir sonraki şarjörü bonus atış hızına sahip olur (maksimum 8 sn). Ayrıca, dostları da beraberinde götürmek ve onlara atış hızı bonusunun yarısını vermek için alternatif kullanma tuşuyla kullanılabilir.", + "citadel_ability_void_sphere_desc": "Hedef konuma ışınlanırken kısa süreliğine hedeflenemez olun. Kullandığınızda kuvvet yeniler.

    {g:citadel_binding:'AltCast'}: Yakınınızdaki dostları da beraberinizde götürün.", "citadel_ability_void_sphere_quip": "Kaybolun ve yeniden ortaya çıkın.", - "citadel_ability_void_sphere_t3_desc": "Tekrar belirdiğinde -5 saniye yetenek dolum süresi ve +%120 temel zırh elde eder.", + "citadel_ability_void_sphere_t3_desc": "Son yetenekle ilgili olmayan zayıflatmaları %50 azaltır.
    1 şarj yeniler.", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Tam Otomatik", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Geçici olarak atış hızınızı artırır. Yakındaki dostlar atış hızı bonusunun yarısını alır.", + "citadel_ability_wraith_rapidfire_desc": "Geçici olarak atış hızınızı artırır ve bonus {g:citadel_inline_attribute:'SpiritDamage'} verir.", "citadel_ability_wraith_rapidfire_quip": "Atış hızınızı artırın.", - "citadel_ability_wraith_rapidfire_t3_desc": "+%20 mermi ve büyü can çalması ve mermi başına artırılmış büyü hasarı ölçeklenmesi.", + "citadel_ability_wraith_rapidfire_t2_desc": "+%10 atış hızı ve +3 sn süre.", + "citadel_ability_wraith_rapidfire_t3_desc": "Sınırsız cephane ve mermi başına artırılmış büyü hasarı ölçeklenmesi.", "citadel_ability_wrecker_bouldergrenade": "Yıkım Topu", - "citadel_ability_wrecker_bouldergrenade_desc": "Çarptığı ilk düşmana hasar veren ve onu sersemleten büyük bir hurda topu oluşturun. Yakındaki düşmanlar daha az hasar alır.", + "citadel_ability_wrecker_bouldergrenade_desc": "Çarptığı ilk düşmana hasar veren ve onu sersemleten büyük bir hurda topu oluşturun. Yakındaki düşmanlar daha az hasar alır.", "citadel_ability_wrecker_garbage_suck": "Aşırı Yük", - "citadel_ability_wrecker_garbage_suck_desc": "Yönlendirme sonrasında yakındaki düşmanları yavaşlatan ve onlara hasar veren bir alan oluşturun. Hasar, yönlendirme süresiyle ölçeklenir.", + "citadel_ability_wrecker_garbage_suck_desc": "Yönlendirme sonrasında yakındaki düşmanları yavaşlatan ve onlara hasar veren bir alan oluşturun. Hasar, yönlendirme süresiyle ölçeklenir.", "citadel_ability_wrecker_garbage_suck_quip": "Yakındaki düşmanları yavaşlatın ve onlara hasar verin.", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5737,19 +9064,61 @@ "citadel_ability_zip_line": "Ulaşım Halatı", "citadel_all_chat_label_prefix": "[HERKES]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} - {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", - "citadel_camera_pitch_inverted": "Fareyi Ters Çevir", - "citadel_camera_zoom_is_toggle": "Yakınlaştırmayı Aç/Kapat", + "citadel_bot_name_unknown": "Bilinmiyor", + "citadel_bot_objective_attack_lane": "Kulvara saldırıyorum", + "citadel_bot_objective_attack_t1": "K1 muhafıza saldırıyorum", + "citadel_bot_objective_attack_t2": "K2 muhafıza saldırıyorum", + "citadel_bot_objective_defend_base": "Üssü savunuyorum", + "citadel_bot_objective_defend_lane": "Kulvarı savunuyorum", + "citadel_bot_objective_defend_zipline": "K1 muhafızı savunuyorum", + "citadel_bot_objective_none": "Yok", + "citadel_bot_objective_push_zipline": "Ulaşım halatını ilerletiyorum", + "citadel_build_tag_complexity_1": "Yeni Oyuncular İçin", + "citadel_build_tag_complexity_2": "Orta Seviye Oyuncular İçin", + "citadel_build_tag_complexity_3": "İleri Seviye Oyuncular İçin", + "citadel_build_tag_crowd_control": "Kalabalık Kontrolü", + "citadel_build_tag_damage": "Hasar", + "citadel_build_tag_debuff": "Zayıflatma", + "citadel_build_tag_headshots": "Kafadan Vuruş", + "citadel_build_tag_healing": "İyileşme", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Yakın Dövüş", + "citadel_build_tag_mobility": "Hareket", + "citadel_build_tag_spirit": "Büyü", + "citadel_build_tag_utility": "Yardımcı", + "citadel_build_tag_vitality": "Can", + "citadel_build_tag_weapon": "Silah", + "citadel_camera_hero_fov": "Kamera Görüş Alanı", + "citadel_camera_hero_fov_new": "Eski görüş alanı ayarı, görüş alanınızı daha fazla özelleştirmenize olanak tanıyan bir kaydırıcıyla değiştirildi.", + "citadel_camera_hero_fov_tooltip": "Görüş alanını değiştirin. Geniş açı daha geniş bir görüş alanı sağlarken, dar açı daha küçük bir görüş alanı sağlar.", + "citadel_camera_pitch_inverted": "Fareyi ters çevir", + "citadel_camera_pitch_inverted_search": "y eksenini ters çevir", + "citadel_camera_pitch_inverted_tooltip": "Ters çevrildiğinde, aşağı bakmak için fareyi ileriye; yukarı bakmak içinse fareyi geriye doğru hareket ettirin.", + "citadel_camera_zoom_is_toggle": "Yakınlaştırma kilidi", + "citadel_camera_zoom_is_toggle_tooltip": "Tekrar yakınlaştırma butonuna basılana kadar yakınlaştırılmış hâlde kalırsınız.", "citadel_chat_all": "[HERKES]", "citadel_chat_allies": "[DOSTLAR]", + "citadel_chat_item_draft_reaction_legendary": "Efsanevi!", + "citadel_chat_item_draft_reaction_rare": "Nadir!", "citadel_chat_placeholder": "(HERKESE):", + "citadel_chat_placeholder_party": "(PARTİYE):", "citadel_chat_placeholder_spec_team": "(İZLEYİCİLERE)", "citadel_chat_placeholder_team": "(DOSTLARA):", "citadel_chat_spectators": "[SADECE İZLEYİCİLER]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "Seni iyileştirebilirim {s:param_1}", + "citadel_chatwheel_going_shop": "Dükkâna gidiyorum", + "citadel_chatwheel_have_heal": "İyileştirebilirim", + "citadel_chatwheel_heal_please": "İyileştirmeye ihtiyacım var", + "citadel_chatwheel_help_with_idol_label": "Vazo için yardım", + "citadel_chatwheel_help_with_idol_message": "Vazoyu teslim etmeme yardım edin", "citadel_chatwheel_label_Attack_Hero": "Saldır: {s:hero_name}", - "citadel_chatwheel_label_BRB": "Hemen geliyorum", + "citadel_chatwheel_label_BRB": "Hemen döneceğim", "citadel_chatwheel_label_Care": "Dikkat", "citadel_chatwheel_label_Defend": "Kulvarı savunun...", "citadel_chatwheel_label_GetBack": "Geri çekilin", @@ -5758,35 +9127,46 @@ "citadel_chatwheel_label_GoodGame": "İyi oyundu", "citadel_chatwheel_label_GoodJob": "Aferin", "citadel_chatwheel_label_GoodJobGameOver": "Aferin", - "citadel_chatwheel_label_HeadedTo": "Üsse gidiyorum", + "citadel_chatwheel_label_HeadedToBase": "Üsse gidiyorum", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} maviye gidiyor", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} yeşile gidiyor", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} mora gidiyor", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} yeşile gidiyor", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} sarıya gidiyor", "citadel_chatwheel_label_Help": "Yardım edin", "citadel_chatwheel_label_HoldUp": "Durun/Bekleyin", "citadel_chatwheel_label_ImBack": "Döndüm", - "citadel_chatwheel_label_Missing": "Eksik", "citadel_chatwheel_label_No": "Hayır!", "citadel_chatwheel_label_OMW": "Yoldayım", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Kulvarda ilerleyin", + "citadel_chatwheel_label_Rejuv_Drop": "Canlandırıcı ortaya çıkacak", "citadel_chatwheel_label_StayTogether": "Bir arada kalın", "citadel_chatwheel_label_Stun": "Sersemletin", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Güzel
    oyundu", "citadel_chatwheel_label_Yes": "Evet!", "citadel_chatwheel_label_cancel": "İptal et", + "citadel_chatwheel_label_clear_troopers": "Askerleri ben hâllederim", + "citadel_chatwheel_label_danger_area": "Burası tehlikeli", + "citadel_chatwheel_label_flank": "Yandan saldıracağım", "citadel_chatwheel_label_follow_me": "Beni takip edin", "citadel_chatwheel_label_headed_this_way": "Bu tarafa gidiyorum", + "citadel_chatwheel_label_leaving_area": "Bölgeden gidiyorum", "citadel_chatwheel_label_lets_go_here": "Buraya gidelim", - "citadel_chatwheel_label_missing_blue": "Mavi eksik", - "citadel_chatwheel_label_missing_green": "Yeşil eksik", - "citadel_chatwheel_label_missing_hero": "Eksik", - "citadel_chatwheel_label_missing_purple": "Mor eksik", - "citadel_chatwheel_label_missing_yellow": "Sarı eksik", + "citadel_chatwheel_label_lets_hide": "Burada saklanalım", + "citadel_chatwheel_label_meet_here": "Burada buluşalım", + "citadel_chatwheel_label_missing": "Kimse yok", + "citadel_chatwheel_label_missing_blue": "Mavi kulvarda kimse yok", + "citadel_chatwheel_label_missing_green": "Yeşil kulvarda kimse yok", + "citadel_chatwheel_label_missing_hero": "Kimse yok", + "citadel_chatwheel_label_missing_purple": "Yeşil kulvarda kimse yok", + "citadel_chatwheel_label_missing_yellow": "Sarı kulvarda kimse yok", + "citadel_chatwheel_label_need_cover": "Beni koruyun", + "citadel_chatwheel_label_nevermind": "Boş verin", + "citadel_chatwheel_label_no_teamfight": "Takım savaşına hazır değilim", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Avantajımızı kullanmamız lazım", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Geri çekilin", "citadel_chatwheel_label_see_enemy": "Düşman burada", @@ -5797,7 +9177,7 @@ "citadel_chatwheel_message_Defend": "Kulvarı savunun!", "citadel_chatwheel_message_Defend_Blue": "Maviyi savunun", "citadel_chatwheel_message_Defend_Green": "Yeşili savunun", - "citadel_chatwheel_message_Defend_Purple": "Moru savunun", + "citadel_chatwheel_message_Defend_Purple": "Yeşili savunun", "citadel_chatwheel_message_Defend_Yellow": "Sarıyı savunun", "citadel_chatwheel_message_GetBack": "Geri çekilin!", "citadel_chatwheel_message_Go": "İlerleyin!", @@ -5805,11 +9185,10 @@ "citadel_chatwheel_message_GoodGame": "İyi oyundu!", "citadel_chatwheel_message_GoodJob": "Aferin!", "citadel_chatwheel_message_GoodJobGameOver": "Aferin!", - "citadel_chatwheel_message_HeadedTo": "Üsse gidiyorum!", + "citadel_chatwheel_message_HeadedToBase": "Üsse gidiyorum!", "citadel_chatwheel_message_HeadedToBlue": "Maviye gidiyorum", "citadel_chatwheel_message_HeadedToGreen": "Yeşile gidiyorum", - "citadel_chatwheel_message_HeadedToLane": "Kulvara gidiyorum...", - "citadel_chatwheel_message_HeadedToPurple": "Mora gidiyorum", + "citadel_chatwheel_message_HeadedToPurple": "Yeşile gidiyorum", "citadel_chatwheel_message_HeadedToYellow": "Sarıya gidiyorum", "citadel_chatwheel_message_Help": "Yardım lazım!", "citadel_chatwheel_message_Help_blue": "Mavi kulvarda yardım gerekiyor!", @@ -5818,131 +9197,194 @@ "citadel_chatwheel_message_Help_yellow": "Sarı kulvarda yardım gerekiyor!", "citadel_chatwheel_message_HoldUp": "{s:param_1} bekle", "citadel_chatwheel_message_ImBack": "Döndüm", - "citadel_chatwheel_message_Missing": "Eksik!", + "citadel_chatwheel_message_Missing": "Kimse yok!", "citadel_chatwheel_message_No": "Hayır!", "citadel_chatwheel_message_OMW": "Yoldayım!", "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Bastırın!", + "citadel_chatwheel_message_Rejuv_Drop": "Canlandırıcı ortaya çıkacak", + "citadel_chatwheel_message_Request_Follow": "Benimle gelin!", "citadel_chatwheel_message_StayTogether": "Bir arada kalın", "citadel_chatwheel_message_Stun": "Sersemletin!", "citadel_chatwheel_message_WellPlayed": "Güzel oyundu!", "citadel_chatwheel_message_Yes": "Olumlu!", - "citadel_chatwheel_message_missing_blue": "Mavi eksik!", - "citadel_chatwheel_message_missing_green": "Yeşil eksik!", - "citadel_chatwheel_message_missing_hero": "{s:param_1} eksik", - "citadel_chatwheel_message_missing_purple": "Mor eksik!", - "citadel_chatwheel_message_missing_yellow": "Sarı eksik!", + "citadel_chatwheel_message_clear_troopers": "Askerleri ben hallederim", + "citadel_chatwheel_message_danger_area": "Burası tehlikeli...", + "citadel_chatwheel_message_flank": "Yandan saldıracağım", + "citadel_chatwheel_message_gank": "Pusu atacağım", + "citadel_chatwheel_message_headed_to_lane": "Kulvara gidiyorum...", + "citadel_chatwheel_message_leaving_area": "Bölgeden gidiyorum!", + "citadel_chatwheel_message_lets_hide": "Burada saklanalım", + "citadel_chatwheel_message_meet_here": "Burada buluşalım", + "citadel_chatwheel_message_missing_blue": "Mavi kulvarda kimse yok!", + "citadel_chatwheel_message_missing_green": "Yeşil kulvarda kimse yok!", + "citadel_chatwheel_message_missing_hero": "{s:param_1} görünmüyor", + "citadel_chatwheel_message_missing_purple": "Yeşil kulvarda kimse yok!", + "citadel_chatwheel_message_missing_yellow": "Sarı kulvarda kimse yok!", + "citadel_chatwheel_message_need_cover": "Beni koruyun!", + "citadel_chatwheel_message_nevermind": "Boş verin", + "citadel_chatwheel_message_no_teamfight": "Takım savaşına hazır değilim", + "citadel_chatwheel_message_press_advantage": "Avantajımızı kullanmamız lazım!", "citadel_chatwheel_message_thanks": "Teşekkürler!", "citadel_chatwheel_message_thanksGameOver": "Teşekkürler!", + "citadel_chatwheel_need_heal": "İyileştirme lazım", + "citadel_chatwheel_need_plan": "Plan nedir?", "citadel_chatwheel_push_blue": "Mavi kulvarda ilerleyin", "citadel_chatwheel_push_green": "Yeşil kulvarda ilerleyin", "citadel_chatwheel_push_purple": "Mor kulvarda ilerleyin", "citadel_chatwheel_push_yellow": "Sarı kulvarda ilerleyin", - "citadel_clientversion": "Derleme {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Nişangâhınızı varsayılana sıfırlamak istediğinizden emin misiniz?", - "citadel_confirm_reset_keybindings": "Tuş atamalarınızı (kahramana özel tuş atamaları dâhil) varsayılana sıfırlamak istediğinizden emin misiniz?", - "citadel_confirm_reset_keybindings_for_default": "Tuş atamalarınızı varsayılan atamalara sıfırlamak istediğinizden emin misiniz?", - "citadel_confirm_reset_keybindings_for_hero": "Bu kahraman için tuş atamalarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_chatwheel_responding_to": "Yanıt:", + "citadel_chatwheel_sorry": "Pardon", + "citadel_chatwheel_youre_welcome": "Rica ederim", + "citadel_clientversion": "Sürüm: {d:client_version_number}", + "citadel_confirm_reset_audio": "Ses ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_communication": "Bütün varsayılan iletişim ayarlarını sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_controller": "Buton simgesi ayarlarını varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_game": "Oyun kısmındaki tüm ayarları varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_keybindings": "Tüm tuş atamalarınızı (kahramana özel tuş atamaları dâhil) varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_keybindings_for_default": "Varsayılan tuş atamalarınızı sıfırlamak istediğinizden emin misiniz?
    Bu, kahramana özel tuş atamalarını sıfırlamaz.", + "citadel_confirm_reset_keybindings_for_either": "Bu seçim için tüm özel tuş atamalarını sıfırlayın.

    Bir kahraman seçilmişse, o kahramanın tuş atamaları mevcut Varsayılan tuş atamalarınıza sıfırlanır.

    Varsayılan tuş atamaları seçilmişse, Varsayılan tuş atamaları önceden tanımlanmış değerlerine sıfırlanır.", + "citadel_confirm_reset_keybindings_for_hero": "Bu kahraman için tüm özel tuş atamalarını sıfırlamak istediğinizden emin misiniz?", + "citadel_confirm_reset_language": "Varsayılan ayarlara sıfırlamak istediğinizden emin misiniz?
    Bu, oyunun birincil oyun içi metin dilini değiştirmeyecektir.", + "citadel_confirm_reset_video": "Ekran çözünürlüğünü yerel çözünürlüğe ayarlamak ve varsayılan video ayarlarını geri yüklemek istediğinizden emin misiniz?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "KEHRİBAR", - "citadel_enable_ping_indicator": "Göstergede Ping İşaretini Etkinleştir", + "citadel_enable_ping_indicator": "Gösterge ping işareti", "citadel_game_audio_muted": "Oyun Sesi Kapalı", - "citadel_game_audio_press_unmute": "Sesi açmak için [{s:key_toggle_mute} tuşuna basın", + "citadel_game_audio_press_unmute": "Sesi açmak için {g:citadel_binding:'ToggleMute'} tuşuna basın.", "citadel_gun_damage": "Silah Hasarı", + "citadel_gun_damage_alt": "Alternatif Silah Hasarı", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Duvarı erken oluşturmak için [{s:iv_attack}] tuşuna basın.", + "citadel_hint_activate_wall": "Duvarı erken oluşturmak için {g:citadel_binding:'Attack'} tuşuna basın.", "citadel_hint_buy_items": "Mod satın almak için üssünüze geri dönün veya bir dükkâna gidin.", - "citadel_hint_flamedash_boost": "Hızlanmak için [{s:key_innate_1}] tuşuna basın. Kuvvet gerektirir.", - "citadel_hint_flying_strike_early_activate": "Hedefe erken uçmak için [{s:iv_attack}] tuşuna basın.", - "citadel_hint_guided_arrow_boost": "Ok hızını artırmak için [{s:iv_attack}] tuşuna basın.", - "citadel_hint_hero_testing_shop": "Dükkânı açmak ve seçenekleri test etmek için [{s:citadel_open_hero_sheet}] tuşuna basın.", - "citadel_hint_ladder": "Merdivene çıkmak için [{s:in_mantle}]+[{s:key_forward}] tuşlarına basın.", - "citadel_hint_learn_ability": "Bir yeteneği öğrenmek için yetenek 1-4 tuşlarına basılı tutun.", - "citadel_hint_learn_initial_ability": "Açacağınız yeteneği seçmek için [{s:show_scoreboard}] tuşuna basılı tutun.", - "citadel_hint_mantle": "Engellerin üzerinden atlamak için [{s:in_mantle}] tuşuna basılı tutun.", - "citadel_hint_melee": "Yakın dövüş saldırınızı kullanmak için [{s:in_weapon1}] tuşuna basın.", - "citadel_hint_slide": "Yokuş aşağı koşarken kaymak için [{s:duck}] tuşuna basılı tutun.", - "citadel_hint_teleport": "2. kademe lideriniz saldırı altında. [{s:key_teleport}] tuşuyla ışınlanın ve yardım edin!", - "citadel_hint_upgrade_ability": "Yeteneklerinizi geliştirmek için [{s:show_scoreboard}] tuşuna basılı tutun.", - "citadel_hint_zipline": "Ulaşım halatına atlamak için [{s:in_mantle}] tuşuna basın.", - "citadel_hint_zoom": "Silahınızla yakınlaştırma yapmak için [{s:iv_attack2}] tuşuna basın.", + "citadel_hint_flamedash_boost": "Hızlanmak için {g:citadel_binding:'Roll'} tuşuna basın. Kuvvet gerektirir.", + "citadel_hint_flying_strike_early_activate": "Hedefe erken uçmak için {g:citadel_binding:'Attack'} tuşuna basın.", + "citadel_hint_guided_arrow_boost": "Ok hızını artırmak için {g:citadel_binding:'Attack'} tuşuna basın.", + "citadel_hint_hero_testing_shop": "Dükkânı açmak ve seçenekleri test etmek için {g:citadel_binding:'OpenHeroSheet'} tuşuna basın.", + "citadel_hint_ladder": "Merdivene çıkmak için {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} tuşlarına basın.", + "citadel_hint_learn_ability": "{g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} veya {g:citadel_binding:'Ability4'} tuşuna basarak o yeteneği öğrenin.", + "citadel_hint_learn_initial_ability": "Açacağınız yeteneği seçmek için {g:citadel_binding:'Scoreboard'} tuşuna basılı tutun.", + "citadel_hint_mantle": "Engellerin üzerinden atlamak için {g:citadel_binding:'Mantle'} tuşuna basılı tutun.", + "citadel_hint_melee": "Yakın dövüş saldırınızı kullanmak için {g:citadel_binding:'AbilityMelee'} tuşuna basın.", + "citadel_hint_slide": "Yokuş aşağı koşarken kaymak için {g:citadel_binding:'Crouch'} tuşuna basılı tutun.", + "citadel_hint_upgrade_ability": "Yeteneklerinizi geliştirmek için {g:citadel_binding:'Scoreboard'} tuşuna basılı tutun.", + "citadel_hint_zipline": "Ulaşım halatına atlamak için {g:citadel_binding:'Zipline'} tuşuna basın.", + "citadel_hint_zoom": "Silahınız ile yakınlaştırma yapmak için {g:citadel_binding:'ADS'} tuşunu basılı tutun.", "citadel_hotkeys_tooltip_chatvoiceparty": "Tüm parti üyeleriyle iletişim kurmak için mikrofonunuzu kullanın. Açık mikrofon ayarı etkinse, panoda da geçerli olacaktır.", "citadel_hotkeys_tooltip_chatvoiceteam": "Tüm takım üyeleriyle iletişim kurmak için mikrofonunuzu kullanın.", + "citadel_hotkeys_tooltip_togglemute": "Oyun sesini susturun veya açın.", "citadel_keybind_ability1": "1. Yetenek", "citadel_keybind_ability2": "2. Yetenek", "citadel_keybind_ability3": "3. Yetenek", "citadel_keybind_ability4": "4. Yetenek", - "citadel_keybind_ads": "Alternatif Atış", + "citadel_keybind_ads": "Yakınlaştır / alternatif atış", + "citadel_keybind_ads_search": "ADS nişan yakınlaştırması", "citadel_keybind_alt": "ALT", - "citadel_keybind_alt_cast": "Alternatif Kullanma", + "citadel_keybind_alt_cast": "Alternatif kullanma", "citadel_keybind_alt_modifier": "Alt Tuşu Değiştiricisi", "citadel_keybind_attack": "Ateş Et", "citadel_keybind_backwards": "Geri", - "citadel_keybind_cancel_ability": "Yeteneği İptal Et", - "citadel_keybind_chat_all": "Herkese Yaz", - "citadel_keybind_chat_team": "Takıma Yaz", - "citadel_keybind_chatwheel_option1": "Ping Seçeneği 1", - "citadel_keybind_chatwheel_option2": "Ping Seçeneği 2", - "citadel_keybind_chatwheel_option3": "Ping Seçeneği 3", - "citadel_keybind_chatwheel_option4": "Ping Seçeneği 4", - "citadel_keybind_chatwheel_option5": "Ping Seçeneği 5", + "citadel_keybind_cancel_ability": "Yeteneği iptal et", + "citadel_keybind_chat_all": "Sohbet (herkes)", + "citadel_keybind_chat_team": "Sohbet (takım)", + "citadel_keybind_chatwheel_option1": "Hızlı Ping 1", + "citadel_keybind_chatwheel_option2": "Hızlı Ping 2", + "citadel_keybind_chatwheel_option3": "Hızlı Ping 3", + "citadel_keybind_chatwheel_option4": "Hızlı Ping 4", + "citadel_keybind_chatwheel_option5": "Hızlı Ping 5", "citadel_keybind_command": "CMD", - "citadel_keybind_crouch": "Çömel/Kay", - "citadel_keybind_crouch_toggle": "Çömelmeyi/Kaymayı Aç/Kapat", + "citadel_keybind_cosmetic1": "Kozmetik 1", + "citadel_keybind_cosmetic1_search": "kar topu posteri", + "citadel_keybind_crouch": "Çömel/kay", + "citadel_keybind_crouch_toggle": "Çömelmeyi/kaymayı aç/kapat", "citadel_keybind_ctrl": "CTRL", - "citadel_keybind_decrease_replay_speed": "Tekrar Hızını Azalt", - "citadel_keybind_dev_console": "Geliştirici Konsolu", + "citadel_keybind_cursorcontext": "Menü", + "citadel_keybind_cursormiddle": "Fare Orta Butonu", + "citadel_keybind_cursorselect": "Seç", + "citadel_keybind_decrease_replay_speed": "Tekrar hızını azalt", + "citadel_keybind_dev_console": "Geliştirici konsolu", "citadel_keybind_down": "Alçal", - "citadel_keybind_extra_info": "Ek Bilgi", + "citadel_keybind_extra_info": "Ek bilgi", "citadel_keybind_forward": "İleri", - "citadel_keybind_held_item": "Yakın Dövüş Savuşturma/Eşya Fırlatma", - "citadel_keybind_increase_replay_speed": "Tekrar Hızını Artır", + "citadel_keybind_held_item": "Yakın dövüş savuşturma/eşya fırlatma", + "citadel_keybind_hideout_accept_request": "İsteği kabul et", + "citadel_keybind_hideout_cancel_matchmaking": "Eşleştirmeyi iptal et", + "citadel_keybind_hideout_news": "Son haberleri göster", + "citadel_keybind_hideout_reject_request": "İsteği reddet", + "citadel_keybind_hideout_survey_option_1": "Anket Seçeneği 1", + "citadel_keybind_hideout_survey_option_2": "Anket Seçeneği 2", + "citadel_keybind_hideout_survey_option_3": "Anket Seçeneği 3", + "citadel_keybind_hideout_survey_option_4": "Anket Seçeneği 4", + "citadel_keybind_hideout_survey_option_5": "Anket Seçeneği 5", + "citadel_keybind_hideout_survey_skip": "Anketi Atla", + "citadel_keybind_hideout_use": "Sığınak eşyası ile etkileşim kur", + "citadel_keybind_increase_replay_speed": "Tekrar hızını artır", "citadel_keybind_item1": "1. Eşya", "citadel_keybind_item2": "2. Eşya", "citadel_keybind_item3": "3. Eşya", "citadel_keybind_item4": "4. Eşya", "citadel_keybind_left": "Sol (Yanal)", - "citadel_keybind_mantle": "Zıplama/Tırmanma", + "citadel_keybind_mantle": "Zıpla/Tırman", "citadel_keybind_melee": "Yakın Dövüş", - "citadel_keybind_minimap_view_amber_team": "Kehribar Mini Haritası Görünümü", - "citadel_keybind_minimap_view_sapphire_team": "Safir Mini Haritası Görünümü", - "citadel_keybind_minimap_view_spectator_team": "Her İki Takımın Mini Harita Görünümü", - "citadel_keybind_minimap_view_targets_team": "Hedefin Mini Harita Görünümü", + "citadel_keybind_menuback": "Geri", + "citadel_keybind_menudown": "Aşağı", + "citadel_keybind_menuleft": "Sol", + "citadel_keybind_menuright": "Sağ", + "citadel_keybind_menuup": "Yukarı", + "citadel_keybind_minimap_view_amber_team": "Kehribar mini haritası görünümü", + "citadel_keybind_minimap_view_sapphire_team": "Safir mini haritası görünümü", + "citadel_keybind_minimap_view_spectator_team": "İki takımın mini harita görünümü", + "citadel_keybind_minimap_view_targets_team": "Hedefin mini harita görünümü", "citadel_keybind_mouse_wheel": "Sohbet Çarkı", - "citadel_keybind_open_hero_sheet": "Dükkânı Aç", + "citadel_keybind_open_hero_sheet": "Dükkânı aç", + "citadel_keybind_open_main_menu": "Ana Menü", "citadel_keybind_pause": "Duraklat", - "citadel_keybind_ping": "Ping", - "citadel_keybind_purchase_quickbuy": "Hızlı Al", - "citadel_keybind_push_to_talk": "Sesli Sohbet (TAKIM)", - "citadel_keybind_push_to_talk_party": "Sesli Sohbet (PARTİ)", + "citadel_keybind_ping": "Ping/Sohbet Çarkı", + "citadel_keybind_popup_cancel": "İptal et", + "citadel_keybind_popup_confirm": "Onayla", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} komut daha", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Yine de Ata", + "citadel_keybind_popup_single_key_bind": "Sadece tek tuşlar içindir. Tuş kombinasyonları desteklenmiyor.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Kısayol Ata", + "citadel_keybind_postgame_graphs": "Grafikler", + "citadel_keybind_postgame_scoreboard": "Skor Tablosu", + "citadel_keybind_purchase_quickbuy": "Hızlı al", + "citadel_keybind_push_to_talk": "Sesli sohbet (takım)", + "citadel_keybind_push_to_talk_party": "Sesli sohbet (parti)", + "citadel_keybind_push_to_talk_party_search": "voip bas konuş", + "citadel_keybind_push_to_talk_search": "voip bas konuş", "citadel_keybind_quick_response": "Hızlı Yanıt", "citadel_keybind_reload": "Şarjör Değiştir", "citadel_keybind_replay_change_Team": "İzlenen Takımı Değiştir", - "citadel_keybind_replay_death": "Ölümü Yeniden Oynat", + "citadel_keybind_replay_death": "Ölümü yeniden oynat", "citadel_keybind_replay_fly_down": "Alçalışı Yeniden Oynat", "citadel_keybind_replay_fly_up": "Yükselişi Yeniden Oynat", "citadel_keybind_replay_next_target": "Bir Sonraki Hedefi Oynat", "citadel_keybind_replay_prev_target": "Bir Önceki Hedefi Oynat", - "citadel_keybind_reset_camera": "Kamerayı Sıfırla", + "citadel_keybind_reset_camera": "Kamerayı sıfırla", "citadel_keybind_right": "Sağ (Yanal)", "citadel_keybind_roll": "Atıl", "citadel_keybind_scoreboard": "Skor Tablosu", + "citadel_keybind_scoreboard_sheet": "Detaylı gösterge görünümü", + "citadel_keybind_settings_postgame_scoreboard": "Oyun sonu skor tablosu", "citadel_keybind_shift": "SHIFT", - "citadel_keybind_spec_change_Team": "İzlenen Takımı Değiştir", - "citadel_keybind_spec_chase": "Takip Kamerasından İzle", - "citadel_keybind_spec_in_eye": "Birinci Şahıstan İzle", - "citadel_keybind_spec_next_target": "Bir Sonraki Hedefi İzle", - "citadel_keybind_spec_prev_target": "Bir Önceki Hedefi İzle", + "citadel_keybind_spec_change_Team": "Takım değiştir", + "citadel_keybind_spec_chase": "Takip kamerasından izle", + "citadel_keybind_spec_in_eye": "Birinci şahıstan izle", + "citadel_keybind_spec_next_target": "Bir sonraki hedefi izle", + "citadel_keybind_spec_prev_target": "Bir önceki hedefi izle", "citadel_keybind_spectator_fly_down": "Alçal", "citadel_keybind_spectator_fly_up": "Yüksel", "citadel_keybind_tab": "TAB", - "citadel_keybind_teleport_to_objective": "Işınlanma", - "citadel_keybind_toggle_free_cursor": "Serbest İmleci Aç/Kapat", - "citadel_keybind_toggle_mute": "Sesi Aç/Kapat", + "citadel_keybind_teleport_to_objective": "Işınlan", + "citadel_keybind_toggle_free_cursor": "Serbest imleci aç/kapat", + "citadel_keybind_toggle_mute": "Sesi aç/kapat", "citadel_keybind_toggle_replay_camera": "Yeniden Oynatma Kamerası Modunu Değiştir", - "citadel_keybind_toggle_replay_pause": "Oynatmayı Durdur/Devam Et", - "citadel_keybind_toggle_spec_camera": "Kamera Modunu Değiştir", + "citadel_keybind_toggle_replay_pause": "Tekrarı duraklat", + "citadel_keybind_toggle_spec_camera": "Kamera modu", "citadel_keybind_up": "Yüksel", "citadel_keybind_upgrade_ability1": "1. yeteneği geliştir", "citadel_keybind_upgrade_ability2": "2. yeteneği geliştir", @@ -5952,10 +9394,17 @@ "citadel_keybind_upgrade_ability_2": "2. yeteneği geliştir", "citadel_keybind_upgrade_ability_3": "3. yeteneği geliştir", "citadel_keybind_upgrade_ability_4": "4. yeteneği geliştir", + "citadel_keybind_upgrade_ability_menu": "Yetenek Geliştirme Menüsü", "citadel_keybind_windows": "WIN", - "citadel_keybind_zipline": "Ulaşım Halatı", + "citadel_keybind_zipline": "Ulaşım Halatı/İp", + "citadel_metadata_manager_error_decompress_failure": "Maçın sıkıştırılmış üstveri dosyası açılamadı.", + "citadel_metadata_manager_error_download_failure": "%match_id% ID'li maçın üstveri dosyası indirilemedi.", + "citadel_metadata_manager_error_id_mismatch": "Üstveri dosyasının maç ID'si beklenenle eşleşmedi.", + "citadel_metadata_manager_error_invalid_version": "Üstveri dosyası geçersiz.", + "citadel_metadata_manager_error_parse_failure": "Maçın üstveri dosyası ayrıştırılamadı.", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Sığınaktan çıkılıyor", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5966,6 +9415,7 @@ "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Etkisizleştirildi", "citadel_next_attack_delay_reason_reload": "Şarjör Değiştiriliyor", + "citadel_next_attack_delay_reason_stunned": "Sersemletildi", "citadel_ping_wheel_disabled_while_dead": "Ölüyken Devre Dışı", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5974,27 +9424,39 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Otomatik Hızlı Alım", "citadel_quickbuy_auto_buy_enable_tooltip": "Etkinleştirildiğinde, hızlı alma kuyruğunuzdaki bir sonraki eşyayı satın alıp alamayacağınız sürekli kontrol edilir ve bir dükkâna yaklaştığınızda o eşya satın alınır.", + "citadel_quickbuy_purchase_prompts_enable": "Hızlı Alım Bildirimleri", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Etkinleştirilirse, satın alma bildirimi bir öğeyi satın aldığınızda değil kuyruğa eklediğinizde gösterilir.", "citadel_replay_manager_error_chunk_failed": "Kayıt henüz indirilmeye hazır değil.", "citadel_replay_manager_error_write_failure": "Kayıt yerel diske kaydedilemedi.", + "citadel_reset_audio": "Ses ayarları sıfırlansın mı?", + "citadel_reset_communication": "İletişim ayarları sıfırlansın mı?", + "citadel_reset_controller": "Kontrolcü ayarları sıfırlansın mı?", + "citadel_reset_game": "Oyun ayarları sıfırlansın mı?", "citadel_reset_keybind": "Tuş Atamaları Sıfırlansın Mı?", + "citadel_reset_language": "Dil ayarları sıfırlansın mı?", + "citadel_reset_video": "Video ayarları sıfırlansın m?", "citadel_settings_2speakers": "2 Hoparlör", "citadel_settings_4speakers": "4 Hoparlör", "citadel_settings_5speakers": "5.1 Hoparlör", "citadel_settings_7speakers": "7.1 Hoparlör", - "citadel_settings_abilitieskeybinds": "Yetenek Tuşları", + "citadel_settings_abilitieskeybinds": "Yetenekler", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Varsayılan yetenek tuş atamalarına sıfırlayın.", "citadel_settings_ability_quickcast_tooltip": "Bu yetenek/eşya için hızlı kullanımı açın/kapatın", "citadel_settings_about": "Hakkında", - "citadel_settings_actionkeybinds": "Eylem Tuşları", - "citadel_settings_active_window_unpause": "Oyun Devam Ettirildiğinde Odağa Al", + "citadel_settings_active_item_slot_popup": "Aktif bir eşya satın alırken yuva atamalarını seçmek ve yönetmek için bir açılır pencere göster.", + "citadel_settings_active_window_unpause": "Oyun devam edince oyunu odağa al", "citadel_settings_active_window_unpause_tooltip": "Oyun devam etmek üzereyken oyun penceresini odağa almak için bunu etkinleştirin.", - "citadel_settings_advancedvideosettings": "Gelişmiş ayarları kullan", + "citadel_settings_advancedvideosettings": "Gelişmiş Ayarlar", "citadel_settings_alt_cast_double_tap": "İki kez basma", "citadel_settings_alt_cast_double_tap_tooltip": "Yeteneğin alternatif modunu kullanmak için yetenek tuşuna iki kez basın.", - "citadel_settings_alt_cast_double_tap_window": "Alternatif Kullanma İki Kez Basma Aralığı", - "citadel_settings_alt_cast_hold_time": "Alternatif Kullanma Basılı Tutma Süresi", + "citadel_settings_alt_cast_double_tap_window": "Kullanma için iki kez basma aralığı", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Alternatif kullanma için iki kez basma sırasında girdiler arasındaki süreyi ayarlayın.", + "citadel_settings_alt_cast_hold_time": "Alternatif kullanma basılı tutma süresi", "citadel_settings_alt_cast_key": "Alternatif Kullanma Tuşu", "citadel_settings_alt_cast_key_tooltip": "Alternatif modu kullanmak için yeteneği seçin ve alternatif kullanma tuşuna basın veya alternatif kullanma tuşuna basılı tutarak yetenek tuşuna basın.", - "citadel_settings_alt_cast_mode": "Alternatif kullanma modunu değiştir:", + "citadel_settings_alt_cast_mode": "Alternatif kullanma modu", + "citadel_settings_alt_cast_mode_section": "Alternatif Kullanma", + "citadel_settings_alt_cast_mode_tooltip": "Normal kullanma yerine alternatif kullanma gerçekleştirmek için bir girdi yöntemi ayarlayın.", "citadel_settings_alt_cast_press_and_hold": "Basılı tutma", "citadel_settings_alt_cast_press_and_hold_tooltip": "Alternatif modu kullanmak için bir yetenek tuşuna kısa bir süre basılı tutun.", "citadel_settings_always_show_hud_stats": "Gösterge istatistiklerini hep göster", @@ -6006,16 +9468,31 @@ "citadel_settings_antialiasing_none": "Kapalı", "citadel_settings_appearancevideo": "En İyi Görüntü", "citadel_settings_apply": "AYARLARI UYGULA", - "citadel_settings_area_lights": "Alan Işıkları", + "citadel_settings_area_lights": "Alan ışıkları", "citadel_settings_area_lights_desc": "Büyük veya düzensiz şekillere sahip ışık demeti gibi ışık kaynaklarının doğru şekilde oluşturulmasını sağlar. Düşük kaliteli sistemlerde performans etkisi daha yüksek olabilir.

    Performans etkisi: Düşük/sabit", - "citadel_settings_aspectratio": "Görüntü Oranı", + "citadel_settings_aspectratio": "Görüntü oranı", "citadel_settings_aspectratio1610": "16x10", "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "Ses", - "citadel_settings_audiodefaults": "VARSAYILAN AYARLARI GERİ YÜKLE", + "citadel_settings_audio_options": "Seçenekler", + "citadel_settings_audio_output": "Çıktı", + "citadel_settings_audio_output_confirm_reset": "Ses çıktısı ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_audio_output_reset_tooltip": "Varsayılan ses çıktısı ayarlarına sıfırlayın.", + "citadel_settings_audio_search": "ses", + "citadel_settings_audiodefaults": "Varsayılan Ayarları Geri Yükle", + "citadel_settings_audiokeybinds": "Ses", + "citadel_settings_audiokeybinds_reset_tooltip": "Varsayılan ses tuş atamalarına sıfırlayın.", "citadel_settings_basicvideosettings": "Temel ayarları kullan", "citadel_settings_borderless": "Çerçevesiz Pencere", + "citadel_settings_camera": "Kamera", + "citadel_settings_camera_confirm_reset": "Kameranızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_camera_preset_1": "Kamera 1", + "citadel_settings_camera_preset_2": "Kamera 2", + "citadel_settings_camera_preset_3": "Kamera 3", + "citadel_settings_camera_preset_default": "Varsayılan", + "citadel_settings_camera_presets": "Kamera Ön Ayarları", + "citadel_settings_camera_reset_tooltip": "Varsayılan kamera ayarlarına sıfırlayın.", "citadel_settings_camera_volume_cutout": "Camera Cutout", "citadel_settings_camera_volume_cutout_desc": "Henüz kullanılmıyor.", "citadel_settings_cancel_ability_mode": "Yetenek iptali modunu değiştir:", @@ -6026,180 +9503,294 @@ "citadel_settings_cancel_ability_mode_desc": "Not: Yetenekler mümkün olduğunda iptal tuşu kullanılarak iptal edilir.", "citadel_settings_cancel_ability_mode_either": "İptal Tuşu veya Yetenek Tuşu", "citadel_settings_cancel_ability_mode_either_tooltip": "İptal tuşuna veya yetenek tuşuna tekrar basarak etkin bir yeteneği iptal edin.", + "citadel_settings_cancel_with_ability_key": "Yetenekler yetenek tuşuyla iptal edilsin", + "citadel_settings_cancel_with_ability_key_tooltip": "Yeteneklerin yetenek tuşuna veya yeteneği iptal et tuşuna basılarak iptal edilmesini etkinleştirir.", + "citadel_settings_category_reset": "Ayarlar sıfırlansın mı?", "citadel_settings_chat": "Sohbet", "citadel_settings_chat_allow_global": "Kanal mesajları diğer kanal sekmelerinde görünür", - "citadel_settings_chat_filter": "Sohbet İzni", + "citadel_settings_chat_filter": "Sohbet izni", "citadel_settings_chat_filter_allow_all": "Tüm oyuncular", "citadel_settings_chat_filter_allow_friendly": "Dost oyuncular (arkadaşlar ve parti üyeleri)", "citadel_settings_chat_filter_allow_none": "Gelen sohbeti engelle", "citadel_settings_chat_filter_allow_teams": "Dost oyuncular ve takım arkadaşları", "citadel_settings_chat_filter_onlyfriends": "Sadece arkadaşlar ve parti sohbetini göster", "citadel_settings_chat_filter_settings_apply_to_spectating": "İzlerken Sohbet Filtresi Ayarlarını Uygula", - "citadel_settings_chat_invert_ping": "Pingi Ters Çevir", + "citadel_settings_chat_invert_ping": "Pingi ters çevir", "citadel_settings_chat_join_regional": "Başlangıçta bölgesel sohbet kanalına katılın", "citadel_settings_chat_mute_enemies": "Düşman sohbetini sustur", "citadel_settings_chat_mute_everyone": "Gelen bütün sohbetleri sustur", - "citadel_settings_chat_openmic": "Açık Mikrofon", + "citadel_settings_chat_openmic": "Açık mikrofon", + "citadel_settings_chat_openmic_party": "Açık mikrofon (parti)", + "citadel_settings_chat_openmic_party_desc": "Sesinizi yalnızca Sesli sohbet (parti) tuşuna basılı tuttuğunuz zaman değil, her zaman parti üyelerinizle paylaşın.", + "citadel_settings_chat_openmic_team": "Açık mikrofon (takım)", + "citadel_settings_chat_openmic_team_desc": "Sesinizi yalnızca Sesli sohbet (takım) tuşuna basılı tuttuğunuz zaman değil, her zaman takım arkadaşlarınızla paylaşın.", "citadel_settings_chat_ptt": "Bas Konuş", "citadel_settings_chat_wheel_all": "[HERKES]", "citadel_settings_chat_whispers": "Steam mesajlarını fısıltı olarak göster", "citadel_settings_chatwheel": "Sohbet Çarkı", - "citadel_settings_clear_keybind_tooltip": "Tuş Atamasını Temizle", - "citadel_settings_communicationkeybinds": "İLETİŞİM TUŞLARI", + "citadel_settings_chatwheel_confirm_reset": "Sohbet çarkınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_chatwheel_reset_tooltip": "Varsayılan sohbet çarkı ayarlarına sıfırlayın.", + "citadel_settings_chatwheel_search": "sohbet çarkı", + "citadel_settings_clear_all": "Tümünü Temizle", + "citadel_settings_clear_keybind_tooltip": "Tuş atamasını temizle", + "citadel_settings_combatkeybinds": "Dövüş", + "citadel_settings_combatkeybinds_reset_tooltip": "Varsayılan dövüş tuş atamalarına sıfırlayın.", + "citadel_settings_communication": "İletişim", + "citadel_settings_communication_allies": "Dostlar", + "citadel_settings_communication_allow_pings": "Ping", + "citadel_settings_communication_allow_text": "Metin", + "citadel_settings_communication_allow_voice": "Ses", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "Rakipler", + "citadel_settings_communication_party": "Parti Üyeleri", + "citadel_settings_communication_permissions": "İzinler", + "citadel_settings_communication_permissions_confirm_reset": "İletişim izinlerinizi varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_communication_permissions_desc": "Varsayılan olarak kabul etmek istediğiniz iletişim türlerini seçin. Oyuncular ayrıca ESC menüsünden istedikleri oyuncuları susturabilir. Pingleri devre dışı bırakmak aynı zamanda o oyunculardan gelecek sohbet çarkı repliklerini ve harita çizimlerini de devre dışı bırakır.", + "citadel_settings_communication_permissions_new_setting": "İletişim İzinleri", + "citadel_settings_communication_permissions_reset_tooltip": "Varsayılan iletişim izinlerine sıfırlayın.", + "citadel_settings_communication_permissions_tooltip": "Yazılı ve Sesli Sohbet Ayarları", + "citadel_settings_communication_spectated": "İzlenen Oyuncular", + "citadel_settings_communicationkeybinds": "İletişim", + "citadel_settings_communicationkeybinds_reset_tooltip": "Varsayılan iletişim tuş atamalarına sıfırlayın.", "citadel_settings_contextual_slot": "[Bağlamsal Yuva]", "citadel_settings_contextual_slot_invalid": "Bağlamsız Pingler", "citadel_settings_contextual_slot_label": "Bağlamsal Ping Çarkı Yuvası", - "citadel_settings_crosshair": "Retikül Ayarları", + "citadel_settings_controller": "Kontrolcü", + "citadel_settings_coop_fullscreen": "Eşli Tam Ekran", + "citadel_settings_crosshair": "Nişangah", "citadel_settings_crosshair_color": "Renk", - "citadel_settings_crosshair_color_b": "Mavi", - "citadel_settings_crosshair_color_g": "Yeşil", - "citadel_settings_crosshair_color_r": "Kırmızı", + "citadel_settings_crosshair_color_b": "Mavi Dolgu", + "citadel_settings_crosshair_color_g": "Yeşil Dolgu", + "citadel_settings_crosshair_color_r": "Kırmızı Dolgu", + "citadel_settings_crosshair_color_search": "renk", + "citadel_settings_crosshair_confirm_reset": "Nişangahınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_crosshair_custom": "Temalı kahraman nişangahları", + "citadel_settings_crosshair_custom_tooltip": "Temel nişangah yerine önceden belirlenmiş temalı kahraman nişangahlarını kullanın.", + "citadel_settings_crosshair_customization": "Gelişmiş Nişangâh Özelleştirmesi", + "citadel_settings_crosshair_customization_desc": "Artık nişangâhınızdaki çizginin ve merkez noktanın kenar kalınlığını, boşluklarını ve dolgu rengini özelleştirebilir ve ayrıca merkez noktanın boyutunu değiştirebilirsiniz.", "citadel_settings_crosshair_defaults": "Varsayılana Sıfırla", + "citadel_settings_crosshair_disable_custom": "Özel kahraman nişangahlarını devre dışı bırak", "citadel_settings_crosshair_dot_opacity": "Nokta Şeffaflığı", - "citadel_settings_crosshair_dot_outline_opacity": "Nokta Dış Çizgisi Şeffaflığı", - "citadel_settings_crosshair_pip_border": "Gösterge Sınırlarını Göster", - "citadel_settings_crosshair_pip_gap": "Boşluk", - "citadel_settings_crosshair_pip_height": "Yükseklik", - "citadel_settings_crosshair_pip_opacity": "Gösterge Şeffaflığı", - "citadel_settings_crosshair_pip_width": "Genişlik", + "citadel_settings_crosshair_dot_outline_border": "Nokta Kenarı", + "citadel_settings_crosshair_dot_outline_gap": "Nokta Kenarı Boşluğu", + "citadel_settings_crosshair_dot_outline_opacity": "Nokta Sınırı Şeffaflığı", + "citadel_settings_crosshair_dot_size": "Nokta Boyutu", + "citadel_settings_crosshair_outline_color_b": "Mavi Kenar", + "citadel_settings_crosshair_outline_color_g": "Yeşil Kenar", + "citadel_settings_crosshair_outline_color_r": "Kırmızı Kenar", + "citadel_settings_crosshair_outline_color_search": "renk", + "citadel_settings_crosshair_pip_border": "Çizgi sınırları", + "citadel_settings_crosshair_pip_gap": "Çizgi Boşluğu", + "citadel_settings_crosshair_pip_height": "Çizgi Yüksekliği", + "citadel_settings_crosshair_pip_opacity": "Çizgi Şeffaflığı", + "citadel_settings_crosshair_pip_outline_border": "Çizgi Kenarı", + "citadel_settings_crosshair_pip_outline_gap": "Çizgi Kenarı Boşluğu", + "citadel_settings_crosshair_pip_outline_opacity": "Çizgi Kenarı Şeffaflığı", + "citadel_settings_crosshair_pip_width": "Çizgi Genişliği", + "citadel_settings_crosshair_reset_tooltip": "Varsayılan nişangah ayarlarına sıfırlayın.", + "citadel_settings_crosshair_search": "Nişangâh", "citadel_settings_crosshair_size": "Nişangâh", - "citadel_settings_crosshair_static_pip_gap": "Sabit Nişan Aralığı", + "citadel_settings_crosshair_static_pip_gap": "Nişangah hareketi", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Nişangah için ateşleme animasyonunu etkinleştirin.", "citadel_settings_crosshair_visibility": "Nokta", - "citadel_settings_customresolution": "Özel çözünürlük ayarlarını kullan", + "citadel_settings_customresolution": "Özel çözünürlük", "citadel_settings_defaultaudio": "Varsayılan", "citadel_settings_defaultkeybinds": "Varsayılan", - "citadel_settings_depth_of_field": "Alan Derinliği", + "citadel_settings_depth_of_field": "Alan derinliği", "citadel_settings_depth_of_field_desc": "Kamera lensinin değişen odak uzaklığını ve diyafram açıklığını simüle eder. Mevcut hâliyle oyun performansını etkilemesi beklenmiyor.

    Performans etkisi: Önemsiz", - "citadel_settings_dfao": "Uzaklık Alanı Gölgeleri", + "citadel_settings_dfao": "Uzaklık alanı gölgeleri", "citadel_settings_dfao_desc": "Uzaklık alanı ortam gölgelendirmesi, uzaklık alanı verilerini kullanarak karakterlerin ve dinamik nesnelerin yumuşak temas gölgelendirmelerini hesaplar.

    Performans etkisi: Orta/değişken", "citadel_settings_dfao_quality_high": "Yüksek", "citadel_settings_dfao_quality_low": "Düşük", "citadel_settings_dfao_quality_med": "Orta", "citadel_settings_dfao_quality_off": "Kapalı", "citadel_settings_dfao_quality_ultra": "Ultra", - "citadel_settings_displacement_mapping": "Displacement Mapping", + "citadel_settings_dismiss": "Kapat", + "citadel_settings_displacement_mapping": "Yer değiştirme haritası", "citadel_settings_displacement_mapping_desc": "Oyun alanı geometrisinde daha gerçekçi ve detaylı çıkıntılar elde etmek için ekran alanına uygulanan yükseklik efekti.

    Performans etkisi: Orta/sabit", - "citadel_settings_display": "Ekran:", + "citadel_settings_display": "Görüntü", "citadel_settings_display_choice": "Monitör {d:displayNumber} - {s:displayName}", - "citadel_settings_effects_bloom": "Efekt Parıltısı", + "citadel_settings_display_confirm_reset": "Görüntü ayarlarınızı varsayılanlara sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_display_device": "Görüntü", + "citadel_settings_display_reset_tooltip": "Varsayılan görüntü ayarlarına sıfırlayın.", + "citadel_settings_dlssscaling": "Ölçeklendirme modu", + "citadel_settings_dlssscaling_DLAA": "1x (DLAA)", + "citadel_settings_dlssscaling_auto": "Otomatik", + "citadel_settings_dlssscaling_balanced": "1,7x", + "citadel_settings_dlssscaling_desc": "Super Resolution, daha az piksel işleyerek ve yapay zeka yardımıyla yüksek çözünürlüklü kareler üreterek kare hızlarını artırır. Bu özellik için GeForce RTX grafik kartı gereklidir.

    Daha yüksek ölçeklendirme oranları yerel çözünürlüğü düşürür ancak daha hızlı işleme sağlar.", + "citadel_settings_dlssscaling_performance": "2x", + "citadel_settings_dlssscaling_quality": "1,5x", + "citadel_settings_dlsstechnology": "DLSS Modeli", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "DLSS modeli kullanılıyor.

    CNN, evrişimsel sinir ağlarını (Convolutional Neural Networks) kullanan mevcut varsayılan modeldir.

    Transformer, DLSS4 ile yayınlanmış son beta modelidir. Bu model özellikle daha yüksek ölçek oranlarında daha temiz ve daha doğru sonuçlar verir, ancak daha fazla kaynak tüketir.", + "citadel_settings_dlsstechnology_transformer": "Transformer", + "citadel_settings_effects_bloom": "Efekt parıltısı", "citadel_settings_effects_bloom_desc": "Efektleri doğrudan parıltı aralığına çizerek gelişmiş görseller elde etmemizi sağlar.

    Performans etkisi: Düşük/sabit", - "citadel_settings_enable_console": "Konsolu Etkinleştir", + "citadel_settings_enable_console": "Geliştirici komut konsolu", "citadel_settings_enable_console_tooltip": "Konsolu etkinleştiren -dev veya -console gibi başlatma seçenekleriniz varsa bunlar, bu ayarı geçersiz kılar.", - "citadel_settings_english_hero_names": "Kahramanların İngilizce adlarını kullan", + "citadel_settings_english_hero_names": "İngilizce kahraman isimleri", "citadel_settings_english_hero_names_desc": "Kahraman adları, dil ayarınızdan bağımsız olarak İngilizce olarak gösterilir. Yerelleştirilmiş adlar açıklayıcı metinlerde görünmeye devam edebilir. Bu ayar, tümcelerde çeşitli dil bilgisi ve ünlü uyumu hatalarına neden olabilir.", - "citadel_settings_english_mod_names": "Eşyaların İngilizce adlarını kullan", + "citadel_settings_english_mod_names": "İngilizce eşya isimleri", "citadel_settings_english_mod_names_desc": "Eşya adları, dil ayarınızdan bağımsız olarak İngilizce olarak gösterilir. Yerelleştirilmiş adlar açıklayıcı metinlerde görünmeye devam edebilir. Bu ayar, tümcelerde çeşitli dil bilgisi ve ünlü uyumu hatalarına neden olabilir.", "citadel_settings_fastestvideo": "En Hızlı", - "citadel_settings_fog_quality": "Sis Kalitesi", - "citadel_settings_fog_quality_high": "Yüksek", - "citadel_settings_fog_quality_low": "Düşük", - "citadel_settings_fog_quality_med": "Orta", - "citadel_settings_fogquality": "Sis Kalitesi", + "citadel_settings_fogquality": "Sis kalitesi", "citadel_settings_fogquality_desc": "Bunun düşük olması, hacimsel sis çözünürlüğünü azaltarak daha düşük güçlü sistemlerde performansı artırır.", "citadel_settings_fogquality_high": "Yüksek", "citadel_settings_fogquality_low": "Düşük", - "citadel_settings_fps_max": "Oyun İçi Saniye Başına Maksimum Kare Sayısı", - "citadel_settings_fps_max_tip": "Genişletilmiş değerlere +fps_max başlatma seçeneğiyle ulaşılabilir.\"nBu çubuğun dışındaki değerler çubuğu geçersiz kılacaktır.", - "citadel_settings_fps_max_ui": "Panodaki saniye başına maksimum kare sayısı", - "citadel_settings_fps_max_ui_tip": "Genişletilmiş değerlere +fps_max_ui başlatma seçeneğiyle ulaşılabilir.\"nBu kaydırıcının dışındaki değerler kaydırıcıyı geçersiz kılacaktır.", + "citadel_settings_fps_max": "Oyun içi maksimum FPS", + "citadel_settings_fps_max_tip": "Genişletilmiş değerlere +fps_max başlatma seçeneğiyle ulaşılabilir.
    Bu çubuğun dışındaki değerler çubuğu geçersiz kılacaktır.", + "citadel_settings_fps_max_ui": "Gösterge paneli maksimum FPS", + "citadel_settings_fps_max_ui_tip": "Genişletilmiş değerlere +fps_max_ui başlatma seçeneğiyle ulaşılabilir.
    Bu kaydırıcının dışındaki değerler kaydırıcıyı geçersiz kılacaktır.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Zamansal kenar yumuşatma (TAA)/görüntü ölçeklendirme için AMD FidelityFX Super Resolution 2 entagrasyonu. Geliştirme aşamasında.", - "citadel_settings_fsr2_sharpness": "FSR2 Keskinliği", - "citadel_settings_fsr2_sharpness_desc": "FSR2 Keskinliği", - "citadel_settings_fsr2scaling": "Ölçeklendirme Modu", - "citadel_settings_fsr2scaling_balanced": "Dengeli", - "citadel_settings_fsr2scaling_desc": "Yerleşik Kenar Yumuşatma - 1x ölçekleme
    Kalite - 1,5x ölçekleme
    Dengeli - 1,7x ölçekleme
    Performans - 2x ölçekleme
    Ultra Performans - 3x ölçekleme

    Performans etkisi: Yüksek/sabit", - "citadel_settings_fsr2scaling_native": "Yerleşik KY", - "citadel_settings_fsr2scaling_performance": "Performans", - "citadel_settings_fsr2scaling_quality": "Kalite", - "citadel_settings_fsr2scaling_ultra_performance": "Ultra", - "citadel_settings_fsr_rcas_sharpness": "FSR Keskinliği", - "citadel_settings_fsr_rcas_sharpness_desc": "FSR Keskinliği", - "citadel_settings_fsr_tooltip": "Oyunun görüntü işleme kalitesi %100'ün altındayken yüksek kaliteli görüntü ölçeklendirmesi yapar.\"nKenar yumuşatmanın etkin olmasını gerektirir.", + "citadel_settings_fsr2_sharpness": "FSR keskinliği", + "citadel_settings_fsr2_sharpness_desc": "FSR ile işlenmiş görüntünün netliğini artırmak için uygulanan keskinlik filtresinin seviyesini ayarlayın.", + "citadel_settings_fsr2scaling": "Ölçeklendirme modu", + "citadel_settings_fsr2scaling_balanced": "1,7x", + "citadel_settings_fsr2scaling_desc": "FSR ölçekleme, daha az piksel işleyerek kare hızlarını artırır. Daha yüksek ölçeklendirme oranları yerel çözünürlüğü düşürür ancak daha hızlı işleme sağlar.", + "citadel_settings_fsr2scaling_native": "1x", + "citadel_settings_fsr2scaling_performance": "2x", + "citadel_settings_fsr2scaling_quality": "1,5x", + "citadel_settings_fsr_rcas_sharpness": "FSR keskinliği", + "citadel_settings_fsr_rcas_sharpness_desc": "FSR ile işlenmiş görüntünün netliğini artırmak için uygulanan keskinlik filtresinin seviyesini ayarlayın.", + "citadel_settings_fsr_tooltip": "Oyunun görüntü işleme kalitesi %100'ün altındayken yüksek kaliteli görüntü ölçeklendirmesi yapar.
    Kenar yumuşatmanın etkin olmasını gerektirir.", "citadel_settings_fullscreen": "Tam Ekran", - "citadel_settings_fullscreen_focus_behavior": "Tam ekranda etkin pencere değilse simge durumuna küçült", + "citadel_settings_fullscreen_focus_behavior": "Odak kaybında küçült", + "citadel_settings_fullscreen_focus_behavior_desc": "Başka bir uygulama odağa geldiğinde oyunu küçültür.

    Bu ayar, oyun sadece tam ekran modunda oynanırken geçerlidir.", "citadel_settings_fullscreenbrightness": "Tam Ekran Parlaklığı", "citadel_settings_fxaa": "Kenar Yumuşatma", "citadel_settings_fxaa_desc": "Düşük ölçeklenmedenden kaynaklanan tırtıklı görüntü bozulmalarını azaltır. Kenar yumuşatma için çalışmalar devam ediyor. FXAA şu anda destekleniyor.

    Performans etkisi: Düşük/sabit", "citadel_settings_game": "Oyun", - "citadel_settings_gamevoicevolume": "Ses Girdisi Düzeyi (Sizin)", + "citadel_settings_game_abilities_items_confirm_reset": "Tüm yetenek ve eşya ayarlarını varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_game_abilities_items_reset_tooltip": "Varsayılan yetenek ve eşya ayarlarına sıfırlayın.", + "citadel_settings_game_options": "Seçenekler", + "citadel_settings_gamevoicevolume": "Mikrofon Ses Seviyesi", "citadel_settings_gamevoicevolume_desc": "Mikrofonunuzun girdi ses seviyesini kontrol eder.", - "citadel_settings_gamevolume": "Oyun Sesi", + "citadel_settings_gamevolume": "Oynanış sesi", "citadel_settings_gamevolume_desc": "Ses efektlerinin, müziğin ve diyalogların ses seviyesini ayarlar.", - "citadel_settings_glyph_lock_mode": "Sembol Modu", - "citadel_settings_glyph_lock_mode_gamepad": "Sadece Oyun Kumandası", - "citadel_settings_glyph_lock_mode_kbm": "Sadece Klavye ve Fare", + "citadel_settings_gamevolume_search": "ses efektleri", + "citadel_settings_glyph_lock_mode": "Buton girdileri", + "citadel_settings_glyph_lock_mode_gamepad": "Oyun kumandası", + "citadel_settings_glyph_lock_mode_kbm": "Klavye ve Fare", "citadel_settings_glyph_lock_mode_off": "Otomatik", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Sadece oyun kumandası sembolleri gösterilir (not: Bir kontrolcünün bağlı olması gerekir).", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Yalnızca klavye ve fare sembolleri görüntülenir.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Sembol atamaları son basılan butonun kaynağına göre otomatik olarak değişir.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_glyph_lock_mode_search": "simgeler semboller", + "citadel_settings_glyph_lock_mode_tooltip": "Oyunun her zaman klavye ve fare girdi simgelerini göstermesini veya bir kontrolcü bağlı olduğu sürece her zaman kontrolcü buton simgelerini göstermesini ya da girdi simgelerini son girdi kaynağına göre otomatik olarak değiştirmesini seçin.", + "citadel_settings_glyph_universal_toggle": "Evrensel kontrolcü simgeleri", + "citadel_settings_glyph_universal_toggle_search": "buton simgeleri", + "citadel_settings_glyph_universal_tooltip": "Bağlı kontrolcü türünden bağımsız olarak genel kontrolcü buton simgelerini göster.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Devre dışı", "citadel_settings_gsync_enabled": "Etkin", "citadel_settings_gsync_info": "NVIDIA G-Sync, ekranın yenileme hızını mümkün olduğunda oyunun kare hızına uyacak şekilde dinamik olarak değiştirerek daha akıcı bir görsel deneyim sunar. Sadece belirli ekranlarda kullanılabilir ve oyunun kare hızının ekranın maksimum yenileme hızının altında olduğu durumlarda en etkilidir. NVIDIA Denetim Masası aracılığıyla oyun dışından etkinleştirilebilir. Değişikliklerin devreye girmesi için oyunu yeniden başlatmanız gerekebilir.", "citadel_settings_headphones": "Kulaklık", + "citadel_settings_hero_specific_hotkeys": "Kahramana Özel", + "citadel_settings_hero_specific_hotkeys_hero": "Kahraman", + "citadel_settings_hideoutkeybinds": "Sığınak", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Varsayılan Sığınak tuş atamalarına sıfırlayın.", "citadel_settings_hotkeys": "Tuşlar", - "citadel_settings_invert_ping_desc": "Ping girdisini tersine çevirmek için işaretleyin. \"nVarsayılan: \"nTek Ping = Pasif. \"nÇift Ping = Agresif. \"n\"nTers: \"nTek Ping = Agresif. \"nÇift Ping = Pasif", - "citadel_settings_itemkeybinds": "Eşya Tuşları", - "citadel_settings_keybinddefaults": "VARSAYILAN TUŞ ATAMALARINI GERİ YÜKLE", - "citadel_settings_language_change_body": "Dil değişikliklerini uygulamak için Deadlock'ı yeniden başlatın.", - "citadel_settings_language_change_title": "Yeniden başlatmayı gerektirir", + "citadel_settings_hotkeys_reset": "Sıfırla", + "citadel_settings_ingamemenukeybinds": "Oyun İçi Menüler", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Varsayılan oyun içi menü tuş atamalarına sıfırlayın.", + "citadel_settings_interface": "Arayüz", + "citadel_settings_interface_confirm_reset": "Arayüz ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_interface_reset_tooltip": "Varsayılan arayüz ayarlarına sıfırlayın.", + "citadel_settings_invert_ping_desc": "Ping davranışını tersine çevirmek için etkinleştirin.

    Varsayılan:
    Tek ping = pasif
    Çift ping = agresif

    Ters:
    Tek ping = agresif
    Çift ping = pasif", + "citadel_settings_itemkeybinds": "Eşyalar", + "citadel_settings_itemkeybinds_reset_tooltip": "Varsayılan eşya tuş atamalarına ve eşya kullanım modu ayarlarına sıfırlayın.", + "citadel_settings_keybind_category_confirm_reset": "Bu gruptaki tüm tuş atamalarını varsayılanlarına sıfırlamak istediğinizden emin misiniz?

    Diğer gruplardaki tuş atamaları şu anda bu grubun varsayılanlarına bağlıysa bu atamalar kaldırılabilir.", + "citadel_settings_keybind_category_reset": "Tuş atamaları sıfırlansın mı?", + "citadel_settings_keybind_conjunction_or": "veya", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Birincil", + "citadel_settings_keybind_secondary": "İkincil (isteğe bağlı)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Daha önce başka bir komuta atanmış bir veya daha fazla tuş ataması kaydettiniz:

    {s:existing_binding_primary}{s:existing_binding_secondary}

    Bu komutu tekrar atadığınızdan emin olun.} other{Daha önce başka komutlara atanmış tuş atamaları kaydettiniz:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}


    Bu komutları tekrar atadığınızdan emin olun.}}", + "citadel_settings_keybind_unbound_warning_title": "Önceki Atama Kaldırıldı", + "citadel_settings_keybinddefaults": "Tuş atamalarınının tamamını varsayılana sıfırlar.", + "citadel_settings_language": "Dil", + "citadel_settings_language_change_body": "Dil ayarı değişiklikleri, Deadlock'u yeniden başlatana kadar uygulanmayacaktır.", + "citadel_settings_language_change_title": "Değişiklik Beklemede", "citadel_settings_language_none": "Yok", + "citadel_settings_language_options": "Dil Ayarları", + "citadel_settings_language_search": "yerelleştirme", "citadel_settings_light_sensitivity_mode": "Yanıp sönme efektlerini azalt", "citadel_settings_light_sensitivity_mode_desc": "Bu ayar, yanıp sönme ve titreme efektlerini azaltır ancak bunları tamamen ortadan kaldırmaz. Bu, oyun deneyimini iyileştirmeye yöneliktir ancak bazı efektler hâlâ görünebilir.", - "citadel_settings_low_latency": "NVIDIA Reflex Düşük Gecikme", + "citadel_settings_light_sensitivity_mode_search": "ışığa duyarlılık", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflex, işlemci ve ekran kartını senkronize ederek girdi gecikmesini azaltan bir düşük gecikme teknolojisidir.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0, işlemci ve ekran kartını senkronize ederek girdi gecikmesini azaltan bir düşük gecikme teknolojisidir.", "citadel_settings_low_latency_tooltip_boost": "Düşük gecikme modu etkinleştirildi ve sistem gecikmesini optimize ediyor. Ekran kartına daha fazla güç çekecek ve gecikmeyi mümkün olduğunca azaltmak için FPS'yi biraz etkileyebilecek teknikler içeriyor.", "citadel_settings_low_latency_tooltip_off": "Düşük gecikme modu devre dışı.", "citadel_settings_low_latency_tooltip_on": "Düşük gecikme modu etkinleştirildi ve sistem gecikmesini optimize ediyor.", "citadel_settings_lowlatency_boost": "Etkinleştirildi + Yükseltildi", "citadel_settings_lowlatency_off": "Devre Dışı", "citadel_settings_lowlatency_on": "Etkin", - "citadel_settings_mastervolume": "Ana Ses", + "citadel_settings_mastervolume": "Ana ses", "citadel_settings_mastervolume_desc": "Oyunun genel ses seviyesini ayarlar.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Efektlerin daha tutarlı bir şekilde ve nihayetinde karenin geri kalanından daha düşük çözünürlükte işlenmesine olanak tanıyan geliştirme aşamasındaki özellik.", - "citadel_settings_misckeybinds": "DİĞER TUŞLAR", - "citadel_settings_mm_preference_serious_desc": "Daha yüksek derece koordinasyon, iletişim ve rekabetçi bir oyun ortamı arayan diğer oyuncularla oynamayı tercih edersiniz.", + "citadel_settings_misckeybinds": "Çeşitli", + "citadel_settings_misckeybinds_reset_tooltip": "Varsayılan çeşitli tuş atamalarına sıfırlayın.", + "citadel_settings_mm_preference_serious_desc": "Daha yüksek koordinasyon, iletişim ve rekabet seviyelerine sahip oyuncularla oynamayı tercih ediyorsunuz.

    Not: An itibarıyla bir partideyseniz, bu ayarı değiştirmek sadece mevcut partinizin eşleştirmesini etkiler. Partiden ayrıldığınızda bir önceki değerine geri döner.", "citadel_settings_mm_preference_text": "Çok rekabetçi", - "citadel_settings_monitor_mic": "Mikrofonu Dinle", + "citadel_settings_monitor_mic": "Mikrofonu dinle", "citadel_settings_monitor_mic_desc": "Ses ayarlarını yaparken mikrofonunuzu dinlemek için bu ayarı açın.", - "citadel_settings_motion_blur": "Hareket Bulanıklığı", + "citadel_settings_motion_blur": "Hareket bulanıklığı", "citadel_settings_motion_blur_desc": "Sadece nesnelere uygulanacak hareket bulanıklığı efekti. Geliştirme aşamasında.", "citadel_settings_motion_blur_objects_only": "Açık", "citadel_settings_motion_blur_off": "Kapalı", "citadel_settings_motion_blur_player_only": "Sadece Oyuncu", - "citadel_settings_mousesensitivity": "Fare Hassasiyeti", - "citadel_settings_mousesensitivity_y_scale": "Fare Hassasiyeti: Dikey Ölçekleme", - "citadel_settings_mousezoomsensitivity": "Yakınlaştırma Hassasiyet Oranı", - "citadel_settings_musicvolume": "Menü Müziği", + "citadel_settings_mousesensitivity": "Fare hassasiyeti", + "citadel_settings_mousesensitivity_y_scale": "Fare hassasiyeti: y ekseni ölçekleme", + "citadel_settings_mousesensitivity_y_scale_search": "y ekseni ölçekleme", + "citadel_settings_mousezoomsensitivity": "Yakınlaştırma hassasiyet oranı", + "citadel_settings_mousezoomsensitivity_tooltip": "Yakınlaştırma modundayken farenin hassasiyetini ayarlayın.", + "citadel_settings_movementkeybinds": "Hareket", + "citadel_settings_movementkeybinds_reset_tooltip": "Varsayılan hareket tuş atamalarına sıfırlayın.", + "citadel_settings_musicvolume": "Menü müziği", "citadel_settings_musicvolume_desc": "Ana menü müziğinin ses seviyesini ayarlar.", "citadel_settings_network": "Ağ", - "citadel_settings_openmicthreshold": "Mikrofon Tetiklenme Eşiği", - "citadel_settings_openmicthreshold_desc": "Ses yalnızca ses girdisi seviyesi bu eşiğin üzerindeyken iletilir. Bas konuş ve açık mikrofon için geçerlidir.", - "citadel_settings_options": "Seçenekler", + "citadel_settings_new": "Yeni", + "citadel_settings_no_audio_input_devices": "Mikrofon tespit edilemedi", + "citadel_settings_no_results": "Ayar bulunamadı.", + "citadel_settings_openmicthreshold": "Mikrofon tetiklenme eşiği", + "citadel_settings_openmicthreshold_desc": "Ses yalnızca ses girdisi seviyesi bu eşiğin üzerindeyken iletilir. Sesli sohbet için açık mikrofonu etkinleştirmiş olsanız bile bu eşik geçerli olur.", "citadel_settings_particlequality": "Efekt Kalitesi", "citadel_settings_particlequality_desc": "Daha iyi performans için efektlerin gereksiz kısımları ayıklanır. Henüz kullanılmıyor.", "citadel_settings_particlequality_high": "Yüksek", "citadel_settings_particlequality_low": "Düşük", "citadel_settings_particlequality_med": "Orta", - "citadel_settings_per_unit_hotkeys": "Kahramana Özel Kısayol Tuşları", - "citadel_settings_ping_wheel_contextual": "Bağlamsal ping çarkı yuvasını kullan", + "citadel_settings_per_unit_hotkeys": "Kahramana özel tuş atamaları", + "citadel_settings_ping_wheel_context_slot5": "Bağlamsal Yuva 5", + "citadel_settings_ping_wheel_contextual": "Bağlamsal çark yuvasını kullan", "citadel_settings_ping_wheel_contextual_desc": "Bağlamsal yuva, oyun sırasındaki geçerli bağlama göre değişir.", - "citadel_settings_pingwheeldefaults": "VARSAYILAN PİNG ÇARKINI GERİ YÜKLE", - "citadel_settings_playsoundinbackground": "Sesleri Arka Planda Çal", - "citadel_settings_post_bloom": "İşlem Sonrası Parlama", + "citadel_settings_ping_wheel_slot1": "Yuva 1", + "citadel_settings_ping_wheel_slot2": "Yuva 2", + "citadel_settings_ping_wheel_slot3": "Yuva 3", + "citadel_settings_ping_wheel_slot4": "Yuva 4", + "citadel_settings_ping_wheel_slot5": "Yuva 5", + "citadel_settings_ping_wheel_slot6": "Yuva 6", + "citadel_settings_ping_wheel_slot7": "Yuva 7", + "citadel_settings_ping_wheel_slot8": "Yuva 8", + "citadel_settings_pingwheeldefaults": "Sohbet Çarkını varsayılana sıfırla", + "citadel_settings_playsoundinbackground": "Sesleri arka planda çal", + "citadel_settings_playsoundinbackground_desc": "Başka bir uygulama penceresine odaklanıldığında bile oyun sesinin çalıp çalmayacağını seçin.", + "citadel_settings_post_bloom": "İşlem sonrası parlama", "citadel_settings_post_bloom_desc": "Görüntünün daha parlak kısımlarından ışık sızdırarak kamera lenslerindeki kusurları simüle eder ve yüksek parlaklık için görsel bir ipucu verir.

    Performans etkisi: Düşük/sabit", - "citadel_settings_quick_cast_desc": "{s:ability_name} için hızlı kullanım seçenekleri:", - "citadel_settings_quick_cast_global_desc": "Tüm kahraman yetenekleri için hızlı kullanım modunu değiştirin:", - "citadel_settings_quick_cast_items_desc": "Aktif eşyaların hızlı kullanım seçenekleri:", + "citadel_settings_quick_cast_desc": "Kullanma modu:", + "citadel_settings_quick_cast_global": "Kullanma modu", + "citadel_settings_quick_cast_global_confirm": "Bu, kahramanlara özel tüm hızlı kullanma ayarlarını ve varsayılan hızlı kullanma ayarlarınızı geçersiz kılar.

    Hızlı kullanma modunu her şey için değiştirmek istediğinizden emin misiniz?", + "citadel_settings_quick_cast_global_desc": "Tüm kahraman yetenekleri için kullanma modunu ayarlar.", + "citadel_settings_quick_cast_global_warning": "Değişikliği Onayla", + "citadel_settings_quick_cast_items_desc": "Aktif eşya kullanma", "citadel_settings_quick_cast_set_success": "Tüm kahraman yetenekleri için hızlı kullanım modu başarıyla ayarlandı.", "citadel_settings_quick_cast_success": "Ayarlandı", "citadel_settings_quickcast_confirm_cast": "Kullanımı Onayla", "citadel_settings_quickcast_confirm_cast_tooltip": "İlişkili yetenek butonuna basarak bir yetenek seçin, ardından ateş etme butonuna basarak yeteneği kullanın.", "citadel_settings_quickcast_default": "Yetenek Varsayılanı", - "citadel_settings_quickcast_default_tooltip": "Yeteneğin varsayılan hızlı kullanım modunu kullanır.", + "citadel_settings_quickcast_default_tooltip": "Yeteneğin veya eşyanın varsayılan hızlı kullanım modunu kullanır.", "citadel_settings_quickcast_disabled": "Hızlı Kullanım", "citadel_settings_quickcast_disabled_tooltip": "İlişkili yetenek butonuna basarken bir yetenek seçin ve butonu bıraktığınızda yeteneği kullanın.", "citadel_settings_quickcast_enabled": "Anında Kullanım", @@ -6209,34 +9800,63 @@ "citadel_settings_render_portals": "Portal İşleme", "citadel_settings_render_system": "İşleme", "citadel_settings_render_system_recommended": "önerilen", - "citadel_settings_render_system_tooltip": "DirectX sürümü.", - "citadel_settings_rendering": "İşleme", + "citadel_settings_render_system_tooltip": "Görüntü API'ı", + "citadel_settings_rendering": "Performans", + "citadel_settings_rendering_confirm_reset": "Görüntü kalitesi ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_rendering_reset_tooltip": "Varsayılan görüntü kalitesi ayarlarına sıfırlayın.", + "citadel_settings_rendering_search": "grafik oluşturma", "citadel_settings_renderquality": "İşleme Kalitesi", "citadel_settings_renderquality_desc": "Dâhili işleme çözünürlüğünü hesaplamak için boyut başına ölçekleme oranı. Daha düşük değerler daha hızlı işleme sağlar. Daha yüksek değerler daha az bozulmaya sahip daha keskin işleme sağlar.", - "citadel_settings_replaykeybinds": "Özel Tekrar Tuşları", + "citadel_settings_replaykeybinds": "Tekrara Özel", + "citadel_settings_replaykeybinds_reset_tooltip": "Varsayılan tekrara özel tuş atamalarına sıfırlayın.", + "citadel_settings_reset": "Sıfırla", + "citadel_settings_reset_audio_tooltip": "Varsayılan ses ayarlarına sıfırlayın.", + "citadel_settings_reset_communication_tooltip": "Sohbet çarkını sıfırlayın ve varsayılan iletişim ayarlarını geri yükleyin.", + "citadel_settings_reset_controller_tooltip": "Varsayılan buton simgesi ayarlarına sıfırlayın.", + "citadel_settings_reset_game_tooltip": "Varsayılan oyun ayarlarına sıfırlayın.", "citadel_settings_reset_keybind": "Sıfırla", - "citadel_settings_reset_keybind_tooltip": "Tuş Atamasını Varsayılana Sıfırla", + "citadel_settings_reset_keybind_tooltip": "Tuş atamalarını varsayılana sıfırla", + "citadel_settings_reset_language_tooltip": "Varsayılan dil ayarlarına sıfırlayın.", + "citadel_settings_reset_video_tooltip": "Ekran çözünürlüğünü yerel çözünürlüğe ayarlayın ve varsayılan video ayarlarını geri yükleyin.", "citadel_settings_resolution": "Çözünürlük", - "citadel_settings_resolution_display_mode": "Pencere Modu", + "citadel_settings_resolution_display_mode": "Pencere modu", "citadel_settings_resolution_size": "Çözünürlük", + "citadel_settings_rope_zipline_binding": "İp Tuş Ataması", + "citadel_settings_rope_zipline_binding_desc": "Ulaşım halatı tuş ataması artık ipler için de geçerli. Varsayılan tuş ataması değiştirildiyse, iplere tırmanmak veya iplerden inmek için zıplama tuşu yerine ulaşım halatı tuşu kullanılacak. Ulaşım halatı/ip işlevleri artık fare tekerleğine de atanabiliyor. Ayrıca bu atama zıplama tuşundan farklıysa, tuşa basılı tutulması gerekmiyor.", "citadel_settings_screen_space_shadows": "Temas Gölgeleri", "citadel_settings_screen_space_shadows_desc": "Henüz kullanılmıyor.", - "citadel_settings_secondary_language_builds": "Ek Plan Arama Dili", - "citadel_settings_shadow_quality": "Gölge Kalitesi", - "citadel_settings_shadow_quality_desc": "Gölge Kalitesi", + "citadel_settings_search": "Ara", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Alternatif kahraman planı dili", + "citadel_settings_secondary_language_builds_desc": "Bu dilde yazılmış herkese açık planlar, birincil dilinizde yazılmış planlar ile bir arada gösterilir.", + "citadel_settings_shadow_quality": "Gölge kalitesi", + "citadel_settings_shadow_quality_desc": "Düşük ayarlar, gölge çizim kalitesini azaltarak daha düşük güçlü sistemlerde performansı artırır.", "citadel_settings_shadow_quality_high": "Yüksek", "citadel_settings_shadow_quality_low": "Düşük", "citadel_settings_shadow_quality_med": "Orta", "citadel_settings_shadow_quality_ultra": "Ultra", + "citadel_settings_shop": "Dükkân", + "citadel_settings_shop_confirm_reset": "Dükkân ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_shop_reset_tooltip": "Varsayılan dükkân ayarına sıfırlayın.", + "citadel_settings_show_active_slot_popup": "Aktif eşya yuvası penceresi", "citadel_settings_show_telemtry_settings": "Telemetri Gösterge Ayarlarını Göster", "citadel_settings_skill_rating": "Yetenek Seviyesi", - "citadel_settings_skill_rating_notification": "Seviyem değiştiğinde bildirim gönder", - "citadel_settings_skill_rating_post_game": "Maçtan sonra takımın ortalama seviyesini göster", + "citadel_settings_skill_rating_confirm_reset": "Yetenek seviyesi ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_skill_rating_notification": "Seviye değişiklik bildirimleri", + "citadel_settings_skill_rating_notification_tip": "Kendi yetenek seviyeniz değiştiğinde bildirimler gösterilsin.", + "citadel_settings_skill_rating_post_game": "Maç sonrası takım seviyeleri", + "citadel_settings_skill_rating_post_game_tip": "Her maçtan sonra takımın ortalama seviyesi gösterilsin.", + "citadel_settings_skill_rating_reset_tooltip": "Varsayılan yetenek seviyesi ayarlarına sıfırlayın.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Sosyal", - "citadel_settings_sounddevice": "Ses Aygıtı:", - "citadel_settings_speakerconfig": "Hoparlör Yapılandırması:", - "citadel_settings_spectatorkeybinds": "İzleyici/Tekrar Tuşları", - "citadel_settings_ssao": "Ekran Alanı OG", + "citadel_settings_sounddevice": "Çıktı aygıtı", + "citadel_settings_sounddevice_desc": "Oyun sesinin çalmasını istediğiniz hoparlörü veya kulaklığı seçin.", + "citadel_settings_sounddevice_search": "hoparlör kulaklık", + "citadel_settings_speakerconfig": "Hoparlör yapılandırması", + "citadel_settings_speakerconfig_desc": "Ses çıktısının optimize edileceği aygıt türünü (kulaklık veya hoparlör) seçin.", + "citadel_settings_spectatorkeybinds": "İzleyici/Tekrar", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Varsayılan izleyici/tekrar tuş atamalarına sıfırlayın.", + "citadel_settings_ssao": "SSAO (Ekran alanı ortam gölgelendirmesi)", "citadel_settings_ssao_desc": "Ekran alanı ortam gölgelendirmesi, ekran alanı verilerini kullanarak yumuşak temaslı gölgelendirmeleri hesaplar.

    Performans etkisi: Orta/sabit.", "citadel_settings_ssao_quality_high": "Yüksek", "citadel_settings_ssao_quality_low": "Düşük", @@ -6244,38 +9864,66 @@ "citadel_settings_ssao_quality_off": "Kapalı", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_steam_input": "Kontrolcü Ayarları", + "citadel_settings_steam_input_config:f": "{d:controller_count} Kontrolcü", "citadel_settings_steam_input_no_controller": "Kontrolcü algılanmadı", - "citadel_settings_steam_input_open_configurator": "Steam Girdisi Yapılandırıcısını Aç", + "citadel_settings_steam_input_open_configurator": "Steam Ayarlarını Aç", "citadel_settings_steam_text_filter": "Steam Metin Filtreleme Ayarları", + "citadel_settings_steam_text_filter_new": "Steam Ayarlarını Aç", + "citadel_settings_steam_text_filter_title": "Metin filtresi", "citadel_settings_steaminput": "Kontrolcü", - "citadel_settings_streamer_mode": "Yayıncı Modu", + "citadel_settings_streamer_mode": "Yayıncı modu", + "citadel_settings_streamer_mode_search": "oyuncu adlarını gizle", "citadel_settings_streamer_mode_tooltip": "Oyun içinde ve panodaki oyuncu adlarını gizlemek için etkinleştirin. Oyuncu adlarını profil kartlarından gizlemez.", - "citadel_settings_streamlined_mic": "Kolay Mikrofon", + "citadel_settings_streamlined_mic": "Kolay mikrofon", "citadel_settings_streamlined_mic_desc": "Kayıt aygıtını mikrofon kullanıldığında değil oyun başladığında açar.", - "citadel_settings_telemtry_settings_info_desc": "Telemetri göstergesiyle ilgili daha fazla bilgi almak için Source 2 telemetri göstergesi destek sayfasını açın.", + "citadel_settings_telemtry_settings_info_desc": "Telemetri göstergesiyle ilgili daha fazla bilgi almak amacıyla Source 2 telemetri göstergesi destek sayfasını başlatmak için tıklayın.", "citadel_settings_text_filter_filtered": "Metin filtrelemeyi etkinleştir", - "citadel_settings_texturequality": "Doku Kalitesi", + "citadel_settings_texturequality": "Doku kalitesi", "citadel_settings_texturequality_desc": "Bunun düşük olması, doku çözünürlüğünü azaltarak daha düşük güçlü sistemlerde performansı artırabilir.", "citadel_settings_texturequality_high": "Yüksek", "citadel_settings_texturequality_low": "Düşük", "citadel_settings_texturequality_med": "Orta", - "citadel_settings_ui_language": "Dil:", - "citadel_settings_upscaling": "Çözünürlük İyileştirme Teknolojisi", + "citadel_settings_ui_language": "Oyun içi metinler", + "citadel_settings_ui_language_tooltip": "Birincil kullanıcı arayüzü dilini seçin.", + "citadel_settings_upscaling": "Çözünürlük iyileştirme teknolojisi", "citadel_settings_upscaling_desc": "Düşük çözünürlüklü ve hızlı işlenen dâhili karelerden yüksek çözünürlüklü kareler üretir.

    FSR2, zamansal kenar yumuşatma (TAA) kullanır.

    Performans etkisi: Orta/sabit", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", + "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Kapalı", "citadel_settings_usenativeresolution": "Sistem çözünürlüğünü kullan", "citadel_settings_video": "GÖRÜNTÜ", - "citadel_settings_videodefaults": "VARSAYILAN AYARLARI GERİ YÜKLE", - "citadel_settings_voice": "SESLİ SOHBET AYARLARI", + "citadel_settings_video_options": "Seçenekler", + "citadel_settings_video_options_confirm_reset": "Video seçeneklerinizi varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_video_options_reset_tooltip": "Varsayılan video seçeneklerine sıfırlayın.", + "citadel_settings_video_search": "grafikler", + "citadel_settings_videodefaults": "Varsayılan Ayarları Geri Yükle", + "citadel_settings_videopreset": "Görüntü Kalitesi", + "citadel_settings_videopreset_high": "Yüksek", + "citadel_settings_videopreset_low": "Düşük", + "citadel_settings_videopreset_med": "Orta", + "citadel_settings_videopreset_ultra": "Ultra", + "citadel_settings_violator_new": "Yeni", + "citadel_settings_violator_updated": "Güncellendi", + "citadel_settings_voice": "Ses", "citadel_settings_voice_always_sample_mic": "Mikrofonu her zaman ölçeklendir", - "citadel_settings_voice_level": "Ses Seviyesi", - "citadel_settings_voice_sounddevice": "Ses Girdisi Aygıtı:", + "citadel_settings_voice_confirm_reset": "Mikrofon ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_voice_level": "Ses seviyesi", + "citadel_settings_voice_level_desc": "Bu çubuk, mikrofonunuz tarafından tespit edilen mevcut ses seviyesini gösterir. Mikrofonu test etmek ve istediğiniz zaman mikrofon tetiklenme eşiğini ayarlamak için kullanın.", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "Sesli sohbet için varsayılan girdi ayarlarına sıfırlayın.", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "Girdi aygıtı", + "citadel_settings_voice_sounddevice_desc": "Sesli sohbette kullanılacak mikrofonu seçin.", + "citadel_settings_voice_sounddevice_search": "mikrofon", "citadel_settings_voice_steam_link": "Kayıt aygıtı ayarları Steam sesli sohbet ayarları kullanılarak yapılabilir.", - "citadel_settings_voicevolume": "Sesli Sohbet (Diğer Oyuncular)", + "citadel_settings_voicevolume": "Sesli sohbet (gelen)", "citadel_settings_voicevolume_desc": "Diğer oyuncuların mikrofonlarının ses seviyesini ayarlar.", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Ses Seviyeleri", + "citadel_settings_volume_confirm_reset": "Ses düzeyi ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", + "citadel_settings_volume_reset_tooltip": "Varsayılan ses düzeyi ayarlarına sıfırlayın.", "citadel_settings_vsync": "Dikey Eşitleme", "citadel_settings_vsync_desc": "Ekran yırtılmasını ortadan kaldırır ancak girdi gecikmesini artırır.", "citadel_settings_will_reset_tooltip": "Çakışan tuş atamaları temizlenecek:", @@ -6285,35 +9933,44 @@ "citadel_survey_fun_hero": "Bugün oynadığınız kahraman ne kadar eğlenceliydi?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Maç ne kadar eğlenceliydi?", - "citadel_switch_camera_teammate_1": "Takım Arkadaşını İzle 1", - "citadel_switch_camera_teammate_2": "Takım Arkadaşını İzle 2", - "citadel_switch_camera_teammate_3": "Takım Arkadaşını İzle 3", - "citadel_switch_camera_teammate_4": "Takım Arkadaşını İzle 4", - "citadel_switch_camera_teammate_5": "Takım Arkadaşını İzle 5", + "citadel_switch_camera_teammate_1": "1. takım arkadaşı kamerası", + "citadel_switch_camera_teammate_2": "2. takım arkadaşı kamerası", + "citadel_switch_camera_teammate_3": "3. takım arkadaşı kamerası", + "citadel_switch_camera_teammate_4": "4. takım arkadaşı kamerası", + "citadel_switch_camera_teammate_5": "5. takım arkadaşı kamerası", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Sığınağa ışınlanıyor", + "citadel_trigger_teleport_sandbox": "Alıştırma moduna ışınlanıyor", "citadel_unmute_game_audio": "Oyun sesini aç", "citadel_unmute_player": "Oyuncunun sesini açmak için tıkla", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Esrarengiz 45'lik", + "citadel_weapon_hero_astro_set": "Doktor Tavsiyesi", "citadel_weapon_hero_atlas_set": "Dava Kapanmıştır", "citadel_weapon_hero_atlas_set_desc": "Tek seferde bir mermi alır. Kesilebilir.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Biraz Tevazu", "citadel_weapon_hero_bebop_set_desc": "Mermi süresine sahip olmayan sürekli bir ışın ateşler.", + "citadel_weapon_hero_bookworm_set": "Bölüm Sonu", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Ticari Sır", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Güleryüzlü Hizmet", + "citadel_weapon_hero_drifter_alt": "Serseri Alternatif Silahı", + "citadel_weapon_hero_drifter_set": "Kızıl Pençe", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Vonnegun", + "citadel_weapon_hero_familiar_set": "Uzun Gece", + "citadel_weapon_hero_fencer_set": "Ixia'nın Gururu", "citadel_weapon_hero_forge_set": "Hizmet Verici", "citadel_weapon_hero_forge_set_desc": "Silah döndükçe atış hızını artırır.", + "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Johann'ın Hediyesi", "citadel_weapon_hero_gigawatt_set": "Soğuk Hesaplar", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6326,12 +9983,17 @@ "citadel_weapon_hero_kelvin_set": "Sefer Sonu", "citadel_weapon_hero_krill_set": "Sarı Kanarya", "citadel_weapon_hero_lash_set": "Kaset Hikayesi", - "citadel_weapon_hero_magician_set": "Hokkabaz", + "citadel_weapon_hero_magician_set": "Prestij", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Tutulan Sözler", "citadel_weapon_hero_nano_set": "Tatlı Yalan", + "citadel_weapon_hero_necro_set": "Öğretmen", + "citadel_weapon_hero_opera_set": "Opera Silahı", + "citadel_weapon_hero_operative_set": "Ölümcül Şemsiye", "citadel_weapon_hero_orion_set": "Yas Habercisi", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Biquette", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Fiyasko", @@ -6339,18 +10001,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Kara Koyun", + "citadel_weapon_hero_targetdummy_set": "Maket Silah", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Koruyucu'nun Eli", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Kamu Görevlisi", + "citadel_weapon_hero_unicorn_set": "Karnaval Hayatı", + "citadel_weapon_hero_vampirebat_set": "Sonradan Görme", "citadel_weapon_hero_viper_set": "Çıngıraklı", "citadel_weapon_hero_viscous_set": "Derin Deniz Tabircisi", "citadel_weapon_hero_warden_set": "Özgürlüğün Bedeli", + "citadel_weapon_hero_werewolf_set": "Köpek Tüyü", + "citadel_weapon_hero_werewolf_wolf_set": "Gevşek Namlu", "citadel_weapon_hero_wraith_set": "Komisyoncu", "citadel_weapon_hero_wrecker_set": "Kasabın Eli", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Kardeş Ağıtı", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "İlahi Gazap", + "citadel_weapon_priest_crossbow_crit": "İlahi Gazap - Kritik", + "citadel_weapon_priest_crossbow_pure": "İlahi Gazap - Saf", + "citadel_weapon_werewolf_claws": "Kurt Pençesi", "citadel_west_team_name": "SAFİR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6373,11 +10044,35 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Azaltılmış Dolum Süresi", "cooldown_reduction_pickup_label": "Düşük Dolum Süreleri", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Kar topu", + "cosmetic_item_snowball_desc": "Dostlarınıza ve düşmanlarınıza kar topu fırlatın. 2025 Yılbaşı Mücadelesi'nde ilerledikçe mesafe ve diğer özellikler gelişir.

    Dostlara atılan kar topları hasar vermez ve dolum süreleri sıfırlanır.", + "cosmetic_item_voting_poster": "Posteri As", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Konaklama Bedeli", + "doorman_hotel_debuff": "Misafirken", + "doorman_hotel_duration_override_label": "Çıkış Saati", + "doorman_hotel_duration_override_postfix": "sn", + "doorman_hotel_duration_override_postvalue_label": "Çıkış Saati", + "doorman_hotel_fail": "Çıkış Yapılmadı", "double_jump_pickup/double_jump": "Çift Zıplama ve Halat Hızı", + "drifter_blood_blast": "Parçalama", + "drifter_blood_blast_desc": "Önünüzdeki düşmanlara koni şeklinde saldırarak {g:citadel_inline_attribute:'SpiritDamage'} verin. Düşman yakın mesafede ise bonus {g:citadel_inline_attribute:'MeleeDamage'} verin.", + "drifter_blood_blast_header_on_close_range": "Kısa menzilde:", + "drifter_blood_blast_t2_desc": "-7 sn dolum süresi.", + "drifter_blood_blast_t3_desc": "Ağır yakın dövüş hasarı verir.
    Yakındaki düşmanları 2.3 saniye boyunca susturur.", + "drifter_darkness": "Ebedi Gece", + "drifter_darkness_desc": "Yakındaki düşmanları karanlığa boğarak diğer birimlere karşı görüşlerini ciddi şekilde azaltın. Etkilenen düşmanlar kısa süreliğine size görünür hâle gelir ve yeteneğin süresi boyunca izole edilmiş sayılır.

    {g:citadel_inline_attribute:'BonusSprintSpeed'} kazanırsınız.", + "drifter_darkness_t3_desc": "+2.5 saniye süre ve +1 maksimum hedef.", + "drifter_infinity_slash": "Gölge Saldırıları", + "drifter_last_breath": "Derinlikle Kucaklaşma", + "drifter_last_breath_desc": "Kendinizi, patlamadan önce hasarı emebilen bir su küresine kapatın. Küre herhangi bir nedenle yok olduğunda, menzil içindeki düşmanlar hasar alır.", + "drifter_shadow_mark": "İz Sürücü İşareti", + "drifter_shadow_mark_desc": "İlk vurduğu hedefe kanama uygulayan bir işaret göndererek {g:citadel_inline_attribute:'SpiritDPS'} verin.

    Düşman kanarken, anında arkasında belirmek için İz Sürücü İşareti'ni yeniden etkinleştirebilirsiniz.", + "drifter_shadow_mark_t1_desc": "%-8 mermi direnci.", + "drifter_shadow_mark_t2_desc": "-8 sn dolum süresi ve +3s süre.", + "drifter_shadow_mark_t3_desc": "+%2 kanama ve%-40 iyileştirme azaltması.", + "drifter_shadow_mark_teleport": "Baskın", "extra_gold_pickup/extra_gold_pickup": "Bir Sonraki Kahraman Leşi için Bonus Ödül", "extra_stamina_pickup/extra_stamina": "Ekstra Kuvvet", "extra_stamina_pickup_label": "Ekstra Kuvvet", @@ -6388,12 +10083,13 @@ "fathom_lurkers_ambush/immobilize": "Hareketsizleştirildi", "fathom_lurkers_ambush/invis": "Görünmez", "fathom_lurkers_ambush/regen": "Sağlık Yenileme", - "fathom_lurkers_ambush_active_desc": "Düşmanlara hasar veren ve onları hareketsizleştiren bir ağız dolusu yapışkan tükürük biriktirin. Tükürüğü tutmak için 4 tuşuna basılı tutun. Tükürüğü ne kadar uzun süre tutarsanız hasarı ve hareketsizleştirme süresi o kadar artar.", - "fathom_lurkers_ambush_passive_desc": "Pasif: Savaşmıyorken ve düşmanlar tarafından görülmüyorken, her saniye maksimum sağlığınızın bir kısmı kadar iyileşirsiniz.Sabit dururken veya çömelmiş vaziyetteyken, herhangi bir eylemde bulunmadığınız süerece görünmez olursunuz. Tamamen görünmezken dokunulmaz olursunuz.", + "fathom_lurkers_ambush_active_desc": "Düşmanlara hasar veren ve onları yavaşlatan ağız dolusu yapışkan tükürük biriktirmek için 4 tuşuna basılı tutun. Tükürüğü ne kadar uzun süre biriktirirseniz, hasar ve yavaşlatma süresi de o kadar artar.
    Duvara tutunmuş vaziyette değilseniz süresi yarıya iner.", + "fathom_lurkers_ambush_passive_desc": "Pasif: Savaşmıyorken ve düşmanlar tarafından görülmüyorken, her saniye maksimum sağlığınızın bir kısmı kadar iyileşirsiniz.Sabit dururken veya çömelmiş vaziyetteyken, herhangi bir eylemde bulunmadığınız süerece görünmez olursunuz. Tamamen görünmezken dokunulmaz olursunuz.", + "fathom_lurkers_ambush_quip": "Görünmez olun ve hareketsizleştirici tükürük atın.", "fathom_reefdweller_harpoon": "Resif Sakini Zıpkını", "fathom_reefdweller_harpoon/detach_buff": "Atış Hızı", "fathom_reefdweller_harpoon/regen": "Resif Sakini Zıpkını Yenilenmesi", - "fathom_reefdweller_harpoon_desc": "Bir duvara veya tavana tutunan ve sizi kendine çeken bir zıpkın fırlatın. Çekilirken Avcının Pususu'nun görünmezliğini etkinleştirir. Zıpkının olduğu yüzeyden sarkarken ilave şarj kazanırsınız.

    Resif Sakini Zıpkını, görünmezliği bozmaz.", + "fathom_reefdweller_harpoon_desc": "Bir duvara veya tavana tutunan ve sizi kendine çeken bir zıpkın fırlatın. Çekilirken Avcının Pususu'nun görünmezliğini etkinleştirir. Zıpkının olduğu yüzeyden sarkarken ilave şarj kazanırsınız.

    Resif Sakini Zıpkını, görünmezliği bozmaz.", "fathom_reefdweller_harpoon_passive_desc": "Pasif: Savaş dışındayken ve mini haritada gizlendiğinizde, her saniye maksimum sağlığınızın bir kısmı kadar iyileşin.", "fathom_reefdweller_harpoon_quip": "Bir yüzeye çıkmak için oraya bir zıpkın fırlatın.", "fathom_reefdweller_harpoon_t3_desc": "Bıraktıktan sonra 7 saniye boyunca veya şarjör değiştirene kadar %30 atış hızı kazanırsınız.", @@ -6411,38 +10107,38 @@ "golden_idol_bonus_02": "+1 Yetenek Puanı", "guardian_unit": "Muhafız", "guide_advanced_main_header": "Özel Hareketler", - "guide_advanced_parry_desc": "Düşmanların yakın dövüş saldırısını savuşturmak için [ {s:key_parry} ] tuşuna basın.

    Düşman sersemler ve aldığı yakın dövüş hasarı artar.", + "guide_advanced_parry_desc": "Düşmanların yakın dövüş saldırısını savuşturmak için {g:citadel_binding:'HeldItem'} tuşuna basın.

    Düşman sersemler ve aldığı yakın dövüş hasarı artar.", "guide_advanced_parry_header": "Savuşturma", "guide_back_to_dashboard": "Panoya Geri Dön", - "guide_basics_abilities_desc": "Kahramanınızın yeteneklerini kullanmak için [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] tuşlarına basın.", + "guide_basics_abilities_desc": "Kahramanınızın yeteneklerini kullanmak için {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} tuşlarına basın.", "guide_basics_abilities_header": "Yetenekler", - "guide_basics_aim_desc": "Silahınızla yakınlaştırma yapmak için [ {s:iv_attack2} ] tuşuna basın.", + "guide_basics_aim_desc": "Silahınız ile yakınlaştırma yapmak için {g:citadel_binding:'ADS'} tuşunu basılı tutun.", "guide_basics_aim_header": "Yakınlaştırma", "guide_basics_main_header": "Temel Kontroller", - "guide_basics_melee_desc": "Hızlı bir saldırı gerçekleştirmek için [ {s:key_weapon_1} ] tuşuna basın. Güçlü bir saldırı için [ {s:key_weapon_1} ] tuşunu basılı tutun.", + "guide_basics_melee_desc": "Hızlı bir saldırı gerçekleştirmek için {g:citadel_binding:'AbilityMelee'} tuşuna basın. Güçlü bir saldırı için {g:citadel_binding:'AbilityMelee'} tuşunu basılı tutun.", "guide_basics_melee_header": "Yakın Dövüş", - "guide_basics_reload_desc": "Şarjör değiştirmek için [ {s:key_reload} ] tuşuna basın. Yakın dövüş gibi bazı eylemler şarjör değiştirmeyi duraklatır.", + "guide_basics_reload_desc": "Şarjör değiştirmek için {g:citadel_binding:'Reload'} tuşuna basın. Yakın dövüş gibi bazı eylemler şarjör değiştirmeyi duraklatır.", "guide_basics_reload_header": "Şarjör Değiştirme", - "guide_basics_shoot_desc": "Ateş etmek için [ {s:iv_attack} ] tuşuna basın.

    Hedefle aradaki mesafe arttıkça silah hasarı da azalır.", + "guide_basics_shoot_desc": "Ateş etmek için {g:citadel_binding:'Attack'} tuşuna basın.

    Hedefle aradaki mesafe arttıkça silah hasarı da azalır.", "guide_basics_shoot_header": "Ateş Etme", "guide_get_started_title": "Başlangıç", - "guide_movement_airdash_desc": "Havadayken gittiğiniz yöne doğru atılmak için zıpladıktan sonra atılma tuşuna basın.

    Kuvvet gerektirir.", + "guide_movement_airdash_desc": "Havadayken gittiğiniz yöne doğru atılmak için zıpladıktan sonra {g:citadel_binding:'Roll'} tuşuna basın.

    Kuvvet gerektirir.", "guide_movement_airdash_header": "Zıplayarak Atılma", - "guide_movement_crouch_desc": "Çömelmek için [ {s:key_duck} ] tuşuna basın.", + "guide_movement_crouch_desc": "Çömelmek için {g:citadel_binding:'Crouch'} tuşuna basılı tutun.", "guide_movement_crouch_header": "Çömelme", - "guide_movement_dodge_desc": "Hareket ederken gittiğiniz yöne doğru atılmak için [ {s:key_innate_1} ] tuşuna basın.

    Kuvvet gerektirir.", + "guide_movement_dodge_desc": "Hareket ederken gittiğiniz yöne doğru atılmak için {g:citadel_binding:'Roll'} tuşuna basın.

    Kuvvet gerektirir.", "guide_movement_dodge_header": "Atılma", "guide_movement_dodge_jump_desc": "Gittiğiniz yöne doğru atılarak zıplamak için atılma ile iyi zamanlanmış zıplamayı birlikte kullanın.

    Kuvvet gerektirir.", "guide_movement_dodge_jump_header": "Atılarak Zıplama", - "guide_movement_double_jump_desc": "Çift zıplamak için ilk zıplamanın sonunda [ {s:in_mantle} ] tuşuna basın.

    Çift zıplama gibi özel hareketler, nişangâhınızın yanındaki çubuklarla gösterilen kuvvetinizi kullanır.", + "guide_movement_double_jump_desc": "Çift zıplamak için ilk zıplamadan sonra havadayken {g:citadel_binding:'Mantle'} tuşuna basın.

    Çift zıplama gibi özel hareketler, nişangâhınızın altındaki çubuklarla gösterilen kuvvetinizi kullanır.", "guide_movement_double_jump_header": "Çift Zıplama", - "guide_movement_jump_desc": "Zıplamak için [ {s:in_mantle} ] tuşuna basın.", + "guide_movement_jump_desc": "Zıplamak için {g:citadel_binding:'Mantle'} tuşuna basın.", "guide_movement_jump_header": "Zıplama", - "guide_movement_mantle_desc": "Tırmanılabilecek bir yüzeye yaklaştığınızda tırmanmak için [ {s:in_mantle} ] tuşuna basılı tutun.", + "guide_movement_mantle_desc": "Tırmanılabilecek bir yüzeye yaklaştığınızda tırmanmak için {g:citadel_binding:'Mantle'} tuşuna basılı tutun.", "guide_movement_mantle_header": "Tırmanma", - "guide_movement_slide_desc": "Yokuş aşağı koşarken veya hızlı hareket ederken kaymak için [ {s:key_duck} ] tuşuna basılı tutun.", + "guide_movement_slide_desc": "Yokuş aşağı koşarken veya hızlı hareket ederken kaymak için {g:citadel_binding:'Crouch'} tuşuna basılı tutun.", "guide_movement_slide_header": "Kayma", - "guide_movement_zipline_desc": "Ulaşım halatına çıkmak için [ {s:in_mantle} ] tuşuna basılı tutun.

    İnmek için [ {s:in_mantle} ] tuşuna basın.", + "guide_movement_zipline_desc": "Ulaşım halatına çıkmak için {g:citadel_binding:'Zipline'} tuşuna basılı tutun.

    İnmek için {g:citadel_binding:'Mantle'} tuşuna basın.", "guide_movement_zipline_header": "Ulaşım Halatları", "guide_neutrals_desc": "Haritada birçok tarafsız yaratık vardır. Bu yaratıkları yenerek ruh kazanabilirsiniz.

    Bazen haritanın merkezinde güçlü bir yaratık belirir… Onu yenmek takımınıza büyük bir güç kazandırır.", "guide_neutrals_header": "Tarafsızlar", @@ -6458,7 +10154,7 @@ "guide_the_map_guardians_desc": "Muhafızlar her kulvardaki ilk savunma hatlarıdır. Saldırıları çok güçlüdür, bu yüzden onlara askerlerinizle saldırmanız en iyisidir.", "guide_the_map_guardians_header": "Muhafızlar", "guide_the_map_header": "Genel Bakış", - "guide_the_map_lanes_desc": "Dört kulvar vardır ve her biri oyuncuların bir konuma hızlıca gidebilmek için kullanabilecekleri ulaşım halatlarına sahiptir.", + "guide_the_map_lanes_desc": "Üç kulvar vardır ve her biri oyuncuların bir konuma hızlıca gidebilmek için kullanabilecekleri ulaşım halatlarına sahiptir.", "guide_the_map_lanes_header": "Kulvarlar", "guide_the_map_main_header": "Genel Bakış", "guide_the_map_midboss_desc": "Haritanın ortasında güçlü bir tarafsız lider vardır. Onu öldüren takımın oyuncuları, sonraki ölümlerinde anında yeniden canlanır.", @@ -6476,14 +10172,14 @@ "guide_upgrades_deny_header": "Ruh Çalmak", "guide_upgrades_going_home_desc": "Harcayacak ruhlarınız olduğunda, üssünüze dönerek iyileşin ve özelliklerinizi geliştiren ve ek yetenekler kazandıran güçlü eşyalar satın alın.

    Her muhafızın yanında, muhafız yok edilene kadar kullanılabilen bir dükkân bulunur.", "guide_upgrades_going_home_header": "Dükkân", - "guide_upgrades_killing_guardians_desc": "Ruh topladıkça yetenek puanı (YP) kazanırsınız.

    Bu puanları [TAB] tuşuna basılı tutarak yeteneklerinizi geliştirmek için kullanabilirsiniz.", + "guide_upgrades_killing_guardians_desc": "Ruh topladıkça yetenek puanı (YP) kazanırsınız.

    Bu puanları {g:citadel_binding:'Scoreboard'} tuşuna basılı tutarak yeteneklerinizi geliştirmek için kullanabilirsiniz.", "guide_upgrades_killing_guardians_header": "Yetenek Puanları", "guide_upgrades_last_hit_desc": "Askerleri ve oyuncuları öldürerek ruh elde edin. Haritadaki tarafsızları öldürerek de ruh elde edebilirsiniz.

    Ruhlar yakındaki dostlar arasında paylaşılır.", "guide_upgrades_last_hit_header": "Ruhlar", "guide_upgrades_main_header": "Güçlenmek", "guide_upgrades_upgrade_abilities_desc": "Yetenek puanlarınızla, yeteneklerinizi yükseltin.

    Her yeteneğin üç yükseltme kademesi vardır.", "guide_upgrades_upgrade_abilities_header": "Yetenekleri Geliştirmek", - "guide_upgrades_yellow_orbs_desc": "Öldürücü bir vuruş yaptığınızda ekstra ruhlar ortaya çıkar.

    Bu ruhları, mavi kürelere ateş ederek veya uçup yok olmalarına izin vererek toplayabilirsiniz.", + "guide_upgrades_yellow_orbs_desc": "Bir düşman öldüğünde ekstra ruhlar ortaya çıkar.

    Bu ruhları, mavi kürelere ateş ederek veya uçup yok olmalarına izin vererek toplayabilirsiniz.", "guide_upgrades_yellow_orbs_header": "Ruh Toplamak", "gun_powerup_pickup": "Silah", "gunslinger_demonMark": "Şeytani Damga", @@ -6502,277 +10198,618 @@ "headed_this_way": "Bu tarafa gidiyorum", "headed_to_blue": "{s:param_1} maviye gidiyor", "headed_to_green": "{s:param_1} yeşile gidiyor", - "headed_to_purple": "{s:param_1} mora gidiyor", + "headed_to_purple": "{s:param_1} yeşile gidiyor", "headed_to_yellow": "{s:param_1} sarıya gidiyor", "health_regen_pickup/small_health_regen": "Artırılmış sağlık yenilenmesi", "health_regen_pickup_label": "İyileştirme", "hero_akimbo": "Akimbo", + "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", - "hero_apocalypse": "Apocalypse", - "hero_architect": "Architect", - "hero_assassin": "Assassin", + "hero_akimbo_search": "Akimbo", + "hero_akimbo_search:n": "Akimbo", + "hero_apocalypse": "Kıyamet", + "hero_apocalypse:n": "Kıyamet", + "hero_apocalypse_search": "Kıyamet", + "hero_apocalypse_search:n": "Kıyamet", + "hero_architect": "Mimar", + "hero_architect:n": "Mimar", + "hero_architect_search": "Mimar", + "hero_architect_search:n": "Mimar", + "hero_assassin": "Suikastçı", + "hero_assassin:n": "Suikastçı", + "hero_assassin_search": "Suikastçı", + "hero_assassin_search:n": "Suikastçı", "hero_astro": "Holliday", - "hero_astro_lore": "Hayatı boyunca New York'a taşınmayı hayal eden insanlar var. Holliday onlardan biri değil. Küçük bir kasabada şerif olmaktan memnun olan Holliday, silahını kullanmak zorunda kaldığı tek zamanın kent panayırındaki atış oyunları olduğu bir kariyerin tadını çıkardı... Sonra cinayetler başladı.\"n\"nDehşet verici ve insanlık dışı şeyler... Göğüs kafesleri açılmış hâlde cesetler bulundu... İç organları kuşlar tarafından parçalanmış... Holliday, medyanın \"The Troubadour\" adını verdiği gezgin bir halk müzisyeni olan katilin izini sürdü ancak onunla yüzleştiğinde katil, patlayarak kargalara dönüştü ve uçup gitti.\"n\"nBu 6 ay önceydi ve Illinois'nin merkezindeki cinayetler durmuş olsa da Holliday'in araştırması durmadı. The Troubadour'un New York'a gittiğine inanıyor ve bulduğunda kötülüğün vücut bulduğu o yaratığı öldürme konusunda kararlı.", - "hero_astro_playstyle": "Astro keskin nişancılık becerilerine güvenir ve havaya fırlattığı şeyleri vurur. İyi nişan aldığında ağır hasar verebilir. Hareket becerileri, düşmanlarını izole etmesini veya aceleyle geri çekilmesini sağlar.", - "hero_astro_role": "Hileli atışlar yaparak zıplar.", + "hero_astro:n": "Holliday", + "hero_astro_lore": "Hayatı boyunca New York'a taşınmayı hayal eden insanlar var. Holliday onlardan biri değil. Küçük bir kasabada şerif olmaktan memnun olan Holliday, silahını kullanmak zorunda kaldığı tek zamanın kent panayırındaki atış oyunları olduğu bir kariyerin tadını çıkardı... Sonra cinayetler başladı.

    Dehşet verici ve insanlık dışı şeyler... Göğüs kafesleri açılmış hâlde cesetler bulundu... İç organları kuşlar tarafından parçalanmış... Holliday, medyanın \"The Troubadour\" adını verdiği gezgin bir halk müzisyeni olan katilin izini sürdü ancak onunla yüzleştiğinde katil, patlayarak kargalara dönüştü ve uçup gitti.

    Bu 6 ay önceydi ve Illinois'nin merkezindeki cinayetler durmuş olsa da Holliday'in araştırması durmadı. The Troubadour'un New York'a gittiğine inanıyor ve bulduğunda kötülüğün vücut bulduğu o yaratığı öldürme konusunda kararlı.", + "hero_astro_playstyle": "Holliday keskin nişancılık becerilerine güvenir ve havaya fırlattığı şeyleri vurur. İyi nişan aldığında ağır hasar verebilir. Hareket becerileri, düşmanlarını izole etmesini veya aceleyle geri çekilmesini sağlar.", + "hero_astro_role": "Hünerli atışlar yaparak oradan oraya zıplar.", + "hero_astro_search": "Holliday", + "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", - "hero_atlas_lore": "Vuruşları okkalı, inatçı ve içkiye düşkün dedektif Abrams, yıllardır New York'taki soruşturma camiasının değişmez ismidir. Çalınan sanat eserlerinden, kayıp kişilere ve ayinli cinayetlere kadar birçok vakayı kabul etmekle kalmadı... Her birini çözdü.\"n\"nAncak ofisine girip masasında Kitap'ı gördüğü gün, sadakatsiz eşleri takip etme günleri de sona ermişti.\"n\"nOniks kanıyla alelacele yazılmış kısa \"Onların eline geçmesine izin verme\" uyarısı dışında başka bir talimat yoktu. Abrams, bu şeyin nereden geldiğini henüz çözemedi. Ancak geldiği günden bu yana evine zorla girildiği, üç farklı zamanda ofisi altüst edildiği ve arabası kundaklandığı için neler olup bittiğini anlamaya kararlı.", + "hero_atlas:n": "Abrams", + "hero_atlas_lore": "Vuruşları okkalı, inatçı ve içkiye düşkün dedektif Abrams, yıllardır New York'taki soruşturma camiasının değişmez ismidir. Çalınan sanat eserlerinden, kayıp kişilere ve ayinli cinayetlere kadar birçok vakayı kabul etmekle kalmadı... Her birini çözdü.

    Ancak ofisine girip masasında Kitap'ı gördüğü gün, sadakatsiz eşleri takip etme günleri de sona ermişti.

    Oniks kanıyla alelacele yazılmış kısa \"Onların eline geçmesine izin verme\" uyarısı dışında başka bir talimat yoktu. Abrams, bu şeyin nereden geldiğini henüz çözemedi. Ancak geldiği günden bu yana evine zorla girildiği, üç farklı zamanda ofisi altüst edildiği ve arabası kundaklandığı için neler olup bittiğini anlamaya kararlı.", "hero_atlas_playstyle": "Savaşa en önden gidecek güce ve dayanıklılığa sahip olan Abrams, sıklıkla düşmanların arasına hücum eder ve onları dağıtır. Düşman şayet size odaklanma hatası yaparsa, arkanızdaki takım arkadaşlarınız kesintisiz bir şekilde düşman takıma saldırabilir.", "hero_atlas_role": "Çatışmanın ortasına hücum eder.", - "hero_ballista": "Ballista", + "hero_atlas_search": "Abrams", + "hero_atlas_search:n": "Abrams", + "hero_ballista": "Balista", + "hero_ballista:n": "Balista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Balista", + "hero_ballista_search:n": "Balista", "hero_bebop": "Bebop", + "hero_bebop:n": "Bebop", "hero_bebop_lore": "Dul bir hurdalık bekçisinin ellerinden çıkan Bebop, sadece hurdalardan meydana gelmiş bir işçi değildi... Onun hiç sahip olamayacağı oğluydu. Gündüzleri birlikte demirhanede çalışıyor, akşamları caz dinliyorlardı. Tahmin edilebilir ve rahatlatıcı bir rutindi. Ancak Bebop'un yaratıcısı Bayan Shelly hastalanmıştı. Bayan Shelly Bebop'un, ilaçlarının parasını çıkarmak için geceleri yaptığı şeyleri bilse asla onaylamazdı ama öğrenmediği sürece sorun yok.", "hero_bebop_playstyle": "Bebop, yeteneklerini birçok farklı şekilde bir araya getirerek kullanabilir. Düşman pozisyonlarını bozguna uğratarak bir dostu kurtarabilir veya aniden büyük hasar verebilir. İncelik gerektirmeyen durumlarda, devasa lazeriyle birçok sorunun üstesinden gelebilir.", "hero_bebop_role": "Düşmanı kancayla çeker, aparkatla nakavt eder.", + "hero_bebop_search": "Bebop", + "hero_bebop_search:n": "Bebop", + "hero_bebop_sort": "Bebop", + "hero_bebop_sort:n": "Bebop", + "hero_boho": "Boho", + "hero_boho:n": "Boho", + "hero_boho_search": "Boho", + "hero_boho_search:n": "Boho", "hero_bomber": "Bomber", + "hero_bomber:n": "Bomber", + "hero_bomber_search": "Bomber", + "hero_bomber_search:n": "Bomber", + "hero_bookworm": "Paige", + "hero_bookworm:n": "Paige", + "hero_bookworm_lore": "Bir sahafın kızı olan Paige, nezaketin, sihrin ve hikâyelerin değer gördüğü sevgi dolu bir evde büyüdü. Ancak Paige, ailesinin değerlerini doğal bir şekilde benimsemiş olsa da küçük kardeşi Bryce için durum böyle olmadı.

    Asi bir genç olan Bryce, yalnızca ailesinin bu sevimli havalarından değil, aynı zamanda tehlikeli gördükleri sihirle uğraşmasına izin vermemelerinden de rahatsızdı. Paige, onu beladan uzak tutmak için elinden geleni yapsa da çoğu ergen gibi Bryce, ablası ona iyiliği için tavsiye vermeye çalıştıkça, ondan daha da uzaklaştı.

    Paige Bryce'ın neden evden atıldığını bilmiyor. Bir gün kütüphaneden döndüğünde kardeşi evde değildi ve ailesi ağlıyordu.

    Günler haftalara, haftalar aylara, aylar yıllara döndü. Paige büyüyüp çok başarılı bir kitap kâhini oldu. Artık şehrin beş bölgesindeki kütüphanelerde hikâyeler okuyarak geçimini sağlıyordu. Ailesi Bryce'a ne olduğu konusunda sessizliğini bozmazken, Paige'in onu bulma takıntısı giderek arttı. Kardeşine ne olduğunu öğrenecek ve hiçbir insan ya da tanrı onu durduramayacak.", + "hero_bookworm_search": "Paige", + "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", + "hero_cadence:n": "Cadence", + "hero_cadence_search": "Cadence", + "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradoks", - "hero_chrono_lore": "Paradoks. Zamanın bir eseri ve kötü şöhretli hırsızlar loncasının adı. Bu lonca, en dokunulmaz kişi ve kurumları hedef alan karmaşık soygunlar yapmakla bilinir. Peki, Paradoks çaldığı sayısız eser, devlet sırrı ve ünlülerin babalık testleriyle ne yapıyor? Kimsenin onlardan kaçamayacağını göstermek için bunları geçici müzelerde sergiliyor.\"n\"nBu gizemli loncanın üyeleri maske takar ve loncanın adını taşır. Her yerde ve hiçbir yerdedirler. Ve bir şey isterlerse, onu mutlaka elde ederler.", + "hero_chrono:n": "Paradoks", + "hero_chrono_lore": "Paradoks. Zamanın bir eseri ve kötü şöhretli hırsızlar loncasının adı. Bu lonca, en dokunulmaz kişi ve kurumları hedef alan karmaşık soygunlar yapmakla bilinir. Peki, Paradoks çaldığı sayısız eser, devlet sırrı ve ünlülerin babalık testleriyle ne yapıyor? Kimsenin onlardan kaçamayacağını göstermek için bunları geçici müzelerde sergiliyor.

    Bu gizemli loncanın üyeleri maske takar ve loncanın adını taşır. Her yerde ve hiçbir yerdedirler. Ve bir şey isterlerse, onu mutlaka elde ederler.", "hero_chrono_playstyle": "Uzayzamanı kontrol edebilen Paradoks, bire bir çatışmada her zaman düşmanının bir adım önündedir. Çok kilit zamanlarda, düşmanıyla yerini değiştirerek onu atmış olduğu atımlı bombanın içine, duvarına veya takım arkadaşlarının ortasına getirir.", "hero_chrono_role": "Uzayzamanı kontrol eder.", + "hero_chrono_search": "Paradoks", + "hero_chrono_search:n": "Paradoks", "hero_clawdril": "Clawdril", - "hero_coldmetal": "Cold Metal", - "hero_cowboy": "Cowboy", - "hero_demoman": "Demolitions Expert", - "hero_duo": "Duo", + "hero_clawdril:n": "Clawdril", + "hero_clawdril_search": "Clawdril", + "hero_clawdril_search:n": "Clawdril", + "hero_coldmetal": "Soğuk Metal", + "hero_coldmetal:n": "Soğuk Metal", + "hero_coldmetal_search": "Soğuk Metal", + "hero_coldmetal_search:n": "Soğuk Metal", + "hero_cowboy": "Kovboy", + "hero_cowboy:n": "Kovboy", + "hero_cowboy_search": "Kovboy", + "hero_cowboy_search:n": "Kovboy", + "hero_demoman": "Yıkım Uzmanı", + "hero_demoman:n": "Yıkım Uzmanı", + "hero_demoman_search": "Yıkım Uzmanı", + "hero_demoman_search:n": "Yıkım Uzmanı", + "hero_doorman": "Kapıcı", + "hero_doorman:n": "Kapıcı", + "hero_doorman_lore": "Baroness Hotel'in mütevazı kapıcısı terbiyeli ve nazik biri olsa da göründüğünden çok daha farklı.

    Kapıcı, bu düzlemdeki yaşamı sadece birkaç hafta deneyimlemeyi planlıyordu fakat New York hizmet sektöründe geçirdiği sürede insanları hoşnut eden tuhaf talepleri görmek hoşuna gitti.", + "hero_doorman_search": "Kapıcı", + "hero_doorman_search:n": "Kapıcı", + "hero_doorman_sort": "Kapıcı", + "hero_doorman_sort:n": "Kapıcı", + "hero_drifter": "Serseri", + "hero_drifter:n": "Serseri", + "hero_drifter_lore": "Serseri, nesillerdir isimsiz bir canavar olarak Amerika'yı dolaşıp yaşayanları avlayan yıllanmış bir vampirdir.

    Çoğu vampirin aksine Serseri, gösteriş ve ünvana değer vermez ve vampir yasalarını ve geleneklerini küçümser. Düzene ayak uydurmaması Kuzey Amerika Baronlukları'nda mimlenmesine sebep olsa da Serseri, idamını isteyen vikontların ve kıdemli vampirlerin inadına kafasına eseni yapmaya devam ediyor...", + "hero_drifter_search": "Serseri", + "hero_drifter_search:n": "Serseri", + "hero_drifter_sort": "Serseri", + "hero_drifter_sort:n": "Serseri", + "hero_druid": "Druid", + "hero_druid:n": "Druid", + "hero_druid_search": "Druid", + "hero_druid_search:n": "Druid", + "hero_duo": "İkili", + "hero_duo:n": "İkili", + "hero_duo_search": "İkili", + "hero_duo_search:n": "İkili", "hero_dynamo": "Dinamo", - "hero_dynamo_lore": "Bir bilim insanı olan profesör Dinamo her zaman meraklı biriydi. Central Park'ın ortasında bir uzayzaman yarığı belirdiğinde de hâliyle araştırmaya gelen ilk kişi de kendisiydi. Dinamo, böylesi muazzam bir olayın hayatını kökünden değiştirebileceğini düşünüyordu ancak vücudunun atomlarına ayrılıp minik bir ölen yıldıza dönüşmesi aklına gelen değişikliklerden biri değildi doğrusu.\"n\"nVücudu her ne kadar yok olmuş olsa da ruhu ve bilgiye olan açlığı bakiydi. Columbia Üniversitesi'nde öğretim üyesi olan profesör Dinamo, başına gelenlere dair daha fazla şey öğrenmeye çalışırken bir yandan da gelecek nesillere ilham vermek için öğretmenliğe devam ediyor.", + "hero_dynamo:n": "Dinamo", + "hero_dynamo_lore": "Bir bilim insanı olan profesör Dinamo her zaman meraklı biriydi. Central Park'ın ortasında bir uzayzaman yarığı belirdiğinde de hâliyle araştırmaya gelen ilk kişi de kendisiydi. Dinamo, böylesi muazzam bir olayın hayatını kökünden değiştirebileceğini düşünüyordu ancak vücudunun atomlarına ayrılıp minik bir ölen yıldıza dönüşmesi aklına gelen değişikliklerden biri değildi doğrusu.

    Vücudu her ne kadar yok olmuş olsa da ruhu ve bilgiye olan açlığı bakiydi. Columbia Üniversitesi'nde öğretim üyesi olan profesör Dinamo, başına gelenlere dair daha fazla şey öğrenmeye çalışırken bir yandan da gelecek nesillere ilham vermek için öğretmenliğe devam ediyor.", "hero_dynamo_playstyle": "Dinamo, doğru zamanı beklerken kendisinin ve ekibinin sağlığını korur. Bir takım savaşını tersine çevirmede iyi zamanlanmış ve koordine edilmiş bir tekillik kadar etkili olan çok az şey vardır.", "hero_dynamo_role": "Düşman takımı hareketsiz bırakır.", + "hero_dynamo_search": "Dinamo", + "hero_dynamo_search:n": "Dinamo", + "hero_familiar": "Rem", + "hero_familiar:n": "Rem", + "hero_familiar_lore": "İstemeden rüya dünyasından kaçan Rem, kendisini hiç uyumayan şehirde mahsur kalmış hâlde buldu. Merakına yenik düşen Rem ve yardımsever arkadaşları, eve dönüş yolunu aradıkları sırada şehrin beş semtinde dolaşırken görüldü.

    İş çıkışında mavi hatla eve giderken uyuyakaldıysanız lanetli şehrin en yeni sakinlerinden biriyle karşılaşmış olabilirsiniz.", + "hero_familiar_search": "Rem", + "hero_familiar_search:n": "Rem", + "hero_fencer": "Apollo", + "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Güzelliği, gelenekleri ve çatışmalarıyla bilinen Kuzey Ixia, siyasal şiddetin eksik olmadığı bir yer. Bu yüzden Apollo’ya güvenliği için eğitimine New York’ta devam edeceği söylendiğinde durumun ciddiyetini hemen anladı.

    Blackmore Akademisi’ndeki hayata alışmak Apollo için hiç kolay olmadı. Sözde Lanetli Şehir'in en parlak öğrencileri burada okuyordu oysa Apollo'nun karşısında birkaç istisna dışında vasat bir kalabalık vardı. Vaktini partiler ve balolar gibi boş işlerle harcamak yerine tüm enerjisini piste vererek Blackmore eskrim takımının kaptanı olarak kendini amansız antrenmanlarına adadı.

    Ancak günün sonunda Apollo, New York'un o bitmek bilmeyen sıradanlığına pek takılmıyor. Elbet bir gün babasından o çağrıyı alacağını ve atalarının kılıcını kuşanmaya layık olduğunu ispat edeceğini biliyor.", + "hero_fencer_search": "Apollo", + "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", - "hero_forge_lore": "Maggie McGinnis, hayatı boyunca her zaman bir şeyler inşa edebilme konusunda ustalık sergiledi. 4 yaşında oyuncak inşa etme tahtalarından mimari harikalar yaratmış; 10 yaşında anne ve babasının evlilik yıl dönümü için özel bir aydınlatma armatürü yapmış; 15 yaşındaysa ölülerin ruhlarını dönüştüren bir makine tasarlamıştı. Bu son incadı, inşa etme tahtalarıyla yaptığı mimari harikalardan çok daha dikkat çekmişti.\"n\"nŞimdiyse Fairfax Industries'in askeri ar-ge departmanının müdürü olan McGinnis zamanını, bir laboratuvarda değil makine atölyesinde geçiriyor. Kuram onun ilgisini çekmiyor, onun için bilim, eliyle dokunabileceği bir sihirdir.", + "hero_forge:n": "McGinnis", + "hero_forge_lore": "Maggie McGinnis, hayatı boyunca her zaman bir şeyler inşa edebilme konusunda ustalık sergiledi. 4 yaşında oyuncak inşa etme tahtalarından mimari harikalar yaratmış; 10 yaşında anne ve babasının evlilik yıl dönümü için özel bir aydınlatma armatürü yapmış; 15 yaşındaysa ölülerin ruhlarını dönüştüren bir makine tasarlamıştı. Bu son incadı, inşa etme tahtalarıyla yaptığı mimari harikalardan çok daha dikkat çekmişti.

    Şimdiyse Fairfax Industries'in askeri ar-ge departmanının müdürü olan McGinnis zamanını, bir laboratuvarda değil makine atölyesinde geçiriyor. Kuram onun ilgisini çekmiyor, onun için bilim, eliyle dokunabileceği bir sihirdir.", "hero_forge_playstyle": "İster bir katliam bölgesi yaratmak olsun ister düşman takımını bölmek olsun, McGinnis için en önemli şey yeteneklerini en doğru yerde kullanmaktır. McGinnis, takımını zor durumlardan kurtarabilir veya savaştaki pozisyonlarını sağlamlaştırabilir.", "hero_forge_role": "Taretleriyle savaşa yön verir.", - "hero_gadgeteer": "Gadgeteer", - "hero_gadgetman": "Gadget Man", + "hero_forge_search": "McGinnis", + "hero_forge_search:n": "McGinnis", + "hero_fortuna": "Fortuna", + "hero_fortuna:n": "Fortuna", + "hero_fortuna_search": "Fortuna", + "hero_fortuna_search:n": "Fortuna", + "hero_frank": "Victor", + "hero_frank:n": "Victor", + "hero_frank_lore": "Birçok insan, tüm hayatını gerçekte kim olduğunu anlamaya çalışarak geçirir. Victor için bu varoluşsal soru, morg masasında uyandığında kendisini kimin, neden ve kimden yarattığına dair hiçbir fikri olmadan uyanmasıyla daha da karmaşıklaşır.

    Şimdi, kendisini en ufak bir şekilde bile tanımlayabilecek birini bulma umuduyla şehrin beş bölgesinde dolaşıyor.", + "hero_frank_search": "Victor", + "hero_frank_search:n": "Victor", + "hero_frank_sort": "Victor", + "hero_frank_sort:n": "Victor", + "hero_gadgeteer": "Teknisyen", + "hero_gadgeteer:n": "Teknisyen", + "hero_gadgeteer_search": "Teknisyen", + "hero_gadgeteer_search:n": "Teknisyen", + "hero_gadgetman": "Aygıt Adamı", + "hero_gadgetman:n": "Aygıt Adamı", + "hero_gadgetman_search": "Aygıt Adamı", + "hero_gadgetman_search:n": "Aygıt Adamı", "hero_genericperson": "Generic Person", + "hero_genericperson:n": "Generic Person", "hero_ghost": "Leydi Geist", - "hero_ghost_lore": "Leydi Jeane Geist bir zamanlar şehrin gözdesiydi. Ancak zaman geçtikçe ve güzelliğini kaybettikçe yüksek sosyetedeki o şaşalı günleri geride kalmış, bir huzurevinde şaşalı geçmişine dair hikâyeler anlatan güçsüz ve yaşlı bir kadına dönüşmüştü. İşte, Yemintutan da tam bu esnada kendini göstermişti. Farklı bir boyuttan gelen güçlü bir ruh olan Yemintutan, Leydi Geist'e şaşalı geçmiş günlerine geri dönebileceğini, gençliğine tekrar kavuşabileceğini söyledi. Tüm bunlar için yapması gereken tek şey diğer canlı varlıkların özünü çekerek kendi yaşamanı devam ettirmekti.\"n\"nLeydi Geist iki arada kalmıştı. Cinayet işlemek korkunç bir şeydi ve şüphesiz, Yemintutan güvenilecek bir varlık değildi... Lakin gençliğini tekrar yaşama fikri çok cezbediciydi. Bir plan yaptı: Yemintutan'la pakta girdikten sonra onu büyüyle bağlayacak ve kendi üzerindeki nüfuzunu sınırlayacaktı. Yemintutan beslenecekti fakat kontrol Leydi Geist'te olacaktı.\"n\"nAncak yıllar on yıllara dönüştüğünde Yemintutan'ın bağları da zayfladı. Yemintutan geçmişte hiç olmadığı kadar çok ruha açlık duyuyordu…", + "hero_ghost:n": "Leydi Geist", + "hero_ghost_lore": "Leydi Jeane Geist bir zamanlar şehrin gözdesiydi. Ancak zaman geçtikçe ve güzelliğini kaybettikçe yüksek sosyetedeki o şaşalı günleri geride kalmış, bir huzurevinde şaşalı geçmişine dair hikâyeler anlatan güçsüz ve yaşlı bir kadına dönüşmüştü. İşte, Yemintutan da tam bu esnada kendini göstermişti. Farklı bir boyuttan gelen güçlü bir ruh olan Yemintutan, Leydi Geist'e şaşalı geçmiş günlerine geri dönebileceğini, gençliğine tekrar kavuşabileceğini söyledi. Tüm bunlar için yapması gereken tek şey diğer canlı varlıkların özünü çekerek kendi yaşamanı devam ettirmekti.

    Leydi Geist iki arada kalmıştı. Cinayet işlemek korkunç bir şeydi ve şüphesiz, Yemintutan güvenilecek bir varlık değildi... Lakin gençliğini tekrar yaşama fikri çok cezbediciydi. Bir plan yaptı: Yemintutan'la pakta girdikten sonra onu büyüyle bağlayacak ve kendi üzerindeki nüfuzunu sınırlayacaktı. Yemintutan beslenecekti fakat kontrol Leydi Geist'te olacaktı.

    Ancak yıllar on yıllara dönüştüğünde Yemintutan'ın bağları da zayfladı. Yemintutan geçmişte hiç olmadığı kadar çok ruha açlık duyuyordu…", "hero_ghost_playstyle": "Lady Geist'in gücü yıkıcı etkiler elde etmek için sağlığını feda etmektir. Sağlığı azaldığında rakiplerinin canını çekebilir.", "hero_ghost_role": "Sağlığını feda eder, ardından sağlığını misliyle geri alır.", + "hero_ghost_search": "Leydi Geist", + "hero_ghost_search:n": "Leydi Geist", "hero_gigawatt": "Yedi", - "hero_gigawatt_lore": "Dünya üzerinde mistik enerji uyandığında her şey değişti... Artık her şey mümkündü. Ancak her şeyin MÜMKÜN olması, her şeyin YAPILABİLECEĞİ anlamına gelmiyordu. Devlet bazı kanunlar koydu. Bu kanunların amacı, ABD vatandaşlarının doğaüstü dünyanın olumlu yönlerini kullanmasına yönelikti. Ancak yasalar zayıf insanlar içindi. Sınırları olan insanlar içindi. Yedi olmayan insanlar içindi.\"n\"nYedi'nin, en tehlikeli okültizm uzmanlarının atıldığı zindan olan Kayıp Fısıltı'ya düşme nedenine dair tartışılan birçok olası neden vardı ancak idam gecesinde yaşanan olaylar hiç şüpheye yer bırakmayacak kadar netti.\"n\"n7 farklı ulustan ritüel uzmanlarının yerleştirdiği; idam esnasında yaşanabilecek olası mistik müdahaleleri engellemek dışında aynı zamanda Yedi'nin ruhuyla bir daha hiçbir şekilde irtibata geçilememesi, diriltilememesi veya onun gittiği yoldan gitmek için biri tarafından kullanılmaması için ruhunu yok etme işlevine sahip büyülü korumalar... Başarısız oldu.\"n\"nBirçok tanığın olduğu bu korkunç olayda insanlar, ABD ordusunda çalışan bu çok güçlü mentalistin kafasının âdeta bir üzüm gibi patlamasına tanık oldu. Yedi'yi yakaladığı iddia edilen, Scotland Yard'ın bir numaralı doğaüstü olaylar müfettişi küle dönüşürken bir yandan insanlar çığlık atıyordu. Yedi'nin vücudu, bağlı olduğu sandalyede kıvranıyordu, efsunlu elektrik derisini yakıyordu... Ancak Yedi ölmüyordu. Gülüyordu.\"n\"nKendini bağlarından kurtarırken gülüyordu.\"n\"nOnu yakalayanlar korkudan tir tir titreken gülüyordu.\"n\"nOna işkence edenleri öldürürken gülüyordu.\"n\"nYıllarca tatmasına izin verilmeyen temiz havayı içine çekerken gülüyordu.\"n\"nNew York City'ye dönünce yapacağı şeyleri düşünürken de gülüyordu.", + "hero_gigawatt:n": "Yedi", + "hero_gigawatt_lore": "Dünya üzerinde mistik enerji uyandığında her şey değişti... Artık her şey mümkündü. Ancak her şeyin MÜMKÜN olması, her şeyin YAPILABİLECEĞİ anlamına gelmiyordu. Devlet bazı kanunlar koydu. Bu kanunların amacı, ABD vatandaşlarının doğaüstü dünyanın olumlu yönlerini kullanmasına yönelikti. Ancak yasalar zayıf insanlar içindi. Sınırları olan insanlar içindi. Yedi olmayan insanlar içindi.

    Yedi'nin, en tehlikeli okültizm uzmanlarının atıldığı zindan olan Kayıp Fısıltı'ya düşme nedenine dair tartışılan birçok olası neden vardı ancak idam gecesinde yaşanan olaylar hiç şüpheye yer bırakmayacak kadar netti.

    7 farklı ulustan ritüel uzmanlarının yerleştirdiği; idam esnasında yaşanabilecek olası mistik müdahaleleri engellemek dışında aynı zamanda Yedi'nin ruhuyla bir daha hiçbir şekilde irtibata geçilememesi, diriltilememesi veya onun gittiği yoldan gitmek için biri tarafından kullanılmaması için ruhunu yok etme işlevine sahip büyülü korumalar... Başarısız oldu.

    Birçok tanığın olduğu bu korkunç olayda insanlar, ABD ordusunda çalışan bu çok güçlü mentalistin kafasının âdeta bir üzüm gibi patlamasına tanık oldu. Yedi'yi yakaladığı iddia edilen, Scotland Yard'ın bir numaralı doğaüstü olaylar müfettişi küle dönüşürken bir yandan insanlar çığlık atıyordu. Yedi'nin vücudu, bağlı olduğu sandalyede kıvranıyordu, efsunlu elektrik derisini yakıyordu... Ancak Yedi ölmüyordu. Gülüyordu.

    Kendini bağlarından kurtarırken gülüyordu.

    Onu yakalayanlar korkudan tir tir titreken gülüyordu.

    Ona işkence edenleri öldürürken gülüyordu.

    Yıllarca tatmasına izin verilmeyen temiz havayı içine çekerken gülüyordu.

    New York City'ye dönünce yapacağı şeyleri düşünürken de gülüyordu.", "hero_gigawatt_playstyle": "Yedi, saldırmak için en iyi zamanı beklemek konusunda uzmandır. Savaşa bir fırtına gibi girer ve düşmanlarına zincirleme elektrik yağdırır.", "hero_gigawatt_role": "Birden fazla düşmana elektrik şoku uygular.", - "hero_glider": "Glider", - "hero_gunner": "Gunner", - "hero_gunslinger": "Gunslinger", + "hero_gigawatt_search": "Yedi", + "hero_gigawatt_search:n": "Yedi", + "hero_glider": "Uçucu", + "hero_glider:n": "Uçucu", + "hero_glider_search": "Uçucu", + "hero_glider_search:n": "Uçucu", + "hero_graf": "Graf", + "hero_graf:n": "Graf", + "hero_graf_search": "Graf", + "hero_graf_search:n": "Graf", + "hero_gunner": "Silahçı", + "hero_gunner:n": "Silahçı", + "hero_gunner_search": "Silahçı", + "hero_gunner_search:n": "Silahçı", + "hero_gunslinger": "Silah Üstadı", + "hero_gunslinger:n": "Silah Üstadı", + "hero_gunslinger_search": "Silah Üstadı", + "hero_gunslinger_search:n": "Silah Üstadı", "hero_haze": "Duman", - "hero_haze_lore": "Doğaüstü Vakalarla Mücadele Komitesi, CIA'i şeffaf gösterecek kadar karanlık bir devlet oluşumudur. DVMK'de çalışan erkek, kadın ve varlıkların görevi; ülkeyi, yerel güvenlik güçlerinin kabiliyetlerinin ötesinde kalan kötü niyetli güçlere karşı korumaktır.\"n\"nSandman Birimi'nin bir üyesi olan Duman'ın görevleri arasında şüpheli kişilerin rüyalarına girerek tehdit seviyelerini tespit etmek ve gerekli durumlarda onları sonsuz bir uykuya uğurlamak vardır.", + "hero_haze:n": "Duman", + "hero_haze_lore": "Doğaüstü Vakalarla Mücadele Komitesi, CIA'i şeffaf gösterecek kadar karanlık bir devlet oluşumudur. DVMK'de çalışan erkek, kadın ve varlıkların görevi; ülkeyi, yerel güvenlik güçlerinin kabiliyetlerinin ötesinde kalan kötü niyetli güçlere karşı korumaktır.

    Sandman Birimi'nin bir üyesi olan Duman'ın görevleri arasında şüpheli kişilerin rüyalarına girerek tehdit seviyelerini tespit etmek ve gerekli durumlarda onları sonsuz bir uykuya uğurlamak vardır.", "hero_haze_playstyle": "Duman, bir hedefe odaklandığında bir silahlı çatışmada kendi başının çaresine bakabilir. Hiçbir şeyden haberi olmayan hedeflerin olduğu ve hasar almadığı tek taraflı saldırıları tercih eder.", "hero_haze_role": "Gizlice yaklaşır ve mermi yağdırır.", + "hero_haze_search": "Duman", + "hero_haze_search:n": "Duman", + "hero_haze_sort": "Duman", + "hero_haze_sort:n": "Duman", "hero_heavy_role": "Heavy Weapon Expert", - "hero_hijack": "Hijack", + "hero_hijack": "Korsan", + "hero_hijack:n": "Korsan", + "hero_hijack_search": "Korsan", + "hero_hijack_search:n": "Korsan", "hero_hornet": "İntikamcı", - "hero_hornet_lore": "Salem cadı mahkemeleri sırasında John Hathorne'un bir kurbanı olan İntikamcı'nın ruhu, ilk Maelström (doğaüstü boyutu dünyaya getiren olay) ile ölümlülerin boyutuna döndüğünde ikinci bir yaşam şansı elde etti.\"n\"nHathorne'un torunları tarafından kurulmuş bir neo-engizisyon teşkilatı olan \"İnsanlığın Dostları\"na karşı tek başına bir savaş yürütüyor. İntikamcı, doğaüstü varlıkları Hathorne ve onun gibilere karşı savunmaya kararlı ve bu davasında arkasında gerektiği kadar leş bırakmaktan da geri durmayacak.", + "hero_hornet:n": "İntikamcı", + "hero_hornet_lore": "Salem cadı mahkemeleri sırasında John Hathorne'un bir kurbanı olan İntikamcı'nın ruhu, ilk Maelström (doğaüstü boyutu dünyaya getiren olay) ile ölümlülerin boyutuna döndüğünde ikinci bir yaşam şansı elde etti.

    Hathorne'un torunları tarafından kurulmuş bir neo-engizisyon teşkilatı olan \"İnsanlığın Dostları\"na karşı tek başına bir savaş yürütüyor. İntikamcı, doğaüstü varlıkları Hathorne ve onun gibilere karşı savunmaya kararlı ve bu davasında arkasında gerektiği kadar leş bırakmaktan da geri durmayacak.", "hero_hornet_playstyle": "İntikamcı kendi isteğiyle bir çatışmaya dâhil olabilir veya oradan uzaklaşabilir; seçtiği kurbanına saldırarak yavaş yavaş kanını akıtabilir ve ardından tek mermiyle onu öldürebilir. Haritada İntikamcı varsa, yaralı düşmanlar ondan korkmalıdır.", "hero_hornet_role": "Habersiz düşmanları uzaktan vurur.", + "hero_hornet_search": "İntikamcı", + "hero_hornet_search:n": "İntikamcı", + "hero_hornet_sort": "İntikamcı", + "hero_hornet_sort:n": "İntikamcı", "hero_inferno": "Kundakçı", + "hero_inferno:n": "Kundakçı", "hero_inferno_lore": "Çoğu genç gibi Kundakçı da hırçın, asi ve tez canlıydı. Ancak çoğu gencin aksine Kundakçı, başka bir boyuttan gelmiş ve ateş üzerinde doğaüstü hükme sahip bir yaratıktı. Gençliği de kundakçılık, cinayet ve delil imhası olaylarıyla doluydu. Ancak bunlar artık mazide kaldı. Yetişkin Kundakçı artık daha sakin biri. Kaliteli canlı müziğin olduğu bir barda çalışmaktan ve ilginç insanlarla sohbet etmekten gayet memnun. Ancak pek tabii, barda taşkınlık yapan veya kavga çıkaran birine karşı eski becerilerini ortaya koymaktan geri de durmaz.", "hero_inferno_playstyle": "Kundakçı, öldürücü darbeyi indirmeden önce düşmanlarını birçok farklı şekilde yakabilir. Kundakçı'nın alevli hızından hiçbir düşman kaçamaz.", "hero_inferno_role": "Düşmanlarını ateşe vererek onların kül olmalarını seyreder.", + "hero_inferno_search": "Kundakçı", + "hero_inferno_search:n": "Kundakçı", + "hero_inferno_sort": "Kundakçı", + "hero_inferno_sort:n": "Kundakçı", "hero_kali": "Kali", + "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Kali", + "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", - "hero_kelvin_lore": "Ünlü maceracı bir bilim insanı olan Kelvin için hayatın anlamı, bilinmeyenleri keşfetmek ve anlaması imkânsız gibi görünen şeyleri anlamaktır. Ve pek tabii, arktikte saklı sekizinci astral kapıya dair dedikodular dolaşmaya başladığında hemen bir keşif ekibi oluşturma hazırlığına girişti. Zamanın en zeki kişilerini bir araya getiren Kelvin ve ekibi büyük bir tantanayla yola koyuldu.\"n\"nHiçbiri geri dönmedi.\"n\"nBir buçuk yıl sonra bir balıkçı teknesi Kelvin'in donmuş bedenini keşfetti. Cesedin elinde sıkı sıkı tuttuğu parlak rünlerin olduğu bir taş vardı. Balıkçılar buzu yavaş yavaş kırıp Kelvin'in bedenine ulaşmaya çalıştılar. Ulaştıklarındaysa, gözünü açan ceset karşısında şoka uğradılar. Nabzını kontrol ettiler... Nabzı atmıyordu. Açık yaralarını sarmaya çalıştılar... Yaraları kanamıyordu. Ancak her şeye rağmen Kelvin \"yaşıyordu\".\"n\"nKeşif gezisinde yaşananlara dair hiçbir şey hatırlamayan Kelvin, hafızasındaki bu karanlığı aydınlatmaya kararlı.", + "hero_kelvin:n": "Kelvin", + "hero_kelvin_lore": "Ünlü maceracı bir bilim insanı olan Kelvin için hayatın anlamı, bilinmeyenleri keşfetmek ve anlaması imkânsız gibi görünen şeyleri anlamaktır. Ve pek tabii, arktikte saklı sekizinci astral kapıya dair dedikodular dolaşmaya başladığında hemen bir keşif ekibi oluşturma hazırlığına girişti. Zamanın en zeki kişilerini bir araya getiren Kelvin ve ekibi büyük bir tantanayla yola koyuldu.

    Hiçbiri geri dönmedi.

    Bir buçuk yıl sonra bir balıkçı teknesi Kelvin'in donmuş bedenini keşfetti. Cesedin elinde sıkı sıkı tuttuğu parlak rünlerin olduğu bir taş vardı. Balıkçılar buzu yavaş yavaş kırıp Kelvin'in bedenine ulaşmaya çalıştılar. Ulaştıklarındaysa, gözünü açan ceset karşısında şoka uğradılar. Nabzını kontrol ettiler... Nabzı atmıyordu. Açık yaralarını sarmaya çalıştılar... Yaraları kanamıyordu. Ancak her şeye rağmen Kelvin \"yaşıyordu\".

    Keşif gezisinde yaşananlara dair hiçbir şey hatırlamayan Kelvin, hafızasındaki bu karanlığı aydınlatmaya kararlı.", "hero_kelvin_playstyle": "Tam zamanında yaptığı iyileştirmeler ve takım dövüşlerini bölebilme yetenekleriyle kolay bir zaferle yıkıcı bir yenilgi arasındaki farktır. Etrafta kayarak gezerken düşmanları yavaşlatabilmesi Kelvin'in takımına birçok manevra avantajı sağlar.", "hero_kelvin_role": "Düşmanları olduğu yerde dondurur.", + "hero_kelvin_search": "Kelvin", + "hero_kelvin_search:n": "Kelvin", "hero_krill": "Mo ve Krill", + "hero_krill:n": "Mo ve Krill", "hero_krill_lore": "Mo ve Krill, yeraltı tünelleri ağıyla farklı bölgeler arasındaki yasa dışı ticareti kolaylaştırmaya çalışan \"Tünel Sıçanları\" adlı bir örgütün üyesidir. New York yeraltı dünyasının birçok üyesi, \"Tünel Sıçanları\"nın yaptığı işe her ne kadar saygı duysa da bazen bir çete, kişisel intikamları için tünel sistemini kötüye kullanmaya çalışabiliyor... İşte bu noktada devreye giren Mo ve Krill, misafirperverliklerine saygısızlık etmenin ne gibi sonuçları olduğunu tüm şehre gösterir.", "hero_krill_playstyle": "Mo ve Krill, tünel kazarak neredeyse her düşmanı gafil avlayabilir. Gafil avlanan düşmanlar içinse bunun çok yıkıcı sonuçları olabilir.", "hero_krill_role": "Düşmanlarının altından çıkar.", + "hero_krill_search": "Mo ve Krill", + "hero_krill_search:n": "Mo ve Krill", "hero_lash": "Kırbaç", + "hero_lash:n": "Kırbaç", "hero_lash_lore": "Jacob Kırbaç pisliğin tekidir.", "hero_lash_playstyle": "Kırbaç, çatışma başlatmak için uzak mesafelerden uçarak bihaber düşmanların kafasına inerek veya kendisinden kaçmaya çalışan düşmanların peşine düşerek hayatı onlara dar eder.", "hero_lash_role": "Düşmanlarına havadan saldırarak onları ezer.", - "hero_magician": "Sihirbaz", - "hero_magician_lore": "Henry'nin ailesi ona gerçek sihirle uğraşamayacak kadar genç ve fevri olduğunu söyledi ve bu yüzden ona oynaması için bir kart destesi verdiler. Doğal olarak el çabukluğuna merak sardı ve kısa süre sonra mistik eşyalara veya büyüye ihtiyaç duymadan yaptığı fantastik yanılsamalarla sınıf arkadaşlarını şaşırtmaya başladı.\"n\"nLisedeyken Savannah ile tanıştı ve sahne sihirlerine olan sevgileri romantik bir kasırgaya dönüştü. Çok geçmeden âşık oldular ve birlikte bir gösteri yarattılar. Birbirileri için yaratıldıkları açıkça belliydi. Henry, mezuniyet balosunda Savannah'ya evlenme teklif etti ve mezun olduktan kısa bir süre sonra evlendiler.\"n\"nŞaşırtıcı olmayan bir şekilde, her ikisinin ebeveynleri de bunu pek istemiyordu ancak Henry ve Savannah ruh eşi olduklarını biliyorlardı. Daha sonra mistik kan bağıyla sonsuza kadar bağlanarak sevgilerini pekiştirdiler.\"n\"nSahnede yaşadıkları bir kaza ikisinin de hayatına mal olduğunda, kimse kimi suçlayacağından emin değildi. Henry, Savannah'nın konumunun dışında olduğunu iddia ediyor. Savannah, Henry'nin sırasını beklemediğini söylüyor. Ama kesin olan bir şey var. Ruhları birbirine bağlı olduğu için ikisi de hayatına devam edemedi. Şimdilerde sürekli didişen hayalet çift Henry ve Savannah, ebedî birlikteliklerini bozma şansına sahip olmak istiyorlarsa birlikte hareket etmek zorunda.", - "hero_magician_playstyle": "Sihirbaz, isteksiz asistanının yardımıyla düşmanlarını kavisli büyüler ve hızlı kartlarla şaşırtabilir.", + "hero_lash_search": "Kırbaç", + "hero_lash_search:n": "Kırbaç", + "hero_magician": "Sinclair", + "hero_magician:n": "Sinclair", + "hero_magician_lore": "Henry'nin ailesi ona gerçek sihirle uğraşamayacak kadar genç ve fevri olduğunu söyledi ve bu yüzden ona oynaması için bir kart destesi verdiler. Doğal olarak el çabukluğuna merak sardı ve kısa süre sonra mistik eşyalara veya büyüye ihtiyaç duymadan yaptığı fantastik yanılsamalarla sınıf arkadaşlarını şaşırtmaya başladı.

    Lisedeyken Savannah ile tanıştı ve sahne sihirlerine olan sevgileri romantik bir kasırgaya dönüştü. Çok geçmeden âşık oldular ve birlikte bir gösteri yarattılar. Birbirileri için yaratıldıkları açıkça belliydi. Henry, mezuniyet balosunda Savannah'ya evlenme teklif etti ve mezun olduktan kısa bir süre sonra evlendiler.

    Şaşırtıcı olmayan bir şekilde, her ikisinin ebeveynleri de bunu pek istemiyordu ancak Henry ve Savannah ruh eşi olduklarını biliyorlardı. Daha sonra mistik kan bağıyla sonsuza kadar bağlanarak sevgilerini pekiştirdiler.

    Sahnede yaşadıkları bir kaza ikisinin de hayatına mal olduğunda, kimse kimi suçlayacağından emin değildi. Henry, Savannah'nın konumunun dışında olduğunu iddia ediyor. Savannah, Henry'nin sırasını beklemediğini söylüyor. Ama kesin olan bir şey var. Ruhları birbirine bağlı olduğu için ikisi de hayatına devam edemedi. Şimdilerde sürekli didişen hayalet çift Henry ve Savannah, ebedî birlikteliklerini bozma şansına sahip olmak istiyorlarsa birlikte hareket etmek zorunda.", + "hero_magician_playstyle": "Muhteşem Sinclair, isteksiz asistanının yardımıyla düşmanlarını kavisli büyüler ve hızlı şimşeklerle şaşırtabilir.", "hero_magician_role": "Düşmanlarına hedef saptırır ve onları büyüler.", - "hero_mechaguy": "Mecha Guy", + "hero_magician_search": "Sinclair", + "hero_magician_search:n": "Sinclair", + "hero_magician_sort": "Sinclair", + "hero_magician_sort:n": "Sinclair", + "hero_mechaguy": "Robot", + "hero_mechaguy:n": "Robot", + "hero_mechaguy_search": "Robot", + "hero_mechaguy_search:n": "Robot", "hero_mirage": "Vaha", - "hero_mirage_lore": "Cinler, modern dünyadaki en meraklı gruplardan biridir. Kontrollü dozlarda kullanılan büyük güçlere sahip olan Cinler, dinlenmeden 48 dakikadan uzun süre bedensel formlarını koruyamazlar. Sonuç olarak, çoğu cin, ulaşım, koruma ve arkadaşlık için insan korumalar kullanır.\"n\"nVaha, bu korumalardan biridir. Cin elçisi Nashala Dion tarafından istihdam edilen Vaha, diplomatik bir görev için New York'tadır. Cinler, halkları için egemen bir ulus inşa edebilmek amacıyla Wyoming'in bir kısmının satışı için ABD hükûmetiyle anlaşmaya varabilmeyi umuyorlar.", + "hero_mirage:n": "Vaha", + "hero_mirage_lore": "Cinler, modern dünyadaki en meraklı gruplardan biridir. Kontrollü dozlarda kullanılan büyük güçlere sahip olan Cinler, dinlenmeden 48 dakikadan uzun süre bedensel formlarını koruyamazlar. Sonuç olarak, çoğu cin, ulaşım, koruma ve arkadaşlık için insan korumalar kullanır.

    Vaha, bu korumalardan biridir. Cin elçisi Nashala Dion tarafından istihdam edilen Vaha, diplomatik bir görev için New York'tadır. Cinler, halkları için egemen bir ulus inşa edebilmek amacıyla Wyoming'in bir kısmının satışı için ABD hükûmetiyle anlaşmaya varabilmeyi umuyorlar.", "hero_mirage_playstyle": "Vaha, güçlü bir hortumun içine girerek düşmanları yakalayıp havaya kaldırır. Böceklerin yardımıyla birden fazla düşmana direnebilir ve nerede olursa olsun daima bir dosta yardım etmeye veya bir düşmanı cezalandırmaya hazırdır.", "hero_mirage_role": "Atışlarını zamanlar ve kaçan hedefleri yakalar.", + "hero_mirage_search": "Vaha", + "hero_mirage_search:n": "Vaha", + "hero_mirage_sort": "Vaha", + "hero_mirage_sort:n": "Vaha", "hero_nano": "Kaliko", - "hero_nano_lore": "Time Dergisi tarafından kuşku uyandıran bir şekilde gezegenin en tehlikeli kadını seçilme şerefine nail olan Kaliko, doğru ücret karşılığında çatışmanın tüm taraflarını finanse etmeye hazır, gizemli bir silah tüccarıdır.\"n\"nKaliko'yu eleştirenler (ve arkadaşları), onu ahlaksız olarak nitelese de, o prensiplerinden yoksun değildir... Her ne kadar bu prensipler sinsi ve hesaplı olsa da...", + "hero_nano:n": "Kaliko", + "hero_nano_lore": "Baxter Cemiyeti'nin bir zamanlar önde gelen üyelerinden biri olan Kaliko, canavarları ücretsiz bir şekilde öldürmenin insanları ücretli bir şekilde öldürmeye kıyasla daha az kârlı bir iş olduğunu anladığında cemiyetten ayrıldı.

    Artık kiralık bir katil olan Kaliko, kendi hayatının tadını çıkartırken başkalarınkine son veriyor.", "hero_nano_playstyle": "Calico gölgeleri kullanarak avantaj elde eder, çatışmalara girip çıkarak düşmanlarını birer birer avlar.", "hero_nano_role": "Kenarda kalarak yıkıma neden olur.", + "hero_nano_search": "Kaliko", + "hero_nano_search:n": "Kaliko", + "hero_necro": "Graves", + "hero_necro:n": "Graves", + "hero_necro_lore": "Güçlü savunma avukatlarının kızı olan Darcy Graves, her konuşmanın bir kavga, tartışma veya pazarlığa dönüştüğü bir evde büyüdü. Bu onun için çok yorucuydu ancak ebeveynleri genellikle müvekkilleriyle görüşmeye veya davalar üzerinde çalışmaya odaklandıkları için onunla bağ kuramadılar. Fakat ölüler her zaman onu dinlemeye hazırdı.

    Graves mezarlıkta vakit geçirmeyi çok seviyordu. Kafa dinlemek ve sorunları hakkında konuşmak için sessiz bir yerdi... Ancak bir gün tek taraflı konuşmaları değişmeye başladı.

    Her şey hafif bir fısıltıyla başladı. Graves'in sitemlerine adeta cevap veren bir kadın sesi... Genç kız bu sesi merakla dinledi... Ve sesin talimatlarını takip ederek Van Cortlandt Parkı'nda gömülmüş kurşun kaplı bir kutu buldu. Kopmuş bir el bulan çoğu lise öğrencisi çıldırırdı, ancak Graves kesinlikle çoğu gençten farklıydı. El artık esaretten kurtulduğundan, hayaletin sesi daha da güçlendi... Hayalet, yıllarca bilgisini aktarabileceği bir öğrenci aramıştı ve Graves öğrenmeye hevesliydi.

    Artık acemi bir ruh çağırıcı olan Darcy, sadece Blackmore Akademisi'ndeki ödevleriyle değil, aynı zamanda mezarlık sakinlerinin talepleriyle de başa çıkmak zorunda. Her birinin ayrı bir yarım kalmış işi var ve bunların çözümü için Darcy'den yardım istiyorlar.", + "hero_necro_search": "Graves", + "hero_necro_search:n": "Graves", + "hero_necro_sort": "Graves", + "hero_necro_sort:n": "Graves", + "hero_opera": "Opera", + "hero_opera:n": "Opera", + "hero_opera_search": "Opera", + "hero_opera_search:n": "Opera", "hero_operative": "Kuzgun", - "hero_operative_lore": "Büyük Katerina'nın hayaletinin liderlik ettiği Sovyet İmparatorluğu bu yeni mistik dünyada oldukça gelişti. Katerina'nın nihai hedefleri her ne kadar dünya geneli tarafından bilinmese de kesin olan tek bir şey var: Büyük Katerina hayalet olmaktan nefret ediyor. Bu durumu aşmak için de imparatorluğun istihbarat şefini, kendisini tekrar etten bir bedene dönüştürmekle görevlendirdi.\"n\"nGörevini yerine getirmek için amansız bir şekilde çalışan ve sadece \"Kuzgun\" olarak bilinen casus dünyanın dört bir yanını tuhaf eserler, doğruluğu kanıtlanmamış dinî yazılar ve öbür dünyaya dair irfan için taramakta. Yolu şimdi de New York'a düşen Kuzgun, Katerina'nın ruhunu ölümlü bir bedene bağlamanın yolunu armaya devam ediyor.", + "hero_operative:n": "Kuzgun", + "hero_operative_lore": "Büyük Katerina'nın hayaletinin liderlik ettiği Sovyet İmparatorluğu bu yeni mistik dünyada oldukça gelişti. Katerina'nın nihai hedefleri her ne kadar dünya geneli tarafından bilinmese de kesin olan tek bir şey var: Büyük Katerina hayalet olmaktan nefret ediyor. Bu durumu aşmak için de imparatorluğun istihbarat şefini, kendisini tekrar etten bir bedene dönüştürmekle görevlendirdi.

    Görevini yerine getirmek için amansız bir şekilde çalışan ve sadece \"Kuzgun\" olarak bilinen casus dünyanın dört bir yanını tuhaf eserler, doğruluğu kanıtlanmamış dinî yazılar ve öbür dünyaya dair irfan için taramakta. Yolu şimdi de New York'a düşen Kuzgun, Katerina'nın ruhunu ölümlü bir bedene bağlamanın yolunu armaya devam ediyor.", "hero_operative_playstyle": "Düşmanın hareketini engelleyen ve ona bakmaya cüret edenleri cezalandıran Kuzgun, düşmanlarını arkadan bıçaklayabileceği fırsatlar yaratır.", "hero_operative_role": "Sinsilik yaparak hasarını en üst düzeye çıkarır.", + "hero_operative_search": "Kuzgun", + "hero_operative_search:n": "Kuzgun", "hero_orion": "Gri Pençe", - "hero_orion_lore": "\"Baxter Cemiyeti\"nin kurucu üyesi olan Wesley Gri Pençe, yerine geçecek birini bulup yayını duvara asmadan önce 40 yıl boyunca insanlara saldıran canavarları avladı. Gri Pençe üstlendiği bu vazife yüzünden eşi ve çocuğuna hiç vakit ayıramamıştı. Oğlunun kendi ailesini kurduğunu gören Gri Pençe, bunun sevdiği insanlarla tekrar bağ kurmak için son şansı olduğunu fark etti.\"n\"nWesley, emekli olmaktan memnundu. Eşinin yanında olamadığı tüm zamanları telafi ediyordu. Torunlarıyla bol bol vakit geçiriyordu. Her çarşamba tüm ailesi için yemek yapıyordu. Mutluydu.\"n\"nArdından bir telefon geldi.\"n\"nYetkililer bunun anormal bir kaza olduğunu iddia ediyordu... Oğlunun evini alevler sarmış ve evden kimse kaçamamıştı. Ancak Wesley durumun böyle olmadığını biliyordu. Oğlunun eşi bir Ixian idi ve alevleri düşünce gücüyle söndürebilirdi. Vücutlarının yanmış vaziyette bulunması, onların yangından çok daha önce ölmüş olduğu anlamına geliyordu.\"n\"nGri Pençe yayını tekrar kuşandı. Sorumluları bulduğunda onlarla görülecek kanlı bir hesabı var artık.", + "hero_orion:n": "Gri Pençe", + "hero_orion_lore": "\"Baxter Cemiyeti\"nin kurucu üyesi olan Wesley Gri Pençe, yerine geçecek birini bulup yayını duvara asmadan önce 40 yıl boyunca insanlara saldıran canavarları avladı. Gri Pençe üstlendiği bu vazife yüzünden eşi ve çocuğuna hiç vakit ayıramamıştı. Oğlunun kendi ailesini kurduğunu gören Gri Pençe, bunun sevdiği insanlarla tekrar bağ kurmak için son şansı olduğunu fark etti.

    Wesley, emekli olmaktan memnundu. Eşinin yanında olamadığı tüm zamanları telafi ediyordu. Torunlarıyla bol bol vakit geçiriyordu. Her çarşamba tüm ailesi için yemek yapıyordu. Mutluydu.

    Ardından bir telefon geldi.

    Yetkililer bunun anormal bir kaza olduğunu iddia ediyordu... Oğlunun evini alevler sarmış ve evden kimse kaçamamıştı. Ancak Wesley durumun böyle olmadığını biliyordu. Oğlunun eşi bir Ixian idi ve alevleri düşünce gücüyle söndürebilirdi. Vücutlarının yanmış vaziyette bulunması, onların yangından çok daha önce ölmüş olduğu anlamına geliyordu.

    Gri Pençe yayını tekrar kuşandı. Sorumluları bulduğunda onlarla görülecek kanlı bir hesabı var artık.", "hero_orion_playstyle": "Kurnaz bir avcı olan Gri Pençe en zorlu rakiplerini alt etmek için ölümcül isabet, tuzaklar ve akıllıca konumlanmadan oluşan kombinasyonlarını kullanır.", "hero_orion_role": "Uzun mesafeden okla hassas atışlar yapar.", + "hero_orion_search": "Gri Pençe", + "hero_orion_search:n": "Gri Pençe", "hero_phalanx": "Phalanx", - "hero_phoenix": "Phoenix", - "hero_revenant": "Revenant", + "hero_phalanx:n": "Phalanx", + "hero_phalanx_search": "Phalanx", + "hero_phalanx_search:n": "Phalanx", + "hero_phoenix": "Anka", + "hero_phoenix:n": "Anka", + "hero_phoenix_search": "Anka", + "hero_phoenix_search:n": "Anka", + "hero_priest": "Avcı", + "hero_priest:n": "Avcı", + "hero_priest_lore": "Aziz Benedict'in Avcıları, Vatikan tarafından görevlendirilen ve doğaüstü varlıkların yoğun olduğu bölgelere konuşlandırılan seçkin bir birliktir. Sayıca az olan bu grubun hareket tarzı gözlemlemek, tanımlamak ve yok etmektir. Metodik ve hassas bir şekilde çalışan bu birlik, topluluklarına karşı bir tehdit tespit ettiğinde insafsızdır.

    Ancak Aziz Benedict'in Kılıcı olarak bilinen bu grubun arasında bile biri daha çok öne çıkıyor. Davası uğruna en büyük bedeli ödemeye razı olmuş taş kalpli bir adam... Şimdi, bir kez daha New York'a gönderildi.", + "hero_priest_search": "Avcı", + "hero_priest_search:n": "Avcı", + "hero_priest_sort": "Avcı", + "hero_priest_sort:n": "Avcı", + "hero_punkgoat": "Billy", + "hero_punkgoat:n": "Billy", + "hero_punkgoat_lore": "Billy'nin iç dünyası bir şeylere karşı bastırdığı öfkeyle dolu. Polislere. Belki sihir yönetmeliklerine. Belki de şehir merkezinde kötü hizmet veren dönerciye. İyi olan değil. Diğeri.

    Sakın ona keçi kafası hakkında bir şey sormayın.", + "hero_punkgoat_search": "Billy", + "hero_punkgoat_search:n": "Billy", + "hero_punkgoat_sort": "Billy", + "hero_punkgoat_sort:n": "Billy", + "hero_revenant": "Hortlak", + "hero_revenant:n": "Hortlak", + "hero_revenant_search": "Hortlak", + "hero_revenant_search:n": "Hortlak", "hero_rutger": "Rutger", + "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", - "hero_sapper": "Sapper", + "hero_rutger_search": "Rutger", + "hero_rutger_search:n": "Rutger", + "hero_sapper": "Lağımcı", + "hero_sapper:n": "Lağımcı", + "hero_sapper_search": "Lağımcı", + "hero_sapper_search:n": "Lağımcı", "hero_shieldguy": "Shield Guy", + "hero_shieldguy:n": "Shield Guy", + "hero_shieldguy_search": "Shield Guy", + "hero_shieldguy_search:n": "Shield Guy", "hero_shiv": "Hançer", - "hero_shiv_lore": "Uluslararası bir canavar avcısı örgütü olan \"Baxter Cemiyeti\"nin sadık bir üyesi olan Hançer, canlı varlıklara saldıran yaratıkları öldürmek için Kuzey Amerika'yı geziyor.\"n\"nBiraz kaba bir mizaca ve suç geçmişine sahip olması, Cemiyet'in daha geleneksel üyelerinin ona biraz daha temkinli yaklaşmasına neden oluyor. Ancak kimse, Hançer'in ne kadar etkili bir avcı olduğunu inkâr edemez.", + "hero_shiv:n": "Hançer", + "hero_shiv_lore": "Uluslararası bir canavar avcısı örgütü olan \"Baxter Cemiyeti\"nin sadık bir üyesi olan Hançer, canlı varlıklara saldıran yaratıkları öldürmek için Kuzey Amerika'yı geziyor.

    Biraz kaba bir mizaca ve suç geçmişine sahip olması, Cemiyet'in daha geleneksel üyelerinin ona biraz daha temkinli yaklaşmasına neden oluyor. Ancak kimse, Hançer'in ne kadar etkili bir avcı olduğunu inkâr edemez.", "hero_shiv_playstyle": "Hançer'in âdil olmak gibi bir derdi olmadığından, düşmanlarını zayıflatıp ardından öldürücü darbeyi vumak için vurkaç taktiklerine bel bağlar.", "hero_shiv_role": "Düşmanlarını kanatır, ardından öldürücü darbe vurur.", - "hero_skymonk": "Sky Monk", + "hero_shiv_search": "Hançer", + "hero_shiv_search:n": "Hançer", + "hero_shiv_sort": "Hançer", + "hero_shiv_sort:n": "Hançer", + "hero_skymonk": "Gök Keşişi", + "hero_skymonk:n": "Gök Keşişi", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Gök Keşişi", + "hero_skymonk_search:n": "Gök Keşişi", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Gök Yürüyen", + "hero_skyrunner:n": "Gök Yürüyen", + "hero_skyrunner_search": "Gök Yürüyen", + "hero_skyrunner_search:n": "Gök Yürüyen", "hero_slingshot": "Slingshot", + "hero_slingshot:n": "Slingshot", + "hero_slingshot_search": "Slingshot", + "hero_slingshot_search:n": "Slingshot", "hero_slork": "Fersah", + "hero_slork:n": "Fersah", "hero_slork_lore": "Denizin derinliklerinde kötü şöhretiyle bilinen bir canavar olan Fersah, kendine gizemli ve korkutucu bir hava vermekten hep keyif aldı. Asi denizcilerden ziyafetler çekerek ve selkie'lerden vergi alarak hâlinden memnundu ancak Şeytan'ın gelişiyle tüm tadı kaçıverdi zira dehşet yayma konusunda, doğanın en azılı soykırımcı gücüyle nasıl rekabet edebilirdi ki? Bu hiç de âdil değildi. Bir şeyler yapmalıydı. Bu yüzden Koruyucuları çağırarak her zaman derinlerin en iyi avcısı olarak kalmaya çalışıyor.", "hero_slork_playstyle": "Kısa menzilli bir suikastçı olan Fersah, savaşa girip çıkabilir ve uzun süreli çatışmaları kazanır.", "hero_slork_role": "Savaşın ortasına girer ve ardından iyileşmek için saklanır.", - "hero_spade": "Spade", + "hero_slork_search": "Fersah", + "hero_slork_search:n": "Fersah", + "hero_spade": "Maça", + "hero_spade:n": "Maça", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", - "hero_synth": "Cep", - "hero_synth_lore": "Fairfax Industries'in en büyük vârisi olan Arin Fairfax, 18. yaş gününde vurulup ölüme terk edildiğinden beri, son beş yılını saklanarak geçirdi. Arin, onu aile şirketinin başına geçmekten kimin alıkoyduğunu bilmiyor... Açgözlü yılanlarla dolu Fairfax Industries'teki herhangi biri olabilir.\"n\"n\"Cep\" adını alan Arin, gerçek kimliğini saklamak için elinden geleni yapıyor… Bunu sadece kendi güvenliği için değil aynı zamanda kendisine ailesinden farklı bir kimlik inşa etmek için yapıyor.", - "hero_synth_playstyle": "Güçlü bir pompalı tüfeğe ve ince bir yapıya sahip olan Cep, yakın dövüşlerden sağ çıkabilmek için kısa süreliğine mistik çantasına kaçar ve uçan bir pelerin aracılığıyla ışınlanır.", + "hero_spade_search": "Maça", + "hero_spade_search:n": "Maça", + "hero_swan": "Kuğu", + "hero_swan:n": "Kuğu", + "hero_swan_search": "Kuğu", + "hero_swan_search:n": "Kuğu", + "hero_synth": "Sıska", + "hero_synth:n": "Sıska", + "hero_synth_lore": "Fairfax Industries'in en büyük vârisi olan Arin Fairfax, 18. yaş gününde vurulup ölüme terk edildiğinden beri, son beş yılını saklanarak geçirdi. Arin, onu aile şirketinin başına geçmekten kimin alıkoyduğunu bilmiyor... Açgözlü yılanlarla dolu Fairfax Industries'teki herhangi biri olabilir.

    \"Sıska\" adını alan Arin, gerçek kimliğini saklamak için elinden geleni yapıyor… Bunu sadece kendi güvenliği için değil aynı zamanda kendisine ailesinden farklı bir kimlik inşa etmek için yapıyor.", + "hero_synth_playstyle": "Güçlü bir pompalı tüfeğe ve ince bir yapıya sahip olan Sıska, yakın dövüşlerden sağ çıkabilmek için kısa süreliğine mistik çantasına kaçar ve uçan bir pelerin aracılığıyla ışınlanır.", "hero_synth_role": "Düşmanın arka saflarına sızar ve ortalığı karıştırır.", + "hero_synth_search": "Sıska", + "hero_synth_search:n": "Sıska", "hero_targetdummy": "Hedef Kuklası", - "hero_tempest": "Tempest", + "hero_targetdummy:n": "Hedef Kuklası", + "hero_tempest": "Fırtına", + "hero_tempest:n": "Fırtına", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Fırtına", + "hero_tempest_search:n": "Fırtına", "hero_tengu": "Sarmaşık", - "hero_tengu_lore": "Gargoyle canlandığında etrafında olup bitenden haberi yoktu... Gözüne çarpan tek şey büyük ve küçük bir insanın zarar gördüğüydü. Gargoyle zaman harcamadan hemen duruma müdahil oldu ve onu gören saldırganlar dehşet içinde kaçtı. Küçük insan teşekkür etti ve ismini sordu. Bir adı yoktu. Küçük insan da \"Sana Sarmaşık diyeceğim\" dedi. O esnada da her tarafı sarmaşıkla kaplıydı. Bu ad, ona pek yaratıcı gelmemişti ama küçük insanın hatırına kabul etti.\"n\"nİnsanlar, ona ne kadar müteşekkir olduğunu gösterebilmek için Sarmaşık'ı evlerine davet ettiler. Sarmaşık bu daveti kabul etti ve yola koyuldular. Sarmaşık o akşam çok şey öğrendi. Ailenin adının Arroyo, ufaklığın adının da Sophia, bir tabak dolusu lezzetin adının mofongo olduğunu öğrendi. Ancak en önemlisi, onlara saldıran kişilerin \"Mendoza Suç Örgütü\" mensubu olduğunu ve Arroyo ailesi gibi iyi insanlara zarar verdiğini öğrendi.\"n\"nArroyo ailesinin Sarmaşık'ı evlerinde ağırlamasından bu yana 18 yıl geçti. Sarmaşık bu süre boyunca kendisini Mendoza Suç Örgütü'nü çökertmeye ve İspanyol Harlem bölgesini bu eşkıyalardan kurtarmaya adadı. Ancak hayatını 18 sene boyunca tek bir şeye adamanın kötü yanlarından biri, adanılan şeyi gerçekleştirdikten sonra ne yapacağını bilememektir. Sarmaşık şimdi hayatında ilk defa İspanyol Harlem bölgesinin dışına çıkıyor ve dünyanın ona sunduğu şeyleri deneyimlemeye başlıyor.", + "hero_tengu:n": "Sarmaşık", + "hero_tengu_lore": "Mahluk canlandığında etrafında olup bitenden haberi yoktu... Gözüne çarpan tek şey biri büyük biri küçük iki kişinin zarar gördüğüydü. Mahluk zaman harcamadan hemen duruma müdahil oldu ve onu gören saldırganlar dehşet içinde kaçtı. Küçük insan teşekkür etti ve ismini sordu. Bir adı yoktu. Küçük insan da \"Sana Sarmaşık diyeceğim\" dedi. O esnada da her tarafı sarmaşıkla kaplıydı. Bu ad, ona pek yaratıcı gelmemişti ama küçük insanın hatırına kabul etti.

    İnsanlar, ona ne kadar müteşekkir olduğunu gösterebilmek için Sarmaşık'ı evlerine davet ettiler. Sarmaşık bu daveti kabul etti ve yola koyuldular. Sarmaşık o akşam çok şey öğrendi. Ailenin adının Arroyo, ufaklığın adının da Sophia, bir tabak dolusu lezzetin adının mofongo olduğunu öğrendi. Ancak en önemlisi, onlara saldıran kişilerin \"Mendoza Suç Örgütü\" mensubu olduğunu ve Arroyo ailesi gibi iyi insanlara zarar verdiğini öğrendi.

    Arroyo ailesinin Sarmaşık'ı evlerinde ağırlamasından bu yana 18 yıl geçti. Sarmaşık bu süre boyunca kendisini Mendoza Suç Örgütü'nü çökertmeye ve Spanish Harlem bölgesini bu eşkıyalardan kurtarmaya adadı. Ancak hayatını 18 sene boyunca tek bir şeye adamanın kötü yanlarından biri, adanılan şeyi gerçekleştirdikten sonra ne yapacağını bilememektir. Sarmaşık şimdi hayatında ilk defa Spanish Harlem bölgesinin dışına çıkıyor ve dünyanın ona sunduğu şeyleri deneyimlemeye başlıyor.", "hero_tengu_playstyle": "Sarmaşık, düşmanları yavaşlatarak ve sersemleterek çatışmanın gidişatını değiştirebilecek yeteneklere sahiptir. Bir dosta bağlanarak kendisinin ve dostunun silahlarını güçlendirirme ve iyileştirme paylaşma konusunda oldukça etkilidir.", "hero_tengu_role": "Şanslı bir dostla güçlü bir ikili olur.", - "hero_test": "Test Kahramanı", + "hero_tengu_search": "Sarmaşık", + "hero_tengu_search:n": "Sarmaşık", + "hero_test": "Kahramanı Test Et", + "hero_test:n": "Kahramanı Test Et", + "hero_test_search": "Kahramanı Test Et", + "hero_test_search:n": "Kahramanı Test Et", "hero_thumper": "Thumper", + "hero_thumper:n": "Thumper", + "hero_thumper_search": "Thumper", + "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", + "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Tokamak", + "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Tuzakçı", + "hero_trapper:n": "Tuzakçı", "hero_trapper_lore": "New York Belediye Büyücüler Meclisi'nin bir çalışanı olan Tuzakçı, günlerini ruh vazoları inşa ederek, dev fareleri tuzağa düşürerek ve Dış Âlemler'den gelen istilacı türleri yakalayarak geçirmektedir. Pek heyecanlı bir iş yaptığı söylenemez ve örümceklerden de nefret eder fakat Knickerbocker sezon biletlerini almak için para gerekiyor.", "hero_trapper_playstyle": "Tuzakçı, savaş alanını uğursuz hayalet örümcekleriyle istila eder ve haritadaki önemli yerleri lanetler. Tuzakçı'yı boş bırakırsanız haritanın dört bir yanındaki tuzaklarla baş etmek durumunda kalırsınız.", "hero_trapper_role": "Düşmanları tuzağa düşürür ve alanı kontrol eder.", - "hero_vampire": "Vampire", + "hero_trapper_search": "Tuzakçı", + "hero_trapper_search:n": "Tuzakçı", + "hero_unicorn": "Celeste", + "hero_unicorn:n": "Celeste", + "hero_unicorn_lore": "Sihir dolu bir dünyada bile nadir ve sıra dışı olan bazı şeyler vardır. Bu durumda tek boynuzlu bir at ne yapmalı? Varlığını dünyaya duyurup kaçak avcıların boynuzunu kesmeye çalışmasıyla mı karşı karşıya kalmalı? Yoksa Coney Island'daki küçük bir gösteride herkesin gözü önünde, çoğu insanın onu gösterinin bir parçası sanacağı bir yerde mi kalmalı?

    \"Göz Kamaştırıcı Celeste\", yıllar içinde Coney Island'ın popüler cazibelerinden biri hâline geldi. Onu destekleyen seyircilerin alkışlarını takdir etse de, onu her sabah yatağından kaldıran şey, iş yerinde edindiği ailesidir.

    Deniz Kızı Keruba.

    Şapşal Lenny.

    Tavuk Kanadı.

    Ted.

    Bu insanlar onun ailesiydi. Bu yüzden ailesinden birinin kumar borcunu ödemek için ruhunun bir kısmını sattığını öğrendiğinde Celeste, gölgelerden çıkma zamanının geldiğini biliyordu. Onun ruhunu geri almak için ne gerekiyorsa yapmalıydı. Koruyuculara karşı güçlerini ifşa etmesi riskli mi? Evet. Ama bu yarının sorunu... Ailesinin bugün yardıma ihtiyacı var.", + "hero_unicorn_search": "Celeste", + "hero_unicorn_search:n": "Celeste", + "hero_vampire": "Vampir", + "hero_vampire:n": "Vampir", + "hero_vampire_search": "Vampir", + "hero_vampire_search:n": "Vampir", + "hero_vampirebat": "Mina", + "hero_vampirebat:n": "Mina", + "hero_vampirebat_lore": "Mina Ha'nın her şeyi vardı... Zengin bir aile, seçkin bir eğitim ve onu sıradan üst sınıftan Amerikan kraliyet ailesine taşıyacak görücü usulü bir evlilik. Çok mutluydu.

    Fakat nişanlısı suikasta kurban gitti.

    Mina çok gözyaşı döktü. Nişanlısı için değil, kaybettiği geleceği için. Katil neden düğünü bekleyemedi ki? Hep hayalini kurduğu soyadına kavuşacaktı ve kimse kimseyi seviyormuş gibi davranmak zorunda kalmayacaktı. Her şey mükemmel olabilirdi ama hayat adil değildi. Mina da istediğini elde edemediğinde her zaman yaptığı şeyi yaparak ailesinden durumu düzeltmesini istedi.

    Bay ve Bayan Ha kızlarını yatıştırmanın tek yolunun ona kaybettiğinden çok daha büyük bir şey sunmak olduğunu biliyordu. Dünyanın en saygın ailelerinden birine gelin gitmek, aşılması zor bir başarıydı. Çok daha büyük bir şey bulmaları gerekiyordu. Alışılmadık bir şey. Kızlarına ölümsüzlüğü vaat ettiler.

    Küçük bir servet harcamış olsalar da onu dönüştürebilecek bir vampir buldular. Tabii ki Mina güven fonuyla birlikte sonsuz gençlik fikrini uygun buldu ve kabul etti. Acemi bir vampir olan Mina, insan olarak sahip olduğu etkinin vampir dünyasında hiçbir şey ifade etmediğini fark etti... Bu onu ilk başta rahatsız etse de Mina'nın iyi olduğu bir şey varsa o da kuralları öğrenip kendi çıkarına kullanmaktır. Diğer vampirler henüz bilmese de Mina, New York vikontu olacak.", + "hero_vampirebat_search": "Mina", + "hero_vampirebat_search:n": "Mina", + "hero_vampirebat_sort": "Mina", + "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", + "hero_vandal:n": "Vandal", + "hero_vandal_search": "Vandal", + "hero_vandal_search:n": "Vandal", "hero_viper": "Engerek", - "hero_viper_lore": "Konu yasaları çiğnemeye gelince, yakalanmamak bu işin en önemli yanlarından biridir. Ancak Engerek'in bundan haberi yok gibiydi. Neyse ki tutuklanmaktan daha iyi bildiği bir şey varsa o da hapisten kaçmaktı.\"n\"nÜç eyalet bölgesindeki tüm büyük hapisanelerde yatmış olan Engerek, ona iyilik borcu olan suçlulardan etkileyici olarak nitelendirilebilecek bir ağ kurdu. Tabii, kendisine borcu olan kişi sayısı kadar onu öldürmek isteyen kişi de var fakat Engerek, bardağı dolu tarafından görmeyi seçen biridir.", + "hero_viper:n": "Engerek", + "hero_viper_lore": "Konu yasaları çiğnemeye gelince, yakalanmamak bu işin en önemli yanlarından biridir. Ancak Engerek'in bundan haberi yok gibiydi. Neyse ki tutuklanmaktan daha iyi bildiği bir şey varsa o da hapisten kaçmaktı.

    Üç eyalet bölgesindeki tüm büyük hapisanelerde yatmış olan Engerek, ona iyilik borcu olan suçlulardan etkileyici olarak nitelendirilebilecek bir ağ kurdu. Tabii, kendisine borcu olan kişi sayısı kadar onu öldürmek isteyen kişi de var fakat Engerek, bardağı dolu tarafından görmeyi seçen biridir.", "hero_viper_playstyle": "Güçlü (ve bir o kadar da zehirli) silahıyla Engerek, takımların arkasına sızabilir ve yüksek öncelikli hedefleri mermi fırtınalarıyla öldürebilir.", "hero_viper_role": "Düşmanların arasına sızar ve onları öldürür.", + "hero_viper_search": "Engerek", + "hero_viper_search:n": "Engerek", "hero_viscous": "Balçık", - "hero_viscous_lore": "Bermuda Şeytan Üçgeni hiçbir zaman efsaneden ibaret bir yer olmadı. Burası Atlantik Okyanusu'nun derinliklerindeki gölgeli bir bağlantı noktasıdır. Bu astral kapıdan kaçan varlıkların çoğu iyi huyluydu (Nessie gibi) ancak şimdi \"Şeytan\" olarak adlandırılan karanlık ve yırtıcı bir şey denizlerde avlanıyor... Ve okyanus sakinlerini dehşete düşürüyor.\"n\"nBu deniz sakinlerinden olan bir psişik deniz anemonu buna bir dur demek istiyor. Yapışkan ektoplazmik bir vücutla yüzeyde dolaşan Balçık, denizin derinliklerini bu dehşetten korumak için koruyucuları çağırmaya çalışıyor.", + "hero_viscous:n": "Balçık", + "hero_viscous_lore": "Bermuda Şeytan Üçgeni hiçbir zaman efsaneden ibaret bir yer olmadı. Burası Atlantik Okyanusu'nun derinliklerindeki gölgeli bir bağlantı noktasıdır. Bu astral kapıdan kaçan varlıkların çoğu iyi huyluydu (Nessie gibi) ancak şimdi \"Şeytan\" olarak adlandırılan karanlık ve yırtıcı bir şey denizlerde avlanıyor... Ve okyanus sakinlerini dehşete düşürüyor.

    Bu deniz sakinlerinden olan bir psişik deniz anemonu buna bir dur demek istiyor. Yapışkan ektoplazmik bir vücutla yüzeyde dolaşan Balçık, denizin derinliklerini bu dehşetten korumak için koruyucuları çağırmaya çalışıyor.", "hero_viscous_playstyle": "Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.", "hero_viscous_role": "Etrafta yuvarlanarak mermileri savuşturur.", + "hero_viscous_search": "Balçık", + "hero_viscous_search:n": "Balçık", "hero_warden": "Bekçi", - "hero_warden_lore": "Birçok insan doğaüstü varlık ve olayların dünyaya 50 yıl önce geldiğini sanıyor. Yanılıyorlar. Doğaüstünün varlığı folkloru nesillerdir şekillendiriyor… Ve gölgelerden korkan insanlar olduğu sürece, hayatlarını gölgelerin içinde savaşmaya adayanlar da olmuştur.\"n\"nMilitan simyacılardan oluşan bir soydan gelen Bekçi'nin ailesi, sürekli olarak mistik bir kıyameti savuşturmaları gereken gün için hazırlık yapıyordu… Fakat zaman geçtikçe öğretilerin de önemi azalmaya başladı. Önceleri gerçek bir uyarı olarak algılanan uyarılar yavaş yavaş batıl inançlı büyükanne ve büyükbabalar tarafından anlatılan komik anekdotlara dönüştü.\"n\"nCentral Park'taki geçit açıldığında Bekçi'nin ailesi, onlara anlatılan her şeyin doğru olduğunu ve tüm bunlara karşı tamamen hazırlıksız olduklarını idrak etti. Aile, bir sonraki neslin hazırlıklı olmasını sağlamak için Bekçi'yi doğumundan bu yana tek bir amaca sahip doğaüstü bir ölüm makinesi olmak için yetiştirdi. Amacı, koruyucuların dünyamıza girmesini engellemekti.", + "hero_warden:n": "Bekçi", + "hero_warden_lore": "Birçok insan doğaüstü varlık ve olayların dünyaya 50 yıl önce geldiğini sanıyor. Yanılıyorlar. Doğaüstünün varlığı folkloru nesillerdir şekillendiriyor… Ve gölgelerden korkan insanlar olduğu sürece, hayatlarını gölgelerin içinde savaşmaya adayanlar da olmuştur.

    Militan simyacılardan oluşan bir soydan gelen Bekçi'nin ailesi, sürekli olarak mistik bir kıyameti savuşturmaları gereken gün için hazırlık yapıyordu… Fakat zaman geçtikçe öğretilerin de önemi azalmaya başladı. Önceleri gerçek bir uyarı olarak algılanan uyarılar yavaş yavaş batıl inançlı büyükanne ve büyükbabalar tarafından anlatılan komik anekdotlara dönüştü.

    Central Park'taki geçit açıldığında Bekçi'nin ailesi, onlara anlatılan her şeyin doğru olduğunu ve tüm bunlara karşı tamamen hazırlıksız olduklarını idrak etti. Aile, bir sonraki neslin hazırlıklı olmasını sağlamak için Bekçi'yi doğumundan bu yana tek bir amaca sahip doğaüstü bir ölüm makinesi olmak için yetiştirdi. Amacı, koruyucuların dünyamıza girmesini engellemekti.", "hero_warden_playstyle": "Ön saflarda yer alan Bekçi doğrudan savaşın ortasına dalarak rakiplerinin etkin bir şekilde savaşmasına engel olur. Ancak Bekçi'nin cesaret olarak gördüğü şeylere başkaları pervasızlık diyebilir, bu yüzden eğer dikkatli olmazsa kendisini büyük bir çıkmazın içinde bulabilir.", "hero_warden_role": "Düşmanlarını zayıflatır ve ardından peşlerine düşer.", + "hero_warden_search": "Bekçi", + "hero_warden_search:n": "Bekçi", + "hero_werewolf": "Silver", + "hero_werewolf:n": "Silver", + "hero_werewolf_lore": "Lilah Silver iflah olmaz. Çok fazla içki içiyor, çok fazla sigara içiyor ve özel hayatı hakkında ne kadar az şey söylenirse o kadar iyi. Ancak kusurlarına rağmen Silver, başarılı bir kelle avcısı olarak kariyer yapmayı başardı. Her ne kadar başarısının sadece inanılmaz sezgilerinden kaynaklandığını düşünse de, kurt kadın olması da işine yaramıyor değil.", + "hero_werewolf_search": "Silver", + "hero_werewolf_search:n": "Silver", + "hero_werewolf_sort": "Silver", + "hero_werewolf_sort:n": "Silver", "hero_wraith": "Tayf", + "hero_wraith:n": "Tayf", "hero_wraith_lore": "Tayf'ın örgütü, New York kumar dünyasının en önemli oyuncularındandır ve herkesin bildiği bir sırdır. Ancak Tayf, verdiği hatırı sayılır rüşvetler, tehdit ve şantaj sayesinde kanunun üstünde olduğunu biliyor.", "hero_wraith_playstyle": "Bire bir dövüşte uzman olan Tayf, hedeflerini izole ederek onları gaddar bir şekilde ortadan kaldırır ve kimse bir karşılık veremeden oradan uzaklaşır.", "hero_wraith_role": "İzole edilmiş hedefleri yok eder.", + "hero_wraith_search": "Tayf", + "hero_wraith_search:n": "Tayf", "hero_wrecker": "Yıkımcı", - "hero_wrecker_lore": "Maelström New York'u ilk vurduğunda, dünyaya yeni bir mistisizm çağı getirmekle kalmadı… Jeopolitik düzeni de değiştirdi. CIA'in tehditleri iktidara gelmelerinden onlarca yıl önce tespit eden kâhinlerden, sisli arka odalarda yapılan gizli anlaşmalara kadar, tarihi şekillendirecek sayısız savaş ve vahşet önlendi. Ancak bu, savaş olmadığı anlamına gelmiyor… Sadece savaşın şeklinin değiştiği anlamına geliyor.\"n\"nParanormal askerî şirketler ön plana çıktı. Bu gruplar, düzlem dışı yaratıklar ve çeşitli kan büyülerinden oluşan kombinasyonları kullanarak, ülkenin bekçi kahinleri tarafından kurulan bariyerleri aşmanın yollarını buldular. Böylece bu grupların, savaş açmak isteyen ülkelerin vekili olarak işlev görmesi sağlandı.\"n\"nYıkımcı da bu askerlerden biridir.\"n\"nEldritch Tactical Solutions'da (Fairfax Industries'in bir alt kuruluşu) çalışan Yıkımcı, diğer askerî şirketlerin cesaret edemediği kirli işleri yapmasıyla tanınan elit bir paralı askerdir.", + "hero_wrecker:n": "Yıkımcı", + "hero_wrecker_lore": "Maelström New York'u ilk vurduğunda, dünyaya yeni bir mistisizm çağı getirmekle kalmadı… Jeopolitik düzeni de değiştirdi. CIA'in tehditleri iktidara gelmelerinden onlarca yıl önce tespit eden kâhinlerden, sisli arka odalarda yapılan gizli anlaşmalara kadar, tarihi şekillendirecek sayısız savaş ve vahşet önlendi. Ancak bu, savaş olmadığı anlamına gelmiyor… Sadece savaşın şeklinin değiştiği anlamına geliyor.

    Paranormal askerî şirketler ön plana çıktı. Bu gruplar, düzlem dışı yaratıklar ve çeşitli kan büyülerinden oluşan kombinasyonları kullanarak, ülkenin bekçi kahinleri tarafından kurulan bariyerleri aşmanın yollarını buldular. Böylece bu grupların, savaş açmak isteyen ülkelerin vekili olarak işlev görmesi sağlandı.

    Yıkımcı da bu askerlerden biridir.

    Eldritch Tactical Solutions'da (Fairfax Industries'in bir alt kuruluşu) çalışan Yıkımcı, diğer askerî şirketlerin cesaret edemediği kirli işleri yapmasıyla tanınan elit bir paralı askerdir.", "hero_wrecker_playstyle": "Parça toplayan Yıkımcı askerleri parçalarına ayırabilir, düşmanlarını Yıkım Topu'yla ezebilir ve tüm düşmanlarını durguınluk tuzağıyla yakalayabilir.", "hero_wrecker_role": "Hurda toplayarak silah üretir.", - "hero_yakuza": "The Boss", + "hero_wrecker_search": "Yıkımcı", + "hero_wrecker_search:n": "Yıkımcı", + "hero_yakuza": "Patron", + "hero_yakuza:n": "Patron", + "hero_yakuza_search": "Patron", + "hero_yakuza_search:n": "Patron", "hero_yamato": "Yamato", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Yamato", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Yamato, hassas saldırılarla rakiplerini yok eder. Ancak saldırıları onu savunmasız bırakabileceğinden, her saldırısını bir plan ve amaç dâhilinde yapmalıdır.", "hero_yamato_role": "Ustalıkla güçlü saldırılar gerçekleştirir.", - "hero_zealot": "Zealot", + "hero_yamato_search": "Yamato", + "hero_yamato_search:n": "Yamato", + "hero_zealot": "Yobaz", + "hero_zealot:n": "Yobaz", + "hero_zealot_search": "Yobaz", + "hero_zealot_search:n": "Yobaz", "hint_throw_wrecking_ball": "Topu Fırlat", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Mermi Kalkanı", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 Maksimum SP", - "hp_permanent_pickup_label_lv2": "+30 Maksimum SP", - "hp_permanent_pickup_label_lv3": "+40 Maksimum SP", - "hud_change_camera": "Kamerayı Değiştir", + "hp_permanent_pickup_label": "+15 Bonus Sağlık", + "hp_permanent_pickup_label_lv2": "+25 Bonus Sağlık", + "hp_permanent_pickup_label_lv3": "+30 Bonus Sağlık", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Kamerayı Değiştir", "hud_free_cursor_mode_0": "İmleci Etkinleştir", "hud_free_cursor_mode_1": "Kamera Kontrolünü Etkinleştir", - "hud_next_player": "Sonraki Oyuncu", - "hud_prev_player": "Önceki Oyuncu", - "hud_spectate_change_team": "Takım Değiştir", - "hud_spectate_count": "{d:spectatorCount} izleyici", - "hud_spectate_fly_down": "Yüksel", - "hud_spectate_fly_up": "Alçal", - "hud_spectate_minimap_view": "Mini Harita Görünümü", - "hud_spectate_minimap_view_amber": "Kehribar", - "hud_spectate_minimap_view_both_teams": "Her İki Takım", - "hud_spectate_minimap_view_sapphire": "Safir", - "hud_spectate_minimap_view_target_team": "Hedef", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Sonraki Oyuncu", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Önceki Oyuncu", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Takım Değiştir", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Mevcut izleyici sayısı", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Alçal", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Yüksel", + "hud_spectate_minimap_view": "Harita Görünümü", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Saklı Kral", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Her İki Takım", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Yüce Ana", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Hedef", "hud_spectate_next_prev": "Sonraki/Önceki", "hud_spectating": "İzleniyor:", - "in_mid": "{s:param_1} ortada", + "in_mid": "{s:param_1} orta kulvarda içeride", + "item_disabled_playtest": "Eşya Devre Dışı", "item_info_abilities": "Yetenekler", "item_info_active": "Aktif", "item_info_actives_full": "Aktif Eşyalar Dolu", + "item_info_add_to_queue": "Kuyruğa Ekle", + "item_info_buy": "Almak için Tıklayın", "item_info_cant_afford": "Yetersiz Ruh", - "item_info_flex_slots": "ESNEK YUVALAR", + "item_info_component_locked": "Bileşen olarak kullanılıyor", + "item_info_component_required": "{s:component_required} bileşenini gerektirir", + "item_info_flex_slots": "Fazladan Yuvalar", "item_info_imbue": "Güçlendir", "item_info_new": "YENİ", "item_info_no_shop": "Yakında Dükkân Yok", + "item_info_purchasing_disabled": "Savaş nedeniyle satın alma devre dışı bırakıldı", + "item_info_queue": "Kuyruğa eklemek için sağ tıklayın", + "item_info_queued": "Kuyruğa Eklendi!", "item_info_sell": "Sat", - "kill_hype_FirstBlood": "İlk Kan", - "kill_hype_KillStreak:p{kills}": "{i:kills} leş serisi#|#{i:kills} leş serisi", + "item_info_sold_out": "Mevcut", + "item_info_tier_tier1": "K1", + "item_info_tier_tier2": "K2", + "item_info_tier_tier3": "K3", + "item_info_tier_tier4": "K4", + "kill_hype_FirstBlood": "İlk
    Kan!", + "kill_hype_KillStreak": "Leş
    Serisi!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Yavaşlatıldı", "lash_grapple_buff": "Silah Hasarı", - "menu_abandon": "Maçı Terk Et", + "menu_abandon": "Maçı TERK ET", "menu_announcements": "Duyurular", "menu_book_library": "Kütüphane", "menu_bot_custom": "Özel Maç", "menu_bot_hero_labs": "Kahraman Laboratuvarı", - "menu_bot_practice": "Özel Bot Maçı", - "menu_botmatchmaking": "Botlara Karşı Oyna", + "menu_bot_practice": "Bot Maçı Oyna", + "menu_botmatchmaking": "Bot Maçı", "menu_bots": "Bot Maçı", - "menu_bots_1v1": "Bot Maçı (1v1)", + "menu_bots_coop": "Çevrimiçi Eşli", "menu_bots_easy": "Kolay", "menu_bots_guided": "Rehberli", "menu_bots_hard": "Zor", "menu_bots_lane_training": "Kulvar Eğitimi", "menu_bots_medium": "Orta", "menu_browseshop": "Eşyalara Göz At", - "menu_changehero": "Kahramanı Değiştir", + "menu_changehero": "Kahraman DEĞİŞTİR", "menu_clear_party_mode": "Modu Değiştir", "menu_clear_ready_up": "Hazır Değilim", "menu_control_zoo": "Control Zoo", - "menu_disconnect": "Bağlantıyı Kes", - "menu_exit": "Oyundan Çık", + "menu_disconnect": "BAĞLANTIYI KES", + "menu_exit": "Deadlock'tan Çık", "menu_exit_db_page": "Geri", + "menu_exit_deadlock": "OYUNDAN ÇIK", + "menu_explore_map": "NYC'yi Keşfet", "menu_getstarted": "Başlangıç", "menu_hero_grid": "Kahramanlar", "menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}", "menu_hero_labs_schedule_title": "Saatler:", "menu_hero_labs_unavailable": "Kilitli", - "menu_hero_testing": "Alıştırma Modu", "menu_hero_training": "Kahraman Alıştırması", "menu_heroes": "Kahramanlar", "menu_learn": "Öğren", "menu_learn_completed": "Tamamlandı", "menu_learn_incomplete": "Tamamlanmadı", - "menu_leave": "Maçtan Ayrıl", - "menu_leave_queue": "Aramayı İptal Et", - "menu_leave_spectate": "İzlemeyi Bırak", - "menu_leave_testing": "Alıştırmadan Çık", + "menu_leave": "Maçtan ÇIK", + "menu_leave_queue": "Aramayı İPTAL ET", + "menu_leave_spectate": "İzlemeyi BIRAK", + "menu_leave_testing": "Testten AYRIL", + "menu_new_tag": "Yeni!", + "menu_news": "Haberler", + "menu_placement_matches": "Deadlock Oyna", "menu_play": "Oyna", "menu_play_allmodes_count": "{s:queued_users} kişi kuyrukta", - "menu_play_botmatchmaking_desc": "Diğer oyuncularla birlikte botlara karşı bir maç oynayın.", + "menu_play_botmatchmaking_desc": "Botlara karşı özel olarak veya diğer oyuncularla birlikte oynayın.", "menu_play_bots_easy_desc": "Botlara karşı özel bir maç oynayın.", "menu_play_browse_shop_desc": "Dükkândaki tüm eşyalara göz atın ve sonraki maçınıza hazırlanın!", "menu_play_custom_game_desc": "En fazla 12 oyuncu için özel bir maç oluşturun veya bir maça katılın.", + "menu_play_explore_map_desc": "Yön ve hareketi test etmek için boş bir şehirde koşturun.", "menu_play_get_started_desc": "Oyunun hedefleri ve kontrollerinin faydalı bir açıklaması.", "menu_play_get_started_time_est": "4 Dakika", "menu_play_hero_labs_desc": "Yeni deneysel kahramanları test etmemize yardımcı olun.", - "menu_play_hero_labs_locked_desc": "Yeni deneysel kahramanları test etmemize yardımcı olun. 50 oyun oynadıktan sonra açılır.", + "menu_play_hero_labs_locked_desc": "Yeni deneysel kahramanları test edin. 50 oyun oynadıktan sonra açılır.", "menu_play_lane_training": "Kulvar Eğitimi", "menu_play_lane_training_desc": "Oyunun ilk aşamalarını yol gösterici dost bir kahramanla öğrenin.", "menu_play_lane_training_time_est": "8 Dakika", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "Düşük öncelikli olarak işaretlendiniz. Siz ve partiniz sadece diğer düşük öncelikli oyuncularla eşleştirileceksiniz.", + "menu_play_learn_to_play_desc": "Başlamak için temel bilgileri öğrenin.", + "menu_play_low_priority_matchmaking:f": "Sizin veya partinizin bir üyesinin maçları terk etmesi veya diğer oyuncular tarafından bildirilen uygunsuz davranışlarda bulunması sonucunda partiniz düşük öncelikli eşleştirme kuyruğundadır.

    Normal eşleştirmeye geri dönmek için düşük öncelikli eşleştirmede {i:low_pri_games_remaining} oyun kazanmanız veya ceza alan kişiyi partinizden çıkarmanız gerekir.", "menu_play_matchmaking": "Diğer oyunculara karşı standart bir maç oynayın.", - "menu_play_normal": "Deadlock Oyna", + "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} kişi kuyrukta", + "menu_play_placement_matches_desc": "Deadlock'taki ilk birkaç maçınızı oynayın.", "menu_play_ranked": "Dereceli Oyna", "menu_play_ranked_desc": "Benzer seviyedeki oyunculara karşı daha rekabetçi bir maç oynayın.", + "menu_play_roster_button": "Oyna", "menu_play_sandbox_desc": "Kahramanların yeteneklerini, hareketlerini ve eşyalarını test edin.", - "menu_play_sandbox_time_est": "5 Dakika", + "menu_play_sandbox_time_est": "3 Dakika", "menu_play_unavailable_in_party": "Partideyken kullanılamaz", "menu_play_unavailable_in_queue": "Kuyruktayken yapılamaz.", "menu_profile": "Profil", @@ -6789,60 +10826,61 @@ "menu_ranked_view_schedules": "Tüm Takvimleri Görüntüle", "menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", "menu_ready_up": "Hazırım", - "menu_rejoin": "Yeniden Katıl", + "menu_rejoin": "YENİDEN KATIL", "menu_resources": "Kaynaklar", - "menu_resume": "Devam Et", - "menu_roster_detail2": "Kadroyu Düzenle", + "menu_resume": "DEVAM ET", + "menu_roster_detail2": "Kadroyu DÜZENLE", "menu_roster_edit": "Düzenle", "menu_sandbox": "Alıştırma Modu", - "menu_settings": "Ayarlar", + "menu_seasonal_2025": "Yılbaşı Mücadelesi", + "menu_settings": "AYARLAR", + "menu_shoparea": "Avlu", + "menu_shoparea_sub": "Alıştırma Alanı", "menu_social": "Parti", "menu_submit_feedback": "Geri Bildirim Gönder", + "menu_tphideout": "Sığınağa Işınlan", + "menu_tpsandbox": "Alıştırma Moduna Işınlan", "menu_training": "Eğitim", "menu_watch": "İzle", "menu_watch_live_games": "{d:live_matches} canlı maç", "mirage_fire_beetles": "Ateş Böcekleri", - "mirage_fire_beetles_desc": "Ateş böcekleri atmaya başlayın. Her böcek ayrı olarak atılabilir. Düşmanlardan maksimum sağlık çalar ve mermi dirençlerini azaltır. Aynı düşmana birden fazla böcek atmak, sağlık çalma süresini uzatır. Vurulan kahramanlardan kazanılan sağlık, kahraman olmayan birimlerden kazanılan sağlıktan 3 kat daha fazladır.", + "mirage_fire_beetles_desc": "Bir düşmanınıza ateş böcekleri salarak canını çalın ve daha az hasar vermesine neden olun.", "mirage_fire_beetles_quip": "Düşmanlardan sağlık çalan böcekler gönderin.", + "mirage_fire_beetles_t2_desc": "+2 şarj.", "mirage_sand_phantom": "Cinin İşareti", - "mirage_sand_phantom_desc": "Aktif: Hasarı hemen vermek için Cinin İşareti çarpanını tüketin.", - "mirage_sand_phantom_passive_desc": "Pasif: Atışlarınız hedefe artan çarpanlar uygular. Hedef üzerindeki çarpanlar geçtiğinde veya maksimum çarpan sayısına ulaşıldığında, bu çarpanlar tüketilerek hedefe büyü hasarı verilir ve kısa süreliğine haritadaki konumu açığa çıkar. Son hasar, temel hasarın çarpan sayısıyla çarpımına eşittir.", - "mirage_sand_phantom_quip": "Giderek artan hasar istifleri uygulayın.", - "mirage_sand_phantom_t1_desc": "2x veya daha üstü sayıda çarpan uyguladığınızda 0.5 saniye süren %80 yavaşlatma uygular.", - "mirage_sand_phantom_t2_desc": "+4.0 sn çarpan süresi ve +10 temel hasar.", - "mirage_sand_phantom_t3_desc": "Çarpan arası -0.75 saniye dolum süresi ve +4 maksimum çarpan.", + "mirage_sand_phantom_desc": "Aktif: Hasarı hemen vermek için tüm Cinin İşaretlerini tüketin.", + "mirage_sand_phantom_passive_desc": "Pasif: Atışlarınız hedefe bir Cinin İşareti uygular. İşaret, süresi dolduğunda veya tüketildiğinde {g:citadel_inline_attribute:'SpiritDamage'} verir ve hedef kısa süreliğine haritada açığa çıkar. Eklenen her işaret mevcut hasarı ikiye katlar.

    Ek işaretlerin hedef başına bir dolum süresi vardır
    .", + "mirage_sand_phantom_quip": "Giderek artan hasar veren işaretler uygulayın.", + "mirage_sand_phantom_t1_desc": "Etkinleştiğinde: 0.8 saniye süren ve zamanla geçen %60 yavaşlatma uygular.", + "mirage_sand_phantom_t2_desc": "+20 temel hasar ve +3 sn çarpan süresi.", + "mirage_sand_phantom_t3_desc": "-1 sn dolum süresi.
    +1 maksimum işaret.
    Maksimum işarette kurbanı 0.5 sn sersemletin.", "mirage_teleport": "Gezgin", - "mirage_teleport_desc": "Yönlendirilir. Mini haritadaki bir dost veya görünür düşman kahramanı hedefleyin, ardından hedefinizin, yönlendirmenin başladığı esnadaki konumuna ışınlanın. Işınlandıktan sonra hareket hızı ve tekrar şarjör değiştirene kadar atış hızı kazanırsınız.", + "mirage_teleport_desc": "Mini haritada bir konumu hedef alın. Kısa bir gecikmenin ardından bu konuma ışınlanın. Işınlanmaya hazırlanırken hasar alırsanız ışınlanma engellenir.", "mirage_teleport_movespeed": "Gezgin - Bonus Hareket Hızı", "mirage_teleport_quip": "Bir dost veya düşman kahramana ışınlanın.", - "mirage_teleport_t2_desc": "Bir dosta gezgin güçlendirmeleri verir.", - "mirage_teleport_t3_desc": "Vardığınızda 3 sn boyunca sersemletme, susturma, uyutma, bağlama ve etkisizleştirmeye karşı bağışıklık kazanırsınız.", - "mirage_tornado": "Hortum", - "mirage_tornado_desc": "Bir hortuma dönüşerek ileri doğru gidin ve düşmanlarınıza hasar verip onları havaya kaldırın. Hortumdan çıktıktan sonra mermilerden kaçınma kazanırsınız.", + "mirage_teleport_t1_desc": "12 saniye boyunca +3 m hareket hızı ve +%20 atış hızı verir.", + "mirage_teleport_t2_desc": "Büyü gücüyle ölçeklenen 400 bariyer.", + "mirage_tornado": "Kum Canavarı", + "mirage_tornado_desc": "Bir hortuma dönüşerek ileri doğru gidin ve düşmanlarınıza hasar verip hareket hızlarını azaltın ve onları havaya kaldırın. Hortumdan çıktıktan sonra mermilerden kaçınma özelliği kazanırsınız.", "mirage_tornado_quip": "Bir hortuma dönüşerek düşmanlarınızı havaya kaldırın.", + "mirage_tornado_t1_desc": "+60 hasar.", + "mirage_tornado_t2_desc": "
    -12 sn dolum süresi.
    +%30 kaçınma.", + "mirage_tornado_t3_desc": "6 sn içinde yeniden kullanılabilir.
    +0.3 sn havaya kaldırma süresi.
    Büyü ölçeklendirmesini artırır.", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Büyülü Yumruk", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Yanık ile Yanıyor", "modifier_airlift_ally": "Hava Taşımacılığı", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Yetenek Güçlendi!", "modifier_arcane_surge_triggered": "Gizemli Dalgalanma!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "İade-i Ateş", "modifier_armor_return_fire": "İade-i Ateş", - "modifier_astro_lasso_tether": "Kemetle Bağlandı", + "modifier_astro_lasso_tether": "Kementle Bağlandı", "modifier_astro_rifle_slow": "Hareket Yavaşlatması", "modifier_bebop_laser_beam": "Hiper Işın", "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Hareketsizleştirildi", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6857,37 +10895,38 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Ölümden Dönme", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Atımlı Bomba - Azaltılmış Büyü Direnci", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Pardoksal Değişim", "modifier_citadel_accuracy_tracker": "İsabet", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Tutuşuyor", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Güdümlü Baykuş", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Sürgün Edildi", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Bariyer", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Ruhani Değişim", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Ele Geçirme Noktası", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Atımlı Bomba", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Büyü Bağışıklı", "modifier_citadel_chrono_swap_debuff": "Yavaşlatıldı", "modifier_citadel_chrono_time_wall_effect": "Zaman Duvarı", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Lanetlendi", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Afalladı", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Hasarlı - Zıplama Platformu Şarj Oluyor", + "modifier_citadel_delayed_stun": "Gecikmeli Sersemletme", "modifier_citadel_disarm_proc": "Etkisizleştirildi", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Etkisizleştirildi", @@ -6905,16 +10944,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Vazoyu bir sunağa götürün", - "modifier_citadel_holding_golden_idol_revealed": "Düşmanlar sizi görüyor! Vazoyu bir sunağa götürün.", + "modifier_citadel_holding_golden_idol_revealed": "Vazoyu taşıyor", + "modifier_citadel_holding_golden_idol_visible": "Düşmanlara Görünür", "modifier_citadel_hornet_chain_connection": "Yere bağlandı", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Ruh Vazosu Alma Devre Dışı", + "modifier_citadel_idol_pickup_disabled": "Ruh Vazosu Cezası", + "modifier_citadel_idol_pickup_disabled_desc": "Vazo Alınamıyor", "modifier_citadel_immobilize_trap_immobilize": "Büyü Tuzağı", "modifier_citadel_immobilize_trap_immobilize_debuff": "Büyü Tuzağı Zayıflatması", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Ana Üs", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Donmuş", @@ -6933,15 +10974,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Canlandırma Kredisi", + "modifier_citadel_respawn_credit": "Anında Canlanma", "modifier_citadel_returning_golden_idol": "Vazo bırakılıyor", + "modifier_citadel_revealed_on_map": "Ortaya Çıktı", "modifier_citadel_root": "Hareketsizleştirildi", "modifier_citadel_rootgrenade": "Hareketsizleştirildi", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Tırtıklı Bıçak", "modifier_citadel_shiv_dash": "Kes ve Parçala", "modifier_citadel_shiv_dash_impact_slow": "Kes ve Parçala", - "modifier_citadel_silence_proc_debuff": "-Büyü Hasarı", + "modifier_citadel_silence_proc_tech_damage_reduction": "-Büyü Hasarı", "modifier_citadel_silenced": "Susturuldu", "modifier_citadel_sleep_dagger_asleep": "Uyuyor", "modifier_citadel_sleep_dagger_postsleep": "Hasar Azaltıldı", @@ -6957,16 +10998,20 @@ "modifier_citadel_tech_shield": "Büyü Kalkanı", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "Bağlandı", "modifier_citadel_throw_sand_debuff": "Kum Fırlatıldı", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Bırakılıyor", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Gölge Pelerin - Pusu", "modifier_cloaking_device_active_stealth": "Gölge Pelerin - Gizlilik", + "modifier_colossus_active": "Dev", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Kanıyor", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Kahramanlık Aktif", "modifier_dps_aura_player": "Kahramanlık Atış Hızı", + "modifier_drifter_darkness_target": "Ebedi Gece", + "modifier_drifter_hunger_stealth": "Gizlilik", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6979,22 +11024,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Takım ruhları toplanıyor", + "modifier_fencer_riposte": "Karşı Hamle", + "modifier_fencer_ultimate_target": "Büyük Final", "modifier_fervor_aura_active": "Çıldırdı", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Alevli Atılma", "modifier_fleetfoot_boots": "Hızlı Adımlar", "modifier_forge_mini_turret_debuff": "Mini Taret - Yavaş", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Lanetlendi!", "modifier_healaura": "Healing", "modifier_health_nova": "İyileştirme Dalgası", "modifier_health_swap_buff": "Ruh Değişimi", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "İptal etmek için {s:in_mantle} tuşuna basın.", - "modifier_hint_vertical_movement": "İptal etmek için {s:in_mantle} tuşuna basın. Yukarı/aşağı hareket etmek için {s:in_innate1}/{s:duck} tuşlarına basın.", + "modifier_hint_can_cancel": "İptal etmek için {g:citadel_binding:'Mantle'} tuşuna basın", + "modifier_hint_vertical_movement": "İptal etmek için {g:citadel_binding:'Mantle'} tuşuna basın. Yukarı/Aşağı hareket için {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}", "modifier_hollow_point_stack": "Koruyucu Mühimmat", - "modifier_hook_bonus_movespeed": "Hook Move Speed", "modifier_icebeam_stacking_slow": "Arktik Işın", "modifier_idol_pickup_aura/aura_target/timer": "Ruh vazosu alınıyor", "modifier_infuse_weapon_active": "Weapon Infused", @@ -7007,7 +11052,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Kanıyor", "modifier_item_disarmed": "Etkisizleştirildi", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Kinetik Atılma", "modifier_knocked_off_zipline_slow": "Halattan düşürüldün", "modifier_lash_charge_grenade": "High Explosive", @@ -7017,19 +11061,16 @@ "modifier_learning_hero_ability": "Öğreniliyor", "modifier_life_drain_silence": "Susturuldu", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Bavul Arabası", "modifier_magewalk_empoweredattacks": "Şanslı Kart", "modifier_magiccarpet": "Sihirli Halı", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Ateş Böcekleri Fırlat", "modifier_mirage_fire_scarabs_health_gain": "Ateş Böcekleri", "modifier_mirage_fire_scarabs_health_loss": "Ateş Böcekleri", - "modifier_mirage_sand_phantom": "Semazen", - "modifier_mirage_sand_phantom_passive_victim": "Cinin İşareti Çarpanı", - "modifier_mirage_sand_phantom_slow_aura_effect": "Semazen", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Semazen", - "modifier_mirage_tornado_hold_in_place": "Hortum", - "modifier_mirage_tornado_lift": "Hortum", - "modifier_mirage_tornado_slow": "Hortum - Yavaşlatma", + "modifier_mirage_sand_phantom_passive_victim": "Cinin İşareti", + "modifier_mirage_tornado_hold_in_place": "Hareketsizleştirildi", + "modifier_mirage_tornado_lift": "Kum Canavarı", + "modifier_mirage_tornado_slow": "Kum Canavarı Yavaşlatması", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Şifalı Sprey", "modifier_nano_shadow_debuff": "-Mermi Direnci", @@ -7051,11 +11092,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Zincirleme Yıldırım", "modifier_power_surge_debuff": "Büyü Direnci Düştü", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Atımlı Bomba", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Artan Direnç", "modifier_rejuv_pickup_aura/aura_target/timer": "Takım canlandırıcı alınıyor", "modifier_restorative_goo": "Küp", @@ -7068,6 +11107,7 @@ "modifier_shiv_dash_heal_reduction": "Kes ve Parçala İyileştirme Zayıflatması", "modifier_shiv_thrown_shiv_slow_debuff": "Tırtıklı Bıçak", "modifier_shoulder_charge_buff": "Bonus Hasar", + "modifier_shrink_ray": "Küçültme Işını", "modifier_silencer_proc_active": "SUSTURUCU", "modifier_siphon_bullets_health_gain": "Can Çalma Mermileri", "modifier_siphon_bullets_health_loss": "Can Çalma Mermileri", @@ -7084,50 +11124,41 @@ "modifier_slow_base": "Yavaşlatıldı", "modifier_slow_immunity": "Durdurulamaz", "modifier_slowaura": "Yavaşlatıldı", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Yılan Biçimi", "modifier_spin": "Dönüş", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "İyileştirme Ayini", "modifier_stomp_debuff": "Dalga Zayıflatması", "modifier_succor_move": "Kurtarma Işını", "modifier_summon_magiccarpet": "Sihirli Halı Çağrılıyor", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Gücü Arttı", - "modifier_synth_affliction_debuff": "Izdırap", + "modifier_surging_power": "Vampir Coşkusu", + "modifier_synth_affliction_debuff": "Izdırap etkisinde", "modifier_synth_barrage_amp": "Bombardıman - Hasarı Artırımı", "modifier_synth_barrage_debuff": "Bombardıman Yavaşlatması", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Uçan Pelerin", "modifier_synth_plasma_flux_dps": "Uçan Pelerin", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Bonus Silah Hasarı", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Ruh Parçalayıcı Mermiler", + "modifier_tech_defense_shredders_debuff": "Büyü Parçalayan Mermiler", "modifier_tech_overflow": "Büyülü Coşkunluk", "modifier_tech_overflow_building": "Büyülü Coşkunluk Birikiyor...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_tengu_lightningcrash_regeneration": "Göklerin Hâkimi Yenilenmesi", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Roket Yağmuru", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Kararsız Karışım", "modifier_unstoppable": "Durdurulamaz", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Güç Artışı", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Çalınan Can", "modifier_uppercut_buff": "Silah Güçlendirme", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Öncü Güçlendirmesi", "modifier_veil_walker_stealth": "Kozmik Düzlem Görünmezliği", "modifier_veil_walker_triggered": "Kozmik Düzlemde Atış Hızı", "modifier_void_sphere": "Kuantum Dolanıklık", @@ -7144,8 +11175,8 @@ "modifier_warp_stone_caster": "Işınlanma Taşı", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Atış Hızı Yavaşlatması", - "modifier_wraith_project_mind_shield": "Mermi Kalkanı", + "modifier_withering_whip_debuff": "-Atış Hızı", + "modifier_wraith_project_mind_shield": "Savaş Bariyeri", "modifier_wrecker_salvage_buff": "Atış Hızı Arttı", "modifier_wrecking_ball_auto_throw": "Yıkım Topu", "modifier_zealot_energy_warp": "Energy Warp", @@ -7156,99 +11187,91 @@ "move_speed_pickup/small_move_speed": "Artırılmış Hareket Hızı", "move_speed_pickup_label": "Daha Hızlı Hareket", "movement_powerup_pickup": "Hareket", - "movement_slow": "Hareket Yavaşlatması", + "movement_slow": "-hareket hızı", "not_ready": "{s:param_1}, {s:param_2} sn boyunca dolum süresinde", + "notification_crushing_fists_stun": "Ezici Yumruklar - Sersemletme!", "on_bridge": "{s:param_1} köprüde", "on_roof": "{s:param_1} çatıda", - "on_top_of_mid": "{s:param_1} ortanın üstünde", + "on_top_of_mid": "{s:param_1} orta kulvarda yukarıda", "operative_blindside": "Kör Nokta", "operative_blindside_active_desc": "Aktif: Düşmanların dönüş hızını azaltan sersemletici bir el bombası atın.", "operative_blindside_passive_desc": "Pasif: Bir düşmana arkadan vurduğunuzda silahınız ve yakın dövüş saldırınızla bonus hasar verin.", "operative_revelation": "Vahiy", - "operative_revelation_desc": "Yadigârınızı etkinleştirin. Yakındaki düşmanların hareketleri ve atılmaları yavaşlar, ayrıca size doğru bakarken zamanla hasar alırlar. Size yeterince uzun bakan düşmanlar lanetlenir.", + "operative_revelation_desc": "Yadigârınızı etkinleştirin. Yakındaki düşmanların hareketleri ve atılmaları yavaşlar, ayrıca size doğru bakarken zamanla hasar alırlar. Size yeterince uzun bakan düşmanlar lanetlenir.", "operative_scattercharge": "Dağınık Saldırı", "operative_scattercharge_desc": "Şemsiyenizi çevirin ve ileri doğru koni şeklinde atışlar yapın. Atışlar yere indikten kısa bir süre sonra patlar.", "operative_umbrella_maneuver": "Şemsiye Manevrası", "operative_umbrella_maneuver_desc": "Sizi geriye doğru havaya kaldıran bir rüzgârı yakalamak için şemsiyenizi kullanın. Bu, şemsiyenizi şarj ederek, çarptığında patlayan bir atış yapmanıza olanak verir.", - "operative_umbrella_maneuver_t2_desc": "[Henüz Uygulanmadı]", "operative_umbrella_maneuver_t3_desc": "[Henüz Uygulanmadı]", "ping_ability_on_cooldown": "{s:param_1}, {s:param_2} sn boyunca dolum süresinde", "ping_ability_ready": "{s:param_1} hazır!", "ping_affermative_": "Olumlu", "ping_attack": "Saldıralım: {s:param_1}", "ping_attack_enemy_titan": "Koruyucularına saldıralım", - "ping_be_back": "Hemen döneceğim", - "ping_blue_help": "Mavinin yardıma ihtiyacı var", - "ping_can_heal": "Seni iyileştirebilirim {s:param_1}", + "ping_blue_help": "Mavi kulvarda yardıma ihtiyaç var", "ping_careful": "Dikkatli ol {s:param_1}", "ping_defend": "Savunmaya", "ping_defend_base": "Üssü savunun", - "ping_defend_blue": "Maviyi savunun", - "ping_defend_green": "Yeşili savunun", - "ping_defend_purple": "Moru savunun", - "ping_defend_yellow": "Sarıyı savunun", + "ping_defend_blue": "Mavi kulvarı savunun", + "ping_defend_green": "Yeşil kulvarı savunun", + "ping_defend_purple": "Yeşil kulvarı savunun", + "ping_defend_yellow": "Sarı kulvarı savunun", "ping_enemy_has_item": "Dikkat! {s:param_1}, {s:param_2} sahibi", "ping_enemy_take_mid": "Ortayı ele geçiriyorlar!", - "ping_going_in": "Gidiyorum!", - "ping_going_shop": "Dükkâna gidiyorum", + "ping_going_in": "Dalıyorum!", "ping_good_job": "Aferin", - "ping_green_help": "Yeşilin yardıma ihtiyacı var", - "ping_headed_blue": "Maviye gidiyorum", - "ping_headed_green": "Yeşile gidiyorum", - "ping_headed_purple": "Mora gidiyorum", - "ping_headed_yellow": "Sarıya gidiyorum", - "ping_help_with_idol_label": "Vazo için yardım", - "ping_help_with_idol_message": "Vazoyu teslim etmeme yardım edin", + "ping_green_help": "Yeşil kulvarda yardıma ihtiyaç var", + "ping_headed_blue": "Mavi kulvara gidiyorum", + "ping_headed_green": "Yeşil kulvara gidiyorum", + "ping_headed_purple": "Yeşil kulvara gidiyorum", + "ping_headed_yellow": "Sarı kulvara gidiyorum", "ping_im_back": "Döndüm!", - "ping_jar_call": "Burada ruh vazosu var!", - "ping_lets_go_blue": "Maviye gidelim", - "ping_lets_go_green": "Yeşile gidelim", - "ping_lets_go_purple": "Mora gidelim", - "ping_lets_go_yellow": "Sarıya gidelim", + "ping_jar_call": "Ruh vazosu burada!", + "ping_lets_go_blue": "Mavi kulvara gidelim", + "ping_lets_go_green": "Yeşil kulvara gidelim", + "ping_lets_go_purple": "Yeşil kulvara gidelim", + "ping_lets_go_yellow": "Sarı kulvara gidelim", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", - "ping_missing_blue": "Mavi eksik!", - "ping_missing_green": "Yeşil eksik!", - "ping_missing_purple": "Mor eksik!", - "ping_missing_yellow": "Sarı eksik!", - "ping_need_heal": "İyileştirmeye ihtiyacım var", - "ping_need_help_blue": "Mavi kulvara yardım", - "ping_need_help_green": "Yeşil kulvara yardım", - "ping_need_help_purple": "Mor kulvara yardım", - "ping_need_help_yellow": "Sarı kulvara yardım", - "ping_need_plan": "Plan nedir?", + "ping_missing_blue": "Mavi kulvarda kimse yok!", + "ping_missing_green": "Yeşil kulvarda kimse yok!", + "ping_missing_purple": "Yeşil kulvarda kimse yok!", + "ping_missing_yellow": "Sarı kulvarda kimse yok!", + "ping_need_help_blue": "Mavi kulvarda yardım lazım", + "ping_need_help_green": "Yeşil kulvarda yardım lazım", + "ping_need_help_purple": "Yeşil kulvarda yardım lazım", + "ping_need_help_yellow": "Sarı kulvarda yardım lazım", "ping_nevermind": "Boşver", - "ping_nice_work": "İyi iş", + "ping_nice_work": "Eline sağlık", "ping_on_way": "Yoldayım", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Morun yardıma ihtiyacı var", - "ping_push_blue": "Maviye ilerleyelim", - "ping_push_green": "Yeşile ilerleyelim", - "ping_push_purple": "Mora ilerleyelim", - "ping_push_yellow": "Sarıya ilerleyelim", + "ping_purple_help": "Yeşil kulvarda yardıma ihtiyaç var", + "ping_push_blue": "Mavi kulvardan hücum edelim", + "ping_push_green": "Yeşil kulvardan hücum edelim", + "ping_push_purple": "Yeşil kulvardan hücum edelim", + "ping_push_yellow": "Sarı kulvardan hücum edelim", "ping_request_follow": "Beni takip edin", "ping_retreat": "Geri çekilin!", - "ping_right_back": "Hemen döneceğim", "ping_see": "{s:param_1} görüyorum", - "ping_see_param_2": "({s:param_2} sağlık)", - "ping_sorry": "Pardon", + "ping_see_param_2": "{s:param_1} {s:param_2} sağlıkta", "ping_stay_together": "Bir arada kalın", "ping_stun": "Sersemlet: {s:param_1}", "ping_take_core": "Çekirdeklerine saldıralım", - "ping_take_mid": "Hadi ortayı ele geçirelim!", + "ping_take_mid": "Orta kulvarı ele geçirelim!", "ping_thank_you": "Teşekkürler!", "ping_the_enemy": "Düşman", "ping_they_are": "Onlar", "ping_titan_under": "Koruyucumuza saldırıyorlar", "ping_use_ability": "{s:param_1} hazır!", - "ping_yellow_help": "Sarının yardıma ihtiyacı var", - "ping_youre_welcome": "Rica ederim", + "ping_yellow_help": "Sarı kulvarda yardıma ihtiyaç var", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Çift Atlama", "power_slash_debuff": "Güçlü Kesik", "proc_silence_buildup": "Susturmaya hazırlanıyor...", - "psychic_lift_debuff_duration_label": "Susturma ve Etkisizleştirme Süresi", + "psychic_lift_debuff_duration_label": "Yavaşlatma Süresi", "psychic_lift_debuff_duration_postfix": "sn", + "psychic_lift_debuff_duration_postvalue_label": "Yavaşlatma Süresi", + "refresh_powerup_pickup": "Yenile", "respond_no": "Hayır!", "respond_yes": "Evet!", "rutger_cheat_death": "Cheat Death", @@ -7260,8 +11283,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Hız, Büyü ve Direnç", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "Büyü Gücü, Hız ve Büyü Direnci", "silencer_immune": "Susturucuya Dayanıklı", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7287,48 +11310,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "Ruh#|#Ruh", - "spirit_permanent_pickup_label": "+2 Büyü", - "spirit_permanent_pickup_label_lv2": "+3 Büyü", - "spirit_permanent_pickup_label_lv3": "+5 Büyü", + "spirit_permanent_pickup_label": "+2 Büyü Gücü", + "spirit_permanent_pickup_label_lv2": "+3 Büyü Gücü", + "spirit_permanent_pickup_label_lv3": "+4 Büyü Gücü", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Orta Liderin Saldırısı", "super_neutral_gun": "Orta Liderin Silahı", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Atış Hızı Yavaşlatması", + "suppressor_debuff": "-Atış Hızı", "survival_powerup_pickup": "Hayatta Kalma", "synth_affliction": "Izdırap", - "synth_affliction_desc": "Yakındaki tüm düşmanlara mevcut sağlığın bir yüzdesini hasar olarak verir ve ardından zamanla hasar uygular.
    Izdırap'ın hasarı öldürmez ve eşya etkinleşmelerini tetiklemez.", + "synth_affliction_desc": "Yakındaki düşmanlara zamanla {g:citadel_inline_attribute:'SpiritIcon'} hasarı uygular.

    Izdırap'ın hasarı ölümcül değildir ve eşya etkinleşmelerini tetiklemez.
    ", "synth_affliction_quip": "Yakındaki tüm düşmanlara zamanla hasar verin.", - "synth_affliction_t2_desc": "Hedefin iyileşmesini %-50 baskılar.", - "synth_affliction_t3_desc": "+12 SBH, +%5 mevcut sağlık hasarı ve +5 m yarıçap.", + "synth_affliction_t2_desc": "+3 sn süre ve +4 m yarıçap.", + "synth_affliction_t3_desc": "Tüm iyileştirmeleri engeller.
    +18 SBH ve artırılmış büyü ölçeklendirmesi.", "synth_barrage": "Bombardıman", - "synth_barrage_desc": "Çarptığı yerin etrafındaki düşmanlara hasar veren ve hareket yavaşlatması uygulayan enerji topları yağdırmaya başlayın. Bir kahramana çarpan her top tüm hasarınızı artıran istiflenen bir güçlendirme verir.
    Havadayken kullandığınızda, yatay hızınızı koruyarak süzülürsünüz.", + "synth_barrage_desc": "Çarptığı yerin etrafındaki düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} veren ve {g:citadel_inline_attribute:'Slow'} uygulayan enerji topları yağdırmaya başlayın. Düşmanı vuran enerji topları Pocket'ya istiflenen bir {g:citadel_inline_attribute:'DamageAmp'} verir.
    Havadayken kullandığında Pocket'nın süzülmesini sağlar.

    Zıplayarak atılmak veya Uçan Pelerin kullanmak bombardıman etkisini yok etmez.
    ", "synth_barrage_quip": "Havada süzülün ve toplar fırlatın.", - "synth_barrage_t3_desc": "+%4 istif başına artırım ve 2 m yarıçap.", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+%4 istif başına artırım ve 3 m yarıçap.", "synth_plasma_flux": "Uçan Pelerin", - "synth_plasma_flux_desc": "İleri doğru giden ve düşmanlara hasar veren bilinçli bir pelerin fırlatın. Pelerinin olduğu yere ışınlanmak için 2 tuşuna basın.", + "synth_plasma_flux_desc": "İleri doğru giden ve düşmanlara hasar veren bilinçli bir pelerin fırlatın. Pelerinin olduğu yere ışınlanmak için {g:citadel_binding:'Ability2'} tuşuna basın.", "synth_plasma_flux_quip": "Bulunduğu yere ışınlanabileceğiniz hasar verici bir pelerin fırlatın.", - "synth_plasma_flux_t3_desc": "Uçan Pelerin'le ışınlandıktan sonra 10 saniye boyunca +7 silah hasarı.", + "synth_plasma_flux_t2_desc": "6 sn süreyle +5 silah hasarı.", + "synth_plasma_flux_t3_desc": "+1.6 sn aktif kalma süresi ve -14 sn dolum süresi.", "synth_plasma_flux_teleport": "Işınlan", "synth_pulse": "Büyücünün Çantası", - "synth_pulse_desc": "Bavulunuza kaçın. Süre sona erdiğinde yakındaki düşmanlara hasar verirsiniz. Kalan süreyi herhangi bir eylem yaparak sona erdirebilirsiniz.", + "synth_pulse_desc": "Bavulunuza kaçın. Süre sona erdiğinde yakındaki düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} verirsiniz. Kalan süreyi herhangi bir eylem yaparak sona erdirebilirsiniz.", "synth_pulse_quip": "Kısa süreliğine çantanıza kaçın, sonra hasar verin.", - "synth_pulse_t3_desc": "4.0 saniye süren %40 atış hızı yavaşlatması uygular ve +0.5 kaçış süresi sağlar.", + "synth_pulse_t3_desc": "+1.5 sn süre.
    +4 m yarıçap.
    4 sn boyunca -%40 hareket hızı ve atış hızı.", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Ruh Vazosu", "team_msg_TheirTitanDefeated_Desc": "Takımınız düşman koruyucuyu yendi", @@ -7353,7 +11362,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7373,492 +11382,609 @@ "trooper_neutral_gun": "Teneke Kutu Silahı", "under_garage": "{s:param_1} garajın içinde", "upgrade_ability_power_shard": "Yankı Parçası", - "upgrade_ability_power_shard_active": "Son kullandığınız son yetenek olmayan yeteneğinizin dolum süresini sıfırlar.", + "upgrade_ability_power_shard_active": "Son yetenek olmayan güçlendirilmiş yeteneğinizin dolum süresini sıfırlar.", + "upgrade_ability_power_shard_search": "Yankı Parçası", "upgrade_ability_refresher": "Yenileyici", "upgrade_ability_refresher_desc": "Tüm yeteneklerinizin dolum süresini sıfırlayın ve tüm şarjlarınızı doldurun.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Yenileyici", + "upgrade_absorbing_armor": "Cadı Zırhı", + "upgrade_absorbing_armor_desc": "Bir düşmandan yüksek miktarda {g:citadel_inline_attribute:'SpiritDamage'} almak rastgele bir yeteneğin dolum süresini azaltır.", + "upgrade_absorbing_armor_search": "Cadı Zırhı", "upgrade_acolytes_glove": "Büyülü Yumruk", - "upgrade_acolytes_glove_desc": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra büyü hasarı verirsiniz ve hedefin büyü direncini azaltırsınız.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra {g:citadel_inline_attribute:'SpiritDamage'} verirsiniz ve hedefin büyü direncini azaltırsınız.

    Hafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.
    ", + "upgrade_acolytes_glove_search": "Büyülü Yumruk", "upgrade_active_reload": "Aktif Şarjör Değiştirme", "upgrade_active_reload/buff": "Aktif Şarjör Değiştirme", - "upgrade_active_reload_desc": "Şarjör değiştirirken çıkan göstergedeki işaret yeşil alana geldiğinde [{s:key_reload}] tuşuna basarsanız şarjör değiştirme anında tamamlanır ve hem atış hızı hem de mermi can çalması kazanırsınız.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Şarjör değiştirirken çıkan göstergedeki işaret yeşil alana geldiğinde {g:citadel_binding:'Reload'} tuşuna basarsanız şarjör değiştirme anında tamamlanır ve atış hızı, mermi can çalması ve hareket hızı kazanırsınız.", + "upgrade_active_reload_search": "Aktif Şarjör Değiştirme", + "upgrade_aerial_supremacy": "Hava Üstünlüğü", + "upgrade_aerial_supremacy_passive": "İnmeden önce sınırsız havada zıplama veya zıplayarak atılma olanağı verir.", "upgrade_ammo_scavenger": "Mermi Avcısı", "upgrade_ammo_scavenger_desc": "Bir küreden ruh topladığınız veya reddetiğiniz zamanlarda cephane geri kazanırsınız ve istiflenen büyü gücü kazanırsınız.
    Maksimum istife ulaştığında, bonus koşu hızı sağlar.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Mermi Avcısı", + "upgrade_ancient_shield": "Kadim Kalkan", + "upgrade_aoe_root": "Girdap Ağı", + "upgrade_aoe_root_active": "Vakum bombası atarak tüm düşmanları küçük bir alana çeker ve onlara Yavaşlatma Büyüsü uygularsınız.

    Alternatif kullanımla bir birimi doğrudan hedefleyin.
    ", + "upgrade_aoe_root_search": "Girdap Ağı", + "upgrade_apex_combat": "Üstün Çatışma", + "upgrade_apex_combat_desc": "Mermileriniz, hedefinizin yakınındaki düşmanlar arasında sekerek mevcut her türlü mermi etkinleşmesini uygular ve ilk hasarın bir oranını verir.", + "upgrade_aprounds": "Zırh Delici Mermiler", + "upgrade_aprounds_desc": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların mermi direncini yok sayayarak onları delip geçer.", + "upgrade_aprounds_search": "Zırh Delici Mermiler", "upgrade_arcane_extension": "Süre Uzatıcı", - "upgrade_arcane_extension_desc": "Yeteneklerinizin ve eşyalarınızın süresini uzatır.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Süresini artırmak için bir yeteneği güçlendirin.", + "upgrade_arcane_extension_search": "Süre Uzatıcı", "upgrade_arcane_surge": "Gizemli Dalgalanma", - "upgrade_arcane_surge_desc": "Bir sonraki zıplayarak atılmanız ilave kuvvet gerektirmez ve kullandığınız bir sonraki yetenek bonus menzil, süre ve büyü gücüne sahip olur. Ayrıca tekrar şarjör değiştirene kadar atış hızı ve bonus cephane kazanırsınız. {s:AbilityDuration} saniye sürer.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_desc": "Zıplayarak atıldıktan sonra {s:ArcaneSurgeWindow} saniye içinde kullanacağınız yetenek bonus menzile, süreye ve büyü gücüne sahip olur.", + "upgrade_arcane_surge_search": "Gizemli Dalgalanma", + "upgrade_arctic_blast": "Arktik Patlama", + "upgrade_arctic_blast_desc": "Vurduğu hedeflere {g:citadel_inline_attribute:'SpiritDamage'} veren, onları donduran ve ardından yavaşlatan genişleyen bir buz patlamasına neden olun.

    Yavaşlatılan hedeflerin kuvvet yenilenmesi dondurulur.", + "upgrade_arctic_blast_search": "Arktik Patlama", + "upgrade_auto_cleanse": "Yılmaz", + "upgrade_auto_cleanse_search": "Yılmaz Arındırma", "upgrade_banshee_slugs": "Sakatlayan Kafadan Vuruş", - "upgrade_banshee_slugs_headshots_desc": "Kafadan vuruşlar hedefin mermi ve büyü direncini azaltır.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_headshots_desc": "Kafadan vuruş yapmak, hedefin mermi ve büyü direncini azaltır. Ayrıca hedefe iyileştirme azaltması uygular.", + "upgrade_banshee_slugs_search": "Sakatlayan Kafadan Vuruş", "upgrade_berserker": "Vahşi Savaşçı", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Vahşi Savaşçı", "upgrade_berserker_desc": "Sürekli hasar aldıkça silah hasarınız artar.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Vahşi Savaşçı", "upgrade_bleeding_bullets_buildup": "Tırktıklı bıçaklar bileniyor...", "upgrade_blitz_bullets": "Yüksek Tempolu Atış", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Yüksek Tempolu Atış", + "upgrade_blood_tribute": "Kanlı Haraç", + "upgrade_blood_tribute_desc": "Aktif: {g:citadel_inline_attribute:'FireRate'}, zayıflatma direnci ve hareket hızını geliştirmek için sürekli olarak sağlık tüketir.", + "upgrade_blood_tribute_search": "Kanlı Haraç", + "upgrade_boundless_spirit": "Sınırsız Büyü", + "upgrade_boundless_spirit_search": "Sınırsız Büyü", "upgrade_boxing_glove": "Güçlendirici Yumruklar", - "upgrade_boxing_glove_desc": "Yakın dövüş saldırılarınız hareket yavaşlatması uygular ve sizi, {s:LifestealHeal} sağlık artı verdiğiniz yakın dövüş hasarının %{s:LifestealHealPercent} kadarı iyileştirir. Bu iyileştirme kahraman olmayan birimlere karşı %{s:NonHeroHealPct} etkilidir.", + "upgrade_boxing_glove_desc": "Yakın dövüş saldırılarınız hareket yavaşlatması uygular ve sizi, verdiğiniz yakın dövüş hasarının bir yüzdesi ve belirli bir miktar iyileştirir.

    Bu iyileştirme kahraman olmayan birimlere karşı %{s:NonHeroHealPct} etkilidir.
    Hafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.
    ", + "upgrade_boxing_glove_search": "Güçlendirici Yumruklar", "upgrade_bullet_armor": "Mermi Zırhı", - "upgrade_bullet_armor_2": "Geliştirilmiş Mermi Zırhı", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Avcı Aurası", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Yakındaki düşmanların mermi direnci ve atış hızını azaltır. Yakında sadece tek bir düşman kahraman varsa, bu etki üçe katlanır.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", + "upgrade_bullet_armor_reduction_aura_desc": "Yakındaki düşmanların mermi direnci ve atış hızını azaltır. Yakında sadece tek bir düşman kahraman varsa, bu etki ikiye katlanır.", + "upgrade_bullet_armor_reduction_aura_search": "Avcı Aurası", + "upgrade_bullet_armor_search": "Mermi Zırhı", "upgrade_bullet_resist_shredder": "Mermi Direnci Parçalayıcısı", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Mermi Direnci Azaltıldı", - "upgrade_bullet_resist_shredder_desc": "Büyü hasarı verdiğiniz düşmanların mermi direncini azaltır.", + "upgrade_bullet_resist_shredder_desc": "{g:citadel_inline_attribute:'SpiritDamage'} verdiğiniz düşmanların mermi direncini azaltır.", + "upgrade_bullet_resist_shredder_search": "Mermi Direnci Parçalayıcısı", + "upgrade_bulletshredimbue": "Balistik Sihir", + "upgrade_bulletshredimbue_desc": "Bir yeteneği, artırılmış menzil ile güçlendirin. Bu yetenek ile hasar vermek, vurulan her farklı kahraman için silah hasarınızı artırır. Kahraman dışı birimler üzerindeki etkisi daha azdır.", + "upgrade_bulletshredimbue_search": "Balistik Sihir", "upgrade_burst_fire": "Salvo", "upgrade_burst_fire/modifier_burst_fire_buff": "Salvo", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine atış hızı ve hareket hızı kazanırsınız.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Salvo", + "upgrade_capacitor": "Kondansatör", + "upgrade_capacitor_desc": "{g:citadel_inline_attribute:'SpiritIcon'}hasarı veren, zamanla geçen güçlü bir yavaşlatma uyglayan, kuvvet kullanımını engelleyen ve hareketle ilgili eşyaları ve yetenekleri susturan bir top fırlatın.", + "upgrade_capacitor_search": "Kondansatör", "upgrade_cardio_calibrator": "Kalıcı Hız", - "upgrade_cardio_calibrator_desc": "Düşmanların hareket yavaşlatmalarının etkisini azaltır.", + "upgrade_cardio_calibrator_desc": "Düşmanların olumsuz hareket hızı etkilerini azaltır.", + "upgrade_cardio_calibrator_search": "Kalıcı Hız", + "upgrade_celestial_guidance": "Göksel Lütuf", + "upgrade_celestial_guidance_desc": "Bütün haritadaki dostlara son derece güçlü bir arındırma uygular.", "upgrade_chain_lightning": "Tesla Mermileri", "upgrade_chain_lightning_desc": "Mermilerinizin hedefinize elektrik çarpma şansı vardır. Elektrik çarpması yakındaki bir düşmana seker.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_search": "Tesla Mermileri", + "upgrade_cheat_death": "Ölümden Dönme", + "upgrade_cheat_death_search": "Ölümden Dönme", + "upgrade_cheat_death_unkillable_passive": "Öldürücü hasar aldığınızda ölmek yerine geçici olarak ölümsüz olursunuz ve sersemletme dışındaki tüm zayıflatmalar kaldırılır.

    Ölümsüzken azaltılmış hasar verirsiniz ve iyileştirme miktarınız azalır.", "upgrade_chonky": "Metanet", - "upgrade_chonky_desc": "{s:RestoreDelay} saniye boyunca hasar almazsanız %{s:HealLifePercentOutOfCombat} maksimum sağlık yenilemesi kazanırsınız.", - "upgrade_chonky_high_health_passive_desc": "%{s:HealthThreshold} sağlığın üstündeyken, bonus silah hasarı ve hareket hızı kazanırsınız.", - "upgrade_clip_size": "Temel Şarjör", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Bir süre hasar almadığınızda sağlık yenileme kazanırsınız.", + "upgrade_chonky_high_health_passive_desc": "%{s:HealthThreshold} sağlığın üstündeyken, bonus hareket hızı kazanırsınız.", + "upgrade_chonky_search": "Metanet", + "upgrade_clip_size": "Genişletilmiş Şarjör", + "upgrade_clip_size_search": "Genişletilmiş Şarjör", + "upgrade_cloak_of_opportunity": "Fırsat Pelerini", + "upgrade_cloak_of_opportunity_desc": "Hareket engelleme, sersemletme, zincirleme, hareketsizleştirme veya uyutma uygulayacak bir sonraki zayıflatmayı engeller ve kahramanı durdurulamaz hâle getirir. Ayrıca bariyer ve fazladan {g:citadel_inline_attribute:'MoveSpeed'} sağlar.", "upgrade_cloaking_device_active": "Gölge Pelerin", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Saldırmak veya bir yetenek kullanmak gizliliğinizi sonlandırır ve bir pusu başlatarak geçici olarak size bonus atış hızı ve büyü gücü sağlar.", + "upgrade_cloaking_device_active_ambush_desc": "
    Saldırmak veya bir yetenek kullanmak gizliliğinizi sonlandırır ve bir pusu başlatıp geçici olarak size bonus atış hızı, büyü gücü ve yakın dövüş hasarı sağlar.", "upgrade_cloaking_device_active_desc": "Gizlenin. Gizliyken hasar aldığınızda kısa süreliğine açığa çıkarsınız.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Gölge Pelerin", "upgrade_close_quarter_combat": "Yakından Vuruş", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Yavaşlatıldı", "upgrade_close_quarter_combat_desc": "Hedefinizle yakın menzildeyken silah hasarı kazanırsınız ve mermileriniz hareket yavaşlatması uygular.", + "upgrade_close_quarter_combat_search": "Yakından Vuruş", "upgrade_close_range": "Yakın Mesafe", "upgrade_close_range_desc": "Hedefinizle aranızda kısa menzil varken ilave silah hasarı verin.", + "upgrade_close_range_search": "Yakın Mesafe", "upgrade_cold_front": "Soğuk Dalga", - "upgrade_cold_front_desc": "Vurduğu hedeflere büyü hasarı veren ve yavaşlatma uygulayan, genişleyen bir buz patlamasına neden olun. Kahraman olmayan birimlere {s:NPCDamageMult} kat daha fazla hasar verir.", + "upgrade_cold_front_desc": "Vurduğu hedeflere {g:citadel_inline_attribute:'SpiritDamage'} veren ve yavaşlatma uygulayan, genişleyen bir buz patlamasına neden olun.", + "upgrade_cold_front_search": "Soğuk Dalga", "upgrade_colossus": "Dev", - "upgrade_colossus_desc": "Mermi ve büyü direnci kazanın, ayrıca yakındaki düşmanların hareket ve atılma hızlarını yavaşlatın. Modelinizin boyutu %20 büyür.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Büyüyerek {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} ve {g:citadel_inline_attribute:'MeleeDamage'} elde edersiniz.

    Yakındaki düşmanlara {g:citadel_inline_attribute:'Slow'} uygulanır ve atılma hızları azalır.", + "upgrade_colossus_search": "Dev", "upgrade_containment": "Yavaşlatma Büyüsü", - "upgrade_containment_desc": "Büyü hasarı verir, hedefin hareket hızını ve atılmalarını yavaşlatır. Ayrıca, hareket tabanlı eşyaları ve yetenekleri de susturur.
    Hedefin kuvvet kullanımını etkilemez.", + "upgrade_containment_desc": "Hedeflenen düşmanın hareket hızını yavaşlatır. Ayrıca, hareket tabanlı eşyaları ve yetenekleri de susturur.
    Hedefin yer çekimini artırır.
    Hedefin kuvvet kullanımını etkilemez.
    ", + "upgrade_containment_search": "Yavaşlatma Büyüsü", "upgrade_cooldown_reduction": "Üstün Dolum Süresi Azaltıcı", - "upgrade_cooldown_reduction_desc": "Yeteneklerinizin ve eşyalarınızın dolum süresini azaltır.", + "upgrade_cooldown_reduction_desc": "Yeteneklerinizin dolum süresini azaltır.", + "upgrade_cooldown_reduction_search": "Üstün Dolum Süresi Azaltıcı", + "upgrade_corpse_explosion": "Ruh Patlaması", + "upgrade_corpse_explosion_desc": "Leşler veya asistler kurbanın öldüğü bir patlamaya neden olur. Kurban bir kahramansa patlama yarıçapı ve hasarı çok daha fazla olur.", + "upgrade_corpse_explosion_search": "Ruh Patlaması", + "upgrade_counterspell": "Karşı Büyü", + "upgrade_counterspell_desc": "Bir sonraki savuşturmanız sizi düşmanların yetenek ve eşyalarından gelen hasar ve etkilere karşı korur. Bir büyüyü başarılı olarak savuşturduğunuzda {g:citadel_inline_attribute:'Heal'}, {g:citadel_inline_attribute:'MoveSpeed'} ve {g:citadel_inline_attribute:'Spirit'} kazanırsınız.", + "upgrade_counterspell_search": "Karşı Büyü", "upgrade_crackshot": "Mistik Atış", - "upgrade_crackshot_desc": "Bir sonraki merminiz bonus büyü hasarı verir.", + "upgrade_crackshot_desc": "Bir sonraki merminiz bonus {g:citadel_inline_attribute:'SpiritDamage'} verir.", + "upgrade_crackshot_search": "Mistik Atış", "upgrade_critshot": "Şanslı Atış", - "upgrade_critshot_desc": "Mermilerinizin güçlenme şansı vardır. İsabet eden güçlenmiş mermiler bonus silah hasarı verir ve yavaşlatma uygular.
    Bonus hasar kritik hasar vermez.", + "upgrade_critshot_desc": "Mermilerinizin güçlenme şansı vardır. İsabet eden güçlenmiş mermiler bonus silah hasarı verir.
    Bonus hasar kritik hasar vermez.", + "upgrade_critshot_search": "Şanslı Atış", + "upgrade_crushing_fists": "Ezici Yumruklar", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute:'MeleeDamage'} cephane yeniler ve düşmanlara istiflenen mermi direnci zayıflatması uygular. Ağır yakın dövüş saldırıları 2 istif uygular.

    Hedef maksimum istife ulaşırsa, sersemler.", + "upgrade_crushing_fists_search": "Ezici Yumruklar", "upgrade_damage_recycler": "Sülük", "upgrade_damage_recycler_desc": "Düşmanların uyguladığı iyileştirme azaltmalarının etkisini azaltır.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Sülük", "upgrade_debuff_reducer": "Zayıflatma Azaltıcı", "upgrade_debuff_reducer_desc": "Size uygulanan tüm olumsuz etkilerin süresini azaltır.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Zayıflatma Azaltıcı", + "upgrade_deflecting_armor": "Kaplamalı Zırh", + "upgrade_deflecting_armor_desc": "Gelen mermileri saptırarak {g:citadel_inline_attribute:'WeaponDamage'} engelleme veya mermilerin uyguladığı tüm vuruş etkilerini engelleme şansı kazanın.", + "upgrade_deflecting_armor_search": "Kaplamalı Zırh", + "upgrade_discord": "Bela", + "upgrade_discord_desc": "Dost bir hedefe büyü direnci ve düşmanlara maksimum sağlıklarıyla orantılı olarak {g:citadel_inline_attribute:'SpiritIcon'}hasarı veren bir aura uygulayın.
    Kendi üzerinizde kullanabilirsiniz.", + "upgrade_discord_search": "Bela", + "upgrade_divine_barrier": "İlahi Bariyer", + "upgrade_divine_barrier_desc": "Sersemletme harici tüm zayıflatmaları hedeften kaldırır, ayrıca hedefe bariyer ve geçici hareket hızı sağlar.
    Kendi üzerinizde kullanabilirsiniz. Başka biri üzerinde kullanıldığında dolum süresi yarıya iner.
    ", + "upgrade_divine_barrier_search": "İlahi Bariyer", "upgrade_diviners_kevlar": "Kâhinin Kevlar Zırhı", - "upgrade_diviners_kevlar_desc": "Son yeteneğinizi kullandığınızda geçici mermi ve büyü kalkanı, ayrıca büyü gücü kazanırsınız.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Son yeteneğinizi kullandığınızda bir bariyer ve geçici büyü gücü kazanırsınız.", + "upgrade_diviners_kevlar_search": "Kâhinin Kevlar Zırhı", "upgrade_dps_aura": "Kahramanlık Aurası", - "upgrade_dps_aura_active_desc": "Size ve yakındaki dostlara bonus hareket hızı ve atış hızı verir.", - "upgrade_dps_aura_desc": "Yakındaki kahramanlara ait birimlere atış hızı verir.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Size ve yakındaki dostlara {g:citadel_inline_attribute:'MoveSpeed'} ve {g:citadel_inline_attribute:'FireRate'} verir. Kahramanların birimleri iki kat daha fazlasını alır.", + "upgrade_dps_aura_desc": "Yakındaki dost birimlere mermi direnci sağlar.", + "upgrade_dps_aura_search": "Kahramanlık Aurası", + "upgrade_eldritch_shot": "Ürpertici Atış", + "upgrade_eldritch_shot_desc": "Bir sonraki merminiz etkili bir güçsüzleştirme uygulayarak düşmanın hasarını, iyileştirmesini ve hareket hızını azaltır. Ayrıca, hedefin mevcut sağlığına bağlı olarak {g:citadel_inline_attribute:'BonusSpiritDamage'} verir.

    Mermi daha büyüktür ve hedeflerin içinden geçer.", + "upgrade_electric_slippers": "Elektrikli Terlikler", + "upgrade_electric_slippers_desc": "Kayarken, mermilerden kaçının, atış hızı kazanın ve etrafınızdaki düşmanlara hasar verin.

    Her hedef için dolum süresi ayrıdır.
    ", + "upgrade_enchanted_holsters": "Büyü Fırlatıcı", + "upgrade_enchanted_holsters_desc": "Savaş sırasında bir yetenek veya eşyayı kullandığınızda, atış hızınızı ve şarjör değiştirme hızınızı iyileştiren istiflenen bir güçlendirme kazanırsınız.
    Her istif, güçlendirmenin süresini yeniler.", + "upgrade_enchanted_holsters_search": "Büyü Fırlatıcı", "upgrade_endurance": "Ekstra Yenilenme", + "upgrade_endurance_search": "Ekstra Yenilenme", "upgrade_escalating_exposure": "Artan Hassasiyet", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Artan Hassasiyet", - "upgrade_escalating_exposure_desc": "Hedefe büyü hasarı vermek, hedefe karşı olan büyü hasarınızı artıran ve istiflenen bir büyü artırımı uygular.", + "upgrade_escalating_exposure_desc": "Hedefe {g:citadel_inline_attribute:'SpiritDamage'} vermek, hedefe daha fazla {g:citadel_inline_attribute:'SpiritDamage'} vermenizi sağlayan ve istiflenen bir büyü artırımı uygular.", + "upgrade_escalating_exposure_search": "Artan Hassasiyet", + "upgrade_eternal_gift": "Ebedi Hediye", + "upgrade_eternal_gift_desc": "Düzenli aralıklarla rastgele bir özellik güçlendirmesi kazanın.", + "upgrade_eternal_gift_respawn_desc": "Bir sonraki ölümünüzün canlanma süresini azaltır.", + "upgrade_ethereal_bullets": "Merkür Magnum", + "upgrade_ethereal_bullets_desc": "Güçlendirilmiş yeteneğiniz zamanla şarj olarak, kullanıldığında {g:citadel_inline_attribute:'BonusSpiritDamage'} ve {g:citadel_inline_attribute:'BonusFireRate'} sağlar ve şarjör değiştirir. Şarjör değiştirene kadar sahip olduğunuz büyü gücüne oranla mermileriniz {g:citadel_inline_attribute:'BonusSpiritDamage'} verir.", + "upgrade_ethereal_bullets_search": "Merkür Magnum", + "upgrade_express_shot": "Ekspres Atış", + "upgrade_express_shot_desc": "Bir sonraki saldırınız artırılmış hasar ve mermi hızına sahip bir şekilde arka arkaya iki defa tetiklenir. Bu saldırı fazladan cephane tüketir.", + "upgrade_express_shot_search": "Ekspres Atış", "upgrade_extra_charge": "Ekstra Şarj", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Ekstra Şarj", "upgrade_fervor": "Savaş Çılgınlığı", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "%{s:LowHealthThreshold} sağlığın altındayken özellik bonusları kazanırsınız.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "%{s:LowHealthThreshold} sağlığın altındayken bir süre boyunca özellik bonusları kazanırsınız ve mevcut zayıflatmaların etkisi azalır.", + "upgrade_fervor_search": "Savaş Çılgınlığı", "upgrade_fleetfoot_boots": "Hızlı Adımlar", - "upgrade_fleetfoot_boots_active_desc": "Bonus hareket hızı ve cephane kazanın.", + "upgrade_fleetfoot_boots_active_desc": "Bonus hareket hızı ve yavaşlatma direnci kazanın.", "upgrade_fleetfoot_boots_passive_desc": "Ateş ederken uygulanan hareket hızı cezasını kaldırır.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Hızlı Adımlar", + "upgrade_focus_lens": "Odaklı Mercek", + "upgrade_focus_lens_desc": "Bir düşmanı susturmak için hedef alın. Susturma sırasında verilen tüm hasarın bir kısmı susturma sona erdikten sonra hedefe uygulanır.", + "upgrade_focus_lens_search": "Odaklı Mercek", + "upgrade_fury_trance": "Öfke Transı", + "upgrade_fury_trance_active": "Atış hızı ve büyü direnci verir ancak sizi hem susturur hem de kuvvet kullanımınızı ve yenilemesini devre dışı bırakır.", + "upgrade_fury_trance_search": "Öfke Transı", "upgrade_glass_cannon": "Kırılgan Kudret", - "upgrade_glass_cannon_desc": "Her kahraman leşi en fazla {s:MaxStacks} defa olacak şekilde kalıcı silah hasarı sağlar. Ölünce 1 istif kaybolur.", - "upgrade_glitch": "Lanet", - "upgrade_glitch/modifier_glitch_debuff": "Lanetlendi!", - "upgrade_glitch_desc": "Bir düşmanı lanetleyerek kullandığı bir yeteneği veya eşyayı yarıda keser, ayrıca hedefi susturur, etkisizleştirir ve herhangi bir eşya kullanmasını engeller.", + "upgrade_glass_cannon2": "Kırılgan Kudret v2", + "upgrade_glass_cannon2_desc": "Her kahraman leşi en fazla {s:MaxStacks} defa olacak şekilde kalıcı silah hasarı sağlar. Ölünce 1 istif kaybolur.", + "upgrade_glass_cannon2_search": "Kırılgan Kudret v2", + "upgrade_glass_cannon_desc": "Her kahraman leşi en fazla {s:MaxStacks} defa olacak şekilde kalıcı atış hızı sağlar. Ölünce 1 istif kaybolur.", + "upgrade_glass_cannon_plus1": "Kırılgan Kudret +1", + "upgrade_glass_cannon_search": "Kırılgan Kudret", + "upgrade_glitch": "Lanetli Yadigâr", + "upgrade_glitch_desc": "Bir düşmanı lanetleyerek kullandığı bir yeteneği veya eşyayı yarıda keser, ayrıca hedefi susturur, etkisizleştirir ve herhangi bir eşya kullanmasını engeller. Son yetenek olmayan tüm güçlendirmeleri kaldırır.", + "upgrade_glitch_search": "Lanet Yadigârı", + "upgrade_goose_egg": "Altın Kaz Yumurtası", + "upgrade_goose_egg_active_desc": "Yumurta açıldıktan sonra ruh ve kalıcı güçlendirme kazanın.

    Yumurtanın değeri elinizde tuttuğunuz süre boyunca artar.

    Yumurta açıldığında biriktirdiğiniz her {s:BonusBuffsPerGold} ruh başına kalıcı güçlendirme kazanırsınız.", + "upgrade_goose_egg_desc": "Hayatta olduğunuz sürece zamanla ruh kazanın.", + "upgrade_goose_egg_search": "Altın Kaz Yumurtası", + "upgrade_goose_egg_stacklabel": "Kazanılacak Ruh", + "upgrade_greater_withering_whip": "Etkisizleştirme Büyüsü", + "upgrade_greater_withering_whip_debuff": "Etkisizleştirildi", + "upgrade_greater_withering_whip_desc": "Bir düşman hedefi etkisizleştirir ve mermi direncini azaltır.", + "upgrade_greater_withering_whip_search": "Etkisizleştirme Büyüsü", + "upgrade_grit": "Azim", + "upgrade_grit_desc": "Kısa süreliğine bariyer kazanın.", + "upgrade_grit_search": "Azim", + "upgrade_guardian_ward": "Koruyucu Bariyer", + "upgrade_guardian_ward_desc": "Hedefe bariyer ve geçici hareket hızı sağlar.
    Kendi üzerinizde kullanabilirsiniz.
    Başka biri üzerinde kullanıldığında dolum süresi yarıya iner.
    ", + "upgrade_guardian_ward_search": "Koruyucu Bariyer", + "upgrade_haunting_scream": "Ürpertici Çığlık", + "upgrade_haunting_scream_desc": "Kısa süreliğine düşmanları lanetleyen, genişleyen bir atış yapın.", "upgrade_headhunter": "Kelle Avcısı", - "upgrade_headhunter_desc": "Kafadan vuruş yapmak ekstra hasar verir, maksimum SP'nizin bir kısmı kadar sizi iyileştirir ve kısa süreliğine bonus hareket hızı sağlar.", + "upgrade_headhunter_desc": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz; ona {g:citadel_inline_attribute:'BonusWeaponDamage'}, size {g:citadel_inline_attribute:'Heal'} verecek ve kısa süreliğine {g:citadel_inline_attribute:'BonusMoveSpeed'} sağlayacak.", + "upgrade_headhunter_search": "Kelle Avcısı", "upgrade_headshot_booster": "Kafadan Vuruş Güçlendiricisi", - "upgrade_headshot_booster_desc": "Kafadan vuruş yaptığınızda bonus silah hasarı verirsiniz.", + "upgrade_headshot_booster2": "Zayıflatan Kafadan Vuruş", + "upgrade_headshot_booster2_desc": "Kafadan vuruş yapmak, hedefin mermi direncini azaltır.", + "upgrade_headshot_booster2_search": "Zayıflatan Kafadan Vuruş", + "upgrade_headshot_booster_desc": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz {g:citadel_inline_attribute:'BonusWeaponDamage'} hasar verecek.", + "upgrade_headshot_booster_search": "Kafadan Vuruş Güçlendiricisi", "upgrade_heal_on_level": "Koruyucunun Şifası", "upgrade_heal_on_level/heal_on_level_buff": "Seviye Atlama İyileştirmesi", "upgrade_heal_on_level_buff": "Seviye Atlama İyileştirmesi", "upgrade_heal_on_level_desc": "Bir lütuf aldığınızda otomatik olarak iyileşin.", + "upgrade_heal_on_level_search": "Koruyucunun Şifası", "upgrade_healbane": "İyileşme Laneti", - "upgrade_healbane_desc": "Büyü hasarınız iyileştirme azaltması uygular. Bir düşman bu etkinin altındayken ölürse, yüksek bir iyileştirme alırsınız.", + "upgrade_healbane_desc": "{g:citadel_inline_attribute:'SpiritDamage'} vermek iyileştirme azaltması uygular. Bir düşman kahraman bu etkinin altındayken ölürse yüksek miktarda iyileştirme alırsınız.", + "upgrade_healbane_search": "İyileşme Laneti", + "upgrade_healbuff": "İyileştirici Tempo", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "İyileştirici Tempo", + "upgrade_healbuff_desc": "Kendinize veya bir dosta {g:citadel_inline_attribute:'Heal'} uygulamak hedefe {g:citadel_inline_attribute:'BonusFireRate'} ve {g:citadel_inline_attribute:'BonusMoveSpeed'} sağlar.

    Doğal sağlık yenileme veya pasif mermi/büyü can çalmasında uygulanmaz.", + "upgrade_healbuff_search": "İyileştirici Tempo", "upgrade_healing_booster": "İyileştirme Güçlendirici", - "upgrade_healing_booster_desc": "iyileştirmenizin etkinliğini %{s:HealAmpRegenPercent} artırır ve iyileştirme azaltmasına karşı direncinizi %{s:DegenResistance} artırır.", + "upgrade_healing_booster_desc": "İyileştirmenizin etkinliğini artırır.", + "upgrade_healing_booster_search": "İyileştirme Güçlendirici", "upgrade_health": "Ekstra Sağlık", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Dayanıklılık", + "upgrade_health_2_search": "Dayanıklılık", "upgrade_health_nova": "İyileştirme Dalgası", - "upgrade_health_nova_desc": "Kendinizi ve etrafınızdaki dostları iyileştirin. Dost başına ilave %{s:HeroTargetBonus} iyileştirme yapar.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Kendinizi ve etrafınızdaki dostları iyileştirin.", + "upgrade_health_nova_search": "İyileştirme Dalgası", + "upgrade_health_search": "Ekstra Sağlık", "upgrade_health_stealing_magic": "Büyü Can Çalması", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Büyü Can Çalması", "upgrade_health_stimpak": "İyileştirme Ayini", "upgrade_health_stimpak/modifier_stimpak_regen": "İyileştirme Ayini", "upgrade_health_stimpak_desc": "Hedefe yenilenme ve koşu hızı verir. Düşman oyunculardan veya hedeflerden hasar alırsanız geçer. Kendi üzerinizde kullanabilirsiniz.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "İyileştirme Ayini", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Kanıyor", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", "upgrade_high_velocity_mag": "Yüksek Hızlı Mermiler", - "upgrade_hollow_point_rounds": "Koruyucu Mühimmat", - "upgrade_hollow_point_rounds_desc": "%{s:LifeThreshold} sağlığın üstündeyken, ilave silah hasarı verirsiniz.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_high_velocity_mag_search": "Yüksek Hızlı Mermiler", + "upgrade_hollow_point_rounds": "Koruyucu Muhimmat", + "upgrade_hollow_point_rounds_desc": "%{s:LifeThreshold} sağlığın üzerindeyken ilave silah hasarı verirsiniz ve mermileriniz düşmanın mermi direncini azaltır.", + "upgrade_hollow_point_rounds_search": "Koruyucu Mühimmat", + "upgrade_icarus_wings": "Seraf Kanatları", + "upgrade_icarus_wings_desc": "Havadayken, daha fazla hasar verir ve daha az hasar alırsınız. Sınırsız zıplama ve zıplayarak atılma verir.", "upgrade_imbued_duration_extender": "Üstün Süre Uzatıcı", "upgrade_imbued_duration_extender_desc": "Yeteneklerinizin ve eşyalarınızın süresini uzatır.", - "upgrade_improved_bullet_armor": "Geliştirilmiş Mermi Zırhı", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Üstün Süre Uzatıcı", + "upgrade_improved_bullet_armor": "Mermi Dayanıklılığı", + "upgrade_improved_bullet_armor_desc": "%{s:HealthThreshold} sağlığın altındayken ilave mermi direnci kazanırsınız.", + "upgrade_improved_bullet_armor_search": "Mermi Dayanıklılığı", "upgrade_improved_spirit": "Ekstra Büyü", + "upgrade_improved_spirit_search": "Ekstra Büyü", "upgrade_improved_stamina": "Ekstra Kuvvet", + "upgrade_improved_stamina_search": "Ekstra Kuvvet", + "upgrade_infinite_rounds": "Sonsuz Cephane", + "upgrade_infinite_rounds_desc": "Sonsuz cephaneye sahipsiniz.", + "upgrade_infinitemagazine": "Bitmeyen Şarjör", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Bitmeyen Şarjör", + "upgrade_infinitemagazine_desc": "Sonsuz cephane ve {g:citadel_inline_attribute:'BonusFireRate'} kazanın.", + "upgrade_infinitemagazine_search": "Bitmeyen Şarjör", "upgrade_infuser": "Esans", - "upgrade_infuser_desc": "Büyü gücü ve büyü can çalması kazanın.", + "upgrade_infuser_desc": "Büyü can çalması ve büyü gücü kazanın.", + "upgrade_infuser_search": "Esans", "upgrade_inhibitor": "Durdurucu", - "upgrade_inhibitor_desc": "İsabet ettiğinde mermileriniz, hareket yavaşlatması uygular ve hedefin verdiği hasarı azaltır.", + "upgrade_inhibitor_desc": "Mermileriniz birikerek hedefin verdiği hasarı azaltır ve iyileştirme azaltması uygular.", + "upgrade_inhibitor_search": "Durdurucu", "upgrade_intensifying_clip": "Takviye Şarjörü", "upgrade_intensifying_clip_desc": "Silahınızı ateşledikçe silah hasarınızı artırır.", + "upgrade_intensifying_clip_search": "Takviye Şarjörü", + "upgrade_juggernaut": "Yıkıcı Güç", + "upgrade_juggernaut_search": "Yıkıcı Güç", + "upgrade_juggernaut_slow_desc": "Size ateş eden düşmanların atış hızı yavaşlar.", "upgrade_kinetic_sash": "Kinetik Atılma", - "upgrade_kinetic_sash_desc": "Bir sonraki zıplayarak atılmanız ilave kuvvet gerektirmez ve tekrar şarjör değiştirene kadar atış hızı ve bonus cephane kazanırsınız. {s:AbilityDuration} saniye sürer.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Zıplayarak atıldığınızda tekrar şarjör değiştirene kadar atış hızı ve bonus cephane kazanırsınız. En fazla {s:AbilityDuration} saniye sürer.", + "upgrade_kinetic_sash_search": "Kinetik Atılma", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Vampir Yumruklar", - "upgrade_lifestrike_gauntlets_desc": "Yakın dövüş saldırılarınız sizi, {s:LifestrikeHeal} sağlık artı verdiğiniz yakın dövüş hasarının %{s:LifestrikeHealPercent} kadarı iyileştirir. Bu iyileştirme kahraman olmayan birimlere karşı %{s:NonHeroHealPct} kadar etkilidir.", + "upgrade_lifestrike_gauntlets_desc": "Bir sonraki yakın dövüş saldırınız sizi iyileştirir.

    İyileştirme, kahraman olmayan birimlere karşı %{s:NonHeroHealPct} etkilidir.
    Hafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.
    ", + "upgrade_lifestrike_gauntlets_search": "Yakın Dövüş Can Çalması", "upgrade_long_range": "Uzun Menzil", "upgrade_long_range_desc": "Hedefinizle aranızdaki mesafe minimum mesafeden daha fazlaysa, hedefinize ilave silah hasarı verirsiniz.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Uzun Menzil", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mistik Patlama", - "upgrade_magic_burst_desc": "Yetenekleriniz tek bir vuruşta {s:MinimumDamage} veya daha fazla hasar verirse, buna ek olarak bonus büyü hasarı da verir.", + "upgrade_magic_burst_desc": "Zamanla {g:citadel_inline_attribute:'BonusSpiritDamage'} ile dolar ve {s:MinimumDamage} değerinden fazla hasar veren yeteneklerin ek hasar vermesini sağlar.", + "upgrade_magic_burst_search": "Mistik Patlama", "upgrade_magic_carpet": "Sihirli Halı", - "upgrade_magic_carpet_desc": "Sizi uçuracak bir sihirli halı çağırın ve mermi ve büyü kalkanı kazanın. Halı çağrılırken yetenekler kullanılmaz olur. Uçarken yavaşlatmalara karşı bağışıklı olursunuz ve herhangi bir eylemde bulunmak halının kaybolmasına neden olur.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Sizi uçuran bir Sihirli Halı çağırır. Uçarken yavaşlatmalara karşı bağışıklık kazanırsınız. Uçarken yapacağınız herhangi bir eylem halının kaybolmasına neden olur.
    Halıyı çağırırken yetenek kullanamazsınız.
    ", + "upgrade_magic_carpet_search": "Sihirli Halı", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Sihirli Füzeler", - "upgrade_magic_reach": "Mistik Nüfuz", - "upgrade_magic_reach_desc": "Yeteneklerinizin ve eşyalarınızın menzilini ve etki yarıçapını artırır.", - "upgrade_magic_shield": "Büyücünün Bariyeri", - "upgrade_magic_shield_desc": "Büyü kalkanınız varken bonus büyü gücü ve dolum süresi azaltmakazanırsınız.", - "upgrade_magic_shock": "Geliştirilmiş Patlama", - "upgrade_magic_shock_desc": "Yetenekleriniz tek bir vuruşta {s:MinimumDamage} veya daha fazla hasar verirse, buna ek olarak bonus büyü hasarı da verir.
    Bu eşyadan hasar almış hedefler, hasar aldıktan sonra {s:ReProcLockoutTime} saniye boyunca Geliştirilmiş Patlama'nın etkilerine karşı bağışıklık kazanır.", + "upgrade_magic_missile_search": "Sihirli Füzeler", + "upgrade_magic_reach": "Mistik Genişleme", + "upgrade_magic_reach_desc": "Menzilini ve etki yarıçapını artırmak için bir yeteneği güçlendirin.", + "upgrade_magic_reach_search": "Mistik Genişleme", + "upgrade_magic_shield": "Büyücü Amblemi", + "upgrade_magic_shield_desc": "%{s:LifeThreshold} sağlığın üzerindeyken bonus {g:citadel_inline_attribute:'Spirit'} ve dolum süresi azaltması kazanın.", + "upgrade_magic_shield_search": "Büyücü Amblemi", + "upgrade_magic_shock": "Tank Patlatan", + "upgrade_magic_shock_desc": "Zamanla {g:citadel_inline_attribute:'BonusSpiritDamage'} ile dolar ve {s:MinimumDamage} değerinden fazla hasar veren yeteneklerin ek hasar vermesini sağlar. Büyü direncinden etkilenmez.", + "upgrade_magic_shock_search": "Tank Patlatan", "upgrade_magic_slow": "Mistik Yavaşlatma", - "upgrade_magic_slow_desc": "Hedef büyü hasarı aldığında hareket hızı ve atış hızı azalır.", + "upgrade_magic_slow_desc": "Hedef {g:citadel_inline_attribute:'SpiritDamage'} aldığında hareket hızı azalır.", + "upgrade_magic_slow_search": "Mistik Yavaşlatma", "upgrade_magic_storm": "Güç Artışı", "upgrade_magic_storm_desc": "Bir yeteneği kalıcı büyü gücüyle güçlendirin. Güçlendirilmiş yetenek kullanıldığında bonus hareket hızı kazanırsınız ve saldırırken tam hızınızı korursunuz.", - "upgrade_magic_tempo": "Dolum Süresi Azaltıcı", - "upgrade_magic_tempo_desc": "Yeteneklerinizin ve eşyalarınızın dolum süresini azaltır.", + "upgrade_magic_storm_search": "Güç Artışı", + "upgrade_magic_tempo": "Kısa Dolum Süresi", + "upgrade_magic_tempo_desc": "Dolum süresini azaltmak için bir yeteneği güçlendirin.", + "upgrade_magic_tempo_search": "Kısa Dolum Süresi", "upgrade_magic_vulnerability": "Mistik Hassasiyet", - "upgrade_magic_vulnerability_desc": "Hedef büyü hasarı aldığında büyü direnci azalır.", + "upgrade_magic_vulnerability_desc": "Bir düşman {g:citadel_inline_attribute:'SpiritDamage'} aldığında {g:citadel_inline_attribute:'SpiritResist'} azalır.", + "upgrade_magic_vulnerability_search": "Mistik Hassasiyet", "upgrade_medic_bullets": "Şifalı Atış", "upgrade_medic_bullets_desc": "Bir sonraki atışınız, vurduğunuz hedefe göre sizi iyileştirir.", - "upgrade_mega_spirit": "Sınırsız Büyü", + "upgrade_medic_bullets_search": "Şifalı Atış", "upgrade_melee_charge": "Yakın Dövüş Hücumu", - "upgrade_melee_charge_desc": "Bir düşmana karşı yapacağınız bir sonraki ağır yakın dövüş saldırınız artırılmış hasar verecek, ayrıca ya silahınızın şarjörünü anında değiştirecek ya da +%100'e kadar bonus cephane verecek.
    Yalnızca bonus cephane tam dolu değilken etkinleşir.", + "upgrade_melee_charge_desc": "Bir düşmana karşı yapacağınız bir sonraki ağır yakın dövüş saldırınız artırılmış hasar verecek.", + "upgrade_melee_charge_search": "Yakın Dövüş Hücumu", + "upgrade_melee_rebuttal": "Karşı Saldırı", + "upgrade_melee_rebuttal_desc": "Bir düşman kahramana karşı başarılı bir savuşturma yaptığınızda, savuşturduğunuz hasar kadar kendinizi iyileştirirsiniz ve bu hasarı hedefe geri gönderirsiniz, ayrıca geçici olarak artırılmış hasar kazanırsınız.", + "upgrade_melee_rebuttal_search": "Karşı Saldırı", "upgrade_metal_skin": "Metal Deri", "upgrade_metal_skin_desc": "Mermilere karşı bağışıklık kazanın.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Metal Deri", + "upgrade_mystic_regeneration": "Mistik Yenilenme", + "upgrade_mystic_regeneration_desc": "Düşman kahramanlara {g:citadel_inline_attribute:'SpiritDamage'} vermek size bonus {g:citadel_inline_attribute:'Regen'} sağlar. Farklı kahramanlara hasar verince istif sayısı artar.", + "upgrade_mystic_regeneration_search": "Mistik Yenilenme", + "upgrade_mystic_reverb": "Mistik Titreşimler", + "upgrade_mystic_reverb_search": "Mistik Titreşimler", + "upgrade_mystical_piano": "Mistik Piyano", + "upgrade_mystical_piano_desc": "Kısa bir gecikmeden sonra, hedef alandaki düşmanlar sersemletilir ve kuvvetleri tükenir. Sersemletme sonrası geçici olarak afallarlar.", "upgrade_non_player_bonus": "Anticanavar Mermileri", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Kült Kurbanı", + "upgrade_non_player_bonus_sacrifice_desc": "Bir düşman NPC'yi hedef alarak onu %{s:BonusSoulsPct} bonus ruh karşılığında tüketin ve uzun süren bir güçlendirme kazanın.", + "upgrade_non_player_bonus_sacrifice_search": "Kült Kurbanı", + "upgrade_non_player_bonus_search": "Anticanavar Mermileri", + "upgrade_nullification_aura": "Etkisizleştirme Patlaması", + "upgrade_nullification_aura_deathdamage_desc": "Öldükten sonra yüksek büyü hasarı verir.", + "upgrade_nullification_aura_desc": "Düşmanlar üzerindeki her türlü olmulu güçlendirmeyi kaldırır, kuvvet kullanımını ve iyileştirmeyi engeller.", + "upgrade_omnicharge_pendant": "Bol Şarz Mührü", + "upgrade_omnicharge_pendant_charges": "Bonus Şarj", + "upgrade_omnicharge_pendant_desc": "Son yetenek olmayan herhangi bir etkin yeteneği bonus yetenek şarjı ile güçlendirin. Zaten şarj edilmiş yetenekler daha fazla bonus şarj elde eder.", + "upgrade_patrons_blessing": "Mistik Kanal", + "upgrade_patrons_blessing_desc": "Size ve dostlarınıza büyü odaklı güçlü bir aura sağlar. Dostlar üzerindeki etkisi azaltılır.", + "upgrade_patrons_blessing_proc_desc": "Bir düşman kahramanına {s:DamageThresholdDuration} sn içerisinde önemli miktarda hasar verdiğinizde kendinizi ve yakındaki dostları iyileştirirsiniz.", "upgrade_personal_rejuvenator": "Yeniden Doğma", "upgrade_personal_rejuvenator_desc": "Kahramanı öldüğü yerde anında canlandırır.", + "upgrade_personal_rejuvenator_search": "Yeniden Doğma", "upgrade_phantom_strike": "Hayalet Saldırı", - "upgrade_phantom_strike_desc": "Bir düşman hedefe ışınlanarak; hasar verin, etkisizleştirme ve yavaşlatma uygulayın, ardından onu yere çekin.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Kusursuz Amblem", + "upgrade_phantom_strike_desc": "Bir düşman hedefe ışınlanıp ardından onu yere çalarak hasar verin, hareket hızını azaltın ve etkisizleştirin.", + "upgrade_phantom_strike_search": "Hayalet Saldırı", + "upgrade_prism_blast": "Prizma Patlaması", + "upgrade_prism_blast_desc": "Hiçlik durumuna girerek kısa süreliğine hedeflenemez ve dokunulmaz olursunuz. Bu süre zarfında etrafınıza dönen lazer ışınları yayılır.", + "upgrade_pristine_emblem": "Deşici Mermiler", "upgrade_pristine_emblem_desc": "Saldırılarınız %{s:EnemyLifeThreshold} üzerinde sağlığa sahip düşmanlara karşı ilave silah hasarı verir.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Deşici Mermiler", "upgrade_proc_silence": "Susturucu", - "upgrade_proc_silence_desc": "Mermileriniz, hedefi kısa süreliğine susturan ve büyü hasarını azaltan bir zayıflatma uygular. Kurbanlar, zayıflatma etkisi sona erdikten sonra {s:ImmunityDuration} saniye boyunca zayıflatmaya karşı bağışıklık kazanır.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Mermileriniz hedefin verdiği büyü hasarını azaltır.", + "upgrade_proc_silence_desc": "Mermileriniz susturma uygular. Kurbanlar, susturma sona erdikten sonra {s:ImmunityDuration} saniye boyunca bu etkiye karşı bağışıklık kazanır.", + "upgrade_proc_silence_search": "Susturucu", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Hızlı Şarjör Değiştirme", - "upgrade_quick_silver_desc": "Bir yeteneği güçlendirerek ilk vuruşta bonus büyü hasarı vermesini sağlar. Güçlendirilmiş yetenek kullanıldığında şarjörünüz değişir ve o şarjörün bonus atış hızı olur.
    Sadece cephane tam dolu değilken etkinleşir.", + "upgrade_quick_silver_desc": "Güçlendirilmiş yeteneğiniz zamanla {g:citadel_inline_attribute:'BonusSpiritDamage'} ve {g:citadel_inline_attribute:'BonusFireRate'} ile dolar ve kullanıldığında mermileri yeniler.", + "upgrade_quick_silver_search": "Hızlı Şarjör Değiştirme", "upgrade_rapid_recharge": "Hızlı Şarj", + "upgrade_rapid_recharge_search": "Hızlı Şarj", "upgrade_rapid_rounds": "Seri Atış", + "upgrade_rapid_rounds_search": "Seri Atış", "upgrade_rebirth": "Ruhun Yeniden Doğuşu", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Ölürseniz, {s:RespawnDelay} saniye sonra eksik sağlıklıka öldüğünüz yerde yeniden doğarsınız.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Zayıflatma Arındırıcı", - "upgrade_reduce_debuff_duration_active_desc": "Kendinizi üzerinizdeki tüm olumsuz etkilerden arındırın. Bir etkiden arındığınızda kendinizi iyileştirip bonus hareket hızı kazanırsınız.
    Sersemletilmiş veya uyutulmuşken kullanılamaz.", - "upgrade_reduce_debuff_duration_desc": "Size uygulanan tüm olumsuz etkilerin süresini azaltır.", - "upgrade_regenerating_bullet_shield": "Savaş Bariyeri", - "upgrade_regenerating_bullet_shield_desc": "Mermi kalkanınız varken silah hasarı ve atış hızıkazanırsınız.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Ruhun Yeniden Doğuşu", + "upgrade_rechargingbullets": "Şarj Edici Mermiler", + "upgrade_rechargingbullets_desc": "Önemli derecede {g:citadel_inline_attribute:'WeaponDamage'} vermek şarjlı yeteneklerinizin her biri için bir şarj yeniler.", + "upgrade_rechargingbullets_search": "Şarj Edici Mermiler", + "upgrade_reduce_debuff_duration": "Etki Geçirme Büyüsü", + "upgrade_reduce_debuff_duration_active_desc": "Kendinizi üzerinizdeki son yetenek hariç diğer tüm olumsuz etkilerden arındırın. Bir etkiden arındığınızda kendinizi iyileştirip bonus hareket hızı kazanırsınız.
    Sersemletilmiş veya uyutulmuşken kullanılamaz.", + "upgrade_reduce_debuff_duration_search": "Etki Geçirme Büyüsü", + "upgrade_regenerating_bullet_shield": "Savaş Yeleği", + "upgrade_regenerating_bullet_shield_desc": "%{s:LifeThreshold} sağlığın üzerindeyken {g:citadel_inline_attribute:'WeaponDamage'} ve {g:citadel_inline_attribute:'BonusFireRate'} kazanın.", + "upgrade_regenerating_bullet_shield_search": "Savaş Yeleği", "upgrade_reinforcing_casings": "Artan Direnç", "upgrade_reinforcing_casings_desc": "Mermileriniz bir düşman kahramana isabet ettiğinde mermi direnci verir. Her atış sadece bir istif verebilir.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Artan Direnç", "upgrade_rescue_beam": "Kurtarma Işını", "upgrade_rescue_beam_desc": "Hedeflenen dost kahramanı ve sizi maksimum sağlığın bir yüzdesi kadar iyileştirir. İyileşirken hedefi kendinize doğru çekebilirsiniz. Kendi üzerinizde kullanabilirsiniz.", "upgrade_rescue_beam_pull": "Hedefi Çek", + "upgrade_rescue_beam_search": "Kurtarma Işını", "upgrade_resilience": "Kalıcı Büyü", + "upgrade_resilience_search": "Kalıcı Büyü", + "upgrade_resonant_healing": "Parlak Yenilenme", + "upgrade_resonant_healing_desc": "Yetenek kullandığınızda kısa süreliğine iyileşir ve bonus hareket hızı kazanırsınız.", + "upgrade_resonant_healing_search": "Parlak Yenilenme", "upgrade_restorative_locket": "Şifalı Madalyon", - "upgrade_restorative_locket_active_desc": "Dost bir hedefi iyileştirmek ve bir kuvvet puanı yenilemek için tüm istifleri tüketin. Kendi üzerinizde kullanabilirsiniz.", - "upgrade_restorative_locket_passive_desc": "Bir düşman sizin {s:Radius} m menzilinizde bir yetenek kullanırsa bir şifa istifi depolarsınız.", + "upgrade_restorative_locket_active_desc": "Bir düşman {s:Radius} m menzilinizde bir yetenek kullanırsa bir şifa istifi depolarsınız.

    Kendinizi iyileştirmek ve sahip olduğunuz istif sayısına göre {s:MaxStaminaRestore} değerine kadar kuvvet yenilemek için tüm istifleri tüketin.", + "upgrade_restorative_locket_search": "Şifalı Madalyon", "upgrade_return_fire": "İade-i Ateş", "upgrade_return_fire_desc": "Size yetenek veya silahıyla hasar veren bir saldırgana otomatik olarak bir mermi atar.", + "upgrade_return_fire_search": "İade-i Ateş", "upgrade_ricochet": "Sekme", "upgrade_ricochet_desc": "Mermileriniz, hedefinizin yakınındaki düşmanlar arasında sekerek mevcut her türlü mermi etkinleşmesini uygular ve ilk hasarın bir oranını verir.", + "upgrade_ricochet_search": "Sekme", "upgrade_rocket_booster": "Görkemli Sıçrama", - "upgrade_rocket_booster_desc": "Kendinizi havaya fırlatın. Havadayken tekrar kullanarak yere daha hızlı inebilirsiniz.
    Düşman bir kahraman saldırısından sonra {s:InteruptCooldown} saniye boyunca kullanılamaz.", + "upgrade_rocket_booster_desc": "Kendinizi havaya fırlatın ve bariyer kazanın. Havadayken tekrar kullanarak yere daha hızlı inebilirsiniz.

    Düşman bir kahraman saldırısından sonra {s:InterruptCooldown} saniye boyunca kullanılamaz.", "upgrade_rocket_booster_drop_down": "Yere Düşüş", + "upgrade_rocket_booster_search": "Görkemli Sıçrama", "upgrade_rocket_boots": "Görkemli Sıçrama - Devre Dışı", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", + "upgrade_rocket_boots_search": "Görkemli Sıçrama - Devre Dışı", + "upgrade_runed_gauntlets": "Rünlü Eldivenler", + "upgrade_runed_gauntlets_desc": "Ağır yakın dövüş saldırısıyla yaptığınız her vuruş mevcut dolum sürenizi azaltır.", + "upgrade_runed_gauntlets_parry_desc": "Savuşturmayı yok sayar.", "upgrade_rupture": "Çürüme", "upgrade_rupture/modifier_rupture": "Çürüme", - "upgrade_rupture_desc": "Hedeflenen düşmanın aldığı iyileştirmeyi azaltır ve mevcut sağlık miktarına göre zaman içerisinde hasar verir.
    Çürüme'nin hasarı öldürmez.", - "upgrade_savior": "İlahi Bariyer", - "upgrade_savior_desc": "Hedefe mermi kalkanı, büyü kalkanı ve hareket hızı verir. Kendi üzerinizde kullanabilirsiniz.", + "upgrade_rupture_desc": "Bir hedefe zamanla hasar verin. Verilen hasar hedefin mevcut sağlığına göre belirlenir.
    Çürüme'nin hasarı öldürmez ve eşya etkinleşmelerini tetiklemez.", + "upgrade_rupture_search": "Çürüme", "upgrade_self_bubble": "Ruhani Değişim", + "upgrade_self_bubble_desc": "Hiçlik durumuna girersiniz. Bu kısa süre zarfında bir eylemde bulunamaz ve yavaşça süzülürsünüz, ayrıca hedeflenemez ve dokunulmaz olursunuz. Bu durum sona erdikten sonra büyü gücü, hareket hızı ve büyü direnci kazanırsınız.
    Erken iptal edilebilir.
    Varsa, aktif yetenekleri iptal eder.", + "upgrade_self_bubble_search": "Ruhani Değişim", + "upgrade_shadow_step": "Gölge Adım", + "upgrade_shadow_step_desc": "İleriye doğru ışınlanın.", + "upgrade_shadow_step_passive_desc": "Düzenli aralıklarla yakındaki tüm düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} verir.", + "upgrade_shadow_strike": "Gölge Saldırı", + "upgrade_shadow_strike_desc": "Kuvvet kullanımında algılanma menzili olmadan görünmez olun. Görünmezken yakın dövüş saldırısı yapmak hedeften mermi ve büyü direnci çalar ve zamanla hasar verir.", "upgrade_sharpshooter": "Keskin Nişancı", "upgrade_sharpshooter_desc": "Hedefinizle aranızdaki mesafe minimum mesafeden daha fazlaysa, hedefinize ilave silah hasarı verirsiniz.", + "upgrade_sharpshooter_search": "Keskin Nişancı", + "upgrade_shivas_bracelet": "Buz Tılsımı", + "upgrade_shivas_bracelet_desc": "Güçlendirilmiş yeteneğin dolum süresi azaltılır ve büyü gücü kazanır. Yetenek hasar verdiğinde hedefi dondurur ve fazladan hasar verir.

    Her hedef için dolum süresi ayrıdır.
    ", + "upgrade_shrink_ray": "Küçültme Işını", + "upgrade_shrink_ray/modifier_shrink_ray": "Küçültme Işını", + "upgrade_shrink_ray_desc": "Model boyutunu küçültür ve hedefe hareket hızı sağlar. Tünellerin kullanımına bu modda izin verilir. Kendi üzerinde kullanılabilir.", "upgrade_silencer": "Susturucu", "upgrade_silencer_active": "{s:AbilityDuration} saniye boyunca tüm mermileriniz susturma uygular. Susturulan hedefler yeteneklerini kullanamaz.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Susturucu", "upgrade_siphon_bullets": "Can Çalma Mermileri", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Mermileriniz geçici olarak düşmanların maksimum sağlığını çalar. Zayıflatma sona erdikten sonra düşman çalınan sağlığını geri kazanır. Hedefiniz ölürse kalıcı olarak {s:StealPerKill} sağlık istifi çalarsınız, ölürseniz {s:StackLostPerDeath} istif kaybedersiniz.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Mermileriniz geçici olarak düşmanların maksimum sağlığını çalar. Zayıflatma sona erdikten sonra düşman çalınan sağlığını geri kazanır.", + "upgrade_siphon_bullets_search": "Can Çalma Mermileri", "upgrade_slowing_bullets": "Yavaşlatan Mermiler", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Yavaşlatıldı", - "upgrade_slowing_bullets_desc": "Mermileriniz hareket yavaşlatması uygular.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Mermileriniz düşmanlara hareket yavaşlatması uygular.", + "upgrade_slowing_bullets_search": "Yavaşlatan Mermiler", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Geliştirilmiş Büyü", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Geliştirilmiş Büyü", + "upgrade_spellbreaker": "Büyü Bozan", + "upgrade_spellbreaker_desc": "Bir dahaki sefere alacağınız yüksek {g:citadel_inline_attribute:'SpiritDamage'} büyük oranda azalır.", + "upgrade_spellbreaker_search": "Büyü Bozan", "upgrade_spellshield": "Büyülü Kalkan", "upgrade_spellshield/modifier_spellshield_buff": "Büyülü Kalkan", "upgrade_spellshield/modifier_spellshield_linger_buff": "Büyülü Kalkan Kırıldı!", - "upgrade_spellshield_desc": "Bir sonraki büyü hasarını veya zayıflatmayı engelleyerek etkilerini önler. Yalnızca çatışma dışındayken yenilenir.", + "upgrade_spellshield_desc": "Bir sonraki {g:citadel_inline_attribute:'SpiritDamage'} veya zayıflatmayı engelleyerek etkilerini önler. Yalnızca çatışma dışındayken yenilenir.", + "upgrade_spellshield_search": "Büyülü Kalkan", "upgrade_spellshield_shield": "Büyü Önleyici Mühür", - "upgrade_spellslinger_headshots": "Büyüsel Kafadan Vuruş", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Mermileriniz, büyü hasarınızı artıran bir zayıflatma uygular ve size hedefinize karşı büyü can çalması verir. Kafadan vuruş yapmak hedefe karşı elde ettiğiniz toplam büyü artırımını artırır.", + "upgrade_spellslinger_headshots": "Büyü Parçalama", + "upgrade_spellslinger_headshots_part1_desc": "Mermileriniz, hedefin büyü direncini azaltan bir zayıflatma uygular ve hem size hem de dostlarınıza ona karşı büyü can çalması verir.", + "upgrade_spellslinger_headshots_part2_desc": "Hedefe isabet edecek daha fazla kafadan vuruş hedefin büyü direncini daha fazla azaltır.", + "upgrade_spellslinger_headshots_search": "Büyü Parçalama", + "upgrade_spirit_bubble": "Büyü Kalkanı", + "upgrade_spirit_bubble_desc": "Bir düşman kahramandan çok kısa bir süre zarfında çok yüksek {g:citadel_inline_attribute:'SpiritDamage'} aldığınızda bariyer kazanın.", + "upgrade_spirit_bubble_search": "Büyü Kalkanı", + "upgrade_spirit_burn": "Yakıcı Büyü", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Yakıcı Büyü", + "upgrade_spirit_burn_desc": "{s:DamageThresholdDuration} saniye içerisinde bir düşmana çok yüksek {g:citadel_inline_attribute:'SpiritDamage'} vermek, yakındaki düşmanlara hasar veren ve onları yakan bir patlamaya neden olur. Yanan düşmanlar zamanla hasar alır ve azaltılmış iyileştirme alır.
    Kahraman olmayan birimlerde kullanıldığında hasarı ve dolum süresi yarıya düşer.", + "upgrade_spirit_burn_search": "Yakıcı Büyü", + "upgrade_spirit_sap": "Büyü Zayıflatma", + "upgrade_spirit_sap_desc": "Büyü direncini ve büyü gücünü azaltmak için bir düşmanı hedef alın.", + "upgrade_spirit_sap_search": "Büyü Zayıflatma", "upgrade_spirit_snatch": "Büyü Kapma", - "upgrade_spirit_snatch_desc": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ilave büyü hasarı verirsiniz ve büyü direnci ve büyü gücü çalarsınız.", + "upgrade_spirit_snatch_desc": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra {g:citadel_inline_attribute:'SpiritDamage'} verip büyü direnci ve büyü gücü çalarsınız.

    Hafif yakın dövüş saldırılarında etki %{s:LightMeleeReduction} düşürülür.
    ", + "upgrade_spirit_snatch_search": "Büyü Kapma", + "upgrade_split_shot": "Parçalı Atış", + "upgrade_split_shot_desc": "Silahınızın çoklu atış yapmasını sağlar.

    Saldırı başına birden fazla kahramana vurmak istiflenen bonus silah hasarı verir.

    Hedefler, çoklu atış başına sadece bir defa vurulabilir.", + "upgrade_split_shot_desc_02": "Parçalı Atış Çoklu Vuruş Bonusu", + "upgrade_split_shot_search": "Parçalı Atış", "upgrade_sprint_booster": "Hızlı Koşma Botları", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Hızlı Koşma Botları", "upgrade_superacolytes_glove": "Büyü Mühürlü Yumruklar", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Yumruklar Açıldı!", "upgrade_superacolytes_glove_desc": "Birikmiş {s:StoredSpiritDamage} büyü hasarı verdikten sonraki ağır yakın dövüş saldırınız ek olarak {s:StoredSpiritDamage} büyü hasarı verir.", - "upgrade_superior_stamina": "Üstün Kuvvet", - "upgrade_superior_stamina_passive": "Zıpladıktan sonra yere inmeden önce gerçekleştirilebilecek havada zıplama, havada atılma ve duvarda zıplama sayısını 1 artırarak toplamda 2 yapar.", + "upgrade_superacolytes_glove_search": "Büyü Mühürlü Yumruklar", + "upgrade_superior_stamina": "Kuvvet Ustalığı", + "upgrade_superior_stamina_passive": "İnmeden önce ilave olarak bir defa havada zıplama veya zıplayarak atılma olanağı verir.", + "upgrade_superior_stamina_search": "Kuvvet Ustalığı", "upgrade_suppressor": "Baskılayıcı", - "upgrade_suppressor_desc": "Düşmanlara büyü hasarı verdiğinizde onlara aynı zamanda atış hızı yavaşlatması da uygularsınız.", + "upgrade_suppressor_desc": "Düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} verdiğinizde aynı zamanda onların atış hızını da azaltırsınız.", + "upgrade_suppressor_search": "Baskılayıcı", "upgrade_surging_power": "Vampir Coşkusu", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Can çalma, atış hızı ve cephane verir. Eklenen bu cephane, maksimum şarjör kapasitenizle sınırlı değildir.", + "upgrade_surging_power_search": "Vampir Coşkusu", "upgrade_target_stun": "Nakavt", - "upgrade_target_stun_desc": "Hedef {s:StunDelay} saniyelik bir gecikmeden sonra yere düşer ve sersemler. Ayrıca kullandığı yetenek veya eşya eylemi sekteye uğrar ve geçici olarak yeni bir eylemde bulunamaz hâle gelir. Sersemletme, havadaki hedeflerin yerden ne kadar yüksek olduğuna bağlı (en fazla {s:MaxHeightForBonus} m) olarak en fazla 2 katı süre daha uzun sürebilir.", - "upgrade_targeted_silence": "Susturma Büyüsü", - "upgrade_targeted_silence_desc": "Vurduğu ilk düşman kahramanını susturan ve ona hasar veren bir atış yapar. Susturma yönlendirmeli yetenekleri durdurmaz.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "{s:StunDelay} saniye sonra sersemletme uygular. Havadaki hedeflere artırılmış sersemletme süresi uygulanır.

    Sersemletme süresi boyunca hedefin yer çekimini artırır.", + "upgrade_target_stun_search": "Nakavt", + "upgrade_targeted_silence": "Susturma Dalgası", + "upgrade_targeted_silence_desc": "Düşmanları kısa bir süreliğine susturan ve ve çarpma hasarı veren genişleyen bir atış yapın.

    Susturma yönlendirmeli yetenekleri durdurmaz.", + "upgrade_targeted_silence_search": "Susturma Dalgası", "upgrade_tech_armor": "Büyü Zırhı", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Mistik Titreşimler", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Vurulan hedefe yavaşlatma uygulamak ve kısa bir gecikme sonrasında verilmiş hasarın bir bölümünü ilave olarak hedefin etrafındaki düşmanlara vermek için bir yeteneği güçlendirin.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Büyü Zırhı", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mistik Titreşimler", + "upgrade_tech_bleed_desc": "Vurulan hedefe yavaşlatma uygulamak ve kısa bir gecikme sonrasında verilmiş hasarın bir bölümünü ilave olarak hedefin etrafındaki düşmanlara vermek için bir yeteneği can çalma ile güçlendirin.", "upgrade_tech_damage_pulse": "Yayılan İşkence", - "upgrade_tech_damage_pulse_desc": "Düzenli aralıklarla en yakın iki düşmana büyü hasarı verir.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Ruh Parçalayıcı Mermiler", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Mermileriniz, hedefe büyü hasarınızı artıran bir zayıflatma uygular ve size ona karşı büyü can çalması verir.", + "upgrade_tech_damage_pulse_desc": "Düzenli aralıklarla en yakın iki düşmana {g:citadel_inline_attribute:'SpiritDamage'} verir.", + "upgrade_tech_damage_pulse_search": "Yayılan İşkence", + "upgrade_tech_defense_shredders": "Büyü Parçalayan Mermiler", + "upgrade_tech_defense_shredders_desc": "Mermileriniz, hedefin büyü direncini azaltan bir zayıflatma uygular ve hem size hem de dostlarınıza ona karşı büyü can çalması verir.", + "upgrade_tech_defense_shredders_search": "Büyü Parçalayan Mermiler", "upgrade_tech_overflow": "Büyülü Coşkunluk", - "upgrade_tech_overflow_desc": "Düşman kahramanları vurmak suretiyle mermilerinizi şarj ederek bonus atış hızı ve büyü gücü kazanırsınız.", - "upgrade_tech_purge": "Geliştirilmiş Büyü Zırhı", - "upgrade_tech_range": "Geliştirilmiş Nüfuz", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Düşman kahramanları vurmak suretiyle atışlarınızı güçlendirerek atış hızı, büyü gücü ve büyü can çalması kazanırsınız.", + "upgrade_tech_overflow_search": "Büyülü Coşkunluk", + "upgrade_tech_purge": "Büyü Dayanıklılığı", + "upgrade_tech_purge_desc": "%{s:HealthThreshold} sağlığın altındayken ilave büyü direnci kazanırsınız.", + "upgrade_tech_purge_search": "Büyü Dayanıklılığı", + "upgrade_tech_range": "Büyük Genişleme", "upgrade_tech_range_desc": "Yeteneklerinizin ve eşyalarınızın menzilini ve etki yarıçapını artırır.", + "upgrade_tech_range_search": "Büyük Genişleme", "upgrade_thermal_detonator": "Simya Alevi", - "upgrade_thermal_detonator_desc": "Temas ettiğinde patlayan bir şişe atın. Patladığı yerde zaman geçtikçe saniye başına büyü hasarı artan ve düşmanların takımınızdan ilave silah hasarı almasını sağlayan bir alan oluşturur.

    Kahraman olmayan birimlere karşı %{s:NonHeroReductionPercent} daha az saniye başına hasar verir.", + "upgrade_thermal_detonator_desc": "Temas ettiğinde patlayan bir şişe atın. Patladığı yerde zaman geçtikçe saniye başına {g:citadel_inline_attribute:'SpiritDamage'} artan ve düşmanların mermi direncini azaltan bir alan oluşturur.

    Kahraman olmayan birimlere karşı %{s:NonHeroReductionPercent} daha az etkilidir.", + "upgrade_thermal_detonator_search": "Simya Alevi", + "upgrade_timeless_emblem": "Zamansız Amblem", "upgrade_titan_round": "Devasa Şarjör", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Devasa Şarjör", "upgrade_toxic_bullets": "Toksik Mermiler", "upgrade_toxic_bullets_buildup": "Toksisite artıyor...", "upgrade_toxic_bullets_desc": "Mermileriniz düşmanlara zamanla biriken kanama uygulayarak maksimum sağlıklarının bir bölümünü zamanla kaybetmesine neden olur. Ayrıca kanayan hedefe iyileştirme azaltması da uygular.", + "upgrade_toxic_bullets_search": "Toksik Mermiler", + "upgrade_transcendent_cooldown": "Muazzam Dolum Süresi Azaltıcı", + "upgrade_transcendent_cooldown_desc": "Yeteneklerinizin ve eşyalarınızın dolum süresini azaltır.", + "upgrade_transcendent_cooldown_search": "Muazzam Dolum Süresi Azaltıcı", + "upgrade_trophy_collector": "Ödül Toplayıcı", + "upgrade_trophy_collector_desc": "Bir asist veya leş yaptığınızda fazladan koşu, yetenek menzili ve pasif ruh oluşturma kazanırsınız. Bu etki istiflenir ve öldükten sonra da devam eder.", + "upgrade_trophy_collector_search": "Ödül Toplayıcı", + "upgrade_ultimate_burst": "Yıldırım Parşömeni", + "upgrade_ultimate_burst_desc": "Son yeteneğinizin hasarı kısa bir gecikmeden sonra bir {g:citadel_inline_attribute:'Stun'} uygular ve {g:citadel_inline_attribute:'BonusSpiritDamage'} verir.
    ", + "upgrade_ultimate_burst_hint": "Bu etki son yetenek başına yalnızca bir defa tetiklenir.", + "upgrade_ultimate_burst_search": "Yıldırım Parşömeni", + "upgrade_ultimate_burst_upgrade": "Mistik Yavaşlatma etkileri", + "upgrade_unstable_concoction": "Kararsız Karışım", + "upgrade_unstable_concoction_desc": "Durdurulamaz olmanızı ve hızınızı, sağlığınızı, büyü hasarınızı ve silah hasarınızı artıran bir karışım tüketin. Kısa bir süre sonra ölüp patlayarak yakındaki düşmanları sersemletirsiniz ve maksimum sağlığınıza bağlı olarak hasar verirsiniz. Bu şekilde ölmek, yeniden canlanma sürenizi %{s:RespawnTimeMod} azaltır.", "upgrade_unstoppable": "Durdurulamaz", "upgrade_unstoppable_desc": "Olumsuz durum etkilerini geçici olarak baskılarsınız ve sersemletme, susturma, uyutma, bağlama ve etkisizleştirmeye karşı bağışıklığınız olur.
    Sersemlemişken ve uyutulmuşken kullanılamaz.", + "upgrade_unstoppable_search": "Durdurulamaz", + "upgrade_upgrade_auto_cleanse_desc": "Bir sonraki sersemletme, zincirleme, hareketsizleştirme, uyutma veya susturma otomatik olarak arındırılır. Bu gerçekleştiğinde bir bariyer kazanırsınız ve tüm yeteneklerinizin dolum süresi %{s:CooldownReductionOnProc} azalır.", "upgrade_vampire": "Mermi Can Çalması", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Mermi Can Çalması", "upgrade_veil_walker": "Kozmik Seyahat", - "upgrade_veil_walker_desc": "Kozmik bir düzlemde seyahat edersiniz. Bu esnada gizlenir ve artırılmış hareket hızı kazanırsınız. Ayrıca mermi ve büyü kalkanlarınız yenilenir.", + "upgrade_veil_walker_desc": "Kozmik bir düzlemde seyahat edersiniz. Bu esnada gizlenir, iyileşir ve artırılmış hareket hızı kazanırsınız.", + "upgrade_veil_walker_search": "Kozmik Seyahat", "upgrade_vex_barrier": "Reaktif Bariyer", - "upgrade_vex_barrier_desc": "Otomatik olarak bir kuvvet yeniler ve sabitlendiğinizde, sersemletildiğinizde, zincirlendiğinizde, hareketsizleştirildiğinizde veya uyutulduğunuzda mermi ve büyü kalkanı verir.", + "upgrade_vex_barrier_desc": "Sersemletme, zincirleme, hareketsizleştirme, uyutma veya susturma etkisindeyken bir bariyer kazanın.", + "upgrade_vex_barrier_search": "Reaktif Bariyer", "upgrade_vex_barrier_shield": "Reaktif Bariyer", "upgrade_warp_stone": "Işınlanma Taşı", "upgrade_warp_stone_desc": "Dümdüz ileri ışınlanın ve mermi direnci kazanın.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Boğucu Kamçı", - "upgrade_withering_whip_desc": "Seçtiğiniz hedefe atış hızı yavaşlatması uygulayın ve mermi direncini azaltın.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Işınlanma Taşı", + "upgrade_weapon_backstabber": "İz Sürücü", + "upgrade_weapon_backstabber_desc": "Yakın mesafeden {g:citadel_inline_attribute:'WeaponDamage'} vermek bir yara açar ve size {g:citadel_inline_attribute:'BonusMoveSpeed'} kazandırır.

    Yaralı düşmanlar {g:citadel_inline_attribute:'SpiritDPS'} alır, {g:citadel_inline_attribute:'BulletResist'} azalır ve duvarların arkasından görünür hâle gelir.", + "upgrade_weapon_backstabber_search": "İz Sürücü", + "upgrade_weapon_shielding": "Silah Kalkanı", + "upgrade_weapon_shielding_desc": "Bir düşman kahramandan çok kısa bir süre zarfında çok yüksek {g:citadel_inline_attribute:'WeaponDamage'} aldığınızda bariyer kazanın.", + "upgrade_weapon_shielding_search": "Silah Kalkanı", + "upgrade_weighted_shots": "Ağırlıklı Atışlar", + "upgrade_weighted_shots_desc": "Mermileriniz düşmanlara hareket yavaşlatması uygular.", + "upgrade_weighted_shots_search": "Ağırlıklı Atışlar", + "upgrade_withering_whip": "Paslı Namlu", + "upgrade_withering_whip_desc": "Bir düşmanı hedef alarak atış hızını ve mermi direncini azaltın.", + "upgrade_withering_whip_search": "Paslı Namlu", + "vampirebat_lovebites": "Aşk Isırığı", "viscous_goo_bowling_ball": "Yapışkan Top", - "viscous_goo_bowling_ball_desc": "Çarptığı düşmanlara hasar veren ve onları sersemleten büyük bir yapışkan topa dönüşün. Topa dönüşmek size büyük oranda mermi ve büyü direnci sağlar, ayrıca duvarlardan sekebilir çift zıplama yapabilirsiniz.", + "viscous_goo_bowling_ball_desc": "Çarptığı düşmanlara hasar veren ve onları sersemleten büyük bir yapışkan topa dönüşün. Topa dönüşmek size büyük oranda mermi ve büyü direnci sağlar, ayrıca duvarlardan sekebilir çift zıplama yapabilirsiniz.", "viscous_goo_bowling_ball_quip": "Yuvarlanarak kaos yaratın.", - "viscous_goo_bowling_ball_t3_desc": "Yuvarlanırken yetenek ve eşya kullanabilirsiniz.", + "viscous_goo_bowling_ball_t3_desc": "+6 sn süre and +0.3 sn sersemletme süresi.", "viscous_goo_grenade": "Yapışkan Birikinti", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Yavaşlatıldı", "viscous_goo_grenade_bounce_desc": "Aynı hedefe yapılan birden fazla vuruş daha az hasar verir.", - "viscous_goo_grenade_desc": "Yarıçapı içindeki düşmanlara hasar veren ve arkasında bıraktığı yapışkan birikintiyle onlara hareket yavaşlatması uygulayan sümüksü bir top atın.", - "viscous_goo_grenade_puddle_desc": "Yapışkan birikinti zeminde kalır ve üzerinde yürüyen düşmanlara hareket yavaşlatması uygular.", + "viscous_goo_grenade_desc": "Yarıçapı içindeki düşmanlara hasar veren ve arkasında bıraktığı yapışkan birikintiyle onlara hareket yavaşlatması uygulayan sümüksü bir top atın.", + "viscous_goo_grenade_puddle_desc": "Yapışkan birikinti zeminde kalır ve üzerinde yürüyen düşmanlara hareket yavaşlatması uygular.

    Siz ve dostlarınız yapışkan birikinti üzerinde daha hızlı kayarsınız.", "viscous_goo_grenade_quip": "Düşmanlara hasar verin ve ortalığı kirletin.", - "viscous_goo_grenade_t2_desc": "+50 hasar ve +1 m yarıçap.", - "viscous_goo_grenade_t3_desc": "2 defa seker.", + "viscous_goo_grenade_t1_desc": "+36 hasar ve +2 m yarıçap.", + "viscous_goo_grenade_t3_desc": "2 defa seker ve büyü ölçeklendirmesini geliştirir.", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", @@ -7868,23 +11994,25 @@ "viscous_restorative_goo": "Küp", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Küpten çıktıktan sonra hedefin hareket hızı ve kuvvet yenilemesi kısa bir süreliğine artar.", - "viscous_restorative_goo_desc": "Hedefi şifalı yapışkan bir maddeyle sararak hasara karşı korur ve sağlık yenilemesini artırır. Küp içerisindeki hedef yeni bir eylemde bulunamaz. Kendi üzerinizde kullanabilirsiniz. İçinden erkenden çıkmak için Space tuşuna basın.", + "viscous_restorative_goo_desc": "Hedefi şifalı yapışkan bir maddeyle sararak hasara karşı korur ve sağlık yenilemesini artırır. Küp içerisindeki hedef yeni bir eylemde bulunamaz. Kendi üzerinizde kullanabilirsiniz. İçinden erkenden çıkmak için {g:citadel_binding:'Mantle'} tuşuna basın.", "viscous_restorative_goo_quip": "Küp güvenli bir yerdir.", "viscous_restorative_goo_t1_desc": "Hareket hızını ve kuvvet yenilemesini artırır.", - "viscous_restorative_goo_t3_desc": "Tüm zayıflatmaları kaldırır ve dolum sürelerini -21.0 saniye azaltır.", + "viscous_restorative_goo_t2_desc": "+25 sağlık yenileme ve +1 saniye süre.", + "viscous_restorative_goo_t3_desc": " Son yetenekle ilgili olmayan tüm zayıflatmaları kaldırır ve dolum sürelerini -25 saniye azaltır.", "viscous_telepunch": "Birikinti Yumruğu", - "viscous_telepunch_desc": "Çevrenizdeki birimlere yumruk atarak onları havaya fırlatan bir yumruk oluşturun. Düşmanlar hasar alır, atılma mesafeleri kısa bir süreliğine kısalır ve hareketleri yavaşlar. Bu yetenek hafif yakın dövüş saldırısı olarak sınıflandırılır.", + "viscous_telepunch_desc": "Bir yumruk oluştarak çevrenizdeki herkese vurun ve {g:citadel_inline_attribute:'KnockUp'} uygulayın.

    Bir düşmana yumrukla vurarak {g:citadel_inline_attribute:'MeleeDamage'} verin ve {g:citadel_inline_attribute:'Slow'} uygulayın.

    Siz ve dostlarınızın havadaki kontrolü artar.", "viscous_telepunch_quip": "Düşmanlara dev bir yumrukla vurun.", - "viscous_telepunch_t2_desc": "+35 hasar ve +%15 hareket hızı yavaşlatması.", - "viscous_telepunch_t3_desc": "-11.5 saniye dolum süresi ve artık ağır yakın dövüş hasarı verir.", + "viscous_telepunch_t1_desc": "+1 şarj ve +20 hasar.", + "viscous_telepunch_t2_desc": "+1.5 m yarıçap ve +%40 can çalma.", + "viscous_telepunch_t3_desc": "-12 saniye dolum süresi ve artık ağır yakın dövüş hasarı verir.", "walker_unit": "Dörtayak", "wp_permanent_pickup_label": "+%3 Silah Hasarı", "wp_permanent_pickup_label_lv2": "+%4 Silah Hasarı", - "wp_permanent_pickup_label_lv3": "+%7 Silah Hasarı", - "wraith_project_mind_t2_title": "Mermi Kalkanı:", + "wp_permanent_pickup_label_lv3": "+%6 Silah Hasarı", + "wraith_project_mind_t2_title": "Bariyer:", "wrecker_ultimate_grab_debuff": "Durgun", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7897,5 +12025,6 @@ "yamato_flying_strike_t3_header": "Hedefe Ulaşınca:", "zipline_boost": "Ulaşım Halatı Hızlandı", "zipline_speed_pickup/zipline_speed": "Artırılmış Halat Hızı", - "zipline_speed_pickup_label": "Halat Hızı" + "zipline_speed_pickup_label": "Halat Hızı", + "zombiewall_rotate_hint": "Döndür" } \ No newline at end of file diff --git a/data/localizations/ukrainian.json b/data/localizations/ukrainian.json index 2d514dc3..04216fbf 100644 --- a/data/localizations/ukrainian.json +++ b/data/localizations/ukrainian.json @@ -1,42 +1,44 @@ { - "AOERadius_label": "радіусу удару", + "AOERadius_label": "Радіус удару", "AOERadius_postfix": "м", + "AOERadius_postvalue_label": "радіусу удару", "AbandonMatchPrompt_Cancel": "Лишитися в матчі", "AbandonMatchPrompt_Confirm": "Покинути зі штрафом", "AbandonMatchPrompt_Countdown": "Покинути зі штрафом ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Цей матч не можна безпечно залишити. Ви не зможете приєднатися до нього знову. Ваша команда втратить гравця, а ви отримаєте штраф у системі пошуку матчів.
    Ви впевнені?", "AbandonMatchPrompt_Title": "Залишити цей матч?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "с", "AbilityButtonHint_Activate": "Активувати", "AbilityButtonHint_AlotCastLifeDrain": "Лікувати товариша", "AbilityButtonHint_AltCastRestorativeGoo": "Куб на себе", "AbilityButtonHint_AltCastStickyBomb": "Бомба на себе", + "AbilityButtonHint_AltCastUnitTarget": "Застосувати на ціль", "AbilityButtonHint_AltCastVoidSphere": "Привести союзників", "AbilityButtonHint_AssassinateFoVCycle": "Перемикання наближення", "AbilityButtonHint_AvaRecall": "Відкликати Аву", "AbilityButtonHint_AvaWarp": "Перенесення до Ави", + "AbilityButtonHint_BreakIceDome": "Вилучити льодяний сховок", "AbilityButtonHint_BullLeapCrash": "Приземлитися", "AbilityButtonHint_CancelAbility": "Скасувати: {s:ability_name}", + "AbilityButtonHint_CancelAll": "Скасувати", "AbilityButtonHint_CancelIceBeam": "Скасувати арктичний промінь", "AbilityButtonHint_CancelIceDome": "Вилучити сховок", "AbilityButtonHint_CancelIcePath": "Скасувати крижану стежину", + "AbilityButtonHint_CancelTether": "Розірвати ланцюг", "AbilityButtonHint_CancelWall": "Прибрати стіну", "AbilityButtonHint_CastIceDome": "Застосувати льодяний сховок", "AbilityButtonHint_CastLifeDrain": "Витягнути життя ворога", + "AbilityButtonHint_CastOnHost": "Застосувати на товариша", "AbilityButtonHint_CastOnSelf": "Застосувати на себе", "AbilityButtonHint_CastOnTarget": "Застосувати на ціль", "AbilityButtonHint_CastRestorativeGoo": "Ціль для куба", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Телепортація", - "AbilityButtonHint_ClimbRope": "Утримуйте, щоби вилізти по мотузці", "AbilityButtonHint_CloneTurretSwap": "Обмін місцем із помічницею", "AbilityButtonHint_Deploy": "Розгорнути", "AbilityButtonHint_Deselect": "Зняти вибір", "AbilityButtonHint_Detonate": "Підірвати", "AbilityButtonHint_DetonateDjinnBomb": "Підірвати джинову бомбу", - "AbilityButtonHint_DragonsFireAscend": "Ascend", - "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Повільніше", "AbilityButtonHint_DragonsFireSpeedUp": "Швидше", "AbilityButtonHint_DropBomb": "Скинути бомбу", @@ -57,193 +59,329 @@ "AbilityButtonHint_LightningCrashDive": "Раннє приземлення", "AbilityButtonHint_MagicBoltRedirect": "Переспрямувати розряд", "AbilityButtonHint_MagicianBigBoltFire": "Випустити розряд", + "AbilityButtonHint_MeleeChangeTeam": "Важкий ближній удар для зміни команди", + "AbilityButtonHint_MeleeHeavyPunchDestroy": "Важкий ближній удар для знищення", + "AbilityButtonHint_MeleeIdolCashIn": "Важкий ближній удар, щоби забрати урну духів.", + "AbilityButtonHint_MeleeIdolPickup": "Ближній удар, щоби підібрати урну духів.", + "AbilityButtonHint_MeleePickUp": "Для отримання душ завдайте важкого ближнього удару", "AbilityButtonHint_MeleePowerUp": "Для отримання завдайте важкий ближній удар", "AbilityButtonHint_MeleeRejuvinator": "Ближній бій, щоби захопити омолоджувач", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Рух униз", "AbilityButtonHint_MoveUp": "Рух угору", + "AbilityButtonHint_PlacePoster": "Розмістити плакат", + "AbilityButtonHint_RejuvenatorOwned": "Ви вже маєте омолоджувач — його отримає союзник", "AbilityButtonHint_RollingGooAccelerate": "Пришвидшитися", "AbilityButtonHint_RollingGooCancel": "Скасувати", "AbilityButtonHint_RollingGooJump": "Стрибнути", + "AbilityButtonHint_ShrinkSelf": "Зменшити себе", + "AbilityButtonHint_ShrinkTarget": "Зменшити ціль", "AbilityButtonHint_SpeedBoost": "Пришвидшення", "AbilityButtonHint_StopLifeDrain": "Зупинити витягування життя", + "AbilityButtonHint_Swing": "Гойдатися", "AbilityButtonHint_SwitchToAltCastMode": "Перемикання на режим альтернативного застосування", "AbilityButtonHint_SwitchToNormalCastMode": "Перемикання на стандартний режим", + "AbilityButtonHint_TagAlongHop": "Вискочити", "AbilityButtonHint_Teleport": "Телепортуватися", "AbilityButtonHint_Throw": "Кинути", "AbilityButtonHint_ZipLineBoost": "Пришвидшення {s:ability_cooldown}", - "AbilityCastDelay_label": "затримці застосування", + "AbilityCastDelay_label": "Затримка застосування", "AbilityCastDelay_postfix": "с", + "AbilityCastDelay_postvalue_label": "затримці застосування", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "м", - "AbilityCastRange_label": "дальності застосування", + "AbilityCastRange_label": "Дальність застосування", "AbilityCastRange_postfix": "м", - "AbilityChannelTimeDisplay_label": "часу заряджання", + "AbilityCastRange_postvalue_label": "дальності застосування", + "AbilityChannelTimeDisplay_label": "Час заряджання", "AbilityChannelTimeDisplay_postfix": "с", - "AbilityChannelTime_label": "часу заряджання", + "AbilityChannelTimeDisplay_postvalue_label": "часу заряджання", + "AbilityChannelTime_label": "Час заряджання", "AbilityChannelTime_postfix": "с", - "AbilityCharges_label": "до зарядів", - "AbilityCooldownBetweenCharge_label": "затримці заряду", + "AbilityChannelTime_postvalue_label": "часу заряджання", + "AbilityChargeUpTime_label": "Час накопичення", + "AbilityChargeUpTime_postfix": "с", + "AbilityChargeUpTime_postvalue_label": "часу накопичення", + "AbilityCharges_label": "Заряди", + "AbilityCharges_postvalue_label": "до зарядів", + "AbilityCooldownBetweenCharge_label": "Затримка заряду", "AbilityCooldownBetweenCharge_postfix": "с", - "AbilityCooldownPerHeadshot_label": "зарядці за постріл у голову", + "AbilityCooldownBetweenCharge_postvalue_label": "затримці заряду", + "AbilityCooldownPerHeadshotNPC_label": "Зарядка за постріл у голову НГП", + "AbilityCooldownPerHeadshotNPC_postfix": "с", + "AbilityCooldownPerHeadshotNPC_postvalue_label": "зарядці за постріл у голову НГП", + "AbilityCooldownPerHeadshot_label": "Зарядка за постріл у голову", "AbilityCooldownPerHeadshot_postfix": "с", - "AbilityCooldownPerHit_label": "зменшенню зарядки за влучання", + "AbilityCooldownPerHeadshot_postvalue_label": "зарядці за постріл у голову", + "AbilityCooldownPerHit_label": "Зменшення зарядки за влучання", "AbilityCooldownPerHit_postfix": "с", - "AbilityCooldown_label": "зарядці", + "AbilityCooldownPerHit_postvalue_label": "зменшенню зарядки за влучання", + "AbilityCooldown_label": "Зарядка", "AbilityCooldown_postfix": "с", + "AbilityCooldown_postvalue_label": "зарядці", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", - "AbilityDamageReduction_label": "зменшенню духовної шкоди", + "AbilityDamageReduction_label": "Зменшення духовної шкоди", "AbilityDamageReduction_postfix": "%", - "AbilityDuration_label": "часу дії", + "AbilityDamageReduction_postvalue_label": "зменшенню духовної шкоди", + "AbilityDuration_label": "Час дії", "AbilityDuration_postfix": "с", - "AbilityLifestealPercentHero_label": "духовному вампіризму", + "AbilityDuration_postvalue_label": "часу дії", + "AbilityLifestealDuration_label": "Час вампіризму", + "AbilityLifestealDuration_postfix": "с", + "AbilityLifestealDuration_postvalue_label": "часу вампіризму", + "AbilityLifestealPercentHeroPassive_label": "Духовний вампіризм", + "AbilityLifestealPercentHeroPassive_postfix": "%", + "AbilityLifestealPercentHeroPassive_postvalue_label": "духовному вампіризму", + "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", + "AbilityLifestealPercentHero_label": "Духовний вампіризм", "AbilityLifestealPercentHero_postfix": "%", + "AbilityLifestealPercentHero_postvalue_label": "духовному вампіризму", "AbilityLifestealPercentHero_prefix": "{s:sign}", - "AbilityLifestealPercentNonHero_label": "духовному вампіризму від негероїв", + "AbilityLifestealPercentNonHero_label": "Духовний вампіризм від негероїв", "AbilityLifestealPercentNonHero_postfix": "%", + "AbilityLifestealPercentNonHero_postvalue_label": "духовному вампіризму від негероїв", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", - "AbilityLifestealPercent_label": "духовному вампіризму", + "AbilityLifestealPercent_label": "Духовний вампіризм", "AbilityLifestealPercent_postfix": "%", + "AbilityLifestealPercent_postvalue_label": "духовному вампіризму", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", - "AbilitySpeedPct_label": "швидкості вміння", + "AbilitySpeedPct_label": "Швидкість уміння", "AbilitySpeedPct_postfix": "%", + "AbilitySpeedPct_postvalue_label": "швидкості вміння", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "вище порогу здоров’я", - "AbsorbPercentage_label": "поглиненій шкоді", + "AbsorbPercentage_label": "Поглинена шкода", "AbsorbPercentage_postfix": "%", - "ActivatedFireRate_label": "швидкострільності", + "AbsorbPercentage_postvalue_label": "поглиненій шкоді", + "AccuracyPercentage_label": "Влучність зброї", + "AccuracyPercentage_postfix": "%", + "AccuracyPercentage_postvalue_label": "влучності зброї", + "ActivatedFireRate_label": "Швидкострільність", "ActivatedFireRate_postfix": "%", + "ActivatedFireRate_postvalue_label": "швидкострільності", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", - "ActiveBonusFireRate_label": "швидкострільності", + "ActiveBonusFireRate_label": "Швидкострільність", "ActiveBonusFireRate_postfix": "%", - "ActiveBonusLifesteal_label": "вампіризму від куль", + "ActiveBonusFireRate_postvalue_label": "швидкострільності", + "ActiveBonusLifesteal_label": "Вампіризм від куль", "ActiveBonusLifesteal_postfix": "%", - "ActiveBonusMoveSpeed_label": "швидкості руху", - "ActiveBonusMoveSpeed_postfix": "м/с", + "ActiveBonusLifesteal_postvalue_label": "вампіризму від куль", + "ActiveBonusMoveSpeed_label": "Швидкість руху", + "ActiveBonusMoveSpeed_postfix": "м/c", + "ActiveBonusMoveSpeed_postvalue_label": "швидкості руху", "ActiveBonusMoveSpeed_prefix": "{s:sign}", - "ActiveBulletArmorReduction_label": "зменшенню опору кулям", - "ActiveBulletDamageReduction_label": "шкоді від куль", + "ActiveBulletArmorReduction_label": "Зменшення опору кулям", + "ActiveBulletArmorReduction_postvalue_label": "зменшенню опору кулям", + "ActiveBulletDamageReduction_label": "Шкода від куль", "ActiveBulletDamageReduction_postfix": "%", + "ActiveBulletDamageReduction_postvalue_label": "шкоді від куль", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "с", "ActiveBulletShieldHealth_label": "Active Shield Health", - "ActiveBulletShieldMaxHealth_label": "здоров’ю щита від куль", + "ActiveBulletShieldMaxHealth_label": "Здоров’я щита від куль", + "ActiveBulletShieldMaxHealth_postvalue_label": "здоров’ю щита від куль", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "с", - "ActiveFireRate_label": "швидкострільності", + "ActiveFireRate_label": "Швидкострільність", "ActiveFireRate_postfix": "%", - "ActiveFlightTime_label": "Flight time", - "ActiveFlightTime_postfix": "с", + "ActiveFireRate_postvalue_label": "швидкострільності", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", - "ActiveHealthChange_postfix": "ОЗ", - "ActiveHealthRegenBoost_label": "відновленню здоров’я", + "ActiveHealthChange_postfix": "Здоров’я", + "ActiveHealthRegenBoost_label": "Відновлення здоров’я", "ActiveHealthRegenBoost_postfix": "hp/sec", + "ActiveHealthRegenBoost_postvalue_label": "відновленню здоров‘я", "ActiveHealthRegenBoost_prefix": "{s:sign}", - "ActiveHealthRegen_label": "відновленню здоров‘я", + "ActiveHealthRegen_label": "Відновлення здоров’я", "ActiveHealthRegen_postfix": "ОЗ/с", + "ActiveHealthRegen_postvalue_label": "відновленню здоров‘я", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "коли діє", - "ActiveMoveSpeedPenalty_label": "штрафу дієвої швидкості руху", - "ActiveMoveSpeedPenalty_postfix": "м/с", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Шкода від куль", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "шкоді від куль", + "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Здоров’я щита від куль", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "здоров’ю щита від куль", + "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Зменшення ослаблення", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", + "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "зменшенню ослаблення", + "ActiveMoveSpeedPenalty_label": "Штраф дієвої швидкості руху", + "ActiveMoveSpeedPenalty_postfix": "м/c", + "ActiveMoveSpeedPenalty_postvalue_label": "штрафу дієвої швидкості руху", "ActivePlayerStats_MoveSpeed": "{s:value} м/с", "ActivePlayerStats_Percentage": "{s:value}%", "ActivePlayerStats_PercentageNum": "{d:value}%", - "ActiveRadius_label": "дієвому радіусу", + "ActivePlayerStats_Regen": "{s:value}", + "ActiveRadius_label": "Радіус після дії", "ActiveRadius_postfix": "м", - "ActiveReloadPercent_label": "набоям", + "ActiveRadius_postvalue_label": "радіусу після дії", + "ActiveReloadPercent_label": "Набої", "ActiveReloadPercent_postfix": "%", + "ActiveReloadPercent_postvalue_label": "набоям", "ActiveReloadPercent_prefix": "+", - "ActiveStatusResistancePercent_label": "зменшенню ослаблення", + "ActiveStatusResistancePercent_label": "Зменшення ослаблення", "ActiveStatusResistancePercent_postfix": "%", - "ActiveTechPower_label": "духовній силі", + "ActiveStatusResistancePercent_postvalue_label": "зменшенню ослаблення", + "ActiveTechPower_label": "Духовна сила", + "ActiveTechPower_postvalue_label": "духовній силі", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "{s:valPostfix}", "AffectedProperty_new_value": "{s:valNew}", + "AfterProc_conditional": "після спрацювання", + "AfterburnDurationBase_label": "Базовий час горіння", + "AfterburnDurationBase_postfix": "с", + "AfterburnDurationBase_postvalue_label": "базовому часу горіння", + "AfterburnDurationMax_label": "Макс. час горіння", + "AfterburnDurationMax_postfix": "с", + "AfterburnDurationMax_postvalue_label": "макс. часу горіння", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "м", - "AirControlPercent_label": "керуванню в повітрі", + "AirBonusDamageGiven_label": "Шкода в повітрі", + "AirBonusDamageGiven_postfix": "%", + "AirBonusDamageGiven_postvalue_label": "шкоді в повітрі", + "AirBonusDamageGiven_prefix": "{s:sign}", + "AirBonusDamageTaken_label": "Зазнана шкода в повітрі", + "AirBonusDamageTaken_postfix": "%", + "AirBonusDamageTaken_postvalue_label": "зазнаній шкоді в повітрі", + "AirControlAccelPercent_label": "Прискорення в повітрі", + "AirControlAccelPercent_postfix": "%", + "AirControlAccelPercent_postvalue_label": "прискоренню в повітрі", + "AirControlAccelPercent_prefix": "{s:sign}", + "AirControlPercent_label": "Керування в повітрі", "AirControlPercent_postfix": "%", + "AirControlPercent_postvalue_label": "керуванню в повітрі", "AirControlPercent_prefix": "{s:sign}", - "AirDropBuffDuration_label": "часу щита", + "AirDropBuffDuration_label": "Час посилення", "AirDropBuffDuration_postfix": "с", + "AirDropBuffDuration_postvalue_label": "часу посилення", "AirDropBuffDuration_prefix": "", - "AirDropBulletArmorReduction_label": "опору кулям ворогу", + "AirDropBulletArmorReduction_label": "Опір кулям для ворогів", "AirDropBulletArmorReduction_postfix": "%", - "AirDropBulletResist_label": "опору кулям союзнику", + "AirDropBulletArmorReduction_postvalue_label": "опору кулям ворогу", + "AirDropBulletResist_label": "Опір кулям для союзників", "AirDropBulletResist_postfix": "%", + "AirDropBulletResist_postvalue_label": "опору кулям союзнику", "AirDropBulletResist_prefix": "+", - "AirDropBulletShield_label": "щиту від куль", + "AirDropBulletShield_label": "Бар’єр", "AirDropBulletShield_postfix": "", - "AirDropDebuff02Duration_label": "часу опору кулям", + "AirDropBulletShield_postvalue_label": "бар’єру", + "AirDropDebuff02Duration_label": "Час опору кулям", "AirDropDebuff02Duration_postfix": "с", - "AirDropDebuffDuration_label": "часу сповільнення", + "AirDropDebuff02Duration_postvalue_label": "часу опору кулям", + "AirDropDebuffDuration_label": "Час сповільнення", "AirDropDebuffDuration_postfix": "с", - "AirDropExplodeRadius_label": "радіусу вибуху", + "AirDropDebuffDuration_postvalue_label": "часу сповільнення", + "AirDropExplodeRadius_label": "Радіус вибуху", "AirDropExplodeRadius_postfix": "м", - "AirDropSelfCastDelay_label": "часу застосування на себе", + "AirDropExplodeRadius_postvalue_label": "радіусу вибуху", + "AirDropOutgoingDamagePercent_label": "Додача вихідної шкоди", + "AirDropOutgoingDamagePercent_postfix": "%", + "AirDropOutgoingDamagePercent_postvalue_label": "додачі вихідної шкоди", + "AirDropSelfCastDelay_label": "Час застосування на себе", "AirDropSelfCastDelay_postfix": "с", - "AirDropSilenceDuration_label": "часу знемовлення", + "AirDropSelfCastDelay_postvalue_label": "часу застосування на себе", + "AirDropSilenceDuration_label": "Час знемовлення", "AirDropSilenceDuration_postfix": "с", + "AirDropSilenceDuration_postvalue_label": "часу знемовлення", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", - "AirMoveIncreasePercent_label": "дальності стрибка/ривка в повітрі", + "AirMoveIncreasePercent_label": "Дальність стрибка/ривка в повітрі", "AirMoveIncreasePercent_postfix": "%", + "AirMoveIncreasePercent_postvalue_label": "дальності стрибка/ривка в повітрі", "AirMoveIncreasePercent_prefix": "+", - "AirSpeedBonus_label": "додачі швидкості в повітрі", - "AirSpeedBonus_postfix": "м/с", + "AirSpeedBonus_label": "Додача швидкості в повітрі", + "AirSpeedBonus_postfix": "м/c", + "AirSpeedBonus_postvalue_label": "додачі швидкості в повітрі", "AirSpeedBonus_prefix": "{s:sign}", - "AirSpeedHealthBonus_label": "Healthy Speed Bonus", - "AirSpeedHealthBonus_postfix": "м/с", - "AllyCooldownReduction_label": "Ally Cooldown Reduction", - "AllyCooldownReduction_postfix": "с", - "AllyDistance_label": "відстані до союзників", + "AllyDistance_label": "Відстань до союзників", "AllyDistance_postfix": "м", - "AmbushBonusFireRate_label": "швидкострільності із засідки", + "AllyDistance_postvalue_label": "відстані до союзників", + "AllyPercentage_label": "Союзникам", + "AllyPercentage_postfix": "%", + "AllyPercentage_postvalue_label": "союзникам", + "AllyPercentage_prefix": "{s:sign}", + "AmbushBonusFireRate_label": "Швидкострільність із засідки", "AmbushBonusFireRate_postfix": "%", + "AmbushBonusFireRate_postvalue_label": "швидкострільності із засідки", "AmbushBonusFireRate_prefix": "+", - "AmbushBonusTechPower_label": "духовній силі із засідки", + "AmbushBonusMeleeDamage_label": "Ближня шкода із засідки", + "AmbushBonusMeleeDamage_postfix": "%", + "AmbushBonusMeleeDamage_postvalue_label": "ближній шкоді із засідки", + "AmbushBonusTechPower_label": "Духовна сила із засідки", + "AmbushBonusTechPower_postvalue_label": "духовній силі із засідки", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", - "AmbushDuration_label": "часу дії засідки", + "AmbushDuration_label": "Час дії засідки", "AmbushDuration_postfix": "с", - "AmmoPerSoul_label": "набоям за душу", + "AmbushDuration_postvalue_label": "часу дії засідки", + "AmmoPerSoul_label": "Набої за душу", + "AmmoPerSoul_postvalue_label": "набоям за душу", "AmmoPerSoul_prefix": "+", - "AmmoScavengerDuration_label": "часу дії", + "AmmoReloadPercent_label": "Перезаряджені кулі", + "AmmoReloadPercent_postfix": "%", + "AmmoReloadPercent_postvalue_label": "перезарядженим кулям", + "AmmoScavengerDuration_label": "Час дії", "AmmoScavengerDuration_postfix": "с", - "AmpDuration_label": "часу посилення", + "AmmoScavengerDuration_postvalue_label": "часу дії", + "AmpDamagePercent_label": "Посилена шкода", + "AmpDamagePercent_postfix": "%", + "AmpDamagePercent_postvalue_label": "посиленій шкоді", + "AmpDuration_label": "Час посилення", "AmpDuration_postfix": "с", - "AmpPercentPerStack_label": "посиленню за поєднання", + "AmpDuration_postvalue_label": "часу посилення", + "AmpPercentPerStack_label": "Посилення за поєднання", "AmpPercentPerStack_postfix": "%", + "AmpPercentPerStack_postvalue_label": "посиленню за поєднання", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "м", + "ApolloUltBonusTotalDamage_label": "Додаткова шкода", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "додачі шкоди", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", - "ArmTime_label": "часу озброєння", + "ArcaneSurgeWindow_postfix": "с", + "ArcticBlastPercentDamage_label": "Додаткова шкода замороженим", + "ArcticBlastPercentDamage_postfix": "%", + "ArcticBlastPercentDamage_postvalue_label": "додатковій шкоді замороженим", + "ArcticBlastSlowDuration_label": "Час сповільнення", + "ArcticBlastSlowDuration_postfix": "с", + "ArcticBlastSlowDuration_postvalue_label": "часу сповільнення", + "AreaRadius_label": "Радіус", + "AreaRadius_postfix": "м", + "AreaRadius_postvalue_label": "радіусу", + "ArmTime_label": "Час озброєння", "ArmTime_postfix": "с", - "ArmingDuration_label": "часу розгортання", + "ArmTime_postvalue_label": "часу озброєння", + "ArmingDuration_label": "Час розгортання", "ArmingDuration_postfix": "с", + "ArmingDuration_postvalue_label": "часу розгортання", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", + "ArmorDamageReductionPerStack_postfix": "%", + "ArmorDamageReductionPerStack_postvalue_label": "духовному/кульовому опору за поєднання", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", - "ArmorPower_label": "основному здоров’ю", + "ArmorPower_label": "Основне здоров’я", "ArmorPower_postfix": "%", + "ArmorPower_postvalue_label": "основному здоров’ю", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", @@ -252,77 +390,143 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Відстань випаду з атакою", + "AttackDashRange_postfix": "м", + "AttackDashRange_postvalue_label": "відстані випаду з атакою", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "(%s1)", "Attribute_EWeaponAttribute_BeamWeapon": "Променева зброя", + "Attribute_EWeaponAttribute_Bouncy": "Відскоки", + "Attribute_EWeaponAttribute_Bow": "Лук", "Attribute_EWeaponAttribute_BurstFire": "Залпова стрільба", "Attribute_EWeaponAttribute_CloseRange": "Коротка відстань", + "Attribute_EWeaponAttribute_Crossbow": "Арбалет", + "Attribute_EWeaponAttribute_Heavy": "Важка артилерія", "Attribute_EWeaponAttribute_HeavyHitter": "Велика шкода", "Attribute_EWeaponAttribute_LongRange": "Далека відстань", "Attribute_EWeaponAttribute_MediumRange": "Середня відстань", + "Attribute_EWeaponAttribute_Pistol": "Пістолет", "Attribute_EWeaponAttribute_Projectile": "Снаряд", "Attribute_EWeaponAttribute_RapidFire": "Швидкостріл", "Attribute_EWeaponAttribute_Spreadshot": "Розділений постріл", - "AuraDuration_label": "часу аури", + "AuraDuration_label": "Час аури", "AuraDuration_postfix": "с", - "AvaRecallCooldown_label": "зарядці відкликання", + "AuraDuration_postvalue_label": "часу аури", + "AuraRadius_label": "Радіус аури", + "AuraRadius_postfix": "м", + "AuraRadius_postvalue_label": "радіусу аури", + "AutoActivateHealthThreshold_postfix": "%", + "AutoActivateHealthThreshold_postvalue_label": "порогу здоров’я для самозастосування", + "AvaRecallCooldown_label": "Зарядка відкликання", "AvaRecallCooldown_postfix": "с", + "AvaRecallCooldown_postvalue_label": "зарядці відкликання", + "AwakeDamage_label": "Шкода від пробудження", + "AwakeDamage_postvalue_label": "шкоді від пробудження", "AwakenDamage_label": "Awaken Damage", - "BackstabBonusDamagePct_label": "шкоді засліплення", + "BackstabBonusDamagePct_label": "Шкода засліплення", "BackstabBonusDamagePct_postfix": "%", - "BallRadius_label": "радіусу сфери", + "BackstabBonusDamagePct_postvalue_label": "шкоді засліплення", + "BackstabberRadius_label": "Додатковий радіус", + "BackstabberRadius_postfix": "м", + "BackstabberRadius_postvalue_label": "додатковому радіусу", + "BackstabberRadius_prefix": "", + "BallRadius_label": "Радіус сфери", "BallRadius_postfix": "м", - "BarrelDamageRadius_label": "радіусу вибуху", + "BallRadius_postvalue_label": "радіусу сфери", + "BarrelDamageRadius_label": "Радіус вибуху", "BarrelDamageRadius_postfix": "м", - "BarrelDamage_label": "шкоді вибуху", + "BarrelDamageRadius_postvalue_label": "радіусу вибуху", + "BarrelDamage_label": "Шкода вибуху", + "BarrelDamage_postvalue_label": "шкоді вибуху", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "с", - "BarrierDuration_label": "Shield Duration", + "Barrel_ArmTime_label": "Час озброєння", + "Barrel_ArmTime_postfix": "с", + "Barrel_ArmTime_postvalue_label": "часу озброєння", + "BarrierDamagePercentage_label": "Шкода бар’єра", + "BarrierDamagePercentage_postfix": "%", + "BarrierDamagePercentage_postvalue_label": "шкоді бар’єра", + "BarrierDuration_label": "Час бар’єру", "BarrierDuration_postfix": "с", - "BaseAttackDamagePercentAtMaxDuration_label": "макс. збройовій шкоді", + "BarrierDuration_postvalue_label": "часу бар’єру", + "BaseAttackDamagePercentAltFire_label": "Шкода від альтеративної стрільби", + "BaseAttackDamagePercentAltFire_postfix": "%", + "BaseAttackDamagePercentAltFire_postvalue_label": "шкоді від альтеративної стрільби", + "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", + "BaseAttackDamagePercentAtMaxDuration_label": "Макс. збройова шкода", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", - "BaseAttackDamagePercentBonus_label": "збройовій шкоді", + "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "макс. збройовій шкоді", + "BaseAttackDamagePercentBonus_label": "Збройова шкода", "BaseAttackDamagePercentBonus_postfix": "%", + "BaseAttackDamagePercentBonus_postvalue_label": "збройовій шкоді", "BaseAttackDamagePercentBonus_prefix": "+", - "BaseAttackDamagePercent_label": "збройовій шкоді", + "BaseAttackDamagePercent_label": "Збройова шкода", "BaseAttackDamagePercent_postfix": "%", + "BaseAttackDamagePercent_postvalue_label": "збройовій шкоді", "BaseAttackDamagePercent_prefix": "{s:sign}", - "BaseAttackDamage_label": "базовій шкоді", + "BaseAttackDamage_label": "Базова шкода", + "BaseAttackDamage_postvalue_label": "базовій шкоді", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", - "BaseBulletDamage_label": "шкоді від куль", + "BaseBulletDamage_label": "Шкода від куль", + "BaseBulletDamage_postvalue_label": "шкоді від куль", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", - "BaseDamage_label": "базовій шкоді", + "BaseDamage_label": "Базова шкода", + "BaseDamage_postvalue_label": "базовій шкоді", + "BaseHealOnHeadshot_label": "Лікування за постріл у голову", + "BaseHealOnHeadshot_postvalue_label": "лікуванню за постріл у голову", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", - "BeamLength_label": "довжині променя", + "Basics_Tutorial_Desc": "Вивчіть основи в цьому швидкому інтерактивному навчанні.", + "Basics_Tutorial_Title": "Навчання основам", + "BatCount_label": "Загальна кількість кажанів", + "BatCount_postvalue_label": "до загальної кількості кажанів", + "BatPerSecond_label": "Кажани за секунду", + "BatPerSecond_postvalue_label": "до кажанів за секунду", + "BatSwarmLifeTime_label": "Час життя кажана", + "BatSwarmLifeTime_postfix": "с", + "BatSwarmLifeTime_postvalue_label": "часу життя кажана", + "BatteryGenerationPercent_label": "Генерація акумулятора", + "BatteryGenerationPercent_postfix": "%", + "BeamLength_label": "Довжина променя", "BeamLength_postfix": "м", - "BeamSplit_label": "додачі дальності променя", + "BeamLength_postvalue_label": "довжині променя", + "BeamSplit_label": "Додача дальності променя", "BeamSplit_postfix": "м", - "BeamWidth_label": "ширині променя", + "BeamSplit_postvalue_label": "додачі дальності променя", + "BeamWidth_label": "Ширина променя", "BeamWidth_postfix": "м", + "BeamWidth_postvalue_label": "ширині променя", + "BellLifetime_label": "Час дії дзвінка", + "BellLifetime_postfix": "с", + "BellLifetime_postvalue_label": "часу дії дзвінка", "BelowHealthThreshold_conditional": "нижче порогу здоров’я", + "BlastAOERadius_postvalue_label": "радіусу вибуху", "BleedDPSPerStack_label": "ШЗС від кровотечі за ніж", - "BleedDamage_label": "шкоді від кровотечі", - "BleedDuration_label": "часу кровотечі", + "BleedDPSPerStack_postvalue_label": "ШЗС від кровотечі за ніж", + "BleedDamage_label": "Шкода від кровотечі", + "BleedDamage_postvalue_label": "шкоді від кровотечі", + "BleedDuration_label": "Час кровотечі", "BleedDuration_postfix": "с", - "BleedTechResist_label": "духовному опору", + "BleedDuration_postvalue_label": "часу кровотечі", + "BleedTechResist_label": "Духовний опір", "BleedTechResist_postfix": "%", + "BleedTechResist_postvalue_label": "духовному опору", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", "BloodPoolDuration_postfix": "с", "BloodPoolRadius_label": "Blood Pool Radius", "BloodPoolRadius_postfix": "м", - "BloodSpillDuration_label": "часу токсичного безладу", + "BloodSpillDuration_label": "Час токсичного безладу", "BloodSpillDuration_postfix": "с", + "BloodSpillDuration_postvalue_label": "часу токсичного безладу", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "м", "BoloBounceCount_label": "Max Bounces", @@ -330,10 +534,15 @@ "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", - "BonusAbilityCharges_label": "додачі зарядів умінь", + "BonusAbilityChargesNonCharge_label": "Незаряджене вміння", + "BonusAbilityChargesNonCharge_postvalue_label": "незарядженому вмінню", + "BonusAbilityChargesNonCharge_prefix": "{s:sign}", + "BonusAbilityCharges_label": "Додача зарядів умінь", + "BonusAbilityCharges_postvalue_label": "додачі зарядів умінь", "BonusAbilityCharges_prefix": "{s:sign}", - "BonusAbilityDurationPercent_label": "часу дії вмінь", + "BonusAbilityDurationPercent_label": "Час дії вмінь", "BonusAbilityDurationPercent_postfix": "%", + "BonusAbilityDurationPercent_postvalue_label": "часу дії вмінь", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", @@ -348,287 +557,477 @@ "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", - "BonusAmpPerHeadshot_label": "посиленню за постріл у голову", - "BonusAmpPerHeadshot_postfix": "%", - "BonusAmpPerHeadshot_prefix": "+", - "BonusAttackRangePercent_label": "дальності зменшення шкоди", + "BonusAttackRangePercent_label": "Дальність зменшення шкоди", "BonusAttackRangePercent_postfix": "%", + "BonusAttackRangePercent_postvalue_label": "дальності зменшення шкоди", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "м", + "BonusBarrierAmpPercent_label": "Ефективність бар’єрів", + "BonusBarrierAmpPercent_postfix": "%", + "BonusBarrierAmpPercent_postvalue_label": "ефективності бар’єрів", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", - "BonusBaseWeaponDamageTaken_label": "збройовій шкоді", + "BonusBaseHealth_label": "Основне здоров’я", + "BonusBaseHealth_postfix": "%", + "BonusBaseHealth_postvalue_label": "основному здоров’ю", + "BonusBaseHealth_prefix": "+", + "BonusBaseWeaponDamageTaken_label": "Збройова шкода", "BonusBaseWeaponDamageTaken_postfix": "%", + "BonusBaseWeaponDamageTaken_postvalue_label": "збройовій шкоді", "BonusBaseWeaponDamageTaken_prefix": "+", - "BonusBaseWeaponDamageWithShield_label": "збройовій шкоді зі щитом", - "BonusBaseWeaponDamageWithShield_postfix": "%", - "BonusBaseWeaponDamageWithShield_prefix": "+", - "BonusBaseWeaponDamage_label": "збройовій шкоді", + "BonusBaseWeaponDamage_label": "Збройова шкода", "BonusBaseWeaponDamage_postfix": "%", + "BonusBaseWeaponDamage_postvalue_label": "збройовій шкоді", "BonusBaseWeaponDamage_prefix": "{s:sign}", + "BonusBatsMax_label": "Макс. додаткових кажанів", + "BonusBatsMax_postvalue_label": "макс. додаткових кажанів", + "BonusBatsPerProc_label": "Додаткові кажани за укус", + "BonusBatsPerProc_postvalue_label": "додаткових кажанів за укус", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", - "BonusBulletSpeedPercent_label": "швидкості куль", + "BonusBulletSpeedPercent_label": "Швидкість куль", "BonusBulletSpeedPercent_postfix": "%", + "BonusBulletSpeedPercent_postvalue_label": "швидкості куль", "BonusBulletSpeedPercent_prefix": "{s:sign}", - "BonusChannelTechPower_label": "Spirit Power While Channeling", + "BonusBullets_postvalue_label": "додатковим кулям", "BonusChannelTechPower_prefix": "+", - "BonusChannelTimePercentage_label": "часу заряджання", + "BonusChannelTimePercentage_label": "Час заряджання", "BonusChannelTimePercentage_postfix": "%", + "BonusChannelTimePercentage_postvalue_label": "часу заряджання", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", - "BonusClipPerKill_label": "додачі набоїв за вбивство", + "BonusClipPerKill_label": "Додача набоїв за вбивство", + "BonusClipPerKill_postvalue_label": "додачі набоїв за вбивство", "BonusClipPerKill_prefix": "{s:sign}", - "BonusClipSizePercent_label": "набоям", + "BonusClipSizePercent_label": "Макс. набоїв", "BonusClipSizePercent_postfix": "%", + "BonusClipSizePercent_postvalue_label": "макс. набоям", "BonusClipSizePercent_prefix": "{s:sign}", - "BonusClipSize_label": "набоям", + "BonusClipSize_label": "Набої", + "BonusClipSize_postvalue_label": "набоям", "BonusClipSize_prefix": "{s:sign}", - "BonusCooldownReduction_label": "зменшенню зарядки за кулю", + "BonusCooldownReduction_label": "Зменшення зарядки за кулю", + "BonusCooldownReduction_postvalue_label": "зменшенню зарядки за кулю", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", - "BonusDPSPercent_label": "шкоді від куль", + "BonusCurrentHealthDamagePercentage_label": "Додача до поточного здоров’я як шкода", + "BonusCurrentHealthDamagePercentage_postfix": "%", + "BonusCurrentHealthDamagePercentage_postvalue_label": "додачі до поточного здоров’я як шкоді", + "BonusDPSPercent_label": "Шкода від куль", "BonusDPSPercent_postfix": "%", + "BonusDPSPercent_postvalue_label": "шкоді від куль", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", + "BonusDamageCap_label": "Макс. накопичена шкода", + "BonusDamageCap_postvalue_label": "макс. накопиченій шкоді", + "BonusDamageConversionPercent_label": "Накопичена вхідна шкода", + "BonusDamageConversionPercent_postfix": "%", + "BonusDamageConversionPercent_postvalue_label": "накопиченій вхідній шкоді", + "BonusDamagePctPerPlayerHit_label": "Шкода від бомби-липучки", + "BonusDamagePctPerPlayerHit_postfix": "%", + "BonusDamagePctPerPlayerHit_postvalue_label": "шкоді від бомби-липучки", + "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", + "BonusDamagePctPerPlayerKilled_label": "Шкода від бомби-липучки", + "BonusDamagePctPerPlayerKilled_postfix": "%", + "BonusDamagePctPerPlayerKilled_postvalue_label": "шкоді від бомби-липучки", + "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", + "BonusDamagePerBullet_label": "Шкода за кулю", + "BonusDamagePerBullet_postvalue_label": "шкоді за кулю", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", - "BonusDamagePercent_label": "додачі шкоди", + "BonusDamagePercent_label": "Додаткова шкода", "BonusDamagePercent_postfix": "%", + "BonusDamagePercent_postvalue_label": "додачі шкоди", + "BonusDamagePercent_prefix": "{s:sign}", + "BonusDamageVsBarrier_postvalue_label": "додатковій шкоді бар’єрам", + "BonusDamage_label": "Додаткова шкода", + "BonusDamage_postvalue_label": "додачі шкоди", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "с", "BonusEnergyMax_label": "Energy Cells", - "BonusFireRateNPC_label": "швидкострільності по НГП", + "BonusFireRateNPC_label": "Швидкострільність по НГП", "BonusFireRateNPC_postfix": "%", + "BonusFireRateNPC_postvalue_label": "швидкострільності по НГП", "BonusFireRateNPC_prefix": "{s:sign}", - "BonusFireRatePlayerUnit_label": "швидкострільності по міньйонах", + "BonusFireRatePerHero_label": "Швидкострільність", + "BonusFireRatePerHero_postfix": "%", + "BonusFireRatePerHero_postvalue_label": "швидкострільності", + "BonusFireRatePerHero_prefix": "{s:sign}", + "BonusFireRatePlayerUnit_label": "Швидкострільність по міньйонах", "BonusFireRatePlayerUnit_postfix": "%", + "BonusFireRatePlayerUnit_postvalue_label": "швидкострільності по міньйонах", "BonusFireRatePlayerUnit_prefix": "{s:sign}", - "BonusFireRate_label": "швидкострільності", + "BonusFireRate_label": "Швидкострільність", "BonusFireRate_postfix": "%", + "BonusFireRate_postvalue_label": "швидкострільності", "BonusFireRate_prefix": "{s:sign}", - "BonusGoldOnKill_label": "додачі душ за контрольний постріл", - "BonusHeadshotDamage_label": "додачі шкоди в голову", + "BonusGoldOnKill_label": "Додаткові душі за ульт", + "BonusGoldOnKill_postvalue_label": "додачі душ за ульт", + "BonusGoldPerMinute_postvalue_label": "душам за хвилину", + "BonusHeadshotDamage_label": "Додаткова шкода в голову", "BonusHeadshotDamage_postfix": "%", - "BonusHealthOnKill_label": "додачі макс. здоров’я за вбивство", - "BonusHealthPercent_label": "здоров’ю", + "BonusHeadshotDamage_postvalue_label": "додачі шкоди в голову", + "BonusHealthOnKill_label": "Додача макс. здоров’я за вбивство", + "BonusHealthOnKill_postvalue_label": "додачі макс. здоров’я за вбивство", + "BonusHealthPercent_label": "Здоров’я", "BonusHealthPercent_postfix": "%", + "BonusHealthPercent_postvalue_label": "здоров’ю", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", - "BonusHealthRegen_label": "відновленню здоров’я", + "BonusHealthRegen_label": "Відновлення здоров’я", + "BonusHealthRegen_postfix": "", + "BonusHealthRegen_postvalue_label": "відновленню здоров‘я", "BonusHealthRegen_prefix": "{s:sign}", - "BonusHealth_label": "додачі здоров’я", + "BonusHealth_label": "Додача здоров’я", + "BonusHealth_postvalue_label": "додачі здоров’я", "BonusHealth_prefix": "{s:sign}", - "BonusHeavyMeleeDamage_label": "додачі важкої шкоди", + "BonusHeavyMeleeDamage_label": "Додаткова важка шкода", "BonusHeavyMeleeDamage_postfix": "%", + "BonusHeavyMeleeDamage_postvalue_label": "додачі важкої шкоди", "BonusHeavyMeleeDamage_prefix": "+", - "BonusMaxHealth_label": "здоров’ю", + "BonusItemDurationPercent_postfix": "%", + "BonusItemDurationPercent_postvalue_label": "додачі часу дії/дальності предметів", + "BonusMaxHealthPerHero_label": "Макс. здоров’я", + "BonusMaxHealthPerHero_postvalue_label": "макс. здоров’ю", + "BonusMaxHealthPerHero_prefix": "{s:sign}", + "BonusMaxHealth_label": "Макс. здоров’я", + "BonusMaxHealth_postvalue_label": "макс. здоров’ю", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", - "BonusMeleeDamagePercent_label": "ближній шкоді", + "BonusMeleeDamagePercent_label": "Ближня шкода", "BonusMeleeDamagePercent_postfix": "%", + "BonusMeleeDamagePercent_postvalue_label": "ближній шкоді", "BonusMeleeDamagePercent_prefix": "{s:sign}", - "BonusMeleeDamage_label": "ближній шкоді", + "BonusMeleeDamage_label": "Ближня шкода", + "BonusMeleeDamage_postvalue_label": "ближній шкоді", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", - "BonusMoveSpeedPercent_label": "швидкості руху", + "BonusMoveSpeedPercent_label": "Швидкість руху", "BonusMoveSpeedPercent_postfix": "%", + "BonusMoveSpeedPercent_postvalue_label": "швидкості руху", "BonusMoveSpeedPercent_prefix": "{s:sign}", - "BonusMoveSpeed_label": "швидкості руху", - "BonusMoveSpeed_postfix": "м/с", + "BonusMoveSpeed_label": "Швидкість руху", + "BonusMoveSpeed_postfix": "м/c", + "BonusMoveSpeed_postvalue_label": "швидкості руху", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", - "BonusPerChain_label": "шкоді в стрибку", + "BonusPerChain_label": "Шкода в стрибку", + "BonusPerChain_postvalue_label": "шкоді в стрибку", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", - "BonusPerMeterPct_label": "Shield Gain Per Meter", - "BonusPerMeterPct_postfix": "%", - "BonusRegenMaxHealthPercent_label": "відновленню макс. здоров’я", + "BonusRadius_postfix": "м", + "BonusRadius_postvalue_label": "додатковому радіусу", + "BonusRegenMaxHealthPercent_label": "Відновлення макс. здоров’я", "BonusRegenMaxHealthPercent_postfix": "%", + "BonusRegenMaxHealthPercent_postvalue_label": "відновленню макс. здоров’я", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", - "BonusReloadSpeed_label": "часу перезаряджання", - "BonusReloadTime_label": "Added Reload Time", + "BonusReloadSpeed_label": "Час перезаряджання", + "BonusReloadSpeed_postvalue_label": "часу перезаряджання", "BonusReloadTime_postfix": "с", - "BonusSpiritDuration_label": "додачі часу духовної сили", + "BonusShocks_postvalue_label": "додатковим снарядам", + "BonusSoulsPct_label": "Додаткові душі", + "BonusSoulsPct_postfix": "%", + "BonusSoulsPct_postvalue_label": "додатковим душам", + "BonusSoulsPct_prefix": "+", + "BonusSpiritDamagePercentage_label": "Додача духовної шкоди", + "BonusSpiritDamagePercentage_postfix": "%", + "BonusSpiritDamagePercentage_postvalue_label": "додачі духовної шкоди", + "BonusSpiritDuration_label": "Додача часу духовної сили", "BonusSpiritDuration_postfix": "с", - "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", + "BonusSpiritDuration_postvalue_label": "додачі часу духовної сили", + "BonusSpiritForChargedAbilities_label": "Додача духовної сили вмінням із зарядами", + "BonusSpiritForChargedAbilities_postvalue_label": "додачі духовної сили вмінням із зарядами", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", - "BonusSpiritWithMagicShield_label": "духовній силі зі щитом", - "BonusSpiritWithMagicShield_prefix": "+", + "BonusSpiritPower_label": "Додача духовної сили", + "BonusSpiritPower_postvalue_label": "додачі духовної сили", "BonusSpirit_conditional": "після спрацювання", - "BonusSpirit_label": "духовній силі", + "BonusSpirit_label": "Духовна сила", + "BonusSpirit_postvalue_label": "духовній силі", "BonusSpirit_prefix": "{s:sign}", - "BonusSprintSpeedPercent_label": "швидкості бігу", + "BonusSprintSpeedPercent_label": "Швидкість бігу", "BonusSprintSpeedPercent_postfix": "%", + "BonusSprintSpeedPercent_postvalue_label": "швидкості бігу", "BonusSprintSpeedPercent_prefix": "{s:sign}", - "BonusSprintSpeed_label": "швидкості бігу", - "BonusSprintSpeed_postfix": "м/с", + "BonusSprintSpeed_label": "Швидкість бігу", + "BonusSprintSpeed_postfix": "м/c", + "BonusSprintSpeed_postvalue_label": "швидкості бігу", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", - "BonusSuperSprintSpeed_label": "швидкості бігу", + "BonusSuperSprintSpeed_label": "Швидкість бігу", + "BonusSuperSprintSpeed_postvalue_label": "швидкості бігу", "BonusSuperSprintSpeed_prefix": "{s:sign}", - "BonusTechDamagePercent_label": "додачі духовної шкоди", + "BonusTechDamagePercent_label": "Додача духовної шкоди", "BonusTechDamagePercent_postfix": "%", + "BonusTechDamagePercent_postvalue_label": "додачі духовної шкоди", "BonusTechDamage_label": "Bonus Spirit Damage", - "BonusTechPowerPerKill_label": "духовній силі за вбивство", + "BonusTechPowerPerKill_label": "Духовна сила за вбивство", + "BonusTechPowerPerKill_postvalue_label": "духовній силі за вбивство", "BonusTechPower_label": "Spirit Power while Pathing", + "BonusTechPower_postvalue_label": "духовній силі", "BonusTechPower_prefix": "{s:sign}", - "BonusWeaponDamage_label": "шкоді від куль", + "BonusWeaponDamage_label": "Шкода від куль", + "BonusWeaponDamage_postvalue_label": "шкоді від куль", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", - "BonusZoomPercent_label": "збройовому наближенню", + "BonusZoomPercent_label": "Збройове наближення", "BonusZoomPercent_postfix": "%", + "BonusZoomPercent_postvalue_label": "збройовому наближенню", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "с", "BounceCount_label": "Shield Bounces", + "BounceCount_postvalue_label": "макс. відскоків", + "BounceGrace_postfix": "", + "BounceGrace_postvalue_label": "часу затримки сфери", + "BouncePadExtendDuration_postfix": "с", + "BouncePadExtendDuration_postvalue_label": "додачі часу дії від трампліна", "BouncePadStompCount_label": "Max Head Stomps", + "BounceRadius_label": "Дальність відскоку", + "BounceRadius_postfix": "м", + "BounceRadius_postvalue_label": "дальності відскоку", + "BountyDuration_label": "Час дії винагороди", + "BountyDuration_postfix": "с", + "BountyDuration_postvalue_label": "часу дії винагороди", "BrowseItems_Desc": "Перегляньте каталог предметів, щоби підготуватися до свого наступного матчу!", "BrowseItems_Title": "Каталог предметів", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", - "BuffDamage_label": "додачі шкоди від повної люті", + "BuffBulletResist_label": "Опір кулям", + "BuffBulletResist_postfix": "%", + "BuffBulletResist_postvalue_label": "опору кулям", + "BuffDamage_label": "Додача шкоди від повної люті", "BuffDamage_postfix": "%", + "BuffDamage_postvalue_label": "додачі шкоди від повної люті", "BuffDamage_prefix": "+", - "BuffDuration_label": "часу посилення", + "BuffDuration_label": "Час посилення", "BuffDuration_postfix": "с", - "BuffMoveSpeedBonus_label": "швидкості руху", - "BuffMoveSpeedBonus_postfix": "м/с", + "BuffDuration_postvalue_label": "часу посилення", + "BuffFrequency_label": "Частота посилень", + "BuffFrequency_postfix": "с", + "BuffFrequency_postvalue_label": "частоті посилень", + "BuffMaxStacks_postvalue_label": "макс. поєднанням", + "BuffMoveSpeedBonus_label": "Швидкість руху", + "BuffMoveSpeedBonus_postfix": "м/c", + "BuffMoveSpeedBonus_postvalue_label": "швидкості руху", "BuffMoveSpeedBonus_prefix": "{s:sign}", - "BuffMoveSpeed_label": "швидкості руху", - "BuffMoveSpeed_postfix": "м/с", + "BuffMoveSpeed_label": "Швидкість руху", + "BuffMoveSpeed_postfix": "м/c", + "BuffMoveSpeed_postvalue_label": "швидкості руху", "BuffMoveSpeed_prefix": "+", - "BuildUpBulletPercentPerHit_label": "накопиченню за кулю", + "BuffTechResist_label": "Духовний опір", + "BuffTechResist_postfix": "%", + "BuffTechResist_postvalue_label": "духовному опору", + "BuildUpBulletPercentPerHit_label": "Накопичення за кулю", "BuildUpBulletPercentPerHit_postfix": "%", - "BuildUpPercentPerHit_label": "накопиченню за влучання", + "BuildUpBulletPercentPerHit_postvalue_label": "накопиченню за кулю", + "BuildUpPerSecond_label": "Накопичення за секунду", + "BuildUpPerSecond_postfix": "%", + "BuildUpPerSecond_postvalue_label": "накопиченню за секунду", + "BuildUpPercentPerHit_label": "Накопичення за влучання", "BuildUpPercentPerHit_postfix": "%", - "BuildUpProcDamage_label": "шкоді від спрацювання", + "BuildUpPercentPerHit_postvalue_label": "накопиченню за влучання", + "BuildUpProcDamage_label": "Шкода від спрацювання", + "BuildUpProcDamage_postvalue_label": "шкоді від спрацювання", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "с", - "BuildupDuration_label": "часу розпаду накопичення", + "BuildupDuration_label": "Час згасання накопичення", "BuildupDuration_postfix": "с", + "BuildupDuration_postvalue_label": "часу згасання накопичення", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "с", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", - "BuildupPerShot_label": "накопиченню за постріл", + "BuildupPerShot_label": "Накопичення за постріл", "BuildupPerShot_postfix": "%", + "BuildupPerShot_postvalue_label": "накопиченню за постріл", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", - "BuildupSpiritDamageThreshold_label": "порогу духовної шкоди", - "BulletArmorDamageReduction_label": "опору кулям", + "BuildupSpiritDamageThreshold_label": "Поріг духовної шкоди", + "BuildupSpiritDamageThreshold_postvalue_label": "порогу духовної шкоди", + "BulletArmorDamageReductionPerStack_label": "Опір кулям за поєднання", + "BulletArmorDamageReductionPerStack_postfix": "%", + "BulletArmorDamageReductionPerStack_postvalue_label": "опору кулям за поєднання", + "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", + "BulletArmorDamageReduction_label": "Опір кулям", "BulletArmorDamageReduction_postfix": "%", + "BulletArmorDamageReduction_postvalue_label": "опору кулям", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", - "BulletArmorReductionDuration_label": "часу дії", + "BulletArmorReductionDuration_label": "Час дії", "BulletArmorReductionDuration_postfix": "с", - "BulletArmorReductionPerStack_label": "шкоді від куль", + "BulletArmorReductionDuration_postvalue_label": "часу дії", + "BulletArmorReductionPerStack_label": "Шкода від куль", "BulletArmorReductionPerStack_postfix": "% за поєднання", + "BulletArmorReductionPerStack_postvalue_label": "шкоді від куль", "BulletArmorReductionPerStack_prefix": "+", - "BulletArmorReduction_label": "опору кулям", + "BulletArmorReduction_label": "Опір кулям", "BulletArmorReduction_postfix": "%", + "BulletArmorReduction_postvalue_label": "опору кулям", "BulletArmorReduction_prefix": "{s:sign}", - "BulletArmor_label": "броні від куль", + "BulletArmor_label": "Броня від куль", + "BulletArmor_postvalue_label": "броні від куль", "BulletArmor_prefix": "{s:sign}", + "BulletDamageAmpDuration_postfix": "с", + "BulletDamageAmpDuration_postvalue_label": "часу дії знівечення", + "BulletDamageAmp_postfix": "%", + "BulletDamageAmp_postvalue_label": "посиленню шкоди від куль", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", - "BulletDamagePercentAsTechDamage_label": "додачі духовної шкоди", + "BulletDamagePercentAsTechDamage_label": "Додача духовної шкоди", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", - "BulletDamagePercent_label": "шкоді від куль", + "BulletDamagePercentAsTechDamage_postvalue_label": "додачі духовної шкоди", + "BulletDamagePercent_label": "Шкода від куль", "BulletDamagePercent_postfix": "%", + "BulletDamagePercent_postvalue_label": "шкоді від куль", "BulletDamagePercent_prefix": "{s:sign}", - "BulletDamageReduction_label": "броні від куль", + "BulletDamageReduction_label": "Броня від куль", "BulletDamageReduction_postfix": "%", - "BulletDamageReflectedPct_label": "поверненню шкоди від куль", + "BulletDamageReduction_postvalue_label": "броні від куль", + "BulletDamageReflectedPct_label": "Повернення шкоди від куль", "BulletDamageReflectedPct_postfix": "%", - "BulletDamageTotal_label": "шкоді від куль", - "BulletLifestealPercent_label": "вампіризму від куль", + "BulletDamageReflectedPct_postvalue_label": "поверненню шкоди від куль", + "BulletDamageTotal_label": "Шкода від куль", + "BulletDamageTotal_postvalue_label": "шкоді від куль", + "BulletLifestealPercentHero_label": "Вампіризм від куль", + "BulletLifestealPercentHero_postfix": "%", + "BulletLifestealPercentHero_postvalue_label": "вампіризму від куль", + "BulletLifestealPercent_label": "Вампіризм від куль", "BulletLifestealPercent_postfix": "%", + "BulletLifestealPercent_postvalue_label": "вампіризму від куль", "BulletLifestealPercent_prefix": "{s:sign}", - "BulletPenetrationPercent_label": "пробиттю від куль", + "BulletPenetrationPercent_label": "Шкода пробиття від куль", "BulletPenetrationPercent_postfix": "%", + "BulletPenetrationPercent_postvalue_label": "шкоді пробиття від куль", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", - "BulletResistDuration_label": "часу дії заряду", + "BulletProcDeflectionPercent_label": "Відсоток запобігання влучанню", + "BulletProcDeflectionPercent_postfix": "%", + "BulletProcDeflectionPercent_postvalue_label": "відсотку запобігання влучанню", + "BulletRadius_label": "Радіус куль", + "BulletRadius_postfix": "м", + "BulletRadius_postvalue_label": "радіусу куль", + "BulletResistDuration_label": "Час дії ефекту", "BulletResistDuration_postfix": "с", - "BulletResistOnActive_label": "опору кулям", + "BulletResistDuration_postvalue_label": "часу поєднання", + "BulletResistOnActive_label": "Опір кулям", "BulletResistOnActive_postfix": "%", + "BulletResistOnActive_postvalue_label": "опору кулям", "BulletResistOnActive_prefix": "{s:sign}", - "BulletResistPerStack_label": "опору кулям за поєднання", + "BulletResistPerStack_label": "Опір кулям за поєднання", "BulletResistPerStack_postfix": "%", - "BulletResistReduction_label": "зменшенню опору кулям", + "BulletResistPerStack_postvalue_label": "опору кулям за поєднання", + "BulletResistReductionPerStack_label": "Опір кулям за поєднання", + "BulletResistReductionPerStack_postfix": "%", + "BulletResistReductionPerStack_postvalue_label": "опору кулям за поєднання", + "BulletResistReduction_label": "Опір кулям", "BulletResistReduction_postfix": "%", - "BulletResist_label": "опору кулям", + "BulletResistReduction_postvalue_label": "опору кулям", + "BulletResist_label": "Опір кулям", "BulletResist_postfix": "%", + "BulletResist_postvalue_label": "опору кулям", "BulletResist_prefix": "{s:sign}", + "BulletShieldDamageConversionPercent_label": "Шкода з решти щита від куль", + "BulletShieldDamageConversionPercent_postfix": "%", + "BulletShieldDamageConversionPercent_postvalue_label": "шкоді з решти щита від куль", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "с", - "BulletShieldHealth_label": "здоров’ю щита від куль", - "BulletShieldMaxHealth_label": "здоров’ю щита від куль", + "BulletShieldHealth_label": "Здоров’я щита від куль", + "BulletShieldHealth_postvalue_label": "здоров’ю щита від куль", + "BulletShieldMaxHealthPercentage_label": "Макс. обсяг щита від куль", + "BulletShieldMaxHealthPercentage_postfix": "%", + "BulletShieldMaxHealthPercentage_postvalue_label": "макс. обсягу щита від куль", + "BulletShieldMaxHealth_label": "Здоров’я щита від куль", + "BulletShieldMaxHealth_postvalue_label": "здоров’ю щита від куль", "BulletShieldMaxHealth_prefix": "{s:sign}", - "BulletShieldOnCast_label": "щиту від куль", - "BulletShieldOnHook_label": "щиту від куль", - "BulletShieldOnHook_postfix": "HP", - "BulletShieldOnLand_label": "щиту від куль після телепортації", - "BulletShieldPerHero_label": "Bullet Shield Per Hero", - "BulletSlowDuration_label": "часу сповільнення", + "BulletShieldMissingHealthPercentage_label": "Обсяг щита за відсутнє здоров’я", + "BulletShieldMissingHealthPercentage_postfix": "%", + "BulletShieldMissingHealthPercentage_postvalue_label": "обсягу щита за відсутнє здоров’я", + "BulletShieldOnCast_label": "Щит від куль", + "BulletShieldOnCast_postvalue_label": "щиту від куль", + "BulletShieldOnLand_label": "Бар’єр після телепортації", + "BulletShieldOnLand_postvalue_label": "бар’єру після телепортації", + "BulletShieldPoints_label": "Щит від куль", + "BulletShieldPoints_postvalue_label": "щиту від куль", + "BulletSlowDuration_label": "Час сповільнення", "BulletSlowDuration_postfix": "с", - "BulletSplitShot_label": "мультипострілу", - "BulletVulnerbility_label": "Weapon Damage Amplification", + "BulletSlowDuration_postvalue_label": "часу сповільнення", + "BulletSplitShot_label": "Мультипостріл", + "BulletSplitShot_postvalue_label": "мультипострілу", + "BulletSpread_label": "Розкид зброї", + "BulletSpread_postfix": "°", + "BulletSpread_postvalue_label": "розкиду зброї", + "BulletVulnerbility_label": "Посилення шкоди від куль", "BulletVulnerbility_postfix": "%", + "BulletVulnerbility_postvalue_label": "посиленню шкоди від куль", "BulletVulnerbility_prefix": "{s:sign}", - "BurnDPS_label": "вогняній ШЗС", - "BurnDuration_label": "часу горіння", + "BulletsBonusMagicDamage_label": "Основна шкода від куль", + "BulletsBonusMagicDamage_postfix": "%", + "BulletsBonusMagicDamage_postvalue_label": "основній шкоді від куль", + "BulletsBonusMagicDamage_prefix": "+", + "BurnDPS_label": "Вогняна ШЗС", + "BurnDPS_postvalue_label": "вогняній ШЗС", + "BurnDuration_label": "Час горіння", "BurnDuration_postfix": "с", + "BurnDuration_postvalue_label": "часу горіння", + "BurnRadius_label": "Радіус горіння", + "BurnRadius_postfix": "м", + "BurnRadius_postvalue_label": "радіусу горіння", + "BurstBonusPerStack_label": "Додача збройової шкоди залпу", + "BurstBonusPerStack_postvalue_label": "додачі збройової шкоди залпу", "BurstDamage_label": "Burst Damage", + "BurstDamage_postvalue_label": "сплеску шкоди", "BurstFireOnHeroHit_postfix": "с", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", + "CDReduceOnPillowHit_postfix": "с", + "CDReduceOnPillowHit_postvalue_label": "зарядці після влучання подушкою", + "CDReduceOnPillowHit_prefix": "-", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Команда налагодження потребує цільового героя", - "CITADEL_ABILITY_INVALID_ASLEEP": "Ви спите", + "CITADEL_ABILITY_INVALID_ASLEEP": "Сон — діяти неможливо", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Ціль має жука", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Ви зайняті", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Затримка заряду", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Недостатньо зарядів", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Не можна використовувати в повітрі", - "CITADEL_ABILITY_INVALID_CHAINED": "Вас скуто", + "CITADEL_ABILITY_INVALID_CHAINED": "Уміння руху вимкнено", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Магазин повний", - "CITADEL_ABILITY_INVALID_DISARMED": "Вас роззброєно", + "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Ціль не можна використати", + "CITADEL_ABILITY_INVALID_DISARMED": "Зброю вимкнено", + "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Тут не можна встановити двері", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "У ворога замало здоров’я", - "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Невдала синхронізація стрибка й ривка", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Стрибок-ривок: момент втрачено", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Стрибок-ривок: зарано", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Стрибок-ривок: запізно", + "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Стрибок-ривок: не достатньо витривалості", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "У вас забагато здоров’я", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Уже діє", - "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Ще заряджається", - "CITADEL_ABILITY_INVALID_MUTED": "Вміння та предмети вимкнено знемовленням", + "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "На зарядці протягом {f:1:cooldown_seconds} с", + "CITADEL_ABILITY_INVALID_MUTED": "Предмети й уміння вимкнено", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Немає що оновлювати", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Має бути живим", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Недостатньо люті", @@ -639,6 +1038,7 @@ "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Ще не вивчено", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Немає вміння", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Немає шкоди для усунення", + "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Наведіть на вміння для вибору плаката", "CITADEL_ABILITY_INVALID_NO_TARGET": "Немає цілі", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Ціль повинна бути героєм", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Ціль повинна бути НГП", @@ -651,72 +1051,90 @@ "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "У повітрі не можна зробити три ривки", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "У повітрі не можна стрибнути тричі", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Не можна зробити три ривки вниз", + "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Не можна стрибнути по стіні тричі", + "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Двері занадто далеко одні від одних", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Недостатньо витривалості", + "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Вимкнено, коли урну піднято", + "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Розташування заблоковано", "CITADEL_ABILITY_INVALID_POSITION": "Недійсна позиція", "CITADEL_ABILITY_INVALID_PREMATCH": "Матч ще не почався", - "CITADEL_ABILITY_INVALID_ROOTED": "Вас знерухомлено", - "CITADEL_ABILITY_INVALID_SILENCED": "Не можна використовувати вміння під час знемовлення", - "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Не можна використовувати вміння, тримаючи урну", - "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Уміння руху вимкнені", - "CITADEL_ABILITY_INVALID_STUNNED": "Вас приголомшено", - "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Ціль задалеко", + "CITADEL_ABILITY_INVALID_ROOTED": "Уміння руху вимкнено", + "CITADEL_ABILITY_INVALID_SILENCED": "Уміння вимкнено", + "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Перенесення урни — вміння вимкнено", + "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Уміння руху вимкнено", + "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Витривалість вимкнено", + "CITADEL_ABILITY_INVALID_STUNNED": "Приголомшення — діяти неможливо", + "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Задалеко", + "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Не вдалося телепортуватися", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Не можна використовувати під час прицілювання", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Немає цільового транзитного шляху", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Не доступно", "Cancel": "Скасувати", - "CaptureRadius_label": "радіусу прив’язування", + "CaptureRadius_label": "Радіус прив’язування", "CaptureRadius_postfix": "м", - "CarbineHeadshotBonus_label": "додачі пострілам у голову", + "CaptureRadius_postvalue_label": "радіусу прив’язування", + "CarbineHeadshotBonus_label": "Додача пострілам у голову", "CarbineHeadshotBonus_postfix": "%", + "CarbineHeadshotBonus_postvalue_label": "додачі пострілам у голову", "CarbineHeadshotBonus_prefix": "+", - "CardResourceGenPctScale_label": "шкоді для виклику карти", + "CardHandDuration_label": "Час дії руки", + "CardHandDuration_postvalue_label": "часу дії руки", + "CardResourceGenPctScale_label": "Швидкість виклику карт", "CardResourceGenPctScale_postfix": "%", + "CardResourceGenPctScale_postvalue_label": "швидкості виклику карт", "CardsDrawn_label": "Cards Drawn", - "CasterBuffDuration_label": "часу посилення", + "CartDamage_postvalue_label": "шкоді візка", + "CasterBuffDuration_label": "Час посилення", "CasterBuffDuration_postfix": "с", - "CasterHealthPercent_label": "Turret Health Percent of Caster", + "CasterBuffDuration_postvalue_label": "часу посилення", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "с", "CatMaxSpeed_label": "Ghostcat Max Speed", - "CatMaxSpeed_postfix": "м/с", + "CatMaxSpeed_postfix": "м/c", "CenterDamage_label": "Damage at the center", - "ChainCount_label": "макс. стрибків", + "ChainCount_label": "Макс. стрибків", + "ChainCount_postvalue_label": "макс. стрибків", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", - "ChainDuration_label": "тривалості прив’язі", + "ChainDuration_label": "Час дії прив’язі", "ChainDuration_postfix": "с", - "ChainLength_label": "довжині прив’язі", + "ChainDuration_postvalue_label": "часу дії прив’язі", + "ChainLength_label": "Довжина прив’язі", "ChainLength_postfix": "м", + "ChainLength_postvalue_label": "довжині прив’язі", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "м", - "ChainRadius_label": "радіусу стрибка", + "ChainRadius_label": "Радіус стрибка", "ChainRadius_postfix": "м", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", + "ChainRadius_postvalue_label": "радіусу стрибка", "ChannelMoveSpeed_label": "Channel Move Speed", - "ChannelMoveSpeed_postfx": "м/с", + "ChannelMoveSpeed_postfx": "м/c", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "м", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "с", - "ChargeUpTime_label": "Charge Time", - "ChargeUpTime_postfix": "с", + "ChargeMultiHitRadius_postfix": "м", + "ChargeMultiHitRadius_postvalue_label": "дальності влучання", + "ChargeSpeed_label": "Час наступу", + "ChargeSpeed_postfix": "м/с", + "ChargeSpeed_postvalue_label": "часу наступу", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "с", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", - "ChargedShotHitRadiusScale_label": "радіусу зарядженого пострілу", + "ChargedShotHitRadiusScale_label": "Радіус зарядженого пострілу", "ChargedShotHitRadiusScale_postfix": "%", + "ChargedShotHitRadiusScale_postvalue_label": "радіусу зарядженого пострілу", "ChargedShotHitRadiusScale_prefix": "+", - "ChargesRestored_label": "поновленню зарядів", - "CharmDamage_label": "шкоді зачарування", - "ChronoTimeScale_label": "Paradox Time Acceleration", - "ChronoTimeScale_postfix": "%", + "ChargesRestored_label": "Поновлення зарядів", + "ChargesRestored_postvalue_label": "поновленню зарядів", + "CharmDamage_label": "Шкода зачарування", + "CharmDamage_postvalue_label": "шкоді зачарування", "CitadelCategoryArmor": "Життя", "CitadelCategoryBuilds": "Збірка", "CitadelCategoryCustom": "Нестандартна збірка", @@ -724,6 +1142,40 @@ "CitadelCategorySuggested": "Рекомендовані предмети", "CitadelCategoryTech": "Дух", "CitadelCategoryWeapon": "Зброя", + "CitadelComponentGroup_EActives": "Активні", + "CitadelComponentGroup_EAdditionalProtection": "Додатковий захист", + "CitadelComponentGroup_EAntiGun": "Проти куль", + "CitadelComponentGroup_EAntiHealing": "Проти лікування", + "CitadelComponentGroup_EBulletProtection": "Захист від куль", + "CitadelComponentGroup_EBulletVelocity": "Швидкість куль", + "CitadelComponentGroup_EBurstDamage": "Сплеск шкоди", + "CitadelComponentGroup_ECharges": "Заряди вмінь", + "CitadelComponentGroup_ECooldown": "Зарядки", + "CitadelComponentGroup_ECrownControl": "Контроль груп", + "CitadelComponentGroup_EDebuffs": "Ослаблення", + "CitadelComponentGroup_EDuration": "Тривалість умінь", + "CitadelComponentGroup_EHeadshotEnthusiasts": "Любителям постріляти в голову", + "CitadelComponentGroup_EHealing": "Лікування", + "CitadelComponentGroup_ELifesteal": "Вампіризм", + "CitadelComponentGroup_EMagazines": "Магазини", + "CitadelComponentGroup_EMagicVulnerability": "Вразливість до магії", + "CitadelComponentGroup_EMelee": "Ближній вампіризм", + "CitadelComponentGroup_EMeleeSpirit": "Духовна сила в ближньому бою", + "CitadelComponentGroup_EMisc": "Пасивні (різне)", + "CitadelComponentGroup_EMiscSpirit": "Духовна сила (різне)", + "CitadelComponentGroup_EMoreHealth": "Збільшення здоров’я", + "CitadelComponentGroup_EMoreSpirit": "Додаткова духовна сила", + "CitadelComponentGroup_EMovementAndAgility": "Рух і спритність", + "CitadelComponentGroup_ENotGrouped": "Без групи", + "CitadelComponentGroup_ERateOfFire": "Швидкострільність", + "CitadelComponentGroup_ERevitalization": "Відновлення життя", + "CitadelComponentGroup_ESlowingBullets": "Гальмівні кулі", + "CitadelComponentGroup_ESlowingMagic": "Сповільнююча магія", + "CitadelComponentGroup_ESpiritProtection": "Захист від духовної шкоди", + "CitadelComponentGroup_ESpiritRange": "Дальність умінь", + "CitadelComponentGroup_ESpiritSlinger": "Заклиначам", + "CitadelComponentGroup_ETankingBullets": "Громилам і розбишакам", + "CitadelComponentGroup_EWeaponRange": "Інструментарій вбивці", "CitadelHeroDetails_Background": "Історія", "CitadelHeroDetails_Basic": "Основне", "CitadelHeroDetails_Builds": "Збірки", @@ -732,13 +1184,15 @@ "CitadelHeroDetails_Builds_SelectButton": "Переглянути збірки", "CitadelHeroDetails_Equipment": "Спорядження", "CitadelHeroDetails_Progression": "Поступ", + "CitadelHeroDetails_Stats": "Показники", "CitadelHeroStats_Spirit": "Показники духу", "CitadelHeroStats_SpiritPower_Desc": "Духовна сила збільшує ефективність ваших умінь і предметів.", "CitadelHeroStats_SpiritPower_Impact": "Вплив духовної сили", "CitadelHeroStats_Vitality": "Показники життя", "CitadelHeroStats_Weapon": "Показники зброї", "CitadelHeroStats_Weapon_Falloff": "Ефективна відстань", - "CitadelShopSearch": "Пошук", + "CitadelHeroStats_Weapon_Falloff_NA": "Н/Д", + "CitadelShopSearch": "Пошук предметів", "CitadelShop_SearchExampleAlt": "Спробуйте шукати за назвою предмета або за показниками, як-от набої, вампіризм чи духовна сила.", "CitadelShop_SearchExampleLine1": "Приклади пошуку:", "CitadelShop_SearchExampleLine2": "Назва: Фантомний удар", @@ -747,7 +1201,11 @@ "Citadel_AbilityProperty_OnExplode": "З вибухом:", "Citadel_AbilityProperty_OnHit": "З ударом:", "Citadel_Ability_BuildAnnotation": "Рекомендоване наступне вміння", + "Citadel_Ability_CannotImbue": "Не можна насичити", "Citadel_Ability_IsImbued": "Насичено", + "Citadel_Abrams_HeroTag_1": "Танк", + "Citadel_Abrams_HeroTag_2": "Забіяка", + "Citadel_Abrams_HeroTag_3": "Впертий", "Citadel_AcceptFriendInvite_Body": "Будь ласка, зачекайте", "Citadel_AcceptFriendInvite_ErrorBody": "Наразі не вдалося прийняти це запрошення. Спробуйте знову пізніше.", "Citadel_AcceptFriendInvite_ErrorTitle": "Помилка", @@ -761,14 +1219,23 @@ "Citadel_AlertPlayer_MatchReadyText": "Ваш матч почався.", "Citadel_AlertPlayer_MatchReadyTitle": "Матч готовий", "Citadel_AlreadyInGame": "Не вдалося розпочати пошук матчу, адже ви вже в грі. Залиште поточний матч, щоби розпочати пошук нового.", + "Citadel_Astro_HeroTag_1": "Шалений постріл", + "Citadel_Astro_HeroTag_2": "Вибухова", + "Citadel_Astro_HeroTag_3": "Рука закону", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Вартові святилища", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Крокер (рів. 2)", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Засуджено покровителем", - "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Ватажок центру", + "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Вартовий храму", "Citadel_AttackerClass_CLASS_TROOPER": "Вояка", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Вартовий (рів. 1)", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Місцевий", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Заряд", + "Citadel_BannedHeroes": "Заблоковані герої", + "Citadel_BannedWarning_Desc": "Менш імовірно, що ви побачите цього героя в наступному матчі.", + "Citadel_BannedWarning_Title": "Уникання героя", + "Citadel_Bebop_HeroTag_1": "Гак", + "Citadel_Bebop_HeroTag_2": "Бомба", + "Citadel_Bebop_HeroTag_3": "Удар", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Далі", @@ -785,17 +1252,48 @@ "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", + "Citadel_Bookworm_HeroTag_1": "Корисна", + "Citadel_Bookworm_HeroTag_2": "Захисниця", + "Citadel_Bookworm_HeroTag_3": "Книжниця", + "Citadel_BotMatchModal_Coop": "Зіграйте в мережевий звичайний матч разом з іншими гравцями.", "Citadel_BotMatchModal_Desc": "Оберіть рівень складності:", + "Citadel_BotMatchModal_Private": "Грати в приватний звичайний матч", + "Citadel_BotMatchModal_PrivateBrawl": "Грати в приватну вуличну бійку", + "Citadel_BuildBrowser_SelectBuild": "Використовувати вибрану збірку", + "Citadel_BuildBrowser_Title": "Переглянути збірки", + "Citadel_BuildTagPicker_Abilities": "Уміння", + "Citadel_BuildTagPicker_BuildItems": "Предмети в збірці", + "Citadel_BuildTagPicker_SpiritItems": "Дух", + "Citadel_BuildTagPicker_Standard": "Стандартні позначки", + "Citadel_BuildTagPicker_Title": "Обрати позначку", + "Citadel_BuildTagPicker_VitalityItems": "Життя", + "Citadel_BuildTagPicker_WeaponItems": "Зброя", "Citadel_CancelFriendInvite_Body": "Будь ласка, зачекайте", "Citadel_CancelFriendInvite_ConfirmBody": "Ви дійсно хочете скасувати запрошення в друзі для гравця {g:dac_persona:b:account_id}? Ви не зможете надіслати йому інше запрошення впродовж кількох днів.", "Citadel_CancelFriendInvite_ConfirmTitle": "Скасування запрошення", "Citadel_CancelFriendInvite_ErrorBody": "Наразі не вдалося скасувати це запрошення. Спробуйте знову пізніше.", "Citadel_CancelFriendInvite_ErrorTitle": "Помилка", "Citadel_CancelFriendInvite_Title": "Вилучення друга", + "Citadel_CapturePoint_Capturer_Capturing": "Захоплення", + "Citadel_ChatError_Disabled": "Не вдалося надіслати повідомлення: чат наразі вимкнено.", + "Citadel_ChatError_InternalError": "Не вдалося надіслати повідомлення: внутрішня помилка.", + "Citadel_ChatError_InvalidMsg": "Не вдалося надіслати повідомлення: хибне повідомлення.", + "Citadel_ChatError_InvalidPermission": "Не вдалося надіслати повідомлення: немає дозволу.", + "Citadel_ChatError_RateLimited": "Не вдалося надіслати повідомлення: забагато нових повідомлень.", + "Citadel_ChatError_Timeout": "Не вдалося надіслати повідомлення: сплинув час.", + "Citadel_ChatError_Unknown": "Не вдалося надіслати повідомлення: невідома причина.", "Citadel_ChatMsg_CommsRestricted": "Ваші повідомлення не надсилатимуться через обмеження спілкування.", + "Citadel_ChatSender_LocalClient": "Система", + "Citadel_ChatTarget_GameAll": "Усі", + "Citadel_ChatTarget_GameAllies": "Союзники", + "Citadel_ChatTarget_Party": "Група", "Citadel_ChatType_AllTeam": "Усі команди", "Citadel_ChatType_Disabled": "Вимкнено", "Citadel_ChatType_PartyOnly": "Лише група", + "Citadel_Chrono_HeroTag_1": "Обачна", + "Citadel_Chrono_HeroTag_2": "Перешкода", + "Citadel_Chrono_HeroTag_3": "Тактик", + "Citadel_ClientVersion_Connary": "", "Citadel_CommendPlayer_Friendly": "Дружній і веселий гравець", "Citadel_CommendPlayer_PopupDesc": "Похваліть користувача за гру. Вкажіть у системі пошуку матчів, що ви б хотіли зіграти з цим користувачем у майбутньому.", "Citadel_CommendPlayer_PopupTitle": "Похвалити гравця", @@ -808,7 +1306,7 @@ "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) хвалить вас за вправність у грі.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) хвалить вас за командну гру.", "Citadel_ComponentOwned": "у власності", - "Citadel_ComponentRequired": "Складові:", + "Citadel_ComponentRequired": "Покращення від:", "Citadel_ComponentUseIn": "Поточне використання:", "Citadel_Confirm_Discord": "Ви готові створити запрошення в Discord? Воно буде дійсне лише 2 години, і ви не зможете створити інше.", "Citadel_Confirm_Discord_Create": "Створити запрошення в Discord", @@ -817,10 +1315,22 @@ "Citadel_Confirm_Discord_InMatch_Body": "Скопіюйте своє посилання для Discord, коли ви не в групі й не шукаєте матч.", "Citadel_Confirm_Discord_InMatch_Title": "Не можна скопіювати зараз", "Citadel_ConflictingWithPrimaryModifier": "Цей модифікатор конфліктує з {s:key_name}", + "Citadel_Connection_GCUpdating": "Оновлення мережі", + "Citadel_Connection_GCUpdating_Desc": "Очікування повторного підключення", + "Citadel_Connection_LoggingIn": "Підключення до мережі", + "Citadel_Connection_LoggingIn_Desc": "Вхід…", + "Citadel_Connection_NoSession": "Немає підключення до мережі", + "Citadel_Connection_NoSession_Desc": "Деякі функції можуть бути недоступними.", + "Citadel_Connection_NoSteam": "Немає підключення до Steam", + "Citadel_Connection_NoSteam_Desc": "Будь ласка, підключіться до Steam", + "Citadel_Connection_SteamUpdating": "Оновлення Steam", + "Citadel_Connection_SteamUpdating_Desc": "Очікування на завершення оновлення Steam", "Citadel_CreateParty_AlreadyInParty": "Ви вже входите до групи й не можете створити іншу, доки не залишите поточну.", "Citadel_CreateParty_Disabled": "Підтримку груп тимчасово вимкнено на час технічного обслуговування. Спробуйте знову за кілька хвилин.", + "Citadel_CreateParty_DisabledMode": "У цьому режимі наразі не можна створювати групи.", "Citadel_CreateParty_ErrorTitle": "Не вдалося створити групу", "Citadel_CreateParty_FailedToGetResponse": "Зараз немає зв’язку з мережею Deadlock, тож не можна створити групу. Спробуйте знову за кілька хвилин.", + "Citadel_CreateParty_InMatchmaking": "Не можна створити групу, якщо ви в черзі на пошук матчу.", "Citadel_CreateParty_InternalError": "Під час спроби створити групу сталася внутрішня помилка.", "Citadel_CreateParty_InvalidVersion": "Версія вашого клієнта застаріла. Будь ласка, оновіть клієнт і спробуйте знову.", "Citadel_CreateParty_NoRegionPings": "Не вдалося зв’язатися з жодним ретранслятором мережі датаграм Steam. Якщо ви підключені до Інтернету, то причиною може бути проблема з вашим брандмауером, максимальним розміром елементу передавання (MTU) або Інтернет-підключенням.", @@ -834,16 +1344,17 @@ "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Шкода від ближнього бою", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Шкода від отрути", "Citadel_Dashboard_AbandonTooltip": "Ви покинете матч, у який зараз граєте.", - "Citadel_Dashboard_BuildVersion": "Збірка {d:buildNumber} — {s:buildTime}", + "Citadel_Dashboard_BuildTime": "{s:buildTime}", + "Citadel_Dashboard_BuildVersion": "№{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Вкажіть, що не готові грати, щоби ваша група не могла розпочати матч.", "Citadel_Dashboard_CloseAnnounceTooltip": "Закрити оголошення", "Citadel_Dashboard_CompilingShaders": "Попереднє завантаження мапи та компіляція шейдерів: {d:prewarm_progress} з {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "Завершено: {d:prewarm_progress} з {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Очікування на завершення попереднього завантаження мапи та компіляції шейдерів.", "Citadel_Dashboard_CompilingShaders_Title": "Попереднє завантаження мапи та шейдерів", - "Citadel_Dashboard_EnterMatchmaking": "Почати\"nпошук матчів", + "Citadel_Dashboard_EnterMatchmaking": "Почати
    пошук матчів", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "КООПЕРАТИВНИЙ МАТЧ ПРОТИ БОТІВ — очікування на гравців", - "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "КООПЕРАТИВ ПРОТИ БОТІВ — матч буде створено через {s:coop_time_remaining}", + "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "КООПЕРАТИВНИЙ МАТЧ ПРОТИ БОТІВ — буде створено через {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Пошук матчу", "Citadel_Dashboard_Matchmaking_UsersInQueue": "Гравців у черзі: {s:users_in_queue}", "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "Гравців у черзі: {s:users_in_queue}", @@ -852,13 +1363,13 @@ "Citadel_Dashboard_PatchNotesTooltip": "Переглянути нотатки про останнє оновлення.", "Citadel_Dashboard_PlayButtonTooltipText": "Розпочати пошук матчів з іншими гравцями.", "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Звичайний пошук матчів наразі не підтримується на Steam Deck.", - "Citadel_Dashboard_ReadyUpButtonTooltipText": "Оберіть героїв для свого чергування, щоби ваша група могла грати.", + "Citadel_Dashboard_ReadyUpButtonTooltipText": "Відберіть своїх героїв, щоби ваша група могла грати.", "Citadel_Dashboard_Recommended": "Рекомендовано", "Citadel_Dashboard_RejoinTooltip": "Повернутися до поточної гри", "Citadel_Dashboard_ReloadPageTooltip": "Перезавантажити поточну сторінку", - "Citadel_Dashboard_Roster_ClearRoster": "Очистити чергування", + "Citadel_Dashboard_Roster_ClearRoster": "Очистити відібраних", "Citadel_Dashboard_Roster_HeroTooPopular": "Усі вибрані герої вже в черзі", - "Citadel_Dashboard_Roster_MissingHeroes": "Потрібно вибрати 3 героїв для чергування, щоби розпочати пошук матчів", + "Citadel_Dashboard_Roster_MissingHeroes": "Потрібно відібрати 3 героїв, щоби розпочати пошук матчів", "Citadel_Dashboard_SettingsTooltip": "Тут можна змінити налаштування екрана, звуку тощо.", "Citadel_Dashboard_ShowAnnounceTooltip": "Показати оголошення", "Citadel_Dashboard_ShowHeroLabHeroes": "Показати експериментальних героїв", @@ -866,16 +1377,23 @@ "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Ваш матч незабаром розпочнеться.", "Citadel_Dashboard_Status_GCOffline": "Немає зв’язку з мережею Deadlock", "Citadel_Dashboard_Status_GCOffline_Detail": "Деякі функції можуть бути недоступними.", - "Citadel_Dashboard_Status_Mode_Coop": "Кооперативний матч із ботами", + "Citadel_Dashboard_Status_MatchInProgress": "Йде матч", + "Citadel_Dashboard_Status_MatchInProgress_Detail": "Натисніть {g:citadel_binding:'OpenMainMenu'}, щоби повернутися або покинути.", + "Citadel_Dashboard_Status_Mode_Coop": "Кооперативний матч проти ботів", "Citadel_Dashboard_Status_Mode_HeroLabs": "Матч із героями лабораторій", + "Citadel_Dashboard_Status_Mode_Placement": "Матч на розташування", "Citadel_Dashboard_Status_Mode_Private": "Приватний матч", "Citadel_Dashboard_Status_Mode_Ranked": "Рейтинговий матч", - "Citadel_Dashboard_Status_Mode_Unranked": "Звичайний матч", - "Citadel_Dashboard_Status_OutOfDateClient": "Доступне оновлення гри", - "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Завантажте останнє оновлення в Steam", + "Citadel_Dashboard_Status_Mode_StreetBrawl": "Вулична бійка", + "Citadel_Dashboard_Status_Mode_Unranked": "Матч", + "Citadel_Dashboard_Status_OutOfDateClient": "Доступне оновлення", + "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Завантажте в Steam", "Citadel_Dashboard_ViewLibrary": "Бібліотека", - "Citadel_Dead_ReplayDeath": "Запис смерті", - "Citadel_Dead_ShopReminder": "Крамниця й покращення", + "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Запис смерті", + "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Крамниця й покращення", + "Citadel_Digger_HeroTag_1": "Два в одному", + "Citadel_Digger_HeroTag_2": "Ініціатор", + "Citadel_Digger_HeroTag_3": "Землекопи", "Citadel_DisableDevMessage": "Не показувати знову", "Citadel_DiscordInvite_AlreadyClaimedText": "Ви вже отримали запрошення в Discord. Один користувач може отримати лише одне запрошення.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Запрошення вже отримано", @@ -893,18 +1411,46 @@ "Citadel_DiscordInvite_FailedTitle": "Помилка", "Citadel_DiscordInvite_Loading": "Завантаження…", "Citadel_DiscordInvite_Title": "Запрошення в Discord", + "Citadel_Doorman_HeroTag_1": "Паморочливий", + "Citadel_Doorman_HeroTag_2": "Контроль мапи", + "Citadel_Doorman_HeroTag_3": "Ігри розуму", + "Citadel_Drifter_HeroTag_1": "Переслідувач", + "Citadel_Drifter_HeroTag_2": "Кровопивець", + "Citadel_Drifter_HeroTag_3": "Жорстокий", "Citadel_DuplicateKeybind": "Дублікат призначення клавіш", "Citadel_DuplicateKeybindDescBoundMultiple": "призначено для кількох команд:", "Citadel_DuplicateKeybindDescKey": "Клавішу", - "Citadel_Exit_Game_Confirm": "Ви дійсно хочете вийти з Deadlock?", - "Citadel_FlexSlotUnlockedAllTier1": "Ви розблокували гнучку ланку за знищення трьох ворожих вартових.", - "Citadel_FlexSlotUnlockedAllTier2": "Ви розблокували гнучку ланку за знищення всіх ворожих крокерів.", - "Citadel_FlexSlotUnlockedGenerator": "Ви розблокували гнучку ланку за знищення ворожих вартових та ворожого святилища", - "Citadel_FlexSlotUnlockedKill2Tier2": "Ви розблокували гнучку ланку за знищення двох ворожих крокерів.", - "Citadel_FlexSlot_Title": "Гнучку ланку розблоковано", + "Citadel_Dynamo_HeroTag_1": "Злагоджений", + "Citadel_Dynamo_HeroTag_2": "Ініціатор", + "Citadel_Dynamo_HeroTag_3": "Рятівник", + "Citadel_EnemyTeam": "Противники", + "Citadel_Engineer_HeroTag_1": "Винахідник", + "Citadel_Engineer_HeroTag_2": "Підтримка", + "Citadel_Engineer_HeroTag_3": "Перепона", + "Citadel_Event_Holiday_Challenge2025_Desc": "Виграйте матч з кожним героєм, щоб отримати унікальну прикрасу для своєї ялинки в сховку.", + "Citadel_Event_Holiday_Challenge2025_Snowball": "Покращуйте свою сніжку, вішаючи більше прикрас на ялинку.", + "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Рівень {i:item_level} / {i:item_max_level}", + "Citadel_Event_Holiday_Challenge2025_Title": "Святкове випробування 2025 року", + "Citadel_Exit_Game_Confirm": "Ви впевнені?", + "Citadel_Familiar_HeroTag_1": "Підмога", + "Citadel_Familiar_HeroTag_2": "Крихітка", + "Citadel_Familiar_HeroTag_3": "Хр-р-р", + "Citadel_Fencer_HeroTag_1": "Витонченість", + "Citadel_Fencer_HeroTag_2": "Мобільність", + "Citadel_Fencer_HeroTag_3": "Вищий клас", + "Citadel_FlexSlotUnlockedSlot01": "", + "Citadel_FlexSlotUnlockedSlot02": "Ви розблокували додаткову ланку за знищення одного ворожого крокера.", + "Citadel_FlexSlotUnlockedSlot03": "Ви розблокували додаткову ланку за знищення двох ворожих крокерів.", + "Citadel_FlexSlotUnlockedSlot04": "Ви розблокували додаткову ланку за знищення всіх ворожих крокерів.", + "Citadel_FlexSlotVanguard": "Авангард скоро прибуде на лінію: {Lane Color}", + "Citadel_FlexSlot_Title": "Додаткову ланку розблоковано", + "Citadel_Frank_HeroTag_1": "Вам", + "Citadel_Frank_HeroTag_2": "Мене", + "Citadel_Frank_HeroTag_3": "Не вбити", "Citadel_FriendCode_AddFriendBadCode": "Недійсний код", "Citadel_FriendCode_AddFriendButton": "Додати друга", "Citadel_FriendCode_AddFriendLabel": "Уведіть код для друзів", + "Citadel_FriendCode_AddFriendPrompt": "", "Citadel_FriendCode_Blocked": "Цей користувач вас заблокував. Можливо, це через те, що ви недавно надсилали йому запит на дружбу.", "Citadel_FriendCode_Close": "Закрити", "Citadel_FriendCode_CodeCopied": "Код скопійовано", @@ -936,18 +1482,19 @@ "Citadel_FriendCode_WaitingOnCode": "Спроба підключення", "Citadel_FriendsCategory_AlreadyOwned": "Уже є доступ", "Citadel_FriendsCategory_CanInvite": "Можна запросити", + "Citadel_FriendsCategory_IncomingPartyInvite": "Отримані запрошення до групи", "Citadel_FriendsCategory_InviteSent": "Запрошення надіслано", "Citadel_FriendsCategory_Invited": "Запрошення в черзі", "Citadel_FriendsCategory_Offline": "Не в мережі", "Citadel_FriendsCategory_Online": "У мережі", - "Citadel_FriendsCategory_Party": "У групі", - "Citadel_FriendsCategory_PartyInvite": "Запрошено", + "Citadel_FriendsCategory_Party": "Група", + "Citadel_FriendsCategory_PartyInvite": "Запрошення надіслано", "Citadel_FriendsCategory_Pending": "На розгляді", "Citadel_FriendsCategory_PlayingCitadel": "У грі", "Citadel_FriendsCategory_SentInvite": "Надіслані запрошення", - "Citadel_Friends_Add_Friend_Entry_Placeholder": "Пошук друга за ідентифікатором", + "Citadel_Friends_Add_Friend_Entry_Placeholder": "Введіть код друга для пошуку", "Citadel_Friends_Add_Friend_Tooltip": "Додати друга", - "Citadel_Friends_Add_Friend_Your_ID": "Ідентифікатор вашого друга:", + "Citadel_Friends_Add_Friend_Your_ID": "Код друга:", "Citadel_Friends_Empty": "Немає друзів у списку", "Citadel_Friends_Friend_Code_Button": "Додати до друзів", "Citadel_Friends_Online": "{d:friends_online} у мережі", @@ -959,11 +1506,17 @@ "Citadel_GC_steamupdating": "Не вдалося почати пошук матчу. Немає підключення до Steam.", "Citadel_GC_updating": "Не вдалося почати пошук матчу. Мережа Deadlock оновлюється.", "Citadel_GameName": "Deadlock", - "Citadel_GameOver_Defeat:g": "#|m|#програє#|f|#програє#|n|#програє", - "Citadel_GameOver_Victory:g": "#|m|#перемагає#|f|#перемагає#|n|#перемагає", + "Citadel_GameOver_Defeat:f": "Поразка", + "Citadel_GameOver_Victory:f": "Перемога", + "Citadel_Geist_HeroTag_1": "Краде життя", + "Citadel_Geist_HeroTag_2": "Шкода собі", + "Citadel_Geist_HeroTag_3": "Фатальна", "Citadel_GenericError_DurationControlBlocked": "Ви перевищили дозволений вам час для гри в мережі.", "Citadel_GenericError_InvalidClientVersion": "Ваш клієнт не може підключитися до цього сервера через різницю версій. Спробуйте оновити свій клієнт до останньої версії.", "Citadel_GenericError_RegionInfoNotProvided": "Щоби грати в мережі, вам необхідно зареєструватися.", + "Citadel_Gigawatt_HeroTag_1": "Висока напруга", + "Citadel_Gigawatt_HeroTag_2": "Нещадний", + "Citadel_Gigawatt_HeroTag_3": "Контроль над областю", "Citadel_GlobalLeaderboard_Desc": "Рейтинг навичок", "Citadel_GlobalLeaderboard_Empty": "Вибрана таблиця лідерів наразі порожня", "Citadel_GlobalLeaderboard_Error": "Помилка завантаження таблиці лідерів", @@ -974,7 +1527,7 @@ "Citadel_GlobalLeaderboard_Player": "Гравець", "Citadel_GlobalLeaderboard_Title": "Глобальні таблиці лідерів", "Citadel_GraphGroup_General": "Загальне", - "Citadel_GraphGroup_Player": "Для гравця", + "Citadel_GraphGroup_Player": "Гравець", "Citadel_GraphType_DamageBreakdown": "Завдана шкода за ціллю", "Citadel_GraphType_DamageDealt": "Шкода гравцям", "Citadel_GraphType_DamageTaken": "Шкода від гравців", @@ -985,42 +1538,66 @@ "Citadel_GraphType_Kills": "Убивства", "Citadel_GraphType_LaneStats": "Показники за лінією", "Citadel_GraphType_NetWorth": "Зібрані душі", + "Citadel_GraphType_NetWorthDelta": "Різниця в зібраних душах", "Citadel_GraphType_NetWorthPerMin": "Душі за хвилину", + "Citadel_GraphType_RegenBreakdown": "Відновлення за типом", "Citadel_GraphType_SoulsBySource": "Душі за джерелом", "Citadel_Graph_Damage_Boss": "Ключові цілі", "Citadel_Graph_Damage_Creep": "Вояки", "Citadel_Graph_Damage_Neutral": "Нейтральні вороги", "Citadel_Graph_Damage_Player": "Ворожі гравці", + "Citadel_Graph_NetWorthDeltaLine": "Різниця в зібраних душах", + "Citadel_Graph_Souls_AbilityAssassinate": "Убивство вмінням", "Citadel_Graph_Souls_Assists": "Підмоги у вбивствах", "Citadel_Graph_Souls_Boss": "Ключові цілі", + "Citadel_Graph_Souls_Breakables": "Знахідки, які можна розбити", "Citadel_Graph_Souls_Denies": "Добивання", + "Citadel_Graph_Souls_ItemCultistSacrifice": "Жертва культу", + "Citadel_Graph_Souls_ItemGooseEgg": "Гусяче золоте яйце", + "Citadel_Graph_Souls_ItemTrophyCollector": "Колекціонер", "Citadel_Graph_Souls_Lane": "Вояки", "Citadel_Graph_Souls_Neutral": "Нейтральні вороги", "Citadel_Graph_Souls_Percent": "{d:pct}%", "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", "Citadel_Graph_Souls_Players": "Убиті вороги", + "Citadel_Graph_Souls_TeamBonus": "Посилення слабшій команді", "Citadel_Graph_Souls_Treasure": "Урна", - "Citadel_Graph_Team1": "Бурштин", - "Citadel_Graph_Team2": "Сапфір", + "Citadel_Graph_Team1": "Таємний Король", + "Citadel_Graph_Team2": "Архімати", "Citadel_Graph_WeaponDamage": "Шкода від зброї", "Citadel_Graph_WeaponDamageCrit": "Шкода від зброї (критична)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Для оптимального ігрового досвіду завантажте найновіший драйвер на сайті служби підтримки AMD.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Для оптимального ігрового досвіду завантажте найновіший драйвер на сайті служби підтримки NVIDIA.", "Citadel_GraphicsDriverWarning_Title": "Попередження: драйвер відеокарти застарів", "Citadel_GraphicsSettingsWarning_Title": "Рекомендації щодо налаштування графіки", - "Citadel_HUD_AbilityUnlockAvailable": "Утримуйте [{s:show_scoreboard}] для розблокування вміння.", + "Citadel_GunTag_": "", + "Citadel_GunTag_Bow": "Лук", + "Citadel_GunTag_BurstFire": "Залпова стрільба", + "Citadel_GunTag_Heavy": "Важка артилерія", + "Citadel_GunTag_Pistol": "Пістолет", + "Citadel_GunTag_Projectile": "Снаряд", + "Citadel_GunTag_SMG": "Пістолет-кулемет", + "Citadel_GunTag_Shotgun": "Дробовик", + "Citadel_GunTag_Sniper": "Снайперська гвинтівка", + "Citadel_HUD_AbilityUnlockAvailable": "Утримуйте {g:citadel_binding:'Scoreboard'} для розблокування вміння.", + "Citadel_HUD_AbilityUnlockAvailableRadial": "Утримуйте {g:citadel_binding:'AbilityUpgradeRadial'} для розблокування вміння.", "Citadel_HUD_AbilityUnlock_Button": "Розблокувати", - "Citadel_HUD_AbilityUpgradeAvailable": "Утримуйте [{s:show_scoreboard}] для покращення вміння.", + "Citadel_HUD_AbilityUnlock_Locked": "Заблоковано", + "Citadel_HUD_AbilityUpgradeAvailable": "Утримуйте {g:citadel_binding:'Scoreboard'} для покращення вміння.", + "Citadel_HUD_AbilityUpgradeAvailableRadial": "Утримуйте {g:citadel_binding:'AbilityUpgradeRadial'} для покращення вміння.", + "Citadel_HUD_AdjustedBy": "ЗМІНИ:", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Завдано шкоди всім героям", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Зазнано шкоди від усіх героїв", + "Citadel_HUD_DamageReport_CurrentLife": "Поточне життя", + "Citadel_HUD_DamageReport_DamageByHero": "Шкода героїв", "Citadel_HUD_DamageReport_DamageDealt": "Вихідна шкода", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%", "Citadel_HUD_DamageReport_DamageReceived": "Вхідна шкода", "Citadel_HUD_DamageReport_HeroDamageDealt": "Завдано шкоди герою", "Citadel_HUD_DamageReport_HeroDamageReceived": "Зазнано шкоди від героя", - "Citadel_HUD_DamageReport_LastRespawn": "Поточне життя", + "Citadel_HUD_DamageReport_LastRespawn": "(остання смерть)", "Citadel_HUD_DamageReport_ShowMore": "Показати більше", "Citadel_HUD_DamageReport_Time180": "3 хвилини", "Citadel_HUD_DamageReport_Time30": "30 с", @@ -1028,31 +1605,41 @@ "Citadel_HUD_DamageReport_Time60": "1 хвилина", "Citadel_HUD_DamageReport_Time600": "10 хвилин", "Citadel_HUD_DamageReport_Title": "Звіт про шкоду", - "Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Основне джерело шкоди#|#{i:num_damage_rows} основні джерела шкоди#|#{i:num_damage_rows} основних джерел шкоди#|#{i:num_damage_rows} основних джерел шкоди#|#{i:num_damage_rows} основного джерела шкоди", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Найбільше джерело шкоди} few{{i:num_damage_rows} найбільші джерела шкоди} many{{i:num_damage_rows} найбільших джерел шкоди} other{{i:num_damage_rows} найбільшого джерела шкоди}}", "Citadel_HUD_DamageReport_Total": "Загальна шкода:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Зазнано шкоди від героїв:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} удар)#|#({i:hit_count} удари)#|#({i:hit_count} ударів)#|#({i:hit_count} ударів)#|#({i:hit_count} удару)", - "Citadel_HUD_DamageSummary_Hint": "Утримуйте [{s:show_scoreboard}] для перегляду подробиць", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", + "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", + "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", + "Citadel_HUD_DamageSummary_Hint": "Утримуйте {g:citadel_binding:'Scoreboard'} для перегляду подробиць зміни.", "Citadel_HUD_DamageSummary_Title": "Зазнано шкоди", + "Citadel_HUD_Damage_DefenderInTier3Pit": "Захисник неподалік", "Citadel_HUD_Damage_Invulnerable": "Невразливість", "Citadel_HUD_Damage_NoTroopers": "Потрібні вояки", "Citadel_HUD_Damage_NotInMidPit": "Не в заглибленні", - "Citadel_HUD_Damage_NotInTier3Pit": "Не в заглибленні", + "Citadel_HUD_Damage_NotInTier3Pit": "Не у колі", "Citadel_HUD_Damage_Resistant": "Стійкість", "Citadel_HUD_Damage_TooFar": "Задалеко", "Citadel_HUD_Damage_TooLow": "Занизько", "Citadel_HUD_IdolPickedUp": "Урну підібрано!", "Citadel_HUD_IdolReturned": "Урну душ повернуто!", + "Citadel_HUD_Impact_Asleep": "У сні", "Citadel_HUD_Impact_Assist": "Підмога
    у вбивстві", + "Citadel_HUD_Impact_Cursed": "Прокляття", + "Citadel_HUD_Impact_Disarmed": "Роззброєння", + "Citadel_HUD_Impact_Immobolized": "Знерухомлення", "Citadel_HUD_Impact_Kill": "Убивство", - "Citadel_HUD_JoinTeamChat_Dialog": "Утримуйте [{s:key_voice_record}] для приєднання до командного чату.", + "Citadel_HUD_Impact_Silenced": "Знемовлення", + "Citadel_HUD_Impact_Stunned": "Приголомшення", + "Citadel_HUD_JoinTeamChat_Dialog": "Утримуйте {g:citadel_binding:'PushToTalk'}, щоби приєднатися до командного чату.", "Citadel_HUD_LevelReward_BulletDamage": "Шкода від куль", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "Здоров’я", - "Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}т", + "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} тис.", + "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Наступні нагороди:", "Citadel_HUD_LevelReward_SpiritDamage": "Духовна шкода", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", @@ -1061,7 +1648,8 @@ "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ульт розблоковано", - "Citadel_HUD_NextReward_PowerIncrease": "Збільшення сили", + "Citadel_HUD_LevelUp_Title": "Отримано перевагу", + "Citadel_HUD_NextReward_PowerIncrease": "Перевага", "Citadel_HUD_PatronBoon": "Дарунок від покровителя…", "Citadel_HUD_PlayerKilledAnnouncement": " заробляє {i:param_1}", "Citadel_HUD_PlayerKilledSelfAnnouncement": " вбиває себе", @@ -1069,27 +1657,33 @@ "Citadel_HUD_PowerIncrease": "Посилення", "Citadel_HUD_RejuvCaptured": "Захоплено омолоджувач", "Citadel_HUD_RejuvStolen": "Викрадено омолоджувач!", - "Citadel_HUD_TotalPowerIncreasesLabel": "Усього збільшень сили", + "Citadel_HUD_TotalPowerIncreasesLabel": "Усього переваг", "Citadel_HUD_WeaponPowerAnnouncement": "Шкода від куль і ближня", + "Citadel_Haze_HeroTag_1": "Асасин", + "Citadel_Haze_HeroTag_2": "Невидима", + "Citadel_Haze_HeroTag_3": "Смертоносна", "Citadel_HeroBuilds_AP_Next_Indicator": "Рекомендовано", "Citadel_HeroBuilds_AbilityBuildInstructions": "Щоб установити рекомендований порядок покращення вмінь, натисніть кнопку редагування, а потім підвищте рівень кожного вміння в тому порядку, який мають бачити користувачі вашої збірки.", "Citadel_HeroBuilds_AbilityBuildReset": "Змінити", "Citadel_HeroBuilds_AbilityBuildTitle": "Порядок покращення вмінь", - "Citadel_HeroBuilds_AddAnnotation": "Додати коментар", "Citadel_HeroBuilds_AddCategory": "Додати категорію", "Citadel_HeroBuilds_AddItem": "Додати до збірки", + "Citadel_HeroBuilds_AddTag": "Пошук за позначкою", "Citadel_HeroBuilds_AllTimeFavorite": "Улюблена", "Citadel_HeroBuilds_AlreadyInBuild": "Уже в збірці", + "Citadel_HeroBuilds_AssignTags": "Призначити позначки", + "Citadel_HeroBuilds_BeginnerHeroBuild": "%hero_name%: збірка для новачків", + "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Надані Valve стандартні рекомендовані предмети для новачків, які грають за цього героя.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", - "Citadel_HeroBuilds_BrowseBuildTitle": "Переглянути збірки", - "Citadel_HeroBuilds_BrowseBuilds": "Дивитися збірки", + "Citadel_HeroBuilds_BrowseBuildTitle": "Перегляд збірок", + "Citadel_HeroBuilds_BrowseBuilds": "Пошук збірок", "Citadel_HeroBuilds_Browse_button": "Переглянути або змінити збірку", "Citadel_HeroBuilds_BuildCreatorTitle": "Автори:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Опис збірки", "Citadel_HeroBuilds_BuildID": "ID збірки: {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "Скопійовано до буфера обміну!", - "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", + "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Назва збірки", "Citadel_HeroBuilds_BuildPublishedLabel": "Збірку опубліковано", "Citadel_HeroBuilds_CancelChanges": "Скасувати", @@ -1098,20 +1692,39 @@ "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Назва", "Citadel_HeroBuilds_ChangeHero": "Змінити героя", + "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Створено з матчу %match_id%.", + "Citadel_HeroBuilds_CopiedHeroBuildName": "Копія збірки %persona_name% для героя %hero_name%.", + "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Під час матчу можна копіювати збірки лише для героя, за якого ви зараз граєте.", + "Citadel_HeroBuilds_CopyBuildFailed_Title": "Не вдалося скопіювати збірку", "Citadel_HeroBuilds_CopyBuildLabel": "Скопіювати та змінити", "Citadel_HeroBuilds_CopyOfName": "Копія [%name%]", + "Citadel_HeroBuilds_CopyOfNameValve": "Копія «%name%»", + "Citadel_HeroBuilds_CopyPostGameBuild": "Створити збірку", + "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Створює локальну неопубліковану збірку предметів, які гравець придбав у цьому матчі, зокрема з цілями насичення та порядком продажу предметів.", "Citadel_HeroBuilds_CreateBuildLabel": "Створити нову збірку", "Citadel_HeroBuilds_CurrenclyActive": "Активно зараз", - "Citadel_HeroBuilds_DailyFavorite": "Актуальна", + "Citadel_HeroBuilds_DailyFavorite": "Найкращі за день", + "Citadel_HeroBuilds_DailyFavorite_Tooltip": "Це одна з найпопулярніших збірок для цього героя за останні 24 години.", + "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Стандартна збірка", + "Citadel_HeroBuilds_DefaultBuild_Added": "Додано нову стандартну збірку!", + "Citadel_HeroBuilds_DefaultBuild_Failed": "Не вдалося оновити стандартну збірку!", + "Citadel_HeroBuilds_DefaultBuild_Title": "Стандартна збірка", + "Citadel_HeroBuilds_DefaultBuild_Updated": "Наявну стандартну збірку оновлено!", "Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name%: стандартна збірка", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Надані Valve стандартні рекомендовані предмети для цього героя.", "Citadel_HeroBuilds_DeleteBuildLabel": "Видалити", "Citadel_HeroBuilds_DeletePopupBody": "Ви дійсно хочете видалити збірку для цього героя?", "Citadel_HeroBuilds_DeletePopupTitle": "Видалити збірку героя", + "Citadel_HeroBuilds_Deleting_Error": "Не вдалося видалити збірку", + "Citadel_HeroBuilds_Deleting_Title": "Видалення збірки", "Citadel_HeroBuilds_DescriptionLabel": "Опис збірки", - "Citadel_HeroBuilds_EarlyGame": "Ранній етап", + "Citadel_HeroBuilds_Early": "Рання гра", + "Citadel_HeroBuilds_EarlyGame": "Рання гра", + "Citadel_HeroBuilds_EditBuild": "Змінити збірку", "Citadel_HeroBuilds_EditBuildLabel": "Змінити", + "Citadel_HeroBuilds_EditCategory": "Змінити категорію", "Citadel_HeroBuilds_EditInstructions": "Коли крамниця в режимі редагування збірки, натискайте на предмети, щоби додавати їх до вибраної категорії збірки або, якщо вони вже там, щоби вилучати їх. Можна додавати кілька категорій із власними назвами й описами, а також змінювати за потреби їхній розмір.

    Ви також можете натиснути правою кнопкою миші на предмет для його вилучення зі збірки або додати коментар від автора збірки.", + "Citadel_HeroBuilds_EditMod": "Змінити предмет", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Редагувати збірку:", "Citadel_HeroBuilds_ErrorTitle": "Помилка", @@ -1120,48 +1733,77 @@ "Citadel_HeroBuilds_FavoriteBuild": "Вибрано", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Увімк./вимк. улюблену збірку", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", + "Citadel_HeroBuilds_ImbueTargetMessage": "У вікні купівлі це вміння героя буде показуватися в рекомендаціях для цілі насичення цього предмета. Якщо цей предмет буде придбано через швидку купівлю, це вміння буде автоматично вибрано для цілі насичення.", + "Citadel_HeroBuilds_ItemAnnotation": "Нотатки до предмета", + "Citadel_HeroBuilds_Lane": "Гра на лініях", "Citadel_HeroBuilds_LastUpdatedTime": "Востаннє оновлено: {t:l:t:m:last_updated_time}", + "Citadel_HeroBuilds_Late": "Пізня гра", "Citadel_HeroBuilds_LateGame": "Пізня гра", "Citadel_HeroBuilds_Loading_Body": "Будь ласка, зачекайте", "Citadel_HeroBuilds_Loading_Failed": "Не вдалося отримати збірки героя", "Citadel_HeroBuilds_Loading_Title": "Завантаження збірок", + "Citadel_HeroBuilds_Mid": "Середина гри", "Citadel_HeroBuilds_MidGame": "Середина гри", + "Citadel_HeroBuilds_MissingCategoryName": "Невідомий", "Citadel_HeroBuilds_NameLabel": "Назва збірки", "Citadel_HeroBuilds_New": "Нова", "Citadel_HeroBuilds_NewCategory": "Категорія %number%", "Citadel_HeroBuilds_NewHeroBuild": "Нова збірка для героя %hero_name%", + "Citadel_HeroBuilds_Obsolete": "[ЗАСТАРІЛА]", "Citadel_HeroBuilds_Old": "Стара", - "Citadel_HeroBuilds_OldButtonTooltip": "Ця збірка останнім часом не оновлювалася.", + "Citadel_HeroBuilds_OldButtonTooltip": "Цю збірку не оновлювали нещодавно або вона посилається на предмети, які більше не існують. Копіювання або зміна цієї збірки очистить застарілі посилання.", + "Citadel_HeroBuilds_Optional": "Предмети в цій категорії не є обов’язковими та стандартно не будуть включені в збірку, коли її додають до черги.", + "Citadel_HeroBuilds_OptionalParens": "Необов’язково", + "Citadel_HeroBuilds_OptionalShort": "Необов’язково", "Citadel_HeroBuilds_PickABuildOption": "Стандартна пропонована збірка", + "Citadel_HeroBuilds_PleaseWait": "Будь ласка, зачекайте", + "Citadel_HeroBuilds_Popup_TooBusy_Body": "Сервери перевантажені запитами пошуку.", + "Citadel_HeroBuilds_Popup_TooBusy_Title": "Не вдалося виконати пошук збірки", "Citadel_HeroBuilds_PublicBuildLabel": "Збірка від спільноти", "Citadel_HeroBuilds_PublishBuildDesc": "Ця збірка стане загальнодоступною для інших гравців.", "Citadel_HeroBuilds_PublishBuildLabel": "Опублікувати", "Citadel_HeroBuilds_PublishBuildTitle": "Публікація збірки героя", "Citadel_HeroBuilds_PublishDialogVersion": "Версія: {i:selected_hero_build_new_publish_version}", + "Citadel_HeroBuilds_QueueFullBuild": "Додати збірку до черги", + "Citadel_HeroBuilds_QuickbuyAll": "Натисніть праву кнопку миші, щоби додати чи вилучити предмети до категорії у швидкій купівлі.", "Citadel_HeroBuilds_RecommendedItems": "Рекомендовані предмети", "Citadel_HeroBuilds_RemoveFromBuild": "Вилучити", "Citadel_HeroBuilds_RemoveItem": "Вилучити зі збірки", + "Citadel_HeroBuilds_RevertBuildLabel": "Скинути", + "Citadel_HeroBuilds_RevertBuildTooltip": "Видаляє локальні зміни цієї збірки й замінює її на поточну опубліковану версію.", + "Citadel_HeroBuilds_Reverting_Error": "Не вдалося скинути збірку", + "Citadel_HeroBuilds_Reverting_Title": "Скидання збірки", "Citadel_HeroBuilds_SaveBuild": "Зберегти зміни", - "Citadel_HeroBuilds_Saving_Body": "Будь ласка, зачекайте", - "Citadel_HeroBuilds_Saving_Title": "Збереження збірки", + "Citadel_HeroBuilds_Saving_Error": "Не вдалося опублікувати збірку", + "Citadel_HeroBuilds_Saving_Title": "Публікація збірки", + "Citadel_HeroBuilds_SearchText": "Пошук за текстом або ID збірки", "Citadel_HeroBuilds_SelectBuildLabel": "Зробити стандартною", - "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Моя поточна збірка:", + "Citadel_HeroBuilds_SellPriorityMessage": "Предмети з найвищим пріоритетом продажу (0–100) будуть продані першими — це звільнить місце для предметів у збірці, якщо всі ланки зайнято, а швидкі купівлі зроблено.", + "Citadel_HeroBuilds_SellPriorityTitle": "Установити пріоритет продажу", + "Citadel_HeroBuilds_SetImbueTarget": "Ціль насичення", + "Citadel_HeroBuilds_SetSellPriority": "Пріоритет продажу", "Citadel_HeroBuilds_ShowAllLanguages": "Показати всі мови", "Citadel_HeroBuilds_TabName": "Збірки", "Citadel_HeroBuilds_Tab_Favorites": "Улюблені", "Citadel_HeroBuilds_Tab_MyBuilds": "Мої збірки", - "Citadel_HeroBuilds_Tab_PublicBuilds": "Загальнодоступні", + "Citadel_HeroBuilds_Tab_PublicBuilds": "Для всіх", "Citadel_HeroBuilds_Title": "Збірки для героїв", - "Citadel_HeroBuilds_UpdateAnnotation": "Оновити коментар", - "Citadel_HeroBuilds_UpdateAnnotationMessage": "Цей коментар показуватиметься в підказках для предметів у крамниці, коли обрано вашу збірку.", + "Citadel_HeroBuilds_UpdateAnnotationMessage": "Ці нотатки показуватимуться в підказках для предметів у крамниці, коли обрано вашу збірку.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Оновити коментар до предмета", "Citadel_HeroBuilds_ValidateErrorBody": "Переконайтеся, що збірка має опис і назву, а також щонайменше 1 рекомендований предмет.", "Citadel_HeroBuilds_ValidateErrorTitle": "Помилка збереження збірки", + "Citadel_HeroBuilds_ValveBuildLabel": "Зробити стандартною", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Версія: {i:r:selected_hero_build_version}", - "Citadel_HeroBuilds_WeeklyFavorite": "Популярна", + "Citadel_HeroBuilds_WeeklyFavorite": "Найкращі за тиждень", + "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "Це одна з найпопулярніших збірок для цього героя за останні 7 днів.", + "Citadel_HeroGrid_Assassin": "Асасин", + "Citadel_HeroGrid_Brawler": "Бешкетник", + "Citadel_HeroGrid_Marksman": "Влучний стрілець", + "Citadel_HeroGrid_Mystic": "Містик", "Citadel_HeroLabsPatchNotes_PopupTitle": "Нещодавні зміни ({s:hero_name})", + "Citadel_HeroPage_Backstory": "Передісторія:", "Citadel_HeroPage_BaseStats": "БАЗОВІ ПОКАЗНИКИ", "Citadel_HeroPage_Complexity": "Складність", "Citadel_HeroPage_EditBuild": "Створити/змінити збірку", @@ -1170,28 +1812,90 @@ "Citadel_HeroPage_HeroLabs_Title": "Цей експериментальний герой може часто змінюватися.", "Citadel_HeroPage_MissingVideos": "Для героя ще не створені ролики про вміння.", "Citadel_HeroPage_PlayerStats": "Показники гравця", - "Citadel_HeroPage_Sandbox": "Пісочниця", + "Citadel_HeroPage_Sandbox": "Тестувати", + "Citadel_HeroPage_Sandbox_Party_Tooltip": "Тестувати з групою", + "Citadel_HeroPage_Sandbox_Solo": "Тестувати", + "Citadel_HeroReleaseVote_Button_Swap": "Вибрати: {s:hero_name}", + "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} до появи нового героя", + "Citadel_HeroReleaseVote_HowToGet": "Зіграйте у звичайний матч або вуличну бійку, щоби заробити голоси.", + "Citadel_HeroReleaseVote_HowToGetBonus": "За першу перемогу дня ви отримаєте 4 додаткові голоси.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "У вас лишається {d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}}", + "Citadel_HeroReleaseVote_Reveal_Introducting": "Представляємо", + "Citadel_HeroReleaseVote_Reveal_Title": "ГОЛОСИ пораховано…", + "Citadel_HeroReleaseVote_Title": "Хто наступний?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "У вас лишається {d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}} для виборів нового героя в сховку.", + "Citadel_HeroReleaseVote_Unlocked": "Розблоковано", + "Citadel_HeroReleaseVote_VoteButton": "Голосувати", + "Citadel_HeroReleaseVote_VoteCounter": "Усього", + "Citadel_HeroReleaseVote_World": "Голосувати", + "Citadel_HeroReleaseVote_World_HasVotes": "Голосувати", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}}", "Citadel_Hero_Stats_ItemValue": "Вартість предмета", "Citadel_Hero_Stats_Souls": "Душі", + "Citadel_Hero_Stats_Title": "Показники героя:", "Citadel_Hero_Stats_Tooltip_HealthMult": "Загальне посилення вашого основного здоров’я здобувається купівлею предметів на вкладці життя.", "Citadel_Hero_Stats_Tooltip_Shards": "Валюта для купівлі предметів", "Citadel_Hero_Stats_Tooltip_Spirit": "Духовна сила підвищує ефективність ваших умінь. Вона здобувається купівлею предметів на відповідній вкладці.", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Шукайте піктограму духовної сили в описі вміння, щоби дізнатися про її ефект.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Загальне посилення вашої зброї та ближнього удару здобувається купівлею предметів на вкладці зброї.", "Citadel_Hero_Stats_Unsecured": "Не зібрано", - "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_HideoutBallJuggle_Increment": "×{s:value}", + "Citadel_HideoutBallJuggle_Land": "×{s:value} :)", + "Citadel_HideoutConnectionFailed_FailedToConnect": "Не вдалося підключитися", + "Citadel_HideoutConnectionFailed_NoServer": "Сервер не призначено", + "Citadel_HideoutConnectionFailed_Title": "Не вдалося приєднатися до сховку групи", + "Citadel_HideoutConnectionFailed_VersionIncompatible": "Клієнт не сумісний", + "Citadel_Hideout_Exit": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби вийти із Deadlock.", + "Citadel_Hideout_Heroes": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби переглянути героїв.", + "Citadel_Hideout_HolidayChallenge": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби переглянути поступ у святковому випробуванні.", + "Citadel_Hideout_Intro": "Натисніть будь-яку клавішу, щоби розпочати", + "Citadel_Hideout_Learn": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби навчитися грати.", + "Citadel_Hideout_News": "Вся інформація", + "Citadel_Hideout_News_Button": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби переглянути новини", + "Citadel_Hideout_Play": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби вибрати режим гри.", + "Citadel_Hideout_Resources": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби переглянути ресурси.", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Ближній бій перемикає швидку зарядку та витривалість", + "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Ближній удар, щоби зібрати душі.", + "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Ближній удар під час блимання для отримання посилень, важкий ближній удар — для ще більших посилень.", + "Citadel_Hideout_VoteHero": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби проголосувати за наступного героя.", + "Citadel_Hideout_Watch": "Натисніть {g:citadel_binding:'HideoutUse'}, щоби дивитися матчі.", + "Citadel_Hideout_Welcome": "Вітаємо в сховку", + "Citadel_Hideout_XmasGlobeEarned_Temp": "Сувеніри, отримані {s:hideout_owner} під час зимового оновлення.", + "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", + "Citadel_Hud_AutoBuy_Paused": "Призупинено", + "Citadel_Hud_AutoSelect": "Автоматичний вибір", + "Citadel_Hud_Autobuy_Buy_Prompt": "Купити", + "Citadel_Hud_Autobuy_HudHint_BuyKey": "Натисніть {g:citadel_binding:'Default.PurchaseQuickbuy'} для купівлі.", + "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Купівля не доступна під час бою", + "Citadel_Hud_Autobuy_HudHint_PanelKey": "Утримуйте {g:citadel_binding:'Default.Scoreboard'} для перегляду черги.", + "Citadel_Hud_Autobuy_HudHint_ShopKey": "Натисніть {g:citadel_binding:'Default.OpenHeroSheet'}, щоби відкрити крамницю.", + "Citadel_Hud_Autobuy_Tray_Title": "Порядок купівлі:", + "Citadel_Hud_BoonsRecieved": "Отримано переваг", + "Citadel_Hud_BuildOrder": "Порядок збірки", + "Citadel_Hud_BuildOrder_AutoQueue": "Автоматично додавати до черги вибрану збірку на початку матчу.", + "Citadel_Hud_BuildOrder_AutobuyToggle": "Автоматично купувати предмети в радіусі крамниці.", + "Citadel_Hud_BuildOrder_ClearQueue": "Очистити чергу", + "Citadel_Hud_BuildOrder_Off": "Відновити автоматичну купівлю", + "Citadel_Hud_BuildOrder_On": "Призупинити автоматичну купівлю", + "Citadel_Hud_BuildOrder_RemoveText": "Натисніть праву кнопку миші, щоби вилучити предмети з черги.", + "Citadel_Hud_BuyPhase_Countdown": "Раунд починається через…", "Citadel_Hud_CantPause": "Призупинити гру не можна ще {i:pause_cooldown} с.", "Citadel_Hud_CantUnpause": "Поновити гру не можна ще {i:pause_cooldown} с.", - "Citadel_Hud_CaptureZipLine": "УТРИМУЙТЕ {s:use_key}", + "Citadel_Hud_CaptureZipLine": "УТРИМУЙТЕ {g:citadel_binding:'HeldItem'}.", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} с", + "Citadel_Hud_ChatDisabled": "Вхідні повідомлення наразі вимкнені.", "Citadel_Hud_CheaterVoteAlert": "Когось із вашого матчу піймали на чітерстві…", - "Citadel_Hud_CheaterVoteAlert_Action": "Утримуйте [{s:show_scoreboard}], щоби вирішити долю цього гравця", + "Citadel_Hud_CheaterVoteAlert_Action": "Утримуйте {g:citadel_binding:'Scoreboard'}, щоби вирішити долю цього гравця.", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Заблокувати й
    вигнати з матчу", "Citadel_Hud_CheaterVote_Option_Play": "Перетворити на жабу,
    заблокувати пізніше", + "Citadel_Hud_ChooseHero": "Виберіть героя", + "Citadel_Hud_Critical": "Критичний рівень", "Citadel_Hud_DPS": "ШЗС {i:dps}", "Citadel_Hud_DeathCam": "МОМЕНТ СМЕРТІ", - "Citadel_Hud_DebugStats": "МАТЧ: {s:match_id}\"nПРОЦЕСОР СЕРВЕРА: {i:server_frametime_avg_pct}% (пік: {i:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Basic": "МАТЧ: {s:match_id}
    ПРОЦЕСОР СЕРВЕРА: {s:server_frametime_avg_pct}% (пік: {s:server_frametime_max_pct}%)", + "Citadel_Hud_DebugStats_Detailed": "МАТЧ: {s:match_id}
    КАДРИ/С КЛІЄНТА: {s:client_framerate} ПІНҐ: {s:ping}
    ПРОЦЕСОР СЕРВЕРА: {s:server_frametime_avg_pct}% (пік: {s:server_frametime_max_pct}%)", + "Citadel_Hud_Denied": "Перехоплено", "Citadel_Hud_HealthCritical": "Критичний рівень здоров’я", "Citadel_Hud_HealthWarning": "Низький рівень здоров’я", "Citadel_Hud_KillFeedAllGuardians": "Ворожі вартові", @@ -1222,45 +1926,70 @@ "Citadel_Hud_LeaveMatch": "ЗАЛИШИТИ МАТЧ", "Citadel_Hud_LoadingDeathReplay": "Завантаження запису смерті", "Citadel_Hud_LowAmmo": "МАЛО НАБОЇВ", + "Citadel_Hud_MatchFull": "Усі місця зайняті", "Citadel_Hud_MicActive": "Мікрофон увімкнено", "Citadel_Hud_MovementSpeed": "Швидкість руху:", + "Citadel_Hud_NoBuild": "Не завантажувати збірку", + "Citadel_Hud_NoBuild_Subhead": "Додам предмети самостійно", "Citadel_Hud_NoPausesLeft": "Не можна призупинити. Ви вже використали свою паузу в цьому матчі.", "Citadel_Hud_NoTeamPausesLeft": "Не можна призупинити. Ваша команда вже використала всі свої паузи в цьому матчі.", "Citadel_Hud_NotEnoughEnergy": "ЗАМАЛО ЕНЕРГІЇ", - "Citadel_Hud_OpenShop": "Натисніть [ {s:upgrade_key} ], щоби відкрити крамницю", + "Citadel_Hud_OpenShop": "Натисніть {g:citadel_binding:'OpenHeroSheet'}, щоби відкрити крамницю.", "Citadel_Hud_OutOfAmmo": "НЕМАЄ НАБОЇВ", "Citadel_Hud_Paused": "Гру призупинено", "Citadel_Hud_Pauser": "гравцем {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Матч починається…", + "Citadel_Hud_PurchasingDisabled": "Купівля не доступна під час бою", "Citadel_Hud_Quickbuy": "Швидка купівля", - "Citadel_Hud_Quickbuy_Empty": "Додавання до швидкої купівлі: ", + "Citadel_Hud_Quickbuy_Delete_Tooltip": "Вилучити з черги", + "Citadel_Hud_Quickbuy_Empty": "Натисніть праву кнопку миші або перетягніть предмет,
    щоби додати його до швидкої купівлі", + "Citadel_Hud_Quickbuy_Exceeds_Slots": "Ланки зайнято", + "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Додавання/вилучення зі швидкої купівлі: ", - "Citadel_Hud_Quickbuy_Instructional_Ready": "Натисніть [{s:key_purchase_quickbuy}] для купівлі", + "Citadel_Hud_Quickbuy_Instructional_Ready": "Натисніть {g:citadel_binding:'PurchaseQuickbuy'} для купівлі.", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", - "Citadel_Hud_Quickbuy_Short": "Швидка
    купівля", + "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Перетягуйте предмети для зміни порядку.", + "Citadel_Hud_Quickbuy_Sell_Slot": "Позначено для продажу", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{предмет} few{предмети} many{предметів} other{предмета}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{предмет} few{предмети} many{предметів} other{предмета}}", + "Citadel_Hud_Quickbuy_Short": "Швидка купівля", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Предмет куплено", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Предмет продано", - "Citadel_Hud_Quickbuy_Tooltip": "Клацніть для купівлі будь-якого з цих предметів або натисніть [{s:key_purchase_quickbuy}] біля крамниці, щоби придбати наступний предмет у списку.", + "Citadel_Hud_Quickbuy_Tooltip": "Клацніть, щоби купити будь-який з цих предметів, або натисніть {g:citadel_binding:'PurchaseQuickbuy'} біля крамниці, щоби придбати наступний предмет у списку.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Цей предмет буде куплено, якщо ви перебуватимете поруч із крамницею й матимете достатньо душ. Опція ігнорується, якщо предмети безкоштовні, як-от у пісочниці.", - "Citadel_Hud_Quickbuy_Tooltip_Empty": "Скористайтеся [M2] для додавання чи вилучення з черги швидкої купівлі. [Ctrl] + [M2] вилучить звідти всі предмети.", + "Citadel_Hud_Quickbuy_Tooltip_Empty": "Натисніть ПКМ для додавання предмета до черги швидкої купівлі або вилучення його звідти.", "Citadel_Hud_RecentPurchases": "Останні купівлі:", "Citadel_Hud_RespawnIn": "Відродження через:", "Citadel_Hud_ReturnToMatch": "ПОВЕРНУТИСЯ ДО ГРИ", - "Citadel_Hud_RideZipLine": "УТРИМУЙТЕ [ {s:in_zipline} ], щоби зачепитися", + "Citadel_Hud_RideZipLine": "УТРИМУЙТЕ {g:citadel_binding:'Zipline'}, щоби зачепитися.", "Citadel_Hud_RideZipLineOnCooldown": "Недоступно після зазнавання шкоди", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} с", + "Citadel_Hud_SelectBuild": "Початок швидкої купівлі:", + "Citadel_Hud_SelectBuild_Subhead": "Порядок цих предметів можна змінити в будь-який момент під час матчу", "Citadel_Hud_SoulsGathered": "Зібрані душі", + "Citadel_Hud_Spectate": "Дивитися", + "Citadel_Hud_StreeBrawlScores": "Раунд завершився", + "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", + "Citadel_Hud_StreetBrawlShopCountdown": "Раунд починається через:", + "Citadel_Hud_TeamChoice": "Команда:", "Citadel_Hud_ToNext": "ДАЛІ", - "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "Користувач {g:citadel_persona:account_id} отримав святковий подарунок для героя {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "Користувач {g:citadel_persona:account_id} отримав святковий подарунок для героя {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "Гравець {g:citadel_persona:account_id} розблокував прикрасу для {s:hero_name}!", + "Citadel_Hud_Toast_SeasonalKill": "Гравець швидкострільності та +50%
    духовному опору на 8 с.", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", @@ -4781,41 +7860,50 @@ "ability_ice_dome": "Льодяний сховок", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Льодяний сховок", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Льодяний сховок", - "ability_ice_dome_desc": "Кельвін заморожує повітря навколо себе, створюючи непроникний купол. Союзники всередині купола швидко відновлюють здоров’я, а вороги сповільнюються.
    Ключові цілі під дією льодяного сховку стають невразливими й заморожуються.", + "ability_ice_dome_desc": "Заморожує повітря навколо себе або іншого героя і створює непроникний купол. У ньому союзники отримують миттєве {g:citadel_inline_attribute:'Regen'}, а вороги сповільнюються.

    Ключові цілі в льодяному сховку стають невразливими й заморожуються.", "ability_ice_dome_quip": "Створює непроникний лікувальний купол.", - "ability_ice_dome_t1_desc": "+40% сповільненню стрільби.", - "ability_ice_dome_t3_desc": "+60 відновленню здоров’я й тепер воно змінюється відповідно до духовної сили.", + "ability_ice_dome_t3_desc": "Знімає з себе і своїх союзників усі ослаблення, накладені неультимативними вміннями.
    +65 відновленню здоров‘я, що тепер зростає з духовною силою.", + "ability_ice_dome_trigger": "Льодяний сховок", "ability_ice_grenade": "Морозна граната", "ability_ice_grenade/kelvin_ice_grenade_slow": "Сповільнення від морозної гранати", - "ability_ice_grenade_desc": "Кидає гранату, що вибухає хмарою морозного льоду, який ушкоджує та сповільнює ворогів.", + "ability_ice_grenade_desc": "Кидає гранату, яка вибухає крижаною хмарою, що надає {g:citadel_inline_attribute:'Heals'} союзникам та накладає {g:citadel_inline_attribute:'SpiritDamage'} й зниження швидкості руху на ворогів.", "ability_ice_grenade_quip": "Ушкоджує і сповільнює ворогів.", - "ability_ice_grenade_t2_desc": "Морозна граната тепер лікує 100 ОЗ союзним цілям. Обсяг збільшується з духовною силою.", + "ability_ice_grenade_t1_desc": "+30 шкоді та +30 обсягу лікування.", + "ability_ice_grenade_t2_desc": "-10 с зарядці, і ослаблення тепер заморожує відновлення витривалості.", + "ability_ice_grenade_t3_desc": "+2 м радіусу. Збільшено шкоду та духовне зростання за лікування.", "ability_icebeam": "Арктичний промінь", "ability_icebeam/modifier_buildup": "Замороження", "ability_icebeam/modifier_slow": "Сповільнення арктичним променем", - "ability_icebeam_desc": "Стріляє перед собою морозною енергією, яка ушкоджує цілі й дедалі більше сповільнює їхній рух та швидкість стрільби, що довше діє промінь. Під час використання арктичного променя швидкість руху Кельвіна зменшується. Променем також можна стріляти у сфери з душами.", + "ability_icebeam_desc": "Стріляє перед собою морозною енергією, яка ушкоджує цілі й поступово зменшує їхню швидкість руху та швидкість стрільби, що довше на них діє промінь. Під час використання арктичного променя швидкість руху Кельвіна зменшується. Променем також можна стріляти у сфери з душами.", "ability_icebeam_quip": "Накладає посилювальне сповільнення.", - "ability_icebeam_t3_desc": "Стріляє 2 додатковими арктичними променями у ворогів у межах 13 м від останньої враженої цілі.", + "ability_icebeam_t1_desc": "-25% швидкострільності та швидкості руху.", + "ability_icebeam_t2_desc": "+20 ШЗС та збільшено духовне зростання.", + "ability_icebeam_t3_desc": "-13 с зарядці та стріляє додатковими арктичними променями (2) в межах 10 м від останньої враженої цілі.", "ability_icepath": "Крижана стежина", "ability_icepath/modifier_icepath": "Крижана стежина", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Крижана стежина", - "ability_icepath_desc": "Кельвін створює летючу стежину з льоду й снігу, яка пришвидшує його рух і рух союзників. Кельвін здобуває 60% опору сповільненню на час дії. Вороги також можуть ходити летючою стежиною.
    Натисніть Shift / Ctrl для руху крижаною стежиною вгору чи вниз.", + "ability_icepath_desc": "Кельвін створює летючу стежину з льоду й снігу, яка пришвидшує його рух і рух союзників. Кельвін здобуває 60% опору сповільненню на час дії. Вороги також можуть ходити летючою стежиною.
    Натисніть {g:citadel_binding:'Roll'} чи {g:citadel_binding:'Crouch'} для руху крижаною стежиною вгору чи вниз.", "ability_icepath_quip": "Пришвидшення на летючій крижаній стежині.", - "ability_icepath_t3_desc": "Під час дії дає +1 духовної сили за метр створеної крижаної стежини. Максимум: 55 духовної сили.", + "ability_icepath_t1_desc": "+2 м швидкості руху та +35 % опору кулям на крижаній стежині.", + "ability_icepath_t3_desc": "+35% духовній силі та +20 додачі духовній силі на крижаній стежині.", "ability_immobilize_trap": "Духовна пастка", "ability_immobilize_trap/trap_debuff": "Зменшення духовної броні", - "ability_immobilize_trap_desc": "Кидає пастку, яка починає розгортатися. Після розгортання пастка спрацює, якщо ворог потрапить у радіус її дії, накладе сповільнення руху і проклін, що перериває дії, знемовлює, роззброює та не дозволяє використовувати предмети.
    Влучання в пастку зарядженим пострілом підірве її раніше зі збільшеним радіусом.", + "ability_immobilize_trap_desc": "Кидає пастку, яка починає розгортатися. Після розгортання пастка спрацює, якщо ворог потрапить у радіус її дії, накладе сповільнення руху і проклін, що перериває дії, знемовлює, роззброює та не дозволяє використовувати предмети.
    Влучання в пастку зарядженим пострілом підірве її раніше зі збільшеним радіусом.", "ability_immobilize_trap_quip": "Установлює пастку, яка обмежує рух ворогів.", - "ability_immobilize_trap_t3_desc": "Упродовж 10 с Сивий Кіготь завдає на +30% більше шкоди від куль ворогам, враженим духовною пасткою.", - "ability_incendiary_projectile": "Каталізатор", - "ability_incendiary_projectile_desc": "Розливає напалм, що сповільнює рух ворогів і посилює шкоду, яку Інфернус їм завдає.", + "ability_immobilize_trap_t2_desc": "Накладає -15% опору кулям на 10 с.", + "ability_immobilize_trap_t3_desc": "+1 с часу дії прокляття та +1.5 м радіусу.", + "ability_incendiary_projectile": "Напалм", + "ability_incendiary_projectile_amplification": "Посилення шкоди каталізатора", + "ability_incendiary_projectile_debuff_header": "Ефекти напалму:", + "ability_incendiary_projectile_desc": "Кидає запалювальну суміш, яка завдає {g:citadel_inline_attribute:'SpiritDamage'}, застосовує {g:citadel_inline_attribute:'Slow'} й огортає ворогів у напалм.", "ability_incendiary_projectile_quip": "Розливає напалм, який посилює вашу шкоду.", - "ability_incendiary_projectile_t2_desc": "Інфернус здобуває 12% вампіризму проти жертв.", - "ability_incendiary_projectile_t3_desc": "+20% посиленню шкоди та -33% лікуванню/відновленню.", + "ability_incendiary_projectile_t2_desc": "Ефект напалму: +15% вампіризму", + "ability_incendiary_projectile_t3_desc": "Ефект напалму: +17% зазнаній шкоді та -33% лікуванню", "ability_intimidate": "Зневага", - "ability_intimidate_desc": "Завдаєте шкоди ворогам поблизу й лікуєтеся відповідно до завданої шкоди. Лікування від ворожих героїв сильніше.", + "ability_intimidate_desc": "Завдають шкоди ворогам поблизу й лікуються відповідно до завданої шкоди. Лікування від ворожих героїв сильніше.", "ability_intimidate_quip": "Завдають шкоди ворогам поблизу, лікуючись від кожного влучання.", - "ability_intimidate_t3_desc": "Накладає ослаблення на ворогів, завдяки якому Мо та Кріл можуть завдати тим +15% шкоди. Поєднується та триває 16 с.", + "ability_intimidate_t2_desc": "-5 с зарядці
    +1 м радіусу.", + "ability_intimidate_t3_desc": "Накладає ослаблення на ворогів, завдяки якому Mo & Krill можуть завдати тим +15% шкоди. Поєднується та триває 16 с.", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", @@ -4823,45 +7911,60 @@ "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", - "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", + "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Шмагання", "ability_lash_flog/modifier_lash_flog_debuff": "Шмагання", - "ability_lash_flog_desc": "Б’є ворогів своїм батогом, викрадаючи в них життя.", - "ability_lash_flog_quip": "Вампіризм від цілей попереду.", - "ability_lash_flog_t1_desc": "Накладає 35% сповільнення руху на 3 с.", - "ability_lash_flog_t3_desc": "+105 шкоді й накладає 35% сповільнення стрільби.", + "ability_lash_flog_desc": "Б’є ворогів попереду своїм батогом, {g:citadel_inline_attribute_icon:'Healing'}лікуючись на частку завданої шкоди.", + "ability_lash_flog_quip": "Лікує від цілей попереду.", + "ability_lash_flog_t1_desc": "Накладає -35% швидкості руху на 3 с.", + "ability_lash_flog_t2_desc": "Накладає -30% швидкострільності.
    -16 с зарядці.", + "ability_lash_flog_t3_desc": "+80 шкоді.
    +40 куту атаки.
    +20% лікуванню.", "ability_life_drain": "Висмоктування життя", "ability_life_drain/modifier_life_drain": "Висмоктування життя", "ability_life_drain/modifier_life_drain_caster": "Висмоктування життя", "ability_life_drain_cancel_trigger": "Cancel Life Drain", - "ability_life_drain_desc": "Створює зв’язок, що поступово висмоктує життя з ворога й лікує вас. Ціль повинна бути в полі зору і в межах максимальної відстані висмоктування життя. Під час висмоктування можна стріляти й використовувати інші вміння, але вашу швидкість руху буде наполовину зменшено.
    [Альтернативне застосування] дає здоров’я союзним героям.
    Натисніть 2 для скасування.", + "ability_life_drain_desc": "Створює зв’язок, що поступово висмоктує життя з ворога й лікує вас. Ціль повинна бути в полі зору і в межах максимальної відстані висмоктування життя. Під час висмоктування можна стріляти й використовувати інші вміння, але вашу швидкість руху буде зменшено.
    {g:citadel_binding:'AltCast'} дає здоров’я союзним героям.", "ability_life_drain_quip": "Періодично викрадає життя у ворога.", - "ability_life_drain_t3_desc": "Уміння матиме заряди і здобуває +1 заряд.", + "ability_life_drain_t3_desc": "Активує й надає +2 заряди. Збільшує духовне зростання.", "ability_magician_animalcurse": "Кролячий врок", "ability_magician_animalcurse/animalhex_curse_modifier": "Перетворено!", - "ability_magician_animalcurse_desc": "Зачакловує ціль, ненадовго перетворюючи її на кролика.

    Кролики маленькі, але мають обмеження швидкості руху, збільшену вхідну шкоду й не можуть виконувати більшість дій.
    Перетворення не перериває вміння.", + "ability_magician_animalcurse_desc": "Зачакловує ціль, ненадовго перетворюючи її на кролика.

    Кролики маленькі, мають збільшену швидкість руху, але отримують збільшену шкоду й не можуть виконувати більшість дій.
    Перетворення не перериває вміння.", "ability_magician_animalcurse_quip": "Перетворює ворога на кролика.", - "ability_magician_animalcurse_t3_desc": "Перетворює всіх ворогів у радіусі 6 м.", + "ability_magician_animalcurse_t3_desc": "Перетворює всіх ворогів у радіусі {s:Radius} м.", + "ability_magician_animalhexarea": "Кролячий врок", + "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Перетворено!", + "ability_magician_animalhexarea_desc": "Зачакловує цільову область і ненадовго перетворює всіх ворогів усередині на кроликів.

    Кролики маленькі, мають збільшену швидкість руху, але отримують збільшену шкоду й не можуть виконувати більшість дій.
    Перетворення не перериває вміння.", + "ability_magician_animalhexarea_t3_desc": "+7% посиленню шкоди та +3 м радіусу.", "ability_magician_bigbolt": "Ґранд-фінал", - "ability_magician_bigbolt_desc": "Готує три ВРАЖАЮЧІ магічні розряди. Кожен розряд накладає зникаюче сповільнення та завдає духовної шкоди, що зростає з кожним випущеним розрядом.", - "ability_magician_bigbolt_t3_desc": "+50 шкоді за розряд. Повертає заряди (1) за вбивство.", - "ability_magician_cloneturret": "Спектральна помічниця", - "ability_magician_cloneturret_desc": "Прикликає помічницю в цільове місце. Помічниця атакує щоразу, коли Маг стріляє, завдаючи шкоди.

    Коли помічниця відходить, можна натиснути 2, щоби помінятися з нею місцями.

    Застосування спектральної помічниці також перезаряджає зброю.", + "ability_magician_bigbolt_desc": "Готує три ВРАЖАЮЧІ магічні розряди. Кожен розряд накладає зникаюче сповільнення та завдає духовної шкоди, що зростає з кожним випущеним розрядом.", + "ability_magician_bigbolt_t3_desc": "+{s:DamagePerShot} шкоді за розряд. Повертає заряди ({s:BoltRefundPerKill}) за вбивство.", + "ability_magician_cloneturret": "Спектральна поміч", + "ability_magician_cloneturret_desc": "Прикликає помічницю в цільове місце. Помічниця атакує щоразу, коли Сінклер стріляє, завдаючи шкоди.

    Коли помічниця відходить, можна натиснути {g:citadel_binding:'Ability2'}, щоби помінятися з нею місцями.

    Застосування спектральної помочі також перезаряджає зброю.", "ability_magician_cloneturret_quip": "Прикликає віддану помічницю.", - "ability_magician_cloneturret_t2_desc": "+5 с часу дії та 5 м дальності.", - "ability_magician_cloneturret_t3_desc": "+45% швидкострільності та +15 шкоді помічниці.", - "ability_magician_cloneturret_trigger": "Спектральна помічниця", + "ability_magician_cloneturret_t2_desc": "+7 с часу дії та 5 м дальності.", + "ability_magician_cloneturret_t3_desc": "+60% швидкострільності та +12.6 шкоді помічниці.", + "ability_magician_cloneturret_trigger": "Спектральна поміч", + "ability_magician_copyult": "Участь глядачів", + "ability_magician_copyult/copyult_modifier": "Тадам!", + "ability_magician_copyult/ultcopied": "Ульт скопійовано!", + "ability_magician_copyult_desc": "На обмежений час копіює ультимативне вміння ворожого героя. Повторне використання цього вміння натомість активує скопійоване ультимативне вміння.

    Скопійовані вміння отримуватимуть очки покращення цього вміння.
    Участь глядачів також копіює зарядку.", + "ability_magician_copyult_quip": "На короткий час копіює ультимативне вміння ворога.", + "ability_magician_copyult_t1_desc": "Покращує копію.", + "ability_magician_copyult_t2_desc": "Покращує копію ЗНОВУ!", + "ability_magician_copyult_t3_desc": "Покращує копію ЩЕ РАЗ!", "ability_magician_escape": "Майстер утечі", "ability_magician_escape/escape_buff_modifier": "Готовність до втечі", "ability_magician_escape/escape_escaped_modifier": "Втеча!", - "ability_magician_escape_desc": "Переміщується до цільового місця. Після прибуття ненадовго здобуває швидкість руху й невидимість.

    [Застосування] переміщує до цільового місця.
    [Альтернативне застосування] переміщує до початкового місця.

    Вороги не знатимуть про тип застосування.", + "ability_magician_escape_desc": "Переміщується до цільового місця. Після прибуття ненадовго здобуває швидкість руху й невидимість.

    Застосування переміщує до цільового місця.
    {g:citadel_binding:'AltCast'} переміщує до початкового місця.

    Вороги не знатимуть, де саме з’явиться герой.", + "ability_magician_inform_target_ultcopied": "Ульт скопійовано!", "ability_magician_magicbolt": "Надокучливий розряд", - "ability_magician_magicbolt_desc": "Випускає магічний розряд, що завдає шкоди й накладає сповільнення стрільби. Якщо є помічниця, вона також застосує надокучливий розряд зі зменшеною шкодою.

    Натисніть 1 для переспрямування розряду в напрямку прицілу.", - "ability_magician_magicbolt_quip": "Запускає керований магічний снаряд.", - "ability_magician_magicbolt_t3_desc": "+110 шкоді. Помічниця застосовує надокучливий розряд без зменшень.", + "ability_magician_magicbolt_desc": "Випускає магічний розряд, що завдає шкоди, яка зростає з відстанню. Якщо є помічниця, вона також застосує надокучливий розряд зі зменшеною шкодою.

    Натисніть {g:citadel_binding:'Ability1'} для переспрямування розряду в напрямку прицілу.", + "ability_magician_magicbolt_quip": "Запускає керований магічний розряд.", + "ability_magician_magicbolt_t1_desc": "Розряди накладають -25% сповільнення стрільби на 5 с.", + "ability_magician_magicbolt_t3_desc": "+126 максимальній шкоді. +50% шкоді спектральної помочі.", "ability_magician_shadowclone": "Великий гомункул", "ability_magician_shadowclone_desc": "Створює копію себе зі зменшеним здоров’ям і шкодою. Коли клон помирає чи спливає час його життя, він вибухає, завдаючи духовної шкоди.

    Копія не може застосовувати ультимативне вміння.", "ability_magician_shadowclone_t3_desc": "Копія може застосовувати ультимативне вміння.", @@ -4869,15 +7972,31 @@ "ability_magician_stage_desc": "Цілиться на ворога. Герой і цільовий ворог зв’язуються на сцені й не можуть її полишити. Усі інші істоти виштовхуються за межу радіусу дії.", "ability_melee_archer": "Ближній бій", "ability_melee_astro": "Ближній бій", + "ability_melee_bookworm": "Ближній бій", "ability_melee_digger": "Ближній бій", + "ability_melee_doorman": "Ближній бій", + "ability_melee_drifter": "Ближній бій", + "ability_melee_familiar": "Ближній бій", + "ability_melee_fencer": "Ближній бій", + "ability_melee_frank": "Ближній бій", "ability_melee_ghost": "Ближній бій", "ability_melee_haze": "Ближній бій", "ability_melee_heavy": "Ближній бій", "ability_melee_inferno": "Ближній бій", "ability_melee_kelvin": "Ближній бій", "ability_melee_lash": "Ближній бій", + "ability_melee_magician": "Ближній бій", + "ability_melee_mirage": "Ближній бій", "ability_melee_nano": "Ближній бій", + "ability_melee_necro": "Ближній бій", + "ability_melee_opera": "Ближній бій", + "ability_melee_priest": "Ближній бій", + "ability_melee_punkgoat": "Ближній бій", + "ability_melee_unicorn": "Ближній бій", + "ability_melee_vampirebat": "Ближній бій", + "ability_melee_viper": "Ближній бій", "ability_melee_viscous": "Ближній бій", + "ability_melee_werewolf": "Ближній бій", "ability_melee_wrecker": "Ближній бій", "ability_melee_yamato": "Ближній бій", "ability_melee_zealot": "Ближній бій", @@ -4889,64 +8008,203 @@ "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", + "ability_nano_catform": "Ава", + "ability_nano_catform/damageamp": "Ава", + "ability_nano_catform/modifier_catform": "Ава", + "ability_nano_catform_desc": "Розчиняється в тінях й оволодіває Авою, набуваючи {g:citadel_inline_attribute:'BonusMoveSpeed'}, що збільшується з часом, а також стає невидимою на мінімапі.

    Зазнавання шкоди від ворожого героя скидає додаткову швидкість руху, і вона протягом деякого часу не може використовувати Аву.", + "ability_nano_catform_quip": "Бере під контроль Аву.", + "ability_nano_catform_t2_desc": "+15 відновленню здоров’я та +45% максимальній швидкості руху.", + "ability_nano_catform_t3_desc": "Посилення шкоди збільшується з часом, аж до максимальних 20%. Триває 6 с.", + "ability_nano_catform_trigger_buttonhint": "Повернення від Ави", + "ability_nano_clustergrenade": "Темні бомби", + "ability_nano_clustergrenade_desc": "Кидає зв’язку бомб, що вибухають після затримки й завдають {g:citadel_inline_attribute:'SpiritDamage'}.

    Вороги, у яких влучило кілька бомб, зазнають 65% шкоди.", + "ability_nano_clustergrenade_quip": "Кидає зв’язку бомб.", + "ability_nano_dash": "Рубальний ривок", + "ability_nano_dash_desc": "Робить ривок уперед, а потім рубає всіх ворогів по колу, завдаючи {g:citadel_inline_attribute:'MeleeDamage'}.

    Якщо вміння влучає хоча б в одного героя, {g:citadel_inline_attribute:'Heals'} на невелику кількість здоров’я.", + "ability_nano_dash_quip": "Робить ривок уперед і рубає ворогів.", + "ability_nano_dash_t2_desc": "За вбивство героїв протягом 3 с ви отримаєте +200 душ.", + "ability_nano_dash_t3_desc": "+60 шкоді. Після влучання в героя: 50% поновленню зарядки.", "ability_nano_pounce": "Наскок", - "ability_nano_pounce_desc": "Стрибає на ворога, щоби завдати легкого ближнього удару та сповільнити ворогів поблизу.
    Можна використати наскок для іншої цілі, якщо застосувати вміння впродовж 3 с.", + "ability_nano_pounce_desc": "Стрибає на ворога, щоби завдати легкого ближнього удару та сповільнити ворогів поблизу.
    Можна використати наскок для іншої цілі, якщо застосувати вміння впродовж {s:DoublePounceTime} с.", "ability_nano_pounce_quip": "Стрибає на ворогів.", - "ability_nano_pounce_t1_desc": "+1 с часу сповільнення.", - "ability_nano_pounce_t2_desc": "Перезаряджає до 20% набоїв і накладає +30% сповільнення стрільби.", - "ability_nano_pounce_t3_desc": "+60 шкоді та +1 до зарядів уміння.", + "ability_nano_pounce_t1_desc": "+{s:SlowDuration} с часу сповільнення.", + "ability_nano_pounce_t2_desc": "Перезаряджає до {s:ActiveReloadPercent}% набоїв і накладає +{s:FireRateSlow}% сповільнення стрільби.", + "ability_nano_pounce_t3_desc": "+{s:Damage} шкоді та +{s:AbilityCharges} до зарядів уміння.", "ability_nano_proximity_ritual": "Захисний некомата", - "ability_nano_proximity_ritual_desc": "Ставить статую, що відстежує ворогів в області, а також атакує тих, кому Каліко нещодавно завдала шкоди. Цілі зазнають зменшення лікування та лікують героя, коли отримують шкоду.", + "ability_nano_proximity_ritual_desc": "Ставить статую, що відстежує ворогів в області, а також атакує тих, кому {s:hero_name} нещодавно завдала шкоди. Цілі зазнають зменшення лікування та лікують героя, коли отримують шкоду.", "ability_nano_proximity_ritual_quip": "Розгортає статую, що наглядає за областю.", - "ability_nano_proximity_ritual_t1_desc": "Статуї стають невидимими, коли не атакують.", - "ability_nano_proximity_ritual_t2_desc": "+30 с часу та +20 ШЗС.", - "ability_nano_proximity_ritual_t3_desc": "-30% зменшенню шкоди та -30% зменшенню лікування для цілей.", + "ability_nano_proximity_ritual_t1_desc": "Статуї стають невидимими, коли не атакують.", + "ability_nano_proximity_ritual_t2_desc": "+{s:AbilityDuration} с часу та +{s:DPS} ШЗС.", + "ability_nano_proximity_ritual_t3_desc": "{s:StatueVictimDamageReduction}% зменшенню шкоди та {s:HealAmpReceivePenaltyPercent}% зменшенню лікування для цілей.", "ability_nano_proximity_ritual_trigger": "Відкликати Аву", + "ability_nano_shadow_pulse": "Повернення до тіней", + "ability_nano_shadow_pulse/buff": "Сила від тіней", + "ability_nano_shadow_pulse_desc": "Миттєво ховається серед тіней, здобуваючи ненацілюваність, більше {g:citadel_inline_attribute:'BonusMoveSpeed'}, а також завдаючи {g:citadel_inline_attribute:'SpiritDamage'}.

    Після затримки повертається з тіней, знову завдаючи {g:citadel_inline_attribute:'SpiritDamage'}
    .", + "ability_nano_shadow_pulse_quip": "Зникає в тінях, здобуваючи швидкість руху й завдаючи шкоди після затримки.", + "ability_nano_shadow_pulse_t2_desc": "+65 шкоді та +20% швидкості руху.", + "ability_nano_shadow_pulse_t3_desc": "Після завершення: лікується на 350 та скидає зарядку всіх вмінь.", "ability_nano_shadow_step": "Королева тіней", - "ability_nano_shadow_step_desc": "Позначає ворогів та огортає себе тінню, що зміцнює атаки й дає невидимість. Атаки лише ненадовго припиняють невидимість. Влучання у ворогів у ближньому бою зменшить їхній опір кулям (ефект поєднується).", + "ability_nano_shadow_step_desc": "Позначає ворогів та огортає себе тінню, що зміцнює атаки й дає невидимість. Атаки лише ненадовго припиняють невидимість. Влучання у ворогів у ближньому бою зменшить їхній опір кулям (ефект поєднується).", "ability_nano_shadow_step_quip": "Заходить у тіні, щоби здобути перевагу над ворогами.", - "ability_nano_shadow_step_t2_desc": "+40% опору сповільненню під час дії.", - "ability_nano_shadow_step_t3_desc": "Важкі ближні атаки накладають знемовлення на 3 с.", + "ability_nano_shadow_step_t2_desc": "+{s:SlowResistancePercent}% опору сповільненню під час дії.", + "ability_nano_shadow_step_t3_desc": "Важкі ближні атаки накладають знемовлення на {s:SilenceOnHeavyDuration} с.", + "ability_necro_coffin": "Спровадження", + "ability_necro_coffin/buff": "Спровадження", + "ability_necro_coffin/debuff": "Спровадження", + "ability_necro_coffin_desc": "Набуває {g:citadel_inline_attribute:'CombatBarrier'} та {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Коли час дії бар’єра спливає, вивільняє кільце некротичної енергії, що завдає {g:citadel_inline_attribute:'SpiritDamage'} й накладає {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_fear": "Викрадення сутності", + "ability_necro_fear/debuff": "Викрадення сутності", + "ability_necro_fear_desc": "Зброя періодично викрадає дещицю {g:citadel_inline_attribute:'WeaponDamage'} та {g:citadel_inline_attribute:'SpiritResist'} до максимального обсягу для однієї цілі.", + "ability_necro_fear_t3_desc": "Усі прикликані істоти тепер застосовують вміння «Викрадення сутності».", + "ability_necro_gravestone": "Посмертна угода", + "ability_necro_gravestone/gravestone/buff": "Посмертна угода", + "ability_necro_gravestone_desc_1": "Створює надгробок у цільовому місці, що періодично прикликає гулів. Вороги можуть знищити надгробок двома важкими ближніми ударами.", + "ability_necro_gravestone_desc_2": "Гулі шкандибають до ворожого штабу, завдаючи {g:citadel_inline_attribute:'MeleeDamage'}. Вони вибухають, коли наближаються до героя чи ключової цілі, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} в області й ненадовго накладаючи {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_gravestone_t2_desc": "+25% швидкості гулів та +10 с часу дії.", + "ability_necro_gravestone_t3_desc": "Після смерті: +6% поточному здоров’ю як шкоді.", + "ability_necro_haunt": "Примарний супровід", + "ability_necro_haunt/buff": "Примарний супровід", + "ability_necro_haunt/slow": "Примарний супровід", + "ability_necro_haunt_desc": "Надає союзнику {g:citadel_inline_attribute:'BonusMoveSpeed'} та примар, які літають навколо нього.

    Примари шукатимуть ворогів поблизу й завдаватимуть їм {g:citadel_inline_attribute:'SpiritDamage'} та накладатимуть {g:citadel_inline_attribute:'Slow'}.", + "ability_necro_hauntingskull": "Банка мертвих", + "ability_necro_hauntingskull/stackingdebuff": "Банка мертвих", + "ability_necro_hauntingskull_desc": "Пасивна властивість: підбирає смерть, якщо хтось поруч гине, і кладе її в банку мертвих.

    Дія: кидає банку, щоби прикликати мертві голови, які повторювано завдають {g:citadel_inline_attribute:'SpiritDamage'} ворогам.

    Якщо поблизу ворогів немає, мертві голови натомість слідуватимуть за Ґрейвз і першочергово нападатимуть на цілі її зброї.", + "ability_necro_hauntingskull_t1_desc": "Підбирання смерті лікує на 5 здоров’я за раз.", + "ability_necro_hauntingskull_t2_desc": "Після влучання: накладає 30% сповільнення на 1 с.", + "ability_necro_killsummon": "Позичене життя", + "ability_necro_killsummon_desc": "Убиває гуля чи союзника з низьким рівнем здоров’я, щоби здобути його життєву силу.

    {g:citadel_binding:'Attack'}: кидає життєву силу як бомбу, що завдає {g:citadel_inline_attribute:'SpiritDamage'}.
    {g:citadel_binding:'AltCast'}: споживає життєву силу, що дає {g:citadel_inline_attribute:'Healing'}.", + "ability_necro_summonskele": "Копання могил", + "ability_necro_summonskele_desc": "Відкопує гуля, який шкандибатиме до ворожого штабу, завдаючи {g:citadel_inline_attribute:'MeleeDamage'}.

    Він вибухає, якщо помирає чи наближається до ворожого героя, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} та накладаючи коротке {g:citadel_inline_attribute:'Slow'}.

    Альтернативне застосування з {g:citadel_binding:'AltCast'} змушує гуля лишатися на місці.
    Гулі надають пріоритет цілям зброї.
    ", + "ability_necro_summonskele_t2_desc": "+{s:MoveSpeedPercent}% швидкості гуля.", + "ability_necro_summonskele_t3_desc": "+{s:GhoulHealth} здоров’ю гуля. Гулі також з’являються біля кожного надгробка.", + "ability_necro_wither": "Згуба і смерть", + "ability_necro_wither_desc_1": "Зачеплені зброєю вороги починають гинути, зазнаючи збільшення {g:citadel_inline_attribute:'Slow'} та зменшення {g:citadel_inline_attribute:'SpiritResist'}.", + "ability_necro_wither_desc_2": "Померлі під час дії згуби вороги породять мертві голови, які переслідуватимуть ворогів поблизу, завдаючи тим {g:citadel_inline_attribute:'SpiritDamage'}.

    Мертві голови слідуватимуть за Ґрейвз, якщо ворогів поблизу немає.
    Мертві голови надаватимуть перевагу цілям зброї.
    ", + "ability_necro_wither_t3_desc": "Прикликає мертву голову кожні кілька ({s:StacksToProcSkull}) поєднань.", + "ability_necro_zombiewall": "Загребущі руки", + "ability_necro_zombiewall/buff": "Загребущі руки", + "ability_necro_zombiewall/immobilize": "Загребущі руки", + "ability_necro_zombiewall/zombiewall/debuff": "Загребущі руки", + "ability_necro_zombiewall_desc": "Вивільняє з-під землі ряд загребущих рук, що завдають {g:citadel_inline_attribute:'SpiritDamage'} й накладають {g:citadel_inline_attribute:'Immobilize'} на ворогів, які крізь них проходять.

    Альтернативне застосування з {g:citadel_binding:'AltCast'} дозволяє повернути стіну рук.", + "ability_necro_zombiewall_t2_desc": "+90 шкоді та +10 м довжині стіни.", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Дух Сехмета", - "ability_perched_predator_desc": "Надсилає вперед кота-духа, що хапає цілі на шляху. Хапання героя призведе до вибуху незабаром.
    Натисніть 1, щоби здійснити вибух вручну.", + "ability_perched_predator_desc": "Надсилає вперед кота-духа, що хапає цілі на шляху. Хапання героя призведе до вибуху незабаром.
    Натисніть {g:citadel_binding:'Ability1'}, щоби здійснити вибух вручну.", "ability_perched_predator_quip": "Випускає кота-духа, що хапає ворогів.", "ability_power_jump": "Дощ зі стріл", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Сповільнення", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Сповільнюючі кулі", - "ability_power_jump_desc": "Високо підстрибує в повітря й повільно планерує. У повітрі здобуває збройову шкоду та мультипостріл для своєї зброї.
    Альтернативне застосування зменшує висоту стрибка.
    Натисніть Space, щоби скасувати планерування.", + "ability_power_jump_desc": "Високо підстрибує в повітря й повільно планерує. У повітрі здобуває збройову шкоду та мультипостріл для своєї зброї.
    {g:citadel_binding:'AltCast'} зменшує висоту стрибка.
    Натисніть {g:citadel_binding:'Mantle'}, щоби скасувати планерування.", "ability_power_jump_quip": "Стрибає високо в повітря та випускає багато стріл.", - "ability_power_jump_t2_desc": "У повітрі дає +5 збройовій шкоді й вона накладає 40% сповільнення руху впродовж 1.5 с.", - "ability_power_jump_t3_desc": "У повітрі дає +40% вампіризму від куль та +40% духовному вампіризму.", + "ability_power_jump_t3_desc": "У повітрі дає +30% вампіризму від куль, +30% духовному вампіризму та +30% ухиленню від куль.", "ability_power_surge": "Стрибок напруги", - "ability_power_surge_desc": "Посилює зброю електричним ефектом, через який кулі викликають спрацювання електричного розряду на цілі. Ця електрична шкода відскакує до ворогів поруч із ціллю. Спрацьовує один раз на залп.", + "ability_power_surge_desc": "Посилює зброю електричним ефектом, через який кулі викликають спрацювання електричного розряду на цілі. Ця електрична шкода відскакує до ворогів поруч із ціллю. Спрацьовує один раз на залп.", "ability_power_surge_quip": "Створює електричні розряди від пострілів.", - "ability_power_surge_t1_desc": "Шкода від розряду накладає -15% духовного опору на 8 с.", - "ability_power_surge_t3_desc": "+12 шкоді розряду, покращений ріст духу та +3 до макс. стрибків.", + "ability_power_surge_t2_desc": "+3 м/с швидкості руху,
    +8 шкоді та збільшено духовне зростання.", + "ability_power_surge_t3_desc": "+12 с часу дії.
    Накладає -15% духовного опору.", + "ability_priest_antispiritvest": "Благословенний жилет", + "ability_priest_antispiritvest_desc": "Набуває пасивного {g:citadel_inline_attribute:'CombatBarrier'}, що додає {g:citadel_inline_attribute:'BulletResist'} та {g:citadel_inline_attribute:'SpiritResist'}. Бар’єр самостійно поновлюється за межами бою.", + "ability_priest_antispiritvest_t3_desc": "Після знищення бар’єра: здобуває {s:BaseAttackDamagePercent}% збройової шкоди на {s:BuffDuration} с.", + "ability_priest_barrage": "Відьомська година", + "ability_priest_barrage_desc": "Заряджає арбалет і змінює зброю, щоби вона завдавала {g:citadel_inline_attribute:'PureDamage'} і на короткий час накладала {g:citadel_inline_attribute:'Slow'}.", + "ability_priest_barrage_fire_hint": "Постріл з арбалета", + "ability_priest_barrage_t3_desc": "Після влучання: вбиває ворогів, у яких менше ніж {s:ExecuteThreshold}% здоров’я.", + "ability_priest_beartrap": "Заклята пастка", + "ability_priest_beartrap/debuff": "Виявлення", + "ability_priest_beartrap/immobilize": "Заклята пастка", + "ability_priest_beartrap_desc": "Кидає пастку, яка розгортається після невеликої затримки.

    Пастка спрацьовує на першого ворога, якого торкається, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}, накладаючи {g:citadel_inline_attribute:'Immobilize'} та виявляючи ворогів на певний час.", + "ability_priest_flashbang": "Посвятна граната", + "ability_priest_flashbang_desc": "Стріляє гранатою, яка відстрибує перед вибухом, що завдає {g:citadel_inline_attribute:'WeaponDamage'} та підпалює ворогів.

    Підпалені цілі завдають {g:citadel_inline_attribute:'PureDamage'} ворогам в області та зазнають зменшення лікування.", + "ability_priest_flashbang_pure": "Посвятна граната — чиста шкода", + "ability_priest_flashbang_t2_desc": "+1.5 м радіусу та +1 c часу горіння.", + "ability_priest_flashbang_t3_desc": "-20% зменшенню лікування й дозволяє заряди.", + "ability_priest_knockback": "Розривний постріл", + "ability_priest_knockback/buff": "Розривний постріл", + "ability_priest_knockback/debuff": "Розривний постріл", + "ability_priest_knockback_desc": "Стріляє з дробовика, що завдає {g:citadel_inline_attribute:'WeaponDamage'} і відштовхує ворогів назад. Вороги біля стіни зазнають {g:citadel_inline_attribute:'Stun'} та {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "ability_priest_knockback_t2_desc": "-10 с зарядці вміння та +0.4 с часу приголомшення.", + "ability_priest_knockback_t3_desc": "Після приголомшення від стіни: наступний важкий удар благословенний.", + "ability_priest_selfheal": "Цілющий ладан", + "ability_priest_selfheal_desc": "Паління кадила зменшує вхідну шкоду, герой поступово отримує {g:citadel_inline_attribute:'Healing'}.

    Коли діє це вміння, атакувати не можна.", + "ability_priest_silencebomb": "Задушливий фіміам", + "ability_priest_silencebomb_desc": "Кидає кадильницю, що лишає розширювальну хмару. Вороги, що потрапили в хмару, сповільнюються і знемовлюються.", + "ability_priest_silencebomb_t3_desc": "Після ослаблення: не дає користуватися витривалістю.", + "ability_priest_smokegrenade": "Сльозогінна граната", + "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Сльозогінний газ", + "ability_priest_smokegrenade_desc": "Кидає сльозогінну гранату, яка вибухає після затримки й блокує зір. Вороги неподалік зазнають {g:citadel_inline_attribute:'ReducedFireRate'}.", + "ability_priest_smokegrenade_t2_desc": "Після ослаблення: витягає {s:StaminaDrain} витривалості за секунду.", + "ability_priest_stackingdefense": "Витримка", + "ability_priest_stackingdefense/stackingdefense": "Витримка", + "ability_priest_stackingdefense_desc": "Зазнавання шкоди дає поєднання {g:citadel_inline_attribute:'BulletResist'} і {g:citadel_inline_attribute:'SpiritResist'}, що з часом перестають діяти.", + "ability_priest_weaponswap": "Гнів Божий", + "ability_priest_weaponswap_desc": "Заряджає арбалет 3 болтами, що завдають суттєво збільшеної {g:citadel_inline_attribute:'WeaponDamage'}.

    Останній болт — благословенний, він завдає додаткової {g:citadel_inline_attribute:'PureDamage'} та страчує ворогів із низьким рівнем здоров’я.", + "ability_priest_weaponswap_t1_desc": "Коли діє: +1.2 м/с швидкості руху.", + "ability_priest_weaponswap_t2_desc": "-15 с зарядці вміння та +65 додатковій шкоді.", + "ability_priest_weaponswap_t3_desc": "Усі болти — благословенні.", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", + "ability_punkgoat_blasted": "Під градусом", + "ability_punkgoat_blasted/blasted": "Роздратований", + "ability_punkgoat_blasted/blastedactive": "Під градусом", + "ability_punkgoat_blasted/blastedhealthdisplay": "Роздратований", + "ability_punkgoat_blasted/blastedshred": "Знівечений", + "ability_punkgoat_blasted_desc": "Пасивна властивість: удари в ближньому бою відновлюють набої та знівечують жертву на 7 с.", + "ability_punkgoat_blasted_t1_desc": "Під градусом: +2.25 м/с {g:citadel_inline_attribute_icon:'BonusMoveSpeed'}додатковій швидкості руху", + "ability_punkgoat_blasted_t2_desc": "+1 заряд бити під час використання та +7% посиленню шкоди від куль знівеченим ворогам", + "ability_punkgoat_blasted_t3_desc": "+50 додачі здоров’я в ближньому бою та збільшено духовне зростання.", + "ability_punkgoat_blastedactive_desc": "Дія: кулі посилюються проти знівечених ворогів. Використовує ближні посилення {g:citadel_inline_attribute:'MaxHealth'} та подовжує час дії.", + "ability_punkgoat_goatflip": "Навіжений цап", + "ability_punkgoat_goatflip/damagebuff": "Підсилення шкоди від удару", + "ability_punkgoat_goatflip/empowermelee": "Посилений ближній бій", + "ability_punkgoat_goatflip_desc": "Кидається на ворога головою вперед і підкидає його в повітря разом із собою.

    Зарядка зменшується на 50% після влучання.", + "ability_punkgoat_goatflip_on_hero_collide_header": "Після удару:", + "ability_punkgoat_goatflip_t1_desc": "Після удару: +25% {g:citadel_inline_attribute_icon:'WeaponDamage'}збройовій шкоді на 5 с.", + "ability_punkgoat_goatflip_t3_desc": "-13 с зарядці
    Після удару: завдає 10% макс. здоров’я у вигляді {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_punkgoat_tether": "Ланцюг", + "ability_punkgoat_tether/immobilize": "Знерухомлено", + "ability_punkgoat_tether/pull": "Притягування ланцюга", + "ability_punkgoat_tether/tether": "Прикуто до Біллі", + "ability_punkgoat_tether/tether_caster": "Скуто", + "ability_punkgoat_tether/tether_firerate_slow": "Скуто", + "ability_punkgoat_tether/waiting_for_pull": "Скуто", + "ability_punkgoat_tether_desc": "Сковує ворогів неподалік від себе. Прикуті вороги не можуть використовувати вміння, пов’язані з рухами, та отримують серйозне {g:citadel_inline_attribute:'Slow'}, коли смикають ланцюг.

    Після затримки всі притягуються до Біллі та зазнають {g:citadel_inline_attribute:'SpiritDamage'}.

    Ланцюг рветься, якщо ненадовго втратити ціль із поля зору.", + "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute_icon:'SpiritResist'}духовному опору і {g:citadel_inline_attribute:'BulletResist'}.", + "ability_punkgoat_tether_t3_desc": "+5 м дальності.
    +1.3 с нестримності за втягнутого героя.", + "ability_punkgoat_ult": "Бита", + "ability_punkgoat_ult/slam_firerate_slow": "Розгром", + "ability_punkgoat_ult/stacking_damage": "Посилення від знаку", + "ability_punkgoat_ult_desc": "Б’є своєю биткою об землю, завдаючи ворогам {g:citadel_inline_attribute:'MeleeDamage'} і здійснюючи {g:citadel_inline_attribute:'Pulling'}.

    Струс викликає ударну хвилю, що завдає {g:citadel_inline_attribute:'SpiritDamage'} і здійснює {g:citadel_inline_attribute:'KnockUp'}.", + "ability_punkgoat_ult_t1_desc": "-10 с зарядки.", + "ability_punkgoat_ult_t2_desc": "+1 до зарядів та +2 м радіусу.", + "ability_punkgoat_ult_t3_desc": "-3 с часу перезаряджання.
    Тепер завдає 60% важкої ближньої шкоди.", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", "ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for {s:DroneHealthRegen} health per second .", "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", + "ability_scrap_blast": "Біовибух", "ability_scrap_blast/modifier_scrap_blast_debuff": "Сповільнення", - "ability_scrap_blast_desc": "Стріляє хвилею поглинених останків, ушкоджуючи та сповільнюючи ворогів. Кілька влучань збільшують сповільнення.", + "ability_scrap_blast_desc": "Стріляє хвилею поглинених останків, ушкоджуючи та сповільнюючи ворогів. Кілька влучань збільшують сповільнення.", "ability_scrap_blast_quip": "Стріляє хвилею біомаси.", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", + "ability_skyrunner_flakshot": "Зенітний вогонь", + "ability_skyrunner_flakshot_desc": "Кулі завдають {g:citadel_inline_attribute:'BonusWeaponDamage'} і можуть рикошетити від поверхонь.", + "ability_skyrunner_swingline": "Нитка життя", + "ability_skyrunner_swingline_desc": "Чіпляється ниткою за поверхні й гойдається.

    Вміння припиняє виконання повітряних стрибків і ривків у повітрі.", "ability_sleep_dagger": "Присипляючий кинджал", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Спить", - "ability_sleep_dagger_desc": "Удар кинджалом завдає шкоди цілі та присипляє її. Жертви прокидаються невдовзі після зазнавання шкоди. Удар кинджалом не впливає на невидимість героїні та не перериває заряджальні вміння ворога.", + "ability_sleep_dagger_desc": "Удар кинджалом завдає шкоди цілі та присипляє її. Жертви прокидаються невдовзі після зазнавання шкоди. Удар кинджалом не впливає на невидимість героїні та не перериває заряджальні вміння ворога.", "ability_sleep_dagger_quip": "Присипляє ворога.", - "ability_sleep_dagger_t1_desc": "Споживає 1 витривалості", - "ability_sleep_dagger_t3_desc": "Надає -12% опору кулям та 40% сповільненню стрільби на 6 с після пробудження.", + "ability_sleep_dagger_t1_desc": "На 6 с після пробудження застосовує -8% опору кулям.", + "ability_sleep_dagger_t2_desc": "-17 с зарядки.", + "ability_sleep_dagger_t3_desc": "+1 c часу сну та
    -50% швидкості руху та ривка на 3 с після пробудження.", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", @@ -4961,20 +8219,26 @@ "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Димова шашка", "ability_smoke_bomb/modifier_buff": "Stabilizer", - "ability_smoke_bomb_desc": "Зникає з поля зору, стає невидимою та здобуває швидкість бігу. Атака усуває невидимість, але предмети можна використовувати. Вороги неподалік можуть розгледіти її.", + "ability_smoke_bomb_desc": "Зникає з поля зору, стає невидимою та здобуває швидкість бігу. Атака усуває невидимість, але предмети можна використовувати. Вороги неподалік можуть розгледіти її.", "ability_smoke_bomb_quip": "Зникає з поля зору.", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", - "ability_smoke_bomb_t2_desc": "Коли стає видимою, на 8 с отримує +15% вампіризму від куль.", - "ability_smoke_bomb_t3_desc": "Активує заряди вміння, а також приховує зі світу на +0.5 с.", + "ability_smoke_bomb_t2_desc": "Додає вмінню заряди (2).", + "ability_smoke_bomb_t3_desc": "Розвіює неультимативні ослаблення та
    надає +40% вампіризму від куль на 5 с.", "ability_speed_drone": "Speed Drone", - "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", + "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.
    Replaces any other drone.", "ability_stacking_damage": "Фіксація", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Зафіксовано", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Сповільнено", - "ability_stacking_damage_desc": "Стріляючи в ціль, збільшує завдану кулями шкоду. За кожен влучний постріл ви отримаєте один заряд, два — якщо це постріл у голову.", + "ability_stacking_damage_desc": "Стріляючи в ціль, збільшує завдану кулями шкоду. За кожен влучний постріл ви отримаєте один заряд, два — якщо це постріл у голову.", "ability_stacking_damage_quip": "Ціль отримує більше шкоди від куль.", - "ability_stacking_damage_t1_desc": "Після кожного 20-го заряду ціль зазнає 60 духовної шкоди та сповільнюється на 15% протягом 2 с", - "ability_stacking_damage_t2_desc": "+40 до макс. кількості зарядів і +5 с до тривалості.", + "ability_stacking_damage_t1_desc": "Після кожного 20-го заряду ціль зазнає 40 духовної шкоди та сповільнюється на 15% протягом 2 с", + "ability_stacking_damage_t2_desc": "+40 до макс. кількості зарядів і +5 с до тривалості.", + "ability_swan_acrobat": "Акробат", + "ability_swan_acrobat/stack": "Акробат", + "ability_swan_acrobat_desc": "Здобуває поєднання щоразу, коли робить ривок, подвійний стрибок, стрибок по стіні чи телепортується.

    Здобуття нових поєднань оновлює тривалість.", + "ability_swan_leap": "Жете", + "ability_swan_leap/leapmodifier": "Жете", + "ability_swan_leap_desc": "Стрибає в цільовому напрямку. Якщо напрямок не вибрано, стрибає вгору.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", @@ -4998,91 +8262,194 @@ "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Пісок в очі", - "ability_throw_sand_desc": "Розпилює пісок, який роззброює ворогів перед вами й завдає шкоди.", + "ability_throw_sand_desc": "Розпилює пісок, який роззброює ворогів перед вами й завдає шкоди.", "ability_throw_sand_quip": "Роззброюють ворогів перед вами.", - "ability_throw_sand_t3_desc": "Сповільнює цілі на -40%.", + "ability_throw_sand_t1_desc": "+50 шкоді та +5 м дальності.", + "ability_throw_sand_t2_desc": "Сповільнює цілі на -25% і зменшує відстань ривків на -25%.", + "ability_throw_sand_t3_desc": "+1.5 с часу дії та -20 зарядці.", "ability_trapper_fear": "Спектральний шовк", "ability_trapper_fear/trapper_fear_modifier": "Страх", "ability_trapper_fear_desc": "Завдаючи духовної шкоди, накопичує сповільнення. Після повного накопичення ефект застосовується й накладає знерухомлення та призводить до сплеску духовної шкоди.

    Ефект має окрему зарядку для кожної цілі.", "ability_trapper_poisonjar": "Закоркований фантазміцид", - "ability_trapper_poisonjar_desc": "Кидає банку, що розливає отруту, котра завдає шкоди та сповільнює. Калюжа поступово збільшується.", - "ability_trapper_poisonjar_t1_desc": "Жертви завдають --20% духовної шкоди.", + "ability_trapper_poisonjar_desc": "Кидає банку, що лишає токсичну калюжу. Вороги, що потрапили в калюжу, сповільнюються і знемовлюються.", + "ability_trapper_poisonjar_quip": "Кидає банку з отрутою.", + "ability_trapper_poisonjar_t3_desc": "-25% духовному опору для ворогів у калюжі.", "ability_trapper_spidershield": "Бар’єр від шкідників", - "ability_trapper_spidershield_desc": "Накладає бар’єр на цільового союзника, що дає духовний щит. Поки щит тримається, він періодично завдає духовної шкоди та сповільнює.", + "ability_trapper_spidershield_desc": "Накладає бойовий бар’єр на цільового союзника й періодично завдає духовної шкоди та сповільнення.", + "ability_trapper_spidershield_quip": "Застосовує бар’єр, що завдає шкоду.", "ability_trapper_spiderwave": "Повзуча чума", "ability_trapper_spiderwave/trapper_stealspirit_buff": "Нашестя павуків", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Нашестя павуків", - "ability_trapper_spiderwave_desc": "Випускає хвилю спектральних павуків, що переслідують ворогів і вибухають, завдаючи їм духовної шкоди.

    Уражені вороги отруюються, тимчасово втрачають духовну силу та духовний опір. Цей ефект може поєднуватися кілька разів.", - "ability_trapper_spiderwave_t2_desc": "Додатково -3 духовній силі та -3% духовному опору.", - "ability_trapper_spiderwave_t3_desc": "Прикликає +5 павуків.", + "ability_trapper_spiderwave_desc": "Випускає хвилю спектральних павуків, що переслідують ворогів і вибухають, завдаючи їм духовної шкоди.

    Уражені вороги отруюються, тимчасово втрачають духовну силу та духовний опір. Цей ефект може поєднуватися кілька разів.", + "ability_trapper_spiderwave_quip": "Випускає хвилю спектральних павуків.", + "ability_trapper_spiderwave_t2_desc": "Додатково -3 духовній силі та -3% духовному опору.", + "ability_trapper_spiderwave_t3_desc": "Прикликає +5 павуків.", "ability_trapper_webwall": "Шовкова пастка", "ability_trapper_webwall/modifier_webwall_debuff": "У павутинні", - "ability_trapper_webwall_desc": "Створює павутиння поміж двох поверхонь. Вороги, які торкають павутиння, зазнають шкоди і сповільнюються.", - "ability_trapper_webwall_t3_desc": "Павутиння також знемовлює на 2.5 с.", + "ability_trapper_webwall_desc": "Створює павутиння поміж двох поверхонь. Вороги, які торкають павутиння, зазнають періодичної шкоди, сповільнення та виявляються.", + "ability_trapper_webwall_quip": "Створює небезпечне павутиння.", + "ability_trapper_webwall_t3_desc": "+2 с до дії ослаблення. Павутиння також знемовлює на 2.5 с.", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Комбінація", - "ability_ult_combo_desc": "Утримують ціль на місці, приголомшуючи її та завдаючи шкоди під час заряджання. Якщо ціль загине під час комбінації чи впродовж 3 с після її завершення, ви назавжди отримаєте приріст максимального здоров’я.", + "ability_ult_combo_desc": "Утримують ціль на місці, приголомшуючи її та завдаючи шкоди під час заряджання. Якщо ціль загине під час комбінації чи впродовж 3 с після її завершення, назавжди отримають приріст максимального здоров’я.", "ability_ult_combo_quip": "Тримають ворожого героя на місці та лупцюють його.", - "ability_ult_combo_t1_desc": "+30% опору кулям під час комбінації.", - "ability_ult_combo_t2_desc": "Комбінація триває +0.75 с.", - "ability_ult_combo_t3_desc": "+40 шкоді за секунду та 100% вампіризму.", + "ability_ult_combo_t1_desc": "+100% вампіризму.", + "ability_ult_combo_t2_desc": "-35 c зарядці та +50% опору кулям.", + "ability_ult_combo_t3_desc": "+0.7 с часу дії та +40 ШЗС. Покращене зростання.", + "ability_unicorn_dazzlingorb": "Осяйне диво", + "ability_unicorn_dazzlingorb_desc": "Запускає смертельну сферу світла, що завдає {g:citadel_inline_attribute:'SpiritDamage'} й накладає {g:citadel_inline_attribute:'Slow'} та зменшує дальність ривків після влучання. Сфера потім відскакує до ворогів у радіусі дії. Якщо цілей немає, сфера ненадовго лишиться, продовжуючи шукати цілі.

    Під час вибору цілей пріоритет на ворожих героях.", + "ability_unicorn_dazzlingorb_t1_desc": "-20% швидкості руху та -15% дальності ривка.", + "ability_unicorn_dazzlingorb_t3_desc": "+8 до макс. відскоків та -35 с зарядці.", + "ability_unicorn_luminousstrike": "Променисті кинджали", + "ability_unicorn_luminousstrike/luminous_strike_buff": "Променисті кинджали", + "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Опік від сліпучого удару", + "ability_unicorn_luminousstrike_desc": "Прикликає з неба промінь світла. Через короткий проміжок часу промінь повністю формується і спричиняє вибух, що завдає {g:citadel_inline_attribute:'SpiritDamage'} всім цілям в області.

    Щоразу, коли промінь влучає у ворожого героя, Селеста здобуває поєднуване посилення, яке збільшує її духовну шкоду.", + "ability_unicorn_luminousstrike_t2_desc": "-22 с зарядці та +80 шкоді від удару.", + "ability_unicorn_prismaticguard": "Запаморочливий трюк", + "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Запаморочливий трюк", + "ability_unicorn_prismaticguard_desc": "Оточує себе захисною призмою. Якщо бар’єр знищено, він знемовлює ворогів поблизу й завдає частку свого обсягу як шкоду.", + "ability_unicorn_prismaticguard_on_explode_desc": "З вибухом", + "ability_unicorn_prismaticguard_t2_desc": "+80 бар’єру та збільшено духовне зростання бар’єра.", + "ability_unicorn_prismaticguard_t3_desc": "+1.5 с часу дії знемовлення та -18 с зарядці. Осяйне диво може відскакувати від бар’єра.", + "ability_unicorn_radiantblast": "Поглинання світла", + "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Поглинання світла", + "ability_unicorn_radiantblast_desc": "Вражає ворогів попереду спалахом світла у формі конуса. Зачеплені вороги зазнають {g:citadel_inline_attribute:'SpiritDamage'}, коли їх атакує Селеста, а вона отримує проти них духовний вампіризм.", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Після влучання кулі:", + "ability_unicorn_radiantblast_t2_desc": "-10 с зарядці та +3 м дальності застосування.", + "ability_unicorn_radiantblast_t3_desc": "+25 шкоді та збільшено духовне зростання.", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", + "ability_vampirebat_batblink": "Багряний відступ", + "ability_vampirebat_batblink_desc": "Ненадовго перетворюється на зграю кажанів і летить до цільового місця. Упродовж дії вміння на неї не можна націлитися.

    Можна застосувати повторно через короткий проміжок часу.", + "ability_vampirebat_batblink_t1_desc": "Після застосування: здобуває +25% швидкострільності на 8 с і додає кулі (8).", + "ability_vampirebat_batblink_t3_desc": "+1 до повторного застосування.", + "ability_vampirebat_batswarm": "Нокс ностра", + "ability_vampirebat_batswarm/debuff": "Нокс ностра", + "ability_vampirebat_batswarm_desc": "Активне: випускає хмару кажанів, які вишукують жертв і завдають їм {g:citadel_inline_attribute:'SpiritDamage'} та застосовують {g:citadel_inline_attribute:'Silence'}.

    Пасивне: спрацювання пристрасних укусів проти ворогів надає постійне збільшення кількості випущених кажанів.", + "ability_vampirebat_batswarm_t3_desc": "Після влучання: +0.5% шкоді від поточного здоров’я.", + "ability_vampirebat_doubledagger": "Два кинджали", + "ability_vampirebat_doubledagger_desc": "Кидає один за одним два кинджали, що завдають {g:citadel_inline_attribute:'SpiritDamage'}.

    Якщо обидва кинджали влучать в одну ціль, завдадуть натомість {g:citadel_inline_attribute:'BonusSpiritDamage'}.", + "ability_vampirebat_doubledagger_header": "Після подвійного влучання:", + "ability_vampirebat_doubledagger_t1_desc": "+{s:Damage} шкоді та додатковій шкоді", + "ability_vampirebat_doubledagger_t3_desc": "Після подвійного влучання: на {s:DebuffDuration} с зменшує духовний опір на {s:TechArmorDamageReduction}%", + "ability_vampirebat_lovebites": "Пристрасні укуси", + "ability_vampirebat_lovebites/lovebites_proc": "Пристрасні укуси", + "ability_vampirebat_lovebites_flatdamage": "Пристрасні укуси (після влучання)", + "ability_vampirebat_lovebites_t1_desc": "Після спрацювання: +30% сповільненню на 3 с.", + "ability_vampirebat_lovebites_t3_desc": "-5 с зарядці.
    Після спрацювання: +25% швидкострільності на 5 с.", + "ability_vampirebat_steallife": "Подряпина", + "ability_vampirebat_steallife_desc": "Активне: рубає парасолькою, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}, яка зростає відповідно до втраченого здоров’я. Отримує {g:citadel_inline_attribute:'Healing'} за кожну вбиту ціль.

    Пасивне: утримуйте {g:citadel_binding:'ADS'}, щоб протягом короткого періоду часу витати в повітрі.
    Уміння добиває негероїв, у яких менше ніж 60 здоров’я.", + "ability_vampirebat_steallife_t2_desc": "+30 лікуванню за вбивство.
    -8 с зарядці.", + "ability_vampirebat_steallife_t3_desc": "+7% шкоді за відсутнє здоров’я та збільшено духовне зростання лікування за вбивство.", "ability_viper_debuffdagger": "Кручений кинджал", - "ability_viper_debuffdagger_desc": "Кидає клинок, що завдає духовної шкоди й накладає зникаюче сповільнення.", - "ability_viper_debuffdagger_t3_desc": "+1s с часу сповільнення та вилучення 1 витривалості.", + "ability_viper_debuffdagger/debuff": "Кручений кинджал", + "ability_viper_debuffdagger_desc": "Кидає кинджал, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} та накладаючи {g:citadel_inline_attribute:'Slow'}.

    Влучання кожного наступного кинджала в ту саму ціль спричиняє поєднання {g:citadel_inline_attribute:'SpiritDamage'} та {g:citadel_inline_attribute:'Slow'}.", + "ability_viper_debuffdagger_quip": "Кидає сповільнюючий кинджал.", + "ability_viper_debuffdagger_t2_desc": "Після влучання: -8% опору кулям та -6% опору кулям за поєднання.", "ability_viper_hookdagger": "Гак-клинок", "ability_viper_hookdagger_desc": "Кидає клинок, завдаючи духовної шкоди. Після кидка клинок повертається, знову завдаючи духовної шкоди та сповільнюючи ціль.", "ability_viper_hookdagger_quip": "Кидає клинок, що повертається назад.", "ability_viper_hookdagger_t3_desc": "Кидає ще 2 клинки", "ability_viper_petrifybola": "Бола скам’яніння", "ability_viper_petrifybola/petrifybola_petrify": "Під дією скам’яніння", - "ability_viper_petrifybola_desc": "Кидає вибухову болу. Після вибуху бола сповільнює та ушкоджує всіх ворогів у області.

    Вороги в центрі вибуху зазнають додаткової шкоди та скам’яніння.

    Скам’янілі істоти блокують усю шкоду, але не можуть вчинять жодних дій.
    Скам’янілі істоти вивільняються після того, як заблокують достатній обсяг шкоди.
    ", + "ability_viper_petrifybola_desc": "Кидає вибухову болу. Після вибуху бола сповільнює та ушкоджує всіх ворогів у області.

    Прямі влучання завдають додаткової шкоди та скам’яніння. Скам’янілі істоти блокують усю шкоду, але не можуть вчиняти жодних дій.", + "ability_viper_petrifybola_quip": "Кидає болу, що накладає скам’яніння.", + "ability_viper_petrifybola_t3_desc": "+1 с часу скам’яніння, що накладається на всіх ворогів в області дії.", + "ability_viper_snakedash": "Плазування", "ability_viper_snakedash_desc": "Має збільшену відстань ковзання, може ковзати вгору схилом і швидше повертатися під час ковзання.", "ability_viper_snakedash_quip": "Збільшує спритність ковзання.", - "ability_viper_snakedash_t3_desc": "+30% духовному опору й опору кулям під час ковзання.", + "ability_viper_snakedash_t3_desc": "Під час ковзання: здобуває 180 бар’єра на 5 с.", "ability_viper_ult": "Скам’яніння", "ability_viper_ult/viper_ult_petrify": "Під дією скам’яніння", - "ability_viper_ult_desc": "Утворює зачакловану зону на землі. Після затримки ВСІ істоти всередині зони у формі циліндра перетворюються на камінь, а вороги також зазнають духовної шкоди.

    Скам’янілі істоти блокують усю шкоду, але не можуть вчиняти жодних дій.
    Скам’янілі істоти вириваються на волю після того, як заблокують достатній обсяг шкоди.
    ", + "ability_viper_ult_desc": "Утворює зачакловану зону на землі. Після затримки ВСІ істоти всередині зони у формі циліндра перетворюються на камінь, а вороги також зазнають духовної шкоди. Скам’янілі істоти блокують усю шкоду, але не можуть вчиняти жодних дій.", "ability_viper_ult_quip": "Перетворює союзників і ворогів на камінь.", "ability_viper_venom": "Смертельна отрута", "ability_viper_venom/viper_venom_modifier_subclass": "Смертельна отрута", - "ability_viper_venom_desc": "Вприскує в ціль смертельну отруту, що починає діяти після затримки й завдає духовної шкоди. Завдає додаткової шкоди за відсутній відсоток здоров’я цілі.

    Повторне накладання отрути оновлює тривалість ефекту.
    Перериває дію скам’яніння перед вибухом.
    ", + "ability_viper_venom_desc": "Вприскує в ціль смертельну отруту, що починає діяти після затримки й завдає духовної шкоди. Завдає додаткової шкоди за відсутній відсоток здоров’я цілі.

    Смертельна отрута ігноруватиме блокування шкоди від скам’яніння.", "ability_viper_venom_quip": "Уприскує ворогам смертельну отруту.", - "ability_viper_venom_t3_desc": "+8% шкоді за відсутнє здоров’я.", + "ability_viper_venom_t2_desc": "-40% зменшенню лікування та -12 с зарядці.", + "ability_viper_venom_t3_desc": "Кулі також накопичують смертельну отруту.", "ability_warden_crowd_control": "Алхімічна колба", - "ability_warden_crowd_control_desc": "Кидає колбу, що завдає шкоди і сповільнює рух, а також зменшує збройову шкоду зачеплених ворогів.", + "ability_warden_crowd_control_desc": "Кидає колбу, що завдає шкоди та зменшує збройову шкоду і швидкість руху вражених ворогів.", "ability_warden_crowd_control_quip": "Завдає шкоди й ослаблення ворогам поблизу.", - "ability_warden_crowd_control_t1_desc": "Зачеплені вороги втрачають 1 витривалості.", - "ability_warden_crowd_control_t3_desc": "-6.5 c зарядки й накладає 35% сповільнення стрільби.", + "ability_warden_crowd_control_t1_desc": "Зачеплені вороги втрачають 1 витривалості.", + "ability_warden_crowd_control_t2_desc": "+40 шкоді та +-20% збройовій шкоді.", + "ability_warden_crowd_control_t3_desc": "-7 c зарядки та +2 м радіусу.
    Накладає -30% швидкострільності.", "ability_warden_high_alert": "Сила волі", - "ability_warden_high_alert_desc": "Отримує духовний щит і додаткову швидкість руху.", - "ability_warden_high_alert_quip": "Отримує духовний щит і збільшену швидкість руху.", - "ability_warden_high_alert_t3_desc": "+200 здоров‘ю духовного щита й тепер він змінюється відповідно до духовної сили.", + "ability_warden_high_alert_desc": "Отримує бар’єр і додаткову швидкість руху.", + "ability_warden_high_alert_quip": "Отримує бар’єр і швидкість руху", + "ability_warden_high_alert_t2_desc": "-22 с зарядці та +2 с часу дії.", + "ability_warden_high_alert_t3_desc": "+40% опору ослабленню та покращене зростання бар’єра.", "ability_warden_lock_down": "Сковувальний проклін", - "ability_warden_lock_down_desc": "Проклинає ворожого героя. Якщо той не відійде від своєї початкової позиції впродовж часу на втечу, зазнає шкоди і знерухомлення.", + "ability_warden_lock_down_desc": "Проклинає ворожого героя. Якщо той не відійде від своєї початкової позиції впродовж часу на втечу, зазнає шкоди і знерухомлення.", "ability_warden_lock_down_quip": "Проклинає ціль, знерухомлюючи її, якщо вона не втече.", - "ability_warden_lock_down_t3_desc": "Постовий завдає на +20% більше шкоди від куль прив’язаним героям упродовж 6 с.", + "ability_warden_lock_down_t1_desc": "Warden завдає на +20% більше шкоди від куль прив’язаним героям упродовж 5 с.", + "ability_warden_lock_down_t3_desc": "-18 с зарядці.
    Знемовлює ворогів, доки вони не втечуть чи не зазнають знерухомлення.", "ability_warden_riot_protocol": "Оборонна позиція", - "ability_warden_riot_protocol_desc": "Після 2 с заряджання вивільняє імпульси, що завдають шкоди ворогам і лікують вас відповідно до завданої шкоди.
    Під час заряджання оборонної позиції ви маєте суттєво підвищений кульовий і духовний опір. Має зменшену зарядку в разі переривання під час заряджання.", + "ability_warden_riot_protocol_desc": "Після 2 с заряджання вивільняє імпульси, що завдають шкоди ворогам і лікують вас відповідно до завданої шкоди.
    Під час заряджання оборонної позиції ви маєте суттєво підвищений кульовий і духовний опір.", "ability_warden_riot_protocol_quip": "Випромінює імпульси, що викрадають у ворогів здоров’я.", - "ability_warden_riot_protocol_t2_desc": "+70 ШЗС.
    -35.0 с зарядки.", - "ability_warden_riot_protocol_t3_desc": "+50.0% опору кулям.
    +50.0% духовному опору.
    +2.5 с часу дії.", + "ability_warden_riot_protocol_t2_desc": "+40.5 ШЗС.
    -30 с зарядки.", + "ability_warden_riot_protocol_t3_desc": "+3 с часу дії.
    Нестримність та +30% опорам під час заряджання.", + "ability_werewolf_cripplingslash": "Удар хвостом", + "ability_werewolf_cripplingslash/debuff": "Удар хвостом", + "ability_werewolf_cripplingslash/disarm": "Удар хвостом", + "ability_werewolf_cripplingslash_desc": "Б’є ворогів навколо, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}. Жертви зазнають роззброєння та короткого {g:citadel_inline_attribute:'Slow'}.", + "ability_werewolf_cripplingslash_t3_desc": "+1.5 с часу дії ослаблення.", + "ability_werewolf_frenzy": "Розрив горлянки", + "ability_werewolf_frenzy_desc": "Завдає {g:citadel_inline_attribute:'MeleeDamage'} всім ворогам попереду, здобуваючи {g:citadel_inline_attribute:'Heal'} на частку від завданої шкоди. Шкода зростає зі зменшенням здоров’я цілей.", + "ability_werewolf_kickflip": "Удар чоботом", + "ability_werewolf_kickflip/disarm": "Удар чоботом", + "ability_werewolf_kickflip_desc_1": "Кидається вперед і б’є першого зачепленого ворога, завдаючи {g:citadel_inline_attribute:'MeleeDamage'} та позначаючи його. Удар відштовхує назад.", + "ability_werewolf_kickflip_desc_2": "Стрільба в позначену ціль завдає {g:citadel_inline_attribute:'SpiritDamage'} та усуває позначення.", + "ability_werewolf_kickflip_t2_desc": "У разі влучання в героя поновлює витривалість (2).", + "ability_werewolf_kickflip_t3_desc": "+80 додатковій шкоді, а відштовхнуті вороги завдають -35% шкоди впродовж 5 с.", + "ability_werewolf_leap": "Нищівний стрибок", + "ability_werewolf_leap/buff": "Нищівний стрибок", + "ability_werewolf_leap/debuff": "Нищівний стрибок", + "ability_werewolf_leap_desc": "Стрибає в повітря й перед приземленням завдає {g:citadel_inline_attribute:'MeleeDamage'} та накладає {g:citadel_inline_attribute:'Slow'} ворогам поблизу, відштовхуючи їх.", + "ability_werewolf_leap_t1_desc": "Після приземлення: +{s:BonusMoveSpeed} м/с швидкості руху на {s:LandingBonusesDuration} с.", + "ability_werewolf_leap_t3_desc": "Накладає {s:StunDuration} с приголомшення.", + "ability_werewolf_maulingleap": "Вовчий стрибок", + "ability_werewolf_maulingleap_desc": "Стрибає вперед, завдаючи першому зачепленому ворогу {g:citadel_inline_attribute:'MeleeDamage'}. Жертва отримує зменшення {g:citadel_inline_attribute:'BulletResist'} та зазнає періодичної {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_werewolf_netshot": "Бола сплутання", + "ability_werewolf_netshot/debuff": "Бола сплутання", + "ability_werewolf_onthehunt": "Полювання", + "ability_werewolf_onthehunt_desc": "Набуває {g:citadel_inline_attribute:'BonusFireRate'} та {g:citadel_inline_attribute:'BonusMoveSpeed'}, половину отримують союзники поблизу. Убивства під час дії застосовують полювання повторно.", + "ability_werewolf_passive_desc": "Людина: відстежує останнього героя, по якому завдано удар. Убивство відстежуваних героїв дає додаткові душі.

    Перевертень: відстежує поблизу всіх героїв із низьким рівнем здоров’я. Убивство відстежуваних героїв зменшує зарядки.", + "ability_werewolf_primary_weapon_rifle": "Шкода від зброї", + "ability_werewolf_primary_weapon_rifle_crit": "Шкода від зброї (критична)", + "ability_werewolf_transformation": "Лікантропія", + "ability_werewolf_transformation/ready": "Перетворення неминуче…", + "ability_werewolf_transformation/werewolf": "Лікантропія", + "ability_werewolf_transformation/werewolf/stackingbuff": "Лікантропія", + "ability_werewolf_transformation_desc": "Пасивна властивість: завдавання шкоди породжує жагу крові, що зростає за низького рівня здоров’я. За максимальної жаги крові автоматично застосовується лікантропія.

    Дія: миттєво перетворюється і здобуває збільшення {g:citadel_inline_attribute:'MaxHealth'}, збільшення поєднуваної {g:citadel_inline_attribute:'FireRate'}, а також замінює вміння та зброю більш дикими варіантами.", + "ability_werewolf_transformation_ready_hint": "Вивільнитися!", + "ability_werewolf_transformation_t1_desc": "+20% опору кулям і духовному опору.", + "ability_werewolf_transformation_t2_desc": "+4 м/с швидкості руху та 200 додатковому здоров’ю.", + "ability_werewolf_transformation_t3_desc": "У разі вбивства героя: оновлює вміння, час дії та лікування від перетворення.", + "ability_werewolf_transformation_trigger": "Кінець лікантропії", + "ability_werewolf_transformation_trigger_desc": "Повертається до людської подоби.", + "ability_werewolf_unloadgun": "Шалена стрільба", + "ability_werewolf_unloadgun/buff": "Шалена стрільба", + "ability_werewolf_unloadgun_desc": "Миттєво перезаряджає зброю. Здобуває більше {g:citadel_inline_attribute:'BonusFireRate'} й упродовж певної кількості пострілів завдає додаткової {g:citadel_inline_attribute:'WeaponDamage'} відповідно до здоров’я цілі, але має в цей час зменшену влучність.", + "ability_werewolf_unloadgun_t3_desc": "Якщо всі постріли влучають, завдає +8% поточного здоров’я як шкоду.", "ability_wrecker_salvage": "Поглинання", "ability_wrecker_salvage/modifier_wrecker_salvage": "На прив’язі", - "ability_wrecker_salvage_desc": "Чіпляється до ворога, ушкоджуючи того й лікуючись упродовж причеплення. Щоби втримати зачеп, ціль повинна бути в полі зору й у межах максимальної дальності. Успішне вбивство також відновлює заряд біовибуху.", + "ability_wrecker_salvage_desc": "Чіпляється до ворога, ушкоджуючи того й лікуючись упродовж причеплення. Щоби втримати зачеп, ціль повинна бути в полі зору й у межах максимальної дальності. Успішне вбивство також відновлює заряд біовибуху.", "ability_wrecker_salvage_quip": "Поглинає ворожого вояку чи нейтральну істоту.", - "ability_wrecker_salvage_t3_desc": "+2 додатковим цілям.", + "ability_wrecker_salvage_t3_desc": "+2 додатковим цілям.", "ability_wrecker_teleport": "Астральна прогулянка", "ability_wrecker_teleport_desc": "Випускає контрольовану летючу тіньову копію себе, телепортуючи своє справжнє тіло туди, куди приземлиться копія. Вибух після телепортації сповільнює ворогів і завдає шкоди відповідно до тривалості польоту.", "ability_wrecker_teleport_quip": "Випускає летючу версію себе й телепортує справжнє тіло туди, де приземлиться ілюзія.", + "ability_wrecker_ultimate": "Магнітний потік", "ability_wrecker_ultimate_desc": "Хапає будь-якого ворога, що дивиться на Руйнівника, і поміщає його в стазис, тримаючи над головою. Приголомшує та ушкоджує всіх захоплених ворогів після завершення дії. Усі схоплені НГП споживаються.", "ability_wrecker_ultimate_t3_desc": "Руйнівник невразливий під час використання.", + "ability_wrecking_ball": "Руйнівний брухт", "ability_wrecking_ball_desc": "Створює велику купу брухту, яку можна кинути й завдати шкоди та приголомшити першого ворога, в якого вона влучить. На створення купи потрібен час, і герой рухаєтеся повільніше, коли несе її.", "ability_wrecking_ball_quip": "Кидає купу брухту, що приголомшує ворогів.", "active_bullet_shield": "Щит від куль", @@ -5101,9 +8468,9 @@ "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", - "ammo_permanent_pickup_label": "+4% набоям", - "ammo_permanent_pickup_label_lv2": "+6% набоям", - "ammo_permanent_pickup_label_lv3": "+8% набоям", + "ammo_permanent_pickup_label": "+3% макс. набоям", + "ammo_permanent_pickup_label_lv2": "+5% макс. набоям", + "ammo_permanent_pickup_label_lv3": "+7% макс. набоям", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", @@ -5114,6 +8481,7 @@ "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "Більша збройова шкода", + "base_stat_regen": "Базове відновлення героя", "berserker_stack": "Берсерк", "breakable_pickup_missing_loc": "НАЗВА ВІДСУТНЯ", "cadence_ability_anthem": "Anthem", @@ -5131,14 +8499,18 @@ "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", + "capture_point_escort/capturing_escort": "Захоплення", "casting_powerup_pickup": "Застосування", - "cd_permanent_pickup_label": "+0,75% зменшенню зарядки", - "cd_permanent_pickup_label_lv2": "+1% зменшенню зарядки", - "cd_permanent_pickup_label_lv3": "+1.5% зменшенню зарядки", + "ccitadel_settings_alt_cast_hold_time_tooltip": "Встановіть тривалість, протягом якої потрібно утримувати кнопку вміння, щоб активувати його альтернативне застосування.", + "cd_permanent_pickup_label": "+0,5% зменшенню зарядки", + "cd_permanent_pickup_label_lv2": "+0,75% зменшенню зарядки", + "cd_permanent_pickup_label_lv3": "+1% зменшенню зарядки", + "change_team_powerup_pickup": "Змінити команду", "chat_wheel_options": "ПАРАМЕТРИ КОЛЕСА", "chrono_time_trap_debuff": "Time Bomb", - "citadel_ClearHeroHotkeyBindings": "Скинути до стандартних", - "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Увімкнути/вимкнути призначення клавіш для окремих героїв", + "citadel_ClearHeroHotkeyBindings": "Скинути для героя {s:selected_hero_name}", + "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Увімкнути/вимкнути призначення клавіш для окремих героїв.", + "citadel_ability_action": "", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

    This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", @@ -5158,26 +8530,31 @@ "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Гіперпромінь", - "citadel_ability_bebop_laser_beam_desc": "Накопичує заряд лазера й випускає потужний струмінь енергії, що завдає шкоди і сповільнює ворожий рух та ривки. На час дії рух і обертання героя сповільнені. Якщо задіяти в повітрі, герой зависне, доки не вивільнить промінь.", + "citadel_ability_bebop_laser_beam_desc": "Заряджає потужний потік енергії, який завдає {g:citadel_inline_attribute:'SpiritDamage'} та накладає {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Випускає промінь, що завдає потужної шкоди.", - "citadel_ability_bebop_laser_beam_t3_desc": "Бібоп лікується від гіперпроменя на 80% своєї шкоди по героях і на 25% — по негероях.", + "citadel_ability_bebop_laser_beam_t3_desc": "Bebop лікується від гіперпроменя на 65% своєї шкоди по героях і на 20% — по негероях.", "citadel_ability_bull_charge": "Таран", - "citadel_ability_bull_charge_desc": "Кидається вперед, стикаючись із ворогами й тягнучи їх за собою. Удар в стіну на деякий час приголомшить ворогів, яких захопив Абрамс. Після зіткнення з ворожими героями зростає швидкість.", + "citadel_ability_bull_charge_desc": "Кидається вперед, здійснюючи {g:citadel_inline_attribute:'Pulling'} ворогів, яким ви завдали удару. Штовхання героя в стіну накладає {g:citadel_inline_attribute:'Stun'}.
    Якщо Абрамс зіткнеться з героєм, під час наступу рухатиметься швидше.", + "citadel_ability_bull_charge_on_hero_collide_header": "Зіткнення з героєм:", + "citadel_ability_bull_charge_on_wall_header": "Влучання в стіну:", "citadel_ability_bull_charge_quip": "Кидається в бійку, тягнучи за собою ворогів.", - "citadel_ability_bull_charge_t3_desc": "+5.5 збройовій шкоді на 8 с після зіткнення з ворогом.", + "citadel_ability_bull_charge_t1_desc": "Накладає 40% сповільнення на 3 с.", + "citadel_ability_bull_charge_t2_desc": "Влучання в стіну: +0.8 с часу приголомшення.", + "citadel_ability_bull_charge_t3_desc": "-20 с зарядці.
    Зіткнення з героєм: +1.5 збройовій шкоді на 6 с.", "citadel_ability_bull_heal": "Відкачування життя", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Відкачування життя", - "citadel_ability_bull_heal_desc": "Витягує здоров’я з ворогів попереду, поки вони в області дії.", - "citadel_ability_bull_heal_quip": "Витягує здоров’я з ворогів попереду.", + "citadel_ability_bull_heal_desc": "Витягує здоров’я з ворогів поблизу, завдаючи {g:citadel_inline_attribute:'SpiritDPS'} та отримуючи {g:citadel_inline_attribute:'Healing'} на частку завданої шкоди.", + "citadel_ability_bull_heal_quip": "Витягує здоров’я з ворогів поблизу.", + "citadel_ability_bull_heal_t3_desc": "+3 м радіусу, +18 ШЗС і збільшено духовне зростання.", "citadel_ability_bull_leap": "Сейсмічний струс", - "citadel_ability_bull_leap_desc": "Стрибає високо в повітря й обирає місце на землі, куди врізатися. Коли влучає в землю, всі вороги в області дії зазнають шкоди та приголомшення.
    Натисніть {{Mouse|1}}, щоби врізатися раніше.", + "citadel_ability_bull_leap_desc": "Стрибає високо в повітря, а потім падає на землю, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} й накладаючи {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Врізається у ворогів згори, приголомшуючи їх.", - "citadel_ability_bull_leap_t2_desc": "+100 макс. здоров‘ю та +15% швидкострільності за влучання в героя. Триває 25 с.", - "citadel_ability_bull_leap_t3_desc": "Дія дає імунітет до приголомшення, знемовлення, сну, знерухомлення й роззброєння. Спливає через 3 с після приземлення.", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Трюк із картами", - "citadel_ability_card_toss_desc": "Завдавання збройової шкоди прикликає карти. Дія кидає карту, що летить до ворога чи в точку вашого прицілу.", + "citadel_ability_card_toss_desc": "Завдає збройової шкоди, щоб прикликати карти випадкової масті. Кожну карту можна кинути, щоб завдати шкоди та застосувати ефект, який різниться залежно від масті. Кинуті карти летять до ворога або точки в прицілі.

    Альтернативне застосування призводить до кидка першої карти.", "citadel_ability_card_toss_quip": "Кидає самонавідні карти.", + "citadel_ability_card_toss_t2_desc": "+40 шкоді та збільшено духовне зростання.", + "citadel_ability_card_toss_t3_desc": "Усі масті покращено, вищий шанс на джокерів.", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", @@ -5194,29 +8571,27 @@ "citadel_ability_chrono_kinetic_carbine": "Кінетичний карабін", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Кінетичний карабін", "citadel_ability_chrono_kinetic_carbine_charged": "ЗАРЯДЖЕНО!", - "citadel_ability_chrono_kinetic_carbine_desc": "Починає накопичувати заряд вашої зброї і здобуває збільшену швидкість руху, коли заряд повний. Ваш наступний постріл вивільняє енергію, що завдає духовної шкоди та накладає призупинення часу на ворога, в якого влучає. Завдана шкода — це посилення вашої поточної збройової шкоди.

    Ви можете сповільнити час для себе, натиснувши {{Mouse|2}}, коли доступний посилений постріл.", + "citadel_ability_chrono_kinetic_carbine_desc": "Заряджає потужний постріл енергії часу, що завдає {g:citadel_inline_attribute:'SpiritDamage'} та застосовує зупинку часу під час влучання у ворогів. Завдана шкода збільшується зі зростанням {g:citadel_inline_attribute:'WeaponDamage'}. Швидкість руху збільшується під час заряджання.

    Коли герой у повітрі й заряджається, натисніть {g:citadel_binding:'ADS'}, щоби сповільнити свій рух.", "citadel_ability_chrono_kinetic_carbine_expiring": "СПЛИВАЄ ЧАС ДІЇ", "citadel_ability_chrono_kinetic_carbine_quip": "Накопичує заряд вашої зброї, щоби завдати великої шкоди та призупинити час.", - "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", - "citadel_ability_chrono_kinetic_carbine_t2_desc": "+2s Speed Duration, 2s Charge Time", - "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% макс. посиленню шкоди від куль.", + "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 с часу утримування заряду та +55% збільшенню макс. шкоди.", "citadel_ability_chrono_pulse_grenade": "Пульсова граната", - "citadel_ability_chrono_pulse_grenade_desc": "Кидає гранату, яка починає пульсувати, коли торкнеться землі. Кожна пульсація завдає шкоди цілі, сповільнює її рух і накладає поєднуване посилення шкоди Парадокса.", - "citadel_ability_chrono_pulse_grenade_quip": "Кидає гранату, що пульсує, завдаючи шкоди та сповільнюючи ворогів.", - "citadel_ability_chrono_pulse_grenade_t3_desc": "+45 пульсовій шкоді та +0.75 м радіусу за пульс.", - "citadel_ability_chrono_sphere": "Chrono's Sphere", - "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", - "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", - "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", + "citadel_ability_chrono_pulse_grenade_AMP": "Посилення шкоди пульсової гранати", + "citadel_ability_chrono_pulse_grenade_desc": "Кидає гранату, яка починає пульсувати, коли торкнеться землі. Кожна пульсація збільшує радіус і завдає {g:citadel_inline_attribute:'SpiritDamage'}, сповільнює час і накладає поєднуване {g:citadel_inline_attribute:'DamageAmp'} для Paradox проти жертви.", + "citadel_ability_chrono_pulse_grenade_quip": "Кидає гранату, що пульсує, завдаючи шкоди та сповільнюючи час.", + "citadel_ability_chrono_pulse_grenade_t2_desc": "+20 шкоді імпульсу та збільшено духовне зростання.", + "citadel_ability_chrono_pulse_grenade_t3_desc": "+4% посиленню шкоди та +1.6 с до часу дії.", "citadel_ability_chrono_swap": "Парадоксальна підміна", - "citadel_ability_chrono_swap_desc": "Кидає снаряд, що міняє вас місцями з цільовим ворожим героєм. Коли ефект відбувається, ви здобуваєте духовний вампіризм, а ворог поступово зазнає шкоди.", + "citadel_ability_chrono_swap_desc": "Кидає снаряд, що міняє героїню місцями з цільовим ворожим героєм.", "citadel_ability_chrono_swap_quip": "Міняється місяцями з ворожим героєм.", + "citadel_ability_chrono_swap_t1_desc": "На 8 с отримує бар’єр обсягом 200. Бар’єр посилюється відповідно до духовної сили.", + "citadel_ability_chrono_swap_t2_desc": "-35 с зарядці та +13 м дальності застосування.", + "citadel_ability_chrono_swap_t3_desc": "Міняє місяцями всіх ворогів у радіусі 7 м від зачепленої цілі та +10% шкоді від макс. здоров’я.", "citadel_ability_chrono_time_wall": "Стіна часу", - "citadel_ability_chrono_time_wall_desc": "Створює стіну викривлення часу, яка призупиняє час для всіх ворожих снарядів і куль, які її торкаються. Вороги, що торкаються стіни, ненадовго сповільняться.", + "citadel_ability_chrono_time_wall_desc": "Створює стіну викривлення часу, яка призупиняє час для всіх ворожих снарядів і куль, які її торкаються, та збільшує швидкість і шкоду куль союзників. Вороги, що торкаються стіни, ненадовго сповільняться та знемовляться.", "citadel_ability_chrono_time_wall_quip": "Створює стіну, яка суттєво сповільнює снаряди.", - "citadel_ability_chrono_time_wall_t1_desc": "+2 м ширині,
    +1 м висоті.", - "citadel_ability_chrono_time_wall_t2_desc": "+10% шкоді від макс. здоров’я під час дотику.", - "citadel_ability_chrono_time_wall_t3_desc": "Вороги, які торкаються стіни часу, знемовлюються на 2.5 с.", + "citadel_ability_chrono_time_wall_t1_desc": "+3.5 м часу дії.
    +3 м ширині.
    +1 м висоті.", + "citadel_ability_chrono_time_wall_t2_desc": "2.3 с часу дії знемовлення.
    +35% збройовій шкоді.", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "Ривок", @@ -5258,40 +8633,43 @@ "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode", "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", "citadel_ability_fissure_wall": "Спектральна стіна", - "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Ослаблення шкоди від стіні", + "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Ослаблення шкоди від стіни", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", - "citadel_ability_fissure_wall_desc": "Створює стіну, котра розділяє ландшафт навпіл. Після створення завдає шкоди й накладає сповільнення на ворогів поблизу.
    Після застосування натисніть {{Mouse|1}} чи 3 для раннього підриву стіни.", + "citadel_ability_fissure_wall_desc": "Створює стіну, котра накладає сповільнення на ворогів, крізь яких проходить. Підрив стіни розділяє ландшафт навпіл і завдає шкоди ворогам поблизу. Після застосування натисніть {g:citadel_binding:'Attack'} чи {g:citadel_binding:'Ability3'} для раннього підриву стіни.

    Можна знищити ближніми атаками.", "citadel_ability_fissure_wall_quip": "Створює стіну для блокування ворогів.", - "citadel_ability_fissure_wall_t1_desc": "Усуває 1 витривалості й посилює шкоду героїні на 15% по вражених героях упродовж 7 с.", - "citadel_ability_fissure_wall_t3_desc": "Додає 1 с приголомшення ворогам, зачепленим спектральною стіною.", + "citadel_ability_fissure_wall_t1_desc": "Посилює шкоду героїні на 20% по вражених ворогах упродовж 7 с.", + "citadel_ability_fissure_wall_t2_desc": "-20 c зарядці та +2 с часу дії.", + "citadel_ability_fissure_wall_t3_desc": "Розгортає 2 мінітурелі біля стіни на 8 с.
    +30% сповільненню.", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", - "citadel_ability_flying_strike": "Летюче лезо", - "citadel_ability_flying_strike/slow": "Сповільнення від летючого леза", - "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", - "citadel_ability_flying_strike_desc": "Кидає гак із зачепом, що підтягує до ворога, завдаючи шкоди та сповільнення після прибуття до цілі.", + "citadel_ability_flying_strike": "Розріз у повітрі", + "citadel_ability_flying_strike/slow": "Сповільнення від розрізу в повітрі", + "citadel_ability_flying_strike_desc": "Кидає гак із зачепом, що підтягує до ворога, завдаючи легкої {g:citadel_inline_attribute:'MeleeDamage'} та сповільнення після прибуття до цілі.", "citadel_ability_flying_strike_quip": "Летить до ворожої цілі.", - "citadel_ability_flying_strike_t3_desc": "Може захопити гаком союзного героя та +6 збройовій шкоді на 10 с.", + "citadel_ability_gigawatt_lightning_strike": "Удар блискавки грозової хмари", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", - "citadel_ability_healing_slash": "Багряний поріз", - "citadel_ability_healing_slash/debuff": "Багряний поріз", - "citadel_ability_healing_slash_desc": "Рубає ворогів перед собою, завдаючи їм шкоди та сповільнюючи їхню стрільбу. Лікується, якщо влучає у ворожого героя.", + "citadel_ability_healing_slash": "Багряний розріз", + "citadel_ability_healing_slash/debuff": "Багряний розріз", + "citadel_ability_healing_slash_desc": "Рубає ворогів перед собою, завдаючи їм шкоди та сповільнюючи їхню стрільбу. Лікується, якщо влучає у ворожого героя.", "citadel_ability_healing_slash_quip": "Завдає шкоди ворогам поблизу та лікується від влучань.", + "citadel_ability_healing_slash_t1_desc": "Після влучання: +30% ближній шкоді на 4 с.", + "citadel_ability_healing_slash_t2_desc": "Після влучання в героя: +6% лікуванню від макс. здоров’я.", + "citadel_ability_healing_slash_t3_desc": "-10 с зарядці та збільшене духовне зростання.", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", - "citadel_ability_hook": "Гак", - "citadel_ability_hook_desc": "Кидає гак, що чіпляє й тягне найпершого героя, в якого влучить, завдаючи шкоди ворогам. Ціль буде поміщена в тому напрямку, куди ви дивитеся.", + "citadel_ability_hook": "Захоплювальна рука", + "citadel_ability_hook_desc": "Запускає механічну руку, яка {g:citadel_inline_attribute:'Pulls'} першого героя, що трапиться на шляху.

    Можна використовувати на союзниках.
    ", "citadel_ability_hook_quip": "Підтягує до вас ціль.", - "citadel_ability_hook_t1_desc": "Бібоп завдає на 30% більше збройової шкоди проти підчеплених ворогів упродовж 10 с.", + "citadel_ability_hook_t1_desc": "+20% збройовій шкоді проти вражених ворогів упродовж 6 с.", "citadel_ability_hornet_chain": "Прив’язь", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Прив’язано до землі", - "citadel_ability_hornet_chain_desc": "Кидає кілок, що прив’язує ворогів до місця, де він приземлюється. Рух ворогів обмежено довжиною прив’язі.", + "citadel_ability_hornet_chain_desc": "Кидає кілок, що прив’язує ворогів до місця, де він приземлюється. Рух ворогів обмежено довжиною прив’язі.", "citadel_ability_hornet_chain_quip": "Прив’язує ворогів до землі.", - "citadel_ability_hornet_chain_t3_desc": "+0.5 с часу прив’язі та +2 м радіусу захоплення.", + "citadel_ability_hornet_chain_t3_desc": "+0.75 с часу прив’язі та +2 м радіусу захоплення.", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", @@ -5299,31 +8677,33 @@ "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Політ", - "citadel_ability_hornet_leap_desc": "Стрибає в повітря й летить. У польоті зброя завдає додаткову духовну шкоду.", + "citadel_ability_hornet_leap_desc": "Стрибає в повітря й летить. У польоті зброя завдає додаткову духовну шкоду, а предмети отримують збільшену дальність дії.", "citadel_ability_hornet_leap_quip": "Здіймається в політ і посилює свою зброю.", - "citadel_ability_hornet_leap_t1_desc": "+50% основним набоям у польоті.", + "citadel_ability_hornet_leap_t1_desc": "+50% основним набоям у польоті.", + "citadel_ability_hornet_leap_t3_desc": "Убивства героїв скидають час дії.
    +10 духовній шкоді зі збільшеним духовним зростанням.", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Контрольний постріл", - "citadel_ability_hornet_snipe_desc": "Скористайтеся прицілом гвинтівки, щоби здійснити потужний постріл на велику відстань. Завдає лише часткову шкоду, доки не накопичить повний заряд за 1.0 с прицілювання. Завдає додаткової шкоди ворогам, у яких менше ніж 50% здоров’я. Добивання ворога спланованим вбивством дає додаткові душі.", + "citadel_ability_hornet_snipe_desc": "Скористайтеся прицілом гвинтівки, щоби здійснити потужний постріл на велику відстань. Завдає лише часткову шкоду, доки не накопичить повний заряд за 1 с прицілювання. Завдає додаткової шкоди ворогам, у яких менше ніж 50% здоров’я. Добивання ворога спланованим вбивством дає додаткову збройову шкоду.", "citadel_ability_hornet_snipe_quip": "Снайперський постріл у поранені цілі з великою шкодою.", - "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", "citadel_ability_hornet_sting": "Ворон-фамільяр", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Ворон-фамільяр", - "citadel_ability_hornet_sting_desc": "Ваш ворон-фамільяр завдає шкоди під час влучання, зменшує опір кулям і накладає кровотечу, що завдає шкоду відповідно до поточного здоров’я цілі.", + "citadel_ability_hornet_sting_desc": "Ваш ворон-фамільяр завдає шкоди під час влучання, зменшує опір кулям і накладає кровотечу, що завдає шкоду відповідно до поточного здоров’я цілі.", "citadel_ability_hornet_sting_quip": "Змушує ціль поступово стікати кров’ю.", - "citadel_ability_hornet_sting_t1_desc": "Ворон кидається до двох разів на інших ворогів у радіусі 15 м.", - "citadel_ability_hornet_sting_t3_desc": "-12% опору кулям та +-12% духовному опору.", + "citadel_ability_hornet_sting_t1_desc": "Надає -35% зменшенню лікування.", + "citadel_ability_hornet_sting_t2_desc": "+0.5% шкоді від кровотечі та
    -12 с зарядці.", + "citadel_ability_hornet_sting_t3_desc": "+2 с часу дії.
    -8% опору кулям.
    -8% духовному опору.", "citadel_ability_infinity_slash": "Тіньова трансформація", "citadel_ability_infinity_slash/timer": "Тіньова форма", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Наповнюється тіньовою душею Ямато. Після початкової трансформації з невразливістю вміння оновлюються і стають на 60% швидшими. Герой здобуває імунітет до негативних ефектів стану та отримує суттєво підвищений опір кулям і духовній шкоді.
    Після вбивства ворожого героя Ямато лікується, а тривалість дії вміння подовжується.", - "citadel_ability_infinity_slash_quip": "Стає невидимою та значно сильнішою.", - "citadel_ability_infinity_slash_t3_desc": "+3.0 с часу дії.
    +20% опору кулям.
    +20% духовному опору.", - "citadel_ability_interrupted": "Перервано:", + "citadel_ability_infinity_slash_desc": "Наповнюється тіньовою душею Yamato. Після початкової трансформації з невразливістю вміння оновлюються і стають на 60% швидшими. Герой здобуває імунітет до негативних ефектів стану та отримує суттєво підвищений опір кулям і духовній шкоді.
    Після вбивства ворожого героя Yamato лікується, а тривалість дії вміння подовжується.", + "citadel_ability_infinity_slash_quip": "Стає невразливою та значно сильнішою.", + "citadel_ability_infinity_slash_t2_desc": "+4 м/с швидкості руху та -25 с зарядці.", + "citadel_ability_infinity_slash_t3_desc": "+3 с часу дії.
    +30% опору кулям.
    +30% духовному опору.", + "citadel_ability_interrupted": "Перервано", "citadel_ability_jump": "Стрибок", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", @@ -5336,33 +8716,33 @@ "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_lash": "Захват", - "citadel_ability_lash_desc": "Підтягує себе через повітря до цілі. Використання захвату скине обмеження на стрибки й ривки в повітрі.", + "citadel_ability_lash_desc": "Підтягує себе через повітря до цілі. Використання захвату скине обмеження на стрибки й ривки в повітрі.", "citadel_ability_lash_down_strike": "Удар об землю", - "citadel_ability_lash_down_strike_desc": "Б’є в землю, завдаючи шкоди ворогам перед собою. Якщо удар здійснюється в повітрі, швидко летить униз. Шкода зростає повільніше після 25 м.", + "citadel_ability_lash_down_strike_desc": "Б’є в землю, завдаючи шкоди ворогам перед собою. Якщо удар здійснюється в повітрі, швидко летить униз. Шкода зростає повільніше після 25 м.", "citadel_ability_lash_down_strike_quip": "Б’є в землю, завдаючи шкоди ворогам.", - "citadel_ability_lash_down_strike_t2_desc": "Уражені вороги підкидаються в повітря та сповільнюються на 50% упродовж 3 с.", - "citadel_ability_lash_down_strike_t3_desc": "+110% шкоді за метр й покращене збільшення шкоди.", + "citadel_ability_lash_down_strike_t2_desc": "Уражені вороги підкидаються в повітря та сповільнюються на 50% упродовж 3 с.", + "citadel_ability_lash_down_strike_t3_desc": "+110% шкоді за метр й покращене збільшення шкоди.", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Використовує батіг, щоби підтягнутися до цілі.", - "citadel_ability_lash_t2_desc": "+20 м дальності застосування та +6 збройовій шкоді на 10 с.", - "citadel_ability_lash_t3_desc": "+20% швидкострільності як посилення збройової шкоди.", + "citadel_ability_lash_t2_desc": "+20 м дальності застосування та +7 збройовій шкоді на 10 с.", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Смертельний кидок", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Смертельний кидок", "citadel_ability_lash_ultimate_debuff": "Сповільнення руху", - "citadel_ability_lash_ultimate_desc": "Зосереджується на ворогах, щоби підчепити їх батогами. Після заряджання підіймає та приголомшує підчеплених ворогів, а потім б’є ними об землю. Ваші жертви та інші вороги в зоні падіння зазнають шкоди та сповільнення.
    Натисніть {{Mouse|1}}, щоби кинути підчеплених ворогів раніше. Вороги, що перебувають за межами поля зору чи вийдуть за межі дії під час заряджання, не підчеплюються.", + "citadel_ability_lash_ultimate_desc": "Зосереджується на ворогах, щоби підчепити їх батогами. Після заряджання підіймає та приголомшує підчеплених ворогів, а потім б’є ними об землю. Ваші жертви та інші вороги в зоні падіння зазнають шкоди та сповільнення.
    Натисніть {g:citadel_binding:'Attack'}, щоби кинути підчеплених ворогів раніше. Вороги, що перебувають за межами поля зору чи вийдуть за межі дії вміння під час заряджання, не підчіплюються.", "citadel_ability_lash_ultimate_quip": "Підіймає ворогів і б’є ними об землю.", - "citadel_ability_lash_ultimate_t3_desc": "Приголомшує ворогів у зоні приземлення на 1 с.", + "citadel_ability_lash_ultimate_t3_desc": "Приголомшує ворогів у радіусі на 1.2 с.
    +6 м дальності застосування.", "citadel_ability_lightning_ball": "Кульова блискавка", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Сповільнення кульовою блискавкою", - "citadel_ability_lightning_ball_desc": "Випускає кульову блискавку, яка летить прямою лінією. Вона завдає шкоди всім цілям у радіусі дії. Сповільнюється, коли ушкоджує ворогів, і зупиняється, коли влучає в поверхню.", + "citadel_ability_lightning_ball_desc": "Випускає кульову блискавку, яка летить прямою лінією. Вона завдає шкоди всім цілям у радіусі дії. Сповільнюється, коли ушкоджує ворогів, і зупиняється, коли влучає в поверхню.", "citadel_ability_lightning_ball_quip": "Запускає кульову блискавку, що завдає шкоди.", - "citadel_ability_lightning_ball_t3_desc": "+70 ШЗС і +1 м радіусу.", + "citadel_ability_lightning_ball_t2_desc": "-35% швидкості руху зачеплених цілей і +1 с часу дії.", + "citadel_ability_lightning_ball_t3_desc": "+58.5 ШЗС і +1.5 м радіусу.", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Хибний напрям", - "citadel_ability_magewalkk_desc": "На героя тимчасово не можна націлитися до його появи в місці призначення. Перші атаки ({s:EmpoweredAttackCount}) завдають додаткової духовної шкоди.

    Застосування: з’являється в цільовому місці.
    Альтернативне застосування: з’являється на місці.

    Ворогам не буде відомий тип застосування.", + "citadel_ability_magewalkk_desc": "На героя тимчасово не можна націлитися до його появи в місці призначення. Перші атаки ({s:EmpoweredAttackCount}) завдають додаткової духовної шкоди.

    Застосування: з’являється в цільовому місці.
    {g:citadel_binding:'AltCast'}: з’являється на місці.

    Вороги не знатимуть, де саме з’явиться герой.", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", @@ -5405,10 +8785,11 @@ "citadel_ability_melee_wraith": "Ближній бій", "citadel_ability_mobile_resupply": "Лікувальний привид", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Лікування", - "citadel_ability_mobile_resupply_desc": "Розгортає духа, що лікує істот поблизу.", + "citadel_ability_mobile_resupply_desc": "Розгортає духа, що надає {g:citadel_inline_attribute:'Healing'} союзникам поблизу.", "citadel_ability_mobile_resupply_quip": "Розгортає цілющого духа.", - "citadel_ability_mobile_resupply_t1_desc": "+35% швидкострільності для зцілених лікувальним привидом істот.", - "citadel_ability_mobile_resupply_t3_desc": "+4.5% відновленню макс. здоров’я за с.", + "citadel_ability_mobile_resupply_t1_desc": "Привид надає +40% духовному опору.", + "citadel_ability_mobile_resupply_t2_desc": "-20 с зарядці та надає +100% поновленню витривалості.", + "citadel_ability_mobile_resupply_t3_desc": "+2% відновленню макс. здоров’я за с, +3 м радіусу лікування та +1.5 с часу дії.", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", @@ -5416,13 +8797,16 @@ "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "Відновлювальне сяйво", "citadel_ability_nikuman/modifier_nikuman": "Відновлювальне сяйво", - "citadel_ability_nikuman_desc": "Під час заряджання періодично відновлює здоров’я герою та союзникам поблизу.
    Здійснити ривок чи ближній удар можна без переривання заряджання.", + "citadel_ability_nikuman_desc": "Під час заряджання періодично відновлює здоров’я герою та союзникам поблизу.
    Здійснити ривок чи ближній удар можна без переривання заряджання.", "citadel_ability_nikuman_quip": "Лікує вас і союзників навколо.", - "citadel_ability_nikuman_t1_desc": "Дає додаткові +4 м/с швидкості руху на 8 с, якщо сяяння повністю заряджене. Після повного покращення дається одразу.", - "citadel_ability_nikuman_t3_desc": "Може вільно пересуватися й застосовувати вміння, а також лікує на додаткові +3.4% від макс. здоров’я за секунду.", + "citadel_ability_nikuman_t1_desc": "Аура надає +4 м/c швидкості руху під час заряджання.", + "citadel_ability_nikuman_t2_desc": "-20 с зарядці та +1 с часу дії.", + "citadel_ability_nikuman_t3_desc": "Може вільно пересуватися й застосовувати вміння, а також лікує на додаткові +2.5% від макс. здоров’я за секунду.", "citadel_ability_passive_beefy": "Пекельна стійкість", - "citadel_ability_passive_beefy_desc": "Поступово відновлює здоров’я від частки зазнаної шкоди.", + "citadel_ability_passive_beefy_desc": "Здобуває додаткові захисні характеристики. Вхідна шкода тимчасово додає {g:citadel_inline_attribute:'Regen'} на частку від зазнаної шкоди.", "citadel_ability_passive_beefy_quip": "Відновлює здоров’я від частки зазнаної шкоди.", + "citadel_ability_passive_beefy_t3_desc": "+20% опору ослабленню та +8% відновленню шкодою.", + "citadel_ability_personal_shield": "", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "ШЗС", @@ -5444,24 +8828,26 @@ "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Пінґ", "citadel_ability_power_slash": "Потужний розріз", - "citadel_ability_power_slash_desc": "Упродовж 1.4 с накопичує заряд, щоби завдати збільшеної шкоди потужним ударом меча.
    Натисніть 1 чи {{Mouse|1}} для раннього спрацювання, яке завдасть часткової шкоди.", + "citadel_ability_power_slash_desc": "Упродовж 1.4 с накопичує заряд, щоби завдати збільшеної шкоди потужним ударом меча.
    Натисніть {g:citadel_binding:'Ability1'} чи {g:citadel_binding:'Attack'} для раннього спрацювання, яке завдасть часткової шкоди.", "citadel_ability_power_slash_quip": "Накопичує атаку, що з повним зарядом завдає посиленої шкоди.", - "citadel_ability_power_slash_t1_desc": "Здобуває +60 опору кулям під час накопичення.", - "citadel_ability_power_slash_t2_desc": "-2 с зарядці вміння та 40% сповільненню руху впродовж 3 с.", + "citadel_ability_power_slash_t1_desc": "+40% сповільнення руху на 3 с.", + "citadel_ability_power_slash_t2_desc": "-4 с зарядки.", + "citadel_ability_power_slash_t3_desc": "+8 м дальності застосування.
    +150 шкоді та збільшено духовне зростання.", "citadel_ability_projectmind": "Ментальна подорож", - "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Щит від куль", - "citadel_ability_projectmind_desc": "Телепортується в цільове місце.", + "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Бар’єр", + "citadel_ability_projectmind_desc": "Телепортується в цільове місце.", "citadel_ability_projectmind_quip": "Телепортується в цільове місце.", - "citadel_ability_projectmind_t2_desc": "Дає 300 щиту від куль на 8 с після телепортації. Обсяг щита змінюється відповідно до духовної сили.", + "citadel_ability_projectmind_t2_desc": "На 5 с отримує бар’єр обсягом 300. Бар’єр посилюється відповідно до духовної сили.", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Телекінез", "citadel_ability_psychic_lift/lift": "Телекінез", - "citadel_ability_psychic_lift_desc": "Підіймає ворога в повітря, приголомшуючи його, а потім б’є ним об землю. Після цього ціль знемовлюється та роззброюється.", + "citadel_ability_psychic_lift_desc": "Підіймає ворожого героя в повітря, а потім кидає його в цільове місце.", "citadel_ability_psychic_lift_quip": "Підіймає ворога в повітря, перериваючи й знемовлюючи його.", - "citadel_ability_psychic_lift_t3_desc": "Телекінез відскочить на додаткову ціль поблизу.", + "citadel_ability_psychic_lift_slam_desc": "
    Удар ціллю об землю завдає їй {g:citadel_inline_attribute:'SpiritDamage'}, накладає {g:citadel_inline_attribute:'Slow'} і не дає використовувати здібності та предмети, що пов’язані з рухом і витривалістю.", + "citadel_ability_psychic_lift_t3_desc": "+1.5 с часу дії ослаблення та +6 м дальності кидка й застосування.", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", @@ -5479,49 +8865,52 @@ "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Важкий обстріл", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Сповільнення від важкого обстрілу", - "citadel_ability_rocket_barrage_desc": "Випускає залп ракет, які падають у визначену область.", + "citadel_ability_rocket_barrage_desc": "Випускає залп ракет, які падають у визначену область.

    Мак-Ґінніс сповільнюється, але може користуватися витривалістю.", "citadel_ability_rocket_barrage_quip": "Бомбардує область ракетами.", - "citadel_ability_rocket_barrage_t1_desc": "Накладає 30% сповільнення руху.", - "citadel_ability_rocket_barrage_t3_desc": "+30 шкоді за ракету.", + "citadel_ability_rocket_barrage_t1_desc": "Накладає 30% сповільнення рухів і ривків на 1 с.", + "citadel_ability_rocket_barrage_t2_desc": "-55 с зарядці та +6 с часу дії.", + "citadel_ability_rocket_barrage_t3_desc": "+2 м радіусу, +18 шкоді за ракету та збільшено духовне зростання.", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Сингулярність", - "citadel_ability_self_vacuum_desc": "Створює в руках сингулярність, яка притягує ворогів поблизу й завдає їм шкоди.", + "citadel_ability_self_vacuum_desc": "Створює в руках сингулярність, яка завдає ворогам поблизу <{g:citadel_inline_attribute:'SpiritDPS'}, накладає на них {g:citadel_inline_attribute:'Stun'} і притягує їх.", "citadel_ability_self_vacuum_quip": "Притягує і приголомшує ворожу команду.", - "citadel_ability_self_vacuum_t3_desc": "Сингулярність відбирає 4% макс. здоров’я ворогів за секунду.", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Мінітурель", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", - "citadel_ability_shieldedsentry_desc": "Розгортає мінітурель, яка автоматично стріляє у ворогів. Турель має обмежений час дії.
    Турель здобуває 30 здоров’я за дарунок. Завдає зменшеної шкоди воякам і ключовим цілям.", + "citadel_ability_shieldedsentry_desc": "Розгортає турель, яка стріляє у ворогів, завдаючи {g:citadel_inline_attribute:'SpiritDPS'}. Турель має обмежений час дії.
    Кожна турель завдає зменшеної шкоди воякам і ключовим цілям.", "citadel_ability_shieldedsentry_quip": "Розгортає автоматичну турель.", - "citadel_ability_shieldedsentry_t1_desc": "Турелі накладають +25% сповільненню руху.", - "citadel_ability_shieldedsentry_t2_desc": "+10 м дальності атаки і +10% швидкострільності турелі.", + "citadel_ability_shieldedsentry_t1_desc": "+10 ШЗС турелі та +10 м дальності атаки.", + "citadel_ability_shieldedsentry_t3_desc": "+30% швидкострільності турелі та +12 с часу існування турелі.", "citadel_ability_shiv_dagger": "Зубчасті ножі", - "citadel_ability_shiv_dagger_desc": "Кидає ніж, що завдає шкоди та кровотечі ворогу. Кожне додаткове влучання додає поєднання і оновлює тривалість кровотечі, спричиняючи зростання кровотечі за поєднання.", - "citadel_ability_shiv_dagger_max_rage_desc": "Розблокування ульта: коли лють заповнено, ножі рикошетять до іншого ворога й накладають сповільнення на ворогів, яким викликали кровотечу.", + "citadel_ability_shiv_dagger_desc": "Кидає ніж, що викликає у ворога кровотечу. Кожне додаткове влучання додає поєднання та оновлює час дії кровотечі, спричиняючи зростання кровотечі за поєднання.", + "citadel_ability_shiv_dagger_dot": "шкоді кровотечі зубчастих ножів", + "citadel_ability_shiv_dagger_max_rage_desc": "
    Розблокування ульта: коли лють заповнено, ножі рикошетять до іншого ворога й накладають сповільнення на ворогів, яким викликали кровотечу.", "citadel_ability_shiv_dagger_quip": "Завдає цілі поєднуваної кровотечі.", - "citadel_ability_shiv_dagger_t3_desc": "+40 шкоді та +5 ШЗС від кровотечі.", + "citadel_ability_shiv_dagger_t2_desc": "+2 до зарядів.", + "citadel_ability_shiv_dagger_t3_desc": "+12 ШЗС від кровотечі зі збільшеним духовним зростанням.", "citadel_ability_shiv_dash": "Різанина", - "citadel_ability_shiv_dash_desc": "Здійснює ривок уперед, ушкоджуючи всіх ворогів на своєму шляху.

    Розблокування ульта: коли лють заповнено, відлуння героя після короткої затримки повертається назад шляхом ривку, знову ушкоджуючи ворогів.", + "citadel_ability_shiv_dash_desc": "Здійснює ривок уперед, ушкоджуючи всіх ворогів на своєму шляху. Вражені вороги отримують зменшення {g:citadel_inline_attribute:'SpiritResist'}. Це ослаблення поєднується.", "citadel_ability_shiv_dash_quip": "Мчить уперед, ушкоджуючи всіх ворогів на своєму шляху.", - "citadel_ability_shiv_dash_t3_desc": "Зарядка зменшується на 2 с після кожного завданого удару по ворожому герою (на 1 с — по інших істотах). Максимально —6 с за ривок.", + "citadel_ability_shiv_dash_t2_desc": "-6% духовному опору.
    +2 м дальності ривка.", + "citadel_ability_shiv_dash_t3_desc": "+50 шкоді від удару.
    -2 с зарядці за влучання в героя.", "citadel_ability_shiv_dash_t3_tooltip": "З ударом", + "citadel_ability_shiv_dash_ult_desc": "
    Розблокування ульта: коли лють заповнено, після короткої затримки відлуння героя повертається шляхом ривку, знову ушкоджуючи ворогів.", "citadel_ability_shiv_defer_damage": "Кровопускання", - "citadel_ability_shiv_defer_damage_desc": "Одразу зазнає лише частки вхідної шкоди, а решту відкладає, щоби доотримувати поступово. Задіяння очищує частину відкладеної шкоди.", - "citadel_ability_shiv_defer_damage_max_rage_desc": "Розблокування ульта: коли лють заповнено, кількість відкладеної шкоди зростає.", + "citadel_ability_shiv_defer_damage_desc": "Одразу зазнає лише частки вхідної шкоди, а решту відкладає, щоби доотримувати поступово. Задіяння очищує частину відкладеної шкоди.", + "citadel_ability_shiv_defer_damage_max_rage_desc": "
    Розблокування ульта: коли лють заповнено, кількість відкладеної шкоди зростає.", "citadel_ability_shiv_defer_damage_on_cast": "Задіяння", "citadel_ability_shiv_defer_damage_quip": "Відкладає отримання частки зазнаної шкоди.", "citadel_ability_shiv_killing_blow": "Смертельний удар", "citadel_ability_shiv_killing_blow/active_buff": "Розлючено", - "citadel_ability_shiv_killing_blow_active_desc": "Дія викликає стрибок до ворожого героя й миттєве вбивство, якщо його здоров’я нижче за поріг убивства. В іншому разі завдає 200 шкоди.", - "citadel_ability_shiv_killing_blow_passive_desc": "Пасивно: завдана ворогам шкода наповнює вашу лють. Із повною люттю герой здобуває збільшену шкоду та особливі властивості для інших своїх умінь.", + "citadel_ability_shiv_killing_blow_active_desc": "Дія: стрибає вперед, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} першому ворожому герою. Якщо рівень здоров’я нижче порогу вбивства, натомість страчує ціль.", + "citadel_ability_shiv_killing_blow_passive_desc": "Пасивна властивість: завдана ворогам шкода наповнює вашу лють. Із повною люттю герой здобуває збільшену шкоду та розблоковує особливі властивості для інших своїх умінь.", "citadel_ability_shiv_killing_blow_quip": "Наближається до героя з малим здоров’ям і миттєвого його вбиває.", - "citadel_ability_shiv_killing_blow_t1_desc": "Здобуває +2 м/с швидкості руху з повною люттю.", - "citadel_ability_shiv_killing_blow_t2_desc": "+6% до порогу здоров’я ворога та +8% додатковій шкоді від повної люті.", - "citadel_ability_shiv_killing_blow_t3_desc": "Добивання ворога убивчим ударом скидає його зарядку.", + "citadel_ability_shiv_killing_blow_t1_desc": "Здобуває +2 м/с швидкості руху з повною люттю.", + "citadel_ability_shiv_killing_blow_t3_desc": "+5% порогу здоров’я ворога.
    Добивання ворога смертельним ударом дозволяє застосувати його повторно протягом 20 с.", "citadel_ability_shiv_killing_blow_ui_meter": "Лють", "citadel_ability_shiv_killing_blow_while_full_rage": "Коли лють наповнено", "citadel_ability_shoryuken": "Shoryuken", @@ -5577,28 +8966,35 @@ "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished", "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage.", "citadel_ability_spade_vanishing_act_t3_desc": "+50% bonus damage", + "citadel_ability_sprint": "", "citadel_ability_sprint_roll": "Біг", "citadel_ability_static_charge": "Статичний заряд", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Статичний заряд", - "citadel_ability_static_charge_desc": "Накладає на цільового ворожого героя статичний заряд. Через короткий проміжок часу заряд приголомшує та ушкоджує ворогів у радіусі дії.
    Альтернативне застосування накладає заряд на себе.", + "citadel_ability_static_charge_desc": "Накладає на цільового ворожого героя статичний заряд. Через короткий проміжок часу заряд приголомшує та ушкоджує ворогів у радіусі дії.", "citadel_ability_static_charge_quip": "Накладає на ворожого героя приголомшення по області із затримкою.", + "citadel_ability_static_charge_t2_desc": "+7 м радіусу та
    +5 м дальності застосування.", + "citadel_ability_static_charge_t3_desc": "+0.9 с часу приголомшення та
    +160 шкоді.", + "citadel_ability_static_charge_v2": "Статичний заряд", + "citadel_ability_static_charge_v2_desc": "Б’є перед собою блискавкою, накладаючи на героя або область статичний заряд. Через короткий проміжок часу заряд приголомшує та ушкоджує ворогів у радіусі його дії.", + "citadel_ability_static_charge_v2_quip": "Накладає приголомшення по області із затримкою.", "citadel_ability_sticky_bomb": "Бомба-липучка", - "citadel_ability_sticky_bomb_desc": "Чіпляє до цілі поблизу бомбу-липучку, що завдає вибухової шкоди після короткого часу запалу.

    Здобуває +1.5% бомбової шкоди за враженого ворожого героя.
    Здобуває +4% бомбової шкоди за кожного ворожого героя, вбитого впродовж 12.0 с від зазнавання ним шкоди від бомби.

    Утримуйте {{Mouse|3}} для чіпляння бомби-липучки до себе.", + "citadel_ability_sticky_bomb_desc": "Чіпляє бомбу-липучку, яка вибухає після затримки і завдає {g:citadel_inline_attribute:'SpiritDamage'} ворогам поблизу.

    Якщо бомба-липучка вразить або вб’є героя, ви отримаєте постійну додаткову шкоду для неї.

    Додаткова шкода зменшується наполовину після 60 ударів і 7 убивств.", "citadel_ability_sticky_bomb_quip": "Чіпляє на ціль бомбу.", - "citadel_ability_sticky_bomb_t3_desc": "Після причеплення ціль завдає на -30% менше шкоди впродовж 5 с.", + "citadel_ability_sticky_bomb_t3_desc": "Після застосування: +5 м/с швидкості руху та +20% швидкострільності на 5 с.", "citadel_ability_stomp": "Кінетичний імпульс", - "citadel_ability_stomp_desc": "Вивільняє енергетичний імпульс, що підкидає ворогів у повітря.", + "citadel_ability_stomp_desc": "Вивільняє імпульс енергії, що шириться землею, завдає {g:citadel_inline_attribute:'SpiritDamage'} і здійснює {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "Вивільняє наземний імпульс, що підкидає ворогів у повітря.", - "citadel_ability_stomp_t1_desc": "Уражені вороги на 35% повільніше стріляють і рухаються впродовж 4 с.", - "citadel_ability_stomp_t2_desc": "Завдає на 30% більше збройової шкоди, щоби влучити у ворогів упродовж 8 с.", + "citadel_ability_stomp_t1_desc": "+1 до зарядів.", + "citadel_ability_stomp_t2_desc": "Після влучання: -15% опору кулям і -30% швидкості руху на 4 с.", + "citadel_ability_stomp_t3_desc": "+135 шкоді та +20 м дальності застосування.", "citadel_ability_storm_cloud": "Грозова хмара", - "citadel_ability_storm_cloud_desc": "Заряджає навколо себе штормову хмару, що поступово розширюється й завдає шкоди всім ворогам у радіусі дії. Вороги не зазнають шкоди, коли вони за межами видимості. Сьомий має збільшений опір кулям під час заряджання.", + "citadel_ability_storm_cloud_desc": "Заряджає навколо себе штормову хмару, що поступово розширюється й завдає шкоди всім ворогам у радіусі дії. Вороги не зазнають шкоди, коли вони за межами видимості.", "citadel_ability_storm_cloud_lightning_strike": "Удар блискавки", - "citadel_ability_storm_cloud_lightning_strike_desc": "Під час заряджання натисніть {{Mouse|1}} для позначення цільової області, яку потрібно вразити потужною блискавкою, що відкидає ворогів після 2 с затримки. Спрацьовує один раз за використання вміння.", + "citadel_ability_storm_cloud_lightning_strike_desc": "Під час заряджання натисніть {g:citadel_binding:'Attack'} для позначення цільової області, яку потрібно вразити потужною блискавкою, що відкидає ворогів після 0.25 с затримки. Спрацьовує один раз за використання вміння.", "citadel_ability_storm_cloud_quip": "Підсмажує всіх ворогів у великій області.", - "citadel_ability_storm_cloud_t1_desc": "+35% опору кулям під час заряджання штормової хмари.", - "citadel_ability_storm_cloud_t2_desc": "+7 с часу заряджання та +10 м радіусу.", - "citadel_ability_storm_cloud_t3_desc": "+75 ШЗС і дозволяє контроль руху.", + "citadel_ability_storm_cloud_t1_desc": "+55% опору кулям під час заряджання штормової хмари.", + "citadel_ability_storm_cloud_t2_desc": "+7 с часу заряджання.
    +10 м радіусу.", + "citadel_ability_storm_cloud_t3_desc": "+65 ШЗС.
    +4 м/с швидкості польоту.", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", @@ -5608,76 +9004,68 @@ "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", - "citadel_ability_tangotether": "Союзний пакт", - "citadel_ability_tangotether_desc": "Здобуває посилення й автоматично зв’язується з союзником поблизу, щоби поділитися ними. Лікування повторюється для всіх пов’язаних. Для зв’язку потрібно бути в полі зору. Натисніть 2, щоби закріпити ціль.", + "citadel_ability_tangotether": "Кудзу-зв’язок", + "citadel_ability_tangotether_desc": "Зв’язується з союзником поблизу та здобуває посилення, повторене лікування та усуває штраф швидкості руху під час стрільби.

    Без зв’язку посилення на 50% менші.
    Для зв’язку потрібно бути в полі зору.
    ", "citadel_ability_tangotether_lock": "Закріплення цілі", "citadel_ability_tangotether_quip": "Посилює вас і союзника поблизу.", - "citadel_ability_tangotether_t2_desc": "+2.0 м/с швидкості руху", + "citadel_ability_tangotether_t2_desc": "+8% швидкострільності та +8% вампіризму від куль.", + "citadel_ability_tangotether_t3_desc": "Уміння завжди активне.", "citadel_ability_teleport": "Телепортація", "citadel_ability_tengu_airlift": "Повітряне скидання", - "citadel_ability_tengu_airlift_desc": "Летить із союзником чи бомбою. Скидання союзника чи бомби спричинить великий вибух, який призведе до сповільнення руху. Плющ і союзник здобувають щит від куль, коли політ завершується.
    У польоті ваш союзник здобуває опір кулям, але не може атакувати й завдає -50% шкоди. Має швидший час застосування у випадку союзника.
    Утримання Down під час застосування зменшує висоту запуску.
    {{Mouse|1}} прискорює політ.
    {{Mouse|2}} скидає союзника чи бомбу.", - "citadel_ability_tengu_airlift_quip": "Смерть згори! Летить і кидає бомбу (чи союзника) на ворогів.", - "citadel_ability_tengu_airlift_t1_desc": "-20% опору кулям для вражених ворогів на 12 с.", - "citadel_ability_tengu_airlift_t2_desc": "+300 щиту від куль та +5 м радіусу вибуху.", - "citadel_ability_tengu_airlift_t3_desc": "Під час влучання застосовує на ворогів знемовлення на +4.5 с.", - "citadel_ability_tengu_dragonsfire": "Wildfire", - "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", - "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", - "citadel_ability_tengu_ghost": "Ghost", - "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", - "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", - "citadel_ability_tengu_lightningcrash_desc": "Стрибає в повітря й недовго летить. Коли приземлюється, завдає шкоди відповідно до того, як довго летіла, а також здобуває посилення відновлення здоров’я. Можна завершити свій політ і приземлитися раніше, натиснувши [{s:iv_attack}].", - "citadel_ability_tengu_lightningcrash_quip": "Літає над полем бою.", - "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} шкоді та +{s:Regeneration} відновленню здоров’я.", + "citadel_ability_tengu_airlift_desc": "Хапає союзника і летить із ним. Кидає союзника, щоби спричинити вибух, який завдає {g:citadel_inline_attribute:'SpiritDamage'}. Обидва герої здобувають збільшену вихідну шкоду після завершення польоту.

    Зарядка зменшується на 25%, якщо застосовувати вміння на союзників.
    Зазнавання шкоди ненадовго вимикає вміння.
    У польоті союзник не може атакувати й завдає -20% шкоди.
    ", + "citadel_ability_tengu_airlift_quip": "Смерть згори! Летить і кидає союзника на ворогів.", + "citadel_ability_tengu_airlift_t1_desc": "Після завершення польоту: обидва здобувають бар’єр обсягом 300. Бар’єр посилюється відповідно до духовної сили.", + "citadel_ability_tengu_airlift_t2_desc": "+40% сповільненню вражених ворогів на 3 с.", + "citadel_ability_tengu_airlift_t3_desc": "Знемовлено вражених ворогів на 3 с.
    Збільшено духовне зростання та посилення бар’єра.", "citadel_ability_tengu_stone_form": "Кам’яна форма", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Кам’яна форма", - "citadel_ability_tengu_stone_form_desc": "Перетворюється на невразливий камінь і падає на землю, приголомшуючи та ушкоджуючи ворогів поблизу. Лікує себе на відсоток від свого максимального здоров’я. Можна трохи керувати рухом у повітрі перед падінням.", + "citadel_ability_tengu_stone_form_desc": "Перетворюється на невразливий камінь і падає на землю, приголомшуючи та ушкоджуючи ворогів поблизу. Лікує себе на відсоток від свого максимального здоров’я.", "citadel_ability_tengu_stone_form_quip": "Перетворюється на невразливий камінь і приголомшує ворогів поблизу.", - "citadel_ability_tengu_stone_form_t2_desc": "+80 шкоді та +0.5 с приголомшенню.", - "citadel_ability_tengu_urn": "Кудзу-бомба", - "citadel_ability_tengu_urn_desc": "Прикликає ділянку задушливої лози, що ушкоджує і сповільнює ворогів у радіусі дії.", + "citadel_ability_tengu_stone_form_t3_desc": "+1 с часу приголомшення та збільшено зростання духовної шкоди.", + "citadel_ability_tengu_urn": "Чіпкі терни", + "citadel_ability_tengu_urn_desc": "Прикликає ділянку задушливих тернів, що ушкоджують і сповільнюють ворогів у радіусі дії.", "citadel_ability_tengu_urn_quip": "Ушкоджує і сповільнює ворогів в області дії.", - "citadel_ability_tengu_urn_t3_desc": "+50 ШЗС і +2м радіусу.", + "citadel_ability_tengu_urn_t2_desc": "+2 м радіусу та збільшено зростання духовної ШЗС.", + "citadel_ability_tengu_urn_t3_desc": "Вороги, які потрапили в терни на 2 с, знерухомлюються на +1.6 с.", "citadel_ability_tier2boss_laser_beam": "Лазер", "citadel_ability_tier2boss_rocket_barrage": "Загороджувальний вогонь", "citadel_ability_tier2boss_stomp": "Тупіт", + "citadel_ability_tier3boss_aoe_wave": "Покровитель", + "citadel_ability_tier3boss_drop_bombs": "Покровитель", "citadel_ability_tier3boss_laser_beam": "Лазер покровителя", - "citadel_ability_time_bank": "Time Bank", - "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", - "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", - "citadel_ability_time_bank_trigger": "Speed Time", + "citadel_ability_tier3boss_rocket_barrage": "Покровитель", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", - "citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[клавіша вміння] покращує вміння. Це додаткові призначення.", + "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] покращить ваше вміння. Це додаткові призначення.", "citadel_ability_uppercut": "Вибуховий аперкот", - "citadel_ability_uppercut_desc": "Завдає легку ближню шкоду істотам поруч і відкидає їх назад, що призводить до отримання шкоди в області та сповільнення стрільби в місці їхнього приземлення. Не завдає шкоди союзникам.", + "citadel_ability_uppercut_desc": "Завдає {g:citadel_inline_attribute:'MeleeDamage'} ворогам поблизу й {g:citadel_inline_attribute_icon:'KnockBack'}відкидає їх назад.

    У місці свого приземлення вони завдають {g:citadel_inline_attribute:'SpiritDamage'} та {g:citadel_inline_attribute:'ReducedFireRate'} ворогам поблизу.

    Можна застосувати на союзників.", "citadel_ability_uppercut_quip": "Відштовхує будь-кого від вас.", - "citadel_ability_uppercut_t2_desc": "У разі аперкоту на ворожого героя здобуває швидший час підготовки до стрільби, подвійну дальність та +60% збройовій шкоді на 12 с.", - "citadel_ability_uppercut_t3_desc": "У разі аперкоту на ворожого героя ставить зарядку гака на 0 й миттєво додає +100% кулям вашої поточної обойми.", + "citadel_ability_uppercut_t2_desc": "У разі влучання в героя здобуває швидший час підготовки до стрільби, подвійну дальність зброї та +30% збройовій шкоді на 9 с.", + "citadel_ability_uppercut_t3_desc": "У разі влучання в героя ставить зарядку вміння на 0 й відновлює +17% втраченого здоров’я.", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Квантова сплутаність", - "citadel_ability_void_sphere_desc": "Динамо ненадовго зникає в порожнечі, а потім з’являється неподалік із перезарядженою зброєю та додатковою швидкострільністю для наступної обойми (макс. 8 с). Альтернативне застосування дозволяє прихопити з собою союзників поблизу й дати їм половину додаткової швидкострільності.", + "citadel_ability_void_sphere_desc": "Під час телепортування в цільове місце на героя тимчасово не можна націлитися. Після використання поновлює витривалість.

    {g:citadel_binding:'AltCast'}: прихоплює із собою союзників поблизу.", "citadel_ability_void_sphere_quip": "Матеріалізується й дематеріалізується.", - "citadel_ability_void_sphere_t3_desc": "--5 с зарядці вміння та +120% базовим набоям після повторної появи.", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Неспинна стрілянина", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", - "citadel_ability_wraith_rapidfire_desc": "Тимчасово підвищує вашу швидкострільність. Союзники поблизу здобувають половину цього посилення.", + "citadel_ability_wraith_rapidfire_desc": "Тимчасово підвищує швидкострільність і завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'}.", "citadel_ability_wraith_rapidfire_quip": "Збільшує швидкострільність.", - "citadel_ability_wraith_rapidfire_t3_desc": "+20% кульовому й духовному вампіризму, також збільшено зміну духовної шкоди за кулю.", + "citadel_ability_wraith_rapidfire_t2_desc": "+10% швидкострільності та +3 с часу дії.", + "citadel_ability_wraith_rapidfire_t3_desc": "Необмежені набої, також збільшено зміну духовної шкоди за кулю.", "citadel_ability_wrecker_bouldergrenade": "Руйнівний брухт", - "citadel_ability_wrecker_bouldergrenade_desc": "Створює велику купу брухту, яка завдає шкоди та приголомшує першого ворога, в якого влучить. Вороги поблизу зазнають зменшеної шкоди.", + "citadel_ability_wrecker_bouldergrenade_desc": "Створює велику купу брухту, яка завдає шкоди та приголомшує першого ворога, в якого влучить. Вороги поблизу зазнають зменшеної шкоди.", "citadel_ability_wrecker_garbage_suck": "Перевантаження", - "citadel_ability_wrecker_garbage_suck_desc": "Створює область, що сповільнює ворогів поблизу та ушкоджує їх після заряджання. Шкода зростає із загальним часом заряджання.", + "citadel_ability_wrecker_garbage_suck_desc": "Створює область, що сповільнює ворогів поблизу та ушкоджує їх після заряджання. Шкода зростає із загальним часом заряджання.", "citadel_ability_wrecker_garbage_suck_quip": "Сповільнює й завдає шкоди ворогам поблизу.", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", - "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", + "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", @@ -5696,20 +9084,62 @@ "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing {s:TetheredShareStatsPct}% of their health regen, fire rate and spirit bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.", "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse", "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.", - "citadel_ability_zip_line": "Гіпершлях", + "citadel_ability_zip_line": "Транзитний шлях", "citadel_all_chat_label_prefix": "[УСІМ]", "citadel_ap_max_level": "max Lvl", + "citadel_bot_message": "{s:lane_color} — {s:assignment}", + "citadel_bot_message_verbose": "{s:persona} — {s:lane_color} [{d:lane_number}] — {s:assignment}", "citadel_bot_name": "Бот", "citadel_bot_name_prefix": "[Бот]", + "citadel_bot_name_unknown": "Невідомий", + "citadel_bot_objective_attack_lane": "Атакую лінію", + "citadel_bot_objective_attack_t1": "Атакую С1", + "citadel_bot_objective_attack_t2": "Атакую С2", + "citadel_bot_objective_defend_base": "Захищаю штаб", + "citadel_bot_objective_defend_lane": "Захищаю лінію", + "citadel_bot_objective_defend_zipline": "Захищаю С1", + "citadel_bot_objective_none": "Немає", + "citadel_bot_objective_push_zipline": "Наступаю шляхом", + "citadel_build_tag_complexity_1": "Для новачків", + "citadel_build_tag_complexity_2": "Для гравців середнього рівня", + "citadel_build_tag_complexity_3": "Для досвідчених гравців", + "citadel_build_tag_crowd_control": "Контроль груп", + "citadel_build_tag_damage": "Шкода", + "citadel_build_tag_debuff": "Ослаблення", + "citadel_build_tag_headshots": "Постріли в голову", + "citadel_build_tag_healing": "Лікування", + "citadel_build_tag_label": "{s:tag_name}", + "citadel_build_tag_melee": "Ближній бій", + "citadel_build_tag_mobility": "Мобільність", + "citadel_build_tag_spirit": "Дух", + "citadel_build_tag_utility": "Підтримка", + "citadel_build_tag_vitality": "Життя", + "citadel_build_tag_weapon": "Зброя", + "citadel_camera_hero_fov": "Поле зору камери", + "citadel_camera_hero_fov_new": "Старе налаштування поля зору замінено повзунком, що дозволяє більше його персоналізувати.", + "citadel_camera_hero_fov_tooltip": "Регулює поле зору. Більший кут забезпечує ширше поле зору, а менший — звужує його.", "citadel_camera_pitch_inverted": "Інвертувати мишу", - "citadel_camera_zoom_is_toggle": "Перемикання наближення", + "citadel_camera_pitch_inverted_search": "інвертувати вісь ігрек ігрик y", + "citadel_camera_pitch_inverted_tooltip": "З увімкненою інвертацією переміщайте мишу вперед, щоби дивитися вниз, і назад, щоби дивитися вверх.", + "citadel_camera_zoom_is_toggle": "Фіксація наближення", + "citadel_camera_zoom_is_toggle_tooltip": "Камера залишається наближеною, якщо не натискати кнопку наближення другий раз.", "citadel_chat_all": "[УСІ]", "citadel_chat_allies": "[СОЮЗНИКИ]", + "citadel_chat_item_draft_reaction_legendary": "Легендарний!", + "citadel_chat_item_draft_reaction_rare": "Рідкісний!", "citadel_chat_placeholder": "(УСІМ):", + "citadel_chat_placeholder_party": "ГРУПІ:", "citadel_chat_placeholder_spec_team": "(ГЛЯДАЧАМ):", "citadel_chat_placeholder_team": "(СОЮЗНИКАМ):", "citadel_chat_spectators": "[ЛИШЕ ГЛЯДАЧІ]", - "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", + "citadel_chatmessage": "{s:target} {s:message}", + "citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", + "citadel_chatwheel_can_heal": "{s:param_1}, можу полікувати", + "citadel_chatwheel_going_shop": "Іду до крамниці", + "citadel_chatwheel_have_heal": "Можу полікувати", + "citadel_chatwheel_heal_please": "Полікуйте, будь ласка", + "citadel_chatwheel_help_with_idol_label": "Допоможіть з урною", + "citadel_chatwheel_help_with_idol_message": "Допоможіть доставити урну", "citadel_chatwheel_label_Attack_Hero": "Атакуймо героя {s:hero_name}", "citadel_chatwheel_label_BRB": "Зараз повернуся", "citadel_chatwheel_label_Care": "Обережно", @@ -5720,35 +9150,46 @@ "citadel_chatwheel_label_GoodGame": "Гарна гра", "citadel_chatwheel_label_GoodJob": "Гарна робота", "citadel_chatwheel_label_GoodJobGameOver": "Гарна робота", - "citadel_chatwheel_label_HeadedTo": "Прямую в штаб", + "citadel_chatwheel_label_HeadedToBase": "Прямую в штаб", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} прямує на синю", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} прямує на зелену", - "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} прямує на фіолетову", + "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} прямує на зелену", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} прямує на жовту", "citadel_chatwheel_label_Help": "Допоможіть", "citadel_chatwheel_label_HoldUp": "Зачекайте", "citadel_chatwheel_label_ImBack": "Я вже тут", - "citadel_chatwheel_label_Missing": "Не бачу ворога", "citadel_chatwheel_label_No": "Ні!", "citadel_chatwheel_label_OMW": "Уже йду", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Наступаймо лінією", + "citadel_chatwheel_label_Rejuv_Drop": "Омолоджувач упав", "citadel_chatwheel_label_StayTogether": "Гуртом", "citadel_chatwheel_label_Stun": "Приголомште", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Добре
    зіграно", "citadel_chatwheel_label_Yes": "Так!", "citadel_chatwheel_label_cancel": "Скасувати", + "citadel_chatwheel_label_clear_troopers": "Розберуся з вояками", + "citadel_chatwheel_label_danger_area": "Тут небезпечно", + "citadel_chatwheel_label_flank": "Обійду з флангу", "citadel_chatwheel_label_follow_me": "За мною", "citadel_chatwheel_label_headed_this_way": "Прямую сюди", + "citadel_chatwheel_label_leaving_area": "Полишаю область", "citadel_chatwheel_label_lets_go_here": "Ходімо сюди", + "citadel_chatwheel_label_lets_hide": "Сховаймося тут", + "citadel_chatwheel_label_meet_here": "Зустрінемося тут", + "citadel_chatwheel_label_missing": "Не бачу ворога", "citadel_chatwheel_label_missing_blue": "Не бачу ворога на синій", "citadel_chatwheel_label_missing_green": "Не бачу ворога на зеленій", "citadel_chatwheel_label_missing_hero": "Не бачу ворога", - "citadel_chatwheel_label_missing_purple": "Не бачу ворога на фіолетовій", + "citadel_chatwheel_label_missing_purple": "Не бачу ворога на зеленій", "citadel_chatwheel_label_missing_yellow": "Не бачу ворога на жовтій", + "citadel_chatwheel_label_need_cover": "Прикрийте", + "citadel_chatwheel_label_nevermind": "Не зважайте", + "citadel_chatwheel_label_no_teamfight": "Мені не до командного бою", "citadel_chatwheel_label_placeholder": "", + "citadel_chatwheel_label_press_advantage": "Скористаймося перевагою", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Відступаймо", "citadel_chatwheel_label_see_enemy": "Тут ворог", @@ -5759,7 +9200,7 @@ "citadel_chatwheel_message_Defend": "Захищаймо лінію!", "citadel_chatwheel_message_Defend_Blue": "Захищаймо синю", "citadel_chatwheel_message_Defend_Green": "Захищаймо зелену!", - "citadel_chatwheel_message_Defend_Purple": "Захищаймо фіолетову", + "citadel_chatwheel_message_Defend_Purple": "Захищаймо зелену", "citadel_chatwheel_message_Defend_Yellow": "Захищаймо жовту", "citadel_chatwheel_message_GetBack": "Назад!", "citadel_chatwheel_message_Go": "Рушаймо!", @@ -5767,11 +9208,10 @@ "citadel_chatwheel_message_GoodGame": "Гарна гра!", "citadel_chatwheel_message_GoodJob": "Гарна робота!", "citadel_chatwheel_message_GoodJobGameOver": "Гарна робота!", - "citadel_chatwheel_message_HeadedTo": "Прямую в штаб!", + "citadel_chatwheel_message_HeadedToBase": "Прямую в штаб!", "citadel_chatwheel_message_HeadedToBlue": "Прямую на синю", "citadel_chatwheel_message_HeadedToGreen": "Прямую на зелену", - "citadel_chatwheel_message_HeadedToLane": "Прямую на лінію…", - "citadel_chatwheel_message_HeadedToPurple": "Прямую на фіолетову", + "citadel_chatwheel_message_HeadedToPurple": "Прямую на зелену", "citadel_chatwheel_message_HeadedToYellow": "Прямую на жовту", "citadel_chatwheel_message_Help": "Допоможіть!", "citadel_chatwheel_message_Help_blue": "Допоможіть на синій!", @@ -5786,98 +9226,159 @@ "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Наступаймо!", + "citadel_chatwheel_message_Rejuv_Drop": "Омолоджувач упав", + "citadel_chatwheel_message_Request_Follow": "За мною!", "citadel_chatwheel_message_StayTogether": "Гуртом", "citadel_chatwheel_message_Stun": "Приголомште!", "citadel_chatwheel_message_WellPlayed": "Добре зіграно!", "citadel_chatwheel_message_Yes": "Згода!", + "citadel_chatwheel_message_clear_troopers": "Я розберуся з вояками", + "citadel_chatwheel_message_danger_area": "Тут небезпечно…", + "citadel_chatwheel_message_flank": "Обійду з флангу", + "citadel_chatwheel_message_gank": "Готую несподіваний напад", + "citadel_chatwheel_message_headed_to_lane": "Прямую на лінію…", + "citadel_chatwheel_message_leaving_area": "Я полишаю область!", + "citadel_chatwheel_message_lets_hide": "Сховаймося тут", + "citadel_chatwheel_message_meet_here": "Зустрінемося тут", "citadel_chatwheel_message_missing_blue": "Не бачу ворога на синій!", "citadel_chatwheel_message_missing_green": "Не бачу ворога на зеленій!", "citadel_chatwheel_message_missing_hero": "{s:param_1} не на лінії", - "citadel_chatwheel_message_missing_purple": "Не бачу ворога на фіолетовій!", + "citadel_chatwheel_message_missing_purple": "Не бачу ворога на зеленій!", "citadel_chatwheel_message_missing_yellow": "Не бачу ворога на жовтій!", + "citadel_chatwheel_message_need_cover": "Прикрийте!", + "citadel_chatwheel_message_nevermind": "Не зважайте", + "citadel_chatwheel_message_no_teamfight": "Мені не до командного бою", + "citadel_chatwheel_message_press_advantage": "Скористаймося перевагою!", "citadel_chatwheel_message_thanks": "Дякую!", "citadel_chatwheel_message_thanksGameOver": "Дякую!", + "citadel_chatwheel_need_heal": "Полікуйте", + "citadel_chatwheel_need_plan": "Який план?", "citadel_chatwheel_push_blue": "Наступаймо синьою", "citadel_chatwheel_push_green": "Наступаймо зеленою", "citadel_chatwheel_push_purple": "Наступаймо фіолетовою", "citadel_chatwheel_push_yellow": "Наступаймо жовтою", - "citadel_clientversion": "Збірка {d:client_version_number}", - "citadel_confirm_reset_crosshair": "Ви дійсно хочете скинути свій приціл до стандартного?", - "citadel_confirm_reset_keybindings": "Ви дійсно бажаєте скинути призначення клавіш (зокрема для окремих героїв) до стандартних?", - "citadel_confirm_reset_keybindings_for_default": "Ви дійсно бажаєте скинути призначення клавіш до стандартних?", - "citadel_confirm_reset_keybindings_for_hero": "Ви дійсно бажаєте скинути призначення клавіш для цього героя до стандартних?", + "citadel_chatwheel_responding_to": "Відповідь до:", + "citadel_chatwheel_sorry": "Вибачте", + "citadel_chatwheel_youre_welcome": "Будь ласка", + "citadel_clientversion": "№{d:client_version_number}", + "citadel_confirm_reset_audio": "Ви дійсно хочете відновити стандартні налаштування звуку?", + "citadel_confirm_reset_communication": "Ви дійсно хочете відновити всі стандартні налаштування спілкування?", + "citadel_confirm_reset_controller": "Ви дійсно хочете відновити стандартні налаштування для піктограм кнопок?", + "citadel_confirm_reset_game": "Ви дійсно хочете відновити всі стандартні налаштування в розділі «Гра»?", + "citadel_confirm_reset_keybindings": "Ви дійсно хочете скинути всі призначення клавіш (зокрема для окремих героїв) до стандартних?", + "citadel_confirm_reset_keybindings_for_default": "Ви дійсно хочете скинути стандартні призначення клавіш?
    Ця дія не скине жодні призначення клавіш для окремих героїв.", + "citadel_confirm_reset_keybindings_for_either": "Скинути всі нестандартні призначення клавіш для вибраного.

    Якщо вибрано героя, призначення клавіш для нього буде скинуто до призначень поточної стандартної розкладки.

    Якщо вибрано стандартну розкладку, стандартні призначення клавіш буде скинуто до їхніх попередньо встановлених значень.", + "citadel_confirm_reset_keybindings_for_hero": "Ви дійсно хочете скинути всі нестандартні призначення клавіш для цього героя?", + "citadel_confirm_reset_language": "Ви дійсно хочете відновити стандартні налаштування?
    Це не призведе до зміни вашої основної мови тексту в грі.", + "citadel_confirm_reset_video": "Ви дійсно хочете встановити рідну роздільність екрана та відновити стандартні налаштування графіки?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "БУРШТИН", - "citadel_enable_ping_indicator": "Увімкнути індикатор сигналів", + "citadel_enable_ping_indicator": "Індикатор сигналів", "citadel_game_audio_muted": "Звук гри вимкнено", - "citadel_game_audio_press_unmute": "Натисніть [{s:key_toggle_mute}], щоб увімкнути звук.", + "citadel_game_audio_press_unmute": "Натисніть {g:citadel_binding:'ToggleMute'}, щоб увімкнути звук.", "citadel_gun_damage": "Шкода від зброї", + "citadel_gun_damage_alt": "Шкода від альтернативної зброї", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", - "citadel_hint_activate_wall": "Натисніть [{s:iv_attack}], щоби поставити стіну раніше.", + "citadel_hint_activate_wall": "Натисніть {g:citadel_binding:'Attack'}, щоби поставити стіну раніше.", "citadel_hint_buy_items": "Поверніться на базу чи до крамниці, щоби купити модифікації.", - "citadel_hint_flamedash_boost": "Натисніть [{s:key_innate_1}] для посилення. Потрібна витривалість.", - "citadel_hint_flying_strike_early_activate": "Натисніть [{s:iv_attack}], щоби полетіти до цілі раніше.", - "citadel_hint_guided_arrow_boost": "Утримуйте [{s:iv_attack}], щоби збільшити швидкість стріли.", - "citadel_hint_hero_testing_shop": "Натисніть [{s:citadel_open_hero_sheet}], щоби відкрити крамницю й налаштувати параметри тестування.", - "citadel_hint_ladder": "Натисніть [{s:in_mantle}]+[{s:key_forward}], щоби вистрибнути на драбину.", - "citadel_hint_learn_ability": "Утримуйте клавішу вміння 1—4, щоби вивчити відповідне вміння.", - "citadel_hint_learn_initial_ability": "Утримуйте [{s:show_scoreboard}], щоби вибрати, яке вміння розблокувати.", - "citadel_hint_mantle": "Утримуйте [{s:in_mantle}], щоби перелізти через перешкоди.", - "citadel_hint_melee": "Натисніть [{s:in_weapon1}] для ближньої атаки.", - "citadel_hint_slide": "Утримуйте [{s:duck}] під час бігу вниз для ковзання.", - "citadel_hint_teleport": "Ваш ватажок другого ступеня під атакою! Натисніть [{s:key_teleport}], щоби телепортуватися й допомогти!", - "citadel_hint_upgrade_ability": "Утримуйте [{s:show_scoreboard}], щоби покращити своє вміння.", - "citadel_hint_zipline": "Утримуйте [{s:in_mantle}], щоби застрибнути на підвісний шлях.", - "citadel_hint_zoom": "Утримуйте [{s:iv_attack2}] для наближеного прицілювання зброєю.", + "citadel_hint_flamedash_boost": "Натисніть {g:citadel_binding:'Roll'} для пришвидшення. Потрібна витривалість.", + "citadel_hint_flying_strike_early_activate": "Натисніть {g:citadel_binding:'Attack'}, щоби полетіти до цілі раніше.", + "citadel_hint_guided_arrow_boost": "Утримуйте {g:citadel_binding:'Attack'}, щоби збільшити швидкість стріли.", + "citadel_hint_hero_testing_shop": "Натисніть {g:citadel_binding:'OpenHeroSheet'}, щоби відкрити крамницю й налаштувати параметри тестування.", + "citadel_hint_ladder": "Натисніть {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'}, щоби застрибнути на драбину.", + "citadel_hint_learn_ability": "Утримуйте клавішу вміння {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} або {g:citadel_binding:'Ability4'}, щоби вивчити відповідне вміння.", + "citadel_hint_learn_initial_ability": "Утримуйте {g:citadel_binding:'Scoreboard'}, щоби вибрати, яке вміння розблокувати.", + "citadel_hint_mantle": "Утримуйте {g:citadel_binding:'Mantle'}, щоби перелізти через перешкоди.", + "citadel_hint_melee": "Натисніть {g:citadel_binding:'AbilityMelee'} для ближньої атаки.", + "citadel_hint_slide": "Утримуйте {g:citadel_binding:'Crouch'} під час бігу вниз для ковзання.", + "citadel_hint_upgrade_ability": "Утримуйте {g:citadel_binding:'Scoreboard'}, щоби покращити своє вміння.", + "citadel_hint_zipline": "Утримуйте {g:citadel_binding:'Zipline'}, щоби застрибнути на транзитний шлях.", + "citadel_hint_zoom": "Утримуйте {g:citadel_binding:'ADS'} для наближеного прицілювання зброєю.", "citadel_hotkeys_tooltip_chatvoiceparty": "Використовуйте свій мікрофон для спілкування з усіма учасниками групи. Якщо встановити «Відкритий мікрофон», він також діятиме в головному меню.", "citadel_hotkeys_tooltip_chatvoiceteam": "Використовуйте свій мікрофон для спілкування з усіма учасниками команди.", + "citadel_hotkeys_tooltip_togglemute": "Увімкнути чи вимкнути звук у грі.", "citadel_keybind_ability1": "Уміння 1", "citadel_keybind_ability2": "Уміння 2", "citadel_keybind_ability3": "Уміння 3", "citadel_keybind_ability4": "Уміння 4", - "citadel_keybind_ads": "Альтернативна стрільба", + "citadel_keybind_ads": "Наближення / альт. стрільба", + "citadel_keybind_ads_search": "наближення прицілювання ADS aim down sights", "citadel_keybind_alt": "Alt", "citadel_keybind_alt_cast": "Альтернативне застосування", "citadel_keybind_alt_modifier": "Заміна для Alt", "citadel_keybind_attack": "Стрільба", "citadel_keybind_backwards": "Рух назад", "citadel_keybind_cancel_ability": "Cкасування вміння", - "citadel_keybind_chat_all": "Загальний чат", - "citadel_keybind_chat_team": "Командний чат", - "citadel_keybind_chatwheel_option1": "Сигнал 1", - "citadel_keybind_chatwheel_option2": "Сигнал 2", - "citadel_keybind_chatwheel_option3": "Сигнал 3", - "citadel_keybind_chatwheel_option4": "Сигнал 4", - "citadel_keybind_chatwheel_option5": "Сигнал 5", + "citadel_keybind_chat_all": "Чат (усі)", + "citadel_keybind_chat_team": "Чат (команда)", + "citadel_keybind_chatwheel_option1": "Швидкий сигнал 1", + "citadel_keybind_chatwheel_option2": "Швидкий сигнал 2", + "citadel_keybind_chatwheel_option3": "Швидкий сигнал 3", + "citadel_keybind_chatwheel_option4": "Швидкий сигнал 4", + "citadel_keybind_chatwheel_option5": "Швидкий сигнал 5", "citadel_keybind_command": "Cmd", - "citadel_keybind_crouch": "Пересування навприсядки/ковзання", - "citadel_keybind_crouch_toggle": "Пересування навприсядки/ковзання", + "citadel_keybind_cosmetic1": "Косметика 1", + "citadel_keybind_cosmetic1_search": "сніжка постер плакат", + "citadel_keybind_crouch": "Рух навприсядки / ковзання", + "citadel_keybind_crouch_toggle": "Перемикання на рух навприсядки / ковзання", "citadel_keybind_ctrl": "Ctrl", - "citadel_keybind_decrease_replay_speed": "Сповільнення запису", + "citadel_keybind_cursorcontext": "Меню", + "citadel_keybind_cursormiddle": "Середня кнопка миші", + "citadel_keybind_cursorselect": "Вибрати", + "citadel_keybind_decrease_replay_speed": "Сповільнення відтворення запису", "citadel_keybind_dev_console": "Консоль розробника", "citadel_keybind_down": "Політ униз", "citadel_keybind_extra_info": "Додаткова інформація", "citadel_keybind_forward": "Рух уперед", - "citadel_keybind_held_item": "Парирування в ближньому бою/Кидання", - "citadel_keybind_increase_replay_speed": "Пришвидшення запису", + "citadel_keybind_held_item": "Парирування в ближньому бою / кидання предмета з рук", + "citadel_keybind_hideout_accept_request": "Прийняття запиту", + "citadel_keybind_hideout_cancel_matchmaking": "Скасування пошуку матчу", + "citadel_keybind_hideout_news": "Останні новини", + "citadel_keybind_hideout_reject_request": "Відхилення запиту", + "citadel_keybind_hideout_survey_option_1": "1-й варіант в опитуванні", + "citadel_keybind_hideout_survey_option_2": "2-й варіант в опитуванні", + "citadel_keybind_hideout_survey_option_3": "3-й варіант в опитуванні", + "citadel_keybind_hideout_survey_option_4": "4-й варіант в опитуванні", + "citadel_keybind_hideout_survey_option_5": "5-й варіант в опитуванні", + "citadel_keybind_hideout_survey_skip": "Пропустити опитування", + "citadel_keybind_hideout_use": "Взаємодія з об’єктом у сховку", + "citadel_keybind_increase_replay_speed": "Пришвидшення відтворення запису", "citadel_keybind_item1": "Предмет 1", "citadel_keybind_item2": "Предмет 2", "citadel_keybind_item3": "Предмет 3", "citadel_keybind_item4": "Предмет 4", "citadel_keybind_left": "Відступ ліворуч", - "citadel_keybind_mantle": "Стрибок", + "citadel_keybind_mantle": "Стрибок / залізання", "citadel_keybind_melee": "Ближній бій", + "citadel_keybind_menuback": "Назад", + "citadel_keybind_menudown": "Вниз", + "citadel_keybind_menuleft": "Ліворуч", + "citadel_keybind_menuright": "Праворуч", + "citadel_keybind_menuup": "Вгору", "citadel_keybind_minimap_view_amber_team": "Вигляд бурштинової мінімапи", "citadel_keybind_minimap_view_sapphire_team": "Вигляд сапфірової мінімапи", "citadel_keybind_minimap_view_spectator_team": "Вигляд мінімапи для обох команд", "citadel_keybind_minimap_view_targets_team": "Вигляд мінімапи для цілі", "citadel_keybind_mouse_wheel": "Колесо чату", - "citadel_keybind_open_hero_sheet": "Відкрити крамницю", + "citadel_keybind_open_hero_sheet": "Відкриття крамниці", + "citadel_keybind_open_main_menu": "Головне меню", "citadel_keybind_pause": "Призупинення", - "citadel_keybind_ping": "Сигнал", + "citadel_keybind_ping": "Сигнал / колесо чату", + "citadel_keybind_popup_cancel": "Скасувати", + "citadel_keybind_popup_confirm": "Підтвердити", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + ще {d:numAdditional}", + "citadel_keybind_popup_conflict_name": "{s:first_command}", + "citadel_keybind_popup_ignore_conflict": "Усе одно призначити", + "citadel_keybind_popup_single_key_bind": "Лише окремі клавіші. Сполучення клавіш не підтримуються.", + "citadel_keybind_popup_subtitle": "{s:command}", + "citadel_keybind_popup_title": "Призначити гарячу клавішу", + "citadel_keybind_postgame_graphs": "Графіки", + "citadel_keybind_postgame_scoreboard": "Таблиця результатів", "citadel_keybind_purchase_quickbuy": "Купівля з черги швидкої купівлі", - "citadel_keybind_push_to_talk": "Голосовий чат (КОМАНДА)", - "citadel_keybind_push_to_talk_party": "Голосовий чат (ГРУПА)", + "citadel_keybind_push_to_talk": "Голосовий чат (команда)", + "citadel_keybind_push_to_talk_party": "Голосовий чат (група)", + "citadel_keybind_push_to_talk_party_search": "натискання VoIP для спілкування", + "citadel_keybind_push_to_talk_search": "натискання VoIP для спілкування", "citadel_keybind_quick_response": "Швидка відповідь", "citadel_keybind_reload": "Перезаряджання", "citadel_keybind_replay_change_Team": "Зміна команди для спостереження", @@ -5886,13 +9387,15 @@ "citadel_keybind_replay_fly_up": "Запис польоту вгору", "citadel_keybind_replay_next_target": "Запис наступної цілі", "citadel_keybind_replay_prev_target": "Запис попередньої цілі", - "citadel_keybind_reset_camera": "Скинути камеру", + "citadel_keybind_reset_camera": "Скидання камери", "citadel_keybind_right": "Відступ праворуч", "citadel_keybind_roll": "Ривок", "citadel_keybind_scoreboard": "Таблиця результатів", + "citadel_keybind_scoreboard_sheet": "Докладна таблиця результатів", + "citadel_keybind_settings_postgame_scoreboard": "Таблиця результатів після матчу", "citadel_keybind_shift": "Shift", - "citadel_keybind_spec_change_Team": "Зміна команди для спостереження", - "citadel_keybind_spec_chase": "Камера стеження", + "citadel_keybind_spec_change_Team": "Зміна команди", + "citadel_keybind_spec_chase": "Спостереження з камери стеження", "citadel_keybind_spec_in_eye": "Спостереження від першої особи", "citadel_keybind_spec_next_target": "Спостереження за наступною ціллю", "citadel_keybind_spec_prev_target": "Спостереження за попередньою ціллю", @@ -5900,11 +9403,11 @@ "citadel_keybind_spectator_fly_up": "Політ угору", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Телепортація", - "citadel_keybind_toggle_free_cursor": "Вмикання/вимикання вільного вказівника", - "citadel_keybind_toggle_mute": "Вимикання звуку", + "citadel_keybind_toggle_free_cursor": "Вмикання / вимикання вільного вказівника", + "citadel_keybind_toggle_mute": "Вмикання/вимикання звуку", "citadel_keybind_toggle_replay_camera": "Зміна режиму для запису", - "citadel_keybind_toggle_replay_pause": "Призупинення запису", - "citadel_keybind_toggle_spec_camera": "Зміна режиму камери", + "citadel_keybind_toggle_replay_pause": "Призупинка запису", + "citadel_keybind_toggle_spec_camera": "Режим камери", "citadel_keybind_up": "Політ угору", "citadel_keybind_upgrade_ability1": "Покращення вміння 1", "citadel_keybind_upgrade_ability2": "Покращення вміння 2", @@ -5914,10 +9417,16 @@ "citadel_keybind_upgrade_ability_2": "Покращення вміння 2", "citadel_keybind_upgrade_ability_3": "Покращення вміння 3", "citadel_keybind_upgrade_ability_4": "Покращення вміння 4", + "citadel_keybind_upgrade_ability_menu": "Меню покращення вмінь", "citadel_keybind_windows": "Win", - "citadel_keybind_zipline": "Підвісний шлях", + "citadel_metadata_manager_error_decompress_failure": "Не вдалося розпакувати файл метаданих матчу.", + "citadel_metadata_manager_error_download_failure": "Не вдалося завантажити файл метаданих для матчу %match_id%.", + "citadel_metadata_manager_error_id_mismatch": "Ідентифікатор матчу для файлу метаданих не збігається з очікуваним.", + "citadel_metadata_manager_error_invalid_version": "Хибна версія файлу метаданих.", + "citadel_metadata_manager_error_parse_failure": "Не вдалося опрацювати файл метаданих матчу.", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", + "citadel_modifier_hideout_teleport": "Вихід зі сховку", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", @@ -5926,8 +9435,12 @@ "citadel_mute_game_audio": "Вимкнення звуку гри", "citadel_mute_player": "Клацніть, щоби заглушити гравця", "citadel_next_ap_abilities": " {i:gold_to_next_level} to next Lvl", + "citadel_next_attack_delay_reason_bebop_spin_up": "", "citadel_next_attack_delay_reason_disarmed": "Роззброєно", "citadel_next_attack_delay_reason_reload": "Перезаряджання", + "citadel_next_attack_delay_reason_stunned": "Приголомшено", + "citadel_next_attack_delay_reason_viscous_charge_shot": "", + "citadel_next_attack_delay_reason_wraith_spin_up": "", "citadel_ping_wheel_disabled_while_dead": "Не діє на час смерті", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", @@ -5936,29 +9449,41 @@ "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Автоматична швидка купівля", "citadel_quickbuy_auto_buy_enable_tooltip": "Якщо увімкнено, постійно перевіряє, чи достатньо у вас коштів на наступний предмет у черзі швидкої купівлі, та купує його, коли ви перебуваєте в радіусі крамниці.", + "citadel_quickbuy_purchase_prompts_enable": "Підказки для швидкої купівлі", + "citadel_quickbuy_purchase_prompts_enable_tooltip": "Якщо ввімкнено, підказки для купівлі показуватимуться, коли ви додаєте предмет до черги, а не коли він вже придбаний.", "citadel_replay_manager_error_chunk_failed": "Запис ще не готовий для завантаження.", "citadel_replay_manager_error_write_failure": "Не вдалося зберегти запис на локальний диск.", + "citadel_reset_audio": "Скинути налаштування звуку?", + "citadel_reset_communication": "Скинути налаштування спілкування?", + "citadel_reset_controller": "Скинути налаштування контролера?", + "citadel_reset_game": "Скинути налаштування гри?", "citadel_reset_keybind": "Скинути призначення клавіш?", + "citadel_reset_language": "Скинути налаштування мови?", + "citadel_reset_video": "Скинути налаштування графіки?", "citadel_settings_2speakers": "2 динаміки", "citadel_settings_4speakers": "4 динаміки", "citadel_settings_5speakers": "Динаміки 5.1", "citadel_settings_7speakers": "Динаміки 7.1", - "citadel_settings_abilitieskeybinds": "Здібності", + "citadel_settings_abilitieskeybinds": "Уміння", + "citadel_settings_abilitieskeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для вмінь.", "citadel_settings_ability_quickcast_tooltip": "Перемикайте, щоби ввімкнути чи вимкнути швидке застосування для вміння/предмета.", "citadel_settings_about": "Подробиці", - "citadel_settings_actionkeybinds": "Призначення клавіш для дій", - "citadel_settings_active_window_unpause": "Примусовий фокус на грі під час її поновлення", - "citadel_settings_active_window_unpause_tooltip": "Увімкніть цю опцію, щоби фокус переходив на вікно гри, коли вона поновлюється.", + "citadel_settings_active_item_slot_popup": "Показувати спливне вікно для вибору призначень ланок і керування ними під час купівлі активного предмета.", + "citadel_settings_active_window_unpause": "Повертати фокус на гру в разі поновлення матчу", + "citadel_settings_active_window_unpause_tooltip": "Увімкніть цю опцію, щоби фокус був на вікні гри перед поновленням матчу.", "citadel_settings_advancedvideosettings": "Розширені налаштування", "citadel_settings_alt_cast_double_tap": "Подвійне натискання", - "citadel_settings_alt_cast_double_tap_tooltip": "Двічі натисніть кнопку вміння, щоб альтернативно застосувати вміння.", - "citadel_settings_alt_cast_double_tap_window": "Подвійне натискання у вікні для альтернативного застосування", - "citadel_settings_alt_cast_hold_time": "Необхідний час утримання для альтернативного застосування", + "citadel_settings_alt_cast_double_tap_tooltip": "Натисніть два рази на кнопку вміння для його альтернативного застосування.", + "citadel_settings_alt_cast_double_tap_window": "Вікно подвійного натискання для застосування", + "citadel_settings_alt_cast_double_tap_window_tooltip": "Встановіть тривалість, протягом якої друге натискання кнопки реєструватиметься як подвійне натискання та активуватиме альтернативне застосування вміння.", + "citadel_settings_alt_cast_hold_time": "Час утримування для альтернативного застосування", "citadel_settings_alt_cast_key": "Кнопка альтернативного застосування", - "citadel_settings_alt_cast_key_tooltip": "Уміння застосовується альтернативно, якщо його вибрати й натиснути кнопку альтернативного застосування, або якщо утримувати кнопку альтернативного застосування й потім натиснути клавішу вміння.", - "citadel_settings_alt_cast_mode": "Режим альтернативного застосування вміння:", + "citadel_settings_alt_cast_key_tooltip": "Активуйте альтернативне застосування вміння: виберіть його, а потім натисніть кнопку альтернативного застосування, або утримуйте цю кнопку, а потім натисніть кнопку вміння.", + "citadel_settings_alt_cast_mode": "Альтернативний режим застосування", + "citadel_settings_alt_cast_mode_section": "Альтернативне застосування", + "citadel_settings_alt_cast_mode_tooltip": "Встановіть метод введення для альтернативного застосування замість звичайного.", "citadel_settings_alt_cast_press_and_hold": "Натискання й утримання", - "citadel_settings_alt_cast_press_and_hold_tooltip": "Для альтернативного застосування недовго втримуйте кнопку вміння.", + "citadel_settings_alt_cast_press_and_hold_tooltip": "Утримуйте кнопку вміння протягом короткого часу, щоб активувати альтернативне застосування.", "citadel_settings_always_show_hud_stats": "Завжди показувати показники в інтерфейсі", "citadel_settings_always_show_hud_stats_tooltip": "Увімкніть це, щоби завжди бачити показники в лівій частині інтерфейсу.", "citadel_settings_antialiasing": "Згладжування", @@ -5975,9 +9500,24 @@ "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Звук", + "citadel_settings_audio_options": "Параметри", + "citadel_settings_audio_output": "Виведення", + "citadel_settings_audio_output_confirm_reset": "Ви дійсно хочете скинути налаштування звукового виведення до стандартних?", + "citadel_settings_audio_output_reset_tooltip": "Відновити стандартні налаштування виведення звуку.", + "citadel_settings_audio_search": "звук", "citadel_settings_audiodefaults": "Скинути до стандартних", + "citadel_settings_audiokeybinds": "Звук", + "citadel_settings_audiokeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для звуку.", "citadel_settings_basicvideosettings": "Базові налаштування", "citadel_settings_borderless": "У вікні без рамки", + "citadel_settings_camera": "Камера", + "citadel_settings_camera_confirm_reset": "Ви дійсно хочете скинути налаштування камери до стандартних?", + "citadel_settings_camera_preset_1": "Камера 1", + "citadel_settings_camera_preset_2": "Камера 2", + "citadel_settings_camera_preset_3": "Камера 3", + "citadel_settings_camera_preset_default": "Стандартні", + "citadel_settings_camera_presets": "Шаблони налаштування камери", + "citadel_settings_camera_reset_tooltip": "Відновити стандартні налаштування камери.", "citadel_settings_camera_volume_cutout": "Вирізання камери", "citadel_settings_camera_volume_cutout_desc": "Наразі не використовується.", "citadel_settings_cancel_ability_mode": "Змінити режим скасування вміння:", @@ -5988,6 +9528,9 @@ "citadel_settings_cancel_ability_mode_desc": "Примітка: вміння скасовуватимуться клавішею скасування, якщо це можливо.", "citadel_settings_cancel_ability_mode_either": "Клавіша скасування або клавіша вміння", "citadel_settings_cancel_ability_mode_either_tooltip": "Активне вміння скасовується натисканням клавіші скасування або повторним натисканням клавіші вміння.", + "citadel_settings_cancel_with_ability_key": "Скасовувати вміння клавішею вміння", + "citadel_settings_cancel_with_ability_key_tooltip": "Дозволяє скасовувати вміння натисканням клавіші вміння або клавіші скасування вміння.", + "citadel_settings_category_reset": "Скинути налаштування?", "citadel_settings_chat": "Чат", "citadel_settings_chat_allow_global": "Повідомлення каналу в усіх вкладках каналів", "citadel_settings_chat_filter": "Дозволити чат", @@ -6002,32 +9545,80 @@ "citadel_settings_chat_mute_enemies": "Заглушити ворогів у чаті", "citadel_settings_chat_mute_everyone": "Заглушити весь вхідний чат", "citadel_settings_chat_openmic": "Відкритий мікрофон", + "citadel_settings_chat_openmic_party": "Відкритий мікрофон (група)", + "citadel_settings_chat_openmic_party_desc": "Безперервно передавайте свої голосові повідомлення учасниками групи, а не тільки тоді, коли утримуєте кнопку «Голосовий чат (група)».", + "citadel_settings_chat_openmic_team": "Відкритий мікрофон (команда)", + "citadel_settings_chat_openmic_team_desc": "Безперервно передавайте свої голосові повідомлення товаришам по команді, а не тільки тоді, коли утримуєте кнопку «Голосовий чат (команда)».", "citadel_settings_chat_ptt": "Спілкування натисканням", "citadel_settings_chat_wheel_all": "[УСІМ]", "citadel_settings_chat_whispers": "Показувати повідомлення зі Steam як шепіт", "citadel_settings_chatwheel": "Колесо чату", + "citadel_settings_chatwheel_confirm_reset": "Ви дійсно хочете скинути налаштування колеса чату до стандартних?", + "citadel_settings_chatwheel_reset_tooltip": "Відновити стандартні налаштування колеса чату.", + "citadel_settings_chatwheel_search": "колесо чату", + "citadel_settings_clear_all": "Очистити все", "citadel_settings_clear_keybind_tooltip": "Очистити призначення клавіш", + "citadel_settings_combatkeybinds": "Бій", + "citadel_settings_combatkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для бою.", + "citadel_settings_communication": "Спілкування", + "citadel_settings_communication_allies": "Союзники", + "citadel_settings_communication_allow_pings": "Сигнали", + "citadel_settings_communication_allow_text": "Текст", + "citadel_settings_communication_allow_voice": "Голос", + "citadel_settings_communication_allow_voice_search": "VoIP", + "citadel_settings_communication_opponents": "Суперники", + "citadel_settings_communication_party": "Учасники групи", + "citadel_settings_communication_permissions": "Дозволи", + "citadel_settings_communication_permissions_confirm_reset": "Ви дійсно хочете скинути дозволи на спілкування до стандартних?", + "citadel_settings_communication_permissions_desc": "Виберіть, які типи повідомлень ви хочете стандартно отримувати. У вас також є можливість заглушити окремих гравців у меню Escape. Вимкнення сигналів від цих гравців також призведе до вимкнення колеса чату та малюнків на мапі від них.", + "citadel_settings_communication_permissions_new_setting": "Дозволи на спілкування", + "citadel_settings_communication_permissions_reset_tooltip": "Відновити стандартні дозволи на спілкування.", + "citadel_settings_communication_permissions_tooltip": "Налаштування текстового і голосового чату", + "citadel_settings_communication_spectated": "Гравці, за якими спостерігають", "citadel_settings_communicationkeybinds": "Спілкування", + "citadel_settings_communicationkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для спілкування.", "citadel_settings_contextual_slot": "[Контекстна ланка]", "citadel_settings_contextual_slot_invalid": "Немає контекстних сигналів", "citadel_settings_contextual_slot_label": "Контекстна ланка колеса сигналів", - "citadel_settings_crosshair": "Налаштування прицілу", + "citadel_settings_controller": "Контролер", + "citadel_settings_coop_fullscreen": "Кооперативний на весь екран", + "citadel_settings_crosshair": "Перехрестя", "citadel_settings_crosshair_color": "Колір", - "citadel_settings_crosshair_color_b": "Синій", - "citadel_settings_crosshair_color_g": "Зелений", - "citadel_settings_crosshair_color_r": "Червоний", + "citadel_settings_crosshair_color_b": "Заповнити синім", + "citadel_settings_crosshair_color_g": "Заповнити зеленим", + "citadel_settings_crosshair_color_r": "Заповнити червоним", + "citadel_settings_crosshair_color_search": "колір", + "citadel_settings_crosshair_confirm_reset": "Ви дійсно хочете скинути налаштування перехрестя до стандартних?", + "citadel_settings_crosshair_custom": "Тематичні перехрестя героїв", + "citadel_settings_crosshair_custom_tooltip": "Використовуйте попередньо визначені тематичні перехрестя для героїв замість стандартного.", + "citadel_settings_crosshair_customization": "Розширені налаштування перехрестя", + "citadel_settings_crosshair_customization_desc": "Тепер можна налаштувати лінії перехрестя, товщину межі точки в його центрі, проміжки, а також заповнити кольором та змінити розмір точки в центрі.", "citadel_settings_crosshair_defaults": "Скинути до стандартних", + "citadel_settings_crosshair_disable_custom": "Вимкнути нестандартні приціли для героїв", "citadel_settings_crosshair_dot_opacity": "Прозорість точки", - "citadel_settings_crosshair_dot_outline_opacity": "Прозорість контуру точки", - "citadel_settings_crosshair_pip_border": "Показувати край перехрестя", - "citadel_settings_crosshair_pip_gap": "Зазор", - "citadel_settings_crosshair_pip_height": "Висота", - "citadel_settings_crosshair_pip_opacity": "Прозорість перехрестя", - "citadel_settings_crosshair_pip_width": "Ширина", + "citadel_settings_crosshair_dot_outline_border": "Межі точки", + "citadel_settings_crosshair_dot_outline_gap": "Проміжки меж точки", + "citadel_settings_crosshair_dot_outline_opacity": "Прозорість межі точки", + "citadel_settings_crosshair_dot_size": "Розмір точки", + "citadel_settings_crosshair_outline_color_b": "Сині межі", + "citadel_settings_crosshair_outline_color_g": "Зелені межі", + "citadel_settings_crosshair_outline_color_r": "Червоні межі", + "citadel_settings_crosshair_outline_color_search": "колір", + "citadel_settings_crosshair_pip_border": "Межі ліній", + "citadel_settings_crosshair_pip_gap": "Проміжки між лініями", + "citadel_settings_crosshair_pip_height": "Висота ліній", + "citadel_settings_crosshair_pip_opacity": "Прозорість лінії", + "citadel_settings_crosshair_pip_outline_border": "Межі ліній", + "citadel_settings_crosshair_pip_outline_gap": "Проміжки меж ліній", + "citadel_settings_crosshair_pip_outline_opacity": "Прозорість меж ліній", + "citadel_settings_crosshair_pip_width": "Ширина ліній", + "citadel_settings_crosshair_reset_tooltip": "Відновити стандартні налаштування перехрестя.", + "citadel_settings_crosshair_search": "Приціл", "citadel_settings_crosshair_size": "Приціл", - "citadel_settings_crosshair_static_pip_gap": "Статичний інтервал між лініями", + "citadel_settings_crosshair_static_pip_gap": "Рух перехрестя", + "citadel_settings_crosshair_static_pip_gap_tooltip": "Увімкнути анімацію стрільби для перехрестя.", "citadel_settings_crosshair_visibility": "Точка", - "citadel_settings_customresolution": "Використовувати нестандартну роздільність", + "citadel_settings_customresolution": "Нестандартна роздільність", "citadel_settings_defaultaudio": "Стандартно", "citadel_settings_defaultkeybinds": "Стандартно", "citadel_settings_depth_of_field": "Глибина різкості", @@ -6039,79 +9630,122 @@ "citadel_settings_dfao_quality_med": "Середнє", "citadel_settings_dfao_quality_off": "Вимкнено", "citadel_settings_dfao_quality_ultra": "Надвисоке", + "citadel_settings_dismiss": "Закрити", "citadel_settings_displacement_mapping": "Мапи зміщення", "citadel_settings_displacement_mapping_desc": "Ефект зміщення екранного простору для точнішого відтворення нерівностей у геометрії світу.

    Вплив на швидкодію: помірний/постійний.", - "citadel_settings_display": "Екран:", + "citadel_settings_display": "Екран", "citadel_settings_display_choice": "Монітор {d:displayNumber} — {s:displayName}", + "citadel_settings_display_confirm_reset": "Ви дійсно хочете скинути налаштування екрана до стандартних?", + "citadel_settings_display_device": "Екран", + "citadel_settings_display_reset_tooltip": "Відновити стандартні налаштування екрана.", + "citadel_settings_dlssscaling": "Режим масштабування", + "citadel_settings_dlssscaling_DLAA": "×1 (DLAA)", + "citadel_settings_dlssscaling_auto": "Авто", + "citadel_settings_dlssscaling_balanced": "×1,7", + "citadel_settings_dlssscaling_desc": "Super Resolution збільшує частоту кадрів, візуалізуючи менше пікселів та використовуючи ШІ, щоби виводити кадри високої роздільності. Для цієї функції потрібна відеокарта GeForce RTX.

    Вище значення зменшує стандартну роздільність, але візуалізація відбувається швидше.", + "citadel_settings_dlssscaling_performance": "×2", + "citadel_settings_dlssscaling_quality": "×1,5", + "citadel_settings_dlsstechnology": "Модель DLSS", + "citadel_settings_dlsstechnology_cnn": "CNN", + "citadel_settings_dlsstechnology_desc": "Використовується модель DLSS.

    CNN — це поточна стандартна модель, що використовує згорткові нейронні мережі.

    Transformer — це новіша бета-модель, випущена з DLSS4, яка є чіткішою й точнішою (особливо з більшими коефіцієнтами масштабування), проте дорожчою.", + "citadel_settings_dlsstechnology_transformer": "Transformer", "citadel_settings_effects_bloom": "Світіння ефектів", "citadel_settings_effects_bloom_desc": "Дозволяє створювати ефекти одразу у відповідному буфері для покращення візуальності.

    Вплив на швидкодію: малий/постійний.", - "citadel_settings_enable_console": "Увімкнути консоль", + "citadel_settings_enable_console": "Консоль команд розробника", "citadel_settings_enable_console_tooltip": "Якщо використовуються такі параметри запуску, як -dev чи -console, що вмикають консоль, вони діятимуть замість цього налаштування.", - "citadel_settings_english_hero_names": "Примусове використання англійських імен героїв", + "citadel_settings_english_hero_names": "Англійські імена героїв", "citadel_settings_english_hero_names_desc": "Імена героїв показуватимуться англійською незалежно від налаштувань мови. Локалізовані імена лишатимуться в описових текстах.", - "citadel_settings_english_mod_names": "Примусове використання англійських назв предметів", + "citadel_settings_english_mod_names": "Англійські назви предметів", "citadel_settings_english_mod_names_desc": "Імена предметів показуватимуться англійською незалежно від налаштувань мови. Локалізовані імена лишатимуться в описових текстах.", "citadel_settings_fastestvideo": "Швидкодія", - "citadel_settings_fog_quality": "Якість туману", - "citadel_settings_fog_quality_high": "Висока", - "citadel_settings_fog_quality_low": "Низька", - "citadel_settings_fog_quality_med": "Середня", "citadel_settings_fogquality": "Якість туману", "citadel_settings_fogquality_desc": "Нижчі налаштування зменшують роздільність об’ємного туману для покращення швидкодії на слабких системах.", "citadel_settings_fogquality_high": "Висока", "citadel_settings_fogquality_low": "Низька", "citadel_settings_fps_max": "Максимальна кількість кадрів за секунду в грі", - "citadel_settings_fps_max_tip": "Більші значення можна ввімкнути за допомогою параметра запуску +fps_max.\"nЗначення, що виходять за межі повзунка, вимкнуть його.", + "citadel_settings_fps_max_tip": "Більші значення можна ввімкнути за допомогою параметра запуску +fps_max.
    Значення, що виходять за межі повзунка, вимкнуть його.", "citadel_settings_fps_max_ui": "Максимальна кількість кадрів за секунду в меню", - "citadel_settings_fps_max_ui_tip": "Більші значення можна ввімкнути за допомогою параметра запуску +fps_max_ui.\"nЗначення, що виходять за межі повзунка, вимкнуть його.", + "citadel_settings_fps_max_ui_tip": "Більші значення можна ввімкнути за допомогою параметра запуску +fps_max_ui.
    Значення, що виходять за межі повзунка, вимкнуть його.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Триває розробка. Інтеграція тимчасового згладжування та збільшення масштабу за допомогою AMD FidelityFX™ Super Resolution 2.", - "citadel_settings_fsr2_sharpness": "Різкість FSR2", - "citadel_settings_fsr2_sharpness_desc": "Різкість FSR2.", + "citadel_settings_fsr2_sharpness": "Різкість FSR", + "citadel_settings_fsr2_sharpness_desc": "Регулює рівень фільтра різкості для покращення чіткості зображення, масштабованого за допомогою FSR.", "citadel_settings_fsr2scaling": "Режим масштабування", - "citadel_settings_fsr2scaling_balanced": "Баланс", - "citadel_settings_fsr2scaling_desc": "Стандартний: масштаб ×1
    Якість: масштаб ×1,5
    Баланс: масштаб ×1,7
    Швидкодія: масштаб ×2
    Макс. швидкодія: масштаб ×3

    Вплив на швидкодію: високий/постійний.", - "citadel_settings_fsr2scaling_native": "Стандартний", - "citadel_settings_fsr2scaling_performance": "Швидкодія", - "citadel_settings_fsr2scaling_quality": "Якість", - "citadel_settings_fsr2scaling_ultra_performance": "Макс. швидкодія", + "citadel_settings_fsr2scaling_balanced": "×1,7", + "citadel_settings_fsr2scaling_desc": "Масштабування FSR збільшує частоту кадрів, візуалізуючи менше пікселів. Вище значення зменшує стандартну роздільність, але візуалізація відбувається швидше.", + "citadel_settings_fsr2scaling_native": "×1", + "citadel_settings_fsr2scaling_performance": "×2", + "citadel_settings_fsr2scaling_quality": "×1,5", "citadel_settings_fsr_rcas_sharpness": "Різкість FSR", - "citadel_settings_fsr_rcas_sharpness_desc": "Різкість FSR.", - "citadel_settings_fsr_tooltip": "Висока якість масштабування застосовується, коли якість візуалізації екрана гри менша за 100%.\"nНеобхідно ввімкнути згладжування.", + "citadel_settings_fsr_rcas_sharpness_desc": "Регулює рівень фільтра різкості для покращення чіткості зображення, обробленого за допомогою FSR.", + "citadel_settings_fsr_tooltip": "Висока якість масштабування застосовується, коли якість візуалізації екрана гри менша за 100%.
    Необхідно ввімкнути згладжування.", "citadel_settings_fullscreen": "На весь екран", - "citadel_settings_fullscreen_focus_behavior": "На весь екран із доступом до робочого стола", + "citadel_settings_fullscreen_focus_behavior": "Згортати в разі втрати фокусу", + "citadel_settings_fullscreen_focus_behavior_desc": "Згортати гру, якщо у фокусі інший застосунок.

    Це налаштування застосовується лише до гри в режимі на весь екран.", "citadel_settings_fullscreenbrightness": "Яскравість у режимі на весь екран", "citadel_settings_fxaa": "Згладжування", "citadel_settings_fxaa_desc": "Зменшує сходинкові артефакти через недостатню дискретизацію зображення. Триває розробка згладжування, наразі підтримується FXAA.

    Вплив на швидкодію: малий/постійний.", "citadel_settings_game": "Гра", - "citadel_settings_gamevoicevolume": "Гучність голосового чату (ви)", + "citadel_settings_game_abilities_items_confirm_reset": "Ви дійсно хочете відновити всі стандартні налаштування для вмінь та предметів?", + "citadel_settings_game_abilities_items_reset_tooltip": "Відновити стандартні налаштування для вмінь та предметів.", + "citadel_settings_game_options": "Параметри", + "citadel_settings_gamevoicevolume": "Гучність мікрофона", "citadel_settings_gamevoicevolume_desc": "Регулює гучність вашого мікрофона.", - "citadel_settings_gamevolume": "Гучність звуків гри", + "citadel_settings_gamevolume": "Звук ігроладу", "citadel_settings_gamevolume_desc": "Регулює гучність звукових ефектів, музики та діалогів.", - "citadel_settings_glyph_lock_mode": "Режим піктограм", - "citadel_settings_glyph_lock_mode_gamepad": "Лише ґеймпад", - "citadel_settings_glyph_lock_mode_kbm": "Лише клавіатура та миша", - "citadel_settings_glyph_lock_mode_off": "Автоматичний", - "citadel_settings_glyph_lock_mode_tooltip_gamepad": "Показуватимуться лише піктограми ґеймпада (контролер повинен бути підключеним).", - "citadel_settings_glyph_lock_mode_tooltip_kbm": "Показуватимуться лише піктограми клавіатури та миші.", - "citadel_settings_glyph_lock_mode_tooltip_off": "Піктограми призначень автоматично змінюються залежно від джерела останньої натиснутої кнопки.", - "citadel_settings_gsync": "NVIDIA G-Sync:", + "citadel_settings_gamevolume_search": "звукові ефекти", + "citadel_settings_glyph_lock_mode": "Підказки для кнопок", + "citadel_settings_glyph_lock_mode_gamepad": "Ґеймпад", + "citadel_settings_glyph_lock_mode_kbm": "Клавіатура та миша", + "citadel_settings_glyph_lock_mode_off": "Автоматично", + "citadel_settings_glyph_lock_mode_search": "піктограми іконки значки", + "citadel_settings_glyph_lock_mode_tooltip": "Виберіть один з трьох варіантів: у грі завжди повинні показуватися піктограми для введення з клавіатури та миші; у грі завжди повинні показуватися піктограми кнопок контролера, якщо він підключений; автоматично змінювати піктограми введення залежно від останнього джерела введення.", + "citadel_settings_glyph_universal_toggle": "Універсальні піктограми для контролера", + "citadel_settings_glyph_universal_toggle_search": "піктограми для кнопок значки іконки", + "citadel_settings_glyph_universal_tooltip": "Показувати загальні піктограми кнопок контролера незалежно від типу підключеного контролера.", + "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "Вимкнено", "citadel_settings_gsync_enabled": "Увімкнено", "citadel_settings_gsync_info": "NVIDIA G-Sync дозволяє екрану динамічно змінювати частоту оновлення відповідно до частоти кадрів гри в тих випадках, коли це можливо, що забезпечує плавніший візуальний досвід. Ця опція доступна лише для деяких екранів і найбільш ефективна, якщо частота кадрів у грі нижча за максимальну частоту оновлення режиму екрана. Її можна ввімкнути в застосунку «Панель керування NVIDIA». Можливо, вам доведеться перезапустити гру, щоби зміни почали діяти.", "citadel_settings_headphones": "Навушники", + "citadel_settings_hero_specific_hotkeys": "Для окремих героїв", + "citadel_settings_hero_specific_hotkeys_hero": "Герой", + "citadel_settings_hideoutkeybinds": "Сховок", + "citadel_settings_hideoutkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для сховку.", "citadel_settings_hotkeys": "Клавіші", - "citadel_settings_invert_ping_desc": "Оберіть, щоб інвертувати сигнали. \"nСтандартні: \"nОдин сигнал = пасивно. \"nДва сигнали = агресивно. \"n \"nІнвертовані:\"nОдин сигнал = агресивно. \"nДва сигнали = пасивно.", + "citadel_settings_hotkeys_reset": "Скинути", + "citadel_settings_ingamemenukeybinds": "Внутрішньоігрові меню", + "citadel_settings_ingamemenukeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для внутрішньоігрового меню.", + "citadel_settings_interface": "Інтерфейс", + "citadel_settings_interface_confirm_reset": "Ви дійсно хочете скинути налаштування інтерфейсу до стандартних?", + "citadel_settings_interface_reset_tooltip": "Відновити стандартні налаштування інтерфейсу.", + "citadel_settings_invert_ping_desc": "Увімкніть, щоб інвертувати значення сигналу.

    Стандартно:
    одинарний сигнал = пасивний,
    подвійний сигнал = агресивний.

    Інвертовано:
    одинарний сигнал = агресивний,
    подвійний сигнал = пасивний.", "citadel_settings_itemkeybinds": "Предмети", - "citadel_settings_keybinddefaults": "Скинути всі призначення клавіш до стандартних", - "citadel_settings_language_change_body": "Перезапустіть клієнт Deadlock, щоби застосувати зміну мови.", - "citadel_settings_language_change_title": "Потрібно перезапустити гру", + "citadel_settings_itemkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для предметів та режиму застосування предметів.", + "citadel_settings_keybind_category_confirm_reset": "Ви дійсно хочете скинути всі призначення клавіш у цій групі до стандартних?

    Клавіші в інших групах можуть відв’язатися, якщо вони наразі прив’язані до стандартних клавіш у цій групі.", + "citadel_settings_keybind_category_reset": "Скинути призначення клавіш?", + "citadel_settings_keybind_conjunction_or": "або", + "citadel_settings_keybind_hero_name": "{s:hero_name}", + "citadel_settings_keybind_primary": "Основна", + "citadel_settings_keybind_secondary": "Додаткова (необов’язково)", + "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, =1{Ви зберегли одне чи кілька призначень клавіш, які раніше були прив’язані до іншої команди:

    {s:existing_binding_primary}{s:existing_binding_secondary}.

    Переконайтеся, що ви призначили іншу клавішу для цієї команди.} other{Ви зберегли одне чи кілька призначень клавіш, які раніше були прив’язані до іншої команди:

    {s:existing_binding_primary}
    {s:existing_binding_secondary}.


    Переконайтеся, що ви призначили інші клавіші для цих команд.}}", + "citadel_settings_keybind_unbound_warning_title": "Попереднє призначення видалено", + "citadel_settings_keybinddefaults": "Скинути всі призначення клавіш до стандартних.", + "citadel_settings_language": "Мова", + "citadel_settings_language_change_body": "Для застосування зміни налаштувань мови потрібно перезапустити Deadlock.", + "citadel_settings_language_change_title": "Потрібен перезапуск", "citadel_settings_language_none": "Немає", - "citadel_settings_light_sensitivity_mode": "Зменшені ефекти спалахів", + "citadel_settings_language_options": "Параметри мови", + "citadel_settings_language_search": "локалізація переклад мова", + "citadel_settings_light_sensitivity_mode": "Зменшити ефекти спалахів", "citadel_settings_light_sensitivity_mode_desc": "Це налаштування зменшує ефекти спалахів і мерехтіння, але не усуває їх повністю. Це зробить ігровий процес комфортнішим, але частина ефектів усе одно може бути помітною.", - "citadel_settings_low_latency": "Низька затримка NVIDIA Reflex", + "citadel_settings_light_sensitivity_mode_search": "світлочутливість", + "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", + "citadel_settings_low_latency_tip": "NVIDIA Reflex — це технологія, що знижує затримку введення за допомогою синхронізації ЦП і відеокарти.", + "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 — це технологія, що знижує затримку введення за допомогою синхронізації ЦП і відеокарти.", "citadel_settings_low_latency_tooltip_boost": "Режим низької затримки ввімкнено й він оптимізує затримку системи. Включає технології, які можуть використовувати більше ресурсів відеокарти й дещо впливати на швидкодію задля максимального зменшення затримки.", "citadel_settings_low_latency_tooltip_off": "Режим низької затримки вимкнено.", "citadel_settings_low_latency_tooltip_on": "Режим низької затримки ввімкнено й він оптимізує затримку системи.", @@ -6122,8 +9756,9 @@ "citadel_settings_mastervolume_desc": "Регулює загальну гучність гри.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Триває розробка. Дозволяє стійкішу візуалізацію ефектів, і поступово з меншою роздільністю, ніж решта кадру.", - "citadel_settings_misckeybinds": "Різне", - "citadel_settings_mm_preference_serious_desc": "Ви віддаєте перевагу гравцям, які тісно спілкуються під час матчу, детально координують свої дії і є дуже конкурентними.", + "citadel_settings_misckeybinds": "Інше", + "citadel_settings_misckeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для іншого.", + "citadel_settings_mm_preference_serious_desc": "Ви віддаєте перевагу грі з користувачами, які прагнуть конкурентної гри вищого рівня з активнішим спілкуванням і координацією дій.

    Примітка: якщо ви зараз у групі, зміна цього налаштування вплине лише на пошук матчу для поточної групи. Після виходу з групи буде відновлено попереднє значення цього налаштування.", "citadel_settings_mm_preference_text": "Підвищена змагальність", "citadel_settings_monitor_mic": "Перевірити мікрофон", "citadel_settings_monitor_mic_desc": "Увімкніть, щоби слухати свій голос під час налаштування голосового чату.", @@ -6133,35 +9768,54 @@ "citadel_settings_motion_blur_off": "Вимк.", "citadel_settings_motion_blur_player_only": "Лише для гравців", "citadel_settings_mousesensitivity": "Чутливість миші", - "citadel_settings_mousesensitivity_y_scale": "Чутливість миші: вертикальне масштабування", + "citadel_settings_mousesensitivity_y_scale": "Чутливість миші: масштабування осі y", + "citadel_settings_mousesensitivity_y_scale_search": "масштабування осі ігрек ігрик y", "citadel_settings_mousezoomsensitivity": "Коефіцієнт чутливості під час наближення", - "citadel_settings_musicvolume": "Гучність музики в меню", + "citadel_settings_mousezoomsensitivity_tooltip": "Регулює чутливість миші під час наближення.", + "citadel_settings_movementkeybinds": "Рух", + "citadel_settings_movementkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для руху.", + "citadel_settings_musicvolume": "Музика в меню", "citadel_settings_musicvolume_desc": "Регулює гучність музики в головному меню.", "citadel_settings_network": "Мережа", - "citadel_settings_openmicthreshold": "Поріг передачі голосу", - "citadel_settings_openmicthreshold_desc": "Передає голос, тільки якщо гучність введення звуку вище цього рівня. Стосується спілкування натисканням та відкритого мікрофону.", - "citadel_settings_options": "Параметри", + "citadel_settings_new": "Нове", + "citadel_settings_no_audio_input_devices": "Мікрофон не виявлено", + "citadel_settings_no_results": "Налаштувань не знайдено.", + "citadel_settings_openmicthreshold": "Поріг спрацювання мікрофона", + "citadel_settings_openmicthreshold_desc": "Передавати голосове повідомлення, лише якщо гучність вхідного звуку перевищує цей рівень. Цей поріг застосовується, навіть якщо вибрано опцію «Увімкнути відкритий мікрофон» для голосового чату.", "citadel_settings_particlequality": "Якість ефектів", "citadel_settings_particlequality_desc": "Видаляє непотрібні частини ефектів для кращої швидкодії. Наразі не використовується.", "citadel_settings_particlequality_high": "Висока", "citadel_settings_particlequality_low": "Низька", "citadel_settings_particlequality_med": "Середня", "citadel_settings_per_unit_hotkeys": "Призначення клавіш для окремих героїв", + "citadel_settings_ping_wheel_context_slot5": "Контекстна ланка 5", "citadel_settings_ping_wheel_contextual": "Використовувати контекстну ланку колеса", "citadel_settings_ping_wheel_contextual_desc": "Контекстна ланка змінюється під час ігрового процесу залежно від поточного контексту.", - "citadel_settings_pingwheeldefaults": "Скинути колесо сигналів до стандартного", - "citadel_settings_playsoundinbackground": "Відтворювати фоновий звук", + "citadel_settings_ping_wheel_slot1": "Ланка 1", + "citadel_settings_ping_wheel_slot2": "Ланка 2", + "citadel_settings_ping_wheel_slot3": "Ланка 3", + "citadel_settings_ping_wheel_slot4": "Ланка 4", + "citadel_settings_ping_wheel_slot5": "Ланка 5", + "citadel_settings_ping_wheel_slot6": "Ланка 6", + "citadel_settings_ping_wheel_slot7": "Ланка 7", + "citadel_settings_ping_wheel_slot8": "Ланка 8", + "citadel_settings_pingwheeldefaults": "Скинути колесо чату до стандартного", + "citadel_settings_playsoundinbackground": "Відтворювати звук на тлі", + "citadel_settings_playsoundinbackground_desc": "Виберіть, чи відтворювати звук гри, якщо у фокусі вікно іншого застосунку.", "citadel_settings_post_bloom": "Світіння від постобробки", "citadel_settings_post_bloom_desc": "Відводить світло з яскравіших частин зображення для імітації недосконалості об’єктиву камери, що візуально підвищує яскравість.

    Вплив на швидкодію: малий/постійний.", - "citadel_settings_quick_cast_desc": "Параметри швидкого застосування: {s:ability_name}:", - "citadel_settings_quick_cast_global_desc": "Змінити режим швидкого застосування для вмінь усіх героїв:", - "citadel_settings_quick_cast_items_desc": "Параметри швидкого застосування предметів:", + "citadel_settings_quick_cast_desc": "Режим застосування:", + "citadel_settings_quick_cast_global": "Режим застосування", + "citadel_settings_quick_cast_global_confirm": "Це замінить усі наявні налаштування швидкого застосування для окремих героїв, а також ваші стандартні налаштування швидкого застосування.

    Ви дійсно хочете глобально змінити режим швидкого застосування?", + "citadel_settings_quick_cast_global_desc": "Встановлює глобальний режим застосування для всіх умінь героя.", + "citadel_settings_quick_cast_global_warning": "Підтвердити зміну", + "citadel_settings_quick_cast_items_desc": "Застосування активного предмета.", "citadel_settings_quick_cast_set_success": "Для вмінь усіх героїв успішно встановлено режим швидкого застосування.", "citadel_settings_quick_cast_success": "Успішно", "citadel_settings_quickcast_confirm_cast": "Підтвердити", "citadel_settings_quickcast_confirm_cast_tooltip": "Виберіть вміння, натиснувши на відповідну кнопку, а потім застосуйте його, натиснувши на кнопку атаки.", "citadel_settings_quickcast_default": "Стандартно для вміння", - "citadel_settings_quickcast_default_tooltip": "Використовується стандартний режим швидкого застосування вміння.", + "citadel_settings_quickcast_default_tooltip": "Використовується стандартний режим швидкого застосування.", "citadel_settings_quickcast_disabled": "Швидке застосування", "citadel_settings_quickcast_disabled_tooltip": "Вміння застосовується, коли відповідна кнопка спочатку натиснута, а потім відпущена.", "citadel_settings_quickcast_enabled": "Миттєве застосування", @@ -6171,33 +9825,60 @@ "citadel_settings_render_portals": "Візуалізація порталів", "citadel_settings_render_system": "Візуалізація", "citadel_settings_render_system_recommended": "Рекомендовано", - "citadel_settings_render_system_tooltip": "Версія DirectX", - "citadel_settings_rendering": "Візуалізація", + "citadel_settings_render_system_tooltip": "API графіки", + "citadel_settings_rendering": "Швидкодія", + "citadel_settings_rendering_confirm_reset": "Ви дійсно хочете скинути налаштування якості візуалізації до стандартних?", + "citadel_settings_rendering_reset_tooltip": "Відновити стандартні налаштування якості візуалізації.", + "citadel_settings_rendering_search": "візуалізація графіки рендеринг", "citadel_settings_renderquality": "Якість візуалізації", "citadel_settings_renderquality_desc": "Коефіцієнт масштабування за виміром для обчислення внутрішньої роздільності візуалізації. Менші значення візуалізуються швидше. Більші значення дають чіткіше зображення з меншою кількістю артефактів.", - "citadel_settings_replaykeybinds": "Призначення клавіш для перегляду повторів", + "citadel_settings_replaykeybinds": "Відтворення запису", + "citadel_settings_replaykeybinds_reset_tooltip": "Відновити стандартні призначення клавіш, що стосуються лише відтворення записів.", + "citadel_settings_reset": "Скинути", + "citadel_settings_reset_audio_tooltip": "Відновити стандартні налаштування звуку.", + "citadel_settings_reset_communication_tooltip": "Скинути налаштування колеса чату й відновити стандартні параметри спілкування.", + "citadel_settings_reset_controller_tooltip": "Відновити стандартні налаштування піктограм кнопок.", + "citadel_settings_reset_game_tooltip": "Відновити стандартні налаштування гри.", "citadel_settings_reset_keybind": "Скинути", - "citadel_settings_reset_keybind_tooltip": "Скинути призначення клавіш до стандартного", + "citadel_settings_reset_keybind_tooltip": "Скинути призначення клавіш до стандартних", + "citadel_settings_reset_language_tooltip": "Відновити стандартні налаштування мови.", + "citadel_settings_reset_video_tooltip": "Встановити рідну роздільність екрана та відновити стандартні налаштування графіки.", "citadel_settings_resolution": "Роздільність", "citadel_settings_resolution_display_mode": "Віконний режим", "citadel_settings_resolution_size": "Роздільність", "citadel_settings_screen_space_shadows": "Контактні тіні", "citadel_settings_screen_space_shadows_desc": "Наразі не використовується.", - "citadel_settings_secondary_language_builds": "Додаткова мова для пошуку збірок", + "citadel_settings_search": "Пошук", + "citadel_settings_search_subsetting_prefix": ":", + "citadel_settings_secondary_language_builds": "Альтернативна мова збірок героїв", + "citadel_settings_secondary_language_builds_desc": "Збірки від спільноти цією мовою будуть показані разом зі збірками вашою основною мовою.", "citadel_settings_shadow_quality": "Якість тіней", - "citadel_settings_shadow_quality_desc": "Якість тіней", + "citadel_settings_shadow_quality_desc": "Нижчі налаштування зменшують якість візуалізації тіней для покращення швидкодії на слабких системах.", "citadel_settings_shadow_quality_high": "Висока", "citadel_settings_shadow_quality_low": "Низька", "citadel_settings_shadow_quality_med": "Середня", "citadel_settings_shadow_quality_ultra": "Надвисока", + "citadel_settings_shop": "Крамниця", + "citadel_settings_shop_confirm_reset": "Ви дійсно хочете скинути налаштування крамниці до стандартних?", + "citadel_settings_shop_reset_tooltip": "Відновити стандартні налаштування крамниці.", + "citadel_settings_show_active_slot_popup": "Спливне вікно з ланкою активного предмета", "citadel_settings_show_telemtry_settings": "Показати налаштування для телеметрії", "citadel_settings_skill_rating": "Рейтинг навичок", - "citadel_settings_skill_rating_notification": "Показувати сповіщення, коли мій рейтинг змінюється", - "citadel_settings_skill_rating_post_game": "Показувати середній рейтинг команди після матчу", + "citadel_settings_skill_rating_confirm_reset": "Ви дійсно хочете скинути налаштування рейтингу навичок до стандартних?", + "citadel_settings_skill_rating_notification": "Сповіщення про зміну рейтингу", + "citadel_settings_skill_rating_notification_tip": "Показувати сповіщення, коли змінюється мій рейтинг навичок.", + "citadel_settings_skill_rating_post_game": "Рейтинги команд після матчу", + "citadel_settings_skill_rating_post_game_tip": "Показувати середній рейтинг команди після кожного матчу.", + "citadel_settings_skill_rating_reset_tooltip": "Відновити стандартні налаштування рейтингу навичок.", + "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Спілкування", - "citadel_settings_sounddevice": "Звуковий пристрій:", - "citadel_settings_speakerconfig": "Конфігурація динаміків:", - "citadel_settings_spectatorkeybinds": "Призначення клавіш для перегляду", + "citadel_settings_sounddevice": "Пристрій виведення", + "citadel_settings_sounddevice_desc": "Виберіть динаміки або навушники, через які повинен відтворюватися звук гри.", + "citadel_settings_sounddevice_search": "динаміки гарнітура навушники", + "citadel_settings_speakerconfig": "Конфігурація динаміків", + "citadel_settings_speakerconfig_desc": "Виберіть тип пристрою (навушники чи динаміки), для якого слід оптимізувати виведення звуку.", + "citadel_settings_spectatorkeybinds": "Перегляд та записи", + "citadel_settings_spectatorkeybinds_reset_tooltip": "Відновити стандартні призначення клавіш для перегляду та записів.", "citadel_settings_ssao": "Затінення в екранному просторі", "citadel_settings_ssao_desc": "Забезпечує плавне затінення стиків між об’єктами за допомогою даних екранного простору.

    Вплив на швидкодію: помірний/постійний.", "citadel_settings_ssao_quality_high": "Високе", @@ -6205,39 +9886,67 @@ "citadel_settings_ssao_quality_med": "Середнє", "citadel_settings_ssao_quality_off": "Вимк.", "citadel_settings_ssao_quality_ultra": "Надвисоке", - "citadel_settings_steam_input": "Налаштування контролера", - "citadel_settings_steam_input_no_controller": "Контролера не виявлено", - "citadel_settings_steam_input_open_configurator": "Відкрити конфігуратор введення Steam", + "citadel_settings_steam_input": "Параметри контролера", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{контролер} few{контролери} many{контролерів} other{контролера}}", + "citadel_settings_steam_input_no_controller": "Контролер не виявлено", + "citadel_settings_steam_input_open_configurator": "Відкрити налаштування Steam", "citadel_settings_steam_text_filter": "Налаштування текстового фільтра Steam", + "citadel_settings_steam_text_filter_new": "Відкрити налаштування Steam", + "citadel_settings_steam_text_filter_title": "Фільтрування тексту", "citadel_settings_steaminput": "Контролер", - "citadel_settings_streamer_mode": "Режим транслювання", + "citadel_settings_streamer_mode": "Режим трансляції", + "citadel_settings_streamer_mode_search": "приховати імена гравців сховати", "citadel_settings_streamer_mode_tooltip": "Увімкніть, щоби сховати імена гравців у грі та в меню. Не ховає імена гравців у картках профілю.", "citadel_settings_streamlined_mic": "Оптимізований мікрофон", "citadel_settings_streamlined_mic_desc": "Відкривати пристрій звукозапису під час запуску гри, а не першого використання мікрофона.", - "citadel_settings_telemtry_settings_info_desc": "Перегляньте статтю «Телеметричний інтерфейс» на сторінці служби підтримки Steam, щоб дізнатися більше про нього.", + "citadel_settings_telemtry_settings_info_desc": "Натисніть, щоби відкрити статтю «Телеметричний інтерфейс» на сторінці служби підтримки Steam і дізнатися більше.", "citadel_settings_text_filter_filtered": "Увімкнути фільтрування тексту", "citadel_settings_texturequality": "Якість текстур", "citadel_settings_texturequality_desc": "Нижчі налаштування зменшують роздільність текстур для ймовірного покращення швидкодії на слабких системах.", "citadel_settings_texturequality_high": "Висока", "citadel_settings_texturequality_low": "Низька", "citadel_settings_texturequality_med": "Середня", - "citadel_settings_ui_language": "Мова:", + "citadel_settings_ui_language": "Внутрішньоігровий текст", + "citadel_settings_ui_language_tooltip": "Основна мова інтерфейсу.", "citadel_settings_upscaling": "Технологія збільшення масштабу", "citadel_settings_upscaling_desc": "Генерує кадри високої роздільності зі швидко візуалізованих проміжних кадрів низької роздільності.

    FSR2 використовує тимчасове згладжування (TAA).

    Вплив на швидкодію: середній/постійний.", + "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 зі згладжуванням", + "citadel_settings_upscaling_fsr3": "FSR 3 (TAA)", "citadel_settings_upscaling_none": "Розтягнення", - "citadel_settings_usenativeresolution": "Використовувати стандартну роздільність", - "citadel_settings_video": "Відео", + "citadel_settings_usenativeresolution": "Використовувати рідну роздільність", + "citadel_settings_video": "Графіка", + "citadel_settings_video_options": "Параметри", + "citadel_settings_video_options_confirm_reset": "Ви дійсно хочете скинути параметри графіки до стандартних?", + "citadel_settings_video_options_reset_tooltip": "Відновити стандартні параметри графіки.", + "citadel_settings_video_search": "графіка відео", "citadel_settings_videodefaults": "Скинути до стандартних", - "citadel_settings_voice": "Налаштування голосу", + "citadel_settings_videopreset": "Якість візуалізації", + "citadel_settings_videopreset_high": "Висока", + "citadel_settings_videopreset_low": "Низька", + "citadel_settings_videopreset_med": "Середня", + "citadel_settings_videopreset_ultra": "Надвисока", + "citadel_settings_violator_new": "Нове", + "citadel_settings_violator_updated": "Оновлено", + "citadel_settings_voice": "Голос", "citadel_settings_voice_always_sample_mic": "Завжди тестувати мікрофон", + "citadel_settings_voice_confirm_reset": "Ви дійсно хочете скинути налаштування мікрофона до стандартних?", "citadel_settings_voice_level": "Гучність голосу", - "citadel_settings_voice_sounddevice": "Пристрій голосового введення:", + "citadel_settings_voice_level_desc": "На цій шкалі вказується поточний рівень гучності, який фіксує ваш мікрофон. Нею можна скористатися для тестування мікрофона та, якщо бажаєте, для встановлення порогу його спрацювання.", + "citadel_settings_voice_level_search": "VoIP", + "citadel_settings_voice_reset_tooltip": "Відновити стандартні налаштування введення для голосового чату.", + "citadel_settings_voice_search": "VoIP", + "citadel_settings_voice_sounddevice": "Пристрій введення", + "citadel_settings_voice_sounddevice_desc": "Виберіть мікрофон для голосового чату.", + "citadel_settings_voice_sounddevice_search": "мікрофон", "citadel_settings_voice_steam_link": "Налаштування пристроїв звукозапису доступні в налаштуваннях голосового чату Steam.", - "citadel_settings_voicevolume": "Гучність голосового чату (інші гравці)", + "citadel_settings_voicevolume": "Голосовий чат (вхідні)", "citadel_settings_voicevolume_desc": "Регулює гучність мікрофонів інших гравців.", + "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Гучність", + "citadel_settings_volume_confirm_reset": "Ви дійсно хочете скинути налаштування гучності до стандартних?", + "citadel_settings_volume_reset_tooltip": "Відновити стандартні налаштування гучності.", "citadel_settings_vsync": "Вертикальна синхронізація", "citadel_settings_vsync_desc": "Усуває артефакти розриву екрана, але збільшує затримку введення.", "citadel_settings_will_reset_tooltip": "Конфліктні призначення клавіш будуть очищені:", @@ -6247,35 +9956,44 @@ "citadel_survey_fun_hero": "Настільки весело було сьогодні грати за цього героя?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Настільки захопливим був матч?", - "citadel_switch_camera_teammate_1": "Спостереження за союзником 1", - "citadel_switch_camera_teammate_2": "Спостереження за союзником 2", - "citadel_switch_camera_teammate_3": "Спостереження за союзником 3", - "citadel_switch_camera_teammate_4": "Спостереження за союзником 4", - "citadel_switch_camera_teammate_5": "Спостереження за союзником 5", + "citadel_switch_camera_teammate_1": "Камера 1-го товариша", + "citadel_switch_camera_teammate_2": "Камера 2-го товариша", + "citadel_switch_camera_teammate_3": "Камера 3-го товариша", + "citadel_switch_camera_teammate_4": "Камера 4-го товариша", + "citadel_switch_camera_teammate_5": "Камера 5-го товариша", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", + "citadel_trigger_teleport_hideout": "Телепортація до сховку", + "citadel_trigger_teleport_sandbox": "Телепортація до пісочниці", "citadel_unmute_game_audio": "Увімкнення звуку гри", "citadel_unmute_player": "Клацніть, щоби ввімкнути звук гравця", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", - "citadel_weapon_hero_astro_set": "Окульт .45", + "citadel_weapon_hero_astro_set": "Лікарські приписи", "citadel_weapon_hero_atlas_set": "Закрита справа", "citadel_weapon_hero_atlas_set_desc": "Перезаряджає один снаряд за раз. Можна перервати.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Доза смирення", "citadel_weapon_hero_bebop_set_desc": "Випускає постійний промінь без часу польоту кулі.", + "citadel_weapon_hero_bookworm_set": "Кінець розділу", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Комерційна таємниця", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", + "citadel_weapon_hero_doorman_set": "Привітна обслуга", + "citadel_weapon_hero_drifter_alt": "Альтернативна зброя Блукача", + "citadel_weapon_hero_drifter_set": "Кривава хватка", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Воннеґан", + "citadel_weapon_hero_familiar_set": "Довга ніч", + "citadel_weapon_hero_fencer_set": "Гордість Іксії", "citadel_weapon_hero_forge_set": "Надані послуги", "citadel_weapon_hero_forge_set_desc": "Швидкострільність збільшується після розкручування.", + "citadel_weapon_hero_frank_set": "Мементо морі", "citadel_weapon_hero_ghost_set": "Дарунок Йохана", "citadel_weapon_hero_gigawatt_set": "Холодний розрахунок", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", @@ -6288,12 +10006,17 @@ "citadel_weapon_hero_kelvin_set": "Кінець експедиції", "citadel_weapon_hero_krill_set": "Жовта канарка", "citadel_weapon_hero_lash_set": "Історія про стрічку", - "citadel_weapon_hero_magician_set": "Вправність рук", + "citadel_weapon_hero_magician_set": "Престиж", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Дотримані обітниці", "citadel_weapon_hero_nano_set": "Найсолодша брехня", + "citadel_weapon_hero_necro_set": "Учитель", + "citadel_weapon_hero_opera_set": "Оперна зброя", + "citadel_weapon_hero_operative_set": "Зброя-парасолька", "citadel_weapon_hero_orion_set": "І прийде жалоба", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", + "citadel_weapon_hero_priest_set": "51:20", + "citadel_weapon_hero_punkgoat_set": "Бікет", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Невдалий номер", @@ -6301,17 +10024,27 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Чорна вівця", + "citadel_weapon_hero_targetdummy_set": "Зброя манекена", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Рука захисника", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Держслужбовець", + "citadel_weapon_hero_unicorn_set": "Карнавал", + "citadel_weapon_hero_vampirebat_set": "Нові гроші", + "citadel_weapon_hero_viper_set": "Торохтій", "citadel_weapon_hero_viscous_set": "Глибоководний перекладач", "citadel_weapon_hero_warden_set": "Ціна свободи", + "citadel_weapon_hero_werewolf_set": "Похмілятор", + "citadel_weapon_hero_werewolf_wolf_set": "Неприборканий звір", "citadel_weapon_hero_wraith_set": "Комісія", "citadel_weapon_hero_wrecker_set": "Рука м’ясника", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Сестрин плач", "citadel_weapon_hero_zealot_set": "Zealotry Gun", + "citadel_weapon_priest_crossbow": "Гнів Божий", + "citadel_weapon_priest_crossbow_crit": "Гнів Божий — критична шкода", + "citadel_weapon_priest_crossbow_pure": "Гнів Божий — чиста шкода", + "citadel_weapon_werewolf_claws": "Вовкулачі кігті", "citadel_west_team_name": "САПФІР", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", @@ -6334,28 +10067,56 @@ "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Зменшена зарядка", "cooldown_reduction_pickup_label": "Зменшення зарядок", - "damage_reduction_label": "Damage Reduction", + "cosmetic_item_snowball": "Сніжка", + "cosmetic_item_snowball_desc": "Кидайте сніжки у своїх друзів та ворогів. Відстань та інші властивості покращуватимуться з прогресом у святковому випробуванні 2025 року.

    Кинута в союзника сніжка не завдасть шкоди, а зарядка буде миттєвою.", + "cosmetic_item_voting_poster": "Розмістити плакат", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", + "doorman_hotel_cost": "Плата за перебування", + "doorman_hotel_debuff": "У готелі", + "doorman_hotel_duration_override_label": "Час виселення", + "doorman_hotel_duration_override_postfix": "с", + "doorman_hotel_duration_override_postvalue_label": "часу виселення", + "doorman_hotel_fail": "Запізніле виселення", "double_jump_pickup/double_jump": "Подвійний стрибок і швидкість на підвісному шляху", + "drifter_blood_blast": "Шматування", + "drifter_blood_blast_desc": "Б’є ворогів у конусоподібній області попереду, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}. Якщо ворог близько, завдає додаткової {g:citadel_inline_attribute:'MeleeDamage'}.", + "drifter_blood_blast_header_on_close_range": "На короткій відстані", + "drifter_blood_blast_t2_desc": "-7 с зарядки.", + "drifter_darkness": "Вічна ніч", + "drifter_darkness_desc": "Оточує ворожих героїв поблизу темрявою, що суттєво зменшує для них видимість інших істот. Зачеплені вороги ненадовго виявляються для Блукача і вважаються ізольованими на час дії.

    Блукач здобуває більше {g:citadel_inline_attribute:'BonusSprintSpeed'}.", + "drifter_darkness_t3_desc": "+2.5 с часу та +1 до макс. цілей.", + "drifter_infinity_slash": "Тіньові порізи", + "drifter_infinity_slash_desc": "", + "drifter_last_breath": "Глибинні обійми", + "drifter_last_breath_desc": "Огортає себе сферою води, що поглинає шкоду, перш ніж вибухнути. Коли сфера з будь-якої причини розсіюється, вороги в області дії зазнають шкоди.", + "drifter_shadow_mark": "Мітка переслідувача", + "drifter_shadow_mark_desc": "Випускає мітку, яка спричиняє кровотечу в першої зачепленої цілі, завдаючи {g:citadel_inline_attribute:'SpiritDPS'}.

    Під час кровотечі ворога можна повторно активувати мітку переслідувача, щоби миттєво з’явитися за спиною жертви.", + "drifter_shadow_mark_t1_desc": "-8% опору кулям.", + "drifter_shadow_mark_t2_desc": "-8 с зарядці та +3 с часу дії.", + "drifter_shadow_mark_t3_desc": "+2% кровотечі та -40% зменшенню лікування.", + "drifter_shadow_mark_teleport": "Засідка", "extra_gold_pickup/extra_gold_pickup": "Додаткова винагорода за наступне вбивство героя", "extra_stamina_pickup/extra_stamina": "Додаткова витривалість", "extra_stamina_pickup_label": "Додаткова витривалість", + "fathom_breach": "Прорив", "fathom_breach_desc": "Стрибає вперед, ушкоджуючи всіх ворогів поблизу місця приземлення та підкидаючи їх у повітря.", "fathom_breach_quip": "Стрибає до ворогів.", "fathom_lurkers_ambush": "Засідка вистежувача", "fathom_lurkers_ambush/immobilize": "Знерухомлення", "fathom_lurkers_ambush/invis": "Невидимість", "fathom_lurkers_ambush/regen": "Відновлення здоров’я", - "fathom_lurkers_ambush_active_desc": "Накопичує липкий плювок, що ушкоджує та знерухомлює ворогів. Утримуйте 4 для затримки плювка. Що довше затримується плювок, то більше зростають шкода та тривалість знерухомлення.", - "fathom_lurkers_ambush_passive_desc": "Пасивна властивість: поза боєм і поза видимістю ворогів щосекунди лікується на частку від свого максимального здоров’я. Якщо не рухається, то також стає невидимим, доки стоїть на місці чи присідає й не робить жодних дій. У повній невидимості здобуває невразливість.", + "fathom_lurkers_ambush_active_desc": "Утримуйте 4 для заряджання повного роту липкої слини, яка ушкоджує та сповільнює ворогів. Шкода та тривалість сповільнення зростають із часом утримання плювка.
    Тривалість зменшується вдвічі, якщо Фатом не причепився до стіни.", + "fathom_lurkers_ambush_passive_desc": "Пасивна властивість: поза боєм і поза видимістю ворогів щосекунди лікується на частку від свого максимального здоров’я. Якщо не рухається, то також стає невидимим, доки стоїть чи сидить на місці й не робить жодних дій. У повній невидимості здобуває невразливість.", + "fathom_lurkers_ambush_quip": "Стає невидимим та випускає знерухомлювальний плювок.", + "fathom_reefdweller_harpoon": "Гарпун рифника", "fathom_reefdweller_harpoon/detach_buff": "Швидкострільність", "fathom_reefdweller_harpoon/regen": "відновленню від гарпуна рифника", - "fathom_reefdweller_harpoon_desc": "Кидає гарпун, що чіпляється до стіни чи стелі та притягує до себе. Активує невидимість від засідки вистежувача під час притягування. Поки Фатом висить на загарпуненій поверхні, здобуває додаткові заряди.

    Застосування гарпуна рифника не перериває невидимість.", + "fathom_reefdweller_harpoon_desc": "Кидає гарпун, що чіпляється до стіни чи стелі та притягує до себе. Активує невидимість від засідки вистежувача під час притягування. Поки Фатом висить на загарпуненій поверхні, здобуває додаткові заряди.

    Застосування гарпуна рифника не перериває невидимість.", "fathom_reefdweller_harpoon_passive_desc": "Пасивна властивість: коли перебуває за межами бою й невидимий на мінімапі, герой щосекунди лікує частку свого максимального здоров’я.", "fathom_reefdweller_harpoon_quip": "Кидає гарпун, що підтягує до поверхні.", "fathom_reefdweller_harpoon_t3_desc": "Після відчеплення здобуває 30% швидкострільності на 7 с або до перезаряджання.", + "fathom_scalding_spray": "Киплячі бризки", "fathom_scalding_spray_desc": "Розбризкує кип’яток у конусоподібній області попереду. Влучання у ворожих героїв накопичує додаткову збройову шкоду.", "fathom_scalding_spray_quip": "Бризкає кип’ятком перед собою у формі конуса.", "fire_rate_pickup/small_fire_rate": "Збільшена швидкострільність", @@ -6369,39 +10130,39 @@ "golden_idol_bonus_02": "+1 очко вміння", "guardian_unit": "Вартовий", "guide_advanced_main_header": "Особливі рухи", - "guide_advanced_parry_desc": "Натисніть [ {s:key_parry} ], щоби відбити ворожу атаку в ближньому бою.

    Ворог буде приголомшений та отримає більшу шкоду.", + "guide_advanced_parry_desc": "Натисніть {g:citadel_binding:'HeldItem'}, щоби відбити ворожу атаку в ближньому бою.

    Ворог буде приголомшений та отримає більшу шкоду.", "guide_advanced_parry_header": "Парирування", "guide_back_to_dashboard": "Назад до головного меню", - "guide_basics_abilities_desc": "Натисніть [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ], щоби використати вміння героя.", + "guide_basics_abilities_desc": "Натисніть {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} або {g:citadel_binding:'Ability4'}, щоби використати вміння героя.", "guide_basics_abilities_header": "Вміння", - "guide_basics_aim_desc": "Утримуйте [ {s:iv_attack2} ] для ближчого прицілу.", + "guide_basics_aim_desc": "Утримуйте {g:citadel_binding:'ADS'} для наближеного прицілювання зброєю.", "guide_basics_aim_header": "Наближення", "guide_basics_main_header": "Основи керування", - "guide_basics_melee_desc": "Натисніть [ {s:key_weapon_1} ] для швидкої атаки. Утримуйте [ {s:key_weapon_1} ] для потужної атаки.", + "guide_basics_melee_desc": "Натисніть {g:citadel_binding:'AbilityMelee'} для швидкої атаки. Утримуйте {g:citadel_binding:'AbilityMelee'} для потужної атаки.", "guide_basics_melee_header": "Ближній бій", - "guide_basics_reload_desc": "Натисніть [ {s:key_reload} ], щоби перезарядити зброю. Деякі дії, як-от удар у ближньому бою, призупинять перезаряджання.", + "guide_basics_reload_desc": "Натисніть {g:citadel_binding:'Reload'}, щоби перезарядити зброю. Деякі дії, як-от удар у ближньому бою, призупинять перезаряджання.", "guide_basics_reload_header": "Перезаряджання", - "guide_basics_shoot_desc": "Натисніть [ {s:iv_attack} ], щоби вистрілити.

    Що більша відстань до цілі, то менша шкода від пострілу.", + "guide_basics_shoot_desc": "Натисніть {g:citadel_binding:'Attack'}, щоби вистрілити.

    Що більша відстань до цілі, то менша шкода від пострілу.", "guide_basics_shoot_header": "Стрільба", "guide_get_started_title": "Основи гри", - "guide_movement_airdash_desc": "Зробіть ривок, коли герой у повітрі.

    Потрібна витривалість.", + "guide_movement_airdash_desc": "Натисніть {g:citadel_binding:'Roll'}, коли герой у повітрі, щоби зробити ривок.

    Потрібна витривалість.", "guide_movement_airdash_header": "Ривок у повітрі", - "guide_movement_crouch_desc": "Натисніть [ {s:key_duck} ], щоби пересуватися навприсядки.", + "guide_movement_crouch_desc": "Утримуйте {g:citadel_binding:'Crouch'}, щоби пересуватися навприсядки.", "guide_movement_crouch_header": "Навприсядки", - "guide_movement_dodge_desc": "Натисніть [ {s:key_innate_1} ] під час руху для ривка.

    Потрібна витривалість.", + "guide_movement_dodge_desc": "Натисніть {g:citadel_binding:'Roll'} під час руху для ривка.

    Потрібна витривалість.", "guide_movement_dodge_header": "Ривок", "guide_movement_dodge_jump_desc": "Поєднайте ривок та вчасний стрибок, щоби зробити стрибок-ривок.

    Потрібна витривалість.", "guide_movement_dodge_jump_header": "Стрибок-ривок", - "guide_movement_double_jump_desc": "Натисніть [ {s:in_mantle} ], коли герой у повітрі, щоби зробити подвійний стрибок.

    Спеціальні рухи, як-от подвійний стрибок, використовують вашу витривалість, індикатор якої знаходиться під прицілом.", + "guide_movement_double_jump_desc": "Натисніть {g:citadel_binding:'Mantle'}, коли герой у повітрі, щоби зробити подвійний стрибок.

    Спеціальні рухи, як-от подвійний стрибок, використовують вашу витривалість, індикатор якої знаходиться під перехрестям.", "guide_movement_double_jump_header": "Подвійний стрибок", - "guide_movement_jump_desc": "Натисніть [ {s:in_mantle} ], щоби стрибнути.", + "guide_movement_jump_desc": "Натисніть {g:citadel_binding:'Mantle'}, щоби стрибнути.", "guide_movement_jump_header": "Стрибок", - "guide_movement_mantle_desc": "Утримуйте [ {s:in_mantle} ] біля підвищень, щоби залізти на них.", + "guide_movement_mantle_desc": "Утримуйте {g:citadel_binding:'Mantle'} біля підвищень, щоби залізти на них.", "guide_movement_mantle_header": "Залізання", - "guide_movement_slide_desc": "Утримуйте [ {s:key_duck} ], щоби ковзати схилом чи на високій швидкості.", + "guide_movement_slide_desc": "Утримуйте {g:citadel_binding:'Crouch'}, щоби ковзати схилом чи на високій швидкості.", "guide_movement_slide_header": "Ковзання", - "guide_movement_zipline_desc": "Утримуйте [ {s:in_mantle} ], щоби вхопитися за транзитний шлях.

    Щоби зістрибнути, натисніть [ {s:in_mantle} ].", - "guide_movement_zipline_header": "Транзитні шляхи", + "guide_movement_zipline_desc": "Утримуйте {g:citadel_binding:'Zipline'}, щоби застрибнути на транзитний шлях.

    Ви можете зістрибнути, натиснувши {g:citadel_binding:'Mantle'}.", + "guide_movement_zipline_header": "Підвісні шляхи", "guide_neutrals_desc": "На мапі причаїлися безліч нейтральних істот. Перемагайте їх, щоби заробити душі.

    Іноді в центрі мапи може з’явитися могутня істота, перемога над якою надасть вашій команді величезну силу.", "guide_neutrals_header": "Нейтрали", "guide_outro_main_header": "Найважливіше", @@ -6416,10 +10177,10 @@ "guide_the_map_guardians_desc": "Вартові — перший рубіж оборони на кожній лінії. Їхні атаки дуже сильні, тому краще наступати разом зі своїми вояками.", "guide_the_map_guardians_header": "Вартові", "guide_the_map_header": "Огляд", - "guide_the_map_lanes_desc": "На мапі є чотири лінії, кожна з яких має транзитний шлях, яким гравці можуть швидко пересуватися.", + "guide_the_map_lanes_desc": "На мапі є три лінії, кожна з яких має підвісний шлях, яким гравці можуть швидко пересуватися.", "guide_the_map_lanes_header": "Лінії", "guide_the_map_main_header": "Огляд", - "guide_the_map_midboss_desc": "У центрі мапи знаходиться могутній ватажок нейтралів. Учасники команди, яка його вб’є, зможуть одразу відродитися після своєї наступної смерті.", + "guide_the_map_midboss_desc": "У центрі мапи знаходиться могутній нейтральний страж. Учасники команди, яка його вб’є, зможуть одразу відродитися після своєї наступної смерті.", "guide_the_map_midboss_header": "Ватажок храму", "guide_the_map_troopers_desc": "Вояки періодично з’являються в штабі, а потім рухаються по лінії та б’ються зі всіма ворогами, яких зустрічають на шляху.", "guide_the_map_troopers_header": "Вояки", @@ -6434,14 +10195,14 @@ "guide_upgrades_deny_header": "Викрадання душ", "guide_upgrades_going_home_desc": "Коли матимете достатньо душ, поверніться в штаб, щоби полікуватися й купити потужні предмети, які підвищать ваші показники й нададуть додаткові вміння.

    Біля кожного вартового також є крамниця, допоки його не знищать вороги.", "guide_upgrades_going_home_header": "Крамниця", - "guide_upgrades_killing_guardians_desc": "Збирання душ дає вам також очки вмінь (ОВ).

    Щоби витратити ці очки на покращення вмінь, утримуйте клавішу [TAB].", + "guide_upgrades_killing_guardians_desc": "Збираючи душі, ви також отримуєте очки вмінь (ОВ).

    Щоби витратити ці очки на покращення вмінь, утримуйте клавішу {g:citadel_binding:'Scoreboard'}.", "guide_upgrades_killing_guardians_header": "Очки вмінь", "guide_upgrades_last_hit_desc": "Щоб отримати душі, вбивайте вояк і гравців. Їх також можна отримати, вбиваючи нейтральних істот на мапі.

    Герой ділиться душами з союзниками, які знаходяться поруч.", "guide_upgrades_last_hit_header": "Душі", "guide_upgrades_main_header": "Накопичення сили", "guide_upgrades_upgrade_abilities_desc": "Витрачайте очки вмінь, щоби покращити свої вміння.

    Для кожного вміння є три ступені покращення.", "guide_upgrades_upgrade_abilities_header": "Покращення вмінь", - "guide_upgrades_yellow_orbs_desc": "Коли ви здійснюєте вбивчий удар, з’являється додаткова душа.

    Ви можете отримати цю душу, якщо вистрелите в синю сферу з нею чи дозволите їй відлетіти.", + "guide_upgrades_yellow_orbs_desc": "Коли ворог помирає, з’являються додаткові душі.

    Ви можете отримати ці душі, якщо вистрелите в сині сфери з ними або дозволите їм відлетіти.", "guide_upgrades_yellow_orbs_header": "Захоплення душ", "gun_powerup_pickup": "Ствол", "gunslinger_demonMark": "Пекельне клеймо", @@ -6460,241 +10221,618 @@ "headed_this_way": "Прямую сюди", "headed_to_blue": "{s:param_1} прямує на синю", "headed_to_green": "{s:param_1} прямує на зелену", - "headed_to_purple": "{s:param_1} прямує на фіолетову", + "headed_to_purple": "{s:param_1} прямує на зелену", "headed_to_yellow": "{s:param_1} прямує на жовту", "health_regen_pickup/small_health_regen": "Збільшене відновлення здоров’я", "health_regen_pickup_label": "Лікування", + "hero_akimbo": "Акімбо", + "hero_akimbo:n": "Акімбо", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", + "hero_akimbo_search": "Акімбо Akimbo", + "hero_akimbo_search:n": "Акімбо Akimbo", + "hero_apocalypse": "Апокаліпсис", + "hero_apocalypse:n": "Апокаліпсис", + "hero_apocalypse_search": "Апокаліпсис Apocalypse", + "hero_apocalypse_search:n": "Апокаліпсис Apocalypse", + "hero_architect": "Архітектор", + "hero_architect:n": "Архітектор", + "hero_architect_search": "Архітектор Architect", + "hero_architect_search:n": "Архітектор Architect", + "hero_assassin": "Асасин", + "hero_assassin:n": "Асасин", + "hero_assassin_search": "Асасин Assassin", + "hero_assassin_search:n": "Асасин Assassin", "hero_astro": "Голідей", - "hero_astro_lore": "Є люди, які все життя мріють перебратися жити в Нью-Йорк. Голідей до них не належить. Цілком задоволена посадою шерифа в маленькому містечку, Голідей насолоджувалася роботою, де єдиним випадком застосування її зброї були показові стрільби на ярмарку… Але потім почалися вбивства.\"n\"nЖахливі й нелюдські. Тіла знаходили розпатраними, з вирваною грудиною… Всюди розкидані нутрощі, ніби їх жерли птахи. Голідей відстежила вбивцю, мандрівного народного музиканта, якого преса прозвала «Трубадуром». Та коли вона зійшлася з ним, він вибухнув, перетворившись на зграю воронів, і відлетів.\"n\"nЦе сталося 6 місяців тому. І хоч убивства в центральній частині штату Іллінойс припинилися, Голідей не припинила своє розслідування. Вона переконана, що Трубадур вирушив до Нью-Йорка, і коли вона його знайде, то вб’є цього сучого сина.", + "hero_astro:n": "Голідей", + "hero_astro_lore": "Є люди, які все життя мріють перебратися жити в Нью-Йорк. Голідей до них не належить. Цілком задоволена посадою шерифа в маленькому містечку, Голідей насолоджувалася роботою, де єдиним випадком застосування її зброї були показові стрільби на ярмарку… Але потім почалися вбивства.

    Жахливі й нелюдські. Тіла знаходили розпатраними, з вирваною грудиною… Всюди розкидані нутрощі, ніби їх жерли птахи. Голідей відстежила вбивцю, мандрівного народного музиканта, якого преса прозвала «Трубадуром». Та коли вона зійшлася з ним, він вибухнув, перетворившись на зграю воронів, і відлетів.

    Це сталося 6 місяців тому. І хоч убивства в центральній частині штату Іллінойс припинилися, Голідей не припинила своє розслідування. Вона переконана, що Трубадур вирушив до Нью-Йорка, і коли вона його знайде, то вб’є цього сучого сина.", "hero_astro_playstyle": "Голідей покладається передусім на свої стрілецькі навички, відстрілюючи те, що підкинула в повітря. Добре прицілившись, вона може завдати суттєвої шкоди. Її навички руху дозволяють ізолювати ворогів або швидко відступати.", "hero_astro_role": "Відскакує після здійснення сміливих ударів", + "hero_astro_search": "Голідей Голлідей Holliday", + "hero_astro_search:n": "Голідей Голлідей Holliday", "hero_atlas": "Абрамс", - "hero_atlas_lore": "Міцний удар, міцна голова й міцне питво. Детектив Абрамс — багаторічний старожил розслідувальної діяльності в Нью-Йорку. Від викрадених творів мистецтва до безвісти зниклих осіб і ритуальних убивств — Абрамс не просто береться за будь-яку справу, що потрапляє до нього на стіл… він її розкриває.\"n\"nОднак часи стеження за невірними подружжями скінчилися того дня, коли він прочинив двері офісу й побачив на своєму столі Фоліант.\"n\"nНе було жодних пояснювальних інструкцій, окрім надряпаної червоним нотатки: «Не дозвольте, щоби вони його забрали». Абрамс не з’ясував, звідки походить ця штука, але, враховуючи, що в його дім уломилися, офіс тричі перевернули догори дном, а автомобіль підірвали — він неабияк зацікавився тим, аби з’ясувати, що ж, до біса, тут відбувається.", + "hero_atlas:n": "Абрамс", + "hero_atlas_lore": "Міцний удар, міцна голова й міцне питво. Детектив Абрамс — багаторічний старожил розслідувальної діяльності в Нью-Йорку. Від викрадених творів мистецтва до безвісти зниклих осіб і ритуальних убивств — Абрамс не просто береться за будь-яку справу, що потрапляє до нього на стіл… він її розкриває.

    Однак часи стеження за невірними подружжями скінчилися того дня, коли він прочинив двері офісу й побачив на своєму столі Фоліант.

    Не було жодних пояснювальних інструкцій, окрім надряпаної червоним нотатки: «Не дозвольте, щоби вони його забрали». Абрамс не з’ясував, звідки походить ця штука, але, враховуючи, що в його дім уломилися, офіс тричі перевернули догори дном, а автомобіль підірвали — він неабияк зацікавився тим, аби з’ясувати, що ж, до біса, тут відбувається.", "hero_atlas_playstyle": "Міцний горішок, який може втримувати передню лінію сутички. Він часто забігає в натовп ворогів і розпорошує їх. Якщо вороги витрачають на нього кулі, союзники позаду можуть безкарно завдавати шкоди.", "hero_atlas_role": "Кидається в ближній бій", + "hero_atlas_search": "Абрамс Abrams", + "hero_atlas_search:n": "Абрамс Abrams", + "hero_ballista": "Баліста", + "hero_ballista:n": "Баліста", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", + "hero_ballista_search": "Баліста Ballista", + "hero_ballista_search:n": "Баліста Ballista", "hero_bebop": "Бібоп", + "hero_bebop:n": "Бібоп", "hero_bebop_lore": "Виготовлений руками вдови, що працювала на сортуванні металобрухту, Бібоп був для неї не просто ґолемом-чорноробом із брухту… він заміняв їй сина, якого вона ніколи не мала. Вони разом працювали на розбірці металу вдень і слухали джаз увечері. Це був передбачуваний і загалом приємний розпорядок. Однак нині пані Шеллі захворіла. І хоч вона не схвалила б, що Бібоп робить уночі для оплати її ліків, — їй не може нашкодити те, про що вона не знає.", "hero_bebop_playstyle": "Може сполучати свої вміння найрізноманітнішими способами — для порушення ворожих позицій, порятунку товариша чи завдавання потужної шкоди. Коли ж ситуація не потребує тонкощів, його велетенський лазер вирішує більшість проблем.", "hero_bebop_role": "Чіпляє ворога гаком і добиває комбінацією", + "hero_bebop_search": "Бібоп Bebop", + "hero_bebop_search:n": "Бібоп Bebop", + "hero_bebop_sort": "Бибоп", + "hero_bebop_sort:n": "Бибоп", + "hero_boho": "Богема", + "hero_boho:n": "Богема", + "hero_boho_search": "Богема Boho", + "hero_boho_search:n": "Богема Boho", + "hero_bomber": "Бомбер", + "hero_bomber:n": "Бомбер", + "hero_bomber_search": "Бомбер Bomber", + "hero_bomber_search:n": "Бомбер Bomber", + "hero_bookworm": "Пейдж", + "hero_bookworm:n": "Пейдж", + "hero_bookworm_lore": "Дочка торговця рідкісними книгами, Пейдж виросла в люблячому домі, де на першому місці були доброта, магія та оповідування. Пейдж від природи перейняла цінності своїх батьків, а от її молодший брат — Брайс — ні.

    Бунтівний підліток обурювався не лише солодкавим ставленням своєї сім’ї, а й їхнім небажанням дозволити йому практикувати магію, яку вони вважали надто небезпечною… Пейдж робила все, щоби вберегти його від проблем, але як і всі підлітки, чим більше старша сестра намагалася пояснити Брайсу, що краще для нього, тим більше він відвертався від Пейдж.

    Вона не знає, що такого зробив Брайс, за що його вигнали з дому… Просто прийшла з бібліотеки й побачила, що брата немає, а батьки заливаються слізьми.

    Минали дні, тижні, місяці й роки. Пейдж виросла і стала талановитою бібліомансеркою, заробляючи на життя оповідями в бібліотеках п’яти районів міста. Хоча її батьки не випустили й пари з вуст про те, що сталося з Брайсом, одержимість Пейдж його пошуком лише зростала. Вона дізнається, що сталося з її братом… І не зупинять її ні люди, ні боги.", + "hero_bookworm_search": "Пейдж Paige", + "hero_bookworm_search:n": "Пейдж Paige", + "hero_cadence": "Каденція", + "hero_cadence:n": "Каденція", + "hero_cadence_search": "Каденція Cadence", + "hero_cadence_search:n": "Каденція Cadence", "hero_chrono": "Парадокс", - "hero_chrono_lore": "Парадокс. Часовий артефакт і назва гільдії злодіїв із лихою славою… Гільдії, що пишається плануванням найскладніших грабежів, ціллю яких є найбільш недосяжні індивіди й інституції. Що Парадокс робить із незліченними артефактами, державними таємницями й тестами на батьківство знаменитостей, які викрадає? Виставляє їх на показ на тимчасових виставках, аби весь світ бачив, що ніхто не сховається від Парадокса.\"n\"nКожен учасник Парадокса огорнутий таємницею, носить маску й бере собі ім’я організації. Вони повсюди. Вони ніде. Коли вони щось хочуть, від них не сховатися.", + "hero_chrono:n": "Парадокс", + "hero_chrono_lore": "Парадокс. Часовий артефакт і назва гільдії злодіїв із лихою славою… Гільдії, що пишається плануванням найскладніших грабежів, ціллю яких є найбільш недосяжні індивіди й інституції. Що Парадокс робить із незліченними артефактами, державними таємницями й тестами на батьківство знаменитостей, які викрадає? Виставляє їх на показ на тимчасових виставках, аби весь світ бачив, що ніхто не сховається від Парадокса.

    Кожен учасник Парадокса огорнутий таємницею, носить маску й бере собі ім’я організації. Вони повсюди. Вони ніде. Коли вони щось хочуть, від них не сховатися.", "hero_chrono_playstyle": "Маніпуляції з часом дозволяють героїні випереджати ворога в бою віч-на-віч. Вона вчасно переносить суперника в часопросторі, підставляючи його під пульсову гранату, в стіну або ж у натовп товаришів по команді.", "hero_chrono_role": "Маніпулює простором і часом", + "hero_chrono_search": "Парадокс Paradox", + "hero_chrono_search:n": "Парадокс Paradox", + "hero_clawdril": "Клавдріл", + "hero_clawdril:n": "Клавдріл", + "hero_clawdril_search": "Клавдріл Clawdril", + "hero_clawdril_search:n": "Клавдріл Clawdril", + "hero_coldmetal": "Холодний Метал", + "hero_coldmetal:n": "Холодний Метал", + "hero_coldmetal_search": "Холодний Метал Cold Metal", + "hero_coldmetal_search:n": "Холодний Метал Cold Metal", + "hero_cowboy": "Ковбой", + "hero_cowboy:n": "Ковбой", + "hero_cowboy_search": "Ковбой Cowboy", + "hero_cowboy_search:n": "Ковбой Cowboy", + "hero_demoman": "Підривник", + "hero_demoman:n": "Підривник", + "hero_demoman_search": "Підривник Demolitions Expert", + "hero_demoman_search:n": "Підривник Demolitions Expert", + "hero_doorman": "Швейцар", + "hero_doorman:n": "Швейцар", + "hero_doorman_lore": "Він порядний. Він увічливий. Однак цей скромний працівник готелю «Баронеса» приховує значно більше, ніж помітно на перший погляд.

    Початково Швейцар планував побути в цьому вимірі лише кілька тижнів, але швидко зрозумів, що нью-йоркська сфера обслуговування — це чудова нагода дослідити дивні забаганки, виконання яких так радує людей.", + "hero_doorman_search": "Швейцар Дорман The Doorman", + "hero_doorman_search:n": "Швейцар Дорман The Doorman", + "hero_doorman_sort": "Швейцар", + "hero_doorman_sort:n": "Швейцар", + "hero_drifter": "Блукач", + "hero_drifter:n": "Блукач", + "hero_drifter_lore": "Стародавній вампір, що мандрує американською глибинкою, безіменне жахіття на прізвисько Блукач полює на живих упродовж багатьох поколінь.

    На відміну від більшості вампірів Блукач не цінує прикраси чи титули, і йому чхати на вампірські закони чи традиції. Відмова дотримуватися правил перетворила його на ворога всіх північноамериканських баронств; та поки віконти і старійшини вимагають його страти, Блукач і далі робить, що забажає…", + "hero_drifter_search": "Блукач Дріфтер Drifter", + "hero_drifter_search:n": "Блукач Дріфтер Drifter", + "hero_drifter_sort": "Блукач", + "hero_drifter_sort:n": "Блукач", + "hero_druid": "Друїд", + "hero_druid:n": "Друїд", + "hero_druid_search": "Друїд Druid", + "hero_druid_search:n": "Друїд Druid", + "hero_duo": "Дуо", + "hero_duo:n": "Дуо", + "hero_duo_search": "Дуо Duo", + "hero_duo_search:n": "Дуо Duo", "hero_dynamo": "Динамо", - "hero_dynamo_lore": "Як науковець, професор Динамо завжди мав допитливий розум. Тож коли в Центральному парку відкрився розрив у часопросторі, він перший з’явився там для досліджень. І хоч професор передбачав, що така могутня подія може змінити життя, він думав про це радше метафорично й не очікував, що його тіло атомізується та зменшиться до форми маленької помираючої зорі.\"n\"nТіло він утратив, але дух і жага до знань лишилися з ним. Довічний викладач Колумбійського коледжу, Динамо прагне більше з’ясувати про власний стан і зберегти інтерес до знань у своїх студентів. Зрештою, йому треба надихати й майбутні покоління вчених.", + "hero_dynamo:n": "Динамо", + "hero_dynamo_lore": "Як науковець, професор Динамо завжди мав допитливий розум. Тож коли в Центральному парку відкрився розрив у часопросторі, він перший з’явився там для досліджень. І хоч професор передбачав, що така могутня подія може змінити життя, він думав про це радше метафорично й не очікував, що його тіло атомізується та зменшиться до форми маленької помираючої зорі.

    Тіло він утратив, але дух і жага до знань лишилися з ним. Довічний викладач Колумбійського коледжу, Динамо прагне більше з’ясувати про власний стан і зберегти інтерес до знань у своїх студентів. Зрештою, йому треба надихати й майбутні покоління вчених.", "hero_dynamo_playstyle": "Підтримує своє й союзницьке здоров’я, очікуючи на слушну нагоду. Мало що може перевернути командний бій так, як добре скоординована сингулярність.", "hero_dynamo_role": "Знерухомлює ворожу команду", + "hero_dynamo_search": "Динамо Dynamo", + "hero_dynamo_search:n": "Динамо Dynamo", + "hero_familiar": "Сон", + "hero_familiar:n": "Сон", + "hero_familiar_lore": "Сон випадково потрапив зі світу снів у місто, яке ніколи не спить, й застряг у ньому. Допитливого Сна і його помічних друзів бачили, коли вони блукали п’ятьма районами в пошуках шляху додому.

    Тож якщо ви несподівано задрімаєте на синій лінії, повертаючись із роботи, можливо, ви просто наштовхнулися на одного із найновіших мешканців Проклятого Яблука.", + "hero_familiar_search": "Сон Рем Rem", + "hero_familiar_search:n": "Сон Рем Rem", + "hero_fencer": "Аполлон", + "hero_fencer:n": "Аполлон", + "hero_fencer_lore": "Північна Іксія — це земля краси, традиції та конфлікту. Тут не цураються жорстокого політичного насильства. Тож коли Аполлону сказали, що задля його ж безпеки його відсилають навчатися в Нью-Йорк, він зрозумів, що ситуація серйозна.

    Пристосування до життя в Блекморській академії не далося Аполлону легко. Школа мала наповнюватися найкращими й найрозумнішими з Проклятого Яблука, але, за кількома винятками, він побачив лише море агресивної посередності. Він обрав не витрачати час на розважальні вечірки й танці, а натомість спрямував енергію в змагання, де наполегливо тренується як капітан блекморської фехтувальної команди.

    Однак Аполлон не надто дратується нудним життям у Нью-Йорку. Він знає, що прийде час, коли батько покличе його додому й він муситиме довести, що гідний носити спадковий клинок своєї родини.", + "hero_fencer_search": "Аполлон Apollo", + "hero_fencer_search:n": "Аполлон Apollo", "hero_forge": "Мак-Ґінніс", - "hero_forge_lore": "Меґі Мак-Ґінніс завжди мала хист до створення різних штукенцій. У 4 роки вона будувала шедеври архітектури з дитячих «Лінкольнівських брусків». У 10 створила й налаштувала освітлювальний прилад на ювілей своїх батьків. У 15 розробила машину, яка очищувала душі померлих… І ця машина привернула трохи більше уваги за творіння з дитячого конструктора.\"n\"nТепер Мак-Ґінніс очолює військовий дослідницький підрозділ у «Фейрфакс Індастріс», але більшу частину свого часу вона проводить у механічному цеху, а не в лабораторії. Теорія її не цікавить, для неї наука — це магія, до якої можна доторкнутися.", + "hero_forge:n": "Мак-Ґінніс", + "hero_forge_lore": "Меґі Мак-Ґінніс завжди мала хист до створення різних штукенцій. У 4 роки вона будувала шедеври архітектури з дитячих «Лінкольнівських брусків». У 10 створила й налаштувала освітлювальний прилад на ювілей своїх батьків. У 15 розробила машину, яка очищувала душі померлих… І ця машина привернула трохи більше уваги за творіння з дитячого конструктора.

    Тепер Мак-Ґінніс очолює військовий дослідницький підрозділ у «Фейрфакс Індастріс», але більшу частину свого часу вона проводить у механічному цеху, а не в лабораторії. Теорія її не цікавить, для неї наука — це магія, до якої можна доторкнутися.", "hero_forge_playstyle": "Точне розміщення — найважливіше для героїні: і не важливо, чи вона створює зону ураження, чи роз’єднує ворожу команду. З нею ворогу буде важко витіснити команду із зайнятих позицій.", "hero_forge_role": "Контролює бій за допомогою бойових турелей", + "hero_forge_search": "Мак-Ґінніс Мак-Гінніс Маꥳнніс МакГінніс McGinnis", + "hero_forge_search:n": "Мак-Ґінніс Мак-Гінніс Маꥳнніс МакГінніс McGinnis", + "hero_fortuna": "Фортуна", + "hero_fortuna:n": "Фортуна", + "hero_fortuna_search": "Фортуна Fortuna", + "hero_fortuna_search:n": "Фортуна Fortuna", + "hero_frank": "Віктор", + "hero_frank:n": "Віктор", + "hero_frank_lore": "Багато людей ціле життя намагаються знайти відповідь на запитання, хто вони насправді. Для Віктора це екзистенційне питання ще складніше, оскільки він прокинувся на патологоанатомічному столі й не зміг згадати, хто його створив, з кого його створили та з якою метою.

    Тепер він досліджує п’ять районів міста у пошуках відповідей. Віктор сподівається знайти когось, хто зможе впізнати хоча б якусь частину його тіла.", + "hero_frank_search": "Віктор Victor", + "hero_frank_search:n": "Віктор Victor", + "hero_frank_sort": "Виктор", + "hero_frank_sort:n": "Виктор", + "hero_gadgeteer": "Технар", + "hero_gadgeteer:n": "Технар", + "hero_gadgeteer_search": "Технар Gadgeteer", + "hero_gadgeteer_search:n": "Технар Gadgeteer", + "hero_gadgetman": "Технік", + "hero_gadgetman:n": "Технік", + "hero_gadgetman_search": "Технік Gadget Man", + "hero_gadgetman_search:n": "Технік Gadget Man", "hero_genericperson": "Довільна персона", + "hero_genericperson:n": "Довільна персона", "hero_ghost": "Леді Ґейст", - "hero_ghost_lore": "Колись леді Жанна Ґейст була місцевою знаменитістю. Та проходили роки, її краса згасала, а славетні часи у світському товаристві відходили в минуле, допоки, зрештою, вона не стала лиш немічною жіночкою в будинку для літніх, де розповідала історії зі своїх «золотих днів». Отоді і з’явився Хранитель Присяги. Цей могутній дух з іншого виміру запропонував їй спосіб повернути свою колишню славу… Він міг відновити її юність. Усе, що їй потрібно було робити — витягувати життєві сили з інших, щоби підтримувати власні.\"n\"nҐейст розривалася. Безперечно, вбивство — мерзенна справа, та й сам Хранитель Присяги не надто заслуговував на довіру… Однак думка про те, що в неї буде шанс знову прожити свою молодість, була надто заманлива, щоби не пристати на таку пропозицію… Тож леді Ґейст вигадала план: після угоди з Хранителем вона його осліпила та скувала, і так обмежила вплив на себе. Вона годувала його, але вже на власних умовах.\"n\"nУтім, роки переходили в десятиліття, сила пут слабла, а голод Хранителя Присяги ставав сильнішим, ніж будь-коли раніше…", + "hero_ghost:n": "Леді Ґейст", + "hero_ghost_lore": "Колись леді Жанна Ґейст була місцевою знаменитістю. Та проходили роки, її краса згасала, а славетні часи у світському товаристві відходили в минуле, допоки, зрештою, вона не стала лиш немічною жіночкою в будинку для літніх, де розповідала історії зі своїх «золотих днів». Отоді і з’явився Хранитель Присяги. Цей могутній дух з іншого виміру запропонував їй спосіб повернути свою колишню славу… Він міг відновити її юність. Усе, що їй потрібно було робити — витягувати життєві сили з інших, щоби підтримувати власні.

    Ґейст розривалася. Безперечно, вбивство — мерзенна справа, та й сам Хранитель Присяги не надто заслуговував на довіру… Однак думка про те, що в неї буде шанс знову прожити свою молодість, була надто заманлива, щоби не пристати на таку пропозицію… Тож леді Ґейст вигадала план: після угоди з Хранителем вона його осліпила та скувала, і так обмежила вплив на себе. Вона годувала його, але вже на власних умовах.

    Утім, роки переходили в десятиліття, сила пут слабла, а голод Хранителя Присяги ставав сильнішим, ніж будь-коли раніше…", "hero_ghost_playstyle": "Витрачати своє здоров’я, щоби завдати руйнівних наслідків — ось джерело сили героїні. Коли в неї залишається мало здоров’я, вона може висмоктувати життя зі своїх ворогів.", "hero_ghost_role": "Жертвує своїм здоров’ям, а потім висмоктує його з ворогів", + "hero_ghost_search": "Леді Ґейст Леді Гейст Lady Geist", + "hero_ghost_search:n": "Леді Ґейст Леді Гейст Lady Geist", "hero_gigawatt": "Сьомий", - "hero_gigawatt_lore": "Коли на Землі прокинулася містична енергія, світ змінився… Все стало можливим. Та хоч тепер усе БУЛО можливим, це не означало, що все МАЛО БУТИ можливим. Тож уряд запровадив нові правила. Закони. Вони дозволяли громадянам США насолоджуватися перевагами надприродного світу в безпеці. Однак правила й закони — це для маленьких людей. Для обмежених людей. Не для Сьомого.\"n\"nХодить багато різних чуток про те, що зробив Сьомий, аби опинитися в «Утраченому шепоті» — підземній в’язниці для найнебезпечніших окультистів. Та немає сумнівів у тому, що сталося в ніч його страти.\"n\"nОхорона, встановлена наймогутнішими ритуалістами семи різних націй… охорона, призначена не лише запобігати містичному втручанню в страту, а й одночасно стерти душу Сьомого так, щоби його послідовники не могли вийти з нею на контакт, воскресити чи ще якось використати… ця охорона не впоралася.\"n\"nСвідки з жахом дивилися, як голова наймогутнішого менталіста, найнятого головнокомандувачем армії США, хряснула мов диня. Вони закричали, коли головний окультний розслідувач Скотленд-Ярду, що нібито впіймав Сьомого, розсипався на попіл. Тіло Сьомого вигиналося й корчилося в оковах, його шкіра горіла від надприродного струму… але він не помер. Він засміявся.\"n\"nВін сміявся, коли вивільняв себе з пут.\"n\"nСміявся, коли його наглядачі зіщулилися від страху.\"n\"nСміявся, коли вбивав своїх мучителів.\"n\"nСміявся, коли зміг дихнути свіжим повітрям, до якого не мав доступу впродовж років.\"n\"nІ сміявся, розмірковуючи про те, що зробить, як дістанеться до Нью-Йорка.", + "hero_gigawatt:n": "Сьомий", + "hero_gigawatt_lore": "Коли на Землі прокинулася містична енергія, світ змінився… Все стало можливим. Та хоч тепер усе БУЛО можливим, це не означало, що все МАЛО БУТИ можливим. Тож уряд запровадив нові правила. Закони. Вони дозволяли громадянам США насолоджуватися перевагами надприродного світу в безпеці. Однак правила й закони — це для маленьких людей. Для обмежених людей. Не для Сьомого.

    Ходить багато різних чуток про те, що зробив Сьомий, аби опинитися в «Утраченому шепоті» — підземній в’язниці для найнебезпечніших окультистів. Та немає сумнівів у тому, що сталося в ніч його страти.

    Охорона, встановлена наймогутнішими ритуалістами семи різних націй… охорона, призначена не лише запобігати містичному втручанню в страту, а й одночасно стерти душу Сьомого так, щоби його послідовники не могли вийти з нею на контакт, воскресити чи ще якось використати… ця охорона не впоралася.

    Свідки з жахом дивилися, як голова наймогутнішого менталіста, найнятого головнокомандувачем армії США, хряснула мов диня. Вони закричали, коли головний окультний розслідувач Скотленд-Ярду, що нібито впіймав Сьомого, розсипався на попіл. Тіло Сьомого вигиналося й корчилося в оковах, його шкіра горіла від надприродного струму… але він не помер. Він засміявся.

    Він сміявся, коли вивільняв себе з пут.

    Сміявся, коли його наглядачі зіщулилися від страху.

    Сміявся, коли вбивав своїх мучителів.

    Сміявся, коли зміг дихнути свіжим повітрям, до якого не мав доступу впродовж років.

    І сміявся, розмірковуючи про те, що зробить, як дістанеться до Нью-Йорка.", "hero_gigawatt_playstyle": "Обожнює сутички й вичікує, коли б завдати головного удару, а потім залітає в бій мов буря та б’є ворогів численними блискавками.", "hero_gigawatt_role": "Електризує натовпи ворогів", + "hero_gigawatt_search": "Сьомий Севен Seven", + "hero_gigawatt_search:n": "Сьомий Севен Seven", + "hero_glider": "Планер", + "hero_glider:n": "Планер", + "hero_glider_search": "Планер Glider", + "hero_glider_search:n": "Планер Glider", + "hero_graf": "Граф", + "hero_graf:n": "Граф", + "hero_graf_search": "Граф Graf", + "hero_graf_search:n": "Граф Graf", + "hero_gunner": "Стрілець", + "hero_gunner:n": "Стрілець", + "hero_gunner_search": "Стрілець Gunner", + "hero_gunner_search:n": "Стрілець Gunner", + "hero_gunslinger": "Зухвалець", + "hero_gunslinger:n": "Зухвалець", + "hero_gunslinger_search": "Зухвалець Gunslinger", + "hero_gunslinger_search:n": "Зухвалець Gunslinger", "hero_haze": "Імла", - "hero_haze_lore": "Комісія з безпеки та розслідування окультизму — таємна урядова організація, у порівнянні з якою навіть ЦРУ вигладає прозорою інституцією. Завданням чоловіків, жінок та підопічних КБРО є захист країни від згубних сил, з якими не можуть впоратися місцеві правоохоронні органи.\"n\"nІмла входить до славнозвісного підрозділу «Дрімота» й часто отримує завдання проникнути в сни підозрюваних, щоб оцінити їхній рівень небезпеки, і, якщо потрібно… приспати їх.", + "hero_haze:n": "Імла", + "hero_haze_lore": "Комісія з безпеки та розслідування окультизму — таємна урядова організація, у порівнянні з якою навіть ЦРУ вигладає прозорою інституцією. Завданням чоловіків, жінок та підопічних КБРО є захист країни від згубних сил, з якими не можуть впоратися місцеві правоохоронні органи.

    Імла входить до славнозвісного підрозділу «Дрімота» й часто отримує завдання проникнути в сни підозрюваних, щоб оцінити їхній рівень небезпеки, і, якщо потрібно… приспати їх.", "hero_haze_playstyle": "Коли зосереджується на цілі, то може без проблем вистояти в сутичці. Вона намагається домінувати в перестрілці, уникаючи отримання шкоди, а потім по черзі поливає свинцем ворогів поблизу, які ні про що не здогадуються.", "hero_haze_role": "Підкрадається й поливає свинцем", + "hero_haze_search": "Імла Гейз Хейз Haze", + "hero_haze_search:n": "Імла Гейз Хейз Haze", + "hero_haze_sort": "Имла", + "hero_haze_sort:n": "Имла", "hero_heavy_role": "Heavy Weapon Expert", + "hero_hijack": "Зломщик", + "hero_hijack:n": "Зломщик", + "hero_hijack_search": "Зломщик Hijack", + "hero_hijack_search:n": "Зломщик Hijack", "hero_hornet": "Віндікта", - "hero_hornet_lore": "Жертва Джона Гаторна під час процесу над салемськими відьмами, вона здобула другий шанс на життя, коли її дух повернувся до виміру смертних під час першого Вихору — події, після якої надприродне стало буденністю.\"n\"nВона веде потаємну війну проти «Друзів людства» — неоінквізиції, створеної нащадками Гаторна, і прагне захистити від неї надприродне, а для цього готова нагромадити стільки трупів, скільки знадобиться.", + "hero_hornet:n": "Віндікта", + "hero_hornet_lore": "Жертва Джона Гаторна під час процесу над салемськими відьмами, вона здобула другий шанс на життя, коли її дух повернувся до виміру смертних під час першого Вихору — події, після якої надприродне стало буденністю.

    Вона веде потаємну війну проти «Друзів людства» — неоінквізиції, створеної нащадками Гаторна, і прагне захистити від неї надприродне, а для цього готова нагромадити стільки трупів, скільки знадобиться.", "hero_hornet_playstyle": "Достатньо мобільна, щоби йти на контакт лише за власним бажанням. Вона вистежує здобич, повільно знекровлюючи її. Поранені вороги мають боятися за свої життя, коли вона на мапі.", "hero_hornet_role": "Відстрілює тих, хто нічого не підозрює", + "hero_hornet_search": "Віндікта Vindicta", + "hero_hornet_search:n": "Віндікта Vindicta", + "hero_hornet_sort": "Виндікта", + "hero_hornet_sort:n": "Виндікта", "hero_inferno": "Інфернус", + "hero_inferno:n": "Інфернус", "hero_inferno_lore": "Як і більшість підлітків, Інфернус був диким, бунтівним та імпульсивним. На відміну від більшості підлітків, Інфернус був істотою з іншого виміру й мав надприродну владу над вогнем. Що тут сказати: його юність була сповнена чималою кількістю підпалів, убивств і знищення доказів. Та це було колись. Подорослішавши, Інфернус став спокійнішим. Тепер йому подобається працювати в барі з гарною живою музикою та спілкуватися з цікавими людьми. Однак коли хтось у барі поводиться агресивно чи намагається почати бійку, Інфернус не боїться пригадати вміння, які колись відточив.", "hero_inferno_playstyle": "Інфернус може багатьма способами завдавати шкоди, що діє поступово, підпалюючи ворогів, перш ніж їх добити. Завдяки його стрімкій швидкості вороги не зможуть утекти від полум’я.", "hero_inferno_role": "Підпалює ворогів і дивиться, як ті горять", + "hero_inferno_search": "Інфернус Infernus", + "hero_inferno_search:n": "Інфернус Infernus", + "hero_inferno_sort": "Инфернус", + "hero_inferno_sort:n": "Инфернус", + "hero_kali": "Калі", + "hero_kali:n": "Калі", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", + "hero_kali_search": "Калі Kali", + "hero_kali_search:n": "Калі Kali", "hero_kelvin": "Кельвін", - "hero_kelvin_lore": "Кельвін — відомий науковець-мандрівник, котрий присвятив своє життя дослідженню та спробам зрозуміти незбагненне. Природно, коли з’явилися чутки про восьму астральну браму в Арктиці, Кельвін не барився зі зборами експедиційної команди. Він згуртував найкращі мізки свого покоління й вони вирушили на експедицію з великими почестями.\"n\"nІ не повернулися.\"n\"nЧерез півтора роки заморожене тіло Кельвіна знайшов риболовецький траулер. Його труп стискав камінь із сяючими рунами. Рибалки відкололи кригу, щоби глянути на тіло ближче, й були шоковані, коли Кельвін розплющив очі. Вони перевірили ознаки життя… пульсу не було. Хотіли перев’язати його відкриті рани… там не було крові. Однак, хоч це й неможливо, Кельвін був «живий».\"n\"nОскільки Кельвін не пам’ятає нічого про події в експедиції, він шукає відповіді.", + "hero_kelvin:n": "Кельвін", + "hero_kelvin_lore": "Кельвін — відомий науковець-мандрівник, котрий присвятив своє життя дослідженню та спробам зрозуміти незбагненне. Природно, коли з’явилися чутки про восьму астральну браму в Арктиці, Кельвін не барився зі зборами експедиційної команди. Він згуртував найкращі мізки свого покоління й вони вирушили на експедицію з великими почестями.

    І не повернулися.

    Через півтора роки заморожене тіло Кельвіна знайшов риболовецький траулер. Його труп стискав камінь із сяючими рунами. Рибалки відкололи кригу, щоби глянути на тіло ближче, й були шоковані, коли Кельвін розплющив очі. Вони перевірили ознаки життя… пульсу не було. Хотіли перев’язати його відкриті рани… там не було крові. Однак, хоч це й неможливо, Кельвін був «живий».

    Оскільки Кельвін не пам’ятає нічого про події в експедиції, він шукає відповіді.", "hero_kelvin_playstyle": "Своєчасне лікування та вигідне розділення командного бою визначає різницю між легкою перемогою та руйнівною поразкою. Ковзання навколо сповільнених ворогів дозволяє команді Кельвіна здобути суттєву маневрову перевагу на свою користь.", "hero_kelvin_role": "Сповільнює ворогів морозом", + "hero_kelvin_search": "Кельвін Келвін Kelvin", + "hero_kelvin_search:n": "Кельвін Келвін Kelvin", "hero_krill": "Мо та Кріл", + "hero_krill:n": "Мо та Кріл", "hero_krill_lore": "Мо та Кріл — учасники «Тунельних пацюків», групи, що допомагає налагоджувати незаконну торгівлю й інші оборудки між різними районами Нью-Йорка за допомогою мережі підземних тунелів. Хоча більшість підземних мешканців поважають роботу «пацюків», деякі банди іноді пробують скористатися тунельною системою задля особистої помсти… Тоді з’являються Мо та Кріл і нагадують місту, що трапляється з тими, хто не поважає їхню гостинність.", "hero_krill_playstyle": "Зариваються під землю, отримуючи перевагу майже над будь-ким. А коли підбираються ближче, то наслідки для ворогів можуть стати катастрофічними.", "hero_krill_role": "Прокопуються під ворогами", + "hero_krill_search": "Мо та Кріл Мо і Кріл Mo & Krill", + "hero_krill_search:n": "Мо та Кріл Мо і Кріл Mo & Krill", "hero_lash": "Батіг", + "hero_lash:n": "Батіг", "hero_lash_lore": "Яків Батіг — той ще покидьок.", "hero_lash_playstyle": "Не дає ворогам і дихнути спокійно — залітає здалеку, ініціюючи бій із ворогами, які цього зовсім не очікували, а потім переслідує їх, коли ті намагаються втекти.", "hero_lash_role": "Стрибає вниз і топче ворогів", - "hero_magician": "Маг", - "hero_magician_lore": "Батьки Генрі казали йому, що він надто юний та імпульсивний, аби мати справу зі справжньою магією. Тож вони дали йому колоду гральних карт для розваги. Він природним шляхом відточив спритність рук і невдовзі зачаровував своїх однокласників фантастичними ілюзіями, що створював без жодних містичних артефактів чи замовлянь.\"n\"nУ старшій школі він зустрів Саванну і їхня спільна любов до сценічної магії запалила вогник романтики. Невдовзі вони закохалися один в одного та стали виступати разом. Очевидно, що це була доля, тож на випускному Генрі зробив Саванні пропозицію й вони одружилися одразу після закінчення школи.\"n\"nНе дивно, що батьки обох не надто зраділи цій події, але Генрі й Саванна знали, що вони споріднені душі, й вирішили закріпити свою любов, містично зв’язавши кров’ю свої душі на цілу вічність.\"n\"nКоли нещасний випадок на сцені забрав обидва їхні життя, ніхто не мав певності, кого звинувачувати. Генрі казав, що Саванна була не на своєму місці. Саванна говорила, що Генрі не дочекався своєї черги. Та певність була в іншому: оскільки їхні душі прив’язані одна до одної, жоден не міг продовжити свою потойбічну подорож. Тепер вони сварливі привиди, які мусять працювати разом, щоби мати шанс зруйнувати свій вічний союз.", - "hero_magician_playstyle": "За допомогою неохочої помічниці заплутує ворогів прокльонами-перетвореннями та швидкими картами.", + "hero_lash_search": "Батіг Лаш Леш Lash", + "hero_lash_search:n": "Батіг Лаш Леш Lash", + "hero_magician": "Сінклер", + "hero_magician:n": "Сінклер", + "hero_magician_lore": "Батьки Генрі казали йому, що він надто юний та імпульсивний, аби мати справу зі справжньою магією. Тож вони дали йому колоду гральних карт для розваги. Він природним шляхом відточив спритність рук і невдовзі зачаровував своїх однокласників фантастичними ілюзіями, що створював без жодних містичних артефактів чи замовлянь.

    У старшій школі він зустрів Саванну і їхня спільна любов до сценічної магії запалила вогник романтики. Невдовзі вони закохалися один в одного та стали виступати разом. Очевидно, що це була доля, тож на випускному Генрі зробив Саванні пропозицію й вони одружилися одразу після закінчення школи.

    Не дивно, що батьки обох не надто зраділи цій події, але Генрі й Саванна знали, що вони споріднені душі, й вирішили закріпити свою любов, містично зв’язавши кров’ю свої душі на цілу вічність.

    Коли нещасний випадок на сцені забрав обидва їхні життя, ніхто не мав певності, кого звинувачувати. Генрі казав, що Саванна була не на своєму місці. Саванна говорила, що Генрі не дочекався своєї черги. Та певність була в іншому: оскільки їхні душі прив’язані одна до одної, жоден не міг продовжити свою потойбічну подорож. Тепер вони сварливі привиди, які мусять працювати разом, щоби мати шанс зруйнувати свій вічний союз.", + "hero_magician_playstyle": "За допомогою неохочої помічниці Дивовижний Сінклер може заплутати ворогів прокльонами-перетвореннями та швидкими снарядами.", "hero_magician_role": "Заплутує й перетворює ворогів", + "hero_magician_search": "Сінклер Sinclair", + "hero_magician_search:n": "Сінклер Sinclair", + "hero_magician_sort": "Синклер", + "hero_magician_sort:n": "Синклер", + "hero_mechaguy": "Механік", + "hero_mechaguy:n": "Механік", + "hero_mechaguy_search": "Механік Mecha Guy", + "hero_mechaguy_search:n": "Механік Mecha Guy", "hero_mirage": "Міраж", - "hero_mirage_lore": "Джини — одна з найдопитливіших народностей у сучасному світі. Вони володіють неймовірною силою, але в контрольованих дозах, і не можуть підтримувати тілесну форму за межами посудини більше ніж 48 хвилин. Через це джини зазвичай наймають людей-охоронців, що їх перевозять, захищають і просто складають їм товариство.\"n\"nМіраж — один із таких охоронців. Його найняв посол джинів Нашала Діон, і Міраж перебуває в Нью-Йорку з дипломатичною місією. Джини сподіваються, що він проведе переговори з урядом США про купівлю частини штату Вайомінг, де джини могли б створити власну суверенну націю.", + "hero_mirage:n": "Міраж", + "hero_mirage_lore": "Джини — одна з найдопитливіших народностей у сучасному світі. Вони володіють неймовірною силою, але в контрольованих дозах, і не можуть підтримувати тілесну форму за межами посудини більше ніж 48 хвилин. Через це джини зазвичай наймають людей-охоронців, що їх перевозять, захищають і просто складають їм товариство.

    Міраж — один із таких охоронців. Його найняв посол джинів Нашала Діон, і Міраж перебуває в Нью-Йорку з дипломатичною місією. Джини сподіваються, що він проведе переговори з урядом США про купівлю частини штату Вайомінг, де джини могли б створити власну суверенну націю.", "hero_mirage_playstyle": "Міраж може оточити себе сильним торнадо, щоби наздогнати ворогів і здійняти їх у повітря. Його скарабеї допомагають вистояти в сутичці з численними ворогами, і він завжди готовий допомогти союзнику чи покарати ворога в будь-якому місці мапи.", "hero_mirage_role": "Планує постріли й ловить утікачів.", + "hero_mirage_search": "Міраж Mirage", + "hero_mirage_search:n": "Міраж Mirage", + "hero_mirage_sort": "Мираж", + "hero_mirage_sort:n": "Мираж", "hero_nano": "Каліко", - "hero_nano_lore": "Вона заслужила сумнівне звання «найнебезпечнішої жінки на планеті» від журналу «Тайм». Таємничий торговець окультною зброєю, що готова співпрацювати з усіма сторонами конфлікту, якщо ціна її влаштує.\"n\"nХоча її критики (і друзі) цілком правильно вважають її аморальною, вона все ж має деякі принципи… На яких би холодних розрахунках ці принципи не ґрунтувалися.", + "hero_nano:n": "Каліко", + "hero_nano_lore": "Колись Каліко була відзначеним нагородами членом «Бакстерського товариства», але покинула цей орден, коли зрозуміла, що вбивати чудовиськ безкоштовно менш вигідно, ніж вбивати людей за гроші.

    Зараз вона затребувана наймана вбивця й живе на повну, перериваючи життя інших.", "hero_nano_playstyle": "Користується тінями для своєї переваги — входить до бою й виходить із нього так, щоби вполювати ворогів один за одним.", "hero_nano_role": "Сіє безлад звіддаля", + "hero_nano_search": "Каліко Calico", + "hero_nano_search:n": "Каліко Calico", + "hero_necro": "Ґрейвз", + "hero_necro:n": "Ґрейвз", + "hero_necro_lore": "Донька впливових адвокатів Дарсі Ґрейвз виросла в родині, де кожна розмова була дебатами, суперечкою чи переговорами. Це виснажувало. Її батьки часто були надто зайняті зустрічами з клієнтами або справами й не мали часу налагодити з нею зв’язок, а от мертві завжди слухали.

    Ґрейвз насолоджувалася часом, проведеним на кладовищі. У цьому тихому місці вона могла заспокоїтися та озвучити свої проблеми… Та якось її розмови з собою почали змінюватися.

    Все почалося з ледь чутного шепоту. Жіночого голосу, який ніби реагував на скарги Ґрейвз. Заінтригована дівчина слухала… і виконувала вказівки голосу, доки той не привів її до свинцевої скриньки, закопаної в парку Ван-Кортланд. Більшість старшокласників злякалися б, якби відкопали відрубану руку покійниці, але Ґрейвз точно не належала до більшості. Коли вона вивільнила руку з в’язниці, голос померлої посилився… вона роками шукала того, кому могла б передати свої знання, а Ґрейвз прагнула вчитися.

    Тепер Дарсі — некромантка-початківець, і мусить балансувати не тільки між домашніми завданнями в Блекморській академії, а й між потребами мешканців цвинтарів, кожен із яких має свої незавершені справи, з якими їм потрібна допомога.", + "hero_necro_search": "Ґрейвз Грейвз Graves", + "hero_necro_search:n": "Ґрейвз Грейвз Graves", + "hero_necro_sort": "Гяяярейвз", + "hero_necro_sort:n": "Гяяярейвз", + "hero_opera": "Опера", + "hero_opera:n": "Опера", + "hero_opera_search": "Опера Opera", + "hero_opera_search:n": "Опера Opera", "hero_operative": "Ворон", - "hero_operative_lore": "Радянська Імперія на чолі з примарою Катерини Великої розквітла в дивному новому світі спіритизму. І хоча її справжні мотиви зазвичай сховані від світу, одне можна сказати точно: вона ненавидить бути привидом. Саме тому вона доручила імперському шпигуну єдине завдання: знайти спосіб знову повернути їй тілесну форму.\"n\"nНевтомний у виконанні цього завдання оперативник, знаний лише за прізвиськом «Ворон», нишпорить Землею в пошуках загадкових артефактів, апокрифічних текстів та потойбічної мудрості. Нині Ворон перебуває в Нью-Йорку, де продовжує шукати спосіб прив’язати дух Катерини до тілесної оболонки.", + "hero_operative:n": "Ворон", + "hero_operative_lore": "Радянська Імперія на чолі з примарою Катерини Великої розквітла в дивному новому світі спіритизму. І хоча її справжні мотиви зазвичай сховані від світу, одне можна сказати точно: вона ненавидить бути привидом. Саме тому вона доручила імперському шпигуну єдине завдання: знайти спосіб знову повернути їй тілесну форму.

    Невтомний у виконанні цього завдання оперативник, знаний лише за прізвиськом «Ворон», нишпорить Землею в пошуках загадкових артефактів, апокрифічних текстів та потойбічної мудрості. Нині Ворон перебуває в Нью-Йорку, де продовжує шукати спосіб прив’язати дух Катерини до тілесної оболонки.", "hero_operative_playstyle": "Заважаючи рухам суперників і караючи тих, хто дивиться в його бік, Ворон створює можливості завдати удару в спину ворогів.", "hero_operative_role": "Хитрує для збільшення шкоди", + "hero_operative_search": "Ворон Рейвен Raven", + "hero_operative_search:n": "Ворон Рейвен Raven", "hero_orion": "Сивий Кіготь", - "hero_orion_lore": "Один із засновників «Бакстерського товариства», Веслі Сивий Кіготь витратив понад 40 років, полюючи на чудовиськ, які полювали на людей. Зрештою, він знайшов собі заміну й відклав свій лук убік. Обов’язки не давали йому проводити багато часу з дружиною й дитиною, а тепер, коли в його сина вже власна сім’я, Сивий Кіготь зрозумів, що це його останній шанс відновити зв’язок із рідними.\"n\"nВихід на пенсію задовольняв Веслі. Він повертав утрачений час дружині. Бавився з онуками. Щосереди готував обід для всієї родини. Він був щасливим.\"n\"nА потім отримав дзвінок.\"n\"nМісцева влада запевняла, що то був дивний нещасний випадок… що вогонь поглинув дім його сина раніше, ніж хто-небудь міг би вибратися звідти. Та Веслі знав, що це не так. Дружиною сина була іксіанка… а вони відчувають вогонь навіть подумки. Якщо їхні тіла знайдено спаленими, значить, вони були мертвими задовго до того, як почало горіти.\"n\"nТож Сивий Кіготь знову підняв свій лук. І коли він з’ясує, хто за цим стоїть, почнеться кривава розплата.", + "hero_orion:n": "Сивий Кіготь", + "hero_orion_lore": "Один із засновників «Бакстерського товариства», Веслі Сивий Кіготь витратив понад 40 років, полюючи на чудовиськ, які полювали на людей. Зрештою, він знайшов собі заміну й відклав свій лук убік. Обов’язки не давали йому проводити багато часу з дружиною й дитиною, а тепер, коли в його сина вже власна сім’я, Сивий Кіготь зрозумів, що це його останній шанс відновити зв’язок із рідними.

    Вихід на пенсію задовольняв Веслі. Він повертав утрачений час дружині. Бавився з онуками. Щосереди готував обід для всієї родини. Він був щасливим.

    А потім отримав дзвінок.

    Місцева влада запевняла, що то був дивний нещасний випадок… що вогонь поглинув дім його сина раніше, ніж хто-небудь міг би вибратися звідти. Та Веслі знав, що це не так. Дружиною сина була іксіанка… а вони відчувають вогонь навіть подумки. Якщо їхні тіла знайдено спаленими, значить, вони були мертвими задовго до того, як почало горіти.

    Тож Сивий Кіготь знову підняв свій лук. І коли він з’ясує, хто за цим стоїть, почнеться кривава розплата.", "hero_orion_playstyle": "Хитрий мов хижак, він використовує комбінацію смертоносної влучності, пасток і розумного позиціювання, щоби ліквідувати найміцніших суперників.", "hero_orion_role": "Влучно стріляє здалеку", + "hero_orion_search": "Сивий Кіготь Грей Талон Grey Talon", + "hero_orion_search:n": "Сивий Кіготь Грей Талон Grey Talon", + "hero_phalanx": "Фаланга", + "hero_phalanx:n": "Фаланга", + "hero_phalanx_search": "Фаланга Phalanx", + "hero_phalanx_search:n": "Фаланга Phalanx", + "hero_phoenix": "Фенікс", + "hero_phoenix:n": "Фенікс", + "hero_phoenix_search": "Фенікс Phoenix", + "hero_phoenix_search:n": "Фенікс Phoenix", + "hero_priest": "Венатор", + "hero_priest:n": "Венатор", + "hero_priest_lore": "Венатори святого Бенедикта — це санкціонований Ватиканом орден, учасники якого надсилаються в регіони з високою концентрацією надприродних хижаків. Модус операнді цих нечисленних бійців — спостерігати, ідентифікувати та знищувати. Вони методичні й точні, а коли виявлять загрозу для пастви — безжальні.

    Та навіть серед тих, кого звуть «Мечем святого Бенедикта», один вирізняється з-поміж інших. Чоловік, чиє загартоване серце дозволило йому сплатити жахливу ціну в ім’я вищого добра… І ось його знову відправлено в Нью-Йорк.", + "hero_priest_search": "Венатор Venator", + "hero_priest_search:n": "Венатор Venator", + "hero_priest_sort": "Венатор", + "hero_priest_sort:n": "Венатор", + "hero_punkgoat": "Біллі", + "hero_punkgoat:n": "Біллі", + "hero_punkgoat_lore": "Біллі — це білий запальний клубок гніву, розлючений на саму думку про… щось. Може про поліцію. Може про обмеження в застосуванні магії. Може про обслуговування в будці з шаурмою в центрі міста (не в тій хорошій, в іншій).

    І не питайте, чому в нього цапина голова.", + "hero_punkgoat_search": "Біллі Billy", + "hero_punkgoat_search:n": "Біллі Billy", + "hero_punkgoat_sort": "Биллі", + "hero_punkgoat_sort:n": "Биллі", + "hero_revenant": "Примара", + "hero_revenant:n": "Примара", + "hero_revenant_search": "Примара Ревенант Revenant", + "hero_revenant_search:n": "Примара Ревенант Revenant", + "hero_rutger": "Рутґер", + "hero_rutger:n": "Рутґер", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", + "hero_rutger_search": "Рутґер Rutger", + "hero_rutger_search:n": "Рутґер Rutger", + "hero_sapper": "Мінер", + "hero_sapper:n": "Мінер", + "hero_sapper_search": "Мінер Sapper", + "hero_sapper_search:n": "Мінер Sapper", "hero_shieldguy": "Щитовик", + "hero_shieldguy:n": "Щитовик", + "hero_shieldguy_search": "Щитовик Shield Guy", + "hero_shieldguy_search:n": "Щитовик Shield Guy", "hero_shiv": "Лезо", - "hero_shiv_lore": "Вірний член «Бакстерського товариства», міжнародного ордену мисливців на чудовиськ, він подорожує Північною Америкою в пошуку істот, які полюють на живих.\"n\"nХоча його не надто вишуканий характер і кримінальне минуле турбують традиційніших учасників товариства, ніхто не ставить під сумнів його ефективність.", + "hero_shiv:n": "Лезо", + "hero_shiv_lore": "Вірний член «Бакстерського товариства», міжнародного ордену мисливців на чудовиськ, він подорожує Північною Америкою в пошуку істот, які полюють на живих.

    Хоча його не надто вишуканий характер і кримінальне минуле турбують традиційніших учасників товариства, ніхто не ставить під сумнів його ефективність.", "hero_shiv_playstyle": "Не зацікавлений у чесній грі, тож покладається на тактику «бий і тікай», щоби максимально ослабити ворогів перед тим, як спробувати їх убити.", "hero_shiv_role": "Викликає у ворогів кровотечу, а потім добиває їх", + "hero_shiv_search": "Лезо Шів Shiv", + "hero_shiv_search:n": "Лезо Шів Shiv", + "hero_shiv_sort": "Лезо", + "hero_shiv_sort:n": "Лезо", + "hero_skymonk": "Небесний Монах", + "hero_skymonk:n": "Небесний Монах", "hero_skymonk_role": "Initiation", + "hero_skymonk_search": "Небесний Монах Sky Monk", + "hero_skymonk_search:n": "Небесний Монах Sky Monk", "hero_skymonk_strengths": "Crafty", + "hero_skyrunner": "Небесник", + "hero_skyrunner:n": "Небесник", + "hero_skyrunner_search": "Небесник Skyrunner", + "hero_skyrunner_search:n": "Небесник Skyrunner", + "hero_slingshot": "Рогатка", + "hero_slingshot:n": "Рогатка", + "hero_slingshot_search": "Рогатка Slingshot", + "hero_slingshot_search:n": "Рогатка Slingshot", "hero_slork": "Фатом", + "hero_slork:n": "Фатом", "hero_slork_lore": "Сумнозвісний монстр із Глибини, Фатом насолоджувався створенням навколо себе аури таємниці та страху. Його вдовольняла можливість пожирати заблукалих моряків і збирати десятину з селкі. Та потім з’явилася Немезида і все зруйнувала. Зрештою, коли мова йде про те, щоби сіяти жах, як йому конкурувати з геноцидною силою природи? Це нечесно. Треба було щось робити, аби врятуватися від забуття… тож тепер він хоче прикликати покровителів, щоби назавжди лишитися головним хижаком Глибини.", "hero_slork_playstyle": "Убивця з невеликої відстані, Фатом легко вступає в бій і виходить із нього, що дає перевагу в тривалих сутичках.", "hero_slork_role": "Вступає до бою, а потім ховається для відновлення", + "hero_slork_search": "Фатом Fathom", + "hero_slork_search:n": "Фатом Fathom", + "hero_spade": "Спейд", + "hero_spade:n": "Спейд", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + "hero_spade_search": "Спейд Spade", + "hero_spade_search:n": "Спейд Spade", + "hero_swan": "Лебідь", + "hero_swan:n": "Лебідь", + "hero_swan_search": "Лебідь Swan", + "hero_swan_search:n": "Лебідь Swan", "hero_synth": "Кишеня", - "hero_synth_lore": "Ерін Фейрфакс, що має право успадкувати «Фейрфакс Індастріс», переховується останні 5 років після спроби свого вбивства під час святкування вісімнадцятиліття. Ерін не знає, хто прагне взяти під контроль батьківську компанію… Та знає, яким жадібним гадючим гніздом є «Фейрфакс Індастріс», тому це може бути будь-хто зі співробітників компанії.\"n\"nУзявши собі ім’я «Кишеня», Ерін відчайдушно намагається тримати свою справжню особистість у таємниці… І не лише задля власної безпеки, а й тому, що хоче цілковито відокремити себе від батьків.", + "hero_synth:n": "Кишеня", + "hero_synth_lore": "Ерін Фейрфакс, що має право успадкувати «Фейрфакс Індастріс», переховується останні 5 років після спроби свого вбивства під час святкування вісімнадцятиліття. Ерін не знає, хто прагне взяти під контроль батьківську компанію… Та знає, яким жадібним гадючим гніздом є «Фейрфакс Індастріс», тому це може бути будь-хто зі співробітників компанії.

    Узявши собі ім’я «Кишеня», Ерін відчайдушно намагається тримати свою справжню особистість у таємниці… І не лише задля власної безпеки, а й тому, що хоче цілковито відокремити себе від батьків.", "hero_synth_playstyle": "Має потужний дробовик і тендітну статуру. Вміє ненадовго ховатися в містичну валізу, а також телепортуватися за допомогою летючого плаща, що дозволяє виживати в ближньому бою.", "hero_synth_role": "Проникає в тил ворога і чинить там безлад", + "hero_synth_search": "Кишеня Покет Pocket", + "hero_synth_search:n": "Кишеня Покет Pocket", "hero_targetdummy": "Манекен-мішень", + "hero_targetdummy:n": "Манекен-мішень", + "hero_tempest": "Буря", + "hero_tempest:n": "Буря", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", + "hero_tempest_search": "Буря Tempest", + "hero_tempest_search:n": "Буря Tempest", "hero_tengu": "Плющ", - "hero_tengu_lore": "Ґарґулья не знала, що сталося, коли вона ожила… Пам’ятає лише велику людину й маленьку людину, яким було боляче. Ґарґулья кинулася вперед, а нападники, сповнені жаху, почали втікати. Маленька людина подякувала й запитала, як ґарґулью звати. Але в ґарґульї не було імені. І тоді маленька людина сказала: «Я зватиму тебе Плющ». Ґарґульї, яка тоді була вкрита плющем, це здалося надто очевидним, але вона вирішила взяти це ім’я заради маленької людини.\"n\"nЛюди запросили ґарґулью до свого додому, щоби віддячити їй, і вона пішла. Тієї ночі ґарґулья дізналася багато всього. Це була сім’я Арройо. Маленьку людину звали Софія. Тарілку зі смаколиками вони називали мофонґо. Та, найважливіше, вона довідалася, хто напав на цих людей — це був Синдикат Мендози, погані люди, які завдавали болю іншим людям… хорошим людям, як Арройо.\"n\"nМинуло 18 років, відколи Арройо забрали ґарґулью додому… І весь цей час вона присвятила знищенню Синдикату Мендози та звільненню від нього Іспанського Гарлему. Та коли майже два десятиліття свого життя присвячуєш одній меті, то потім не знаєш, що робити далі. Уперше в своєму житті ґарґулья готується вирушити за межі Іспанського Гарлему й подивитися, що ще може запропонувати цей світ, окрім відновлення справедливості.", + "hero_tengu:n": "Плющ", + "hero_tengu_lore": "Ґарґулья не знала, що сталося, коли вона ожила… Пам’ятає лише велику людину й маленьку людину, яким було боляче. Ґарґулья кинулася вперед, а нападники, сповнені жаху, почали втікати. Маленька людина подякувала й запитала, як ґарґулью звати. Але в ґарґульї не було імені. І тоді маленька людина сказала: «Я зватиму тебе Плющ». Ґарґульї, яка тоді була вкрита плющем, це здалося надто очевидним, але вона вирішила взяти це ім’я заради маленької людини.

    Люди запросили ґарґулью до свого додому, щоби віддячити їй, і вона пішла. Тієї ночі ґарґулья дізналася багато всього. Це була сім’я Арройо. Маленьку людину звали Софія. Тарілку зі смаколиками вони називали мофонґо. Та, найважливіше, вона довідалася, хто напав на цих людей — це був Синдикат Мендози, погані люди, які завдавали болю іншим людям… хорошим людям, як Арройо.

    Минуло 18 років, відколи Арройо забрали ґарґулью додому… І весь цей час вона присвятила знищенню Синдикату Мендози та звільненню від нього Іспанського Гарлему. Та коли майже два десятиліття свого життя присвячуєш одній меті, то потім не знаєш, що робити далі. Уперше в своєму житті ґарґулья готується вирушити за межі Іспанського Гарлему й подивитися, що ще може запропонувати цей світ, окрім відновлення справедливості.", "hero_tengu_playstyle": "Уміє порушувати ворожі порядки хитрощами зі сповільненням та приголомшенням. Вона найефективніша, коли працює в парі з союзником, посилюючи зброю та лікування обох.", "hero_tengu_role": "Створює потужний дует із союзником", + "hero_tengu_search": "Плющ Айві Ivy", + "hero_tengu_search:n": "Плющ Айві Ivy", "hero_test": "Тестовий герой", + "hero_test:n": "Тестовий герой", + "hero_test_search": "Тестовий герой Test Hero", + "hero_test_search:n": "Тестовий герой Test Hero", + "hero_thumper": "Гупало", + "hero_thumper:n": "Гупало", + "hero_thumper_search": "Гупало Thumper", + "hero_thumper_search:n": "Гупало Thumper", + "hero_tokamak": "Токамак", + "hero_tokamak:n": "Токамак", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", + "hero_tokamak_search": "Токамак Tokamak", + "hero_tokamak_search:n": "Токамак Tokamak", "hero_trapper": "Звіролов", + "hero_trapper:n": "Звіролов", "hero_trapper_lore": "Cпівробітник нью-йоркського муніципального зібрання Звіролов проводить свої дні за створенням духовних урн, полюванням на гігантських пацюків та виловом чужорідних видів із зовнішніх вимірів. Це не надто вишукана робота, і він ненавидить працювати з павуками, але квитки на новий бейсбольний сезон самі за себе не заплатять.", "hero_trapper_playstyle": "Може заповнити поле бою примарними павуками, які лишать приховані прокляття в ключових областях. Якщо йому не чинити опір, ви не зможете пересуватися мапою, не потрапивши в якусь пастку.", "hero_trapper_role": "Заманює ворогів у пастки й контролює простір", + "hero_trapper_search": "Звіролов Трапер Траппер Trapper", + "hero_trapper_search:n": "Звіролов Трапер Траппер Trapper", + "hero_unicorn": "Селеста", + "hero_unicorn:n": "Селеста", + "hero_unicorn_lore": "Навіть у світі магії існують рідкісні й незвичні речі. Тож що лишається єдинорогу? Оголосити про своє існування і привернути увагу браконьєрів, яким схочеться запопасти її ріг? Чи сховатися на виду у всіх на коні-айлендському шоу, де більшість глядачів сприйматимуть її як частину вистави?

    Упродовж років «Запаморочлива Селеста» перетворилася на один із найпопулярніших атракціонів Коні-Айленда, і хоча вона радо приймає аплодисменти аудиторії, найбільше цінує нову родину, яку знайшла на цій роботі.

    Русалка Керуба.

    Квадратоголовий Ленні.

    Куряче Крильце.

    Тед.

    Це — її близькі. І коли вона з’ясувала, що дехто з них продав частину своєї душі для покриття картярського боргу, то мусила вийти з тіней і будь-якої ціною повернути втрачене назад. Чи небезпечно виявляти силу перед покровителями? Так. Одначе це буде завтрашньою проблемою, а її родині треба допомога сьогодні.", + "hero_unicorn_search": "Селеста Celeste", + "hero_unicorn_search:n": "Селеста Celeste", + "hero_vampire": "Вампір", + "hero_vampire:n": "Вампір", + "hero_vampire_search": "Вампір Vampire", + "hero_vampire_search:n": "Вампір Vampire", + "hero_vampirebat": "Міна", + "hero_vampirebat:n": "Міна", + "hero_vampirebat_lore": "Міна Ха мала все… заможних батьків, елітну освіту та шлюб за домовленістю, завдяки якому мала піднятися з пересічного вищого класу до американської аристократії. Вона була щаслива.

    Та потім її судженого вбили.

    Міна розридалася, але не через смерть нареченого, а через втрачене світле майбутнє. Чому вбивці не могли трохи зачекати й убити його вже після шлюбу? Вона мала б прізвище, про яке так мріяла, ще й не мала б прикидатися, що когось любить. Це було б ідеально, але життя таке несправедливе… Тому Міна зробила те, що й завжди, коли справи йдуть не так, як їй хочеться: стала вимагати від батьків виправити ситуацію.

    Подружжя Ха розуміли, що заспокоїти доньку може тільки щось більше за втрачене… а заміжжя за представником однієї з найвидатніших родин у світі не так просто перевершити. Їм довелося багато думати. І нестандартно. Вони пообіцяли доньці безсмертя.

    Це було нелегко, але вони знайшли вампіра, який погодився перетворити її. Міна пристала на це, бо вирішила, що ідея вічної молодості укупі з трастовим фондом — це непоганий план Б. Новонароджена вампірка швидко з’ясувала, що її вплив у людському світі нічого не важить для вищого світу вампірів… Спершу це її дратувало, але якщо вона до чогось і має хист, то це до вивчення правил для подальшого обертання їх собі на користь. Вона стане віконтесою Нью-Йорка, інші вампіри просто ще про це не знають.", + "hero_vampirebat_search": "Міна Mina", + "hero_vampirebat_search:n": "Міна Mina", + "hero_vampirebat_sort": "Мина", + "hero_vampirebat_sort:n": "Мина", + "hero_vandal": "Вандал", + "hero_vandal:n": "Вандал", + "hero_vandal_search": "Вандал Vandal", + "hero_vandal_search:n": "Вандал Vandal", "hero_viper": "Гадюка", - "hero_viper_lore": "Коли йдеться про порушення закону, важливо вміти не потрапити до рук сил правопорядку. Гадюка ніколи про це не думала. На щастя для неї, краще за потрапляння під арешт вона вміє тільки втікати з в’язниці.\"n\"nПобувавши у всіх великих тюрмах у районі трьох штатів, Гадюка створила вражаючу мережу різних покидьків, які їй завинили, і не менш вражаючу мережу покидьків, які бажають їй смерті. Утім, вона намагається фокусуватися на позитивному.", + "hero_viper:n": "Гадюка", + "hero_viper_lore": "Коли йдеться про порушення закону, важливо вміти не потрапити до рук сил правопорядку. Гадюка ніколи про це не думала. На щастя для неї, краще за потрапляння під арешт вона вміє тільки втікати з в’язниці.

    Побувавши у всіх великих тюрмах у районі трьох штатів, Гадюка створила вражаючу мережу різних покидьків, які їй завинили, і не менш вражаючу мережу покидьків, які бажають їй смерті. Утім, вона намагається фокусуватися на позитивному.", "hero_viper_playstyle": "Потужна зброя і смертельна отрута дозволяють Гадюці прослизати за спини ворогів і вбивати високопріоритетні цілі шквалом куль.", "hero_viper_role": "Прослизає до ворогів і вбиває їх", + "hero_viper_search": "Гадюка Вайпер Vyper", + "hero_viper_search:n": "Гадюка Вайпер Vyper", "hero_viscous": "В’язкий", - "hero_viscous_lore": "Бермудський трикутник ніколи не був міфом — це тіньовий вузол у глибинах Атлантичного океану. У більшості випадків істоти, що втікають через цю астральну браму, миролюбні (як-от Нессі), та наразі щось темне й хижацьке на ймення Немезида полює цими водами… тож мешкані океану перелякані до смерті.\"n\"nОдин із них, парапсихічний морський анемон, хоче щось із цим зробити. Прикликавши тілесну форму з ектоплазматичного слизу для виходу на поверхню, В’язкий відчайдушно намагається викликати покровителів для захисту Глибини від жаху, який причаївся на дні океану.", + "hero_viscous:n": "В’язкий", + "hero_viscous_lore": "Бермудський трикутник ніколи не був міфом — це тіньовий вузол у глибинах Атлантичного океану. У більшості випадків істоти, що втікають через цю астральну браму, миролюбні (як-от Нессі), та наразі щось темне й хижацьке на ймення Немезида полює цими водами… тож мешканці океану перелякані до смерті.

    Один із них, парапсихічний морський анемон, хоче щось із цим зробити. Прикликавши тілесну форму з ектоплазматичного слизу для виходу на поверхню, В’язкий відчайдушно намагається викликати покровителів для захисту Глибини від жаху, який причаївся на дні океану.", "hero_viscous_playstyle": "Докучає суперникам кмітливим ухилянням та стратегічним застосуванням лікування, що дозволяє йому витримувати найжорстокіші атаки ворогів.", "hero_viscous_role": "Катається всюди, уникаючи куль", + "hero_viscous_search": "В’язкий В'язкий Вязкий Віскес Віскус Viscous", + "hero_viscous_search:n": "В’язкий В'язкий Вязкий Віскес Віскус Viscous", "hero_warden": "Постовий", - "hero_warden_lore": "Більшість людей гадають, що надприродне прийшло в наш світ 50 років тому. Вони помиляються. Присутність надприродного була в фольклорі впродовж багатьох поколінь… І весь час, коли одні боялися тіней, інші присвячували свої життя боротьбі в тінях.\"n\"nПостовий походить із роду бойових алхіміків, і його сім’я завжди готувалася до дня, коли доведеться захищатися від містичного апокаліпсису… Та з плином часу важливість цих уроків ставала все меншою й меншою. Те, що спершу було суворим попередженням, згодом перетворилося на розважальні анекдоти від марновірних дідусів і бабусь.\"n\"nКоли відкрився портал у Центральному парку, батьки Постового зрозуміли не тільки те, що все почуте ними було правдою. Вони збагнули, що не готові. Не бажаючи, аби наступні покоління знову все проспали, вони від народження навчали сина так, щоби той став машиною для винищення надприродного, яка має єдину ціль: не дати потойбічним покровителям потрапити в наш світ.", + "hero_warden:n": "Постовий", + "hero_warden_lore": "Більшість людей гадають, що надприродне прийшло в наш світ 50 років тому. Вони помиляються. Присутність надприродного була в фольклорі впродовж багатьох поколінь… І весь час, коли одні боялися тіней, інші присвячували свої життя боротьбі в тінях.

    Постовий походить із роду бойових алхіміків, і його сім’я завжди готувалася до дня, коли доведеться захищатися від містичного апокаліпсису… Та з плином часу важливість цих уроків ставала все меншою й меншою. Те, що спершу було суворим попередженням, згодом перетворилося на розважальні анекдоти від марновірних дідусів і бабусь.

    Коли відкрився портал у Центральному парку, батьки Постового зрозуміли не тільки те, що все почуте ними було правдою. Вони збагнули, що не готові. Не бажаючи, аби наступні покоління знову все проспали, вони від народження навчали сина так, щоби той став машиною для винищення надприродного, яка має єдину ціль: не дати потойбічним покровителям потрапити в наш світ.", "hero_warden_playstyle": "Наступає з передньої лінії, застрибуючи в бій і заважаючи опонентам ефективно битися. Однак те, що він вважає сміливістю, інші вважають необачністю, і, якщо він не буде обережним, може легко втрапити в халепу.", "hero_warden_role": "Ослаблює ворогів і переслідує їх", + "hero_warden_search": "Постовий Варден Warden", + "hero_warden_search:n": "Постовий Варден Warden", + "hero_werewolf": "Сільвер", + "hero_werewolf:n": "Сільвер", + "hero_werewolf_lore": "Ліла Сільвер — абсолютно безладна особистість. Вона п’є забагато, вона палить забагато, і що менше казати про її особисте життя, то краще. Та попри всі її недоліки, вона спромоглася побудувати кар’єру успішної мисливиці за головами. І хоча вона хотіла б думати, що її успіхи — заслуга винятково неймовірної інтуїції, той факт, що вона перевертень, справі точно не шкодить.", + "hero_werewolf_search": "Сільвер Silver", + "hero_werewolf_search:n": "Сільвер Silver", + "hero_werewolf_sort": "Сильвер", + "hero_werewolf_sort:n": "Сильвер", "hero_wraith": "Мара", + "hero_wraith:n": "Мара", "hero_wraith_lore": "Організація героїні — у центрі азартного світу Нью-Йорку й настільки відома всім таємниця, наскільки це взагалі можливо. Однак завдяки нетривіальній кількості хабарів, шахрайств і шантажу вона знає, що перебуває вище закону.", "hero_wraith_playstyle": "Їй немає рівних у бою віч-на-віч. Вона ізолює цілі, безжально знищує їх, а потім телепортується подалі ще до того, як ворог встигне помститися.", "hero_wraith_role": "Знищує ізольовані цілі", + "hero_wraith_search": "Мара Врейт Wraith", + "hero_wraith_search:n": "Мара Врейт Wraith", "hero_wrecker": "Руйнівник", - "hero_wrecker_lore": "Коли Вихор уперше вразив Нью-Йорк, він не лише розпочав нову містичну добу світу… він також вплинув на геополітику. Найняті ЦРУ провидці виявляють загрози ще за десятиліття до їх посилення, а в задимлених таємних кімнатах влаштовуються окультні угоди. Завдяки цьому вдалося запобігти незліченним війнам і насильству, які могли б змінити історію. Та це не значить, що війни немає… просто війна змінилася.\"n\"nНа перший план виступили паранормальні воєнні компанії. Ці групи використовують комбінацію потойбічних істот і різноманітної кривавої магії та знаходять способи обійти обмеження, встановлені національними сторожовими оракулами, що дозволяє їм діяти в ролі проксі-сил для тих країн, які хочуть розпочати війну.\"n\"nРуйнівник — один із таких солдатів.\"n\"nВін був найнятий «Надприродними тактичними рішеннями», що підконтрольна «Фейрфакс Індастріс», і є елітним солдатом удачі з репутацією виконавця брудної роботи, за яку інші ПВК не беруться.", + "hero_wrecker:n": "Руйнівник", + "hero_wrecker_lore": "Коли Вихор уперше вразив Нью-Йорк, він не лише розпочав нову містичну добу світу… він також вплинув на геополітику. Найняті ЦРУ провидці виявляють загрози ще за десятиліття до їх посилення, а в задимлених таємних кімнатах влаштовуються окультні угоди. Завдяки цьому вдалося запобігти незліченним війнам і насильству, які могли б змінити історію. Та це не значить, що війни немає… просто війна змінилася.

    На перший план виступили паранормальні воєнні компанії. Ці групи використовують комбінацію потойбічних істот і різноманітної кривавої магії та знаходять способи обійти обмеження, встановлені національними сторожовими оракулами, що дозволяє їм діяти в ролі проксі-сил для тих країн, які хочуть розпочати війну.

    Руйнівник — один із таких солдатів.

    Він був найнятий «Надприродними тактичними рішеннями», що підконтрольна «Фейрфакс Індастріс», і є елітним солдатом удачі з репутацією виконавця брудної роботи, за яку інші ПВК не беруться.", "hero_wrecker_playstyle": "Любитель збирати різний мотлох, Руйнівник може розбирати на запчастини вояк, нищити ворогів своїм руйнівним брухтом та захоплювати ворогів у стазисну пастку.", "hero_wrecker_role": "Збирає брухт для створення зброї", + "hero_wrecker_search": "Руйнівник Врекер Рекер Wrecker", + "hero_wrecker_search:n": "Руйнівник Врекер Рекер Wrecker", + "hero_yakuza": "Бос", + "hero_yakuza:n": "Бос", + "hero_yakuza_search": "Бос The Boss", + "hero_yakuza_search:n": "Бос The Boss", "hero_yamato": "Ямато", - "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。", + "hero_yamato:n": "Ямато", + "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、
    父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。
    そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を
    もたらし、やがてはアメリカへの進出をも目論むようになった。

    思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の
    国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、
    といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で
    指揮をとるという計画を快く思わない部下たちがいたことだった。

    そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を
    守るために命を落とし、花桜梨と数人の忠実な部下たちは、
    その大和の犠牲のおかげもあって、日本からアメリカへと
    逃げ延びることに成功した。

    アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が
    会う予定となっていた男であった。彼は日本人の名前になじみが
    なかったため性別の区別がついておらず、花桜梨のことを
    「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、
    結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、
    その夢を受け継ぐことが最善の道であろうと考えたからだ。", "hero_yamato_playstyle": "Застосовує точні удари, щоби нищити суперників. Однак ці потужні атаки роблять її вразливою, тож їй слід обдумувати кожен свій удар.", "hero_yamato_role": "Майстерно завдає накопичені удари", + "hero_yamato_search": "Ямато Yamato", + "hero_yamato_search:n": "Ямато Yamato", + "hero_zealot": "Зилот", + "hero_zealot:n": "Зилот", + "hero_zealot_search": "Зилот Зелот Zealot", + "hero_zealot_search:n": "Зилот Зелот Zealot", + "hint_throw_wrecking_ball": "Кинути брухт", "hold_up": "Hold up {s:param_1}", - "hook_bullet_shield": "Щит від куль", - "hook_modifier_slow": "Hook Slow", - "hp_permanent_pickup_label": "+20 макс. здоров’ю", - "hp_permanent_pickup_label_lv2": "+30 макс. здоров’ю", - "hp_permanent_pickup_label_lv3": "+40 макс. здоров’ю", - "hud_change_camera": "Змінити камеру", + "hp_permanent_pickup_label": "+15 додачі здоров’я", + "hp_permanent_pickup_label_lv2": "+25 додачі здоров’я", + "hp_permanent_pickup_label_lv3": "+30 додачі здоров’я", + "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Змінити камеру", "hud_free_cursor_mode_0": "Увімкнути вказівник", "hud_free_cursor_mode_1": "Увімкнути керування камерою", - "hud_next_player": "Наст. гравець", - "hud_prev_player": "Поп. гравець", - "hud_spectate_change_team": "Змінити команду", - "hud_spectate_count": "Глядачі: {d:spectatorCount}", - "hud_spectate_fly_down": "Політ угору", - "hud_spectate_fly_up": "Політ униз", - "hud_spectate_minimap_view": "Вигляд мінімапи", - "hud_spectate_minimap_view_amber": "Бурштинова", - "hud_spectate_minimap_view_both_teams": "Дві команди", - "hud_spectate_minimap_view_sapphire": "Сапфірова", - "hud_spectate_minimap_view_target_team": "Ціль", + "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Наступний гравець", + "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Попередній гравець", + "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Змінити команду", + "hud_spectate_count": "{d:spectatorCount}", + "hud_spectate_count_tooltip": "Кількість поточних глядачів", + "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Політ униз", + "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Політ угору", + "hud_spectate_minimap_view": "Вигляд мапи", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Таємний Король", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Обидві команди", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Архімати", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Команда цілі", "hud_spectate_next_prev": "Далі / назад", "hud_spectating": "Перегляд", "in_mid": "{s:param_1} всередині центру", + "item_disabled_playtest": "Предмет вимкнено", "item_info_abilities": "Уміння", "item_info_active": "Дія", "item_info_actives_full": "Дієві повні", + "item_info_add_to_queue": "Додати до черги", + "item_info_buy": "Клацніть для купівлі", "item_info_cant_afford": "Не по кишені", - "item_info_flex_slots": "ГНУЧКІ ЛАНКИ", + "item_info_component_locked": "Є складовою", + "item_info_component_required": "Потрібна складова: {s:component_required}", + "item_info_flex_slots": "Додаткові ланки", "item_info_imbue": "Насичує", "item_info_new": "НОВЕ", "item_info_no_shop": "Немає крамниці поблизу", + "item_info_purchasing_disabled": "Купівля не доступна під час бою", + "item_info_queue": "Клацніть ПКМ для додавання до черги", + "item_info_queued": "У черзі!", "item_info_sell": "Продати", - "kill_hype_FirstBlood": "Перша кров", - "kill_hype_KillStreak:p{kills}": "Серія з {i:kills} вбивства#|#Серія з {i:kills} вбивств#|#Серія з {i:kills} вбивств#|#Серія з {i:kills} вбивств#|#Серія з {i:kills} вбивства", + "item_info_sold_out": "У власності", + "item_info_tier_tier1": "С1", + "item_info_tier_tier2": "С2", + "item_info_tier_tier3": "С3", + "item_info_tier_tier4": "С4", + "kill_hype_FirstBlood": "Перша
    кров!", + "kill_hype_KillStreak": "Серія
    вбивств!", + "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Сповільнення", "lash_grapple_buff": "Збройова шкода", - "menu_abandon": "Покинути матч", + "menu_abandon": "ПОКИНУТИ матч", "menu_announcements": "Оголошення", "menu_book_library": "Бібліотека", "menu_bot_custom": "Нестандартний матч", "menu_bot_hero_labs": "Лабораторії героїв", - "menu_bot_practice": "Приватний матч проти ботів", - "menu_botmatchmaking": "Проти ботів", + "menu_bot_practice": "Матч із ботами", + "menu_botmatchmaking": "Матч із ботами", "menu_bots": "Матч із ботами", - "menu_bots_1v1": "Матч із ботами (1 на 1)", + "menu_bots_coop": "Мережевий кооперативний матч", "menu_bots_easy": "Легкі", "menu_bots_guided": "З товаришем", "menu_bots_hard": "Складні", "menu_bots_lane_training": "Тренування на лінії", "menu_bots_medium": "Середні", "menu_browseshop": "Огляд предметів", - "menu_changehero": "Змінити героя", + "menu_changehero": "ЗМІНИТИ героя", "menu_clear_party_mode": "Змінити режим", "menu_clear_ready_up": "Не готово", "menu_control_zoo": "Контроль масштабу", - "menu_disconnect": "Від’єднатися", - "menu_exit": "Вийти з гри", + "menu_disconnect": "ВІДКЛЮЧИТИСЯ", + "menu_exit": "Вийти з Deadlock", "menu_exit_db_page": "Назад", + "menu_exit_deadlock": "ВИЙТИ З ГРИ", + "menu_explore_map": "Досліджуйте Нью-Йорк", "menu_getstarted": "Основи гри", "menu_hero_grid": "Герої", "menu_hero_labs_schedule_times": "{t:t:start_time} – {t:t:end_time}", "menu_hero_labs_schedule_title": "Доступні години", "menu_hero_labs_unavailable": "Заблоковано", - "menu_hero_testing": "Режим пісочниці", "menu_hero_training": "Тренування з героєм", "menu_heroes": "Герої", "menu_learn": "Навчання", "menu_learn_completed": "Завершено", "menu_learn_incomplete": "Не завершено", - "menu_leave": "Вийти з матчу", - "menu_leave_queue": "Скасувати пошук", - "menu_leave_spectate": "Вийти з перегляду", - "menu_leave_testing": "Вийти з пісочниці", + "menu_leave": "ВИЙТИ з матчу", + "menu_leave_queue": "СКАСУВАТИ пошук", + "menu_leave_spectate": "ВИЙТИ з перегляду", + "menu_leave_testing": "ВИЙТИ з тестування", + "menu_new_tag": "НОВЕ!", + "menu_news": "Новини", + "menu_placement_matches": "Грати в Deadlock", "menu_play": "Грати", "menu_play_allmodes_count": "{s:queued_users} у черзі", - "menu_play_botmatchmaking_desc": "Зіграйте разом з іншими гравцями в матч проти ботів.", + "menu_play_botmatchmaking_desc": "Грайте проти ботів наодинці або разом з іншими гравцями.", "menu_play_bots_easy_desc": "Зіграйте в приватний матч проти ботів.", "menu_play_browse_shop_desc": "Перегляньте всі предмети в крамниці та приготуйтеся до свого наступного матчу!", "menu_play_custom_game_desc": "Створіть або приєднайтеся до нестандартного матчу для 12 чи менше гравців.", + "menu_play_explore_map_desc": "Бігайте порожнім містом для тестування руху й навігації.", "menu_play_get_started_desc": "Корисна інформація про цілі гри та елементи керування.", "menu_play_get_started_time_est": "4 хвилини", "menu_play_hero_labs_desc": "Допоможіть із тестуванням нових експериментальних героїв.", - "menu_play_hero_labs_locked_desc": "Допоможіть із тестуванням нових експериментальних героїв. Розблоковується після 50 зіграних матчів.", + "menu_play_hero_labs_locked_desc": "Допоможіть із тестуванням нових героїв. Доступно після 50 матчів.", "menu_play_lane_training": "Тренування на лінії", "menu_play_lane_training_desc": "Опануйте ранній етап гри разом із союзним героєм.", "menu_play_lane_training_time_est": "8 хвилин", - "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", - "menu_play_low_priority_matchmaking": "У вас низький пріоритет пошуку матчів. Ви й ваша група можете грати лише з іншими гравцями з низьким пріоритетом.", + "menu_play_learn_to_play_desc": "Спочатку вивчіть основи.", + "menu_play_low_priority_matchmaking:f": "Ваша група потрапила до черги низького пріоритету пошуку матчів внаслідок того, що ви або інший учасник групи покидали матчі чи поводилися неналежним чином і отримали скарги від інших гравців.

    Щоби повернутися до звичайного пошуку матчів, вам необхідно виграти {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{гру} few{гри} many{ігор} other{гри}} в черзі низького пріоритету або вилучити з групи гравця, який отримав покарання.", "menu_play_matchmaking": "Зіграйте в стандартний матч проти інших гравців.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} у черзі", + "menu_play_placement_matches_desc": "Зіграйте у свої перші кілька матчів у Deadlock.", "menu_play_ranked": "Рейтинговий матч", "menu_play_ranked_desc": "Зіграйте в більш змагальний матч проти гравців зі схожим рівнем навичок.", + "menu_play_roster_button": "Грати", "menu_play_sandbox_desc": "Перевірте вміння героя, його рухи та предмети для нього.", - "menu_play_sandbox_time_est": "5 хвилин", + "menu_play_sandbox_time_est": "3 хвилини", "menu_play_unavailable_in_party": "Недоступно, поки ви в групі", "menu_play_unavailable_in_queue": "Недоступно під час перебування в черзі", "menu_profile": "Профіль", @@ -6710,50 +10848,54 @@ "menu_ranked_unavailable_desc": "Ви повинні зіграти в 50 стандартних матчів, щоб мати змогу шукати рейтингові.", "menu_ranked_view_schedules": "Переглянути всі розклади", "menu_ranked_week_dates": "{t:s:start_day} — {t:s:end_day}", - "menu_rejoin": "Повернутися", + "menu_ready_up": "Готово", + "menu_rejoin": "ПОВЕРНУТИСЯ", "menu_resources": "Ресурси", - "menu_resume": "Продовжити", - "menu_roster_detail2": "Змінити чергування", + "menu_resume": "ПРОДОВЖИТИ", + "menu_roster_detail2": "ЗМІНИТИ відібраних", "menu_roster_edit": "Змінити", "menu_sandbox": "Режим пісочниці", - "menu_settings": "Налаштування", + "menu_seasonal_2025": "Святкове випробування", + "menu_settings": "НАЛАШТУВАННЯ", + "menu_shoparea": "Атрій", + "menu_shoparea_sub": "Тренувальна зона", "menu_social": "Група", "menu_submit_feedback": "Надіслати відгук", + "menu_tphideout": "Телепортуватися до сховку", + "menu_tpsandbox": "Телепорт до пісочниці", "menu_training": "Тренування", "menu_watch": "Перегляд", "menu_watch_live_games": "Транслюється: {d:live_matches}", "mirage_fire_beetles": "Вогняні скарабеї", - "mirage_fire_beetles_desc": "Починає випускати вогняних скарабеїв. Кожного скарабея можна випустити окремо: він періодично викрадає максимальне здоров’я у ворогів та накладає зменшення опору кулям. Якщо на одного ворога чіпляються кілька скарабеїв, це продовжує час дії викрадення здоров’я. Викрадення здоров’я в героїв утричі ефективніше, ніж у негероїв.", + "mirage_fire_beetles_desc": "Насилає на ворога вогняних скарабеїв, які крадуть в нього життя й змушують завдавати зменшеної шкоди.", "mirage_fire_beetles_quip": "Відсилає скарабеїв, що викрадають здоров’я у ворогів.", + "mirage_fire_beetles_t2_desc": "+2 до зарядів.", "mirage_sand_phantom": "Джинова мітка", - "mirage_sand_phantom_desc": "Дія: споживає множник джинової мітки, щоб одразу завдати його шкоду.", - "mirage_sand_phantom_passive_desc": "Пасивна властивість: ваші постріли накладають збільшуваний множник на ціль. Коли час дії множника на цілі спливає або сягає максимального значення, множник витрачається й ціль зазнає духовної шкоди та ненадовго показується на мапі. Остаточна шкода — це базова шкода, помножена на множник.", - "mirage_sand_phantom_quip": "Накладає спрацювання посилюваної шкоди.", - "mirage_sand_phantom_t1_desc": "Накладає 80% сповільнення на 0.5 с щоразу, коли застосовується множник ×2 чи більший.", - "mirage_sand_phantom_t2_desc": "+4.0 с часу множника та +10 базовій шкоді.", - "mirage_sand_phantom_t3_desc": "-0.75 c зарядки між множником і +4% максимальному множнику.", + "mirage_sand_phantom_desc": "Дія: споживає всі джинові мітки, щоб одразу завдати їхню шкоду.", + "mirage_sand_phantom_passive_desc": "Пасивна властивість: постріли накладають джинову мітку на ціль. Коли час дії мітки спливає або вона споживається, ціль зазнає {g:citadel_inline_attribute:'SpiritDamage'} та ненадовго показується на мапі. Кожна наступна мітка подвоює поточну шкоду.

    Окрема зарядка для кожної цілі в разі накладання додаткових міток
    .", + "mirage_sand_phantom_quip": "Накладає мітки посилюваної шкоди.", + "mirage_sand_phantom_t1_desc": "Під час спрацювання: накладає 60% зникаючого сповільнення на 0.8 с.", + "mirage_sand_phantom_t2_desc": "+20 базовій шкоді та +3 с часу множника.", + "mirage_sand_phantom_t3_desc": "-1 с зарядці.
    +1 макс. кількості міток.
    Приголомшує жертву на 0.5 с із макс. кількістю міток.", "mirage_teleport": "Мандрівник", - "mirage_teleport_desc": "Заряджається. Націлюється на союзного чи видимого ворожого героя на мінімапі, а потім телепортується до місця, де той був на момент початку заряджання. Після телепортації Міраж здобуває швидкість руху та швидкострільність до свого наступного перезаряджання.", + "mirage_teleport_desc": "Виберіть точку на мінімапі. Після короткої затримки Міраж телепортується в це місце. Зазнавання шкоди в період очікування перерве телепортацію.", "mirage_teleport_movespeed": "Мандрівник — пришвидшення руху", "mirage_teleport_quip": "Телепортується до союзного чи ворожого героя.", - "mirage_teleport_t2_desc": "Дає посилення мандрівника союзнику.", - "mirage_teleport_t3_desc": "Після телепортації отримує імунітет до приголомшення, знемовлення, сну, знерухомлення й роззброєння на 3 с.", - "mirage_tornado": "Торнадо", - "mirage_tornado_desc": "Перетворюється на торнадо, що рухається вперед, ушкоджуючи ворогів і підіймаючи їх у повітря. Після виходу з торнадо Міраж отримує ухилення від куль.", - "mirage_tornado_quip": "Перетворюється на торнадо, що підіймає ворогів.", + "mirage_teleport_t1_desc": "+3 м/с швидкості руху та +20% швидкострільності на 12 с.", + "mirage_teleport_t2_desc": "Бар’єр обсягом 400, що посилюється відповідно до духовної сили.", + "mirage_tornado": "Пиловий диявол", + "mirage_tornado_desc": "Перетворюється на вихор, що рухається вперед, ушкоджуючи ворогів, сповільнюючи їхню швидкість руху і підіймаючи їх у повітря. Після закінчення дії вихору Міраж отримує ухилення від куль.", + "mirage_tornado_quip": "Перетворюється на вихор, що підіймає ворогів у повітря.", + "mirage_tornado_t1_desc": "+60 шкоді.", + "mirage_tornado_t2_desc": "-12 с зарядці.
    +30% ухиленню.", + "mirage_tornado_t3_desc": "Можна застосувати повторно протягом 6 с.
    +0.3 с часу підйому.
    Збільшує духовне зростання.", + "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Духовний удар", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Підпалено догорянням", "modifier_airlift_ally": "Повітряне скидання", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Уміння під напругою!", "modifier_arcane_surge_triggered": "Духовна напруга!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Вогонь у відповідь", "modifier_armor_return_fire": "Вогонь у відповідь", "modifier_astro_lasso_tether": "Скуто в ласо", @@ -6762,8 +10904,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Знерухомлення", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -6778,37 +10918,37 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Обман смерті", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Зменшення духовного опору від пульсової гранати", - "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Парадоксальна підміна", "modifier_citadel_accuracy_tracker": "Точність", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Підпал", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Керована сова", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Вигнання", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", + "modifier_citadel_barrier": "Бар’єр", "modifier_citadel_bolo": "Immobilizing...", - "modifier_citadel_bubble": "Ефірне зміщення", + "modifier_citadel_bubble": "Безтілесність", "modifier_citadel_bull_charging": "Charging", - "modifier_citadel_bull_leap": "Boosting", + "modifier_citadel_capture_point_meteor/contributor": "Захоплення точки", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Пульсова граната", - "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "Духовний імунітет", "modifier_citadel_chrono_swap_debuff": "Сповільнення", "modifier_citadel_chrono_time_wall_effect": "Стіна часу", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Прокляття", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", + "modifier_citadel_dazed": "Запаморочення", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", - "modifier_citadel_delayed_stun": "Delayed Stun", + "modifier_citadel_delayed_catapult_launch": "Зазнано шкоди — трамплін заряджається", + "modifier_citadel_delayed_stun": "Затримане приголомшення", "modifier_citadel_disarm_proc": "Роззброєння", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Роззброєння", @@ -6826,16 +10966,18 @@ "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Принесіть урну до вівтаря", - "modifier_citadel_holding_golden_idol_revealed": "Вороги вас бачать! Принесіть урну до вівтаря.", + "modifier_citadel_holding_golden_idol_revealed": "Несе урну", + "modifier_citadel_holding_golden_idol_visible": "Видно ворогам", "modifier_citadel_hornet_chain_connection": "Прив’язано до землі", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", - "modifier_citadel_idol_pickup_disabled": "Підіймання урни душ вимкнено", + "modifier_citadel_idol_pickup_disabled": "Сплинув час урни.", + "modifier_citadel_idol_pickup_disabled_desc": "Неможливо підібрати урну.", "modifier_citadel_immobilize_trap_immobilize": "Духовна пастка", "modifier_citadel_immobilize_trap_immobilize_debuff": "Ослаблення від духовної пастки", - "modifier_citadel_in_fountain": "Home Base", + "modifier_citadel_in_fountain": "Домашній штаб", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Замороження", @@ -6854,15 +10996,15 @@ "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", - "modifier_citadel_respawn_credit": "Омолодження", + "modifier_citadel_respawn_credit": "Миттєве відродження", "modifier_citadel_returning_golden_idol": "Покладення урни", + "modifier_citadel_revealed_on_map": "Виявлення", "modifier_citadel_root": "Знерухомлення", "modifier_citadel_rootgrenade": "Знерухомлення", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Зубчастий ніж", "modifier_citadel_shiv_dash": "Різанина", "modifier_citadel_shiv_dash_impact_slow": "Різанина", - "modifier_citadel_silence_proc_debuff": "Зменшення духовної шкоди", + "modifier_citadel_silence_proc_tech_damage_reduction": "Зменшення духовної шкоди", "modifier_citadel_silenced": "Знемовлення", "modifier_citadel_sleep_dagger_asleep": "У сні", "modifier_citadel_sleep_dagger_postsleep": "Зменшено шкоду", @@ -6878,16 +11020,20 @@ "modifier_citadel_tech_shield": "Духовний щит", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", + "modifier_citadel_tethered": "На прив’язі", "modifier_citadel_throw_sand_debuff": "З піском в очах", - "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", + "modifier_citadel_unstick": "Вивільнення", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Тіньове плетиво — напад із засідки", "modifier_cloaking_device_active_stealth": "Тіньове плетиво — непомітність", + "modifier_colossus_active": "Велет", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Кровотеча", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Дієва аура героя", "modifier_dps_aura_player": "Героїчна швидкострільність", + "modifier_drifter_darkness_target": "Вічна ніч", + "modifier_drifter_hunger_stealth": "Непомітність", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", @@ -6900,22 +11046,22 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Захоплення душ команди", + "modifier_fencer_riposte": "Відсіч", + "modifier_fencer_ultimate_target": "Ітані-ло-сан", "modifier_fervor_aura_active": "Під дією лихоманки", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Полум’яний ривок", "modifier_fleetfoot_boots": "Прудкі ноги", "modifier_forge_mini_turret_debuff": "Сповільнення від мінітурелі", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", + "modifier_glitch_debuff": "Прокляття!", "modifier_healaura": "Healing", "modifier_health_nova": "Зоряне зцілення", "modifier_health_swap_buff": "Обмін здоров’ям", - "modifier_hemorrhage": "Eviscerator Rounds", - "modifier_hint_can_cancel": "Натисніть {s:in_mantle} для скасування.", - "modifier_hint_vertical_movement": "Натисніть {s:in_mantle} для скасування. {s:in_innate1}/{s:duck} для руху вгору/вниз.", + "modifier_hint_can_cancel": "Натисніть {g:citadel_binding:'Mantle'} для скасування.", + "modifier_hint_vertical_movement": "Натисніть {g:citadel_binding:'Mantle'} для скасування. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} для руху вгору/вниз.", "modifier_hollow_point_stack": "Експансивні набої", - "modifier_hook_bonus_movespeed": "Hook Move Speed", "modifier_icebeam_stacking_slow": "Арктичний промінь", "modifier_idol_pickup_aura/aura_target/timer": "Підіймання урни душ…", "modifier_infuse_weapon_active": "Weapon Infused", @@ -6928,7 +11074,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Кровотеча", "modifier_item_disarmed": "Роззброєння", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Кінетичний ривок", "modifier_knocked_off_zipline_slow": "Збито з транзитного шляху", "modifier_lash_charge_grenade": "High Explosive", @@ -6938,19 +11083,16 @@ "modifier_learning_hero_ability": "Навчання", "modifier_life_drain_silence": "Знемовлено", "modifier_limit_ability_cooldown": "Quick Cooldowns", + "modifier_luggage_cart_drag": "Візок для багажу", "modifier_magewalk_empoweredattacks": "Щаслива карта", "modifier_magiccarpet": "Чарівний килим", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", - "modifier_mirage_fire_beetles_launch_window": "Запуск вогняних скарабеїв", "modifier_mirage_fire_scarabs_health_gain": "Вогняні скарабеї", "modifier_mirage_fire_scarabs_health_loss": "Вогняні скарабеї", - "modifier_mirage_sand_phantom": "Дервішський танок", - "modifier_mirage_sand_phantom_passive_victim": "Множник джинової мітки", - "modifier_mirage_sand_phantom_slow_aura_effect": "Дервішський танок", - "modifier_mirage_sand_phantom_whirlwind_reflect": "Дервішський танок", - "modifier_mirage_tornado_hold_in_place": "Торнадо", - "modifier_mirage_tornado_lift": "Торнадо", - "modifier_mirage_tornado_slow": "Сповільнення від торнадо", + "modifier_mirage_sand_phantom_passive_victim": "Джинова мітка", + "modifier_mirage_tornado_hold_in_place": "Знерухомлено", + "modifier_mirage_tornado_lift": "Пиловий диявол", + "modifier_mirage_tornado_slow": "Пиловий диявол — сповільнення", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Лікувальний привид", "modifier_nano_shadow_debuff": "Зменшення опору кулям", @@ -6972,27 +11114,28 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Ланцюгова блискавка", "modifier_power_surge_debuff": "Зменшення духовного опору", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Пульсова граната", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Посилена стійкість", "modifier_rejuv_pickup_aura/aura_target/timer": "Підіймання командного омолоджувача", "modifier_restorative_goo": "Куб", "modifier_restorative_locket_stacks": "Цілющий медальйон", "modifier_sentry_deploy": "Initializing...", - "modifier_shifting_veil_buff": "Ефірне зміщення", + "modifier_shifting_veil_buff": "Безтілесність", "modifier_shiv_bleed": "Кровотеча", "modifier_shiv_bleed_dash": "Різанина", "modifier_shiv_bleed_thrown_shiv": "Зубчасті ножі", "modifier_shiv_dash_heal_reduction": "Ослаблення лікування від різанини", "modifier_shiv_thrown_shiv_slow_debuff": "Зубчастий ніж", "modifier_shoulder_charge_buff": "Додаткова шкода", + "modifier_shrink_ray": "Зменшувальний промінь", "modifier_silencer_proc_active": "ЗНЕМОВЛЮВАЧ", "modifier_siphon_bullets_health_gain": "Сифонні кулі", "modifier_siphon_bullets_health_loss": "Сифонні кулі", "modifier_slork_ambush": "Ambush Damage", + "modifier_slork_chomp_grapple": "Chomping an Enemy", + "modifier_slork_chomp_hobbled": "Getting Chomped", "modifier_slork_gun_poison": "Slork Poison Sprayer", "modifier_slork_invis": "Invisible", "modifier_slork_lastbreath": "Last Breath", @@ -7003,48 +11146,41 @@ "modifier_slow_base": "Сповільнення", "modifier_slow_immunity": "Нестримність", "modifier_slowaura": "Сповільнення", - "modifier_slowing_tech_slow": "Slowing Spirit", + "modifier_snakedash": "Форма змії", "modifier_spin": "Обертання", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Лікувальний обряд", "modifier_stomp_debuff": "Ослаблення від імпульсу", "modifier_succor_move": "Рятівний промінь", "modifier_summon_magiccarpet": "Виклик чарівного килима", "modifier_summon_spirits": "Energy Spirits", - "modifier_surging_power": "Потік сили", + "modifier_surging_power": "Вампірський порив", "modifier_synth_affliction_debuff": "Недуга", "modifier_synth_barrage_amp": "Посилення шкоди від обстрілу", "modifier_synth_barrage_debuff": "Сповільнення від обстрілу", - "modifier_synth_grasp_caster": "Grasp", - "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "Летючий плащ", "modifier_synth_plasma_flux_dps": "Летючий плащ", - "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", + "modifier_synth_plasma_flux_weapon_damage": "Додача збройової шкоди", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", - "modifier_tech_defense_shredders_debuff": "Душодробні кулі", + "modifier_tech_defense_shredders_debuff": "Духодробні кулі", "modifier_tech_overflow": "Духовне сповнення", "modifier_tech_overflow_building": "Накопичення духовного сповнення…", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", - "modifier_time_bank_save_time": "Slow time", - "modifier_time_bank_speed_time": "Accelerating time", + "modifier_tier2boss_rocket_damage_aura_debuff": "Загороджувальний вогонь", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", + "modifier_unstable_concoction": "Нестабільний відвар", "modifier_unstoppable": "Нестримність", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Приплив сили", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Викрадено здоров’я", "modifier_uppercut_buff": "Підсилення зброї", "modifier_uppercut_movespeed": "Uppercut Move Speed", + "modifier_vanguard_buff": "Посилення авангарду", "modifier_veil_walker_stealth": "Невидимість від вуального підсилення", "modifier_veil_walker_triggered": "Вуальна швидкострільність", "modifier_void_sphere": "Квантова сплутаність", @@ -7061,8 +11197,8 @@ "modifier_warp_stone_caster": "Камінь спотворення", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", - "modifier_withering_whip_debuff": "Сповільнення стрільби", - "modifier_wraith_project_mind_shield": "Щит від куль", + "modifier_withering_whip_debuff": "-Швидкострільність", + "modifier_wraith_project_mind_shield": "Бойовий бар’єр", "modifier_wrecker_salvage_buff": "Швидкострільність збільшено", "modifier_wrecking_ball_auto_throw": "Руйнівний брухт", "modifier_zealot_energy_warp": "Energy Warp", @@ -7073,8 +11209,9 @@ "move_speed_pickup/small_move_speed": "Збільшена швидкість руху", "move_speed_pickup_label": "Пришвидшення руху", "movement_powerup_pickup": "Рух", - "movement_slow": "Сповільнення руху", + "movement_slow": "Зменшення швидкості руху", "not_ready": "Уміння {s:param_1} на зарядці ще {s:param_2} с", + "notification_crushing_fists_stun": "Нищівні кулаки — приголомшення!", "on_bridge": "{s:param_1} на мосту", "on_roof": "{s:param_1} на даху", "on_top_of_mid": "{s:param_1} нагорі центру", @@ -7082,73 +11219,63 @@ "operative_blindside_active_desc": "Дія: кидає контузійну гранату, яка сповільнює обертання ворогів.", "operative_blindside_passive_desc": "Пасивна властивість: завдає додаткової шкоди зброєю та ближніми атаками, якщо б’є ворога в спину.", "operative_revelation": "Одкровення", - "operative_revelation_desc": "Активує свою реліквію. У ворожих героїв поруч сповільнюється рух і ривки, а також вони зазнають періодичної шкоди, коли дивляться на героя. Якщо вороги дивилися надто довго, на них накладається прокляття.", + "operative_revelation_desc": "Активує свою реліквію. У ворожих героїв поруч сповільнюється рух і ривки, а також вони поступово зазнають шкоди, коли дивляться на Ворона. Якщо вороги дивилися надто довго, на них накладається прокляття.", "operative_scattercharge": "Розсіяний заряд", "operative_scattercharge_desc": "Розкручує свою парасольку, запускаючи численні заряди в конусоподібному напрямку вперед. Вони вибухають невдовзі після приземлення.", "operative_umbrella_maneuver": "Парасольковий маневр", "operative_umbrella_maneuver_desc": "За допомогою своєї парасольки ловить порив вітру, що підіймає та відкидає назад. Після цього парасолька заряджається, щоби випустити снаряд, який вибухає після влучання.", - "operative_umbrella_maneuver_t2_desc": "[Ще не впроваджено]", "operative_umbrella_maneuver_t3_desc": "[Ще не впроваджено]", "ping_ability_on_cooldown": "Уміння {s:param_1} на зарядці ще {s:param_2} с", "ping_ability_ready": "Уміння {s:param_1} готове!", "ping_affermative_": "Згода", "ping_attack": "Знищмо: {s:param_1}", "ping_attack_enemy_titan": "Знищмо їхнього покровителя", - "ping_be_back": "Зараз повернуся", "ping_blue_help": "Допоможіть на синій", - "ping_can_heal": "{s:param_1}, можу полікувати", "ping_careful": "Обережно, {s:param_1}", "ping_defend": "Захищаймо", "ping_defend_base": "Захищаймо штаб", "ping_defend_blue": "Захищаймо синю", "ping_defend_green": "Захищаймо зелену", - "ping_defend_purple": "Захищаймо фіолетову", + "ping_defend_purple": "Захищаймо зелену", "ping_defend_yellow": "Захищаймо жовту", "ping_enemy_has_item": "Обережно! {s:param_1} має {s:param_2}", "ping_enemy_take_mid": "Вони захоплюють центр!", "ping_going_in": "Приєднуюсь!", - "ping_going_shop": "Іду в крамницю", "ping_good_job": "Гарна робота", "ping_green_help": "Допоможіть на зеленій", "ping_headed_blue": "Прямую на синю", "ping_headed_green": "Прямую на зелену", - "ping_headed_purple": "Прямую на фіолетову", + "ping_headed_purple": "Прямую на зелену", "ping_headed_yellow": "Прямую на жовту", - "ping_help_with_idol_label": "Допоможіть з урною", - "ping_help_with_idol_message": "Допоможіть доставити урну", "ping_im_back": "Я вже тут!", "ping_jar_call": "Тут урна духів!", "ping_lets_go_blue": "Ходімо на синю", "ping_lets_go_green": "Ходімо на зелену", - "ping_lets_go_purple": "Ходімо на фіолетову", + "ping_lets_go_purple": "Ходімо на зелену", "ping_lets_go_yellow": "Ходімо на жовту", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Не бачу ворога на синій!", "ping_missing_green": "Не бачу ворога на зеленій!", - "ping_missing_purple": "Не бачу ворога на фіолетовій!", + "ping_missing_purple": "Не бачу ворога на зеленій!", "ping_missing_yellow": "Не бачу ворога на жовтій!", - "ping_need_heal": "Полікуйте, будь ласка", "ping_need_help_blue": "Допоможіть на синій", "ping_need_help_green": "Допоможіть на зеленій", - "ping_need_help_purple": "Допоможіть на фіолетовій", + "ping_need_help_purple": "Допоможіть на зеленій", "ping_need_help_yellow": "Допоможіть на жовтій", - "ping_need_plan": "Який план?", "ping_nevermind": "Зміна планів", "ping_nice_work": "Чудова робота", "ping_on_way": "Уже йду", "ping_post_exclamation": "!", "ping_pre_exclamation": "", - "ping_purple_help": "Допоможіть на фіолетовій", + "ping_purple_help": "Допоможіть на зеленій", "ping_push_blue": "Наступаймо синьою", "ping_push_green": "Наступаймо зеленою", - "ping_push_purple": "Наступаймо фіолетовою", + "ping_push_purple": "Наступаймо зеленою", "ping_push_yellow": "Наступаймо жовтою", "ping_request_follow": "За мною", "ping_retreat": "Назад!", - "ping_right_back": "Зараз повернуся", "ping_see": "Бачу: {s:param_1}", - "ping_see_param_2": "з {s:param_2} здоров’ям", - "ping_sorry": "Вибачте", + "ping_see_param_2": "Бачу: {s:param_1} з {s:param_2} здоров’ям", "ping_stay_together": "Тримаймось разом", "ping_stun": "Приголомште: {s:param_1}!", "ping_take_core": "Знищмо їхнє ядро", @@ -7159,13 +11286,14 @@ "ping_titan_under": "Вони знищують нашого покровителя", "ping_use_ability": "Уміння {s:param_1} готове!", "ping_yellow_help": "Допоможіть на жовтій", - "ping_youre_welcome": "Будь ласка", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Подвійний наскок", "power_slash_debuff": "Потужний розріз", "proc_silence_buildup": "Накопичення знемовлення…", - "psychic_lift_debuff_duration_label": "часу знемовлення й роззброєння", + "psychic_lift_debuff_duration_label": "Час сповільнення", "psychic_lift_debuff_duration_postfix": "с", + "psychic_lift_debuff_duration_postvalue_label": "часу сповільнення", + "refresh_powerup_pickup": "Оновити", "respond_no": "Ні!", "respond_yes": "Так!", "rutger_cheat_death": "Cheat Death", @@ -7177,8 +11305,8 @@ "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
    The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", - "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", - "shifting_veil_bonus": "Швидкість, дух і опір", + "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
    Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", + "shifting_veil_bonus": "духовній силі, швидкості та духовному опору", "silencer_immune": "Імунітет до знемовлення", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", @@ -7190,6 +11318,8 @@ "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading", "slork_chomp": "Chomp", "slork_chomp_desc": "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional {s:DamagePercentHealth}% of their max health in damage.", + "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage", + "slork_chomp_t3_desc": "Chomp deals {s:DamageMissingPercentHealth}% of the enemies missing health each second.", "slork_last_breath": "Deep's Embrace", "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to {s:DamageAbsorb} damage before bursting. When the sphere disipates for any reason enemies in range take {s:BurstDamage} damage.", "slork_raging_current": "Torrent Storm", @@ -7202,48 +11332,34 @@ "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "душа#|#душі#|#душ#|#душ#|#душі", - "spirit_permanent_pickup_label": "+2 духу", + "spirit_permanent_pickup_label": "+2 духовній силі", "spirit_permanent_pickup_label_lv2": "+3 духовній силі", - "spirit_permanent_pickup_label_lv3": "+5 духовній силі", + "spirit_permanent_pickup_label_lv3": "+4 духовній силі", "stomp_buff_modifier": "+Fire Rate", - "super_neutral_charge": "Заряд центрального ватажка", - "super_neutral_gun": "Зброя центрального ватажка", + "super_neutral_charge": "Заряд стража центру", + "super_neutral_gun": "Зброя стража центру", "superior_stamina_buff": "Bonus Spirit Power", - "suppressor_debuff": "Сповільнення стрільби", + "suppressor_debuff": "-Швидкострільність", "survival_powerup_pickup": "Виживання", "synth_affliction": "Недуга", - "synth_affliction_desc": "Завдає відсоток поточного здоров’я як шкоду, а потім періодичної шкоди всім ворогам поблизу.
    Шкода від недуги несмертельна й не викликає спрацювання від предметів.", + "synth_affliction_desc": "Завдає {g:citadel_inline_attribute:'SpiritIcon'}періодичної шкоди ворогам поблизу.

    Шкода від недуги не є смертельною й не викликає спрацювання від предметів.
    ", "synth_affliction_quip": "Поступово завдає шкоду ворогам поблизу.", - "synth_affliction_t2_desc": "Зменшує лікування цілі на -50%.", - "synth_affliction_t3_desc": "+12 ШЗС, +5% шкоді від поточного здоров’я та +5 м радіусу.", + "synth_affliction_t2_desc": "+3 с часу дії та +4 м радіусу.", + "synth_affliction_t3_desc": "Перешкоджає будь-якому лікуванню
    +18 ШЗС зі збільшеним духовним зростанням.", "synth_barrage": "Обстріл", - "synth_barrage_desc": "Після заряджання починає випускати снаряди, які завдають шкоди й накладають сповільнення руху навколо місця свого влучання. Кожен снаряд, що влучив у героя, дає поєднуване посилення, яке збільшує всю шкоду.
    Якщо застосувати в повітрі, летітиме зі збереженням горизонтальної інерції, яка була на початку.", + "synth_barrage_desc": "Після заряджання починає випускати снаряди, які завдають {g:citadel_inline_attribute:'SpiritDamage'} та застосовують {g:citadel_inline_attribute:'Slow'} навколо місця свого влучання. Кожен снаряд, що влучив у героя, надає {g:citadel_inline_attribute:'DamageAmp'}, що поєднується.
    Якщо застосувати в повітрі, Pocket витатиме.

    Застосування ривка у повітрі чи летючого плаща не перерве обстріл.
    ", "synth_barrage_quip": "Ковзає в повітрі, випускаючи численні снаряди.", - "synth_barrage_t3_desc": "+4% посиленню за поєднання та 2 м радіусу.", - "synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz": "Blitz", - "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", - "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", - "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", - "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", - "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", - "synth_dematerialize": "Dematerialize", - "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", - "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.
    ", - "synth_grasp": "Grasp", - "synth_grasp_cancel": "Cancel Grasp", - "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", - "synth_grasp_quip": "Tether nearby enemy heroes to your position", - "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", + "synth_barrage_t3_desc": "+4% посиленню за поєднання та 3 м радіусу.", "synth_plasma_flux": "Летючий плащ", - "synth_plasma_flux_desc": "Запускає розумний плащ, який летить уперед і завдає шкоди ворогам. Натискання 2 дозволяє телепортуватися до місця плаща.", + "synth_plasma_flux_desc": "Запускає розумний плащ, який летить уперед і завдає шкоди ворогам. Натискання {g:citadel_binding:'Ability2'} дозволяє телепортуватися до місця плаща.", "synth_plasma_flux_quip": "Запускає плащ, який завдає шкоди й до якого можете телепортуватися.", - "synth_plasma_flux_t3_desc": "+7 збройовій шкоді на 10 с після телепортації до летючого плаща.", + "synth_plasma_flux_t2_desc": "+5 збройовій шкоді на 6 с.", + "synth_plasma_flux_t3_desc": "+1.6 с часу життя та -14 с зарядці.", "synth_plasma_flux_teleport": "Телепортація", "synth_pulse": "Валіза чарівника", - "synth_pulse_desc": "Ховається у своїй валізі. Після завершення дії вміння завдає шкоди ворогам поблизу. Тривалість вміння можна зупинити раніше будь-якою дією.", + "synth_pulse_desc": "Ховається у своїй валізі. Після завершення дії вміння завдає {g:citadel_inline_attribute:'SpiritDamage'} ворогам поблизу. Час дії вміння можна завершити достроково, виконавши будь-яку дію.", "synth_pulse_quip": "Ненадовго ховається у свою валізу, а потім завдає шкоди.", - "synth_pulse_t3_desc": "Накладає 40% сповільнення стрільби на 4.0 с та дає +0.5 с часу втечі.", + "synth_pulse_t3_desc": "+1.5 с часу дії.
    +4 м радіусу.
    -40% швидкості руху та швидкострільності на 4 с.", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Урна з душею", "team_msg_TheirTitanDefeated_Desc": "Ваша команда знищила ворожого покровителя", @@ -7268,7 +11384,7 @@ "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", - "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", + "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", @@ -7288,518 +11404,628 @@ "trooper_neutral_gun": "Бляшана рушниця", "under_garage": "{s:param_1} всередині гаража", "upgrade_ability_power_shard": "Уламок відлуння", - "upgrade_ability_power_shard_active": "Скидає зарядку останнього використаного неультимативного вміння.", + "upgrade_ability_power_shard_active": "Скидає зарядку насиченого неультимативного вміння.", + "upgrade_ability_power_shard_search": "Уламок відлуння Echo Shard", "upgrade_ability_refresher": "Оновлювач", "upgrade_ability_refresher_desc": "Скидає зарядку всіх умінь і відновлює всі заряди.", - "upgrade_ability_refresher_innate_desc": "Health
    Spirit Power", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", + "upgrade_ability_refresher_search": "Оновлювач Refresher", + "upgrade_absorbing_armor": "Відьомська кольчуга", + "upgrade_absorbing_armor_desc": "Зазнавання сильних ударів {g:citadel_inline_attribute:'SpiritDamage'} від ворога зменшує час зарядки випадкового вміння.", + "upgrade_absorbing_armor_search": "Відьомська кольчуга Witchmail", "upgrade_acolytes_glove": "Духовний удар", - "upgrade_acolytes_glove_desc": "Під час легкої чи важкої атаки ближнього бою завдає ворогові додаткової духовної шкоди та зменшує його духовний опір.", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "upgrade_acolytes_glove_desc": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'} та зменшує духовний опір цілі.

    Зарядка триває довше (×{s:LightMeleeCooldownMult}) для легких ближніх ударів.
    ", + "upgrade_acolytes_glove_search": "Духовний удар Spirit Strike", "upgrade_active_reload": "Дієва перезарядка", "upgrade_active_reload/buff": "Дієва перезарядка", - "upgrade_active_reload_desc": "Якщо під час перезаряджання натиснути [{s:key_reload}] на виділеній частині, це миттєво завершує перезаряджання й дає швидкострільність та вампіризм від куль.", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s
    . During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", + "upgrade_active_reload_desc": "Якщо під час перезаряджання натиснути {g:citadel_binding:'Reload'} на виділеній частині, це миттєво завершує перезаряджання й дає швидкострільність, вампіризм від куль та швидкість руху.", + "upgrade_active_reload_search": "Дієва перезарядка Active Reload", + "upgrade_aerial_supremacy": "Повітряне панування", + "upgrade_aerial_supremacy_passive": "Дає можливість необмежено використовувати повітряні стрибки або повітряні ривки перед приземленням.", "upgrade_ammo_scavenger": "Збирання набоїв", "upgrade_ammo_scavenger_desc": "Щоразу, коли власник захоплює чи перехоплює душу, він повертає набої та отримує поєднувану духовну силу.
    Максимальна кількість поєднань дає додаткову швидкість бігу.", - "upgrade_aoe_root": "Vacuum Web", - "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
    Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "upgrade_ammo_scavenger_search": "Збирання набоїв Ammo Scavenger", + "upgrade_ancient_shield": "Стародавній щит", + "upgrade_aoe_root": "Вакуумне павутиння", + "upgrade_aoe_root_active": "Кидає вакуумну гранату, що притягує всіх ворогів у невелику область і накладає на них гальмівний врок.

    Альтернативне застосування націлює безпосередньо на істоту.
    ", + "upgrade_aoe_root_search": "Вакуумне павутиння Vortex Web", + "upgrade_apex_combat": "Вершина бою", + "upgrade_apex_combat_desc": "Кулі зрикошетять на ворогів біля цілі, накладаючи ефекти від куль та завдаючи відсоток початкової шкоди.", + "upgrade_aprounds": "Бронебійні набої", + "upgrade_aprounds_desc": "Кулі власника отримують шанс стати неминучими та пробити ворогів наскрізь, ігноруючи їхній опір кулям.", + "upgrade_aprounds_search": "Бронебійні набої Armor Piercing Rounds", "upgrade_arcane_extension": "Подовжувач дії", - "upgrade_arcane_extension_desc": "Збільшує тривалість дії умінь і предметів.", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "upgrade_arcane_extension_desc": "Насичує вміння для збільшення його тривалості.", + "upgrade_arcane_extension_search": "Подовжувач дії Duration Extender", "upgrade_arcane_surge": "Духовна напруга", - "upgrade_arcane_surge_desc": "Наступний стрибок-ривок не вартуватиме додаткової витривалості, а наступне застосоване вміння матиме додаткові дальність, тривалість і духовну силу. Окрім цього, власник здобуває швидкострільність і додаткові набої до наступного перезаряджання. Триває до {s:AbilityDuration} с.", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", + "upgrade_arcane_surge_search": "Духовна напруга Arcane Surge", + "upgrade_arctic_blast": "Арктичний вибух", + "upgrade_arctic_blast_search": "Арктичний вибух Arctic Blast", + "upgrade_auto_cleanse": "Незламність", + "upgrade_auto_cleanse_search": "Незламність очищення Indomitable Cleanse", "upgrade_banshee_slugs": "Головолом", - "upgrade_banshee_slugs_headshots_desc": "Постріли в голову зменшують опір кулям і духовний опір цілі.", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "upgrade_banshee_slugs_search": "Головолом Crippling Headshot", "upgrade_berserker": "Берсерк", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Берсерк", "upgrade_berserker_desc": "Збройова шкода збільшується під час отримання тривалої шкоди.", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", + "upgrade_berserker_search": "Берсерк Berserker", "upgrade_bleeding_bullets_buildup": "Накопичення ран від зубців…", "upgrade_blitz_bullets": "Спритний нападник", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", + "upgrade_blitz_bullets_search": "Спритний нападник Swift Striker", + "upgrade_blood_tribute": "Кривава данина", + "upgrade_blood_tribute_desc": "Перемикається. Постійно жертвує здоров’я для покращення {g:citadel_inline_attribute:'FireRate'}, опору ослабленням та швидкості руху.", + "upgrade_blood_tribute_search": "Кривава данина Blood Tribute", + "upgrade_boundless_spirit": "Вільний дух", + "upgrade_boundless_spirit_search": "Вільний дух Boundless Spirit", "upgrade_boxing_glove": "Життєвий удар", - "upgrade_boxing_glove_desc": "Ближні атаки власника накладають сповільнення руху і лікують його на {s:LifestealHealPercent}% від завданої шкоди ближнього бою плюс {s:LifestealHeal}. Це лікування має {s:NonHeroHealPct}% ефективності проти негероїв.", + "upgrade_boxing_glove_desc": "Ближні атаки власника накладають сповільнення руху і лікують його на відсоток завданої шкоди ближнього бою, а також на фіксовану величину.

    Це лікування має {s:NonHeroHealPct}% ефективності проти негероїв.
    Зарядка у ×{s:LightMeleeCooldownMult} довша, ніж для легких ударів ближнього бою.", + "upgrade_boxing_glove_search": "Життєвий удар Lifestrike", "upgrade_bullet_armor": "Броня від куль", - "upgrade_bullet_armor_2": "Покращена броня від куль", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Аура полювання", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", - "upgrade_bullet_armor_reduction_aura_desc": "Зменшує опір кулям та швидкострільність ворогам поблизу. Якщо поряд лише один ворог, цей ефект потроюється.", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", - "upgrade_bullet_resist_shredder": "Ослаблювач опору кулям", + "upgrade_bullet_armor_reduction_aura_desc": "Зменшує опір кулям та швидкострільність ворогам поблизу. Якщо поряд лише один ворог, цей ефект подвоюється.", + "upgrade_bullet_armor_reduction_aura_search": "Аура полювання Hunter's Aura", + "upgrade_bullet_armor_search": "Броня від куль Bullet Armor", + "upgrade_bullet_resist_shredder": "Зменшувач опору кулям", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Зменшення броні від куль", - "upgrade_bullet_resist_shredder_desc": "Зменшує опір кулям ворогам під час завдавання їм духовної шкоди.", + "upgrade_bullet_resist_shredder_desc": "Зменшує опір кулям ворогам, коли завдаєте їм {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_bullet_resist_shredder_search": "Зменшувач опору кулям Bullet Resist Shredder", + "upgrade_bulletshredimbue": "Балістичне зачарування", + "upgrade_bulletshredimbue_desc": "Насичує вміння збільшеною дальністю. Завдавання шкоди цим умінням дає збільшену збройову шкоду за влучання в окремого героя. Ефект від негероїв зменшено.", + "upgrade_bulletshredimbue_search": "Балістичне зачарування Ballistic Enchantment", "upgrade_burst_fire": "Залпова стрільба", "upgrade_burst_fire/modifier_burst_fire_buff": "Залпова стрільба", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Ненадовго дає швидкострільність і швидкість руху, коли одна з куль влучає у ворожого героя.", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "upgrade_burst_fire_search": "Залпова стрільба Burst Fire", + "upgrade_capacitor": "Конденсатор", + "upgrade_capacitor_desc": "Запускає снаряд, що завдає {g:citadel_inline_attribute:'SpiritIcon'} шкоди, накладає потужне сповільнення, яке поступово зникає, не дозволяє користуватися витривалістю, а також знемовлює предмети та вміння цілі, які діють на рух.", + "upgrade_capacitor_search": "Конденсатор Capacitor", "upgrade_cardio_calibrator": "Стала швидкість", - "upgrade_cardio_calibrator_desc": "Послаблює ефект накладеного ворогом сповільнення руху.", + "upgrade_cardio_calibrator_desc": "Послаблює ефект накладених ворогом штрафів до швидкості руху.", + "upgrade_cardio_calibrator_search": "Стала швидкість Enduring Speed", + "upgrade_celestial_guidance": "Небесне благословення", + "upgrade_celestial_guidance_desc": "Застосовує надзвичайно потужне очищення, яке глобально поновлює союзників.", "upgrade_chain_lightning": "Електричні кулі", - "upgrade_chain_lightning_desc": "Кулі мають шанс вдарити електричним струмом ціль. Струм відскочить до ворога поблизу.", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", - "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", - "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", + "upgrade_chain_lightning_desc": "Кулі мають шанс вдарити електричним струмом ціль. Струм відскочить до ворога поблизу.", + "upgrade_chain_lightning_search": "Електричні кулі Tesla Bullets", + "upgrade_cheat_death": "Обман смерті", + "upgrade_cheat_death_search": "Обман смерті Cheat Death", + "upgrade_cheat_death_unkillable_passive": "Коли власник мав би зазнати смертельної шкоди, він натомість отримує тимчасовий імунітет до смерті та позбувається всіх ослаблень, крім приголомшень. Під час імунітету до смерті завдає зменшеної шкоди та має зменшене лікування.", "upgrade_chonky": "Стійкість", - "upgrade_chonky_desc": "Якщо не отримувати шкоди впродовж {s:RestoreDelay} с, надається {s:HealLifePercentOutOfCombat}% відновлення максимального здоров’я.", - "upgrade_chonky_high_health_passive_desc": "За наявності понад {s:HealthThreshold}% здоров’я надається додаткова збройова шкода та швидкість руху.", - "upgrade_clip_size": "Основний магазин", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", + "upgrade_chonky_desc": "Якщо не отримувати шкоди впродовж певного часу, надається відновлення здоров’я.", + "upgrade_chonky_high_health_passive_desc": "За наявності понад {s:HealthThreshold}% здоров’я надається додаткова швидкість руху.", + "upgrade_chonky_search": "Стійкість Fortitude", + "upgrade_clip_size": "Збільшений магазин", + "upgrade_clip_size_search": "Збільшений магазин Extended Magazine", + "upgrade_cloak_of_opportunity": "Плащ нагоди", + "upgrade_cloak_of_opportunity_desc": "Блокує наступне ослаблення, що накладає зупинку руху, приголомшення, сковування, знерухомлення чи сон, і дає нестримність. Також дає бар’єр і додачу {g:citadel_inline_attribute:'MoveSpeed'}.", "upgrade_cloaking_device_active": "Тіньове плетиво", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", - "upgrade_cloaking_device_active_ambush_desc": "
    Атака чи використання вміння припинить непомітність власника й почне напад із засідки, що тимчасово надасть йому додаткову швидкострільність і духовну силу.", + "upgrade_cloaking_device_active_ambush_desc": "
    Атака чи використання вміння припинить непомітність власника й почне напад із засідки, що тимчасово надасть йому додаткову швидкострільність, духовну силу та шкоду в ближньому бою.", "upgrade_cloaking_device_active_desc": "Надає непомітність. Щоразу, коли власник зазнає шкоди в непомітності, він ненадовго розкривається перед ворогами.", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "upgrade_cloaking_device_active_search": "Тіньове плетиво Shadow Weave", "upgrade_close_quarter_combat": "Упритул", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Сповільнення", "upgrade_close_quarter_combat_desc": "Коли власник перебуває на короткій відстані до своєї цілі, він здобуває збройову шкоду і його кулі накладають сповільнення руху.", + "upgrade_close_quarter_combat_search": "Упритул Point Blank", "upgrade_close_range": "Близька відстань", "upgrade_close_range_desc": "Завдає додаткової збройової шкоди на короткій відстані до цілі.", + "upgrade_close_range_search": "Близька відстань Close Quarters", "upgrade_cold_front": "Холодний фронт", - "upgrade_cold_front_desc": "Випускає крижаний вибух, що завдає духовної шкоди та сповільнює цілі, в які влучає. Завдає ×{s:NPCDamageMult} шкоди негероям.", + "upgrade_cold_front_desc": "Випускає розширюваний крижаний вибух, що завдає {g:citadel_inline_attribute:'SpiritDamage'} та сповільнює цілі, в які влучає.", + "upgrade_cold_front_search": "Холодний фронт Cold Front", "upgrade_colossus": "Велет", - "upgrade_colossus_desc": "Дає опір кулям і духовний опір, а також знижує швидкість руху та ривка ворогів поблизу. Модель власника збільшується на 20%.", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
    Can be used while stunned.", + "upgrade_colossus_desc": "Збільшує розмір власника і його {g:citadel_inline_attribute_icon:'MeleeDamage'}ближню шкоду, а також дає йому {g:citadel_inline_attribute_icon:'BulletResist'}опір кулям і {g:citadel_inline_attribute_icon:'SpiritResist'}духовний опір.

    Вороги поблизу зазнають {g:citadel_inline_attribute:'Slow'} і зменшення швидкості ривка.", + "upgrade_colossus_search": "Велет Colossus", "upgrade_containment": "Гальмівний врок", - "upgrade_containment_desc": "Завдає духовної шкоди та сповільнює рухи й ривки цілі. Також знемовлює її вміння та предмети, що пов’язані з рухом.
    Не впливає на можливість цілі використовувати витривалість.", + "upgrade_containment_desc": "Сповільнює рух ворожої цілі. Також знемовлює її вміння та предмети, що пов’язані з рухом.
    Збільшує гравітацію цілі.
    Не впливає на можливість цілі використовувати витривалість
    .", + "upgrade_containment_search": "Гальмівний врок Slowing Hex", "upgrade_cooldown_reduction": "Чудова зарядка", - "upgrade_cooldown_reduction_desc": "Зменшує час зарядки умінь і предметів.", + "upgrade_cooldown_reduction_desc": "Зменшує час зарядки умінь.", + "upgrade_cooldown_reduction_search": "Чудова зарядка Superior Cooldown", + "upgrade_corpse_explosion": "Вибух душі", + "upgrade_corpse_explosion_desc": "Убивства чи підмоги призводять до вибуху на місці смерті жертви. Убивство героїв дає більший радіус та шкоду.", + "upgrade_corpse_explosion_search": "Вибух душі Soul Explosion", + "upgrade_counterspell": "Протичари", + "upgrade_counterspell_desc": "Наступне парирування захистить від шкоди та ефектів ворожих умінь і предметів. Успішне парирування {g:citadel_inline_attribute:'Heals'} й дає більше {g:citadel_inline_attribute:'MoveSpeed'} та {g:citadel_inline_attribute:'Spirit'}.", + "upgrade_counterspell_search": "Протичари Counterspell", "upgrade_crackshot": "Містичний постріл", - "upgrade_crackshot_desc": "Наступна куля завдасть додаткової духовної шкоди.", + "upgrade_crackshot_desc": "Ваш наступний постріл завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'}.", + "upgrade_crackshot_search": "Містичний постріл Mystic Shot", "upgrade_critshot": "Щасливий постріл", - "upgrade_critshot_desc": "Дає шанс на посилення куль, яке дозволить їм завдати додаткової збройової шкоди та сповільнити ворога в разі влучання.
    Додаткова шкода не може бути критичною.", + "upgrade_critshot_desc": "Дає шанс на посилення куль, яке дозволить їм завдати додаткової збройової шкоди в разі влучання.
    Додаткова шкода не може бути критичною.", + "upgrade_critshot_search": "Щасливий постріл Lucky Shot", + "upgrade_crushing_fists": "Нищівні кулаки", + "upgrade_crushing_fists_desc": "{g:citadel_inline_attribute_icon:'MeleeDamage'}ближня шкода буде відновлювати набої й застосовуватиме на ворогів поєднуване ослаблення опору кулям. Важкий ближній удар застосовує 2 поєднання.

    Якщо ціль отримує максимальну кількість поєднань, вона приголомшується.", + "upgrade_crushing_fists_search": "Нищівні кулаки Crushing Fists", "upgrade_damage_recycler": "Кровопивця", "upgrade_damage_recycler_desc": "Послаблює ефект накладеного ворогом зменшення лікування.", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", + "upgrade_damage_recycler_search": "Кровопивця Leech", "upgrade_debuff_reducer": "Зменшувач ослаблення", "upgrade_debuff_reducer_desc": "Зменшує тривалість дії всіх накладених на власника негативних ефектів.", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", - "upgrade_discord": "Discord", - "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", + "upgrade_debuff_reducer_search": "Зменшувач ослаблення Debuff Reducer", + "upgrade_deflecting_armor": "Лати", + "upgrade_deflecting_armor_desc": "Здобуває шанс або відбити вхідні кулі, уникаючи всієї {g:citadel_inline_attribute:'WeaponDamage'}, або уникнути ефектів влучання від куль.", + "upgrade_deflecting_armor_search": "Лати Plated Armor", + "upgrade_discord": "Кара", + "upgrade_discord_desc": "Застосовує на союзну ціль духовний опір та ауру, що завдає {g:citadel_inline_attribute:'SpiritIcon'} шкоди ворогам пропорційно до їхнього максимального здоров’я.
    Можна застосувати на себе.", + "upgrade_discord_search": "Кара Scourge", + "upgrade_divine_barrier": "Священний бар’єр", + "upgrade_divine_barrier_desc": "Усуває всі неприголомшувальні ослаблення з цілі й дає їй бар’єр та додаткову швидкість руху.
    Можна застосовувати на себе. Час зарядки зменшується наполовину, якщо застосувати на когось іншого.
    ", + "upgrade_divine_barrier_search": "Священний бар’єр Священний бар'єр Divine Barrier", "upgrade_diviners_kevlar": "Кевлар ворожбита", - "upgrade_diviners_kevlar_desc": "Після застосування ультимативного вміння надає тимчасові щит від куль, духовний щит та духовну силу.", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", + "upgrade_diviners_kevlar_desc": "Після застосування ультимативного вміння здобуває бар’єр і тимчасову духовну силу.", + "upgrade_diviners_kevlar_search": "Кевлар ворожбита Diviner's Kevlar", "upgrade_dps_aura": "Аура героя", - "upgrade_dps_aura_active_desc": "Дає власнику і його союзникам поблизу додаткову швидкість руху і швидкострільність.", - "upgrade_dps_aura_desc": "Дає швидкострільність міньйонам гравців поблизу.", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "upgrade_dps_aura_active_desc": "Дає більше {g:citadel_inline_attribute:'MoveSpeed'} і {g:citadel_inline_attribute:'FireRate'} власнику та союзникам поблизу. Міньйони отримують подвійне значення.", + "upgrade_dps_aura_desc": "Дає опір кулям дружнім істотам поблизу.", + "upgrade_dps_aura_search": "Аура героя Heroic Aura", + "upgrade_eldritch_shot": "Моторошний постріл", + "upgrade_eldritch_shot_desc": "Наступна куля накладе потужне ослаблення, що зменшить вихідну шкоду, лікування та швидкість руху ворога. Також завдає {g:citadel_inline_attribute:'BonusSpiritDamage'} відповідно до поточного здоров’я цілі.

    Розмір кулі збільшується й вона пробиває цілі наскрізь.", + "upgrade_electric_slippers": "Електричні капці", + "upgrade_electric_slippers_desc": "Під час ковзання дає ухилення від куль, швидкострільність і завдає шкоди ворогам навколо.

    Окрема зарядка для кожної цілі.
    ", + "upgrade_enchanted_holsters": "Чаростріл", + "upgrade_enchanted_holsters_desc": "У бою щоразу під час застосування вміння чи предмета здобуває поєднуване посилення, яке покращує швидкострільність і перезаряджання.
    Кожен заряд оновлює тривалість.", + "upgrade_enchanted_holsters_search": "Чаростріл Spellslinger", "upgrade_endurance": "Додаткове відновлення", + "upgrade_endurance_search": "Додаткове відновлення Extra Regen", "upgrade_escalating_exposure": "Підвищення вразливості", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Підвищення вразливості", - "upgrade_escalating_exposure_desc": "Заподіяння духовної шкоди накладає поєднуване духовне посилення, яке збільшує духовну шкоду проти цілі.", + "upgrade_escalating_exposure_desc": "Завдання {g:citadel_inline_attribute:'SpiritDamage'} застосовує накопичувальне духовне посилення, що призводить до підвищення {g:citadel_inline_attribute:'SpiritDamage'}, якої ви завдаєте цілі.", + "upgrade_escalating_exposure_search": "Підвищення вразливості Escalating Exposure", + "upgrade_eternal_gift": "Вічний дар", + "upgrade_eternal_gift_desc": "Періодично дає випадкове постійне посилення показників.", + "upgrade_eternal_gift_respawn_desc": "Зменшує час відродження після наступної смерті.", + "upgrade_ethereal_bullets": "Ртутний маґнум", + "upgrade_ethereal_bullets_desc": "Насичене вміння поступово накопичує заряд {g:citadel_inline_attribute:'BonusSpiritDamage'} і {g:citadel_inline_attribute:'BonusFireRate'}, а також перезаряджає кулі під час застосування вміння. До наступного перезаряджання кулі завдають {g:citadel_inline_attribute:'BonusSpiritDamage'}, що відповідає духовній силі.", + "upgrade_ethereal_bullets_search": "Ртутний маґнум Ртутний магнум Mercurial Magnum", + "upgrade_express_shot": "Експрес-постріл", + "upgrade_express_shot_desc": "Наступна атака спрацює двічі у швидкій послідовності зі збільшеною шкодою та швидкістю кулі. Ця атака використає додатковий набій.", + "upgrade_express_shot_search": "Експрес-постріл Express Shot", "upgrade_extra_charge": "Додатковий заряд", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", + "upgrade_extra_charge_search": "Додатковий заряд Extra Charge", "upgrade_fervor": "Лихоманка", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", - "upgrade_fervor_passive": "Коли ви маєте менше ніж {s:LowHealthThreshold}% здоров’я, то здобуваєте підвищення показників.", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", + "upgrade_fervor_passive": "Коли у вас менше ніж {s:LowHealthThreshold}% здоров’я, ви на деякий час отримаєте підвищення показників, а також на вас менше впливатимуть наявні ослаблення.", + "upgrade_fervor_search": "Лихоманка Frenzy", "upgrade_fleetfoot_boots": "Прудкі ноги", - "upgrade_fleetfoot_boots_active_desc": "Дає додаткову швидкість руху та набої.", + "upgrade_fleetfoot_boots_active_desc": "Дає додаткову швидкість руху та опір сповільненню.", "upgrade_fleetfoot_boots_passive_desc": "Вилучає штраф швидкості руху під час стрільби.", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

    If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

    When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", + "upgrade_fleetfoot_boots_search": "Прудкі ноги Fleetfoot", + "upgrade_focus_lens": "Фокусна лінза", + "upgrade_focus_lens_desc": "Знемовлює ціль. Частка всієї завданої шкоди під час знемовлення накладається на ціль після завершення його дії.", + "upgrade_focus_lens_search": "Фокусна лінза Focus Lens", + "upgrade_fury_trance": "Лютий транс", + "upgrade_fury_trance_active": "Дає швидкострільність та духовний опір, але знемовлює власника та призупиняє витривалість і відновлення здоров’я.", + "upgrade_fury_trance_search": "Лютий транс Fury Trance", "upgrade_glass_cannon": "Скляна гармата", - "upgrade_glass_cannon_desc": "Кожне вбивство героя дає постійну збройову шкоду (макс. до {s:MaxStacks} разів). Смерть призводить до втрати 1 заряду.", - "upgrade_glitch": "Прокляття", - "upgrade_glitch/modifier_glitch_debuff": "Прокляття!", - "upgrade_glitch_desc": "Накладає на ворога прокляття з перериванням, знемовленням, роззброєнням, яке також не дозволяє використовувати предмети.", + "upgrade_glass_cannon2": "Скляна гармата 2", + "upgrade_glass_cannon2_desc": "Кожне вбивство героя дає постійну збройову шкоду (макс. до {s:MaxStacks} разів). Смерть призводить до втрати 1 заряду.", + "upgrade_glass_cannon2_search": "Скляна гармата 2 Glass Cannon v2", + "upgrade_glass_cannon_desc": "Кожне вбивство героя дає постійну швидкострільність (макс. до {s:MaxStacks} разів). Смерть призводить до втрати 1 заряду.", + "upgrade_glass_cannon_plus1": "Скляна гармата +1", + "upgrade_glass_cannon_search": "Скляна гармата Glass Cannon", + "upgrade_glitch": "Заклята реліквія", + "upgrade_glitch_desc": "Накладає на ворога прокляття з перериванням, знемовленням, роззброєнням, яке також не дозволяє використовувати предмети. Усуває всі неультимативні посилення.", + "upgrade_glitch_search": "Заклята реліквія Cursed Relic", + "upgrade_goose_egg": "Гусяче золоте яйце", + "upgrade_goose_egg_active_desc": "Вилуплює яйце, що дає душі та постійні посилення.

    Цінність яйця зростає, що довше воно у вас є.

    Після вилуплення здобуває постійне посилення за збережені душі ({s:BonusBuffsPerGold}).", + "upgrade_goose_egg_desc": "Періодично дає душі, коли власник живий.", + "upgrade_goose_egg_search": "Гусяче золоте яйце Golden Goose Egg", + "upgrade_goose_egg_stacklabel": "Отримувані душі", + "upgrade_greater_withering_whip": "Роззбройний врок", + "upgrade_greater_withering_whip_debuff": "Роззброєно", + "upgrade_greater_withering_whip_desc": "Роззброює ворожу ціль і зменшує її опір кулям.", + "upgrade_greater_withering_whip_search": "Роззбройний врок Disarming Hex", + "upgrade_guardian_ward": "Охоронний бар’єр", + "upgrade_guardian_ward_desc": "Дає цілі бар’єр і тимчасову додаткову швидкість руху.
    Можна застосувати на себе.
    Час зарядки зменшується наполовину, якщо застосувати на когось іншого.
    ", + "upgrade_guardian_ward_search": "Охоронний бар’єр Охоронний бар'єр Guardian Ward", + "upgrade_haunting_scream": "Моторошний крик", + "upgrade_haunting_scream_desc": "Запускає розширювальний снаряд, що ненадовго проклинає ворогів.", "upgrade_headhunter": "Мисливець за головами", - "upgrade_headhunter_desc": "Постріл у голову завдає додаткової шкоди, лікує власника на частку його максимального здоров’я та ненадовго збільшує швидкість руху.", + "upgrade_headhunter_desc": "Наступний постріл у голову ворожому герою завдає {g:citadel_inline_attribute:'BonusWeaponDamage'}, застосовує до вас {g:citadel_inline_attribute:'Healing'} і призводить до надання {g:citadel_inline_attribute:'BonusMoveSpeed'}.", + "upgrade_headhunter_search": "Мисливець за головами Headhunter", "upgrade_headshot_booster": "Головостріл", - "upgrade_headshot_booster_desc": "Завдає додаткової збройової шкоди через постріли в голову.", + "upgrade_headshot_booster2": "Згубний головостріл", + "upgrade_headshot_booster2_search": "Згубний головостріл Weakening Headshot", + "upgrade_headshot_booster_desc": "Наступний постріл у голову ворожому герою завдає {g:citadel_inline_attribute:'BonusWeaponDamage'}.", + "upgrade_headshot_booster_search": "Головостріл Headshot Booster", "upgrade_heal_on_level": "Лікування від покровителя", "upgrade_heal_on_level/heal_on_level_buff": "Лікування підвищенням рівня", "upgrade_heal_on_level_buff": "Лікування підвищенням рівня", - "upgrade_heal_on_level_desc": "Якщо отримати дарунок, надає автоматичне лікування.", + "upgrade_heal_on_level_desc": "Якщо отримати перевагу, надає автоматичне лікування.", + "upgrade_heal_on_level_search": "Лікування від покровителя Patron's Healing", "upgrade_healbane": "Згубне зцілення", - "upgrade_healbane_desc": "Духовна шкода власника накладає зменшення лікування. Якщо ворожий герой під дією цього ефекту помирає, власник отримує велике лікування.", + "upgrade_healbane_desc": "Завдана духовна шкода накладає зменшення лікування. Якщо ворожий герой під дією цього ефекту помирає, ви отримаєте значне лікування.", + "upgrade_healbane_search": "Згубне зцілення Healbane", + "upgrade_healbuff": "Лікувальний темп", + "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Лікувальний темп", + "upgrade_healbuff_desc": "Застосування {g:citadel_inline_attribute:'Healing'} на себе чи союзника призводить до надання цілі {g:citadel_inline_attribute:'BonusFireRate'} та {g:citadel_inline_attribute:'BonusMoveSpeed'}.

    Не застосовується на вроджене відновлення здоров’я чи пасивний духовний вампіризм та/або вампіризм від куль.", + "upgrade_healbuff_search": "Лікувальний темп Healing Tempo", "upgrade_healing_booster": "Посилювач лікування", - "upgrade_healing_booster_desc": "Збільшує ефективність лікування на {s:HealAmpRegenPercent}% і збільшує опір до зменшення лікування на {s:DegenResistance}%.", + "upgrade_healing_booster_desc": "Збільшує ефективність лікування.", + "upgrade_healing_booster_search": "Посилювач лікування Healing Booster", "upgrade_health": "Додаткове здоров’я", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", + "upgrade_health_2": "Міцність", + "upgrade_health_2_search": "Міцність Toughness", "upgrade_health_nova": "Зоряне зцілення", - "upgrade_health_nova_desc": "Лікує власника й союзників поблизу. Лікує на додаткові {s:HeroTargetBonus}% за союзника.", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
    Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", + "upgrade_health_nova_desc": "Лікує себе та союзників поблизу.", + "upgrade_health_nova_search": "Зоряне зцілення Healing Nova", + "upgrade_health_search": "Додаткове здоров’я Додаткове здоров'я Extra Health", "upgrade_health_stealing_magic": "Духовний вампіризм", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "upgrade_health_stealing_magic_search": "Духовний вампіризм Spirit Lifesteal", "upgrade_health_stimpak": "Лікувальний обряд", "upgrade_health_stimpak/modifier_stimpak_regen": "Лікувальний обряд", "upgrade_health_stimpak_desc": "Дає цілі відновлення здоров’я та швидкість бігу. Розвіюється, якщо власник зазнав шкоди від ворожих гравців чи ключових об’єктів. Можна застосувати на себе.", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "upgrade_health_stimpak_search": "Лікувальний обряд Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Кровотеча", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", - "upgrade_high_velocity_mag": "Швидкісний магазин", + "upgrade_high_velocity_mag": "Швидкісні набої", + "upgrade_high_velocity_mag_search": "Швидкісні набої High-Velocity Rounds", "upgrade_hollow_point_rounds": "Експансивні набої", - "upgrade_hollow_point_rounds_desc": "Коли власник має більше ніж {s:LifeThreshold}% здоров’я, він завдає додаткової збройової шкоди.", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", + "upgrade_hollow_point_rounds_desc": "За наявності понад {s:LifeThreshold}% здоров’я завдає додаткової збройової шкоди, а кулі зменшують у ворога опір кулям.", + "upgrade_hollow_point_rounds_search": "Експансивні набої Hollow Point", + "upgrade_icarus_wings": "Крила серафима", + "upgrade_icarus_wings_desc": "У повітрі власник завдає додаткової шкоди й зазнає зменшеної шкоди. Дає можливість здійснювати необмежену кількість ривків у повітрі та стрибків.", "upgrade_imbued_duration_extender": "Чудова тривалість", "upgrade_imbued_duration_extender_desc": "Збільшує тривалість дії умінь і предметів.", - "upgrade_improved_bullet_armor": "Покращена броня від куль", - "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", + "upgrade_imbued_duration_extender_search": "Чудова тривалість Superior Duration", + "upgrade_improved_bullet_armor": "Кульова стійкість", + "upgrade_improved_bullet_armor_desc": "Коли власник має менше ніж {s:HealthThreshold}% здоров’я, здобуває додатковий опір кулям.", + "upgrade_improved_bullet_armor_search": "Кульова стійкість Bullet Resilience", "upgrade_improved_spirit": "Додатковий дух", - "upgrade_improved_stamina": "Додаткова тривкість", + "upgrade_improved_spirit_search": "Додатковий дух Extra Spirit", + "upgrade_improved_stamina": "Додаткова витривалість", + "upgrade_improved_stamina_search": "Додаткова витривалість Extra Stamina", + "upgrade_infinite_rounds": "Нескінченні набої", + "upgrade_infinite_rounds_desc": "Дає нескінченні набої.", + "upgrade_infinitemagazine": "Нескінченний магазин", + "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Нескінченний магазин", + "upgrade_infinitemagazine_desc": "Дає нескінченні набої та більше {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_infinitemagazine_search": "Нескінченний магазин Endless Magazine", "upgrade_infuser": "Наповнення", - "upgrade_infuser_desc": "Дає духовну силу та духовний вампіризм.", + "upgrade_infuser_desc": "Дає духовний вампіризм та духовну силу.", + "upgrade_infuser_search": "Наповнення Infuser", "upgrade_inhibitor": "Сповільнювач", - "upgrade_inhibitor_desc": "Після влучання кулі накладають сповільнення руху і зменшують вихідну шкоду цілі.", + "upgrade_inhibitor_desc": "Після влучання кулі накопичують зменшення вихідної шкоди цілі й накладають зменшення лікування.", + "upgrade_inhibitor_search": "Сповільнювач Inhibitor", "upgrade_intensifying_clip": "Підсилений магазин", "upgrade_intensifying_clip_desc": "Збільшує збройову шкоду в разі тривалої стрільби зі зброї.", + "upgrade_intensifying_clip_search": "Підсилений магазин Intensifying Magazine", + "upgrade_juggernaut": "Джаґернаут", + "upgrade_juggernaut_search": "Джаґернаут Джагернаут Juggernaut", + "upgrade_juggernaut_slow_desc": "Вороги, які стріляють у власника, отримують сповільнення швидкості стрільби.", "upgrade_kinetic_sash": "Кінетичний ривок", - "upgrade_kinetic_sash_desc": "Наступний стрибок-ривок не вартуватиме додаткової витривалості й надасть додаткові швидкострільність та набої до наступного перезаряджання. Триває до {s:AbilityDuration} с.", - "upgrade_leveler": "Leveler", + "upgrade_kinetic_sash_desc": "Стрибок-ривок надасть додаткові швидкострільність та набої до наступного перезаряджання. Триває до {s:AbilityDuration} с.", + "upgrade_kinetic_sash_search": "Кінетичний ривок Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
    Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Ближній вампіризм", - "upgrade_lifestrike_gauntlets_desc": "Ближні атаки лікують на {s:LifestrikeHealPercent}% від завданої шкоди ближнього бою плюс {s:LifestrikeHeal}. Це лікування має {s:NonHeroHealPct}% ефективності проти негероїв.", + "upgrade_lifestrike_gauntlets_desc": "Наступна атака ближнього бою від власника лікує його.

    Це лікування має {s:NonHeroHealPct}% ефективності проти негероїв.
    Зарядка у ×{s:LightMeleeCooldownMult} довша, ніж для легких ударів ближнього бою.
    ", + "upgrade_lifestrike_gauntlets_search": "Ближній вампіризм Melee Lifesteal", "upgrade_long_range": "Далека відстань", "upgrade_long_range_desc": "Завдає додаткової збройової шкоди, якщо відстань до цілі далі мінімальної.", - "upgrade_long_range_slowing_tech": "Omni Spirit", + "upgrade_long_range_search": "Далека відстань Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Сповільнення", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Містичний вибух", - "upgrade_magic_burst_desc": "Уміння завдають додаткової духовної шкоди, якщо завдали {s:MinimumDamage} чи більше шкоди одним влучанням.", + "upgrade_magic_burst_desc": "Заряджується поступово за допомогою {g:citadel_inline_attribute:'BonusSpiritDamage'}, щоб уміння, які завдають більше {s:MinimumDamage} шкоди, могли завдати додаткової шкоди.", + "upgrade_magic_burst_search": "Містичний вибух Mystic Burst", "upgrade_magic_carpet": "Чарівний килим", - "upgrade_magic_carpet_desc": "Викликає чарівний килим, на якому можна літати і здобувати щит від куль та духовний щит. Коли викликано килим, не можна користуватися вміннями. В польоті дає імунітет до сповільнень, а будь-яка дія скасує килим.", - "upgrade_magic_clarity": "Clarity", - "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", + "upgrade_magic_carpet_desc": "Викликає чарівний килим, на якому можна літати. В польоті дає імунітет до сповільнень, але будь-яка дія скасує килим.
    Коли викликано килим, не можна користуватися вміннями.", + "upgrade_magic_carpet_search": "Чарівний килим Magic Carpet", + "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Виклик ракет", + "upgrade_magic_missile_search": "Виклик ракет Conjure Missiles", "upgrade_magic_reach": "Містичний засяг", - "upgrade_magic_reach_desc": "Збільшує дальність і радіус дії ефектів умінь і предметів.", - "upgrade_magic_shield": "Зачарований бар’єр", - "upgrade_magic_shield_desc": "Якщо мати духовний щит, надає додаткову духовну силу і зменшення зарядки.", - "upgrade_magic_shock": "Покращений вибух", - "upgrade_magic_shock_desc": "Уміння завдають додаткової духовної шкоди, якщо завдали {s:MinimumDamage} чи більше шкоди одним влучанням.
    Цілі мають імунітет до ефектів покращеного вибуху впродовж {s:ReProcLockoutTime} с після зазнавання шкоди від нього.", - "upgrade_magic_slow": "Містичне гальмування", - "upgrade_magic_slow_desc": "Коли ціль зазнає духовної шкоди, її швидкість руху та швидкострільність зменшуються.", + "upgrade_magic_reach_desc": "Насичує вміння для збільшення його дальності та радіуса дії ефекту.", + "upgrade_magic_reach_search": "Містичний засяг Mystic Expansion", + "upgrade_magic_shield": "Емблема чарівника", + "upgrade_magic_shield_desc": "За наявності понад {s:LifeThreshold}% здоров’я дає більше додаткової {g:citadel_inline_attribute:'Spirit'} та зменшення зарядки.", + "upgrade_magic_shield_search": "Емблема чарівника Enchanter's Emblem", + "upgrade_magic_shock": "Протитанк", + "upgrade_magic_shock_desc": "Заряджується поступово за допомогою {g:citadel_inline_attribute:'BonusSpiritDamage'}, щоб уміння, які завдають більше ніж {s:MinimumDamage} шкоди, могли завдати додаткової шкоди. Ігнорує духовний опір.", + "upgrade_magic_shock_search": "Протитанк Tankbuster", + "upgrade_magic_slow": "Містичне сповільнення", + "upgrade_magic_slow_desc": "Коли ціль зазнає {g:citadel_inline_attribute:'SpiritDamage'}, її швидкість руху зменшується.", + "upgrade_magic_slow_search": "Містичне сповільнення Mystic Slow", "upgrade_magic_storm": "Приплив сили", "upgrade_magic_storm_desc": "Насичує вміння постійною духовною силою. Коли це вміння використовується, воно дає додаткову швидкість руху й підтримує повну швидкість під час атак.", - "upgrade_magic_tempo": "Швидша зарядка", - "upgrade_magic_tempo_desc": "Зменшує час зарядки умінь і предметів.", + "upgrade_magic_storm_search": "Приплив сили Surge of Power", + "upgrade_magic_tempo": "Компресія зарядки", + "upgrade_magic_tempo_desc": "Насичує вміння зменшенням часу його зарядки.", + "upgrade_magic_tempo_search": "Компресія зарядки Compress Cooldown", "upgrade_magic_vulnerability": "Містична вразливість", - "upgrade_magic_vulnerability_desc": "Коли ціль зазнає духовної шкоди, її духовний опір зменшується.", + "upgrade_magic_vulnerability_desc": "Коли ворог зазнає {g:citadel_inline_attribute:'SpiritDamage'}, його духовний опір зменшується.", + "upgrade_magic_vulnerability_search": "Містична вразливість Mystic Vulnerability", "upgrade_medic_bullets": "Цілющий постріл", "upgrade_medic_bullets_desc": "Наступна куля власника вилікує його залежно від того, в яку ціль влучить.", - "upgrade_mega_spirit": "Вільний дух", + "upgrade_medic_bullets_search": "Цілющий постріл Restorative Shot", "upgrade_melee_charge": "Ближній заряд", - "upgrade_melee_charge_desc": "Наступна важка ближня атака проти ворога завдає збільшеної шкоди та або миттєво перезаряджає зброю, або дає до +100% додаткових набоїв.
    Активується, лише коли заповнені не всі додаткові набої.", + "upgrade_melee_charge_desc": "Наступна важка ближня атака проти ворога завдає збільшеної шкоди.", + "upgrade_melee_charge_search": "Ближній заряд Melee Charge", + "upgrade_melee_rebuttal": "Протидія", + "upgrade_melee_rebuttal_desc": "Успішне парирування ворожого героя дає лікування на обсяг парируваної шкоди й повертає цю шкоду цілі, а також тимчасово збільшує шкоду.", + "upgrade_melee_rebuttal_search": "Протидія Rebuttal", "upgrade_metal_skin": "Металева шкіра", "upgrade_metal_skin_desc": "Надає імунітет до куль.", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "upgrade_metal_skin_search": "Металева шкіра Metal Skin", + "upgrade_mystic_regeneration": "Містичне відновлення", + "upgrade_mystic_regeneration_desc": "Завдаючи {g:citadel_inline_attribute:'SpiritDamage'} ворожим героям, ви отримуєте додаткове {g:citadel_inline_attribute:'Regen'} здоров’я. Поєднується, якщо шкода завдається різним героям.", + "upgrade_mystic_regeneration_search": "Містичне відновлення Mystic Regeneration", + "upgrade_mystic_reverb": "Містичний відгомін", + "upgrade_mystic_reverb_search": "Містичний відгомін Mystic Reverb", + "upgrade_mystical_piano": "Містичне піаніно", + "upgrade_mystical_piano_desc": "Після короткої затримки вороги в цільовій області приголомшуються, а їхня витривалість вичерпується. Після приголомшення вони зазнають тимчасового запаморочення.", "upgrade_non_player_bonus": "Мисливські набої", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", + "upgrade_non_player_bonus_sacrifice": "Жертва культу", + "upgrade_non_player_bonus_sacrifice_desc": "Пожирає цільового ворожого НГП і здобуває на {s:BonusSoulsPct}% більше душ та довготривале посилення.", + "upgrade_non_player_bonus_sacrifice_search": "Жертва культу Cultist Sacrifice", + "upgrade_non_player_bonus_search": "Мисливські набої Monster Rounds", + "upgrade_nullification_aura": "Вибухова ануляція", + "upgrade_nullification_aura_deathdamage_desc": "Завдає великої духовної шкоди після смерті власника.", + "upgrade_nullification_aura_desc": "Вилучає всі посилення й не дає ворогам користуватися витривалістю та лікуванням.", + "upgrade_omnicharge_pendant": "Усезарядна печатка", + "upgrade_omnicharge_pendant_charges": "Додаткові заряди", + "upgrade_omnicharge_pendant_desc": "Насичує будь-яке дієве неультимативне вміння додатковими зарядами вміння. Уже заряджені здобувають додаткові заряди.", + "upgrade_patrons_blessing": "Містичний зв’язок", + "upgrade_patrons_blessing_desc": "Дає власнику та союзникам потужну духовну ауру. Союзники отримують зменшені значення.", + "upgrade_patrons_blessing_proc_desc": "Завдавання суттєвої шкоди ворожому герою впродовж {s:DamageThresholdDuration} с лікує власника та союзників поблизу.", "upgrade_personal_rejuvenator": "Відродження", "upgrade_personal_rejuvenator_desc": "Відроджує героя в місці, де він помер.", + "upgrade_personal_rejuvenator_search": "Відродження Rebirth", "upgrade_phantom_strike": "Фантомний удар", - "upgrade_phantom_strike_desc": "Телепортує до ворожої цілі, завдаючи їй шкоди, накладаючи роззброєння та сповільнення, а також притягує до землі.", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", - "upgrade_pristine_emblem": "Символ непорочності", + "upgrade_phantom_strike_desc": "Телепортує до ворожої цілі та притискає її до землі. Завдає шкоди, зменшує швидкість руху та роззброює.", + "upgrade_phantom_strike_search": "Фантомний удар Phantom Strike", + "upgrade_prism_blast": "Призмовий вибух", + "upgrade_prism_blast_desc": "Власник входить у стан порожнечі й на нього не можна націлитися чи вразити його впродовж короткого проміжку часу, коли лазери вистрілюють та обертаються навколо.", + "upgrade_pristine_emblem": "Розігрівні набої", "upgrade_pristine_emblem_desc": "Атаки проти ворогів із понад {s:EnemyLifeThreshold}% здоров’я завдають додаткової збройової шкоди.", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", + "upgrade_pristine_emblem_search": "Розігрівні набої Opening Rounds", "upgrade_proc_silence": "Знемовлювач", - "upgrade_proc_silence_desc": "Кулі власника накопичують ослаблення, що ненадовго знемовлює і зменшує духовну шкоду цілей. Жертви мають імунітет до накопичення впродовж {s:ImmunityDuration} с після завершення дії ослаблення.", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", + "upgrade_proc_silence_debuff_desc": "Після влучання кулі зменшують вихідну духовну шкоду цілі.", + "upgrade_proc_silence_desc": "Кулі власника накопичують знемовлення цілей. Жертви мають імунітет до накопичення впродовж {s:ImmunityDuration} с після завершення дії знемовлення.", + "upgrade_proc_silence_search": "Знемовлювач Silencer", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Жвава перезарядка", - "upgrade_quick_silver_desc": "Насичує вміння додатковою духовною шкодою під час першого влучання. Коли здібність використовується, зброя перезаряджається й отримує додаткову швидкострільність для цього магазину.
    Діє, тільки якщо заповнені не всі набої.", + "upgrade_quick_silver_desc": "Насичене вміння під час застосування поступово накопичує заряд {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'} і перезаряджання куль.", + "upgrade_quick_silver_search": "Жвава перезарядка Quicksilver Reload", "upgrade_rapid_recharge": "Швидка перезарядка", + "upgrade_rapid_recharge_search": "Швидка перезарядка Rapid Recharge", "upgrade_rapid_rounds": "Блискавичні набої", + "upgrade_rapid_rounds_search": "Блискавичні набої Rapid Rounds", "upgrade_rebirth": "Відродження душі", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Якщо ви помрете, через {s:RespawnDelay} с відродитеся на місці вашої смерті з частковим здоров‘ям.", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", - "upgrade_reduce_debuff_duration": "Усувач ослаблення", - "upgrade_reduce_debuff_duration_active_desc": "Очищує всі негативні ефекти, що накладені на власника. Коли ефект вилучається, власник лікується та здобуває додаткову швидкість руху.
    Не можна використовувати під час приголомшення чи сну.", - "upgrade_reduce_debuff_duration_desc": "Зменшує тривалість дії всіх накладених на власника негативних ефектів.", - "upgrade_regenerating_bullet_shield": "Бойовий бар’єр", - "upgrade_regenerating_bullet_shield_desc": "Якщо мати щит від куль, надає збройову шкоду і швидкострільність.", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "upgrade_rebirth_search": "Відродження душі Soul Rebirth", + "upgrade_rechargingbullets": "Перезарядний ривок", + "upgrade_rechargingbullets_desc": "Завдання значної {g:citadel_inline_attribute:'WeaponDamage'} поновлює один заряд для кожного вміння, що має заряди.", + "upgrade_rechargingbullets_search": "Перезарядний ривок Recharging Rush", + "upgrade_reduce_debuff_duration": "Розвіяння магії", + "upgrade_reduce_debuff_duration_active_desc": "Очищує всі неультимативні негативні ефекти, що накладені на власника. Коли ефект вилучається, власник лікується та здобуває додаткову швидкість руху.
    Не можна використовувати під час приголомшення чи сну.", + "upgrade_reduce_debuff_duration_search": "Розвіяння магії Dispel Magic", + "upgrade_regenerating_bullet_shield": "Бойовий жилет", + "upgrade_regenerating_bullet_shield_desc": "За наявності понад {s:LifeThreshold}% здоров’я дає більше {g:citadel_inline_attribute:'WeaponDamage'} та {g:citadel_inline_attribute:'BonusFireRate'}.", + "upgrade_regenerating_bullet_shield_search": "Бойовий жилет Battle Vest", "upgrade_reinforcing_casings": "Посилена стійкість", "upgrade_reinforcing_casings_desc": "Дає опір кулям, коли кулі влучають у ворожого героя. Кожен постріл може дати одне поєднання.", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", + "upgrade_reinforcing_casings_search": "Посилена стійкість Escalating Resilience", "upgrade_rescue_beam": "Рятівний промінь", "upgrade_rescue_beam_desc": "Лікує цільового союзного героя та власника на відсоток максимального здоров’я. Один раз під час лікування власник може підтягнути ціль до себе. Можна застосовувати на себе.", "upgrade_rescue_beam_pull": "Притягування цілі", + "upgrade_rescue_beam_search": "Рятівний промінь Rescue Beam", "upgrade_resilience": "Міцний дух", + "upgrade_resilience_search": "Міцний дух Enduring Spirit", + "upgrade_resonant_healing": "Сяюче відновлення", + "upgrade_resonant_healing_desc": "Лікує й ненадовго дає додаткову швидкість руху під час застосування вміння.", + "upgrade_resonant_healing_search": "Сяюче відновлення Radiant Regeneration", "upgrade_restorative_locket": "Цілющий медальйон", - "upgrade_restorative_locket_active_desc": "Використовує всі заряди, щоби вилікувати цільового союзника й поновити йому очко витривалості. Можна застосувати на себе.", - "upgrade_restorative_locket_passive_desc": "Коли ворог використовує вміння на відстані до {s:Radius} м від власника, зберігає один заряд поновлення.", + "upgrade_restorative_locket_active_desc": "Коли ворог застосовує вміння в радіусі {s:Radius} м від власника, зберігає один заряд поновлення.

    Використовує всі заряди для лікування себе й відновлення до {s:MaxStaminaRestore} витривалості на основі того, скільки зарядів наявно.", + "upgrade_restorative_locket_search": "Цілющий медальйон Restorative Locket", "upgrade_return_fire": "Вогонь у відповідь", "upgrade_return_fire_desc": "Автоматично стріляє кулею в нападника, який завдав власнику шкоди своїми вміннями чи зброєю.", + "upgrade_return_fire_search": "Вогонь у відповідь Return Fire", "upgrade_ricochet": "Рикошет", "upgrade_ricochet_desc": "Кулі зрикошетять на ворогів біля цілі, накладаючи ефекти від куль та завдаючи відсоток початкової шкоди.", + "upgrade_ricochet_search": "Рикошет Ricochet", "upgrade_rocket_booster": "Величний стрибок", - "upgrade_rocket_booster_desc": "Запускає власника високо в повітря. У повітрі можна знову скористатися активним ефектом, щоби швидше опуститися.
    Не можна скористатися впродовж {s:InteruptCooldown} с після атаки від ворожого героя.", + "upgrade_rocket_booster_desc": "Запускає власника високо в повітря й дає бар’єр. У повітрі можна знову скористатися активним ефектом, щоби швидше опуститися.

    Не можна скористатися впродовж {s:InterruptCooldown} с після атаки від ворожого героя.", "upgrade_rocket_booster_drop_down": "Опускання", + "upgrade_rocket_booster_search": "Величний стрибок Majestic Leap", "upgrade_rocket_boots": "Величний стрибок (вимкнено)", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", - "upgrade_rupture": "Ослаблення", - "upgrade_rupture/modifier_rupture": "Ослаблення", - "upgrade_rupture_desc": "Зменшує отримане цільовим ворогом лікування й поступово завдає шкоди відповідно до його поточного здоров’я.
    Шкода від розпаду несмертельна.", - "upgrade_savior": "Священний бар’єр", - "upgrade_savior_desc": "Дає цілі щит від куль, духовний щит і швидкість руху. Можна застосувати на себе.", + "upgrade_rocket_boots_search": "Величний стрибок (вимкнено) Majestic Leap Disabled", + "upgrade_runed_gauntlets": "Рунні рукавиці", + "upgrade_runed_gauntlets_desc": "Щоразу після завдавання важкого ближнього удару наявні зарядки зменшуються.", + "upgrade_runed_gauntlets_parry_desc": "Пробиває крізь парирування.", + "upgrade_rupture": "Згасання", + "upgrade_rupture/modifier_rupture": "Згасання", + "upgrade_rupture_desc": "Поступово завдає шкоди цілі на основі її поточного здоров’я.
    Шкода від згасання несмертельна й не викликає спрацювання від предметів.", + "upgrade_rupture_search": "Згасання Decay", "upgrade_self_bubble": "Безтілесність", - "upgrade_self_bubble_desc": "Власник входить у стан порожнечі й на нього не можна націлитися чи вразити його впродовж короткого проміжку часу, коли він також повільно летить у повітрі й не може вчиняти будь-які дії. Опісля власник здобуває додаткову швидкість руху, духовну силу й духовний опір.
    Активні вміння перестають діяти.", + "upgrade_self_bubble_desc": "Власник входить у стан порожнечі й на нього не можна націлитися чи вразити його впродовж короткого проміжку часу, коли він також повільно летить у повітрі й не може вчиняти будь-які дії. Опісля власник здобуває додаткову духовну силу, швидкість руху й духовний опір.
    Можна скасувати раніше завершення дії.
    Застосування скасовує всі активні вміння.", + "upgrade_self_bubble_search": "Безтілесність Ethereal Shift", + "upgrade_shadow_step": "Тіньовий крок", + "upgrade_shadow_step_desc": "Телепортує вперед.", + "upgrade_shadow_step_passive_desc": "Періодично завдає {g:citadel_inline_attribute:'SpiritDamage'} всім ворогам поблизу.", + "upgrade_shadow_strike": "Тіньовий удар", + "upgrade_shadow_strike_desc": "Здобуває невидимість під час використання витривалості без дальності виявлення. Завдавання ближнього удару під час невидимості дозволяє викрасти опір кулям і духовний опір у цілі й завдати їй періодичної шкоди.", "upgrade_sharpshooter": "Прицільний постріл", "upgrade_sharpshooter_desc": "Завдає додаткової збройової шкоди, якщо відстань до цілі далі мінімальної.", + "upgrade_sharpshooter_search": "Прицільний постріл Sharpshooter", + "upgrade_shivas_bracelet": "Морозний амулет", + "upgrade_shivas_bracelet_desc": "У насиченого вміння зменшується зарядка й воно здобуває додаткову духовну силу. Коли це вміння завдає шкоди, воно заморожує ціль і накладає додаткову шкоду.

    Окрема зарядка для кожної цілі.
    ", + "upgrade_shrink_ray": "Зменшувальний промінь", + "upgrade_shrink_ray/modifier_shrink_ray": "Зменшувальний промінь", + "upgrade_shrink_ray_desc": "Зменшує розмір моделі й дає цілі швидкість руху. У цьому режимі можна користуватися тунелями. Можна застосовувати на себе.", "upgrade_silencer": "Знемовлювач", "upgrade_silencer_active": "Упродовж наступних {s:AbilityDuration} с усі кулі одразу накладатимуть знемовлення. Знемовлення не дозволяє цілям використовувати вміння.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", + "upgrade_silencer_search": "Знемовлювач Silencer", "upgrade_siphon_bullets": "Сифонні кулі", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", - "upgrade_siphon_bullets_desc_passive2": "Кулі власника тимчасово викрадають максимальне здоров’я ворогів. Викрадене здоров’я повернеться до ворогів після завершення дії ослаблення. Назавжди викрадає заряди ({s:StealPerKill}) здоров’я, якщо ціль під сифоном помирає. Власник втрачаєте заряди ({s:StackLostPerDeath}), якщо помирає.", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", + "upgrade_siphon_bullets_desc_passive2": "Ваші кулі тимчасово викрадають максимальне здоров’я ворогів. Викрадене здоров’я повернеться до ворогів після завершення дії ослаблення.", + "upgrade_siphon_bullets_search": "Сифонні кулі Siphon Bullets", "upgrade_slowing_bullets": "Гальмівні кулі", - "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Сповільнення", - "upgrade_slowing_bullets_desc": "Кулі накладають сповільнення руху.", - "upgrade_slowing_tech": "Slowing Spirit", + "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", + "upgrade_slowing_bullets_desc": "Кулі накопичують сповільнення руху для ворогів.", + "upgrade_slowing_bullets_search": "Гальмівні кулі Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Сповільнення", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Покращений дух", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", + "upgrade_soaring_spirit_search": "Покращений дух Improved Spirit", + "upgrade_spellbreaker": "Чаролам", + "upgrade_spellbreaker_desc": "Наступне зазнавання великої {g:citadel_inline_attribute:'SpiritDamage'} суттєво зменшується.", + "upgrade_spellbreaker_search": "Чаролам Spellbreaker", "upgrade_spellshield": "Захист із фольги", "upgrade_spellshield/modifier_spellshield_buff": "Захист із фольги", "upgrade_spellshield/modifier_spellshield_linger_buff": "Захист із фольги зламано!", - "upgrade_spellshield_desc": "Блокує наступну духовну шкоду чи ослаблення, запобігаючи їхньому впливу. Відновлюється лише за межами бою.", + "upgrade_spellshield_desc": "Блокує наступну духовну шкоду чи ослаблення, запобігаючи їхньому впливу. Відновлюється лише поза боєм.", + "upgrade_spellshield_search": "Захист із фольги Hexafoil Ward", "upgrade_spellshield_shield": "Протидуховний знак", - "upgrade_spellslinger_headshots": "Духовний головостріл", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", - "upgrade_spellslinger_headshots_desc": "Кулі накладають ослаблення, що збільшує духовну шкоду по цілі й дає проти неї духовний вампіризм. Успішний постріл у голову збільшує загальне духовне посилення проти цілі.", + "upgrade_spellslinger_headshots": "Духовний розрив", + "upgrade_spellslinger_headshots_part1_desc": "Кулі накладають ослаблення, що зменшує духовний опір цілі й дає власнику та його союзникам духовний вампіризм проти неї.", + "upgrade_spellslinger_headshots_part2_desc": "Влучання в голову цілі зменшують її духовний опір ще більше.", + "upgrade_spellslinger_headshots_search": "Духовний розрив Spirit Rend", + "upgrade_spirit_bubble": "Духовний щит", + "upgrade_spirit_bubble_desc": "Здобуває бар’єр щоразу, коли зазнає {g:citadel_inline_attribute:'SpiritDamage'} від ворожого героя за короткий проміжок часу.", + "upgrade_spirit_bubble_search": "Духовний щит Spirit Shielding", + "upgrade_spirit_burn": "Духовний вогонь", + "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Духовний вогонь", + "upgrade_spirit_burn_desc": "Завдання значної {g:citadel_inline_attribute:'SpiritDamage'} ворогу впродовж {s:DamageThresholdDuration} с призведе до вибуху, який завдасть додаткової шкоди та підпалить ворогів поблизу. Підпалені вороги зазнають періодичної шкоди та зменшення лікування.
    Завдає половину шкоди й має половинну зарядку, якщо застосувати на негероях.", + "upgrade_spirit_burn_search": "Духовний вогонь Spirit Burn", + "upgrade_spirit_sap": "Духовне висушення", + "upgrade_spirit_sap_desc": "Зменшує духовний опір і духовну силу цілі.", + "upgrade_spirit_sap_search": "Духовне висушення Spirit Sap", "upgrade_spirit_snatch": "Духовна крадіжка", - "upgrade_spirit_snatch_desc": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової духовної шкоди та викрадає духовний опір і духовну силу.", + "upgrade_spirit_snatch_desc": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'} та викрадає духовний опір і духовну силу.

    Для легких ближніх ударів ефекти зменшено на {s:LightMeleeScale}%.
    ", + "upgrade_spirit_snatch_search": "Духовна крадіжка Spirit Snatch", + "upgrade_split_shot": "Роздільний постріл", + "upgrade_split_shot_desc": "Зброя отримує мультипостріл.

    Влучання в більше ніж одного героя за атаку дає поєднувану додаткову збройову шкоду.

    У ціль можна влучити лише один раз за мультипостріл.", + "upgrade_split_shot_desc_02": "Додаткова шкода від мультипострілу", + "upgrade_split_shot_search": "Роздільний постріл Split Shot", "upgrade_sprint_booster": "Бігові чоботи", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
    If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", + "upgrade_sprint_booster_search": "Бігові чоботи Sprint Boots", "upgrade_superacolytes_glove": "Зачакловані кастети", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Вивільнені кастети!", "upgrade_superacolytes_glove_desc": "Після завдавання накопичених {s:StoredSpiritDamage} духовної шкоди, наступна важка ближня атака завдає додаткові {s:StoredSpiritDamage} духовної шкоди.", - "upgrade_superior_stamina": "Надтривкість", - "upgrade_superior_stamina_passive": "Збільшує кількість повітряних ривків, повітряних стрибків і стрибків по стіні, які можна здійснити перед приземленням, з 1 до 2.", + "upgrade_superacolytes_glove_search": "Зачакловані кастети Hex-Sealed Knuckles", + "upgrade_superior_stamina": "Майстерна витривалість", + "upgrade_superior_stamina_passive": "Дає можливість додатково використовувати повітряні стрибки або повітряні ривки перед приземленням.", + "upgrade_superior_stamina_search": "Майстерна витривалість Stamina Mastery", "upgrade_suppressor": "Стримувач", - "upgrade_suppressor_desc": "Під час завдавання духовної шкоди ворогам також накладається сповільнення швидкості стрільби.", + "upgrade_suppressor_desc": "Коли ви завдаєте {g:citadel_inline_attribute:'SpiritDamage'} ворогам, ви також зменшуєте їхню швидкострільність.", + "upgrade_suppressor_search": "Стримувач Suppressor", "upgrade_surging_power": "Вампірський порив", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Дає вампіризм, швидкострільність і набої. Додаткові набої не обмежуються максимальним розміром вашого магазину.", + "upgrade_surging_power_search": "Вампірський порив Vampiric Burst", "upgrade_target_stun": "Струс", - "upgrade_target_stun_desc": "Ціль збивається з ніг і приголомшується через {s:StunDelay} с затримки, що перериває її дії й тимчасово не дозволяє нічого робити. Приголомшення триває довше (до ×2) для цілей у повітрі, залежно від того, настільки високо вони від землі (до {s:MaxHeightForBonus} м).", - "upgrade_targeted_silence": "Знак тиші", - "upgrade_targeted_silence_desc": "Випускає снаряд, який знемовлює й ушкоджує першого ворожого героя, в якого влучить. Знемовлення не перебиває процес заряджання вмінь.", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", + "upgrade_target_stun_desc": "Застосовує приголомшення через {s:StunDelay} с. Тривалість приголомшення зростає для цілей у повітрі.

    Збільшує гравітацію цілі протягом приголомшення.", + "upgrade_target_stun_search": "Струс Knockdown", + "upgrade_targeted_silence": "Хвиля тиші", + "upgrade_targeted_silence_desc": "Запускає розширювальний снаряд, який знемовлює ворогів на короткий час і завдає шкоди в разі влучання.

    Знемовлення не перебиває процес заряджання вмінь.", + "upgrade_targeted_silence_search": "Хвиля тиші Silence Wave", "upgrade_tech_armor": "Духовна броня", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", - "upgrade_tech_bleed": "Містичний відгомін", - "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", - "upgrade_tech_bleed_desc": "Насичує вміння, накладаючи сповільнення на зачеплену ціль і завдає додатковий відсоток завданої шкоди ворогам навколо цілі після невеликої затримки.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "upgrade_tech_armor_search": "Духовна броня Spirit Armor", + "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Містичний відгомін", + "upgrade_tech_bleed_desc": "Насичує вміння вампіризмом і накладає сповільнення на зачеплену ціль, а також завдає додатковий відсоток завданої шкоди ворогам навколо цілі після невеликої затримки.", "upgrade_tech_damage_pulse": "Пульс страждань", - "upgrade_tech_damage_pulse_desc": "Періодично завдає духовну шкоду двом найближчим ворогам поблизу.", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", - "upgrade_tech_defense_shredders": "Душодробні кулі", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", - "upgrade_tech_defense_shredders_desc": "Кулі накладають ослаблення, що збільшує духовну шкоду по цілі й дає проти неї духовний вампіризм.", + "upgrade_tech_damage_pulse_desc": "Періодично завдає {g:citadel_inline_attribute:'SpiritDamage'} двом найближчим ворогам неподалік.", + "upgrade_tech_damage_pulse_search": "Пульс страждань Torment Pulse", + "upgrade_tech_defense_shredders": "Духодробні кулі", + "upgrade_tech_defense_shredders_desc": "Кулі накладають ослаблення, що зменшує духовний опір цілі й дає власнику та його союзникам духовний вампіризм проти неї.", + "upgrade_tech_defense_shredders_search": "Духодробні кулі Spirit Shredder Bullets", "upgrade_tech_overflow": "Духовне сповнення", - "upgrade_tech_overflow_desc": "Здобуває додаткову швидкострільність і духовну силу шляхом накопичення зарядів стрільбою по ворожих героях.", - "upgrade_tech_purge": "Покращена духовна броня", - "upgrade_tech_range": "Покращений засяг", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", + "upgrade_tech_overflow_desc": "Здобуває додаткову швидкострільність, духовну силу і духовний вампіризм шляхом накопичення зарядів під час стрільби по ворожих героях.", + "upgrade_tech_overflow_search": "Духовне сповнення Spiritual Overflow", + "upgrade_tech_purge": "Духовна стійкість", + "upgrade_tech_purge_desc": "Коли власник має менше ніж {s:HealthThreshold}% здоров’я, здобуває додатковий духовний опір.", + "upgrade_tech_purge_search": "Духовна стійкість Spirit Resilience", + "upgrade_tech_range": "Великий засяг", "upgrade_tech_range_desc": "Збільшує дальність і радіус дії ефектів умінь і предметів.", + "upgrade_tech_range_search": "Великий засяг Greater Expansion", "upgrade_thermal_detonator": "Алхімічне полум’я", - "upgrade_thermal_detonator_desc": "Кидає колбу, що вибухає від удару і створює область, котра завдає збільшуваної духовної шкоди за секунду та змушує ворогів зазнавати додаткової збройової шкоди від команди власника.

    Завдає на {s:NonHeroReductionPercent}% менше ШЗС негероям.", + "upgrade_thermal_detonator_desc": "Кидає колбу, що вибухає при зіткненні з поверхнею і створює область, яка завдає збільшуваної {g:citadel_inline_attribute:'SpiritDamage'} за секунду та зменшує опір кулям у ворогів.

    Завдає на {s:NonHeroReductionPercent}% менше ШЗС негероям.", + "upgrade_thermal_detonator_search": "Алхімічне полум’я Алхімічне полум'я Alchemical Fire", + "upgrade_timeless_emblem": "Позачасова емблема", "upgrade_titan_round": "Титановий магазин", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", + "upgrade_titan_round_search": "Титановий магазин Titanic Magazine", "upgrade_toxic_bullets": "Токсичні кулі", "upgrade_toxic_bullets_buildup": "Накопичення токсину…", "upgrade_toxic_bullets_desc": "Від куль у ворогів накопичується кровотеча, через що вони поступово втрачають відсоток свого максимального здоров’я. Також на цілі з кровотечею накладається зменшення лікування.", + "upgrade_toxic_bullets_search": "Токсичні кулі Toxic Bullets", + "upgrade_transcendent_cooldown": "Трансцендентна зарядка", + "upgrade_transcendent_cooldown_desc": "Зменшує час зарядки умінь і предметів.", + "upgrade_transcendent_cooldown_search": "Трансцендентна зарядка Transcendent Cooldown", + "upgrade_trophy_collector": "Колекціонер", + "upgrade_trophy_collector_desc": "Щоразу після здійсненого вбивства чи підмоги здобуває додатковий біг, дальність умінь і пасивну генерацію душ. Ефект поєднується і зберігається навіть після смерті.", + "upgrade_trophy_collector_search": "Колекціонер Trophy Collector", + "upgrade_ultimate_burst": "Сувій блискавки", + "upgrade_ultimate_burst_desc": "Шкода від ультимативного вміння застосовує {g:citadel_inline_attribute:'Stun'} і завдає {g:citadel_inline_attribute:'BonusSpiritDamage'} після невеликої затримки.
    ", + "upgrade_ultimate_burst_hint": "Ефект спрацьовує один раз на ціль за ультимативне вміння.", + "upgrade_ultimate_burst_search": "Сувій блискавки Lightning Scroll", + "upgrade_ultimate_burst_upgrade": "Ефекти містичного сповільнення", + "upgrade_unstable_concoction": "Нестабільний відвар", + "upgrade_unstable_concoction_desc": "Споживає відвар, який надає нестримність та збільшує швидкість, здоров’я, духовну та збройову шкоду. Після короткого часу герой помирає й вибухає, приголомшуючи ворогів довкола й завдаючи шкоди відповідно до свого максимального здоров’я. Якщо померти в такий спосіб, час відродження буде зменшено на {s:RespawnTimeMod}%.", "upgrade_unstoppable": "Нестримність", "upgrade_unstoppable_desc": "Тимчасово зменшує негативні ефекти стану й дає імунітет до приголомшення, знемовлення, сну, знерухомлення та роззброєння.
    Не можна використовувати під час приголомшення чи сну.", + "upgrade_unstoppable_search": "Нестримність Unstoppable", + "upgrade_upgrade_auto_cleanse_desc": "Наступне приголомшення, сковування, знерухомлення, сон чи знемовлення буде автоматично скасоване. Коли це станеться, ви отримаєте бар’єр і всі ваші зарядки вмінь будуть зменшені на {s:CooldownReductionOnProc}%.", "upgrade_vampire": "Вампіризм від куль", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "upgrade_vampire_search": "Вампіризм від куль Bullet Lifesteal", "upgrade_veil_walker": "Вуальне підсилення", - "upgrade_veil_walker_desc": "Прохід крізь космічну вуаль дасть непомітність, збільшить швидкість руху й поновить усі духовні й кульові щити.", + "upgrade_veil_walker_desc": "Прохід крізь космічну вуаль дасть непомітність, лікування та збільшить швидкість руху.", + "upgrade_veil_walker_search": "Вуальне підсилення Veil Walker", "upgrade_vex_barrier": "Реактивний бар’єр", - "upgrade_vex_barrier_desc": "Автоматично відновлює одну витривалість й розгортає тимчасові щит проти куль і духовний щит, якщо зазнати замикання руху, приголомшення, сковування, знерухомлення чи засинання.", + "upgrade_vex_barrier_desc": "Ви здобуваєте бар’єр, коли приголмшені, скуті, знерухомлені, у сні чи знемовлені.", + "upgrade_vex_barrier_search": "Реактивний бар’єр Реактивний бар'єр Reactive Barrier", "upgrade_vex_barrier_shield": "Реактивний бар’єр", "upgrade_warp_stone": "Камінь спотворення", "upgrade_warp_stone_desc": "Телепортує вперед, надаючи опір кулям.", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
    Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", - "upgrade_withering_whip": "Згубний батіг", - "upgrade_withering_whip_desc": "Націльтеся на ворога, щоби накласти сповільнення стрільби і зменшити його опір кулям.", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", + "upgrade_warp_stone_search": "Камінь спотворення Warp Stone", + "upgrade_weapon_backstabber": "Переслідувач", + "upgrade_weapon_backstabber_desc": "Завдавання {g:citadel_inline_attribute:'WeaponDamage'} на близькій відстані відкриває рану, що дає власнику {g:citadel_inline_attribute_icon:'BonusMoveSpeed'}додаткову швидкість руху.

    Поранені вороги зазнають {g:citadel_inline_attribute:'SpiritDPS'}, зменшення {g:citadel_inline_attribute:'BulletResist'} та виявляються крізь стіни.", + "upgrade_weapon_backstabber_search": "Переслідувач Stalker", + "upgrade_weapon_shielding": "Збройовий щит", + "upgrade_weapon_shielding_desc": "Здобуває бар’єр щоразу, коли зазнає {g:citadel_inline_attribute:'WeaponDamage'} від ворожого героя за короткий проміжок часу.", + "upgrade_weapon_shielding_search": "Збройовий щит Weapon Shielding", + "upgrade_weighted_shots": "Важчі постріли", + "upgrade_weighted_shots_desc": "Кулі накопичують сповільнення руху для ворогів.", + "upgrade_weighted_shots_search": "Важчі постріли Weighted Shots", + "upgrade_withering_whip": "Іржавий ствол", + "upgrade_withering_whip_desc": "Зменшує швидкострільність та опір кулям у ворожої цілі.", + "upgrade_withering_whip_search": "Іржавий ствол Rusted Barrel", + "vampirebat_lovebites": "Пристрасні укуси", "viscous_goo_bowling_ball": "Сфера слизу", - "viscous_goo_bowling_ball_desc": "Перетворюється на велику сферу слизу, що завдає шкоди ворогам, у яких влучає, та приголомшує їх. Сфера дає великий обсяг опору кулям та духовного опору, відскакує від стін і може робити подвійний стрибок.", + "viscous_goo_bowling_ball_desc": "Перетворюється на велику сферу слизу, що завдає шкоди ворогам, у яких влучає, та приголомшує їх. Сфера дає великий обсяг опору кулям та духовного опору, відскакує від стін і може робити подвійний стрибок.", "viscous_goo_bowling_ball_quip": "Всюди катається і зчиняє хаос.", - "viscous_goo_bowling_ball_t3_desc": "Під час котіння може застосовувати вміння та предмети.", + "viscous_goo_bowling_ball_t3_desc": "+6 c часу дії та +0.3 с часу дії приголомшення.", "viscous_goo_grenade": "Бризки", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Сповільнення", "viscous_goo_grenade_bounce_desc": "Кілька влучань в одну ціль завдають менше шкоди.", - "viscous_goo_grenade_desc": "Кидає сферу слизу, яка завдає шкоди й лишає позаду слизові калюжі, що накладають сповільнення руху ворогам у радіусі дії.", - "viscous_goo_grenade_puddle_desc": "Слизові калюжі затримуються на землі й накладають сповільнення руху на ворогів, які пройдуть по них.", + "viscous_goo_grenade_desc": "Кидає сферу слизу, яка завдає шкоди й лишає позаду слизові калюжі, що накладають сповільнення руху ворогам у радіусі дії.", + "viscous_goo_grenade_puddle_desc": "Слизові калюжі затримуються на землі й накладають сповільнення руху на ворогів, які пройдуть по них.

    В’язкий і його союзники ковзають по слизових калюжах швидше.", "viscous_goo_grenade_quip": "Ушкоджує ворогів і зчиняє безлад.", - "viscous_goo_grenade_t2_desc": "+50 шкоді та +1 м радіусу.", - "viscous_goo_grenade_t3_desc": "Сфера відскакує 2 разів.", + "viscous_goo_grenade_t1_desc": "+36 шкоді та +2 м радіусу.", + "viscous_goo_grenade_t3_desc": "Сфера відскакує кілька разів (2) і покращує духовне зростання.", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", + "viscous_gootapult": "Плювопульта", "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", "viscous_gootapult_hint": "Launch!", "viscous_restorative_goo": "Куб", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "Після виходу з куба ціль на короткий час отримує збільшену швидкість руху та поновлення витривалості.", - "viscous_restorative_goo_desc": "Поміщає ціль у куб цілющого слизу, що захищає від шкоди та збільшує відновлення здоров’я. Ціль у кубі не може вчиняти жодних дій. Можна застосувати на себе. Натисніть Space, щоби вийти з нього раніше.", + "viscous_restorative_goo_desc": "Поміщає ціль у куб цілющого слизу, що захищає від шкоди та збільшує відновлення здоров’я. Ціль у кубі не може вчиняти жодних дій. Можна застосувати на себе. Натисніть {g:citadel_binding:'Mantle'}, щоби вийти з нього раніше.", "viscous_restorative_goo_quip": "Куб — безпечне місце.", "viscous_restorative_goo_t1_desc": "Збільшує швидкість руху та поновлення витривалості.", - "viscous_restorative_goo_t3_desc": "Усуває всі ослаблення та скорочує зарядку вмінь до -21.0 с.", + "viscous_restorative_goo_t2_desc": "+25 до відновлення здоров’я та +1 с до тривалості.", + "viscous_restorative_goo_t3_desc": "Усуває всі неультимативні ослаблення та скорочує зарядку вмінь на -25 с.", "viscous_telepunch": "Удар з-під калюжі", - "viscous_telepunch_desc": "Матеріалізує у світі кулак, що б’є ворогів в області дії й підкидає їх у повітря. Вороги зазнають шкоди, відстань їхнього ривка ненадовго зменшується, а рух сповільнюється. Удар є легкою ближньою атакою.", + "viscous_telepunch_desc": "Матеріалізує у світі кулак, що б’є ворогів в області дії та застосовує {g:citadel_inline_attribute:'KnockUp'}.

    Кулак завдає {g:citadel_inline_attribute:'MeleeDamage'} та застосовує {g:citadel_inline_attribute:'Slow'}.

    В’язкий та його союзники мають збільшене керування в повітрі.", "viscous_telepunch_quip": "Б’є ворогів велетенським кулаком.", - "viscous_telepunch_t2_desc": "+35 шкоді та +15% швидкості руху.", - "viscous_telepunch_t3_desc": "-11.5 с зарядки й завдає важкої ближньої шкоди.", + "viscous_telepunch_t3_desc": "-12 с зарядки й завдає важкої ближньої шкоди.", "walker_unit": "Крокер", "wp_permanent_pickup_label": "+3% збройовій шкоді", "wp_permanent_pickup_label_lv2": "+4% збройовій шкоді", - "wp_permanent_pickup_label_lv3": "+7% збройовій шкоді", - "wraith_project_mind_t2_title": "Щит від куль:", + "wp_permanent_pickup_label_lv3": "+6% збройовій шкоді", + "wraith_project_mind_t2_title": "Бар’єр:", "wrecker_ultimate_grab_debuff": "Стазис", "yakuza_kobun": "Hired Muscle", - "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", + "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", @@ -7812,5 +12038,6 @@ "yamato_flying_strike_t3_header": "Після досягнення цілі:", "zipline_boost": "Пришвидшення шляху", "zipline_speed_pickup/zipline_speed": "Збільшена швидкість на підвісному шляху", - "zipline_speed_pickup_label": "Швидкість на підвісному шляху" + "zipline_speed_pickup_label": "Швидкість на підвісному шляху", + "zombiewall_rotate_hint": "Повернути" } \ No newline at end of file diff --git a/data/version.txt b/data/version.txt index 431b30f8..e5fbd7dd 100644 --- a/data/version.txt +++ b/data/version.txt @@ -1,9 +1,9 @@ -ClientVersion=5450 -ServerVersion=5450 +ClientVersion=6524 +ServerVersion=6524 ProductName=citadel appID=1422450 ServerAppID=1422460 ToolsAppID=211 -SourceRevision=9433408 -VersionDate=Dec 23 2024 -VersionTime=19:07:48 +SourceRevision=10683889 +VersionDate=May 25 2026 +VersionTime=19:25:24